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SexLab mods that primarily deal with sex started through dialog

72 files

  1. The Ancient Profession (LE port) 2023-11-14

    IMPORTANT!
    This is a port from the SE version of The Ancient Profession and any problems with the mod you should first be checked in this topic dedicated to the SE version (It is quite possible that your problem also occurs in the SE version):
    https://www.loverslab.com/topic/137074-the-ancient-profession-2022-07-08/
     
    The description and all the information on how to start playing with this mod is at this link:
    https://www.loverslab.com/files/file/11556-the-ancient-profession-2022-07-08/
     
     
     
    Hard Requirements (install them or it won't work)
     
    SexLab and any of its dependencies
    https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ Some of the quests do require creature animations. I intend to always keep creature-related content optional. If you start going down a quest path that won't work without creature animations enabled, the mod will tell you. PapyrusUtil
    https://www.loverslab.com/files/file/484-papyrusutil-leseae/ Required to work properly Fuz Ro D'oh for Skyrim
    https://www.nexusmods.com/skyrim/mods/14884 Dialogue will go by too fast without it Unofficial Skyrim Legendary Edition Patch
    https://www.nexusmods.com/skyrim/mods/71214  The mod will load without this at the moment, but I think some of the quest conditions rely on bug fixes from the patch.  
     
    KSHair for The Ancient Profession (LE port)
     
    Credits:
    For @ruddycray SE verion and permission for LE port
    The Dibella's Garden sign is based on resources from Jokerine's Misc Resources, https://www.nexusmods.com/skyrimspecialedition/mods/801

    4,429 downloads

    Updated

  2. Spanish Fire Moans and Dirty Talk 2

    Replaces the first seven female voices and the third male with over 2300 Spanish spoken sound samples for added variety, including mild and hot variations  (with 1 french voice of course). Thanks to the amount of samples the scenes might run for a couple of minutes before you can even get to hear some of the sounds and words, making the whole thing feel more natural as characters appear to address each other half of the time (if you understand spanish of course).
     
    Previous version had some missing files and some serious bugs, uninstall previous one first. Also I am not sure whether it works with SE, it might if the sound descriptors share the same ID,  but who knows, ports are welcome.
     
    Installation.- With a mod manager after Sexlab Framework, and enable voices in the sexlab menu.
    Whole audio was tuned with phones, windows volume 50%, voices in sexlab at 80%, and voices in the main skyrim menu set 3 notches to the right above 0.
     
    Preview:
     
    Hot
    https://www.xvideos.com/video73186657/spanish_fire
    Mild
    https://www.xvideos.com/video73190767/spanish_fire_voices_2
     
     
    If you wanna support this and FX4classics:
     
    https://www.patreon.com/user?u=58215158
     
     
     
     

    1,424 downloads

    Updated

  3. Sexy Werewolf vocal mod

    I think this mod properly introduces me and my work onto loverslab. I make foliage sound effects, monster vocals, noises and dialogue. I'm pleased to present you my latest monster vocal mod.
     
    There are two files containing multiple voices and SFX.
     
    WARNING! The audio is very loud and growly, it really hits you in the ear, so headphones warning.
     
    I'm open to suggestions and I would love it if you would comment and tell me if you liked this or not.
     
    IF YOU'RE GOING TO USE THIS IN YOUR MOD, ALL I ASK IS THAT YOU CREDIT ME IN YOUR MOD, THANK YOU.
     
    FUTURE PLANS :
     
    Riekling (They kinda talk... I guess)
    Dremora
    VampireLord
     
     
    Interesting fact : Barely any editing was done to the audio except for basic EQ, most of it is just my natural voice.

    4,402 downloads

    Updated

  4. PetProject

    This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases.
     
    There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first.
    In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though.
     
    For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse.
     
    While in chastity, there are a bunch of different events that can trigger, when near your spouse. These events can have multiple variations, though they usually end up with you tied up.
     
    For SE compatible version go here.
     
    How to start
    Marry the NPC you want, and they should come talk to you within a day when in a player owned house.
     
    Conflicts
    Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts.
     
    I recommend disabling the animation override in Zaz Animation pack from its MCM menu, and leaving the one in DDi running. The Zaz one seems to be a tad overaggressive filtering animations it shouldn't.
     
    Requirements
    Skyrim SexLab Zaz Animation pack Devious Devices - Assets SexLab Aroused Devious Devices - Integration Devious Devices - Expansion
    Optional dependencies
    Captured dreams I'll Take the display model Deviously Cursed loot  
    Permissions
    You can NOT reupload this mod anywhere without my explicit pemission You can NOT publish any patches for this mod, unless they are only to fix existing bugs You can NOT publish a fork of this mod, including porting it to other games or platforms without my explicit permission You can NOT bundle any parts of this mod in your own (as in, include patched versions of the scripts in your own) You can NOT bundle any part of this mod in any for-profit project You can NOT use the code in any closed source project You CAN use the code in your own project, if its source code is included with distribution and complies with all the other rules, while giving proper credit.  
    Credits & Thanks
    Min, Zadil, Kimy & everyone else for Devious Devices & associated mods naaitsab for contributing some item styles
    Changes
     

    18,639 downloads

    Updated

  5. Sexy Bandit Captives © [WIP]

    Yes, it's really back.
    v0.98g adds Player suggested destinations for released Captives back as an option (Whiterun only for now), adds more voicing, and cumulatively combines the several patches to v0.98f.  May resolve the detection issue for PAHE, EFF, and SoS experienced by some users.
     
    Support Thread here:  
    Legal notice:
     

    Concept:
     
    "SBC is an immersion mod.  Bandits do bandit-ing which involves kidnapping.  That is the premise.  Everything else was added to be a part of that immersive experience.  SBC is not designed as, nor was it ever, a simple sex mod." - @Corsayr
     
    Moreover, SBC is about agency.  Human beings act with intention and are goal oriented.  They also have differing amounts of abilities and resources resulting in some having greater agency (power) than others. Finally, human beings use their intellect to guide their actions and predict the consequences of their actions.  SBC explores the decisions of agency; those who have it and how they respond to those who do not.

    SBC is now quest based and the mod and quests are built around a (still developing) storyline.  @EinarrTheRed graciously devoted his significant talent to building seven unique new bandit camps, included in SBC, with more to follow.
     
    Read the FAQ before posting questions.  Refer to the sections below for requirements and starting instructions.
    FAQ:
     
    Dependencies (aside from Skyrim.esm and Update.esm, obviously):
    SexLab (Hard Dependency) - by Ashal (Provides animation framework) SexLabAroused Redux (Hard Dependency) - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused") KSHAIRDOS - Renewel (Soft Dependency) - by Kalilies and Stealthic (SBC will run without this, but the captives will all be bald.  Need not be checked in, just the files in place.) . . . and the other subordinate mods required by the above.  
    Installation Instructions:
     
    How to start:

    Optional / Recommended Mods (more coming soon):
     

    Reported Unresolved Mod Conflicts:
     
    Credits:
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    215,474 downloads

    Updated

  6. SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.5 LE REUPLOAD

    This is a simple re-upload of this mod for LE:
    Since the downloads on the official mod page are not working, I did some digging and managed to find it.
    So I want to share it with others.
     
     
    For requirements, refer to the original mod page.
     
     
    I am NOT the author of this mod, this is the property of TheDriedFinger.
    If you are the author of this mod, and would like this taken down, let me know.
     
     
    Enjoy!
     

    3,808 downloads

    Submitted

  7. adcSexlife Plus

    Mod that defines all NPCs to have sexual preferences for Races, Voices, Factions, Actors, Armors, WorldSpaces, Locations, Cells, Zones. And allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. NPC Attributes can also be edited from the MCM Actor Edit menu.
     
    All Credit to Dooge for the original adcSexlife 1.4.2

    Download Sexlife 1.4.2 if you want the original NPC attributes files.
     
    Normal Install
    1. Run the game. The update will start on load, the mod will not be activated.
    2. Go to Modlist and Import the Default mods. Activate all default mods until this has one more search function. You can also Merge your own mod list file.
    3. Open Attributes and rebuild...
    4. Open Races, Voices, Faction, WorldSpace, Locations, Cells...
    You can Merge Default Races, Voices, Factions, Armors, WorldSpaces, Locations, Cells from Install files.
    You will be asked if you want to overwrite your Names, or Descriptions.
    5. Activate the mod on the first page.
     
    Normal Update 6.5 to 7
    1. Start the game and Export your Config och Attribute settings.
    The mod will not import your old attribute settings from Factions.
    2. Disable the old mod.
    3. Backup your SKSE\Attributes folder
    4. Enable the new mod, dont delete your old mod files. Did the config files save in the overwrite folder? Dont move them.
    5. Run the game. The update will start on load.
    6. The mod will Export a backup off your settings and import the settings you exporter.
    7. The mod will reset the actors and start the mod.
    8. Go to Modlist and Import the Default mods. You can also Merge your own mod list file.
    6. Open Attributes and rebuild...
    7. Open Races, Voices, Faction, WorldSpace, Locations, Cells...
    You can Merge Default Races, Voices, Factions, Armors, WorldSpaces, Locations, Cells from Install files.
    You will be asked if you want to overwrite your Names, or Descriptions.
    8. Open Debug and activate Convert old save files.
     
    Normal Update 1.4.2 to 6.5
    This is a update patch for the original mod. You will need a clean save if you have the original mod installed.
    1. Start the game and Export your Config och Attribute settings.
    2. Disable the old mod.
    3. Backup your SKSE\Plugins\StorageUtilData folder
    4. Enable the new mod, dont delete your old mod files. Did the config files save in the overwrite folder? Dont move them.
    5. Run the game. The update will start in 1 - 5 min.
    6. The mod will Export a backup off your settings and import the settings you exporter.
    7. The mod will reset the actors and start the mod

    Voice files is still missing. If someone wants to help?
     
    The mod is NPC-NPC. NPC-Player.
     
