Jump to content

SexLab Framework LE

Sub Category  

These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.


    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. SexLab Confabulation (Updated May 24, 2020)

      Confabulation [kuh n-fab-yuh-ley-shuh n]
           1  the act of confabulating; conversation; discussion.
      This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduces new dialogues with NPCs just for the sake of having sex with them.
      This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. 
      This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex.
      A MCM menu is now included with the mod. Updating users may see that two menus have been registered, however there is actually only one.
      You can skip the initial dialogue sequence with Astrid to enable sex kills, useful if you are using this mod later in the questline or if Astrid is dead. You can choose which kill move animation to use after sex. Backstab and throat slitting require you to equip a dagger or sword prior to starting the sex scene for it to look right. You can adjust how much time after the sex scene finishes to wait until the kill move happens. Useful if you want to adjust your character (unequip armor, equip weapons, etc). Moving away from the target during this time may result in no kill move happening, so stay close to the target. Enable/Disable dremora in Abandoned House in Markarth after the House of Horrors quest. Added toggle to enable/disable whether the player must be detected to be force greeted at Goldenglow Estate. Added time slider to adjust delay after sex for the last sexed NPC to force greet the player again. Default of 20 seconds. Added toggle to auto start sex with stable horses instead of talking to them. *New* Added toggles for TG and Companion forcegreets. Added sliders to adjust frequency of forcegreets. *New* Added new page to MCM for troubleshoot features. Horse Auto-sex moved to this page Added option to attempt to fix Whiterun Stables missing dialogue. Added option to force stop TG Reparations scene. Added option to toggle Werewolf sex if you missed the initial trigger with Farkas in Dustman Cairn. Added toggles to disable Player x Male, Player x Female, and Player x Beast.  
      Current Content
      Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. You can offer sex in exchange for one bottle of skooma, if they have any in stock. You can ask every 5 in-game hours. (The hours are tied between all three merchants, so if you meet two of them within 5 hours, the dialogue option won't show.) Request skooma and moon sugar from the skooma dealer encounter. Offer sex in exchange for one bottle of skooma and one moon sugar, if they have both of those items in stock. You can ask every 5 in-game hours.  
      Dark Brotherhood
      Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Destroy the Dark Brotherhood After killing Astrid, Fultheim and Alea will have a one time sex dialogue option when they are released. Vasha, when released, will rape a female player. After killing all the members and receiving the reward from Commander Maro, you can request another type of reward from him. Sanctuary After talking to Nazir and getting the first three contracts, speak to Astrid. A new dialogue option to ask about special techniques will appear. She will then have sex with the player. If the player is male, then a notification should show that tells the player they can now use sex to assassinate targets. If the player is female, they are sent to Arnbjorn who will have sex with the player. After that, a female player will also be able to use sex to kill targets. Not completing this part will prevent the player from using sex to kill contracts. Mourning Never Comes Nilsine and Alain can be killed by having sex with them. For Alain: kill off the other bandits, when Alain first aggros on you, sheath your weapons and he can be talked to. If you kill both Alain and Nilsine, Muiri will offer to have sex with you when she gives you the reward. Whispers in the Dark Ask Cicero if he wanted to be Listener. You can then offer to have sex with him to make him feel better. Breaching Security Pretend to have been sent by Commander Maro as a gift to the guard, and sneak the schedule away. Offer to have sex with Gaius Maro when in any of the cities. The option will not appear when not in a city. Recipe for Disaster Both Anton and The Gourmet can be killed using sex. Hail Sithis! The Emperor will request one last sex. Sex with him won't kill him, since he doesn't fight back. Offer to have a threesome with Amaund and Rexus, killing them both. Where You Hang Your Enemy's Head After purchasing all the options, ask for Delvin to give you some of the gold back, in exchange for sex. You can have repeatable sex (1 hour cool down) with the members in the Dawnstar Sanctuary. Cicero (if alive) and Nazir will have sex with a male and female player, but will take the dominant role if the player is male. The two initiates can have sex with both a male and female player, and can either take sub or dom roles with a male player. The Dark Brotherhood Forever The player can talk to the radiant targets and offer to have sex with them. After sex, they will be killed. Honor Thy Family Before the Falkreath Sanctuary is destroyed, the player can have sex with 5 or more members and Nazir will request an additional blowjob to be let back in. Arnbjorn will transform to a werewolf before having sex with the player. The option to pay with gold still exists. In the Dawnstar Sanctuary, Nazir will let you back in if you give him a blowjob. The option to pay with gold still exists. Both versions require sex with male NPCs, and the Falkreath requires at least two female NPCs, if Cicero is around.  
      Thieves Guild
      Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. You can talk to either Delvin or Vex to unlock the sex options. Opens option to have "practice" sex with them. Having sex with both Delvin and Vex lets you also practice sex with Brynjolf and Mercer. The Fishing Job The Fishing Job can now be completed by having sex with the mark, provided you received training from Vex or Delvin. Loud and Clear New sex option for the Quest Loud and Clear. Talk to Vex about the Goldenglow Job, and she will suggest pretending to be a prostitute to infiltrate the estate. Accept to enable this, refuse and the quest proceeds as normal with no sex. You can enter through the front, where you will be force greeted by the guard there. Other mercenaries will also force greet you as you move through the estate. You can also sneak in normally, but if detected you will be force greeted by the mercenaries. Dampened Spirits In the large cave where Hamelyn and his skeevers are located, approach Hamelyn (don't kill the skeevers in this room, they are neutral to you) and he will force greet you. Agreeing to his demands leads to sex with him and two skeevers. You can have repeatable sex with him. Talking to the skeevers in the room displays a popup message letting you select 2p, 3p, and 4p skeever sex animations. Talk to Hamelyn about the nest and poison to progress the quest without him becoming hostile to you. Hamelyn may make a later appearance with his skeevers in my own questline later on. Silver Lining Talk to Rhorlak upon entering Pinewatch. New dialogue option to get information using sex. Thieves Guild CumDump Adds new status to the player. Talk to Vex about being the Guild's personal cumdump. Option available after Dampened Spirits is completed. You can get this status before or after becoming Guild Master. Unlocks sex dialogue with most members and associates of the Guild. Associates have dialogue once they are properly a part of the Guild, i.e. their special quests are completed. Most members and associates have unique one time dialogue when first asked for sex. As implied in Maven's dialogue, she will possibly have jobs to give to the player added at a later date. *New* Add Threesome and Foursome dialogue to sex options. *New* CumDump Forcegreet Disabled by default, can be toggled on in the MCM after obtaining CumDump status in the Guild. You will be forcegreeted by Theives Guild members and associates while in the Ragged Flagon and the Guild headquarters. Dialogue for when you are a member and the Guildmaster. Timing and frequency adjustable in the MCM. Forcegreet will not work during Reparations, Leadership, and The Pursuit quests. Reparations If the player has CumDump status in the Guild: unlocks a new scene involving Vex and several of the Guild members. Available if the player is a member or the Guild Master. Lots of sex. Requires 3p and 4p animations. Under New Management If the player has CumDump status in the Guild prior to being Guild Master, unlocks new scene during the ceremony. Involves lots of sex. Requires 3p, 4p, and 5p animations. A FFF animation is also recommened.  
      Companions (As a member)
      Take Up Arms After completing the initial trial and receiving your first job, The whelps will have new dialogue options available to choose from. Ria can be asked to go on a hunt, in bed. (20hr cooldown) Njada and Athis can be asked for a brawl. They will suggest a bet be made: if you win you get to choose the reward from them, if you lose they get to pick the reward from you. (20hr cooldown) Torvar can be offered up a drink, and he will suggest you take a drink of his own. Afterwards he can be proposed to have sex once a day. (20hr cooldown) Proving Honor At the end of Proving Honor, talk to Farkas while still in the crypt and before returning to Jorrvaskar. This will lead to werewolf sex, and enables all the following werewolf portions of this part of the mod. Once you are back at Jorrvaskr and have become a companion, you can ask Farkas to have werewolf sex with you. After having sex with Farkas at least 4 (Including the first time in the crypt) times a new option will appear to get Vilkas involved. Vilkas can then be asked for werewolf sex either by himself or together with Farkas. Ria will have a new dialogue option after Proving Honor, to go on a proper, or maybe not so proper, hunt. Includes option to avoid player beastiality. Silver Hand After the Silver Hand quest, talk to Aela to trigger her part. Two days later, talking to Aela again and she will invite you to have sex with her. You can now have repeatable sex with Aela once a day. (20hr cooldown) Two days after first having sex with Aela, you can come across Aela having sex with a wolf in her room. For this to trigger Aela must be in the Jorrvaskr basement and it must enter between the hours of 1:00am - 7:00am. A quest objective and noticable noise should prompt you that the encounter is occuring. Aela will confont the player (make sure you enter her room and pass through her door). There are options for male and female players here, as well as an option to avoid player beastiality. After this first encounter, the player can activate the wolf to have repeatable sex with it. Between the hours of 1:00am - 7:00am, you can ask Aela to have sex with you and the wolf. Between the hours of 1:00am - 7:00am, once per night after the first night, Aela can be found having sex with the wolf in her room. After having werewolf sex with Farkas and Vilkas (either individually or together) 6 times, you can ask Farkas to get Aela involved. This will lead to FFC werewolf sex. Recommend Anubis pack for this to play correctly. Afterwards you can talk to Aela to ask for FFC werewolf sex with Farkas again. *New* Added option to have FFC werewolf sex with Vilkas and Aela. After having werewolf sex 10 times with Farkas, Vilkas, and Aela (any combination), you can talk to Farkas about getting Kodlak involved for FCCC werewolf sex. Once Blood's Honor is completed, this option is no longer available. Requires you to have a FCCC werewolf animation to play; Billyy's pack should have one. Completing Purity should disable the werewolf dialogue from both Farkas and Vilkas, however this has not been tested. A future update will look towards correctly disabling werewolf dialogue for the right person when they are cured. All of the sex options should be disabled during Glory of the Dead. They will be re-enabled after that quest is completed. Escaped Criminal You can talk to the criminal and offer yourself up to him/her. Will result in a sex kill, regardless if you are or are not in the DB. *New* Companions Member Sex Dialogue Vilkas, Farkas, Skjor, and Vignar will have a new dialogue option to ask if there is anything to do. This will lead to a random sex choice of their choosing while you are a whelp and a member. After joining the Circle the dialogue will change, and you will be allowed to decide what sex options you want. *New* Companions Member ForceGreet Disabled by default, can be toggled on in the MCM after joining the Companions, right after your fight with Vilkas. You will be forcegreeted by the Companions when you are a whelp and a member. Sex will be choosen by the forcegreeter. After becoming a member offically, Ria, Torvar, and Athis will ask you if you want to have sex, and what type. The other members of the Circle will still decide on their own. After joining the Circle, the forcegreet will stop and no longer function. Timing and frequency adjustable in the MCM. *New* Companions Harbinger Party Talk to Vilkas while he is in Jorrvaskr's main hall and you are Harbinger. This will lead to a "party" orgy scene. Options for the Player to have sex with all the Companions, just the male Companions, or just the female companions. Repeatable by talking to either Vilkas or Aela. Requires 3p, 4p and 5p animations of the following variants: FFF, FFM, FMM, FMMM, and FMMMM. These can all be had using Billyy, Anubis, and Nibbles packs among others.  
      Companions (Non-member)
      Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. Everyone should have semi-unique one liners the first time you talk to them. After having offered your services at least 10 times, and after two days have passed, the Companions will direct you to Skjor who will have a task for you to complete. After completing this task, you can now ask the Companions to engage in 3p and 4p sex. FMM, FFM, FFF, FMMM, FFFM should all be possible to trigger provided you have the animations. After having offered your services at least 20 times, and two days after completing the first task, Vilkas will have a request of you. Declining this task will stop the chain of quests, and is also the first chance to avoid any beastiality content. You can still have sex with the members. Following through with this request, and the subsequent request will result in you encountering Aela and Skjor having werewolf sex in her room.  One day later, you will be directed to Aela who will give you an option to either follow her or let things go back to normal. Letting things go back to normal will also stop the chain of quests here, and prevent any other beastiality content for the Companions. You can still have sex with the members. Following Aela will continue to chain of quests. Aela will lead the player into the Underforge where a small ceremony will take place. One day later, the player can ask Skjor, Farkas, Vilkas, or Kodlak for werewolf sex. Skjor, Farkas, and Vilkas can also be talked to for 3p and 4p werewolf sex. You can ask Aela to join in for FFC werewolf sex with Skjor. After having offered your services at least 30 times, and one day after the ceremony, Ria and Aela will have somethings to tell the player Talking to Ria will enable the bear at the destroyed house by the Western Watchtower. The player can go have sex with the bear as much as they want. Talking to Aela will reveal that she has gotten two wolves that she is keeping in the Underforge. The player can visit the wolves for 2p and 3p sex. Aela can also be asked to join along. If Aela is present with the player, she will have four sex options the player can choose from: Both Aela and the player can have sex with one wolf each at the same time. Aela can have sex with both wolves. The player can have sex with both wolves. Aela and the player can both have sex with one wolf. *New* Companions Non-Member Forcegreet Disabled by default, can be toggled on in the MCM after being accepted by Kodlak to serve the Companions. The members of the Companions will forcegreet you and start a sex choice of their choosing. Will not work during the special job quests. Timing and frequency adjustable in the MCM.  
      Daedric Quests
      Azura: The Black Star Convince Nelcar to provide details with a blowjob. Comfort Aranea Ienith (if you do Azura's side) after the quest. Request Nelcar to help your "numbness" (if you side with him) after the quest. Clavicus Vile: A Daedra's Best Friend Offer to find the dog for Lod if he has sex with you. Offer to have sex with Lod for failing to get him a dog. Offer to help Barbas if he has sex with you. Can have repeatable sex as long as Barbas is around. Hircine: Ill met by Moonlight Have sex with Sinding after you kill all the hunters. Have repeatable sex with Sinding, once a day (20 hour cool-down) in his werewolf form if he appears. Mehrunes Dagon: Pieces of the Past Offer to get the pieces faster if Silus has sex with you. Request sex from Silus if you save him. Mephala: The Whispering Door Have sex with either Jarl Balgruuf or Farengar, resulting in you sneaking the door key away from them. Molag Bal: The House of Horrors After being tasked by Molag Bal to get Logrolf, three Dremora spawn in the front room. Respond correctly (Don't submit) and they let you pass. Respond incorrectly (Submit) and they will rape you. After the rape, you can submit further and have sex with all three of them. Convince Logrolf to visit Molag Bal's shrine if you claim to be sent by Boethiah as a gift to him.  After the quest is finished the dremora can be found loitering in the Abandoned House. Talk to them and offer yourself to have sex with them. Leads to 2p, 3p, and 4p sex animations randomly. Peryite: The Only Cure Talk to Kesh after speaking to Peryite to get a blessing from Peryite. You will have sex with the skeever nearby. After the quest is finished talk to Kesh once a day (20 hour cool-down) to have sex with the skeever and receive blessing. You can also activate the skeever after the quest to just have sex with it. Sanguine: A Night to Remember Have drunken sex with Sam at the start of the quest. Convince Senna with sex to tell you what happened. Activate the giant and offer your body to peacefully get Gleda. Have sex with Ysolda to learn where the ceremony is. Have debaucherous sex with Sam and the guests, requesting what you want to happen. Talk to Sam or the guests to have a threesome. Talk to Sam to start a continuous gangbang with the player. Starts with a threesome, then foursome, then fivesome. (Require 3P, 4P, and 5P animations. Billyy and Anubis packs recommended.) Offer to have sex with Deep-In-His-Cups when he asks for gold. (Untested; I've never even had this encounter happen before.) Vaermina: Waking Nightmare Have sex with Erandur if you don't kill him. Have repeatable sex with Erandur after the quest. Malacath: A Cursed Tribe Become Yamarz's personal whore for the duration of the quest. Have repeatable sex (type is randomly choosen by Yamarz) by talking to him anytime after the ritual and before the giant boss. Have sex with the giant, then choose how to kill it: either fight the giant normally, or fuck it to death.  
      Dogs (Geared towards a female player)
      Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Talk to her to start the chain. Requires a FFC dog animation; currently I only know that Billyy has one such animation, so you need his latest pack to see this. After a while (5 hours) talk to the Jarl of Markarth. Talk to the Jarl after the sex scenes to ask permission to have sex with his dogs. Talking to dogs afterwards lets you have sex with one or both of them; repeatable. Can talk to Voada again to see the FFC animation again; repeatable. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Finishing job by talking to Banning has a random chance for him to request sex with the player. Dialogue option for males to start this as well. Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur.  Accept the job and enter the farm. Talk to either dog to start scene. Talk to Tulvur to get payment. You can also offer to have sex with him and a dog. Require MFC animation. MNC has some Leito ones, and Anubis has one. No tag filtering, so you'll have to cycle though animations yourself or use a mod like SexLab Tools to pick the right animation from the list. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable.  
      Horses (Geared towards a female player)
      Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. If you decline the job, you can always accept at later date. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master.  Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Currently I know only one animation by Anubis that fits this criteria. Anubis has released the animation to the public, grab his latest pack to see it. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse.  
      Future Content
      I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods.
      I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue. I'm probably going to avoid doing most of stuff that is on the  suggestions list for SexLab Solutions, since it seems like Janbui is/was doing them already. If they want me to take over and start working on the list I could also do that.
      You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out.
      Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh  
      This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc.
      *New* For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's Creature Pack 1 in order to see them.
      SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict.  
      Temporaroly Removed due to post size limits.
      Updated MCM pages. Add new options for troubleshooting/bugfixing. Add new options to toggle certain content off. Added Companions and Thieves Guild forcegreet options. Can be toggled on in the MCM. Added Threesome and Foursome dialogue options to Thieves Guild CumDump dialogues. Added Option for Player x Vilkas x Aela Werewolf sex. Added sex dialogue for Vilkas, Farkas, Skjor, and Vignar. Added Harbinger Orgy Party. Several Bugs fixed.



