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Framework & Resources

Frameworks and resources of various types related to SexLab

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  1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

    Skyrim SexLab (SSL) v1.62
    An adult animation framework  

    ----- Description --------------------------------------------------------------
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
    ----- Frequently Asked Questions -------------------------------------------
    ----- Requirements -------------------------------------------------------------
    Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
    Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
    If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
    An actor skeleton mod such as XPMSE2 or XPMSE3

    Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
    This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
    ----- Basic Installation Procedure ------------------------------------------

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
    ----- Suggestions -----------------------------------------------------------------

    Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
    While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
    There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
    SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
    A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
    There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
    If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
    Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
    In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
    ----- Uninstalling ----------------------------------------------------------------
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------

    More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
    User Relevant Changes / Additions:
    Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
    Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
    The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
    In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
    Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

    Mod Creator Relevant Changes / Additions:
    Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
    Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

    FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
    NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
    v1.60.2 hotfix 2:
    Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
    v1.60.1 hotfix 1:
    Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
    The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

    ----- Modder's Guide -------------------------------------------------------------
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
    See dedicated development thread
    ----- Credits -----------------------------------------------------------------------
    Scripting & Project Owner:
    SKSE Plugin:
    kapaer - Mfg Console
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
    Lovers with PK
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
    ----- Contacting Me --------------------------------------------------------------
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



  2. SexLab - Hide HUD Elements

    This mod/plugin is a continuation of my previous work, SexLab - Hide Crosshair Reference.
    Now you can customize which parts of the HUD get automatically hidden when the player enters a SexLab animation.
    You can also customize which player controls get disabled aswell.
    Like the previous mod, this is a SKSE plugin written in C++ with no game plugins (ESM/ESP) and scripts.
    If you just want the "Activate" prompt/controls to be disabled, the previous mod will run faster.
    If you want to customize what to hide and/or which controls to disable, use this.
    While they won't break anything if used together nor interfere with each other, it's pointless and will just waste precious game resources by taking CPU time to process instructions.
    Source code is included as a separate download.
    Drop "SexLab - Hide HUD Elements.dll" into "Data\SKSE\Plugins" or install it with your favorite mod manager. Launch the game once to generate the plugin's default configuration file at the same location where the DLL is located (reaching the main menu is enough for the INI file to be automatically created). Configure "Data\SKSE\Plugins\SexLab - Hide HUD Elements.ini" to your liking using a text editor.  
    [SexLab] Start = Starting or Start End = Ending or End [HUD] ; All fields in this section are either "yes" or "no". [Controls] ; All fields in this section are either "yes" or "no". [Custom] ; Sequential (starts at 1) custom elements added by mods. ; The element must belong to menu "HUD Menu" for this to work. ; Element will be internally translated to "_root.<ELEMENT>". 1 = MyModElement 2 = HisModElement 3 = HerModElement ...  
    Remove "SexLab - Hide HUD Elements.dll" and "SexLab - Hide HUD Elements.ini" from "Data\SKSE\Plugins".
    Known Issues:
    None. If it's not working for you, please check "My Documents\My Games\Skyrim\SKSE\SexLab - Hide HUD Elements.log".



  3. SexLab - Hide Crosshair Reference

    Tired of activate/talk prompts on screen during SexLab animations?
    This SKSE plugin will automatically hide the crosshair reference on screen whenever the player is in a SexLab animation.
    Source code is included as a separate download.
    This is just a single SKSE plugin, drop "Sexlab - Hide Crosshair Reference.dll" into "Data\SKSE\Plugins".
    Configuration (optional):
    The plugin will load just fine without the configuration file, but if you want to tweak it, create a text file at the same location as the DLL, name it "Sexlab - Hide Crosshair Reference.cfg" and then open it with a text editor.
    StartAt: AnimationStarting/AnimationStart Default: AnimationStarting The event at which the plugin will assume the player entered a SexLab animation.
    EndAt: AnimationEnding/AnimationEnd Default: AnimationEnd The event at which the plugin will assume the player finished a SexLab animation.
    DisablePlayerControls: yes/no Default: yes If set to "no", the plugin will no longer disable "activate" player controls when a player driven SexLab animation starts.
    Remove "Sexlab - Hide Crosshair Reference.dll" from "Data\SKSE\Plugins".
    Known Issues:
    None. If it's not working for you, please check "My Documents\My Games\Skyrim\SKSE\Sexlab - Hide Crosshair Reference.log".