    Sexlife Plus 4.9+ Now support HumanX4-Human Human-Beasts BeastX4-Human BeastX4-Beast NPCx4-Player Beastx4-Player

    Actor1, 3,4,5 will speak to Actor2, Actor6 and 7 will speak to Actor1. ( topics needs improvement )
     
    Dependencies
    Sexlab Framework
    Sexlab Aroused
    Fuz Ro D-oh
    adcSexlife 1.4.2
    PapyrusUtil
     
    Recomended
    OsmelMC Mod Tweaks - SexLab Utility Plus
    SexLab sslAnimationSlots 2000 LE
    SexLab Animation Tag Editor (SLATE) - Add tags to old animations in game
     
    Supports ( Activated in Integrations )
    Zaz Animation Pack V8.0 plus 8.0 plus
    SOS - Schlongs of Skyrim 3.00.004
    Devious Devices LE 5.0
    Furniture Sex Framework
    Paradise Halls - Home Sweet Home
    Milk Mod Economy
    Being a Cow
    TDF Aggressive Prostitution
    Sexlab-stories ( 5.73 )
    SexLabStories DeviousStatus ( 5.73 )
    Devious Lore ( 5.73 )
    The Sisterhood of Dibella ( 6.5 )
    Request in Support topic
     
    Bugs and improvements
    Dialogs needs more immersive lines:: Open the esp in Tesedit >> Dialog Topic >> Copy the form ID and write a suggestion in the support section
    Voice files for Dialogs:: If you want to help SKVA Synth - xVASynth
     
    Share your setup file in the support section

    Config
    Mod enabled - Turn off and on the scanner
    Observations on screen -
    Initialize actors -
    Enable Topics

    Scanner Run - How many times the scanner have started
    Scanner Success Run - How many times the scanner had a success ending
    Scanner Retry - SexActor1 to 7 retry to find a actor

    Scanner
    The scanner will first check if the values on this page will work with the actor, it will still use the Voice to Zone to determine if the actor is ok
    Transport Timeout - Max time it will take for Actor1 transport to Actor2
    Cuckolding Timeout A1 to A4 - Max time it will take for actors to engage
    Approach Timeout 2 Actors to 7 - Max time it will take for actors to engage
    Arousal threshold -
    Sizequeen preference threshold - Will use SOS value
    Relation Rank Actor2 - between Actor2 and Actor1 to 7
    Actor2 Max Distance Actor1 - Max Distance between Actor1 and Actor2
    Actor2 Max Distance Player - Max Distance between Player and Actor2
    Actor2 Max Height Actor1 - Max Height Actor1 to Actor2
    Actor2 Max Height Player - Max Height Player to Actor2
    Enemy Min Distance Player - Min Distance between Player and Actor2
    Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC
    Scan Actors Retry - How many actor will the scanner try before restart.
    Scan Actors - Max Actor in a scene
    Chance of 3 to 7 Actors - If the actor is a gangbanger this will be overwritten

    Actor Edit
    You can add the Actor, Race, VoiceType, WorldSpace, Location, Zell, Zone to your own lists, SET and open menu for editing Settings
    Actor MapMarker - Add a MapMarker to the actor, you will find all MapMarkers under Actors.
    Save - Will show the last mod edit, url and esp file.
    Actor Attributes - Will open the Actors attribute page. This only shows the attributes of the gender that the actor is currently using.
    Actor WorldSpace Attributes to Zone - How much they will change when the Actor is in this WorldSpace, Location, Cell, Zone. This only shows the attributes of the gender that the actor is currently using.
    Actor Attributes Prio - Generate a complete profile on the actor from all attributes on Everyone, Race, Voice, Faction, Save, WorldSpace, Location, Cell, Zone, Prio values. And it will be saved to ActorPrioTemp.json.
    Actor Factions - List all Factions on the Actor.
    Actor Equipped Armor - List Actors Armor
    Remove Actor Attributes - Remove Attributes from the Actor (Only this mods Attributes)

    Association
    Enemy or not
    Your Lover
    You Parent
    Is your child
    Is Married
    Has lover - Player will have a Lover from start

    Factions
    Is Married with Player
    Potential Marriage
    Potential Follower
    Player Companion
    Is Prisoner
    Is CidhnaMine Prisoner
    Is Captive

    Factions Rank
    Job Inn Keeper
    Bard Singer

    Status
    Sleeping
    Essential
    Ghost
    Unconscious
    Bleeding Out
    In Interior
    Restrained
    Is Carryable
    Running
    InCombat
    Weapon Drawn
    Being Ridden
    Swimming
    On Mount
    Killer
    Arrested

    Integrations
    Is your son
    Is your daughter
    Adoptable
     
    Prio file Attribute/ActorPrioTemp.json

    Actors Stats
    This page will be rewritten

    ModList
    Active - The Active mod you have
    Inactive - In Active mods
    Rebuild - Rebuild your list after you have change mod status
    Clear Active and Inactive - Clear ModListActivemem.json and ModListInactivemem.json from mods
    Merge Default - Will import default esp to your list. You can deside if you whant to active only mod with List files, ex mod.esp/Factions/Factions.json.
    Merge Custom - Merge you custom list. You can ccreate a file with all own mods.
    Add esp or esm - add the esp or esm file to your list.

    Active Mods
    Activate or Inactivate.
    Filter -  will only list Race, Voice, Faction, WorldSpace, Location, Cell, Zone from this mod.
     
    Active or inactive mods Attribute/ModList.json
    Active mods Attribute/ModListActivemem.json
    Inactive mods Attribute/ModListInactivemem.json
    Active mods in lists Attribute/ModListMCM.json - You can use filter to remove mods from lists

    Your own import file
    ModListCustom.json
     
    Attributes
    Dominant - Behaves dominant and aggressive. Tries to get sex more often, doesn't take refusal very well. Less likely to get raped. Uses rough animations. Gives snappy comments.
    Dominantbondage - Prefers tied up, chain, or put handcuffs on his Target for sexual gratification.
    Excluded - Can not be even approached for sex. Can not participate in sex.
    Faithful - Agrees to sex only with lover or spouse. If single, is still reluctant to have sex with anyone. Can get raped.
    Gangbanger - Will invite more actors.
    Golddigger - Prefers prestige and wealth on partner. Refuses sex with poor and insignificant people.
    Guard - FACTION Guard can be approached. \n You can also force someone to use Guard subject lines.
    Prostitute - May sell sex.
    Prostitution - May buy sex.
    Rapist - May rape when refused sex.
    SameRace - Initiates and agrees only to same-race sex. Makes hurtful comments.
    Sizequeen - Integration SOS. Prefers larger than average dick size on partner.
    Slave - FACTION Slave can be approached. You can also force someone to use Slave subject lines.
    Slavemaster - FACTION SlaveMaster can be approached. You can also force someone to use SlaveMaster subject lines. Slave owner, is addressed with respect and submission.
    Submissive - Pushover. Less likely to try to have sex with someone. More likely to end up being raped.
    Submissivebondage - Prefers to be tied up, chained, or put in handcuffs for sexual gratification.
    Swinger - May engages in group sex or the swapping of sexual partners.
    Victim - Unable to resist sex when approached.
    Wench - Wench may sell sex.
    Spanking - If Dominant chance give spanking, if submissive chance to be spanked.
    Snatcher - A person who will try unlawfully seizes and detains a victims.
    Aggressive - Will behave in an angry and threatening way towards his victim.
    Jealous - Feel or show an envious anger towards someone or their achievements, perceived benefits.
    Sweet - Gives compliments and romantic quotes.
    Filthy - Gives scary, scary sexist quotes.
    Slave - Force actor to be a slave. If the actor does not have those settings normally.
    Prisoner - FACTION Prisoner can be approached. You can also force someone to use Prisoner subject lines. Force actor to be a prissoner. If the actor does not have those settings normally.
    Nobel - Sees his/her personality as a person with high morals and ideals or as a royalty.
    Peeper - A person who sneakily looks at his victim or victims without getting involved.
    Cuckolding - Starts a scene before the natural where the parties confront each other.
    Bestiality - Allow actor Human engage with beast or beast with beast.
    Incest - Sex in the family.
    Master - A person who directs their victim or victims without getting involved.
    Necrophilia - Allow Necrophilia(dead actors).
    Numb - Actor will not use Voice lines.
    Captive - FACTION Captives can be approached. You can also force someone to use Captive subject lines. Most likely someone caught by bandits.
    Mage - FACTION Mage can be approached. You can also force someone to use Mage subject lines. Actor can summon powerful creatures if Beastiality(ON) or manipulating the mind of the target.

    Faithful Morality Chance
    Submissive Confidence Chance
    DominantConfidence Chance
    GolddiggerAssistance Chance

    Attributes Settings
    Change this directly in the file when the maximum number of characters is too low
     
    Attributes Everyone
    Everyone - is the default settings for all actors in the game. -1 will not be useful her.
     
    Attribute/Everyone/[ActorSex]/attr.json
     
    Races
    Active - List all your active Races
    Inactive - List all your inactive Races
    Rebuild - Rebuild your list after you have change mod status
    Max Lines Per Page - Max Races on each page, the more you have, it takes a little longer to load.

    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the Race
    Priority - Activate or Inactivate. The Race Attribute will load after Everyone and before Voices.
    Scanner Male/Female - Is this Race allowed to be Actor 1 to 7.
     
    Active RacesActivemem.json
    Inactive RacesInactivemem.json
    /Attribute/[ModName]/Race/Races.json
    /Attribute/[ModName]/Race/RacesNames.json
    /Attribute/[ModName]/Race/RacesDescriptions.json
    /Attribute/[ModName]/Race/[ActorSex]/[RaceID].json

    Voices
    Active - List all your active VoiceTypes
    Inactive - List all your inactive VoiceTypes
    Rebuild - Rebuild your list after you have change mod status
    Max Lines Per Page - Max VoiceTypes on each page, the more you have, it takes a little longer to load.

    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the VoiceType
    Priority - Activate or Inactivate. The VoiceType Attribute will load after Races and before Faction.
    Scanner Male/Female - Is this VoiceType allowed to be Actor 1 to 7.
     
