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Combat Sex

SexLab mods that primarily deal with combat related Sex

34 files

  1. Dragonborn In Distress

    Defeat, imprisonment, abuse, trauma, and addiction. The Dragonborn no longer a paragon of virtue or an undefeatable hero.
     
    This mod is intended to be a light-weight defeat, slavery, prison, and addiction mod, integrated seamlessly into normal Skyrim gameplay, completely voiced by vanilla voice lines, and supports several other mods that can add to the experience, without requiring them. It's core is a gameplay cycle of trauma and addiction. If you are defeated and abused, you will become traumatized. To recover, you will either have to wait several in-game days, or find some substance, device, or activity that can distract you. The catch, is that all of these actions and items are addictive. If you go too long without them, your mind or body will deteriorate, leading the Dragonborn into a downward cycle.
     
    !Important Compatibility Issue!
    If you have two mods that are both soft dependents of the same mod, but don't have that dependency installed, one or both of the mods may break. Dragonborn in Distress is particularly susceptible to this, with the number of soft dependencies it has. The most common culprit is another mod that is soft dependent on Devious Devices or SexLab Aroused. This bug can be fixed by simply installing the soft dependency. If you don't want to have the mod fully installed, just make sure the scripts are installed, and disable the plugin.
     
    Defeat & Surrender
    You now have the option to surrender in combat. You can do this either via hotkey set in the MCM, or your character will surrender automatically if they are exhausted and wounded enough, again configurable and toggle-able in the MCM. The humanoids, creatures, or animals, you surrender too will either capture and abuse you and your followers, or send you off to prison.
     
    If you are captured, the group that defeated you will spend several rounds, raping your character and followers, traumatizing them. Your weapons and much of the rest of your gear will be stolen, and you will then be left in the dungeon, watched by one of your captors. Your followers will be moved elsewhere, and they won't reach you until you escape on your own. Your character will be left in shock, with you completely drained of Magicka, Stamina, and unable to run. You will be able to recover from your shock after a few hours. The time remaining before you recover from your shock is displayed in the MCM. Your character will also be traumatized, increasing the costs of spell casting and power attacks. Trauma will take several days to recover, depending on how roughly your character was used. Though, waiting around near your captors won't do you any good, as they will likely use you again and again, every few hours.
     
    While you are captured, your captors will keep a close eye on you; one will start to follow you around if they see you moving. They will punish you if they see you trying to escape, ie running (not sprinting or walking), attacking captors, equipping weapons, trying to open doors, or approaching the exit if it is not a door. Additionally, they will keep an eye on you to make sure you don't loot items, chests, and bodies. If one of your captors sees you while you are trying to loot something, they will stop you, abuse you, and add more devices onto you, if you have Devious Devices installed. However, if you Pickpocket skill is high enough, you can get away with it even in plain sight.
     
    If you try sprinting away from your captors, wield weapons or spells, or attack one of your captors with near-lethal force, they will start attacking you again.
     
    The following factions and creatures can capture and abuse you:
    Bandits Warlocks Necromancers Vampires The Imperial Legion The Stormcloak Rebellion The Forsworn The Afflicted Hired Thugs Any Amoral Person  
    Draugr Falmer Giants Spriggans Werewolves  
    Chaurus Spiders Trolls Generic Predators  
    If you are imprisoned, your followers will be dismissed, and you will be brought to the jail, where you will have to wait until your crimes are considered cleared. The rate is configurable in the MCM. If your bounty is high enough, one of the guards may decide to teach you a lesson and abuse you, which will traumatizing you. You will get a warning when they are approaching, and you might be able to use that time to escape if you need to. Beyond that, prison is rather boring, which might be a good thing for someone struggling with addiction. You can disable this part of the mod through the MCM, and use the vanilla system, or a different prison mod.
     
    The following holds are supported:
    Eastmarch (Windhelm) Falkreath Haafingar (Solitude) Hjaalmarch (Morthal) The Pale (Dawnstar) The Rift (Riften) Whiterun  
    The Chill in Winterhold, and Cidhna Mine in Markarth are left untouched.
     
    Theft
    Once you are captured, much of your gear will be stolen. All of your gear can be recovered, apart from a portion of your stolen gold. Every time you have gear stolen any and all of your weapons, a portion of your spare armor (armor you don't have equipped), and a portion of your remaining supplies will be stolen. Your gear will be stored in a sack carried by your main captor, the one that follows you around. If you manage to kill them quietly and quickly, you will be able to recover most of it. If you are punished, more of your gear will be stolen, including any weapons you managed to pick up from the dungeon. However, you will always be able to hide away a shiv as an emergency weapon.
     
    If you don't manage to recover your gear quickly enough, then it will be dispersed across one of three sets of 'Stashes' hidden across Skyrim, depending on what defeated you. If you are defeated by humanoids, then your gear will be stored in the 'Black Market Drop Offs', these are found around road intersections that are near hold borders. If you are defeated by creatures, other adventurers will happen across your gear, and your gear will be left in 'Adventurer Stashes', these are found near Nordic or Dwemer ruins next to the major roads. If you are defeated by animals, your gear will be found by hunters, and stored in 'Hunter Stashes' found near camps along major roads.
     
    Rescue
    Every time you are captured, you will be given an option on how you plan to escape. You can either try to escape on your own, or hope to be rescued.
     
    If you choose the latter, you may eventually be rescued. The chance of being rescued is dependent on your trauma severity, your vanilla level, and how many times you've been punished and abused. The higher your trauma, and the more times you've been punished, the more likely you'll be rescued. The lower your level, the more likely you'll be rescued, this is to make this mod slightly easier on low-level players.
     
    So, if you act defiantly, and try to escape or steal every chance you get, you'll be rescued sooner, but will likely be more traumatized, and have more of your gear stolen. Or, you can try to act submissively, and wait in the corner, and you might get rescued eventually with your mind and inventory intact.
     
    Once you've been rescued, you will black out, and will be given an option on where you will wake up:
    The last inn you visited An inn in the same hold as you The house of the last friend or ally you spoke with that wasn't a follower The house of a friend or ally in the same hold as you The Temple of Kynareth in Whiterun  
    You will find that your hand/arm/wrist restraints have been removed from you, but any other restraints you have will still be locked on. Also, you will be able to sleep in the bed you woke up in until you leave the area, in which case your rescuers will consider you healed enough to go out on your own.
     
    Trauma & Relief
    If you manage to escape your captors, lawful or not, your trauma will persist for several in-game days. You will either have to suffer through it, or try to find some relief.
     
    Minor levels of trauma (0 < Severity < 11) will leave you Hazy, and you will only need a stiff drink of mead or ale to settle your nerves for a time.
     
    Medium levels of trauma (10 < Severity < 21) will leave you Distraught. Only hard drugs like skooma and moon sugar will be able to distract you.
     
    Major levels of trauma (20 < Severity < 31) will leave you Hysterical. The rush and satisfaction of thievery, or the security of chastity devices, will give you some sense of normality.
     
