By CliftonJDthis is skyrim special edition conversion for :
Skyrim SE 1.5.39 minimum, tested working with newer current versions SKSE SE v2.0.7 minimum, tested working with newer current versions SkyUI SE FNIS SE SexLab Framework SE 1.63 - BETA 2 Zaz animation pack se V7 or 8 the above mod requirements and the requirements of those mods and fnis must be run after install the lakeview manor cell requires hearthfires tdf patch requires tdf prostitution mod alt start addon requires arthmoor's alt start pahe-dwarven suits patch requires Devious Devices expansion 4.3 or 5 for sse,(newer versions now have their own patches, please be sure to use the ddx patch that matches your version) (DDX file is hidden download button at the bottom of the download list for the dd for sse download) Run FNIS SE after installation! ALL requirements for the above mods must also be installed full install requires all above requirements and the included dwarven suits patch requires Devious Devices expansion 4.1 for sse creature framework conflict appears to be removed from 7.x versions thanks to fred200 and Pfiffy for their conversion efforts
based on this mod here:
with additional features of this mod here:
Mods based on Paradise Halls
Paradise halls has been built to be a platform for other modders to build their own content for.
Be careful : some mods developed as add-ons for previous versions of PAH won't be compatible with last version or future versions. To make them compatible ask the modder of the add-on, no answer will be done here on the subject, if a mod is based on an .esm (Skyrim, DLCs or another mod) and is not upgraded when the base .esm change, it's a dead mod.
as this is sse, those mods are all waiting for this to be released so we won't go into that at this time....
Currently Compatible with version7.4:
home sweet home
aygas(and you get a slave)
these mods should be compatible, but don't seem to do anything paradise halls related anymore...and seem to be abandoned(so not likely to be converted anytime soon):
Paradise Halls - Slavers Hideout Add-On by Emotika: http://skyrim.nexusmods.com/mods/33462 Paradise Halls - Family Feud by OmegaIsraelTerri: http://skyrim.nexusmods.com/mods/32865
These mods are not yet compatible. Using them will result in extreme weirdness (not the good sort):
Dres Trade by RET45Paradise Halls Merchant add-on by lucen15 Paradise Halls Merchant add-on by lucen15
These mods are obsolete, won't be updated and should not be used in current or future releases:
Paradise Halls Extender - Slave Capture Spells and Poisons by Mutifex Immersive sex slaves - Animatied Prostitution patch for Paradise Halls by Mutifex
What you can do now
* Enslave people
* Train them as slaves
* Train them to be respectful
* Train them to fight for you
fuck your slaves as punishment or for your own pleasure adequately fucked slaves can also be turned into tdf sluts - requires tdf prostitution mod sufficiently submissive slaves may also be into turned into tdf sluts - requires tdf prostitution mod * Slaves can be given equipment to wear
* Slaves can be leashed up to stop them running off (which they'll try to)
also advanced leash options available in mcm to allow the slave to continue following the player for training similar to the old leash, the slaves can now also be restrained ropes are not inescapable, but the iron cuffs can be made at the forge for a much sturdier restraint restrained slaves also receive pose training * Slaves have a separate backpack for carrying stuff you don't want them to wear
* All slave dialogue re-uses existing dialogue, so no matter the voice type of the person enslaved, you will hear them talk
many newer voice types added to the list of voices for the slave so its not always even toned * You have a whip (it even leaves whip-marks)
* Sell slaves to Master Jerrek in the Fellglow Slave Camp
camp not yet converted to sse alternate start is also compatible here, in fact i recommend it to allow your mods to start cleaner devious devices patch adds more collar variants as leash collars and when chosen with advanced leash collar option from mcm this mean its easier to manage multiple slaves 128 slaves instead of 15 Easier enslavement (see changelog "Initial Release") MCM huge jail expansion for HF Falkreath enslave cancel button for canceling the enslavement process before its started(useful if dialog was attempted, especially useful for eff users) teleport debug to teleport a lost or stuck slave to the player from anywhere on the map via the mcm
What you can't do
* Enslave anything which isn't a playable race
some creature exclusions are now available and further will be added at my discretion * Enslave any 'important' npcs.
well no, actually you can, But i wouldn't advise it if you plan to complete the quest that npc is associated with...it just might fail to complete the quest random additional note, some quest npc's tend to have disappearing acts removing them from the game at certain quest stages that may effect your slave if you choose to enslave that npc * Enslave any 'scripted' npcs.
easiest or most common example for this is scripted follower addon mods, but sometimes even the follower framework used is enough to interfere enslaving scripted npc's often leads to breaking something and i can't guarantee what will happen afterwords
escape rules and prevention:
first if they're above submission setting, wearables won't matter next if they're below the setting, but wearing a leash collar, submision won't matter devious collar will also behave as leash collars and dwarven devious suits will also act as devious collars "with benefits" and most devious devices that prevent running will also prevent a slave from running and thus also prevent them from escape if they're below the setting with a basic collar, but wearing zbf shackles, additional rules apply for escape chances based on the shackle type if it activates the tied state or if the update gametime event activates the tied state
using the dialog "I'm going to make sure you stay here." will use the zbf cuffs or shackles from inventory to activate the "tied state" ropes are the easiest to escape from and either color iron cuffs are the hardest with everything else in between iron cuffs are either impossible to escape from or nearly so, haven't had an escape from those since they were added to the system ropes are given freely using the dialog options, but have an escape chance high enough you can reach about 100 yards or so on average before the slave is running or standing there ready to run leather cuffs craftable at the tanning rack. iron cuffs craftable at the forge
Go to Whiterun, check in Farengar's study. You'll find he's taken on an 'interesting' hobby.
To enslave someone, simply (actually it's not that easy) attack them until they're nearly dead and go down on one knee, then activate them when they're down. You don't need any specific tools, but you'll find them really hard to keep hold of without the slave collars found on Farengar's desk.
Remember that 'important' NPC's cannot be enslaved. Important NPC's are the NPC's which can't be killed normally. When they reach 0 health they go down on one knee in a bleedout state for a while and then heal up and come back at you.
hmm, not so sure if that's true or not
Slave collars and whips can both be created at the forge - Collars under Jewelry and whips under Misc.
cuffs can also be made to restrain your slaves
To sell slaves, go to the Fellglow Slave Camp, near Fellglow Keep or use "home sweet home" mod or aygas
* This mod requires SKSE
* Some users have reported that some SKSE functions do not work when using skyrim 4G. Skyrim 4G isn't needed anymore anyway so might as well simply not use it.
Use NMM or unpack into data folder.
Your load order should be as follows:
... other Bethesda DLCs
... other stuff
Important for U.F.O Users (thanks etaineleanor):
If you're experiencing weirdness, here are some troubleshooting tips:
do Not use an sse edit autoclean, those are not identical to master records being deleted -Having them enabled will either cause a CTD or will cause extreme weirdness in-game. Do not use them.
additionally some mods which were made for paradise halls 0.7 no longer work either...But majority of those mods are now incorporated into the framework - Having old scripts lying around from a previous version will cause problems. Try uninstalling, using the script removers (look at optional files), and then installing the latest version.
- Although PAH won't boot up if you're using an alternative start mod, you can force it to. Console:
>player.addspell <the id of the reboot spell>
Then cast that spell.
that spell has been removed and replaced with an auto-start mcm option also exists, but that's due for repairs soonfixed - Rebooting as above can solve a lot of weirdness.
- You can't really clean an existing save in the same way you could with previous Best games. Scripts are actually saved in a save game file and so may continue running even if the script file no longer exists. SKSE has a feature to clean up dirty scripts but it needs to be enabled in an ini file. I strongly recommend editing / creating a "skyrim/data/skse/skse.ini" to include this:
Longer lasting whip-marks
Some people have asked to have the duration of whip-marks increased. This isn't possible with the CK, however there is am ini tweak you can do. Find and open your skyrim.ini, under [Display] add this line:
That will increase the lifetime for ALL decals in the game which you may or may not want.
final trouble shooting methods when all else fails:
This doesn't really touch any existing forms, so compatibility shouldn't be a problem. I haven't done any compatability testing yet, so I can't really guarantee it's going to play nicely with everything. There's no reason I can see why it would cause problems though.
* There is one exception to this: Mods which cause NPC's to surrender are likely to conflict with the capture mechanic here.
* It seems that skyre and possibly other mods which increase weapon damage cause the whip to do more damage than it should, potentially killing captives before they submit.
For SkyRe users: you should add the following line under <weapon_exclusion_strings> in ReProccer's Stats.xml
then run the patcher. This way the whip will keep its damage as 1.
look for sse versions of these mods, recommended but not required:
PAH Home Sweet Home by Musje Prettier Bandits by EinarrTheRed Slave Way Manor 1.0 by drlove33 Eastern Holding Cells 1.0 by drlove33 Slave Den 1.0,1.1 by drlove33 Slave Holding Cells 1.1 by drlove33 The Bondage House 0.5 by Vykroft
addition thanks to:
AxarT for the expanded lakeview dungeon addon
AVS for the dwarven suits ground objects
devious dwarven suits patch based on the work of MaikCG for Dwarven Devious Cuirass 1.1a
Hambam9871 for the miaslair patch
EinarrTheRed for the felglow slave camp updated npc's and navmeshes
a1b2c3d4e5f6h7i8 for the female player oral animations fix
julzor for compiling my script while i'm away from my pc
Vykroft for fixing the lakeview manor cell addon
Pfiffy for translation updates
Xorgroth for more slaves patch2 allowing upto 100 slaves
WaxenFigure for the solution to naked bandits for non - temporary actors (still issues with temporary actors)
BlackShades for finding the faction check bugs in condescending dialogs
ragnam for his help with the behaviors
By VirginMarieHoT&WeT v1.2 for SE [Updated Sep 15] LE Page
HoT&WeT is a Toys Framewok, content mod & includes the HoT&WeT Toy Box
What's New? Using some new Toys Effects. See Change Log
My Dearest Reader,
Skyrim is a wild and wondrous land, full of mystery and riches for the intrepid and brave adventurer. Whether you seek gold or glory, knowledge or power you can find Fate's fulfillment within her bounds. Though there are trials and travails and foes aplenty, there is one danger above all that claims those who visit these fair lands.
