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These Fallout 4 mods are of a non-adult nature.

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    1. Jackgas Pub/Nightclub Of the Commonwealth

      This is the Full Beta Version of The Fallout 4 Conversion of Jackga's Pub. Unlike the skyrim pub this focuses on outfits appropriate to Fallout 4 (with a few fan favorite armors thrown in). Over 155 Pieces plus weapons and extras. The Pub itself is more of a Nightclub and keeping with the spirit of the original pub for skyrim something seeming out of place for Fallout 4.  
       
      Many of the Armor pieces are customizeable from color to removal or add on of parts.
       
      The pricing of the pub is intended to be expensive.
       
      The weapons are upgradeable (temperable) in a manner similar to skyrim.  
       
      There are also nine tough boss battles one must undergo to uncover the max level of each weapon. 
       
      This mod also includes some content added beyond Jackga's pub. By myself and from Ghosu (who has openly given permission to use his assets).
       
      Bodyslide support.
       
      The default of these outfits if you don't bodyslide is Cbbe Curvy.
       
      Find some dead merchants and crates with defective starter outfits outside sanctuary.  The rest is spoilers ill keep for now. (Will Update the page with information and proper spoiler tags later for those who don't like discovery).
       
      This is a Beta version so please let me know any issues.
       
      Credits:
      Jackga- Jackga for the core base of this mod, and the permission to convert even though he says on his steam page to do what you want. (pics on request)
      Ghosu- for the open perms on his Highlander swords.
      Credit to the various musical artists whose themes were added (this will be upgraded later, will add).
      ousinus and the bodyslide crew.
       

      2,749 downloads

      Updated

    2. Advanced Animation Framework

      What is this?

      The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
      AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
       
      Download Location & Instructions
       
      In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304".
       
      An LL focused installation and usage guide can be found here.
       
      Donations

      If you are interested in supporting this project, you can donate through my Patreon page.

      85,601 downloads

      Updated

    3. Juliet's Mom Costume + AB

      This mod is a port of Juliet's mother's outfit from Lollipop Chainsaw. 
       
      I ported the original outfit, SwarmQueen created the AB version.
       
      SwarmQueen and I were discussing some outfit ports, and this happened to be my favorite. There are more to come.
       
      If there is a Lollipop Chainsaw outfit you'd like to see, let me know in the comments! 
       
      Installation is simple. 
       
      Drop files into the data folder.
      Build in Outfitstudio
      Enable the mod in manager of choice.
      >Console Commands > HELP JULIET 4 ARMO
       
      Support / Follow / Complain
       
      https://twitter.com/Konata_inoue
         
      https://www.nexusmods.com/users/35988850
       
      https://www.deviantart.com/konatainoue
                
        Discord: Konata Inoue#6093
       
      Credits:
       
      meigong119
      For the CBBE shaped to Heels
       
      Grasshopper Manufacture 
      For creating Lollipop Chainsaw 

      73 downloads

      Submitted

    4. AAF - Compatibility Patch - FO4 Animations by Leito

      Not to be used independently, see 
       

      1,707 downloads

      Updated

    5. Amanda preset

      This is Amanda. she was my character I used in Fallout. I uploaded her because I do not play anymore. Maybe someone else will like her. Her hair uses misc hairstyle pack and her face uses looksmenu customization compendium.

      64 downloads

      Updated

    6. Jokers Fun Time Grenade collection

      Welcome!
       
      Theory, backstory, or Idea behind this mod:
       
      Before the war, you were a bio-weapon-chem smart person.  Your SPECIAL status reflects great charisma, intelligence, decent agility and luck. You worked for some seedy pre-war company (its fallout, take your pick) doing this kind of research. War happens, institute steals your kid, etc…  You probably side with the institute per quest line but more of a raider-nuka world – at heart. The way you accomplish your goals is kind of centered around various Joker type things… sometimes you use a missile launcher, but you prefer your pre-war skill set…
       
      Thought process here/How to use:

      Craft canisters of gas at chem station
      From the crafted canisters of gas, you can craft varying amounts of:
      Grenades at chem station
      Syringes. at cooking station


      The grenades are meant to be alot more effective/bigger than other in game explosives. As such, crafting one grenade should use up one canister.  However, you should be able to craft 10 syringes with one canister.

