Jump to content

Quests

SexLab SE mods that are heavily focused on quests

17 files

  1. Paradise Halls Enhanced (pahe) Special Edition with the customary addons

    this is skyrim special edition conversion for :
    Requirements:
    Skyrim SE 1.5.39 SKSE SE v2.0.7 SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod pahe-DeviousDevices-addon-DDx-patch requires Devious Devices expansion 4.1 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts
    based on this mod here:
    https://www.nexusmods.com/skyrim/mods/29886/?
    with additional features of this mod here:
     
     
    Mods based on Paradise Halls
    Paradise halls has been built to be a platform for other modders to build their own content for.

    Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
    as this is sse, those mods are all waiting for this to be released so we won't go into that at this time....
     
    Currently Compatible with version7.2.4 of oldrim(waiting to be converted to sse):
    home sweet home
    aygas(and you get a slave)
     
    these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon):
    Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865
    These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort):
    Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15  
    These mods are obsolete, won't be updated and should not be used in current or future releases:
    Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex  
     
    What you can do now
    * Enslave people
    * Train them as slaves
    * Train them to be respectful
    * Train them to fight for you
     fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
    * Slaves can be leashed up to stop them running off (which they'll try to)
    also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
    * All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
    many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
    * Sell slaves to Master Jerrek in the Fellglow Slave Camp
    camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 72+(100+ maybe) slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM Simple jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm  
    What you can't do
    * Enslave anything which isn't a playable race
    some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
    well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
    easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords  
    Instructions
    Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.

    To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.

    Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
    hmm, not so sure if that's true or not
    Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
    cuffs can also be made to restrain your slaves
    To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep.
    slaves are now precious collectors items to be mounted in every room
     
     
    Installation
    * This mod requires SKSE
    * Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it.

    Use NMM or unpack into data folder.

    Your load order should be as follows:

    Skyrim.esm
    Update.esm
    Dawnguard.esm
    ... other Bethesda DLCs
    zaz
    sexlab
    paradise_halls.esm
    ... other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_SLExtension.esp

    Important for U.F.O Users (thanks etaineleanor):
    >correct loadorder:

    paradise_halls.esm
    Other stuff
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    paradise_halls_xxxxx.esp
    finally U.F.O.
     
    Troubleshooting

    If you're experiencing weirdness, here are some troubleshooting tips:

    -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them.
    additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version.

    - Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console:
    >help reboot
    >player.addspell <the id of the reboot spell>
    Then cast that spell.
    that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soon - Rebooting as above can solve a lot of weirdness.

    - You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
    [General]
    ClearInvalidRegistrations=1
     
    Longer lasting whip-marks
    Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:

    fDecalLifetime=9999.0000

    That will increase the lifetime for ALL decals in the game which you may or may not want.
     
    final trouble shooting methods when all else fails:


    Compatibility
    This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.

    * There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
    * It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.

    For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml

    <weapon_exclusion_string>Whip</weapon_exclusion_string>

    then run the patcher. This way the whip will keep its damage as 1.
     
     
     
     
     
     
     

    look for sse versions of these mods, recommended but not required:
    PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft  

    addition thanks to:
    EinarrTheRed for the felglow slave camp updated npc's and navmeshes
    a1b2c3d4e5f6h7i8 for the female player oral animations fix
    julzor for compiling my script while i'm away from my pc
    Vykroft for fixing the lakeview manor cell addon
    Pfiffy for translation updates
    Xorgroth for more slaves patch2 allowing upto 100 slaves
    WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
     
    BlackShades for finding the faction check bugs in condescending dialogs
    ragnam for his help with the behaviors

    63,822 downloads

    Updated

  2. Wintersun - SexLab Integration SE

    Wintersun - SexLab Integration SE
     
     
    I did NOT create this mod, I merely converted PD_'s mod for Skyrim Special Edition, and shared it according to the permissions they gave me. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly. This mod should be considered a placeholder for when/if the original author decides to take control of it.
    If you enjoy this mod, go to the Author’s page and give PD_some love!
     
    The following is copied and edited for SE links from the Original Download Page:
    --------------------------------------------------------------------------
     
     
    The goal of this mod is to provide a way for Wintersun deities to react to SexLab-related events in a lore-friendly fashion, integrating them into this great role playing mod.
     
    Some questions to the community I'm interested in right now:
    Clavicus Vile pacts: any ideas?  
    Attention! I need your feedback and ideas on how to balance the mod and what reactions to what events different deities should have. I know the Nine Divines and daedra princes fairly well, but Wintersun adds much more than just them, and I need people to help me figure out personalities and attitudes of less common deities. Of course you can suggest ideas regarding any divine, I'm just most interested in ones I don't quite know myself.
     
    Current functionality under the spoiler. Don't read if you want to figure it out by yourself.  
     
    Requirements
     
    Hard requirements:
    SexLab SE Wintersun SE - v. 3.0.1  
    Optional:
    Kimy's Devious Devices SE - for the optional "WintersunSLI - DD expansion.esp" file   If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     

    13,953 downloads

    Updated

  3. SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.5 SE

    My Port Of TDF Prostitution and Pimping to Skyrim SE with permission ot the author, for those who are not able to do it themselves, who are too scared or too lazy. 
     
    Thanks and flowers go to TheDriedFinger:
     
    https://www.loverslab.com/files/file/403-sexlab-tdf-prostitution-and-pimping-the-former-aggressive-prostitution-v2255/
    Read the page for requirements.
     
    AND:
     
    Nyctophilia's add on for 15 more independent prostitudes.
     
    https://www.loverslab.com/files/file/2423-tdfs-prostitution-and-pimping-independent-prostitutes-plug-in/
     
     
     
    TDF Aggressive Prostitution - v2_2_5_5  And  TDF Adds 15 Independent prostitute quests to TDF Prostitution and Pimping:
     
    The opriginal files without changes.
     
    TDF Aggressive Prostitution - v2_2_5_5SE:
     
    A bit of polishing and an attempt to fix some smaller bugs in the original files.
     
    TDF Independent Prostitutes Legendary SE:
     
    TheDriedFinger and nyctophilia said, that we are free modify and upload our modifications. So here we go:  
    I picked up the independent plug-in and made it 'legendary' Wich means I added Dawnstar, Falkreath, Morthal, Winterhold and Raven Rock as possible working places for your prostitudes after you become thane of these holds or become the owner of Severin Manor. So can have another 15 prostitudes working for you. And I also added 5 more independent prostitudes
    This completly replaces the independent prostitudes plug-in and overwrites a lot of stuff from TDF. So if you are prompted to overwrite something during the instlllation, say 'YES'
    I installed it during my actual playthrou and it didn't make any problems, but results may vary.
    This should also work in Skyrim LE. In fact I did the edits in the old CK and tested it in the Special Edition. Error reports are welcome.
     
     
    TDF music just some classical tracks to fill the emptyness...
     
     
     
     
     

    83,915 downloads

    Updated

  4. Maria Eden SE

    Maria Eden SE WIP TEST v2.5.1

     
     
     
    NOTE: I included all parts rolled into one download. 
    If you do not want to use ME Prostitution or MEQuickstart simply disable the ESP in M.O. 2 or Vortex. 
     
    You MUST start a new game with this mod, and not have any other Alternate Start type mod enabled. This mod comes with it's own custom Alternate Start Cell.
     
    Super Duper THANKS and Kudos go to Bmckinly50 for the English Translation! 
    Russian Translation Thanks to the hard work of  Stas2503 is up!
    Also in Original German!
     
    Riften Brothel, Training & Auctions, Bannered Mare Extension, Fox Club, Ponytail Club, House Of Burden as optional Downloads. DO NOT use any city or Bannered Mare Interior overhauls with these add-ons. Not Dawn of Skyrim, not JK's Skyrim, and certainly NOT OPEN CITIES.
     
    I did NOT create this mod, I merely converted Zaira's mod for Skyrim Special Edition, and  am sharing it with their permissions to upload and maintain.
    Zaira also provided me with the recompiled MESKSE.dll  for SKSE64! 
     
    I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly.

    If you enjoy this mod, go to the Author’s page and give Zaira some love!
     
    The following is copied and edited for SE links from the Original Download Page:
    --------------------------------------------------------------------------
     
    Maria Eden - a forced prostitution and slavery mod
     
    Disclaimer:
    This mod often gets fuzzy because it allows to bind every NPC into complex quests - even those who are part of other running quests.

    If you keep this in mind and avoid NPCs with running quests everything becomes more stable.

