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These Fallout 4 mods are of a non-adult nature.

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  1. Bodyslide Outfits for Atomic Beauty and IKAROS Android Race OCBP 3BBB

    Description
     
    Here in the downloads section, you will find Bodyslide Outfit Files for Atomic Beauty and IKAROS Android Race Mod (Race Mod itself not provided here).
    Every file contains an ESP, that has IKAROS Race Mod as its MASTERFILE!  That means that if you do not have IKAROS.ESP or IKAROS.ESM your game will crash at start screen.
    ALL OUTFIT FILES, are weight painted for OCBP 3BBB physics.
    FILES marked Vanilla are the Base Game Outfits, these files also include a naked female body weight painted in OCBP 3BBB physics.
    All files here support both Human and IKAROS in Atomic Beauty OCBP 3BBB.
    This does not mean that you can simply ignore IKAROS Android Race Requirement.
    All files requirements can be found here on this page or inside a TXT file inside the downloaded file.
    IF I HAVE TO TAKE 1 Picture of each piece offered here there would thousands of pictures to sort through.
     
    https://discord.gg/xSXTTGPb55
     
    IKAROS-Androids by TrophiHunter
     
     
    Intended Outcomes,
    -All the outfits you expect to have physics in Fallout 4, on parity with SkyrimLE/SE HDT or SMP physics systems, and all of it under the roof of one physics system.
    -All Outfit parts from different packs should be interchangeable between the different packs with minimum clipping.
    -All Outfit Packages should have same slot data so that putting on pants from Pack ABC does not remove shirt from Pack XYZ
    -All stand alone heel mods should have nipple and non-nipple versions. (Atomic Beauty Body can have quite pronounced nipples)
    -All Outfits containing shoe items, have an implanted body that has an idiot proofed Atomic Beauty Body that has no-nipples to prevent player from having the possibility of having their nipples clip with shirts/bras and other items that cover the nipple, it is simply not possible in the files provided here. (Again AB has normally pronounced nipples, I have taken steps against this potential issue to prevent clipping of nipples with the outfits)
    -sll Outfits that should have smooth breast area are fully represented here as their original likeness but in Atomic Beauty, this means that there is no pronounced nipple expression because the original outfit did not offer it.
    -All Outfits that should have Uni-Boob or Uni-Butt are much closer to original intended look than almost all possible conversions out there.  That is that you can expect to see that there are many outfit parts that in other conversions had straps that had hugged the torso now properly traveling straight across boob to boob.  The feature repeats with many panties, pants, jeans, and other items in the buttocks region, fabric that should naturally travel from buttcheek to buttcheek now does so.  The exceptions are when the fabric itself was clearly intended to be directly attached to the skin of the body, this exception exists for some skin adherent bodysuits where the suit is literally a second skin.
    -All Outfit Parts that travel across the mammaries aka Shawn Feeders had sliders made with great care to ensure the end user experienced maximum growth and amazement in the lower torso region
    -All Outfit parts that occupy a Vanilla OverArmor slot will have Vanilla OverArmor upgrade systems.
    -All Outfits parts that should not occupy a Vanilla OverArmor slot have been given a new slot.
    -All Outfit parts will have their slot number listed in-game in its name seen in your pipboy.
    -All Outfits with foot slot will have ma_IKAROSmaterials keywords, ap_IKAROSmaterials inputs for IKAROS compatibility.
    -All Outfits Foot Slot ArmorAA have unique ArmorAA record marked with IKAROS race Data record.  AKA true race switching armor, a feature that is absolutely missing in all race mods for Fallout 4.
    -All Outfits with non-foot slot have ArmorAA's marked with IKAROS race tag.
    -All Outfits that are too overpowered have either been nerfed into the ground or given a duplicate item, sorry most were nerfed without a duplicate.
    -All Outfit parts that have 1st Person items WILL HAVE 1st person objects specifically made for IKAROS Race.
    -IKAROS Race will be able to pick up any item in any pack provided here, use it and it will be made as seemless as possible without too much effort on the player, exception if a player uses a non-default skin color they can change the skin of the slot 33 item at any ArmorBench but otherwise all interactions are as seemless as any action a human race character would have with any other item in the game.
     
    1bb36acb-1f89-49e4-b1b4-a1c7aa135f43.mp4
     
    Requirements
     
    Unofficial Fallout 4 Patch, https://www.nexusmods.com/fallout4/mods/4598
     
    Bodyslide and Outfit Studio, https://www.nexusmods.com/fallout4/mods/25
     
    IKAROS RACE by TrophiHunter found here, https://www.trophihunter.com/fallout4-mods/ikaros-androids
     
    Vanilla Outfits
    Original by MilkDrinker needed found here, https://www.nexusmods.com/fallout4/mods/12406/
     
    These files listed below are in my webpages download section, they are required
    1) REQUIRED FILE_AB_MilkDrinker_VanillaOutfits_Bodyslide_3BBB.7z REQUIRED FILE_AB_MilkDrinker_VanillaOutfits_Bodyslide_3BBB.7z
    2) REQUIRED FILE_AB_Vanilla Outfits_IKAROS 3BBB_Bodyslide.7z  REQUIRED FILE_AB_Vanilla Outfits_IKAROS 3BBB_Bodyslide.7z
    3) REQUIRED FILE_Modified IKAROS 3BBB OCBP Physics Activation File.7z, REQUIRED FILE_AB_Vanilla Outfits_IKAROS 3BBB_Bodyslide.7z
    4) REQUIRED FILE_AAF_IKAROS PATCH.rar REQUIRED FILE_AAF_IKAROS PATCH.rar
     
    Vanilla Outfits IKAROS file was given a major update on 10/18/2021, missing first person meshes were added
     
    Optional File Highly suggested,
    5) FIRST PERSON VIEWABLE ITEMS ACTIVATION.7z FIRST PERSON VIEWABLE ITEMS ACTIVATION.7z
    Hi Im Gamefever, although you may know that LogicDragon created TrueFirst Person in SkyrimEnhancedCamera you may not know that I am the guy that made more items visible in First Person.  Download this file right away and see more 1st person objects than ever before in your Fallout game today.  BTW there are many unique first person objects not in the original mods in almost all the downloads you find here.
     
    Physics Activation Requires,
    1) OCBP-2.2.5-CBBE.zip
    2) REQUIRED FILE_Modified IKAROS 3BBB OCBP Physics Activation File.7z REQUIRED FILE_Modified IKAROS 3BBB OCBP Physics Activation File.7z
    3) "Skeletal Adjustments for CBBE - Knee Fix - Legs for Days - 3BBB"  https://www.nexusmods.com/fallout4/mods/39006

    please exercise caution when witnessing in game physics, this reaction is completely normal and expected.
     
    IF this is not the experienced outcome, you have not installed the physics properly.  You will know without doubt when it happens because there are physical ramifications that the end user will experience.
     
    AAF Patch in Downloads section Enables IKAROS ANDROIDS to use AAF Framework
    REQUIRED FILE_AAF_IKAROS PATCH.rar
     
    Suggested Mod Manager?
    Mod Organizer 2, https://www.nexusmods.com/skyrimspecialedition/mods/6194
    Pretty much everyone I know that authors mods uses it and you should too.
     
    Download Section also contains Bodyslides for many popular outfits made for Fallout 4, many accessory, hair, and other items patches as well.
    Protip, you are free to have access to Vanilla Armors and Outfits without an account here on Lovers Lab, but if you wish to have access to Bodyslides for popular Outfits these are hidden from you behind an Account Wall, all Lovers Lab members can easily access over 50 Popular Outfit Mods, make comments in the comments section, post pictures, and give a thumbs up for the work done.
     
    HOW TOO the instructions for base game installation of Vanilla Outfits for Atomic Beauty human and IKAROS race.
     
    GamePlayer, Show me how to get my RoboDoll looking like yours.
     
    Gameplayer, I am ready to start installing amazing outfits for my IKAROS Android Doll, what now?
     
    Conflicts and Resolutions,
     
     FAQ
     
     
    Mod Author Original Outfits File Locations listed in spoiler, these contain data needed for the Bodyslides to work at all.
     
     
    More Descriptions about how the file works
     
     
     

    5,593 downloads

    Updated

  2. Fusion Girl 1.75 (or newer) Vanilla Conversion Reboot

    Update!:  This reboot was put in the latest Fusion Girl update (1.85) If you update to the latest Fusion Girl you will not need this! 
     
    Welcome!
     
    This is a Fusion Girl Conversion for the Vanilla and DLC cloths and armors.
     
    Current version:  1.75+
     
    You will need Fusion Girl 1.75 or newer.
     