    3. Arousal Based Match Maker [ABMM] LE

      A simple sex mod based on Ashal's matchmaker, I decided to share it in case anyone likes the idea. There are a lot of other mods that initiate sex but none that do it in as simple a way as Ashal's matchmaker. This mod expands on it a bit but keeps it as simple as possible.
      What this mod does:
      Runs a polling script on the player which evaluates the nearby npcs (and player) for arousal level and if conditions are met initiates sex between viable characters.
      If the player is already involved in a sex scene there is a chance that nearby npcs will be driven crazy and start masturbating.
      Key condition settings can be set in the MCM (polling rate, minimum arousal for participants, chance that a character will want sex, etc etc)
      Ashal for SexLab Framework and MatchMaker
      Monoman1 and Lupine00 for the SLEN interface soft dependency method.
      NB I made this for myself as I couldn't find a mod that did what I wanted without adding a myriad of other stuff.  I decided to share it in case it appealed to other folks. There are loads of mods out there that probably do a better job.
      Note: A few have asked why the Creature option is greyed out in the MCM. If Allow Creature Animation & Match Creature Genders are not enabled in SexLab MCM animation settings then this option will be disabled.
      This is a backport of the SE version found here



    4. SexLab Remove Standard Animations (Early Alpha)

      BEWARE! This is barely tested. I made the script change and SexLab worked flawless, but I dont know if this has some long time drawbacks I did not yet see. 
      Use with Caution!
      Do not use on an important Save!

      If you uncertain, just stay away and wait from feedback from other players.
      What did I do?
      I opened sslAnimationDefaults source and deleted all but this code:
      Then I compiled it, started my game (running game), reinstall sexlab (Rebuild in MCM) and all Standard Sexlab Creature and Player animations were gone. 
      Meaning all the standard animations that come with Sexlab are not showing up. 
      Make backup first of the file "sslAnimation Defaults.pex" in scripts folder. 
      Overwrite Sexlab (will replace only 1 file)
      Load your save
      Got to Sexlab MCM 
      Rebuild / Clean System 
      Check "Toggle Animations" 
      -> see if all sexlab standard animations are gone. so without SL Anim Loader you should have zero animations.
      Check creatures too. 
      I will test this script on my profile for some time now. 
      You are welcome to join in. Please report any possibly occuring issues or malfunctions of Sexlab.
      Known Problems
      Some mods are reliant on these animations. For example Slaverun Reloaded tries to call some of them. I dont know what happenes when they are gone. 
      Compatible with Sexlab Utility from osmelMC 
      List of Recommended Mods (not a hard dependency tho)
      Animation Limit Crash Fix (removes Load game CTD limit)
      Sexlab Utility (osmelmc Mod tweaks) (increases SLAL limit to 750/750, randomizes Sexlab Scene selection based on tags)
      SexLab Tools 3.0 (change animation while running)




    5. MY SEMEN REPLACER re. new sperm texture

      Painted by "Crip Studio".
      I draw Ver2.0 now
      The texture size of ver1.0 was 4096x4096.
      Higher image quality is planned for ver2.0.
      Please wait. XD

      Yes! Yes! Yes! 8192x8192 is the utopia I was looking for!!!!!!!!
      B U T... Even with my high-spec PC, there is a lag in the display.
      I have to make a low-quality version ...


      The concept is “sperm that allows the skin to show through”. 
      If the light source is too strong, shadows will be noticeable.
      We recommend that you enjoy it indoors.



    6. Apropos2 Text DB Update

      I consider this pre-release but ready to use, and I am rapidly iterating. 
      Oh look, colors!  This must be a professional mod that I will try immediately!
      What is this?
      Apropos 2 is great.  It's a well-designed engine for translating animations into descriptive text on the screen, increasing immersion.  However, the text database is large and (Gooser's words) "labor intensive".  I decided that I wanted to add some text to it, and found that the database needed some love.  So I did that.
      It bears note that I speak, read, and write American English, so the output of this project is going to reflect that localization.
      *  W&T: Added Succubus Heart and Skooma Whore consumable compatibility
      *  W&T: Healing potions now affect W&T
      *  Synonym definition updates
      *  Dramatically increased the places that the synonyms are utilized in the database
      *  Added missing Female/Creature and Female/Female content
      *  Fixed typos and grammar 
      *  Added patchups to animation tags that needed it
      *  Other text description additions to the DB
      Why do this?
      Synonyms are a quick, cheap way to add a ton of variation to the text displayed by Apropos 2.
      Known Issues
      *  Some synonyms don't work well.  For instance, you can "fuck/bang/nail a woman", but the same woman can't "finger fuck/bang/nail herself".  As a result, you're probably going to see some strange wording every once in a while as I refine the synonyms further.
      *  Some synonyms get capitalized when they're parsed, sometimes in very odd ways.
      *  Female/Female animations make it hard to predict {PRIMARY} and {ACTIVE} actor assignments, making 1st and 2nd person narratives come out odd sometimes.
      *  NMM chokes when trying to remove this mod.  You might consider switching to Vortex if you're still using NMM.
      *  MO makes some assumptions about mods that can be tricky, worik wrote a walk-through!
      Future Work
      *  Evaluate/fix known issues above - IN PROGRESS (long-term effort)
      *  Manual/editorial review of all content - IN PROGRESS (long-term effort)
      *  Animation patchups; lots of them - IN PROGRESS (long-term effort)
      *  Consistency: remove 3rd person strings that discuss internal thought processes - IN PROGRESS (long-term effort)
      *  Consistency: change strings said out loud to start with ({ACTIVE/PRIMARY}) - IN PROGRESS (long-term effort)
      *  Add missing Female/Creature Oral content (Bear, Reikling, Goat, Werewolf) - IN PROGRESS (0.6 versions)
      *  Add other missing Female/Creature content (Spriggan, Deer_Anal, Wisp, Troll_Handjob, Canine_Gangbang, Giant_Handjob, Flame Atronach) - IN PROGRESS (0.6 versions)
      *  GoBack, HugeLoad, and LargeLoad refresh or implementation for all content
      *  Place content into files that are blank templates
      *  Replace Female/Female {PRIMARY} and {ACTIVE} tokens with pronouns
      *  Perform full database JSON validation
      *  "Rescue" strings utilized for unique animations and generalize them
      1.  Use your mod manager to install this file
      2.  In the Apropos 2 MCM, go to "Message Preferences" and click "Refresh from Database"
      3.  In the same MCM menu, click "Sexlab Animation Patchups"
      Recommended Mods
      * Skooma Whore: Play the balancing act between body aches and pains and addiction!
      * Sexlab Pheremones: There are now plenty of consumable options for managing W&T.  Some of them include ingestable potions with a risk of contracting pheromones.
      * Apropos DB Filter: Is there something weird you don't like in the DB?  Why remove it manually when you can be lazy AND thorough?
      * Apropos DB Redone: A version of this DB that excludes mind-break tropes, and tilts toward lesbian PCs
      Gooser: for creating and maintaining the original database
      GoldMembr: for continued submission of missing contents, and additional proofreading when my eyes got tired



    7. SexLab Bitches Be Warned (Beta) + Basic Mod Kit

      Disclaimer: like most other mods this mod can destroy your save game so make sure to have a backup and be aware of the fact.
      This Mod adds a few SexLab scenes with Creatures to the world of Skyrim.  There is always one female NPC with one to two creatures having sex with her and at least one Guard to make sure it stays this way.
      I try to embed them as good as possible into the world. So i also made some changes to certain cells etc.
      Additionally there is a tutorial on how to create own locations and a section with patches by by other LL users below.
      I have Sexist Guards installed. An absolute awesome mod. But the guards keep telling me, that they want to throw some bitches to the dogs and it is always left to my imagination to fill this out. So i wanted to make this somewhat more immersive.
      Now since it is just half the fun to see always your own creation i tried to make this as easy as possible for others to add their own locations without handling scripts etc. You only have to have basic knowledge on how to place items in the Creation Kit. See below for more information.
      While you wander through Skyrim you can find certain locations where the respective guards of a hold or special trainers will punish poor girls.
      At the moment you can enable and disable this mod via MCM.
      You can decide whether aggressive animations should be used.
      You can set how often a threesome should happen if there are more than one creature.
      Install the requirements.
      Then you will need at least aebbwc_BitchesBeWarnedCore.
      And to see anything in the game you will need aebbwc_BitchesBeWarnedAddon.
      Version Dependencies
      Version 1.2 of the Addon requires Version 1.2 of the Core. Sounds stupid but at some point the Addon Version will rise while the Core will stay.
      Should be without a problem for now.
      Possible Future Features
      Making individual looking NPCs Adding a ApachiHair/AzarHair Patch which exchanges the Hair of the NPCs Adding TriggerBoxes around scenes Adding RandomGroups for the Bitches Maybe adding Devious Devices Maybe adding Tattoos (no idea how to)  
      Special Thanks
      My special thanks go to fingerscrossed who posted to many valuable ideas in the thread and even build addons just for tutorial purpose.
      Version History
      User Locations
      Bitches - The Companions by killer905
      Adds 3 Companions Bitches behind the Jorrvaskr building. Aela, Ria and Njada should take on a look no matter what mod you use to change the look of these NPCs.
      User Patches
      Patches made by other LL Users in the Thread. Check out the linked posts and leave a like.
      I just collect them and might not have tested them.
      SSE Conversion by vjnmrf
      Note: Conversion to SSE for Version 1,0. Please note there were bugs in V1.0
      Version for SE, it works with ZAZ 7.0 for me. Give it a try.
      Custom Body/Armor Replacer by vjnmrf
      So, the patch of the body change to the bitch. This is essentially a non-removable armor, so the installed body does not matter.
      Bijin Bitches by killer905
      I did the Patch where NPCs are named in the Creation Kit BitchAela, BitchLisette etc. they actually look the same if you use mod then the appearance changes for the given NPC.
      Building your own Locations
      I tried to make it really easy for people to add their own locations. I think there are many people with basic knowledge on the Creation Kit but without much experience with scripts.
      Basic Concept
      This Mod is basically just the aebbwc_BitchesBeWarnedCore. This Mod holds all the assets and scripts, some creatures and npcs which can be used.
      The Addon Mod contains my already made locations which use the Core Assets.
      So if you want to make your own locations and or dislike mine you can just disable the Addon Mod and make your own.
      I have two proposals for this kind of collaboration:
      1. I named the core with the prefix aebbwc and the addon with the prefix aebbwa. Where this is just the mod name with the last letter show that this is the core or an addon. I'd propose to keep the aebbwa as a prefix to other addons, so you can named it as you want but you see the relation. Feel free to ignore this. It's just a proposal.
      2. For your locations feel free to submit a new mod file or leave it in the Thread. I will link it then to the main post.
      Guide for CreationKit (CK)
      Like i said above you will only need the CK. Make sure you load the Core as a Master Plugin. Otherwise you can use the assets but later nothing will show up in game!

      Basic Elements
      I prefixed everything with "aebbwc_" so you can easily find it via the search:

      We have two Keywords which will be used to direct the Creature to its targets.
      One Idle Marker which shows the NPC where to stand and make sure she will not just idle around there.
      A Quest which provides our MCM Menu and some additional scripts.
      And a bunch of Actors:
      1. Bitches - the female NPCs which will be used by the creatures. Copys of some basic NPCs in the game.
      2. Guards - Are only immersion asstes which should idle around the scene to make sure the Bitch doesn't just flee. I will have to add some more. At the moment you can use GuardWinterhold almost everywhere since they wear black robes and not hold specific armor.
      3. Breeder - Creatures which hold a script which will trigger in a loop and ravish the poor bitch over and over.
      4, Assist - Basically a copy of the Breeder but without the script. They will be used by the Breeder for threesomes.
      Difference Breeder vs Assist

      Create a basic Scene
      Navigate in the Cell Selection to a location where you want to add a scene.
      In the following example this is right beside Breezehome in Whiterun.
      So this is the minimal setup:
      A) 1 Marker for the Bitch
      B) 1 Bitch
      C) 1 Marker for the Breeder
      D) 1 Breeder
      E) 1 Assist (optional)

      Everything else is up to you. Adding elements which improve immersion etc.
      A) The Idle Marker for the Bitch
      Idle Marker will be used by NPCs to do a certain animation at a certain location. Like when someone uses the workbench or is crafting.
      Here the NPC will stay and perform a injured animation so she doesn't just idle around.
      As you can see below, make sure the Ownership for the Marker is set to the NPC you want there to be, because otherwise other NPCs could try to steal the place of the Bitch.

