Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1912 files
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Animal Mansion Reborn
By Gristle
Animal Mansion Reborn
Version 1.4 - Adds bug fixes and improvements; adds Orc Strongholds All-in-One patch
By killer905 and Gristle
A young woman named Thaena is struggling to build a new business. She has inherited an abandoned mansion in the lawless lands between Falkreath and Hammerfell, with dreams of turning it into an inn for travelers. Of course, destiny has other plans, and an idea for a new business is formed.
Animal Mansion Reborn is a rebirth of the Animal Mansion series of mods (The Animal Mansion, The Animal Mansion Redux, Animal Mansion Plus and Animal Mansion 4). Although created based on ideas, NPCs and quests established in the prior mods, it is an entirely new mod. For those not familiar with the Animal Mansion mods, the focus of the Animal Mansion's activities involve establishing a business where guests can live out sexual fantasies with creatures, but there are ample opportunities for non-creature sex as well.
This mod can be played by male or female PCs, although all creature animations put the PC in the female position. Male PCs do not have to participate in creature sex. The mod supports one (female) follower, and the follower can be used in place of the PC for creature activities. The mod should work with vanilla or custom followers. If you bring Tirwin from Animal Research as a follower (leave Ragnar behind), Tirwin will have custom dialogue. Female followers can also be acquired via the mod's quests. The mod is currently voiced with xVASynth. There is no MCM. The FOMOD installer includes patches for JK's Skyrim, Cities of the North, and Redbag's Falkreath.
Included in this initial release of the mod are the starting quest, a quest to build the mansion, quests to collect three initial animals, repeatable quests to put on private shows for initial clients, and repeatable quests to assist dog and horse sellers demonstrate the breeding skills of their animals. Side quests and a large amount of extra content are also included. Note that the "repeatable" dog and horse sale quests do not simply repeat like in prior AM versions, but differ substantially with each new location. Accordingly, the six total dog/horse sale quests each offers original content, some of it substantial. Future releases will add more animals, quests and other content to the mod.
IMPORTANT!!!: Includes animations - Run GenerateFNISforUsers or the equivalent!
MEGA Download:
The BodySlide files in the download area can be ignored. They are just there for people who want to adjust some of the outfits provided in the mod for their PC or followers. The actual download is on MEGA, via a link provided in the text file in the download area.
To Start the Quest:
Enter the Dead Man's Drink tavern in Falkreath, listen to the conversation that begins, and then talk with Valga Vinicia (the innkeeper).
Requirements:
Animations Required:
Dog (CF, and ideally also FFC, CCF and CCCF)
Wolf (CF, and ideally also FFC, CCF, CCCF and CCCCF)
Horse (CF, and ideally also FFC)
Recommended Animation Packs:
Billyy's SLAL Animations - https://www.loverslab.com/files/file/3999-billyys-slal-animations-2025-7-1/
In some sex scenes, the mod will try to use a specific animation from this pack. If it is not found, animations will be called based on tags instead.
Potential Conflicts:
Random sex mods - While not strictly incompatible, mods that generate their own random sex scenes with the PC or NPCs should be disabled while on Animal Mansion quests because they can interfere with scripted encounters
Mods that modify the land beyond Skyrim's borders - This mod opens the Skyrim borders to add new content. However, there should be no conflict with mods that use the Pale Pass, e.g., Beyond Skyrim - Bruma, Rigmor of Cyrodiil.
Instructions for BodySlide:
Main Quest Names
Quest Stages:
https://www.loverslab.com/topic/268522-animal-mansion-reborn/page/2/#findComment-7346245
Credits:
Clothing, Armor, Weapons, Shields and Furniture:
Ayleid Building Kit, by The Imperial Society, Beyond Skyrim, Province Cyrodiil, Varlaisaran, Tarius, Markus Liberty, 1shoedpunk, Simsim, Hart, Suran, and Matth - https://www.nexusmods.com/skyrim/mods/90667
General Stores - storage resource for packrats by Harvey2112 - https://www.nexusmods.com/skyrimspecialedition/mods/4322
Jokerine's Misc Resources by Jokerine - https://www.nexusmods.com/skyrimspecialedition/mods/801
Modder's Resource Pack - The Witcher by Oaristys - https://www.nexusmods.com/skyrimspecialedition/mods/137706
Liam's Clutter Resource SE by LWatson95 - https://www.nexusmods.com/skyrimspecialedition/mods/22669
Mad Modder's Assets MMA by Daermonster - https://www.nexusmods.com/skyrimspecialedition/mods/83445
Bakers Oven by stroti - https://www.nexusmods.com/oblivion/mods/37797
Hammerfell Armory SE by Farinelli - https://www.nexusmods.com/skyrimspecialedition/mods/8336
Hammerfell Imports by Mihail and Tasheni - Pedlars of Tamriel - https://www.nexusmods.com/skyrimspecialedition/mods/142096
Polished and Sexy nocturnal statue by Nikitaa - https://www.nexusmods.com/skyrim/mods/55293
Divine Grace - Statue of Dibella by Dominicgraham1994 - https://www.nexusmods.com/skyrimspecialedition/mods/173142
Gypsy Love by Melodic - https://boosty.to/melodic/posts/e3e6abde-52ef-471d-a27f-4c9357c4edf1
Animations:
Dance - Fade Away To Invisible Black from Let's dance again - https://www.loverslab.com/files/file/6192-lets-dance-again/
Dance - Sensual Dancing by Leito86 - https://www.loverslab.com/topic/39465-animations-by-leito-10415-new-animations/
Cover self animation, by ZaZ - https://www.loverslab.com/files/file/156-zaz-animation-pack-v70-2017-05-16/
Music:
Belly Dance - Desert Nights, by Tech_Oasis- https://pixabay.com/music/world-belly-dance-desert-nights-221370/
Belly Dance, by SoundGallery - https://pixabay.com/music/world-belly-dance-118609/
The Silent Caravan, by MelodieRealm - https://pixabay.com/music/world-the-silent-caravan-453760/
Medieval Abbey, by MatthewMikeMusic - https://pixabay.com/music/ambient-medieval-abbey-182197/
Mysterious Mystical Ambient, by Delosound - https://pixabay.com/music/ambient-mysterious-mystical-ambient-442832/
Echoes of Hijaz 1, by Kaig Saif - https://pixabay.com/music/arabic-echoes-of-hijaz-1-488407/
Arabic Desert - Arabic Music, by Stereo_Color - https://pixabay.com/music/suspense-arabic-desert-arabic-music-485980/
General:
Original author and creator of Animal Mansion: sky_mds
Ideas: Polyleritae, flatearthertom3, Voltair, Khrusaor, eflat01, Caveman 74, ixtheinterloper, leking, Wolfen09
Alpha testing: Donuts4me, eflat01
Quest ideas: Gristle, killer905, Wolfen09, Unicom1981, DipSh8t, Donuts4me, eflat01, Khrusaor, unwashed biomass, MadMansGun, Dieselmutt
Interior layout: killer905
Exterior layout: Gristle, killer905
Version History:
6532 downloads
Updated
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SKOOMA WHORE - REFORGED - OSTIM EDTION
By kakarotos3
Everyone's got a habit. Most of you just haven't found the one that bites yet.
Guffel's Skooma Whore was one of the great cruel ones — a mod about drugs, dependence, sex work, and the slow business of losing control of your own character. It was also built for SexLab, in 2019, and it had been sitting there ever since.
Skooma Whore — Reforged is that mod taken apart down to the bone and put back together for OStim Standalone. Not a patch. Not a compatibility layer bolted to the side. There is no SexLab anywhere in this build — Every scene runs through OStim's modern thread API.
The Master went through it line by line. Some of what he found had been broken since 2019, quietly, in ways nobody would ever notice from inside the game.
What's in this release
Fully OStim Standalone — every scene built through OThreadBuilder, tagged and tracked, with proper scene-end callbacks. No dummy plugin, no SexLab master, no leftovers.
Fixed: forced scenes were never actually forced. The scene picker was calling OStim with the wrong argument count, so every aggressive scene silently fell through to an ordinary one. Blackouts and dealer "arrangements" have been playing as polite encounters this whole time. They don't anymore.
Rebuilt scene selection — it now gives up one requirement at a time instead of collapsing straight to "anything." Aggression is the last thing it lets go of, because a forced scene playing sweetly is the failure you'd actually notice.
Fixed: recovery was broken on Slow. One comparison out of eighty-two had a sign backwards. Stage 4 wouldn't release you.
Fixed: the strongest cure barely worked. Purifying Solution strips 150 points off all three tracks — but the penalties used to crawl back down one stage every three hours while the menu already showed you clean. It takes effect immediately now.
The addiction curve lives in one place. It used to be copy-pasted into eight separate ladders across three files. Every one of them agreed by accident.
One drug list. Adding a drug used to mean editing four scripts, and one of them had been forgetting Tough Flesh for years — force-feeding could never pick it. Now it's one entry.
The MCM stops lying. The threshold panel is generated from the live curve instead of typed in by hand.
3,452 dead entries and 95 orphaned script bindings cut out of the plugin.
15 drugs, each with its own bottle, its own texture, its own high — and its own way of ruining you. Some hit the body, some the mind, some the magicka. Most hit more than one.
9 addictive "brews" — ordinary-looking Health, Magicka and Stamina potions in three grades each, brewed badly by someone unskilled. They work. They also count. Every medicine is a drug if it's made poorly enough.
Three separate addiction tracks — physical, mental, magical — each with five stages and its own withdrawal.
Craftable — every drug has a recipe, made at a cooking pot, if you can find the recipe.
Dealers in every major city, five skooma dens, a travelling dealer on the road, and drugs turning up in loot and on alchemists' shelves.
Blackouts, forced drugging, the junkie treatment, the whole social collapse.
That's 24 things in the game that will get their hooks in you. It just works now.
How the addiction actually plays
Worth knowing, because the mod never explains it and it's the best thing about it.
You take a drug. Your pool rises. You get a high — and the high gets weaker the more addicted you are. Same bottle, less of it.
But the real trap is underneath. Taking a drug also suppresses your withdrawal penalties, and that relief has a clock on it:
StageRelief lastsClean → Regular Use8 hoursRisky Use7 hoursDependence5.5 hoursAddiction3 hours
By the end you're not using to feel good. You're using to stop feeling the floor. At the last stage your character needs a dose every three hours just to function — and at Stage 3 and above she'll start reaching for one herself, without asking you, if there's anything in her pack.
Where OStim comes in
Scenes fire in six places. Every one of them is optional in the MCM.
Blackout, out in the wild — take too many doses in an hour and you go down. You lose four to eight hours. Sometimes you wake up somewhere safe. Sometimes you wake up with a stranger, and he's the one in control. (Aggressive.)
The dealer, when you can't pay — there's another way to settle up. He'll suggest it. (Aggressive, and he's not asking nicely.)
The guard, once you're far enough gone — at Dependence the city stops treating you like a citizen. There's more than one way to make a guard forget what he saw.
Working a den — the Pimp in Markarth starts you. Clients come to you; you keep your cut, or you take payment in product, which is its own kind of decision.
Hiring at a den — the other side of that counter, if you'd rather be the one paying.
Dialogue — some conversations don't end with talking.
Forced scenes look for OStim's aggressive scene tag. With BakaFactory's and Billyy's OStim conversions installed there are 556 two-actor scenes carrying it, and this build will find them. Without either, the scenes still play — they just play soft.
One honest note: every aggressive two-actor scene in the common packs is male/female. A same-sex pairing falls back to an ordinary scene. That's missing animation, not missing code, and no script can invent it.
Requirements
OStim Standalone 7.3.4d or newer (and its own requirements)
SKSE
SkyUI — for the MCM
Skyrim SE/AE + Update.esm
Strongly recommended: BakaFactory's or Billyy's OStim animation packs — without one of them, nothing in this mod will ever play rough.