    Join the Zex team on discord:  https://discord.gg/ZKJJ6R5a72
     
    Many that use the fusion girl body know that my original vanilla conversion that comes with the Fusion Girl installer had some what of an issue with some gloves.
     
    This has been fixed as well as some file restructuring to make it an all in one instead of 4 separate downloads.  I anticipate this will be included the next time the Fusion Girl body is updated into the Fusion Girl installer.  Until then, the conversion will be available as a separate download. 
     
     
    Yes, I know there is a fix available SilverSilva21 on the Nexus, so don't ask and don't say "There is already a fix to this".  I have re worked the conversion into an all in one.  SilverSilva21 fix is still available if you decide not to download this all in one.  
     
    I have updated the .osp's, removing the gloves and updated the slider group as well so the gloves do not show up and there has been some file restructuring for better organization.
     
    Instructions: 
     
    Reinstall your Fusion Girl 1.75 or newer body WITHOUT the vanilla conversions.  Don't install the body slide files from the installer either as they are included in this release.
     
    Install this after Fusion Girl.
     
    Build in body slide.
     
    In the future I expect this to be added to the Fusion Girl installer but I can not tell you when.  I will leave this up here for a while until such a time as I feel its been up long enough after its put into the Fusion Girl installer.
     
    Known Issues:   Notable ugly seams on dresses and an institute body suit.  It is beyond my knowledge to fix these.  If somebody knows how to fix them let me know and I can put the fix in with full credit to you.
     
    To avoid these ugly seems in the dresses I highly recommend the following mods, I use them myself and will not play with out them:
     
    Classy Chassis Outfits - Cheeky Casuals - https://www.nexusmods.com/fallout4/mods/45623
    Classy Chassis Outfits - Saucy Settlers - https://www.nexusmods.com/fallout4/mods/35616
    Classy Chassis Outfits - Vulgar Villans - https://www.nexusmods.com/fallout4/mods/35584
    Classy Chassis Outfits - Foxy Factions - https://www.nexusmods.com/fallout4/mods/35581
     
    My other conversions:
     
    Fusion Girl 1.75 Conversion - Eli Rogue and Steampunk Gunslinger - https://www.nexusmods.com/fallout4/mods/48466
    Fusion Girl 1.75 Conversion - Slooty Vaultsuit - https://www.nexusmods.com/fallout4/mods/48328
    Fusion Girl 1.80 Conversion - Fortaleza - https://www.nexusmods.com/fallout4/mods/48198
    Fusion Girl 1.75 Conversion - Unzipped Vault Suit - https://www.nexusmods.com/fallout4/mods/45930
    Fusion Girl 1.80 Conversion - Armored Leotard - Ultimate Nuka Sweetroll Edition - https://www.nexusmods.com/fallout4/mods/48494
    Fusion Girl 1.75 Conversion - Shade Assault Armor IV - https://www.nexusmods.com/fallout4/mods/48502
    Fusion Girl 1.75 Conversion - Devious Devices (Lovers Lab) - https://www.loverslab.com/files/file/15108-fusion-girl-175-conversion-devious-devices/
    Fusion Girl 1.80 Conversion - Pampas - https://www.nexusmods.com/fallout4/mods/48647
     
     
     
     

    127 downloads

    Updated

  3. Double trouble 2 for the price of 1 Sexy skye and her sister.

    Just outside vault 111 are the only pair of identical twins of the wasteland ,both equiped with the super modified Deliverer and the player are stacked with a nice surprice in the inventory.
    (The player can't die) but don't get another companion or you will die,they can't be seperated at all,transfer asex mod settings from your inventory to your companion and sex mod ring,you can get shot down like a companion do,but cant die,after 10 seconds your power are restored.
     
    Sorry if my english are poor my home language is Afrikaans

    74 downloads

    Submitted

  4. Sexy Skye Looksmenu Preset and save file

    Skye save game just before you exit vault 111

    MODS USED

    CBBE.esp
    EoW_MakeupColour.esp
    Jacq-ColdEyes.esp
    EyesoftheUniverse.esp
    CROSS_mismatchedEyes_BlindEyes.esp
    MismatchedEyesExpansion.esp
    LooksMenu Customization.esp
    Lots More Female Hairstyles.esp
    Motoko Hair.esp

    21 downloads

    Submitted

  5. Custom Colt 1911 with 4K textures - Persistence

    Description ########### This is an in-game recreation of my personal custom M1911 (a real gun that I own). It is named "Persistence", which is a reference to one of my best qualities.   Meshes made in Blender   Textures made in GIMP   Sounds made in ACID Pro 10   Game implementation performed in FO4Edit 3.2   Since this is more or less a personal mod for personal enjoyment, don't expect a ton of updates or support, nor can you expect any "lore friendliness".   If you want a "lore friendly" 1911, check out DOOMBASED's mod.   Features ######## - 4K textures   - 4 Basic Colors (Black, red, Titanium Nitride, Chrome)   - 3 different calibers (.50P, .45. and 10mm)   - Switch between full auto and semi auto at a workbench   - Switch first person FoV multiplier while aiming   Installing ########### Install manually. Mod managers are cancer.   Password to the archive is "EtriusIsAwesome".   Usage ##### Just add the gun from the console or other ingame file browser such as ESPExplorer.   Type "help persistence 4 weap" to get the ID.   You can craft the ammunition at a chem bench under Utility.   Known bugs and issues ################### Please report any issues you come across so I can determine if it's a bug or an incompatibility.   Patreon exclusive planned additions #################################   - Skins   My Patreon   Permissions regarding my mod
    ###########
     
    "Modernized .50 M1911", associated in-game designs, and associated 3D data are all my intellectual property and inherit certain copyrights under United States property law. I can and will file a takedown against anyone attempting to deliberately copy or mimic my intellectual property.
     
    "Modernized .50 M1911" and its design, effects, and other media pertaining to Colt Arms Company, belong to their respective creators. The M1911 design is no longer patented and the design is in the public domain. Under this, I reserve certain copyrights through US intellectual property law.
     
    I specifically forbid nickheggo, zachtan1234, and associates of the aforementioned parties (including TheRealWhiteStig, ToddHowardPrivateMods, and Jadetrap_12) from downloading, reverse engineering, and/or using this game modification. Forbidden Usage of this file by these persons may result in a cease and desist order local to the party concerned. And yes, I can prevent unauthorized use of my IP, see Anish Kapoor vs Stuart Semple   Model by GreyJkee.

    32 downloads

    Submitted

  6. Zoey Lavender's Power Armor (Public Alpha)

    Want to support me? Get exclusive access to mods and updates.
     
    > PATREON <
     
    Please read this in its entirety. I will not answer stupid questions.
     
    When the Vulpine Race was first released, I created a character I didn't think was going to be more than a testbed. Eventually, the character turned into much more than just a Fallout playthrough.
     
    Her name is Zoey Lavender.
     
    Over time, I eventually gave this character a huge backstory, fully fleshed out personality, armor, weapons, and even a squeaky voice.
     
    I even made my own clothing for her by mixing a red and black vault suit and light combat armor to make my own unique design.
     
    I have spent literally thousands of dollars ($2500+) on art of this character. Eventually I gifted the character to one of my good friends.
     
    Since the character was created in Fallout 4, I already had 3D models and easily accessible screenshot and rendering tools.
     
    However, I did not have her signature exo-suit/power armor.
     
    So, I spent $250 hiring a 3D artist named VintMihal to create the armor model based off of the reference and some additional guidance.  This artist (to my knowledge) has never played any of the Fallout games, so the model had to be created over the Power Armor frame in ZBrush.
     
    After it was finished, I had to get the model into Fallout 4. I have spent nearly 4 whole days working nearly nonstop to get it to a playable and enjoyable state.
     
    Some sacrifices had to be made to the overall design due to Bethesda's shitty game engine and my somewhat limited rigging ability, such as the tubing coming from the helmet.
     
     
     
    ######################################################
     
    Stats:
     
    3000+ DR/ER/RR
     
    Mods:
     
    Helmet - Headlamp, Targeting HUD
     
    Arms - Reduce AP cost for melee attacks (including weapons)
     
    Legs - Jet Boots, decrease sprint AP cost, +200AP
     
    Torso - Backpack (+500 carry weight)
     
    KNOWN BUGS:
     
    - PA pieces still might spawn with X-01 mods
     
    - First person meshes are still X-01
     
     
    ######################################################
     
    Textures are basic, and some objects use materials instead.
     
    Crafting the mods does not take materials.
     
