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Weapons & Spells

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Fallout 4 mods that replace or add new weapons or spells

13 files

  1. Heckler and Koch 1999 MP7

    IF YOU WANT A SPECIFIC CAMO OR PATTERN OR COLOR PM ME
     
    Description
    ###########
     
    HK MP7 - the only gun you need in the Wastes
     
    Stats
    #####
     
    High fire rate, moderate damage, and a decent cone of fire.
     
    Crafting
    ########
     
    Silencer,
    collimator sight,
    new recievers,
    extended mag,
    and Flashlight attachment
     
    Quality
    #######
     
    High poly model and 4K textures.
     
    Visuals
    #######
     
    4K textures. Eat 'em up.
     
    Installing
    ##########
     
    Manual or NMM/MO, doesn't matter.
     
    Soundmod file needs to be installed last, overwrite when asked. Changes the sound to one ripped from Arma 3 (sounds uncannily like the Deliverer, I used the Sting 9mm).
     
    Extras
    ######
     
    Just the flashlight. More attachments like grenade laucnher and paints coming in the future.
     
    Compatibility
    #############
     
    Unique folder names and file paths, should be 100% compatible with everything. If you need a patch for any survival mods, please let me know.
     
    Future Plans
    ############
     
    Grenade launcher, paints, fix flashlight value bug, add scope and barrels, add different stocks, and banana mag
     
    Permissions regarding my mod
    ###########
     
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

    I specifically forbid tesall.ru, skyrim.2game.com, and devillord.tistory.com to host this file in any way. This game modification for Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.

    Currently allowed websites are:
    loverslab.com
     
    I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary.
     
    Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit), The Black Fox (Steam)
     
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
     
    Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader

    313 downloads

    Updated

  2. Lazy syringer

    Craft your syringer at chem bech
    Works perfect with FSS!
    Fallout4 esm
    no other DLC are needed! 

    57 downloads

    Submitted

  3. Quake 2 Railgun WIP

    This is a modder's resource 3D model/mesh that I created using Blender 3D of the classic railgun from the 1998 PC game Quake 2.
     
    It's not textured, it's just the mesh.
     
    I do not know how to turn weapons created using Blender into usable weapons in Fallout 4.
     
    If you have experience with that and are actually willing to help, then by all means please try to turn this into a new weapon mod for FO4, and I have zero experience with animations and rigging.
     
    Just be sure to credit me.
     
    There are a few guidelines that you should follow.
     
    This file is subject to future updates as I continue to rework it.
     
    *The parts of this weapon that are colored red are meant to glow red.
    *The weapon should fire a blue-colored corkscrew of energy, just how it did in the original game.
    *The projectile travels at ultrasonic velocity and does massive damage to targets, pierces through them, and instantly cripples limbs.
    *There is no reloading or reload animation, it just keeps firing rail slugs (3mm Gauss Rounds) until you're out of ammo.
    *It has high recoil and a very slow rate of fire, but high accuracy and range.
    *There should be an electrical humming noise when the weapon is equipped.
    *When texturing the weapon, be sure to give it a dirty and worn look.
    *Look at screenshots from the original Quake 2 version of this weapon for reference when texturing.
    *The mesh is still a work in progress and is a bit rough and not worked on in certain areas, so it might need some gussying up.
    *The diffuse/viewpoint colors of the weapon in the screenshots is how the weapon is supposed to colored, please stick to the color scheme when texturing.

    9 downloads

    Updated

  4. ADR HAMR MKII "Hammer" - WITH REAL SCOPE

    IF YOU WANT A SPECIFIC CAMO OR PATTERN OR COLOR PM ME
     
     
    BUGS
    ####
     
    IF YOU ARE HAVING PROBLEMS WITH ZOOM BEING TOO CLOSE OR TOO FAR;
     
    OPEN THE CONSOLE AND TYPE THIS:
     
    "fov 76 76"
     
    THIS IS WHAT THE MOD WAS CREATED WITH.
     
    76 s the natural human FOV, anything higher is unnatural and gives me a headache.
     
    At long distances over 500m it may become inaccurate - aim lower and to the left just a little.
     
