By DocCloxSeeker! Know you now that you hold in your hands the life's work of the great mage Korneum, often called "The Objectionable", though rarely to my face and always by lesser minds, jealous of my intellect.
--Korneum The Objectionable.
This is a collection of utility spells that make life easier for the average slave trader. I'm going to start simple and get more complicated as I go, so hopefully when RL strikes and I have to concentrate on other tasks, at least there will be something useful here.
There are also some tattoos and there may be misc other stuff as time goes on
I set up a blog entry with the documentation. t's easier to maintain that way.
Slavers_Spellbook_<version>.7z. is the main mod file. Install that in the usual way.
Slavers_Spellbook_slhp.7z has a couple of spells specific to SexLab Hentai Pregnancy. The detect pregnancy and black soul gems and need SLHP's pregnancy faction to work. If you're using SLHP, install this.
slavetats_pahe is a quick hack so that PAHE slaves appear with their new names in the slavetats menu. No more trying guess which of seven Bandits is the one you want to change. Doesn't do anything without slavetats, obviously.
slso_exposure_rate tweaks SexLab Separate Orgasms so it doesn't set ExposureRate to 1 during sex. Means you magically induced nympomaniacs will now fuck like the sluts they are.
pahe_slso allows sex training/discipline to be more effective the more times your slave orgasms. Melt her brain and she'll be much more co-operative.
slhp_display_names gives pregnant slaves their assigned names on the pregnancy list.
These are all designed primarily with PAHE, SLSO and Hentai Pregnancy in mind. But they should be useful for anything that uses SexLabAroused, although the spells are generally designed not to affect the player.
I'll just leave these here.
These are basically all wrappers around SexLab Arousal Redux. You can't do anything with these that you couldn't do with the SLA MCM Puppet Master tab, but this allows for a bit more immersion and roleplaying. Essentially, I was doing this anyway through the MCM interface, and I finally decided to make a nicer way to do it.
Currently you need to add the spells through the console. I have plans for a bit of a quest to get them, but on the basis of "keep it simple", I'm doing the spells first and the quest second. (there is a book in Cronvangr Cave now, but it doesn't seem to work yet. Even when it does it should be considered as a stop gap measure).
If I get all that done, then I have tentative plans for conjured restraints (Bound Bindings), some training enhancers. Maybe a vendor, and some options to turn Convangr into a base befitting a vampire late-sleeping slave trainer.
I'll probably move the PAHE/SLSO patch and the SlaveTats/PAHE patch to this page as well, assuming the respective mod authors don't want to incorporate the code.
(I have no idea if it's SSE compatible or not, so I put "no". Feel free to try it out and see)
SexLab, SexLab Aroused
Special Edition Compatible
By Code SerpentTentacled creatures and sentient slime now guard the piles of chaurus eggs lying in the caves of Skyrim. If you disturb them, they may turn you into their next breeding ground.
This is a very simple add-on for Estrus Chaurus+. Instead of having to suffer being a target dummy for the chaurus to get tentacled, you can now simply mess around with their eggs to have some fun.
Everytime you activate a pile of chaurus eggs, there's a 5% chance of a tentacle creature of slime creature to have its way with you. This also works with NPCs, so you can ask your followers to harvest chaurus eggs if you want to start a coven of brood mothers. If you have Devious Devices installed, and you're wearing a chastity belt, you can harvest chaurus eggs without risk of being assaulted.
This mod simply adds a script to the chaurus eggs objects, and so has to be loaded after any mod that edits them, like harvest overhauls.
This mod supports Devious Devices chastity belts, but it does not require DDI.
This mod does require Estrus Chaurus+
By OrpheanedRequiert le mod d'origine : Oui
Lien du mod d'origine : SexLab Enchantress
Auteur d'origine : @Liuli
Version mod original: 2.4
Version traduite: 2.4 (FR 1.0)
Ce mod est un traduction de l'excellent travail de Liuli
Que fait ce mod ?
SexLab Enchantress modifie les sorts vanilla de l'école de magie d'illusion afin qu'ils déclenchent des scènes de sexe. Le but de ce mod est de maintenir l'équilibre du jeu vanilla sans casser le rôle d'immersion. Les sorts affecteront seulement les créatures de niveaux limités (le sort "Calme" affectera des ennemis jusqu'au niveau 9, par exemple), mais grâce à l'arbre de compétences d'illusion, vous pourrez ensorceler des ennemis plus puissants avec vos sorts (la compétence "Double illusion" combinée au sort "Calme" et d'autres compétences d'illusion affectera des créatures jusqu'au niveau 59, comme dans Skyrim normal). Les sorts affecteront toutes les bêtes et créatures soutenues par SexLab, bien que vous ayez besoin d'apprendre la capacité "Maître de l'illusion" pour affecter les morts-vivants Daedra et automates Dwemers.
Quels sont les nouveaux effets des sorts ?
Calme - Votre cible calmée couchera avec vous si aucune autre cible ne vous attaque. D'autres cibles calmées attendront patiemment que vous ayez fini, la durée de leurs effets "Calme" étant rafraichies en fin de chaque acte sexuel. Si l'accouplement a duré au moins 30 secondes, la durée de l'effet "Calme" doublera. Si cela a duré 60 secondes ou plus, la durée doublera à nouveau, jusqu'à 120 secondes. Le sexe ne commencera qu'avec les bêtes et les créatures à intelligence faible par défaut.* Pacification - Même chose que Calme, sauf qu'il affecte aussi les races jouables, et pourrait amener votre personnage dans une scène à trois ou un gangbang avec les cibles prises dans sa zone d'effet. Harmonie - Identique à Pacification, sauf qu'il pourrait déclencher une orgie complète, jusqu'à neuf participants impliqués. Appel aux armes - S'il est utilisé sur une cible avec laquelle vous avez eu des relations sexuelles enchantées, cette cible deviendra un compagnon enchanté temporaire pendant 10 minutes. Cela n'arrive que si vous n'avez aucun compagnon avec vous. Frénésie - Si vous voyagez avec un compagnon, les cibles de ce sort tenteront de coucher avec, peut-être de l'entraîner dans un gangbang. Peur - Renvoie les compagnons enchantés. Ils rentreront chez eux, non hostiles pendant 30 à 60 secondes. Cri d'allégeance animale - Si vous criez les trois mots d'allégeance animale, un des animaux frappés par le cri aura des relations sexuelles avec vous, et deviendra après votre compagnon bestial temporaire. La durée dépend de la durée du rapport sexuel, avec un maximum de 4 minutes pour 60 secondes de sexe. Ne vous accorde que l'animal comme un compagnon temporaire si aucun autre animal ne vous suit. Capacité raciale "Manipulation d'animal" - Les Elfes des bois utilisent "Manipulation d'animal" pour ensorceler une créature de la même manière que "allégeance animale". Seulement disponible une fois par jour, comme dans Skyrim vanilla, bien sûr. Il vous accordera seulement l'animal comme compagnon temporaire si aucun autre animal ne vous suit.
Qu'obtiens-je après la relation sexuelle ?
Si vous avez eu, pendant plus de 30 secondes, des relations sexuelles avec des créatures ensorcelées cela vous donnera un effet actif spécial "Réconfort". Le bonus de pourcentage de compétence n'est pas cumulable avec les autres, ou avec ceux de Skyrim vanilla (Repos). Les effets actifs sont:
Réconfort de zoophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance aux maladies de 10%. Réconfort d'insectophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance au poison de 10%. Réconfort de monstrophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente l'endurance de 10 points. Réconfort de nécrophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance à la glace de 5%. Faveur de Sanguine - La vitesse d'amélioration de toutes les compétences augmente de 15% pendant 8 heures. Déclenché en prenant part à une orgie de 9 personnes avec le sort Harmonie.
Pourquoi les sorts ont-ils des limites de niveaux ?
