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Adult Mods

These Skyrim: Special Edition mods are of an adult nature.

1963 files

  1. Dynamic Armor Variant - Keywords

    One of the downsides of using a mod like Dynamic Armor Variants for me has always been that regardless of how the outfit changed, the keywords stayed the same. DAV swaps ARMA records and those don't have keywords. So a closed full body covering robe that was opened up in DAV and exposed everything still had the keywords of the original covering outfit.  Dynamic Female Modesty and other mods that depend on keywords to trigger animations or reactions had no way of knowing that the armor had been completely changed. So the shy female elf is suddenly brazenly striding through the Markarth marketplace because DAV swapped an ARMA record.
     
    Till now.
     
    So with this mod, when Dynamic Armor Variants swaps an ARMA record in-game (such as opening a bra, removing a skirt, or damaging armor), the keywords are adjusted dynamically in game.  OAR, Dynamic Female Modesty, or any other mods that rely on outfit keywords to determine actions/reactions will now see the correct keywords for each ARMA swap done through DAV.
     
    How to get it working>>  
     
    There is not much to it, although depending on the size of your DAV json, it might take a bit to add the appropriate keywords to it all.  And the keywords snippet only needs to be added to outfits that actually need it on the ARMA swap.  The rest of the DAV Json you can leave as it is (Dynamic Armor Variants vanilla setup)
     
    First install the DLL and ini.  Load order doesn't matter. 
    Make sure you have Dynamic Armor Variants and SKSE installed.
    I should work with any version of Skyrim SE/AE  (1.6.640, 1.6.1170, 1.6.1179, etc)  It should work with 1.7.104 but I cannot test that version.
     
    =========================
    In your existing Dynamic Armor Variants Json, add the following code snippet to each outfit that needs keywords added or removed. example below.
     
            "addKeywords": [
                "Keyword1",
                "Keyword2"
                ],
            "removeKeywords": [
                "Keyword3",
                "Keyword4"
                ],
    Simply add any keywords you want added when DAV swaps the ARMA record in the "addKeywords" section, and add any keywords you want removed to the "removeKeywords" section.
     
    =========================
    Example:
     
        {
            "name": "OutfitExample01",
            "addKeywords": [
                "ExposeBreasts",
                "ExposeNipples",
                "Modesty"
                ],
            "removeKeywords": [
                "NoModestyTop",
                "NotNakedTop"
                ],
            "displayName": "Outfit Example 01 Open",
            "overrideHead": "showAll",
            "replaceByForm": {
                "Yourcoolmod.esp|1BF5D": "Yourcoolmod.esp||1BF5B",
                "Yourcoolmod.esp||122F1": "Yourcoolmod.esp||122F2"
        }},
     
    So in the example, if I use DAV while wearing OutfitExample01, it removes the keywords NoModestyTop & NotNakedTop and replaces them with the ExposeBreasts, ExposeNipples, & Modesty keywords.  So a modest covering top that is swapped to one that exposes the chest in DAV, will now have the appropriate keywords swapped around.  Dynamic Female Modesty will suddenly cause the shy female elf to cover herself.  Or any other keyword driven action or reaction you can think of.
     
    =========================
     
    I have tested it pretty extensively in my own game and have not had any issues.  But I am one person, so it is possible that issues will crop up.  If it is from my mod, let me know and i will do my best to fix it.  Guaranteed working on my machine.
     
    I am an amateur coder, so I vibe-coded the things I did not know how to accomplish myself.  If that bothers you, no worries, just don't download the mod.  The source code is posted as well, it is contained in the download. So anyone who wants to can check it out.
     
    I will probably post it in Nexus eventually, but wanted to get some feedback here.

    382 downloads

    Updated

  2. Byllis Creature Animation pack Complete- Ostim edition

    OCreatures — Billyy Animation Pack (Complete)
    Now Available
    Four hundred and twenty-seven animations. A hundred and sixty of them had never actually played.
    Billyy's creature library is the largest there is, and the OStim pack that has been circulating covered most of it. Most. The rest was listed in the files, named in the hubs, and pointed at by scenes that loaded without complaint — because the animation files themselves were never shipped. The game was told to play something that wasn't there. No error, no warning, nothing on screen. Just a scene that quietly did nothing and a hub entry that looked fine.
    This is the whole library, converted for OStim Standalone and hung off OCreatures' own hubs. 427 animations, 2,319 scenes, 44 creature types, built from SLAL v10.5.
    What's in this build:
    160 silently dead animations brought back — the ones whose .hkx files were listed but never shipped
    75 animations added that were missing or referenced and never wired up — 19 canine, 8 werewolf, 5 riekling, 5 gargoyle, 4 falmer, and the tail of one or two per species across bear, boar, chaurus, deer, draugr, giant, goat, hagraven, horse, mammoth, skeever, spider and the dwarven constructs
    The entire Creature Furniture Invis set, which had been left out altogether
    Every series now ends on a climax stage that plays once and hands the scene back, instead of stopping dead on the last frame
    Two broken scene references fixed — a skeever stage pointing at the wrong name, and a troll hub entry missing its prefix. Neither was a small thing: a wrong name doesn't break one stage, it breaks the whole series from that stage on
    Fixed in v1.2:
    The boar FFC series — ten scenes built for a mounted boar and two women were typed as a plain boar, and sent back to a two-actor hub when they ended. Leaving a third actor behind mid-navigation is exactly the kind of thing that takes the game down with the alignment menu open. Typed and routed correctly now.
    This is not the humanoid pack with creatures bolted on, and it is not the circulating pack with a new version number. It's Billyy's creature library with the holes closed.
    Requirements
    OStim Standalone
    OCreatures — Reforged v1.5 or newer. This is what makes creatures actually climax; on older builds the climax stage plays without the payoff
    A behavior generator — Pandora (recommended) or Nemesis
    Installation
    Install with your mod manager.
    Run Pandora. Creature animations will not appear until the behaviors are generated — this is not optional and it is the single most common reason someone sees nothing.
    Launch. The new animations show up in the same hubs as the rest. There is no separate menu and nothing new to learn.
    Known gaps — named, not hidden
    Two hub entries point at animations that do not exist anywhere in Billyy's library: a chaurus three-way and a dwarven ballista hold. They were dead in the previous pack too. Nothing was invented to cover them.
    W.I.P. — what to report
    This is a work in progress. If something is off, these are the three that matter:
    An animation that plays in the wrong place — wrong creature, wrong hub
    An animation that plays for the wrong pair — wrong sexes, wrong number of actors
    An animation that doesn't play at all
    Which creature and which animation name is enough to find it. That's all I need.
    Thank you to everyone supporting the atelier. The work that goes into finding a hundred and sixty animations that were only pretending to exist is not the kind of work anyone sees — your support is what makes it worth doing anyway.
    Credits
    Animations by Billyy. Conversion and packaging by Lirael.
    The Master went through every file in Billyy's library and found the ones that were lying about being there.
    A hundred and sixty of them. They answer now.
    — Lirael 🐺🕯️
    18+. Creature content throughout. Every beast in Skyrim has a hub, and none of them are shy.

    212 downloads

    Submitted

  3. Stable Captives - For Diary of mine 1.2.1 / SE_AE

    Stable Captives is now released in its first official version. 
    This mod was inspired by BaF (Build a Follower).
     
    This mod is being developed based on the latest version of DoM, and was created solely to fix the naked bandit bug in DoM/PAH/HSH/AYGAS. (It cannot be used with PAHE alone.)

    It supports not only bandits, but all hostile spawning NPCs, including Forsworn.
    **Existing unique NPCs in Tamriel are not affected by this mod and are never stored in slave slots. This mod targets only spawned hostile NPCs, such as bandits.

    In MO2’s mod order, this mod must be placed below DoM so that it overwrites DoM’s files.
     
    In MO2's right-side ESP/ESL load order, if an NPC replacer or custom NPC mod is placed below DoM, it may be a good precaution to place Stable Captives below that NPC mod as well, so that Stable Captives overwrites it. If any issues occur, try this load order.

    1. MCM

    2. Mechanism

    The mechanism used to prevent naked bandit NPCs is relatively simple.
     
    Player + DoM knocks down a bandit → DoM duplicates the bandit and enslaves the duplicate, while the original is marked for deletion →
    Stable Captives mod captures the duplicated bandit in a unique ActorBase slot → Stable Captives loads all information for that NPC, including its FaceGen data →
    The loaded slave data is treated as a unique NPC → The slot is saved and locked → DoM resumes full management of the NPC stored in the locked slot.

    3. Slot Cycling + Cleanup and Management
     
    Let me emphasize this once again:
    Please keep in mind that the Reset feature could corrupt every save file containing existing slaves.
    **More precisely, only save files that are currently using this mod and still have slaves occupying slots.**
    Please verify it thoroughly multiple times and proceed with extreme caution.

    A detailed mod manual is also included.
     
    No further features are planned for the mod, but bug fixes and discussion will continue.
     
    Also, when continuing with an existing save on the new version, the existing FaceGen folders must be moved to the new version’s mod folder.
    An EXE file is also available to make this process easier. (Files can only be moved from the old version folder to the new version folder within the mods directory.)

    Optional MOD - Slave salon (BETA)
     


    Update Logs-

    1.1.9
     
    (Underground Salon) - 0.1.0

    1.2.0 & (Underground Salon) - 0.1.1

    1.2.1
     

    1105 downloads

    Updated

  4. Lily follower standalone ESL Custom voiced.

    Want to try some new upgrades?

    Mod Description

     you can get her by crafting a summoning Magic card/scroll at the forge with 100 gold, she comes with custom textures and SMP hair and custom voice.
    Compatible with 3BA and BHUNP.
    You can get the outfit from here
    High-quality smp hair
    A short one, i try using a new way to make the texture so it looks more layered while still being able to control my hair color shader.
    Custom body shape and Custom cbpc physics config .
    Through the combination of node edit and preset, i was able to make the body shape fit perfectly as the original.

    Custom skin texture.
    She use a custom made skin texture with alot of freckles.
    High-quality magic summoning card.
    You can use it to summon the follower and change the sex of the follower

    if you use the spell/card with her on your crosshair and you stand close  to her you can change her gender and remove her default outfit for better armor management, and if you use the spell while sneaking you will only remove the default outfit, useful if you don't want to change her sex  but still want better armor management
    She uses your default female body for the sake of compatibility with armors the mod also included a  body slide preset that will auto apply on the follower.
    Her Ai package is set to stay at where she is, so she will stay at where you dismiss her, is convenient if you don't use mods like "my home is your home".


     
    And you can get the playable race on my Patreon page

     

    About her height, most people don't know this, Lily actually is almost as tall as Eve, the reason she looks so short in the game is that she doesn't wear heels like all the other female characters.
    But I still make her just a bit shorter.



