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Crusader Kings 2

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  1. [CK2] Tale of Nine Tails

    Tale of Nine Tails
    Version 1.2.2
    This mod expands one of Dark World races: Kitsune.
    Kitsune are fox spirits (yokai) from a Japanese folklore, most known for their ability to shapeshift into human form, though they also possess a wide array of magical abilities. Other East Asian countries have their own variation of shapeshifting fox spirits: Huli jing (China) and Kumiho (Korea).
    While this mod only loosely follows myths and stories (had to make it fit CK2 better, and to make them stand out a little), it also integrates some things from other Asian fox myths.
    Important! As English is not my native language, localisation quality is much lower than I would like it to be. I will rewrite most of it as I will get better at English and wrting,
    Tail system; as you age, grow new tails and with them increase your power and spell selection. Magic; Essence (mana), all new spells spend your essence, amount of essence depends on number of tails you have, and it regenerates over time. Be careful not to overuse your magic, consequences can cost you your life! (this is not yet implemented, feel free to spam spells) Wide selection of spells; healing, different shapeshifting spells, some illusion tricks to influence others minds. Some spells become more powerful as you get new tails. New events! Some of them accessible even without playing as a kitsune. Many minor additions (minor title, artifacts, some small changes to Dark World Fantasy stuff, kitsunes become immortal after getting second tail, and others)  
    Not a bug/Working as intended:
    Kitsune are not allowed to use magic from DWF Core and some of the CoL powers.  
    Planned features (in no particular order):
    Crusader Kings II, version 3.0.1+ Dark World Fantasy 2.1 with Far East module Not required, but needed for some features:
    Way of Life DLC (Some events locked behind focuses) Dark World Extras (Some events use DWE traits and modifiers, those events (only one now) unavailable without DWE)  
    Compatibility (if not in the list, then untested):
    Dark World Fantasy; required for mod to work Dark World Extras; fully compatible, some features depends on DWE being installed Dark World Beyond Heresy; fully compatible House Irae: fully compatible DroZzhat's Mod: untested, but there is some checks for having traits from it Dark World Reborn: not compatible, use Dark World Fantasy instead Dark World Toska: not compatible, use Dark World Extras instead  
    dewguru - for creating Dark World lockeslylcrit - maintaining Dark World Fantasy, helping to figure out CK2 modding, editoring for some event descriptions AnonymousDutch (I hope I've got your LL nickname right) - localisation for several events NoxBestia - for permission to use Darkest Perversions trait icons  
    Full changelog:



  2. Harem Kings 3.1

    Update of the Harem Kings mod to Crusader Kings version 3.1. Currently just the basic version, not the Coretex one, but I'll update that too, it'll just take a bit. Maybe only a few hours even.



  3. Dark World - Beyond Heresy

    What this mod does:
    This mod is intended to serve as a religious addition to Dark World, adding in new religious options first for Succubus/Incubus characters, and possibly later for others (at least those that aren't covered by another mod, such as NoxBestia's). It is meant to serve as a more quasi-historical potential alternative to mods such as Christianity, which alters all of Catholicism right away, and includes a long struggle to replace the entrenched male-dominated Roman Catholic church.
    The current version is just an initial test mod, but one that I wanted to go ahead and share in case anyone wanted to play with it (and will add newer versions as I put in new things and refine old ones).
    -Adds Lilith-centric alternate versions of existing religions that can be discovered by Incubus/Succubus rulers in the Dark World mod:

    How to access these religions:
    -Catholic and Orthodox versions can no longer appear as normal for a heresy at random. Instead, the religion must be "unlocked" via an event decision taken by a character in the game. If any of these heresies randomly occur before being unlocked, they will be randomly converted into one of the base heresies of the parent religion along with any characters in the province.
    Other Additions:
    Any child that gets the "Demon Child" event chain should now also get the incubus/succubus trait.
    Angelic Powers:
    Angels now receive supernatural abilities based on their piety score. These include the ability to heal themselves or others, to smite wicked or sinful people (including demons), to atone for their own sins, and request blessings from the heavens. Many of these powers do not work, or are less effective, the more sinful/wicked traits the Angel has.  
    What you need to play this Mod:
    This mod requires the Dark World Fantasy core module.
    Dark World Extras is also recommended, but should not be required.
    It also requires the latest version of CK2, along with the Holy Fury expansion (and probably others) to take advantage of all features.
    Compatibility: This mod should be compatible with any other Dark World sub-mods, including Dark World Extras, DW Mercenary Commander mod, and worked in the past with Dollarsmy's mod (though I haven't tested that recently). It also works fine with House Irae, as well as any mods that add more reformation choices for Pagans. I suggest playing without any other mods that alter the core religions, but that is merely for the sake of historical appropriateness, and it should work fine with any that do.
    Future additions planned:
    -Prevent the random spawning of Lilithanist/Reversionist heresy prior to the event chain creating it by setting a global flag and overriding certain default events/functions.
    -Expand the event chain (Presently it costs nothing, and simply leads to an event 90 days later) to include a more difficult/more interesting hunt for the knowledge, possibly similar to the pursuit of the Necronomicon event chain.
    -Add similar variant heresy versions for Judaism, Dharmic, and possibly Pagan versions.
    -Add a religion head mechanic for Catholic, as well as associated events for the capture and conversion of holy sites.
    -Add quasi-historical flavor events related to the rise of a feminist antithesis in Catholic (and other) lands.
    -Add fantasy/magical themed events, such as the occasional influence of Lilith or other powerful beings.
    -Add Vampire, Werewolf-centric religions (likely Pagan), possibly others.
    -Adapt more mechanics such as the hajj, Ramadan, and Furusiyya tournaments for Lilislam.



  4. [CK2] Dark World Fantasy

    Dark World Fantasy
    Version 2.1
    Dark World Fantasy is the official continuation of the Dark World series.
    If updating from 1.8.x or earlier, you MUST delete the /DWFantasy/ folder before installing the new version.
    Can 'motivate' your chancellor, tribal steward, or priest to perform their claim/conversion actions quicker, using either your own body or other methods.
    Whorehouses to get your groove on. Just watch out for herpes.
    A bordello questline if you are feudal, allowing you to expand on the options available in your whorehouse.
    An alchemist and exotic emporium, allowing you to buy potions or artifacts. Worried by an unplanned pregnancy? Visit your local alchemist and buy a Portion of Serpent's Purge. Suffering from gender dysphoria? Buy a gender swap potion.
    Can right click a lover/spouse/consort's portrait to Spend Time With, for sexy funtimes. This may result in pregnancy.
    Racial seeding gamerules - As long as you have at least one racial module installed, the world will be populated on day 2 with those races.
    Check Stats decision - For some reason, CK2 doesn't allow you to see hidden stats like fertility normally. This decision will give you an exact number to those hidden stats.
    Futa trait – Give your woman a dick and allow her to impregnate other women!
    Masculine/Feminine traits – Be a tomboy/girl!
    Mage trait - Yer a wizard, Harry! Obtain the Mage trait and a spellbook from your Wizard Tower, and start casting spells! Certain magically-aligned races will be able to naturally cast spells without needing the Mage trait.
    Optional Modules
    Races - Heaven & Hell
    Become a half-demon and fuck your way to the top of the Chosen of Lilith to be a full-blooded demon. Includes powers and spells to help fuck the world.
    Become an angel. No events in this module, but Dark World Beyond Heresy expands on this.

    Races - Fae
    Become an orc. No events in this module yet.
    Become an elf. Elven rulers have a chance of finding a unicorn. Elven Expansion expands upon this race.
    Become a fairy. Fairy rulers have a chance of seeing a unique event chain.

    Races - Classic Monsters
    Become a vampire and sparkle in the sunlight! Vampires can feed on the living for health, or turn them into thralls and eventually fully-fledged vampires.
    Become a werewolf and unleash your inner furry. Yiff in hell.
    Rulers who die have a chance of spawning as a ghost. Spoopy!
    Races - DWSE
    Dark World Serpent Expansion is fully integrated into Dark World Fantasy as an optional racial module. Live the life of a half-dragon or a full-blooded dragon!
    Offmap empire run by dragons where you can sell/buy slaves, send a daughter of yours off to get dragon eggs, request an imperial marriage to a half-dragon, or go yourself and get impregnated.
    Races - Far East
    Become a neko and loaf around the castle doing nothing productive while still being cute as hell.
    Become a kitsune and embrace the fluffy tails. Includes a new Shinto religion (requires Rajas of India DLC). Tale of Nine Tails expands upon this race.

