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Crusader Kings 2

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  1. [CK2] Stand Alone Sexual Traits (SAST) - Upd 22.JUL.2019

    About this mod
    Stand Alone Sexual Traits (SAST) is a stand alone mod for Crusader Kings 2.
    It has no DLC requirements.
     
    What is this mod?
    I've seen requests in the past - and just recently again, where someone asked whether there was a stand alone mod that added physical sex traits (tits, dicks, etc.). The mods that do (Christianity and Dark World) include content that might be outside of a player's current interest, yet they're still interested in the physical traits. So - I finally got around to creating one.
     
    - This mod introduces physical traits of an adult sexual nature to Crusader Kings 2 (dicks, tits, potential for feminine men and masculine women)
    - This mod is NOT a sex event mod. Outside of providing new traits to use in your game play, it does little else.
    - Breast traits are known by all, as their size is visible.
    - Dick traits are hidden, unless someone would have reason to know (lovers, spouse, etc.)
    - Trait effects have been toned down from what is seen in Dark World (not certain how they compare to Christianity at this point), to something a little more realistic.
    - There is a random event that may occur that will give the opportunity for those with large junk, to make it known to all.
     
    Note: I kept the Dark World flags (ie - dw_junk_checked) to help with compatibility, so a generic mod that uses them may find themselves compatible not only with SAST, but also Dark World Fantasy (or Reborn if any are still using it).
     
    Compatibility
    I've included some compatibility checks to try and not have CK2 shit a log if someone runs this with Christianity or Dark World Fantasy, and from an event perspective you're probably alright, yet from a trait perspective, you're likely to invoke madness that will consume your soul. So don't do it.
    Christianity - DON'T USE WITH THIS Dark World Fantasy - DON'T USE WITH THIS Dark World Reborn - DON'T USE WITH THIS  
    Work in Progress
    - Nothing current
     
    Pipe Dreams
    - Perhaps the inclusion of some childhood influence events like lockeslylcrit added to the Dark World Fantasy - Dick and Tits mod.
    - Perhaps some random events where things like a guy's dick size gets discovered outside of their lovers.
     
    Special Thanks
    - to the author of Nadamod, the original mod that introduced Tit and Bombshell traits years ago
    - to genericlogin, the author of the Christianity mod, who's mod inspired me to make my own
    - to lockeslylcrit, who's idea for the feminine male, and masculine female traits were a great progression making the trap trait irrelevant
    - ngppgn and the work on the bigger event window
    - Lover's Lab for having this environment.
    - Paradox for making CK2 so mod friendly and the continued support and content releases.
     
    Modding related information
    The following information is here to potentially help those seeking to interface with this mod, or to call on/use its functionality within their own.
    Global flag - sast_is_present Checking for this can be useful in ensuring that someone is running the mod if you've dependencies on content within this mod Scripted effects add_tits - Gives a character a tit size if they don't already have them. add_cock - Gives a character a dick size if they don't already have one. Scripted triggers has_cock - Checks to see if the target has a cock - not the trait. For example, if it's a man, but not a eunuch. has_a_big_dick - Checks, well, to see they've got a big dick. Looks at the dick traits.

    240 downloads

    Updated

  2. [CK2] Heroes and Villains

    UPDATED: 21 July 2019
     
    About this mod
    Heroes and Villains is a stand alone mod for Crusader Kings 2.
    It has no DLC requirements, however, if you do have the Reapers Due DLC, then part of the mod will utilize some of its content.
    This mod is NOT lore friendly.
     
    What's in this mod?
    Rulers have the ability to identify themselves as a hero or a villain (trait) New traits, such as Agile, Clumsy, Mind Control, and more. Construct a Villainous Lair or a Heroic Hall buildings With a Lair or Hall, recruit henchmen (Villains) or sidekicks (Heroes) Due to only having 4 options, and one being a generic villain or hero, it will only list up to 3 named recruit options. Check back after hiring one of the 3 named and another name may then appear. Not every NPC in the game comes via recruitment. A number of them come through random events. Named NPC can be rehired/recruited This was implemented largely due to the folks that would get upset when Harley would die before they could make her immortal If there is a named NPC recruit that you never want to see again, you can choose that during the recruiting process (choose the individual, then select 'I never want to see you again') Random Events - some related to heroes or villains you may have recruited, and others meant to add variety to game play in general Potential nicknames for those who are heroic or villainous Spend time with your lover/spouse/consort/concubine Declare a Nemesis  
    Compatibility
    I rarely play with mods other than my own, so I don't often know if this mod is fully compatible with another mod or not. Items listed here I've either put some checks in the code to try and account for their presence, or I've heard from others that it's fine. So take this list with a grain of salt.
    Christianity - no known issues Dark World Fantasy - no known issues Stand Alone Physical Traits (SAPT) - zero issues  
    Who's in the mod so far and who's got content
    Note: people listed can be introduced to the game through one of two methods - recruitment (after building the hall or lair), or through events. Some will be eligible to be found through both methods. By 'who's got content' - I mean who has the potential for random events related to them. Many random events only trigger if you're a hero or a villain, so without cheating - it'd be impossible for one ruler to ever see all of the events. (x) indicates content present. (wip) indicates content expected in next release
    Harley Quinn (x) Poison Ivy (x) Vulture (x) Batgirl (x) Black Widow (x) Red Robin (x) Spider Gwen (x) Spiderman (x) Venom (x) Two-Six (x) Power Girl (x)  
    Work in Progress
    - Adding more events
    - Add even more npc's
     
    Pipe Dreams
    - Player start event that allows custom image and trait assignment
     
    Change Log
     
    Special Thanks
    - ReMeDy who's work in custom portraits I still use
    - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place
    - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/)
    - lockeslylcrit for going over some approaches to improve compatibility for players
    - Lover's Lab for having this environment.
    - Paradox for making CK2 so mod friendly and the continued support and content releases.

    798 downloads

    Updated

  3. Sexy Succession

    Sexy Succession
    Version 1.0 - 22 July 2019
    by Cheri
     
    Sexy Succession is a mod that adds a variety of flavorful succession laws for rulers in the Dark World Fantasy universe.
     
    Features
    6 new succession laws for non-Muslim feudal and tribal rulers. An option to seed the kingdoms of the world with sexy succession laws on game start. Can be customized to your heart's content. A cheat to right-click any title and give it a sexy succession law, available through the Intrigue Menu.  
    Laws
     
    Erotic Elective
    The most suitable successor is elected from among the ruler's vassals and legitimate children and siblings. Attractive and lustful candidates are strongly favored, as well as dominant masculine candidates if gender equality or Full Status of Women is not enforced.
    This is the most lore-friendly succession law, since it's essentially Elective Monarchy with hornier electors.
     
    Fairest in the Land
    The most physically attractive successor is elected from the realm, prioritizing the ruler's vassals and legitimate children and siblings.
    This law provides a flat +5 general opinion bonus, and is great if you want your attractive countess to have a chance to become queen (or if you want to roleplay as Snow White).
     
    Virginal Elective
    The most young, attractive, and pure successor is elected from among the ruler's vassals and legitimate children and siblings. Rulers are expected to be chaste and virtuous, without any children born out of wedlock. Virgins always take precedence over non-virgins.
    This law is for players who enjoy corruption and deflowering, as it makes it very easy for candidates to be disqualified from inheriting - whether you're on the giving or receiving end. The Christian clergy will love this law, as will Chaste characters.
     
    Alpha Dominance
    The most sexually dominant successor is elected from among the ruler's vassals and legitimate children and siblings. Rulers are expected to be well-endowed alphas with many wives or consorts.
    This law is great for role-playing orcs, werewolves, incubi, and other dominant societies. Pagan characters will strongly approve.
     
    Venusian Elective
    The most fertile and promiscuous successor is elected from among the ruler's direct vassals and legitimate children and siblings. Rulers are expected to be well-endowed nymphomaniacs with many consorts.
    The femme counterpart of Alpha Dominance, this law rewards players for living out their nymphomaniac fantasies. Again, this law is popular with pagan characters.
     
    Futa Dominance
    The most sexually dominant futanari successor is elected from the realm, prioritizing the ruler's vassals and legitimate children and siblings. Rulers are expected to be well-endowed alphas with many consorts. Non-futanari cannot inherit unless no one in the realm is eligible.
    Alpha Dominance with a futa twist! This law is liked by pagans and very popular among futas. Plays well with The Mercenary Commander.
     
    Note: Since all of these laws are elective and the successors are not necessarily dynastic heirs, it is recommended to only implement them for duchy-tier titles and above so you will at least have a county after succession.
     
    Requirements
    Crusader Kings 2 version 3.0+ Dark World Fantasy: Version 2.4 required. Dicks & Tits strongly recommended.  
    Compatibility
    Compatible with almost anything. Special interaction with the following mods: Christianity Mod Dark World Extras Dark World Fantasy Modules DroZzhat's Mod House Irae The Mercenary Commander  
    Installation
    Download the Sexy Succession archive and use 7zip to extract it into My Documents/Paradox Interactive/Crusader Kings II/mod/  You can optionally download the Christianity Mod Patch to make the Christian church like Erotic Elective and dislike Virginal Elective, instead of the other way around.  
    Known Issues
    Gender laws are only seeded on the second day of the game. This is intentional, so that the new gender laws come into effect after Full Gender Equality sets everything to Absolute Cognatic. Characters who were formerly male retain the male-gendered "King," "Duke," etc. titles until succession. This is an interface bug and will not affect gameplay. If it bothers you, save and restart your game. Some events will refer to gender-bent characters by their original gender, such as the Charlemagne events. Fixing this would mean overhauling every event in the game, so you'll just have to deal. If you come across any other bugs or issues, please report them in the forum thread.

    365 downloads

    Updated

  4. Everyone Is Female

    Everyone Is Female
    Version 1.4.2 - 16 July 2019
    by Cheri
     
    Everyone Is Female is a lightweight mod that makes every character in the game female and homosexual.
     
    Features
    Everyone becomes female and homosexual on game start. All newly spawned characters will be female and homosexual. Virgin birth for everyone! Pray for a child and become pregnant, no partner needed. Simple features to marry other women and take lesbian concubines. Can be turned off if you have another mod that adds same-sex marriage. Optional compatibility with Portrait than Trait to make all characters use PTT's modded portraits, so you can have a world of cute women. Bonus game rule: Everyone Is Futa! If you have Dark World Fantasy, you can have a percentage of characters spawn as futanari, up to 100%. Note: Certain unique NPCs spawned by Dark World Fantasy, like Conan, Fenris, and Vladimir, will not be affected.
     