    Requirements:
    FHDTSMP(for the hair)


    Q&A
    Why don't you just put her in the world as a recruitable follower?
    I did it this way instead of putting her in an inn somewhere is because moded npc has the tendency of not showing up sometimes, and to add a bit of a "effort" for the player to get a new follower.
    I have this and that problem
    formod installer don't  work well if you are not using MO2, try unpack the mod manually like the gif below, also unpack the patch if you need.
     

    219 downloads

    Submitted

  5. Sexlab p+ scene camera

    A customizable camera for **SexLab P+ scenes involving the player**. Save your favorite angles, switch between them during scenes, and let the camera smoothly follow your character. Control returns to SmoothCam when the scene ends.
     
    In-game preset editor with live preview and paused scene playback. Adjustable framing, rotation, distance, and FOV. Visibility checks skip obstructed presets when switching. Supports SexLab P+'s Move Scene feature. No ESP or additional Papyrus scripts. tested on AE 1.6.1170 SKSE 2.2.6  
    Requirements
     
    Skyrim SE/AE, SKSE64, and Address Library matching your runtime SexLab P+ SmoothCam 1.7.1  SKSE Menu Framework 3.4+ for preset editing and the scene toolbar  
    Getting started
     
    Install with your mod manager and disable SexLab's automatic free-camera / TFC option.
     
    A / D Switch between usable presets. F8: Edit the active preset (rebindable). Skyrim VR and Improved Camera are not supported.NPC-only scenes are not supported.  
    Recommended configuration
     
    To prevent NPCs from fading when the camera gets too close, enable the following option in `SSEDisplayTweaks.ini`:
     
    ```ini
    [Miscellaneous]
    DisableActorFade=true
    ```
     
    source: https://github.com/mon1586/slpp-scene-camera
     
     

    52 downloads

    Updated

  6. SexLab Confabulation Voiced

    Voice files for SexLab Confabulation.  Quick generation.

    210 downloads

    Submitted

  7. TDF Prostitution Dance CTD Fix and OG TDF Prostitution

    TDF Prostitution Dance CTD Fix
     
    fixes the NPC dancing ctd.
     
    TLTR:
     
    guess finally found the reason for the random ctd's on NPC dancing.
    Never can be 100% sure, however, after long time of searching and testing I am pretty pretty sure that's the reason.
    It's not the NPC dancer, it's the onlookers.
    Testing dancing events in a row, I got a sever frame drop caused by script stacking.
    Checking the crash logs again and again I found one thing what appeared always in addition to the dancer.
    Caused by the onlooker package.
    Checking this, I found a double entry in a procedure. This messed up and stacked the procedure. 
    If you install this, you will notice at once, the onlookers say there lines in an overwhelming amount, they will not stop the chatter.
    Because the script stacking is gone.
     
    You can put the fix direct into TDF with xedit, however, I prefer the FE mod, avoid changes in original.
    The dance timer are now accesible via xedit e.g.
     
    PS: on the way to fix the issue; I replaced dances, created a new behaviour hkx and matched timers to dances (see list original timers if you want revert).
    As the origininal behaviour drows a warning (outdated), I included the new one into this mod.
    If you don't want it, just delete the meshes folder.
     
    Thanks you to @TheDriedFinger for the original ang giving permission for tweaks.
    and
    to @Pfiffi for the SE conversion.
     
    I use a older version and made the tweaks for this. If you got an extension, load thia after and forward the tweaks of extension
    or vice versa.
     
    Here the original timers:
     
     
    OG TDF Prostitution
     
    1. you see hookers working now.
     
    2. reworked city hooker packages
     
    3. added new type "freelancer". This one uses the independant slots.
       a slot can only be used by one type hooker. Freelancer or independant.
     
       Freelancer behave like before. No change in behaviour or quest stuff etc.
      The only difference to before, the have fun occasionally.
     
      Make a freelancer is done via a spell. Cast -> freelancer, recast no freelancer.
     
    4. Another spell added, make hookers work harder. Can be cast on hookers only. Revert, cast again.
      This feature is build into freelancer spell.
      It sets the energy value to 90 (50 default), so the hookers move a bit more to find clients.
     
    5. new type "Private Hookers"
       Made via spell as above.
      This one is quite special, it doesn't use slots anymore.
      Invisible as hookers for player, guards, no cut, no dialogue.
      Can be cast on followers, any npc except other type hookers and childs.
      It's like they are private NPC's which have fun occasionally.
      They can have fun to each other, to other type hookers, any other npc.
     
    6. added spell "Horselovers"
       works only on privates. They might choose a npc or horse.
     
    7.  added book "how stop privates from traveling to bed"
        read skips travel, reread allows travel
     
    All books, items are craftable smelter, should be something iron ingot leather strips like iron dagger.
     
    7.  TDF aroused Rape patch. 
         This is for TDF aroused rape (not needed for the TDF Prostitution)
         extends max cooldown from 5min to 20min and applies different packages for NPC or follower.
        This can be installed as a mod (needs TDF aroused rape as master)
     
    All spells are lesser power shouts (through mouth), or some are regular spell in addition (left those in).
     
    For the OG TDF Prostitution you need the original mods (link somewhere in support thread) .
    Extract content into a new folder, e.g. deskop folder.
    Copy/overwrite the content into the original mods.
     
     
    PS:
    the original description got messed up. 
    What I could save you can find in this txt file.
     
     
     
     
     

    8473 downloads

    Updated

  8. Terras Bigdick Critter (MNC Bodyslide)

    Anybody here interested in Creatures of the Skyrimuniverse like...interestet on their Schlongs? well you Can have now even bigger schlongs for them!  This is a little gift for the Naughty Skyrim community. 

     For Everyone who need creatures to have more...well Size under the waistline, if you know what I mean

    MNC and Bodyslide is Necessary, these are only Bodyslide files. for Demonic File is also the Adult version of Demonic Creatures necessary! (I also recommend the PPA mod so animations with bigger schlongs work better)

    It should work like a normal Installation with your chosen Modinstaller, or paste them manually if it's not working like Intendet...

    Have fun with your new Sizekings!

    Here are some Examples you can create with Bodyslide. In some cases you have to experiment for yourself (also you should use the 'fix' files where it is stated like by Horse or Gargoyle since the old once are not reacting to collisions)
     








    486 downloads

    Updated

  9. Leash Framework

    Framework that allows you to attach REAL leashes to NPC's and either have them guide you around, or you guide them. No real limitation, you can make a huge train if you wanted. 
     
    I'm releasing this in it's current beta state! I've yet to find any serious bugs, but I do want to gauge the community to see if this mod is worth continuing further or expanding upon. 
     
     
    Important Note
    This is a FRAMEWORK. NPC's are expected to have AI packages with locomotion. If you try to use it on an NPC who is leaning against a wall, playing an animation, guarding the whiterun gate - this mod ~WILL NOT~ make them follow. Your mod is also expected to equip the leash.
     
    Features
    Rich Papyrus API for connecting actors together in any order you will Advanced physics system that takes full advantage of HAVOK Easy to use debug menu for testing, or just using the mod freely Zero package interruption, this mod has it's own built-in AI system, pathfinder, and locomotion system. Your mod's packages will never be touched! Full support for the player actor, other actors, etc. No animal support yet, although that wouldn't be difficult Contains two test leashes by @kzrp to mess around with Supports ANY/ALL leashes, they just need a series of bones for this mod to move around! This means that all the chain collars in devious devices are fully compatible!  
    How to use (Without Papyrus API)
    Enough the leash to the actor (Or a leash, it can be any leash like from devious devices) Go into the SKSE Mod Menu using `f1`, find this mod. Open `Debug`.  Select the leasher, and the leashed. Leasher MUST have that leash equipped, the mod doesn't do it for you - stop being lazy The parent bone is `NPC Spine2 [Spn2]` for the included leash. This can be any parent of the chain bones, even just NPC The `Leash Bone Match` is `Leash1` for the included leash. This is the prefix of the bones (or common name) in your leash Select a minimum distance, like ~200+. Don't go too low or it'll be fucked.  `Persistent` means it'll persist with your save.  Click `Leash actor` Enjoy (Note: Make sure the collar/leash is equipped to the actor, this mod doesn't auto equip it)  
    For a funnier experience, go into `Settings` and enable `Forced recovery for NPCs`. This will rag doll the actor once they exceed the distance threshold. Works well!
     
