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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.


    1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

      Skyrim SexLab (SSL) v1.62
      An adult animation framework  

      ----- Description --------------------------------------------------------------
      Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
      As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
      ----- Frequently Asked Questions -------------------------------------------
      ----- Requirements -------------------------------------------------------------
      Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
      Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
      FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
      If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
      An actor skeleton mod such as XPMSE2 or XPMSE3

      Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
      This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
      ----- Basic Installation Procedure ------------------------------------------

      After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
      Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

      ----- Basic Update Procedure -------------------------------------------------
      Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

      ----- Creature Use Instructions -----------------------------------------

      If you want to use creature animations, you will need to follow some extra installation instructions.
      Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
      ----- Suggestions -----------------------------------------------------------------

      Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
      While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
      There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
      SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
      A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
      There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
      If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
      Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
      In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
      ----- Uninstalling ----------------------------------------------------------------
      To cleanly uninstall the mod, perform the following steps.
      With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
      ----- Changelog ----------------------------------------------------------------

      More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
      User Relevant Changes / Additions:
      Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
      Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
      The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
      In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
      Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

      Mod Creator Relevant Changes / Additions:
      Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
      Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

      FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
      NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
      v1.60.2 hotfix 2:
      Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
      v1.60.1 hotfix 1:
      Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
      The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

      ----- Modder's Guide -------------------------------------------------------------
      A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
      WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
      If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
      ----- Future Plans ----------------------------------------------------------------
      See dedicated development thread
      ----- Credits -----------------------------------------------------------------------
      Scripting & Project Owner:
      SKSE Plugin:
      kapaer - Mfg Console
      Unknown Modders - http://skup.dip.jp
      Arrok - BBP Animations
      JoshNZ - Animated Prostitution
      Athstai - Dark Investigations
      3jiou - http://www.loverslab.com/topic/38317-3js-animations/
      Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
      Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
      4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
      FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
      Lovers with PK
      Calyp - Strapon
      oli3d - Bukkake Shaders
      4uDIK1 - Male Nudesuit
      Dimon99 - Female Nudesuit
      Vacaliga - Stacking cum textures
      aravis7 - French
      CGi - German
      mswind - Chinese
      anonymous - Japanese
      fedim - Russian
      sh1ny - Russian
      holtof55 - Russian
      Huili - Russian
      RockMic - Italian
      NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
      ----- Permissions -----------------------------------------------------------------
      You must ask my permission before distributing this base framework on any site other than LoversLab.com
      The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
      Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
      If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
      ----- Contacting Me --------------------------------------------------------------
      I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



    2. Remodel Armor AIO and Underwear CBBE HDT for Devious Device

      Make Skyrim Clothing and Armor Fit Into Devious Device Without Being Hidden.
      This Is My Personal Modification Mods. From Many Author Around The World. All Thanks To Them.
      All In One, Skimpy Version. All Outfit Including DLC.
      Include Armor Support for Skyrim Immersive Creature Add-on Version 6.5.2b.
      If You Want to add it into All NPC Around Skyrim you may Need This Mods. But It Will Change all Female Character Face. See More Detail In That Page.

      Simple Description: Plus and Minus, Just See Screenshot....
      Installation: Just Copy Into Textures and Meshes Folder and Activate The ESP File.
      Chastity Belt is Exotic and Erotic, But It Will be Hidden When Player Wearing an Armor? Because It's Through Player Clothing? Love Bra, Panty, and Chastity Belt Straps but We Can't See it? Love Chastity Belt and Bra, Why We Don't Have Other Underwear to Fit it Altogether?   
      Hopefully This Mods Can Change It! See Long Description Below...

      Warning: Please Backup Your Meshes and Textures Folder Before Replace With This Mods.
      This is My Personal Modification Mods. Combined With Many Various Modder. And it's Quite Big (About 5Gb Unrar). So You Need Download it All Via Google Drive.
      There is 4 Download Link: 2 Is Texture (Part 1 and 2) (Google Drive). 1 Meshes (Google Drive). 1 is ESP File Update Included (Direct Download). Outfit for Skyrim Immersive Creature Add-on is Included (see Download Section).  
      Setting For Devious Hider is Still Need to Hide a Pierced Nipple, Specially when Wearing a Bra Only. (The Configuration Should be Like Below...)
      To Make Fit with Other Bra, Chastity Bra Cup Size is Reduced. Make a Piercing Through The Bra. (That's Why you still need Devious Hider For Nipple Piercing When Wearing Bra or Outfit).

      Characteristic in This Mods:
      Underwear Using Same Slot as Devious Device. (Bra (56) and Panty (49)). All Armor and Clothing is Skimpy Version. (Combined with Various Modder). All Outfit is CBBE HDT Version including Underwear. All Outfit is No Hood, Hood Now is a Separated Equipment.  All Hooded Version Is Replace with Alternate Version (Other Skimpy Outfit). Most of Clothing Type Is Thigh High. Armor Have a Thigh High Boots. You Can Upgrade it From Smiting Forge. (ChronoTrigger77 Mods). Almost No Pauldron. It's Weird for Behind and... Less Sexy Maybe.... Almost Outfit is Sleeveless. All Outfit is Skirt or Dress Type. (Perfect Outfit for Female).  With Skirt or Dress, There is No Trouble for Plug. (Better Looking). Better if Using Costume Female Sprint or Running Animation. (Up-skirt from Behind). Include High Heels Boots Version by lyliths. The Garter Belt Will Shown The Effect if You Wear Altogether with Thighs or Stocking. Armor, Clothing, Thigh Highs, High Heels, Underwear Stats Re-balance.  
      Underwear Have Some Various Enchantment Effect to Support Female Character only. Include Garter and Stocking. Void Armor Now Wearing Skirt, Stats Rebalance. (Thanks for Killer Keo). Some Armor Top and Bottom is Combined With Another Modder. 3 Version or Dragon Armor Heavy Type, 2 Version of Light, and Add Alduin Armor Light Type From (MaikCG).  All of Them is Good, I Include Them All.
      Some Personal Modified That Include into This Mod.
      Add Color for Nausicca Underwear (8 Variation). Add Color for LSAR Underwear (5 Variation). Some Modified for Armor from many wonderful Modder. Replace Short with Skirt. Have 2 body, Tube-top type clothing, the Breast is a Little Push-up to reduced Gaping. Such (mage Expert and Master, Vampire Royal Armor, Barkeeper, Etc. (All Tube-top Type)). For Armor of the Old Gods, I Used Another Skimpy Armor to Make More Variant Than Casual Forsworn Outfit. Mini Skirt For All Mage Clothing. Include Default CBBE Female Body. Re-scale For Nipple Piercing to Fit The Outfit.  

      Fit to Chastity Belt and Bra, Harness, Collar and Corset (Devious Integration). Support for Underwear in same Slot as Chastity Belt and Bra. Without Hide it. Skimpy Armor it Will Looks Erotic with Bra/Panty or Chastity.  

      Also Fit for Corset, Harness, Devious Bra, Iron, and Steel Belt.

      All Underwear Included (from nisetanaka, ChronoTrigger77, Nausicaa, amk, Osare, LSAR. Support (CBBE HDT).

      Include All Bra and Panties. Clothing, Light and Heavy. (Support Ground Object).
      Gaping Between Female Body and Clothing/Armor. Make a Female Looks Little Fat. Still Gaping in Some Animation.  


      Credit, Support and Thanks...
      Skimpy Clothing And Armor Including Underwear Division:
      Remodeled Armor for CBBE Bodyslide HDT by ChronoTrigger77
      HDT CBBE for A Little Sexy Apparel Replacer by Dollvahkiin
      CBBE HDT Spice Gear by sgtmcbiscuits
      CBBE HDT Minidresses by sgtmcbiscuits
      Special Underwear Division:
      Bikini Armor by nisetanaka
      amk Border Lace Lingerie CBBEv3M and UNP by amesake
      Osare Panty CBBE TBBP with Bodyslide by Sylis
      Lingerie Set - CBBE - HDT - BodySlide by Alunder
      Replacer and Addon Outfit and Boots Division:
      Daedric female armor replacer by MaikCG
      HDT High Heeled Boots by lyliths
      CBBE HDT Conversion of Killerkeo's skimpy armor replacer by strikegio
      Ashara's Romantic outfit CBBEHDT conversion by strikegio
      Ashara Imperial Outfit CBBE Conversion by FraWolfHD
      Elder Outfit Overhaul by Shadohz
      Retexture Outfit Division:
      Mage Outfit Texture Overhaul - Schools of Magic by Alexandriel
      Dragonborn Mages Robes Retexture Pack by Rafuel
      Realistic Transparent Glass Armors Weapons v3 - VANILLA UNP CBBE - optional textures by Cabal120 by mikegemini
      Body and Tool Division:
      BodySlide and Outfit Studio by Caliente
      Caliente's Beautiful Bodies Edition -CBBE- by Caliente
      Devious Device Division:
      Devious Devices (Assets) 3.0e by Zadil
      Devious Devices - Integration V4.3a by Min
      Everyone And Another Modder that I can't tell them all.... (I Forget).



    3. The Ultimate SexLab & SFM SoundFX Library

      Hi LoversLab
      I'm here to share with you this HUGE library of sex sound effects:
      > What's inside:
      - Blowjob Sounds
      - Sex Sounds [wet, hard, bumping, bedsqueak, slaps.... JUST EVERYTHING YOU NEED to suit your taste!]
      - A folder /Hot Collection/ contains [Futa moans, Argonian moans, pussy slapping, Succubus moans, sexy&hot moans, pussy queef, sexy female orgasm voices....&MORE!]
      ^^ I've included the recommended FX delay in SexLab for each pack /it's just my recommendation/
      - Orgasm sounds
      >> some sounds can be used in SL Separate Orgasms....
      >> these sounds I use them to make SFM videos besides SexLab
      !! Important
      /Hot Collection/ folder, you need to use an application like Audacity (it's lightweight and free) so that you separate the track you want... /IT'S SIMPLE JUST CUT & NEW FILE & PASTE & EXPORT/ as simple as that....



    4. Spank That Ass

      Spank That Ass
       PSA: STA version 4.0 should overwrite the conflicting scripts in DFC. The patch in DFC was integrated into STA 4.0.

      Ass and tits slapping during sex and bump events with sore ass/tits textures applied via RaceMenu.  The player will start off hating being spanked but as she gets spanked more will start to become more masochistic.  Player dialog (cuts from vanilla FemaleYoungEager voice) for spanking and sex. Player will start off threatening Npcs that spank her but as she becomes more masochistic will protest less until eventually she is thanking npcs for slapping her.  Spanking will drain your stamina when your character hates/dislikes spanking and will restore your stamina when she likes/loves it.  Wearing devious devices and getting raped count towards increasing your masochism trait. Masochism is tracked over a week of game time and updated every 6 game hours.  Pain will initially give you a Health/Stamina/Magicka debuff. As you become more of a masochist the debuff becomes less until eventually being in a lot of pain gives you a buff. As a full-blown masochist, not being in pain will give you a debuff.  Getting spanked will decrease your 'Devious Followers' willpower.  Drool textures applied to your face while gagged or giving head (Zaz Animation Pack needs to be installed).  Adds tears textures to your face during rape. If you get raped again before the tears fade you're moved on to a worse tears texture. Fades in time.  (Zaz Animation Pack needs to be installed).  With SLSO have you ever gotten stuck in a sex scene because your character has a ton of debuffs and she's not regenerating stamina so you can't advance the scene? This mod adds minimum StaminaRateMult and MagickaRateMult buffs during sex. If SLSO is installed your stamina and magicka regen will be buffed up to x% during sex (if they are below it). This is so debuffs from other mods don't make SLSOs sex game impossible. Slap Npcs to get them out of your way or out of furniture you want to use (Mining in particular).  
      Dialogue Details And Sex Mechanics:
      Sex is broken down into two mechanics:
      Vanilla is very straight forward: 
      Consensual sex = Player enjoying sex dialog Aggressive sex = Player dislikes sex dialog  
      Sexlab Separate Orgasms:
      With SLSO (which I highly recommend for this mod), it's more dynamic:
      Being spanked as a masochist will increase your enjoyment and vice versa as not a masochist.  Consensual sex = Player likes dialog. (Plans to make it more difficult to cum during consensual animations as a masochist) Aggressive sex = Three stages based on the players enjoyment - Not enjoying, Mid enjoyment and High enjoyment. Player starts off disliking (Not enjoying) but as she approaches orgasm will stop protesting (Mid enjoyment) until she begins to encourage her assailant (High enjoyment). If she orgasms while being raped she can only return to 'Mid enjoyment' dialog as she's been 'broken'. Cumming while being raped will contribute towards your masochism trait, so try to resist. And of course, if you're already a masochist and your attacker is spanking the living shit out of you it's going to be kind of hard not to cum like a slut.  
      Aggressive sex with SLSO is further broken down into:
      Player as NOT a masochist:
      Npcs raping you will demand you fuck back (increase their enjoyment) or they'll start spanking you. Giving Npcs enjoyment will give you a brief reprieve from spanking. If you're out of stamina to provide them with enjoyment you can press the middle mouse button to say nasty things about yourself which will also increase the spank cool-off timer giving you time to regenerate your stamina to fuck back.  
      As a masochist:
      Your attacker will automatically spank you if you are below 'Mid enjoyment' to get you in the mood. If your stamina goes below 10% your attacker will spank you to give you a stamina boost so you can fuck back like a good slut. Pressing middle mouse will make your character request a spank.   
      Misc player dialog for:
      Milk Mod Economy - "My tits feel so heavy" - When breasts become near full  Devious devices - "Please let me cum", "No, not here" - during vibration events  Bathing in Skyrim Tweaked - "There, all better" - after bathing  
      Known Issues:
      Invisible Npc bumping into you while speaking. I've have tried (Gods have I tried) to remove collision from this Npc but I just can not seem to do it. If anyone knows how, get in touch please. Should be fixed now Spanking during sex is obviously NOT animated. I honestly don't think it would be possible. So you'll have to just role play a bit If you use Cursed Loots 'Free Me' the drool overlay won't be removed. For some reason it doesn't send DDI_DeviceRemoved events. Use 'Reset Drool' in the MCM. Should be fixed now Regular Sexlab voice playing at the same time as STA. Not sure what to do about this exactly yet.   
      2x free body overlay slots
      Recommended Mods:
      SL Separate Orgasms (HIGHLY Recommended) - https://www.loverslab.com/files/file/3736-sexlab-separate-orgasm-le/
      Zaz Animation Pack - https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/
      Soft Dependencies:
      Sexlab Separate Orgasms
      Sexlab Aroused Redux BakaFactory version
      Devious Devices
      Devious Followers
      Milk Addict
      Bathing In Skyrim Tweaked
       If you don't use Zaz Animation Pack you can just copy the needed assets to your Skyrim folder to get the 'full' experience. The needed assets are:
      1. Textures\actors\character\SlaveTats\drool
      2. Sound\fx\ZaZ
      If you use UNP body these replacement textures for sore ass/tits might suit you better. With thanks to -alpha-: https://www.loverslab.com/topic/107720-monomans-mod-tweaks/?do=findComment&comment=2519758
      If you have problems getting the overlays to show. Try changing RaceMenu's NiOverride.ini to 14 (or more if you like) overlay slots.
      Help! For the love of Talos!!!!!!!!!!!!
      Credits to whomever created the sore ass/breasts textures and Zaz/t.ara for the gag sounds and drool & tears textures. 



