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  1. RJW Extra Race Patches

    Please delete the mod before updateing to newer versions of this mod


    This mod contains patches for a few race mods.
    This mod simply gives many HAR based races the correct genitals for their species or general body type.

    This mod aims to help give extended support to HAR races (Which at times are objectively better then Biotech based xenotypes). Alongside this i use RJW Race Support as a dependency since it includes extra genitals that in the future will allow me to cover a wider range of HAR races alongside that out of the box this mod alongside RJW Race Support covers many of the popular HAR races.

    To make it clear this mod has no plans to support Biotech xenotypes since they work off a completely diffrent system thats far more limited in its funtionality.

    This mod does not do anything with RimNudeWorld.

    Dependencys:

    RimJobWorld
    RJW Race Support
     

    List of supported mods:
    https://rjw.miraheze.org/wiki/RJW_Extra_Race_Patches/1.6
     
    I dont want to flood this mods page with lots of text

    If you have any suggestions press the "get support" Button or submit an issue on GitGud or better yet a pull request.

    Also i won't be implementing suggestions if another mod has already patched that mod. your best bet is to check the XML files of RJW race Support which can be found here


    Codeberg: https://codeberg.org/RobTheRobotGuard/RJW_Extra_Race_Patches

    44300 downloads

    Updated

  2. ESeeker RJW Forks & Additions

    RJW Additions ver. 2.5.9
    Git: https://gitgud.io/ESeeker/RJW_Additions
    Versions: 1.5, 1.6
    Features:
    Change fluid amount based on part type instead of 20 50/55 for breast/udder 3 for anus 10/12 for vagina/female ovipositor  20/18 for penis(default)/male ovipositor Incest patches 2(1 in 1.5) trait disables negative thoughts (privacy please, sexperience ideology) 1.5 trait needs quirk named (incest/incestious (plus capitalised)) or any gene that has forcedTraits with the incest trait more accurate calculation in Family Overhaul using modExtension RelationExtension (RJW)IncestAversion: multiplicative for each relation(love relation reduces impact if less than 1) (Core)Incestuous: first relation returning <0.5 means means true(instead of any relation != 1) Dryad/Mechanoid/insect(togglable) ignore incest(if less than 1) pawns with 'incestuous(degree 1)' trait x0.75 attracted to unrelated pawn(unless no family relations) pawns with 'incest only' precept x0.5 attracted to unrelated pawn(unless no family relations) compatibility patch for privacy please Faithful/Philanderer appropriate reaction to cheating/caught cheating based on description (Way Better Romance) compatibility patch for Rimpsyche NudityMatterMore's traits patched RJW traits (excluding animalistc, bimbo/himbo, sexually indifferent) inter-specie compatibility bonus calculations(different races and complex calculation in RimJobWorld) 3 StatDefs(RJWA_<type>Compatibility): Humanlike, Animal, Mech dryads have 100% Humanlike mech queen have 100% Humanlike and Mech AnimalHybrid trait gets .2 statOffsets Animal(ElToros Bestiality Addon) TrainableDefs from ElToros Bestiality Addon have factor 1.1 for Humanlike and Animal hidden at 50%(default value) category Pawn health used value depends on other pawn val: Lerp(dad, mom, 0.6) OV: value from complex calculation in RimJobWorld if (val >= 1) Max(OV, 1) * val -> OV else val < .5 ? Lerp(OV*.1, OV, Val*2) : Lerp(OV, 1, (Val*2)-1) -> OV if (bonded and mom is animal and dad is humanlike) OV>=1 ? OV*1.05 : Lerp(OV, 1, .1) -> OV RaceGroupDef for vivi & anty they also spawn with incest trait custom parts for Moyo(penis) needs race support for it to apply(haven't made RaceGroupDef) modExtention RaceFutaChance for changing spawned private parts(first GeneDef then RaceGroupDef) Defined futa chances: Kiiro/Maru(Futa: 16%, Trap: 34%), Kurin(Futa: 14%, Trap: 37%), Mooseian(Futa: 20%, Trap: 30%) & Moyo(Futa: 30%, 99.9% Trap) Slime girls(Futa: 26.9%, trap: 73.1%), Arachne(Futa: 10%), Vivi(Futa: 6%, Trap: 100%), Anty(Futa: 5%, Trap: 99%) significantly reduced chance for male moyo: 30%-0.3% variables(float? ignored if not between 0-1): GenitalMaleChance, FutaChance, TrapChance, AlfyliChance(female without pussy, will override futa), DroneChance(female without dick), GenderlessBoobChance variables(bool): ApplyGender(bool, applies gender from GenitalMaleChance), GenderlessAnus Mechanoid needs to be enabled in settings or have Eltoro's Mechanoid addon for genitals to spawn RJW mech pregnancy(inside RimJobWorld pregnancy settings) needs Implanter(mech male genital) War Queen: extremely short menstruation cycle(rjw menstruation), will birth custom Millitor/War Urchin(Same but gives nothing when butchered) all mechs are females(non-player mech can spawn as futa if mech pregnancy is enabled) Futa chances: Legonary/Tesseron/Centurion/Cyclops(10%), Apocriton(15%), War Queen(100%) Includes rjw Accuratinator RimJobWorld's part selector weighted randomized Anus/Vagina/FemaleOvipositor by tightness PenisMale/Ovipositor by length Breasts/Udders by volume Eltoro's Stretching patched to use it (needs to be enabled in settings) RJW Menstruation patched to use it Bugfixes for other mods misc: Genetic Castes(scenario updated for 1.6), RJW Anim.(bodytype test fix: false unless humanlike), ChillRJW(returns Archotech Breasts buff, applies to Robotic Genitals), Eltoro's Beast(Missing MayRequire for Anomaly) Robotic Genitals: attribute fix, Robotic Breasts will have same armour regardless of size and gain stage Astronomical(match other breast) RJW Race Support: prefix fix for some Regrowth animals(all regrowth is RG_ regardless of mod), Bun race's animals patched RimJobWorld: GirlCumFilth: cum -> squirt, babies move to mother position if inside impassable(postbirth) Brothel colony: adds lifeStageWorkSettings Brothel: Dragonian/Moyo/Kiiro/Maru at 18, Ratkin/Vivi at 16, Anty at 3 fluid tags for sex fluids (Cum, GirlCum) Na Addon for Equal milking to making it affected by breast size(unless it's already added with RJW or Equal Milking) 1.5 post-sex random part selector  
