Adult Mods
These Skyrim: Special Edition mods are of an adult nature.
1903 files
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Diary Of Mine for Paradise Halls
This mod is an extension to and heavily inspired from PAHE for Skyrim. It functions like its sister mod HSH by adding a new set of slaves with extra functionalities and starting with version 7.12 the player can also be a slave (soon to be functional). It can be used with or without PAHE installed.
Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychological facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details.
Also check my DOM Stories add-on for different ways to solve the Skyrim quests.
If you enjoy DOM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there, or on my discord server, or in the support thread. If you wish to support my work my Patreon is also the way to go:
https://www.patreon.com/user?u=75574226
Here is a short list of what this mod includes:
Description:
The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings.
Other topics, will become available once an actor is enslaved or recruited as a slaver.
DOM also adds potions, spells, leashing collars and weapons to help the process of capturing and training slaves.
Installation:
See installation tab for a full list of what to download, required and recommended mods, and voicepacks.
Interacting with Slaves, Slavers and NPCs:
There are three ways to interact with actors in DOM, with the 'E' key (usually starting a dialogue but not only - see next section) with the UI Wheel menu and with direct order hotkeys. The wheel menu needs to be bound to a hotkey in the MCM wheel menu tab. Default keys for wheels are Y, shift-Y, U and shift-U, L and shift-L. For those without UI extensions it is possible to turn on a replacement message box menu instead of the wheel, in the MCM.
See the DOM slave dialogue sections for more details.
The dialogues are organized as follow and the 6 first dialogues correspond to the 6 wheel menus:
"Let's have a serious chat" dialogue or Status wheel (SHIFT-Y key): Most actors will have this new dialogue line to chat, learn about their personality, recruit them, free them if they are slaves, ransom their family members and clean actor's outfit or factions. For NPCs it will give you the opportunity to chat with them to get to learn their personality and feelings in a RPish way. Talking to them might increase their relationship toward the player, strengthen their personality and modify their feelings. The Status wheel for slaves also includes the duties (be respectful, be silent and fight for me) as well as the tasks (clean, mine, cutwood, ...). "You'll do exactly what I tell you" dialogue or Order wheel (Y key): For slaves owned by the player and NPCs with lover relationship. Ask actors to follow you, wait, untie, open inventory, tie them up, pose, bag them, set slave duties (including be respectful), put them to work, or order to (this last one is the vanilla Skyrim "favor" option). The order wheel menu doesn't include the duties (be respectful, be silent and fight for me) nor the tasks (clean, mine, cutwood, ...) nor the orgasm policy (see other wheels for those). "Listen to me slave" dialogue or Training wheel (U key): For slaves owned by the playerand NPCs with close friend relationship. Train actor with praise, comfort, punishments, insults, flatter, threaten, make promises, brand them, make them drink (potions or alcohol) and force them to wash. "Come here slave" dialogue or Abuse wheel (SHIFT-U key): For slaves owned by the player and NPCs with lover relationship. Abuse actors with stripping, sex, items (gags, plugs, blindfolds) kisses, body inspection, masturbation, check value, bow and reset. The abuse wheel also includes orgasm policy. "I need you to do something for me" or Management wheel (L key): For slavers and trainers. Give management orders to slave trainers and slavers: List trainees, set camp, go to camp, guard area, gather trainees, add trainee, unload trainee and unload all trainees. The dialogue also includes the usual orders: follow, wait, ... "Let's talk about the slaves" or Abuse wheel(SHIFT-L key): For slavers and trainers. Give abuse orders to slave trainers and slavers: display, tie-up, chain, restrain in furniture, order to dance, order to masturbate , punish and rape trainees. For close friends and loving NPCs if the NPC interaction dialogue is enabled in the MCM, the following options will be added to the "You'll do exactly what I tell you" dialogue branch: "Follow me, I need to show you something": Order to follow player. "Wait here, I'll be back soon": Order to wait and stand still. "You can go back to your duties now": Clear the follow and wait status and resume normal packages. "Surprise! You're mine!": Abduct the NPC. It is advised to use this dialogue once you reached a secluded place or citizens will come to the rescue. For loving NPCs if they are told to be respectful and have been flattered, insulted, shamed, punished, tied-up, and hugged (all 6 at least once each): "I want you to be my slave!": Enslave the NPC willingly. The actor will receive a huge boost in resignation, submission and respect training but it doesn't mean they will be happy and won't try to runaway. For most NPCs: "Would you like to use one of my slave?": Send the NPC to have sex with the last marked for sex, slave (see "Honour your master" dialogue). NPC can refuse or even prefers to rape. "Would you like to defile one of my slave?": Send the NPC to rape the last slave marked for sex (see "Honour your master" dialogue). NPC can refuse or try to be gentle. "Would you like to have sex with me and and my slave?": Send the NPC to have a threesome with the player and the last marked for a threesome (see "Honour your master" dialogue). NPC can refuse or try to be gentle. Results depends on the Sexlab scenes you have registered and scene can fail if no threesome is found. For PAH slaves only: "Come and be a good sex slave!": Only for PAH slaves. Send the slave to the last slave marked for sex (see "Honour your master" dialogue). PAH slaves can not refuse. "I want to give you the special treatment": Only for PAH slaves. Will transfer the slave to DoM. This is found under the "Let's have a serious chat" dialogue branch.
Capturing and Recruiting NPCs:
DOM offers several ways to enslave or recruit actors, depending on the location, the time of day and whether or not the actors are hostile, the most effective method might be different.
Combat: Once an enemy health goes beyond 30% or a fixed threshold (both adjustable in the MCM capture menu) pressing 'E' will bring up a message box with options to 'Enslave', 'Recruit' or 'Cancel'. Enslaving is 100% chance success, recruiting depends on the enemy honesty and open_mindness. Weapons: Weapons can be enchanted with the Abduction magic effect. They will automatically enslave an enemy once the health thresholds are met. Weapons can be set to enslave only males or females and to ignore creatures and beast races. Spells: There are two spells which could be used to capture actors. One captures living actors and the other one should be used to raise from the dead fallen foes. Sneak: Sneaking or just walking behind an actor and pressing the capture key (default 'H') will try to assault the actor and enslave. Beware that witnesses might react to your action and your victim might be faster than you think. Unawary victims (sleeping, sitting or in love with the assaulter) can even be assaulted from the front. Alarm and witnesses can be turn off in the MCM capture tab. Stun: If you get the bludgeon from Lucan (on his bench or as a reward for retrieving the golden claw with DOM Stories) you can sneak behind actors to try to stun them. Once again, this action can be cancelled by witnesses or if your victim is too fast and aware. This action doesn't start the enslavement, but rather puts the actor in unconscious state and allows for futher options, see next point. Actions: While an actor is sleeping, unconscious (see Stun above) or tied-up or in a bag, pressing the 'E' key will triggerr the action menu. Available actions depends on the specific case but can be one or several of these: 'Wake-up', 'Enslave', 'Recruit', 'Tie-up', 'Untie', 'Bag', 'Open bag', 'Open bag and tie-up', 'Talk to' and 'Cancel'. Beware that actors taken out of bag or restraints might turn hostile toward the player. It is usually a good idea to use 'Open bag and tie-up' rather than simply 'Open bag'. Chatting: Chatting with NPCs will make them love you more and loving NPCs might agree to become your slave (see dialogues above). NPC with honesty lower than 50 will see their stat value decreases the more you chat with them, this is called strengthening the personality and reflects the psychological influence of the player. Once actors reaches low enough honesty and high enough openness, they might agree to join you as a slaver.
Diaries:
Most slaves and slavers have a diary (not HSH and AYGAS slaves for now). Those can be read like normal books by pressing 'E' [Read] or holding SHIFT first and then pressing 'E' if the diary is in a container.
Diaries contain useful information on the slave training process and may reveal their hidden kinks under certain circumstances.
It takes some time for the diary to update and because dynamic books are not a Skyrim feature, the diary (which is only a book cover) will close and open a readable version. Often this fails miserably leading to blank pages. A trick to circumvent this 'feature' is to press ESC as soon as the diary opens and the 'Updating diary' message is displayed. The diary will close but a few seconds later it will reopen with the correct pages. If this trick doesn't work the diary can also be opened with the 'DOM Open diary' spell. The spell needs to be directed at the slave or slaver target and will display the diary's pages in more reliable message boxes.
There is also a player's diary lying on the floor in Breezehome's entrance. It suffers from the same hiccups as normal diary books. The spell to open the player's diary is the same but it should be directed at non DOM actors to open the player's diary. For example if Lydia is your follower and not enslaved nor recruited, casting the 'DOM Open Diary' spell at her will open the player's diary.
The player's diary contains a history of the the player's captures, recruits and current location, status as well as training levels of the slaves.
Quest:
To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am.
This quest will ultimately take you to Drela's cottage, where you'll find Kimli and learn about bewitching potions. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor. Someone from the fort is providing him with the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. If you plan to pay Drela a visit, you should definitely talk to Olava in Whiterun first.
Hotkeys and Group orders:
Options and MCM menu:
The DoM MCM menu has 10 tabs
Main tab: (main options)
Capture & release tab: (Everything happening at capture or when enrolling a slaver)
Player tab:
Punishment tab:
Equipment tab:
Personality tab:
NPCs tab:
Pressing "ESC" for a hotkey will clear the value.
Wheel menu tab: (Also see the "Hotkeys and wheel menus" section above)
Hotkeys tab: See the "Hotkeys and wheel menus" section above
Animations tab:
Sex and gender tab:
Notifications tab: Various toggles to turn on or off specific notifications.
Debug tab: For experts only.
Slaver roster tab: Lists all slavers on the left panel. Right panel shows actor status, training stats and allows to summon actor to player, reset actor, redisplay SlaveTats or delete actor.
Slaves 1-43: Lists first 43 slaves on the left panel. Right panel shows actor status, training stats and allows to set actor name, title, gender (DoM and Sexlab gender) or summon actor to player, reset actor, redisplay SlaveTats or delete actor.
Slaves 44-86: Same as above for slaves 44 to 86.
Slaves 87-128: Same as above for slaves 87 to 128.
Followers: If any nearby follower were detected, they will be listed here.
Family: Will list nearby NPCs if they have an enslaved family member visible.
Note for developers (keywords):
Dialogues for DOM slaves:
Dialogue branch "Let's have a serious chat": Information. To get slave status and personality, recruit or free them and moves them to/from PAH.
Dialogue branch "You'll do exactly what I tell you": Orders. To force a slave into an action: follow you, wait, untie, open inventory, tie them up, pose, bag them, set slave duties, put them to work, or order to.
Sub dialogue branch "I am going to make sure you stay here": To make slave pose in bondage.
Sub dialogue branch "Entertain me slave": To make slave pose. Most poses are choosen depending on personality and training.
Sub-dialogue branch "About your duties as a slave":
Dialogue branch "Listen to me, slave": Psychological abuse. For praise, comfort, punishments, insults, flatter, threaten, make promises, brand your slaves, make them drink (potions or alcohol) and force them to wash.
Dialogue branch "Come here slave!": Physical abuse. Abuse actors with stripping, sex, items (gags, plugs, blindfolds) kisses, body inspection, masturbation, check value, bow and reset.
Sub dialogue branch "Undress now!": To manage slave equipment type.
Sub dialogue branch "Honour your mistress/master, slave": To have sexual intercourse with slave.
Conditional dialogues for DoM slaves:
Those dialogues only appear if the slave fulfill certain requirements:
Dialogues for DoM slavers:
Dialogue branch "Let's talk about the slaves.":
Dialogue branch "I need you to do something for me.":
Potions, spells and weapons for the apprentice slave master:
Traits generation and JSON files:
Personality traits:
Feelings and training:
Slaver skills:
Emotions, abuse and training:
Personality traits evolution:
Moods:
Emotions:
Race and class bonus to personality traits and number of kinks:
Kinks:
Training tips:
Stripping and equipment policy:
Changelogs:
AYGAS, HSH and OStim integration:
Disclaimer:
I condemn physical and psychological violence of any form. Any under-aged actor is strictly forbidden from this mod. This mod is intended as entertainment only, remember this is only fantasy and have fun in Skyrim!