    5. Being A Doggy (A Petgirl mod)

      Description: This mod gives you immersion when you turn an NPC or yourself into a doggy ( or other things you want through MuST )
      Once upon a time, canines ruled the world when they spread their footprint to the end of the earth.
      So did they to their virus of their Purification method ( regarded by humanbeing as disease ).
      Someone worships the God of Canines, and then the power of the doggy curse was granted. That changes the whole world.
      0.7.0 has been released! Localized version for German, French, Spanish, Russian, Japanese available in Patreon! 
      A SSE version has been ported! Support Huan's Patreon to Make the Mod Work in SSE!
      Support huan to get Early Access and make the mod even better for you!
       My patreon page 
      Early Access version 0.8:
      The mod can also make you look like something else by using MuST. A little modder hardwork might be needed to use MuST.
      To customize your doggy's looking, download MuST and edit Data/MuST/json/doggyAutoFuck_huan.json (for BaD versions lower than 0.6.3)  or Data/MuST/json/BeingADoggy_huan.json ( for BaD versions higher than 0.6.3. If you have no this json file, just create one)
      MxR reviewed my Mod!
      Mod use demo videos
      Go to Huan's Channel to get all the demo videos.
      Quick use(0.7.0): Download the mod, use nmm or other mod manager to install it, run FNIS. If you have 0.6.0 installed, please click "clean" button in MCM->Debug, and uninstall it. And after installed 0.7.0, you need to click "clean" button  again.   In 0.7.0 you'll not get the relevent things automatically, you need to click "get stuff" button in MCM->Debug.   Also a notice that after 0.6.6 you won’t need to download “Nymra’s voice files” in the loverslab anymore, because I included them in the main mod.    
      Quick use(0.6.0):
      Download the mod, use nmm or other mod manager to install it, run FNIS.
      When you start the game you should be able to find a "Doggy Curse Spell" in illusion and a "Doggy Curse Necklace" in your inventory. Try them.
      You can also open mcm and goto the mod's menu, click "Get Stuff" to get all the stuff you need. If you don't have the menu, wait until the mcm notification comes up in the top left of the screen.
      Details: (I'm still arranging the details, because there are too many changes  between 0.6 and 0.7, see What's New in Version 0.7.0 in the bottom to get the accurate information. Also check the Changelog. )
      This mod ( version >= 0.7.0 )
      Curse related:
      Adds a illusion spell called "Doggy Curse Spell".The spell can force an npc ( any actor except you ) to go into sneak state, be stripped , stay there and go into npc fuck scene. Adds a enchantment called "Common Doggy Curse" that can take effects on pc or npc. You can learn the enchantment from item that has this and enchant anything else as long as the "light armor" enchantment can be enchant on that thing. When the enchantment is on you , the effect is very like the "Doggy Curse Spell" which can only be casted on an npc. When the enchantment is on an npc, the effect is the same as "Doggy Curse Spell" Adds a "Doggy Curse Necklace" which has the "Common Doggy Curse" enchantment. Adds a "Hostile Doggy Curse Spell" which will be used by NPCs in Skyrim. The spell looks like firebolt but will curse anything into a doggy. Adds a "DoggyKing's Anger" ritual spell which is an AOE spell. It will not trigger the seekhelp scene. a Cure self spell and a Cure others spell ( add through MCM debug section ). Adds a disease which will make an actor "Doggy  Cursed" Adds a virus which can let an actor contract the disease from wolves and NPCs. Adds a Trap which can let an actor contract the disease  ( add through MCM debug section ). The mod replace all the bear traps into doggy cursed one after Dangerous Activate feature. When you try to touch a door,a corpse or a dogmeat, you might contract the doggy virus. Add a “Doggy Contagious” Feature. A doggy can convert others into doggies by having sex with them. ( Like the HIV virus... )
      Add the “Go to Pharmacist” feature. When an NPC tries to release you, the local pharmacist might be pointed out
      Add a feature “Sex Curse” which can be enabled in MCM. Whenever you had doggy position sex, you will become a doggy.  Note the difference between "Sex Curse" and "Doggy Contagious".
      Doggy Role Play related:
      Abandon Doggy function. You can abandon your pet through dialogue. A feature called "Nemesis". After being abandoned, the doggy might be resentful instantly ( toggle in MCM ) and attack you. If you win, it will run away. If it wins, it will rape you and walk away, with leveling up. Level1: resentful doggy, level2: avenger level3 : Nemesis.  A feature to adopt the doggy and being adopted. You can interact with your pet with many options, currently including: releasing, sex , abandon . An NPC-Do-Deed feature. After the adoption, the master will think of a way to try to cure the doggy ( including you ). Gift Function. You can give your doggy to others through dialogue. Up to 23 NPC-Master-Pet-Pair is allowed. You'll fail to give out the doggy when the number of pairs is beyond the limit. Many "Doggy Options" when you are being a pet of your master. Try to jump to trigger the Messagebox when you are a doggy. You can free walk,leave master, bark , teleport to master and go to master's home. get a Doggy Power when you are being a doggy. Seek Help Function,  when you are a doggy, you can go to anybody for help. Cloak Mode. You can use cloak mode to slience the doggy so that it will seek help secretly. Ask your master to Go to warmer place when you are a pet. A side quest "Ask Court Wizard about the Curse". You can get the necklace when the quest is completed. An menu to change your or other doggy's combat style. "fist" and "scratch" available. Doggy Spare feature. When you get caught, you can tell the guard  you are a doggy, then he will spare you.  
      Integration related:
      MuST integration. with MuST installed, you can be whatever you want! (Note: MuST need modders provide add-ons to work, or you can edit the json files by yourself. ) Pose Sex mod integeration. Trigger the doggy event through Pose Sex  
      Minor Feature:
      Player's Voice. When you talk to the doggy, you player character will actually say the word. ( Not fully implemented yet, will be added during further modding. Thanks Nymra for his voice files. Currently need to be a male character to hear the voice ) Infinite Doggies. You can have infinite doggies, infinite resentul doggies, infinite avengers and infinite Nemesis.  Doggy Style Sex. Whenever characters in the mod try to have sex, they will only try these 3 kinds of position: DoggyStyle, Kneeling Blowjob, Spanking. NPC Dog wine and bark. Adds an NPC who has the curse spell ( add through MCM debug section ). Petting.
      After being a doggy, peoples around you will be shocked by your appearance, calming for a while. Watch the demo video before you play the mod. You can cast the spell on your enemy when you are fighting! To cancel the enchantment effect on you, you can simply unequip the enchanted item. If no npc is nearby, it means that you are the only validated one who can interact with the doggy!  To make the enchantment works on the npc, make sure that he or she is wearing the enchanted stuff. RaceKey is plural of the name of a creature race , like Horses, Bears , Dogs . ( I found there is a Horseses key, idk why... And "Canines" won't work, must be a specific race) To have sex with creatures you need to install other mods that enable that. And maybe try to set the "Aggressor Gender" to "Any" In Non-cloak mode , The scene need 3-4 seconds before the doggy say something. ( During this time the doggy is too dizzy to figure out what happened) You can seek help to anything as long as you are a doggy. If something went wrong, you can click the "clean" option to let the game be normal again. The actor in a "scene" can not react to the doggy. A Scene doen't always need to be a conversation. For example, in "Companion Quests", Farkars( or wilkars, I forgot) will test you in the backyard, if you don't fight with him, he will just stand there. And if you become a doggy and calls for help, he will simply ignore the fact that you are a doggy. Many npcs stay a region just waiting the PC to come, If they ignore you that means they are in a scene.  If you have some trouble after installing the mod, use a clean save and try it again ( Or use a virtual machine to install the mod in a clean game like I did.). Or press "Clean" button in mcm.  
      I made this mod because I liked the mod "Crawl on four" ... . I will keep updating this for a while. Please give me your suggestions.
      At first the mod was called "Doggy Auto Fuck" because that's the only feature at that time. Now I think "Being a Doggy" might be more suitable for this mod. I think that to refer to this mod with a more obscure name is a better idea.
      Mods that you should already have
      Skyrim Dawnguard  skse skyui FNIS sexlab  
      Unique Requirements for BaD:
      Sexlab Aroused (Redux ) ,  required. Fuz Ro Doh, every mod needs it MuST ( if you want the transformation ) UIExtension (If you want to use MuST preset or Doggy Power in 0.7.0 or newer versions) Huan's Animation Pack ( IF you want the extra animations, ilke "Cat wash face". )  
         Install it. then run FNIS.
         If you want the "Player Voice" feature to work in 0.6.0, download the Voice file and instal it. Then make sure you have a male character. ( after 0.7.0 you won't need this step because you already have the voice files in the mod file)
      Somebody asks that why the animations are not working, please check your Skyrim version.  SE version has been made.
      Current Version Bugs/issues:
      Tell me if you get one. Attach your mod version
      If you toggle the "Is Find Closest NPC", be careful, this make the mod only checks the closest NPC, if the closest NPC doesn't meet the condition , the mod won't choose the second closest NPC. It is an issue rather than a bug ( because I permit it ). It might be enhanced in the future. ( If the doggy is you, you can simply crawl near to a different npc ) When you try to go to your master's home, you might be locked outside the house, I might have done something to avoid this but it is not fully tested. Report if you encounter this issue. And to make others don't enter the alert state (trespass), I add every faction the master's home is in to the doggy. So it might mess up the factions. I've definitely not tested it. I have no idea what could it cause. Due to the flaw of the game, sometimes when you travel from one cell to another, the doggy will not crawl but sneak normally. There is a fix for this, just come closer to the doggy and it will crawl again. I've not got any trouble using this fix but it seems that some friends can not get it work.  In some friends' mod list you might not be able to see the "Doggy Spare" line in the dialogue. But I tested and confirmed that it works in a clean game. Maybe you have some mod installed that changes the guards' dialogue. ( In fact I didn't get it working in my mod build. I just use a virtual machine to get a clean game and get it work in the virtual machine).  
      Let me list all the mods that mentioned here similar to this mod, so I can study them.
      Recommended mods
      HDT Tails Wearable
      A word about "Immersive Pet Girl":
      A word about me and my opinin about sex :
      The public version release date: 3 months after Early Access Version showed up in the mod description in Loverslab.
      Thank you for your support! 😘
      Changelog: See https://huanrenfeng.tumblr.com/BeingADoggyChangelog
      skse team for skse
      exiledviper meh321 or whoever made PapyrusUtil ( I found two version , nexus and loverslab, made by different authors, as a novice I'm confused )for PapyrusUtil 
      SkyUI Team for SkyUI
      Fores for FNIS
      Ashal for Sexlab
       fishburger67 and redneck2x for sexlab arousal (redux)
      DarkAngel1265 for Crawl on fours animation (I found that many mods contains some sort of this animation, and I don't know if some of them are original or copied from this )
      shadeMe for Fuz Ro D-oh - Silent Voice
      Nymra for his voice files.
      I used some animations of the mod "Crawl on fours". I suppose the modder's approval as I don't see any permission restrictions. 
      Thanks for my patrons support, I had learned how to make animations and did make many animations, replacing some crawl animations. So if there's a problem, I can easily replace all the used animations from Crawl on Fours.
      Thank Crawl on Fours and the patrons again!
      You are not allowed to upload or make changes to my mods without my permission.
      As I made some crawl animations by myself, it is okay other mods contain my animation files, but the modder need to contact me first. I don't like the use without notice.
      The voice files are from Nymra, ask him to get his permission of using the files.



    6. More Nasty Critters: SLAL Edition

      ATTENTION: please read the upgrade procedure guide txt before updating from V9/V10 or you may have problems.
      MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
      this version has updated mesh files, and is using SLAL for animation control.
      original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
      More Nasty Critters for Skyrim Special Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      DISCLAIMER (copied from original mod page):
      I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
      However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
      If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      The Downloads:
      the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
      adds spells to summon creatures for you to play with (note: mod has a MCM).
      various patches for other mods.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Required Mods/Install Order:
      The full install guide (and a list of SLAL Packs) can be found here:
      WARNING1: uninstall MNC v9.# before installing v12, or you may overload FNIS with duplicated animation files.
      WARNING2: uninstall Bad Dog's Vanilla Critters if you have it, it's assets are already included in MNCv12.
      install mods in order shown:
      Skyrim Script Extender (aka: SKSE)
      Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
      UIExtensions (needed for SexLabTools)
      SexLab Tools (optional, but recommended)
      Sexlab Aroused Redux
      More Nasty Critters
      you are here
      Hentai Creatures (optional)
      you are here
      Creature Framework
      included in More Nasty Critters V12
      SexLab Animation Loader (aka: SLAL)
      MatchMaker (optional, but recommended)
      Suggested Load Order:
      (Skyrim and it's DLCs here)
      (Sexlab Addon\Plugin mod's .esm here)
      (All other .esm mods here)
      UIExtensions.esp (needed for SexLabTools)
      (All other .esp mods here)
      SexLabTools.esp (optional)
      HentaiCreatures.esp (optional)
      SexLabMatchMaker.esp (optional)
      (Sexlab Addon\Plugin mod's .esp here)
      Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      other Related Mods/Addons you may or may not want:
      SexLab v1.62 fixes
      LE Animation Limit Crash Fix
      SexLab Werewolves (for using animations when in Werewolf form)
      Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
      + patch
      Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)
      HDT mods
      SexLab Aroused Creatures
      + patch
      Scent of Sex
      Animal Mansion Plus
      SexLab Pheromones
      SexLab Dragons
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Animation Troubleshooting:
      1. in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
      but if you insist on using one, make sure that it's installing the files to the right location.
      note: Mod Managers may require extra steps to get FNIS working:
      2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
      C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
      WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
      you may not even get a error message telling you that this has happened.
      make sure FNIS and your mod manager are running with administrator privileges.
      3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
      4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
      5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
      6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
      7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
      8. you may need to reload the animations, go to the Animation Loader's MCM and then:
      8.1. click on the "Disable All" button.
      8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
      8.3. click on "Reload JSON".
      8.4. click on "Enable All".
      8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
      8.6. click on "Register Animations", then Wait for the message to pop up*.
      *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
      9. if all else fails, try loading a older save file from before sexlab was installed.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Creature Framework Troubleshooting:
      "Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
      you need to install Sexlab Aroused to fix this problem.
      Aroused mesh not getting applied during animations:
      go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
      note: you may need to lower the "Arousal threshold" setting in the Creature Framework MCM, (35 should work)
      Creature Framework not registering mods or stuck in a registering loop:
      try reinstalling JContainers.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      FNIS Troubleshooting:
      "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
      you have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
      Crashing on loading save file:
      you have Too many animations installed, most people start crashing around 12000 to 14000.
      remove some animation mods to fix the problem.....or try installing these:
      Animation Loading Fix (only use v1.0) :
      LE Animation Limit Crash Fix:
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Papyrus Tweaks:
      the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
      This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
      Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
      note1: there is some debate on the last 3, it has been suggested that they should be deleted from the Skyrim.ini
      note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Other Notes:
      when you select "MNC Rescaled Meshes" for the wolves in the CF it makes the wolves scaled 1.2 with the original wolf 37 degree angled dick, if not then they are scaled 1.0 with a 28 degree angled dick.
      (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Mod Compatibility Kit index of patches:
      Bear Mods:
      The DovahBear (with & without Werebear form)
      Canine Mods:
      Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
      garm companion
      GenderDogs (you don't need the original mod to use this because it's assets are already included in MNC)
      Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
      True Meeko
      Meeko Reborn
      Vigilance Reborn
      True Wolves of Skyrim
      Dragon Mods:
      Deadly Dragons (don't use this version with HCOS)
      Giants Mods:
      jacques00's HDT giants
      Female Giants
      Horse Mods (the bane of my existence):
      Convenient Horses V5
      gender horses
      Horse Armors
      Immersive Horses
      KrittaKitty Realistic Primitive Horse Breeds
      Levelers Tower
      Other Mods:
      Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
      Tame the Beasts of Skyrim II
      The Gray Cowl of Nocturnal
      Tumbajamba's Mounts
      SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
      Bestial Essence (may or may not work)
      Zombies- Mihail Monsters and Animals
      Reapers The Dark Tower
      Vilja in Skyrim
      installing the patches with a Mod Manager:
      note from harveytherabbit:
      "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
      as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
      i don't use any mod managers myself so i don't know which way works best.
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      (there is a lot of stuff to keep track of, if i missed anyone let me know)
      Bad Dog
      Chosen Clue
      Dr Fring



