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Crusader Kings 2

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  1. [CK2] Dark World: Reborn - Updated 02DEC2024

    Dark World Reborn
    Requires Crusader Kings 2. In my testing I used version 3.3.3
    Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC)
    Part of the Societies may call on content from the Monk and Mystics expansion.
     
    Mod:
    Dark World Reborn v2.01
     
    Dark World Reborn-Drax70 - is a customized version of an old version of Dark World Reborn, with different images and the addition of some sounds (sound files are why it's a larger file size). DO NOT USE BOTH mod versions!
     
    Compatibility:
     
    The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed.
    If you're using this mod with an overhaul - look at what you need to change - FAQ section, last item (FAQ is the 2nd topic in this discussion).
     
    There is an INCOMPATIBILITY reported with either EctoBukkake's Adventures or the Bigger Events mod. One of these seems to increase the event font size to where some event text is lost on certain events.
    Dark World Reborn has a modified version of Bigger Events integrated. Any mods you use that require Bigger Events, should still work if used with Dark World Reborn.
     
    Mod Installation:
    With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page.
     
    What is this mod:
    Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one.
     
    This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you.
     
    Setting:
    Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play.

    It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains.

    NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine.
     
    Game Rule - Dark World Campaign:
    One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier.
     
    If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start.
     
    Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself.

    So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned.
     
    Non-Human Races:
    Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky.

    Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit.
     
     
    Non-Human Tolerance Law
    There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal).
    Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing).
     
    Heroes and Villains Content:
     
     
    Special Thanks:
     
    - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread.
    - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place
    - Lockeslylcrit and the work that was done over the past year with DWF.
    - Drax70 for a variety of image resizing and event contributions.
    - Jim Raynor for some event contributions.
    - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions.
    - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/)
    - Dem8840 for contributing some story and item ideas
    - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod.
    - Lover's Lab for having this environment.
    - Paradox for making CK2 so mod friendly and the continued support and content releases.
    Dark World Reborn Change Log History

    390,997 downloads

    Updated

  2. Image replacers for Dark World Reborn, Dark World Extras and Luxuria Fantasia

    So, some simple stuff here. I was partially inspired by the Plutocene replacement picture pack, and somewhat frustrated by certain inconsistent art. There's nothing wrong with a lot of the pics, but since I've been tinkering, I made some substitutions of my own.
     
    After all that, I figured, why not share? So here goes.

    Requirements? Well, that's simple. There's three folders, corresponding to the appropriate mod.
     
    Dark World Reborn
    Dark World Extras
    Luxuria Fantasia
     
    There's no code, so there's nothing to break. You can just drop them into the 'event_pictures' folder of the appropriate mod and let them replace the existing files. Make backups if you don't like them, though.
     
    Enjoy. I know not many are messing with CK2 nowadays, but at least it's less likely to change and break something else.

    580 downloads

    Updated

  3. Dark World Reborn - PoD

    This is a version of Dark World Reborn, that is meant to be used with the VtM Overhaul Princes of Darkness.
    Changes:
    - removed some events, desicions and the vampire trait wich where incompatible or redundant with PoD
    - added vampire traits to the special npcs
    - added new special vampire npcs
    - removed building requirements so they can be build with only the pod mod
    - Slight modifications to Hero/Villain Events:


    Compatibility
    This Version of DWR can not be run with the original Dark World Reborn mod at the same time and is not savegame compatible.
    The Recomended Versions of PoD are either the Version availible on git(https://github.com/PrincesOfDarknessMod/POD-for-CK2/tree/master)  or the independent Kaltenstein Version:






    Special Thanks:
    Dewguru for creating the Dark World Reborn mod.
    Flintsparc and PoD Team for creating Princes of Darkness

    519 downloads

    Updated

  4. Plutocene Imagepack for Dark World Reborn

    Plutocene Imagepack for Dark World Reborn (DWR)
    V. 0.13
     
    What it is:
    This is a submod for DWR that replaces the event pictures for several DWR event-chains with custom made pictures as well as some vanilla graphics utilizing Stable Diffusion.
     
    Why u need it:
    Dewguru has been updating DWR consistently, the image department however is severly lacking in quality, consistency and artistic expression. 
    I was appalled by them for years. Thus, I decided to use this as a project to learn Stable Diffusion in order to replace the most common offenders.
     
    Details, details...
    This mod covers the spouse, courtier, bathing beauty, corn thieves, fisherman's wife, raid, slave, and pregnancy events replacing the corresponding pictures. As DWR is a huge mod with over 1.000 event pictures, I focus on the events that I encounter during gameplay, in particular the ones with the hightest frequency. I generally play without fictional content, thus this mod currently covers only non-fictional conent. There is still significant headroom for improvement in quality and consistency and a substantional number of events to cover, i. e. brothel. I also might have missed some event-chain variants. Report if that is the case by specifying the event, ideally provide a screenshot and if you have the diligent, kind or lustful trait, also provide the name of the image file, located in dark world reborn\gfx\event_pictures, to save me some time.
     
    Installation:
    Just like any other mod, place the .zip file in the CK2 mod-folder, extract the descriptor file. Activate the mod in the game menu.
     
    Special Thanks:
    Dewguru for consulting
     

    3,262 downloads

    Updated

  5. Portrait Management

    Allows you manage marriages based on portrait cultures, modify the event file to your preferences.
    Also two decisions, one to remove lords based on portrait cultures, the other mostly to make sure the divorce events are firing.
    You need to wait a day or two of marriage before the divorce fires.

    162 downloads

    Updated

  6. [Europa Universalis IV] Cosmopolitan Universalis

    COSMOPOLITAN

    Give feedback/Report Bugs/Get help/Join the modding team/Complain

    Join our Discord
    https://discord.gg/n6pyWYJ

    Mod requires "TGE" The Grand Exhibition to substitute vanilla pictures for larger 512x256 versions.  Please use the version of TGE found on moddb or The Great Exhibition on steam (they are the same mod).  Cosmopolitan includes Doann's advisor mod (you don't need to enable it separately, though it shouldn't cause any issues if you do).

    The estates portion of the mod is not compatible (without a patch) with other mods that add estate icons, the building part of the mod is not compatible with mods that alter the province map dramatically, adds buildings, adds religions, or trade goods.  If you are interested in a compatible version of a specific mod request it in the support thread or discord channel.

    Cosmopolitan requires several (possibly most) DLC, but most crucially Dharma as centers of trade feature heavily in the mod and no prostitution related feature will work without them.

    Instructions
    Download all zip part files (.z01, .zip) for the graphics files, or only the update if you had a previous version.  Unzip the parted files by unzipping from the .zip files.  Place all contained .zip files and .mod files into your documents/paradox interactive/Europa Universalis IV/Mod folder, then enable them via the game launcher.

    MEGA link for All-in-one file (GFX included) from Tebix Updated! (may not have latest updates, just download the most recent update files from loverslab)
    https://mega.nz/file/22BWFJ7L#1-rrU2oqM2fCzDt_K2ohXPjJ63j-0U_ixlxtLfpd1Rs    

    ✔️Check for updates each time you play, the mod is a work in progress and updates/patches are save game compatible

    If you already have installed the a previous version you only need to download the update, and do not need to download all the parted zip files (.z01 etc.) every time the mod is updated unless there is a specific graphical update being offered separately.  Just download the latest main_update, estates_update, and buildings_update .zip files.  You will need to unzip these and replace the cosmopolitan_main.zip, cosmopolitan_estates.zip, and cosmopolitan_buildings.zip in your mod folder.

    Credit to doan77 for providing 99% of the graphics used in the mod.

    Main mod features

    Adult Content Description


    Affairs


    Prostitution

    Polygamous Estates


    Personal Unions


    Anathanist Religion
     
     
     

    102,167 downloads

    Updated

  7. Blowjob System

    WARNING THE CONTENT IN THIS MOD IS NOT SUITABLE FOR ANYONE UNDER THE AGE OF 18. 

    This mod introduces brand-new seduction-focus events for your lovers and family members.  

    (The main triggers for the current version are to have seduction-focus enabled and make sure you have lovers.)

    Completed Event Chains:
    Lowborn Courtier
    Mother
    Spymaster
    Daughters

    (Note: This mod is a work in progress and is practice to develop my skills in creating event code. I am posting this here as I don't know the stance on NSFW content and what is acceptable to post on the Steam workshop. If anyone does not think this mod is suitable for Loverslab I will gladly take it down.)

    Requires: Bigger Text Boxes https://steamcommunity.com/sharedfiles/filedetails/?id=1709410575

    3,486 downloads

    Updated

  8. EctoBukkake's Adventures

    EctoBukkake's Adventures is made to add lewd flavor to CK2 by letting the player go on adventures to various locations. Adventures include RPG style loot, smut and decisions.
     
    This is a very early functional build of the mod. There is only one area made, with 6 lewd scenes to play through. 3 are focused on bestiality and 5 have the potential to be noncon.
     
    An adventure is triggered through a decision that can be made every 90 days, between the months of May and September. Available to female players with 5 prestige to pay.
     
    All events are written for females, and men do not have access to them. They are also geared towards Christian characters in Europe. Player choices are affected by traits. For example, a chaste character will not willingly engage in sexual acts, while a Lustful one will find it difficult to resist. Characters can gain traits through choice in events.
     
