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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

    Skyrim SexLab (SSL) v1.62
    An adult animation framework  
    This version of SexLab is for LE Edition ONLY
    For the newer SE / AE version, click here

    ----- Description --------------------------------------------------------------
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
    ----- Frequently Asked Questions -------------------------------------------
    ----- Requirements -------------------------------------------------------------
    Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
    Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
    If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
    An actor skeleton mod such as XPMSE2 or XPMSE3

    Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
    This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
    ----- Basic Installation Procedure ------------------------------------------

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
    ----- Suggestions -----------------------------------------------------------------

    Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
    While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
    There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
    SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
    A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
    There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
    If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
    Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
    In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
    ----- Uninstalling ----------------------------------------------------------------
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------

    More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
    User Relevant Changes / Additions:
    Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
    Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
    The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
    In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
    Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.

    Mod Creator Relevant Changes / Additions:
    Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
    Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.

    FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
    NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
    v1.60.2 hotfix 2:
    Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
    v1.60.1 hotfix 1:
    Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
    The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  

    ----- Modder's Guide -------------------------------------------------------------
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
    See dedicated development thread
    ----- Credits -----------------------------------------------------------------------
    Scripting & Project Owner:
    SKSE Plugin:
    kapaer - Mfg Console
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
    Lovers with PK
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
    ----- Contacting Me --------------------------------------------------------------
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.



  2. Remodel Armor AIO and Underwear CBBE HDT for Devious Device

    Make Skyrim Clothing and Armor Fit Into Devious Device Without Being Hidden.
    This Is My Personal Modification Mods. From Many Author Around The World. All Thanks To Them.
    All In One, Skimpy Version with Dozen of Underwear. All Outfit Including DLC.
    Include Armor Support for Skyrim Immersive Creature Add-on Version 6.5.2b.
    If You Want to add it into All NPC Around Skyrim you may Need This Mods. But It Will Change all Female Character Face. See More Detail In That Page.
    Also Support for: High Heels Sound by ApoKrytia.
    New Gmail Link is contain all new update until 1.82 Version. it's quite big, so I reupload again.

    Simple Description: Plus and Minus, Just See Screenshot....
    Installation: Just Copy Into Textures and Meshes Folder and Activate The ESP File.
    Chastity Belt is Exotic and Erotic, But It Will be Hidden When Player Wearing an Armor? Because It's Through Player Clothing? Love Bra, Panties, and Chastity Belt Straps but We Can't See it? Love Chastity Belt and Bra, Why We Don't Have Other Underwear to Fit it Altogether?  Plug Through Clothing and Armor Because She Wearing a Pants?  
    Support Pee and Fart without Taking an Armor, Only Panties (Because Most of Female Outfit is Skirt and Dress (Mini)).
    Support Skyrim Immersive Creature Mods For Outfit. (Glass and Broken Nord Armor).
    Hopefully This Mods Can Change It! See Long Description Below...

    Warning: Please Backup Your Meshes and Textures Folder Before Replace With This Mods.
    This is My Personal Modification Mods. Combined With Many Various Modder. And it's Quite Big (About 5Gb Unrar). So You Need Download it All Via Google Drive.
    There is 4 Download Link: 2 Is Texture (Part 1 and 2) (Google Drive). 1 Meshes (Google Drive). 1 is ESP File Update Included (Direct Download). Outfit for Skyrim Immersive Creature Add-on is Included (see Download Section).  
    Setting For Devious Hider is Still Need to Hide a Pierced Nipple, Specially when Wearing a Bra Only. (The Configuration Should be Like Below...)
    To Make Fit with Other Bra, Chastity Bra Cup Size is Reduced. Make a Piercing Through The Bra. (That's Why you still need Devious Hider For Nipple Piercing When Wearing Bra or Outfit).

    Characteristic in This Mods:
    Underwear Using Same Slot as Devious Device. (Bra (56) and Panty (49)). All Armor and Clothing is Skimpy Version. (Combined with Various Modder). All Outfit is CBBE HDT Version including Underwear. All Outfit is No Hood, Hood Version Now is a Separated Equipment.  All Hooded Version Is Replace with Alternate Version (Other Skimpy Outfit). Most of Clothing Type Is Thigh High. Armor Have a Thigh High Boots. You Can Upgrade it From Smiting Forge. (ChronoTrigger77 Mods). Almost No Pauldron. It's Weird for Behind and... Less Sexy Maybe.... Almost Outfit is Sleeveless. All Named Outfit has Different Style (Killer Keo Version Combined with Remodel Armor or C77 Version). Vice Versa. All Outfit is Skirt or Dress Type. (Perfect Outfit for Female).  With Skirt or Dress, There is No Trouble for Plug. (Better Looking). Better if Using Costume Female Sprint or Running Animation. (Up-skirt from Behind). Include High Heels Boots Version by lyliths. The Garter Belt Will Shown The Effect if You Wear Altogether with Thighs or Stocking. Armor, Clothing, Thigh Highs, High Heels, Underwear Stats Re-balance.  
    Underwear Have Some Various Enchantment Effect to Support Female Character only. Include Garter and Stocking. Void Armor Now Wearing Skirt, Stats Rebalance. (Thanks for Killer Keo). Some Armor Top and Bottom is Combined With Another Modder. Add more Variant for Vanilla Armor. RNG Drop or buy from Merchant All Bikini Armor World Mods now consider as Underwear.  Add Alduin Armor Light Type From (MaikCG). 3 Variantor Dragon Armor Heavy Type, 2 Version of Light. All of Them is Good, I Include Them All. (Remodel in Smiting Forge). 3 Variant of Stormcloak Armor, 2 Each for Imperial and Commander Armor. 2 Variant of Blades and Wolf Armor. And ETC....
    Some Personal Modified That Include into This Mod.
    Add Colour for Nausicca Underwear (8 Variation). Add Colour for LSAR Underwear (5 Variation). Some Modified for Armor from many wonderful Modder. Replace Short with Skirt. Have 2 body, Tube-top type clothing, the Breast is a Little Push-up to reduced Gaping. Such (mage Expert and Master, Vampire Royal Armor, Barkeeper, Etc. (All Tube-top Type)). For Armor of the Old Gods, I Used Another Skimpy Armor to Make More Variant Than Casual Forsworn Outfit. Mini Skirt For All Mage Clothing. Include Default CBBE Female Body. Re-scale For Nipple Piercing to Fit The Outfit.  

    Fit to Chastity Belt and Bra, Harness, Collar and Corset (Devious Integration). Support for Underwear in same Slot as Chastity Belt and Bra. Without Hide it. Skimpy Armor it Will Looks Erotic with Bra/Panty or Chastity.  

    Also Fit for Corset, Harness, Devious Bra, Iron, and Steel Belt.

    All Underwear Included (from nisetanaka, ChronoTrigger77, Nausicaa, amk, Osare, LSAR. Support (CBBE HDT).

    Include All Bra and Panties. Clothing, Light and Heavy. (Support Ground Object).

    Support Pee And Fart or Private Need Without Take off Armor or Clothing! Just Panties (Lift Skirt/Dress) (MCM should be Set).
    Gaping Between Female Body and Clothing/Armor. Make a Female Looks Little Fat. Still Gaping in Some Animation.  


    Credit, Support and Thanks...
    Skimpy Clothing And Armor Including Underwear Division:
    Remodeled Armor for CBBE Bodyslide HDT by ChronoTrigger77
    HDT CBBE for A Little Sexy Apparel Replacer by Dollvahkiin
    CBBE HDT Spice Gear by sgtmcbiscuits
    CBBE HDT Minidresses by sgtmcbiscuits
    Seraphine Armor - CBBEv3 - UNP by jmenaru
    Demon Hunter Armor - CBBEv3 and UNP by jmenaru
    Demon Hunter Armor V2- CBBEv3 and UNP by jmenaru
    Special Underwear Division:
    Bikini Armor by nisetanaka
    amk Border Lace Lingerie CBBEv3M and UNP by amesake
    Osare Panty CBBE TBBP with Bodyslide by Sylis
    Lingerie Set - CBBE - HDT - BodySlide by Alunder
    Layer Bikini - UNP and CBBE by Anano
    Vtaw Wardrobe 5 - CBBE SE - CBBE SMP - CBBE 3BA - BodySlide by ousnius
    TES Arena Bikini - CBBE Bodyslide by Sandaron
    Draugr, Stalhrim, Dragon Scale Bikini by Koffman77
    Replacer and Addon Outfit and Boots Division:
    Daedric female armor replacer by MaikCG
    HDT High Heeled Boots by lyliths
    CBBE HDT Conversion of Killerkeo's skimpy armor replacer by strikegio
    Ashara's Romantic outfit CBBEHDT conversion by strikegio
    Ashara Imperial Outfit CBBE Conversion by FraWolfHD
    Elder Outfit Overhaul by Shadohz
    Retexture Outfit Division:
    Mage Outfit Texture Overhaul - Schools of Magic by Alexandriel
    Dragonborn Mages Robes Retexture Pack by Rafuel
    Realistic Transparent Glass Armors Weapons v3 - VANILLA UNP CBBE - optional textures by Cabal120 by mikegemini
    Body and Tool Division:
    BodySlide and Outfit Studio by Caliente
    Caliente's Beautiful Bodies Edition -CBBE- by Caliente
    Devious Device Division:
    Devious Devices (Assets) 3.0e by Zadil
    Devious Devices - Integration V4.3a by Min
    Everyone And Another Modder that I can't tell them all.... (I Forget).



  3. Peril Tradução PT-BR

    Tradução do mod Corruption
                                                   Tradução do MCM foi feita através de um Script, isso pode causar erros, caso ocorra algo me avise.
    Baixem o mod original primeiro:
           Substitua os arquivos do mod original pelo meu mod, o MCM apenas arraste para a pasta do mod original.



  4. Corruption Tradução PT-BR

    Tradução do mod Corruption
                                        Baixem o mod original primeiro:
           Substitua os arquivos do mod original pelo meu mod, o MCM apenas arraste para a pasta do mod original.



  5. PetCollar

    An expansion for Devious Devices. Lockable collar for a more "submissive" game play, for you or your follower(s).
    Simple, stable, effective and playable (I hope).
    Consists of 3 main features:
    Restrictions - wearer is restricted from attacking or offensive casting, attacking, wearing weapons or specified apparel, which can be set to: no armor, completely nude, only jewelry, no body armor or clothing. Optionally buffs non-offensive casting, enables you to taunt enemies, buffs your tanking and dodging capabilities or enables you to avoid unnecessary violence altogether.
    Fucktoy - wearer is used for sex relief by your follower(s), creature follower, horse, neutral citizens, enemies (if they see the pet without teammates), other Pets or yourself. Optional fortitude buffs after sex with the Pet (special buffs for horses!). Player can also use (other) Pets when aroused (automatically or with a prompt).
    Inventory Control - limits your carrying capacity so that all the "unnecessary" stuff and/or excess gold is sent to your companions (or saddle bags) right after you loot it. Talk to them sneakily to get access to your stuff (only works for Player as Pet). Optionally buffs you for traveling light. Option to auto-use items on pick-up / buy.
    All features are modular and most options are configurable through MCM menu.
    Equip on yourself or a targeted actor through MCM menu. Add "Pet Ability" to whom you want to add it to through MCM menu. Get from the Pet Stash (can be opened from MCM menu). Use "Auto Pet Toggle" option from MCM menu - works with any collar. Obtain by console - item names are: Pet Collar, Keyless Pet Collar. Get it from other mods that utilize Generic Devious Devices pool. Placed on (and under) the table near the door inside Whiterun's Jorrvaskr:  

    Devious Devices (LE / SE) and all its requirements. More Nasty Critters (LE / SE) if you're expecting some bestiality. And don't forget to allow Creature Animations in SexLab!  
    Use your favorite mod manager or drop the files manually.
    PetCollar reapplies its effects automatically on update and is safe to update on a current game, unless explicitly stated in the patch notes.
    Unlock and unequip the collar before uninstalling.
    (Optionally) Clean your save from all the "petcollar*" scripts with the SaveTool.

