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These Fallout 4 mods are of a non-adult nature.

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    1. H.C.P Kellogg Outfit Re-Texture

      DESCRIPTION

      Kellogg's outfit re-textured added a Demon Head Logo on the back of the jacket and SAVAGE letters on his right sleeve.

      It's still a work in progess (WIP) but wanted to share and get some input from you guys and girls.

      INSTALLATION

      Use Vortex/Nexus Mod Manager or Manually by unzipping and Drag & Drop


      SHOWCASE
       

      2 downloads

      Updated

    2. H.C.P Hancock Red Coat Re-Texture

      DESCRIPTION
      Hancock's Red Coat re-textured with MAYOR letters on the back with two different fonts:
      Regular and Graffiti.

      FEATURED MOD in SS
      Sexy Hancock
      Ghastly - Ghoul Eyes Texture


      INSTALLATION

      Use Vortex/Nexus Mod Manager or Manually by unzipping and Drag & Drop

      SHOWCASE

       

      1 download

      Updated

    3. H.C.P FO4 Re-Textures Armor 'n' Clothing

      DESCRIPTION
       
      Yes I finally found a way to upload my mod here since it's a big file all I had to do was link it I'm so dumb but anyways here it is and I will finish putting SS later on or just use the download link. My mods are originally uploaded on Nexus.

      So I re-textured all of Fallout 4's armor and clothing and DLC excluding the power armor.
      These textures are to replace the existing ones in the game since I had an idea of  Re-Texturing them in HDR or as close I can since who doesn't like HDR?

      The textures of the game were very bland and boring and you couldn't tell from afar what clothes NPC's were wearing so now they Pop especially in combat.

      These textures will at times look great or horrible hence the name. Most of the textures will match in color but remember when you add HDR to a picture you really see the details and the actual color in it.

      The Main file is an All-In-One Package but there are separate labeled files
      of the textures in the Optional section so you can try them out.


      INSTALLATION

      Use Vortex/Nexus Mod Manager or Manually by unzipping and Drag & Drop

      There shouldn't be any conflicts or problems when installing.

      27 downloads

      Updated

    4. 2B Race Hair skin(CBBE)

      Pardon my broken English.
       
      Adds 2B Race (Overwrite Preset2) in character creation. Adds hair (2B hair and A2 short hair). Adds 2b eye patch (slot is Beard).           *2B of Clothes are not included.
       
               Face adjustment, hair change, hair color change, eye color change is possible.
               Please select "2B_eye color" when changing eye color.
               *Skin color can not be changed.
               *"Extra"(Makeup and damage) can not be used.
       
      ------ Required Mod ------------------------------------
      CBBE
      Unique Player and Followers REDUX(CBBE body skin textures)
      IN-GAME ESP Explorer(to get 2B eye patch.)
      --------------------------------------------------------------
       
      <Use Mod>
      LooksMenu
      The Eyes Of Beauty Fallout Edition *using vanila eye textuers
      Eye Normal Map Fix Fallout 4 Edition
       

      259 downloads

      Updated

    5. Advanced Animation Framework

      What is this?

      The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
      AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
       
      Download Location & Instructions
       
      In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304".
       
      An LL focused installation and usage guide can be found here.
       
      Donations

      If you are interested in supporting this project, you can donate through my Patreon page.

      52,657 downloads

      Updated

    6. [Dev/Test/Beta] LL FourPlay community F4SE plugin v29 2018 12 06

      ;
      ;    Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included
      ;
      ;    Version 28 for runtime 1.10.120    2018 12 06 by jaam and Chosen Clue and EgoBallistic
      ;    Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_120.dll) is NOT!
      ;        You need to always use a plugin corresponding with the game version you play.
      ;        Plugin should be available just after F4SE has been updated for the modified runtime.
      ;        Runtime versions lower than 1.10.120 will no longer be supported.
      ;        Written and tested against F4SE 0.6.14. You should not use an older version of F4SE.
      ;
      ;
      ;
       
      Known issue: errors in description and untested functionalities.
       
      This is the topic for intermediate and/or test versions. The released version will be available as part of the Four_Play Community patch.
      This is also where the sources for the released plugin will be found.
       
