By t.araWhiterun Immersive Sexual Playground For Skyrim SE
Hello, dear "Himmelsrander" ( - "liebe" Skyrimer) !
친애하는 관계자님께 드립니다 !
...after some tests with ZAP 8 plus and Skyrim SE, I noticed some CTD, depending on different items.
Particulary items of the old ZAP 7 and so also my version can cause CTD, depending on some assets,
as soon they find their way into the item-menu, or if you come close ingame to those objects.
Anyway it´s no bad idea to upload this mod in dependence of ZAP 8 plus, so you can maybe find out,
which items don´t work and what stuff causes nonsence.
This info can be collected and maybe I can find a workaround to bring them back
alive in future. SKYRIM SE is somehow the wanted game,
but I don´t like to loose even one single assets to play with-naturally we do all miss the HDT PE for now.
The ragdoll ankle and - wrist-chain don´t work either. But I can not imagine,
that this will not come also for SKYRIM SE.
Away from that, enjoy the new Whiterun with a lot of new features for BDSM-gaming and ZAP.
I also will add the customized "NEW WHITERUN" mod, so that you can use both together.
ZAP has to be started with a NEW game, or please go back to one of the first SAVE-games to have
it registered by MCM, then it should work properly.
If you have played with the "Mod Whiterun", you can exchange that mod with this one and add the
"New Whterun"-Mod from here again. This is for gamersideal , who play with ZAP 8 plus.
-gibbet-lifts are invisible /don´t work
-some very few items of zap 7 and maybe v. 8 are crashing the game / causing CTD
(more screenshots will come..., please take a look in between at the Bannered Mare Mod of mine from the past.....enjoy;-)))
THANK YOU for all the MODS you all have created and ported to SE in between,
thank you for all the tools and all the endless time you all spend, to let stuff like this SHINE !!!
By t.araSKYRIM SE "Mod Whiterun"
This mod adds some ZAP-furnitures to the Whiterun-Origin and to some interieur, like the Bannered Mare and the Dragonreach-Prison.
I used only the ZAP 6 / 7 related furnitures, so that the mod can be used for any Skyrim game and every version of ZAP.
This mod contains the old "mod-whiterun", which I liked mostly, from all the city-remakes, because it is not overdriving the area with clutter. This version takes no influence on the original navmesh and is slightly changed, so that the trees don´t stand blocking a walking-path. I combined the city-mod with some ZAP-furnitures: Only the player can use them, as I have seen lot of technical mistakes, while NPCs use the furnitures, instead of the player (missalignment of animations). If you want to see the NPCs using furnitures, you maybe edit the existing furnitres by creating a copy in Creation-Kit and unmark the furnitures entry, so that also NPCs can use the furniture and exchange it with the one, I put into the mod.
Inside the Whiterun´s Bannered Mare is the second "fire-place-bench" now working. This is quite more interesting and maybe also has a small positive impact on the vanilla game, because this bench is being frequented by some visitors in the evening every day.
This mod can be used for quest-mods, which use ZAP-furnitures, like the DFW (devious-framework) or / and some other mods, which can detect ZAP-furnitures.
I do not clean mods if I do not have issures or problems with them in my gameplay.
If there is somebody, who likes to take care about this, it´s allways welcomed.
I did check out the (SSE) TESVedit and I only can give this information,
that I will never use that software on my computer.
Thank you for the hint with the navmesh,
I simply did never check out the old mod about this feature-during my gameplay,
I was quite much astonished, when I saw that inside of the Creation-Kit.
I personally made this mod to let ZAP 7 running inside of SKYRIM SE, which is "beginning to "work" somehow"!!!!
By YinkleHi all, here is my interpretation of Dint999's oldrim HDT PE mod of the BDO Lahn Sanguine Petal outfit.
Permissions from Dint: "yes, of caurse. I don't mind. )) But Give me a link to your version of mod. ) ".
The outfit is quite diferent from Dint's version in that I removed all extra bones and then re-made it all conformed to the SSE CBBE body.
I also altered the meshes to suit my taste and added my own edits of the original bdo textures. The esp is all changed too.
I decided to only add bones to the dress for performance reasons, so no clanky chains (sorry folks but I won't be adding these- personal taste).
The dress has been entirely re-skinned and rigged for smp sse from the ground up so essentially I'm only using dint's mesh here.
Believe it or not it was simpler this way and offered me more control.