    Dicks & Tits
    Ever wanted a gigantic knotted dong and breasts bigger than watermelons? If so, this is the module for you, you sick fuck.
    Cosmetic module only.
    Optional file: DWF_DT_traits_Tyrgalon_modded.txt
    This file, made by Tygalon, replaces the Dicks & Tits traits with the old Dark World Reborn style traits that have gameplay modifiers. To use, delete the existing /common/traits/DWF_DT_traits.txt file and replace it with this.

    Fairy Tales
    Because Dark World Reborn had a bunch of Disney shit in it and people would get mad if I removed it all, I separated it out into an optional module. Enjoy banging Disney princesses that have no business in a game like this.
    Crusader Kings II version 3.0.1+
    Monks & Mystics if you want to play with the societies.
    Way of Life for certain decisions involving focuses.
    Holy Fury if you want to play around with bloodlines.
    Rajas of India if you want to play with the kitsune religion.
    Download the file
    Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
    Mark the Dark World Fantasy checkboxs in the launcher
    If you find yourself running into major problems, perform the following:
    1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam.
    2. Delete the Dark World Fantasy folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder.
    3. Unzip the latest version to that same directory.
    4. Uncheck ALL mods in the launcher except for Dark World Fantasy. Optional: Include the modules.
    5. Restart the game.
    If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of Dark World Fantasy are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #dark_world_fantasy channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping.
    Tale of Nine Tails: Full compatibility.
    Dark World Extras: Full compatibility. Dark World Fantasy calls for various traits (raped/rapist) but are completely optional.
    Dark World Beyond Heresy: Full compatibility.
    DroZzhat's Mod: Full compatibility.
    Elven Expansion: Full compatibility.
    Lesbocracy: Untested. Unlikely to conflict.
    House of O: Untested. Unlikely to conflict.
    Ala's Body Mod: Untested. Unlikely to conflict.
    Herring's Stuff for CK2: Untested.
    Hempire Universe: Untested.
    Any total conversion mod (HIP, AGOT, Christianity, etc): Untested. Stop asking.
    Dark World Serpent Expansion: Incompatible. Version v.12 of Serpent Expansion is now natively integrated into Dark World Fantasy. Please turn off DWSE in your launcher to prevent compatibility issues.
    Dark World Toska / Dark World Toska Remix: Incompatible. Use Dark World Extras instead. DWE replaces DW Toska in its entirety.
    Turtle's Dark World - Extra Traits and Other Stuff: Incompatible.
    NoxBestia's Darkest Perversions: Incompatible. CTD when using the current version of DP. 
    Dark World Reborn Dollarsmy: Incompatible.
    Dark World Genealogy: Incompatible.
    Looking for the dark elf content?
    Click here!
    dewguru - For the original Dark World Reborn code
    zia - For allowing me to integrate v0.12 of Serpent Expansion into DWF
    Everyone who beta tested 2.0 on the discord.



  5. Lesbocracy

    Disclaimers (yes, there are a few):
    1. This mod was not intended to propagate any socio-political views or ideas, whether pro- or anti-LGBT, pro- or anti-feminism. It's just a thing that I've made for anyone to enjoy at their leisure. That's it.
    2. I condemn any and all radical political or religious ideologies and organizations.
    Support me on Patreon! Please? I'm very hungry...
    Check out Lesbocracy on Steam Workshop.
    Started off as just a society for lesbian characters, now this mod offers new mechanics for female rulers, including a way to kick-start a feminist revolution a few centuries early. This mod was partly inspired by some of the radical lesbian feminist movements of the 20 century.
    WARNING: This mod should be played with "Gender Equality" set to "Default", otherwise... well, nothing will really happen, but some features may become completely pointless
    IMPORTANT!!! Read the spoiler before starting to play!
    If you decide to skip the info provided in the spoiler above and then go on to report any "bugs", please don't be surprised if I'm not as polite or helpful with you as I am with other people. If you did read through the spoiler and you still have some technical issues, I will do my best to get them fixed.
    Also - I can take a look at the mods you use to see which ones are potentially incompatible. However, I'd be really-really-really-really grateful if you provide me with links to them or send them to me in an archive or something, so that I could spend my time more efficiently and give you an answer much sooner.
    Meant for people who like to play female/lesbian characters in Crusader Kings 2, this mod offers 3 paths to reshape the society in your image, depending on your starting point:
    For European/West Asian feudal characters.
    Take inspiration from the Ancient Greek culture and organise an underground lesbian circle with a focus on education and culture. Spend your days in the company of women to satisfy your base needs or focus on literature and scholarship to boost Tolerance in your capital and pave the way for the rise of a world where opportunities are equal for women and men... Or go even further and remove men from the equation entirely, creating a gynarchic society, but risk large-scale uprisings and interventions from foreign patriarchal nations.
      For Indian an Tibetan characters.
    Join the infamous Golden Orchid and vow never to marry men, and live out your life in celibacy or in a partnership with a female lover. You will have to adopt daughters to further your line and keep to your vow, because if you are found out to have slept with a man, you will be banished from the society.
      For tribal and/or pagan rulers [WIP]
    A powerful chieftess can reorganise her tribe and set up new traditions, creating a matriarchy. Carry out new rituals and use your new powers to help your realm survive, but do not forget that your male vassals may not be so pleased by the new order.
    There is no content for nomadic characters at the moment.
    You will not be able to start out as a female leader of a Merchant Republic either, however you can create one as a tribal Chieftess, or you can start as a male patrician and eventually pass the Full Status of Women law in your republic, which will open up the option to pass your House to a female heir. From then on your path will be the same as for feudal European characters.

    Whichever path you take, you will eventually get a choice to create a gynarchy which will make all men ineligible to hold landed titles - except for theocracies if your religion doesn't allow women to hold temples. You will then have a choice: to keep things as they are, convert to a religion that allows female priests or force a theocratic reform, eventually making all your vassal bishops female.
    For a more full overview of the mod's features, visit this webpage.
    How is this mod different from other female-centric mods?
    In contrast to all the mods that just unlock enatic laws, Lesbocracy offers a logically justifiable way to unlock enatic succession through gameplay. Also, being a mod that centers around lesbianism, it adds new flavor events and decisions specifically designed for lesbian characters.

    Requirements (-ish):
    - Crusader Kings II, the main game (v3.0 at least);
    - Conclave (needed for the Status of Women law);
    - Way of Life;
    - Monks&Mystics;
    - Legacy of Rome (optional).
    If you're playing with School of Sappho, you will need a version of CK2 from 2.8.2 to, you also need to install Republic Equality, which is a requirement for School of Sappho to work properly.

