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  1. Commonwealth Customs

    Adds +20 or so unique cars to the workshop > Decorations >Misc

     

    54 downloads

    Submitted

  2. Triangle Club

    Triangle Club from GTA IV
    Can be accessed via console commands "Help Triangle 4 Cell"
     

    121 downloads

    Submitted

  3. SCEA Island Bungalow

    Talentlesly and controversially ported from PS Home. Reuploaded for the haters and obsessed ❤️
    Can be accessed via teleporter behind the Concord church!
     

    96 downloads

    Submitted

  4. SCEA Hollywood Hills Home

    Talentlessly and controversially ported from PS Home. Reuploaded for the haters and obsessed ❤️
    Can be accessed via teleporter next to the Mahkra Fishpacking Entrance!
     
     

    148 downloads

    Updated

  5. Lockwood Dream House

    Talentlessly and controversially ported from PS Home. Reuploaded for the haters and obsessed ❤️
    Can be accessed via teleporter next to the shack behind Abernathy Farm!
     
     

    153 downloads

    Updated

  6. NGamma's Fusion Girl Bodyslide and IKAROS Android Patch collection

    Ngamma's Fusion Girl Bodyslide and IKAROS Android Patch collection
     
    To avoid conflicts, in the future I will post all Fusion Girl bodyslides and Ikaros Android patches I created, whose main mod is not available on Nexus Mods, here.
     
    Don't hit the "Download this file" button, the download are in spoiler sections.
     

     
    Explanation of the IKAROS patch.
    If the patch contains the abbreviation - FG - IKAROS, then the patch consists of Fusion Girl Bodyslides and a light esp.
    If the patch only contains the abbreviation - IKAROS, then the patch only consists of a light esp. In this case, the patch can also be used with existing body models such as CBBE.
     
    If you like my work, please leave me a tip.


     
    IceStorm's Blade Thigh Boots
     
    IceStorms Goth Boots
     
     IceStorm's Heelless Wedge Pumps
     
    IceStorms Oxford Heels
     
     IceStorm's Platform Ankle Boots
     
    IceStorm's Platform Pumps
     
    IceStorm's Stiletto High Heel Boots
     
    IceStorm's Studded Platform Pumps
     
     RR Cyberpunk HeyGirl
     
    RR Dark Secret Outfit
     
    RR Enigma Redux
     
    RR Sexy Alet Police
     
    RR Street PE Outfits
     
    RR Tekky Cat
     
    Vtaw Activewear
     
    Vtaw Bodycon Dress
     
    Vtaw Cheeky
     
    Vtaw Club Dress
     
    Vtaw Gothic Dress
     
     Vtaw Halloween 2023
     
    Vtaw Lana
     
    Vtaw March Dress
     
    Vtaw Private Pasties
     
    Vtaw Princess Bodysuit
     
    Vtaw Raven
     
    Vtaw School Girl 2023
     
    Vtaw Sweet Rebel
     
    Vtaw Tonkinese
     
    Vtaw Virgin Killer
     
    Vtaw Wedding Dress
     
    Vtaw Wardrobe 9 Beta 0.91
     
    Vtaw Wardrobe 10 Beta 0.03
     
    Zero Two
     

    786 downloads

    Updated

  7. Environment Cubemapping Framework

    QUICK NOTES
    > THIS IS A WORK IN PROGRESS, for each description need to be more explicit !
    It takes long time to edit and update everytime, with LL open, since it has no Save for later button.
    > I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values...
    But now that was included, i also added something else, find out more below what's included...

    > Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server.
     
    ===
    STORY ACTION COMPENDIUM [ DISCORD ]
    *I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 !
    *Keep in track with my stories / mod status news, in my server, or nothing but chill like home.
    ===

    [ INTRO ]
    > This is a mod, and a framework for Users and Modders.
    > ECF is a repository. The links are not hosted here.
    > Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ]
    *Permission granted by Ajhakra for custom cubemaps.

    > Follow my topic, in case any updates arrive sometimes...
    ===


    [ INSTALL ]
    ECF_ENGINE Placeholder (2.0) ECF_AJ_Cubemaps (2.0)
    *I recommend you installing both, then merge into one mod using MO2.
    I don't know about Vortex how you guys handle it.

    [ MODS - PATCHED UP with ECF ]

    == LOGS ==
    ===================================================================

    [ USER MODE ]
    > ECF is a 'install and play', mod index-free. It's required only for patched mods.

    *Self-troubleshooting
    > If you see anything black/purple meshes missing textures in game, that's cause cubermaps are NOT included in a mod you installed.
    *Solution: It's patched up by ECF. Re-read, and install ECF

    > If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash...
    *DM me on Discord >.<

    ===================================================================

    ===================================================================

    [ MODDER MODE - INTRO - What contains ECF ? ]
    > CORE PLUGIN: ECF.esl
    Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot  

    > LOOSE TEXTURES
       The main things to know, before patching a mod - What's the use for certain cases?
     
     
    Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ]
    *Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy.
    *Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black.
     
    Case 2: Disabled_d.dds  [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ]
    *It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope...
     
    Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ]
    *Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass!
     