The bra and panties are separate items that can be equipped with the dress and "hopefully" without clipping issues.
The amulet item is a version of the chains from the original mod.
This has been a labour of love that I've worked on for a good while on and off. I hope you folks appreciate the effort required to put this together and enjoy playing with it
Many thanks to Dint for doing the original mod that inspired me to make this version.
Note to Dint: if you see this and don't approve for whatever reason just let me know and I'll remove it.
Should I thank that money grabbing corporation Pearl Abyss too? Nah fuck them... but whoever designed the outfit, thanks to them!
Requirements: CBBE, Heels Sound, HDT SMP
By t.araSkyrim SE - BBP - PRESET
time to create some small stuff with a huge impact, which is maybe also interesting for YOU.
If you like more volumed breasts and want to see the volumes of your female-skyrim-character bounce within the rhythm of your walking,
running or if you like to see the breasts a little more to follow to the gravity of the gameplay, this is maybe a suiting file for you. The character will become little more "alive".
I created this file quite narrow to the EDGE, what is possible without drastically mesh-squeezing or flicker-stripes ("BBP - stripes on screen"), so this should be propperly working also for you:
I ´ll give you a short installation guide, if you did not install the needed files:
1. Depending on the game-version you play, you have please the correct SKSE installed-I recommend to do that all manually.
2. Install the correct physics-, framework- and HDT-heels-file (is inside the pack-all credits by HYDRAGONSAYSHDT)
3. Replace the existing file inside of the SKSE folder: plugins/hdtSkinnedMeshConfigs: cbbe-tbbp.xml, rename for best your old file, so you can always easily return to the original preset
(which is not bad made !!)
4. You have to use the CBBE-physics-body inside of the BodySlide-software to get the desired effects.
5. You also need to play with the new SE xp32 skeleton by groovetama (i guess)-but I ´m sure, your installation is propper so far (maybe better than mine).
(This installation should let BBP, HDT-High-Heels and SMP work onto your SE-installation.
HDT-PE is NOT working yet.)
the pics show some gameplay (whiterun at night/customized ENB with less saturation and less contrast) and also inside of the ZAP7- zbftestzone, with SMP-Hair all fine working
By YinkleA very simple mod for sexlab SE that uses the ESL flag so it won't add to your load order. It simply hooks into the animation start event from sexlab and if the lighting level is below a certain threshold, drops some lights on participants, then removes them at the end. The light meshes are just stripped down versions of the vanilla torch.
If you want to play around with the light levels you can use SSEEdit and change the "Fade" values. I'm fairly sure that this can't be scripted so if we want options for lighting levels it will need to use diferent light objects. Then again I'm not sure if this added complexity is worth it.
By XiderpunkSOS - Grower Extended SE - FG 2.3 (2018.11.29)
This is a Special Edition conversion of SOS - Grower Extended, which is itself an update to Schlongs of Skyrim - Grower not a Shower to work with all supported SOS sliders. This plugin can use an actor's arousal level or weight to scale their genitals. This version is the Flower Girls Version. Sexlab Aroused version click here.
Each of the sliders can be set individually, both for arousal and weight scaling - there is a threshold for each. Each arousal slider setting is what will be applied at the arousal threshold (and beyond, but default is 100); lesser arousal values will scale up to the slider value. Weight settings work the same way (although they won't really matter unless you have another mod that alters weight as you play). The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight. Genitals will be scaled as if at full arousal during a FlowerGirls scene, provided the actor is not in the passive position (first slot). Test sliders in the MCM allow you to see how everything will look at any arousal/weight combination. It will be shown for ten seconds once you exit back to the game. There is an option to shorten the schlong when flaccid (Shortening Factor). This works differently from the other slider settings in that it is applied at maximum at 0 arousal and has no effect above half of the arousal threshold. If you want a realistic "grower not a shower", this should be all you need. The mod now supports NPCs, but you must add each one to its tracking system. They may be added through the MCM when they are in your crosshair. Up to 10 may be added.
A SOS compatible skeleton, such as XPMSSE
RaceMenu for SE
Schlongs of Skyrim SE (Light version should work too but I haven't tested)
SoS RaceMenu plugin
Holzfrau for the main release.
By XiderpunkFlowerGirls SE - Subdue
Allows the player to subdue vulnerable NPC's (ones that are sleeping, or unaware of your presence, or are knocked down/paralysed during combat). The NPC actor becomes restrained and when activated will give you a menu of options.