    For me it is easier to add some cheat and escape options than to figure out in which quests and scenes a NPC is bound. Especially since Papyrus functions like NPC::GetCurrentScene() doesn't work reliable.

    Don't play ME if you want to follow any vanilla quest - my intention with ME is just having a kind of unique BDSM experience. Have some funny moments with ME but disable ME if you really want to play Skyrim...

    Interoperability with other Mods is not the main focus of ME. I want you to be part of a freak show full of submission and humiliation - like a movie where you can be one of the actors. Instead of spending much time in fixing interoperability issues I prefer spending time in new scenes.
    Maria Eden 2.5 guide
    About this mod
    Maria Eden is out for years now and there where several restarts. MariaEden 1 was pretty much focussed on slavery and MariaEden 2 a mixture of prostitution and slavery.
    During the ZAP/DD war I decided to do a third restart and developed a very complex version that never comes to public.
    But this third restart was still based on the code base of ME 1 and I reached a point where the CK compiler environment stopped working properly.
    I decided again for another restart with a new code base and a completely new architecture that is very much similar to the vanilla coding styles. This is the present and a lot of quests where dropped because today I know so much more about CK and its limits.
    The new approach focusses much more on hard prostitution and tries to fit better into the vanilla world.
    But be aware - this is still a Maria Eden mod - it still provides a very own and unique view into BDSM in Skyrim and it still take no care about other BDSM mods.
    Introduction
    Maria Eden consists of a couple mods
    Although this document is English currently ME is completely German and voices are German. It will be translated soon but wihtout voice.
    No Maria mod comes with a configuration menu. The managers have in game menus and everything else has to be configured by game play or by editing the json files.
    It integrates deeply into vanilla Skyrim so it is recommended to use it in a separate profile and to start a new game. Use MariaQuickstart to skip the standard intro.
    MariaBase
    Almost finished. Base mod for all Maria mods - contains the game mechanics. This mod itself provides no quests that can be used by players - it is a base for modding.
    Nevertheless even for normal Players it provides a lot of functions that allows to customize your personal BDSM experiences as much as no other mod does.
    If you use it alone it will not have a big impact on other mods but it provides a handy swiss knife for your visit to Skyrim - with or without BDSM.
    The Managers
    ActorManager - manages NPCs (Outfits, Parameters) LocationManager - manages location (teleport locations) CheatManager - manages quest cheats OutfitManager - manages outfits RestraintsManager - manages restraints (Default restraints, add ZAZ keywords to certain DD devices) AnimationManager - manages poses and animations Sexlab AnimationManager - manages sexlab animations (tagged based search, favorites) The Tools:
    ActorEditor - modifies actor parameters like factions, spells Startup Framework - starts ZAP, Sexlab and SLAL Dealing with HighHeel effects in furnitures. Basic quests:
    Rape Sleep Escort (leash mode) Punishment Dog follower (if Sexlab creatures is enabled) - you can talk to your dog and give some basic instructions Spectators Random Guests Dependencies:
    SexLab DD Assets ZAP 7 BDSMMechanics Soft dependency to Slave Tats - Slave Tats can be parts of outfits. MariaBase configuration
    All settings in MariaEden are permanent so I decided to not creating MCM. You configure MariaEden in 3 ways: Per editing the configuration json files, per in game menus and per game play.
    Configuration files
    All files are store in Data\SKSE\Plugins\StorageUtilData
    MariaAnimationTests.json - list of animation events that can be called from animation manager. Use this to test new animations and poses from other mods MariaCustomLocations.json - this is managed by the location manager - you should not touch it manually MariaDefaults.json - some default settings like standard collar for Maria Eden slavery. Managed by restraints manger and shall not be touched manually/li> MariaHotkeys.json - Hotkey configuration, hotkeys for the most common functions. Visit the CK Homepage for available key codes. MariaIdles.json - Hotkeys for user defined poses. Managed by animation manager. MariaManagerConfig.json - configuration for actor manager, contains a list of actor values for manual value mainpulation. MariaSexlabPatches.json - patches some tags into common SLAL animation for better bondage sex detection MariaWhoringPrices.json - define the base prices to whore jobs. folder MariaNPCOutfits - Storage for outfits, managed by the outfit manager. A lot of presets are defined but you shall better delete them all and define your own ones. You can see the mod dependencies in the json files. folder MariaNPCs - Storage managed NPCs. Managed by the NPC manager. It basically contains custom outfits and allows to quickly refer to these NPCs. BDSMMechanics
    Subject for deletion. For historical reasons this mod contains glue code to allow creating devices and locations without Maria dependencies.
    This mod will be dropped and removed in near future. I do not longer want to adjust BDSM equipment until it fits into teh Maria Eden quests. I will focus on stories and let the mechanics in the hands of ZAP/DD.
    Dependencies
    SexLab ZAP 7 MariaQuickStart
    Finished. Skips the classic Skyrim intro. The player spawns in a small cell with a starter pack. There is a door that leads to a couple of locations including the ones the player defined himself with the MariaBase location manager
    If you want to jump right into action you should give this mod a try - it does somthing similar like the popular "Alternate Start - Live Another Life" in a very different way.
    Dependencies:
    Skyrim MariaBase MariaDevices
    Places ZAP furnitures, cages and position markers in the vanilla Skyrim world
    The intention is to place them very cautious where they never affects any vanilla quest
    Certain Maria quests make use of these devices, cages and markers without hard dependencies
    After a very long and intensive research phase it turned out that it is impossible to use vanilla locations and cages without some helper markers. Adding these (invisible) markers is main intention
    I decided to stay with ZAP 7 since the hugh amount of FNIS animations slots in ZAP 8 leads to constant crashes in my setup.
    Dependencies
    Skyrim ZAP 7 MariaProstitution
    WIP. The first big quest mod on top of MariaBase. It provides soft and hard prostitution and is intend to be played as female character. Everything is fully voiced (German). It has a very big impact on gameplay and will most likely collide with all other slavery mods.
    The atmosphere is hard, inexorable, hostile to women and extremely dense - but you need to understand German to get the full impression.
    The Middle Ages were not a time for a walk in the park, especially not for women.
    However - you can use it to earn money with Sex but you will end up as a pimped out whore very fast.
    Features:
    Deep integration of prostitution and slavery in the Vanilla world Whore jobs - earn money with Sex Complex payment system that calculates the prices based on many factors, some of them are configurable, some can be influenced by game play. You can offer yourself or people asking you if you are wearing a special outfit Complex payment system that calculates the prices on many factors Innkeepers accepts prostitution if you offer them a cut HighHeels are slowing you down - you cant run in HighHeels Slavery
    You will be identified and treated as a slave if you are wearing a ZAP or DD collar.
    The effects of slavery:
    Merchants won't sell things to you You can't rent a room People talk disparagingly to you and are unkind and dismissive Your Johns are more brutal and pay poorly, they don't accept cancelling a job If you talk to your follower or a managed NPC (MariaBase) ActorManager you will likely become their slave whore As a slave whore your pimp take all your money and will never set you free Whoring
    You can whore yourself out everywhere. In taverns the inkeepers only accept whoring if you offer them a cut and the Johns paying to the innkeeper. You have to ask them for your cut.
    You being identified as a whore if you wear a whore outfit (MariaBase outfit manager). Your previous Johns knows your status whatever you wearing. If you are walking around naked some people think you are whoring yourself out.
    The effects of whoring:
    Merchants only trade with you after a free job. Most women talk disparagingly about you. Children avoid you. Guards never pay for Sex. Men giving vulgar comments. Pimps
    Follower and managed NPC can become your pimp by dialog. Managed NPCs can become you pimp by encounters when you are wearing a slave collar or a whore outfit. Bandits might become your pimp after you finshed a whore job.
    There are two levels of pimps - you can become a slave whore and this means that your pimp take all your money an never set you free.
    In certain locations (towns, citties, taverns, camps) the pimp is taking over the control over you:
    He is whoring you out between 10:00 and 22:00 He offers you to potential Johns He is handling the payment He gives you special jobs like home visits In solitude he takes you to the tailor if you earned 500 septims to buy a whore outfit for you He takes you to the tavern during lunch time (12:00 - 14:00) He takes you to the tavern during evening (20:00 - 08:00) He goes sleeping in the tavern at 00:00 and locks you up He demands 500 septims from a normal whore He punishes you of you don't earn the demanded amount He punishes you if you rejects Johns He punishes you if you do a bad job to your Johns If creature sex is enabled he forces you to some trainings If creature sex is enabled he acquires a dog follower for you The only way to get rid of your pimp is killing him (for slave whores), earning enough septims or the cheat menu.
    Dependencies:
    MariaBase MariaQuests
    Pretty much WIP. Collection of bigger quests. MariaProstituion can trigger these quests.
    Quests:
    Breaking in the whore by a horde of bandits Animal sex training (if enabled in Sexlab)  