    1. Download the mod and unpack it;
    2. Throw everything into the "C:....Documents\Paradox Interactive\Crusader Kings II\mod" folder;
    3. Open the launcher and tick the box that says "Lesbocracy";
    4. When starting a new game make sure your "Gender Equality" setting is set to "Default".
    If you have 2 lovers instead of 1 when you are creating the School of Sappho, both of them will be given the 4th rank; When recruiting, target your lovers, friends & close relatives first to avoid a cooldown; Recruit characters with lovers - they will recruit their lovers, friends & close relatives automatically; Use the "Mark for recruitment" power to have other members recruit a certain character. It's useful if the character is still too young and you want her to be recruited as soon as she comes of age, or if your suspicion levels are too high and you want to lay low for awhile. Be mindful, though - this power will not have any effect if the character is not eligible for recruitment by any other member of the society; All the tips listed above don't apply to members of the Golden Orchid. Instead, your adopted daughters will get the option to join the Golden Orchid themselves when they reach adulthood; Most of the decisions that require a focus to be unlocked will still be available to you if you have a lifestyle trait related to that focus. For example, if you want to Convert some woman into lesbianism, you will need to have the Seduction focus, however, if you get the "Master Seductress" trait, that decision will still be available to you, if you decide to pick a different focus; You can still seduce your fellow society members at any time, even if you don't have the Seduction focus; If you're tribal, don't worry if your heir doesn't have the "Homosexual" trait. You can still get it pretty easily through the available decisions. Some events can...  
    Possible issues:
    - "I'm not getting the option to marry my lover" - It does not unlock immediately upon the creation of the society - you have to wait about 60 - 70 years;
    - "I'm not receiving any new missions" - If you are the Mistress, you need to have at least one other Grace (4th rank member) to give you the missions;
    - "The text does not fit into the event window" - Yeah, I might have overlooked that. Tell me which event it is and I will fix it;
    - "I've launched the [insert decision name], but nothing happened!" - Oops, I've mixed up the scopes again!
    - "After the threesome event, my spouse didn't get any new lovers" - Yes, she did, you just can't see them because the game doesn't allow you to. Use the debug mode to see them.
    Read the FAQ on Steam Workshop for more info.
    - Make sure your game is at least v3.0;
    - Install any available patches for other mods;
    - Check if the other mod overwrites "common/laws/succession_laws.txt". If it does - it's incompatible.
    - Any mod that changes the sound.sfx file in the interface folder might mess with my mod. Delete the sound.sfx from my mod, it's not really important;
    - Don't use this mod in conjunction with total conversion mods (e.g. A Game of Thrones), because it will not be lore-friendly and besides that some unexpected issues might arise;
    - This mod overwrites a couple of vanilla files. If some other mod overwrites the same files... some things might not work properly.
    Mods that should be compatible:
    Dark World: Reborn
    Darkest Perversions
    DWR: Beyond Heresy
    Compatibility patch needed (in the downloads section)
    Incompatible mods:
    Christianity Mod
    Eugenics mod
    CK2:AGOT (though there should be a patch for it some day)
    Same Gender Succession - I'm told that it causes weird bugs with children's dynasties
    Any total conversion mods
    Tutorial for creating compatibility patches:
    1. Look for files with the same name in both mods;
    2. In "Lesbocracy" versions of these files search for entries with the [edited by LES] comment;
    3. Copy these entries into the other file;
    4. ... Profit
    Suggestions for future features: 
    I am taking suggestions for new features on this forum and on Steam Workshop. If you have any ideas on how to improve this mod, you're welcome to share them.
    Keep in mind, however, that the suggestions have to be in line with the overall theme of the mod.
    I will not add:
    A lesbian religion; Any crazy magical powers, unless they were somehow mentioned in any historical documents; Immaculate conception, including female-female impregnation; Any events depicting sexual intercourse involving non-adult characters (as defined by Paradox Interactive) or any sexually suggestive events where an underage character may be considered as being a victim of the described events. Kissing, holding hands and platonic relationships between underage characters are fair game.  
    - Paradox Interactive - for creating this amazing strategy game hire me!;
    - TomatoEddie - a wonderful composer who created the soundtrack for this mod;
    - livevil - for making the society background image;
    - @Jane Titties (seriously, that's how she asked me to credit her, I'm not even joking; hey, Jane! did you think I'd just let this go? no way xD) - writer;
    - A host of classical artists, whose work is not protected by copyright, because they dead;
    - And a couple of artists who are very much alive, but I couldn't really find their names to credit them properly (don't sue me);
    - Muffinuh - former authenticity adviser and tester
    Full change log:



  6. [CK2] DroZzhat's Mod

    DroZzhat's Mod
    V. 0.0.4
    I'm now on the House Irae Discord channel.  Hit me up!  My sincere thanks to lockeslylcrit.

    This is compatible with Dark World Fantasy but does NOT require it!

    Why am I making this?
    I liked the genetic traits from CK2+/HIP and I like the capital improvements from Personal Castle.  I mostly want to add new roleplay/flavor/useful things without changing much of the base game.  The capital improvements are mostly where I want them to be for the moment, so I've moved on to the magic system, but there is no particular scope or goal for this mod. 
    Incomplete.  It's definitely in a playable state, but I'm not done adding things.  I'll be slowly (?) chipping away at "missing" features at random.  Let me know if anything appears to actually be broken so I can address those bugs before anything else.  I will try not to make new versions break save games, but this won't always be possible.  On the odd chance that a new save is necessary, I'll make not of it in the change log... so... read it!  The features listed on this page are CURRENT features, not features to come in the future.
    New: Ambidextrous, Brutal Strength, Charming Voice, Commanding Voice, Fertile, Imposing Visage, Infertile, Longevity, Necromancer**, Nimble, Perceptive, Prodigy, Supernatural Beauty, & Tall
    Genetic Traits: Now have a higher chance of passing on to children.  Significantly higher if both parents have the trait.  They're also more likely to pop up randomly.  Expect less AI characters with no traits.
    Lifestyle Traits: You can now collect them all if you live long enough.***
    Personality Traits: You can now collect 11 of them before the game starts to remove them via events.
    * Includes in entirety my other mod, DZ Traits.
    ** You can find random Necromancers in the world if you are aware of magic and befriend them.  The Necromancer trait is tethered to the Mystic trait, think of it as an expansion rather than an upgrade.  If a character is not a Mystic, he/she is not a Necromancer.  Not all Mystics are Necromancers.
    *** It still takes 5 years to switch focus. 
    Feudal Capital Holding Improvements
    Sovereign's TowerT: Required for the facilities in this group.
    Private StudyT: Can be used to lose the depressed & stressed traits, gain the poet, erudite, proud, & slothful traits, or increase your plot power.  Results influenced by traits.
    Private LibraryT: Provides a slow trickle of tech points (all 3).  Study to improve diplomacy, martial, intrigue, learning, or stewardship (up to 14).  Results doubled by scholar trait..
    Expanded Personal LibraryT: Doubles the tech point gain.  Increases the study cap to 20.  Gives you the chance to gain the scholar trait from studying.
    Private ShrineT: Provides a small amount of monthly piety.  You can seclude yourself to lose any of the 7 sins or arbitrary or gain any of the 7 virtues or just.  Cynical characters will struggle.  Zealous characters have high success chances.  Losing a sin or gaining a virtue will remove the cynical trait.  Gaining a virtue gives you a chance of gaining zealous. Trait changes require Supernatural Events rule.
    Tinkerer's WorkshopT: Provides a slow trickle of military and economy tech points.  You can seclude yourself in your workshop for a month for a boost in tech points in one of the 3 categories.
    Underground PassagesTC: Required for the facilities in this group (more to come).
    Mystic WorkshopTC*: Can be used to gain the Mystic & Necromancer trait.  Can be used to assemble a grimoire.
    Courtyard GardenT: Provides a bit of monthly prestige.  Enables an event where you visit your garden solo to eliminate stress/depression for you or with your spouse/lover (in your court) to eliminate the same for him/her.
    Lecture HallTC: Allows you to organize lectures wherein a Councillor instruction on his education specialty. Permanently slightly increases your stats up to a set limit beneath your Councillor's stat.
    Private Training YardTC: Allows you to raise your combat rating either solo or with a partner.  Training with a partner has better results.  You can train with your spouse, your marshal (if he's not busy), a commander, a friend, or a lover (if they're not busy and in your court).  The duelist trait will improve your results.  Training with someone can lead to you becoming friends or lovers.
    Cutthroat Den: Slight hit to monthly prestige, slight boost to monthly gold income.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Assassins Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income.  Allows hiring and training assassins to level 2.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Improved Assassins Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income.  Allows training assassins to level 3, hiring level 3 assassins.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Mercenaries' Tavern: Slight boost to monthly gold income. 
    Fighters Guild: Stronger boost to monthly gold income. Allows you to send the guild to eliminate disturbances.
    Improved Fighters Guild: Slight boost to monthly gold income.
    Bandit Den: Slight hit to monthly prestige, slight boost to monthly gold income.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Thieves Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income.  Allows hiring thieves, appointing a Guild contact, and commissioning Guild jobs.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Improved Thieves Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income.  Allows training thieves to level 3, hiring level 3 thieves, and improves Guild job success rates.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.

