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Crusader Kings 2

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  1. Sex Life

    I wanted to try and start my first own sex mod for CKII.
    Thanks to all the modders and mods on this site as an source for inspiration.
    I added some events for Sex with a loving wife and loving concubine.
    Each of these event chains start with a event, in which you can choose how to start the act. You can start some oral, missionary, cowgirl or doggy style sex.
    Every position is three events deep and can end in different climaxes.
    Planned Features:
    I plan to add some more events, which will add sex with lovers, concubines, normal spouses.



  2. [Stellaris] Tsar's Animated Dryad Portraits

    This is my first ever Stellaris mod. I spent about two and a half weeks learning to use Maya so I could create a custom mesh and animations for this. I am also only a beginner artist so be gentle with any criticism! >.
    What this mod adds:
    -Animated portraits of Dryads.
    -2 Phenotypes (for now)
    -7 Colour Variants (slight body marking patterns)
    -9 Hairstyles
    -9 Clothes (or lack thereof!!)
    -2 Animations (blink included!!)
    -Dryad centric Namelist
    -Science and Military Leaders wear a specific outfit.
    -Enslaved Pops, Pops on Alien Visitor Center, Paradise Dome and Gene Clinic all wear skimpy clothes... for thematic reasons!
    -Pops on Military installations such as Fortress, Military Academy and Shield Generator will wear a Military uniform.
    -Pops on the Temple and upgrades will wear a white dress.
    -Dryad Leader names mostly derived from mythology and pop culture.
    This mod does not add an actual empire, however, in my mind Dryads should probably be Fanatic Pacifists (to take Agrarian Idyll civic) and Spiritualists!
    Thematic traits: Agrarian, Conservationist, Rapid Breeders, Sedentary (cause trees don't like moving) and maybe Deviant!
    Thematic civics: Agrarian Idyll and Environmentalist.
    Government Type: Imperial (cause "Dryad Queen" sounds a hell of a lot hotter than "Dryad President" @_@)
    Plantoid Ships and City background are ideal for them but not required obviously.
    How to Install:
    Unzip contents into your mod folder. Usually found in My Documents -> Paradox Interactive -> Stellaris -> mod
    Activate in the mod tab of the launcher by ticking the "Tsar's Animated Dryads" mod.
    Make an empire and play!
    Please don't repost this mod on steam, I'll do it myself when I make the SFW version of it!



  3. {CK2} Ala's Body Mod for Dark World Reborn

    Ala's Body Mod
    This mod was made to provide extra body traits for when you are NOT using Christianity, Harem, NDPA or similar mods but miss the extra types of traits they provide. If for some reason you don't like those awesome mods but want more traits or like me sometimes play with them and sometimes without them then this is for you.
    I really liked DW ETOS but it hasn't been working with newer versions of DWR so I made my own. The body shape traits (male and female versions) and the Butt/Balls traits are spread throughout the world randomly at game start in the same manner as DWR, using variables, to pass genetically to their children. Pussy(Females/Futa) and anus(everybody) traits  start on all characters at the smallest size and change over time. Anus size slowly gets larger with age, maxing out at 76 for everybody. Pussy size is more complicated, and so far gets bigger at pregnancy and birth, and over the age of 45 will slowly get larger. Under 45, the body's natural healing process will slowly reduce in size. Immortals have their own healing system. All these mechanics are automatic and require nothing from you to function. Most of the events are hidden, traits will start showing upon reaching adulthood. The one event you do have is to increase butt/balls size via the fairy visit in the intrigue menu. This costs 25 gold and has no cooldown, so you can spam it if you can afford it.
    To install unzip the file provided and place the ABM folder and ABM.mod file into your mod folder. Yup, that's it. Keep in mind you will need to start a new game to use since it adds traits but for now updates will not introduce new traits and should not cause problems when updating. I will warn in the thread/changelog if new games are required with an update as I might expand the body shape trait options someday.
    Should be compatible with anything, including any version of CK2 or DWR, but are not really meant to be used alongside Christianity, Harem, NDPA, ETOS and any others I forgot or don't know about that add these types of traits already. (If you want 2 butts then go ahead I guess.) I may in the future add compatibility so you can use my body shapes with their gender traits but I have other things I want to work on first.
    Required/Recommended Mods
    Dark World Reborn
    Recommended but not a hard requirement for compatibility purposes, don't know why you would want balls without a dick or an ass and pussy and no tits but maybe that's your thing. No, I will not add them in.
    Bigger Interface / Somewhat Bigger Interface 
    Recommended  *helps fight trait spam, a must have for me since I first tried it.
    Ala's Cheat Menu
    Recommended  *because I made it
    Liqui Turtle for the concepts behind this mod and being absent long enough to make me want to make this. (I'm sure he will come back now that I've made this)  
    Herring for the fancy trait icons that help put my own to shame and the permissions that allowed me to use them!  
    Dewguru for creating Dark World and allowing us to mod it. Seriously, thank you! Also uses a large chunk of his variable coding so I could blend in with DWR but not use it directly to avoid it breaking compatibility over time as DWR is updated.



  4. Stellaris Sexy Personalities 1.0.2

    It's me again! This time i present you a mod that adds a special personalitie for the species who use the need to breed trait. So, you need the sexual gameplay mod. (I suggest the 1.2 version)
        The name of the mod spoil a bit that, more personalities are planned for the far future.
                    Rampaging breeders personnalitie :
                                                                            A nation that have the aggressivity of the fanatical purifier ai, they can look nice if you have the same ethics but they love to invade their neighbors. If their are not pacifist, it can be dangerous.
    It's  a early version so, i need you to find the littles bug/errors and give somes feedbacks. I can't do a good mod without that.
    Thanks to Taupe and Theman221 for helping me with the english.



  5. Pictured Heir-Making

    This little  mod adds the decision to engage in charming heir making with either a wife, consort or lover - all together with naughty pictures suiting the occasion.
    The mod’s function is to give a direct decision to engage in procreation, and thus not have have to wait for random generation, especially when an heir is desperately needed immediately! The pictures are nought but a bonus... The current odds are rather low (10 %), but you are able to spam the decision.

    How to use:
    You must play as a male, be an adult and not imprisoned, while the target of your desires must be either your wife, consort or lover.
    Place in mod folder
    Now 'check' the mod when starting the game. 
    My other mods:
    On Steam:
    Harem Kings
    Options of Life
    On loverslab:
    Harem Kings 
    Kings of Slaves and Vices
    Q: Where are the pictures from?
    A: The pictures come from some of the cartoons by Ferres.
    Q: Why are the pictures censored?
    A: I've no excuse for that. Simply sorry.
    Q: The mod doesn't work or has become outdated. Will you fix it.
    A: I don't really know how to update a mod to new versions.



  6. [Stellaris] Tons of Tits

    Mod contains:
    - 396 anime female portraits in 4 groups (+80 icons for pops)
    - name list
    - species names
    - dummy localisation files
    p.s. Check my trait mini-mod 



  7. [Stellaris]The Galaxy is a dark place

    This is a small modification I made. It adds a custom enclave which my spawn in your empire. Having good relations with them may give you large rewards. BESTIALITY WARNING! This mod concentrates entirely on interactions with the enclave which is made up of "Space Beast" or "Monsters".
    Finished Features:
    Short Guide:(Dont read if you want to explore the story yourself)
    Future Plans:
    -some random events
    -a custom hangar bay
    -more interactions with the enclave
    I did not make any of the artworks used for the events. They were all made by their respective artists.
    If you have Ideas I could include in the mod, any pictures I could use for the events, please contact me, or you might wanna help me in future development please contact me



  8. Dark World Genealogy

    Dark World Reborn v167
    DW Genealogy aims to overhaul the genetics systems of the various dark world Species. Taking lessons for RL genetics while aiming to make the breeding interesting. An excel file is included with genetic tables, explaining the system in further detail.
    - A fully functioning system for werewolf genetics
    - Ways to recover a werewolf line. Which was sorely lacking in the current version of Dark World Reborn.
    - Currently only includes a werewolf system.
    Planned Additions:
    - Succubus genetics
    - This mods edits the ID DWCore.8000. Will confilict with any mod that does the same. (none that I know of)
    Q: Succubus when?
    A: As soon as I feel like it...
    Gene Tables - v0.1 Werewolves only.xlsx