    === Thanks to
     
    === Last words
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
    What's New in Version 2.5.1 WIP
    Released September 21
    Maria Eden Base history
    Release 2.5.1
    Check for NiOverride High Heels Fixes and skip own HH fixes in that case Maria Eden Prostitution history
    Release 1.07
    Fix for broken blindfold removal after jobs Simple Slavery Mode event support Single whipping job enabled for female johns Job dialogs shortened up Some more humiliating dialogs

    45,617 downloads

    Updated

  5. The Ancient Profession ALPHA 04Aug2020

    Version 0.4 REQUIRES a clean save or new game.
    You cannot upgrade from previous versions successfully
     
    The Ancient Profession is part prostitution mod, part lore-friendly quest mod. It's my attempt to make prostitution as legitimate an in-game choice as joining the College of Winterhold or the Thieves Guild, and it's my attempt to make role-playing a character who truly starts from nothing a little more possible (still a work in progress). The mod adds the following:
     
    Quests. This is a SexLab mod, so the quests will almost always include some kind of sexual element. The early quest content centers around you obtaining licenses to work as a prostitute in each of the nine holds of Skyrim, and they are designed so that low-level characters can complete them. The quests will branch out from there. I intend to design the quests around role-playing, not combat, because I want to be able to play a character who simply isn't a combat bad-ass right at the start of the game. I also intend to keep the quests as lore-friendly as possible while still expanding beyond what's officially part of the lore. Prostitution. There are existing prostitution mods, of course. This one is just designed to fit in with the quest mechanics of the rest of the mod, and I want the interactions with clients to be a little more to my personal taste. My intent is to also implement at least one brothel that you can join, with its own quest line and benefits, as well as other choices that may have their own trade-offs.  
    I hope that players enjoy getting to know the characters in the mod and find the quest lines interesting to play.
     
    At this time, and for the foreseeable future, this mod is intended for female player characters only.
     
    Up-front warning: Although rape is not the focus of this mod, your path through some quests can lead to the player character being raped. This mod will also contain some references to creature-related content, though all scenes of that nature will be optional.
     
     
    This mod is currently an EARLY ALPHA release. All version upgrades are likely to require clean saves for now.
     
    I often add features and make updates to existing quests, and right now I'm not worried about making sure you can upgrade an existing save seamlessly. Until the quests get more finalized it is VERY LIKELY that quests won't work if you try to upgrade in an existing game. If you want to keep up with new versions, keep a clean save from before you install the mod, or be prepared to start a new game.
     
    I am looking for people willing to test and provide feedback.
     
    Note about LE compatibility:
     
    Because of the amount of time it takes to develop the mod, I don't plan to support Skyrim LE at this time, simply because I don't have time to test the mod in both versions. The mod does appear to mostly work if you extract the BSA and put the loose files in your Skyrim directory, then delete the BSA. But note that I AM NOT SUPPORTING THIS RIGHT NOW.
     
    How to start the quests
     
    Option 1: Go to the Dibella's Garden brothel between Dragon Bridge and Solitude, and speak to Eliana Duerra
     
    Option 2: Go to any innkeeper and ask, "Do you have any work that doesn't involve risking my life?". Then ask "May I...sell myself in your inn?". If you are in Skyrim, this will start a quest.  While you can start working as a prostitute outside of Skyrim, such as in Raven Rock, it will not start a quest there.
     
    Option 3: Speak to a prostitute.
     
    Option 4: Speak to Benjen Black-Briar in Riften.
     
    Planned features
     
    Different employers, with different advantages and disadvantages (partly implemented) Ways to build skills through safe training - that is, not putting your life on the line - in a way that's not just clicking a message box and paying some gold. (partly implemented) More quests and a more complex prostitution system (the prostitution system is now partly implemented)  
    Bugs and known issues
     
    There are a lot of them. This is my first attempt at Skyrim modding. Some of them I already know about, and some of them I don't. A few things you should know right away:
     
    There are about 16 playable quests right now. Sometimes, somebody might tell you that they will get in touch with you later, but that is not implemented yet. The Whiterun and Falkreath quests are placeholders. The prostitution system is in early parts of its implementation. Every man you solicit will accept, and they will always say the same thing. I will add some variety and chances for acceptance or not later. The Windhelm quest has multiple paths through it, depending on your allegiance in the civil war. It will do something different if you are unaffiliated vs. an Imperial vs. a Stormcloak. It even handles you changing allegiance partway through.  While I tested the hell out of this quest, it's complex. I'm sure I missed something. When training with Fasta, she may stand there with her firsts in the air or a spell on her hand without casting it. She is supposed to cast a spell at you, but sometimes won't. The quest should detect when this happens and use another way of applying the effect to you. Vanikseth gets stuck multiple times on the way to his workroom. This is an issue with the vanilla navmesh between where he starts and where he's going. I will address it at some point, but he should automatically "jump" past the parts where he's stuck. If you work as a prostitute in an inn added by a mod, you may get a bounty just for walking out the door of the inn if you didn't pay the innkeeper his due first. This is caused by the mod not giving the inn a parent location with the keyword LocTypeHabitation on it, and the mod author would have to fix it. This happens with Skygerfall, for example. After the special Dibella's Garden party job, if you do the job again, the cell may not reset properly unless you leave the brothel first.  
    There are more. These are just the ones I think are likely to confuse people.
     
    Installation
     
    Just extract the archive into your Skyrim SE Data folder or use a mod manager to install it.
     
    Hard Requirements (install them or it won't work)
     
    SexLab SE and any of its dependencies Some of the quests do require creature animations. I intend to always keep creature-related content optional. If you start going down a quest path that won't work without creature animations enabled, the mod will tell you. PapyrusUtil This is installed with SexLab, and it's fine to use that version, but this mod directly uses it now. Fuz Ro D'oh for Skyrim SE (https://www.nexusmods.com/skyrimspecialedition/mods/15109) Dialogue will go by too fast without it Unofficial Skyrim Special Edition Patch  The mod will load without this at the moment, but I think some of the quest conditions rely on bug fixes from the patch.  
    Soft Requirements (install them if you want to)
     
    The mod will load the following to provide the prostitutes more outfit variety than the dull vanilla tavern clothes:
     
    Blades Hakama Set Extended (https://www.nexusmods.com/skyrimspecialedition/mods/13145) and Blades Hakama SE BodySlide CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/13146), with Topless option enabled in Bodyslide. This is what the player character in the screenshots is wearing. Meridia Undead Pacification Force CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/14137) Goddess.esp (I don't remember what mod this was from if someone can identify it) Undies CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/17933) CBBE Standalone Underwear (Dyeable) (https://www.nexusmods.com/skyrimspecialedition/mods/28496) - you don't need this mod's optional Dye Manager dependency if you don't want it. Crazy Magician Glass Robes SE (https://www.nexusmods.com/skyrimspecialedition/mods/27864) Warhammer Sorceress Robes - CBBE SSE BodySlide (https://www.nexusmods.com/skyrimspecialedition/mods/18031) Female Outfits Standalone CBBE BodySlide (https://www.nexusmods.com/skyrimspecialedition/mods/26088) Open Monk Robes Standalone - UNP UUNP BHUNP CBBE BodySlide - Physics - Flower Girls (https://www.nexusmods.com/skyrimspecialedition/mods/31277)  
    As of 0.4, you can add or remove these outfit mods at any time, and the mod will use them.
     
    Compatibility
     
    I have not tested this mod extensively for compatibility, but I do usually play with plenty of mods. I have seen no conflicts in the ones I use, and in general I try not to modify vanilla assets more than absolutely necessary. That said, there are certain planned features that will introduce the possibility for compatibility issue. The biggest of these is brothel locations, as this will require me to edit the Tamriel worldspace. I may also be forced to modify a few vanilla scripts to integrate the mod better.
     
    Definitely compatible
     
    Sisterhood of Dibella. This mod doesn't interfere with the Sisterhood of Dibella mod, and I've tried to make sure that certain quest lines that interact with the temple still make sense if you have that mod installed. SexLab Jail Rape. I tested this explicitly with the one part of the mod that might conflict, and there is no issue.  
    Not recommended 
     
    Any other prostitution mod. Other prostitution mods will be unaware of the licensing and employment systems in The Ancient Profession and will provide a way to sidestep its game mechanics. If they implement player approaches, you may also get weird interactions. And if they provide solicitation dialogue, you may have to remember which mod does which thing.  
    Not compatible
     
    If there's a mod out there that changes the rental bed at the Sleeping Giant Inn in Riverwood to a different bed, this mod won't be compatible with it. There are technical reasons for this that you probably don't care about. Radiant Prostitution if you have the "NPC Scene" options turned on. Some of the characters in The Ancient Profession wear the tavern clothes outfit, and this can cause quest-breaking interruptions.  