You see Dearie, Skyrim is a land as bitter and cold as a Draugr's heart and that cold claims more lives than simple brigands or giants. Your precious swords cannot hold the cold at bay and it sinks through the cracks and crevices of your shiny armor to gnaw on the bones beneath.
But fear you not, for there is a solution to such problems and that is the service I humbly offer Dearie. If you want protection from the relentless frost I can provide you with the items you seek. Simply seek me out and we can strike a bargain depending upon your needs. Unlike the harsh and bitter cold, I shall not bite but will instead see to all of your needs provided you are willing to pay my price.
Your humble servant Dearie,
HoT&WeT has a significant quest and includes a Toy Box.
In addition, HoT&WeT provides warming, wetness, and overheating effects, making use of Toys' Thermal Strength feature. It uses Toys' Arousal, Denial, Fondle, and Oversexed features extensively. These all work while questing with other Toys content mods when Frostfall is installed.
Baltus, according to his letter above, awaits you. The quest will teach you to deny orgasms, fondle, and avoid becoming too oversexed, to survive the cold using Thermal Toys. You will find yourself in possession of new toys along the way, and a reward allowing you to acquire more toys uniquely. To start, speak to a Khajiit trader.
Glacier Themed Toy Box
The HoT&Wet Toy Box is themed for the snow. It includes 18 Glacier Themed, rustic toys, 6 of which become Thermal Toys that warm you, when they melt. The toys include the use of a broad spectrum of effects, buffs, and escape methods available in Toys.
Additionally, there are several other Thermal Toys, in other Toy Boxes (the ones that melt), and they too will provide warming.
Frost Fall Support
This mod can be used without installing Frostfall if you only wish to use the Toy Box.
Warming/wetness/overheating mechanics, and the quest, require Frostfall.
Warming, Overheating, and Wetness
These are the main features added by HoT&WeT. See the Warming, Wetness, and Overheating Page for details.
How to Start
Speak to a Khajiit trader. Their caravans travel between different settlements.
Requirements, Installation, & Upgrading
See the details...
Warming, Wetness, and Overheating
Toy Boxes (includes how to create a Toy Box)
Toys FAQs and Troubleshooting
Credits & Permissions
The Toys Team
Mercplatypus - quest desgin/writing / VirginMarie - scripting / Audhol - some of the toy models
By VirginMarieShout Like a Virgin Evolved v8.1 SE [Updated Sep 11] LE Version
What's New V8.1 - We Exit from Beta! - Foot Fetish, Branding, & Halloween are all back, plus much more... Change Log
SLaVE is a Toys Framework, content mod & includes the Virgin Toy Box
Dibella, the Goddess of Beauty and Love, and Nocturnal, the Daedric Mistress of the Night, both have a little too much time on their hands. What they also have in common is their love for beautiful virgins. Dibella, keen to promote the erotic arts, promotes the deflowering of virgins. Nocturnal prefers that virgins stay pure since she needs to sacrifice lovely pure maidens to replenish her powers.
Thus when they both heard that after centuries, there's a Dragonborn in Skyrim, they could not resist making a wager, Nocturnal vowing to keep the Dragonborn pure, and Dibella pledging to influence lost virginity.
Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. It's said that a virgin shout, is the most powerful shout. Meanwhile, Dibella takes a more passive approach to influencing the Dragonborn.
Mote detail can be seen on pages here... Quests / Features
Will you choose to keep your virginity or lose it? Your choice matters and both states have advantages. Affects how Thu'ums of Love and Strip work, the Anal Skeleton Key Enchantment, your resistances, and more. It can also lead to punishment. Fortunately, with the rebirth, the choice is not permanent For Virgin Training, Nocturnal locks you in unusual Virgin Toys Earn the unique Thu'um of Love shout. It focuses the energies of your orgasm to love enemies to death, even dragons. Earn Thu'um of Strip and make your enemies vulnerable by removing their armor. Shouting also leads to random encounters Nocturnal helps you gain trust with Daedrics to aid in your virgin rebirth. Dibella compels you to gain favour with Gods and Goddesses. Both have you in pursuit of the elusive third word for Thu'um of Love Encounters: Word Wall Love / Thu'um of Love loving / Thu'um of Strip stripping / Erotic Arts / Deflowering Lily / Love Collar Post, Table, & Pillory Love / Erotic Asphyxiation / Maiden in Need / Pain is Pleasure / Fondle Thyself / Pleasure Thyself / Nocturnal Teases / Lively Lungs & Delayed Orgasm / Orgasm Exhilaration Dance / Impassioned Waterfalls / Bedeviled Spit Roasts / Call Forth the Ravens / Orgasm Activated Dwemer Device / Standing Stone Love / Dragon Mound Love / Crawling / Spider Webbing / Magic Mushrooms / Pony Girl Cart Duty / Magical Body Piercings Be rebirthed on a spit roast. Be punished by a living Nocturnal Statue, or forced into a arm bindings for losing virginity. Have your skin seared and tattooed by a machine for failing to report in. Have your feet amputated and replaced with deer hooves. Be impassioned by a waterfall and walk on water. Love shrines to earn the Shrine Love Blessing. Dance for Dibella to be Asphyxiated and earn Asphyxiation Blessing. Love enough word walls to earn the Damage Armor Ability. Spank enough thieves to earn the Potion Ability Instead of death, with the help of Nocturnal, you can love yourself back to life
Requirements, Installation, & Upgrading
How to Begin
Hint: Nocturnal lurks in the shadows and waits to detect and seduce the Dragonborn when she shouts. Total spoiler...
Quests Features Virgin Toys Credits & Permissions Notices & News FAQs & Troubleshooting Change Log
Credits & Permissions
The Toys Team: Audhol, Mercplatypus, & VirginMarie. The Toys Team are also the primary contributors to SLaVE
Significant Beta Test Contributors: Gregaaz, Yanjunsun (we will list them all once beta completes)
Full List of Credits Here
By ScrabS.L.U.T.S. Resume
Skyrims Licensed Universal Transport Service is looking for willing Sl- erhem.. Staff! to transport various goods through the cold and fierce Regions of Skyrim!
Are you looking to make some Coins? Do you think you have it in you? Then sign right up!
Local Innkeepers and Stewards are just waiting for you! Or perhaps you prefer to talk to our qualified Oversees directly? No problem! Theyre always happy to to explain potential new recruits this one-in-a-lifetime chance, to become a real S.L.- I mean, a qualified worker!
When you install this mod, you first want to talk to an Innkeeper, Stewards or Carriage Driver. They will hand you over a Flyer and everything from there should be self-explanatory!
When you accept a job, you will be locked up in a bunch of Restraints and forced to run a possessed Cart through Skyrim to deliver some very precious goods! - Which of course aren't for you.
Depending on how well you kept your legs together and how long your Travel was, you then will be rewarded with some shiny Coins!
Completing runs rewards you with Filly Coins! A special Coin that is paid out to the hard-working ponies of S.L.U.T.S.!
You can use this Coin and exchange them against various rewards when talking to a Carriage Driver!
Gold DD/SLUTS Keys Upgrade your Filly Uniform Unlockables
Rehabilitation, Cargo Loss & Arrears
Messed up and broke the Law? S.L.U.T.S. got you covered! When a Guard attempts an Arrest, you can ask them to instead work off your Bounty by working for S.L.U.T.S.! Of course, its up to you if you think thats the less punishing alternative...
Your Bounty will then be transferred into Arrears that you then have to work off! Depending on how high your Arrears are, you may have to do multiple runs in a row ?
Better to just not break the law, wouldnt you agree?
Though beware, a Bounty isnt the only way to stack up Debt! Ponies that do poorly on their runs may be punished just as harshly! .. or maybe harsher? We have to make sure our Ponies are of best quality, you may excuse our rudness!
SL Framework Devious Devices SlaveTats RaceMenu XPMSSE Recommended
Extra Encounters Populated Lands Roads Paths Improved Roads
(or other mods that add NPCs to Skyrims paths and roads) Radiant Rape SL Mods (E.g. SL Adventures, Deviously Helpless) Visual Overhaul of Bandit NPC for the Guards in S.L.U.T.S. HQ
Make sure to run Bodyslide before playing The Sluts Redux Cart is an Optional Asset which can be used in place of the mods original cart. May improve cart performance If you are using a BHUNP or UUNP Body: Download SLUTS Tats Package, the Fomod Contains both Bodies for both Versions LE & SE, for both Bodies They replace the CBBE Tats, so make sure you dont tick to use UNP Tats in SLUTS' MCM Patches available for: Deviously Cursed Loot Prison Overhaul Patched Carriage and Ferry Travel Overhaul For LE Users:
Grab the LE Ressource Package & override Resume SE with it and you should be good to go
If the Form44 bugs you too much, throw it into your LE CK and save
Carriage and Ferry Travel Overhaul: This one removes all the stock carriage drivers and replaces them with clones (Patch provided) Deviously Cursed Loot: Not incompatible per se but you wont be able to use this mods rehab feature if you have DCL installed (Patch provided by Searinoxii) Prison Overhaul Patches: Both Mods edit the same Crime Dialogue, negating the crime specific content for however loads higher (Patch provided by Neydzz)
DocClox: Creating the original mod MrEsturk: Updating this mod to 1.18 -> Click AnInsaneMoose: HDT Chain Yoke 4nk8rb: BodySlide Files slvsaris: Alternate Cart Mesh Searinoxii: Creating a DCL Patch El Duderino: For creating the ponygirl mittens used in this mod. Rob J: For the custom S.L.U.T.S. Cart audhol: For the Filly Coin texture LinaHirata: UUNP & BHUNP SlaveTats Textures Neydzz: POP Patch Additional ponygirl screenshots provided by: MrEsturk, LatexLuger, max99max, valcon767, random11714
By kevtg26Radiant Prostitution and Gigolo Ver 7 (SLSO) for SE
Now Requires Sexlab Aroused (V29) as of Ver 7.0 and SLSO if you want the minigame
This is an update to the conversion by @nomkaz of the continuation by @-Caden- of the continuation by @WraithSlayer of the original mod by @mainfct and @korialstraszbob.