    C These are also available in City holdings.
    T These are also available in Tribal holdings.
    * Requires the Mage (Dark World), Mystic, or Perceptive Trait
    -Using your facilities will generally require you and whomever you're using it with to be otherwise unoccupied (not leading troops, not pregnant, not incapable, not ill, not away from court, etc).  This should (hopefully) also prevent them from screwing up other event chains.  Let me know if you find an exception.
    -Using your facilities (unless otherwise stated) will pull you away from your court and will temporarily negatively impact your abilities (including plot defense!) to simulate you ignoring your other responsibilities at court.
    Minor Titles
    Court Mystic: Can be assigned to any individual in your court with either the Mystic, Necromancer, or Mage (Dark World) trait.  He/She must not have any other title.
    Fighters Guild Contact: Can be assigned to any individual in your court with traits suitable for mercenary work once you've constructed a Fighters Guild.  This character allows you to arrange mercenary work from the guild.  He/She must not have any other title.
    Thieves Guild Contact: Can be assigned to any individual in your court with traits suitable for thievery once you've constructed a Thieves Guild.  This is the character that leads commissioned Guild jobs.  He/She must not have any other title.
    Royal Assassin: Can be assigned to any individual in your court with Assassin traits. This is the character that will conduct Assassination missions.  He/She must not have any other title.
    Commune with <Artifact Name>: Focus most of your time and energy on communing with a particular artifact.  Costs time and prestige and slaps you with penalties for the duration.  Completing this decision is necessary to unlock the ability to Soulforge the associated character.
    Disband Assassins Guild: Requires a Charitable/Honest/Just/Kind character.  Disables all monthly effects and disables all Assassins Guild features.  Provides a prestige boost and a slight revolt risk decrease.
    Reform Assassins Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character.  Re-enables all monthly effects and re-enables all Assassins Guild features.  Damages your prestige and takes a sizable wealth investment.  Cannot be done by a character that already disbanded the Guild.
    Disband Thieves Guild: Requires a Charitable/Honest/Just/Kind character.  Disables all monthly effects and disables all Thieves Guild features.  Provides a prestige boost and a slight revolt risk decrease.
    Reform Thieves Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character.  Re-enables all monthly effects and re-enables all Thieves Guild features.  Damages your prestige and takes a sizable wealth investment.  Cannot be done by a character that already disbanded the Guild.
    Seek Mystical Text: Send your Court Mystic to locate a tome to teach you new necromancy spells.  Court Mystics with higher learning will take less time to search.
    Seek Out Mystic: Send out messengers to find a mystic and invite her to your court.
    The Hunt*: Absorbs life energy from wildlife.  Takes two weeks and results vary based upon hunting talent (hunter & falconer traits). 
    Alacrity: Enhances agility by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form. 
    Aria: Enhances voice by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form.
    Banish Disease: Cures any disease.  May be cast on yourself or anyone else in your realm. 
    Beautify: Enhances beauty by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form. 
    Bolster: Enhances strength by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form. 
    Enrage: Gives a chance to apply the bloodlust trait to a character in your realm.  Can fail.  Critical failure will result in opinion penalties across your realm.
    Homunculus Horde: Summons an immortal extremely low maintenance army consisting of light foot soldiers and archers.  Higher tier characters summon more soldiers.  Count: 250 Duke: 500 King: 750 Emperor: 1000
    Insight: Enhances intelligence by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form.
    Insinuate: Gives a chance to gain a favor from a character in your realm.  Can fail.  Critical failure will result in opinion penalties across your realm.
    Regal Feast: Consumes the life energy of a prisoner of at least Count tier, killing him/her.  Higher tiers give more energy.
    Regenerate: Heals any physical injury (including scars, missing limbs, blindness etc).  May be cast on yourself or anyone else in your realm.
    Scry: Allows you to locate the artifacts distributed around the world while secluded in  your Mage's Workshop.  Will give you a special CB on the owner.
    Soulforge: Create an immortal infertile copy of a powerful historical (or mythical) character to serve you at your court.  Requires you to track down their relic and commune with them.
    * This will ALWAYS be the first spell you learn.  This is for practical reasons.

    -If the individual you cast a positive spell on is close to you in some fashion (close relative, spouse, friend, etc), you will cast the spell in their presence, granting you a positive opinion modifier, and they'll keep your secret out of gratitude.  If it's just say, some vassal/commander/etc that you chose to heal for whatever reason, you'll cast the spell in secret, hoping that they'll just see it as a miracle (mostly to avoid exposing your identity as a Necromancer).
    Artifacts & Soulforges
    If turned on in the rules, they will be distributed at random across the world to rulers capable of meeting their activation requirements (if one is not available, it will pick a random landed character of at least count rank with no other artifact).  Most are quite powerful.  They are all indestructible so they should persist through the entire game.  Many are used to create powerful characters using necromancy. More artifacts to come in the future.
    Events have been implemented to allow necromancer characters to pass on the trait to their children/wards, you merely have to have the trait and be in the same court.  The AI doing this will mostly be invisible to you, especially if you don't have the trait.  Children with traits making them idiots will not get the events (dull, slow, imbecile, zealous, etc.).  Children with supporting traits will have better results (shrewd, quick, genius, diligent, curious, etc).
    The AI:
    I think the AI will currently try to build the capital improvements.  It's currently set so that only King tier characters will attempt to build them.  The player can still do so at any tier.  The AI will currently NOT use the new decisions.  They may eventually, when I get a better grasp on how often/why the AI does what it does.  It's not a priority.  The AI is already unpredictable enough the way it is.
    Mod Plans/Goals:
    I'm not the kind of person that has or understands plans or goals in any facet of my life.  Features will likely be added entirely at random with no specific focus.
    Paradox Interactive -- for the awesome game
    The authors of the Personal Castle mod -- for inspiration
    The CK2+ team -- for letting me adapt some of their coding
    Cody <STEAM> -- for allowing me to incorporate assets from his "Historical and Fantastical Artifacts" mod on Steam
    DroZzhat -- coding
    Regarding Art Assets
    I used a CK2 modder's resource from the PDX forums for the green heart in the traits..  I can't seem to find the post anymore.  If you know where it's from, let me know, so I can credit the person here.  Otherwise, almost everything else was made by altering assets already in the game or found in random places on the internet with GIMP.  I'm not an artist, so that's the best I can manage.  I absolutely claim zero credit for anything art related. Feel free to contribute if you can do better than my feeble attempts.
    Hey, can you add the thing?
    -I'm not an artist.  If there's something you think I should add, and it would require artwork you're going to have to provide appropriate artwork that either you or someone else (don't go stealing stuff off of patreon or other paywalled nonsense) has created, unless it's something I can just toss together from vanilla assets, that is.  Also, I'd have to know how to code it, but my coding knowledge is getting better.
    Why is that thing so OP/weak?
    -You might disagree on the balance, feel free to open it up and tweak as you desire.  I feel like the cooldowns, the time it takes to get things, and the RNG elements appropriately balance things out, but I'm sure some will feel otherwise.  If there is something that just looks like a major exploit that I overlooked, please bring it to my attention.
    Hey, wasn't this on Steam before?  What happened?
    -I honestly have no bloody idea.  First,, my trait icons were broken (ONLY IN THE STEAM VERSION) and now it's completely stopped letting me update it.  So, it's hidden for now.  I have no idea how long it will be hidden.
    Is this compatible with Dark World or the sub mods?  Will this ever contain explicit content?
    -It's compatible with Dark World Fantasy for sure. I don't think it's incompatible with any of the submods. The DZM main mod will never contain explicit content. If this mod ever contains any, it will be in a submod.
    What about other mods?  How compatible is this?
    -Probably not compatible with overhaul mods that include traits.  You MIGHT be able to make them compatible by editing the .MOD file to make that one a prerequisite of this one, forcing my trait changes to override theirs.  It MIGHT be compatible with Personal Castle..?  But, why would you use both?  This already has more features.  I'd imagine it's compatible with most everything else.
    Can you remove X to make this mod compatible with mod Y?  Can you make a compatibility patch for mod Y?
    -No.  I'm not stripping features for compatibility purposes (or writing ridiculous workarounds for that matter). You can feel free to make a compatibility patch if you like.  Just let me know, first.
    Will you ever add the rest of the capital improvements to Tribals/Patricians?
    -I haven't decided yet. It's not a priority.
    What if I need to determine if this mod is active for compatibility reasons without setting this as a dependency?
    -You can use  " dz_has_dzm = yes ".  It will fire as true if my mod is present. 
    Known Issues:
    I make typos...
    Please let me know when you find them.