  4. SexLab - Manual Strip

    This mod allows you to open a stripping menu while you, the player, is in a SexLab animation as to allow you to manually strip the characters.
    Just drop the contents into the Data folder or use a mod manager to install it. Load order doesn't matter.
    Open the console and type "stopquest SLManualStripConfigQuest" and "stopquest UIListMenuLight" without the quotes. Save your game. Remove the following files from your Data folder: Sexlab - Manual Strip.esp, seq\Sexlab - Manual Strip.seq, scripts\UIListMenuLight.pex, scripts\source\UIListMenuLight.psc and any script starting with "SLManualStrip", or remove it with your mod manager.  
    This mod provides you with a way to override SexLab's stripping settings for player scenes. Make sure to configure it to your taste, as you won't be able to unstrip items stripped by SexLab.
    Besides the stripping menu, you can also "unstrip" characters that had been previously stripped.
    The "REHASH" button will recache all scene characters' equipped items. Originally, the mod only caches at the start of a SexLab animation as to prevent high Papyrus load, but if you ever need to update the menu's entries, use the rehash button.
    The menu can be opened by pressing the MCM-configured key during a player scene.
    This mod makes use of UIExtensions to render its menu, as such it's a hard requirement.
    However, I've written a lighter script for UIListMenu (UIListMenuLight) in an attempt to further reduce Papyrus load for this mod.
    Known Issues:
    SAM player models won't be updated when stripping/unstripping while in TFC.
    Since I don't have SAM I tried my best to make it work. I can compile just fine but the script won't run at runtime with the following error:
    [01/31/2019 - 01:40:29AM] Error: Unable to link types associated with function "OpenMenu" in state "" on object "SLManualStripScript". If you do want to add SAM support for model updates in TFC, you will need to recompile SLManualStripScript.psc.
    ; QueueNiNodeUpdate trick courtesy of Cumshot 2. if (updatePlayerNiNode && Game.GetCameraState() == 3 && (SAM == None || PlayerRef.GetActorBase().GetSex() != 0)) PlayerRef.QueueNiNodeUpdate() ; If the player was stripped or unstripped, queue a NiNode update if we are in TFC. ;(SAM as SAM_QuestScript).UpdateActor(PlayerRef, false, false, false, true, false, false) endif Change to:
    ; QueueNiNodeUpdate trick courtesy of Cumshot 2. if (updatePlayerNiNode && Game.GetCameraState() == 3) PlayerRef.QueueNiNodeUpdate() ; If the player was stripped or unstripped, queue a NiNode update if we are in TFC. if (SAM != None && PlayerRef.GetActorBase().GetSex() == 0) (SAM as SAM_QuestScript).UpdateActor(PlayerRef, false, false, false, true, false, false) endif endif



  5. SexLab - Auto Vanilla Voices

    This simple mod will make the game automatically choose the correct SexLab voice type for an NPC when its SexLab animation is starting. The choices are from the mod SexLab Vanilla Voices.
    Just drop the contents into the Data folder or use a mod manager to install it. Load order doesn't matter, but make sure you've SexLab Vanilla Voices.
    Don't forget to enable "NPCs Reuse Voice".
    Open the console and type "stopquest SLAutoVanillaVoicesConfigQuest" without the quotes. Save your game. Remove the following files from your Data folder: Sexlab - Auto Vanilla Voices.esp, seq\Sexlab - Auto Vanilla Voices.seq, scripts\SLAutoVanillaVoicesMCM.pex, scripts\SLAutoVanillaVoicesScript.pex, scripts\source\SLAutoVanillaVoicesMCM.psc and scripts\source\SLAutoVanillaVoicesScript.psc, or remove it with your mod manager.  
    Known Issues:
    SexLab Vanilla Voices doesn't contain voices for all vanilla voice types. As such, it will return to the original behavior of SexLab and assign a random voice to an NPC using a voice type that isn't covered. An example is Delphine.
    Nothing I can do, unless someone wants to continue SexLab Vanilla Voices and add SexLab voices for all vanilla voice types.