    Requirements
    Crusader Kings 2 version 3.0+ Play with the Gender Equality game rule set to Full for best results.  
    Compatibility
    Compatible with almost everything. Dark World Fantasy futas will work. Lesbocracy will work. Christianity Mod will work, but its unique seduction event text will not appear. May conflict with other mods that modify the vanilla theocracy government. This mod overwrites the vanilla file /common/governments/theocracy_government.txt to allow women to rule theocracies. In most cases it shouldn't cause problems, but with total conversions that dramatically alter theocracies, you might have to use WinMerge to resolve any conflicts. May conflict with other mods that modify childbirth and seduction. This mod overwrites the vanilla files /events/birth_events.txt and /events/wol_seduction_events.txt to remove the events that punish female rulers for unmarried pregnancies / homosexual affairs. In most cases it shouldn't cause problems, but with total conversions or other love/marriage mods, you might have to use WinMerge to resolve any conflicts.  
    Installation
    Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/  
    Known Issues
    Characters who were formerly male retain the male-gendered "King," "Duke," etc. titles until succession. This is an interface bug and will not affect gameplay. If it bothers you, save and restart your game. At the beginning of the game, tribal courtiers with the Elder title remain male. As far as I can tell, this is a CK2 bug. Just wait one day and they will become women. At the beginning of the game, there will be a lot of dead baby girls in your court. Don't worry about it, their names are just being used to rename all the former men in your court. Just wait a day and they will be removed. Some events will still refer to characters as male, such as the Charlemagne events. Fixing this would mean overhauling every event in the game, so you'll just have to deal. If you come across any other bugs or issues, please report them in the forum thread.

    978 downloads

    Updated

  5. Dark World Fantasy Modules

    Dark World Fantasy Modules
    Classic Monsters: 1.1
    Dark World Serpent Expansion: 1.2.1 - Updated on 19JUL19
    Far East: 1.1.1
    Fae: 1.1.4 - Updated on 20JUL19
    Fairy Tales: 1.1
    Dicks & Tits: 1.1.2 - Updated on 21JUL19
     
    A series of optional modules for Dark World Fantasy
     
     
     
    Modules
    Races - Heaven & Hell
    Become a half-demon and fuck your way to the top of the Chosen of Lilith to be a full-blooded demon. Includes powers and spells to help fuck the world.
    Become an angel. No events in this module, but Dark World Beyond Heresy expands on this.

    Races - Fae
    Become an orc. No events in this module yet.
    Become an elf. Elves are immortal upon reaching adulthood, but suffer from infertility. Elven rulers have a chance of finding a unicorn. Elven Expansion expands upon this race.
    Become a fairy. Fairy rulers have a chance of seeing a unique event chain.

    Races - Classic Monsters
    Become a vampire and sparkle in the sunlight! Vampires can feed on the living for health, or turn them into thralls and eventually fully-fledged vampires.
    Become a werewolf and unleash your inner furry. Yiff in hell.
    Rulers who die have a chance of spawning as a ghost. Spoopy!
     
    Races - DWSE
    Dark World Serpent Expansion is fully integrated into Dark World Fantasy as an optional racial module. Live the life of a half-dragon or a full-blooded dragon!
    Offmap empire run by dragons where you can sell/buy slaves, send a daughter of yours off to get dragon eggs, request an imperial marriage to a half-dragon, or go yourself and get impregnated.
     
    Races - Far East
    Become a neko and loaf around the castle doing nothing productive while still being cute as hell.
    Become a kitsune and embrace the fluffy tails. Includes a new Shinto religion (requires Rajas of India DLC). Tale of Nine Tails expands upon this race.

    Dicks & Tits
    Ever wanted a gigantic knotted dong and breasts bigger than watermelons? If so, this is the module for you, you sick fuck.
    Cosmetic module only, unless you download the optional modifiers file instead.
     
    Fairy Tales
    Because Dark World Reborn had a bunch of Disney stuff in it and people would get mad if I removed it all, I separated it out into an optional module. Enjoy banging Disney princesses.
     
     
    Discord!
     
     
    Requirements:
    Crusader Kings II version 3.1+
    Monks & Mystics for the Heaven & Hell society.
    Rajas of India if you want to play the Kitsune religion Shinto.
    Holy Fury if you want to play around with bloodlines.
     
    Installation:
    Download the files.
    Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
    Note: Do NOT move around folders. Unzip the files as they are in the /mod/ folder.
    Mark the Dark World Fantasy Modules checkboxes in the launcher
     
    Troubleshooting:
    If you find yourself running into major problems, perform the following:
    1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam.
    2. Delete the Dark World Fantasy Modules folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder.
    3. Unzip the latest version(s) to that same directory.
    4. Uncheck ALL mods in the launcher except for Dark World Fantasy and the module.
    5. Restart the game.
    If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of Dark World Fantasy and modules are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #dark_world_fantasy channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping.
     
    Compatibility:
    Tale of Nine Tails: Full compatibility. DWFM Far East required.
    Dark World Extras: Full compatibility.
    Dark World Beyond Heresy: Full compatibility. DWFM Heaven & Hell suggested but not required.
    DroZzhat's Mod: Full compatibility.
    Elven Expansion: Full compatibility. DWFM Fae required. See this post for an updated version.
    Crusader Milk: Full compatibility. DWFM Dicks & Tits suggested but not required.
    Dark World Tentacles: Full compatibility. DWFM Dicks & Tits suggested but not required.
    Lesbocracy: Untested. Unlikely to conflict.
    House of O: Untested. Unlikely to conflict.
    Ala's Body Mod: Untested. Unlikely to conflict.
    Herring's Stuff for CK2: Untested.
    Hempire Universe: Untested.
    Any total conversion mod (HIP, AGOT, Christianity, etc): Untested. Stop asking.
    Dark World Serpent Expansion: Incompatible. Version v.12 of Serpent Expansion is now natively integrated into Dark World Fantasy. Please turn off DWSE in your launcher to prevent compatibility issues.
    Dark World Toska / Dark World Toska Remix: Incompatible. Use Dark World Extras instead. DWE replaces DW Toska in its entirety.
    Turtle's Dark World - Extra Traits and Other Stuff: Incompatible.
    NoxBestia's Darkest Perversions: Incompatible. CTD when using the current version of DP. 
    Dark World Reborn Dollarsmy: Incompatible.
    Dark World Genealogy: Incompatible.
    Stand Alone Physical Traits: Incompatible. Redundant due to the entire nature of SAPT: being stand alone.
     
    Looking for the dark elf content?
    Click here!
     
     
    Credits:
    dewguru - For the original Dark World Reborn code
    zia - For allowing me to integrate v0.12 of Serpent Expansion into DWF
    Everyone who beta tested 2.0 and 2.4 on the discord.
     
    Help Support Me
    Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar?

    25,288 downloads

    Updated

  6. [CK2] Dark World Fantasy - Updated: 21JUL19

    Dark World Fantasy
    Version 2.4.7
     
    Dark World Fantasy is the official continuation of the Dark World series.
     
     
     
    DO NOT USE DARK WORLD REBORN WITH THIS. THIS IS THE REPLACEMENT TO DARK WORLD REBORN.
     
    If updating from 2.3.x or earlier, you MUST delete the /DWFantasy/ folder before installing the new version.
     
     
     
     
    Features
     
    Motivate Chancellor/Tribal Steward/Lord Spiritual - Perform their claim/conversion actions quicker, using either your own body or other methods.
     
    Whorehouses - Get your groove on. Just watch out for herpes.
     
    Bordello Improvement - If you are feudal, this will allow you to expand on the options available in your whorehouse.
     
    Alchemist and Exotic Emporium - allowing you to buy potions or artifacts. Worried by an unplanned pregnancy? Visit your local alchemist and buy a Portion of Serpent's Purge. Suffering from gender dysphoria? Buy a gender swap potion.
     
    Spend Time With decision - Can right click a lover/spouse/consort's portrait for sexy funtimes. This may result in pregnancy.
     
    Racial seeding gamerules - As long as you have at least one racial module installed, the world will be populated on day 2 with those races.
     
    Check Stats decision - For some reason, CK2 doesn't allow you to see hidden stats like fertility normally. This decision will give you an exact number to those hidden stats.
     
    Futa trait – Give your woman a dick and allow her to impregnate other women!
     
    Masculine/Feminine traits – Be a tomboy/girl!
     
    Mage trait - Yer a wizard, Harry! Obtain the Mage trait and a spellbook from your Wizard Tower, and start casting spells! Certain magically-aligned races will be able to naturally cast spells without needing the Mage trait.
     
    Sexual Role Selection - Take your sexytimes to a new level and become Dominant, Submissive, or a Switch! Two doms or two subs won't like each other. Switches are the universal role.
     
     
    Dark World Fantasy Optional Modules
    Dicks & Tits, Fairy Tales, Fae, Far East, Classic Monsters, Heaven & Hell
    Click here!
     
     
     
     
    Join us in Discord!
     
     
    Requirements:
    Crusader Kings II version 3.1+
    Way of Life for certain decisions involving focuses.
    Holy Fury if you want to play around with bloodlines.
     
    Installation:
    Download the file. NOTE: If you are installing a fresh copy of Dark World Fantasy, DO NOT download the "Dark World Fantasy x to x Update" file. This file is for those who already have a previous installation of that particular version number.
    Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
    Mark the Dark World Fantasy checkbox in the launcher
     
    Troubleshooting:
    If you find yourself running into major problems, perform the following:
    1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam.
    2. Delete the Dark World Fantasy folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder.
    3. Unzip the latest version to that same directory.
    4. Uncheck ALL mods in the launcher except for Dark World Fantasy. Optional: Include the modules.
    5. Restart the game.
    If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of Dark World Fantasy are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #dark_world_fantasy channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping.
     
    Compatibility:
    Tale of Nine Tails: Full compatibility. DWFM Far East required.
    Dark World Extras: Full compatibility.
    Dark World Beyond Heresy: Full compatibility. DWFM Heaven & Hell suggested but not required.
    DroZzhat's Mod: Full compatibility.
    Elven Expansion: Full compatibility. DWFM Fae required. See this post for an updated version.
    Crusader Milk: Full compatibility. DWFM Dicks & Tits suggested but not required.
    Dark World Tentacles: Full compatibility. DWFM Dicks & Tits suggested but not required.
    Lesbocracy: Untested. Unlikely to conflict.
    House of O: Untested. Unlikely to conflict.
    Ala's Body Mod: Untested. Unlikely to conflict.
    Herring's Stuff for CK2: Untested.
    Hempire Universe: Untested.
    Any total conversion mod (HIP, AGOT, Christianity, etc): Untested. Stop asking.
    Dark World Serpent Expansion: Incompatible. Version v.12 of Serpent Expansion is now natively integrated into Dark World Fantasy. Please turn off DWSE in your launcher to prevent compatibility issues.
    Dark World Toska / Dark World Toska Remix: Incompatible. Use Dark World Extras instead. DWE replaces DW Toska in its entirety.
    Turtle's Dark World - Extra Traits and Other Stuff: Incompatible.
    NoxBestia's Darkest Perversions: Incompatible. CTD when using the current version of DP. 
    Dark World Reborn Dollarsmy: Incompatible.
    Dark World Genealogy: Incompatible.
    Stand Alone Physical Traits: Incompatible. Redundant due to the entire nature of SAPT: being stand alone.
     