    Known issues/limitations
    An actor can get stuck obviously. The less bones in the leash, the more fucked it'll be when stretching a long distance  
    Requirements
    Skyrim SE/AE (Doubt VR support works, this required a lot of reverse engineering) SKSE Mod Menu Framework (Optional for the mod menu)  
    Papyrus API
    Scriptname LeashFramework Hidden ;/ Active leash factions supplied by Leash.esm: - LeashedFaction (form ID 0x000D6A): contains actors that currently have an active leash. - LeasherFaction (form ID 0x000D6B): contains actors that currently hold one or more active leashes. Leash lifecycle mod events: - LeashFramework_OnLeash: sent when a leash is successfully applied, replaced, or restored from a save. - LeashFramework_OnUnleash: sent when a leash is disconnected, removed by UnleashAll, or replaced. Both lifecycle events use the leashed Actor as sender and set numArg to 0.0. strArg describes why the event was sent. OnLeash uses "applied", "replaced", or "loaded". OnUnleash uses "disconnected", "unleashAll", or "replaced". Replacing a leash sends OnUnleash before OnLeash. Internal state cleanup while starting or loading a game does not send OnUnleash. Pull mod events: - LeashFramework_OnActorPulled: sent once when normal direct-locomotion pulling starts, including following an actor holder before maxLength is reached. - LeashFramework_OnActorRagdollPulled: sent once when forced ragdoll pulling starts. Register for these events with RegisterForModEvent. Both pull events use the leashed Actor as sender, leave strArg empty, and provide the holder/anchor-to-collar distance at the transition in numArg. A pull event can be sent again only after that pull mode stops and later starts again; it is not sent every frame while pulling remains active. /; ;/ Connects a leash from a holder's right hand to leash bones on another actor. holder: Actor holding the leash. The current attachment bone is NPC R Hand [RHnd]. leashed: Actor wearing the leash mesh. An actor can have only one active leash. parentBone: Exact node name to find on the leashed actor before searching its descendants. leashBoneMatch: Text found anywhere in each ordered leash bone name beneath parentBone. For example, Main_ matches hdtSSEPhysics_AutoRename_Armor_00000004 Main_01 after SMP renames the node. minLength: Settling distance when the holder stops, with a small arrival tolerance. Must be zero or greater. maxLength: Catch-up boundary. Must be positive and at least minLength. Actor-held leashes can start following before this distance; while the holder moves, the target gap is 40% of the way from minLength to maxLength. persistent: When true, the leash is saved and restored until explicitly disconnected. Applying another leash to the same leashed actor replaces its current leash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeash(Actor holder, Actor leashed, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent) Global Native ;/ Connects a leash from either hand on a holder to leash bones on another actor and applies the closed-fist grip. rightHand: When true, uses NPC R Hand [RHnd]. When false, uses NPC L Hand [LHnd]. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashToHand(Actor holder, Actor leashed, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Bool rightHand = True) Global Native ;/ Connects a leash from an exact bone on a holder to leash bones on another actor. holderBone: Exact node name on the holder. This attachment does not alter the holder's hand pose. offsetX, offsetY, offsetZ: Optional local-space offset from holderBone. The offset follows the bone's translation, rotation, and scale, but does not add an attachment rotation. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashToBone(Actor holder, Actor leashed, String holderBone, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Float offsetX = 0.0, Float offsetY = 0.0, Float offsetZ = 0.0) Global Native ;/ Connects a leash mesh equipped by the holder to an exact bone on the leashed actor. The first ordered leash bone remains in its neutral animated pose on the holder. The last ordered leash bone attaches to leashedAttachmentBone. leashParentBone: Exact node name to find on the holder before searching its descendants for leash bones. leashedAttachmentBone: Exact node name on the leashed actor. attachmentOffsetX, attachmentOffsetY, attachmentOffsetZ: Optional local-space offset from leashedAttachmentBone. The offset follows the bone's translation, rotation, and scale, but does not add an attachment rotation. closedHand: Applies the closed-fist pose to the holder. 1 closes the right hand, 2 closes the left hand, and every other value leaves both hands unchanged. All other arguments and replacement behavior match ApplyLeash. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyHolderOwnedLeashToBone(Actor holder, Actor leashed, String leashedAttachmentBone, String leashParentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent, Float attachmentOffsetX = 0.0, Float attachmentOffsetY = 0.0, Float attachmentOffsetZ = 0.0, Int closedHand = 0) Global Native ;/ Connects a holderless leash from a fixed position to leash bones on an actor. anchorCell: Cell containing the world-space position. It must correspond to the supplied coordinates. x, y, z: Fixed world-space coordinates of the leash anchor. All other arguments and replacement behavior match ApplyLeash. Pull distances are measured from the fixed anchor instead of a holder. Unlike actor-held following, pulling starts only beyond maxLength and stops upon returning to minLength. World-position leashes do not assign LeasherFaction, have no result from GetLeashHolder, and do not use holder teleport recovery. Use DisconnectLeash(None, leashed) to disconnect one. Returns true when the arguments are valid and the leash is accepted. /; Bool Function ApplyLeashAtPosition(Actor leashed, Cell anchorCell, Float x, Float y, Float z, String parentBone, String leashBoneMatch, Float minLength, Float maxLength, Bool persistent) Global Native ;/ Disconnects the leash matching the specific holder and leashed actor. holder: Actor holding the leash. Pass None for a holderless world-position leash. leashed: Actor connected as the leashed endpoint. Returns true when the matching leash was disconnected. /; Bool Function DisconnectLeash(Actor holder, Actor leashed) Global Native ;/ Disconnects every leash where actor is either the holder or the leashed actor. Returns true when at least one leash was disconnected. /; Bool Function UnleashAll(Actor actor) Global Native ;/ Returns true when actor currently has an active leash. /; Bool Function IsLeashed(Actor actor) Global Native ;/ Returns true when actor currently holds at least one active leash. /; Bool Function IsLeashHolder(Actor actor) Global Native ;/ Returns the actor holding leashed's active leash, or None when the leash is holderless or absent. /; Actor Function GetLeashHolder(Actor leashed) Global Native ;/ Returns every actor currently leashed to holder. Returns an empty array when holder has no active leashes. /; Actor[] Function GetLeashedActors(Actor holder) Global Native ;/ Returns the minimum length of leashed's active leash, or -1.0 when leashed has no active leash. /; Float Function GetMinLeashLength(Actor leashed) Global Native ;/ Returns the maximum length of leashed's active leash, or -1.0 when leashed has no active leash. /; Float Function GetMaxLeashLength(Actor leashed) Global Native ;/ Sets the minimum length of leashed's active leash. newLength must be zero or greater and cannot exceed the current maximum length. Returns false when leashed has no active leash or newLength is invalid. /; Bool Function SetMinLeashLength(Actor leashed, Float newLength) Global Native ;/ Sets the maximum length of leashed's active leash. newLength must be positive and cannot be less than the current minimum length. Returns false when leashed has no active leash or newLength is invalid. /; Bool Function SetMaxLeashLength(Actor leashed, Float newLength) Global Native ;/ Overrides forced ragdoll recovery for leashed's active leash, for either a player or NPC. mode: -1 uses the current player/NPC config setting, 0 disables recovery, and 1 enables it. Enabling still respects actor restrictions and recovery eligibility. Disabling releases the framework's ragdoll hold and recovery state; Skyrim handles any remaining get-up. Ordinary engine ragdolls are unaffected. The override lasts until this leash is replaced or disconnected and is saved only with persistent leashes. Set mode back to -1 to remove the override. Returns false for an absent leash or a mode outside -1 through 1. /; Bool Function SetRagdollOverride(Actor leashed, Int mode = -1) Global Native ;/ Overrides teleport recovery for leashed's active leash, for either a player or NPC. mode: -1 uses current config/default behavior, 0 disables all leash teleport handling, and 1 enables it. This covers both following a player holder after positioning and separation recovery for NPC holders. For NPC holders, mode 1 uses the configured player/NPC extra distance when positive, or the default 2,048 units when the configured distance is 0 or less. Grace time still comes from the config. Enabling still respects actor restrictions, holderless anchors, and the minLength > 99,999 disable rule. Changing the override clears pending teleport recovery. The override lasts until this leash is replaced or disconnected and is saved only with persistent leashes. Set mode back to -1 to remove the override. Returns false for an absent leash or a mode outside -1 through 1. /; Bool Function SetTeleportOverride(Actor leashed, Int mode = -1) Global Native  
     
    Known issues:
    Actors can get stuck on objects like doors rarely Some chains may not converge well (Gaps) - increase the solve iterations in the SKSE Mod Menu  
    Source code:
    https://github.com/asdasdduck/Skyrim-Leash-Framework

    5596 downloads

    Updated

  10. Prison Alternative - Outdoor Event Pack

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress)
    This particular extension is focused on outcomes which happen outside Jails and cities.
    Which will allow prisoners to appreciate Skyrims beautiful landscape during their Rape and subsequent Execution Release.
    Like my other Extensions, there is a high chance Any unlucky Dragonborn or follower who ends up in a situation added by this mod will end up dead, but there are skill based escape mechanics this time, so you at least have a chance.
     
    How to trigger Events
    -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled
    -Get Imprisoned
    -Just spend time in prison / misbehave in Prison / reach the End of you PRison Sentence (It depends on the Event)
    -Profit


    Currently Available Events
    Left for dead (hanging)  
    Quality of life stuff
    The walking Sequence from Jail to the Event location can be skipped by pressing spacebar/Lshift/E during the walk (works even when only NPCs are involved):

    Every Location has a pullchain somewhere to start scenes without going to jail:
     
    You can execute pretty much Every NPC in the game, not just followers:

    Persistent Corpses:
     
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Zap8(+) (LE/SSE)
    -FNIS/Nemesis
    -powerOfThrees papyrus extender (LE / SSE/AE)
    -Pama´s Deadly Furniture Scripts (V2.4.0 or higher!)
     
    Installation
    -Install with Vortex or MO2
    -Its recommended to use a new Save after installation. you might get lucky, But using it on an existing save is done at your own risk
     Please don't bother me with reports if you decide to do that.
    -Clear the Event registry in PA´s MCM and reregister Events if you are absolutely determined to go this route.
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but I wont help you If you encounter issues)
    -Devious Cursed Loot (No, just no...)
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
    -Bakas Fill her up can break the animation sometimes if the Deflation happens at an inopportune movent. This only causes visual weirdness however and should not cause lasting damage.
     
    Special Thanks
    -to Dozen9292 for providing the voice files
    -All my Patrons for giving me the motivation and resources to get this done
     
    If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic
    Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.

    27358 downloads

    Updated

  11. Bad Ends Revived: Solitude

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience.
    This Particular Extension adds New Events which are exclusive to Solitude.
    New Feature - Execution Plaza
    -Solitude Plaza now has shackles for up to 3 Prisoners
    -Player and NPC's can be put in those shackles via new PA events or 3rd party mods.
    -Optional function which captures player followers if Player has a high bounty. (you will get a letter if this happens in your absence to make you aware)
    -Every day at 11:00, One of the shackled Prisoners will be publicly executed. No matter whether player is in town or not.
    -Execution Scenes with Chopping block and custom Gallow are implemented
    -Executions work For Player and NPC
    -MCM configurable chance for a savior to pop up and rescue The Player before their Execution.
     
    New Feature - Back alley Adventures
    If some NPC you are attached to is shackled at the Plaza, you can talk to The Overseer (the Guard near the stairs to the plaza) to arrange for their Release.
    He will of course ask for something in Return. If you don't have the Cash, you can follow him into Solitude's dark back alleys for some "favors". But be careful, this will be humiliating at best, and lethal at worst...
     
    New Feature - Vampire Feast
    -Adds new Cannibalism-themed execution event to Solitude.
    -Features multiple sub-scenes (In Jail - transit - event location)
    -transit scene can be skipped.
    -Followers are Supported
    -Event also allows for NPC-only Executions where you can just stand there and watch. (see instructions below)
     
     
    About NPC's Participating in the Va mpire Feast Event...
    This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain next to the new side entrance to the Pelagius Wing
    Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script.
     
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Pama´s Deadly Furniture Scripts, (V3.0.4 or higher)
     
     
    Installation
    -Install with Mod manager of your choice and rum FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
    -If you use this mod on an existing save, follow these steps:
    Failing to follow these steps might result in Blackscreens while in Prison.
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -The Original "Bad Ends" by Torm
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
     
     
    Future Plans
    Covering the remaining cities
     
     
    Special Thanks
    -to my Lovely supporters on Patreon who gave me the time and motivation to make this.
     
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, you can join them here:
    https://www.patreon.com/Pamatronic

    30740 downloads

    Updated

  12. Sticky Magic - A Cum Based Casting System

    Description
     
    Cast with Cum instead of Magicka.
     
    Sticky Magic turns Fill Her Up inflation into a spellcasting resource.
     