     
    Current Features:
    One adventure area (The Forest) accessible through a decision.
    6 Sex scenes with different choices, outcomes and modifiers.
    Lewd Images for all of the Sex Scenes.
    Many SFW adventuring scenes.
    Multiple character modifiers that are added based on by choice in events. Choices for events that are influenced by character traits.
    Multiple new character traits gained through events.
    Toggleable rules for what fetishes and kinks you want to experience.
     
    Planned Features:
    New Areas
    More Scenes Per Area
    More Choices and Branches for Events
    Artifacts and More Loot
    Character Traits
    Graphics for Events
    More Effects Post Event
    Event Choices and Results Based on Character Traits.
    Bad Ends
    Prestige/Piety gains and loses from events.
     
    Kinks!
    I plan to make this mod as kinky as possible. In the future they will be able to be toggled through game rules. Kinks that are currently in the mod include:
    Bestiality (Horse, Wolf) Breeding Rape Noncon/Dubcon Cumplay Cumflation Orgasm Denial Gangbangs Forced Poisoning/Drugging  
    Survey!
    I have made a brand new survey and would love to hear your feedback!
    https://forms.gle/i7R3zWLAootmt4297
     
    Bug Report!
    https://forms.gle/uDCShQrn9HgPX1Y59
     
    I have decided to make small updates rather than the large ones that I have previously made. I will now post updates whenever new content has been added and tested. 
     
    New in V0.01.073
    Gameplay Features
     
     Added a new set of events centered focusing on sex with a horse. Includes 35 unique events with graphics.  Added new modifiers and traits to go with the events.   New Events have piety gains and losses based on player choice. Technical
     Fixed an error in the knight event chain.  
    Plans for the Near Future
    The next big update to the mod will be V0.01.08. There will be many small updates that add events, like the last few, leading up to it.
    The major change that V0.01.08 will bring is an overhaul to the way adventures function. My goal is to have them function like a pilgrimage. You will choose your destination and a series of events will occur as you travel to and through the location. Your character will get a modifier like a pilgrimage and a regent will rule in your stead. This will also open the door for the future addition of quests to the mod.
     
    Discord
    Join My Discord Server!
    Information on the next update as well as planned features for the future can be found there!
    Past versions are available on the Discord. I talk about and show off what I'm currently working on.
    There is  a dev branch of the mod there in the future so I can test new features and ideas before publicly releasing them.
    https://discord.gg/KV4uHgBWrm
     
     
    Compatibility
    EctoBukkake's Adventures is fully compatible with all other sex mods available on Loverslab.
     
    Feedback is greatly appreciated!
     
    I DO NOT OWN ANY OF THE IMAGES IN THIS MOD!
     
    Credits:
    Author: EctoBukkake
    EctoBukkake's Adventures uses Bigger Events by: ngppgn.
    Bigger Events: ngppgn
     

    14,897 downloads

    Updated

  9. DZM Expanded

    DZM Expanded
     
    !Announcement!
     
    I haven't given an update in awhile but I might as well this one out of the way. Work on the mod stopped awhile ago. I got engaged, I'm preparing for university graduation, I've had multiple deaths in the family, and I had lost progress on the rebuild about three times due to crashes and back up corruptions. 
     
    I've learned enough about modding CK2 that I could feasibly get a working demo out in a month or so but my motivation is drained because-

    1. I was never a fan of coding to begin with.

    2. I have other projects that have been far more successful such as a Sims 4 save and an indie game I have been working as community manager and story outliner.
     
    3. The vast majority of users have moved onto Crusader Kings 3, which my computer has issues even loading.
     
    My desire to put out a mod that adds Fate summons(Eventually I was gonna move onto Legend of Zelda and Fire Emblem characters) still exist but my drive does not. This can change if I have help. If someone can help me with coding then I focus on localization and story. I may even go back on my original intention and make this mod optionally pornographic. Though right now I don't really see the point in performing the effort. If I had some people willing to help then that would show me that there's still an interest in Crusader Kings 2 but every time I've approached someone to ask, I got turned down and the one time I did get an assistant, they had to back out of it because of personal issues. No judgement there but yeah. 
     
    I apologize for my broken promise of getting this out. Though I'll only be keeping it if I can get some support as I don't have the time nor motivation to do this on my own anymore.

     
     
    Old Announcement about the rebuild.
     
    So what's for the future?
     
    To be perfectly transparent my interest in the original DroZzhat Mod was entirely centered on soulforges. I never really had interest in the guilds, the siege events, or capital expansion and only really finetuned it and fixed their bugs because other users enjoyed the content. Unfortunately I will NOT be carrying this content into the new mod.
     
    The new mod will essentially be what both DroZzhat and I said DZM and DZME wouldn't become and that is a Fate but for Crusader Kings 2 mod. It will have its own spin on things and will NOT be a copy paste of the nasuverse. Especially because I'm keeping the Nintendo and other franchise content.
     
    Something that DZM and DZME have had a hard time with is compatibility with some other heavy mods. The new mod will be built in a manner that simply adds content, not alter. While it will stand on its own, it will be built to hook into Dark World and Luxuria Fantasia as well as their associated mods with the only compatibility issues being what comes with those mods should you have them installed.
     
    Now for those who enjoyed the guilds and holding expansions. What's gonna happen for you? Well I'm completely abandoning it. Maybe something like it will be in the new mod but it will be in support of the soulforging not something that functions along side it as how it works currently.
     
    Now that sounds sad but good news is that I have spoken to DroZzhat and here's his exact words.

    "I really have no intention of returning to CK2 at this point, so I have no problem with people taking stuff from the mod and running with it. I would just ask that they credit me and at least vaguely mention what it is they took from the mod, whether it be the artifacts, or the guilds, or whatever random bit of code.

    I don't need anyone to ask permission, but I would also like to be contacted with a link or whatever to whatever uses stuff from the mod."
     
    Now then for my content? I will be taking the vast majority of soulforged stuff with me. The only files I actually added to instead of creating a new one was the religion file and the original traits file. So if it's labeled as DZ, do whatever you want with it. If it's labeled as DZE I'm still using that. If you're unsure, just message me.
     
    :Current Content:

    -Expanded Holding Options
    Tribal and Feudal, and some Republic, holdings can build all sorts of game play enhancing content. You can have access to Court Assassins, Thieves Guilds, Mercenary and Fighter's Guilds. Create hidden tunnels and your own mystical workshop to tap into the arcane. Build a private library to improve your mind. Build a workshop to improve your tech level!
     
    -Soul Forging.
    Find relics of old and from other worlds to create and/or summon heroes to serve you in whichever way you see fit.(A lot of video game and anime characters) The rulers around you will also make use of this and summon grand generals and advisers.
     
    -Magical Mastery
    Find or steal mysterious spells to become a master of the mystical arts. Raise a spirit army, drain life force from your enemies, courtiers, or random wildlife. Regenerate from fatal wounds. Enhance yourself! Be it your mind, strength or beauty!
     
    For a more in depth explanation of content please check out the Original Description.


    What's the difference?
     
    DZM Expanded started out to expand primarily just Soulforging. My initial attempt at working with the mod lead to a lot of difficult situations. I fleshed out the soulforges to an extent and did make improvements to the mod however after many frustrating attempts I have chosen to start fresh.
     
    A lot of DroZzhat's content was hidden such as traits and certain events. I completed many of these traits' localization and implementation and even added a player soulforge with the aid of another community member.
     
    However the primary difference between the original mod and this one is some streamlining and a whole lot of NPCs wandering around.
     
    :To Do:
     
    Complete rewrite of the mod.

    :Compatibility:


    -Supported:

    Luxuria Fantasia: Races introduced in this mod will have their DZ traits switched with ones from this mod.
    I have disabled sexual interactions with the child and "legal" loli and shota characters. Both because the mod lacks the art for it and that kind of thing is discouraged in Lovers Lab's rules. It's very easy to patch out yourself if this is  a problem for you.
     
    Ala's Body Mod: Fully supported.

    Elemental Love: Elven and elf like characters will have their DZ traits switched with ones from this mod.
     
    Orc Horde: Orc characters will have their DZ traits switched with ones from this mod.
     
    The House of O: Some characters will have traits from this mod.
     
    Tentacled Dreams: The vast majority of characters will be immune to tentacle content but a handful of them will be supported and some will even feature scenes and add content
     
    Tale of Nine Tails: Kitsune characters will have their traits replaced with the ones ToNT uses and they will be given the appropriate number of tails.
     
    House Irae: Dark Elf characters will have their DZ traits switched with ones from this mod.
     
    -Incompatible:
     
    Overhaul Mods: This is waaaay out of my skill range. If you want to help make patches or something I welcome the aid.
     
    Dark World: Not a hard incompatibility but most of my compatibility efforts were for Lux and its submods. The new mod may come out with compatibility for both Lux and DW out of the box if I am able to program it.


    Q&A

    Q: Will you make DZM Expanded compatible with X/Y/Z?

    A: I am working on an entirely new rework of the mod. So no. The new version will however be a lot more compatible by default.

    Q: Will you be adding content to nomads?

    A: No. Neither DZ nor I play Nomads. The new mod may or may not have content for nomads.
     
    Q: Will you be adding content to Republics.

    A: The current build will stay as is. The new mod will support Republics.
     
    =Thanks=
     
    DZ for handing over mod ownership and general advice on modding.
     
    Kekvit for showing me the basics.
     
    Cheri for teaching me more advanced modding.

    Blorb for fixing Republic related mechanics and providing localization for Zero and the Intoners.
     
    helixyos for fixed in regards to character longevity.
     
    Basically everyone reading this for being patient with my slow ass updates.