    7. KziitdXXXToolset 2.1 Update semen fix for DD En/Ru

      Conversion for Devious Devices of "Kziitd XXXToolset " mod by @kziitd
      What is done:
      Added esm flag to esp. Now the mod works as a Framework (Similar to Devious Devices Expantion)
      All gags moved to slot 44
      All blindfolds been moved to slot 55
      Medical masks and latex thongs moved to slot 43 (ears) (not DD items)
      abduct rope 1 - 4 removed from the mod as separate items. models are now included in abduct 1 - 3. (found no other use for them)
      Moved clothes from DOA to slot 32(body) and use HobbleDress properties
      The effects of Sperm are not affected in the mod. (if you have any ideas about this, leave comments in the support thread)
      Created a library of devices kziLibrary as kzi for using devices in other mods (only for modmakers)
      Added mouth opening effect for non-DD items. (Facial semen)
      Fixed: Texture bug when wearing items that occupy slot 32 (body)
      ATTENTION!!! To display an outfit on a character, you need to generate an outfit model through Bodyslide. (Via "Batch Build" with "Build Morphs" checked)
      ATTENTION!!! (Additionally) To show some items you need to disable hiding slot 58(corset) on slot 32(body) in MCM Devious Devices.
      MANDATORY !!! Install the Archives into your game:
      1. KziitdXXXToolset_DD Main.7z
      2. KziitdXXXToolset_DD BS.7z
      3. KziitdXXXToolset_DD BS2.7z
      Install the archive into your game, depending on your preferences
      4. KziitdXXXToolset En.7z OR 4. KziitdXXXToolset Ru.7z
      Optional: If you want the straitjacket option without pubic hair, install XXXToolset straitjacket No Pubic Hair.7z. In BodySlide, in batch build, select the NoPubicHair options.

      Skyrim LE
      BodySlide and Outfit Studio (UUNP Version)
      Sexlab Framework 1.62
      Sexlab Aroused (SLAR or SLAX)
      Devious Devices Assets 3.0e
      Devious Devices - Integration 4.3a
      Devious Devises - Espansion 4.3a
      Female Facial Animation - The gags will stop working.
      If for some reason this happened, install the archive 5. KziitdXXXToolset Facial Animation.7z into your game with a complete overwrite.
      Conversions for other bodies in Bodyslide, as well as conversions for SSE, you can do without asking me. just upload your files as a separate upload.
      Send translations of the mod to other languages ... I will add them to the downloads for this mod.
      @rjn - English Translation
      @kziitd - for the original mod and permission to public the converted mod. 



    8. Arousal Based Match Maker [ABMM] LE

      A simple sex mod based on Ashal's matchmaker, I decided to share it in case anyone likes the idea. There are a lot of other mods that initiate sex but none that do it in as simple a way as Ashal's matchmaker. This mod expands on it a bit but keeps it as simple as possible.
      What this mod does:
      Runs a polling script on the player which evaluates the nearby npcs (and player) for arousal level and if conditions are met initiates sex between viable characters.
      If the player is already involved in a sex scene there is a chance that nearby npcs will be driven crazy and start masturbating.
      Key condition settings can be set in the MCM (polling rate, minimum arousal for participants, chance that a character will want sex, etc etc)
      Ashal for SexLab Framework and MatchMaker
      Monoman1 and Lupine00 for the SLEN interface soft dependency method.
      NB I made this for myself as I couldn't find a mod that did what I wanted without adding a myriad of other stuff.  I decided to share it in case it appealed to other folks. There are loads of mods out there that probably do a better job.
      Note: A few have asked why the Creature option is greyed out in the MCM. If Allow Creature Animation & Match Creature Genders are not enabled in SexLab MCM animation settings then this option will be disabled.
      This is a backport of the SE version found here



    9. SexLab Separate Orgasm LE

      Make SexLab Separate Orgasms Great Again!
      Issue: SexLab animation always end with orgasms
      Fix: make separate orgasms for actors
      -But.... isn't that option already there?
      -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature.
      -So what does this mod do?
      -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled.
      -But doesn't that break many mods that use those events?
      -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event.

      exactly Sex Animation Framework v1.62, not less, not more
      Recommended mods:
      Dripping When Aroused (fancy sex effects)
      SLSO Player Succubus Addon (drain your sex partners)
      Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike)
      Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon
      2)install with your mod manager
      3)goto sexlab mcm enable separate orgasms
      4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff
      5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm
      *use hotkey to enable widgets during sex if for some reason they dont show up
      *widgets will not work if you have mod that disables hud (during SL animations)
      *mod will not work if you overwrite its script, duh!
      Sound packs Installation:
      (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD)
      1)download (sound pack you want)
      2)install with your mod manager
      3)wait 10 seconds, see notification in top left corner
      4)goto SLSO mcm and setup/select voice pack
      *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too
      -interactive sex
      -yours/partners actions actually matter
      -yours/partners Sexlab skills and relations actually matter
      -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event
      -multi orgasms
      -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO)
      -lots of logical conditions for orgasms
      -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden
      -victim controls, ability to set if victim of rape can orgasm
      -possibility for orgasm denial and punishment(if your slavery mod supports SLSO)
      -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour
      -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess
      -sex enjoyment widget
      -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped
      -animation speed control based on actor enjoyment/stamina
      useful Sexlab hot-keys:
      SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?))
      shift+SPACE!!! - go back 1 animation stage(-10 base excitement)
      O - switch animation
      End - End animation
      PC/NPC interactions:
      Modders stuff:
      SexLab Separate Orgasm GitHub
      Q: No MCM
      A: fix your game, not this mod problem
      Q: Orgasm doesn't happen
      A: make sure your character meet orgasm conditions
      A: disable orgasm conditions
      Q: Orgasm doesn't reduce arousal
      A: use included SLA patch
      A: congrats, you've reached hidden nympho achievement
      Q: Arousal reduced (to 0?) when animation ends without orgasm
      A: you have a mod conflict, mod that does not support SLSO, fix your mods
      Q: Enjoyment doesn't rise
      A: improve your skills/ change or train your waifu
      Q: Animation is broken, character frozen
      A: Disable animation speed control or set minimum speed value above 100
      Supported mods:
      Native support:
      Hentai Pregnancy LE/SE
      Estrus Spider
      Estrus Dwemer
      Dripping when aroused
      Milk Mod Economy
      Devious Training
      Sexlab Aroused(Redux) V28b(patch included)
      Fill Her Up 2 Beta NIO 1.12
      Sexlab Wear and Tear
      Estrus Chaurus+
      Devious Captures
      Sexist Guards
      Community patches:
      SoulgemOven 3
      Player Succubus Quest
      SexLab Cumshot
      Sexlab Squirt Reborn
      SexLab Hormones
      report supported mods that are not in list
      i might make patches for mods that are no longer updated/maintained and use sexlab default events
      don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL)
      Ashal @ Skyrim SexLab - Sex Animation Framework
      h38fh2mf @ SexLab Animation Speed Control
      fishburger67 @ Sexlab Aroused Redux
      tanookitamatachi @ Animation-Appropriate Arousal Adjustments
      SKSE team
      SKYUI team
      If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page.
      You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that:
      -force to buy premium and sms crap/ have terrible slow speeds.
      -give you money for file downloads/uploads/views/clicks.
      -install adware, crapware, trojans, viruses, miners, etc



    10. Huan's Adventures LE & SE (Quest mod) (WIP)

      Huan’s Adventures
      It’s a interesting adult quest mod I’m working on.
      You’ll get a sister in Drunken Huntsman from where your journey begins.
      Your first sister is poor right now. But I want her to have a wealthy background
      She must have sinned
      And it is your duty to save her
      It is your duty to bring glory back to your family
      Your real father should be a powerful man
      But you will suffer to find your true identity
      Interesting stories and sex scenes.
      Many mini games.
      Voice support.
      Custom animations and music handmade by Huan.
      You can make your sister looks exactly like you. (Through twin plugin in the download section)
      Standalone Body Model.
      Modding Situation
      ( The mod is unfinished, or just finished a start, it only has 1% content implemented in version 0.06.
      But you can play with the function panel to see what I'm going to do in the next story. Because I implement basic functions first, dialogues last.
      I will be working on this for a while. Because the base mod is slightly big, I won't upload the whole mod repeatly.
          Instead, when I'm modding, new versions will be released as patches, install all the patches in ordinal order to build up the newest version.
      Try not to save the game at the end of the last version. Try to save at the middle of the story. Because the mod won't handle the interuption at the end of each version.
      for SSE, Please support Huan to port mod to SE constantly.
      When following the mod, please pay close attention to the "What's new section", I mention new changes there.
      Thank MXR for reviewing my mod! But I suggest playing the mod by yourself, because the video only covered the beginning of the quest. The more interesting part is the following stories..
      Go to The Drunken Huntsman in Whiterun to start the first quest and reunite with your sister. In the first mini game in Bannered Mare (And other places when you can't figure out how to continue), you need to jump. If you can't pass the game, use Skip button in function panel to bypass. You can sleep with your sister, and wake up in the next morning. Sometimes( not every time), when it seems so, you need to sleep to advance the story. A function panel from the lesser power “Huan’s Sister Mod Function Panel” , containing many interesting functions. You need to meet your sister first to get the panel. Many functions in the function panel are debugging functions, you should save the game before you try these functions. They are fun but dangerous. If you get some issues, try bring up the function panel and use "HotFix" to fix your issue. Check the changelog for details. twin plugin could cause some issues. See relevant post for details. In the second mini game Shepherd, you can hit the goat to see what happens. If it's too hard, you can also skip the game by using function panel. And you must wear the cowboy outfit to continue the quest to get the goat finally.
      Jump At Bar
      Rock Paper Scissors Lizard Spock https://youtu.be/V8zhdD4I1nw

      Ride Anybody (Yes that’s possible )   (crawl animation requires Being a Doggy to be installed)
            (To ride an NPC, you need to find a Flat ground. if there's a slight slope the function might be broken somehow. You can not dash when you riding it)
            ( the riding function doesn't work for SE version right now)
      other minor games.
      Mods that you should already have:
      Fuz Ro D-oh 
      ZazAnimatinPack (Not mandatory for now, improve gameplay)
      Unique Dependency:
      Huan’s Animation Pack 0.2.7 or newer version (Mandatory. And I update the animation pack frequently) MuST 0.2.6  or newer version (Not mandatory, for unique outfits ),  (MuST requires JContainer) Using MuST, you can configure outfits used by the mod, so that you could customize the mod in such way. Being a Doggy  (Not mandatory, for riding NPC) Camera Scripter ( Not mandatory, improve gameplay, recommended if you play RockPaperScissorsLizardSpock)  
       Install the logic pack( the core pack) and the art pack. And if you want voices, install the voice pack as well. Voice pack should be SE compatible.
      (In fact you might not need to install the art pack but you might encounter some massive visual issues.)
       After installed with a mod manager, run FNIS once.( Because you installed Huan's Animation Pack )
      Once you installed the logic pack and the art pack, if you see any patches, you should install them.
      patches are not like packs. You can only install one version of logic Pack, but you can and should install all the patches, in ordinal order.
      The logic pack, voice pack and twin Plugin can be used for SE as well.
      Voice file Situation:
      The voices are machine generated. My intention was good. I thought having sound is better than nothing. Personally I think the voices sound fine. When I was playing the mod, I was so happy to hear any voices. Personally I think the voices are better than some valina voices which have some strong accent.
      The voices are provided seperately so you have the option.
      About voice actors, if no one volunteer to voice over, then perhaps I need to hire somebody.
      More: https://huanrenfeng.tumblr.com/HuansAdventures
      Support: Patreon Page
      The mod is unfinished. Please consider some support to the modder so the mod could be continued. If you couldn't do it, would you mind click the Thumb button at the bottom right?
      There are some issues when some friends playing the mod. I upload previews on Patreon. If you like the mod, please consider watching previews on patreon to support the author.
      I spent a lot of time on the mod. No one else can edit, redistribute the mod.
      All the mods it depends on, and all the tools I used. Demoniac for the body texture. Paint3D app in win10 for the cowboy hat. ApachiiSkyHair for the hair. Doppelganger for the copy looking methodology. @Highborn for his good suggestions and testing with detailed report.  