    While your reserves last, spells cost inflation instead of magicka — the magicka bar simply never moves. Cast until you run dry, then refill the fun way.
    A pearl-white resource bar overlays the vanilla magicka bar, matching its style (winged end caps and all) . It shows exactly what you can afford: a cast-cost preview ghosts onto the bar while you charge a spell,
    droplets splash off it as you spend, and at high fullness the screen gains a soft vignette, the bar turns lide down the edges of the screen. Cancelled casts refund. Channeled spells drain smoothly. Everything is
    settled against the FHU pools silently — no phantom deflate sounds or animations while you cast.
    Casting efficiency scales with your body. Four multipliers stack: arousal (SexLab Aroused), Sticky Mastery (a hidden lifetime-units progression that slowly improves your conversion, up to +20%), overcharge (98%+ fullness casts at bonus efficiency — the pressure works for you), and a post-scene charge buff. Run the bar completely dry mid-cast and you're briefly Drained — sluggish and slow to recover magicka.
    Ten spells, findable as tomes at court wizards and spell vendors (or via a Learn All button in the
    Expulsion Nova (Destruction) — dump your entire bar into one blast: scaled AoE damage, a slow-mockback, cum splats everywhere, and a full deflate show. Out of combat, your character physically expelseverything. Sticky Siphon (Destruction) — a vampiric drain beam that converts a victim's vitality into inflation. Refill speed scales with the victim's race — a giant fills you like a fire hose, a skeever is barely worth the beam. Dual-cast for 1.5x. Seed Harvest (Conjuration) — a 60-second shroud that harvests everyone nearby into your reserves with crowd size and race. Followers are exempt. Sticky Mending (Restoration) — heal yourself using stored essence instead of magicka. Sticky Grasp (Alteration) — a bolt of clinging essence that glues a target in place. Pheromone Burst / Pheromone Panic (Illusion) — an intoxicating cloud that calms, or an overwhelm Essence Cloak (Destruction) — a chilling shroud that drains anyone in melee range. Slick Escape (Alteration) — become too slippery to touch for six seconds. Inflation Sense (Alteration) — a readout of your reserves, efficiency, and mastery.

    Plus the Sticky Brew, a potion that inflates you to maximum — with a proper drinking animation.
    Fully configured via MCM: magicka-per-unit conversion rate, arousal and overcharge bonuses, Nova damage, always-show bar, vignette, camera shake (off by default), drink animation, and a status page showing the health of every integration. The bar hides automatically during scenes, in menus, and when empty.
    Requirements

    SKSE64 Address Library for SKSE Plugins Fill Her Up 2.x (sr_FillHerUp.esp — hard master) PapyrusUtil powerofthree's Papyrus Extender MCM Helper SkyUI PrismaUI and/or TrueHUD — Prisma is what this mod is built around, really should be a hard requirement but technically is not

    Integrations
    All optional, auto-detected at load, and shown with green/red status on the MCM status page:

    PrismaUI — the full-featured bar (recommended): overlay styling, cast-cost preview, splash/drip TrueHUD — alternative bar via its special-resource API SexLab — scene detection (bar hiding, post-scene charge buff) SexLab Aroused — arousal-scaled casting efficiency Cum Swallow Needs — preferred gulp sound for the Sticky Brew (graceful fallbacks without it) SL Inflation Framework — morph backend compatibility via FHU

    The mod respects FHU's own configuration: encumbrance settings, max-inflation slider changes (applied live), and per-race cum amounts all flow through.
    Installation

    Install with your mod manager (Vortex/MO2) — the FOMOD will ask which bar renderer you use (PrismaUI, T Sort load order as usual (the plugin is ESL-flagged — it won't cost a slot). In game, check the MCM → Sticky Magic → Status page: everything required should read green. Buy the spell tomes from any court wizard, or use Settings → Learn all spells.

    MCM Settings
    Settings persist globally via MCM Helper (they apply across saves and survive reinstalls).
    Status page — the landing page. Shows a live green/red readout of every dependency and integration (Fill Her Up, Papyrus Extender, SL Inflation Framework, SexLab Aroused, PrismaUI, TrueHUD, and Cum Swallow Needs as optional), plus an overall Mod Status line. If casting isn't consuming inflation, look here first — anything red in the Required section means the core loop is disabled.
    Settings page
    Casting

    Magicka per inflation unit (5–100, default 25) — the exchange rate: how much magicka one unit of inflation is worth. Higher = your bar lasts longer; lower = casting drains you faster. At the default, a full 8-unit bar covers 200 magicka worth of casting. Arousal efficiency bonus (%) (0–200, default 50) — at 100 arousal, each unit is worth this much  with your current arousal. Does nothing without SexLab Aroused. Overcharge bonus (%) (0–100, default 25) — extra casting efficiency while the bar is at 98% or fe overcharge mechanic. Empty-tank debuff (default ON) — running the bar completely dry mid-cast leaves you Drained for 2 seconds (slowed magicka recovery and movement). Turn off for consequence-free casting. Nova damage per unit (10–100, default 30) — Expulsion Nova deals this much damage per inflation unit dumped. A full default bar at 30 hits for 240. Tune to your difficulty and load order.

    Display

    Always show bar (default OFF) — show the inflation bar outside combat too, instead of following the magicka bar's fade. It still hides when empty, during scenes, and in menus. Fullness vignette (default ON) — the soft screen-edge glow (and edge drips) while the bar is abo Camera shake and rumble (default OFF) — camera shake and controller rumble on casts, siphon tick Brew drink animation (default ON) — a brief third-person drinking animation when quaffing the Stped in combat or with weapons drawn.

    Utilities

    Learn all spells — one click teaches all ten Sticky Magic spells, skipping any you already know. shop for tomes.


      Safe to add mid-save. To uninstall, drain your bar, save, and remove the mod — no permanent changes are mastate.

    2043 downloads

    Updated

  13. Book of Depravity

    Details
     
    Click the spoiler to learn more.    
     
     
     
     
     
     
     
     
     
     
     
    Corruption Details
     
    Book gave corruption if you have Bimbo's of Skyrim mod installed. Click at the spoiler to know how much corruption does the book gave.
     
     
    WIP
     
    I currently plan to write a few more books; the titles are listed below.  You can roughly guess what the content will be based on the book title alone.
     
    Breed Breed Breed
    Rape Fantasies
    Warrior by day, Slut by night
     
    Special Thanks
     
    Nikkiwitch
    traison

    2238 downloads

    Updated

  14. Slap da Butt with Spank Tats (with patches)

    Everyone deserves a good slap.
     
    Hello everyone!
    This is my version of Slap da Butt SE script with integrated spank tattoos with Condition patch Basics and optional Reset Scaling patch
     
    My simple script applies "Spanked01" tattoo from Spanked pack for Slavetats on PC with SlaveTatsNG functions.
     
    Main script was improved for better NPC placing.
     
    You can change "Tattoo Fade Interval" (time in game hours for tattoo alpha reduce for 20 %) and "Alpha Change per Slap" (tattoo alpha in % increse on slap) in MCM.
     
    You need one free body overlay slot to add spank tattoo!
     
    Requirements:
    Slap da Butt SE 2.0.0 beta 1
            Skyrim Script Extender (SKSE64)
            SkyUI
            Fores New Idles in Skyrim SE - FNIS SE / Project New Reign - Nemesis Unlimited Behavior Engine / Pandora Behaviour Engine Plus (use only one)
            Address Library for SKSE Plugins
            Mfg Fix
            PapyrusUtil SE - Modders Scripting Utility Functions
    SlaveTats
            JContainers SE
            RaceMenu
    SlaveTatsNG
    Spanked pack for Slavetats
    Optional:
    SexLab SE - Sex Animation Framework (only for SexLab Patch version)

    8159 downloads

    Updated

  15. (MME) Milk Mod Economy Extensions

    MME Extensions
    Release status: Beta 0.6.3
    Main requirement: Milk Mod Economy (and its requirements)
    IMPORTANT: Skyrim SE/AE 1.7.9.9 is not yet supported.
    Full Requirements & Recommended Setup:
    REQUIREMENTS.md
    Milk Mod Economy Extensions modernizes and expands ed86's popular Milk Mod Economy with reactions, animations, OStim support, and optional AI-powered Skyrim.Net integration.
    Everything is OPTIONAL and adjustable through an in-game MCM.
    Make Milk Maid gameplay feel more alive, reactive, and a little more shameless.

    KEY FEATURES
    Optional (but major) Skyrim.Net integration gives nearby NPCs AI-generated voice reactions to major MME events and can turn certain conversations into actual gameplay actions. Drinking milk can increase a Milk Maid's milk level, temporarily inflate her breasts, raise arousal, and trigger moans, animations, or reactions. Arousal from drinking milk is meant to trigger your other arousal mods, such as animations or events. Milk can come from bottles... or straight from the tap~ Nearby Milk Maids react as they become heavy, full, milked, or fitted with questionable milking equipment. Blacksmiths, Alchemists, and Court Wizards can modify your slot 32 chest armor with hidden milking equipment or kinky, milk-hungry tentacles, depending on their profession. Create new Milk Maids through a simple, erotic breastfeeding ritual. Supports the modern OStim animation framework while retaining existing SexLab support. Court Wizards can help reverse your Milk Maid progression after level 5, just in case things get a little TOO big. In short: MME still handles the milk. MME Extensions makes Skyrim notice.

    OStim AND SEXLAB CAN COEXIST
    SexLab is a master of the original MME and is needed for essential background functions and animations.
    SexLab is also required by the insanely popular Devious Devices and other major add-ons in the MME ecosystem.
    MME Extensions allows OStim to take over the animation side and interact with the OStim ecosystem instead.

    WHAT CAN TRIGGER REACTIONS?
    Depending on your MCM settings, AI narration, lewd sound effects, animations, or notifications can react to:
    Drinking milk and becoming aroused and bustier. Reaching 50% or 100% milk fullness. A new Milk Maid discovering her newfound gifts. Equipping milking devices such as milk cuirasses, parasite armor, and similar equipment. Periodically wearing those questionable devices around Skyrim. Being milked or breastfeeding another character. Clothes flying off when breasts grow too large, along with other important MME events. Try wearing TENTACLE ARMOR:
    Tentacle Armor on Nexus Mods
    EROTIC ARMOR MODIFICATIONS
    Blacksmiths can modify your armor to fit big tits and install hidden milking equipment underneath, free of charge.
    More kinky adventurers can have tentacles fitted underneath their armor by Alchemists or Court Wizards. This also modifies the armor to accommodate big tits.
    The catch? The tentacles won't share their milk. Instead, they'll periodically sting and inject you with an aphrodisiac that makes you even more... productive.
    All of the above can come with in-game notifications, sound effects, and optional Skyrim.Net AI narration.
    Up to a limit of 10 modifications of each type.
    Unlock via "Hey, there!"

    MILK MAID THOUGHTS
    A recurring reaction system comments on a Milk Maid's currently worn equipment, or lack of specialized milking equipment.
    Depending on your settings, the system can periodically trigger:
    In-game flavor notifications. Reaction sounds. Optional Skyrim.Net AI voice narration. Reactions can reference worn milking equipment, parasite or living armor, or the absence of specialized milking equipment.