    @Frayed for Runic Collar assets
    @Min and other creators of DD
    @Ashal for SL
    Other modders and members for the inspiration and feedback

    You are free to use any assets of this mod as long as you give me credit. No need to ask my permission, just notify me.



  6. Sexlab Horrible Harassment Expansion LE/SE

    Horrible Harassment Expansion

    Before description, I want to deliver my thanks to Guffel for giving me permission to edit his mod.
    Animation Preview gifs Link
       The mod was written with a female player character in mind. Skyrim is meant to be a dangerous place lack of public sercurity service especially at night. There are always malicious criminals all across the world. Skyrim is no different. Ill-minded people are always seeking and picking chances to get adavantage of poor neighbours and their target might be you. Watch out your steps when you run into one of them or they will try to get to you.
    Difference from the Original Version:
    The original mod 'Horrible Harassment by Guffel' was one of the must-have mod in my Skyrim life.
    As you already know Skyrim's AI is terribly made so that you cannot be felt like you're a part of it.
    It's time to stop that fake immersion!!
    Guffel had a point! A very straight point that it is ridiculous there are no thugs blocking PC to have some fun of her.
    You can meet thousands of dreadful, criminal bandits out there but in a town? Ha! isn't it so lame and peaceful?
    It looks like this didn't make any sense to Guffel, neither did it to me.
    So I am here to make Skyrim more dangerous!
    So what does it do? What is the difference from the previous one?
    Well... I loved Guffel's work. I really did. But I gotta say there were some people who were not that fond of get raped by.. some mysterious paralyze spell thinges...
    Just a farmer, who has been making up their livings, got a damn fool prophecy to rape her and suddenly enlightened enough to learn a magical power to neutralize her, make things easy to do the task. Boom!! Not any more!!
    You are the heroine!! You're powerful enough to escape that situation without killing the innocent? suspect.
    So this is it!
    Main features
    - When a raper tries to take advantage of PC, he is not gonna use spell anymore but try to hug PC and strip her, which is enough to immerse you into Real SKyrim!
    [Due to a scale issue, there can be misalignment.]
    - Animations added for improving immersion. I made them by myself. I hope you like them.
    - PC can resist and escape. Of course you can decide to 'do nothing' or 'resist', it's your call. You can adjust escape chance on MCM at any time. PC has to be autonomous and make their own fate.
    - You must designate your clothes as skimpy armors on 'Sexlab Aroused' otherwise except for Orcs, potential criminals will not do their duties. If you don't like registering your clothes, then you can turn off this function on MCM.
    - After escaping, bad people will scream and run away from you.(Actually I didn't mean to make it happen but.. I think I like it.)
    - You have to bump into potential criminals first. It's a huge difference in interacting to NPCs but I thought it made more sense to me.(It means if you don't want to get raped you'd better walk and get out of their way.)
    - Women can become criminals now. You can set this option on MCM.
    Mods that use SLHH

    SL Approach Redux
    SL Drunk Redux
    Future Ideas.
    IDK... I just want this mod as simple as it meant to be.
     - SexLab Framework
     - Sexlab Aroused Extended -
     - Silent Voice - Fus-Roh-Du(h)
     - FNIS
    - powerofthree's Papyrus Extender LE 
    - Baka Motion Data Pack 
    - SexLab Framework SE
    - Sexlab Aroused 28b Modified Version by Bakafactory SE Version 
    Sexlab Aroused Redux SSE BakaFactory Edited Version
    - Silent Voice - Fus-Roh-Du(h) SE Version
    - FNIS
    - powerofthree's Papyrus Extender SE 
    - Baka Motion Data Pack 
    Recommended mods
    Any mods that will add a bunch of misc npcs.
    [ex) Populated NPC mod series]
    Since vanilla npcs have their own lines and there will be always possibilities other mods edit their npc data, which block this mod's lines.
    How to install
    Is this necessary?
    Just drop the files into your data folder.
    How to Upgrade  
    Just replace the old one with a new one.
    Mod Compatibility
    Not that I know of... Yes, it's compatible with almost any mods you have.
    For Modders Note
    you can activate the harrasment trigger immediately by using this function.
    1) Normal Event
    Function SLHHActivate(Actor pTarget, Actor pTargetFriend = None);  Basically you don't need pTargetFriend. pTarget will become a criminal,  who will try to rape you.

        Keyword SLHHScriptEventKeyword = Game.GetFormFromFile(0x0000C510, "SexLabHorribleHarassment.esp") as Keyword
        SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend)

    2) Choke Event ; ;There is no further event when you choose No sex option. You need to register animation(Babo_DeathStart) and trigger your own event if necessary.
    Function SLHHChokeActivate(Actor pTarget, Actor pTargetFriend = None);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation

    Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x0233C6, "SexLabHorribleHarassment.esp") as Keyword
    SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0)
    3) Drunk Event ;There is no further event when you choose No sex option. You need to register animation(Babo_Drunk_SBD_A01Loop) and trigger your own event if necessary.
    Function SLHHDrunkActivate(Actor pTarget, Actor pTargetFriend = None, int Sex);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation
    Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x02495B, "SexLabHorribleHarassment.esp") as Keyword
    SLHHScriptEventBCKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0)
    Known Issues(Compatibility Issues)
    - Sexist Guard may be partly incompatible with the mod. It's just my assumption but there might be a certain limit to the number of string lines. As Sexist Guard has a lot of lines of dialogue, it may block SLHH's ActorCollidewithActors dialogue indirectly.
      Animation Preview gifs Link



  7. SexLab Eager NPC Tradução PT-BR

    Tradução do mod SexLab Eager NPC's (SLEN)
    MCM 100% Traduzido (Algumas coisas vão ficar em inglês para fazer sentido, tradução de algumas coisas deixam estranho o sentido e dificulta entender)
    Baixem o mod original primeiro:
    Substitua os arquivos do mod original pelo meu mod, o MCM apenas arraste para a pasta do mod original.



  8. Unforgiving Devices v2.1 Voicepack

    This is a voicepack for the great Unforgiving Devices mod, created using the latest xVASynth 3.0.
    Install with your mod manager.
    For the manual installation connoisseurs', just copy the un-archived directory into your data folder.
    Loose files version (no bsa, no esp) so it should be compatible with both SE and LE, I think?
    Unforgiving Devices v.2.1



