Quests
SexLab SE mods that are heavily focused on quests
69 files
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Slaverun Reloaded 5.2 30 05 2026
By Kenjoki
Slaverun Reloaded 5.2 30 05 2026
View File
PLEASE NOTICE:
this version is not tested with Skyrim LE (I don't have have LE) so use on your own risk at the moment I have disabled the version checks for zaz and dd Framework, so any version will be accepted fomod installer has now 3 packages of animation files for SE, LE and the old from slaverun 3 all voice files will be in the file section as seperate downloads
Latest change:
30-05-2026 Slaverun V5.2
new village quest for High Hrothgar tested and fixed city quests for windhelm, falkreath, winterhold, morthal new free-city-quest for falkreath migrating 50% of the npc follow situation to the new quest related method fixed a lot of small bugs extended the Evil Path (you want to be a slaver, right) a little bit for the Prequest and Whiterun Slavery autoquest mode for questlines: Diamonds family, Villages, Special quest, Slave Training, Build Colosseum (+ gladiators and animals), My Family
19-04-2026 Slaverun V5.1
added a village quest for Dragon Bridge added a village quest for Karthwasten added a SLV_WhiteWedding4 quest to continue your family story (SLV_WhiteWedding5 will be in the next release) tested and changed a little bit the city slavery quests (Riverwood, Dawnstar, Riften, Solitude, Markarth) tested city slavery quest for Windhelm and pushed it to Release 5.2 as it will be changed a bit more 😉 implemented the free city for Riften and Markarth added some options/variants in the prequest to get some little surprises added as a big reward, a horse and the 5 possible player houses (if the city is enslaved) some Slaverun NPC suddenly got a trainer licence and can train your skills added a quest based new 'package' logic for NPC to follow you (can be also used in MCM cheats tab) this new logic is currently only used in < 5% or the quests (will be 100% in rel 5.2)
14-03-2026 Slaverun V5.0
opened all quests for male player chars, BUT in many cases npc will still talk with you as woman, new quests for village Rorikstead and Ivarstead, preparations for 6 more villages tested and fixed logical errors in the special quests (not all), for example khajit quest with camilla when Riverwood is not enslaved new quests for collecting colloseum animals and recruiting colloseum gladiators overhaul of the second mainquest slv_mainquest2 where you will free Skyrim if you want this (many Daedras to kill) fixed errors in the enslavement and walk of shame quests
07-11-2025 Slaverun V4.1
Slaver Training... 4 training quests and a certification show, be careful... you can fail this too and may loose your job or more small bug fixes with Ivana, colosseum fights, Falkreath quests little start and preparations for enslaving villages little start and preparations to support SLSF_Reloaded tons of voice and lip files tried to fix navmesh problems in dragonsreach
07-10-2025 Slaverun V4.0
removed apachii hair dependendies (by including some haircuts from ks-hairdos mod) fixed more problems with not finding an invisible Ivana changed the ai packages for bellamy and murphy in walk of shame(1,2) and enslave pc implementing a first soft dependendy to Bimbos of Skyrim adding voices to slaverun npc internal reworking dialogue conditions, scenes for voice files adding abort option and random factor to hardcore carriage drive fixing small bugs on all tests
16-09-2025 Slaverun V4.0 Beta 1
changed the ai packages and routines for ivana and diamond
fixing small bugs on that test
for mainquest2 "Get Skyrim free again" implemented random autoprogression for cities to get them free
did some preparations for the slaver training quests
fixed wrong painslut references
added missing facetint files for magdalena
07-09-2025 Slaverun V4.0 Alpha 2
testing and enabling quest for male player (no slave training, no diamond family quest, no ) fixing problems with maven in riften is enslaved or not enslaved starting a solution for ivana/diamond on different locations analyzing npc moving in scenes removed '_' from cell names changed slaver starting outfit spawn Pike and Bellamy a little bit later corrected some quest endings to not change the mainquest state testing and shortend dialogues and scenes in non-story mode possible enslaving in Finns quest changed start and spawning Magdalena in Finn2 quest (Maria sister) reactived first slaver quest reactivated resurrecting dead npc for city quests integrated the patched animation file Avenicci is now a steward Cheat added to Pike to create the Colloseum tried to improve the MCM menu, for example options to speed up quests in the first tab filled the 3 mcm presets, soft, medium, hard (on tab 1 to import) with better values
Slaverun Reloaded 5.1
This mod was inspired by the original Slaverun mod:
The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
I wanted to fix this, so I learned to use CK (and am still learning).
Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
So expand on it I did. A lot.
You can find my version Slaverun Reloaded 1.0 - 3.0 here. Because my account was lost over the last years I start a new thread here.
For gamers who have played my version 3.0 or at least 2.0:
I replayed my mod about a year ago and I enjoyed it, but also had some major issues which I wanted and started to change for version 4.x
- every quest was done in the exact same order (orchestrated by the main quest), nothing was random, as a gamer you had nearly no choices to make, replay was boring
- you cannot fail a quest, the result was always the same
- when questing following the mainquest, you could skip nearly nothing (maybe only the Colloseum)
so the now the major changes are:
- in nearly every quest you could do what the Slave Master wants or work against him and do some sabotage
- for a quest success you will be rewarded, if you fail you will be punished... harder and harder
- the main quest only offers to start major quest lines, for example doing a slave training, or doing only special quests, or city quests, or the colloseum or going for diamonds family or doing jobs for the slavery enforcement troups
- any quest can be done as a slave, a free woman, or as a slaver, yes you can even volunteer to get some slave trainings as free woman, there are many ways to change from a slaver path to being free and to be as slave and vice versa
- I added and will be adding more and more reactions and changes, if your are that famous Dovakhin
For gamers who have never played Slaverun Reloaded:
- this is a quest mod about slavers with lots of sex
- it is NOT a slave management mod, also you can play as a slaver with slaves
- it is NOT a mod, where you will fight a lot
Be aware, even if you want to be a slaver, the NPC slavers are all perverts and their goal is to enslave you... some day
Before you start:
- nearly every quest has a cheat mode (activate in MCM) where you can jump to the end of the quest, so if you are stuck or want to skip something, use that
- playing as a Dovakhiin depends not of the Skyrim mainquest, it just can be enabled in MCM (much easier for me at the moment to test)
How you start:
- a courier will bring you a letter, which starts a prequest
- when you have done this... you will see (and help) how Whiterun slowly becomes Slaverun
- you can ignore everything and let the autoprogression do its thing enslaving town after town
- or you start working for the Slave Master
- you will start with a small set of little task, but every few tasks later (configured in MCM) more quests will be availible
Things you should know BEFORE installing the mod:
- This mod is now released in a version 4.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
- Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
- This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
- If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
- Strong language should not offend you. If it does, the fuck are you doing here.
- Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
- If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
What is this mod about:
"Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
The mod starts automatically when activated, but remains silent. When you have reached a (configurably) level a courier will bring you a letter, which starts a prequest. Here you will investigate whats going on (or decide to skip that)
After reporting to the Jarl of Whiterun, you have the option to work for the slavers and slavery will spread over skyrim, slowly making every (random order) town to a slave town. You can either join as a slaver or (try) to stay free or let them enslave you and being trained to be a submissive sex slave.
If your doing the job good or bad, you can later change your 'career' path (maybe also the Jarl will help his Dovakhin). Later there will also be an abolitionism group you can join to fight against slavery
Credits
pchs and waxenfigure for Slaverun + Enforcer/
Requirements:
Fuz Ro Do - on Nexus
Hard Dependencies for V5 (mod won't work/game will crash without these):
SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
Zaz Animation Pack 8+ - by xaz (9 or 9.2 should be ok also , I tested with 8.0
SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
Devious Devices , Devious Intgration, Devious Expansion by Min (Version 4+, I tested with 5.2)
Dragonborn.esm, Hearthfires.esm and Dawnguard.esm
Crash fixes to handle the 64k string limitation of Skyrim
Very very very much recommended mods:
Better Dialogue Controls
Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
Next-Gen Decapitations
Recomended if you are playing the gory colloseum matches where the PC will beheaded.
Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
Coriontios Progressive Slavetats v0.04 by Corinthio
(you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
SerialStrip v1.1.4 by Antono
was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
Simple Slavery Plus Plus v6.326+ by jfraser (older version probably work too)
is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
Hydragon Slavegirls by hydragorgon
this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
Diablo-esque Decorations - by nooblet123
is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
Milk Mod Economy by Ed86
Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
Skooma Whore by Guffel
Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
Deviously Cursed Loot by Kimy
Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
Player Succubus Quest by ojanen
After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
Frostfall 3.0+ by Chesko
Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
Immersive Hair Growth and Styling by emily1673
in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
Amputation Framework by Haeretic
This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
SOS Schlongs of Skyrim by b3lisario,
if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
Sexlab Inflation Framework by qotsafan
if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
Appropos by gooser
With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
Bimbos of Skyrim
If you like it, it will be supported as a optional punishment from the Slave Master
Conflicting mods
The original Slaverun mod of course, as it does the same.
Special Features:
Slave Tattoos (if toggled on in MCM):
Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
The customisable progressive tats feature:
If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
Slave shaving (if toggled on in MCM):
Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
Slave Name changing (if toggled on in MCM):
The PC will get a new surname at the end the slave training and following that the end of each city quest.
The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
The Enforcer System (if toggled on in MCM):
Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
If you have performance issues, try turning this off, it does put stress on your system.
Test/Cheat mode for testing (if toggled on in JSON file):
In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
Spoilers and more infos
A spoiler for those who are asking when which type of quests will be available.