    Looking for the dark elf content?
    Click here!
     
     
    Credits:
    dewguru - For the original Dark World Reborn code
    zia - For allowing me to integrate v0.12 of Serpent Expansion into DWF
    Everyone who beta tested 2.0 and 2.4 on the discord.
    R0nin78 and Jim Raynor for the localisation of the 2.4 sexytimes events.
     
    Help Support Me
    Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar?
     
    Modders:
    Modding a submod of DWF is easy. Just do what you do and then add dependencies = { "Dark World Fantasy" } to your .mod file.
    Scripted Effects:
    improve_appearance removes various "ugly" traits and adds in Bombshell (if female or Feminine) and Attractive.
    impregnate_check_standard is a modified version of what vanilla does to determine pregnancy. Set the woman as event_target:new_mom and the father (male or futa) as event_target:new_dad.
    remove_all_portraits removes all DWF adult racial portraits, regardless of race. Suggested you put this in a hidden_effect or hidden_tooltip.
    yearly_mana_increase is an on_yearly_pulse for magic users to regain 10% of their mana each year.
    set_max_mana allows magic users to get the mana mechanic.
    Scripted Triggers:
    has_enough_mana_minor checks if the magic user has 25 mana to spend.
    has_enough_mana_moderate checks if the magic user has 50 mana to spend.
    has_enough_mana_major checks if the magic user has 75 mana to spend.
    has_cock checks if the character is male or a futa.
    is_potential_slut checks if the character is potentially sexually active.
    is_physically_undesirable checks if the character has "ugly" traits.
    has_weak_mind checks if the character has low learning and intrigue or bad traits.
    has_strong_mind checks if the character has high learning and intrigue or good traits.
    has_valid_arena checks if the character's capital holding or family palace has an arena.
    has_valid_alchemist checks if the character's capital holding or family palace has an alchemist.
    has_valid_brothel checks if the character's capital holding or family palace has a brothel.
    has_valid_slavery_location checks if the character's capital holding or family palace has a slave pen.
    has_valid_stable checks if the character's capital holding or family palace has a stable. Unused in DWF Core.
    has_valid_brothel_for_renovation checks if the character's capital holding or family palace has a fully upgraded brothel.
    has_valid_emporium checks if the character's capital holding or family palace has an emporium.
    dwf_can_have_sex checks if the character is fit enough to have sex.

    159,968 downloads

    Updated

  7. Cheri Portraits

    Cheri Portraits
    Version 2.3.1 - 12 July 2019
    by Cheri
     
    Cheri Portraits is a mod that replaces the portraits of female characters with sexy and beautiful painted fantasy portraits.
     
    Options
    You can give all characters portraits, or assign the portraits manually. You can give characters with Dark World Fantasy's Masculine or Feminine traits gender-bent portraits. Male Portraits completes the portrait overhaul by replacing the portraits of all male characters. Dark World Replacer replaces all default Dark World Fantasy female racial portraits to match the style of Cheri Portraits. It does not replace male racial portraits.  
    About
    I like playing with Dark World Fantasy and its custom static portraits, but I was annoyed that my human lovers all had boring vanilla portraits. Since I didn't like any of the existing static portrait mods, I decided to make my own mod. Enter Cheri Portraits 1.0.

    After playing with my portrait mod for a while, I realized that I actually prefer my portraits to most of the default Dark World Fantasy racial portraits... so I decided to expand my mod into a complete overhaul for all female racial portraits. I also added male portraits so that every character in the game would have a static portrait.
     
    These portraits were cropped from various pieces of artwork that I found online. I chose pictures that fit the fantasy setting of the Dark World universe, and that I felt were stunning and sexy in their own right. (Yes, I have a choker fetish, why do you ask?)
     
    Compatibility
    Designed to be compatible with Dark World Fantasy and its submods. Should be compatible with almost everything. This mod doesn't overwrite any files. The worst thing that can happen is the wrong portrait appearing. Use with my other mod, Everyone Is Female, for best results!  
    Installation
    Download the main archive and any optional add-ons you want to install. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/ If you're using Dark World Replacer but want to keep the default portraits for a specific race, just navigate to Cheri Portraits/gfx/static_portraits/ and delete the appropriate texture file.  
    Instructions
    Use the Assign Cheri Portraits decision in the intrigue menu and right-click characters to give them random portraits.
     
    If you set the Cheri Portraits game rule to All, every character is automatically assigned a random portrait appropriate for their culture.
     
    To manually set your portrait (the base human portrait, not the Dark World Fantasy racial portrait):
    Open the console by pressing the grave ` key Run the command event CheriPortraits.1 to clear your portrait Run the command add_trait cheri_portraitX where X is any number between 1 and 26. This will give you one of the 26 portraits available. Run the command add_trait cheri_portrait_south_asian if you want a portrait from the list of South Asian portraits. Run the command add_trait cheri_portrait_east_asian if you want a portrait from the list of East Asian portraits. If you don't add either of those traits, you will get a portrait from the default list of European portraits. If you don't like the portrait you got, run the command remove_trait cheri_portraitX where X is the same number you chose earlier. Then repeat Step 3 with a different number to get a different picture. You can run these commands on other NPCs by appending their character ID to the end of the command. For example, event CheriPortraits.1 7757 and add_trait cheri_portrait1 7757 will give Duchess Matilda of Tuscany (character #7757) the first European portrait. You can see a character's ID by typing charinfo.
     
    Artist Credit
    All artwork in this mod is by the following creators, used without permission:
    Alexander Dinh (https://www.patreon.com/alexanderdinh/posts) Aroma Sensei (https://www.patreon.com/aromasensei) Artgerm (https://artgerm.com/) Chuby Mi (https://www.artstation.com/chubymi) Cuboon (https://www.pixiv.net/member.php?id=8545) Cutesexyrobutts (https://www.patreon.com/cutesexyrobutts) Dandonfuga (www.patreon.com/dandonfuga) DemonLordDante (https://www.deviantart.com/demonlorddante) Felox08 (https://www.patreon.com/felox08) fxnative (https://www.hentai-foundry.com/user/fxnative/profile) Hiba-tan (https://www.deviantart.com/hiba-tan) Hoobamon (https://www.patreon.com/hoobamon) Horiishi Horuto (https://www.pixiv.net/member.php?id=17055239) Jiuge (https://www.patreon.com/jiuge) Kittew (https://www.patreon.com/kittew) Kuroiwa Enu (https://www.pixiv.net/member.php?id=9252082) Kyoumaz (https://www.pixiv.net/member.php?id=188984) Magion02 (https://www.patreon.com/magion02) Muju (https://www.pixiv.net/member.php?id=6049200) Muxia Yuenai (https://www.pixiv.net/member.php?id=9873049) Nefrubi (https://www.patreon.com/nefrubi) Nikita Varb (https://www.artstation.com/xxnikexx) Nopeys (https://www.patreon.com/nopeys) Nguyen Uy Vu (https://www.patreon.com/nguyenuyvu) NPye13 (https://www.deviantart.com/npye13) 'O'ne (https://www.pixiv.net/member.php?id=2240866) Raikoart (https://www.artstation.com/raikoart) Sakimichan (https://www.patreon.com/sakimichan) Sciamano240 (https://www.patreon.com/sciamano240) Taekwon Kim (https://www.artstation.com/taekwonkim) Tarakanovich (https://www.patreon.com/tarakanovich) Windwalker (https://www.patreon.com/TUREwindwalker) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon.
     
     
     
     

    5,504 downloads

    Updated

  8. Dark World Tentacles

    Dark World Tentacles
    Version 2.0.1 "The Cult of Dagon" - 19 July 2019
    by Cheri
     
    Dark World Tentacles is a mod that adds tentacle monsters to the Dark World Fantasy universe.
     
    Features
     
    Succumb to Tentacles
    Encounter tentacle monsters through various events. No, you can't run. Get impregnated by tentacle monsters and give birth to tentacle spawn or tentacle-blooded baby girls. Transformation and mind control events that slowly corrupt you into a willing, eager tentacle slave. Spread the Corruption
    Keep your tentacle fetish secret for fear of provoking a scandal... or announce your depravity to the world. Lure other women into tentacle attacks, or imprison them and forcibly corrupt them into tentacle slaves. Build tentacle lairs in your demesne and birth armies of breed-hungry tentacle warbeasts. Become a tentacle cultist and found the Cult of Dagon to spread tentacle slavery to the entire realm. Tons of Content
    Hundreds of stories and flavor events. Extensive settings that let you tweak the frequency of events and enable/disable content, so you can experience tentacles just the way you like. Custom coats of arms, steamy sound effects, and over 100 beautiful event pictures. Note: The encounters will only trigger for female or futa characters between 16 and 40 years old.
     
    Requirements
    Crusader Kings 2 version 3.0+ Dark World Fantasy: Version 2.4 required. Dicks & Tits strongly recommended. Crusader Milk: Soft requirement. If you have Crusader Milk installed, tentacles can turn you into a hucow and milk you during sex. Dark World Extras: Soft requirement. If you have Dark World Extras installed, you might get the Defiled or Sex Crazed traits from events.  
    Compatibility
    Compatible with most mods. The main mod doesn't modify any core game files and is designed to be as compatible with other mods as possible. If you come across any compatibility issues, please report them in the forum thread. Sound effects will conflict with other sound mods. This is a limitation of how Crusader Kings 2 reads sound files. Dark World Tentacles FX is currently hardcoded to work with Christianity Mod, Lesbocracy, and House of O. If you want me to patch it to work with another mod, send me the mod's /interface/sounds.sfx file.  
    Installation
    Download the Dark World Tentacles archive and use 7zip to extract it into My Documents/Paradox Interactive/Crusader Kings II/mod/ If you want sound effects, you should also download Dark World Tentacles FX and install it the same way.  
    Coming Soon (TM)
    More events. More content for tentacle religions. Inviting tentacle monsters to your court and marrying them. A tentacle government that converts the entire realm into a breeding hive. Raiding bands of tentacle monsters. Crusades and jihads launched against the tentacle menace. A world-changing tentacle invasion from the depths. A society that lets you become a dominant tentacled futa. Parasites (maybe)  
    Known Issues
     
     
    If you come across any other bugs, please report them in the forum thread.
     