    Family Overhaul ver. 1.11.0
    Git: https://gitgud.io/ESeeker/family-overhaul
    Versions: 1.6
    Features:
    Pedigree data (game comp) Store bio-parent as string(to save destroyed pawn ancestry) 2 debug commands to clean it family data (pawn comp) Store bio-parent Babies without bio-parent get dummy bio-parent servant data stored here Gizmo for displaying info(only colonist, colony mechs/animals/mutant or slaves/Prisoner with master being colonist) debug command to print Family data info mother-daughter relation for AI(not basic androids) naturally generated planning adding AI from SOS2 new android precept (VFE Androids) for treating androids like pets enables assigning parent(mentioned above) for AI with RMB float menu  new slavery precepts Personal: prevents selling slaves, negative opinion from selling slaves Status: similar to Honorable but opinion boost from colony slaves replaced with one from personal slaves instead mood boost: default = 1, pet = 1.25, toy = 0.5, concubine = 0.8, breeder/broodmother = 0.8 if (CanImpregnate/CanGetPregnant by master) else 0.5 StaDef FO_PregnancyDuration (multiplies pregnancy duration) Personal servant/slave relationship subtypes: Maid(butler for male), Squire(not animal), Pet, Concubine, Broodmother, Breeder, Toy(not animal) Concubine/Broodmother/Breeder: can't do loving with anyone but their master Broodmother/Breeder can only be picked if they can get pregnant/impregnate Toy can only have 1 master and master can't have kind trait opinion affects suppression fall rate bonding creates pet servant type(can change subtype but not remove) buying slave/enslaving will give letter for choosing master(valid master based on relationships with buyer/enslaver) needs precept personal/status or (acceptable/honorable and not collectivist meme) having personal/status forces you to pick master Getting one: vanilla debug menu in category "Family overhaul" or selecting a pawn(master) and then right click another(servant) similar method for editing servants are inheritable order: child, master, spouse/sibling/parent, UncleOrAunt/NephewOrNiece/Grandparent/Grandchild, cousin sorted by opinion can't suppress slave if not master slave's master if (all)slave's master is slave and slave's master's master if (all)slave's master is slave and (all)master's master is slave and slave's master's master's master when missing bed prefers sleeping in master's bedroom(only affects player) Broodmother/Breeder favour sex type which results in them/master getting pregnant Na Assist(watch) master work to gains xp and boost master work speed Na Change what can/can't make a pawn guilty avoid entering certain room when wandering(affects colony/neutal/ally) slaves needs master(same map) to be drafted Not Working? Reworked slave work debuff affected by passion concubines less impacted Pregnancy changes Pregnancy speed statDef(for rjw applied start of pregnancy) Birth gender(for rjw applied start of pregnancy) 3rd stage and post birth gives lactation(need Equal milking to apply to non-humanlike) inheritable hediff with modExtension 4 accompanying hediff (non-)inheritable for both gender check order: mom genes, mom hediff, dad genes, dad hediff(skips shared genes/hediff with mom) Includes features from Charmweaver: Pregnancy Precepts animals follow parent Animals following parent with chance > 50% won't lose tameness however they can't be tamed Not Working? taming parent has chance to also tame their children Changeable with modExtension FollowParent defaults: adult 0%(10% for tamed), Child 50%, Baby 80%, Newborn 95% misc defaults: WanderDistance 10, FollowDistance(distance where they will search for) wander * 2 can inherit with InheritFrom like Panda(Odyssey) inheriting Grizzly bear RelationExtension modExtension for relation def is treated as incest or not romanceChanceFactor override based on trait or precept values can be found in 1.6/Patches/RelationDef_Patch.xml (first match applies) AttractionPreference/InteractionPreferences for personal servants (values and conditions inside SexPreference.cs) Settings for changing humanlike pregnancy period (will override patches made by other mods) Affects: Human, Maru, Kiiro, Kurin, Bun, Moosesian, Ratkin, Dragonian, Moyo, Slime Default values changed if use default settings(closer match vanilla human 18d): 30->18(Maru), 45->18(Kurin), 60->24(Dragonian) Settings for changing humanlike life expectancy (will override patches made by other mods) Affects: Maru, Kiiro, Kurin, Bun, Moosesian, Ratkin Na Relationsip tree Na comp for assigning owner and user Na make androids/venerated xeno(including sanguephage/charmweaver) more/less likely to be recruited based on precept Na events for getting concubines Na overhaul animal mating(partner selector) Na parental instincts for animal depending on specie  
    FORKS: not developed by me but updated
     