  9. Devious Interests

    Devious Interests (or DIN for short) is a mod aimed at integrating Devious Devices into the world of Skyrim by making its inhabitants aware of someone wearing them - being restrained now affects the player and the world around them in various ways, while providing the means for her to get out of (or get into even more) trouble!
    Talking to other characters while wearing visible restraints causes them to comment on your situation and they may also decide to help or hinder you in some way. And if it isn't the other denizens of Skyrim that are putting you in a rather devious predicament, then it might your own self! You ought to keep your arousal in check, lest you end up losing control and binding yourself with the restraints you have found in various containers during your travels. And to make matters even more complicated, you may just throw away your precious and rare restraint keys in the process too! Of course unless a life in restraints is appealing to you, you may have to resort to other, unconventional methods to get them to come off. However if you do decide for the life in restraints, you'd do best to manage how comfortable exactly you get in them and learn to live with all of the consequences too!
    The mod has many features and most of them have configurable parameters. Check out the detailed feature description and the mod configration menu for Devious Interests to learn more about them.
    Until v1.0 releases, Devious Interests is considered an open beta. It's feature complete, however issues, errors and unintended outcomes may still happen and should be expected and treated accordingly. If you have come across any such issues or have ideas on how to improve the mod, please post them in the support thread.
    Content Toggles - Mod content that features implied or actual non-consensual acts or acts of dubious consent, and content that involves animals or creatures can be enabled/disabled in the mod configuration menu. Such content is disabled by default, and by enabling them, you are consenting to be subjected to them.
    Configurable Restraints - You can select which restraint item types you do and do not want equipped by the mod and it will respect your choices as much as possible in every given situation. Some basic restraints like cuffs, collars, blindfolds, gags and armbinders cannot be disabled in order to let the mod keep a healthy pool of restraints to always draw from.
    Arousal - Arousal can contribute to the chances of certain event outcomes. The threshold at which and actor is considered aroused and the impact share of arousal is configurable. By default, wearing any restraints also contributes to a faster arousal gain.
    Restraint Visibility - Some restraints can be hidden under clothes and armor, thus others won't notice the player wearing them. Restraints that cannot be hidden include heavy bondage items, head restraints and collars.
    Restraint Comments - NPCs the player interacts with have a chance to comment on any visible restraints the player is wearing. Can lead to other events, such as:
    unlocking one of the player's restraints giving her a random minor item or restraint key activating her vibrating plugs or piercings stealing her gold or keys locking additional restraints on her having sex with the player reporting the player to the guard engaging the locks on the player's restraints, if lock manipulation is enabled for Devious Devices  
    Gag Speak - A gagged player has a configurable success chance (influenced by her arousal) to be understood by other characters. Behaves similarly to restraint comments and shares the same outcomes.
    Bondage Offer - When the player is not wearing any restraints, there is a chance that NPCs will approach her with an offer of tieing her up and taking her keys in exchange for gold. The more severe bondage the player chooses, the more she is rewarded for it. The player can also decline, in which case NPCs may decide to tie her up anyway.
    Bondage Addiction - Wearing restraints uninterrupted for a long time causes the player to develop a bondage addiction. She gets small bonus effects after the first few days as she is getting comfortable being restrained, but after the 7th day, she becomes addicted which causes her to suffer negative effects when not wearing any restraints. Bondage addiction fades at a slow rate when the player is not wearing any restraints. Having sex will temporarily alleviate the negative effects of not fulfilling the bondage addiction.
    Restraints and Keys In Loot - The player has a chance to find restraints and keys when searching containers, defeated enemies or pickpocketing them off unsuspecting NPCs. A toggle allows for the player to also become unwilling to drop any restraint items she is carrying (except when selling them to merchants) and with sufficient arousal, will cause her to automatically pick up restraints she finds in containers. Additionally, you can adjust when and where keys can be found - when the player is restrained, when is she is not restrained or always, regardless of her being restrained. And you can also set wheter it's more likely for keys to drop in dungeons or everywhere else, with the option of keys only spawning in dungeons or outside of them.
    Unlock Help - The player can ask characters for help in unlocking the restraints she is wearing. Most people can only unlock punishing restraints (gag, blindfold, heavy bondage) and they also may refuse to help or end up jamming the locks in the process. Citizens cannot unlock more complex heavy restraints, you need to turn to the guards for that. Blacksmiths can unlock every sort of restraint, however they need to be payed for their services.
    Crime and Jail - The player can get out of arrests by accepting to get bound by guards or by having sex with them. Both actions reduce/eliminate the player's bounty while allowing her to retain stolen items and getting that specific guard off her tail for a while. The player will get bound and gagged in jail, making escape attempts more difficult. Upon serving her sentence, these restraints may or may not be unequipped by the guards.
    Fast Travel - Fast travel can be disabled when wearing heavy bondage items or a blindfold.
    Sleep Naked - The player can be set to undress before sleeping. Sleeping in the nude affects the chances of certain events.
    Sleep Bondage - An aroused enough player has a chance to find herself tied up after waking up from sleep. Other events like Gold Theft or Key Theft may also happen in addition. Sleep bondage will not happen in safe places, like player homes.
    Stripping - An aroused enough player has a chance to strip naked and refuse to dress up for a configurable ammount of time. Stripping cannot happen when the player's arms are restrained. If the player slept naked, there is a chance for her to refuse to dress up for a while when she awakens.
    Masturbation - An aroused enough player has a chance to masturbate on the spot if she cannot contain her lust anymore. Masturbation cannot happen when the player's arms are restrained.
    Prostitution - The player can offer herself to NPCs in exchange for gold or restraint keys. Offering to have bound sex increases the reward and the success chance of the attempt. NPCs have a chance to decline the player's advances or even actively hinder her by reporting her to the guard or locking her in a chastity belt. After the deed is done, NPCs have a configurable chance to pay or not pay the player for services rendered, in which case an Intimidate/Persuade check needs to be passed by the player. Failing to convince them can have further consequences.
    Free Use - Requires non-consensual content to be active. Nearby NPCs have a chance to use the player if they are aroused enough. Afterwards, they might decide to lock restraints on the player or toss a gold coin at her feet in mockery. If the player is wearing a chastity belt and has a chastity key in her inventory, NPCs will use it to unlock the belt and put it back on the player once they are done with her.
    Cum Inflation - Having vaginal sex with males causes the player's belly to inflate to a configurable size and deflate after a configurable ammount of time. The more inflated her belly gets, the bigger movement speed penalty will the player suffers. Wearing a vaginal plug will prevent deflation.
    Devious Devices 5.2
    Optional Mod Integrations
    Devious Mimic Clothing - Mimics will be referenced in dialogues, mimics can trigger during a self-bondage attempt if the player has no restraints in her inventory to wear, Protector Charms can be acquired and lost through restraint comment events
    Laura's Bondage Shop - Laura and her shop will be referenced in dialogues, Sirrina's Yoke can be equipped during a self bondage attempt
    Love Sickness - Certain events can add/extend the Love Sickness effect, being Love Sick influences event chances and contributes to faster Bondage Addiction gain
    SexLab Inflation Framework - Body resizing for the cum inflation feature will be handled through SLIF
    Simple Slavery Plus Plus - The player has a configurable chance of being sent to the slave auction upon getting arrested or instead of being released from jail
    Recommended Mods
    Alternate Start - Live A Deviant Life Lich Edition - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game
    Sexual Persuasion - The "sex-for-discount" feature plays nicely into further integrating SexLab and Devious Devices into the world of Skyrim, thus complementing Devious Interests. The mod is also aware of the player wearing chastity belts.
    Compatibility Patches - User-created compatibility patches for Devious Interests and various other mods
    Devious Interests Voice Pack - xVASynth-generated voice lines for the mod
    Q: I have encountered an issue!
    A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DIN and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue.
    Q: I have an idea to be added to the mod!
    A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind.
    Q: Is it Special Edition compatible?
    A: At the moment, I don't plan on explicit support for Special Edition, the mod can be used as is.
    Q: Is this mod voiced?
    A: By default, dialogue added by Devious Interests is not voiced. A user-created xVASynth voice pack is available, however it's considered third party and not officially supported by me. Report any issues with the voice pack in its support thread.
    Permissions and Credits
    The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome.
    Any code taken from other mods is marked as such and the permissions of the original mod apply to it.
    Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well.
    Using any part of this mod in closed source or for-profit projects is strictly forbidden.
    Any modified version of this mod or mods derived from this one need to have the same permissions as the original does.
    My thanks to every contributor for making Devious Devices possible
    Special thanks to @Laura for everything, including all the ideas, feedback and testing for Devious Interests.



  10. Unforgiving Skyrim LE/SE

    This mod is extension to Unforgiving Devices mod by @ihatemykite.
    It's made for female PC in mind, no plans to add male PC support.
    Requirements: Should work with both LE and SE.
    Unforgiving Devices 2.1 or later.
    Unforgiving Devices's requirements.
    Zaz Pack v8.0+
    1. Goo Research Quest.
    Unlocks various crafting recipes through the research.
    Start at Whiterun with Black Goo in inventory while knowing it's first effect.
    Status: all done.
    2. Abadon Shout
    Special shout to unlock and learn, quest start automatically after being hit with it from draugrs.
    3. Several Abadon suits:
    Boxbinder set, having both versions of simple and outfit one.
    Hard to escape cursed one, which optionally can add Abadon Plug
    Randomized one, with chance to add Abadon Plug
    Optional download - draugr replacer, made by @audhol
    Short changelog, see below for detailed one:
    1.0b1 - Initial release, scripts compiled to UD 2.1b2
    1.1 - Done Book quest
    1.2 - Done Enchanting station quest, all basic quests complete.



  11. Unforgiving Devices

    Version 2.0 should be much more stable than previous version. I still recommend to check compatible mods and be extra caution when using mods with bad compatibility or incompatible mods. There are now also a variety of debug fixes that can be accessed in MCM, so in case something go wrong you can use the fixes.
    (description was edited in accordance to beta 4)
    Unforgiving Devices is a framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system.
    My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player.

