By MadMansGunthis is overdue for a proper mod page, so here it is.....
SexLab Werewolves Redux V1.5
original mod by Ep1cL3w7z https://www.loverslab.com/files/file/490-sexlab-werewolves/
Redux by Blaze69 & MadMansGun
this mod lets you start SexLab animations when your in werewolf form.
changes from the original:
no meshes included, so there's nothing to interfere with MNCSLAL/SOS.
(no meshes also means there is nothing to port, so this will work in both game versions as is)
creature on creature animations supported...comes in useful if you also happen to have one of those "Aela transforms with you" mods installed.
(note: only works with stock skyrim races)
things that still need doing/fixing:
find a better way to detect races, i would like to somehow link into sexlab/MoreNastyCrittersFactory.psc so i can get mod races working.
maybe get this mod working with vampirelord transformations.
By Lestat1627So, according to the original mod SexLab MatchMaker - Updated 09/17/2014 Rev 7 , MatchMaker is intended as a simple proof of concept mod for the SexLab Framework. It will give the player two spells, a target and a self version called "Irresistibly Attractive". When used it will apply a magic effect for up to 3 characters, including the player . Will it be true?
For this variable I have not used CK, Blender, and no changes have been made to scripts .
Changed the number of actors. More actors in the animations. Obviously the number cannot exceed that allowed by the animations installed
Area of effect increased. Increased area of effect so that the spell is no longer single effect, but group. Everyone inside the area will be affected
Increased the activation time . Increased activation time. This will allow all influenced actors to participate in the animation
Strength increase This will make it much more difficult to fail the spell
Magnitude = Strength of the spell, the greater the more difficult the failure
Area = The increase of the area transforms the single spell into a group one
Duration = Activation time. By increasing the time, the various actors are allowed to participate in the animation if it exists
Final result = Instead of performing 3 spell casts, having also the obligation to aim the target, with this variable, the casting will be reduced to 2. A Self and a Target, just throw the Target in the area, all those hit, will enter the animation
It works by involving NPC's and creatures where animation exists
Sexlab Framework , Sexlab Mass Match Maker REV7 ( at least, I use this version ) , and obviously , the animations . Since this is a modification of ESP , it should work with other versions of Match Maker as well .
Extract , copy / drop into Skyrim data folder, overwrite , launch FNIS , enjoy
By VersuchDreiMakes vampires feed on cum instead of blood.
It works by replacing the "Feed" option on seduced targets with a "Bite" option, which no longer resets vampire stages and now is only useful for turning people for the Dawnguard vampire questline. Instead now vampire stages reset whenever the player participates as oral part in a sex animation tagged as Blowjob. You now also get dialogue line to "Suck" on seduced male NPCs, which starts an appropriate sex animation to feed you. Additionally you can suck on a male NPC you married whenever your vampirism progressed past stage one.
Stage Four Vampirism
Once your vampirism progressed to stage four some people will notice your thirst for cum and might take advantage of it by mouthraping you. This is initiated by them yelling the word 'Vampire!' at you, because it's the best voiceline I could find for it and I don't like quiet dialogue.
The 'White' Phial
The White Phial can now also be filled with cum to sate your thirst. Too not make it too easy this version of the phial doesn't recharge infinitely, but instead only has four charges before you have to refill it. Refilling can be done at Quintus Navale or any male NPC you married.
Compatibility with other Vampirism Overhauls
This mod changes the VampireFeed perk, as probably most other overhauls will do. The only changes done to the perk are renaming "Feed" to "Bite" and removing the vampirism stage reset. If you use any other overhaul put it in loadorder after my mod. This will undo said changes to the VampireFeed perk, but everything else will work as usual. It is now up to you to not feed on NPCs, but to suck on them.
lostpause4 for the idea
donttouchmethere for giving it the name
By vjnmrfAeonflix88 recently released a crude but very promising SexLab Bitches Be Warned (Beta) + Basic Mod Kit
Who does not know - in many cities there are arrested women who are forced to fuck with different animals. The author’s plans were very extensive, but suddenly he disappeared, completely deleting the account.
I, to the best of my ability, corrected the mistakes and added something.
0 extra entries - well, a lot!
1 behavior patterns - now the participants in the mod should not get into a fight, and go somewhere too
2 keywords - group animations now run
3 ZAZ clothes - each bitch gets a random set (collar, shackles, gag)
4 bitches got their skin - dirty skin with scars and obscene inscriptions (UNP in the bitches folder - so, you can replace it with any)
Now the mod works quite stably, but the potential remains - the author has stocked up a lot of animals that he did not use. Maybe someone will undertake further development? I myself hate SK!
Yes, the mod is in Russian - I’ve run through the source somewhere, but there’s a translation for 5 minutes.
With SE it works without problems after converting resources.
By huanrenfengEggFactory Huan's Addon (Have Sex->Lay Egg)
Makes you pregnant and lay eggs after sex.
There's also a function panel to let you quickly test the functions.
Install EggFactory First. Then install this addon.
The original mod EggFactory force you to drink some potions or you'll lay eggs forever. In this addon, you'll only lay eggs the number of times you want. Just set it in MCM. The default is 1.
If you select "Impregnate by ALL", then if you had sex with any speices other than "Chaurus, Argonian, Dragon, Slaughter fish, Spider", you'll lay "bird egg" ( which is just a small egg ).
Choose "Diversify Eggs by ALL" to lay random eggs with these other speices.
Argonians will make you lay "Big Bird Egg".
The mod also take effects on NPCs by default.
Imo, EggFactory lacks certain features and convenience.
To me, I think the biggest challenge is a remake for EggFactory
The eggs are too many for each labor, and the labor takes too long
And it's resource consuming
If you are interested in enhancing EggFactory, welcome to share your opinion.
My Patreon Page
By -Caden-Skooma Whore Futa/Femdom Add-on
Ever wonder what some NPCs are doing when your not looking? Maybe they are just sandboxing, maybe eating the same piece of bread they have been chewing thru for a week, or maybe, just maybe they sneak out and down into a skooma den to get off. How would you know if Hulda snuck out of the Inn, traveled to Riften to get her cock sucked?
Oh thats right you wouldn't know because you might be the one down in the Skooma Den sucking off someone else
About this file:
This is not my mod, this is just changes to a mod that originated from Guffel
There are 2 files, so read the installation section to make sure you use the right one
Here is a list of what this adds:
Instead of male clients, they are female clients ( The females are still the "pitcher" in the animations, this is for people who either use SOS for females or strap-ons w/ female NPCS) NO NEW SAVE NEEDED, CAN INTALL MID PLAYTHRU Generic NPCs are now actually NPCs from Skyrim, you will see some familiar faces The Dialog was changed to be more on the nasty side NPCs used are copies of the actual NPC so it will not effect quest lines I tried to choose female NPCs that seem the type to have a dick Works with the LE of SE version since it is only esp files Reworked some of the percentage chances of how much gold you charge (You will have more of a chance to charge a higher price then before) Made 2 files, 1 if for the original Sexlab Skooma whore, and the 2nd is for the patch made by Bane Master Dialog works for Male of Female PC ( either way the PC will be the reciever)
If you use the standard Skooma whore, then install Skooma whore and all its requirements, then install Sexlab Skooma Whore FutaFemdom.7z
If you use the Skoomawhore Patch file from Bane Master, then install SL Skooma Whore Futa-Femdom ( Skooma Whore Patch Version).7z
Thanks to Guffel, BaneMaster, and Ashal for Sexlab
For Male PC
By -Caden-Skooma Whore Add-on
Will work with LE or SE
About this File:
This is a simple change to Skooma Whore that changes the clients to actual NPCs instead of the generics. This will not add another esp file, this will overwrite the original Skooma Whore file you have installed,
Simple, Install Skooma Whore 1.0, then drop this , click yes to all and let it overwrite
Thanks to Guffel for Skooma Whore and Ashal for Sexlab
A few other word to save you from commenting nonsense:
No these are not original NPCs used, they are copied without scripts, AI packages, so no it will not break quest ( It is literally impossible for the NPCs I use to break quest)
If one of the NPCs that show up is "dead" in your play thru, that is your issue not mine. I will not make a change to fit your playthru
Yes it will work with both LE and SE becasue it is a esp file only YOU NEED THE ORIGIN SKOOMA WHORE BEFORE INSTALLING THIS, Whether it be the LE or SE version
By huanrenfengDescription: This mod gives you immersion when you turn an NPC or yourself into a doggy ( or other things you want through MuST )
Once upon a time, canines ruled the world when they spread their footprint to the end of the earth.
So did they to their virus of their Purification method ( regarded by humanbeing as disease ).
Someone worships the God of Canines, and then the power of the doggy curse was granted. That changes the whole world.
Support huan to get Early Access and make the mod even better for you!
My patreon page
Early Access Version: 0.91+, See https://renfenghuan.github.io/BaD/ , will be released in August 1st.
