Rimworld
253 files
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RJW Extra Race Patches
Please delete the mod before updateing to newer versions of this mod
This mod contains patches for a few race mods.
This mod simply gives many HAR based races the correct genitals for their species or general body type.
This mod aims to help give extended support to HAR races (Which at times are objectively better then Biotech based xenotypes). Alongside this i use RJW Race Support as a dependency since it includes extra genitals that in the future will allow me to cover a wider range of HAR races alongside that out of the box this mod alongside RJW Race Support covers many of the popular HAR races.
To make it clear this mod has no plans to support Biotech xenotypes since they work off a completely diffrent system thats far more limited in its funtionality.
This mod does not do anything with RimNudeWorld.
Dependencys:
RimJobWorld
RJW Race Support
List of supported mods:
https://rjw.miraheze.org/wiki/RJW_Extra_Race_Patches/1.6
I dont want to flood this mods page with lots of text
If you have any suggestions press the "get support" Button or submit an issue on GitGud or better yet a pull request.
Also i won't be implementing suggestions if another mod has already patched that mod. your best bet is to check the XML files of RJW race Support which can be found here
Codeberg: https://codeberg.org/RobTheRobotGuard/RJW_Extra_Race_Patches
45976 downloads
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Futanari superiority - create futanaris, grow their "size"
By fakeekaf
Purpose
Adds a drug called "cum concentrate" (unlocked by Drug production), which:
Transforms a woman into a futanari, "grows" a futanari, even beyond normal sizes, turns men submissive. Adds twinkification and feminization pills if RJW Genes is loaded. They function in a similar way to
the twinkifier and feminizer genes, but they are a craftable drug. They are taken once per day
for 30 days, gradually applying the relevant genes.
Also makes larger sizes of penis increase movement speed instead of decreasing it just for fun 🙂
Some details
Requires RJW and Cumpilation. I recommend using Sized apparel zero and Flappy’s Towering Horsecock Texture Replacer for the nicer visuals (cum concentrate gives equine penis) but they are not necessary. Twinkification and feminization pills require RJW Genes, if either Equal Milking or Human Cattle - Yet Another Milk Mod is loaded, the feminization pills crafting recipie takes human milk instead of regular milk. I'd also like to thank Flappy for allowing me to use their texture for the dominate icon and XenoMorphie for fixing my patches. I'd also like to thank Flappy for allowing me to use their texture for the dominate icon and XenoMorphie for fixing my patches..
10603 downloads
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mods ESeeker RJW Forks & Additions
By ESeeker
RJW Additions ver. 2.6.1
Git: https://gitgud.io/ESeeker/RJW_Additions
Versions: 1.5, 1.6
Features:
Change fluid amount based on part type instead of 20 50/55 for breast/udder 3 for anus 10/12 for vagina/female ovipositor 20/18 for penis(default)/male ovipositor Incest patches 2(1 in 1.5) trait disables negative thoughts (privacy please, sexperience ideology) 1.5 trait needs quirk named (incest/incestious (plus capitalised)) or any gene that has forcedTraits with the incest trait more accurate calculation in Family Overhaul using modExtension RelationExtension (RJW)IncestAversion: multiplicative for each relation(love relation reduces impact if less than 1) (Core)Incestuous: first relation returning <0.5 means means true(instead of any relation != 1) Dryad/Mechanoid/insect(togglable) ignore incest(if less than 1) pawns with 'incestuous(degree 1)' trait x0.75 attracted to unrelated pawn(unless no family relations) pawns with 'incest only' precept x0.5 attracted to unrelated pawn(unless no family relations) compatibility patch for privacy please Faithful/Philanderer appropriate reaction to cheating/caught cheating based on description (Way Better Romance) compatibility patch for Rimpsyche NudityMatterMore's traits patched RJW traits (excluding animalistc, bimbo/himbo, sexually indifferent) inter-specie compatibility bonus calculations(different races and complex calculation in RimJobWorld) 3 StatDefs(RJWA_<type>Compatibility): Humanlike, Animal, Mech default: 50%(hidden), cate: Pawn health dryads have 100% Humanlike mech queen have 100% Humanlike and Mech AnimalHybrid trait gets .2 statOffsets Animal(ElToros Bestiality Addon) TrainableDefs from ElToros Bestiality Addon have factor 1.1 for Humanlike and Animal used value depends on other pawn val: Lerp(dad, mom, 0.6) OV: value from complex calculation in RimJobWorld if (val >= 1) Max(OV, 1) * val -> OV else val < .5 ? Lerp(OV*.1, OV, Val*2) : Lerp(OV, 1, (Val*2)-1) -> OV if (bonded and mom is animal and dad is humanlike) OV>=1 ? OV*1.05 : Lerp(OV, 1, .1) -> OV RaceGroupDef for vivi(egg layer) & anty(ovipositor) also spawn with incest trait custom parts for Moyo(penis) needs race support for it to apply(haven't made RaceGroupDef) modExtention RaceFutaChance for changing spawned private parts(first GeneDef then RaceGroupDef) Defined futa chances: Kiiro/Maru(Futa: 16%, Trap: 34%), Kurin(Futa: 14%, Trap: 37%), Mooseian(Futa: 20%, Trap: 30%) & Moyo(Futa: 30%, 99.9% Trap) Slime girls(Futa: 26.9%, trap: 73.1%), Arachne(Futa: 10%), Vivi(Futa: 6%, Trap: 100%), Anty(Futa: 5%, Trap: 99%) significantly reduced chance for male moyo: 30%-0.3% variables(float? ignored if not between 0-1): GenitalMaleChance, FutaChance, TrapChance, AlfyliChance(female without pussy, will override futa), DroneChance(female without dick), GenderlessBoobChance variables(bool): ApplyGender(bool, applies gender from GenitalMaleChance), GenderlessAnus Mechanoid needs to be enabled in settings or have Eltoro's Mechanoid addon for genitals to spawn RJW mech pregnancy(inside RimJobWorld pregnancy settings) needs Implanter(mech male genital) War Queen: extremely short menstruation cycle(rjw menstruation), will birth custom Millitor/War Urchin(Same but gives nothing when butchered) all mechs are females(non-player mech can spawn as futa if mech pregnancy is enabled) Futa chances: Legonary/Tesseron/Centurion/Cyclops(10%), Apocriton(15%), War Queen(100%) (adjustable in settings)mechs under 5 days are teens VRE Androids (adjustable in settings)ages: teen 35 days, adult 175(not basic) (RJW)AndroidsCompatibility Android also counts VRE ones (RJW)AndroidsCompatibility parts also counts robotic genitals' parts(Tier 3) Includes rjw Accuratinator RimJobWorld's part selector weighted randomized Anus/Vagina/FemaleOvipositor by tightness Penis/MaleOvipositor by length Breasts/Udders by volume Eltoro's Stretching patched to use it (needs to be enabled in settings) RJW Menstruation patched to use it (enable in settings)Per penetration pregnancy adds HybridDef: auto-generates(HAR hybrids) (enable in settings)Cum override(currently only applies to Menstruation) Bugfixes for other mods misc: Genetic Castes(scenario updated for 1.6), RJW Anim.