    Info for Modders
     
     
    Artist Credit
     
    All artwork in this mod is by the following creators, used without permission:
     
     
    In addition, this mod uses:
    The BDSM collar sprite from livevil's House of O Sound effects from the Skyrim SexLab Framework If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon.

    11,807 downloads

    Updated

  9. {CK2} Ala's Cheat Menu for Dark World Fantasy

    Ala's Cheat Menu
     
    This mod was made to help me seed my games with Dark World race traits and portraits in a lazier way then console commands.
    Can change single characters or entire nations now.
    Adds NPC creation menus to give those to, including new NPCs using Custom Portraits from Dark World Fantasy.
    Age menu mostly used to skip childhood for newborns and still have traits and stats without a crapload of console commands.
     
     
     
    Instructions to use
    In the intrigue menu are new options.
     
    Race Traits
     To make the race traits available to give, you need to press the Show DWF Race Traits button to be able to see the various race trait options in the diplomacy menu (right click on any character).
    When you are done using it for a bit, just click the Hide DWF Race Traits button in the intrigue menu again to hide the options.
     
    Nation Traits
    After pressing the Show DWF Race Traits button described above a new button called Show DWF Nation Traits pops up in the intrigue menu.
    Once pressed another set of race trait options shows up in the diplomacy menu, allowing you to choose the race traits for an entire nation at one time.
    Same as above, pressing this button again will make them disappear from the diplomacy menu to keep clutter down.
     
    Core Traits
    Gives the ability to add some of the core traits in the diplomacy same as the Race Traits after using the Show DWF Core Traits button in the intrigue menu.
    The Futa/Masculine/Feminine traits were moved to this menu. With this menu you can add the three active whore traits, Dom/Sub/Switch traits, Breeder, 
    Insatiable, Bombshell, and the DWF version of Immortal.
     
    Vanilla NPC Menu
    The Vanilla NPC Menu is mostly meant to be used with the Race Traits options. You can choose several new options, such as;
    New NPCs will be your dynasty, no dynasty, or a new dynasty usually named after a random local place (ex: de Leon) You can change that in-game like normal though.
    New NPCs are chosen from being Overpowered w/ your T4 education of choice, Random traits w/ your T4 education choice, or entirely random.  
     
    DWF Unique NPCs
    The DWR Unique NPCs button opens the new Menus allowing you to choose new NPCs using portraits from FairyTale, Bordello, Mage and Classic Monster NPCs
    They can be spawned in the same ways as the Vanilla NPC options above minus the dynasty choices, or as Dewguru intended them, same stats/traits but minus any of the
    large questlines that they normally come with. Vlad and Fenris will spawn in your court same as any other instead of becoming a ruler somewhere randomly.
    This does not affect\break any questlines DWF adds them to the game with, allowing multiples of the same character. Useful if they die and you want them back. 
     
    Age Menu
    The Age Menu, like the Race Traits , needs to be turned on in the diplomacy menu. This allows several options for age tweaking on any targeted character.
    The first option will turn any target to the age of 16, regardless of current age. Childhood traits will be removed, and no traits will be added.
    The second option will allow you to manually add or subtract by 10, 20, 30, 40, 50, or 60 years. Includes an option to kill targets by old age,
    adding 200 years and removing immortal traits(vanilla and DWF versions).
    Killing someone this way has the game mark the target as death by old age without you being held responsible.
    The target usually dies within a few game days but can take up to a month depending on health and the randomness of the game.
    The third option is mostly meant to be used on newborns, adding 16 years and providing the target with traits and attributes. Options included are overpowered stats ACM style,
    random traits and attributes in diplomacy, martial, stewardship, intrigue, and learning focuses, or let luck choose for you from these presets.
    Keep in mind the game does remember the age of the targets, so if you take a 18 year old and subtract 20 years even though it will say they are age 0 they are actually -2.
    If you then add 16 years they would become age 14 instead of 16. ( 18 - 20 + 16 = 14 )
     
     
    Notes on modding my mod
     
    The UNPCs and the VNPC Overpowered options are .... well overpowered, but are fairly easy to mod yourself regardless of skill to give you the best options for your playstyle.
    I encourage you to open the NPC Event.txt or Unique NPC Event.txt inside my mod with Notepad++ or similar program and try. 
    Add the traits you want to see the same way you see them set up and comment out or remove the ones you don't.
     
     
    Installation/Updating
    To install unzip the file provided and place the ACM folder and ACM.mod file into your mod folder
    This mod should be safe to add/remove/update at any time. No new content is technically added, just new ways to use DWF events/traits without overwriting anything
     
    Compatibility
    Should be compatible with anything that is compatible with Dark World Fantasy.
     
    Required/Recommended Mods
     
    Dark World Fantasy - Required
     
    Bigger Interface / Somewhat Bigger Interface - Recommended  *helps against trait spam
     
    Slvrbuu's CKII Cheat Menu - Recommended  *you cheaters will love this mod- currently re-writing this but should still work fine
     
    Ala's Body Mod - Recommended  *my other mod-works with DWF too
     
     
     
    Credits
    Slvrbuu for his cheat menu in the Steam Workshop, the inspiration to start making myself cheat mods.  
    Dewguru for not only creating Dark World but then allowing us to mod it.  
    lockeslylcrit for keeping Dark World moving forward

    16,648 downloads

    Updated

  10. Event Pictures: prison, pillories and tents

    This is a post to follow up on event pictures that might be of use in various mods in ck2, in order to improve immersion as well as providing good atmosphere.
     
    Contents:
    1) using photo conversion tool from https://fotosketcher.com/ to provide event cg deliberately mixed with noices and converted into oil painting
    2) 15 pictures converted from skyim [modded/with enb] using multiple character beautifying mods, skin texture, photo realistic enb, flower girls bdsm base and slaver's keep mod
    3) 9 pictures converted from mount and blader warband  [modded/with enb] using enb and dickplomacy mod
     
    Objective:
    1) Provide copyright free pictures in dds for events gfx for modders of ck2
    2) Unified style for painting as oil paints (expressive brush) for 3d images from various games and mods, including skyrim and mount and blade warband.
     
    Next Steps:
    1) Requests for specific events
    a) non-adult pictures knights/siege/cavalry/foot soldiers/archers/river;
    b) adult pictures for specific event, e.g. prison captured/chained/tortured;
    c) character pictures with specific request e.g. hair color/ generic hair style/ racial traits/ clothing/ age (young/old)
     
    2) Call for volunteers to join event gfx making for ck2 mods
    a system to post request for a events (e.g. capturing enemy / torturing prisoner/ battlefield events) -->
    good gamer who know which game, mod and location ingame where they can make those poses -->
    volunteer from various game to provide in-game pictures (e.g. use enb and tfc 1 in skyrim for good screenshots) -->
    post-processing and shading-->
    QA to make sure the styles are great -->
    modders to implement the pictures to make mods that are in some way better than the original game
     
    Disclaimer: I intended no copy-right violation with Bethesda (owner and publisher of Elder Scroll: Skyrim), Talesworld (owner of Mount and Blade: Warband) and Paradox (owner and publisher of Crusader Kings II, Publisher of Mount and Blade: Warband), as well as the brilliant producers of the mods for ck2, m&b warband, skyrim and skyrim se. This post is not intended for the public distribution of adult materials. I grant everyone the right to modify and/or use my pictures for any purposes (including commercial use, but about this I don't think my screenshots from commercial games are mine to start with.)

    148 downloads

    Updated

  11. Dark World Fantasy - Loading Screens

    Dark World Fantasy - Loading Screens
     

     
     
    Here are some loading screens and launcher images to spice up your game even more.
     
     
    Loading Screens
     
    The loading screens are divided into packs to make it modular. The end goal is to have a pack for most Dark World modules and submods so people can mix and match them to their liking.
    Note: None of the mods, modules or submods are required to install the packs, it's just images
     
    Packs description
     
    DWF Loading screen : [21 images] The main pack, the images are named so as to overwrite the vanilla ones. (DWF Core flavor)       
    DWF Loading screen - Heaven and Hell : [12 Images] Designed for the "Heaven & Hell" module and "Beyond Heresy" submod. Contains Succubus, Incubus and Angels  
         
    DWF Loading screens - Tentacles : [12 images] Designed for the "Dark World Tentacles" submod. Contains... well, tentacles!  
         
    SOONtm: Far East (Kitsunes, Nekos) Classic Monsters (Werewolves, Vampires, Ghosts) Fae (Orcs, Elves, Fairy) DWSE (Dragon, Half-dragons, Dragon eggs) Crusader Milk (Hucow, Lactation) House Irae (Drow, Driders) Cultural packs (Orient, Norse, African...)
    Installation
     
    Just as a regular mod, put the folder and the .mod file in your mod folder
    Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod
     
     
    Launcher
     
    Several launcher images are available, but you can only install one of them.
     
                 
    Installation
     
    The launcher image can't be installed like a normal mod. Follow the instructions carefully
    Copy the "launcher" folder from the edition you wish to install, and paste it into your base game folder (...Steam\steamapps\common\Crusader Kings II) Overwrite when asked  
    NOTE:
    To uninstall, repair the game with steam and the original image will be restored The image will be overwritten after each updates, and will have to be reinstalled  
     
    Credits
     
     

    2,403 downloads

    Updated

  12. SS01-Breeding

    Hi there.
    I will deliver here my mods about slavery and breeding, my two fetishes 😛
     
    SS01 : Breeding
    Features
    allows to assign to a man the role of breeder allows to assign to a woman the role of surrogate mother allows to produce a child from a breeder and a surrogate mother (for more information on how to do that I propose you to search on Internet)
    Notes
    you will be able to have willing breeders/surrogates, depending on many conditions you will be able to have unwilling breeders/surrogates, generally prisonners or slaves if the slavery mod is supported the children produced are standard ones, like for a normal pregnancy the children produced don't inherit specials statuses of parents (for example concerning slavery) the children of a surrogate mother will be flagged as breed product (Even if the father is not a breeder)  
    To resume the mod will be a framework for breeding, allowing other mods to add specific gameplay features.
     
    Planned
    NPCs would lose their breeder/surrogate statuses when conditions change   
    Associated sub mods
    SS01-DWF : link with Dark World Fantasy
    If the surrogate mother is a branded slave, the child will be branded at birth.  
    SS11 : Slavery
    Not launched for now.
     
     
    The idea is to have very basic mods allowing mainly one feature and the more compatibility as possible with other mods. 
    I'm tired of the mods starting simple and becoming too big with many and many non optional features forcing you to play like the modder vision and loosing quickly compatibility with other mods.
     
    Notes
    I'm not a rookie modder but I'm completly new on the CK2 modding so consider for now all my work as alpha versions Please don't hesitate to suggest things but : without carebearing, the world of CK2 is basically a dark one and human instincts are in this era more present than societal constraints please justify your demands of features with RP/GP justification   
    Sorry for my bad English, will be better in some centuries.
     