L'objectif de @Liuli avec le mod est de pimenter l'arbre d'illusion vanilla, mais en gardant Skyrim encore jouable. Cela signifie plus de défis dans les niveaux inférieurs, des capacités plus puissantes plus tard. Elle a fait très attention à ne pas donner plus de puissance aux sorts qu'ils en ont de base dans Skyrim vanilla. Appel aux armes et Harmonie sont des puits de mana très coûteux qui nécessitent de débloquer des compétences d'illusion pour que leurs effets soient beaucoup plus forts. Au moment où un joueur peut utiliser Appel aux armes ou utiliser le troisième mot du cri d'allégeance animale, ensorceler une cible en tant que compagnon ne sera pas plus difficile que de voyager avec un compagnon de votre choix. La seule compétence qui devient beaucoup plus puissante est la compétence "Manipulation d'animal" des Elfes de Bois, mais elle n'est utilisable qu'une fois par jour et n'est pas aussi puissante que les capacités raciales des Orques et des Argoniens.
Comment est-ce que j'installe ce mod ?
Vous pouvez utiliser Mod Organizer ou Nexus Mod Manager. Si vous possédez déjà la version originale de ce mod, remplacez l'ESP et le fichier .BSA par cette version traduite.
Comment puis-je désinstaller ce mod ou faire une mise à niveau à partir d'une ancienne version ?
Assurez-vous que vous n'avez aucun effet actif restant du mod dans le menu "effets actifs" (Réconfort de zoophile, etc.) et qu'il n'y a aucun PNJ sous l'effet des sorts de SL Enchantress. En cas de doute, attendez 8 heures de jeu. Sauvegardez votre jeu. Si vous souhaitez désinstaller le mod, ouvrez MCM, cochez "Désinstaller SexLab Enchantress", fermez MCM, sauvegardez, quittez le jeu et supprimez ou désélectionner SexLab Enchantress.esp (ou le fichier complet).
L'animation trio "Arrok Devil's Threeway" est buguée dans SexLab Framework, elle agira bizarrement mais seulement pour la première fois qu'elle joue. Pour certains mods, cela signifie que la première fois que cette animation est jouée, votre personnage sera projeté vers le ciel, puis téléporté vers la scène de sexe. Pour SL Enchantress, cela signifie que les PNJ seront jetés au ciel.
Il y a deux façons de gérer cela: La première est de désactiver l'animation "Arrok Devil's Threeway". La seconde est d'activer "Arrok Devil's Threeway" avec un mod SexLab différent comme SexLab Matchmaker... Après la première fois que l'animation joue, cela fonctionnera bien avec SL Enchantress. Le problème semble provenir de la première installation de cette animation spécifique.
Le mod "SexLab Stop Combat" semble briser la plupart des sorts de SL Enchantress.
Le mod "Automatics Variants" peut empêcher les sorts de SL Enchantress de fonctionner sur certaines des créatures qu'il remplace.
La version 2.4 est compatible avec la plupart des autres mods de sorts. Il peut ou non être compatible avec SkyRe (Skyrim Redone), @Liuli reçoit des rapports contradictoires à ce sujet, utilisez SL Enchantress avec SkyRe à vos risques et périls.
Il pourrait également entrer en conflit avec les mods de Cri qui modifient le Cri d'allégeance animale. Si vous en utilisez un et connaissez le troisième mot d'allégeance animale, ouvrez le MCM et choisissez l'option "Désactiver cri d'allégeance animale" pour éviter tout problème.
SexLab 1.59c ou ultérieur (et ses prérequis)
Liuli pour ce mod et son autorisation de partage de ma traduction.
Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié.
S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi.
Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir.
Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel
N'oubliez pas de remercier le créateur du mod d'origine pour son travail.
Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
*(peut être basculé dans le MCM. Seules les créatures sont supportées par défaut car il y a suffisamment de bons mods pour avoir des rapports sexuels avec des races jouables comme SexLab Romance et Radiant prostitution. Les sorts avec "zone d'effet" ne donnent au mod qu'une sensation plus "chaos magique").
By Hugh ReckumSomehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones!
How did this happen?
In some cases, wild animals marked their territory on what later became unwashed ingredients to potions.
In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount.
And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life.
In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim...
This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it.
This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!)
There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on.
After updates clean saves are recommended!
How Stuff Works:
Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly! It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM. Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM). The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed. If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies. Pheromones will eventually wear off, but it takes awhile. There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature. No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones. This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls
Most creatures will spawn around the Player anywhere in the Wilderness. Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them. If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc. The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player. Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase. The time between creature spawns can be controlled in the MCM. If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after.
NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility. It is equally possible for the NPC to be male or female. NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House. If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile. The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors. Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business. The frequency of NPC sex attacks can be controlled in the MCM.
The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager. Make sure you have FNIS Creature Pack and all of the needed animations. Make sure to run FNIS. Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations. Finally, go into SLAL MCM and Enable All / Register Animations.
Thanks to Ashal for SexLab Thanks to the many great animators of LL. Thanks to Loverslab Community
Billyy SLAL Creature Pack
Leito SLAL Creature Pack
More Nasty Critters (for some of the rarer animations)
Possible Creatures and where they can spawn:
How Stuff Works with Pictures:
Version Change History:
Double the Girls, double the fun! Added support for 1 Female Adult Follower to share your pheromones adventures with! Follower Support can be toggled on and off in MCM. Make sure you have Fuz Ro Doh installed. Adding follower support involved a fairly intense script overhaul, I tweaked stuff until things seemed stable in testing, but let me know if you run into anything. Fixed MCM Slider for setting all attack sliders. Fixed Khajiit merchant chest items.
Version 1.2.9 November 12, 2018
New Combat Mode available. Can be toggled on in MCM. With Combat Mode active, the Creature's distance to Player will be ignored, sex will start instead if a creature manages to hit the Player. Creatures will enter into real combat so followers will fight them, they will use weapons and projectiles. The creatures will not do damage to the Player, but they can hurt followers and other NPCs. Fixed issue with strong pheromones getting applied erroneously. - Thx to Slorm for finding the bug.
What's New in Version 1.3.0 November 13, 2018
Added new MCM option to improve Creature attack behavior in combat mode. 'Relentless Attacks' This option helps to solve issues with creatures not initiating combat if Player has too much distance for game engine to maintain aggro. It will also cause creatures to continually attempt to ambush the Player until they succeed or the Player kills them. It will periodically refresh Creature's attacks on Player if they are distracted or interrupted by something else. The Player will need to kill the creatures or will end up getting raped. Overall it's a more challenging but better combat experience. Reworked certain flying creatures so they will no longer rely on spawning via magic anomolies. Instead, the Flame Atronach, Wisp Mother, Netch, Dwarven Ballista etc. will properly chase the Player. Both radius capture and combat mode should now work for these flying creatures. The only creatures that will continue to rely on magic anomolies for spawning are Dragons. (Dragons truly hate Navmesh). Fixed issue with Storm Atronach sometimes not initiating sex properly. Fixed Frost Atronach spawning issues. Fixed Frost Atronach follower support. Fixed OnHit spam loop that would happen with certain creatures and prevent a scene from starting due to their persistent AOE attack (Frost Atronach for instance).
Clean save advised due to MCM changes.
What's New in Version 1.3.1 November 18, 2018
Added MCM Slider for Combat Mode so the % chance of a sex scene to start per hit can be set. Added toggle option for Combat Mode so the Player can choose if they want the Creatures to do real combat damage or not.
What's New in Version 1.3.2a November 19, 2018a
Changed the SP Creatures AI Data so they will behave better in Combat Mode. A Player Enemy Faction will now be added to the SP Creatures when they spawn for Combat Mode so they will have more persistent aggro behavior. Mods that interrupt aggro, such as DCUR during surrender events and give Player essential status will no longer cause the Creatures to derp out. Creatures will no longer do cheap shots in Combat Mode. - When Creatures hit the Player after sex but before they despawn, these attacks will not do damage. Fixed the notification for Strong Pheromones not wearing off so it should only display once. Fixed effect refresh so all active Pheromones will get refreshed when Strong Pheromones are active. Fixed so creature spawns will be suspended if the Player is currently an invalid Race, such as a Vampire Lord or Werewolf. Made some debug notifications more descriptive in debug mode.