(bodytype test fix: false unless humanlike), ChillRJW(returns Archotech Breasts buff, applies to Robotic Genitals), ElToro Stretching(compatibility with EBF) Robotic Genitals: attribute fix, Robotic Breasts will have same armour regardless of size and gain stage Astronomical(match other breast) RJW Race Support: prefix fix for some Regrowth animals(all regrowth is RG_ regardless of mod), Bun race's animals patched, teen and adult added to mooseian RimJobWorld: GirlCumFilth: cum -> squirt, babies move to mother position if inside impassable(postbirth), masturbation in bed position fix, (PartSizeConfigDef)bodysizescale now works as described, is_slime and is_demon checks pawnData Both Biotech and RJW: fertility ignores age for mechs and VRE Androids Misc: (Brothel colony)lifeStageWorkSettings Brothel: Dragonian/Moyo/Kiiro/Maru at 18, Ratkin/Vivi at 16, Anty at 3, fluid tags for sex fluids (Cum, GirlCum), StatDef Vulnerability now affected by age Debug options for re-sexualising pawn(forced one removes old parts, non-forced ignores pawn with parts) Na Addon for Equal milking to making it affected by breast size(unless it's already added with RJW or Equal Milking) 1.5 post-sex random part selector
Family Overhaul ver. 1.12.2
Git: https://gitgud.io/ESeeker/family-overhaul
Versions: 1.6
Features:
Pedigree data (game comp) Store bio-parent as string(to save destroyed pawn ancestry) 2 debug commands to clean it family data (pawn comp) Store bio-parent Babies without bio-parent get dummy bio-parent servant data stored here Gizmo for displaying info(only colonist, colony mechs/animals/mutant or slaves/Prisoner with master being colonist) debug command to print Family data info mother-daughter relation for AI(not basic androids) naturally generated planning adding AI from SOS2 VFE Androids new android precept: treating androids like pets, enables assigning parent(mentioned above) for AI with RMB float menu Post make patch: virgin, no random relations, correct spawn gender from genes(if there) new slavery precepts Personal: prevents selling slaves, negative opinion from selling slaves Status: similar to Honorable but opinion boost from colony slaves replaced with one from personal slaves instead mood boost: default = 1, pet = 1.25, toy = 0.5, concubine = 0.8, breeder/broodmother = 0.8 if (CanImpregnate/CanGetPregnant by master) else 0.5 StatDef FO_PregnancyDuration (multiplies pregnancy duration) Personal servant/slave relationship subtypes: Maid(butler for male), Squire(not animal), Pet, Concubine, Broodmother, Breeder, Toy(not animal) Concubine/Broodmother/Breeder: can't do loving with anyone but their master Broodmother/Breeder can only be picked if they can get pregnant/impregnate Toy can only have 1 master and master can't have kind trait opinion affects suppression fall rate bonding creates pet servant type(can change subtype but not remove) buying slave/enslaving will give letter for choosing master(valid master based on relationships with buyer/enslaver) needs precept personal/status or (acceptable/honorable and not collectivist meme) having personal/status forces you to pick master Getting one: vanilla debug menu in category "Family overhaul" or selecting a pawn(master) and then right click another(servant) similar method for editing servants are inheritable order: child, master, spouse/sibling/parent, UncleOrAunt/NephewOrNiece/Grandparent/Grandchild, cousin sorted by opinion can't suppress slave if not master slave's master if (all)slave's master is slave and slave's master's master if (all)slave's master is slave and (all)master's master is slave and slave's master's master's master when missing bed prefers sleeping in master's bedroom(only affects player) Broodmother/Breeder favour sex type which results in them/master getting pregnant Na Assist(watch) master work to gains xp and boost master work speed Na Change what can/can't make a pawn guilty avoid entering certain room when wandering(affects colony/neutal/ally) slaves needs master(same map) to be drafted Not Working? Reworked slave work debuff affected by passion concubines less impacted Pregnancy changes IsSterile patches for mods: Biotech, RJW and RJW Additions Gender specific sterility patched to only affect to said gender Pregnancy speed statDef(for rjw applied start of pregnancy) Birth gender(for rjw applied start of pregnancy) 3rd stage and post birth gives lactation(need Equal milking to apply to non-humanlike) inheritable hediff with modExtension 4 accompanying hediff (non-)inheritable for both gender check order: mom genes, mom hediff, dad genes, dad hediff(skips shared genes/hediff with mom) Includes features from Charmweaver: Pregnancy Precepts animals follow parent (info listed outdated) Animals following parent with chance > 50% won't lose tameness however they can't be tamed Not Working? taming parent has chance to also tame their children Changeable with modExtension FollowParent defaults: adult 0%(10% for tamed), Child 50%, Baby 80%, Newborn 95% misc defaults: WanderDistance 10, FollowDistance(distance where they will search for) wander * 2 can inherit with InheritFrom like Panda(Odyssey) inheriting Grizzly bear PredatorExtension: damage received from prey, post eat(prey) healing (Baku HW)HWRaceBodyDef for Kiiro(+Maru) and Anty(VERY crude) Auto patches humanlike to give royal favour(based on Empire Tribute Honor Alien Autopatcher) manual patches for Large anty races(2.6, auto: 171.42) manual patch for Slime blue(.4, auto: 9.94) override vivi if anty mod is active(1->1.4, matching anty) RelationExtension modExtension for relation def is treated as incest or not romanceChanceFactor override based on trait or precept values can be found in 1.6/Patches/RelationDef_Patch.xml (first match applies) AttractionPreference/InteractionPreferences for personal servants (values and conditions inside SexPreference.cs) Settings for changing humanlike pregnancy period (will override patches made by other mods) Affects: Human, Maru, Kiiro, Kurin, Bun, Moosesian, Ratkin, Dragonian, Moyo, Slime Default values changed if use default settings(closer match vanilla human 18d): 30->18(Maru), 45->18(Kurin), 60->24(Dragonian) Settings for changing humanlike life expectancy (will override patches made by other mods) Affects: Maru, Kiiro, Kurin, Bun, Moosesian, Ratkin Na comp for assigning owner and user Na make androids/venerated xeno(including sanguephage/charmweaver) more/less likely to be recruited based on precept Na events for getting concubines Na overhaul animal mating(partner selector) Na parental instincts for animal depending on specie