A list of the quests with its technical ids
and here is a list of the possible punishments:
47280 downloads
Updated
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sse Paradise Halls Enhanced (pahe) Special Edition with the customary addons
By CliftonJD
this is skyrim special edition conversion for :
Requirements:
Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts
based on this mod here:
https://www.nexusmods.com/skyrim/mods/29886/?
with additional features of this mod here:
Mods based on Paradise Halls
Paradise halls has been built to be a platform for other modders to build their own content for.
Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
as this is sse, those mods are all waiting for this to be released so we won't go into that at this time....
Currently Compatible with version8:
home sweet home
aygas(and you get a slave)
these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon):
Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865
These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort):
Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15
These mods are obsolete, won't be updated and should not be used in current or future releases:
Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex The Slaver's Spellbook
What you can do now
* Enslave people
* Train them as slaves
* Train them to be respectful
* Train them to fight for you
fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
* Slaves can be leashed up to stop them running off (which they'll try to)
also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
* All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
* Sell slaves to Master Jerrek in the Fellglow Slave Camp
camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm
What you can't do
* Enslave anything which isn't a playable race
some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords
escape rules and prevention:
first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state
using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge
Instructions
Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.
To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.
Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
hmm, not so sure if that's true or not
Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
cuffs can also be made to restrain your slaves
To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas
npc dialogue fixes list:
Installation
* This mod requires SKSE
* Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it.
Use mo or unpack into data folder.
Your load order should be as follows:
Skyrim.esm
Update.esm
Dawnguard.esm
... other Bethesda DLCs
zaz
sexlab
paradise_halls.esm
... other stuff
paradise_halls_xxxxx.esp
paradise_halls_xxxxx.esp
paradise_halls_xxxxx.esp
paradise_halls_SLExtension.esp
Important for U.F.O Users (thanks etaineleanor):
>correct loadorder:
paradise_halls.esm
Other stuff
paradise_halls_xxxxx.esp
paradise_halls_xxxxx.esp
paradise_halls_xxxxx.esp
finally U.F.O.
installation method when installing fresh or reinstalling everything:
Troubleshooting
If you're experiencing weirdness, here are some troubleshooting tips:
do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them.
additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version.
- Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console:
>help reboot
>player.addspell <the id of the reboot spell>
Then cast that spell.
that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness.
-sometimes best to leave the console open when resetting a slave or restarting the mod
- You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
[General]
ClearInvalidRegistrations=1
Longer lasting whip-marks
Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:
fDecalLifetime=9999.0000
That will increase the lifetime for ALL decals in the game which you may or may not want.
final trouble shooting methods when all else fails:
Compatibility
This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.
* There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
* It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.
For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml
<weapon_exclusion_string>Whip</weapon_exclusion_string>
then run the patcher. This way the whip will keep its damage as 1.
recommended but not required:
PAH Home Sweet Home by Musje aygas(and you get a slave) by Musje
look for sse versions of these mods, recommended but not required:
Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft
addition thanks to:
AxarT for the expanded lakeview dungeon addon
AVS for the dwarven suits ground objects
devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
Hambam9871 for the original miaslair patch
EinarrTheRed for the felglow slave camp updated npc's and navmeshes
a1b2c3d4e5f6h7i8 for the female player oral animations fix
julzor for compiling my script while i'm away from my pc
Vykroft for fixing the lakeview manor cell addon
Pfiffy for translation updates
Xorgroth for more slaves patch2 allowing upto 100 slaves
WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)(obsolete)
BlackShades for finding the faction check bugs in condescending dialogs
ragnam for his help with the behaviors
fomod by tznvlw
PERMISSIONS
- You can NOT post any derived works of this mod (= mods that contain portions of my code) outsides of LL without my explicit permission.
- You can NOT repost or reupload this mod without my explicit permission.
- You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of pahe's scripts or ESP in your mod) as future updates might break mine, yours and other mods if you do.
- You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs.
- You can NOT publish a full or partial fork of pahe (as in using it as a base for a project offering similar functionality) without my permission.
676430 downloads
Updated
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Captured By The Thalmor: Southrange Gaol
CBT: Captured By The Thalmor
Captured By the Thalmor is a mod where your character is captured by the Thalmor (duh) and tortured for information. They want to know how Thorald Gray-Mane got out of Northwatch Keep, and you're the key to finding out. This roleplay-focused quest mod gives you multiple ways to respond--Will you meekly cooperate? Defiantly resist? Proclaim the gospel of Talos?
Video Preview:
(That's https://www.xvideos.com/video.ohpmumv155e/captured_by_the_thalmor_skyrim_sexlab_mod, if the embed isn't showing up for you)
New Release, May 2026: CBT Version 1.5
FEATURING:
A female interrogator! Thanks to popular demand, you can now choose between Keldara (F) and Keldarin (M) to torment your character. An MCM! I finally learned how to code a mod configuration menu. You can now enable/disable different torture methods, set the chance your character will be rescued, and more. New mechanics! The guards outside your cell can detect, scold, and punish you for casting spells or trying to pick the lock. Also, you now have some ability to pause the interrogation. Dozens of new lines, for both the player and NPCs! Bugfixes galore!
Details on all the changes are listed below, under "New in Version 1.5".
PLEASE NOTE that I do NOT recommend updating CBT mid-quest. Some of the changes in 1.5 look minor on the surface but required a complete reconfiguration under the hood. You can install/update this mid-playthrough, but only if you haven't yet rescued Thorald from Northwatch Keep.
What Makes CBT Special?
It's 100% fully voiced! A handful of lines are spliced together from vanilla, but the vast majority were voiced by yours truly and then run through an ElevenLabs voice changer. (Apologies if you hate AI; I know it's not ideal, but I wasn't about to put my real voice on a LoversLab mod.) The interrogator will react to your dialogue and remember earlier incidents, affecting the choices you have when interacting with them. If you get caught in a lie, then the interrogator will be much less trusting later on. If you're defiant, they'll react differently than if you're meek and polite. There are several possible endings depending on how you respond. Will you be executed, released, or rescued? Try this mod a few different times and find out!
How to Start
This is a sequel to the vanilla quest Missing in Action. Complete that quest first. Once it's finished, go down to the Solitude docks; there will now be an Altmer "merchant" named Keldarin or Keldara hanging around near Jolf the boat guy. Talk to the Altmer, and the next time you go to sleep, the CBT quest will begin. Alternatively, there's an option in the MCM to start the quest.
What's New In Version 1.5
Male or Female Interrogator
You can now choose whether you want your torturer/rapist to be a man or a woman! Both versions are fully integrated and 100% voiced; other than the voice, body, and name, you'll have exactly the same experience.
PLEASE NOTE THAT YOU CANNOT CHANGE THE INTERROGATOR'S GENDER MID-QUEST. Because of the way I set the quest up when I was younger, dumber, and newer to modding, the gender is locked in as soon as Keldarin/Keldara first appears on the Solitude docks. You MUST choose the gender in the MCM before entering Northwatch Keep (if playing through the quest chain) or starting the quest manually. If you don't, the gender will be chosen for you.
Mod Configuration Menu
CBT finally has an MCM! Settings now under your control include:
Interrogator Gender: As mentioned above, you must set this before beginning the quest. NSFW content allowed: This is enabled by default, which means... Rape scenes are possible. (They can still be temporarily activated/deactivated in the "Torture Methods" tab, but NSFW content must be allowed in order to enable rape scenes.) The guards will sexually harass you while you're in your cell. (These are just comments, though; no SL scenes will actually play.) Your character will be stripped naked upon being abducted. (While the first two mechanisms can be turned on/off at any time, this only runs once, at the moment when you're first captured. Changing the NSFW settings after that point will have no effect on your character's clothing or inventory.) Start quest: Ticking this box will immediately start Captured By The Thalmor, which will let you bypass Missing in Action entirely Allow player to feign unconsciousness: This is a new feature that's enabled by default--if you pretend to pass out, they'll take you back to your cell. Now you can enter your cell any time you want, rather than waiting for your health to drop or by picking the right combination of dialogue responses. This allows you to pause the interrogation at any time and take a break/debug issues/try to escape.
If you want a super hardcore experience, though--where you're not done until the interrogator decides you're done--you can disable this option. Chance player will be rescued: The original version of CBT had a random chance that the player would be rescued, which would sometimes result in the player getting rescued before really getting a chance to play, and other times would result in the player not getting rescued for ages. There's now a slider that allows you to set the percent chance that you'll be rescued every time you sleep--by default, set to 20%. If you NEVER want to be saved from your torment, you can set this to 0%; if you want out immediately, set this to 100% and then sleep in the bed in your cell. Torture Methods: The quest includes multiple possible torture methods, including: Being beaten with a mace Being carved up with a knife Being pummeled with bare fists Being burned with fire magic Being frozen with frost magic Being electrocuted with lightning magic Being attacked by a familiar Being poisoned Being hit with a fear spell Being soundly whipped Being magically choked And (of course!) being violently raped
All of these methods can be activated/deactivated within the MCM (although please note that you must have at least one non-rape option active for the mod to function correctly).
Lockpicking and Magic Detection
The guards outside your cell are now capable of noticing that you're casting a spell or trying to get your door open--so make sure you're sneaky about it! The first few times they catch you using magic or picking the lock, they'll issue a verbal warning; after that, they'll interrupt you. (This is more for immersion's sake than to add any significant challenge; avoid doing it while the guards are staring directly at you, and you'll be fine.)
New Dialogue
A handful of new random lines have been added to the guards and to the interrogator, sprinkled throughout the quest. (Also shoutout to sorrowsmith for suggesting a good player retort to the first question!)