    Active VoicesActivemem.json
    Inactive VoicesInactivemem.json
    /Attribute/[ModName]/Voice/Voices.json
    /Attribute/[ModName]/Voice/VoicesNames.json
    /Attribute/[ModName]/Voice/VoicesDescriptions.json
    /Attribute/[ModName]/Voice/[ActorSex]/[VoiceID].json

    Factions
    Active - List all your active Factions none Prio
    Inactive - List all your inactive Factions
    Active Prio - List all your active Factions with Prio status
    Rebuild - Rebuild your list after you have change mod status
    Merge - Import Actors from default settings
    Max Lines Per Page - Max Factions on each page, the more you have, it takes a little longer to load.
    Actor Edit ADD list faction Min - Used on Actor Edit list Actor Factions. Min Faction value to be listed.
    Actor Edit ADD list faction Max - Used on Actor Edit list Actor Factions. Max Faction value to be listed.
    Slaves, SlavesMaster, Prisoners, Wenches, PlayerCompanions, Bandits, Guards, Prostitute, Victim - Will deny the Actor
    dunP faction, CidhnaMine, Captive remove - Will remove the faction the the Actor become a Follower

    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the faction
    Scanner Prio - 1 to 99 the factions Attributes will load after the Everyone, Race, Voice Attributes and before the actor save Attributes.
    101+  will load the Faction Attributes after Armors, WorldSpace, Location, Cell, Zone.
    Scanner Male/Female - Is this Faction allowed to be Actor 1 to 7.

    Active Inactive Factions List
    You can edit the Attributes on every faction in you list. The NAVIGATION will have Current Faction if you have selected a faction before or in Actor Edit.
     
    Active FactionsActivemem.json
    Inactive FactionsInactivemem.json
    /Attribute/[ModName]/Faction/Factions.json
    /Attribute/[ModName]/Faction/FactionsNames.json
    /Attribute/[ModName]/Faction/FactionsDescriptions.json
    /Attribute/[ModName]/Faction/[ActorSex]/[FactionID].json
     
    Actors
    Active - List all your active Actors
    Inactive - List all your inactive Actors
    Rebuild - Rebuild your list after you have change mod status
    Merge - Import Actors from default settings
     
    Settings
    Name - For now you cant change the name
    Description - Add description to the Actor
    MapMarker - Add or remove MapMarker

    Scanner Prio
    Activate Male/Female Attributes

    Tags
    GenderTag - Set the gender tag for this actor if actor is Male/Female
    RapeTag - Tag this Actor will use as Actor1
    Scanner Male/Female - Is this Faction allowed to be Actor 1 to 7.

    Active Inactive Actors List
    You can edit the Attributes on every Actor as Male/Female. The NAVIGATION will have Current Actor if you have selected a Actor before or in Actor Edit.

    MapMarkers
    Activate or hide MapMarker or transport to the Actor
     
    Active ActorsActivemem.json
    Inactive ActorsInactivemem.json
    /Attribute/[ModName]/Actor/Actors.json
    /Attribute/[ModName]/Actor/ActorsNames.json
    /Attribute/[ModName]/Actor/ActorsDescriptions.json
    /Attribute/[ModName]/Actor/[ActorSex]/[ActorID].json

    Armors
    Active - List all your active Armors
    Inactive - List all your inactive Armor
    Rebuild - Rebuild your list after you have change mod status
     
    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the Armor
    Priority - Activate or Inactivate. The Armor Attribute will load after Actor Save and before WorldSpace.
    GenderTag - Set the gender tag for this Armor if actor is Male/Female
    RapeTag - Tag this Armor will use as Actor1
    Scanner Male/Female - Is this Armor allowed to be Actor 1 to 7.

    Active Inactive Actors List
    You can edit the Attributes on every Armor as Male/Female. The NAVIGATION will have Current Armor if you have selected a Armor before or in Actor Edit.
     
    Active ArmorsActivemem.json
    Inactive ArmorsInactivemem.json
    /Attribute/[ModName]/Armor/Armors.json
    /Attribute/[ModName]/Armor/ArmorsNames.json
    /Attribute/[ModName]/Armor/ArmorsDescriptions.json
    /Attribute/[ModName]/Armor/[ActorSex]/[ArmorID].json
     
    WorldSpaces
    Active - List all your active WorldSpaces
    Inactive - List all your inactive WorldSpaces
    Rebuild - Rebuild your list after you have change mod status
    Merge - Import WorldSpaces from default settings
     
    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the WorldSpace
    Priority - Activate or Inactivate. The WorldSpace Attribute will load after Armors and before Locations.
    GenderTag - Set the gender tag for this Armor if actor is Male/Female
    RapeTag - Tag this Armor will use as Actor1
    Update Speed - Time between the scans
    Scan Actors - Max Actor in a scene
    Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC
    Scanner Male/Female - In this WorldSpaces are Actor 1 to 7 allowed.

    Active Inactive WorldSpaces List
    You can edit the Attributes on every WorldSpace for Male/Female. The NAVIGATION will have Current WorldSpace if you have selected a WorldSpace before or in Actor Edit.
     
    MapMarkers
    Activate or hide MapMarker or go to the WorldSpace
     
    Active WorldSpacesActivemem.json
    Inactive WorldSpacesInactivemem.json
    /Attribute/[ModName]/WorldSpace/WorldSpaces.json
    /Attribute/[ModName]/WorldSpace/WorldSpacesNames.json
    /Attribute/[ModName]/WorldSpace/WorldSpacesDescriptions.json
    WorldSpace Files /Attribute/[ModName]/WorldSpace/[ActorSex]/[WorldSpaceID].json
    Actor Files /Attribute/[ModName]/WorldSpace/[WorldSpaceID]/[ActorModName]/[ActorSex]/[ActorID].json
     
    Locations
    Active - List all your active Locations
    Inactive - List all your inactive Locations
    Merge - Import Locations from default settings
     
    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the Location
    Priority - Activate or Inactivate. The Location Attribute will load after WorlsSpaces and before Cells.
    GenderTag - Set the gender tag for this Armor if actor is Male/Female
    RapeTag - Tag this Armor will use as Actor1
    Update Speed - Time between the scans
    Scan Actors - Max Actor in a scene
    Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC
    Scanner Male/Female - In this Location are Actor 1 to 7 allowed.

    Active Inactive Locations List
    You can edit the Attributes on every Location for Male/Female. The NAVIGATION will have Current Location if you have selected a Location before or in Actor Edit.
     
    MapMarkers
    Activate or hide MapMarker or go to the Location
     
    Active LocationsActivemem.json
    Inactive LocationsInactivemem.json
    /Attribute/[ModName]/Location/Locations.json
    /Attribute/[ModName]/Location/LocationsNames.json
    /Attribute/[ModName]/Location/LocationsDescriptions.json
    Location Files /Attribute/[ModName]/Location/[ActorSex]/[LocationD].json
    Actor Files /Attribute/[ModName]/Location/[LocationID]/[ActorModName]/[ActorSex]/[ActorID].json
     
    Cells
    Active - List all your active Cells
    Inactive - List all your inactive Cells
    Rebuild - Rebuild your list after you have change mod status
    Merge - Import Zones from default settings
     
    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the Cell
    Priority - Activate or Inactivate. The Cells Attribute will load after Locations and before Zones.
    GenderTag - Set the gender tag for this Armor if actor is Male/Female
    RapeTag - Tag this Armor will use as Actor1
    Scanner Male/Female - In this Cell are Actor 1 to 7 allowed.
    Update Speed - Time between the scans
    Scan Actors - Max Actor in a scene
    Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC
     
    Active Inactive Cells List
    You can edit the Attributes on every Cell for Male/Female. The NAVIGATION will have Current Cell if you have selected a Cell before or in Actor Edit.
     
    MapMarkers
    Activate or hide MapMarker or go to the Cell
     
    Active CellsActivemem.json
    Inactive CellsInactivemem.json
    /Attribute/[ModName]/Cell/Cells.json
    /Attribute/[ModName]/Cell/CellsNames.json
    /Attribute/[ModName]/Cell/CellsDescriptions.json
    Cell Files /Attribute/[ModName]/Cell/[ActorSex]/[CellID].json
    Actor Files /Attribute/[ModName]/Cell/[CellID]/[ActorModName]/[ActorSex]/[ActorID].json
     
    Zones
    Active - List all your active Zones
    Inactive - List all your inactive Zones
    Rebuild - Rebuild your list after you have change mod status
    Merge - Import Zones from default settings
     
    Settings
    Name - You can change the name, only mods will se this. It will not change the game name.
    Description - Add description to the Zone
    Priority - Activate or Inactivate. The Cells Attribute will load after Cells and before Faction Prio.
    GenderTag - Set the gender tag for this Armor if actor is Male/Female
    RapeTag - Tag this Armor will use as Actor1
    Scan Actors - Max Actor in a scene
    Chance Player - 0 to 100% Actor2 will be the target. If set 99% or less and Player is not available the scanner will search for NPC
    Scanner Male/Female - In this Cell are Actor 1 to 7 allowed.

    Active Inactive Zones List
    You can edit the Attributes on every Zone for Male/Female. The NAVIGATION will have Current Zone if you have selected a Zone before or in Actor Edit.
     
    MapMarkers
    Activate or hide MapMarker or go to the Zone

    Active ZonesActivemem.json
    Inactive ZonesInactivemem.json
    Cells List /Attribute/[ModName]/Zone/Cells.json
    Zones List /Attribute/[ModName]/Zone/[CellID]/Zones.json
    Zone Files /Attribute/[ModName]/Zone/[CellID]/[ActorSex]/[ZoneID].json
     
    Animations
    Rapist always rapes - Rapist will always engage
    Rape Actor1 use Animation Tag M - Female will use Male animation.
    Rapist always play the role of aggressor - The rapist will move to Actor1 after scene.
    Dominant Actor2, Submissive Actor1,  Actor1 will be the target
    Disable INV Furniture - Will remove Inv Furniture animations
    Advanced Actor Tags - Will use MMMF actor tags
    2P to 7 kick last npc - Kick the last NPC ant try again
    Sextype Tags, Joyless, Normal, Loving, Passionate
    Rape Aggressor Tags
     
    Integrations
    Integration Prio - Not in use
    On this page you can activate special rules from other mods.
    This page will be removed and all faction or armors will be integrated in Factions & Armors list

    HotKeys
    Start Scanner
    Add Actor
    Add Actor MapMarker
    Add Location
    Add Location MapMarker
    Add Cell
    Add Cell MapMarker
    Add Zone
    Add Zone MapMarker
    Debug Actor1
    Debug Actor2
    Debug Actor3
    Debug Actor4
    Debug Actor5
    Debug Actor6
    Debug Actor7
     
    Debug
    Reset Scanner - Will clear all Actors and Scenes and start the Scanner
    Clear All Actors -
    Clear All Scenes -
    Start Scanner -
    Reset ALL settings to default
    GetNumRefs -
    Activate Development page
    Convert old save files - Will import old save files from Sexlife 1.4 and Sexlife 6.5 to 7
    Always save generated Actor to file - Will save the generated Everyone, Races, Voices, Factions to Actor Save

    Debug Actors
    Actor1 to 7 can be locked.
     