     
    Description
    ###########
     
    A powerful heavy bolt-action anti-materiel rifle designed by ADR Systems, Incorporated as a conventional anti-machine weapon meant to hide the position of the shooter. 6.5x zoom scope.
     
    The ADR Systems, Incorporated "HAMR" or Hammer, (stands for Heavy Anti Materiel Rifle), known  simply as the "tactical civilian sniper", is a very powerful, bolt-action pneumatically overdriven rifle, capable of destroying vehicles. It can be used for killing personnel as well, but as that's not the intended purpose. While it fires standard .50 rounds, the extra gas from the previous round is compressed inside the rifle and used to accelerate the next round, pushing it to devastating and lethal speeds.
     
     
    Updating
    ########
     
    Overwrite if prompted.
     
    Stats
    #####
     
    Does considerable damage. Takes 1-2 shots to explode a car (where a fully upgraded 10mm takes 10 shots). I use car destruction as a baseline for weapon damage.
     
    It's got quite a lot of recoil as a .50 AMR should. The scope is real and not an imagespace overlay like standard vanilla weapons - see the video for a demo!
     
    Crafting
    ########
     
    None. You can find one inside Gunner Plaza on a shelf.
     
    Quality
    #######
     
    I made the textures as high quality as I could without sacrificing vRAM. The diffuse map is not compressed.
     
    Visuals
    #######
     
    There are seven editions - standard unpainted chrome, red camo, blue camo, and green camo. Added red, green, and blue digital camo and updated damage.
     
    Installing
    ##########
     
    Manual/NMM/MO
     
    Install the base color, then install the updated ESP.
     
    Since nothing is dependent, HAMR mod can be installed anywhere, but the install order for Visible Weapons is:
     
    1. Visible Weapons
    2. Holsters and Sheaths - Visible weapons (weapon mods fix) (overwrite when asked)
     
    Extras
    ######
     
    Compatible with Visible Weapons.
     
    Compatibility
    #############
     
    No issues. Only use one file!
     
    A bug may occur with scope alignment if your character height is greater or less than 1.0 - to fix thys, open the console and type "player.setscale 1".
     
    The mod does not require Visible Weapons, but the holster switch won't work without it.  Also, Visible weapons (weapon mods fix)', to support the material swap on the wearable item, are required from this mod: Holsters and Sheaths
     
    Future Plans
    ############
     
    I'm uploading my F4 mods here because Robin Scott (owner of NexusMods) is a raging cuntspaz and child abuser. Oh, you didn't know? He paid his employees to shut up about it. It slipped on the forums and the posts were deleted.
     
    Videos
    ######
     
    Permissions
    ###########
     
    Thanks to AWP3RAT0R for some mesh work.
     
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.
    I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4 is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
    Currently allowed websites are:
    loverslab.com
     
    If someone wants to convert this to Fallout NV, ask me first.
    I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary. Keep the bullshit comments to a minimum.
     
    Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit),The Black Fox (Steam)
     
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
     
    Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader
     
    I will be uploading my Fallout 4 mods here within the next year.

    444 downloads

    Updated

  5. ADR AS2AMR Sniper Rifle

    Description
    ###########
     
    A powerful heavy semiautomatic anti-materiel rifle designed by the Institute as a conventional anti-Vertibird weapon meant to hide the position of the shooter. Tracks targets, has night vision and 10x zoom (normal long scopes are 8x).
     
    The ADR Systems, Incorporated "AS2AMR"* (stands for ADR Semiautomatic Sniper Anti-Material Rifle), known overseas simply as the "ADR Snipier Rifiel", is a very powerful, semiautomatic (rapid fire) clip fed (and optionally bolt action) rifle, capable of destroying vehicles. It can be used for killing personnel as well, but as that's not the intended purpose, ammunition may be hard to find, and due to the semiautomatic nature of the weapon, it eats through your ammo bag like mole rats through dirt.
     
    *Known as AS2AMR instead of ASSAMR for a reason...the engineers thought it sounded like "Ass aimer" and that's NOT where you want to be aiming...
     