Before you start
Two options are on by default and both can take the wheel away from you: Blackout and Forced Drugging. Blackouts cost you hours of your life and can drop you into a scene you didn't choose. Forced Drugging puts a bottle to your character's lips afterward.
That's the mod working as intended. If it isn't the story you want, turn them off in the MCM — first thing, before you're in trouble.
Beta notes
It has not been through a full playthrough yet. If you take it out, tell me how these behave:
Blackout firing outdoors, and whether the stranger scene comes through aggressive now
The dealer's arrangements — same question
Purifying Solution clearing penalties immediately instead of over hours
Recovery letting go of Stage 4 on Slow speed
The MCM threshold panel matching the speed you picked
Sleeping actually clearing every active drug effect
What's coming
The Master isn't finished with this one. Being built, in roughly this order — and no, there's no date. He doesn't ship on a schedule, he ships when it's right.
Craving — the piece the original never had. Right now the mod only punishes you for not using. Craving pushes the other way: pressure that builds since your last dose and opens choices a sober woman wouldn't take.
Redwater Den — Dawnguard's skooma den, wired in. Bethesda built a whole addiction system there and left it half-finished; the withdrawal spell exists and nothing in the game ever applies it. We're going to apply it. Their skooma is cut with vampire blood, it hits all three tracks at once, and it's the one habit only that den can feed. Optional, no hard dependency.
A dealer network — the mod currently has five rooms. Skyrim has nine holds, and prices should not be the same in Riften and Solitude.
Debt — buy on credit long enough and someone comes to collect.
Marks you can see — needle tracks, the look of it. Progress you don't have to open a menu to read.
Deeper consequences at the last stage — right now Stage 5 is just Stage 4 with bigger numbers. It shouldn't be a wall. It should be a door.
Patrons get these first, and get to argue with him about the order.
Free mods stay free here, always. Patrons just get them first — and get a say in what gets built next.
This one goes out to everybody. Take it. If it ruins a playthrough, it did its job.
18+. This is a mod about addiction, prostitution, humiliation, and losing control of your own character — including scenes she doesn't get to consent to. That's the subject matter, not a garnish on it. If that's not what you came for, this isn't your door.
The candles are lit. Come in.
— Lirael 🐺🕯️
52 downloads
Submitted
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The Haunted Brothel
By Donuts4me
Repeatable challenge quest where player must sneak past ghosts and vampires completely naked and look for lockpicks to get through locked doors. If you are successful, you get rewards. If you get caught, you get fucked!
Story:
In the hills west of Shor's Stone there is a temple that was secretly built to worship Talos. After it was cleared out by the Thalmor, it became an inn and brothel for travelers passing by. Word is that it has 'unique' entertainment unlike any other brothel in all of Tamriel. Maybe it would be worth checking out?
Requirements:
Hard:
Sexlab (SE/LE)
Fuz Ro D-Oh (SE/LE)
Soft:
MNC/Creature Framework (SE/LE)
How to play:
You will be completely stripped of your inventory and placed into a challenge where you must sneak through seven stages. At each stage there is a locked door and at least one satchel hidden somewhere with some lockpicks you can use to get through. Beyond each door there will be a prize waiting for you.
While you are looking for the satchels, there will be ghosts and later vampires patrolling around looking for you... If they find you, they will fuck you and take away any lockpicks you are currently carrying and dispose of the ones you didn't find. The current stage door will unlock on it's own but you will lose the prize on the other side.
With each passing stage, the sneaking will get harder with more ghosts/vampires to avoid and less places to hide. Vampires are much more vigilant than ghosts and will come after you much quicker. Early stages only have ghosts and the final stage only has vampires.
The locks get harder with each passing stage, but the prizes get bigger. If you want to be sure you can open the harder locks in the later stages, best to avoid ever getting caught and keep accumulating those lockpicks! If you run out of lockpicks and there are no more to find in the current stage, you will just have to let the ghosts and vampires catch and have their way with you...
In most stages there is at least one knapsack lying around containing alchemy ingredients. In between stages there are tables for you to use. If you know your alchemy, you should know how to make the right potions to help you out here.
Since you will be completely stripped of your inventory, don't think you will be using fancy enchanted apparel or high powered potions to help you through this. You will need to rely on your natural sneak, lockpicking and alchemy skills (possibly spells and blessings if you have them).
Players without high levels and skills will most likely not be able to complete the later stages and get the big rewards. The challenge is repeatable, so you can always come back later when you actually have the skills! The first round is free. After that, you will have to pay gold to play each additional round.
There is always a certain number of satchels, knapsacks and later strongboxes in every level. They will always spawn in certain random locations. So, not all playthroughs will be the same.
Also, this is still a brothel. Completing the challenge for the first time unlocks brothel activities. When not playing the sneak challenge, you can always spend the gold you make having fun with the ghost and vampire whores (and possibly their evil pets).
Getting Started:
The location is already marked on your map northwest of Riften. Head there as soon as you want to.
You can also be sent here through Simple Slavery ++.
Required Animations:
-This mod has a lot of group activities with different combinations of men and women. Be ready for those.
People:
FFM,MMF,FFMM,FFFM,MMMF,FFFF,MMMMF,FFFFM
Creatures: (Spoilers)
FAQ:
Q: Can I bring followers?
A: What do you think? This is a sneak challenge mod! Don't have followers with you when you come here... If you use Simple Slavery ++, you should really have Follower Slavery Mod (FSM) to go with it.
Q: Can male PCs play this challenge?
A: Yes. Different player genders get different group combos. Like female players will get gangbanged and male players will get reverse-gangbanged by all the ghosts and vampires.
Q: Is creature action mandatory?
A: No. They are optional things you can ask/pay for and are not in the challenge yet. I plan on adding another version of the challenge where there are both ghosts/vampires and their pets patrolling around.
Q: Is there a skill/level requirement?
A: The early stages are not too hard and even brand new characters can complete them (if you make your moves right). The last few stages are much harder and can only be completed by high level characters with master sneak and lockpicking skills. Low-level players paying to repeat the challenge get cheaper prices.
Q: Do I have to get fucked by both male and female NPCs?
A: For now. I plan on making other versions of the quest where there will be only males or only females getting spawned in each stage.
Q: Is KS Hairdos a requirement?
A: Nope. Files have been copied over.
Q: Is it LE compatible?
A: Yes, there is an LE version included.
Q: Any plans for Ostim Standalone?
A: I know nothing about Ostim. Someone else would need to make a patch for it.
Possible Mod Conflicts:
-I'm not aware of any mods adding anything to this spot, but I am sure there has got to be at least one out there somewhere. Check the map image I have posted and make sure you don't have any other mods that add things here (buildings or scenes).
-Devious Devices - I understand there are DD quests that forbid you from removing certain things from your inventory. This challenge takes EVERYTHING from your inventory until it is over. Make sure you are not carrying anything you cannot afford to part with before starting this.
-If you use any mods that impact how hard/easy it is for NPCs to detect you, it will most certainly impact this challenge. Maybe it could make it better? Or, it could totally ruin it.
Known Bugs (SPOILERS):
Acknowledgements:
- @killer905 for helping with the testing and setting up the FOMOD package.
- @Ashal for supplying all of us with LoversLab and Sexlab
-All those who worked on More Nasty Critters & Creature Framework
-KS Hairdos creators
-All those who create SL animations to be used in adventures like this.
Permissions:
-Uploads: This mod is not to be uploaded anywhere else. It stays here on LoversLab.
-Translations: Anyone who wants to make and upload non-English translations have my permission to do so. Just keep them here on LoversLab.
-Patches and Add-Ons: If you want to make patches to fix compatibility issues with this mod and others, you have permission to do so. If anyone wants to change the appearance of the NPCs, you have my permission to do so. DO NOT add any new levels or anything to do with the story. That is my job!
-Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here.
Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this!
218 downloads
Submitted
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SLO VE
By crajjjj
SLO VE — Voices and Expressions (Changelog https://github.com/crajjjj/SLOVE/releases)
Dynamic scene voices, facial expressions, and body SFX for SexLab P+ (and classic SexLab).
Your actors moan, react, and make a mess — driven live by the scene, configured entirely in text files. No MCM.
WHAT IT DOES
SLO VE watches the running SexLab scene and drives voices, facial expressions, and body SFX in sync with stage, intensity, position tags, partner size, and measured penetration — for the player, NPCs, and creatures alike. Everything is TOML, live-reloadable, no MCM.
- Scene voices — moans and lines picked per stage/tag, shuffled, with orgasm hype, huge-partner and victim scenarios, and moans-only mode. Every partner in a group scene is voiced and keeps a consistent voice across scenes.
- Female voices out of the box — default to SexLab's moan sets; drop in a Hentairim/IVDT pack's audio folder and it just plays (use bundled packs or change Sound\fx\IVDT -> Sound\fx\SLOVE). Auto-maps female NPCs across installed packs deterministically.
- Bundled audio — male packs M1–M8, smack/pull-out one-shots, and the full body-SFX library ship with the mod. Female packs - separate downloads
- Facial expressions — live breathing, stage faces, tongue-out and ahegao (soft deps), jaw-gated.
- Body SFX — slushing, impacts, claps, kissing/blowjob, optional thrust-sync, contact one-shots; gape reads from Accurate Penetration when present.
- Gagged voice, milk squirts, and audio-driven lipsync on any loose voice file.
- Tongues for cunilingus scenes (p+ only) for PC and NPCs
REQUIREMENTS (hard)
- SKSE64 + SexLab P+ 2.17+ (or classic SexLab — see the classic build)
- AudioUtil — the folder-based audio/lipsync/TOML framework SLO VE runs on. Please endorse it if you enjoy SLO VE:
https://www.nexusmods.com/skyrimspecialedition/mods/186249
- PapyrusUtil, Mfg Fix NG
Soft deps (auto-detected): MFEE, sr_fillherup, Devious Devices, SexLab Survival, SOS/TNG, Accurate Penetration, Oninus Lactis NG + Milk Mod Economy.
Optional: ConsoleUtil — for the in-game console test/reload commands.
https://www.nexusmods.com/skyrimspecialedition/mods/133569
Mutually exclusive with full Hentairim p+ — enable only one.
📖 EVERYTHING ELSE IS ON THE WIKI
Everything below is kept current in the docs so this page stays short:
- Start here: https://crajjjj.github.io/SLOVE/getting-started/
- Voice packs (install & routing): https://crajjjj.github.io/SLOVE/packs/
- TOML configuration: https://crajjjj.github.io/SLOVE/config/
- Willpower / resistance: https://crajjjj.github.io/SLOVE/resistance/
- P+ vs classic SexLab: https://crajjjj.github.io/SLOVE/sexlab-flavours/
- Troubleshooting & logs: https://crajjjj.github.io/SLOVE/troubleshooting/
Full docs: https://crajjjj.github.io/SLOVE/
CREDITS
A standalone port of Hentairim's IVDT scene-voice system; stays compatible with Hentairim/IVDT-convention voice packs. All credit for that ecosystem goes to ShimizuModding.
Built on AudioUtil, CommonLibSSE-NG, and SexLab P+.
6206 downloads
Updated
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Roses Of Riverwood Dialogue Addon - ESL
By D00M Slayer
This mod adds a total of 880 lines of dialogue to Camilla, the adorable merchant girl from Riverwood, and to Delphine, the mean ex-Blade.
You can talk to Camilla about what it was like for her to move to Skyrim, and you can also ask her about her relationship with Seven and Faendal. I've written her a ton of random topics, including some that aren't lore-friendly, which she'll answer to the what are you thinking about? question. Delphine will mainly talk about the Blades and her military past.
They have many sex lines too, but those don't trigger ostim or sexlab scenes.