FORKS: not developed by me but updated
Apparel Tweaks For RJW ver. 1.6.1.12
Git: https://gitgud.io/ESeeker/abscon-apparel-settings-for-rjw
Original: https://gitgud.io/AbstractConcept/abscon-apparel-settings-for-rjw
integrated(Same dev): https://gitgud.io/AbstractConcept/abscon-dynamically-cropped-apparel
integrated(Same dev): https://gitgud.io/AbstractConcept/abscon-underwear-coverage-tweaks
Versions: 1.5, 1.6
Features:
certain jobs will strip pawn stripping(quickie & jobs) only remove(visibility) necessary apparels non-quickie sex strips everything quirk affect clothing preference during sex Endytophile: Clothed Exhibitionist(or trait from Nudity Matters More): Nude 1.5 only Endytophile applies never strips sex-wear(adjustable in settings) generate clothes pile for stripped clothes JobExposesBodyPartsDef jobDef 1.6+ TakeOff and KeepOn; ThingDef lists exposedEntireBody: bool bodyPartGroupsExposed; BodyPartGroupDef list compatibility: RimNude(Needs testing by someone with mod), rjw events, holster(Needs testing by someone with mod), sized apparel, NCCM(patch by TeH_Dav) (JobDefs) Biotech, Milk Humanoid, Equal Milking, Human Cattle(Needs testing by someone with mod), Dubs Bad Hygiene & VFE Classical (apparel) S16's Extension, RimJobWorld Extension, UnderWhere, RimNude(body part coverage)(patch disabled as it's broken) 1.6+ Dynamically Cropped Apparel 1.6+ Underwear Coverage Tweaks
Slime girl (Archived: won't update unless requested otherwise) ver. 2.1.4
Git: https://gitgud.io/ESeeker/slime-girls
Original: https://gitgud.io/Akiya82/slime-girls
1.5 fork(Nil): https://www.loverslab.com/topic/233209-mod-nil-updated-mod-part-1-to-15
Versions: 1.5, 1.6(WIP)
Features:
Slime girl HAR race(with xenotype) 2 starting scenario(crash & tribal but with slimes) 3 tribal slime factions(gentle, fierce & Savage) 2 outlander slime factions(civil & rough)
Dyspareunia (Archived: won't update to 1.6 but works for 1.5) ver. 1.5.4.4
(Dev lost interest in modding, although their last comment implied the slim possibility of them returning)
Git: https://gitlab.com/alf.king123/Dyspareunia
Original: [mod][RJW5.5] Dyspareunia - wear & tear for RJW (I left comment awhile ago with link)
Versions: 1.3 & 1.4(old haven't updated and won't), 1.5
Warning if switch from original mod any stretched pawn will become permanently stretched
stretch damage may need some adjustments
Features:
Randomly selects part (uses RJW Additons if present) Orifice stretching/damage from tight penetrations & birth Resizable parts don't get stretched Uses part tags to determine stretch amount and contraction rate (like Hydraulic never contracts) 4 StatsDefs Mood based on tightness unconscious/raped(non-masochist) won't get mood(doesn't account for penetrator being raped, only positive)14154 downloads
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Legacy
By Tzaslos
Legacy is a RimWorld storytelling framework for pawn life events with lasting consequences. Instead of replacing RimWorld's mood, memory, opinion, or relationship systems, Legacy watches meaningful events and preserves them as long-term history. Those records can later shape reputation, relationship states, debug-visible pawn histories, and optional consequence events. ## Features - Persistent pawn legacy records for defining moments. - Relationship history screens for recorded pawn interactions. - Hero and nemesis states based on accumulated Legacy impact. - Optional consequence events for major legacy relationships. - Debug tools for reviewing records and assigning reputational titles. - Deduplication and pawn eligibility checks to avoid repeated records and dead-pawn noise. - A public C# API for other modders to record and query Legacy events. ## Recorded Event Areas Legacy currently tracks or supports records for events such as: - Thought impacts - Captivity and prisoner release - Violence and combat attribution - Surgery and medical harm/help - Slavery and rescue events - Relationship-changing moments - Colony-level story events - Optional modded magic events ## Optional Integrations Legacy is designed to work without hard dependencies on optional mods. - **Karma & Reputation** can inform Legacy relationship states when enabled. - **Psychology**, vanilla traits, Ideology, and compatible trait mods can shape how pawns interpret events. - **A RimWorld of Magic** is detected automatically when loaded. Pawns can remember witnessed magic, blood magic, and necromancy, including labels such as `Blood mage` and `Necromancer`. These integrations are optional. Legacy should load and run with Harmony alone. Please do note that this is my first ever public mod. ## Github Repo A Github is also available here: https://github.com/Tzaslos/Rimworld_Legacy.git368 downloads
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MUGB_Goblin Race mod RJW/SA0 patch
By TRD8848
Adds
+ proper SA bodyparts to MUGB Goblin (proper offset to be precise)
+ Acquire pheromone Adaptation through RJW system
+ SA0 / SA2 bodypart texture option (you can adjust bodypart size, X,Y value, layeroffset)
Require MUGB Goblin Race mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3768425355&tscn=1784710300
RJW, Sized Apparel 0 or Sized Apparel 2
495 downloads
- sized apparel addon
- rjw addon
- (and 2 more)
Submitted
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patch Vaporeon - Breeder
By Teirdalin
Decided to make a new account with my primary username and email as I'm actually uploading something for once on here instead of just lurking and downloading, so hello LoversLab.