      Current interface and available functions for v28:
      Scriptname LL_FourPlay Native Hidden ; ; Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included ; ; Version 28 for runtime 1.10.114 2018 11 23 by jaam and Chosen Clue and EgoBallistic ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_114.dll) is NOT! ; You need to always use a plugin corresponding with the game version you play. ; Plugin should be available just after F4SE has been updated for the modified runtime. ; Runtime versions lower than 1.10.114 will no longer be supported. ; Written and tested against F4SE 0.6.13. You should not use an older version of F4SE. ; ; ; ; Returns the version of this script (when someone has not forgotten to update it :) ) Float Function GetLLFPScriptVersion() global return 28.0 endFunction ; Returns the version of the plugin and servers to verify it is properly installed. Float Function GetLLFPPluginVersion() native global ; Custom profile: written into "Data\F4SE\Plugins" ; =============== ; Returns the full path for custom profile name. IE "WhereverYourGameIs\Data\F4SE\Plugins\name". Don't forget to provide the .ini extension. string Function GetCustomConfigPath(string name) native global ; Get the value of custom config string option string Function GetCustomConfigOption(string name, string section, string key) native global ; Get the value of custom config integer option (Use 0/1 for boolean) int Function GetCustomConfigOption_UInt32(string name, string section, string key) native global ; Get the value of custom config float option Float Function GetCustomConfigOption_float(string name, string section, string key) native global ; Sets the value of custom config string option (at most 66535 characters per option). The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption(string name, string section, string key, string value) native global ; Sets the value of custom config integer option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_UInt32(string name, string section, string key, int data) native global ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order. ; The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[] Var[] Function GetCustomConfigOptions(string fileName, string section) native global ; Set a list of keys and values in a section. Any other existing key will be left alone. bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Reset all the keys and values contained in a section. ; Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section. bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Get all the sections in a file. string[] Function GetCustomConfigSections(string fileName) native global ; For all array functions: ; The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved. ; If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows. ; When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose. ; An empty value should be provided as a zero length string. TO BE TESTED ; ; Camera functions ; ================ ; ; Forces the FlyCam state. ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; if the requested state is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. bool Function SetFlyCam(bool activate) native global ; TO BE TESTED ; Forces the FlyCam state. Alternative version that allows to pause/unpause the game when entering FlyCam ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if pause then the game will be paused ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; otherwise if the requested activate is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. ;TBT; bool Function SetFlyCam2(bool activate, bool pause) native global ; TO BE TESTED - So far this is useless as scripts seem to be stopped while in pause mode :( ; Get the current state of the FlyCam bool Function GetFlyCam() native global ; Get the current pause state of the game bool Function GetPaused() native global ; Get the current state of the FXCam bool Function GetFXCam() native global ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command) ; The console command supports an optional second parameter to control rotation speed. ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change ; Returns the previous value of the selected speed. float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global ; ; Power Armor/Race/Skeleton functions ; =================================== ; ; Returns the actor's race when in PowerArmor Race Function GetActorPowerArmorRace(Actor akActor) native global ; Returns the actor's skeleton when in PowerArmor string Function GetActorPowerArmorSkeleton(Actor akActor) native global ; Returns the actor's current skeleton, not affected by PowerArmor string Function GetActorSkeleton(Actor akActor) native global ;Chosen Clue Edit ; ; String functions ; ================ ; ; Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive. Int Function StringFind(string theString, string toFind, int startIndex = 0) native global ; Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned. string Function StringSubstring(string theString, int startIndex, int len = 0) native global ; Splits the string into a string array based on the delimiter given in the second parameter. ; As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces. string[] Function StringSplit(string theString, string delimiter = ",") native global ; Opposite of StringSplit. string Function StringJoin(string[] theStrings, string delimiter = ",") native global ; ; Array functions ; =============== ; ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet. Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global Var[] Function ResizeVarArray2(Var[] theArray, int theSize) native global Var[] Function ResizeVarArray(Var[] theArray, int theSize) global ; Because filling with invalid values will CTD ; Bugged for any version prior to 14 ; theFill will be ignored, but kept for compatibility. Anyway nobody used it ever as it would have CTD. Please use ResizeVarArray2 Int theFill = 0 return ResizeVarArrayInternal(theArray, theSize, theFill) endFunction ; if the int theSize is negative, the resulting array is a copy of the original array unchanged. ; Sets the minimum array size required by a mod. Returns false if the current value was greater. Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global ; This patches ArrayAdd and ArrayInsert so they respect that maximum. The value is memorised in ToolLib.ini ;[Custom Arrays] ;uMaxArraySize=nnnnnn ; ; !! Creating arrays that are too large will adversaly affect your game !! ; ; Keyword functions ; ================= ; ; Return the first keyword whose editorID is akEditorID Keyword Function GetKeywordByName(string akEditorID) native global ; Adds a keyword to a form (not only a reference). Does not persists. bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global ; Delete a keyword from a form (not only a reference). Does not persists. bool Function DelKeywordFromForm(Form akForm, Keyword akKeyword) native global ; Return an array of all keywords loaded in game. Keyword[] Function GetAllKeywords() native global ; ; CrossHair functions ; ==================== ; ; Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently. ObjectReference Function LastCrossHairRef() native global ; Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started. Actor Function LastCrossHairActor() native global ; ; ObjectReference functions ; ========================= ; ; Set the reference display name as a string without token. TO BE TESTED bool Function ObjectReferenceSetSimpleDisplayName(ObjectReference akObject, string displayName) native global ; ; Actor functions ; =============== ; ; Check if the ActorBase has a specific skin. TO BE TESTED bool Function ActorBaseIsClean(Actor akActor) native global ; Return the WNAM ARMO of either the actor base or the actor's race Form Function GetActorBaseSkinForm(Actor akActor) native global ; ; Collision functions ; =================== ; ; Set the collision state of a reference. Returns the previous state. TO BE TESTED _ currently fails. ;TBT; bool Function ObjectReferenceSetCollision(ObjectReference akObject, bool enable=True) native global ; Get the collision state of a reference. If akObject is None, return the global collision state (controlled by TCL). TO BE TESTED ;TBT; bool Function ObjectReferenceGetCollision(ObjectReference akObject) native global ; ; Misc. Form functions ; ==================== ; ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only. String Function GetRaceEditorID(Race akForm) native global ; Returns the name of the plugin that created a form String Function OriginalPluginName(Form akForm) native global ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files. (Fixed as of v18) Int Function OriginalPluginID(Form akForm) native global ; ; Misc functions ; ============== ; ; Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim. bool Function PrintConsole(String text) native global ; ; HIDDEN Functions. Never call directly. ; ; hidden function, use ResizeVarArray instead Var[] Function ResizeVarArrayInternal(Var[] theArray, int theSize, Var theFill) native global  