Known bugs and FAQ: suggestions welcome
Acknowledgements:
Thanks to all teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @layam for the original PAH framework and for the whip and collars I reused in DOM. Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @Musje for the immensely valuable help with patching HSH and AYGAS code. Tears textures and the essential message widgets are courtesy of @gooser from Apropos2 mod. @tznvlw took care of the translation of the MCM menu. @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Fomod installer first version provided by @Tiress. Finally thanks to all the playtesters from LL for their support, reporting bugs and for their never ending suggestions.
Animations, meshes, and textures courtesy of Leito, Babo, DarkAngel1265 as well as MiasLair/SexSlaves, Sexlab, ZaZAnimationPack and Devious Device teams.
Voicing was done with xVAsynth.
Slave tats with status by the always inventive @DocClox
Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/?
Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109
Thanks to Team TAL for their BDO & Overhit armor sets used in most of the screenshots. Other armors and outfits by COCO and Ninirim. The maid outfit is Backsteppo French Maid outfit. The harness is Venus Cage by Ninirim. Characters in screenshots are from Botox for Skyrim and personal work.
All original assets and code contained in this mod are for personal use, are property of the creator and should not be distributed or reused without the author consent, in addition to the CC BY-NC-ND license.
For all material included in this mod other than my own, please refer to the creators pages for license or CC BY-NC-ND otherwise.
493975 downloads
- paradise halls
- skyrim
- (and 3 more)
Updated
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Vanilla Sexism 2
By Zurk
This is a continuation and male-focused version of Vanilla Sexism at the current state it still contains the Version 1.0 of the original mod, due to renaming of scripts, quests, globals, mcm etc. both mods should be technically compatible.
The goal is to depict a more patriarchal version of Skyrim, where women are seen as subservient to men, expected to behave accordingly, and often treated through that lens by the world around them.
This mod can be played with either a male or female character. However, much of the content — especially targeted greetings, female companion dialogue, spouse dialogue, love-interest dialogue, and idle lines — is mainly available to male player characters. Gossip and some greetings are also available for female player characters.
All added lines are currently unvoiced. I currently have no plans for a voiced version.
Current Feature List
Includes content from the original Vanilla Sexism 1.0 Version mod:
https://www.loverslab.com/files/file/42340-vanilla-sexism/
Gossip about individual women in each city, village and guild, with different gossip for men and women. Mostly idle lines, with some greetings from special characters.
Dialogue for potential female marriage candidates, including general lines and some individual-specific lines. Includes greetings and idle lines.
Dialogue for female followers, including both individual-specific and generic lines. Includes greetings and idle lines.
Dialogue for female spouses, including both individual-specific and generic lines. Includes greetings and idle lines.
Civil War reactions concerning defeated women. Includes greetings for women in the Blue Palace and Palace of the Kings, as well as city gossip idle lines.
Dawnguard inclusion
Sexlab inclusion:
Special events:
Aela’s fate after Skjor’s death and Kodlak’s death
Maven’s reckoning after she becomes Jarl of Riften
Sylgja's Suffering
Gold digger Sapphire
Karliah's Compensation
Elisif the Fangirl
Svidi the Unsettled
Inguns Attraction
Nirya the Stalker
Planned Features for Future Versions
More special events
Remaining DLC inclusion
More dialogue for followers, spouses, and love interests
More special greetings and goodbyes for individual NPCs
Special Thanks
Thanks to KajsaRikka, creator of the original Vanilla Sexism mod.
3285 downloads
Updated
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OStim Defeat Bridge - Lightweight Human & Creature Defeat Scenes
By cashboxs
OStim Defeat Bridge is designed as a lightweight defeat mod without complex extra systems. It catches the defeat moment, tries to start a valid OStim / OCr scene with the actors involved, then returns the player to normal gameplay after the scene ends.
This is not a large defeat framework. It does not run multiple rounds from one defeat event, and it does not pick random actors from the whole area. The scene is built from the valid actors involved in the defeat moment, and the final result depends heavily on the OStim / OCr animation packs you have installed.
For the best experience, I strongly recommend using this together with Stage Flow for OStim Standalone.
Stage Flow can take over active OStim threads, choose a matching staged animation chain when possible, and guide the scene forward. This is especially helpful for OCr creature scenes and converted staged animation packs, because some scenes may not naturally reach a clean ending on their own.
If Stage Flow cannot find a suitable special chain, it can still fall back to normal available animations, so the scene does not have to fail just because a specific animation type is missing.
Key Features
* Catches many fatal player damage events and redirects them into an OStim / OCr scene instead of instant death.
* Handles the player downed state before scene startup.
* Can include one eligible female follower in supported setups.
* Supports female player / female victim scenarios with male humanoid aggressors.
* Supports OCr creature defeat scenes for the player.
* Can start separate creature scenes for the player and one eligible female follower when the setup is valid.
* Includes fallback and recovery logic for failed startup, invalid actors, interrupted scenes, and post-scene cleanup.
* Uses a native DLL for heavier actor scanning and fatal damage interception, reducing constant Papyrus workload.
Requirements
* SKSE.
* Address Library for SKSE Plugins.
* OStim Standalone 7.35+.
* OCr for creature scenes.
* Compatible OStim / OCr animation packs.
* Stage Flow for OStim Standalone is strongly recommended.
Compatibility / Limitations
* Tested on AE 1.6.1170.
* SE 1.5.97 should theoretically work with the correct SKSE / Address Library setup, but it has not been fully tested.
* The human branch is currently designed around female player / female victim + male humanoid aggressors.
* Male player + female humanoid aggressor support is not included in this version.
* Only one eligible female follower can be handled at a time.
* Scene availability depends on your installed OStim / OCr animation packs.
* Some animation combinations may fall back to simpler scenes if no matching staged chain exists.
* Mods that also intercept player death, bleedout, defeat, or fatal damage may conflict if they try to handle the same death event.
For best results, do not use multiple player death alternative or defeat bridge mods together unless their trigger conditions are clearly separated.
1429 downloads
Updated
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Paradise Halls - Home Sweet Home by Musje - SE Update
This is an update of @Musje PAH Home Sweet Home.
A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it.
There are two versions for download
Version 1.33 is compatible with PAH8 and DOM7. It is the original mod with a few bug fixes. Version 1.42 is compatible with PAH8 and DOM8.0. It contains the same bug fixes as 1.33 with a few addition. You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to move both kind of slaves to homes and camps. In this case it is recommended to install DOM last so that PAH is detected.
All versions are compatible with PAH8.
You need to run Pandora or FNIS after update.
New in version 1.4:
Updated MCM with more options and miners list. The "bring criminals to mines" quest has a different mechanism. It starts as usual with talking to a Jarl or to Pardo. But you need to talk again to one of the overseers after bringing the first prisoner and one more time after selling additional prisoners, or Merian's sister quest won't start. Added a wooden club to knock out actors. The club is in a chest at the Solitude docks. Added new endings for Mona and Merian. They can be recruited as followers or abducted as slaves. Added new endings for Melina. She can be knocked out with the club instead of paralyzed. She can be bought back from the slavers for 10 000 gold. Zaz is a soft requirement, it will run without but will be missing quite a few animations and restrains. Zaz home additions come in a separate ESL plugin. Added an option to send PAH/DOM slaves back home if they have been in a HSH place before. They will remember their previous home and start traveling there. Added a dialogue to give/remove permissions to use slaves from individual followers. Dialogue can be turned off in MCM. Mona and Merian are true sisters and share the corresponding Skyrim relationship.
8379 downloads
- paradisehalls
- slavery
- (and 1 more)
Updated
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DVA_Follower Remake_1.0
By Sandant69
Do you want to come play with little D.va ? Yes ?
Now you are going to horny jail !
Mod Description
A remake of one of my very earliest followers, with all the new stuff that i had come up and improved over time
you can get her by crafting a summoning Magic card/scroll at the forge with 100 gold, she comes with custom textures and SMP hair,and custom voice.
Compatible with 3BA and BHUNP.
High-quality smp hair
Expressions I make her expression more fitting to her original pixar animation style, so her facial animation can be more expressive.
Make up. One thing I don't really do is add makeup to my followers, but after experimenting a bit, I think it does look better if I just add some makeup to them. Even something very light can add a lot of life.
with and without
High-quality magic summoning card.
You can use it to summon the follower and change the sex of the follower
if you use the spell/card with her on your crossair and you stand close to her you can change her gender and remove her default outfit for better armor management, and if you use the spell while sneaking you will only remove the default outfit, useful if you don't want to change her sex but still want better armor manage
Custom cbpc physics config to fit the body preset.
I also edited her body proportions to shorten the waist and lengthen the calves, aligning better with her original design.
She uses your default female body for the sake of compatibility with armors the mod also included a body slide preset that will auto apply on the follower.
Her Ai package is set to stay at where she is, so she will stay at where you dismiss her, is convenient if you don't use mods like "my home is your home".
And you can get the playable race from on my Patreon page
Requirements:
FHDTSMP(for the hair)
Q&A
why don't you just put her in the world as a recruitable follower? I did it this way instead of putting her in an inn somewhere is because moded npc has the tendency of not showing up sometimes, and to add a bit of a "effort" for the player to get a new follower.
I have this and that problem formod installer don't work well if you are not using MO2, try unpack the mod manually like the gif below, also unpack the patch if you need.
382 downloads
Submitted
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Mean Followers: Vanilla Followers are Sexist
By KajsaRikka
Turn followers with vanilla voices into walking red flags.
Mean Followers is a standalone dialogue mod that gives followers sexist and degrading dialogue aimed at a female PC. 7 vanilla voice types are covered, with more on the way.
Voice types included:
MaleNord MaleBrute MaleOrc MaleElfHaughty MaleYoungEager MaleEvenToned MaleEvenTonedAccented
Some vanilla followers affected by this mod are Ghorbash the Iron Hand, Erandur, Stenvar, Belrand, Vorstag, and Erik the Slayer, but it will also work on custom followers if they have any of these voice types (like Tannick in the screenshots).
This mod only adds dialogue, mostly idles, greetings, and goodbyes! That's why it has (basically) no requirements.
features
300+ lines across 7 voice types 45+ lines per voice type A separate toggle and comment cooldown slider for each voice (in hours; set to **0** to remove the cooldown and let them fire freely). Female-PC only: lines are gated to a female player, so a male character hears nothing. Works with any follower using those voice types including vanilla hirelings and modded followers. ESPFE, BSA-packed, no scripts running on a timer
future work
More lines (send me your ideas!) More voice types: MaleOrc is next! done Friendly rivalry dialogue between the voice types. Lines for PCs with few/many sex partners or who have/haven't slept with the Mean Follower (would introduce a soft Sexlab/OStim dependency) "Tiered" dialogue when the follower has a higher relationship with the PC or has been with them a while that would be more yandere/jealous than the current tone What do you want from a mod like this?
credits
GPG for Tannick, who is still golden in 2026
xVASynth
houseCARL
the person i saw at a party who gave me a qr code for free c****e max
compatibility
- Adds new dialogue only; does not edit any vanilla records, so it's compatible with virtually everything (follower frameworks, AI overhauls, NPC replacers — all fine).
- Triggers on the follower's voice type, not a specific NPC, so it covers any current follower with the listed voice.
- Load order is unimportant.
recommended
Vanilla Sexism: another sexist dialogue mod from me. Similar in tone: mean to fit in vanilla skyrim.
Licenses - Player Oppression highly recommend
Devious Followers (not linking because idk what version at this point, choose your own adventure and it WILL be)
Submissive Lola: the Resubmission
I'm sorry to say that the voice lines are xVASynth, not ElevenLabs. If you make better audio for your personal purposes please do send it to me so I can add it to a future version of this mod.
Full list of lines in 1.0:
839 downloads
Updated
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Compatibility Patch for Fury - Animal Taming of Skyrim & More Nasty Critters
By Elenano27
Strugling finding a compatibility patch for fury and mnc i decided to make it myself.
You can now play as the slutty druid you ever wanted to play.
The patch consist in varius thing`s like changing the skeleton to match with the one`s provided by the mod BakaFactory Animated Beast Cocks
tweaked the size of the tamed creatures (i wanted to change by 2 point the inital level, instead of starting with 6 start with 8 but i dont know how to do it)
added sadle bones to the montable beast so you can mount in more than one way.
feel free to change anything you want.
It`s my first time doing something like this so expect some bugs and stuff.
433 downloads
Updated
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Brimming Arousal Reveals Everything (BARE)
By Arkbar.