    WorkFlow
    Log File - Enable Tracing in Skyrim ini
    On Screen - Will show message on screen
    In Messagebox ( Paus ) - Will use popup
    To Console - open console to view logs
    Scan Start Msg - Will show Scan start and some old debug messages
    ScanActors Retry - Errors from Attribute scans
    A2 and A1-A7 Max Distance - To test if distance is ok
    ScanActors - Allowed Actors in scene, errors
    Rape Value - Tags
    Actors Race - Actors Race in scene
    Allowed Actors - Actors ready to start scene
    Actors ref and Arousal - If Arousal to low
     
    Get Attributes:
    GetAttributeRank - Report from Msg from ActorsRank
    CheckForPresets
    Everyone
    Race
    Voice
    Faction
    Generation save
    Armor
    WorldSpace
    WorldSpace Actor
    Location
    Location Actor
    Cell
    Cell Actor
    Zone
    Zone Actor
    Faction Prio
    Attribute generation Done - Actors attributes
     
    SexProgression:
    Attributes ON/OFF
    Observations on screen
    Scene SexType
    Scene Playing
    Scene Timeout
     
    Start Sex:
    Gender Tags
    Add tags Tags
    Suppress Tags
    Rape Tags
    If no animations
     
    Development
    Force Player Topic
    Add all Races to your list - Will add all NPC new Races to your Inactive list
    Add all Voices to your list - Will add all NPC new Voices to your Inactive list
    Add all Factions to your list - Will add all NPC new Factions to your Inactive list
    Add all Actors to your list - Will add all new Unique Actors found to your Inactive list
    Add all Armors to your list - Will add all new Armors Found to your Inactive list
    Add all WorldSpaces to your list - Will add all new WorldSpaces to your Inactive list
    Add all Locations to your list - Will add all new Locations to your Inactive list
    Add all Cells to your list - Will add all new Cells to your Inactive list
    Add all Zones to your list
     
    Credits
    viterra - save changes NPC settings in game to json files
    0x8421 - for his script tweaks
    osmelmc - for bug fixes
    AndrewLRG - menu fix
     
    Dev
    - Add Player Dialog
    - Unique topics for scenes
    - New topics
    - Unique NPC topics
    - Add Actor names to topic
    - If Environment, weather
    - If City, cave, forest, Inn
     

    25,683 downloads

    Updated

  8. Sanguine Debauchery enhanced: SD+ (January 2022)

    Obedience is freedom.
     
    Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen.
     
    SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you!
     
    BACKGROUND STORY
     
    Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun.
     
    For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see :
    the online PDF Manual the FAQ page  
    INSTALLATION
     
    As of version 3.6.1, SD+ comes in 2 files - SDPlus and SDResources.
    YOU NEED TO INSTALL BOTH.
     
    Remember to make copies of your save game BEFORE you install and enable this mod.
     
    SD+ is a standalone version. You do not need the original Sanguine Debauchery 1.0 installed for this to work.
     
    Upgrading from previous versions of SD+ should be possible. Before upgrading it's wisest to make sure you have a save where the PC isn't enslaved, in the Dreamworld, or in the midst of the Flowering Spriggan quest.
     
    REQUIREMENTS
     
    SexLab V1.62+ and its requirements:
    SKSE (V1.7.3) SkyUI (latest) Fores New Idles in Skyrim (Latest version. The spells add-on is not required.)  
    Zaz animation pack V7.0 or later

       
    Devious Devices 5.1 or later.
    Both Devious Devices Integration ,  Devious Devices Assets and Devious Devices Expansions Zaz animation pack V7.0 or later SexLab Aroused (original or Redux)  

    SexLab Dialogues - required to interact with your master during enslavement.
     
    ----
    Death Alternative - Your Money or Your Life ( version 7.0 or above, of Death Alternative) is not required anymore but it is needed if you want defeat and death related triggers (required if you want compatibility with SexLab Defeat). You can play SD+ without it as long as you use the Surrender key to submit when you want or using compatible mods such as Simple Slavery.
     
    SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks.
     
    SexLab Hormones if you want better support changes to physical appearance (shaved hair especially)
     
    A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported (not required unless you care about the custom textures added by the whip in SD+)
    A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 (needed for better support of ragdoll effects)
    Fuz Ro D'oh - for silent dialogues
     
    Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder
     
    RECOMMENDED
     
    Mods using SD+ events:
     
    Immerslave - by Arbiter
    Simple Slavery - by Jfraser
    Deviously enslaved - by Chase Roxand
     
    These mods are not required but I am using some of them to test SD+ and improve the whole experience.
     
    Death Alternative Capture - by BralorMarr
    SexLab Defeat - by Goubo
     
    Slavegirls - by Hydragorgon
    SexLab Skooma Whore - Guffel
    Bathing in Skyrim - mzin_
     
    CUSTOMIZATION
     
    Custom slave outfit
    You can customize the default prisoner outfit provided by your Master (follow the instructions in the MCM menu). You can also just wear any kind of clothing in your master's inventory or found around you.
     
    Default slave outfits for each level are provided by Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo - http://www.nexusmods.com/skyrim/mods/3654/?
     
    Compatibility with Frostfall 3.0
    The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page.
     
    SD Customization Addons is an experimental addon that Content Consumer worked on to allow two types of customizations for SD+:
     
    - add more races from the DLC mods as creature masters
    - allow customization of slavery items between metal, leather and items from ZAP
     
    There are a few changes and notes:
     
     
     
     
    UPGRADING THE FILES
     
    After many tests and updates, SD+ works better on brand new games (where Sanguine Debauchery is activated through MCM).
     
    Regarding updates - since many people reported issues with the uninstall option from MCM, my recommendation for updating the files is to make sure you are not enslaved or wearing the spriggan host and just copy the files over.
     
    If that creates issues, go back to your save before the upgrade and try the uninstallation option in MCM (also making sure you are not enslaved in any way).
     
    Either way, given the current state of the scripts, I am still not recommending SD+ for any serious, 100+ hours save games... or you may be sorry later. Keep it for casual gameplay on test games or new characters. You can still run SD with the patch installed on top of a running game, but you may end up with missing scenes (dance, punishments) and spam in your Papyrus log (because of scripts baked into your game).
     
    Eventually, I am hoping we can come up with a better way to upgrade the script and restart key quests so that they take the new scripts into account. Until then, it is better to use SD+ on new save games.
     
    KNOWN ISSUES
     
    See a full list of known issues here:

    - All known issues: https://github.com/SkyrimLL/SDPlus/issues
    - Bugs only: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3Abug
     
    Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only.
     
    The Voice pack files cannot be opened directly.  Because the file is too large for LL, I had to split it into multiple parts.
    You will need to install 7zip and follow these instructions to patch them together into a 7z file you can then extract to your Skyrim folder: 
    https://sourceforge.net/p/sevenzip/discussion/45797/thread/8cc5b690/ 
     
    COMPATIBILITY
     
    - Compatibility issues with other mods: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3ACompatibility
     
    INCOMPATIBILITIES
     
    Any mod that alters vanilla factions. If you use a mod that significantly alters vanilla factions, it may cause SD+ to fail to recognize the attacker as being a member of an eligible slaver faction.
     
    Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events.
     
    SD Patches from Inte is NOT compatible with this version of SD+.
    It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+.
     
    Full change log
     
    API (for modders)
     
     
    ACKNOWLEDGEMENTS

    Sanguine's Debauchery was originally developed by @jbezorg
    Many thanks to him for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread).
     
    Death Alternative - Your Money or Your Life developed by BralorMarr
     
    From the original SD page:
    Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ
     
    Animations Licensed From Mini Lovers 0.2.3
    MiniLovers0.2.3 license.pdf - The original untranslated version of this license.
     
    Dance Animations - Dance Modder Resource by Umpa
    German version (2.0) - Verodor
    Manual and FAQ - GrayElephant
    Dialogues - skoalbite and Content Consumer
    SlaveTats racial overrides - groovus, crudo, corintio, eric23123
    Falmer bindings - from Falmer Bikini Armor
    Moonshadow garden trees - from Hoddminir Plants and Trees
    Crawling animations - from Crawl on four animations
    New creatures courtesy of Rotten Maidens and Crystal Golems by the fantastic MihailMods
     
    If you want to contribute, help is needed in:
     
    - testing issues in the list and reporting new issues
    - updating the wiki to the new version (including screenshots)
    - providing code fixes using the github repository ( https://github.com/MinLL/SDPlus).

    1,423,272 downloads

    Updated

  9. SexLab Dialogues (January 2022)

    SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs.
     
    These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
    Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.
     
    I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.
     
    The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.
     
    It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).
     
    How does it work?
     
    SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
    After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.
     
    Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.
     
    Current status
     
    For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.
     
    It also includes a whole side quest to become a proper Blacksmith.
     
    Requirements / Installation
     
    SexLab Dialogues requires:
     
    - SexLab (1.62+)
    - SexLab Aroused Redux
    - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you)
    - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)
     
    You will need SL Dialogues for the next version of SD+.
    SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.
     
    Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.
     
    Full Change Log

    535,363 downloads

    Updated

  10. Apropos2 Rape Descriptions NONCON edit

    Apropos2 Rape Descriptions NONCON edit Version 1.0.8 (yeah these version numbers are made up, what about it?)
    What is this?
     