    Slime girl ver. 2.1.4
    Git: https://gitgud.io/ESeeker/slime-girls
    Original: https://gitgud.io/Akiya82/slime-girls
    1.5 fork(Nil): https://www.loverslab.com/topic/233209-mod-nil-updated-mod-part-1-to-15
    Versions: 1.5, 1.6(WIP)
    Features:
    Slime girl HAR race(with xenotype) 2 starting scenario(crash & tribal but with slimes) 3 tribal slime factions(gentle, fierce & Savage) 2 outlander slime factions(civil & rough)  
    Apparel Tweaks For RJW ver. 1.6.1.10
    Git: https://gitgud.io/ESeeker/abscon-apparel-settings-for-rjw
    Original: https://gitgud.io/AbstractConcept/abscon-apparel-settings-for-rjw
    integrated(Same dev): https://gitgud.io/AbstractConcept/abscon-dynamically-cropped-apparel
    integrated(Same dev): https://gitgud.io/AbstractConcept/abscon-underwear-coverage-tweaks
    Versions: 1.5, 1.6
    Features:
    certain jobs will strip pawn stripping(quickie & jobs) only remove(visibility) necessary apparels non-quickie sex strips everything quirk affect clothing preference during sex Endytophile: Clothed Exhibitionist(or trait from Nudity Matters More): Nude 1.5 only Endytophile applies never strips sex-wear(adjustable in settings) generate clothes pile for stripped clothes JobExposesBodyPartsDef jobDef 1.6+ TakeOff and KeepOn; ThingDef lists exposedEntireBody: bool bodyPartGroupsExposed; BodyPartGroupDef list compatibility: RimNude(Needs testing by someone with mod), rjw events, holster(Needs testing by someone with mod), sized apparel, NCCM(patch by TeH_Dav) (JobDefs) Biotech, Milk Humanoid, Equal Milking, Human Cattle(Needs testing by someone with mod), Dubs Bad Hygiene & VFE Classical (apparel) S16's Extension, RimJobWorld Extension, UnderWhere, RimNude(body part coverage)(patch disabled as it's broken) 1.6+ Dynamically Cropped Apparel 1.6+ Underwear Coverage Tweaks  
    Dyspareunia (Archived: won't update to 1.6 but works for 1.5) ver. 1.5.4.4
    (Dev lost interest in modding, although their last comment implied the slim possibility of them returning)
    Git: https://gitlab.com/alf.king123/Dyspareunia
    Original: [mod][RJW5.5] Dyspareunia - wear & tear for RJW (I left comment awhile ago with link)
    Versions: 1.3 & 1.4(old haven't updated and won't), 1.5
    Warning if switch from original mod any stretched pawn will become permanently stretched
    stretch damage may need some adjustments
    Features:
    Randomly selects part (uses RJW Additons if present) Orifice stretching/damage from tight penetrations & birth Resizable parts don't get stretched Uses part tags to determine stretch amount and contraction rate (like Hydraulic never contracts) 4 StatsDefs  Mood based on tightness unconscious/raped(non-masochist) won't get mood(doesn't account for penetrator being raped, only positive)

    13332 downloads

    Updated

  3. High Heels of Rim

    !You'll need RJW! https://www.loverslab.com/files/file/7257-rimjobworld/
     
    Adds 10 types of High heel shoes and boots, you can craft or find in the world. Each type provides different bonuses.
    I decided to make all of them paintable. Some may look weird with the colours of basic rimworld materials. but I didn't want to stop you, if you wish to paint your gothic boots aggressively pink.
     
    1.2 - New types of spacer heels.
     
    1.3 - Brothel colony support
     

    12667 downloads

    Updated

  4. Rimjobworld - Highmate Patch

    Allows RJW sex to fulfill the Lovin' need introduced in Vanilla Races Expanded - Highmate.
     
    Made with
    Rimworld v1.6 RJW v6.1.2 (April 2, 2026) VRE - Highmate v3.0.2 (October 10, 2025)  
    It would be great of a larger race compatibility patch author could include this with their file.
     
    Instructions:
    Extract to the Rimworld Mods folder Activate mod with mod manager or in game. Make sure patch is below the following mods VRE - Highmate RJW  
    Safe to add midgame.

    Source code for the DLL patch (v1.01):
     

    988 downloads

    Updated

  5. Acid's Tenrei Erotica Style Pack (Verse Xenotypes)

    This style pack was made with the intention of playing with my "Verse Xenotypes - Coreworlders"(Optional) mod, but I figure people do indeed play with it, and I made this for my Greek styled colony I am playing: so maybe it'll fit someone else's niche!
    This is purely a style pack, and I was heavily inspired by "The Phali" which is a lovely mod made by WinstontheButterfly.
    My drawings however, are heavily based off real works of art made in ancient Greece and Rome, or by other sculpture artists.
     
    There are many drawings of Trans characters in here, and I am not making a version without them or making any edits to get rid of them. If you don't like girls with dicks or dudes with pussies, go find another mod. I don't wanna hear any bitching or complaining from anyone, please and thanks. ⚧️
     
     
     
    Nothing here was made or based off Generative AI, and all art was made by me.

    438 downloads

    Updated

  6. HumanCattle_YetAnotherMilkMod_TraditionalChinese_Translation.zip

    This is an unofficial Traditional Chinese translation package for Human Cattle - Yet Another Milk Mod.
    Original mod by doop_lvl.
    Please download the original mod from the author’s page for the most updated version.
    This upload contains translation files only.
    Some texts may still appear in English, especially the mod settings page and some breastfeeding policy options, because those strings are currently hardcoded in C# and do not have translation keys yet.
    Installation:
    Download and install the original mod first.
    Download and extract this translation package.
    Put the Languages folder into the original mod folder.
    The final path should look like this:
    RimWorld/Mods/human-cattle-yet-another-milk-mod-master/Languages/ChineseTraditional/
    Start RimWorld and use Traditional Chinese.
    繁體中文說明:
    這是 Human Cattle - Yet Another Milk Mod 的非官方繁體中文翻譯包。
    原模組作者為 doop_lvl。
    請至原作者頁面下載最新版原模組。
    此上傳內容僅包含翻譯檔。
    目前仍有部分文字會顯示英文,主要是模組設定頁面與部分受乳/餵哺政策選項,因為那些文字目前寫死在 C# 中,尚未提供 translation keys。
    安裝方式:
    請先下載並安裝原模組。
    下載並解壓縮此翻譯包。
    將 Languages 資料夾放入原模組資料夾。
    最終路徑應類似:
    RimWorld/Mods/human-cattle-yet-another-milk-mod-master/Languages/ChineseTraditional/
    啟動 RimWorld,並使用繁體中文。
    Human Cattle - Yet Another Milk Mod.zip

    42 downloads

    Updated

  7. Corin's Spades

    I HAVE RETURNED !!! New mod "SLEEPER PROTOCOL"(Working title*) coming soon!
    I found my old login info again. I'll promptly update this mod's version compatibility. In the last few years my coding skills have expanded, and so I am currently working on a new mod. It adds multiple forms of mental domination such as hypnosis with triggers, brainwashing via chips and nano-injections, trauma-based mind control and much, much more! Full suite integrations with RJW, Speak-Up and many vanilla and DLC features among many other mods are planned. 