      B) Bitch
      I added some basic NPC copies. They won't interact with your already existing NPCs. These are own copies.
      The Bitches purpose is only to go to the Idle Marker and stay there.
      So the Bitch has to be linked to the Idle Marker from A). Therefore you add a "LinkedRef". Right click, new and then you can choose "Select Reference in Render window" and double click the Bitch Marker.
      Small hint. You can use other NPCs. The Breeder doesn't care who he is aimed at. But make sure that your NPC has no AI Packages or Daily routines!

      C) Breeder Marker
      Now we need to make sure the Breeder also stays at the same location. Search in the CK for "XMarkerHeading" and pull it into the window. You can see it above on the screens, its the red box above the Husky.
      D) Breeder
      Now it's time for the main part. The Breeder. Choose one of the existing ones and pull it into the window. Now the Breeder has some specials.
      First we make sure the Creature stays where the XMarkerHeading is. So like with the Bitch NPC you want to add a LinkedRef to the marker.
      Now the special part.
      To tell the Breeder which Bitch he has to handle we add another LinkedRef but with a keyword. It's "aebbwc_TargetBitch" and it will tell the script later who the Breeder should mate with.

      And now its done. We have a target, a creature and everybody knows where to stand and the breeder knows what to do with whom.
      Now one special part comes in with threesomes.
      E) Assist
      You might want to add another creature. This can be done by adding one Assist to the Scene. These Assist are basic copies of the Breeders but have no script.
      So to make them useful we have to tell the Breeder who should assist him.
      As you can see in the screenshot. We added a Husky Assist and added another LinkedRef to the Breeder. Now we set the Keyword to "aebbwc_AssistBreeder". So the script know which NPC to use for threesome animations. Make sure you have animations for more than one Creature!

      And that's it. From here on you can edit the location as you like.
      If this is useful for anybody I will also add a description on how to add new creatures.
      Final Words
      I do not claim to have the best approach or this to be the best way to explain the things. If you have questions feel free to ask and if you find mistakes or improvements, feel free to share this as well.



    8. Relationship Dialogue System (10/14/2019)

      RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation.
      Relationship Dialogue System
      RDS adds the following features to the game:
      The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [planned] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when you are away or make your partner your follower. [in development]  
      I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships.
      The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted.
      Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value.
      At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want.
      See the spoiler for more details about the generic dialouge.
      II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases:
      A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold.
      Based on the reputation and the players cheating-status other events and contextual approaches are triggered.
      III. Contextual Approches: [planned] Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups.
      See the spoiler for a full list of all contextual approaches.
      IV. Relationships: [in development] In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The spouse will also use the new RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes, effectively making them that holds specific partner. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will keep the house tidy or let is get messy, litter around and demand you to clean up. They will also react to your absence if your leave them alone for weeks or just go on their own adventures. Your partner also might invite friends over or have a stranger life in your home for a while.
      Sometimes they also might offer you small quests or you can ask them to join you and make them your follower. And in the time, you’re not seeing your partner they might send you love-letters to remind you of them.
      But be careful if you decide to cheat on them. Some will forgive you; some will break up. And some might even follow you secretly to catch you in the act.
      Just use Vortex or Mod Organizer
      Known Issues:
      I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options.
      If you find any bug, typos or have suggestions for new content, please let me know in the support topic or via PM. For typos best attach a screenshot so I can find the line in question easier.
      RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things.
      RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far.
      Please do not alter or re-upload this mod without my expressed permission.



    9. Spectator Crowds Ultra Edition (for Skyrim LE, SE, and VR)

      Spectator Crowds Ultra Edition for Skyrim LE, SE, and VR (with Morality Guards)
      by mainfct and wpg97541
      Spectator Crowds
      This is a mod that make nearby NPCs notice sex scenes. The NPCs will gather around, cheer and speak some simple lines depending on the situation. They recognize the type of sex (blowjob, anal, etc.) as well as the sexual orientation displayed in the sex act (gay, straight, lesbian, bi) and have interjections for these types. Alternatively, NPC may frown on sex act in some public places. NPC will receive a fair bump in their Arousal when they are spectators.
      Both sex scenes involving the player and those involving NPCs will bring spectators. Spectators are progressively added as the scene goes on. The rate and the maximum number are configurable.
      Both Spectator Crowds and Guards classic and ultra (beta) are available for download.
      What's New in Spectator Crowds Ultra?
      NEW! Special Edition Support NEW! Multi-threaded operation, allowing for 1920 spectators simultaneously (128 per sex act x 15 simultaneous sex acts) Redesigned and mostly-rewritten code base to allow for massive numbers of spectators, multi-threaded operation, and facilitate NPC-NPC sex crowds Limit of 128 spectators per sex act (raised from the previous limit of eight) NPC-NPC sex will now gather spectators Immersive Reactions (aka Spectator AI) feature: NPCs now react differently depending on their sexual orientation and the one displayed in the sex act. I went through and added a slew of new dialogue and removed some of the old dialogue to make this possible. For instance, gay characters will say different things than lesbian characters watching the same sex act. Even if a sex act is marked prohibited (wrong) like city sex, not everyone will say things like "get a room". There is an override of arousal and/or sexlab purity that allows you to configure above what arousal level prohibited sex acts will be cheered on by the NPCs. NPCs above this override threshold while cheer while the others deride you for what you are doing. NPCs above a certain arousal threshold may masturbate or break out into orgies (configurable through MCM) Known Issues in Spectator Crowds Ultra
      The NPCs may watch the player character instead of the sex act if the player character is close enough to the sex act. I want to experiment with different settings to try to fix this.  
      Morality Guards
      Morality guards: guard won't allow non-consensual sex anywhere. They will come to the rescue of the PC and NPC in cases of rape. Furthermore, they won't allow consensual sex in the streets and will interrupt any action involving the PC there and fine the player. Interrupting makes the sex act ends early and greatly diminishes the reward in Radiant Prostitution. Alternatively, they can be bribed with gold or sex. Sex in exterior cells is still possible if the radius of detection is low and the location is hidden from guard patrols. This feature is toggleable in MCM.
      Morality guards is also included in Spectator Crowds Ultra but has no new features vs. the original Spectator Crowds mod. Morality guards is a PC-only feature, guards will not interject with NPC sex. By default, Morality Guards is disabled in SC Ultra and has to be enabled through the MCM if you want to use it. I am not planning on enhancing the Morality Guards feature but instead will just do the minimum to ensure that it is not broken by further updates to SC Ultra.
      SexLab 1.62 or newer. SexLab Aroused Redux Fuz Ro Do-h VR requires VR alpha patch for Fuz ro Doh until final VR Fuz Ro Doh version is ready. Install this after Fuz Ro Doh SE: https://github.com/shadeMe/Fuz-Ro-D-oh-64/files/4536017/Fuz.Ro.D.oh.VR.-.Alpha.2.zip  
      Should be compatible with most other SexLab mods. If this mod detects a new SexLab sex scene started by anything other than this mod, it immediately removes the spectator packages from the actors in the new sex scene so that this mod will not interfere.
      This mod is NOT compatible with mods that remove the IsChild flag from NPC children in order to make them either killable or playable. In case you missed this warning or ignored it, my mod now tries to do additional checks to identify children in these cases, but this additional check is not tested and not guaranteed to work, so please do not install any mods that remove the IsChild flag.
      As usual, copy archive content into your data folder
      @mainfct - came up with idea, developed original spectator crowds and guards mod version 0.70b. Also created a lot of the text on this page
      @wpg97541 - patched and revamped spectator crowds mod to create spectator crowds ultra
      @Decauk - additional dialogue
      @fjob276 - masturbation and orgy features
      Raxle - Russian translation - https://amlgames.com/files/file/1091-spectator-crowds-ultra-edition-le/
      @Ashal for Sexlab, Bethesda for Skyrim



    10. Schlongs of Skyrim - SexLab Addon

      What is this ?
      This is a patch for SOS - Schlongs of Skyrim that add a new feature related to SexLab Gender (see below) and may add more in the future.
      As this is a patch, it requires the original mod, and all credits goes to the original creators of SoS : VectorPlexus, Smurf and b3lisario.
      I called this "SexLab Addon" because the SexLab Framework is an hard dependancy of this mod.
      Feature(s) :
      Automated SexLab Gender change based on the schlong put on any character. What does this means is that you can define how SexLab should treat a character based on his/her schlong. This is mostly useful for futanari and whatever the opposite is called (girls with dick and men without). A new page inside the SoS MCM allows for customization (see screeshots). Works on both the automatic schlong-adding effect of SoS and the manual way of adding schlongs via the MCM.  
      (new in 1.1.0) Allow male/female character to stay schlongless By default SoS always add a schlong to an actor as long as at least one schlong registered is compatible with this actor. This new feature allows character to not have a schlong added to them even if their is one compatible. MCM options for customization (gender of actor, percentage (see screenshots))  
      (very minor) Backported a change made in the SE version of SoS related to minimum schlong size.  
      Requirements :
      For Legendary Edition (LE) :
      SexLab Framework 1.62 Schlongs of Skyrim 3.00.004 And their respective requirements (SKSE, SkyUi, ...)  
      For Special Edition (SE) :
      SexLab Framework 1.63 BETA 8 It should work on any version of SexLab, but I'm doing tests only on the lastest version so ¯\_(ツ)_/¯ Schlongs of Skyrim SE 1.1.4 And their respective requirements (SKSE, SkyUi, ...)  
      Compatibility :
      This patch should be compatible with pretty much everything as long as those scripts are not modified :
      SOS_ActorMagicEffect_Script SOS_AddonQuest_Script SOS_API SOS_Config SOS_IO SOS_SetupQuest_Script  
      If you know/use a mod which does modifiy one of those scripts, let me know and I will see what I can do.
      Warning :
      This should probably be considered beta for now. I tested this pretty extensively on LE and haven't run in any issues but still, modding works in mysterious ways sometimes.
      If you are installing this patch on a existing save, you should at the very least restart SoS, there is an option for that in the MCM.
      For Special Edition : I don't play nor create mods specificaly for SE. This patch contains an .esp that I resaved and scripts that should be fine. I did some very basics tests and everything was working as intended. Feel free to give me some feedback if you run into issues.
      Future plans :
      I have some ideas that I may or may not add at some point. However I consider the sexlab gender change feature complete.
      Feel free to suggest features you would like to see.
      Also, if you are aware of some scripts modifcations/patch floating around in some forum threads, please send them to me. I will include them in this patch (if relevant).



    11. SexLab & More Nasty Critters Install Guide

      a guide for installing SexLab & MoreNastyCritters with screenshots.
      click on the [DOWNLOAD THIS FILE] button on the right hand side of the screen for the guide.
      note1: nude player/npc body mods and there skeletons are not covered in this guide because there are too many to choose from,
      but however XP32 Maximum Skeleton Extended (XP32SE), UNP Blessed Body (UNPB) and Schlongs of Skyrim (SOS) are a good starting point.
      note2: this guide is made for people that manually install mods, so if your using a mod manager you should be installing the mods through it instead.
      note3: if your loading XPMSE after MNC please make sure that it's the newest version that has the ABC nodes.
      My helpful list of available free to use SLAL Packs:
      Warning to new users/members:
      there is a limit to how many animation sets SexLab can load, so only install the packs that you truly want to use.
      SLAL Pack Collection (note: the download files are mostly redundant because updated animations are already found in the SLAL Packs listed below) 32Bit SLE https://www.loverslab.com/files/file/2856-sl-animation-loader-pack-collection-and-installation-guide/ 64Bit SSE ? Anhedonla_ 32Bit SLE https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/?p=2005833 64Bit SSE ? AnubiSs2167 32Bit SLE https://www.loverslab.com/files/file/2376-anubs-animation-dump-reborn-updated-10052019/ 64Bit SSE https://www.loverslab.com/files/file/5623-anubs-animations-for-se/ AsBoo 32Bit SLE https://www.loverslab.com/files/file/7667-asboo-animation/ 64Bit SSE ? Ayasato 32Bit SLE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ 64Bit SSE https://www.loverslab.com/files/file/6249-slal-ayasato-animations-28022018/ Billyy 32Bit SLE https://www.loverslab.com/files/file/3999-billyys-slal-animations/ 64Bit SSE https://www.loverslab.com/files/file/3999-billyys-slal-animations/ DogmaMods 32Bit SLE https://www.loverslab.com/files/file/11308-dogmas-animations-for-slal/ 64Bit SSE ? Evacuation!!! 32Bit SLE https://www.loverslab.com/topic/56684-animation-by-evacuation/?p=1836543 64Bit SSE ? FactoryClose 32Bit SLE https://www.loverslab.com/files/file/6707-bakafactorys-slal-animation-le-sse/ 64Bit SSE https://www.loverslab.com/files/file/6707-bakafactorys-slal-animation-le-sse/ FunnyBizness 32Bit SLE https://www.loverslab.com/files/file/2702-funnybizness-v246-slal-pack-by-shashankie/ 32Bit SLE https://www.loverslab.com/files/file/4471-funnybizness-armbinder-creatures-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5716-funnybizness-slal-packs-se/ KisakiChika 32Bit SLE https://www.loverslab.com/topic/95813-milky-anims-now-with-slal-pack-by-wolfbread/?do=findComment&comment=2197672 64Bit SSE ? Kurg4n 32Bit SLE https://www.loverslab.com/files/file/3426-k4-animations-slal-package/ 64Bit SSE https://www.loverslab.com/files/file/5732-k4-anim-pack-for-se/ Leito86 32Bit SLE https://www.loverslab.com/files/file/2615-slal-animations-by-leito-91216/ 64Bit SSE https://www.loverslab.com/files/file/6357-slal-animation-pack-by-leito-se/ MadMansGun 32Bit SLE https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64Bit SSE https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ mastermike8800 32Bit SLE https://www.loverslab.com/files/file/2979-slmastermike-testpack-animations/ 64Bit SSE https://www.loverslab.com/files/file/5738-sl-mastemike-animation-testpack-se/ Mike24 32Bit SLE https://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/ 64Bit SSE https://www.loverslab.com/files/file/7733-mike24-skyrim-se-sexlab-animations-unofficial-conversion/ MilkyTabboo 32Bit SLE https://www.loverslab.com/files/file/5844-milkyslal-may-update/ 64Bit SSE https://www.loverslab.com/files/file/6019-milkyslal-for-se/ mojito817 32Bit SLE https://www.loverslab.com/files/file/2725-feet-lovers-slal-anims-idles-cum-textures-sam-feet-replacer/ 64Bit SSE ? nazonootoko 32Bit SLE https://www.loverslab.com/files/file/3765-nazonootokos-animations-for-slal/ 64Bit SSE ? NCK30 32Bit SLE https://www.loverslab.com/files/file/6878-nck30-animations/ 64Bit SSE https://www.loverslab.com/files/file/6878-nck30-animations/ Proxy86 32Bit SLE https://www.loverslab.com/files/file/4369-proxys-animations/ 64Bit SSE ? PsycheHHH 32Bit SLE https://www.loverslab.com/files/file/11477-psyche-animation/ 64Bit SSE https://www.loverslab.com/files/file/11477-psyche-animation/ RohZima 32Bit SLE https://www.loverslab.com/files/file/5224-rohzima-animations-slal/ 64Bit SSE https://www.loverslab.com/files/file/5856-rohzimas-slal-pack-se/ Rydin 32Bit SLE https://www.loverslab.com/files/file/1972-rydins-animations-resource-pack/ 64Bit SSE ? Sailing Rebel 32Bit SLE https://www.loverslab.com/files/file/3020-slal-animations-by-sailing-rebel-srb-2016-06-29/ 64Bit SSE https://www.loverslab.com/files/file/6024-slal-se-animations-by-sailing-rebel-srb/ SirNibbles 32Bit SLE https://www.loverslab.com/files/file/2585-nibbles-animations/ 64Bit SSE https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/ SpaceHamst3r 32Bit https://www.loverslab.com/files/file/6105-shs-bound-animations-slal-pack/ 64Bit https://www.loverslab.com/files/file/6111-slal-sh-furniture-anims-v1-se/ Suke 32Bit SLE https://www.loverslab.com/topic/62530-sukes-animations-slal-692016/ 64Bit SSE ? znaroks 32Bit SLE https://www.loverslab.com/files/file/3975-znaroks-animations-with-slal-pack/ 64Bit SSE https://www.loverslab.com/files/file/5748-znaroks-slal-animations-for-se/ 3jiou 32Bit SLE https://www.loverslab.com/files/file/4260-3jious-animations-for-slal/ 64Bit SSE ? some other SLAL Packs can be found here (but mostly redundant because most animations are already in other SLAL Packs) 32Bit SLE https://www.loverslab.com/topic/55268-sexlab-animation-loader-guide/page-6?do=findComment&comment=1422937 64Bit SSE ? other animation packs (not SLAL): 3jiou 32Bit SLE https://www.loverslab.com/files/file/3097-sap-sexlab-animation-pack/ 64Bit SSE ? tweens 32Bit SLE https://www.loverslab.com/files/file/2625-m2m-gay-animations/ 64Bit SSE ? Zaz Animation Pack 32Bit SLE https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ 64Bit SSE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/  