Small fix to Pheromones clearing procedure.
By jajamanTraducción de MOD SexLab Kidnapped Redux al Español
Necesitas el MOD Original del autor, puedes descargarlo desde Aquí
Descripción de autor:
Ser emboscado y secuestrado por humanos o criaturas con tus seguidores, cónyuge o amigos. Entonces o te obligan a mirar o te violan hasta la perversión. Un amigo puede intentar salvarte. Escapar o vengarte. O asumir una misión de rescate para salvar a una damisela en peligro (o a Nazeem).
Apto para todos los personajes: heterosexuales femeninos, heterosexuales masculinos, lesbianas, futa, gays o bisexuales.
Emboscado por ciertas facciones o criaturas - evita que te golpeen durante cinco segundos (¡corre, cariño, corre!) para esquivar la emboscada o ser tomado como rehén. Número ilimitado de escenarios de secuestro basados en la ubicación actual, capaz de aprovechar incluso el contenido modificado en tu juego. Orgías masivas de hasta 20 agresores y de 1 a 4 víctimas Ampliación de la misiones de rescate, con el hechizo opcional Invisibilidad del Fisgón. Comportamiento del espectador con vítores, risas, aplausos y comentarios despectivos. Mecánicas de perversión y agotamiento Venganza contra tus captores matándolos allí mismo, o escápate/qué te dejen y regresa, negocia (a través del Gremio de Ladrones) o trabaja con los Compañeros para perseguirlos. Más de 150 líneas de diálogo gracias a las contribuciones de Karma199696, Vauria, sophiextime y otros. Contribuye con la tuya aquí. 84 opciones de menu MCM para personalizar a tu gusto. El robo de inventario obedece a la configuración sin despojos de SexLab Eventos de MOD para que los autores de MODs puedan integrarlos fácilmente en SexLab Kidnapped Redux. Optimizado para un mejor rendimiento. Alta compatibilidad ya que no se cambiaron los registros de vainilla.
SexLab Framework – es todo lo que necesitas. Seguirá siendo la única dependencia fuerte.
Para optimizar el rendimiento, desmarca los ajustes de raza/género, desactiva las estadísticas de Teletransporte y las estadísticas de los NPCs en la página 2 del MCM de SexLab y desmarca la función Depuración en la última página del MCM de SexLab. Además, instala Crash Fixes.
Opcional pero altamente recomendado:
Fuz Ro D-oh - te da suficiente tiempo para leer los diálogos NPC-NPC
SexLab Defeat – probado a fondo con SexLab Kidnapped Redux, con él:
El jugador y sus seguidores son violados si esquiva la emboscada pero pierde el combate posterior. El salvador es violado si él/ella fracasa (verifica los ajustes de Defeat' NPC-NPC) El jugador y sus seguidores vuelven a ser violados si intentan defenderse bajo el mando de un enemigo con el que pierden. El jugador y sus seguidores son violados si son derrotados durante la misión de rescate. Puedes vengarte de tus secuestradores, aparte de matarlos..
More Nasty Critters: Habilita 12 tipos adicionales de captores criaturas en SexLab Kidnapped Redux.
Devious Devices (Assets e Integration – no te olvides de hacer la construcción por lotes en Bodyslide): se ponen piezas aleatorias de Devious Devices en las víctimas como rehenes.
Simple Slavery (y a su vez, muchos mods de esclavitud): resultado potencial después del agotamiento, oportunidad establecida en el MCM.
SexLab Eager NPCs: Cualquiera que hayas rescatado se convertirá en tu amante y estará disponible para el sexo.
Bethesda Creador de Skyrim
Loverslab Por el espacio y el aporte a la comunidad Modder
vinfamy Autor del MOD Original
By factorycloseHorrible Harassment Expansion
Before description, I want to deliver my thanks to Guffel for giving me permission to edit his mod.
This mod makes random NPC stop the player when walking by. After a short dialouge the NPC overwhelms the player with a spell and rapes her.
The mod was written with a female player character in mind.
The attacks are triggered via the comment system (like when NPC commenting on the player being naked). You can set the chance for a comment in the MCM. They say a short "Hey!" or "Whoa!" and then start a dialouge. There are diffrent lines depending on the kind of NPC, but there is only one answer for the player and it always ends with being raped.
To explain why the player could just clear a huge dungeon, but then is subdued in the streets - it's magic! The Npc uses a paralyze spell (the rape riggers even if it doesn't hit).
During the animation the NPC might want more. There is a chance that an animation stage is repeated a 2nd time. This can happen up the three times during one animation. The probabilities of the second and third repetition are 2/3 and 1/3 of the original chance respectively. The chance can be set in the MCM.
Afterwards there is a one-hour time-out in which no new comments occur. If you hit your aggressor during this time he'll cast the spell again and take you a second time. After this the one-hour period restarts (you could theoretically sustain this forever if you hit him again and again).
Then there is the "Dangerous Condition" option in the MCM. This simply bypasses the original comment chance and triggers a comment nearly every time. Its meant for when naked, wearing slave-tats or other stuff that makes abuse more likely. There is still the one-hour time-out with no new comments (I actually wanted to disable that with this option, but it didn't work out).
Version II Description :
The original mod 'Horrible Harassment by Guffel' was one of the must-have mod in my Skyrim life.
As you already know Skyrim's AI is terribly made so that you cannot be felt like you're a part of it.
It's time to stop that fake immersion!!
Guffel had a point! A very straight point that it is ridiculous there are no thugs blocking PC to have some fun of her.
You can meet thousands of dreadful, criminal bandits out there but in a town? Ha! isn't it so lame and peaceful?
It looks like this didn't make any sense to Guffel, neither did it to me.
So I am here to make Skyrim more dangerous!
So what does it do? What is the difference from the previous one?
Well... I loved Guffel's work. I really did. But I gotta say there were some people who were not that fond of get raped by.. some mysterious paralyze spell thinges...
Just a farmer, who has been making up their livings, got a damn fool prophecy to rape her and suddenly enlightened enough to learn a magical power to neutralize her, make things easy to do the task. Boom!!
Not any more!!
You are the heroine!! You're powerful enough to escape that situation without killing the innocent? suspect.
So this is it!
- When a raper tries to take advantage of PC, he is not gonna use spell anymore but try to hug PC and strip her, which is enough to immerse you into Real SKyrim!
[Due to a scale issue, there can be misalignment.]
- Animations added for improving immersion. I made them by myself. I hope you like them.
- PC can resist and escape. Of course you can decide to 'do nothing' or 'resist', it's your call. You can adjust escape chance on MCM at any time. PC has to be autonomous and make their own fate.
- You must designate your clothes as skimpy armors on 'Sexlab Aroused' otherwise except for Orcs, potential criminals will not do their duties. If you don't like registering your clothes, then you can turn off this function on MCM.
- After escaping, bad people will scream and run away from you.(Actually I didn't mean to make it happen but.. I think I like it.)
- You have to bump into potential criminals first. It's a huge difference in interacting to NPCs but I thought it made more sense to me.(It means if you don't want to get raped you'd better walk and get out of their way.)
- Women can become criminals now. You can set this option on MCM.
IDK... I just want this mod as simple as it meant to be.
Silent Voice - Fus-Roh-Du(h)
Any mods that will add a bunch of misc npcs.
[ex) Populated NPC mod series]
Since vanilla npcs have their own lines and there will be always possibilities other mods edit their npc data, which block this mod's lines.
How to install
Is this necessary?
Just drop the files into your data folder.
How to Upgrade
Just replace the old one with a new one.
And reset the quest through MCMZ
Sorry about that. Delete the previous version and make a clean save.
And then try the latest version again.
Not that I know of... Yes, it's compatible with almost any mods you have.
For Modders Note
you can activate the harrasment trigger immediately by using this function.
Function SLHHActivate(Actor pTarget, Actor pTargetFriend = None); Basically you don't need pTargetFriend. pTarget will become a criminal, who will try to rape you.