    These are all examples of what I want to achieve in this mod (not what is currently in this mod yet).
    People currently/previously taking part in mode development
    @ihatemykite @BreadDain @iivanvv @kurotatsu @tznvlw  
    Current features
    Reworked bondage devices - These new devices contains much more customization in comparison to Devious Devices. System of escaping the said devices is also reworked. Escape system is more focused on  immersion and user feedback (sometimes more, sometimes less). These devices work in parallel to normal Devious Devices, and so can both types be used at once. Existing Devious Devices can also be converted to new type by using xEdit patch. Completed patches for Devious Devices and some other popular Devious mods are provided with main mod, and can be selected in installer. Reworked orgasm system - (almost) Every registered NPC can orgasm/be edged by wearing specific devices. Some devices, like soulgem plugs, can increase character orgasm progress ,which when reach top will cause orgasm. There are many more variables in play, which can make it harder/easier for character to reach orgasm. Every vibrator can also have different setting, like strength, duration and mod. Devious Swimming - Swimming with hand restrain can cause player to drown. Abadon quest - Small quest which more of works like mod demo. All devices are included in base mod and so can be used even without any patch. Quest is currently very short, but I'm planning on extending it in the future.  
    Required mods
    Devious Devices (And all mods they require) 5.2 - LE / SE UIExtensions - LE / SE ConsoleUtil - LE / SE  
    Recommended mods
    IWantWidget - LE / SE (LE version is downloaded on SE mod page) - Having iWantWidget installed and enabled in MCM will show additional widgets for plugs/piercing. Also replaces meters and adds icons to them. Only works on UD versions newer then 2.1b2 Also recommend IWant Widgets NG for better performance Papyrus Tweaks NG - LE / SE - Can greatly increase mod performaance on SE Improved Camera SE - LE / SE - Will give you first person experience while playing. UD have inbuild compatibility, so animations should hopefully work without issue. Skyrim Souls RE - LE / SE - Funnily makes the UD more stable, as there is no longer need to check if menu is open. Also makes mod little more harder/immersive.  
    Optional mods
    ZazAnimationPack - LE / SE ; Use animations for struggle minigame SlaveTats - LE / SE ; Adds tear and drool overlay. This feature also require ZazAnimationPack. Security Overhaul - LE  / SE - Adds unique locks for lockpick minigame. Require patch which can be selected when installing Unforgiving Devices in other patch category powerofthree's Papyrus Extender - LE / SE - Makes use of few functions to make mod more stable. For example, after some testing I have found out that for some reason, the Console Util can cause sometimes crash when hidding player during lockpick minigame. Luckily, powerofthree's Papyrus Extender adds its own function for hidding player, so crashes are no longer relevant. Only const is that this is little slower then Console Util.
    In case you are installing the mod for fresh new game, then do following
    Download the mod from there (or from GitHub) Install it using mod organizer (either MO2 or vortex). You can select some additional features in fomod, like patches, or fixes. In case oyu installed patches, check that mod loaded is correct! Patch have to be ALWAYS loaded after Unforgiving Devices and the patched mod! Not doing so will make devices broken and can cause strange issues. This can even lead to the whole framework breaking down. In case you are using esp patches, the framework will give you error immediately after starting the game, so you will know that you have to move the patches. But if you use esl patches, the error will not show. So always double check after you install the mod that load orders are correct. You can see example on how the load order should look at the last page of fomod. (optional, but highly recommended) Run LOOT. This way, it should be impossible for patches to be installed incorrectly. LOOT will also check if incompatible mods are not installed after patches.  
    If you intend to install Unforgiving Devices on existing save, do following
    Rethink your choices. Even if you do following, it might still not work correctly. Best is to just start the new game. If you still insist, do the following Uninstall Devious devices (all modules) and all mods that require it. Open the save in ReSaver and clean all unattached forms. This way, save should be clean from Devious Devices. Load the save in game, wait some time and save the game. Install Devious Devices back and all other uninstalled mods. DO NOT LOAD THE SAVE YET Immediately install Unforgiving devices. Follow steps which are in the guide above. You have to load the save as if you never used Devious Devices and Unforgiving Device before. Otherwise, Unforgiving Devices will not correctly override some DD scripts and will not work.  
    List of tested mods which are working or not. There are only mods which I personally tested.
    Devious Lore - Not issue, works fine Devious Lore DD Patch - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Devices - SE patch (part of Devious Devices for Special Edition) - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Strike -Not issue, works fine Works fine, but might UD might have issue many devices being locked at once (like when many strikers spawn at once). I recommend to reduce spawn chance so not too many strikers can spawn at once. Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest. Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue.  
    Most of the development takes place on the GitHub. As so, any user can directly observe the mod development there. Reporting issues there is also preferred, as it can be easier tied to specific part of the mod implementation. It will also be harder to forget about the issue this way.
    Lastly, every time there is an update to indev version of the mod, a nightly build will be created. The latest nightly build can be downloaded from there. Be warned that it is still in dev version, and as so can be broken. Only use NB if you are interested in trying the latest features, which are not yet public on LL. I, and others, will also be very thankful for any early feedback, so we can prevent releasing broken betas.
    Mod documentation is created using NaturalDocs. It can be access either online or offline
    Online - Using github.io. Note that I have to update it manually once in the while, so it might not always be correct. Offline - Last generated documentation will always be in docs/Documentation folder. Opening index.html will result in the same result as if online documentation is opened. Documentation also contains some additional informations
    Example: mod: very simple mod which adds 3 new devices that use mods of the features provided by UD. Can be used as reference to be mod creators. Controls: Default controls layout (keybinding) Guide: Will replace existing tutorial from this page. Currently, contains information about some of the minigames.  
    Current issues
    Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance  
    Special Edition
    After trying it i thing it works with se just fine. If you want to use it in SE just download file and install it like SE mod. If you use MO it will probably give you warning of using older form. Just ignore it (most of the dd mods for SE use older form anyway). I didnt have enough time to try every thing. So if you use this mod with SE (or with LE) and you find something not working or ode please let me know.
    Patches adds this mod behavior to devices from other mods. This devices stats are set automatically with some randomness. If you think some of this devices are too hard or easy, let me know and i will rebalance it. Every patch needs to be loaded after mod that it patches!
    There are following patches which are included in current mod version (selectable in FOMOD installer)
    DD Patchs: Patches DDA,DDI and DDE. Patches around 98% 100% of all devices. BRRF patch: Needs to be loaded after BRRF. For Him Patch: Needs to be loaded after For Him BRRF + For Him:  Needs to be loaded after BRRF and For Him. Also BRRF needs to be after For Him. DCL Patch: The number of patched devices is lower because there are many devices with custom scripts. Also don't forget to disable Device and Horny buff as mentioned above Requires Deviously Cursed Loot 9.0 by @Kimy Devious Pink Patch: Patches all devices Requires Devious Pink by @naaitsab Lauras Bondage Shop Patch: Patches all devices. Most, if not all, devices are not escapable, and so this patch is quite useless. At least it change plugs. Requires Laura's Bondage Shop by @Laura Treasure Hunting Whore: Patches few added devices Requires Treasure Hunter Whore by @Tyrant99  
    xEdit script will only patch inventory devices with following scripts:
    Here is simple tutorial on how to use the xedit Patching script
    Future plans (outdated AF)
    Complete custom devices for all possible kind of restrains Making more Custom Heavy bondage devices so there is more variaty Maybe in different mode More devices with custom behavier. My next possible target will propably be collar that throttle player as suggested by SirCrazy  
    In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report
    Version of skyrim: LE/SE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional 2) Save file. Saves contain all information about papyrus threads and its local variables. This can greatly help to pinpoint the location of the issue.  
    How to help with mod development
    By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices  
    Credits to
    SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @S.MayLeR for making russian translation @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod All contributors who toke their time to make this mod better  
    At bottom of of this page
    From here forward, outdated description sleeps. Will be discarted/reworked eventualy.
    ---------------------------(WIP) Tutorial---------------------------
    ---------------------------Custom Restrains---------------------------
    New devices with custom behavior. My main reason for making them was to make escaping restrains less RNG. You will actually have to invest not small amount of time to escape them. Many of them have various stats and modifiers, making most devices unique.
    (some shortscuts: DPS = Durability per Second, S key = Special key, C key = crit key)
    Following stats are added to all devices Durability: Once 0, device gets removed. Condition: Every point of reduced durability also reduce condition. After 100 points of condition are reduced, the overall condition get worse (Excellent -> Good -> Normal ...). Reduced condition increase DPS. Once condition get reduced to broken, device gets unlocked. Locks: Number of locks which needs to be unlocked before the device is unlocked. Every unlocked lock also increase overall dmg to device- Cooldown: Is in minutes and defines how often will device activate itself. Accessibility: Defines how hard the device is to be reached with arms. All heavy bondage devices have Accessibility 100%, because arms are always in contact with them. If Accessibility is less then 100%, struggle minigame will become less effective. There are many cases in which Accessibility is reduced. Example may be wearing blindfold while also wearing hood. Logically, this makes blindfold less accessible, and so it is harder to remove it. Loose minigame increase Accessibility  if its inaccessible (like when having tied arms). Following modifiers can be added to devices. Not all of these modifiers are stored in form of string, some are more complicated (Like Contains Items). Sentient: Device can active itself if player tried to remove it. If device activate itself, other equipped device will be active instead. Regeneration: Device will slowly regain some of its durability. Destroy on remove: Device will get destroyed after remove Contains loot: Device will drop items when removed (requires Destroy on remove) Contains gold: Wearer will receive some gold when the device is removed Random manifest: Device have random chance to lock wearer in device/s. Orgasm manifest: There is chance that device will lock wearer in device if wearer orgasms. Modifiers can be edited by using debug menu. More info about modifiers can be found here: https://github.com/IHateMyKite/UnforgivingDevices/wiki/Modifiers There are following escape options: Struggling: Player will struggle and slowly lose stats. For every second of struggling some durability is reduced. Once durability reaches zero device will get succesfully escaped. There are following variants: Regular struggle: Only drains stamina. Is affected by Agility attribute Desperate struggle: DPS is increased by max health of player. DPS also scales with device health (the less the durability the more the dps). Will drain stamina and health. Is affected by Strength attribute Magick struggle: DPS is based on max magicka of player. Deals 150% dmg to condition. Will drain magicka and stamina. Is affected by Magick attribute. Slow struggle: Have very small DPS but also don't drain any stats (they even regenerate at slower rate). This struggle can be also initited at all time, even if player have very small stats. To counterpart previous ponts, devices have new variables: Physical resistance: Reduce DPS of Regular struggle,Desperate struggle and Slow struggle. Magick resistance: Reduce DPS of Magick struggle Cutting: Player will have to rapidly press S key to cut device. Once cutted, the device will lose big amount of its condition and also some of its durability. Lockpicking: Player can access the device locks by crit. This will start vanilla skyrim lockpick minigame. Unlock with key: Player can unlock lock by landing the crit. Crit failure can break the key and jams the lock. Repair lock: This minigame is only available if at least one lock is jammed. Every crit will increase progress for repairing the lock. The harder the lock the harder it is to repair. In some minigames, crits can occur. This will cause either the magicka meter or stamina meter to blink OR, if the shader effect is active, by body shader applied to player. If player fastly press correct C key (Default: A for M meter, D for S meter), something will happen. In struggle minigame, more durability will be reduced, in cutting minigame more progress will be added. Also every device can have different crit multiplier which changes how efficient the crit is. But they can also have different chance of the crit occurring. So some device may have very small chance of crit happening but will have big multiplier, making the crit more rewarding. Some minigames require player to press S key to progress (like removing the plug or cutting minigame) All devices can also be damaged when wearer is hit by weapon or by spell. Amount of damage is reduced/increased by: Weapon Hit Resist: Is by default same as Physical Resist, but in some cases can be different (+- 25%) Spell Hit Resist: Not implemented yet, spells do nothing for now. Some minigames are affected by new attributes. Every attribute is made from various normal skyrim skills. Agility: Made from Pickpocket skill Affects Regular struggle Strength: Made from 2h skill Affects Desperate struggle Magick: Made from Destruction skill Affects Magick struggle Example: If player have 2h skill = 15, Destruction  = 15 and Pickpocket = 25 -> Agility = 25, Strength = 15, Magick = 15 Every point of attribute increase corresponding minigame effectiveness by 1% (1.5% for Regular struggle) This value can be seen in wearer detail option of device detail menu Following devices types were changed Plugs: They can be struggled from as long as player doesn't have belt or harness. But having tied hands,wearing hobble dress or bondage suit will reduce effectiveness of this method. Sentient plugs have chance of turning themself on. Instead of normal struggle minigames, player have to force out the minigame. This is done by rapidly pressing the S key. Inflatable plugs: Can be inflated/deflated. In case of player having tied arms, they can still try to manipulate the plug, but it requires to struggle. Also the more the plug is inflated, the harder it is to remove it. Sentient modifiers adds chance of this plugs inflating themself. Panel gags: Their plug can be removed/added all time. Having tied hands will start minigame in which player needs to remove the plug. Sentient mod gives this gag ability to insert the plug back if it was removed. Mittens: Struggling with mittens is less effective Inflatable gag: WIP Following device types were created Controlable plug: Plug which can be turned on and off. Once turned on, the plug will slowly discharge itself (stronger vibs will discharge plug faster). Plug can be also turned off with tied hands, but player will need to complete minigame. Sentient mod adds chance of plug turning itself on with random vib strength. Dynamic Heavy Bondage: Devices which doen't not by default tie player. But they can be activated to do so, or they can do it by themself. There are currently 2 types Arm cuffs: Player arms are tied like when wearing armbinder. They can be either untied (which will not unlock cuffs) or they can be escaped, which will also untie player arms (like when escaping armbinder). Leg cuffs: Player legs are tied like when wearing hobble skirt. The skirt use different body slot then in DD, and so may be in conflict with some other mods. DD use for hobble skirt body slot. Reason is that I wanted to it so the legs can be tied while also wearing body armor (like catsuits). Abadon plug: More info down in description  Also, in case you are using DD Cursed Loot, you have to disable Device buffs and Horny buffs, which for some reason kill player when they reach small HP. Guide in spoiler below  
    ---------------------------Abadon Plug---------------------------
    Plug that is locked on player and grow stronger over time. To get this quest you will need to complete quest Dragon Rising (quest where you kill dragon at tower in front of whiterun). After that you should get letter from courier which will start the quest. If you just wan't to jump directly to action you can either complete Dragon rising quest by entering "help MQ104" and then "completequest <id which you got for MQ104>". If you don't want to break game, you can also type "help UD_AbadonQuest" and then "completestage <Abadon Curse quest id> 10". This will send the courier. This quest is still in making so there is not much to it. It just works as natural way for obtaining this plug. Later i will work more on bad ending so it actually have some kind of story.
    ---------------------------Custom vibrations/orgasm---------------------------
    Adds new system to manage actor orgasm. This system works in following way. Actor have new varible called Orgam Rate (ORAT) which defines how fast will actor orgasm (or if actor will be edged). If actor is player, widget will be shown above the device widget (Shows when orgasm progress is more then 5%). On every second, actor orgasm progress (OP) will increase by ORAT, but also gets reduced by small value, which is defined by Orgasm resistence (ORES). This negative value is called Anti Orgasm Rate (AORAT), and its bigger the more the actor is close to orgasm, topping at 100% where AORAT = ORES. Because of that, for actor to be able to reach orgasm, ORAT needs to be atleast little bigger then ORES. Otherwise, OP will stop somewhere before 100% -> actor is edged. If progress reaches 100%, actor orgasms, and normal DD orgasm event is called. Also reworked how vibration function work to make this work Vibrate function is much simpler then the one in DD. It mostly only increase actor arousal and applies ORAT This means that every device can vibrate on its own. So one device can start to vibrate and one of them can stop before the other etc.. AORAT also changes with increasing arousal. AORAT reaches its minimum when actor arousal is 100. This is exponencial, and function for this looks like this: AORAT = fRange((Math.pow(10,fRange(100.0/Arousal,1.0,2.0) - 1.0)),1.0,100.0)*ORESM*(OP*(ORES/100.0))  
    ---------------------------Orgasm resist minigame---------------------------
    Player can start orgasm resisting minigame by pressing Player Menu Key. The more the ORAT, the more stamina will be sapped for second of minigame. Minigame have crits, which are set at constant 15%. Striking crit will restore some stamina and also reduce orgasm progress. Failing the crit will do the opposite. This can cause player to orgasm if OP is too big Mechanic with Special button. Minigame widget will randomly change color. Holding the S button while color is changed will result in different effects. Red: Reduce stamina consumption by 75% Green: Reduces orgasm progress. Also reduces stamina consumption by 25%. Blue: Reduces arousal. Also reduces stamina consumption by 25%. Effects are active for as long as the button is pressed and the color is changed. If the button is pressed while color is normal (pink), stamina consumption will increase by 100%. Duration of how long will be color changed is random, so sometimes its better to stop pressing the S button befor it changes to normal color and starts draining more stamina  
    ---------------------------Other functionality---------------------------
    Other things that this mod do.
    Orgasm exhaustion: When player orgasms, exhaustion debuff is applied for set period of time. This debuff decrease player stamina/magicka regeneration. Player will also be unable to wait. Works with any DD/SL induced orgasm (aka you don't need any special device, any plug by framework/other mods will have this effect, as long the orgasm event is sent). Can be toggle/modified in mcm. It also: Reduces Orgasm Rate multiplier Reduces Arousal rate multiplier Heavy bondage swimming: Swimming with tied hands is very hard. Player will starts loosing stamina and have movement speed reduced by big amount. Once stamina runs out, player will start to drown. While drowning, player will be slowed even further and starts to also loose health. This can kill player (obviously) so if you don't like it you can turn it off in mcm. There are also 3 difficulties to choose from if it is too hard/easy for you. From balance perspective: if you drop down in middle of lake, you will for 100% die. Crossing small rivers should be ok if there is not strong stream. Waterbreathing will prevent player from loosing health when drowning (but slow will be still applied).  
    You can't currently get any most of this devices in the game by natural means. You will have to either use console or AddItemMenu.
    For abadon plug you can alternatively use my mod Alternate start - More Devious Starts that will give you option of starting game with this plug.
    NPC support
    Any of this devices Abadon plug wont work with NPCs so don't try to quip it on them. This devices are supposed to be more script heavy and making them to also work for NPCs would propably make your PC explode. I even added some simple safe check that should prevent player from equiping it on NPCs. Devices will work mostly like normal devices excapt for abadon plug which should never be used on npc. Devices will work but they will lose their custom behavior.
    As of version 1.16, npcs are supported. This means you can lock any device on npc and it should work. The system and how it works is little too complicated so i will try to explain at least the how it fundamentaly works.
    There are 10 npc slots. All of this slots are automatically (by default) scaned in 4s inteval. Only npcs which wear Unforging device and are alive will be registered. All registered npcs are periodically updated like player. This means even npcs devices can regen, activate their effect and other things thet depends on update function. Every registered npc have also slots for devices. If npcs have device locked on them, this device will get registered. Theese devices can be accesed in MCM debug menu. If npc is NOT registered, the devices can still be accesed using new function which fetch the device by transefering it between storages. This makes the device flicker. Every device can be accesed with container menu. Best way to try this is follower because it alows player to acces its inventory from start. Other npcs starege can be accessed by either sneaking or if player have free hands and npcs doesn't (if npcs can, why we can't ?).
    Player can also help npcs to struggle. This will start new minigame with boosted stats. Player can also get help from other npcs this way (just click on desaired device while having container menu opened with npc).
    There are also new device menu options
    Tighten up: Increase device durability by ~10 Repair: Increase device condition by ~23 Command: Only avaible for followers. Allow player to command npcs what should npc do. This way player can force npc to star solo minigame. If player want to force npc to stop the minigame, they have to choose dialogue option [STOP MINIGAME]. Lastly, there is mcm option to dissable automatic slot scan. In case of disabling this, most features should still be avaible. Only thing that will not work is that devices will not get updated. Also player can force scan manually using mcm debug menu. Undesired slots can also be removed this way.
    NPCs are not currently tested with beta vibration function