    Extreme levels of trauma (Severity > 30) will leave you Broken. You will need to find someone or something else to take control. At the moment, only the extreme milking pumps from Milk Mod Economy, or the tentacle monsters from Estrus Chaurus will be able to give you that. Milk pumps can now be enabled at most vanilla farms and mills by talking to the farm's owner. Tentacle attacks can now be triggered by harvesting chaurus eggs, similar to my Estrus Trapped Eggs mod.
     
    The severity and days remaining to recover from your trauma are shown in the MCM.
     
    Addiction & Withdrawal
    The drawback to overcoming your trauma this way, is that these forms of relief are all addictive. If you use them too frequently, you will become addicted. If you stop using a form of relief while addicted to it, you will become withdrawn. The only way to recover from addiction and withdrawal is to wait it out. If you are withdrawn, you will unable to properly train your skills, and will suffer from distracting thoughts and uncontrollable actions, hampering your recovery. The types of addiction are listed below:
     
    Alcoholic: If you are addicted to alcohol, you may get the Alcoholic effect. You will be unable to talk to innkeepers before asking a drink from them first, no matter how little gold you have, which might result in a bounty. You are also likely to steal and drink any alcohol you find lying around.
     
    Narcotic: If you become addicted to skooma, moon sugar, or sleeping tree sap, you may get the Narcotic effect. You will be unable to talk to the Khajiit caravaneers before demanding a bottle of skooma, which might result in a fight. You are also likely to steal and drink any skooma or other narcotics you find.
     
    Kleptomaniac: If you become addicted to thievery, you may get the Kleptomaniac effect. In towns and cities, you will be unable to resist taking any trinkets you find, no matter who they belong too or who's watching. If you talk to guards or blacksmiths while incredibly withdrawn, you might beg them to tie your hands, to prevent further theft.
     
    Whore: If you become addicted to sex, you may get the Whore effect. You will often masturbate in public, and will be unable to talk to most people without un-subtly asking them to fuck you first. If you talk to blacksmith, you might beg them to lock a chastity belt on you, to stop your outbursts.
     
    Milk Maid: If you become addicted to having your breasts milked regularly, you may get the Milk Maid effect. If you approach farms or mills, you might end up using their local milking pump. You will also be unable to talk to farmers or shopkeepers, before asking them to milk you dry first.
     
    Unearthly Lover: If you become addicted to being hentai-ed by tentacles, you may get the Unearthly Lover effect. If you venture into caves and dungeons, the monsters housed there may detect your yearningl; approaching chaurus egg sacks, falmer totems, or glowing mushrooms may trigger tentacle attacks.
     
    Wearing Devious Devices will stop most of these effects from happening. Chastity Belts will stop the Whore and Unearthly Lover effects from triggering, and Chastity Bras will stop the Milk Maid effect. Wearing a Gag will stop you from blurting out demands for drugs or sex, and will also stop you from automatically drinking the booze and drugs you find. Wearing hand restraints will stop all forms of theft. Of course, once you start relying on these devices, you might become paranoid when not wearing them:
     
    Undisciplined: If you wear wrist restraints too often while addicted or traumatized, you might get the Undisciplined effect. You will be paranoid that you will start stealing again, and get in trouble with the law. You might immediately put on any wrist restraints you're carrying with you, and before talking to guards or blacksmiths, you may beg them to bind your hands.
     
    Vulnerable: If you wear chastity devices too often while addicted or traumatized, you might get the Vulnerable effect. You will become paranoid that anyone and everyone is about to pull you into a dark alleyway and use you. You might immediately put on any chastity devices you have on you, and before talking to blacksmiths you may beg them to lock you in a chastity belt.
     
    Volatile: If you wear a gag too often while addicted or traumatized, you might get the Volatile effect. You will become paranoid that you are about to blurt something horrid and perverted, starting a fight or putting a bounty on your head. You might immediately force a gag into your mouth if you're carrying one, and before talking to blacksmiths and guards you may beg them to gag you.
     
    You will only have one of these effects at any given time, and these effects will not trigger if you are currently captured, imprisoned, or if you are near a shrine. Also, staying near a shrine will decrease your withdrawal and addiction significantly. Staying near a shrine for 4 in-game days will completely cure any and all addictions.
     
    Your current addiction and withdrawal values are listed in the MCM.
     
    Compatibility
    The following mods can be added to improve the features this mod has:
    SexLab Aroused Redux - Dragonborn in Distress uses this mods values for sex addiction. Enables the Whore effect.
    Devious Devices Integration 4.x - You may be bound in devices when defeated, and can use devices to quell your addictions.
    Milk Mod Economy 26-01-2019 or higher - Enables using Milk Pumps as a form of relief, and enables milk pump addiction.
    Estrus Chaurus+ 4.x - Enables tentacle attacks through chaurus eggs, enables using tentacles as a form of relief, and enables tentacle addiction.

    19,988 downloads

    Updated

  2. SexLab Submit Spanish

    hola a todos, como se imaginaran, mi lengua materna es el Castellano, ya que soy Nacional de Venezuela, y he usado muchisimo de esta comunidad y pense que era momento de devolverle un poco de todo lo que me ha dado y he comenzado a traducir algunos Mods de mi gusto personal que he obtenido de esta comunidad, ahora..... este es el primero de todos los que subiré, la traducción total de todos los dialogos y de la interfaz de SexLab Submit, cabe destacar que OBVIAMENTE este Mod
     
     

    131 downloads

    Submitted

  3. Stress and Trauma

    Stress and Trauma
     
    Overview: 
    This is a lightweight mod that simulates Stress through combat and Trauma by violation through non-intrusive visual effects only, no status effects are used.
     
    Description:
     
    All options, that can be changed and/or turned off are marked with an "(MCM)".
     
    SAT uses a simplistic approach to simulate Stress and Trauma. The aim is to alter only the feel of the game, not the gameplay itself. Therefore only visual effects are used, no "hidden" status effects, buffs or de-buffs. The effects are subtle and easy to ignore for some time, but still aim to make the game feel diffrent.
    SAT introduces two new values into the game, Stress and Trauma, ranging from 0 to 100. While these values rise the mod applies increasing visual effects at values of 10 (MCM), 33 and 66. The lower threshold can be adjusted in the MCM and serves as a "grace period", so the values don't have to sink down to zero until the effects to stop.
    Trauma:
    The Trauma effect adds a recurring, pulsating, circular blur to give a feel of flashback and anxiety. Trauma points are gained by being violated (i.e. the player is the victim of an aggressive animation). The gain values differ depending on the animation (anal, oral, vaginal, beastiality) and can be adjusted individually. There is also the option to set Trauma gain for consentual animations, too.
    Once the lower threshold is exceeded, Arousal will be blocked (MCM), because the character is taumatised.
    Trauma can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Apart from that, Trauma sinks over time by a daily rate (MCM). For that the player can't have sex or can't be violated (MCM) for a number of days (MCM), before the Trauma value starts to fall.
    Example: By default, you can't have sex for 2 days for Trauma to start sinking, after 3 days of no sex the reduction will be 20 (default daily rate), after 4 days of no sex the reduction will be 40 and so on.
    Stress:
    Stress adds an increasing tunnel vision and, at high values, short flashes of double-vision. Stress is gained in two ways:
    1. Time spent in combat. Every 10 in-game minutes of combat generate 1 point of Stress times a multiplier (MCM).
    2. Damage taken. Every 10% of health lost generate 1 point of Stress times a multiplier (MCM).
    Stress can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Stress, too, sinks over time by a daily rate (MCM). The Stress reduction starts directly after leaving combat, without any waiting time.
    Stress is also reduced when having sex (MCM). Not when being violated, being the violator is okay.
    Arousal: 
    At Arousal values of 50 and 70 surreal, colorful effects appear in irregular intervals (MCM). Also Arousal is linked to the Stress value and rises, but doesn't sink, with it (MCM). This show the effect of the adrenalin that has build up over a long fight. The linking can also be enabled for up to 4 follower (MCM).
    Violation: 
    When the player is violated a light blur flashes up every 0.5 seconds for the time of the animation (MCM) to underline the horror of the act.
     