      To make the Canisters, you need Chem 1.
      To make everything else you need the Canisters.
       
      Also, newest version (only version- I dont believe in having a confusing repository of downloads) includes a combat knife mod. 
       
      What I aim to add/fix to this next:
       1) I would like to add missiles.    the current Canister to weapon ratio is:
                1 Can: 1 Grenade  Reason: Affects the entirety of most any loaded cell ex: Diamond city market, Corvega Assembly.
                1 Can: 10 Syringes Reason:   You are transferring compressed, toxic gas into small needles, from a large can. 
                1 Can: 5 missiles:  larger than needles, smaller than canisters.
        2) I would like to add flamer fuel, but instead of shooting fire, shoot things from compressed gas.  Not sure of proposed ratio though.
        3)  reasonable component and skill requirements to the Canisters.  Assuming a average player, starting fresh from Vault 111.  I think Id like them to be able to make at-least one canister of each gas not to long after meeting Garvey.
       
      Where I aim to go but cant by myself:
       
          Id like to get custom skins for the canisters/grenades.     Id like to see about making a full on Joker themed mod. complete with armor,  a nice thematic quest line, and maybe a  companion to rescue, last I heard she was searching for a holotape that had some fun recipes on it?     A custom nuka cola crafting station that is required in the building process.     
      MR. J says:
         If your bored, why not try the Anarchy syringe on one person, and 9 paralytic syringes on his buddies!!!!!!

      Known incompatibilities/Issues:
      Only known bug is if you spawn in my named missile launcher and use the weapon mod station, game will crash. ATM im leaving this to remind me to keep trying to figure out how to swap ammo types like you can with a syringer. Fear and Riot Grenade dont appear to work? I cant make any sense of conditions, so right now Poison gas hits you also.

      Please excuse my first attempt at modding.

       

      33 downloads

      Updated

    7. AAF - Compatibility Patch - SavageCabbages Animations

      Not to be used independently, see 
       

      1,289 downloads

      Submitted

    8. AAF - Compatibility Patch - Four-Play Animations by Crazy

      Not to be used independently, see 
       

      1,011 downloads

      Submitted

    9. AAF - Compatibility Patch - Farelle Animations

      Not to be used independently, see 
       

      918 downloads

      Submitted

    10. AAF - Compatibility Patch - Crazy Animations [Gun Version]

      Not to be used independently, see 
       

      852 downloads

      Submitted

    11. AAF - Compatibility Patch - Thrax's Action Poses

      Not to be used independently, see 
       

      254 downloads

      Submitted

    12. AAF - Compatibility Patch - ShinoPoses

      Not to be used independently, see 
       

      339 downloads

      Submitted

    13. AAF - Compatibility Patch - Dave's Poses

      Not to be used independently, see 
       

      393 downloads

      Updated

    14. Octocamo Armor

      This is new update for version 1.2 also the old version 1.1: https://www.nexusmods.com/fallout4/mods/29731
       
      IMPORTANT REMOVE VERSION 1.1 BEFORE INSTALLING
      Change log 1.3:
      -Texture change: texture now is more shiny
      -4k texture with dirty, grunge, damage... for armor and mask
      -Add Substance Painter (separated download option) for creating and editing 4k texture
       
      Change log 1.2:
      -Bodyslide support
      -Texture fix
      -Item slots fix
      -More separated pieces from tactical vest and harness, like in the render images
      -Old color preset changes
      -PSD file for your custom color editing
      -And many....
       