    ######################################################
     
    Location: QASmoke test cell (aka Tunnels)
     
    Other info: This mod alters the Power Armor jet pack AP drain values as well as initial thrust and sustained thrust values.
     
    ######################################################
     
    FAQ 
     
    Q: Don't you think this armor is a little overpowered?
     
    A: Yes, that's the entire point, you clearly didn't read anything I wrote above.
     
    Q:  I don't like something about this mod. Can you add/remove/change it?
     
    A: No, this was made to be as close to the original intended design as possible. I am not adding more linings, more mods, or extra shit just because it doesn't suit your play style.
     
    Q: Why do the textures suck?
     
    A: Because I suck at texturing. Wanna help?
     
    Q: I can't get this to work. Why isn't it working?
     
    A: Learn to install mods.
     
    Q: I found a bug. What do I do?
     
    A: People who download my mods have a habit of not reporting bugs. SO TELL ME IF SOMETHING ISN'T WORKING!!!!
     
    Q: Mods used in screenshots?
     
    A: PTRS-41, Boob Tube ENB, Minigun Standalone
     
    Q: Can I have permission blah blah blah
     
    A: No, absolutely not. I own the character, the design of the armor, and everything associated with it.
     
     
    "ZL-69 Power Armor", associated original designs, and associated 3D data are all my intellectual property and inherit certain copyrights under United States property law. I can and will file a proper takedown against anyone attempting to deliberately copy or mimic my intellectual property.
     
    "ZL-69 Power Armor" and its design, effects, and other media are my intellectual property. Any deliberate attempts to copy or mimic my design, effects, and other representative media will result in a DMCA takedown.
     

    219 downloads

    Updated

  7. No More Shitty Rubble + FPS GAINZ

    Want to support me? Get exclusive access to mods and updates.
     
    > PATREON <
     
    Description
    ###########
     
    This mod removes all the shitty rubble from the Commonwealth. I hate how useless the rubble is, it's low quality meshes with equally low-effort textures and does nothing but cost performance and look like complete shit.
     
    This mod edits about 302 meshes in total, zeroing out the NIF file with a blank slate.
     

     
    PERFORMANCE
    ###########
     
    I noticed about 5fps gain in a few crowded places on my low end laptop and 5-10s load time decrease, my desktop is a $2700 workstation so I didn't really notice anything.
     
    Laptop specs:
    i5 7300HQ
    8GB DDR4 2400
    GTX 1050 4GB
    Samsung 860 Evo 256GB SSD
    Seagate Firecuda 2TB SSHD
     
    Desktop Specs:
    Intel Xeon E5 1650 v2 4.6GHz
    32GB DDR3 2133
    GTX 1070 Ti 2100MHz
    2x PNY CS900 RAID0
    Seagate Barracuda 2TB HDD
     
     
    Updating
    ########
     
    Not necessary at the moment.
     
     
    Installing
    ##########
     
    Manual/NMM/MO
     
    Extract to your Fallout 4 directory.
     
     
    Compatibility
    #############
     
    Unknown, please inform me of all issues.
     
     
    Future Plans
    ############
     
    ?????
     
    Permissions
    ###########
     
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

    I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4 is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
    Currently allowed websites are:
    loverslab.com
     
    I've been doing this for a long time. I know what I'm doing. Keep the bullshit comments to a minimum.
     
    Copyright © 2020 RussianPrince
     
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
     
    Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader

    2,992 downloads

    Updated

  8. Heavy Full Metal Sword - Alpha

    Want to support me? Get exclusive access to mods and updates.
     
    > PATREON <
     
    Description
    ###########
     
    Simple 1h sword for your OP power-armor freak.
     
    Stats
    #####
     
    Sets shit on fire and makes shit bleed.
     
    Crafting
    ########
     
    Use the console. 
     
    "help sword 4 weap"

    "player.additem xx000xxx"
     
    Installing
    ##########
     
    Manual or with the mod organizer of your choice.
     
    The ESP in Downloads is not required, it ups damage and crit. It's a big fucking sword and should act like a big fucking sword, install the loose ESP if you want to feel like Doomguy.
     
    Compatibility
    #############
     
    Should not cause issues.
     
    Future Plans
    ############
     
    I plan on making a dungeon or something in the glowing sea, simple unmarked retrieve quest.
     
    Permissions
    ###########
     
    You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.

    I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4 is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
     
    If someone wants to convert this to Skyrim SE, ask me first.
    I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary. Keep the bullshit comments to a minimum.
     
    Copyright © 2020 RussianPrince
     
    如果您从任何非原创网站上阅读此文件,此文件已被盗,并且托管网站是非法托管文件。 为避免法律上的麻烦,请向当局报告国际版权欺诈。
     
    Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader, AjaxHandSoap
     
    I will be uploading my Fallout 4 mods here within the next year.

    838 downloads

    Updated

  9. Laser Musket Mark 2 (Now With Workshop Turret Versions)

    Please report any suspected bugs, crashes, or other problems in the support section. 
     
     
    Want to support me? Get exclusive access to mods and updates.
     
    > PATREON <
     
     
    Description
    ###########
     
    Laser Musket Mark 2 was born of my hatred for the impossibly stupid and horrendously modeled original laser musket. I didn't want to replace it, I just wanted to make it better.
     
    This mod is my crown jewel, one of my greatest achievements in modding.
     
    Crafting
    ########
     
    One can be crafted at the Chem Bench under Utility with one Laser Rifle and one Laser Musket with Science 4.
     
    You can also craft Workshop Turret versions with the optional plugin. BE AWARE! The workshop recipe calls for a LMM2 - this includes any uniques you may have in your inventory and/or workshop! This also includes workshops from which you have a supply line to! For best results, drop any you care about before crafting these turrets!
     
    Mod Categories:
    - Capacitor (13 + 1 unique)
    - Batteries (9 + 2 unique)
    - Stocks and Grips (8 + 1 unique)
    - Barrel (13 + 2 unique)
    - Muzzle (10)
    - Scopes and sights (23)
    - Underbarrel attachments (8)
    - Legendary Slot (UCO/Armorsmith Extended/AWKCR)
    - Legendary Slot 2 (Specific to Uniques)
    - Paints (6)
     
    Total player available mods: 90
     
    Some mods require full affinity with a specific companion, bobbleheads, crafting components, quest progress, or other esoteric perks:
     
     
    Added and replaced some in the world:
     
    -Preston Garvey carries one
    -Goodneighbor behind Kle0
    -Replaced Righteous Authority
    -Prydwen, behind Proctor Tegan
    -The Castle, on a shelf during Old Guns
    -Old North Church, second level, under a bench
    -Tessa, Quincy ruins. Carries a unique Plasma version
    -Paladin Danse's companion weapon is now a laser musket
    -Proctor Ingram now carries one
    -Sinjin now uses the PTRD-2177
     
     Uniques and Unique Abilities: 
    ###########################
     
    Righteous Authority
    - Comes with Fusion Core Capacitor and has near zero recoil and a bumped fire rate. Does not support Scopes or other Capacitors.
     
    Tessa's Plasma Blaster
    - Unique Plasma variation that comes with Power Armor Bayonet. Has 4.0 crit multiplier. Full auto deals 0.8x damage, and is slightly slower to reload. Does not support Sniper barrels or other capacitors.
     
    Botblight
    - Unique "Troubleshooter's" variation. Has the highest base damage of any other Unique. Comes with 8-way beam splitter, white paint, and has a white beam. Has the slowest reload speed. Does not support muzzles, scopes, sniper barrels, or automatic barrels. Has a significantly reduced ammo capacity (stock 8, max 9).
     
    Machine's Vengeance
    - Unique "Assassin's" version. Has unique Cryo capacitor and uses Cryo cells. Has decent base damage, but is capped at 40. Has very fast melee speed. Does not deal extra Crit damage and deals only 1/4 damage when out of range. Has very poor range but reloads very quickly. Only supports fully automatic barrels. Does not support scopes.
     
    Denial of Loyalty
    - Unique Poison version. Deals Poison damage and a small amount of Energy damage. Has a 3.0 crit multiplier and no damage falloff. Cannot dismember or explode enemies. Does not support any auto or sniper barrels. Has a 100% accuracy bonus in VATS. Has a slight increase to reload speed.
     
    History's Teacher
    - Unique Gauss version. Takes a full second to reach full damage. Uncharged shots deal half damage. Deals more damage to targets that are further away. Fully charged critical shots deal 4x damage. Normal critical shots do not do extra damage. Fires both full auto and single shot, simply pull or hold the trigger. Significantly increased weight. Takes 2mm EC carts. Does not support muzzles, Fusion Cells, or reflex sights. Significantly reduced ammo capacity. Standard 10, max 20.
     