    My first foray into Rimworld modding, this adds a plethora of spade themed tattoos for those pawns with a more dark desire. 

    This mod should be compatible with any game that has Ideology loaded, as that is needed to have tattoos in the first place. This mod does NOT require JustBodies or any of the NL facial mods to work, but they are recommended. 
     
    To update this mod, please delete and re-download the current version onto your mod directory.
     
     
     
    As of 1.5.0 this mod contains:
     
    MISC [179.55KBs]⬎     
    Preview image [168KBs] Mod Icon [7.69KBs] XML files (Metadata & Defs) [3.91KBs] Textures [330.1KBs] ⬎     
    Corin_Horse [27.5KBs] Torso_CreamyBodyTattoo [67.8KBs] Torso_CreamyBodyTattooGold [46.7KBs] Torso_Trampsnowbunny [45.2KBs] Torso_TribalSpade [90.2KBs] Womb_Spade [15.6KBs] Womb_Spade_Heart [19.9KBs] Cheek_Spade [17.1KBs]  
    Total size: 510KBs

    14013 downloads

    Updated

  8. Neon Glow - Neon lights and signs for Rimworld

    This is a neon light mod I made for Rimworld. The mod is currently functional but has a small bug where thin black lines will sometimes appear below or above the transparent signs which is very annoying and I'm posting it here now because I am stumped and do not know how to fix it. Maybe someone more experienced will know what to do.

    863 downloads

    Updated

  9. Visible Pregnancy Belly Textures

    Description
    A RimWorld mod that replaces pregnant pawn body textures with pregnant body variants that change across the three trimesters. When a female pawn becomes pregnant, their body sprite swaps to a version with a belly that grows from small (1st trimester) to medium (2nd) to large (3rd). At birth, the body returns to normal. 
     
    Pawn must not be wearing shirt/outerwear in order for the texture to be visible. It will poke through shirts (as a pregnant belly would). Supported body types: Female, Thin, Fat  
    Requirements
    RimWorld 1.6 — required Biotech DLC — required Harmony — required (used for the body graphic patch) (Steam Workshop) Compatible with (NOT required):
    Pregnancy Pack (Steam Workshop)  
    Installation instructions
    Download and extract the mod folder to your RimWorld mods directory (typically C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\ or wherever your RimWorld is installed) Make sure you have Harmony installed (Click here for Harmony mod on Steam Workshop) Launch RimWorld, go to the Mods menu, and enable "Visible Pregnancy Belly Textures"

    Notes Load order: place it after Harmony and after Biotech. If using Pregnancy Pack, load order relative to it doesn't matter — our mod detects pregnancy types dynamically No new save required, the mod works on existing saves. Pregnant pawns will show belly textures immediately. Removing the mod mid-save is also safe since it only affects visuals.  
    Main features
    Visible pregnancy belly that grows across three trimesters Full body replacement approach — no overlay seams or visual artifacts Automatic skin color matching — belly tints to each pawn's skin tone Supports Female, Thin, and Fat body types Works with vanilla Biotech pregnancy, IVF/embryo implantation, and modded pregnancy types (including Pregnancy Pack mod) Body automatically reverts to normal after birth South and east-facing textures (west mirrors east automatically, north not needed since belly isn't visible from behind. South belly textures do not change size with trimesters, only east/west-facing.) Supported pregnancy types:
    Vanilla Biotech pregnancy (PregnantHuman) Vanilla animal/generic pregnancy (Pregnant)  — used by some mods on humans Mystical Pregnancy from Pregnancy Pack Mod (MysticalPregnancy) Any other modded pregnancy hediff that sets pregnant=true  
    How It Works
    A Harmony patch intercepts the body graphic renderer (PawnRenderNode_Body.GraphicFor). When a pawn has any pregnancy hediff, it swaps the body texture to a pregnant variant based on severity. A second Harmony patch on Pawn_HealthTracker.RemoveHediff ensures the body reverts to normal after birth. An XML-injected HediffComp monitors trimester stage changes and triggers the graphics to update at each transition.  
    Shout Outs
    Akiya82 / Akiyami Solo — Created the original belly textures in the RJW Pregnancy Stages Graphics mod. Those overlay textures were the starting reference for this project, even though the final mod uses custom drawn full-body replacements. Ludeon Studios — For RimWorld, the Biotech DLC, and the 1.6 render tree system that makes this possible. Andreas Pardeike — Creator of the Harmony library that powers the body graphic patching. The AssetRipper project — Used to extract vanilla body sprites for creating the pregnant body textures. Averagewheatbred — Yours truly. Mod development, body texture painting, and creative direction. Built as a collaboration with Claude for assistance with code and XML.

    1226 downloads

    Submitted

  10. rjw-6.1.3

    RJW 繁體中文翻譯修正/補完檔
    本檔案僅針對 RimWorld 模組 RJW 的繁體中文翻譯內容進行修正與補完,未修改模組本體功能、Defs 原始內容或其他語言檔案。
    主要調整內容:
    - 修正新版 RJW 中部分 HediffDef_SexPart 翻譯未正確套用的問題。
    - 將舊版繁中翻譯內容移植/補入新版 DefInjected 路徑。
    - 補完部分新版新增內容的繁體中文翻譯,例如 Resin 等相關部位。
    - 調整部分翻譯用詞,使其更符合成人模組語境與繁體中文玩家閱讀習慣。
    - 統一部分尺寸/階段描述,減少舊翻譯中語氣不一致或過度機翻的問題。
    注意事項:
    - 本翻譯檔僅修改繁體中文內容。
    - 需要搭配原 RJW 模組使用。
    - 請將本翻譯檔放置於對應語言資料夾,或依平台安裝方式覆蓋/載入。
    - 若原模組更新 Def 名稱或結構,部分翻譯可能需要再次調整。

    154 downloads

    Submitted

  11. RimFlix-touhou Takorin channel

    This is an animation mod dependent on Rimflix. It contains pixel animations drawn based on the Touhou Project Takorin content. Plenty of classic characters are displayed on TVs of different sizes in this mod.