I've also put together a pretty detailed guide on how I make these mods, if you're interested, feel free to check it out.
https://app.notion.com/p/How-to-Create-AI-Voiced-Skyrim-Dialogue-Mods-fddcef780b8d495996d0d71a3c3a1cc8?source=copy_link
136 downloads
Submitted
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bondage Leash Framework
By asdt123123
Framework that allows you to attach REAL leashes to NPC's and either have them guide you around, or you guide them. No real limitation, you can make a huge train if you wanted.
I'm releasing this in it's current beta state! I've yet to find any serious bugs, but I do want to gauge the community to see if this mod is worth continuing further or expanding upon.
Important Note
This is a FRAMEWORK. NPC's are expected to have AI packages with locomotion. If you try to use it on an NPC who is leaning against a wall, playing an animation, guarding the whiterun gate - this mod ~WILL NOT~ make them follow. Your mod is also expected to equip the leash.
Features
Rich Papyrus API for connecting actors together in any order you will Advanced physics system that takes full advantage of HAVOK Easy to use debug menu for testing, or just using the mod freely Zero package interruption, this mod has it's own built-in AI system, pathfinder, and locomotion system. Your mod's packages will never be touched! Full support for the player actor, other actors, etc. No animal support yet, although that wouldn't be difficult Contains two test leashes by @kzrp to mess around with Supports ANY/ALL leashes, they just need a series of bones for this mod to move around! This means that all the chain collars in devious devices are fully compatible!
How to use (Without Papyrus API)
Enough the leash to the actor (Or a leash, it can be any leash like from devious devices) Go into the SKSE Mod Menu using `f1`, find this mod. Open `Debug`. Select the leasher, and the leashed. Leasher MUST have that leash equipped, the mod doesn't do it for you - stop being lazy The parent bone is `NPC Spine2 [Spn2]` for the included leash. This can be any parent of the chain bones, even just NPC The `Leash Bone Match` is `Leash1` for the included leash. This is the prefix of the bones (or common name) in your leash Select a minimum distance, like ~200+. Don't go too low or it'll be fucked. `Persistent` means it'll persist with your save. Click `Leash actor` Enjoy (Note: Make sure the collar/leash is equipped to the actor, this mod doesn't auto equip it)
For a funnier experience, go into `Settings` and enable `Forced recovery for NPCs`. This will rag doll the actor once they exceed the distance threshold. Works well!
Known issues/limitations
The leash will visibility disappear if the leashed actor is not on-screen. This is due to screen culling. Fixable, but I don't know if it's work it - you tell ME. It still functions fine An actor can get stuck obviously. There's no teleport recovery yet The collision isn't perfect. I tried to make it perfect and it was too heavy. So instead it only collides with the surfaces of materials such as the ground, etc. You can enable actor collision in the SKSE Mod Menu too, but that uses the havok hull not the physical body meshes so not perfect The less bones in the leash, the more fucked it'll be when stretching a long distance Mod still lacks polish obviously. It's polished in loverslab standards though! Only supports right hand, because left handed people are satan spawns (Other hands will be supported in the future)
Requirements
Skyrim SE/AE (Doubt VR support works, this required a lot of reverse engineering) SKSE Mod Menu Framework (Optional for the mod menu)
Papyrus API
Scriptname LeashFramework Hidden ;/ Active leash factions supplied by Leash.esm: - LeashedFaction (form ID 0x000D6A): contains actors that currently have an active leash. - LeasherFaction (form ID 0x000D6B): contains actors that currently hold one or more active leashes. Leash lifecycle mod events: - LeashFramework_OnLeash: sent when a leash is successfully applied, replaced, or restored from a save. - LeashFramework_OnUnleash: sent when a leash is disconnected, removed by UnleashAll, or replaced. Both lifecycle events use the leashed Actor as sender and set numArg to 0.0. strArg describes why the event was sent. OnLeash uses "applied", "replaced", or "loaded". OnUnleash uses "disconnected", "unleashAll", or "replaced". Replacing a leash sends OnUnleash before OnLeash. Internal state cleanup while starting or loading a game does not send OnUnleash. Pull mod events: - LeashFramework_OnActorPulled: sent once when normal direct-locomotion pulling starts. - LeashFramework_OnActorRagdollPulled: sent once when forced ragdoll pulling starts. Register for these events with RegisterForModEvent. Both pull events use the leashed Actor as sender, leave strArg empty, and provide the holder/anchor-to-collar distance at the transition in numArg. A pull event can be sent again only after that pull mode stops and later starts again; it is not sent every frame while pulling remains active. /; ;/ Connects a leash from a holder's right hand to leash bones on another actor. holder: Actor holding the leash. The current attachment bone is NPC R Hand [RHnd]. leashed: Actor wearing the leash mesh. An actor can have only one active leash. parentBone: Exact node name to find on the leashed actor before searching its descendants. leashBoneMatch: Text found anywhere in each ordered leash bone name beneath parentBone. For example, Main_ matches hdtSSEPhysics_AutoRename_Armor_00000004 Main_01 after SMP renames the node. minLength: Distance where active leash pulling stops. Must be zero or greater. maxLength: Maximum holder-to-collar distance. Must be positive and at least minLength. persistent: When true, the leash is saved and restored until explicitly disconnected. Applying another leash to the same leashed actor replaces its current leash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeash(Actor holder, Actor leashed, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent) Global Native ;/ Connects a leash from either hand on a holder to leash bones on another actor and applies the closed-fist grip. rightHand: When true, uses NPC R Hand [RHnd]. When false, uses NPC L Hand [LHnd]. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashToHand(Actor holder, Actor leashed, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Bool rightHand = True) Global Native ;/ Connects a leash from an exact bone on a holder to leash bones on another actor. holderBone: Exact node name on the holder. This attachment does not alter the holder's hand pose. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashToBone(Actor holder, Actor leashed, String holderBone, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent) Global Native ;/ Connects a holderless leash from a fixed position to leash bones on an actor. anchorCell: Cell containing the world-space position. It must correspond to the supplied coordinates. x, y, z: Fixed world-space coordinates of the leash anchor. All other arguments and replacement behavior match ApplyLeash. Pull distances are measured from the fixed anchor instead of a holder. World-position leashes do not assign LeasherFaction, have no result from GetLeashHolder, and do not use holder teleport recovery. Use DisconnectLeash(None, leashed) to disconnect one. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashAtPosition(Actor leashed, Cell anchorCell, Float x, Float y, Float z, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent) Global Native ;/ Disconnects the leash matching the specific holder and leashed actor. holder: Actor holding the leash. Pass None for a holderless world-position leash. leashed: Actor wearing the leash mesh. Returns true when the matching leash was disconnected. /; Bool Function DisconnectLeash(Actor holder, Actor leashed) Global Native ;/ Disconnects every leash where actor is either the holder or the leashed actor. Returns true when at least one leash was disconnected. /; Bool Function UnleashAll(Actor actor) Global Native ;/ Returns true when actor currently has an active leash. /; Bool Function IsLeashed(Actor actor) Global Native ;/ Returns true when actor currently holds at least one active leash. /; Bool Function IsLeashHolder(Actor actor) Global Native ;/ Returns the actor holding leashed's active leash, or None when the leash is holderless or absent. /; Actor Function GetLeashHolder(Actor leashed) Global Native ;/ Returns every actor currently leashed to holder. Returns an empty array when holder has no active leashes. /; Actor[] Function GetLeashedActors(Actor holder) Global Native ;/ Returns the minimum length of leashed's active leash, or -1.0 when leashed has no active leash. /; Float Function GetMinLeashLength(Actor leashed) Global Native ;/ Returns the maximum length of leashed's active leash, or -1.0 when leashed has no active leash. /; Float Function GetMaxLeashLength(Actor leashed) Global Native ;/ Sets the minimum length of leashed's active leash. newLength must be zero or greater and cannot exceed the current maximum length. Returns false when leashed has no active leash or newLength is invalid. /; Bool Function SetMinLeashLength(Actor leashed, Float newLength) Global Native ;/ Sets the maximum length of leashed's active leash. newLength must be positive and cannot be less than the current minimum length. Returns false when leashed has no active leash or newLength is invalid. /; Bool Function SetMaxLeashLength(Actor leashed, Float newLength) Global Native
Future todos:
Allow attaching the rope to specific bones rather than just the right hand Add explicit API to disable walking control (For now just set minLength/maxLength to high numbers so it never triggers)
Known issues:
Actors can get stuck on objects like doors rarely Some chains may not converge well (Gaps) - increase the solve iterations in the SKSE Mod Menu Actors wont follow you between load doors (Not a problem, lack of a feature)
Source code:
(Soon, check my github in a few days)
1283 downloads
Updated
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Basic Prostitution for NPC
Sets selection of Vanilla and mod NPC as prostitutes with varying prices. Lightweight and highly configurable. Works with Sexlab and Ostim Standalone. ESL.
An optional SPID file will set all mod added followers as prostitutes, except followers added to a blacklist.
Optionally, you can get also get buffs (enabled by default), or debuffs (disabled by default) from your visits.
After a long day of cave crawling or dungeon delving, an adventurer wishes nothing more than to wind down with a bottle of wine and a wench. Basic Prostitution makes it easy to find a working lady, either from Vanilla NPC, or from the many, many, many mods that place pretty people around the settlements of Skyrim. If you have coin, you can buy what you want!
You want to hire a couple of tavern wenches and have a threesome? Done. You want to donate to a Priestess of Dibella and share her with your follower? Of course. Give a bottle of skooma to a beggar and get a blowjob? I question the wisdom in that, but sure.
Prices and payment form differ between NPC. For most, gold is preferred, with amounts varying from Very Low (25 by default) to Very High (500 by default). Some you can convince with skooma, some which only need a Few (1 by default), others take Many bottles (3 by default). And finally, if you find a friendly creature of the night, you can buy their affection for some Potion of Blood (1 by default).
Mod workings
Basic Prostitution uses factions to set up which NPC work as prostitutes, and what their price is. These factions can be assigned with SPID to any NPC in game. A SPID ini file is included in the download, which assigns a bunch of Vanilla NPC, as well as some existing mods.
Prostitutes will have a new dialogue option where you can inquire about hiring them. This opening dialogue differs a bit between prostitute types, a Priestess of Dibella differs from a street whore.
After the opening, you get some dialogue choices. You get to see their price, or prices if they have multiple payment types. There is an option to polity leave without hiring them.
Finally, there is an option to tell them you will never hire them. This last option will block this NPC from Basic Prostitution dialogue. This option can be reversed through using the console (see debug section).
If you decide to hire them, you'll pay them immediately. You get the option to start sex immediately, go find a better location, or go and find another person. The NPC will follow you until they've done their job.
You can have up to 4 NPC hired at the same time. If you want to start sex with them, speak to any of them. If you just want to watch, that is also an option.
Speaking with a friend, follower, or lover allows you to either share the hired prostitutes with them, or gift them and let your friend have some fun. Your relationshiprank must be at least 3 with your friend.
The sex framework does not allow more than 5 NPC in a sex scene. So if you want a follower to join you, you can have at most 3 NPC hired.
Afterwards, the hired NPC will return to their routine.
And a tip for those looking for a five fingered discount. The gold paid is transferred to their inventory. Skooma and Potions of Blood are as well, but the NPC won't wait to use those.
Default assignment and faction
This section quickly goes over the factions, and which NPC is selected for which faction.
Now, is this selection perfectly lore friendly and immersive? Not really, Bethesda didn't make a bunch of NPC obvious whores. But I did try to keep it believable. I'm open to suggestions on improving the default distribution.
Very Low Price
Faction: BP_ProstituteVeryLow
default price: 30 septims
Beggars are in this category. The truly destitute who need every bit of coin they can get.
Low Price
Faction: BP_ProstituteLow
default price: 60 septims
This group contains mostly people with a poorer profession living in the poorer holds. For example, there are several miners who live alone in Dawnstar, Shor's Stone, and Kynesgrove.
