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Crusader Kings 2

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  1. [CK2] DiaperLaw 1.0.0

    Previously CK2 Diaper Mod on old site, decided to change the name on re-upload (would have been sooner, but I wasn't sure they were going to move it to new site, and I also forgot about it after thanksgiving) (no changes other than the name were made from that version)
     
    probably the biggest question: WHY? simple, got bored, started adding this to CK, and next thing I know it went from something for my amusement, to having way more work done than it really needed to. SO I thought I would upload it.
     
    What It Does:
     
    Adds diapers to Ck2 Laws that determine who has to wear them Also adds loss of continence and its gain  
    Right now its just a fetish mod that doesn't do too much, but I hope to make it into a fun thrill ride for even greater control of the realm.
     
    Future Plans:
     
    Some of the text feels overly fetishy (at least to me) but that's because I intend to offload them into random events and other things The ability for the council to cast you (or if your part of the council, your ruler) into infancy requiring a regent for the throne. (need to figure out how to stop AI from wanting the throne, because they should not want to be come an infant, most of them any ways) (also need to find if player can become regent, or how to allow them to be) A story line of how modern diapers end up in the middle ages (gonna include a strange old man and magical golems) And the struggle for control, this should leave either you or the council in charge, and the realm torn apart by angry peasants (kind of implemented with the rebellion modifier on the laws, but I want to expand it into a massive (and hopefully fun) event.

    32 downloads

    Submitted

  2. [CK2] ALoHa - Abos Lovers of Harems 1.04

    What is this mod about:
    - It lets you choose to found a harem by event, when you are "old enough" (means: if you only use this mod, you need to be an adult, but with Darkest Perversions you may reduce this age) and have a concubinate.
    - There are four (five) new traits: harem owner, harem subject (male and female), harem eunuch and too young to marry.
    - You may invite a young man (if you are homosexual male) or a young woman (if you are homosexual and female) to your court to be your lover.
    - Your concubines will also join the harem as well as all your lovers.
     
    Why did I made this:
    - You can't have a male concubine, nor can you have anyone if you are female at all. That sucks... now you can add males and females, regardless of your sex and orientation (by event).
    - I hated it, that I often got this useless questions of my liege to send my daughter to his court. Now noone can marry or be betrothal (?) until the parents decide to let it go. As player, you should be able to decide this for everyone at your court. By adult-age this trait will be gone (or by targetted decicion).
     
    Why is it in German:
    - You can also play in English. Since I am from Germany, and first it was a mod only for me, the english part was not my first priority. It is a very simple english, if you have suggestions for me, post it in the thread, I would likely to take it into the next version.

    243 downloads

    Updated

  3. Naughty AGOT 1.0

    This is an "A Game of Thrones" Sub Mod!!
    You will need the Game of Thrones mod for CK2.
    http://www.ckiiwiki.com/A_Game_of_Thrones
     
    What the Mod Does:
     
    FINALLY HAVE CONTROL OVER YOUR OWN SEX LIFE!! SEXYTIME WHEN YOU WANT IT!
     
    This mod simply adds "Intimate Visits" that you can engage in with Lovers, Consorts, or Spouses. There are also attached pregnancy checks so you don't have to wait out the RNG Gods to see if you will have a child. Now you can make like a rabbit with every lover in the kingdom in a mad race to procreate.
     
    There is also an intimate encounter that can happen with a pretty Hunter when engaged in the hunting focus. (Way of Life event)
     
    What the Mod DOESN'T do:
     
    This mod does not edit any other files. This mod only adds files to the game so it will not conflict with ANY other submod, nor will it have issues with the base it was made for.
     
    Special Thanks:
     
    Thanks to DewGuru for allowing me to copy wholesale chunks of his code for use in this mod. After playing Dark World Reborn for so long, having a "Spend Time With" type of event feels like a quality of life thing when I play CK2 now.
     
    Future Plans:
    There will be Rape events, Bestiality, Deviant type stuff added later. Along with more flavor events. All of this will be separated out so that if you just want passionate lovemaking, you can get it. But if you want kinky stuff it will be available too!

    867 downloads

    Updated

  4. [WIP]The School of Sappho: a secret lesbian society v1.34

    Disclaimers (yes, there are several):
    1. This mod was not intended to propagate any socio-political views or ideas, whether pro- or anti-LGBT, pro- or anti-feminism. This mod is just a... thing. It's not a work of art (my head is not that far up my rear end, don't worry ), nor is it strictly speaking educational. It's just a thing that I've made for anyone to enjoy at their leisure. That's it.
    2. I am not a lesbian, nor am I even female. So if there are any actual lesbians playing this, your remarks and ideas that could improve my work are eagerly awaited.
    3. Yes, this kind of organization did not exist within the time frame of the game. I know. Everyone knows. You don't have to tell us. Really.
    4. This is my first published mod.
     
    Have you ever played Crusader Kings II, controlling your lesbian empress with a half-dozen lovers and thought: "I wish I could fill out my council with my lesbian lovers... No, scratch that - I want all my vassals to be lesbians with those sweet, big... +30 opinion bonuses!" Maybe you haven't - not everyone is a perv, sure. But if you have - I bring you...
     
    The School of Sappho: a secret lesbian society!
     
    WARNING: This mod should be played with "Gender Equality" set to "Default", otherwise... well, nothing will really happen, but some features may become completely pointless
     
    Short description:
    It's a society for lesbians. Yes, sex is included.
     
    Long description:
    Any lesbian character with a lover (or lovers) can create a new society for other lesbian characters. The main themes of the society are: Ancient Greece, Greek mythology and, of course, Sappho herself, a poetess from Lesbos who is known to have had several relationships with women. Some scholars have speculated that she had operated a school for girls. Hence the "School" part. Of course, I needed a main focus for the society. Making it a "school" allowed me to focus it on boosting the stats of its members (otherwise known as "education"). In other words, you're going to have a lot of lesbo chars with ridiculously high stats. Perfect for filling out your council!
    Other perks:
    1. You can start a relationship with virtually any member of the society;
    2. Your female wards have a much higher chance to pick up your sexual habits;
    3. You can (under certain conditions) marry your lover - though it is described more as a civil partnership; not every ruler is going to take kindly to such "perversions"; oh, and I do plan to change this feature quite a bit in the future;
    4. Whether single or in a lesbian marriage, you can use a servant to get yourself pregnant. Your child is going to be a bastard (obviously), which is a good thing, actually, if you want to exclude your male children from inheritance. NPCs will definitely be doing it, by the way;
    5. You can... donate to charity, because reasons. Your capital county will receive a prosperity increase, so stop complaining
    6. Certain straight women can be "converted" into lesbianism... (no raging in the comments pls, it's a necessary game mechanic);
    7. Higher ranked members can engage in research, literature or art. These may or may not unlock some new possibilities, provide a tech boost, as well as give you new personality traits. Be careful, though - once you receive the "Scholar" or "Mystic" trait, you will not be able to start the scholarship focus event chain. Build the observatory as soon as you take the focus.
    8. Lovers will tend to move to the same court.
    9. Society members that are married off to men can sometimes use the help of their fellow members (aka "sisters") to escape from their husbands if their marriage is sour or if their lover is far away.
    10. Other perks and powers will be added in the future. The final version as I see it now should have at least twice as many features.
     
    There are also several new quests. Some were repurposed from the vanilla game, modified to fit with the theme, others were built from the ground up. All quests are available to the Mistress of the School (aka the grand master).
    Side note: if you're expecting to find female pederasty (korephilia) in this mod(because Ancient Greece), there isn't any. And I am NOT planning to add it in the future.
     
    How is this mod different from other female-centric mods?
    The main idea was to create a believable premise: though there was no lesbian society in Medieval Europe, there was a so-called "Golden Orchid society" in China in a later period. Of course, such an organization in Europe could only be created by noblewomen who were powerful in their own right (which kind of fits with the game) and it would definitely receive a lot of backlash from the Church and more or less everyone around - which is also a feature that I want to develop alongside the perks and boosts. Expect your characters to be imprisoned, burned alive, maybe even raped or mutilated. Yay for historical accuracy!
     
    Requirements (-ish):
    - Crusader Kings II, the main game (v2.7 at least);
    - Conclave (needed for the Status of Women law);
    - Way of Life (currently, but it might change in the future);
    - Monks&Mystics (some vanilla society content may or may not be locked without it, not sure).
     
    Installation:
    1. Download the mod and unpack it;
    2. Throw everything into the "C:....Documents\Paradox Interactive\Crusader Kings II\mod" folder
    3. Open the launcher and tick "School of Sappho". Don't un-tick it if it's ticked.
    4. When starting a new game make sure your "Gender Equality" setting is set to "Default".
     
    Updating:
    Download the new version (v1.3), extract the contents into Documents\Paradox Interactive\Crusader Kings II\mod and overwrite anything that comes up.
    Download the v1.31 patch and install it atop the v1.3 version.
     
    How to unlock the content in-game:
    1. Be a lesbian;
    2. Get a lesbian lover or two;
    3. Earn 250 wealth;
    4. Don't be tribal, nomad or celibate. Also, don't be in a harem, if that's even possible;
    5. In the intrigue menu you will have a new decision that will create the society and make you the Mistress.
     
    Tips&tricks:
    - If you have 2 lovers instead of 1 when you are creating the society, both of them will be given the 4th rank;
    - When recruiting, target your lovers, friends & close relatives first to avoid a cooldown;
    - Recruit characters with lovers - they will recruit their lovers, friends & close relatives automatically;
    - Use the "Mark for recruitment" power to have other members recruit a certain character. It's useful if the character is still too young and you want her to be recruited as soon as she comes of age, or if your suspicion levels are too high and you want to lay low for awhile. Be mindful, though - this power will not have any effect if the character is not eligible for recruitment by any other member of the society;
    - Some events can...
     
     
    Possible issues:
    - "I'm not receiving any new missions" - If you are the Mistress, you need to have at least one other Grace (4th rank member) to give you the missions;
    - "The text does not fit into the event window" - Yeah, I might have overlooked that. Tell me which event it is and I will fix it;
    - "I've launched the [insert decision name], but nothing happened!" - Oops, I've mixed up the scopes again!
    - "The society interface is just awful!" - I know - I've made the main society interface background myself, that's why it objectively sucks. Sorry
    - "How come I can romance my former lover again?" - It's not a bug, it's an unfinished feature (I promise)
    - More issues are possible, because I'm rushing it - I've promised to release this mod at the end of July, but it's taking a lot more time and effort than I expected.
     