Keyword SLHHScriptEventKeyword = Game.GetFormFromFile(0x0000C510, "SexLabHorribleHarassment.esp") as Keyword
SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend)
If the mod requires password, just copy and paste this. BakaFactory
I check the comments on Patreon more often than here. If you want to share your thoughts and ideas, leave comments or messages.
For Korean Users
한글패치는 여기서 받지 마시구요.
제 페트리온 게시글에서 받아주시면 되요!
질문사항이나 건의사항 등등은 여기다가 올리셔도 되지만, 여기다가 올리면 영어로 적어야 하니 제 페트리온 게시글에다가 댓글 달아주시면 좋겠죠?
By -Caden-This is a simple patch for Radiant Prostitution, that allows you to "spread your love" in Bruma by talking to the Inn keepers
I did NOT add the faction to "Snow Stone Rest", well ...because its just a couple creepy dudes out in the woods, and no houses to send you too
Radiant Prostitution/Gigolo (Radiant Prostitution/Gigolo 3.4 for the Male or Female Player)
Beyond Skyrim: Bruma and its requirements
To Install Just Unpack file and drop it in your Data Folder or Install with mod manager
To uninstall just reverse the steps, no scripts so can install or uninstall at anytime
Ashal for Sex Lab (Seriously if you want to appreciate how much work went into creating Sexlab, Just open up the scripts)
WraithSlayer, Mainfct, Korialstraszbob for your work on Radiant Prostitution
The Beyond Skyrim - Cyrodiil Development Team for Beyond Skyrim:Bruma
3/8/18 - Update is Info here only, no file update - I have done some testing and so far if you try to take the Military Camp job it will say "no quest found" in a debug message after a few seconds, this does NOT mean this patch or radiant prostitution failed, the debug is actually written in the script of RP for areas that do not have "Imperial or Stormcloack Military Camps", which Bruma does not, same goes for Orc Strongholds in Bruma, there are none. I am working on making a couple forts and/or watchtowers areas the prostitute can be sent to "satisfy the troops
All mods I upload, are open for anyone to use at your will and re-upload with changes you have made. This is what makes the Lover Lab community stand out above all others is 99 % of the people here working together to make everyone's experience in modding your game better
By BazingaAutomatic Ammo Unequip on Sexlab Animations
This is just a very light weight little script that checks if any of the actors involved in a Sexlab sex scene has arrows or bolts equipped.
If they do, it unequips them.
That's about it.
The idea for the script code is 90% stolen from the source code of a seemingly dead mod named Cupid - Arrow Be Gone.
So what's the difference to Auto Unequip Ammo, you ask?
Well, first it does work for me which that mod never did. And it works on all actors involved in a Sexlab sex scene, not just on the player character and followers.
It's not customizable either which is a plus in my book because this is supposed to be a very simple feature.
And before I forget to mention it:
What this mod doesn't do is check for arrows or bolts added by anything else than the main game and its two DLCs (not counting Hearthfire).
I needed to put all known ammo items in a formlist for this to work so if someone is using a mod that adds new arrows or bolts then it won't work with those.
But that's easy to fix, and if you don't know how just ask me and I'll make you a custom version of that formlist.
Here's a quick how to in case you want to do that yourself instead (which would be great of course ).
I'll add all custom esp files that get uploaded in the mod topic to that post too so you can find them easier.
PROXiCiDE for that Cupid source code
Ashal for the Sexlab API
Andy14 for convincing me that this is easy to do, because he uploaded another very short script with the same purpose (which I didn't use in the end though)
By vinfamyMCM options to disable drunk visual effect, stumbling animation, change timeout between approaches and set forced chance. NPC will now approach asking for sex directly.
Drink to make friends and get laid. Drink too quickly and get wild or get taken advantage of.
Suitable for characters of all gender orientations. Dominant or submissive.
Click "Follow this file" above to keep up-to-date with the latest releases.
To begin the fun, just use any alcoholic item. Or choose the “Have a drink on me” dialogue with a drink in your inventory. As long as alcohol is in your system, NPCs will also approach you to share a drink with them. Any location would work, both the best are taverns (obviously!), Jorrvaskr, guardhouses, etc
Chatting with NPCs over a drink has a chance (depending on your Speech skill) to improve your relationship, which in turns allows you to take certain items from the NPC’s home, receive gifts and advance towards the Thane’s quests. You can even drink your way to a potential follower’s allegiance/ a potential spouse’s heart.
Pick Up Girls/ Boys Or Be Picked Up
You can be cheeky and ask for sex while sharing a drink with a NPC. Chance of success depends on your existing relationship, the NPC’s morality and how drunk he/ she is.
NPCs will now also approach you asking for sex directly
Drinking too much in quick succession, either from your inventory or through a NPC’s invitation, will result in you getting drunk. The alcohol’s value will determine its strength. Your vision will blur; your movement will be affected, and:
While in conversation with NPCs, you will always act flirty and no longer behave properly. Male NPCs might take advantage of you. You might violate nearby female NPCs
To move while stumbling, you may need to ‘jump forward’ first (Space + W).
Easiest way to get out of your drunkenness is to sleep for a few hours.
SexLab Framework – that’s it! This will remain the only hard dependency.
With Mod Organizer or extract content into Data folder.
I recommend NOT upgrading from version to version, but if you do, then at least use Save Cleaner .
Possible Future Content
Various blackout scenarios “The Hangover”-style quests for the morning after NPC vs NPC/ group sex / orgy Drugs/ spiked drinks Optional integration into SexLab Kidnapped and its wide range of scenarios, which include optional bestiality and devious stuffs Optional picking of drunk and sleep animations from FunnyBiz Other optional integration: SlaveTats, SkoomaWhore, etc The great suggestions from this thread YOUR suggestions, please comment below. Thanks for everyone’s suggestions so far, please do keep them coming by replying below.
Spanish by Gothuska
By vinfamyGet ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress.
Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual.
Click on "Follow this file" above to keep up-to-date with the latest releases.
Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed.
SexLab Framework – that’s all you need. It will remain the only hard dependency
To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes.
Optional But Highly Recommended
Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues
SexLab Defeat – tested thoroughly with SLKR, with it:
PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them.
More Nasty Critters: enable 12 additional creature kidnapper types in SLKR.
Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage.
Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM.
SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex.
Translations (might not be the latest versions)
Spanish (by Gothuska)
Chinese (by sexhaizai)
From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR.
By Chosen ClueSexLab
PLAYER GETS NECRO'D
Dying never felt so good.
This mod allows the player to die, and have NPCs and, optionally, creatures perform henious sex acts on their corpse. Simple, right?
There's also configurable options in an MCM menu, so you can specify scenarios to your liking.
Make sure to follow the file if you want to keep up to date with the latest versions of the mod.
Currently the mod's MCM options are set up for an audience that I'd expect. Note that these options are configurable.
Here they are listed in the order they're checked.
Mod is set as enabled (otherwise why bother to get this mod?) Necrophilia chance is 50%. Hey, not every bad guy wants you, dead or alive, all the time ;P Necrophilia will only happen if the enemies are out of combat. Only NPCs will try to necro. No creatures. This is because there's really not a lot of creature necro anims, so if you enable this, expect to suddenly have your character be active in the animations it plays. Only males will rape your corpse. This can be set to females only, or both genders if you want. Only the immoral will rape your corpse. Can be set to both. After that 50% check is passed, and IF YOU ENABLED CREATURE NECRO, there's a 50% chance that the necrophile will be a creature. This can be set to zero so that only creatures will rape you if there are no other valid NPC actors, and at no other time. Multiple NPCs can necro you! There's a 30% chance it happens. You can set it to 0% for no multiples.
Other features that aren't MCM tweak-able
Free camera is toggled on sex start.
THIS MOD CAN BE TRANSLATED: It has the capabilities that allow for it to be translated!
You can upload those translations separately, and, if need be, fully reupload the mod with it, AS LONG AS YOU HAVE TO EDIT THE MOD ITSELF TO MAKE THE TRANSLATION (with the way i've made the mod, you shouldn't need to re-up it.)
SexLab and its requirements
Necrophile-related animations. FunnyBiz does some guuuuud werk.
Just slap that baby right into your favorite mod manager, and if you don't want to do that, just go ahead and install everything in the 7z file into your Data folder.