Medium Price
Faction: BP_ProstituteMid
default price: 120 septims
This price level is where you find professionals like tavern wenches, castle maids, a couple of bards, and Haelga.
High Price
Faction: BP_ProstituteHigh
default price: 250 septims
Not many can ask this much for loving. Only high class courtesans and bards in the wealthier settlements can.
Very High Price
Faction: BP_ProstituteVeryHigh
default price: 500 septims
Reserved for the best paid lovers in Skyrim. Such as the leader of the Temple of Dibella, or the Madam of a high class brothel.
Priestess of Dibella
Faction: BP_ProstitutePriestess
default price: 200 septims
The priestesses of Dibella don't charge money for sex, they ask "offerings" for "lessons of the Godess". In practice, it ends up being the same thing. The default price is above those of tavern wenches, but below courtesans, making them still expensive for common folk, but not completely out of reach.
An NPC can have multiple price factions, the actual price charged will be the cheapest. The Priestess price is always overwritten if there's conflict. For example, Hamal is both Very High and Priestess, she will charge 500, but still get the Priestess flavor dialogue.
Skooma Few
Faction: BP_ProstituteSkoomaFew
default amount: 1 skooma
Some can be bought with just a tiny bit of skooma. This include addicts like Niluva and Wujeeta, as well as some beggars.
Skooma Many
Faction: BP_ProstituteSkoomaMany
default amount: 3 skooma
Just because someone likes skooma, doesn't mean they'll get down for just a single bottle. But if someone brings a lot of it, they'll be convinced. This group are middle class or wealthy addicts. For example, the vanilla Drifa has some suspicious dialogue, which I interpret as her being a sweet tooth.
Blood
Faction: BP_ProstituteBlood
default amount: 1 Potion of Blood
Non aggressive vampires aren't easy to find in Vanilla, but there are a couple in castle Volkihar.
Buffs and debuffs (optional)
Having sex with a prostitute can give you a buff from the relaxation, or you can get a disease.
By default the buffs are enabled and the diseases are disabled. Check the configuration section on how to change this.
Buffs
There are 2 types of buffs, which each come in 3 levels of power. Which level of power you get depends on how much money you spend. Having an orgy with 4 tavern wenches can give the same bonus as hiring a world class lady. Skooma and Potions of Blood will also contribute, at a rate of twice their base price (other mods altering the price will be considered). The amount of coin needed per level of buff can be changed in the config file. Higher level buffs will overwrite lower level ones of the same type.
If you use the hiree yourself, you will get a speech buff. The weakest level gives you +10 speech for 30 min, the middle level gives +10 speech for 60 min, and the highest level gives +15 speech for 60 min. These are real time minutes, not in game minutes. This buff stacks with other speech buffs, like Gift of Charity and the Dibella altar.
If instead you allow your follower to have some fun, you will get a barter buff, a percentage bonus to prices. The weakest level gives +5% for 30min, the middle level gives +5% for 60 min. and the highest level gives +10% for 60 min. Again real time minutes. This buff stacks with other barter buffs, like the blessing of Zenithar and the hoods of the Thieves Guild.
If you share the hiree(s) with your friend, you will get both bonuses, but the amount spend is divided between both bonuses.
The default thresholds are:
Low bonus: 10 septims
Mid bonus: 90 septims
High bonus: 370 septims
So for example, using default values:
Hiring a beggar (very low price) for 30 septims gives you a low bonus. Hiring a beggar and a Hydra slave (low price) at the same time will give you the mid speech bonus.
The company of a tavern wench (mid price, 120 septims) will give you the mid speech bonus, but if you share her with your follower, you'll get the low speech and low barter bonus (60 each).
Debuffs
By default, debuffs are turned off. You must turn them on in the config file to experience them.
Some prostitutes might be cheap, but is it really smart to take them? There is a chance your visit will result in an unwanted consequence, in the form of a disease. Different price classes come with different risks.
The default values will only take effect once you turn on the option for debuffs. By default the cheapest options come with the worst odds.
There are 6 diseases you can contract from a normal prostitute: Ataxia, Brain Rot, Droops, Rattles, Rockjoint, and Witbane, each with a 1/6 chance to be selected. Bone Break Fever is a vanilla disease that is not included, for what are obvious reasons I think. Droops is a special case, when it is selected, there is only 5% chance you will actually catch it, making this a very rare condition. This also means that even if you set the chance of selecting a disease to 100%, it will still be possible to not catch anything.
The price categories are: Very Cheap (Very Low price and Few skooma, basicaly beggars), Cheap (Low price), Average (Mid price and Many skooma, so tavern wenches and addicts who still have some money), and Expensive (High and Very High price, so courtesans).
Priestesses of Dibella currently don't have a chance to pass on a disease unless they are in a different faction as well.
The lowest faction determines the chance. If you hire multiple, the chances are added together.
Vampires are different. There is only one disease you can get from them: Sanguinare Vampiris. This will overwrite the other options for that NPC. Chances will stack if you hire multiple vampires.
The default chances per NPC, assuming you turn the option on, are:
Vampire: 20%
Very Cheap prostitute: 10%,
Cheap prostitute: 5%,
Average prostitute: 3%,
Expensive prostitute: 1%
Chances can be changed in the config.
Mods Supported
These are the mods that are currently included in the default ini files. It is not required to have them, SPID will simply skip instructions for what is not installed.
Immersive Wenches: All unique wenches are set to Mid Price, like vanilla wenches. The vampire wenches in that mod will accept Blood.
Hydra's Slave Girls: the slaves are set to Low Price, and the NPCs named Skooma Slut will accept the smaller amount of Skooma.
Hot Chicks have Hot Sisters: Varies from NPC to NPC. Those that like skooma will accept it, the vamps will take blood, and some ask for money ranging from Low to High. I didn't assign all of them to a faction.
Sisterhood of Dibella: the travelling priestesses are added to the Priestess faction
Mara's Embrace Riften brothel: The three prostitutes are added to Mid Price faction.
This mod already had a third party plugin for sexlab or Ostim, that one is no longer required if you have Basic Prostitution. The advantage of Basic Prostitution is that it allows configuring the price, and hiring multiple at the same time.
Crimson Corner Solitude Bordello: The three prostitutes are added to High Price faction, and the Madam to the Very High Price faction.
This mod already had a third party plugin for sexlab or Ostim, that one is no longer required if you have Basic Prostitution. The advantage of Basic Prostitution is that it allows configuring the price, hiring multiple at the same time, and the Madam as hireable.
Full ini file:
You'll notice that there are a lot of comments in that file (lines starting with a semicolon ; ). Because ini files can lose their comments and reorder the command lines, a backup txt file with the original values is included in the download.
Mod Followers optional SPID ini
In the downloads you'll find an optional SPID file that selects all mod added followers and adds them to a prostitute faction. Followers can be added to a blacklist so that this file will skip them.
The idea behind this is the opposite of the basic ini file. The basic ini file selects specific NPC to add (a whitelist), the optional ini selects a lot of NPC with the option to exclude NPC (a blacklist).
This is convenient if you have a lot of simple follower mods and want to integrate them all at once.
The Mod Followers ini will add all selected followers to the mid price faction, vampires are added to the blood faction, and living followers are added to the skooma faction.
Full optional SPID ini:
Modifying the SPID ini
First of all, when modifying or creating ini rules, it's good practice to make your ini file in a separate mod folder that overwrites the default. That way, if you ever update the mod, you don't accidentally lose your hard work.
In the ini files, there are several command lines marked optional that are disabled by default. You can activate them by removing the semicolon ; in front of the line. There are a couple of reasons why these optional lines weren't included. Some of them use a very wide filter and can affect NPC from other mods, possibly giving a NPC unintended dialogue options. And some of these use random chance to select some NPC out of a large collection, which might not appeal to all players. The choice is yours.
SPID basics
Adding new NPC from Vanilla
If you want to add a vanilla NPC to the ini, the easiest method is using their full name. For example, if you want Lami to be Low Price prostitute, the line would be:
Faction = BP_ProstituteLow|Lami
Note that we don't have to write all those | if we don't want to use further filters
If you want the Solitude court to be a bit more fun, you can use these lines. Note that you must use the full name:
Adding new NPC from mods
Using the name of the NPC also works with mod added NPC, but it's generally more precise to specify the mod's name as well (with esp/esl/esm extention).
This is very simple if you're one of those follower mods that only adds a single NPC, I'll use the Joylie follower by CarolineKoralina here. Adding her to mid price:
Faction = BP_ProstituteMid||CK_Joylie_Follower.esp
We didn't even need to specify Joylie's name, the line above affect every NPC in that mod and Joylie is the only one. We still needed both |.
Same logic if you want to add every NPC from a follower pack, like TrustyPilot's follower pack:
Faction = BP_ProstituteMid||TrustyHPFollowerPack.esp
If you want more precision, you can add names. We'll make Rhaiella and Klarissa from that same TrustyPilot pack also accept skooma.
Faction = BP_ProstituteMid|Rhaiella, Klarissa |TrustyHPFollowerPack.esp
Note that if you use both lines, Rhaiella and Klarissa will have both the gold price and the skooma price factions. This will not result in problems.
Adding new NPC from mods
If you use factions or outfits, you can make a line that will apply a factions to many NPC at once, possibly over multiple mods. There are some examples of this in the optional lines in the default setup, such as:
Faction = BP_ProstituteMid||ClothesTavernWenchOutfit
Which makes every NPC wearing the tavern wench outfit automatically a mid price prostitute.
You can combine this with percentage chances, say you want farmers to have a 30% chance to be low price prostitutes. We filter for farmer outfits.
Faction = BP_ProstituteLow||FarmClothesOutfit01,FarmClothesOutfit01WithHat, FarmClothesOutfit02, FarmClothesOutfit02Variant, FarmClothesOutfit02WithHat||||30
(there are more farmers outfits, but I stopped here for brevity)
Maybe you want to do this, but only apply it to female NPC. This works for female miners that are also unique:
Faction = BP_ProstituteLow||MinerClothesOutfit01, MinerClothesOutfit01WithGloves, MinerClothesOutfit02, MinerClothesOutfit03||F/U||30
Working with chances
Maybe you want only a part of the possible NPC to get a certain faction. SPID accepts a percentage chance.
Say you want farmers to have a 30% chance to be low price prostitutes. We filter for farmer outfits.
Faction = BP_ProstituteLow||FarmClothesOutfit01,FarmClothesOutfit01WithHat, FarmClothesOutfit02, FarmClothesOutfit02Variant, FarmClothesOutfit02WithHat||||30
(there are more farmers outfits, but I stopped here for brevity)
Maybe you want to do this, but only apply it to female NPC. This works for female miners that are also unique:
Faction = BP_ProstituteLow||MinerClothesOutfit01, MinerClothesOutfit01WithGloves, MinerClothesOutfit02, MinerClothesOutfit03||F/U||30
Configuration, prices and framework
In SKSE/Plugins/StorageUtilData/BasicProstitution you will find a config.json file that holds several settings. You can open and edit the json file with Notepad, an internet brower, or other applications (I use Notepad++).
This is the default configuration:
"prefer ostim over sexlab" is only important if you have both Ostim and Sexlab installed. If the setting is 1, it will choose Ostim, if it is 0, it will choose Sexlab. If you only have a single framework installed, this setting does nothing as Basic Prostitution will use the installed version.
The prices and amounts allow you to set how much the factions above will charge. The values must be whole numbers.
"can the player get buffs" is 1 if you want buffs from hiring, and 0 if you don't. The "spent coin" options let you configure how much coin you must have spent on the prostitutes(s), you'll get the highest possible buff. Consumables (skooma and blood) are counted as being worth twice their base price.
"can the player get debuffs" refers to getting diseases from prostitutes. If it is 0, all other chances are ignored and you'll never catch something. Set to 1 to enable this feature.