  6. More XDFF rules for Deviously Cursed Loot Version

    Adds new rules, MCM toggles, and more to the XDFF system. This mod is completely external to DCL, not altering any of the original files, meaning it should remain compatible with future versions of DCL. A separate patch that fixes a two bugged DCL scripts is also include (see known issues).
    Deviously Cursed Loot 7.2 or newer plus its required mods.
    - A MCM menu that allows you to toggle which rules you want enforced, including all the vanilla DCL XDFF rules.
    - The ability to toggle the number of days you are a slave, the distance you must keep form your dom, how many random rules your may impose on you at once, and the amount of gold you're allowed to carry when the gold rule is being enforced.
    - 18+ kinky new rules your dom can enforce upon you, from playfully trollish, to somewhat cruel.
    - Keeping with the spirit of the XDFF system this is a player bondage slavery system that is still somewhat questing friendly. Unlike more demanding player bondage slave mods such as Maria Eden that are intended to make your entire experience revolve around serving your dom full time.
    - The ability to turn one additional follower into another slave of your dom that will follow many of the same bondage rules. Requires a multiple follower mod.
    - No hardcore stuff (bestiality, scat, dismemberment, guro/vore, etc).
    Recommended Mods:
    - S_L_U_T_S Redux: If installed will make the "Pony Play" rule costume more detailed.
    - Magic Allowing Bondage Mittens: Will make the Bondage Mitten and Pony Play rules much more balanced. They were designed with this mod installed in mind.
    - Nadriel's Bunny Girl Outfit: Will alter the "Black Leather" rule with a little surprise if installed.
    - Zaz Animation Pack: If install you will have an addition favor option where you can beg your dom to whip you.
    - Any multiple follower mod: You will need one installed if you plan on recruiting a submissive follower for your dom.
    - Any alcohol causes drunkenness mod: Will make the "Drunk Slut" rule much more interesting.
    New Rules:
    Here's a list of all the new rules, hidden behind a spoiler tag in case you want to be surprised. All can be toggled on/off in MCM:
    There are several favors you can ask of your dom, with various results:
    - Spell Book: Your dom will give you a random novice/apprentice tier spell book in exchange for sex and an additional random rule. You dom will never give duplicate spellbooks. Useful if you are using strict gold rule settings. Shares a 30 minute cooldown with Heavy Bondage Freeing.
    - Heavy Bondage Freeing: Your dom will free you from an armbinder/yoke/heavy chains/etc in exchange for adding a new random rule. Keep in mind your dom won't think twice about granting this favor even if (s)he is enforcing a rule that requires you to wear such a device, so think before asking. Shares a 30 minute cooldown with Heavy Bondage Freeing.
    - Gold Minigame: See gold minigame
    - Whip Me!: Embrace being a masochist and beg your dom to whip you. You'll even get a nice little stat buff when you do for 20 minutes. Requires Zaz installed.
    - Ask for restraint: If you're just feeling in a kinky mood you can ask your dom to add an additional random DD restraint to you. Or maybe you would rather watch her/him put another restraint on the submissive follower instead....
    Gold Minigame:
    You can set the gold rule to behave like the normal DCL version with one of several set limits. Or you can use the minigame version I have created instead. The rules of the minigame are:
    - It is permanently enforced
    - You can ask your dom to hold up to 10000 additional gold for you to retrieve from her/him later.
    - Once you retrieve your held gold you get a 4 game hour grace period to spend it. You also get one additional random rule enforced on you and a debt to payoff that is 50% of the gold you asked your dom to hold. You can take as long as you want to pay off the debt but your dom won't hold any more gold for you until you do.
    Submissive Follower:
    If you have a multiple follower mod installed you can turn one of your other followers into another bondage slave of your dom. That follower will mimic following many of the same bondage rules enforce on you. You can even request a threesome with them and your dom. In fact you will be punished if you don't offer every 12 game hours.
    The submissive follower will get a set of MCM options in the misc option section after you have recruited one. You can even recruit a male submissive follower, though you'll need some additional mods if you want to watch them wear restraints.
    Known Issues:
    You might have to save a game with this mod active, exist out of the game, and reload before the dialog option to be enslaved will appear. Don't know why that happens. But after that the mod will work as intended. Same deal if you try to recruit a dom and submissive follower without the save/exit exploit. Alternative options to force recruit a highlighted follower NPC into a Dom/Sub are included in the debug menu.
    This mod shares any bugs with DCL's XDFF system, which there are still a few nasty ones that occasionally pop up as of version 7.2. It does include options to tweak the distance you must keep from your dom and the days you are enslaved however.
    If you are experiencing a bug where you are automatically freed after sleeping or being punished for having sex even when the no sex rule isn't currently active I have included a optional patch that fixes the DCL scripts which triggers them (estXDFF_VanillaPatch)
    About future requests:
    At the time being Skyrim and Creation Kit made creating this mod as much of a buggy, unbearable process as it possibly could. CK was particularly viscous, everything from not compiled the dialog trees properly so they would show up in game (had to hack the hell out of them to get them to work). To on several occasions flat out corrupting scripts I had attached to dialog outcomes requiring me to start over recreate them from scratch ?
    So unfortunately after I'm done looking at a small addon another LL member gave me for S_L_U_T_S and any bug fixes I will be taking an extended break from modding Skyrim. The damn thing's glitchyness has gotten unbearable and I have I'm quite busy with IRL responsibilities as it is right now.
    So in other words I won't likely be taking any requests to add more features to this mod anytime soon. Feel free to study it and use it to create your own mods however.
    Kimy for creating Deviously Cursed Loot and the XDFF system of course. Feel free to harvest any of this mod's content to adapt to DCL you want Kimy.
    Conflicting Mods: 
    Make any follower a XDFF Dom for Deviously Cursed Loot: All the features of that mod are built into this one. So no need to use both.



  7. Devious Devices Expansion 4.1 Rubber sound FX replacer

    Leather-based sound FX replace base DDE 4.1 rubber sound.
    Sounds like this:
    Unpack into the /Data folder or Devious Devices Expansion 4.1 mod folder (MO)



  8. Armbinders to Rope bindings/Wrist Cuffs

    This is a simple patch that coverts all the standard DD armbinders/elbowbinders into rope restraints and iron wrist cuffs. While I personally find the armbinders rather sexy I got a few requests to make a mod like this in the comments of my Less Chaste mod. It seemed like a simple request, so here it is. I guess I can understand why some people find it rather silly that bandits would just be carrying around bulky BDSM armbinders rather than just tying their victims up with some stray ropes or slapping them in some shackle cuffs the bandits found in one of those abandoned forts they love to hang out in.
    Zaz Animation Pack 7.0: You only need the rope binding meshes/textures from this mod. You don't have to use the esm file if you don't want to.
    Me creating this patch over a few bored hours
    Zaz for making the rope binding meshes/textures



  9. Sexlab - Transparent Sex

    Sexlab Transparent Sex
    What does it do?
    This is a simple mod that allows you to make actors selected by gender and or creatures in sex animations so you can see through them. 
    You can limit it to sex involving the player or for all sex acts.
    You can control how transparent the selected actors become.
    Actors are set to transparent at the beginning of the sex act and will lose their transparency when the sex act ends.
    Ghosts are already transparent and will therefore be ignored by this mod.
    Skyrim Special Edition (SSE)
    This mod should work with Skyrim Special Edition, it uses nothing that hasn't been ported in at least a beta version for SSE already.  It may require opening in the SSE CK and saving but it's a one quest, one script mod so it's really nothing fancy that should mike it impossible to use. 
    What is it useful for?
    I see this as useful myself for aligning sex animations so you can see if there would be clipping with larger or longer schlongs on the actors. 
    It also provides the nearest thing we can do to the requested "x-ray" view.