    Requirements:
    Sexlab Framework 1.62 Sexlab Aroused or Aroused Redux  
    Personal Note:
    You can't imagine how much I cursed making this mod... My original plan was to used a purple filter for arousal, strong desaturation for Trauma and bright red flashed in violations. But than I had to learn the hard way, that ENB says no to Imagespace Modifiers (the name of the filter in CK)... No colors, no saturation changes... The only thing that did work were diffrent kinds of blurs. At first I was so disapointed that I wanted to drop the mod, but since it was basically finished I decided to not give up and changed all visuals to use blurs. And I'm rather pleased with the outcome
     
    ChangeLog:
    07/11/2018 Initial Upload  
     
     

    1,514 downloads

    Updated

  4. SexLab Defeat 5.3.5 Tradução PT-BR

    Tradução do excelente mod feito por Goubo https://www.loverslab.com/files/file/286-sexlab-defeat/
     
    Essa foi a primeira tradução que fiz e não sei se funciona perfeitamente;
    Relate qualquer problema para que eu possa corrigir;
     
    Instalação: 
     
    Opção 1: Utilize um instalador como o Mod Organizer
     
    Opção 2: Localize a pasta Data / no seu diretório de instalação do Skyrim . Normalmente, ele é encontrado em Arquivos de Programas / Steam / steamapps / common / skyrim / Data / .
                  Extraia o conteúdo do arquivo baixado para sua pasta Data / .
                  Ative o .Esp no iniciador Skyrim.
     
    Nota: Por algum motivo o menu MCM não foi traduzido... Mas estou corrigindo isso... 
     
     
    Créditos para Goubo

    901 downloads

    Updated

  5. Estrus Chaurus Dwemer Addon

    GitHub:EC V4.xx, ED V4.xx
     
    If you like my mods, you can support me on Patreon
     
    Required Mods
    Estrus Chaurus+ v4.xx and everything Estrus Chaurus requires
     
    Optional (Sexlab animations for dwemer automatons sexing through sexlab):
    SexLab Animation Loader
    SLAL_Billyy_Creature2
    or other animation pack that adds dwarwen animations

    You must put this mod after Estrus Chaurus
     
    If you use Devious Devices, install:
    Devious Devices - Integration ED DDI Patch  
    You must put this mod after Estrus Chaurus+ in your load order
     
    Notes(TODO n STUFF):
    Consider mod Alpha Early Access Beta, so make backup saves.
    Hatchery is not implemented as automatons are mechanical and dont really grow up, so im not sure how to handle it
    Only machine attacks were tested as im not sure how to install SLAL and all that fancy stuff
    As dragonborn, you can eat birthed dwemer spheres, dont forget to pour some dwemer oil for better taste. LOL
     
    wait for someone to make mcm picture with dwemer sphere racing and spiders hanging from top and sides, cuz why not xD
     
    Description
     
    Estrus Chaurus but with Dwarwen automatons, because everyone loves steampunk tech!
    This mod is an addon, so it is compatible with EC+ v4.31 and, maybe, future versions.
     
    There are four methods by which the ED effect can be applied to the player or a follower:
    Dwarwen attacks can trigger machine attack - the chance of attack is configurable via the MCM Dwarwen attacks can trigger paralyze attack - the chance of attack is configurable via the MCM(disabled by default as it needs SLAL and animation pack installed) Sexlab scenes involving a Dwaren Spiders, Spheres, Balistas, Centurions ED+ scenes triggered by other mods through mod events  
    Known Issues
     
    Mod will conflict with other mods that modify:
    ShockDamageFFAimedDwarvenSpider - Lightning Bolt
    crDwarvenSteamBreath - Steam breath
     
    Credits
     
    Ed86 =D
    Bane Master
    Jbezorg
    Tokinklownz420

    13,160 downloads

    Updated

  6. Sexlab Defeat Español

    Traduccion para el mod Sexlab Defeat
     
    Primero necesitas instalar el mod original y después reescribir el .esp
     
    https://www.loverslab.com/files/file/286-sexlab-defeat//
     
    Si hay algun error por favor avisenme.

    899 downloads

    Updated

  7. Fill Her Up - Combat Cum modification

    Rambling Introduction
     
    One thing I really want out of my sex mods is that they somehow connect with gameplay. Watching animations and seeing my character get a big cum filled belly is neat, but I feel so much more motivated to get my Dovahgirl involved in depraved sex acts if there's some sort of payoff for gameplay. So that's why I made this slight modification to the Fill Her Up mod.
     

    What does it do?
     
    There are 2 primary effects of this modification:
     
    1. When you use the mod function that allows you to try to push out cum, you now refill your magicka for however much cum you push out.
    2. Player controls are no longer disabled while pushing out cum ( this makes it so the hud doesn't disappear as well ).
     

    This effectively makes it so that you can use the cum in your character's belly to refill your magicka mid combat, and means that earlier when you were letting every man and futa in that tavern dump their load inside you, or letting that horse at the stables mount you, you weren't just being a depraved cum dumpster - you were preparing for combat! All that wear and tear you put on your body, and all those diseases you caught, were now totally worth it!
     
    Naturally this works best with animations for releasing cum disabled. If you keep the animations enabled then the magicka effect still works, but you will still lose control of your character while doing it since the animations hold you in place.
     
    This modification is very small and only adds 2 lines of code to one script.
     

    Installation
     
    This was made with the NIO Beta 1 version of FHU, so most likely it will require that you have that version ( you should have it anyway ).
     
    Can be installed with NMM, or just dump the Data folder from the zip in manually.
     
    No esp, so load order won't have to be adjusted. Can be added mid-game.
     
     
     
    Please report any problems you encounter.

    4,381 downloads

    Submitted

  8. PSQ x SLSO patch

    SLSO author does not plan to create patches for actively developed mods ( since you have to update the patch every time the mod gets updated ) so I am uploading my patch so that people don't constantly have to bug them about it.
     
    Also this means that any feedback on problems with the patch can go here instead of cluttering their thread.
     
    Installation:
    Drop into data folder, overwrite when prompted.