    These files contain an edit of the rape descriptions in the mod Apropos2, based on Apropos2 Text DB Update version 0.6.14. The new database aims to ensure every rape description is NONCONSENTUAL, and changes messages to more darkly fit that theme. With gooser's and Eadoo's permission I'm sharing this db to all who are interested. You will need Apropos2, and Apropos2 Text DB Update is highly recommended.
     
    The version I made based on only the Apropos2 database is here. That database was done in less time and, being my first attempt, done with less skill. They are different, and incompatible, thus the seperate post. This database is recommended instead.
     
    Okay, but why?
     
    Apropos2 is great, and so is Apropos2 Text DB Update, but without theme options it's jarring to go from a message about a character hating the rape to non-rapey "I actually wanted this"/"Weee I love rape" type themes back to struggling.  I'd rather not have the second type at all, considering it doesn't quite fit the description of rape.  My personal preference is for the rape themes to be cruel/merciless and unwanted, even if pleasurable. The pleasure messages would be forced/shameful and explicitly nonconsensual.
     
    The only way to make sure ONLY those type of descriptions were used (during rape) was to go comb the database line by line mass editting, filtering and replacing text.  So I did just that. Unsurprisingly, this was a very time consuming project, but now the deed is done. The vast majority of messages should be consistent, but it's possible a few unthematic messages slipped through. If you see any immersion breaking messages or typos, let me know.
     
    What are the actual changes?
    Summary (first version):
     
     
    Here is a longer list of changes (all that I remembered to log, anyways). This list doesn't include changes made in newer versions.
     
     
     
     
    Why the different versions?
     
    For reasons not entirely known, sometimes synonyms won't display in game.  Someone mentioned that frequent alt-tabbing may contribute, as well as other mods using improperly formatted jsons interfering with Apropos.
     
    Regardless, it seems that heavy changes to synonyms.txt can cause this to happen. I've shrunk down my synonyms.txt file, which has fixed the issue for my own save. However, I've also made 3 versions as workarounds to those with missing words: one with full usage of synonyms, one with most of the new synonyms replaced with normal text, and one with almost all but the necessary apropos synonyms replaced with normal text.
     
    If you can use the full synonym version without missing words, that's great. If not, try the LessSynonyms version. If both cause problems, go with MinimalSynonyms.
     
    If someone finds a solution/culprit to the missing synonyms problem, please do share it.
     

    Any good quality changes or fixes people want to contribute are welcome.
     
    The way I changed descriptions is through using a .bat to move all the rape descriptions into a separate folder, opening the entire new folder as a workspace in notepad++, then using the find and replace function in files to change phrases line by line. This allows you to fix EVERY usage of a bad phrase/description in the database simultaneously. Just make sure you're very specific in what you're changing, otherwise you will break things. Using the find function on what you're about to change BEFORE you change it can prevent a lot of mistakes. And remember that every description has variations for 1st, 2nd, and 3rd person perspectives, so any changes including phrases that contain perspective will need to be done thrice over, one for every perspective.
     
    You may be able to do the same thing with Apropos DB Filter or some other editor, but I find notepad++ to be more suited for this type of mass editing. It also contains convenient features and hotkeys, such as marking lines and formatting JSONs.
     
    Suggestions for changes are also welcome if you don't want to change the files directly, for example if you were to suggest:
    I want you inside me TO I can't believe this is happening...
    That would be an easy fix to add, and would be greatly appreciated.
     
     
    What's New in Version 1.0.8
    Went through every file in FemaleActor_Male (all generic man on woman rape descriptions) and edited them with more care for better quality, and also removing unthematic messages.
     
    Specific changes in spoiler below (that I remembered to log, anyways)
     
     

       
    Installation:
     
    Download the version of your choice.  Add the files to a mod manager, and install them after Apropos2, and Apropos2 Text DB Update. Overwrite where asked. Alternatively you could manually install the files in your data/apropos folder, but that's not recommended. Installs tested using Vortex, can't vouch for it working auto-install in other mod organizers. Be sure to update your synonyms from the database in the Apropos2 MCM once you're in game.
     
     
     
     

    20,229 downloads

    Updated

  11. Relationship Dialogue System (03/10/2021)

    RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation.
     
    Relationship Dialogue System
    Summary:
    RDS adds the following features to the game:
    The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done]  
    Description:
    I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships.
    The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted.
    Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value.
    At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want.
    See the spoiler for more details about the generic dialouge.
     
     
    II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases:
     
    A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold.
    Based on the reputation and the players cheating-status other events and contextual approaches are triggered.
     
    III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups.
     
    See the spoiler for a full list of all contextual approaches.
     
    IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up.
     
     
    Installation:
    Just use Vortex or Mod Organizer
     
    Known Issues:
    I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options.
     
    If you find any bug, typos or have suggestions for new content, please let me know in the support topic or via PM. For typos best attach a screenshot so I can find the line in question easier.
     
    Compatability:
    RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things.
    RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far.
     
    Permission:
    Please do not alter or re-upload this mod without my expressed permission.
     

    47,393 downloads

    Updated

  12. Male dialogue

    Hi, I don't know how to create ready-to-install content, but I have used a lot of the content from this community, and I want to contribute to all of you with this.
     
    I share with all of you male dialogues so that all of you can use them to create all the mods.
     
    "Again I must clarify, that I do not know how the mods are created, but I share this raw material so that you can use it in whatever you want"
     
     
    I hope you like it...

    939 downloads

    Submitted

  13. Public Plaything LE & SE

    Public Plaything LE & SE
     
    My new mod. It let NPCs harass you constantly, with
     
    talking, force talking, struggle bar, temporary escape, dialog JSON customization and more features.  
     
     
     
    Try it! There's MCM and also a lesser power menu. I made a manual for customization but it's dated. I'll make a new one when I'm healthy.  
    Different behaviors of the aggressor are called Actions. There are 5 actions for now but you can create your own actions.  
    Not all the actions have struggle bar. If you see a struggle bar, you need to reduce the struggle bar to zero to escape or proceed the action.  
    Different action has different escaping logic.  
    Sometimes the aggressor talks to you, sometimes you need to talk to the aggressor  
    The dialog progress is automatic. You don't need to activate the aggressor. (After all, he approaches to you, not the other way around)  
    There's also an Openly Flirt feature, although it's not completed yet.  
    Toggle Translation option tries to solve this problem: When the stalker reaches you from behind, he can either teleport to the center of you, or the mod can translate him slowly toward you. Both method are not perfect. You can toggle it on and off to see which way is better.   Openly Flirt and Stalk are two different assaulting method. Only Stalk method will use the json file for now.  
     
     
     
    Demo1
     
    Requires:
    SKSE, SexLab Framework, JContainer, UIExtension
     
    Currently Conflict with SLHH
     
    Installation
     
    Install the file through a mod manager.
    Run FNIS.
     
    (For LE,) According to the comments, you'd better get JContainer 3.3 and put it at the bottom of your mod order.
     
    Update from 0.09 to 0.10 or newer version: Run FNIS again.
     
     
    More
     
    Changelog
     
    It uses Babo's 4 animations. But all other much more animation files are all made by Huan. Tell me if you think I'm not allowed to include other people's files and I'll delete them. Don't worry, I can make animation too.
     
    I'm currently not completely healthy. I'll improve the description later.
     
     
     
    Check out my Patreon! I release debugging versions there. With patrons' help I can buy more medicines, pay back my debts, or improve my foods, and therefore, make more and better mods for you.
     
     
    Permission:
     
    You can use my animation files freely as long as you talked to me first.
    However, you can't modify the mod framework itself. But editing JSON file is fine and recommended.
     
     

    21,376 downloads

    Updated

  14. Patch for Mihail's Succubus and Radiant Prostitution

    SE Version
     
     
    This is a patch that makes the succubi from Mihail's Succubus into prostitutes for Radiant Prostitution (both are required). Install like any other mod, and make sure this mod loads after both of them (LOOT should take care of it).
     
    If normal NPCs aren't asking the succubi for sex, go into the MCM of Radiant Prostitution, under NPC Events, and click Reset NPC Scene. 
     
     
     
     
    Credits:
    - -Caden- for the original Radiant Prostitution
    - Mihail for Succubus
     
     
     
    Knows issues:
     
     
     
    Technical details of what this mod does more specifically (for a normal user this is probably pointless information, but feel free to look at it anyway if you want)
     

    155 downloads

    Updated

  15. Relationship Dialogue System 2.3 beta German/Deutsch

    Relationship Dialogue System Deutsche Übersetzung
     
    benötigt originale Mod:
     

    459 downloads

    Updated

  16. Slaverun Device Comments - Standalone

    TL:DR; Enables sexualized NPC comments about devious devices and slavery.
     
     
     
    Slaverun Reloaded has a wonderful submod that enables NPCs to comment on the existence of devious devices and slavery in the game world. However this submod is dependent on the Sexlab Sexual Fame mod, and many of the comments won't work unless the Slaverun main quest is running. Therefore I decided to convert the Slaverun comments submod into a fully standalone mod so that it can be used on it's own.
     
    There's also a patch for the original Slaverun Comments mod that will provide all the features of my standalone version while still keeping the SLSF integration, in case you want to keep using the Sexlab Sexual Fame mod. This will require that you still use the original Slaverun Comments mod. With the patch plus SLSF you will still be able to have comments that reflect your characters Sexual Fame, this is lacking in the standalone. Standalone comments about your character reflect only what your character is wearing and if they are female, fame is not a factor.
     
    Since these comments were written to go alongside Slaverun, these comments are intense, misogynistic, hypersexual, degrading, dehumanizing, objectifying, vulgar, extreme and very over-the-top. They're great! If you are using these kind of mods like Sexlab Survival or slavery mods then this would be a good mod to accompany them.
     
    The comments take into account the following conditions when selecting dialogue lines-
     
    If the speaker/player is male/female.
    If the speaker/player is wearing lockable devious devices.
    If the speaker/player is wearing armor/clothes on the torso slot.
    If the speaker is wearing a gag that would prevent dialogue.
    If the speaker is wearing devious belts/plugs.
    If the speaker is a member of the zaz slave/slaver/master factions.
    If the speaker is a follower.

