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These Skyrim: Special Edition mods are of an adult nature.

1,283 files

  1. Immersive Lap Sitting Arousal

    Lap-sitting (PC on NPC's lap or NPC on PC's lap) increases arousal of both. If chair-sitter reaches the "surprise" arousal level, they might hold lap-sitter until chair-sitter climaxes. 
    Chair-sitter climax means:
     chair-sitter moans  if chair-sitter has a schlong, apply anal and vaginal cum to lap-sitter  chair-sitter arousal and exposure reduced  last orgasm time updated  
    Lap-sitter may also climax if arousal reaches "surprise" level (separate from chair-sitter).
    Immersive Lap Sitting 
    SexLab Aroused
    Schlongs of Skyrim
    Hug Animation for Immersive Lap Sitting
    Modern Female Sitting Animations Overhaul
    Choose to show messages from either first-person or third-person perspective. 1.4 is first-person only hard-coded messages. 2.0a and 2.1a are third-person, but first-person is possible by hard-coding pronouns. Keywords on victim's armor (see SexLab Aroused Redux) could trigger harassment (comments) if close to someone in a chair and could force lap-sitting.



  2. PAF Fixes and Addons

    This is a WIP, I welcome any feedback, but be sure to back up your save. 
    PAF Fixes and Addons
    is a collection of addons for the Pee and Fart mod as well as some tweaks.
    Mainly PFA allows for your followers if they have been added as PAF tracked actors to go Pee and poop
    at the same time rather than only one at a time. This really speeds up the process, especially if you have 
    many followers and makes for better immersion.  MCM options to fine tune to your own personal needs as well as Optional Voiced Commentary.
    Skyrim se: for 1.5.97 users Read the compatibility section below
    SKSE: The script extender must match your game version
    SexLab Framework: Must match your SKSE version
    Pee and Fart: Version 4.0 only!
    Optional Soft requirements:
    Comment Manager for the voiced commentary 
    Dooty House Furniture, can be found on the nexus.
      I have patch for the Dooty houses so Player, and follower can use them
      also if any one interested the small script that the Dooty patch has can be
      reattached to basically any furniture, bed, chair.
      Obviously you want to be a toilet...
    Any mod that disrupts, dispells, removes or prevents spells and their magic effects from effecting a Follower
    This does not relate to the Player or any other NPC.
    PFA uses Spells to make followers go paf, so if no spell no paf!
    As per the CK usep wiki GetformFromFile function requires Game script 1.6+
    Paf Fixes and Addons uses this function. I have some 1.5.97 users reported issues, others reported all worked...
    Being the nice guy I am 😑 I have included a PFA_NoFormFromFile Patch that should work nicely for 1.5.97(or any) users.
    This patch removes all GetFormFromFile calls.
    Unfortunately their be a little drawback with the patch. Comment Manager becomes a masters, so it would require it be installed.
    and Some detection features had to be removed. RNad's detection will no longer be found. Aroused wont be found(minor, just for sextalk),
    and BV's Stale Bloodpotion wont be found(Just for the getting sick, but feeding off dead still should work).
    Caco and DD use different functions for detection and would still be found.
    This patch works for all versions of SE, so if you are on AE and don't want mod detection, then use the patch.
    Just don't forget the patch requires Comment Manager.
    Be sure to load/Rule the patch after both pee and fart and PFA.
    If you use this patch and still want Rnad's waters and or diseases to be detected, then you would need to build a patch via xedit.
    PFA_NoFormFromFile  has a keyword PFA_FluidFood that can be attached to Rnad's waters.
    This only tells PFA that its should increase pee and not poop state.
    Or optionally if you use caco you can slide cacos Alcohol and or NONAlcohole keywords to them, has the same effect.
    Rnads diseases would need to be added(don't replace) to PFA's disease list(formlist) if you wanted Rnad to get  you sick.
    If you use caco and Rnad theirs 99.9% chance its overwriting Rnad anyways - reapplying vanilla diseases. Well PFA detects those so...
    If you need help you need but to ask.
    Their be many!
    1. Most have an MCM On/Off Option, and settings.
    2. Sex tracking and voiced commentary, PFA can track Player/Follower having sex.
    3. Option to be caught sexing someone's Spouse, and optional consequence's(may be deadly)
    4. Voiced Commentary if Player and or Follower parading about town exposed and obviously very horny!
        Also detects if Player or follower is stinky due to no available toilet paper.
    5.  SexTalk, Some voiced Commentary while having sexy sex!
      SexTalk tracking is limited to only Two actors, So if having a threesome or whatever
      It would only track Positions 0 and 1. If in a settlement(Habitable or Dwelling) location
      Sextalk can track Player and or a Follower. First it checks Player, if Player not involved
      then followers. Outside settlement locations, can only track Player.
      Sadly, as of now My voiced commentary is only Female Player and female followers. NPC.s can be any! I aim to update Comment Manager soon to rectify this.
      Please keep in mind that all Voiced commentary is Synthesized, and some may be okay others not so okay!
    6. Optional can turn off the lewd comments(Comment Manager MCM). Lewd comments is a naughty comment list and may be updated without notice. 
    7. A fart blunder mini system 2000.  just some ridiculous mini skits. Player and follower go at it if one or the other lets one rip!
        This Optional. will be shut off if Lewd comments is off. I may update soon and separate these options.
    8. Followers no longer squat and crap in front of a Yarl, or anyone for that matter if in a settlement. Otherwise they behave the same.
        Instead they will nag the player that they need to use the toilet, so for goodness sake get off the bar stool and take your followers to a toilet.
        Otherwise they can still have an accident on themselves!
    9. Followers will each look for an unoccupied toilet to use, once found that toilet becomes assigned to them(temporarily while paffing)
        and if their be enough toilets to go around you may get a musical chorus🤒
    10. Anywhere you may use the Latrine spell to have your followers go their instead of on your/their bedroll or whatever.
         When followers being checked to go paf. Checks in this order, If Accident, If Toilet, If Latrine, If Needs Toilet(The nag, Settlement only).
         Otherwise if none of the above they behave normally.
         Fast traveling, and waiting will have an effect on their states. Just a heads up!
    11. Mod detection, looks to see if User has mods that effect food, water, and Alcohol
         Currently listens for RNAD, CACO
         If you have any of these, purely optional but recommended. PFA will make use of when you eat and drink will increase your Pee/Poo States.
         Otherwise PFA will only track VendorItemFood Keyword which is attached to pretty much anything consumable vanilla wise. Does not differentiate
         the difference between Solid food or Drinking whatever vanilla skyrim has to drink.    
         Note I rigged this system so as only the first two items consumed will get detected and update your states, then a two hour cooldown until can update again.
         also two hours after going paf it will not update either, so as it doesn't immediately make you need to go again.
         Also detects drinking potions and eating ingrediants.
    12. The Player may become ill if contracting a disease, listens for Rnads if installed and or any of the Vanilla DLC diseases. The Player will Spray for about a
         day and half before getting cured. MCM option On/Off can be toggled any time and will cure the player if currently ill.
         MCM options here if spraying someone have consequences(could be bad). The dragonborn poop is poisonous, and will cause harm to others
         except for followers and creatures.
         If a Vampire Diseases will not effect the player. So PFA listens for Stale BloodPotions if you have them and tracks Vampy feeding to much off the dead
         if such a Mod(hint BV) were to add those type of things to your Skyrim.
    13. Listens For the sake of SexTalk(only if Comment Manager is installed) if Player uses a Futa,  Comment Manager 
         Hosts an array of three to be filled. as of now PFA only listens for SOS Futanari CBBE SSE and fills one of those slots.
    14. Adds as mall Bounty system if seen paffing or sexing, MCM optional. If Seen the NPC will seek a guard to tattle to, if found you will get bounty. Otherwise 
         You still may get bounty albeit some small time later. Their are mods that do similar things, Okay to use both, but maybe double the trouble!
         Bounty amounts go off Paf's MCM option to set Bounty. If sexing and seen it will be a bit more than what you selected in the mcm.
         If Pafs Bounty option is Off, this feature is shut down!
    15. The Pooper scooper. PFA adds a pooper scooper so you don't have to touch the stuff. If when getting a cell detach event the pooper scooper cleans up
         behind you. It wont clean pee puddles though, only Player/Follower poo. 
         MCM option, you can have the Pooper scooper dynamically keep your inventory full of poo, as Player poo can be used as poison.
         It will not add unless you have less than 5 in your inventory then adds so you have only 20. Will only do this when getting a cell Detach Event.
    16. PAF 4.0 removed DD dectection. PFA rudimentarily brought it back. Needs tested. This can be expanded upon via MCM adding exempt items and what not.
         Right now it listens if Wearing Lockable devises, and or Plugs. It looks on that appropriate Slot, and if lockable(if arms then treats a Armbinder)..
        Theirs's probably a proper way to integrate with DD, but I haven't got that far yet.
    17. Dooty Break. Player sits first at any Paf Outhouse, or if Dooty patch, Dooty house, Upon getting up Followers will take their turn to sit as well. If they gotta go.
    PFA doesn't touch Pafs Diaper system, nor the Sex starters. So if you needing support their feel free to ask, maybe I can help,
    but I personally never use those systems. Theirs been many a post about incorrect positions being applied, if this still an issue
    let me know Maybe I'll take look.
    PFA does not touch PAFS MCM.
    Some optional tips/suggestions
    1. When commenting, the say marker(invisible object) won't follow you if your moving. It could be made to, but that may require a
        bit more script load. So maybe stop or slow down when a comment picks up, may help with immersion.
    2. The Dooty break system. When you and followers, either can have any pressure and are considered eligible.
        If player sits first it activates the system, only outhouses. upon getting up, get yourself clear of the Paf/Dooty house about
        10 or 15 feet.. You'd have to be the judge of that. Then wait their! If you venture off, Followers may or may not Dooty break.
        you'll get Dooty Break Notification. Wait for followers to get done! Then another Notification "Breaks over lets get moving."
        If you use follower packages, NFF.. I use NFF and have a quick hot key assigned start/stop followers sandboxing.
        If they are sandboxing, they will venture too far off and may not Dooty Break. Same said for their normal toilet usage
        NFF's sandbox Packages seem to want to override Pafs. Sometimes. If having problems here, try NFF's use Follower Package
        will set them to use their default package. I think each follower has their own settings. I haven't tested this EFF or anything else!
    3. If in location and getting a lot dirty commentary, Go clean yourself, it's because you stink! It can get annoying after a bit of it.
        This stink just paffing all down your leg, not dirt from KIC or anything. 
    I recommend to back up your save file
    In case this is not for you, You can always revert back.
    Be Sure PFA Loads after, or if Vortex Rule PFA after Pee and Fart.
    1. Install Comment Manager(Optional)
    2. If using any mods that PFA listens for. You may want them installed first as PFA will look for them when it loads.
    3. Load your game before installing PFA.
        Recommend to reset Pee and fart, wait maybe 2 seconds then Hard save and exit. This gives Paf a 10 second window before the OnUpdate on the NPC script triggers again.
       You would need to install PFA before it does, if you don't then at least release any of your tracked actors, so their are none. You can always add them back later
    4. Install PFA.
        It may take a bit for the MCM to get registered. Be patient!
        Be sure to select any preferred settings
        Open Comment Manager if useing it. If the first setting(master On/Off) is On, Toggle it off - Close mcm -open MCM and Toggle it back ON!
          {I goobered up that toggle, its supposed to start disabled, so as when enabling, it will start up Comment quest.}
    5. PFA Tracking wont fully initialize until you sleep! If for whatever reason you cannot sleep, then Save and reload should do the trick as well.
    V1.0 initial release
    v1.1 fixed a Big bug.
    v1.2 fixed early notifications for getting sick displaying. Added two mcm options Fart Blunder(still requires CM MCM lewd), and a simple Immunity system when sick.
    v1.3 fixed sextalk not working at a player home. Removed the annoying test notifications. Added MCM option Reset toilets. Fixed a few bugs.
    added PFA_NoFormFromFile-v1.3 patch.
    Thanks and support
    If you wish to show some support
      Pee and Fart is a great mod and has alot of potential. I'm Sure Trognog would appreciate any support!
      Ashal, Sexlab and the community. Were would we be without you guys?
    Thanks All!
    My thanks to snitch123, and Medieval Genie for helping out with some testing.