    Compatibility:
    - Make sure your game is at least v2.7;
    - Install any available patches for other mods;
    - Any mod that changes the sound.sfx file in the interface folder might mess with my mod. Delete the sound.sfx from my mod, it's not really important;
    - Don't use this mod in conjunction with total conversion mods (e.g. A Game of Thrones), because it will not be lore-friendly and besides that some unexpected issues might arise;
    - This mod overwrites a couple of vanilla files. If some other mod overwrites the same files... some things might not work properly.
     
    Mods that should be compatible:
    Dark World: Reborn
    DWR: Toska (Submod)
    DWR: Beyond Heresy
    Darkest Perversions - although this mod is so big, I wouldn't bet my money on it.
     
    Compatibility patch needed:
    Ck2Plus
     
    Incompatible mods:
    Christianity Mod
    CK2:AGOT (though there should be a patch for it some day)
    Same Gender Succession - I'm told that it causes weird bugs with children's dynasties
    Any total conversion mods
     
    Did you know?

     
     
    Credits:
    - Paradox Interactive - for creating this amazing strategy game hire me!;
    - Kevin MacLeod - for making royalty-free music;
    - A host of classical artists, whose work is not protected by copyright, because they dead;
    - And a couple of artists who are very much alive, but I couldn't really find their names to credit them properly (don't sue me);
    - Muffinuh - authenticity adviser and tester
    - sas0066 - compatibility patch for Ck2Plus
     
    Permissions:
    Do not re-post this mod anywhere. When time comes, I might add it to Steam or wherever, but for now it stays here.
    You can use this mod's scripts and pictures and whatever in your own work. No need to credit me either.
    Any translations are welcome! Contact me if you want to translate or have already translated my work into your language
     
    Full change log:

     

    2,684 downloads

    Updated

  5. Dark World Beast Lovers - By Eisheth 0.6

    Dark World Beast Lovers - By Eisheth
     
    Requires Crusader Kings 2 - version 2.7x
    Dark World Reborn v1.53 - By Dewguru http://www.loverslab.com/files/file/2644-ck2-dark-world-reborn/
     
    Introduction
     
    So my name is Eisheth and with this mod I want to add some events to the mod Dark World. This is just the beginning of my ideas, but this is all that I have made till now. I really liked the first Dark Word mod. And for a long time I wanted to create my own mod, I have already created mods and deleted them , but I never had uploaded. I am not an expert in Modding So my mod will have bugs and I will try to fix it. English is not my first language.
     
    What this mod do?
     
    -For now? Nothing! Just kidding. This mod adds two random events and one event by decision, this event leads to others. This mod by now, add bestiality, nothing too complex. But is just a start idea.
     
    -Also add a new trait, that don't do too much for now.
     
    -This mod is to play as female ruler, the events are only for females.
     
    -This mod only has these animals for now dog, horse and pig.
     
    - I didn't tell all about the mod!
     
    Enjoy the game!

    3,034 downloads

    Updated

  6. [Stellaris] Kagami Species 1.07

    INTRODUCTION
     
    Having survived the calamities brought on by man's inhumanity to his fellow man, Earth's human survivors sought to rebuild their society on their homeworld and beyond. Was it the collapse of the Universal Federation brought on by brutal prison revolts? Or the unending war between mankind and bloodthirsty demons? Whatever the case, it has ironically left "man" disproportionately young, female, bosomy and ruthless. Calling themselves "Kagami" they might still bring that inhumanity upon the stars. 
     
    NON-FLAVOR TEXT INTRODUCTION
     
    This mod is pretty simple, befitting a first-time STELLARIS modder: it adds a custom human-style species with static portraits for use in STELLARIS, alongside four "example" prescripted empires. Almost all the artistic assets are from visual novels, web and graphic art by Kagami Hirotaka (alias KAGAMI), particularly his artwork for visual novels by eroge companies LILITH and BISHOP, along with Mizushima☆Oonari and other Japanese artists known for their work with Kagami...and a few easter eggs thrown in for fun.
     
    As such, the species has what I'd consider a fairly consistent across-the-board style lacking in other "anime-style" species graphic packs, despite its limitations.
     
    WARNING
     
    This is an species graphic pack that directly utilizes art assets from, primarily, erotic visual novel games. Even though I did not utilize the nude 2D artwork that every single female protagonist features in the pack does include, for reasons mentions below, it should be considered "NOT SAFE FOR WORK". To paraphrase the mod's original creator, you should expect enormous breasts, cavernous cleavage, engorged nipples and even occasional female nudity. If this offends you, don't use this mod.
     
    HISTORY
     
    So, for some history: this idea wasn't mine originally, nor do I intend to take lone credit for it. The genesis for a species graphic pack using KAGAMI's portrait work for LILITH titles came from ReMeDy on the LoversLab Adult Modding Community (the only place this mod should be distributed for the time being). ReMeDy began this as a spin-off concept from another series of "anime-style" portrait packs, with 59 different portraits, the majority of them implemented in-game via the code as, appropriate called the "Lilith Species". Struck by the simple elegance (and being a fan of the art style), I approached ReMeDy about it and upon learning that he'd moved on from STELLARIS to other PARADOX INTERACTIVE titles, asked his permission to expand upon it and, potentially, distribute it on LoversLab, which he gave. This mod was a far more realistic project for a struggling STELLARIS modder than my other ideas, in particular desire for a Ctarl-Ctarl Species and Empire from the popular anime OUTLAW STAR, and the idea is ReMeDy's--without him, you wouldn't be reading this. Some of his code is still in the mod, which I'll refer to later.
     
    INSTALLATION
     
    Extract the contents of the archive into your DOCUMENTS/PARADOX INTERACTIVE/STELLARIS/MOD folder. There should be two items: a 'Kagami' folder, and a Kagami.mod file. Activate this like any other mod in the STELLARIS launcher, listed under the Mods tab as 'Kagami Humans'. Chose one of the five pre-made empires (listed below, though they'll be hard to miss with their ruler portraits) or create a new empire and select 'Kagami' in the 'Appearance' menu under 'Species'. This mod should not conflict with any other mod, nor require any other mod, as it relies on either base game assets or the mod files itself.
     
    IMPLEMENTATION/ISSUES
     
    The mod is (mostly) simple: expand on ReMeDy's original concept and address one of its primary issues, graphic asset repeats, alongside a lack of character role-specific portraits and male character portraits. To do this, it uses mor ethan three hundred unique portraits from several dozen LILITH and BISHOP visual novel characters. There remains a lack of male portraits which can only partially be explained away by entertaining "flavor text" means, and character role categorization will raise the percentage of male graphic repeats further. I considered this a worthwhile trade-off, as demonstrated by the female graphic assets: more than a dozen distinct female ruler portraits, graphically distinct from female leader portraits (scientists, governors, admirals and generals), and with acceptable overlap with planetary population (or "pops") portraits. 
    A few methods were done to accomplish this: first, repeat use of character portraits in distinct clothing. STELLARIS has a surprising level of distinction between separate pools for gender-specific static character portraits (at least five as mentioned above), along with a non-gender-specific pop pool.
     
    For demonstration, take the character Yatsu Murasaki from the popular TAIMANIN ASAGI franchise: multiple distinct portraits of her are available in this mod, with those in her ninja attire being in the general pool, those in her teacher outfit being in the scientist pool, those in her school uniform being in the pop pool, and so forth. This was repeated across many dozen characters of both genders: character wearing school uniforms going into general pops (excluding those with a military-look about them), characters wearing business suits going into governors, characters wearing nurse or doctor dress going into scientists, characters wearing combat attire going into generals (or occasionally admirals). Characters in bikinis and lingerie (when they appear, believe it or not quite a few did not make the cut) were put in general pops, along with characters in "civilian dress", whereas characters in cheerleading outfits (all from BISHOP titles) were usually made admirals (as a matter of necessity).
     
    Rulers (the portrait you pick when creating your empire and, when your ruler is replaced, is drawn from a specific pool) were selected by the female and male leads of various visual novels (or otherwise distinguished individuals). As you might expect, aside from the actual heroins like Igawa Asagi or Cara Cromwell, this also includes the most dominant or otherwise bustiest female protagonist in a title where a faceless male player character was otherwise unsuitable. There's also a few "cameo" rulers from both ReMeDy and myself, purely out of whimsy (see if you can find which two). This goes to another issue: until someone proves otherwise, I'm going to state this as an authoritative fact--in STELLARIS, with a custom static portrait species, you can either have a A) portraits organized by leader role or B ) portraits mostly (though not fully) compatible with the succession and election system in STELLARIS. If you want ( A ), all successors, heir or elected, will look like the generic specices portrait (presently Lieri from KANGOKU SENKAN). If you want ( B ), all portraits will be randomized across all non-ruling leaders. The "solution" for this problem probably doesn't exist--as this mod is primarily a graphical asset mod, trying to find one was my top priority; unfortunately, even in unmodded STELLARIS, the game will often break elected or heir leaders by changing some aspect of their appearance unintentionally (in addition to their attire), and the game was never intended to function entirely on static portraits. With that in mind, I've included a relatively simple, fast way to modify your save file in the below section, FIXING RULER PORTRAITS. Until PARADOX INTERACTIVE completely overhauls their portrait allocation system (which I'm not expecting), that might be the best fix there ever is. There is also a smaller issue, brought to my attention by helpful testers: as character portraits are defined by phenotype, and not clothing, the Kagami species shows up as not wearing clothes (like certain alien portrait sets included in the game). I'm not sure if there's any way to fool the game into treating the species as wearing clothing, but that only seems to matter for certain clothing related insults in diplomatic dialog. Additionally, one user with more dated GPU hardware (it would seem to be sub-8800GT video cards, or their limited AMD equivalent) reported that all portraits over 200 kb in side (the vast majority of them, with the most compressed art assets at around 160 kb) appear small and distorted in game. Until I can find some way to automatically compress more than 300 portraits to a smaller size (rather than remaking each graphic and hoping I can get them under sized), I don't think I'll have a solution for this, but it's a very rare issue thusfar. 
     
