By Monoman1Sexlab Survival
This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below!
Like Sexlab mods? Yea you do. Like survival mods? Maybe you do. Ever notice how they don't really 'gel'? This mod aims to smooth some of the contention points these two types of mods bring and add a few fairly unique features of it's own. It's mostly a personal project but if someone else gets use from it, great!
Sorry for the wall of text but a lot of the features 'lead into' each other.
Mod is designed around a female protaganist (sorry) Map & compass are now a physical thing. You must have a map & compass in your inventory to... er... have a map and compass in game. Straight forward enough. It can be bought from general traders across skyrim (Requires merged patch). Yes, having no map/compass essentially disables fast travel. Don't lose it! - Known issue: DDI resets the compass on initialization. Should be fine on next game load
You can't read a map while wearing a blindfold. That's just silly. You can now swallow cum. Animations tagged as oral that orgasm with the player mouth open will decrease RND hunger and thirst. Yes, you can now become 'glutted' on cum :D. You'll receive a popup message asking if you want to spit or swallow. If you are starving or dehydrated you will not be given a choice as you'll happily gulp down every drop you can. If you are a victim you will be forced to swallow. Depending on the race providing said cum will provide more/less satiation. - Issues: Some mods are pretty liberal with the victim tag - forcing you to swallow when you should have a choice. Some animations don't open the mouth even though they clearly should. Sexlab separate orgasm may cause timing issues - orgasm before mouth is open - needs more testing.
Swallowing cum will give you 'cum breath' which gives a debuff to speech. It becomes more severe the more cum you swallow but fades over time. Drinking alcohol/skooma whore drugs/MME milk will speed up the process. Getting a fresh layer of cum makes you wetter in frostfall but also decreases your exposure. Again, depending on race and the number of males involved - greater gains for both. If you spit you gain less RND satiation but it makes you wetter and decreases your exposure more. You should probably swallow if find yourself naked in the north. Drinking MME milk or any skooma whore drugs now decreases your tiredness and provides a decent decrease to exposure. Ah if only milk was addictive too (Shameless Milk Addict plug) Using SL Dialogs 'Rest anywhere' is great. No inn fees, no pesky going to town, don't even need a tent or bed roll. Just plonk yer ass down on those wonderful, cosy, jagged, icy, rocks and wake up fresh as a daisy, ready for anything. NOooo!!!!!1one11elventyone1!! Rest anywhere now provides far less actual rest (+ increased chance for a random disease - not done yet). If you're a filthy slave and your master makes you sleep on the ground then you will wake up tired, as you should. Sleeping naked provides a bonus to rest gain rate. Sleeping in clothes gives you a small penalty and sleeping in armor gives you a larger sleep rate penalty. You know. An actual reason to sleep naked instead of just because sexy. I Might add an option to configure sleepwear later. Maybe. Stashes. So. You know that barrel. You know the barrel I'm talking about. THE barrel. In whiterun. Don't fuckin lie to me! The place you stash all your shit while you build up enough coin to buy breezehome. Well now stashing your ebony armor and bazillions of gold and gems in a container in the middle of any town with everyone watching is a really terrible idea. You'll be lucky if there's a lockpick left by the time the desperate townspeople are finished pilfering your hard gotten gains. Even if nobody is looking, someone in town is bound to stumble onto it eventually. Best to stash your stuff in your home. Or in a hunterborn 'hunters stash' away from town with noone looking. - There are only 2 ways to make sure what you stash is 100% safe. 1. Stash in a player home. Any location with the keyword LocTypePlayerHouse is not tracked at all. 2. Stash your stuff in a hunterborn cache in a remote area away from the road with nobody watching.
- You can try to minimize your chance of theft by: keeping away from towns/cities/farms. Using hunterborn stashes. Keep away from busy roads. Try to have as few npcs in the area as possible. Sneaking. If anyone actually sees you put stuff in they'll know it's there and start stealing from it. I've built in protection for NPCs that are: followers that use vanilla factions, Paradise Halls slaves and Sexy Bandit Captive Slaves. Anyone else is a potential thief and you should not let them watch you put stuff in your stash.
- Use your new 'Assess Stash' power to give you an idea of how good a location or container is.
- Npcs actually steal from you so if your stuff starts to go missing it could potentially be found on npcs in the area, making pickpocket actually useful. (There's a chance however if no npcs were found and you stashed somewhere unsafe that items are 'stolen by wanderers' (magic'd away to a container)
Times are hard. The city coffers are emptying quickly. In order to increase income the holds are now enforcing evictions to encourage repayment of fines. Criminal scum will be afforded no shelter in holds where they have a bounty above x. They will be evicted from their home until their bounty is paid off. Ah well.... at least you can 'rest anywhere' (only works for vanilla skyrim homes right now. Not hearthfires. (I'm not big on custom homes either. Fuckin castles, just sitting there, waiting for you to find them. Key on the hook outside and unpaid guards inside patrolling your jacuzzi. Come on, really?! /rambling rant) Another imitative to increase the city's income: tolls. In order to leave a walled city, women will now need to pay a toll. They also are not allowed to leave without an escort (Very soft tie in with devious followers). You can try to lie to the guards that you have no gold but you'll need very high speech skill. I guess you could try stashing your gold in a barrel and hope it's still there when you get back ahahaha. There are many alternatives to gold if you happen to be septimless. - Possible issue: NPCs not able to go through doors. I'm not sure about this one but just from casual observation some DO progress through locked gates while others seem to turn around and try to find another way out. Honestly, I don't really care if I'm giving NPCs a hard time.
Leeking MME milk will make you wetter over time. Player is warmed very slowly during sex scenes. Simply knock 'integration'. Got kicked out of your home? Don't have a tent? You've run out of Monster (aka skooma)? You're tired and it's getting late & cold? No problem! Ask one of your fellow townfolk if you can stay the night. But can they trust that your not faking just get inside and rob them blind or worse? Or, more importantly, can you trust them...?
- Known issue: Can not skip the custom dialog while 'talking to the door'. Not sure why this is. Something to do with SK using a voice type but my dialog not using one?
Swimming naked for x seconds clears the cum from your body. (Requires Frostfall) Normally if you succumb to exposure in Frostfall you're teleported to the nearest inn with little in the line of consequences (respawn really). Now you'll be moved to the Simple Slavery cell. No need to thank me, you're welcome! (Frostfall needs to be set to 'Rescue') Followers think you're a dumb bimbo that can't count and have a chance to steal a percentage of any gold you give them to carry. Should discourage you from just handing over your gold to them while you go through the toll gates. Configurable gold weight Creature sex 'dialogue'. Sneak (just pretend you're appraising the creatures junk) and activate creatures to engage in sexy time with them. Works with dogs/wolves, horses, sabrecats, bears & trolls. Don't know if it'll work for charmed creatures. Someone try it out and let me know. Should also work for Untamed followers. Difference is you can choose the type of sex - Oral/Anal/Vaginal. So if your'e really really hungry/thirsty... Tolls are increased in Slaverun enslaved towns. TesEdit script to increase the value of food. Please see the second post on the support page for details. Begging dialog
Q. This mod is fubar.
A. Yes! Not a question though so gtfo of my faq. Next question!
Q. Do I really need Realistic Needs & Diseases/simply knock?
A. Yes. Look, I investigated making it a soft dependency but it was either too much work (RND) or just not possible (SK). RND doesn't seem like it was designed to be interfaced. + I'm a long term user of it. It is fucking entrenched into my load order with patches and dependencies and merged mods. It's going nowhere I'm afraid.