The mod can also make you look like something else by using MuST. A little modder hardwork might be needed to use MuST.
To customize your doggy's looking, download MuST and edit Data/MuST/json/doggyAutoFuck_huan.json (for BaD versions lower than 0.6.3) or Data/MuST/json/BeingADoggy_huan.json ( for BaD versions higher than 0.6.3. If you have no this json file, just create one)
MxR reviewed my Mod!
Mod use demo videos
Go to Huan's Channel to get all the demo videos.
Quick use (version >=0.7.0): Download the mod, use nmm or other mod manager to install it, run FNIS. If you have 0.6.0 installed, please click "clean" button in MCM->Debug, and uninstall it. And after installed 0.7.0, you need to click "clean" button again. In 0.7.0 you'll not get the relevent things automatically, you need to click "get stuff" button in MCM->Debug. Also a notice that after 0.6.6 you won’t need to download “Nymra’s voice files” in the loverslab anymore, because I included them in the main mod.
Details: (I'm still arranging the details, because there are too many changes between 0.7 and 0.8, see What's New in Version 0.8.0 at the top to get the accurate information. Also check the Changelog. )
This mod ( version = 0.7.0 )
Adds a illusion spell called "Doggy Curse Spell".The spell can force an npc ( any actor except you ) to go into sneak state, be stripped , stay there and go into npc fuck scene. Adds a enchantment called "Common Doggy Curse" that can take effects on pc or npc. You can learn the enchantment from item that has this and enchant anything else as long as the "light armor" enchantment can be enchant on that thing. When the enchantment is on you , the effect is very like the "Doggy Curse Spell" which can only be casted on an npc. When the enchantment is on an npc, the effect is the same as "Doggy Curse Spell" Adds a "Doggy Curse Necklace" which has the "Common Doggy Curse" enchantment. Adds a "Hostile Doggy Curse Spell" which will be used by NPCs in Skyrim. The spell looks like firebolt but will curse anything into a doggy. Adds a "DoggyKing's Anger" ritual spell which is an AOE spell. It will not trigger the seekhelp scene. a Cure self spell and a Cure others spell ( add through MCM debug section ). Adds a disease which will make an actor "Doggy Cursed" Adds a virus which can let an actor contract the disease from wolves and NPCs. Adds a Trap which can let an actor contract the disease ( add through MCM debug section ). The mod replace all the bear traps into doggy cursed one after 0.6.2.3 Dangerous Activate feature. When you try to touch a door,a corpse or a dogmeat, you might contract the doggy virus. Add a “Doggy Contagious” Feature. A doggy can convert others into doggies by having sex with them. ( Like the HIV virus... )
Add the “Go to Pharmacist” feature. When an NPC tries to release you, the local pharmacist might be pointed out
Add a feature “Sex Curse” which can be enabled in MCM. Whenever you had doggy position sex, you will become a doggy. Note the difference between "Sex Curse" and "Doggy Contagious".
Doggy Role Play related:
Abandon Doggy function. You can abandon your pet through dialogue. A feature called "Nemesis". After being abandoned, the doggy might be resentful instantly ( toggle in MCM ) and attack you. If you win, it will run away. If it wins, it will rape you and walk away, with leveling up. Level1: resentful doggy, level2: avenger level3 : Nemesis. A feature to adopt the doggy and being adopted. You can interact with your pet with many options, currently including: releasing, sex , abandon . An NPC-Do-Deed feature. After the adoption, the master will think of a way to try to cure the doggy ( including you ). Gift Function. You can give your doggy to others through dialogue. Up to 23 NPC-Master-Pet-Pair is allowed. You'll fail to give out the doggy when the number of pairs is beyond the limit. Many "Doggy Options" when you are being a pet of your master. Try to jump to trigger the Messagebox when you are a doggy. You can free walk,leave master, bark , teleport to master and go to master's home. get a Doggy Power when you are being a doggy. Seek Help Function, when you are a doggy, you can go to anybody for help. Cloak Mode. You can use cloak mode to slience the doggy so that it will seek help secretly. Ask your master to Go to warmer place when you are a pet. A side quest "Ask Court Wizard about the Curse". You can get the necklace when the quest is completed. An menu to change your or other doggy's combat style. "fist" and "scratch" available. Doggy Spare feature. When you get caught, you can tell the guard you are a doggy, then he will spare you.
MuST integration. with MuST installed, you can be whatever you want! (Note: MuST need modders provide add-ons to work, or you can edit the json files by yourself. ) Pose Sex mod integeration. Trigger the doggy event through Pose Sex
Player's Voice. When you talk to the doggy, you player character will actually say the word. ( Not fully implemented yet, will be added during further modding. Thanks Nymra for his voice files. Currently need to be a male character to hear the voice ) Infinite Doggies. You can have infinite doggies, infinite resentul doggies, infinite avengers and infinite Nemesis. Doggy Style Sex. Whenever characters in the mod try to have sex, they will only try these 3 kinds of position: DoggyStyle, Kneeling Blowjob, Spanking. NPC Dog wine and bark. Adds an NPC who has the curse spell ( add through MCM debug section ). Petting.
After being a doggy, peoples around you will be shocked by your appearance, calming for a while. Watch the demo video before you play the mod. You can cast the spell on your enemy when you are fighting! To cancel the enchantment effect on you, you can simply unequip the enchanted item. If no npc is nearby, it means that you are the only validated one who can interact with the doggy! To make the enchantment works on the npc, make sure that he or she is wearing the enchanted stuff. RaceKey is plural of the name of a creature race , like Horses, Bears , Dogs . ( I found there is a Horseses key, idk why... And "Canines" won't work, must be a specific race) To have sex with creatures you need to install other mods that enable that. And maybe try to set the "Aggressor Gender" to "Any" In Non-cloak mode , The scene need 3-4 seconds before the doggy say something. ( During this time the doggy is too dizzy to figure out what happened) You can seek help to anything as long as you are a doggy. If something went wrong, you can click the "clean" option to let the game be normal again. The actor in a "scene" can not react to the doggy. A Scene doen't always need to be a conversation. For example, in "Companion Quests", Farkars( or wilkars, I forgot) will test you in the backyard, if you don't fight with him, he will just stand there. And if you become a doggy and calls for help, he will simply ignore the fact that you are a doggy. Many npcs stay a region just waiting the PC to come, If they ignore you that means they are in a scene. If you have some trouble after installing the mod, use a clean save and try it again ( Or use a virtual machine to install the mod in a clean game like I did.). Or press "Clean" button in mcm.
I made this mod because I liked the mod "Crawl on four" ... . I will keep updating this for a while. Please give me your suggestions.
At first the mod was called "Doggy Auto Fuck" because that's the only feature at that time. Now I think "Being a Doggy" might be more suitable for this mod. I think that to refer to this mod with a more obscure name is a better idea.
Mods that you should already have
Skyrim Dawnguard skse skyui FNIS sexlab
Unique Requirements for BaD:
Sexlab Aroused (Redux ) , required. Fuz Ro Doh, every mod needs it MuST ( if you want the transformation ) UIExtension (If you want to use MuST preset or Doggy Power in 0.7.0 or newer versions) Huan's Animation Pack ( IF you want the extra animations, ilke "Cat wash face". )
Install it. then run FNIS.
If you want the "Player Voice" feature to work in 0.6.0, download the Voice file and instal it. Then make sure you have a male character. ( after 0.7.0 you won't need this step because you already have the voice files in the mod file)
Somebody asks that why the animations are not working, please check your Skyrim version. SE version has been made.
Current Version Bugs/issues:
Tell me if you get one. Attach your mod version
If you toggle the "Is Find Closest NPC", be careful, this make the mod only checks the closest NPC, if the closest NPC doesn't meet the condition , the mod won't choose the second closest NPC. It is an issue rather than a bug ( because I permit it ). It might be enhanced in the future. ( If the doggy is you, you can simply crawl near to a different npc ) When you try to go to your master's home, you might be locked outside the house, I might have done something to avoid this but it is not fully tested. Report if you encounter this issue. And to make others don't enter the alert state (trespass), I add every faction the master's home is in to the doggy. So it might mess up the factions. I've definitely not tested it. I have no idea what could it cause. Due to the flaw of the game, sometimes when you travel from one cell to another, the doggy will not crawl but sneak normally. There is a fix for this, just come closer to the doggy and it will crawl again. I've not got any trouble using this fix but it seems that some friends can not get it work. In some friends' mod list you might not be able to see the "Doggy Spare" line in the dialogue. But I tested and confirmed that it works in a clean game. Maybe you have some mod installed that changes the guards' dialogue. ( In fact I didn't get it working in my mod build. I just use a virtual machine to get a clean game and get it work in the virtual machine).
Let me list all the mods that mentioned here similar to this mod, so I can study them.
HDT Tails Wearable
A word about "Immersive Pet Girl":
A word about me and my opinin about sex ：
The public version release date: 3 months after Early Access Version showed up in the mod description in Loverslab.