    The overall result, while far from perfect, is generally workable: accepting the reappearance of Asagi or any character in multiple wardrobes for multiple roles, you should see few female repeats (generally on the same level of repetition you'd get with the base game's portrait assets for a given species), and graphic art fitting the leader in question. For those who actually enjoy my attempts at fiction, I've included multiple, prescripted empires in the style of BISHOP and LILITH games including the militaristic Sovereign Sol Federation, the benevolent Intersolar Union, the brutal Makai Dynasty, the valorous Taimanin Authority, and the collectivist vampiric Sanguine Hive and more! All five, of course, draw from the same portraits, and are disproportionately female, like a extreme version of the post-Second World War Soviet Union. All five also make use of the custom "Kagami" name list (based on the "Hum4" name list) and at least one of the new traits, "Well Endowed" and "Makai Kishi". Both of these new species traits are subject to change (and balancing) and mostly intended to make the prescripted empires a little more distinct. With version 1.06, I've also added two major "features" the first being unique slavery assets, based portrait artwork in certain lingerie, with collars, maid outfits, and of course BDSM attire. There are now four unique categories of slave artwork: labor (generally "slavish" looking clothes, if that makes sense), domestic (maid outfits), war thralls (variation of the general leader pool) and consumption (...basically naked, because you'd probably strip them before you ate them, you nasty aliens). This is the preliminary implementation of it, so there's not much variation, but if the response warrants it I'll gradually add to it. 
     
    Also, in case this isn't clear: this mod is NOT an endorsement of slavery. I don't endorse slavery any more than the developer does, in fact, probably less considering I almost never use it. But for those of you who do use the game mechanic, go nuts. Along with slavery specific graphics, I've included "Gender Policy" under the Policies option, with three possible options. The default for Kagami is "General Recruitment", which should cause a female-to-male recruitment ratio of 80:20 (pending adjustment, intended to reflect aforementioned sexual imbalance i.e. the way higher numbers of female portraits). The next option is "All-Female Leadership" which should do exactly what it sounds like with the leader pool, and "Quota System", which will recruit equal numbers of male and female leaders. 
     
    FIXING RULER PORTRAITS
     
    Thank PARADOX INTERACTIVE for their, frankly, insane and largely obscured system of portrait selection for any ruler you don't start the game with. Fortunately, the effects of the glitch (a ruler, or the ruler's heir, having the generic species appearance) are actually easy to fix, only needs to be done once per inaugeration/coronation, and can take less than a minute with a little experience.
     
    You need:
     
    - A way to open ZIP files (I strongly suggest Window 10's own tool built into explorer, 7ZIP won't recompress the files correctly without crashing.)
    - A way to edit STELLARIS save files (Notepad++ is the standard, though Notepad might work)
    - A backup of your save (in case one of the above doesn't work), the name of the ruler/heir with the bug, and the name of the portrait you want to assign it (check KAGAMI/GFX/MODELS/PORTRAITS/HIROTAKA)
     
    After backing up your save file, enable Windows to show file extensions. Change the save file's extension from *.SAV (the game's own format) to *.ZIP (the name will be the date of the game). Open it, copy the gamestate file (ignore the meta file) to another location and open it in Notepad++. Search for your ruler (or heir) by name, and insert the following under the line "agenda=", with both the start and end brackets and above "roles".
    design={ gender=female name="" portrait="" texture=0 hair=0 clothes=0 }  
    Enter the name as appropriate, and your portrait entry (e.g. "asagi2"). It's possible that the entries will be there, but the portrait line will be blank (just fill in then). If you want to change the name, make sure to change the first_name and second_name entries to match. You may notice that what you're doing is adding missing design portrait data identical to what your ruler SHOULD have because of that annoying bug. Save the file, copy and paste it back into the zip file (overwriting the unmodified gamestate file), and then change the extension back to *.SAV. Open the save (if done correctly, it should load normally--otherwise the save will probably crash around 10%). It's actually easier than it sounds, and will actually let you set the name and appearance of your leaders in a simple, non-insane fashion.
     
    CREDITS AND RULES
     
    First off, this mod is completely free. It should never be paid for, using existing art assets from commercial releases. Likewise, PLEASE DO NOT distribute this mod under any circumstances! This is more temporary request, as it is my first STELLARIS mod (and a rather crude one at that), and once I'm feeling a little more confident on my work that situation may change. PLEASE DO NOT modify and distribute this (whether or not you claim it as your own work). If you'd like to add a custom portrait for your own use, by all means, but do not distribute the mod with any changes. Sorry to be so pushy about that.
     
    As stated above, credit for the original concept goes to ReMeDy, and all art assets are property of their games and other media of origin, primarily LILITH and BISHOP. Thanks also goes out to Nessa at the same forums for a great deal of help with configuration coding.
     
    FUTURE UPDATES/FIXES
     
    Likely (and possibly immediate) updates will include more portrats (I simply picked this moment to release the mod, it is far from complete but adequate as a modest first effort). I can think of at least two VNs I did not rip for portraits, and will be moving onto next which would add approximately a dozen portraits. I may also do some further cleanup of specific portraits (though in some cases, it's an unavoidable limitation of the original material). Other custom traits appropriate to the pack. 
     
    I'd like to create a unique eroge-themed twist on slavery as well (mostly for comedic value), but I don't know how to implement it without changing slavery for all species.
     
    UNLIKELY FUTURE UPDATES
     
    Possibly a fix for the heir portrait generation issue. Probably not. Likewise, a way to trigger the game to "see" the portraits as having clothing, and not just phenotypes.
     
    LILITH and BISHOP visual novels include separate art for clothing, bodies, eyes, and mouths. As such, it should be possible for a competent modder to implement separate character portrait elements (and even animated portraits) like the base game. Imagine it, Sakura wearing Kiryuu Kaede's school uniform, with Naomi Evans's hair, blinking every so often! Too bad I'll never be able to do it.
     
    For further details, implementation, and possible issues, consult the readme!

    1,197 downloads

    Updated

  7. Christianity Mod r1.7.1 r1.7.1

    Christianity Mod r1.7.1
    ================
     
    Premise
    -------
    In its early history the Catholic Church was more heavily influenced by women
    such as Mary Magdalene. As a result, equality is the norm for Catholics. Women
    can hold council positions and lead armies without restriction, and may enter
    the clergy. This Church's views on sex evolved in the reverse of its
    historical counterpart: lust is a virtue, and chastity is one of the seven
    deadly sins.
     
    Whores are held in high esteem, and clergywomen are very likely to be whores.
    Incest is accepted as normal, but doesn't have the Zoroastrian divine blood
    belief. Concubines are also allowed. Adultery is looked on as generally good
    because it shows a woman's desirability, but rulers may choose to discourage it
    in their wives to avoid succession problems.
     
    Installation
    ------------
    To install this mod, follow these steps:
    1. Open your "Documents" folder.
    2. Locate the "Paradox Interactive" folder within your "Documents" folder and open
    it.
    3. Locate the "Crusader Kings II" folder within the "Paradox Interactive" folder
    and open it.
    4. Locate the "mod" folder within the "Paradox Interactive" folder and open it.
    5. Copy the "Christianity Mod" folder and the "Christianity Mod.mod" file
    located in the same folder as this readme to the "mod" folder.
     
    You will now see it in the list of mods when you run Crusader Kings II.
     
    Game Mechanic Changes
    ---------------------
    I greatly reduced the likelyhood of getting the inbred trait, as in real life
    the danger of inbreeding comes from harmful recessive traits, which is already
    handled by normal inheritable trait mechanics. The remaining low probability
    simulates multiple bad recessive traits that wouldn't individually merit a game
    trait eventually adding up.
     
    I lowered the age of marriage to 12, as it was in medieval Europe, because I'm
    not selling this and therefore don't need to give lip service to Victorian era
    beliefs. The age of adulthood for purposes of guardianship and regency ending is
    currently set at 16, as the idea of education lasting until 16 is deeply
    embedded in the game.
     
    Absolute Cognatic succession law is available for all Catholics, even tribes.
    The mod uses custom history files to make about 75% of Catholic titles use
    it, while the remaining 25% stick with their original laws. The affected titles
    may start with female rulers. Note that West Francia and Lombardy retain their
    original rulers and succession laws so as not to interfere with the Charlemagne
    events, and Venice and Amalfi are also unaffected because merchant republics are
    hardcoded to be ruled by men.
     
    Note that the status of women laws, introduced in Conclave, are redundant
    for Catholics who are effectively equivalent to the highest level at all times.
    Consequently that law will not be visible for Catholic rulers. The Tolerance
    tech level requirements for improving the status of women have been lowered to
    reflect the influence of the numerous Catholics.
     
    Compatibility
    -------------
    This mod requires version 2.7.1 and the expansions other than Sunset
    Invasion. It works fine with the Your Personal Castle mod, which is recommended.
     
    The EUIV converter works fine for saves created with this mod.
     
    This mod is not compatible with the CK2 Plus mod as it modifies religion to be
    more historical, which is the opposite of what this mod does with religion.
     
    Includes
    --------
    This mod was inspired by and is derived from nadamod, which in turn uses VIET,
    Your Personal Castle, and Duel Engine. Nadamod also used a custom map and a law
    mod which are not included here. I've separated out the files from Your Personal
    Castle as well--anyone wishing to use that mod should install the regular
    released version. As of version 1.6 of this mod I've removed the Duel Engine
    files as well. Duel Engine stopped working a while ago, and is no longer being
    supported, so the files were just taking up space but not actually getting used.
     
    Known Bugs
    ----------
    * Free investiture is hardcoded to only allow men to be nominated as
    successors. This is a known limitation which Paradox will hopefully change.
    * Only men can take concubines. This is a hardcoded limitation that I can't do
    anything about.
    * Some characters are created as adults by the game engine and can't be modded
    directly. The event that gives women their curves will trigger for women created
    this way eventually, but it can take up to six months. This is for performance
    reasons, and I may adjust the frequency later.
    * Catholic rulers get the "liege is jain" opinion modifier with their vassals,
    which greatly increases realm stability. This is an engine bug that gives the
    opinion modifier based on a religion's "pacifist" parameter being set to "yes",
    as it is for Catholicism in this mod. In the base game, Jain is the only
    pacifist religion.
    * A handful of historical female rulers will have wives instead of husbands.
    This is a limitation of the current version of the script used to generate new
    history files.