  9. {CK2} Ala's Cheat Menu for Dark World Reborn

    Ala's Cheat Menu
    This mod was made to help me seed my games with Dark World race traits and portraits in a lazier way then console commands.
    It now adds new NPC creation menus to give those to, including new NPCs using 33 Custom Portraits from Dark World Reborn.
    Instructions to use
    In the intrigue menu are new options.
    Race Traits
     To make the race traits available to give, you need to press the Show DWR Race Traits button to be able to see the various race trait options in the diplomacy menu (right click on any character). When you are done using it for a bit, just click the Hide DWR Race Traits button in the intrigue menu again to hide the options.
    With the right game rule the Futa/Trap traits can be assigned to any npc same as the race traits.
    Vanilla NPC Menu
    The Vanilla NPC Menu is mostly meant to be used with the Race Traits options. You can choose several new options, such as;
    New NPCs will be your dynasty, no dynasty, or a new dynasty usually named after a random local place (ex: de Leon) You can change that in-game like normal though.
    New NPCs are chosen from being Overpowered w/ your T4 education of choice, Random traits w/ your T4 education choice, or entirely random.  
    DWR Unique NPCs
    The DWR Unique NPCs button opens the new Menus allowing you to choose new NPCs using portraits from FairyTale, Bordello, Mage and Classic Monster NPCs
    They can be spawned in the same ways as the Vanilla NPC options above minus the dynasty choices, or as Dewguru intended them, same stats/traits but minus any of the
    large questlines that they normally come with. Vlad and Fenris will spawn in your court same as any other instead of becoming a ruler somewhere randomly.
    Spawning Belle before her main quest is finished shouldn't be a problem anymore, but let me know if I'm wrong.
    Notes on modding my mod
    The UNPCs and the VNPC Overpowered options are .... well overpowered, but are fairly easy to mod yourself regardless of skill to give you the best options for your playstyle. I encourage you to open the NPC Event.txt or Unique NPC Event.txt inside my mod with Notepad++ or similar program and try. Add the traits you want to see the same way you see them set up and comment out or remove the ones you don't.
    To install unzip the file provided and place the ACM folder and ACM.mod file into your mod folder
    This mod should be safe to add/remove/update at any time. No new content is technically added, just new ways to use DWR events/traits without overwriting anything
    If updating, you should always remove any old versions of a mod before installing the new version. However, I will give more specifics on what I change/do after
    Version because I only intend for future versions to be bug fixes or updating to a new DWR (which should be just a new ACM.mod file)
    This means you should be able to preserve any changes you made by overwriting your changes into the new versions unless its a file I specify that got changed.
    Should be compatible with anything that is compatible with DWR 1.68
    DW ETOS needs to be updated to DWR 1.67+ to use the new race traits, everything else should work fine though.
    Required/Recommended Mods
    Dark World Reborn - Required
    Bigger Interface / Somewhat Bigger Interface - Recommended  *helps against trait spam
    Slvrbuu's CKII Cheat Menu - Recommended  *you cheaters will love this mod
    Ala's Body Mod - Recommended  *my other mod
    Slvrbuu for his cheat menu in the Steam Workshop, the inspiration to start making myself cheat mods, and permission to use his mod in making my own.  
    Dewguru for not only creating Dark World but then allowing us to mod it. Seriously, thank you, it's what keeps me playing!



  10. [CK2] Dark World Reborn: Dollarsmy (Submod)

    Introduction :
    Hello, everyone this is Dollarsmy. This mod is a submod of Dark World Reborn by dewguru who is a fantasy and talent author I admired a lot. Dark World Dollarsmy (DWD) focus on adding the story line of Vampire and other lustful contents such as maid, fighting system, battle winner events, court events and so on. I hope you can enjoy this mod.
    ##By the way I have to tell you guys the truth that I am not a native English speaker, so the localization of DWD mod is quite weird...because I use google translation tools to help me to convert my languages into English, which means it must be strange to read during the game compared with other submod. But I promise I had do my BEST!!
    Crusader Kings 2.8.2 (or newer) - mandatory Dark World Reborn v1.62 (or newer) by dewguru - mandatory Bigger Events by ngppgn  - mandatory Dark World - Slavery Expanded v092 by zia  - suggested Dark World Reborn: Toska v1.4.2 (or newer)- by Toska - suggested  
    First, put  documents called ''Dark World Dollarsmy'' and ''Dark World Dollarsmy.mod'' into the  Paradox Interactive\Crusader Kings II\mod
    Second, put the document called ''static_portraits'' into the Paradox Interactive\Crusader Kings II\mod\Dark World Reborn\gfx  and replace it
         vampire rank:
    In order to stimulate the vampire society properly I made 6 levels of vampire ranks traits include neonate, childe, ancilla, elder, infant, methuselah respectively. The higher rank you reach, the stronger power you will get. Each has different attribute values and other effects to courtiers.
       vampire skills:
    Suck Blood : As a vampire you have ability to suck blood of some one near by you for getting good buff. Embrace  :  You can turn someone into your loyal blood servant as a new vampire. Promote a vampire's rank : It is a high level skill that obtained by stronger vampire to help improve lower vampires' ranks.  Bewitch: You can make some courtier or vassal into possessed and be loyal to you.( higher vampire skill) Heal: Just as it said HEAL some disease or disabled (higher vampire skill) Shape : It helps your to change your size of sexual organ (middle vampire skill)     vampire constructions:
    I add some special buildings belong to vampire race only such as Vampire Castle ,Vampire Wall, Guardian Tower, Haunting Hall, Blood Reservoir, Vampire Bar, Vampire Ancient Library. Those buildings have some influence on economy or military of province. Maybe I will add some events linked to those buildings in after versions.
      DWD Fight system:
    This is a stimulated system of duel based on the attribute of characters. And this system is only available among super nature races such as wolf, vampire, elf, orc and so on. HUMAN can't use DWD fight for it would lowering the difficulty of assassinating. 
    Each character can put five females as their maids only.
      Elf and Orc Law:
    This crown law will allow elf and orc migrate into your kingdom which means some elf or orc will appear in your court include they army unit.
      Battle Winner Events:
    If you win the battle as the main leader you will probably capture some female soldiers of enemy. What happen on them depends on your decision.
      Zelda Events:
    This time you get opportunity to access into Zelda village and have some fun with this sexy women.
      Court, Countryside and Vampires Events:
    Lots of lustful and erotic events have been added in this mod include courtier, vassal, sister, bride, maid and vampires.
    This mod borrows some idea from the old "Dark World Tosk ", and also a bit from ''fantasy'' mod.  This is my first mod in my life so there are must plenty of bugs and problems so if you find something wrong just tell me directly and I will do my best to fix them in follow versions.



  11. New More wifes & concubines

    This is the updated version Of a mod on the steam workshop. Credit goes to him. 
    I uploaded it here because I had problems using the in game uploader. 
    Original File: http://steamcommunity.com/sharedfiles/filedetails/?id=506357204



  12. [CK2] Circumcision Mod

    == Circumcision mod ==
    This mod add new traits to male character allowing them to be uncircumcised or circumcised.
    Other characters (namely women) migh have preferences on the matter and will have varing opinion of the characters. Using targetted decision on yourself, on your family and on your prisonrs, you can also change the status of a man (obviously, it is only available one way!). There are also a few events and actions available that will trigger when appropriate. The various cultures and religions will act as appropriate when it comes to making decisions on the matter.
    This is a first version I have put together quickly. If you notice something wrong, let me know and I will try to fix it. Suggestions are also more than welcome.
    Note that althought this mods works extremely well with Dark World Reborn, it does not require it. This mod is completely compatible with the vanilla CK2 (no required DLC). It does require version 2.8 or later.
    == Installation ==
    Simply download the zip file unzip it in your crusader king mod folder (make sure the CircMod.mod file and the CircMod folder are  DIRECTLY in the mod folder). Your mod filder is in your users document (~Paradox Interactive\Crusader Kings II\mod\) When launching CK2, the mod should be available in your mod list.
    == Credits and thanks ==
    A big thanks to the Dark World Reborn by dewguru. The inspiration of this mod came from his excellent work. Some of this mods mechanics are also heavily inspired by his work and the way he handled other "dick related" status.
    A huge thanks to Herring for creating great new custom icons for the traits of this mod.
    ==  Change log  ==
    - Bug fix for circ accident event and game rule. (Thanks to a1b2c3d4e5f6h7i8 for spotting it!)
    - Bug fix for the female circ content.
    - Added random event causing foreskin problems (for those who have one!).
    - As per some request I have received, options relating to female circumcision were added.
        This content is turned OFF by default and needs to be enabled in the game rules.
    - Added ability to have your daughters infibulated (sewn up) on puberty or later (or your wife or any female prisoner you wish!).
        Can be very usefull if you are worried about bastards in the family line (female circ content needs to be enabled for this option).
    - Added possible accident when performing circumcisions
    - Newly wed husbands will now be dissapointed of their new wife if she prefers a circumcision status other than what they have.
    - Added cc_circMod_present global flag to allow modded to check for this mod presence.
    - Added support for DarkMod futa (mod is still vanilla compatible)
    - Added french translation.