Don't worry, I won't tell anybody about your dark secret of feeding your masochism by not using Mod Organizer
Bruh, why so many options? There's SO MANY FOR SUCH A SPECIFIC FETISH!
Because FUCK that feeling when you find a mod that coooould have exactly what you want, but that shit ain't configurable, and you can't get exactly what you need. I hope that I have enough options to provide what people want.
I WANT DIS OPTION. WAH!
1. That's not a question you cheeky cunt that's a request. 2. I'll consider it, IF you ask nicely
I have a bug to report
k, in the comments pls. describe what happened. Make sure you post your papy logs etc.
Papy logs? WTH is that?
look up "How to enable Papyrus Logs"
Possible Future Features
We might see necrophiliacs comment on your corpse
We might see them move towards your corpse before they have sex
SexLab Arousal support
Multiple necro sessions after you die
Maybe do constant scanning so that every now and then after you died, so that actors may find your corpse and fuck it
And more, if suggestions are good
For now, I'm satisfied with the mod. I may come back and work on adding features later. For now, I'll probably only update the mod when there are bugs or major issues
Bethesda for Skyrim
Ashal and friends for SexLab
FunnyBiz for dem anims
Goubo, for SexLab Defeat, as I probably wouldn't have known where to start on making this mod without looking at their mod for solutions to solve some of my problems.
By yugioh2015I've downloaded many files from this site, so I think it's time to make my own contributions.
#1 What's this mod?
Besides watching the animations, I find it lack motivations for players to sex around in Skyrim. This plugin is, as the name suggests, an achievement system built on SexlabFramework. Now players have a handful of lovers list to finish, and after compeletion players will get permanent buffs and powerful spells. There's also memories to add some flavors.
Basicly the procedure goes like this. First you open the MCM and see this:
After some fun
Now you can see the statistic goes up and memory unlocked.
I spent quite some time photoshopping the pictues, so I think I should post one here.
#2 Requirement and notices
Reuqirement: SexlabFramework 1.60+
Compatibility: shoud work fine with all mods.
1. This mod doesn't need creatures-related mod as requirement, but if you don't have you can't get all the achievements. I use More Nasty Critters by dentarr, but any should work as long as it uses the SexlabFramework.
2. In some rare cases you may find the statistic didn't go up. This is not a bug and has something to do with the algorithm working behind the scene. To put it simple it's because of the creature's race. If this happens just give up this creature and find another. If you want to know why see more information in the Design section.
3. This mod is meant for a female character. If you play a male one you should skip it because the descriptions will be awkward and statistics will not work properly.
For those who wants to know what's working behind the scene or whether this mod is reliable, see this demonstration.
This is the core code of this mod, simple and elegant. Of course it's pseudo-code and there're some implementation details to handle.
The reason why this algorithm can work lies in the well-defined datastructures. You can notice that for each specific i, RaceID/Statistics/NameList all denote the same logical object, so we can use while to do traverse and dump 85 * if-elseif. (There're 85 strings altogether in the datastructures).
But there's a price to pay. In order to make the algorithm work properly, the logical order among all three data structures should be maintained, or else it'll jumble up. But the problem is, in Skyrim system one creature may have many races, for example the spider has FrostbiteSpiderRace/FrostbiteSpiderRaceLarge/FrostbiteSpiderRaceGiant. I handled all these races so there's no problem for spider, but I didn't handle ALL conditions. For example SkeletonNecroRace is left out.
Why didn't you handle for races? Because multiple races means I need to handle these differently, and it hurts the algorithm. I made sure to include all common races, so only in rare cases you may encounter this problem.
I hope you can enjoy this mod!
By Kendo 2Pet Collar Comments
As there have been no reports of issues where the mod is not working, conflicts, or other Bethesda/Skyrim stupidity this mod is no longer in Beta. I am considering this manifestation as a 'stand alone that works as intended'. Extensions, expansions and addons to this mod will be handled on upcoming separate or individual mod pages. For those of you following the mod, sorry for the multiple updates. For whatever reason LL will not register font and color changes without redoing the whole fucking page...every time I change something.
What does this do?
If you have the Pet Collar equipped NPCs will comment on your being collared. The comments aren’t degrading for the most part. Mainly, NPCs simply wonder out loud why you’re wearing a collar, but depending on the voice type and Factions involved they might be a little blunt, but nothing they say will be out of character for that particular voice type.
What does the mod change or add?
It doesn’t ‘change’ anything and no vanilla quests or NPCs were altered to make this work. There are two new world interaction commenting quests with new globals. The mod does not rely on vanilla quests or scripts. You can install or remove the mod at leisure and it won’t break anything...in theory anyway.
Any NPC with a shared voice type or unrestricted dialogue can make a collar comment. The soldiers at the Civil War camps will also comment, with the very remote chance of your character being used. You’re wearing a slut collar and you’re standing in the middle of a military camp. What did you think would happen?
How does this work? (The Details)
If an NPC has a voice type or Faction that allows them to comment on your character being naked or wearing College robes they will also comment about the Pet Collar. The comments will appear as Hello statements or when you activate an NPC who has the lines available.
The commenting quests have an internal timer set to one game hour. Once an NPC comments on you being collared the quest stops and no other NPCs will be able to comment until the timer runs out. Once that happens the comments start again. Rinse/Repeat.
The collar comments to not interfere with the vanilla world interaction quests in any way. An NPC might comment about you being collared and also comment about you being naked or wearing College robes.
This mod does NOT change guard dialogues or those of enemy factions like bandits or necromancers. Both Defeat and Submit have dialogue for enemy factions and fucking with the guard dialogues is just asking for trouble. If it doesn’t need to be changed or if changing it breaks something...then don’t change it if you don’t have to.
No matter where you have Pet Collar stacked, this mod needs to be after it. Otherwise it won't work or your game will crash on load.
I’m treating Pet Collar as a framework, not a stand alone mod. Pet Collar Comments is simply the ground work for me to integrate that framework into the game world the way I want it to be.
Next on the agenda is Faction specific comments and some interaction between the NPCs and the player. For instance, if you’re wearing a pet collar maybe Vex from the Thieve’s Guild will make you lick her boots. Or maybe Phinis at the College has his lecherous eye on you. We’ll see.
Eventually I will integrate Followers with additional dialogue where you can be their submissive little toy.
Yurik, Ashal, the DD team, etc.
Permissions and What-Not
Nothing I make goes to Nexus. Period.
By reikiriDescription of Scent of Sex (SSX) - Version 1.4h
This mod spices up the life in Skyrim, by adding a way to have controlled sex scenes.
Scent of Sex allows you to define a set of Sex Rules to define what type of sex will be done, and under which conditions. The rules can be fully defined by the user, and they can enable an enormous variety of different sex situations.
Ask in the support topic if you need help in defining a specific rule, or check the examples provided in the documentation.
This mod requires SkyUI version 5.1 and SexLab version 1.62 or newer.
The full documentation to configure the mod and create the Sex Rules is available as PDF and Word document in the downloads with the mod itself.
A reduced - light - version of the mod (no aggressiveness, no rapes, no creatures) is available also on Nexus.
Share your Rules: Do you want to share the sex rules you created? Post them here!
Rules and Config from version 1.3 is fully compatible, of course, rules from version 1.4 will not work in version 1.3
Warning: you need a clean save in case you had a version before V1.4d. If you have problems upgrading try a clean save first.
If you don't know how to do it follow the instructions in the spoiler
About Creature on Creature animations
Creature on Creature animations are now supported (E.g. Horny Dragons of Skyrim)
But SLAL (SexLab Animation Loader) has a bug in registering the animations with different race types.
A patch for SLAL is provided here: SLAL Patch
Currently known problems (1.4f)
If you have an armor in your inventory that has no name, then the list in the MCM is not complete If you have a rule with only one actor that starts on clothing, then you cannot save the rule because a false error Rules with clothing in some cases are not working
SSX version 1.4h
Note: SSX should not require 'SexLab aroused redux', but it seems it's possible that missing it may cause some issues - if things don't work right for you, and you haven't installed SexLab aroused redux, try installing it.