    12. Deviously Vanilla

      One thing I've frankly missed in my usage of Devious Devices is a more integrated way to get put in devices. Generally the primary way you get tied up is eg Cursed Loot, but honestly, I find the cursed loot feature somewhat unsatisfying.
      So I wanted to integrate DDs more into vanilla gameplay, like Sexlab Solutions did for sex.
      Current changes (More fun if you don't look )
      SexLab SexLab Aroused (Redux also works, but I recommend using the new version) Devious Devices Expansion Devious Devices Integration PapyrusUtil (SexLab ships with it, but it's outdated) And all their requirements, of course.  
      Something to take advantage of having devices equipped. Atronach animations (Such as Billyy's) Devious Followers, SexLab Survival (I like these mods just generally, not in particular with my mod.) USLEEP and Modern Brawl Bug Fix are probably not required, but changes are forwarded, so things might break without them installed.  
      Sanguine's Debauchery: Also edits the hired thugs quest, it attempts to enslave the player. Place the mod you want to use for that quest lower in your load order. Devious Captures: Also equips devices after sex, if started by Defeat. The sex equip feature of DV is temporarily disabled on Defeat events if Captures is detected. Not So Fast - Main Quest: Load Not So Fast after Deviously Vanilla, otherwise it'll likely break Blade in the Dark entirely. You'll miss out on the DV scenario, but I'll work on a compatibility patch later. Wintersun SLI and Devious Masque of Clavicus Vile. Neither will cause any problems, but will be a bit incongruent, since DV also adds a locking masque, for Wintersun SLI, you can disable "WintersunSLI - DD expansion.esp".  
      Known Issues
      After having sex with Delphine, she doesn't forcegreet. This is because she is in a scene that is not interruptible, however the dialogue has a high enough priority to still play over gag dialogue, so you can talk to her directly in that case. During Family Business, the player will be unable to walk up the stairs. This is because Skyrim is a bad game, and as far as I can see there is nothing I can do to fix this, except what I did, which is just move the player to the location after some time.  
      Gitlab repo
      More ideas are of course always welcome.



    13. Radiant Prostitution/Gigolo

      Radiant Prostitution/Gigolo 4.1 

      (To report a bug with dialogue, I need the Gender/Race, Vampire yes/no, and what the dialogue that didn't match said. Due to the fact of almost 2000 lines of dialogue now with many conditions pertaining to race and gender)
        What is Ulfic doing when you are out frolicking around Whiterun, selling your ass? Do you know?....Well I do! When he is not overseeing the uprising against the Empire, he is out scouting for the next orgy so he can release some tension, maybe he will show up to and orgy you are the center of!
       What about Elisif the Fair, Rightful Queen to the throne huh, after the passing of your husband, she mourns, but that doesn't mean her hormones stop, so occasionally she well sneak out to get fucked in the privacy of someone elses home! Any many more of Skyrims nobles do the same!
       Welcome to Radiant Prostitute/Gigolo, now play as a Male of Female Character, and this will fit your playthrou, Race Aware, Gender Aware, Vampire Aware, just talk to your local innkeeper to get your life as a Prostitute/Gigolo started!

       First off, I made a lot of dialog changes, and some are vulgar, so you are offended by vulgar language...well..your lieing to yourself cause your here getting ready to download a sex mod!
      This is from the Radiant Prostitution Page and still applies:
      To begin, talk to any innkeeper and ask about jobs. Initially you'll have access to two types, (simple prostitution, or serving tables) which are covered in detail below. Note that you can only be registered to one innkeeper at a time, and if you stray too far from the general location, the innkeeper will assume you ditched the job and not be happy when you come back.
      Serving tables: Go around the inn asking patrons if they want food or drinks. Once you get an order, get the items the customer ordered from the innkeeper, then take them back to receive payment. You get to keep the customer's tip, and the innkeeper will take the rest. If you got the order wrong, the customer may refuse to pay, and the innkeeper will give you an earful. While on the job, there will always be at least one patron in the inn that wants to order food, but it may take some time to find them if there's a large amount of people. Also, some customers may not be looking for food, but for something more salacious, and if you take them up on their offer, you'll stop serving tables and switch to prostitution.
      Simple prostitution: Proposition clients in the town/city around the inn, or wait for them to come to you (configurable in MCM). Different clients will have different tastes, and payment will vary according to which act they want you to perform. You can try and convince them to do something else, but they won't always accept, and some may even rape you instead. Once you've had enough clients, meet the innkeeper back at the inn to end your session. The innkeeper will take a MCM-configurable share of the profits. If you leave the location without reporting to the innkeeper first, they'll put a bounty on you for not giving them a share of the profits.
      Home deliveries (unlocked at rank 2): Go to the client's home and satisfy their wishes. This job is only available once in a while.
      Camp job (unlocked at rank 3): Go to the military camp and boost the morale of the troops. This job pays considerably higher than simple prostitution, but has a longer cooldown period than home deliveries. Camp jobs are no longer available when you pick a side in the civil war.
      Random quest (unlocked at rank 4): A collection of more complex prostitution quests. Most of these feature bestiality in some form, so if you're not into that, you'll want to stick to the other forms of prostitution.
      SexLab Framework  Zaz Animation Pack  JContainers  Fuz Ro D-oh  
      Install with mod manager, or unzip and drop files into your Skyrim/data folder
      To update, you can just overwrite Radiant Prostitution 3.2.2 , I left the esp and all the script files ECT.. the same name so there is no issues
      Radiant Prostitution should work nicely with pretty much anything, even other SexLab prostitution mods, but there are some things that may break it, namely mods that automatically start SexLab animations based on proximity to the player. Known incompatible mods:
      SexLab Dangerously Nude - Will cause simple prostitution jobs to break if walking around naked. SexLab Aroused Creatures - Prevents Random Job quests involving bestiality from working properly. May be temporarily disabled in its MCM settings while performing these quests.  
      Works with Sluttin' Up Bruma mod I uploaded earlier : https://www.loverslab.com/files/file/5381-sluttin-up-bruma/
      Ashal - Sexlab Framework
      WraithSlayer, Mainfct, Korialstraszbob - for the Amazing work on this already!



    14. Being A Doggy (A Petgirl mod)

      Description: This mod gives you immersion when you turn an NPC or yourself into a doggy ( or other things you want through MuST )
      Once upon a time, canines ruled the world when they spread their footprint to the end of the earth.
      So did they to their virus of their Purification method ( regarded by humanbeing as disease ).
      Someone worships the God of Canines, and then the power of the doggy curse was granted. That changes the whole world.
      0.7.0 has been released! 
      A SSE version has been ported! Support Huan's Patreon to Make the Mod Work in SSE!
      I work on the rest part of the BaD. In these days I'm not feeling so well. I'm unemployed and often got sick. If I can use some help, I can produce more mods for you.
       My patreon page 
      Discord Server, we can talk about adult Skyrim mods here.
      The mod can also make you look like something else by using MuST. A little modder hardwork is needed to use MuST. I'm not a enthusiastic of transforming. But as people keeping asking, I made this framework to make this possible.
      To customize your doggy's looking, download MuST and edit Data/MuST/json/doggyAutoFuck_huan.json (for BaD versions lower than 0.6.3)  or Data/MuST/json/BeingADoggy_huan.json ( for BaD versions higher than 0.6.3. If you have no this json file, just create one)
      MxR reviewed my Mod!
      Mod use demo videos
      Go to Huan's Channel to get all the demo videos.
      Quick use(0.7.0): Download the mod, use nmm or other mod manager to install it, run FNIS. If you have 0.6.0 installed, please click "clean" button in MCM->Debug, and uninstall it. And after installed 0.7.0, you need to click "clean" button  again.   In 0.7.0 you'll not get the relevent things automatically, you need to click "get stuff" button in MCM->Debug.   Also a notice that after 0.6.6 you won’t need to download “Nymra’s voice files” in the loverslab anymore, because I included them in the main mod.    
      Quick use(0.6.0):
      Download the mod, use nmm or other mod manager to install it, run FNIS.
      When you start the game you should be able to find a "Doggy Curse Spell" in illusion and a "Doggy Curse Necklace" in your inventory. Try them.
      You can also open mcm and goto the mod's menu, click "Get Stuff" to get all the stuff you need. If you don't have the menu, wait until the mcm notification comes up in the top left of the screen.
      Details: (I'm still arranging the details, because there are too many changes  between 0.6 and 0.7, see What's New in Version 0.7.0 in the bottom to get the accurate information. Also check the Changelog. )
      This mod ( version >= 0.7.0 )
      Curse related:
      Adds a illusion spell called "Doggy Curse Spell".The spell can force an npc ( any actor except you ) to go into sneak state, be stripped , stay there and go into npc fuck scene. Adds a enchantment called "Common Doggy Curse" that can take effects on pc or npc. You can learn the enchantment from item that has this and enchant anything else as long as the "light armor" enchantment can be enchant on that thing. When the enchantment is on you , the effect is very like the "Doggy Curse Spell" which can only be casted on an npc. When the enchantment is on an npc, the effect is the same as "Doggy Curse Spell" Adds a "Doggy Curse Necklace" which has the "Common Doggy Curse" enchantment. Adds a "Hostile Doggy Curse Spell" which will be used by NPCs in Skyrim. The spell looks like firebolt but will curse anything into a doggy. Adds a "DoggyKing's Anger" ritual spell which is an AOE spell. It will not trigger the seekhelp scene. a Cure self spell and a Cure others spell ( add through MCM debug section ). Adds a disease which will make an actor "Doggy  Cursed" Adds a virus which can let an actor contract the disease from wolves and NPCs. Adds a Trap which can let an actor contract the disease  ( add through MCM debug section ). The mod replace all the bear traps into doggy cursed one after Dangerous Activate feature. When you try to touch a door,a corpse or a dogmeat, you might contract the doggy virus. Add a “Doggy Contagious” Feature. A doggy can convert others into doggies by having sex with them. ( Like the HIV virus... )
      Add the “Go to Pharmacist” feature. When an NPC tries to release you, the local pharmacist might be pointed out
      Add a feature “Sex Curse” which can be enabled in MCM. Whenever you had doggy position sex, you will become a doggy.  Note the difference between "Sex Curse" and "Doggy Contagious".
      Doggy Role Play related:
      Abandon Doggy function. You can abandon your pet through dialogue. A feature called "Nemesis". After being abandoned, the doggy might be resentful instantly ( toggle in MCM ) and attack you. If you win, it will run away. If it wins, it will rape you and walk away, with leveling up. Level1: resentful doggy, level2: avenger level3 : Nemesis.  A feature to adopt the doggy and being adopted. You can interact with your pet with many options, currently including: releasing, sex , abandon . An NPC-Do-Deed feature. After the adoption, the master will think of a way to try to cure the doggy ( including you ). Gift Function. You can give your doggy to others through dialogue. Up to 23 NPC-Master-Pet-Pair is allowed. You'll fail to give out the doggy when the number of pairs is beyond the limit. Many "Doggy Options" when you are being a pet of your master. Try to jump to trigger the Messagebox when you are a doggy. You can free walk,leave master, bark , teleport to master and go to master's home. get a Doggy Power when you are being a doggy. Seek Help Function,  when you are a doggy, you can go to anybody for help. Cloak Mode. You can use cloak mode to slience the doggy so that it will seek help secretly. Ask your master to Go to warmer place when you are a pet. A side quest "Ask Court Wizard about the Curse". You can get the necklace when the quest is completed. An menu to change your or other doggy's combat style. "fist" and "scratch" available. Doggy Spare feature. When you get caught, you can tell the guard  you are a doggy, then he will spare you.  
      Integration related:
      MuST integration. with MuST installed, you can be whatever you want! (Note: MuST need modders provide add-ons to work, or you can edit the json files by yourself. ) Pose Sex mod integeration. Trigger the doggy event through Pose Sex  
      Minor Feature:
      Player's Voice. When you talk to the doggy, you player character will actually say the word. ( Not fully implemented yet, will be added during further modding. Thanks Nymra for his voice files. Currently need to be a male character to hear the voice ) Infinite Doggies. You can have infinite doggies, infinite resentul doggies, infinite avengers and infinite Nemesis.  Doggy Style Sex. Whenever characters in the mod try to have sex, they will only try these 3 kinds of position: DoggyStyle, Kneeling Blowjob, Spanking. NPC Dog wine and bark. Adds an NPC who has the curse spell ( add through MCM debug section ). Petting.
      After being a doggy, peoples around you will be shocked by your appearance, calming for a while. Watch the demo video before you play the mod. You can cast the spell on your enemy when you are fighting! To cancel the enchantment effect on you, you can simply unequip the enchanted item. If no npc is nearby, it means that you are the only validated one who can interact with the doggy!  To make the enchantment works on the npc, make sure that he or she is wearing the enchanted stuff. RaceKey is plural of the name of a creature race , like Horses, Bears , Dogs . ( I found there is a Horseses key, idk why... And "Canines" won't work, must be a specific race) To have sex with creatures you need to install other mods that enable that. And maybe try to set the "Aggressor Gender" to "Any" In Non-cloak mode , The scene need 3-4 seconds before the doggy say something. ( During this time the doggy is too dizzy to figure out what happened) You can seek help to anything as long as you are a doggy. If something went wrong, you can click the "clean" option to let the game be normal again. The actor in a "scene" can not react to the doggy. A Scene doen't always need to be a conversation. For example, in "Companion Quests", Farkars( or wilkars, I forgot) will test you in the backyard, if you don't fight with him, he will just stand there. And if you become a doggy and calls for help, he will simply ignore the fact that you are a doggy. Many npcs stay a region just waiting the PC to come, If they ignore you that means they are in a scene.  If you have some trouble after installing the mod, use a clean save and try it again ( Or use a virtual machine to install the mod in a clean game like I did.). Or press "Clean" button in mcm.  
      I made this mod because I liked the mod "Crawl on four" ... . I will keep updating this for a while. Please give me your suggestions.
      At first the mod was called "Doggy Auto Fuck" because that's the only feature at that time. Now I think "Being a Doggy" might be more suitable for this mod. I think that to refer to this mod with a more obscure name is a better idea.
      Mods that you should already have
      Skyrim Dawnguard  skse skyui FNIS sexlab  
      Unique Requirements for BaD:
      Sexlab Aroused (Redux ) ,  required. Fuz Ro Doh, every mod needs it MuST ( if you want the transformation ) UIExtension (If you want to use MuST preset or Doggy Power in 0.7.0 or newer versions) Huan's Animation Pack ( IF you want the extra animations, ilke "Cat wash face". )  
         Install it. then run FNIS.
         If you want the "Player Voice" feature to work in 0.6.0, download the Voice file and instal it. Then make sure you have a male character. ( after 0.7.0 you won't need this step because you already have the voice files in the mod file)
      Somebody asks that why the animations are not working, please check your Skyrim version.  SE version has been made.
      Current Version Bugs/issues:
      Tell me if you get one. Attach your mod version
      If you toggle the "Is Find Closest NPC", be careful, this make the mod only checks the closest NPC, if the closest NPC doesn't meet the condition , the mod won't choose the second closest NPC. It is an issue rather than a bug ( because I permit it ). It might be enhanced in the future. ( If the doggy is you, you can simply crawl near to a different npc ) When you try to go to your master's home, you might be locked outside the house, I might have done something to avoid this but it is not fully tested. Report if you encounter this issue. And to make others don't enter the alert state (trespass), I add every faction the master's home is in to the doggy. So it might mess up the factions. I've definitely not tested it. I have no idea what could it cause. Due to the flaw of the game, sometimes when you travel from one cell to another, the doggy will not crawl but sneak normally. There is a fix for this, just come closer to the doggy and it will crawl again. I've not got any trouble using this fix but it seems that some friends can not get it work.  In some friends' mod list you might not be able to see the "Doggy Spare" line in the dialogue. But I tested and confirmed that it works in a clean game. Maybe you have some mod installed that changes the guards' dialogue. ( In fact I didn't get it working in my mod build. I just use a virtual machine to get a clean game and get it work in the virtual machine).  
      Let me list all the mods that mentioned here similar to this mod, so I can study them.
      Recommended mods
      A word about "Immersive Pet Girl":
      A word about me and my opinin about sex :
      The public version release date
      To continue to provide high quality contents for you, the Main Quest of the BaD will not be avaliable in public. New BaD versions are still going to be released in public.
      I'll release updated version of BaD seasonly if I have stable financial support.
      Because of  the rule of the LL, I won't discuss patron-only contents here. You can talk with me about it at other websites like patreon, youtube, tumblr or twitter.
      Changelog: See https://huanrenfeng.tumblr.com/BeingADoggyChangelog
      skse team for skse
      exiledviper meh321 or whoever made PapyrusUtil ( I found two version , nexus and loverslab, made by different authors, as a novice I'm confused )for PapyrusUtil 
      SkyUI Team for SkyUI
      Fores for FNIS
      Ashal for Sexlab
       fishburger67 and redneck2x for sexlab arousal (redux)
      DarkAngel1265 for Crawl on fours animation (I found that many mods contains some sort of this animation, and I don't know if some of them are original or copied from this )
      shadeMe for Fuz Ro D-oh - Silent Voice
      Nymra for his voice files.
      I used some animations of the mod "Crawl on fours". I suppose the modder's approval as I don't see any permission restrictions. 
      Thanks for my patrons support, I had learned how to make animations and did make many animations, replacing some crawl animations. So if there's a problem, I can easily replace all the used animations from Crawl on Fours.
      Thank Crawl on Fours and the patrons again!
      You are not allowed to upload or make changes to my mods without my permission.
      As I made some crawl animations by myself, it is okay other mods contain my animation files, but the modder need to contact me first. I don't like the use without notice.
      The voice files are from Nymra, ask him to get his permission of using the files.