    Stats
    #####
     
    Does considerable damage. Takes 1-2 shots to explode a car (where a fully upgraded 10mm takes 10 shots). I use car destruction as a baseline for weapon damage.
     
    It's got quite a lot of recoil as a .50 AMR should. Be careful when firing rapidly as its easy to get waaaaay off target. It's semiautomatic for rapid consecutive shots on multiple targets without needing to draw back the bolt, not for rapid consecutive shots on the same target.
     
    Crafting
    ########
     
    Legendary attach point included for Weaponsmith/UCO/Armorsmith. Has a bugged silencer attachment.
     
    You can find one at the CIT ruins on a ledge.
     
    Quality
    #######
     
    I made the textures as high quality as I could without sacrificing vRAM. No textures are compressed. 
     
    Visuals
    #######
     
    There are two versions, a white, and a black. Only use one at a time!
     
    Installing
    ##########
     
    I made a NMM/MO compatible installer as the main download. Manual installers be careful.
     
    Extras
    ######
    None.
     
    Compatibility
    #############
     
    No issues.
     
    Future Plans
    ############
     
    I plan on making this into a more robust and moddable rifle, but I have another sniper in the works as well as the sword I just released an alpha of that both require my attention.
     
    The YouTube videos of this are old and the shitty animations have so far been fixed, except the one by Tiger White, that's me.
     
    I'm uploading my F4 mods here because Robin Scott (owner of NexusMods) is a raging cuntspaz and child abuser. Oh, you didn't know? He paid his employees to shut up about it. It slipped on the forums and the posts were deleted.
     
    Videos
    ######
     
    https://www.youtube.com/watch?v=sgdwQvgHKmA
     
    https://www.youtube.com/watch?v=LngcEGIkYXw
     
    https://www.youtube.com/watch?v=SzCcStZXYro
     
    Permissions
    ###########
     
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.
    I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4 is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
    Currently allowed websites are:
    loverslab.com
     
    If someone wants to convert this to Fallout NV, ask me first.
    I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary. Keep the bullshit comments to a minimum.
     
    Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit), The Black Fox (Steam)
     
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
     
    Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader
     
    I will be uploading my Fallout 4 mods here within the next year.

    285 downloads

    Updated

  6. Heavy Full Metal Sword - Alpha

    Description
    ###########
     
    Simple 1h sword for your OP power-armor freak. I made this at 3am, posted on the Brotherhood of Steel facebook page, and people wanted it so I posted it here. Because fuck the Sexus (nexus).
     
    Stats
    #####
     
    24 melee damage and 10pts fire, fire on critical death as well. Pretty OP even on Legendary or Survival.
     
    Crafting
    ########
     
    None yet. For now add it in console as XX000f99, where XX is the load order identifier number.
     
    Quality
    #######
     
    High. Ignore the potato screenshots.
     
    I have an overclocked GTX 1070 Ti, runs F4 at Ultra on three screens without a problem. There's no noticeable equip delay, even with 4K textures on the sword.
     
    Installing
    ##########
     
    Manual or with the mod organizer of your choice.
     
    Extras
    ######
     
    https://www.youtube.com/watch?v=Jr_vb1LzjMs
     
    Compatibility
    #############
     
    Should not cause issues.
     
    Future Plans
    ############
     
    I plan on making a dungeon or something in the glowing sea, simple unmarked retrieve quest.
     
    Permissions
    ###########
     
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

    I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4 is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
     
    If someone wants to convert this to Skyrim SE, ask me first.
    I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary. Keep the bullshit comments to a minimum.
     
    Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit)
     
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
     
    Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader, AjaxHandSoap
     
    I will be uploading my Fallout 4 mods here within the next year.

    327 downloads

    Updated

  7. Penetrator

    it's a ...WHAT? PENTRATOR? RLY??
     