    11. From The Deeps Radiant Cultist Quest Patch

      This is a small patch to Delzaron's From the Deeps mod that removes two misplaced teleport triggers from the Radiant Cultist quest, allowing it to be properly completed as... Mostly... intended.
      This does not include a patch for the bug preventing players from starting the quest through dialouge, this is just a simple drag-and-drop script replacement.
      ...And yet it somehow took several hours of debugging, forum-hunting, and general screaming to complete.
      At times, I am unsure if this is even a game to be played, or a tutorial on anger management.
      Assuming everything works as intended, which I am honestly unsure of at this point, take the included .pex file and place it in your Skyrim/Data/Scripts folder, and overwrite the old script.
      ...Even if I knew how to make this NMM comparable, I probably wouldn't. It's one file that replaces another, editing two lines of code. This won't need updates or other support... Hopefully.



    12. SexLab Confabulation (August 2, 2020)

      Confabulation [kuh n-fab-yuh-ley-shuh n]
           1  the act of confabulating; conversation; discussion.
      This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduce new dialogues with NPCs just for the sake of having sex with them.
      This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options.
      This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex.
      This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside.
      Current Content
      See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below.
      Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD)  
      Dark Brotherhood
      Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family  
      Thieves Guild
      Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. *New* Opens up new thievery and sex related jobs for Maven. Currently 5 implemented.  
      Companions (As a member)
      It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela.  
      Companions (Non-member)
      It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex.  
      Daedric Quests
      See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe  
      Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable.  
      Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master.  Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. *New* Talk to the Windhelm stable master after having sex with his horse to open up the option to have FMC sex with him and the horse. Currently I know of only one suitable animation by Anubs, but hopefully more will come out by animators.  
      *New* Misc Quests
      "In My Time of Need" Adds dialogue to Saadia suggesting you will help her if she has sex with you. Lets you have sex with her as long as the quest is running. Adds dialogue options to Kematu after agreeing to help him. Persuade option to bypass sex, option to have sex with just Kematu, and option to have sex with everyone present.  
      Future Content
      I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods.
      I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue.
      You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out.
      Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh  
      This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc.
      For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in the more recent versions Billyy has separated them out into smaller packs in a separate file.
      SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict.  
      Q: Sex didn't play.
      A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly.
      Q: I'm not being forcegreeted.
      A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them.
      Q: The Whiterun stablemaster has no dialogue for a job.
      A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias.
      Q: Can you do X?
      A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content.
      Do not repost or reupload this mod without my permission.
      You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere.
      Do not include this mod or it's code in any paid or paywall locked content.
      You may use the included code as long as credit is given and source files are provided.
      If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like.
      You can support me if you want here.
      Fixed missing flags on quest alias for third Maven quest. Added sex part to Aela's Animal Extermination radiant quest. V1.7.2
      Added MCM option to disable player undressing during scenes Move Adventurer in 5th Maven quest further away. Changes may not be seen unless installing update on a save before this quest was started. V1.7.1
      Fixed missing dialogue condition on 2nd Maven quest. V1.7.0
      Added 5 new TG CumDump Maven quests. See blog post if you wish to know finer details. Added "In My Time of Need" related dialogues. Added FMC horse dialogue to Windhelm stable master. Updated tag selection for creature 3p/4p. This should allow for proper filtering of FMC, FFC, etc animations. Player now unequips armor during most sex scenes along with everyone else. Added Goldenglow Estate FG troubleshoot option to MCM to try and fix the forcegreet if it stops working. Added additional conditions to TG FG to stop unintended actors from using those dialogues. Other minor grammar issues and bugfixes to quests and code. V1.6.7
      Fixed missing conditions on Thieves Guild forcegreet which allowed other NPCs to use the dialogue improperly. Adjusted forcegreet scripts to try and catch it failing to change the global from 0 to 1. A notification will let you know if the update failed and is trying to force the change. V1.6.6
      Reworked Companions and Thieves Guild Forcegreets. Heavily tested with near 100% success. Added new debug toggle in the MCM which will show in-game text notifications about how the forcegreet is progressing through steps. Added some new dialogue to the Companion Non-Member opening to give it a bit more depth. Added new sex dialogue with the Khajiit Atahbah if you are carrying at least one moon sugar. Added aggressive option for Thieves Guild CumDump 3p and 4p dialogue. Added undressing to all the major scenes (TG Reparations, TG Leadership, Companions Ogry, Companions Study). Added new dialogue to Companions Orgy openings. New sex scenario added that can be reached by talking to Vilkas or Aela and requesting members be sent to the player's study. Option to play a scripted scene, similar in nature to the others in the mod or let the player decide on on who and what types of sex they want. Added new dialogue to Ria after bear hunt. Can ask Ria or Njada if they want to have sex with the bear if they are near the bear after this. (Most usable in case you get them as a follower and bring them over). Some internal bug fixes and changes to code. Includes disabling NPC bed usage during scenes and with creatures, so you can leave your SexLab MCM setting to whatever you want.



    13. A Forsworn Story

      I : The First point
      It's a quest mod, very progressive. You will get spells only if you learn them. Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had green warnings for the most disturbing quests. Don't drink it if it's not your cup of tea. Cottage dialogue topic disabled, so Ravena quest cannot be triggered whithout console. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
      Current release : AFS 2.2 test 1 (I'm refreshing my old mods, AFS is the oldest and is very huge, lot of work planned).
      Future release : AFS redone 0.0 (yes I'm rebuilting this mod. It will be awesome. Help for scenaris are welcomed !). I'll release it since I'll finish the main story.
      SexLab Fuz Ro D'Ho. AFS is no voiced.
      Recommanded mods :
      More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation. Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Shamans, and the mod is just great ! The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/  

      Conflicts :
      - Sacrificial Spriggan. Not a real conflict, just not lore friendly.
      - Forsworns have merchants (Merchants are still hostile towards the player)
      - Devious Cidhna, if you kill Madanach !
      Collaborations :
      - AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude.
      - Ashal for Sex ability script
      - MyBrainHurts for Aliaises tricks
      - Xluxlu for music.
      - Vaukalak for Koldun ideas
      - Lynx2k10 for Dryad and Koldun outfit and alpha testing.
      - Alploochra for game design
      - Nanachi50 for meshes armors patches.
      - All the people who give ideas and tested the mod.
      - All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons...
      How to use ?
      - Loose version : Simple. Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders.
      How to delete ?
      Save when you're not in a mod quest or in a mod space, and delate all the files.
      II : Short Description
      How to start the mod ? Talk to an Inn keeper, or save Madanach from Cidhna mine. You'll be directed to Zenoby Iniatus, an east empire company executive, at Riverwood Inn. She's hiring mercenaries.
      The mod is focused on shamanism/primal magic. The mod is designed for female characters, for two reasons ; in the game, ALL forsworns shamans are women, and in lot of tribes, pretress were also women. Since AFS1.7, Men can be played (Briarheart path)
      Shamanism, druidism and primal magic are unwritted knowledge. So, your character has to learn it by talking with people who actually keep a practice of this magic : Forsworns. Why ?
      The vanilla faction closest to tribals or celtic/germanic tribes. They are underexploited. They seems the faction the most closer to nature... so the most able to be set lore friendly for shamanism, bestiality and sex spells. And I like forsworns !  

      Permissions :
      You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
      III : The mod :
      Part 1 : Meeting a forsworn, and be accepted by them.
      - Hired by the East Empire Company, you will have the occasion to save the life of a cute Forsworn, Katalia (let her be killed abort the mod).
      - You will be tested by an another forsworn (Gleba). He will give you two tasks. After, you will blindfolded (just a moveto script for now) and presented to a forsworn leader.
      Part 2 : Meeting the tribes.
      In a new Small world, connected to some redoubts and outposts by 3 menhirs, you will meet some shamans. After a dialogue scene, you will join a tribe. And all forsworns will be going friend with you.
      Two tribes (Marses and Sicambres), localized in my small world. In AFS1.47, you will choose Kalydi fate : you can let her sacrificed, or you can save her life by arguing to Badycia. Disturbing quest.
      Part 3 : a new shaman.
      New Shaman 1 (Knowledge and Wisdom trials). New Shaman 1 Vulkos (Wits trial : the No Heart Woman Quest (DragonBridge Overlook)).
      Here, the core quest line is differenciated between Men and Women

      Women will follow the Shaman Path. Men the Briarheart path (now mostof shaman tagged quests are available for Briarheart)
      Part 2 and 3 : shaman initiation, and act as a shaman
      New shaman 2 (animal sex). Shamanic ceremony. You will get the shaman faction, which unlock some powers and some quests. Get your first shamanic spells. When you will ready, talk to Badycia to begin the Old ways trial.
      Part 4 ; following the old ways.
      The trial ; a short nordic temple with a interesting trick... Three ways available : Primal Shaman (like call of the will mod planned : good behavior, friend with spriggans, tree protector, lot of bestiality... Ethrane will be initiated with you), Koldun (Why ? I love Tzimisces ! For resume, slavic stuff mixed with great ancients ones : cannibalism, human sacrifice, linked to nature but very less than Primal Shaman. Katalia is your friend) and Hagraven (I really need to explain ? Moira will be your partner) At the end of the Ways Trial quest, you will choose one of the three ways, and be initiated. Each way have her own Den/coven. So, there are a Koldun den, a Primal den, and a Hagraven Den. You will receive some spells according to your way. Kolduns and Primal factions. Friends with Wolves, Bears, sabrecat, spiders, giants, trolls. Koldun are friends with werewolves and neutral with spriggans. Primal are neutral with werewolves and friends with spriggans. Hagraven characters have the vanilla hagraven faction.
      Men follow the Briarheart way.
      AFS2BriarArmin : Armin will test your qualities as warrior and leader. AFS2briarDrana : Drana have some tasks for you. AFS4Briar : the awakening ceremony. Briarhearths from tribes (You, Armin) will receive ability (one handed, sneak and light armor) and some spells (specially the unstopable one : more you kill, more your regen your life... only if you wear the briarheart armor).
      Men amd woman can choose to not follow the shamanic path, and follow the werewolf way (available in AFS1.7).
      AFS2Werewolfs : tests of Drana. AFS4Werewolf : Something Dramatic happened... the Red Riding Hood need to be consoled. AFS5werewolf : choose between having RRH as follower, or lot of females as an harem... 9 females forsworn NPC available. AFS6werewolfdialogues : quest for managing RRH rep quest and harem females dialogues.
      Men and Women path joins at the beginning of AFS4LoreGrove. At this quest, Initiated NPC receive their gifts (Katalia, Ethrane, Moira).

      Part 5 : For the Old Gods.
      Grove Defense (get rid of the East Empire company Mercenaries). Staff and Trees : Frisson and Arlwyn will need time... Retrieve the staff of Ecaterina, and made rituals for healing wounded sacred trees. Ethrane love affairs. Help Ethrane to seduce Katalia. Protector of Life : Investigating (find clues about the strategy of East Empire Compqny executives). Imperial Negociation (if Madanach and Tullius are alive) OR Free Madanach (if Madanach is not free) OR Truce with Falmers (Need TID : http://www.loverslab.com/files/file/2152-things-in-the-dark/). Protector of Life : Zenoby must die ! (find clues about the strategy of East Empire Compqny executives). Calling the old gods : Final quest : Shub Niggurath and Kyne invocation. I hope to made a 8 NPC party scene. Done, need some fixes.  

      The Tribes.
      Marses are like every other forsworns, except they eat the flesh of their ennemies (like thenns).
      - Marses have red facials tattoos.
      - Main characters : Badycia (shaman, old woman), Katalia (future shaman, daughter of Badycia), Frisson (Koldun, she's not live in the village). Vulkos, a Briarheart (former leader).
      - Related characters : Henrieta, a girl. The Red Riding Hood, Katalia cousin. Braith, a Marses man changed into a WereWolf. Styr, a cannibal forsworn from the DeepWood Redoubt. Gleba, a outpost guard. Brenus, a hunter who annoying women.
      Sicambres are more close to nature than other Forsworns. They also practice human sacrifices, but not ritual cannibalism. Instead, they like to drink potions made with blood, herbs, and Spriggan sap. But they don't kill spriggans : they like them. Sicambres dont care to having sex in front of other people, and sometimes they have sex with animals. In fact, they believe Sex is important for Primal Magic (they call this Carnal rituals, or making the Link).
      - Sicambres have green facials tattoos, and don't wear helmets. Sicambres womens are topless.
      - Main characters : Armin (Chief), Thusnelda (shaman), Ethrane (Katalia lover, future shaman), Arlwyn (Primal shaman, she's not live in the village). Samarie, a Primal Shaman who prefer living in the woods.
      - Related characters : Knyva, Thusnelda husband. Nagase, the executor. Laure, Armin niece. Genserie, a watcher.
      Forsworns Tribes have also some characters, and will have some quests.
      - Chiefs : Sigorn (Briarheart, chief of Broken Tower redoubt). Rathi, leader of HagRock redoubt, and an incredible asshole.
      - Shamans : Kartimandua and Constance, shamans of Lost valley redoubt. Phage, merciless shaman of Karthspire redoubt. Jainy Quinctilus, Shaman of Druadach Redoubt, and former guild mage member.
      - Hagravens : Drana, an Hagraven, teacher of Phage. Melka, Hagraven. Moira, future hagraven. Ravena, a strange witch, who lives in a caban in the forgotten valley. Ascula, a mad witch, specialized in briarhearts.
      - Forsworns : A Shocked Forsorn, who lives in Brucas Leap Redoubt. Yngride, an angry woman, expert with a bow (Red Eagle Redoubt).
      - Koldun : Arachne, the spiders queen.
      Shamans, Kolduns, Hagravens and Primal Shamans in the Forsworn society.
      - Shamans are not just spell casters. They are also chief advisors, prietress, judges, and teachers. They have lot of authority on other forsworns.
      - They wear special armor and jewels (I plan piercings) to mark their status. Except Katalia...
      - Hagraven are witches, priestress of Hircine. Most shamans choose to become Hagraven.
      - Kolduns are witches specialized in life manipulation and curses. Most of them are Marses.
      - Primal shamans have a strong link with animals and plants. Most of them are Sicambres.
      Others characters
      - East Empire company : Zenoby Iniatus, Anexa Quintus, Lucius Trenquilus, Orthus Endario, Octavia Rema, Ariovist, Shae, Lurka Gro Balog.
      - Jean Neige, former Yngride Lover.
      - Whores : Lill, Asta, and Vere.
      - Wildlings : Romula Sena and her pack of wolves.
      - Vane, a poor girl.
      - Homble couple, Alfinia familly members and friends.
      - Muiri Lamie, a nice farmer of Old Hroldan.
      - Nera Fausta : reporter, friend of Jayni.
      Side Quests
      Tagged as "Forsworn"; "Shaman", "Koldun", "Primal", "Hagraven", "werewolf", or "Briarhearth". There are long, short, no sex and sex quests. "Lesson" quests are for obtaining spells. Theses quests are independent of the core quests line, but have getinfaction conditions.  