    My writing is not that great...
    If you want to contribute towards improving this mod's writing, let me know.
    Anything else.
    Leave a comment and let me know!



  7. [CK2] House Irae

    House Irae
    Version 1.14
    House Irae brings the world of the dark elves to CK2. Conquer the world as the Matriarchal Lolth religion or the Patriarchal Vhaeraun religion, or just enjoy equality with the Eilistraee religion.
    House Irae has two versions: a standalone version, and a Dark World Fantasy version. If you run Dark World Fantasy, only download the DWF version. If you do not use DWF, only download the standalone version. Do not run them both at the same time.
    Added the offmap empire, House Irae, to buy and trade from. Added a gamerule to allow the spawning of a certain long-lost family member of House Irae to make a violent reappearance in the world. 52 new portraits, 26 for each gender. One portrait for children. Added new retinues and feudal/tribal buildings for dark elves. New minor titles. Added a gamerule to start as a dark elf with or without the new religions. Religious events for all three religions. A book of lore (decision) that gives the player more in-depth detail of the lore behind the mod.  
    CK2 3.1
    Holy Fury is suggested, but not required.
    Bigger Interface mod is suggested, but not required.
    Download the file
    Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
    Mark the House Irae checkbox in the launcher
    If upgrading from 1.4 or 1.4.1, delete the /HouseIrae/ folder BEFORE unzipping the file.
    If a file says "hotfix" in it, you will need to download and install the previous version first.
    If you find yourself running into major problems, perform the following:
    1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam.
    2. Delete the House Irae folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder.
    3. Unzip the latest version to that same directory.
    4. Uncheck ALL mods in the launcher except for House Irae.
    5. Restart the game.
    If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of House Irae are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #house_irae channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping.
    Dark World Reborn: Full compatibility (use Dark World Fantasy instead)
    Dark World Fantasy: Full compatibility.
    Dark World Serpent Expansion: Full compatibility. House Irae will call for the dwse_lizard trait, but is completely optional. DWSE is fully integrated into Dark World Fantasy
    Dark World Toska / Dark World Toska Remix: DWT is dead and outdated. Remix has full compatibility, but use Dark World Extras instead.
    Dark World Extras: Full compatibility. House Irae calls for various traits (raped/rapist) but are completely optional.
    Turtle's Dark World - Extra Traits and Other Stuff: Mod is dead and outdated. NOT compatible.
    Dark World Beyond Heresy: Full compatibility.
    School of Sappho/Lesbocracy: Untested.
    NoxBestia's Darkest Perversions: Untested. Likely full compatibility.
    Dark World Reborn Dollarsmy: Untested. May or may not be compatible.
    Dark World Genealogy: Untested. Should be fully compatible as the only change is to the event DWCore.8000.
    Ala's Body Mod: Full compatibility.
    Wait, didn't I see this somewhere before? Yes, yes you did. Dark World Tweaks (my other mod), had this included. I have now separated the two in case players wanted one or the other.
    I chose the Dark Elf Start campaign but I cant pick Vhaeraun as my god! Males can't choose Lolth as their starting goddess, females cant choose Vhaeraun. You are going to have to use the in-game force convert mechanics if you want those religions but aren't the right gender.
    ngppgn - For providing LL with the Bigger Events mod. https://www.loverslab.com/topic/74137-bigger-events/
    elQuanto - For providing the portrait files and event picture for the half elves
    lonelyneet - For providing the Mandarin Chinese translation



  8. [DWF Submod] Demon Kingdom

    Dark World Fantasy: Demon Kingdom
    This is a mod I have been working on for some time. The overall goal of it is to add some goals to achieve after having reached the final level of Liliths Society. While I see this version as a 1.0 to the mod I might expand on it later when I feel like it.
    A title formable through a decision with a special government type. The creation of a unique legion working like the roman legions in "When the world stopped making sense" A unique bloodline  
    Empire of Libidos (Demon Empire):
    The Empire of Libidos can be formed after becoming a full demon and reaching Master rank within liliths society. You will be able to see the decision once you are a full blooded demon. Additional conditions are a realm size of at least 100 and at least 2000 prestige. After forming the Empire of Libidos all Empire tier titles you previously owned will be destroyed and the Empire of Libidos will become your primary title all dejure territory of your previous titles will become the dejure territory of the Empire of Libidos. You will also gain the unique demonic governement type. Furthermore you will get access to 2 special succession types. In one you can appoint and full blooded demon of your dynasty as your heir and in the other the most powerfull members of your dynasty will elect a full blooded demon from you dynasty to be your successor. While you are able to have other succession types your dynasty members can force you to switch to one of the succession. If you refuse the Empire title will be destroyed.
    Libidosian Guard:
    Once you have founded the Empire of Libidos you can form the Libidosian Guard for a sum of 2000 gold. Once you have done this a unique mercenary company will be created which only you can hire. The company will consists of heavy cavalry and light cavalry.
    Grand Capital:
    After creating a Empire of Libidos you may choose to build a great capital. This is allowed through a decision which will lead you through a event menu allowing you to build the capital. During the process your complet capital province will be remoddeld so if you desire to keep some of the holdings and building inside it switch your capital. In the end you will have a powerfull capital province providing you not only with soldiers but also money.
    You may also create a sewer beneath your capital. These sewers may attract monsters to live within them which you can organise into additional legions like the Libidosian Guard. You can also visit the sewers to have fun with the monsters.
    For now I will not give myself any clear plans for this mod. But if I find the time to add more features before Imperator:Rome comes out you can expect a special succession for the demon empire, more demon legions, some abilities tied with a unique power system for the demon emperor.
    To play the mod you will only need Dark World Fantasy and the Heaven and Hell module.
    However I recommend the Charlemagne DLC as it will allow you to rename the empire if you don't like the name.



  9. Dark World Extras

    What this mod does:
    This mod is a continuation of DocToska's add-on mod for Dark World Reborn, DW:Toska,  that contained various events, including many carried over from the original Dark World mod. Unfortunately his mod hasn't been updated in some time, and is no longer functional with the current version of CK2 or Dark World Reborn. I posted a few fixed versions in the support thread, fixing issues as well as removing some of the content that had been re-added to the core DW:R mod. However, as that makes it rather hard for people to find the latest version and information on the mod, I'm going ahead and forking it here. 
    This mod contains everything that was in the DWToska Remix that I posted in the DWToska support thread, as well as a few other events I wrote that were originally in Dark World:Beyond Heresy (my first mod). I felt they're more appropriate in a mod such as this, so I'm moving them over.
    This comprises a number of events and decisions/actions. Note that some of these include topics such as rape and bestiality, although I've altered the latter to be avoidable via the Dark World Fantasy settings.
    Note that as of version 0.8.1 this mod requires Dark World Fantasy rather than Dark World Reborn or Dark World Tweaks (DWF being the most updated version of the core DW mod).
    Credit goes to DocToska for most of the original work on this - I'm just trying to continue on that (original mod here ).
    This should be compatible with most other Dark World mods, though I haven't tested it extensively.



  10. [EU4] Cosmopolitan

    Give feedback/Report Bugs/Get help/Join the modding team/Complain

    Join our Discord

    Beta Version 0.50
    Not released yet
    Release March 28th (hopefully)
    Major overhaul of all mod content with focus on choice, variety, and more randomized outcomes.  Hundreds of new pictures from Doan, new religion, new affairs system, lots of fixes from alpha and more.  Drop by discord to give input on new changes detailed there.