    2,226 downloads

    Updated

  8. [CK2] Turtle's Dark World - Extra Traits and Other Stuff: DW ETOS v0.6

    Dark World - Turtle's Extra Traits and Other Stuff (ETOS)
     
    Requires latest CK2 version (post-M&M) and the latest Dark World Reborn version by Dewguru (v1.54)
     
    What does this mod do?
    This mod aims to introduce a greater variety in traits, specifically related to physical characteristics, etc. The mod also includes other goodies that may be developed further in time, but as of yet are relatively incomplete. The mod adds a variety of new traits such as new ass and ball traits equivalent to the other trait trees, while also adding new physical traits. A few events have also been included, such as lactation during pregnancy.
     
    Also new is a system to hide all physical traits from both the base DW and this mod, allowing you to hide traits in order to reduce trait bloat by allowing for it to be toggled on or off in-game.
     
    But Turtle, didn't you already have another submod for DW that worked?
    I wasn't entirely happy with the outcome of the Hentai submod that I made a while back, with various parts working only part of the time, and other parts being unbalanced or ridiculous. This new mod aims to take the best parts of the old mod and turn it into something that fits with both the core CK2 gameplay and the DW.
     
    Features
    2 new trait trees in the form of ass and ball descriptors for females and males respectively (or both, for futas) Additional physical traits for female characters, such as thin or curvy bodies New and improved lactation events New decision/event that allows for all descriptor traits for characters to be hidden from view to reduce trait bloat and/or help roleplaying Intergrated genericlogin's new genetics inheritance system for physical traits to allow greater depth to physical inheritance of traits from both sides of parents

    Instructions to Install DW compatibility fixes
    1. Extract the mod as normal into your CK2 mod folder (Ensure DW is installed beforehand)
    2. Download the Files for Dark World Reborn Compatibility patch
    3. Extract the patch into the Dark World folder
    4. Let it overwrite the DW folder and any files it might want to change
    5. Done, the mod is now compatible
     

    Plans for the future
    Possibly add targeted decisions to inspect other characters to open up a window describing said characters. Could be combined with hidden traits to allow greater roleplay elements. Some more I might think of later

    Special Thanks
    Big thanks to Dewguru and genericlogin for helping make this mod possible
     

    Also, big thanks to both Paradox and Loverslab for allowing these mods to survive and thrive to their best ability.
     
    Alternate Mirror
    DWETOS:
    MegaNZ
     
    Compatibility Patch:
    MegaNZ

    12,283 downloads

    Updated

  9. Christianity Mod r1.7.0 1.7.0

    Christianity Mod r1.7.0
    ================
     
    Premise
    -------
    In its early history the Catholic Church was more heavily influenced by women
    such as Mary Magdalene. As a result, equality is the norm for Catholics. Women
    can hold council positions and lead armies without restriction, and may enter
    the clergy. This Church's views on sex evolved in the reverse of its
    historical counterpart: lust is a virtue, and chastity is one of the seven
    deadly sins.
     
    Whores are held in high esteem, and clergywomen are very likely to be whores.
    Incest is accepted as normal, but doesn't have the Zoroastrian divine blood
    belief. Concubines are also allowed. Adultery is looked on as generally good
    because it shows a woman's desirability, but rulers may choose to discourage it
    in their wives to avoid succession problems.
     
    Installation
    ------------
    To install this mod, follow these steps:
    1. Open your "Documents" folder.
    2. Locate the "Paradox Interactive" folder within your "Documents" folder and open
    it.
    3. Locate the "Crusader Kings II" folder within the "Paradox Interactive" folder
    and open it.
    4. Locate the "mod" folder within the "Paradox Interactive" folder and open it.
    5. Copy the "Christianity Mod" folder and the "Christianity Mod.mod" file
    located in the same folder as this readme to the "mod" folder.
     
    You will now see it in the list of mods when you run Crusader Kings II.
     
    Game Mechanic Changes
    ---------------------
    I greatly reduced the likelyhood of getting the inbred trait, as in real life
    the danger of inbreeding comes from harmful recessive traits, which is already
    handled by normal inheritable trait mechanics. The remaining low probability
    simulates multiple bad recessive traits that wouldn't individually merit a game
    trait eventually adding up.
     
    I lowered the age of marriage to 12, as it was in medieval Europe, because I'm
    not selling this and therefore don't need to give lip service to Victorian era
    beliefs. The age of adulthood for purposes of guardianship and regency ending is
    currently set at 16, as the idea of education lasting until 16 is deeply
    embedded in the game.
     
    Absolute Cognatic succession law is available for all Catholics, even tribes.
    The mod uses custom history files to make about 75% of Catholic titles use
    it, while the remaining 25% stick with their original laws. The affected titles
    may start with female rulers. Note that West Francia and Lombardy retain their
    original rulers and succession laws so as not to interfere with the Charlemagne
    events, and Venice and Amalfi are also unaffected because merchant republics are
    hardcoded to be ruled by men.
     
    Note that the status of women laws, introduced in Conclave, are redundant
    for Catholics who are effectively equivalent to the highest level at all times.
    Consequently that law will not be visible for Catholic rulers. The Tolerance
    tech level requirements for improving the status of women have been lowered to
    reflect the influence of the numerous Catholics.
     
    Compatibility
    -------------
    This mod requires version 2.7.x and the expansions other than Sunset
    Invasion. It works fine with the Your Personal Castle mod, which is recommended.
     
    The EUIV converter works fine for saves created with this mod.
     
    This mod is not compatible with the CK2 Plus mod as it modifies religion to be
    more historical, which is the opposite of what this mod does with religion.
     
    Includes
    --------
    This mod was inspired by and is derived from nadamod, which in turn uses VIET,
    Your Personal Castle, and Duel Engine. Nadamod also used a custom map and a law
    mod which are not included here. I've separated out the files from Your Personal
    Castle as well--anyone wishing to use that mod should install the regular
    released version. As of version 1.6 of this mod I've removed the Duel Engine
    files as well. Duel Engine stopped working a while ago, and is no longer being
    supported, so the files were just taking up space but not actually getting used.
     
    Known Bugs
    ----------
    * Free investiture is hardcoded to only allow men to be nominated as
    successors. This is a known limitation which Paradox will hopefully change.
    * Only men can take concubines. This is a hardcoded limitation that I can't do
    anything about.
    * Some characters are created as adults by the game engine and can't be modded
    directly. The event that gives women their curves will trigger for women created
    this way eventually, but it can take up to six months. This is for performance
    reasons, and I may adjust the frequency later.
    * Catholic rulers get the "liege is jain" opinion modifier with their vassals,
    which greatly increases realm stability. This is an engine bug that gives the
    opinion modifier based on a religion's "pacifist" parameter being set to "yes",
    as it is for Catholicism in this mod. In the base game, Jain is the only
    pacifist religion.

    1,113 downloads

    Submitted

  10. Dark World - Beyond Heresy 0.8b

    What this mod does:
     
    This mod is intended to serve as a religious addition to Dark World, adding in new religious options first for Succubus/Incubus characters, and possibly later for others (at least those that aren't covered by another mod, such as NoxBestia's). It is meant to serve as a more quasi-historical potential alternative to mods such as Christianity, which alters all of Catholicism right away, and includes a long struggle to replace the entrenched male-dominated Roman Catholic church.
    The current version is just an initial test mod, but one that I wanted to go ahead and share in case anyone wanted to play with it (and will add newer versions as I put in new things and refine old ones).
     
    -Adds Lilith-centric alternate versions of existing religions that can be discovered by Incubus/Succubus rulers in the Dark World mod:

     
     

    How to access these religions:
    -Catholic and Orthodox versions can appear as normal for a heresy at random (I intend to find a way to disable this in the future, until events introduce it to the game as below)

     
    Other Additions:
    Any child that gets the "Demon Child" event chain should now also get the incubus/succubus trait.
    Hunting focused rulers on a hunt may encounter an elven guardian deep in the wilds.
    Business focused rulers whose capital province has a slavers guild may receive bonus shipments of slaves to profit or purchase from.
     
    Orcish Invasion:
    Similar to the Mongol and Aztec invasions, this mod also adds an option for a Warcraft-style Orc invasion of Earth, with Orcish hordes streaming through a portal that (presently) gets built in Egypt. The orcs have their own (pagan group) religion, and aren't inclined to play nicely with others. Right now this is just an AI-run menace, but the eventual plan is to allow player orcs to try and join with them, gain honor and glory by conquest and battle, and rise in the ranks of the Horde - possibly even taking over as the Warchief! (Note that the Orc invasion can be delayed or disabled via game rule, as well)
     
    What you need to play this Mod:
     
    This mod requires the Core Dark World module, version 1.54.
     
    It also requires whatever version of CKII (and expansions) that DW Core does. (It has been tested with the full slate of DLC, but I can't speak to any lesser versions, although I don't know why it wouldn't work with those).
     
    Note - the included file, Remedy_portrait_swapping 13, replaces the similarly named file in your mod\Dark World Reborn\gfx\static_portraits directory. Things will still work if you don't do this, but you'll have angels with missing portraits, is all.
     
    Compatibility: This mod should be compatible with any other Dark World sub-mods, although the only one I've tested it with has been the DW Mercenary Commander mod (aside from the above required ones) and the Slavery Expanded mod. I suggest playing without any other mods that alter the Christian religion, but that is merely for the sake of historical appropriateness, and it should work fine with any that do.
     
    Toska's mod used to work fine with this, but has a lot of overlap problems with current DW Reborn, so I can't attest to overall stability using that presently. (though I have a version of his mod I've heavily revamped that I use, ask me if interested, it's posted in the comment thread for his mod somewhere)
     
     
     
    Future additions planned:
    -Prevent the random spawning of Lilithanist/Reversionist heresy prior to the event chain creating it by setting a global flag and overriding certain default events/functions.
     