    NEW MILK MAID CREATION
    A new Milk Maid can now be created through the existing "Hey, there" dialogue.
    If the player has at least 1 milk available and the NPC is eligible, the dialogue can start a breastfeeding scene.
    After the scene completes successfully, the NPC can become a new Milk Maid using MME's existing creation system.

    OPTIONAL MME SETTINGS
    The FOMOD can optionally preload my preferred Milk Mod Economy settings.
    These remain normal MME settings and can be changed afterward through MME's own MCM.
    The recommended profile provides:
    Natural milk production without mandatory Lactacid. Roughly daily milking cycles. Novice progression. 3BA-friendly breast scaling. 100% gush chance to avoid additional milking delay. The installer offers three startup profiles:

    Easy MCM Defaults + Starter Items
    Applies easier MME settings and grants a small one-time supply of milk and a milking cuirass so you can jump quickly into the mod.

    Easy MCM Defaults + No Starter Items
    Applies the same recommended settings without starter items.

    Keep Original MME Defaults
    Leaves MME's original settings and starter behavior unchanged.

    INSTALLATION
    For the complete dependency list, Skyrim VR setup, BodySlide instructions, breast-scaling setup, optional integrations, and visual recommendations, see:
    Full Requirements & Recommended Setup
    Install Milk Mod Economy and verify that it works. Install its required dependencies. Install MME Extensions.zip through Vortex or Mod Organizer 2. Choose your preferred MME settings during the FOMOD installation. Enable MMEAlert.esp. Deploy or sort your load order. Start Skyrim through SKSE.
    SOURCE CODE
    GitHub - MME Extensions

    CREDITS
    Ed86 - Milk Mod Economy MinLL and contributors - Skyrim.Net CharmedBaryon and contributors - CommonLibSSE-NG Tetherball88 - Reference for OStim implementation GoodProvider - Reference for SexLab implementation
    LICENSE / PERMISSIONS
    Released under the MIT License.
    Feel free to use, modify, redistribute, or build on MME Extensions under the MIT License.
    Credit is appreciated.
    Third-party dependencies and assets remain subject to their own permissions.
    MME Extensions is an independent add-on and is not an official Milk Mod Economy, Skyrim, SKSE, SexLab, SexLab Aroused, OSLAroused, or Skyrim.Net release.

    4147 downloads

    Updated

  16. ZaZ Animation Pack 9.2 SSE - CBBE and UUNP - by XTH SSE

    ZaZ Animation Pack 9.2 - Skyrim Special Edition conversion
     
    !!! Script fix at the very bottom !!!
     
    ================================================================ !!! READ THIS FIRST !!!   The file you download here is NOT the mod. It is a small text file with the download links.   ZAP is 7.0 GB (CBBE) and 8.9 GB (UUNP) - far too large to host on LoversLab, so the archives live on pixeldrain. Download the file here, open the text inside, use the link for the body version you want.   Same way the original ZAP is hosted. ================================================================  
    !! ZaZ Animation Pack 9.2 is NOT backwards compatible and cannot be used to satisfy a dependency on any version of ZAZ 8 !!
    (Thanks to Talesien for pointing that out)

    This is not my mod. ZAP was made by ZaZ, XaZ and t.ara over more than
    a decade. All I did was convert version 9.2 so it runs on Skyrim SE,
    and fix a handful of files that were already broken in the original.
    The original is here and you should look at it first:
    https://www.loverslab.com/files/file/23102-zaz-animation-pack-zap/

    WHAT THIS IS
    ZAP is a framework and animation package. It does nothing on its own.
    It is a modder's resource: furniture, restraints, animations, poses
    and building kits that dozens of other mods depend on.
    Both body versions are available, same conversion, pick one:
      CBBE-HDT
      UUNP-HDT

    WHAT WAS CONVERTED
      2002  .hkx   32-bit packfiles, Havok tagfiles and XML  ->  64-bit
      6548  .nif   BS 83  ->  BS 100   (CBBE, 6540 in the UUNP build)
            .esm   already shipped as Form 44 - left untouched
    Every hkx and nif was checked after conversion. No failures, no
    truncated files.

    WHAT WAS FIXED ON TOP
    Four normal maps ship as 0-byte files in the original pack:
      Textures\ZaZ\002Wood\BedWood01_n.dds
      Textures\ZaZ\002Wood\nobleBedWood01_n.dds
      Textures\ZaZ\018Beds\BedWood01_n.dds
      Textures\ZaZ\018Beds\nobleBedWood01_n.dds
    Empty normal maps make the wooden beds render with broken lighting.
    Rebuilt from the diffuse textures beside them, so the relief follows
    the actual wood grain instead of being flat. Same format and
    resolution as the originals.
    Three leftover 0-byte working files were removed. Nothing references
    them - I checked every mesh and the plugin:
      Leggings_Heights222222.dds, Leggings_Heights2222222.dds, ps366F.tmp

    LEFT AS FOUND
    Two meshes are in Gamebryo 20.0.0.5 (Oblivion) format and cannot be
    loaded by any version of Skyrim. They were already dead weight in the
    LE release and I left them alone rather than decide for the authors:
      ...\ZaZ - Clutter\...\artrapspikepit01OBLIVION.nif
      ...\Zaz - Prison Pack\prisoncellchains01.nif
     
    REQUIREMENTS:
    A behaviour engine - any one of these:
      FNIS SE     https://www.nexusmods.com/skyrimspecialedition/mods/3038
      Nemesis     https://www.nexusmods.com/skyrimspecialedition/mods/60033
      Pandora (Recommended)     https://www.nexusmods.com/skyrimspecialedition/mods/133232
     
    XPMSSE skeleton (or your skeleton of choice)
      https://www.nexusmods.com/skyrimspecialedition/mods/1988
     
    SexLab SE - listed as a requirement by the original mod.
     
    The links in the original readme pointed at the old Skyrim LE Nexus
    and no longer apply. The readme inside the archive has been updated.

    ADULT CONTENT WARNING (from the original readme)
    THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD.
    This mod may contain full nudity, BDSM, fetish and sexual content.
    Don't download it if that is not your taste or you are not allowed to.
     
     
    This is t.ara's work, not mine. The original page states that the
    content may not be used or redistributed without express permission.
    I have sent t.ara a message about this upload. She has not been active
    on LoversLab since September 2025 and the SSE version announced on her
    page has not moved since 2022, which is why this conversion exists at
    all.
    If t.ara objects, this comes down immediately - no discussion needed,
    just say the word. Same goes for any of the other authors in the
    credit list whose assets are in here.
    Do not make money with this content. That was t.ara's condition and
    it is a good one.
     
     
    ----------------------------------------------------------------
    FIXES
    ----------------------------------------------------------------
    Whipping Script
    There is a second download here, "Whipping System Fix". It is a
    1 MB patch, not another copy of the pack. Install it after ZAP 9.2
    and let it overwrite, then run your behaviour engine again.
     
    It fixes the papyrus log spam from the whipping system - a property
    in zazWhp_NPCscript still asks for a class that was renamed away, so
    it never binds and the error repeats forever. Comes from the original
    pack and is in the LE version too.

    BODYSLIDE Fixed. See the separate download "BodySlide Update (CBBE)".
    The slidersets shipped with the CBBE slider list of the time, 55
    sliders where CBBE SE has 137. The missing ones were exactly what
    heavy presets drive, which is why clothing didn't follow them. All
    85 sets were rebuilt against CBBE Body Physics and refitted.
    Not perfect - a few parts are slightly stretched and some don't line
    up exactly. They work with modern presets now, which they didn't
    before. ----------------------------------------------------------------
    KNOWN ISSUE - HDT CHAINS
    ----------------------------------------------------------------
    Chains, cuff chains and the dangling jewellery don't move. They hang
    static instead of swinging.
    Inherited from the LE original. The meshes still carry the LE physics
    identifier "HDT Havok Path" where SSE needs "HDT Skinned Mesh Physics
    Object", and the physics configs are Havok packfiles from HDT-PE,
    which SMP can't read at all. So nothing ever gets attached.
    114 meshes are affected - chains, cuffs, collars, ragdolls and the
    soulgem jewellery. Renaming isn't enough, every one of them needs a
    new SMP config, so I'm writing a tool for it. No date on that.
    Nothing breaks in the meantime, the items just don't swing.
     

     
     
     
    ZAP 9.2 SSE Whipping System Fix.zip

    2803 downloads

    Updated

  17. Immersive Daedra Worship - Temple of Molag Bal

    In the woods near the border between the Reach and Falkreath sits an unremarkable house, the kind of house that no one passing by would give more than a passing thought. But this house is merely a front to conceal a dark and terrible secret. Deep beneath the earth lies Bal Sarnat, a long-forgotten temple dedicated to Molag Bal, daedric prince of domination. Once, its halls rang with the sceams and laments of sacrificial victims to feed Molag Bal's insatiable lust for souls. Those halls have lain silent since the Planemeld was thwarted and his cult eradicated in the late First Era.
     
    But a daedric prince is patient, and centuries mean little to an immortal.
     
    For nearly a thousand years, Molag Bal has remained in Coldharbour, gathering his strength. His plan was good and very nearly succeeded. Cultists across Tamriel kidnapped and ritually sacrificed hundreds of thousands of souls to fuel the Dark Anchors pulling all of Nirn into Oblivion. 
     
    Now the time to try again is nearly upon us. The Amulet of Kings was shattered in the Oblivion Crisis. The Great War divided and weakened the people of Tamriel, and the fragile peace of the White-Gold Concordat balances on a knife's edge, ready to fall with just a tiny nudge in the right direction. But before Molag Bal can reconstruct the Planemeld's machinery, he requires more souls. Many, many, many more souls...
     
    Become a True Daedric Cultist
     
    There are multiple religion mods that allow you to worship daedra. Those mods typically cover a wide pantheon, however, so they can't get very in-depth per deity. Immersive Daedra Worship - Temple of Molag Bal (ToMB) allows you to fully immerse yourself in the worship of only one: Molag Bal, the daedric prince of domination, who will reward you with unrivaled power in exchange for committing unspeakable acts in his name.
     
    In Skyrim, you become Molag Bal's champion when you kill Logrolf and recieve the Mace. ToMB picks up where the vanilla game leaves off, enabling you to fully explore the consequences of that choice. Upon completing the House of Horrors, you will recieve a key and a command to visit Molag Bal's temple. As his mortal champion, you are charged with rebuilding a cult dedicated to providing souls that will eventually power a Second Planemeld. 
     
    But not just any souls will do. Molag Bal wants *submission,* and merely killing someone won't route their soul to Coldharbour. Their wills must be broken, their dreams shattered, and their personhood destroyed in a profane ritual of utter domination. Then and only then, when they are broken, when the light of hope has finally faded from their eyes, will their soul truly belong to Molag Bal. This is where you come in...
     