B.A.R.E: Brimming Arousal Reveals Everything
This mod changes worn outfits based on the arousal stage leveraging the Various States of Undress (VSU) Framework. As the player (or NPC) becomes more aroused, it will expose herself (Female Only) - Nudity Addiction Update
Nexus Release
https://www.nexusmods.com/skyrimspecialedition/mods/176778
This version is the same as the one in the new nexus release.
Outfits:
https://www.nexusmods.com/skyrimspecialedition/mods/177539
I'll keep both versions in sync.
How It Works:
We leverage the VSU framework to swap between 2 variations of the same outfit dynamically depending on the arousal level, configurable through the MCM.
Optional (and Highly Recommended) to use Advanced Nudity Detection(A.N.D.),as it provides more granularity for the player
BARE provides 2 alternative ways to swap outfits
Arousal Only Based:
For the player or female NPC, if they are equipped with an outfit with a exposed variation, it will automatically change the outfit if the arousal is higher than the threshold. There is a different threshold for Actors in the Exhibitionist faction. Exhibitionist and non exhibitionist have a different slider.
A.N.D. Based (Player Only):
Recently A.N.D, rolled a new "Modesty faction", that dynamically determines if the player should use the modesty animations (Using DFFM), depending on how comfortable is with being exposed, the more the player progresses to the faction, the higher the threshold it is to cover herself. We use the same faction here to determine at which arousal level will the
player change the outfit.
The ranks for the modesty faction (from Dynamic Modesty) are:
Each rank in the modesty faction has its own configurable threshold, hence a player that is modes (rank0), will have a very high arousal threshold to change outfits, while a shameless(rank6) player will have an extremely low threshold, and basically will always change to the more exposed outfit
NOTE: If the arousal threshold for a rank is too low, higher ranks may also be affected. for example, by setting the modest arousal threshold at 1, all ranks will be swap outfits at 1 arousal, even if their sliders are higher. This is by design.
VSU:
Bare relies on VSU to swap outfits, although VSU supports up to 3 variations, most outfits only have 2, so I opted for only 2 variations, There is an argument to use 3 variations for Exposing breast, and genitals. I tried, and the results were not good enough, so I decided to use 2 states only, covered and exposed.
BARE|0x10D6A5~Skyrim.esm|0xD74~KSO Mage Robes.esp|NONE|0|1
As we are using VSU there is potential for minor incompatibilities between this file, and other configuration files, especially if the outfits are the same, I cannot validate configs for other VSU applications, like ostim, and degradation. I avoided damaged variations in my files for this reason.
Nudity Addiction:
Now BARE comes with an optional Nudity Addiction feature (Player only). The nudity addiction depends on AND and will not work if its not installed, the rest of the mod should still work without it.
As the player progresses through the modesty rankings will start refusing wearing outfits that cover too much and will unequip them. A notification message will play out in this case. Starting from the "comfortable" rank, the player will refuse to wear items that belong to 3 levels below, so for comfortable that means wearing outfits that do not at least show bra. So when the addiction feature is on:
Comfortable(3) - Must at least show Bra Tease(4) - Must at least show Bra and Panties Brazen(5) - Must at least show breasts and panties Shameless(6) - Must at least show breasts and genitals Permanent Shameless - When addicted, Permanent shameless will only wear jewelry (No boots, capes, gloves, masks, etc), some items may be ignored due to the slots used. Be wary of becoming permanent shameless, or you will be walking around skyrim completely naked (To be fair, that's probably the goal).
I've also added some leeway for curtains, so even if shameless, you can still wear curtains and be considered as "not showing" anything, but only the more risky curtains are allowed in the higher tiers (So for example in shameless only ultra high flash risk chest curtains may be allowed).
The item filtering is keyword based, if an item does not have any of the allowed keywords or if it has any of the blacklisted keywords it will be unequipped
Important Note:
The Nudity addiction will allow you to equip the items, but if during the BARE cycle (each cooldown) determines that your items are not revealing enough then they are unequipped, this behavior allows the player to equip the items and they can still be swapped to the more revealing variant that could still be allowed.
Additional Files:
I'm providing 2 configuration files:
Sunjeong selected outfits: Several outfits from Sunjeong that have both a covered and exposed variant KSO robes: This is intended to use the KSO replacer and the KSO standalone files. Build the KSO replacer as is, and the standalone with the zaps for bra and panties. Take care of selecting the same outfits For the replacer I chose Apprentice robes2 and Journeyman Robes2. The file will still work with the other options, but it won't be consistent.
I've also created a blog to hold files created by the community
Bare Community Files
Upgrading:
- Reset Scripts will probably work, but NEW SAVE is highly recommended.
Requirements:
- Various States of Undress (VSU) Framework
- MCM Helper
- Scrab's Papyrus Extender
- An arousal Framework SLO Aroused NG or OSL Aroused - Arousal Reborn
- Advanced Nudity Detection (Optional, but highly recommended)
- Dylbills Papyrus Functions: required if AND is installed.
- B.e.e.s (For those under 1.6.1170)
Important
This mod is NOT affiliated to Advanced Nudity Detection (AND), Please do not ask support questions for BARE in Nymph server.
I'm Also active in Citadel, so you can ask question there in NSFW-Support, Please be sure to tag me so I can see the message
Maybe Future Work:
- Option to skip actors in Ostim animations. (Let me know if this is an issue, so far no one seems to care)
- MCM to configure the blacklisted/Whitelist keywords for each addition state. (Only if there are enough requests)
11549 downloads
Updated
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BakaFactory for OSTIM - updated
By kakarotos3
HUMAM ANIMATIONS ONLY AND UPDATED TO THE LEST VERSION IN BAKAFACTORY
BakaFactory Converted OStim Humanoid is a conversion pack that brings BakaFactory humanoid animations to the OStim/OStim Standalone ecosystem.
This pack focuses on humanoid actor animations and is intended for users who prefer OStim-based scenes instead of SexLab. The animations were converted and organized for OStim use, with the goal of keeping them functional, clean, and easy to install.
This is a conversion package only. All original animation work belongs to BakaFactory.
If you find broken scenes, wrong alignment, or missing transitions, please report them with details so they can be fixed in future updates.
REQ
- Skyrim Special Edition / Anniversary Edition
- SKSE
- OStim Standalone
https://www.nexusmods.com/skyrimspecialedition/mods/98163
- Open Animation Replacer / required OStim animation framework dependencies
- Nemesis or Pandora, depending on your current animation setup
https://www.nexusmods.com/skyrimspecialedition/mods/133232
- All requirements from OStim Standalone
1297 downloads
Submitted
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Vanilla Sexism
By KajsaRikka
There may be a lot of female warriors around, but Skyrim is not a feminist paradise. This mod adds dialogue that reminds the Dragonborn of a harsh reality.
Many kinds of characters will make sexist comments, including women. If the player character is female, they will be the target of everything from intense flirting to benevolent condescension to outright verbal aggression. Also, for some reason, endless warnings about not going to the inn. No one even cares that you're the Dragonborn, and a lot of people even doubt that you are to your face! But this mod doesn't come with any consequences to the player other than hurt feelings (or...?), leaving further functionality to existing mods, and therefore has no requirements.
The mod makes some assumptions that the Dragonborn is in or could be in a Submissive Lola or Devious Followers type relationship with their male follower, if they have one. If that assumption doesn't fit your play style, you can turn off follower dialogue in the MCM.
This mod only contains new records and does not edit anything from the original game. It is compatible with everything and requires nothing.
Some sample dialogue follows.
Full list (might not be up to date)
I have the different dialogue types on a timer so it shouldn't fire too much.
There is a lot of male follower dialogue.
I have an entire other mod called Mean Followers that I can try to release if there's any interest.
Here is another standalone dialogue mod of mine with a narrower scope:
This is basically a tribute to the immortal Sexist Guards, which I'm pretty sure has not been under active development since before COVID. Pour one out for one of the greats. This mod differs from the original in a number of ways:
This mod should work fine if the player character is male. There will still be ambient sexist dialogue, but of course, none of it will be directed at a male player. Let me know if you see dialogue for a female PC showing up for a male one. This mod has no Sexlab integration (although the one in Sexist Guards never worked for me) and therefore has no requirements. This mod is significantly less aggressive in tone. For instance, in this mod male followers will hit on the player character and try to extort money from her, as opposed to expressing an interest in having her raped by the monsters of the week. In fact, this mod contains very little bestiality content. I apologize for that, as you folks who like that are also pillars of this community.
Changelog:
9595 downloads
Updated
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intro logo Intro Logo Pack for Intro Logo Randomizer NG - Only Futa and Yuri
New Version of the old intro logo pack I made, with new selected Videos, and using the new SPB Intro Logo Randomizer NG to make it easier to use
The artist names are now displayed on the video name
2777 downloads
Updated
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UD - Modifiers
By MellowDrama
This adds new modifiers based of MME (1) and YPS (3).
Because these are punishing or require more effort than other modifiers i set the prob to 0.25%
-MME Letdown Lock
blocks escape minigames until you've milked a random amount. If you're not yet a proficient milkmaid it will help you by speeding up your milk production the more you walk around.
- YPS Under The Shears
You get two minutes of minigames for every YPS stage of hair length you cut off.
-YPS All Dolled Up
Only the prettiest woman in town/hold/skyrim could unlock this device.
-YPS Slaveshave
The device regenerates health and condition but it can be satisfied by shaving your head. If you do the device should give you a little parting gift if you have
84 downloads
Submitted
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Diary Of Mine - Stories
This mod modifies the default quests for a few NPCs to make them aware of the Diary Of Mine possibilities. Voices are from xVaSynth 3.0.
You need DOM version 5.4.3 or newer for the stories to work.
Version 1.0.4 is to be used with DOM 5, 1.0.73 with DOM 7.2 to 7.5, and version 1.0.8 with DOM 7.6+
Version 1.0.9 is recommended and to be used with DOM8.
So far, only the story of Camilla Valerius is completed, with two quests. the story of Saadia is WIP with a few DOM aware dialogues.
The Story of Camilla
A lovely Letter
The Golden Claw
The Story of Saadia
In My Time of Need
WIP
9822 downloads
- diary of mine
- slaves
- (and 4 more)
Updated
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Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine
This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. It also features buying and selling slaves. ESL flagged.
Some of the quests are short and simple, some quests are more complex and have multiple stages. The new characters come with a variety of training, based on their backstory and circumstances. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training.
There are currently 4 unique npc's on a fixed location that can be bought directly, 10 that are connected to 4 separate quests, and 22 that can be randomly found in the repeatable quests. There is 1 unique item that can be found. The quests are independent from each other.
Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are unlocked with the character's training, quest progress, or your own speech skill. Some dialogue options can increase training stats immediately or in a future stage of the quest.
For the questing adventurer, there is a setup for repeatable missions, inspired by Missives. Rescue damsels, deliver yokes, "rescue" damsels, find a fitting slave for a demanding client, and more. The repeatable quests start in the major cities: Solitude, Windhelm, Whiterun, Markarth, and Riften.
If you have too many slaves, visit the slavers in the Solitude Docks, the Windhelm Docks, or the Raven Rock Docks. They will buy every slave you bring them, no questions asked. And they might have something for you to buy as well.
And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods.
This feature can be turned off through dialogue ingame.
Requirements:
See the install page
Detailed overview
Simple Unique Slaves with fixed location
These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours.
Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training.
They work as generic prostitutes before you buy them.
Bunny, Breton: in the BraidWood Inn
Tilu, Dunmer: New Gnisis Cornerclub
There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters.
Astia, Imperial: in the Riften Jail
Yatava, Orc: Dawnstar jail
A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself.
Simple Slaves with randomized locations
As mentioned in their sections, the Rescue repeatable quest, the Jail Market, and the Slavers can include unique characters that can't be found any other way. Each time these start, they have a chance to select a random NPC from their list. Each of these NPCs has a unique backstory, and they might have connections with other NPCs or quests from this mod.
Jail Market
There are 6 unique NPCs that can found in any of the jail markets, they cost the same as the generated prisoners (750 gold). See Jail Market below for more details.
Rescue repeatable quest
There are 7 unique npc that can be rescued. They are divided between bandit captives, mage captives, or cave captives. Currently no unique NPC is set up to be rescued from caves unless SPID is used to assign more. You can choose to enslave them, or to free them.