    3,641 downloads

    Updated

  6. S.L.U.T.S. Redux SE

    .. Im so awful at this
     
    S.L.U.T.S. Redux SE
     
    LE Version:
     
     
     
    Notes:
     
    For documentation of what this mod does, refer to the LE version (Im too lazy to just copy paste everything.)
     
    Thanks to AnInsaneMoose for providing the converted bodyslide files & the HDT yoke!
     
    Requirements
    - SL Framework
    - Devious Devices
    - Zaz (Its not used by the mod as far as I can tell, just referenced a quadrillion times)
    - SlaveTats
    - RaceMenu
     
    Recommended
    - Extra Encounters
    - Populated Lands Roads Paths
    - Improved Roads
    or other mods that add NPCs to Skyrims paths and roads
     
    .. maybe something to trigger Scenes wouldnt hurt either I guess
    SL Adventures or Deviously Helpless.. theres a decent amount of those kinda mods
     
    Installation:
    - Do the obvious: Dl + Install the mainfile "SLUTS Redux SE". Use bodyslide
    - 1.18 guard dialogue fix by CliftonJD is included in the mainfile, it fixes a bug that would get you stuck if youre using this mods rehab feature
    - SLUTS Redux Cart is an alternative cart mesh, created by Rob_J and further edited by Slysaris. I didnt fully test it myself but its supposed to significantly improve the cart physics  
     
    Incompability
    - Carriage and Ferry Travel Overhaul. This one removes all the stock carriage drivers and replaces them with clones
    - Deviously Cursed Loot. Not incompatible per se but you wont be able to use this mods rehab feature if you have DCL installed. Either uninstall it or manually remove its Prison Dialogue Entries from its .esp.. or just dont use this mods rehab feature. I was planing on creating a patch for this myself but .. lets just say things are even more complicated than I feared
     

    10,526 downloads

    Updated

  7. SexLab Solutions - Revisited SE

    SexLab Solutions - Revisited SE
     
    I did NOT create this mod, I merely converted Janbui's mod for Skyrim Special Edition, and shared it according to the permissions they gave me. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly. This mod should be considered a placeholder for when/if the original author decides to take control of it.
    If you enjoy this mod, go to the Author’s page and give Janbui some love!
     
    The following is copied and edited for SE links from the Original Download Page:
    --------------------------------------------------------------------------
     
    This is a continuation of the SexLab Solutions mod. Not much is here currently, but my goal for now is to continue through the list that was provided by Nutluck, a sizeable amount of quests to alter. Have to give my thanks to WraithSlayer, helped me understand how to script, and also thank Yinkle by adding in the SLEN compatibility patch in. Same requirements as the original, but just in case I'll show them here again:
     
    Skyrim SE
    Fuz Roh D-Oh SE
    SexLab Framework SE FULL
     
    Here is the Roadmap of this mod: mine.pdf
     
    Also, since there seems to be some confusion on whether or not this is a standalone mod,
    Yes this is standalone. The original SexLab Solutions is not required.
     
     
    With all of that being said and done, now I'll show what I've made so far, and will update this accordingly once I put out a new version of this mod:
     
    Quests
     
    Incompatible mods: Further Lover's Comfort (breaks Sexlab Solution's animations)
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    47,983 downloads

    Updated

  8. The Book Of Sex SE

    The Book Of Sex SE
     
    I did NOT create this mod. That honor belongs to the Talented Vinfamy
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
     
    If you enjoy this mod, click on the link and give Vinfamy some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    About This File
    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Remember that vanilla quest "The Book of Love" where you need to travel to a bunch of locations across the map and do nothing but talk to NPCs. This mod expands on this quest by adding more than 1.5 hour of sexual content, which is kept lore-friendly and can be enjoyed by both female and male PCs alike. It not only adds sex scenes but also many plot twists and a bit of humor which will sure keep you entertained.
     
    I deliberately uploaded few screenshots to not spoil the surprises. 
     
    To start the quest, talk to Dinya Balu when she's inside the Temple of Mara in Riften - just like how you would normally start the vanilla quest.
     
    Requirements:
    SexLab Framework
    Fuz Ro Doh
     
    Recommended:
    SexLab Privacy SE Normal Version - the scenes will make a lot more sense with it - remember to set "NPC use beds" in SexLab MCM to "Always"
    SLAL Animation by Leito - for the additional threesome animations
     
    Troubleshooting: You should be able to play through the entire quest without problems, but if you get stuck at one point (most likely due to a mod conflict somewhere), use console command "setstage t02 stagenumber" to advance to the next stafe. The stage numbers are below, obvious spoilers:
    Credits: Edhildil for Sexy Mara Statue
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    23,288 downloads

    Updated

  9. Immersive Abduction (SL Defeat Add-On)

    This is an add-on to SexLab Defeat to make kidnapping NPCs more challenging. People will no longer be completely oblivious to the fact that you have an NPC in a sack on your back, possibly struggling. The kidnapped NPC will now attempt to cry out for help, which will be treated as an assault by any NPC who hears them. If you bind and gag your victim first, her cries will be muffled and harder to hear, but NPCs who are close enough will still notice. (Note: this will only happen for civilian NPCs. Nobody cares if you take home a bandit as your captive.) Every abduction is now an adventure: you will now need to be careful and avoid the guards if you want to get away cleanly with your prize. In addition, the sack itself is now much heavier to reflect the fact that there is a person inside it.
     
    Notes:
    In this first version, only female NPCs are voiced. I plan to create an MCM eventually. In the meantime, you can adjust the radius at which the victim's cries can be heard by typing "help abduct" in the console and adjusting the globals. (These globals are checked when you first put the victim in the sack, so adjusting them while the sack is on your back won't be applied.) If you are caught by the guards, I recommend resisting arrest. Weird things might happen if you are taken to jail or pay a fine with the victim still on your back. These issues will be addressed in the next version.  
    Installation
    Put this below Defeat. It's esl flagged and won't add to your plugin limit.
     
    Compatibility
    It should be compatible with most things. It doesn't touch any vanilla records except to place some dummy NPC references in a test cell, and only modifies the weight of the sack in Defeat.
     
    Uninstallation
    This shouldn't be a problem as long as you don't uninstall while you have a victim in a sack. The quests and their scripts start and stop when you equip or unequip the sack through Defeat.
     
    Check out my other mods:
    Immersive Daedra Worship: Temple of Molag Bal - Need something to do with NPCs that you kidnap? Stick them in a cage, rape them, sacrifice them. Molag Bal rewards those who serve him faithfully.

    3,651 downloads

    Updated

  10. Bestial Essence SE

    Bestial Essence SE
     
    I did NOT create this mod. That honor belongs to the Talented Merope
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give Merope some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
    Description
     
    A work in progress quest mod, the main focuses of which are story and alchemy. The sexual content in the mod is not entirely about bestiality but it does feature prominently. There is a fade to black option if you do not wish to witness any of these scenes. See the quest progress list below for what has been implemented so far. Currently the story takes about 4-5 hours to complete.
     
    There's also a vibration option for sex scenes if you are using a controller. I have absolutely no idea why you would even want that or why a modder would even include that, but it's there!
     
    Requires:
     
    SexlabFrameWork SE
    Fus Ro D'oh SE
     
    How to start:
     
    The quest begins, from the players point of view, by a courier delivery. For compatibility with alternate start, the delivery is delayed by a few in game hours. If you carry on playing as normal, the delivery will happen relatively quickly. Otherwise, the fastest way to force it is to wait 2 hours (outside of alternate start cell) and then fast travel or transition through a "load door".
     
     
    Complete
     
    The New Girl
    You embark on your first job for Yoana, traveling by way of Falkreath to track down a wandering stray.
     
    Closing the Stable Door
    Radulf joins you in tracking down an escaped horse.
     
    It's a Trap
    Radulf puts his trapping skills to use in the forested mountains south of Falkreath.
     
    Monsters in the Basement
    Find out what secrets Yoana has been keeping in her basement.
     
    Homeless
    An old friend returns to the store, looking to reunite with you.
     
    A Giant Dilemma
    You face a difficult choice in your next assignment from Yoana.
     