      This is a community resource. It can be used in any way you wish in any mod.
       

      The released version can be re uploaded on other sites as needed but please do not duplicate on this site.
      Any part of the source code not provided as part of F4SE can be reused in your own work as you wish.
       
      Use this topic to comment, request and eventually propose new functionalities on the plugin.
       
      Also in v3:
      Compiled DLL properly named.
      Update to KK after test. Proved insufficient then commented out.
       
      new in v5:
      ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command)
      ; The console command supports an optional second parameter to control rotation speed.
      ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change
      ; Returns the previous value of the selected speed.
      float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global
       
      new in v6:
      ;
      ; String functions
      ; ================
      ;
       
      ;Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive.
      Int Function StringFind(string theString, string toFind, int startIndex = 0) native global
       
      ;Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned.
      string Function StringSubstring(string theString, int startIndex, int len = 0) native global
       
      ;Splits the string into a string array based on the delimiter given in the second parameter.
      ;As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces.
      string[] Function StringSplit(string theString, string delimiter = ",") native global
       
      ; Opposite of StringSplit.
      string Function StringJoin(string[] theStrings, string delimiter = ",") native global
       
      new in v7:
      ;
      ; Array functions
      ; ===============
      ;
       
      ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet.
       
      Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global
       
      String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global
       
      Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global
       
      Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global
       
      Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global
       
      Var[] Function ResizeVarArray(Var[] theArray, int theSize) global
       
      ; if the int theSize is negative, the reulting array is a copy of the original array unchanged.
       
      ;
      ; Misc. Form functions
      ; ====================
      ;
       
      ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only.
      String Function GetRaceEditorID(Race akForm) native global
       
      new in V8:
      ;
      ; Keyword functions
      ; =================
      ;
       
      ; Return the first keyword whose editorID is akEditorID
      Keyword Function GetKeywordByName(string akEditorID) native global
       
      ; Adds a keyword to a form (not a reference). Does not persists.
      bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global
       
      ; Return an array of all keywords loaded in game.
      Keyword[] Function GetAllKeywords() native global
       
      new in v9.0
      ;
      ; Shared community libray of utility function from LoverLab distributed with FourPlay ressources as a F4SE plugin with sources included
      ;
       
      ; Version 9 for runtime 1.10.20 2017 08 31 by jaam and Chosen Clue
       
      ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_20.dll) is NOT!
      ; You need to always use a plugin corresponding with the game version you play.
      ; Plugin should be available just after F4SE has been updated for the modified runtime.
      ; Runtime versions lower than 1.10.20 will no longer be supported.
      ; Written and tested against F4SE 0.5.0. You should not use an older version of F4SE.
      ;
       
      ; Get the value of custom config float option
      Float Function GetCustomConfigOption_float(string name, string section, string key) native global
       
      ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen.
      bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global
       
      ; Returns the name of the plugin that created a form
      String Function OriginalPluginName(Form akForm) native global
       
      ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files.
      Int Function OriginalPluginID(Form akForm) native global
       
      ; Sets the minimum array size required by a mod. Returns false if the current value was greater.
      Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global
      ; This patches add and insert so they respect that maximum. The value is memorised in LL_FourPLay.ini
      ;[Custom Arrays]
      ;uMaxArraySize=nnnnnn
      ;
      ; !! Creating arrays that are too large will adversaly affect your game !!
       