    Experiment with different conditions to see different types of comments being spoken.
     
    Comments are spoken whenever you open a dialogue window with NPCs, and also when you trigger greeting dialogue by walking close to NPCs. Won't happen 100% of the time, sometimes vanilla dialogue lines will still be spoken.
     
    The most important distinction is whether your character or NPCs are wearing devious devices, if your PC is then the comments will treat you as a slaveslut and you will see the most degrading and abusive comments. NPCs in devious devices will talk like slavesluts.
     
    Females are weak-minded and enthralled by their passions! No female has the strength of will to resist the psychological effects of wearing Devious Devices! Wearing devious devices will make female followers and NPCs much more submissive, lustful and slutty. Their inhibitions will drop and they will enjoy any attention, especially from more a dominant player character. Female followers immediately will begin talking like slavesluts if you put them in devious devices. If you want female followers to stay neutral or dominant then make sure they don't wear devious devices. If free followers catch your character in devious devices then they will treat YOU like a slaveslut, although they might be kind/merciful at times. Only followers, other slaves and free females can potentially be kind/merciful, everyone else will treat you like a piece of property! Slaver males will talk to you in an especially degrading way.
     
    Nudity is registered by whether there is armor/clothes on the torso slot of your character and NPCs. Other armor slots are not considered. NPCs/followers will respond to your nudity or comment on their own. If you are nude and bound expect to be treated like a juicy piece of meat. Other NPCs might admire your nudity, be jealous/envious, insult you, lust for you. If you are clothed and female then expect NPCs to tell you how they'd rather see you nude! Nude and bound followers will be happier than followers who are clothed and bound.
     
    Slaves, especially from the Hydra Slavegirls mods, now have a LOT to say and are extremely chatty. How they talk to you depends on whether they see you as a slave or not. They won't be deferential to other slaves, but might show kindness or offer words of encouragement. However some have internalized the misogyny of their Owners and will treat females as badly as their owners do. If you are free of devious devices then they will treat you with the respect that is due to a person of superior status. Slaves express lustful feelings very often, it is in their nature after all.
     
    The comments now won't be spoken by anyone wearing a devious gag. The original Slaverun Comments mod wasn't updated for DD 4.x keywords so NPCs would use the comments even when they were wearing DD gags.
     
    This mod works better if you have more NPCs wearing Devious Devices. I have made patches to assign Devious Devices to many NPCs from vanilla and mods, the link is in the spoiler below.
     
    If you are using my other patches for Non-Devious Devices items, then those items will be treated the same as their Devious Devices equivalent. just make sure to download the Non-Devious Devices version of this mod!
     
     
     
     
     
     
     
    There are three download options available. Use only one of them.
     
    1).
    "SRR Comments Standalone - Devious Devices"
    Use this option if you have the Devious Devices Assets mod installed and if you aren't using any of my other patches.
     
    2).
    "SRR Comments Standalone - Non-Devious Devices"
    This includes all the Devious Devices stuff in the other download, but it has extra stuff. You need to use this one instead if you are using some of my other patches so that the comments can register items from those other patches. Specifically, if you are using my patches from the modpage for "Devious Devices, Luxury Collection & Bikini Armors Patches for Vanilla and Various Mods", found here-
    Then you might be using one of my Luxury Collection or Non-Devious Devices masterlists. If you are using either of these, then you need to install the Non-Devious Devices version of this mod. The reason for this is that this mod needs the masterlists to be installed so it can detect if anyone is wearing the items and then enable comments for them.
     
    3).
    "SRR Comments Patch"
    Use this if want to keep using Sexlab Sexual Fame and the original Slaverun Comments mod. This isn't a standalone, it is a patch for the original Slaverun Comments. It adds the features from my standalone. It includes the new conditions for device comments to make NPCs more talkative. It also updates SRR Comments for the DD 4.x keywords so that NCPs won't use comments if they are wearing DD gags. This is an improvement on the original Slaverun Comments mod and I recommend that you use this at the very least.
    Currently this is only available for Devious Devices, not Non-Devious Devices. I will make a Non-DD verison if anyone requests.
     
     
    Recommended Mods-
     
    Sexlab Survival
    Hydra Slavegirls
    Player/follower slavery mods such as Paradise Halls Enhanced, or Sanguine's Debauchery
    My patches to distribute devious devices to NPCs, link is in the spoiler above.
     
     
     
    Credits to Kenjoka and pcha for their original work. I only converted the comments submod to be fully independent of SLSF and SRR.
     

    8,363 downloads

    Updated

  17. Some Consensual Sex

    SOME CONSENSUAL SEX grew out of the response I got from my follower mods, Cynthia and Twins. The most positive response came from the Dialog Sex feature. So, I wanted to expand upon what I did there and this mod is the result.
     
    A new dialogue option will now appear for any NPC whose disposition (relationshiprank) is friend (one) or higher except Carlotta Valentia (see below). If you click on it ("Am I still your favorite?") you will get a random response followed by a SexLab scene. Based on the way I made the mod, and my personal playtesting confirms, the player should be in the traditional "male" positions in these scenes. NPCs with that sort of disposition include those for whom you've done a favor, your housecarls, your stewards and, hopefully, your spouse. So, if you've always wanted to fuck Elisif in an immersive manner this mod is for you. Do her personal quest and DO NOT help the Stormcloaks take her city and you will always be her favorite.
     
    So, what if you want to do this with someone who doesn't fit any of those categories? What if Astrid has always been your dream girl? Well then, you simply have to use the console to increase her disposition. I recommend that you open your console and click on Astrid. Then type:
     
    setrelationshiprank 14 1
     
    and hit enter. You can now copy and paste what I have there if you like. Also, you can change that last number to 2, 3 or 4 although 1 is sufficient for this mod to work.
     
    Last, why not Carlotta? Well, when I first envisaged this mod I intended to take a few of the most popular characters and give them this option, rather than opening it up. It was my intent to start with Carlotta since she is reasonably popular, her favor is simple and easy and most people spend a large amount of time in Whiterun when playing Skyrim. So, what I've done is given Carlotta her own dialogue set along the lines I originally planned. The option in dialogue with her (which you'll have to use the mod to discover but is related to her favor) gives her unique responses although, they too, appear randomly.
     
    I hope you enjoy this. I've enjoyed playtesting it.
     
    THANKS TO Blackbird Wanderer without whose assistance this mod would not have been possible.
     
    I've listed this as a Beta version (0.1) since, so far, I am the only person whose tested it. It is possible that there might be issues with other mods of which I am not aware.
     
    Since this is an issue for some people I respect let me say that the update listed for earlier today (4/1/2020) was just an upload of a picture for the mod. No, it was not meant to be an April Fool's joke.

    9,789 downloads

    Updated

  18. SexLab Confabulation (September 16, 2020)

    Confabulation [kuh n-fab-yuh-ley-shuh n]
    noun
         1  the act of confabulating; conversation; discussion.
     
     
    Introduction
    This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduce new dialogues with NPCs just for the sake of having sex with them.
     
     
    Note
    This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options.
     
    This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex.
     
     
    MCM
    This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside.
     
     
    Current Content
    See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below.
     
    *New* Followers
    Follower support has been added to certain parts of the mod. See this blog post to see which parts specifally. Followers can be used by placing the cursor over the desired NPC, opening the MCM and selecting them in the settings page. Their name should appear next to the Current Follower text. To actually use the follower options added in the mod, the selected follower must be the "Current Follower" in the MCM, be in the same cell as the player, and be in the CurrentFollowerFaction. Otherwise, they are not recognized by the mod. For most parts of the mod, it is assumed that the follower is female, although they are mostly referred to as a friend or follower.  
    Skooma
    Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD)  
    Dark Brotherhood
    Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family  
    Thieves Guild
    Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Opens up new thievery and sex related jobs for Maven. Currently 5 implemented.  
    Companions (As a member)
    It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela.  
    Companions (Non-member)
    It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex.  
    Daedric Quests
    See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe  
    Dogs
    Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable.  
    Horses
    Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master.  Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Talk to the Windhelm stable master after having sex with his horse to open up the option to have FMC sex with him and the horse. Currently I know of only one suitable animation by Anubs, but hopefully more will come out by animators.  
    Misc Quests
    "In My Time of Need" Adds dialogue to Saadia suggesting you will help her if she has sex with you. Lets you have sex with her as long as the quest is running. Adds dialogue options to Kematu after agreeing to help him. Persuade option to bypass sex, option to have sex with just Kematu, and option to have sex with everyone present. *New* Shady Potion Seller A new NPC has been added to the Riften Ragged Flaggon. He sells special potions that can be used to engage creatures in sex and kill them. Additional content related to him will be implemented later on.  
     
    Future Content
    I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods.
     
    I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue.
     
     
    Updating
    You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out.
     
    Due to an issue with previous releases potentially causing quest aliases to empty on load, updating to Version 1.7.4 safely requires that:
    You should wait 2 in-game days without engaging in any of this mod's dialogues. You should complete any sex acts that you are currently in. You should complete any sex scenes/orgies that you are currently in. You should not have anyone following you through this mod's dialogues. If you have started the Voada dog line of sex, but not completed it yet, you should avoid updating until the Jarl has dialogue for you. You should complete the Thieves Guild Goldenglow Estate quest if it is currently running.  
     
    Requirements
    Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh  
    This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc.
     
    For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in the more recent versions Billyy has separated them out into smaller packs in a separate file.
     
     
    Compatibility
    SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict.  
     
    FAQ
    Q: Sex didn't play.
    A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly.
     
    Q: I'm not being forcegreeted.
    A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them.
     
    Q: The Whiterun stablemaster has no dialogue for a job.
    A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias.
     
    Q: Can you do X?
    A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content.
     
     
    Permissions
    Do not repost or reupload this mod without my permission.
    You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere.
    Do not include this mod or it's code in any paid or paywall locked content.
    You may use the included code as long as credit is given and source files are provided.
     
    If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like.
     
    You can support me if you want here.
     