     
    ==========
     

    [ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ]
    I suggest you, not to put anything from Textures folder in your mod folder!

    ---
    > Black Diffuse (.bgsm + .bgem) [ WIP ]
    Location: ( ./ECF )

    > Disabled (.bgsm)
    Location: ( ./ECF )
    ---

    CUBERMAPS (Ajhakra) (source) [ colors and rainbow ]
    Location: ( ./ECF/Cubemaps )

    CUBERMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps + DefaultOutside1 ] [ WIP ]
    Location: ( ./ECF/Cubemaps )
    Location: ( ./ECF/Cubemaps_Gradient )
    Location: ( ./ECF/Cubemaps_Vanilla )
    ---

    Flat Colors [ WIP ]
    Location: ( ./ECF/FlatColors )
    > No details, unless you want your meshes perfectly realistic...

    Flat Colors_Reflections
    Location: ( ./ECF/FlatColors_Reflection )
    > Pale, Unsaturated colors, with specular, that doesn't look bright
    (Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup)
    ---

    Alpha, Transparent, Translucent, Opague Overlays [ WIP ]
    Location: ( ./ECF/Alpha_Maps )
    > Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc.
    > Only works for BGEM-integrated meshes
    ---

    Stickers / Patches [ WIP ]
    Location: ( ./ECF/STICKERS )
    > Logo and text stickers for fun, memes.
    > This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text.
     
     
    EMISSIVE / GLOWING [ BGSM + BGEM ]
     
    Emissive
    Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black)
     
    Emissive (Protected) [ WIP ]
    Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely.
    > Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off.
    > NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black.
    Emissive (Vertex)
    Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black OR any colors, in order to integrate this!
    > To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section.
     
     
    ===
     

    [ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ]
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies )

    *Note that if you going to inject a material with different colors and not default-ready one, it MIGHT NOT work with material swaps done by ECF.esl in game!

    *Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it.
    *Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game!
    *Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Default-ready Cubemaps: Inject a BGSM for any matal pieces you have
    ( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm )

    > Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black
    ( ./ECF/Emissive/EmissiveOFF.bgsm )
    ( ./ECF/Emissive/EmissiveOFF.bgem )

    > Default-ready Emissive (Vertex)
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem )

    > Default-ready Emissive (Protected)
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgem )

    > Default-ready Flat Colors (+Reflection) [WIP]
    ( ./ECF/FlatColors/DefaultSetup.bgsm )

    > Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP]
    ( ./ECF/STICKERES/StickerPatch_1.bgsm )
    ( ./ECF/STICKERES/StickerPatch_2.bgsm )
    ( ./ECF/STICKERES/StickerPatch_3.bgsm )
    ==========
     
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( Simple integrations for no-plugin mods )

    > If you don't plan to use ECF.esl, it's still required because of the textures!
    > Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Inject any BGSM / BGEM material from ECF for your meshes!
    (e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change)

    > If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps!
    ==========
     
    ===[ FO4EDIT ]=======
    ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ]

    1. LINK YOUR MOD - SETUP
     
    2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY
     
    2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES
     
    *The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench.
    ==========

    ===================================================================
     
     
     
     

    ===================================================================

    [ MODDER MODE - Common problems ]
     
     
     


    ===================================================================

    416 downloads

    Updated

  8. Fallout Ladies - Ivy (HiPoly) Replacer by LamaKreis

    This is my HiPoly Replacer for Ivy, the follower from the Adult Mod by reginald_001.
     
    Installation instructions


    Requirements for all versions are:

    Companion Ivy
    HiPoly Faces REDUX
    Looks Menu Customization Compendium
    THBrows (without this mod Ivy will have different eyebrows)

    additional requirement for the Classic versions "Bleached hair" and "Red hair":
    MoreHairstyles-MoreBeards

    additional requirements for the Private version:
    Misc Hairstyles

    strictly recommended:
    Cridowskin (any other texture will change the face and skin color)
    Large iris of eyes (important for the eye shape)
    CC's Improved Hair Colors
     
    Thanks to reginald_001 for a truly exceptional mod.
     

    117 downloads

    Submitted

  9. Furry Fallout 4

    Furry Fallout
     
    This mod makes the whole Commonwealth furry. 
     
    What's New
     
    There's a new furrifier that lets you control how races are assigned and that covers furry races not made by me.  The CTD when running without the NSFW kit is fixed. The plugins have been reorganized. Everything is now in archives (no loose files) and the furry world elements have been separated from the NPC files. Because of this, you'll need to run this with a new game.  
    Details
     
