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These Fallout 4 mods are of a non-adult nature.

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    1. Dead body collision for FO4

      Adds collision to corpses. Re-made by following the workflow posted for Skyrim at https://www.nexusmods.com/skyrim/mods/30947
       
      Necessary since the original FO4 mod which did the same thing is no longer available on Nexus
       
      Installation = normal as with any mod
       

      137 downloads

      Submitted

    2. Vanilla Barefoot Clothing

      Vanilla barefoot clothing meshes. Includes two Skyrim ports (prisoner and miner)
       
      Replacer, non-esp. You may have to add some (miner?) in your own esp, my environment is already too heavily modded to tell, including leveled lists.
       
      EVB only, no CBBE (no plans to CBBE, either).
       
      Permissions: enjoy them, link back here if you mod them, don't use them for profit / donations.
       
      'coz reasons

      190 downloads

      Updated

    3. Pink women's wristwatch modder's resource

      This is a blender model and modder's resource of a popular women's wristwatch for Fallout 4.

      It is not textured, but if you can texture it using the watchface from the provided photos, and then get it into the game as a wearable in-game item, then that would be absolutely fantastic!

      Requires blender, nifskope, GECK, maybe Fallout 4 edit, and I'm not sure what else.

      This file is subject to future change. I plan on making it part of a watch and ring set, with the ring having white and pink diamonds.

      1 download

      Submitted

    4. Better Road Leathers (customizable)

      This Was a simple mod I made that I recently decided to expand because I did the other two raider suits. However, Given the fact that the Road Leathers are actually a cool looking outfit (for vanilla) from the start I had to go the extra mile.  This is a customizable (at armor bench) replacer for the Vanilla Road Leather underarmor for both Females and Males.
       
      The Female version removes the vanilla shoes entirely and replaces them with the Irma Boots from the feathered dress. The female default is a crop top with long pants over the Irma boots with the road leather female bracers. The Road Leathers are the shiny variant.
       
      The Male Default is pretty much the vanilla version except it adds Cait's spiked gloves and spiked boots as the default.  The leather is by default Dull (vanilla) leather.
       
      the Road Leather pieces can be toggled for shiny leather or dull leather.
       
      Customizations:
      Females:
      Arms:
      Bracers (Shiny/Dull)
      Cait Gloves
      None
       
      Tops:
      Crop top (Shiny/Dull)
      Vanilla (leather pieces only Dull/Shiny)
      Vest (Dull/Shiny)
      Topless
       
      Bottoms:
      Long Pants (Shiny/Dull) (Boots/Barefoot)
      Boot Cut Pants (Shiny/Dull) (Boots/Barefoot)
      Shorts (Shiny/Dull) (Boots/Barefoot)
      Thong Shorts (Shiny/Dull) (Boots/Barefoot)
      Bottomless (includes boots)
       
      Males:
      Arms:
      Cait Gloves
      None
       
      Tops:
      Vanilla (Shiny/Dull)
      Vanilla with no shirt under (Shiny/Dull)
      Vest (Shiny/Dull)
      Nancy-Man (Shiny/Dull)*
      Topless
       
      Bottoms:
      Long Pants Over Boots (Shiny/Dull) (Cait Boots/Vanilla Shoes/Feet)
      Long Pants Under Boots (Shiny/Dull) (Cait Boots)
      Dork Shorts (Shiny/Dull) (Cait Boots/Feet)
      Nancy-Man Shorts (Shiny/Dull) (Irma male boots)*
       
      *Nancy-Man is Jun Long's personal favorite (and default- unless you changed it) outfit. In my game he wears this because it pleases marcy when she pegs him.  I will eventually release my alterations to Marcy but im just figuring the best way to do it without ridiculous patches. Im thinking a Standalone version but I have to see what other mods ive used in my customized versions of her and check what can and can't be released separately. In my game she is a customized face with buffed defined muscle tone and some other things. There are still some minor issues with the Nancy man pants which I may fix down the road, this version is basically a joke and for now im tired of looking at it and adjusting it.
       
      Other Road Leather Variants:
      This also gives Piper, Macready and deacon custom versions of this armor.
       
      Bodyslide files included- make sure you craft the feet 1p and low waist main outfit. (I do have a higher waisted one in line with vanilla but they made the girl look like she had fatter hips. If people want this I can drop the bodyslide files for this but I will need to update and fix a few things.)
       