The biggest addition is a small scene that will begin when Keldarin/Keldara enters bleedout, giving you the opportunity to deliver some cool one-liner before murdering them. (It's entirely optional, though, and can be bypassed completely by killing them outright. If you want to talk to the interrogator before murdering them, make sure to kill them slowly 😁)
Bugfixes
Better support for custom races I finally worked out the three-dot-dialogue-on-unrelated-NPCs issue; thanks to Crowzm on Nexus for pinpointing the source of the problem Improved the combat grunts/death cries for custom-voiced characters--no more weird Elevenlabs moans Fixed clipping and z-fighting in a few spots Various other minor improvements
Required Mods
SexLab (and its requirements). That's it.
While not a hard requirement, SSE Engine Fixes is highly recommended; it helps improve stability and prevents random crashing on larger modlists.
If you want a version with NO requirements at all, there's a SFW version over on Nexus. (You won't be able to access the MCM unless you have SkyUI, though.)
Recommended Mods
Some Collision Camera: This mod was designed to be played in either first OR third person, but if you play in third person, you'll probably want something that will allow you to better view your character while they're shackled in place--the furniture camera can be wonky in vanilla. Some Collision Camera is the one I tested with and it worked perfectly, but there may be other mods that do just as well. (Unfortunately I can't recommend SmoothCam since it's been reported to cause problems with NPC detection of the player.) Report Talos Shrines to the Thalmor: Really only necessary if you plan to cooperate with the interrogator. If you're well-behaved and cooperative, you'll be asked to become an informant for the Thalmor, but CBT doesn't actually provide a way to do that. This mod does. Survival Mode Settings: CBT can get very difficult very quickly if you play on AE Survival Mode, as you'll likely be forced to go without sleep for a while. Survival Mode Settings can make it easier. (I don't use other survival mode mods, but you may want to keep the sleep deprivation in mind for those as well.) Speechcraft Randomization: Makes the interrogation just a little bit trickier to navigate. Vanilla speechcraft is an automatic fail when your speech is below a certain level and an automatic pass when it gets above a certain level. You can use this mod if you want to shake things up a bit--keeping you guessing about whether your lies and persuasion will actually work or not.
Compatibility
Unfortunately not compatible with LE. You'll need at least SE to play this mod. Does not touch the vanilla prison system, so should be compatible with any prison-related mods. Any followers will be dismissed when you're captured, so I recommend leaving them somewhere you know you can find them before starting. This mod is compatible with AE survival mode (and most other survival mods) but playing with them will make surviving the torture and/or escaping from the prison MUCH harder. Your cell will contain a small water source and 1-2 pieces of food, but you won't get much more than that, and resting will be pretty much impossible. (Think of it as *extra realism*.) This mod should be usable in a load order alongside Devious Devices and similar mods, but I do NOT recommend playing through it while locked in any DD device. Get out of your bondage before starting the quest. This mod temporarily tweaks the player-death mechanics so that if you take too much punishment, you'll pass out instead of just dying outright. If you play with a death-alternative mod (e.g. SexLab Defeat), I recommend temporarily disabling it while using CBT, and reactivating it after you get free. SmoothCam has been reported to interfere with NPC forcegreets/detection of the player. Use at your own risk. JK's Solitude Outskirts appears to interfere with the placement of Keldarin at the very start of the quest (at the Solitude docks).
Q & A
Can I install this mid-playthrough?
As long as you haven't yet rescued Thorald from Northwatch Keep, yes! If you have already rescued him, then you can start the mod via the MCM, or by entering "setstage cbtsintro 0" into the console.
Why does my health keep going down?
Every time you are tortured, your maximum health, stamina, or magicka will be slightly decreased. The debuff will persist until you sleep outside the Thalmor prison.
This is meant to give you a reason to want to avoid being tortured--if you end up taking too much punishment, escape will become difficult or downright impossible.
Okay, I'm tired of being in jail. How do I get out?
Cooperate with the interrogator, duh. It's not a lie when they say that if you tell the truth (and mind your manners) you'll be released.
But the Thalmor suck and I don't WANT to cooperate?
Okay, fine, you've got other options. One is to try to escape from your cell in between interrogations. If you manage to pick the lock, kill your jailors, and then fight your way out, you'll be home free. Much like the Cidnha Mine quest or literally any other prison escape, this will be easiest for gear-light builds (mages, stealth gods, punchcats) and harder for characters that rely on a specific weapon or armor item. Also this will be much easier at higher levels and pretty darn near impossible at lower ones.
If you refuse to cooperate and can't escape (or if you're too much of an asshole) your captors may decide to drag you outside and shoot you. When that happens, my advice is to run like hell.
And if none of the above applies--you broke all your lockpicks but keep stringing the Thalmor along with no end to the interrogation in sight--there's a random chance you'll get rescued. You can set the odds of that rescue in the MCM; put the slider at 100% and it'll happen the next time you go to sleep.
Where'd my gear go?
A chest in the prison's armory. If you escape, you'll pass it on the way out; if you get rescued or cooperate enough to be released, your items will be automatically returned.
You're in a little more trouble, though, if you piss your captors off enough for them to try to kill you. When you escape execution, you'll be stranded in the wilderness with no gear. The GOOD news is that there's nothing stopping you from returning to the prison later to exact your revenge and grab your stuff.
Something has gone horribly wrong?
I recommend reverting to a previous save. The mod is supposed to auto-save periodically, but it won't hurt to make a hard save before you start the quest and occasional quicksaves along the way. (That's a good practice when working with quest mods generally, TBH.)
What race/gender is this intended for?
Whichever one you want! None of the sexual comments are gender-specific, and any race can choose to resist the Thalmor.
You can now also choose between a male interrogator/rapist (Keldarin) and a female one (Keldara).
Is there any actual CBT?
Well... it's not NOT a cock-and-ball torture mod. You can always play a male character, stay in first-person view, and imagine that every mace blow or electrical shock is aimed at your nuts.
There is no cognitive behavioral therapy in this mod, unless you're the type of person who has ever thought "Being tortured by a hot elf would fix me." If that's the case, I have great news.
Troubleshooting
If your character doesn't get placed into the shackles correctly, reload and try again; that'll fix the problem in 80% of cases. (You can also try "Feign unconsciousness" to get returned to your cell and then sit in the chair there; that fixed the problem in every case I've encountered, but is a little more of a pain.) (By "more of a pain" I mean that you may have to use TFC in order to get your character correctly pointed at the chair.) Try not to exit dialogue with the interrogator! If you don't want to say anything, pick the "Remain Silent" option instead. Closing out that conversation can leave you stuck in chains and unable to continue the quest; the interrogator is set to forcegreet you every so often as a failsafe, but the AI doesn't always trigger consistently. There is a bug where getting attacked by the familiar may start combat/re-enable your controls. If that happens, do NOT try to fight or move. The familiar is on a timer and will disappear after a few seconds, but leaving the shackles when the game doesn't expect you to leave the shackles will break things. If the Sexlab scenes aren't playing (after it displays the message "Keldarin begins undressing") then try opening/closing the console or MCM once or twice. It may take a few seconds. You must have at least one aggressive animation enabled for the rape scenes to play; basic SexLab contains a couple by default but you can add animation packs to make things more interesting. I recommend FunnyBiz' or Billyy's Rape Redux. If you're playing as a male character with a female interrogator, you'll likely need to do some tweaking in the SexLab MCM settings to make sure that the interrogator rapes you rather than you raping her. You can handle this by only having "femdom" animations toggled on, but I know there aren't that many of them out there My personal configuration is to go to the Sexlab MCM Animation Settings tab, then deselect the "Filter Gender Tags Animations" option and select both the "Adjust Victim/Aggressor Positions" and "Females use strap-ons" options. This will allow animations that are designed as "male aggressively penetrates female" to instead play as "female aggressively pegs male" instead.)
If you are not being correctly teleported to and from your cell: You can try entering "player.moveto XX1c9913" in the console. The "XX" part will be two digits that correspond to your specific load order; the easiest way to find out what they are is to click on an object you know is in the mod (say, Keldarin/Keldara) and then copy the first two numbers from the RefId. That command should teleport you into the player cell, and sleeping in the bed there should teleport you into the interrogation chamber. Some users also have reported that teleportation problems (i.e. when the player sleeps, or passes out from the torture) can be resolved by installing SSE Engine Fixes, parts 1 and 2.
What's Next?
Now that the female interrogator has been implemented, I'm hoping to make a player-enslavement expansion that can tie into this quest. I'm also thinking about "Captured By" mod for other factions (e.g. the Dark Brotherhood).
Credits
Shoutout to Seijin8 and Gristle for coding tips--this mod required more scripting than I'd ever done before lol. Any mistakes are mine alone.
All voices are either original to the game or done by me (run through an Elevenlabs voice changer).