    You can play as lykaios (wolves), fox, hyena, cheetah, lion, tiger, horse, deer, snekdogs (nightstalkers), or otters. With the "world" addons, objects in the world (statues, posters, etc.) are furry. With the NPC addon, all NPCs are transformed into one of the above furry races These are independent of each other, so go wild. Furry in a human world, human in a furry world, all furry, whatever floats your boat. Otters can be found in Far Harbor mainly. Ghouls are snekdogs. Races have a range of fur colors and race-appropriate face patterns.  The face morph system can be used to customize head shape. FO4's UI SUCKS but if you know how to do it for people you can do it for the furries. Some face morphs use the "Type" section and others use the "Sculpt" section, so check both. Deer have a full set of horn options. Choose the preset with the horns you want and customize from there. Most races have a full set of face pattern options, which you can find in the "Extras" section. Tigers and cheetah are already over-decorated so they don't.  You'll see some options in the UI that don't seem to do anything. That's because they don't. I suck and didn't remove all the options I'm not using from the races. Bodies are based on BodyTalk for males and CBBE for females. They are anatomically complete (with the NSFW plugin) and fully functional if you install AAF.  All bodies have animal feet and peens All bodies ship with BT or CBBE tri files, containing all the original morphs customized to work with the furry body parts Hair and headgear have been converted to fit, vanilla and DLC. Face scarves use the faceBones system to fit different-length muzzles, but it's only moderately successful. Kids are furry too and have their own child races.  Some artwork has been made furry in the "world" plugins. There's some new magazines in here too. By default it's guys but there is a patch that makes them female for your viewing pleasure. Races generally reflect family relationships. (Kids follow the mother.) The furrifier is packed into a zip and available at github. Instructions in the associated wiki. There's a kit with Bodyslide files for customizing male and female bodies.  
    Sex
    AAF is not required unless you want sex animations. Best way to get started is go to the AAF Fucking Manual and do everything it says.  
    -Note that some of the pictures use clothes and gear from other mods, and they're not mine so I don't know where they came from-
     
    Installation
     
    Warning: These are gigantor files. Get a coffee. Also if you get a "quota exceeded" error wait a day or so and try again.
    Note the FFO files may have different version numbers. That's okay--the latest will always be at the top-level directory at the link.
     
    CBBE is a prerequisite.
     
    Get detailed installation instructions here.
     
    Compatibility
     
    Any other mods that add NPCs will need a patch if you want them to be furry. (They should work correctly without a patch, but the NPCs they add will stay human.) Use the furrifier.
     
    Any mods that add headgear will need a patch to accommodate muzzles and the slightly altered head position. 
     
    Known Bugs
    When you select one of the face regions to edit in character setup, the head disappears. I have no idea why. It comes back as soon as you're actually editing the face, so it doesn't get in your way but it's a bit startling.  
    Credits
    TheFuckingQueen, LordFlawn, PenBoozerX, and Leono Hisashi for the fabulous furry art KrittaKitty for the Lykaios, which will never die Blaze69 and ASlySpyDuo for instigating this; extra credit to Blaze for help all along the way. Valehyena for the cool supermutant models Shadowliger, Blaze69, darklynxxx, Petruz3D, Dipanjanc33, ASlySpyDuo for the AMELIA and JAVELIN assets Blaze69 and Sandworm Wrangler for the fancy pics GreenTheGhost for work on furrifier customizations

    38,400 downloads

    Updated

  10. Random Overlay Framework

    The Random Overlay Framework allows you to populate the Commonwealth with a variety of different personalities.
     
    This Mod Randomly provides NPC's with up to seven overlays (six Tattoo's and one Pubic Hair)
     
    This mod uses Spell Perk Item Distributor or Robco Patcher
     
     
    The Choice is up to you with the Options in the MCM
    Choose which faction's have Tattoo's
    Choose which Tattoo Type to better selected
    Choose if a faction will have it own unique Tattoo (none of the current Tattoo Sets have this yet)
     
    Allows you to set a MCM Command & Hotkey to give a NPC a Custom Overlay Manager
    Allows you to set a MCM Command to give yourself a Custom Overlay Manager (Not Recommended)
     
    The Overlays are divided into several sections and different Overlays are use with each other
    (These can be tweaked using the MCM Option to give chances of appearing and not appearing)
     
    Pubic Hair
    Back
    Chest
    Left Arm
    Left Leg
    Right Arm
    Right Leg
    Full Bodied
    Unique (Don't use this with the new quest system) *WIP
    Skin Override
    Lower Back
    Pelvis

    New Additions
    Body Hair
    Hands and Feet
    Acne
    Birthmark
    Moles
    Skin Conditions
    Scars
    Spanked Marks
    Whipped Marks
    Finger Nails
    Toe Nails
     
    Certain NPC's will be excluded because they wear another type of outfit but this mod should affect the following...
    (These NPC's can be tweaked using the MCM Option to give chances of an Overlay Manager appearing(Gives the NPC Overlays))
     
    Raiders
    Gunners
    Settlers
    Brotherhood of Steel
    Railroad
    Children of Atom
    Minutemen
    Institute
    Institute Synth's
    Vault 81
    Captives / DLC04 - Slaves
     
    Overlay Type
    (For each Faction, you can select a style of overlay given)

    Random = All or Lower Back/Pelvis or Full Bodied
    All = Back, Chest, Arms and Legs
    Lower Back & Pelvis = Oddly enough Lower Back & Pelvis
    Full Bodied = Tattoos that cover more than one section
    Unique = An Unique Tattoo for one faction only (Don't use with the new quest system)
    Skin Override = override the NPC's Skin with a new custom skin
    Everything = Back, Chest, Arms, Legs, Lower Back and Pelvis
    Nothing = No Overlay's
     