Did you know that in terms of male human and female Pokémon breeding, Vaporeon is the most compatible Pokémon for humans? Not only are they in the field egg group, which is mostly comprised of mammals, Vaporeon are an average of 3"03' tall and 63.9 pounds. this means they're large enough to be able to handle human dicks, and with their impressive Base Stats for HP and access to Acid Armor, you can be rough with one.
Due to their mostly water based biology, an aroused Vaporeon would be so wet that you could easily have intercourse with one for hours without getting sore. They can also learn the moves Attract, Baby-Doll Eyes, Captivate, Charm, and Tail Whip, along with not having fur to hide nipples. With their abilities Water Absorb and Hydration, they can easily recover from fatigue with enough water. No other Pokémon comes close to this level of compatibility.
This patch adds nude textures for Vaporeon, a new start- The Vaporeon Breeder, changes to stats and male/female rarity. Changes males into shiny vaporeons.
This also adds 26 portraits for use in the Bottom Left Portraits Mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2887600947
For installing the portraits, move either the contents of portraits/cards or portraits/non card into the colonist folder for Bottom Left Portraits. There is a template there for photoshop to do the cards yourself also. Colonists folder for Bottom Left Portraits would be in Steamapps\workshop\content\294100\2887600947\Textures\Portraits\Colonist
This was originally uploaded on the steam workshop as a joke because the author of the original Vaporeon mod HATES the meme and threatens to close comments and argues/deletes comments whenever anyone even mentions the compatibility between Vaporeon and humans- even though he literally was paid to make his mod based on the meme.
He didn't appreciate the joke much, so the community manager said that unless I apologize to him and he gives it his blessing, "this is out of my paygrade".
So while it's in steam support hell indefinitely, here's The Vaporeon Breeder.
_____________________________________________________________________________________,
| |
| REQUIRES https://steamcommunity.com/workshop/filedetails/?id=2900807338 |
| .Load Vaporeon - Water Pokemon [1.6] first in the load order. |
|_____________________________________________________________________________________|
7655 downloads
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[1.6/RimWorld/Early Verson]Hajimi's SexSlaveCraft_Beta(English available)
By KID123DDD
Discord:https://discord.gg/Rv3FjK4eX4.You can report bugs on this Discord.
RJW-SexSlaveCraft
For RimWorld 1.6
This is a RimJobWorld submod centered on turning captured enemies, prisoners, and slaves into trained sex slaves.
Since there currently is no RJW submod in the community focused on turning captured raiders, prisoners, or slaves into sex slaves, I used AI to make this RJW submod. Rest assured: any slave who has ever recorded a non-zero maximum Corruption value will be treated as a sex slave and will not suffer the relevant vanilla slave penalties.
In the current implementation, once a vanilla slave’s historical maximum Corruption rises above zero, that pawn remains classified as an SSC Sex Slave even if current Corruption later decays to zero. The vanilla disabled-work list and slave work-speed penalty will no longer apply.
You can designate colonists, prisoners, and slaves as Masters or Sex Slaves, assign a dedicated trainer and preferred acts, and use ordinary Training to gradually increase Corruption, opinion, and body-part development. The Binding Ritual establishes a formal master–slave bond, advances the Sex Slave trait, reduces Will, and may convert an eligible target into a vanilla slave.
Corruption records both its current value and its historical maximum. Base decay defaults to 2% per day. It can be disabled in the mod settings or adjusted between 0% and 20%. Maintenance apparel protects Corruption milestones the pawn has already reached; it does not grant a new stage for free.
Body-part Training includes six development tracks: Hands, Feet, Mouth, Breasts, Genitals, and Anus. Different tracks improve work, combat, social ability, recovery, lactation, or PNA production. A Sex Slave can later enter Public Use Specialization for social and trade utility or Cow Specialization for sustained milk production.
Personality Excretion stores personality data such as name, skills, memories, relations, Corruption history, Chain, and specialization inside Personality Gel. The gel can then be implanted into a body whose personality has already been emptied. Gel from a completed specialization can also be processed into Final Public Use Specialization or Final Cow Specialization.
Semi-gelatinization and Full Gelatinization provide risky late-game body transformations. Better preparation greatly improves adaptation; poor preparation can cost a limb or erase the target completely.
The master–slave bond also enables additional interactions, including master empowerment, Damage Sharing, shared beds, rebellion suppression, sex permissions, and special mood effects. As a Master binds more Sex Slaves and their average Corruption increases, the Libidinal Resonance Field becomes stronger.
Harmony and RimJobWorld are hard dependencies. The Binding Ritual uses Ideology’s ritual system. The mod also includes soft compatibility for Rimworld Animations, RJW Onahole, Human Cattle, Equal Milking, RJW-PE, Humanoid Alien Races, and Sized Apparel.
This community mod was developed and organized with AI assistance, so balance, compatibility, and edge-case issues may still exist. When reporting a problem, please include logs, reproduction steps, your mod list, and the affected pawn’s status whenever possible.
Thank you for playing. Suggestions about gameplay, balance, and compatibility are welcome.
13917 downloads
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implants [1.6] Combat Dolls (Beta)
By Kilo_MxM
/// BETA MOD RELEASE ///
This mod adds several (currently 3) brain implants which majorly alter the functionality of a pawn. You can turn pawns into Combat Dolls - essentially lobotomized soldiers who fulfill every order.
Additionally, there is also a harness and a hood made especially for dolls. Sized Apparel compatibility included!
Most of the content is unlocked via a dedicated research project unlocked after Fabrication.
Please report any bugs, texture errors, gameplay adjustments and ideas.
