- Other / Miscellaneous
4 files
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Fertility Framework
By mystic_cat
Fertility Framework Discord: https://discord.gg/ufuffAeBAq
The discord has roadmap, development progress, ability to request features, etc.
Fertility Framework (Beta Release)
Welcome to the Starfield Fertility & Xeno-Incubation Framework. This mod is a complex, background state-machine that tracks your character's biological fertility cycle in real-time. It operates seamlessly in the background, handling everything from standard human pregnancies to deep sci-fi xeno-parasite incubations, complete with dynamic body scaling and custom companion integrations. It currently only works for a female player character.
Required Dependencies:
SFSE Cassiopeia Papyrus Extender XenoMasters
Optional:
SFF Body Replacer
Installation:
Drop the contents into your "..steamapps\common\Starfield\Data" folder or install using Vortex/MO2 Be sure that you have loose files enabled. Put this in your StarfieldCustom.ini if you don't already have it. [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
1. ⚙️ Core Mechanics & Features
The framework actively tracks Universal Time (UT) and seamlessly transitions your character through biological states using highly optimized background scripting.
A. The Cycle & Pregnancy Engine
Biological Phases: Automatically cycles through Menstruation -> Follicular -> Ovulation -> Luteal phases.
Phase Base (No Mutation) Stage 1 (Compatible) Stage 2 (Adapted) Stage 3 (Broodmother) Menstrual 72 hours 72 hours 72 hours 72 hours Follicular 144 hours 120 hours 96 hours 60 hours Ovulation 72 hours 120 hours 168 hours 240 hours Luteal 144 hours 120 hours 96 hours 60 hours
Insemination Tracking: Hidden scoreboards track cumulative volume (up to 1000mL) from sleep events and interactions, decaying dynamically over time. Gestation Progression: Successfully transitioning into the Fertilized state triggers a UT timer that progresses through Three Trimesters, culminating in Labor and a postpartum Recovery phase. Dynamic Lactation & Pumping: Triggers during the 2nd Trimester. Milk volume continuously generates (up to 1000mL), shifting your status between Producing, Full, and Engorged. You can now use the craftable Manual Breast Pump consumable to physically reduce your volume, clear the Engorged debuff, and yield usable Breast Milk items. Xeno Pregnancy Tracking:
Phase Stage 1 (Compatible) Stage 2 (Adapted) Stage 3 (Broodmother) Fertilized 24 hours 12 hours 3 hours First Trimester 96 hours 72 hours 48 hours Second Trimester 96 hours 72 hours 48 hours Third Trimester 96 hours 72 hours 48 hours Labor 12 hours 12 hours 12 hours Recovery 72 hours 24 hours 24 hours
B. The Xeno-Incubation Track
Mutation Phases: Tracks repeated xeno-exposure, mutating the womb through Compatible, Adapted, and Broodmother stages. Higher stages drastically increase xeno-fertilization RNG and alter cycle durations. Currently, sleeping with a xeno pet deployed while the player is 'Ovulating' will trigger insemination events (until we can get some animations). After 5 insemination events, that will trigger womb mutation. Live Xeno-Births: Completing a xeno-labor cycle will dynamically spawn a friendly, scaled-down creature matching the specific alien "Father". We have baked in explicit, native support for Terrormorphs, Heatleeches, Ashta, Xenogrubs, and Swarmlings. Pregnancies from these specific species will render dynamic, custom xeno-uterus graphics on your UI status widget. Unrecognized or non-mammalian alien fathers will default to an "Egg" pregnancy on your widget, resulting in the player laying a warm, incubatable Alien Egg.
C. Mod Integrations
XenoMasters Native Support: Includes a built-in, dynamically injected dialogue patch for the XenoMasters mod. You can approach your active companion pets (or stationed outpost pets) and select the [Mate] dialogue once your character's womb starts to evolve to be compatible with xeno.
