Clothing
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Chattel In The Settled Systems_1_0_0.7z
By mdc4211
CHATTEL IN THE SETTLED SYSTEMS 1.0.0 (Nov 2024)
Add a trait turning the character into chattel with forced nudity, but also buffs when the character is exposed. Spacesuits are allowed since they are required for large parts of the game play. CitSS can optionally turn a lot of the crowd actors into chattel. This can be played as a standalone mod by selecting the Chattel trait during character creation, or as an outcome by an alternate death/enslavement mod (i.e. it could be an outcome for the recent "auction" mod). It also provides a simple actor value interface for other mods to enforce player actions (reducing the "Chattel_Compliance" actor value causes the character to lose buffs and stats to be penalized). See the player and modder HowTo below.
WIP and HELP NEEDED:
CitSS has two components. The first is "Chattel.esm" which implements the player effects, and, except for inevitable bugs, it is finished. The second part of the mod is "ChattelCrowds.esm" which is intended to strip a lot of the crowd actors (i.e. the "Citizen" actors) so that cities are populated by NPCs (non-player-chattel?) and it is working well, up to a point. The stripping is done by adding new clothing to the appropriate item leveled lists, but I have not figured out how match the skin tones between the face and body. I think the actors are getting the correct distribution of skin tones, but the face and body aren't in sync. If you are willing to accept that (visually jarring) problem, ChattelCrowds.esm works fine.
Here are some burning questions:
1) How are the actor face and body skin tones set?
2) How should the face and body skin tones be kept in sync? Can it be done without changing all of the actor records?
3) Where is the distribution of skin tones controlled?
REQUIREMENTS
This only depends on the base game. I suggest using "Hide Spacesuit in Breathable Areas" (https://www.nexusmods.com/starfield/mods/2095), or "Naked Spacesuits" to hide the spacesuit. ChattelCrowds.esm needs to have BetterCrowdCitizens.esm upstream in the load order, or it doesn't do anything (goof on my part, but I think it will end up using BetterCrowdCitizens.esm as a master).
BACKSTORY
The panic to leave a dying Earth led to many people being transported under harsh terms of indenture, which eventually lead, under certain circumstances, to humans becoming mere possessions. Starting in the early to mid twenty-third, those convicted of significant crimes, in particular property crimes, those who had broken terms of indenture, or had been "repossessed" for failure to pay a debt secured by their body, found themselves receiving a implant making them chattel and being sold on the open market. It is well known that pirates will sell their kidnap victims as chattel if a ransom is not paid, and for this reason, the usual penalty for piracy is to receive a chattel implant. While the status is never inherited, by the early twenty-fourth century, a significant part of the human population exist as chattel.
Chattel hold a legal status similar to other forms of livestock, and the treatment of chattel is covered by the same laws that prevent the inhumane treatment of animals. Chattel have fewer rights than a companion animal, but more rights to humane treatment than a non-sentient robot. The laws directly addressing chattel aim to remove their basic humanity by forcing them to be treated as less than fully human. This is achieved through a standardized implant interface. For instance, all implants prevent chattel from wearing clothing, and will severely punish chattel that disobey citizens and other people. Another aspect is that the owner may make purchases using the chattel as a mobile credstik.
Chattel are unable own anything, including their body and thoughts, with all ownership rights held by the title holder, or the local authorities if the title is ambiguous. As with non-human livestock, chattel have no say in how they are handled, how they are housed, when and if they are bred, or any other aspect of their existence. A chattel cannot be the victim of a crime, but, in some situations, the owner may sue for civil damages. Healthy chattel are commonly used for labor, community pleasure, or breeding, and there is a strong market for chattel with specific traits.
The chattel implant cannot be removed without causing severe brain damage and it significantly alters the individual, so receiving an implant is considered equivalent to death, and a death certificate will be issued. Depending on the circumstances, previous possessions are inherited by next-of-kin, or sold at auction. In the case of kidnapping, this leads tragic circumstances where, even if recovered, the antecedent victim is declared dead, leaving a chattel who will be sold as repossessed contraband. It is especially cruel when the chattel is recovered near the home world of the antecedent, since they will be sold in full view of their family and previous associates, no matter their original standing in society.