    Place .mod files in your  \Documents\Paradox Interactive\Europa Universalis IV\mod folder along with its corresponding .zip file.  DO NOT UNZIP.
    Check mod files in launcher window.
    Version 0.47 "1470"
    Honeymoons and Get Married decision now included for most (european) countries (except Italy) Marry noble house Marry an ally Only England, France, Portugal, Aragon, Austria, and Livonian Order available at the moment Each has 5 consorts, spread into 3 generations.  It will reset automatically when you exhaust them all or you can manually reset them with the Cosmopolitan Options decision  
    Also changed barbary upgrade to a decision (will do others next week when I return)  
    unrar then place files in \Documents\Paradox Interactive\Europa Universalis IV\mod folder along with its corresponding .zip file.  Unrar but DO NOT UNZIP mod files.
    Test Version 0.46.1 "1470 CAS"
    Version 0.45 Alpha "1470"
    Previous Changes
    Replacing event pictures

    Some event pictures are placeholders, if  you would like to replace these with pictures of your own it is an easy 3-step process.
    Download and install a .dds plug in for photoshop for Gimp (free) or Adobe Photoshop. Save 512x256 pixels picture as .dds Rename it and replace existing picture in mod file (remember to re-zip the mod before use with the original name).  
    Feel free to send me your picture and I can include it in the mod.  Most of the pictures with the exception of some placeholders are courtesy of doan77 (creator of the advisor mod).



  11. [CK2] DW Vanilla Recruitment Overwrites

    Simple mini-mod which assigns your race trait and random portrait to characters recruited by several vanilla decisions.
    Affected decisions:
    Promote Commander Invite Holy Man/Woman to Court Invite Noble to Court Present Debutante  
    Supported races:
    Succubus (DWR, DWF) Incubus (DWR, DWF) Alu-Fiend (DWF) Cambion (DWF) Angel (DWR, DWF) Vampire (DWR, DWF) Werewolf (DWR, DWF) Elf (DWR, DWF) Orc (DWR, DWF) Neko (DWR, DWF) Kitsune (DWR, DWF) Tentacle-kin (DWR, DWF) Fairy (DWR, DWF) Reptilian (DWSE, DWF) Dark Elf (House Irae) Half Elf (House Irae)  
    There is no hard dependencies, but you need any one of mods specified in "Supported races" list for it to do anything. Should work for most versions of those mods, same with game versions.
    Both race trait and portrait will be assigned after choosing option in notification event, if character is rejected, nothing will be changed.
    Important: Not all races will have a portrait! This depends on mods you use, not on me. Demon hybrids will get portrait of other race instead of demonic. Alu-Fiends, Cambions, Vampires have no portraits with any mod combination.
    This is completed mod and no updates is planned, unless something is broken.



  12. {CK2} Ala's Cheat Menu for Dark World Fantasy

    Ala's Cheat Menu
    This mod was made to help me seed my games with Dark World race traits and portraits in a lazier way then console commands.
    Can change single characters or entire nations now.
    It now adds new NPC creation menus to give those to, including new NPCs using 33 Custom Portraits from Dark World Reborn.
    Instructions to use
    In the intrigue menu are new options.
    Race Traits
     To make the race traits available to give, you need to press the Show DWR Race Traits button to be able to see the various race trait options in the diplomacy menu (right click on any character).
    When you are done using it for a bit, just click the Hide DWR Race Traits button in the intrigue menu again to hide the options.
    With the right game rule the Futa/Trap traits can be assigned to any npc same as the race traits.
    Nation Traits
    After pressing the Show DWR Race Traits button described above a new button called Show DWR Nation Traits pops up in the intrigue menu.
    Once pressed another set of race trait options shows up in the diplomacy menu, allowing you to choose the race traits for an entire nation at one time.
    Same as above, pressing this button again will make them disappear from the diplomacy menu to keep clutter down.
    Vanilla NPC Menu
    The Vanilla NPC Menu is mostly meant to be used with the Race Traits options. You can choose several new options, such as;
    New NPCs will be your dynasty, no dynasty, or a new dynasty usually named after a random local place (ex: de Leon) You can change that in-game like normal though.
    New NPCs are chosen from being Overpowered w/ your T4 education of choice, Random traits w/ your T4 education choice, or entirely random.  
    DWR Unique NPCs
    The DWR Unique NPCs button opens the new Menus allowing you to choose new NPCs using portraits from FairyTale, Bordello, Mage and Classic Monster NPCs
    They can be spawned in the same ways as the Vanilla NPC options above minus the dynasty choices, or as Dewguru intended them, same stats/traits but minus any of the
    large questlines that they normally come with. Vlad and Fenris will spawn in your court same as any other instead of becoming a ruler somewhere randomly.
    Spawning Belle before her main quest is finished shouldn't be a problem anymore, but let me know if I'm wrong.
    So far I have not updated this section to reflect the changes made by DWF, so some of the portraits might end up being wrong depending on what changes lockslylcrit has made.
    Notes on modding my mod
    The UNPCs and the VNPC Overpowered options are .... well overpowered, but are fairly easy to mod yourself regardless of skill to give you the best options for your playstyle.
    I encourage you to open the NPC Event.txt or Unique NPC Event.txt inside my mod with Notepad++ or similar program and try. 
    Add the traits you want to see the same way you see them set up and comment out or remove the ones you don't.
    To install unzip the file provided and place the ACM folder and ACM.mod file into your mod folder
    This mod should be safe to add/remove/update at any time. No new content is technically added, just new ways to use DWF events/traits without overwriting anything
    Should be compatible with anything that is compatible with Dark World Fantasy.
    Required/Recommended Mods
    Dark World Fantasy - Required
    Bigger Interface / Somewhat Bigger Interface - Recommended  *helps against trait spam
    Slvrbuu's CKII Cheat Menu - Recommended  *you cheaters will love this mod
    Ala's Body Mod - Recommended  *my other mod
    Slvrbuu for his cheat menu in the Steam Workshop, the inspiration to start making myself cheat mods.  
    Dewguru for not only creating Dark World but then allowing us to mod it.  
    lockeslylcrit for keeping Dark World moving forward



  13. [CK2] Dark World Fantasy - Event Pictures Overhaul

    Background: I've always felt that that the original photo set was very inconsistent. Some are illustrations, some are hentai and some are 3d, even from Skyrim. So, in order to create a better flow (for myself personally), I decided to recreate every picture using TES5: Skyrim.
    Description: This mod replaces every events photo for Dark World: Reborn by dewguru with custom screenshots taken by me. All events are in 450x600 ratio. 
    Simply open and drop all its .dds file into Documents\Paradox Interactive\Crusader Kings II\mod\Dark World Reborn\gfx\event_pictures. Replacing all the older events.
    Since my set are in 450x600, you will need ngppgn's Bigger Events, and of course, Dark World: Reborn by dewguru.
    I created this using only the name and the original picture. Therefore, some events might be completely off from the text that goes along with it. I have not tries every events in game, so there might be pictures I did not crop or edit correctly, just keep that in mind.