    With this weapon u can kill all your enemies)
     
    How to get:
     
    Type in console : help penetrator 4
     
     
     
    P.S. Maybe i add some physics for it
    and custom sounds

    152 downloads

    Updated

  8. Modern Firearms (Tactical Edition Latest) 2.5 1.4 by Idlesheep

    Hi,
    Most of you will know about this mod by now, originally made by Idlesheep and now that his life is too busy to maintain it, cared for by his 'team' - a ragtag bunch including myself of varying skill levels.
    The mod includes a huge variety of weapon families which are all as customisable as we can make them, for example there aren't many varieties of AR15 that you can't make, and anyone who knows guns knows that's a LOT of variations. Families include but are not limited to:


    You get the picture, there are a ton of guns here. There are some modern type body armours included too, and more customisation options for everything than it would even be possible to list. Functions such as suppressors on/off, fire mode, scope zoom/type and underbarrel equipment are all switchable in gameplay by use of the 'Fallout 4 Hotkeys' mod by Registrator2000, negating the need to carry more than one of any weapon type. All of it is integrated into the level lists. As the file is way too large for the Lovers Lab server, please download the latest version at this link:
     
    http://www.mediafire.com/file/60atggsen2koh6s/Modern+Firearms+2.5-1.4.zip
     
    The downloads section here contains the Modern Sidearms sister mod and various patches for personal taste tweaking- damage reduction, stagger removal and Contraptions compatibility, along with a temporary fix for some scopes for AMD GPU users.
     
    FO4Hotkeys can be found here:
     
    http://www.nexusmods.com/fallout4/mods/11664/?
     
    ...and finally the team can be found at our Discord server here:
     
    https://discordapp.com/invite/d8n6FXM
     
    While I will attempt to answer your questions, some technical issues may be above my pay grade, so the Discord may be a quicker and more direct way of getting support.
     
    Installation:
     
     
     
     
    Changelog can be found in the MF zip. Credits and FAQ can be found by contacting the team or via our pages at bethesda.net, moddb (listed as Cold Steel Hot Lead) or our webpage here: http://darkheartsdream.eu/
     
    Our credit list is in the process of being re-written, when it's complete and up-to-date I'll amend this post.
     
     
     
    NOW, A CALL FOR SOME HELP:
     
    As I mentioned, Idlesheep has left us in charge of his mod for the time being, but few of us possess any modding skills at all. We currently (and pretty urgently) need help or at least advice on a couple of things:
     
    1) Scripting- LegacySlayer from this forum and the Nexus has re-written our pre-ck plug in, cleaning many potentially dirty edits and making it possible for us to get an update out for Xbox, but in the process our switch scripts have broken. Anyone willing to lend a hand would be much appreciated, and his experimental version of the plug-in can be provided for any interested modders to take a look at.
     
    2) Animation rigging- we have permissions to use a whole bunch of animations, Wardaddy's stuff amongst it, but the only thing stopping that is a total lack of know-how in rigging them. Again, anyone willing will be welcomed.
     
    Anyone that feels they can help in any way with these issues, contact myself or LegacySlayer via PM here, or head over to our Discord to just get right into the discussion. Thanks for reading.

    3,703 downloads

    Updated

  9. The Multi-Tool & Other Things

    Description
    The Multi-Tool is a gun (for NPCs) and a ring (for Player) both of these items can do a number of things to the Player, NPCs, and the World. You can obtain the Multi-Tool gun and ring by crafting them at a Chem Workbench it's under the utility category. More things may get added in the future.
     
    Things these items can do,
     
    --- Multi-Tool Gun ---
    Strip NPCs of their clothes Open NPCs Inventory Restrain/Unrestrain NPCs (Prevent them from moving) Change NPCs facial expression Show Looks Menu for NPCs (Change their appearance) Set Alpha Levels on NPCs (Make them look like a ghost, effect doesn't seem to last)

    --- Multi-Tool Ring ---
    Show Looks Menu for Player (Change their appearance, the looks menus have a delayed start to give you the chance to position the camera so you can see your face) Change Player's Facial Expression Set Alpha Levels on Player Change the Weather

     

    Added some other things to the mod, didn't feel like creating a separate .esp for this stuff, so I put it in here.
     