    Tinker's Wet Dream
    - 15% improvement over the base Laser Musket Mk. 2 stats. Supports all mods except unique Plasma and Cryo capacitors.
     
    PTRD-2177
    - High damage, high recoil, low fire rate, low ammo capacity.
     
    Extra Notes
    ###########
     
    Machine's Vengeance must be stolen.
     
    Denial of Loyalty must be stolen.
     
    Tinker's Wet Dream must be pickpocketed.
     
    Some unique versions have modding sections restricted - this is intentional behavior.
     
    The Heavy Automatic Barrel has been severely restricted due to issues with how the game handles semiauto and full auto sounds. Due to the barrel using the CSlide animation node from the laser pistol, it is restricted to rifles that only support nonautomatic and sniper barrels. Its stats reflect this change, and at this point it's a trade off between fire rate and damage in terms of semi or fully automatic Heavy barrels. The Heavy Automatic Barrel still only counts as Semi-Auto perkwise and will use the Rifleman perks.
     
    Fusion Core Capacitor is limited to 250 shots on Righteous Authority due to RA being a startgame weapon, as is Paladin Danse's companion weapon.
     
    The Nuclear Physicist perk will double this to 500 shots, and for some reason, in Power Armor, you get 750.
     
    Preston's companion weapon is limited to 5 shots due to it being easily obtainable at the beginning of the game.
     
    Danse's companion weapon cannot be modified.
     
    Preston's companion weapon cannot be modified.
     
    Installing
    ##########
     
    Manual or NMM/MO, doesn't matter.
     
    It is HIGHLY recommended to completely remove old versions of the mod before updating.
     
     
    Updating
    ########
     
    It is HIGHLY recommended to start a new game as of the 2.0 update.
     
    This mod has been around for nearly 3 years and I have changed a LOT recently.
     
    PLEASE COMPLETELY REMOVE THE MOD FROM A CLEAN SAVE BEFORE UPDATING.
     
     
    Known Bugs
    ##########
     
    - Magazine/Battery is removed when switching a normal capacitor to/from a Fusion Core capacitor
     
    - Third person barrel animations don't work
     
    - Some Unique versions may not have their battery mods installed when first added to the player's inventory
     
    - Some crafting recipes may not be unlocked if the mod is installed after events that would unlock these recipes have already occurred
     
    - Most mods do not increase elemental damage (poison/cryo)
     
    - Some crafting requirements are not shown.
     
    - Power Armor Headlamps will override the Flashlight type.
     
     
    Compatibility
    #############
     
    Unique folder names and file paths, should be 100% compatible with everything. If you need a patch for any mods, please let me know.

    This mod DOES NOT break precombines in any exterior - it may break them in Goodneighbor, but the Laser Musket that you get from the very beginning of the game is actually a scripted DummyWeapon marker so I did not touch anything there.
     
    This mod creates AddonNode300, AddonNode301, AddonNode302, and AddonNode303. If you have mods that also use nodes with the same IDs there may be conflicts.
     
    Future Plans
    ############
     
    Charging Gauss version
     
    To-Do list:
    ###########
     
    Transparent gun shield
     
    Permissions regarding my mod
    ###########
     
    "Laser Musket Mk. II", associated original designs, and associated 3D data are all my intellectual property and inherit certain copyrights under United States property law. I can and will file a proper takedown against anyone attempting to deliberately copy or mimic my intellectual property.
     
    "Laser Musket Mk. II" and its design, effects, and other media pertaining to the Fallout franchise owned by Bethesda Softworks, and by extension, Microsoft are my intellectual property. Any deliberate attempts to copy or mimic their design, effects, and other representative media will result in a DMCA takedown. All other representative media, including ambiguous function outside of the Fallout franchise, is my intellectual property.

    1,789 downloads

    Updated

  10. Woodfuzzy Vault 111 Tweaks

    Requirements:
    Nuka World
    Far Harbor
     
    Conflicts:
    Anything that edits the Cryo Vault, for the most part.
    It does work fine with Deviously Cursed Wasteland.
     
    What it does:
    The short version.... Well, lets just say this a bloody arse cheat mod that will get you killed. You get a VIP lane to the exit of the vault and some custom, very over powered, weapons.
     
    The detailed version...
    Father. having learned of origins, decided to have you released and give you an advantage over the cruel Commonwealth. At least it seems that way. You see, Shaun has no emotional attachment, and thus, you really are just an experiment. And he has a somewhat twisted sense of humor.

    After exiting the Cyro pod, your Pip-Boy will be right there. Equipping it will remove all the Radroaches in the Vault. (Yes you can still equip it running the Belted quest)
    When you open the first door you'll see a clear path to the exit. That's right.. no taking the long way around.
    At the entrance you'll find a table with custom modified weapons and some key supplies.
    To your right, you'll find an armor, chem and weapon workbenches that are well stocked.
    You'll notice the weapons are very over powered. But, they're not unique... thanks to Shaun.
     
    In the end... it's just for fun!

     
    Change Log:
     
     

    414 downloads

    Updated

  11. Kinetic Hazard Armor - CBBE - TWB - BodySlide Compatible

    If you encounter any bugs or errors, please notify me immediately.
     
    Finally fixed the weird boob squishing problem.
     
    me being an asshole isn't a bug, it's a feature
     
    Description
    ###########
    This mod is a custom armor I made for one of my furry characters, further developed at the request of a colleague as well as one of my best friends. 
     
    It works fine on normal human characters, but works best with the Vulpine Race.

    There are two suits:
    - Normal
    - Marine
     
    There are two pieces of headwear:
    - Sunglasses
    - Recon Helmet
     
    There are separate headwear items for both vanilla humans and the Vulpine Race.

    FEMALE ONLY. If equipped on a male, everything will be invisible. I am not making a male version right now. 

    You can find it in QASmoke Test Cell in one of the empty buildings on the second floor.
     
    Installing
    ##########
    I've included voluptuous meshes by default, but these may not be to your taste so I strongly recommend building your own in BodySlide. I've included the BodySlide preset I used for the screenshots. It's called "Zoey". I have also included True Wasteland Body BodySlide outfits. They are not necessary but are recommended.
     
    Bugs
    ####
    If you encounter purple bits or other missing textures, then that's because I missed some things when packing the archive. Simply let me know and I will fix the issue. 

    Updating
    ########
    Not needed for the time being. 

    Stats
    ##### 
    OP, and on purpose. Not that it matters because vanilla damage reduction is capped at 85%. 

    Crafting
    ######## 
    No crafting, because I'm lazy and this is a personal mod made for myself as well as someone else. I am merely posting it here because I've had a few requests. 

    Visuals
    ####### 
    The normal underarmor is based on the Vault Suit. The wetsuit is based on...the wetsuit from Far Harbor. The armor pieces are based off of Combat Armor.

    I will not change the colors. 

    Compatibility
    ############# 
    Should be compatible with everything, as file paths, materials, and textures are all unique. If this isn't compatible with another mod, it is completely intentional by that mod's author.
     
    Trying to archive the files within the Creation Kit causes the CK to crash, so if anyone can point out why, I would genuinely appreciate it.

    Future Plans
    ############ 
    Energy Shielding
     
    Separate arm and leg pieces

    256 downloads

    Updated

  12. Kill Settlers without guilt

    Hello everyone,
     
    i like to play with harassment mods like the included module of M.C.G. or others similiar to this. But if it happen at your settlement, you cant get your revenge.
     
    With this one you can change this.

    118 downloads

    Submitted

  13. MAT49 Submachine Gun

    Please report any suspected bugs, crashes, or other problems in the support section. 
     
     
    Description
    ###########
     
    This mod adds an MAT49 French Submachine Gun with custom sounds taken from a real MAT49.
     
    The latest update overrides Spray n' Pray, as well as the Silver Submachine Gun.
     
     
     
    Crafting
    ########
     
    You can craft it at a Chem Station for 1 10mm Pistol, 1 Submachine Gun, some steel, screws, and adhesive. This WILL pull weapons you have stored in your workshop, including legendaries!
     
    Mod Categories:
     
    - Barrel (5)
     
    - Receiver (20, 5 for each ammo type)
     
    - Magazine (6)
     
    - Stock (4)
     
    - Sight (5)
     
    - Unique Uncraftable (2)
     
    Extra Notes
    ###########
     
    I am not an animator so this uses default SMG animations. Firing is fine, the bolt goes back as it's supposed to. The grip is off for the weapon type but it's not awful. The reload is garbage and I can't fix it.
     