    2,411 downloads

    Updated

  9. Simple Sadism & Masochism, a Combat Arousal Mod

    Welcome to yet another Feliks mod Release,
     
    Simple Sadism & Masochism
    Requested by @Yuni and @bathoz
     
    Note: Latest version probably needs a clean save, if upgrading from 2.x. Or at least a save after uninstalling 2.x
     
    Now with NPC support!
     
     
     
    What does this do?
    This mod allows both the player and NPCs to be flagged as Sadists and Masochists, gaining arousal as they deal and take damage respectively. It's very lightweight and shouldn't impact performance at all.
     
    Aren't things that apply scripts to people around you terrible for performance?
    Yes! If they use a cloak to do so, Simple S&M does not, it instead uses a system to reset a number of quest aliases to fill with actors near the player, this does not cause a large script load or any noticeable performance drops!
     
    How does it work?
    With the help of a few tricks in papyrus to determine when the player is in combat and to find people near by it simply does some math based on how much damage was done, and then increases the exposure on either the giver or the taker (or both) based on math that is almost entirely configurable by you, the user!
     
    I think I found a bug?
    Yeah you probably have, while the latest release has been tested by myself there's a very good chance I missed something. I have found that SLA tends to behave a little bit strangely if an actor does not have any stats in SLA yet (for instance, on a new game) so if something isn't quite right select them with the SLA tool (N by default) and it will be forced to seed basic stats.
     
     
     
    Installation requirements:
    An updated and legal copy of Skyrim The latest update of Sexlab and Sexlab Aroused SkyUI PapyrusUtil (Should be included in Sexlab) Optional: Sexlab Defeat.  

    MCM Breakdown:
     
     

    Future Plans:
    Cause an actor at full arousal to orgasm when hitting (sadist) or being hit (masochist) with a configurable chance. Anything else suggested in the thread

    8,396 downloads

    Updated

  10. Sex Trap Spells

    This is a very simple mod that adds some spells used to set traps triggered by sex.
     
    Cast the spell on a target (or yourself), and if the target has an orgasm while the spell is still active, a VERY powerful short-range area spell will be released from target. The target will also take 10% of the effects of the spell.
     
    Can be used to assassinate someone by having sex with them, or as a protective measure in case you get raped, or whatever! Be creative!
     
    The spells can be learned by reading a book located on your nightstand in the College of Winterhold.
     
    Spells:
     
    Frost Damage
    Fire Damage
    Shock Damage
    Paralyze

    2,716 downloads

    Updated

  11. SexLab Deadly Drain GERMAN 1.7

    Informationen
    ____________________

    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER

    Weitere Übersetzungen von mir für Loverslab fndest du: HIER

    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!

     


     

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden


    Installation
    ____________________

    1. Original-Mod herunterladen und installieren: HIER

    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.

    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.

    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:



    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.

    Kontakt
    ____________________

    Ich:
    Loverslab

    Svorge:
    Steam
    Nexus Forum

    Credits
    ____________________

    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda

    443 downloads

    Updated

  12. SexLab Aroused Creatures v04.0 Beta 05 - German

    Informationen
    ____________________

    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER

    Weitere Übersetzungen von mir für Loverslab fndest du: HIER

    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!

     


     

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden


    Installation
    ____________________

    1. Original-Mod herunterladen und installieren: HIER

    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.

    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.

    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:



    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.

    Kontakt
    ____________________

    Ich:
    Loverslab

    Svorge:
    Steam
    Nexus Forum

    Credits
    ____________________

    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda

    887 downloads

    Updated

  13. SexLab Defeat v5.3.5 - German Translation

    Informationen
    ____________________
     
    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER
     
    Weitere Übersetzungen von mir für Loverslab fndest du: HIER
     
    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!
     
     
     
     

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden
     

    Installation
    ____________________
     
    1. Original-Mod herunterladen und installieren: HIER
     
    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.
     
    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.
     
    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

     
    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.
     
    Kontakt
    ____________________
     
    Ich:
    Loverslab
     
    Svorge:
    Steam
    Nexus Forum
     
    Credits
    ____________________
     
    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda

    2,286 downloads

    Updated

  14. Combat Sex Shout

    A simple, to-the-point mod that lets you try to rape your opponent if their health is low. Simply use the Combat Sex Shout on your opponent, and you'll have a chance of successfully raping them. Like catching a Pokemon, lowering their health gives you a greater chance of success. Additionally, you can increase your chances by increasing your opponent's arousal. You can configure the details in the MCM.
     
    No frills, no heavy scripts, no extra features that you don't want. Just a simple way to initiate sex with your enemy.

    6,315 downloads

    Submitted

  15. Deviously Helpless Patched v1.17a 20160329

    This is a patched version of Deviously Helpless which should now work correctly with PapyrusUtil v3.2 and Sexlab v1.6+.
     
    I have tested it both with SL1.59c with PapyrusUtil v3.2 and also with SL1.61b
     
    The earlier patch I posted in the DH thread had a problem with the Bandit approach, in that the player had to move next to the bandit before the sex attack would trigger, which I have now corrected by changing some of the conditions. There is still the slightly annoying bug (which was also in the old v1.15d version) when after the event has finished and the player is released, the attackers will follow the player. As before you just need to stop once or twice and the attackers will stop following.
     
    Deviously Helpless was created by Srende the mod is all his work not mine. I have not made any other changes nor do I intend to as I consider the mod to be in a finished state and I'm not one for "gilding the lily" for its own sake. It is also has quite complex scripts so making changes would probably need a complete rewrite.
     
    It is technically backward compatible but if you're using SL1.59c stick with DH v1.15d which you can download from the original Deviously Helpless page rather than using this, as there's absolutely no point.
     
    It's not perfect but if you like DH and SL1.6+ hopefully you'll find this useful
     
    Credits:
    Srende - for writing the mod in the first place
    DocClox - for the initial work on priorities
    Kimy, Inte and Skyrimll for answering some of my dumb questions (apologies if I've missed anyone)
     
    Requirements are the same as before but here's the list:
    SexLab SexLab Aroused Zaz Animation Pack Devious Devices - Assets Devious Devices - Integration

    23,338 downloads

    Updated

  16. SexLab Rape

    Requirements:
     
    SexLab Framework
    SexLab Aroused Framework
    SexLab Defeat
     
    Summary:
     
    This is a new take on LoversVictim. Your player walks around the Skyrim world, and NPCs that are aroused past a certain threshold decide to rape you. You can never feel safe around other people.
     
    Basically, it is a very simple mod that uses SexLab Aroused to scan for aroused NPCs near you and determines their arousal level and if certain criteria are met, it causes them to attack you. I didn't see the point to get into complicated attack logic; I simply figured that Defeat does a great job of attack, so why not just trigger Defeat via Combat.
     
    Thoughts?

    29,183 downloads

    Updated

  17. Estrus Chaurus Spider Addon /╲/\( •̀ ω •́ )/\╱\

    GitHub:EC V4.xx, ES V3.94, ES V4.xx
     
    If you like my mods, you can support me on Patreon
     
    Required Mods
    Estrus Chaurus+ v4.xx and everything Estrus Chaurus requires

    You must put this mod after Estrus Chaurus
     
    If you use Devious Devices, install:
    Devious Devices - Integration ES DDI Patch  
    You must put this mod after Estrus Chaurus+ in your load order
     
    Description
     
    Estrus Chaurus but with Spiders, because everyone loves spiders! /╲/\╭(ರರ⌓ರರ)╮/\╱\
    This mod is an addon, so it is compatible with EC+ v4.31 and, maybe, future versions.
     