  3. The Lady Serah of Clan Volkihar

    I'm on VR so the screenshots are potato.
    I’m not an actual modder, I just put stuff together and pray that it works in my own personal game. So DON’T try this in mid playthrough!
    The reason I decided to upload this is because I probably won’t be coming back to Skyrim for a long time. I just want to leave something behind, even if it’s not good or on par with the modding conventions.
    Most of the mods in the pack, except for “shadowman_entitledgirl” and “BeserkerStyle”, are either left in LE without an update or have been removed.
    That’s why I think it’s alright for me to convert and include them in this pack. DM if you’re the mod author and you feel differently.
    All credits belong to their original authors, even if I failed to mention their name.
    PLEASE start a new game if you're planning to run this mod. It will make more sense story wise.

    This is a fully voiced independent follower mod(s). A “different” version of a certain vampire girl from Dawnguard. She's completely independent from Serana, with her own story she needs to play out. You don't even need to start Dawnguard.

    You and your companion have finished everything Skyrim has to offer. Upon completing your last mission, something went wrong and you found yourself waking up on a carriage bound for an execution in Helgen… again. Find your spouse again in the Temple of Kynareth (Whiterun), and figure out what happened.

    700+ Lines of custom AI voiced dialogue + Songs.
    Custom attack animations for [Sword], [Sword + Dagger or Sword], and [2 handed Greatsword]. Attacks will trigger spells on their own. (I try to imitate Bloodborne Lady Maria attacks)
    Combat Demo
    Has her own unique story and ending for those who enjoy a subtle narrative.
    Custom Face and Body shape that I modify myself.
    Has her own sex trigger dialogues.
    Playful personality with a lot of sexual innuendo. A relationship similar to Geralt and Yennefer from Witcher 3.
    Designed to be fight strong modded enemies.
    Teleport to player spell. (Check her inventory for the book).

       - Her narrative revolve around this. She has extra lines in chapter 3 and her own ending in True End of Vigilant.
    CBBE 3BA
       - Her body is 3BA base.
    FSMP - Faster HDT-SMP
       - A requirement for 3BA and her clothes.
    Dynamic Animation Replacer
       - She uses her own attack animations.

       - Her dialogue mentions this many times. Not for technically her ending but more for yours.
    Nether’s Follower Framework (https://www.nexusmods.com/skyrimspecialedition/mods/55653)
       - If she’s too strong for your playstyle, use NFF to change her combat style to a ranger or caster/healer. Giving her something else beside [Sword, Dagger (left hand), Greatsword] should reduce her damage output by quite a bit.
    Shadowman - Sex Party
       - With how often she tempts you with it, might as well. This is a simple way to organize 3p, 4p, 5p orgy through dialogue.
    Bloodborne weapons and armor pack
       - BE CAREFUL WITH THIS MOD! It's SE, but it's older than the dinosaurs. The HDT might be completely f**ked. But if you're brave and want cool matching drip, then here you go.

    Here are some extra enemy mods you can try:
    Inferno - Envoys of the End
    Colorful Magic - DARKSIDE EDITION (The one with enemies)
    Basically anything that adds stuff for her to kill.
    This is what within the ZIP file. It's not just a single esp.

    [Tal] BB Lady Maria - For her clothes and weapons that she comes with.
    BeserkStyle - Special effects when she's performing power attack with 2handed Greatsword.
    Kaya Follower - Original NPC that I used as base.
    SeranaExpanded - Handle random dialogues when she's roaming the world, including Vigilant.
    shadowman_entitledgirl_serah - Handle player trigger dialogues, including sex dialogues.
    Stinger - Special effects when she perform certain power attack when melee weapons.

    Credits and thanks:
    Shadowman2777 - For Entitled Girl mod
    atakuou - For the attack animations.
    Elysees - For the LE version of Stinger and BeserkerStyle mods.
    SexyBono - For LE original Kaya follower design.
    Hebsevenfour (I think?) - For the original SeranaExpanded mod
    Team TAL - For the original Lady Maria Set
    Though I'll be around for a while to fix any small issue that arises. I won't be developing the mod any further. If you would like to expand, change or combine the set of mods, you have all the permissions that I'm allow to give. I just don't know about the others.
    Special thanks to Shadowman2777 for helping with a lot of procedures. I never would have attempted this without his help.



  4. Immersive Hair Growth and Styling Skyrim SE Voice packs (Alpha)

    There are two downloads included.
    1. "Immersive Hair Growth and Styling Voice 6x.7z"  - is a regular Voice Pack with the voice files for NPC characters. No requirements beyond the "Immersive Hair Growth and Styling Skyrim"-mod. Comes as a BSA archive with dummy esp (esl flagged) to facilitate faster loading times. Copy Archive 001 and 002 into a folder and unpack Archive 001 using 7-zip. It contains the esp and bsa file. Then create new archive using that newly created folder and use like any other mod. Loverslab only let's me upload files to a certain size, hence the split archive.
    2. "DBVO Bella -Immersive Hair Growth and Styling SSE (6.5.4)" - is a Voice Pack for the mod "Dragonborn Voice Over" which voices the player character.
    !!! Elevenlabs deprecated the premade voice Bella and it is no longer available. I won't be able to update this anymore. Elevenlabs really did a number on me with that one.!!!!
    I have not tested the voice packs extensively yet, but checked that they work. After my next play through of Emily1673's mod I will change the status to Beta.
    Also, Emily1673 is actively updating her mod and I plan on updating these voice packs somewhat closely with her releases.
    The Voice files are created using tools that create the files in huge batches. They are far from perfect and are provided "As Is." The files are only as good as the tools. used. Especially the text synthesizing with Elevenlabs has trouble with emotional expressions, especially for short sentences.
    I cannot manually fix files, as there are a lot and it would be beyond my available free time.
    What comes next:
    Regular updates - now updated to version 6.6.1 This has to wait until I can play the quest again. I currently play without this quest and it is not completely finished. The "Dibella Quest" features a Male-To-Female transition. So far I have only voiced the player character with the Voice Model "Bella", which has huge mod support (https://www.nexusmods.com/skyrimspecialedition/mods/89810) and (https://www.nexusmods.com/skyrimspecialedition/mods/91260). That Voice Model will not change, as I use it in my own mod list. I plan however on creating a male DBVO Voice Pack to cover starting as a male character. I have not figured out yet, which Voice Model I'm going to use. I might have to stick with voice models provided by Elevenlabs, as custom models would be price prohibitive.  
    Requirements for both:
    by emily1673
    Requirements for the DBVO Voice Pack by MrCoby220:
    Dragonborn Voice Over  
    How To Install DBVO and DBVO Packs
    First - thanks to emily1673 for her amazing mod - Immersive Hair Growth and Styling. It is a core mod of my  mod list and inspired me to create voice packs in the first place.
    Dragonborn Voice Over mod - MrCoby220
    Elevenlabs - for synthesizing the text for the DBVO Voice Pack
    The Voice Pack was made using a guide (link) by DoubleCheesburger
    The DBVO Voice Pack was made using a guide and tools by MrCoby220 on his Discord Server. The information can be found on his Dragonborn Voice Over mod page.
    Tools used:
    DBVO Voice Pack Maker - MrCoby220
    SynthUtil - Executaball
    Cathedral Assets Optimizer - Gka1
    xVASynth - DanRuta
    Unfuzer - Greentea101