All new sound effects are from FreeSound. Specific files are:
anton_stikken4.WAV by Anton -- https://freesound.org/s/23093/ -- License: Attribution 4.0
Whip Crack 01.wav by CGEffex -- https://freesound.org/s/93100/ -- License: Attribution 4.0
Mixed Whip Crack 1.wav by peterbullmusic -- https://freesound.org/s/351267/ -- License: Creative Commons 0
Whip slash by Valerie-Vivegnis -- https://freesound.org/s/761411/ -- License: Creative Commons 0
Whip Crack.m4a by SciFiSounds -- https://freesound.org/s/529925/ -- License: Creative Commons 0
Whip #3 by Universfield -- https://freesound.org/s/758830/ -- License: Attribution 4.0
Whip Crack.mp3 by CGEffex -- https://freesound.org/s/89770/ -- License: Attribution 4.0
Creeper short 1 (resonant dark) by EphJayMusic -- https://freesound.org/s/746624/ -- License: Attribution 4.0
Eerie drone by jhumbucker -- https://freesound.org/s/193821/ -- License: Creative Commons 0
Horror Background Atmosphere #6 by Universfield -- https://freesound.org/s/730121/ -- License: Attribution 4.0
Cries of the Damned - Wails from Hell by DeqstersLab -- https://freesound.org/s/746494/ -- License: Attribution NonCommercial 4.0
FIREBurn_Burning Swaying fire.Crackling.Roar Of Flame 2_EM_(4lrs).wav by newlocknew -- https://freesound.org/s/626277/ -- License: Attribution NonCommercial 4.0
Wails_ses2.wav by freesound -- https://freesound.org/s/25287/ -- License: Creative Commons 0
Sam Qualiana from freesound.org (https://freesound.org/people/Capt_Bligh1/sounds/690702/)
Doctorsex on freesound.org (https://freesound.org/people/doctorsex/sounds/699908/)
Mr. Fossy on freesound.org (https://freesound.org/search/?f=grouping_pack%3A%2230826_Voice+%E2%80%93+Male+Grunts+and+Screams%22)
jorickhoofd on freesound.org (https://freesound.org/people/jorickhoofd/sounds/180350/)
Volonda on freesound.org (https://freesound.org/people/Volonda/sounds/439518/)
screaming_male_effort.mp3 by GabrielaUPF -- https://freesound.org/s/220285/ -- License: Attribution 3.0
male_grunts.wav by that_sound_guy92 -- https://freesound.org/s/442716/ -- License: Creative Commons 0
marc3122 (https://freesound.org/people/marc3122/sounds/556976/?)
tvilgiat https://freesound.org/people/tvilgiat/sounds/462932/
SnowFightStudios https://freesound.org/people/SnowFightStudios/sounds/643669/
stemsandseedspod https://freesound.org/people/stemsandseedspod/sounds/513235/
RepDac3 https://freesound.org/people/RepDac3/sounds/477756/
pseudonymian https://freesound.org/people/pseudonymian/sounds/573096/
AlesiaDavina https://freesound.org/people/AlesiaDavina/
newlocknew https://freesound.org/people/newlocknew/sounds/653070/
RutgerMuller https://freesound.org/people/RutgerMuller/packs/6623/
JuanFG https://freesound.org/people/JuanFG/sounds/471953/
montblanccandies https://freesound.org/people/montblanccandies/sounds/332044/
XfiXy8 https://freesound.org/people/XfiXy8/sounds/467293/
Male Coughing by beyercreative -- https://freesound.org/s/774818/ -- License: Attribution NonCommercial 4.0
Choking by Bowesy -- https://freesound.org/s/522163/ -- License: Creative Commons 0
Metallic Gate Sounds by eqavox -- https://freesound.org/s/683954/ -- License: Creative Commons 0
Intense Sizzling 4 by Yoyodaman234 -- https://freesound.org/s/334672/ -- License: Creative Commons 0
Intense Sizzling 1 by Yoyodaman234 -- https://freesound.org/s/334675/ -- License: Creative Commons 0
Rachet_Joint by SoundsofTheMachine -- https://freesound.org/s/789060/ -- License: Creative Commons 0
11710 downloads
Updated
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S.L.U.T.S. Resume
By Scrab
S.L.U.T.S. Resume
Skyrims Licensed Universal Transport Service is looking for willing Sl- erhem.. Staff! to transport various goods through the cold and fierce Regions of Skyrim!
Are you looking to make some Coins? Do you think you have it in you? Then sign right up!
Local Innkeepers and Stewards are just waiting for you! Or perhaps you prefer to talk to our qualified Oversees directly? No problem! Theyre always happy to to explain potential new recruits this one-in-a-lifetime chance, to become a real S.L.- I mean, a qualified worker!
Summary
When you install this mod, you first want to talk to an Innkeeper, Stewards or Carriage Driver. They will hand you over a Flyer and everything from there should be self-explanatory!
When you accept a job, you will be locked up in a bunch of Restraints and forced to run a possessed Cart through Skyrim to deliver some very precious goods! - Which of course aren't for you.
Depending on how well you kept your legs together and how long your Travel was, you then will be rewarded with some shiny Coins!
Filly Coins
Completing runs rewards you with Filly Coins! A special Coin that is paid out to the hard-working ponies of S.L.U.T.S.!
You can use this Coin and exchange them against various rewards when talking to a Carriage Driver!
Current Rewards:
Gold DD/SLUTS Keys Upgrade your Filly Uniform Unlockables
Rehabilitation, Cargo Loss & Arrears
Messed up and broke the Law? S.L.U.T.S. got you covered! When a Guard attempts an Arrest, you can ask them to instead work off your Bounty by working for S.L.U.T.S.! Of course, its up to you if you think thats the less punishing alternative...
Your Bounty will then be transferred into Arrears that you then have to work off! Depending on how high your Arrears are, you may have to do multiple runs in a row ?
Better to just not break the law, wouldnt you agree?
Though beware, a Bounty isnt the only way to stack up Debt! Ponies that do poorly on their runs may be punished just as harshly! .. or maybe harsher? We have to make sure our Ponies are of best quality, you may excuse our rudness!
Requirements
SexLab P+ Alternatively: SexLab Framework + SexLab Separate Orgasm Using only SexLab Framework is possible though some features will be inaccessible Devious Devices NG Alternatively: Devious Devices SlaveTats Dynamic Dialogue Replacer Fuz Ro D-oh - Silent Voice
Recommended
These are some example mods that can be used to improve the experience with the mod. Note that this list isn't complete and tastes are subjective. You may not agree with everything mentioned here, or have ideas of your own that would fit well. It's just supposed to give you a slight nudge on how to improve the mods experience.
Roads: You will likely be traveling roads a lot, so it can help to improve the on-foot experience by adding various mods that improve the environment, make major cities more noticeable or add new structures to orient yourself on. Visually: Lux Via Road Signs Overhaul 2.0 Waymark - A Road Signs Mod Blended Roads Redone SE - 8K Encounters: Populated Lands Roads Paths Immersive Patrols Extra Encounters Improved Roads Towns & Cities: The Great Cities - Series Cities of the North - Series Skyfall's Fortified Morthal Skyrim Cut Content Restoration Granite Hill - Cut Content Restoration Oakwood Waypoints & Misc. Locations: Daedric Shrines Unmarked Locations Pack Skyfall's Sleeping Hist Tree Overhaul Traveling: For our immersion junkies, if you want to traverse Skyrim without relying too much on your map, here a very easy setup for that: Waymark - A Road Signs Mod Road Signs Overhaul 2.0 Flat World Map Framework (FWMF) Get Lost - A Player Map Marker Hider Death Alternative: Acheron - Death Alternative This is the only officially supported DA mod Adult Mods: Deviously Helpless Redux Sexy Adventures Soft-Integrations: Simple Slavery Plus Plus
Installation:
Make sure to run Bodyslide before playing If you are using a BHUNP: Download SLUTS Tats Package, the Fomod Contains both Bodies for both Versions LE & SE, for both Bodies They replace the CBBE Tats, so make sure you dont tick to use UNP Tats in SLUTS' MCM
Incompability
Deviously Cursed Loot: Not incompatible per se but you wont be able to use this mods rehab feature if you have DCL installed (Patch provided by Searinoxii) Cutting Room Floor See recommended mods for alternatives Alternatively, a patch can also be found here
Credits
DocClox: Creating the original mod MrEsturk: Updating this mod to 1.18 AnInsaneMoose: HDT Chain Yoke 4nk8rb: BodySlide Files slvsaris: Alternate Cart Mesh Searinoxii: Creating a DCL Patch El Duderino: For creating the ponygirl mittens used in this mod. Rob J: For the custom S.L.U.T.S. Cart audhol: For the Filly Coin texture I unpause: UI Art LinaHirata: UUNP & BHUNP SlaveTats Textures Neydzz: POP Patch Additional ponygirl screenshots provided by: MrEsturk, LatexLuger, max99max, valcon767, random11714
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Support development:
Patreon: Scrab | Patreon Ko-fi: Scrab | Ko-fi Disord: Citadel
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Previous Changelogs
236641 downloads
Updated
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Ravenous SSE
By Delzaron
A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drink it if it's not your cup of tea!)
Dependences :
SexLab SE ZAZ 8.0 SE Fuz Ro Doh SE Dawnguard Pama deadly furnitures SE and all it requirements :
Recommended :
Simple Slavery (I use Simple Slavery Plus Plus SE ) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006
Authors : BoomGoblin, AqqH, myself.
Want to support me? Visit my Patreon ! (i got back my account): https://www.patreon.com/Delzaron
Resume :
The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness...
Mod Tag : a1R. All the rep quests have the tag a1R_rep. All the VIP quests have the tag VIP, if they are repetable it's a1R_rep_VIP.
Current State : finished (some updates could come, but the mod core is completed)
HOW TO INSTALL ?
- Manual installation : copy paste the files in your data folder.
- run FNIS for users for register the anim.
HOW TO START ?
Talk to an Innkeper, specially the one in Riften. And after, to Maya the vigilant. Or being sold thought Simple Slavery.