    Mod Features
     
    Bal Sarnat - a huge underground daedric temple complex usable as a full-featured player home, including:
     
    private chambers for you as cult leader, including a bathing area and display mannequins a dormitory area with plenty of room for followers/cultists to live a crafting area with safe storage and all crafting furniture, including a special alchemist table to create DOM's potions     cages and cells that your slaves will actually stay in without being tied up a summoning room for your daedric minions or necromancy, with support for Dead and Daedric Guardians a freezer to preserve dead bodies for later reanimation a torture chamber filled with Zaz furniture  Oblivion gate travel (currently open, but will be locked behind a quest in future versions) gladiatorial arena (not finished for 2.0)     
    A repeatable ritual in which you gain power by crushing your victims' spirits and/or sacrificing them to Molag Bal
     
    Built on Diary of Mine (DOM)'s mechanics and mental architecture, ToMB opens an entirely new dimension of gameplay for the evil player distinct from the other popular slaver mods, such as HSH or AYGAS. With ToMB, you are not training a slave to sell or keep as a pet. You are emotionally fattening up a sacrifical lamb for the altar. You are not trying to shape a well-behaved, functional slave who can fight for you or clean your house. You are trying to emotionally destroy her as a person before ritually murdering her to help bring about the literal apocalypse.
     
    And while the ultimate reward for your labor is the end of the world, your devotion to Molag Bal will earn you more immediate rewards:
     
    the Blessing of Molag Bal, which grows in power by unlocking upgrades through your worship a revamped Mace of Molag Bal, which can also be upgraded through your worship for champions who favor the power of magic to brute strength, unlock the ability to reshape the Mace into a powerful staff form that can switch between spells  custom coldfire spells that count as both fire and frost, overcoming resistance to either element spells for training your slaves, including DOM cultist robes, hoods, and masks of multiple tiers of power weapons and armor, including a learnable coldfire weapon enchantment perk points
      Note to Modders: ToMB's reward system is designed to be expandable to easily add new rewards for your depravity with just a simple crafting recipe.
        
    Recruit cultists and wreak havok across Skyrim
    [Not yet implemented]  
    A full questline in which you take your true place as Molag Bal's champion working towards a Second Planemeld
    [Not yet implemented beyond intro quest]  
    Built-in integration with SkyrimNet for the ultimate immersive daedra-worshipping experience
    a new bridge between DOM's emotional architecture and LLM-enhanced roleplay triggers and actions to inject direct narration and/or inner thoughts so that victims and fellow cultists react appropriately instructions so that the LLM can reward you for particularly vile atrocities committed in his name dynamic rumors that spread about the "mysterious" disappearances across Skyrim [still under construction]  
    How it works
     
    Devotion and Favor
    At its core, ToMB is fairly simple. Upon visiting the ritual chamber for the first time, you'll be given two spells to start and stop the ritual (separate spells helps prevent accidentally ending the ritual prematurely). Kidnap NPCs, bring them to the ritual chamber, and defile them for fun and profit. The more vile and vicious the abuse, the more Molag Bal will reward you. 
     
    Devotion starts at 0% and caps at 100%. Once your Devotion hits 100%, any further Devotion you earn spills over to Favor. Devotion fuels many of your powers: the magnitude of their effects are directly proportional to your current Devotion. Devotion decays daily and must be renewed through worship Favor does not decay. It is the currency that you use to purchase blessing upgrades, perk points, and items at the crafting altar.   
    Blessing of Molag Bal
    The first time you complete a ritual at 100% Devotion, you will be given the Blessing of Molag Bal. This blessing is unique in that its effects change over time.
     
    Initially, the blessing grants a Fortify Health effect, fortifying it by 25% of your current Devotion. By spending Favor, however, you can unlock other effects as well, including:
    Fortify Magicka/Stamina Fortify Health/Magicka/Stamina Regeneration Fortify One-Handed/Heavy Armor (brute-strength domination) Fortify Destruction/Conjuration (magical domination) Fortify Illusion/Speechcraft (mental domination) Fortify Sneak (to aid you in your kidnapping) All of these attribute or skill upgrades have multiple ranks, which raise the percentage of your Devotion used for magnitude.

    Note: The Blessing of Molag Bal is, in fact, a blessing. If you pray at another entity's shrine, it will be dispelled and your Devotion set to 0%. You will need to atone for your blasphemy by raising it back to 100% again in order to receive it once more.
     
    Mace Upgrades
    Favor also can be spent to upgrade the Mace of Molag Bal, your badge of office as his champion. You can upgrade the Mace's:
    Base damage Stagger Swing speed Additional on-hit effects Knock enemies unconscious with the butt for capture  
    For those of you who, like me, prefer to play as a mage, I have created a second path for the Mace. You can unlock the power to change its shape, elongating it and transforming it into a staff.  The staff comes with Drain Life, Coldfire Flames, and Coldfire Fireball. You can also upgrade the staff:
    Increase the blast radius of Coldfire Fireball Replace Coldfire Flames with Wall of Coldfire Obtain Mortus Victuum, a mass-reanimation spell similar to the Ritual Stone's power.  
    Once you unlock the power to change the Mace's shape, you can easily switch between spells via a wheel menu. You can also change the Mace back to its mace form at will. Note that charge is synced across all forms and spells.
     
    Other Rewards
    Many other rewards are available at the altar:
    Perk points Black soul gems Spell tomes for each of the custom coldfire spells Spell tome for Electrical Torment, a concentration Destruction spell that deals no damage but inflicts severe pain for training DOM's spell tomes A powerful greatsword with a learnable coldfire enchantment Cultist masks (enchanted and unenchanted varieties) that not only look badass but will actually conceal your identity if you are using Book of Shadows or Sneak Tools Cultist hoods and robes (enchanted and unenchanted varieties)  
    Because ToMB uses a crafting menu for its reward system, modders can easily add new rewards to it by creating a crafting recipe using Favor and the appropriate keyword. 
     
     
    How to Earn Molag Bal's Favor
     
    How much favor you earn depends on three factors: who your victim is, how far she falls, and how you break her.
     
    Import a DOM slave into ToMB
    Once you have captured a slave through DOM, you will see a new dialogue option to inform your slave that she has been chosen to become a Bride of Molag Bal. ToMB will then import the slave (who still remains fully a DOM slave) into its own system, calculating her base value based on various factors, such as virginity, social status, morality, and occupation. Slaves that are pure of heart are worth more than those who are already corrupt. Enslaving a powerful noble is more valuable than a commoner, and much more so than enslaving a beggar who no one will miss. Defiling a virgin is more valuable than someone who's "purity" you're not stealing by rape. Conquering a powerful bandit lord is worth more than her cannon-fodder minions. And so on.
     
    ToMB will also read her HEXACO/FACET profile from DOM to calculate how difficult she will be to psychologically evcerate. The more difficult she is to subjegate, the more points you earn when she is worth when she finally breaks.
     
    Crush her spirit through physical, psychological, and sexual abuse
     How you break her is just as important because Molag Bal rewards cruelty. ToMB listens for DOM's mood-change events, and a happy slave is worth nothing to him. He wants his champion to crush spirits and break wills. Putting slaves into negative mental states, such as terrified, shocked, crushed, and broken will earn various amounts of Devotion based on the slave's base value and HEXACO-derived multipliers. This means you can even passively earn Devotion while your slaves are rotting away in their cages, terrified of what is to become of them. Note that this only applies to slaves whose moods change inside the temple to be channeled to Molag Bal.
     
     In addition to the psychological abuse, ritual rape is also a primary way to earn Devotion. After all, Molag Bal is canonically known as the "King of Rape" and uses such rituals to create Daughters of Coldharbour. The more brutal, depraved, and violative your sexual abuse, the more Devotion you earn. ToMB calculates this using the slave's base value and the particular scene, including things like whether the animation is violent, whether the act breaks taboos, and how many people are participating. And, of course, there's also taking a slave's virginity. Forcibly deflowering a true virgin--oral, anal, and vaginal--is uniquely valuable and can earn a large amount of Devotion. Rape will score you the most points during an actual ritual, but anywhere in the temple will earn favor too. This sort of worship outside the temple will earn you Devotion, but only a negligible amount--at most enough to maintain your Blessing's strength, but not enough to reap the rewards of true daedra worship.
     
    I am also working on a system to track physical abuse and use SlaveTats to dynamically apply bruises and cuts that slowly heal over time. This is not included in version 2.0.
     
    Send her soul to Coldharbour
    Sacrifices are accepted ONLY during a ritual and can earn HUGE amounts of Favor to unlock the most powerful upgrades:
    The ritual places all participants under the effects of a Soul Trap spell while it takes place It doesn't matter how you kill your victim, the script is listening for the OnDeath event The more thoroughly you've broken your slave's will, the more Devotion you earn from sending her soul to Coldharbour Sacrificing a virgin you've personally defiled gets you a large bonus Before sacrificing a slave, I recommend telling her so with DOM's abuse menu to get the bonus training for slaves who witness it  
     
    Incompatibilities
     
    The LE version of ToMB and ToMB Add-On. ToMB 2.0 is a complete rebuild from the ground up. Mods (other than LCBYNH) that modify the area where the temple is. Probably not many, as the only area above ground is the small farmhouse. I have tried to place the endpoints for the Oblivion gates in remote and unobrustive areas, both for flavor and to avoid conflicting with other mods. Mods that touch the Mace of Molag Bal in any way are probably incompatible. If you play with an artifact overhaul, ToMB must be loaded after and win all record conflicts for the Mace's upgrades to function. Pure mesh/texture replacers are probably fine, though. It just can't touch the base object or reference. Expansions to the House of Horrors (DA10) *may* be incompatible. ToMB changes the quest's final dialogue INFO and adds more afterwards. Any changes before that point are probably fair game (and this is easily bypassed by unchecking "House of Horrors Requirement" in the MCM. (Although if you're playng an expansion to play HoH as a good character, why the hell are you running this sadistic mod in the first place?)
    Mod Recommendations
     
    OStim Standalone
    OStim is not required, but it is fully supported and will unlock additional features. Unlike SexLab, OStim can natively track who is doing what to whom at a per-actor level. This allows ToMB to more accurately detect penetrative rape for defloration purposes, distinguish who is doing what to whom in group scenes, and detect violent acts for individual animations. It also unlocks a new tracked virginity because it can distinguish which actors are giving vs recieving oral sex. ToMB includes several json files for popular conversions of some poorly tagged aggressive SLAL packs that fixes their tagging for this purpose.

    s6o6t LORE - Dark Anchors Ruins and Dolmens AE
    ToMB's central premise and questline revolves around bringing about another Planemeld. These are the leftovers from the first attempt. I may eventually incorporate them mechanically once I implement ToMB's main quest, in which case this will become a hard requirement.
     
    RSE - Shoulder Or Saddle
    This provides an incredibly immersive alternative to DOM's sack when kidnapping NPCs. Actually carry the NPC that you are kidnapping over your shoulder and tie her to your horse. (DOM's sack can also be used in addition to kidnap a second NPC!)
     