  5. Cum Amalgamator

    I bet at least a few of you have a cum addicted slut PC like mine.  She got tired of finding cum bottles that couldn't fill her needs and RND thirst.  So I made this patch.  The bottles will not always stack (as shown in the screens) with good reason: I don't want to break things.  So horse cum from SLS does the same thing as horse cum from ToH, but the form and editor IDs have not changed.  This way quests and scripts won't break.
    All the included ingestibles combine the effects of the two mods as shown.  I'm open to adding more mods, but these are the only two I have installed that prolifically add cum bottles to the world.  ToH has a few bottles that aren't covered, such as Riekling cum in its DB patch, because SLS doesn't have a match.  I'm not against fixing that, but chose to release this as is for now.
    I went with SLS meshes, values, and weights in all cases.  ToH bottles behave like SLS bottles including animation.
    Requires SL Survival and Troubles of Heroine
    Sorry if my screen colors are off, I'm in the middle of ditching ENB and DynDoLOD - and switching to Community Shaders and ReShade.  Still needs some tweaking.  I was getting over 200 fps taking those SS.
    Edit: I screwed up - Frostfall doesn't have thirst - fixed link to RND



  6. Outfit Presets for Coffees Task Extension

    This is a collections of various Presets for Coffees Task Extension an addon for Submissive Lola. While the Idea of the Outfit Task is really fun, the configuration itself is quite tedious and takes some of the fun and surprise out of it. 
    With these files I try to provide "batteries included" presets using some well-known Armor Mods. I try to work with as little dependencies as possible, to make them useful.
    IMPORTANT: The presets are modular downloads, you can choose specific ones or all of them. Each section will tell you which zones it provides (in bracers) and for which actor [in brackets]. This mod does not provide any armors, the required downloads are listed in each section, follow those instructions. 
    ALSO IMPORTANT: These Presets reference the Armors with their Form ID, so you need to install EXACTLY the ESPs that I linked. If you use esp with different Names or Form IDs it will not work.
    Maid (Capital, Settlements, Home, Inns) [Lola, Pet]
    This preset ``roleplays'' that Lola is dressed as her owners servant or handmaiden. The preset consists of a collection of Maid-Themed Armors based on Apachii's Maid Armors. As a bonus I include custom bodyslides for Slutty Variant with extra-high heels and physics enabled booty (you see them in the screenshots).
    The armors are carefully selected to fit the various environments I use all colors and provide at least 2-4 different armor variants for every environment and score level. The outfits are chosen in such a way that the sluttiness will gradually increase with the players score (lvl 0,1,2). While the basic version is usually very modest, with increasing score the player will usually walk very skimpy, even without the "slutty armor task" active The bodyslides for the Slutty Variants include ZAPs to remove pantie from the outfit. This allows you to add custom underwear or lingerie (like Osare Underwear), which looks really good.  
    Note: The slutty bodyslides include standalone armor versions of the ``Short Iris Dress'', which I include with permission of the author.
    The presets will overwrite your current armor config, rescue it if you need to Download GR Coffe Preset Maid.7z Download used armors listed in dependencies (and follow their installation instruction) Run Bodyslide for all of the Armors (the slutty variants start with "Short Dress", build all those with batch build, there is no slider group)  
    Apachii's Maids 3BA SMP (Physics enabled only, sorry) Bodyslides for the Slutty Variant (Hard Requirement)  
    Capital (24 Outfits)
    Inn (12 Outfits)
    Settlements (24 Outfits)
    Home (12 Outfits)
    Owner Outfits (Settlement, Adventuring, Capital, Home) [Female Owner]
    These are noble and (somewhat) dominant looking armors for the owner, based on Tera's Armor pack. Naturally, those are usually rather "high Fantasy" and not really lore friendly, but I tried to keep the most crazy ones out, and focused on the skimpy ones. Have fun.
    The presets will overwrite your current armor config, rescue it if you need to Download GR Coffe Preset Owner.7z Download used armors listed in dependencies (and follow their installation instruction)  
    - Tera Armors Collection  https://www.nexusmods.com/skyrimspecialedition/mods/9651
    - Ashtoreth Black Hellebore 3BA (*)  https://www.nexusmods.com/skyrimspecialedition/mods/107768
    (*) Yes, Tera Armor Collection itself is already really huge, but I added Black Hellebore because they look really good and provide some sort of BDSM vibe. If you don't want to install it just delete the "Hellebore" presets manually.
    Adventuring (15 Outfits)
    Capital (15 Outfits)
    Home (15 Outfits)
    Settlement (8 Outfits)



  7. Licenses - Player Oppression

    Think your player character has too much freedom? Settle your findom needs here and let Licenses oppress your character!
    Licenses is a new generation license mod: modular, transparent, performant, compatible, and lightweight. Licenses allows you to define Skyrim's laws as roleplay elements to abide by or as a punishing gold sink. This mod is a drastic enhancement of the original mod by BananasManiac and aims only to focus on its namesake feature. Mod version formats attempt to follow semantic versioning. Adult or explicit content can be completely avoided depending on your installation choices and in-game settings. This mod's scope does not extend beyond license enforcement. Developers are free to integrate based on their desired angle.
    Basic Premise
    Skyrim is in turmoil: The civil war has emptied city coffers; dangerous beasts roam the dark; and Skyrim's citizens continue to dwindle amidst the terror. In the days before High King Torygg's death, his council had convened one last time to form a unanimous decree. The people's freedom is for the future, not for the present.
    — Cumulative Basic Features —
    Primary Licenses
    Armor License Allows you to wear armor, bikini armor, and clothing Bikini License Allows you to wear bikini armor and clothing (This license feature essentially checks for correctly-flagged items and can be manipulated for your use case) Clothing License Allows you to wear clothes Magic License Allows you to equip spells and staffs Enable Cursed Collar via MCM option toggle Enable enforcement of enchanted clothing, armor, weaponry, and jewelry via MCM option toggle Enable enforcement of spell tomes and scrolls via inventory confiscation Weapon License Allows you to equip weapons and ammo  
    Secondary Licenses
    Crafting License Allows you to craft using workbench furniture If you don't have a valid license, you'll only be able to freely use cooking pots Trading License Allows you to purchase items beyond just food, jewelry, and gems Also allows you to sell items to merchants Curfew Exemption Allows you to walk around at night Travel Permit Allows you to travel away from a registered home city or town location If you're in Whiterun City, you must stay in or around Whiterun City. Traveling to Solitude, even though it is another settlement, and even if by carriage or with followers, is a breach of license rules To register a new home location, buy a Travel Permit and either turn it in or allow it to expire while you're in a recognized city or town location Enable permit immunity with followers via MCM option toggle Life Insurance Allows you to enjoy the benefits of equipment licenses while in cities and towns Skyrim acts as a beneficiary in the event of your untimely death Variable cost based on Misbehaviour and Popularity modifiers Misbehaviour updates per license violation and imprisonment. Violation types are weighted. Crime gold when imprisoned is factored based on linear interpolation Misbehaviour degrades via exponential decay formula Popularity updates every 12 in-game hours  
    Tertiary Licenses (Mod-dependent)
    Whore License (Open Integration) A "dummy feature" meant for the player to sell their body freely near guards Licenses only handles the selling and expiry of this license type. Prostitution feature and enforcement is not a part of this mod Collar Exemption (Devious Devices) Allows you to take off your collar and walk around collar-less. Utilizes Devious Devices for item-locking mechanics  
    Universal License Settings
    Select the license seller's job faction Set a maximum number of NPCs to tag for enforcer events Select a limit to the number of licenses you can purchase at a time Define a cooldown period that activates for licenses after they expire Decide if License documents can be damaged while you're swimming Allow Thanes to be immune to all license rules in the Hold where they've gained Thaneship  
    There are additional features that aren't cataloged online. Check the in-game settings menu for more information on this mod's features.
    — Upgrading —
    Minor updates (major.minor.patch) may or may not require a cleaned or new save. Check your papyrus log to verify if your errors are benign. Use Fallrim Tools or Resaver to clean your save. Unless otherwise noted, there's no need to fully uninstall Licenses for updates.
    When upgrading some pre-existing saves, you may see the following notification: "Detected potential config version conflict." Licenses will automatically prompt you to reset your MCM quest. If you'd like to defer this action, you may later go to [licenses > Auxiliary > Reset MCM] to properly upgrade your save game. Resetting the MCM is not always necessary and should only be done (if at all) when Licenses provides the prompt. This reset prompt also won't appear for all updates; it'll only appear when the quasi-smart checker assumes it necessary.
    — Requirements —
    Hard Dependencies
    Papyrus Extender
    Pyramid Utils
    Soft Dependencies
    Devious Devices
    Devious Followers
    SexLab Aroused (ex. NG, OSL)
    — Compatibility —
    Beyond Skyrim - Bruma
    Allows Licenses' locational filters to work in Bruma.  
    Devious Interests
    Licenses forwards Devious Interests' jail/prison features. Ensure Licenses' "Allow Jail Quest Nodes" is enabled. Licenses must also be loaded after Devious Interests in your load order list. SexLab Framework
    Licenses disables bounty quest calls and dialogue during SexLab animation scenes.  
    SexLab Survival
    To prevent competing features, all SLS license features bar Property and Freedom licenses should be disabled. 'SLS-specific Enforcer NPC' and 'Vanilla Guard NPC' randomizers should also be disabled. Go here for clarification on differences between Licenses and SLS. Sexy Adventures
    To prevent competing features, SA Crime Laws that mirror Licenses' respective license restrictions should be disabled. For example, SA Collar Law should be disabled if Licenses' Collar Exemption is enabled.  
    — Recommendations —
    Licenses - Dialogue Patch (Bundled)
    Heightens misogynistic and explicit dialogue to target weak-willed female player characters.
    Licenses - Voice Pack
    Provides NPC voices. Equip Enchantment Fix
    Fixes an engine bug that disables Cursed Collar's effects in some situations. TDF Enhanced Prostitution
    Integrates with Whore License. Simple Player Prostitution
    Integrates with Whore License.  
    — Miscellaneous —
    User Manual | Notes for Mod Authors | Nexus Mods Listing | To-do List
    This project contains work inspired or created by the following authors: @Alpia, @BananasManiac, @Taki17.
    Additional thanks to the following individuals: @krzp, @Mister X, @Monoman1, @ponzipyramid.
    And thank you to our users for their ideas and bug reports.
    Verbatim or near-verbatim uploads are strictly forbidden. Use of this project and its assets for direct monetary benefit is also strictly forbidden. Source code for this mod is free to use in non-profit projects. Patches cannot contain unnecessary and/or unmodified assets. Projects derived or released as part of or under this mod must carry appropriate attribution and inherit this mod's terms of use. I can neither provide nor clarify permissions for work that isn't wholly my own.
    To preserve your work and allow yourself easier and less frequent updates to your patches, translate and share only the following two files:
    Licenses - [LANGUAGE].esp Ex. Licenses - Korean Language Patch.esp Licenses_[LANGUAGE].txt Ex. Licenses_KOREAN.txt Script notifications are non-essential and should not be translated unless you plan to debug this mod on your own.