Highly recommended to play with RJW
/// THIS MOD WAS COMMISSIONED ///
P.S. Hope you enjoy the thumbnail, I tried something new with it ;3
You can support me or ask for commissions at https://ko-fi.com/kilouwu
All your support is much appreciated :3
2658 downloads
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modpack RimWorld 1.6 NSFW Modpack & Addons by Samson_
By Samson_
Introducing the RimWorld 1.6 Modpack!
Here you'll find not just a collection of mods, but a thought-out and balanced gameplay experience that unites the best modifications in a stable and convenient package. And yes, it includes RJW (NSFW) content :3
A Glimpse at the Modifications:
RJW and Its Core Expansions! The complete NSFW framework.
Vanilla Expanded Series: A huge number of mods from this famous team — Weapons, Animals, Cooking, Plants, Furniture, Armour, and many more.
Dubs Bad Hygiene: A large and complex, but very interesting mod that adds hygiene needs and various toilet-related necessities. (You can optionally enable thirst for characters).
High-Quality Texture Mods: What was once blurry and outdated is now sharp, crisp, and beautiful. (Includes great texture packs like Clean Textures).
Yayo's Combat 3 (Continued): Replaces Combat Extended and integrates better into this modpack.
For complete information please refer to the "ABOUT THIS MODPACK" file.
There are many, many other interesting and useful mods! You can see the full list in the "Screenshots" section.
Final Notes
Creating a modpack of this quality is a complex task that requires a tremendous amount of effort and time to perfect.
Enjoy the game!
81651 downloads
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RJW Dynamics
Away until August 2
Replies and updates are paused until August 2 while I travel and do exams. The mod is not abandoned and I am still reading the thread. If you are reporting a bug, post your log and your mod list with it. Without both I cannot act on the report when I get back, and I will only have to ask you for them then. A HugsLib log share link is ideal if you have it.
RJW Dynamics
A chastity ideoligion, a top/bottom dynamics system, anatomy reclassification, strap-ons, and male pregnancy for RimJobWorld.
RJW Dynamics replaces RJW's fixed gender roles. Traps and futas are reclassified so vaginaless futas can exist, caged subs become bottoms, and dominant pawns form lasting dom/sub bonds, and there are functional strapons. Nearly everything toggles in mod options.
Chastity ideoligion
A flat chastity cage, independent of RJW Extension, force-equipped on the submissive gender of an ideoligion with the Sexual Dynamics meme and cage precept. The cage shrinks the wearer over time and raises vulnerability; pull it off and size restores. Wearable keys open it through a targeted ability. The Sexual Dynamics meme drives a dom to hunt down their sub's key and demand it from whoever holds it. Keyholders clamor over a caged sub for a group mood boost, and a humiliation rite parades a naked victim while spectators jeer. Cages fit any body, male or female.
Top / bottom dynamics
Traits and penis size decide who tops, replacing RJW's gender rule. When sex starts the pair contests for the roles and it plays out in the social log: a decisive win, a close call, or a sore loser. Winners and losers form lasting dom/sub bonds from the contest alone, with no cage or chastity setup involved, escalating from equals up through enslavement, and transferable when a rival out-beds the current dom. Caged subs become bottoms over time and eventually lose the urge, and the ability, to top. A dom conditions their sub toward a chosen fixation, and the sub can inherit it. A strapon lets females top: a functional infertile penis that enters the contest.
Classification and pawn generation
Trap anatomy reads as futa everywhere RJW decides gender, so futas exist with or without a vagina. Real traps split into femboys and busty boys through a trap pill. The bio line shows what a pawn actually is, Futa or Trans, instead of RJW's Herm. Cage factions roll only the right genders at start, and the vagina split is configurable.
Male and futa pregnancy
An implant lets any pawn get pregnant, and anything with a fertile penis can do the impregnating: men, futas, femboys. So male/male, futa/male, and futa/futa all work. Biotech belly visuals, trimesters, and lactation when present, RJW's pregnancy as fallback. The social tab lists the carrier as mother, the sire as father. The baby's gender is fixed to one of the parents'. Works with RJW Genes. The implant is made at the drug lab or bought from a trader, so it does not need a high tech colony, and a fertility rite tied to the meme is a no-item alternative.
Settings: futa bias, trap replacement, gender labels, the top/bottom contest, dom/sub formation, fixation conditioning, fertility, pregnancy, and every caging feature toggle in mod options.
Requirements
Required: Ideology DLC, Harmony, RimJobWorld.
Strongly recommended: Sized Apparel Zero (SA0). Without it the cage, strapon, and genital visuals still render but sit at a fixed crotch position instead of tracking real size and body type, and the strapon won't animate during sex. All mechanics work either way.
Recommended: Biotech DLC for full male-pregnancy visuals and lactation.
Optional: RJW Extension, RJW Sexperience, RJW Genes, Underwear (s16 / UnderWhere), Cumpilation.
Install
Unpack into RimWorld\Mods (the folder should read RimWorld\Mods\rjw-dynamics). The compiled DLL is committed, so a fresh clone is playable with no build step. Also works with git mod loaders (e.g. Libidinous Loader): add a custom git provider pointing at the repo URL below, branch master.
Load order: Harmony, then Core, then your DLCs (Biotech included), then RimJobWorld, then Sized Apparel Zero, then RJW Dynamics. Put any other RJW add-ons before RJW Dynamics so its patches apply last.
Caveats: Adding to an existing save is fine; removing mid-save is untested. Wrong load order usually shows up as missing textures or red errors on load. If the mod list resets to just Core and the DLCs on the next launch, one mod in the chain failed to load (almost always a missing dependency, not RJW Dynamics); read the log before reordering anything.
Compatibility
Incompatible: RimNudeWorld (it duplicates and fights SA0). Plus several pawn-generator-hijacking mods; the full list is in About.xml. Built and tested on RimWorld 1.6.
FAQ
What does this mod actually do?
Short version: it fires RJW's fixed gender rules and makes who-tops-whom something pawns fight over instead. Traps and futas get reclassified so vaginas on futas are optional and RJW's "traps" (males with breasts) are replaced with femboys. Chastity, dom/sub bonds, and kink conditioning are earned through play rather than flipped on, and any pawn can carry a pregnancy with an implant. Almost everything worth touching has a switch in mod options.