    V1.00 - Initial release
    - All male character now have a circumcision status.
    - Player can decide on circumcision for himself and his faimly.
    - Any ruler can decide to have prisoners circucmised.
    - Women have preferences for the men.
    - Strong circumcision tradition in muslim and jewish religion.
    - Circumcision tradition tends to be kept in families (prestige penalty to go the other way).



  13. [CK2] Herring's Stuff for CK2

    Here's some stuff I made for CK2.
    Trait Icon Replacements
    I think a lot of the icons for traits used by DWR and it's sub-mods don't really fit with the rest of the games icons.
    As such I thought I'd make my own. Here are the current icons:

    There are 3 different downloads:
    Trait Icon Replacements These files are to actually replace a mod's icons For normal users Trait Icon Replacements - Premades for modders These are premade icons made from the templates, they come in PNG, DDS & TGA For modders Trait Icon Replacements - Templates for modders The actual templates the icons were made from For modders  
    You are free to include any of these icons in your mod & make your own with the templates, if you meet the terms from the "Terms for re-use for own mod" section further down below.
    Premade & Templates also both come with python scripts to convert all PNGs in the current directory to DDS or TGA, these do require ImageMagick to be installed though to work.
    Currently supported mods:
    Abos Lovers of Harems Bosom Fantasy Christianity Dark World Reborn Dark World: Toska Remix Turtle's Extra Traits and Other Stuff  
    Trap & Futa Genes

    This mod provides game rules for both trap & futa traits through which you can control:
    the % of characters that can randomly get one of the traits the % of how likely it is that a child with a trap/futa parent inherits the trait if children of parent with trap/futa trait only get a chance to inherit the trait or in addition to the chance to inherit it, also have the chance to randomly get it if the traits should be given to the characters on adulthood and don't mess with the children's development OR given on birth as is default by DWR if the mod should always remove other mod's assignment of the traits, try to be as compatible as possible or just never remove the traits.  
    The mod is overkill if you want a fixed percentage (just change the "birth" and "inheritance" flags of the traits), but if you want to change percentages between saves it's pretty useful.
    It also should have pretty good compatibility to other sub-mods, as it doesn't change any of the files from DWR, but this is also my first mod, so take that statement with a grain of salt.

    Here's a graph from one of the dev diaries that show how many NPCs are alive at a given time, to help you choose what percentages you want: https://i.imgur.com/vMnckpc.png CK2 usually creates less women, because of that if you set the percentage for random traps and futas to be equal, you will very likely still end up with less futas. Changelog:
    Herring's Math Stuff
    For another mod I needed the functions: nth root of x and x to the power of n. As such I (painstakingly) created some scripted effects for them, because I couldn't find an example of it one the Paradox forums.
    Functions / Operators included
    NthPower - x to the power of n NthRoot - nth root of x Factorial - Factorial of a number LogisticFunction - Logistic growth function  
    Some things to remember:
    CK2's Engine supports a maximum of 3 decimal places as such I can't improve the accuracy in that department. Large numbers can lead to overflows  
    3rd root of 5.54 = 1,769443...

    3rd root of 50 = 3,684031498....

    -2nd root of 5 = 0,44721359...

    52.5 = 55,9016994...

    -54 = 625

    -55 = -3125

    For other problems and restrictions see the main file.
    How to use
    Since all variables are declared as local_, once the event chain is broken the variables will disappear with it.
    Terms for re-use for own mod
    If you want to use anything from these assets & mods for your own mod then you can do that, as long as your mod is available for download without having to pay & preview/newer versions are also freely available without having to pay for them.
    So, in short:
    No complete paywall lock Neither a temporary paywall lock Donations are fine. Credit would also be nice.



  14. Dark World Mages

    Dark World Mages
    tested on: CK2
                 Dark World Reborn 1.57
    About the mod:
    This mod is a submod for Dark World Reborn adding a few decisions allowing you to become a mage. After building a wizard tower in your capital, you can study magic. Studying magic makes your magic level increase and unlocks stonger spells and  improves the already unlocked ones. At the end you are even able to become immortal.
    This mod is heavily inspired, by the succubus and incubus spells. The mana needed to use the spells is represented by piety.
    Compatable with:
    It should be compatible with all Dark World Submods I don't override any files and took care prevent conflicts by naming.
    Future Plans
    I plan on adding multiple schools of magic like for example necromancy that give you special powerfull spells.



  15. [Stellaris] Make Space Sexy Again

    Description: My first attempt at modding (so don't take me out back and shoot me if something doesn't work), Make Space Sexy Again (MASSA) is intended to add a number of events ranging from colony centric to anomalies that, as the mod's title indicates, will make space sexy again. Needless to say this mod will involve sex and sex related acts and is NSFW. Themes in this mod will include tentacle-sex, sex with xenos both sentient and not (bestiality warning; not implemented yet), slavery, rape, and the use of machines (both robotic and not) for sex. I would like to take this moment to make it clear that I do not condone any of these things in real life and believe that women should be treated with the utmost respect.
    Other Considerations: There are a number of ideas I'm toying with that involve theman221's trait mod, but I'm holding off on that for the meantime. As of right now I'm trying to get the spawn rate for my anomalies to be fairly common, without being overwhelming. It would be MASSIVELY helpful if you guys could give me some feedback on this. I would also love to get feedback from you guys for specific events, ideas for events, and pictures. Even if I don't use your idea or feedback, immediately or otherwise, know that it is still useful. Some of these ideas may simply be beyond my ability to implement at this time, but might be feasible later on.
    As of right now, in terms of selectable options for events, this is my general train of thought:
    Xenophile: Sex is always desirable. Will usually result in society research and happiness Xenophobe: Sex with xenos will usually be considered rape, although this is acceptable if your people are doing the raping. Expect loss/gain of influence with the occasional gain in physics research and minerals. Militarist: Will usually see sex with xenos as rape (unlike with xenophobes raping xenos won't explicitly be okay) and will warrant a violent response. Expect influence gain/loss, physics reasearch, and maybe society research. Pacifist: I honestly have no idea what I'll do for this. It'll probably be similar to xenophiles. Materialist: They'll have a similar outlook as militarists, except they'll won't to study the xenos. Expect engineering research. Spiritualists: Will view the xenos as demons or divine beings. There will be a variety of things involved, but expect influence gain/loss, happiness modifiers, and ethics drift. Authoritarian: Will want to use the xenos as slaves or tools and generally want to maintain the social status quo.  Egalitarianism: Basically the opposite of authoritarianism. Honestly I don't know what I'll do with this ethic in most cases, so don't expect to see it often.  
    I cannot stress enough just how much mk40 has contributed to this mod. The custom portraits, modifier images, and trait images are all thanks to him.
    Abominus has been kind enough to provide some German translations
    LordLovecraft has provided some great suggestions, and made some of those suggestions into code himself, as well as pointed out a number of errors I've made.
    Links to the pictures' authors are in a readme file in the mod.
    Installation: Extract the file into Documents\Paradox Interactive\Stellaris\mod and activate the mod in the game launcher. If you are updating from before 0.15 I highly suggest you delete your MASSA folder and freshly install the mod.
    Full Changelog:



  16. Stellaris Sexy Xenos (SSX) 1.6

    Hello guys.
    I do not know how to write english, but i will do my best. I am a french amateur modder, i'm watching the mods in this site for stellaris for more than one year. But with the recent arrival of new modders, i am encouraged to come out of the shadows.
    In my mods you can find:
                                            .16  species traits
                                            .17 leaders traits
                                            .4 technologies
                                            .6 new cities
                                            .15 species :
                                                 131 xeno furred nekos (yay!)
                                                 71 nekomimis
                                                 106 xeno furries by dr.comet
                                                 85 xeno deers
                                                 98 xeno horses
                                                 72 egyptian themed humans (2 genders)
                                                 76 xeno rabbits (2 genders)
                                                 72 lewd humans
                                                 80 daenei
                                                 97 fox furrys
                                                 80 dog furrys
                                                 215 more manga styled humanoides
                                                 93 manga elfs (gendered and more)
                                                 54 succubus
                                                 64 overcustomized dragon furry sexy horrors
                                            .2 machines models (experimental) (need synthetic dawn)
                                                 30 cat bots
                                                 6 chromed bots
                                            .1 prescripted countrie
                                            .german translation by Abominus
                                            .4 events:
                                                            1 minor event for the "chosen" trait
                                                            2 rare multi pictured events for "adorable innocent" and "terrifying sadist" traits.
                                                            1 purge like event for the snu fever civic with arts by dr comet
                                            Localisation: english
                                                                french, german (partial)
                                                                All others localisation are minimaly supported (english text, no more "trait_leader_warm_nuts" or others things like this)
                                            Installation :
                                                    (  standalone  )  Sexyxenos contain all portraits and the main city
                                                    (  standalone  )  Sexyxenos cities contain all others cities
                                                    (  standalone  )  Sexyxenos traits and more contain the traits, civic, technologies, and the events
                                                    ( requirements!  )  Sexyxenos Countrie contain the prescripted nations
                                                                                       For this last part you need Just more flags, Sexyxenos and Sexyxenos traits
                                           Unpack the rar archives in document/paradox interactive/stellaris/mod
    I dont mind if you take the files for your mods.
     Feel free to give me some feedbacks and ideas.