  8. EstrusBreederOVIeffect

    If impregnated by Estrus Chaurus, within 5 stages and within 1 day default game time,
    a OVI effect skin will be equipped. (see screen, last stage)
    After birth of the eggs the skin will be normal again.
    there are meshes included, however, you need to build the 5 skins in BS,
    CBBE 3BBB Oviposition Body (X) MSN. X are the 5 skins.
    The timer is set to fit within 1 day.
    You can change this e.g. with XEdit.
    Variable fTimerArmor(X)
    The main ticker is 60s. So if you want equip the next one in ca 10 min, fTimerArmor should be 9. 
    the ticker runs empty the first shoot to set everything, so it's 9min plus 1 min = 10 min.
    Credits to   @DuckytheBOT to allow  the use of resources
    Credits to @Bane Master for the Estrus Chaurus.



  9. Various SSE mods RU

    Только переводы, сами моды по ссылкам ниже
    Acheron 1-4-4-2
    Practical Defeat v0.4.5
    Simple Events v0.2.3
    Creature Comforts v0.1.2
    Spank That Ass v4.8 BETA
    SexLab Aroused Creatures v04.12
    Orkish Bounty Hunters  V0.3
    The Ancient Profession 15
    TAP Interiors 1.8
    Neophytes of Dibella 0.61
    Sexlab Sex Slaves 7.1.1h
    College of Winterhold - Quest Expansion 1-15 перевод в стиле SexistGuards
    Sexlab Confabulation  V1.7.4
    Failure Mode Effects Analysis in Skyrim (FMEA) V1.502
    From the deeps (new version) 0.5
    SexLab Solutions v3 - Revisited v1.1.5
    Sexy Adventures 0.6.2
    Adventures with Balazar (Balazar's Bitch)  Beta 0.923b



  10. Valerica - Serana's Mom Has Got it Goin On - Sexlab and Flower Girl Editions

    "Serana can't you see, you're just not the girl for me..."

    Ever dreamed of having a special relationship with a sexy vampire MILF? Wondering why everyone always fantasizes about Serana, but not her gorgeous, mature mother? This is the mod for you! Fully voiced lines, comments, and naughty fanservice await you.
    This mod adds 590+ 723 voiced lines for Valerica. You can beg her for attention, or simply enjoy her campy-yet-immersive comments as you travel together using a follower mod of your choice. Have sex with her in front of Serana, and Serana will even comment her irritation at being passed up for her mother! Offer Valerica a sip of your blood from the goodness of your heart, or ask her to "show you her affection" for a variety of options! Valerica will make some idle comments that are not so...innocent... and she will have comments for when you bump into her. Often times she is derisive of your advances, but you may be fortunate to receive a kind word from her - if the mood strikes.
    There are small prompts for the player when talking to Valerica that open up options that end in a sexual encounter. This is made for a male player in mind...particularly if you have always wanted to simp for this pretty vampire mommy. She may not be Lady Dimitrescu...but she's the next best thing. You will not be disappointed! There are plenty of generic lines that can make sense for a non-male character, but there are some that are clearly directed towards a male character. As of version 1.22, a condition has been added to male-directed responses which should have Valerica avoid saying them to female player characters. Let me know if you notice any that slipped through!
    Slab Edition: requires Sexlab Framework

    FG: Flower Girls required
    Victorian Era: No Animations or requirements, just the dialogue.
    Updates regarding the vanilla voice are currently on hold until the conclusion of the actors strikes to see what is decided about A.I. generation.

    Frequently Asked Questions

    Question 1: Your mod is flagged as conflicting with such-and-such of your other mods

    Answer 1: Yes, that is because my other mods still use the same scripts. They overwrite each other and work fine, nothing to worry about.

    Question 2: Does your mod work with Serana Dialogue, Amorous Adventures, Etc.

    Answer 2: Yes, my mod works with all dialogue mods to my knowledge. The only time my mod will conflict is if a mod changes the npc folder names of the vanilla characters.

    Question 3: I'm reporting a bug (animations not working, lines not triggering, etc.)

    Answer 3: I am happy to troubleshoot with you, but I need to know what animation mod you are using (Slab, FG, Ostim, or if multiple), and what version you are using (make sure you have the latest version installed!), make sure you have the correct edition for the animation mod that you use (FG edition does not work with Slab framework).
    Valerica overhaul from Seranaholic by rxkx22 
    Bloodmage Outfit by Sunjeong 
    BDOR Danharum outfit by team TAL
    Claws from outfits by Apachii 
    Accesories from Osare Minibikini 
    Hair from KS Hairdos smp wigs by ousnius 
    Screenshot location from Castle Revelhost by RogueReverie 
    Special thanks to shadowman2777 for his hard work and putting this together with his great scripting talent!
    If you want Valerica as a follower, you will need to use one of the many follower mods available. Personally, I really like Relationship Dialogue Overhaul
    by cloudedtruth

    Shout-out: Shadowman has released a version of his own with a completely unique voice on his Nexus page. It includes some additional features not found in this one, such as voiced dialogue for marriage (still requires a separate mod). Take a look if you'd like to support him. He played a big role in creating this mod and deserves praise and recognition for his content! (https://www.nexusmods.com/skyrimspecialedition/mods/103188)
    P.S. If you want your Valerica to look like mine, I use the 3BA body, porcelain skin texture, KS hairdo wigs, and other mods mentioned under credits. I included my personal bodyslide of her here as well.
    Valerica Lust of a Mother Victorian Edition.7z Valerica Lust of a Mother Flower Girl Edition 1.21.7z
    My Valerica 3BA Bodyslide Preset-89474-1-0-1682459472.7z



  11. Radiant Prostitution ElevenLabs AI voice patch

    I used XVASynth voice patches BEFORE but the Expression, the emotions - anger, sarcasm, humilation all miss from Xvasynth.
    This one from elevenlabs has it all now, btw  but sometimes the robotic voice is getting old. So I wanted to create Voice patches for NPCs using elevenlabs.
    This patch is under development by WIP. So far, some of the phrases have been voiced (innkeepers, customers, prostitutes). As far as possible, I will add voiced phrases and voices.
    The patch contains only voice files
    Radiant Prostitution
    If you want to help me with the voiceover of this mod, then you can send me an account with a paid subscription to elevenlabs. (anyone will do, even a Starter subscription)