    15. More Nasty Critters: SLAL Edition

      ATTENTION: please read the upgrade procedure guide txt before updating from V9/V10 or you may have problems.
      MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
      this version has updated mesh files, and is using SLAL for animation control.
      original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
      More Nasty Critters for Skyrim Special Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      DISCLAIMER (copied from original mod page):
      I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
      However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
      If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      The Downloads:
      the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
      adds spells to summon creatures for you to play with (note: mod has a MCM).
      various patches for other mods.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Required Mods/Install Order:
      The full install guide (and a list of SLAL Packs) can be found here:
      WARNING1: uninstall MNC v9.# before installing v12, or you may overload FNIS with duplicated animation files.
      WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv12.
      install mods in order shown:
      Skyrim Script Extender (aka: SKSE)
      Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
      UIExtensions (needed for SexLabTools)
      SexLab Tools (optional, but recommended)
      Sexlab Aroused Redux
      More Nasty Critters
      you are here
      Hentai Creatures (optional)
      you are here
      Creature Framework
      included in More Nasty Critters V12
      SexLab Animation Loader (aka: SLAL)
      MatchMaker (optional, but recommended)
      Suggested Load Order:
      (Skyrim and it's DLCs here)
      (Sexlab Addon\Plugin mod's .esm here)
      (All other .esm mods here)
      UIExtensions.esp (needed for SexLabTools)
      (All other .esp mods here)
      SexLabTools.esp (optional)
      HentaiCreatures.esp (optional)
      SexLabMatchMaker.esp (optional)
      (Sexlab Addon\Plugin mod's .esp here)
      Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      other Related Mods/Addons you may or may not want:
      SexLab v1.62 fixes
      LE Animation Limit Crash Fix
      SexLab Werewolves (for using animations when in Werewolf form)
      Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
      + patch
      Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)
      HDT mods
      SexLab Aroused Creatures
      + patch
      Scent of Sex
      Animal Mansion Plus
      SexLab Pheromones
      SexLab Dragons
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Animation Troubleshooting:
      1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
      but if you insist on using one, make sure that it's installing the files to the right location.
      note: Mod Managers may require extra steps to get FNIS working:
      2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
      C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
      WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
      you may not even get a error message telling you that this has happened.
      make sure FNIS and your mod manager are running with administrator privileges.
      3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
      4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
      5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
      6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
      7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
      8. you may need to reload the animations, go to the Animation Loader's MCM and then:
      8.1. click on the "Disable All" button.
      8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
      8.3. click on "Reload JSON".
      8.4. click on "Enable All".
      8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
      8.6. click on "Register Animations", then Wait for the message to pop up*.
      *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
      9. if all else fails, try loading a older save file from before sexlab was installed.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Creature Framework Troubleshooting:
      "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
      you need to install Sexlab Aroused to fix this problem.
      Aroused mesh not getting applied during animations:
      go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
      note: you may need to lower the "Arousal threshold" setting in the Creature Framework MCM, (35 should work)
      Creature Framework not registering mods or stuck in a registering loop:
      try reinstalling JContainers.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      FNIS Troubleshooting:
      "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
      you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
      Crashing on loading save file:
      you have Too many animations installed, most people start crashing around 12000 to 14000.
      remove some animation mods to fix the problem.....or try installing these:
      Animation Loading Fix (only use v1.0) :
      LE Animation Limit Crash Fix:
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Papyrus Tweaks:
      the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
      This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
      Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
      note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
      note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Other Notes:
      when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.
      (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Mod Compatibility Kit index of patches:
      Bear Mods:
      The DovahBear (with & without Werebear form)
      Canine Mods:
      Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
      garm companion
      GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)
      Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
      True Meeko
      Meeko Reborn
      Vigilance Reborn
      True Wolves of Skyrim
      Dragon Mods:
      Deadly Dragons (don't use this version with HCOS)
      Giants Mods:
      jacques00's HDT giants
      Female Giants
      Horse Mods (the bane of my existence):
      Convenient Horses V5
      gender horses
      Horse Armors
      Immersive Horses
      KrittaKitty Realistic Primitive Horse Breeds
      Levelers Tower
      Other Mods:
      Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
      Tame the Beasts of Skyrim II
      The Gray Cowl of Nocturnal
      Tumbajamba's Mounts
      SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
      Bestial Essence (may or may not work)
      Zombies- Mihail Monsters and Animals
      Reapers The Dark Tower
      Vilja in Skyrim
      installing the patches with a Mod Manager:
      note from harveytherabbit:
      "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
      as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
      i don't use any mod managers myself so i don't know which way works best.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      (there is a lot of stuff to keep track of, if i missed anyone let me know)
      Bad Dog
      Chosen Clue
      Dr Fring



    16. Devious Devices - Laura's Bondage Shop (29-april-2020) V3.13

      Laura's Bondage Shop V3.13 29-april-2020
      V3.13 now also has an SSE version provided by tznvlw.
      V3.13 now has a Russian translation provided by stas2503.
      V3.13 now also has a Russian translation for the SSE version. Thanks to tznvlw for the conversion and to stas2503 for the translation.
      There is also a Portuguese translation for V1.20 provided by LHM.
      Laura started her own Devious Devices shop after being a willing slave for a long time. She runs it with her guard, friend and assistant Katarina.
      The shop is located just south of Whiterun.
      Laura's Bondage Shop sells a wide variety of Devious Devices. She also sells Restraints Keys, Chastity keys, Piercing Removal Tools and offers all kinds of services a kinky adventurer might need.
      It also comes with 4 hours worth of story quests and a repeatable quest that will almost never play out the same.
      This mod will not lock you in devices for a long time without your consent. I want the shop to be a safe place for the kinky adventurer.
      All sex in this mod is optional. There's no sex with your character without your consent.

      Use a Mod Manager or manually drop the contents of the zip in Skyrim's Data folder.

      Requirements: (All requirements are the latest versions as of 10-april-2020)
      SexLab Animation Framework v1.62
      SexLab Aroused Redux
      Devious Devices Assets v3.0e
      Devious Devices Integration V4.3
      Devious Devices Expansion V4.3
      Fuz Ro D-oh V61
      SkyUI V5.1
      And obviously also the requirements those above need
      A Strange Rock
      Help them by following up on rumors about a strange rock.
      A Good Fit
      They recieved a nice custom set of restraints and you can try it out.
      This quest will unlock after completing the [A Strange Rock] quest.
      It serves as an introduction to the new delivery quest [On The Clock].
      What She Deserves
      There is a thief stealing and sneaking all over Skyrim.
      They have a plan to catch her.
      There are currently 4 more quests that continue the story after What She Deserves.
      Seeking The Curse
      It is no secret that there are many cursed restraints in Skyrim. Those restraints feed on the horny and kinky thoughts of the person that finds them.
      Some restraints are in the hands of people unaffected by the curse and some of those restraints are still sitting in chests waiting for the right person to find them.
      Laura has met some friends and associates in her travels that are now helping her to find those restraint so she can sell them.
      She now owns a shop and doesn't have much time to get them herself. So you can now help Laura by retrieving those restraints for her.
      This quest has many random branches to make sure that it's never plays out the same. Like having the game select a random existing container and the possibility of have them split between 2 to 3 locations.
      The way some of the random branches are calculated can be changed in the MCM.
      This is a repeatable job that unlocks after you completed the [A Strange Rock] quest.
      You can start it by asking "Is there something I can do for you?" and then choosing the option: "I want to help gather restraints".
      On The Clock
      Business is good, but not every customer has the time to visit the shop. So you can now do deliveries for them.
      You'll be tasked with finding the customer and then delivering the package.
      There are opportunities to earn some extra gold if you're willing to accept extra restraints or if you're felling slutty.
      This is a repeatable job that unlocks after you completed the [A Good Fit] quest.
      Locked Away
      Laura is willing to give you money if wear a chastity belt for her.
      She will pay you for everyday you wear it and give you extra when you wear a plug, but she will only release you when you've worn it long enough.
      You can choose which plug you want to wear, including the 2 custom plugs: Laura's Teaser and Laura Pleasurer.
      The daily reward and how long you have to wear it can be changed in the MCM.
      This quest can lock you in a chastity belt for a long time. Make sure that you look at the MCM settings for this quests before you start it.
      Wearing the belt from [Locked Away] will not block access to the rest of the quests.
      All these quests have ways to deal with regular restraints you have on, but quest devices from other mods can interfere.
      Rape-like features like DCLs Public Indecency, DCLs Rape feature, Deviousy Enslaved and Deviously Helpless etc. can interfere with quests from this mod.

      This mod places the shop south of the Whiterun Stables. It could cause issues with others mods that place something in the same spot.
      Please report any conflicts this creates. I want to know if I have to relocate it.

      Special thanks to Veladarius and Kimy for helping me out. ❤️
      Huge thanks to my testers: LHM, SiegfreidZ, Nazzzgul666, pikachu345, Taki17, naaitsab, Jappa123, Cieris, draconad and special.
      Big thanks to Taki17 for making amazing custom assets for me.
      Big thanks to stas2503 for providing the Russian translation.
      Big thanks to LHM for providing the Portuguese translation.
      Big thanks to tznvlw for the SSE port.
      Thanks to SiegfreidZ pointing out my mistakes in the dialogue.
      Thanks to the Devious Devices team for making an amazing framework with the best stuff in it. (DD is the reason I bought my own armbinder)
      Thanks to the SexLab team for making a great animation framework.
      Thanks to all the people that worked on the mods and software that made this possible.

      Do not reupload this mod or parts of this mod (altered or not) anywhere without my permission.
      Do not use this mod as a requirement for your mod.

      Suggestions and feedback are welcome, but keep in mind that this is my first mod. There are many things that I don't know how to do yet.
      This is obviously an open-source mod.
      You can support me and my work by donating on my Patreon page. ❤️
      Disclamer: There will never be game or mod content behind a paywall.