    All graphics belong to their originals authors
    Credits :
                    Thanks to Abominus for the german localisation
                                    Akinaruto for the french localisation
                                    Pravus for the succubi species
                                    Powaqqatsi for many portraits
    tips : if you did not like the event frequency go to sexysxenos/event, open the pop event text and find the
              mean_time_to_happen = {
               years = xxx                            }   
    There is one for the adorable event and one for the terrifying.   
    Do not put a extremely low value for the adorable event, this can cause sexual battles.                                     
    The idea box: .find cool xenos with tentacles
                          .wolf portraits
                          . even more nekos
                          .monster girls ?
                          .add husbandos to make space sexier for more peoples    Not my kind of stuff, my bad.
                          .more prescripted countries
                          .make space more sexy
                          .improve the ugly primitive city (with the lights)
                          . unfurred xenos
                          .wow elves



  17. [Stellaris] Sexual gameplay

    Whats new in 1.3[beta]?:
    Note: I've noticed some confusion yesterday about the mod page update, I HAVE NOT uploaded the new version which aims to reduce lag yet.
    10 new species traits, 5 new leader traits, 4 new types of Inter breeder species and the ability to create hybrids! Works perfectly with Stellaris 2.1!
    Changes from 1.3 to 1.3.3: Ability to breed with dangerous xeno wild life along with a special event and german translations by @Abominus! plus some balancing for the balanced version.
    Update 1.3.4 coming soon, sadly the lagging issue from 1.3 was not completely fixed in 1.3.3, I am rewriting the inter breeder events to work with on_actions for 1.3.4 will hopefully significantly reduce lag. Note: 1.2 does not have lag though it has no inter breeder traits
    -22 sexual species traits
    -3 sexual robotic traits
    -8 sexual leader traits
    -Choose from 4 types of interbreeder 2 of which allow you to create new hybrid species, also one trait spawns all female leaders and another all male leaders!
    -If your founder species has one of these interbreeder traits, you will receive bonuses as the number of species in your empire grows
    -Ability to breed with dangerous xeno wildlife if you have the trait perfect xeno incubator and the appropriate technology
    -3 planetary edicts
    -1 empire edict
    -New "Need to breed" game play mechanic allows you to exterminate species through sex (must install sexualtraits addon file)
    -2 versions are available sexualgameplay_1.3[beta] and sexualgameplay_1.3[beta](balanced), the standard and balanced versions. The standard traits are pretty overpowered, though I made more of an effort to balance them in the balanced version, but if you have suggestions on further balancing please post it on the support thread along with any other ideas!
    -For info on the difference between 1.2 and 1.3 check out the change logs.
    Mod description:
    1.3[beta] is finally released! From what I can tell everything works perfectly though there are allot of new features in this version so I might have missed something, just tell me if you find any issues and I'll fix it asap. The stable 1.2 version is still available. 1.3.1 is just released tell me if anything fucked up and I'll fix it asap
    This is my very first mod so go easy on me. Turn your empire into the greatest sex crazed conquerors the universe has ever seen, bent on breeding and fucking all other species into extinction, or perhaps a brood parasite planting your eggs into the wombs of unsuspecting xeno females or instead become xenophilic nymphomaniacs, interbreeding with any and all species birthing superior hybrids.
    This mod adds several species traits, leader traits and interbreeder traits which allow you to breed with xenos and create hybrid species or to fuck other species into extinction through the need to breed gameplay mechanic.
    Thanks to @mk40, @Raana and @Abominus for contributing to this mod, more info on their contributions in the credits section
    Interbreeder traits: 
    Tip: Make sure you start the game with syncretic evolution otherwise none of your pops will be able to grow without a compatible species!
    -Brood parasites:
    This species lays its eggs in unsuspecting xeno females. This will cause a general fall in the growth speed of other species and a fall in happiness unless they are xenophiles in which case they will experience a rise in happiness but a higher drop in their growth speed (since they'll be much more willing to become brood hosts). Though biological brood mothers can be substituted with robotic pops who posses artificial wombs.
    -Bio-mechanical breeders:
    Advanced biomechanical technologies allow robotic pops to impregnate biological females with sperm which combines nano machines and biological DNA. This technology removes the need to construct large factories to produce robotic pops reducing cost and increasing build speed. They will also cause a general fall in growth and happiness of other species unless they posses bio mechanically optimised wombs in which case they will experience both an increase in growth and happiness.
    -Perfect interspecial incubators:
    This all female species requires xeno genetic material to breed and birth males of the fathers species and females of the mothers species which causes a rise in happiness and growth speed of other species. There is a chance that they will birth a hybrid. You may also breed with dangerous xeno wild life if you research the appropriate technology, but beware there may be consequences! All leaders from this species will be female!
    -Intercompatible sperm:
    Species with intercompatible sperm must impregnate xeno females and only produce males of their own species. This causes a fall in growth speed of other species. There is a chance they will birth a hybrid. All leaders from this species will be male!
    -Note about hybrids: There is a 45% chance that the hybrid will have the appearance of the mother and a 45% chance it will have the appearance of the father. There is a 9% chance a random appearance will be selected. Hybrids will have random traits but there is a 1% chance that a perfect hybrid will be birthed. Currently hybrids are birthed every 10 years approximately. 
    -If your founder species has one of these traits, the more species you have in your empire the faster your pops will grow
    "Need to breed" game play mechanic:
    Become a sex crazed zerg swarm, perfectly designed for rapid breeding and sexual dominance. Claim the females of other species and prevent their males from impregnating them, exterminating their species through sex. This requires the addon file in the downloads section and also requires you to select the "Need to breed" species trait. Essentially how this works is any pop who lives on the same planet as a species with the "need to breed" species trait will be killed. The need to breed trait also lets you use the "fuck fest" planetary edict, giving a huge population growth and unity boost, and the "sex crazed expansionist" empire edict massively reducing the cost of ships among other things. Though the "need to breed" trait comes at a significant cost to research ability so you must capitalize on your huge early game advantage.
    Leader traits:
    To gain the abnormally sexually enticing and abnormally sexually dominant leader traits you need their corresponding species traits, only then can they be randomly applied to your rulers. To gain the exhibitionist trait you need the sexually enticing species trait.
    Planetary and empire edicts: 
    To enable the use of the "prioritize breeding" and "breeding frenzy" planetary edicts you need the "virile sperm" and/or "perfect incubator" species traits. For the "fuck fest" planetary edict and the "sexual expansionist" empire edict you need the "need to breed" species trait.
    Just extract the sexualgameplay zip (choose either the balanced or original versions) and then move the sexualgameplay folder and sexualgameplay.mod files into Documents\Paradox Interactive\Stellaris\mod and activate the mod in the start screen. Do the same for the sexualcraze addon file if you'd like to enable the "need to breed" game play mechanic if you want to stop species with the need to breed trait from fucking everything to death just don't download this file.
    Future updates, tips on personalizing balance and disabling ai from using perks:
    Please tell me if there are bugs and what ever suggestions you have!
    More species traits, leader traits and possibly edicts will be added and balancing, at the moment the perks are not at all balanced.
    If you'd like to change the effects or trait costs just go to "Documents\Paradox Interactive\Stellaris\mod\sexualtraits\common\traits" then  you can open the sexualtraits.txt file and play around with the numbers. If you want to edit the interbreeder traits you have to adjust the sexual_static_modifiers.txt as well which is found in "Documents\ParadoxInteractive\Stellaris\modsexualgameplay\common\static_modifiers"
    Disabling perks for ai: 
    After entering the seuxaltraits.txt change the trait cost to 1000 or some other high number, then follow the instructions from this link: https://www.reddit.com/r/Stellaris/comments/5bgr3u/so_did_anyone_make_a_fix_for_the_needless_and/d9opou5/ which will enable you to have empires with unlimited triats or just use the console command to add the trait
    Version 1.2.1 now includes German translations by the very kind Abominus. The translations in 1.3 are not complete.
    If anyone would like to make a translation just send me a pm and I will credit you and include it in the downloads section!
    I figured out how to make the "Need to breed" gameplay mechanic by reverse engineering the infective mod by Pants_Doe, check the authors mod on steam! It is outdated however. @mk40 made the icons for the negative traits and @Raana defined their stats as well as improving the descriptions for several other traits.
    Thankyou to @wolfiespring for helping find the cause of the lag issue and to @Yegie for spotting an error with the leader traits!
    If you'd like to use any of the files in this mod go ahead and PM me, I'll definitely say yes I just want to know which mod will be using my mod so I can enjoy it too . Also give some credit please