    Each faction has its own Pubic Hair Setting = Enable or Disable
     
    Additional Options *only works on unique NPCs
    Eyes = Changes the eyes of NPC
    Hair Cuts = Changes the hair of NPC (This can be buggy)
     
    Syringe Manager
    Craft a Special Syringe to inject a NPC with a Custom Overlay Manager.
    Simply find the Taboo Tattoo's near the Thicket Excavations to allow crafting of said syringe
     
    MCM Commands and Hotkeys
    While targeting a NPC, go into MCM "Custom Managers"
    1. A Hotkey to give a NPC a Custom Overlay Manager
    2. A Command to give a NPC a Custom Overlay Manager
    3. A Command to give Yourself a Custom Overlay Manager
    note on 3 - The following is Not Recommended for Certain Players However it might be interesting for a new game.
     
    Currently Supported Tattoo Mod's
    (Due to Performance issues, the Following should in a BA2 archive, Loose Files may cause decrease performance)
     
    Pubic Hair
    This adds the Body Hair Overlays from good0593's NPC Male Bodies
    https://www.nexusmods.com/fallout4/mods/38676
    This adds the Pubic Hair Overlays from LunaEversor's LooksMenu - Additional Pubic Hair Overlays
    https://www.nexusmods.com/fallout4/mods/47054
    This adds the Pubic Hair Overlays from LunaEversor's LooksMenu - Pubes Forever (Fallout 4 Edition)
    https://www.nexusmods.com/fallout4/mods/46854
    This adds the Pubic Hair Overlays from ygcxsw's CBBE Pubic Hair Overlays for LooksMenu 1.0.0
    This adds the Pubic Hair Overlays from Porcupine's PubicHairs v1b (No Armor replacer yet) *but they will work in Quest Mode
    https://www.loverslab.com/files/file/28178-porcupines-pubichairs/

    Body Hair
    This adds the Body Hair Overlays from good0593's NPC Male Bodies (No Armor replacer) *but they will work in Quest Mode
    https://www.nexusmods.com/fallout4/mods/38676

    Skin Overlays
    This adds the Skin Overlays from Porcupine's Skin Overlays 1a (No Armor replacer yet) *but they will work in Quest Mode
    https://www.loverslab.com/files/file/28232-porcupines-skin-overlays/
     
    Tattoo's
    This adds the Assorted Overlays from krisser143's LooksMenu Body Tattoos
    https://www.nexusmods.com/fallout4/mods/25000
    This adds the Assorted Overlays from DonJunk's Rutah Tattoo Pack
    https://www.nexusmods.com/fallout4/mods/43661
    This adds the Assorted Overlays from DarkTI's ASO Astins Skin Overlay Cbbe (BLK Tribal tattoos)
    https://www.nexusmods.com/fallout4/mods/33122
    This adds the Assorted Overlays from DarkTI's ASO Astins Skin Overlay Cbbe (Tribal Brands)
    https://www.nexusmods.com/fallout4/mods/33122
    This adds the Assorted Overlays from DarkTI'sASO Astins Skin Overlay Cbbe (Tribal tattoos Color)
    https://www.nexusmods.com/fallout4/mods/33122
    This adds Assorted Overlays from JBpy's Tattoos for captives
    Pelvis Overlays from JBpy's Lewd Marks
    This adds the Chest and Pelvis Overlays fromsvbernard's SVB Tattoos 1.0 for Fusion Girl
    Assorted Overlays from JSpy's Render Tattoos
    "Tattoos Collection by Dreivor 1221.1"
    https://www.nexusmods.com/fallout4/mods/49177
     
     
    and Create Your Own Overlay Kit and Mod Custom Managers
    (more info to come)
     
    Other Thanks (while I don't directly use their work, some of the addon's wouldn't exist without them)
    andy11 for Pubic Hair Alternatives for Skyrim
    Rutah for Rutah Tattoo Pack for Skyrim
    AncientKane for Pubes Forever for Skyrim
    and Others

    Screenshot Thanks (and a few overlays from above + a couple of my overlays)
    GrafPanzer's CCO Cheeky Casuals Edition
    GrafPanzer's CCO Saucy Settlers Edition
    GrafPanzer's CCO Vulgar Villains Edition
    GrafPanzer's CCO Foxy Factions Edition
    Crimsomrider's Clothing Of The Commonwealth - Mega Outfit Pack
     
    Known Issues
     
    Overlapping may/will occur when an increased amount of overlay mod is used

    there was a double or triple effect known to happened (please tell me if this happens to you)
     
    Please note, This is still in progress, please alert me if there is any issues

    More Notices
    this mod can be a resource hog if you are using loose overlay files.
    (I know that NPC Male Bodies uses loose files so caution about that mod)
    How to fix this issue-> Packing BA2's
     
    also if you have performance Issues, I would recommend the following

    all of the following requires you to open INVB_OverlayFramework_DISTR.ini

    Chances
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|10
    or
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|25
    or
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|50
    or
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|(or whatever you want)

    you will need to adjust the MCM settings (because the default settings assume 100% of NPCs will get the spell)

    Unique NPCs(only unique NPCs will get overlays) *I am not sure if this works
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|U

    Ghouls Only
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6

    Humans Only
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0x13746
     
     

    61,942 downloads

    Updated

  11. Go to Sleep - Alpha WiP

    This mod is inspired by the Skyrim mod "Go to Bed" and does similar things.
     