Note: Downloads section has a "hotpatch" for 1.4h version (1.4h patch 1). It's not a full version, install it after 1.4h and allow it to replace files to fix an issue with some rules that could cause you to teleport across the zone, and in some cases crash the game with "pure virtual call" error.
Changelog of V 1.4g:
Known issues (1.4g14):
- there is something still wrong with playing scenes "as soon as actors are available", if you have problems, try "periodic" checking mode
- dragons do not work properly in scenes
- it may be possible there are some 'deadlock' situations left, if so these should generally resolve by stopping and restarting the scent
- if scenes are not starting, check MCM page main -> sexuality, and make sure you have gender preferences set to allow scenes you want
- if in doubt, set all options to 'everyone', and player to 'bisexual H&C' to allow all gender/creature combinations
- alias scanner is probably the most stable scanner, cloak scan works as 'fallback' if alias has problems, try 'cell scanner' only if everything else fails
- if you get overall strange behavior, try: stop scent, go to debug page -> force actors cleanup, wait for it to finish, close MCM and restart scen
Further issues? Let me know. I might not be able to get into fixing things very fast but will see what I can do.
The 'aggression restore' fix in 1.4g unfortunately only works on 'new cases'. If some NPC had their aggression neutered, and no longer attacks no matter what, they'll remain like that. It's possible to fix it manually - if there is an NPC that isn't aggressive, which you think should be:
1) open SSX MCM menu
2) go to actors editor
3) select the pacifist NPC, and select 'factions' info
4) look for 'faction to store aggression' on the list
5) if that faction has value set to '0', select it and change the value to '1'
6) go to 'debug' options and select 'force actors cleanup'
This should make the NPC hostile again (at least if they are meant to be hostile). For this to work, you may need to be pretty close to the NPC (in order to see it on the list)
NOTE: I keep tossing new patch versions pretty frequently - as soon as I have something fixed or improved, and it seems stable enough. However if you are running a previous version and it doesn't have any problems, you can go with 'don't fix what ain't broken'.. it's not necessary to run the latest version. However if you report a problem, please let me know what version you are using - it will help track down issues.
What is new in V1.4
Enjoy this mod.
CPU & Reikiri
By CPUCum Shot Brothel - Version 0.7.1 beta[/size]
You run across the whole Skyrim, and probably the shore of Morrowind, you looted all the caves and strongholds, you leveled up beyond human limits. And you have a huge amount of gold and you don't know where to spend it.
The answer is: go to the Cum Shot Brothel, where you can have a very good time and your gold will be transformed in an extreme satisfying experience.
Go south of Riften, exit from the south gate, and follow the path, when you will see the Cum Shot Brothel sign just follow it.
A card is required to participate. Ask Eugene to buy one.
Warning: this mod contains nudity, sex, sex with creatures, huge amount of sperm, voyeurism, rapes, prostitution, devious devices, parties with drinking, pissing, inappropriate paintings, squirting, and many other things that will make you blind. Use with cautions.
Warning: All sex here is consensual. Can be rude, nasty, bad, whatever. But it is consensual. It is a brothel though..
Install / Uninstall
Note: This version of the mod is dedicated to a friend of mine that is passed away. See you in Sovengarde, germanicus.
Warning1: The mod is over 100Mb. You can download it as single file from the mirror, or you can download the two parts of the mod from LoversLab and join them with HJSplitbefore installing it!
Warning2: Please update with the provided patch. A couple of blocking errors are solved.
How to add my favorite music?
Thanks, Credits, and Acknowledgements
Re-write the mod from scratch. But not soon.
Just a small reminder: I do this for fun in my free time. And my free time is limited. This mod consumed more than 500 hours (spent during holidays and week-ends), just be patient.
Comments and Feedback are welcome!
Just post your ideas, problems, envisioned enhancements.
By CPUAll Nude Play V2.1
All Nude Play is a small mod for Skyrim that gives to the player a magic ring.
The ring will give different powers to the player to:
Strip the people around Make the NPCs to do sex Resize the breasts of the female NPCs Resize the butt of the female NPCs Make the NPCs come close to the player
Wearing the ring gives to the player also one spell to resize the breasts or the butt of the target (These spells can be disabled in the MCM.)
The resize of breasts can be done through:
Altering the Weight of the NPC (compatibility option, works with Vanilla skeleton) Updating NiNodes of the skeleton for the NPC (requires a good skeleton, like: ) Doing both at the same time (superskinny with enourmous brests? Almost flat fatty girls?)
The resize butt can be done only through NiNodes:
Do not expect evident changes in the butt size, I cannot change the actual skeleton you are using.
If your skeleton is good to have big butts you can see the difference. If you are use Dimonic UNP forget to see any valuable resize of the butt.
Do not use this mod if you use any mod that alter children.
It is forbidden to use this mod in such cases.
It is forbidden to extend/reverse engineer/enhance this mod to enable children.
SexLab Framework V1.59 and its requirements SkyUI for the MCM and its requirements A NiNode plugin for SKSE or RaceMenu (that provides a NiNode plugin) Highly recommended but not mandatory: XP32 Maximum Skeleton -XPMS by xp32 (http://www.nexusmods.com/skyrim/mods/26800/?)
If you want to enable creatures you need to download an appropriate mod.
To install it use a mod manager, or unzip and place the contents in the Skyrim data folder.
To uninstall take off the ring, wait a couple of minutes, stop the game and remove the mod.
If you are upgrading from V2.0 then the upgrade is easy, if you are upgrading from a previous version please uninstall completely and then install the new version.
Depending on the body you are using the spell to enlarge/reduce the tits may generate a glitch on the target neck.
ChangeLog for version 2.1
Added the effect to resize butts. Works only on NiNodes, so install the NiNode plugin or Racemenu Added a sex type filtering to filter the sex animation by tags (SexLab 1.59 generic tags are included) Enhanced the involvement of player and follower. Now the can always participate in the actions Some minor bug fixes and updates in the MCM Fixed the involvement in sex activities by mannequins.
ChangeLogs for previous versions
By davisev5225Sexlab Release Redux
What does it do? It triggers the player to automatically start a Sexlab masturbation scene when above a certain arousal value. MCM configurable, both the arousal value and the polling interval (how often it checks your arousal level). Scenes are selected by tag, so it should support custom animation packs as long as they are properly registered with the Sexlab Framework.
NEW IN 1.9: NPCs can now automatically masturbate as well! Hooray!
Why does it exist? I can't speak for the original author, but I picked up working on this because I use a couple different mods that have consequences for public sex (including masturbation), and I liked the idea of having another way to trigger these consequences.
This is a patched version of Sexlab Release v1.3 by rangedphoenix, located here:
rangedphoenix (original mod)
davisev5225 (these updates)
naaitsab (code contribution)
wpg97541 (code contribution)
vjnmrf6 - gamesource.ru (Russian translation for version 2.1)
Sexlab Aroused Redux 28b
(and all their associated dependencies)
Optional: (these don't have to be installed if you don't want them)
Devious Devices - Assets
Devious Devices - Integration
This code used to be free for any LoversLab user to use, reference, or otherwise incorporate into their own works as long as those works are released to the public on LoversLab and so long as I received appropriate credit, but due to certain Russian players not respecting those requirements, I no longer provide the source code since I am unencumbered by other mod permissions.
This mod may not be released, in part or in whole, anywhere except LoversLab. You may not re-publish this mod without my express permission, nor may you "revive" or otherwise attempt to re-introduce this mod or incorporate functionality that is so similar in nature as to appear identical into any other mods without my express permission. Should you be unable to contact me for any reason, I still retain my rights as content creator - those rights do not cease to be just because I do not respond. The only person who may choose to use or re-introduce my work on this mod is rangedphoenix, since this is based upon their work.
Most importantly: Distributing any content based on my code, even just as a reference, behind any scheme that does not allow a user to directly download it from LoversLab without having to join a "club", group, or perform any other actions beyond a direct download is prohibited. I do not consider such schemes to be "free distribution", despite the staff's insistence that the lack of a paywall makes it free.