Q. Can I make a suggestion?
A. Sure, I love reading new ideas. But I'll only implement something I like and if I think it 'fits'
Q. The MCM doesn't show up.
A. Save & reload.
Q. How do I use the damned bedroll?!
A. Drop it from your inventory, sneak and activate it to turn it into a sleeping place.
Q. Cum swallow events don't fire.
A. Are you using SL - Separate Orgasm? Then make sure 'Use separate orgasm' is enabled in the SEXLAB Mcm. Also make sure your characters mouth is open before the male orgasm. Some animations don't trigger the mouth open animation when they really should (ouchies)
Devious Devices Integration
Realistic Needs & Diseases - Original - https://www.nexusmods.com/skyrim/mods/26228?
Realistic Needs & Diseases - All in one Usleep version - https://www.nexusmods.com/skyrim/mods/75876?
Hmm. Don't see that combination of requirements very often...
Not actually required but sort of really required unless you're a complete masochist:
Hunterborn (for hunter caches)
RND 2.0 is NOT compatible - https://www.nexusmods.com/skyrim/mods/78785?
You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: The mesh and textures of the compass. Not mine so I can't give permission. Pretty much all of the sounds are from other mods or free sources that I myself have no right to give permissions for. Credits: Ashal, T.ara (zaz team) and Ed86.
Possible Future Plans
By MTBSkyrim chain Beasts (v0.1.6update)
Obligatory `first mod from Noob' warning; though it seems to be working well enough for people I still advice you to keep well away from anything important !
Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346)
This alpha level mod (some parts more developed, but other definitely still alpha) adds chainbeasts to Skyrim.
Compatibility of v0.1.5/6 with earlier plugins: Use the updated versions of the RS2B and DB plugins provided.
The attached wildchainbeast (for v0.1.4) wilds plugin likely needs an update as it edits the Chainbeast record which has changed; this could break things. (Untested.)
Note for Modders:
To create a new beast-NPC: use SCB_ChainbeastBase (or one of the other beasts) as template data, using its scripts and faction. (Copying the scripts and factions will also work but may be less future proof...)
On AI tab adviced to use the setting `helps allies'.
Use "Aggressive" to use the cloak mechanism (let mod decide who beast will target).
Other aggression settings should work like vanilla.
Version v0.1.5alpha overhauls the punishment mechanism, and has several other additions (see changes below).
SkyrimChainBeastsDB (REQUIRES Dragonborn DLC, simple slavery option may be a bit problematic if captured on Solstheim-untested) Adds furniture and chain beast mines to Solstheim and a new type of beast. Head past the shrine, along the coast to see it. Now acts as a `proper' chainbeast. Some images (Shrunk quite a bit compared to these to be able to float through the streets) :
SkyrimChainBeastsRS2B (REQUIRES Riding Styles 2) which adds RS2 support for the rideable chain spider and the mobile prison beast (chain mammoth); Fingerscrossed mentioned that custom riding animations are possible and got the the mobile-prison beast to work with Riding Styles 2 Riding works but does not play too well yet with AI control - consider this proof-of-concept, early alpha at best.
The rather limited content of this alpha stage mod:
How to Escape:
ZAZ animation pack; created with v7, v8 reported to work (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only: Dragonborn DLC For RS2B plungin only: Riding Style 2 (www.loverslab.com/files/file/2593-riding-styles-2-6-3-18/) and its prerequisites. Thanks to Fingerscrossed for getting the SCB beast working together with RS2. Recommended:
Fuz Ro D-oh: To see the dialog (only a short NPC response when you release them for now). Get up faster (www.nexusmods.com/skyrim/mods/17491) recommended. SKYUI: For the MCM menu. I think just recommended not strictly required if you do not care about the menu, but not sure - not tested.
Update to V0.1.6 needs a clean safe. It is an update over V0.1.5, so first install V0.1.5, the RS2B plugin for that version if you use it, then V0.1.6update then the update for the plugin.
Use mod manager (recommended) or simply drop the files from data in your Skyrim data folder and enable the master file (SkyrimChainBeasts.esm) and the plugins you wish to use.
Manual remove: Remove the installed files (see archive, most are obvious: the esp, meshes in meshes\SCB\ , textures in textures\SCB\, scripts starting with SCB_ or QF_SCB_ but also a few auto-named scripts, dialog view, ...)
V0.1.4 has a SE compatible version posted by phil01991 (https://www.loverslab.com/topic/94103-skyrim-chain-beasts/?do=findComment&comment=2296682), including a wild chain beast plugin that adds chainbeasts in the wild and some surprises. The wildchainbeast esp by phil01991 ported back to oldrim (i.e. just saved with the creation kit) attached here (see bottom of the description). (Updated version - but still for v0.1.4 in thread.)
Don't expect rapid progress. I'm trying to flesh it out a bit but not sure how far this will go. Depends on time and motivation.
I have very little of the former and the latter tends to come and go. The nice forum comments have helped keep the latter for now despite creation kit frustrations.
So far I've been busy just slowly fleshing out the game play basics. They seem to work okish now so I'm slowly moving to playability issues (forum feedback has been very useful here) and content (placing chainbeasts around skyrim).
If you have ideas please feel free to post them. If I like them I might try to implement them. (With the emphasis on try; see noob, time and motivation warnings.)
Several people have offered to help and/or providing some add ins, installers etc. (Thanks a lot for that...) so I have made the core mod into a master file to make this easier.
See ZAZ animation pack as this uses some of its resources.
including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license)
For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097)
Other than that feel free to use as you like.
Credits & Tools used (in no particular order):
Oblivion chainbeasts mod for the basic idea Zaz animation pack This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Blender Blender nif tools Anton tools NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts.) and NMM. Forum members for useful suggestions, hints, etc. (and perhaps others I've forgotten...)
Known Issues and Workarounds
Ideas (calling them plans may be to optimistic):
By EvilynnLich Evilynn Includes rape and torture!
Both of the player, and by the player!
You have been warned!
Story Based - Expect long scenes and lots of dialog and reading.
This is very early beta. Only the intro quest and part of the victim story exist.
[HOW COULD YOU CREATE SUCH A HORRIBLE MOD?]
Personal, feel free to ignore....
[WHAT TO EXPECT]
STORY BASED: If you just want sex scenes, you should use another mod. Expect a lot of story scenes and reading. On the victim path you will not be able to control you character at times - including most of the first half hour or so.
This mod is HEAVILY geared towards lesbian sex and a female character.
If you are looking for shemale, heterosexual, or homosexual(male) content - this is probably not the mod for you. (try slaverun, PAHA, etc)
My kink is lesbian bondage, mind control, pain, and domination, and I'm the one spending hours of my time to create this mod. That said...
Lich Evilynn assumes you are playing a female character, but that is not enforced. Playing as a male or shemale should still work, but it will result is some strange issues for dialog and animations.
This is very early beta.
The first quest will offer two paths. One is good and the other is evil.
If you take the good path by refusing to join Evilynn:
Evilynn will rape, torture, humiliate, and use mind control on you. Evilynn will force you to upgrade her lair, and then use the upgrades on you. She will force you to capture additional victims for her. She will force all of her victims to rape, torture, and abuse each-other.
If you take the evil path and join Evilynn:
Evilynn will offer quests to capture victims for both of you. Evilynn will offer quests to upgrade her lair. Evilynn will have you kidnap victims that are upgrades for her lair (like a woodworker to build furniture)
[HOW TO START]
Go to Saarthal and look on the tables near the entrance (don't go inside). You will find a strange object. Activate it to start the quest.
In the menu under the debug settings you can jump to Saarthal right next to the table with the first quest item on it.
You can follow one of two paths, either as Evilynn's victim, or as Evilynn's partner. She will only offer a partnership to someone that interests her.
The current content is very short, but I'd love some feedback.
When installing a WIP mod like this, it's best to either:
Use a throwaway save game. Make a backup save, install the mod, try the content, remove the mod and revert to the backup save. Run FNIS
Simply install the current version with your favorite mod manager.
Don't update. You need a new saved game if you have ever used another version of Lich Evilynn.
It's to early in beta to do all the changes needed to make a mod update correctly.