      Pics-
      More Pics of Most of the versions to follow.
       

      115 downloads

      Updated

    5. Advanced Animation Framework

      What is this?

      The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
      AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
       
      Download Location & Instructions
       
      In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304".
       
      An LL focused installation and usage guide can be found here.
       
      Donations

      If you are interested in supporting this project, you can donate through my Patreon page.

      64,039 downloads

      Updated

    6. Females Wear Male Raider Leathers

      This is a simple mod that I made while screwing around in bodyslide and outfit studio (specifically outfit studio for this mod) while waiting for drivers to download.
      (Leather armor arms not included they are just in the screenshot)
       
       
      What does it do? it replaces the Female Raider leather mesh with a version that is similar to the male version without the sleeves. For the male version it replaces the default male verison with a sleeveless option. 
       
      if you like the old raider leathers for females and males, don't worry, those are craftable! all you have to do is take one of raider leathers to a chem station and convert it to the old version. 
       
      This is done for cbbe curvy. Im still trying to figure out how to make bodyslide files which is why I started this in the first place.
       
       
      Credit to caliente, Jeir and ouisnus for making cbbe curvy and bodyslide.
       
      Credit to geoforce for making their download so freaking slow it inspired me to make this mod.
       
      Credit to Gennady Golovkin and Canelo Avlarez for giving is a great rematch, whens #3?
       
       
      Use and Perms, do what you want. I put almost no effort into this. Just don't convert it to some nude kids crap please.
       

      794 downloads

      Updated

    7. Sed7 Piercings Conversion For Fallout 4

      This is a partial Conversion of the Sed7 piercings set by Shazhar originally made for Skyrim. I really enjoyed that set and early on converted some of them for myself including an altered Clitoral Hood Piercing that rests Horizontally. Recently I added other gems and textures to the piercings so all the gem types in the original mod are included here. Silver, Gold, Diamond, Emerald, Sapphire, Ruby and Amethyst.  The shapes include Nipple Hoops (with or with out gems) Nipple Swords (shields to do), navel piercings (Gem, Ball, Spike), and CHP Hoop or gem ball. 
       
      Craft at Campfire under Piercings Smelter, alter at Armorbench. 
       
      The piercings use slot 58 and in my game remain on the character in AAF animations by default. (As shown in two of the pics).
       
      Bodyslide files included.
       
      credit to:
      Shazhar - Sed7 Meshes and textures
      Lordescobar - inspiration and use of the gold textures (original sed7 didn't show up very well and I didn't want to Hold this up for me to make new as it will be a while)
      osinuis - bodyslide 
      (if I missed anyone let me know)
       
      Loverslab- for information and support.
       
       
      To Do:
      Finish Nipple Shields (they don't look too good with the existing yellow gold textures I may just release them as steel temporarily but that's no fun)
      Change the gold texture to a more metallic shiny gold texture if possible
      add some male shapes. Most likely nipples only.
      improve the gem shimmer.
      add in gems and crafting requirements.
      add special ability boosts based on gems and materials used.
       
      Any issues please message me.
       
      permissions- do whatever you want but give credit to me and the other people contributing to this mod and buy someone who looks like they need it some booze. 
       
       

      936 downloads

      Updated

    8. Salvaged X-01 Armor

      BETA BETA BETA BETA BETA BETA
       
      DO NOT COME TO ME POSTING BUG REPORTS OR ASKING FOR FEATURES. THIS IS A WIP AND THE MAJORITY OF STANDARD ARMOR FEATURES HAVE NOT BEEN IMPLEMENTED. ANY SUCH REQUESTS WILL BE IGNORED UNTIL THE FULL SET IS FINISHED.
       
      MALE ONLY RIGHT NOW. DO NOT ASK FOR A FEMALE VERSION.
       
      Description
      ###########
       
      This is a version of X01 meant for non-power armor users.
       
      Stats
      #####
       
      Currently, the combined armor set is slightly higher than Mk. II X-01
       
      Crafting
      ########
       
      Nope.
       
      You can find a chest on top of the Sanctuary Red Rocket that contains the set.
       
      Quality
      #######
       
      It's me, RussianPrince. This is the best you're gonna get.
       
       
      Installing
      ##########
       
      Manual or NMM/MO, doesn't matter. Please don't use Vortex, it is a buggy mess and nobody should ever use it.
       