  10. Less Chaste Patch for Devious Devices

    This is a simple patch ESP file that disables all the generic chastity devices for Devious Devices. Belts and Bras are replaced by harmless, easy to dispose of "low quality rings". Chastity Harnesses/Corsets/etc have had their chastity property removed.
    What is the point of this patch? Well there are several popular general bondage themed mods that tend to get a bit carried away with slapping a chastity belt/bra on you. The blasted things get a tad bit over-represented, which can be really frustrating for those players who love bondage mods but don't have a strong chastity fetish. This patch addresses that by eliminating all the basic chastity devices, limiting their appearances to just quest specific devices. I had a few requests for such a mod, such as on this topic, so here it is.
    Some mods where this patch can be useful include:
    Deviously Cursed Loot: Most of the chastity content you can disable via MCM or simply avoid their side quest. However there are still a number of RNG based dialogue responses where NPCs will specifically decide to lock you in a belt that cannot be disabled in MCM. Trying to speak while gagged, failing an attempt to prostitute yourself, the cursed dialogue system, etc can all lead to an annoying NPC deciding that you need to "learn to control your urges". With my patch all you get is a non-chaste ring you can promptly dispose off.
    Some mods where this patch won't be so helpful:
    Captured Dreams: A very fun bondage mod, but it centers around chastity gear. I loved using it myself, but if you're going to play it accept the fact that you're going to be getting belted A LOT.
    Chaste Life: You're joking, right?  
    What do I do with those low quality rings?:
    Sell them for 1 gold piece or place them in a generic container/enemy corpse to despawn. I wouldn't recommend just dropping them on the ground, since that will leave them stuck in your savegame's memory for quite a while. They are basically just a really crappy silver ring with no special properties. Wearing one will not produce the chastity effect.
    Just me creating this patch over about 1 bored hour



  11. Sexlab More Animations

    By default the maximum number of animations that can be enabled in the old Skyrim SexLab Framework (v1.62 and v1.63 dev) is 500 for non-creatures and 500 for creatures. This mod increases that limit so that it is possible load and use more animations.
    SexLab Framework v1.62 or v1.63dev
    v1.0.0 - Animation slot increase to 750



  12. SexLab Parasites - Traducción al español

    SexLab Parasites - Traducción al español
    Hola a todos, después de varios meses desaparecido les tengo otro aporte para la comunidad.
    ¿Que es esto?
    Traduccion del mod "SexLab Parasites - Kyne's Blessing"
    La cual esta completada al 99.9%, Son muy pocas cosas las que no se traducieron
    Simplemente por que son muy obvias, y otras palabras que no entendía y que
    no afectan en la historia del mod.
    Se tradujeron:
    -Los  libros/Notas
    -Todos los dialogos
    -Textos en pantalla sobre la misión
    Quiero aclarar que mi ingles es muy básico,  por lo que recurrí al google traductor
    en ciertas cosas, aun así trate de que lo traducido tuviera sentido, y no simplemente 
    copiando y pegando como la mayoría suele hacer. 
    ¿Como los instalo?
    - Es bastante simple, simplemente arrastra el archivo comprimido a tu NMM
    - Si usas Mod Organizer Instálalo como cualquier otro mod, con la opcion
    que aparece en la esquina superior izquierda. Si te sale una ventana con
    opciones elige la opción "combinar" y listo.
    Si vas a postear esta traduccion en otro lugar, te pido de favor que me des los créditos
    pues me lleve muchas horas traduciéndolo ya que cuenta con muchas lineas de texto.
    DeepBlueFrog - Creador del Mod Original



  13. Sexlab 1.62 Fixes

    Sexlab 1.62
    Overwrite your Sexlab file  
    What this is:
    +fix for sexlab 1.62 thread setup bug in sslActorAlias script.
    When player is having sex in creature form(werewolf, vampirelord etc) sexlab does not set Thread.HasPlayer tag, this causes sexlab to not enable sexlab hotkeys and who knows what else.
    Without properly set Thread.HasPlayer many mods that depend on that tag may not function correctly.
    This bug was already reported and will be fixed in future SL versions
    +fix for stuck creatures animations(in SL scripts)
    fix for spider animations:
    delete \Data\Meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior.hkx
    copy/install downloaded file
    run fnis
    if you have animation packs with spider animations they are likely still bugged until patched by their creator



  14. SexCrime Redux

    This mod is now abandoned. Feel free to do what you will with it.
    This mod is a continuation of leechlord's opensource project  SexCrime 0.3 based on QLee's edit 0.3c
    What's new?
     - Line of Sight and Hearing 
         Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because
         1. Scan runs every second 
         2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc
    Normal NPC's have  ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance.
    Guard NPC's have  ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance.
    - More realistic detection reactions
      1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty.
      2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu.
      For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious  crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it.
    NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied.
    NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied.
    NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard.
    Guards will always try to arrest you if they catch you doing something you shouldn't in a public area.
     I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way.
    - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever)
    Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty  
    SexLab Framework 1.62
    SexLab Aroused Redux
    SkyUI 5.1
    Interior Doors added to Taverns and Inns
    Radiant Prostitution
    SexCrime Redux v0.4 RU version - thanks to ManuelMoreno




    About This File
    This mod should replace DD's static armbinder with a flexible one that follows arm/hand movement.
    Devious Devices - Integration V4.0 or V3.3b - https://www.loverslab.com/files/file/371-devious-devices-integration/
    (and all the requirements that go with it)
    1) Extract "FLEXIBLE_ARMBINDER__DDI 4.0.7z" or "FLEXIBLE_ARMBINDER__DDI 3.3b.7z" into your skyrim data folder
    2) Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.
    [ WARNING ]
    Running bodyslide with CBBE bodytype can break this mod:
    There are four NIFs that make the armbinder flexible.  If you run into issues, make sure these NIFs are replaced by the versions in this mod.
    meshes\devious\devices\armbinder01_0.nif   (regular armbinder)
    meshes\devious\devices\armbinder01_1.nif   (regular armbinder)
    Meshes\devious\expansion\ArmbEbonite_0.nif   (ebonite armbinder)
    Meshes\devious\expansion\ArmbEbonite_1.nif   (ebonite armbinder)