By yolobomberThis is (for now) a small mod that expands upon Sexlab Sollutions(by multiple authors), it adds some interaction with vailla stuff and expands upon that to make the game more 'interactive'. Please note that this is my first mod, if you really want no modders at all to exist, please complain about everything you can complain about.
Skyrim(could be useful)
For now it adds only 3 interactions with the vanilla world, will be more over time by updates though.
You should find them yourself, don't want to spoil everything.
You really want to know what this includes?
Please give me hints and other feedback since I am not a script expert in any way and this is my first mod.
Use your favorite mod manager(i recommend Mod Organizer) to install this mod, shouldn't be complicated at all.
This mod isn't really compatible with manually installation as it would overwrite the default scripts and result in missing scripts by uninstallation.
Just click remove mod in your mod manager.
- None for know
~~There is always something to do when opening a mod tool~~
~~ So expect updates when I find some other idea's~~
Feel free to give any idea's on other stuff to implement.
CPU, for giving hints and other ways of support through PM.
The authors of the required mods for making this all possible.
Anyone who gives idea's and support me.
Anyone missing on this list by accident.
By junkearnerRussian Translation by Aequus
This mod adds 4 brothels to the various provinces of Skyrim
**04/06/2016 - NEW VERSION 1.15 - see changelog for more details.
**If you are updating from v1.14, uninstall v1.14 completely and then install v1.15 on a new save game**
If you would like to help out and translate, please let me know.
I originally started this mod because I could not find any brothel mods that didn't require some more script heavy or outdated mods. I like to keep it light so I can still add some extra encounter mods
My goal was to make a some-what lore friendly Brothel where one could go and hook up, chill out, and maybe see some eye candy here and there to keep things interesting. I based this mod on a patch that was made by todotodonexus for MannyGt's 'Prostitutes of skyrim'. This means that instead of there being a blackout once services are bought, the sexlab framework will kick in.
I would like to take this space now to thank MannyGT for his original mod. Without that, none of this would be possible, so, dont forget to endorse his mod. Also, thank you todotodonexus for the patch. Last but not least, Ashal, thank you for Sexlab.
Now for what I've changed and added.
Prostitutes are no longer found in inns or the wilderness (except for 1 lonely desperate dark elf & a beggar in windhelm - felt like it was ok to keep, seemed to fit the lore ). I have made 3 brothels in the near vicinities of: Whiterun, Riften & Markarth (check pics for map) and moved some of the prostitutes from the orginal mod into them. I have also slightly modified their faces and given them a touch of make-up for a fresher look. In addition to this, I have also added 15 new prostitutes to fill up the brothels more and added 7 new Skyrim citizens, who have since taken a liking to the new brothels and as such, have now become regulars
*This mod no longer requires MannyGT's Prostitutes of Skyrim, HOWEVER, please take a moment to go and endorse MannyGT's mod. The link is below.
- Prostitutes of Skyrim by MannyGT - http://www.nexusmods.com/skyrim/mods/37031/?
- Latest version of Skyrim
- Sexlab Framework by Ashal
- Animation pack (eg/ Zaz Animation pack)
- CBBE - I've added some custom outfits. If you want to use a different body mod you will have to change the outfits.
- Any nude male body skin. I use 'Better males - Beautiful nudes and faces - Nudes FavoredSoulMeshes Erect Version'
- ApachiiSkyHair by Apachii - Only need ApachiiSkyHairFemale_v_1_5 - You do NOT need the Main file.
Links for requirements
1) Install Caliente's Beautiful Bodies Edition -CBBE-
2) Install a Male body mod of your choice - (I use Better males - Nudes - FavoredSoulMeshes ErectVersion)
2) Install ApachiiSkyHairFemale_v_1_5
3) Install Sexlab Framework
4) Install an animation pack of your choice eg/ Zaz Animation Pack
5) Install this mod
(!!Make sure you unpack the 2 parts into a SINGLE zip or rar file before installing!!)
(!!Dont forget to register animations with FNIS & in game with sexlab!!)
How it works:
Go to a brothel. Pick a hooker. Pay them. They will lead you to a room with a bed. You know the rest.
Bethesda for Skyrim
Prostitutes of Skyrim by MannyGT
todotodonexus for the patch
Sexlab Framework By Ashal
todotodonexus - for the patch to hook into sexlab
Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
R18pn Lingerie Set for CBBE
Craftable Panties Bras and Stockings for CBBEv3M by goTha
ApachiiSkyHair by Apachii
Tlaffoon's Rugs and Tapestries
Modder's Resource Pack by Oaristys and Tony67
Insanity's Rugs, Tapestries, Folded Blankets & Pillows
Jokerine Blank Signs Assets
Image for Naked Dragon taken from: http://36.media.tumblr.com/19e5ca19a2432fe0560adc9e0eae8550/tumblr_mtsxyxFxDn1sh7y2do3_1280.jpg
Russian Translation of Main Page by Aequus
Chinese Translation by lvcvcbc
Extra Mods Used for Photos:
Skyrim HD LITE - 2K Textures by NebuLa from AHBmods
aMidianBorn Book of Silence by CaBaL- EmeraldReign-the AMB team
Ultimate HD Fire Effects by BuzzDee84
Climates Of Tamriel by JJC71
Static Mesh Improvement Mod - SMIM by Brumbek
Project Parallax Remastered by Osmodius
Detailed Rugs by raiserfx
Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
SKY Female Textures by Skyla
Seductive Lips HD by EcthelionOtW
Better males - Beautiful nudes and faces - New hairstyles by Chris57 and FavoredSoul
Brows by Hvergelmir
Natural Eyes by nevenbridge
Rustic Textures: Potions & Poisons, Silverware, Nordic Murals, Peltapalooza By Gamwich
Unique Booze Bottles HD by XRC
True Wolves Of Skyrim by KrittaKitty and ShimoOkami
Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo
Beards by Hvergelmir
Verdant - A Skyrim Grass Plugin by Preeum
Pure Waters by Laast
Boris Vorontsov ENB
Project ENB by Bronze316
IMAGINATOR - Visual Control Device for Skyrim by MyGoodEye and Gopher - with help from Vivanto and Deapri
A Quality World Map and Solstheim Map - With Roads by IcePenguin
Big thank you to ALL in the credits. Without your kindness, this mod would not be possible so thank you. If I missed anyone, please do not hesitate to contact me. Also, if for any reason you are unhappy with me using your mod assets, again, please do not hesitate to contact me. As said earlier in the description, I simply made this mod as a personal project and since I could not find something similar anywhere, I thought I would upload it to share incase anyone else wanted something similar.
Known Issues v1.15
By fjob276Here's some fun for the (bisexual) feet lovers. In the download section, you will find :
These are my first animations ever, so don't expect something perfect.
There are only 3 for the moment, but I'll add some in the future (a three and foursome are on the way)
massage & footjob
Lesbian domination footfuck
MFFF feet orgy
Requires : Sexlab Animation Loader
This adds cum on soles and toes to be consistant with my anims.
Requires : Sexlab 1.61b +
Replaces some vanilla NPC idles with something a bit more foot-centric.
SAM Feet meshes and textures replacer
Replaces Shape of Atlas for Men's feet with better looking (in my opinion) and with more vertices.
New version can be downloaded from the SAM forum
Requires : SAM, obviously
How to install ?
Unpack the mods in your game folder or use your mod manager.
For the animations, don't forget to run FNIS for the users and to register the animations through SLAL MCM menu.
Have fun, more to come soon...
By shane4244RavenBeakPrisonAddon version .2
This mod adds follower support for Guffel's RavenBeakPrison Mod. The quest is started through dialog with any prisoner in ravenbeakprison
(must turn on the dialog option in the MCM first). The mod will shut itself down when you are released/escaped.
I have included an option in the MCM for version .2 to summon your follower into the prison with you. The follower must be selected in the MCM first
before going to prison. Then once your in prison use the summon button to summon them.