    - You can see the player go to a bed and lie down (with a seamless animation!) and also get up from the bed
    - With a hotkey function this is also possible to sleep on dirty floors
    - Unpleasant events may occur during the sleeping period
    - You can define a sleepdress including Items from Devious devices (requires DD_Enchantings Reloaded version 1.61)
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    The mod is more or less still in alpha state and still has  problems, for example, sometimes you can see the player standing next to the bed.
    None of my mods have given me as much of a headache as this one.
    Unexpectedly, the biggest problems only occurred after the player was in bed.
    I implemented 2 workarounds that still make it somewhat playable)
     
    General Hints
    Unless you are playing in survival mode, I recommend turning off the game option - Save on Sleep.
    General information:
    Create a SaveGame before installing.
    Do not interrupt any animation - this can render key functions on the gamepad unusable: It is better to wait for the timeout
    The Timeouts are approx. 20 seconds in both phases - walking to bed (1) and lying down (2)
     
    (In the mod Sleep together Anywhere - a compatible mod - the whole problem is avoided by not doing that at all
    Vanilla Sleepmenu is called up: The biggest disadvantage, however, is that the Papyrus OnSleepEvents don't trigger either!)
     
    Some unpleasant outcomes either still need to be programmed or may require fine-tuning
    Nevertheless playable is:
    - Kidnap (Requires AAF Violate)
    - RSE CSA,
    - Bound in Public and
    - Commonwealth Slavery
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    If someone wants to adopt the "Go to Sleep" mod, they are welcome to do so, at least as long as it is not for
    commercial purposes and I am mentioned.
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    Update
    Simply overwrite everything. 1.02 is intended for usage in survival mode.
     
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    Incompatible mods :
    - Dangerous Nights (The mod simply waits as long as the player is in bed)
     
    Possibly problematic
    - Sexual Harassment (Because of the animation)
     
    ---------------------------------------------------------------------------------------------------------------------------------------
    My special thanks goes to
    - @EgoBallistic, who is probably one of the modders with a lot of experience for Fallout 4 at the moment.
     

    530 downloads

    Updated

  12. Breast Pushup System for FG

    Automatically applies pushup and cleavage when wearing clothes (any armour that occupies the BODY -33 slot but not TORSO [A] - 41) to the player and 20 NPCs cloest to the player when the cell is loaded. Torso [A] amours automatically blocks this pushup. Also, you can use the two keywords present in the plugin to either block the morphs (keyword can be applied to any other armour of other slots, to the backpack for example) or to flag the clothing to be not having any pushup. To apply the keywords, it is recommended to use the accompanies pascal script written for FO4edit. There is an example csv file that contains records for Devious Devices and Lazman555 vanila replacer. For the second column, you must use fixed formIDs reported by Iwbmainrecord.FixedFormID, which is not shown in the UI itself. For the last column, set to 0 for blocking morphs, or set to 1 to indicate that the clothing does not have pushup. The script requries mtefunctions and can be downloaded from 
    https://github.com/matortheeternal/TES5EditScripts/blob/master/Edit Scripts/mteFunctions.pas
    This mod requires Looksmenu, Fusion Girl and MCM.
     
    PS: I only made the initialisation to work with MCM. Probably should've made it optional but I guess most people here use MCM...

    1,507 downloads

    Updated

  13. Jackgas Pub/Nightclub Of the Commonwealth.

    Nightclub 2.0
     V2.0
    FO4 nightclub upgrade summary:
     

    What does this mod do?
    - this Upgrade expands the nightclub so that you can become a partner/co-owner. You will operate as a co owner and vote on major future events in future add ons. Only a few “starter” examples of voting is included in this upgrade.

    - You can now recruit staff (Promoters and dancers) in preparation for the grand opening (grand opening will be a future add on).
     
    - Control your staff actions, have them dance on the bar, hang out in the VIP room etc.
     
    - Adds 30+ quests mostly dialogue based. Do the promoter/staff’s recruitment quest and then another quest (dialogue or random elements) that may expand their background, function or your knowledge of it.
     
    - Fully buildable VIP room.
     
    - any followers? No but one npc can follow you for a limited time on the museum of freedom main stage quest.
     
    - Also includes all the old content such as the he tons and tons of modular clothing courtesy of jackga) as well as the hidden boss battle themed fights to upgrade the weapons sold at the nightclub.
     
    - Adds the option of to change the club music once you get the singers dialogue to a certain point. Find the sheet music for over 20+ songs. Future add ons will expand on this. Craft speakers and radios to listen to the current song at other settlements or in the vip room.
     
    read the summary and FAQ text document for some more details. FAQ contains spoilers.
     
    outfits:
    This is the Full Version of The Fallout 4 Conversion of Jackga's Pub outfits. 
     Unlike the skyrim pub this focuses on outfits appropriate to Fallout 4 (with a few fan favorite armors thrown in). Over 155 Pieces plus weapons and extras. The Pub itself is more of a Nightclub and keeping with the spirit of the original pub for skyrim something seeming out of place for Fallout 4.  
     