Strip - Strips the NPC's outfit. Inventory - Opens the NPC's inventory. Release - Free's the NPC. They will register the whole being tied-up thing as a crime and see it as an assault. So they may run away and cower and alert guards, or turn hostile. Sex - (Requires the BDSM module for FlowerGirls SE) Feed - Shown if you are a vampire. Allows you to feed from the restrained victim. Follow/Stop follow - NPC will remain restrained but follow you until you activate them again where they will stop. Kill - Will kill any non-essential NPC.
Adds a Lesser Power (Subdue Options). You can Enable/Disable Subdue at any time and restart the mod (which will gracefully clear all existing aliases).
There are up to 10 active slots for restrained NPC's. If all are filled then number 11 will replace the first NPC (the existing NPC in that 'slot' will be freed).
This mod is very similar to Abduction, in fact it is inspired by it. It does however operate quite differently under the surface. It does not have all the features of Abduction. So for additional functionality you might wish to use Abduction instead. I would not recommend running both side-by-side.
NPC's are not cloned.. they are literally kept exactly as they are. Therefore please consider if your target is a quest related NPC before you decide to subdue them. Whilst the NPC is restrained, they will be immortal and followers etc should not even attempt to attack them. Once freed they will likely alert followers depending on their response (if they become hostile).
This mod is very light and simple. It is intended for capturing the usual bandits/mages/witches/warlocks you find in dungeons across Skyrim and then using the follow function you can bring them back to your player home if you desire. Ask them to stop follow and then will remain in your home restrained. There are no known bugs or issues when used in this way. If you go restraining important unique NPC's then you do so at the risk of breaking main quest-lines and so forth.
FlowerGirls SE - Subdue is a very small esp file, it has no dependencies outside of the FlowerGirls SE.esm and FlowerGirls SE - BDSM.esm files, so as long as it is below those in your load order you should be good to go.
Note: When you first install this mod, subdue will be disabled by default. Simply go to your lesser powers and run the options spell with the Z key. You can then enable this here.
Will this be expanded on?
This mod was created by me on request some months ago as an example, that someone else was going to release and work with. Unfortunately, I believe that individual is no longer active in the community, therefore I figured I would upload myself. I do not intend to expand on this or take this any further, as some might know, personally I do not use/enjoy or even like non-consensual stuff (I won't go into why). If someone wished to do so, then this has absolutely open permissions to do as you will with it.
Why only 10 slots?
The reason is simply one of performance. Each slot is an alias held on a quest, when the alias is filled it is changing the 'persistence' of the actor in effect. This simply means that actor is held in memory continuously, no matter if you are not in the same cell. Any running scripts on that actor from other mods etc are therefore also potentially loaded. Therefore, personally I won't use mods which have 100+ alias slots for anything. Subdue is very kind to performance as it stands, the scripts applied to the restrained actors are minimal and really only act on the action such as 'strip' 'release' and so on. In normal game-play.. they are not doing any polling or anything like that.
Skyrim VR compatible?
Yes, this is fully functional on SkyrimVR.
Known Issues (Not bugs):
Restrained NPC's whilst following you will lose their wrist bindings, despite still wearing cuffs. This is due to animations. There is no running or sprint animation for hands bound, so it uses the normal run/sprint animations when it needs to. The only known solution to this is for someone to create the required animations, then they should automatically be used instead.
A captured NPC can prevent quests that require a dungeon to be absolutely cleared from completing/advancing. In the default game you generally don't have to kill all NPC's in a dungeon for it to hold up quests. However some mod added quests may essentially hold a 'bodycount' where they are waiting to advance based on whether all the npc's are dead. Just be aware of that when capturing NPC's from mod added dungeons, if a quest is not advancing, then using the kill option on the captured NPC should resolve that.
Requires FlowerGirls SE main mod.
Requires FlowerGirls SE - BDSM
By BazingaHi, I'm back, folks.
But wait, I won't pick up updating my Oldrim mods again, sorry.
Oldrim is an instable glitchy nightmare (including physics-wise) so good riddance to that.
What I'm currently excited about is the shiny new world of Skyrim VR. 🤗
And to my astonishment sex mods are surprisingly far developed for that platform.