    Unrequited Lust
    Frustrated by Radulf's repeated rejections, you ask Yoana for an alchemical aid.
     
    Bestial Essence
    Thanks to your efforts, Yoana is able to reopen the store.
     
    Lusty Nord Hunter
    Discover what happened to your reluctant lover.
     
    Sisters of Hircine
    Learn about a dark figure from Yoana's past that was best left forgotten.
     
    Customer Service
    With Yoana away in Riften, it is left to you to run the store and tend to the needs of customers.
     
    The Bear Necessities
    Friends for life, Olav the White and Bjorn the bear, are running short of supplies. Bjorn's curiosity leads them to someone who might be able to help.
     
    Stupid B'og
    A pungent Orc arrives at the store seeking a fragrance which will improve his luck with the ladies.
     
    Walkies!
    Time for you and the stray to stretch your legs and possibly other things.
     
    Shadow of Secunda
    A troubled woman opens up to you in the hope of gaining assistance in confronting her fear.
     
    Hound of the Black-Briars
    A concerned grandmother from Riften reaches out to you for help in tracking down her absent grand daughter.
     
    The Antidote
    You set out to help Yoana undo one of her most pressing mistakes.
     
    Betrayal
    Villain, scoundrel, lowlife maggot.
     
    Bestial Alchemy
    You take your first steps on the path to learning Yoana and Idun's unusual form of alchemy.
     
    Rillifina
    With your attention now on saving Idun and her captive, Yoana seeks the help of young wood elf Rillifina Riverbrook. Help Yoana with the interview process and initial training.
     
    No Rest For Rilli
    Eager to please, Rillifina is now available to run collection errands for you.
     
    Under Construction
     
    Put Out to Pasture
    After making an excellent recovery, due in no small part to your tender care and attention, the troll is to be resettled. Seek the aid of Yoana's cousin Skadi on the isle of Niflheim.
     
    Thorek's Rest
    Upon arrival on Niflheim, the player finds a recently disembarked Imperial expedition under orders to investigate the ancient Nord ruin, Thorek's Rest. Mediate the peace between Madam Free-Winter and the expedition, whilst helping them to solve the mysteries of Thorek's Rest.
     
    Dragon Song
    With the secret of Thorek's Rest unearthed, Skadi reveals the mechanism by which Yoana and Idun's alchemy works and the extent of its power. By demonstrating her magic, Skadi lures a powerful force to the island.
     
    Lattasel (side quest)
    Face the judgment of your tormentor.
     
    First Do No Harm (side quest)
    Help Hjotra repair the reputation of her Aunts.
     
    Ladies Night (sidet quest)
    Join Hjotra and Yoana for a night out in Golldir's Tavern.
     
    A Promise is a Promise (side quest)
    Rillifina's past catches up with her.
     
    Blessed in Light
    When the Glister Witch casts her glow upon Yoana.
    You must decide if you will step into the light.
     
    Later
     
    Don't Count Your Chickens (B'og quest)
    Vigilance
    Confrontation
    Dearly Departed
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    11,498 downloads

    Updated

  11. Dark Arena SSE

    Thanks to NomKaz (May he receive His blessing), there is a SSE version of Dark Arena.
    If some ressources are lacking, please use the oldrim ones.
     
    Important : I can't solve SSE version problems, I never suceed to make SSE functionnal with sexlab and all the stuff. If you meet a problem, please report to the oldrim mod thread.
     
    A little mod, which add an underground inn in Riften sewers. Like Hagraven Rituals, it was a commission mod.
     
    - get rumors at the Bee and the Bards from Keerava.
    - explore Riften sewers and find the Dark Arena.
    - request the guard posted at the entry to let you inn... and enjoy what is forbidden in skyrim.
     
    Pitfights, whores, gambling, dances... The Maison offer credit... sort of.
     
    You can be spectator, or work here... or being enslaved... or take control of it.
     
    In details :
    - four games are available : a simple blackjack script, a cul de chouette, a single dice, and a small roulette.
    - you can bet money on pitfights.
    - when you are allowed to work in the dark arena, you can request to go in the pit yourself, whoring and dancing.
    - each time you win a game or a pitfight, you receive a lottery ticket. You can earn here whatever between flute and daedric cuirass.
    - you can be in dept toward the dark arena, but they will recover their money... by using you as a slave. You'll be able to payback by whoring, dancing, and pitfigting. You'll discover another aspect of the Dark arena...
    if you refuse, your stuff will be confiscated, and you'll be sold to the closest slave marker (simple slavery)
    - a serious blackjack table was added. It will trigger simple slavery, skooma whore... maybe SD+ in the future, in you loose.
     
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
     
    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.

    4,774 downloads

    Submitted

  12. Immersive Daedra Worship: Temple of Molag Bal

    “Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals' souls within his sway by spreading seeds of strife and discord in the mortal realms.” – The Book of Daedra
     
    “Molag Bal is… the King of Rape.” – The House of Troubles
     
    Deep in the woods of Falkreath lies an ordinary, unassuming house that conceals a dark secret—a passage leading to an ancient daedric temple lost to the ages. Unlike the aloof Nine Divines, the Daedric Princes are more than willing to richly reward the mortals who serve their twisted ends. The only question is: what are you willing to do for a taste of true power?
     
    It has always surprised me that there is little to nothing in the way of mods that allow you to become a proper Daedra worshipper. The Temple of Molag Bal (or ToMB) provides an opportunity to immersively worship Molag Bal in exchange for power. As a servant of the King of Rape and Lord of Domination, you will perform a forbidden ritual and commit unspeakable acts in a to please your malevolent master. Violate your victims over and over again until you crush their spirits. And when there is nothing left of your victims but a broken shell, sacrifice them and send their soul to Coldharbour, where their torment has only just begun. Molag Bal will bestow true power upon you.
     
    How it works:
    The bookcase conceals an entrance to a cave that leads to the temple below. There is a button to activate it.
    You can make NPCs your prisoners and assign them to a cage in the right prison wing. (Note: this is buggy with non-unique NPCs.) You can assert some basic control over them (go to cage, follow, command). Sex and outfit management are still very WIP. I recommend The Manipulator for better control.
    The left prison wing has cells intended for Paradise Halls slaves. There is a patched script that *should* prevent jailed slaves from running, but it still needs more testing.
    When you enter the ritual chamber, you will receive the “Ritual of Molag Bal” power. Cast this to begin a new ritual. You will then receive another power to access the ritual menu, which will be removed when the ritual is concluded. The ritual power will also be removed when you leave the ritual chamber.
    With the ritual active, use the dialogue option to make a victim into a Bride of  Molag Bal. The first time you do this, the mod will calculate how much rape it will take to break her will and how many points you earn from doing so. It will also calculate how many points you get for sacrificing her.** (This can be recalculated with the menu power, but use with caution. It will be based on current values, so you may lose virginity points.)
    While a Bride, the ritual will track as a rape any SexLab animation that the actor participates in. This means that it is compatible with any method you choose to initiate sex (Defeat, Paradise Halls, SexLab Tools, etc.) 
    You can set a Bride as the Active Bride by telling her that it is her turn. This will let you view her stats in the ritual spell menu, and other functions still to be added.
    Once you have broken a Bride’s will, your score will be added to your total. You will not receive any further points from raping her until she recovers (about a week in-game). When you get enough ritual points, Molag Bal will reward you with a perk point. Extra points roll over.
    When you sacrifice a Bride, Molag Bal will also reward you with a portion of her lifeforce in the form of a permanent upgrade to either health, magicka, or stamina (chosen at random). You can sacrifice her however you choose, the mod simply tracks OnDeath on a Bride while the ritual is taking place.
    If you deflower a virgin Bride, she will bleed. You can collect the blood from her inventory and take it to the blood fountain, where it can be distilled into a potion or as an alchemical ingredient.
    Make a Bride fuck herself with a grand soulgem to turn it into a black soulgem. Can also ask female cultists to do the same.
    You can use the ritual menu power to toggle collision for the altar. This makes it easier to use table animations, especially if you hide the anim objects in MO2.
    Once the ritual is concluded, you will receive the Blessing of Molag Bal, the strength of which depends on how many Brides you broke during the ritual. This is equivalent to shrine blessing and independent of any other rewards.
    Brides’ point values will eventually decay as they lose hope from being broken too many times, at which point they are nothing but fodder to be sacrificed
     
    Other features:
    Necromancy room (Currently just for roleplaying).
    Freezer chamber to preserve corpses left in there. It definitely works with unique actors. Iffy with non-unique.
    Bedroom with safe storage
    Beds for cultists you recruit
    Dining hall and crafting area
    Arena (I use this to train my magic/combat skills on my prisoners/slaves as living targets)
    Portal to cave near Winterhold
    Custom music with add-on
     
    NOTE: Although years in the making, this is still very much a work in progress, and this is by far the largest mod project I’ve ever attempted. Don’t blame me if it breaks your game, and be sure to back your stuff up. Cultist functionality is still being implemented and most of it doesn’t work, although the outfit management seems to be working. Constructive criticism is appreciated. I will listen to feature requests, but my modding skills are still pretty amateurish.
     