Can I add this to an existing save?
Yes. It is safe to add mid-game to a save that never had it. Nothing is rewritten on load; existing pawns are untouched until you act on them. Removing mid-save is untested.
Is Sized Apparel Zero required?
No, but strongly recommended. Without it the cage, strapon, and genital visuals sit at a fixed crotch position instead of tracking real size and body type, and the strapon won't animate during sex. All mechanics work either way.
Is RJW Genes compatible?
Yes. The RJW-Genes femboy gene is reshaped into this mod's flat femboy. The gene only activates on male carriers, so a female who carries it stays a plain female and passes it on. A mod option turns that off and makes every carrier a femboy. Male pregnancy runs on its own implant path, so the two do not conflict.
What is the difference between a femboy and a trap?
Almost none; both are male. The difference is in look and a tweak to orientation that makes femboys primarily gay and bisexual, straight femboys do exist though. RJW's old "trap" is a man with breasts, and this mod turns those spawns into femboys instead. By default, every trap becomes a femboy, so in practice they are the same thing. The man-with-breasts version only survives through surgery or if you lower the "Femboy share of trap spawns" slider.
How do I get femboys and trans pawns but not futas or old-style traps?
Turn on RJW's own futa/trap generation with a spawn percentage, then turn on "Futa-fy traps". Set "Vagina-less futa chance" to 100 for trans, and "Femboy share of trap spawns" to 100 for femboys. To skip RJW's trap option entirely, leave it off and use "Femboy spawn chance (RJW traps off)" instead.
The trap pill only shows Male or Futa in the bio, never Trans.
"Trans" is the label for a futa with no vagina. Two mod options gate it: "Show RJW gender in pawn bio" puts the RJW classification on the bio line at all, and "Label vaginaless futas as Trans" makes that class read Trans instead of Futa. Both have to be on. Since your bio already shows Futa, gender-in-bio is on, so flip the Trans-label option. If you scroll up from this FAQ, you will see the picture in the "Classification and pawn generation" section that shows the exact surgery flow. The trap pill turns male pawns into femboys AND makes males with breasts turn trans. Femboys surgically given breasts also become trans. What isn't expressed in the screenshot is that this process is completely reverse-able. Trans pawns given male nipples become femboys, femboys that take the trap pill flip to normal males.
Can males get other males pregnant?
Yes. Any pawn with a pregnancy implant can get pregnant, and anything with a fertile penis can impregnate: men, futas, femboys. The baby's gender is fixed to one of the parents', so male plus male is always a male baby.
I installed the implant but males never get pregnant.
Pregnancy only triggers when the implanted pawn bottoms during anal sex. If he keeps topping (high dominance, a hulk body, a tough trait) he won't get pregnant. Turn on "Implant carriers prefer to bottom" and he will lean toward bottoming.
Where do I make everything?
Chastity cages at a smithy. Trap pill and pregnancy implant at a drug lab (the implant is also sold by traders). Strapons at a tailoring bench. A fertility rite tied to the Sexual Dynamics meme is a no-item pregnancy alternative.
Does this work on a tribal or medieval colony?
Mostly. Cages need a smithy and the trap pill needs a drug lab. Only the pregnancy implant wants a drug lab or a trader, and even that can be skipped with the fertility rite.
The strapon renders in the wrong place, like up at the neck.
The strapon is placed to sit at the crotch with or without Sized Apparel Zero, so a strapon up at the neck means one of this mod's patches broke or got overwritten by another mod. Report it with your log and mod list. The "Strapon height offset" slider can nudge the shaft for fine-tuning, but it is a band-aid, not the fix for neck placement.
How do quirk fixations work?
A dom's act-quirk sets what they train their held subs to crave, shown on the Dynamics tab. With the quirk-driven scene option on it steers scenes, and with fixation propagation on a sub eventually learns the quirk for good. It pulls quirks from RJW's quirk system, so a quirk mod like RJW Additions gives it the most to work with.
How do I build my own cage ideoligion?
The Sexual Dynamics meme is the base and a set of precepts determine what gender doms, what genders subs, if doms have a certain quirk, and if cages are required. Supremacy memes are compatible but they force the precept for the ruling dom gender.
Something broke.
Most things gate on a mod-options toggle. Turn the offending feature off and report it in the thread with your log and mod list.
Credits
By ProbablyInert. Coded with AI assistance, all art hand-made in GIMP. MIT licensed.
Screenshots use Sized Apparel Zero for the body and genital rendering; that art belongs to its author.
Source: gitgud.io/ProbablyInert/rjw-dynamics
My Discord is @meenbeen
3242 downloads
Updated
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[1.6] RimСinema
By pekakek33
TL;DR: RimFlix, but with actual video playback and no multi-minute loading hit from your show library. RimCinema lets you play your own video files and image-sequence "shows" on every Tube, Flatscreen, and Megascreen television in the game. Key features: - Play real video files (MP4, WebM, OGV, MOV, AVI, WMV, ASF) directly on in-game TV screens - Turn folders of images into animated slideshow "shows" - Everything loads at runtime; point it at a folder with gigabytes of content and it won't add a second to your game's loading time - Distance-based audio falloff, so the sound fades out as your colonists (or you) walk away from the screen - Take manual control of any TV with the "Allow Pawn" toggle: pick shows, scrub through videos, pause/play from a player dialog, just like a real remote - Per-TV-type screen calibration (scale/offset) for Tube, Flatscreen, and Megascreen, so content actually lines up with the screen - Configurable playback speed cap, volume, power draw, and rotation timing - Enable/disable individual shows right from the mod settings menu - Compatible with the classic RimFlix show folder layout; drop in your existing show folders and they just work How it works: Point the mod at a folder of videos and/or image-sequence subfolders in the mod settings. RimCinema scans it recursively; every video file becomes a "video show," every folder of images becomes a "slideshow." These become available on every TV in your colony automatically. By default, pawns pick a random show when they sit down to watch TV, and shows rotate automatically. Want more control? Flip "Allow Pawn" off on a specific TV and a Player button appears; open it to browse, preview, and control playback yourself. Requirements: Core only, though Ideology and/or Royalty are recommended for full TV compatibility (they add the Flatscreen/Megascreen TV types). Repository: https://gitgud.io/pekakek/rimcinema525 downloads
- rimworld 1.6
- rimflix
- (and 1 more)
Updated
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retexture sex animal retexture
By ydywjx123123
I have always been curious why no one has tried to turn all animals into animal girls, which is better than waiting for others or doing it themselves.
