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Framework & Resources

Frameworks and resources of various types related to SexLab

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  1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 v1.62

    Skyrim SexLab (SSL) v1.62
    An adult animation framework  

    ----- Description --------------------------------------------------------------
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
    ----- Frequently Asked Questions -------------------------------------------
    ----- Requirements -------------------------------------------------------------
    Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
    Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
    If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
    An actor skeleton mod such as XPMSE2 or XPMSE3

    Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
    This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
    ----- Basic Installation Procedure ------------------------------------------

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
    ----- Suggestions -----------------------------------------------------------------

    Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
    While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
    There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
    SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
    A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
    There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
    If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
    Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
    In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
    ----- Uninstalling ----------------------------------------------------------------
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------

    More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
    User Relevant Changes / Additions:
    Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
    Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
    The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
    In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
    Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

    Mod Creator Relevant Changes / Additions:
    Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
    Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

    FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
    NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
    v1.60.2 hotfix 2:
    Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
    v1.60.1 hotfix 1:
    Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
    The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

    ----- Modder's Guide -------------------------------------------------------------
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
    See dedicated development thread
    ----- Credits -----------------------------------------------------------------------
    Scripting & Project Owner:
    SKSE Plugin:
    kapaer - Mfg Console
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
    Lovers with PK
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
    ----- Contacting Me --------------------------------------------------------------
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



  2. Zaz DoggyStyle Animation Fix (Zaz Animation Pack V7.0 and V.8.0) 1.0.0

    This is a patch that fixes zaz doggy style Animations (Zaz Animation Pack V7.0 and V.8.0)
    1)  Place files in data folder (overwriting the two files from Zaz Animation Pack V7.0 or V.8.0)
    2)  Clear animations in sexlab
    3)  rebuild animations in Zaz
    For the last 4 years, Zaz doggy style animations haven't been working (since at least zaz v6.0).  Since those animations are rather crutial to the whole zaz/DDi framework (the only armbinder on armbinder sex animation, for example) and their absence is immersion breaking in every mod that uses bound sex animations, I finally decided to track down what was preventing them from working.
    The answer?  It was a typo.  Zaz doggy style animations ("BoundDoggyStyle", "BothBoundDoggyStyle", "ArmbinderDoggyStyle", "BothArmbinderDoggyStyle") haven't been working for the last 4 years because of a typo.  I can't believe I spent 7 hours pouring through code to figure this out.
    The code in zbfSexLab.psc which is wrong:
    The corrected code:




  3. Horny Werewolves of Skyrim - German Translation 2.1

    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER
    Weitere Übersetzungen von mir für Loverslab fndest du: HIER
    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.

    Danke und viel Spaß beim Modden
    1. Original-Mod herunterladen und installieren: HIER
    Das gleiche für Dachen gibt es: HIER
    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.
    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.
    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.
    Nexus Forum
    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda



  4. MoreNastyCritters - Nude Creatures - German Translation 10.3


    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER

    Weitere Übersetzungen von mir für Loverslab fndest du: HIER

    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!


    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden


    1. Original-Mod herunterladen und installieren: HIER

    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.

    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.

    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.



    Nexus Forum


    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda



  5. Devious Devices - Beast Race Refits (+orcs) 2.1

    The very first day I started using Devious Devices, I was quickly annoyed by the fact that the headgear lacked any sort of compatibility for non-human races, and after getting my hopes up after waiting for 2 years after Min announcing that Beast Race compatibility would be coming soon, I decided to take matters into my own hands.
    This is my attempt at making Argonian & Khajiit (and Orc for completion's sake) compatible versions of the headgear in Devious Devices, allowing you to put gags and collars on said races without massive amounts of clipping.
    There is definitely room for improvement, and if you're able to make better meshes than me, feel free to contribute.
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion
    Bodyslide (To build the Restrictive Collars, I shouldn't need to tell you how, as you wouldn't be using DD in the first place if you didn't.)
    And their own requirements.
    Known issues:
    The male collars do not have any _0/_1 weighted variants, with the exception of a very basic one for the harness collars, and as such, if your body weight is set to a very low value, the collar may appear floating. Due to the varied nature of the heads, your customized face may cause clipping. It may be possible to add a file that dynamically modifies the mesh according to your face's features in the future, but I can't promise anything. There is currently no mesh for the Restrictive Collar, nor bridle gags. I'm leaving those untouched for the time being.

    Compatible with Devious Devices For Him, should you have it installed. It's necessary if you want the male meshes in this to compliment the human variants. Make sure this mod is placed below DD For Him, as otherwise, this mod won't work. Patches for Captured Dreams and Devious Devices Equip are available in the "Compatibility patches" file. Mods that add retextured, or renamed variants of the same device will need to be patched (like the mods shown above, for example), otherwise you will end up with missing meshes, or the same clipping collars and gags that you get without this installed. This can be accomplished by the authors themselves if they so choose without having to make their mod dependent on this mod by copying the armoraddons from this into their own plugin.

    Tools used:
    Outfit Studio
    xEdit (TES5Edit)

    Please tell me if I missed any meshes, or items with incorrect ones, especially with the panel gags, as they're quite messy to work with.
    Thanks to @Veladarius for providing help, and getting permission from @Zadil (original creator of the items) to have this released on my behalf.
    @pincopallino and @Gameplayer for having created the original CBBE and UUNP bodyslide conversions found in Assets that's used for the Restrictive Collars here, with said item originally created by @Koffii.
    And obviously the rest of the DD team for having created all of this in the first place.