    Many of the Armor pieces are customizeable from color to removal or add on of parts.
     
    The pricing of the pub is intended to be expensive.
     
    The weapons are upgradeable (temperable) in a manner similar to skyrim.  
     
    There are also nine tough boss battles one must undergo to uncover the max level of each weapon. 
     
    This mod also includes some content added beyond Jackga's pub. By myself and from Ghosu (who has openly given permission to use his assets).
     
    Bodyslide support.
    NOTE: this mod favors fusion girl although I have included bodyslide files for cbbe based bodies.
     
    Find some dead merchants and crates with defective starter outfits outside sanctuary.  The rest is spoilers ill keep for now. (Will Update the page with information and proper spoiler tags later for those who don't like discovery).
     
    Please let me know any issues there are a LOT of moving parts.
    ------------------------------------------
    Added NPC list and Where they are from.
    ------------------------------------------
     
    Credits:
    Jackga- Jackga for the core base of this mod, and the permission to convert even though he says on his steam page to do what you want. (pics on request)
    Ghosu- for the open perms on his Highlander swords.
    Credit to the various musical artists whose themes were added (this will be upgraded later, will add).
    ousinus and the bodyslide crew.
     
    Updates:
    2.1 - Adds Map Marker for the nightclub and a new NPC quest. The map marker only shows up when you purchase the nightclub as a partner. If you have already purchased the club drink the absinthe on the table in the owners room. 

    18,129 downloads

    Updated

  14. IceStorm's Goth Boots

    IceStorm's Goth Boots - Version 1.0
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    A pair of gothic style boots with tall platform and lots of buckles.
     
     
    Requirements
    Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies  
     
     
    Installation
    Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
    How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
     
    The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
     
    Notes
    Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.

    368 downloads

    Submitted

  15. IceStorm's Studded Platform Pumps

    IceStorm's Studded Platform Pumps - Version 1.0
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    A pair of platform pumps with lots of studs and little spikes.    
    Requirements
    Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies  
     
     
    Installation
    Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
    How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
     
    The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
     
    Notes
    Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.

    355 downloads

    Submitted

  16. MikuPIP

    This is a Miku screen for your pipboys 
    originally based from Shadmans Pipboy Wallpapers mod
     
    If you want more lmk
    il probably make more anyway

    68 downloads

    Updated

  17. [KL] Vault Poster Replacer SFW

    Hi all,
     
    WHAT:
    This is a simple mod, which replaces the vanilla 12 Vault Posters with a female SFW variant.
    This is a loose file texture replacer, so it doesn't count to your plugin limit, but you need to be carefull not to overwrite it by accident.
     
    See Images to know what you get.
     
    NSFW version here.
     
    Sincerly,
    Kiara

    623 downloads

    Updated

  18. Mani-Pedi: Equip able Fingernail and Toenail Chips for fusion girl.

    I should have released this a long time ago. I just forgot about it. 
     
    Equip able short Nail chips for Fusion girl. Fingernails and Toe nails.
     
    Craft at chem station. Has multiple versions that use diff slots to avoid conflicts.
     
    14 Diff colors plus "Off".
     
    Inspired by the Kaw nail chips for CBBE I meant to make this compatible with those textures but never got around to it.
    Don't rule it out but it's not a top priority.
     
    I did not break it down as much as that mod to the individual nail This breaks it down by each hand (Rt/Lt) and each foot (Rt/Lt). Again dont rule it out but this is something I started a while ago and it just kind of fell by the wayside.
     
    The pedicures need bodyslide files or they clip. the hands dont.
     
    Craft at chem station under "Nails - Mani-Pedi".
     
    Let me know of any issues. I updated this but its been a LOOOOOOOOOOOOOOOOOOOOOOng time since I really did anything with it.
     
     
    Credit to The Fusion Girl Team. I used the finger and toenail meshes from that body for this. 

    133 downloads

    Updated

  19. Horizon 1.9 - More Ways of Washing Patch

    Little patch to make MWoW soaps appear in the proper tabs from Horizon crafting Stations


    You will now find soaps in "Ingredients" Group of Chem Station or "Ingredients & Tools" Group of Cooking Station
    I renamed soaps to feel more integrated into the world, added Icon to them and a small description for people to know how to use them
    Works on both Misc // Junk versions of soaps
     

    52 downloads

    Updated

  20. Fallout 4 Epilogue 1: To The Stars!

    This mod is an Epilogue For the Nightclub and Bayman Honoka Marie Rose follower mods.
     
    It requires both the Base Nightclub and the Bayman Honoka Marie Rose Follower Mods.
     
    The point of it is I Intend to use some aspects of these mods in Starfield and this is the first of two epilogues that will be a "Send off" to those things.
     
    This is a simple mod that adds a simple scene involving the keeper, Honoka and Marie Rose.
     
    SAVE BEFORE YOU INSTALL THIS MOD. YOU WILL WANT TO DELETE THIS MOD AFTER YOU SEE THE SCENE CAUSE IT SERVES NO PURPOSE. (I guess you might want to see the scene again maybe on a diff save....).
     