    -Expand the event chain (Presently it costs nothing, and simply leads to an event 90 days later) to include a more difficult/more interesting hunt for the knowledge, possibly similar to the pursuit of the Necronomicon event chain.
    -Add similar variant heresy versions for Judaism, Dharmic, and possibly Pagan versions.
    -Add a religion head mechanic for Catholic, as well as associated events for the capture and conversion of holy sites.
    -Add quasi-historical flavor events related to the rise of a feminist antithesis in Catholic (and other) lands.
    -Add fantasy/magical themed events, such as the occasional influence of Lilith or other powerful beings.
    -Add Vampire, Werewolf-centric religions (likely Pagan), possibly others.
    -Adapt more mechanics such as the hajj, Ramadan, and Furusiyya tournaments for Lilislam.

    11,292 downloads

    Updated

  11. Bigger Events v1

    Bigger Events
     
    What does this mod do?
     
    As the title conveys, this small mod increases the size of some event windows - more exactly, those of narrative_event and long_character_event.
     
    This has a double objective:
     
    A ) Bigger event pictures: Vanilla event pictures have a size of 450x140px. While this is reasonable good, one can sometimes struggle to find pictures of the right format, or on the other hand find a picture which is thematically wonderfull but wouldn't fit the size linits. With this mini-mod, you can have event pictures of any size up to 450x440px.
     
    B ) Bigger text box: Sometime you just need some extra sentences to convey a scene, and that might force your to use a narrative event (meaning smaller font and mandatory title, even if you would rather not have one). Well, Never more! Now both the narrative event and the long character event have much more writing space!
     
    Compatibility
     
    The mod is updated to the latest version of CK2 (2.6.3) and is almost self-contained: it only modifies two pairs of vanilla .dds files, so it should be usable along with any other mod wich does not touches these.
     
    The mod has been created taking into account the wide range of resolutions members of the community use, and should be compatible with all of them.
     
    NOTE: The screenshots are made using the 1280x1024 resolution.
     
    Issues
     
    You might find that the even pictures border is a little too shap against the parchment background. There is nothing that I can do to concile that with the posibility of larger event pictures, short of editing all vanilla picture events, which I'm not inclined to do. Anyone who finds a more pleasant solution to that feel free to let me know.
     
    For the sake of simplicity of design, I've made it so event frames don't show for the two modified types of event, since the changed window sizes would mean modifying all the vanilla frames to fit the new designs. This might be done in a later version, but not in the foreseable future.
     
    Permissions
     
    This mod has been designed and is intended to be used by others in their own mods, to have more freedom in their events. As such, you are free to integrate this in any mod you want to publish. I only ask that you give credit and provide a link to this post so that others can get access to the resource if they want to.
     
    Thanks and Acknowledgments
     
    -To this community and its members.
    -To noxbestia, for some very valuable imput and the very idea that sprang the final design of these event windows.

    8,084 downloads

    Updated

  12. [CK2] Lock Up Your Daughters! 1.0a

    What the Mod Does:
     
    FINALLY PROTECT YOUR LINEAGE. Prevent your daughters from getting knocked up!!! Force your daughters into CHASTITY BELTS!!
     
    This mod simply adds a targeted decision for players to use. The targeted decision is only available when selecting your own daughters as the target, but allows you to force them into a chastity belt. Thus finally protecting your family line till you're ready to marry them off to whatever barbarian chieftain will give you the non-agression pact that you want.
     
    The chastity belt is a trait added to the character that adds -1000% fertility. The trait is easily removed with the console command, as well a targeted decision to remove them. Just click their portrait and select "Remove Chastity Belt."
     
    This should only work on your daughters while they are in your court. However, once they are married off, if you do somehow still have the chastity belt on them you can remove it even if they are outside of your court. (I say if you somehow still have the belt on them because it's very hard to get a girl married off with this trait.)
     
    What the Mod DOESN'T do:
     
    This mod does not take into account any sex events from other mods. If mod authors for those mods would like to incorporate compatibility with this mod it would be easy enough to add a check to an event to not perform vaginal interactions if the character has the chastity belt trait. However, some mods have a LOT of events and I sincerely think the work might be prohibitive for some.
     
    Dark World Reborn uses fertility as a percentage to calculate a characters chances for pregnancy. In theory and in my practice games, this trait has prevented those events from impregnating the character.
     
    However any event that is written to not take fertility into account will thus bypass fertility when it comes to impregnation. (None that I know of, at least not here on LoversLab.)
     
    Special Considerations:
     
    I know other mods have a chastity belt in them. But I figured not everyone wants everything available in those mods. I'm trying to provide a simple mod option for simple problems.
     
    Variety is the spice of life.

    1,160 downloads

    Updated

  13. Pedrocest

    Adds incest marriage for all religions.
     
    Pedrocest will most likely not work with any other mod that changes 00_religions.txt so I made another version that should be compatible with DWToska-mod atleast.

    1,003 downloads

    Submitted

  14. [CK2] Milk 0.98

    What the Mod Does:
     
    It add the option to work as a Whore to the Game & you get Breastmilk to sell if you get pregnant.
    If you are to greedy, you get druged to keep leaking milk. So far it has only negative Effects but it is planed for further updates to give it also negative Events.
     
    It have so far:
    6 Trait
    9 Charakter modifier
    2 Building in 3 different levels.
    5 Events ~
     
    REQUIREMENT:
     
    -Crusader Kings 2
     
    Future Plans:
     
    Adding Stuff
     
    Warnings:
     
    The most of the Mod is not really tested and you can make easily a lot of Gold ingame with it.
     
    My English is to bad to handle it, but a awesome Person here in the Forum named Anon, has made me a great English and French translation.
     
    ~Thank you so much for your help Anon~
     
    I still learn how to script so i am sure you will encounter at the Moment maybe a bug or a missing Picture or Text, i am sorry for it.
     
    Special Thanks to:
     
    Anon aka sexysexbot - he made the English & French translation
    Mr_Treason - he teached me how to script and explained me all my silly questions.
    Generlclogin
    Seelenoede
    Merdred

    1,552 downloads

    Updated

  15. [CK2] DW - The Mercenary Commander 1.35

    Dark World Reborn Sub-mod The Mercenary Commander
     
    What the Mod Does:
    This mod adds an event chain that starts by being triggered through a decision. That decision is "Recruit a Special Commander." The Mercenary Commander is a futanari warrior who leads an all futanari band of warriors called "The Red Hand." SHe is an "alpha futa" whose cum has deleterious effects on those who smell or taste it. These effects are temporary. (Game-play wise there is no real change to the Futanari trait that is added by Dark World, but in some situations special character modifiers will be applied to show the effects of an alpha futa.)
     
    FEATURES:
    -A count level Mercenary Band Vassal. (Works like the Varangian Guard.)
    -Commander of the Band will always be a Female Futanari Shield-maiden.
    -Lots of Futa content with the player in a submissive position.
    -New Traits, "Red Hand Slut," "Futa Cum Slut."
    -If a Futa sires a daughter, that daughter will be a FUTA AS WELL!
     
    If at anytime you exit out of the event chain after following one of the leads, you can find the decision still in the intrigue menu. I caution you to not click the decision a second time if you are simply waiting for the event to come back with it's results. Sometimes it takes more than a day or two to scour the countryside for a warrior that might not want to be found.
     
    FUTA CONTENT IS PRESENT! If you do not like women with dicks, this mod is not for you. These dicks will be swinging, the balls will be glistening, and these items will likely be heading towards you with haste!
     
    Currently the events split at certain positions for male and female content. I do not have a separate section if the player is also playing as a Futa, or an Incubus/Succubus. If playing as a futa, expect to see content from the female perspective. (This will hopefully change in the future.)
     
    The pictures for the narrative events are screenshots that I took from Skyrim with various mods installed, or screenshots where permission was granted for use from another.
     
    TLDR: This mod adds a FUN way to get a great new Marshall, and a new vassal (a MERCENARY BAND!)
     
    REQUIREMENT:
    -Dark World Reborn - By DewGuru http://www.loverslab.com/files/file/2644-ck2-dark-world-reborn/
     
    INSTALLATION INSTRUCTIONS!
    Paste the contents of the zip files into your mod folder.
     
    Future Plans:
    None. As of 8/23/17 I am declaring this mod complete. Unless I decide later that it isn't, in which case it won't be.
     
    Special Thanks:
    THANKS TO NOXBESTIA for his help with my code. I appreciate your input/insight!
    Thanks to Dewguru for the ever fun "Dark World Reborn" and its various submods. Without the "Alpha Bitch Futa" event from the wandering merchant, this mod would never have been born.
     
    I would like to offer a special thanks to those members of the "Futa Content Thread" who gave me permission to use screenshots of theirs from Skyrim for narrative events.
    These folks are, in no special order...
    Redwoodworm
    Niobia
    M4rth
    Vinsin7171
    Lordevangr
    Vivi
    Nihlus87
    Glev
    Shidoni
    EvilReFlex
    LaEspada
    Kuroyami
    Kazuya096
    Yuasking
    Presidentmendes
     
    Not everyone is listed above, and I didn't get opportunity to use everyone's art in the list above, but I wanted to thank them anyways for their generosity of spirit.

    13,806 downloads

    Updated

  16. [CK2] Fairy Tale Loading Screens 1.1

    What the Mod Does:
     
    This mod simply replaces the logo screen, loading screens, and the launcher background image. All of the loading screens are now Fairy Tale princesses in various states of undress and activities.
     
    The first load screen will always be the same image. This is apparently just how the game works.
     
    What the Mod DOESN'T do:
     
    This mod will do nothing to increase your libido. It will not save humanity from alien invasions, and also has no nutritional value. (Maybe in version 2.0??)
     
    Special Considerations:
     
    To get the launcher background image to load correctly, you'll have to take an extra step. Alas, the mod manager built into the game cannot handle this function on its own.
     
    Simply download the "Launcher" folder and paste it into your base game directory. (Specifically the base game in the following location, ... Steam\steamapps\common\Crusader Kings II)
     
    To go back to the original launcher art, just tell Steam to repair the game, and it will put the original art back. Likewise, after each patch, Steam will repair the game anyway, and you will have to re-install your launcher art.
     
    There are 3 different "launcher" images to download. Launcher1, Launcher2, and Launcher3. (3 is my personal favorite: because RAPUNZEL!)
     