  12. The Ancient Profession (LE port) 2023-11-14

    This is a port from the SE version of The Ancient Profession and any problems with the mod you should first be checked in this topic dedicated to the SE version (It is quite possible that your problem also occurs in the SE version):
    The description and all the information on how to start playing with this mod is at this link:
    Hard Requirements (install them or it won't work)
    SexLab and any of its dependencies
    https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ Some of the quests do require creature animations. I intend to always keep creature-related content optional. If you start going down a quest path that won't work without creature animations enabled, the mod will tell you. PapyrusUtil
    https://www.loverslab.com/files/file/484-papyrusutil-leseae/ Required to work properly Fuz Ro D'oh for Skyrim
    https://www.nexusmods.com/skyrim/mods/14884 Dialogue will go by too fast without it Unofficial Skyrim Legendary Edition Patch
    https://www.nexusmods.com/skyrim/mods/71214  The mod will load without this at the moment, but I think some of the quest conditions rely on bug fixes from the patch.  
    KSHair for The Ancient Profession (LE port)
    For @ruddycray SE verion and permission for LE port
    The Dibella's Garden sign is based on resources from Jokerine's Misc Resources, https://www.nexusmods.com/skyrimspecialedition/mods/801



  13. More Nasty Critters Legendary Edition

    go here for Skyrim Special/Anniversary Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/
    MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
    this version has updated mesh files, and is using SLAL for animation control.
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    DISCLAIMER (copied from original mod page):
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
    original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
    ATTENTION: please read the upgrade procedure guide txt if updating from MNCV9 or you will have problems.
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    The Downloads:
    the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
    (note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod).
    WARNING: MNC is now too big to be upload as one file on LL so i had to turn it into split volume files, you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file. https://www.file-extensions.org/article/useful-information-about-multi-volume-archives
    adds spells to summon creatures for you to play with (note: mod has a MCM).
    .....also i seriously hate the name of this mod and want to rename it.
    various patches for other mods.
    used to apply aroused meshes onto creatures (note: mod has a MCM).
    removes creature animations from sexlab and re-adds them as a SLAL Pack.
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    Required Mods/Install Order:
    The full install guide (and a list of SLAL Packs) can be found here:
    install mods in order shown:
    Skyrim Script Extender (aka: SKSE)
    Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
    UIExtensions (needed for SexLabTools)
    SexLab Tools (optional, but recommended)
    Sexlab Aroused Redux
    More Nasty Critters
    you are here
    Hentai Creatures (optional)
    you are here
    Creature Framework
    you are here
    SexLab Animation Loader (aka: SLAL)
    MatchMaker (optional, but recommended)
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    (Sexlab Addon\Plugin mod's .esm here)
    (All other .esm mods here)
    UIExtensions.esp (needed for SexLabTools)
    (All other .esp mods here)
    SexLabTools.esp (optional)
    HentaiCreatures.esp (optional)
    SexLabMatchMaker.esp (optional)
    (Sexlab Addon\Plugin mod's .esp here)
    Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods.
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    other Related Mods/Addons you may or may not want:
    SexLab v1.62 fixes (for v1.62 only)
    or SexLab Utility Plus
    (please DON'T use both)
    Animation Limit Crash Fix
    HDT mods
    (ASOS is good for older animations, but most newer & remade ones are made to be used with ABC)
    SexLab Werewolves Redux (for using animations when in Werewolf form)
    SexLab Dragons
    + animations
    SexLab Aroused Creatures
    + patch
    Creature Overhaul:
    Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
    Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)
    Scent of Sex
    Animal Mansion Plus
    SexLab Pheromones
    Chaurus Life:
    Riding Styles:
    Animals and Followers:
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    Animation Troubleshooting:
    1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
    a good guide for using Mod Organizer 2 can be found here:
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager are running with administrator privileges.
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    note: this only apply if you are not using a mod manager
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
    (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Count Animations" and make sure nothing is over 500 (the stock SexLab v1.62 animation limit), turn off some animations if they are.
    8.6. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
    9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
    10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
    it should stop happening outside after you do.
    11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values.
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    Creature Framework Troubleshooting:
    the MCM for Creature Framework is missing:
    you need to install Sexlab Aroused to fix this problem.
    also make sure it's loading before Creature Framework in the load order.
    Aroused mesh not getting/staying applied during animations (a list of things to try):
    A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    B. go to the Creature Framework MCM and click on "Clear Creatures"
    C. go to the Creature Framework MCM and disable "SexLab Aroused integration"
    D. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
    E. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
    NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
    also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
    Creature Framework not registering mods or stuck in a registering loop:
    try reinstalling JContainers.
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    FNIS Troubleshooting:
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
    "ERROR(76): Could not find a part of the path DebugData.txt":
    a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
    you need to disable real time protection before running FNIS,
    add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
    Crashing on loading save file:
    you have Too many animations installed, most people start crashing around 12000 to 14000.
    remove some animation mods to fix the problem.....or try installing these:
    Animation Loading Fix (only use v1.0) :
    LE Animation Limit Crash Fix:
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    Papyrus Tweaks:
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
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    Other Notes:
    when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations.
    (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
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    Mod Compatibility Kit index of patches:
    Bear Mods:
    The DovahBear (with & without Werebear form)
    Canine Mods:
    A Dogs Life
    Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
    garm companion
    GenderDogs (you don't need the original mod to use this because MNC already includes female meshes)
    Meeko Reborn
    True Meeko
    True Wolves of Skyrim
    Vargr - a Draugr Hound
    Vigilance Reborn
    Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
    Dragon Mods:
    Behemoth Dragon
    Chaos Dragons
    Deadly Dragons
    Diverse Dragons Collection 3 V4-1-3
    Jills of Akatosh
    Jormungandr Dragon
    Nithhogg Dragon
    Thanatos Dragon
    (note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF")
    Horse Mods (the bane of my existence):
    Blaze Of Eventide
    Convenient Horses V5
    GenderHorses (you don't need the original mod to use this because MNC already includes female meshes)
    Horse Armors
    Immersive Horses
    Levelers Tower
    Realistic Primitive Horse Breeds
    Stendarr Rising
    Other Mods:
    Bestial Essence (may or may not work)
    Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
    Reapers The Dark Tower
    SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
    Tame the Beasts of Skyrim II
    The Gray Cowl of Nocturnal
    Tumbajamba's Mounts
    Vilja in Skyrim
    Yiffy Age of Skyrim
    Zombies- Mihail Monsters and Animals
    MNC Werewolf extras:
    Alternative Werewolf Textures (for female/herm werewolves)
    Player Hermaphrodite Werewolf patch
    Remove Werewolves from SOS
    installing the patches with a Mod Manager:
    note from harveytherabbit:
    "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
    as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
    i don't use any mod managers myself so i don't know which way works best.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    note: this list of credits most likely has many errors due to the amount of crossover work that has been done.
    its hard to keep track of things when others are expanding upon someone elses expansion of work from a third person.
    AnTiWoMaAgNoT (female VampierLord mesh)
    Ashal (SexLab, scripting consultant)
    Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
    billyy (past Animations now removed, mesh & animation consultant + testing)
    Blaze69 (consultant for many things)
    blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
    Chosen Clue (Ash Spawn fix)
    Cyndi (Benthic Lurker penis)
    DARKGRAY (helped with something but i can't remember what it was)
    Dayelyte (Animations)
    dentarr (original MNC mod author)
    Derrax (werewolf balls)
    diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
    Dr Fring (female VampierLord texture)
    Ep1cL3w1s (Creature Framework)
    Flyingtoaster (Hentai Creatures)
    Fore (FNIS, animation consultant)
    FunnyBiz (Animations)
    Gary3 (female horse meshes)
    Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
    h38fh2mf (did something but i can't remember what it was)
    jacques00 (female giant mesh, female Draugr texture)
    Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
    llabsky (Animations)
    lordescobar666 (Sexlab Nude Creatures)
    Lost_Hawk (Female Falmer)
    Lugburzum (Dremora face Fix for Hentai Creatures)
    MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
    nicholas8 (helped with race registration)
    Moutarde421 (female werewolf)
    Panicforever (Animations)
    PaulGreen (modifications to SLAL and enabling icewraith animation support)
    Pfiffy (SSE porting)
    ppp (helped with the Immersive Horses patch)
    RavenKZP (female Dog & Husky)
    SirNibbles (consultant, idea tester)
    Skullered (helped with something but i can't remember what it was)
    SkyMoMod (the Arch Demon in Hentai Creatures)
    Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
    Vioxsis (Goat, Horker, Hagraven, new Boar)
    vpoteryaev (helped with something but i can't remember what it was)
    Xandero (Animations)
    ZarthonTheVanquished (fixed some creature voice errors)