Sexlab still has to catch up but Flower Girls SE & VR is a nice light weight alternative (with Amorous Adventures support, yay) and CBPC physics are fantastic. They are easier to set up, more realistic and less buggy than HDT PE as far as I can tell.
Anyway, I still had to tweak a few minor things here and there and I figured that I could as well share what I did.
First I wasn't satisfied with the 3D vagina included in CBBE Special.
So I edited the Bodyslide source mesh for the CBBE Physics body and ... added a "love gash" by simply moving a few vertices up the z axis and copying the vagina bone weight paints from the Special body.
And surprisingly the result doesn't look half bad, certainly better than that Special body abomination with the weight paint mismatch between labia and main body mesh and the gaps between both (clearly visible on many animations).
I also readded the NPC belly weight paint that for some reason had been removed from CBBE (edit: turns out for good reason).
Okay, I think I managed to improve that "pussified" CBBE Physics mesh a bit more. Changed the labia and clitoris shape a little (well, as much as the limited amount of vertices in that area allowed me to without it looking too sharp and pointy afterwards, so nobody has to be scared that she got teeth down there ^^)
On top of that I spent some time trying to figure out an easy way to customize these female body textures, because I wanted them girls in Skyrim to have a pink pussy instead of the usual shades of grey.
The instructions for that are a bit more complicated and involve a tool called CompressonatorGUI and the good old TexBlend that at first refused to work with all that newfangled SSE stuff. I included them in the TexBlend download (as a text file).
Upon request I did the same for the Touched by Dibella body.
Attention: The belly weight paint I added caused other issues on both bodies. Please redownload and rebuild them. The belly collisions on CBBE Physics will be a little weaker now, on TBD they are gone because there is no space for belly paint left on that body (at least not without screwing up other weight paints).
-> about that: Turns out that most of the issues with the TBD body were inherited from the original mod. I did a quick and dirty fix by simply overwriting some TBD weight paints with CBBE ones. Seems to have fixed most distortions on that body and made room for belly weight paint again. Yay!
I hope I didn't break anything with that, it was a quite drastic measure. So feedback is welcome.
Second I tweaked the collisions for CBPC (Skyrim VR) a little. Nothing major, I just wasn't satisfied with my VR hands clipping through NPC boobies all the time without colliding. Also belly collisions might be more accurate with this.
edited them some more ... blame my old Bluetooth dongle, I think my WMR Motion Controllers are much more precise with the new one
And third I changed some spell entries in Flower Girls because I wanted the optional Illusion school spells from that mod to cost mana ("Fornicate" reminded me of Sexlab Enchantress and I really miss that mod right now).
I added a custom version of that Fornicate spell so the player can target just one NPC to get some more player action.
To get that spell open the ingame console and type:
->with "Spellidentificationnumber" meaning the number for that spell the console showed you after you typed the first line.
In my case that would be 8300080b, in yours the first 2 numbers will very likely be different.
==> edit edit:
The custom version of that Fornicate spell (player + 1 targeted NPC instead of 2 NPCs) didn't work on friendly NPCs in the previous version. I set a flag in the involved scene differently and now it works. Still no starting dialogue though, I think I have to figure out how that fricking spell is set up to fix that. Until now I just winged it without really knowing wtf I'm doing. Good approach if you are like me and your patience is limited.
Well, that's it from me. I'll see how it goes and if I find other stuff to improve then I might add it to this cozy little corner here.
Btw, if anyone knows a way to easily move actor positions in Flower Girls then please tell me, my OCD is acting up when seeing the guy fisting her belly instead of her vagina and other misalignments.
ousnius for CBBE
theMilkDrinker for Touched by Dibella
Shizof for CBPC
Xiderpunk for Flower Girls
By PfiffyCPU asked my to convert and upload this, so here we go. Thanks go to CPU.
A mod to replace Suzanna the wicked's corpse.
You ever notice how despite being murdered and cut up Susanna's killer decides to take the time to put some underwear on her corpse before leaving it in an alley? Yeah, none of that. This mod alters the NPC records of the two corpses (as well as the sacrifice in solsteim), to use your default, and thus nude, body mesh. It redirects the textures to a folder in the mod which you can replace yourself if you have better guro textures for her.
I tried to get her head to also display abuse but sadly I couldn't find a way, despite altering the npc records to give her a new head texture. If anyone knows how to do this let me know and I'll update this.
What does this do?