    962 downloads

    Submitted

  12. Lactation Breast Growth

    Thanks to the mod, if a pawn's breast is overflowing with milk (100%), it will grow a little. You can select the growth rate in the mod settings.

    I used to play with the RJW Milkable Colonists mod, but I found out that it doesn't work well in version 1.6. And the Human Cattle mod adds functionality that I don't need. That's why I decided to make a mod that adds just one feature with height.

    How fast does this happen? If the pawn stays at 100% occupancy for 24 hours, then the chest will increase on average in ~19 days. This works as a percentage, so the bigger the breast, the faster it can grow.

    This is my first mod, if you find any errors, please let me know. If you have any advice, I will be glad to listen.


    1.2
    -Bug fixed

    1.1
    -Adjusted the maximum size to match the RWJ
    -Added a mod icon (in downloads and mod settings)

    1536 downloads

    Updated

  13. Futanari superiority - create futanaris, grow their "size"

    Purpose
    Adds a drug called "cum concentrate" (unlocked by Drug production), which:
    Transforms a woman into a futanari, "grows" a futanari, even beyond normal sizes, turns men submissive.  Adds twinkification and feminization pills if RJW Genes is loaded. They function in a similar way to
    the twinkifier and feminizer genes, but they are a craftable drug. They are taken once per day
    for 30 days, gradually applying the relevant genes.
    Also makes larger sizes of penis increase movement speed instead of decreasing it just for fun 🙂
    Some details
    Requires RJW and Cumpilation. I recommend using Sized apparel zero and Flappy’s Towering Horsecock Texture Replacer for the nicer visuals (cum concentrate gives equine penis) but they are not necessary. Twinkification and feminization pills require RJW Genes, if either Equal Milking or Human Cattle - Yet Another Milk Mod is loaded, the feminization pills crafting recipie takes human milk instead of regular milk. I'd also like to thank Flappy for allowing me to use their texture for the dominate icon and XenoMorphie for fixing my patches. I'd also like to thank Flappy for allowing me to use their texture for the dominate icon and XenoMorphie for fixing my patches..
     

    9845 downloads

    Updated

  14. Rimworld_Mods_GUI

    Basically,this is for collection makers.😀
    You can open this and select a folder.Then it will scan through the folder and check the sub-folders.If there is a "About" folder and a "about.xml" inside it, then the folder will be renamed.
     
    It's like this:
    open"rimworld_mods_gui.py"(Two languages available:English,Chinese😇)
    ->select the mod folder
    ->start
    ->finish
    E:\RimWorld\Mods\Yayo's Combat 3 (Continued)\About.xml
                             🔼this one
    If it works well,you can see your folder "1345330"(Like a steam workshop mod number or something else)
    ->"Name displayed in the mod menu of Rimworld" 
     

    74 downloads

    Submitted

  15. [1.6] T's Conversion Staff - NSFW Styles Support

    Heyo guys, another mod I was commissioned to make. This adds support for several modded NSFW styles for the T's Conversion Staff mod. 
     
    Supports:

    - Lewd Canine Style
    - Lewd Origin Style
    - AKT Futa Style
     
    Additionally it adds:

    - Male Supremacy Style (staff only)
    - Female Supremacy Style (staff only) 

    1638 downloads

    Submitted

  16. RimStream

    Lets you stream stuff from your displays or browser, vlc, discord, directly into new custom RimStream Television, meaning you can stream any porn you want on the TV, and pawns get mood buffs for it.

    1980 downloads

    Submitted

  17. RimWorld 1.6 NSFW Modpack & Addons by Samson_

    Introducing the RimWorld 1.6 Modpack!
    Here you'll find not just a collection of mods, but a thought-out and balanced gameplay experience that unites the best modifications in a stable and convenient package. And yes, it includes RJW (NSFW) content :3
    A Glimpse at the Modifications:
    RJW and Its Core Expansions! The complete NSFW framework.
    Vanilla Expanded Series: A huge number of mods from this famous team — Weapons, Animals, Cooking, Plants, Furniture, Armour, and many more.
    Dubs Bad Hygiene: A large and complex, but very interesting mod that adds hygiene needs and various toilet-related necessities. (You can optionally enable thirst for characters).
    High-Quality Texture Mods: What was once blurry and outdated is now sharp, crisp, and beautiful. (Includes great texture packs like Clean Textures).
    Yayo's Combat 3 (Continued): Replaces Combat Extended and integrates better into this modpack.
    For complete information please refer to the "ABOUT THIS MODPACK" file.
     
    There are many, many other interesting and useful mods! You can see the full list in the "Screenshots" section.
     
    Final Notes
    Creating a modpack of this quality is a complex task that requires a tremendous amount of effort and time to perfect.
    Enjoy the game!

    62206 downloads

    Updated

  18. Human Cattle - Yet Another Milk Mod

    Overhaul of lactation mechanic that also allows milking humans as a source of milk.
     
    Lactation now has several stages and allows one to be milked once a day, if enabled from a new lactation tab.
     

     
     
    The more someone is milked, the more lactation progresses into higher stages, increasing milk yield. Note that the yield may vary depending on other factors such as body size and, if you have RJW, breast size also. Below are the comparison of lactation stage "mother" and the highest lactation stage "at limit".
     
    lactation stage "mother" yields a baseline of 10 milk items a day. This is the same rate as vanilla lactation right after giving birth.
     

     
     
    The highest lactation stage "at limit", requiring a drug called lacton, yields a baseline of 20 milk per day. Notice the increased nutrition consumption. One milk item has 0.05 nutrition, which means producing 20 of them consumes 1 whole nutrition per day.
     