Thank you for your support! 😘
Changelog: See https://renfenghuan.github.io/BaD/
skse team for skse
exiledviper meh321 or whoever made PapyrusUtil ( I found two version , nexus and loverslab, made by different authors, as a novice I'm confused )for PapyrusUtil
SkyUI Team for SkyUI
Fores for FNIS
Ashal for Sexlab
fishburger67 and redneck2x for sexlab arousal (redux)
DarkAngel1265 for Crawl on fours animation (I found that many mods contains some sort of this animation, and I don't know if some of them are original or copied from this )
shadeMe for Fuz Ro D-oh - Silent Voice
Nymra for his voice files.
I used some animations of the mod "Crawl on fours". I suppose the modder's approval as I don't see any permission restrictions.
Thanks for my patrons support, I had learned how to make animations and did make many animations, replacing some crawl animations. So if there's a problem, I can easily replace all the used animations from Crawl on Fours.
Thank Crawl on Fours and the patrons again!
You are not allowed to upload or make changes to my mods without my permission.
As I made some crawl animations by myself, it is okay other mods contain my animation files, but the modder need to contact me first. I don't like the use without notice.
The voice files are from Nymra, ask him to get his permission of using the files.
This mod makes your followers charge you for their services. As they follow you around, debt will build up. Followers expect to be paid either in gold or in other ways. Failing to do so will lead to consequences. This mod was designed with a female PC and male followers in mind.
Followers will build up debt at a configurable interval
Each Follower is assigned a debt rate on recruitment, which is rolled between a configurable minimum and maximum.
The interval and also the method on when you are charged is configurable. Choosing ingame time will take time skips like sleeping, waiting, fast traveling and so on into account. Choosing real time will ignore those time skips.
The followers debt rate rises with their arousal
If the follower is aroused at the time of debt adding, you will be charged extra. You will be charged for example an additional 5% for every 10 arousal on that follower.
Dialogue options to pay off the debt
Either in one big chunk, or at configurable intervals.
Dialogue options to pay off the debt by 'alternative means'
Short on gold? Get on your knees and suck your followers off.
Six completely customizeable dialogue options for different sex acts, yielding a different amount of debt reduction.
Everything from tags to the text prompt itself is customizeable in the MCM.
Dialogue options to have 'some fun' with you follower
Feeling horny? A follower feeling horny? Why not ask your follower to follow you somewhere private and have some fun? Keep their arousal low and thus their next invoice lower.
Different states of debt
Everything is good as long as you remain in good standing with your follower. Accumulate too much debt and you no longer are. Accumulate even more and you'll be heavily in debt.
The threshold for each of these is configurable in the MCM. The state you are in plays a role in the events that can happen.
I'm not your mule!
Your followers are not your mules and decided to charge you for carrying your junk around!
Minimum follow time
Nobody sane would enter your service for just a couple of minutes, right? After all, time quite literally is money.
When hiring a follower, he expects to be with you at least for a couple hours or more!
Various events which can be triggered when you build up too much debt.
Events range from your follower giving you a friendly reminder about paying him to stealing your items or even raping you!
Differentiation between not being in good standing and being heavily in debt.
All events are highly customizeable!
SexLab Aroused Redux
Optionally a follower framework to be able to recruit more followers. Nether's Follower Framework is 100% compatible and what I use.
Installation / Update
Install as you would normally.
When updating, please check the changelogs on whether or not updating without a clean save is possible or not. Also keep an eye out for special instructions.
Updating in the middle of a event may not be a good idea.
Notes and compability
This is my first (scripted) publicly released mod, and especially my first mod of this scale!
I've been working on this on and off over the last couple of months, so it's possible I forgot something isn't working or the likes and left it as is.
This is also a early release and there are probably plenty of bugs to be found. I tried my best to ensure it all goes smooth but in the giant game that Skyrim is there are so many unforseen things which could be happening that things most likely will break somehow.
Should be pretty "stable" by now.
In terms of compability, this shouldn't directly conflict with anything. No vanilla forms were altered.
I put quite a bit of work into the follower detection mechanism to make it not reliant on any follower framework. It should work with any as long as they respect vanilla follower factions. Heavily scripted followers which come with their own 'framework' may fail to be detected.
Some functions, like the minimum follow time, may not work with every framework.
If anybody is interested, I allow this to be ported over to Special Edition and to be hosted here on LoversLab. I currently have no interest in SE myself.
Translations are also fine, but again, keep it here on LoversLab.
You are also free to use parts of my code in your projects and so on.
Generally just do whatever you want, just don't reupload this 1:1 and please give me credits.
Teutonic for helping me getting started by explaining a lot of fundemental Papyrus principles to me!
CPU for answering me what feels like a million questions. If anybody has the right to call himself the Papyrus messiah, it's him!
Ed86 for helping me out a lot on Discord a million times aswell! Until I got on his nerves and he stopped responding lmao...
Ashal for LoversLab and SexLab and for helping me figure out how to do procedural states in a MCM!
Hola a todos, como esta en el titulo es una traducción de este útil mod que le permite controlar a cualquier animal o humano y hacer que hagan su voluntad. También le permite orinar, defecar, masturbarse, participar en necrofilia y esclavitud.
Para mas información acerca de todas las características del mod vaya al post del creador original:
Puppet Master Original
Gracias a h38fh2mf por este gran mod.
-Esta es una traducción muy temprana de este mod, intente ajustarlo de la manera mas cómoda al entorno de Skyrim.
-En lugar de "Follar" use la palabra "Cojer" ya para mi suena mejor.
-Puede tener algunos errores, en dado caso avíseme.
-Esto es solamente una traducción de el menu de dialogo ya que no se como traducir el menu MCM
Solo instale después del mod original y reemplace.
Puppet Master v1.7: https://www.loverslab.com/files/file/463-puppet-master/
Zaz Animation Pack: http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/
Sorlis Balarn's Treasure en Español
h38fh2mf Creado original de este mod
Ashal y cualquier otra persona que trabajó en SexLab.
ZaZ Chris y Xaz por su paquete de animación.
jonx0r para recursos relacionados con la defecación (modelos, texturas, sonidos).
By NaihraRequires PapyrusUtil!
What is it?
A simple tool that allows you to have sex with one character, create gangbangs of up to 5 including you/just the npcs themselves, and the ability to just masturbate.
Basically Sexlab Matchmaker without the spells, but controlled by a simple key & has extra features.
NEW IN v1.5
There is now a tag filter option that applies to gangbangs that include you, masturbation, and consensual/ forced one-on-one's.
This feature however, ignores NPC gangbangs, and the default no tags sex option.
The filter feature allows you to filter your scene with any tags (up to 5) you want, as long as you have the animations for it.
So basically if you want every sex scene to be a Billyy's animation, you just enter billyy into the tag list.
Want just oral animations made by Anub? Just open the add a tag menu. enter Anubs , open it once again and enter Oral. boom done.
There is also a new option for sexing a single character.
It ignores your filter list, and instead you enter a single tag before sex.
This is probably the final version of the mod, as long as there are no bugs
(please comment in the discussion thread if there are any)
Want to know what types of tags to search up?
You can also go into sexlab's animation editor and see tags there as well.
NOTE: This mod is based around female player characters, due to this initially being a personal mod that I decided to upload, all the scripts were based around my character being the receiver, and I don't plan on adding male optimization, sorry. (Use the +/= key in Sexlab to switch positions)
The only setup this mod requires is just a hotkey, change it in the MCM.
This mod should be compatible with SSE, there are no oldrim-only features that this mod uses.
If an actor has no name , looking at your list may show a blank when there's obviously someone in there, the mod should still work as intended.
A SLAL modpack (or multiple) for animation variety
Using this alongside sexlab tools to change the animation to whatever you want.
There is no specific procedure, but I recommend starting a new game,, otherwise stop the quest "nhaSimpleSexing" save and install new version.
Added the ability to filter most of the sex options via tags.
NPCs now follow you when they're in the gangbang list.
Also added a new Quick /w a tag option that just uses one tag that you type in on the spot
Added a new type of gangbang called NPC gangbang
List with only 1 actor using NPC gangbang is a masturbation scene.
Actor list increased to 5 instead of 4, but when you run a gangbang on yourself, only the first 4 actors are included (5 actor limit per animation)
Added an MCM to change hotkey (required to begin using now)
Added the ability to masturbate
Fixed the menu showing up when you're in other menus or console
Added the ability to choose if gangbangs are forced or consensual (really only a problem to those mods that narrate sex scenes)
Added the ability to add multiple actors (total of 4 other than you) for a gangbang
There are problems with some actors not having names when you want to see what you already have selected but wont break the mod
NOW REQUIRES PapyrusUtil
By DocCloxSeeker! Know you now that you hold in your hands the life's work of the great mage Korneum, often called "The Objectionable", though rarely to my face and always by lesser minds, jealous of my intellect.