Rep Quests guide :
Waitress : serve the requested meal to the client. Waitress special request : the client wants a specific meal (player death chance : 50%). Bath : Mistress is taking her bath, and need some extra lotion (player death chance : 50% + sex scene). Puppy Bath : Mistress is bathing her puppy, but requires some extra lotion (sex scene). Armina cloning service : Armina can create a clone of a npc or the player, each 5 game hours. Customer complaint : a customer is complaining about the meat quality. Carnificina will demonstrate the contrary (player death chance : 50%). Champions's meal : player, as customer, can request a meal. delivery : you'll need to ddeliver some meatpies to the external clients (player death chance : 1/14). Diet experiment : Mistress want to check if a change of nutrition can impact the meat taste. You are the test subject. exhibition : player will be exposed inside the restaurant (player death chance : 50%). experimental spell : Misstress want to see how beheading can impact meat quality (player death chance : 50%, and you can get a powerful spell if you survive). Puppy's hunt : fetch a specific meatgirl with puppy. Filling the meat cellar : butcher some meatgirls and fill the meat cellar (if meat stocked is too low, player death chance : 100 %). Special meat request : your clone meat is requested (player death chance : 50%). Namira day festival : Mistress is invited to a party in honor to Namira. You are one of the sacrifices (player death chance : 100 %). Namira day festival (clone) : Mistress is invited to a party in honor to Namira. You're also invited. Working at the restaurant : the quest managing the waitress quests. Slaves selling : Tipo Marjebi wants to buy a meatgirl. Enslaved in a restaurant : quest managing player as employee. needed to trigger all the other rep quests. Butchering a meat girl : being set as meatgirl, and butchered (player death chance : 100 %). Tenderize a meat girl : have your meat quality being upgraded (sex scene) VIP service : spit roast : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). VIP service : impalement : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). Being a VIP : as client, be treated like a VIP. Hunger game : a VIP themed quest. Be the prey or the huntress in a wman hunt. Sharp the guillotine : some maintenance is needed.
more rep quests will come (at least one with the zap, and one with the oven).
Are you a Baguette ? Do you speak Croissant ? Find here an appropriate version by Voltair.
Credits :
- Pama for Pama deadly furnitures
- Gatti for Gatti Jewels
- Dorabella and Killer905 for Lady Ritual armor
Permissions :
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
64083 downloads
- cannibalism
- slavery
- (and 7 more)
Updated
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The Forbidden Tome
By Mister X
Taking a break...
BETA release
This is my re-interpretation of a funny little quest that once was included in the Devious Devices framework as introduction to those new devices.
As a member/visitor of the College Of Winterhold you should be careful when taking a glimpse in Forbidden Bookcases...
UPDATE
Yes, it really happened! After my SSD broke and I had to set up all again, for some reason I wanted to take a look at this little quest again.
I was able to find and fix some bugs that most of you bothered, so let me know how the new version runs for you.
Do NOT update while the quest is active!!! (best would be starting a new game)
How to start
look for a letter and a key on the lowest shelf of Urag gro-Shubs counter. Read the letter to get an idea where to start...
Or, since v0.5, simply search for the case itself and try to pick it. If you can't see it, the letter gives a hint why not.
The difference to Devious Deviants
@naaitsab tried to re-create the original Forbidden Tome quest as close as possible, based on the latest DD framework. It also includes several more things that were part of the original Devious Deviants.
My version is a re-interpretation: I created Forbidden Tome from scratch only using the base idea. It has new approaches to certain things as well as new dialogues. And no Message Boxes.
Great thing: as I knew naaitsab also did work on this task, as we helped each other, I created my mod to be as compatible as possible. You should be able to install and play both versions, depending on which key and case you choose! I only would suggest that you merely tackle one Forbidden Tome quest at a time, so they don't directly interfere!
Why still beta?
I tested the mod and was able to play through it, but I may have forgotten or missed some bugs. As it's my first mod that heavily depends on CK methods and less on Papyrus, I'm not entirely sure that everything works as wanted.
It still misses some features, too. Those I want to add later, when the base story works reliably. They mainly include a way to get hands on the book aswell as a reference to the original character Zed Curio.
Requirements
A working mod setup that includes
Skyrim SE or AE or AE DLC Devious Devices SE
Compatibility
Should be compatible with most stuff that alters looks of Urag or changes dwemer ruins (item hideouts are chosen randomly)
NOT compatible with mods that alter the Arcaneum, those will need a patch to rearrange all the items and markers!
For LE users
I don't officially support LE. I don't have it installed anymore and all my latest releases are created with SE v1.6.x and the SE CK.
However, as I suppose the quest design itself SHOULD work, it's only the bsa archive which is the problem. You can use tools like the Cathedral Assets Optimizer to un-/repack the archive, then the mod should work for you. Tutorials for that can be found by web searching
Features
A small quest story with different outcomes, depending on your behaviour during the task. I don't want to spoil too much, but just say that Urag won't be happy about you glimpsing into Forbidden Bookcases, so he takes the chance to help an old friend and teach you a lesson.
I was hoping to catch the "quirkiness" of the original writings, but with entirely new dialogues. Now with a reference to Mins original work when you got hands on the book.
Optional: AI voice addon, just install on top of the main mod. Updated to be not the old xVASynth voices anymore, so more fitting emotions and more natural sound!
FAQ and Help
Old changelog
Credits
@naaitsab - for helping me by debugging and providing ideas
@Min - created the original Forbidden Tomes quest that got eliminated from the Devious Devices framework a few versions ago
12827 downloads
- devious devices
- bondage
- (and 1 more)
Updated
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PetProject 2.2.2 LE/SE - AI voiceover (ElevenLabs)
By AndrewLRG
Changes in 1.1:
1) Some voice types were completely or partially re-voiced. Affected voice types: MaleCommoner, MaleCommonerAccented, MaleEvenTonedAccented, MaleNordCommander, MaleSlyCynical, MaleYoungEager.
Description:
A partial voiceover for Pet Project 2.2.2 using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Compatible with both LE and SE versions of the mod. Feel free to report audio glitches/artefacts or when incorrect pronunciation changes the sentence meaning. Spouses are voiced in 2 voice types only: Female Young Eager and Female Elf Haughty.
Installation Instructions:
1) Download and install "PetProject 2.2.2 Voiceover version 1.0". Archive contains audio files for the mod;
2) Download and install "PetProject 2.2.2 Voiceover Patch 1.0 - 1.1". Small patch edits some voice lines;
Available voices:
Spouses: Female Young Eager, Female Elf Haughty;
Guards: Male Guard, Male Nord, Male Commander, Male Nord Commander, Female Commander, Female Nord;
Innkeepers, merchants and other NPCs: Female Commander, Female Commoner, Female Condescending, Female Elf Haughty, Female Even Toned, Female Nord, Female Shrill, Female Sultry, Female Young Eager, Male Commander, Male Commoner, Male Commoner Accented, Male Condescending, Male Dark Elf, Male Elf Haughty, Male Even Toned, Male Even Toned Accented, Male Nord, Male Nord Commander, Male Old Grumpy, Male Old Kindly, Male Orc, Male Sly Cynical, Male Young Eager.
Examples:
Spouse (Female Young Eager):
Spouse (Female Elf Haughty):
Other:
645 downloads
Updated
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From the deeps SE (new version)
By Delzaron
FROM THE DEEPS (new version) : A Lovecraftian adventure for Skyrim.
Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
The first point
A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it. An ambition to make a thief like mod, centered about his story. Very few but harsh fights. It's a massive rewrite of the actual From The Deeps mod, and it will replace it in time. Most player choices will lead to consequences (include the sex scenes, almost all avoidable, but with consequences) Female players designed mod
TOTALLY INCOMPATIBLE WITH FROM THE DEEPS redone ! (that version will be deleted soon as FTD new version will advance !)
Dependendies :
SexLab Dragonborn ZAZ 8.0 or +
Soft requirement :
XPMS skeleton. More Nasty critters (sex scene with Lurkers, seekers, and rieklings) Billy's anim pack (contain everything you need !)
Some of players actions consequences are the change of metrics.
Perversion (sexual acts) Corruption (willing to serve evil) sanity (chapter 2) some global variables (register player choices)
Permissions :
Use the mod assets as you want. Original assets belongs to their authors. You're not allowed to upload that mod in other places than LL or Nexus, whitout the authors permission.
Ressources and other mods used :
- Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/?
- DixiePig for the tentacle armor.
- PS1 games Doom I and Nightmare creatures I for musics.
- Garry Chang, for the Storm of the centurie ost.
- screenshots of Necronicon pages by Zarono (I bought two for my call of cthulhu rpg parties. It"s letter format, but the look is quite good) : https://www.pinterest.fr/pin/364721269795318334/
Edited October 12 by Delzaron
46058 downloads
Updated
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Eldritch Offering
By neckmop
A very simple 30-sec quest to really break your character in at the start of a new game.
Purpose/function
Your character gets an offer to sell their body in an unspecified way via a questionable conjuration spell in exchange for enhanced physical ability (healrate), via vague offscreen creature-involved shenanigans. Facilitates roleplay by a) gaining the magical enhancement to allow catching an arrow to the face and not dying and b) irrevocably ruining them for marriage and starting the plunge down the degeneracy slippery slope.
To access
Get forcegreeted by the new NPC in haelga's bunkhouse and get the scroll off her. Use the scroll while not deviously belted. Can be used in combat as a desperate escape mechanism, as it will reset hostile npcs to their editor locations and confuse them. Better to use it early, you get a more potent buff if your character is willing to stoop low enough to sell their virginity this way...
Compatibility and requirements
Natively LE compatible. Requires Sexlab. Soft integration with apropos (blow out your holes), slavetats (get a womb brand), sexlab aroused (really crank up that timerate) and hentai pregnancy (be sterilised)
1340 downloads
Submitted
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The Sisterhood of Dibella SE (January 2025)
By DeepBlueFrog
This is the official Special Edition version of Sisterhood of Dibella.
You can view the full details at the Legendary Edition page here.