      Change Log:
      Please post your questions, issues and suggestions in this thread and not as a direct message to me. Others with the same issue can see your post and replies to that post when you post it here. I don't want to get too many messages in my inbox.
      For those that encountered an issue, read these first:
      My body/restraint is invisible!
      That could be because you didn't build the device correctly.
      This mod doesn't use it's own devices. It uses the ones from Devious Devices. That means you didn't correctly install that mod.
      Building stuff in Bodyslide seems impossible at first, that's why I made this short guide:
      I still have an issue with the catsuit!
      Some people had issues with the Bodyslide building of the catsuit (where they were invisible). I used to have that issue too, because there are many old versions of the catsuit that show up in Bodyslide.
      There is a chance that you used "mxw catsuit", which isn't the right one. That is likely left over from previous DD versions.
      These are the ones you should build:
      DDX - CBBE MXW_Catsuit
      DDX - CBBE MXW_Catsuit TBBP
      And these if you also use Cursed Loot
      DCL - CBBE - MXW_Catsuit
      DCL - CBBE - MXW_Catsuit TBBP



    17. SexLab Separate Orgasm LE

      Make SexLab Separate Orgasms Great Again!
      Issue: SexLab animation always end with orgasms
      Fix: make separate orgasms for actors
      -But.... isn't that option already there?
      -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature.
      -So what does this mod do?
      -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled.
      -But doesn't that break many mods that use those events?
      -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event.

      exactly Sex Animation Framework v1.62, not less, not more
      Recommended mods:
      Dripping When Aroused (fancy sex effects)
      SLSO Player Succubus Addon (drain your sex partners)
      Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike)
      Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon
      2)install with your mod manager
      3)goto sexlab mcm enable separate orgasms
      4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff
      5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm
      *use hotkey to enable widgets during sex if for some reason they dont show up
      *widgets will not work if you have mod that disables hud (during SL animations)
      *mod will not work if you overwrite its script, duh!
      Sound packs Installation:
      (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD)
      1)download (sound pack you want)
      2)install with your mod manager
      3)wait 10 seconds, see notification in top left corner
      4)goto SLSO mcm and setup/select voice pack
      *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too
      -interactive sex
      -yours/partners actions actually matter
      -yours/partners Sexlab skills and relations actually matter
      -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event
      -multi orgasms
      -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO)
      -lots of logical conditions for orgasms
      -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden
      -victim controls, ability to set if victim of rape can orgasm
      -possibility for orgasm denial and punishment(if your slavery mod supports SLSO)
      -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour
      -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess
      -sex enjoyment widget
      -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped
      -animation speed control based on actor enjoyment/stamina
      useful Sexlab hot-keys:
      SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?))
      shift+SPACE!!! - go back 1 animation stage(-10 base excitement)
      O - switch animation
      End - End animation
      PC/NPC interactions:
      Modders stuff:
      SexLab Separate Orgasm GitHub
      Q: No MCM
      A: fix your game, not this mod problem
      Q: Orgasm doesn't happen
      A: make sure your character meet orgasm conditions
      A: disable orgasm conditions
      Q: Orgasm doesn't reduce arousal
      A: use included SLA patch
      A: congrats, you've reached hidden nympho achievement
      Q: Enjoyment doesn't rise
      A: improve your skills/ change or train your waifu
      Q: Animation is broken, character frozen
      A: Disable animation speed control or set minimum speed value above 100
      Supported mods:
      Native support:
      Hentai Pregnancy LE/SE
      Estrus Spider
      Estrus Dwemer
      Dripping when aroused
      Milk Mod Economy
      Devious Training
      Sexlab Aroused(Redux) V28b(patch included)
      Fill Her Up 2 Beta NIO 1.12
      Sexlab Wear and Tear
      Estrus Chaurus+
      Devious Captures
      Sexist Guards
      Community patches:
      SoulgemOven 3
      Player Succubus Quest
      SexLab Cumshot
      Sexlab Squirt Reborn
      SexLab Hormones
      report supported mods that are not in list
      i might make patches for mods that are no longer updated/maintained and use sexlab default events
      don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL)
      Ashal @ Skyrim SexLab - Sex Animation Framework
      h38fh2mf @ SexLab Animation Speed Control
      fishburger67 @ Sexlab Aroused Redux
      tanookitamatachi @ Animation-Appropriate Arousal Adjustments
      SKSE team
      SKYUI team
      If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page.
      You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
      -force to buy premium and sms crap/ have terrible slow speeds.
      -give you money for file downloads/uploads/views/clicks.
      -install adware, crapware, trojans, viruses, miners, etc



    18. Sexlab better blowjobs

      Simple edition to expression applied to the character when they are required to open their mouth, it opens their mouth wider and in a more realistic shape for oral. Simply install via mod manager and load after Sexlab Framework or you can replace your sslBaseExpression.pex manually
      here's a few examples:
      You "may" need to adjust your teethforward slider a little in racemenu in order for the teeth to not clip through the lips
      V101 is just a different expression, choose whichever one you prefer.
      Added source script as attachment to this post



    19. Devious Followers - Continued

      Devious Followers - Continued
      What Is It?
      Devious Followers is a mod that turns regular Skyrim followers intro tricky hirelings that want to lure you into slavery.
      The follower charges you for their services, and if you cannot pay, you can instead take "deals" that involve bondage and humiliation for the follower's amusement.
      Over time, the deals tend to erode your willpower, so it becomes harder to resist the follower's influence.
      If you can't clear your debts quickly enough, the follower may take payment in kind and enslave you.
      If you are able to pay the follower, they can provide some help escaping from devious devices, play gambling games that might allow you access to extra cash or device keys, and at times they may also initiate bondage games based simply on you wearing certain devices.
      Gameplay Mechanics
      Your follower charges on a daily basis. You can configure how much they charge. You must regularly pay them - some debt is allowed - and interest can accrue. If you you are in too much debt, you must resolve the problem by taking deals, otherwise the follower may force you into deals, or take items from you to reduce the debt, or ultimately force you into slavery. Each deal relieves a certain amount of debt and provides a discount to further expenses (you can limit the discount). You can pay off deals if you have enough money, thus getting rid of the deal. Deals have a minimum period. Deals cost more to pay off before their minimum period. Most deals involve bondage or humiliation. Some involve both. Deals have three (or four) levels, the higher levels are significantly more severe than the low levels. Try to avoid higher levels if you can. There are two basic kinds of deal: regular deals, added in the 1.X series of the mod, and modular deals added in the 2.X series. The regular deals are hand crafted, with specific progression. The modular deals are semi-random. You can configure what deals are available. While deals can be intrusive, they are designed not to totally stop you playing normal Skyrim. Things that happen to the PC can reduce a new stat called Willpower. If the PC's willpower gets too low, it becomes harder to avoid bad deals or resist arbitrary demands from the follower. High willpower characters can pick and choose their deals (for a price), lower willpower characters must take what they get. If you end up in devious devices, sometimes the follower will accept payment to help you out. The follower can play a (somewhat unfair) gambling game where you can win (or lose) money. The follower can play a (somewhat unfair) gambling game where they offer restraint keys in exchange for debt. Sometimes, the follower will take advantage of your mishaps with devices and add more, settings tasks you must complete before release. Wearing the wrong device in the wrong place can be hazardous, and the follower is more likely to begin a "game" in those cases. The follower has a number of "lives" that are lost when they enter bleedout, or perform certain tasks for you. Followers become very grumpy and unhelpful when their lives reach zero. Restore follower lives by sleeping for at least six hours. If the player opts into it, or the PC gets into too much debt, the follower may take control of the PC's gold. This is both a mechanism to mitigate theft from the player, and to make it worse. Any time you can pay off all your debts, the follower doesn't control your gold, and have enough willpower, you can get rid of the follower. If you have deals, or owe money, or have very low willpower, you cannot get rid of the follower. Characters with very low willpower may automatically gain a follower. There is an optional minimum contract period.  The follower is essential and cannot simply be killed to get rid of them. Multiple followers are supported, though only one will be devious at a time, you can configure how much extra you are charged. There is an MCM lockout for the truly hardcore that is vicious. Use at your peril. It's OFF by default (once turned on, there is no OFF switch). Each day there aren't enough deals to amuse the follower, the follower becomes more Bored. Bored followers charge extra for their services. Thus daily expenses tend to increase over time. Each time you pay your debts, you lose a little bit of your ability to resist the follower's attacks on your willpower. Pay off deals or make cash donations to priests to improve your resistance again. If you get into too much debt, you can be enslaved (optional). The enslavement should still let you play Skyrim, up to a point, but there's a lot of bondage, sex and humiliation. DF slavery does not have beatings, but there are other punishments. The follower may eventually dispose of you, via Simple Slavery, or a built-in DF mechanism (optional configuration). If you don't enable slavery the worst outcome is some harsh bondage. There is a "weird potion" quest that can clear all your deals and debt, but introduces new problems and limitations.  

      Dawnguard DLC SexLab 1.62     https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ SexLab Aroused V28b or SLAX V29+    https://www.loverslab.com/files/file/10461-sexlab-aroused-extended/ Devious Devices - Assets 3.0e     https://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices - Integration 4.2+    https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/ Devious Devices - Expansion 4.2+     https://www.loverslab.com/files/file/1305-devious-devices-expansion/ USLEEP is recommended, but shouldn't be required.  
      Use a mod-manager if possible. You can install custom whore armor in a special folder (see below). The default whore armor is UUNP and needs to be built in Bodyslide. Make sure that DF is after USLEEP and your follower framework (if you have one) in Load Order and, if using MO, in MO left-pane. If using NMM, ensure that DF is allowed to overwrite follower-framework scripts. DF needs to overwrite and load after follower-frameworks. Other than that, its ordering is not so important. It may conflict with some mods that modify followers or hirelings. It changes the default room rental price, so if that isn't 100, your DF is getting overwritten by another mod. Do not install any follower-framework patches for DF. The old AFT/EFF patches will only break newer DF installs - they are no longer distributed for a reason - you don't need them. You do not require a follower framework, but if you want multiple followers, you will need one regardless of DF. Do not install old patches on new versions. If any patch, from any source, doesn't say it supports a particular version, it likely doesn't support it. See notes on current version for more information on patching. Typically I try to avoid patching. There are no patches for 2.11  
      You can upgrade to 2.11 from any version from 2.02 upwards, without a new game or clean save, just drop it in. Remove any old patches when upgrading. In particular, make sure any AFT/EFF patching is removed.  
      Devious Followers (DF) works with most regular followers and follower frameworks. It does not work with special custom followers that have standalone AI. DF has built in support for AFT, EFF, and NFF. It's not perfect, and never can be, but your game shouldn't explode. DO NOT use the old EFF or AFT patches with the current release. While DF can work with the vanilla housecarls and mercenaries, it is best played using follower mods that add new followers to the game, as it feels more immersive that way. It's possible to exempt followers from being handled by DF, and you can do this with your housecarls or spouse  if you want. DF dialog seems a bit strange on a spouse follower, but it still works. DF sort-of works with Pet Project, with or without the spouse as a devious follower. If the spouse is in DF, it's a bit odd, but shouldn't fail too much. Some chastity belt content in DF may break. DF works with a PC enslaved via Slaverun, but it will seem like nonsense. It will work fine for a slaver character, though there may be some oddities with the follower in some places, requiring you to manually pause the mod. DF slavery is supported as an outcome in Simple Slavery 6+ versions. SD+ crawl-stance animation keys break DF crawling. (To be fixed). DF slavery interacts a bit strangely with SD+ slavery. It's probably best not to use both at once, but I've tried it and the world didn't end. Gold control works well with SexLab Survival tolls and licenses, if you set it up appropriately. DF works well with Deviously Cursed Loot, or some other source of bondage mishaps, such as Deviously Enslaved Continued, Naked Dungeons or Deviously Enchanted Chests. UFO is not supported by DF. If you use UFO with DF, you will likely have several problems when dismissing followers. NFF, EFF and AFT are the only supported follower frameworks. No patch is required to use them, support is built-in to DF.  
      About the Latest Version
      The latest version (2.11) contains several important bug fixes vs 2.10.
      It is highly recommended that you update, especially if you use both "classic" and "modular" deals together.
      If you installed the old EFF or AFT patches for DF, please get rid of them.
      Those old patches will straight out break your new DF install.
      Do not use them. If you have them installed, remove them and make sure latest DF overwrites your follower framework.
      If you have follower problems, make sure you do not have those patches still set up in your MO, etc.
      WARNING for users of non-English DF
      The SKSE translation files for anything except English are now all exact copies of the ENGLISH file. 
      Information for Old Devious Followers Users
      Known Bugs
      Unfortunately, Devious Followers has many bugs, and I have not fixed anywhere close to all of them, though work is ongoing.
      The enslavement mode whoring can still (rarely) cause the whore quest to crash, requiring a special ritual to make DF work again. I need to rewrite the scanning system completely as it adds scripts that are too heavy to everything it scans. Modular deals are still not shown when you ask about deals but you can now see all your deals in the MCM. Bogus 'Use bed' prompts may appear in some scenes. You can turn the bed prompt off entirely in SexLab to mask this issue.  
      Future Plans
      Better per-level cost scaling capability. Fix the known bugs noted above as a matter of priority. (Ongoing). Some Boredom-specific behavior. More consequences for low willpower. Improve quality of sex animation selections. Low willpower increase chance of increase deal rather than new deal. Add a new Introductory Deal (sex, key-control, slooty outfits in town). Add Spanking Deal, soft-dep integrated with Spank that Ass. Add Milk Deal, soft-dep integrated with Milk Mod Economy. Add prostitution deal. Add optional willpower mechanic, more like old 1.72 willpower system, but less broken. Done Add a button to help unstick scenes. Done. Fix other bugs as they appear. More new deals. More new games. See my LL blog for more info: The Lupine Collection  
      How to Install Custom Whore Armor
      Please post about any bugs you find, as one of the reasons for putting this post up is to begin to capture a bug list on a clean slate.
      Notes for Modders



    20. Hagraven Ritual & Beastess Lore & other small mods

      INFORMATION : I WISH TO GIVE THESE MODS TO SOMEBODY ELSE. I can't maintain all the mods I have, so I'll focus on my main mods.
      I began to make a small version to TID, called Udraeth, for a commission project i cancelled. Only the small world, village, npcs, and the beginning of the quest line is built.
      It could be use as a base for a small slavetown mod.
      If you're interested, please contact me.
      HAGRAVEN RITUAL (commission mod)
      Find a circle of shamans and hagravens in the Reach, and convince help to grant you the blssing of the Old Gods.
      Fully repeatible.
      How the mod works :
      - talk to an innkeeper to start it
      - Talk to the oldest MaidenRaven.
      - follow the instructions.
      The Blessing will cose you 1000 golds, or a sacrifice... one sacrifice is provided for free in the mod (a former test NPC), you'll need to provie more if you wish further blessings.
      You can be spectator, participant... your follower can also participate, or being sacrificed.
      This mod is presented "as it". I don't plan to update it, I have so much to do...
      BEASTESS LORE (commission mod)
      A small quest mod about beastesses.
      Chosen after an hunt to be Hircine plaything for one of his wild hunts, meet the Hagraven Mordra, and learn the secretq of the Beastesses/
      - A quest line
      - two side quests : the troll prince, and the spriggan secrets
      - two radiant quests : hunt the beast, and jarl show.
      Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
      Permissions :
      You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.