--Korneum The Objectionable.
This is a collection of utility spells that make life easier for the average slave trader. I'm going to start simple and get more complicated as I go, so hopefully when RL strikes and I have to concentrate on other tasks, at least there will be something useful here.
There are also some tattoos and there may be misc other stuff as time goes on
I set up a blog entry with the documentation. t's easier to maintain that way.
Slavers_Spellbook_<version>.7z. is the main mod file. Install that in the usual way.
Slavers_Spellbook_slhp.7z has a couple of spells specific to SexLab Hentai Pregnancy. The detect pregnancy and black soul gems and need SLHP's pregnancy faction to work. If you're using SLHP, install this.
slavetats_pahe is a quick hack so that PAHE slaves appear with their new names in the slavetats menu. No more trying guess which of seven Bandits is the one you want to change. Doesn't do anything without slavetats, obviously.
slso_exposure_rate tweaks SexLab Separate Orgasms so it doesn't set ExposureRate to 1 during sex. Means you magically induced nympomaniacs will now fuck like the sluts they are.
pahe_slso allows sex training/discipline to be more effective the more times your slave orgasms. Melt her brain and she'll be much more co-operative.
slhp_display_names gives pregnant slaves their assigned names on the pregnancy list.
These are all designed primarily with PAHE, SLSO and Hentai Pregnancy in mind. But they should be useful for anything that uses SexLabAroused, although the spells are generally designed not to affect the player.
I'll just leave these here.
These are basically all wrappers around SexLab Arousal Redux. You can't do anything with these that you couldn't do with the SLA MCM Puppet Master tab, but this allows for a bit more immersion and roleplaying. Essentially, I was doing this anyway through the MCM interface, and I finally decided to make a nicer way to do it.
Currently you need to add the spells through the console. I have plans for a bit of a quest to get them, but on the basis of "keep it simple", I'm doing the spells first and the quest second. (there is a book in Cronvangr Cave now, but it doesn't seem to work yet. Even when it does it should be considered as a stop gap measure).
If I get all that done, then I have tentative plans for conjured restraints (Bound Bindings), some training enhancers. Maybe a vendor, and some options to turn Convangr into a base befitting a vampire late-sleeping slave trainer.
I'll probably move the PAHE/SLSO patch and the SlaveTats/PAHE patch to this page as well, assuming the respective mod authors don't want to incorporate the code.
(I have no idea if it's SSE compatible or not, so I put "no". Feel free to try it out and see)
SexLab, SexLab Aroused
Special Edition Compatible
By Code SerpentTentacled creatures and sentient slime now guard the piles of chaurus eggs lying in the caves of Skyrim. If you disturb them, they may turn you into their next breeding ground.
This is a very simple add-on for Estrus Chaurus+. Instead of having to suffer being a target dummy for the chaurus to get tentacled, you can now simply mess around with their eggs to have some fun.
Everytime you activate a pile of chaurus eggs, there's a 5% chance of a tentacle creature of slime creature to have its way with you. This also works with NPCs, so you can ask your followers to harvest chaurus eggs if you want to start a coven of brood mothers. If you have Devious Devices installed, and you're wearing a chastity belt, you can harvest chaurus eggs without risk of being assaulted.
This mod simply adds a script to the chaurus eggs objects, and so has to be loaded after any mod that edits them, like harvest overhauls.
This mod supports Devious Devices chastity belts, but it does not require DDI.
This mod does require Estrus Chaurus+
By OrpheanedRequiert le mod d'origine : Oui
Lien du mod d'origine : SexLab Enchantress
Auteur d'origine : @Liuli
Version mod original: 2.4
Version traduite: 2.4 (FR 1.0)
Ce mod est un traduction de l'excellent travail de Liuli
Que fait ce mod ?
SexLab Enchantress modifie les sorts vanilla de l'école de magie d'illusion afin qu'ils déclenchent des scènes de sexe. Le but de ce mod est de maintenir l'équilibre du jeu vanilla sans casser le rôle d'immersion. Les sorts affecteront seulement les créatures de niveaux limités (le sort "Calme" affectera des ennemis jusqu'au niveau 9, par exemple), mais grâce à l'arbre de compétences d'illusion, vous pourrez ensorceler des ennemis plus puissants avec vos sorts (la compétence "Double illusion" combinée au sort "Calme" et d'autres compétences d'illusion affectera des créatures jusqu'au niveau 59, comme dans Skyrim normal). Les sorts affecteront toutes les bêtes et créatures soutenues par SexLab, bien que vous ayez besoin d'apprendre la capacité "Maître de l'illusion" pour affecter les morts-vivants Daedra et automates Dwemers.
Quels sont les nouveaux effets des sorts ?
Calme - Votre cible calmée couchera avec vous si aucune autre cible ne vous attaque. D'autres cibles calmées attendront patiemment que vous ayez fini, la durée de leurs effets "Calme" étant rafraichies en fin de chaque acte sexuel. Si l'accouplement a duré au moins 30 secondes, la durée de l'effet "Calme" doublera. Si cela a duré 60 secondes ou plus, la durée doublera à nouveau, jusqu'à 120 secondes. Le sexe ne commencera qu'avec les bêtes et les créatures à intelligence faible par défaut.* Pacification - Même chose que Calme, sauf qu'il affecte aussi les races jouables, et pourrait amener votre personnage dans une scène à trois ou un gangbang avec les cibles prises dans sa zone d'effet. Harmonie - Identique à Pacification, sauf qu'il pourrait déclencher une orgie complète, jusqu'à neuf participants impliqués. Appel aux armes - S'il est utilisé sur une cible avec laquelle vous avez eu des relations sexuelles enchantées, cette cible deviendra un compagnon enchanté temporaire pendant 10 minutes. Cela n'arrive que si vous n'avez aucun compagnon avec vous. Frénésie - Si vous voyagez avec un compagnon, les cibles de ce sort tenteront de coucher avec, peut-être de l'entraîner dans un gangbang. Peur - Renvoie les compagnons enchantés. Ils rentreront chez eux, non hostiles pendant 30 à 60 secondes. Cri d'allégeance animale - Si vous criez les trois mots d'allégeance animale, un des animaux frappés par le cri aura des relations sexuelles avec vous, et deviendra après votre compagnon bestial temporaire. La durée dépend de la durée du rapport sexuel, avec un maximum de 4 minutes pour 60 secondes de sexe. Ne vous accorde que l'animal comme un compagnon temporaire si aucun autre animal ne vous suit. Capacité raciale "Manipulation d'animal" - Les Elfes des bois utilisent "Manipulation d'animal" pour ensorceler une créature de la même manière que "allégeance animale". Seulement disponible une fois par jour, comme dans Skyrim vanilla, bien sûr. Il vous accordera seulement l'animal comme compagnon temporaire si aucun autre animal ne vous suit.
Qu'obtiens-je après la relation sexuelle ?
Si vous avez eu, pendant plus de 30 secondes, des relations sexuelles avec des créatures ensorcelées cela vous donnera un effet actif spécial "Réconfort". Le bonus de pourcentage de compétence n'est pas cumulable avec les autres, ou avec ceux de Skyrim vanilla (Repos). Les effets actifs sont:
Réconfort de zoophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance aux maladies de 10%. Réconfort d'insectophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance au poison de 10%. Réconfort de monstrophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente l'endurance de 10 points. Réconfort de nécrophile - Augmente la vitesse d'amélioration de toutes les compétences de 5% pendant 8 heures. Augmente la résistance à la glace de 5%. Faveur de Sanguine - La vitesse d'amélioration de toutes les compétences augmente de 15% pendant 8 heures. Déclenché en prenant part à une orgie de 9 personnes avec le sort Harmonie.
Pourquoi les sorts ont-ils des limites de niveaux ?
L'objectif de @Liuli avec le mod est de pimenter l'arbre d'illusion vanilla, mais en gardant Skyrim encore jouable. Cela signifie plus de défis dans les niveaux inférieurs, des capacités plus puissantes plus tard. Elle a fait très attention à ne pas donner plus de puissance aux sorts qu'ils en ont de base dans Skyrim vanilla. Appel aux armes et Harmonie sont des puits de mana très coûteux qui nécessitent de débloquer des compétences d'illusion pour que leurs effets soient beaucoup plus forts. Au moment où un joueur peut utiliser Appel aux armes ou utiliser le troisième mot du cri d'allégeance animale, ensorceler une cible en tant que compagnon ne sera pas plus difficile que de voyager avec un compagnon de votre choix. La seule compétence qui devient beaucoup plus puissante est la compétence "Manipulation d'animal" des Elfes de Bois, mais elle n'est utilisable qu'une fois par jour et n'est pas aussi puissante que les capacités raciales des Orques et des Argoniens.
Comment est-ce que j'installe ce mod ?
Vous pouvez utiliser Mod Organizer ou Nexus Mod Manager. Si vous possédez déjà la version originale de ce mod, remplacez l'ESP et le fichier .BSA par cette version traduite.