    Launcher1

     
    Launcher2

     
    Launcher3

    2,361 downloads

    Updated

  17. Noxbestia's Darkest Perversions 0.0.3.4


    NoxBestia's Darkest Perversions: A Dark World Submod



    Version 0.0.3.4α is compatible with CK2 2.7.1 & Dark World Reborn v1.54



    ALPHA BUILD


     
     
     
     
     
     
     
     
     
     
     
     
     

    ***DELETE OLD VERSION BEFORE INSTALLING!***


     

    SUMMARY: This mod aims to give players the maximum flexibility when it comes to perverted adult gaming in Crusader Kings 2. Have no fear, there are game rule options you can set for your game to restrict anything it adds that you don’t want to see.
     
    REQUIREMENTS:
    Assume that all DLC is required! Eventually I _might_ make it so that some things aren’t required but that is not a priority at this time. Dark World Reborn: This incredible work is the very reason I started writing my own mods! Get it here. Dark World Reborn v1.54

     

    Detailed Features, Current Status, Change Log History, Bug Reports, and Archives will be added to the second post of the support forum.

    16,766 downloads

    Updated

  18. Stellaris - Regime Change - Retire Your Ruler 2.0.0

    This is a small mod that allows you to enact a planetary edict on your empire's Capital that instantly removes the current ruler from power and forces election or succession (depending on your government type).
    If the goverment allows, the retired ruler returns to the election pool and can be reinstated at a later date. If the governemnt requires an heir but one is not available, it may trigger a succession war.
    The edict costs 500 influence and can only be activated once every 60 years.
     
    It's mostly intended to help autocratic governments take advantage of their "one per ruler" bonuses that would normally be unattainable for species with extremely long lifespans.
     
    "Regime Change" was originally a companion app for my "Asari Civilisation" mod but I decided to separate it and upload it as an independent utility.
     
    Compatible with Stellaris 1.3.0 (Heinlein) but in theory should work perfectly well with older or newer versions of the game. It is standalone and does not overwrite or depend on any vanilla or third party assets.

    136 downloads

    Updated

  19. [Stellaris] Real HumanOID Slaves! 1.13

    Real HumanOID Slaves!!
     
    The long awaited (OK maybe not ) humanoid version of Real Human Slaves.
     
    For Humanoids 2, 3 and 4:
    Slave pops get clothes based on their slave type. Some male humanoids now have their arms again. In some cases where vanilla clothing was extra borked, now fixed. All humanoids now have proper male -and- female clothing selectors. (This is not the case in vanilla!) On some planets with strange modifiers, pops run around "without apparel". Pops have randomized clothes.
    For Humanoids 5:
    Slave pops have even more clothes depending on slave type. Also run around "in the buff" on certain planets. Girls get a few vanilla recolored outfits I had laying around from the Elves mod. Pops have randomized clothes. More colorized Vulcan hairstyles for both male and females.  

    NOTE: This mod is feature complete! From here on I'll only be keeping it current with new Stellaris releases. (Meaning: if I have to do another outfit for a squid head I may jump off a cliff. )
     
    The FAQTNR!!!
    Frequently Asked Questions That Nobody Reads
    What version does this work with?
    So far: Stellaris 1.9.*. Do I need Utopia for this!?
    Only if you want to see specialized slave gear. If you don't have it, then slaves default to the "laborer" clothing. Can I use this with Real Human Slaves?
    You can! Will this conflict with X mod?
    Not unless X mod also edits the following:
    09_portraits_humanoid
    humanoid_05_female_clothes_01
    humanoid_05_male_clothes_01 Why not merge this with Real Human Slaves!?
    Mainly because there are mods that mess with base humans already. Few mess with humanoids. I figured it was better to have two separate mods to make managing conflicts easier. Well this is 1/32 of a good idea. I want to grab this and do something much better with it!
    Please go ahead with my blessing! This is mostly a proof of concept. I don't care about this slave stupidity, can I use the base portraits for some other mod?
    Absolutely! Go right ahead!

    1,612 downloads

    Updated

  20. Christianity Mod r1.6.1

    Christianity Mod r1.6.1
    ================
     
    Premise
    -------
    In its early history the Catholic Church was more heavily influenced by women
    such as Mary Magdalene. As a result, equality is the norm for Catholics. Women
    can hold council positions and lead armies without restriction, and may enter
    the clergy. This Church's views on sex evolved in the reverse of its
    historical counterpart: lust is a virtue, and chastity is one of the seven
    deadly sins.
     
    Whores are held in high esteem, and clergywomen are very likely to be whores.
    Incest is accepted as normal, but doesn't have the Zoroastrian divine blood
    belief. Concubines are also allowed. Adultery is looked on as generally good
    because it shows a woman's desirability, but rulers may choose to discourage it
    in their wives to avoid succession problems.
     
    Installation
    ------------
    To install this mod, follow these steps:
    1. Open your "Documents" folder.
    2. Locate the "Paradox Interactive" folder within your "Documents" folder and open
    it.
    3. Locate the "Crusader Kings II" folder within the "Paradox Interactive" folder
    and open it.
    4. Locate the "mod" folder within the "Paradox Interactive" folder and open it.
    5. Copy the "Christianity Mod" folder and the "Christianity Mod.mod" file
    located in the same folder as this readme to the "mod" folder.
     
    You will now see it in the list of mods when you run Crusader Kings II.
     
    Game Mechanic Changes
    ---------------------
    I greatly reduced the likelyhood of getting the inbred trait, as in real life
    the danger of inbreeding comes from harmful recessive traits, which is already
    handled by normal inheritable trait mechanics. The remaining low probability
    simulates multiple bad recessive traits that wouldn't individually merit a game
    trait eventually adding up.
     
    I lowered the age of marriage to 12, as it was in medieval Europe, because I'm
    not selling this and therefore don't need to give lip service to Victorian era
    beliefs. The age of adulthood for purposes of guardianship and regency ending is
    currently set at 16, as the idea of education lasting until 16 is deeply
    embedded in the game.
     
    Absolute Cognatic succession law is available for all Catholics, even tribes.
    The mod uses custom history files to make about 75% of Catholic titles use
    it, while the remaining 25% stick with their original laws. The affected titles
    may start with female rulers. Note that West Francia and Lombardy retain their
    original rulers and succession laws so as not to interfere with the Charlemagne
    events, and Venice and Amalfi are also unaffected because merchant republics are
    hardcoded to be ruled by men.
     
    Note that the status of women laws, introduced in Conclave, are redundant
    for Catholics who are effectively equivalent to the highest level at all times.
    The Tolerance tech level requirements for improving the status of women have
    been lowered to reflect the influence of the numerous Catholics.
     
    Compatibility
    -------------
    This mod requires version 2.6.2 and the expansions other than Sunset
    Invasion. It works fine with the Your Personal Castle mod, which is recommended,
    and with Better Looking Garbs.
     
    The EUIV converter works fine for saves created with this mod.
     
    This mod is not compatible with the CK2 Plus mod as it modifies religion to be
    more historical, which is the opposite of what this mod does with religion.
     
    Includes
    --------
    This mod was inspired by and is derived from nadamod, which in turn uses VIET,
    Your Personal Castle, and Duel Engine. Nadamod also used a custom map and a law
    mod which are not included here. I've separated out the files from Your Personal
    Castle as well--anyone wishing to use that mod should install the regular
    released version. As of version 1.6 of this mod I've removed the Duel Engine
    files as well. Duel Engine stopped working a while ago, and is no longer being
    supported, so the files were just taking up space but not actually getting used.
     
    Known Bugs
    ----------
    * Free investiture is hardcoded to only allow men to be nominated as
    successors. This is a known limitation which Paradox will hopefully change.
    * Only men can take concubines. This is a hardcoded limitation that I can't do
    anything about.
    * Some characters are created as adults by the game engine and can't be modded
    directly. The event that gives women their curves will trigger for women created
    this way eventually, but it can take up to six months. This is for performance
    reasons, and I may adjust the frequency later.
    * Catholic rulers get the "liege is jain" opinion modifier with their vassals,
    which greatly increases realm stability. This is an engine bug that gives the
    opinion modifier based on a religion's "pacifist" parameter being set to "yes",
    as it is for Catholicism in this mod. In the base game, Jain is the only
    pacifist religion.
    * The status of women laws can still be changed for Catholics, but doing so will
    have no game effect. The engine offers no way to disable that law even when
    it's redundant.

    1,934 downloads

    Submitted

  21. [CK2] Dark World Reborn: Toska (Submod) 1.4.2

    [CK2] Dark World Reborn: Toska (Submod)
     
    Introduction
     
    I loved the initial "Dark World" and also like the current "Dark World: Reborn" a lot. However, even with the add-ons available here there are still some events that I missed from the original "Dark World", but also from mods that are now incompatible with the curent versions of Crusader Kings II. Such as "ArgleBargle2".
     
    In particular I missed the Tentacle and Dog events, some prisoner and random court events, such as Harley running amok and killing off rivals and performing her usual kind of mischief. This mod is my attempt to add these events and options back to Dark World Reborn as an optional addon module.
     
    Beyond that the release of "The Reaper's Due" and "Monks and Mystics" opened up the possibility for some Lilith related contend in those areas as well. This mod covers that.
     
    Upgrade Instructions:
     
    If you had a previous version of this mod installed, then please remove the old "DWToska" folder from your mod directory first. Then extract the contends of this archive into your mod folder. Please do not skip this step, as certain files from older mods (such as the religion related changes) have been removed in later releases of this mod. So just overwriting the old DWToska folder with the new one will cause problems.
     
    Requirements
    Crusader Kings 2.8.0 (or newer) - mandatory DLC "The Reaper's Due" - highly recommended, but optional DLC "Monks and Mystics" - highly recommended, but optional Dark World Reborn v1.56 (or newer) - (dewguru) - mandatory Bigger Events - (ngppgn) - mandatory Dark World - Slavery Expanded - (zia) - optional Dark Workd Beyond Heresy - (Aliris) - optional Dark World The Mercenary Commander - (Mr_Treason) - optional Noxbestia's Darkest Perversions - (noxbestia) - optional
    This mod is tested with CK v2.8.0 ("Jade Dragon", "The Reapers Due" + "Monks and Mystics"). Aside from the mods listed above as "mandatory" it is fairly neutral in dependencies and was tested in conjunction with the mods marked as "optional". Some features of this mod only become active if the mentioned DLC is active.
     

    What this mod does
     
    This mod enhances your gameplay possibilities if you have chosen to follow the path of the Children of Lilith. The goddess of love and sex encourages procreation in all forms - may they be civil, loving, violent or brutal. This mod gives you the tools to live out your debauchery to the fullest extend.
     