The 3.2.2 version of the mod that I first started using works well but comes off as being kind of bland after a while and it didn't really work well for male PCs. Caden then picked it up. He added quite a bit of color and recognition for different types of PCs. However, he never quite got his vision completed and has moved on to other things. Since he has announced that he is abandoning support for it, I decided I'd pick the ball up and run with it for bit. How hard can this modding thing be, right? (famous last words).
SOooo... What is Radiant Prostitution?
It's a time of war in Skyrim. It's people are broken, stressed and dispossessed. Jobs are scarce. One could join the armies or go adventuring, but that life is dangerous and training and equipment are expensive. What's a lad or lass fresh off the cart supposed to do? Well, the local innkeeper is always looking for help. While you can make some money waiting tables, there's always one more option that's available.... If you are willing... because there are people ready to buy....
Radiant Prostitution and Gigolo offers a different career path for the Dragon Born. One where waiting tables is just the door into a whole other side of Skyrim. One where you can find out what the people do on lonely nights when they don't know what the morrow will bring. One where you find out what people will pay for behind closed doors. One where you find that problems can be solved with more than sword and spells....
A tiered set of radiant quests that are accessible from any inn in Skyrim Fully configurable MCM that allows you to adjust the difficulty and payout to suit your personal play style
Working at the Inn
You can start off just waiting tables. The money isn't great but at least you have your dignity, right? But the temptation is always there and some customers can't keep their hands to themselves. If you decide to take that plunge, you have to decide just what is you are willing to do, because the clients have ideas and some of them won't take no for answer...
Once you get a reputation, the Innkeepers will find other opportunities for you...
Now with SLSO Integration!!
So how does the SLSO integration work? Basically to succeed in your job, you need to make sure that your client has an Orgasm. Fail to do that and your client will become less and less happy with you. How this happens will depend on the quest. There is now Client satisfaction system that evaluates your performance of your interaction with them. If a scene includes an orgasm, you get a point. If there is no orgasm, that counts against. Client Satisfaction will depend on the particulars of the quest, but the points gained will result in a Client satisfaction level: 3 is fully satisfied - 0 is completely unsatisfied. NOTE: Multiple Orgasms for a single client in a scene still only count as one for this system.
Your performance is also evaluated on time. If you have SLSO set advance after a male orgasm, you have to edge them long enough to get full pay but still ensure they still cum. Currently, not all quests have this feature enabled for various reasons. . See the spoiler below for the particulars.
SexLab Framework JContainers Fuz Ro D-oh Sexlab Aroused V29 (as of Version 7)
Install with mod manager, or unzip and drop files into your Skyrim/data folder
Updates can be done midgame safely provided no radiant quests are currently running
Radiant Prostitution should work nicely with pretty much anything, even other SexLab prostitution mods, but there are some things that may break it, namely mods that automatically start SexLab animations based on proximity to the player. Known incompatible mods:
SexLab Dangerously Nude - Will cause simple prostitution jobs to break if walking around naked. SexLab Aroused Creatures - Prevents Random Job quests involving bestiality from working properly. May be temporarily disabled in its MCM settings while performing these quests.
It's been reported that this works with LE but I haven't tested it personally. May need to resave the esp in the LE Creation Kit for full functionality
Here's the full description from Caden's page
I've gotten most of my near term goals completed. My next goal is to integrate Aroused into the mod and that will enable compatibility with Sexlab Separate Orgasms. That will allow me to make client orgasms part of the success criteria. That's proving to be more difficult that I thought
Beyond that I am open to suggestions with two caveats. First is that it can't be too complex. This is an old mod that has been worked on by a lot of people. It shows in the code. Trying to do too much can cause things to break. Then there is the structure of the mod. Each of radiant quests is essentially a dead end. You go out, you do the job and you get paid. The only change to game world is the money in your pocket. So contained scenarios is all that can really be done here.
Second, I'm not much for the more... uh... extreme stuff that appears on the site. I'm not knocking folks who are, I'm just pointing out that I may not be the guy to write that sort of thing. I'm going to focus mostly on consensual non-creature stuff. I might consider rape as a consequence for something but I'll never write a scenario where it is unavoidable.
For those who ARE interested in the more extreme stuff, I'd point you here:
NOTE: This method will only work for 6.1.7. This method is no longer applicable to 7.0 and beyond due to the changes needed for the SLSO minigame.
That's a guide for coming up with your own quests for this mod and it's what I used to get started on my own. I'll gladly help with any technical questions you have and if you come up with a working add-on. I'll even link to it so that folks can find it. I'll just leave the writing and testing to you. Fair enough?
I just want to thank all the guys I mentioned at the beginning for all the work they did. Fixing and tweaking are one, but building something from the ground up would be way beyond me. Hopefully I can do y'all credit and keep this thing alive a little longer.
By ruddycrayTrying to upgrade from previous versions to 0.7 is NOT recommended. Better to use a clean save or new game.
The Ancient Profession is part prostitution mod, part lore-friendly quest mod. It's my attempt to make prostitution as legitimate an in-game choice as joining the College of Winterhold or the Thieves Guild, and it's my attempt to make role-playing a character who truly starts from nothing a little more possible. The mod adds the following:
Quests. This is a SexLab mod, so the quests will almost always include some kind of sexual element. The early quest content centers around you obtaining licenses to work as a prostitute in each of the nine holds of Skyrim, and they are designed so that low-level characters can complete them. The quests will branch out from there. I intend to design the quests around role-playing, not combat, because I want to be able to play a character who simply isn't a combat bad-ass right at the start of the game. I also intend to keep the quests as lore-friendly as possible while still expanding beyond what's officially part of the lore. Prostitution. There are existing prostitution mods, of course. This one is just designed to fit in with the quest mechanics of the rest of the mod, and I want the interactions with clients to be a little more to my personal taste. My intent is to also implement at least one brothel that you can join, with its own quest line and benefits, as well as other choices that may have their own trade-offs.
I hope that players enjoy getting to know the characters in the mod and find the quest lines interesting to play.
At this time, and for the foreseeable future, this mod is intended for female player characters only.
Up-front warning: Although rape is not the focus of this mod, your path through some quests can lead to the player character being raped. This mod will also contain some references to creature-related content, though all scenes of that nature will be optional.
All version upgrades are likely to require clean saves for now.
Although stable, this mod is not yet feature complete. I often add features and make updates to existing quests, and right now I'm not worried about making sure you can upgrade an existing save seamlessly. Until the quests get more finalized it is VERY LIKELY that quests won't work if you try to upgrade in an existing game. If you want to keep up with new versions, keep a clean save from before you install the mod, or be prepared to start a new game.
I am looking for people willing to test and provide feedback.
Note about LE compatibility:
Because of the amount of time it takes to develop the mod, I don't plan to support Skyrim LE at this time, simply because I don't have time to test the mod in both versions. The mod does appear to mostly work if you extract the BSA and put the loose files in your Skyrim directory, then delete the BSA. But note that you do this at your own risk.
How to start the quests
Option 1: Go to a Dibella's Garden brothel and speak to the madam. There are locations near Solitude, Whiterun, and Windhelm.
Option 2: Go to any innkeeper and ask, "Do you have any work that doesn't involve risking my life?". Then ask "May I...sell myself in your inn?". If you are in Skyrim, this will start a quest. While you can start working as a prostitute outside of Skyrim, such as in Raven Rock, it will not start a quest there.
Option 3: Speak to a prostitute.
Option 4: Speak to Benjen Black-Briar in Riften.
Different employers, with different advantages and disadvantages (partly implemented) Ways to build skills through safe training - that is, not putting your life on the line - in a way that's not just clicking a message box and paying some gold. (partly implemented) More quests and a more complex prostitution system (the prostitution system is now partly implemented)
Bugs and known issues
A few things you should know right away:
There are about 17 playable quests right now. Sometimes, somebody might tell you that they will get in touch with you later, but that is not implemented yet. The Whiterun and Falkreath quests are placeholders. The prostitution system is in early parts of its implementation. Every man you solicit will accept, and they will always say the same thing. I will add some variety and chances for acceptance or not later. Vanikseth gets stuck multiple times on the way to his workroom. This is an issue with the vanilla navmesh between where he starts and where he's going. I will address it at some point, but he should automatically "jump" past the parts where he's stuck. If you work as a prostitute in an inn added by a mod, you may be told you left without paying just for walking out the door of the inn if you didn't pay the innkeeper his due first. This is caused by the mod not giving the inn a parent location with the keyword LocTypeHabitation on it, and the mod author would have to fix it. This happens with Skygerfall, for example. After the special Dibella's Garden party job, if you do the job again, the cell may not reset properly unless you leave the brothel first. Extra "innkeeper" NPCs added by Immersive Wenches may provide an option to start working in the inn that won't work because they aren't room renters.
This is not the complete list of known issues. These are just the ones I think are likely to confuse people.
Just extract the archive into your Skyrim SE Data folder or use a mod manager to install it.
Hard Requirements (install them or it won't work)
SexLab SE and any of its dependencies Some of the quests do require creature animations. I intend to always keep creature-related content optional. If you start going down a quest path that won't work without creature animations enabled, the mod will tell you. PapyrusUtil This is installed with SexLab, and it's fine to use that version, but this mod directly uses it now. Fuz Ro D'oh for Skyrim SE (https://www.nexusmods.com/skyrimspecialedition/mods/15109) Dialogue will go by too fast without it Unofficial Skyrim Special Edition Patch The mod will load without this at the moment, but I think some of the quest conditions rely on bug fixes from the patch.