Comment puis-je désinstaller ce mod ou faire une mise à niveau à partir d'une ancienne version ?
Assurez-vous que vous n'avez aucun effet actif restant du mod dans le menu "effets actifs" (Réconfort de zoophile, etc.) et qu'il n'y a aucun PNJ sous l'effet des sorts de SL Enchantress. En cas de doute, attendez 8 heures de jeu. Sauvegardez votre jeu. Si vous souhaitez désinstaller le mod, ouvrez MCM, cochez "Désinstaller SexLab Enchantress", fermez MCM, sauvegardez, quittez le jeu et supprimez ou désélectionner SexLab Enchantress.esp (ou le fichier complet).
L'animation trio "Arrok Devil's Threeway" est buguée dans SexLab Framework, elle agira bizarrement mais seulement pour la première fois qu'elle joue. Pour certains mods, cela signifie que la première fois que cette animation est jouée, votre personnage sera projeté vers le ciel, puis téléporté vers la scène de sexe. Pour SL Enchantress, cela signifie que les PNJ seront jetés au ciel.
Il y a deux façons de gérer cela: La première est de désactiver l'animation "Arrok Devil's Threeway". La seconde est d'activer "Arrok Devil's Threeway" avec un mod SexLab différent comme SexLab Matchmaker... Après la première fois que l'animation joue, cela fonctionnera bien avec SL Enchantress. Le problème semble provenir de la première installation de cette animation spécifique.
Le mod "SexLab Stop Combat" semble briser la plupart des sorts de SL Enchantress.
Le mod "Automatics Variants" peut empêcher les sorts de SL Enchantress de fonctionner sur certaines des créatures qu'il remplace.
La version 2.4 est compatible avec la plupart des autres mods de sorts. Il peut ou non être compatible avec SkyRe (Skyrim Redone), @Liuli reçoit des rapports contradictoires à ce sujet, utilisez SL Enchantress avec SkyRe à vos risques et périls.
Il pourrait également entrer en conflit avec les mods de Cri qui modifient le Cri d'allégeance animale. Si vous en utilisez un et connaissez le troisième mot d'allégeance animale, ouvrez le MCM et choisissez l'option "Désactiver cri d'allégeance animale" pour éviter tout problème.
SexLab 1.59c ou ultérieur (et ses prérequis)
Liuli pour ce mod et son autorisation de partage de ma traduction.
Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié.
S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi.
Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir.
Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel
N'oubliez pas de remercier le créateur du mod d'origine pour son travail.
Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
*(peut être basculé dans le MCM. Seules les créatures sont supportées par défaut car il y a suffisamment de bons mods pour avoir des rapports sexuels avec des races jouables comme SexLab Romance et Radiant prostitution. Les sorts avec "zone d'effet" ne donnent au mod qu'une sensation plus "chaos magique").
By Tyrant99Somehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones!
How did this happen?
In some cases, wild animals marked their territory on what later became unwashed ingredients to potions.
In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount.
And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life.
In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim...
This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it.
This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!)
There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on.
After updates clean saves are recommended!
How Stuff Works:
Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly! It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM. Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM). The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed. If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies. Pheromones will eventually wear off, but it takes awhile. There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature. No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones. This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls
Most creatures will spawn around the Player anywhere in the Wilderness. Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them. If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc. The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player. Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase. The time between creature spawns can be controlled in the MCM. If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after.
NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility. It is equally possible for the NPC to be male or female. NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House. If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile. The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors. Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business. The frequency of NPC sex attacks can be controlled in the MCM.
The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager. Make sure you have FNIS Creature Pack and all of the needed animations. Make sure to run FNIS. Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations. Finally, go into SLAL MCM and Enable All / Register Animations.
Thanks to Ashal for SexLab Thanks to the many great animators of LL. Thanks to Loverslab Community
Billyy SLAL Creature Pack
Leito SLAL Creature Pack
More Nasty Critters (for some of the rarer animations)
Possible Creatures and where they can spawn:
How Stuff Works with Pictures:
Version Change History:
Double the Girls, double the fun! Added support for 1 Female Adult Follower to share your pheromones adventures with! Follower Support can be toggled on and off in MCM. Make sure you have Fuz Ro Doh installed. Adding follower support involved a fairly intense script overhaul, I tweaked stuff until things seemed stable in testing, but let me know if you run into anything. Fixed MCM Slider for setting all attack sliders. Fixed Khajiit merchant chest items.
Version 1.2.9 November 12, 2018
New Combat Mode available. Can be toggled on in MCM. With Combat Mode active, the Creature's distance to Player will be ignored, sex will start instead if a creature manages to hit the Player. Creatures will enter into real combat so followers will fight them, they will use weapons and projectiles. The creatures will not do damage to the Player, but they can hurt followers and other NPCs. Fixed issue with strong pheromones getting applied erroneously. - Thx to Slorm for finding the bug.
What's New in Version 1.3.0 November 13, 2018
Added new MCM option to improve Creature attack behavior in combat mode. 'Relentless Attacks' This option helps to solve issues with creatures not initiating combat if Player has too much distance for game engine to maintain aggro. It will also cause creatures to continually attempt to ambush the Player until they succeed or the Player kills them. It will periodically refresh Creature's attacks on Player if they are distracted or interrupted by something else. The Player will need to kill the creatures or will end up getting raped. Overall it's a more challenging but better combat experience. Reworked certain flying creatures so they will no longer rely on spawning via magic anomolies. Instead, the Flame Atronach, Wisp Mother, Netch, Dwarven Ballista etc. will properly chase the Player. Both radius capture and combat mode should now work for these flying creatures. The only creatures that will continue to rely on magic anomolies for spawning are Dragons. (Dragons truly hate Navmesh). Fixed issue with Storm Atronach sometimes not initiating sex properly. Fixed Frost Atronach spawning issues. Fixed Frost Atronach follower support. Fixed OnHit spam loop that would happen with certain creatures and prevent a scene from starting due to their persistent AOE attack (Frost Atronach for instance).
Clean save advised due to MCM changes.
What's New in Version 1.3.1 November 18, 2018
Added MCM Slider for Combat Mode so the % chance of a sex scene to start per hit can be set. Added toggle option for Combat Mode so the Player can choose if they want the Creatures to do real combat damage or not.
What's New in Version 1.3.2a November 19, 2018a
Changed the SP Creatures AI Data so they will behave better in Combat Mode. A Player Enemy Faction will now be added to the SP Creatures when they spawn for Combat Mode so they will have more persistent aggro behavior. Mods that interrupt aggro, such as DCUR during surrender events and give Player essential status will no longer cause the Creatures to derp out. Creatures will no longer do cheap shots in Combat Mode. - When Creatures hit the Player after sex but before they despawn, these attacks will not do damage. Fixed the notification for Strong Pheromones not wearing off so it should only display once. Fixed effect refresh so all active Pheromones will get refreshed when Strong Pheromones are active. Fixed so creature spawns will be suspended if the Player is currently an invalid Race, such as a Vampire Lord or Werewolf. Made some debug notifications more descriptive in debug mode.
Small fix to Pheromones clearing procedure.
By jajamanTraducción de MOD SexLab Kidnapped Redux al Español
Necesitas el MOD Original del autor, puedes descargarlo desde Aquí
Descripción de autor:
Ser emboscado y secuestrado por humanos o criaturas con tus seguidores, cónyuge o amigos. Entonces o te obligan a mirar o te violan hasta la perversión. Un amigo puede intentar salvarte. Escapar o vengarte. O asumir una misión de rescate para salvar a una damisela en peligro (o a Nazeem).
Apto para todos los personajes: heterosexuales femeninos, heterosexuales masculinos, lesbianas, futa, gays o bisexuales.
Emboscado por ciertas facciones o criaturas - evita que te golpeen durante cinco segundos (¡corre, cariño, corre!) para esquivar la emboscada o ser tomado como rehén. Número ilimitado de escenarios de secuestro basados en la ubicación actual, capaz de aprovechar incluso el contenido modificado en tu juego. Orgías masivas de hasta 20 agresores y de 1 a 4 víctimas Ampliación de la misiones de rescate, con el hechizo opcional Invisibilidad del Fisgón. Comportamiento del espectador con vítores, risas, aplausos y comentarios despectivos. Mecánicas de perversión y agotamiento Venganza contra tus captores matándolos allí mismo, o escápate/qué te dejen y regresa, negocia (a través del Gremio de Ladrones) o trabaja con los Compañeros para perseguirlos. Más de 150 líneas de diálogo gracias a las contribuciones de Karma199696, Vauria, sophiextime y otros. Contribuye con la tuya aquí. 84 opciones de menu MCM para personalizar a tu gusto. El robo de inventario obedece a la configuración sin despojos de SexLab Eventos de MOD para que los autores de MODs puedan integrarlos fácilmente en SexLab Kidnapped Redux. Optimizado para un mejor rendimiento. Alta compatibilidad ya que no se cambiaron los registros de vainilla.