    Installing
    ##########
     
    Manual or NMM/MO, doesn't matter.
     
     
    Updating
    ########
     
    It is HIGHLY recommended to completely remove old versions of the mod before updating.
     
    Known Bugs
    ##########
     
    - Reload sucks
     
    - Sound may stutter on slower systems
     
    Compatibility
    #############
     
    Unique folder names and file paths, should be 100% compatible with everything. If you need a patch for any mods, please let me know.
     
     
    To-Do list:
    ###########
     
    - Drum mag
     
    - 5.56mm conversion
     
    Permissions regarding my mod
    ###########
     
    MAT49 design owned by Manufacture Nationale d'Armes de Tulle/GIAT Industries/Nexter Systems. Model by RX_211.
     
    Copyright for the Fallout 4 port of this weapon belongs to me. Do not reupload without express electronically written permission.
     
    I give permission to anyone except nickheggo, zachtan1234, and any associates of the aforementioned parties to convert this to other games on the condition the credits and permissions remain the same.

    92 downloads

    Updated

  14. [Dev/Test/Beta] LL FourPlay community F4SE plugin v42 2021 09 13

    ;
    ;    Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included
    ;
    ;    Version 40 for runtime 1.10.163    2021 09 13 by jaam and Chosen Clue and EgoBallistic and Fedim
    ;    Runtime version: The accompanying F4SE plugin (ll_fourplay_1_10_163.dll) is NOT runtime neutral
    ;        You need to always use a plugin corresponding with the game version you play.
    ;        Plugin should be available just after F4SE has been updated for the modified runtime.
    ;        Runtime versions lower than 1.10.163 will no longer be supported.
    ;        Written against 0.6.20. You should not use an older version of F4SE.
    ;
    ;
    ;
     
    Known issue: errors in description and untested functionalities.
     
    This is the topic for intermediate and/or test versions. The released version will be available as part of the Four_Play Community patch.
    This is also where the sources for the released plugin will be found.
     
    Current interface and available functions for v42:
    Scriptname LL_FourPlay Native Hidden ; ; Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included ; ; Version 42 for runtime 1.10.163 2021 09 13 by jaam and Chosen Clue and EgoBallistic and Fedim ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_163.dll) is NOT! ; You need to always use a plugin corresponding with the game version you play. ; Plugin should be available just after F4SE has been updated for the modified runtime. ; Runtime versions lower than 1.10.138 will no longer be supported. ; Written and tested against F4SE 0.6.21. You should not use an older version of F4SE. ; ; ; ; Returns the version of this script (when someone has not forgotten to update it :) ) Float Function GetLLFPScriptVersion() global return 42.0 endFunction ; Returns the version of the plugin and servers to verify it is properly installed. Float Function GetLLFPPluginVersion() native global ; Custom profile: written into "Data\F4SE\Plugins" ; =============== ; Returns the full path for custom profile name. IE "WhereverYourGameIs\Data\F4SE\Plugins\name". Don't forget to provide the .ini extension. string Function GetCustomConfigPath(string name) native global ; Get the value of custom config string option string Function GetCustomConfigOption(string name, string section, string key) native global ; Get the value of custom config integer option (Use 0/1 for boolean) int Function GetCustomConfigOption_UInt32(string name, string section, string key) native global ; Get the value of custom config float option Float Function GetCustomConfigOption_float(string name, string section, string key) native global ; Sets the value of custom config string option (at most 66535 characters per option). The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption(string name, string section, string key, string value) native global ; Sets the value of custom config integer option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_UInt32(string name, string section, string key, int data) native global ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order. ; The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[] Var[] Function GetCustomConfigOptions(string fileName, string section) native global ; Set a list of keys and values in a section. Any other existing key will be left alone. bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Reset all the keys and values contained in a section. ; Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section. bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Get all the sections in a file. string[] Function GetCustomConfigSections(string fileName) native global ; For all array functions: ; The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved. ; If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows. ; When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose. ; An empty value should be provided as a zero length string. TO BE TESTED ; ; Camera functions ; ================ ; ; Forces the FlyCam state. ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; if the requested state is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. bool Function SetFlyCam(bool activate) native global ; TO BE TESTED ; Forces the FlyCam state. Alternative version that allows to pause/unpause the game when entering FlyCam ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if pause then the game will be paused ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; otherwise if the requested activate is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. ;TBT; bool Function SetFlyCam2(bool activate, bool pause) native global ; TO BE TESTED - So far this is useless as scripts seem to be stopped while in pause mode :( ; Get the current state of the FlyCam bool Function GetFlyCam() native global ; Get the current pause state of the game bool Function GetPaused() native global ; Get the current state of the FXCam bool Function GetFXCam() native global ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command) ; The console command supports an optional second parameter to control rotation speed. ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change ; Returns the previous value of the selected speed. float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global ; ; Power Armor/Race/Skeleton functions ; =================================== ; ; Returns the actor's race when in PowerArmor Race Function GetActorPowerArmorRace(Actor akActor) native global ; Returns the actor's skeleton when in PowerArmor string Function GetActorPowerArmorSkeleton(Actor akActor) native global ; Returns the actor's current skeleton, not affected by PowerArmor string Function GetActorSkeleton(Actor akActor) native global ;Chosen Clue Edit ; ; String functions ; ================ ; ; Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive. Int Function StringFind(string theString, string toFind, int startIndex = 0) native global ; Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned. string Function StringSubstring(string theString, int startIndex, int len = 0) native global ; Splits the string into a string array based on the delimiter given in the second parameter. ; As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces. string[] Function StringSplit(string theString, string delimiter = ",") native global ; Opposite of StringSplit. string Function StringJoin(string[] theStrings, string delimiter = ",") native global ; Converts an integer of any base to a hexadecimal string representation string Function IntToHexString(Int num) native global ; Converts a hexadecimal string to an integer Int Function HexStringToInt(String theString) native global ; ; Array functions ; =============== ; ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet. Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global Var[] Function ResizeVarArray2(Var[] theArray, int theSize) native global Var[] Function ResizeVarArray(Var[] theArray, int theSize) global ; Because filling with invalid values will CTD ; Bugged for any version prior to 14 ; theFill will be ignored, but kept for compatibility. Anyway nobody used it ever as it would have CTD. Please use ResizeVarArray2 Int theFill = 0 return ResizeVarArrayInternal(theArray, theSize, theFill) endFunction ; if the int theSize is negative, the resulting array is a copy of the original array unchanged. ; Sets the minimum array size required by a mod. Returns false if the current value was greater. Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global ; This patches ArrayAdd and ArrayInsert so they respect that maximum. The value is memorised in ToolLib.ini ;[Custom Arrays] ;uMaxArraySize=nnnnnn ; ; !! Creating arrays that are too large will adversaly affect your game !! ; ; Keyword functions ; ================= ; ; Return the first keyword whose editorID is akEditorID Keyword Function GetKeywordByName(string akEditorID) native global ; Adds a keyword to a form (not only a reference). Does not persists. bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global ; Delete a keyword from a form (not only a reference). Does not persists. bool Function DelKeywordFromForm(Form akForm, Keyword akKeyword) native global ; Return an array of all keywords loaded in game. Keyword[] Function GetAllKeywords() native global ; ; CrossHair functions ; ==================== ; ; Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently. ObjectReference Function LastCrossHairRef() native global ; Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started. Actor Function LastCrossHairActor() native global ; ; ObjectReference functions ; ========================= ; ; Set the reference display name as a string without token. TO BE TESTED bool Function ObjectReferenceSetSimpleDisplayName(ObjectReference akObject, string displayName) native global ; ; Actor functions ; =============== ; ; Check if the ActorBase has a specific skin. TO BE TESTED bool Function ActorBaseIsClean(Actor akActor) native global ; Return the WNAM ARMO of either the actor base or the actor's race Form Function GetActorBaseSkinForm(Actor akActor) native global ; Copy the base skin of one actor onto another as a skin override, similar to what LooksMenu does bool Function CopyActorBaseskinForm(Actor akSourceActor, Actor akDestActor) native global ; MFG morph function provided by EgoBallistic ; Apply a MFG Morph to the actor bool Function MfgMorph(Actor akActor, int morphID, int intensity) native global ; Set all MFG Morph values to zero on an actor bool Function MfgResetMorphs(Actor akActor) native global ; Save an actor's MFG Morph values to an array of float Float[] Function MfgSaveMorphs(Actor akActor) native global ; Restore an array of saved MFG morph values to an actor bool Function MfgRestoreMorphs(Actor akActor, Float[] values) native global ; Copy the MFG morph values from one actor to another bool Function MfgCopyMorphs(Actor a0, Actor a1) native global ; Apply a set of MFG morphs to an actor. Morph ID morphIDs[x] will be set to values[x] bool Function MfgApplyMorphSet(Actor akActor, int[] morphIDs, int[] values) native global ; ; Collision functions ; =================== ; ; Set the collision state of a reference. Returns the previous state. TO BE TESTED _ currently fails. ;TBT; bool Function ObjectReferenceSetCollision(ObjectReference akObject, bool enable=True) native global ; Get the collision state of a reference. If akObject is None, return the global collision state (controlled by TCL). TO BE TESTED ;TBT; bool Function ObjectReferenceGetCollision(ObjectReference akObject) native global ; ; Cell Functions ; ============== ; ; Returns the number of references of type formType in cell. Use GetFormType() below for formType values. If formType is 0 this returns the count of all refs in the cell. Int Function GetNumRefsInCell(Cell akCell, Int formType) native global ; Returns nth reference of type formType in cell. If formType is 0 this returns the nth reference of any type. ObjectReference Function GetNthRefInCell(Cell akCell, Int index, Int formType) native global ; ; Misc. Form functions ; ==================== ; ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only. String Function GetRaceEditorID(Race akForm) native global ; Returns the name of the plugin that created a form String Function OriginalPluginName(Form akForm) native global ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files. (Fixed as of v18) Int Function OriginalPluginID(Form akForm) native global ; Returns whether a form is in a given leveled item list bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global ; Return a form's record flags Int Function GetRecordFlags(Form akForm) native global ; Return a form's formType Int Function GetFormType(Form akForm) native global ; Return whether form is persistent or not Bool Function IsPersistent(Form akForm) native global ; Set a form persistent or not. Returns false if form does not exist Bool Function SetPersistent(Form akForm, bool akFlag) native global ; ; Misc functions ; ============== ; ; Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim. bool Function PrintConsole(String text) native global ; ; HIDDEN Functions. Never call directly. ; ; hidden function, use ResizeVarArray instead Var[] Function ResizeVarArrayInternal(Var[] theArray, int theSize, Var theFill) native global ; ; Wav function (by Fedim) ; ; Plays a WAV file. FileName relative to "Data\Sound\Voice\" ; Option is possible "Data\Sound\Voice\MyPlugin\sound001.wav" Function PlaySoundWav(string FileName) native global ; Returns the current volume level of the player (-1 = 0xFFFFFFFF -> max) ; LowWord - left channel volume ; HeighWorg - right channel volume ; 0 <= volume <= 65535 (0xFFFF) int Function GetVolumeWav() native global ; Sets the volume of the player channels ; 0 <= volume <=65535 (0xFFFF) int Function SetVolumeWav(int volumeA, int volumeB) native global ; Randomly selects a line from the SectionText section of the "Data\F4SE\Plugins\PluginName.ini" file, plays the WAV and returns the text ; ini file must be UTF-8 encoded ; Sounds should be in the "Data\Sound\Voice\PluginName.esp\" String Function VoiceMessage(String PluginName, String SectionText) native global  