  14. The House of O - A Society for BDSM

    Do you want to take a break from ruling over others and serve them for a change? 
    Do you want to dominate your lover and make them submit to you?
    Do you like lots of events?
    Then this mod is for you!
    This alpha version is fully functional up to rank 3 (Dominant). Master rank can be reached, but is lacking content
    Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Experience narrative BDSM-Sessions with your slave, or your master. Explore the House of O in over 400 unique events.  
    Joining the House
    Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures.
    Start a new game. Savegames that were started without the mod will not work.
    To be able to show interest in joining, you need to be:
    An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate  
    Rank 1 - Slave
    The first few years you will spend entirely at the House and train to become a good slave.
    Rank 2 - Servant
    As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants.
    Rank 3 - Domina / Dominus
    Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers.
    Rank 4 - Master / Mistress
    (not yet implemented)
    The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers.
    Offer Submission
    Offer to become the submissive part in a relationship.
    Craft Devices
    Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works.
    Commission Devices
    Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency.
    What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves.
    Hold Session
    Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not.
    More to come with rank 4...
    Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy ?  
    Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files  
    No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled.
    Portrait Packs are recommended for more variety and prettier charaters, but no features depend on them.
    Compatible with version 3.0.1 of Crusader Kings 2. Older versions will probably cause issues, and are not supported.
    Compatible with the "School of Sappho"-Mod.
    Saves made with older versions of the mod may work, but I recommend starting a new game.
    There may be issues with mods that add new sounds.
    Other mods should work fine.
    Total Conversions will cause issues and crashes.
    Development Diaries
    DevDiary #1: Missions for Dominants
    DevDiary #2: Powers of Domination
    DevDiary #3: BDSM Sessions
    The Road Ahead
    version 1.0 - Master
    Become the Master of the House and learn about the secrets that keep it going. You new position will grant you power, but also demand hard decisions off you. Will you be a benevolent Master, or continue the tradition of ruling with an iron fist gripping a barbed whip? Do you even have a choice?
    Special Thanks
    tacomarine – for ideas concerning interaction events between sub and dom lovers
    Buzhidao – for working out compatibility between our mods



  15. [Europa Universalis IV] Female advisor replacement 10/14/2018

    Everything is in the title, i'm suprised no one uploaded something like that before.
    This mod replace the visual of the Female Advisor portrait, in the game Europa Universalis IV
    It's purelly cosmetics
    I'm playing with 1.27 , all DLC .
    Still looking for pictures



  16. Dark World Fantasy Far East

    This is my expanding on lockeslylcrit's dark world fantasy mod, specifically the shinto religion for Kitsune and Nekos.
    It's probably got a few bugs, i'm self-teaching this to myself so please bear with me. 
    What it adds right now:
    Option to become Shinto if you are a Kitsune. 
    Reformable Shinto.
    What i hope to add in the future:
    Decision to set a holy site in a title you control directly.
    Samurai warrior society.
    Miko society. 
    Titular title for reforming.
    Flavour events and text. 



  17. MEC: Asari - Lewd Patch

    A simple texture replacer for a couple of outfits (currently most slave outfits) in Mass Effect Civilisations - Asari.

    The old thread had been repurposed way too many times, was hard to find and apparently people were confused what it was even about, so I decided to reupload the "LL patch" as a separate download and delete the old Asari Civ discussion.
    Please keep in mind that the Lewd Patch is not an ongoing project and will most likely only be getting maintenance updates to keep it compatible with the latest version of Stellaris and MEC: Asari. Any future lewd outfits added to this patch will most likely be unexpected byproducts of experimentation and as such do not have a predictable release schedule.
    If anyone wishes to create a more comprehensive and better supported naughty patch, feel free to do so.
    For the latest version of the main mod (required), please download from Steam Workshop:
    Mass Effect Civilisations - Asari (Steam)
    Manual installation instructions for the Lewd patch:
    Go to your Documents\Paradox Interactive\Stellaris\mod folder Unpack the contents of the archive (folder and .mod file) into the mod folder Go to your Stellaris launcher, switch to the "Mods" tab and activate the mod
    Team Nessassity



  18. [CK2] DiaperLaw

    New update!
    This is mostly just a "clean slate update" finishing some stuff I started after the last update
    Just added a fix for an issue where other mods made it so the default laws would not be set (and break everything) (I think 3 people got the non fixed version... but still letting you know)

     Now Requires Conclave DLC
    Also edits the games default council law file and succession file
    What It Does:
        Adds diapers to Ck2     Laws that determine who has to wear them     Also adds loss of continence and its gain     Power Laws will drastically change who has power (setting it to women will force all titles in the realm into enatic succession (only women can inherit) for example)     those who can no longer have power, and have to wear diapers get the baby trait. They can not inherit, or hold titles, and will abdicate to the first valid heir of their dynasty, or if they have no valid children, then their spouse takes the title {lowborn characters will become part of the babies dynasty)     If the law says someones sex is not in power, but should not wear diapers, they get the naked trait (so that they function as if they had the baby trait)     The revolt modifiers will add constant problems     The ai gets in on the fun, sometimes, they (and you) can avoid the diaper laws permanently (for now)     be careful, as setting the power law to the opposite sex can cause you to lose the game  

    Right now its still just a fetish mod but it does a bit of stuff, and allows greater control of the realm.

    probably the biggest question: WHY? simple, got bored, started adding this to CK, and next thing I know it went from something for my amusement, to having way more work done than it really needed to. SO I thought I would upload it.

    Next Update Plans:
        work on an AI framework to get the AI more active  lay the ground work for the different play styles Playing as Ruler If the in power sex is not diapered, the nobles not being effected should be all for the diaper laws (up to mid, but the high law should still pose a problem) If the in power sex is diapered, they should have power taken from them (unless realm law is active). To give the high diaper law more of a reason to be chosen over realm Playing as a Duke for now, probably a straight forward dash to get full council laws, but that may change  
    Future Plans:
    add events and popups to bring the diapered world alive add decision that can have some effect on the realm (like laws, but not so the law page is not flooded) maybe a starting quest that causes the whole diaper thing to happen



  19. Elven Expansion

    This is my first mod released for the dark world tweaks it expands the elven race.
    new buildings  a new elven religion, 4 bloodlines of which you can pick one when you reform the elven faith  a new court event for all characters  a decision for a elf of the wrong faith to take up the elven faith. Please feel free to post feedback in the comments below. a set of seasons to provide buffs and debuffs throughout the year new Decision to summon a elven commander new battlefield and victory events(more to come)  
    Note: This is a submod it Requires Dark World Tweaks to run.
    to update just remove old version and drop in the new one.



  20. Fetish Mod v1.0

    Original taken from: https://christianitymod.wordpress.com/.
    All credits go to the original owner of the Christianity mod: https://www.loverslab.com/profile/782718-genericlogin/
    Mod is compatible with CK2 3.0.1+ (maybe works with even newer ones).
    To install this mod, follow these steps:
    1. Open your "Documents" folder.
    2. Locate the "Paradox Interactive" folder within your "Documents" folder and open
    3. Locate the "Crusader Kings II" folder within the "Paradox Interactive" folder
    and open it.
    4. Locate the "mod" folder within the "Paradox Interactive" folder and open it.
    5. Unzip "FetishMod.zip" in "mod" folder. Make sure the name of the new created folder is "Fetish Mod".
    You will now see it in the list of mods when you run Crusader Kings II.
    Major changes
    This is a very cut-down version of Christianity Mod 1.8.1 - Fetish Version. First I removed the VIET events. Second I deleted any files interacting with the old versions of the game. Third I modified all religions to have max 12 consorts and allow female rulers to have consorts as well as incestual marriages.
    About me
    I'm a huge fan of the Christianity Mod and have started modding recently just because of this mod. I could make the mod in its original state compatible with CKII version v3.0.1, but it would take ages to do. If anyone has the time to make Christianity Mod 1.8.1 compatible with 3.0.1 without deleting anything, I would appreciate it greatly.
    Future plans
    - Add more events tied to the "cuck" and "gangbang fanatic" traits.
    - Add "lolicon" trait, targeted_decision to turn a female descendant into a loli-whore as well as adding lolicon events. < [Might not be possible to upload]