    There are four methods by which the ES effect can be applied to the player or a follower:
    Spider spit attacks can trigger tentacle attacks - the chance of attack is configurable via the ES MCM(disabled by default as its unimmersive) Spider spit attacks can trigger paralyze attacks - the chance of attack is configurable via the ES MCM Sexlab scenes involving a Spider triggered by another mod Sexlab scenes involving a Spider Penis from SexLab Parasites - Kyne's Blessing ES+ scenes triggered by other mods through mod events
    Updating from version less than 4.21r1 to version 4.xx requires a clean save or new game.
     
    For Modders
     
     
     
     
    Known Issues
     
    Mod is partially not compatible with Arachnophobia, since both mods edit spider poison spit spell, you'll need to place ES after Arachnophobia or remove spider poison spit edit from Arachnophobia if you want ES tentacle/paralyze effects to work, impregnation through sex will still work.
     
    There seems a problem with sexlab 1.6x spider animations, ES tries to fix it, by resetting spiders after SL scene.
     
    Credits
     
    Ed86 =D
    Bane Master
    Jbezorg
    Tokinklownz420
     

    53,331 downloads

    Updated

  18. Traduzione Italiana Estrus Chaurus+

    Semplice traduzione italiana del mod
     
    Richiede i file originali

    134 downloads

    Updated

  19. [BETA TESTING] Devious Surrender V2

    Devious Surrender V2 LITE
    This is a complete rebuild of the mod. At the moment it only covers a few things but, in some ways, it covers more than it did before.
     
    The mod detect 3 types of death.
    1. Death by Humanoid actors
    2. Death by Creatures
    3. Suicide
     
    1. Death by Humanoid actors (e.g. the usual races, vampires etc) will trigger a short scene where all your stuff will be stolen. You will then experience a rape scene followed by a very brief release scene. At this point you will have a few precious seconds to make good your escape before your enemies become hostile again. Stolen items will be kept by your attacker.
     
    2. Death by creatures will trigger an instant rape scene. None of your stuff will be take, only your dignity! Again you will be released and have a few seconds to escape...or get your revenge!
     
    3. Suicide happens when you die but with no obvious enemies around. There is a chance that ranged enemies might kill you like this but it would have to be a good shot! There is a black out followed by a short scene and then you're free to go.
     
    This new version will form the foundation of a much improved version of the mod but for now this kind of covers all types of death which is more than the old version did!
     
    Devious Surrender V2
     
    This is a complete rebuild of the original mod as described in the Mod History below. It now uses scenes to control the flow of events. in addition, it nows has an MCM menu (although currently it does nothing ) and also the death intercept scripts are now quest based rather than directly attached the the player character.
     
    All of these improvements should make the mod more compatible and should play nicely with other mods (although any other mod that intercepts the player's death will conflict).
     
    The mods current status is BETA which means that most of the main elements seem to work ok. But major issues may still be present and as such I DO NOT recommend installing this mod unless you wish to test it for me. It may destroy your save game (or it may not)!
     
    Current Flow of Events.
    This is the various stages the mod goes through and the events that you can expect...
     
    Stage 1
    You die! Except you don't! You'll drop your currently equipped weapons/shield and go in to a bleed out state. After a few seconds you will surrender to your attacker by kneeling down.
     
    Stage 2
    Your attacker will berate you for being so weak and you will black out
     
    Stage 3
    You will come to and find your self locked in to some restraints. your attacker will berate you some more, place all your gear in to a conveniently located strongbox, strip you naked and add some devious devices to you. You will then be left to escape
     
    Stage 4
    To escape you will need to work out the lock combination. There are three tumblers on the lock with three possible settings. Choose wisely!
     
    Stage 5 - Failure to escape
    If you get none of the 3 tumblers in the correct position then you will suffer a critical failure. This takes the form of some visual punishment scene. At the moment there are two possible scenes. 1. Whipping scene & 2. Rape scene with whipping
     
    If you get 1 or 2 tumblers in the correct position then you will only get a minor punishment. In this case only one punishment is available which is a minor electric shock.
     
    Stage 6 - Repeated Failure (not yet implemented, but soon)
    The mod will track how many times you have failed to escape each time you are captured. Eventually your captor will decide you are too much trouble to keep and one of the FINAL PUNISHMENTS will trigger. These will be story driven and will provide a real challenge to escape from with a distinct possibility that you might not escape.
     
    Stage 7 - Successful Escape
    If you get all 3 tumblers in the correct position then you will fall to the floor and be free. You will get a random grace period before the guards react so run or hide! You will also find you have managed to keep a single lock pick which you can use to unlock the strong box and get your stuff back.
     
    Other useful information
    Your attacker will have a key to any restraints they added so killing him will help!
    Your attacker will keep any gold made from selling your items so killing him will help!
    Your attacker will keep any receipts from selling your items, so killing him will help track them down.
    Basically, kill you captor!
     
    -----------------------------------------------------
     
    Mod History
     
    This mod is a rebuild of my previous mod "Sexlab Submit + Devious Devices DAYMOL" which in itself was built upon the "Sexlab Submit" mod by dkatryl.
     
    The original "Sexlab Submit" can be found here As far as I know this mod is still being developed and supported.
     
    While "Sexlab Submit + Devious Devices DAYMOL" can be found here. Please note that while this mod works for the most part, it is no longer supported.
     
    While the main purpose of this mod remains similar to both the above mods, the structure of the mod and how it achieves this as well as all code is completely new.
     
    What Does This Mod Do
     
    This mod is a combat surrender mod. Basically it intercepts where the player would usually have died and instead surrenders them to their attacker. The attacker then applies varies items from the Devious Devices and Devious Devices Expansion mods to the player, forces them in to sexual acts from SexLab, steals their items and finally ties them up in to various bondage positions from the Zaz Animation mod and leaves the player to escape.
     
    This mod is purely developed for female characters (although I have tried to keep it as unisex as possible)
     
    Differences Between SexLab Submit / Sexlab Submit + Devious Devices and this mod.
     
    Sexlab Submit contains much more than just having the player submit to their attacker. The player can also make other NPCs submit to them. This mod only allows the player to submit to their attacker. If you want to enslave other attackers then you can use Sexlab Submit, Sexlab Defeat or I'll Take The Display Model. In addition, the original SexLab Submit made no use of the items from devious devices...which is why I extended the mod and turned it in to SexLab Submit + Devious Devices.
     
    In essence this mod is only interested in what happens when the player is defeated and how escape from that situation.
     
    Current Mod Status
     
    This mod is at a very early stage, although it is progressing quite quickly. It is also my first mod where I have started from scratch without using a pre-existing mod as a basis. That's a big change, but one that I felt was necessary for me to learn the ins-n-outs of the creation kit. So I took the plunge and here we are!
     