      Extras
      ######
       
      None.
       
      Compatibility
      #############
       
      Unique folder names and file paths, should be 100% compatible with everything.
       
      Future Plans
      ############
       
      I'm working on a few alternate versions. 
       
      Permissions
      ###########
       
      You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

      I specifically forbid tesall.ru, skyrim.2game.com, and devillord.tistory.com to host this file in any way. This game modification for Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
       
      Currently allowed websites are:
      loverslab.com
       
      Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit), The Black Fox (Steam)
       
      如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。

      58 downloads

      Submitted

    9. Long Johns That Don't Completely suck

      This is a simple mod I came up with while screwing around. I am not a fan of the silly raider long johns so I decided to sexy them up a bit and got a bit carried away.
       
      The Default of this mod is a replacer that makes the long johns topless and crotchless pants with boots. At an armor bench one can change the pants to shorts, make the shorts or pants crotchless and assless or assless or just plain pants or shorts.  The belt, top and boots can also be removed. 
       
      bodyslide files included. should extend to the 1st person view as well. (shirt on or off).
       
      please advise any issues.
       
      enjoy.
       
      This is basically a vanilla outfit so do what you want with it. all I did was cut it up into pieces.

      144 downloads

      Updated

    10. [Dev/Test/Beta] LL FourPlay community F4SE plugin v29 2018 12 06

      ;
      ;    Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included
      ;
      ;    Version 30 for runtime 1.10.120    2019 01 19 by jaam and Chosen Clue and EgoBallistic
      ;    Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_120.dll) is NOT!
      ;        You need to always use a plugin corresponding with the game version you play.
      ;        Plugin should be available just after F4SE has been updated for the modified runtime.
      ;        Runtime versions lower than 1.10.120 will no longer be supported.
      ;        Written and tested against F4SE 0.6.15. You should not use an older version of F4SE.
      ;
      ;
      ;
       
      Known issue: errors in description and untested functionalities.
       
      This is the topic for intermediate and/or test versions. The released version will be available as part of the Four_Play Community patch.
      This is also where the sources for the released plugin will be found.
       