    21. EggFactory Huan's Addon (Have Sex->Lay Egg)

      EggFactory Huan's Addon (Have Sex->Lay Egg)
      Makes you pregnant and lay eggs after sex.
      There's also a function panel to let you quickly test the functions.
      The original mod EggFactory force you to drink some potions or you'll lay eggs forever. In this addon, you'll only lay eggs the number of times you want. Just set it in MCM. The default is 1.
      If you select "Impregnate by ALL", then if you had sex with any speices other than "Chaurus, Argonian, Dragon, Slaughter fish, Spider", you'll lay "bird egg" ( which is just a small egg ).
      Choose "Diversify Eggs by ALL" to lay random eggs with these other speices.
      Argonians will make you lay "Big Bird Egg".
      The mod also take effects on NPCs by default.
      Imo, EggFactory lacks certain features and convenience.
      To me, I think the biggest challenge is a remake for EggFactory
      The eggs are too many for each labor, and the labor takes too long
      And it's resource consuming
      If you are interested in enhancing EggFactory, welcome to share your opinion.
      My Patreon Page



    22. Prison Overhaul Patched

      Prison Overhaul Patched (POP) replaces the original Prison Overhaul V033 (PO).

      Required Mods (this mod will not work without these and their dependencies) SexLab Zaz Animation Pack SkyUI PapyrusUtil 3.3 or later Fuz Ro D-oh - Silent Voice Skyrim Utility Mod Dawnguard Dragonborn  
      Optional Mods (more features available with these and their dependencies) Devious Devices - Equip (DDe/DDE) Simple Slavery Death Alternative   Install
      If you have PO installed, it must be uninstalled for POP to work properly now.  Always use the latest version of SUM. Uninstall the previous POP version, then install the latest version overwriting everything. Versioning
      For example, given version No. 1.23
      A change in,
      3 -> Minor update, can be installed on the previous version (uninstall the old, then install the new).
      2 -> Regular update, clean save is recommended. 
      1 -> Major update, clean save required, new save recommended. 

      Stuff For Modders
      See post No. 2 in the support thread. 

      @CGi has provided a German translation for all the bilingual prisoners out there.
      Version No 4.50
      Warning .::. For devious devices support, DDe 4.50 is now recommended. Patched .::. BHs not teleporting when the PC is in heavy bondage.  Patched .::. Arrest restraints defaulting to Inox regardless of the MCM option, as mentioned by @drunken toad. Patched .::. Followers not always waiting on arrest (if that option was selected in the MCM), as observed by @Lupine00. Added .::. MCM option to have a strip worn item exclusion list, as suggested by @Nohrin. This list is made in SUM (store items as base objects, or leave option as auto). All worn items in this list will not be stripped when arrested. The POP MCM option name for this list must match the list name made in SUM.  Added .::. MCM option for BH safe locations. Meaning, BHs will not travel to locations in this list. Once again this list is made in SUM and it must be named ‘xpopNoGoLocations’. Added .::. MCM will now automagically load the last saved settings on update or reset.  Added .::. MCM will now show all available saved configuration files. Changed .::. MCM time scale to sliders for a more precise control of the time scale while in jail, as suggested by @Nymra.  Changed .::. DD heavy bondage (armbinder, yoke, pet suit etc.) now takes precedence over POP cuffs.  Changed .::. Manual changes are now required to transfer the previous custom settings to POP 4.50. Simply move all files from ‘Data\SKSE\Plugins\xazPrisonOverhaul - Patch’ to ‘Data\SKSE\Plugins\xazPrisonOverhaul - Patch\Stuff\MCM’. Delete all files that do not start with ‘xpopConfig - ’. Optionally you can also remove the ‘xpopConfig - ’ from the file name to shorten it.  
      Version No 4.44
      Warning .::. For devious devices support, DDe 4.44 is now recommended. Warning .::. This POP version will only work with SUM 1.44. Patched .::. Sleeping past the release time and into the next punishment.  Added .::. Cage scenario to Bannered Mare.  
      Version No 4.42
      Patched .::. Included the parade fall down animations .json file, which is missing in POP 4.41.    
      Version No 4.41
      Warning .::. For devious devices support, DDe 4.41 is now recommended. Warning .::. This POP version will only work with SUM 1.41. Patched .::. Collar always getting equipped, ignoring the MCM option.  Added .::. A MCM option to turn off peeing, as suggested by @Nymra. Added .::. A MCM option to select cell whipping poses.  Added .::. A MCM option to input DDi keywords for the DDs to be ignored for punishments.  Added .::. A few more parade starting points. Changed .::. The hardcore option will auto switch on for violent crimes. Changed .::. The way the arrest is processed. TL;DR, Made the story manager dynamic arrest optional and the static arrest complimentary. This should help with POP getting stuck when processing arrests for heavily modified towns, should also help with POP not recognizing all of the available arrest props.  Changed .::. Other things.  
      Version No 4.40
      Warning .::. For devious devices support, DDe 4.40 and or higher is now recommended. Warning .::. This POP version will only work with SUM 1.40 or higher. Patched .::. Hardcore not working (again). Patched .::. The hood getting equipped during a non-scene arrest. Patched .::. The arrest scene getting stuck when the captor was animating.  Patched .::. Scenario MCM set chances not working correctly when loading the MCM configuration from .json. Added .::. Prisoners will piss themselves when whipped.  Added .::. Block fast travel using the map.  Added .::. MCM options to allow the player to specify which part of a DD outfit to be removed before a punishment. This is using keyword names (separated by , (commas)) as string values the player can type into the MCM. Typing ‘Auto’ will automatically remove only the devices that will interfere with the coming punishment. Leaving this option blank, will remove nothing.  Added .::. MCM option to show all the available keywords for the above option. Added .::. POP will auto cancel any SUM slideshows running just before the cell punishment starts, as suggested by @Nymra. Changed .::. Things.   
      Version No 4.37
      Warning .::. For devious devices support, DDe 4.37 and or higher is now recommended. Warning .::. This POP version will only work with SUM 1.37 or higher. Patched .::. Hardcore not working. Patched .::. Jailer facing the wrong way (again ) when adding or removing the prisoner’s restraints. Patched .::. Showing all available DDe outfits IDs.  Added .::. Allow soft-core prisoners to sleep between punishments as recommended by @Krazyone. Hardcore prisoners are still sleep deprived.  Added .::. DDe outfits while in the cell, and traveling to the punishments.  Added .::. None of the prisoners can just ‘wait’ during their sentence anymore, thanks to @donttouchmethere. Changed .::. Lowered RR wheel.   
      Version No 4.31
      Warning .::. For devious devices support, DDe 4.31 or higher is now recommended. Patched .::. Some functions required by DDe 4.31/SUM 1.31.  
      Version No 4.30
      Warning .::. For devious devices support, DDe 4.30 or higher is now recommended. Warning .::. This POP version will only work with SUM 1.30, or higher. Patched .::. Some functions required by DDe 4.30/SUM 1.30. Added .::. A spanking scenario for minor crimes as an excuse for the guard to feed the prisoner. This scenario is available for major crimes as well. Its chances are configurable in the MCM. For the spanking to commence make sure you have some spanking animations, if not or not sure, grab some from SirNibbles .  Added .::. A tagging system for the spanking scenario in case a different punishment is desired. Just change the tags to suit your needs.   
      Version No 4.21
      Warning .::. For devious devices support, DDe 4.21 or higher is now recommended. Patched .::. Some functions required by DDe 4.21/SUM 1.21.  
      Version No 4.20
      Warning .::. For devious devices support, DDe 4.20 or higher is now recommended. Patched .::. Some functions required by DDe 4.20. Changed .::. Windhelm prison cell foyer.   
      Version No 4.10
      Warning .::. For devious devices support, DDe 4.10 or higher is now recommended. Patched .::.  Some soft dependencies issues that could cause the MCM not to show up.   
      Version No 4.04
      Warning .::. For devious devices support, DDe 4.04 or higher is now recommended. Patched .::.  POP restraints not removed on vanilla arrest, as mentioned by @shadow866. Patched .::. Some functions to work with the DDe 4.04's new Dwemer Mecha.  Changed .::. Lowered Falkreath’s tilted wheel.   
      Version No 4.03
      Warning .::. For devious devices support, DDe 4.03 or higher is now recommended. Patched .::.  Startup issue.  
      Version No 4.02
      Warning .::. For devious devices support, DDe 4.02 or higher is now recommended. Patched .::.  Logging stuck in ‘Debug’ regardless of the choice set in the MCM.   Changed .::. Some SUM code optimization.    
      Version No 4.01
      Patched .::.  MCM toggle option not working.   
      Version No 4.00
      Warning .::. New requirement added. SUM is now required.  Warning .::. For devious devices support, DDe 4.00 or higher is now recommended. Patched .::.  A teleport orientation issue, as reported by @Slorm.  Changed .::. Removed the monster tub from Riften cell.   
      Version No 3.60
      Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::.  Prisoner paying the bounty due to the BHB, but not the fee. Patched .::.  Some invisible pillories.  Changed .::. Some scenes dialogue. Added .::. Fun time after whipping. Added .::. MCM option to unbind all POP hotkeys.   Added .::. MCM chance slider for fun after whipping.   Added .::. Have fun in the X or wheel instead/addition to whipping. Make sure you have some furniture (Pillory, X, Wheel) animations. Grab some of  Billyy’s Animations , if not.  Added .::. More ‘floor’ poses. Added .::. More ‘X’ poses. Added .::. SD+ enslavement chance to get enslaved by your captor’s killer. Controlled by the previously unused MCM option, 'SD+ Enslavement Chance'. Added .::. Different voice type for Jaileress.   
      Version No 3.59
      Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::.  Nothing. Changed .::. AI default key mapping from F to none, as suggested by@hylysi.  Added .::. Wheel to Falkreath.   
      Version No 3.58
      Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::.  A pillory bug when there are no pillories available (Dawnstar), as mentioned by @Slorm. Changed .::. Nothing.  Added .::. Nothing.   
      Version No 3.57
      Warning .::. For devious devices support, DDe 3.51 or higher is now recommended. Patched .::. Vanilla new game MCM bug as reported by many and narrowed down by @hylysi. Changed .::. Nothing.  Added .::. Nothing.   
      Version No 3.56
      Warning .::. For devious devices support, DDe 3.50 or higher is now recommended. Patched .::. Wrong abuser gender selection in cell, as mentioned by @nightwolf. Patched .::. Hot keys not disabled while crafting, as pointed out by @Mdy. Changed .::. Got tired of ‘commenting out’ the debug log before each release so, I’ve revamped the logging system.  Note the new MCM settings.  Added .::. MCM chance sliders for pillories, X, and wheel selection, as suggested by @nightwolf, and mmph...ed by @worik. ^_^   
      Version No 3.53
      Warning .::. For devious devices support, DDe 3.47 or higher is now required. Patched .::. Follower restraints not getting removed (sometimes) when not arrested with the player.    Patched .::. Bounty not getting cleared when paid while the BH was on the way, as mentioned by @Slorm.   Patched .::. Bounty hunters arrest elusion limit getting reset even if not arrested by a BH.     Patched .::. Bounty not getting clear in a failed POP arrest that resulted in the vanilla arrest, ensuing into an arrest loop, as mentioned by @Krazyone Changed .::. Reactivated pillory animations by tags. When playing an animation by tags the animation pillory might not match the static one, and there will be alignment issues. Animation by tags can be disabled in the MCM.   Changed .::. Follower punishing the player in the pillory will be now randomly chosen between the original PO animation and by tags.    Changed .::. Voyeur scene to play a random animation between ‘by tags’ and lesbian.  Changed .::. Pre-arrest worn DDs will only be removed in major crimes arrest.  Added .::. Nothing.  
      Version No 3.50
      Warning .::. For devious devices support, DDe 3.45 or higher is now required. Patched .::. Key mapping bug, as mentioned by @benimaru0603.    Patched .::. Selecting objects if not in arm restraints.   Patched .::. BH giving up on the arrest (breaking its quest) if the arrest failed.   Patched .::. Arrest function spamming issue, i.e. multiple arrests starting at the same time.    Patched .::. Current bounty getting clear on captor’s death.   Patched .::. City escape paths lock-down. Changed .::. @Bane Master has provided a SW POP patch to resolve the incompatibility issues between the two mods. So SW + SW patch or SW + SWA are now compatible with POP. Clickie for the patch or SWA, Skooma Whore: Addicted.  Changed .::. The restraints MCM option to be able to choose ‘No restraints’ but only if not in hardcore mode.  Added .::. Bounty collector can now arrest the player as well. All configurable in the MCM.  Added .::. More efficient bounty handling while jailed.   
      Version No 3.44
      Warning .::. For devious devices support, DDe 3.44 or higher is now required. Patched .::. Possible issue with the cage scenario getting stuck.   Patched .::. Nobles opening the cage during the cage scenario.   Patched .::. Prisoner sliding around town (pillory and all) in the pillory scenario during the follower’s punishment.   Patched .::. Potential issue where the BH will get stuck if arrest fails.   Changed .::. Nothing. Added .::. MCM leash delay option. Here you can set a delay in seconds for the leash pause duration after a movement key is used, e.g. ‘Forward’ key.  
      Version No 3.42
      Warning .::. For devious devices support, DDe 3.43 or higher is now required. Patched .::. Arrest breaking when the PC is in beast or VL form.   Patched .::. Blindfold MCM option for the cage scenario whipping.   Patched .::. Town beggar stealing the follower’s armor during the arrest, and selling it for booze. Actually the fix is in DDe 3.43.    Patched .::. The follower getting the wrong DDe outfit during the parade scenario, as mentioned by @Nymra.  Patched .::. The BH dialog when seeing the PC in beast form, as mentioned by .   Changed .::. Nothing. Added .::. Mapped control key tracking.   
      Version No 3.41
      Warning .::. For devious devices support, DDe 3.41 or higher is now required. Patched .::. Some bugs.  Changed .::. Expanded the release scene to include the follower.  Changed .::. Major renovation in the Jailer's Place.   Added .::. Secret things to the Jailer's Place.  
      Version No 3.40
      Warning .::. The original PO is no longer required, as it is part of POP now. Warning .::. Any mod checking for POP with  'GetModByName() or GetFormFromFile()' will fail that check as POP’s .esp name has changed from 'xazPrisonOverhaul - Patch.esp' to 'xazPrisonOverhaulPatched.esp'. Warning .::. Clean save (not new) is required, obviously.  Warning .::. For devious devices support, DDe 3.40 or higher is now required. Patched .::. Bullies not ... bullying the helpless prisoner.  Patched .::. BHs trying to arrest creature companions. So silly... Patched .::. BHs doing the dishonorable thing and attacking a bound and helpless prisoner even after she surrendered, as mentioned by @Tyrant99.  Patched .::. Revamped the punishments timer.  Patched .::. Some of the dialog.   Patched .::. Reduced the lighting and shadows in Sublevel 2 (the secondary cage scenario when in Windhelm).  Patched .::. Adjusted most cell amenities.  Patched .::. Removed some old deprecated AI packages.  Patched .::. Other things.  Changed .::. Expanded the original PO cell scenes to include the follower in punishments.  Changed .::. Removed inventory access while in POP cuffs.   Changed .::. The way the jailer receives payment for prisoner punishments.  Changed .::. POP gags textures. Changed .::. Rearranged masters.  Added .::. Spiteful release. A MCM chance slide bar to get a surprise on release, as suggested by @thornd7.   Added .::. Cage to the Stinking Skeever, Dead Man’s Drink, Moorside Inn and Windpeak Inn. Added .::. Wheel to Solitude, Riften, Whiterun, Windhelm. Added .::. MCM chance slide bars to choose between pillory, parade and cage scenarios.   Added .::. MCM chance slide for cell POP punishments alongside the original PO punishments so now you do not have to choose one or the other. So basically you can now choose wether you want ‘guard vs. pc’ and ‘guard vs. follower’ or a threesome or a random chance.        Added .::. Voyeur cell scene.  Added .::. ‘Iron Mask’ to the list of extra items to be equipped (instead of the hood). DDe 3.40 or higher is obviously required for this to work.  Added .::. MCM option to make the ‘Iron Mask’ permanent during the sentence, giving the prisoner some anonymity.  Added .::. A ferry from Solitude docks entrance to High Gate Ruins shore, to help with BHs travel. However, this seems to have failed as the BHs only use it one way and swim the other. Might remove this later, or research it some more.  Added .::. Blindfolds ... not sure why. Added .::. Blindfold to cage scenario whip with a MCM option to toggle its use. Added .::. Wood restraints. Yes wood!  Added .::. Iron Masks across all restraints types. Added .::. MCM options for min and max gold payments to the jailer for punishments. Added .::. MCM chance slide bars for cage punishments.   Added .::. An empty sack to the Solitude jail cell. 