    You are welcome to try the current version, but please note that it is still not quite ready for human consumption
     
    V 0.3
    This brings in the escape mechanic which is based around choosing the correct combination of a 3 symbol 3 tumbler combination lock. I chose to use the bird, snake, fish symbols as they are heavily used in the game.
     
    Choosing the correct combination is actually fairly easy once you know the trick.
     
    Other improvements include better initial force greet so it should fire....although it can still take a few seconds in some cases.
     
    KNOWN CONFLICTS
     
    This mod intercepts any ondeath even. Therefore any other mod that alters this will probably interfere with this mod.
     
    Death Alternative must be removed from your mod load list. Even if you disable it via the MCM it will still stop this mod from working.
     
    KNOWN SAFE MODS
     
    I run deviously cursed loot with its death events turned off just fine. You may also want to disable the cover up animation as it will interfere when you're tied up!
     
     
     
    Mod Requirements
     
    SexLab
    Devious Devices Assets
    Devious Devices Expansion
    Devious Devices Integration
    Zaz Animation Pack
    Sexlab Aroused Redux (OR) SexLab Aroused
     
    Thanks To
     
    Ashal for Sexlab
    Min for Devious Devices Assets and Integration
    Coopervane for Devious Devices Expansion
    Xaz for Zaz Animation Pack
    Kain1978 for coding help on SexLab Submit + Devious Devices
    DKatryl for the original Sexlab Submit
     
    Special Thanks To
     
    Jampr for naming the mod
    Bethesda for Skyrim and the Creation Kit
    Anyone else I may have forgotten

    15,243 downloads

    Updated

  20. (Abandoned) SexLab Leveling

    Sex gives you Sanguine's Favor which you can use to increase some of your combat stats. This should make a "dominant" playthrough a little bit more interesting.
     
    This mod includes:
     
    Assault & Surrender
    Very basic version of SexLab Defeat, totally optional, turned off by default.
    +Assault: Press a button and rape the enemy if their health is below the threshold. Also works with creatures.
    +Surrender: You get instantly raped if your health gets below the threshold.
    How to make it work with SexLab Defeat:
    SexLab Leveling settings:
    Surrender - Disabled
    How to make it work with Death Alternative:
    SexLab Leveling settings:
    Surrender - Disabled
    (DA) Blackout after sex - Enabled (If you want to see Death Alternative events, instead of just standing up like nothing happened)
    Death Alternative settings:
    OnBleedout Event Settings - SexLab Leveling Surrender - Enabled
    How to make it work with both Death Alternative and SexLab Defeat:
    SexLab Leveling settings:
    Surrender - Disabled
    Death Alternative settings:
    OnBleedout Event Settings - SexLab Leveling Surrender - Disabled
     
    Stats
    Stats you can increase.
    +Armor Rating
    +Attack and Spell Damage
    +Reduced Spell Cost
    +Resists to Fire
    +Resists to Frost
    +Resists to Shock
    +Resists to Poison
     
    Spells and Perks
    +Sex with enemies kills them
    Can turn it on/off. It doesn't care if it's your ally, which is useful for some combat mods that don't set aggressive flag. Use the button in debug menu if you can't cast spells but need to turn it off (bound, in armbinder, etc).
    +Sex with enemies kills them AND fills one of your soul gems
    +Masturbate to heal
    +"Cum armor"
    Similar to Oakflesh, but applies SexLab's cum shader. Increases armor and resistances.
    +Being naked increases Speech
    +Unlock spell with 5 levels
     
    Achievements
    Another way to increase stats/get points/perks. Not much there yet. In the future I'll try to cover some events from SexLab Solutions.
    To make it work with SexLab Solutions unpack Solutions.7z and replace files.
    To make it work with Creatures just enable creature animations in SexLab.
     
    Settings
    +Option to go first person after sex
    +Turn sex victims into ashes (when sex damage is turned on) (might be very slow after group sex)
    ...
     
    Requirements
    SexLab 1.59c
     
    Compatible mods
    SexLab Solutions >3.1.2
    Death Alternative - Your Money or Your Life
     
    Compatibility
    Base mod (stats and abilities) shouldn't conflict with anything, unless there is a mod that removes every single spell from your character.
    If you enable "Surrender" in the options, it will make your character essential. Assault shouldn't conflict with anything.
    Read about compatibility with Death Alternative and SexLab Defeat in "Assault & Surrender" section above.
     
    Known bugs
    Surrendering near allies might lead to your character getting raped by them instead of enemies.
    Surrender doesn't work if your character was damaged by damage over time effects (poison/burning).
    Assaulting sleeping draugr is a bad idea.
    You don't get attacked during the Assault (that's intentional).
     
    For modders
    Available favor is stored in global variable "SexLabLeveling_XP", total favor in "SexLabLeveling_XP_Total".
    So if you want to know what current favor is, do something like this:
    GlobalVariable Property SexLabLeveling_XP Autoint CurrentFavor = SexLabLeveling_XP.GetValueInt()
    If you want to increase favor:
    GlobalVariable Property SexLabLeveling_XP AutoGlobalVariable Property SexLabLeveling_XP_TOTAL Autofloat Increment = 5.0SexLabLeveling_XP.Mod(Increment)SexLabLeveling_XP_Total.Mod(Increment)

    30,535 downloads

    Updated

  21. SexLab Fuck 'Em Up

    As my christmas gift for you all, I present you:


     

    SexLab Fuck 'em Up !!!


     

    or in short: deal damage by sex!


     
     

    This is a fun mod I made out of a whim and I have no intention to further expand it.


     
     
     
    The story behind this mod:
     
    When playing Skyrim with some SexLab mods I usually play a weak-ish female character, but not as a whore or bitch. Rather as a weak but strong willed and idealistc person who then is eventually abused or taken advantage of (Submit, SD+, Dangerously Nude, DN,... you know what I mean). But this image was always troubled by the fact, that when doing any quests, you must slay your way through bandit camps and draugr crypts, which doesn't let my char seem weak anymore.
     
    Then I remembered a hentai I watched once. It was a short clip and I don't know the name or the context around it. It was about a heroine who was bravely attacking some monsters. But she was completely helpless and only got disarmed and raped by everything right at the beginning. Then, everone who cum on or in her turned to stone on broke into pieces. And the idea for this mod was born!
     
    After I realised how easily it could be done I just couldn't resist and sat down yesterday to make this mod
     
    What this mod does:
     
    The player gets two spells: Perverted Infitration and Sexual Revenge (the names dosn't really matter, I just didn't want to call them Spell 1 and 2 )
     
    Perverted Infiltraion:
    This spell is basically a stronger version of the vanilla Harmony spell. It calms every enemy up to level 100 in large area for 10 minutes and give the player the Perverted Infiltration effect. For as long as this spell is active, every time the player has sex everyone involved gets a damage over time spell (the same as lingering healh damage poisen) at the final stage of the animation. The strengh of the spell depents of the Sex Lab Proficiency of the respecting kind of the animation (Oral, Vaginal, Anal).* The Sex Lab Proficiency has 9 steps and the damage spell get stronger accordingly. So you get better in fucking everone to death over time .
    Additionally for the duration of the spell three dialouge options are available: Active, Passive and Submissive*. They all practically do the same and let you trigger an oral, vaginal or anal animation with every human. The Active option result in consensual and the Submissive in aggessive animations. The Passive one will choose randomly. Creatures aren't included, but it doesn't matter how the sex is triggered to deal the damage.
     