If you decide to free them, they will remain in the game world. They'll spend a day in the inn, and then they will return to their home location. They become regular followers and marriage candidates. See Rescue below for more details.
Slaver
There are 5 unique NPCs that you can buy from the slavers. They all come with high training stats. See Slavers below for more details.
Lucky finds
There are 4 unique NPCs that you can find in random dungeons. You can capture them, recruit them, or free them. If they're freed, they'll return to the location between brackets. See the Lucky Find quest below for more details.
Adding new NPCs to these systems
Do you want more NPCs to rescue or buy? You can add more NPCs to these systems with SPID or Skypatcher. Give an NPC one of Enthralled's factions, and from then on Enthralled can use them. If you have a bunch of follower mods, you can send them to Enthralled's systems.
I'll walk you through on how to use SPID for this. An example script with the correct setup is provided in the downloads.
You must add one or more of the following factions to the NPC of your choice:
PqJailedFaction
PqCapturedBanditFaction
PqCapturedMageFaction
PqCapturedCaveFaction
PqCapturedSlaverFaction
PqLuckyFindFaction
If DOM is installed, there is an additional faction. NPC with this faction can be recruited as DOM slavers to train your slaves, hire them for 500 gold near the Slave Buyers. There are no custom NPCs yet, only those you add through SPID.
PqRecruitSlaverFaction
First you must have a spid _DISTR.ini file, either make a new one or work with the example in the downloads.
Before we start, remember that enslaving vanilla NPCs might break quests or scenes. It's safest to select NPCs that aren't important for anything.
Do note that SPID adds these factions when the NPC is first loaded in your save file. If you use SPID for a NPC that already exist in your game, it's possible SPID will skip them. Depends on SPID version.
Adding based on name
Adding based on conditions
Adding from a different mod
If you have any questions about this, feel free to ask in the comments.
Quests:
Riften Beggars and Nobles
This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with.
A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort.
She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs.
First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking.
Meanwhile, you can also try to get some extra information on Esmee by talking to her and Bette. You can also learn about a journal that Esmee kept, finding it can bring some benefit at the end of the questline.
Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge.
First, you'll have to hand over the evidence to the steward of Riften. They'll give you a warrant, allowing you to legally 'arrest' your targets, or kill them.
The targets of this quest are still hidden, luckily, Bette is very familiar with them. Speak to her for the location of two of the three. She'll also give you some advice on how to deal with them.
Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill or capture him and Esmee is yours.
Unwilling Bride
In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape.
If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. If you are persuasive enough, you don't have to kill them.
For the location, click the spoiler.
Once the way is clear, you can take Silvia with you.
The scouts carry with them a letter from instructions from their leader, including said leader's current location. You can act on this information now, or you can wait and see what happens.
After a few days, the captain of the Lucasta will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location, taking it will start the quest Hunting the Hunters. The random encounters will end once the quest has been completed.
Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. You can still continue the quest by going to Brittleshin Pass after capturing Silvia.
After dealing with the Lucasta in Skyrim, you'll need to Silvia again, and the quest ends.
Thalmor Assets
This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls.
As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently.
First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location.
Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact.
If the NPC's are loaded in DOM, it will require Resignation instead of Submission.
Sisters of the North
This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console:
Sister of Battle
The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you.
There are multiple paths to complete this quest, though it will end the same for her:
Once that Fjora is enslaved. The other two quest become available.
Sister in Chains
Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start.
You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead.
There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim.
Once you find Soin, you need to get some answers from him. There are again multiple paths.
Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats.
This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well.
If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes.
As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved.
Completing the quest will also result in a significant training boost for Fjora.
Sister of the hunt
This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera.
You will need Fjora's help to progress on this quest. This will require:
Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp.
In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route.
Jail market
There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. An adventurer could also sell their captured bandits in here.
In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 convicted prisoners. If you want to buy one, speak to them. They cost 750 gold each, regardless of prisoner type, thanes will get a 200 gold discount. Most of them are randomly generated, but there are unique prisoners amongst them with custom dialogue and appearance. Some of them have relationships with other npcs in this mod.
The random prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training.
The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture.
Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine.
If you want to sell a slave in the jail, speak to the slave you wish to sell and tell them that the guards will take care of them, then seal the deal by speaking to a guard in the jail. The guards will pay 500 septims regardless of training level.
The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets.
There is only one unique prisoner available, and a new one is selected only once the jail fully resets. If you don't buy the unique prisoner, they can show up again, including in different jails.
If you want, you can turn this feature off:
More details in the spoiler.
Repeatable quests
Skyrim is a place full of opportunities and dangers, and some people can make money by making sure that unscrupulous adventurers get access to information. These are the information brokers, if you want quickly find a job that pays well, you go to them.
They are Belethor from Whiterun, Vekel the Man in the Riften Ragged Flagon, Garvey from the Markarth Warrans, Deals-In-Chains on the Windhelm Docks, and Ghagrub the Respectable Trader on the docks of Solitude. Go to them, ask about profitable work, and they will show you a list of possible jobs. You can read the notes without taking on the quest, if you do take the quest notes, an objective will be marked in your journal. You can quit the quest at any time, open the quest note and you'll get a messagebox asking you if you want to quit. Select yes and the quest immediately ends.
Every 2 days, quests that aren't accepted will be refreshed, quests that are accepted will only be refreshed if you have completed or quit it. The check is done when you enter the same cell as the information brokers.
There are three levels of refresh rate: common has an 80% chance of a new quest, uncommon has a 60% chance of a new quest, and rare has a 33% chance of a new quest. Vekel from Riften has a higher refresh rate than the other two, he's better informed because of the thieves guild, and he's more annoying to reach, so this compensates.
Should the original information brokers die, their job will be taken over by Ysolda, Keerava, or Kleppr.
If you have the Enthralled Missive Patch installed, the quest notes will be placed on the Missive board in Solitude, Windhelm, Whiterun, Riften, and Markarth. The dialogue option of the information brokers is disabled. Other cities will not receive Enthralled quests on the missive boards.
Collect ingredients
Common
5 separate quests, 1 for each information broker
An alchemist needs a handful of ingredients. Seems innocent enough, if it wasn't that all these ingredients are used in paralysis and fear poisons.
When you have enough of the required item, bring it to alchemist, they'll pay you 150 gold for it.
possible ingredients:
Collect bonds
Common
5 separate quests, 1 for each information broker
A trader needs some restraining devices, discretion appreciated. You'll need to bring 3 sets of a certain zaz item to the trader, they'll pay you 150 gold.
Tips: all items in this list can be found in the Wealthy Bandits repeatable quest. You can also use a mod that allows crafting zaz items, I personally use Zaz Crafting 2.0 which I've manually flagged esl.
possible items:
mod tip: ZAZ Crafting by Herowynne gives the ability to craft these items at the forge.
Wealthy Bandits
uncommon
5 separate quests, 1 for each information broker
The slavery business is both profitable and cutthroat. When bandits get involved, they can quickly earn a lot of gold, and make some enemies. And those enemies would gladly point an adventurer in the direction of that gold. The bandits die, the adventurer walks away rich.
This quest will point you to a bandit dungeon with a boss chest, the quest will end once you've opened that chest. On top of its normal content, it will contain an extra 500 gold and several restraints. All restraints that are found here can be used in the Collect bonds quest.
Personal tip: my ZAZ Items Skypatched mod makes these items valuable so you can sell them to a general merchant. It also changes their name for more immersion.
Rescue
The rescue quests are divided in subtypes, depending on the location it will send you to.
You'll be asked to rescue a missing person from a dungeon. This can be either a unique captive or one generated from your leveled lists.
The dungeon is determined by the type of quest, and they must have a CaptiveMarker placed. If a mod adds a dungeon with the correct keyword and a CaptiveMaker, then that can be used as well.
All dungeons are in Skyrim, you will not be send to Solsteim.
If you want to rescue them, bring them to an inn and speak to the innkeeper. The captive will despawn and you'll be promised a reward. A day later, the courier will deliver it.
The captives can be asked to wait or to follow, and they are set essential for the duration of the quest. Skyrim's outfit system might automatically equip them some armor.
If you want to keep them, you can either tell them when you first find them, or quit the quest while escorting them, they will be automatically captured in your system.
If the captive you were sent to rescue was unique, they will not be disabled, they'll stay in the inn for a day, and will then travel to their home location. See the Simple Slaves with randomised location section for more information on them
All generated captives will be randomly assigned a short backstory, based on the dungeon where they're found, some backstories differ based on race. A Breton captured by the Forsworn might get a different fate than a Nord. You can talk with them about it before and after rescuing them. This backstory might also influence their starting training. If they mention they're a maiden, then virginity is set up, if they were a warrior, they'll get bonus combat training, etc.
There are 25 of these backstories in total, some have more strict requirements than others. If you have a suggestion for more, let me know in the comments.
Rescue from Bandits
uncommon
5 separate quests, 1 for each information broker
Locations: Bandit or Forsworn
Reward for rescue: 500 gold
Number of backstory dialogues: 11
Rescue from Mages
rare
1 quest, can be obtained from each information broker
Locations: Warlock or Hagraven
Reward for rescue: 600 gold
Number of backstory dialogues: 6
Rescue from a dangerous cave
rare
1 quest, can be obtained from each information broker
Locations: Vampire or Falmer or Draugr
Reward for rescue: 650 gold
Number of backstory dialogues: 8
Full list of all vanilla dungeons with the CaptiveMarker and their type:
Sell Worker
uncommon
3 separate quests, 1 for each information broker
With the war going on, many laborers aren't available. Fields go unploughed, trees aren't chopped, and mines aren't dug. People go looking for alternative means to get the work done.
A questgiver ask you to bring them a slave to use as a worker. There's no need for high training, as long as they don't run at first opportunity.
The slave you bring must have Submission 60 in Pah, or Resignation 60 in DOM, as well as a fear and anger training of 50 each.
You'll be payed well, the price has a minimum of 900 and can go as high as 3500 septims, depending on the quality of the slave. The price between these values is 25% higher than the standard price.
Speak to your slave when you're near the questgiver, a dialogue option should appear "You'll be sold to ..." or a similar phrase. The quest will check if your slave has the required conditions.
If they don't you'll get a notification of this in the corner of your screen. If they do, a notification will show you what price you'll get for the slave. You can still change your mind and select a different slave with the same dialogue option.
Once you've selected your slave, speak to the questgiver, and sell your slave.
After selling, the quest ends and the sold slave is removed.
WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests.
Sell a Custom Order
rare
3 separate quests, 1 for each information broker
If you want to earn real money, you won't get it by selling workers to farmers. You get it by selling rich people the exact type of slave that they want and charging them ridiculous prices.
You get a request for a slave with a specific type of training and possibly other characteristics.
Selling them is the same procedure as the Sell worker quest, with the most important part being the price: you'll get a minimum of 2100 septims, and the price can go much higher. It is always more than the standard price.
The base price is always multiplied by 1.5, so the price is at minimum 50% higher.
There are always 5 conditions, these can be:
*A specific race (60% chance)
The slave you bring must be of this race. Only the standard playable races will be asked (no vampires, no elders, no trolls)
It is not an even distribution for which slaves are asked. Nords are asked the most often, Argonians are asked the least often. I tried to make this roughly match the rate of NPC's you can capture.
If this option is asked, the price rises by 40%. This is multiplicative with the standard 50% increase.
*Virgin (10% chance) (DOM only)
The slave must be a virgin. This refers to vaginal virginity only, so yes, you can deliver a "virgin by technicality".
If you have trouble finding a virgin, note that several of the Rescue quest backstories are virgins.
If this option is asked, the price rises by 40%. This is multiplicative with the race condition, if both are asked, the multiplier is 1.5*1.4*1.4 =2.94, or a 194% increase in the price.
*one or two major traits
For PAH, this is Submission and Respect. For DOM, the major traits are Resignation, Submission, Respect, and Humiliation. These traits have a greater weight in calculating the price.
The requested training level ranges from 70 to 80
*minor traits (1 to 3)
The rest of the conditions will be filled out with minor traits until there are 5 conditions.
Minor traits in Pah are: Anger, Fear, Pose, Combat, Sex
Minor traits in DOM are: Anger, Fear, Pose, Combat, House keeping, Work, Vaginal sex, Oral sex, Anal sex
(Note that if virginity is asked, none of the sex trainings will be asked)
Training levels range from 65 to 80
For both minor and major traits, you'll get a bonus the more the requested training level is above 65.