  6. More Nasty Critters: SLAL Edition v10.4F

    ATTENTION: a Experimental* v11 "Legendary Edition" has been uploaded to the google drive.
    *it has all of the esp files merged into one esp (except for the Hentai Creatures esp).
    MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
    this version has updated mesh files, and is using SLAL for animation control.
    original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DISCLAIMER (copied from original mod page):
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    a full install guide (and a list of SLAL Packs) can be found here:
    WARNING1: uninstall MNC v9.# before installing v10, or you may overload FNIS with duplicated animation files.
    WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv10.
    install mods in order shown:
    Skyrim Script Extender (aka: SKSE)
    Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
    UIExtensions (needed for SexLabTools)
    SexLab Tools (optional, but recommended)
    Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error)
    More Nasty Critters
    you are here
    Hentai Creatures (optional)
    you are here
    Creature Framework
    SexLab Animation Loader (aka: SLAL)
    MatchMaker (optional, but recommended)
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    SexlabAroused.esm (only if it's fully installed)
    (Sexlab Addon\Plugin mod's .esm here)
    (All other .esm mods here)
    UIExtensions.esp (needed for SexLabTools)
    (All other .esp mods here)
    SexLabTools.esp (optional)
    SexLabNudeCreaturesDG.esp (only if you have Dawnguard)
    SexLabNudeCreaturesDB.esp (only if you have Dragonborn)
    HentaiCreatures.esp (optional)
    SexLabMatchMaker.esp (optional)
    (Sexlab Addon\Plugin mod's .esp here)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Animation Troubleshooting:
    1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
    but if you insist on using one, make sure that it's installing the files to the right location.
    note: Mod Managers may require extra steps to get FNIS working:
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager are running with administrator privileges.
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
    9. if all else fails, try loading a older save file from before sexlab was installed.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Creature Framework Troubleshooting:
    "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
    you need to install the .bsa file from Sexlab Aroused to fix this problem.
    Aroused mesh not getting applied during animations:
    go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute, after that make sure "SexLab Nude Creatures" is selected for the Creatures.
    note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FNIS Troubleshooting:
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Papyrus Tweaks:
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    How to fix the Draugr using dog sounds error:
    1. load the sexlab.esm in tes5edit and find "SexLabVoiceDraugr01 [sOUN:0108C08C]".
    2. find the last line inside it (SDSC - Sound Descriptor).
    3. right click on it and then select edit.
    4. enter 0108C086 and click on "OK".
    other notes:
    when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.
    (if you have RaceMenu/NIOverride you may want to edit the SexLabNudeCreatures.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    (there is a lot of stuff to keep track of, if i missed anyone let me know)
    Bad Dog
    Chosen Clue
    Dr Fring
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    other Related Mods you may want:
    Beast HDT (for HDT interaction with Creatures)
    SexLab Werewolves (for using animations when in Werewolf form)
    (note: you will need the "SexLab V1-62 Control Patch" from the Mod Compatibility Kit)



  7. vlkSexLife 2.2

    I'm sorry for a mess with naming this mod, because already exists "SexLife" by Dooge. But too many things in my mod were already named by 'SexLife' and change again entirely... Sorry. Let it be 'vlkSexLife'
    Initially it was addon for another my mod, but I decided don't make 'patches' to another mods for compatibility with SLAR reasons, but use SLAR's factions etc. as stub.
    What is it? Alternative for 'SexLab Aroused (Redux)'. Yes, it's SLAR, but remade for my own tastes. Especially if I prefer not slot32 gameplay but multislotted armor sets, but most of mods has lack of handling Nudity.
    With switchng from SLAR install ONLY on NEW game. DO NOT switch mid-game. Same to backward.
    1. Do not mess/install with SLAR in any way. Or use my mod with SLAR's stub or original SLAR!!!
    2. As sceleton of code had been taken SLAR v27a - I do not see a reason to invent a BISYCLE. But after changes that was made it's not original SLAR - unnecessary scripts was removed, over 80% of code rewrote, etc.
    Aroused module features and major differences from SexLab Aroused Redux (SLAR afterwards):
    1. All values are interpreted as float instead int as in original. So you may with event transfer any values.
    Quote from original slamainscr.psc:
    ;Called by external programs using a modevent like
    ;int eid = ModEvent.Create("eventname")
    ;ModEvent.PushForm(eid, actor)
    ;ModEvent.PushFloat(eid, 3.5)
    but in real actions SLAR will omit decimal part and perform actions with 3.0 only.
    2. Exposure increases have differences when seeing Naked or Sex Action and prticipating in sex has difference too. You may disagree with me but to see naked person or sex act has difference.
    3. Naked arousal performed only if NPC is seeing gender preffered person. For me if NORMAL (hetero) male is seeing naked male he does not feel something related to arousal. Same for females.
    'Preferrability' is floating and based on SexLab's data. Really in SexLab it's not only descreete "hetero-homo-bi", but something between this values. Let's say value 56 means that 56%-hetero and other 44%-homo.
    Same suggestions implemented in this mod.
    4. If NPC is having around not only one naked NPC, it catch ONLY ONE fully calculated Exposure increase, other naked persons affects three times less.
    5. Internally simulated sex activity of NPCs (does not affect on PC and can be switched off on any NPC, for example on followers). In SLAR if NPCs will not participate in SexLab animations too long time they Arousal will become always 100, but timerate 0.
    5a. SLAR's TimeRate deleted. Instead is used "DaysToRelief" - like in real life we all have own temperament: somebody wants to fuck every hour, for another 1 act in week more than enough. It's natural.
    So in my mod absent absurd 'timerate' post-orgasm increasing that leads fuck-fuck-fuck to find relief with dead loop. All we have it's our temperament.
    6. After orgasm arousal and exposure does not reduced by N points instead they are reset to zero.
    7. After performed orgasm arousal will not grow some time as usually to simulate real-life decay. Also if NPCs were raped they arousal will not grow at all some time - simulate anticipation to sex after being raped.
    8. For Nudity scanning may be used 2 variants - for PC always performed multislot scanning in all variants:
    8a Vanilla - only slot32 armor check. Fast. Armors that must be considered as "Naked" or "Erotic" may be set via MCM.
    8b Slot mode only for selected NPCs (followers for example). Slower then vanilla, but work correct for multislot armors (SLAR has a bug with "EroticArmor" keyword and sla_NakedArmorList, if NPC has multislot armor and at least ONE part is in list or has EroticArmor then regardless other pieces of worn items NPC is considered as Naked).
    9. Exposure not constantly grows, but decays with time in proportion with OrgasmDecayRate multiplied by 3. For example, if from last exposure passed 2 hours and OrgasmDecayRate is equal 0.3 days, then resulting exposure will be multiplied by (1 - 2/(0.3 * 24)) = 0.72(2)
    10. Something else I forgot.
    For MODDERS:
    Please, use common vlkSL_Interface. Use this functions for comunicating and don't jump into other scripts or great mess can happened as with SLAR:
    some mods uses slaInternalScr, some slaUtilScr, some slaFrameworkScr - but at the end it just slaFrameworkScr.
    By your wish I'll add new interface functions ASAP.
    Most of Arousal-based mods will not notice any difference.
    Except those mods that alters/relies on SLAR's 'timerate'. Even for those situations I tried to manipulate "DaysToRelief" values.
    I didn't dig in SLEN too deep but it has own 'simulating' sex life feature, so may be incompatible in meaning of messing calculations of arousal and exposure. So turn off this feature in SLEN, but no guarantee. Please, report about issues.
    1. Own orgasm handling, not based on SexLab's event. Recommended to turn OFF in SexLab all related to orgasm except applying cum.
    2. Speeding up animation at orgasm by AnimSpeedPlugin
    3. Added keys for manipulating 'Hold Orgasm' and 'Sequenced Fuck' status for actors with player involved animations:
    - Hold Orgasm will prevent actors in male positions to cum.
    - Sequenced Fuck is useful if sequence of animations (with PC) is one complex scene. When ON (true) then actor's arousal is not reset to 0 after orgasm, that allow to simulate multiply orgasms. Must be turned OFF before last in sequence animation recives OnAnimationEnd event. But main purpose don't let PC to get great amount of W&T vaginal damage. Not related to victims. But planned to add perversion/masochism stats
    4. Wear&Tear module:

    1. Separately track oral, vaginal and anal damage caused by sex actions.
    2. Aggressive animations and especially if player is victim perform more damage. Also fisting tracked as too powerfool
    3. Sex with creatures also performs more damage especially if creature has bigger size (calculated by Bounding Box) than PC.
    4. I do not reduce common values of Health, Stamina. Instead effect affects at health and stamina rate regeneration. Also on prices (for oral), attack damage modifier (vaginal) and power attack damage for anal
    5. Arousal affects on taked vaginal damage. If animation starts with low arousal PC takes more vaginal damage.
    6. Lubricants can be bought from food or alchemy sellers. After consuming they duration is 2 game hours.
    7. With damage over 50 SexLab animation may be interrupted due pain. With more damage probability of interruption grows. Consuming Ale, Black-Briar Mead, Nord Mead, Alto Wine, Wine, Skooma will prevent sex interruption for 2 hours during sex if PC's orifices are damaged. If PC is Victim interruption can't be happened anyway.  

    Almost all settings are configurable via MCM.
    'SexLab Animation Speed Control 3' http://www.loverslab.com/files/file/2062-sexlab-animation-speed-control/ (only AnimSpeedPlugin part without AnimSpeedSexLab)
    Recommended to use SexLab 1.62 fixes from folder 'Patches' provided with this mod
    NOTICES about correct animations tagging.
    W&T works fine for those who can and do own animation assemblies, not blindly use SLAL packs.
    For proper functionality of W&T in animations Cum Sources and Tags must match. For example, animation contains both oral and vaginal stages. While registering animation used: AddPosition(Female, VaginalOral), but while tagging "Oral" is omited. As result PC does not receive oral damage.
    And contrary with AddPosition(Female, Vaginal) used, but with tags "Oral, Vaginal", only Vaginal damage will be applied.
    For better calculations best solution is to use SetStageCumID() function.
    All updates are just overwrite, if they have no additional notes in Version History section. So, please, read this section for every update.
    1. Fix bugs. Even if I do not see them now, that does not mean that they absent, especially with releasing as separate mod
    2. For Aroused add new stats features and use own more complex orgasm system.
    Licence note:
    All sources and mod itself are free for everyone - do what you want, even not asking me.
    Anyway I can't restrict you from asking money in any way (paid mods, donations, special downloads on another sites... etc.). So it's all on your conscience.
    and every modder that created stuff from Requirements part
    Thank You!
    08 June 2017
    Fix. Huge bug related to orgasm in animations. Stupid me, StorageUtil.UnSetIntValue(none, "vlkAR_LeadIn" + tid) and StorageUtil.UnSetFloatValue(none, "vlkAR_LeadIn" + tid) are completely different, but I'd missed 'type' difference.
    With more in-game time passed then more error. Please, download this update ASAP.

    Kind Regards.



  8. SexLab Animation Loader Spanish Translation 2.0

    -Traduccion al español para el SexLab Animation Loader.-
    Se te hace dificil el ingles? pues aqui te traigo mi traduccion para este recurso del SexLab.
    Este "mod" lo que hace es traducir el menu MCM del SL Animation Loader al español, si se te hace dificil el ingles, aqui esta la solucion!
    Me tomo 10 minutos en traducirlo, no hace falta agradecerme, pero si quereis.
    Aqui algunas fotos:




  9. Devious Visibility 2.0.1

    Requested by @grenadenpizza
    Visibility does a very simple thing: adds a detect life and dead effect to DD blindfolds.
    Update takeaway: Sliders added to MCM to control range. Should work, please test and report.
    This version comes with all of the following features:
    Detect Life (modified to include Daedra and Automatons) and Dead Effects An MCM to include toggles for both of those effects MCM to control range of effects A very very lackluster release post A disappointing lack of screenshots


    Beta Disclaimer:
    This version may also have some bugs, and may not apply properly to blindfolds outside of the original DD. If you notice any odd behavior (Effect not working, weird ranges, certain things not lighting up, effect lingering after blindfold unequipped, or ending while the blindfold is still on, and these are just guesses off the top of my head the CK probably has something dumber tucked away for me/you) please report it quickly in this thread including useful info (meaning which blindfold you were wearing, what the problem is, and nothing else unless asked. Load orders and Papyrus logs probably won't be all that helpful here).
    What does the future hold for Visibility?
    Bugfixes probably A separate Detection effect for Daedra and Automaton Probably anything and everything you guys suggest in this thread. A less lackluster release post Screenshots (you can help by uploading them in the thread for me to steal use)



  10. Gender Bender 2.1

    The Gender Swapping Framework
    Gender Bender is a lightweight framework that tracks player/NPC gender and schlongs. It can equip a schlong and change SexLab gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED!
    Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM. NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male. If you have SexLab Aroused, actors can gain arousal when a change happens. Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately. For Modders - A developer's guide is included as a separate download.


    SexLab Schlongs of Skyrim At least 1 female schlong addon


    Gender Bender is now an ESM file instead of an ESP. Make sure the ESM version is activated in your load order. The MCM menu will initially be broken. You will have to wait for the notification that the new configuration menu has been loaded before you can do anything with it. You will need to redo your settings from the old version.