      Forsworns tagged quests :
      - Skirmish for dummies (Lost valley redoubt).
      Armin want to see if you are not an useless stomach. Let's kill some Nords !
      - Yngride revenge (red Eagle Redoubt).
      One night, Yngride slept with Jean Neige, a Breton, and a Markarth soldier, but he betrayed her. She wants revenge.
      - Cruel Raiders (Deep Wood redoubt).
      Styr and Orell wants blood. Let's kill some Nords !
      - A small brothel (Reach Farm).
      The recompense for finishing Raiders quest.
      - Katalia Lesson (Forgotten valley).
      Katalia is very shy and scholar. But she will teach you three spells : Spriggan spray I, teleport to sacred forest, teleport to Marses outpost.
      - Controlling Old Hroldan (Karspire redoubt/Old hroldan Inn). Warning ! Evil Quest !
      Make Eydis more cooperative... but be carrefull, Phage don't accept fails.
      - Princess of Wolves (Sicambres outpost).
      Meet Romula Sena, a imperial young woman, who was adopted by a small Pack of wolves, and take her dutie as a wolf female very seriously. Convince her to join Sicambres tribe. Genserie will help. Available in AFS1.47 release.
      - A Wife for Brenus (Forgotten valley).
      Stop the annoying Brenus forcegreet by helping him to find a new wife ! But theses women don't want to be disapointed ! Available in AFS1.49 release.
      - A Dance with Werewolves (Forgotten valley).
      Armin wants to confirm his tribe alliance with a pack of Werewolves. But there is a big change...



    14. Apropos2 Text DB Update

      I consider this pre-release but ready to use, and I am rapidly iterating. 
      Oh look, colors!  This must be a professional mod that I will try immediately!
      What is this?
      Apropos 2 is great.  It's a well-designed engine for translating animations into descriptive text on the screen, increasing immersion.  However, the text database is large and (Gooser's words) "labor intensive".  I decided that I wanted to add some text to it, and found that the database needed some love.  So I did that.
      It bears note that I speak, read, and write American English, so the output of this project is going to reflect that localization.
      *  W&T: Added Succubus Heart and Skooma Whore consumable compatibility
      *  W&T: Healing potions now affect W&T
      *  Synonym definition updates
      *  Dramatically increased the places that the synonyms are utilized in the database
      *  Added missing Female/Creature and Female/Female content
      *  Fixed typos and grammar 
      *  Added patchups to animation tags that needed it
      *  Other text description additions to the DB
      Why do this?
      Synonyms are a quick, cheap way to add a ton of variation to the text displayed by Apropos 2.
      Known Issues
      *  Some synonyms get capitalized when they're parsed, sometimes in very odd ways.
      *  Female/Female animations make it hard to predict {PRIMARY} and {ACTIVE} actor assignments, making 1st and 2nd person narratives come out odd sometimes.
      *  NMM chokes when trying to remove this mod.  You might consider switching to Vortex if you're still using NMM.
      *  MO makes some assumptions about mods that can be tricky, worik wrote a walk-through!
      Future Work
      *  Manual/editorial review of all content - IN PROGRESS (long-term effort)
      *  Animation patchups; lots of them - IN PROGRESS (long-term effort)
      *  Consistency: remove 3rd person strings that discuss internal thought processes - IN PROGRESS (long-term effort)
      *  Consistency: change strings said out loud to start with ({ACTIVE/PRIMARY}) - IN PROGRESS (long-term effort)
      *  Add missing Female/Creature Oral content (Bear, Reikling, Werewolf) - IN PROGRESS (0.6 versions)
      *  Add other missing Female/Creature content (Spriggan, Wisp, Canine_Gangbang, Flame Atronach Horse_Gangbang) - IN PROGRESS (0.6 versions)
      *  Add missing Female/Female Lesbian Rape content - IN PROGRESS (0.6 versions)
      *  GoBack, HugeLoad, and LargeLoad refresh or implementation for all content - 0.7 versions
      *  Place content into files that are blank templates - 0.7 versions
      *  Replace Female/Female {PRIMARY} and {ACTIVE} tokens with pronouns
      *  Perform full database JSON validation
      *  "Rescue" strings utilized for unique animations and generalize them
      1.  Use your mod manager to install this file
      2.  In the Apropos 2 MCM, go to "Message Preferences" and click "Refresh from Database"
      3.  In the same MCM menu, click "Sexlab Animation Patchups"
      Recommended Mods
      * Skooma Whore: Play the balancing act between body aches and pains and addiction!
      * Sexlab Pheremones: There are now plenty of consumable options for managing W&T.  Some of them include ingestable potions with a risk of contracting pheromones.
      * Apropos DB Filter: Is there something weird you don't like in the DB?  Why remove it manually when you can be lazy AND thorough?
      Gooser: for creating and maintaining the original database



    15. Dragonborn In Distress

      Defeat, imprisonment, abuse, trauma, and addiction. The Dragonborn no longer a paragon of virtue or an undefeatable hero.
      This mod is now being continued as two separate mods. The first mod, Peril, has been released, and partly covers the defeat aspect of this mod.
      This mod is intended to be a light-weight defeat, slavery, and addiction mod, integrated seamlessly into normal Skyrim gameplay, completely voiced by vanilla voice lines, and supports several other mods that can add to the experience, without requiring them. It's core is a gameplay cycle of trauma and addiction. If you are defeated and abused, you will become traumatized. To recover, you will either have to wait several in-game days, or find some substance, device, or activity that can distract you. The catch, is that all of these actions and items are addictive. If you go too long without them, your mind or body will deteriorate, leading the Dragonborn into a downward cycle.
      !Important Compatibility Issue!If you have two mods that are both soft dependents of the same mod, but don't have that dependency installed, one or both of the mods may break. Dragonborn in Distress is particularly susceptible to this, with the number of soft dependencies it has. The most common culprit is another mod that is soft dependent on Devious Devices or SexLab Aroused. This bug can be fixed by simply installing the soft dependency. If you don't want to have the mod fully installed, just make sure the scripts are installed, and disable the plugin.
      Defeat and Capture
      It is now possible for the Dragonborn to lose a battle or surrender. If you press the surrender hotkey, set in the MCM, you can surrender to any and all enemies you come across in Skyrim. Surrendering via the hotkey immediately captures you and any companions with you. Alternatively, you can enable automatic surrender and bleedout surrender. With automatic surrender, when your character falls belows a certain health threshold, and either a magicka or stamina threshold, your character will have reached their limit. You will recover your health, but if it falls below the threshold again you will surrender and will be captured. With bleedout surrender, if you start bleeding out in combat you will get a second wind, recovering your health. If you bleed out a second time you will surrender and will be captured. With both cases, the only way to avoid capture would be to kill all potential captors before you surrender, or run away. You only get one second wind while adventuring on her own, so act wisely.
      If you surrender, and if you have allies with you, or another band of adventurers or soldiers happen across your potential captors, you may have a chance to escape. For as long as your potential captors are in combat, there is a periodic dice roll that your character may rally and pick herself up. If you fall in combat again, you may also rally again if your captors are still in combat.
      If the Dragonborn is captured, a variety of things can hapen to her. If your captors belong to a crime faction, then you will be passed off to the guards and sent to jail. Otherwise, your captors will rape you and any allies you have with you. The number of abusers that will go at you at once is dependent on your level, the same goes for your allies. SexLab is searched for appropriate animations, and if there are none available, the sex scene is cancelled. If you don't want a specific animal or creature raping you or your allies, simply disable their sex animations.
      Once your captors are satisfied, they will steal all weapons, arrows and bolts, potions and food, and gold and lockpicks, if Theft is enabled in the MCM. Your allies will be searched as well. If your captor's hideout has one or more jail cells or cages, you will be thrown in with the door locked, and any allies will be locked up in any other empty cells that are available. If you have a cell, but there aren't enough for all of your allies, they'll be taken somewhere else, and will meet up with you if you manage to escape.
      After being locked up, you will be left in shock, with your stamina and magicka drained, and you left unable to run. This will last from a few hours to a day or two, depending on how traumatized you are. The duration until you recover from shock is shown in the MCM. Shock can be disabled in the MCM.
      At this state, a number of things can happen, depending on how you act. If you carried enough lockpicks and shivs with you, you may have managed to conceal one of each from your captors. Alternatively, you can try looking around any furniture nearby to try to fashion a lockpick or shiv. Keep in mind, your captors will be watching you. If they spot you searching for something, or trying to take something from them, they will rape you, take whatever valuable items you have on you, and may bind your hands and blindfold you. If they spot you with a weapon equipped, they will rape you, disarm you, and may bind your hands. If they spot you trying to run away, they'll take any lockpicks you managed to find, and may blindfold you and lock leg cuffs and bondage boots on you. If you manage to escape your cage, you will be attacked on sight. If you start combat with them, and fall in combat again, you will be raped, disarmed, and your hands may be bound. Additionally, every day or less, your captors will pull you out of your cage...and I'm sure you can figure out what will happen.
      Your punishments are partly dependent on how your captors view you, how threatening and how weak-willed you are. Your threat starts dependant on your level, increases anytime you initiate combat or are seen with a weapon, and decreases over time and everytime you are bound. Your weakness start dependent on your addictions, increases over time and whenever you are bound, and decreases everytime you initiate combat. Higher percieved threat makes it more likely you will be bound when punished, and makes your punishments more severe. Higher weakness causes your captors to use you more frequently. You can view percieved threat and percieved weakness in the MCM.
      There are three ways to escape capture: kill all of your captors, run away from your captors, or wait for rescue. The first two are self explanatory. For rescue: while you are captured, you can simply wait until your captors decide to throw you out, where someone will find you and bring you somewhere safe. By default, at zero percieved threat and zero percieved weakness, your captors will use you for a day before throwing you out. This can be modified in the MCM. If you are seen as threatening, your captors will likely throw you out sooner. If you are seen as weak-willed, your captors will keep you around for longer. When a rescue attempt occurs, you may choose to wake up in the house of a friend, or at an inn, or at the Temple of Kynareth. You can also choose to remain captured. Rescue attempts can be disabled in the MCM.
      If theft is enabled in the MCM, when you are captured you will likely have some things stolen. While you are captured, these items will be kept with your captors. You can retrieve them by pickpocketing or killing the person or creature that defeated you. Or, if their hideout has a prison section, you may find your stuff in a nearby knapsack.
      If you escape without retrieving your items, your former captors will start selling off your gear. These items are not irretrievable though. You may stumble across your stolen items by searching those knapsacks in prison wards.
      In a future update, I'll add a Black-Market location, where you can buy any gear that your captors sold off. For the meantime, you can also disable item loss in the MCM.
      Being captured and abused takes its toll on everyone, including the Dragonborn. Everytime you are raped, abused, or otherwise gang-banged, your trauma will increase. The number of people going at you at once determines how severe the trauma increase is. Trauma will decrease overtime, but only at a rate of 1 point per day. This rate is increased if you have high addiction in something, but will decrease if you are withdrawn in something. The duration until you completely recover from your trauma is available in the MCM.
      At high trauma levels it will become difficult for you to focus, lowering the rate at which you gain experience in skills. This can be overcome through some form of addictive relief like alcohol, skooma, or sex. If your addiction to something is higher than your trauma, and your withdrawal in that same action is lower than your trauma, then you will be able to focus again. The trauma experience penalty can be disabled in the MCM, but it will still affect addiction, as described below.
      Trying to find relief this way initiates a vicious cycle. At high levels of trauma your addiction to substances and actions increases much faster, which can start uncontrollable behaviour, which may lead to more trauma.
      Addiction and Withdrawal
      There are a number of addictive substances and actions that can help you overcome your trauma. All of them follow the same basic rules. Performing some addictive action increases your addiction and lowers your withdrawal in that action. Over time your addiction decreases and withdrawal increases. At higher withdrawal your addiction decreases slower. At higher trauma your addiction increases faster. If you spend time near a shrine your addiction decay won't be impeded by high withdrawal. The Tribunal Shrines and Shrine of Auri-El added by the DLCs can help your addictions if you install the DLC patch. A whole range of sliders exist in the MCM to adjust how fast withdrawal and addiction changes for each kind of addiction. Each addiction can be enabled or disabled at any time in the MCM. They start as disabled by default.
      At high levels of addiction and withdrawal your character may start to do things spontaneously to get their fix. If your character's last spontaneous urge was more than 12 hours ago, your character's thoughts will be put up on the screen as a warning. If they get the urge again within 12 hours they will go through with it with no other warning.
      You become addicted to alcohol through drinking mead, wine, and any other alcoholic drinks you may find. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any bottles of alcohol you spot or carry in your inventory. You may also demand innkeepers to serve you a drink, even if you can't afford it. Arm and wrist binds will prevent you from stealing and drinking alcohol spontaneously, and a gag will prevent you from demanding innkeepers for alcohol. Alcohol added by official DLCs can affect your alcoholism if you install the DLC patch.
      Narcotic Abuse
      You become addicted to narcotics by consuming skooma, moon sugar, and related drugs. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any narcotics you come across or carry with you. You may also demand the caravans or other road-side dealers you find to hand over their goods. Arm and wrist binds will prevent you from stealing and consuming drugs spontaneously, and a gag will prevent you from demanding dealers for their goods. Redwater Skooma can affect your narcotics abuse if you install the DLC patch.
      You become a kleptomaniac by stealing and pickpocketing items. At high levels of withdrawal and addiction, you may spontaneously steal any valuable item left out in the open, without thinking to check if anyone is watching you. Arm and wrist binds prevent you from stealing spontaneously.
      You become addicted to lactation by becoming a Milk Maid through Milk Mod Economy, and using milking pumps and harnesses. At high levels of withdrawal and addiction, you may spontaneously jump into a milk pump at any farm or mill you come across. You may also demand farmers and general merchants milk you dry on the spot. Wrist binds and chastity bras will prevent you from jumping into milk pumps, and a gag will prevent you from demanding others to milk you.
      Sex Crazed
      Sex addiction is handled externally through SexLab Aroused. Your 'Withdrawal' is read from your SLA Arousal and your 'Addiction' is read from your SLA Time Rate. At high levels of withdrawal and addiction, you may masturbate on the spot out in the open. You may also demand any man or woman you come across to fuck you in the street, though only lowlives or moralless scum would accept the invitation in broad daylight. Wearing a chastity belt or a gag will stop you from demanding others for sex.
      You become addicted to exotic sex with tentacle creatures after being assaulted by chaurus tentacles added by Estrus Chaurus. Tentacle attacks can occur through spit attacks, or through harvesting chaurus eggs. At high levels of withdrawal and addiction, tentacle attacks may occur without provacation underground and near certain items like falmer totems and chaurus egg sacks. Wearing a chastity belt will prevent tentacle attacks.
      Bondage Reliance
      If you wear wrist binds while being addicted to alcohol, drugs, or theft, then you may become reliant on bondage. When you are reliant on bondage, and you're not wearing wrist restraints, you will become paranoid and may spontaneously bind your hands with whatever devices you carry on you, or demand a guard or blacksmith bind them for you. Wearing a gag can prevent you from making these demands.
      Chasity Reliance
      If you wear a chastity belt or bra while addicted to lactation, sex, or tentacles, then you may become reliant on chastity devices. When you are reliant on chastity, and you're not wearing chastity devices, you will become paranoid and may spontaneously equip a chastity belt or bra if you are carrying one, or you may demand a blacksmith to lock one on you. Wearing a gag can prevent you from making these demands.
      Gag Reliance
      If you wear a gag while you are addicted or reliant to something that can cause you to make demands, then you may become reliant on your gag. When you are reliant on gags, and you're not wearing one, you will become paranoid and may spontaneously equip any gag you're carrying, or you may demand a blacksmith or guard to lock one on you. Wearing a gag prevents you from demanding guards and blacksmiths to put a gag on you.
      Troubleshooting and Uninstallation
      Theft and Capture have Safe-Word buttons in the MCM. Press these if something starts going wrong.
      All addictions can be disabled in the MCM. You should disable all addictions and press the Safe-Word buttons before uninstalling the mod.
      The following mods can be added to improve the features this mod has:
      SexLab Aroused Redux - Dragonborn in Distress uses this mods values for sex addiction.
      Devious Devices Integration 4.x - You may be bound in devices when defeated, and can use devices to quell your addictions.
      Milk Mod Economy 26-01-2019 or higher - Enables using Milk Pumps as a form of relief, and enables milk pump addiction.
      Estrus Chaurus+ 4.x - Enables tentacle attacks through chaurus eggs, enables using tentacles as a form of relief, and enables tentacle addiction.
      Description for 1.x Versions