    331 downloads

    Updated

  13. The House of O - A Society for BDSM

    Do you want to take a break from ruling over others and serve them for a change? 
    Do you want to dominate your lover and make them submit to you?
    Do you like lots of events?
    Then this mod is for you!
     
    This alpha version is fully functional up to rank 3 (Dominant). Master rank can be reached, but is lacking content
     
    Features
     
    Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Experience narrative BDSM-Sessions with your slave, or your master. Explore the House of O in over 400 unique events.  
    Joining the House
     
    Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures.
     
    Start a new game. Savegames that were started without the mod will not work.
     
    To be able to show interest in joining, you need to be:
     
    An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate  
    Ranks
     
    Rank 1 - Slave
    The first few years you will spend entirely at the House and train to become a good slave.
     
    Rank 2 - Servant
    As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants.
     
    Rank 3 - Domina / Dominus
    Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers.
     
    Rank 4 - Master / Mistress
    (not yet implemented)
    The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers.
     
    Powers
     
    Offer Submission
    Offer to become the submissive part in a relationship.
     
    Craft Devices
    Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works.
     
    Choose Slave Lifestyle
    While all members of the House share some common tastes, everyone has their own kinks. With this power you can choose a special lifestyle trait from a list of diverse fetishes.
     
    Commission Devices
    Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency.
     
    Dominate
    What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves.
     
    Hold Session
    Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not.
     
    More to come with rank 4...
     
    Installation
     
    Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy ?  
    Update
     
    Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files  
    Requirements
     
    No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled.
    Portrait Packs are recommended for more variety and prettier charaters, but no features depend on them.
     
    Compatibility
     
    Compatible with version 3.1.0 of Crusader Kings 2. Older versions will probably cause issues, and are not supported.
    Compatible with the Lesbocracy-Mod, formerly known as "School of Sappho".
     
    Saves made with older versions of the mod may work, but I recommend starting a new game.
     
    There may be issues with mods that add new sounds.
    Other mods should work fine.
     
    Total Conversions will cause issues and crashes.
     
    Development Diaries
     
    DevDiary #1: Missions for Dominants
    DevDiary #2: Powers of Domination
    DevDiary #3: BDSM Sessions
     
    The Road Ahead
     
    version 1.0 - Master
    Become the Master of the House and learn about the secrets that keep it going. You new position will grant you power, but also demand hard decisions off you. Will you be a benevolent Master, or continue the tradition of ruling with an iron fist gripping a barbed whip? Do you even have a choice?
     
    Special Thanks
     
    tacomarine – for ideas concerning interaction events between sub and dom lovers
    Buzhidao – for working out compatibility between our mods
    Korbah & SaintDaveUK – for providing easy to use trait icon templates for modders

    8,459 downloads

    Updated

  14. [Europa Universalis IV] Cosmopolitan Beta

    COSMOPOLITAN Beta 0.53

    Give feedback/Report Bugs/Get help/Join the modding team/Complain

    Join our Discord
    https://discord.gg/n6pyWYJ

    Mod requires "TGE" The Grand Exhibition (all 6 packs) to substitute vanilla pictures for larger 512x256 versions.  Please use the version of TGE found on steam or skymods and not the outdated mediafire link.  Cosmopolitan includes Doann's advisor mod (you don't need to enable it separately, though it shouldn't cause any issues if you do).

    The mod is not compatible with some mods that change vanilla files (for example extended timeline).  If you are interested in a compatible version of a specific mod inquire in the support thread or discord channel.

    Cosmpolitan requires several (possibly most) DLC, but most crucially Dharma as centers of trade feature heavily in the mod.

    Instructions
    Unrar, but don't unzip contained files.  Place all 7 cosmopolitan .zip files and .mod files into your documents/paradox interactive/Europa Universalis IV/Mod folder, then enable them via the game launcher.

    If you already have installed the noted previous version you only need to download the Patch Only file and overwrite those files to update to the newest version.

    Credit to doan77 for providing 99% of the graphics used in the mod.

    Main mod features
    At this time some features have European only pictures, rather than disabling these features for other nations entirely they are included with European pictures.

    Affairs


    Prostitution


    Barbary Trade, Harems, and Concubines


    Personal Unions


    Anathanist Religion
     

    3,884 downloads

    Updated

  15. Dark World - Beyond Heresy

    What this mod does:
     
    This mod is intended to serve as a religious addition to Dark World, adding in new religious options first for Succubus/Incubus characters, and possibly later for others (at least those that aren't covered by another mod, such as NoxBestia's). It is meant to serve as a more quasi-historical potential alternative to mods such as Christianity, which alters all of Catholicism right away, and includes a long struggle to replace the entrenched male-dominated Roman Catholic church.
    The current version is just an initial test mod, but one that I wanted to go ahead and share in case anyone wanted to play with it (and will add newer versions as I put in new things and refine old ones).
     
    -Adds Lilith-centric alternate versions of existing religions that can be discovered by Incubus/Succubus rulers in the Dark World mod:
     
     

    How to access these religions:
    -Catholic and Orthodox versions can no longer appear as normal for a heresy at random. Instead, the religion must be "unlocked" via an event decision taken by a character in the game. If any of these heresies randomly occur before being unlocked, they will be randomly converted into one of the base heresies of the parent religion along with any characters in the province.
     
    Other Additions:
    Any child that gets the "Demon Child" event chain should now also get the incubus/succubus trait.
     
    Angelic Powers:
    Angels now receive supernatural abilities based on their piety score. These include the ability to heal themselves or others, to smite wicked or sinful people (including demons), to atone for their own sins, and request blessings from the heavens. Many of these powers do not work, or are less effective, the more sinful/wicked traits the Angel has.  
     
     
     
    What you need to play this Mod:
     
    This mod requires the Dark World Fantasy core module.
    Dark World Extras is also recommended, but should not be required.
     
    It also requires the latest version of CK2, along with the Holy Fury expansion (and probably others) to take advantage of all features.
     
     
    Compatibility: This mod should be compatible with any other Dark World sub-mods, including Dark World Extras, DW Mercenary Commander mod, and worked in the past with Dollarsmy's mod (though I haven't tested that recently). It also works fine with House Irae, as well as any mods that add more reformation choices for Pagans. I suggest playing without any other mods that alter the core religions, but that is merely for the sake of historical appropriateness, and it should work fine with any that do.
     
     
     
     
    Future additions planned:
    -Prevent the random spawning of Lilithanist/Reversionist heresy prior to the event chain creating it by setting a global flag and overriding certain default events/functions.
     
    -Expand the event chain (Presently it costs nothing, and simply leads to an event 90 days later) to include a more difficult/more interesting hunt for the knowledge, possibly similar to the pursuit of the Necronomicon event chain.
    -Add similar variant heresy versions for Judaism, Dharmic, and possibly Pagan versions.
    -Add a religion head mechanic for Catholic, as well as associated events for the capture and conversion of holy sites.
    -Add quasi-historical flavor events related to the rise of a feminist antithesis in Catholic (and other) lands.
    -Add fantasy/magical themed events, such as the occasional influence of Lilith or other powerful beings.
    -Add Vampire, Werewolf-centric religions (likely Pagan), possibly others.
    -Adapt more mechanics such as the hajj, Ramadan, and Furusiyya tournaments for Lilislam.

    49,684 downloads

    Updated

  16. Dark World Extras

    What this mod does:
     
    This mod is a continuation of DocToska's add-on mod for Dark World Reborn, DW:Toska,  that contained various events, including many carried over from the original Dark World mod. Unfortunately his mod hasn't been updated in some time, and is no longer functional with the current version of CK2 or Dark World Reborn. I posted a few fixed versions in the support thread, fixing issues as well as removing some of the content that had been re-added to the core DW:R mod. However, as that makes it rather hard for people to find the latest version and information on the mod, I'm going ahead and forking it here. 
     
    This mod contains everything that was in the DWToska Remix that I posted in the DWToska support thread, as well as a few other events I wrote that were originally in Dark World:Beyond Heresy (my first mod). I felt they're more appropriate in a mod such as this, so I'm moving them over.
     
    This comprises a number of events and decisions/actions. Note that some of these include topics such as rape and bestiality, although I've altered the latter to be avoidable via the Dark World Fantasy settings.
     
    Note that as of version 0.8.1 this mod requires Dark World Fantasy rather than Dark World Reborn or Dark World Tweaks (DWF being the most updated version of the core DW mod).
     
     
     
    Credit goes to DocToska for most of the original work on this - I'm just trying to continue on that (original mod here ).
     
    Compatibility:
    This should be compatible with most other Dark World mods, though I haven't tested it extensively.
     

    38,417 downloads

    Updated

  17. [CK2] Tale of Nine Tails

    Tale of Nine Tails
    Version 1.2.5
     
    This mod expands one of Dark World races: Kitsune.
     
    Kitsune are fox spirits (yokai) from a Japanese folklore, most known for their ability to shapeshift into human form, though they also possess a wide array of magical abilities. Other East Asian countries have their own variation of shapeshifting fox spirits: Huli jing (China) and Kumiho (Korea).
     
    While this mod only loosely follows myths and stories (had to make it fit CK2 better, and to make them stand out a little), it also integrates some things from other Asian fox myths.
     
    Important! As English is not my native language, localisation quality is much lower than I would like it to be. I will rewrite most of it as I will get better at English and wrting,
     
    Features:
    Tail system; as you age, grow new tails and with them increase your power and spell selection. Magic; Essence (mana), all new spells spend your essence, amount of essence depends on number of tails you have, and it regenerates over time. Be careful not to overuse your magic, consequences can cost you your life! (this is not yet implemented, feel free to spam spells) Wide selection of spells; healing, different shapeshifting spells, some illusion tricks to influence others minds. Some spells become more powerful as you get new tails. New events! Some of them accessible even without playing as a kitsune. Many minor additions (minor title, artifacts, some small changes to Dark World Fantasy stuff, kitsunes become immortal after getting second tail, and others)  
    Not a bug/Working as intended:
    Kitsune are not allowed to use magic from DWF Core and some of the CoL powers.  
    Planned features (in no particular order):
     
    Requirements:
    Crusader Kings II, version 3.0.1+ Dark World Fantasy 2.4 with Far East module Not required, but needed for some features:
    Way of Life DLC (Some events locked behind focuses) Dark World Extras (Some events use DWE traits and modifiers, those events (only one now) unavailable without DWE)  
    Compatibility (if not in the list, then untested):
    Dark World Fantasy; required for mod to work Dark World Extras; fully compatible, some features depends on DWE being installed Dark World Beyond Heresy; fully compatible House Irae: fully compatible Dark World Tentacles: fully compatible DroZzhat's Mod: untested, but there is some checks for having traits from it Dark World Reborn: not compatible, use Dark World Fantasy instead Dark World Toska: not compatible, use Dark World Extras instead  
     
    Credits:
    dewguru - for creating Dark World lockeslylcrit - maintaining Dark World Fantasy, helping to figure out CK2 modding, editoring for some event descriptions AnonymousDutch (I hope I've got your LL nickname right) - localisation for several events NoxBestia - for permission to use Darkest Perversions trait icons  
    Full changelog:
     

    12,816 downloads

    Updated

  18. [Europa Universalis IV] Female advisor replacement 24/5/2019

    Everything is in the title, i'm suprised no one uploaded something like that before.
     