    This is a community resource. It can be used in any way you wish in any mod.
     

    The released version can be re uploaded on other sites as needed but please do not duplicate on this site.
    Any part of the source code not provided as part of F4SE can be reused in your own work as you wish.
     
    Use this topic to comment, request and eventually propose new functionalities on the plugin.
     
    Also in v3:
    Compiled DLL properly named.
    Update to KK after test. Proved insufficient then commented out.
     
    new in v5:
    ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command)
    ; The console command supports an optional second parameter to control rotation speed.
    ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change
    ; Returns the previous value of the selected speed.
    float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global
     
    new in v6:
    ;
    ; String functions
    ; ================
    ;
     
    ;Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive.
    Int Function StringFind(string theString, string toFind, int startIndex = 0) native global
     
    ;Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned.
    string Function StringSubstring(string theString, int startIndex, int len = 0) native global
     
    ;Splits the string into a string array based on the delimiter given in the second parameter.
    ;As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces.
    string[] Function StringSplit(string theString, string delimiter = ",") native global
     
    ; Opposite of StringSplit.
    string Function StringJoin(string[] theStrings, string delimiter = ",") native global
     
    new in v7:
    ;
    ; Array functions
    ; ===============
    ;
     
    ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet.
     
    Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global
     
    String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global
     
    Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global
     
    Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global
     
    Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global
     
    Var[] Function ResizeVarArray(Var[] theArray, int theSize) global
     
    ; if the int theSize is negative, the reulting array is a copy of the original array unchanged.
     
    ;
    ; Misc. Form functions
    ; ====================
    ;
     
    ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only.
    String Function GetRaceEditorID(Race akForm) native global
     
    new in V8:
    ;
    ; Keyword functions
    ; =================
    ;
     
    ; Return the first keyword whose editorID is akEditorID
    Keyword Function GetKeywordByName(string akEditorID) native global
     
    ; Adds a keyword to a form (not a reference). Does not persists.
    bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global
     
    ; Return an array of all keywords loaded in game.
    Keyword[] Function GetAllKeywords() native global
     
    new in v9.0
    ;
    ; Shared community libray of utility function from LoverLab distributed with FourPlay ressources as a F4SE plugin with sources included
    ;
     
    ; Version 9 for runtime 1.10.20 2017 08 31 by jaam and Chosen Clue
     
    ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_20.dll) is NOT!
    ; You need to always use a plugin corresponding with the game version you play.
    ; Plugin should be available just after F4SE has been updated for the modified runtime.
    ; Runtime versions lower than 1.10.20 will no longer be supported.
    ; Written and tested against F4SE 0.5.0. You should not use an older version of F4SE.
    ;
     
    ; Get the value of custom config float option
    Float Function GetCustomConfigOption_float(string name, string section, string key) native global
     
    ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen.
    bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global
     
    ; Returns the name of the plugin that created a form
    String Function OriginalPluginName(Form akForm) native global
     
    ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files.
    Int Function OriginalPluginID(Form akForm) native global
     
    ; Sets the minimum array size required by a mod. Returns false if the current value was greater.
    Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global
    ; This patches add and insert so they respect that maximum. The value is memorised in LL_FourPLay.ini
    ;[Custom Arrays]
    ;uMaxArraySize=nnnnnn
    ;
    ; !! Creating arrays that are too large will adversaly affect your game !!
     
    new in v10:
    fix the FxCam offset so the FlyCam works properly
    reuploaded v10 without the 1.9 DLL. For 1.9 use v8 version of the DLL
     
    new in v11:
    compatible with runtime version v1.10.26
     
    new in v12:
    compatible with runtime version v1.10.40
     
    new in v13:
    compatible with runtime version v1.10.50
     
    new in v14:
       not needed for current version of four_play (nor the current alpha of FP 1.0)
    any version prior to 14 had an issue  during ResizeVarArray or ResizeVarArrayInternal due to either copying uninitialized existing data or setting new data to the fill value.
    both are replaced with a fixed ResizeVarArray2 which lets the system initilize to null the arrays. (old prototype remains otherwise the papyrus log would complain loudly).
     
    new in v15:
    compatible with runtime version v1.10.64
     
    new in v16:
    compatible with runtime version v1.10.75
     
    new in v17:
    compatible with runtime version v1.10.82
     
    new in v18:
    compatible with runtime version v1.10.89
    fixed OriginalFormID
    added DelKeywordFromForm (but it untested at the moment).
     
    new in v20:
    fix for DelKeywordFromForm.
     
    ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order.
    ;    The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[]
    Var[] Function GetCustomConfigOptions(string fileName, string section) native global
     
    ; Set a list of keys and values in a section. Any other existing key will be left alone.
    bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global
     
    ; Reset all the keys and values contained in a section.
    ;    Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section.
    bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global
     
    ; Get all the sections in a file.
    string[] Function GetCustomConfigSections(string fileName) native global
     
    ; For all array functions:
    ;    The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved.
    ;        If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows.
    ;    When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose.
    ;    An empty value should be provided as a zero length string.    TO BE TESTED
     
    ;
    ;    CrossHair functions
    ;    ====================
    ;
    ;    Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently.
    ObjectReference Function LastCrossHairRef() native global
    ;    Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started.
    Actor Function LastCrossHairActor() native global
     
    ;
    ;    Misc functions
    ;    ==============
    ;
    ;    Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim.
    Function PrintConsole(String text) native global
     
    v21: Same as v20 but with the correct DLL.
     
    new in v22:
    compatible with runtime version v1.10.98
     
     
    new in v24:
    compatible with runtime version v1.10.106
     
    new in v25:
    DELETED.
     
    new in v26:
    compatible with runtime version v1.10.111
     
    new in v27:
    compatible with runtime version v1.10.114 (untested for now but should work).
     
    new in v28:
    ;    Return the WNAM ARMO (skin mesh) of either the actor base or the actor's race
    Form Function GetActorBaseSkinForm(Actor akActor) native global
     
    new in v29:
    compatible with runtime version v1.10.120 (untested for now but should work).
     
    new in v30:
    ; Returns whether a form is in a given leveled item list
    bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global
     
    new in v31:
    compatible with runtime version v1.10.130
     
    new in v32:
    compatible with runtime version v1.10.138
     
    new in v33:
    Bug fix for LastCrossHairActor by EgoBalistic.  (Possible CTD, so please update)
     
    new in v34:
    Bug fix for SetMinimalMaxArraySize by EgoBalistic
     
    new in v35:
    new MFG morph functions and Scaleform integration by EgoBallistic.
     