     
    Credits
    KS Hairdos by Kalilies
    Lamae's Gaze by Pandorable
    Sexlab by Ashal
     
     
    Changelog
    V1.7.4 Hotfix
    Fixed the creature potion script to no longer select incorrect actors to have sex with and kill. Replace the old script with the new one in the download. Works for both LE and SE. V1.7.4
    Fixed Farkas Dustman Cairn werewolf dialogue. Removed the say once flag, and location checks. Fixed Escaped Criminal going hostile during sex. Added new dialogue to Ennis asking about dealing with the Giant as well as altered his Solutions dialogue, to inform the player about the option of talking to the Giant. Fixed missing gender checks on Sibbi's dialogue. Maven quest dialogues will remain if the quest fails to start, giving you the chance to attempt to start them again through dialogue. "The Artifact" quest now has Falmer disabled until after talking to the Adventurer. This may or may not apply if this quest is already in progress. Follower support added to certain parts of the mod. Shady Potion Seller added, along with sex/kill potions. V1.7.3
    Fixed missing flags on quest alias for third Maven quest. Added sex part to Aela's Animal Extermination radiant quest. V1.7.2
    Added MCM option to disable player undressing during scenes Move Adventurer in 5th Maven quest further away. Changes may not be seen unless installing update on a save before this quest was started. V1.7.1
    Fixed missing dialogue condition on 2nd Maven quest. V1.7.0
    Added 5 new TG CumDump Maven quests. See blog post if you wish to know finer details. Added "In My Time of Need" related dialogues. Added FMC horse dialogue to Windhelm stable master. Updated tag selection for creature 3p/4p. This should allow for proper filtering of FMC, FFC, etc animations. Player now unequips armor during most sex scenes along with everyone else. Added Goldenglow Estate FG troubleshoot option to MCM to try and fix the forcegreet if it stops working. Added additional conditions to TG FG to stop unintended actors from using those dialogues. Other minor grammar issues and bugfixes to quests and code.

    480,650 downloads

    Updated

  19. Sexual Persuasion

    Description
    Offer sex to merchants in exchange for a discount.
     
    Details
    Ask a merchant "How about a discount if I do you a 'favor'?".  Any merchant is valid except innkeepers and elderly NPCs.  The merchant will decline if arousal is below 20, or if you do not match the merchant's SexLab gender preference.  Gay men and heterosexual women will always turn down a female player character.  Bisexual NPCs will accept.  Gender preference is randomly set by SexLab, though you can override NPC sexuality with the Puppet Master feature in SexLab Aroused.  If interested, the merchant will ask for a specific sex act, determined in part by arousal.  Whether you accept or decline, the merchant will not be interested in "favors" from you for 4 hours.
     
    If you accept, sex will commence.  When the sex animation ends, you receive a 30 second bartering buff.  Enter the trade window before it expires.
     
    If you decline, the merchant might become angry and rape you.  Arousal and relationship level affect the chance for that.  A strongly aroused merchant can still rape even if you're a friend.  Just accept the merchant's offer.  Female merchants will not rape a male character; instead, your relationship level with that merchant will decrease.  "Hell hath no fury like a woman scorned."
     
    Female merchants will sometimes demand to use a strap-on on a male character at higher arousal levels.  You didn't think it would be easy as a man did you?

    Features
    Arousal and SexLab gender preference determine whether a merchant will be interested in your offer of sex.
     
    If the merchant is interested, arousal affects which sex act the merchant will ask for.
     
    The amount of discount is determined by the sex act, relationship level, and player character experience with that type of sex.
     
    Sex types are limited by worn devious devices.  A gag that lacks either a panel or the permit oral keyword blocks oral sex.  A belt blocks vaginal sex, and also blocks anal if the belt does not have the permit anal keyword.  Female merchants will not want "lesbian" sex if you're wearing a gag or belt of any kind, though oral or strap-on sex might still be possible.
     
    Wearing a device that permits sex will allow the sex act but it reduces the discount you receive because you're vulnerable.  (A ring gag will permit oral sex, but the discount you receive will be less.)  Devices other than gags or belts probably should also reduce the discount, but at this time they do not.
     
    Relationship level with the merchant affects how likely it is that you'll be raped if you reject the merchant's offer.
     
    Accepting the merchant's offer never results in rape (SexLab "victim") but the merchant will sometimes use animations tagged "rough" or "aggressive".  Relationship level affects the chance for rough sex.  It's never rough with a friend.
     
    Support for female and male player characters.
     
    Suggested Use
    I wrote this for myself as an alternative to haggling necklaces.  Trading sexual favors feels more grounded than putting on a magic amulet.  However, nothing prevents you from using this mod with a necklace of haggling.  The effects should stack.  The buff duration is short because you should only realistically get a discount from the merchant you had sex with.  However, it's a generic buff and the mod doesn't stop you from abusing it if you're fast.
     
    Devious Devices
    Devious Devices Assets is required only for keyword checking, to determine if the player character is wearing blocking devices (a gag or belt).  This mod does not add, remove, or interact with devices.
     
    Credit
    shane4244 and SexLabWorkingGirl for inspiring me to do this mod.  I just wanted a sex-for-discount mod, but I also wanted it to account for arousal, gender preference, relationship rank, and blocking devices.

    Permissions
    Do not upload this mod to another site.  Do not upload a modified version of this mod in a different topic.  If you have a conversion or translation, please post it in a comment and I will link to it here.

    14,217 downloads

    Updated

  20. Traduccion sewerrats Castellano

    Traducción al español de sewerrats. Descarga el archivo y sustituye el "esp" por el original.
    Es la primera vez que traduzco un mod. Así que perdón por si hay fallos de traducción en algunos diálogos.
     
     Solo es la traduccion requiere el mod : 
     
     

    53 downloads

    Updated

  21. M.C.G. (Extended Social Interactions)

    Magno CUM Gaudio 1.11.09 (Extended Social Interactions)
    A lightweight modification that covers all the basics to reasonably sexualize your Skyrim
    Check it also for Fallout 4, HERE.
     
     
    MOD GUIDE: HERE
    MOD FAQs: HERE
    WHAT IS THIS MOD? 
    This is a jack of all trades kind of mod regarding sex and it was inspired by the mod Sexlab Submit by DKATRYL, it is coded for Skyrim Legendary Edtion (Oldrim) only. Its purpose is to cover as much features as possible regarding sex but in a coherent, consistent and balanced way, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with many other mods, but excel when used as the only main sexual mod.
    The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors. With MCG you can expect a solid, fair gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, stop in taverns and flirt, date people, fear harassment, prostitute, trade in slaves and much, much more... 
      
    SUMMARY OF FEATURES 
      REQUIREMENTS:
    Requirements for mods listed here are implicit, read their mod page description to know how to properly install them.
    All Skyrim Official DLCs  for Skyrim 32bit (aka "Oldrim)" or Legendary Edition; Skyrim 32bit Script Extender (SKSE): http://skse.silverlock.org/; SKYUI:  Here; For Skyrim 32 bit; Sexlab: HERE; For Skyrim 32 bit;  
    OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: 
    These mods are not required to be installed, but MCG is integrated with some of their functionalities, so you can expand MCG potential with these:
    Sexlab Hentai Pregnancy: New LE edition: (HERE), or Original Edition: (HERE); Other pregnancy mods are not protected by MCG Condoms to avoid unwanted pregnancy; Death Alternative (DAYMOYL): (HERE) If You don't have this installed all player defeated features will be disabled; Extended Follower Framework aka EFF: (HERE); If You don't have this installed the hire/recruit/taming as followers features of MCG are limited to vanilla Companion system; Disciplinary Switch 2.0 Enterprise Edition by Giamel: (HERE) for MCG v 1.11.02 or Disciplinary Switch by Giamel: (HERE) for all the other versions; For increasing slave submission without cooldown, and in an immersive way! Simple Slavery Plus: (HERE); If you have this mod you can be sent as slave to auction after being raped defeated. Note that this integration is still a WIP; The Npc initiative system (NPC on Player approach mechanic) can recognize effects and situations from the following mods, so you may install also some of these for additional features, but they are not required, it's your choice:
     
    INSTALLATION:
    Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod in the requirements carefully; WARNING: Do not install any of the (optional) patches if you have mods that depends on the originals or if you don't like the changes that those patches do, see below in the suggested mods paragraph for more info. WARNING: Do not install this mod for Skyrim Special Edition, it is not coded for it, it will not work with it properly and I do not authorize you to use it with SE. If you do that and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. MCG IS ONLY FOR THE LEGENDARY EDITION WARNING: Do not unpack the .bsa archive of this mod. You can use this mod only as I distribute it, that is packed in a .bsa. If you unpack the .bsa and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. The only file you need to download is M.C.G. Skyrim 1.11.09. Install it with a Mod manager or manually extract the content of the "Main Files" folder in the .rar into your Skyrim Data folder; The first time you load your save or make a new game with this mod make sure you add a keybind in mcm for the MCG general key, then SAVE THE GAME AND RELOAD, you can start using the mod from this point. Read the mod guide, this is a vast mod with many features that require understanding: HERE! Read also the mod Faqs: HERE! Optional: [Only if you have DAYMOYL installed]: Make sure your Death Alternative mod is running and you do "Register Quest" in DA MCM. If you use the "player defeated" feature of MCG make sure you uncheck all the other options in "death events" of DA except M.C.G. event. [Only if you have EFF installed]: Make sure your EFF mod is working, and be aware that with MCG the EFF outfit plugin is forced disabled;  
    LOAD ORDER:
    Any multiple follower framework ".esp" must be put AFTER MagnoCumGaudio.esp, this include EFFDialogue.esp; Any Spouse - marriage mod must be putted AFTER MagnoCumGaudio.esp; If you don't have any multiple follower framework you may want to put MagnoCumGaudio.esp AFTER Inconsequential NPCs if you use it. If you have mods that change the guards dialogues when they arrest you, you should put MagnoCumGaudio.esp after those mods.  
    SUGGESTED MODS: 
    These mod are not required and they are entirely optional, these are just my personal recommendation:
    Sexlab Sex Tools: (HERE); For nice control of the running sex scene! Sexlab Skooma Whore: (HERE); For being drugged when you are raped or when you prostitute yourself! The optional patch for more features available in the download section that does the following on the original skooma whore mod: All skoomawhore actors, like prostitutes and addicts give you a chance of 33% to take a sexual disease (above the maximum 32% you can choose in MCG MCM); All vanilla potions that restore Health, Stamina and Magicka potions will not heal instantly but over time, this gives brews from Skooma Whore more value...and a reason to use them instead of the vanilla ones...of course brews are addictive... Having this installed will unlock the equipping of skooma during dacing in a date; When you propose to relax and share a drug with an npc, all Skooma Whore drugs can be picked by the system, without this Skooma Whore patch, instead, only the Vanilla Skooma can be used; Realistic Needs and Diseases 2.0: (HERE) The optional patch for more features available in the download section that does the following on the original RDN2.0 mod: Inebriation visual effects eliminated; Inebriation buffs changed: Dizzy: +20 Speech (good for the flirting and romancing of MCG) Drunk: +6 unarmed damage, +50 armor rating while original debuffs still applies; Wasted: +18 unarmed damage, +180 armor rating while original strong debuffs still applies; Children and Soulgems 1.5 Hentai Pregnancy Plugin: (HERE) Only if you also use Hentai Pregnancy Mod; The optional patch available in download section to allow children to born only if one of the parents is the player, this will prevent cluttering of towns with children from npc-npc sex if you use a mod like SEXLAB RANDOM SEX.  
    HOW TO UPDATE THE MOD: To Update the mod from versions higher than 1.7.0 it is not required to do any special procedure, just unistall the old version and install the new version using the mod manager. If you update from a version lower than 1.7.0 you may need to use the "Restart the Mod" button in the debug page after installing the new version. After an update it is good custom to wait some seconds after loading a save to let scripts settle, especially MCM ones, then make a new save and load that new save;
     