SexLab Framework – es todo lo que necesitas. Seguirá siendo la única dependencia fuerte.
Para optimizar el rendimiento, desmarca los ajustes de raza/género, desactiva las estadísticas de Teletransporte y las estadísticas de los NPCs en la página 2 del MCM de SexLab y desmarca la función Depuración en la última página del MCM de SexLab. Además, instala Crash Fixes.
Opcional pero altamente recomendado:
Fuz Ro D-oh - te da suficiente tiempo para leer los diálogos NPC-NPC
SexLab Defeat – probado a fondo con SexLab Kidnapped Redux, con él:
El jugador y sus seguidores son violados si esquiva la emboscada pero pierde el combate posterior. El salvador es violado si él/ella fracasa (verifica los ajustes de Defeat' NPC-NPC) El jugador y sus seguidores vuelven a ser violados si intentan defenderse bajo el mando de un enemigo con el que pierden. El jugador y sus seguidores son violados si son derrotados durante la misión de rescate. Puedes vengarte de tus secuestradores, aparte de matarlos..
More Nasty Critters: Habilita 12 tipos adicionales de captores criaturas en SexLab Kidnapped Redux.
Devious Devices (Assets e Integration – no te olvides de hacer la construcción por lotes en Bodyslide): se ponen piezas aleatorias de Devious Devices en las víctimas como rehenes.
Simple Slavery (y a su vez, muchos mods de esclavitud): resultado potencial después del agotamiento, oportunidad establecida en el MCM.
SexLab Eager NPCs: Cualquiera que hayas rescatado se convertirá en tu amante y estará disponible para el sexo.
Bethesda Creador de Skyrim
Loverslab Por el espacio y el aporte a la comunidad Modder
vinfamy Autor del MOD Original
By factorycloseHorrible Harassment Expansion
Before description, I want to deliver my thanks to Guffel for giving me permission to edit his mod.
This mod makes random NPC stop the player when walking by. After a short dialouge the NPC overwhelms the player with a spell and rapes her.
The mod was written with a female player character in mind.
The attacks are triggered via the comment system (like when NPC commenting on the player being naked). You can set the chance for a comment in the MCM. They say a short "Hey!" or "Whoa!" and then start a dialouge. There are diffrent lines depending on the kind of NPC, but there is only one answer for the player and it always ends with being raped.
To explain why the player could just clear a huge dungeon, but then is subdued in the streets - it's magic! The Npc uses a paralyze spell (the rape riggers even if it doesn't hit).
During the animation the NPC might want more. There is a chance that an animation stage is repeated a 2nd time. This can happen up the three times during one animation. The probabilities of the second and third repetition are 2/3 and 1/3 of the original chance respectively. The chance can be set in the MCM.
Afterwards there is a one-hour time-out in which no new comments occur. If you hit your aggressor during this time he'll cast the spell again and take you a second time. After this the one-hour period restarts (you could theoretically sustain this forever if you hit him again and again).
Then there is the "Dangerous Condition" option in the MCM. This simply bypasses the original comment chance and triggers a comment nearly every time. Its meant for when naked, wearing slave-tats or other stuff that makes abuse more likely. There is still the one-hour time-out with no new comments (I actually wanted to disable that with this option, but it didn't work out).
Version II Description :
The original mod 'Horrible Harassment by Guffel' was one of the must-have mod in my Skyrim life.
As you already know Skyrim's AI is terribly made so that you cannot be felt like you're a part of it.
It's time to stop that fake immersion!!
Guffel had a point! A very straight point that it is ridiculous there are no thugs blocking PC to have some fun of her.
You can meet thousands of dreadful, criminal bandits out there but in a town? Ha! isn't it so lame and peaceful?
It looks like this didn't make any sense to Guffel, neither did it to me.
So I am here to make Skyrim more dangerous!
So what does it do? What is the difference from the previous one?
Well... I loved Guffel's work. I really did. But I gotta say there were some people who were not that fond of get raped by.. some mysterious paralyze spell thinges...
Just a farmer, who has been making up their livings, got a damn fool prophecy to rape her and suddenly enlightened enough to learn a magical power to neutralize her, make things easy to do the task. Boom!!
Not any more!!
You are the heroine!! You're powerful enough to escape that situation without killing the innocent? suspect.
So this is it!
- When a raper tries to take advantage of PC, he is not gonna use spell anymore but try to hug PC and strip her, which is enough to immerse you into Real SKyrim!
[Due to a scale issue, there can be misalignment.]
- Animations added for improving immersion. I made them by myself. I hope you like them.
- PC can resist and escape. Of course you can decide to 'do nothing' or 'resist', it's your call. You can adjust escape chance on MCM at any time. PC has to be autonomous and make their own fate.
- You must designate your clothes as skimpy armors on 'Sexlab Aroused' otherwise except for Orcs, potential criminals will not do their duties. If you don't like registering your clothes, then you can turn off this function on MCM.
- After escaping, bad people will scream and run away from you.(Actually I didn't mean to make it happen but.. I think I like it.)
- You have to bump into potential criminals first. It's a huge difference in interacting to NPCs but I thought it made more sense to me.(It means if you don't want to get raped you'd better walk and get out of their way.)
- Women can become criminals now. You can set this option on MCM.
Mods that use SLHH
SL Approach Redux
SL Drunk Redux
IDK... I just want this mod as simple as it meant to be.
- SexLab Framework
- Sexlab Aroused Extended -
- Silent Voice - Fus-Roh-Du(h)
- powerofthree's Papyrus Extender LE
- SexLab Framework SE
- Sexlab Aroused 28b Modified Version by Bakafactory SE Version
Sexlab Aroused Redux SSE BakaFactory Edited Version
- Silent Voice - Fus-Roh-Du(h) SE Version
- powerofthree's Papyrus Extender SE
Any mods that will add a bunch of misc npcs.
[ex) Populated NPC mod series]
Since vanilla npcs have their own lines and there will be always possibilities other mods edit their npc data, which block this mod's lines.
How to install
Is this necessary?
Just drop the files into your data folder.
How to Upgrade
Just replace the old one with a new one.
And reset the quest through MCMZ
Sorry about that. Delete the previous version and make a clean save.
And then try the latest version again.
Not that I know of... Yes, it's compatible with almost any mods you have.
For Modders Note
you can activate the harrasment trigger immediately by using this function.
1) Normal Event
Function SLHHActivate(Actor pTarget, Actor pTargetFriend = None); Basically you don't need pTargetFriend. pTarget will become a criminal, who will try to rape you.
Keyword SLHHScriptEventKeyword = Game.GetFormFromFile(0x0000C510, "SexLabHorribleHarassment.esp") as Keyword
SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend)
2) Choke Event ; Choke Event does not lead to a Sexlab scene automatically unlike Normal Event. You have to register the last animation(Victim Collapse Motion) to activate your own script.
[SLHH_DeathStart.hkx = Victim Collapse Motion] - Register this animation.
Function SLHHChokeActivate(Actor pTarget, Actor pTargetFriend = None); Basically you don't need pTargetFriend. pTarget will become a criminal, who will try to rape you.
Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x0233C6, "SexLabHorribleHarassment.esp") as Keyword
SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend)
3) Drunk Event ;There is no further event when you choose No sex option. You need to register animation(SLHH_Drunk_SBD_A01Loop) and trigger your own event if necessary.
Function SLHHDrunkActivate(Actor pTarget, Actor pTargetFriend = None, int Sex);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation
Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x02495B, "SexLabHorribleHarassment.esp") as Keyword
SLHHScriptEventBCKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0)
Known Issues(Compatibility Issues)
- Sexist Guard may be partly incompatible with the mod. It's just my assumption but there might be a certain limit to the number of string lines. As Sexist Guard has a lot of lines of dialogue, it may block SLHH's ActorCollidewithActors dialogue indirectly.
I check the comments on Patreon more often than here. If you want to share your thoughts and ideas, leave comments or messages.