  18. [CK2] DiaperLaw

    New update!
    I Finally Added Stuff

     Now Requires Conclave DLC
    (probably... if bad things happen, then yes, yes it does)
    What It Does:
        Adds diapers to Ck2     Laws that determine who has to wear them     Also adds loss of continence and its gain     Power Laws will drastically change who has power (setting it to women will force all titles in the realm into enatic succession (only women can inherit) for example)     those who can no longer have power, and have to wear diapers get the baby trait. They can not inherit, or hold titles, and will abdicate to the first valid heir of their dynasty, or if they have no valid children, then their spouse takes the title {lowborn characters will become part of the babies dynasty)     If the law says someones sex is not in power, but should not wear diapers, they get the naked trait (so that they function as if they had the baby trait) ( I suppose I could just use their sex, but this is a fetish mod... I could always make a version with it as a hidden trait i guess (for the opinion bonuses) or just remove it if enough people want that)     The revolt modifiers will add constant problems     as will the sheer hatred from any one in diapers towards those not in diapers (until they become incontinent, at which point they love everyone (part of their magical nature that will be expanded upon in future updates)     The ai gets in on the fun, sometimes, they (and you) can avoid the diaper laws permanently (for now)     be careful, as setting the power law to the opposite sex can cause you to lose the game  

    Right now its still just a fetish mod but it does a bit of stuff, and allows greater control of the realm.

    probably the biggest question: WHY? simple, got bored, started adding this to CK, and next thing I know it went from something for my amusement, to having way more work done than it really needed to. SO I thought I would upload it.

    Future Plans:
        Add some heresies that allow women into temple positions, either equally or only. If necessary I will do the same for men to ensure they have full power (or just use the Christianity mod and play a christian nation)     The ability for the council to cast you (or if your part of the council, your ruler) into infancy(or what ever the naked trait will do) requiring a regent for the throne. (need to figure out how to stop AI from wanting the throne, because they should not want to become an infant, most of them any ways) (also need to find if the player can become regent, or how to allow them to be)     A story line of how modern diapers end up in the middle ages (gonna include a strange old man and magical golems)     And the struggle for control, this should leave either you or the council in charge, and the realm torn apart by angry peasants (kind of implemented but I want to expand it even more)



  19. ALoHa - Abos Lovers of Harems

    What is this mod about:

        - It lets you choose to found a harem by event, when you are "old enough" (means: if you only use this mod, 
        you need to be an adult, but with Darkest Perversions you may reduce this age) and have a concubinate.
        - There are four (five) new traits: harem owner, harem subject (male and female), harem eunuch and too young to marry.
        - You may invite a young man (if you are homosexual male) or a young woman (if you are homosexual and female) 
        to your court to be your lover (and later marry that person).
        - Your concubines will also join the harem as well as all your lovers.
        - You have different rules to let you choose, who can join the harem and when they have to leave (too old?).
        - Ah, and incest. What would a loverslab mod would be without it? Your daughter is not married, you also? Marry her! 
        But let her make the first move.
        - And: Dicks, tits, balls, vaginas, anus, mouth... 
    Why did you made this:
        - You can't have a male concubine, nor can you have anyone if you are female at all. That sucks... now you can add males 
        and females, regardless of your sex and orientation (by event).
        - I hated it, that I often got this useless questions of my liege to send my daughter to his court. Now noone can marry 
        or be betrothal (?) until the parents decide to let it go. As player, you should be able to decide this for everyone at 
        your court. By adult-age this trait will be gone (or by targetted decicion).
    Why is it in German:
        - You can also play in English. Since I am from Germany, and first it was a mod only for me, the english part was not my 
        first priority. It is a very simple english, if you have suggestions for me, post it in the thread, I would likely to take 
        it into the next version.
    Is it playable with Dark World: Reborn?
        - Indeed! It's even designed specifically as a submod. Thanks to:
            genericlogin ==> https://www.loverslab.com/topic/75849-a-note-on-breast-sizes-for-other-ck2-modders/
            and dewguru ==> https://www.loverslab.com/topic/57549-ck2-dark-world-reborn/
            and noxbestia ==> https://www.loverslab.com/topic/71845-noxbestias-darkest-perversions/
            and Herring ==>https://www.loverslab.com/topic/92975-ck2-herrings-stuff-for-ck2/
        I could implement dicks, butts, tits, balls, vaginas and anus. Those pictures are from Herring. It is planned 
        to represent the "oral" abilities of the characters.
    Do you have other mods, that may coexist with this one?    
        - Yes, thank you for the question. There is "ANus" and "ARaS".
        ARaS brings a new challenge to you: Play as atheist or hunt them down.
        ANus will bring more cannibalism in the future (not ready yet), for now, it is a bit small mod with some 
        new buildings (butchery, alchemical_laboratory, scaffold etc.) and corresponding minor-titles like master butcher, 
        forest ranger, executioner, tormentor etc. and some events. You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=1304410430
    Nice, where do I find those?
        - They will be found on Loverslab or on www.si-games.com, I will upload them after a trial period.



  20. Naughty AGOT

    This is an "A Game of Thrones" Sub Mod!!
    You will need the Game of Thrones mod for CK2.
    What the Mod Does:
    This mod simply adds "Intimate Visits" that you can engage in with Lovers, Consorts, or Spouses. There are also attached pregnancy checks so you don't have to wait out the RNG Gods to see if you will have a child. Now you can make like a rabbit with every lover in the kingdom in a mad race to procreate.
    There is also an intimate encounter that can happen with a pretty Hunter when engaged in the hunting focus. (Way of Life event)
    What the Mod DOESN'T do:
    This mod does not edit any other files. This mod only adds files to the game so it will not conflict with ANY other submod, nor will it have issues with the base it was made for.
    Special Thanks:
    Thanks to DewGuru for allowing me to copy wholesale chunks of his code for use in this mod. After playing Dark World Reborn for so long, having a "Spend Time With" type of event feels like a quality of life thing when I play CK2 now.
    Future Plans:
    There will be Rape events, Bestiality, Deviant type stuff added later. Along with more flavor events. All of this will be separated out so that if you just want passionate lovemaking, you can get it. But if you want kinky stuff it will be available too!