The various percentage chances are checked per prostitute you hired, so hiring multiple does increase your chance of catching something.
Vampires are NPC with the vanilla Vampire keyword. Very cheap prostitutes are those from the Very Low price or Few skooma factions, cheap is from the Low price faction, average is from the Mid price or Many skooma faction, and expensive is from the High price or Very High price factions.
Only change the numbers, don't change the text or delete any comma's.
Debug and console commands
If for some reason, the mod is acting weirdly, there is a console command to reset its variables:
setstage BP_BasicProstitutionQuest 1
This will clean all NPC from the hired roster, clear the aliases, recheck the configuration and the framework, and rewrite the global values.
setstage BP_BasicProstitutionQuest 10
This will fully reset the quest, forcing it to restart.
If you quickly want to add a NPC to one of the factions described above, select them in the console and:
AddToFaction factionname 0
So for example, if you want an NPC to be a mid price prostitute, the command would be
AddToFaction BP_ProstituteMid 0
Quickly removing a NPC from a specific faction works similar except you type -1 instead of 0
AddToFaction factionname -1
If you accidentality blocked an NPC, you can remove the block with
AddToFaction BP_Ignore -1
Changing the price values through console
The proper method to change the settings is by editing the config json out of game, but it is possible to change everything in game with the console if you have a need for it. Intended for advanced users.
Each of the configuration settings is stored in a global value, those being:
You can change a global variable with the set _ to console command, for example
set BP_PricePriestess to 69
Changes the amount of gold needed to pay a Priestess of Dibella to 69 septims.
If you don't have PapyrusUtil installed, this is the only method to change the settings.
If you do have PapyrusUtil installed, you must use the console command
setstage BP_BasicProstitutionQuest 2
To save your changes to the config file.
734 downloads
- prostitution
- sexlab
- (and 2 more)
Updated
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TDF Prostitution Dance CTD Fix and OG TDF Prostitution
By Tlam99
TDF Prostitution Dance CTD Fix
fixes the NPC dancing ctd.
TLTR:
guess finally found the reason for the random ctd's on NPC dancing.
Never can be 100% sure, however, after long time of searching and testing I am pretty pretty sure that's the reason.
It's not the NPC dancer, it's the onlookers.
Testing dancing events in a row, I got a sever frame drop caused by script stacking.
Checking the crash logs again and again I found one thing what appeared always in addition to the dancer.
Caused by the onlooker package.
Checking this, I found a double entry in a procedure. This messed up and stacked the procedure.
If you install this, you will notice at once, the onlookers say there lines in an overwhelming amount, they will not stop the chatter.
Because the script stacking is gone.
You can put the fix direct into TDF with xedit, however, I prefer the FE mod, avoid changes in original.
The dance timer are now accesible via xedit e.g.
PS: on the way to fix the issue; I replaced dances, created a new behaviour hkx and matched timers to dances (see list original timers if you want revert).
As the origininal behaviour drows a warning (outdated), I included the new one into this mod.
If you don't want it, just delete the meshes folder.
Thanks you to @TheDriedFinger for the original ang giving permission for tweaks.
and
to @Pfiffi for the SE conversion.
I use a older version and made the tweaks for this. If you got an extension, load thia after and forward the tweaks of extension
or vice versa.
Here the original timers:
OG TDF Prostitution
1. you see hookers working now.
2. reworked city hooker packages
3. added new type "freelancer". This one uses the independant slots.
a slot can only be used by one type hooker. Freelancer or independant.
Freelancer behave like before. No change in behaviour or quest stuff etc.
The only difference to before, the have fun occasionally.
Make a freelancer is done via a spell. Cast -> freelancer, recast no freelancer.
4. Another spell added, make hookers work harder. Can be cast on hookers only. Revert, cast again.
This feature is build into freelancer spell.
It sets the energy value to 90 (50 default), so the hookers move a bit more to find clients.
5. new type "Private Hookers"
Made via spell as above.
This one is quite special, it doesn't use slots anymore.
Invisible as hookers for player, guards, no cut, no dialogue.
Can be cast on followers, any npc except other type hookers and childs.
It's like they are private NPC's which have fun occasionally.
They can have fun to each other, to other type hookers, any other npc.
6. added spell "Horselovers"
works only on privates. They might choose a npc or horse.
7. added book "how stop privates from traveling to bed"
read skips travel, reread allows travel
All books, items are craftable smelter, should be something iron ingot leather strips like iron dagger.
7. TDF aroused Rape patch.
This is for TDF aroused rape (not needed for the TDF Prostitution)
extends max cooldown from 5min to 20min and applies different packages for NPC or follower.
This can be installed as a mod (needs TDF aroused rape as master)
All spells are lesser power shouts (through mouth), or some are regular spell in addition (left those in).
For the OG TDF Prostitution you need the original mods (link somewhere in support thread) .
Extract content into a new folder, e.g. deskop folder.
Copy/overwrite the content into the original mods.
PS:
the original description got messed up.
What I could save you can find in this txt file.
7748 downloads
Updated
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Karlossos the Riekling
By Tlam99
V4.0
Riekling as follower
If you got SLEN installed, he will teach you pick pocket.
If you got TDF prostitution installed, you can have him as your hooker
(restriction animations to creature, no solo riekling, no riekling F/F as far as I know, SL will choose whats there, 2nd F will just stay there)
He is handled like a nord male, except animations. This are the Riekling animations you have installed. (SL, MNC, CF, SLAC , Riekling animations required).
Look at Belethor's
esp-fe
chack support thread for details.
6154 downloads
Updated
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Collectable Husbando Cards
By HimboSeraph
Collectable Husbando Cards
-- About --
I spent the last week collecting and categorizing over 200+ gay pictures to replace EVERY SINGLE CARD of the original mod Collectible Waifu Cards with More gay oriented pictures and names. I tried by best to have each image be as close to the theme of the set as possible while remaining relatively high quality in its art (Tried my best to avoid any AI art but everything can be found on Rule34). There is a mix of normal Humans, Hybrids, and Furries simply because I could not get enough art work to fill all the slots without sacrificing quality or theme. I tried to include a few different body types but this art is not mine so I was limited by what was available on Rule 34 but I will say that I did stay away from Femboys due to the fact that there was already a Femboy card replacer for the mod.
TLDR: If you love Muscular men of all strips this is probably the mod for you
25 downloads
Updated
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replacer Aggressive Curse Story Replacer for Bimbo of Skyrim mod
By DrSeptimus
Details
Aggressive Curse Story Replacer replaced the bimbo curse story from the Bimbo of Skyrim mod with a more aggressive, violent, and degenerate version. Feel free to be a proofreader and point out any errors I might have made.
Requirements
Bimbo's of Skyrim
1516 downloads
Updated
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sexlab Sticky Magic - A Cum Based Casting System
By tjpp
Description
Cast with Cum instead of Magicka.
Sticky Magic turns Fill Her Up inflation into a spellcasting resource.
While your reserves last, spells cost inflation instead of magicka — the magicka bar simply never moves. Cast until you run dry, then refill the fun way.
A pearl-white resource bar overlays the vanilla magicka bar, matching its style (winged end caps and all) . It shows exactly what you can afford: a cast-cost preview ghosts onto the bar while you charge a spell,
droplets splash off it as you spend, and at high fullness the screen gains a soft vignette, the bar turns lide down the edges of the screen. Cancelled casts refund. Channeled spells drain smoothly. Everything is
settled against the FHU pools silently — no phantom deflate sounds or animations while you cast.
Casting efficiency scales with your body. Four multipliers stack: arousal (SexLab Aroused), Sticky Mastery (a hidden lifetime-units progression that slowly improves your conversion, up to +20%), overcharge (98%+ fullness casts at bonus efficiency — the pressure works for you), and a post-scene charge buff. Run the bar completely dry mid-cast and you're briefly Drained — sluggish and slow to recover magicka.
Ten spells, findable as tomes at court wizards and spell vendors (or via a Learn All button in the
Expulsion Nova (Destruction) — dump your entire bar into one blast: scaled AoE damage, a slow-mockback, cum splats everywhere, and a full deflate show. Out of combat, your character physically expelseverything. Sticky Siphon (Destruction) — a vampiric drain beam that converts a victim's vitality into inflation. Refill speed scales with the victim's race — a giant fills you like a fire hose, a skeever is barely worth the beam. Dual-cast for 1.5x. Seed Harvest (Conjuration) — a 60-second shroud that harvests everyone nearby into your reserves with crowd size and race. Followers are exempt. Sticky Mending (Restoration) — heal yourself using stored essence instead of magicka. Sticky Grasp (Alteration) — a bolt of clinging essence that glues a target in place. Pheromone Burst / Pheromone Panic (Illusion) — an intoxicating cloud that calms, or an overwhelm Essence Cloak (Destruction) — a chilling shroud that drains anyone in melee range. Slick Escape (Alteration) — become too slippery to touch for six seconds. Inflation Sense (Alteration) — a readout of your reserves, efficiency, and mastery.
Plus the Sticky Brew, a potion that inflates you to maximum — with a proper drinking animation.
Fully configured via MCM: magicka-per-unit conversion rate, arousal and overcharge bonuses, Nova damage, always-show bar, vignette, camera shake (off by default), drink animation, and a status page showing the health of every integration. The bar hides automatically during scenes, in menus, and when empty.
Requirements
SKSE64 Address Library for SKSE Plugins Fill Her Up 2.x (sr_FillHerUp.esp — hard master) PapyrusUtil powerofthree's Papyrus Extender MCM Helper SkyUI PrismaUI and/or TrueHUD — Prisma is what this mod is built around, really should be a hard requirement but technically is not
Integrations
All optional, auto-detected at load, and shown with green/red status on the MCM status page:
PrismaUI — the full-featured bar (recommended): overlay styling, cast-cost preview, splash/drip TrueHUD — alternative bar via its special-resource API SexLab — scene detection (bar hiding, post-scene charge buff) SexLab Aroused — arousal-scaled casting efficiency Cum Swallow Needs — preferred gulp sound for the Sticky Brew (graceful fallbacks without it) SL Inflation Framework — morph backend compatibility via FHU
The mod respects FHU's own configuration: encumbrance settings, max-inflation slider changes (applied live), and per-race cum amounts all flow through.
Installation
Install with your mod manager (Vortex/MO2) — the FOMOD will ask which bar renderer you use (PrismaUI, T Sort load order as usual (the plugin is ESL-flagged — it won't cost a slot). In game, check the MCM → Sticky Magic → Status page: everything required should read green. Buy the spell tomes from any court wizard, or use Settings → Learn all spells.
MCM Settings
Settings persist globally via MCM Helper (they apply across saves and survive reinstalls).
Status page — the landing page. Shows a live green/red readout of every dependency and integration (Fill Her Up, Papyrus Extender, SL Inflation Framework, SexLab Aroused, PrismaUI, TrueHUD, and Cum Swallow Needs as optional), plus an overall Mod Status line. If casting isn't consuming inflation, look here first — anything red in the Required section means the core loop is disabled.
Settings page
Casting
Magicka per inflation unit (5–100, default 25) — the exchange rate: how much magicka one unit of inflation is worth. Higher = your bar lasts longer; lower = casting drains you faster. At the default, a full 8-unit bar covers 200 magicka worth of casting. Arousal efficiency bonus (%) (0–200, default 50) — at 100 arousal, each unit is worth this much with your current arousal. Does nothing without SexLab Aroused. Overcharge bonus (%) (0–100, default 25) — extra casting efficiency while the bar is at 98% or fe overcharge mechanic. Empty-tank debuff (default ON) — running the bar completely dry mid-cast leaves you Drained for 2 seconds (slowed magicka recovery and movement). Turn off for consequence-free casting. Nova damage per unit (10–100, default 30) — Expulsion Nova deals this much damage per inflation unit dumped. A full default bar at 30 hits for 240. Tune to your difficulty and load order.