  12. Diary Of Mine for Paradise Halls [WIP]

    This mod is an extension to and heavily inspired from PAHE for Skyrim. It functions like its sister mod HSH by adding a new set of slaves with extra functionalities.
    If you enjoy DoM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there or in the support thread.
    Here is a short list of what this mod adds to Pahe:
    Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life.  I also added 6 physical and psychological facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details.
    What to download?  
    Version 4 is the stable version. It is available for Skyrim SE (including AE & VR) and LE. It is intended to avoid any mix-up between PAHE and DoM scripts! It is compatible with all recent PAHE versions (8+).
    Version 5 is a development version but it is rather stable. It is also available for LE as of 5.2.0. It is the recommended version if you want to give feedback.
    Here is a detailed installation procedure:
    Further notes about installation :
    If you have problem getting your slave to load, it might be time to use Resaver and purge unwanted mods, including older versions of DoM.
    The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings. For PAHE slaves this same topic will give you more information. When asking a slave traits, the slave resistance and sensitivity to emotions and punishments will be quoted. As for the feelings they will be expressed in a very strong way and will vary depending on the slave training level.
    Other topics, only for DoM slaves, such as "Listen to me, slave." and "Come here, slave" are available with different options. Those options are for roleplaying purpose. They often make use of animations and offers new way to train the slave or boost the training process. See below for a complete description.
    DoM also adds potions and spells to help the process of training slaves. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor. Someone from the fort is providing him with the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor.
    See Installation below for a list of recommended mods.
    To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am.
    Hotkeys and wheel menus:
    NPC personality and configuration files:
    DoM has 3 types of json files located in "SKSE\Plugins\StorageUtilData\Diary Of Mine",
    NPCs personalities: Available traits to define in a json file are: personality, virginity and kinks. See Lydia's personality file for an example in: SKSE\Plugins\StorageUtilData\Diary Of Mine\000A2C8E.json you can edit your favorite NPCs and set their traits following the same naming <BASEID>.xml and model. If there is no file for an NPC, the traits will be generated randomly. Clones get the same personality from the json file, or get a different generated personality if no file is found. Use the "restore persona" spell to force DoM to read the json file for an actor. The file SaveFactions.json list all the factions to be ignored when cleaning and cloning captives. Add your favorite mod factions to the list to make sure they are not lost when capturing new slaves. Removing the file will force DoM to reprocess a new one with the default PAH and DoM factions.  DoM also saves the MCM settings in Settings.json you might edit this file by hand or just create it with the export settings widget in the MCM main tab (see next section).  
    Options and MCM menu:
    The DoM MCM menu has 10 tabs
    Main tab is:
    Pressing "ESC" for a hotkey will clear the value.
    Wheel menu tab: (Also see the "Hotkeys and wheel menus" section above)
    Hotkeys tab: See the "Hotkeys and wheel menus" section above
    Animations tab:
    Sex and gender tab:
    Cloning and cleaning tab:
    Notifications tab: Various toggles to turn on or off specific notifications.
    Debug tab: For experts only.
    Slaver roster tab: Lists all slavers on the left panel. Right panel shows actor status, training stats and allows to summon actor to player, reset actor, redisplay SlaveTats or delete actor.
    Slaves 1-43: Lists first 43 slaves on the left panel. Right panel shows actor status, training stats and allows to set actor name, title, gender (DoM and Sexlab gender) or summon actor to player, reset actor, redisplay SlaveTats or delete actor.
    Slaves 44-86: Same as above for slaves 44 to 86.
    Slaves 87-128: Same as above for slaves 87 to 128.
    Note for developers (keywords):
    Dialogues for NPC:
    Dialogue branch "Let's have a serious chat":
    Dialogues for DoM slaves:
    Dialogue branch "Let's have a serious chat": Information. To get slave status and personality.

    Dialogue branch "Listen to me, slave": Psychological abuse. For giving orders to slave as well as praise, scold, promise, threaten, insults, flatter, ...
      Sub-dialogue branch "About your duties as a slave":
    Dialogue branch "Come here slave!": Physical abuse. To force a slave into an action: punishment, body inspection, masturbate, slave display, bow and pay attention.
      Dialogue branch "Honour your mistress/master, slave": Sexual abuse. To have sexual intercourse with slave.

     Dialogue branch "I get to decide what you wear and carry": Opens slave's inventory. Slave will wear new equipment once inventory is closed.
    Dialogue branch "Undress now!": Sexual + Psychological abuse. To manage slave equipment type.
    Dialogue branch "I am going to make sure you stay here": Sexual + Physical abuse. To make slave pose in bondage.
    Dialogue branch "Entertain me slave": Physical + Psychological abuse. To make slave pose. Most poses are choosen depending on personality and training.

    Conditional dialogues for DoM slaves:
    Those dialogues only appear if the slave fulfill certain requirements:
    Dialogues for DoM slavers:
    Dialogue branch "Let's talk about the slaves.":
    Dialogue branch "I need you to do something for me.":
    Dialogue branch "I need you to carry a few things.": Access the slaver inventory.
    Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life.
    Potions, spells and weapons for the apprentice slave master:
    Feelings and training:


    Personality traits:
    Personality traits evolution:

    Race and class bonus to personality traits and number of kinks:

    Training tips:
    Stripping and equipment policy:
    AYGAS and HSH integration:
    I condemn physical and psychological violence of any form. Any under-aged actor is strictly forbidden from this mod. This mod is intended as entertainment only, remember this is only fantasy and have fun in Skyrim!
    Status: yellow = started, red = planned
    Known bugs and FAQ: suggestions welcome
    Thanks to all the teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @DocClox for help with Slaver Spellbook and debugging. Thanks to @Musje for the immensely valuable help with patching HSH and AYGAS code. Tears textures and the essential message widgets are courtesy of @gooser from Apropos2 mod. @tznvlw took care of the translation of the MCM menu. @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Fomod installer version provided by @Tiress. Finally thanks to all the playtesters from LL for their support, reporting bugs and for their never ending suggestions.
    Animations, meshes, textures, voices courtesy of Leito, BaboInteractive dialogue, MiasLair/SexSlaves, xVAsynth, Sexlab and ZaZAnimationPack.
    Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/?
    Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109
    Thanks to Team TAL for their BDO & Overhit armor sets used in a few screenshots. Other armors by COCO and Ninirim. The maid outfit is Backsteppo French Maid outfit. The harness is Venus Cage by Ninirim. Characters in screenshots are from Botox for Skyrim and personal work.
    All original assets and code contained in this mod are for personal use, are property of the creator and should not be distributed or reused without the author consent, in addition to the CC BY-NC-ND license.
    For all material included in this mod other than my own, please refer to the creators pages for license or CC BY-NC-ND otherwise.



  13. Telekinesis (Bluetooth Toy Integration for Skyrim)

    Telekinesis (Bluetooth Toy Integration for Skyrim)
    Telekinesis is a mod that brings native support for naughty devices (bluetooth or others) to Skyrim SE, AE.
    Sync real toys with in-game toy events from `Devious Devices`, `Toys & Love` and more Control toys during `Sexlab` or `Toys & Love` animations Associate toys with certain body parts for a more immersive experience Written as a native SKSE plugin for minimal latency and low setup effort (works natively, no background processes required) Re-usable API for mod author  
    Find Quickstart & Manual here: GitHub - garryrot/telekinesis
    Watch the video



  14. Orkish Bounty Hunters

    Did you know that Vanilla Skyrim has bounty hunters who will come after you If you have a high enough Bounty somewhere?
    No? well, no problem. They are pretty shitty anyway.

    BUUUT, wouldn't it be cool if committing crimes (even minor ones) would actually result in someone competent coming after you in order to cash in that Bounty?
    Apparently there are some people who Think so, and therefore, I made this mod.

    So, what is this Mod?
    Just as I said, It adds a specialized group of Bounty hunting orks to the world which will send Hunting parties of varying strength after the player if their Bounty exceeds a MCM configurable Threshold. The mod was initially meant to serve complement to my other mod Prison Alternative, by providing some means for the player to actually end Up in Jail. But as Development progressed, I came up with with a few features which make this mod worthwhile on its own.
    quick feature Overview:

    Huntig parties
    Whenever your bounty in one of the Holds exceeds the threshold set in the MCM, there is a possibility that you might get ambushed By a hunting party. composition and strenght of those parties increases with your Bounty. There is a large number of checks in place to ensure these attacks dont happen while anything of importance is going on, so it shouldn't break any other mods or vanilla story Events. Also, attacks will only happen in the Tamriel worldspace (Not in interiors, cities, Solstheim, or modded locations like Bruma)

    Specialized combat
    In order to ensure compatibility with other combat defeat mods, The Orks use a special scripted poison damage which will accumulate with each hit you take. The total poison accumulation is indicated by a small onscreen widget and increased poison levels will increasingly blur your vision and reduce your movement speed. If the poison meter reaches 100%, you will fall unconscious. There is a chance for your follower to save you if they are nearby and still standing.
    Defeat Outcomes
    When you are defeated and your follower didnt manage to save the day, an Outcome will be selected. (Probabilities can be adjusted in the MCM)
    The first and Default outcome is the simple transfer To Jail. this works For PA-enabled Jails, but also for Vanilla Jails. (not POP or DCL)

    Ork camps
    The other outcome for now is the Ork camp (there will hopefully be more outcomes in the future)
    This temporary camp serves as a stopgap for the night before the Player is brought to a more permanent location (Only regular Jail for now, but there will be more dangerous locations added in the future)
    When brought to this temporary camp, the Player has the choice between trying to escape or waiting it out. Depending on how many of my PA-Bad Ends mods you have installed, going to Jail might be fairly dangerous, so You might want to try your luck and get out, but this obviously has its own risks.