    --- Misc ---
    Dummy Gun (Gun that does minimal damage, Craft at a Chem Workbench) Various Laser Weapon mods that add new effects to Laser Guns, They use the Muzzle slot should be the bottom most option for the Laser Gun when looking at it in a Weapon Workbench, this is where you craft them. Mix and match with vanilla attachments to get some interesting effects.

    Weapon Effects:
    Laser Force Push - Temporarily ragdolls NPCs and can send them flying. Laser Electric Beam - The same effect from those Tesla Arc traps, except it shoots out of your gun. Laser Gauss Blue - Slightly modified effects used by the Gauss Rifle, applied to a Laser Gun. Laser Cryo Stream - Effect from the Cryolator, applied to a Laser Gun. Laser Plasma Flamer - Strange green flame looking stuff

     
     
     

    Requirements
    Fallout 4 Script Extender (F4SE)
     
     
     
    Installation
    Install with a mod manager, seriously you really should be using one if you plan to install
    mods.
     
     
     
    Credit
    Crazy6987 - Feel free to modify and use my content as you wish

    16,528 downloads

    Updated

  10. Xen's Angry Laser Pistol

    I made this after I lost several hours of gameplay due to a music bug. For now, it looks like a standard institute laser pistol, however it has 10,000 base damage. I wanted to retrace my steps quickly. If anyone would like to change how it looks, let me know, I have a couple of ideas of what I'd like it to be. Enjoy you murder spree. The weapon is located in the security building outside Vault 111.
     
    What it is:
    1) Looks like a standard issue laser pistol
    2) Does 10,000 base damage energy damage
    3) Can 1 shot a death claw =)
     
    Things left to do:
    Make it unique (I don't know how to do this)

    179 downloads

    Updated

  11. Experimental Fat Man

    Have ya ever wanted to just nuke someone into oblivion but had to reload? Well, that problem is a thing of the past. My experimental fatman has higher base damage and can hold 20 nukes at once. No more pesky reloading. Just....uh...don't ask where the other nukes go....

    (This is actually just a test I made for playing around with weapons. It looks just like the normal fatman in game but holds 20 nukes at once. I plan to do more with it as I learn how.)

    39 downloads

    Submitted

  12. BBCache2

    Just a few things trying the CK.
     
    In the Sanctuary cellar is now a duffelbag. In it are:
     
    The BlueBeered. ... Legendary .308 Combat Rifle
    The Blueeinator.... Legendary Laser Rifle (oh yeah baby!) +500 carryweight too
    BlueBeers Cover It's a hat. Nice one too.
    BlueBeers Trenchcoat. What the fashionable spy is wearing. +500 carryweight as well
    BlueBeers Shades. Ace McCool. 'nuff said.
     
    Lots of ammo for the above and 5k caps. 10k caps
     
    1000 of each small shipment. That should get you started.
     
    Damage on the weaps is stupid high.
    Disintegration working fairly well on what can be disintegrated.
    Exception is when you get a decapitation shot. No ashes, but you do
    get a flying head. That works.
    Armor is Silver Shroud with some upgrades for fun.
     
    Just drop into the data folder. No idea how NMM will handle it.
    First published mod, so I'm learning as I go.
     
    May 5: another update, see log.
    Apr 27: updated, see the changelog

    241 downloads

    Updated

  13. Artillery (smoke) Grenades Un-Nerfed

    ARTILLERY (SMOKE) GRENADES UN-NERFED
     
    NOTE: Looks like someone did the same thing, only better. Check it out (link).
     
    Description:
    Artillery Grenades have a much shorter range than other grenades in the vanilla game. This is possibly to avoid players getting an unfair advantage with artillery bombardments.
    But I didn't like it - having my grenade hit a wall in midair and drop to the ground was really pulling me out.
    So this mod just switches the grenade detonation timer, so the throwing range is same as the other vanilla grenades.
     
    Installation:
    I think it should work just fine with NMM or the mod manager of your choice. If you need to ask about manual installation, you already know exactly how to do it.
     
    Uninstallation:
    Does not contain any scripts, so it *should* be fine to uninstall.
     
    Credits:
    chucksteel, for teaching me how to use xEdit properly, and pointing out the variable that needed to be changed.

    162 downloads

    Updated

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