  21. The School of Sappho: a secret lesbian society

    Disclaimers (yes, there are several):
    1. This mod was not intended to propagate any socio-political views or ideas, whether pro- or anti-LGBT, pro- or anti-feminism. This mod is just a... thing. It's not a work of art (my head is not that far up my rear end, don't worry ), nor is it strictly speaking educational. It's just a thing that I've made for anyone to enjoy at their leisure. That's it.
    2. Yes, this kind of organization did not exist within the time frame of the game. I know. Everyone knows. You don't have to tell us. Really.
    3. This is my first published mod.
    Have you ever played Crusader Kings II, controlling your lesbian empress with a half-dozen lovers and thought: "I wish I could fill out my council with my lesbian lovers... No, scratch that - I want all my vassals to be lesbians with those sweet, big... +30 opinion bonuses!" Maybe you haven't - not everyone is a perv, sure. But if you have - I bring you...
    The School of Sappho: a secret lesbian society!
    WARNING: This mod should be played with "Gender Equality" set to "Default", otherwise... well, nothing will really happen, but some features may become completely pointless
    Short description:
    It's a society for lesbians. Yes, sex is included.
    Long description:
    Any lesbian character with a lover (or lovers) can create a new society for other lesbian characters. The main themes of the society are: Ancient Greece, Greek mythology and, of course, Sappho herself, a poetess from Lesbos who is known to have had several relationships with women. Some scholars have speculated that she had operated a school for girls. Hence the "School" part. Of course, I needed a main focus for the society. Making it a "school" allowed me to focus it on boosting the stats of its members (otherwise known as "education"). In other words, you're going to have a lot of lesbo chars with ridiculously high stats. Perfect for filling out your council!
    Other perks:
    1. You can start a relationship with virtually any member of the society;
    2. Your female wards have a much higher chance to pick up your sexual habits;
    3. You can (under certain conditions) marry your lover - though it is described more as a civil partnership; not every ruler is going to take kindly to such "perversions"; oh, and I do plan to change this feature quite a bit in the future;
    4. Whether single or in a lesbian marriage, you can use a servant to get yourself pregnant. Your child is going to be a bastard (obviously), which is a good thing, actually, if you want to exclude your male children from inheritance. NPCs will definitely be doing it, by the way;
    5. You can... donate to charity, because reasons. Your capital county will receive a prosperity increase, so stop complaining
    6. Certain straight women can be "converted" into lesbianism... (no raging in the comments pls, it's a necessary game mechanic);
    7. Higher ranked members can engage in research, literature or art. These may or may not unlock some new possibilities, provide a tech boost, as well as give you new personality traits. Be careful, though - once you receive the "Scholar" or "Mystic" trait, you will not be able to start the scholarship focus event chain. Build the observatory as soon as you take the focus.
    8. Lovers will tend to move to the same court.
    9. Society members that are married off to men can sometimes use the help of their fellow members (aka "sisters") to escape from their husbands if their marriage is sour or if their lover is far away.
    10. You can change gender succession laws in the entire realm once certain requirements are met
    There are also several new quests. Some were repurposed from the vanilla game, modified to fit with the theme, others were built from the ground up. All quests are available to the Mistress of the School (aka the grand master).
    Side note: if you're expecting to find female pederasty (korephilia) in this mod(because Ancient Greece), there isn't any. And I am NOT planning to add it in the future.
    How is this mod different from other female-centric mods?
    The main idea was to create a believable premise: though there was no lesbian society in Medieval Europe, there was a so-called "Golden Orchid society" in China in a later period. Of course, such an organization in Europe could only be created by noblewomen who were powerful in their own right (which kind of fits with the game) and it would definitely receive a lot of backlash from the Church and more or less everyone around - which is also a feature that I want to develop alongside the perks and boosts. Expect your characters to be imprisoned, burned alive, maybe even raped or mutilated. Yay for historical accuracy!
    Requirements (-ish):
    - Crusader Kings II, the main game (v2.7 at least);
    - Conclave (needed for the Status of Women law);
    - Way of Life (currently, but it might change in the future);
    - Monks&Mystics (some vanilla society content may or may not be locked without it, not sure).
    - Republic Equality - not a requirement per se, but it would make sense to use it alongside School of Sappho v1.5+. Requires a compatibility patch, which is available in the downloads section.
    1. Download the mod and unpack it;
    2. Throw everything into the "C:....Documents\Paradox Interactive\Crusader Kings II\mod" folder
    3. Open the launcher and tick "School of Sappho". Don't un-tick it if it's ticked.
    3.5. Also install Republic Equality. Just trust me on this.
    4. When starting a new game make sure your "Gender Equality" setting is set to "Default".
    Download the newest version, extract the contents into Documents\Paradox Interactive\Crusader Kings II\mod and overwrite anything that comes up.
    How to unlock the content in-game:
    1. Be a lesbian;
    2. Get a lesbian lover or two (there is a new event that will spawn a lesbian in your court, so you don't have to use cheats anymore);
    3. Earn 250 wealth;
    4. Don't be tribal, nomad or celibate. Also, don't be in a harem, if that's even possible;
    5. In the intrigue menu you will have a new decision that will create the society and make you the Mistress.
    - If you have 2 lovers instead of 1 when you are creating the society, both of them will be given the 4th rank;
    - When recruiting, target your lovers, friends & close relatives first to avoid a cooldown;
    - Recruit characters with lovers - they will recruit their lovers, friends & close relatives automatically;
    - Use the "Mark for recruitment" power to have other members recruit a certain character. It's useful if the character is still too young and you want her to be recruited as soon as she comes of age, or if your suspicion levels are too high and you want to lay low for awhile. Be mindful, though - this power will not have any effect if the character is not eligible for recruitment by any other member of the society;
    - Some events can...
    Possible issues:
    - "I'm not receiving any new missions" - If you are the Mistress, you need to have at least one other Grace (4th rank member) to give you the missions;
    - "The text does not fit into the event window" - Yeah, I might have overlooked that. Tell me which event it is and I will fix it;
    - "I've launched the [insert decision name], but nothing happened!" - Oops, I've mixed up the scopes again!
    - "The society interface is just awful!" - I know - I've made the main society interface background myself, that's why it objectively sucks. Sorry
    - "How come I can romance my former lover again?" - It's not a bug, it's an unfinished feature (I promise)
    - "After the threesome event, my spouse didn't get any new lovers" - Yes, she did, you just can't see them because the game doesn't allow you to. Use the debug mode to see them.
    - Make sure your game is at least v2.8;
    - Install any available patches for other mods;
    - Check if the other mod overwrites "common/laws/succession_laws.txt". If it does - it's incompatible.
    - Any mod that changes the sound.sfx file in the interface folder might mess with my mod. Delete the sound.sfx from my mod, it's not really important;
    - Don't use this mod in conjunction with total conversion mods (e.g. A Game of Thrones), because it will not be lore-friendly and besides that some unexpected issues might arise;
    - This mod overwrites a couple of vanilla files. If some other mod overwrites the same files... some things might not work properly.
    Mods that should be compatible:
    Dark World: Reborn
    Darkest Perversions
    Compatibility patch needed (in the downloads section):
    Republic Equality
    Incompatible mods:
    Christianity Mod
    DWR: Beyond Heresy
    CK2:AGOT (though there should be a patch for it some day)
    Same Gender Succession - I'm told that it causes weird bugs with children's dynasties
    Any total conversion mods
    Tutorial for creating compatibility patches:
    1. Look for files with the same name in both mods;
    2. In "School of Sappho" versions of these files search for entries with the [edited by LES] comment;
    3. Copy these entries into the other file;
    4. ... Profit
    Did you know?
    - Paradox Interactive - for creating this amazing strategy game hire me!;
    - TomatoEddie - a wonderful composer who created the soundtrack for this mod;
    - A host of classical artists, whose work is not protected by copyright, because they dead;
    - And a couple of artists who are very much alive, but I couldn't really find their names to credit them properly (don't sue me);
    - Muffinuh - former authenticity adviser and tester
    Do not re-post this mod anywhere. When time comes, I might add it to Steam or wherever, but for now it stays here.
    Any translations are welcome! Contact me if you want to translate or have already translated my work into your language
    Full change log:



  22. Dark World Beast Lovers - By Eisheth

    Dark World Beast Lovers - By Eisheth
    Requires Crusader Kings 2 - version 2.7x
    Dark World Reborn v1.53 - By Dewguru http://www.loverslab.com/files/file/2644-ck2-dark-world-reborn/
    So my name is Eisheth and with this mod I want to add some events to the mod Dark World. This is just the beginning of my ideas, but this is all that I have made till now. I really liked the first Dark Word mod. And for a long time I wanted to create my own mod, I have already created mods and deleted them , but I never had uploaded. I am not an expert in Modding So my mod will have bugs and I will try to fix it. English is not my first language.
    What this mod do?
    -For now? Nothing! Just kidding. This mod adds two random events and one event by decision, this event leads to others. This mod by now, add bestiality, nothing too complex. But is just a start idea.
    -Also add a new trait, that don't do too much for now.
    -This mod is to play as female ruler, the events are only for females.
    -This mod only has these animals for now dog, horse and pig.
    - I didn't tell all about the mod!
    Enjoy the game!