    ;    MFG morph function provided by EgoBallistic
     
    ;   Apply a MFG Morph to the actor
    bool Function MfgMorph(Actor akActor, int morphID, int intensity) native global
     
    ;    Set all MFG Morph values to zero on an actor
    bool Function MfgResetMorphs(Actor akActor) native global
     
    ;    Save an actor's MFG Morph values to an array of float
    Float[] Function MfgSaveMorphs(Actor akActor) native global
     
    ;    Restore an array of saved MFG morph values to an actor
    bool Function MfgRestoreMorphs(Actor akActor, Float[] values) native global
     
    ;    Copy the MFG morph values from one actor to another
    bool Function MfgCopyMorphs(Actor a0, Actor a1) native global
     
    ;    Apply a set of MFG morphs to an actor.  Morph ID morphIDs[x] will be set to values[x]
    bool Function MfgApplyMorphSet(Actor akActor, int[] morphIDs, int[] values) native global
     
    new in v37:
    compatible with runtime version v1.10.162 and both F4SE 0.6.18 and 0.6.19
     
    new in v38:
    compatible with runtime version v1.10.163 and 0.6.20/0.6.21
     
    new in v39:
    new functions provided by EgoBallistic:
     
    ;    Converts an integer of any base to a hexadecimal string representation
    string Function IntToHexString(Int num) native global
    ;    Converts a hexadecimal string to an integer
    Int Function HexStringToInt(String theString) native global
     
    ;    Copy the base skin of one actor onto another as a skin override, similar to what LooksMenu does
    bool Function CopyActorBaseskinForm(Actor akSourceActor, Actor akDestActor) native global
     
    ;    Cell Functions
    ;   ==============
    ;
    ;    Returns the number of references of type formType in cell. Use GetFormType() below for formType values. If formType is 0 this returns the count of all refs in the cell.
    Int Function GetNumRefsInCell(Cell akCell, Int formType) native global
    ;   Returns nth reference of type formType in cell.  If formType is 0 this returns the nth reference of any type.
    ObjectReference Function GetNthRefInCell(Cell akCell, Int index, Int formType) native global
     
    ; Return a form's record flags
    Int Function GetRecordFlags(Form akForm) native global
    ; Return a form's formType
    Int Function GetFormType(Form akForm) native global
     
    new in v40:
     
    ;
    ;    Wav function (by Fedim)
    ;
    ;    Plays a WAV file. FileName relative to "Data\Sound\Voice\"
    ;    Option is possible "Data\Sound\Voice\MyPlugin\sound001.wav"
    Function PlaySoundWav(string FileName) native global
    ;    Returns the current volume level of the player (-1 = 0xFFFFFFFF -> max)
    ;    LowWord      - left channel volume
    ;    HeighWorg - right channel volume
    ;    0 <= volume <= 65535 (0xFFFF)
    int Function GetVolumeWav() native global
    ;    Sets the volume of the player channels
    ;    0 <= volume <=65535 (0xFFFF)
    int Function SetVolumeWav(int volumeA, int volumeB) native global
    ;    Randomly selects a line from the SectionText section of the "Data\F4SE\Plugins\PluginName.ini" file, plays the WAV and returns the text
    ;    ini file must be UTF-8 encoded
    ;    Sounds should be in the "Data\Sound\Voice\PluginName.esp\"
    String Function VoiceMessage(String PluginName, String SectionText) native global
     
    compatible with runtime version v1.10.163 and 0.6.20/0.6.21
     
    v40 was not properly packaged (same content as v39). V41 contains the correct compiled files to use.
     
    new in v42:
    ; Return whether form is persistent or not
    Bool Function IsPersistent(Form akForm) native global
    ; Set a form persistent or not. Returns false if form does not exist
    Bool Function SetPersistent(Form akForm, bool akFlag) native global
     
     
    Other files:
    Test-LLFP-vX-YYYYMMDD contains the current version of the test and verification mod for the plugin.
    Src-LLP-vX-YYYYMMDD contains version X source files and compiled resources for developers.
     

    88,881 downloads

    Updated

  15. Vault Meat Looksmenu Preset

    This adds a Looks menu preset under the name of: A_VaultMeat
     
    Mods Required:
     
    Looks Menu https://www.nexusmods.com/fallout4/mods/12631
    Looks Menu Customization Compendium https://www.nexusmods.com/fallout4/mods/24830
    The Eyes Of Beauty Fallout Edition https://www.nexusmods.com/fallout4/mods/133
    Ponytail Hairstyles by Azar v2.5a https://www.nexusmods.com/fallout4/mods/8126
     
    After that, you can just select the preset during character creation (default button R, located in the left lower corner in the UI) or using console command:
     
    slm player 1
     
    or

    ShowLooksMenu player 1
     

    496 downloads

    Updated

  16. One shot kill mod fallout 4

    For those who like to cheat or playing on hard difficulty level,here is a one shot kill mod for you guys,
    or download it here https://www.nexusmods.com/fallout4/mods/1675?tab=description
     

    19 downloads

    Submitted

  17. Claire Outfits - Fusion Girl

    Claire outfits from RE
     
    Requirements

    -Fusion Girl
     
    -Bodyslide and Outfit Studio (Optional, Recommended): Included meshes are zero sliders, you need to build the outfit in bodyslide to fit it to your preset.
     
    Installation
     
    Donwload the file, install with any mod manager. Make sure the esp is active. (It's esl flagged so it won't take max esp space).
     
    To fit the outfit to your body shape open bodyslide and build all outfits in "RE Claire FG" group with your FG preset.
     
    Description
     
    Add two Claire outfits from RE, with two versions each.
     
    Has some armor value and some charisma bonus and can be upgrade with ballistic and miscellaneus weave. Also can be legendary upgrade, provide you have a mod that add legendary modification.
     
    Everything can be build at chem station under the category "RE Claire". Use the armor workbench to swap the different outfits.
     
    Note
     
    -MIH version also have a port from VTAW (and a FG conversion by myself). This is however a 100% new port made from scrath. I fit it better to FG than my original conversion and change some things at my own taste (for example remove the horrendous knife).
     
    Credits
     
    -Capcom: Resident Evil 
     
    -Fusion Girl - 3BBB by Team ZeX

    -BodySlide and Outfit Studio by Ousnius and Caliente
     
    Permissions
     
    -Don't use any assets here for any commercial or paywalled purposes.

    364 downloads

    Submitted

  18. Blackstar - Unique Pistol w/ custom sounds

    Description in the spoiler
     

    148 downloads

    Updated

  19. Tougher Raider Firepower

    One thing that annoys me in FO4 is how weak the Raiders are. For example I recently went through DB Tech at level 16 and hardly got a scratch, so I wanted to give them a bit more bite in their firepower.
     
    This is a simple mod to help make the Raider firepower a bit more powerful and so make them a bit tougher to deal with, but doesn’t turn them into bullet sponges or make them overpowered for low level characters.
     
    Vanilla low level raiders have a debuff so they only do 75% of normal damage. This has been removed and replaced with a buff to make them do 150% of normal damage. The same for all the other Raider levels, except for Legendary which I have left at its vanilla 125%.
     
    I tested with various settings at Normal game setting with a level 1 and level 17 pc and 150% seemed to be around the best, but it’s easy to adjust in xEdit or CK if you want to increase the values (just change the perk). Bear in mind that if you play on Very Hard or Survival then you may find the first Raider encounter at Concord rather interesting as the incoming damage factor will go from 2 to 3.
     
    It’s safe to remove or change mid game as there are no scripts and it simply changes the perks in the Raider templates.
     
    Many thanks to @EgoBallistic for pointing me in the right direction as to what files needed to be looked at.