Changes the Susanna the wicked (and sacrifice) corpse so it uses the nice body mesh you have installed instead of the ugly vanilla body. NOTE: this does not change her face, this merely changes her body, the corpse will always use the face of whatever normal Susanna uses. I didn't remake the facemesh to avoid conflicts with npc overhaul mods. If you want the face I have there you'll need the Bijin mods.
None - Just the vanilla files. Skyrim version needs to be 1.5 or later
Probably none, this only touches the data for the Corpses which isn't going to be affected by NPC overhauls unless they specifically target her corpse.
The plugin is an ESL so it won't increase your plugin count.
Thanks to @Daguy, his textures are the ones provided in the mod. Mod for them found here.
By DelzaronFOR THE OLD GODS : A FORSWORN STORY for SKYRIM SPECIAL EDITION
I : The First point
A big thanks to Roselove and Pffify, who made that conversion ! The Mod is the same as the original : please read that thread for the mod content description : Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
Current release : AFS 2.2 test 1SE (I'm refreshing my old mods, AFS is the oldest and is very huge, lot of work planned).
SexLab Fuz Ro D'Ho
Recommanded mods :
More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation. Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Shamans, and the mod is just great ! The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/
- Sacrificial Spriggan. Not a real conflict, just not lore friendly.
- Forsworns have merchants (Merchants are still hostile towards the player)
- Devious Cidhna, if you kill Madanach !
- AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude.
- Ashal for Sex ability script
- MyBrainHurts for Aliases tricks
- Xluxlu for music.
- Vaukalak for Koldun ideas
- Lynx2k10 for Dryad and Koldun outfit and alpha testing.
- Alploochra for game design
- Nanachi50 for meshes armors patches.
- All the people who give ideas and tested the mod.
- All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons...
- Roselove and Pfiffy for SSE conversion.
How to use ?
- Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders.
How to delete ?
Save when you're not in a mod quest or in a mod space, and delate all the files.
hier ein paar Übersetzungen für einige der bekannten SexLab Mods für die Skyrim Special Edition.
SexLab Defeat 20-12-18 German.zip
SexLab Aroused SS ELoose-29 German.zip
More Nasty Critters_v11_4CSE_Test GERMANesp.zip
More Werewolves-1-2-0 Standalone Version - German.zip
Viel Spaß, bitte bewerten.
By AndreisCrential Ero Poser SE
A pose mod featuring 325 unique poses for many type of screenarchery scenarios .
- Credits -
Crential for giving me permission to share this with you guys!
Original link here
Please don't bother Crential via his own page about this SSE port!
This is the SE version of PSQ.
Please wait for detailed explanation. It is roughly the same as LE.
By eremitThis is just a german translation of Succubus Heart SE 4.5
You find the english original here:
Permission given by Spirit_Shard via PM .
Es handelt sich hier um eine deutsche Übersetzung der Mod Succubus Heart SE 4.5 von Spirit_Shard. Die original Mod wird weiterhin benötig da meine Übersetzung nur die ESP und einzelne Teile beinhaltet.
Diese mal habe ich die komplette Mod inkl. MCM Menu übersetzt also solltet Ihr im Spiel keinen Englischen Text mehr sehen!
1. Ladet euch die original mod HIER und installiert sie + alle Mods die benötigt werden
2. Ladet euch meine Übersetzung runter und überschreibt die original Mod
Verbesserungsvorschläge und Anregungen sind immer herzlich willkommen!
Spirit_Shard für die tolle Arbeit an seinem original Mod https://www.loverslab.com/files/file/6350-succubus-
By TrykzHaving spent quite a while modding FO4, I decided to take a short break from that
to re-release this, converted for SSE. After a good many years since I released this for
Legacy Edition (2012), and quite a few requests via PM, I felt it was time to start
converting some of my Skyrim LE races to SE. Having said that:
A LOT has changed. After considering a fair amount of feedback from over the years, I
figured it was time to start considering some of the suggestions I've received, and start
making considerable changes. As many of you may recall, this race essentially revolved
around the assassination arts. And since that has always been the core of the race as
far back as the original Oblivion mod, I didn't see fit to deviate far from that core.
However, with the advent of countless mods lending to Skyrim's level of challenge, it
was painfully obvious in my early testing with mods like Sands of Time, Dungeons and Dovahs,
and even some milder ones like Beyond Skyrim - Bruma, and The GreyCowl of Nocturnal, that
a serious revamp was needed.