  14. From the deeps (new version)

    FROM THE DEEPS (new version) : A Lovecraftian adventure for Skyrim.
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
    The first point
    A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it. An ambition to make a thief like mod, centered about his story. Very few but harsh fights. It's a massive rewrite of the actual From The Deeps mod, and it will replace it in time. Most player choices will lead to consequences (include the sex scenes, almost all avoidable, but with consequences) Female players designed mod  
    TOTALLY INCOMPATIBLE WITH FROM THE DEEPS redone ! (that version will be deleted soon as FTD new version will advance !)

    Dependendies :
    SexLab Dragonborn ZAZ XPMS skeleton.
    More Nasty critters (sex scene with Lurkers, seekers, and rieklings) Billy's animation pack (contains everything you need !)  
    Optionnal :
    Sunken city of Ryelh : improves Apocrypha look, make it less library and more city. https://www.nexusmods.com/skyrim/mods/83123?tab=files&file_id=1000243845  
    About the content :
    Chapter 1 : the inquiries. 4 women disapeared accros skyrim coastal settlements, you're hired as mercenary by a vigilant of Stendarr to seek them (mostly done, need polish). Chapter 2 (mostly done) : inquiry in the isolated island of Insmouth, and discover what is lurking inside this secluded village.  
    In the future
    chapter 3 and 4... several endings, according to player choices and performances.  
    several metrics to register player progression : corruption, perversion (player sexual acts), hints, sanity (in progress).  
    Some of players actions consequences are the change of metrics.
    Perversion (sexual acts) Corruption (willing to serve evil) sanity (chapter 2) some global variables (register player choices)  

    Permissions :
    Use the mod assets as you want. Original assets belongs to their authors. You're not allowed to upload that mod in other places than LL or Nexus, whitout the authors permission.  
    Ressources and other mods used :
    - Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/?
    - DixiePig for the tentacle armor.
    - PS1 games Doom I and Nightmare creatures I for musics.
    - Garry Chang, for the Storm of the centurie ost
    - screenshots of Necronicon pages by Zarono (I bought two for my call of cthulhu rpg parties. It"s letter format, but the look is quite good) : https://www.pinterest.fr/pin/364721269795318334/



  15. Ravenous

    A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drunk it if it's not your cup of tea!)
    Dependences :
    SexLab ZAZ 8.0 : Fuz Ro Doh Dawnguard Pama deadly furnitures and all it requirements :  
    Recommanded :
    Simple Slavery (I use Simple Slavery Plus Plus) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006  
    Authors : BoomGoblin, AqqH, myself.
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
    Resume :
    The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness...
    Mod Tag : a1R
    Current State :
    Finished, just need some polish.
    Future plans :
    - include the boiler from zaz 9.0 by tara
    - study the solitude event of pama quest to make the vip scene better.
    Credits :
    - Pama for Pama deadly furnitures.
    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.



  16. Deadly Pleasures

    DEADLY PLEASURES : a Komotor and Delzaron joint project.
    Co Authors : Komotor (animations, synopsis)
    Dependencies :
    Skyrim Sexlab FNIS Komotor animations of course !  
    What do you need to know :
    This mod is for females characters. This mod origin is a project between Komotor and me, to promote his animations packs. So, you need at least the T2 animation pack from Komotor animations. You'll find a link to KomAnim pack on this page : just in case, I also made a upload on mediafire. Here the link : https://www.mediafire.com/file/o07f64tz0oe146e/KomAnim_AIO_31.36.16a_To_install.rar/file How to start the mod : talk to an In keeper, and follow the story.  
    Authorship and portage :
    - TheDarkMaster and The Venus Noire team, developers of Seeds of chaos (a renpy game I strongly recommand! It combine very good draw art, castle management, exploration, and war management) for Jezera portage (I simply love that character design and personnality). Please find here his Patreon and Itch.io links :
    TheDarkMaster Team Patreon page: https://www.patreon.com/LordArioch TheDarkMaster Team itch.io page: https://venusnoiregames.itch.io/seeds-of-chaos  
    The Mod content :
    Follow the track, and meet Jezera, a dark seducer, and her pets.... don't worry, you'll be one of them. You'll done exhibitions and missions for her... voluntary or not.
    This mod is designed to use the excellent Komotor's animations... so expect things you'll never saw (it's include bestiality, futa, very hard bdsm... you're warmed !)
    Some of the mod's NPCs :
    Jezera : the Mistress. A young, beautiful and dominative Dark seducer. Lamiae : a falmer girl from Ibn. Miquote : a forsworn girl. Quai : Jezera's slave. Seems depressed. Chuul : Jezera's older sister. She totally submissive. Anna Venicci : Jezera's business partner, and sinfull noble. Molag Bal : I really need to present him ?  
    Musics and other ressources :
    Medieval from Aticca Blue. Masked Bal form Eyes wide Shut (Jocelyn Pook) Venitian Masks from CPU Molag Bal outfit (unknow).  
    Sources of inspiration :
    Miquote is a Sicambre forsworn shaman from AFS, she's related to Ethrane and Badycia, it's also the name of an elf girl in Bravil Underworld mod. Quai is also from here, and she's the copy of a bandit girl I played in D&D 3.5. Chuul was the Mazken created by my brother for his Oblivion playtrough. Lamiae is a ceyemer from Things in the dark, like her uncle, Volukar (which is also inspired from Gromph, from the chronicles of Drizzt). Jezera is a portage from Seed of chaos. I simply love the character, I get lot of difficulties to find a way to make some nice horns, and a nice red dress ! Please find at the top of this page some links to TheDarkMaster and The Venus Noire team work (Seeds of chaos in simply an execellent game, with very good quality art). In term of lore, Jez and her sister Chuul are Mazken (or Vile Seductress if you prefer, the opposite of Aureals). They were former mistresses of Molag Bal.
    Permissions :
    You're allowed to use this mod code as you want. Animations and AnimObjects are from Komotor.



  17. Deviously Accessible

    An "immersive" and "lore friendly" mod utilizing mechanics such as orgasm-on-command spells/arousal-control and providing simple early-game access to several devices.
    Quests: short quests involving various DD mechanics. For female characters only.
    Device Access: simple, easy access to devices appropriate for low level characters.
    Utilities: Various small QOL tweaks/features to lube up (sometimes literally) the general long-term DD experience. Can be individually console disabled.



  18. Being a Cow (Alternate Version)

    If upgrading from prior to 2.0.6, make sure to download the tats file again! The 2.0.7 hotfix is only necessary for those of you who've already downloaded the main package prior to Oct 18th.
    This mod is a partial redevelopment of Being a Cow by @skyrimfet to whom we owe the base version and most of the ideas. Some years ago he has stopped working on it and I started making some changes on my own and rewriting most of the base scripts to significantly decrease script load and CTD rate. Since then I added some content - mostly mutations - and cleaned up the quests (thanks to @GuruSR for the milk pump activation code). Also, new meshes have been introduced thanks to @Addywil.
    SE conversion thanks to @evilbom.If current version LE > SE, check this post.
    So, what is this about? Well, its a bovine transformation mod for female characters. It won't work well on non humanoid races and it supports custom races with some attention from your side. It requires MilkMod Economy and starts the transformation around the time when the first milking occurs. There are some small quests to find out about your fate.
    Requirements (SE users need to find the corresponding SE mod, unless otherwise stated):
    SKSE Sexlab Devious Devices - Assets Sexlab Aroused or Sexlab Aroused Redux ZaZ Animation Pack 8.0+ (SE version) MilkMod Economy (BAC can be installed without MME but will not start). Make sure to install MME with the option to utilize ZaZ milk pumps (tick either "No Sandbox" or "Sandbox"). Else BAC quests will be stuck. NiOverride or RaceMenu BodySlide to generate the dynamic meshes PapyrusUtil Fuz Roh D'oh (SE verion) and/or Project Echo Voice Pack (see optional files below) You need to install the main archive, the latest tats archive *and* the latest loose files archive  
    Quad2Core's inventory functions (SE version,) (makes the single transformation processing much faster and thus immersive) Schlongs of Skyrim (to query for some sex partner attributes regarding one mutation, if not available, this mutation will only work with creatures) Sexlab Inflation Framework (some things are not available if not found) SlaveTats (will not be used by this mod but the cow tats are made available for SlaveTats) MilkAddict (to help you discover your new bovine identity) PowerOfThree's Papyrus Extender (SE version) (to help retain face textures on CowHead mutation and better randomizer) Expressive Facegen Morphs (SE version) (to be able to adjust teeth and oral section to the large head, you'll then need to edit data\SKSE\plugins\chargen.ini (LE) or skee64.ini (SE) and change [FaceGen]
    to be able to move the Teeth-* and Oral-* sliders that appear in RaceMenu far enough)
    Project Echo Voice Pack (for fully synth voiced dialogue v1.9F1)
    Optional Files:
    Beastess_Beast_Sneak_noEsp.7z: Sneak Animations on all fours originally from Beastess mod, just hkx files, no esp needed. BAC_2.0.3_BodyMorph_JSON.7z: editable Bodymorph settings as opposed to builtin
    BAC_2.0.5_DeniedFood_JSON.7z: food exceptions for Hungry effect (e. g. quest items)
    BAC_2.0.5_Grazeables_JSON.7z: Grazeable plants/ingredients to be extendible for 3rd party mods
    Faster HDT-SMP for SE,AE,VR for the tail physics to work (you still need the HDT SMP tail, though).
    @skyrimfet for the original mod and the idea @GuruSR for the milk pump activation code during scenes @Addywil for the awesome ears and udders and whatever else is to come to all those people already quoted in Being a Cow  
    The tats are not appearing/partially appearing/body is blue Check your slavetats folder unter data\textures\actors\character\SlaveTats\bac. Even if you don't have SlaveTats installed, that's where the tat textures are located Check data\SKSE\Plugins\nioverride.ini. Enable face tats and make sure you have enough tat slots available on all body parts
      The quest furniture is not appearing Make sure you have the correct version of ZaZ installed (see above)
      The Hammerheart quest is starting but then nothing happens / Errors in papyrus.log like "Error: Property Cows not found on bac_actor. Aborting call and returning None stack" You probably have the loose scripts from the original version of BAC still lying around. They are no longer compatible. Remove all files matching patterns bac*.pex, pf_bac*.pex, qf_bac*.pex, and sf_bac*.pex from data\scripts if you're using Mod Organizer 2, check this post. The fur/mutation tats are not appearing/stop appearing You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file: section [Overlays] bEnableFaceOverlays to 1 instead of 0 and, if you want to use this on NPCs, bPlayerOnly to 0 instead of 1 section [Overlays/Body] iNumOverlays to 30 instead of 6 section [Overlays/Hands] iNumOverlays to 20 instead of 3 section [Overlays/Feet] iNumOverlays to 20 instead of 3 section [Overlays/Face] iNumOverlays to 20 instead of 3 This mod does not run/causes CTD with Skyrim version 1.6.x (AE) AE has a different SKSE plugin DLL header version as opposed to SE. Simply put: installing SE mods that bring a plugin DLL will cause CTDs in AE. You'll need to find the corresponding AE mod instead. BAC does not bring a DLL, but some required/optional mods do (like e. g.  PO3).  
    Install with mod manager of your choice, Do not forget to run BodySlide to (batch) generate all the dynamic meshes.