    If the player Decides to attempt an Escape, his primary objective is to get away from the camp without waking up the sleeping orks. Due to the after effects of the poison, your movement speed is reduced and you will go down in a single hit if the orks get to you. So you want to be careful here.
    Optionally, the player can also try to retrieve his items from the camps chest before leaving, as well as trying to free his followers from the cage. Similar to the player, followers will also get recaptured with a single hit if the orks are alarmed, but they might also serve as a valuable distraction to make it easier for yourself to escape.

    If you get recaptured during your Escape, the Orks will be very displeased and do some nasty stuff with you. If you have Deadly Furnitures installed, they might even do something very drastic/final to you or your unlucky companions (if you have any)
    If on the other hand your escape was successful but you had to leave your gear of followers behind, there is a small followup quest which allows you to retrieve them later or at least find out what became of them.
    This entire Project is still in an relatively early phase, so the outcomes and content are somewhat limited right now, but will likely get a few major expansions in the future.
    The content that IS currently here has gone trough a fair bit of testing by me and my awesome supporters on Subscribestar and Patreon, so it should be mostly stable. but Its of course still within the realm of possibilities that I overlooked something, so use it at your own risk.
    Pretty much all other combat Defeat mods (Avoid using surrender hotkeys) Prison alternative (highly recommended) Pamas Deadly Furnitures (Needed for some outcomes) Followers (system supports up to three followers)  
    Devious Devices (Just having it installed COULD be ok, but if you actually wear something from DD during an OBH event, stuff will break) Certain standalone followers which use scripted effects/teleportation, or follower frameworks which do the same (AFT or NFF for example)  
    Related/recommended mods:
    And If you want exclusive early access to new Stuff, want to vote on what I should make next,
    or Just like my work, consider supporting me:
    https://www.patreon.com/Pamatronic   https://subscribestar.adult/pamatronic
    Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.



  15. Demonic Creatures - Mod Version V1.7 Patch v1.75

    This is the NSFW Special edition of Demonic Creatures -> For the NSFW legendary version go here: https://www.loverslab.com/files/file/15135-demonic-creatures-mod-version-v17-le/
    Not allowed to upload on other sites! NEVER!
    *** 08 february 2024 - Released Patch Fix v1.75 See changelog.
    Possible Quest breaking Bugs: Read first:
    Some few words:
    Thanks to everyone for reporting bugs, testings, ideas, tips or just saying thank you. There is so many involved in one way or another and I'm having troubles getting an overview. Know that all feedback is noticed and keeping me motivated to continue improving this, so Thank You!!
    🥵This my tin box if anyone wants to support my work. For now this is all it is, a tin box. There isn't any content behind it since that would get me in all sorts of trouble
    Many thanks to those that support me. It's motivating me to keep up 🥵
    Many thanks for the ones supporting me. I'll do my best to keep you hooked 😝
    Picture Galleries:
    Undead: https://www.flickr.com/photos/198054319@N08/albums/72177720307074184 Monster: https://www.flickr.com/photos/198054319@N08/albums/72177720307075123 Goblin-Ken: https://www.flickr.com/photos/198054319@N08/albums/72177720307058262 Falmer&Dwemer: https://www.flickr.com/photos/198054319@N08/albums/72177720307073929 Daedra: https://www.flickr.com/photos/198054319@N08/albums/72177720307073749 Animals: https://www.flickr.com/photos/198054319@N08/albums/72177720307074708  
    handbook of Demonic Creatures V1.6pdf: OPTIONAL: Contains pictures from all creatures up to version v1.6.
    V1.7 SPECIAL EDITION MEDIAFIRE Demonic Creatures Download Link.txt: REQUIRED: The main mod you must download if you don't have the mod already installed and has to be downloaded from mediafire through given link.
    1310010037_SEupgradetov1.7fromv1.62(only).7z: OPTIONAL: If you have Demonic Creatures v1.6 with the patch v.162 installed, just download this file instead of the whole mod.
    2K Resolution package SE.7z: OPTIONAL: Many textures are 4K default. Download this package to reduce texture files to 2K.
    V1.7 SE Patches&Documents: OPTIONAL: Here you'll find a list with all creatures in the mod. Patches to get rid of dinos, have a futa on female zombies instead of strap ons. Draugr Schlong texture that match Kajuans Draugr Retexture. Installation/Uninstallation instructions and a map with shows where you can encounter patrolling creatures.
    Patch Fix vX.XX SPECIAL EDITION: Contains important fixes of errors.
    (List of creatures is hosted inside the download "Patches, Textures & Documents V1.X")
    This is a creature mod that brings 356 new monsters, animals, ambient small ones and fish types to Skyrim&Solstheim. Inside and outside. In addition to the vanilla spawns there is also many extra spawns with patrol markers (both inside and outside). My goal is to have enemies behave more dynamically to the world. Instead of always patrolling short distances between A and B, some enemies will now patrol further.
    "See that ruin up there? Bleak Falls Barrow. When I was a boy, that place always used to give me nightmares.
    Draugr creeping down the mountain to climb through my window at night, that kind of thing. I admit, I still don't much like the look of it." Hadvar
    I also aim to get the main enemies you encounter more up to date according to the lore. Both Falmers and Draugrs are supposed to venture outside their cave systems for either gathering supplies, hunt or just spread terror to the outside world.
    "The road to Whiterun's not safe these days. Lots of travelers just... disappear, south of Dragon Bridge. Can't find a trace of them." Solitude guard
    Now these words actually holds some truth in them. Added actors from this mod, be it Draugrs or Falmers will now leave their caves and go on raids together in groups lead by leader. Usually they will go out after dusk on patrols and they will go back in again before dawn (unless they are aggroed). They won't go near settlements (not 99% certain, u know, rabbits and deers), but will in some cases attack forts, guard holds that will be an easy prey for them. Group size is everything from 2-7 actors.
    Maybe sleeping outside that nordic ruin isn't that safe anymore. Maybe you shouldn't go through the swamps of morthal as low level since you now a group of grummites protects the area aggressively from outsiders.
    Mod features:
    - 357 new creatures (including leveled variants)
    - 26 new scripted WEQuests which includes demonic creatures (similar to the quest that spawns three patrolling stormcloaks)
    - ABC and creatureframework support for most of the creatures (see v1.X creature list OPENinEXCEL for which ones has not in Patches, Textures & Documents V1.X)
    - Goblins and other Daedra may spawn in all type of caves
    - Human actors (bandits, vigilants, mages, adventurers, hunters etc) have a slight spawn chance in all type of caves. Fighting with you or against you.
    - Demi Gods that are way harder to defeat than others may spawn in all type of caves, can be hostile, (Sanguine Mistress, Female Daedroth, Silver Demon and Servant of Malacath)
    - Small swarms of skeletons and other creatures inside tombs here and there.
    - Many new patrols (mostly group patrols) with wolf packs, draugrs, falmers, grummites, ghouls, werewolves, zombie hound packs, skavens, ancient tree guardians. Some has large patrols covering many cells. Some patrol at night and some at day. None of these uses extra scripts, only AI packages.
    - Small curious "things" here and there. Be it prisoned NPCs, small letters containing clues about powerful ingredients or stories about NPCs.
    Modding philosophy:
    - BE AWARE: Some few of these creatures are godlike and will not go down easily. This includes all DemiGods - Servants of the Daedra and the Ancient Tree Guardians (protectors of the forests). They have a greater amount of health (1200 pluss) and do huge damage to you. They can also spawn from level 1 and might put an end to your cave mission. I play the game with a follower framework (EFF) which makes me able to toggle aggressivness on/off for followers so they won't get stuck in certain death situations. Sometimes it's best to just run.
    - Besides the above, most creatures are close too vanilla when it comes to health, magic and stamina, but they do slightly more damage.
    - Most creatures have same size as their vanilla counterparts (improves sexlab compabillity, but sometimes they are resized or desized to enhance immersion of their species. This means that not every creature will align 100% in every sex animation created. You can check the Creature List in the "Patches, Textures & Documents V1.X" download.