For me, the enjoyment of playing Skyrim was always about seeing how far I could
push a character, while ratcheting up the difficulty with mods. And over the years, I
built every one of my mods with that in mind.
Keep it challenging, but not so difficult that it became frustrating.
Because in the end, it still has to be fun.
So that's how I went into revamping this for SSE.
First, the Moonshadow Blossom effect is no more. Instead, it has been
replaced with a new lesser power called "Vanish". Vanish lets you completely
disappear. At will...... well, almost. So what do I mean by "almost"? Well,
that means it has a few "restrictions":
1) It can only be used at night.
2) It will only work if you're wearing
a very special mask.
Sounds simple, right?
Well, not so fast there, Pumpkin.....
The mask makes you HATED. By almost EVERYONE.
You also get another lesser power called
Lunar Vision, which allows you to see living
beings in the dark, and a racial power called
Moonshield, which greatly reduces incoming
physical damage for 10 minutes, once per night.
Moonshield has the SAME restrictions, but
Lunar Vision can be used anytime, with or without your mask.
And hey, you also get 3 other pieces of free clothing..... all pictured
above. The torso is BodySlide capable, so you can adjust it to your
preferred CBBE shape. And yes, it's also physics compatible.
And each piece is pre-enchanted with all the killing spree
enchantments you'll ever need.
But oh, those don't work either without the mask, or during daylight hours:
6am - 7pm
You also CANNOT disenchant them. Why? Because they are a gift to
you from an ancient assassin who was locked away in the abandoned prison
near Fort Amol. So guess where you need to go to acquire this
legendary assassin's kit? If you know this dungeon well, you're already
aware of the possibility of reaching the chest without a fight
And it doesn't stop there. You get free weapons too!
A scoped bow, and a pair of daggers. Unenchanted, so
you can add whatever enchantments you prefer.
Needless to say, this race is HELLA over-powered in a vanilla game.
But with nothing more than SoT on Spartan level difficulty, it is
supremely challenging. Add in D&D, and you're in for a
challenge beyond your wildest expectations.
Especially with only 50 health, stamina, and magicka
Included in the download is a converted version of my
CRB master file. CRB contains things essential to all of my
custom races. Head meshes, race records, and on
occasion, custom parts.
The standalone bodies are currently NOT in use. I left
them in the archive as placeholders for future intentions,
which I'm currently planning.
Finally, the requirements:
RaceCompatibility by TMPheonix
Oh..... and a little birdie told me that Wildlings may be coming by New Years day
By SwipeyThis is a port of the mod made by a2b you can see the original oldrim version here
I followed a guide for porting oldrim mods to Special edition so i will not be adding additional content.
Adds a variety of STDs as active effects to Skyrim using SexLab.
This is a mod to add an element of danger and realism to your sexual encounters within Skyrim.
Having sex now carries the risk of getting an STD that will be applied to your character as an active effect. There are quite a lot of different STDs that you can get, and each race has two STDs that you can only get from sex with members of that race. This mod includes real-life STDs, like Chlamydia, that can be caught from anyone, and also ones that I've made up to try and suit Skyrim's lore, such as 'Cuttirke' - an STD you can catch from Nords. If you'd like to suggest names that could replace the real-life STDs, please do! I'm awful at making up names that sound Skyrim-ish.
Ok, what effect do STDs have?
STDs lower your stats. You can lose Magicka, Stamina, Health, Strength (melee damage) or any combination of those 4.
Additionally, having an STD always gives the following two negative effects:
"Embarrassment" -- Lowers your speech stat. As a neat side-effect, this also means that your chances of getting further sex though many different mods is decreased because a lot of mods base your ability to convince NPCs to have sex with you on your speech skill. "Infected" -- Lowers your health and stamina regen. Being infected therefore slows how quickly you can become healthy again after a battle.
So what happens if I get an STD?
You'll need to cure it! Generic cure disease potions will not cure your STDs, so you're going to need to buy or craft a specific curing potion for the STD that you got. These potions are not always successful in curing your STDs, so you'll need to make sure you can afford to buy or craft enough to actually cure your diseases.
All right, how do I protect myself from getting an STD?
Condoms, of course! This mod adds 5 condoms to the game that are made of different materials based on what condoms have been made with throughout history. The least effective condom is the Intestine condom, which is of course made from an animals intestine, and the most effective condom is the latex condom. Because Skyrim doesn't contain any latex (not by default, at least...) I've had to improvise on the crafting recipe. If you can improve it, let me know!