Exceeding the training level will raise the base price, and thus also the price that you'll get.
WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests.
Lucky Find
Clearable dungeons might randomly have an NPC to rescue, selected from the NPC with the PqLuckyFindFaction. If no unique NPC can be found, a NPC will be generated.
Any dungeon can contain a captive, as long as they are clearable but not yet cleared, and have at least one of:
A CaptiveMarker (also used by rescue quest, both Enthralled and Vanilla) A CentreMarker A BossContainer (marked as such in the CK) The vast majority of Vanilla dungeons have at least 1 of those. Mod added dungeons might work as well if the author set it up.
The chance to find a captive is by default 15%, but can be changed by modifying PqLuckyChancePercent in the console.
set PqLuckyChancePercent to 50
Gives a 50% chance to find an NPC in each dungeon.
Set it to 0 or lower will disable this feature.
You get several options when finding an NPC:
Free them, they'll run to town themself. No reward yet, but a future update might add one. Escort them. They'll follow you, Once you've reached a safe place you still have options. A save place is any location with LocTypeHabitation keyword, including all towns, villages, farms, inns, ... Free them after escorting, again no reward yet, might be added in future update Enslave them anyway. This gives some bonus training. Enslave them without escort, they are brought directly to PAH/DOM Take advantage. Starts a Sexlab/Ostim scene, gives some submission and humiliation training (repeatable, other options can still be selected) Kill them, this option removes their essential flag and lowers their health. You'll still need to do the final blow. This will only remove the essential flag given by this mod, if they're essential from some other mod this option won't work.
Slavers
There are 3 major slavers: Deals-In-Chains (argonian) in the Windhelm Docks, Ghagrub the Respectable Trader (orc) on the docks of Solitude, and Davur Dres (dark elf) in Raven Rock.
They can buy any slave you bring them. Speak to the slave to select them, then speak to the slaver to confirm it. The sold slave is removed from the game. The price you get is based on the slave's training and basic attributes. It pays less than the specific Sell Worker or Sell Custom quest, but that's the price of convenience.
The slavers might also offer slaves for sale as well. Speak with her and pay the cost, 1500 septims. The slavers only offer unique slaves, and they all have good to high training.
Prices
Slave prices that aren't fixed are calculated based on the slave's innate properties and on their training level. A standard price is calculated based on this. Depending on the sale a modifier is applied on this standard price. Selling slaves to slavers is 100% of the standard price, selling requested workers is 125% of the standard price (up to a fixed maximum), and selling custom slaves gives between 150% and 294% of the standard price.
If you have DOM installed, it will start with the slaves worth. If you're using PAH, it will use a similar function using PAH's training stats.
A difference between DOM and Enthralled is that DOM also includes the actor's weight to get to their worth, Enthralled does not. So for a thin NPC, Enthralled will use a higher worth than DOM. For a heavier NPC (weight above 65), DOM gets a higher worth value.
This worth is then multiplied by a factor calculated from the player Slaver skill. This factor ranges from 0.25 (at 0 Slaver skill) to .75 (at 100 Slaver skill).
This product gives the standard price that is used in the rest of the mod.
Reputation
The people of Skyrim will take notice if you start capturing or buying slaves, and word will get around about your activities. This might attract attention, both good and bad, to you.
Currently, Only the Sisters of the North quest interacts with this, it will start once your reputation is at 5. Planned quests and dialogue options will expand this, but they aren't implemented yet.
There are no negative consequences to a high reputation.
Your reputation will start at 0, and increase by interacting with Enthralled quests. As a rule of thumb, enslaving someone within a populated area gives +1. A covered up sale, or a capture that's just outside civilisation gives +0.5. A capture in the wilds does not raise reputation as nobody will know about it.
If you are particularly brazen or violent, a further bonus is given. For example, the Riften Beggars and Nobles will give a +4 if you fully complete all quests.
The jail system will also count as +1 each time you buy them.
General tips
Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function.
Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days.
Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement.
Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while.
There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime.
Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised.
Diary of Mine
If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework.
If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette.
NPC's that are loaded in Pahe will still require Submission, even if DOM is installed.
Versions 7 and 8 require a patch, this patch will also remove all dependencies on PAH. The patch is an esl flagged overwrite file of the basic version. Version 5 and 6 work without a patch.
My personal recommendation is to use the latest stable version of DOM, this will give you the most features.
Older versions of DOM will probably still work, but are no longer supported.
More details on DOM versions:
NPC appearance on screenshots
This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I used for the screenshots. Different replacers will result in a different appearance.
Body: 3BA with OBody NG
Skin: Bnp with Racial Skin Variance -SPID
Vanilla eyes: Improved Eyes Skyrim
Enthralled can use your leveled list to generate prisoners for sale and damsels to rescue. It can be worth it to have mods that make them better looking, either by adding new npcs in the list (such as Deadly Wenches, ...), or by making vanilla bandits prettier (botox, ...)
WIP
This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback.
Future changes and ideas:
Changelog:
Credits:
33137 downloads
- pahe
- diary of mine
- (and 8 more)
Updated
-
SCORN - Skyrim Consistently Oppressive and Rewritten Narrative (Alpha Release)
By Ondine.
SCORN rewrites Skyrim's dialogue for a colder, meaner world, one that runs on power and patriarchy. NPCs talk down to you, even when you are dragonborn. Guards threaten instead of warn. Merchants size you up. Men assume authority; women get reminded where they stand. Nobody here thinks the Dragonborn is chosen. You claw for every scrap of respect you get.
---
Disclaimer: I started on this a while ago, since then I got a bit burnt out on skyrim + skyrim modding, im still here and around and will likely spend more time on skyrim again (I always do) though. That said, I was sad seeing all of this work sitting on my drive collecting dust, and i was pretty happy with the result. so uploading as is, in my play testing it worked well, but not thoroughly publicly tested state
The world of SCORN
Power talks down. Jarls, guards, and shopkeepers speak from above. Politeness is conditional and mostly withheld. It is a man's province. The world is patriarchal and openly sexist. NPCs address the player as a woman and treat her as lesser for it: dismissive, possessive, or leering, depending who's talking. Quests, Scenes, ambient dialogue, stripped and rewritten to match the tone Written for a female player character. Most of the dialogue assumes the Dragonborn is a woman and reacts to her as one Deliberately dark and openly misogynistic in tone by design. Expect demeaning dialogue directed at the player and at women in the world Language is not quite as intense as Sexist Vanilla, Sexist Guards, or Misogynistic Guards; if you want to use any of those, just load them after this mod.
ACTUAL VOICE LINES
Gorm, in Morthal's hall:
VANILLA: Mind your manners in this hall, friend.
SCORN: Mind your manners in this hall, friend. And anyone who forgets their place will be reminded of it. Firmly.
Balgruuf, to his housecarl Irileth:
VANILLA: Heard about that, did you? Yes, I went out for a pint or two. What of it?
SCORN: The gate guards report to you now, do they? Yes, I went out for a pint. A Jarl does not account to a woman, Irileth.
A Windhelm market vendor:
VANILLA: I hope you have coin to spend, and you're not just here to gawk at my goods.
SCORN: Hope you've coin to spend, girl, not just here to gawk.
Praise, at the mine:
VANILLA: You work hard, Daighre. Glad you have stayed with us.
SCORN: You pull your weight. Didn't think a woman would.
Alvor, at the Riverwood forge:
VANILLA: The grindstone will improve your weapons. Use the table to improve your armor.
SCORN: The grindstone will improve your weapons. Use the table to improve your armor. Mind the forge without a man watching.
An Ivarstead local who'd rather you left:
VANILLA: Is it absolutely necessary for you to bother me right now?
SCORN: Is it absolutely necessary for you to bother me right now? I'm working. Go find something useful to do, girl.
A city guard, reminiscing:
VANILLA: I used to be an adventurer like you. Then I took an arrow in the knee...
SCORN: I used to be an adventurer like... well. Not quite like you. Then I took an arrow in the knee.
A Shield-Sister, in Jorrvaskr:
VANILLA: Don't let them intimidate you, sister. We both know how to keep our heads while the men let their hearts rule.
SCORN: Don't let them get to you, sister. Men fight with their hearts. We keep our heads. That's our way.
Mirabelle Ervine, at the College of Winterhold:
VANILLA: The College of Winterhold has been a fixture in Skyrim for thousands of years.
SCORN: The College has stood here longer than your bloodline. Treat it with respect.
A thief in the Ragged Flagon, on growing up:
VANILLA: I'll tell you about the time I was a young girl, barely out of her teens... living on a pig farm in the middle of nowhere.
SCORN: I'll tell you about the time I was a young girl, barely out of her teens... living on a pig farm in the middle of nowhere. Back then, a girl like me had two choices: starve, or sell herself.
WHAT'S BEEN CHANGED
SCORN goes after the dialogue you actually hear, not a percentage of the game's total. Around 1,900 lines rewritten so far, weighted to the high-traffic stuff:
City ambient & street chatter: Whiterun, Windhelm, Riften, Solitude, Markarth, and the smaller towns Innkeepers, merchants & barter: greetings, haggling, services Guards: challenges, threats, idle lines Jarls & their courts: Balgruuf, Elisif, the war-camp leaders, stewards and housecarls Faction questlines: Companions, Thieves Guild, Dark Brotherhood, College of Winterhold Quest and follower dialogue across the main locations
USE OF AI
(I add this for transparency, because I like to be transparent. Please be kind, and if you don't like this mod or how I approached it: ignore it, improve it, or make your own.)
Writing is largely AI generated for broad sweeps, with some manual rewrites here and there. Voices are generated with Inworld TTS. A language model wrote the lines against a fixed tone brief, matched to each line's original Skyrim voice type, so gender, race, and unique NPC voices stay intact. Voice quality varies. Point out the rough ones.
REQUIREMENTS
Skyrim Special Edition / Anniversary Edition Unofficial Skyrim Special Edition Patch (USSEP) Survival Mode
INSTALLATION
Install with a mod manager and run the FOMOD installer. Select: SCORN Core: the rewritten dialogue and voices (required) Compatibility patches: tick each listed mod you already run (see below) Sort your load order (LOOT is fine). Patch plugins are mastered to load after both SCORN and their source mod.
COMPATIBILITY PATCHES
Optional plugins that let SCORN's rewrites coexist with other dialogue-affecting mods. Each carries the other mod's conditions and SCORN's text. Some expand SCORN balances to the mods themselves. FOMOD should auto select, if not select only those matching mods you have:
At Your Own Pace: Misc, Companions, Dark Brotherhood, Dawnguard,Thieves Guild, Unbound Open College of Winterhold The Choice Is Yours More Dialogue Options Misc Dialogue Edits Missing Follower Dialogue Fix Quest Fixes Skyrim Unbound Alternate Perspective Trailblazers (More NPCs) BUVARP SE RE (+ Chronicles of the College) Dawnguard - Tweaks and Enhancements Scriptures of the Dragon Cult Taste of Death Requiem AI Overhaul SR Exterior Cities Immersive Rejections SexLab Solutions SexLab Skooma Whore Deviously Vanilla
Running a dialogue mod that isn't listed? If it doesn't touch the same
vanilla lines SCORN rewrote, no patch is needed. They coexist on their own.
STATUS
Evolving and now slow-moving project. v0.3.0, base dialogue release. Coverage prioritizes the lines you hear most and grows each version. Feedback on tone consistency and any out-of-character lines is genuinely useful. DDR enhancement will be revisited at a later date.
397 downloads
Updated
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Bandit Paradise
By Donuts4me
Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to?
UPDATING (IMPORTANT):
If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start.
I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well.
If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort.
Plot:
Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'.
Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn!
Hard Requirements:
Sexlab (SE/LE)
Fuz Ro D-Oh (SE/LE)
ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!)
The packs of ZAP 8+ can be found here:
SE Players:
ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg
ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A
LE players go here.
Soft Requirements:
MNC/Creature Framework (SE/LE)
Furniture Framework
IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me!
How it Works:
This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers.
What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do?
How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)!
Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day...
How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed).
You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work!
Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help!
You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight!
I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else.
How to Start the Quest:
There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften.
This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest.
The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here!
Followers:
You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work.
If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without the player having to do anything.
If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way.