    How To Trigger the mod:
    In order for the scene to trigger you must have at least bought into the nightclub as a partner in the nightclub mod and must have seen the scene between Marie Rose and Honoka outside V111.
    (You need to have finished thier main quest in that mod).
     
    Then you either wait until a very dedicated mail man delivers you a letter to go talk to the Keeper, or just go talk to the keeper yourself.
     
     
    Mod Notes:
    1. This mod adds and does nothing after you have completed the scene I highly recommend you save before you install this mod, disable it after you play it and revert to a previous save.
    2. Save the game before you install this mod. Marie Rose and Honoka might not be available as followers after this mod. You should save before you install this mod.
    3. The mesh it adds is merely for effect in this mod. It is still a WIP but for this scene it is sufficient. Yes, I am planning on using that mesh in Starfield (and all that it means) when the tools are available to do more. The dialogue between the Honoka & Marie Rose and the Keeper gives more inferences.
     
    SAVE BEFORE YOU INSTALL THIS MOD. YOU WILL WANT TO DELETE THIS MOD AFTER YOU SEE THE SCENE CAUSE IT SERVES NO PURPOSE. (I guess you might want to see the scene again maybe on a diff save....).
     
    SAVE BEFORE YOU INSTALL THIS MOD. YOU WILL WANT TO DELETE THIS MOD AFTER YOU SEE THE SCENE CAUSE IT SERVES NO PURPOSE. (I guess you might want to see the scene again maybe on a diff save....).
     
    Links to Required Mods:
    1. Nightclub
     
    2. Bayman Honoka Marie Rose FO4 Followers.
     

    133 downloads

    Updated

  21. diamont city radio replacement

    Diamont city radio replacement
    Beach party
    french house, funky house, house, electro house, progressive house, EDM, synthpop, dance pop, electropop, future bass, future rave, deep house
     
    To enable mods:
    Change Fallout4.ini (located in the same folder that your saves folder is in) 
    where sResourceDataDirsFinal=STRINGS\ 
    to
    sResourceDataDirsFinal=STRINGS\, textures\, meshes\, scripts\, sound\, music\, misc\, shadersfx\, interface\, programs\, materials\
     
     

    155 downloads

    Submitted

  22. 100 Custom Songs For 2029 Radio - Pipboy Custom Radio

    100 canciones personalizadas para la radio 2029 - Pipboy Custom Radio s50, s60, s70
    1. descargue e instale la canción 2029 Radio - Pipboy Custom Radio 100 by backporter
    2.elimina las canciones que viene con
    3.instale o copie 100 canciones personalizadas para la radio 2029 - Pipboy Custom Radio
     
    https://www.nexusmods.com/fallout4/mods/28666
    I recommend this mod Useable Turntable by TheRealKrisJay
    https://www.nexusmods.com/fallout4/mods/64070

    92 downloads

    Updated

  23. Akawaiitent's Bodychange Re-Release

    Version 0.8 Release Changes. (REMOVE OLD ESP AND AVOID OLD SAVES WITH OLDER VERSIONS)
    Version 0.8 was done from the ground up as a new .esp file. Mostly to remove feature creep and bloat from testing things in creation kit and it causing problems.
     
    The mod has overall been simplified to just be body updating on sleep, with 2 mcm options for pausing updates and changing between whether or not buffs to special stats will also change your appearance (i don't recommend going above 17~ in a special stat with this or ull start to become a freak)
     
    The overall formula by default has also been  changed to be a lesser change at low special stats and noticeable changes once you start to get 5+ in a special stat.)
     
    The mod also now generates fusion girl and TWB sliders at the same time, so feel free you use whichever you prefer (note that twb is cbbe based so basic cbbe things will also have a bit of the scaling but not all the sliders)
     
     
    This mod is now very simple. When you sleep your character's bodygenmorphs will update based on your special stats. The changes will be small at lower special values and become more noticeable at higher special stats.
     
    By default these changes only account for your base special stats, but there's an experimental feature in the MCM options to turn on buffs from clothes/drugs changing your shape too. (for example if you had a temp buff for +5 str, you'd become more buff until you slept after the buff wore off)
     
    The mod also adds to drugs that you can find in the console with help AKT, one can be used to test the temp buffs by giving you +10 str for 5 minutes, the other purges any slider with my tag in it.
     
     
     
     
     
     
    For people curious about the removed features such as the cryopod, I plan to release more things as seperate mods, including a player companion mod with a story tied to body changing drugs and the cryopods. (atm i have their appearance done, and a general idea of the story done, but i'm still learning how to making working quests in F04)
     
     
     
     
    Requirements:
    f4se - https://f4se.silverlock.org/
    bodyslide - https://www.nexusmods.com/fallout4/mods/25
    TWB OR Fusiongirl and their additional looksmenu sliders
    (you can find the looksmenu zex sliders on the nexus)
    MCM - https://www.nexusmods.com/fallout4/mods/21497 
     
     
     
    BODYMORPH SLIDERS ARN'T WORKING WHAT DO????
    Before you panic.
    1. Do you have proper bodyslide files for your clothing?
    2. Do you have the addional looksmenu sliders for the bodyshape?
    3. Have you generated the .tri files using the optional checkbox in bodyslide?
     