Features:
Assist in the initiation of an older Sybil of Dibella Improved Sisterhood of Dibella, with better outfits and activities Improvements to the Temple (beds, items, scripted altar) Traveling Sisters with unique services A new model for marks of Dibella. Redeem marks to the Sybil for perk points. Scripted initiation of the Sybil, with SexLab scenes A new Shrine of Dibella (in a warm location) A quest to become a Travelling Sister and collect donations for the Temple
Help - Walkthrough:
Sisterhood of Dibella: FAQ Sisterhood of Dibella: Walkthrough User manual (PDF)
Requirements:
SexLab is required. There is no plan for OStim at the moment. Zaz animation pack V7.0 or later Optional: Fuz Ro D-oh
Compatibility:
The mod comes as loose files with my current make up of meshes for CBBE.
You will want to refresh them with Bodyslides using these converted files:
SexLab Dibella Sisterhood 3BA Bodyslides
This mod was originally intended for female player characters, but I started opening it up to male characters as well.
It hasn't been fully tested for male players past the first few quests.
SexLab_DibellaCult.esp needs to be loaded BEFORE SexLab_DibellaCult_Sisters.esp
You can ignore the 'sisters' add on if you don't care about seeing the sisters change outfits during the quest.
This mod is designed to fit in with my other mods:
SexLab Hormones - The stone flowers on the altar in the temple act as in-game configuration options. One of these options enables a forced sex change after the quest to retrieve Fjotra from captivity. That sex change will only work if you have Hormones installed. Sanguine Debauchery + - Sleeping in the Temple gives you a 50% chance of visiting Sanguine's Dreamworld. Sanguine will also recognize you started the quest with the sisters and make some comments about it occasionally.
Acknowledgements:
This mod includes assets from the following mods (with permission)
Mark of Dibella model based on Gold Coins of the world
@azmodan22 for unique Dibella statues. Thanks again for the contribution!
@Verodor for the German translation
@Content_Consumer , @Skoalbite and @Old_book for dialogues
Agent of Dibella outfit for the player ( KIBELIUS outfit - only the dress ) Sybil corrupted ( R18pn lingerie by KURESE ) Sybil pure ( Salome dress CBBE convert by Chupy ) Sisters corrupted ( Jewelry outfit for CBBE by Gatti ) Sisters pure ( Ashara Imperial Wedding Dress for UNP by SydneyB )
148411 downloads
Updated
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player slavery Player Slavery Scenarios (Alpha)
By asdt123123
Description
Contains various player slave scenarios ranging from more involved, to very simple quick events. All of these are repeatable, just make sure you allow the cells to reset.
Currently the mod is mostly untested and only contains ONE event, I just got too busy IRL to work on the mod and lost a bit of interest for now. So releasing it in this seemingly stable state, and letting everyone find bugs and suggest new features like Microsoft does for windows 11.
Hard Dependencies
Address Library PapyrusUtil RemoveAllItems Freeze Fix: Without this, you may crash upon entering scenarios Skyrim SE/AE (DOES NOT WORK WITH LE) Possibly some configuration of the json's
Soft Dependencies
SlaveTats (NG optional): No slavetats = a good chunk of the mod will be gone (In terms of visuals) Baka Motion Data Pack: Required for several animations to play. Immersive Hair Growth and Styling: Required for all make-over events (Or nothing happens) Devious Devices NG: Used for devices. You can configure this mod to use ANYTHING - doesn't have to be Devious Devices. Devious Devices - Contraptions (Included with Devices NG): Used for multiple events, and will be used for more in the future Zaz Animation Pack: ONLY used for the whip. You can change the whip to another weapon in pss_scene_settings.json Face Discoloration Fix: Fixes black faces
Default Tattoos
(Tattoos the mod uses by default)
Alpia tattoos: I plan to use more of his packs in the future, great tattoos. Tattoos from Apropos 2: You don't need to enable the ESP. We purely need the tattoos for slavetats
Slavery Scenarios
Pig Farm Club:
Player is bought by the club owner, and wakes up in the club. Without spoiling too much, your player will be abused in many ways (Configurable in pss_scene_settings.json) by the NPC's. Virtually a hands off experience...
Escape mechanics: This one is simple (And configurable in pss_global.json). You will have a small chance an NPC will drop a key to the club every sex act. Then just run away, and open the door. Boom, you exit the dungeon and have escaped congratulations!
Current you can only start it using: startquest pss_pigfarm in the console (~)
Afflictions
This mod has a built in affliction system (Only applies for in-quest events)
Currently there's only a handful:
Trauma: Like Apropos 2, your character will develop visual cuts/etc (Or whatever you configured..) from sex scenes. Cured over time, or you can pay Pure-springs in whiterun Morph: Someone changed your body? Pure-springs can heal you in whiterun Wounds: You'll get cuts and busies from many scenes. Works sort of like Trauma. Progressive. Amputation: Not used atm, but will be similar to Morphs...
Known issues:
- Saving during a scene and loading that save - while they do persist in save data - may break that scene slightly or entirely. However the scenes will end and most likely not break your game.
- Sometimes the NPC will start to fly a little during whipping scenes lol. This is because I had to FORCE THE STUPID ASS AI to whip thanks to combat mods and other motion replacer mods fucking it up.
- Mods overwriting my package overrides will outright break scenes. If no scenes play, there's your problem
- Game will crash if you mess up the json configs (Unlikely, but possible).
- Saving/loading while an NPC is following you will not clear their follow package. Still need to fix this.
- No scenarios are prepared for if you decide to just murder everyone. I'll fix this in the future by implementing some shock system.
- SlaveTattoo's not applying always or removing: Appears to be a race issue with slavetattoos or just a bug. I suggest you just use SlaveTatsNG
Configuration
Just about every aspect of this mod can be configured. I didn't include an MCM because the configuration is so complex it'd take weeks to write a MCM for it.
You'll find all the configuration .json files in: \skse\Plugins\pss_*.json
You can RELOAD the configuration (For the most part..) in-game by going into console (~) and pressing F5. Reloading also resets the tag system to some degree (When an actor grabs you). Which can make them just run and bump into you for like 20 seconds.
Warning: If you, for example, REMOVE an affliction and your actor HAS that affliction. It may not be cured properly. Same with modifying some stuff. Just keep that in mind. I wouldn't use a new config in the middle of scenarios if you want to avoid potential issues, but you do you.
pss_scene_settings.json
This file covers actual scenes in scenarios.
pss_global.json
Controls main settings
pss_animations.json
Controls paired animation offsets. You can replace it with your own animations, etc. You do you.
pss_affliction_settings.json
Controls afflictions, and stages for them. There's NO LIMIT to stages - go crazy.
To DISABLE afflictions, either set the gainMultiplier to 0.0 or delete it.
Third Party Addons
FaceGen + Key Patch: Provides the missing NPC FaceGen files, both head meshes and face textures. Without this mod, you need Face Discoloration Fix to fix black faces. Also allows the obtained key to unlock your item chest if you want to manually obtain your items (Should give it on quest end automatically) Alternate Start: Pig Farm: Adds Pig Farm to the Alternate Start Live Another Life mod's selection menu
Voices
This mod uses AI voices created by a little script I made that uses the Index-TTS voice model: https://huggingface.co/IndexTeam/IndexTTS-2
They aren't PERFECT yet, but I believe I've made some pretty good progress! Lots of finetuning will be needed before they are "good enough", but for now I prefer them over xSnyth. Let me know what you all think!
Credits:
CommonLib/SKSE contributors
sextoys-calyps - This mod uses their mesh/texture assets. I couldn't for the life of me find the author of this, but I needed to re-upload it to fix and update it for SE.
5031 downloads
Updated
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S.L.U.T.S. Resume 4.5 SE - AI voiceover (ElevenLabs)
By AndrewLRG
Partial voiceover for S.L.U.T.S. Resume version 4.5 using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Voiceover was made and tested for SE version of the mod, but should work in LE too (if S.L.U.T.S. Resume supports LE). Feel free to report audio glitches/artefacts or when incorrect emphasis changes the sentence meaning.
Voiceover includes an .esp plugin "SLUTS 4.5 - voice patch.esp" that changes Velascos default voice type from "Male Commoner Accented" to "Male Commander". In this voiceover Velasco is voiced in "Male Commander". You don't have to enable this plugin, but in that case Velasco will say vanilla and modded lines in different voices.
S.L.U.T.S. Resume LE-SE - Voiceover - vanilla CarriageDriver - MaleEvenToned v1.0 - optional addon that re-voices all vanilla carriage drivers from "Male Commoner Accented" to "Male Even Toned". In this voiceover Carriage Drivers are voiced in Male Even Toned instead of their default voice. You don't have to use this addon, but in that case Carriage Drivers will say vanilla lines in "Male Commoner Accented" voice and modded - in "Male Even Toned".
Modded NPCs - Velasco, Jagdo, carriage drivers - should be fully voiced. Vanilla NPCs (delivery recipients) are voiced in 25 voices.
Examples:
Carriage Drivers:
Velasco:
Jagdo:
1105 downloads
Submitted
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The Sisterhood of Dibella LE/SE - AI voiceover (ElevenLabs)
By AndrewLRG
Partial voiceover for The Sisterhood of Dibella using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Compatible with LE and SE/AE mod versions. Feel free to report audio glitches/artefacts or when incorrect emphasis changes the sentence meaning.
Vanilla NPCs in donation collecting quest are voiced in 26 voices. Some voices, like Male/Female Argonians and Khajits are missing.
Examples:
Female Condescending:
Female Sultry:
Female Young Eager:
Female Shrill:
Male Young Eager:
1354 downloads
Submitted
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SexLab Solutions - Revisited LE/SE - AI voiceover (ElevenLabs)
By AndrewLRG
Partial voiceover for SexLab Solutions - Revisited using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Should be compatible with LE and SE/AE and both 1.1.5 and 1.1.6 versions of SL Solutions - Revisited. Feel free to report audio glitches/artefacts or when incorrect emphasis changes the sentence meaning.