  19. From the Deeps (abandonned)

    FROM THE DEEPS (REDONE) : A Lovecraftian adventure for Skyrim.
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
    The first point
    A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it. A way lead to player enslavement (simple slavery connected !), the other to freaky scenes. English written mod, but Mixbutterdog made a patch in japanese ! Female players designed mod, but version 2.3 discrimine player sex, and FTD is now playable with male characters.  
    FTD new version :
    As you may know, I'm developping a new version of FTD, more Thief like.
    The current FTD stays, but keep in mind it will be replaced by FTD new version at a point.

    Dependendies :
    SexLab Dragonborn ZAZ
    Soft requirement :
    XPMS skeleton. More Nasty critters, billy or leito animation (sex scenes with creatures, such as lukers and rieklings) Simple Slavery (for player soldl as slave)  
    Incompatible :
    Maria Eden (some dialogues line of that mod overcome FTD ones).  
    Collaborations :
    Pepertje (co author, dialogues fixer, screenshots) and Japanese version. Aqqh for script trick and collaboration. Alpha and Beta testers for their time, advices and critics. Xluxlu for music. Mixbutterdog for scripts, fixes, and Japanese version Fasterflight225  for the Radiant cultist quest Patch !

    Permissions :
    Use the mod assets as you want. You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.  
    Credits :
    Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/? DixiePig for the tentacle armor. PS1 games Doom I and Nightmare creatures I for musics. Joubarbe for Survive the night : https://www.nexusmods.com/skyrim/mods/37042?tab=description (will be used for the sanaity management script) (others credits will be written here) Added a patch for "Radiant Cultist Quest" credits to @Fasterflight225
    Current release : 2.6 (2.52 still available, with the japanese version, thanks to MixButterdog)
    New version current release : alpha 0.2 (see it on it own page)
    Mod description (Thanks to Long John) :
    A series of disappearances of women from Solitude and across Haafingar. All the while there is a strange fog which never lifts the North Coast. To begin with it was just the peasant women who disappeared. Now however a noble woman has disappeared her family has applied political pressure to the Jarl and her court. This pressure has resulted in the launch of an investigation into the disappearances. As part of the investigation the Dragonborn is called in.... to enquiring in the Skyrim most isolated city : Insmouth.
    Will you be able to find the reason for the disappearances, or become the next victim?
    Play the adventure to find out...
    Or, in video (thanks to Shinjy72) :
    How to enter into Insmouth ?
    Talk to Knyva, the gate keeper, and pay 200 gold.



  20. SexLab Werewolves Redux

    this is overdue for a proper mod page, so here it is.....
    SexLab Werewolves Redux
    original mod by Ep1cL3w7z https://www.loverslab.com/files/file/490-sexlab-werewolves/
    Redux by Blaze69 & MadMansGun
    this mod lets you start SexLab animations when your in werewolf form.
    changes from the original:
    no meshes included, so there's nothing to interfere with MNCSLAL/SOS.
    (no meshes also means there is nothing to port, so this will work in both game versions as is)
    creature on creature animations supported...comes in useful if you also happen to have one of those "Aela transforms with you" mods installed.
    (note: only works with stock skyrim races)
    things that still need doing/fixing:
    find a better way to detect races, i would like to somehow link into sexlab/MoreNastyCrittersFactory.psc so i can get mod races working.
    maybe get this mod working with vampirelord transformations.



  21. [WCX] Whorecrux (SE+LE)

    Quick start/Guide (New!)
    For thousands of years the great Aedra Akatosh has gifted the title of Dragonborn to those he deems worthy. Throughout time, these heroes have had a mythical impact on the Throat of the World, and their legend is vast.
    Skyrim has had many Dragonborn through its storied past, but there are some who history knows little...
    Long ago, Sanguine and Molag Bal, two of the most vile of the Daedra, sworn enemies of the Aedra, conspired together to corrupt one of Akatosh’s Dragonborn. And through that corruption, wicked magics changed her into a creature of debauchery, servitude, and lust. But all of this was only the beginning of their evil plan, and such ambitions rarely go unheeded by their evil kin… 
    The mysteries and adventures of this Skyrim mod will tell you the tale of this corruption, and how in one timeline, this corruption forever changed the prophecy of the Last Dragonborn!
    About This File
    Whorecrux is an all new mod based on the idea of “Personality Excretion” through the birth of Whorecruxes. These are new powerful items which contain some of the essence of a Dragonborn, and thus - steal from her a portion of her mystic power.
    If the Dragonborn is unlucky enough to be cursed with this condition, her spirit will begin to manifest gems inside her womb. These gems are composed of her magical essence, and in time these Whorecruxes will split away from her through a very intimate event.
    These Whorecruxes are not infinite though, each gem tears a part of the Dragonborn away, and if she has any hope to regain this lost power, she will have to find some way to take back what is rightfully hers.
    In time, as this mod grows, we will learn that the Daedra had plans for each Dragonborn they corrupted, and while the power of these Dovahkiin could be drained, they would forever be tied to the Fatherland or Keizaal once cursed.
    Certain occurrences in the game can afflict your character with an effect called “Spirit Fracture”. This is a tiered condition that causes the Dragonborn to start generating Whorecruxes in her womb. 
    So long as this condition persists, the production will be continuous, and can eventually have a big negative impact on your character’s powers and abilities.
    There is a 20 gem limit to the number of Whorecruxes that can be born, and in time, your character will be able to reabsorb these gems to regain her power and even remove the Spirit Fracture curse if you are lucky enough!
    The SPIRIT FRACTURE effect: this applies a range of debuffs and modifications to the PC based on the level of the effect. Once the SPIRIT FRACTURE quest has started, you will have experience reduced to 50%. The experience reduction effect and other debuffs are only removed once you cure SPIRIT FRACTURE from your character. They progressively get worse as it increases, by level 3 SPIRIT FRACTURE you will not be able to gain experience at all.
    Effects include:
    - Skill reduction
    - Magicka reduction
    - Increased buy prices
    - Deceased sell prices
    As SPIRIT FRACTURE advances, it will have a larger negative impact on gameplay (there are many options in the MCM to control the severity of these effects).
    Pregnancy: If you use Fill Her Up, the Dragonborn’s belly will expand throughout her pregnancies, but even without, the births will still occur so long as you have ZaZ Animation Pack installed. Without ZaZ no animations will play.
    3 Sizes of Whorecruxes: Small, Medium, or Large… The size is determined while that individual Whorecrux is being created (some details below). Larger Whorecruxes have a bigger impact on the Spirit Fracture effect.
    3 Types of Whorecruxes: Whorecruxes are born as Sapphire Whorecruxes. These are in turn changed through gameplay into Amethyst Whorecruxes, which again are in turn changed into Rose Whorecruxes…
    Whorecrux Absorption: Whorecruxes, once converted into the Rose type, can be reabsorbed to regain the power lost when they were birthed. Reabsorbing Whorecruxes also lowers the amount of Spirit Fracture afflicting the player.
    Lost Whorecrux Tracking: If the player is not careful, Whorecruxes can be lost. Any of the 20 possible Whorecruxes in the game world will be given a quest marker so you can find them… Getting to them though is another matter entirely.
    NPC Interactions: NPCs in Skyrim will be very interested in these naked little gems whenever they find them, and if the Dragonborn is not on her guard, they may steal them and enjoy the pursuit that ensues.
    Of particular interest for those who enjoy NPC interactions, converting a Amethyst Whorecrux into a Rose Whorecrux requires the special attention of the men found throughout the region…
    Intuitive Notifications with Sounds: One area we are trying to really focus attention on is user experience… This initial release features a lot of feedback for the player, and in the future we will refine this as best we can.
    Many notifications in this mod can have their tense set in the MCM, and these notifications can be easily changed by editing a json file included with the mod
    Customizable Expressions: Whorecrux takes advantage of an often neglected feature in SexLab to allow you to customize the expressions of your Dragonborn as Spirit Fracture advances.
    Many other smaller features that are described in the MCM.
    PapyrusUtil v3.3
    Toys (LE | SE)
    SexLab Aroused (any updated version is fine)
    Optional mods / Integrations
    SLSO (HIGHLY recommended)
    Whorecrux tracks player orgasms for different triggers settable in the MCM. Though it is not essential, the mod is designed for use with SLSO and adds more gameplay to SLSO as you need to avoid player orgasms at times.
    ZaZ Animation Pack (HIGHLY recommended)
    Animations from ZaZ Animation Pack are used for Whorecrux birth from this mod, as well as other events.
    Apropos2 (HIGHLY recommended)
    If you have Apropos2 installed, notifications will be delivered through Apropos2’s system. This is really the way they are meant to be seen so it is a big enhancement for Whorecrux to have this installed.
    Forgotten Dungeons (SE | LE)
    This is used as additional locations to distribute Whorecrux gems when they are lost. There are other mods too that can be used, listed below, but this one is the main one with most of the locations. None of these are required, there are vanilla locations included too.
    Succubus Skill Loss
    Once the SPIRIT FRACTURE effect starts you can no longer gain or lose levels through Succubus Skill Loss. Level loss is accumulated as long as the effect is in place so when you are cured, you will lose more levels the longer the effect has been in place.
    Fill her up
    With FHU installed, the SPIRIT FRACTURE effect can trigger from being too full of cum, settable in MCM. Additionally, as long as your SPIRIT FRACTURE level is lower than 4, you will continually fill with more cum, again configurable in MCM.
    SexLab Survival
    Cum addiction works as a modifier for gem dropping. It is also used as a trigger if you have been cum addicted and ravenous for too long.
    Devious Devices
    DD works as a good enhancer for this mod generally to augment different trigger effects, it’s not good to be belted and plugged while filling with cum or at 100 arousal for example. Expressions will not be updated while wearing a gag for compatibility and filling with cum from FHU will still work while belted.
    If you are using SXP the mod will not allow you to level up with it and your experience gain will be reduced once the SPIRIT FRACTURE effect has started. As your SPIRIT FRACTURE level increases, eventually you won’t gain any experience and the whole time you will be losing experience you already had, again increasing with SPIRIT FRACTURE level.
    Ensure you have installed the patch from downloads if using SXP BEFORE the SPIRIT FRACTURE effect has started.
     Milk Mod Economy
    Orgasms from milking are detected for use in forced birth and triggering SPIRIT FRACTURE. This is so that you can’t simply lower your arousal by milking, which would make it easy to avoid triggering from arousal.
     SlaveTats + SlaveTats Cum Textures/Replacer (just CumVariations v1.4.7z + CumFacial v1.4.7z)
    Adds additional cum tattoos on SexLab male partner orgasm in scenes involving the PC. Separate tattoos depending on sex act.
     Spank that Ass
    Minimum masochism feature when spirit fractured.
    Just install through your mod manager or drop the download contents into Skyrim’s data folder. You can install mid playthrough with no issue but I don’t recommend running loot or sorting it into your load order until you start a new game. 
    Install latest version SE or LE. You need to install both the assets download and the other.
    - I have also included some triggers for SL Triggers, if you use that. They can be used to trigger a gem birth or to add an orgasm to the counter.
    Keeping Whorecrux at the end of your load order will not cause any issues, the only potential conflict is listed in the ‘Technical’ section below (4).
    You can just straight upgrade from previous version to next without any issue. See the technical section below if you have made your own configurations.
    If updating and there are new expressions files, you may need to import from SexLab’s MCM. This will be explained in any update.
    If you are adding one of the mods that Whorecrux integrates with on a save that already has Whorecrux running, turn enabled off and back on again from the MCM to re-register mod events.
    You can edit the expressions included with and used by Whorecrux from SexLab’s MCM. They are listed as WCX Ahegao, WCX Sexy and WCX BiteLip. If you update these and export them, make sure you move your export to its own folder in your mod manager or make a backup before updating Whorecrux, so you don’t overwrite your exports.
    You can easily edit all the notifications used by Whorecrux. These are in /data/wcx_json. If you change this make a backup or move to a separate folder in your mod manager so you don’t overwrite in an update.
    If you have another mod that edits shrines, you may need to make a patch to combine those entries  in ESP. This is the only known potential conflict from this mod.
    Future Plans
    Whorecrux is a new mod, and there are many possible plans for the future, some of those include:
    Custom Whorecrux Meshes: Each type of Whorecrux will soon have a custom mesh, and each color a custom texture, to closely resemble artwork which helped to inspire this mod!
    Whorecrux Crafting: Special armors, weapons, potions, jewelry, and even Devious Devices can be crafted using the magic of Whorecruxes. The Dragonborn could decide to create these on her own if the benefits outweigh the cost...  But more likely, if a Whorecrux is stolen, some NPC may find a way to take advantage of it’s magical essence. Some of these items may have very unique properties indeed… 
    Whorecrux Destruction: If a Whorecrux is ever destroyed by any means, a part of the Dragonborn is lost forever. What will this mean for the PC, and is there any way to recover?
    Shattered Spirit: The effects of Spirit Fracture can ravage the player and causes many problems for her as she travels the world of Skyrim… But a far more sinister effect may befall her if she is not careful and allows Spirit Fracture to progress too far…
    Sentient Whorecruxes: Sometimes a portion of the Dragonborn’s persona is transferred to the Whorecrux. These new gems have a huge variety of implications to both the Whorecrux, and the PC.
    Long Lost Whorecruxes: This condition is not new, there have been Dragonborn in the past who have succumbed to this terrible fate… Who are they? What did they leave behind? Are there other Whorecruxes to be found? Are they guarded? Where are these past Dragonborn? Can these other Whorecruxes be absorbed? Are any of these Whorecruxes sentient? Have any of these Whorecruxes been crafted into magical items?
    Whorecrux Seekers: This curse has ancient roots in the realm of Skyrim… Hagraven Covens, Daedric Cultists, Dragons, Goblins, Treasure Hunters, and all manner of NPCs and creatures may be after the newest Whorecruxes being born into the world, and those which have been lost for generations.
    Whorecrux Powers: Some Whorecruxes enter the world imbued with unique powerful effects. And sometimes special powers can be attained at the cost of potent Whorecruxes. Will the Dragonborn create any of these? Are there any already in the world?
    Immersion and Lore: The world of Skyrim will soon feature many notes, diaries, journals, books, recipes, and other tidbits which expand the story of Whorecrux. If you enjoy this aspect of mods in Skyrim, we have big plans in this area!
    Loading Screens: Expanding on the promise to incorporate more story into this mod, we will be creating a library of custom loading screens which give details about Whorecruxes and how they fit into Skyrim’s history and world.
    Non-Dragonborn Spirit Fracture: In the future, for players who wish to play as a non-Dragonborn in their game, we may introduce a simple event that must happen before they can be cursed with Whorecrux gems.
    GPL 3.0  
    RMCW Tenri (SXP patch)  
    Special Thanks
    To Tenri for the massive help he has provided. He has saved me a dramatic amount of time, pointing out issues, testing, generally sharing his experience with modding and showing me through CK.
    To AthenaESIV for the initial concept and help provided throughout the project.
    If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below.