Display
Always show bar (default OFF) — show the inflation bar outside combat too, instead of following the magicka bar's fade. It still hides when empty, during scenes, and in menus. Fullness vignette (default ON) — the soft screen-edge glow (and edge drips) while the bar is abo Camera shake and rumble (default OFF) — camera shake and controller rumble on casts, siphon tick Brew drink animation (default ON) — a brief third-person drinking animation when quaffing the Stped in combat or with weapons drawn.
Utilities
Learn all spells — one click teaches all ten Sticky Magic spells, skipping any you already know. shop for tomes.
Safe to add mid-save. To uninstall, drain your bar, save, and remove the mod — no permanent changes are mastate.
1171 downloads
Updated
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Tamriel Skyrim (Unique Followers) Mod Hub
By Triberzis
Skyrim (Unique Followers) Mod Hub.
It is a PDF file. No requirements are needed.
It is a tool for the Skyrim Modder creating his Mod List.
Most Recent Updates can be found on my Patreon
I am not active much on LoversLab. If you want support or a chat, join the Discord below
Triberzis Elder Scrolls Community Discord Server
Tamriel Skyrim (Unique Followers) Mod Hub V4.0. 235+ mods under 26 Headers.
Tamriel Skyrim (Unique Followers) Mod Hub V4.0 Changelog
Removed all "Added V2.5" Tags
Restored all the Links of IlnGary's Followers back to their Nexus links, since he unhid them
Created New Header "Fox Followers"
Moved 1 Mod from "Furry Followers" to "Fox Followers"
Added 6 New Mod to "Daedra/Succubus Followers"
Added 5 New Mod to "Other Unique Followers"
Added 4 New Mod to "Hentecchi Followers"
Added 4 New Mod to "Furry Followers"
Added 3 New Mod to "Goblin Followers"
Added 3 New Mod to "ILNGary Followers"
Added 3 New Mod to "Family Relatives Followers"
Added 3 New Mod to "Fairy Followers"
Added 2 New Mod to "One of a Kind"
Added 1 New Mod to "Giant Followers"
Added 1 New Mod to "Ghost Followers"
Added 1 New Mod to "Fox Followers"
Added 1 New Mod to "Followers to be Rescued"
Added 1 New Mod to "Forsworn Followers"
Removed HG Gothica from "Vampire Followers" because it's an Overlay mod not Follower
Updated 1 Mod to "Daedra/Succubus Followers"
Updated Several Mods to "Hentecchi Followers" to their 3BA versions
Updated some links
Tamriel Skyrim (Unique Followers) Mod List V3.0 - 198 Mods Total under 26 Headers
Tamriel Skyrim (Unique Followers) Mod List V3.0 Changelog
Added 4 New Mods to "Daedra/Succubus Followers"
Added 3 New Mods to "Other Unique Followers"
Added 3 New Mods to "Giant Followers"
Added 2 New Mods to "Goblin Followers"
Added 2 New Mods to "Hentecchi Followers"
Added New Mod to "Family Relatives Followers"
Added New Mod to "Witch Followers"
Added New Mod to "Followers from other Universes"
Added New Mod to "Half Dragon Followers"
180+ Mods Total under 26 Headers
Skyrim (Unique Followers) Mod List V2.5 Changelog
Updated all and every Broken Mod Link
Moved 2 Mods from "Other Unique Followers" to "Spriggan Followers"
Created New Header named "Hentecchi Followers"
Created New Header named "ILNGary Followers"
Moved 5 Mods to "ILNGary Followers"
Moved 1 Mod from "Daedra/Succubus Followers" to "Hentecchi Followers"
Added 12 New Mods under "Hentecchi Followers"
Added New mod under "ILNGary Followers"
Added New Mod under "Snow Elf Followers"
Added 2 New Mods under "Other Unique Followers"
Added 2 New Mods under ""Daedra/Succubus Followers"
Added 2 New Mods under "Vampire Followers"
Redid Mod Count under every Header
160+ Mods Total under 24 Headers
Skyrim (Unique Followers) Mod List V2.1 Changelog:
Created New Header Named "One of a Kind"
Added 6 New Mods under "One of a Kind"
Added 3 New Mods under "Other Unique Followers"
Added 2 New Mods under "Furry Followers"
Added New Mod under "Transforming Followers"
Added New Mod under "Riekling Followers"
Added New Mod under "Forsworn Followers"
Added New Mod under "Followers from other Universes"
Added New Mod under "Goblin Followers"
Added New Unique Rare Deleted Follower under "Zombie Followers"
Skyrim (Unique Followers) Mod List V2 Changelog:
Updated to include Link to Official Source, instead of downloading full PDF File.
Reshaped all Images using Toolbar, so all images are exact same size.
Updated Main Description
Updated Mod Link for Karma The Demon, which has been taken down from Nexus. Also added optional Default Body Patch which was also taken down.
Updated Mod Link for Veris the Vampire, which has been taken down from Nexus.
Re-sorted all mods under each Header to start with most downloaded and work way down to least downloaded.
Created New Header Named "Family Relatives Followers"
Created New Header Named "Fairy Followers"
Created New Header Named "Giant Followers"
Created New Header Named "Ghost Followers"
Created New Header Named "Forsworn Followers"
Created New Header Named "Vampire Followers"
Added 64 New Unique Followers to the Mod List under their Appropriate Headers
Did Full Mod Count to Each Header
Credit to the Mod Authors who contributed to this Mod List
3464 downloads
Updated
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Devious Lore SE
By nomkaz
Devious Lore SE
I did NOT create this mod, I merely converted Code Serpent's mod for Skyrim Special Edition, and shared it according to the permissions they gave me (screenshot in photos). I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly. This mod should be considered a placeholder for when/if the original author decides to upload their own SE conversion.
@krzp created a Voice Pack addon for Devious Lore, HERE!
If you enjoy this mod, go to the Author’s page and give Code Serpent some love!
The following is copied and edited for SE links from the Original Download Page:
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This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim.
As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as blacksmiths, lockpicking experts, some of your allies, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, the guards may take advantage of you, and your allies may come to enjoy seeing you bound up and helpless.
If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest.
Blacksmiths, Fences, Guards:
If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire.
You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices.
If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy.
Jailmasters
In each hold there is now a jail-master, in charge of overseeing the prisoners the guards bring in, usually found in the prisons or barracks of the hold capitol. They are incredibly suspicious, and will refuse to talk to you if you are wearing any restraints, as they will suspect you are an escaped prisoner. If you aren't bound in any way, then you will be able to buy generic iron restraints from them, or sell off any of the more devious items you've collected in your travels. You will also be able to buy restraint keys from them, though at a high cost.
Devious Allies:
The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound.
If you've managed to pick up a large assortment of devices and keys, you can give them to your allies for safekeeping. You can then ask your allies to try to unlock devices locked on you. Your allies will likely break the keys and tools you gave them, but there will be no risk of jamming the locks on your devices. If your allies unlock several devices of the same type, ie devices that come from the same strange item, or are sold by the same vendor, they will become more skilled with those devices, and less likely to break keys and tools when removing them.
If your allies are skilled warriors, mages, or thieves, they may be able to remove devices locked on you without keys. Keep in mind, warriors and mages may end up breaking the restraints, and thieves will require several lockpicks to get through most restraints.
If you are in a playful mood, you can also ask your allies to lock devices on you or tie you up. They will use the the devices you gave them, or, if you haven't given them any devices to hold onto, they will use simple rope and tape restraints. You can ask any friend to untie you, but the regular devices will be more difficult to remove. If an ally locks several of the same type of device on you, they will become more skilled with those devices, making it easier for them to unlock those devices later.
Note, that whenever an ally locks, unlocks, ties, or unties you, they will become slightly more dominant towards you. Eventually, they may refuse to unlock or untie you for up to two in-game days, depending on how dominant they are, and will persuade your other allies to wait as well.
Struggle Minigame:
As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame!
If you are bound, you can select lockpicks or standard restraint/chastity/piercing keys in your inventory to start the minigame. Or you can use a hotkey you define in the MCM. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, or repair its lock.
Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina will start to drain. What you need to do is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds. If you fail to escape or repair the device before your stamina runs out, you'll get a temporary stamina regen debuff, preventing you from trying again until you wait for it to wear off or you drink a potion.
The Devious Devices global difficulty settings, device difficulty settings, and your skill in Smithing, Lockpicking, and Pickpocketing will all determine how long it takes you to struggle out of a device, and you will gain some experience in the relevant skill through attempting this minigame.
The Lore-Mongers:
These six individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them.
These women will only start to venture out of their shops and labs once you've become acquainted with their associated devices by finding one of the items they've been looking for, and acquire some restraints from them. After this, they may start to show up in town. After they introduce themselves to you, their homes and shops will be open for business.
Once their homes are unlocked, you will be able to purchase some useful gear from them. If you ask about what items they're searching for, you may bring these items to them at any time for a random reward. Once you've discovered what they're actually searching for, you will be able to purchase a set of the devices from them.
Hjorni the Distracted, the Scholar
Hjorni is searching for information about her ancestors: members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted.
The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry.
She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm. There she also sells a handful of enchanted jewelry she has found in her excursions.
Llathesi R'uer, the Scribe
The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil. She has fallen in love with the skin-tight suits she has made from the stuff, and is always looking for fresh vials of the material.
The viscous fluid she is looking for is found in Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions.
Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm. She still has a decent collection of potions from her alchemical experimentation, and is willing to sell some of them off.
Mistress Elarie, the Seamstress
This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training.
Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles.
Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy. In addition to the tight dresses she herself wears, Elarie also has a large collection of mage robes to sell.
Vigilant Laekette, the Seer
This Vigilant of Stendarr has ended up in an unfortunate predicament. A perverted Dremora has asked his worshipers to create sets of brightly colored buckled gear to completely immobile their victims. His worshipers end up binding their sacrifices in this gear before sending them to their master. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in.
Laekette knows that this perverted gear is sometimes transferred to its victims through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves and soul gems. Vampires, Warlocks, Necromancers, and Forsworn are the most likely to carry one of these charms.
Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant. Laekette is in charge of hoarding magical items deemed to dangerous for the general public, including staves and soul gems. After introducing yourself to her, she may decide to sell you a few pieces.
Thelia, the Stable Master
This redguard blacksmith girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border.
Thelia makes these restraints herself, and sends them off to other servants of her master, and the occasional deviant noble. However, the couriers she sends are not of fighting stock and are often lost along the way. The Smuggled Packages end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor.
The new servants Thelia corrals end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead. Thelia master has incredible resources at his disposal, some of which is spent on Thelia's creation. Powerful enchanted armor and weapons are often being made at her stables, and she may part with a few.
Mirtienne the Mix-Blood, the Sorceress
Mirtrienne claims to be an Imperial mage, though her nickname doesn't agree. She has moved slightly North of the Cyrodiil border to set up shop, and now travels the province looking for the work of one of the last members of the Mage's Guild. The binding and animating spells he created are of incredible interest to her, and their results she finds very precious.
The old mage's work lies within Old Grimoires, which can be found in most hideouts, but most often with Vampries and Warlocks. Inside you will find the remnants of one of the mage's binding spells, still waiting to be activated. You may also find grimoire's from other mages, which will still hold useful pages which can be used as scrolls.
The new shop Mirtrienne has set up is called Mix-Blood Magics, and is within eyesight of the gate to Cyrodiil. There, she has brought an extensive collection of books and scrolls, and works diligently to make copies to sell.
The Skeleton Key:
One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you.
Credits:
Kimy, creator of Cursed Loot, which was my inspiration for this mod.
The Devious Devices Dev Team, who made this game much more interesting
822599 downloads
Updated
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Swap Timer
By Coding_Onion
ANNOUNCEMENTS
!!!There are issues when you change your race into an argonian, khajit and orc!!!