     
     
    Of course, the same way vanilla does, lactation gives a fertility debuff to the pawn, but there is a way to negate the fertility debuff, which is by conditioning them as cattle.
     
    Cattle Conditioning
    As people breastfeed or get milked, the more their cattle conditioning progresses into higher stages, which can negate the fertility debuff from lactating. For instance, the more a mother breastfeeds her baby, the higher her cattle conditioning becomes. Were she to breastfeed a baby for 2 quadrums, her cattle conditioning will rise up to the stage which will negate the fertility debuff completely, so she can start having babies again while lactating indefinitely. Breastfeeding only raises cattle conditioning up to this stage, but there are higher stages that can be achieved via actually milking, which also raises cattle conditioning faster. These higher stages also reduce their food consumption, so they can produce milk more efficiently with the downside of reducing work speed, disabling intellectual and artistic work, and slowing their move speed. Below is the highest stage of cattle conditioning that can only be achieved by giving the pawn lacton drug.
     

     
     
    This stage disables the pawn from doing all work, and also disables beauty and recreation needs. But most importantly, it makes the pawn only consume 10% of the nutrition other pawns would eat (from 1.6 nutrition per day as a baseliner to 0.16 nutrition per day). Do remember that lactating adds nutrition consumption as well. At its baseline, the maximum stage of lactation and cattle conditioning makes a person consume 1 + 0.16 = 1.16 nutrition per day, most of which is from the lactating, which is converted into milk.
     
    Drugs
    The mod adds 2 drugs. The first one is a drug that simply induces lactation starting at a very low lactation stage called milk lily. Milk lily is crafted from herbal medicine only and can be researched from psychite brewing. This drug is meant to be available to tribals.
     

     
     
    The second drug, lacton, increases both lactation and cattle conditioning. Crafted like penoxycyline. It can increase both lactation and cattle conditioning even further than just by milking. Note that this drug gives a very high tolerance. For now, there aren't any ill effects. It's not even addictive. But the high tolerance given by each dose is enough to make subsequent doses have no
    effect, until you wait out the tolerance to fade away tomorrow. Simply speaking, this drug has no effect if consumed more than once a day. 
     

     

    Stats and Numbers
    The highest milk yield per nutrition you can expect without drugging your human cattle is 11.11, which is about the same as a goat would yield. Drugging them, milk yield can increase to 17.24 per nutrition, which is better than a cow but the cattle conditioning at this stage also makes them only as useful as a cow. Body size factors into milk production.
    All that milk can be made into nutrient paste meals, tripling nutrition count and allowing human cattles be fed with their own milk sustainably. Is this balanced? In my opinion, it's not, but this is vanilla behavior as you can already feed cows nutrient paste meal made from their own milk. I have considered human cattles having nutrition gain debuff specifically from milk based food, though.
     
    Precepts
    This mod adds 2 precepts: one on getting milked and one on lactating.
     
    Milking
    By default, people don't like getting milked. To be milked is the same as being treated like a cattle, since their milk is now usable for the whole colony as opposed to just for breastfeeding babies. As cattle conditioning rises, they will then begin to like being milked. I've also added more milking precepts other than the default. Here is the complete set:
    Getting milked: don't care - People won't generally care about getting milked. Getting milked: demoralizing (default) - As mentioned above, people will find getting milked demeaning. Getting milked: desired - This one gives a mood buff instead.
    Lactating
    The lactating precept rules which gender should be lactating. You don't normally expect men to be lactating. Well, I said gender, but the term this precept would be using is actually "childbearer". What is a childbearer exactly? Basically, if someone is expected to come out pregnant after a lovin' session, they're a childbearer. In vanilla, this simply means female, but with RJW, it's basically anyone with a vagina (regardless if they have any penises). The vagina doesn't have to be functional either. Even if your pawn only has a hydraulic vagina that has no hope of ever bearing a child, they still count as a childbearer. Here is the complete set:
    Lactating: anyone - Nobody will get a mood debuff if they're lactating. It's socially acceptable for everyone. Lactating: childbearer only (default) - Childbearers will not get a mood debuff if they're lactating. Anyone that doesn't have a vagina will get a mood debuff. Lactating: non-childbearer only - Counterintuitively, childbearers will get a mood debuff if they're lactating. Anyone that doesn't have a vagina won't get a mood debuff instead. Use this for your hyper female supremacist ideologions, idk. I'm just completing the set. Lactating: nobody - Nobody should be lactating. Everyone would get a mood debuff if they're lactating. Q: How do you expect people to reproduce? A: Growth vats.
    (Unimplemented) Milking Machines
    Milking humans takes a while, so milking machines can speed up the process while also raising lactation and cattle conditioning faster. In exchange, people will hate being milked this way even more than just normal hand milking.
     
    Ex-Human Cattle Update
    This update has a lot of changes. For one, maxing out cattle conditioning makes people lose their ideologion and disables them from having a lot of thoughts. A sort of, animal mind-like state. For now, the implementation of disabling thoughts only applies to vanilla thoughts, but I've thought of adding a setting option to allow the player to disable any thoughts found in your game, both vanilla or modded.
    Items milked from a human now has a status "milked directly from a person". This mechanic is very similar to Equal Milking's, except that when these milked items are used in crafting, cooking, or fed into a nutrient paste dispenser (vanilla nutrient paste only; nutrient paste expanded is not yet implemented), the product will have "has ingredients milked from a person" status. Consuming these has some implications. For one, as cattle conditioning decreases hunger rate, their hunger will fill up less from eating items that are either milked directly or has ingredients milked from a person. So feeding human cattles their own (or any other human's) milk is no longer profitable.
     