Soft Requirements (install them if you want to)
The mod will load the following to provide the prostitutes more outfit variety than the dull vanilla tavern clothes:
Blades Hakama Set Extended (https://www.nexusmods.com/skyrimspecialedition/mods/13145) and Blades Hakama SE BodySlide CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/13146), with Topless option enabled in Bodyslide. This is what the player character in the screenshots is wearing. Meridia Undead Pacification Force CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/14137) Goddess.esp (I don't remember what mod this was from if someone can identify it) Undies CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/17933) CBBE Standalone Underwear (Dyeable) (https://www.nexusmods.com/skyrimspecialedition/mods/28496) - you don't need this mod's optional Dye Manager dependency if you don't want it. Crazy Magician Glass Robes SE (https://www.nexusmods.com/skyrimspecialedition/mods/27864) Warhammer Sorceress Robes - CBBE SSE BodySlide (https://www.nexusmods.com/skyrimspecialedition/mods/18031) Female Outfits Standalone CBBE BodySlide (https://www.nexusmods.com/skyrimspecialedition/mods/26088) Open Monk Robes Standalone - UNP UUNP BHUNP CBBE BodySlide - Physics - Flower Girls (https://www.nexusmods.com/skyrimspecialedition/mods/31277)
As of 0.7, you can add or remove outfits from other mods for the characters in this mod to use. Instructions for doing this will appear in the second post of the support thread. You can add or remove these outfits at any time (but note that removing an outfit that someone is currently wearing will cause them to be naked temporarily).
Recommended mods not by me
I have not tested this mod extensively for compatibility, but I do usually play with plenty of mods. I have seen no conflicts in the ones I use, and in general I try not to modify vanilla assets more than absolutely necessary. That said, there are certain planned features that will introduce the possibility for compatibility issue. The biggest of these is brothel locations, as this will require me to edit the Tamriel worldspace. I may also be forced to modify a few vanilla scripts to integrate the mod better.
SexLab Jail Rape. I tested this explicitly with the one part of the mod that might conflict, and there is no issue.
Any other prostitution mod. Other prostitution mods will be unaware of the licensing and employment systems in The Ancient Profession and will provide a way to sidestep its game mechanics. If they implement player approaches, you may also get weird interactions. And if they provide solicitation dialogue, you may have to remember which mod does which thing.
If there's a mod out there that changes the rental bed at the Sleeping Giant Inn in Riverwood to a different bed, this mod won't be compatible with it. There are technical reasons for this that you probably don't care about. Radiant Prostitution if you have the "NPC Scene" options turned on. Some of the characters in The Ancient Profession wear the tavern clothes outfit, and this can cause quest-breaking interruptions. Sisterhood of Dibella. Version 0.7 fully breaks any attempt at compatibility with this mod. I originally intended for my mod to coexist with it, but I have since decided that I want to do something with the Temple of Dibella in Markarth. For a start, the way that the Sisterhood of Dibella and The Ancient Profession deal with Fjotra is incompatible, and both mods edit the Temple of Dibella.
By ScrabAlternate Perspective - Sold Out
Start the Game enslaved through Simple Slavery and go from there. Simple!
Alternate Perspective SE => Click Me! LE => Click Me! Simple Slavery++
By DelzaronThanks to NomKaz (May he receive His blessing), there is a SSE version of Dark Arena.
If some ressources are lacking, please use the oldrim ones.
Important : I can't solve SSE version problems, I never suceed to make SSE functionnal with sexlab and all the stuff. If you meet a problem, please report to the oldrim mod thread.
A little mod, which add an underground inn in Riften sewers. Like Hagraven Rituals, it was a commission mod.
- get rumors at the Bee and the Bards from Keerava.
- explore Riften sewers and find the Dark Arena.
- request the guard posted at the entry to let you inn... and enjoy what is forbidden in skyrim.
Pitfights, whores, gambling, dances... The Maison offer credit... sort of.
You can be spectator, or work here... or being enslaved... or take control of it.
In details :
- four games are available : a simple blackjack script, a cul de chouette, a single dice, and a small roulette.
- you can bet money on pitfights.
- when you are allowed to work in the dark arena, you can request to go in the pit yourself, whoring and dancing.
- each time you win a game or a pitfight, you receive a lottery ticket. You can earn here whatever between flute and daedric cuirass.
- you can be in dept toward the dark arena, but they will recover their money... by using you as a slave. You'll be able to payback by whoring, dancing, and pitfigting. You'll discover another aspect of the Dark arena...
if you refuse, your stuff will be confiscated, and you'll be sold to the closest slave marker (simple slavery)
- a serious blackjack table was added. It will trigger simple slavery, skooma whore... maybe SD+ in the future, in you loose.
Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
By Spirit_Shard[ <<>> ] Succubus Heart [ <<>> ]
[<>] The Succubus Gameplay Mod [<>]
created by : Michael Stanich aka Spirit Shard
Site - michaelpstanich.com
YouTube - youtube.com/michaelpstanich
Twitter - twitter.com/Michael_Stanich
[ <<>>] Self Promotion [ <<>> ]
So.. I work hard on the mod, but I also work hard at making YouTube Videos! If you're looking for a great Gaming and Design focused YouTube channel and creator please check me out at https://www.youtube.com/michaelpstanich ! I also run a gaming Discord Community called "The Broken Chatbox" ( https://discord.gg/v9cbQrx ). We're small now, but to growth we go!~
[ <<>> ] Latest News [ <<>> ]
A new Succubus Update is here! 4.10 [5.0 DEV build]
5.0 will have some new systems, such as Soul Pets being re-worked (and a stand-alone mod version finally releasing afterwords), all new Soul Forge system which will replace Crafting with a more dynamic system, and of course new passives and perks. This will obviously take some time so I can't say when the update will release, but it's in the works!
Regarding Skyrim Legendary Edition's Succubus Heart Version : Official support for SLE has been dropped, all new features will be SSE exclusive. Thank you all for the awesome comments/support and hope to see you in SSE someday!
[ <<>> ] What is Succubus Heart? [ <<>> ]
Succubus Heart is an adult gameplay mod focused on creating new ways to approach playing Skyrim with both new progression and new game mechanics. These mechanics give the player the power of a succubus enabling the use of life-drain and great sacrificial powers. Succubus Heart is built around the idea of being a complimentary mod and should be compatible with nearly every mod out there!
[ <<>> ] What's So Unique? [ <<>> ]
Succubus Heart isn't a transformation mod, or a power fantasy mod, instead mechanics are focused on making gameplay more interesting and offering the player new ways to approach situations. Succubus Heart can also be used on male characters, turning them into a soul sucking Incubus! While most succubus mods focus on the demon-archtype Succubus Heart's approach is based on a fantasy race of life-weavers giving a more human-but-powerful vibe. However if you want some succubus transformations or want to use Succubus Heart alongside other succubus mods nothing is stopping you!
[ <<>> ] Mechanics [ <<>> ]
<-> Status Drain - Drain Health/Magicka/Stamina from your victims and use them to your advantage!
<-> Heart System - Earn XP through sex acts and spend them to improve your succubus abilities!
<-> Skill Leveling - Use overlowing Force from your victims to level skyrim's native skills! (no more grinding iron daggers, grind NPCs instead!~)
<-> Succubus Passives - Enable strong Succubus Powers as you level to improve your abilities across the board!
<-> Sex/Death Drops - Extract Sperm and Breast Milk from orgasms or take their souls after victims are drained away!
<-> Crafting - Use excess forces to replicate useful items on the fly!
<-> Soul Pets - Summon Incubus/Succubus Pets to fight/hump alongside you!
<-> Combat Seduction - A simple combat submit mod, integrated right into Succubus Heart for an easy all-in-one experience!
<-> Death Override Mode - Tired of death? DOM turns Skyrim into a Rouge-Lite with a new respawn system and mechanics!
[ <<>> ] WARNING : Script Mod [ <<>> ]
While Succubus Heart is fairly light weight in the majority of cases it is a heavily script based mod. If your game is already having issues with script latency and overload I recommend backing up your saves before trying out Succubus Heart (and/or possibly decreasing your script load). I've done what I can to ensure Succubus Heart is as bug/error free as possible however under script lag any mod can begin throwing up errors and I can't guarantee Succubus Heart's performance.
[ <<>> ] What's Included [ <<>> ]
- Docs (_Read Me - _Changelog - _Help Document)
- Data (Everything for the core mod)
[ <<>> ] Requirements [ <<>> ]
Skyrim Special Edition
- SKSE - Latest Available [ http://skse.silverlock.org/ ]
- SexLab SE v1.63 BETA or newer [ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ ]
- SkyUI SE 5.2 or newer [ https://www.nexusmods.com/skyrimspecialedition/mods/12604 ]
[ <<>> ] Recommended Mods [ <<>> ]
- Skyrim Community Uncapper [ http://www.nexusmods.com/skyrim/mods/1175/? ]
[ <<>> ] Installing / Updating [ <<>> ]
Installing : Simply copy Succubus Heart's "Data" folder to your Skyrim install, merging with that "Data" folder, then install any optional content you wish to use. When using 5.0 or newer you'll need to enable the mod in the MCM.
Updating : If you're updating to 5.0, existing saves will need to install version 4.6 before installing 5.0. After installing 4.6, load your character save, wait for the update to finish (about 1 second), and make a new save. Now exit and install 5.0, now you can load the new character save you made and keep your progress. Updating directly to 5.0 from versions before 4.6 without these steps will result in your Succubus Heart progress being completely lost and things may break beyond repair!
If you're using version 2.73x or below you'll need to do a 'clean' save before moving to 3.0+
[ <<>> ] Uninstalling / Removal [ <<>> ]
Disable the mod then perform a clean save. After the clean save delete the "Succubus Heart.esp" and all files pre-fixed with "SuH_" and other files from the Succubus Heart mod from your Skyrim's "Data" folder. It is recommended to either load a game from before you had Succubus Heart installed or start a new game after uninstalling.
[ <<>> ] External Mod Support [ <<>> ]
Succubus Heart features are easy to access and modify, if anyone wants to create add-ons and additional mods feel free! If you have questions or any issues feel free to message me.
[ <<>> ] Incompatible Mods [ <<>> ]
- AFT/UFO (Advanced Follower Tweaks / Ultimate Follower Overall) and many other follower management mods may have issues with Soul Pets, so expect some weirdness when using these mods.
- Any mod that 'locks' player status or tries to manage stats based on non-dynamic values. (Succubus Heart dynamically changes values and can have issues with mods that try to do this with Skyrim's default values without dynamically checking. Sadly this is on them and there's nothing I can do about it.)