But where will I find condoms and cures?
Cures are created in a cooking pot and require one cure disease potion, plus one other ingredient, which varies on the type of STD you caught. The ingredients required are nearly all common foods, such as bread. But a couple of diseases have slightly more difficult requirements, like bear claws. All cures are created two at a time.
Condoms are created at the tanning rack. They require one leather strip, and one other material. You create 3 condoms at a time.
The way you set the mod up sucks! I want to change it!
You're in luck! My biggest pet-peeve with mods is when I can't make them work how I want them to. Fortunately, that's not a problem with SexLab STDs. Nearly everything in this mod is configurable! Basically the only thing you can't change is how effective each type of condom is.
How do I install/update/remove this mod?
Install the mod by moving the three files in the *.rar to <SteamApps>Skyrim\Data and then activating the *.esp using the Launcher, or your favourite mod manager.
From v1.3 onwards, you should be able to update the mod simply by overwriting the old files with the new ones, and letting the mod update itself. Because I've never coded an auto-updater before, there is a chance this won't work. If that's the case (first, I'm sorry!) then follow the instructions below for performing a clean save.
To remove the mod, use the uninstall option in the MCM and follow the instructions.
I want to mod this mod!
That's awesome. If you want to make any changes to the *.esp, then feel free. All I ask is for credit as the original author, and that you keep using the original logo.
If you want access to the source code... you need to wait a little while. I'm fine with sharing it, but I want to clean it up and make it readable before I make it public.
The MCM menu doesn't always get added to your game automatically. If it hasn't been installed within a minute or so of you loading your game, open the config menu of some other mod (SexLab, SoS, etc.) and it should force SexLab STDs to install its menu. Rape is stupidly difficult to detect reliably. As such, you might get "raped" when you are having totally consensual sex. All I can advise is to manually remove any STDs you get from this happening. I'm still trying to make rape detection that actually works.
By bowman8Just a small workaround for SexLab's cum effects breaking Subsurface Scattering ENB settings in Skyrim SE.
Screenshots taken using default Sexlab cum textures.
NOTE: As of the latest release of ENB v0368, this mod is no longer needed. Only use it if you're planning to use an older ENB version.
SexLab SE(I've one tested it with v1.63 BETA 4, but it should be compatible with BETA 5 and older versions).
Slavetats SE port and its requirements.
How does it work?
It works by applying cum textures through Slavetats instead of SexLab's cum EffectShaders.
This mod includes a modified version of sslActorCumEffect script that checks for a specific keyword added to SexLab's cum magic effects by this mod's esp, and applies the texture corresponding to it.
The textures use overlay slot 3 by default, you can change that in \textures\actors\character\slavetats\SexlabCum.json, just edit every occurrence of "slot":"3" field to whatever other slot you want.
If you have custom cum replacer textures you'll want to copy them over to \textures\actors\character\slavetats\SexlabCum, and overwrite the files in that folder.
It works on the player character and NPCs. If you feel like the texture got stuck on you or a NPC, you can easily remove it through Slavetats MCM or wait until the character with the stuck texture gets jizzed on again.
From my testing, it works with every SexLab cum related function, so this should be compatible with any mod using such functions.
Racemenu SE(and by extension Slavetats) doesn't support face overlays yet, so you can't actually get jizz on your or a NPC's face. I'll make sure to update this mod whenever Racemenu SE adds support for face overlays.
By nooblet123you need SE versions of the requirements except deadly mutilation, for which you only need the sounds
Zaz Animation Pack SE ,
Sexlab Framework SE,
Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod (sounds) into \data
to go to the branding dungeon type in the console
aaaaand this is where you become a lab rat since i only tested this 0.53 SE version in the branding dungeon.
to teleport the device to you type
set xxBDODTeleportToPC to 1
You need to be standing on even terrain
Example of how to use it in a mod: read their code related to bdod lol. http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/
only use the teleportable device in a mod
By nmytnikI ported Mike24's Sexlab animations for original skyrim to skyrim SE. I got permission from Mike24 to post this. All Credit goes to Mike24 for the animations. All I did was convert them to Skyrim SE. The Original Mod For Oldrim: https://www.loverslab.com/files/file/3771-slal-mike24-animations-classics/