      new in v10:
      fix the FxCam offset so the FlyCam works properly
      reuploaded v10 without the 1.9 DLL. For 1.9 use v8 version of the DLL
       
      new in v11:
      compatible with runtime version v1.10.26
       
      new in v12:
      compatible with runtime version v1.10.40
       
      new in v13:
      compatible with runtime version v1.10.50
       
      new in v14:
         not needed for current version of four_play (nor the current alpha of FP 1.0)
      any version prior to 14 had an issue  during ResizeVarArray or ResizeVarArrayInternal due to either copying uninitialized existing data or setting new data to the fill value.
      both are replaced with a fixed ResizeVarArray2 which lets the system initilize to null the arrays. (old prototype remains otherwise the papyrus log would complain loudly).
       
      new in v15:
      compatible with runtime version v1.10.64
       
      new in v16:
      compatible with runtime version v1.10.75
       
      new in v17:
      compatible with runtime version v1.10.82
       
      new in v18:
      compatible with runtime version v1.10.89
      fixed OriginalFormID
      added DelKeywordFromForm (but it untested at the moment).
       
      new in v20:
      fix for DelKeywordFromForm.
       
      ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order.
      ;    The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[]
      Var[] Function GetCustomConfigOptions(string fileName, string section) native global
       
      ; Set a list of keys and values in a section. Any other existing key will be left alone.
      bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global
       
      ; Reset all the keys and values contained in a section.
      ;    Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section.
      bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global
       
      ; Get all the sections in a file.
      string[] Function GetCustomConfigSections(string fileName) native global
       
      ; For all array functions:
      ;    The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved.
      ;        If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows.
      ;    When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose.
      ;    An empty value should be provided as a zero length string.    TO BE TESTED
       
      ;
      ;    CrossHair functions
      ;    ====================
      ;
      ;    Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently.
      ObjectReference Function LastCrossHairRef() native global
      ;    Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started.
      Actor Function LastCrossHairActor() native global
       
      ;
      ;    Misc functions
      ;    ==============
      ;
      ;    Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim.
      Function PrintConsole(String text) native global
       
      v21: Same as v20 but with the correct DLL.
       
      new in v22:
      compatible with runtime version v1.10.98
       
       
      new in v24:
      compatible with runtime version v1.10.106
       
      new in v25:
      DELETED.
       
      new in v26:
      compatible with runtime version v1.10.111
       
      new in v27:
      compatible with runtime version v1.10.114 (untested for now but should work).
       
      new in v28:
      ;    Return the WNAM ARMO (skin mesh) of either the actor base or the actor's race
      Form Function GetActorBaseSkinForm(Actor akActor) native global
       
      new in v29:
      compatible with runtime version v1.10.120 (untested for now but should work).
       
      Other files:
      Test-LLFP-vX-YYYYMMDD contains the current version of the test and verification mod for the plugin.
      Src-LLP-vX-YYYYMMDD contains version X source files and compiled resources for developers.
       

      37,769 downloads

      Updated

    7. My Girlfriend

      1. Facepreset
      2. Bodyslide preset
      Mods:
      1.Hair - Ponytail Hairstyles by Azar v2_5a 
      2.Eyes - TEOB
      3.Deluxe makeup
      4.Eye Liner Masks
      5.Eye Normal Map Fix 1b Final-819-1b
      6.FemaleNeckTweaks V1.1-21331-1-1
      7.HD Smile by SkylaSkyrim-1348-v1-1
      8.HN66s_XAZOMNs Long EyeLashes for FO4 V2.00-21978-2-00
      9.Oni cute asian face parts-9753-10022016
      10.THBrows-6186-1-3
      Body - Face textures:
      CBBE Ida Dry texture
      Valkyre face texture

      1,781 downloads

      Updated

    8. InvisiJet

      Invisible JetPack. Does not take up a bodyslot. ESP and ESL versions.

      33 downloads

      Updated

    9. Battle Carnival

      An simple outfit ported from Battle Carnival
      There are three type of color settings, you can change the color through the Armorbench
      Craft the outfit in Chembench 

      317 downloads

      Submitted

    10. Final Fantasy XV Aranea Highwind EN v1.0

      1) An armor from Final Fantasy XV 
      2) Bodyslide supported 
      3) Get from vault 111 Exit  and enjoying

      556 downloads

      Submitted

    11. Females Wear Male Raider Leathers

      This is a simple mod that I made while screwing around in bodyslide and outfit studio (specifically outfit studio for this mod) while waiting for drivers to download.
      (Leather armor arms not included they are just in the screenshot)
       
       
      What does it do? it replaces the Female Raider leather mesh with a version that is similar to the male version without the sleeves. For the male version it replaces the default male verison with a sleeveless option. 
       
      if you like the old raider leathers for females and males, don't worry, those are craftable! all you have to do is take one of raider leathers to a chem station and convert it to the old version. 
       