- Regal Glow applies an 'invisible' armor and can cause some issues with mods detecting nudity. In these cases add an exception to 'SuH_armor_regalglow' or the blank name entry in the mod's exception MCM (if it has one). I've done what I can on my end to try and make it compatible.
[ <<>> ] Known Issues [ <<>> ]
- Using Soul Pets with other Animal Follower mods may cause strange behavior on both mods. (I recommend not summoning a Soul Pet while the other Animal Follower is following you)
- Soul Pets will sometimes and sometimes not teleport to the player when they should or shouldn't, if your pet is missing just re-summon them.
- Combat Seduction will sometimes trigger 'overlapping' animations under heavy script lag
- Death Override Mode can cause major issues with certain quests if you die and move outside of the quest's dedicated area. (When in this situation disable Death Override for the quest's duration)
- General script latency problems do to the nature of script modding (Heavy script lag may cause issues with Succubus Heart)
- Some lists in the MCM may bug out when canceled out of. No idea why.
[ <<>> ] FAQ [ <<>> ]
Q: Is this mod still being developed and updated?
A: Short answer is yes, long answer is a bit more complicated. I have a lot of projects and a life to live, so updates are usually spaced a bit apart.
Q: Why was Official Oldrim (SLE) support dropped?
A: Unfortunately I just can't work with Oldrim's Creation Kit anymore, it just crashes too much on my newer hardware. This means I'm stuck with SSE whether I like it or not, on-top of this new features being added to Succubus Heart now require SSE to function properly and back-porting to SLE just simply takes too much time for me to justify.
Q: I don't understand, when I use the "Sexual Entice/Enrage" I have no health!
A: Read the spell and it's mechanics carefully (it's explained in several locations, including on the spell itself). Sexual Entice and other seduction spells reduce the player's Max Health/Magicka/Stamina by a large percentage. This percentage is decreased by a Passive found in the MCM.
Q: Can I still level like in vanilla?
A: Of course! Succubus Heart doesn't alter any external scripts so other leveling methods should work as they always have.
Q: Can I use this mod as a male character?
A: Yep! Succubus Heart supports all genders!
Q: The MCM isn't showing and nothing seems to work!
A: Sounds like something installed incorrectly, try a clean install of the mod and make sure your files downloaded/extracted properly.
Q: _____ feels overpowered / underpowered, can you balance it?
A: I can try! If you have balance concerns make sure to send them my way and I'll try my best to work on it.
Q: I thought Soul Pets was going to be a completely separate mod, why is it now integrated?
A: In honesty I completely screwed up the stand-alone's code so instead of re-writing from scratch (again) I just moved onto making an integrated version first. I'll work on the stand-alone version at some point (maybe...).
Q: But I didn't want Soul Pets, can it be removed?
A: No, however I've built it in such a way that it doesn't do anything if you don't use it so just ignore the Soul Pets MCM if you don't want to use it.
Q: Why did you re-write the mod and end up removing features?
A: Removing features was never part of the plan but rather just a side effect. The original write was based on a flawed framework and the entire mod had become a grouping of work-arounds, causing bugs which I couldn't fix. The re-write allowed me to rebuild the foundation and build a more cohesive mod with better mechanics and synergy.
Recent Changes (Check the full changelog for more info)
By nomkazWintersun - SexLab Integration SE
I did NOT create this mod, I merely converted PD_'s mod for Skyrim Special Edition, and shared it according to the permissions they gave me. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly. This mod should be considered a placeholder for when/if the original author decides to take control of it.
If you enjoy this mod, go to the Author’s page and give PD_some love!
The following is copied and edited for SE links from the Original Download Page:
The goal of this mod is to provide a way for Wintersun deities to react to SexLab-related events in a lore-friendly fashion, integrating them into this great role playing mod.
Some questions to the community I'm interested in right now:
Clavicus Vile pacts: any ideas?
Attention! I need your feedback and ideas on how to balance the mod and what reactions to what events different deities should have. I know the Nine Divines and daedra princes fairly well, but Wintersun adds much more than just them, and I need people to help me figure out personalities and attitudes of less common deities. Of course you can suggest ideas regarding any divine, I'm just most interested in ones I don't quite know myself.
Current functionality under the spoiler. Don't read if you want to figure it out by yourself.
SexLab SE Wintersun SE - v. 3.0.1
Kimy's Devious Devices SE - for the optional "WintersunSLI - DD expansion.esp" file If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
By PfiffyMy Port Of TDF Prostitution and Pimping to Skyrim SE with permission ot the author, for those who are not able to do it themselves, who are too scared or too lazy.
Thanks and flowers go to TheDriedFinger:
Read the page for requirements.
Nyctophilia's add on for 15 more independent prostitudes.
TDF Aggressive Prostitution - v2_2_5_5 And TDF Adds 15 Independent prostitute quests to TDF Prostitution and Pimping:
The opriginal files without changes.
TDF Aggressive Prostitution - v2_2_5_5SE:
A bit of polishing and an attempt to fix some smaller bugs in the original files.
TDF Independent Prostitutes Legendary SE:
TheDriedFinger and nyctophilia said, that we are free modify and upload our modifications. So here we go:
I picked up the independent plug-in and made it 'legendary' Wich means I added Dawnstar, Falkreath, Morthal, Winterhold and Raven Rock as possible working places for your prostitudes after you become thane of these holds or become the owner of Severin Manor. So can have another 15 prostitudes working for you. And I also added 5 more independent prostitudes
This completly replaces the independent prostitudes plug-in and overwrites a lot of stuff from TDF. So if you are prompted to overwrite something during the instlllation, say 'YES'
I installed it during my actual playthrou and it didn't make any problems, but results may vary.
This should also work in Skyrim LE. In fact I did the edits in the old CK and tested it in the Special Edition. Error reports are welcome.
TDF music just some classical tracks to fill the emptyness...
By nomkazMaria Eden SE WIP TEST v2.5.1
NOTE: I included all parts rolled into one download.
If you do not want to use ME Prostitution or MEQuickstart simply disable the ESP in M.O. 2 or Vortex.
You MUST start a new game with this mod, and not have any other Alternate Start type mod enabled. This mod comes with it's own custom Alternate Start Cell.
Super Duper THANKS and Kudos go to Bmckinly50 for the English Translation!
Russian Translation Thanks to the hard work of Stas2503 is up!
Also in Original German!
Riften Brothel, Training & Auctions, Bannered Mare Extension, Fox Club, Ponytail Club, House Of Burden as optional Downloads. DO NOT use any city or Bannered Mare Interior overhauls with these add-ons. Not Dawn of Skyrim, not JK's Skyrim, and certainly NOT OPEN CITIES.
I did NOT create this mod, I merely converted Zaira's mod for Skyrim Special Edition, and am sharing it with their permissions to upload and maintain.
Zaira also provided me with the recompiled MESKSE.dll for SKSE64!
I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly.
If you enjoy this mod, go to the Author’s page and give Zaira some love!
The following is copied and edited for SE links from the Original Download Page:
Maria Eden - a forced prostitution and slavery mod
This mod often gets fuzzy because it allows to bind every NPC into complex quests - even those who are part of other running quests.
If you keep this in mind and avoid NPCs with running quests everything becomes more stable.
For me it is easier to add some cheat and escape options than to figure out in which quests and scenes a NPC is bound. Especially since Papyrus functions like NPC::GetCurrentScene() doesn't work reliable.
Don't play ME if you want to follow any vanilla quest - my intention with ME is just having a kind of unique BDSM experience. Have some funny moments with ME but disable ME if you really want to play Skyrim...
Interoperability with other Mods is not the main focus of ME. I want you to be part of a freak show full of submission and humiliation - like a movie where you can be one of the actors. Instead of spending much time in fixing interoperability issues I prefer spending time in new scenes.
Maria Eden 2.5 guide
About this mod
Maria Eden is out for years now and there where several restarts. MariaEden 1 was pretty much focussed on slavery and MariaEden 2 a mixture of prostitution and slavery.
During the ZAP/DD war I decided to do a third restart and developed a very complex version that never comes to public.
But this third restart was still based on the code base of ME 1 and I reached a point where the CK compiler environment stopped working properly.
I decided again for another restart with a new code base and a completely new architecture that is very much similar to the vanilla coding styles. This is the present and a lot of quests where dropped because today I know so much more about CK and its limits.
The new approach focusses much more on hard prostitution and tries to fit better into the vanilla world.
But be aware - this is still a Maria Eden mod - it still provides a very own and unique view into BDSM in Skyrim and it still take no care about other BDSM mods.
Maria Eden consists of a couple mods
Although this document is English currently ME is completely German and voices are German. It will be translated soon but wihtout voice.
No Maria mod comes with a configuration menu. The managers have in game menus and everything else has to be configured by game play or by editing the json files.
It integrates deeply into vanilla Skyrim so it is recommended to use it in a separate profile and to start a new game. Use MariaQuickstart to skip the standard intro.
Almost finished. Base mod for all Maria mods - contains the game mechanics. This mod itself provides no quests that can be used by players - it is a base for modding.
Nevertheless even for normal Players it provides a lot of functions that allows to customize your personal BDSM experiences as much as no other mod does.
If you use it alone it will not have a big impact on other mods but it provides a handy swiss knife for your visit to Skyrim - with or without BDSM.
ActorManager - manages NPCs (Outfits, Parameters) LocationManager - manages location (teleport locations) CheatManager - manages quest cheats OutfitManager - manages outfits RestraintsManager - manages restraints (Default restraints, add ZAZ keywords to certain DD devices) AnimationManager - manages poses and animations Sexlab AnimationManager - manages sexlab animations (tagged based search, favorites) The Tools:
ActorEditor - modifies actor parameters like factions, spells Startup Framework - starts ZAP, Sexlab and SLAL Dealing with HighHeel effects in furnitures. Basic quests:
Rape Sleep Escort (leash mode) Punishment Dog follower (if Sexlab creatures is enabled) - you can talk to your dog and give some basic instructions Spectators Random Guests Dependencies:
SexLab DD Assets ZAP 7 BDSMMechanics Soft dependency to Slave Tats - Slave Tats can be parts of outfits. MariaBase configuration
All settings in MariaEden are permanent so I decided to not creating MCM. You configure MariaEden in 3 ways: Per editing the configuration json files, per in game menus and per game play.