(read in the known-bug section for a fix)
To ensure skills aren't lost upon changing race use ShowRacemenu Alternative (or similar) before loading your presets into the mods MCM!
Also, familiarity no longer affects transformation-rate.
Also also i am not interested in expanding integration with this mod to any more mods at the moment.
BUGS
Make sure to install the newest version on a fresh save that hadn't had a previous version of this Mod installed
(or do it at your own risk. Idk how Skyrim how Skyrim handles residue data from uninstalled mods).
I got no clue how any of my mods behave in terms of being a vampire/werewolf, so be mindful of that.
Known bugs
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"As time changes, so will your form."
-Premise-
A mod inspired by True Form Curse from TheOrcInHeels and TGQM from MadAI777.
Also it is a bit in the vein of a 'mini' Project Proteus with only two presets to be set for the player that are faster to load.
I always wanted to create a progressing 'curse' where a player-character shifts dr.jekll&mr.hyde style between two forms, an 'original' self and a swap-form (that can be set in the MCM).
This 'curse' steadily progresses and has some random triggers yet you retrain the ability to 'fight' it.
Originally this mod was just intended to be a genderswap mod, but it also supports options for changing between presets of the same sex and changing races including (as far as i am aware) custom ones.
-Starting the mod-
Set up your preset inside the MCM
(or don't, then it will just display a textbox when it is time to change)
Then equip the ring 'ring of the promised' that is sold by Lucan Valerius in Riverwood to start the loop of the mod.
-Progression-
There are three stats that determine swap frequency.
Transformation Progress
is how far you are along to change into the swapped form.
Once it hits 100, you change into your swap-preset.
Reversal Progress
is the opposite, it dictates when your character changes back from their swapped form back to normal.
Same as above, once 100, a swap triggers.
Familiarity
represents the familiarity in the swapped form, slowly rises when swapped and slowly falls when non-swapped.
Does currently nothing but may be used later for some form of progression.
By default the reversal progress rate will decay each day by 30 until reaching 0 (be configured in the MCM).
The player has a chance to revert their form before the reversal process finishes by using the 'revert form'-spell.
It is added once reversal progress reaches 60 percent, but the player will loose all reversal progress if its casting fails (which is determined by chance).
Oh, and there is also a DISTR-file that distributes potions (with a ~1/100 chance for each NPC) which reduce familiarity by 10% and increase the reversal-rate.
Some are also sold at arcadias cauldron.
That tidbit got a bit lost due to changes in the modpage.
-Old Progression (with the 'intended' option)(legacy, up to v5.1), only here for reference-
-Ending the swaps-
Well, you can, but it will cost you dearly...
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Requirements (hard)
Skyrim AE
SkyUI (v.5.1 or newer)
Racemenu (don't forget to activate RacemenuPlugin.esp!)
Console UtilSSE (so the seamless swap can be triggered)
Requirements (hard(?)/recommended)
Unoffical Skyrim Patch (otherwise there seems to be a problem for some people to load presets. Haven't tested it yet)
Recommended
SPID and its dependencies (to distribute the potions of reversal in the DISTR-file)
Gyno (for buffs/de-buffs if you are going for a gender-swap-based play-through. Kind of cool if combined with a difficulty overhaul mod imo)
Masculine or Feminine Animations - DAR - OAR, can be used to make a male character use feminine animations at 80% transformation-progress. 'Install' the ...conditions_STF6_3_1.zip folder in this download section after the aforementioned mod.
ShowRacemenu Alternative for setting up presets in the MCM
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-Add-ons-
SwapTimer - Being Female + Sexlab /Patch
Swap Timer - Fashions /Add-on (Prototype)
SwapTimer - Morphs /Add-on
Swap Timer - Skill Progression /Add-on
---
-Context-
Updates forward (v8.2.0) will be more irregular since this is a spare-time project and i am kinda in an on-off relation with Skyrim. Need a bit of a break.
---
-Permissions-
Eh. Give credit if you think its deserved.
I am a sign, not a cop.
Worst thing i can do about it anyways is to make rude remarks if my stuff gets copied 1:1 without credit.
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Features-That-Are-Probably-Next-List (no promises):
-reimplement a form of 'progression'
-add an option to automatically 'save' your current preset to the origin/swap slot before a swap is fired
-add a new, optional system that makes the swap cycle through a 'sleeping', an 'active/rising' and a 'plateau' state. The durations of those will be influenced through external factors (like potion consumption, moonphase, ...)
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Changelog (legacy)
1700 downloads
- genderswap
- transformaton
- (and 1 more)
Updated
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Fill Her Up Baka Edition
By factoryclose
Fill Her Up Baka Edition LE/SE
Description:
First off, I do not own the mod. I am not the original author. All I did is adding some motions for more immersion and gave some ingredients for lewd impressions.
Huge thanks to the original author for a wonderful mod and giving us great an opportunity to enjoy more in Skyrim.
The original mod post
- https://www.loverslab.com/files/file/1295-fill-her-up-cum-inflation/
What's changed?
- Added 4 sequenced animations and 1 simple motion
(4 sequenced animations for deflation motions and 1 simple motion for the expelfail motion)
- When she expel gooy from inside, there is a chance to put your tongue out.
- Also her expression will change as you expel it.
- Gooey deflation is now harder than the original one.
- Integration with Fertility and Beeing Female(A certain amount of cum in your womb(Almost 70% or above) will affect your pregnancy chance. This effect will be persistent unless you remove cum in your womb.)
[4개의 시퀀스 에니메이션과 하나의 일반 모션 추가, 4개의 시퀀스 모션은 정액배출 모션이고 나머지 하나는 정액배출실패 모션입니다.]
[정액을 배출 시 혀를 내뺄 확률이 있습니다.]
[배출하면서 표정이 바뀝니다.]
[원본 모드보다 빼내는 확률이 낮습니다.]
[Fertility, Beeing Female 모드와의 연계]
Future Updates
- Compatible patches for other sexlab mods
- No ideas for now. Please share your ideas.
Requirements
- SKSE
- SKY UI
- Sexlab
- Sexlab Aroused
- FNIS LE / SE or Nemesis
- NetImmerse Override AND/OR RaceMenu 3.0+ / Racemenu
- XPMSE LE / SE
- Bodyslide
- Sexlab Inflation Framework(Optional but highly recommended)
- OAR or DAR(Optional but highly recommended)
- MFGFix NG(Optional but highly recommended) Compatibility
- Sexlab Inflation Framework LE / SE(highly recommended)
- SLSO(Fully compatible)
- Beeing Female
- Fertility
- Pregnancy Normalmap Swapper (For BHUNP users, you can get BHUNP normap textures here. https://subscribestar.adult/posts/118628)
How to Update
Please make sure to reset all the actors before you update the mod.
모든 액터 리셋한 다음에 업데이트 해주세요
Installation
1. Install Fill Her Up Baka Edition first
[even if you have other FHU mod, it doesn't matter. Just replace your version with this one. No clean save is required]
(option)2. Install Sexlab Inflation Framework. However do not install FHU patch for my version. I already did patch for SIF so just make sure my version is not overwritten
1. [FHU 바카 에디션을 깝니다. 기존에 쓰던 FHU 모드가 있다고 해도 상관없습니다. 그냥 이걸로 교체해주세요. 클린세이브 할 필요 없습니다.]
(옵션) 2. [이건 옵션입니다. Sexlab Inflation Framework를 설치하세요. 다만 FHU 패치 파일은 깔지 마세요. 절대 제 버전의 파일이 덮어씌워져서 먹히게끔 하지 말아주세요.]
What should I type in "Morph" sections? (모프 이름은 뭘 넣어야 하나요?)
Open the body project you are using now in Outfit Studio then you will see the morph name list that you can use for custom morph settings. If you are not sure what you are doing, just leave it or reset FHU MCM. The default setting is "PregnancyBelly".
아웃핏 스튜디오에서 자신이 쓰고 있는 바디 프로젝트를 열면 아래처럼 슬라이더 목록이 나오는데 아래 이름들이 여러분들이 활용할 수 있는 모프이름들입니다. 잘 모르실 경우 그냥 놔두거나 초기화시키시면 "PregnancyBelly" 슬라이더만을 활용할 겁니다.
For Modders
Big sorry to modders that havebeen used this reference. I made a huge mistake. I found out it didn't work very well when poolmask is more than 3. Now it should work from 1.95 version.
Please refer to the script "sr_inflateExternalEventController" for inflation, deflation, absorption events calling.
################Example###############
Inflater - An actor that will get pregnant / Inflation - True(Inflate), False(Deflate) / poolmask - 1(Vaginal), 2(Anal), 3(Vaginal + Anal), 4(Oral), 7(Vaginal + Anal + Oral) / amount - the cum amount you want to add or remove / time - literally required time for deflating. (Recommendation 0.2(instant) to 6.0)/ callback - Just type "" It will ignore additional event call
Deflation poolmask should be either 1(Vaginal) or 2(Anal) or 4(Oral). One time at a time.
Function SendFHUInflationEvent(form inflater, Bool Inflation, int poolmask, float amount, int time, string callback)
Int handle = ModEvent.Create("SR_InflateEvent")
ModEvent.PushForm(handle, inflater)
ModEvent.PushBool(handle, Inflation)
ModEvent.PushInt(handle, poolmask)
ModEvent.PushFloat(handle, amount)
ModEvent.PushInt(handle, time)
ModEvent.PushString(handle, callback)
ModEvent.Send(handle)
EndFunction
Injector - Who injects cum / Inflater - An actor that will get pregnant / Inflation - True(Inflate), False(Deflate) / poolmask - 1(Vaginal), 2(Anal), 3(Vaginal + Anal), 4(Oral), 7(Vaginal + Anal + Oral) / amount - the cum amount you want to add or remove / time - literally required time for deflating. (Recommendation 0.2(instant) to 6.0)/ callback - Just type "" It will ignore additional event call
Deflation poolmask should be either 1(Vaginal) or 2(Anal) or 4(Oral). One time at a time.
Function SendFHUInflationWithInjectorEvent(form injector, form inflater, Bool Inflation, int poolmask, float amount, int time, string callback)
Int handle = ModEvent.Create("SR_InflateEvent")
ModEvent.PushForm(handle, injector)
ModEvent.PushForm(handle, inflater)
ModEvent.PushBool(handle, Inflation)
ModEvent.PushInt(handle, poolmask)
ModEvent.PushFloat(handle, amount)
ModEvent.PushInt(handle, time)
ModEvent.PushString(handle, callback)
ModEvent.Send(handle)
EndFunction
Inflater - An actor from whom you want to remove cum / poolmask - 1(Vaginal), 2(Anal), 4(Oral) / amount - the cum amount you want to add or remove / time - literally required time for deflating.(Recommendation 0.2(instant) to 6.0) / callback - Just type "" It will ignore additional event call
Function SendFHUAbsorptionEvent(form inflater, int poolmask, float amount, int time, string callback)
Int handle = ModEvent.Create("SR_AbsorbEvent")
ModEvent.PushForm(handle, inflater)
ModEvent.PushInt(handle, poolmask)
ModEvent.PushFloat(handle, amount)
ModEvent.PushInt(handle, time)
ModEvent.PushString(handle, callback)
ModEvent.Send(handle)
EndFunction
Special Thanks
crajjjj - for 2.11V patch
879676 downloads
Updated
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Rennas Ranch Voice Files
By bigbasi
Voice Files for Rennas Ranch created with qwen3-tts
The Quality is amazing! I like it a lot!
These Files are not optimized, so they contain Voices Lines which are not used in the Mod, thats why the files are so big, but I really haven't had it in me to find out which lines are spoken by whom.
I have created a new export Script which also scans the Lines if there are any conditions for a speaker to figure out who is speaking, which reduced the lines which are created even more.
If there are any problems, or voices missing, please let me know!