    KNOW BUGS and INCOMPATIBLE MODS: Find an updated list in the FAQS
     
    MOD STATUS: The mod is officially finished feature wise. Nothing else is planned to be added in the future. Support for bug fixing will continue if needed and if bugs are worth fixing. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Skyrim are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the faqs and other materials I have provided you in the long period I developed this mod. Do not ask for Special Edition conversions please, that won't happen.
     
    CREDITS:
    BETHESDA CREW; For stealing my time.
    THE AUTHOR OF SKSE; Because some mods will just be impossible to code without it;
    ASHAL: Because of the best sexual framework ever seen on this planet!
    nKALEX: for unethical deeds EE (WIP)!
    DOCTASAX: for sexout spunk!
    DKATRYL: for sexlab submit!
    ODESSA: for sexout wear and tear!
    BEAMERMIASMA: for Sexlab SLEN and Sexlab Aroused Monitor Widget!
    GUFFEL: for Sexlab Skooma Whore;
    GIAMEL AND BUSH_CONNOISSEUR: for the invaluable support during all the development of this mod, thank you!
     
    LEGAL:
    Any modifications , distribution and rights of this mod are reserved and possible only in the LOVERSLAB SITE under my specific account "Anghelos92" or under my explicit consent. CONVERSIONS of this mod for  SKYRIM Special Edition are not allowed nor authorized.  
    DISCLAIMER:
    I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "TES V: Skyrim" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.
     
    CHANGELOG
     
     
     
       

    63,131 downloads

    Updated

  22. SexLab Pleasure

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    All hold capitals + Riverwood are now done - 80 NPCs in total with unique dialogue options
     
    This is a lightweight mod that adds context-specific dialogues to 80 vanilla NPCs in all major cities (+Riverwood) that trigger consensual sex. The dialogues are tailored to each NPC's own personality and backstory. You are still able to play Skyrim normally, just with optional sexual interactions. The dialogues are quite gender and orientation-neutral.
     
    For each NPC, you have to pass a Speech check or the NPC must have a certain level of arousal for them to accept your advance. The 80 NPCs are divided into three difficulty levels, based on marital status, morality and attractiveness:
    Easy - Speech > 25 or NPC arousal > 40 Average - Speech > 50 or NPC arousal > 65 Hard - Speech > 75 or NPC arousal > 90
    The Persuasion perk, Amulet/ Blessing of Dibella, Gift of Charity, Mask of CV, etc all stack up and help your success too.
     

    Requirements:
    SexLab Framework, and its dependencies
    Fuz Ro D-oh
    SexLab Aroused Redux
     
    Recommended/ Complimentary Mods:
    SexLab Privacy - give you the option to automatically find somewhere private to do the deed
    SexLab Solutions
    Amorous Adventures
     
    Installation:
    Manually or with MO just like any other mod. The added dialogues may require one save-load cycle to appear so just load up a clean save/ start a new game, initialize SexLab, save then load the save you just create.
     
    What's included so far:
    (Honestly, you don't need to read the below, just play the game normally and you can't really miss the new dialogues)
     
    Minor Spoilers - NPC names only:
     
     
    Major Spoilers - Details including difficulty levels:
     

    57,189 downloads

    Updated

  23. Deviously Enslaved Continued [2019-11-11]

    This mod is up for adoption.
     
    13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore
     
    13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
     
    Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
     
    If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
     
    Description/summary:
     
    Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear.   If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.  
    This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality  
    13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
    Overview of changes since Chase's last 1.04 release:
    Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
    Frequently Asked Questions:
     
    What happens if I don't have any optional mods?  
    No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.  
    There are options in my menu for mods that are greyed out, what mod am I missing?
     
    Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.  
    What do I need to do when updating from a previous version?
     
    Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
    Why should I use this instead of Cursed loot?
     
    Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
    Do I need the original mod (Deviously enslaved)?
     
    No, DEC is standalone, and does not require the original Deviously enslaved at all.
    Is this mod lighter than the original Deviously Enslaved?

    Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
    Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
    Increase the cooldown between attacks
    Turning off Slavetats detection
    Turning off Alternate Chest slot detection
    Leaving arousal detection on faction instead of function
    Limiting how many items you wear and carry with you in your inventory
    Turn off follower finds items in chest feature, heavier than it looks
    Reduce the number of mods DEC looks for, but that's silly
     
    Can you explain the Vulnerability system?  
    The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:  
    0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions   You can now set the individual levels of all items that are detected as vulnerable directly in the MCM  
    There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)  
    The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.  
    last updated: 11/2018
    How do I save clean?
     
    Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes.   For fallrim tools "Resaver":   * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" *   repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes   OR:   * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes  
    For save tool:  
    * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes  
              OR:
     
    * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes  
    Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.  
    If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.  
    I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
    What is "Armbinder conversation" and why does it never seem to activate?

    Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
      What is Morality?
     
    Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  
    Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
    Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?

    Lazy.

    DEC doesn't work, what's wrong?

    Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
    Common reasons DEC is working but you aren't being approached:
     
    NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
    NPCs have too high of morality, lower the threshold in the options or change the character morality through console
    NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
    You have a quest active that DEC uses to check if the player is busy, finish the quest

    Those weren't the issue! AND/OR you cannot see debug info in the console

    Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions.
     
    Mods that DEC connects with (slavery):
    SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
    The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
    Incompatible mods:
    Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.  
    * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise.   * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings

    TODO: Find a good image to use for mod icon
    TODO: Find someone who wants to write dialogue
    TODO: Figure out minimum requirements for mod versions
    TODO: Find out why every time I edit this page paragraphs get extra new lines
     
    Permissions:
    DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects.

    Thanks to:
    Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
    Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
    Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/

    Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size

    152,776 downloads

    Updated

  24. Сhecking on the roads

    This mod adds several inspectors on the roads with variety of outcomes if you meet them.
     
    There are many of suspicious persons in Skyrim: spies, saboteurs, killers, criminals... So jarls send their officers to check adventurers on the roads. You may obey them and face surprise consequences or you can try to fight them and became a criminal in the hold.
     
    What this mod exactly do? It adds several NPCs (one of them stays exactly near the bridge of Riverwood, one near of Solitude and some in the other holds). If you approach to them then they force greet your character and there will be a dialog line with some consequences depended on your answers. In second time they will react in a different way.
     
    This is my very first mod) English is not my native language so if there are some mistakes in dialog then Im sorry)
     
    This is adult mod: here can be sexual scenes based on SLHH and Sexlab.
     
    It is supposed that PC character is female. With male character it may not works properly.
     
    This mod requires Sexlab Horrible Harrasment Expansion (it was tested with 2.751 version of SHHE), Simple Slavery Plus mod, Prison Overhaul Patched mod and all dependencies of  them. These are soft dependencies but strongly recommended (mod should works without them but the key outcomes will not be available).
     
    To install just unpack the archive into game folder.
     
    To update: delete old version, make clean save and install new version
     
    Upd.
    (Availabale russian version - see in download folder/ Доступна русская версия - см. в разделе загрузок. Мод SLHHE имеет собственный язык)
     
    N.B.
     
    if you want to make your own mods based on this one you can do it as separate mods and I will appreciate if you make a link to this mod as original. I hope that later I will continue to develop this one.
     
     

    34,110 downloads

    Updated

  25. SexLab Dirty Talk RU

    Описание файла
    Этот мод на диалог во время сексуальных сцен. С вашим сексуальным партнером, пока вы занимаетесь сексом!
     
    Есть разные диалоги в сценах. Диалог будет работать как для персонажей мужского, так и для женских. Диалог, будет зависеть от того кто ваш партнер, что происходит, или от принудительного секса. Диалоги не зависят от мода DD.
     
    В настоящее время существует около 700 различных диалогов, которые можно использовать в самых разных ситуациях и ситуациях. (Вы, вероятно, не увидите одну и ту же диалоговую комбинацию дважды). Footjobs, Boobjobs, Blowjobs, Handjobs и другим нишевым фетишам.
     
    Как заставить мод работать?
    Установите его и займитесь сексом!
     
    Требования:
    SexLab
    Fuz Ro D-oh рекомендуется.
     
    Убедитесь, что включены субтитры диалога в игре. Диалоги не работают при включенной свободной камере   
    Установка
    Скачать основной мод  Скачать esp файл перевода и заменить  
     
    Ссылка на оригинал  https://www.loverslab.com/files/file/7180-sexlab-dirty-talk-october-23-2018/
     
     
    CREDITS
     
    Hugh Reckum

    2,177 downloads

    Updated


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