All files are store in Data\SKSE\Plugins\StorageUtilData
MariaAnimationTests.json - list of animation events that can be called from animation manager. Use this to test new animations and poses from other mods MariaCustomLocations.json - this is managed by the location manager - you should not touch it manually MariaDefaults.json - some default settings like standard collar for Maria Eden slavery. Managed by restraints manger and shall not be touched manually/li> MariaHotkeys.json - Hotkey configuration, hotkeys for the most common functions. Visit the CK Homepage for available key codes. MariaIdles.json - Hotkeys for user defined poses. Managed by animation manager. MariaManagerConfig.json - configuration for actor manager, contains a list of actor values for manual value mainpulation. MariaSexlabPatches.json - patches some tags into common SLAL animation for better bondage sex detection MariaWhoringPrices.json - define the base prices to whore jobs. folder MariaNPCOutfits - Storage for outfits, managed by the outfit manager. A lot of presets are defined but you shall better delete them all and define your own ones. You can see the mod dependencies in the json files. folder MariaNPCs - Storage managed NPCs. Managed by the NPC manager. It basically contains custom outfits and allows to quickly refer to these NPCs. BDSMMechanics
Subject for deletion. For historical reasons this mod contains glue code to allow creating devices and locations without Maria dependencies.
This mod will be dropped and removed in near future. I do not longer want to adjust BDSM equipment until it fits into teh Maria Eden quests. I will focus on stories and let the mechanics in the hands of ZAP/DD.
SexLab ZAP 7 MariaQuickStart
Finished. Skips the classic Skyrim intro. The player spawns in a small cell with a starter pack. There is a door that leads to a couple of locations including the ones the player defined himself with the MariaBase location manager
If you want to jump right into action you should give this mod a try - it does somthing similar like the popular "Alternate Start - Live Another Life" in a very different way.
Skyrim MariaBase MariaDevices
Places ZAP furnitures, cages and position markers in the vanilla Skyrim world
The intention is to place them very cautious where they never affects any vanilla quest
Certain Maria quests make use of these devices, cages and markers without hard dependencies
After a very long and intensive research phase it turned out that it is impossible to use vanilla locations and cages without some helper markers. Adding these (invisible) markers is main intention
I decided to stay with ZAP 7 since the hugh amount of FNIS animations slots in ZAP 8 leads to constant crashes in my setup.
Skyrim ZAP 7 MariaProstitution
WIP. The first big quest mod on top of MariaBase. It provides soft and hard prostitution and is intend to be played as female character. Everything is fully voiced (German). It has a very big impact on gameplay and will most likely collide with all other slavery mods.
The atmosphere is hard, inexorable, hostile to women and extremely dense - but you need to understand German to get the full impression.
The Middle Ages were not a time for a walk in the park, especially not for women.
However - you can use it to earn money with Sex but you will end up as a pimped out whore very fast.
Deep integration of prostitution and slavery in the Vanilla world Whore jobs - earn money with Sex Complex payment system that calculates the prices based on many factors, some of them are configurable, some can be influenced by game play. You can offer yourself or people asking you if you are wearing a special outfit Complex payment system that calculates the prices on many factors Innkeepers accepts prostitution if you offer them a cut HighHeels are slowing you down - you cant run in HighHeels Slavery
You will be identified and treated as a slave if you are wearing a ZAP or DD collar.
The effects of slavery:
Merchants won't sell things to you You can't rent a room People talk disparagingly to you and are unkind and dismissive Your Johns are more brutal and pay poorly, they don't accept cancelling a job If you talk to your follower or a managed NPC (MariaBase) ActorManager you will likely become their slave whore As a slave whore your pimp take all your money and will never set you free Whoring
You can whore yourself out everywhere. In taverns the inkeepers only accept whoring if you offer them a cut and the Johns paying to the innkeeper. You have to ask them for your cut.
You being identified as a whore if you wear a whore outfit (MariaBase outfit manager). Your previous Johns knows your status whatever you wearing. If you are walking around naked some people think you are whoring yourself out.
The effects of whoring:
Merchants only trade with you after a free job. Most women talk disparagingly about you. Children avoid you. Guards never pay for Sex. Men giving vulgar comments. Pimps
Follower and managed NPC can become your pimp by dialog. Managed NPCs can become you pimp by encounters when you are wearing a slave collar or a whore outfit. Bandits might become your pimp after you finshed a whore job.
There are two levels of pimps - you can become a slave whore and this means that your pimp take all your money an never set you free.
In certain locations (towns, citties, taverns, camps) the pimp is taking over the control over you:
He is whoring you out between 10:00 and 22:00 He offers you to potential Johns He is handling the payment He gives you special jobs like home visits In solitude he takes you to the tailor if you earned 500 septims to buy a whore outfit for you He takes you to the tavern during lunch time (12:00 - 14:00) He takes you to the tavern during evening (20:00 - 08:00) He goes sleeping in the tavern at 00:00 and locks you up He demands 500 septims from a normal whore He punishes you of you don't earn the demanded amount He punishes you if you rejects Johns He punishes you if you do a bad job to your Johns If creature sex is enabled he forces you to some trainings If creature sex is enabled he acquires a dog follower for you The only way to get rid of your pimp is killing him (for slave whores), earning enough septims or the cheat menu.
Pretty much WIP. Collection of bigger quests. MariaProstituion can trigger these quests.
Breaking in the whore by a horde of bandits Animal sex training (if enabled in Sexlab)
=== Thanks to
=== Last words
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
What's New in Version 2.5.1 WIP
Released September 21
Maria Eden Base history
Check for NiOverride High Heels Fixes and skip own HH fixes in that case Maria Eden Prostitution history
Fix for broken blindfold removal after jobs Simple Slavery Mode event support Single whipping job enabled for female johns Job dialogs shortened up Some more humiliating dialogs
By nomkazSexLab Solutions - Revisited SE
I did NOT create this mod, I merely converted Janbui's mod for Skyrim Special Edition, and shared it according to the permissions they gave me. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly. This mod should be considered a placeholder for when/if the original author decides to take control of it.
If you enjoy this mod, go to the Author’s page and give Janbui some love!
The following is copied and edited for SE links from the Original Download Page:
This is a continuation of the SexLab Solutions mod. Not much is here currently, but my goal for now is to continue through the list that was provided by Nutluck, a sizeable amount of quests to alter. Have to give my thanks to WraithSlayer, helped me understand how to script, and also thank Yinkle by adding in the SLEN compatibility patch in. Same requirements as the original, but just in case I'll show them here again:
Fuz Roh D-Oh SE
SexLab Framework SE FULL
Here is the Roadmap of this mod: mine.pdf
Also, since there seems to be some confusion on whether or not this is a standalone mod,
Yes this is standalone. The original SexLab Solutions is not required.
With all of that being said and done, now I'll show what I've made so far, and will update this accordingly once I put out a new version of this mod:
Incompatible mods: Further Lover's Comfort (breaks Sexlab Solution's animations)
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
By nomkazThe Book Of Sex SE
I did NOT create this mod. That honor belongs to the Talented Vinfamy
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give Vinfamy some love, and check out their other mods!
The following copied from the original LE page:
About This File
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
Remember that vanilla quest "The Book of Love" where you need to travel to a bunch of locations across the map and do nothing but talk to NPCs. This mod expands on this quest by adding more than 1.5 hour of sexual content, which is kept lore-friendly and can be enjoyed by both female and male PCs alike. It not only adds sex scenes but also many plot twists and a bit of humor which will sure keep you entertained.
I deliberately uploaded few screenshots to not spoil the surprises.
To start the quest, talk to Dinya Balu when she's inside the Temple of Mara in Riften - just like how you would normally start the vanilla quest.
Fuz Ro Doh
SexLab Privacy SE Normal Version - the scenes will make a lot more sense with it - remember to set "NPC use beds" in SexLab MCM to "Always"
SLAL Animation by Leito - for the additional threesome animations
Troubleshooting: You should be able to play through the entire quest without problems, but if you get stuck at one point (most likely due to a mod conflict somewhere), use console command "setstage t02 stagenumber" to advance to the next stafe. The stage numbers are below, obvious spoilers:
Credits: Edhildil for Sexy Mara Statue
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
This is an add-on to SexLab Defeat to make kidnapping NPCs more challenging. People will no longer be completely oblivious to the fact that you have an NPC in a sack on your back, possibly struggling. The kidnapped NPC will now attempt to cry out for help, which will be treated as an assault by any NPC who hears them. If you bind and gag your victim first, her cries will be muffled and harder to hear, but NPCs who are close enough will still notice. (Note: this will only happen for civilian NPCs. Nobody cares if you take home a bandit as your captive.) Every abduction is now an adventure: you will now need to be careful and avoid the guards if you want to get away cleanly with your prize. In addition, the sack itself is now much heavier to reflect the fact that there is a person inside it.
In this first version, only female NPCs are voiced. I plan to create an MCM eventually. In the meantime, you can adjust the radius at which the victim's cries can be heard by typing "help abduct" in the console and adjusting the globals. (These globals are checked when you first put the victim in the sack, so adjusting them while the sack is on your back won't be applied.) If you are caught by the guards, I recommend resisting arrest. Weird things might happen if you are taken to jail or pay a fine with the victim still on your back. These issues will be addressed in the next version.
Put this below Defeat. It's esl flagged and won't add to your plugin limit.
It should be compatible with most things. It doesn't touch any vanilla records except to place some dummy NPC references in a test cell, and only modifies the weight of the sack in Defeat.
This shouldn't be a problem as long as you don't uninstall while you have a victim in a sack. The quests and their scripts start and stop when you equip or unequip the sack through Defeat.
Check out my other mods:
Immersive Daedra Worship: Temple of Molag Bal - Need something to do with NPCs that you kidnap? Stick them in a cage, rape them, sacrifice them. Molag Bal rewards those who serve him faithfully.
By nomkazBestial Essence SE
I did NOT create this mod. That honor belongs to the Talented Merope
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give Merope some love, and check out their other mods!