    Future plans include:
    MCM
    Additional rewards based on lifetime scores
    Quest to kidnap Keeper Carcette, destroy the Hall of the Vigilant, and blame it on the vampires
    Other kidnapping quests
    Automatically do and align table animations with the altar
    Ability to make prisoners/slaves fight in the arena for your amusement 
    More portals to hidden locations around Skyrim for easier victim transport
    Hostile sex magic, like forcing an opponent to stop combat and masturbate or something like Frenzy but that makes enemies try to rape each other
     
    ** These values are based on several factors, including whether the Bride is a unique actor, her level, her confidence, her morality, her SexLab purity (defiling a virgin gets a huge bonus!), whether she belongs to a faction hated by Molag Bal (Vigilants, Dawnguard). Please note that I am still working on balancing the scoring and reward system. There is a good chance that this will be too OP, especially if you aren’t using a perk overhaul mod.
     
    Requirements
    SexLab
    ZaZ
    Leito SLAL animations (for the soulgem functionality)
     
    Recommended Mods:
    Mods to make your NPCs pretty (Bijin, Ordinary Women, Pandorable, etc.)
    VNPC for other actors that NPC overhauls ignore (like Keeper Carcette)
    Defeat (This may become a hard requirement when specific kidnapping quests are implemented.)
    Paradise Halls (patch available to prevent jailed slaves from running)
    SexLab Tools
    LC Build Your Noble Home (Fun player home mod. The temple is conveniently located just outside the village you build.)
    A perk overhaul mod for the extra perks you earn
    Follower overhauls to control your cultists. My system is still in its infancy.
     
    Credits
     

    11,944 downloads

    Submitted

  13. Succubus Heart SE

    [ <<>> ] Succubus Heart [ <<>> ]
    [<>] The Succubus Gameplay Mod [<>]
    created by : Michael Stanich aka Spirit Shard
    Site - michaelpstanich.com
    YouTube - youtube.com/michaelpstanich
    Twitter - twitter.com/Michael_Stanich
    _
    [ <<>>] Self Promotion [ <<>> ]
    So.. I work hard on the mod, but I also work hard at making YouTube Videos! If you're looking for a great Gaming and Design focused YouTube channel and creator please check me out at https://www.youtube.com/michaelpstanich ! I also run a gaming Discord Community called "The Broken Chatbox" ( https://discord.gg/v9cbQrx ). We're small now, but to growth we go!~
    _
    Also, I do game-dev stuff, but it's "hush-hush" till a playable alpha... (My social media will explode with details when it's available)
    _
    [ <<>> ] Latest News [ <<>> ]
    Succubus Heart 4.6 has released and 5.0 is in development! 4.6 prepares existing saves for 5.0 which will come with a new system for storing stats and references, this means existing saves will need to install 4.6 before updating to 5.0 or else progress will be lost! 4.6 comes with some balance changes to passives and a decent number of fixes. The biggest fix is from moving to the new system 5.0 will use which will reduce the already rare math errors, improve performance, and reduce reference/memory usage.
    _
    5.0 will have some new systems, such as Soul Pets being re-worked (and a stand-alone mod version finally releasing afterwords), all new Soul Forge system which will replace Crafting with a more dynamic system, and of course new passives and perks. This will obviously take some time so I can't say when the update will release, but it's in the works!
    _
    Regarding Skyrim Legendary Edition's Succubus Heart Version : Official support for SLE has been dropped, all new features will be SSE exclusive. Thank you all for the awesome comments/support and hope to see you in SSE someday!
    _
    _____
    _
    [ <<>> ] What is Succubus Heart? [ <<>> ]
    Succubus Heart is an adult gameplay mod focused on creating new ways to approach playing Skyrim with both new progression and new game mechanics. These mechanics give the player the power of a succubus enabling the use of life-drain and great sacrificial powers. Succubus Heart is built around the idea of being a complimentary mod and should be compatible with nearly every mod out there!
    _
    [ <<>> ] What's So Unique? [ <<>> ]
    Succubus Heart isn't a transformation mod, or a power fantasy mod, instead mechanics are focused on making gameplay more interesting and offering the player new ways to approach situations. Succubus Heart can also be used on male characters, turning them into a soul sucking Incubus! While most succubus mods focus on the demon-archtype Succubus Heart's approach is based on a fantasy race of life-weavers giving a more human-but-powerful vibe. However if you want some succubus transformations or want to use Succubus Heart alongside other succubus mods nothing is stopping you!
    _
    [ <<>> ] Mechanics [ <<>> ]
    <-> Status Drain - Drain Health/Magicka/Stamina from your victims and use them to your advantage!
    <-> Heart System - Earn XP through sex acts and spend them to improve your succubus abilities!
    <-> Skill Leveling - Use overlowing Force from your victims to level skyrim's native skills! (no more grinding iron daggers, grind NPCs instead!~)
    <-> Succubus Passives - Enable strong Succubus Powers as you level to improve your abilities across the board!
    <-> Sex/Death Drops - Extract Sperm and Breast Milk from orgasms or take their souls after victims are drained away!
    <-> Crafting - Use excess forces to replicate useful items on the fly!
    <-> Soul Pets - Summon Incubus/Succubus Pets to fight/hump alongside you!
    <-> Combat Seduction - A simple combat submit mod, integrated right into Succubus Heart for an easy all-in-one experience!
    <-> Death Override Mode - Tired of death? DOM turns Skyrim into a Rouge-Lite with a new respawn system and mechanics!
    _
    [ <<>> ] WARNING : Script Mod [ <<>> ]
    While Succubus Heart is fairly light weight in the majority of cases it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance.
    _
    [ <<>> ] What's Included [ <<>> ]
    - Docs (_Read Me - _Changelog - _Help Document)
    - Data (Everything for the core mod)
    _
    [ <<>> ] Requirements [ <<>> ]
    Skyrim Special Edition
    - SKSE - Latest Available [ http://skse.silverlock.org/ ]
    - SexLab SE v1.63 BETA or newer [ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ ]
    - SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ]
    _
    [ <<>> ] Recommended Mods [ <<>> ]
    - Skyrim Community Uncapper [ http://www.nexusmods.com/skyrim/mods/1175/? ]
    _
    [ <<>> ] Installing / Updating [ <<>> ]
    Installing : Simply copy Succubus Heart's "Data" folder to your Skyrim install, merging with that "Data" folder, then install any optional content you wish to use. When using 5.0 or newer you'll need to enable the mod in the MCM.
    _
    Updating : If you're updating to 5.0, existing saves will need to install version 4.6 before installing 5.0. After installing 4.6, load your character save, wait for the update to finish (about 1 second), and make a new save. Now exit and install 5.0, now you can load the new character save you made and keep your progress. Updating direction to 5.0 from versions before 4.6 without these steps will result in your Succubus Heart progress being completely lost and things may break beyond repair!
    If you're using version 2.73x or below you'll need to do a 'clean' save before moving to 3.0+
    _
    [ <<>> ] Uninstalling / Removal [ <<>> ]
    Disable the mod then perform a clean save. After the clean save delete the "Succubus Heart.esp" and all files pre-fixed with "SuH_" and other files from the Succubus Heart mod from your Skyrim's "Data" folder. It is recommended to either load a game from before you had Succubus Heart installed or start a new game after uninstalling.
    _
    [ <<>> ] External Mod Support [ <<>> ]
    Succubus Heart features are easy to access and modify, if anyone wants to create add-ons and additional mods feel free! If you have questions or any issues feel free to message me.
    _
    [ <<>> ] Incompatible Mods [ <<>> ]
    - AFT/UFO (Advanced Follower Tweaks / Ultimate Follower Overall) and many other follower management mods are incompatible with Soul Pets. While using these mods expect issues when using Soul Pets. (and no, I can't fix them, AFT/UFO/ect needs to be updated with skyrim's creature handling.)
    - Any mod that 'locks' player status or tries to manage stats based on non-dynamic values. (Succubus Heart dynamically changes values and can have issues with mods that try to do this with Skyrim's default values without dynamically checking. Sadly this is on them and there's nothing I can do about it.)
    - Regal Glow applies an 'invisible' armor and can cause some issues with mods detecting nudity. In these cases add an exception to 'SuH_armor_regalglow' or the blank name entry in the mod's exception MCM (if it has one). I've done what I can on my end to try and make it compatible.
    _
    [ <<>> ] Known Issues [ <<>> ]
    - Horse Pet may fast travel with you if you don't already own a primary horse.
    - Using Soul Pets with other Animal Follower mods may cause strange behavior on both mods. (I recommend not summoning a Soul Pet while the other Animal Follower is following you)
    - Soul Pets will sometimes and sometimes not teleport to the player when they should or shouldn't, if your pet is missing just re-summon them.
    - Soul Pets sometimes spawn dead/won't revive. This is a bug in skyrim and I haven't found a work-around yet...
    - Combat Seduction will sometimes trigger 'overlapping' animations under heavy script lag
    - Death Override Mode can cause major issues with certain quests if you die and move outside of the quest's dedicated area. (When in this situation disable Death Override for the quest's duration)
    - General script latency problems do to the nature of script modding (Heavy script lag may cause issues with Succubus Heart)
    - Some lists in the MCM may bug out when canceled out of. No idea why.
    _
    [ <<>> ] FAQ [ <<>> ]
    Q: Is this mod still being developed and updated?
    A: Short answer is yes, long answer is a bit more complicated. I have a lot of projects and a life to live, so updates are usually spaced a bit apart.
    _
    Q: Why was Official Oldrim (SLE) support dropped?
    A: Unfortunately I just can't work with Oldrim's Creation Kit anymore, it just crashes too much on my newer hardware. This means I'm stuck with SSE whether I like it or not, on-top of this new features being added to Succubus Heart now require SSE to function properly and back-porting to SLE just simply takes too much time for me to justify.
    _
    Q: I don't understand, when I use the "Sexual Entice/Enrage" I have no health!
    A: Read the spell and it's mechanics carefully (it's explained in several locations, including on the spell itself). Sexual Entice and other seduction spells reduce the player's Max Health/Magicka/Stamina by a large percentage. This percentage is decreased by a Passive found in the MCM.
    _
    Q: Can I still level like in vanilla?
    A: Of course! Succubus Heart doesn't alter any external scripts so other leveling methods should work as they always have.
    _
    Q: Can I use this mod as a male character?
    A: Yep! Succubus Heart supports all genders!
    _
    Q: The MCM isn't showing and nothing seems to work!
    A: Sounds like something installed incorrectly, try a clean install of the mod and make sure your files downloaded/extracted properly.
    _
    Q: _____ feels overpowered / underpowered, can you balance it?
    A: I can try! If you have balance concerns make sure to send them my way and I'll try my best to work on it.
    _
    Q: I thought Soul Pets was going to be a completely separate mod, why is it now integrated?
    A: In honesty I completely screwed up the stand-alone's code so instead of re-writing from scratch (again) I just moved onto making an integrated version first. I'll work on the stand-alone version at some point (maybe...).
    _
    Q: But I didn't want Soul Pets, can it be removed?
    A: No, however I've built it in such a way that it doesn't do anything if you don't use it so just ignore the Soul Pets MCM if you don't want to use it. Sorry!
    _
    Q: You're not making anymore Succubus Spells? What is "Legacy"?
    A: Legacy refers to features that are no longer supported. As for spells I'm still working on Seduction (sex) spells but combat and support spells were impossible to balance and didn't really add to the mod in any interesting ways, so I'm spending that development time elsewhere.
    _
    Q: Why did you re-write the mod and end up removing features?
    A: Removing features was never part of the plan but rather just a side effect. The original write was based on a flawed framework and the entire mod had become a grouping of work-arounds, causing bugs which I couldn't fix. The re-write allowed me to rebuild the foundation and build a more cohesive mod with better mechanics and synergy.
    _
    Recent Changes (Check the full changelog for more info)