-Adjust the time in game hours for when the follower is approached(Every 1-12 hours)
-Follower is limited like the player to only being abused between 9am-10:00pm
-3-way support for follower (25% chance)
-Should support most custom followers(assuming you can get them in the prison)
-Possible 3-way between player/follower/prisoner at random when giving
permission for prisoners to take your follower.
-Multiple dialog options between the prisoner and follower.
-Increased bully level(+30) when giving your follower to prisoners.
-Decreased Bully level(-90) when telling prisoners your follower is off limits.
-MCM option to reset the quest for the RavenBeakPrison mod(I added this for myself as
it had stopped working on me a few times before altering that mod)
-MCM options for this mod a Slider,dialog toggle, reset quest,uninstall
-MCM option to summon a selected follower to current location (To get followers in the prison with you)
-Went through a lot of effort to keep from interfering with player options from
Guffel's mod and there should never be a conflict with his mod.
Sexlab and all requirments by ashal
RavenBeakPrisonMod by Guffel
This mod must be placed below the prison esp. from Guffel's mod.
I don't see any reason why because this mod does not alter the intention of Guffel's mod in anyway but if Guffel wants me
to remove this mod for any reason I will and no asking for another upload I will not do it if he wants this mod pulled.
If Guffel does add follower support to his mod I will be removing this one.
I made this mod because I love Guffel's mod so much but I hated the fact that my follower just follows me around and mines here and there
The Ravenbeak prison Mod is such a brilliant idea for a prison mod thanks again Guffel for sharing it with us.
Version .2 December 21, 2015
-Added an MCM option to summon selected follower (to fix problem with followers not going to jail with you)
Version .1 December 20, 2015
Ashal for the framework
Guffel For his fantastic prison mod
Fore for FNIS without it no animations would be possible.
LoversLab for giving me a place to dick around when I'm not busy.
By GuffelRaven Beak Prison
A way to roleplay in prison
I wrote this mod just for myself and not until later I decided to upload it. Therefore it come with no MCM, adjustable settings or ways for customisation. Afterwards it thought it had become a nice piece of work and that maybe someone else might also have fun with it. When you try this mod you will notice some "unused potential", rough transitions or other flaws. That's because I noticed I was losing motivation half-way through and started tp cut corners on purpose so I'd at least finish something. Maybe I'll develop this mod later on, but not anytime soon, I've real life incoming and then there is FO4 which I want to attend to
A word to Prison Overhaul: I like PO and had a lot of fun with it, it's a very good mod. But it doesn't offer a lot of roleplay choices or freedom. So I made my own interpretation of a prison overhaul (with blackjack and hookers ).
Raven Beak Prison:
This is the prison where the mod takes place. The vanilla prisons will be circumvented and ignored. The background I thought of was that there is an old fort on top of forgotten iron veins beyond Skyrims southern border. A group of shady people had the idea, similar to the Silverbloods in Markarth, to let prisoners do the mining and sell the ore. Now they buy prisoners from all over Skyrim and put them to work. The hold don't have to deal with their scum anymore and get the full bounty. The inmates get very high sentence, which gets reduced by the ore they dig up. Every piece of ore buys one day. Therefore it's in the prisoners own intent to mine as much ore possible. But since the guards are less more than bandits with a sense for business they don't really care for what the prisoners are doing. If they mine or not, have a fight or shady deals, the guards don't really care.
When you have a bounty over 1000 gold and go to jail you'll be sent to Raven Beak Prison. If you go to jail with a lower bounty you trigger the vanilla jail. When your bounty is below 1000 gold you can offer the guard sex to get free. (I thought that is a good way to bribe a guard, but once you're a too high profile criminal the guard can't cover it up anymore, or can't reconcile helping you with his conscience or morals, or a fuck isn't just good enough for you just killing a couple of his long year friends and colleagues.) You can pay any bounty are an orc stronghold with sex too. No prison here. You get a sentence of one day per 10 gold of bounty, making it a minimum of 100 days. For every piece of ore mined and delivered to a guard you loose one day. Don't worry, the ore veins have a respawn time from 1 to 5 hours in game. So 100 ore are easily mined on a day. You can demand ore and other things from the other inmates. Other inmates can demand something from you every hour. You can team up with and fellow inmate to escape. Trade things with one of the Khajiit (not the grey one, the red-ish, brown one).
The bully system:
When you come into the prison you start with a bully level of 50. Each hour between, 9 am and 10 pm, there is a percent chance that a prisoner will approach you, making it a 50% chance by default. They eigher want to steal your things or demand sex. An exception is when you are naked, you will be approached every hour and the demand is always sex. You can try to intimidate your opponent, submit, fight him or try to persuade him to escape with you.
When you submit your bully level decrases by 10 points, making it 10% more likely to be approached next hour again.
When loosing the intimidation you get -5 bully level, or gain +5 when winning. When choosing to fight you have to fight the other one with no rules. You need to get your opponent below 20% health or kill him to win. A win brings +10 points bully level. Respectively you loose the fight and 10 points bully level when your health drops below 20%. If sex was demanded it will result in an aggressive sex animation. Sex in general has a 50% chance to turn into a threesome.
When you demand stuff from another inmates you also gain and loose bully level like above. 10 in a fight and 5 in an intimidation.
The intimidation and persuation becomes easier or harder depending on your bully level:
1 - 30: Hard
31 - 80: Average
Your bully levels minium is 1 (you get approached every hour) and the max is 99 ( a 1% chance always remains).
There is no way to see your bully level at this time so you eigher ignor it or need to keep track in your head.
Fus-Ro-Do(h) - Silent Voice
any mod that alters prisons or the guard dialouge most likely.
Use Nexus Mod Manager or Mod Organizer
drop the extracted archieve into you Skyrim\Data folder
I haven't tested the mod with followers. (I just forgot). They might be teleported in with you, so I recomment to release them and hope they go away, but you can also try to play with them, it should also work out most of the time^^
Try not to wait. It won't break the game, but waiting messes with the rountine of the other prisoners. That will look a bit strange, but nothing more. If you need to wait, do it in one hour increments and see if you're approached. Sleeping at night is ok, the best wake up time would be 6 am or at least before 7 am.
The prison is not directly connected to Skrim, you get teleported in and out. Did I mention the unused potential? So you can't escape on your own. You either need to get your sentence to 0 days and be released in the morning. Or you use the escape quest. When you escape your stuff will be lost.
When you are arrested you still need to pay your bounty from the gold in your inventory and you're searched for stolen items. If you don't have enough gold you will loose all you have on you.
Ashal for SexLab Framework
SexLab Skooma Whore 1.0
adds ability for other mods to add custom drugs to be used during rape
fixes player drugging by non humans
fixes drugs/addiction effects applied to player when they should not (ex: NPC drinks skooma and PC get drugged)
By Game GoblinFor now, this adds:
Two hooker spawn points to Windhelm
Tekla in Falkreath now hooks
New NPC Aurelia the ‘flower girl’ in Solitude
Abelone in Dawnstar now hooks
New NPC Yasmine in Whiterun
This was an on-going project. Complaints about the mod and technical support should be posted here. Suggestions, ideas, and your wish lists need to go in the discussion thread HERE.
Note from Game Goblin: I originally took over this mod from Kendo2 with his full support and blessings. Sadly I can not continue any updates on this mod as other multimedia projects have eaten up nearly all of my time. If you wish to take this mod to the next level, Send me a PM and we can discuss the details.
Mostly, the hookers are NOT hawt. They are gutter sluts, dope whores or regular girls. There is no intention of adding player prostitution to the mod, other mods are available for that.
By Bad DogThis mod adds privy members to the summonable cats of the Summon Big Cats Mounts and Followers mod on Nexus.
The base mod gives you cat mounts and cat followers. The followers can be directed to do things. This mod adds the ability to invite a little R&R of your cat followers.
Load only the version that matches the version of the base mod you have--with or without Dawnguard. Load after the base mod and More Nasty Critters.
Sexlab 1.60 or later - It won't crash on 1.59, but won't give you sexytimes either. More Nasty Critters 8.5 or later - You want this version. Let it override Creature Framework and SLNC, it incorporates the latest. Summon Big Cats Mounts and Followers, natch.