    Fair warning, this mod can lead to some weird package interactions with NPCs who have already been enslaved. Be sure to enable the included patch in the FOMOD. If a DOM slave becomes totally unresponsive, even to DOM's MCM reset, you can usually fix her with the console. First try `resetai`, followed by `evp` while targeting her. If that doesn't work, `recycleactor` will usually fix her, but you'll need to teleport her back because it sends her to her reference's original location.
     
    Book Of Shadows - Behavior Based Stealth Additions or Sneak Tools
    In addition to their other features, both allow you to wear masks that conceals your identity for bounty purposes. ToMB includes patches that will apply this effect to your cultist masks. 
     
     
    LC_Build Your Noble House
    This is my personal favorite player-home mod, which allows you to build a castle and become lord of your own village. ToMB's house is located conveniently on Fellburg's outskirts. It's especially good with SkyrimNet to convert your villagers from generic NPCs into real individuals. Live a double life as benevolent lord and malevolent cultist. Or go Children of the Corn style and turn it into that creepy town whose citizens carry a dark secret.
     
    Dead and Daedric Guardians - Necromancy and Summoning Unleashed 
    This allows you to build a veritable army through summoning daedra or necromancy, which obviously fits in perfectly with ToMB's themes and gameplay. ToMB comes with a patch that will turn the currently decorative summoning circle into a functional one for both routes. In addition, the patch also makes the books required to pursue either of these dark paths available at the altar.
     
    A Shard of Coldharbour
    This mod gives you another player home in Coldharbour, for when you need to get away from it all (or make a fast interplanar escape). A patch adds the Planar Shift spell to the altar.
     
    Heart Breaker - A Killmove Mod SEGo full Temple of Doom with your sacrifices and rip out your victim's still-beating heart!
     
     
    SkyrimNet Integration

    SkyrimNet Download
    SkyrimNet Documentation
    SkyrimNet Discord
     
    SkyrimNet has fundamentally changed how I play Skyrim, and I cannot recommend it enough. Rituals become an intense and emotional experience when your slaves can feel every violation you visit upon them. You can lure innocents to their doom and mess with their heads as you "explore" a new daedric ruin that you found together before the eventual betrayal. And so on. It's easy to install, incredibly modular, and uses Skyrim's native engine instead of an outside program.

    ToMB comes with built-in support for SkyrimNet, with loads of inner thought and direct narration triggers:
    NPCs recognize what rooms they're in and react to the 50-ft-tall statute of Molag Bal looming over them or the rows of cages, etc. NPCs react to your actions, such as seeing you open the hidden passageway NPCs react appropriately to ToMB spells, such as the severe pain of Electrical Shock NPCs react appropriately to DOM spells and potions, becoming aware of their own increased sensitivity to sex or pain NPCs react appropriately to the ritual's VFX, realizing that they're trapped with a monster behind a barrier of swirling coldfire NPCs react appropriately to being kidnapped and tied to a horse (if using RSE) NPCs react appropriately to your cultist attire, including being unaware of who you are behind the mask (if using BOS or Sneak Tools) Rumors dynamically spread about mysterious disappearances once you've started taking people, especially people whose absence will be noted NPCs are aware that friends or loved ones have gone missing NPCs who begin to strongly suspect that you're behind the disappearances may report you to the guards (requires SeverActions) Additonal "atrocity" mechanic during rituals to reward bonus points if the LLM decides something you do is particularly cruel Molag Bal himself may actually comment on your rituals. Future plans for more interactions.  
    I've also included a new bridge that further improves how the LLM interacts with DOM's emotional architecture, allowing a slave's semantic context to influnce her DOM mood via DOM's API training functions and her DOM mood to drive the LLM's RP, creating a truly incredible gameplay loop.

    ToMB Gameplay FAQ
     
    Can this be installed on an existing save?
    ToMB should be safe to install on an existing save. 
     
    What if I've already completed House of Horrors?
    Untick the "Require House of Horrors" box in the MCM. You will immediately receive the key to Bal Sarnat. The intro quest will start when you open the secret passage inside the house.
     
    Where is Bal Sarnat?
    Bal Sarnat is in Falkreath, near the border with the Reach. Head south at the fork on the road to Markarth near Fort Sungard. Keep going past Sunderstone Gorge.
     
    Do I need to play as a male?
    No. Although ToMB is written with a male PC in mind, there is nothing mechanical that requires it. You'll just have a bit of mismatched flavor in a few places.
     
    Are there any plans to add content where the player is enslaved?
    No. I'm building the mod that I want to play, and I personally have no interest whatsoever in a submissive playstyle. My permissions are open for other modders to add such content, and ToMB's API should expose what you'd need to build it. 
     
    Are there any plans to add content for vampires and/or Serana?
    Possibly. ToMB is designed to play as a more classic "Daedric cultist" sort of villain, but there's an obvious lore connection, so I'm open to adding support for vampire characters. However, I haven't played a vampire in a very long time, so hit me up with your suggestions. 
     
    DOM Personality Profiles
    ToMB's scoring system is based heavily on an NPC's DOM personality attributes, which provide the multipliers for all non-rape Devotion events ToMB's scoring system is also based heavily on an NPC's DOM virginity status, which factors into both a slave's base value and large one-time bonuses when you actually take a virginity during a ritual To help with this, I have included a comprehensive set of json personality files. These were generated by having houseCARL (using Claude Fable) carefully analyze every female NPC in my load order and assign their HEXACO values based on a combination of the NPC's in-game dialogue, UESP entries, SkyrimNet bios. This includes NPCs from many popular mods. Kinks were assigned the same way. Virginity was assigned based on a combination of lore, logic, and probability rolls, in addition to a curated list for gameplay purposes. Because of the centrality of these personality files to ToMB's scoring, ToMB will automatically force DOM to reread and apply an NPC's file on import. This can be disabled in the MCM.
    Navigating the Temple's Layout
    Bal Sarnat can be a bit of a maze at first. But understanding the logic behind it should help. Everything is oriented relative to the central chamber with the 50-ft statue of Molag Bal. Approaching from the entrance, the mezzanine level of the temple: To the right: the cult leader's suite (your quarters) and two private cells for convenient access to your favorite playthings To the left: necromancy/summoning rooms (summoning circle and body freezer) and Oblivion gate On the ground level, with your back to the statue: A U-shaped hall wraps around the central chamber, connecting the two mezzanine wings Off the U-shaped hall, the lower levels have two main wings: To the left, the crafting room, with the cultist dormitories and dining hall at the very bottom To the right, slave cages, slave bath, and torture chamber (the door to the arena cell is also attached here, but it's a pure WIP) A second slave-cage room connects both wings of the lower levels  
    Using the slave cages
    The cell doors are a little bit finnicky. Although they start open, you will need to open and close them manually at least once to activate the auto-locking script. Once you do, closing the cage door will lock it and enable an invisible object to block the navmesh, preventing the slave from pathing through it.   When a slave is inside her cage, you can tell her "Stay in your cage." This will put her into DOM's "jailed" state, preventing her from running away (at least within DOM--I can make no guarantees about other packages)  
    Using the rewards altar
    The rewards altar is located in the cult leader's suite, at the end of the hall, in front of the smaller statute of Molag Bal Because crafting menus can't properly refresh when you're in them, you can only buy a single rank of any given upgrade at a time. You need to exit the crafting menu and reopen it in order to purchase the next rank.  
    Using the Oblivion gates
    The gates are placed in an X in the same relative position to each other as their respective endpoints on the world map. Bal Sarnat is in the Reach (SW) opposite Winterhold (NE). Haafingar (NW) is opposite the Rift (SE).  
    Using the Body Freezer
    Taking a body inside the freezer removes the faction that normally cleans up dead bodies. Any corpse you leave in there will therefore stay there indefinitely.  
    Using the Summoning Circle
    While I plan to implement some custom dremora servants eventually, the summoning circle is just for decoration at the moment unless you use Dead and Daedric Guardians (see link above) If you do, enable the patch for it, which must be placed below both DnD and ToMB The patch will turn the summoning circle into crafting furniture for both the daedric and necromantic paths. The books are available to craft at the altar.  
    Custom Music
    The downloads section has an optional plugin containing custom music for the temple The music will change when a ritual is in progress  
     
    For Modders
    Adding new rewards is trivially easy. Simply create a crafting recipe with the kwdToMBRewardsAltar keyword, using ToMB_FavorPoints as the only component.  ToMB comes with an API that you can use to listen for rituals starting and stopping, sacrifices, and Devotion changes. You can also query current Devotion and send Devotion changes. Permissions for ToMB itself are open. Just credit me and link back here. Permissions for the individual assets may not be open. Check before using.  
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    1969 downloads

    Updated

  18. Billys animation pack - ostim Edtion

    HUMAM ANIMATIONS ONLY AND UPDATED TO THE LEST VERSION IN Billys animation pack - updated - fixed
     
     
    UPDATES ON PATREON FOR FREE, AND NEW CONVERSIONS FOR OSTIM. AND I'M OPEN TO REQUESTS, JUST ASK ME WHAT YOU WANT. AND I will DO IF I CAN.
     
    https://www.patreon.com/cw/LiraelAtelier

    The problens in the fole are solved, and on bakas animations too
     
    BILLYS Converted OStim Humanoid is a conversion pack that brings BILLYS humanoid animations to the OStim/OStim Standalone ecosystem.
     
    This pack focuses on humanoid actor animations and is intended for users who prefer OStim-based scenes instead of SexLab. The animations were converted and organized for OStim use, with the goal of keeping them functional, clean, and easy to install.
     
    This is a conversion package only. All original animation work belongs to Billys animations
     
     
    If you find broken scenes, wrong alignment, or missing transitions, please report them with details so they can be fixed in future updates.
     
     
     
    REQ
     
     
    - Skyrim Special Edition / Anniversary Edition
    - SKSE
    - OStim Standalone
    https://www.nexusmods.com/skyrimspecialedition/mods/98163

    - Open Animation Replacer / required OStim animation framework dependencies

    - Nemesis or Pandora, depending on your current animation setup
    https://www.nexusmods.com/skyrimspecialedition/mods/133232

    - All requirements from OStim Standalone
     

    4867 downloads

    Updated

  19. [NPC] 3BA Bimbo's of Skyrim NPC Replacer

    Details
     
    A NPC replacer mod for Bimbo's of Skyrim mod. It currently replaced the following NPC. Special thanks to Veezcaa for the permission to use Callista preset as Lyvvi replacer.
     
    Anaita
     
     
    Buttslut
     
     
    Erina
     
     
    Lyvvi
     
     
    Telariel
     
     
    Taaria
     
     
    Lexanne Capulet
     
     
    Jill
     
     
    Belle
     
     
     
    More NPC would be add in the near future.
     