    If all of the above is a yes, continue.
    Do they work in Looksmenu?
    If Yes, Check for other mods that effect bodymorphs (IF you're 100% certain you don't have any, tell the mod author in forums. Plz include your plugins list so I can confirm you don't have any)
     
    If No, Do they work in looksmenu w/o my mod? 
     
        If Yes. Do they only stop working when you install my mod?) (If yes, Let author know you plugin list, so I can look for potential conflicts)
     
     
    Elseif they don't work in looksmenu w/o my mod Double check the 3 steps. At this point its got nothing to do with my mod.
     
     
     
     
     
     
    Known Potential Issues:
    The mod is really big file size wise (99% of the filesize is the lib.swf used to create the mcm image, blame adobe, idk why its so huge.
    Sleeping Morphs Happen on a vanilla script that checks for your sleep state if a mod changed this script for some reason (which it should never do) there may be issues.
    Bodymorph Sliders are only ment to be controlled by one mod. If another mod uses the same sliders as me, there's going to be issues. Atm I havn't added support for disabling individual sliders, but if there's a demand for it I can add that support to make it more compatible with other mods)
     
     
    Known Bugs
    Currently in a heavily modded area (such as a dense sim settlement) there are occasional lag spikes during sleeping, especially in my testing version due to an NPC activatable version of the pod. The lag spikes are significantly decreased if you sleep somewhere else. Though to be honest I also have a potato PC so it may just be a me thing. 
     
     
    Sometimes you may have the script stop loading updates on sleeping. So far this has only happened to me once and simply loading a save fixed it.
     
     
     
    Credits :
    vinfamy - His mod was what inspired me to make this, and his code was used as reference for bits and pieces
    Kinggath - His youtube tutorials Bethesda Mod School helped me create the  workshop furniture Link to his Youtube playlist
    Azima - File thumbnail artwork.
     
     
    All  of the mod requirements - Without all of these  amazing mods, this mod would not even be close to being possible. ^ endorse/support these mods people.
    Neanka - Their github was massively useful in terms of finding information about MCM, and general papyrus scripting. https://github.com/Neanka/MCM_0.1_AS3/wiki
    The loverslab community - I found many solutions to problems through old loverslab forums postings (some dating back half a decade or more)
     
     
     
     
    This mod is heavily inspired by 

    4,280 downloads

    Updated

  24. IceStorm's Heelless Wedge Pumps

    IceStorm's Heelless Wedge Sandals - Version 1.1
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    A pair of pumps with wedge platform and no heel. Comes with ankle cuffs and padlocks... you better don't lose that key. Also has a variant with heels, though they're not so... heelless anymore.    
    Requirements
    Fallout 4 (obviously) CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's dependencies  
     
     
    Installation
    Install with your mod manager or manually. Run BodySlide to build the shoes (with body) for your preset. This mod requires FO4HHS.
    How to acquire Craft them at the chemlab under "IceStorm's Shoes" for some materials. You can modify the color at an armor workbench.
     
    The heels use Slot 33-Body, like any other pair of high heel shoes. They come with custom high heel sounds, but you can change it back to vanilla at the armor workbench.
     
    Notes
    Sound of the heels is louder than normal footsteps. Sneaking is almost impossible and enemies will hear you much earlier than with flat shoes. If you revert it back to vanilla, this does not apply. To keep the high amount of details, full precision is enabled on the shoe's mesh. This means, that you may encounter some graphics glitches when a character wearing the shoes is set on fire (e.g. hit by a molotov). This mod requires game version 1.10.162 or newer due to changes to the ESP/ESL format.

    550 downloads

    Updated

  25. Invisible Dead Body Fixer

    so I have finally made an invisible dead body fixer that (should) work on every dead NPC in the game (including all mods)
     
    so the mod is extremely simple
     
    install it and run it
     
    so the basic idea of the mod is that it will equip and unequip an invisible armor piece on a dead body, which will force the body to reappear.
    and this will be maintained for a short while until you decide to move on.
     
    More details
    So a new game isn't required but be aware that existing dead NPCs will remain invisible. (This mod adds an armor piece upon spawn)
     
    This mod also contains a mechanic to cancel this fix (for performance reasons)
    if you are outside of 8192 units(a three to five-ish minute walk) of the dead NPC, the next load will start the cancellation of the script, and then the load after will revert the NPC to its invisible state.
    (you can resume the fix by going to the body, go into Console, Click on the NPC, and type 'equipitem armor_Tick' and enter)
     
     
    You need the latest version of Robco Patcher (At least v3.5)
    https://www.nexusmods.com/fallout4/mods/69798
     
    because while the script and mod is easy, the distribution of it is the insanely hard part.
     
    Thanks to aGuycalledB's Project PACER for some of the screenshots (needed to test modded corpses)
     
    Please note, the screenshots are in the correct order. and I am using my other mod called Random Overlay Framework to define the invisible bodies.
    Please let me know if there is any issues or complains

    937 downloads

    Updated

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