  23. [Stellaris] Kagami Species


    Having survived the calamities brought on by man's inhumanity to his fellow man, Earth's human survivors sought to rebuild their society on their homeworld and beyond. Was it the collapse of the Universal Federation brought on by brutal prison revolts? Or the unending war between mankind and bloodthirsty demons? Whatever the case, it has ironically left "man" disproportionately young, female, bosomy and ruthless. Calling themselves "Kagami" they might still bring that inhumanity upon the stars. 
    This mod is pretty simple, befitting a first-time STELLARIS modder: it adds a custom human-style species with static portraits for use in STELLARIS, alongside a number of prescripted empires. Almost all the artistic assets are from visual novels, web and graphic art by Kagami Hirotaka (alias KAGAMI), particularly his artwork for visual  novels by eroge companies LILITH and BISHOP, along with Mizushima☆Oonari and other Japanese artists known for their work with Kagami...and a few easter eggs thrown in for fun. 
    As such, the species has what I'd consider a fairly consistent across-the-board style lacking in other "anime-style" species graphic packs, despite its limitations. 
    This is an species graphic pack that directly utilizes art assets from, primarily, erotic visual novel games. Even though I did not utilize the nude 2D artwork that every single female protagonist features in the pack does include, for reasons mentions below, it should be considered "NOT SAFE FOR WORK". To paraphrase the mod's original creator, you should expect enormous breasts, cavernous cleavage, engorged nipples and even occasional female nudity. If this offends you, don't use this mod.
    So, for some history: this idea wasn't mine originally, nor do I intend to take lone credit for it. The genesis for a species graphic pack using KAGAMI's portrait work for LILITH titles came from ReMeDy on the LoversLab Adult Modding Community (the only place this mod should be distributed for the time being). ReMeDy began this as a spin-off concept from another series of "anime-style" portrait packs, with 59 different portraits, the majority of them implemented in-game via the code as, appropriately called the "Lilith Species". Struck by the simple elegance (and being a fan of the art style), I approached ReMeDy about it and upon learning that he'd moved on from STELLARIS to other PARADOX INTERACTIVE titles, asked his permission to expand upon it and, potentially, distribute it on LoversLab, which he gave. This mod was a far more realistic project for a struggling STELLARIS modder than my other ideas, in particular desire for a Ctarl-Ctarl Species and Empire from the popular anime OUTLAW STAR, and the idea is ReMeDy's--without him, you wouldn't be reading this. Some of his code is still in the mod, which I'll refer to later.
    Extract the contents of the archive into your DOCUMENTS/PARADOX INTERACTIVE/STELLARIS/MOD folder. There should be two items: a 'Kagami' folder, and a Kagami.mod file. Activate this like any other mod in the STELLARIS launcher, listed under the Mods tab as 'Kagami Humans'. Chose one of the pre-made empires (listed below, though they'll be hard to miss with their ruler portraits) or create a new empire and select 'Kagami' in the 'Appearance' menu under 'Species' (and also the Kagami namelist). This mod should not conflict with any other mod, nor require any other mod, as it relies on either base game assets or the mod files itself. Finally, if you encounter strangely small portraits in gameplay, check that your graphic quality under 'Settings' is either 'Medium' or 'High'.
    Finally, it is completely necessary to delete any prior version of this mod you have installed if you are updating. Simply overwriting/merging the mod asset folder will almost certainly leave conflict files that will cause crashes upon loading. 
    The mod is (mostly) simple: expand on ReMeDy's original concept and address one of its primary issues, graphic asset repeats, alongside a lack of character role-specific portraits and male character portraits. To do this, it uses mor ethan three hundred unique portraits from several dozen LILITH and BISHOP visual novel characters. There remains a lack of male portraits which can only partially be explained away by entertaining "flavor text" means, and character role categorization will raise the percentage of male graphic repeats further. I considered this a worthwhile trade-off, as demonstrated by the female graphic assets: more than a dozen distinct female ruler portraits, graphically distinct from female leader portraits (scientists, governors, admirals and generals), and with acceptable overlap with planetary population (or "pops") portraits. 
    A few methods were done to accomplish this: first, repeat use of character portraits in distinct clothing. STELLARIS has a surprising level of distinction between separate pools for gender-specific static character portraits (at least five as mentioned above), along with a non-gender-specific pop pool.
    For demonstration, take the character Yatsu Murasaki from the popular TAIMANIN ASAGI franchise: multiple distinct portraits of her are available in this mod, with those in her ninja attire being in the general pool, those in her teacher outfit being in the scientist pool, those in her school uniform being in the pop pool, and so forth. This was repeated across many dozen characters of both genders: character wearing school uniforms going into general pops (excluding those with a military-look about them), characters wearing business suits going into governors, characters wearing nurse or doctor dress going into scientists, characters wearing combat attire going into generals (or occasionally admirals). Characters in bikinis and lingerie (when they appear, believe it or not quite a few did not make the cut) were put in general pops, along with characters in "civilian dress", whereas characters in cheerleading outfits (all from BISHOP titles) were usually made admirals (as a matter of necessity).
    Rulers (the portrait you pick when creating your empire and, when your ruler is replaced, is drawn from a specific pool) were selected by the female and male leads of various visual novels (or otherwise distinguished individuals). As you might expect, aside from the actual heroins like Igawa Asagi or Cara Cromwell, this also includes the most dominant or otherwise bustiest female protagonist in a title where a faceless male player character was otherwise unsuitable. There's also a few "cameo" rulers from both ReMeDy and myself, purely out of whimsy (see if you can find which two). This goes to another issue: until someone proves otherwise, I'm going to state this as an authoritative fact--in STELLARIS, with a custom static portrait species, you can either have a A) portraits organized by leader role or B ) portraits mostly (though not fully) compatible with the succession and election system in STELLARIS. If you want ( A ), all successors, heir or elected, will look like the generic specices portrait (presently Lieri from KANGOKU SENKAN). If you want ( B ), all portraits will be randomized across all non-ruling leaders. The "solution" for this problem probably doesn't exist--as this mod is primarily a graphical asset mod, trying to find one was my top priority; unfortunately, even in unmodded STELLARIS, the game will often break elected or heir leaders by changing some aspect of their appearance unintentionally (in addition to their attire), and the game was never intended to function entirely on static portraits. With that in mind, I've included a relatively simple, fast way to modify your save file in the below section, FIXING RULER PORTRAITS. Until PARADOX INTERACTIVE completely overhauls their portrait allocation system (which I'm not expecting), that might be the best fix there ever is. There is also a smaller issue, brought to my attention by helpful testers: as character portraits are defined by phenotype, and not clothing, the Kagami species shows up as not wearing clothes (like certain alien portrait sets included in the game). I'm not sure if there's any way to fool the game into treating the species as wearing clothing, but that only seems to matter for certain clothing related insults in diplomatic dialog. Additionally, it seems that players running the game with graphics quality settings of 'Low' encounter almost all portraits (all of them over 200 kb in size) being oddly reduced in visible size, possibly as a memory saving measure. This can be fixed by raising quality to 'Medium' or 'High', as previously noted. I believe this is the 'small portrait' glitch previously noted by users. Until I can find some way to automatically compress more than 300 portraits to a smaller size (rather than remaking each graphic and hoping I can get them under sized), changing graphics settings may be the only solution.
    The overall result, while far from perfect, is generally workable: accepting the reappearance of Asagi or any character in multiple wardrobes for multiple roles, you should see few female repeats (generally on the same level of repetition you'd get with the base game's portrait assets for a given species), and graphic art fitting the leader in question. For those who actually enjoy my attempts at fiction, I've included multiple, prescripted empires in the style of BISHOP and LILITH games including the militaristic Sovereign Sol Federation, the benevolent Intersolar Union, the brutal Makai Dynasty, the valorous Taimanin Authority, and the collectivist vampiric Sanguine Hive and more! All five, of course, draw from the same portraits, and are disproportionately female, like a extreme version of the post-Second World War Soviet Union. All five also make use of the custom "Kagami" name list (based on the "Hum4" name list) and at least one of the new traits, "Well Endowed" and "Makai Kishi". Both of these new species traits are subject to change (and balancing) and mostly intended to make the prescripted empires a little more distinct. With version 1.06, I've also added two major "features" the first being unique slavery assets, based portrait artwork in certain lingerie, with collars, maid outfits, and of course BDSM attire. There are now four unique categories of slave artwork: labor (generally "slavish" looking clothes, if that makes sense), domestic (maid outfits), war thralls (variation of the general leader pool) and consumption (...basically naked, because you'd probably strip them before you ate them, you nasty aliens). This is the preliminary implementation of it, so there's not much variation, but if the response warrants it I'll gradually add to it. 
    Also, in case this isn't clear: this mod is NOT an endorsement of slavery. I don't endorse slavery any more than the developer does, in fact, probably less considering I almost never use it. But for those of you who do use the game mechanic, go nuts. Along with slavery specific graphics, I've included "Gender Policy" under the Policies option, with three possible options. The default for Kagami is "General Recruitment", which should cause a female-to-male recruitment ratio of 80:20 (pending adjustment, intended to reflect aforementioned sexual imbalance i.e. the way higher numbers of female portraits). The next option is "All-Female Leadership" which should do exactly what it sounds like with the leader pool, and "Quota System", which will recruit equal numbers of male and female leaders. 
    Thank PARADOX INTERACTIVE for their, frankly, insane and largely obscured system of portrait selection for any ruler you don't start the game with. Fortunately, the effects of the glitch (a ruler, or the ruler's heir, having the generic species appearance) are actually easy to fix, only needs to be done once per inaugeration/coronation, and can take less than a minute with a little experience.
    You need:
    - A way to open ZIP files (I strongly suggest Window 10's own tool built into explorer, 7ZIP won't recompress the files correctly without crashing.)
    - A way to edit STELLARIS save files (Notepad++ is the standard, though Notepad might work)
    - A backup of your save (in case one of the above doesn't work), the name of the ruler/heir with the bug, and the name of the portrait you want to assign it (check KAGAMI/GFX/MODELS/PORTRAITS/HIROTAKA)
    After backing up your save file, enable Windows to show file extensions. Change the save file's extension from *.SAV (the game's own format) to *.ZIP (the name will be the date of the game). Open it, copy the gamestate file (ignore the meta file) to another location and open it in Notepad++. Search for your ruler (or heir) by name, and insert the following under the line "agenda=", with both the start and end brackets and above "roles".
    design={ gender=female name="" portrait="" texture=0 hair=0 clothes=0 }  
    Enter the name as appropriate, and your portrait entry (e.g. "asagi2"). It's possible that the entries will be there, but the portrait line will be blank (just fill in then). If you want to change the name, make sure to change the first_name and second_name entries to match. You may notice that what you're doing is adding missing design portrait data identical to what your ruler SHOULD have because of that annoying bug. Save the file, copy and paste it back into the zip file (overwriting the unmodified gamestate file), and then change the extension back to *.SAV. Open the save (if done correctly, it should load normally--otherwise the save will probably crash around 10%). It's actually easier than it sounds, and will actually let you set the name and appearance of your leaders in a simple, non-insane fashion.
    First off, this mod is completely free. It should never be paid for, using existing art assets from commercial releases. Likewise, PLEASE DO NOT distribute this mod under any circumstances! This is more temporary request, as it is my first STELLARIS mod (and a rather crude one at that), and once I'm feeling a little more confident on my work that situation may change. PLEASE DO NOT modify and distribute this (whether or not you claim it as your own work). If you'd like to add a custom portrait for your own use, by all means, but do not distribute the mod with any changes. Sorry to be so pushy about that.
    As stated above, credit for the original concept goes to ReMeDy, and all art assets are property of their games and other media of origin, primarily LILITH and BISHOP. Thanks also goes out to Nessa at the same forums for a great deal of help with configuration coding.
    Likely (and possibly immediate) updates will include more portrats (I simply picked this moment to release the mod, it is far from complete but adequate as a modest first effort). I can think of at least two VNs I did not rip for portraits, and will be moving onto next which would add approximately a dozen portraits. I may also do some further cleanup of specific portraits (though in some cases, it's an unavoidable limitation of the original material). Other custom traits appropriate to the pack. 
    I'd like to create a unique eroge-themed twist on slavery as well (mostly for comedic value), but I don't know how to implement it without changing slavery for all species.
    Possibly a fix for the heir portrait generation issue. Probably not. Likewise, a way to trigger the game to "see" the portraits as having clothing, and not just phenotypes.
    LILITH and BISHOP visual novels include separate art for clothing, bodies, eyes, and mouths. As such, it should be possible for a competent modder to implement separate character portrait elements (and even animated portraits) like the base game. Imagine it, Sakura wearing Kiryuu Kaede's school uniform, with Naomi Evans's hair, blinking every so often! Too bad I'll never be able to do it.
    For further details, implementation, and possible issues, consult the readme!