      450 downloads

      Updated

    15. [Dev/Test/Beta] LL FourPlay community F4SE plugin v32 2019 06 14

      ;
      ;    Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included
      ;
      ;    Version 32 for runtime 1.10.138    2019 06 14 by jaam and Chosen Clue and EgoBallistic
      ;    Runtime version: The accompanying F4SE plugin (ll_fourplay_1_10_138.dll) is NOT runtime neutral
      ;        You need to always use a plugin corresponding with the game version you play.
      ;        Plugin should be available just after F4SE has been updated for the modified runtime.
      ;        Runtime versions lower than 1.10.138 will no longer be supported.
      ;        Written and tested against F4SE 0.6.17. You should not use an older version of F4SE.
      ;
      ;
      ;
       
      Known issue: errors in description and untested functionalities.
       
      This is the topic for intermediate and/or test versions. The released version will be available as part of the Four_Play Community patch.
      This is also where the sources for the released plugin will be found.
       
      Current interface and available functions for v30:
      Scriptname LL_FourPlay Native Hidden ; ; Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included ; ; Version 30 for runtime 1.10.120 2019 01 17 by jaam and Chosen Clue and EgoBallistic ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_114.dll) is NOT! ; You need to always use a plugin corresponding with the game version you play. ; Plugin should be available just after F4SE has been updated for the modified runtime. ; Runtime versions lower than 1.10.114 will no longer be supported. ; Written and tested against F4SE 0.6.15. You should not use an older version of F4SE. ; ; ; ; Returns the version of this script (when someone has not forgotten to update it :) ) Float Function GetLLFPScriptVersion() global return 30.0 endFunction ; Returns the version of the plugin and servers to verify it is properly installed. Float Function GetLLFPPluginVersion() native global ; Custom profile: written into "Data\F4SE\Plugins" ; =============== ; Returns the full path for custom profile name. IE "WhereverYourGameIs\Data\F4SE\Plugins\name". Don't forget to provide the .ini extension. string Function GetCustomConfigPath(string name) native global ; Get the value of custom config string option string Function GetCustomConfigOption(string name, string section, string key) native global ; Get the value of custom config integer option (Use 0/1 for boolean) int Function GetCustomConfigOption_UInt32(string name, string section, string key) native global ; Get the value of custom config float option Float Function GetCustomConfigOption_float(string name, string section, string key) native global ; Sets the value of custom config string option (at most 66535 characters per option). The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption(string name, string section, string key, string value) native global ; Sets the value of custom config integer option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_UInt32(string name, string section, string key, int data) native global ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order. ; The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[] Var[] Function GetCustomConfigOptions(string fileName, string section) native global ; Set a list of keys and values in a section. Any other existing key will be left alone. bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Reset all the keys and values contained in a section. ; Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section. bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Get all the sections in a file. string[] Function GetCustomConfigSections(string fileName) native global ; For all array functions: ; The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved. ; If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows. ; When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose. ; An empty value should be provided as a zero length string. TO BE TESTED ; ; Camera functions ; ================ ; ; Forces the FlyCam state. ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; if the requested state is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. bool Function SetFlyCam(bool activate) native global ; TO BE TESTED ; Forces the FlyCam state. Alternative version that allows to pause/unpause the game when entering FlyCam ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if pause then the game will be paused ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; otherwise if the requested activate is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. ;TBT; bool Function SetFlyCam2(bool activate, bool pause) native global ; TO BE TESTED - So far this is useless as scripts seem to be stopped while in pause mode :( ; Get the current state of the FlyCam bool Function GetFlyCam() native global ; Get the current pause state of the game bool Function GetPaused() native global ; Get the current state of the FXCam bool Function GetFXCam() native global ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command) ; The console command supports an optional second parameter to control rotation speed. ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change ; Returns the previous value of the selected speed. float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global ; ; Power Armor/Race/Skeleton functions ; =================================== ; ; Returns the actor's race when in PowerArmor Race Function GetActorPowerArmorRace(Actor akActor) native global ; Returns the actor's skeleton when in PowerArmor string Function GetActorPowerArmorSkeleton(Actor akActor) native global ; Returns the actor's current skeleton, not affected by PowerArmor string Function GetActorSkeleton(Actor akActor) native global ;Chosen Clue Edit ; ; String functions ; ================ ; ; Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive. Int Function StringFind(string theString, string toFind, int startIndex = 0) native global ; Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned. string Function StringSubstring(string theString, int startIndex, int len = 0) native global ; Splits the string into a string array based on the delimiter given in the second parameter. ; As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces. string[] Function StringSplit(string theString, string delimiter = ",") native global ; Opposite of StringSplit. string Function StringJoin(string[] theStrings, string delimiter = ",") native global ; ; Array functions ; =============== ; ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet. Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global Var[] Function ResizeVarArray2(Var[] theArray, int theSize) native global Var[] Function ResizeVarArray(Var[] theArray, int theSize) global ; Because filling with invalid values will CTD ; Bugged for any version prior to 14 ; theFill will be ignored, but kept for compatibility. Anyway nobody used it ever as it would have CTD. Please use ResizeVarArray2 Int theFill = 0 return ResizeVarArrayInternal(theArray, theSize, theFill) endFunction ; if the int theSize is negative, the resulting array is a copy of the original array unchanged. ; Sets the minimum array size required by a mod. Returns false if the current value was greater. Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global ; This patches ArrayAdd and ArrayInsert so they respect that maximum. The value is memorised in ToolLib.ini ;[Custom Arrays] ;uMaxArraySize=nnnnnn ; ; !! Creating arrays that are too large will adversaly affect your game !! ; ; Keyword functions ; ================= ; ; Return the first keyword whose editorID is akEditorID Keyword Function GetKeywordByName(string akEditorID) native global ; Adds a keyword to a form (not only a reference). Does not persists. bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global ; Delete a keyword from a form (not only a reference). Does not persists. bool Function DelKeywordFromForm(Form akForm, Keyword akKeyword) native global ; Return an array of all keywords loaded in game. Keyword[] Function GetAllKeywords() native global ; ; CrossHair functions ; ==================== ; ; Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently. ObjectReference Function LastCrossHairRef() native global ; Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started. Actor Function LastCrossHairActor() native global ; ; ObjectReference functions ; ========================= ; ; Set the reference display name as a string without token. TO BE TESTED bool Function ObjectReferenceSetSimpleDisplayName(ObjectReference akObject, string displayName) native global ; ; Actor functions ; =============== ; ; Check if the ActorBase has a specific skin. TO BE TESTED bool Function ActorBaseIsClean(Actor akActor) native global ; Return the WNAM ARMO of either the actor base or the actor's race Form Function GetActorBaseSkinForm(Actor akActor) native global ; ; Collision functions ; =================== ; ; Set the collision state of a reference. Returns the previous state. TO BE TESTED _ currently fails. ;TBT; bool Function ObjectReferenceSetCollision(ObjectReference akObject, bool enable=True) native global ; Get the collision state of a reference. If akObject is None, return the global collision state (controlled by TCL). TO BE TESTED ;TBT; bool Function ObjectReferenceGetCollision(ObjectReference akObject) native global ; ; Misc. Form functions ; ==================== ; ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only. String Function GetRaceEditorID(Race akForm) native global ; Returns the name of the plugin that created a form String Function OriginalPluginName(Form akForm) native global ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files. (Fixed as of v18) Int Function OriginalPluginID(Form akForm) native global ; Returns whether a form is in a given leveled item list bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global ; ; Misc functions ; ============== ; ; Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim. bool Function PrintConsole(String text) native global ; ; HIDDEN Functions. Never call directly. ; ; hidden function, use ResizeVarArray instead Var[] Function ResizeVarArrayInternal(Var[] theArray, int theSize, Var theFill) native global  

      This is a community resource. It can be used in any way you wish in any mod.
       

      The released version can be re uploaded on other sites as needed but please do not duplicate on this site.
      Any part of the source code not provided as part of F4SE can be reused in your own work as you wish.
       
      Use this topic to comment, request and eventually propose new functionalities on the plugin.
       