Q: What about my follower? A: Followers are currently ignored. I suggest leaving them at home when you start the quest-line. Q: After the first scene, nothing happened. Why? A: After the opening, Evilynn will leave you for a bit. She will be back. A two hour wait should be enough. Q: I think I found a bug! What do I do? A: That sounds likely. Post it in the support thread. I'll try to help. Q: What can I do if I get stuck? I can't move my character! A: You can free yourself in the MCM options menu, but I recommend reloading from your last save. [HOW TO START THE PARTNER PATH]
To enable face overlays like tears edit the file "SKSE\Plugins\nioverride.ini" Scroll down to [Overlays] and make sure that bEnableFaceOverlays=1 and not 0 Scroll down to [Overlays/Face] and make sure that iNumOverlays= a number greater than 0 WARNING: Enabling tears can causes a crash-to-desktop when a decapitation killmoves triggers. If your playstyle does not cause decapitations then you can enable it without risk. If your playstyle does causes decapitations, then you need to disable them first with a mod like VioLens
@Sarge Misfit - for his all of his help re-rewriting my original sub-par dialog.
@t.ara - for his work improving ZaZ.
@-alpha- - for an awesome magic strapon texture.
@supremebeholder - for cane marks
@Mitos - for sharing some awesome animations
@Funnybizness - for sharing awesome animations
@Ekirts Ykcul - for awesome skin textures
I don't know if they ever stop by, but we all owe a large round of thanks to:
@ZaZ and @xaz - for their work on the original ZaZ Animation Pack
I love using a good lighting mod so that exploring a dungeon or traveling at night is nice and spooky. However, I dislike how dark this makes my home.
That sounds like a job for a slave!
This mod adds a dialog option to PHE and PH-HSH slaves to have them provide light for you.
Paradise Halls Enhanced
Paradise Halls - Home Sweet Home
New with 0.1.3
1) You can now order slaves to follow you with a torch.
New with 0.1.2
1) You can also command PH-HSH slaves to provide light.
2) You can tell the slave how you want them to hold the light.
3) They *should* stand still, but it's not 100%
1) For some reason slaves strip when equipping the light.
2) If you rest near a slave holding a light they will move closer to you.
This is more alpha than beta.
By wytzenSuccubus Punch
Please note that many of the things posted here are still a WIP and some are nothing more than an idea just yet.
The general Idea...
...of this mod is to make it possible to play as succubus/incubus (from now on i will only write succubus, but both should be applicable). Being a succubus should be a viable and interesting option in combat and also when roaming around in cities. The former will by done by creating spells that increase the arousal of enemies and by making it possible to drain health from enemies when the enemies are aroused. The implementation of the latter is still very vague, but one idea is to limit health regeneration and to force the player to visit towns to regen their health by sucking lifeforce.
The main design consideration is that the player is a demon and that people will recognize you as such. Therefore when in combat it should not be possible to initiate sex with an enemy and to steal his lifeforce while the other enemies just sit and wait for you to finish. When there is only one enemy left and the succubus is strong enough to seduce him then this should be possible. At higher levels the succubus might even become strong enough to seduce multiple enemies at the same time. Tthis principle and the focus on combat is what will hopefully set this mod aside from other succubi mods.
The mechanics so far...
...consist of two spells: Arouse and Lifeforce drain. Arouse increases the arousal of the target and forces them to masturbate when their arousal has reached the arousalcap (Forces a sexlab animation). Lifeforce drain allows the player to suck the lifeforce of enemies that are having sex/masturbating (only when in sexlab animation). Add them with commands.
Further ideas include (This section has been expandced to give a more clear idea of where this mod hopefully will go):
The succubus will start as a low level demon with a very limited set of powers. As the succubus earns levels, skill/perk point can be assignmend in three categories: Body, Mind and Magic. These three categories should hopefully represent all the different skills and powers that a powerful succubus should be able to master. Most of the skill names and some of the ideas were taken from: http://powerlisting.wikia.com/wiki/Succubus_Physiology. How this will be exactly implemented has not yet been decided.
red = unimplemented, yellow = implemented but needs refining, green = done
The body categorie focusses on the development of the succubusses body in to a sexual and attractive body. All these skills are passive.
- Pheromone manipulation: passive arousal increase of npcs.
- Supernatural beauty: passive arousal increase of npcs.
- Supernatural power: faster health/magicka/stamina regeneration.
(- hypnotic breasts: undefined)
The magic categorie focusses on magic skills that the succubus will be able to learn. Some of these skills are active and some passive.
- Sexual empowerment: get a temporary bonus from having had sex.
- Seductive magnetism: passive arousal increase for npcs.
- Subliminal seduction: active arousal increase for npcs.
- Lifeforce drain: active health drain spell (player not in sex act).
- Tantric metabolization: passive health drain spell (player in sex act).
(- A passive skill that does an automatic drain (only for high levels)
The mind categorie focusses on stealing the succubusses mind. Limiting the own arousal increase and increasing combat skills.
- Sexual stimulation combat: fighting with fists will increase the arousal of the target npcs.
- Force of mind: limit own arousal increase
- Succubus queen: a high level skill that allows the succubus to get a succubus follower
In the beginning the succubus will not be able to control her own arousal therefore this needs implementing:
- Faster arousal increase for player
- A passive skill that increases arousal when enemies hit the player
(force rape when arousal to high)
- Make spells increase magic skill
- Limit effects of supernatural beauty when not nude
This is my first ever mod so feel free to come with suggestions for bug fixes and or implementation improvements. I am also very interested to see what you want to see in a succubus mod and maybe we can come up with some nice mechanics. So please leave a message.
(BTW let me know if the provided files work for you. They do for me but i dont know if they do for you)
- The healthbar does not always show up when using lifeforce drain (Seems to work now for some reason, but will have to confirm)
- Sometimes strange things happen to the bodies of targets that die from lifeforcedrain/when in sexlab animation
- Sexual stimulation combat might turn brawls in to real fights (as it uses a cloak spell). Turn this skill off if when that happens.
- Sexlab arousal
- SLA monitor widget (this mod makes the arousal level visible, so you know something is happening)
By galgatAuthor:: Galgat
Needs SkyUI 5.0+
Needs Zaz animation pack
Needs Dragonborn DLC
Needs DawnGuard DLC
Goubo :: with out his scripting Help Most of this little thing would have never got done.
Will Make the Majority Of everything you Meet in Skyrim Like you, and some simple Prostitution >> Also on page 2 is now and Option to turn Off/On Random Dragons
I did this for a lot of personal usage reason's.
The option's in the MCM that are working are Page 1/ second Option, and Page two the prostitution option, click them till it the text box pops up and says Enabled " Might have to cycle through them one time to get them cleared, and right ". ( Important:: Need to repeat this if you reload, or restart the game, toggle through the disabled, enabled again stopping on enabled if you want to be friendly. )
Addition;; added and Option on page 2 to turn Off/On Random Dragons ( This should have no impact on Quest Dragons, only Random dragons, which I find to be a real aggravation much of the time )
pretty simple Friendly >>>Enabled you are Friendly with most everyone, and they like you, >>>disabled, some people really hate you.
Simple Prostitution >>>Enable the prostituion Page 2 of MCM, and you can have some very simple sell your body fun, Clicking on the animals that i have added will set up a Creature rape, from the Creatures that I have added, I have many morte to add, so all creatures are not functional
1. I have plans to expand this to a full prostitution mod, with hopefully quest's, maybe.
I guess it could be used as a resource, for disabling the mobs, but it need to be enabled before you enter a bandit camp. once they become aggressive the toggle will probably not help.
2. I needed a way to use JazPositioner in bandit area's with out having to kill them all. I used it to set up things in the game with zaira Maria, and this also kept me alive at times when the bandits AI went bonkers in maria.
I also wanted to be able to prostitute to the many different crime elements of skyrim.