  16. Maya 2016 Nif Plugin (for easy animation)

    I recompiled the Maya 2016 nif plugin by Alecu (full credit to him) so that it can be used to create Skyrim animations.  Using Maya with this plugin is the simplest, fastest, and easiest way to create Skyrim animations (in my opinion).
    (the flexible armbinder from the screenshots is also included in the maya save file below, for those curious)
    1)  Maya Plugin + hotkeys and settings.zip
    This includes not only the fixed NIF plugin, but also all of my settings and hotkeys.  Unless you already have maya 2016 installed and fully customized to your liking, I would use this.
    2)  Maya 2016 Nif Plugin__2.3__(fixed).zip
    If you have maya 2016 installed and customized, then is the fixed version of Alecu's Maya 2016 nif plugin and nothing else.
    3)  XPMSE 3-0 2014_____RIGGED.zip
    A fully rigged Skyrim Skeleton (see screenshots) ready for Skyrim animation.  As a bonus, the Skeleton is equiped with a flexible armbinder (which I am planning on releasing in a few days).
    4)  Some Vanilla Skyrim Animations.zip
    Some Vanilla Skyrim Animations (in KF format) to play around with if you are new to animating.  (these are also the animations I will be using for the flexible armbinder, if you want to make your own versions)
    INSTALLATION  (both version of pluging above)
    1)  Install Maya 2016 on your computer (you're on your own for this step)
    2)  Copy the Maya2016 folder into your Autodesk folder (where maya installs itself).
    3)  Copy the maya folder into your Documents folder.
    1)  Open Maya 2016
    2)  Press F1  (my hotkey for "open scene") (if hotkeys aren't working, see troubleshooting section below)
    3)  Make sure file format is set to netImmerse (See Image below).  (If "NetImmerse Format" doesn't appear as an option, see troubleshooting section below to make sure maya has loaded the plugin)
    4)  Navigate to and open "XPMSE 3-0 2014_____RIGGED.mb" (the fully rigged sceleton)
    5)  Press F3  (my hotkey for "import...")
    6)  Choose and open a Skyrim KF file  (If you did not download the pluging with my hotkeys and settings, then you will need to configure the plugin now.  Use the attached screenshots for reference)
    [The animation is now loaded.  Play around with it, do some edits, have fun.  Once you are done, follow the instruction to export the animation back.]
    1)  Hit Alt-x (my hotkey to select all the needed bones for export)
    2)  Press F6  (my hotkey for "Export Selection")
    3)  Choose where to save the animation and press enter.
    [Congratulation!  You have now imported and exported a Skyrim animation.]
    1)  Open "XPMSE 3-0 2014_____RIGGED.mb" again.
    2)  Press Alt-h  (my hotkey for "HumanIK")
    2)  Press x (my hotkey for to turn off/on the rig)
    [Now use the rig to create your animation and then follow the export instruction above to export it.  For new animators, I will be creating a beginner tutorial for Skyrim animation later on when I have time (working on flexible armbinder now).  For now, try playing around with maya (it is fairly easy to figure out on your own)]
    1)  Make sure you use my recompiled version of HKXCMD when exporting animations back to Skyrim's HKX format.  Otherwise your animations will be missing two frames and about 2% of your animation data (HKXCMD version 1.4's exportKF is bugged).  My recompiled version keeps all frames and about ~99.8% of the data (the .2% is unavoidable HKX compression loss).
    2)  To more easily Edit existing Skyrim animations, type "hikBakeToControlRig 0" (after importing the animation) in the lower left corner (where it says "MEL").  This will "bake" the animation into the control Rig, allowing for easy editing.
    That is all I can think of for now.  I will be traveling this week, but I will try answering questions when I can.



  17. Zaz DoggyStyle Animation Fix (Zaz Animation Pack V7.0 and V.8.0)

    This is a patch that fixes zaz doggy style Animations (Zaz Animation Pack V7.0 and V.8.0)
    1)  Place files in data folder (overwriting the two files from Zaz Animation Pack V7.0 or V.8.0)
    2)  Clear animations in sexlab
    3)  rebuild animations in Zaz
    For the last 4 years, Zaz doggy style animations haven't been working (since at least zaz v6.0).  Since those animations are rather crutial to the whole zaz/DDi framework (the only armbinder on armbinder sex animation, for example) and their absence is immersion breaking in every mod that uses bound sex animations, I finally decided to track down what was preventing them from working.
    The answer?  It was a typo.  Zaz doggy style animations ("BoundDoggyStyle", "BothBoundDoggyStyle", "ArmbinderDoggyStyle", "BothArmbinderDoggyStyle") haven't been working for the last 4 years because of a typo.  I can't believe I spent 7 hours pouring through code to figure this out.
    The code in zbfSexLab.psc which is wrong:
    The corrected code:




  18. Horny Werewolves of Skyrim - German Translation

    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER
    Weitere Übersetzungen von mir für Loverslab fndest du: HIER
    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!

    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.

    Danke und viel Spaß beim Modden
    1. Original-Mod herunterladen und installieren: HIER
    Das gleiche für Dachen gibt es: HIER
    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.
    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.
    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.
    Nexus Forum
    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda



  19. MoreNastyCritters - Nude Creatures - German Translation


    Weitere Übersetzungen von Svorge findest du: HIER
    Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER

    Weitere Übersetzungen von mir für Loverslab fndest du: HIER

    Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben!


    Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben.
    Danke und viel Spaß beim Modden


    1. Original-Mod herunterladen und installieren: HIER

    2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden.
    Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements.

    3. Meine Übersetzung herunterladen und installieren.
    Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren.

    Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube:

    Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren.