Stage 1 - https://i.imgur.com/8P0hfbk.gif
Stage 2 - https://i.imgur.com/Md8NV6s.gif
Stage 3 - https://i.imgur.com/SpmQAp6.gif
Stage 4 - https://i.imgur.com/zdFXhgR.gif
Escape Fail - https://i.imgur.com/q3KBWtp.gif
Escape Success - https://i.imgur.com/hESnHli.gif
Stage 1 - https://i.imgur.com/ILq7cZX.gif
Stage 2 - https://i.imgur.com/ULrvBAz.gif
Stage 3 - https://i.imgur.com/5N04nHx.gif
Stage 4 - https://i.imgur.com/zYrbfaJ.gif
Escape Fail - https://i.imgur.com/VTEwDrU.gif
Escape Success - https://i.imgur.com/TI2pGuE.gif
By -Caden-This is a simple patch for Radiant Prostitution, that allows you to "spread your love" in Bruma by talking to the Inn keepers
I did NOT add the faction to "Snow Stone Rest", well ...because its just a couple creepy dudes out in the woods, and no houses to send you too
Radiant Prostitution/Gigolo (Radiant Prostitution/Gigolo 3.4 for the Male or Female Player)
Beyond Skyrim: Bruma and its requirements
To Install Just Unpack file and drop it in your Data Folder or Install with mod manager
To uninstall just reverse the steps, no scripts so can install or uninstall at anytime
Ashal for Sex Lab (Seriously if you want to appreciate how much work went into creating Sexlab, Just open up the scripts)
WraithSlayer, Mainfct, Korialstraszbob for your work on Radiant Prostitution
The Beyond Skyrim - Cyrodiil Development Team for Beyond Skyrim:Bruma
3/8/18 - Update is Info here only, no file update - I have done some testing and so far if you try to take the Military Camp job it will say "no quest found" in a debug message after a few seconds, this does NOT mean this patch or radiant prostitution failed, the debug is actually written in the script of RP for areas that do not have "Imperial or Stormcloack Military Camps", which Bruma does not, same goes for Orc Strongholds in Bruma, there are none. I am working on making a couple forts and/or watchtowers areas the prostitute can be sent to "satisfy the troops
All mods I upload, are open for anyone to use at your will and re-upload with changes you have made. This is what makes the Lover Lab community stand out above all others is 99 % of the people here working together to make everyone's experience in modding your game better
By BazingaAutomatic Ammo Unequip on Sexlab Animations
This is just a very light weight little script that checks if any of the actors involved in a Sexlab sex scene has arrows or bolts equipped.
If they do, it unequips them.
That's about it.
The idea for the script code is 90% stolen from the source code of a seemingly dead mod named Cupid - Arrow Be Gone.
So what's the difference to Auto Unequip Ammo, you ask?
Well, first it does work for me which that mod never did. And it works on all actors involved in a Sexlab sex scene, not just on the player character and followers.
It's not customizable either which is a plus in my book because this is supposed to be a very simple feature.
And before I forget to mention it:
What this mod doesn't do is check for arrows or bolts added by anything else than the main game and its two DLCs (not counting Hearthfire).
I needed to put all known ammo items in a formlist for this to work so if someone is using a mod that adds new arrows or bolts then it won't work with those.
But that's easy to fix, and if you don't know how just ask me and I'll make you a custom version of that formlist.
Here's a quick how to in case you want to do that yourself instead (which would be great of course ).
I'll add all custom esp files that get uploaded in the mod topic to that post too so you can find them easier.
PROXiCiDE for that Cupid source code
Ashal for the Sexlab API
Andy14 for convincing me that this is easy to do, because he uploaded another very short script with the same purpose (which I didn't use in the end though)
By vinfamyUpdate 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
MCM options to disable drunk visual effect, stumbling animation, change timeout between approaches and set forced chance. NPC will now approach asking for sex directly.
Drink to make friends and get laid. Drink too quickly and get wild or get taken advantage of.
Suitable for characters of all gender orientations. Dominant or submissive.
Click "Follow this file" above to keep up-to-date with the latest releases.
To begin the fun, just use any alcoholic item. Or choose the “Have a drink on me” dialogue with a drink in your inventory. As long as alcohol is in your system, NPCs will also approach you to share a drink with them. Any location would work, both the best are taverns (obviously!), Jorrvaskr, guardhouses, etc
Chatting with NPCs over a drink has a chance (depending on your Speech skill) to improve your relationship, which in turns allows you to take certain items from the NPC’s home, receive gifts and advance towards the Thane’s quests. You can even drink your way to a potential follower’s allegiance/ a potential spouse’s heart.
Pick Up Girls/ Boys Or Be Picked Up
You can be cheeky and ask for sex while sharing a drink with a NPC. Chance of success depends on your existing relationship, the NPC’s morality and how drunk he/ she is.
NPCs will now also approach you asking for sex directly
Drinking too much in quick succession, either from your inventory or through a NPC’s invitation, will result in you getting drunk. The alcohol’s value will determine its strength. Your vision will blur; your movement will be affected, and:
While in conversation with NPCs, you will always act flirty and no longer behave properly. Male NPCs might take advantage of you. You might violate nearby female NPCs
To move while stumbling, you may need to ‘jump forward’ first (Space + W).
Easiest way to get out of your drunkenness is to sleep for a few hours.
SexLab Framework – that’s it! This will remain the only hard dependency.
With Mod Organizer or extract content into Data folder.
I recommend NOT upgrading from version to version, but if you do, then at least use Save Cleaner .
Possible Future Content
Various blackout scenarios “The Hangover”-style quests for the morning after NPC vs NPC/ group sex / orgy Drugs/ spiked drinks Optional integration into SexLab Kidnapped and its wide range of scenarios, which include optional bestiality and devious stuffs Optional picking of drunk and sleep animations from FunnyBiz Other optional integration: SlaveTats, SkoomaWhore, etc The great suggestions from this thread YOUR suggestions, please comment below. Thanks for everyone’s suggestions so far, please do keep them coming by replying below.
Spanish by Gothuska
By vinfamyUpdate 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress.
Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual.
Click on "Follow this file" above to keep up-to-date with the latest releases.
Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed.
SexLab Framework – that’s all you need. It will remain the only hard dependency
To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes.
Optional But Highly Recommended
Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues
SexLab Defeat – tested thoroughly with SLKR, with it:
PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them.
More Nasty Critters: enable 12 additional creature kidnapper types in SLKR.
Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage.
Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM.
SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex.
Translations (might not be the latest versions)
Spanish (by Gothuska)
Chinese (by sexhaizai)
From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR.
By Chosen ClueSexLab
PLAYER GETS NECRO'D
Dying never felt so good.
This mod allows the player to die, and have NPCs and, optionally, creatures perform henious sex acts on their corpse. Simple, right?
There's also configurable options in an MCM menu, so you can specify scenarios to your liking.
Make sure to follow the file if you want to keep up to date with the latest versions of the mod.
Currently the mod's MCM options are set up for an audience that I'd expect. Note that these options are configurable.
Here they are listed in the order they're checked.
Mod is set as enabled (otherwise why bother to get this mod?) Necrophilia chance is 50%. Hey, not every bad guy wants you, dead or alive, all the time ;P Necrophilia will only happen if the enemies are out of combat. Only NPCs will try to necro. No creatures. This is because there's really not a lot of creature necro anims, so if you enable this, expect to suddenly have your character be active in the animations it plays. Only males will rape your corpse. This can be set to females only, or both genders if you want. Only the immoral will rape your corpse. Can be set to both. After that 50% check is passed, and IF YOU ENABLED CREATURE NECRO, there's a 50% chance that the necrophile will be a creature. This can be set to zero so that only creatures will rape you if there are no other valid NPC actors, and at no other time. Multiple NPCs can necro you! There's a 30% chance it happens. You can set it to 0% for no multiples.
Other features that aren't MCM tweak-able
Free camera is toggled on sex start.
THIS MOD CAN BE TRANSLATED: It has the capabilities that allow for it to be translated!
You can upload those translations separately, and, if need be, fully reupload the mod with it, AS LONG AS YOU HAVE TO EDIT THE MOD ITSELF TO MAKE THE TRANSLATION (with the way i've made the mod, you shouldn't need to re-up it.)
SexLab and its requirements
Necrophile-related animations. FunnyBiz does some guuuuud werk.
Just slap that baby right into your favorite mod manager, and if you don't want to do that, just go ahead and install everything in the 7z file into your Data folder.
Don't worry, I won't tell anybody about your dark secret of feeding your masochism by not using Mod Organizer
Bruh, why so many options? There's SO MANY FOR SUCH A SPECIFIC FETISH!
Because FUCK that feeling when you find a mod that coooould have exactly what you want, but that shit ain't configurable, and you can't get exactly what you need. I hope that I have enough options to provide what people want.
I WANT DIS OPTION. WAH!
1. That's not a question you cheeky cunt that's a request. 2. I'll consider it, IF you ask nicely
I have a bug to report
k, in the comments pls. describe what happened. Make sure you post your papy logs etc.
Papy logs? WTH is that?
look up "How to enable Papyrus Logs"
Possible Future Features
We might see necrophiliacs comment on your corpse
We might see them move towards your corpse before they have sex
SexLab Arousal support
Multiple necro sessions after you die
Maybe do constant scanning so that every now and then after you died, so that actors may find your corpse and fuck it
And more, if suggestions are good
For now, I'm satisfied with the mod. I may come back and work on adding features later. For now, I'll probably only update the mod when there are bugs or major issues
Bethesda for Skyrim
Ashal and friends for SexLab
FunnyBiz for dem anims
Goubo, for SexLab Defeat, as I probably wouldn't have known where to start on making this mod without looking at their mod for solutions to solve some of my problems.