3. It allowed me to enter, and test many Sexlab mods out on the bandits, and this gave me a lot larger Clientele, ( it gave me more Sex objects (NPC) to use, and was cheaper FPS wise than populated cities.) with out having to add a lot of More people or expansion Mods, just so a working girl could have a larger Clientele.
I actually have a lot of expansion mods, but still this gave me a lot more people to enter act with while running some of the Sexlab prostitution mod's that require a partner, or a paying customer.
3.1. This is also a major cheat, as it allows you to run around almost anywhere with out fear of being attacked. It is useful for me as a tool to also look around inside many area's, in the game, with out having to kill everything. or turn on, and off the AI in console.
4. I just wanted to do something in skyrim, and Gourbo was so helpful, I managed to do this. I thought maybe others might have a use for it, mainly just a little toggle that I thought some people might like.
5. Two ESP, one is Dragonborn DLC dependency Only (GGFriendlyWhore_DB.esp), I wanted some of the creatures from there to be friendly, and I really like that DLC more than the others.
The other has both Dragonborn DLC, and DawnGuard DLC dependency (GGFriendlyWhore_DB_DG.esp), I needed the dawnguard DLC to stop those darn vampire's thrall from attacking me all the time.
Only activate one of them, do not activate both you will have problems.
6. It needs SL and Zaz.
7. I is pretty basic right now the only option's working in the MCM are Page 1/ second Option, and page 2 Prostitution option, which turns on the prostitution dialogue, If you want the prostitution dialogue off, just Disable it in the MCM, right now it is just kind of a little extra, you might want some times.
bare with me, I hate Skyrim CK,>>> the separation of the Scripts from the ESP make it suck balls for me, I hate it<< ( Scriptwriters love it, but I do not, I like building large area's to explore, and huge amounts of dialogue, and the Properties assignments just get to be to much of burden for me ) that is why I do mostly only personal, My use only mods for skyrim.
If you restart, or reload your game you will need to toggle through disabled/ enabled again.
I know how to fix this, But right now it is such a WIP I really hate to add a bunch of things that might need changing every time I upgrade it a little.
8. This is a very simple thing, It does just two things right now, and I don't know if anyone would even want it, but I used it a lot for a lot of thing's, and found the non hostile NPC to be handy sometimes, and it is a pretty non bothersome mod to have, and I keep in most every profile now, so I thought maybe others might have a use for it. [ I mean if the MCM options are disabled, it is basically gone, and should effect nothing. ]
9. I don't think it will conflict with anyone Else's mod [ Heck if some how it did, then just disable it in the MCM, and all will be fine ]. So having it installed, and using it when you want, and turning it off from the MCM when you don't want it should not be a big thing. It does not cast a cloak, or do any constant spell casting, so I don't think you will ever notice it is even there, other than when you use it.
10. If you don't like it, or want it, I am sorry, just uninstall it, and move on.
11. Some of the Creatures that i have added don't always do right, as in the Troll's tend to maybe rape you one or two times, then the second or third time you click on them, the dialogue will not follow through, you can change cells, and come back, and they will work again.. I am looking at it.. It is a strange one.
I have to think about how I want to do the Horse's, as when you highlight them, you get option to steal, or ride, if you own it. So for now my simple dialogue will not work for them, I am looking at that too, and so Horse's are not at this time available in the prostitution dialogue.
12. There are surly Mob's or Evil things out there that I have missed in my Friendly Whore part of the mod, so you may still get attacked by some creatures.
I would use Mod organizer or NMM, so I could get rid of it if I did not want it.
But I suppose you could drop the data folder from zip folder GG_FW into you skyrim folder, let it write it self in, and check it active.
Clean your save with Save tool, or go to a clean save
Then Install is now Only One ESP, and it requires Dragonborn DLC & DawnGuard DLC, Only way i could turn off the aggressive stat of some creatures in those DLC.
Of course Ashal
Beth for giving us a chance to create our Own fantasy's
Goubo , he was such a help, just anything I asked, and he was just too good.
Veladarius Such a nice person, even with the many personal problems he has, he stays focused
Min Had some very helpful hint's, but most of the time he was way over my head..
Lots of others I will think of in time.
By freemywillyPoor Maya was a little princess,
when her father decided to sell her kitten to the kittenslayer.
She became very sad and ran away from her court and her beloved mother.
When she realized that it was dark, she sought protection in a mine. She found something to eat and a bedstead and saw a small flute in the corner. She took the flute and played a familiar note on it . Suddenly, she was surrounded by all sorts of little comical beings, those with whom her kitten always wanted to play. The little rackers came to cuddle with her and she willingly allowed herself to the lovely game. After a while, Maya realized that the rackers wanted more, they tore and tugged at their clothes. Piece for piece they blown their breasts and dearly touched their nipple with their tongues.
Maya did not know what to do.
She was accustomed to this game by her kitten, on the other hand, these were not kittens, they were more like .....
Now it is your time, can you help Maya.
And what about this flute?
You find Maya at Karthwasten .
By freemywillyAdds a dialog for prostitutes of TDFs Aggressive Prostitution to start a bukkake show,
they will answer with We love bukkake
and start to do some ZazAnimations ,kneeling sitting.
In the meantime male people in a small distance will take the call, and will run to the performer.
One after one is getting naked and starts to masturbate on the performer.
Before your prostitutes can do the show, you need to find bianca, she is in Riften, scorched hammer.
She can give you the needed item, once she trusts you.
She will also make a nice prostitute, because she does not know anything else .
-- adding gangbang into the scene done
-- adding creatures joining in
-- let Pahe Slaves do the show
TDF Aggressive Prostitution
please add your comments and questions here:
By Eu4orick****Download main file and NEW esp to replace Old esp****
This is a follower I'm working on from a combat style point of view only. Her assets have been reduced to very low file size for my sake uploading every change I make.
Her name is Natasha and she's somewhat a jack of all trades heavy armor by default spell sword for hire.
She's located in Whiterun Hall of the dead
She is overpowered to hell I think but then I designed her with some ability to soak damage and to inflict a lot as I play on Legendary difficulty. Master for those without all Legendary game pack.
I'm tweaking her abilities so she will hopefully stay in close range as well as use the various spells I hope she gets around to casting as you and her level up or test.
Skillset: Duel wields, sword and board, sword + spells. Will sometimes do two handed combat but will need a powerful 2h
All the banish spells for summons I think
I think she also has poison damage to any melee weapons she uses.
It's hard to tell is she ever uses all this stuff as it's my first follower mod and I went over the top and hoping most of this works.
Please give me your feedback and tell me if there is anything I can change if you know enough about creating followers to tell me where to look at.
My goals are simple.
Spellsword that soaks - tanks. Looks like an interesting mix it up follower in combat!
By spoonsingerExtract from the Lexicon Ridiculum
Conjuration. A wonderful form of magic which gives the wielder the power to smite enemies via proxy, suck the souls of the living and control the dead. So why do certain factions in Skyrim look down on this, the most elegant of the all the magic arts?
Well it can have side effects which can be looked down upon. Take for example Summoners Tribulation. The sheer power and exhilaration of conjuring something from another plane causes the summoned subject(s) to be extremely aroused. There is also a chance the power involved backlashes on the more novice conjurer themselves. Once in existence the summoned subject(s) will draw on any further conjuration magic, cast by the summoner, to maintain their arousal. For some reason this aspect of conjuration only applies to those who are Dragonborn, (and don't wear a silly hat or live on a crappy dust covered island). It's probably something in their water.
Sexlab Aroused Redux, (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-1-december-2015/ ), and it's requirements.
Any mod which takes, erm, advantage of high arousal's.
1) It's a work in progress
2) There is an MCM. It doesn't have many options, but does save it's config to a JSON file.
By pchsIt Grows!