    Requirements
     
    Bimbo's of Skyrim
    Caliente's Beautiful Bodies Enhancer -CBBE-
    CBBE 3BA
     
    Credits
     
    Veezcaa

    2071 downloads

    Updated

  20. Yvanni - Draenei Voiced Follower - SL and Ostim Addons

    Sex dialogue addons for Yvanni - Draenei Voiced Follower v2.0 
    She is a Draenei from World of Warcraft created with the SkyDraenei race mod.
    This dialogue expansion will allow you to have sex with her through dialogue you can unlock by talking to her. Pretty simple. There are over 400 new voicelines in this file for starting sex scenes with Sexlab. I have created custom scripts that will start scenes based on tags such as Vaginal, Blowjob, Lesbian, Bondage, etc, and Yvanni will have unique starting dialogue for each of them. She has dialogue for both male and female players.
    Yvanni enjoys all kinds of sex positions except for doggystyle because her tail gets in the way! She also doesn't mind you getting rough with her...
     
    WHAT'S NEW?
    Check out the Yvanni Spicy Ostim Dialogue Addon on Nexusmods. OSTIM ONLY.
     
    WHAT'S NEW IN Version 2.0?
    -Over 200 new voicelines added.
    -New sexual positions to select with Yvanni: Handjob, Cunnilingus for males, Random/Yvanni's choice
    -Sex buffs depending on your choice of position with Yvanni. 12 total buffs!
    -Optional Fertility Mode/Hentai Pregnancy comments. Yvanni will have a few more things to say about requesting pregnancy if you select Vaginal sex, and a few comments if she's already pregnant.
    -Yvanni's entire romance has been fleshed out, with multiple branching paths that may lead to sex and marriage. Some voicelines are different if you are married to Yvanni.
    -Various new greetings added for different sexual situations. After sex, during sex...
    -Fixed Yvanni's vagina collisions
    -NoStrip Keywords are now handled with Keyword Item Distributor instead of directly editing the armors in the plugin.
    -NEW MOD: Buttplug Addon. Now Yvanni will have the option to insert or remove her custom buttplug whenever you ask her. Buttplug model from Ayleid Plugs - CBBE 3BA
    -FOMOD installer. Everything is easily selectable in the Fomod now.
     
    Features:
    -400+ voicelines for starting sex scenes and talking about sex with Yvanni
    -(NEW) Having sex with Yvanni will grant you unique buffs depending on which position you select. These buffs can stack. Collect them all before heading into combat!
    -If you have the "Keyword Item Distributor" mod, this adds SexlabNoStrip or OstimNoStrip keywords to parts of Yvanni's outfits so she won't strip them during sex. Armored sex!
    -ESL flagged plugins
    -Dialogue Patch available for Futa players. This will let you choose any of Yvanni's straight options even when playing your ""female"" character.
     
    DISCLAIMER: I have NO interest in futa content. Do not ask me to add any.
     
    Voice example:
    -https://files.catbox.moe/i8zs0m.mp4
    -https://vocaroo.com/1os9SsP3l97X
    -That's all for now. You can find more voice clips on the Nexus page.
     
    Known issues:
    -Yvanni has hooves which act like heels, which may cause alignment issues as she gets increased height off the ground. Use Sexlab's hotkeys to fix this if you have to.
     
    Requirements:
    -Yvanni - Draenei Voiced Follower - Version 2.0+
    -Keyword Item Distributor (KID) (Optional)
    -Sexlab Framework
    or
    -Ostim Standalone
     
     
    Yvanni is here to lick ass and chew bubblegum, and she's all out of gum.
     
     
    -Credit to Shadowman2777. I learned a lot about making Sexlab scripts by looking at his mods.
    -Credit to Impish_ for creating the wonderful Ayleid Plugs - CBBE 3BA -Credit to Blizzard for creating World of Warcraft and the Draenei as a concept.  

    11346 downloads

    Updated

  21. Nerfed Followers

    Nerf your followers so that you can take them along with you and finally be challenged in dungeon runs. 
     
    What's New in Version 1.6:
     
     
     
     
     
    Description:
     
    I created this mod to resolve the issue of the game being way too easy when 3 or 4 followers are following you. Also I need followers that get defeated easily in the Captive Player defeat scenario that I am also creating, instead of followers that kill 10 bandits and end the battle unscratched. This mod nerfs followers so that when they are defeated, they get wounded and injured. Their stats go down until they recover. Also I included settings so that followers can die and become unconscious, which works well with the Circle of Lust resurrection mechanic.
      The mod features three core parts:   1. followers get injured, they can die or become unconscious 2. followers can be enslaved in battle, if they get defeated and you are far away from them. Requires Follower Slavery mod. 3. followers may strip their armor if aroused  
     
    Required Mods:
     
    The following mods are required:
     
    Nether's Follower Framework
    Spell Perk Item Distributor (SPID)
    PapyrusUtil SE
    powerofthree's Papyrus Extender
    Papyrus Tweaks NG
     
     
    Optional Mods:
     
    Acheron - Death Alternative
    If you are using Acheron, download the default version of this mod, NerfedFollowersX.X.zip, otherwise download NerfedFollowersX.X_no_Acheron.zip
     
    The Circle of Lust
    The mistress in the Circle Of Lust sells a spell tome which allows you to resurrect dead and unconscious followers.
     
    Follower Slavery Mod
    Followers can be enslaved in battle, if they get defeated and you are far away from them.
     
    Brastia Exhausted Idles and Bleedout Idles
    Works well with defeated followers.
     
    OSL Aroused or SexLab Aroused
    For topless followers option, when aroused.
     
    Simple Combat Injuries
    For player injuries.
     
     
    Incompatible Mods:
     
    Follower Death and Injury Chance
    Does the same thing.
     
    How is this mod different from Follower Death and Injury Chance?
    - Follower injuries are not so rare, they get injured and wounded more easily.
    - Follower Death and Injury Chance limits injuries to six followers, while Nerfed Followers does not have this limit.
    - Followers can get enslaved, aside from being injured.
     
     
     What's New in Version 1.5:
     
     
     
     
     What's New in Version 1.4:
     
     
     
     
     
     What's New in Version 1.3:
     
     
     
     
     What's New in Version 1.2:
     
     
     
     
     What's New in Version 1.1:
     
     
     
     
    Credits:
    raccoondance
    https://www.nexusmods.com/skyrimspecialedition/users/15479034  

    5859 downloads

    Updated

  22. Infernal Trident

    Infernal Trident
    A custom infernal trident with permanent fire on the three tips and a powerful Flames-style attack.
    The fire stream is based on Skyrim’s vanilla Flames, but has been reworked to reach around 3x farther while keeping the particles looking natural instead of simply stretching the effect.
    Features
    Permanent animated flames on the trident tips 3x extended fire stream 250 damage No Magicka cost Vanilla-style fire impacts Custom Magic Effect and Projectile, so the original Flames spell is not changed SKSE DLL is only used for the permanent weapon flames  
    Recommended Tool: Use Simple Item Spawner to easily obtain this item in-game.
    Note: This mod adds a cheat weapon designed to easily defeat any target in a single hit.
    Permissions / Mod Usage
    You are free to use or modify parts of this mod in your own projects.
    Please credit me as the original author of Infernal Trident if you use its assets, code, ESP setup, modified fire effect, or other work from this mod.
    You may:
    Use it as a requirement or integrate it into another mod Modify the NIFs, effects, scripts or code Create patches, addons or compatibility versions Please do not simply reupload the complete mod unchanged and claim it as your own.
    Credit is required when using my work.

    41 downloads

    Submitted

  23. SexLab EagerNPC AI voiced

    I generated voice lines for  SexLab EagerNPC to sound more natural with Inworld AI.
     
     
     
     

    873 downloads

    Updated

  24. Binding

    Binding is a player slavery mod with a very heavy emphasis on bondage and specialized furniture (ZAP, DDC, DSE) use. It’s designed to be always on but highly flexible in how much it impacts game-play. It can be set to be as light as no automatic actions occur - you must speak to an NPC Dominant to access mod events - or as heavy as the player being constantly tied in changing bondage scenarios, requiring permission to adventure or access basic needs.
     
    Highlights
     
    Dominant Selection: Pick any follower or non-follower NPC to be your player’s Dominant. This can be done via quick dialogue, or by enabling a pre-enslavement event where you mark NPCs and one randomly claims the player. Highly Flexible Bondage System: Offers pre-created bondage outfits for events and locations, plus MCM and quest-based options to build custom outfits from Devious Devices and ZAP bondage items. These outfits manage clothing removal, store static lists of bondage items, generate random sets by material/color themes, block slots during active use, and apply flexibility based on location/event settings. Behavior & Rule-Based Bondage: Dominant NPCs can set rules for the player. Behavior rules cover permission requests, clothing removal, and pose/positioning requirements—ranging from standing until dismissed upon entering new locations, to needing permission to speak to NPCs, to bathing and adopting specific poses before using shrines. Bondage rules enforce multi-day requirements for specific items. Dominants can gag, equip chastity, or apply other restraints—all applied to outfits with the bondage rules flag enabled. Diverse Events: Includes being locked in special furniture with crowds commenting, whipped for punishment, forced body inspections, tied during inn nights, and uncomfortable camping in the wilds, and more. New events are coming soon. AI Integration: Optional SkyrimNet integration allows spoken lines for events to become highly dynamic. You can ask Dominants for specific triggers, and the world can be configured to make all NPCs aware of slavery—including how they speak about it.  
    This mod should cause negligible interference with other NSFW mods. It respects DHLP events and automatically frees the player from bondage if another mod triggers an event notification. For longer quests, it includes pause functionality that can be toggled as needed.
     
    Hard requirements:
    Devious Devices SE 5.2
    SexLab
    Sexlab Aroused Redux SSE
    Zaz 8+
    SkyUI
    UIExtensions
    Fuz Ro D-oh - Silent Voice
    PapyrusUtil SE - Modders Scripting Utility Functions
    powerofthree's Papyrus Extender
    powerofthree's Tweaks
     
    Soft requirements:
    Pama´s Interactive Beatup Module 2.9
    Bathing in Skyrim - Renewed or
    Dirt and Blood - Dynamic Visual Effects
    Sweeping Organizes Stuff
    DSE Display Model 3
    Milk Mod Economy SE
    Devious Devices NG (highly recommended)
     
    If you are a first-time mod user, bear in mind that all the hard requirements have all their own hard requirements, and you need to make sure everything runs, or this mod surely will not.
     
    Discord on the Citadel server:
    https://discord.gg/Wajd9a4W5U
    Look for the Binding channel

    23599 downloads

    Updated

  25. Babo Dialogue AI Voiced

    I generated voice lines for Babo dialogue 6.20 to sound more natural with Inworld AI.
     
     
    https://subscribestar.adult/posts/2395977
     
     
     

    1283 downloads

    Updated


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