11animals have been retexture
17365 downloads
Updated
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RJW_Dynamics_Traditional_Chinese_Translation.zip
By MICHAEL1107
Hello,
I have made a Traditional Chinese translation for RJW Dynamics.
This translation covers the language files under Languages/ChineseTraditional, including Keyed strings and DefInjected entries. I tried to preserve all XML keys, tags, placeholders, tokens, spacing, and formatting as required by the translation notes.
Please let me know if there is a preferred way to submit or share the translation files. I can provide them as a pull request, or share the files in another format if that is easier for you.
Thank you for making the mod translation-friendly.
這是 RJW Dynamics 的繁體中文翻譯包。
翻譯內容包含模組提供的 Keyed 與 DefInjected 文字,涵蓋設定介面、小人 Dynamics 分頁、事件訊息、信件、儀式、戒律、道具、狀態與思想描述等玩家可見文字。
翻譯時已盡量保留原始 XML key、tag、佔位符、token、縮排與格式,避免影響模組讀取。
55 downloads
Submitted
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High Heels of Rim
By Poranya
!You'll need RJW! https://www.loverslab.com/files/file/7257-rimjobworld/
Adds 10 types of High heel shoes and boots, you can craft or find in the world. Each type provides different bonuses.
I decided to make all of them paintable. Some may look weird with the colours of basic rimworld materials. but I didn't want to stop you, if you wish to paint your gothic boots aggressively pink.
1.2 - New types of spacer heels.
1.3 - Brothel colony support
13826 downloads
Updated
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Rimjobworld - Highmate Patch
By kilana
Allows RJW sex to fulfill the Lovin' need introduced in Vanilla Races Expanded - Highmate.
Made with
Rimworld v1.6 RJW v6.1.2 (April 2, 2026) VRE - Highmate v3.0.2 (October 10, 2025)
It would be great of a larger race compatibility patch author could include this with their file.
Instructions:
Extract to the Rimworld Mods folder Activate mod with mod manager or in game. Make sure patch is below the following mods VRE - Highmate RJW
Safe to add midgame.
Source code for the DLL patch (v1.01):
1725 downloads
Updated
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Acid's Tenrei Erotica Style Pack (Verse Xenotypes)
By clockacid
This style pack was made with the intention of playing with my "Verse Xenotypes - Coreworlders"(Optional) mod, but I figure people do indeed play with it, and I made this for my Greek styled colony I am playing: so maybe it'll fit someone else's niche!
This is purely a style pack, and I was heavily inspired by "The Phali" which is a lovely mod made by WinstontheButterfly.
My drawings however, are heavily based off real works of art made in ancient Greece and Rome, or by other sculpture artists.
There are many drawings of Trans characters in here, and I am not making a version without them or making any edits to get rid of them. If you don't like girls with dicks or dudes with pussies, go find another mod. I don't wanna hear any bitching or complaining from anyone, please and thanks. ⚧️
Nothing here was made or based off Generative AI, and all art was made by me.
778 downloads
Updated
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HumanCattle_YetAnotherMilkMod_TraditionalChinese_Translation.zip
By MICHAEL1107
This is an unofficial Traditional Chinese translation package for Human Cattle - Yet Another Milk Mod.
Original mod by doop_lvl.
Please download the original mod from the author’s page for the most updated version.
This upload contains translation files only.
Some texts may still appear in English, especially the mod settings page and some breastfeeding policy options, because those strings are currently hardcoded in C# and do not have translation keys yet.
Installation:
Download and install the original mod first.
Download and extract this translation package.
Put the Languages folder into the original mod folder.
The final path should look like this:
RimWorld/Mods/human-cattle-yet-another-milk-mod-master/Languages/ChineseTraditional/
Start RimWorld and use Traditional Chinese.
繁體中文說明:
這是 Human Cattle - Yet Another Milk Mod 的非官方繁體中文翻譯包。
原模組作者為 doop_lvl。
請至原作者頁面下載最新版原模組。
此上傳內容僅包含翻譯檔。
目前仍有部分文字會顯示英文,主要是模組設定頁面與部分受乳/餵哺政策選項,因為那些文字目前寫死在 C# 中,尚未提供 translation keys。
安裝方式:
請先下載並安裝原模組。
下載並解壓縮此翻譯包。
將 Languages 資料夾放入原模組資料夾。
最終路徑應類似:
RimWorld/Mods/human-cattle-yet-another-milk-mod-master/Languages/ChineseTraditional/
啟動 RimWorld,並使用繁體中文。
Human Cattle - Yet Another Milk Mod.zip
65 downloads
Updated
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Corin's Spades
By Lethe-Boötes
I HAVE RETURNED !!! New mod "SLEEPER PROTOCOL"(Working title*) coming soon!
I found my old login info again. I'll promptly update this mod's version compatibility. In the last few years my coding skills have expanded, and so I am currently working on a new mod. It adds multiple forms of mental domination such as hypnosis with triggers, brainwashing via chips and nano-injections, trauma-based mind control and much, much more! Full suite integrations with RJW, Speak-Up and many vanilla and DLC features among many other mods are planned.
My first foray into Rimworld modding, this adds a plethora of spade themed tattoos for those pawns with a more dark desire.
This mod should be compatible with any game that has Ideology loaded, as that is needed to have tattoos in the first place. This mod does NOT require JustBodies or any of the NL facial mods to work, but they are recommended.
To update this mod, please delete and re-download the current version onto your mod directory.