  22. Spurt 1.0 (Cum sound effect replacer)

    If your sexlab cum effect sounds, sounds like a water hose just exploded, well, this just might be for you.
    Changes the sexlab cum effect sound to some nice cum spurting sounds that might even be realistic.
    Use mod manager or install manually. Remember to back up previous sounds before installing.



  23. Deviously Enchanted Chests

    Deviously Enchanted Chests V3.20 for DD5 by Bane (SE/LE 04/09/2023)
    Rumours are circulating that a cache of ancient scrolls bearing a terrifying new enchantments have recently been discovered.
    Some say these scrolls can create a protective enchantment on a chest or even an ordinary container that will lock anyone opening the chest without permission into devious bondage. Others claim the enchantment binds a sinister creature to the chest that will do unspeakable things to any woman foolish enough to come within its grasp.
    Recently there are claims of strange Dwemer devices that drain sexual energy from the victim leaving them almost helpless. Why the Dwemer ever wanted to collect female sexual energy no one has discovered - yet....
    As of Version 3.20 Deviously Enchanted Chests requires POWEROFTHREE's PAPYRUS EXTENDER SE/LE 
    It should be OK to upgrade from Version  3.x to 3.20 - if you experience any issues then clean your save and reinstall
    Upgrading from Version 2.x to Version 3.0+ requires DD5 and a new game - no exceptions
    It is safe to update from Version 2.22 to 2.24 
    It should be OK to update from Version 2.20 to 2.24 - if you experience any issues then clean your save and reinstall
    If you have updated EC+ then a clean save is required for Deviously Enchanted Chests to ensure it can correctly trigger EC+ animations.
    How the mod works:

    SkyUI v5.1 
    SexLab 1.62+
    SexLab Aroused v20140124 or Sexlab Aroused Redux 16+
    Devious Devices V5.0
    PowerofThree's Papyrus Extender LE
    SkyUI v5.2SE 
    SexLab 1.63+
    SexLab Aroused SE 
    Devious Devices SE V5.0+
    PowerofThree's Papyrus Extender SE
    Estrus Chaurus+ v4.34+
    Devious Devices: Follower Escape if you plan to allow devices to be equipped on Followers
    Any Mod that takes advantage/interacts with of victims of devious devices
    Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
    Under no circumstance can this mod or any of its parts be posted outsides of LL without my permission
    The idea for this mod and the code it is originally based on come from Deviously Cursed Loot by Kimy.
    Thanks Kimy! Without your work I would never have got this project off the ground…
    Many thanks to:
    Xaz for letting me use his Crowd AI Packages to handle attacks on tentacle victims Min for the Dwemer Machine sound Fx  



  24. Neophytes of Dibella

    A very small mod for completing the excellent SisterHood of Dibella Mod (https://www.loverslab.com/files/file/392-the-sisterhood-of-dibella-2016-06-21/)
    You'll find inside :
    - 5 neophytes of Dibella, in Markarth, Whiterun, Solitude and Riften (Not Windhelm : too cold!)
    - and actor event : the neophytes will spread Dibella blessing to Skyrim citizens.



  25. Devious Training

    What does not kill you makes you stronger?
    Maybe it will strengthen you or maybe it will only cripple you. Or both.

    This mod should intensify your bondage experience.

    The mod tracks your in-game behavior and allows you to improve your skills in the body trapped by Devious Devices.

    About mod

    What is in box?

    Devious Training Core - Core
    Devious Training Textures - Textures which are used by other mods.
    Devious Training Martyr - Extra skills - Life in bondage developed new talents. Make your bondage your new freedom.
    Devious Training Mayhem - Body changes - Long-term use of various devices causes deformations of the body. You can damage your feet or get a hourglass waist or swan neck. And much more!

    I recommend
    SLSO - limit your orgasm and enjoy more realistic sex
    SLIF - SexLab Inflation Framework some functions are avalible only with SLIF

    I integrated
    SLIF - SexLab Inflation Framework (without slif mod will use nioverride)
    BAC (and BAC) - partial support for hooves (TODO: add all variants)
    Deviously Cursed Loot - experimental support for gag talk (TODO: need to rewrite/change it)

    Current status
    Very playable beta, at this moment Im working on:
    rewrite descriptions
    add new powers and side effects.


    Training -  Devious Training Core

    The longer you wear devices, the more you improve your skills.
    For example, wearing a corset for a long period of time strengthens your spine so that you can carry more. Long-term use of tall shoes strengthens your feet which makes you run faster.
    Over time, your body becomes addicted to bondage and the only way (barring some option in MCM) is to stay in your devices.

    Special powers -  Devious Training Martyr

    Special effects


    Body changes -  Devious Training Mayhem


    For Full expiriance you need textures, core, martyr and mayhem (4 files = 3 mods + assets)
    I'm used meshes from mods:
    High Heels 1.3
    Deformed feet: will be in conflict with my inspiration and one of my favorite mod: Devious High Heel Training You need to choice what do you want to use (via MCM - conflict is optional )... I need also to remove conflict in werewolf and vampire lord form... Another mood's that add debuffs - dont know all mods - my mod will try to reconfigure other mods if it is possible (option in MCM - default off) Another mood's that scale noods related with neck, head, and spine - dont know any mod but ....  

    1Euro = 3days in chastity
    I gave mod. what I wont now for You?
    Ideas, sugestions and corrections



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