    Nexus Forum


    Vielen Dank an Svorge für die Hilfe und das Design
    Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben!
    Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator
    Vielen Dank an das Team von nexusmods.com
    Vielen Dank an das Team von Bethesda



  20. Devious Devices - Beast Race Refits (+orcs)

    The very first day I started using Devious Devices, I was quickly annoyed by the fact that the headgear lacked any sort of compatibility for non-human races, and after getting my hopes up after waiting for 2 years after Min announcing that Beast Race compatibility would be coming soon, I decided to take matters into my own hands.
    This is my attempt at making Argonian & Khajiit (and Orc for completion's sake) compatible versions of the headgear in Devious Devices, allowing you to put gags and collars on said races without massive amounts of clipping.
    There is definitely room for improvement, and if you're able to make better meshes than me, feel free to contribute.
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion
    Bodyslide (To build the Restrictive Collars, I shouldn't need to tell you how, as you wouldn't be using DD in the first place if you didn't.)
    And their own requirements.
    Known issues:
    The male collars do not have any _0/_1 weighted variants, with the exception of a very basic one for the harness collars, and as such, if your body weight is set to a very low value, the collar may appear floating. Due to the varied nature of the heads, your customized face may cause clipping. It may be possible to add a file that dynamically modifies the mesh according to your face's features in the future, but I can't promise anything. There is currently no mesh for the Restrictive Collar, nor bridle gags. I'm leaving those untouched for the time being.
    Compatible with Devious Devices For Him, should you have it installed. It's necessary if you want the male meshes in this to compliment the human variants. Make sure this mod is placed below DD For Him, as otherwise, this mod won't work. Patches for Captured Dreams, Devious Devices Equip and Deviously Cursed Loot are available. Mods that add retextured, or renamed variants of the same device will need to be patched (like the mods shown above, for example), otherwise you will end up with missing meshes, or the same clipping collars and gags that you get without this installed. This can be accomplished by the authors themselves if they so choose without having to make their mod dependent on this mod by copying the armoraddons from this into their own plugin.
    Tools used:
    Outfit Studio
    xEdit (TES5Edit)

    Please tell me if I missed any meshes, or items with incorrect ones, especially with the panel gags, as they're quite messy to work with.
    Thanks to @Veladarius for providing help, and getting permission from @Zadil (original creator of the items) to have this released on my behalf.
    @pincopallino and @Gameplayer for having created the CBBE and UUNP bodyslide conversions for the Restrictive Collar used in Assets, which has been modified to fit the beast races by me, with said item originally created by @Koffii.
    And obviously the rest of the DD team for having created all of this in the first place.



  21. More Nasty Critters: SLAL Edition

    ATTENTION: please read the upgrade procedure guide txt before updating from V9/V10 or you may have problems.
    MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
    this version has updated mesh files, and is using SLAL for animation control.
    original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
    More Nasty Critters for Skyrim Special Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DISCLAIMER (copied from original mod page):
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    The Downloads:
    the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
    adds spells to summon creatures for you to play with (note: mod has a MCM).
    various patches for other mods.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Required Mods/Install Order:
    The full install guide (and a list of SLAL Packs) can be found here:
    WARNING1: uninstall MNC v9.# before installing v12, or you may overload FNIS with duplicated animation files.
    WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv12.
    install mods in order shown:
    Skyrim Script Extender (aka: SKSE)
    Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
    UIExtensions (needed for SexLabTools)
    SexLab Tools (optional, but recommended)
    Sexlab Aroused Redux (you only need it's bsa file to prevent the "Creature Framework API reference not found" error)
    More Nasty Critters
    you are here
    Hentai Creatures (optional)
    you are here
    Creature Framework
    SexLab Animation Loader (aka: SLAL)
    MatchMaker (optional, but recommended)
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    SexlabAroused.esm (only if it's fully installed)
    (Sexlab Addon\Plugin mod's .esm here)
    (All other .esm mods here)
    UIExtensions.esp (needed for SexLabTools)
    (All other .esp mods here)
    SexLabTools.esp (optional)
    HentaiCreatures.esp (optional)
    SexLabMatchMaker.esp (optional)
    (Sexlab Addon\Plugin mod's .esp here)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    other Related Mods/Addons you may want:
    SexLab v1.62 fixes
    SexLab Werewolves (for using animations when in Werewolf form)
    Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
    + patch
    Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Animation Troubleshooting:
    1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
    but if you insist on using one, make sure that it's installing the files to the right location.
    note: Mod Managers may require extra steps to get FNIS working:
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager are running with administrator privileges.
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
    8.6. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
    9. if all else fails, try loading a older save file from before sexlab was installed.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Creature Framework Troubleshooting:
    "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
    you need to install the .bsa file from Sexlab Aroused to fix this problem.
    Aroused mesh not getting applied during animations:
    go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    FNIS Troubleshooting:
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
    Crashing on loading save file:
    you have Too many animations installed, most people start crashing around 12000 to 14000.
    remove some animation mods to fix the problem.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Papyrus Tweaks:
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Other Notes:
    when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.
    (if you have RaceMenu/NIOverride you may want to edit the SexLabNudeCreatures.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
    How to fix the Draugr using dog sounds error in SexLab v1.62:
    1. load the sexlab.esm in tes5edit and find "SexLabVoiceDraugr01 [sOUN:0108C08C]".
    2. find the last line inside it (SDSC - Sound Descriptor).
    3. right click on it and then select edit.
    4. enter 0108C086 and click on "OK".
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Mod Compatibility Kit index of patches:
    Bear Mods:
    The DovahBear (with & without Werebear form)
    Canine Mods:
    Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, and this makes her a male)
    garm companion
    GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)
    Giants Mods:
    jacques00's HDT giants
    Horse Mods (the bane of my existence):
    Convenient Horses V5
    gender horses
    Horse Armors
    Immersive Horses
    KrittaKitty Realistic Primitive Horse Breeds
    Other Mods:
    Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
    The Gray Cowl of Nocturnal
    Tumbajamba's Mounts
    SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
    installing the patches with a Mod Manager:
    note from harveytherabbit:
    "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
    as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
    i don't use any mod managers myself so i don't know which way works best.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    (there is a lot of stuff to keep track of, if i missed anyone let me know)
    Bad Dog
    Chosen Clue
    Dr Fring