      This is done for cbbe curvy. Im still trying to figure out how to make bodyslide files which is why I started this in the first place.
       
       
      Credit to caliente, Jeir and ouisnus for making cbbe curvy and bodyslide.
       
      Credit to geoforce for making their download so freaking slow it inspired me to make this mod.
       
      Credit to Gennady Golovkin and Canelo Avlarez for giving is a great rematch, whens #3?
       
       
      Use and Perms, do what you want. I put almost no effort into this. Just don't convert it to some nude kids crap please.
       

      489 downloads

      Updated

    12. Grab Em By The Pussy (Skeleton Grabby Hands)

      This file adds a set of skeleton grabby hands that Grabs your female character by the pussy, tits and ass. 
       
      Its not political, just a horny skeleton back from the dead and a catchy title.
       
      Pics soon. 
       
      Craft at chem station under, "Grab em by the pussy". Make any of the six hands enabled or disabled at armor station. Body slide files included (Let me know if they work. This whole project started as a "screw around" in bodyslide when I was playing with it because people were asking for conversions, so credit to ousinus).
       
       
      report any issues, and I plan to release a variant one soon. 
       
      Credits-
       
      Ousinius and the bodyslide crew. 
      Perridae almas for putting out one hell of a mezcal and to Frank Reynolds for keeping paddys pub alive for the last 12 years.
       
      permission. 
      do what you want. its all from in game assets. if you post this anywhere just credit me, the bodyslide crew and Frank Reynolds.

      258 downloads

      Updated

    13. Institute Recon Armor 4K

      VIDEOS
      ######
       
      https://www.youtube.com/watch?v=3ybNK11omC0
       
       
      Description
      ###########
       
      This is a high poly armor set with high quality realistic 4K textures.
       
      ***FEMALE ONLY***
       
      Stats
      #####
       
      115 armor
      Increases Sneak
      Improved Energy Resistance
      Improved Ballistic Resistance
       
      Crafting
      ########
       
      Nope.
       
      But if you're lucky you'll stumble upon a set in the Glowing Sea near some downed power lines.
       
      If you really want it, use the console. Typle "help recon 4 armo"
       
      Quality
      #######
       
      High poly model and 4K textures.
       
      Visuals
      #######
       
      4K textures. Eat 'em up.
       
      Installing
      ##########
       
      Manual or NMM/MO, doesn't matter.
       
      Extras
      ######
       
      Has a Stealth Boy mod, requires Rank 4 Science skill. Armor workbench.
       
      Added Recon Sensors and Targeting HUD under "Helmet Mods".
       
      Added "Revision Number" under "Revision" category, like how Power Armor has A-F and MK. I- MK. VI
       
      The gun in the holster is also pretty good, working on that as an actual item too.
       
      Compatibility
      #############
       
      Unique folder names and file paths, should be 100% compatible with everything. If you need a patch for any survival mods, please let me know.
       
      Future Plans
      ############
       
      I'm working on a few alternate versions. 
      Add pistol and flash bangs as items
       
      Add more recon-y mods like visor options, targeting HUD, jetpack, etc
       
      Permissions
      ###########
       
      Special thanks to AWP3RAT0R for the CBBE/BodySlide meshes
       
      You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

      I specifically forbid tesall.ru, skyrim.2game.com, and devillord.tistory.com to host this file in any way. This game modification for Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
       
      Currently allowed websites are:
      loverslab.com
       
      Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit), The Black Fox (Steam)
       
      如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
       
      Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader
       
       

      812 downloads

      Updated

    14. Laser Musket Mark 2

      Description
      ###########
       
      Laser Musket Mark 2 was born of my hatred for the impossibly stupid and horrendously modeled original laser musket. I didn't want to replace it, I just wanted to make it better.
       

       

       
      Stats
      #####
       
      Follows traditional Laser Rifle behaviour until you start modding it. Very good startgame weapon.
       
      Crafting
      ########
       
      You cannot craft the base weapon at any station. Fuck you, and fuck your needy crafting bullshit.
       
      Capacitor (13)
      Stock (4)
      Barrel (2)
      Muzzle (3)
      Scopes and sights (6 total)
      Legendary Slot
       
      Added and replaced some in the world:
      -Goodneighbor behind Kle0.
      -Replaced Righteous Authority.
      -Prydwen, behind Proctor Tegan.
      -The Castle, on a shelf during Old Guns.
      -Old North Church, second level, under a bench.
      -Tessa, Quincy ruins. Carries a unique Plasma version.
      -Paladin Danse's companion weapon is now a laser musket.
       