20160412 Beta - Initial Release
simulated staged pubic growth using SlaveTats
I'd welcome help from a skilled texturer who is willing to create more realistic pubes in higher quality than I was able to do.
What does this do?
Using SlaveTats, this mod simulates growth of pubic hair in several stages. It allows you to 'shave' the hair via customizable button.
How to use this?
Install it using Mod Organizer or directly extract to your game folder. After loading your game MCM menu will appear (you may need to wait a while) and then you can customize the mod parameters.
Days to full growth = how long does it take to fully grow your pubes (that means to stage 5).
Full shave key = keystroke assignment to use for full (clean) shave
Custom shave = keystroke assignment to use for custom shave (default = landingstrip)
I don't like the pubes / I want to use such to my own taste
It's possible and easy.
Navigate to "textures\actors\character\slavetats\ItGrows" Replace .dds files by your own Each file is named according to stage when it is used (stage1-5.dds) File "custom1.dds" is currently a custom pube that you can use in game to shave your bush to specific style. (default is something like landingstrip).
SlaveTats Events Bridge
Credits & Thanks
Pubic Hair Alternatives CBBE by Mambo - I have used some if his/her pubes, modified it and used it as a default look
SlaveTats by Murfk - obviously
SlaveTats Events Bridge by weird - for enabling me to overcome my incompetence to use SlaveTats API directly
By StrecReworked the main description page (second post)
Ever read the main description page before posting any problem, thanks. Only support on version in developpement (0.8 and more) will be done here.
This mod is the continuation of Paradise Halls.
All the versions of Paradise Halls and it's 2 original add-ons (paradise_halls_farengars_study and paradise_halls_fellglow_slave_camp) are to download on Nexus.
All files downloadable in this thread will be done for 0.8.x, including the new versions of the 2 original add-ons.
Version 0.8.3 : be carefull this an alpha test version for experimented users wanting to help or modders, don't base a real play on it.
Removed soulgemmed slave collar Added/updated some IO functions, getter/setter for submission , respect, base combat and collars lists add (see source). Add-ons can now define their own collars to completly remove chance to escape or reduce the chance to escape by 50% Updated the full starter to use the sample collars
By futaxmaleA MOD Based on Corruption of Champions
Corruption of Champions is a text-Based game that i really love so why not make it 3D.
I plan on making all characters, enemy with Bad ends
and much more....
keep in mind im not a 3d modeler
so if anyone can make the meshes/textures would be greatly appreciated
you can find test meshes outside the drunkenHuntsman in whiterun
credit to the person who created katia
This mod aims to add immersion to the way the SlaveTats appears. The objective is to automaticaly add triggers to Defeat and Sanguine Debauchery for when the player is enslaved or defeated, the bandits will paint them progressively, first adding small messages or just marks to track the amount of time that the situation happened, but then they start to write jokes and mock you.
I didn't made the triggers yet, and problalby will not be able to do it by myself, so I'm counting with the good will of the modders of the community to help me on this like GavaGava did to integrate this with Devious Capture xD
As it is now, the Mod can already be used ingame, but you need to manualy go to the slavetats menu and add it.
What tattos you will find now:
-The "Slave Tats" have 10 stages for now, as you can see in the pictures.
-I've made an alternative version while I was testing where the character is full os tattos, it's the one called "Aly. Subimissive Slave" (I misspelled All, I fix it on the next verison)
-One "Vein" texture that I did just because MY character is a really pale vampire and I was missing this on her.
-13 stages for Scars(Still working on them)*.
-4 stages of Whore Tats
6 new funny tats(because sometimes you just whant the lols) xD
*VERY IMPORTANT NOTE ABOUT THE SCARS
If you only use the slave tats defaut color(black) the alpha from the Scars will be awfully destroyed by a dark texture, that's why I recomend you to use some shade of grey on the color option. But I recomend you to have the mod "Racemenu" with the "Overlays" plugin, so you can enter "showracemenu" and change the color and opacity until it fits to your character skintone, i aways use it this way and it aways worked.
I think it will only work well in CBBE, because I used Substance painter to do the tats and I don't know if the UV map from UNP have the same boundaries.
GavaGava made a plugin to use this mod with Devious Captures!
Check it on the download section.
By pchsLoansharks of Skyrim
Please test it, if no further bugs will be confirmed, I will release it from beta and upload final version. Report bugs only if you have started from a clean save (otherwise some globals might not be upadated and dialogue/values could be wrong/empty).
I've always wondered why there's no way to borrow money in vanilla Skyrim. There are nice mods around the internets that do much more than this, but.. Let's say they lack the proper consequences!
What does this do?
This small mod enables all inkeepers (no DLC inkeepers, though) to lend you 500 or 1000 gold for a week any amount of gold for any period for any price (interest) you set up in the MCM menu. They will charge you twice the appropriate interest and if you don't pay back the debt in due time, you will be sold as a slave.
SexLab - for (partially) paying the debt with sex services to the creditor
Simple Slavery - actually if you don't have it installed, the mod will work, except nothing will happen if you miss the time to pay the debt
jfraser for Simple Slavery and his very easy way to connect with other mods!
Ashal for the awesome SexLab!
I don't have much ambitions to develop this mod further. I intend to fix major bugs and move on. postponed as long as this mod's development is bringing me fun
By FrednotbobDangerous Game: Hunting Ground
Based on NateNexus' '
Hunting Ground has made its 0.9 release! There are tons of updates and changes; the armor has been moved to the Forge, there are ~25 new food items, and the various hides and by-products now rely on keywords instead of redesigned merchant lists.
This will be the last major rework of this mod; I consider Hunting Ground to be feature-complete at this point. There will be further updates, but I'm shifting my focus to bug-repair, polish and minor in-place adjustments.
Hunting Ground is not currently Realistic Needs and Diseases ready. Look for RND hooks in a future update.
Thank you for putting up with my terrible delays and restarts; Hunting Ground is my first large-scale Skyrim project, and I'm glad to finally get it (mostly) done.
By shashouAbandoning this mod and Skyrim. Anyone is free to take it up.
What's new (8/25/2015):
Currently testing Perkus Maximus Added Alteration Perk Added Marksman Perk Added super levels
8/27/2015: Needed to hotfix v3
Hello everyone! This is my first public mod, so helpful criticism and suggestions are appreciated!
The goal is to make the game more friendly for naked characters. I know a lot of other mods have already done this, however the major difference is that I'm trying to incorporate Sexlab Aroused Integration.
Note: When I say "Naked" or "Nude", it refers to Sexlab Aroused having checked that the clothing is considered "skimpy" or "naked".
All of these perks are meant to be played on female characters. I don't know if I'll make it compatible for males because I don't really have an interest in playing a male character.