      Also in v3:
      Compiled DLL properly named.
      Update to KK after test. Proved insufficient then commented out.
       
      new in v5:
      ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command)
      ; The console command supports an optional second parameter to control rotation speed.
      ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change
      ; Returns the previous value of the selected speed.
      float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global
       
      new in v6:
      ;
      ; String functions
      ; ================
      ;
       
      ;Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive.
      Int Function StringFind(string theString, string toFind, int startIndex = 0) native global
       
      ;Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned.
      string Function StringSubstring(string theString, int startIndex, int len = 0) native global
       
      ;Splits the string into a string array based on the delimiter given in the second parameter.
      ;As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces.
      string[] Function StringSplit(string theString, string delimiter = ",") native global
       
      ; Opposite of StringSplit.
      string Function StringJoin(string[] theStrings, string delimiter = ",") native global
       
      new in v7:
      ;
      ; Array functions
      ; ===============
      ;
       
      ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet.
       
      Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global
       
      String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global
       
      Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global
       
      Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global
       
      Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global
       
      Var[] Function ResizeVarArray(Var[] theArray, int theSize) global
       
      ; if the int theSize is negative, the reulting array is a copy of the original array unchanged.
       
      ;
      ; Misc. Form functions
      ; ====================
      ;
       
      ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only.
      String Function GetRaceEditorID(Race akForm) native global
       
      new in V8:
      ;
      ; Keyword functions
      ; =================
      ;
       
      ; Return the first keyword whose editorID is akEditorID
      Keyword Function GetKeywordByName(string akEditorID) native global
       
      ; Adds a keyword to a form (not a reference). Does not persists.
      bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global
       
      ; Return an array of all keywords loaded in game.
      Keyword[] Function GetAllKeywords() native global
       
      new in v9.0
      ;
      ; Shared community libray of utility function from LoverLab distributed with FourPlay ressources as a F4SE plugin with sources included
      ;
       
      ; Version 9 for runtime 1.10.20 2017 08 31 by jaam and Chosen Clue
       
      ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_20.dll) is NOT!
      ; You need to always use a plugin corresponding with the game version you play.
      ; Plugin should be available just after F4SE has been updated for the modified runtime.
      ; Runtime versions lower than 1.10.20 will no longer be supported.
      ; Written and tested against F4SE 0.5.0. You should not use an older version of F4SE.
      ;
       
      ; Get the value of custom config float option
      Float Function GetCustomConfigOption_float(string name, string section, string key) native global
       
      ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen.
      bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global
       
      ; Returns the name of the plugin that created a form
      String Function OriginalPluginName(Form akForm) native global
       
      ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files.
      Int Function OriginalPluginID(Form akForm) native global
       
      ; Sets the minimum array size required by a mod. Returns false if the current value was greater.
      Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global
      ; This patches add and insert so they respect that maximum. The value is memorised in LL_FourPLay.ini
      ;[Custom Arrays]
      ;uMaxArraySize=nnnnnn
      ;
      ; !! Creating arrays that are too large will adversaly affect your game !!
       
      new in v10:
      fix the FxCam offset so the FlyCam works properly
      reuploaded v10 without the 1.9 DLL. For 1.9 use v8 version of the DLL
       
      new in v11:
      compatible with runtime version v1.10.26
       
      new in v12:
      compatible with runtime version v1.10.40
       
      new in v13:
      compatible with runtime version v1.10.50
       
      new in v14:
         not needed for current version of four_play (nor the current alpha of FP 1.0)
      any version prior to 14 had an issue  during ResizeVarArray or ResizeVarArrayInternal due to either copying uninitialized existing data or setting new data to the fill value.
      both are replaced with a fixed ResizeVarArray2 which lets the system initilize to null the arrays. (old prototype remains otherwise the papyrus log would complain loudly).
       
      new in v15:
      compatible with runtime version v1.10.64
       
      new in v16:
      compatible with runtime version v1.10.75
       
      new in v17:
      compatible with runtime version v1.10.82
       
      new in v18:
      compatible with runtime version v1.10.89
      fixed OriginalFormID
      added DelKeywordFromForm (but it untested at the moment).
       
      new in v20:
      fix for DelKeywordFromForm.
       
      ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order.
      ;    The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[]
      Var[] Function GetCustomConfigOptions(string fileName, string section) native global
       
      ; Set a list of keys and values in a section. Any other existing key will be left alone.
      bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global
       
      ; Reset all the keys and values contained in a section.
      ;    Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section.
      bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global
       
      ; Get all the sections in a file.
      string[] Function GetCustomConfigSections(string fileName) native global
       
      ; For all array functions:
      ;    The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved.
      ;        If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows.
      ;    When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose.
      ;    An empty value should be provided as a zero length string.    TO BE TESTED
       
      ;
      ;    CrossHair functions
      ;    ====================
      ;
      ;    Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently.
      ObjectReference Function LastCrossHairRef() native global
      ;    Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started.
      Actor Function LastCrossHairActor() native global
       
      ;
      ;    Misc functions
      ;    ==============
      ;
      ;    Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim.
      Function PrintConsole(String text) native global
       
      v21: Same as v20 but with the correct DLL.
       
      new in v22:
      compatible with runtime version v1.10.98
       
       
      new in v24:
      compatible with runtime version v1.10.106
       
      new in v25:
      DELETED.
       
      new in v26:
      compatible with runtime version v1.10.111
       
      new in v27:
      compatible with runtime version v1.10.114 (untested for now but should work).
       
      new in v28:
      ;    Return the WNAM ARMO (skin mesh) of either the actor base or the actor's race
      Form Function GetActorBaseSkinForm(Actor akActor) native global
       
      new in v29:
      compatible with runtime version v1.10.120 (untested for now but should work).
       
      new in v30:
      ; Returns whether a form is in a given leveled item list
      bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global
       
      new in v31:
      compatible with runtime version v1.10.130
       
      new in v32:
      compatible with runtime version v1.10.138
       
      Other files:
      Test-LLFP-vX-YYYYMMDD contains the current version of the test and verification mod for the plugin.
      Src-LLP-vX-YYYYMMDD contains version X source files and compiled resources for developers.
       

      50,287 downloads

      Updated

    16. Japanese Decor Pack

      i'm uploading this file because AWARHERO got banned from tes nexus website and he made a website uploading various mods including this one but the thing is awarhero put a paywall on the mod from what i heard awarhero plagiarized/stolen content from others who contributed to it and try to pass it off as his own work sick and twisted no part of the whole mod is my work i'm just uploading for anyone who would want it

      114 downloads

      Submitted

    17. 2B Race Hair skin(CBBE)

      Pardon my broken English.
       
      Adds 2B Race (Overwrite Preset2) in character creation. Adds hair (2B hair and A2 short hair). Adds 2b eye patch (slot is Beard).           *2B of Clothes are not included.
       
               Face adjustment, hair change, hair color change, eye color change is possible.
               Please select "2B_eye color" when changing eye color.
               *Skin color can not be changed.
               *"Extra"(Makeup and damage) can not be used.
       
      ------ Required Mod ------------------------------------
      CBBE
      Unique Player and Followers REDUX(CBBE body skin textures)
      IN-GAME ESP Explorer(to get 2B eye patch.)
      --------------------------------------------------------------
       
      <Use Mod>
      LooksMenu
      The Eyes Of Beauty Fallout Edition *using vanila eye textuers
      Eye Normal Map Fix Fallout 4 Edition
       
      Ver2.0 Update
      I fixed neck.
      The gap behind the neck is difficult to fix.

      3,168 downloads

      Updated

    18. Kinky Kollars

      DISCLAIMER: I don't endorse or condone non-consensual slavery in the real world, only the kinky consensual stuff, okay?
       
      My original plan was an innocent mod for Dogmeat, the NSFW aspect only took off after asking for suggestions. 
       
      Collars included are the following
       
      Bimbo
      Owned
      Pet
      Daddy
      Mommy
      Gems
      Skull Tag
       
      Installation is simple. 
       
      Drop files into the data folder.
      Enable the mod in manager of choice.
      Visit the Warren Theater.
      It's really not that hard. 
       
      A special thanks to Swarmqueen, and Viper Candy, for pitching ideas! 
       