2. 🌟 The Visual Morph Architecture
No more proxy items or invisible armors. The framework now utilizes a native, "Infinite Resolution" scaling system. By bypassing standard equip limitations and utilizing pure Papyrus math, the Morph Manager seamlessly scales belly and breast sliders by micro-decimals every single in-game hour. Your physical 3D mesh will dynamically and organically inflate/deflate in real-time to match your exact pregnancy progression and milk volume without ever cluttering your inventory.
3. 🗺️ Development Roadmap
With the core biological engines, visual morphs, and XenoMasters integration complete, the remaining focus is on player control and expansion:
Configuration Holotape: A craftable in-game tool to toggle specific framework features, adjust cycle durations/RNG chances, and view hidden statistics (like Total Xeno Births). SAF Integration: Hooking framework milestones into the Starfield Animation Framework. Expanded Consumables: Additional ingestibles like Forced Ovulation pills and cycle-altering suppressants. 4. 📝 Testing & Feedback
While testing this beta build, I am specifically looking for feedback on:
Morph Pacing: Does the hourly micro-scaling of the body morphs feel smooth during standard gameplay? XenoMasters Integration: Are the [Mate] dialogue options appearing correctly for pets across different active slots and outposts? General Pacing: Does the Universal Time (UT) math feel balanced for a standard playthrough?
1245 downloads
Updated
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The Last Nova Backrooms - A Pirate Brothel
By BadSquirrel
Requirements
KZ Aggregation of Scraps: Is optional. Adds default outfits for the hookers. If it’s not installed the hookers will be naked by default. SAF - Deputy NAF*: Is required only for the sex animations. If it’s not installed the animations will be skipped. Robert S Male Body Replacer**: Is the currently supported male body. If it’s not installed the male player will not have a penis during animations. A female nude skin is recommended to remove underwear during animations. * Make sure to also install the mod's requirements for it to work!
** Requires SF Extended Skeleton
Introduction
Welcome to The Last Nova Backrooms, where the rather prude atmosphere of the Last Nova gets a little more… lively. Deep down in the Key, you’ll find Cain Vortega’s brothel. This is where all the fun happens, with new characters and a place to unwind.
What’s in the Mod?
The Backrooms: A swanky brothel, accessible through the Last Nova. Five unique, fully voiced hookers in the Last Nova. Sex animations You can fully customize the hookers’ outfits using the mannequin behind Vortega’s counter.
Future Plans
Sex animations (Added in v1.2.0) Customizable outfits for the hookers (Added in v1.1.0) Add FF animations Add sound to animations Let the player become the owner of the Backrooms Let the player work for the Backrooms Improve the look of the Backrooms ...
A Note on Traitors
If you sided with SysDef at the end of the Crimson Fleet questline… well, congrats on being a traitor! The mod will automatically disable itself when you attack the Key because, let’s face it, the Backrooms probably wouldn’t survive a military invasion.
Credits & Thanks to
dentonjc for letting me use his animations from Gergel Ebanex Snapdragon2 and Mielu91m for creating Starfield Animation Framework (SAF)
Installation
Install it like any other mod. Use a mod manager.
Troubleshooting
If something breaks with the mod, you can reset it using Vortega’s computer (located behind his counter in the Backrooms).
If that doesn’t help, try the following:
Load your save without the mod enabled. Save the game and quit. Re-enable the mod and load your fresh, clean save.2235 downloads
Updated
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Sextreme Statues (Update 22-08-2024)
By azmodan22
Sextreme Statues
Starfield Edition
Description
This mods ads a variety of statues to the Decoration Panel in you Ship, Home or Outpost (Interior). They come with theyr own custom menu (currently has issues, see Curent issues bellow) to help you find the one you want. Each status comes in 4 different materials and a mirrored version for each material. Curently there are 4 unique statues so that results in 32 different statues to choose from.
Collision Meshes
All the statues have collition meshes from a vanilla obgect so you can't walk through them. I tryed to pick one as tight as possible but for some statues some legs or arms might stick out. So if you are hidimg behind them during a shoot out remember to duck, the upper half of the head is not covered. And no you can't shoot between the statues legs. Yet.