As of 1.5.0 this mod contains:
MISC [179.55KBs]⬎
Preview image [168KBs] Mod Icon [7.69KBs] XML files (Metadata & Defs) [3.91KBs] Textures [330.1KBs] ⬎
Corin_Horse [27.5KBs] Torso_CreamyBodyTattoo [67.8KBs] Torso_CreamyBodyTattooGold [46.7KBs] Torso_Trampsnowbunny [45.2KBs] Torso_TribalSpade [90.2KBs] Womb_Spade [15.6KBs] Womb_Spade_Heart [19.9KBs] Cheek_Spade [17.1KBs]
Total size: 510KBs
14940 downloads
Updated
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Neon Glow - Neon lights and signs for Rimworld
By Labart
This is a neon light mod I made for Rimworld. The mod is currently functional but has a small bug where thin black lines will sometimes appear below or above the transparent signs which is very annoying and I'm posting it here now because I am stumped and do not know how to fix it. Maybe someone more experienced will know what to do.
1465 downloads
Updated
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Visible Pregnancy Belly Textures
Description
A RimWorld mod that replaces pregnant pawn body textures with pregnant body variants that change across the three trimesters. When a female pawn becomes pregnant, their body sprite swaps to a version with a belly that grows from small (1st trimester) to medium (2nd) to large (3rd). At birth, the body returns to normal.
Pawn must not be wearing shirt/outerwear in order for the texture to be visible. It will poke through shirts (as a pregnant belly would). Supported body types: Female, Thin, Fat
Requirements
RimWorld 1.6 — required Biotech DLC — required Harmony — required (used for the body graphic patch) (Steam Workshop) Compatible with (NOT required):
Pregnancy Pack (Steam Workshop)
Installation instructions
Download and extract the mod folder to your RimWorld mods directory (typically C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\ or wherever your RimWorld is installed) Make sure you have Harmony installed (Click here for Harmony mod on Steam Workshop) Launch RimWorld, go to the Mods menu, and enable "Visible Pregnancy Belly Textures"
Notes Load order: place it after Harmony and after Biotech. If using Pregnancy Pack, load order relative to it doesn't matter — our mod detects pregnancy types dynamically No new save required, the mod works on existing saves. Pregnant pawns will show belly textures immediately. Removing the mod mid-save is also safe since it only affects visuals.
Main features
Visible pregnancy belly that grows across three trimesters Full body replacement approach — no overlay seams or visual artifacts Automatic skin color matching — belly tints to each pawn's skin tone Supports Female, Thin, and Fat body types Works with vanilla Biotech pregnancy, IVF/embryo implantation, and modded pregnancy types (including Pregnancy Pack mod) Body automatically reverts to normal after birth South and east-facing textures (west mirrors east automatically, north not needed since belly isn't visible from behind. South belly textures do not change size with trimesters, only east/west-facing.) Supported pregnancy types:
Vanilla Biotech pregnancy (PregnantHuman) Vanilla animal/generic pregnancy (Pregnant) — used by some mods on humans Mystical Pregnancy from Pregnancy Pack Mod (MysticalPregnancy) Any other modded pregnancy hediff that sets pregnant=true
How It Works
A Harmony patch intercepts the body graphic renderer (PawnRenderNode_Body.GraphicFor). When a pawn has any pregnancy hediff, it swaps the body texture to a pregnant variant based on severity. A second Harmony patch on Pawn_HealthTracker.RemoveHediff ensures the body reverts to normal after birth. An XML-injected HediffComp monitors trimester stage changes and triggers the graphics to update at each transition.
Shout Outs
Akiya82 / Akiyami Solo — Created the original belly textures in the RJW Pregnancy Stages Graphics mod. Those overlay textures were the starting reference for this project, even though the final mod uses custom drawn full-body replacements. Ludeon Studios — For RimWorld, the Biotech DLC, and the 1.6 render tree system that makes this possible. Andreas Pardeike — Creator of the Harmony library that powers the body graphic patching. The AssetRipper project — Used to extract vanilla body sprites for creating the pregnant body textures. Averagewheatbred — Yours truly. Mod development, body texture painting, and creative direction. Built as a collaboration with Claude for assistance with code and XML.2190 downloads
Submitted
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rjw-6.1.3
By MICHAEL1107
RJW 繁體中文翻譯修正/補完檔
本檔案僅針對 RimWorld 模組 RJW 的繁體中文翻譯內容進行修正與補完,未修改模組本體功能、Defs 原始內容或其他語言檔案。
主要調整內容:
- 修正新版 RJW 中部分 HediffDef_SexPart 翻譯未正確套用的問題。
- 將舊版繁中翻譯內容移植/補入新版 DefInjected 路徑。
- 補完部分新版新增內容的繁體中文翻譯,例如 Resin 等相關部位。
- 調整部分翻譯用詞,使其更符合成人模組語境與繁體中文玩家閱讀習慣。
- 統一部分尺寸/階段描述,減少舊翻譯中語氣不一致或過度機翻的問題。
注意事項:
- 本翻譯檔僅修改繁體中文內容。
- 需要搭配原 RJW 模組使用。
- 請將本翻譯檔放置於對應語言資料夾,或依平台安裝方式覆蓋/載入。
- 若原模組更新 Def 名稱或結構,部分翻譯可能需要再次調整。
202 downloads
Submitted
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mod RimFlix-touhou Takorin channel
By xiao_wu23
This is an animation mod dependent on Rimflix. It contains pixel animations drawn based on the Touhou Project Takorin content. Plenty of classic characters are displayed on TVs of different sizes in this mod.
1406 downloads
Submitted
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Lactation Breast Growth
Thanks to the mod, if a pawn's breast is overflowing with milk (100%), it will grow a little. You can select the growth rate in the mod settings.
I used to play with the RJW Milkable Colonists mod, but I found out that it doesn't work well in version 1.6. And the Human Cattle mod adds functionality that I don't need. That's why I decided to make a mod that adds just one feature with height.
How fast does this happen? If the pawn stays at 100% occupancy for 24 hours, then the chest will increase on average in ~19 days. This works as a percentage, so the bigger the breast, the faster it can grow.
This is my first mod, if you find any errors, please let me know. If you have any advice, I will be glad to listen.
1.2
-Bug fixed
1.1
-Adjusted the maximum size to match the RWJ
-Added a mod icon (in downloads and mod settings)
2386 downloads
Updated