    122 downloads

    Updated

  20. Rare Stimpaks and Bobby Pins

    This is a small utility mod that will lower the chances of finding Stimpaks and Bobby Pins in containers to just 10% (including vendor lists) so they become a much more meaningful commodity. Those hair clips will now be a little more precious and your inventory will not be groaning under the weight of all those damned Stimpaks.
     
    It works by adjusting the "chance none" in the levelled lists. I think I've picked them all up but let me know if you find any I've missed and I'll update. Items which have been specifically placed in game (like with some Raiders) are not affected.
     
     

    121 downloads

    Updated

  21. how to build your mara? (Cod)

    Hi, this is my first post so don't judge me so hard hahaha
     
    As the name indicates, I will leave a series of steps here to be able to build or create the female character of call of duty MARA, I will leave some screenshots of how it looks in my game and also the links corresponding to the original mods and their respective creators, all the credits to them, anything they can comment.
     
     
    1) face preset:  The most similar, if not exact, face preset from MARA can be found in the following link with their respective requirements.
     
         - link: https://www.nexusmods.com/fallout4/mods/44669 nexus by NotWord2 
     
     
    2) Clothes and accessories: The following link is one of her armors, I have seen others in some publications around here but I have not been able to find them, if you find more, you can suggest them in the comments, this link also includes the hair, so I suggest downloading it since It looks very good with the hair of this mod, I use FS and not CBBE and it has worked for me without a problem, so that accessory should not present any error.
     
      - link https://www.nexusmods.com/fallout4/mods/52738 nexus by Vitriks
     
    3) body / tattoo textures:  NotWord2  He has shared some textures of both the tattoo and the body, both the texture and the tattoo will be found in the download section.
        
        3.1) how to put: (Putting the body texture is easy, it already comes with the tattoo included and it is only to replace)
                
                - Look for your folder where you install the mods and look for the body replacement folder (FUSION GIRL, CBBE, ETC).
                    example:  D:\ModOrganizer\fallout4\mods\FusionGirl
     
                - now we will open the folder of textures / actors / character / BaseHumanFemale (In this folder you will find the textures of the body, hands, feet, etc. will be in DDS format)
     
                
        
               - once there, we are going to take the DDS file that we downloaded and we are going to copy and paste it into that folder and replace it. NOTE: this does not replace the body               of the NPC, only that of our character.
     
         3.2) once this is done we can enter the game to be able to see if the body texture is there, make sure it has the same name as the original file that has body textures and make a backup in case something goes wrong.
     
    4) special sections: 
        - I would not know if there is a body preset for it, so that depends on each person.
        - If you want to add other tattoos such as looksmenu, etc, you can, the replaced body texture does not prevent this and adjusts with the skin tone.
        - As I said before, I know that there are other armor or clothes similar to the ones she wears, however I am not aware of all of them but I will leave some recommendations so that you can take a look at them.
     
     
    some mods that can accompany:
    Clothes and accessories:
     - Colorful Leggings: https://www.nexusmods.com/fallout4/mods/35289 by TyperTM
    - Collection of tops v2.0 by DonEb14n: https://www.nexusmods.com/fallout4/mods/46942 by DonEb14n
    - Vtaw Utility Pack: https://www.nexusmods.com/fallout4/mods/42971 by vtaw
    - Vtaw Wardrobe 5: https://www.nexusmods.com/fallout4/mods/43844 by vtaw 
    - Vtaw Wardrobe 6: https://www.nexusmods.com/fallout4/mods/46628 by vtaw
    - Vtaw Wardrobe 7: https://www.nexusmods.com/fallout4/mods/51798 by vtaw
     
    weapons:
    - DOOMBASED Weapons Merged (Weapon Pack):  by DOOMBASED
     
    visuals:
    - Hide Pip-Boy: https://www.nexusmods.com/fallout4/mods/805 by p3king
     
     
    I AM NOT THE AUTHOR OF ANY OF THESE MODS OR TEXTURES, ALL CREDITS TO THEIR RESPECTIVE CREATORS, THIS IS ONLY A GUIDE AND COMPLIATION OF FILES TO BE ABLE TO BUILD SUCH CHARACTER IN FO4.
     
    some questions and answers:
     
    - can i just have the arm tattoo?
    R: Yes, it is in the download section as tattoo.png.
     
    - the skin color of the hands and head does not match correctly
    R:It is a small error, it is hardly noticeable, however I do not know any solution to this.
     
    - face preset comes out brown or black when i build it in game
    R:first make sure you have all the preset requirements, if so, then open your looksmenu and go to the face part, then to color and change it to pale or whatever you like and it is normalized.
     
     
     
    Known issues:
     - The color of the hands, head, does not fit or is the same as the rest of the body, it has a slight alteration, it is hardly noticeable, I do not know a solution in this regard.
     
        
     
     

    43 downloads

    Updated

  22. Black Male Raiders

    Wanderlust's All Black Male Raiders

    Are you into interracial BDSM? Does the inclusion of BBC themed tats in Tattoos for Captives but not much opportunity to get fucked by black guys disappoint you? Well, despair no longer!

    This mod attempts to replace all vanilla raiders with new black characters made with faceripper and vanilla assets. As of V2 it seems to be completely working and I've made unique faces for each entry so I consider this complete unless something breaks.
     
     
    Recommended Mods
    I'm also using Male Takeover, I have not modified raider female records. If you want the raiders to be 100% black men, you'll need to use MTO's Enemy Males.
    To spawn more raiders without changing leveled lists or stats, I recomend you use Endless Warfare
     
    Conflicts
    Anything else that modifies the default raider entries may cause issues with this mod. 

    Uninstalling
    The mod doesn't add any scripts, it just overwrites the default raider facegen data from the fallout4 esm. It should be safe to install/uninstall as needed but I make no garuantees!

    4,675 downloads

    Updated

  23. Woodfuzzy Croup Manor Bug Fixes & Clean up

    Requirements:
    Fallout 4
     
    Conflicts:
    Anything that edits Croup Manor
     
    What it does:
    Bug fixes:
    Changes the build area a bit which in turn stops settlers from spawning in the ocean. Because we all know that "current" settlers spawn at the build/sandbox volume center.
    Cleaned up and fixes Bugthesda's navmesh errors. Now, the settlers will path the entire house.
     
    Other Tweaks:
    Repaired the house, cleaned it up and added a greenhouse with a few crops along with a boat dock out back. There's a couple Bobbleheads if you can find them, & a magazine.
    And before you ask, this mod doesn't break the precombines.. cause I rebuilt them. HA!
     

    159 downloads

    Submitted

  24. Breast Pushup System for FG

    Automatically applies pushup and cleavage when wearing clothes (any armour that occupies the BODY -33 slot but not TORSO [A] - 41) to the player and 20 NPCs cloest to the player when the cell is loaded. Torso [A] amours automatically blocks this pushup. Also, you can use the two keywords present in the plugin to either block the morphs (keyword can be applied to any other armour of other slots, to the backpack for example) or to flag the clothing to be not having any pushup. To apply the keywords, it is recommended to use the accompanies pascal script written for FO4edit. There is an example csv file that contains records for Devious Devices and Lazman555 vanila replacer. For the second column, you must use fixed formIDs reported by Iwbmainrecord.FixedFormID, which is not shown in the UI itself. For the last column, set to 0 for blocking morphs, or set to 1 to indicate that the clothing does not have pushup. The script requries mtefunctions and can be downloaded from 
    https://github.com/matortheeternal/TES5EditScripts/blob/master/Edit Scripts/mteFunctions.pas
    This mod requires Looksmenu, Fusion Girl and MCM.
     
    PS: I only made the initialisation to work with MCM. Probably should've made it optional but I guess most people here use MCM...

    455 downloads

    Updated

  25. Reign of Rain

    Description

    Not much to say about this. Made it for someone i love and does exactly what the name implies.

    Features
     
    With this installed, it should rain in 99.9% of the map, at all times.
    Requirements
     
    None.
    Compatibility
     
    Highly likely to conflict with weather altering mods. Duh. No scripts whatsoever. Safe to install/uninstall as you please.
    Installation & Instructions
     
    Install with Vortex or MO2. Enable after leaving the vault and load its plugin dead last or as close to the bottom as possible if you need certain plugin/s to load last. Should work straight up after leaving the vault and enabling it. Teleport somewhere else or wait for a couple hours for it to take effect.
    Thanks & Credits
     
    @CGi & @dagobaking for guiding me through the tedious method for making this. @Nebuchadnezzer2 and @Adelphia for testing and helping with a couple fixes. Bethesda, because.. It just works.  
     
     

    82 downloads

    Updated

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