  22. vlkSexLife

    I'm sorry for a mess with naming this mod, because already exists "SexLife" by Dooge. But too many things in my mod were already named by 'SexLife' and change again entirely... Sorry. Let it be 'vlkSexLife'
    Initially it was addon for another my mod, but I decided don't make 'patches' to another mods for compatibility with SLAR reasons, but use SLAR's factions etc. as stub.
    What is it? Alternative for 'SexLab Aroused (Redux)'. Yes, it's SLAR, but remade for my own tastes. Especially if I prefer not slot32 gameplay but multislotted armor sets, but most of mods has lack of handling Nudity.
    With switchng from SLAR install ONLY on NEW game. DO NOT switch mid-game. Same to backward.
    1. Do not mess/install with SLAR in any way. Or use my mod with SLAR's stub or original SLAR!!!
    2. As sceleton of code had been taken SLAR v27a - I do not see a reason to invent a BISYCLE. But after changes that was made it's not original SLAR - unnecessary scripts was removed, over 80% of code rewrote, etc.
    Aroused module features and major differences from SexLab Aroused Redux (SLAR afterwards):
    1. All values are interpreted as float instead int as in original. So you may with event transfer any values.
    Quote from original slamainscr.psc:
    ;Called by external programs using a modevent like
    ;int eid = ModEvent.Create("eventname")
    ;ModEvent.PushForm(eid, actor)
    ;ModEvent.PushFloat(eid, 3.5)
    but in real actions SLAR will omit decimal part and perform actions with 3.0 only.
    2. Exposure increases have differences when seeing Naked or Sex Action and prticipating in sex has difference too. You may disagree with me but to see naked person or sex act has difference.
    3. Naked arousal performed only if NPC is seeing gender preffered person. For me if NORMAL (hetero) male is seeing naked male he does not feel something related to arousal. Same for females.
    'Preferrability' is floating and based on SexLab's data. Really in SexLab it's not only descreete "hetero-homo-bi", but something between this values. Let's say value 56 means that 56%-hetero and other 44%-homo.
    Same suggestions implemented in this mod.
    4. If NPC is having around not only one naked NPC, it catch ONLY ONE fully calculated Exposure increase, other naked persons affects three times less.
    5. Internally simulated sex activity of NPCs (does not affect on PC and can be switched off on any NPC, for example on followers). In SLAR if NPCs will not participate in SexLab animations too long time they Arousal will become always 100, but timerate 0.
    5a. SLAR's TimeRate deleted. Instead is used "DaysToRelief" - like in real life we all have own temperament: somebody wants to fuck every hour, for another 1 act in week more than enough. It's natural.
    So in my mod absent absurd 'timerate' post-orgasm increasing that leads fuck-fuck-fuck to find relief with dead loop. All we have it's our temperament.
    6. After orgasm arousal and exposure does not reduced by N points instead they are reset to zero.
    7. After performed orgasm arousal will not grow some time as usually to simulate real-life decay. Also if NPCs were raped they arousal will not grow at all some time - simulate anticipation to sex after being raped.
    8. For Nudity scanning may be used 2 variants - for PC always performed multislot scanning in all variants:
    8a Vanilla - only slot32 armor check. Fast. Armors that must be considered as "Naked" or "Erotic" may be set via MCM.
    8b Slot mode only for selected NPCs (followers for example). Slower then vanilla, but work correct for multislot armors (SLAR has a bug with "EroticArmor" keyword and sla_NakedArmorList, if NPC has multislot armor and at least ONE part is in list or has EroticArmor then regardless other pieces of worn items NPC is considered as Naked).
    9. Exposure not constantly grows, but decays with time in proportion with OrgasmDecayRate multiplied by 3. For example, if from last exposure passed 2 hours and OrgasmDecayRate is equal 0.3 days, then resulting exposure will be multiplied by (1 - 2/(0.3 * 24)) = 0.72(2)
    10. Something else I forgot.
    For MODDERS:
    Please, use common vlkSL_Interface. Use this functions for comunicating and don't jump into other scripts or great mess can happened as with SLAR:
    some mods uses slaInternalScr, some slaUtilScr, some slaFrameworkScr - but at the end it just slaFrameworkScr.
    By your wish I'll add new interface functions ASAP.
    Most of Arousal-based mods will not notice any difference.
    Except those mods that alters/relies on SLAR's 'timerate'. Even for those situations I tried to manipulate "DaysToRelief" values.
    I didn't dig in SLEN too deep but it has own 'simulating' sex life feature, so may be incompatible in meaning of messing calculations of arousal and exposure. So turn off this feature in SLEN, but no guarantee. Please, report about issues.
    1. Own orgasm handling, not based on SexLab's event. Recommended to turn OFF in SexLab all related to orgasm except applying cum.
    2. Speeding up animation at orgasm by AnimSpeedPlugin
    3. Added keys for manipulating 'Hold Orgasm' and 'Sequenced Fuck' status for actors with player involved animations:
    - Hold Orgasm will prevent actors in male positions to cum.
    - Sequenced Fuck is useful if sequence of animations (with PC) is one complex scene. When ON (true) then actor's arousal is not reset to 0 after orgasm, that allow to simulate multiply orgasms. Must be turned OFF before last in sequence animation recives OnAnimationEnd event. But main purpose don't let PC to get great amount of W&T vaginal damage. Not related to victims. But planned to add perversion/masochism stats
    4. Wear&Tear module:

    1. Separately track oral, vaginal and anal damage caused by sex actions.
    2. Aggressive animations and especially if player is victim perform more damage. Also fisting tracked as too powerfool
    3. Sex with creatures also performs more damage especially if creature has bigger size (calculated by Bounding Box) than PC.
    4. I do not reduce common values of Health, Stamina. Instead effect affects at health and stamina rate regeneration. Also on prices (for oral), attack damage modifier (vaginal) and power attack damage for anal
    5. Arousal affects on taked vaginal damage. If animation starts with low arousal PC takes more vaginal damage.
    6. Lubricants can be bought from food or alchemy sellers. After consuming they duration is 2 game hours.
    7. With damage over 50 SexLab animation may be interrupted due pain. With more damage probability of interruption grows. Consuming Ale, Black-Briar Mead, Nord Mead, Alto Wine, Wine, Skooma will prevent sex interruption for 2 hours during sex if PC's orifices are damaged. If PC is Victim interruption can't be happened anyway.  

    Almost all settings are configurable via MCM.
    'SexLab Animation Speed Control 3' http://www.loverslab.com/files/file/2062-sexlab-animation-speed-control/ (only AnimSpeedPlugin part without AnimSpeedSexLab)
    Recommended to use SexLab 1.62 fixes from folder 'Patches' provided with this mod
    NOTICES about correct animations tagging.
    W&T works fine for those who can and do own animation assemblies, not blindly use SLAL packs.
    For proper functionality of W&T in animations Cum Sources and Tags must match. For example, animation contains both oral and vaginal stages. While registering animation used: AddPosition(Female, VaginalOral), but while tagging "Oral" is omited. As result PC does not receive oral damage.
    And contrary with AddPosition(Female, Vaginal) used, but with tags "Oral, Vaginal", only Vaginal damage will be applied.
    For better calculations best solution is to use SetStageCumID() function.
    All updates are just overwrite, if they have no additional notes in Version History section. So, please, read this section for every update.
    1. Fix bugs. Even if I do not see them now, that does not mean that they absent, especially with releasing as separate mod
    2. For Aroused add new stats features and use own more complex orgasm system.
    Licence note:
    All sources and mod itself are free for everyone - do what you want, even not asking me.
    Anyway I can't restrict you from asking money in any way (paid mods, donations, special downloads on another sites... etc.). So it's all on your conscience.
    and every modder that created stuff from Requirements part
    Thank You!
    08 June 2017
    Fix. Huge bug related to orgasm in animations. Stupid me, StorageUtil.UnSetIntValue(none, "vlkAR_LeadIn" + tid) and StorageUtil.UnSetFloatValue(none, "vlkAR_LeadIn" + tid) are completely different, but I'd missed 'type' difference.
    With more in-game time passed then more error. Please, download this update ASAP.

    Kind Regards.



  23. SexLab Animation Loader Spanish Translation

    -Traduccion al español para el SexLab Animation Loader.-
    Se te hace dificil el ingles? pues aqui te traigo mi traduccion para este recurso del SexLab.
    Este "mod" lo que hace es traducir el menu MCM del SL Animation Loader al español, si se te hace dificil el ingles, aqui esta la solucion!
    Me tomo 10 minutos en traducirlo, no hace falta agradecerme, pero si quereis.
    Aqui algunas fotos:




  24. Devious Visibility

    Requested by @grenadenpizza
    Visibility does a very simple thing: adds a detect life and dead effect to DD blindfolds.
    Update takeaway: Sliders added to MCM to control range. Should work, please test and report.
    This version comes with all of the following features:
    Detect Life (modified to include Daedra and Automatons) and Dead Effects An MCM to include toggles for both of those effects MCM to control range of effects A very very lackluster release post A disappointing lack of screenshots


    Beta Disclaimer:
    This version may also have some bugs, and may not apply properly to blindfolds outside of the original DD. If you notice any odd behavior (Effect not working, weird ranges, certain things not lighting up, effect lingering after blindfold unequipped, or ending while the blindfold is still on, and these are just guesses off the top of my head the CK probably has something dumber tucked away for me/you) please report it quickly in this thread including useful info (meaning which blindfold you were wearing, what the problem is, and nothing else unless asked. Load orders and Papyrus logs probably won't be all that helpful here).
    What does the future hold for Visibility?
    Bugfixes probably A separate Detection effect for Daedra and Automaton Probably anything and everything you guys suggest in this thread. A less lackluster release post Screenshots (you can help by uploading them in the thread for me to steal use)



  25. Gender Bender

    GENDER BENDER 2.6 (2018.09.20)
    Gender Bender is an integration between SexLab and Schlongs of Skyrim.  It is a lightweight framework that automatically changes the SexLab gender of NPCs to match their schlong addon.  It can also change a character's schlong/gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED!
    Now available for Special Edition!
    Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM. NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male. If you have SexLab Aroused, actors can gain arousal when a change happens. Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately. For Modders - A developer's guide is included as a separate download.  

    SexLab Schlongs of Skyrim At least 1 female schlong addon  

    Gender Bender is now an ESM file instead of an ESP. Make sure the ESM version is activated in your load order. The MCM menu will initially be broken. You will have to wait for the notification that the new configuration menu has been loaded before you can do anything with it. You will need to redo your settings from the old version.  



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