    Secret Society "Lilith's Own": If you are a child of Lilith (i.e.: have the trait "lilith" or "incubus") or are generally a lustful or hedonistic ruler, then you may attempt to join the secret society "Lilith's Own". This society has four ranks and on each rank you gain specific new powers and (occasionally) are asked to perform missions that will please Lilith. All these missions have sexual context custom tailored to Dark World Reborn. Please note: In the Game Rule screen (when starting a new game) you can disable Lilith's Society completly if you do not want to play with it.
     
    Society Abilities:
    Rank 1 ability 'Sacrifice to Lilith', which triggers a pretty graphic event chain with various acts that result in sure death of the victim. Rank 1 ability 'Initiate for Lilith', which triggers a pretty graphic event chain with various acts that result in victim becoming a slut. Rank 1 ability 'Corrupt Priest'. Rank 2 ability 'Demonic Possession' which turns the target into (possibly loyal) a sex crazed maniac (trait: 'sexcrazed') or a vegetable. Rank 2 ability 'Summon Familiar' that spawns a spirit animal that gives some extra boni. Rank 3 ability 'Dark Divorce' where you can (once a year) fuck a spouse to death. Or not. Rank 3 ability 'Dark Healing' where Lilith may heal you from maimimg, diseases and ailments. Also removes raped/rapist/sexcrazed traits and lilith_plague disease. Rank 3 ability 'Invite Disciple of Lilith' (see intrigue menu), which adds a lilith/incubus to your court. There is a pretty good chance that it will be a professional slut. Rank 4 ability 'Holy Impregnation' that brings a Lilith demon child into this world. Rank 4 ability 'Lilith's Touch', which can be uses against foes, rivals and mission targets to make them sexmad and rape their own subjects with all the consequences this causes. Rank 4 ability 'Absorbe Lifeforce' that allows to sacrifice your own children in order to sustain your life. Non-sexual and mostly stock, because targets must be underage.
    Missions:
    'Corrupt Priest' 'Sacrifice someone' 'Holy Impregnation' 'Lilith's Touch'
    Artifacts:
    Lilith's Seducer Lilith's Scepter Lilith's Dagger Lilith's Bow Lilith's Armor Lilith's Crown  

    New Disease: (Requires "The Reaper's Due") Maybe you have heard of "The Dancing Plague"? Where people dance uncontrollably in the streets until they are totally exhausted? Well, this plague has inspired Lilith to unleash her own plague, called "Lilith's Plague". Instead of dancing to exhaustion the victims of this plague do a lot more than just shake their legs and engage in mindless procreation to the point of total exhaustion. This plague hasn't killed anyone yet, but anyone under the influence of it will end up thoroughly fucked and with a smile on their face.
     
    New traits:
    raped: A person that was sexually molested against their will receives this trait. It has some negative side effects, but they have been lowered from previous versions of this mod and are no longer that severe- rapist: A person that (at least once) has violated someone else sexually against their will. asocial: This trait can only be gained by male (and female) rulers in command of armies during a special event. It indicates that this person is not averse to sexual violence and will make certain events more severe or even fatal for the victims of his debauchery. dwtstablewhore: Available for female rulers with a certain affinity for horses. sexcrazed: A cursed trait that turns the afflicted into a nymphomaniac without, conscience self respect or compassion. lilith_plague: People affected by the Lilith Plague might temporarily get this trait while being under the influence. birthctrl: A trait that grants infertility. It is only available to children of Lilith who are members of the Society "Lilith's Own" and it can be activated and deactivated through the decisions panel. However: It comes at a price of loosing monthly piety and prestige while active.
    Exotic Caravan: Off and on an exotic caravan passes through the lands and aside from bringing stories it may also allow you to get some presents. This event chain was fixed up by Aliris, so many thanks for that!
     

    Tentacle: If you have the trait "Lilith" from the "Children of Lilith" mod, then you have the option to send the tentacle monster after selected characters to have some fun with them. This might prove fatal for the selected characters and will certainly not do them any good.
     
    Procreo: Through your character menu you can visit the "Exotic Emporium" to buy a dog. A female ruler can "entertain" herself with the dog. Both a male and female ruler can send the dog after select characters. Strong characters might resist, causing damage or fatalities to themselves or the dog. In any case: Sending your dog after a member of your court will not make you extremely popular with them.
     
    Lovers Embrace: A female or a male ruler with the "Lilith" trait can choose to drain the life power of their lovers to gain piety. Simple usage causes discomfort and recoverable illness for the target. Repeat usage can be fatal for the target.
     
    Court Events: Several court related events have been added and may happen at random. Female rulers not in command of their armies might get taken advantage of on a (low) chance based bi-yearly basis. Additionally female rules with the Lilith trait might consensual 'have fun' with a male courtier without going through the seduction events.
     
    Harley related: If you have Harley as court jester, then she will tempestously cause mischief and also a bit of grief on certain occasions. Sex and violence plaster her path. Starting with v1.1.0 she is even wilder than before. And starting with v1.3.0 she also might develop "special" friendships with your male offspring when it comes to age.
     
    Dog related: Under certain conditions your pet dog (purchasable from the Exotic Emporium" might chase female courtiers on its own incentive.
     
    Adulthood related: Once your daughters and sons (but also some offspring of courtiers) come of age, they might discover their sexuality. Which can bring you into stick and tempting situations. Will you remain strong? Or will you just be your usual self?
     
    Prison related: If you are a male ruler and have female slaves in your prison, then on occasions you might feel tempted to sample the goods.
     
    Rape of courtiers and prisoners: A new option has been added that allows you to rape courtiers. Slightly different scenarios exist depending on the gender of the ruler and the gender of the courtier or prisoner. This is basically the same multiple choice menu that is part of "Dark World", but has been slightly adjusted to the different scenarios. Especially this now allows for a female ruler to have some fun, too. However: If you treat your courtiers this way, neither them nor their families might like you very much anymore.
     
    Army related: Female rulers in command of armies can gangbang their troops. Male and female rulers in command of armies also might get some chance based surprise sexual encounters which are triggered on bi-yearly basis.
     
    Combat related: Male and Female (since v1.3.5) rulers in command will get the option to 'have fun' with members of the opposite sex that are found in the besieged enemy settlement once the siege is won. Up to three suitable candidates might be offered as selection. Spouse and children of the ruler get first pick, then it prioritizes by desirable characteristics such as age, virginity and appealing appearance. Female rules in command of an army that spectacularly looses a battle might get taken advantage of by an enemy commander.
     
    Major changes between 1.0.2 and 1.3.5 include the following:
     
    The negative side effects of the trait "raped" have been tuned down, as my longer non-consensual sex related changes in v1.1.0 have some staggering effects that might add up and deteriorate the health of a victim to a point where the victim will die. This might still happen if you have a violently resisting victim who was already at poor health before you started. Additionally: Any violation of a victim will now not only affect their opinion towards you. Nope. You also might offend their liege, their dynasty, family spouse and perhaps their children. So if you go on a rampage, then you won't make many friends and even the best chancellor can't undo the diplomatic damage that you do by bedding lots of unwilling women from influential families. But of course this also opens some possibilities for new gameplay styles. The Religion changes are gone for good and 1.3.0 saw a major extension of content with the addition of "Lilith's Own", the new artifacts, missions and even a "fucking plague" in the most literal sense.
     
    Starting with 1.3.1 the random events for 'ruler in command of troops', 'female stay at home ruler' and the Harley random events can be disabled or enabled in the DW:Toska menu in the intrigue menu.
     
    Acknowledgements
     
    This mod borrows extensively from the old "Dark World", "ArgleBargle2" and also a bit from (I think) the "Christianity" mod. My profound thanks goes to the original makers of these mods. I started by just improving their original work a little (eventually I went further than that!) and a hell of a lot of praise should go to the initial makes of these mods and of course also to our hero dewguru for his continued support of "Dark World Reborn". Their tireless work and their stellar mods kept my love for CKII alive and prompted me to make this mod for my own usage. As thanks and tribute to them I am giving it back to the community and hope it will be accepted in the spirit that it was offered.
     
    The route from v1.0.2 to 1.1.0 involved slightly over two weeks of almost full-time coding and testing and I'm about half way of where I want to be with this mod. In the progress of it I learned a lot, but there are still things I want to do that I haven't had the time for yet, or haven't found out how to do them. The work on 1.2.0-1.3.0 took another two weeks of full-time work and I am really appreciative about the feedback and praise (and also the occasional valid criticism) I have gotten for this mod.
     
    I hope you have as much fun playing it as I had making it.
     
    All blame for bugs or things that might not work perfectly should be directed to me and I'll try to fix it ASAP.

    25,835 downloads

    Updated

  22. Christianity Mod 1.6.0 r1.6.0

    Christianity Mod r1.6
    ================
     
    Premise
    -------
    In its early history the Catholic Church was more heavily influenced by women
    such as Mary Magdalene. As a result, equality is the norm for Catholics. Women
    can hold council positions and lead armies without restriction, and may enter
    the clergy. This Church's views on sex evolved in the reverse of its
    historical counterpart: lust is a virtue, and chastity is one of the seven
    deadly sins.
     
    Whores are held in high esteem, and clergywomen are very likely to be whores.
    Incest is accepted as normal, but doesn't have the Zoroastrian divine blood
    belief. Concubines are also allowed. Adultery is looked on as generally good
    because it shows a woman's desirability, but rulers may choose to discourage it
    in their wives to avoid succession problems.
     
    Installation
    ------------
    To install this mod, follow these steps:
    1. Open your "Documents" folder.
    2. Locate the "Paradox Interactive" folder within your "Documents" folder and open
    it.
    3. Locate the "Crusader Kings II" folder within the "Paradox Interactive" folder
    and open it.
    4. Locate the "mod" folder within the "Paradox Interactive" folder and open it.
    5. Copy the "Christianity Mod" folder and the "Christianity Mod.mod" file
    located in the same folder as this readme to the "mod" folder.
     
    You will now see it in the list of mods when you run Crusader Kings II.
     