The cell I made is for one or two people. If you quest with 3+ followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so many followers will not be sent here.
FAQ:
Q: Do I have to see creature action?
A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter.
Q: Can a male PC play this quest?
A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is.
The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). Also if you play the creature chapters, there are parts where the player is getting gangbanged by men or reverse-gangbanged by women. Have animations for those.
See required animations list below for more details.
Q: How long does this quest take to complete?
A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more.
Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here!
Q: Is this quest repeatable?
A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once.
Q: Can I update the mod mid-quest?
A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer. Updating after all the quest chapters are completed should be ok too.
Q: Do I need to be at a certain level before I play this?
A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it.
Q: Is KS Hairdos a hard requirement?
A: No. The files have been copied over.
Human Animations Used (Warning: Spoilers!)
YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS!
InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered.
Creature Animations Used (Warning: Spoilers!)
Suggested Animation Packs:
Billyy
Anub
Third Party Add-Ons:
Voice Packs:
Bandit Paradise - Voice Files by bigbasi
DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666
Translations:
French Translation by Voltair
Russian Translation by SLAVELOVER12342
NPC Replacers:
Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly
Known Mod Conflicts:
-ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF!
-MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed.
One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum.
-Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression.
-SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun.
-Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest!
-Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem.
-Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages.
Known Bugs:
-New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery.
-NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing. If she is, tell her you want to make a request and then tell her to take a break.
-NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation!
-Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly.
-Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed.
-After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal.
-If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again.
CTDs:
Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim.
Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order.
There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it.
Mod Compatibilities:
-Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin.
-Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be.
-Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits!
Recommended Mods:
-Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers.
-You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions.
Permissions:
-Uploads: No one is to ever upload this mod anywhere else. It stays here on LL.
-Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from.
-Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. If I like them, I may even post links to them here.
-Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job!
Acknowledgements:
- @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya!
-Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues.
-Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this!
-Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package!
-Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools.
-KS Hairdos creators for supplying such great hairstyles.
- @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver.
-HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers!
-Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with.
-Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations.
-And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...?
Version History:
Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this!
29926 downloads
Updated
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Chastity Cages
By XalGeh
We may be dragonborn, but our equipment might still be tiny -- and better to be locked up in tiny chastity cage!
This is a submissive mod where the hero wears a chastity cage while his follower gets to have all the fun.
Only use this if you enjoy SPH, cuckoldry, and denial.
The ChastityArmor mod relies on existing mods for the chastity cage models. However, unlike the existing mods, it allows the chastity cage to stay on even when equipping clothing or armor (and there is a separate option to set a chastity cage to be "revealing" to keep showing it even when wearing armor). It also prevents the cage from being unequipped during SexLab scenes so we keep being locked. Of course, a cage can still be manually unequipped -- but what is the fun in that 🙂
Secondly, the ChastityCages mod is designed to work with a female follower and adds a lot of interaction:
A short quest to start the journey to be in chastity for her. You can be relieved in your cage when locked up for a long enough time. You will find a book to help you satisfy your follower with various strapons. Clean up duty! Lots of dialogue for the follower and NPC's to immerse yourself in your new role. The mod is generic in the follower so it can work with any follower you like; however, the ChastityCages part has dialogue specifically for a male player with a female follower. The Insatiable Scholar by Gristle is a great companion mod for this purpose, as you can help Tirwin to study the diverse creatures of Skyrim while being locked.
To start the initial quest for a chastity cage, select the "Please, let me satisfy you" topic from your follower.
Enjoy!
Installing
There are two separate mods to install (use a mod manager, or unzip in .../Skyrim Special Edition/Data)
ChastityArmor-v1.5.zip: this is a generic mod that enables the chastity cages to stay on, even while wearing armor or clothing. ChastityCages-v1.5.zip: the main mod that adds the quest, dialogue, (xvasynth) voice files, etc. ChastityCages-extra-audio-v1.5.zip: optional extra voice files for follower or NPC comments for vampires, Khajiit, Argonians, Orcs, and older females. The esp's need to be loaded after Schlongs of Skyrim (SOS).
Should work with any Skyrim edition, but mainly tested with SE version 1.5.97.0.
Required Mods
SkyUI (for the mod configuration menu (MCM)). Schlongs of Skyrim. Make sure to enable the VectorPlexus Regular variants (or the textures with Vivi's cockcages will look off). Vivis Cock Cages by Vivi. Use either:
1. https://www.loverslab.com/files/file/41654-vivis-cockcages-se-cbbe-trx-futanari. Conversion for SE by Inquizit0r. Recommended for SE and CBBE. Tested with 4.1.2.
2. https://www.loverslab.com/files/file/4177-vivis-cockcages. Original release by Vivi.
3. Generally, any mod that provides chastity cages can work as long as the cages use the armor slot 50 or 52, and either contain a keyword "ChastityArmor" or the display name contains the words "Chastity" or "Cockcage". Skyrim Strapons by Leito86 (used to satisfy your partner while being locked). The link above contains download links for BBL (recommended), CBBE, and UNP. See also the Sexlab strapon replacer by Swe-DivX if you want a better fit with your character.
Recommended Mods
The Insatiable Scholar by Gristle:
This is a great quest mod where you accompany the beautiful scholar Tirwin on a quest to "study" the diverse creatures of Skyrim. Tirwin is of course a perfect companion when you are locked in chastity.
Other Required Mods
You probably also need the following standard mods:
Caliente's Beautiful Bodies Enhancer (CBBE) SexLab Framework SexLab Aroused Redux RaceMenu BodySlide and Outfit Studio HDT Physics Extensions FNIS (Idle animations) XP32 Maximum Skeleton Extended - XPMSE And the following optional ones:
Add Item Menu SexLab Aroused Creatures SE
Troubleshooting
Use the Chastity Cages menu to see the current configuration options. In SkyUI, go to System > Mod Configuration > Chastity Cages. Note that the menu usually shows up only after a minute or two when installing the mod for the first time. Sometimes the follower is not detected correctly; try to have the follower unfollow, and re-follow again to restore the connection. In the Chastity Cages menu you can see the current follower (scroll down in the trouble shoot column). If using Baka's Fill Her Up mod, make sure that slot 50 is not unequipped. Go to the Fill Her Up menu and choose the Events sub-menu. Then ensure slot 50 - Beheaded is checked. You get an initial chastity cage as part of the starting quest, but if you want to try more variations, you need to smith them (assuming you installed Vivi's cock cage mod). The v1.0 and v1.1 versions may get stuck when Orla inspects you: use the console SetStage ccsCageQuest 18 to advance in that case. The v1.0 had a missing quest stage: use the console SetStage ccsCageQuest 30 to advance if you need to talk to Orla about the cage but she has no topic. Only do this if you already got a cage from Orla.
How does it work?
Scripting API
Updates
2026-07-05: v1.5, simplified quest conditions, improved dialogue. 2026-07-04: v1.4, fix initialization events. 2026-07-04: v1.3, allow hired followers to comment too (configurable). Some updated dialogue. 2026-07-03: v1.2, fix quest getting stuck when Orla inspects, allow more NPC comments. 2026-07-02: v1.1, fix missing quest stage. 2026-07-01: v1.0, initial release.862 downloads
- chastity
- chastity cages
- (and 2 more)
Updated
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BoS - Sanguine Perks
By LetsTestThis
Overview
This mod is an addon for Bimbos of Skyrim which aims to expand on the gameplay of a bimbofied player. Where previously you had the option of either chugging potions/powering through the debuffs and as such largely ignoring the curse effects, this mod aims to expand on playing as a support character for your party of followers.
As a result it departs slightly from the original "soft bad end" design of the curse, adding abilities you can earn from completing the repeating "Be a Good Girl" Quest to enhance your support role. The effects of that are applied by default are presently not modified by this mod, relying on the additional benefits to strengthen the support playstyle.
Design philosophy and abilities
Where vampirisim is largely beneficial for mages and lycantrophy for warriors, this addon aims to make the Bimbo curse beneficial for Thieves (not Assasins), allowing you to acquire large amounts of money easily with which to hire and equip Followers as you will be in a purely supporting role during combat. As a result the added abilities can largely be grouped in "combat support abilities" and "thief abilities", with the preexisting cheerleader power falling firmly in the "combat support" category.
Detailed functionality description
The way abilities are gained is by completing the repeating "Be a Good Girl" Quest with each completion granting one progression point. After gaining enough points (exact value configurable in the MCM) sleeping will display a flavor text message and add the ability to the player. Drinking Bimbo Tonics will reset the accumulated points to 0 and optionally remove on already gained ability (can be disabled in the MCM). Sleeping after a Tonic has been consumed while the curse is no longer suppress will prompt the player with a short message, should an ability have been removed, to notify them of the ability loss.
The presently included abilities are as follows:
A note on skill loss
Please note that this mod assumes that you won't lose the following skills: Pickpocket, Sneak, Lockpicking, Speech and Sneak. As of version 1.9.1 of BoS you can adjust this in the MCM. Previously this page included a small mod to change the preset The "Bimbo skills" which did not include Sneak. This small complementary mod has been removed as it would cause issues with current versions of BoS. If you still have it installed please remove it.
A note on balance
I haven't played Vanilla skyrim in many years and as such the abilities added here might be poorly balanced for a vanilla environment. Please let me know if this is the case as numerics tweaks are quite easy to do. Should adjustments be made for the sake of vanilla balance I will create a secondary mod that adjusts to what I consider appropriate for my modding environment. Similarly adjustments to the preexisting buffs/debuffs/cheerleader power might be added as optional downloads in the unlikely case that there is demand for it.
Future plans
I am considering moving the ability gain messages to a .json file, similar to the main mod to allow for easier modification of them (and hopefully convince someone to upload a version that improves on my horrid writing). Even if this doesn't end up happening I appreciate alternative write-ups and am likely to include them if permitted.
While at present I don't have ideas for additional abilities, however making new ones available through the existing system is rather simple (just need to append to two formlists). As such ideas are welcome, though please keep the overarching design goal in mind. Abilities that are easier to implement are more likely to be considered.
I am considering adding a "complete any quest" requirement to gaining a new ability in addition to the Be a Good Girl quest. The reason for this is to prevent folks from staying in town until they have all abilities as the current system somewhat incentivizes this. As there is no generic quest completion event I am aware of and the best I could come up with is checking the relevant statistic regularly I have yet to implement this. Of course should this be added the option to turn it off will be appended to the MCM.
There are some vague ideas about additional quests to provide an equivalent to the Totem quests Werewolves get with the Companions. Due to the effort involved and my habit of jumping from project to project this is rather unlikely to see the light of day however, as keeping the scope small enough to be releasable in a reasonable timeframe is tough.
I have currently no interest in replacing the "dream" system with a perk tree. This has three reasons: 1. Perk trees in skyrim lend themselves to be boring stat increases (see vampire and werewolf trees). 2. Adding an actual, proper standalone perk tree would require additional dependencies which I have no interest in. 3: I quite like the dream theme and think that it adds a significant amount of flavor to the whole system, even if the current writeups could be improved.
Requirements and Recommendations
Hard Requirements
The only truly required mod is quite obviously Bimbos of Skyrim itself and obviously the requirements BoS itself has. Due to the events added in 1.9.0.0 (which this mods heavily relies upon) you will need to install at least BoS 1.9.0.0 though I'd always recommend going with the newest version.
Recomendations
Honed Metal
In order for you to be able to be able to use all that gold you get from thieving to improve your follower's (and your own!) equipment Honed Metal is strongly recommended.
Some Followerframework such as NFF
Due to Follower AI being what it is, some Follower framwork that allows for multiple Followers and more control over Follower behaviour is likewise strongly recommended. I have yet to run into any issues with NFF which is why I'd recommend using it.
Legendary Edition
This mod was developed and tested using Special Edition. As I do not have a working Legendary Edition install I can't speak to the compatiblity with Legendary Edition. As it's only an esp with some scripts, I would not expect you to run into any issues using this on LE. Pleast let me know if you end up trying things out so I can ammend this section. Should there indeed be issues I am also open to fixing them if that is possible without setting up an LE environment. Community backports are likewise welcome.
Credits, Thanks and License
This mod is licensed under MIT to the extent applicable. Sections authored by others are marked as such and their license will need to be checked separetedly.
MIT License:
2026 LetsTestThis
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Credits and Thanks
EnaiSiaion for Ordinator from which the Bounty reduction script is largely copied and used under General permission as noted in the script's source.