      Quality
      #######
       
      High poly subdivided meshes, uses whatever textures you have installed for the laser weapons.
       
      Visuals
      #######
       
      Made from the Gatling Laser, mostly. Some other stylistic influences from the Plasma weapons too.
       
      Installing
      ##########
       
      Manual or NMM/MO, doesn't matter.
       
       
      Extras
      ######
       
      One spawns outside the Museum of Freedom.
       
      I also changed Preston Garvey's into a unique legendary with a higher default ammo capacity and permanent armor piercing (damage goes straight to health).
       
       
      Compatibility
      #############
       
      Unique folder names and file paths, should be 100% compatible with everything. If you need a patch for any survival mods, please let me know.
       
      Future Plans
      ############
       
      Bayonet(s)
       
      Plasma Receiver Done!
       
      Cryo Receiver Done!
       
      Alien Blaster Reciever Stupid idea!
       
      Permissions regarding my mod
      ###########
       
      You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

      I specifically forbid tesall.ru, skyrim.2game.com, and devillord.tistory.com to host this file in any way. This game modification for Fallout 4 is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.

      Currently allowed websites are:
      loverslab.com
       
      I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary.
       
      Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit), The Black Fox (Steam)
       
      如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
       
      Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader

      222 downloads

      Updated

    15. Half-Life Tau Cannon modder's resource

      This is an untextured blender 3D model of the tau cannon from the 1998 video game half-life.
      I'm hoping that a modder who is familair with making custom weapons can rig and animate this, and make it into a working weapon in Fallout 4.

      2 downloads

      Submitted

    16. TERA OFFICER OUTFIT

      A suit ported from TERA with physical breast 
       
      Use the following code to get it
       
      xx000801、xx00084A、xx00085A、xx00086F 
      PS: xx stand for the SN of the esp
       
      bodyslide available 
       

      1,118 downloads

      Submitted

    17. Fallout 4 Snow Weather

      Description
      ###########
       
      This mod adds a snow weather to the game for use with the required mod, Fallout 4 Seasons - Winter.
       
      PERFORMANCE
      ###########
       
      I noticed a small FPS loos during heavy snowfall in the city ruins near Goodneighbor, but that area is notoriously resource heavy anyway so it could just be placebo.
       
       
      Updating
      ########
       
      Not necessary at the moment.
       
       
      Installing
      ##########
       
      INSTALL FALLOUT 4 SEASONS - WINTER FIRST 
       
      https://www.nexusmods.com/fallout4/mods/5810/?tab=files
       
      Manual/NMM/MO
       
      Extract to your Fallout 4 directory.
       
       
      Compatibility
      #############
       
      You must not be running ANY weather mod WHATSOEVER nor using any other environmental overhauls.
       
       
      Future Plans
      ############
       
      ?????
       
      Permissions
      ###########
       
      You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

      I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4 is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
      Currently allowed websites are:
      loverslab.com
       
      I've been doing this for a long time. I know what I'm doing. Keep the bullshit comments to a minimum.
       
      Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit), The Black Fox (Steam)
       
      如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
       
      Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader

      70 downloads

      Submitted

    18. No More Shitty Rubble + FPS GAINZ

      Description
      ###########
       
      This mod removes all the shitty rubble from the Commonwealth. I hate how useless the rubble is, it's low quality meshes with equally low-effort textures and does nothing but cost performance and look like complete shit.
       
      This mod edits about 302 meshes in total, zeroing out the NIF file with a blank slate.
       

       
      PERFORMANCE
      ###########
       
      I noticed about 5fps gain in a few crowded places on my low end laptop and 5-10s load time decrease, my desktop is a $2700 workstation so I didn't really notice anything.
       
      Laptop specs:
      i5 7300HQ
      8GB DDR4 2400
      GTX 1050 4GB
      Samsung 860 Evo 256GB SSD
      Seagate Firecuda 2TB SSHD
       
      Desktop Specs:
      Intel Xeon E5 1650 v2 4.6GHz
      32GB DDR3 2133
      GTX 1070 Ti 2100MHz
      2x PNY CS900 RAID0
      Seagate Barracuda 2TB HDD
       
       
      Updating
      ########
       
      Not necessary at the moment.
       
       
      Installing
      ##########
       
      Manual/NMM/MO
       
      Extract to your Fallout 4 directory.
       
       
      Compatibility
      #############
       
      Unknown, please inform me of all issues.
       
       
      Future Plans
      ############
       
      ?????
       