    16. SexLab Hormones (July 2020)

      SexLab Hormones
      Original mod by SkyrimLL.
      What if your body could evolve and change according to your activity in Skyrim?
      SexLab Hormones is a relatively simple mod that tracks how frequently sex acts are happening to the Player and affects the shape of the player character accordingly (in the same way of Estrus Chaurus pregnancies or Pumping Iron with combat).
      The idea being a character having sex all the time would have hormone shaping his/her body accordingly (ok.. not biologically correct but this is SexLab we are talking about ).
      Similarly, a lack of activity for a while returns the body to a less voluptuous stage.
      In short, the main idea of this mod is 'sex makes you sexier' (or amplifies your curves in sexual ways to make you more appealing and augment your teasing powers).
      Based on forum thread: http://www.loverslab.com/topic/21927-req-added-effects-plugin-for-arousal/
      - Tracks sexual stats (number of orgasms total, number of daily orgasms, number of daily oral, anal, vaginal, and total number of acts/orgasms)
      - The number of sex acts in a day affects the rate of changes (increasing, stable, decreasing), as well as overall weight adjustments
      - Repeated orgasms affects the color of your skin, lips, eye-liner and cheeks (warmer with sexual activity, colder without). In theory, the changes should be race independent. They are relative to your default skin color and mask.
      - If supported by your shape/skeleton, breasts, butt and belly of female PC (belly a tiny bit, not enough to look pregnant) are adjusted as well to improve sensual curves.
      - SexLab arousal aware (early stages... not fully tested yet).
      - A masturbation spell with some unique animations (Thanks Zaz!)
      - Basic perks to health, stamina and magicka based on activity (less sex means more focus for magic, more sex means more health and stamina)
      - Dirty talk and cat calls as your body changes.
      - Chance of assault if sex in public.
      - Awareness of Estrus Chaurus and Beeing Female pregnancy states
      - Compatibility of Hormone's Succubus quest with PSQ Succubus and SexLab Deadly Drain
      - Side quests to become a succubus, a bimbo and change your gender in the process (with support for transgender if you want to).
      Hormones can change your body shape in two ways.
      - using the default Weight value, which independent of any body mesh
      - and using scales on certain nodes of the skeleton, which is also independent of any body mesh
      What is important here is the choice of a skeleton, not a body type.
      I usually recommend XP32 Maximum Skeleton ( http://www.nexusmods.com/skyrim/mods/26800/?) but there are others out there.
      Stats are captured after each sexual action.
      Updates to the body happen once a day - at the midnight mark since detection is time based for each day.
      - If you have no sexual encounter in a day, body weight will start decreasing and skin color will turn colder (more blue in the skin)
      - If you have between 1 and 5 sexual encounters, you will be stable. You weight will not change and your skin color will gradually return to your initial skin color (captured when you started the mod)
      - If you have more than 5 sexual encounters in a day, body weight will increase and skin color will turn warmer (more red in the skin)
      - Skin changes are triggered by orgasms (or lack there of)
      - Body weight changes are triggered by number of sexual acts
      - Body morphs changes are triggered by type of sexual acts (oral boosts breasts, anal boosts the butt area and vaginal boosts the belly area)
      In addition, sexual activity impacts health, stamina and magicka.
      - No sex gives you focus: magicka gets a boost, health and stamina are penalized
      - Moderate activity gives you balance: all three get a small boost
      - High sexual activity makes you sensual: magicka is penalized, health and stamina are increased
      Since the mod is still in testing stages, a number of things may happen:
      - Colors may not change a lot. I need to test the range of color changes to make sure it is noticeable and yet realistic and race independent.
      - Body morphs could spiral out of control depending on your base body shape. I put some safeguards in place but I had to eyeball them, so I could be off.
      That said, I released it because it seems playable at this time, so hopefully the effects above will be minimal.
      Note that the new Bimbo / SexChange / TG quest is still very experimental.
      - A clean save is required for this version. Make sure to clean your save game with a save game cleaner before installing it again.
      - Remember to enable the new options in the Hormones menu
      - You will have to enable the new UNP Hormones Schlong addon to get the transgender effect during sex change (if you want to use that)
      - Using Racemenu and especially, saving presets for your current character is highly recommended.
      - ConsoleUtil is a requirement to perform a sex change: http://www.loverslab.com/topic/47511-consoleutil/
      - The latest version of Schlongs of Skyrim (SoS) beta is also required for the Transgender option to work: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-160?do=findComment&comment=1167946
      - To get started with the bimbo quest, travel to one of the island in the middle of the lake west of Riverwood (north of Falkreath) or have sex with Sanguine, one of the Dremora Outcasts or any other Dremora NPC.
      - This mod should be compatible with other weight changing mods such as Pumping Iron or SexLab RND . It will just try to compete with any weight gain or loss from these other mods. For example, getting sex starved will have this mod lower your weight... but eating a lot with SexLab RND will restore lost weight. It's all a matter of proportions
      - The only compatibility issue I can think of is with anything that affects the weight or the appearance of the character: SexLab RND, Estrus Chaurus, Hentai Pregnancy... that kind of thing.
      For example, I am expecting starting the mod in the middle of a pregnancy will lock in your pregnancy shape as your default shape. So be careful with that
      Having pregnancy after the mod is started should be ok - it will only amplify or reduce the visual effect of the pregnancy.
      To help reduce interference from other body change mods, use the 'Shape override' option in the menu to let other mods decide to refresh the shape at regular intervals.
      - An optional patch adds compatibility with Puppet Master using PapyrusUtil.
      If you are playing Hormones in Succubus mode, Puppet Master spells will be unlocked automatically at high levels of libido.
      The download section also includes a copy of the Bodyslide settings I used for the screenshots.
      They are meant for CBBE Pregnant Scaling Body and should provide a nice range of shapes from petite to mature.
      I can share the nif files if needed.
      - An advanced skeleton like XP32 Maximum Skeleton ( http://www.nexusmods.com/skyrim/mods/26800/?)
      - SkyUI, for the MCM menu ( http://skyrim.nexusmods.com/mods/3863/? )
      - SexLab framework - works with 1.62 and above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v111b-updated-0710/).
      - SexLab Aroused ( http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v20131001/ )
      - PapyrusUtil 1.8 or later ( http://www.loverslab.com/files/file/484-papyrusutil/ )
      - NetImmerse Override SKSE plugin ( http://skyrim.nexusmods.com/mods/37481//? )
      :: Included in RaceMenu 2.0
      - RaceMenu 2.0 or above is highly recommended (especially if you plan to do the Bimbo quest)
      - ConsoleUtil is required if you want to do the sexchange part of the Bimbo quest: http://www.loverslab.com/topic/47511-consoleutil/
      - The latest version of Schlongs of Skyrim (SoS) beta is also required for the Transgender option to work: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-160?do=findComment&comment=1167946
      Read more about requirements and notes at this link: http://www.loverslab.com/topic/22195-sexlab-hormones-wip/
      Adding support for SlaveTats
      Thanks to @Weird, you can now augment the Bimbo experience with tats that will come back automatically every few days while you are a bimbo (if you manage to get rid of them that is).
      To enable SlaveTats support, you need to:
      1- Have SlaveTats installed and running of course
      2- Install @weird's new SlaveTat Mod event bridge (http://www.loverslab.com/files/file/2126-slavetats-events-bridge/ )
      That's it... at the end of each day, you will receive a new layer of tats along with the usual perks of being a Bimbo.
      Adding support for Immersive Hair Growth and Styling
      Immersive Hair Growth and Styling is automatically detected and replaces certain options from Hormones such as hair shaving, hair coloring or hair styling. I highly recommend it if you want to play with the Bimbo curse!
      Change log



    17. Obscure patches

      Obscure patches are a collection of patches and small mods I made to tweak my own game.
      I am releasing them here in case anyone is interested in giving them a try.
      Some disclaimers:
      - These patches require their original mods (follow the links provided on this page)
      - I have no intention of supporting them beyind answering a few questions or quick fixes. I do not need to embark on any new mod at this time.
      - These are released as loose files only, which means you will have to remember to delete the patches (and their scripts) if you ever upgrade the original mods they are based on.
      Devious Devices 4.0 patch
      Fixes activation of random effects for custom devices (like the Milk Harness in Stories or critters in Parasites)  
      Requirements: Devious Devices Integration 4.0
      Puppet Master Patch
      - Added support for storageUtil triggers to cast the Puppet Master spell in a script
      :: Used in Hormones, Alicia and Mind Control)
      - I will remove it if Puppet Master is ever updated with similar scripted calls.
      Requirements: Puppet Master 1.7
      SexLab Dangerous Night Patch
      - Added safeguards to prevent warnings in logs for empty locations and keywords
      Requirements: SexLab Dangerous Night 2.2
      SexLab Release Patch
      - Disabled 'release' while riding a horse
      - I will remove it as soon as SexLab Release is updated.
      Requirements: SexLab Release 1.3
      SexLab Warm Bodies Plus
      - Added support to get warmth from additional activities (running, fighting, riding a horse, combat)
      :: Updated for compatibility with Frostfall 3.0 (old Frostfall no longer supported)
      :: Added global variable to configure the base heating rate
      :: Added compatibility with my other mods (Stories, Hormones and SD+)

      - See full description here: http://www.loverslab.com/blog/60/entry-423-sexlab-warm-bodies-tweaked/
      Priests of TERA
      - Added unique outfits for priests across Skyrim to reflect their divine role
      - Made armors more rare and exotic (limited to merchand, caravan and boss level loot)
      Jack Ga Monster Lore
      - Contained new creatures to Eastmarch and Halljmarch
      - Added book to Arcaeneum to make new creatures more lore friendly
      - Added a few tweaks to select locations to fit in the back story
      SexLab Skooma Whore
      :: Packaged updated scripts
      :: Fixed missing SexLab property
      SexLab Stop Combat
      :: Fixed incorrect SexLab property
      :: Plugged a bug about missing values to trigger sex scenes (needs to be more tested)
      :: Added conditions to scenes and scripts (trigger only in the cave)
      :: Changed location of final chapter for better compatibility with SD+



    18. SexLab Parasites - Kyne's Blessing (July 2020)

      In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases.
      Each will come with their own mesh, trigger, healing method and side effects.
      I am also working on a questline to unify them during gameplay.
      For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs.
      You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly).
      I will eventually add lore, quests and dialogues to seek help in removing the parasites (or using them strategically).
      Parasites included
      - Spider eggs (vaginal) / sex with spiders / chance of detached spider penis in addition to eggs
      - Chaurus worms (anal and vaginal) / sex with chaurus
      - Estrus Tentacle attacks / harvesting chaurus eggs / EC+ required
      - Tentacle Monster armor / chance of infection when attacked by Estrus Tentacle
      - Estrus Slime or Ooze attacks / harvesting creepy clusters / EC+ required
      - Living Armor armor / chance of infection when attacked by Estrus Slime or Ooze
      - 'hip' and 'facial' Face hugger / sleep naked in Blackreach, caves or ruins
      - Skin spores (barnacles) / sleep naked in Blackreach, caves or ruins
      The Living Armor and Tentacle Monster cannot be removed in-game at the moment, but you can use the menu to roleplay removal when you want to.
      See this post for more details about the parasites ( http://www.loverslab.com/topic/68035-sexlab-parasites-kynes-blessing-2016-10-15/?p=1702419 )
      Skyrim Legendary Edition (Vanilla + 2 main DLCs - Dawnguard, Dragonborn)
      SexLab V1.62+ and its requirements:
      SKSE (V1.7.3) SkyUI (latest) FNIS - Fores New Idles in Skyrim (Latest version. The spells add-on is not required.)
      Devious Devices Integration v3.1 and its own requirements
      Devious Devices Assets Zaz animation pack V6.11 SexLab Aroused (original or Redux)

      NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate.
      If you want to go that way, you will also need an advanced skeleton like XPMS+
      You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available.
      I designed this mod to fit in with my other mods:
      SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially. Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites.  