    28,327 downloads

    Updated

  10. [EU4] The Scourge - A TF mod

    Well, this is a weird one.
     
    This is The Scourge, a mod that adds a new religion to EU4 that functions as a plague, transforming its followers into strange new forms. Right now, I've got the framework in with the religion popping in at the start of the game and being fairly hard to dislodge until later. There's also a selection of 'deities' to choose to follow, which are the transformations you subject your people to. These give you powerful bonuses that last until the death of your ruler.
     
    In the future, I plan on adding more events hopefully locked behind each transformation, along with more artwork changes and centers of reformation. I hope you enjoy, and feel free to leave suggestions!
     
    Check out this strawpoll and vote on what kind of art you want to see in the mod for events
    https://www.strawpoll.me/35205787
     
    Installation
     

    1,858 downloads

    Updated

  11. [ck2] True Immortal Cultivation

    Hello everyone!
    This is my first mod release on LoversLab, I chose a somewhat bad timing to start the project, a few months ago - as just over a week CK3 was released (which won't exactly hype the popularity for an "old" game). In any case, the mod has seen many improvements and additions over time and I hope it is suitable for use. I tagged it "Alpha Test" as I have been the only one playing with it so far - and I know many things stay hidden from the programmer. I'd appreciate it if you could point out any flaws / problems / inconcistencies etc. you encounter.
     
    - Thank you! -
     
    Note:
    To join Immortal Mountain and start cultivating you need to open the society view and click the (!) symbol next to Immortal Mountain to show interest in joining the sect.
    Join conditions are are now much more lenient with version 0.1.0:
    - below 16 years of age with 10 learning or genius trait
    - below 20 years of age with 20 learning and virgin (no children, unmarried, no concubines, no lovers, not lustful, no master seducer, no great pox - unless you use a mod that manages a virgin trait)
    - below 40 years of age (should you not fall into the categories above)
     
    Also WARNING: Use with a new game only, as new traits are added - and this will usually wreck your savegames!
     
     
    True Immortal Cultivation
     
    Features:
     
     
    Recommended Mods:
    Bigger Interface - Recommended for many Consorts/Children/Traits (You will get VERY OLD, even though you don't look it)
     
    Compatible Mods:
    DarkWorldReborn - Will use Traits and Checks
    Luxuria Fantasia
    Cheri Portraits - I wanted to mention it, as I used it in the screenshots as well
     
    Special Thanks:
    dewguru - for making DWR and inspiring me!
    Ngppgn, Drax70, and TrxXx - For customizing the event windows for DWR, which I reuse in this mod!
     
    Change Log:
    v. 0.0.1 Initial Release (Alpha)
     

    3,916 downloads

    Updated

  12. Wild Party

    Disclaimers
    This mod may not be suitable for you if: You are not legally 18 years old You can not distinguish fantasy from reality This is my first time modding, expect slow progress and possible errors. This mod features content involving rape, beastiality, and other paraphilias. Including these concepts in a mod does not translate to an endorsement of said concepts. Overview
    Statement of Purpose.
            Wild Party (WP) is a Crusader Kings II (ck2) mod centering around beastiality. I was dissatisfied with the stagnation of most ck2 mods, and decided "well, someone has to do it." I had previous experience with changing existing mods, but this is my first time making a mod from scratch. One of my goals was to make the Character have a reasonable 'decent' into becoming a zoophile, rather than any one event. 
    Features.
            Currently, this mod is fairly bare-bones. It has the option to:
    go to the market and buy animals, candy, baubles, and sex toys have a female ruler be approached by a male dog and introduced to beastiality. have a male ruler be approached by a female dog and introduced to beastiality **work in progress** become a 'zoophile' by having a trait for it. Planned Content.
            I am fairly ambitious with my plans for the mod. I'd like to add:
    The option for a male or female ruler to have sex with a variety of common animals (and a few exotic ones) The option to host zoophile parties The option to whore out animals A zoophilia cult? Crown laws involving the legality of beastiality and the status of animals? Community
    We have a discord
    https://discord.gg/CxQVXwUs
    Installation
    Delete all files from previously installed updates of this mod. (First time installers can skip this step) Download the attached zip file (you must be logged in to LoversLab to download files) Unzip the file using a free application such as 7zip Open the unzipped file Move both the files to C:\Users\User\Documents\Paradox Interactive\Crusader Kings II\mod Enable the mod in the "Mods" section of the Paradox Launcher Compatibility
            I'll be real with you, I haven't tested much in terms of compatibility. I'd recommend having this mod and only this mod installed the first time you try it, and then expanding your mod list to test which work and which don't. I am not sure how to code for compatibility, but I am sure I can work something out.
    Authors
            MajikBean - Coder and main developer
            Asteroth - Wrote the erotic content and gave ideas. 
    ---
    Most Recent Edit 11/17/2022

    4,250 downloads

    Updated

  13. Sexy Court Titles

    This mod creates 4 new minor court titles. Bodyguard Slut, Bodyguard Futa, Bodyguard Slut in Training, and Bodyguard Futa in training. Not much else, sadly.
     
    V 1.00 First Release
     
    Bug Notes
    Bodyguard Futa, Bodyguard Slut in Training, and Bodyguard Futa in training don't show up in the Minor Titles tab.
     
    Things to do (hopefully, as soon as I get some more mod experience)
    Allow the chosen Bodyguards to actually protect you, to act as personal warriors. If an evil devil or vampire, or a celestial angel comes after you, your bodyguards should be there to protect you.
    Add sexy interactions
    Balance the number of positions available (Currently set to 50)
    Create more titles? I'm open to suggestions.
     
    Willing to accept help/ideas to make this mod better.
     
    Futa positions require either Dark World Reborn or Luxuria Fantasia. ALA's Body Mod also required(?).

    1,918 downloads

    Updated

  14. [CK2] House Irae - Updated 24SEP21

    House Irae
    Version 2.7.3.1
     
    House Irae brings the world of the dark elves to CK2. Conquer the world as the Matriarchal Lolth religion or the Patriarchal Vhaeraun religion, or just enjoy equality with the Eilistraee religion.
     
     
     
    Features
    Added the offmap empire, House Irae, to buy and trade from. Added a gamerule to allow the spawning of a certain long-lost family member of House Irae to make a violent reappearance in the world. 52 new portraits, 26 for each gender. One portrait for children. Dynamic portraits for all dark elves, static portraits for half-elves. Added new retinues and feudal/tribal buildings for dark elves. New minor titles. Added a gamerule to start as a dark elf with or without the new religions. Religious events for all three religions. A book of lore (decision) that gives the player more in-depth detail of the lore behind the mod.  
     
    Discord!
     
     
    Requirements:
    CK2 3.1+
    Holy Fury is suggested, but not required.
    Bigger Interface mod is suggested, but not required.
     
     
    Installation:
    Download the file
    Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
    Mark the House Irae checkbox in the launcher
    If upgrading from 1.4 or 1.4.1, delete the /HouseIrae/ folder BEFORE unzipping the file.
    If a file says "hotfix" in it, you will need to download and install the previous version first.
     
    Troubleshooting:
    If you find yourself running into major problems, perform the following:
    1. Be absolutely sure you have the most up-to-date version of Crusader Kings II on Steam.
    2. Delete the House Irae folder in your /My Documents/Paradox Interactive/Crusader Kings 2/mod/ folder.
    3. Unzip the latest version to that same directory.
    4. Uncheck ALL mods in the launcher except for House Irae.
    5. Restart the game.
    If the problem no longer persists, then it was either an old version you were using, or there was a conflict with another mod. All versions of House Irae are tested for blank events and crashes, and if these are happening to you but not to me, then there is a problem on your end. For quicker troubleshooting, join the discord via the link above and post your problem in the #house_irae channel. Do NOT post problems in #general, I have that channel on mute and there's a good chance I won't see it when I'm modding or when I wake up from sleeping.
     
    Compatibility:
    Luxuria Fantasia: Full compatibility.
     
    FAQ:
    Wait, didn't I see this somewhere before? 
    Yes, yes you did. Dark World Tweaks (my other mod), had this included. I have now separated the two in case players wanted one or the other.
     
    I chose the Dark Elf Start campaign but I cant pick Vhaeraun as my god! 
    Males can't choose Lolth as their starting goddess, females cant choose Vhaeraun. You are going to have to use the in-game force convert mechanics if you want those religions but aren't the right gender.
     
     
    Offmap Empires cluttering up the minimap?
    Click here!
     
    Credits:
    ngppgn - For providing LL with the Bigger Events mod. https://www.loverslab.com/topic/74137-bigger-events/
    elQuanto - For providing the portrait files and event picture for the half elves
    lonelyneet - For providing the Mandarin Chinese translation
     
    Help Support Me
    Have some pocket change lying around? Why not toss me a dollar over on SubscribeStar?