    Patrols more explained:
    DemiGods - Servants of the Daedra:
    Servants of Daedric Princes and Daedra like creatures can be encountered in nordic ruins. These are creatures or humans who made a pact, either willingly or forced, with the Daedra. Some of them are hostile and some are not. Unless provoked of course. I was tired of being the only superior being in Skyrim. The gods in Skyrim are weak. You would expect they sent something more than a lousy two handed dremora against you. I want the feeling that there is always something stronger than you.These creatures have higher health than usual and are well skilled. They are possible to beat, but best option for a low level (below 35) might be to flee or sneak through. They can spawn no matter what level you are. So expect trouble.
    Some friendly ones will pop up in your game already from level 1, but the larger part of them starts to show from level 10 and up. I might change that in future versions when there is more creatures to distribute. However, I aim to keep DC creatures at 30% of the spawns you meet (keep in mind that if you play with SIC or other large creature mods this spawnrate is heavily reduced).
    Spawning ways - Details for those who have time:
    These must be installed with all their dependencies (valid LE or SSE version depending on your Skyrim Version):
    All Skyrim DLCs (you don't need Heartfire).
    More Nasty Critters SLAL edition
    Creatureframework with their requirements.
    Animated Beast's Cocks (ABC). Choose CBPC (or HDTSMP if you plan to use LoveForNothing's HDT SMP patch). Make sure you get the schlong/tongue textures from this mod too.
    For SE users: OPTIONAL: Download HDT-SMP patch made by LoveForNothing IF and ONLY IF you have ABC HDT SMP installed. Link
    (Note: Demonic Creatures v1.8 will come with HDT SMP meshes included)
    Soft requirement:
    Schlongs of Skyrim - Makes it possible to schlonglify Skeleton conjurer and doombringer. Don't install SOS just because of these two. It's a minor thingy.
    INSTALLATION (after Hard requirements are installed):
    If you have an earlier version of Demonic Creatures installed, consider removing the data\meshes\newcreatures and data\textures\newcreatures before installing the new version. This for clean up of old unused files. No harm will happen if you don't do this.
    1 Download text file in download section.
    2 Copy link in txt file  and download Main mod from mediafire.
    3 Extract rar file and copy paste content into your Skyrim data folder (mod managers also works).
    4 Also look for released patches. If any, download and overwrite content from Main mod

    If you have creature mods installed that modifies Skyrim vanilla LCHARs (leveled character lists) you must make a bashed patch using Wrye Bash (https://www.nexusmods.com/skyrim/mods/1840). If you don't do it, the creature mod ESP located lowest in your load order will overwrite the mods higher. Many mods alter these LCHARs (Skyrim Immersive Creatures, Monstermod, rogue-like encounters, and many more).
    This mod shouldn't overwrite anything cruical, to avoid even getting the question, check this out:
    - Case 1, you already have mihail mods installed. This mod includes several of mihails mods.You should at least deactivate the mihail creature ESP before you install this mod. Best is if you remove it totally in advance. If you decide to only deactivate the mihail ESPs you must let Demonic Creature overwrite everything it wants in both mihails meshes and texture folders (mihail skeletons included. This mod comes with its own dick textures and mesh modifications. Demonic Creature needs to overwrite mihail mods otherwise it won't work as intended.
    - Case 2, you already have Skaven creatures installed. Plz read and do as Case 1.
    The reason for these two cases is that I did not alter the folder locations from the original mods. Perhaps I should have.
    Many of Mihails mods have got better textures (Cyrodilian wolves being one of them).
    You can safely download Mihail mods already part of Demonic Creatures and reinstall the TEXTURES ONLY! The mods share file paths! Do not install anything from the meshes folders. Also check this guy and his optimized textures for mihail creatures: Xtudo.
    Either download the whole mod v1.7, or just download the upgrade option.
    Remember to run "re-register creatures" in Creature Framework MCM. If some creatures still don't work, try to uninstall all skins in CF MCM, save, reload save and then "re-register creatures" again. See trouble shooting guide here if it still does not work: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/
    Find "Uninstallation v1.X" in the Patches, Textures & Documents V1.X download.
    KNOWN BUGS v1.7
    - A portal to the DemonicStorehouse is open for the player on the west side of the brigde close to the cave entrance to Reachwater Rock. This is rather a nuisance. It shouldn't be visible for the player.
    - SE ONLY: Sanguine Mistress hand textures that are "off". Don't have a clue whats causing it. The tail is also slightly miscolored.
    - Confirmed: If a non draugr creature spawns in coffins or other ambush furniture the coffin might not open. Not a serious issue unless it does it in a quest critical area (read Possible Quest breaking Bugs at the top.



  16. UBE SE 2.0 J3 Latex

    UBE 2.0 Bodyslide conversion of J3 Latex 3BA by J0suk3.
    Requires original: https://www.nexusmods.com/skyrimspecialedition/mods/105955
    UBE 2.0 aka Bungalow Body and Face replacer
    Bodyslide and Outfit Studio
    XP32 Maximum Skeleton Special Edition
    How to obtain:
    Use console command or AddItemMenu



  17. Petite to Plenty - A CBPC Config for Realistic Collisions and Physics

    Petite to Plenty
    A CBPC Config for Realistic Collisions and Physics

    Updated to Version:


    Scrotum COLLISION!

    Version 8 weight 100, P2P 3BA preset
    overall breast size of v8 is slightly smaller than previous versions
      If you experience a flickering anus opening, try downloading the skeleton_female.hkx file  
    More Version 8 collision GIF's

    V8 Update Notes:
    Previous versions movement and collision examples:
    So this "Realistic" thing in the title is a bit subjective..  this is just my personal setup. 

    CBPC Collision Spheres and Movement Examples
    All examples are of the Petite to Plenty CBBE/3BA preset (v7).
    BHUNP preset is really close, in terms of matching collision spheres.

    It's all V7 still because V8 is similar
    and its soooo much work to replace all these gifs. 
    fuck that completely.




    Installation Order and Instructions

    Maybe you'd be interested in some of my other mods!

    Lilyth Lionhart - A Racemenu Preset                Lilyth Lionhart - Your Standalone Follower

    Renee Hart - A Racemenu Preset

    Elewin's Navel Piercing SMP

    xEdit Scripts - Body Slot Filter plus Changer

    Enjoy! <33



  18. Porny Book Covers

    Behold, stranger ! *drum roll* The great pornification of skyrims library has begun !
    Here is a replacer covering all of skyrim's books i've been working on since a couple of months now, and I feel like it's finally polished enough for an early release 
    Credits to the original mod author which I based my work on and to the artists I borrowed pictures from
    ⚠️You need the original mod : Book Covers Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) for it to work ( ; apparently  i've been told this mod is included in the Legacy of Dragonborn mod, redundency - i don't know myself ) 
    Textures are 1k  - Quick preview and a few screenshots to give you an idea
    I didn't include the Song of Pelinal series and the 2920 series yet as they both need more polish and i didn't settle my mind yet
    I didn't cover any journal ( aside from a couple exceptions, for now) nor any note 
    I didn't cover the generic spell tomes as I already did in a previous mod 
    That's it I think. Enjoy and go collect them all ! and report any issue as there are probably bound to be a few, given the number of books I had to make
    Also, screenshots are always appreciated ! ( love seeing my stuff in others playthroughs ) 



  19. SOS Futanari Patch for Lovergirl Skin Textures

    This is a compatibility patch for SOS (Schlongs of Skyrim) Futanari Addon for people using Lovergirl Skin - HD Complexion for Women v1.0.
    The patched textures work only on the CBBE version of Lovergirl Skin.
    The patch comes with FOMOD. Please install with a FOMOD-supported mod manager (e.g., MO2) and carefully read each option's description as you go through it.
    In the root of the patch's .zip file, I have included a file called rgb.txt. It contains the RGB values I used to match the penis with the body skins in Blender, should you ever need them.
    This content would have never been possible if it wasn't for EvilReFlex's (futa mod author) help video on retexturing SOS.
    Patch for "BnP (Bits and Pieces)" Skin Textures Patch for "The Pure" Skin Textures Patch for "Bijin" Skin Textures



  20. UBE SE 2.0 Skimpy BDO Valkyrie Venslar

    UBE 2.0 Bodyslide conversion of Skimpy BDO Valkyrie Venslar by Rektas.
    Requires original: 𝗦𝗸𝗶𝗺𝗽𝘆 𝗕𝗗𝗢 𝗩𝗮𝗹𝗸𝘆𝗿𝗶𝗲 𝗩𝗲𝗻𝘀𝗹𝗮𝗿 [SE] - 𝗖𝗕𝗕𝗘 - 𝗕𝗛𝗨𝗡𝗣 - (Physics/3BB/SMP)
    UBE 2.0 aka Bungalow Body and Face replacer
    Bodyslide and Outfit Studio
    XP32 Maximum Skeleton Special Edition
    FSMP - Faster HDT-SMP
    CBPC - Physics with Collisions for SSE and VR
    How to obtain:
    You can craft it at smithing forge or use AddItemMenu



  21. Porny Dragonstone

    Kowabunga, milk drinker !
    Here is a dragonstone tablet replacer, the very one you're getting at Bleakfall at the begining 
    Textures are 2K
    ... yeeeees Farengar, of course that's a map... *cough cough* 
    Something telling me the jarls court wizard might spend more alone time late at night studying this, in case he finds something to light his "secretfire" up ?



  22. Sharkish Piercings 3BA - DD Patch

    Was idle during the afternoon and did these little modifications.
    Build the bodyslides and you are set to go.
    Devious Devices NG and all its requirements.