      This mod includes assets from the following mods (with permission)
      Various assets from TERA armors and Modder's Resource Pack - The Witcher Extension Blackreach spores / barnacles - from Falmer Bikini 'hip' Facehugger - from Facehugger by Daemonic 'facial' Facehugger - tweaked by Kakabishan and Nosdregamon Tentacle Monster armor - from Tentacle parasite by DixiePig and The Matrix Prime Living armor by Aradia Chaurus worm model from Summon Animated Larvae    




    19. PetCollar

      An expansion for Devious Devices. Lockable collar for a more "submissive" game play, for you or your follower(s). Simple, stable, effective and playable (I hope). Consists of 3 main features:
      Armor Restrictions - wearer is restricted from wearing specified apparel, which can be set to: no armor, completely nude, only jewelry, no body armor or clothing. And electrocuted otherwise. Optionally buffs sneaking, casting, and dodging capabilities.
      Fucktoy - wearer is used for sex relief by your follower(s), creature follower, horse, neutral citizens (if they see the pet without teammates) or yourself. Optional fortitude buffs after sex with the Pet (special buffs for horses!). Player can also use the (other) Pet when aroused (automatically or with a prompt).
      Inventory Control - limits your carrying capacity so that all the "unnecessary" stuff and/or excess gold is (kind of) sent to your companions (or saddle bags) right after you loot it. Talk to them sneakily to get access to your stuff (only works for Player as Pet). Optionally buffs you for traveling light. Option to auto-use items on pick-up / buy.
      All features are modular and most options are configurable through MCM menu.
      Please refer to the IMPLEMENTATION section for a more detailed description.
      HOW TO GET
      Equip on yourself or a targeted actor through MCM menu. Add "Pet Ability" to whom you want to add it to through MCM menu. Obtain by console - item names are: Pet Collar, Keyless Pet Collar. Placed on (and under) the table near the door inside Whiterun's Jorrvaskr:  

      Devious Devices - Integration (link) and all its requirements.
      More Nasty Critters (link) are also highly suggested if you're expecting some bestiality. And don't forget to allow Creature Animations in SexLab!
      Use your favorite mod manager or drop files manually.
      PetCollar reapplies its effects automatically on update. Update on a save where collar is not equipped would be ideal, but it is unlikely that not doing so will break anything.
      Unlock and unequip the collar before uninstalling.
      (Optionally) Clean your save from all the "petcollar*" scripts with the SaveTool.


      You are free to use any assets of this mod as long as you give me credit. No need to ask my permission, just notify me.



    20. Failure Mode Effects Analysis in Skyrim (FMEA)

      Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely?
      FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just fewer outcomes available.
      The current release includes plugins for Lockpicking, Alchemy, Enchanting, Mining and Harvesting potion ingredients. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required.
      Whilst disenchanting an item there is a risk that you may lose control of the Magicka flow as you destroy the item The risk of losing control when disenchanting is dependent on the magnitude of the enchantments and the skill of the enchanter Whilst enchanting an item there is a risk that you may lose control of the Magicka flow from the Soulgem as you complete the enchantment Whilst recharging an item there is a risk you may lose control of the Magicka flow and fail to charge the item, or worse! The risk of losing control when enchanting or charging is dependent on the level of Soulgem used and the skill of the enchanter Uncontrolled Soulgem flows can result in dimensional anomalies or allow the imprisoned soul to use its psychic energy to lash out seeking revenge An uncontrolled release of Soulgem Magicka may attract an interdimensional parasite Uncontrolled Soulgem flows will render the enchanting workbench dangerously unstable and unusable until they dissipate Endangering the lives of innocent bystanders as a result of recklessly allowing uncontrolled Magicka flows is a serious crime  

      Any locked door or container might now be trapped Traps can be set to either rearm or be cleared when triggered Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger There is a chance you may spot a trap before you trigger it, or you may THINK you spot one Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill? Setting off a trap can result in a range of consequences including audible alarms, darts & gas traps There is also an option to add an Alteration skill based Open Locks spell to the world The level of magicka control required means the Open Locks spell has a very short range, take care not to trigger any traps! The risk of a trap being triggered (if one is present) by the Open Locks spell increases with each failed attempt The tome required to learn Open Locks can be bought from specialist merchants selling rare Alteration spells, it might also be found as loot  

      Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky… Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby  

      Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungi can be blocked until an effect is learned Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces… The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest  

      Any attempt to mine may fail based on the difficulty of the ore vein and the skill of the miner Miners may lose track of an ore vein as they dig Pickaxes may break if used incorrectly Inexperienced miners may find the "Ore" they have mined is in fact just useless rubble Sparks from the pick may ignite a pocket of flammable gas, injuring innocent bystanders is a crime Miners may encounter things that were best left buried Ore veins may contain pockets of noxious gas Poor mining technique may result in injury  

      Skyrim Legendary Edition (or Dawnguard, Hearthfire & Dragonborn)
      Sexlab 1.62+
      SkyUI 5.1+
      Estrus Chaurus+ 4.22+
      Sanguine Debauchery Enhanced 3.53+
      Simple Slavery 4.6+
      Devious Followers 1.72+
      Prison Overhaul Patched V3.59+
      Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them!
      SexLab Parasites - Kyne's Blessing for the FMEA dimensional parasite effect
      Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
      You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu.
      Updates can be installed over an existing save. A clean save is not required.
      If there’s sufficient interest I plan on developing a FMEA Plugin for Smithing, along with more effects & outcomes for the current plugins. Suggestions welcome !
      If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it.
      Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project.



    21. Slaves of Tamriel Plus Plus

      New in version 2.1.1: 
      Several fixes with giant mounds of thanks to 
      and I added the sleep activator directly to the mod, with the same giant mounds of thanks to @jc321
      As of version 2.1 you no longer need HDT Workshop
      Includes SE conversion from the aptly named Herowynne (see her release notes)
      Slaves of Tamriel description (for those who haven't played it): 
      Spend the rest of your life as a slave in a mine. 
      This is a continuation of the continuation of Slaves of Tamriel (made by Slaves of Tamriel). It is exactly the same as Slaves of Tamriel Continuation by Hæretic except it now includes a way to escape.
      Starting the quest:
      There are two ways to start the quest: The MCM (if you can get it to open - it has shown up exactly once for me) or via any version of Simple Slavery (I recommend Hexbolt8's SS++ version, as linked). 
      If you click on the sleep activator at night and find nothing happens other than the time has moved to 6am, download and install the Bed Patch, kindly provided by @jc321
      Working at the Mine
      At the beginning of the quest, you're processed as a new mine slave and forced to mine ores along with other slaves. Upon the arrival, you'll be branded with a slave number 36 (and optionally shaved) and led to the mining area where the other slaves are working.
      Mining Efficiency and Perks
      Each ore deposit has random 'strength' assigned to it, and while you're mining, it decreases until it reaches zero, then an ore will be put in your backpack nearby. Unlike in a normal game, the deposit cannot be depleted and attacking it (instead of pressing 'E') won't yield an ore.
      The mining efficiency depends on a hidden mining perk, which will increase as you successfully mine ores. Initially, your efficiency is the lowest among the slaves so you won't be able to mine as fast as any of them.
      (In the current version, it's perfectly normal for the player not being able to mine a single ore during the first few work shifts.)
      Exhaustion and Resting

      As you mine, your stamina will decrease constantly until you're no longer able to continue working. You can press 'Rest Hotkey' (Q, I think) to sit down and catch your breath(you'll hear rough breathing sound when your stamina falls below 70%), which will restore your stamina faster than the normal.
      This mechanism applies to other slaves as well, so the slaves will occasionally stop working and sit down to rest when their stamina runs out.
      Guard and Punishment
      There's a guard at the mining area who'll constantly watch over the slaves and punish whoever get caught while being idle.
      He will randomly stares at different directions and when he notices an idle slave, he will chase it down and punish it after a short pause (about 3 seconds). It means, when you see him staring at you, it's not just an animation but he is really watching if you're working or not.
      So it is advisable to check what he is doing while you're working, and take a short break whenever he's not looking at you to save stamina.
      After you're punished, he won't chase you down for a short while, so you can use that time to regain your stamina as well.
      Being hit with a whip will randomly throws you into the ground, and it will also incurs some health damage. When your bladder is full, there's a chance that you'll leak while being whipped.
      During the scenes, the guards might order you do certain task, like entering a cell or follow. Failing to comply with the order promptly might also subject you for a punishment.
      Work Schedule and Submitting Ores
      After every two hours of working, you're supposed to submit the ores you mined. The guard will visit each slaves and mark the number of the ores on its left breast. When no ore is mined during a shift, the guard will punish the slave instead.
      After the marking, the slave is supposed to go to the smelter and give the ores to the Smelter Slave and allowed to take a short break.
      It is safe (not being punished) to use the toilet during the ores are counted, but you'll need to be quick as other slaves might also want to take the chance.
      Feeding and Integrating with Other Mods
      Before and after the work, the slaves will be fed twice a day in their cells. As their hands are bound all the time when they're not working, they are fed with a trough, and the amount of food each slaves gets is proportional to the amount of ores it mined (marked on the breast).
      Also, there's a proof-of-concept plugin for integrating with iNeeds, so when a slave eats from a trough, it will increase the satiation and hydration value accordingly. In future, plugins for other mods will be provided as well, and when they are completed, the player will required to work hard to avoid being starved to death.
      Using a Toilet
      Slaves of Tamriel includes a light weight 'Private Needs' type bladder system, which will track each slave's individual bladder size and its status.
      Roughly, the bladder is filled every twelve hours, and once it fills over 40% the NPC slave will try to use a near by bucket toilet when it's allowed to so (i.e. during a break).
      If it reaches 80%, they will try to use the toilet even during the working hours, and if they get whipped there's a chance they will leak. It will also leak when the bladder is completely filled up,
      The player can use a toilet once the bladder is filled over 20%, but the other rules apply the same.
      When in the mine, pick up the shovel near your work area. Then make your way back up to the administration building to collect the things taken from you.
      SE Version 
      This mod includes animations. Run GenerateFNISforUsers after installing this mod. (This is true of LE as well)
      If you want Simple Slavery to send you to Slaves of Tamriel, go into Simple Slavery's MCM and ensure that Slaves of Tamriel is enabled as a post-auction destination. (This is also true of LE)
      This conversion gives KS Hairdos to this mod's NPCs, but KS Hairdos is not required. All the KS Hairdos textures that are used by this mod are included in the BSA. (This is also also true of LE)
      SlaveTats Troubleshooting
      Ensure you are using the latest SE version of SlaveTats, which is SlaveTats SE (2020-03-15). (I'm using 1.1.1 on the LE version. Seems to work fine.) The previous version SlaveTats SE has a bug that prevents this mod's tats from displaying. You must download and install one of the slave tat packs provided with this mod. I successfully tested with Slaves of Tamriel - Textures UNP 1k.zip (Also also also true of LE. 4K seems to work fine.) After installing your chosen slave tat pack, you must activate the slave tat pack in your mod manager. (Of course) In game, you must go into the SlaveTats MCM and tell it to Add tats, which will reload all the tat lists. (This is NOT true for LE. Should work without even looking at the Slavetats MCM) Known Issues
      When your player character is sent to Slaves of Tamriel, the Slaves of Tamriel MCM Slave Settings are reset, meaning that those settings are lost that you may have entered before being enslaved.
      After the branding scene, there is a fade to black. Your character is supposed to wake up lying on the ground. That only works about 10% of the time in my testing. Most of the time, your character is standing, which makes the subsequent guard's tattooing animation look odd. (It's really effective when it does work if you're in first person perspective)
      After the tattooing, your character is placed in devices (collar, gag, etc.) After that, you are supposed to get a quest objective to follow the guard deeper into the mine. In my testing, you often do not get that objective automatically, and your character remains frozen with no movement controls. If that happens, you should save your game. Simply saving can prompt the quest objective to activate and unfreeze your character. Otherwise, you can load the save, which should cause the objective to activate and unfreeze your character. If that still doesn't work, you can try waiting a while, because sometimes that helps the objective to activate. 
      When you get to the mine working area, you should go into the Slaves of Tamriel MCM Slave Settings -> Behaviour and uncheck Ragdoll on Hit, because during my testing the player character often gets permanently stuck in a ragdoll state, with no movement control and no way to fix the problem other than reloading a save.
      Requirements, straight from the old mod  
      SkyUI SKSE SexLab Frameworks Zaz Animation Pack ZaZ HDT Workshop - No longer needed with version 2.1 or above Slave Tats Devious Devices Assets  
      Thanks to @HexBolt8 and @Lupine00 for their help in getting the stuff returned.
      Thanks to @Herowynne , @jc321, and @verel for their bug extermination.
      Thanks to all of these people for their general amazingness.



    22. (Up for adoption) Deviously Vanilla

      I have stopped development; mod is up for adoption (Check Permissions for a few more details).
      One thing I've frankly missed in my usage of Devious Devices is a more integrated way to get put in devices. Generally the primary way you get tied up is eg Cursed Loot, but honestly, I find the cursed loot feature somewhat unsatisfying.
      So I wanted to integrate DDs more into vanilla gameplay, like Sexlab Solutions did for sex.
      Current changes (More fun if you don't look )
      SexLab SexLab Aroused (Redux also works, but I recommend using the new version) Devious Devices Expansion Devious Devices Integration PapyrusUtil (SexLab ships with it, but it's outdated) And all their requirements, of course.  
      Something to take advantage of having devices equipped. Atronach animations (Such as Billyy's) Devious Followers, SexLab Survival (I like these mods just generally, not in particular with my mod.) USLEEP and Modern Brawl Bug Fix are probably not required, but changes are forwarded, so things might break without them installed. Devious Dragon Priest Masks does what it says on the tin, it's similar to this mod. Devious Carriages also attempts something similar to Deviously Vanilla.  
      Sanguine's Debauchery: Also edits the hired thugs quest, it attempts to enslave the player. Place the mod you want to use for that quest lower in your load order. Devious Captures: Also equips devices after sex, if started by Defeat. The sex equip feature of DV is temporarily disabled on Defeat events if Captures is detected. Not So Fast - Main Quest: Load Not So Fast after Deviously Vanilla, otherwise it'll likely break Blade in the Dark entirely. You'll miss out on the DV scenario, but I'll work on a compatibility patch later. Wintersun SLI and Devious Masque of Clavicus Vile. Neither will cause any problems, but will be a bit incongruent, since DV also adds a locking masque, for Wintersun SLI, you can disable "WintersunSLI - DD expansion.esp".  
      Known Issues
      After having sex with Delphine, she doesn't forcegreet. This is because she is in a scene that is not interruptible, however the dialogue has a high enough priority to still play over gag dialogue, so you can talk to her directly in that case. During Family Business, the player will be unable to walk up the stairs. This is because Skyrim is a bad game, and as far as I can see there is nothing I can do to fix this, except what I did, which is just move the player to the location after some time. If rape is off and you act aggressively during the scenario in Bleak Falls Barrow, one dialogue line will be skipped. During the Climb the Steps scenario, on existing saves the key you are supposed to find can be found before it is thrown away.  
      Consider all code as GPL licensed. Same for the esp, anyone is free to reuse it, as long as the work you make of it is as well.
      Meshes are reused from vanilla assets and DDa meshes, so consider those permissions.
      DDa - DV reuses some of Zadil's meshes Deviously Cursed Loot code has been a pretty big help. @Shakx88 for coming up with a ton of ideas, and also temporarily picking up development. Everyone else in the thread who dropped in with ideas  
      Gitlab repo
      More ideas are of course always welcome.



    23. Estrus Chaurus+

      See http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does.
      All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+
      Version 4.371
      It should be safe to upgrade directly from V4.20a and above to V4.371
      However Upgrading from V4.10 or earlier is NOT supported and requires a clean save!
      NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards
      Thanks to t3h0th3r for providing the updated scaling code!
      There are three methods by which the EC effect can be applied to the player or a follower:
      Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot)
      Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell.