    Human Milk Consumption and Provision Precepts
    Depending on their belief, people will hate, enjoy, or even need to consume produce milked from a person directly or has ingredients milked from a person in them. The full set is like this:
    Drinking human milk: abhorrent directly only - People will get a mood debuff if they consume items milked directly from a person. Drinking human milk: abhorrent - People will get a mood debuff if they consume items that are either milked directly, or has ingredients milked from a person. Drinking human milk: desired - People get a mood buff if they consume items that are either milked directly, or has ingredients milked from a person. This also adds a need that will give them a mood debuff if they don't consume the aforementioned item in 8 days. Drinking human milk: desired directly only - People will get a mood buff if they consume items milked directly from a person. This also adds a need that will give them a mood debuff if they don't consume the aforementioned item in 8 days.  
    I also added a similar set for providing human milk items, that is, having your milk consumed by someone, which will give opinion buff or debuff towards the consumer, but I haven't implemented any opinion stuff yet.
    Providing human milk: hated directly only - "Providing milk that are consumed directly from ourself is a an assault to bodily autonomy. Processed, it's fine." Providing human milk: hated - "Providing milk or any other consumables milked or derived from ourself is a an assault to bodily autonomy." Providing human milk: respected - "Providing milk or any other consumables milked or derived from ourself is a wonderful act of providence." Providing human milk: respected directly only - "Providing milk that are consumed directly from ourself is a wonderful act of providence."  
    A new meme "human cattle rearing" is added. The meme forces believers to desire human milk. You don't need this meme to have human milk desire on per se. This meme is mostly for roleplay purposes.
     
    Ex-Human Cattle
    That's not all. I believe items milked from people deserve a special degree of importance. I introduce ex-human cattles. These are people who, inspite of having maxed out lactation, they have been rehabilitated from the debilitating cattle conditioning, which usually is raised together with said lactation. There are different ways to decrease cattle conditioning.
    Surgery: Requiring three glitterworld medicines, you can revert people's cattle conditioning stages back to the stage that's only effect is negating the fertility debuff from lactating. This method has a similar design philosophy of curing paralytic abasia using a ton of glitterworld medicines. Biosculpter: I have added a new biosculpter cycle that allows decreasing cattle conditioning. The difference from the surgery option is that it only takes one glitterworld medicine. There's also another cycle that reduces lactation. You don't generally need this cycle, as the only downside to lactating is if the person's lactating precept makes them hate it, they'll get a mood debuff. The third method of decreasing cattle conditioning is tied to the new ex-human cattle meme, which I'll get to in a bit. After regressing cattle conditioning, be mindful that milking people may still progress their cattle conditioning again. I have added a new item the "cow bell" which should freeze cattle conditioning at the expense of also freezing lactation from progressing as well. The bell has no effect against lacton.
     
    Ex-Human Cattle Meme
    This meme makes keeping human cattles a much more interesting effort. After passing an expectation threshold, people will start demanding ex-human cattles in their colony. For every four normal pawn, you should have at least one ex-human cattle. Not meeting this demand gives a mood debuff, but meeting it gives you a mood buff. This demand can partially be met with people who are already lactating with high enough lactation stage but not an ex-human cattle yet.
     
    With this meme, you can also make ex-human cattles in a much cheaper way. This meme enables the human cattle specialist role. The human cattle specialist is a role that can only be given to an ex-human cattle of the same ideologion. This role gives the person the same metabolism of maxed out cattle conditioning, multiplying their hunger rate by 0.1. This makes them super efficient at making milk while still allowing them to work like a normal person. The role allows them to lead two rituals.
    The first ritual, "human cattle rehabilitation", is the aforementioned way to decrease cattle conditioning. This ritual is free and has no cost whatsoever. The only requirement is for the subject's lactation to be at max. The second ritual "ex-human cattle blessing" will give a person already turned into an ex-human cattle a permanent buff that allows them to have that same metabolism, making them much more efficient at producing milk while enabling them to work. This ritual has some requirements, however.  
    Hormonized Milk Pool
    Sorry if this mod is getting a bit too wacky, but the ex-human cattle blessing ritual can only be done in a "holy water" pool of some sort, made from a mixture of items directly milked from a human and some milk lilies that will be used to baptize the ex-human cattle. To build this pool, you need 5 milk lilies and 5 items called "human milk mixture". Human milk mixture is cooked from 20 items that are directly milked from a person. This doesn't have to be milk. It can be anything that was milked from a human (not that I added any way to get people to lactate different resource items, but I hope that clears it up). Upon completing the ritual, the pool will be destroyed and the ex-human cattle will gain the blessing.
     
    New Scenario
    This update also added a new scenario that makes the first colonist slot generate pawns as an ex-human cattle. They have maxed out lactation and some level of cattle conditioning.
     
    Adult Breastfeeding Update
    The mod now adds a new feature that allows breastfeeding adults if enabled in the lactation tab. Well, not just adults, but children too. And since it's different than vanilla breastfeeding, I'll refer to it as "boobfeeding" which is the name I gave it in the code to differentiate from vanilla breastfeeding.
     
    New Weaning Mechanic
    Babies now need to be weaned if they ever breastfeed. They get an unweaned health status when they breastfeed, which has no effect on the baby, but it can persist into the baby's childhood and adulthood. Unweaned pawns have a need that makes them seek to boobfeed from anyone who's lactating — including animals — which will then give them a mood buff. Not fulfilling this need simply gives a mood debuff. To get rid of the unweaned status, just don't allow them to boobfeed for 10 days and it'll go away naturally.
     
    Adult Boobfeeding
    I have added a precept that makes adults also seek to boobfeed regardless if they are unweaned. Basing it off cannibalism precept balance, they get a mood debuff if they don't boobfeed for 8 days.
     
    Difference from Vanilla Breastfeeding
    Boobfeeding isn't sterile. Unlike breastfeeding babies, boobfeeding children and adults may get food poisoning if the milk item can cause it. On the plus side, they may get the mood buff if the milk item gives a mood buff if consumed. They will need to boobfeed enough nutrition of said item though. If they boobfed less than the item's nutrition, they may not get the mood buff. Boobfeeding is initiated by the person who has boobfeeding need. This is very much unlike vanilla breastfeeding, which is initiated by the breastfeeder trying to ensure that a baby is well fed. Prisoners don't have boobfeeding need. Since they are generally constrained to their cell, they're unlikely to ever find someone to boobfeed off of.  
    Dependency
    Harmony Biotech
    Incompatibility
    Not compatible with any mod that allows milking humans.
     