    77,937 downloads

    Updated

  15. Elemental Love

    Elemental Love is a Submod expansion of Luxuria Fantasia focused on elves
     
    The Songtresses sing of the first age when
    The Great Mother's children lived in harmony
    Mana flow free and bountiful, a realm of magic
    The Fae were pure and untainted, stewards of her creations
    Then man ended peace with war, plague and iron
    A veil of banality made of dogma suppressed mana
    Magic dried out, banishing the Great Mother and her children
    Vile gods and Demons tempted the weak Fae
    Their souls forever twisted and corrupted from its true nature
    The Pure were fractured, only the strong willed remain
    The remnants of the Elvena scattered to pockets of unsullied wilds
     
    But one day the Mana will return
    The six elements will sing again
    The Fae will not fade into the night
     
    Six new nymph races
    Custom NPCs and breeding event mechanics
    Reformable Elven religion
    New circle government, tribal elves that seek to eliminate city civilizations
    Powerful new traits
    Unlockable Elven Bloodline
    Seasonal events, 6 festivals each year

    Nymphs are picky sex pots, only mating with Elves of Virility and Virtue
    .Nymphs will only visit circle elves during annual festivals
    .Male or Female futa
    .Piety = 600
    .Health => 1
    .A virtue trait will correspond to one of the six Nymph breeds (Other then chaste of course)
    .Free of Sin, except lustful
     
    Good luck becoming a saint, it will be rewarded. But Beware, a Nymph's love and powers are great but come at a equally great cost of life
    Do have a few elven heirs, just in case your balls dry up, literally. If you manage to be a sex god, you can form an unique Bloodline
     
    Required mod
    Luxuria Fantasia
     
    Compatible with most LF Submods as well
    This is a spiritual successor of stalindlrp's Elven expansion
    while technically not incompatible, it is not compatible lore and mechanics wise
     
     
    Credits
    Great thanks to Kekvit, Cheri, Rascalov and the others in House Irae for teaching dis noob how to mod
    stalindlrp for inspiring me to make this mod
     
    Team Nessassity for creating the wonderful Elves of stellaris mod
    Check out their Stellaris mod at: https://steamcommunity.com/sharedfiles/filedetails/?id=915432220
    Artists
    Nessa - Portraits, Outfits
    Valerius - Portraits
    Bluezium - Space Chinese elfs
    Human Revolution Team - "Sexy bangs" hairstyles (Never used them but still awesome)
    Mon_EsPeace - Stock Jewelry
    Last Leviathan - Background
    Blackfyre - Background
    Nayumi Arata - Thanks you for making the sweetest elf girl ever
    Sakimichan - Elf boi portrait
     
    Elementai wheel, Kemosiri https://www.deviantart.com/kemosiri/art/The-Occurian-Crystals-113794768
    Tales of Ylemia: Elements, akiVinz https://www.deviantart.com/akivinz/art/Tales-of-Ylemia-Elements-495206611
    Fae lord picture, https://crocordile.tumblr.com/post/76362925092/squirrelwrangler-hegets-silmarillion-sigil
    The Temple of Elven Knowledge, Crazy Cat Man https://www.writerscafe.org/writing/The-Reviewer/323395/
    Treehouse castle concept art, CoolUncleofJesus, https://imgur.com/PHAQXHW
     
    Reclaimed by Nature, Daniel Wachter https://www.artstation.com/artwork/Y8dYK
    Tree city, Blizzard https://www.wallpaperflare.com/world-of-warcraft-art-fantasy-scenery-3d-and-abstract-wallpaper-tvdho
    Spirit orb, Sergey-Lesiuk https://www.deviantart.com/sergey-lesiuk/art/fortune-346147525
    Spirit child picture, sakimori, https://www.zerochan.net/1444483
    10,000 years ago, Tatiana Hordiienko, https://www.artstation.com/artwork/Z5gDmm
    Night elf lady army, Blizzard https://www.pinterest.com/pin/330099847682955639/
    Ritual picture, Bethesda https://en.uesp.net/wiki/File:LG-cardart-Namira's_Shrine.png
     
    Pregnant elves, Dandon_Fuga, http://rule34.paheal.net/post/view/3323576
    Red elf girl, Calm https://www.hentai-foundry.com/pictures/user/Calm/314601/Red-elf-girl
    Lez elfs, http://www.hentai-foundry.com/pictures/user/Moonbound/424058/C-Tyrisla-and-Taleanna
    Night elf creampie solo, Personalami https://e-hentai.org/g/1854691/3f8b27402b/?p=19
    Night elf creampie duo, Personalami https://e-hentai.org/g/1854691/3f8b27402b/?p=19
    Elf threesome, Evulchibi http://thatpervert.com/post/3906566?
     
    Future plans
    .6 new societies
    .New events, nymph bonding, moresomes

    27,919 downloads

    Updated

  16. MerCom (third-party update, compatibility with Slavery mod)

    Remember this mod? 
    I was playing around with it in-between irl stuff and working on my other mods, and i began making tweaks here and there. And before I knew it, I had fully integrated it into my own mod, made numerous tweaks, added some AI logic (ai_chance stuff) and added a whole new (if short) event chain. So I figured I might as well post it
     
    Posted with the original author's blessings, I think it's, again, only fair that anyone can take these files and do whatever they want with them.
     
    Requires:
    (not strictly necessary, but nice to have)  
    Features:
    You can try to banish the Red Hand from your lands. It won't be easy though, and can have... interesting consequences if you fail If you do succeed, you get a lot of prestige, 5 martial, and the duelist skill; the commander dies, and the title remains active, but its holder becomes independent. Should you decide to invite them again, then the very same mercenary band will join your realm Merged and revamped various maintenance events Reduced odds of children becoming futas Tried (and arguably succeeded) in fixing the rampant character generation of original mod Mind you, I did it by marrying the RedHand veterans and RedHand sluts together (so that they can't constantly leave court through marriage/concubinage) Integration with Slavery mod All of your unmarried daughters will now want to join the Red Hand. Now though, some of them will serve the Red Hand in a somewhat different manner What about your sons? Nothing. I ain't particularly into that part of the mod, so sons don't get to join the Red Hand in any capacity; but it's easy enough to fix. Just look into the huge random_list in the immediate block in redhand.1000. Or event redhand.1003. Somewhat cleaned up code in some places Edited character generation somewhat [NEW-v1.1]: the Red Hand will slowly but surely convert the ladies of the realm into their sluts if the top liege is a redhand slut. Planed Features:
    probably none. Yes, I can see places that could use improvements, but I kinda have my hands full-ish now, so updates for this one will probably only include bug fixes  
    So... enjoy, I guess.

    6,124 downloads

    Updated

  17. The House of O - A Society for BDSM

    Do you want to take a break from ruling over others and serve them for a change? 
    Do you want to dominate your lover and make them submit to you?
    Do you like lots of events?
    Then this mod is for you!
     
    Features
     
    Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Rise to the top and become the Master or Mistress of the House, enforcing your will on slaves and dominants alike. Explore the House of O in over 500 unique events  
    Joining the House
     
    Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures.
     
    Start a new game. Savegames that were started without the mod will not work.
     
    To be able to show interest in joining, you need to be:
     
    An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate  
    Ranks
     
    Rank 1 - Slave
    The first few years you will spend entirely at the House and train to become a good slave.
     
    Rank 2 - Servant
    As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants.
     
    Rank 3 - Domina / Dominus
    Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers.
     
    Rank 4 - Master / Mistress
    The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers.
     
    Powers
     
    Offer Submission
    Offer to become the submissive part in a relationship.
     
    Craft Devices
    Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works.
     
    Choose Slave Lifestyle
    While all members of the House share some common tastes, everyone has their own kinks. With this power you can choose a special lifestyle trait from a list of diverse fetishes.
     
    Commission Devices
    Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency.
     
    Dominate
    What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves.
     
    Hold Session
    Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not.
     
    Findom
    Demand to manage your slave's finances and use them to their benefit ... or yours.
     
    Take Private Slave
    Choose among the fully trained servants and take a special private slave that is reserved for your own use. Assign proper housing and a daily duty to them, and reap the profits of an obedient minion that id fully dedicated to you.
     
    Dominate Ruler
    Project your dominance outside the House of O and dominate an Independent ruler into becoming your vassal. Some rules of the feudal system must be adhered, but this presents an opportunity to build your political power base without waging war.
     
    Break
    Some slaves are perfectly content with obeying their betters. Others must be reminded of their station every now and then. But there are those annoying few who just won't give in. Well now you have a way to make them obey, by thoroughly breaking their spirit and turning them into mindless thralls or some other entertaining and useful form.
     
    Installation
     
    Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy  
    Update
     
    Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files  
    Requirements
     
    No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled.
    Portrait Packs are recommended for more variety and prettier characters, but no features depend on them.
     
    Compatibility
     
    Compatible with version 3.3.3 of Crusader Kings 2. Older versions will probably cause issues, and are not supported.
    Compatible with the Lesbocracy-Mod, formerly known as "School of Sappho".
     
    Saves made with older versions of the mod may work, but I recommend starting a new game.
     
    There may be issues with mods that add new sounds. 
    Other mods should work fine.
     
    Total Conversions will cause issues and crashes.
     
    Development Diaries
     
    DevDiary #1: Missions for Dominants
    DevDiary #2: Powers of Domination
    DevDiary #3: BDSM Sessions
    DevDiary #4: Master's Private Slave
    DevDiary #5: Boons of Being Master
    DevDiary #6: Master Powers
    DevDiary #7: New Relationship Interactions
     
    The Road Ahead
     
    Crusader Kings 3 has been released, and as such my focus shifts from this wonderful game to its sequel.
     
    So what will happen to the House of O?
    I'll try to fix the remaining bugs whenever I find the time to do so. Although, the new game brings new opportunities, I won't abandon this project until I'm satisfied with its playability.
     
    Will there be a port for CK3?
    Some of the gameplay mechanics I rely on with the House of O aren't present in CK3. So porting this mod isn't a viable possibility right now. HOWEVER, I plan on starting a new project, a spiritual successor if you may. You can read about my ideas for such a mod here.
     
    Disclaimer
     
    This is a work of fiction meant for entertainment. It does not represent realistic relationships between humans. Some of the methods described in the mod may be unsafe. Please don't try them at home.
     
    Although most of the content depicts consensual relationships, this work also contains descriptions of forced slavery, non-consensual intercourse, and sexual violence. The author of this mod does not promote nor condone any such practices.
     
    Special Thanks
     
    tacomarine – for ideas concerning interaction events between sub and dom lovers
    Buzhidao – for working out compatibility between our mods
    Korbah & SaintDaveUK – for providing easy to use trait icon templates for modders
    Drake_Hound – for input regarding fixes in event code

    35,004 downloads

    Updated

  18. Tentacled Dreams Extended

    Tentacled Dreams Extended
    By SuccinctScriver (a.k.a ThrowAwayToThrowAway)
     
    Tentacled Dreams Extended is a collection of features and tweaks that I developed for Tentacled Dreams that either didn't make it into the main mod for whatever reason or that I finished after active development on Tentacled Dreams ceased.
     
    Features:
    New images for tentacle culture holdings, with separate images for each tentacle brood. Icons! New icons for tentacle troops, a new death icon for characters killed by tentacles, and a new icon for the Scarlet Sisters targeted decisions. A new image for the tentacle scepters. New smithed items. Tentacle religion characters can now have their smith forge a whip for them that gives bonuses to tentacle monster units. Player-only MtF TG tentacle event chain. Only occurs for male rulers under 30. Configurable and disableable in the game rules. A new random tentacle encounter for players that aren't openly pro tentacle. A reworking of the way that tentacle monster units from pregnancies are generated. The troops are now stored in your lair until you have enough, and are then spawned in units of 50. Reworked Infest Stables slightly. The cultural unit buildings now only block construction of the Tentacle Breeding Chamber, not the other buildings, and only in that holding, not the entire province. Infesting Stables now also automatically builds the Tentacle Breeding Chamber in addition to the Tentacle Lair. The Consign to Tentacle Pit decisions are now treated as an execution by non-pro-tentacle relatives of the victim. Tentacle culture rulers can castrate prisoners similar to the Byzantines. You can also no longer attempt to castrate tentacle monsters. For players only, a new more versatile recruit option for tentacle monsters to recruit unlanded prisoners even if they are married, related to their liege, etc.  
    Requirements:
    As a sub-mod of Tentacled Dreams, Tentacled Dreams Extended requires Tentacled Dreams version 4.6 or higher, as well as all dependencies thereof.
    The TG event requires that you have Luxuria Fantasia (NSFW version) or Dark World Reborn installed and have futa content enabled.
     
    Compatibility:
    This mod is compatible with whatever Tentacled Dreams is compatible with, with the caveat that there may be graphical conflicts with any mod that also edits death icons or special troops icons.
    Tentacle Dreams Extended will also require starting from a clean save.
     
    Thanks to:
    Cheri Song for all the hard work she's put into her wonderful mod
    lockeslylcrit for all her work on her mods and her discord server.
     
    Version History:
    1.0 - Initial release
    1.0.1 - Fixed text running over in an event
    1.0.2:
    Added in Tentacleborn bloodline inheritance game rule by Armin487. Fixed a bad condition in the the tentacle forge an item decision Fixed tg event occurring almost immediately due to test settings still being turned on. Slightly lowered chance of tg event occurring, per request. The odds are now: Mythical      -    5% chance (20% if feminine/eunuch) Rare            -  15% chance (40% if feminine/eunuch) Uncommon -  30% chance (60% if feminine/eunuch)

    22,321 downloads

    Updated

  19. Tentacled Dreams

    Tentacled Dreams
    Version 4.6 "Surprise Bug Fix Edition, Part 2" - 6 January 2021
    by Cheri
     
    Tentacled Dreams is a mod that adds tentacle monsters to Crusader Kings 2.
     
    Features
     
    Submit to Tentacles
    Randomly encounter tentacle monsters as a young female ruler. Take precautions to guard your virtue... or give in to your lust. Get forcefully impregnated by tentacle monsters and give birth to tentacle spawn or tentacle-blooded baby girls. Keep your tentacle fetish secret for fear of provoking a scandal... or announce your depravity to the world. Spread the Corruption
    Receive transformation and mind control events that slowly corrupt you into a willing, eager tentacle slave. Lure other women into tentacle attacks, or imprison them and forcibly corrupt them into tentacle slaves. Become a secret tentacle cultist and found the Cult of Dagon to convert the entire realm. Become a Monster
    Play as a tentacle monster ruler, unlocking a new form of government and depraved new game mechanics. Stalk women as a tentacle monster and imprison them, then ravish your prisoners until they're mindbroken tentacle slaves addicted to your cum. Found one of four different Tentacle Broods and lead legions of tentacle monsters to conquer the world. Infest the World
    Build tentacle lairs in your demesne and birth armies of breed-hungry tentacle warbeasts. Hold mass orgies in your capital, found a tentacle-worshipping society, and offer your daughters to tentacle monsters. Rewrite history by building an empire of glorious tentacle worship and tentacle slavery. Tons of Content
    Hundreds of stories and flavor events. Extensive settings that let you tweak the frequency of events and enable/disable content, so you can experience tentacles just the way you like. Full alternate start support that lets you generate tentacle monster empires in Random Worlds, ready to dominate and infest their neighbors. Custom coats of arms, steamy sound effects, and over 150 beautiful event pictures. Note: This mod has nothing to do with tentacle-kin from Dark World Reborn. Tentacle monsters in this mod have their own lore and mechanics.
     
    Requirements
    Crusader Kings 2 version 3.3+ Cheri Scripting Library version 1.12 Conclave DLC is required to play as a tentacle monster in a regency. If you don't have Conclave, turn regencies off. Luxuria Fantasia, Ala's Body Mod, and Crusader Milk are strongly recommended. The most recent version of Crusader Milk can be found here.  
    Compatibility
    Compatible with most mods. The main mod is highly modular and designed to be as compatible with other mods as possible. Special interactions with traits from the following mods: Ala's Body Mod, Christianity Mod, Crusader Milk, Dark World Reborn, DZM Expanded, Luxuria Fantasia Not compatible with Lesbocracy. The lesbian governments don't work with tentacle governments. Minor conflicts with other mods that edit vanilla events. This mod overwrites birth_events.txt, health_events.txt, HFP_pregnancy_events.txt, regency_events.txt, wol_lover_events.txt, wol_intrigue_events.txt, and wol_seduction_events.txt. It is hardcoded to work with Everyone Is Female and Free Love but is likely to cause strange behavior with other mods that edit these files, including Historical Immersion Project and Christianity Mod. None of these conflicts will break your game, the worst case is that you experience some events that don't make sense. Sound effects will conflict with other sound mods. This is a limitation of how Crusader Kings 2 reads sound files. Tentacled Dreams is currently hardcoded to work with Christianity Mod and House of O. If you want me to patch it to work with another mod, send me the mod's /interface/sounds.sfx file. If you come across any compatibility issues not mentioned here, please report them in the forum thread.
     
    Installation
    Download and install Cheri Scripting Library Download BOTH the Tentacled Dreams and Tentacled Dreams Images archives. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/ If you want sound effects, you should also download Tentacled Dreams Sounds and install it the same way. When upgrading from a previous version of this mod, always delete the old mod folder and replace it with the new one. Merging old and new versions is likely to result in weird behavior. You don't have to update Tentacled Dreams Images or Tentacled Dreams Sounds unless their version number is higher than your current Tentacled Dreams version.
    Achievements
    If you aren't sure how to get started with this mod, here are some suggested achievements to try.
    Tentacled Dreams: Starting as Duchess Matilda of Tuscany in 1066, have Tentacle Cultists control all five "historical" Tentacle Cultist holy sites (Baghdad, Damascus, Tortosa, Kerak, and Cairo). The Third Tentacle Empire: Starting as a landless tentacle monster with the Tentacle Invasion game rule, conquer the world. Champion of the Marian Order: Starting as a non-Tentacle Cultist ruler in a Random World with a Tentacle Brood, destroy the Tentacle Brood. Kalyian's Dream: Recruit the Luxuria Fantasia subscriber character Kalyian y Akh, load your save game as her, and then found the Submissionist heresy to become known as the Slave Prophet.
    Community
    Tentacled Dreams is no longer being updated, but you can contact me through the forum thread or the Carnalitas Discord server.

    My sincere thanks to the following community members for their help:
     
    Support This Mod
     
    Tentacled Dreams was made possible by my wonderful tentacle brethren SubscribeStar supporters! If you like this mod and want to see more lewd mods for CK3, please consider donating on SubscribeStar.
     
    Known Issues
     
     
    If you come across any other bugs, please report them in the forum thread.

    Info for Modders
     
     
    Artist Credit
     
    All illustrations in this mod are by the following creators, used without permission:
     
     
    In addition, this mod uses:
    The BDSM collar sprite from livevil's House of O Sound effects from the Skyrim SexLab Framework Coat of arms patterns from LewdMarks Icons and custom interface elements by Cheri (myself) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon.

    222,017 downloads

    Updated

  20. Slavery

    [IMPORTANT: HOTFIX]: download the file attached below and paste it into the events file, replacing the old one. I messed up the auto-training feature. It should work just fine now.
    03_sl_auto.txt
     
    Yet another dom/sub-themed mod. But what's so special about this one, you may ask
    Pros:
    You can play as both a dom and a sub Subs and doms are mechanically linked to their masters, meaning you can actually use this mod for multiplayer if you're inclined Features an semi-automatic training system. No longer do you have to click on targeted decisions all the time; now, there's an intrigue decision that clicks it for you! Cons:
    The only issue is that this mod only features female subs; this may change if I ever get a collaborator, since my interests very much don't swing in that direction) No pictures. I like to be able to work on this in the relative open (I live in small flat with my family, okay? I really don't want them walking in on me testing the pictures XD )  
    Compatibility:
    LF (Luxuria Fantasia) mod For the most part, it just uses the lf_dominant and lf_submissive traits, and the big narrative event gui. If you copy that stuff out, then technically this mod is compatible with anything (that doesn't also touch the same vanilla files) MerCom (compatibility) Remember this? Well, I integrated my mechanics into this one with the author's blessing. Naturally, in continuation of their policies, if you wish to do anything with it, feel free.  
    Credit to folks who worked on:
    LF (https://www.loverslab.com/files/file/7030-ck2-luxuria-fantasia-updated-23aug20/), because this mod uses some of its elements IST (https://www.loverslab.com/files/file/11493-immersive-slave-training-and-kidnapping/), for inspiration Clean Slate team, for the localization files for WOL That one smut writer who decided to remain anonymous  
    Current features:
    Training event chain complete (raise the sub's devotion, mould her personality, and raise her skills in warfare, intrigue, and diplomacy!) Breaking event chain complete Willing submission chain complete #player only for now Can convince lovers to submit (workable, but kinda barebones) Automatic training and breaking enabled. Edited files so that Subs won't mind you cheating on them You can dominate your sub, going as far as convincing them to accept a slave mark Collect money from hucows and prostitutes (lifestyle traits) Subs are inherited to titles; so they are inherited by whoever inherits the title. (you can't change who's attached to which title yet though)  
    Planned features:
    Flavour events dom and sub lifestyle traits and events connected to them Event chain for indoctrinating slaveborn children Event chains where the player (if female ruler) is captured by a malevolent NPC and more... -------------------------------------------------------------------------------------------------
    It's been brought to my attention that people don't know how to initiate any of my event chains. Whoops. 
    From from v1.0+ onwards, the AI is the only one that's limited by traits when it comes to breaking subs. The player can do it regardless of their traits (so long as the player isn't kind or submissive - lf_submissive)
    -------------------------------------------------------------------------------------------------
    On the topic of recruitment
    I am, at best, mediocre at writing smut. Further, writing the same scene from two perspectives is time-consuming and exhausting. There have been several interesting ideas I had that I dropped due to not wanting to write all the smut for it. Further, I'm kinda bad at spriting.
    *edit: Come to think of it, I'd like to find a play-tester as well.
    So if anyone's interested in helping out, please contact me.
     
    On the topic of CKIII
    I'm hoping to eventually migrate this mod over to CK3. But, since I don't have a copy yet, then it may take some time. Just as well, since I'm waiting for animators and 3-d modelers (neither of whom I am) to do what we're all waiting for.
    If, in the meantime, someone thinks that one of my features is neat, feel free to take it, whether for CK3 or CK2. Credit is appreciated, but not necessary (unless you copy over the code; in which case it's only polite).
     
    Bugs:
    Please PM me if you find any bugs. I don't check LL very frequently, but I'll try to respond as quickly as possible
     
    Update status:
    No, I'm not abandoning this yet. But I'm halting development on this mod to get some progress on. Any writers, amateur or professional, I invite you all to contribute to it; it should be relatively easy to port over to CK3 as well, so working on this is most definitely not irrevelevant
     

    8,480 downloads

    Updated

  21. Smut Library

    WARNING: next update (v0.2) is due within the next week, and will have a lot of localisation commands renamed. On the bright hand, they're much shorter now 
    Mostly for modders, contains minimal content on its own.
     
    IMPORTANT: NOT AN UPDATE.
    Right, now that my college semester is over, I can continue working on this. But over the months, I've been thinking about this. I really like the synonyms, and I think I will likely use them for future mods. But CK2's localization system is a really big pain, and I'm feeling that using it to generate wholesale scenes is pointless - after all, the set-up is often much more arousing then the scene itself. You can only describe the same repetitive motions so many times before it gets boring - and since recruitment has been incredibly limited, then we'' likely end up with only a limited amount of sequences. I'll probably still work on this, But right now, I'm not sure about what direction this should take. If anyone has any ideas, I'd be delighted to discuss them with you.
     
    Right, so this will hopefully grow into a large library of, in essence, smut. The idea is to have a bunch of custom locs which you can use to quickly piece together smut scenes.
     
    Current features:
    Smut Flavour: 80+ localisation keys for 26+ localisation commands containing segments that can be used to quickly piece together a smut scene Keywords: an ever-growing library of custom commands containing synonyms, further inflating the number of variations the localisation keys can have POV commands: in essense, GetSheHe/HerHis/HerHim/FirstName, except run through custom commands that automatically outputs the correct pronoun depending on who ROOT is, allowing you to use the same localisation string for both smut_partner_1 and smut_partner_2 A rudimentary orgasm system basically a local variable that gets determined with a scripted effect (smut_stamina_init) in my other mod, I had an idea where a smut event would basically work on a loop, with the smut_stamina variable acting as the index (while is used in lieu of a for loop, since to my knowledge, CK2's script doesn't have a for loop) Is theoretically compatible with CK3 Operative word being theoretically This mod is mostly just custom localisation commands and a lot of smut flavour; even if it's not compatible, it shouldn't be more than the work of an afternoon to port over  
    Planned features:
    More, many, many more localisation keys and commands Finish attaching triggers to certain localisation keys Threesomes. There's some foundation laid, but nothing serious yet  
    For those wanting to check it out, I've made a quick event: test.000 for you to try out.
     
    How the mod currently works:
    Set-up: The parties are separated into subjects and objects. So if a guy is performing cunnilingus for his lady friend, then he is the subject; if a gal is sucking someone's cock, then she is the subject. If a bloke decides to ram it up someone's arse/pussy... well, you get the idea. What about riding/cowgirl/whatever? For now, it's the one whose dick is employed; this may yet change, pending future developments Each subject can only have one object, while theoretically (I've yet to write any scenes for that), an object can have several subjects. A subject's object is saved through a persistent event target: smut_object. That means that if you want to change who is doing what, then you need to clear it (which is why it's a persistent event target, not a normal one) -------------------------------------------------------------------------------------------------------------------------------------------------------------- If you want GenSmut_pov commands to work, then set up the partners as saved event targets smut_partner_1 and smut_partner_2 (possibly smut_partner_3, if you wanna write scenes for that). In fact, you should probably do that anyways; I'll probably make most future commands use them anyways Tone, sexual position/location and etc. are set up through either local variables, or flags attached to smut_partner_1 Smut flavour (also called smut commands? Each command contains several localisation keys, each of which shall be referred to as a segment; it is up to the user to piece them together. They come in the following structure: structure1: [character.GetSheHe/GetFirstName] does x (starts with the first-person pronoun/name of character; user has to type [character.GetSheHe/GetFirstName] themselves before initiating the command) structure2: [character.GetHerHis]/[character.GetFirstName]'s Y does x (starts with the possessive pronoun/name of the character; user has to type [character.GetHerHis]/[character.GetFirstName]'s themselves before initiating the command) structure3: <prepositions> [character] does x (starts with some prepositions or some such; user doesn't need to type in anything before initiating the command) Naming conventions is as follows: GenSmut_section_id_suffix1_suffix2_suffix3 suffix1 determines if the segment's subject (in the grammatical sense) is the subject or the object. It's either subj, obj, or gen The one exception (for now), is GenSmut_kneeling_01_noSubj, which entirely misses suffix1 suffix2 determines the general structure: structure1 is empty, structure2 is poss, and suffix3 is noSubj suffix3 determines the form of verbs. Past participle is default and is empty; cont is used for present participle (continuous form, basically) Examples: What structure1 is like: [object.GetSheHe] was penetrated on <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_01_obj]) GenSmut_coitus_01_obj_A;was [k_form_past.v_penetrate] on [This.GenSmut_pov_HerHis] [n_penis1] [GenSmut_single_motion]; ---------------------------------------------------------------------------------------------------------------------------------- What structure2 is like: [subject.GetHerHis] gag reflex kicked in, <...> What the localisation for the commands ends up as: (example from [GenSmut_felatio_10_subj_poss]) GenSmut_felatio_10_subj_poss_A;gag reflex kicked in, making [This.GenSmut_pov_HerHis] throat pulse around [This.smut_object.GenSmut_pov_HerHis] [n_penis2]; ---------------------------------------------------------------------------------------------------------------------------------- What structure3 is like: and it's all she/he could do not to scream <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_09_noSubj]) GenSmut_coitus_09_noSubj_A;and it's all [This.smut_object.GenSmut_pov_SheHe] could do not to [k_form_std.v_scream] from [n_pleasure1];  
    For structure1, the sentence's subject (in the grammatical sense), i.e. the character's first-person pronoun/their name is removed from the beginning of the segment
    For structure2, the possessive pronoun/possessive proper noun (i.e. name) is removed from the start of the segment
    For structure3, nothing is cut off from the segment
    They are meant to be used as such:
    structure1: [object.GetSheHe] [GenSmut_coitus_01_obj], or [object.GetFirstName] [GenSmut_coitus_01_obj] structure2: [object.GetHerHis] [GenSmut_felatio_10_subj_poss], or [object.GetFirstName]'s [GenSmut_felatio_10_subj_poss] structure3: [GenSmut_coitus_09_noSubj]  
    ------------------------------------------------------------------- If you are a writer and wish to contribute to the project, but don't understand or don't care to understand the explanation above, here's a short version: Please ensure that your contributions are in one of the three following forms if you want them to be added without much fuss: I/She/He/Name did something My/Her/His/Name's Y did something More complex additions that don't start with either I/she/he/name or my/her/his/Name's will probably still be accepted, but please try not to pump out too many of structure3, at least relative to the number of structure1 and structure2 If you have a segment that goes along the lines of "as I/she/he/<...>" or whatever, then please cut out the "as" to get structure1 If you have any ideas that have conditions/triggers, then that's perfectly fine too. For example, if you have a segment that should only be fired for angels, or cravens, or whatnot, then that's perfectly fine; just be sure to notify me. For now, you can just PM me on LL; I might try to organize something different if I ever get more than 1-4 people working on this (which I hope will eventually happen). If you wish to add any [keywords], contact me (through LL for now) ------------------------------------------------------------------- They are stored in customizable_localisation\01_GenSmut_smut.txt They are to be used like so: [subject.GenSmut_whatever]. Even for the ones from the object's POV, use the subject. More on POVs: these ones use the is_root character flag because localisation keys for custom commands don't seem to recognize ROOT Keywords: Nouns: most nouns have two versions (such as [n_penis1] and [n_penis2]). If you check the code, then they contain the same localisation keys, but in different order. This was done because, if you have a desc = "[n_penis1], [n_penis1], and [n_penis1]", then it will absolutely output the same three words in a row. For now, there are only two versions to avoid cluttering the files; this may be subject to change depending on future developments Verbs: verbs now have tenses. Instead of [v_grab] and [v_grabbed], for example, we now have a single [tense.v_grab] containing the normal, past, continuous, and perfect forms. Tense is toggled through attaching localisation to the following titles: k_form_std, k_form_s, k_form_cont, k_form_past, k_form_perf.  std stands for standard, and an example of k_form_s is 'runs', or 'jacks off'. Most verb keywords contain only one word - the verb, so most of them do not have any localisation keys attached to k_form_s; exceptions are keywords such as [v_pump], which contains 'jack off'. For those without k_form_s, just add the -s in yourself, like so: [k_form_std.v_fuck]s Contributing writers, if you wish to add new keywords, or expand the contents of existing ones, contact me through LL. I might see about organizing something else depending on how many contributors I get.  
    Credits: 
    To be filled  
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Contributions:
    Yes, by all means please contribute to this, whether by creating new custom commands, adding more localisation keys to existing ones, or even through fitting existing custom commands together into proper scenes. In fact, I invite everyone to contribute. Please message me on LL if you're interested (or just comment in this mod's forum page; that's fine too). 
     
    And if you're not a writer, then you can also help out, whether through telling the smut writers you know about this (but don't harass them or anything), or even through giving ideas. 
     
    Bounty board: (no, you're not getting paid for this XD I just thought it's a cool name  )
    More smut commands Cock-sucking Cunnilingus Fucking (anything to do with more positions, or just about anything, really) Breast-play (maybe some milking to go with it? lol) Fore-play in general Anal Whatever you come up with More segments to existing smut commands Just ideas in general

    2,363 downloads

    Updated

  22. {CK2} Ala's Orc Horde for Luxuria Fantasia

    Ala's Orc Horde
     
     
     
    Content
     
    Orcs! Ok they were already in LF but I am working on getting them some much needed content.
    My orcs are violent, cruel, and if you have a weak stomach either turn off violent shit in the intrigue
    options menu for AOH or move on.
     
     

    The Feast of Bloodied Stone
     
     
     
    Orcish Culture
     
     
     
    Orcish Religion
     
     
     
    Slave-Born Content
     
     
     
    Compatibility
     
    Should be compatible with anything Luxuria Fantasia is.
     
     
    Required/Recommended Mods
     
    Luxuria Fantasia - Required (Duh, it's in the title)
    House Irae - Recommended for Dark Elf Content (drow slaves can be found but no real events yet)
    Tentacled Dreams - Recommended if Tentacles are your thing (nothing extra included in current version....yet)
    Tale of Nine Tails - Recommended for Kitsune Content (nothing extra included in current version....yet)
    Elemental Desires - Recommended for Elven Content (nothing extra included in current version....yet)
    Elven Expansion - Recommended for Elven Content (currently no longer supported by author, might still work though)
    Cheri Portraits- Recommended to match the LF portraits Cheri made and lockeslylcrit now uses in LF
    Loading Screens - Recommended if you want some lewd styled loading screens
    Smaller Offmap Buttons - Recommended if using multiple mods adding Offmap Empires
    A Bigger Interface - Recommended to improve the UI and fight trait spam
    ACM - Recommended for spreading fantasy races around the world or cheating/debugging problems.
    ABM - Recommended if you want body traits
     
     
    Credit
     
    lockeslylcrit - The Matron Mother of CK2 modding. This mod would not exist without her patience with my stupid questions.
     
    Dewguru - The creator of Dark World

    20,698 downloads

    Updated

  23. {CK2} Ala's Cheat Menu for Luxuria Fantasia

    Ala's Cheat Menu
     
    Yes this is a cheat mod, however, as long as you do not install the optional AddOnTraits file then this can be used to just seed your games with fantasy races and removed afterwards,
    mid-game, for those who do not actually want to cheat, and do not use Random/Shattered World game options.
     
    Instructions to use
    In the intrigue menu are new options.
    The Classic Menu is everything from before version 3.0.0
    The ASCM Menu is either pieces of Slvrbuu Cheat Menu or added by me post 3.0.0
     
    All options except the diplomacy options require the ASCM Intrigue On to be pressed and stay open,
    though it can be safely closed to keep the cheats you used. Just open again next time you want access to the cheat options.
    The ASCM Diplomacy On button needs to be used to see the diplomacy options(right clicking on a character portrait) and,
    same as above will hide those options after pressing the Off buttons. This is to prevent clutter in the various menus. 
     
     
    Automatic Race Seeding
     
     
     
     
     
    Classic ACM Menus
     
     
     
    ASCM Content
     
     
     
    Installation/Updating
    To install unzip the file provided and place the ACM folder and ACM.mod file into your mod folder
     
    Compatibility
    Should be compatible with anything that is compatible with Luxuria Fantasia.
    No idea about large overhaul mods like Elder Kings and such.
    I will NOT be making versions for these types of mods.
     
    Required/Recommended Mods
    If says supported with ACM options then if you use this mod you will have extra options in my menus
    If not in this list I don't use, have never used, or just haven't tried yet
     
    Luxuria Fantasia - Required (duh! it's in the title.....?)
    House Irae - Recommended for Dark Elf Content (supported with ACM options)
    Tentacled Dreams - Recommended if tentacles are your thing (supported with ACM options)
    Tale of Nine Tales - Recommended if you are into Kitsune (no special ACM options)
    Elemental Desires - Recommended for Elf content (no special ACM options )
    Elven Expansion - Recommended for Elf content (no special ACM options )
    Ala's Orc Horde - - Recommended for Orc content (no special ACM options )
    Cheri Portraits - Recommended to match the LF portraits Cheri made and lockeslylcrit now uses in LF
    Loading Screens - Recommended if you want some LF styled loading screens (ignore the DWF tag, works fine)
    Smaller Offmap Buttons - Recommended if using multiple mods adding Offmap Empires
    Bigger Interface - Recommended to help against trait spam
    Ala's Body Mod - Recommended if you want body traits
     
     
     
    Credits
    Slvrbuu for his cheat menu in the Steam Workshop, the inspiration to make cheat mods, and permission to use his mod in mine as long as credit was given.                  - A large chunk of the new ASCM Menu options are directly from his mod and renamed, or modified versions of his original ideas.
     
    Dewguru for not only creating Dark World but then allowing us to mod it.  
    lockeslylcrit for keeping Dark World moving forward with DWF which later became Luxuria Fantasia

    60,960 downloads

    Updated

  24. Cheri Scripting Library

    Cheri Scripting Library
    Version 1.12 - 6 January 2021
    by Cheri
     
     
    This mod does nothing on its own. Other mods rely on it to work.
     
    Cheri Scripting Library is a collection of scripted effects and scripted triggers that I find myself using frequently. Instead of copying it into all my mods, I decided to upload it as a separate mod to make it easier to maintain. Other modders can feel free to use it as a base if they wish.
     
    Installation
    Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/  
    Info for Modders
    csl_scripted_effects_body.txt
    This mainly deals with cross-compatibility between different dick/tit size mods. It also has some functions I needed for Ala's Body Mod traits.
    csl_add_body_traits_effect csl_add_gigantic_tits_effect (and so on, for all the sizes) csl_grow_tits_effect csl_remove_tits_effect csl_add_gigantic_dick_effect (and so on, for all the sizes) csl_grow_dick_effect csl_remove_dick_effect csl_remove_balls_effect csl_remove_pussy_effect csl_remove_m_shape_effect csl_remove_f_shape_effect csl_m_to_f_shape_effect csl_f_to_m_shape_effect csl_add_futa_trait_effect csl_remove_futa_trait_effect  
    csl_scripted_effects_gender.txt
    This has effects that flip characters between genders while also changing their names, traits, and LF portraits. Mainly meant for seeding.
    csl_become_male_effect csl_unsafe_become_male_effect csl_become_female_effect csl_unsafe_become_female_effect csl_sanity_check_portrait_effect csl_become_futa_effect csl_unsafe_become_futa_effect  
    csl_scripted_effects_misc.txt
    csl_improve_appearance_effect csl_improve_appearance_and_remove_masculine_effect csl_cure_diseases_effect csl_cure_injuries_effect csl_remove_scars_effect csl_set_epidemic_immunity_flags_effect csl_impregnate_check_between_this_and_prev csl_impregnate_check csl_impregnate_cuckoo_if_possible_effect  
    csl_scripted_triggers_body.txt
    Similar to csl_scripted_effects_body.txt above.
    csl_futa_content_enabled_trigger csl_tits_content_enabled_trigger csl_dick_content_enabled_trigger csl_is_futa_trigger csl_has_gigantic_dick_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_dick_trigger csl_has_gigantic_tits_trigger (and so on, for all the sizes) csl_has_huge_or_bigger_tits_trigger csl_has_cock_trigger  
    csl_scripted_triggers_misc.txt
    csl_has_csl_trigger csl_is_untouchable_npc_trigger (checks for special_npc flag and equivalent) csl_is_gender_locked_trigger (checks whether character has a potentially gendered NPC portrait) csl_is_lactating_trigger csl_is_visibly_pregnant_trigger csl_is_pregnant_trigger csl_can_be_a_father_trigger csl_has_incest_trigger csl_is_virgin_trigger csl_down_to_fuck_trigger (equivalent of Luxuria Fantasia lf_can_have_sex_trigger) csl_has_polyamory_trigger (meaning character does not discriminate between bastards and legitimate heirs) csl_is_not_animal_trigger (is not horse, cat, frog, dragon, ghost, Animal Kingdoms culture) csl_is_a_mage_trigger csl_is_a_slave_trigger csl_is_a_prostitute_trigger csl_is_lustful_society_trigger csl_is_senior_spouse_trigger csl_is_junior_spouse_trigger  
    csl_scripted_triggers_racial.txt
    Supports Luxuria Fantasia, Dark World Reborn, DZM Expanded.
    csl_is_elf_trigger csl_is_orc_trigger csl_is_fairy_trigger csl_is_demon_trigger csl_is_halfdemon_trigger csl_is_angel_trigger csl_is_fallen_angel_trigger csl_is_succubus_trigger csl_is_incubus_trigger csl_is_neko_trigger csl_is_kitsune_trigger csl_is_dragon_trigger csl_is_vampire_trigger csl_is_werewolf_trigger

    65,751 downloads

    Updated

  25. Various Vexation Removers

    Various Vexation Removers
    by SuccinctScrivener (a.k.a. ThrowAwayToThrowAway)
     
    Various Vexation Removers is collection of small quality of life improvements and bugfixes for Crusader Kings II. Each module is fully independent of the others and you can pick and choose which ones you wish to use.
     
    Attention: this mod is not installed quite like a normal mod. Read the installation instructions.

    The modules:
    Inquisition Intercessions:
    Tired of marrying off your children, only for them to be burned alive for something silly like a bit of demon worship? Or you're playing as a vassal and your liege decides to burn your spouse as a witch and there's nothing you can do? This mod aims to make inquisitions a bit less annoying in 3 ways:
     
    Makes non-zealous AI characters much less murderous towards their accused friends and family, and more likely to pardon them. An intercession system where when someone of interest to the player is accused of apostasy, the player gets a chance to intercede with the accusing lord and call in a favor, lean on their friendship, or use their charm and so forth to get the accused declared innocent. If your religion has a religious head like the pope, you can ask them to declare either the accused you're advocating for or yourself innocent, similar to requesting a claim or excommunication. The ai will also appeal accusations against characters of interest to them, though the scope for who is considered of interest to them is much narrower. For some reason in the vanilla game, when you decide an accused person is innocent, it still adds the opinion_accused_apostate opinion modifier to the accused, granting you a revoke\prison\banish\execute\divorce reason. It seems weird to declare someone innocent of being an apostate, and then go and revoke their title on account of them being an apostate, so this mod removes that portion of the code.  
    There is both a version for vanilla CK2, and a version that is compatible with the mod "Faster Council & Better Council Scaling". Use one or the other.

    No AI Secret Cults:
    Did the idea of the secret cult mechanic sound cool to you? Did you like the idea of founding your own cult, taking down Catholicism from within, reversing the outcome of the Albigensian crusade, or reviving Hellenism? Were you then utterly disappointed by the neverending headache that the secret cults actually are in the game? Well I have a simple solution for you. This mod restricts the choice to start a cult to players only. Once you start a cult, the ai will join and expand it as normal. Once the cult goes public, it will then remain dormant unless a player restarts it.
     
    Note that the mod won't do anything if you have secret cults disabled in the game rules. It also won't affect other mods, like Tentacled Dreams, whose cults don't use the vanilla decision.

    Mass House Arrest:
    Are your raids constantly bringing in more prisoners? Are you tired of constantly moving people one by one to house arrest because there's no real point to keeping them in the dungeon instead of putting them in either house arrest or the oubliette? Well say no more; this mod adds two decisions. One to move all prisoners not in the oubliette to house arrest, and the other to move only children, since children under house arrest are treated as if they had the heritage focus.
     
    Note: There is a visual bug in the tooltip where some prisoners may be listed twice. This is due a bug on Paradox's end, and I don't know of any easy way around it. That said, it's purely a visual bug.

    Retract Merchant Republics:
    Some time ago, Paradox introduced a bug when they made it so you can't retract patricians, since doing so would bork the merchant republic. However, the doge of a merchant republic is also a patrician and thus you bizarrely cannot retract duke tier merchant republics from your vassal kings. The Retract Vassal decision is hard-coded, so as a work around this mod adds a new decision to retract specifically merchant republic vassals. It is, as near as I can make it, a clone of the vanilla decision with two caveats. First, since there is no way for modders to interact with the revoke reason system, you will always have the eat the general vassal opinion penalty the first time you try to retract unless you have a law or government that negates the penalty, although not the second time if the vassal refuses and revolts. Secondly, when the ai will refuse a revocation and when they will retract from their vassals relies on some educated guesswork and reverse engineering since we don't have access to that particular bit of code.

    (See https://forum.paradoxplaza.com/forum/threads/2-6-3-cannot-retract-vassalage-of-merchant-republics-from-feudal-kings.999480/ for more details on the bug)

    Less Irrational Smithing:
    So a weird thing about the vanilla 'Hire a smith' decision is that the smith can't actually fail or do a worse job than what you hired them to do. The only real negative outcome is if they try to steal it. Bizarrely it's actually better to have an utterly incompetent smith, because if the smith 'fails', then you get the chance to spend more money on the item to upgrade it one tier higher. This mod alters the event chain so that you have the chance to spend more to upgrade your smithed item if your smith 'succeeds' rather than 'fails'.
     
    Additionally, inspired by a similar change in "Republics Fixed", I have made it so multi-kings can purchase tier 3 items, the same as an emperor, and multi-dukes can purchase tier 2 items, the same as a king. The trade-off is that you always have to pay full price, no longer scaled by your income. The file also includes Republics Fixed's scaled_wealth caps.

    Less Hostile Feast Rejections:
    The 'Hold a feast' decision always seemed a bit underwhelming to me in part because, for an event that was supposed to improve people's opinion of you, you'd always end up with a surprising number of people weirdly upset with you just for inviting them. This is because the options for the ai to accept or reject the invitation are only weakly correlated to their opinion of you, so it was mostly random. This mod edits the event options by making the ai's choice more strongly correlated to the invitee's opinion of you, and by preventing them from getting upset at all unless they already disliked you.

    No Great Work Religion Requirements:
    For some reason, the Grand University and Great Library have a religion requirement, but that religion requirement includes every single vanilla religion, so it just needlessly excludes mod added religions that aren't a part of any vanilla religion group. This mod simply deletes that requirement. There is a also version provided that compatible with the "Historic Buildings" building mod. Choose one or the other.

    Never Over or Under Weight:
    Prevents characters from ever getting the malnourished or fat trait, and removes them from characters who already have them. Somebody requested this on the forums a while ago, and I figured I may as well throw it up here. Note that it will conflict with any other mod that edits 00_scripted_effects.txt, such as Lesbocracy, or 00_portrait_properties.txt, such as Portraits' Fix.

    Egyptian Female Cheek Tint Fix:
    A quick and simple fix for the discolored cheeks that ethnically Egyptian woman have.

    List Suitors:
    I had the idea to overcome the limitations of the character viewer by generating tooltips instead. One thing that's frustratingly hard to do is to find good candidates to marry your children off to. This adds a decision to show a series of events where the tooltips list all the characters in diplomatic range who are unmarried and have a strong claim or are heirs to a title. The lists are separated between male and female, as well as between King+ tier and Duke tier. If anybody has any good ideas for something else the character viewer fails at that this technique might solve, let me know on the forums.
     
    To Install:
    Extract the archive to a neutral directory, such as your desktop. In the folder you will find "Various Vexation Removers.mod " and a folder for each module. Move the .mod file to your ...\Paradox Interactive\Crusader Kings II\mod\ folder. Inside each of module is a folder named "Various Vexation Removers". For each module you wish to install, drag that "Various Vexation Removers" folder to your ...\mod\ directory. Overwrite if prompted.
     
    Changelog:
    v1.0 - initial release
     

    1,590 downloads

    Submitted


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