      If you wish to use these assets in your mod, feel free, just give credit where due. 
       
      if you decide to make male variants, do tell me! I will be sure to include them in this version.
       
      I didn't do the above, as I play a Female character.  
       
      Support / Follow / Complain
       
      https://twitter.com/Konata_inoue
         
      https://www.nexusmods.com/users/35988850
       
      https://www.deviantart.com/konatainoue
                
        Discord: Konata Inoue#6093
       

      779 downloads

      Submitted

    19. Inari Ears and Tails

      ***ORIGINAL CREDITS GO TO Hidemaro at Nexus for creating the original mod in Oblivion***
       
      https://www.nexusmods.com/oblivion/mods/43047?tab=description
       
      I only ported the models to Fallout 4. That is all. 
      ======================================================
      This typically isn't my thing, but I made an exception.
      ======================================================
      There are 5 ears and 5 tails in this mod. All of the items may be crafted at any chemistry station > Fox Tails
      ======================================================

      645 downloads

      Submitted

    20. Franky Swimsuit ( CBBE )

                              After long time on NexusMod  i decided to publish this mod on LoverLabs  too.                
                                                   TM
      90 Girl Outfit
        present :

      Franky Swimsuit
      a
      Collection of Original Swimsuit
      model :
      Francine
       

       
       
      Franky Swimsuit
      model :

      Roberta
       

       
      Franky Swimsuit
      model :

      Amanda
       

       
       
      Franky Swimsuit
      model :

      Nadia
       

       
       
      Styled and desinged
      by
      FRANCESCO84Inn an Italian videogamer, modder




      for

      CBBE

        Description :

      Franky Swimsuit is a new ORIGINAL, sexy and skimpy swimsuit.
      The first model are retro sci-fi like, for cbbe.

      All model are named with female name and this
      name are conteined into Franky.

      I hope guys you like and enjoy this my new creation.

      ---------------------------------------------------------------------------------

      The Franky Urban Cloth  can craft via ChemLab
      under the Utility category

      and contain the following part :

      Francine Swimsuit ( first model )            Atomic Beauty Conversion : https://www.nexusmods.com/fallout4/mods/31342
                                                                                                                                                                  ( by Futuretech )  

      Roberta Swimsuit ( second model )                                                 

      Amanda Swimsuit ( third model )

      Nadia Swimsuit ( fourth  model )                                                                                                   
      -------------------------------------------------------------------------------------------------------

      Requirement:
      Caliente's Beautiful Bodies Enhancer -CBBE-       ( by Caliente and Ousnius )
       
      BodySlide and Outfit Studio      ( by Ousnius and Caliente )

      -------------------------------------------------------------------------------------------

      Please player and user, add your's image\photo.

      If you like my mod, please endorse and vote them.

      -------------------------------------------------------------------------------------------


      My Other mod :
       
      Diamond Luxury BabyDoll Skyrim SE Edition
      Diamond Luxury BabyDoll
      Diamond Luxury Swimsuit
      White Cobra Swimsuit Gold Edition
      Francine CBBE preset

      Credit:

      Caliente and Ousnius
      XunAmarox
      FRANCESCO84Inn
       
       
       
      Notice:
       
      The ather two model soon on my Paetron
       




      489 downloads

      Updated

    21. Afro hairstyles

      ====================================================================
      Have you ever been creating your ideal character, then get to the hair and just say?

      Nice going on shattering immersion, Bethesda

      Because if you haven't, well, shit...

      ====================================================================


      This adds 2 afro hairstyles that must be equipped and / removed at a *BARBER*, not the default looksmenu.

      MESHES AND TEXTURES WERE PORTED, NOT CREATED BY ME.

      They are also only available in one colour.

      ====================================================================


      ======= Support / Follow / Complain / Request ========

      https://twitter.com/Konata_inoue
         
         https://www.nexusmods.com/users/35988850
               
      Discord: Konata Inoue#6093
       

      531 downloads

      Updated

    22. PlastiSeries 1.0

      ==============================
      Made of plastic
      Made in china
      ==============================
       
      This mod adds a small collection of plastic accessories
       
      Necklaces x3
      Earrings x4
       Frames x3
       
      The necklaces come in different colour themes
      Aqua
      Voodoo
      Magma
      Spectrum
      Inoue
      Princess
      Black
      Gold
      Silver
       
      Depending on reception, this mod may result in further updates, or the lack of.
       