      Permissions
      ###########
       
      You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

      I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4 is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
      Currently allowed websites are:
      loverslab.com
       
      I've been doing this for a long time. I know what I'm doing. Keep the bullshit comments to a minimum.
       
      Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit), The Black Fox (Steam)
       
      如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
       
      Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader

      651 downloads

      Updated

    19. Vault-Tec Breeding Posters

      Hi all,
       
      WHAT:
      This is a simple mod, which (currently) adds 29 Posters under Decorations->Vault->Posters. These Posters are themed around pregnancy and reproduction, while I tried to maintain the original style of Vault tec Propaganda posters. See preview file for an idea. The Posters are available in a new and an dirty state and cost 2 cloth each.
       
      WHY:
      As I was building my own Vault, I felt like missing the typical bigger scheme of Vault-Tec. Since we are here on LL, I thought of something like a repopulation program. For this purpose I made these posters to add the flair to the Vault, while preserving a typical style of those Vault-Tec Propaganda advertisements.
       
       
      I have made an adult version too: Adult Version
      Both mods can be used together without conflicts or duplicates.
      But I wanted to keep them separate, since I still think, that the non-adult version is much more lore friendly, and some people might only want to use one or the other.
       
      Some People asked for some raider(slavery) stuff. Have a look at the adult version for that
       
      If you have ideas for some additional Posters or critisism for this, please leave a comment.
      I would like to have some more Posters, maybe also themed a little bit different ones for you, so your ideas are welcome.
       
      Version 4.0 is the MURRICA UPDATE. I wanted to catch the war-time patriotism displayed in the fallout universe and take it into the posters. With this update, the mod now contains 29 different posters in pristine and dirty as usual. Hope you have fun with it.
       
      DISCLAIMER:
      Some of the Posters are rather ... political incorrect. Be warned.
       
      Sincerly,
      Kiara

      3,791 downloads

      Updated

    20. FO4 creature rig.txt files

      These are rig text files for some of the more esoteric critters in Fallout 4

      Acknowledgements:
      I would like to that both ShadeAnimator, for the toolkit that makes these rigs
      useful, and Leito without whose advice I would have given up on this.
       
      Usage:
      You can use these for whatever, and repost them as desired. My only requirement is
      that you can't charge money for animations that use these rigs (or mods that use
      animations that use these rigs, etc).

      Summary:
      This zipped folder contains rig.txt files for use with ShadeAnimator's 3ds max tools.
      You use these files in place of the  'FO4_Human_3rd_Rig' etc when exporting
      animations from 3ds max.
       
      I haven't included anything like the super professional looking 3ds scenes that Crazy
      did with his rigs, on account of my 3ds skills are crap. As far as I can tell, you
      should be able to get a working base scene just by importing the critter nif file
      into 3ds and then selecting the appropriate skeleton.nif as a skeleton in the
      resulting window of options.
       
      These rigs have all been tested in static idle poses in game and should work without
      any obvious mangling. I've tested most of them with some very general movements, but
      I can't guarantee that every bone in each rig will behave as expected. You're welcome
      to report problems, and I'll certainly have a look at them, but they will probably be
      beyond my troubleshooting ability (see above about my knowledge of 3ds max).
       
      Contents:
       
      as of version 1.0, this pack contains rigs for:
      Bloatfly
      BloodBug ('mosquito' in the meshes folder)
      Bloodworm
      MireLurk Hunter
      MireLurk Queen
      MireLurk King
      RadScorpion
      Stingwing
       
      Plans:
      Most of the other creatures in the vanilla game have already been rigged by either Crazy or Leito, and I have no plans to repeat those. AFAIK, there isn't currently a Behemoth rig, but I'm having some technical issues with that one (the whole mesh shows up rotated by 90...think there might be something odd about the way it uses the COM bone). I'll get around to most of the other DLC creatures at some point, but probably not for several months (they're a lower priority that the other projects I'm working on).
       

      112 downloads

      Submitted

    21. SAWBLADE

      Before you download and never come back, please check out my other mods.
       
       
      Description
      ###########
       
      I was going through the meshes folder looking for something to turn into a weapon. Found a saw prop mesh and liked it.
       
       
      Installing
      ##########
       
      Should be easier to manual install.
       
      Extras/Q and A
      ######
       
      Q: Where can I find it?
      A: Glowing Sea Red Rocket.
       
      Q: Mods?
      A: No, it's unique. If you have the need to craft everything with a million mods, go play Minecraft, you needy twit.
       
       
      Permissions
      ###########
       
      Permission to modify textures was granted via PM by BadDog
       
      You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

      I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4 is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
      Currently allowed websites are:
      loverslab.com
       
      I've been doing this for a long time. I know what I'm doing. Don't tell me "shouldn't X be like Y?"
       