     

    29,012 downloads

    Updated

  14. Slaverun Reloaded SE Beta

    This is my first SE version of Slaverun Reloaded.
     
    I will add some more descriptions here soon, for now look here at the Oldrim file
     
     
     
     
    ---------------------------------------------------
    old descriptions
    Latest change:
    03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible
    there are no big changes and fixes, but here is a list
    - finished the Finn quest
    - finished the bounty hunters
    - finished the slave gladiator training
    - added a chance (configure in MCM) that a slaver gets raped too
    - slaver has to report back to (if active in MCM)
    - a slaver can quit his job now and get a normal free person again
     
     BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
     
     
    Latest change:
    14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS.
    14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus)
    11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0
    08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
     
    Latest change:
    28-12-2017 Slaverun V2.1.3
    - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture
    - try to fix heavy deivces like yoke and armbinder for DD V 4.0
    24-11-2017 Slaverun V2.1.2
    - enabled usage of Zaz Framework 8.0
    - removed haircoloring for slaves with yps fashion framework
     
     
    New prequest:
    Notes for Slaverun Reloaded 2.1
     
    New prequest:
    the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file.
    A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual.
     
    Wedding quest:
    The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional
     
    Conditions to start the wedding quest:
    - you are a slave
    - Windhelm slavery quest is finished
    - faction with Bellamy must have been at least once at 20 and now > 15
    - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible)
    - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered
     
    Notes for Slaverun Reloaded 2.0
     
    Very Important.
    - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here
    - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing
    - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2
     
    Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1
     
     
     
    Slaverun Reloaded
     
    This mod was inspired by the original Slaverun mod:
     
    The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
    I wanted to fix this, so I learned to use CK (and am still learning).
     
    Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
    So expand on it I did. A lot.
     
    Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version.
     
    I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details)
     
    What is this mod about:
     
    "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
    Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
     
    In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed).
    Here is where the mod was expanded.
     
    The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead.
     
    After the prologue quest you have choices:
     
    - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished)
     
    - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit)
     
    - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!)
     
    - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished
     
    - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished
     
    Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later.
     
    The dominant player questline is now also finished and has two different endings.
    Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood.
     
    Things you should know BEFORE installing the mod:
     
    - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
    - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
    - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
    - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
    - Strong language should not offend you. If it does, the fuck are you doing here.
    - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
    - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
     
    Credits
    pchs and waxenfigure for Slaverun + Enforcer/
     
    Requirements:
    Fuz Ro Do - on Nexus
     
    Hard Dependencies for V1 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack [2014-04-21] - by xaz
    Devious Devices and Devious Integration - by Min
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
     
    Hard Dependencies for V2 (mod won't work/game will crash without these):
    SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
    Zaz Animation Pack [2014-04-21] - by xaz
    Devious Devices and Devious Intgration - by Min
    SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
    Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm
    Devious Expansion.esm iis now a hard dependency
    ApachiiHair.esm and ApachiiFemalesHair.esm both here
    Crash fixes to handle the 64k string limitation of Skyrim
     
    Very very very much recommended mods:
    Better Dialogue Controls
    Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
     
    Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
    Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
    if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
     
    BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
    if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
     
    Coriontios Progressive Slavetats v0.04 by Corinthio
    (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
     
    SerialStrip v1.1.4 by Antono
    was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
     
    SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
    Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
     
    Simple Slavery v3.92+ by jfraser
    is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
    but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
    in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
     
    Hydragon Slavegirls by hydragorgon
    this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
    As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
     
    Diablo-esque Decorations - by nooblet123
    is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
     
    Milk Mod Economy by Ed86
    Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
     
    Skooma Whore by Guffel
    Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
     
    Deviously Cursed Loot by Kimy
    Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
     
    Player Succubus Quest by ojanen
    After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
     
    Frostfall 3.0+ by Chesko
    Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
     
    Immersive Hair Growth and Styling by emily1673
    in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
    Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
     
    Amputation Framework by Haeretic
    This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
    The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
     
    SOS Schlongs of Skyrim by b3lisario,
    if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
     
    Sexlab Inflation Framework by qotsafan
    if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
     
     
     
    Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
     
    Appropos by gooser
    With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
     
    Conflicting mods
    The original Slaverun mod of course, as it does the same.
     
    Special Features:
     
    Slave Tattoos (if toggled on in MCM):
    Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
    Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
     
    The customisable progressive tats feature:
    If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
    Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
    At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
     
    Slave shaving (if toggled on in MCM):
    Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
     
    Slave Name changing (if toggled on in MCM):
    The PC will get a new surname at the end the slave training and following that the end of each city quest.
    The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
     
    The Enforcer System (if toggled on in MCM):
    Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
    Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
    If you have performance issues, try turning this off, it does put stress on your system.
     