  11. Male milking device

    I recently started playing Skyrim again and found this in my mods. It's something I made back when only SoS was around. I don't plan on working on this but if any modder wants to use it in their mod, go ahead. Anyone is allowed to modify this mod.
    What this mod does:
    This is a milking device usable on males, it goes in the slot 58. Like I said I made this back when SoS was the only mod for schlongs, but it also works with SAM. You can use this as a standalone mod and use the console command to add the device to your inventory. The equipment is called milkingdeviceunder do not use the one called milkingdevice or your body will become invisible when you equip it. Since I made this using SoS, this also means that the device should adapt to any size and state of the schlong.



  12. Hentai Creatures - German Translation 10_3 - German Translatio

    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER
    Weitere Übersetzungen von mir für Loverslab fndest du: HIER
    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden

    1. Original-Mod herunterladen und installieren: HIER
    Hentai Creatures ist dort enthalten.
    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.
    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.
    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.
    Nexus Forum
    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda



  13. Flimsy Ragdolls 1.42

    I tweaked the XPMSE skeleton to have a more flimsy ragdolling affect (bodies now lay flat on the ground as they are intended to do), similar to that of the (for some reason obsolete now) CUTE ragoll mod. I will be keeping this up-to-date with Groovtamas rig
    This ragdoll mod will be included within my HDT preset and Belly Bulge WIP post so go follow that post to keep up with updates to the skeleton that will be worked along with this project (ragdoll movements will remain the same for the most part)>>>> http://www.loverslab.com/topic/70173-ooh-lala-a-not-so-but-jiggly-hdt-preset/
    If you see anything that needs to be tweaked, just say so.
    Requires original XPMSE (and it's requirements) just overwrite with this file
    Optional Version contains skeleton with lowered HDT Belly Node for earlier schlong detection for those who like to see a belly bulge just as schlongs pass the pelvic area (and not when its up by the ribs ) and a raised Butt Node for those who want a perkier butt that also rids of the bottom buttcheek crumple when walking. for females and female beasts only
    Animators - Do Not Use Optional Node Placement
    This modification is safe to install whenever, where ever - as it is script free- however, like all other modders, i will give the pretext caution of creating a 'backup" save even though that is absolutely unnecessary, as a skeleton.nif loads in priortiy ,and you could just install the 'vanilla' XPMSE skeleton if this dissatisfies you even after a save. Its compatible with EVERYTHING Groov's XPMSE is compatible with, and incompatible with EVERYHING Groov's XPMSE is incompatible with.
    All credits go to Groovtama, XP32 and SKulltyrant and their testers/collaborators.



  14. SLAL Animations by Sailing Rebel [SRB] (2016-06-29)

    These are a few animations I've put together using Blender. Right now it's just three horse animation intended to liven up the non-consensual options for Aroused Creatures. I am by no means an experienced animator and the workflow for this is tortuous so I'm not sure when or if I'll be doing any more.
    Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations.
    Creature Animations
    Horse Rape (Doggy) - 5 Stages - Aggressive Horse Rape (Missionary) - 5 Stages - Aggressive Horse Cowgirl - 7 Stages - Consensual

    Known Issues
    An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this. The Horse Rape (Missionary) animation may glitch if played on an uneven surface. This is most likely caused by the in-game IK system. I'm not sure how to fix this. Some stages have the "crushed fingers" problem which I've not been able to correct with the usual method. The animations have been created using UUNP and the nude meshes from the current MNC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping. These animations are not intended to be in any way "realistic."

    CC BY-SA 4.0



  15. Lotta Cum Sound (replacer for regular sexlab orgasim sound) 1.0

    I was inspired by Lifty's cum sound mod. I love changing sound files from time to time. When I saw Lifty's "SexLab massive cum sound replacer 1.0", I knew I had to try it. He did a great job. Then I wondered if I could give it a go. I altered SexLab's original sounds with the free sound program "Audacity". Like Lifty's it sorta sounds like the "buckets of cum" sound. Though I do not think its brutal. I do hope you like this rendition. I'm still using Lifty's till I'm ready for a change again, then I'll use mine.
    Should install just fine with a mod organizer. Else just drop the unzipped file into the "Data" folder and should go to the proper destination.



  16. Skyrim ToeNail Claw Resources v1.0

    This is Some Toe Calws i made. I don't have the skill to make them in the game so i'm uploading it here. I hope someone with proper knowledge will find it useful.



  17. Dragonborn: SexLab Bed Patch 1.0

    Adds the new Dragonborn beds to SexLab bed list, which allows the new beds to be used by SexLab.
    This patch is based on SexLab Framework version 1.59c (the one I use), it may or may not work with older and newer versions.



  18. Devious Attributes 0.7.62

    Devious Attributes (0.7.62)
    Note : since the new version is a major rewrite, consider the description below as out-of-date. I will update it later on
    Have you ever wondered what happens in the mind of our poor Dragonborn when melting faces with fire spells, or being ravaged by creatures after humiliating defeat?
    A framework that is designed to bring more immersion and consequences to various in-game events, good or bad. I always liked the idea of consequences in RPG games... and in my opinion, some really bad stuff that can happen to the Dragonborn in a very devious place that is Skyrim, should have consequences.
    New character stats will be tracked:
    Willpower - regenerating stat that will be used to calculate whether the character can refuse slave master command. Each time master's command is accepted, willpower value will be lowered. For example: Master : "kneel!" -> in order to refuse, you need to have enough willpower left. In time, this value will regenerate. Also, this value will be used to determine if the character can struggle with restraints - like armbinder, or try to escape (e.g. try to pickpocket the master). Each time the character struggles with restraints, willpower will be lowered as well.
    Pride - Will increase by winning combat and doing stuff like stealing if you are a member of Thieves Guild, and will decrease by being defeated or by wearing openly a devious device/collar. Each time a slave character refuses master's request, will increase the pride as well. Each time a character will accept master's request, pride will be lowered. Having higher pride will regenerate willpower faster.
    Self-Esteem - Will increase slowly with time, with a constant rate. Will decrease for each humiliating act character does. (Either through modding API or through wearing "degrading" devices such as pony boots.)
    Submissiveness - Calculated value, that will be used to determine how obedient and submissive the character is. This is calculated from combination of Pride and Self-Esteem
    Obedience - Signifies long-term conditioning to obey. Will decrease slowly with time, If it surpasses current Willpower value, the character Submissiveness will be considered as 100% and no longer will be able to struggle with bindings, or refuse commands/requests
    The submissiveness calculation:
    A value between 0.0 and 1.0 -> where 1.0 is 100% submissive. Calculated by the following formula :