    You can either approach a bandit camp and offer your body and let them pay for their urge one after another or you can submit without knowing about your secret power (or just pretend to)
    The gender doesn't matter, you can also walk around as Mr. Big Dick Dovahkiin and fuck all these bandits in the ass
     
    Btw: I haven't tested Dragons, that could be interessting^^
     
    Sexual Revenge:
    This spell gives (and removes) the player a constant ability of the same name. It doesn't enable the dialouge. But when the player is raped with the ability active all aggressors get the damage over time spell like above, at doubled cost*.
     
    Sexergy: (I'm really proud of this word )
    Every time someone gets damage it costs 10 points of Sexergy. Any Sexual Revenge cost 20*. To recover Sexergy you must have consensual sex without the Perverted Infiltration spell active. By default it give 30 points back.* The maxium Sexergy depents on the Sex Lab Proficiency of all three kinds, starting by 60 (I'll add the full table later). You can see your current Sexergy in the MCM.
     
    The MCM:
    * The damage Spell can be choosen freely if you want to just fuck everyone to death.
    * All three dialouge options can be toggled off, so you only see the one you like and want to use.
    * The doubled cost for the Sexual Revenge can be turned of so it costs only 10.
    * The Sexergy mutliplier can be chaged from 1 to 10. (Default: 3)
    * The Sexergy can be turned off completely so you can just fuck up everyone with no holding back
     
    Requirements:
    SexLab Framework
    Fus-Ro-Do(h)

    Installation:
     
    Use Mod Organizer or Nexus Mod Manager
     
    For manual: Unpack the archive and drop it into your Skyrim/Data folder.
     
    Credits:
    Ashal for SexLab Framework

    16,241 downloads

    Updated

  22. GirlCatch

    This is largely inspired by the Gor story posted here. This mod aims to create a sporting event in which several of your captors hunt for you almost entirely by the sound you make.
     
    This update introduces a slaver camp. You can fast travel to it for testing, though I'll make you find it before it shows up on the map later. (Far east, south of Windhelm.) To start the game, talk to the guy on the far end. No need to start anything in MCM currently and the capture part is disabled for now. If the game doesn't seem to start, pay attention (and let me know) to what happens in the other cage.
     
    Next steps:
    Work on the post game scenario
    Make the camp more "lived in"
    Possibly will add S3(f) since this is a slaver camp
    Chasity bell's text is copied over from the belt. Need to rewrite it to make it more appropriate for the device.
    Current plan is once the bell comes off to leave the rings. Not yet implemented.
    The hunters remove the hoods when the game starts. Need to figure out why. (The blindness effect isn't attached to the hoods so it doesn't effect the game.) -Noticed if you stay still long enough they'll put the hoods back on... odd...
    Dual wielding hunters don't remove both weapons.
    Would like to implement optional DAYMOYL so users will be able to customize death.
    Hmm Anything else?
    Work on the first fade out issue.
    Add a condition to the chastity bell that will prevent the rendered item from showing to prevent something bad from happening if it gets put on guys/TSed folk. (So you can play the game as that if you want but the chasity bell won't render to allow SoS campatibility...)

    Suspected incompatibilities:
    Using this with a mod that puts a SOS on a female will cause the universe to implode. If you try it, give me a heads up so I can duck in my bunker in case the worst happens... (The chasity piercings from zarias_restraints uses the same slot as the SOS. I did some things behind the scenes to make them compatible as a female but it'll fight if SOS tries to put one on a female...)

    Requirements:
    SexLab
    ZazAnimationPack
    SexLabAroused
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion - Same page as Integration.
    Zarias_restraints (enabling the .esp isn't necessary...)
    (Some of these aren't actually used currently... Just a little click happy when starting... I'll clean it up later...)

    Appreciation:
    Ashal - Sexlab
    Zaz and Xaz - Zap
    Zad and Min - Devious Devices
    Redneck2x - SexLabAroused
    Magnemoe - Zarias_restraints
    Skyrimll and jbezorg - SD+ and SD (I learned a lot by poking my head in there...)

    8,810 downloads

    Updated

  23. Summon Succubus Twins

    VERSION 6.1.0:
     
    Their attack, drain life spell, triggers sex (version 6.1.0), however there is still a version available (6.0.3) if you don't want to use Sex Lab Framework.
     
    Download link: http://www.nexusmods.com/skyrim/mods/12756
     
    There is a MCM configuration where so far you may...
     
    - Learn the "Summon Succubus Twins" spell.
    - Toggle full armor or nude armor.
    - Set body weight.
    - Dismiss them.
     
     
     
    REQUIREMENTS
     
    - SexLab Framework for version 6.1.0 and above. Version 6.0.3 doesn't requiere SexLab Framework.
    - SKSE (my scripts depend on this)
    - SkyUI 5.1 (for MCM configuration)
    - You might get a crash if you don't use the HDT skeleton... I don't know yet, I added it to the requirements anyway.
     
     
     
    EXTRAS
     
    I'm including also a couple of things in version 6 that you might like:
     
    - Bodyslide support for the Succubus Naked Body (CBBE) with the preset I already used for them (look for Enjibody by Rockfield).
    - Racemenu presets (jslot files) I used for their faces.
     
    Feel free to use them.
     
     
     
    PERMISSIONS:
     
    All of the resources are borrowed, so ask the original creators for its use.
    Script sources are added so you can edit them yourself. Feel free to use those scripts in your own mods.
     
     
     
    CREDITS:
    To all the BETA testers who give me your feedback and suggestions!
    Everyone involved in the making of the SexLab Framework who gave me the motivation to continue this mod.
    zzJay - For pointing me in the right direction.
    Caliente - For the CBBE Mod, I've had a good time with the slider!!!
    CherryHotaling - For the bouncing boobs.
    Apachii - For the Apachii Sky Hair Mod.
    JoshNZ - For the Animated Prostitution Mod.
    MonoS94 - For the GlossTech for her skin.
    BellaGail - For the Better Females mod.
    Joseph Anthonys - For the Lip Gloss for Better Females.
    Volvaga0 - For the Flaming Horns.
    cotyounoyume - For the sounds I borrowed from the Oblivion's Estrus Spell (http://tes.nexusmods.com/downloads/file.php?id=28979).
    To the Arrow and Knee Mod Team for the Small Wings and to fiywing for bringing them to the Nexus.
    MAK07 - For the black panty, thanks for making them separated meshes, and thanks for the CBBEv3M body.
    Hentai (Zotman12) - For the Hentai Succubus armor.
    Nausicaa - For chopping Hentai's Succubus armor to useful individual pieces.
    Hentai (again!) - For the Dark Lilith armor
    And thanks to whoever converted the Dark Lilith Armor to Skyrim.