  24. Christianity Mod r1.7.1

    Christianity Mod r1.7.1
    In its early history the Catholic Church was more heavily influenced by women
    such as Mary Magdalene. As a result, equality is the norm for Catholics. Women
    can hold council positions and lead armies without restriction, and may enter
    the clergy. This Church's views on sex evolved in the reverse of its
    historical counterpart: lust is a virtue, and chastity is one of the seven
    deadly sins.
    Whores are held in high esteem, and clergywomen are very likely to be whores.
    Incest is accepted as normal, but doesn't have the Zoroastrian divine blood
    belief. Concubines are also allowed. Adultery is looked on as generally good
    because it shows a woman's desirability, but rulers may choose to discourage it
    in their wives to avoid succession problems.
    To install this mod, follow these steps:
    1. Open your "Documents" folder.
    2. Locate the "Paradox Interactive" folder within your "Documents" folder and open
    3. Locate the "Crusader Kings II" folder within the "Paradox Interactive" folder
    and open it.
    4. Locate the "mod" folder within the "Paradox Interactive" folder and open it.
    5. Copy the "Christianity Mod" folder and the "Christianity Mod.mod" file
    located in the same folder as this readme to the "mod" folder.
    You will now see it in the list of mods when you run Crusader Kings II.
    Game Mechanic Changes
    I greatly reduced the likelyhood of getting the inbred trait, as in real life
    the danger of inbreeding comes from harmful recessive traits, which is already
    handled by normal inheritable trait mechanics. The remaining low probability
    simulates multiple bad recessive traits that wouldn't individually merit a game
    trait eventually adding up.
    I lowered the age of marriage to 12, as it was in medieval Europe, because I'm
    not selling this and therefore don't need to give lip service to Victorian era
    beliefs. The age of adulthood for purposes of guardianship and regency ending is
    currently set at 16, as the idea of education lasting until 16 is deeply
    embedded in the game.
    Absolute Cognatic succession law is available for all Catholics, even tribes.
    The mod uses custom history files to make about 75% of Catholic titles use
    it, while the remaining 25% stick with their original laws. The affected titles
    may start with female rulers. Note that West Francia and Lombardy retain their
    original rulers and succession laws so as not to interfere with the Charlemagne
    events, and Venice and Amalfi are also unaffected because merchant republics are
    hardcoded to be ruled by men.
    Note that the status of women laws, introduced in Conclave, are redundant
    for Catholics who are effectively equivalent to the highest level at all times.
    Consequently that law will not be visible for Catholic rulers. The Tolerance
    tech level requirements for improving the status of women have been lowered to
    reflect the influence of the numerous Catholics.
    This mod requires version 2.7.1 and the expansions other than Sunset
    Invasion. It works fine with the Your Personal Castle mod, which is recommended.
    The EUIV converter works fine for saves created with this mod.
    This mod is not compatible with the CK2 Plus mod as it modifies religion to be
    more historical, which is the opposite of what this mod does with religion.
    This mod was inspired by and is derived from nadamod, which in turn uses VIET,
    Your Personal Castle, and Duel Engine. Nadamod also used a custom map and a law
    mod which are not included here. I've separated out the files from Your Personal
    Castle as well--anyone wishing to use that mod should install the regular
    released version. As of version 1.6 of this mod I've removed the Duel Engine
    files as well. Duel Engine stopped working a while ago, and is no longer being
    supported, so the files were just taking up space but not actually getting used.
    Known Bugs
    * Free investiture is hardcoded to only allow men to be nominated as
    successors. This is a known limitation which Paradox will hopefully change.
    * Only men can take concubines. This is a hardcoded limitation that I can't do
    anything about.
    * Some characters are created as adults by the game engine and can't be modded
    directly. The event that gives women their curves will trigger for women created
    this way eventually, but it can take up to six months. This is for performance
    reasons, and I may adjust the frequency later.
    * Catholic rulers get the "liege is jain" opinion modifier with their vassals,
    which greatly increases realm stability. This is an engine bug that gives the
    opinion modifier based on a religion's "pacifist" parameter being set to "yes",
    as it is for Catholicism in this mod. In the base game, Jain is the only
    pacifist religion.
    * A handful of historical female rulers will have wives instead of husbands.
    This is a limitation of the current version of the script used to generate new
    history files.



  25. [CK2] Turtle's Dark World - Extra Traits and Other Stuff: DW ETOS

    Dark World - Turtle's Extra Traits and Other Stuff (ETOS)
    Requires latest CK2 version (post-M&M) and the latest Dark World Reborn version by Dewguru (v1.63)
    What does this mod do?
    This mod aims to introduce a greater variety in traits, specifically related to physical characteristics, etc. The mod also includes other goodies that may be developed further in time, but as of yet are relatively incomplete. The mod adds a variety of new traits such as new ass and ball traits equivalent to the other trait trees, while also adding new physical traits. A few events have also been included, such as lactation during pregnancy.
    Also new is a system to hide all physical traits from both the base DW and this mod, allowing you to hide traits in order to reduce trait bloat by allowing for it to be toggled on or off in-game.
    But Turtle, didn't you already have another submod for DW that worked?
    I wasn't entirely happy with the outcome of the Hentai submod that I made a while back, with various parts working only part of the time, and other parts being unbalanced or ridiculous. This new mod aims to take the best parts of the old mod and turn it into something that fits with both the core CK2 gameplay and the DW.
    2 new trait trees in the form of ass and ball descriptors for females and males respectively (or both, for futas) Additional physical traits for female characters, such as thin or curvy bodies New and improved lactation events New decision/event that allows for all descriptor traits for characters to be hidden from view to reduce trait bloat and/or help roleplaying Intergrated genericlogin's new genetics inheritance system for physical traits to allow greater depth to physical inheritance of traits from both sides of parents
    Instructions to Install DW compatibility fixes
    1. Extract the mod as normal into your CK2 mod folder (Ensure DW is installed beforehand)
    2. Download the Files for Dark World Reborn Compatibility patch
    3. Extract the patch into the Dark World folder
    4. Let it overwrite the DW folder and any files it might want to change
    5. Done, the mod is now compatible

    Plans for the future
    Possibly add targeted decisions to inspect other characters to open up a window describing said characters. Could be combined with hidden traits to allow greater roleplay elements. Some more I might think of later
    Special Thanks
    Credits to Dewguru and genericlogin for helping make this mod possible. Thanks also to Herring for his new trait graphics.

    Also, big thanks to both Paradox and Loverslab for allowing these mods to survive and thrive to their best ability.
    Alternate Mirror
    Compatibility Patch: