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Crusader Kings 2

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  1. [CK2] Dark World: Reborn - Updated на русском

    Папку с названием "localisation" поместить с заменой оригинальных файлов мода по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\Dark World Reborn
    Рекомендуется сделать резервную копию оригинальной папки "localisation" перед заменой файлов.
    Мод создан с помощью искусственного интеллекта DeepSeek, из-за чего в некоторых местах перевод получился более цензурированным.
    Требуется:
     

    100 downloads

    Submitted

  2. Dark World Reborn - PoD

    This is a version of Dark World Reborn, that is meant to be used with the VtM Overhaul Princes of Darkness.
    Changes:
    - removed some events, desicions and the vampire trait wich where incompatible or redundant with PoD
    - added vampire traits to the special npcs
    - added new special vampire npcs - Castlevania/Vampires Dawn/Hellsing/VtM Bloodlines/some oc characters(currently 6 of them)
    - events for new special vampire npcs
    - stone table quest for characters that learned everything in the wizard tower(triggered by special vampire events)
    - alternative cycalable portraits for several characters
    - cinderellas sisters have gotten special portraits
    - hunter events - requirements:

    - removed building requirements so they can be build with only the pod mod
    - healing removes illness and incapable
    - slaves will always drink potions you give them
    - reworked virignity for spouses and concubines

    - Slight modifications to Hero/Villain Events:


    Overview Wizard Tower Magic School and vampiric disciplines required(your character only needs to know one of the disciplines) to learn them



    Compatibility
    This Version of DWR can not be run with the original Dark World Reborn mod at the same time and is not savegame compatible.
    The Recomended Versions of PoD are either the Version availible on git(https://github.com/PrincesOfDarknessMod/POD-for-CK2/tree/master)  or the independent Kaltenstein Version:






    Special Thanks:
    Dewguru for creating the Dark World Reborn mod.
    Flintsparc and PoD Team for creating Princes of Darkness
     
     
     
     
     
     
     

    2787 downloads

    Updated

  3. xyz_image_replacer

    xyz_image_replacer

    CK2 Art Replacement Framework — Event Pictures & Character Portraits


    ⬇ DOWNLOAD

    https://pixeldrain.com/u/jGvuQifi
    LoversLab file uploads are capped at 250 MB. The full package (with source images) exceeds 400 MB — use the link above.


    ⚠ EARLY BUILD — PARTIAL REPLACEMENT ONLY ⚠

    This is an early build. Converted portraits currently included:

    ✔ ~400 human female — caucasian, asian, south_asian, african
    ✔ 100 male caucasian · 100 male asian · 100 male demon
    ✔ 100 demon female · 100 angel female · 100 orc female · 100 elf female · 103 halfelf female · 100 halfdragon female
    ✔ 100 drow female · 100 neko female · 100 kitsune female · 100 fairy female
    ✔ 66 dwr/named (DWR NPCs — Ariel, Bloodrayne, Cinderella…) NEW · 9 lf/named (LF NPCs — Mey, Brielle…) NEW
    ✔ Event pictures: IST 307 · DWR 282 ▲ · LF Extras 100 ▲ · LuxuriaFantasia 35 NEW · Demonkingdom 44 · WearAndTear 16 · LF Beyond Heresy 4 NEW · Tale of Nine Tails 2 — 790 total

    Unfilled: vampire, ghost, goblin (DWR v2.00), dragon (full form), elemental, all remaining males except caucasian/asian/demon, and most event pictures. Source images are not included — download contains converted DDS strips only. The primary value alongside the portraits is the tooling — drop in your own images and the pipeline handles everything else.

    ━ WHAT IT DOES

    Replaces event pictures and character portraits across all installed CK2 mods with custom/AI-generated images Loads last via dependencies — overrides all original mods without modifying them Fixes the race portrait bug where xyz_comp_patcher renamed race traits in .txt files but not in .gfx portrait files Pool expansion: add more images than the original slot count and the build script automatically generates overflow portraits with new DDS strips, traits, and GFX — up to 100 per category Supports 18 mods for event pictures and 7 mods for portraits — skips any not installed


    ━ THE TOOLS
    Tool 1 — Event Picture Replacer
    Replaces the big images shown in event popups. The reference HTML is a full event browser — not just a file list.

    Step 1: Open tool_event_replacer/0_Event_Reference.html in your browser — shows all 3,503 event picture slots across 18 mods with dimensions, fill status, and cross-mod shared texture detection (81 textures shared across mods highlighted to avoid duplicate work) Lightbox: Click any entry to open a side-by-side view — left: event picture, right: scrollable panel with resolved English event descriptions and option names parsed from 8,502 events across 18 mods' localisation files. Green → arrows on options let you follow event chains to the next picture directly in the lightbox. Step 2: Drop images into tool_event_replacer/1_Source_Images/[ModName]/gfx/event_pictures/ — filename must match the original (e.g. Stats.png for Stats.dds). Any format: PNG, JPG, BMP, TGA, WEBP Step 3: Double-click 2_Process_Events.bat — auto-resizes and converts to correct format

    Tool 2 — Portrait Replacer
    Replaces character face portraits. Pool-based — no manual naming or frame assignment needed.

    Step 1: Open tool_portrait_replacer/0_Portrait_Reference.html in your browser — shows all categories, frame counts, and how many source images you have so far Step 2: Drop images into tool_portrait_replacer/1_Source_Images/[race]/[gender]/ — filenames don't matter, slots filled alphabetically. 1024×1024 face closeups recommended. Any format. Step 3: Double-click 2_Process_Portraits.bat — assembles DDS portrait strips with automatic circular alpha masking

    Named NPC Portraits
    DWR and LF named characters (Ariel, Bloodrayne, Mey, Brielle…) normally share generic portrait traits with random characters. Drop a named image and they get their own unique portrait.

    DWR named: Drop <charname>.png into tool_portrait_replacer/1_Source_Images/dwr/named/ — see _CHARACTERS.txt in that folder for the full list of 38 supported names + gender LF named: Drop <charname>.png into tool_portrait_replacer/1_Source_Images/lf/named/ — supports 14 LF NPCs: Mey, Lynness, Lenora, Ying_Li, Mwamba, Desmona, Asha, Charlotte (main) · Brielle, Joseph, Kalyian, Valri, Amora (Scarlet Sisters) · Meeshka Each named NPC gets a unique xir_<n>_pic trait with weight 1000001 — overrides DWR/LF's generic portrait assignment

    Build the Mod

    Double-click 3_Build_Mod.bat in the xyz_image_replacer/ root folder (not inside a tool subfolder) Collects ALL processed event pictures and portrait strips into the mod Creates unique portrait traits for DWR named NPCs (38 chars) and LF named NPCs (14 chars) Auto-detects pool expansion and generates overflow DDS strips, traits, GFX, and scripted_effects Generates LF race trait fix GFX overrides automatically Original mod folders are NEVER modified Fully re-runnable — add more images, re-process, re-build (9-phase build script)

    Partial replacement is fine: 5 images in a 200-slot category → only first 5 slots replaced, rest keep originals. Add more → re-run → next slots fill in.

    ━ POOL EXPANSION
    When you have more images than original slots, the build script automatically creates overflow portraits — the originals stay untouched and your extra images become new portrait options CK2 randomly picks from.
    Original slot counts (female):

    Cheri caucasian / asian / south_asian — 26 slots each Elf / Neko / Kitsune / Fairy / Orc female — 26 slots each Demon female — 20 slots · Angel female — 24 slots Halfdragon female (DWSE lizard form) — 26 slots NEW Drow female (HouseIrae) — 26 slots NEW African female — NEW (no originals, all images are custom)

    Male categories — all NEW (no originals to replace):

    human/male_caucasian · male_asian · male_indian · male_african elf/male · neko/male · kitsune/male · fairy/male · orc/male · demon/male · angel/male When 0 male images: falls back to original mod behavior — no output generated

    Maximum: 100 portraits per category. Overflow traits are hidden (xir_portrait27 through 100), assigned with higher weight than originals so CK2 naturally distributes across the full pool.

    ━ PORTRAIT CATEGORIES

    human/female — DWR generic female human/female_caucasian — Cheri caucasian included human/female_asian — Cheri east_asian included human/female_indian — Cheri south_asian included human/female_african — African includedNEW human/male_caucasian — Male caucasian 100 includedNEW human/male_asian — Male east_asian 100 includedNEW human/male_indian · human/male_africanNEW(empty — bring your own) elf/female — LF Elves 100 included · elf/male(empty) orc/female — LF Orcs 100 included · orc/male(empty) demon/female — LF Demons 100 included · demon/male100 includedNEW angel/female — LF Angels 100 included · angel/male(empty) drow/female — HouseIrae Drow 100 included · drow/male(empty) halfelf/female — HouseIrae Half-Elf 100 included · halfelf/male(empty) neko/female — LF Neko 100 included · neko/male(empty) kitsune/female — LF Kitsune 100 included · kitsune/male(empty) fairy/female — LF Fairies 100 included · fairy/male(empty) halfdragon/female — DWSE lizard/humanoid form 100 includedNEW · Note: dragon (full form, 14 slots) and halfdragon (humanoid lizard, 26 slots) are separate portrait systems — most characters appear in halfdragon form vampire/female · ghost/female · goblin/femaleNEW (DWR v2.00 trait) · dragon/female (full form) · elemental/female · child/female + male(empty — bring your own) dwr/named — DWR named characters (38 NPCs, matched by filename) 66 included lf/named — LF named characters (14 NPCs, matched by filename) 9 includedNEW

    Note on DWR races: DWR has many race traits not covered by dedicated portrait strips — wolf_kin (werewolf), horse_kin, nymph_kin, rabbit_kin, undead, xyz_futa and other therianthropes all fall through to human/female (DWR remedy/dw_portrait generic pool). Named DWR characters use dwr/named. Only traits with dedicated DWR or LF portraitType blocks have their own category here.
    ━ EVENT PICTURE CATEGORIES
    S = Sex · R = Rape · B = Bondage · T = Tentacle · M = Magic · W = Combat · C = Court · A = Body · F = Race/Fantasy · O = Other

    ━ REQUIREMENTS

    Python 3.6+ — download & install, make sure to tick "Add Python to PATH" during setup Pillow — after installing Python, open a command prompt and run: pip install Pillow texconv.exe — already included, no download needed

    Dependency mods (must be enabled):

    xyz_comp_patcher · Cheri Portraits · Dark World Reborn · LuxuriaFantasia ElementalLove · Tale of Nine Tails · HouseIrae · AOH · WearAndTearNEW


    ━ INSTALLATION

    Place xyz_image_replacer/ folder in your CK2 mod directory Place xyz_image_replacer.mod in your CK2 mod directory Enable xyz_image_replacer in the CK2 launcher (all dependency mods must also be enabled)


    CK2 mod folder: Documents/Paradox Interactive/Crusader Kings II/mod/ (Windows)
    ━ SUPPORTED MODS
    Event Pictures (18 mods):
    IST · bdsmSociety · LuxuriaFantasia · Dark World Reborn · Cheri Tentacle Dreams · LF Extras · ABM · Demonkingdom · HouseIrae · ElementalLove · Tale of Nine Tails · Tentacled Dreams Extended · LF Beyond Heresy · Crusader Milk · AOH · ACM · xyz_comp_patcher · WearAndTear
    Tested against: DWR v2.01 · Cheri Tentacle Dreams v4.6 (final CK2 release) · xyz_comp_patcher v2.1i · LF Extras v1.0.4
    Portraits (7 mods):
    Cheri Portraits · Dark World Reborn · LuxuriaFantasia · ElementalLove · Tale of Nine Tails · HouseIrae · AOH
    Any mod not installed is silently skipped — no errors.

    ━ VERSION HISTORY

    v1.5 — LF Named NPC Portraits + DWR Gender Tracking. 14 LF named NPCs get unique xir_lf_<n>_pic traits (weight 1000001 > LF's 100000): Mey, Lynness, Lenora, Ying_Li, Mwamba, Desmona, Asha, Charlotte (main); Brielle, Joseph, Kalyian, Valri, Amora (Scarlet Sisters); Meeshka. New seeding event (xir_lf_named.1, on_startup) adds xir_ trait to chars with original lf_npc_* traits — no scripted_effect override needed. New source folder: lf/named/<charname>.png. DWR _CHARACTERS.txt now includes gender column. Phase [4/9] now handles both DWR + LF named NPCs. v1.4 — DWR Named NPC Portrait Support. 38 DWR named characters originally sharing generic portrait## traits get unique xir_<n>_pic traits, DDS strips, and portraitType entries (weight 1000001 > DWR's 1000000). Phase [4/9] parses dw_npc_scripted_effects.txt and overrides the scripted_effects with the new traits. Build script renumbered from 8 to 9 phases. v1.3h — Delayed Race Portrait Seeding for New Games. Fixed: drow/race portraits not assigned on new games — HouseIrae.13 converts characters to drow on day 1, ACM seeds AI drow on day 2-6, but the on_startup seeding fires at day 0 before these characters exist. New delayed re-seed event (xir_race_portraits.2) fires 30 days after game start, covers all 10 races with remove+add pattern (safe for already-seeded characters). v1.3g — DWSE Gender Gate + Drow Seeding Migration + Trait Dedup. Fixed: male halfdragon/lizard characters showed female portraits — DWSE strip has female (frames 1-21) and male (frames 22-26) in one DDS, our 100 female images filled all frames including male ones. Phase 4 now injects portrait_is_female = yes into the DWSE weight block. Fixed: drow/dragon/lizard portraits not assigned on existing saves where the v1 seeding flag already fired. New v2 migration block seeds only drow/dragon/lizard on existing saves. New v3 migration block for saves where v2 fired but effects weren't deployed yet (clean remove+add re-seed). Fixed: demon overflow traits duplicated — generate_lf_expansion_traits() generated per-category without dedup. Now groups by (trait_prefix, orig_slots). Total traits: 674 (down from 774), 0 duplicates. v1.3f — Race Portrait Seeding + Overflow for Drow, Dragon, Halfdragon. Fixed: HouseIrae drow and DWSE dragon/lizard characters showed human portraits at game start. Seeding event now covers 10 races (was 7): 7 LF races + drow + dragon + halfdragon/lizard. NEW: Pool expansion for Halfdragon (dwse_lizard, 26 slots) and Drow (HouseIrae, 26 slots) — both support up to 100 portraits with overflow DDS/traits/GFX/scripted_effects. NEW: halfdragon/female source category in tool_portrait_replacer (was previously miscategorized as human/female). v1.3e — WearAndTear Integration. WearAndTear added to DEPENDENCIES (load order) and NARRATIVE_MODS (472×472 standardization, 9 mods total). Category keywords expanded: "battle" += kill/murder/assassin/death/strike · "court" += rob/treasury/theft/steal/cuckold/depart/arrive/escape/captured. v1.3d — Narrative Event Size Standardization. Fixed: event pictures from non-IST mods were converted at original dimensions instead of 472×472 narrative standard. New NARRATIVE_MODS list ensures all narrative-heavy mod event pictures are standardized to 472×472. New --force flag for 2_Process_Events.bat — always re-converts all images (fixes Windows timestamp preservation issue where replaced source images were skipped). v1.3c — Event Context in Lightbox + README Stats. Lightbox now shows event context alongside the image (side-by-side): left side event picture, right side scrollable panel with event descriptions and option names. Localisation scanner reads 40,333 English text keys from 18 mods' CSV files. Token-based event parser extracts full structure of 8,502 events. Chain navigation: green → arrows on options jump directly to the next event's picture. EVENT_DATA JSON embedded in HTML (~5.5 MB, 3,503 sprite keys). Auto-generated replacement stats in README updated by Phase 8 of 3_Build_Mod.bat. v1.3b — Event Reference Shared Texture Detection. Cross-mod shared texture analysis: detects 81 textures used across 2+ mods. "Actionable" dashboard counter (3,165 unique). Green badge on primary entries, blue badge + greyed-out rows on duplicates. "Hide Shared" filter button. v1.3a — Event Reference Thumbnail Fix. Fixed wrong thumbnail path ("thumbnails/" instead of "_thumbnails/") — all ~3,400 preview images showed as broken icons. v1.3 — Instant Race Portraits + Bugfixes. Race portrait seeding on game startup (on_startup + on_chronicle_start, guarded by xir_race_portrait_seeding_done). Fixed: Neko/Kitsune gender gate skipped due to per-block portrait_is_female in GFX children. Fixed: overflow trait names used wrong prefix (lf_*_portrait instead of xir_*_portrait) — most visible for Demons (80% of assignments failed). v1.2 — LF Race Gender Gate Fix. Original LF adult race GFX files had no portrait_is_female gate — male race characters showed female race portraits. Build script now injects portrait_is_female = yes into all 5 adult race GFX overrides. Fixed Angel/Demon detection (bare pattern, no lf_ prefix). v1.1b — Save Migration + NOR Block Fix. One-time migration in CheriPortraits.10 clears all flags and reassigns portraits on first load. Fixed duplicate trait entries in caucasian portraitType NOR guard. v1.1a — random_list Wrapper Fix. Fixed missing random_list = { } wrapper in CheriPortraits.0 — without it CK2 ignored all portrait trait assignments. v1.1 — Male Portrait Support. 4 male Cheri ethnicity categories + 7 male LF race categories. Gender-split events and scripted effects. Up to 100 portraits per male category. v1.0b — African Ethnicity. New Cheri african pool (east/central/west African cultures). Falls back to south_asian when 0 images provided. v1.0a — Per-Ethnicity Random List Fix. Each ethnicity's random_list now only includes overflow traits with matching GFX frames. v1.0 — Initial release. Event picture replacement (18 mods), portrait replacement (7 mods), LF race trait fix, Cheri + LF race pool expansion up to 100 per category.

    127 downloads

    Updated

  4. Immersive Slave Training and Kidnapping на русском

    Папку с названием "localisation" поместить с заменой оригинальных файлов мода по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\IST
    Рекомендуется сделать резервную копию оригинальной папки "localisation" перед заменой файлов.
    Мод создан с помощью искусственного интеллекта DeepSeek, из-за чего в некоторых местах перевод получился более цензурированным.
    Требуется:
     

    78 downloads

    Submitted

  5. xyz compatibily patcher

    xyz_comp_patcher

    Universal Compatibility Patcher — Unified trait framework for 7 mods Bridges IST, bdsmSociety, Luxuria Fantasia, Dark World Reborn, Cheri Tentacle Dreams, LF Extras, and ABM into one framework. All 7 mods share the same xyz_* trait namespace — characters carry 1–2 traits instead of 5–6, and every event fires correctly.
    7 Mods · 221 Override Files · 4,486 Replacements · 73 Unified Trait Mappings
    ━ UNIFIED TRAIT SYSTEM
    Every mod-specific slavery, dom/sub, and race/species trait is renamed into a single xyz_* namespace. Events from all 7 mods check the same trait names — guaranteed to fire correctly.
    Slavery & Dom/Sub — 54 Mappings
    xyz_slave — ISTslave, bdsm_slave, lf_enslaved, branded_slave xyz_trained — ISTtrainedslave, bdsm_trained_slave xyz_dominant — bdsm_dominant, lf_dominant xyz_submissive — bdsm_submissive, lf_submissive xyz_switch — lf_switch xyz_unbroken … xyz_meretrix — IST progression stages xyz_wol_baby … xyz_wol_sissy — BDSM WoL traits xyz_breeder, xyz_milkcow … — IST specializations Race / Species — 19 Mappings → 9 Unified
    xyz_elf — lf_elf (LF) · elf (DWR) xyz_orc — lf_orc (LF) · orc (DWR) xyz_fairy — lf_fairy (LF) · fae_kin (DWR) xyz_neko — lf_neko (LF) · cat_kin (DWR) xyz_kitsune — lf_kitsune (LF) · fox_kin (DWR) xyz_demon — lf_demon (LF) · demon_kin (DWR) xyz_angel — lf_angel (LF) · angel_kin (DWR) xyz_futa — lf_futa (LF) · futa (DWR) · futanari (W&T) xyz_mage — lf_mage (LF) · mage (DWR) ━ FIXES & PATCHES
    Narrative Event Conversion — All IST & bdsmSociety events converted from character_event to narrative_event, displaying in LF's large parchment window. Elven Fertility Fix — LF's brutal infertility penalties reduced to sane values (−0.10/−0.25/−0.50/−0.90). Missing check_elven_fertility scripted effect implemented. Vampire Fertility Fix(NEW v2.1h) — DWR's vampire trait had fertility = -100 (near-total sterility). Reduced to -0.90 (matches max elven tier) — vampires can still reproduce with difficulty. Courtesan/Meretrix Buff(NEW v2.1i) — IST's xyz_courtesan and xyz_meretrix stats buffed 10× (skills, spouse_opinion, martial) and 4× (health, prestige, general_opinion, liege_opinion). Makes the slave graduation path actually worthwhile. Revolt Risk Fix — bdsm_kidnapped_peasants modifier corrected: 500% → 5%. Demon Kingdom Buff — Lilu/Azazel stats 30 all, fertility 200%, event_target bug resolved. Dynasty Tree Fix(NEW v2.1e) — Characters spawned via create_character with dynasty = ROOT but no parent links caused orphaned vertical chains in dynasty trees. Build script now replaces dynasty = ROOT with dynasty = none inside all create_character blocks (brace-depth tracking, trigger conditions untouched). Fixes: Demon Queen/King + Dragon children — 4 fixes in 2 files. Virgin Trait Fix — Assigned at birth for all newborns; catch-up sweep at game start for unmarried chars under 24. DWR's age-24 auto-strip removed, is_adult = yes guard added. Virgin Removal Integration(NEW v2.1d) — Virgin trait removed from both participants at all 106 sex completion points: LF Sexytimes (22), DWR dw_visits (58), DWR DWSex (16), Cheri TD (10). DWT rape already handled natively. Coming-of-Age Dedup — DWCourt.1000 disabled (no-op). LF Extras' DWTRandom.300 chain kept as active version. Siege Rape Dedup + Pregnancy — raynor.500 disabled; LF Extras' DWT.7999/8000 chain kept (better victim selection, randomized pictures). Pregnancy check added to DWT.8013 creampie ending. Prisoner Rape Spam Fix — DWTRandom.500 disabled. MTTH 180-day auto-fire per prisoner caused constant popups with multiple captives. INCproject Customizer Fix — All 52 incest traits hidden from Ruler Designer (customizer = no). BDSM Society Join Fix — BDSM.0011 overridden: slave-owners recruited by NPCs now always enter dominant path (rank 3) instead of submissive (rank 1). Society of O Opt-In Rework(NEW v2.1f) — Player and slave auto-enrollment removed. Player receives narrative invitation event (IxB.120): join as Dominant Master (rank 3), decline with 2-year cooldown, or permanent opt-out. Slaves inducted via right-click targeted decision (ixb_induct_slave). IxB.115 handles dominant trait sync for existing members. ABM Gender-Swap Pussy Fix(NEW v2.1g) — DWR potions, LF potions, TONT kitsune magic, HouseIrae curse all use set_gender = opposite but don't clean up ABM's ala_*_pussy traits. IxB.400 (yearly) and IxB.401 (on_startup mass cleanup) remove all 7 pussy traits + clear ala_pussy flag + reset pussy_size variable on non-futa males. Dom/Sub Customizer Fix — bdsm_dominant/bdsm_submissive hidden from Ruler Designer via direct source edit (auto-reapplied by build script). Old trait names coexisted with xyz_dominant/xyz_submissive as separate traits — picking them in Ruler Designer + LFSexytimesRouting event = duplicate traits. Also added old trait name checks to LFSexytimesRouting .2/.3/.4/.5 NOR triggers for existing save safety. Decision Color Prefixes — IST = Red · BDSM = Yellow · DW = Green · LF/LFE = Blue · IxB = Cyan ━ WEARANDTEAR BRIDGES
    IST counter increments injected into sex act events across all mods so W&T tracks all encounters regardless of source.
    DWT Rape (LF Extras) — 20 DWT completion events (5 chain variants × vaginal/anal/oral) LF Consensual — 22 LF Sexytimes events across 3 files (Female/Male/Futa). Both ROOT and partner get counters. DW Consensual — 58 dw_visits options + 16 DWSex options Cheri Tentacle — All 4 IST counter types simultaneously. Events: Tentacle.201/.202, Tentacle.0, Tentacle.50041 + 5 Scarlet Sisters events ━ REQUIREMENTS
    All 7 mods must be extracted (not zipped) in your mod/ directory. CK2 loads xyz_comp_patcher after all of them automatically.
    IST — Immersive Slave Training & Kidnapping bdsmSociety — BDSM Society: The House of O Luxuria Fantasia Dark World Reborn Cheri – Tentacled Dreams LF Extras ABM — A Larger Body Mod
    Optional: INCproject — build script hides all 52 incest traits from Ruler Designer if present.
    Direct source fix (auto-applied): bdsmSociety — customizer = no on bdsm_dominant/bdsm_submissive.
    ━ INSTALLATION
    Place mod files — Copy xyz_comp_patcher/ folder and xyz_comp_patcher.mod into your CK2 mod directory. Install required mods — All 7 source mods extracted in mod/. Run the build script — Requires Python 3.6+: cd <CK2 mod dir>/xyz_comp_patcher/tools/ python build_overrides.py Activate in CK2 Launcher — Enable xyz_comp_patcher. Load order is handled automatically. Verify — Start a new game. Slaves should carry xyz_slave; IST/BDSM events should display in the large parchment window.
    Updating: When any source mod updates, re-run python build_overrides.py. Fully re-runnable.
    ━ BUILD OUTPUT (v2.1)
    IST — 10 files · 1,939 replacements bdsmSociety — 17 files · 503 replacements Luxuria Fantasia — 71 files · 614 replacements Dark World Reborn — 82 files · 757 replacements Cheri Tentacle Dreams — 25 files · 404 replacements LF Extras — 8 files · 83 replacements ABM — 8 files · 186 replacements Total — 221 files · 4,486 replacements ━ WHAT IS NOT RENAMED
    tentacle_slave — Unique mechanics: health +5, immortal, opinion +10000 bdsm_society — Internal society identifier, not a character trait lf_halfdemon, lf_fallen_angel, vampire, wolf_kin — Unique to one mod, no double-stacking possible houseirae_drow, houseirae_halfelf — House Irae specific dwse_* (dragon, lizard) — DWR Submods specific lf_ghost, genie, platypi — Unique traits Society ranks, currency, quest mechanics, character flags, opinion modifiers — unchanged ━ VERSION HISTORY
    v2.1i — Courtesan/Meretrix Buff. xyz_courtesan stats buffed 10× (intrigue 1→10, diplomacy 4→40, spouse_opinion 10→100) and 4× (health 0.5→2, prestige 0.1→0.4, general_opinion 2→8, liege_opinion 15→60). xyz_meretrix buffed 10× (learning 1→10, stewardship 4→40, diplomacy 3→30, intrigue 2→20, spouse_opinion 20→200) and 4× (health 1→4, prestige 1→4, general_opinion 10→40, liege_opinion 25→100). Makes the slave graduation path actually worthwhile. v2.1h — Vampire Fertility Fix. DWR's vampire trait had fertility = -100 (near-total sterility). Reduced to -0.90 in dw_race_traits.txt override — matches max elven tier. v2.1g — ABM Gender-Swap Pussy Fix. DWR dw_gender_swap, LF Potions, TONT kitsune magic, HouseIrae Tamsine curse all use set_gender = opposite without cleaning up ABM's ala_*_pussy traits. New IxB.400 (yearly) and IxB.401 (on_startup mass cleanup) remove all 7 pussy traits + clear ala_pussy flag + reset pussy_size on non-futa males. v2.1f — Society of O Opt-In Rework. Auto-enrollment for player and slaves removed. IxB.110 now fires narrative invitation event (IxB.120): join as Dominant Master (rank 3), decline with 2-year cooldown, or permanent opt-out. New ixb_induct_slave targeted decision for manual slave enrollment. IxB.115 handles dominant trait sync for existing members. v2.1e — Dynasty Tree Fix. fix_create_character_dynasty_root() replaces dynasty = ROOT with dynasty = none inside all create_character blocks (brace-depth tracking). Fixes Demon Queen/King + Dragon children — 4 fixes in 2 files. v2.1d — Virgin Removal Integration. patch_virgin_removal() removes virgin trait from both participants at 106 sex completion points: LF Sexytimes (22), DWR dw_visits (58), DWR DWSex (16), Cheri TD (10). DWT rape already handled natively. v2.1c — run.bat launcher + BASE path validation. Double-click to run, no cd/placeholder needed. Clear error if CK2 mod folder not found. v2.1b — Dom/Sub customizer & routing fix. bdsm_dominant/bdsm_submissive hidden from Ruler Designer (direct source edit, auto-reapplied by build script). LFSexytimesRouting events .2/.3/.4/.5 now also check old trait names in NOR trigger — prevents duplicate dom/sub traits on existing saves. v2.1a — BDSM Society Join Fix. BDSM.0011 overridden — slave-owners recruited by NPCs always routed to dominant path (rank 3). v2.1 — Race Trait Unification. 19 mappings → 9 xyz_*. ABM added as 7th mod. Total: 73 mappings, 221 files, 4,486 replacements. v2.0h — Cheri Tentacle W&T Bridge. IST counters added to tentacle + Scarlet Sisters events. v2.0g — DW & LF Consensual W&T Bridges. 58 dw_visits + 16 DWSex + 22 LF Sexytimes events patched. v2.0f — Siege rape dedup, prisoner spam fix. raynor.500 + DWTRandom.500 disabled. Pregnancy check added. v2.0e — INCproject Customizer Fix. 52 incest traits hidden from Ruler Designer. v2.0d — Coming-of-age fix. DWCourt.1000 disabled. is_adult guard added to dw_remove_trait_virgin. v2.0c — Virgin Trait Fix. Assigned at birth + catch-up at game start. DWR age-24 strip removed. v2.0b — LF Extras integration. 6 source mods, 71 override files, 70 colored decision labels. v2.0a — CSV override fix. Renamed to 000_decision_labels.csv. BDSM prefix corrected. v2.0 — Unified Trait System. 54 trait mappings, Python build script, elven fertility fix. v1.2 — Demon Kingdom override. Colored decision labels. v1.1 — Renamed from ISTxSociety. Revolt risk fix. LF parchment textures. v1.0 — Initial release. IST/bdsmSociety/LF three-way sync.

    263 downloads

    Updated

  6. WearAndTear

    Wear and Tear

    Cumulative Physical Wear System for CK2

    Tracks cumulative physical wear from births, sex acts (via IST counters), and abuse. Assigns progressive consequence traits with health and fertility debuffs. Integrates with ABM for visible pussy/anus size changes.
    v2.0 adds a Race Physiology System: 5 race size categories determine wear multipliers for cross-race encounters. Extreme mismatches (e.g., fairy vs dragon) cause immediate tearing, progressive damage traits, and narrative events.
    v2.1 adds Personal Assault: right-click ANY foreign character — ruler, courtier, spouse, anyone — to personally travel to their realm and assault, kill, or rob them. Multi-stage narrative event chains with custom GFX, skill checks, escape mechanics, secret trait system, and cuckold child discovery.
    Replaces "Blind and Castrate for All" mod. Race traits use the unified xyz_* namespace from xyz_comp_patcher.


    ⚠ v2.1 REQUIRES A NEW GAME ⚠

    The Personal Assault system (v2.1) uses decisions and on_actions that are only loaded at game start.
    Existing saves will not have the assault decision available — it simply won't appear.
    If you want to keep your current save, stay on v2.0. Everything from v2.0 (wear system, race physiology, mutilation) is fully save-compatible and unaffected.

    ━ FEATURES

    6-tier wear traits with progressive health/fertility debuffs Cumulative tracking: vaginal, anal, oral, physical wear components Birth wear: +2 vaginal wear + ABM pussy stretching per birth Birth complications at 8+ births (10–20% chance) Birth milestones at 5, 8, 12 births with narrative events IST counter sync: every 5 sex acts = 1 wear point ABM pussy/anus size modification (permanent stretching) + anti-healing Mutilation decisions: mastectomy, castration (incl. futas), blinding — with GFX pictures, sounds, and flavor text

    Personal Assault System (v2.1):

    Right-click targeted decision on any foreign character — ruler, courtier, spouse, anyone in diplomatic range Direct targeting: click the person you want — no random victim selection, no ruler requirement 3 action types: Assault (females only) · Kill (anyone) · Rob (rulers only) Multi-stage narrative chains: SUCCESS = 3 stages (approach → submit → climax/death) · PARTIAL = 2 stages · FAILURE = 1 stage (caught) 20 custom GFX event pictures (placeholder DDS — swap via xyz_image_replacer) Distance-based travel: 20 days (neighbor realm) · 90 days (far realm) No cooldown — repeatable immediately after return Skill checks vs 4 target defense tiers (Low/Medium/High/Extreme) Guaranteed Success options: shown only at high stat thresholds, skip skill check entirely Secret Traits: crimes hidden as invisible flags until discovered (capture, yearly chance, or victim speaks out) Escape check after every action — clean / narrow escape (injury) / caught Assault effects: IST counters + wear + ABM pussy stretch + pregnancy check Cuckold child system: on_birth discovery event, husband reaction chain IST progression on repeated assaults: xyz_unbroken (3+) → xyz_broken (6+)

    Race Physiology System (v2.0):

    5 race size categories: Tiny / Small / Medium / Large / Massive Wear multiplier based on category difference (x1.5 to x10) Progressive damage traits: internal_damage → torn → ruined_internals Racial resilience traits: Orcish Resilience, Fae Fragility, Demonic Endurance, etc. Adaptation mechanic: body reshapes after 5+ survived extreme mismatches Cross-race birth complications for tiny/small mothers Inspect Prisoner decision: shows race category + compatibility warning Narrative events with sound effects and race-specific descriptions


    ━ PERSONAL ASSAULT
    Action Success Rates (by target defense tier)

    LOW (Martial<10 AND Intrigue<10) — 60% success · 25% partial · 15% fail MEDIUM (Martial≥10 OR Intrigue≥10) — 45% success · 30% partial · 25% fail HIGH (Martial≥14+Intrigue≥12 OR combat trait) — 30% success · 30% partial · 40% fail EXTREME (Martial≥16+Intrigue≥16 OR trait combo) — 15% success · 25% partial · 60% fail

    Guaranteed Success Thresholds (skip skill check entirely)

    Assault: Intrigue ≥ 25 — Master Infiltrator Kill: Martial ≥ 20 AND Intrigue ≥ 20 — Shadow & Blade Rob: Intrigue ≥ 25 — Master Thief Normal options auto-hidden when guaranteed success threshold is met

    Player Stat Scaling (multiplicative, 4 tiers)

    Tier 1 (stat ≥ 12): x1.5 success bonus · x0.7 failure reduction Tier 2 (stat ≥ 18): x1.5 additional (cumulative x2.25) · x0.5 failure Tier 3 (stat ≥ 25): x2.0 additional (cumulative x4.5) · x0.3 failure Tier 4 (stat ≥ 35): x2.0 additional (cumulative x9.0) · x0.2 failure Assault: intrigue · Kill: martial + intrigue (stack) · Rob: stewardship + intrigue (stack) · Escape: intrigue + martial (stack)

    Trait Bonuses (on success weight)

    elusive_shadow x1.3 — Assault, Kill, Escape master_schemer x1.3 — Assault, Rob brilliant_strategist x1.3 — Kill strong / brave x1.2 — Kill, Escape genius x1.2 — All

    Secret Trait Discovery

    Crimes are hidden as invisible character flags until exposed Immediate: discovery on capture (wt.860) Yearly: 5% base discovery chance + modifiers for victim count − intrigue Victim speaks out: 10% yearly chance → exposes both victim and attacker wt_is_secret_rapist → wt_known_rapist · wt_is_secret_murderer → wt_known_murderer · wt_is_secret_rape_victim → wt_known_rape_victim


    ━ RACE SIZE CATEGORIES
    All race traits use the xyz_* unified namespace (xyz_comp_patcher). Non-unified traits (unique to one mod) keep their original names.

    TINY (1) — xyz_fairy SMALL (2) — xyz_neko, xyz_kitsune, xyz_elf, houseirae_drow, houseirae_halfelf, dwse_dragon_child MEDIUM (3) — xyz_angel, lf_fallen_angel, lf_halfdemon, vampire, wolf_kin, human (default) LARGE (4) — xyz_orc, xyz_demon, dwse_lizard, tentacle MASSIVE (5) — dwse_dragon_adult, dwse_dragon_shapeshifted

    Wear Multipliers by Category Difference:

    Diff 4 (Fairy vs Dragon) — x10 wear · Instant torn/ruin · Event wt.620 (40% chance) Diff 3 (Fairy vs Orc) — x5 wear · 60% torn, 25% ruin · Event wt.600 (30% chance) Diff 2 (Elf vs Orc) — x3 wear · 40% hidden damage · Event wt.210 (25% chance) Diff 1 (Elf vs Human) — x1.5 wear · No tear risk Diff 0 (Same category) — x1 wear · No effect


    ━ RACE MISMATCH TRAITS
    Damage Traits (progressive):

    wt_internal_damage — Hidden · health −0.25 (precursor to torn) wt_torn — Health −0.5 (can escalate to ruined) wt_ruined_internals — Health −1.0 (permanent, irreversible) wt_adapted — Health −0.25 (body reshaped, stops further events)

    Racial Resilience Traits (assigned once):

    wt_orcish_resilience — xyz_orc: health +0.25, wear −1 wt_fae_fragility — xyz_fairy/xyz_neko/xyz_kitsune: health −0.15, wear +1 wt_demonic_endurance — xyz_demon/lf_halfdemon: health +0.5, wear −2 wt_draconic_fortitude — dwse_*: health +1.0, wear −3 wt_elven_grace — xyz_elf/houseirae_drow/houseirae_halfelf: diplomacy +1


    ━ WEAR TIERS

    Tier 1 — 5 total wear · health −0.1 · fertility −0.05 Tier 2 — 10 total wear · health −0.3 · fertility −0.10 Tier 3 — 20 total wear · health −0.5 · fertility −0.20 Tier 4 — 35 total wear · health −0.8 · fertility −0.30 Tier 5 — 50 total wear · health −1.0 · fertility −0.40 Tier 6 — 75 total wear · health −1.5 · fertility −0.50


    ━ MUTILATION DECISIONS
    Right-click on any prisoner. All decisions trigger narrative events with GFX pictures and sound effects.

    Mastectomy (wt.500) — Removes all breast traits via ABM. Adds wt_mastectomy + 365-day recovery modifier. +5 physical wear. Sound: back_breaking_* Castration (wt.510) — Males: adds vanilla eunuch trait. Futas (xyz_futa): removes dick + balls via ABM. +5 physical wear. Sound: garroting_male_03 Blinding (wt.520) — Adds vanilla blinded trait. Gender-specific flavor text. Sound: garroting_* Inspect Condition (wt.700) — Shows race category + compatibility warning. Player-only, no gameplay effect.


    ━ DEPENDENCIES
    None required. Optional runtime detection:

    ABM — Pussy/anus size modification, trait removal, anti-healing IST — Counter sync (ISTvarvag, ISTvarass, ISTvarBJ, ISTvarphys) LF / DWR — Race traits detected via xyz_* unified names xyz_comp_patcher — Provides xyz_* unified trait names (recommended)


    ━ ABM INTEGRATION

    Birth: +0.5 to pussy_size (on top of ABM's own +0.75) IST sync: +0.3 to pussy_size/anus_size per 5 vaginal/anal acts Anti-healing: adds +0.1/0.2/0.3 to pussy_size yearly based on wear tier Race mismatch: +0.3 to max based on category difference Mastectomy: calls abm_tits_removal Castration: calls abm_dick_removal + abm_balls_removal


    ━ IST INTEGRATION
    CK2 cannot subtract variables directly, so wear uses threshold-stepping:

    Checks ISTvarvag at thresholds 5, 10, 15, ..., 50 Credits each threshold once via wt_ist_vag_credited Each threshold = +1 vaginal wear + ABM pussy stretch Same pattern for anal (ISTvarass), oral (ISTvarBJ), physical (ISTvarphys)


    ━ EVENT MAP

    wt.100 — on_birth: birth wear + cross-race complications wt.150 — on_pregnancy: minor vaginal wear wt.200 — on_yearly: IST sync + anti-healing + race compat + trait assignment wt.210 — Size mismatch injury sub-event · wt.211 — Clear injury cooldown (30 days) wt.300 / .310 / .320 — Birth milestones: 5 / 8 / 12 births wt.500 / .510 / .520 — Narrative: mastectomy / castration / blinding wt.600 — Extreme race mismatch (3-cat diff) · wt.610 — Breaking point · wt.620 — Devastating mismatch (4-cat) · wt.630 — Adaptation · wt.641 — Cooldown clear (60 days) wt.650 — Cross-race birth crisis · wt.700 — Inspect prisoner condition

    Personal Assault Events (v2.1 — wt.800–896):

    wt.800 — Departure · wt.801 — Arrival (hidden, 20/90 days) wt.810 — Action choice: assault / kill / rob / abort wt.820–826 — Assault chain: skill check (hidden) → S1 approach / partial / failure → S2 submit → S3 climax (all effects) / partial overwhelm wt.830–836 — Kill chain: skill check (hidden) → S1 / partial / failure → S2 the strike → S3 death / partial wound wt.840–843 — Rob chain: skill check (hidden) → success / partial / failure wt.850 — Escape check (hidden) · wt.851 — Narrow escape (injury) · wt.860 — Capture (imprisonment, escape attempt) · wt.870 — Return home (hidden, cleanup) wt.880 — on_birth cuckold discovery (hidden) · wt.881 — Husband discovers cuckold child wt.890 — Yearly secret discovery check (hidden) · wt.891 — Player exposed wt.895 — Yearly victim speaks out check (hidden) · wt.896 — Player notified


    ━ VERSION HISTORY

    v2.1b — Skill Rebalance + Guaranteed Success. 4-tier stat scaling at thresholds 12/18/25/35 with multiplicative stacking on both success bonuses and failure reduction — stats matter at ALL levels, from 10 to 120. Guaranteed Success options (3 new action choices shown only when threshold met): Intrigue≥25 for Assault/Rob, Martial≥20+Intrigue≥20 for Kill — skip skill check entirely. Normal options auto-hidden when threshold met. All 31 events rewritten with expanded cinematic flavor text. Localisation encoding fix (Windows-1252/cp1252 for CK2 compat). xyz_image_replacer integration: WearAndTear added to NARRATIVE_MODS (472×472 standardization) and DEPENDENCIES (load order). v2.1 — Personal Assault System (requires new game). Right-click targeted decision on any foreign character. 31 events (wt.800–896). Direct targeting — no random victim selection. Assault/Kill/Rob action gates. Multi-stage narrative chains (SUCCESS=3, PARTIAL=2, FAILURE=1). 20 custom GFX event pictures (placeholder). Distance-based travel (20/90 days). No cooldown. Secret Traits: invisible flags → visible traits on discovery (capture / 5% yearly / 10% victim speaks). Skill checks vs 4 defense tiers. Escape mechanics and imprisonment consequences. Assault chain: IST + wear + ABM + pregnancy + cuckold child discovery. IST progression: xyz_unbroken (3+) → xyz_broken (6+). 8 event modifiers, 5 opinion modifiers, 3 new traits. v2.0 — Race Physiology System. 5 race size categories with wear multipliers, progressive damage traits, racial resilience/vulnerability traits, narrative events for extreme mismatches, cross-race birth complications, inspect prisoner decision. Race triggers updated to xyz_* unified names from xyz_comp_patcher v2.1. v1.1 — Mutilation Narrative Events. Mastectomy, castration, and blinding now trigger full narrative_event windows with GFX, sounds, gender-specific flavor text, and proceed/cancel options. v1.0 — Initial release. 6-tier wear system, IST sync, ABM integration, anti-healing, birth milestones, mutilation decisions.

    244 downloads

    Updated

  7. House Weissschild WIP

    House Weissschild

    CK2 Shadow Merchant Dynasty — Puppet Master Gameplay


    ⚠ WORK IN PROGRESS — NOT FOR CASUAL PLAY ⚠

    This is an early development backup uploaded primarily for version control and in case anyone wants to poke around the code. Phase 1.5g is functional but untested end-to-end. Expect rough edges, placeholder event pictures (vanilla GFX), and missing features. If you just want to play — wait for Phase 2.

    ━ CONCEPT
    You control no territory. You have no army. You have no castle. What you have is gold, leverage, and patience.
    House Weissschild is a shadow merchant dynasty mod inspired by the Fugger banking dynasty, the Rothschild family, and The Eminence in Shadow. The player operates as a landless patriarch pulling strings behind every throne in Christendom — through investments, debt collection, blackmail, and strategic marriages. Kings borrow your gold. You own them.
    Core fantasy: You are the puppet master behind every throne.

    ━ HOW IT WORKS
    The mod uses a hybrid offmap power system. The custom offmap panel (House Weissschild) sits in the top-right alongside the vanilla China offmap — four buttons opening different hubs:

    Investments — Browse your debtor ledger, forgive debts, trigger debt default consequences Blackmail — Dispatch agents to investigate rulers, accumulate leverage, escalate pressure Marriages — Collect tribute from rulers tied to you through marriage alliances House — Overview of your estate status and room upgrade progress

    Room upgrades are handled via the Decision Panel (6 rooms × 3 tiers). Targeted actions (invest in a ruler, bribe a character, blackmail a leverage target, collect a debt) work via right-click decisions on characters directly — same pattern as DWR's Wizard Tower and Demon Kingdom Capital.

    ━ SYSTEMS IMPLEMENTED
    Investment & Debt

    Invest 100g or 200g in any landed ruler — they gain gold, you gain a debt level on them Re-investment stacks: debt_level accumulates across multiple loans Yearly interest: 10g (L1-2) / 20g (L3-4) / 30g (L5+) — collected automatically Collect debts via right-click (scales with level: 100g / 200g / 300g+) Review all debtors one by one via the Decision Panel

    Debt Default Consequences (ws.8)
    When a debtor can't pay, you choose from 5 fully deterministic strategic options (no RNG):

    Seize the Crown (L5+ only) — Force abdication, install heir as puppet. Puppet pays 100g/year tribute, you get a positive opinion bonus with their successor. Arm Their Neighbors (500g cost) — Fund up to 2 neighboring rulers with 250g each + pressed claims on the defaulter's primary title. AI will likely declare war. Seize Assets — Direct gold extraction, scales with debt level (200g → 2000g) Impose Debt Servitude — Permanent modifier: -5 stewardship, -3 diplomacy, -2 intrigue, -2g/month. They work for you forever. Write Off the Debt — Mercy option. +100 piety, positive opinion.

    Investigation & Blackmail

    Investigate rulers for 25g — 50/50 success, improved by intrigue and Study room tier Leverage is permanent (not consumed on use) — blackmail the same ruler repeatedly Pressure escalates with each demand (P0→P1→P2...→P4+), yielding more gold but increasing resistance chance Resistance system: P2-3 = 20% chance, P4+ = 40% chance. On resistance: leverage lost, -50 prestige, permanent -50 opinion modifier Review all leverage targets in a cycle (like the debtor review)

    Room System (6 Rooms × 3 Tiers)
    Upgrade costs: T1 = 1,000g · T2 = 2,500g · T3 = 5,000g (8,500g per room, 51,000g for all 6)

    Treasury — +2.5 / +5.0 / +10.0 gold/mo · +5 / +10 / +15 stewardship Ballroom — +5 / +10 / +15 diplomacy · +0.25 / +0.50 / +1.00 prestige/mo Study — +5 / +10 / +15 intrigue · +5 / +10 / +15 learning Dungeon — +5 / +10 / +15 intrigue · T2-T3: -0.25 / -0.50 piety/mo Slave Quarters — +1.5 / +3.0 / +5.0 gold/mo · T2-T3: +5 / +10 stewardship Bedchamber — +25% / +50% / +75% fertility · T2-T3: +5 / +10 diplomacy · T3: +1.25 health

    Starting Setup

    Play as Heinrich Weissschild — shrewd, ambitious, midas_touched, diligent. Capital: Venezia, 769 start. Select "Play as House Weissschild" in Game Rules before starting — auto-switches you to Heinrich at game start (CK2 filters landless characters from bookmark screen) Starting gold: 1,000g Government: weissschild_merchant_government — city-focused, can't create kingdoms/empires, capital locked


    ━ PLANNED (NOT YET IMPLEMENTED)

    Phase 2: Agent system (dynasty members at foreign courts), rival merchant houses (AI), Kingmaker event chain, assassination contracts, reputation system, Influence as currency Phase 3: Full adult mod integration — slave trade (DWR/IST/LF), dungeon interrogation with WearAndTear, breeding program (Evolution genetics), Ballroom gala events (LF Sexytimes, bdsmSociety), Cheri TD integration Phase 4: Custom event pictures (xyz_image_replacer pipeline), Weissschild bloodline, difficulty game rules, sound effects, achievement milestones


    ━ COMPATIBILITY
    Zero overrides of any existing mod files. Fully standalone, all files use unique ws_* namespace. The on_actions file (ws_on_actions.txt) has a unique filename so it merges with all other mods rather than overriding.
    Dependencies: None. Works standalone.
    Tested with: 50+ mod setup including DWR, LF, IST, Cheri, ABM, HouseIrae, bdsmSociety, xyz_comp_patcher, Evolution, WearAndTear
    Future Phase 3 integration points already planned: xyz_slave/xyz_trained traits, WearAndTear interrogation, ABM body traits, LF Sexytimes, IST counter bridges.

    ━ FOR MODDERS / CURIOUS DEVS
    The ARCHITECTURE.txt included in the mod root documents the full system design, every event, every flag, every variable, and — most usefully — 13 Lessons Learned from the development process. If you've ever tried to build an offmap power mod and ran into silent failures, the lessons section covers:

    Why the player cannot be the offmap governor (CTD) Why offmap_history_view must exist in the GUI (CTD) Why the governor title requires primary = yes (silent failure — 3 sessions of debugging) Why any_ruler with has_character_flag never finds anyone (use any_character instead — documented nowhere) Why has_character_modifier in targeted_decision potential is unreliable (use flags) Why you should NEVER use history files for offmap_powers/ in a mod (engine auto-manages) Decision Panel pattern (DWR Wizard Tower) vs event hubs for management systems

    21 files · 40 events · 18 room modifiers · 8 opinion modifiers · 4 targeted decisions · 7 self-decisions · ~304 localisation entries

    ━ INSTALLATION

    Place xyz_Weissschild/ folder in your CK2 mod directory Place xyz_Weissschild.mod in your CK2 mod directory In the CK2 launcher, enable xyz_Weissschild Start a new game — in Game Rules, enable "Play as House Weissschild"


    CK2 mod folder: Documents/Paradox Interactive/Crusader Kings II/mod/ (Windows)
    ━ VERSION HISTORY

    Phase 1.5g [2026-03-10] — Puppet System + Neighbor Funding. ws.8 Seize Crown now installs heir as puppet (ws_puppet flag, ws_puppet_tribute modifier, +50 opinion). Puppets pay 100g/year via new ws.51 yearly event. ws.8 Fund Rivals now scopes actual neighbors from the defaulter and grants pressed claims on their primary title — AI will attack. ws_debt_servitude harsher (stew-5, diplo-3, intr-2, wealth-2/mo). ws.8 Seize Crown confiscates gold (up to 500g) + 200 prestige. Write Off piety 15→100. Seize Assets scaled up to 2000g at L10+. Phase 1.5f [2026-03-09] — Economy Scaling + Debt Rework. All room costs 10x (T1=1000g, T2=2500g, T3=5000g). Room buff values 5x. Starting capital 500→1000g. ws.8 reworked: 5 deterministic strategic options (no RNG), force abdication, fund rivals, debt servitude. ws_decision_blackmail safety filters + flag-based fix for reliable decision visibility. Phase 1.5e [2026-03-09] — Blackmail Right-Click + Marriage Simplification. ws_decision_blackmail (right-click on target with leverage). Leverage permanent (not consumed). Escalation pressure system. ws.31 match-finder removed — standard CK2 marriage interface is better. ws.30 simplified to alliance tribute only. Phase 1.5d [2026-03-09] — Debt Default Consequences. ws.8 initial implementation with 3 options (threaten/seize/forgive). ws.9 individual debtor review cycle. Phase 1.5c [2026-03-09] — Leverage Review + Resistance. ws.25 leverage cycle. ws.26/ws.27 resistance check system. Phase 1.5 [2026-03-09] — Core Fixes. any_ruler → any_character root cause fix (ledger always empty bug). Decision Panel migration (6 room upgrade decisions + review debtors). ws.10 converted to Estate Overview (info-only). Investment cooldown removed. Debt stacking with ws_debt_level variable. Phase 1 [2026-03-08] — Core Systems Coded. Room system (6x3 tiers), full event set, investigation/blackmail, marriage hub, annual report, game rule start, full localisation, all events as narrative_event. Phase 0 [2026-03-09] — Proof of Concept. Offmap power + player title + governor title + government + GUI verified crash-free. Key fix: governor title needs primary=yes + no history files.

    43 downloads

    Submitted

  8. Haremaic Religion. Русификатор

    Папку с названием "localisation" поместить с заменой оригинальных файлов мода по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\Religion Haremaic
    Рекомендуется сделать резервную копию оригинальной папки "localisation" перед заменой файлов.
    Мод создан с помощью искусственного интеллекта DeepSeek, из-за чего в некоторых местах перевод получился более цензурированным.
    Требуется:
     

    16 downloads

    Submitted

  9. EctoBukkake's Adventures на русском

    Папку с название "localisation" поместить с заменой в оригинальный мод по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\EBADVENTURE 
    Рекомендуется сделать резервную копию оригинальной папки "localisation" до замены файлов.
    Мод сделан с помощью искусственного интеллекта DeepSeek из-за чего, в некоторых местах перевод  получился более цензурный в отличии от оригинального текста.
    Требуется:
     

    86 downloads

    Submitted

  10. CENTEREDUI MOD v1.0

    CenteredUI v1.0

    Centered Interface for CK2 Ultrawide Monitors

    CK2's interface is pinned to the upper-left corner by default — on ultrawide monitors all panels and buttons sit far to the left while the rest of the screen is empty. CenteredUI fixes this by centering the topbar buttons and all domestic panels on screen.
    The mod includes an auto-patcher script that reads your resolution and GUI scale from settings.txt and recalculates all positions dynamically. Works with any resolution and any gui_scale setting.

    ━ WHAT GETS CENTERED
    Topbar:

    All 26 topbar elements — ruler portrait, shield, crown, tab buttons, extensions, diplomacy message icons

    Domestic Panels:

    Overview, Court, Diplomacy, Dynastic, Factions, Law, Military, Missions, Nomad, Plots, Religion, Republic, Societies, Technology, Treasury Court companion windows (jobs_view, honorary_titles_view, council_view) Religion sub-windows (saints, cardinal, fraticelli cardinal)

    Not centered: Offmap buttons (China etc.), character view, event popups, and other floating windows — these are handled separately by the game.

    ━ HOW IT WORKS
    CK2 has no dynamic layout system — all positions are absolute pixel values. CenteredUI uses a two-part approach:
    1. Domestic Panels use CK2's Orientation = "CENTER" feature, positioning windows relative to screen center. The x-offset is static (−288 = half panel width); the y-offset is recalculated whenever gui_scale changes to maintain topbar clearance.
    2. Topbar Elements are children of the main fullscreen window and cannot use CENTER orientation. The patcher calculates the required pixel offset:

    effective_width = resolution_x / gui_scale topbar_offset = effective_width / 2 - 288

    Each topbar element's original x-position is shifted by this offset. The patcher reads settings.txt on every launch, patches the GUI files, and starts CK2 via Steam — fully automatic.

    ━ HOW TO USE
    Option A — Batch launcher (recommended):

    Run Launch_CK2_Centered.bat It patches GUI files and launches CK2 automatically

    Option B — Manual patch:

    Run CenteredUI_Patcher.ps1 in PowerShell Launch CK2 normally through Steam

    Important: Re-run the patcher whenever you change your resolution or gui_scale in CK2's settings. Using the batch file handles this automatically every launch.

    ━ REQUIREMENTS

    A Bigger Interface mod — must be loaded before CenteredUI (set automatically in CenteredUI.mod) PowerShell — included with Windows 10/11


    ━ INSTALLATION

    Place CenteredUI.mod in the /mod/ folder Place the CenteredUI/ folder in the /mod/ folder Enable "Centered UI" in the CK2 launcher Enable "A Bigger Interface" in the CK2 launcher Launch via Launch_CK2_Centered.bat (or run the patcher first)

    No manual configuration needed — the patcher reads resolution and gui_scale directly from CK2's settings.txt.

    ━ TECHNICAL DETAILS
    Topbar offset formula:

    effective_width = resolution_x / gui_scale topbar_offset = floor(effective_width / 2) - 288
    Panel Y-position formula:

    effective_height = resolution_y / gui_scale center_y = floor(effective_height / 2) y_tall = 100 - center_y          (100px topbar clearance) y_honorary = y_tall + 175        (court companion offset) y_council  = y_tall + 350        (court companion offset)
    Example at 5120×1440, gui_scale=1.2: effective = 4266×1200 · topbar_offset = +1845 · y_tall = −500
    All files are written UTF-8 WITHOUT BOM — CK2 crashes with BOM.

    ━ COMPATIBILITY

    Overrides 15 domestic_*.gui files from A Bigger Interface Overrides main.gui from base game (auto-generated from template) Compatible with most mods that don't modify domestic panel positions Not compatible with other mods that override the same GUI files Safe to add or remove at any time — no save game dependency


    ━ KNOWN LIMITATIONS

    Windows are not draggable yet (planned for a future version) Offmap buttons (China) are not centered — use a separate offmap mod If you change gui_scale in-game, restart via the batch file for new positions to take effect The template file (main.gui.template) must remain unmodified — it is the vanilla base the patcher reads from


    ━ VERSION HISTORY

    v1.0 — Initial release. Centered topbar (26 elements) and domestic panels (15 files). Auto-patcher for dynamic resolution + gui_scale support. Batch launcher for automatic patching on game start. UTF-8 NO BOM output to prevent CK2 crashes.

    19 downloads

    Updated

  11. evolution of body traits

    Evolution Mod v1.1b

    Gradual Body Development + Breeding Program for ABM (Ala's Body Mod)

    Evolution replaces ABM's instant body trait assignment at age 16 with a gradual growth system. Children are born without visible body traits. Their genetic targets are calculated at birth from both parents, and as they grow up traits appear and progress year by year until they reach their adult proportions.
    Pussy and Anus are NOT affected — still set at adulthood by ABM as before (size 1 / tiny), since these grow through in-game events rather than puberty.

    ━ BREEDING PROGRAM
    Evolution always uses parent inheritance for all races — including fantasy races (Elves, Orcs, Demons, Dragons, etc.). In vanilla ABM, fantasy races are locked into race-specific random distributions (e.g., elves always get small tits, orcs always get huge ones). Evolution bypasses this entirely.
    This means you can selectively breed any body type onto any race over multiple generations.
    Example: Pair a tits_size 2 elf with a tits_size 6 character → child inherits ~4 (average). Continue breeding to push further in either direction.

    ━ GROWTH TIMELINE

    Height — starts age 6, full at 17 · All characters Shape — starts age 10, full at 17 · All characters Butt — starts age 10, full at 17 · Female / Trap / Feminine Tits — starts age 11, full at 17 · Female / Trap / Feminine Dick — starts age 11, full at 17 · Male / Futa Balls — starts age 11, full at 17 · Male / Futa Pussy — set at age 16 by ABM (no gradual growth) Anus — set at age 16 by ABM (no gradual growth)


    ━ HOW IT WORKS
    1. Birth (evo.0 → evo.1)
    One day after birth (to let race traits be assigned first), Evolution calls ABM's inheritance system to calculate the child's adult body targets. Values are saved as hidden variables (evo_target_height, evo_target_tits, etc.). Temporarily assigned traits are immediately removed.
    2. Yearly Growth (evo.100)
    Each year, the correct size for the current age is calculated using an absolute formula:

    current_size = target * (age - start_age + 1) / total_growth_years
    Growth is self-correcting — if a yearly pulse is missed or a save is reloaded, the next calculation catches up automatically.
    3. Adulthood (evo.10)
    At age 16, all body parts are forced to 100% of their target and growth is marked complete. ABM handles pussy and anus initialization normally from this point.
    4. Fallback
    Console-spawned characters, pre-existing adults, and imported characters are handled by ABM's normal system as if this mod wasn't installed.

    ━ GENETIC INHERITANCE
    Inheritance formula (from ABM):

    50% mother + 50% father (averaged) Random mutation: 10% chance −2 · 20% chance −1 · 40% no change · 20% chance +1 · 10% chance +2 Clamped to valid range (0.1 to 8–10 depending on body part) Special overrides: dwarf → tiny height · giant → max height · malnourished → min shape · fat → max shape Fallback for missing parents: reconstructs from traits (dead parents supported). If no parent info exists, defaults to average (3–5)


    ━ REQUIREMENTS

    ABM (Ala's Body Mod) — must be loaded before Evolution. The dependency is set automatically in Evolution.mod.


    ━ INSTALLATION

    Place Evolution.mod in the /mod/ folder Place the Evolution/ folder in the /mod/ folder Enable "Evolution" in the CK2 launcher ABM must also be enabled — Evolution loads after it automatically


    ━ COMPATIBILITY

    Overrides common/on_actions/Ala-Body-on_actions.txt — all ABM triggers are preserved, only on_adulthood is modified to add evo.10 before ABM's events Does NOT modify any ABM trait definitions, events, or scripted effects Compatible with all ABM game rules (each body part can be toggled) Compatible with Luxuria Fantasia, Dark World Reborn, House Irae, Cheri, and other race mods Safe to add to existing saves — existing children get initialized on their next yearly pulse


    ━ KNOWN LIMITATIONS

    First-generation adults (already grown when mod is installed) keep their ABM-assigned race-typical values. Breeding effects become visible from the second generation onward. Very small targets (e.g., fairy height = 0.1) may not show visible trait progression during childhood — the trait simply appears when the threshold is met. Requires CK2 3.0+ for multiply_variable with variable references. All modern CK2 versions support this.


    ━ VERSION HISTORY

    v1.1b — ABM Pussy Update Flag Fix. abm_update_pussy now re-sets the ala_pussy character flag after updating traits. Previously ABM's yearly event would detect the missing flag and re-initialize pussy_size to 1, undoing all WearAndTear/growth changes. Also removed redundant limit inside else block. v1.1a — ABM Pussy Gender Fix. Added is_female = yes check to abm_add_pussy_variables and abm_update_pussy. Prevents male characters from getting pussy traits due to missing gender check in ABM. v1.1 — Breeding Program. Fantasy races now always use parent inheritance instead of race-specific random distributions. v1.0 — Initial release. Gradual growth for 6 body parts. Self-correcting absolute positioning formula. Catch-up initialization for existing saves.

    303 downloads

    Updated

  12. PrisonOverhaul

    Prisoner Overhaul v1.2

    Prisoner Pregnancy & Child Fixes for CK2

    Handles two annoying edge cases with prisoners:
    1. When a married prisoner gets pregnant by someone other than her spouse, the child's displayed father is set to "Unknown" at birth. The marriage stays intact (no divorce notifications), and the biological father is preserved for ABM/Evolution genetics.
    2. When a prisoner or slave gives birth, the newborn is automatically imprisoned by the mother's jailer — preventing children of prisoners from appearing as free members of your court.

    ━ FEATURES
    Unknown Father (prisoner.100 + prisoner.110):

    Fires on_pregnancy — checks: mother is prisoner + is married + spouse is NOT the father Sets prisoner_unknown_father flag on the mother On birth: sets set_father = 0 on child (displayed father = "Unknown") true_father (biological) is preserved — ABM uses true_father_even_if_dead, so Evolution genetics and ABM body traits work normally Marriage stays intact: no divorce, no spouse notification spam

    Auto-Imprison Children (prisoner.110 + prisoner.111):

    Fires on_birth (ROOT = newborn) Triggers if mother is a prisoner OR has any slave trait Detected slave traits: xyz_slave, xyz_unbroken, xyz_broken, xyz_trained, xyz_courtesan, xyz_meretrix, xyz_breeder, xyz_milkcow, xyz_toilet, xyz_private_slave, xyz_in_training, tentacle_slave Saves mother's host as event_target:prisoner_jailer, imprisons newborn immediately Delayed backup event fires after 1 day in case immediate imprison fails


    ━ DEPENDENCIES
    None. Standalone mod. Uses xyz_* trait names from xyz_comp_patcher if loaded.

    ━ EVENT MAP

    prisoner.100 — on_pregnancy: flag prisoner for unknown father prisoner.110 — on_birth: imprison newborn + clear displayed father if flagged prisoner.111 — on_birth: imprison newborn (1-day delayed backup)


    ━ KNOWN LIMITATIONS

    Only handles marriages, not concubinage. DWR's enslavement handles most concubinage cases already. Delayed backup event (prisoner.111) adds 1 day where the child may briefly appear in court before being imprisoned.


    ━ VERSION HISTORY

    v1.2 — Unknown Father system. Replaced auto-divorce: prisoner.100 now sets prisoner_unknown_father flag instead of dissolving marriages. On birth, displayed father set to "Unknown" via set_father = 0. Biological father preserved for ABM/Evolution genetics. Marriage stays intact. v1.1 — Imprison syntax fix + slave trait detection. Fixed critical bug: host = { imprison = ROOT } was imprisoning the jailer by the baby (backwards). Corrected to imprison = event_target:prisoner_jailer from ROOT scope. Added xyz_* slave trait checks + tentacle_slave detection. Added delayed backup event (prisoner.111). v1.0 — Initial release (split from Evolution mod). Auto-divorce on pregnancy, auto-imprison on birth.

    190 downloads

    Updated

  13. Plutocene Imagepack and Culture Expansion (PICE) for Dark World Reborn

    Plutocene Imagepack and Culture Expansion (PICE) for Dark World Reborn (DWR)
    V. 0.5
     
    What it is:
    This is a submod for DWR that replaces the event pictures for several DWR event-chains with custom made pictures as well as some vanilla graphics utilizing Stable Diffusion.
    The new culture expansion features culture specific event pictures currently covering 10 pictures for celtic and north_germanic cultures. As this is quite time consuming to create for all events and all cultures, I focus on the ones I encounter.
     
    See bedding example north_germanic, celtic, ibero_romance (default) 
     

     
    Requirements and compatibilities:
    DWR 2.01 or DWR PoD 2.01 version
     
    Why u need it:
    Dewguru has been updating DWR consistently, the image department however is severely lacking in quality, consistency and artistic expression. 
    I was appalled by them for years. Thus, I decided to use this as a project to learn Stable Diffusion in order to replace the most common offenders.
     
    Details, details...
    This mod covers the spouse, courtier, bathing beauty, corn thieves, fisherman's wife, raid, slave, pregnancy and many more events replacing the corresponding pictures. As DWR is a huge mod with over 1.000 event pictures, I focus on the events that I encounter during game play, in particular the ones with the highest frequency. I generally play without fictional content, thus this mod currently covers only non-fictional content. There is still significant headroom for improvement in quality and consistency and a substantial number of events to cover, i. e. brothel. I also might have missed some event-chain variants. Report if that is the case by specifying the event, ideally provide a screenshot and if you have the diligent, kind or lustful trait, also provide the name of the image file, located in dark world reborn\gfx\event_pictures, to save me some time.
     
    Installation:
    Just like any other mod, place the .zip file in the CK2 mod-folder, extract the descriptor file. Activate the mod in the game menu.
    If you are updating, remove old mod files.
     
    Special Thanks:
    Dewguru for consulting.
    Huge thanks to Zurk for showing me how to code culture events.
     
    PICE_for_DWR.zip

    7301 downloads

    Updated

  14. Tentacled Dreams Sexpanded

    This is a mod for the excellent Tentacled Dreams to add some variety to the sex scenes in the mod.
     
    In the original mod, there was a single sex scene (with a few variations for the modifiers that the game has given you). This mod expands that with different pieces of dialogue.
     
    It's a small mod (you've got to start somewhere) and only re-writes 3 scenes currently, but as these are probably the most seen in the original mod, hopefully this will keep you coming back for more and more tentacle sex.
     
    Features
    Procedulally generated sex scenes, to add more variety Players start out more reluctent to tentacle sex, becoming fully-fledged participents when they are slaved You'll sometimes, but not always get some extra bits if you are a hucow, have fuckable nipples or are a futa A couple of new images That's it!  
    Prerequisites
    Tentacled Dreams and everything it requires
    Optional, but recommended, Tentacled Dreams Extended (this mod changes a few of the localisations it also changes, and I have gone with the Extended version of those strings for compatability with that mod).
    Compatability
     
    As this mod only changes some localisation strings it should be compatible with whatever TD is compatible with.
     
    Future plans
     
    Fixing the inevatable typos, and perhaps adding a few more things here and there.
     
     
    Changelog
    0.1 - Initial release
    0.2 - minor updates and typo squashing
    0.3 - major rework to how images are displayed to make it easier to add more to sex scenes

    3930 downloads

    Updated

  15. Image replacer for Immersive Slave Training and Kidnapping 1.0.3

    im still working on it, but after replacing over 250 event pictures, i thought i'll release it. 
     
    what did i do:
    i changed the event pictures to fit the 472x472 format
    i also buffed the i think its called meatrix trait now its worth it to try and get that trait.
     
    what i'm still missing are the male pictures. 
     
    IMPORTANT
    this is just a replacer
    you will still need the OG MOD
     
    credits. 
    @dwjlien for his mod 

    1539 downloads

    Submitted

  16. Update for [DWF Submod] Demon Kingdom

    i really like @tarin [DWF Submod] Demon Kingdom mod,
     
    so what did i do:
     
    -i updated the pictures, they all fit the same aesthetic now 
    -i changed a couple decisions, like reduced the amount of holdings required to form the empire
    -i buffed the demon queen and added a custom portrait rule. now your wife demonic wife will be the only one with that portrait. (only female)
     
     
    what this is, 
    JUST a !!!!REPLACEMENT!!!!!
     
    YOU still NEED!!!
    Tarin Original MOD ( Demon Kingdom) and all its requirements!!!!!
     
    credits.
    @tarin for his mod
    @Cheri Song and @lockeslylcrit  since i basically just copied the method they used for the custom portrait for specific NPC
    and @plutocene since his Mod inspired me to do that 

    1129 downloads

    Updated

  17. [CK2] Dark World: Reborn - Updated 02DEC2024

    Dark World Reborn
    Requires Crusader Kings 2. In my testing I used version 3.3.3
    Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC)
    Part of the Societies may call on content from the Monk and Mystics expansion.
     
    Mod:
    Dark World Reborn v2.01
     
    Dark World Reborn-Drax70 - is a customized version of an old version of Dark World Reborn, with different images and the addition of some sounds (sound files are why it's a larger file size). DO NOT USE BOTH mod versions!
     
    Compatibility:
     
    The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed.
    If you're using this mod with an overhaul - look at what you need to change - FAQ section, last item (FAQ is the 2nd topic in this discussion).
     
    There is an INCOMPATIBILITY reported with either EctoBukkake's Adventures or the Bigger Events mod. One of these seems to increase the event font size to where some event text is lost on certain events.
    Dark World Reborn has a modified version of Bigger Events integrated. Any mods you use that require Bigger Events, should still work if used with Dark World Reborn.
     
    Mod Installation:
    With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page.
     
    What is this mod:
    Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one.
     
    This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you.
     
    Setting:
    Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play.

    It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains.

    NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine.
     
    Game Rule - Dark World Campaign:
    One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier.
     
    If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start.
     
    Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself.

    So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned.
     
    Non-Human Races:
    Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky.

    Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit.
     
     
    Non-Human Tolerance Law
    There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal).
    Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing).
     
    Heroes and Villains Content:
     
     
    Special Thanks:
     
    - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread.
    - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place
    - Lockeslylcrit and the work that was done over the past year with DWF.
    - Drax70 for a variety of image resizing and event contributions.
    - Jim Raynor for some event contributions.
    - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions.
    - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/)
    - Dem8840 for contributing some story and item ideas
    - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod.
    - Lover's Lab for having this environment.
    - Paradox for making CK2 so mod friendly and the continued support and content releases.
    Dark World Reborn Change Log History

    403209 downloads

    Updated

  18. Image replacers for Dark World Reborn, Dark World Extras and Luxuria Fantasia

    So, some simple stuff here. I was partially inspired by the Plutocene replacement picture pack, and somewhat frustrated by certain inconsistent art. There's nothing wrong with a lot of the pics, but since I've been tinkering, I made some substitutions of my own.
     
    After all that, I figured, why not share? So here goes.

    Requirements? Well, that's simple. There's three folders, corresponding to the appropriate mod.
     
    Dark World Reborn
    Dark World Extras
    Luxuria Fantasia
     
    There's no code, so there's nothing to break. You can just drop them into the 'event_pictures' folder of the appropriate mod and let them replace the existing files. Make backups if you don't like them, though.
     
    Enjoy. I know not many are messing with CK2 nowadays, but at least it's less likely to change and break something else.

    3727 downloads

    Updated

  19. Portrait Management

    Allows you manage marriages based on portrait cultures, modify the event file to your preferences.
    Also two decisions, one to remove lords based on portrait cultures, the other mostly to make sure the divorce events are firing.
    You need to wait a day or two of marriage before the divorce fires.

    286 downloads

    Updated

  20. [Europa Universalis IV] Cosmopolitan Universalis

    COSMOPOLITAN

    Give feedback/Report Bugs/Get help/Join the modding team/Complain

    Join our Discord
    https://discord.gg/n6pyWYJ

    Mod requires "TGE" The Grand Exhibition to substitute vanilla pictures for larger 512x256 versions.  Please use the version of TGE found on moddb or The Great Exhibition on steam (they are the same mod).  Cosmopolitan includes Doann's advisor mod (you don't need to enable it separately, though it shouldn't cause any issues if you do).

    The estates portion of the mod is not compatible (without a patch) with other mods that add estate icons, the building part of the mod is not compatible with mods that alter the province map dramatically, adds buildings, adds religions, or trade goods.  If you are interested in a compatible version of a specific mod request it in the support thread or discord channel.

    Cosmopolitan requires several (possibly most) DLC, but most crucially Dharma as centers of trade feature heavily in the mod and no prostitution related feature will work without them.

    Instructions
    Download all zip part files (.z01, .zip) for the graphics files, or only the update if you had a previous version.  Unzip the parted files by unzipping from the .zip files.  Place all contained .zip files and .mod files into your documents/paradox interactive/Europa Universalis IV/Mod folder, then enable them via the game launcher.

    MEGA link for All-in-one file (GFX included) from Tebix Updated! (may not have latest updates, just download the most recent update files from loverslab)
    https://mega.nz/file/22BWFJ7L#1-rrU2oqM2fCzDt_K2ohXPjJ63j-0U_ixlxtLfpd1Rs    

    ✔️Check for updates each time you play, the mod is a work in progress and updates/patches are save game compatible

    If you already have installed the a previous version you only need to download the update, and do not need to download all the parted zip files (.z01 etc.) every time the mod is updated unless there is a specific graphical update being offered separately.  Just download the latest main_update, estates_update, and buildings_update .zip files.  You will need to unzip these and replace the cosmopolitan_main.zip, cosmopolitan_estates.zip, and cosmopolitan_buildings.zip in your mod folder.

    Credit to doan77 for providing 99% of the graphics used in the mod.

    Main mod features

    Adult Content Description


    Affairs


    Prostitution

    Polygamous Estates


    Personal Unions


    Anathanist Religion
     
     
     

    107257 downloads

    Updated

  21. Blowjob System

    WARNING THE CONTENT IN THIS MOD IS NOT SUITABLE FOR ANYONE UNDER THE AGE OF 18. 

    This mod introduces brand-new seduction-focus events for your lovers and family members.  

    (The main triggers for the current version are to have seduction-focus enabled and make sure you have lovers.)

    Completed Event Chains:
    Lowborn Courtier
    Mother
    Spymaster
    Daughters

    (Note: This mod is a work in progress and is practice to develop my skills in creating event code. I am posting this here as I don't know the stance on NSFW content and what is acceptable to post on the Steam workshop. If anyone does not think this mod is suitable for Loverslab I will gladly take it down.)

    Requires: Bigger Text Boxes https://steamcommunity.com/sharedfiles/filedetails/?id=1709410575

    5650 downloads

    Updated

  22. EctoBukkake's Adventures

    EctoBukkake's Adventures is made to add lewd flavor to CK2 by letting the player go on adventures to various locations. Adventures include RPG style loot, smut and decisions.
     
    This is a very early functional build of the mod. There is only one area made, with 6 lewd scenes to play through. 3 are focused on bestiality and 5 have the potential to be noncon.
     
    An adventure is triggered through a decision that can be made every 90 days, between the months of May and September. Available to female players with 5 prestige to pay.
     
    All events are written for females, and men do not have access to them. They are also geared towards Christian characters in Europe. Player choices are affected by traits. For example, a chaste character will not willingly engage in sexual acts, while a Lustful one will find it difficult to resist. Characters can gain traits through choice in events.
     
     
    Current Features:
    One adventure area (The Forest) accessible through a decision.
    6 Sex scenes with different choices, outcomes and modifiers.
    Lewd Images for all of the Sex Scenes.
    Many SFW adventuring scenes.
    Multiple character modifiers that are added based on by choice in events. Choices for events that are influenced by character traits.
    Multiple new character traits gained through events.
    Toggleable rules for what fetishes and kinks you want to experience.
     
    Planned Features:
    New Areas
    More Scenes Per Area
    More Choices and Branches for Events
    Artifacts and More Loot
    Character Traits
    Graphics for Events
    More Effects Post Event
    Event Choices and Results Based on Character Traits.
    Bad Ends
    Prestige/Piety gains and loses from events.
     
    Kinks!
    I plan to make this mod as kinky as possible. In the future they will be able to be toggled through game rules. Kinks that are currently in the mod include:
    Bestiality (Horse, Wolf) Breeding Rape Noncon/Dubcon Cumplay Cumflation Orgasm Denial Gangbangs Forced Poisoning/Drugging  
    Survey!
    I have made a brand new survey and would love to hear your feedback!
    https://forms.gle/i7R3zWLAootmt4297
     
    Bug Report!
    https://forms.gle/uDCShQrn9HgPX1Y59
     
    I have decided to make small updates rather than the large ones that I have previously made. I will now post updates whenever new content has been added and tested. 
     
    New in V0.01.073
    Gameplay Features
     
     Added a new set of events centered focusing on sex with a horse. Includes 35 unique events with graphics.  Added new modifiers and traits to go with the events.   New Events have piety gains and losses based on player choice. Technical
     Fixed an error in the knight event chain.  
    Plans for the Near Future
    The next big update to the mod will be V0.01.08. There will be many small updates that add events, like the last few, leading up to it.
    The major change that V0.01.08 will bring is an overhaul to the way adventures function. My goal is to have them function like a pilgrimage. You will choose your destination and a series of events will occur as you travel to and through the location. Your character will get a modifier like a pilgrimage and a regent will rule in your stead. This will also open the door for the future addition of quests to the mod.
     
    Discord
    Join My Discord Server!
    Information on the next update as well as planned features for the future can be found there!
    Past versions are available on the Discord. I talk about and show off what I'm currently working on.
    There is  a dev branch of the mod there in the future so I can test new features and ideas before publicly releasing them.
    https://discord.gg/KV4uHgBWrm
     
     
    Compatibility
    EctoBukkake's Adventures is fully compatible with all other sex mods available on Loverslab.
     
    Feedback is greatly appreciated!
     
    I DO NOT OWN ANY OF THE IMAGES IN THIS MOD!
     
    Credits:
    Author: EctoBukkake
    EctoBukkake's Adventures uses Bigger Events by: ngppgn.
    Bigger Events: ngppgn
     

    17684 downloads

    Updated

  23. DZM Expanded

    DZM Expanded
     
    !Announcement!
     
    I haven't given an update in awhile but I might as well this one out of the way. Work on the mod stopped awhile ago. I got engaged, I'm preparing for university graduation, I've had multiple deaths in the family, and I had lost progress on the rebuild about three times due to crashes and back up corruptions. 
     
    I've learned enough about modding CK2 that I could feasibly get a working demo out in a month or so but my motivation is drained because-

    1. I was never a fan of coding to begin with.

    2. I have other projects that have been far more successful such as a Sims 4 save and an indie game I have been working as community manager and story outliner.
     
    3. The vast majority of users have moved onto Crusader Kings 3, which my computer has issues even loading.
     
    My desire to put out a mod that adds Fate summons(Eventually I was gonna move onto Legend of Zelda and Fire Emblem characters) still exist but my drive does not. This can change if I have help. If someone can help me with coding then I focus on localization and story. I may even go back on my original intention and make this mod optionally pornographic. Though right now I don't really see the point in performing the effort. If I had some people willing to help then that would show me that there's still an interest in Crusader Kings 2 but every time I've approached someone to ask, I got turned down and the one time I did get an assistant, they had to back out of it because of personal issues. No judgement there but yeah. 
     
    I apologize for my broken promise of getting this out. Though I'll only be keeping it if I can get some support as I don't have the time nor motivation to do this on my own anymore.

     
     
    Old Announcement about the rebuild.
     
    So what's for the future?
     
    To be perfectly transparent my interest in the original DroZzhat Mod was entirely centered on soulforges. I never really had interest in the guilds, the siege events, or capital expansion and only really finetuned it and fixed their bugs because other users enjoyed the content. Unfortunately I will NOT be carrying this content into the new mod.
     
    The new mod will essentially be what both DroZzhat and I said DZM and DZME wouldn't become and that is a Fate but for Crusader Kings 2 mod. It will have its own spin on things and will NOT be a copy paste of the nasuverse. Especially because I'm keeping the Nintendo and other franchise content.
     
    Something that DZM and DZME have had a hard time with is compatibility with some other heavy mods. The new mod will be built in a manner that simply adds content, not alter. While it will stand on its own, it will be built to hook into Dark World and Luxuria Fantasia as well as their associated mods with the only compatibility issues being what comes with those mods should you have them installed.
     
    Now for those who enjoyed the guilds and holding expansions. What's gonna happen for you? Well I'm completely abandoning it. Maybe something like it will be in the new mod but it will be in support of the soulforging not something that functions along side it as how it works currently.
     
    Now that sounds sad but good news is that I have spoken to DroZzhat and here's his exact words.

    "I really have no intention of returning to CK2 at this point, so I have no problem with people taking stuff from the mod and running with it. I would just ask that they credit me and at least vaguely mention what it is they took from the mod, whether it be the artifacts, or the guilds, or whatever random bit of code.

    I don't need anyone to ask permission, but I would also like to be contacted with a link or whatever to whatever uses stuff from the mod."
     
    Now then for my content? I will be taking the vast majority of soulforged stuff with me. The only files I actually added to instead of creating a new one was the religion file and the original traits file. So if it's labeled as DZ, do whatever you want with it. If it's labeled as DZE I'm still using that. If you're unsure, just message me.
     
    :Current Content:

    -Expanded Holding Options
    Tribal and Feudal, and some Republic, holdings can build all sorts of game play enhancing content. You can have access to Court Assassins, Thieves Guilds, Mercenary and Fighter's Guilds. Create hidden tunnels and your own mystical workshop to tap into the arcane. Build a private library to improve your mind. Build a workshop to improve your tech level!
     
    -Soul Forging.
    Find relics of old and from other worlds to create and/or summon heroes to serve you in whichever way you see fit.(A lot of video game and anime characters) The rulers around you will also make use of this and summon grand generals and advisers.
     
    -Magical Mastery
    Find or steal mysterious spells to become a master of the mystical arts. Raise a spirit army, drain life force from your enemies, courtiers, or random wildlife. Regenerate from fatal wounds. Enhance yourself! Be it your mind, strength or beauty!
     
    For a more in depth explanation of content please check out the Original Description.


    What's the difference?
     
    DZM Expanded started out to expand primarily just Soulforging. My initial attempt at working with the mod lead to a lot of difficult situations. I fleshed out the soulforges to an extent and did make improvements to the mod however after many frustrating attempts I have chosen to start fresh.
     
    A lot of DroZzhat's content was hidden such as traits and certain events. I completed many of these traits' localization and implementation and even added a player soulforge with the aid of another community member.
     
    However the primary difference between the original mod and this one is some streamlining and a whole lot of NPCs wandering around.
     
    :To Do:
     
    Complete rewrite of the mod.

    :Compatibility:


    -Supported:

    Luxuria Fantasia: Races introduced in this mod will have their DZ traits switched with ones from this mod.
    I have disabled sexual interactions with the child and "legal" loli and shota characters. Both because the mod lacks the art for it and that kind of thing is discouraged in Lovers Lab's rules. It's very easy to patch out yourself if this is  a problem for you.
     
    Ala's Body Mod: Fully supported.

    Elemental Love: Elven and elf like characters will have their DZ traits switched with ones from this mod.
     
    Orc Horde: Orc characters will have their DZ traits switched with ones from this mod.
     
    The House of O: Some characters will have traits from this mod.
     
    Tentacled Dreams: The vast majority of characters will be immune to tentacle content but a handful of them will be supported and some will even feature scenes and add content
     
    Tale of Nine Tails: Kitsune characters will have their traits replaced with the ones ToNT uses and they will be given the appropriate number of tails.
     
    House Irae: Dark Elf characters will have their DZ traits switched with ones from this mod.
     
    -Incompatible:
     
    Overhaul Mods: This is waaaay out of my skill range. If you want to help make patches or something I welcome the aid.
     
    Dark World: Not a hard incompatibility but most of my compatibility efforts were for Lux and its submods. The new mod may come out with compatibility for both Lux and DW out of the box if I am able to program it.


    Q&A

    Q: Will you make DZM Expanded compatible with X/Y/Z?

    A: I am working on an entirely new rework of the mod. So no. The new version will however be a lot more compatible by default.

    Q: Will you be adding content to nomads?

    A: No. Neither DZ nor I play Nomads. The new mod may or may not have content for nomads.
     
    Q: Will you be adding content to Republics.

    A: The current build will stay as is. The new mod will support Republics.
     
    =Thanks=
     
    DZ for handing over mod ownership and general advice on modding.
     
    Kekvit for showing me the basics.
     
    Cheri for teaching me more advanced modding.

    Blorb for fixing Republic related mechanics and providing localization for Zero and the Intoners.
     
    helixyos for fixed in regards to character longevity.
     
    Basically everyone reading this for being patient with my slow ass updates.

    29577 downloads

    Updated

  24. [EU4] The Scourge - A TF mod

    Well, this is a weird one.
     
    This is The Scourge, a mod that adds a new religion to EU4 that functions as a plague, transforming its followers into strange new forms. Right now, I've got the framework in with the religion popping in at the start of the game and being fairly hard to dislodge until later. There's also a selection of 'deities' to choose to follow, which are the transformations you subject your people to. These give you powerful bonuses that last until the death of your ruler.
     
    In the future, I plan on adding more events hopefully locked behind each transformation, along with more artwork changes and centers of reformation. I hope you enjoy, and feel free to leave suggestions!
     
    Check out this strawpoll and vote on what kind of art you want to see in the mod for events
    https://www.strawpoll.me/35205787
     
    Installation
     

    2070 downloads

    Updated

  25. [ck2] True Immortal Cultivation

    Hello everyone!
    This is my first mod release on LoversLab, I chose a somewhat bad timing to start the project, a few months ago - as just over a week CK3 was released (which won't exactly hype the popularity for an "old" game). In any case, the mod has seen many improvements and additions over time and I hope it is suitable for use. I tagged it "Alpha Test" as I have been the only one playing with it so far - and I know many things stay hidden from the programmer. I'd appreciate it if you could point out any flaws / problems / inconcistencies etc. you encounter.
     
    - Thank you! -
     
    Note:
    To join Immortal Mountain and start cultivating you need to open the society view and click the (!) symbol next to Immortal Mountain to show interest in joining the sect.
    Join conditions are are now much more lenient with version 0.1.0:
    - below 16 years of age with 10 learning or genius trait
    - below 20 years of age with 20 learning and virgin (no children, unmarried, no concubines, no lovers, not lustful, no master seducer, no great pox - unless you use a mod that manages a virgin trait)
    - below 40 years of age (should you not fall into the categories above)
     
    Also WARNING: Use with a new game only, as new traits are added - and this will usually wreck your savegames!
     
     
    True Immortal Cultivation
     
    Features:
     
     
    Recommended Mods:
    Bigger Interface - Recommended for many Consorts/Children/Traits (You will get VERY OLD, even though you don't look it)
     
    Compatible Mods:
    DarkWorldReborn - Will use Traits and Checks
    Luxuria Fantasia
    Cheri Portraits - I wanted to mention it, as I used it in the screenshots as well
     
    Special Thanks:
    dewguru - for making DWR and inspiring me!
    Ngppgn, Drax70, and TrxXx - For customizing the event windows for DWR, which I reuse in this mod!
     
    Change Log:
    v. 0.0.1 Initial Release (Alpha)
     

    4361 downloads

    Updated


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