  21. {CK2} Ala's Body Mod V1.5 for Dark World Reborn

    Ala's Body Mod
    I made this originally to have access to some traits I missed when not using Harem or NDPA
    but has since grown to include other traits I wanted to see in my games.
    The traits use a similar variable system as the DWR dick/tit traits do but was changed to allow a good amount of randomness on game start,
    but use a separate less random system to better represent the genetics between parents and their children.
    The traits will start showing on a character when they reach adulthood.
    Trait trees included are Height, Shape, Butt, Balls, Pussy, and Anus.
    Each trait tree has a separate game rule so you can have the traits you want and not the ones you don't. 
    Pussy traits always start at tiny and increase with marriage, pregnancy, and birth but do shrink over time if not being 'used'.
    This shrinking/healing lasts until age 45 and then does the opposite to represent age taking hold.
    Anus also starts tiny but only grows larger slowly, with age.
    Immortals have a bigger regen for pussy that doesn't stop at age and their anus does not grow larger.
    I mostly added pussy and anus so this mod could be used as a core to other mod(s) I will make but doesn't do a lot beyond the description above, for now.
    You are welcome to use this as a base to your own submods but please at least provide credit to Dewguru and Herring for their contents I used making this.
    To install unzip the file provided and place the ABM folder and ABM.mod file into your mod folder. Yup, that's it.
    Keep in mind you will need to start a new game to use since it adds traits.
    Updating to Version 1.5 from V1.4 does not require a new game, though.
    Should be compatible with anything, including any version of DWR.
    I do believe this requires CK2 to be 2.8.2+ since it uses scripting introduced in the spring cleaning patch Paradox released.
     IF using Harem or NDPA then just set the game rules to no butt, no balls, no pussy, no anus and it should work fine alongside them.
    Required/Recommended Mods
    Dark World Reborn
    Not a hard requirement for compatibility purposes, don't know why you would want balls without a dick or an ass and pussy and no tits but maybe that's your thing. 
    No, I will not add them in.
    Bigger Interface / Somewhat Bigger Interface 
    Recommended  *helps fight trait spam, a must have for me since I first tried it.
    Ala's Cheat Menu
    Recommended  *because I made it
    Liqui Turtle for the concepts behind this mod and being absent long enough to make me want to make this. (I'm sure he will come back now that I've made this)  
    Herring for the fancy trait icons that help put my own to shame and the permissions that allowed me to use them!  
    Noxbestia for the descriptions on some of the traits.  
    Dewguru for creating Dark World and allowing us to mod it. Seriously, thank you! Also uses a large chunk of his variable coding to blend in with DWR but also avoid breaking compatibility over time as DWR is updated.



  22. [CK2] Iron And Blood

    An adult mod for Crusader Kings 2
    There are good kings, who rule through benevolence and kindness, and evil kings, who rule through violence and tyranny. This mod is aimed to grant a more satisfactory and expanded experience to the latter type of players, adding to the game many means to exert their rule over their realm through intimidation, violence and sex.
    Disclaimer: This is a work in progress lacking many still planned features and having a horrible grammar until properly proofread and spellchecked as the mod develops. It also may contain elements and stories of excessive violence, rape, crime, drug use, and many other contents of controversial nature, so play at your own risk.
    Organize the Blackguard, a dangerous order of rogues hired by only the most ambitious of rulers [30% Done] Send them to extort your subjects, and fill the royal treasury with some extra "taxes" Send them to kidnap commoners, bringing only the finest of prizes to you Recruit a Blackguard's member directly into your court, and make use of their abilities as spies and assassins Recruit a army of brigands and criminals, cheap meat shields to bolster your numbers Should they become a bother to you, you may attempt to disband them. Be however prepared for the dire consequences of betraying the Blackguard.  
    Fleshing out the Blackguard with more complex events from decisions and random events triggered by chance or special requirements A targeted decision that allows to end pregnancies on lovers, your wife and even random courtiers as long they are in your court, through different ways: Secretly feed them with drugs that may end the pregnancy but risks damaging their health Force them to visit the local matron, and end the pregnancy in a safe way in exchange of damaging your relations with the target If you are cruel, impaler or wroth, you can decide the end their pregnancy by your own fists, although this will make you into a monster in the eyes of the world and may injure, maim or even kill the victim A event chain in which the player seeks to hunt a legendary mermaid, its flesh supposedly granting immortality  
    A NTR event chain parallel to the seduce decision of vanilla, in which the player seeks to corrupt another character's wife, husband or adult son/daughter A "intimidate" decision similar that of the Assassins secret society Public rape as a humiliation decision for prisoners  
    DW-Reborn: While Iron and Blood is a standalone mod, it was created assuming that it will be played together with DW Reborn, and as such is recommended to have both mod installed.
    Thanks for trying out my mod, and both critiques and suggestions are welcomed on the support forums.
    Also, you can suggest your own ideas to be added into this mod, as long as it fits with the main theme of the mod.



  23. Hermpire Universe

    What this mod does:
    Changes all the characters in the world to be female.
    More specifically, it makes everyone have female portraits. Each character will still be affected by their DNA so you can still use the ruler designer and make nice portraits for everyone.
    I tried to make it as non-intrusive as possible so that it will be compatible with all other mods.
    Additionally it also makes them into futanari if you are going to play with Dark World Reborn.
    Unzip the file and put the contents into C:\...\Documents\Paradox Interactive\Crusader Kings II\mod  
    Game Version:
    HU version 2.0.0 has been tested with CK2 game version 3.0. To play with CK2 game version 2.8.3.*, use the original version, 1.0.0, of this mod. It should be compatible with some previous versions as well but haven't checked a lot.  
    Dark World Tweaks (needed for CK2 v3.0) (And all their requirements)



  24. Bordergore Management for Conquering Pagans

    A tweak on the pagan subjugation casus belli that delivers the defeated ruler directly into the victor's dungeons right after a war's end. You can now either profit directly from your former opponents' deaths, only if they're without a dynastic heir and preferably as sacrificial offerings to your gods, or, if any of them shows aptitude for a council seat, release them as your vassals.
    Thanks to @lockeslylcrit and @Buzhidao for actually figuring out where to mod the casus belli, otherwise I would still be using a console command to do the same thing.
    Update: now ending a subjugation war also gives the victor a strong claim on the titles of the defeated, useful to revoke said titles from either incompetent adult rulers or underage ones without your other vassals minding. After all, the harshest form of subjugation is enslavement and winning a subjugation war now means putting titles on a leash they can't break.
    Planned future feature: get pope-sanctioned invasions to deliver the same spoils as pagan great holy wars.



  25. DZ Traits

    This is included in entirety in my other mod.
    HIP & CK2+ are great but now with all that pagan fury adds, I feel like I don't really need them anymore.  Still, I missed some of the extra traits.
    This is a pretty simplistic mod which adds a few new congenital traits and slightly modifies the vanilla ones.
    THE NEW:
    -combat rating = 25
    -intrigue = 1
    Charming Voice:
    -sex appeal opinion = 15
    -general opinion = 15
    -diplomacy = 1
    -health = 1
    -fertility = 0.3
    Imposing Visage:
    -sex appeal opinion = -10
    -combat rating = 5
    -diplomacy = 1
    -martial = 1
    -health = -0.5
    -fertility = -0.4
    -combat rating = 10
    -intrigue = 1
    -ruler designer cost = -999
    -combat rating = 10
    -diplomacy = 1
    -martial = 1
    *: These traits are visible in the customizer, but not once the game has started.  There's really no way they'd be observable other than having many/no kids.
    **: Simply sets your age to the youngest possible per your defines (default: 16).  Will not show up on the AI or be inherited.
    I increased the inheritance percentage on pretty much all of the congenital traits, including the negative ones.  For most, if both parents have a trait, the child is going to be at least 66% likely to inherit the trait.  Genius and quick are the exception, for balance reasons.  Most traits are also at least slightly more likely to spontaneously appear now (example: 0.5% to 2%).  My hope is that this will help make the characters across the world far more distinct and less likely to have only personality/accomplishment traits.  This should also make spouse hunting more interesting.  Also, I significantly reduced the impact of the inbred trait.  It's more of an inconvenience now than a character destroyer.  There are plenty of negative traits which reflect the effects of bad breeding which your child can inherit or spontaneously be born with, and it doesn't make much sense for two specimens of impeccable breeding to suddenly create a horrible monster, related or not.
    Paradox Interactive - for the awesome game
    DroZzhat - for the mod's code and the altered PDX icons
    I used a CK2 modder's resource for the green heart..  I have no idea where I got it from.  If you know, let me know, so I can credit the person here.  Otherwise, the gfx were made by altering existing icons from PDX.
    -I'm not an artist.  If there's a trait you think I should add, you're going to have to provide appropriate icon artwork that either you or someone else (get permission) has created.
    -You might disagree on the balance, feel free to open it up and tweak as you desire, that's why I listed the stats here in the description.  No surprises.
    -Don't ask me to put this on Steam.  I tried.  Doesn't work.



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