    This mod replace the visual of the Female Advisor portrait, in the game Europa Universalis IV
    It's purelly cosmetics
    I'm playing with 1.28 , all DLC .
     
    So far the whole world should have custom pictures, A lot of them are subject to be reworked.
     
    This mod is merged with the cosmopolitan mod, don't use both.
     
    Preview:
     
     
    Advisors.X.X.X is the main mod
    Advisors_script is a standalone mod that add a new decision, that give 100 % women advisors

    2,642 downloads

    Updated

  19. [CK2] Crusader Milk (A Dark World Fantasy submod)

    A Dark World Fantasy submod
     
      GitHub    
    The intent of this mod is to bring hucows and milking into Crusader Kings II.  
    Features  
    So far, not a lot to show as I'm still building the foundations of the mod. Any feedback would be greatly appreciated, especially regarding localisation and game balance.
    Event chain to research on "Lacteria Mirifica", a mysterious mushroom, and turning yourself or another random woman into a hucow You will need an alchemy building from Dark World in your capital, as well as the knowledge focus or a scientific/esoteric trait (like Erudite, Mystic...) For now, the best way to experience this mod, is to be female and to do the experiments on yourself Lactation framework (Hucows produce milk over time, the amount depending on their breast size) Decision to milk yourself Decision to check your hucow stats (Will be loaded with lots of pretty numbers in the future) Get the "engorged breasts" trait upon reaching full milk capacity (Be nice to your hucow, don't forget to milk her) This mod is fully localised in both English and French.
     
    Requirements Crusader Kings II 3.1.0+ (Recommended) Way of Life DLC Dark World Fantasy Dark World Fantasy Module - Dicks & Tits (Recommended) Dark World Tentacles (Adds new ways to become hucow, and to be milked)  
    Compatibility
     
    Should be compatible with anything as long as it doesn't conflict with the requirements above
    Installation
    To install, copy the "Crusader Milk" folder and the "Crusader Milk.mod" file to your Crusader Kings II "mod" folder
    Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod
     
    Planned Features  
    Short Term Events making use of the lactation framework Custom rules to alter some aspect of the mod  
    Long Term Ideas Ability to transform more people of your chosing into hucow, and milk them Ability to alter someone breast or milk production (as well as arousal or other atribute) Allow AI to create hucows "Hucow level" "Barn" management Milk Economy Lactacid Addiction Slavery integration Breeding New ambitions related to milk production or number of hucows owned Bloodline for famous hucows  
    Credits  
    dewguru - For the original "Dark World" & "Dark World Reborn" mods lockeslylcrit - For "Dark World Fantasy", the maintained and reworked version of "Dark World" Korbah - For sharing their vanilla-like trait icons templates to the community Herring - For the "Trait Icon Replacements" mod (used for one of my trait icon) Ed86 - For the Skyrim mod "Milk Mod Economy" which gave me the general inspiration for the mod    
    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Modifications for translations purpose are allowed, as long as I'm notified of it.

    5,012 downloads

    Updated

  20. Barn Fun

    small premise: this is my first time modding so expect bugs and clunky code, also english is not my first language so expect typos and weird lost in translation phrases.
     
    Description: Well since all the bestiality mods are either old, out of date, abandoned or theoretical, I decided to make one myself =P
    This is made for female rulers that enjoy 4 legged friend a bit too much.
     
    Content: For now there is one chain of events about you getting to know you dogs very closely, with a small branching toward the end.
    Finishing the event chain unlocks a decision for repeatable beastly fun (plus one for switching from one branch to the other).
     
     For now it should fire all pretty fast (mostly for easy testing), i might make it more slow in a future realese (or at least by rule).
     
    I tested this as much as i could and it seemed to work fine, but i do not feel responsible if this ends up causing a nuclear explosion
     
    Planned Content: If this gets good reception from you guys and it doesn't turn out to be a cursed bomb that destroys your pc with bugs or bad writing, i will expand this mod as much as i am capable of.
    My ideas for now are:
    - Horse fun (next realese barring bug fixing)
    - Exotic Animals
    - DWF stuff integration (traits and similar) ??
    - Costum traits ???
    - Religion/Off map empire  ?????
    - Breeding (either new crossbreed races or getting to spawn DWF ones, like woman + dog = werewolf/kin or woman + horse = centaur) ?????
    (? signify how far fetch it is for now =P)
     
     
     
     
    Credits and stuff:
    lockeslylcrit: for all the great work you did on for this community, and because i basically learned how to mod by reverse engineering your stuff =P
    dewguru: for starting this all ordeal =P
    and all of you guys for making me do this =P

    1,013 downloads

    Updated

  21. [CK2] House Irae

    House Irae
    Version 1.14.2 (Standalone) 1.14.3 (DWF)
     
    House Irae brings the world of the dark elves to CK2. Conquer the world as the Matriarchal Lolth religion or the Patriarchal Vhaeraun religion, or just enjoy equality with the Eilistraee religion.
     
    House Irae has two versions: a standalone version, and a Dark World Fantasy version. If you run Dark World Fantasy, only download the DWF version. If you do not use DWF, only download the standalone version. Do not run them both at the same time.
     
     
     
    Features
    Added the offmap empire, House Irae, to buy and trade from. Added a gamerule to allow the spawning of a certain long-lost family member of House Irae to make a violent reappearance in the world. 52 new portraits, 26 for each gender. One portrait for children. Added new retinues and feudal/tribal buildings for dark elves. New minor titles. Added a gamerule to start as a dark elf with or without the new religions. Religious events for all three religions. A book of lore (decision) that gives the player more in-depth detail of the lore behind the mod.  
     
    Discord!
     
     
    Requirements:
    CK2 3.1
    Holy Fury is suggested, but not required.
    Bigger Interface mod is suggested, but not required.
     
     
    Installation:
    Download the file
    Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
    Mark the House Irae checkbox in the launcher
    If upgrading from 1.4 or 1.4.1, delete the /HouseIrae/ folder BEFORE unzipping the file.
    If a file says "hotfix" in it, you will need to download and install the previous version first.
     
    Troubleshooting:
    If you find yourself running into major problems, perform the following:
    1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam.
    2. Delete the House Irae folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder.
    3. Unzip the latest version to that same directory.
    4. Uncheck ALL mods in the launcher except for House Irae.
    5. Restart the game.
    If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of House Irae are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #house_irae channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping.
     
    Compatibility:
    Dark World Reborn: Incompatible (use Dark World Fantasy instead)
    Dark World Fantasy: Full compatibility. Use the DWF Edition version.
    Dark World Serpent Expansion: Incompatible. Use the DWF DWSE Module instead.
    Dark World Toska / Dark World Toska Remix: DWT is dead and outdated. Remix has full compatibility, but use Dark World Extras instead.
    Dark World Extras: Full compatibility. House Irae calls for various traits (raped/rapist) but are completely optional. Use the DWF Edition of House Irae.
    Turtle's Dark World - Extra Traits and Other Stuff: Mod is dead and outdated. NOT compatible.
    Dark World Beyond Heresy: Full compatibility. Use the DWF Edition of House Irae.
    Lesbocracy: Untested.
    NoxBestia's Darkest Perversions: Mod hasn't been updated for CK2 3.0.
    Dark World Reborn Dollarsmy: Incompatible.
    Dark World Genealogy: Untested.
    Ala's Body Mod: Untested.
     
     
    FAQ:
    Wait, didn't I see this somewhere before? 
    Yes, yes you did. Dark World Tweaks (my other mod), had this included. I have now separated the two in case players wanted one or the other.
     
    I chose the Dark Elf Start campaign but I cant pick Vhaeraun as my god! 
    Males can't choose Lolth as their starting goddess, females cant choose Vhaeraun. You are going to have to use the in-game force convert mechanics if you want those religions but aren't the right gender.
     
     
    Credits:
    ngppgn - For providing LL with the Bigger Events mod. https://www.loverslab.com/topic/74137-bigger-events/
    elQuanto - For providing the portrait files and event picture for the half elves
    lonelyneet - For providing the Mandarin Chinese translation
     
    Help Support Me
    Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar?

    21,991 downloads

    Updated

  22. [CK2] DroZzhat's Mod

    DroZzhat's Mod
    V. 0.0.7.1
    Discord!
    I'm now on the House Irae Discord channel.  Hit me up!  My sincere thanks to lockeslylcrit.

    This is compatible with Dark World Fantasy but does NOT require it!

    Why am I making this?
    I liked the genetic traits from CK2+/HIP and I like the capital improvements from Personal Castle.  I mostly want to add new roleplay/flavor/useful things without changing much of the base game.  The capital improvements are mostly where I want them to be for the moment, so I've moved on to the magic system, but there is no particular scope or goal for this mod. 
     
    Status
    Incomplete.  It's definitely in a playable state, but I'm not done adding things.  I'll be slowly (?) chipping away at "missing" features at random.  Let me know if anything appears to actually be broken so I can address those bugs before anything else.  I will try not to make new versions break save games, but this won't always be possible.  On the odd chance that a new save is necessary, I'll make not of it in the change log... so... read it!  The features listed on this page are CURRENT features, not features to come in the future.
     
    Features:
    Traits*
    New: Ambidextrous, Brutal Strength, Charming Voice, Commanding Voice, Dreadlord**, Fertile, Imposing Visage, Infertile, Longevity, Necromancer**, Nimble, Perceptive, Prodigy, Supernatural Beauty, Tall, and more!
    Genetic Traits: Now have a higher chance of passing on to children.  Significantly higher if both parents have the trait.  They're also more likely to pop up randomly.  Expect less AI characters with no traits.
    Lifestyle Traits: You can now collect them all if you live long enough.***
    Personality Traits: You can now collect 11 of them before the game starts to remove them via events.
    * Includes in entirety my other mod, DZ Traits.
    ** You can find random Necromancers/Dreadlords in the world if you are aware of magic and befriend them.  The Necromancer trait is tethered to the Mystic trait, think of it as an expansion rather than an upgrade.  If a character is not a Mystic, he/she is not a Necromancer.  Not all Mystics are Necromancers.
    *** It still takes 5 years to switch focus. 
     