By yugioh2015I've downloaded many files from this site, so I think it's time to make my own contributions.
#1 What's this mod?
Besides watching the animations, I find it lack motivations for players to sex around in Skyrim. This plugin is, as the name suggests, an achievement system built on SexlabFramework. Now players have a handful of lovers list to finish, and after compeletion players will get permanent buffs and powerful spells. There's also memories to add some flavors.
Basicly the procedure goes like this. First you open the MCM and see this:
After some fun
Now you can see the statistic goes up and memory unlocked.
I spent quite some time photoshopping the pictues, so I think I should post one here.
#2 Requirement and notices
Reuqirement: SexlabFramework 1.60+
Compatibility: shoud work fine with all mods.
1. This mod doesn't need creatures-related mod as requirement, but if you don't have you can't get all the achievements. I use More Nasty Critters by dentarr, but any should work as long as it uses the SexlabFramework.
2. In some rare cases you may find the statistic didn't go up. This is not a bug and has something to do with the algorithm working behind the scene. To put it simple it's because of the creature's race. If this happens just give up this creature and find another. If you want to know why see more information in the Design section.
3. This mod is meant for a female character. If you play a male one you should skip it because the descriptions will be awkward and statistics will not work properly.
For those who wants to know what's working behind the scene or whether this mod is reliable, see this demonstration.
This is the core code of this mod, simple and elegant. Of course it's pseudo-code and there're some implementation details to handle.
The reason why this algorithm can work lies in the well-defined datastructures. You can notice that for each specific i, RaceID/Statistics/NameList all denote the same logical object, so we can use while to do traverse and dump 85 * if-elseif. (There're 85 strings altogether in the datastructures).
But there's a price to pay. In order to make the algorithm work properly, the logical order among all three data structures should be maintained, or else it'll jumble up. But the problem is, in Skyrim system one creature may have many races, for example the spider has FrostbiteSpiderRace/FrostbiteSpiderRaceLarge/FrostbiteSpiderRaceGiant. I handled all these races so there's no problem for spider, but I didn't handle ALL conditions. For example SkeletonNecroRace is left out.
Why didn't you handle for races? Because multiple races means I need to handle these differently, and it hurts the algorithm. I made sure to include all common races, so only in rare cases you may encounter this problem.
I hope you can enjoy this mod!
By Kendo 2Pet Collar Comments
As there have been no reports of issues where the mod is not working, conflicts, or other Bethesda/Skyrim stupidity this mod is no longer in Beta. I am considering this manifestation as a 'stand alone that works as intended'. Extensions, expansions and addons to this mod will be handled on upcoming separate or individual mod pages. For those of you following the mod, sorry for the multiple updates. For whatever reason LL will not register font and color changes without redoing the whole fucking page...every time I change something.
What does this do?
If you have the Pet Collar equipped NPCs will comment on your being collared. The comments aren’t degrading for the most part. Mainly, NPCs simply wonder out loud why you’re wearing a collar, but depending on the voice type and Factions involved they might be a little blunt, but nothing they say will be out of character for that particular voice type.
What does the mod change or add?
It doesn’t ‘change’ anything and no vanilla quests or NPCs were altered to make this work. There are two new world interaction commenting quests with new globals. The mod does not rely on vanilla quests or scripts. You can install or remove the mod at leisure and it won’t break anything...in theory anyway.
Any NPC with a shared voice type or unrestricted dialogue can make a collar comment. The soldiers at the Civil War camps will also comment, with the very remote chance of your character being used. You’re wearing a slut collar and you’re standing in the middle of a military camp. What did you think would happen?
How does this work? (The Details)
If an NPC has a voice type or Faction that allows them to comment on your character being naked or wearing College robes they will also comment about the Pet Collar. The comments will appear as Hello statements or when you activate an NPC who has the lines available.
The commenting quests have an internal timer set to one game hour. Once an NPC comments on you being collared the quest stops and no other NPCs will be able to comment until the timer runs out. Once that happens the comments start again. Rinse/Repeat.
The collar comments to not interfere with the vanilla world interaction quests in any way. An NPC might comment about you being collared and also comment about you being naked or wearing College robes.
This mod does NOT change guard dialogues or those of enemy factions like bandits or necromancers. Both Defeat and Submit have dialogue for enemy factions and fucking with the guard dialogues is just asking for trouble. If it doesn’t need to be changed or if changing it breaks something...then don’t change it if you don’t have to.
No matter where you have Pet Collar stacked, this mod needs to be after it. Otherwise it won't work or your game will crash on load.
I’m treating Pet Collar as a framework, not a stand alone mod. Pet Collar Comments is simply the ground work for me to integrate that framework into the game world the way I want it to be.
Next on the agenda is Faction specific comments and some interaction between the NPCs and the player. For instance, if you’re wearing a pet collar maybe Vex from the Thieve’s Guild will make you lick her boots. Or maybe Phinis at the College has his lecherous eye on you. We’ll see.
Eventually I will integrate Followers with additional dialogue where you can be their submissive little toy.
Yurik, Ashal, the DD team, etc.
Permissions and What-Not
Nothing I make goes to Nexus. Period.
By CPUDescription of Scent of Sex (SSX) - Version 1.4h
This mod spices up the life in Skyrim, by adding a way to have controlled sex scenes.
Scent of Sex allows you to define a set of Sex Rules to define what type of sex will be done, and under which conditions. The rules can be fully defined by the user, and they can enable an enormous variety of different sex situations.
Ask in the support topic if you need help in defining a specific rule, or check the examples provided in the documentation.
This mod requires SkyUI version 5.1 and SexLab version 1.62 or newer.
The full documentation to configure the mod and create the Sex Rules is available as PDF and Word document in the downloads with the mod itself.
A reduced - light - version of the mod (no aggressiveness, no rapes, no creatures) is available also on Nexus.
Share your Rules: Do you want to share the sex rules you created? Post them here!
Rules and Config from version 1.3 is fully compatible, of course, rules from version 1.4 will not work in version 1.3
Warning: you need a clean save in case you had a version before V1.4d. If you have problems upgrading try a clean save first.
If you don't know how to do it follow the instructions in the spoiler
About Creature on Creature animations
Creature on Creature animations are now supported (E.g. Horny Dragons of Skyrim)
But SLAL (SexLab Animation Loader) has a bug in registering the animations with different race types.
A patch for SLAL is provided here: SLAL Patch
Currently known problems (1.4f)
If you have an armor in your inventory that has no name, then the list in the MCM is not complete If you have a rule with only one actor that starts on clothing, then you cannot save the rule because a false error Rules with clothing in some cases are not working
SSX version 1.4h
Note: SSX should not require 'SexLab aroused redux', but it seems it's possible that missing it may cause some issues - if things don't work right for you, and you haven't installed SexLab aroused redux, try installing it.
Note: Downloads section has a "hotpatch" for 1.4h version (1.4h patch 1). It's not a full version, install it after 1.4h and allow it to replace files to fix an issue with some rules that could cause you to teleport across the zone, and in some cases crash the game with "pure virtual call" error.
Changelog of V 1.4g:
Known issues (1.4g14):
- there is something still wrong with playing scenes "as soon as actors are available", if you have problems, try "periodic" checking mode
- dragons do not work properly in scenes
- it may be possible there are some 'deadlock' situations left, if so these should generally resolve by stopping and restarting the scent
- if scenes are not starting, check MCM page main -> sexuality, and make sure you have gender preferences set to allow scenes you want
- if in doubt, set all options to 'everyone', and player to 'bisexual H&C' to allow all gender/creature combinations
- alias scanner is probably the most stable scanner, cloak scan works as 'fallback' if alias has problems, try 'cell scanner' only if everything else fails
- if you get overall strange behavior, try: stop scent, go to debug page -> force actors cleanup, wait for it to finish, close MCM and restart scen
Further issues? Let me know. I might not be able to get into fixing things very fast but will see what I can do.
The 'aggression restore' fix in 1.4g unfortunately only works on 'new cases'. If some NPC had their aggression neutered, and no longer attacks no matter what, they'll remain like that. It's possible to fix it manually - if there is an NPC that isn't aggressive, which you think should be:
1) open SSX MCM menu
2) go to actors editor
3) select the pacifist NPC, and select 'factions' info
4) look for 'faction to store aggression' on the list
5) if that faction has value set to '0', select it and change the value to '1'
6) go to 'debug' options and select 'force actors cleanup'
This should make the NPC hostile again (at least if they are meant to be hostile). For this to work, you may need to be pretty close to the NPC (in order to see it on the list)
NOTE: I keep tossing new patch versions pretty frequently - as soon as I have something fixed or improved, and it seems stable enough. However if you are running a previous version and it doesn't have any problems, you can go with 'don't fix what ain't broken'.. it's not necessary to run the latest version. However if you report a problem, please let me know what version you are using - it will help track down issues.
What is new in V1.4
Enjoy this mod.
CPU & Reikiri