PS: I created this Files for MY PLAYTHROUGH! But sharing is caring, as always. 😉
Due to the way I am exporting the lines with a script through SSEdit and the way the mod is configured the size of this Voice mod is at least 6-12 times as big as it has to be. I already contacted the Mod Author, but I think he has enough to do to add more content to the mod, then to fix the voice lines, and I am totally ok with that! So please be patient, I think he'll has a lot on his plate right now.
I just started my playthrough, so I dont know if anything is missing, for now it seems to work.
1941 downloads
Updated
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SlaveTatsNG
By nopse0
SlaveTats as C++/SKSE plugin. This is a one to one conversion of SlaveTats.pex to C++. GitHub: https://github.com/nopse0/SlaveTatsNG/tree/master Files: SlaveTatsNG-<version>.7z Papyrus SlaveTats replacement SlaveTatsGUI-<version>.7z GUI, MCM replacement ("CatMenu" version, see screenshot) SlaveTatsGUI-MCP-<version>.7z GUI, MCM replacement ("SKSE Menu Framework"(MCP) version). Note : Because of the huge font/scale factor, MCP uses, the "Inspector" and "Field Editor" windows are only partially visible in the MCP gui, you have to use the scrollbars to access their full content, but the "Add/Remove Tattoo" window is ok, and can be used Advantages: Very fast, applying a tattoo takes about 1ms, while in Papyrus SlaveTats it takes about 5 seconds. More robust (because when a Papyrus script calls a native function, it is scheduled for execution in the Skyrim Game Main thread, i.e. there are no multithreading problems when multiple Papyrus scripts are adding and removing tattoos at the same time). Fully compatible with SlaveTats, so it can be installed/deinstalled at any time (uses the same JContainer structures and does exactly the same as SlaveTats) Uses CommonLibSSE-NG, so it should run on all major Skyrim versions + Gog (tested on 1.6.1170 and 1.5.97) Requirements: Original Papyrus SlaveTats, if you want to use it's MCM
Alternatively, there now is a new CatMenu/ImGui gui (tested on Skyrim 1.6.1170 and 1.5.97). It has the following requirements:
CatMenu https://www.nexusmods.com/skyrimspecialedition/mods/65958 (don't forget to copy 'imgui.dll' to the game folder, as described on the CatMenu Nexus page). And very recommended, if you ALT-TAB between Windows and Skyrim: Alt-Tab Stuck Key Fix NG https://www.nexusmods.com/skyrimspecialedition/mods/148466 Disadvantages: No ModEvents are send Patches: I created a few patches for mods, which were directly adding and removing overlays, to use SlaveTats instead, so that what they are doing is synchronized with SlaveTats.
Bathing In Skyrim Tweaked v3.4 (17-May-2023) from Monoman1:
Spank That Ass v4.8 BETA SE (27-Apr-2021) from Monoman1:
Changelog:
151361 downloads
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FLL - Feminized Level Lists + New Female Guard Voices + Unisex Empire - Female Legionaries and Hold Guards Patch
HEADS-UP: With the release on Recast and SkyLady 2.0, this mod lost much of its meaning, so I'll leave it here with this new title for those who only want a simpler more feminized Skyrim experience, instead of the complete transformation SkyLady can acomplish (though keep in mind you can set it to only change "generic" NPCs, excluding "unique" ones).
As for the mod itself...
This small mod changes NPC LeveledLists so as to exclude their male version while also adding the changes made by the "New Female Guard Voices" and "Unisex Empire" mods, patching both of them to work together. I've also integrated the mod "FLL - Feminized Level Lists", by Williham, into it.
The result is a Sykrim in which almost all guards and soldiers as well as the majority of spawnable/Generic NPCS end up being women, save for "scripted" NPCS, such as the two chatting male bandits at the start of Embershard Mine. To "feminize" those, you'd need a mod like "Female Enemies", by Kristopherprime (https://www.nexusmods.com/skyrimspecialedition/mods/119730), but then you'd have to deal with the resulting "voice" issues.
This is a small "module" from my personal modlist, for those who don't want to go ALL IN with a mod like "SkyFem" and its myriad of issues.
3134 downloads
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nsfw OiYield - Open Source OStimStandalone Defeat Mod
By gurtial
This mod was created using Claude Code so I don't claim ownership of it. You can take it, make your changes and re-publish it if you want as the code is open source via Github. I'm not a real programmer so it would be interesting to see actual talents expand this mod for the community.
https://github.com/gurtial/OiYield-OStimStandaloneAddon.git
Description
OiYield was made to be as lightweight and as compatible as possible. You need to configure some MCM settings first to get the intended experience. Extended explanations are present in the README.
Recommended OStim Standalone MCM settings
1. End scene after [actor] orgasm → OFF.
2. Add actors at start → OFF.
3. Undressing animation → OFF.
4. OStim NPC MCM → toggle OFF "no scenes in dungeons, inns etc."
Requirements
- Acheron (the defeat framework)
- OStim Standalone
- SkyUI (for the MCM)
- SKSE64 and Address Library for SKSE Plugins
Credits & thanks
- Acheron by KrisV777 — the defeat framework this is built on.
- OStim Standalone and the OStim community — the scene framework.
- SkyUI / MCM and SKSE teams.
119 downloads
Updated
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npc [NPC] 3BA Bimbo's of Skyrim NPC Replacer
By DrSeptimus
Details
A NPC replacer mod for Bimbo's of Skyrim mod. It currently replaced the following NPC. Special thanks to Veezcaa for the permission to use Callista preset as Lyvvi replacer.
1) Anaita
2) Buttslut
3) Erina
4) Lyvvi
5) Telariel
6) Taaria
6) Lexanne Capulet
7) Jill
More NPC would be add in the near future.
Requirements
Bimbo's of Skyrim
Caliente's Beautiful Bodies Enhancer -CBBE-
CBBE 3BA
Credits
Veezcaa
1190 downloads
Updated
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Billys animation pack ostim - fixed
By kakarotos3
HUMAM ANIMATIONS ONLY AND UPDATED TO THE LEST VERSION IN Billys animation pack - updated - fixed
UPDATES ON PATREON FOR FREE, AND NEW CONVERSIONS FOR OSTIM. AND I'M OPEN TO REQUESTS, JUST ASK ME WHAT YOU WANT. AND I will DO IF I CAN.
https://www.patreon.com/cw/LiraelAtelier
The problens in the fole are solved, and on bakas animations too
BILLYS Converted OStim Humanoid is a conversion pack that brings BILLYS humanoid animations to the OStim/OStim Standalone ecosystem.
This pack focuses on humanoid actor animations and is intended for users who prefer OStim-based scenes instead of SexLab. The animations were converted and organized for OStim use, with the goal of keeping them functional, clean, and easy to install.
This is a conversion package only. All original animation work belongs to Billys animations
If you find broken scenes, wrong alignment, or missing transitions, please report them with details so they can be fixed in future updates.
REQ
- Skyrim Special Edition / Anniversary Edition
- SKSE
- OStim Standalone
https://www.nexusmods.com/skyrimspecialedition/mods/98163
- Open Animation Replacer / required OStim animation framework dependencies
- Nemesis or Pandora, depending on your current animation setup
https://www.nexusmods.com/skyrimspecialedition/mods/133232
- All requirements from OStim Standalone
1918 downloads
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ODEFEAT - REFORGED - BETA
By kakarotos3
Some Skyrim systems are supposed to stay buried. Defeat — Reforged is now available as a public beta.
This is a rebuilt version of Defeat, brought back into the light, tested against a modern setup, and made for players who still want the world to feel dangerous when a fight goes wrong. It is playable. It is in the wild. And it is not pretending to be finished before it has earned that word.
There is one issue I want to be honest about from the start: during the minigame, the camera may begin rotating unexpectedly.
I have seen it happen in my own game, but I am still tracking down whether the cause is Defeat — Reforged itself or a conflict somewhere in my load order. Because this camera rotating happened before for me in some cases.
That is what this beta is for. If you run into it, tell me what was happening when it began: which scene started, what animation was playing, whether it happens every time, and what major camera, animation, control, or interaction mods you use.
A proper report with context is worth far more than “it broke.” Installation: Install with your mod manager as usual. Because this is a beta,
I strongly recommend testing it first on a separate save or keeping a backup of the one you care about. Skyrim modding is a little like forbidden magic: it works beautifully right up until two things decide they hate each other.
REQ.
JContainers OStim NL_MCM PapyrusUtil po3, SKSE Pandora
Try it. Break it if you can. Then tell me what survived. — Lirael 🐺🕯️
915 downloads
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Merylin Busty Adventure
By princelll
157 Posted March 15 Merylin Busty Adventure
The mod isn't ready yet, but we have released the beta version (This is just beta versione!!!! Be patient)
IT WAS 4 YEARS OF WORK !!! WE ARE STILL FIXING ON DAILY BASE!!!
ITS A DLC 17 GB MOD TO DL NO POTATO PC
Greetings fellow adventurer,
Get ready to embark on a journey which is all about boobs, sex, drugs and rock & roll (minus he drugs and rock & roll)
What you get and what is required?
This mod is separated so you can install the parts you want
009Merilyn: If you want a simple follower just install merilyn, she is the digital clone of the famous adult star Merilyn Sekova.
Her body consists a a very high poly model, so complex, that it has to be broken into pieces to not break the vertices-limits of the game engine.
Requirements:
dawnguard
009Merilyn-Outfits: Additional outfits and the opportunity to cobine different outfitparts
Requirements:
dawnguard, 009Merilyn
009Merilyn-Mainquest: Looots of new followers, mostly sexy females, but some eyecandy for the girls too.
A lot of famous adult industry girls with hand sculped bodies and iconic characters from our favourite videogames, mostly bhunp-based.
with a lot of new clothing and armor. Some are handmade, others use the bhunp-body with custom-morphs.
Undress and dress your followers to your liking.
The bhunp-based followers can be fully outfitted with different parts of the skimpier version of there vanilla ones and a lot new outfits.
Requirements:
dawnguard, 009Merilyn, 009Merilyn-Outfits, dragonborn and skyrim updates
CBPC is no hard requirement, but what are big breasts without jiggle?
amimation motion replacer is no hard requirement, but you should have it
009Merilyn-Sex: The full package, get your sexy followers pregnant and use them as milk-cows and soulgem ovens.
Requirements,
dawnguard, 009Merilyn, 009Merilyn-Outfits, 009Merilyn-Outfits-Mainquest, dragonborn, skyrim updates,
Soulgem oven (tested with SGO 4 beta 😎 and Sexlab SE 1.63
Is this mod immersive ?
About 1/3 of the followers were handsculpted to match there real live appearance, so this is as immersive as it can get.
Some clothes have a modern look and, let's be honest, you wont meet such kind of women irl and can engage lewd dialogues and sex so easily.
So no
Why no gay sex ?
Beause the makers of this mod have no interest in gay sax, if you do so, feel free to make a gay sex patch
Will there be bugs ?
Yeah there will be, consider this as a alpha verion. We release it for the community to help the bug hunting.
We are working on this mod for years now and it got way to complex for us to hunt all bugs down on our own.
Can i use the follower with another follower management-system?
The followers use a special system for dressing and undressing and so any other followersystem which managed this would mess around.
------------------- WARNING -----------------------
Do not download this mod if you are offended by boobs, nudity, sex and fun.
If you download and install don't complain afterwards
The PrinceLucian And Noreg
P.s VERY IMPORTANT. WE WORK ON MOD DAILY , SO WE WIL UPDATE REGULARILY
343 downloads
Submitted
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Wartime Tweaks by Monoman1 Ostim patch
By gegging
I'm still testing its functions out. Some oversights may have slipped through the cracks.
Requirements
tweak by Monoman1
OStim Standalone and optionals in step 2b
OSL Aroused or equivalent
OCum Ascended
69 downloads
Updated