    Feudal Capital Holding Improvements
    Sovereign's TowerT: Required for the facilities in this group.
    Private StudyT: Can be used to lose the depressed & stressed traits, gain the poet, erudite, proud, & slothful traits, or increase your plot power.  Results influenced by traits.
    Private LibraryT: Provides a slow trickle of tech points (all 3).  Study to improve diplomacy, martial, intrigue, learning, or stewardship (up to 14).  Results doubled by scholar trait..
    Expanded Personal LibraryT: Doubles the tech point gain.  Increases the study cap to 20.  Gives you the chance to gain the scholar trait from studying.
    Private ShrineT: Provides a small amount of monthly piety.  You can seclude yourself to lose any of the 7 sins or arbitrary or gain any of the 7 virtues or just.  Cynical characters will struggle.  Zealous characters have high success chances.  Losing a sin or gaining a virtue will remove the cynical trait.  Gaining a virtue gives you a chance of gaining zealous. Trait changes require Supernatural Events rule.
    Tinkerer's WorkshopT: Provides a slow trickle of military and economy tech points.  You can seclude yourself in your workshop for a month for a boost in tech points in one of the 3 categories.
     
    Underground PassagesTC: Required for the facilities in this group (more to come).
    Mystic WorkshopTC*: Can be used to gain the Mystic & Necromancer trait.  Can be used to assemble a grimoire.
     
    Courtyard GardenT: Provides a bit of monthly prestige.  Enables an event where you visit your garden solo to eliminate stress/depression for you or with your spouse/lover (in your court) to eliminate the same for him/her.
    Lecture HallTC: Allows you to organize lectures wherein a Councillor instruction on his education specialty. Permanently slightly increases your stats up to a set limit beneath your Councillor's stat.
    Private Training YardTC: Allows you to raise your combat rating either solo or with a partner.  Training with a partner has better results.  You can train with your spouse, your marshal (if he's not busy), a commander, a friend, or a lover (if they're not busy and in your court).  The duelist trait will improve your results.  Training with someone can lead to you becoming friends or lovers.
     
    Cutthroat Den: Slight hit to monthly prestige, slight boost to monthly gold income.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Assassins Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income.  Allows hiring and training assassins to level 2.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Improved Assassins Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income.  Allows training assassins to level 3, hiring level 3 assassins.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
     
    Mercenaries' Tavern: Slight boost to monthly gold income. 
    Fighters Guild: Stronger boost to monthly gold income. Allows you to send the guild to eliminate disturbances.
    Improved Fighters Guild: Slight boost to monthly gold income.
     
    Bandit Den: Slight hit to monthly prestige, slight boost to monthly gold income.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Thieves Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income.  Allows hiring thieves, appointing a Guild contact, and commissioning Guild jobs.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Improved Thieves Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income.  Allows training thieves to level 3, hiring level 3 thieves, and improves Guild job success rates.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.

    C These are also available in City holdings.
    T These are also available in Tribal holdings.
    * Requires the Mage (Dark World), Mystic, or Perceptive Trait
     
    Notes:
    -Using your facilities will generally require you and whomever you're using it with to be otherwise unoccupied (not leading troops, not pregnant, not incapable, not ill, not away from court, etc).  This should (hopefully) also prevent them from screwing up other event chains.  Let me know if you find an exception.
    -Using your facilities (unless otherwise stated) will pull you away from your court and will temporarily negatively impact your abilities (including plot defense!) to simulate you ignoring your other responsibilities at court.
     
    Minor Titles
    Court Mystic: Can be assigned to any individual in your court with either the Mystic, Necromancer, or Mage (Dark World) trait.  He/She must not have any other title.
    Fighters Guild Contact: Can be assigned to any individual in your court with traits suitable for mercenary work once you've constructed a Fighters Guild.  This character allows you to arrange mercenary work from the guild.  He/She must not have any other title.
    Thieves Guild Contact: Can be assigned to any individual in your court with traits suitable for thievery once you've constructed a Thieves Guild.  This is the character that leads commissioned Guild jobs.  He/She must not have any other title.
    Royal Assassin: Can be assigned to any individual in your court with Assassin traits. This is the character that will conduct Assassination missions.  He/She must not have any other title.
     
    Decisions
    Commune with <Artifact Name>: Focus most of your time and energy on communing with a particular artifact.  Costs time and prestige and slaps you with penalties for the duration.  Completing this decision is necessary to unlock the ability to Soulforge the associated character.
    Disband Assassins Guild: Requires a Charitable/Honest/Just/Kind character.  Disables all monthly effects and disables all Assassins Guild features.  Provides a prestige boost and a slight revolt risk decrease.
    Reform Assassins Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character.  Re-enables all monthly effects and re-enables all Assassins Guild features.  Damages your prestige and takes a sizable wealth investment.  Cannot be done by a character that already disbanded the Guild.
    Disband Thieves Guild: Requires a Charitable/Honest/Just/Kind character.  Disables all monthly effects and disables all Thieves Guild features.  Provides a prestige boost and a slight revolt risk decrease.
    Reform Thieves Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character.  Re-enables all monthly effects and re-enables all Thieves Guild features.  Damages your prestige and takes a sizable wealth investment.  Cannot be done by a character that already disbanded the Guild.
    Seek Mystical Text: Send your Court Mystic to locate a tome to teach you new necromancy spells.  Court Mystics with higher learning will take less time to search.
    Seek Out Mystic: Send out messengers to find a mystic and invite her to your court.
     
    Necromancer Spells
    The Hunt*: Absorbs life energy from wildlife and creates life crystals.  Takes two weeks and results vary based upon hunting talent (hunter & falconer traits). 
    Alacrity: Enhances agility by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form. 
    Aria: Enhances voice by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form.
    Ascension: Sacrifice a flourishing city to gain stronger necromantic abilities and immortality (will also become completely infertile).
    Banish Disease: Cures any disease.  May be cast on yourself or anyone else in your realm. 
    Beautify: Enhances beauty by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form. 
    Bolster: Enhances strength by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form. 
    Command: Enhances voice by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form.
    Debilitate: Inflict a debilitating curse on the target.
    Drain: Temporarily weaken self to create life crystals. Self cast only.
    Enamor: Create/Deepen a romantic relationship between yourself and another character.
    Enrage: Gives a chance to apply the bloodlust trait to a character in your realm.  Can fail.  Critical failure will result in opinion penalties across your realm.
    Homunculus Horde: Summons an immortal extremely low maintenance army consisting of light foot soldiers and archers.  Higher tier characters summon more soldiers.  Count: 250 Duke: 500 King: 750 Emperor: 1000
    Insight: Enhances intelligence by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form.
    Insinuate: Gives a chance to gain a favor from a character in your realm.  Can fail.  Critical failure will result in opinion penalties across your realm.
    Regal Feast: Consumes the life energy of a prisoner of at least Count tier, killing him/her and creating life crystals.  Higher tiers create more life crystals.
    Regenerate: Heals any physical injury (including scars, missing limbs, blindness etc).  May be cast on yourself or anyone else in your realm.
    Scry: Allows you to locate the artifacts distributed around the world while secluded in  your Mage's Workshop.  Will give you a special CB on the owner.
    Soulforge: Create an immortal infertile copy of a powerful historical (or mythical) character to serve you at your court.  Requires you to track down their relic and commune with them.
     
    * This will ALWAYS be the first spell you learn.  This is for practical reasons.

    Notes:
    -If the individual you cast a positive spell on is close to you in some fashion (close relative, spouse, friend, etc), you will cast the spell in their presence, granting you a positive opinion modifier, and they'll keep your secret out of gratitude.  If it's just say, some vassal/commander/etc that you chose to heal for whatever reason, you'll cast the spell in secret, hoping that they'll just see it as a miracle (mostly to avoid exposing your identity as a Necromancer).
     
    Artifacts & Soulforges
    Over 100 new artifacts!  If turned on in the rules, they will be can be tracked down throughout the world by various means (scrying for example).  Most are quite powerful.  They are all indestructible, so they should persist through the entire game.  Many are used to create powerful characters using necromancy. More artifacts to come in the future.
     
    Children
    Events have been implemented to allow necromancer characters to pass on the trait to their children/wards, you merely have to have the trait and be in the same court.  The AI doing this will mostly be invisible to you, especially if you don't have the trait.  Children with traits making them idiots will not get the events (dull, slow, imbecile, zealous, etc.).  Children with supporting traits will have better results (shrewd, quick, genius, diligent, curious, etc).
     
    The AI:
    I think the AI will currently try to build the capital improvements.  It's currently set so that only King tier characters will attempt to build them.  The player can still do so at any tier.  The AI will currently NOT use the new decisions.  They may eventually, when I get a better grasp on how often/why the AI does what it does.  It's not a priority.  The AI is already unpredictable enough the way it is.
     
    Mod Plans/Goals:
    I'm not the kind of person that has or understands plans or goals in any facet of my life.  Features will likely be added entirely at random with no specific focus.
     
    Overwrites:
    00_artifacts.txt
    00_on_actions.txt
    00_traits.txt 
    02_traits.txt
    geographical_region.txt
     
    Credits:
    Paradox Interactive -- for the awesome game
    The authors of the Personal Castle mod -- for inspiration
    The CK2+ team -- for letting me adapt some of their coding
    Cody <STEAM> -- for allowing me to incorporate assets from his "Historical and Fantastical Artifacts" mod on Steam
    DroZzhat -- coding
     
    Regarding Art Assets
    I used a CK2 modder's resource from the PDX forums for the green heart in the traits..  I can't seem to find the post anymore.  If you know where it's from, let me know, so I can credit the person here.  Otherwise, almost everything else was made by altering assets already in the game or found in random places on the internet with GIMP.  I'm not an artist, so that's the best I can manage.  I absolutely claim zero credit for anything art related. Feel free to contribute if you can do better than my feeble attempts.
     
    Q&A:
    Hey, can you add the thing?
    -I'm not an artist.  If there's something you think I should add, and it would require artwork you're going to have to provide appropriate artwork that either you or someone else (don't go stealing stuff off of patreon or other paywalled nonsense) has created, unless it's something I can just toss together from vanilla assets, that is.  Also, I'd have to know how to code it, but my coding knowledge is getting better.
     
    Why is that thing so OP/weak?
    -You might disagree on the balance, feel free to open it up and tweak as you desire.  I feel like the cooldowns, the time it takes to get things, and the RNG elements appropriately balance things out, but I'm sure some will feel otherwise.  If there is something that just looks like a major exploit that I overlooked, please bring it to my attention.
     
    Hey, wasn't this on Steam before?  What happened?
    -I honestly have no bloody idea.  First,, my trait icons were broken (ONLY IN THE STEAM VERSION) and now it's completely stopped letting me update it.  So, it's hidden for now.  I have no idea how long it will be hidden.
     