While many chattel will continued to be called by the name of their dead antecedent, or other convenient moniker, chattel have no legal name and are identified by a serial number contained in the implant.
RATIONALE
The Settled Systems, and in particular the main factions, seem a little clean and friendly for a civilization that is only two centuries away from near extinction where billions of people died because they were abandoned on Earth. The chaos and guilt would be overwhelming, leaving deep wounds on society, and we see some of that in the prevalence of pirates and spacers. During the collapse of the Earths biosphere, people would have done anything to save themselves and their families, including entering into indentured bondage, and selling their labor when they could not pay for transportation. Starfield takes place in expansive multiverse. In at least some, the harsh conditions that followed the collapse of Earth meant the original terms of indenture would morph into humans being property. First as a punishment which didn't waste valuable resources, and, later, as a way to collect debts that had been secured through a person's body.
This mod implements a simple mechanism to simulate control over characters who have become property. Namely, a chattel implant perk that will harshly punish rebellious chattel that are not directly controlled by their owner.
HOWTO FOR A PLAYER:
From a player point of view, this implements a new trait. If the trait is chosen, the PC is denied clothing, and must wear a special neuroamp (the chattel inhibitor). Without meeting those conditions, the PC stats are significantly reduced (e.g. max health is reduced by 90%). If the implant is properly inhibited, the PC will receive increased resistances, as well as enhanced persuasion and stealth. On the other hand, a player is not forced to comply with the chattel implant requirements. Spacesuits are allowed because the game is unplayable without them.
Make sure that the Chattel.esm file is enabled. If you want to strip some of the crowd actors, also enable ChattelCrowds.esm (but, see the WIP note above).
If you are directly using this, you will need to add the inhibitor to your inventory. You probably what the Chattel01 version and can get the formid using
help Chattel 4 ARMO
player.additem <formid-here>
There are four different styles of inhibitor. The Clothes_Chattel01 is the nominal inhibitor, while Clothes_Chattel02 adds a poncho. The other two (Clothes_Chattel03 and Clothes_Chattel04) are SFW versions (who might be watching you play, you might want them). You can also add the Trait_Chattel_Implant trait by doing
help Chattel 4 PERK
player.addperk <formid-here>
FOR A MODDER:
This mod provides a possible outcome for a alternate death, or slavery mod. On it's own, no quests are provided, and it simply turns the PC into chattel with enforced nudity and penalties for not complying with nudity requirements. It defines a new actor value "Chattel_Compliance" to record how compliant the player behavior has been. This starts with a default value of 100 (fully compliant) and can be modified using modav. If Chattel_Compliance drops too much, the character will lose bonuses and the player stats will be reduced. While the range of compliance values is not limited, the Chattel mod assumes that it will have a value between zero (non-compliant, and harshly punished), and 100 (fully compliant and buffed). Even with a Chattel_Compliance of below zero, the Chattel mod will not kill the player character, but it will make the game very difficult.
To turn a player into chattel, you will need to add the Trait_Chattel_Implant perk, and then add at least one of the the inhibitor clothing items (e.g. Clothes_Chattel). If you are cruel, you can add the perk and then force the player to find/equip the inhibitor on their own. Use "help Chattel" to find the form ids, or check with xEdit.
LICENSE: Please use and reuse Chattel as you will, and there is no need to give credit, but, as a courtesy to players, consider changing the name if you make incompatible changes. All the usual caveats about game assets apply.
ACKNOWLEDGMENTS: This mod was created using (the amazing) xEdit. None of this would be possible without the fantastic team at Bethesda.
62 downloads
Updated
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Naked Spacesuit
By DocClox
NOTICE
It's increasingly obvious that I'm not going to find the time for this any time soon. Sad fact is I'm good at starting projects, but not so good at seeing them through to theend.