The authors and contributors of Creation Kit Platform Extended for Skyrim, a project that has helped tremendously in getting this mod off the ground.
@jib_buttkiss and everyone else involved in the creation of Bimbos of Skyrim for reasons that should be obvious. Also thanks to @jib_buttkiss for adding the repeating quest event nessecary for this mod's core function even though no promise of ever actually doing anything with it was made.
2016 downloads
- bimbo
- bimbofication
- (and 1 more)
Updated
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Whores of Whiterun Dialogue Addon - ESL
By D00M Slayer
This mod adds 1,000 lines of dialogue to Carlotta, Fralia, and Olfina.
They'll talk about their past, their families, each other, and the NPCs in Whiterun.
I plan to update this mod, I will add all the female NPCs in the future.
Next, I'll rework my old College Slut mod (Faralda and Nirya) and add Mirabelle and Colette as well
1112 downloads
Updated
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Devious Sounds SE 1.4.1
By AndrewLRG
More advanced SE/AE version of Devious Sounds. Adds NPC support. Compatible with Devious Devices NG. Does not require a new game when upgrading from previous version.
Description:
Adds new sound to Devious Devices. Player will occasionally make sounds while wearing certain Devices. Sound volume and frequency (how often will they be played) can be adjusted in Devious Sound MCM. Some Devices have several sound types from which to choose. Audio is taken from various adult-oriented videos and differs is quality. To prevent overlapping sounds won't play during SexLab scenes, while Player is bleeding and in some other cases.
LE Version:
https://www.loverslab.com/files/file/21101-devious-sounds-v-12/
Supported Devices:
Gags - gagged moan;
Gasmasks - heavy breathing;
Other Devices - Chain rattle.
Gags are divided into 2 categories - Ball and Ring gags. Ball Gags include balls, pony bits and closed panel gags; Ring gags - rings and open panel gags. Each category can be customized separately in MCM. Additionally, player can select different sounds to be played while PC is aroused.
Cuffs, armbinders, collars and other Devices can make chain rattling sounds while player is walking, sprinting or jumping. Chain rattle can attract enemies.
MCM Settings:
Gag Page:
Idle Settings - Default settings that will be used in normal conditions.
Arousal Settings - When PC is aroused these sound and settings will be used.
Unequipping Sound - A special sound will be played when PC removes her gag.
On Hit Settings - "On hit" sounds are played when PC is wearing a gag and being hit by actors or creatures. Does not play if PC is hit by various whips from ZAZ Animation Pack or Deviously Cursed Loot (got something else in mind for that)
Gasmask Page:
Gasmask Settings - Default settings that will be used in normal conditions.
Enable Exhaustion - Enable/Disable Exhaustion effect. PC will play faster breathing sounds while sprinting or being low on stamina.
Chains Page:
Heavy Bondage, Collar, etc. - Choose which Device types can play chain rattling noises.
Disable - Disable chain noises for this Device type;
Allow preselected - only Devices hand picked by mod author can make noises. (I've tried to pick Devices that have some visible chains, buckles or moving metallic parts, something that realistically should make noises).
Allow All - All Devices of this type will make noises.
Enable Heavy Chains - Allow chain rattle noise ONLY for Devices with long visible chains. Only a handful Devices have chains like this (mostly created by Heretic).
Follower Page:
Contains individual settings for each Follower.
Other NPCs Page:
Contains setting for NPCs. Devious Sounds will scan nearby humanoid NPCs and allow up to 5 closest to play gag, gasmask and chain sounds when equipped with relevant Devious Devices. You can select a Sounds Type for each vanilla voice type, so that NPCs with different voices would play different gag sounds.
Enable NPCs - turns the feature On/Off.
Scan Range - maximum radius (in game units) to look for NPCs wearing gags and other Devices.
Scan frequency - how often to scan for nearby NPCs, in seconds. Process is handled by a custom SKSE plugin, so performance impact should be minimal.
Allow furniture - allow NPCs to play sounds when they are using bondage furniture from ZazAnimationPack.
Alert Enemies Page:
Detection Range - From how afar can hostile NPCs hear player made noises.
Alert enemies on Gag sounds - Hostile NPC will react on player gag moans.
Alert enemies on Chain sounds - Hostile NPC will react on chain rattle.
Localisation Page:
When an armour piece is being equipped Devious Sounds will check its name to determine whether it could be considered a gag or a gasmask. By default Devious Sounds checks only English names. Selecting a secondary language will allow the mod to check armour in two languages.
Requirements:
1) SKSE
2) Address Library for SKSE Plugins - https://www.nexusmods.com/skyrimspecialedition/mods/32444
3) powerofthree's Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/51073
4) powerofthree's Papyrus Extender - https://www.nexusmods.com/skyrimspecialedition/mods/22854
5) SexLab
6) Devious Devices 5.0+ or DD NG
SKSE Source (for modmakers):
874 downloads
Updated
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Paradise Halls - And you get a slave! by Musje - SE Update
This is an update of @Musje PAH And You Get A Slave!
A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it.
There are two versions available for download
Version 0.63 is compatible with PAH8 and DOM7. It is the original mod with only bug fixes. Version 0.72 is compatible with PAH8 and DOM8.2.3+. It contains the same bug fixes with a few additions. You'll be asked at install which version you want to use. DOM installer also includes a DOM+PAH patch to be able to load both kind of slaves. in this case it is recommended to install DOM last so that AYGAS is detected.
All versions are compatible with PAH8.
You need to run Pandora or FNIS after update.
New in version 0.72:
Added MCM lists with slaves and owners for each cities and wilderness. Made sure slaves are stripped of bandit faction, crime faction and their aggression level was set to 0, before an auction or a fight event. Zaz is a soft dependency. Added two furniture to be used without Zaz.
8222 downloads
Updated
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Devious Key & Device Crafting
By Herowynne
Version 2.0.0 of this mod includes three ESL-flagged ESP files that provide a crafting recipes for keys and devices from Devious Devices and Deviously Cursed Loot.
Devious Devices is required, but Deviously Cursed Loot is optional.
The three ESP files are independent of each other. You can choose which ESP file(s) you want to activate in your load order.
SE/AE/LE compatible: This is a Skyrim SE/AE mod, but @Hex Bolt has graciously tested this mod with Skyrim LE and reported that this mod also works on LE.
DeviousKeyCrafting.esp
Only Devious Devices is required for DeviousKeyCrafting.esp
Forge
1 Steel Ingot -> 1 Chastity Key
1 Steel Ingot -> 1 Restraints Key
1 Steel Ingot -> 2 Piercing Removal Tools
1 Steel Ingot -> 1 Furniture Key
CursedLootKeyCrafting.esp
Devious Devices and Deviously Cursed Loot are required for CursedLootKeyCrafting.esp
Forge
3 Chastity Keys -> 1 Body Restraints Key
2 Chastity Keys and 1 Restraints Key -> 1 Leg Restraints Key
1 Chastity Key and 2 Restraints Keys -> 1 Head Restraints Key
3 Restraints Keys -> 1 Hand Restraints Key
3 each Chastity, Restraints, Piercing, Body, Leg, Head, Hand -> 1 Universal Key
DeviousDeviceCrafting.esp
Only Devious Devices is required for DeviousDeviceCrafting.esp
Smelter
1 Iron Ore -> 1 Plug (Iron) (Anal)
1 Iron Ore -> 1 Plug (Iron) (Vaginal)
Forge
1 Iron Ingot -> 1 Iron Piercings (Nipples)
2 Leather and 2 Leather Strips -> 1 Black Leather Hood
2 Leather and 2 Leather Strips and 1 Steel Ingot -> 1 Black Leather Extreme Hood
1 Iron Ingot and 1 Leather Strips -> 1 Iron Gag (Ring)
1 Iron Ingot and 1 Leather Strips -> 1 Iron Gag (Bit)
1 Leather and 1 Leather Strips -> 1 Black Leather Gag (Large Ball) (Simple)
1 Leather and 1 Leather Strips and 2 Red Mountain Flower -> 1 Red Leather Gag (Large Ball) (Simple)
4 Leather Strips -> Black Rope Bit Gag
4 Leather Strips and 2 Red Mountain Flower -> Red Rope Bit Gag
4 Leather Strips -> Black Rope Ball Gag
4 Leather Strips and 2 Red Mountain Flower -> Red Rope Ball Gag
4 Leather Strips -> Rope Ball Gag
4 Leather Strips -> Rope Bit Gag
4 Leather Strips and 1 Firewood -> 1 Black Bone Gag
4 Leather Strips and 1 Firewood and 2 Red Mountain Flower -> 1 Red Bone Gag
4 Leather Strips and 1 Firewood and 2 Purple Mountain Flower -> 1 Pink Bone Gag
2 Leather and 2 Leather Strips and 1 Steel Ingot -> 1 Extreme Ball Gag Harness (Black)
2 Leather and 2 Leather Strips and 1 Steel Ingot and 2 Red Mountain Flower -> 1 Extreme Ball Gag Harness (Red)
1 Leather and 2 Leather Strips and 1 Firewood -> Heavy Leather Penis Gag
1 Leather and 2 Leather Strips and 1 Firewood -> Heavy Leather Penis Gag (Black)
1 Leather and 2 Leather Strips and 1 Firewood and 2 Red Mountain Flower -> Heavy Leather Penis Gag (Red)
2 Leather and 2 Leather Strips and 1 Iron Ingot -> 1 Black Leather Muzzle Lips Gag
2 Leather and 2 Leather Strips and 1 Iron Ingot and 2 Red Mountain Flower -> 1 Red Leather Muzzle Lips Gag
2 Leather -> Heavy Leather Collar
2 Leather -> Heavy Leather Collar (Black)
3 Iron Ingot -> Iron Collar (Nipple Chain)
2 Iron Ingot -> Iron Clamps (Nipples)
10 Iron Ingot -> Iron Prisoner Chains
10 Iron Ingot -> Rusty Iron Prisoner Chains
4 Iron Ingot -> Iron Yoke (Fiddle)
4 Iron Ingot -> Elbow Shackles with Collar
4 Iron Ingot and 1 Steel Ingot -> Hooked Elbow Shackles
2 Steel Ingot -> Steel Manacles
2 Iron Ingot -> Iron Handcuffs
2 Leather -> Black Leather Paw Bondage Mittens
2 Leather and 2 Red Mountain Flower -> Red Leather Paw Bondage Mittens
4 Leather and 1 Iron Ingot -> Black Leather Armbinder (New)
4 Leather and 1 Iron Ingot and 3 Red Mountain Flower -> Red Leather Armbinder (New)
4 Leather and 1 Iron Ingot -> Black Leather Elbowbinder
4 Leather and 1 Iron Ingot and 3 Red Mountain Flower -> Red Leather Elbowbinder
4 Leather and 1 Iron Ingot -> Black Leather Boxbinder (Open)
4 Leather and 1 Iron Ingot and 3 Red Mountain Flower -> Red Leather Boxbinder (Open)
6 Leather Strips -> Strict Rope Armbinder
6 Leather Strips -> Strict Black Rope Armbinder
6 Leather Strips and 3 Red Mountain Flower -> Strict Red Rope Armbinder
7 Leather and 1 Steel Ingot -> Black Leather Straitjacket
8 Leather and 1 Steel Ingot -> Black Leather Straitjacket (Legbinder)
6 Leather and 1 Steel Ingot -> Black Leather Straitjacket (Topless)
10 Leather and 1 Steel Ingot -> Black Leather Straitjacket Dress
9 Leather and 1 Steel Ingot -> Black Leather Straitjacket Dress (Open)
11 Leather and 1 Steel Ingot -> Black Leather Straitjacket Dress, Elegant (Open)
9 Leather and 1 Steel Ingot -> Black Leather Hobble Dress
8 Leather and 1 Steel Ingot -> Black Leather Hobble Dress (Open)
10 Leather and 1 Steel Ingot -> Black Leather Hobble Dress (Extreme)
6 Leather and 2 Steel Ingot -> Black Leather Pet Suit
2 Leather and 1 Steel Ingot -> Black Leather Slave Ballet Heels
2 Leather and 1 Steel Ingot -> Black Leather High Heels
7 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket
8 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket (Legbinder)
6 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket (Topless)
10 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket Dress
9 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket Dress (Open)
11 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Straitjacket Dress, Elegant (Open)
9 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Hobble Dress
8 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Hobble Dress (Open)
10 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Hobble Dress (Extreme)
6 Leather and 2 Steel Ingot and 4 Red Mountain Flower -> Red Leather Pet Suit
2 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather Slave Ballet Heels
2 Leather and 1 Steel Ingot and 4 Red Mountain Flower -> Red Leather High Heels
Also, if you use the mod Devious Curses NG by cybercheese, you might be interested in another mod of mine, Devious Curses Key Crafting.