      Copyright © 2018 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit), The Black Fox (Steam)
       
      Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader
       
      如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。

      23 downloads

      Submitted

    22. Sudden Attack 2 MIYA

      A Simple clothing from Sudden Attack 2
      get from your chembench
      CBBE Required 
      Bodyslide available
      Modifiable options in Armor bench including Color changing
       

      1,176 downloads

      Submitted

    23. Red Rocket Basement

      Welcome to the Red Rocket Basement Player Home!
      During its checkered past, the basement below Red Rocket had always been a perfect place to handle the more... shady business of Power Armor repair and underground dealings. Favored by local criminals to tune stolen goods, the cave access in the back gave them means to move, and repair, both stolen cars and power armor unseen. Now collapsed, the back entrance to the cave cannot be entered, but its secret entrance on the hill right in front of the shop makes it an ideal place to stay, while your settlers work up top. Shielded from both radiation and the dangers from up top, it's as secure as a vault!
       
      Features
      RR Basement is a simple undecorated player home. It has a workshop and quite a few resources you can scrap before you decorate it. You can use all interior workshop elements. Power is supplied at two places, players need to add their own power nodes to expand power across the home. The workbench is (SHOULD BE) connected to the workshop up top. This means that if you create a settlement at Red Rocket truck stop, you could in theory live out your days in the basement, while your settlers gather resources, food and water. Settlers will NOT enter the basement so everything there is yours.
       
      How to Enter
      For game balance the home is not available right away in a fresh game. You'll need a lock pick skill of Expert to be able to lock pick the entrance!
      If you can't wait, you can always cheat:
       
      Known issues
      NPC's and companions should have no difficulty navigating through the player home, unless you fill it up completely with furniture and book cases. All nav meshing was done by hand to ensure smooth navigation and I've play tested this player home thoroughly after making it over 6 months ago. I've been tweaking and adding rooms slowly since then and I found that this size was the best size for me so I can live in comfort, while raiding the wasteland...
       
      At some places the wall meshes don't really align well, this can cause some overlapping/flickering lines here and there. This will be tweaked in the future as I find them, or if they really bother me.
       
      Installation instructions
      Drag the 7zip file into your mod manager and activate it... OR:
      Unzip it manually into your Fallout 4 directory.
       
      Also available from Nexus Mods:
      https://www.nexusmods.com/fallout4/mods/35056/
       
      See the download topic for more screenshots AND a layout of the place!
      Warning: All screenshots reflect ONE way that you can decorate this home. It's very reactive to the light you use, so you can do with this whatever you desire.. make it a cozy fire lit place.. make it a bright workshop.. or a dark underground sex basement.. it's up to you!
       

      326 downloads

      Updated

    24. Jane Bod (JB) Vanilla and DLCs BS2 sliders

      Converted Caliente's Vanilla and DLCs sliders for Jane Bod.
       
      JB Vanilla Caliente's conversion v1.3 updated
      JB Automatron Caliente's conversion
      JB Far Harbour Caliente's conversion
      JB Nuka World Caliente's conversion v1.1 updated
       
      This is a simple Conversion of the CBBE BS2 sliders from Caliente's Beautiful Bodies Enhancer -CBBE- to Jane Bod
       
      -I have not tested them all in-game yet, only gone over them in Bodyslide Preview and looked for any obvious errors.
      -If You see any errors or something missing please report them in the comments and I'll take a look.
      -I used Jane Bod Extended in Outfitstudio as a reference (Jane Bod w Vag) when adding sliders to the conversion.
       
       
      REQUIEMENTS:
      Bodyslide and Outfit Studio for building the items.
      Jane Bod-JB- Rev for the body 
      A slider preset for Jane Bod. (I use this one, but any should work as long as it is for JB)
       
      You do not need Caliente's Beautiful Bodies Enhancer -CBBE- for the sliders to work.
       
       
      PERMISSIONS:
      As long as it is only shared here on LL, do as you like for my part,
      but you should ask ousnius for permission since its ousnius and Caliente that did most of the work.
       
       
       
      CREDITS:
      ousnius and Caliente for the CBBE BS2 sliders from Caliente's Beautiful Bodies Enhancer -CBBE- and Bodyslide and Outfit Studio
      Nightasy for Jane Bod-JB- Rev
      dup3w4sh1ngt0n for Jane Bod Extended
       
       

      266 downloads

      Updated

    25. Xavier's Bethesda outfit

      This  is a customize Armor MOD
      The assets are get from a free 3D model website, but the uploader did not mention where it came from.
      In addition, the coat in this mod is my own modification according to the clothes of Maxson in fallout 4.
      This mod contains a Coat, a suit, a pair of gloves and a backswrod
      You can get the clothes from chembench
       
       
       

      853 downloads

      Submitted

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