    26,583 downloads

    Updated

  24. Estrus Chaurus+

    See http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does.
    All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+
     
    Description
     
    Version 4.37
     
    It should be safe to upgrade directly from V4.20a and above to V4.37
     
    However Upgrading from V4.10 or earlier is NOT supported and requires a clean save!
     
    NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards
     
    Thanks to t3h0th3r for providing the updated scaling code!
     
    There are three methods by which the EC effect can be applied to the player or a follower:
    Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot)
    Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell.
     

    Updating
     
    Updating from version 4.20a+  to version 4.37 should not require a clean save
     
    Updating from version 4.10 to version 4.3x requires a clean save or new game.
     
    For Modders
     

    Required Mods and Versions
     
    Dawnguard DLC or Legendary Edition
    Sexlab 1.62
    FNIS 6.1+
    FNIS Creatures 6.1+
    SkyUI
    XPMSE 2.80+
    Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO)
     
    Estrus for Skyrim V1.60r1 (Must be installed but the mod does not have to be activated)
     
    Known Issues
     
    None - please report any problems (or success) and I will try and sort them.
     
    Credits
     
    qotsafan for the Sexlab Inflation Framework integration code
    CGi & joisback for the German Translation patch
    Aequus & ManuelMoreno for the Russian Translation version
     
    Estrus Chaurus 4.33 ru.7z

    236,909 downloads

    Updated

  25. Submit + Devious Devices + Follower Friendly

    SexLab Submit DD Follower Friendly
    by zacko
    version 1.5.1
    2014-05-13
     
    [ ABOUT ]
    Current versions of Submit + Devious Devices are not very friendly to players that have a follower along. I decided to do something about it.
    This mod shares no code with the original Submit + Devious Devices. It was rewritten from the beginning.
    The main problem was that the game did not take the follower into account when armbinder. I have changed it, so that the follower now gets normal hardcore cuffs if the player is given an armbinder. Furthermore the player and the follower cannot help each other while wearing the armbinder/cuffs.
    While working on it I also changed a few minor things.
     
    [ INTALLATION ]
    Use Mod Organizer! An install script will helpt you!
    If you are using Nexus Mod Manager you may need to run as administartor to stop it from complaining about unclosed tags.
    Copy submitdd_ff.bsa and submitdd_ff.esp into the data folder. Activate submitdd_ff.esp and place it after "SexLAb Submit.esp" in the load order.
    Ensure that you do not have a "data/scripts/_SLSubmitBoundEffect.pax" from another Submit mod.
    To use the Expansion items copy submitdd_ff_exp.esp and submitdd_ff_exp.bsa into the data folder. Activate submitdd_ff_exp.esp and place it after "submitdd_ff.esp" in the load order.
     
    [ UPGRADING ]
    Version 1.0.0 contained some incorrect files.
    scripts\_slsubmitboundddeffect.pex
    scripts\_slsubmitdd_test1.pex
    scripts\_slsubmitddarmbindereffect.pex
    scripts\_slsubmitddffconfig.pex
    scripts\source\_slsubmitboundddeffect.psc
    scripts\source\_slsubmitdd_test1.psc
    scripts\source\_slsubmitddarmbindereffect.psc
    scripts\source\_slsubmitddffconfig.psc
    If they exist -> delete them. The correct files are packed in the bsa-files
     
     
    [ FEATURES ]
    Does not modify any original scripts
    If the player gets an armbinder, the follower gets cuffed or armbinder (MCM configurable)
    Added a "disease" to the armbinder, so the grace period ends the moment you get the armbinder off.
    Does not modify the original "_SLSubmitBoundEffect.psc"-script. Instead a new "_SLSubmitBoundDDEffect.psc" is called and the old one is called by if the player did not get an armbinder.
    20 % probability of starting Jafar's Shiv quest if addlHq is installed
    Changed player dialogue so a cuffed follower cannot help the player
    Changed player dialogue so the player cannot help the follower if the player is wearing an armbinder
    ReEquips items removed if "Steal Player Gear active" is off
    Casts all spells from the formlist _SLSubmit_DD_extra_spells on the player after the base items have been added (this is how the extension adds extra items)
    Multiple follower support: Extra followers gets cuffs
     
    [ KNOWN BUGS ]
    All bugs from Submit are inherieted. Including any "Still in combat" errors that are likely caused by other mods.
     
    [ CONFLICTS ]
    Any other Submit + Devious Devices mod
     
     
    [ REQUIREMENTS ]
     
    * Devious Devices - Integration v2.7.5 by Min
     
    * Sexlab Submit "08May14 2323" by dkatryl (use this version of later for maximum compatibility with Devious Devices)
     
    [ OPTIONAL ]
    * Devious Devices - Expansion.esm by Aelie and Min must be loeaded for submitdd_ff_exp.esp to work
     
    [ PERMISSIONS ]
    You are allowed to distribute the mod by any means
     
    You are allowed to modify the files
     
    You are allowed to distribute modified copies.
     
    The permissions does NOT take any required mod into account. You must follow them too or remove the dependency.
     
    [ CREDITS ]
    zacko
    Min - provided input for the ReEquip function
    Aelie - I would not have gotten this idea myself
     
    Of course a lot of other people have made the important work, see the requirements credits for full information
     
     
    [ CHANGELOG ]
    1.5.1 - 2014-05-13
    - The translation files was incorrectly located in "translations/submitdd_ff_english.txt" instead of "interface/translations/submitdd_ff_english.txt". This is now corrected!
    1.5.0 - 2014-05-06
    - Important fix for compatibility with 03May14. Uses sexlab strip during binding
    1.4.0 - 2014-05-06
    - Prepared the MCM menu for translation
    - Added Rob and strip to then the armbinder is applied. The player was no longer being robbed after 03May14 2242 and that version is greatly recommended!
    1.3.0 - 2014-04-09
    - Fixed Creation Kit crash with 29MAR14 0932.
    - Devious items now restrict some sex options
    - Multi follower support. Extra followers now gets cuffs!
    1.2.2 - 2014-04-06
    - The armbinder effect now tests for race condition with the equip script.
    - Possible to disable the armbinder effect script by using a "Debug armbinder"-option. To test if the problem is with the script.
    - Added debug information to the script if debug information is enabled in Submit (default: On)
    1.2.1 - 2014-03-31
    - Installer trouble with Nexus Mod Manager (NMM). NMM cannot use the default destination like other fomod installers.
    1.2.0 - 2014-03-30
    - Armbinder is no longer loose the second time it is added.
    - Falmar does no longer place items
    - submitdd_ff_exp.esp now uses the blocking harness as intended
    1.1.1 - 2014-03-29
    - Added install script
    - Updated readme
    1.1.0 - 2014-03-28
    - Items on follower is now synced too
    - Follower is stripped using SexLab's strip function
    - Follower can get an armbinder (MCM configurable)
    - Menu can now be dynamically extended by plugins
    - Added plugin for Devious Devices - Expansion
    - Adds Blocking blindfold
    - Adds Blocking harness
    - Adds Blocking boots
    - Adds the above items to the menu!
    1.0.0 - 2014-03-23
    - Initial release

    28,555 downloads

    Updated

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