The following copied from the original LE page:
A work in progress quest mod, the main focuses of which are story and alchemy. The sexual content in the mod is not entirely about bestiality but it does feature prominently. There is a fade to black option if you do not wish to witness any of these scenes. See the quest progress list below for what has been implemented so far. Currently the story takes about 4-5 hours to complete.
There's also a vibration option for sex scenes if you are using a controller. I have absolutely no idea why you would even want that or why a modder would even include that, but it's there!
Fus Ro D'oh SE
How to start:
The quest begins, from the players point of view, by a courier delivery. For compatibility with alternate start, the delivery is delayed by a few in game hours. If you carry on playing as normal, the delivery will happen relatively quickly. Otherwise, the fastest way to force it is to wait 2 hours (outside of alternate start cell) and then fast travel or transition through a "load door".
The New Girl
You embark on your first job for Yoana, traveling by way of Falkreath to track down a wandering stray.
Closing the Stable Door
Radulf joins you in tracking down an escaped horse.
It's a Trap
Radulf puts his trapping skills to use in the forested mountains south of Falkreath.
Monsters in the Basement
Find out what secrets Yoana has been keeping in her basement.
An old friend returns to the store, looking to reunite with you.
A Giant Dilemma
You face a difficult choice in your next assignment from Yoana.
Frustrated by Radulf's repeated rejections, you ask Yoana for an alchemical aid.
Thanks to your efforts, Yoana is able to reopen the store.
Lusty Nord Hunter
Discover what happened to your reluctant lover.
Sisters of Hircine
Learn about a dark figure from Yoana's past that was best left forgotten.
With Yoana away in Riften, it is left to you to run the store and tend to the needs of customers.
The Bear Necessities
Friends for life, Olav the White and Bjorn the bear, are running short of supplies. Bjorn's curiosity leads them to someone who might be able to help.
A pungent Orc arrives at the store seeking a fragrance which will improve his luck with the ladies.
Time for you and the stray to stretch your legs and possibly other things.
Shadow of Secunda
A troubled woman opens up to you in the hope of gaining assistance in confronting her fear.
Hound of the Black-Briars
A concerned grandmother from Riften reaches out to you for help in tracking down her absent grand daughter.
You set out to help Yoana undo one of her most pressing mistakes.
Villain, scoundrel, lowlife maggot.
You take your first steps on the path to learning Yoana and Idun's unusual form of alchemy.
With your attention now on saving Idun and her captive, Yoana seeks the help of young wood elf Rillifina Riverbrook. Help Yoana with the interview process and initial training.
No Rest For Rilli
Eager to please, Rillifina is now available to run collection errands for you.
Put Out to Pasture
After making an excellent recovery, due in no small part to your tender care and attention, the troll is to be resettled. Seek the aid of Yoana's cousin Skadi on the isle of Niflheim.
Upon arrival on Niflheim, the player finds a recently disembarked Imperial expedition under orders to investigate the ancient Nord ruin, Thorek's Rest. Mediate the peace between Madam Free-Winter and the expedition, whilst helping them to solve the mysteries of Thorek's Rest.
With the secret of Thorek's Rest unearthed, Skadi reveals the mechanism by which Yoana and Idun's alchemy works and the extent of its power. By demonstrating her magic, Skadi lures a powerful force to the island.
Lattasel (side quest)
Face the judgment of your tormentor.
First Do No Harm (side quest)
Help Hjotra repair the reputation of her Aunts.
Ladies Night (sidet quest)
Join Hjotra and Yoana for a night out in Golldir's Tavern.
A Promise is a Promise (side quest)
Rillifina's past catches up with her.
Blessed in Light
When the Glister Witch casts her glow upon Yoana.
You must decide if you will step into the light.
Don't Count Your Chickens (B'og quest)
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
“Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals' souls within his sway by spreading seeds of strife and discord in the mortal realms.” – The Book of Daedra
“Molag Bal is… the King of Rape.” – The House of Troubles
Deep in the woods of Falkreath lies an ordinary, unassuming house that conceals a dark secret—a passage leading to an ancient daedric temple lost to the ages. Unlike the aloof Nine Divines, the Daedric Princes are more than willing to richly reward the mortals who serve their twisted ends. The only question is: what are you willing to do for a taste of true power?
It has always surprised me that there is little to nothing in the way of mods that allow you to become a proper Daedra worshipper. The Temple of Molag Bal (or ToMB) provides an opportunity to immersively worship Molag Bal in exchange for power. As a servant of the King of Rape and Lord of Domination, you will perform a forbidden ritual and commit unspeakable acts in a to please your malevolent master. Violate your victims over and over again until you crush their spirits. And when there is nothing left of your victims but a broken shell, sacrifice them and send their soul to Coldharbour, where their torment has only just begun. Molag Bal will bestow true power upon you.
How it works:
The bookcase conceals an entrance to a cave that leads to the temple below. There is a button to activate it.
You can make NPCs your prisoners and assign them to a cage in the right prison wing. (Note: this is buggy with non-unique NPCs.) You can assert some basic control over them (go to cage, follow, command). Sex and outfit management are still very WIP. I recommend The Manipulator for better control.
The left prison wing has cells intended for Paradise Halls slaves. There is a patched script that *should* prevent jailed slaves from running, but it still needs more testing.
When you enter the ritual chamber, you will receive the “Ritual of Molag Bal” power. Cast this to begin a new ritual. You will then receive another power to access the ritual menu, which will be removed when the ritual is concluded. The ritual power will also be removed when you leave the ritual chamber.
With the ritual active, use the dialogue option to make a victim into a Bride of Molag Bal. The first time you do this, the mod will calculate how much rape it will take to break her will and how many points you earn from doing so. It will also calculate how many points you get for sacrificing her.** (This can be recalculated with the menu power, but use with caution. It will be based on current values, so you may lose virginity points.)
While a Bride, the ritual will track as a rape any SexLab animation that the actor participates in. This means that it is compatible with any method you choose to initiate sex (Defeat, Paradise Halls, SexLab Tools, etc.)
You can set a Bride as the Active Bride by telling her that it is her turn. This will let you view her stats in the ritual spell menu, and other functions still to be added.
Once you have broken a Bride’s will, your score will be added to your total. You will not receive any further points from raping her until she recovers (about a week in-game). When you get enough ritual points, Molag Bal will reward you with a perk point. Extra points roll over.
When you sacrifice a Bride, Molag Bal will also reward you with a portion of her lifeforce in the form of a permanent upgrade to either health, magicka, or stamina (chosen at random). You can sacrifice her however you choose, the mod simply tracks OnDeath on a Bride while the ritual is taking place.
If you deflower a virgin Bride, she will bleed. You can collect the blood from her inventory and take it to the blood fountain, where it can be distilled into a potion or as an alchemical ingredient.
Make a Bride fuck herself with a grand soulgem to turn it into a black soulgem. Can also ask female cultists to do the same.
You can use the ritual menu power to toggle collision for the altar. This makes it easier to use table animations, especially if you hide the anim objects in MO2.
Once the ritual is concluded, you will receive the Blessing of Molag Bal, the strength of which depends on how many Brides you broke during the ritual. This is equivalent to shrine blessing and independent of any other rewards.
Brides’ point values will eventually decay as they lose hope from being broken too many times, at which point they are nothing but fodder to be sacrificed
Necromancy room (Currently just for roleplaying).
Freezer chamber to preserve corpses left in there. It definitely works with unique actors. Iffy with non-unique.
Bedroom with safe storage
Beds for cultists you recruit
Dining hall and crafting area
Arena (I use this to train my magic/combat skills on my prisoners/slaves as living targets)
Portal to cave near Winterhold
Custom music with add-on
NOTE: Although years in the making, this is still very much a work in progress, and this is by far the largest mod project I’ve ever attempted. Don’t blame me if it breaks your game, and be sure to back your stuff up. Cultist functionality is still being implemented and most of it doesn’t work, although the outfit management seems to be working. Constructive criticism is appreciated. I will listen to feature requests, but my modding skills are still pretty amateurish.
Future plans include:
Additional rewards based on lifetime scores
Quest to kidnap Keeper Carcette, destroy the Hall of the Vigilant, and blame it on the vampires
Other kidnapping quests
Automatically do and align table animations with the altar
Ability to make prisoners/slaves fight in the arena for your amusement
More portals to hidden locations around Skyrim for easier victim transport
Hostile sex magic, like forcing an opponent to stop combat and masturbate or something like Frenzy but that makes enemies try to rape each other
** These values are based on several factors, including whether the Bride is a unique actor, her level, her confidence, her morality, her SexLab purity (defiling a virgin gets a huge bonus!), whether she belongs to a faction hated by Molag Bal (Vigilants, Dawnguard). Please note that I am still working on balancing the scoring and reward system. There is a good chance that this will be too OP, especially if you aren’t using a perk overhaul mod.
Leito SLAL animations (for the soulgem functionality)
Mods to make your NPCs pretty (Bijin, Ordinary Women, Pandorable, etc.)
VNPC for other actors that NPC overhauls ignore (like Keeper Carcette)
Defeat (This may become a hard requirement when specific kidnapping quests are implemented.)
Paradise Halls (patch available to prevent jailed slaves from running)
LC Build Your Noble Home (Fun player home mod. The temple is conveniently located just outside the village you build.)
A perk overhaul mod for the extra perks you earn
Follower overhauls to control your cultists. My system is still in its infancy.
By KenjokaThis is my first SE version of Slaverun Reloaded.
I will add some more descriptions here soon, for now look here at the Oldrim file
03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible
there are no big changes and fixes, but here is a list
- finished the Finn quest
- finished the bounty hunters
- finished the slave gladiator training
- added a chance (configure in MCM) that a slaver gets raped too
- slaver has to report back to (if active in MCM)
- a slaver can quit his job now and get a normal free person again
BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS.
14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus)
11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0
08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING
28-12-2017 Slaverun V2.1.3
- fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture
- try to fix heavy deivces like yoke and armbinder for DD V 4.0
24-11-2017 Slaverun V2.1.2
- enabled usage of Zaz Framework 8.0
- removed haircoloring for slaves with yps fashion framework
Notes for Slaverun Reloaded 2.1
the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file.