Custom Menu Icons
Allthough the menu names are still nuked, all the menus and statues have their own custom icon so you can get an idea of what the statues in each menu look like.
Different Materials
All statues come in 4 different materials with their own menu: (currently does not work, see the curent issues part)
Marble White Gold
Marble White Blue
Marble Black
Gold
All of them require 2 pieces of Copper and one Structual object to make, except the Gold, that requires Gold. Obviously.
The textures and the materials might change in the future. The initial idea was that each material would have its own requirements, but I could'nt find any materials suitable for 4 different types of marble, hence the copper. I am also not super delighted with the Gold one and I think that the Marble Black one might be a bit too black. We will play around with them a while and we will see.
Mirrored Versions
All the statues have a mirrored version. You can find them in the categories with the Mr suffix (at least that part works.)
The name of mirrored statues have the same name with the 'norma' one plus the 'Mr' at the end.
Install Instructions:
It is best if you download the mod and install it with a mod manager.
If you want to install it manually simply extract the file in you data folder. You will also need to enable it in your loading list ingame in the creations manu.
Current Issues:
Permisions:
You can download and use this mod for your game. You do not have permision to reupload this mod ANYWARE , in part, as a whole, or edited !
6494 downloads
Updated
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Neon Descent - Preview
By ag12
This is a preview version to get some feedback. There is no quests or vendors, it's just a preview.
I. Introduction
Neon Descent is a city expansion mod that aims to deliver, at least a little bit, on the original promise of the "Pleasure City" of Neon. As the name suggests, the mod will be focusing on the levels below the Core - where light is scarce and the less fortunate eek out a living amongst the upper classes' garbage. These lower levels are obviously well suited for all sorts of shady activity and you should be wary of where you step. The Subcore is frequented by tourists and locals alike, offering bars, brothels and shops offering goods and services too unclean for the more prestigious upper levels of the platform city. Here you can indulge freely while still being relatively safe. But even further into the belly of Neon's steel intestines is where rarely outsiders venture, and if they do even less frequently return from.
II. Installation, Requirements & Compatibility
Install per usual, any mod manager.
No requirements.
Compatible with Neon Vertigo.
It is only a preview and I won't bother about compatibility for now.
III. Philosophy
Clearly the people of LoversLab got excited when Neon was first announced, followed by a collective sigh of disappointment when the city turned out to be just as PG as the rest of this incredibely mellow world that Bethesda built. I'm trying to rectify this. The idea of this mod is to be a hub, a decently crafted addition to the city that houses all kinds of NSFW activities and can get expanded on by me and others over time.
I'm going to include plenty of load doors and such for other people to claim and use to lead into their little story dens or shops, or whatever else you'd like - please reach out if you're interested. The reason why I'm attempting to do this is simple: the Core is already super crowded and there surely will be quite a few Neon overhauls from the SFW side of things, so I figured it'd be good to have a dedicated addition that we control and that keeps conflict down.
IV. Content
Currently included is the Neon Subcore, which is essentially a grimy redlight district under Neon's Core.
There are multiple shops, a bar, a brothel, a couple load doors, etc. Some of the stuff (like the Slave Market) have been outlined and are awaiting the release of respective mods in order to know what kind of layout would be appropriate. Pretty much everything will get more detail over time.
The Subcore can be accessed via a door next to the Enhance! in Neon Core as well as a door off to one end of Ebbside.
V. Disclaimer & Permissions
You do not have permission to reupload or make your own version of the mod itself.
If you'd like to add your own content behind a door, please reach out. I will include a persistent reference for 'your' door and not touch that anymore going forward, etc.
This mod will be a long-term project and I expect the first full release (including vendors and basic mechanics for the stuff directly included) in a couple of months.
Hopefully by then some spicy things have been made that I can implement here.
6204 downloads
Updated