      Current interface and available functions for v30:
      Scriptname LL_FourPlay Native Hidden ; ; Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included ; ; Version 30 for runtime 1.10.120 2019 01 17 by jaam and Chosen Clue and EgoBallistic ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_114.dll) is NOT! ; You need to always use a plugin corresponding with the game version you play. ; Plugin should be available just after F4SE has been updated for the modified runtime. ; Runtime versions lower than 1.10.114 will no longer be supported. ; Written and tested against F4SE 0.6.15. You should not use an older version of F4SE. ; ; ; ; Returns the version of this script (when someone has not forgotten to update it :) ) Float Function GetLLFPScriptVersion() global return 30.0 endFunction ; Returns the version of the plugin and servers to verify it is properly installed. Float Function GetLLFPPluginVersion() native global ; Custom profile: written into "Data\F4SE\Plugins" ; =============== ; Returns the full path for custom profile name. IE "WhereverYourGameIs\Data\F4SE\Plugins\name". Don't forget to provide the .ini extension. string Function GetCustomConfigPath(string name) native global ; Get the value of custom config string option string Function GetCustomConfigOption(string name, string section, string key) native global ; Get the value of custom config integer option (Use 0/1 for boolean) int Function GetCustomConfigOption_UInt32(string name, string section, string key) native global ; Get the value of custom config float option Float Function GetCustomConfigOption_float(string name, string section, string key) native global ; Sets the value of custom config string option (at most 66535 characters per option). The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption(string name, string section, string key, string value) native global ; Sets the value of custom config integer option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_UInt32(string name, string section, string key, int data) native global ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order. ; The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[] Var[] Function GetCustomConfigOptions(string fileName, string section) native global ; Set a list of keys and values in a section. Any other existing key will be left alone. bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Reset all the keys and values contained in a section. ; Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section. bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Get all the sections in a file. string[] Function GetCustomConfigSections(string fileName) native global ; For all array functions: ; The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved. ; If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows. ; When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose. ; An empty value should be provided as a zero length string. TO BE TESTED ; ; Camera functions ; ================ ; ; Forces the FlyCam state. ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; if the requested state is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. bool Function SetFlyCam(bool activate) native global ; TO BE TESTED ; Forces the FlyCam state. Alternative version that allows to pause/unpause the game when entering FlyCam ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if pause then the game will be paused ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; otherwise if the requested activate is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. ;TBT; bool Function SetFlyCam2(bool activate, bool pause) native global ; TO BE TESTED - So far this is useless as scripts seem to be stopped while in pause mode :( ; Get the current state of the FlyCam bool Function GetFlyCam() native global ; Get the current pause state of the game bool Function GetPaused() native global ; Get the current state of the FXCam bool Function GetFXCam() native global ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command) ; The console command supports an optional second parameter to control rotation speed. ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change ; Returns the previous value of the selected speed. float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global ; ; Power Armor/Race/Skeleton functions ; =================================== ; ; Returns the actor's race when in PowerArmor Race Function GetActorPowerArmorRace(Actor akActor) native global ; Returns the actor's skeleton when in PowerArmor string Function GetActorPowerArmorSkeleton(Actor akActor) native global ; Returns the actor's current skeleton, not affected by PowerArmor string Function GetActorSkeleton(Actor akActor) native global ;Chosen Clue Edit ; ; String functions ; ================ ; ; Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive. Int Function StringFind(string theString, string toFind, int startIndex = 0) native global ; Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned. string Function StringSubstring(string theString, int startIndex, int len = 0) native global ; Splits the string into a string array based on the delimiter given in the second parameter. ; As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces. string[] Function StringSplit(string theString, string delimiter = ",") native global ; Opposite of StringSplit. string Function StringJoin(string[] theStrings, string delimiter = ",") native global ; ; Array functions ; =============== ; ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet. Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global Var[] Function ResizeVarArray2(Var[] theArray, int theSize) native global Var[] Function ResizeVarArray(Var[] theArray, int theSize) global ; Because filling with invalid values will CTD ; Bugged for any version prior to 14 ; theFill will be ignored, but kept for compatibility. Anyway nobody used it ever as it would have CTD. Please use ResizeVarArray2 Int theFill = 0 return ResizeVarArrayInternal(theArray, theSize, theFill) endFunction ; if the int theSize is negative, the resulting array is a copy of the original array unchanged. ; Sets the minimum array size required by a mod. Returns false if the current value was greater. Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global ; This patches ArrayAdd and ArrayInsert so they respect that maximum. The value is memorised in ToolLib.ini ;[Custom Arrays] ;uMaxArraySize=nnnnnn ; ; !! Creating arrays that are too large will adversaly affect your game !! ; ; Keyword functions ; ================= ; ; Return the first keyword whose editorID is akEditorID Keyword Function GetKeywordByName(string akEditorID) native global ; Adds a keyword to a form (not only a reference). Does not persists. bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global ; Delete a keyword from a form (not only a reference). Does not persists. bool Function DelKeywordFromForm(Form akForm, Keyword akKeyword) native global ; Return an array of all keywords loaded in game. Keyword[] Function GetAllKeywords() native global ; ; CrossHair functions ; ==================== ; ; Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently. ObjectReference Function LastCrossHairRef() native global ; Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started. Actor Function LastCrossHairActor() native global ; ; ObjectReference functions ; ========================= ; ; Set the reference display name as a string without token. TO BE TESTED bool Function ObjectReferenceSetSimpleDisplayName(ObjectReference akObject, string displayName) native global ; ; Actor functions ; =============== ; ; Check if the ActorBase has a specific skin. TO BE TESTED bool Function ActorBaseIsClean(Actor akActor) native global ; Return the WNAM ARMO of either the actor base or the actor's race Form Function GetActorBaseSkinForm(Actor akActor) native global ; ; Collision functions ; =================== ; ; Set the collision state of a reference. Returns the previous state. TO BE TESTED _ currently fails. ;TBT; bool Function ObjectReferenceSetCollision(ObjectReference akObject, bool enable=True) native global ; Get the collision state of a reference. If akObject is None, return the global collision state (controlled by TCL). TO BE TESTED ;TBT; bool Function ObjectReferenceGetCollision(ObjectReference akObject) native global ; ; Misc. Form functions ; ==================== ; ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only. String Function GetRaceEditorID(Race akForm) native global ; Returns the name of the plugin that created a form String Function OriginalPluginName(Form akForm) native global ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files. (Fixed as of v18) Int Function OriginalPluginID(Form akForm) native global ; Returns whether a form is in a given leveled item list bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global ; ; Misc functions ; ============== ; ; Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim. bool Function PrintConsole(String text) native global ; ; HIDDEN Functions. Never call directly. ; ; hidden function, use ResizeVarArray instead Var[] Function ResizeVarArrayInternal(Var[] theArray, int theSize, Var theFill) native global  

      This is a community resource. It can be used in any way you wish in any mod.
       