    1 - (((0.5 * Max(0.1,SelfEsteem)) + (0.5 * Max(Pride,Willpower))) / MaxStatValue)

    Where MaxStatValue = 100.0


    Then, the calculated submissiveness will be Max(Obedience/MaxStatValue , Submissiveness) - where Submissiveness is the value we calculated with the formula. The idea here that conditioning to obey can override natural tendencies, and then a PC slave can be considered as "Trained". Obedience value will decrease each day, so naturally, the conditioning needs to be maintained, in order to keep the slave "Trained"
    Also, I have added a player decision mechanism, so other mods can communicate information about player decisions, and stats will be updated accordingly.
    How does it work? The decision has two parameters
    1) Response Type - how enthusiasticly a player treats a request or a command or how strongly a player refuses
    Strongly refuse - large willpower cost, large increase to pride, self-esteem Meekly refuse - smaller willpower cost, small increase to pride, self-esteem Neutral (don't agree, but don't disagree) - small willpower cost (perhaps here mod creators can do punishments to discourage this) Agreed, but not eagerly - hit to pride, self-esteem Enthusiastic - larger hit to pride, self-esteem

    2) Decision Type - unique features of the request/command. This can be thought of as "topics" or "tags" that are relevant to the command/request the player receives
    Regular master command (i.e "fetch me some food!") - a simple, not very special command that sometimes can occur. Provides humiliating painful - something like ".. now wear those shock piercings!" or "show me your ass, I will whip you!" exhibitionist sex - any request that is sex related


    There is another stat that will be tracked, called Soul State
    This value will have the possible values:
    Free Spirit - signifies that the player is free. (0) Willing Sub - signifies that the player is in willing master/slave relationship. Forced Slave - signifies, well.. that the player is forced into master/slave relationship (something like SD+)

    This value will affect how stats are being changed as a consequence of player decision. The idea here that if the player is a willing slave, pride and self-esteem are increased if agreeing to requests orders and decreases if refusing (".. I have refused, I failed my master...")

    Also, I have started managing code in GitHub, so you can look at the code here - https://github.com/mskynetll/Devious-Attributes
    You are welcome to look at the code, do a PR or just leave comments. Eventually, I will write detailed wiki for users with mechanics descriptions and for modders - detailed API descriptions.
    Also, all the versions starting from 0.3.0 will be available in the releases page of the repository
    So far, the following mod structure is planned:
    Main mod -> Devious Attributes.esp -> dependent on Sexlab Aroused Redux and Sexlab High willpower (done) Bonus speechcraft skill Bonus magicka regen
    [*]Low willpower (done)
    Debuff to speechcraft Debuff to magicka regen
    [*]High Self-esteem (done)
    Increase speechcraft (proportional to level)
    [*]Low Self-esteem (done)
    Decrease speechcraft (proportional to level)
    [*]High pride (done)
    Small bonus to health amount -> proportional to level (the rationale that proud people can withstand more pain and injury)
    [*]Low pride (done)
    Small debuff to health amount -> proportional to level. Masochism fetish will decrease the debuff magnitude
    [*]Killing enemies (done)
    Increase in pride. If Dark Brotherhood member - double increase
    [*]Member of Thieves Guild + stealing (done)
    Increase in pride, self-esteem (also proportional to gold worth of stolen items)
    [*]Spell casting (done)
    Small increase in pride (once in game hour) if member of Winterhold College - larger increase
    [*]Consensual sex (done)
    Small increase to self-esteem. Nymphomaniac fetish will increase self-esteem
    [*]Rape trauma (done)
    Debuff to magicka regeneration and to magicka reserves. Debuff to melee skills. Proportional to player level, high masochism and nymphomaniac fetish attributes make debuff magnitude smaller

    [*]Devious Attributes - Immersive Consequences.esp -> dependent on Realistic Needs and Diseases and Frostfall (in progress)
    Realistic Needs and Diseases Rested/Satiated/Not Thirsty -> bonus to willpower regeneration per time unit Tired/Hungry/Thirsty -> debuff to willpower regeneration per time unit Tired -> lower maximum willpower Tired/Thirsty/Hungry -> obedience increases faster
    Maximum willpower proportional to level of cold Being near heat source -> bonus to willpower regeneration

    [*]Devious Attributes - Devious Consequences.esp -> dependent on Devious Devices, Sanguine's Debauchery, Deviously Cursed Loot, maybe more mods like Skooma Whore ((in progress)
    [This is out-of-date description and will be updated] Deviously Cursed Loot event -> equipping devious device from container/body etc. Pride decreased, proportional to amount of devices found Decrease to magicka regeneration for short duration - mental shock of being under power of devious device
    [*]I don't like the way you look (SD+)
    Pride & self-esteem decrease if forced Pride & self-esteem increase if consensual slavery (consensual slavery -> "I need a strong hand to guide me..")
    [*]Entertain us! (SD+)
    Pride decrease if forced slavery Pride increase if consensual slavery
    [*]Caged by master (SD+)
    decrease to pride, self esteem
    [*]Hands tied by master (SD+)
    Numb hands - short duration debuff to melee and archery skills
    [*]Whipped debuff - on whipping punishment of SD+
    Debuff on health regeneration Debuff on running speed pride, self-esteem decrease


    Quite possibly I will add integration to other mods, this is just the bare bones I thought about so far. I am now concentrating to get stuff working, and add bells and whistles later, as needed.
    SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations
    SexLab, Again, anyone who doesn't use it?
    SexLab Aroused Redux: http://www.loverslab...aroused-redux/ OR Sexlab Aroused
    I'd love to hear any thoughts or feedback about this mod - as this is my first mod ever.
    Also, the mod is somewhat undertested - stuff should work, but I hadn't make special effort to break stuff. So, if you encounter anything weird, I'd be happy to hear about it.
    For Modders




  19. SLAL - Animations By Leito - 9/12/16 1.6

    SLAL - Animations by Leito


    Update 9/12/16
    -Added several new Riekling animations
    Cowgirl Femdom Gangbang (Beta-ish, I couldn't get it to work in-game, maybe you can) Powerbomb Scissors Threesome 1 Threesome 2 Threesome 3 Threesome 4