2542 downloads
Updated
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RennasRanch
Description:
It's a ponyplay mod. Stumble upon a secluded valley and it's secretive owner and get pulled into the world of ponyplay..
Adds a large new worldspace and many npcs that will take part in your Dragonborn's pony training. Training gains you buffs and (eventually) benefits around the valley of which you can avail yourself.
Requirements:
Sexlab I don't use Sexlab P+ but it should work as well Sexlab Aroused I use OSL but any of the Sexlab Aroused variants should work fine. Devious Devices NG 0.4.2+ I recommend also getting the DD Vibration Update Beta from the DDNG discord if you aren't using 0.4.3rc. It's not required but makes vibrations work in a much better way. Fuz Ro D-oh UIExtensions KS Hairdos You only need the meshes and textures, you do not need to activate the esp. Kris's Papyrus Extender (formelry known as Scrab's Papyrus Extender) Racemenu Needed for adding overlays like dirt and brands. Zaki's Dirt Textures You need ONLY the textures and you can use either the slavetats version or the racemenu version, whichever is more convenient for you. If you use the racemenu version make sure to uncheck the slavetats option in the MCM. Papyrus Tweaks NG Not a hard requirement but good to have. There isn't and won't ever be a DLL for this mod so everything is done through scripts. None of them are very heavy and they only run when this mod is in control but you can never be too careful. Anything the above mods require.
Installation:
Install like you would any other mod. Be sure to run FNIS/Nemesis/Pandora after install. There is also currently a single items that needs to be built via bodyslide.
I strongly recommend generating your own LODs using a tool like xLODgen or more preferably DYNDOLOD. I have included vanilla LODs for the new worldspace but they are low quality and will not match your load order.
How to Start:
The mod starts at the inn in Falkreath. A new NPC inside should greet you when you first enter. There are also skip functions in the MCM but I do not recommend using those unless you have done the intro at least once.
Notes:
As of 0.3.0 the mod should be okay to use on serious saves and I will try my best to keep it so new saves for updates are needed as seldom as possible. This is the first mod I have ever made that wasn't just for myself so suggestions/feedback welcome. Some of the dialogue hints at some stuff I want to make events or content for but I am not really a writer or game designer or anything like that so any ideas help. This mod makes some minor terrain edits on the road south of Falkreath and adds a couple basic markers to the town itself and a couple other cities/dungeons. You may have problems if you have something that heavily edits any of those areas.
Credits and Thanks:
DDNG Discord Folks Kalilies and other KS Hairdos creators for hairs used Users from the LL thread here for testing and ideas brainstorming Shoutout @jet41 @Skelletoncz @bigbasi @Shmurtle in particular for helping with testing and ideas during the alpha period (this is not an exhaustive list!)
Last Major Changelog (0.2.0)
6886 downloads
Updated
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TDF Prostitution Dance CTD Fix and OG TDF Prostitution
By Tlam99
TDF Prostitution Dance CTD Fix
fixes the NPC dancing ctd.
TLTR:
guess finally found the reason for the random ctd's on NPC dancing.
Never can be 100% sure, however, after long time of searching and testing I am pretty pretty sure that's the reason.
It's not the NPC dancer, it's the onlookers.
Testing dancing events in a row, I got a sever frame drop caused by script stacking.
Checking the crash logs again and again I found one thing what appeared always in addition to the dancer.
Caused by the onlooker package.
Checking this, I found a double entry in a procedure. This messed up and stacked the procedure.
If you install this, you will notice at once, the onlookers say there lines in an overwhelming amount, they will not stop the chatter.
Because the script stacking is gone.
You can put the fix direct into TDF with xedit, however, I prefer the FE mod, avoid changes in original.
The dance timer are now accesible via xedit e.g.
PS: on the way to fix the issue; I replaced dances, created a new behaviour hkx and matched timers to dances (see list original timers if you want revert).
As the origininal behaviour drows a warning (outdated), I included the new one into this mod.
If you don't want it, just delete the meshes folder.
Thanks you to @TheDriedFinger for the original ang giving permission for tweaks.
and
to @Pfiffi for the SE conversion.
I use a older version and made the tweaks for this. If you got an extension, load thia after and forward the tweaks of extension
or vice versa.
Here the original timers:
OG TDF Prostitution
1. you see hookers working now.
2. reworked city hooker packages
3. added new type "freelancer". This one uses the independant slots.
a slot can only be used by one type hooker. Freelancer or independant.
Freelancer behave like before. No change in behaviour or quest stuff etc.
The only difference to before, the have fun occasionally.
Make a freelancer is done via a spell. Cast -> freelancer, recast no freelancer.
4. Another spell added, make hookers work harder. Can be cast on hookers only. Revert, cast again.
This feature is build into freelancer spell.
It sets the energy value to 90 (50 default), so the hookers move a bit more to find clients.
5. new type "Private Hookers"
Made via spell as above.
This one is quite special, it doesn't use slots anymore.
Invisible as hookers for player, guards, no cut, no dialogue.
Can be cast on followers, any npc except other type hookers and childs.
It's like they are private NPC's which have fun occasionally.
They can have fun to each other, to other type hookers, any other npc.
6. added spell "Horselovers"
works only on privates. They might choose a npc or horse.
7. added book "how stop privates from traveling to bed"
read skips travel, reread allows travel
All books, items are craftable smelter, should be something iron ingot leather strips like iron dagger.
7. TDF aroused Rape patch.
This is for TDF aroused rape (not needed for the TDF Prostitution)
extends max cooldown from 5min to 20min and applies different packages for NPC or follower.
This can be installed as a mod (needs TDF aroused rape as master)
All spells are lesser power shouts (through mouth), or some are regular spell in addition (left those in).
For the OG TDF Prostitution you need the original mods (link somewhere in support thread) .
Extract content into a new folder, e.g. deskop folder.
Copy/overwrite the content into the original mods.
PS:
the original description got messed up.
What I could save you can find in this txt file.
7438 downloads
Updated
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Egg Mania
By chrystelle
Pregnancy, Inflation, Lactation, & Oviposition Mod
- Vibe is high-fantasy, non-realistic.
- Inspired by Egg Factory by MorePrinnesDood and uses his “Heresies of Dibella” in-game lore book as a jumping-off point.
Basic Premise
A rogue Dibellan priest, believing the pregnant body to be the most beautiful form, showed devotion to Dibella by creating magically altered eggs that would cause the shape of pregnancy but without resulting in a child to raise. Many women came to highly desire these eggs and sought them out, especially since some egg curses had the added benefit of resulting in the production of very valuable alchemy ingredients. But other Dibellan priests feared this was unnatural. Unintentional mixing of the eggs could result in the native animal population producing cursed eggs on their own. If that happened, adventurers and alchemists would never know when handling one of the eggs might result in a curse. Despite frantic efforts to contain these cursed eggs, they did indeed find their way into the wild and become endemic. You just might happen upon one yourself!
[In short, the gist of this mod is very pregnancy/curse-positive. Despite using the word "curse," shame is not one of the themes in the mod.]
Features
- Curses from many types of eggs, including some new added rare eggs to find.
- More typical player/NPC pregnancy from Ostim or SexLab scenes.
- Tons of options and flexibility in the MCM. Settings are automatically saved to and loaded from a file to persist across saves.
- Can enable for male PCs, spread curses around Skyrim, do the bidding of the Aedra and Daedra, and other general wackiness.
- If male curses are disabled, males can still become curse carriers and spread them to partners.
- Does not change any vanilla gameplay or items. Should have minimal conflicts.
- Includes optional animation configs for PAIA and PAIA Expansion.
Installation
The latest versions of JContainers, PapyrusUtil, PapyrusExtender, and UIExtensions are all hard requirements. Most people will already have all or most of these common dependencies because of other mod requirements. I don't know for sure if the mod works for non-AE versions of Skyrim due to these dependencies, but if you try it, make sure you are downloading the correct version of each of these for your version of Skyrim.
You must also have XPMSE, RaceMenu, a body with suitable morphs like CBBE or HIMBO, and Bodyslide. Use Bodyslide to batch build your armors, being sure to check the box that generates morphs. Otherwise, your character's shape will never change. Most people modding Skyrim today will have all of this set up already.
If what you just read is very confusing for you, consider starting with a pre-made modlist that has all of the above.
Animation Framework Support
The core features of the mod can work without any sex animation framework. For player or NPC pregnancy (producing NPC children that can live in Hearthfire-compatible homes), you need either OStim Standalone or SexLab P+. Currently, OStim and OCreatures are required for Defeat/Surrender.
Oviposition
Oviposition is a new mode added in v3 where certain creatures can fill you up during an OStim or SexLab scene. There is a special progress bar added for these scenes in the top left of the screen. You can enable or disable oviposition in the MCM, or disable for individual creature types. Creatures will be uninterested in you if you are already filling with something else. Oviposition drains the creature of a bit of health each time, so surrendering to a creature for a while and then ending the OStim or SexLab scene can be a viable strategy to kill or weaken certain enemies.
Aedric Effects
Aedric effects can come from special enchanted amulets that look just like the other religious amulets in the game (e.g., Amulet of Arkay, etc.). A SkyPatcher config is included to add these to leveled loot lists, but you must have SkyPatcher installed to see them. There is also at least one of each enchanted item placed in the world in a relevant place, such as a temple. (Keep in mind that Skyrim has an engine bug/limitation that prevents most enchantments from worn items being applied to anyone other than the player.)
You can also learn to apply these Aedric effects to yourself and others by completing related quests:
Daedric Effects
Becoming a champion of a Daedric Prince has consequences, some of which may be desirable to you and some not. These boons are applied after completing the associated daedric quest, but only if you complete it in a way that you obtain the Daedric artifact. (For now to facilitate testing, you can also toggle these on and off in the MCM.)
Fateweaver Bow
The Fateweaver Bow is a special bound bow that does no damage. It can be used to apply curse 'poisons' from a distance without causing damage to your target. The spell can be found at Angi's Camp and in the The Midden.
Rare Eggs
Some highly-valued eggs from creatures not native to Skyrim (or thought to be extinct) have become very difficult to find:
Dragon Eggs
Cliff Racer Eggs
Dreugh Eggs
Kwama Eggs
Now that dragons have returned, it's probably obvious where to find dragon eggs. For the other three, the only way to get them into Skyrim would be to import them, so try looking around shipwrecks for barrels that may have been left behind. You might also find a few in the East Empire Company warehouse.
Achievements
Special achievements can unlock additional rewards. The following achievements have been added so far:
Where Do I Start?
If you're brand new to the mod, the basement in Anise's cabin is a good place to find a chest with some useful items and lore books to get you started. There's no right way to play this mod. It's designed to add a new pregnancy/inflation-themed gameplay system that is woven in with existing TES lore and that lets you choose to interact with the system in very different ways (or not at all) in different playthroughs, just like other Skyrim gameplay systems.
Recommended Mods
Mu Dynamic NormalMap
Lactating breasts texture overlay for RaceMenu
License
CC BY-SA 4.0
You're free to derive from this mod, but anything you release that includes code from this mod must be wholly covered by a copyleft license to grant others the same permissions and restrictions as you are being given here. Keep Skyrim modding open.
This license does not cover the assets credited below.
Credits
The below is a list of assets directly used in the mod. There are many, many more people who made it possible for me to make this mod, including the creators of all the dependencies listed in the requirements section, and their dependencies, etc. Much appreciation to all of them. Also many thanks to the UESP.net team and to Ashal for this site.
- Gunslicer and Leito for the Female Labor Animations
- Lactina and Vioxsis for the baby item armor models/textures
- MorePrinniesDood for the concept of the rogue Dibellan priest and the "Heresies of Dibella" book intro
- MixedupJim for the "Sarah" female sound effects
- TheLlywellyn for the male sound effects
6564 downloads
Updated