    Test/Cheat mode for testing (if toggled on in JSON file):
    In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
     
     
     
    MCM help:
     
     
     
     
    Walkthrough
    for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead.
     
     
    Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2)
     
    Old Changelog
     

    25,835 downloads

    Updated

  15. Simple Slavery Plus SE

    This mod is originally made by jfraser  then Lozeak created Simple slavery Plus they deserve the credit this isn't my mod it is simply a conversion of the mod for Special edition Players 
     
    About This File
    This Mod is made by jfraser
    New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was. 
    Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support.  (6.01 is minor bug fix for this support no mods use yet)
     
    If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version.
     
     
    Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it).
     
    Updating
    If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work.
     
    Current issues-
    Death alternative, you need to register the quest via the manual reg in DAs MCM.
     
    ___________________________________________
     
    Description
     
    I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.
     
    "She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"
     
    And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.
     
    No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.
     
    This is a slave auction mod. You will get sent to the auction via any of these:
    Angrim's Apprentice: Do what you're told or else...
     
    Content Consumer's Alternative Starts: Start your game ignobly.
     
    Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work.
     
    Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit!
     
    Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off!
     
    Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell.
     
    Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title.
     
    Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards.
     
    Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen...
     
    SLUTS: Be diligent in your job or they'll find another job for you.
     
    Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side.
     
    SL Kidnapped: It's late at night. There's no one around. Or so you think...
     
    Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet.
     
    Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well.
     
    Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction.
     
    However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL.
    __________________________________________________
     
    This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):
     
    Arbiter
    Bane_Master
    CGi
    CliftonJD
    DocClox
    Kana Red
    Legume
     
    There has been much help from many others as well (see the list of thanks at the bottom).
    __________________________________________________
     
    Slavery Mods
     
    NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave.
     
    Whiterun Brothel Revamped - with thanks to Tyrant99
    Devious Followers-  with thanks to Lozeak (ME!!!)
    Captured Dreams Shop - with thanks to Veladarius
    Devious Cidhna (the pirate quest) - with thanks to stobor
    Deviously Cursed Loot - with thanks to Kimy
    Heroine in Distress - with thanks to Quisling
    Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
    Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
    Quick as you Like - with thanks to DocClox
    Raven Beak Prison - with thanks to Guffel
    Sanguine's Debauchery Enhanced - with thanks to Skyrimll
    Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.
    Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk -  No need start SLUTS quest first. 
    Sexlab Stories (Red Wave) - with more thanks to Skyrimll
    Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
    Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
    Submissive Lola - with thanks to alexvkj
    Things in the Dark - with thanks to Delzaron
    Wolfclub - with thanks to pchs
    ______________________________________________________________________________________________
    A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.
    .
    ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.
     
    YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.
     
    YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.
     
    Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.
     
    Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium.
    _______________________________________________________________________
     
    Requirements
     
    Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods.
     
    Unless you want the leash system, in which case you also need Devious Framework and its dependencies.
     
    This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that...
     
    That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug.
    ________________________________________________________________________
     
    Connecting your mod to Simple Slavery
    Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox):
     
    sendModEvent("SSLV Entry")
     
    Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.
     
    To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.
     
    ZAZ and DD cross slavery support. 
     
    Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing)
    There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered.

    62,708 downloads

    Updated

  16. Submissive Lola SSE(Beta)

    [About this mod]
    This is a LE mod by aexvkj.
    I try to port this mod to SSE, fix several bugs and intend to extend it. 
    If anyone  have some good ideas or advices or interesting quests, feel free to post here . Thanks a lot. 
    I try to intend this mod with more submission context which can play with your follower without interrupt your other quests.
    [Require]
    Sexlab  Sexlab Aroused ZAZ ANIMATION  Rydin animation with SLSA (option, but recommended...only use 2 spanking animation) [Introduction]
    What's this all about, how to start and how to play
     
    The mod gives you a possibility to turn your follower into a Dom or Domina. It works with every follower, vanilla and custom, male and female. PC may be of any gender too, the devices and animations work fine. As for the name... you submissive guys don't mind to be called Lola, don't you?
     
    Go to Haelga's Bunkhouse in Riften. In her bedroom look under the bed near that famous horker tusk, . The book you'll find there explains the rest (and starts the quest). After you become enslaved, you will be approached by your owner every game hour with some semi-random demands. You'll also get couple of dialogue options where you may ask to free you from your restraints for example.
    Typical punishment is the well known electrocutting. Under circumstances (high difficulty, low level) it may get very painful or even deadly. There is also some spanking, light bondage, gagging and forced stripping.
    How the submission score works I'll explain later.
     
    Some suggestions for gameplay:
    Don't combine this mod with Devious Devices as well (actually, I think DD is totally OK) as other slavery mods like SD+ or Maria Eden. At least, enjoy responsibly. There are no technical problems, but if you happen to break some rules because of some DD randomly locked on you, the things may get very ugly. IMO, DDs also break immersion of this mod, but this is not for me to judge. Use some basic needs mod. Anyone will do. That's because the dom events are bound to game time, not the real time. You have to pay somehow if you just skip hour after hour. Don't munchkin too much on difficult terrains (jumping from the mountains etc). As the dom event occurs randomly, your owner may not always be able to forcegreet you. It's no problem, the event will be just skipped after ~5 seconds. But you want the event to happen, don't you? Don't fast travel very often. Give your owner a chance to play with you on the road. [About Permission]
    The original author alexvkj seems do not support this mod for a long time.
    I ask for his permisson but he haven't reply me.
    But He post it in his topic that we can take over this mod. So I think its a kind of permission.
     
    If he feels this is not ok, i will delete it ?^^
    [Credit]
    1. crawl on fours. 
    2.DD4.0I
    3. RohZima Animation
    4. Zazanimation
    [Development Plan]
    Next Version, No new feature will be added, because all my current ideas are already implemented in it. I will find some interesting contents for this mod in the future.  The main work of next few versions is to make this mod as stable as possible. So you can play it without interrupt any your other mods or quests.
    [LOG] 
    v1.2 Some New things
    1.Add New Quest: 
              1. Mistress will give a viberator. which can bring you to organism (exatract a pump from DD)
              2. Mistress may let you kneel down when you are around her. (You also can open it in MCM menu, several different kneel down pose )
    2.MCM Menu Improvement
    v1.1  New Quest! Mistress will order you climb as a dog for several hours.
    v1.0  port it, fix bug. add a MCM menu.

    12,399 downloads

    Updated

  17. Ravenous 2.0 SSE

    Ravenous Carnificina.
     
    A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drunk it if it's not your cup of tea!)
     
    Dependences :
    SexLab ZAZ Fuz Ro Doh Dawnguard
    Recommanded :
    Sanguine Debauchery + (last version) (alternative end of player on spitroast) Better Vampires  
    Authors : BoomGoblin, AqqH, myself.
    SSE conversion : Pfiffy and all the SSE convertion team.
     
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
     
    Resume :
     
    The abandonned old meat pie shop near Riften is again occupied... some rumors says by a Daedra. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness...
    Note : Maya in the the Bee and the Barb Inn, at Riften.
     
    Quests
    a1RBegin : the first time you go into the house... a1RHunt : serve Carnificina, you new master. a1RMeat : Carnificina have a project for you and the house, but need lot of meat... find it. a1RShop1 : as a new vampire, obtain a licence for opening a Meat pie shop, and hire a nice servant for the opened saler position. a1RShop2bis : develop the restaurant. a1RShop3 : Hire a new hunter, and make some deals with the Blackbriars. a1RTor : finalize your deals. a1RTorFeast : a Feast of cannibals, with a volunteer pig.  
    Side quests :
    a1RDiag_Slave : the meat slave management quest. a1RSimzaDiag : Simza link quest to DA11 (Taste of death), if not already done by the player. a1R_MeatCellar : the quest for managing the Meat Cellar, and to tell to the player the shop in run out of Meat and have to fill it. a1RPunishment : the sanction for attacking your master. a1R_Rep_Delivery : deliver some meat pies to Inn owners.
    NPC :
    Carnificina : Vampire lord, a member of a cannibal faction with special abilities. Maya, Othor and Taramis : Vigilants Of Stendarr. Simza : a Slave, disciple of Namira. Lamiae Dres and Camilla : Vampires Armina : a necromancer. Frigg, priestress of Mara, foe of Carnificina Some strange customers  
    Permissions :
    You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
     
     

    3,895 downloads

    Updated


×
×
  • Create New...