Argonians, Khajits and NPCs with rarely used voiced (Male Bandit, Male Solder, Male Unique Gunmar) are not voiced. Some quests with vampires and Ebony Blade are also muted, because they need multiple voices. I'll try to update it in the future.
Examples:
Male Nord
Female Nord
Female Sultry
Male Commoner Accented
Male Old Kindly
3195 downloads
Submitted
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Shout Like a Virgin Evolved LE/SE 9.22 - AI voiceover (ElevenLabs)
By AndrewLRG
Partial voiceover for Shout Like a Virgin Evolved using ElevenLabs artificial voice synthesizer, a.k.a. AI voice. Compatible with both LE and SE/AE versions. Feel free to report audio glitches/artefacts or when incorrect emphasis changes the sentence meaning.
Nocturnal and other NPCs added by the mod are fully voiced. Only some vanilla NPCs will have voiced commentaries regarding Toys worn by the Player.
Examples:
Nocturnal:
Female Sultry
Male Nord
Male Sly Cynical
Female Young Eager
Female Elf Haughty
260 downloads
Submitted
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SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") 2023
By Pfiffy
My Port Of TDF Prostitution and Pimping to Skyrim SE with permission ot the author, for those who are not able to do it themselves, who are too scared or too lazy.
Thanks and flowers go to TheDriedFinger:
https://www.loverslab.com/files/file/403-sexlab-tdf-prostitution-and-pimping-the-former-aggressive-prostitution-v2255/
Read the page for requirements.
AND:
Nyctophilia's add on for 15 more independent prostitudes.
https://www.loverslab.com/files/file/2423-tdfs-prostitution-and-pimping-independent-prostitutes-plug-in/
changes in comparrison to the old Versions:
You can have 6 hookers following you,
You can have 3 city hookers working in every capital city :
Dawnstar, Falkreath, Markarth, Morthal, Ravenrock, Rifton, Solitude, Whiterun, Windhelm and Winterhold.
(If you own the vanilla house there, or become Thane of that Hold) These hookers will work at the main Inn of the city.
You can have 3 Inn hookers working in all other Inns.
(same conditions as for the city hookers. Exceptions: Riverwood is for free, for Ivarstead you have to do Klimmeks delivery)
If you become Archmage you can have 3 Hooker working at the College.
If you become member of the Thiefesguild you can have 3 Hookers working at the Ragged Flagon.
Additionally you can tell 20 Hooker to work for you where you are standing.
Paradise Halls Slaves can be used as City-, Inn-, or Free Hookers and get removed from the Slave List as long as they work for you.
Don't install this over older versions then TDF Prostitution 2022
Don't mix it with other old add-ons
Don't forget to remove the pahe-patch if you don't use Paradise Halls
Flowers go to
The Dried Finger and Nyctophilia for the original mods
CLiftonJD for the scripting and the patience (especially the patience)
Yinkle for the SLEN bridge and help with scripting
Known Bugs:
If you leave a cell while a hooker is doing her job, she might get stuck and she will be stuck as long as she didn't complete the job. The best way out is to get her back to her client,
The Money Script is a bit broken right now, If you ask one Hooker for the money she made, you will get All money all hook have made. That make managing the Hookers easier, but is not intended.
have fun!
321129 downloads
Updated
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Terek Roomie
By SkoomaFart
What does this mod do?
This mod adds Terek (A cut content character) back to Breezehome. Adds a small quest about Terek. You can kick him out or keep him. Terek becomes a follower.
Spoilers about the Quest:
Requirements:
Skyrim (Duh) Sexlab
Can you install this midgame?
I've tried it, the main quest DOESN'T WORK. Terek will still appear in Breezehome if you install it midgame. You can use (setstage tr_MainQuest 200). Sex dialogue will be available if you input the command. However, he doesn't become a follower so you have to use console commands for that.
Skyrim Version?
I use 1.6.1130 so I don't know if this mod works for game version below 1.6.1130.
Does this work for LE?
Definitely no.
Note:
"TerekRoomie NEW" is a new mod. It's different from the old Terek Roomie
27/06/2025
I will not expand or update this mod. I do not have the skills or time. Anyone can take over. No credits or permission needed.
2216 downloads
Updated
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Deadly Pleasure SE
By Delzaron
DEADLY PLEASURES : a Komotor and Delzaron joint project.
Co Authors : Komotor (animations, synopsis)
Dependencies :
Skyrim Sexlab FNIS Komotor animations of course !
What do you need to know :
This mod is for females characters. This mod origin is a project between Komotor and me, to promote his animations packs. So, you need at least the T2 animation pack from Komotor animations. You'll find a link to KomAnim pack on this page : How to start the mod : talk to an Innkeeper, and follow the story.
Authorship and portage :
- TheDarkMaster and The Venus Noire team, developers of Seeds of chaos (a renpy game I strongly recommand! It combine very good draw art, castle management, exploration, and war management) for Jezera portage (I simply love that character design and personnality). Please find here his Patreon and Itch.io links :
TheDarkMaster Team Patreon page: https://www.patreon.com/LordArioch TheDarkMaster Team itch.io page: https://venusnoiregames.itch.io/seeds-of-chaos
The Mod content :
Follow the track, and meet Jezera, a dark seducer, and her pets.... don't worry, you'll be one of them. You'll done exhibitions and missions for her... voluntary or not.
This mod is designed to use the excellent Komotor's animations... so expect things you'll never saw (it's include bestiality, futa, very hard bdsm... you're warmed !)
Some of the mod's NPCs : Jezera : the Mistress. A young, beautiful and dominative Dark seducer. Lamiae : a falmer girl from Ibn. Miquote : a forsworn girl. Quai : Jezera's slave. Seems depressed. Chuul : Jezera's older sister. She totally submissive. Anna Venicci : Jezera's business partner, and sinfull noble. Molag Bal : I really need to present him ?
Musics and other ressources :
Medieval from Aticca Blue. Masked Bal form Eyes wide Shut (Jocelyn Pook) Venitian Masks from CPU Molag Bal outfit (unknow)
Sources of inspiration :
Miquote is a Sicambre forsworn from AFS, she's related to Ethrane, it's also the name of an elf girl in Bravil Underworld mod. Quai is also from here, and she's the copy of a bandit girl I played in D&D 3.5. Chuul was the Mazken created by my brother for his Oblivion playtrough. Lamiae is a ceyemer from Things in the dark, like her uncle, Volukar (which is also inspired from Gromph, from the chronicles of Drizzt). Jezera is a portage from Seed of chaos. I simply love the character, I get lot of difficulties to find a way to make some nice horns, and a nice red dress ! Please find at the top of this page some links to TheDarkMaster and The Venus Noire team work (Seeds of chaos in simply an excellent game, with very good quality art). In term of lore, Jez and her sister Chuul are Mazken (or Vile Seductress if you prefer, the opposite of Aureals). They were former mistresses of Molag Bal.
Permissions :
You're allowed to use this mod code as you want. Animations and AnimObjects are from Komotor.
17969 downloads
Updated
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SexLab Parasites - Kyne's Blessing SE (January 2025)
By DeepBlueFrog
This is the official Special Edition version of SexLab Parasites - Kyne's Blessing.
You can view the full details at the Legendary Edition page here.
Features:
The player, and in some cases NPCs, can be infected with full sized parasites Parasites have a lifecycle and a way to cure or get rid of them A larger quest and backstory leading up to the player character deciding the fate of the Queen of Chaurus
Help - Walkthrough:
Parasites FAQ Lore behind the story About the Chaurus Queen effects Quest walkthrough SexLab Parasites manual (PDF)
Requirements:
Skyrim Special Edition (Vanilla + 2 main DLCs - Dawnguard, Dragonborn) or Anniversary Edition (which includes the DLCs) The file was split in two parts because of file size limitations in LL. You need to download BOTH Parasites and ParasitesTextures. Parasites are set up as custom, organic Devious Devices - Devious Devices version 5.1 or more is required SexLab is required. There is no plan for OStim at the moment. Zaz animation pack V7.0 or later SexLab Aroused (original or Redux) Estrus Chaurus (only resources and scripts.. esp is not required)
Compatibility:
The mod comes as loose files with my current make up of meshes for CBBE.
You will want to refresh them with Bodyslides using these converted files:
Parasites CBBE and 3BBB Bodyslides conversions Parasites BHUNP Bodyslides conversions
This mod is intended for female player characters, but some parasites will work on males too
The first chapter of the main quest about the Queen of Chaurus can be played by male characters, but the later chapters are meant for female player characters
NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate.
If you want to go that way, you will also need an advanced skeleton like XPMS+
You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available.
For Special Edition, the Flying option of the Queen of Chaurus armor relies on Animated Wings Ultimate.
This mod is designed to fit in with my other mods:
SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially. Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites.
Acknowledgements:
This mod includes assets from the following mods (with permission)
Various assets from TERA armors and Modder's Resource Pack - The Witcher Extension Blackreach spores / barnacles / Chaurus Queen armor pieces - from Falmer Bikini 'hip' Facehugger - from Facehugger by Daemonic 'facial' Facehugger - tweaked by Kakabishan and Nosdregamon Tentacle Monster armor - from Tentacle parasite by DixiePig and The Matrix Prime Living armor by Aradia Chaurus worm model from Summon Animated Larvae Queen of Chaurus Armor assets from Queen of Blades (Kerrigan) Queen of Chaurus Full Body assets from Wicked Blade Armor Dwemer Explorer Armor - Male meshes from TERA armors and Female meshes from the Starcraft 2 Ghost Armor . and custom meshes provided by @MystOfDawn just for this mod Spriggan Mask by by MyFirstPony
451857 downloads
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Family Ties SE (January 2025)
By DeepBlueFrog
This is the Special Edition / Anniversary Edition version of the mod. The Legendary Edition version is available at this page.