  23. Greyspammer's Trapped In Rubber - SE/AE edition redux

    The Original mod is found here: https://www.loverslab.com/files/file/1417-trapped-in-rubber-updated-2015-08-02/
    Some background:
    I was considering making a Skyrim mod and was looking at the deviously departed list ( https://www.loverslab.com/topic/157040-devious-skyrim-v20/ ).
    There lied Trapped in Rubber, not updated in years. What started as a simple attempt to fix the most obvious issues turned into, what if we'd handover the item handling and framework completely to Devious Devices?
    Basically this is a version fixed for SE/AE and the latest Devious Devices version (NG at the moment). This was mostly an exercise in learning to mod, I tried to avoid making any major changes to plot or the overall design. (Well, replacing all the items with DD quest items was pretty major.)
    This should now "just work" or more likely.. just break in new fantastic ways. Please include a crash log and papyrus log - I can't diagnose anything by guessing until I see what is spat out into them.
    Same as before, some content will not be to everyone's tastes - check the og mod page. Anything that you like is due to Greyspammer's work, I tried to minimize any changes into narrative or the like.
    ZaZ animation pack for SE https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ tested with:    ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg or                   ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A Devious Devices NG https://www.loverslab.com/files/file/29779-devious-devices-ng/ (and all its requirements) This will work with normal DD https://www.loverslab.com/files/file/5878-devious-devices-se/ But until the NG improvements are integrated into DD proper, you'll have lot's of animation jank. This mod's version has a custom zadEventCatsuit script - it is not specific for this mod and could be integrated with DD if it's not broken or complete garbage. SexLab SE - Sex Animation Framework v1.65 or greater https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ You could try using SexLab p+ https://www.loverslab.com/files/file/25318-sexlab-p/ for performance improvements, however I didn't test with it. SexLab Animation Loader 1.6 https://www.loverslab.com/files/file/23737-sexlab-animation-loader/ Fuz Ro D-oh - Silent Voice https://www.nexusmods.com/skyrimspecialedition/mods/15109 OSL Aroused - Arousal Reborn (SSE & AE) https://www.loverslab.com/files/file/20867-osl-aroused-arousal-reborn-sse-ae/ This should work with earlier incarnations of the arousal framework if, but this is recommended by DD NG.  
    Make sure you have a working sexlab with animations of your choice. If you have tons and tons of animations, I recommend https://www.loverslab.com/files/file/13195-sexlab-sslanimationslots-2000-le/ to increase available slots. Then make sure you have a working Devious Devices NG installation. (Btw, feedback for the NG version is welcome over at their discord and the development thread.) Install Trapped in Rubber with MO2, it can be left as the last in the load order. Re-run Nemesis. (or FNIS if you insist on living in the past) In-game, register the custom animation in SLAL, found under TIR. Disable the device hider in the Devious Devices menu Optional: you could uncheck the "use bound animations" and "preserve aggressiveness" settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.) Optional: Disable the override animations option in Zaz animations, Sexlab settings. (Mostly if you want to see the original intended sex animations, some of them won't be filtered.) If you want to see more variety in the SL scenes, you can switch between "original" and "variety" in the TIR settings menu. The variety are mostly selected as spiritually in the same ballpark as the original one.
    Recommendations & conflicts:
    Do not use True Directional Movement with this mod, it will softlock the game whenever the player character is set to AI driven (forced movement). Preferrably, don't use other DD mods concurrently, this hasn't been tested. Eg. Deviously cursed loot will break stuff. Some of the more lightweight mods..might work however none have been tested. (you're on your own if you insist on using other devious mods) In general, any mod in your load order can potentially be fatal for Trapped in Rubber. As in the original mod, the player character is assumed to be female. Most of the caveats in the original mod are still valid. Avoid playing the mod as a level 1 character.. especially if you're running Simonrim or something that adjusts leveling/difficulty - you will have to fight stuff and you will have a bad time if you are underleveled. Ditch FNIS already, use Nemesis instead (or if you're REALLY adventurous check Pandora, at the time of writing it is early days for it though) Because this mod is a long ass quest driven one, you'll get familiar with all the rubber mechanics in DD. If you feel there's something missing, annoying or otherwise.. head over to the Devious Devices development thread or the NG discord. The catsuit/gasmask meshes will clip (at least the 3BA versions), around the neck area - this can me alleviated with a bit of patience and painting of bone weights of the head mesh (if you do, please share the results with the DD team).  
    The mod was tested with Skyrim AE 1.640, using the Dragon Born's fate mod listing with the following bugfixes (listed in load order) at the moment of writing they were valid though this might change in the future:
    Some of these will make no difference whatsoever to TIR. At the time of writing https://dragonbornsfate.moddinglinked.com/index.html is under update, but I recommend their approach to mod setup.
    Known issues:
    If you want to fix something or do whatever, you are free to do so. In fact I encourage you to do so, I'll gladly incorporate fixes into the file and at some point, I won't be arsed to support this mod at all (then you can just post a new version or fix). Tinkering with other mods is a great way of learning how to mod and was the main reason I did this anyway.
    How to get logs:
    Trainwreck - A Crash Logger https://www.nexusmods.com/skyrimspecialedition/mods/106440
    How to enable Papyrus Logging https://www.nexusmods.com/skyrim/articles/368
    TIR Modders Challenges:
    Can you make TIR support male characters? (this will require a working with meshes and bodyslide files for the popular male bodies, share those with dd if you do) Can you expand on the color options? How about the MCM menu? Can you fix the known issues?  
    License and Credits:
    All the design and writing is Greyspammer's (I took very few liberties and tried to just tie up loose ends and allow the player to see all the things in the og mod). The og catsuits creator: mxwqtkl has described the license as: "Please modify and distribute this as you like." These are part and parcel of DD now anyway. Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0. Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage). THERE ARE NOT ENOUGH QUEST DRIVEN MODS - please make more To paraphrase Greyspammer: "Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others." And you don't need to remember to credit me at all, I won't come after you.  
    Right now I'm more interested in playing something else and maybe, at some point, making my own mod with fucked up things being done to the player character, or frankly anything but playing through TIR again.
    Have fun,
    Atomic Grimdark
    In the meanwhile you might be interested in:
    Devious Devices - Laura's Bondage Shop https://www.loverslab.com/files/file/6949-devious-devices-lauras-bondage-shop-11-dec-2023-v343/ Devious Lore SE https://www.loverslab.com/files/file/16231-devious-lore-se/  
    or perhaps work in progress:
    Captured Dreams https://www.loverslab.com/files/file/27720-captured-dreams-resored-june-23-2023/ Ebonitium SE https://www.loverslab.com/files/file/31588-ebonitium-se/ Deviously Pink - Elvira's Restrictive Fashion shop SE/AE https://www.loverslab.com/files/file/23308-deviously-pink-elviras-restrictive-fashion-shop-seae/ The Trappings of Fate https://www.loverslab.com/files/file/22231-the-trappings-of-fate/ Rubber Facility [LE / SE] https://www.loverslab.com/files/file/15576-rubber-facility-le-se/  
    Thread covering devious mods: https://www.loverslab.com/topic/157040-devious-skyrim-v20/



  24. The Sisterhood of Dibella SE - High Priestess Bikini - SPID

    This mod distributes the armor set High Priestess Bikini, converted to SE by Sunjeong, to all members of the Sisterhood of Dibella.
    All members involved in the mod will have the armor distributed to them via SPID. 
    The Sisterhood of Dibella SE:
    High Priestess Bikini:
    Spell Perk Item Distributor (SPID):



  25. Replacing Boards for Missives

    Just replacing bulletin boards for Missives... No new tasks are added?
    Replacing all boards with high-definition porn versions. All boards are different. In big cities, boards from the Witcher, in the rest are ordinary.
    Added boards to Riverwood, Ivarstead, Rorikstead, Kynesgrove, Karvarsten, Dragonbridge, Shor's Stone, Stone Hills, Skaal Village, Old Hroldan and Nightgate Inn
    Solstheim add-on is included in the main mod
    Mod localized
    Added integration with MCM Helper
    Mod completely so the original is not required
    So, the boards are installed in more or less suitable places, and it makes no sense to add more so that there are stupidly more of them. All found errors have been fixed. Therefore, by my authority I declare this version final.
    Adapting the patch for Headhunter - Bounties Redone
    Additional materials - [TheKite] Hoarfrost Reach Exploration Diary (Monster Hunter World)
    Перевод дополнения SL Dirty Deeds Missives
    Minor changes in esp
    1 Quests for the delivery of potions and weapons will only appear where the quest giver lives. For example, in Riften yes, but not in Ivarstead and Shor's Stone.
    2 For modders, board EDIDs are set to _M_MissiveBoard_Reach_Karthwasten to make it immediately clear where the board is.
    Missives 2.05rev.7z
    Перевод  Missives Perk Points  v2
    За выполнение заданий мода помимо стандартных наград начисляются баллы
    Доставка и снабжение - 1
    Поиск (вампир, вор, беглец, реликвия) - 2
    Зачистка (разбойники, звери, дракон) - 3
    За каждые 10 (можно изменить от 1 до 30 с помощью книги) дается очко навыков, так что даже *почтовые* задания теперь имеют смысл.



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