      The released version can be re uploaded on other sites as needed but please do not duplicate on this site.
      Any part of the source code not provided as part of F4SE can be reused in your own work as you wish.
       
      Use this topic to comment, request and eventually propose new functionalities on the plugin.
       
      Also in v3:
      Compiled DLL properly named.
      Update to KK after test. Proved insufficient then commented out.
       
      new in v5:
      ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command)
      ; The console command supports an optional second parameter to control rotation speed.
      ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change
      ; Returns the previous value of the selected speed.
      float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global
       
      new in v6:
      ;
      ; String functions
      ; ================
      ;
       
      ;Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive.
      Int Function StringFind(string theString, string toFind, int startIndex = 0) native global
       
      ;Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned.
      string Function StringSubstring(string theString, int startIndex, int len = 0) native global
       
      ;Splits the string into a string array based on the delimiter given in the second parameter.
      ;As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces.
      string[] Function StringSplit(string theString, string delimiter = ",") native global
       
      ; Opposite of StringSplit.
      string Function StringJoin(string[] theStrings, string delimiter = ",") native global
       
      new in v7:
      ;
      ; Array functions
      ; ===============
      ;
       
      ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet.
       
      Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global
       
      String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global
       
      Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global
       
      Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global
       
      Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global
       
      Var[] Function ResizeVarArray(Var[] theArray, int theSize) global
       
      ; if the int theSize is negative, the reulting array is a copy of the original array unchanged.
       
      ;
      ; Misc. Form functions
      ; ====================
      ;
       
      ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only.
      String Function GetRaceEditorID(Race akForm) native global
       
      new in V8:
      ;
      ; Keyword functions
      ; =================
      ;
       
      ; Return the first keyword whose editorID is akEditorID
      Keyword Function GetKeywordByName(string akEditorID) native global
       
      ; Adds a keyword to a form (not a reference). Does not persists.
      bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global
       
      ; Return an array of all keywords loaded in game.
      Keyword[] Function GetAllKeywords() native global
       
      new in v9.0
      ;
      ; Shared community libray of utility function from LoverLab distributed with FourPlay ressources as a F4SE plugin with sources included
      ;
       
      ; Version 9 for runtime 1.10.20 2017 08 31 by jaam and Chosen Clue
       
      ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_20.dll) is NOT!
      ; You need to always use a plugin corresponding with the game version you play.
      ; Plugin should be available just after F4SE has been updated for the modified runtime.
      ; Runtime versions lower than 1.10.20 will no longer be supported.
      ; Written and tested against F4SE 0.5.0. You should not use an older version of F4SE.
      ;
       
      ; Get the value of custom config float option
      Float Function GetCustomConfigOption_float(string name, string section, string key) native global
       
      ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen.
      bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global
       
      ; Returns the name of the plugin that created a form
      String Function OriginalPluginName(Form akForm) native global
       
      ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files.
      Int Function OriginalPluginID(Form akForm) native global
       
      ; Sets the minimum array size required by a mod. Returns false if the current value was greater.
      Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global
      ; This patches add and insert so they respect that maximum. The value is memorised in LL_FourPLay.ini
      ;[Custom Arrays]
      ;uMaxArraySize=nnnnnn
      ;
      ; !! Creating arrays that are too large will adversaly affect your game !!
       
      new in v10:
      fix the FxCam offset so the FlyCam works properly
      reuploaded v10 without the 1.9 DLL. For 1.9 use v8 version of the DLL
       
      new in v11:
      compatible with runtime version v1.10.26
       
      new in v12:
      compatible with runtime version v1.10.40
       
      new in v13:
      compatible with runtime version v1.10.50
       
      new in v14:
         not needed for current version of four_play (nor the current alpha of FP 1.0)
      any version prior to 14 had an issue  during ResizeVarArray or ResizeVarArrayInternal due to either copying uninitialized existing data or setting new data to the fill value.
      both are replaced with a fixed ResizeVarArray2 which lets the system initilize to null the arrays. (old prototype remains otherwise the papyrus log would complain loudly).
       
      new in v15:
      compatible with runtime version v1.10.64
       
      new in v16:
      compatible with runtime version v1.10.75
       
      new in v17:
      compatible with runtime version v1.10.82
       
      new in v18:
      compatible with runtime version v1.10.89
      fixed OriginalFormID
      added DelKeywordFromForm (but it untested at the moment).
       
      new in v20:
      fix for DelKeywordFromForm.
       
      ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order.
      ;    The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[]
      Var[] Function GetCustomConfigOptions(string fileName, string section) native global
       
      ; Set a list of keys and values in a section. Any other existing key will be left alone.
      bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global
       
      ; Reset all the keys and values contained in a section.
      ;    Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section.
      bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global
       
      ; Get all the sections in a file.
      string[] Function GetCustomConfigSections(string fileName) native global
       
      ; For all array functions:
      ;    The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved.
      ;        If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows.
      ;    When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose.
      ;    An empty value should be provided as a zero length string.    TO BE TESTED
       
      ;
      ;    CrossHair functions
      ;    ====================
      ;
      ;    Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently.
      ObjectReference Function LastCrossHairRef() native global
      ;    Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started.
      Actor Function LastCrossHairActor() native global
       
      ;
      ;    Misc functions
      ;    ==============
      ;
      ;    Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim.
      Function PrintConsole(String text) native global
       
      v21: Same as v20 but with the correct DLL.
       
      new in v22:
      compatible with runtime version v1.10.98
       
       
      new in v24:
      compatible with runtime version v1.10.106
       
      new in v25:
      DELETED.
       
      new in v26:
      compatible with runtime version v1.10.111
       
      new in v27:
      compatible with runtime version v1.10.114 (untested for now but should work).
       
      new in v28:
      ;    Return the WNAM ARMO (skin mesh) of either the actor base or the actor's race
      Form Function GetActorBaseSkinForm(Actor akActor) native global
       
      new in v29:
      compatible with runtime version v1.10.120 (untested for now but should work).
       
      new in v30:
      ; Returns whether a form is in a given leveled item list
      bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global
       
       
      Other files:
      Test-LLFP-vX-YYYYMMDD contains the current version of the test and verification mod for the plugin.
      Src-LLP-vX-YYYYMMDD contains version X source files and compiled resources for developers.
       

      42,773 downloads

      Updated

    11. H.C.P Kellogg Outfit Re-Texture

      DESCRIPTION

      Kellogg's outfit re-textured added a Demon Head Logo on the back of the jacket and SAVAGE letters on his right sleeve.


      INSTALLATION

      Use Vortex/Nexus Mod Manager or Manually by unzipping and Drag & Drop


      SHOWCASE
       

      10 downloads

      Updated

    12. Submitted

    13. Bloods Vs Crips V2

      Intro 
      Ever though the good old neighborhood could use more action well this mod adds much more fun and action to Sanctuary hills. It also includes Chapter I & II join the bloods or the crips, more turf wars, quests and much more.
       
      NOTICE
      Bloods Vs Crips III is coming soon thanks for being patient. 
       
      Credits
      DJ Red
      Bethesda

      57 downloads

      Submitted

    14. Gangster Chicks

      Intro
      I needed some company in game, and some help defeating Malone so i added 3 new gangster chicks they contain scripts and will follow you for life.
       
      This mod adds 3 new gangster chicks to vault 114
      Nina Bloods Gangster Level 100
      Mimi Level 75
      Skittles 69
       
      Requirements
      CBBBE (Optional)
      Fine Clothing replacer (optional)
       
      NOTICE
      Bloods Vs Crips III is coming tomorrow thanks for being patient. Much more epic content coming soon.

      96 downloads

      Updated

    15. ZGC Hairpack

      yes, you know what is it.
       

       
      - 1.1.0
       

       
      Credit : Anto, Kijiko, Leah Lilith, NewSea, S-Club, Wings, Tencent Games, L0rd0fWar I can't remember all the names. Please let me know if I miss someone.
       
      Merry Xmas~

      2,371 downloads

      Updated

    16. DOA Baseball outfit

      The  outfit  is ported from DOA.
      You can get the outfits from chem workbench.
      CBBE is required.
       
      Thank huchi001 for his generous permission to use these resources.