If you have any suggestions for more perks to add, I'll do the best I can. I'm not very good at scripting anything, but I'm working on figuring it out eventually. I do have basic programming knowledge using C++, so it shouldn't be TOO difficult? Maybe... haha
I haven't done too much testing yet, and I'm still working on it slowly but here's what I have so far:
Aroused Mage (Level 1/2/3)
Reduces ALL spell costs as Arousal level increases with a bonus decrease at Arousal of 100. Decreases spell costs at Arousal level 50, 75, and 100 Increases magnitude of all spells at Arousal level 100 Nudity not required Increasing perk level will decrease spell costs and increase spell magnitudes
When naked, male attackers (not creatures) have a 10% chance to miss their attacks against you When naked, male attackers deal 10% less damage to you When FULLY naked (no armor/clothing), you take 5% extra damage
Sexy Sneaking (Level 1/2)
When naked, you move in complete silence Level 1: You are 30% harder to detect when naked Level 2: You are also nearly impossible to detect (increases sneak skill by 500) - this will be OP, if you don't want it don't get it
Seduction (Upgraded from Allure)
When buying/selling to men, your arousal level will decrease the cost of buying and increase your selling prices. Changes at Arousal level 50/75/100 for buying prices of 90%/80%/70% and selling prices of 110%/125%/150% When your character is at least Arousal level 75, IF the shopkeeper is at least aroused to level 75, all items are free
(NEW) - Super level
Requires Seduction & Speechcraft level 75 Buy items for free sell items for 2x as much Must be targeting males MUST be naked/skimpy It's broken, yes.. I know
Pickpocketing men is easier by 50% Allows you to take their equipped items (including essentials, this can break the game, but I'm okay with that for my gameplays)
(NEW) - Super level
Requires Sensual Touch & Pickpocket level 50 Makes pickpocketing men 5000% easier.... yes it's gamebreaking, don't want it? Don't get it -ez-
Mana is in the air right? you gain 200% magicka recovery while FULLY naked (no clothing or armor)
Alteration Tree: (NEW)
Skimpy clothes cover nothing, so why should they weigh anything? Equipped skimpy clothes weigh nothing **Currently there's a bug (I screwed up somehow) making ALL equipped clothes weigh nothing. I MAY or may not fix this... But I like having this perk for my regular playthroughs
Marksman Tree: (REMOVED) - couldn't figure it out XD, might try again later
In skimpy clothes, you shoot 25% faster
Testing for patching a perk overhaul (see if I like the perk overhaul) Movement speed perk Calming perk (seems unlikely...) One-handed/Two-handed perks (maybe stamina regen for one-handed and increased damage for two-handed?)
SexLab Aroused Redux and all it's requirements: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/
Installation (I don't even know if this is necessary):
1. Download & install SexLab Aroused Redux
2. Download this file
3. Install with your preferred Skyrim Mod installer
4. Enjoy because it's really easy to install!
Last Updated: 08/27/2015
Initial Upload: 08/19/2015
Original preparation post: http://www.loverslab.com/topic/51136-skimpynudearoused-perk-tree-preparation/
Are you a sentimentalist? A tough, dragon-killing hombre on the outside, with a soft, sympathetic center?
Do you feel sorry for the poor unfortunates of the land?
Do you wish you could comfort those lost souls, pining spouses, and newly homeless farmers of the world?
Well, maybe you can. A few of the right words can bring a smile to those NPCs who have been hard done by.
This mod alters several NPCs (More to come! Stay tuned!) who have been beaten down by living in Skyrim.
Sometimes all it takes is the right word in the right place, and folks might be happier with their lot in life.
I made this after jordisslave (who has been the inspiration for most of my work so far!) mentioned that she wanted to be able to give some closure to Haming for having lost his parents, after killing Alduin.
Thermius then suggested something similar with Torygg and Elisef.
And this mod was born.
Skyrim. Link in case you forgot, or don't know what Skyrim is.
Fuz-Ro-D'oh for the silent dialogue lines.
Sexlab (for v2 onwards) - compiled against v1.59c.
WHO IS AFFECTED:
This mod is a work in progress. It currently affects the following NPCs:
I am taking suggestions and requests for other unfortunate or underpriveleged NPCs. Leave a comment in the support thread!
POSSIBLE CONFLICTS, NOTES, CAVEATS:
Anything that alters the dialogue trees for the quests or NPCs mentioned above might conflict.
Things that alter the NPCs directly (such as appearance mods) should be fine.
A conflict may occur if you install Reward Your Followers, then uninstall it, then clean the scripts... I'm Sorry For What Happened contains a script (three scripts?) with the RWRD prefix, because I'm an idiot, so if you get rid of it there might be a CTD in store for you. Sorry about that... I'll fix it one of these days.
Remove "is4wh.esp" from your data directory, and all scripts starting with "is4w_" from your scripts folder.
Be careful when running a clean save, due to the aforementioned possible CTD.
Most of the time, when you see "Frequently Asked Questions," it's because the author did not actually get questions asked frequently but instead decided to post some answers to questions that he or she feels may be asked, or points that should be made, or something like that. I hate to buck the trend, so here goes.
Q: I'm having a problem with this mod.
A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best.
Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it's there for.
Q: Your mod conflicts with <other mod>.
A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list.
Q: Can I suggest <feature> or <NPC>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!
Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.
Q: Can I or you upload this to another site?
A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab.
--jordisslave for inspiring this mod's existence
--Thermius for pushing it further
--Anyone and everyone who makes suggestions!
v1 - Lynly, Torygg & Elisef, Haming, wandering displaced farmers
v2 - Torbjorn, Gisli, Neetrenaza, Nilsine
v2a - Went back and fixed some potential bugs, added global checks
v2b - Fixed Neetrenaza's dialogue appearing for everyone, and partially, sort-of fixed Torygg. Not really. Kinda.
v2c - Fixed a bug that could prevent sex from triggering.
v3 - Added Temba, her arms wide
v3a - Fixed (hopefully) getting "quest completed" notifications/sounds when doing Temba and Torygg's quests.
I realized that a few of the things I've made are kind of scattered about, so I decided to open a thread where I can collect all these miscellaneous little bits. Some are archived previous versions of my mods, some are requests from other users, and some are just little curiosities.
There's nothing really special here... honestly, this is mostly because I find it somewhat irritating to search through threads to find mods people have uploaded, especially when I can't quite remember the name of the mod, or worse, in which thread it is located. On the wild chance that someone someday says "Hey I wanted that horseshoe tattoo, where was it again?" here it is.
This may or may not be updated as I make other crap.
BF_ScrollMerchant: Adds the "find your children" scrolls from Beeing Female (v2.4) to Phinis Gestor and also to Constance Michel. Sybian Cums: Adds in a couple of items as a response to this thread. Tattoos v3: Adds in some grids and lines to SlaveTats to help making tattoos a bit easier. Also adds some horseshoes. Devious Manual v1.1: The original, for those who don't want the extra content of the new version, but do want the nice pics. dykwia archive: Contains v1 through v17 of dykwia for archive purposes. sexlab animations and tags: Modders resource. Contains an MS Excel file that has a sortable chart of animations included in SexLab 1.59c (highly outdated with SexLab 1.6). Rose tattoos 2: A couple of tattoos I made for SD+ (see this post). Reward Your Followers archive: Contains v1c through v5d_3 of RWRD for archive purposes. CCAS archive: Contains v2 through v10 of CCAS for archive purposes. Does not contain facegen data, meshes, textures, or grine pack. CCAS v11: Thanks to chaimhewast for saving this. In case anyone wants it, here it is. THIS INCLUDES MESH AND TEXTURE FILES. CCAS v13: Backup just in case. This does not contain meshes or textures. msml: A little mod that makes Sofia have a dialogue sex option. (see this thread) Decorative Eye: A (failed) attempt to make the Eye of Magnus a small decorative item. Instead got a large decorative item. (see this thread) Replace MARA with MOLAG BAL: Swaps out the model of the Mara statue in the LAL cell with Molag Bal from Dawnguard. (see this post) SD Addon Races - v1 of the mod that adds Rieklings, Lurkers, Snow Elves, and Gargoyles to the list of master races for SD+. (see this post) Impregnation Plug is a soulgem vaginal plug that triggers a Beeing Female pregnancy when equipped. (see this post) heretical rope test tests grouping many ropes from Heretical Resources into a small area, to see if it causes a performance hit. See this thread for more information. slp_albinospidertest is a quickie little proof-of-concept mod that gives you a chance to get infected with face- or hip-hugger parasites from Sexlab Parasites. See this post. devious devices tag list is a Microsoft Excel document that contains all current (as of April 19 2017) device tags for generically registered devices. See this post. atronach test 2 is a quick-and-dirty test for Riding Styles v3. It adds a spell to summon a frost atronach, and then mounts the player on the atronach. See this post.
Note on Tattoos v3: I didn't make those horseshoes. I just took them from the game files (stables map icon) and twiddled with them until they looked about right. I also didn't make the rose tattoos - I just found free image silhouettes online and mashed them together. They're pretty poor quality. I might get around to cleaning them up one of these days...