    -Fixed camera bob (again) for blowjob 1 and 2 animations
    -Temporarily disabled strapons for all 3 FFM animations

    This mod contains sex animations made my me. It contains all the animations that are found in Non-Sexlab Animations Pack and Forerunner's Leito pack and shares the same tags and names. I don't recommend having either one of these mods installed along side this mod as it'll run up your FNIS animation count and you may see duplicates in game. If you need animations from NSAP, you can find specific SLAL versions here.
    Animation List
    Consensual Non-creature

    Aggressive Non-creature



    SexLab Framework and all it's requirements
    More Nasty Critters and all it's requirements only if you're using the creature pack
    SexLab Animation Loader and all it's requirements
    Recommended Mods
    FootIK OFF Spell - Allows the feet to animate they way they're meant to when playing an animation, otherwise they will clip.
    Uninstall Non-Sexlab Animations Pack, Forerunner's Leito Animation Pack and older versions of my SLAL pack if you have them.
    Install my mod and pick whichever modules you want from the popup.
    Click 'yes' to overwrite everything.
    Run FNIS.
    Check and make sure SLAL_AnimationsByLeito.esp is loaded after SLAnimLoader.esp in your load order.
    In the MCM, go into Sexlab's menu and reset the animation registry. Afterwards, you can go into the SL Animation Loader menu and enable my animations via the appropriate tabs.
    If you're using the creature pack, you may need to refresh the Creature Framework mod (included in More Nasty Critters) in it's MCM menu.
    Known Issues
    Some animations have issues that I can't/haven't had time to resolve and includes the following:
    Lesbian Double Dildo 1 - Issues with dildo placement due to current limitations of SLAL
    Lesbian Double Dildo 2 - Issues with dildo placement due to current limitations of SLAL
    FFM 1 - Temporarily disabled strapon
    FFM 2 - Temporarily disabled strapon
    FFM 3 - Temporarily disabled strapon
    Riekling Gangbang - May or may not work (SLAL issue?)
    Animations By Leito
    Leito - mod maker, animator
    Ashal - Sexlab Framework
    orxx - Sexlab Animation Loader
    rydin - SL Animation Loader Tutorial and Non-Sexlab Animations Pack
    forerunner414 - Leito Animations Pack
    dentarr - More Nasty Critters
    fore - FNIS
    pornphile - character rig
    Zaz and Xaz - bondage furniture
    mod makers and the community in general
    others that I can't think of right now



  20. Princess' Devious Workshop (strapless gags, padlocked shoes) 1.1


    Feel free to use them any way you want but please remember to credit me and/or the original authors if applicable!
    I've been digging through my personal repository and it occurred to me that I'm actually producing like LOTS of random stuff that never sees the light of internet, mostly because I don't consider them polished or significant enough to deserve an official release. Not to mention permission and asset usage issues I don't always feel like dealing with.

    HOWEVSERS I've been known to drop quick proof-of-concepts, modifications and other small stuff when I feel like it, but at this point they're all over the forums and I don't think I'll ever find them again!

    So I decided to open this! A repository dedicated to whatever random side-projects I happen to spawn in the process of working on actual mods. Consider this Princessity's... public... brain... scrapyard... thing OKAY I'm going to shut up now.

    It's dedicated to the Devious Devices family of mods for now because that's.what I usually work on. It may expand in the future, or it may not, dunnuh.
    ANYWAYS! here's what's available here so far:

    Deviously Strapless Gags
    This is just a strapless mesh replacer for simple (the ones without a harness) gags from Devious Devices. It's a very tiny edit that removes the vertical strap underneath the chin. Why would I do that, you might ask? Because I play a lot of elves! In fact, predominantly elves and the gags were obviously modelled for human jawlines. As the result, the vertical strap tends to look so loose that it becomes redundant. My modification addresses the redundancy by removing that strap.
    This affects both leather (Assets) and ebonite (Expansion) gags, as well as all colour variants.
    To install, simply unpack the mslDDReplacers.7z archive with Mod Organiser or whatever else you're using.
    And if you're installing it manually, you know what to do (at least one would hope so!)
    The mod contains only meshes, edited using 3ds Max and Nifskope. It contains no textures and no esp files. Obviously you need Devious Devices Assets, Devious Devices Integration and Devious Devices Expansion.

    Padlocked Xinafay Shoes (HDT or NiO)

    Xinafay shoes modified to have padlocks instead of buckles. Requires textures from Xinafay High Heels and Devious Devices Assets.

    These are provided as MODDERS RESOURCES. The archive isn't install-ready although if you have any version/conversion of Xinafay shoes, you could replace the original files with these meshes.


    Zadil, the original author of the meshes I modified <3
    Coopervane, the one who turned leather into shiny! <3
    All the Devious Devs who have created and continue to produce content for my favourite series of Skyrim mods <3
    Xinafay, shoes <3
    Nightasy for his modelling tutorials <3
    Autodesk (3ds Max)



  21. ArmBinder_Combat 0.14

    This mod should enable arbinder combat using kick animations. This is the intial trial version.
    1) For now this mod removes all arrows from NPCs (not the player) wearing an armbinder (then adds 5 Daedric arrows when armbinder is removed).
    2) This mod is in an incomplete stage right now. (unarmed sneak animations and 1st person kick animation are not done yet for example)
    Devious Devices - Integration v2.9.2 - http://www.loverslab...01282014/ (and all the requirements that go with it)
    ConsoleUtil 3 - http://www.loverslab...consoleutil/
    Fores New Idles in Skyrim - FNIS V6.0 (or newer) - http://skyrim.nexusmods....11811
    1) Extract "ArmBinderCombat.7z" into your skyrim data folder
    2) Run Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.
    [ CREDITS ]
    Kick Bash by evanoblivion for the three unarmed power attacks animations
    Everyone who worked DD
    Except for the three power animations, anyone is free to use the new kick animations however they like.