A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual.
The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional
Conditions to start the wedding quest:
- you are a slave
- Windhelm slavery quest is finished
- faction with Bellamy must have been at least once at 20 and now > 15
- DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible)
- once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered
Notes for Slaverun Reloaded 2.0
- the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here
- Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing
- Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2
Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1
This mod was inspired by the original Slaverun mod:
The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people.
I wanted to fix this, so I learned to use CK (and am still learning).
Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential.
So expand on it I did. A lot.
Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version.
I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details)
What is this mod about:
"Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade.
Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod)
In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed).
Here is where the mod was expanded.
The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead.
After the prologue quest you have choices:
- Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished)
- Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit)
- Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!)
- Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished
- If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished
Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later.
The dominant player questline is now also finished and has two different endings.
Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood.
Things you should know BEFORE installing the mod:
- This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents.
- Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet.
- This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin.
- If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours.
- Strong language should not offend you. If it does, the fuck are you doing here.
- Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned.
- If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration.
pchs and waxenfigure for Slaverun + Enforcer/
Fuz Ro Do - on Nexus
Hard Dependencies for V1 (mod won't work/game will crash without these):
SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
Zaz Animation Pack [2014-04-21] - by xaz
Devious Devices and Devious Integration - by Min
SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
Hard Dependencies for V2 (mod won't work/game will crash without these):
SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me)
Zaz Animation Pack [2014-04-21] - by xaz
Devious Devices and Devious Intgration - by Min
SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67
Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm
Devious Expansion.esm iis now a hard dependency
ApachiiHair.esm and ApachiiFemalesHair.esm both here
Crash fixes to handle the 64k string limitation of Skyrim
Very very very much recommended mods:
Better Dialogue Controls
Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available
Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them):
Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk
if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved
BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats)
if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon
Coriontios Progressive Slavetats v0.04 by Corinthio
(you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection
SerialStrip v1.1.4 by Antono
was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes)
SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp)
Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs....
Simple Slavery v3.92+ by jfraser
is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery,
but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery
in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery
Hydragon Slavegirls by hydragorgon
this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery.
As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved
Diablo-esque Decorations - by nooblet123
is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved
Milk Mod Economy by Ed86
Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only)
Skooma Whore by Guffel
Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only)
Deviously Cursed Loot by Kimy
Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only)
Player Succubus Quest by ojanen
After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found
Frostfall 3.0+ by Chesko
Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that
Immersive Hair Growth and Styling by emily1673
in MCM you can choose between slaverun hairgrowth or Immerysive hair growth
Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod
Amputation Framework by Haeretic
This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM)
The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour'
SOS Schlongs of Skyrim by b3lisario,
if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger
Sexlab Inflation Framework by qotsafan
if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default.
Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc.
Appropos by gooser
With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not.
The original Slaverun mod of course, as it does the same.
Slave Tattoos (if toggled on in MCM):
Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom.
Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0.
The customisable progressive tats feature:
If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json
Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like.
At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended).
Slave shaving (if toggled on in MCM):
Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282
Slave Name changing (if toggled on in MCM):
The PC will get a new surname at the end the slave training and following that the end of each city quest.
The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on).
The Enforcer System (if toggled on in MCM):
Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks.
Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations.
If you have performance issues, try turning this off, it does put stress on your system.
Test/Cheat mode for testing (if toggled on in JSON file):
In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing
for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead.
Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2)
By Jman3000This mod is originally made by jfraser then Lozeak created Simple slavery Plus they deserve the credit this isn't my mod it is simply a conversion of the mod for Special edition Players
About This File
This Mod is made by jfraser
New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was.
Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support. (6.01 is minor bug fix for this support no mods use yet)
If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version.
Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it).
If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work.
Death alternative, you need to register the quest via the manual reg in DAs MCM.
I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.
"She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"
And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.
No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.
This is a slave auction mod. You will get sent to the auction via any of these:
Angrim's Apprentice: Do what you're told or else...
Content Consumer's Alternative Starts: Start your game ignobly.
Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work.
Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit!
Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off!
Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell.
Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title.
Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards.
Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen...
SLUTS: Be diligent in your job or they'll find another job for you.
Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side.
SL Kidnapped: It's late at night. There's no one around. Or so you think...
Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet.
Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well.
Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction.
However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL.
This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):
There has been much help from many others as well (see the list of thanks at the bottom).
NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave.
Whiterun Brothel Revamped - with thanks to Tyrant99
Devious Followers- with thanks to Lozeak (ME!!!)
Captured Dreams Shop - with thanks to Veladarius
Devious Cidhna (the pirate quest) - with thanks to stobor
Deviously Cursed Loot - with thanks to Kimy
Heroine in Distress - with thanks to Quisling
Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
Quick as you Like - with thanks to DocClox
Raven Beak Prison - with thanks to Guffel
Sanguine's Debauchery Enhanced - with thanks to Skyrimll
Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.
Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk - No need start SLUTS quest first.
Sexlab Stories (Red Wave) - with more thanks to Skyrimll
Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
Submissive Lola - with thanks to alexvkj
Things in the Dark - with thanks to Delzaron
Wolfclub - with thanks to pchs
A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.
ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.
YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.
YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.
Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.
Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium.
Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods.
Unless you want the leash system, in which case you also need Devious Framework and its dependencies.
This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that...
That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug.
Connecting your mod to Simple Slavery
Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox):
Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.
To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.
ZAZ and DD cross slavery support.
Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing)
There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered.
[About this mod]
This is a LE mod by aexvkj.
I try to port this mod to SSE, fix several bugs and intend to extend it.
If anyone have some good ideas or advices or interesting quests, feel free to post here . Thanks a lot.
I try to intend this mod with more submission context which can play with your follower without interrupt your other quests.
Sexlab Sexlab Aroused ZAZ ANIMATION Rydin animation with SLSA (option, but recommended...only use 2 spanking animation) [Introduction]
What's this all about, how to start and how to play
The mod gives you a possibility to turn your follower into a Dom or Domina. It works with every follower, vanilla and custom, male and female. PC may be of any gender too, the devices and animations work fine. As for the name... you submissive guys don't mind to be called Lola, don't you?
Go to Haelga's Bunkhouse in Riften. In her bedroom look under the bed near that famous horker tusk, . The book you'll find there explains the rest (and starts the quest). After you become enslaved, you will be approached by your owner every game hour with some semi-random demands. You'll also get couple of dialogue options where you may ask to free you from your restraints for example.
Typical punishment is the well known electrocutting. Under circumstances (high difficulty, low level) it may get very painful or even deadly. There is also some spanking, light bondage, gagging and forced stripping.
How the submission score works I'll explain later.
Some suggestions for gameplay:
Don't combine this mod with Devious Devices as well (actually, I think DD is totally OK) as other slavery mods like SD+ or Maria Eden. At least, enjoy responsibly. There are no technical problems, but if you happen to break some rules because of some DD randomly locked on you, the things may get very ugly. IMO, DDs also break immersion of this mod, but this is not for me to judge. Use some basic needs mod. Anyone will do. That's because the dom events are bound to game time, not the real time. You have to pay somehow if you just skip hour after hour. Don't munchkin too much on difficult terrains (jumping from the mountains etc). As the dom event occurs randomly, your owner may not always be able to forcegreet you. It's no problem, the event will be just skipped after ~5 seconds. But you want the event to happen, don't you? Don't fast travel very often. Give your owner a chance to play with you on the road. [About Permission]
The original author alexvkj seems do not support this mod for a long time.
I ask for his permisson but he haven't reply me.
But He post it in his topic that we can take over this mod. So I think its a kind of permission.
If he feels this is not ok, i will delete it ?^^
1. crawl on fours.
3. RohZima Animation
Next Version, No new feature will be added, because all my current ideas are already implemented in it. I will find some interesting contents for this mod in the future. The main work of next few versions is to make this mod as stable as possible. So you can play it without interrupt any your other mods or quests.
v1.2 Some New things
1.Add New Quest:
1. Mistress will give a viberator. which can bring you to organism (exatract a pump from DD)
2. Mistress may let you kneel down when you are around her. (You also can open it in MCM menu, several different kneel down pose )
2.MCM Menu Improvement
v1.1 New Quest! Mistress will order you climb as a dog for several hours.
v1.0 port it, fix bug. add a MCM menu.
By DelzaronRavenous Carnificina.
A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drunk it if it's not your cup of tea!)
SexLab ZAZ Fuz Ro Doh Dawnguard
Sanguine Debauchery + (last version) (alternative end of player on spitroast) Better Vampires
Authors : BoomGoblin, AqqH, myself.
SSE conversion : Pfiffy and all the SSE convertion team.
Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
The abandonned old meat pie shop near Riften is again occupied... some rumors says by a Daedra. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness...
Note : Maya in the the Bee and the Barb Inn, at Riften.
a1RBegin : the first time you go into the house... a1RHunt : serve Carnificina, you new master. a1RMeat : Carnificina have a project for you and the house, but need lot of meat... find it. a1RShop1 : as a new vampire, obtain a licence for opening a Meat pie shop, and hire a nice servant for the opened saler position. a1RShop2bis : develop the restaurant. a1RShop3 : Hire a new hunter, and make some deals with the Blackbriars. a1RTor : finalize your deals. a1RTorFeast : a Feast of cannibals, with a volunteer pig.
Side quests :
a1RDiag_Slave : the meat slave management quest. a1RSimzaDiag : Simza link quest to DA11 (Taste of death), if not already done by the player. a1R_MeatCellar : the quest for managing the Meat Cellar, and to tell to the player the shop in run out of Meat and have to fill it. a1RPunishment : the sanction for attacking your master. a1R_Rep_Delivery : deliver some meat pies to Inn owners.
Carnificina : Vampire lord, a member of a cannibal faction with special abilities. Maya, Othor and Taramis : Vigilants Of Stendarr. Simza : a Slave, disciple of Namira. Lamiae Dres and Camilla : Vampires Armina : a necromancer. Frigg, priestress of Mara, foe of Carnificina Some strange customers
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.