    23. Devious Devices - Equip


      Are you into bondage? How about self-bondage?

      Have you ever thought to play a game with one of your housecarls say, Lydia? 
      The game would go like this.
      In the morning she will put you into some extreme bondage, then she would leave the home to do her chores - like purchasing more cows and chickens for the bandits to kill.
      Your job would be to escape the mentioned bondage, after all no bondage should be able to hold you, the mighty Dragonborn.
      If you do escape your bondage, you get to reverse roles and do the same to Lydia.

      Let’s just say that Lydia agreed to play this game, and is now coming back home after a long day at “work”, just to find you laying exhausted on the bathroom floor in a pool of your own piss, just as helpless and tightly bound, as when she left you ... and smirking at you says, “... so close, and yet so far ... huh my Thane?”

      Then this mod is for you.

      Actually, with this mod you can equip and un-equip ALL the devious devices available from Devious Devices Assets and Devious Devices Expansion by using the MCM menu.

      Required Mods (this mod will not work without these and their dependencies)
      SkyUI PapyrusUtil 3.1 -or later. ZazAnimationPack Skyrim Utility Mod Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion
      Optional Mods (more features available with these and their dependencies)
      Devious Devices - Captured Dreams Shop (CD) Devious Devices - Beast Race Refits - a DDe patch for beast races, provided by @Skullered.
      Install it using your favorite mod manager.
      Installation Steps
         1. Install 'DDe’.
         2. Install the latest ‘DDe - CD Patch’ available in the download section, only if you have CD installed already.
      Uninstallation Steps
         1. Uninstall ‘DDe - CD Patch’ if installed.
         2. Uninstall ‘DDe’.
      Updating to the Latest Version
         1. Follow ‘Uninstallation Steps’, for the existing version. 
         2. Follow ‘Installation Steps’ for the new version. 
      For an example version No. 1.23
      A change in,
      3 -> Minor update, can be installed on the previous version (uninstall old, install new).
      2 -> Regular update, clean save is recommended. 
      1 -> Major update, clean save required, new save recommended. 

      See ChangeLog below for features.

      API For Modders
      See post No. 2 in the support thread.

      Mod Status
      So far the mod equips and un-equips DDs quite reliably on the PC. ... not so much on the NPCs, I cannot seem to find an API to reliably detect worn DD by NPCs. Fixed as of 1.30 Be careful when equipping devious devices on NPCs - most of them will probably break or prevent you from finishing quests by acting all retarded. Should be OK with followers, you can remove DDs from them by asking them to share items with you and just removing the DDs directly from their inventory - just make sure you have the keys first.
      German -> by @CGi

      Version No. 4.50
      Patched .::. Misc functions.   Added .::. A transparent cat suit. (It’s the DDx trans cat suit with the zippers removed).  Added .::. MCM options for the outfit boots and gags. Added .::. MCM will now automagically load the last saved settings on update or reset.  Added .::. MCM will now show all available saved .json configuration files. Changed .::. Manual changes are required to transfer the previous custom settings to DDe 4.50 and beyond. -> 1. Move all files that start with ‘DDeMCM - ’ from the old ‘Data\SKSE\Plugins\Devious Devices - Equip\Global’ folder to the new ‘Data\SKSE\Plugins\Devious Devices - Equip\Stuff\MCM’. Optionally you can remove ‘DDeMCM - ’ from the files name. 2. Change ‘Data\SKSE\Plugins\Devious Devices - Equip\Global\Global - Custom Outfits.json’ to ‘Data\SKSE\Plugins\Devious Devices - Equip\Global\MCM\Custom Outfits.json’. Version No. 4.44
      Warning .::. This version will only work with SUM 1.44. Patched .::. Misc functions.   Added .::. MCM option to choose the type of collar or gloves (mittens) to be equipped with the DDe outfits.  Changed .::. Stripe to Rusty.  Version No. 4.42
      Warning .::. This version will only work with SUM 1.41. Patched .::. Single item removal bug.   Added .::. Nothing. Changed .::. Nothing.  Version No. 4.41
      Warning .::. SUM 1.41 is required for this to work. Patched .::. Recompiled scripts to work with SUM 1.41.  Added .::. New functions required by POP 4.41  Changed .::. Nothing.  Version No. 4.40
      Warning .::. SUM 1.40 is required for this to work. Patched .::. Recompiled scripts to work with SUM 1.40.  Patched .::. MCM and custom outfit manipulation not working correctly, as pointed out by @Nymra.  Added .::. Blindfold MCM options.  Changed .::. Nothing.  Version No. 4.37
      Warning .::. SUM 1.37 or higher is required for this to work. Patched .::. Some functions to work with SUM 1.37.  Added .::. A simpler way for POP to temporary remove devious devices during punishments.  Changed .::. Nothing.  Version No. 4.33
      Warning .::. SUM 1.36 or higher is required for this to work. Patched .::. Some functions to work with SUM 1.36.  Added .::. A few more devices. Added .::. Iron prisoner chains as suggested by @HarcegoAlegny. Changed .::. The Inox texture to the one included in ZAP. Kinda chromy looking now. I might change it back. Changed .::. Actor selection/storage is now done in SUM.  Changed .::. Outfit ID/names. This change mostly applies to POP.   Version No. 4.31
      Patched .::. Some functions to work with SUM 1.31 and POP 4.31.  Version No. 4.30
      Patched .::. Some functions to work with SUM 1.30.  Added .::. A few more items from DDi/DDx 4.20. Version No. 4.21
      Patched .::. More functions to work with DDi 4.20 better.  Patched .::. An incorrect script name as mentioned by @Hylysi. Added .::. A few more items from DDi/DDx 4.20.



    24. Devious Devices - Contraptions

      Devious Devices: Contraptions (Tech Demo Version)
      Devious Devices - Contraptions is the furniture component of the Devious Devices framework. It provides a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end.
      A NOTE
      I labelled this version a tech demo, because it comes with fewer devices than I hoped for. There are currently two fully tested and working devices in the library, plus three more having minor issues. To be honest and to get the elephant out of the room: At this time, I do not expect more furniture models to be added. But I wanted to at least release the code, for it was collecting dust on my hard drive in completed state for a year now. I feel it deserved to get published, even with only a handful of devices. It might still be a useful lightweight option for DD mods not making the heaviest use of bondage furniture. I hope you enjoy it!
      - Both players and NPCs can use the furniture.
      - Actors can be placed and released from devices via script.
      - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion!
      - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink!
      - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time.
      - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC.
      - Configurable escape difficulties and cooldowns per device.
      - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden.
      - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse)
      - Arbitrary number of additional scripted effects the device will apply to subjects locked in it.
      - Configurable messages per device.
      - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release.
      - Arbitrary number of poses per device, one of which is randomly chosen or set by script.
      - Struggle animations played both periodically and when trying to escape.
      - NPC poses survive cell changes.
      - The player cannot wait/sleep if the device doesn't allow it.
      - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device.
      - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free.
      - Build-able devices, that can be placed in the game world by the player during a playthough.
      - SexLab
      - SexLab Aroused
      - Devious Devices Assets
      - Devious Devices Integration
      - Devious Devices Expansion
      - any requirement of the above mods, such as FNIS, XPMSE etc. Please refer to the respective mods for details.
      1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
      2. Install this mod.
      3. Run FNIS when done
      Anyone who wishes to use this mod as a dependency for their own work is quite welcome to. The following rules apply:
      - You can NOT bundle/re-distribute any part of this mod with your own (e.g. include patched versions of the scripts in your mod), as future updates to DD might break your and other mods if you do
      - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission.
      - You can NOT incorporate any parts of this mod in any for-profit project. Donations/Patreons are fine, as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors.
      - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way.
      - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given.
      - You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games.
      - You can NOT use any code or assets from this mod in projects competing with it, without permission.
      - You can NOT redistribute, repackage, or upload any art assets from this mod without permission. Please contact the artist(s) directly for any inquires.
      - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!
      Code by Kimy
      Models and animations by Supertin
      - The furniture object will display a slight flicker when transitioning back and from the struggle animation.
      - The NPC interaction key is currently hardcoded to PgUp, as DDC does not yet have its own MCM.
      Q: How to best report any issues with this mod?
      A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
      Q: I have this and that problem with an older version of this mod.
      A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
      Q: I have a support question and wonder if I should PM it to you.
      A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
      Q: Can I suggest new features?
      A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough.
      Q: Does this mod support male character?
      A: The devices should work for either male or female characters, but are primarily designed for females.
      Q: Can I translate your mod?
      A: Yes. But please re-post only the files needed for the actual translation (e.g. localized ESM, string tables etc), as a patch with a link back to the official mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
      Q: I found this awesome model that would be a perfect fit for this mod. Will you include it?
      A: The model needs to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
      Q: Where can I find the devices in game?
      A: DDC itself does not place any devices in the game world. It is a library of furniture bondage devices and mechanics related to them, meant for modders to create content with. You will need mods actually using the framework.
      Q: How do I escape a device when locked in one?
      A: Press the key you mapped to activate world objects to call the device dialogue.
      Q: How do I lock a NPC into a device?
      A: The hotkey is currenty hardcoded to PgUp. Focus the NPC, press PgUp, then focus the desired device, press PgUp again.
      Q: Another furniture mod? Why should I use this mod and not something else?
      A: DDC has been written from the ground up to complement Devious Devices and is the only furniture mod fully supporting DD wearable restraints. DDC's code is very powerful and flexible, offering many, many advanced features such as locking furniture, an escape system and even selfbondage!
      Q: Where can I find documentation?
      A: API Documentation can be found in zadclibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
      Q: I want to place devices in the world, but use different parameters. How can I get this done?
      A: Place a reference of the desired device in the game world, and change the script properties to your liking. You can even remove poses you don't want this devices to use. There is no need to duplicate the device in CK.
      If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.



    25. Sexlab Approach Redux by BakaFactory LE / SE

      Sexlab Approach Redux

      The mod is still under developing and the latest version will be updated on my Patreon.
      And this is still beta version but fully functional and won't cause any CTD issues.
      Feel free to use them but be aware that it's still on initial stage.
      Description :
      As far as I can tell, role-playing a fairly attractive player is broadly often taken for granted. Because what is in it for that when you play the ugliest or, if not the ugliest at least, very common, familiar face that you have run into once a day in reality, for which you don't want to play with the character. dah! So I have been thinking for a long time and wondering why the heck npcs around you do not try to talk to you. You're the one who always starts to talk to them. It's highly unfair! And they don't care much about you. None a bit! What a disaster! You're isolated in the vast majority who lost their own sexual identities, preferences even if you're the most beautiful female protagonist in your sense. They are blind or something? So here's your solution to make things more reasonable.
      Now when certain conditions are met, npcs will chase after you and ask something. Some of them are after solidifying a friendship or some of them are just after your sexy body and want to have sex with you. Sometimes these chasings get messy and the relationship can be broken at some point. And they will hate you, or they will even attempt to rape you.
      Now what are you gonna do? Accept their offers without hesitation, which will make you vulnerable and then it makes you let them enjoy your body regardless of your will? Or will you decline every each one of them and act like an asshole? An aggressive, stubborn girl would do that. But they will hate you at the end and they are highly likely to try to rape you. It could be way more complicated when you are pretty.
      Now this is the question. How are you going to cope with them wisely?
      Basic Features
      - It is a female-oriented mod. Not for male protagonist for now..
      - A random npc will approach to you and want to talk to you. They may want to talk about daily life events or they may ask you to have some sex with them depending on various variables in the situation such as brightness, appearance, an outfit, relationship, morality, etc,.
      - You can control and manage some of those variables through MCM. You can set your beauty, or the size of boobs, butts. These variables rely on your own subjective view so it's not gonna be changed even if you change your body morphs on showracemenu. You think your PC's boobs are huge then set the boobs slider to the maximum 100.
      - After done talking, the npc will remember you. Some of thme may have a positive view of you and others may hate you based on the view of how you react towards them.
      - Various lines depending on the conditions
      Future Ideas
      - I will fix every each bug that you guys report
      - Concise but diverse types of line for immersion
      - Adding Guards' story lines
      - More diverse dialogues like giving PC a persent as a symbol of his affection, love letters, or obssession with PC's traits, any elements that can frighten you or please you.
      - Adding elements that petentially trigger NTR, NTL story lines
      - Adding factional elements for each city
      - Other storylines not for asking sex but for aiming at PC's power or authority
      - Improving ways to fight back or talk into npcs.
      - House visiting mechanism
      - Prostitutes
      - Adding F x F interaction dialogues
      - NPC x NPC mechanism(Not sure about this one.)
      - Fill up stastics menu which is currently empty
      - Sexlab Framework 1.62V LE
      - Sexlab Aroused Redux BakaFactory version - Just added additional keywords which can define what kind of outfit you wear. Nothing different.
      SLAX or
      Sexlab Aroused Redux LE BakaFactory Edited Version
      - Silent Voice - Fus-Roh-Du(h) LE Version
      - SLAL Aggressive motions LE
      - FNIS LE
      - Sexlab Framework 1.63V or above SE
      - Sexlab Aroused 28b Modified Version by Bakafactory SE Version - Just added additional keywords which can define what kind of outfit you wear. Nothing different.
      Sexlab Aroused Redux SSE BakaFactory Edited Version
      - Silent Voice - Fus-Roh-Du(h) SE Version
      - SLAL Aggressive motions SE
      - FNIS SE
      - SLHH Expansion(Highly Recommended)]
      - Additional NPC mods(Dummy npcs will work I guess like Populated series)
      Related Mods or Expansion
      Caden's Sexlab Approach Redux for HIM
      How to Update   Just overwrite the patch file and then done with it. Just in case, please reset the quest.  
      Patreon Post
      I check the comments on Patreon more often than here. If you want to share your thoughts and ideas, leave comments or messages. 
      For Korean Users
      여기로 가주세요~
      한글패치는 여기서 받지 마시구요.
      제 페트리온 게시글에서 받아주시면 되요!
      질문사항이나 건의사항 등등은 여기다가 올리셔도 되지만, 여기다가 올리면 영어로 적어야 하니 제 페트리온 게시글에다가 댓글 달아주시면 좋겠죠?



  • Create New...