    Version 0.14
    --Fixed jump animations, tweaked one kick animation
    Version 0.13
    -- Made a small change so the mod would work on someone already wearing an armbinder when the mod is activated
    -- Added a whole new bunch of animations (which get swapped in when wearing armbinder), including armbinder-frendly kicks for the two sneak attacks
    Version 0.09 - initial trial version



  22. SexLab Animation Loader 1.5

    This mod makes it easy to register new animations in SexLab.
    Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim.
    Dependencies For Users
    If you just want to load an animation pack that someone else has already built, this is all you need:
    SexLab 1.60+ JContainers FNIS
    Dependencies for Animators

    If you want to build your own animation packs, you will also need:
    Python 3.x  

    Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well.
    Installing animation packs:
    Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.)
    After installing the mod, open the MCM menu, select the animations you want to register, then click "Register"
    Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added.
    Upgrade Procedure
    No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data.
    Creating animation packs
    Rydin has written up an excellent guide describing how to create animation packs.
    The mod itself contains a readme and an example animation pack source file.
    Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod.
    You will need to run GenerateFNISforModders.exe if the FNIS lists change.
    An example animation pack can be found here.
    Additional documentation can be found in the README or in the example source file.
    I'd like to make SLAnimGenerate automatically update the FNIS behavior files, so you don't need to manually run GenerateFNISforModders.exe.
    Probably several. Feel free to let me know if you run into anything unusual.
    Public domain. Feel free to do whatever you want with this. If Ashal or rydin ever want to include any of this code directly in SexLab or NSAP that would be cool with me.
    - Ashal, for SexLab
    - Earen, for JContainers
    - rydin, for writing awesome docs, helping support users, and helping to build packs
    - CGi, for the German translation and setting up translation files for other languages
    - CPU, for fixing creature races when multiple races are used in an animation
    - MadMansGun, for updating the creature races list to match the latest More Nasty Critters release
    - All the awesome animators on LL for inspiring me to write this
    - Probably others I'm forgetting



  23. Armbinders_With_Hands

    Armbinders With Hands!
    I tweaked the zaz armbinder offset so that the hands fit inside the armbinder without clipping. I then updated all of zaz's armbinder animations with the new offset. Finally, I changed the properties on all DD armbinders so that they would stop hiding hands.
    Basically, this mods gives Armbinders With Hands! (should work even with DD expansion's restrictive gloves)
    Devious Devices - Assets - http://www.loverslab...devices-assets/
    Devious Devices - Integration - http://www.loverslab...01282014/
    Devious Devices - Expansion - http://www.loverslab...expansion/
    Zaz Animation Pack - http://www.loverslab...ack-2013-10-08/
    SexLab 1.58+ - http://www.loverslab...4-updated-1230/
    SexLab Aroused 20140124+ - http://www.loverslab...ed-v2013-12-22/
    1) Extract "Armbinders_With_Hands.7z" into your skyrim data folder
    2) Active "Armbinders_With_Hands.esp"
    [ CREDITS ]
    Xaz, ZaZ, and everyone else who worked on the armbinder animations I tweaked.
    Anyone is free to use the new armbinder offset I created. (this mod will probably become obsolete as soon as it is included into the DD / zaz framework)



  24. Strip Manager II 2.05 (with Demo 2.01)

    I like "SexLab Eager NPC" mod, but i feel some disappointment with sex just started where actors stay and we have some mods with similar behavior. Will be better to travel with partner(s) to suitable place for "sexing", strip, demonstrate erotic pose for partner(s)...
    Download "Strip Manager Demo" in addiction to main ("Strip Manager") mod. To allow dialogues go to MCM "Strip Manager (Demo)".
    Initiate with "(SM) Can we talk in more private place?" (If you want threesome, after first NPC, pickup another NPC with "(SM) Please, follow me too" line). You may travel with partner(s) to suitable place, strip for him/her, demonstrate seduction pose (except female poses, for male PC two leito's animations are available too). After that you may transfer actions to another sex-mod, or use built-in functionality.
    Animation Picker (disabled by default) allows you to choose animation type (blowjob, handjob, etc.) and after that an animation which you want to see exactly (if choosing are skipped with Esc, Tab, or Cancel - then animation will be randomly picked from previously displayed list).
    If you choose picking by tags: first request will be for a string containing required tags (separated by ","); second request is for tags that have to be suppressed; at last you can choose that all requered tags will be used to filter or at least one of them.
    In all cases if there will be no suitable for your request animations (as example, I do not know any "handjob" for threesomes) a random animation will be played.
    After sex scene(s) - performed by other mod or with built-in - do not equip items via inventory menu, just speak with NPC again with choosing "(SM) Hope will see you again" dialogue line - it removes from player "stripped" magic effect and redress, same for NPC(s).
    Also you can strip/unstrip self or NPC (that is under crosshair) with quick keys, just assign them in MCM.
    In action you may see SM with using another my mod "Animals and Followers" (I'm working on update too).
    Notes: Major problem is that UnequipItem() with flagged PreventReequip not work as intended - actors redress anyway, so I can use two ways: 1) remove item from NPC's inventory or 2) equip "fake" armor.
    With removing and reequipping we may have problems afterwards - NPCs "loose" they armor. For example if via follower mod you change outfit to follower then after dismiss they seems OK, but if you meet them after some time they can be naked.
    So I choose "fake" armor. But now SOS problem. To mark armor as revealing means to create dependancy to whole mod, but I hate this. So if you use SOS "vlkStripManagerSOS.esp" must be activated and placed after "vlkStripManager.esp".
    SM works fine with "vanilla" armor. But for those (like I'm) who prefer multi-slot armors, items for stripping are divided by next slots and keyword-parts:
    Slot(s) Keywordpanties, skirts 49, 52 Pantiesbra 56 Bracommon wear Chestpiece, ArmorCuirass, ClothingBodyboots 37gloves 33helmets 31
    Slots for panties(skirts) and bra may be redefined in MCM. With choosing "Not used" mod will ignore search by slots, and will use keyword sub-string parts for search only.
    Also in MCM keywords for panties and bra may be redefined.
    Panties and bra may also contain "common wear" keyword-parts: anyway they will be recognized by Panties/Bra keyword and/or by occupied slot.

    Items that will not be stripped anyway if they has in keywords substrings:
    "NoStrip" (or item is added to SexLab's "NoStrip" form list) "SOS_Genitals" on items that occupies slots marked for panties in MCM. If item present in own 'block'-list, tracked separately from SexLab. FormList "vlkSM_NoStrip" that may contain items that do not stripped by SM. This feature added because, for example, in my gameplay with "Animals and Followers" I use backpacks, and in wilderness I don't want to strip them from my follower with StripBodyEvt, but allow strpping them in animations. In MCM you can choose which items to mark as non-strippable by SM.
    For not doing useless stress to Papyrus, not used tracking of crosshair target. If you want to add NPC's armor to 'non-strippable', just open 'console', click on NPC, close console and go to MCM.