I'm missing some other smallish tattoos that I've done for other people, and some other little modlets. Ah, well.
By Buddy ChristSMUT Books
Attention: SMUT Books now requires the SexLab Framework!
With SMUT Books, I wanted to integrate some sort of smutty and explicit writings.
It soon turned into a different direction and now I am expanding the range of books towards folk tales and will branch into less explicit material as well.
Since many of the books were published by "Sven Morkard's Uncensored Texts", I kept the name SMUT Books
My writing skills aren't on par with many others, English is not my main language and therefore mistakes might be abundant in the texts.
Feel free to send me corrections, I will polish the books as I add new ones.
So far there are 13 books in the mod. I added 4 of them to the leveled list for book clutter.
I have no idea if I did it right, so if you find a book somewhere, please let me know it works
One of the books can be found near the sign post at the crossroads Helgen/Riverwood. Or so I hope at least...
I am again not sure if I did everything right, this is the first time I actually did something with the CK.
Some of the books contain pictures. Those are not really connected to the stories. I intended them to be like "Page Three Girls" or like Centerfolds. But they are neither on page 3 or in the center
Books so far: (e = explicit, f = folklore, s = sexy/erotic, c = creature/animal)
Bed Time Stories Issue 1 (e)
Ladies of Comfort Vol. I (e)
Ladies of Comfort Vol. II (e)
Ladies of Comfort Vol. III (e)
Lorna the Bard Book I (e,c)
Lorna the Bard Book II (e)
Lorna the Bard Book III (e)
Lorna the Bard Book IV (e)
The cursed Pendant (f)
Cedric's First Journal (e)
Travelling the Roads of Skyrim I (s)
Travelling the Roads of Skyrim II (s)
Brylla the Wild Book I ©
Please check the info.txt for more information!
The "Ladies of Comfort" Series was inspired by "Radiant Prostitution", if anyone wonders about certain aspects sounding familiar
"Brylla the Wild" was inspired by "Beastess"
SMUT books V.01b: The new book already was in the works before I did the poll, so it is more of the erotic kind. I tried to cater to the poll so far with the picture
SMUT books V.01c: Sorry, still no Comics......
SMUT books V.01d: Still working on the Comics, really!
By sunhawkenMod: Adding Demonica NPC to Skyrim
Description: Adds Demonica NPC to the Games.
Note: Please Request mods you would like Demonica Npcs added to and I will see what I can do.
1.Uses Current Armors listed Below
2. Added To Bandit Spawns
3.Test NPC in Pine Forest (First Bandit Camp)
4. Merged Esp To Save You Space (Armors) Go To 4a. To looked at what is merged.
5. No Scripts
6. Only two .esps total
6a. Does Not Replace any NPCS
7. Please use Bashed Patch for Any Compatibility Issues.
8. They Show At LVL 1 so you will see at lot and low levels.
I will be adding Demonica Npcs To Skyrim.
I will not upload them.
Demonica LB3 TBBP v1.01
Demonica Lilith 1.4 TBBP http://www.loverslab.com/files/file/1075-demonica-ladybody-3-tbbp-conversion/
Demonica Havok PE http://www.loverslab.com/topic/31885-demonica-ladybody-3-tbbp-conversion/
DEM Gothic Leather TBBP by pclp http://www.loverslab.com/files/file/1232-demonica-gotiic-leather-armor-tbbp-by-pclp/
[DEM] Lady Sexy TBBP http://www.loverslab.com/files/file/1174-demonica-lady-sexy-tbbp/
DEM BES Catsuit v1.4 http://blackelf-skyrim-en.blogspot.com/2014/06/dem-bes-catsuitcosmetic-pack-v14.html
DEM Accessories 1.0 http://blackelf-skyrim-en.blogspot.com/2014/05/dem-accessories-by-emay.html
For Version 1.2. of Mod DEM Lady Sexy http://blackelf-skyrim-en.blogspot.com/2014/06/dem-lady-sexy-v11.html
For Version 1.2. of Mod Blood Daedric TBBP-v1 http://www.loverslab.com/files/file/1176-demonica-blood-daedric-armour/
REQ: YOU ONLY NEED THE MESHES/Textures FROM THESE FILES!
DEM BES Catsuit.esp
DEM Blood Mage.esp
DEM Gothic Leather Armor by pclp.esp
Demonica Morag Tong.esp
DEM War Lydia.esp
Demonica Bone Corset.esp
Demonica Havok PE.esp
DEM Lady Sexy.esp
Demonica Daedric TBBP.esp
By ag12Slaver's 101
a Skyrim Slavery System plug-in
This mod adds the familiar slaver base 'Kollaryng' back into the game.
It is mainly intended as a show-room for what can be done with S³ and is under constant development.
Right now, this mod only features a little slave market, which operates from 8am until 8pm and a slave trader, who will buy your slaves all around the clock.
The entrance can be found right next to the guardian stones, which you pass at the beginning of the game on your first steps towards Riverwood.
3. Requirements & Installation
To use this mod you need both SKSE and the newest version of S³(f) installed properly.
When entering the game, choose DEBUG MODE when prompted!
By ag12+++++ ATTENTION +++++
This mod might seem like a step back for most of you guys. I only uploaded this version of the framework, so that some of you guys, if you want to, can have a look at the scripts and how I intend this to work! Do not expect a finished mod. Do not expect a mod at all.
S³(f) - v.0.1 release
Skyrim Slavery System - framework
...will take you captive
I personally regard human trafficking as one of mankind's most cruel menaces.
Do keep in mind that this is a game which plays in a fictional universe that has always involved slavery.
I condemn all forms of slavery in the real world.
So, it's been a while. I have been very busy with studies and thus did not have the time to develop S³ any further. Until now!
I am proud to present to you the brand-new S³(f) - a framework for all things slavery related.
Please leave questions, feedback and suggestions in the appropriate thread.
2. What is S³(f)?
The framework offers a wide variety of new functions, all of which are somehow related to slavery. It is designed to give modders an easily understandable base to build their creations on.
It consists of an .esm and a few scripts and is dependant on other mod's meshes and textures for the slavers gear.
In the current version, 0.1, there are slightly less features included than there were in the original S³ mod. However, adding new features will not be as much of a hassle as it used to be, since I kind of already know how to implement them.
Up to this point, S³(f)'s specs are as follows:
enslave up to eight people
control your slaves: have them follow, wait, check out their inventory or select them for further actions
gain slaver XP and increase your slavery level (useless, as of now)
sell & buy scripts are included
Be advised, this mod on it's own does not do a lot for you. It merely adds the different functions for handling slaves, you will need plug-ins to actually be able to do stuff.
3. Requirements & Installation
To use the framework, you will need to have a couple of mods and extensions for your Skyrim.
SKSE (Skyrim Script Extender) by silverlock.org
Once you have made sure that all these mods are properly installed on your machine, download S³(f) and copy all the files in the archive to your Skyrim/Data folder. There is no automatic installer or something like that, but also there aren't that many files. The folder structure from the archive must be kept the same!
Last, but not least, make sure that S³(f) is loaded prior to any mod that is dependent on it and activate it via your favourite mod manager or launcher. Once inside the game, you will be promted with a welcome message, offering either debug mode or normal mode.
4. Mods using S³(f)
Here you will find all mods that make use of S³(f). Mods in italic writing are personal recommendations or written by me.
5. Personal words & credits
I created this framework to finally have a basis for Skyrim slavery modders. You are more than welcome to use this and create more content like slaver bases, caravans or whatever else comes to your mind! I will upload some tutorials on how to create basic stuff, such as slave traders, and how certain functions work soon. Until then, don't hesitate to ask me.