      913 downloads

      Submitted

    17. DOA Christmas outfit

      The  outfit  is ported from DOA.
      You can get the outfits from chem workbench.
      CBBE is required.
       
      Thank huchi001 for his generous permission to use these resources.

      704 downloads

      Submitted

    18. DOA Sonico's outfit

      The  outfit  is ported from DOA.
      You can get the outfits from chem workbench.
      CBBE is required.
       
      Thank huchi001 for his generous permission to use these resources.

      839 downloads

      Submitted

    19. H.C.P Hancock Red Coat Re-Texture

      DESCRIPTION
      Hancock's Red Coat re-textured with MAYOR letters on the back with two different fonts:
      Regular and Graffiti.

      FEATURED MOD in SS
      Sexy Hancock
      Ghastly - Ghoul Eyes Texture


      INSTALLATION

      Use Vortex/Nexus Mod Manager or Manually by unzipping and Drag & Drop

      SHOWCASE

       

      4 downloads

      Updated

    20. H.C.P FO4 Re-Textures Armor 'n' Clothing

      DESCRIPTION
       
      Yes I finally found a way to upload my mod here since it's a big file all I had to do was link it I'm so dumb but anyways here it is and I will finish putting SS later on or just use the download link. My mods are originally uploaded on Nexus.

      So I re-textured all of Fallout 4's armor and clothing and DLC excluding the power armor.
      These textures are to replace the existing ones in the game since I had an idea of  Re-Texturing them in HDR or as close I can since who doesn't like HDR?

      The textures of the game were very bland and boring and you couldn't tell from afar what clothes NPC's were wearing so now they Pop especially in combat.

      These textures will at times look great or horrible hence the name. Most of the textures will match in color but remember when you add HDR to a picture you really see the details and the actual color in it.

      The Main file is an All-In-One Package but there are separate labeled files
      of the textures in the Optional section so you can try them out.


      INSTALLATION

      Use Vortex/Nexus Mod Manager or Manually by unzipping and Drag & Drop

      There shouldn't be any conflicts or problems when installing.

      68 downloads

      Updated

    21. 2B Race Hair skin(CBBE)

      Pardon my broken English.
       
      Adds 2B Race (Overwrite Preset2) in character creation. Adds hair (2B hair and A2 short hair). Adds 2b eye patch (slot is Beard).           *2B of Clothes are not included.
       
               Face adjustment, hair change, hair color change, eye color change is possible.
               Please select "2B_eye color" when changing eye color.
               *Skin color can not be changed.
               *"Extra"(Makeup and damage) can not be used.
       
      ------ Required Mod ------------------------------------
      CBBE
      Unique Player and Followers REDUX(CBBE body skin textures)
      IN-GAME ESP Explorer(to get 2B eye patch.)
      --------------------------------------------------------------
       
      <Use Mod>
      LooksMenu
      The Eyes Of Beauty Fallout Edition *using vanila eye textuers
      Eye Normal Map Fix Fallout 4 Edition
       

      1,023 downloads

      Updated

    22. My Girlfriend

      1. Facepreset
      2. Bodyslide preset
      Mods:
      1.Hair - Ponytail Hairstyles by Azar v2_5a 
      2.Eyes - TEOB
      3.Deluxe makeup
      4.Eye Liner Masks
      5.Eye Normal Map Fix 1b Final-819-1b
      6.FemaleNeckTweaks V1.1-21331-1-1
      7.HD Smile by SkylaSkyrim-1348-v1-1
      8.HN66s_XAZOMNs Long EyeLashes for FO4 V2.00-21978-2-00
      9.Oni cute asian face parts-9753-10022016
      10.THBrows-6186-1-3
      Body - Face textures:
      CBBE Ida Dry texture
      Valkyre face texture

      2,296 downloads

      Updated

    23. InvisiJet

      Invisible JetPack. Does not take up a bodyslot. ESP and ESL versions.

      56 downloads

      Updated

    24. Battle Carnival

      An simple outfit ported from Battle Carnival
      There are three type of color settings, you can change the color through the Armorbench
      Craft the outfit in Chembench 

      523 downloads

      Submitted

    25. Final Fantasy XV Aranea Highwind EN v1.0

      1) An armor from Final Fantasy XV 
      2) Bodyslide supported 
      3) Get from vault 111 Exit  and enjoying

      847 downloads

      Submitted

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