Introducing Family Ties - a series of small background mods that will make the player character the relative of a family from Vanilla Skyrim.
The mods feature:
- Relationships (mother/child, grandparent, aunt.. ) between the player and NPCs from the family.
- A key and night-time access to the family home.
- Family NPCs are renamed to Mother, Father, Grandpa etc… names of siblings are preserved.
- I made small adjustments to houses to give the player a bedroll and a safe storage with starting clothing.
- I also added map markers to your home town and family house.
- There is no proper quest yet - just the basic minimum to access a family home so far.
My goal here is to put together small mods (script free if possible) as templates for others to make their own and share them back. Eventually we could even envision small quests around family secrets.
Families already implemented:
- Imperial - start as the son or daughter of Adrianne Avenicci in Whiterun.
- Imperial - start as the son or daughter of Carlotta Valentia in Whiterun.
- Nord - start with Birna in Winterhold as a mother and Ranmir, your uncle.
- Nord - start with Lemkil in Rorikstead as a father, with two sisters and a childhood friend (Erik)
- Breton or Reguard - start in the Lylvieve family Dragon Bridge. Since the father is Reguard and the mother Breton, it can fit a Redguard start as well.
- Altmer - start as a sibling of Taarie and Endarie in the Radiant Raiments store
- Any race - start as a former orphan from the Riften orphanage
- The Belethor start was provided through the forum and hasn't been tested yet [REMOVED FOR NOW - I need to test it first]
I didn't make any racial check to keep things simple and script free. Up to you to role play the starts the way you want.
Obviously, you should only activate one module at a time (unless you want to have multiple parents in different places).
The mods will not make you start at your home though, so you are free to use Live Another Life or other start mods on top of these.
I am releasing these Family Ties modules as plain Skyrim mods - not SexLab - as it may be of interest for anyone interested in role play.
Q: What does the main FamilyTies.esp mod and script do?
FamilyTies.esp is an optional file and scripts. This mod will grant you treats as you age. This is a complement and it is not required for the other family esps to work.
The optional esp is loosely based on the Growing in Skyrim mod from Nexus. I tweaked it and changed it so much over time that it doesn't have much left from the original and should be treated as a new mod instead.
What you can expect in this mod:
- a script to handle aging. The minimum age is hard coded as 16. The default age is 18. A configurable 'birthday' parameter will count days until the next birthday and will grant you new perk points once you have a birthday. The scale of your character will also change from 0.96 to 1.0 between the ages of 16 and 20 (so it should exclude you from sex scenes if you are too young/short).
- an MCM menu for easier configuration of anniversaries and aging
- a custom race for 'teens' (age 16 to 20) in case you want a different body type. This is still experimental at this stage.
Note: you don't have to use the experimental teen races to use ages lower than 20. You can use your normal race as well. The teen races are there only if you want to use a different body type.
Q: Why multiple mods instead of a single file?
Relationships between NPCs are hard coded as form IDs in the ESP file. I can't create new ones on the fly or turn them off.
Also, to give access to an NPC house at night, I had to edit the cell to make it public and give the place a key to the house. Editing the public flag of a cell is also not doable dynamically and keeping track of all keys would be a mess in a combined mod.
The only solution I could think of is to create these little modules individually.
Q: Why are you working on yet another instead of finishing SD+, Parasites, Hormones, Alicia, etc
I start a lot of new characters to test development of my other mods. It’s a tedious and boring task, and I need some diversity to keep things interesting. Mods like this one help a lot.
That and … procrastination and distractions are more fun than working on the hard tasks ahead with these mods.
8627 downloads
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Dark Arena SSE
By Delzaron
A SSE conversion of Dark Arena LE, made by cathedral and CK
A little mod, which add an underground inn in Riften sewers. It was a commission mod, but due to the demande I decided to continue it.
- get rumors at any innkeeper
- get hints at Riften
- explore Riften sewers and find the Dark Arena.
- request the guard posted at the entry to let you inn... and enjoy what is forbidden in skyrim.
Pitfights, whores, gambling, dances... The Maison offer credit... sort of.
You can be spectator, or work here... or being enslaved... or take control of it.
In details :
- four games are available : a simple blackjack script, a cul de chouette, a single dice, and a small roulette.
- you can bet money on pitfights.
- when you are allowed to work in the dark arena, you can request to go in the pit yourself, whoring and dancing.
- each time you win a game or a pitfight, you receive a lottery ticket. You can earn here whatever between flute and daedric cuirass.
- you can be in dept toward the dark arena, but they will recover their money... by using you as a slave. You'll be able to payback by whoring, dancing, and pitfigting. You'll discover another aspect of the Dark arena...
if you refuse, your stuff will be confiscated, and you'll be sold to the closest slave marker (simple slavery)
- a serious blackjack table was added. It will trigger simple slavery, skooma whore... maybe SD+ in the future, in you loose.
Patchs :
- DarkArena - DBM : patch for uses of Legacy of Dragonborn mod : changes the cards texture
Credits :
Nomkaz for first SSE conversion and DBM patch.
OsmeIMC for scripts tweaks and improvements
Killer Keo skimpy mod : https://www.nexusmods.com/skyrim/mods/3654/
unknow for slave leia topless CBBE converted meshe
Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
Permissions :
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
82155 downloads
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Alternate Perspective - Sold Out
By Scrab
Alternate Perspective - Sold Out
Start the Game enslaved through Simple Slavery and go from there. Simple!
Requirements
Alternate Perspective Simple Slavery++
51963 downloads
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Captured Dreams 4.15 SSE - RUS 4.15
By NeiTroll
Captured Dreams 4.15 SSE - RUS 4.15
Примечание:
1. Я НЕ создавал этот мод. Эта честь принадлежит талантливому Veladarius и он же конвертировал его на SE:
https://www.loverslab.com/files/file/27720-captured-dreams-resored-june-23-2023/?__cf_chl_rt_tk=YkFm1OEdFrE.20PkgqEWovxOcmRbttGhdCErm0RT5fo-1724678139-0.0.1.1-7039
В данном случае я предоставляю вашему вниманию технический перевод esp файла, MCM, а также скриптовой части. Я сам использую этот мод и каких-либо аналогов руссификации этого мода я не нашёл. Перевод ещё буду обновлять при несостыковке или ошибках.
Перевод вы можете использовать, распространять и обновлять по своему усмотрению.
Описание:
Магазин "Пленные мечты" расширяет линейку модов Devious Devices, добавляет специальный магазинчик как вы сами можете увидеть. Торгуют всевозможным бондаж вещами и аксесуарами, а так же другими БДСМ вещами. Снаряжение целомудрия и связывания можно приобрести у Хозяина магазина, а так же различное оружие, доспехи и ювелиру у помощников. 6 прекрасных женщин, демонстрирующих товары в торговом зале, причем часть из них участвую в этом связанными в разные позах для вашего удовольствия. Каждая из них носит случайны набор пояса, удерживающих устройств, кляпа и повязки и все это меняется со временем.
Магазин расположен рядом с Полулунной лесопилкой.
У мода более расширенное описание и поэтому рекомендую ознакомиться с полным описанием этого мода на странице оригинала
Рекомендации:
Devious Captures - при использовании без согласия бандитами есть шанс экипировки DD; Devious Devices Equip - в критичные моменты позволит снять всю DD экипировку; Simple Slavery - позволит начать квест рабства;
ЭТО ТОЛЬКО ПЕРЕВОД.
Оригинал скачиваем из первоисточника, а также на той странице вы найдёте более подробную информацию о моде.
1004 downloads
Updated
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Things In The Dark 1.0.0 SE - RUS 1.0.0
By NeiTroll
Things In The Dark 1.0.0 SE - RUS 1.0.0
Примечание:
1. Я НЕ создавал этот мод. Эта честь принадлежит талантливому Delzaron:
https://www.loverslab.com/files/file/2152-things-in-the-dark/
2. Конвертировал мод под SE талантливый DeathTheReaper9:
https://www.loverslab.com/files/file/16673-things-in-the-dark-se/
В данном случае я предоставляю вашему вниманию технический перевод esp файла, MCM, а также скриптовой части. Я сам использую этот мод и каких-либо аналогов руссификации этого мода я не нашёл. Перевод ещё буду обновлять при несостыковке или ошибках.
Перевод вы можете использовать, распространять и обновлять по своему усмотрению.
Описание:
Это обширный мод квестов, который разветвляется на различные основные и побочные квесты. В основном речь идет о фалмерском рабстве, и вы испытываете себя и в качестве раба и в качестве работорговца.
Чтобы начать квест:
Поговорите с Айрилет Вайтране о присоединении к расследованию (рабский путь) Расспросить жителей Вайтрана о бледном эльфе (обычный путь)
ЭТО ТОЛЬКО ПЕРЕВОД.
Оригинал скачиваем из первоисточника, а также на той странице вы найдёте более подробную информацию о моде.
720 downloads
Submitted
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Old Hroldan Farm (NSFW) SE Traduction Française
By Ero Sama
Voici le Old Hroldan Farm (NSFW) traduit en FR
je sait pas si quelqu’un l'avait déjà fait donc voilà
Texte en Français
a écraser le mod original avec le mien.
Après Fnis et nemesis si tu utilise nemesis
Requière le mod original
1270 downloads
Updated