Accordingly, I hereby open the mod under a Creative Commons license: CC BY-NC-SA. Which means that you can do what you like with it so long as you share the modifications under the same terms and you don't make any money from it. And give me a mention in the credits as the original creator.
I may be back to do more with this in the future - I had plenty of ideas, but I can't see that happening any time soon.
Thank you all for your patience.
[Edit]
I've uploaded a fixed version of the mod. Hopefully it works for everyone. My thanks to everyone offering fixes and apolgies for taking so long to post the damn thing.
The above CC licence still applies.
Intro
This mod provides a version of the Constellation spacesuit which leaves the wearer apart from cuffs, boots and helmet. I'm aiming for a classic '50s pulp S/F feel. The suit functions in all ways as a spacesuit - the wearer just looks naked. Think of it as generating a force-field for protection. There are also skin tight latex-like bodysuits for those who want to reserve a modicum of dignity while nevertheless leaving nothing to the imagination.
In keeping with the pulp S/F vibe, there are three fishbowl style helmets included. One of them keeps the flight cap from the constellation helm and will stop long hair from clipping through the helmet. There is also a "no cowl" helmet that shows your character's hair inside the bowl. The third option is a half-cowl which is intended to provide a collar but no hood. Unfortunately I still can't get edited meshes to import correctly, so this option still doesn't work. In particular, this means that the bodysuits have deep, square cut necklines. I'm sure we can all cope for the time being.
The suit uses whatever body mesh and textures you have installed. So you'll need a nude mod, unless you want to explore space in your undies.
Requirements
A nude mod. This mod doesn't provide a naked body, but uses whatever you have installed. I've tested this against CRT - BODY MESH + CRT - SKINS, but anything should work. Alternatively, if you want to run around through space wearing a thong or a bikini, any undies backed into the body mesh should also show up.
Installation
Install normally. MO2 recommended, but however you normally install your mods.
Usage
For now, you'll need to console add the items. Use player.additem and one of the numbers from this list. Remember to change the 02 at the start of the number with the mod index for your modlist.
Or type "help NSS 4 armo" into the console and get a list of IDs that way.
The "Va'ruun Dominatrix Edition" is temporarily unavailable, as are Sarah and Andreja's suits.
Uninstallation
Just remove the mod. There are no scripts and the worst that is going to happen is that your character's spacesuit will vanish,for real. You might want to make sure you're in a safe place with a breathable atmosphere first.
Upgrading from 0.04a
Just remove naked_spacesuit.esp and activate NSS.esm. Your naked_spacesuit suits will vanish as a result, so as for uninstallation, you might want to do that when you're in a safe place, atmosphere wise.
Lore
To Do
This is very much a work in progress. There's a few things I don't know how to do yet. Things I want to do:
Provide a version that keeps the naked texture, but adds a glow shader to the body to represent a force field. Nishina Emissive Blue is pretty close, if a bit too glowy. Work in progress. Recipes so you can craft the suits. And modify them. I'm thinking about a cut-down boost pack. Any one will do, and the Constellation one works nicely, but it could be maybe 30% smaller. And maybe some straps or some sort of harness, maybe combine that with a belt of some sort. At some point I want a capture version of the suit which functions like a set of cuffs. And probably a slaved boost pack. At some point high heels and cute little gloves. I'd like this to look fashionable and impractical. Or I might just stick with the bronze cuffs. Variants for other spacesuits with better stats. Legendary versions. Starborn versions. I'm thinking about keeping the Starborn rags that come with the suit, but dialing the alpha way up if I can manage it.
Issues
There are currently no male versions. That should be rectified with the next release. The suit uses the default Constellation suit's resistances, which may be a bit lacking in protection for high level characters. Feel free to crack open the esm with SF1Edit and adjust the numbers to meet your needs. The "clear" suit has slightly better protection for lore reasons. Or to encourage people to run around the galaxy glossy and naked. "White" and "Clear" are a bit too similar. The white could be a bit less transparent, and the black probably a touch more so.1,384 downloads
Updated