*This is the red line: Under no circumstances shall I allow anyone to use S³(f) for any mods that include child slavery, sexual activity with children or anything of that sort. There is a condition integrated that does not allow children to be enslaved. It is strictly prohibited to upload any mod that changes that. If you alter this on your machine, there is absolutely nothing I can do about it, but do not ever upload that changed file to any site or even talk about it. Also this is not up for discussion.
I would like to thank the whole community of loverslab for creating a decent place to share such work and for testing my earlier versions of S³! Also I'd like to give special thanks to chris and xaz (ZaZ Animations & Gear) as well as Zadil (Devious Devices) for creating astonishing meshes, textures and animations! And of course, thanks to Ashal for his work on this site as well.
By KazynThis is a mod that is aimed at providing additional functionality and maybe challenge with frostbite spiders in Skyrim. It was originally inspired by Ms Leeches (Now Princessity, I believe) original mod Arachnophobia. The intent of the mod (from what I understand, at least) was simply to demonstrate the application of the animations and web equips in-game. However, the mod would see little to no further support.
Before I begin, let me make two things very clear:
1) This mod is not, never was and never will include any sort of sex from spiders. While we are here at LL, this isn't intended to include any sex/beastiality. There are no plans to rape the victims with oversized spider schlongs, impregnate them or anything of that sort. This is only in the "adult" section because it makes use of the ZaZ Animation Pack, which contains adult material for use in other mods. As a result, this mod also does not require or interact with SexLab in any way shape or form.
2) This is my first attempt at modding! It's also particularly early in development and while I have a handful of scripting knowledge in general, this mod is going to be far from stable and will have issues, hence the beta (thought it should probably be alpha) tag.
Oh and if you're arachnophobic, this mod might not be for you!
If you experience any issues, please post about it including the steps needed to reproduce the problem. No doubt there are still things I've missed some of which are probably major. Consider yourself a tester, should you decide to brave this download.
VERSION 0.32: (Current as of 19 March, 2018)
Oversized spiders have been rather unintimidating to fight. The tactics you'd use to tackle the arachnid threat would hardly differ from just about any other threat, be it lesser or greater. This mod aims to change that a wee bit.
Targets hit by a spider's spit or bite attacks will become entangled and basically helpless until they struggle their way out.
Upon getting entangled, a mater will appear below the compass to indicate how much web needs to be struggled out of. The meter will drain as you make progress in struggling out, but fill if more web is applied or you struggle incorrectly.
More web is applied if the victim receives attacks from any spider. If the meter fills beyond certain thresholds, more layers are applied, increasing the difficulty to escape and make progress. If the meter is emptied below those same thresholds, layers will be removed, making escape a bit easier.
If the meter fills (and it can fill beyond the maximum displayed), the victim begins to lose consciousness. If the victim somehow struggles enough to bring the filled amount below the maximum (highly unlikely), they'll be able to continue struggling without the threat of losing consciousness.
If entangled, the forward, left, right and back keys may be pressed in clockwise (A->W->D->S by default) or counter-clockwise (A->S->D->W by default) to struggle against the web. Again the meter displays the progress made toward escaping. If an incorrect input is received progress will be lost. Once the meter has been completely emptied, the victim successfully escapes.
If a victim fails to escape from their webbing and loses consciousness (or they are defeated through Death Alternative), they'll be dragged to a spider's den to be saved as a meal for later. Currently there is only one den.
In here, the cocoon may seem highly difficult to escape from, especially at early-game levels. However, as you damage the cocoon further, escape will become easier. Once certain progress is made against the cocoon, the webbing will start to fall off, visually indicating that there is less web resisting the victim's struggle. This will make the meter progress faster with each escape attempt. Additionally, there's a chance during the escape that you'll shake yourself loose from hanging upside down. If this occurs, escape will become significantly easier but it comes with its own risks....
Victims aren't alone in the spider's den. Every so often, the spider will come back to check on their victim. The victim may find themselves wrapped back up if the spider thinks they aren't secure enough. The chances of the spider re-wrapping its victim increases with the more progress you have made towards escape - even more so if you're not hanging upside down anymore. With that said, there are some additional options:
When the spider decides to investigate its captive, the captive may:
-Continue struggling: This allows you to continue struggling, but you'll suffer an increase in the chance to be wrapped up again.
-Hold still: You'll stop struggling, giving the spider a decreased chance in deciding you're not going anywhere as you are.
-Kick spider: If you're near escaping, chances are the spider's going to wrap you back up, but you can make one last ditch effort to kick it away while you get those last few strands off of you. If the spider recovers before you can escape however, you'll be in for another silky embrace.
If the victim has a follower, they can then attempt to free them by sneaking next to them and waiting for the webs to come off. Eventually, they too will be helped free. If you leave a follower behind, one of two things will happen: If they are essential, they will reappear at their home location. If they are not, they will simply die.
Getting Back to it
Successful escape from the den will place the player back in a safe location near the area they were originally captured at. This could be the entrance to the dungeon they were in, or the edge of the area they were caught in. If Arachnophobia can't find a safe place to put the player, they'll be taken directly back to the exact location they were originally captured at. This is merely a fail-safe - the chances of this happening should be relatively infrequent.
There are still probably plenty of bugs scurrying about (apart from spiders) so be sure to report on them appropriately with as many details as possible to help identify the source of the problem. If it's within my power to fix, I will do what I can.
IMPORTANT: To ENB Users
This mod uses vanilla image space modifiers to simulate the fading of the screen to black and back to normal. In certain ENBs (such as RealVision), image space modifiers do not function correctly, therefore, you may experience some odd functionality occurring that is supposed to occur behind a black screen. You have been warned.
VERSION 0.10.1 is unsupported but still available
- ZaZ Animation Pack v6.11 or later and its associated requirements (like FNIS)
- SKSE 1.7.3 or later
- SkyUI if you want MCM functionality
- Death Alternative - Your Money or Your Life by BralorMarr
Death Alternative will also take the victim to the spider lair if they are defeated.
Things to be aware of:
Let me reiterate that this is my first attempt at a mod and has been a very large learning experience for me. While the features are few, and there will be plenty of bugs, this was more to see if I could simply just MAKE a mod (or edit one in this case). I'm pretty sure there are some things I have forgotten.
Right now there is support for only one follower when it comes to the cave. Any others might glitch around or just stand there looking at you funny waiting for you to die or escape. If the victim is taken to the cave, their one follower will end up cocooned next to them somewhere and can be freed by attacking them. I intend to expand upon this more, later.
With all that said, use this at your own risk and please be patient with me. I am open to constructive criticism and suggestions on how to do things better (there usually is a better way) and it's actually highly appreciated.
- If using more than one follower, expect things to possibly misbehave.
- Followers that don't follow the normal follower rules (i.e. Serana, Sofia, Vilja, etc) won't always work properly. The mod will still be playable, but their behavior might produce unexpected "immersion-breaking" results.
-It is intended for the meter to go beyond the maximum displayed amount during combat entanglement ONLY. It should not go beyond maximum in the lair capture scenario.
-The follower may sometimes not be equipped with a web mesh when taken to the spider's lair.
-Combat entanglement and Death Alternative bleedouts could possibly cause some problems (mainly when an attack that entangles also damages a player to below 0HP). I tried testing this out as extensively as circumstances would allow and for the most part, my workarounds appear to be working correctly. However, this will still need further user testing.
By Carloss32This is the first piece in my custom armor mod, It currently only contains 1 piece of armor that i am uploading to ensure the custom assigned slot works correctly for everyone and the weight slider is properly set,
I have included OPTIONAL BODY MESHES that they were fitted around because im not sure if they were standard CBBE or HDT so if you have problems its upto you if you wish to install them, If you do i advise you make a copy of your original body meshes in case you wish to switch back
Can be crafted at the tanning rack and its called Skin Tight Rings......
Please leave any feedback as all input would be hugely appreciated......