    Game Mechanic Changes
    ---------------------
    I greatly reduced the likelyhood of getting the inbred trait, as in real life
    the danger of inbreeding comes from harmful recessive traits, which is already
    handled by normal inheritable trait mechanics. The remaining low probability
    simulates multiple bad recessive traits that wouldn't individually merit a game
    trait eventually adding up.
     
    I lowered the age of marriage to 12, as it was in medieval Europe, because I'm
    not selling this and therefore don't need to give lip service to Victorian era
    beliefs. The age of adulthood for purposes of guardianship and regency ending is
    currently set at 16, as the idea of education lasting until 16 is deeply
    embedded in the game.
     
    Absolute Cognatic succession law is available for all Catholics, even tribes.
    The mod uses custom history files to make about 75% of Catholic titles use
    it, while the remaining 25% stick with their original laws. The affected titles
    may start with female rulers. Note that West Francia and Lombardy retain their
    original rulers and succession laws so as not to interfere with the Charlemagne
    events, and Venice and Amalfi are also unaffected because merchant republics are
    hardcoded to be ruled by men.
     
    Note that the status of women laws, introduced in Conclave, are redundant
    for Catholics who are effectively equivalent to the highest level at all times.
    The Tolerance tech level requirements for improving the status of women have
    been lowered to reflect the influence of the numerous Catholics.
     
    Compatibility
    -------------
    This mod requires version 2.6 or higher and the expansions other than Sunset
    Invasion. It works fine with the Your Personal Castle mod, which is recommended,
    and with Better Looking Garbs.
     
    The EUIV converter works fine for saves created with this mod.
     
    This mod is not compatible with the CK2 Plus mod as it modifies religion to be
    more historical, which is the opposite of what this mod does with religion.
     
    Includes
    --------
    This mod was inspired by and is derived from nadamod, which in turn uses VIET,
    Your Personal Castle, and Duel Engine. Nadamod also used a custom map and a law
    mod which are not included here. I've separated out the files from Your Personal
    Castle as well--anyone wishing to use that mod should install the regular
    released version. As of version 1.6 of this mod I've removed the Duel Engine
    files as well. Duel Engine stopped working a while ago, and is no longer being
    supported, so the files were just taking up space but not actually getting used.
     
    Known Bugs
    ----------
    * Free investiture is hardcoded to only allow men to be nominated as
    successors. This is a known limitation which Paradox will hopefully change.
    * Only men can take concubines. This is a hardcoded limitation that I can't do
    anything about.
    * Some characters are created as adults by the game engine and can't be modded
    directly. The event that gives women their curves will trigger for women created
    this way eventually, but it can take up to six months. This is for performance
    reasons, and I may adjust the frequency later.
    * Catholic rulers get the "liege is jain" opinion modifier with their vassals,
    which greatly increases realm stability. This is an engine bug that gives the
    opinion modifier based on a religion's "pacifist" parameter being set to "yes",
    as it is for Catholicism in this mod. In the base game, Jain is the only
    pacifist religion.
    * The status of women laws can still be changed for Catholics, but doing so will
    have no game effect. The engine offeres no way to disable that law even when
    it's redundant.

    1,229 downloads

    Submitted

  23. Stellaris - The Asari Civilisation - Development Thread 4.1.1

    The Asari Civilisation is a Stellaris mod that adds the Asari species from Bioware's Mass Effect franchise into the game! They come with a custom shipset, several portraits (and a lot of clothes), pregenerated empires and more!
     
    This is the mod's main development thread. The LL download additionally includes a collection of legacy skimpy outfits, now available as a separate patch.
     
    For an up to date version of the main mod, please download from Steam Workshop. It is identical to the main GitHub version and if you are a user not interested in development, you WANT the Steam version. Steam will also update it for your automatically whenever a new version is out.
     
    The Asari Civilisation (Steam) - Development (GitHub)
     
    Manual installation instructions for the LL patch:
    Go to your Documents\Paradox Interactive\Stellaris\mod folder Unpack the contents of the archive (folder and .mod file) into the mod folder Go to your Stellaris launcher, switch to the "Mods" tab and activate the mod

    Current Asari Civilisation Team:
    Coder, Moral Support Director, Lead Cheerleader, Senior Nitpicking Technician - Princessity Doing Most Of The Actual Work - Nessa

    The perfect way to invest any excess money you have:
     


     
    * - Donations are entirely voluntary. No content will ever be held hostage behind a paywall. By donating you are supporting the creator, not paying for the mod. If you ever see someone demanding money upfront for this or any other of my mods, that person is not me and is operating without my knowledge or permission.

    3,979 downloads

    Updated

  24. DW Kitsune Mod 0.221

    New thread, because was recommended to use the uploader system thing, sorry
     
    First off, for the description of the kitsune mod:
    The kitsune mod is a mod by myself with help from Zia, creator of slavery expanded, in order to bring the kitsune that are missing from core mod to life. So far the mod isn't much, but I hope to be able to continue to add onto and expand it.
     
    Currently the mod features:
    - A tail system; kitsune are now immortal and gain tails every 100 years until becoming the mythical nine-tailed fox
    - A modified version of the Japanese Invasion mod; special thanks to those modders, this is included in order to actually have kitsune show up in game. I've modified several things from the basic mod including adding a separate kingdom for the emperor of Japan who now acts as the head of the Shinto religion.
    - A basic magic system that advances along with your character; There isn't much to look at now, but I've already gotten things planned. Each spell will grow more powerful as your character advances in either age or wisdom.
    - A separate (OPTIONAL) portrait file to add portraits for kitsune
    - Events to seed kitsune throughout Europe
    - I'm probably forgetting something!
     
    Known issues:
    - some things might be missing localization, some of these files I merely updated to work from a mod I created for myself a few years ago.
    - Shinto has no holy sites, please recommend holy sites (preferably with at least four being in India/Afghanistan) for me to use.
    - The special title I use for the Japanese Imperial family and head of the Shinto religion is always active even though it should only activate via event, so you can see the Imperial family before you are supposed to.
    - There are not a lot of portraits (if you want to help out in that end and make the portrait files yourself I just might make them 'official' to the submod, so to speak)
     
    Planned features:
    - Zenko and Yako lifestyles. Zenko are holy kitsune that either serve Inari or the general good while Yako, commonly called Nogitsune, are evil pranksters or generally self-serving.
    --- Events for Zenko to hunt down Yako within their realms to add some flavour
    - A special Buddhist heresy
    - More cultures - Korean, Manchu, and Ainu to just add more diversity to the rather bland setting in the Japanese side of things
    - If both parents are kitsune, child will always be kitsune
    - Much much more, suggestions welcome though they are not guaranteed to be added
     
     
     
    Files included below:
    - The mod WORKS ONLY WITH 2.5.2 - It MIGHT work with 2.6.1, but it is not officially supported yet (I can't afford the new dlc so there is no purpose for me to update, sorry)
    - Some shitty Portraits (again, if you want to make some yourself I might include them here. Full anthro, neko, anthro-realistic all welcome. Ideally I'd like to have variants for all three so people can choose which file they want for their personal tastes)
    - A modified traits.txt* for the core game to make more children of kitsune parents kitsune until I figure out how to fix that. Changes chance from 25 to 40. Considering before it was zero I hope there won't be any complaints and maybe it will even be changed in the base mod.
     
    *if you have any submods that modify or include their own dw_traits.txt file such as hentai mod, you will need to go in any edit that one yourself!
     
    ALSO YOU WILL NEED DARK WORLD FOR THIS TO WORK!
     
    Credits for kitsune:
    - Zia, for help with events
    - The Japanese Invasion mod team
    - Some years old SU stuff, so thanks to that team

    1,276 downloads

    Updated

  25. DWE Dark World Extended 0.1

    Hi there and welcome to my collection of Dark World : Reborn
    Submods and German Translation
     
    What it will be:
    In this Topic I will post my Submods to Dewgurus Dark World Reborn mods for Crusader Kings 2. These includes
    mainly the translation of all Dark World Reborn Modules and Submods, and own little submods, which extend the Functionality or contain minor bugfixes.
     
    For compatibility reasons, I will always name the translations with the same version number as the mod, so that the translation of DW Core v 140 is compatible with the mod DW Core v 140.
     
    What it is:
    At this point we have the following:
     
    German Translation of Zias Dark World - Slavery Expanded
    http://www.loverslab.com/topic/64256-dark-world-slavery-expanded/
    (for version v. 05)
     
    German Translation of DW:Reborn
    http://www.loverslab.com/files/file/2644-ck2-dark-world-reborn/
    (for version v. 1.45)
     
    Please note that I don't have all the filesTranslated yet.
    The translated files are Listed below in green, work in Progress in yellow, TODO in red:
    Core events
    Court and Commerce
    Decisions
    Event modifiers
    Futa
    Laws
    Lilith Events
    Neko Events
    Night Events
    Opinion Modifiers
    Remedy Traits (don't need Translation)
    Rules
    Traits
    Werewolf Hunt Events
    Fairy Tales
     
    German translation of Turtle Pancakes's Hentai submod
    http://www.loverslab.com/files/file/2963-ck2-dark-world-reborn-hentai-sub-mod/
    (for version v.1.22) (be aware that the Hentai submod will be labeled as 1.21 in your CK2 launcher)
     
    more will follow.
     
    What I'm doing just now:
    Mr_Treasons Mercenary Commander
     
    What will come (in no particular order):
    - Translations for the other DW:Reborn Modules
    - Translation for Mr_Treasons Mercenary Commander mod: here
     
    If you have a request or suggestion, just ask, I like to hear feedback
     
    Installation:
    General Translation Notice:
    you need the original mod and all that it takes to make it work, the translations are only submods and only override the localisation files, all the logic and gfx are only in the original mod
     
    You install mods for CK2 as follows: Unpack the archive and copy all of it's content to
    YourMainDrive:\Users\YourUserName\Documents\Paradox Interactive\Crusader Kings II\mod\
    After that you start the CK2 launcher, goto the "Mods" tag and enable the mod.
     
    Thanks:
    Goto Dewguru for his (her) awesome Dark World:Reborn Mod
    Goto Zia for his (her) nice addon which brings Slavery to shine, and for the permission to upload the Translation
    Goto Paradox Studios for Crusader Kings 2
     
    [DISCLAIMER]
    I try to make as few mistakes as possible while translating or typing, but if you find some errors or weird stuff, please post it, preferably with a screenshot, so that it will be easy to locate.

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