      Updating from version 4.20a+  to version 4.371 should not require a clean save
      Updating from version 4.10 to version 4.3x requires a clean save or new game.
      For Modders

      Required Mods and Versions
      Dawnguard DLC or Legendary Edition
      Sexlab 1.62
      FNIS 6.1+
      FNIS Creatures 6.1+
      XPMSE 2.80+
      Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO)
      Estrus for Skyrim V1.60r1 (Must be installed but the mod does not have to be activated)
      Known Issues
      None - please report any problems (or success) and I will try and sort them.
      qotsafan for the Sexlab Inflation Framework integration code
      CGi & joisback for the German Translation patch
      Aequus & ManuelMoreno for the Russian Translation version
      Estrus Chaurus 4.33 ru.7z



    24. Devious Followers - Continued

      Devious Followers - Continued
      What Is It?
      Devious Followers is a mod that turns regular Skyrim followers intro tricky hirelings that want to lure you into slavery.
      The follower charges you for their services, and if you cannot pay, you can instead take "deals" that involve bondage and humiliation for the follower's amusement.
      Over time, the deals tend to erode your willpower, so it becomes harder to resist the follower's influence.
      If you can't clear your debts quickly enough, the follower may take payment in kind and enslave you.
      If you are able to pay the follower, they can provide some help escaping from devious devices, play gambling games that might allow you access to extra cash or device keys, and at times they may also initiate bondage games based simply on you wearing certain devices.
      Gameplay Mechanics
      Your follower charges on a daily basis. You can configure how much they charge. You must regularly pay them - some debt is allowed - and interest can accrue. If you you are in too much debt, you must resolve the problem by taking deals, otherwise the follower may force you into deals, or take items from you to reduce the debt, or ultimately force you into slavery. Each deal relieves a certain amount of debt and provides a discount to further expenses (you can limit the discount). You can pay off deals if you have enough money, thus getting rid of the deal. Deals have a minimum period. Deals cost more to pay off before their minimum period. Most deals involve bondage or humiliation. Some involve both. Deals have three (or four) levels, the higher levels are significantly more severe than the low levels. Try to avoid higher levels if you can. There are two basic kinds of deal: regular deals, added in the 1.X series of the mod, and modular deals added in the 2.X series. The regular deals are hand crafted, with specific progression. The modular deals are semi-random. You can configure what deals are available. While deals can be intrusive, they are designed not to totally stop you playing normal Skyrim. Things that happen to the PC can reduce a new stat called Willpower. If the PC's willpower gets too low, it becomes harder to avoid bad deals or resist arbitrary demands from the follower. High willpower characters can pick and choose their deals (for a price), lower willpower characters must take what they get. If you end up in devious devices, sometimes the follower will accept payment to help you out. The follower can play a (somewhat unfair) gambling game where you can win (or lose) money. The follower can play a (somewhat unfair) gambling game where they offer restraint keys in exchange for debt. Sometimes, the follower will take advantage of your mishaps with devices and add more, settings tasks you must complete before release. Wearing the wrong device in the wrong place can be hazardous, and the follower is more likely to begin a "game" in those cases. The follower has a number of "lives" that are lost when they enter bleedout, or perform certain tasks for you. Followers become very grumpy and unhelpful when their lives reach zero. Restore follower lives by sleeping for at least six hours. If the player opts into it, or the PC gets into too much debt, the follower may take control of the PC's gold. This is both a mechanism to mitigate theft from the player, and to make it worse. Any time you can pay off all your debts, the follower doesn't control your gold, and have enough willpower, you can get rid of the follower. If you have deals, or owe money, or have very low willpower, you cannot get rid of the follower. Characters with very low willpower may automatically gain a follower. There is an optional minimum contract period.  The follower is essential and cannot simply be killed to get rid of them. Multiple followers are supported, though only one will be devious at a time, you can configure how much extra you are charged. There is an MCM lockout for the truly hardcore that is vicious. Use at your peril. It's OFF by default (once turned on, there is no OFF switch). Each day there aren't enough deals to amuse the follower, the follower becomes more Bored. Bored followers charge extra for their services. Thus daily expenses tend to increase over time. You can get spanked to reduce the follower's boredom. Each time you pay your debts, you lose a little bit of your ability to resist the follower's attacks on your willpower. Pay off deals or make cash donations to priests to improve your resistance again. If you get into too much debt, you can be enslaved (optional). The enslavement should still let you play Skyrim, up to a point, but there's a lot of bondage, sex and humiliation. DF slavery does not have beatings, but there are other punishments. The follower may eventually dispose of you, via Simple Slavery, or a built-in DF mechanism (optional configuration). If you don't enable slavery the worst outcome is some harsh bondage. There is a "weird potion" quest that can clear all your deals and debt, but introduces new problems and limitations.  

      Dawnguard DLC SexLab 1.62     https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ SexLab Aroused V28b or SLAX V29+    https://www.loverslab.com/files/file/10461-sexlab-aroused-extended/ Devious Devices - Assets 3.0e     https://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices - Integration 4.2+    https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/ Devious Devices - Expansion 4.2+     https://www.loverslab.com/files/file/1305-devious-devices-expansion/ USLEEP is recommended, but shouldn't be required. Install the DF Spank SLAL mini-pack if you want spanking support. You are not obliged to install it. It does not require Spank that Ass, that is optional (but preferred). If you use the SLAL mini-pack, you will need the SexLab Animation Loader 1.5+     https://www.loverslab.com/files/file/2488-sexlab-animation-loader/  
      Highly Recommended Mods
      Spank that Ass v3.7+ - improves spanking in various ways Simple Slavery - PC can be bought and sold by Devious Followers Slave Tats + Rape Tattoos - get tattoos for punishment and on enslavement Frostfall - follower can give you something to help you keep warm SexLab Survival - various willpower interactions Devious Lore - more ways to get into devious devices Laura's Bondage Shop - more ways to get into devious devices Deviously Enchanted Chests or Deviously Cursed Loot - even more ways to get into devious devices NFF, EFF, or AFT - allow multiple followers  
      Use a mod-manager if possible. Download the newest DF version from the mod main page. Optionally, you may also want the DF Spank SLAL mini-pack, thanks to Anub, Sir Nibbles and Rydin for permission to use their animations! If STA (older than version 3.9) is installed, ensure that DF is allowed to overwrite (or lower in left-pane in MO than) your install of Spank that Ass. If STA (version 3.9 or newer) is installed, STA should be allowed to overwrite DF. If you want spanking, you must install the DF Spank SLAL mini-pack. Enable and register all the animations in it. Don't forget to FNIS. You cannot use (or register SLAL animations) without having first installed SLAL first (SexLab Animation Loader v1.5+). You can install custom whore armor in a special folder (see below). The default whore armor is UUNP and needs to be built in Bodyslide. Make sure that DF is after USLEEP and your follower framework (if you have one) in Load Order and, if using MO, in MO left-pane. If using NMM, ensure that DF is allowed to overwrite follower-framework scripts. DF needs to overwrite and load after follower-frameworks. Other than that, its ordering is not so important. It may conflict with some mods that modify followers or hirelings. It changes the default room rental price, so if that isn't 100, your DF is getting overwritten by another mod. Do not install any follower-framework patches for DF. The old AFT/EFF patches will only break newer DF installs - they are no longer distributed for a reason - you don't need them. You do not require a follower framework, but if you want multiple followers, you will need one regardless of DF. Do not install old patches on new versions. If any patch, from any source, doesn't say it supports a particular version, it likely doesn't support it. See notes on current version for more information on patching. Typically I try to avoid patching. There are no patches for 2.12.2  
      You can upgrade to 2.12.2 from any version from 2.02 upwards, without a new game or clean save, just drop it in. Remove any old patches when upgrading. In particular, make sure any AFT/EFF patching is removed. Enter the MCM and adjust the spanking cooldown timer to your liking - this will fix an issue where the spanking cooldown gets set to several weeks in the future.  
      DFC's spanking support integrates closely with Spank that Ass to provide redness on bum and boobs, maintain your masochism/pain levels and provide new ways to get spanked. Spank that Ass is not required, but does make the experience much better. Devious Followers Continued (DFC) works with most regular followers and follower frameworks. It does not work with special custom followers that have standalone AI. DFC has built in support for AFT, EFF, and NFF. It's not perfect, and never can be, but your game shouldn't explode. DO NOT use the old EFF or AFT patches with the current release. While DF can work with the vanilla housecarls and mercenaries, it is best played using follower mods that add new followers to the game, as it feels more immersive that way. It's possible to exempt followers from being handled by DF, and you can do this with your housecarls or spouse  if you want. DFC dialog seems a bit strange on a spouse follower, but it still works. DFC sort-of works with Pet Project, with or without the spouse as a devious follower. If the spouse is in DF, it's a bit odd, but shouldn't fail too much. Some chastity belt content in DF may break. DFC works with a PC enslaved via Slaverun, but it will seem like nonsense. It will work fine for a slaver character, though there may be some oddities with the follower in some places, requiring you to manually pause the mod. DFC slavery is supported as an outcome in Simple Slavery 6+ versions. SD+ crawl-stance animation keys break DF crawling. (To be fixed). DF slavery interacts a bit strangely with SD+ slavery. It's probably best not to use both at once, but I've tried it and the world didn't end. Gold control works well with SexLab Survival tolls and licenses, if you set it up appropriately. DFC works well with Deviously Cursed Loot, or some other source of bondage mishaps, such as Deviously Enslaved Continued, Naked Dungeons or Deviously Enchanted Chests. UFO is not supported by DF. If you use UFO with DF, you will likely have several problems when dismissing followers. NFF, EFF and AFT are the only supported follower frameworks. No patch is required to use them, support is built-in to DF.  
      About the Latest Version
      The latest version (2.12.2) is a bug-fix release for 2.12, which is a massively updated from 2.11 in terms of MCM, cash management and configuration. It also contains may useful fixes over 2.11.
      Many mod authors would probably have released this as a new "major" version, but I feel that would be confusing in this case.
      The way you configure how debt obligations vary as you level up is very different, and more complete than before.
      The way that Chaos Mode works is greatly improved, no longer modifies your settings directly, and provides better control over randomization and ranges.
      Spanking is added as a new major feature. It does not require Spank that Ass, but it's better with it.
      DFC patches Spank that Ass, and the patch is included/built-in to the 2.12.2 release. If you have STA older than v3.9, you need to ensure that DFC files overwrite STA files (otherwise STA 3.9+ should be allowed to overwrite DF).
      It's strongly recommended that you use the latest STA version, and STA versions older than v3.7 will not work properly with DF.
      If you installed the old EFF or AFT patches for DF, please get rid of them.
      Those old patches will straight out break your new DF install.
      Do not use them. If you have them installed, remove them and make sure latest DF overwrites your follower framework.
      If you have follower problems, make sure you do not have those patches still set up in your MO, etc.
      WARNING for users of non-English DF
      The SKSE translation files for anything except English are now all exact copies of the ENGLISH file. 
      Information for Old Devious Followers Users
      Known Bugs
      Unfortunately, Devious Followers has many bugs, and I have not fixed anywhere close to all of them, though with 2.12.2 they tend to be confined to special games and events.
      The enslavement mode whoring can still (rarely) cause the whore quest to crash, requiring a special ritual to make DF work again. I need to rewrite the scanning system completely as it adds scripts that are too heavy to everything it scans. Modular deals are still not shown when you ask about deals but you can now see all your deals in the MCM, and that is now the best way to see them. This will likely never be "fixed" as the message box method of reporting deals is awkward and as unimmersive as using the MCM. Bogus 'Use bed' prompts may appear in some scenes. You can turn the bed prompt off entirely in SexLab to mask this issue. Some scenes may stick; there is no obvious cause, be prepared to reload and replay scenes, such as the one where you invite an NPC to pretend to be your master to escape the guard. This problem is hardly unique to DF. The DD animation filter will filter the Anub's Rape spanking animation if you are wearing a belt, turning it into a non-spanking animation. My current experience of that filter is that it mostly fails and breaks many mods, so personally I have given up on enabling it. I may remove the sex tags from the animation in an update, which may fix this, but it needs to be tested first.  
      Future Plans
      See my LL blog for info: The Lupine Collection  
      A note on Whore Armor
      The whore armor meshes distributed with DF is taken directly from the UUNP version of The Amazing World of Bikini Armor. Though the weights are different for the items, the meshes are identical, including texture paths. This means these files will overwrite or be overwritten by TAWoBA. That is not an issue unless your TAWoBA is a CBBE version, in which case you should ensure that TAWoBA overwrites DF. If you use CBBE, make sure you get CBBE versions of the files, or use custom whore armor (see below).
      Also, you must build bodyslide for DF. It has its own bodyslide group, ensure you build it, even if you do not intend to use the included whore armors, as DF may add new items from release to release.
      How to Install Custom Whore Armor
      Please post about any bugs you find, as one of the reasons for putting this post up is to begin to capture a bug list on a clean slate.
      Notes for Modders



    25. Better NPC Support for Devious Devices

      Better NPC Support for Devious Devices
      An experimental add-on for Devious Devices that tries to improve support for NPCs.
      Latest version: 0.1 RC 3 (2020-07-08)
      This is a beta release. It might not work correctly. It might cause issues with some other mods.
      Current functionality:
      Restore missing effects after NPC is reloaded by the game engine (for example after loading screen). Restore missing effects after NPC's inventory has changed (for example after player giving new equipment to follower). Prevent bound NPCs from using weapons and spells in combat; they will use bound combat if enabled in Devious Devices settings.
      Current Limitations:
      Restoring missing effects may take a few seconds. During that time, devices may flicker as they are being refreshed. Followers may draw their weapon when the player draws their weapon. This mod will try to undo that, but it can take about two seconds.
      Should be fixed in version 0.1 RC 1. Sandboxing packages (especially of followers) might cause NPCs to use furniture even with bound hands, which will look wrong.  
      This mod should work correctly with Devious Devices that are added by other mods. This mod does not replace NPC packages outside of combat, so it should be fully compatible with NPCs that have custom AI like Paradise Halls slaves, Serana, or custom followers.
      The drawback is that their custom AI may occasionally break the bound hands animation (if they are bound), for example when sandboxing. This mod might interfere with bondage furniture mods (DD Contraptions, ZAP). More testing is required.  
      Everybody working on Devious Devices mods. You are the reason for this mod. Especially Kimy for patiently answering my questions about the inner workings of Devious Devices, allowing me to understand why things are partially working for some NPCs without this mod, but not at all for some other NPCs. Me.  
      Released under CC0 license (included in the archive). My hope is that at some point in the future most of the code might end up in Devious Devices, making this mod unnecessary.



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