      ======== Support / Follow / Complain ========
            
             https://twitter.com/Konata_inoue
       
      https://www.deviantart.com/konatainoue
         
         https://www.nexusmods.com/users/35988850
               
                Discord: Konata Inoue#6093
       

      209 downloads

      Updated

    23. Reginald's PreFab SchackFest!

      Welcome to Reginald's PreFab ShackFest!
      A completely script free way to quickly build an entire city or settlement in minutes!
       
      No DLC required, No scripting (no Script Extender Required), works with ALL versions of Fallout 4!
      This mod works well with all known existing mods, including Sim Settlements.
       

       
      70 Shack Prefabs that work well on both flat and sloped areas!
      This mod offers a whole new menu in the workshop menu offering 4 new categories.
      It is meant as a very, extremely, light alternative to the awesome Sim Settlements mod.
       
      (These numbers below have been updated to reflect v1.0.3)
       
      70 Buildable Prefabs: 13 Wooden Living Shacks 17 Metal Living Shacks 6 Outdoor Vendor Shacks 7 Indoor Vendor Shacks 8 Crafting stations 2 Scavenger Stations 4 Sim Settlements Compatible Shacks designed for Interior Plots
      (NOTE: SIM SETTLEMENTS IS NOT REQUIRED FOR THIS MOD)
        2 Dog House Shacks (Furniture items) 6 Beds 1 Wooden Generic Platform for Brahmin Feed Troughs or Garden Plots 1 Craftable Security Marker (6 Defense) to be placed on the balcony of a SecuriShack Door snap points so players can snap doors All shacks are fully navmeshed by hand to make sure they are absolutely easy to navigate for settlers (This mod does not compensate for existing game bugs though!) Lore Friendly Balanced Building Recipes CHECK OUT THE SCREENSHOTS FOR ALL SHACKS.  
      Simply drag and drop the 7zip file into your Mod Manager and activate the mod.
      Or alternatively unzip the mod into your Fallout 4 directory and enable the mod manually.
       
      This mod was made with love, dedication and care over the course of 5 intense days of modding that caused me a migraine and some late nights.
      I loved making it though and primarily targeted myself as audience, the main goal being; I didn't want to use a large mod like Sim Settlements which seemed over kill for game performance and I didn't want to spend a long time building settlements either, but I do want to have nice looking settlements. So I ended up with prefabs and it works pretty well for me.
       
      Special thanks to @Flashy (JoeR) for kicking me off on this adventure with his help on creating statics/furniture.
       
      If you enjoy this mod, or if you find anything interesting to share, don't hesitate to leave a comment.
      I am particularly interested in screenshots of your settlements!
       

       
      Enjoy this mod!
       

      619 downloads

      Updated

    24. Nier_210

      This mod includes 1 suit, 1 mask and 1 pair of gloves
      The clothing is ported from Nier : Automata  
      Bodyslide supported 
      You can get it from chemical workbench or through IN-GMAE esp explorer to get it
       
      I suggest that  you use the suit with a mod named "Tiptoewalk" which is a mod can heighten  your character but also may cause some conflicts with any of  your existed mod.

      1,909 downloads

      Submitted

    25. Anabel - A Looksmenu and body preset

      this is my preset for you to enjoy.
       
      Requirements: (you don't need these but if you want the same appearance then you will need)
      cbbe
      bodyslide (for body preset)
      misc hairstyles
      looksmenu
      looksmenu tattoos
      looksmenu nail salon
      oni face and body textures
      asian face enhanced 
       
      I DO NOT OWN ANY OF THE REQUIRED MODS OR FALLOUT 4. I JUST MADE THE SHITTY FACE AND BODY PRESET

      379 downloads

      Submitted

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