    Links
    This mod's GitGud page.  

    13938 downloads

    Updated

  19. Human Cattle - Yet Another Milk Mod(ChineseTraditional)2.25

    This is a Traditional Chinese (繁體中文) translation for:
    Human Cattle - Yet Another Milk Mod
    Features:
    - Covers Defs, Thoughts, Needs, Ideology texts, etc.
    - Translated into Traditional Chinese
    - Does NOT include C# UI text (no translation keys provided)
    Installation:
    1. Extract the zip file
    2. Place it into your RimWorld Mods folder
    3. Load it after the original mod
    Notes:
    - Some texts may remain in English due to hardcoded C# UI
    - If you find missing translations or issues, feel free to report
    感謝使用,如有翻譯問題可以留言。

    95 downloads

    Submitted

  20. High Heels of Rim: Extreme

    If you had GUI Errors after downloading this mod, update it. I fixed all the bugs (for now)

    A mod that adds 4 pairs of Ballet Heels into the game. It kind of -ish requires the original High Heels of Rim mod (It could've been a standalone mod but I wanted them to be in the same category when sorting so here's that:
    As well as RimJobWorld:

    Royalty Ballet Heels are also work with Vanilla Psycast Enhanced, requiring Eltex to craft. They are kind of good for psycasters. 
    All ballet heels have some bonuses (mostly sex thing), with Royal and Maid heels having utilities bonuses. While two others I've simply haven't thought of yet. In Exchange colonist will move slower and have higher Nervous Break chance.

    If you've used this mod in 1.5 (I had it posted in the original mod disscussion thread) then know that this will slightly break the save file if you had ballet heels before (it will delete old Eltex Ballet Heels and old Heelless Heels) better cheat them back. The 1.6 version (the current one) also doesn't have any code in it. SInce I've barely touched any coding since a year ago, I've decided to delete the code and try to tackle it later. It didn't do much anyway, the effects were minor. (Although kinda neat for RP purposes)

    For now this mod simply adds four Ballet heels items with various effects on them. For viewing purposes, since colonists don't have their feet rendered, I reccomend using RPG Style Inventory mod:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2478833213

    1336 downloads

    Updated

  21. Human Cattle - Yet Another Milk Mod(ChineseTraditional)

    This is a Traditional Chinese translation for:
    Human Cattle - Yet Another Milk Mod
    Notes:
    - Covers Defs, Thoughts, Memes, Needs, etc.
    - Does NOT include C# UI text (the mod does not provide translation keys for those)
    Installation:
    1. Extract the zip file
    2. Place the folder into your RimWorld Mods directory
    3. Enable it after the original mod
    If there are any issues or missing translations, feel free to let me know.

    29 downloads

    Submitted

  22. Dreadbed - A Fleshbeast Tentacle Seedbed Mod

    The fleshbeast's tentacles look tentacley, so naturally, I made this mod.
     
    This mod is based on the Anomaly DLC and requires it to be active. And due to its cosmic horror mystery nature, I will spoiler the mod's explanation. I believe the mod's name gives you a good picture of what it's about.
     
    First Minor Spoiler:
     
    Dependency
    Anomaly  
    Incompatibility
    None that I know of.
     
    Links
    This mod's GitGud page.

    3822 downloads

    Updated

  23. Alven lewd style

    This is my very first mod and first try working with textures, so sorry for possible problems, I am fully open for suggestions.
    To be honest, I originally made this just for my own playthrough. I really wanted a specific "vibe" for my colony something elegant, ancient, and elven with a spicy content. I wanted statues and buildings that celebrate nature and female beauty. There are some AKT mods, but they mostly flavor some fetishes, Gerrymon style is very good but it luck the detail arts in testures, that are in AKT styles mods ...
    So... I decided to make it myself. It turned out much bigger than I expected, and I thought: "Why not share it?"
     
    What's inside? I might have gone a bit overboard with the textures... as it was interesting to work with images and textures:
    The "Caryatid" Columns
    70+ Sculptures.
    Floor Decorations (Slabs): Over 50 different reliefs to make your floors look fancy, with textures from personalami and others very cool artists from rule34.
    Furniture: Tables, doors, and ritual items in the style of lewd elven.
    Floors: Luxury tiles for your throne room, I need to say very lewd tiles.
     
    P.S. Since I'm still learning, there might be small bugs. Let me know in the comments if you find any, and I'll try to fix them.
     
    Changelog:

    Update to 1.1:
    Fix the misstype in about.
    Fix the doors not working correctly, some trobles with textures.
    Resized active textures to improve memory usage:
    - Small: 256x256
    - Large: 512x512
    - Grand: 1024x1024
    Added a new 'SculptureSource' directory containing all original assets at 1024x1024 resolution (naming format: AlvSize_N). This allows users to manually swap designs or restore full 1024p resolution for specific sizes if desired.

    4026 downloads

    Updated

  24. [1.6] Kilo's AKT/QA Lewd Apparel Vanilla-style Retexture

    Hey there guys, it's me again!
     
    I've been commissioned to do another retexture, this time it's 2 mods: AKT Lewd Apparel and QA Lewd Apparel.
    The mod should work with both or just one active at a time.
     
    Please report any bugs or texture errors, I've been on quite the break so I might've gotten rusty -w-
     
    You can support me or ask for commissions at https://ko-fi.com/kilouwu
    All your support is much appreciated :3

    5481 downloads

    Updated

  25. sex animal retexture

    I have always been curious why no one has tried to turn all animals into animal girls, which is better than waiting for others or doing it themselves.

    11animals have been retexture

    15852 downloads

    Updated


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