    For modders:
    Supposed for using in complex scenes when actors DO NOT redress after each SexLab animation, but only with ending whole scene. Also contains some aroused and seduce animations.
    "Strip Manager" is similar to SerialStrip functionality based on Event system (means may be used without creating dependancies to this one) also all needed callbacks provided: starting, end stripping... etc.
    Also SM based on ActiveMagicEffects that mean unlimited amount of Actors can be managed.
    See vlkSM_Interface.psc about functionality.
    With "strip all" event provided random stripping sequence, i.e. gloves-body-boots in all combinations, bra and panties always last.
    SM II may be installed separately from old version (if old version is used with "Maria" or "Animals and Followers" - no conflicts. Just uninstall old useless demo.
    For now simple replacement (read Version History for notes). Run FNIS for Users.
    Use mod manager.
    Run FNIS for Users.
    Clean save.
    SM II may be installed separately from old version (if old version is used with "Maria" or "Animals and Followers" - no conflicts. Just uninstall old useless demo.
    For now simple replacement (read Version History for notes). Run FNIS for Users.
    Always last versions of SKSE, SexLab, PapyrusUtils
    UIExtensions for Demo module.
    SetVehicleFixPlugin (if not installed, disable in MCM using SetVehicle)
    Licence note:
    All sources and mod itself are free for everyone - do what you want, even not asking me. Except animaton files - ask authors (if they not positioning them as free). One restriction - do not allowed to ask money in any way (paid mods, donations,... etc.)
    Bethesda Game Studios
    All LoversLab community
    Ashal - SexLab, PapyrusUtil
    SKSE team
    SerialStrip creators
    Aqqh - animations
    Leito86 - animations
    forgive me if forgot to note somebody
    Version History:
    26 February 2017 v2.05
    Little improvements with redressing. If stripped NPC has no in inventory an item that was equipped while undressing, will be re-equipped nothing, enstead getting item from nowhere.




  25. Sex Lab - Sexual Fame 'Framework' 0.99 (Pre-Final)

    A Word:
    As always: my englsh knowlge is limited, so this description and also the mod could contain some language mistakes, I'll make some fixes in the next few days, let me know if something is unclear etc.
    Due my particular inattitude to the English I'll make a lot of Examples to better explain what I mean, for this examples I could use other mods names, this doesn't mean that there's an actual Plugin/Relation from the SLSF and those Mods and neither is a masked request for that, it's only an example.
    Also: this mod is in pre-Final, but tecnically is ok, I just want to wait for some other feedbacks, basic calibrations etc.
    Note 25/03/2016:
    The mod is actually in Pre-Final state, it means that the betatest is almost over and the framework is ready to be used. The Pre Final version REQUIRES A CLEAN SAVE or A NEW GAME, use a Save Tool or it won't work well. The 0.99 is tecnically a Rollback, due the fact that I've abandoned the planned updated (interaction systems, etc.) for various reasons (time and better systems already created from other modders). The documentation about the mod is on the script SLSF_CompatibilityScript.psc. Note for Modders: This Framework will grant access to a good number of new data such Fame Levels for the Pc, Fame level of Npc, Equip Status (with auto-access without dependancies to datas from SlaveTats & Devious Devices), feel free to ask if you're searching for something in specific that could be done or not with this mod.  
    Description Features List Possible Uses Requiments Mods using This How it Works Reference Charts >>>How to Do (API, Tutorials)<<< Next Version Permission About Donations  

    1.Mod Description:
    This Mod is essentially a 'Framework' used to provide a Sexual Fame management to Skyrim for the Player Character (PC from now on), by itself it's a passive system, It doesn't have effect on game, NOT provide comment line about fame, it doesn't trigger any scene / ineraction / etc.
    It's purpose is only to collect and manage data about fame for OTHER MOD to use (With or Without Hard Dependancies).
    So it could be used for various things, like a base system for other mods or to support Comment Plugins, Extensions, etc. See the section "Possible Uses" if interested.
    2.Features list:
    Fame System:

    Equip System:

    NPC Extras:


    3.Possible Uses:
    The possible uses of this mod is various and variable, it's nature is about Collecting Datas to share between mods to better/easily achieve what those mods want to do.
    Some Example:

    SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations
    UiExtensions, for the In-Game menu
    Fuz Ro D-oh, for read the comment provided from other Plugins
    SexLab, ...Ok that was easy... 1.61+
    ZazAnimationPack, Various Resources, 6.1
    SexLab Aroused (I suggest the Redux Version, because is Updated)
    5.Mods Using This:
    Note: Those aren't required, install which you want
    -Slaverun Reloaded by Kenjoka (Comment Plugin, 0.95b+)
    First of all, If you're interested to use this LET ME KNOW. Obviously I have a better knowlege of the SLSF and I could suggest the best way to do things with it. Use the support topic or the PM.
    Fame System:
    Fame Contage:
    Equip Status:
    Npc RoleTypes:
    Npc Reactions:
    Here The Quick References, in case of need. You could also find that in the SLSF_CompatibilityScript.psc & in the SLSF_FunctionAccess.psc.

    8.HOW TO DO:
    Tutorial Moved to the Second Repley of the Support Topic
    >>>API For Modder<<<
    You'll find all the Documentations, Functions and Examples on the SLSF_CompatibilityScript.psc (Soft and 0-Dependancy) and on the SLSF_FunctionAccess.psc (Hard Dependancy), for a brief look check the Second Replay of the Support Topic.
    If you don't find the function that you're looking for, need assistance or info about the system, feel free to PM me or use the Support Topic.
    For the Tutorials check the Second Replay of the Support Topic for those available, if you have some other request about, let me know.
    1.0 will contain:
    Hopefully nothing else  
    This mod is ONLY for LoversLab website. You may not repack, re-publish, etc., any of my work.
    Translations of this mod are allowed, just contact me first, in case someone else already doing that.
    Obviously you can freely make plugin about this mod , I just ask to know about.
    I do not take any responsibility for save corruption, game problems, etc.

    I DON'T want any donation, this Mods is my personal contribute to the Lovers Lab Comunity, if you want donate something