    Is this compatible with Dark World or the sub mods?  Will this ever contain explicit content?
    -It's compatible with Dark World Fantasy for sure. I don't think it's incompatible with any of the submods. The DZM main mod will never contain explicit content. If this mod ever contains any, it will be in a submod.
     
    What about other mods?  How compatible is this?
    -Probably not compatible with overhaul mods that include traits.  You MIGHT be able to make them compatible by editing the .MOD file to make that one a prerequisite of this one, forcing my trait changes to override theirs.  It MIGHT be compatible with Personal Castle..?  But, why would you use both?  This already has more features.  I'd imagine it's compatible with most everything else.
     
    Can you remove X to make this mod compatible with mod Y?  Can you make a compatibility patch for mod Y?
    -No.  I'm not stripping features for compatibility purposes (or writing ridiculous workarounds for that matter). You can feel free to make a compatibility patch if you like.  Just let me know, first.
     
    Will you ever add the rest of the capital improvements to Tribals/Patricians?
    -I haven't decided yet. It's not a priority.
     
    What if I need to determine if this mod is active for compatibility reasons without setting this as a dependency?
    -You can use  " dz_has_dzm = yes ".  It will fire as true if my mod is present. 
     
    Known Issues:
    I make typos...
    Please let me know when you find them.

    My writing is not that great...
    If you want to contribute towards improving this mod's writing, let me know.
     
    Anything else.
    Leave a comment and let me know!

    18,406 downloads

    Updated

  23. Lesbocracy

    Disclaimers (yes, there are a few):
    1. This mod was not intended to propagate any socio-political views or ideas, whether pro- or anti-LGBT, pro- or anti-feminism. It's just a thing that I've made for anyone to enjoy at their leisure. That's it.
    2. I condemn any and all radical political or religious ideologies and organizations.
     
    Support me on Patreon! Please? I'm very hungry...
     
    Check out Lesbocracy on Steam Workshop.
     
    Started off as just a society for lesbian characters, now this mod offers new mechanics for female rulers, including a way to kick-start a feminist revolution a few centuries early. This mod was partly inspired by some of the radical lesbian feminist movements of the 20 century.
     
    Lesbocracy
    WARNING: This mod should be played with "Gender Equality" set to "Default", otherwise... well, nothing will really happen, but some features may become completely pointless
     
    IMPORTANT!!! Read the spoiler before starting to play!
     
     
    If you decide to skip the info provided in the spoiler above and then go on to report any "bugs", please don't be surprised if I'm not as polite or helpful with you as I am with other people. If you did read through the spoiler and you still have some technical issues, I will do my best to get them fixed.
     
    Also - I can take a look at the mods you use to see which ones are potentially incompatible. However, I'd be really-really-really-really grateful if you provide me with links to them or send them to me in an archive or something, so that I could spend my time more efficiently and give you an answer much sooner.
     
    Description:
    Meant for people who like to play female/lesbian characters in Crusader Kings 2, this mod offers 3 paths to reshape the society in your image, depending on your starting point:
     
    For European/West Asian feudal characters.
    Take inspiration from the Ancient Greek culture and organise an underground lesbian circle with a focus on education and culture. Spend your days in the company of women to satisfy your base needs or focus on literature and scholarship to boost Tolerance in your capital and pave the way for the rise of a world where opportunities are equal for women and men... Or go even further and remove men from the equation entirely, creating a gynarchic society, but risk large-scale uprisings and interventions from foreign patriarchal nations.
      For Indian an Tibetan characters.
    Join the infamous Golden Orchid and vow never to marry men, and live out your life in celibacy or in a partnership with a female lover. You will have to adopt daughters to further your line and keep to your vow, because if you are found out to have slept with a man, you will be banished from the society.
      For tribal and/or pagan rulers [WIP]
    A powerful chieftess can reorganise her tribe and set up new traditions, creating a matriarchy. Carry out new rituals and use your new powers to help your realm survive, but do not forget that your male vassals may not be so pleased by the new order.
    There is no content for nomadic characters at the moment.
     
    You will not be able to start out as a female leader of a Merchant Republic either, however you can create one as a tribal Chieftess, or you can start as a male patrician and eventually pass the Full Status of Women law in your republic, which will open up the option to pass your House to a female heir. From then on your path will be the same as for feudal European characters.

    Whichever path you take, you will eventually get a choice to create a gynarchy which will make all men ineligible to hold landed titles - except for theocracies if your religion doesn't allow women to hold temples. You will then have a choice: to keep things as they are, convert to a religion that allows female priests or force a theocratic reform, eventually making all your vassal bishops female.
     
    For a more full overview of the mod's features, visit this webpage.
     
    How is this mod different from other female-centric mods?
    In contrast to all the mods that just unlock enatic laws, Lesbocracy offers a logically justifiable way to unlock enatic succession through gameplay. Also, being a mod that centers around lesbianism, it adds new flavor events and decisions specifically designed for lesbian characters.

    Requirements (-ish):
    - Crusader Kings II, the main game (v3.0 at least);
    - Conclave (needed for the Status of Women law);
    - Way of Life;
    - Monks&Mystics;
    - Legacy of Rome (optional).
     
    If you're playing with School of Sappho, you will need a version of CK2 from 2.8.2 to 2.8.3.4, you also need to install Republic Equality, which is a requirement for School of Sappho to work properly.

    Installation:
    1. Download the mod and unpack it;
    2. Throw everything into the "C:....Documents\Paradox Interactive\Crusader Kings II\mod" folder;
    3. Open the launcher and tick the box that says "Lesbocracy";
    4. When starting a new game make sure your "Gender Equality" setting is set to "Default".
     
     
    Tips&tricks:
    If you have 2 lovers instead of 1 when you are creating the School of Sappho, both of them will be given the 4th rank; When recruiting, target your lovers, friends & close relatives first to avoid a cooldown; Recruit characters with lovers - they will recruit their lovers, friends & close relatives automatically; Use the "Mark for recruitment" power to have other members recruit a certain character. It's useful if the character is still too young and you want her to be recruited as soon as she comes of age, or if your suspicion levels are too high and you want to lay low for awhile. Be mindful, though - this power will not have any effect if the character is not eligible for recruitment by any other member of the society; All the tips listed above don't apply to members of the Golden Orchid. Instead, your adopted daughters will get the option to join the Golden Orchid themselves when they reach adulthood; Most of the decisions that require a focus to be unlocked will still be available to you if you have a lifestyle trait related to that focus. For example, if you want to Convert some woman into lesbianism, you will need to have the Seduction focus, however, if you get the "Master Seductress" trait, that decision will still be available to you, if you decide to pick a different focus; You can still seduce your fellow society members at any time, even if you don't have the Seduction focus; If you're tribal, don't worry if your heir doesn't have the "Homosexual" trait. You can still get it pretty easily through the available decisions. Some events can...  
     
    Possible issues:
    - "I'm not getting the option to marry my lover" - It does not unlock immediately upon the creation of the society - you have to wait about 60 - 70 years;
    - "I'm not receiving any new missions" - If you are the Mistress, you need to have at least one other Grace (4th rank member) to give you the missions;
    - "The text does not fit into the event window" - Yeah, I might have overlooked that. Tell me which event it is and I will fix it;
    - "I've launched the [insert decision name], but nothing happened!" - Oops, I've mixed up the scopes again!
    - "After the threesome event, my spouse didn't get any new lovers" - Yes, she did, you just can't see them because the game doesn't allow you to. Use the debug mode to see them.
    Read the FAQ on Steam Workshop for more info.
     
    Compatibility:
    - Make sure your game is at least v3.0;
    - Install any available patches for other mods;
    - Check if the other mod overwrites "common/laws/succession_laws.txt". If it does - it's incompatible.
    - Any mod that changes the sound.sfx file in the interface folder might mess with my mod. Delete the sound.sfx from my mod, it's not really important;
    - Don't use this mod in conjunction with total conversion mods (e.g. A Game of Thrones), because it will not be lore-friendly and besides that some unexpected issues might arise;
    - This mod overwrites a couple of vanilla files. If some other mod overwrites the same files... some things might not work properly.
     
     
    Mods that should be compatible:
    Dark World: Reborn
    Darkest Perversions
    DWR: Beyond Heresy
     
    Compatibility patch needed (in the downloads section)
    Ck2Plus
     
    Incompatible mods:
    Christianity Mod
    Eugenics mod
    CK2:AGOT (though there should be a patch for it some day)
    Same Gender Succession - I'm told that it causes weird bugs with children's dynasties
    Any total conversion mods
     
    Tutorial for creating compatibility patches:
    1. Look for files with the same name in both mods;
    2. In "Lesbocracy" versions of these files search for entries with the [edited by LES] comment;
    3. Copy these entries into the other file;
    4. ... Profit
     
    Suggestions for future features: 
     
    I am taking suggestions for new features on this forum and on Steam Workshop. If you have any ideas on how to improve this mod, you're welcome to share them.
    Keep in mind, however, that the suggestions have to be in line with the overall theme of the mod.
    I will not add:
    A lesbian religion; Any crazy magical powers, unless they were somehow mentioned in any historical documents; Immaculate conception, including female-female impregnation; Any events depicting sexual intercourse involving non-adult characters (as defined by Paradox Interactive) or any sexually suggestive events where an underage character may be considered as being a victim of the described events. Kissing, holding hands and platonic relationships between underage characters are fair game.  
    Credits:
    - Paradox Interactive - for creating this amazing strategy game hire me!;
    - TomatoEddie - a wonderful composer who created the soundtrack for this mod;
    - livevil - for making the society background image;
    - @Jane Titties (seriously, that's how she asked me to credit her, I'm not even joking; hey, Jane! did you think I'd just let this go? no way xD) - writer;
    - A host of classical artists, whose work is not protected by copyright, because they dead;
    - And a couple of artists who are very much alive, but I couldn't really find their names to credit them properly (don't sue me);
    - Muffinuh - former authenticity adviser and tester
     
     
    Full change log:
     

    16,362 downloads

    Updated

  24. Tweaks and modifications for CK2 and DFW

    This isn't a classical mod, but a collection of files to tweaks and improve existing mods a bit. It has new buildings for some races (to be placed in their respective race folder -> DFWFantasyModules/Races/fareast/common/buildings for example), modified buildings for core game and DWFantasy (mostly price adjustment, since costs are absurd)
     
    Backup the core files (or don't. This can't break the game)

    306 downloads

    Submitted

  25. Harem Kings 3.1

    Updated both versions of the Harem Kings mod to 3.1. They're not thoroughly tested, but I think I tested everything the basic version had. The Coretex version is a lot more complicated, but I think all of the promised features should be in. Tell me if they aren't.

    2,255 downloads

    Updated

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