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WIP / Beta

Adult oriented Skyrim mods that are not finished yet, but wish to be made public for testing purposes

41 files

  1. Argonians Are Made For...

    This is a set of lore-friendly nsfw dialogue questlines based around vanilla NPCs. 
    While initially the first two quests are about Argonians, I'm always willing to branch out if there's something fun enough.
    This mod's a conquering fetish, of sorts. A lot of corruption stuff mindwarps the protagonist and makes her unrecognisable by the end, but where's the fun in that if you're not getting the original uptight asshole to sleep with you, so I wanted to keep the personality the same even when things get more and more perverse.
    well, that and lizard tits.
    I'm slowly figuring this all out, the dialogue writing is fun but the coding is like shoving pencils up your nether regions. Fancy animations and cutscenes will hopefully be possible down the line.
    Rolff - Stand up to the racist! What could go wrong?
    Requirements - Argonian race.
    Step by Step -

    Keerava - I'm not a big fan of NTR, so expect Talen to just be out of the picture for this one. Make the innkeep serve the Dragonborn.
    Requirements - Do their favour, be a guy.
    Step by Step - 

    Brenuin [Beyond WIP] - Shame a beggar in the streets, and reluctantly offer him a place in Breezehome until you work off your moral debt and get your stuff back. 
    Requirements - Own Breezehome
    Step by Step -
    Credits to Thief for the inspiration, I'm a fan of how the protag is written.



  2. FlowerGirls Necro

    FlowerGirls Necro Animation Fix Revived NPC.7z
    Adds 589 Funnybizness necro related animations to the FlowerGirls framework. This is the first animation pack for FlowerGirls, proving that it is a viable, lightweight alternative to SL.
    FlowerGirls BDSM Framework by Xider, FlowerGirls Subdue, FNIS and FlowerGirls for Legendary Edition from the Nexus by namtar.
    Does not require SKSE or SkyUI.
    This mod is still a WIP - positioning and sound effects can be tweaked in the script files. Use the provided source scripts in the "Projects" folder if you would like to polish this mod and upload it to Loverslab.
    Permissions: Anyone can download this mod, tweak it and reupload it onto LL, as long as the original authors are credited.
    Xiderpunk for the original FlowerGirls mod and highly detailed script examples.
    namtar55 for maintaining and working on the backported version of FlowerGirls.
    Funnybizness for the brutal animations. Stay brutal!
    Erstam for working on FlowerGirls in Xider's absence, and for providing crucial modding advice.
    Helied for solving a scripting problem that had me lost, frustrated and despairing for months on end.



  3. Devious Devices Escape Overhaul

    This is an in-development mod. Please, read the notes section.
    I've never quite liked the way DD framework handled escaping from devices. It puts me out of controls as a player. Then I had my time playing with the mod "Devious Lore" which provided a good alternative, putting me back in control. However, I didn't feel fully satisfied with it so I've decided to create a mod that would handle escaping (and escaping only).
    Current features:
    By pressing a configurable hotkey you can open an escape menu. There you can choose what device you want to escape from.
    Three supported ways of escaping from a device: unlocking with a key, struggling out of a device, or picking its lock.
    To unlock a device, you must succeed in a minigame. You have to balance a key in order to unlock a device via a minigame.
    Struggling is implemented as a minigame where you are supposed to guess in which direction you should move your body to weaken the device by pressing W, A, S, and D. Each attempt to guess costs you a bit of stamina. Failing or succeeding to struggle out of a device exhausts your character (configurable).
    Picking the lock is implemented as an actual Skyrim's lockpicking minigame! Beware that you have only one shot at picking a lock before failing. Breaking the lockpick may jam the lock.
    Lock repairing minigame.
    Difficulty and availability of all escape methods are based on DD's settings as well as various settings provided by this mod.
    Wrist restraints (also known as heavy bondage) can be configured to prevent certain ways of escaping from them. They can also block ALL lockpicking.
    Blindfolds and bondage mittens can make it harder (or even impossible) to escape in certain ways.
    NPCs can assist player in escaping from a device (not fully finished).
    Devious devices 5.0 and its requirements.
    The mod is currently in a relatively early stage of its development. Expect bugs to happen. Escaping from devices may feel too easy or too hard because I didn't spend a lot of time balancing the difficulty. Try adjusting DD's difficulty levels to your liking and see if it helps. Although the mod is called an overhaul, it doesn't modify DD framework itself (almost). The standard way of escaping devices is still there. The mod supports only generic devices. Non-generic and quest devices aren't properly supported for obvious reasons (you can enable a setting to bypass them, but it is recommended to do so only if a mod explicitly suggest that you have to struggle out of a device). Known issues
    Devices with lock shields aren't normally supported. Unfortunately, it is a limitation cause by DD framework. Lock timers aren't supported. This means that if a timer elapses, this mod won't recognise it. Unfortunately, it is a limitation cause by DD framework. Planned features (these are supposed to be added at some point of time in the future, priority order)
    Finish NPC support Possibly add magical means of escape  
    @S.MayLeR - Russian translation



  4. HexLife - A (hopefully) Large Quest Mod

    Firstly, as of now this is basically a player home. I am still learning how to mod but I am proud of myself for making this, even though its just a house "in the woods"
    For future plans I do plan to have a highly player controlled experience with lots of choice options, not just a bunch of fetch quests.  the story will start out when the PC returns to their grandmothers home to find her grandmother and father dead. The player then has to decide on what to do. this heavily revolves around the player deciding to continue on her families legacy as a witch.

    Choices are a large part of this mod leading the character further and further down the chosen path 
    While some choices have a permanent effect on the game play and relation with the NPCs disposition
    all in all the end goal would be to craft a separate section of Skyrim for the player but that's above my ability now so I will instead try to expand the town and focus on a story that goes with the majority of the mods we know and love here - starting with Live another life. if only I can figure out how to do that.
    Any who I will try to flush out the first "Good Ending" and create a mod around that while trying to keep it lore friendly. 



  5. Remake main menu logo from Yiffy Age of Skyrim

    I did this mod for myself, but decided to share it with everyone. Suddenly someone will come in handy. This is the logo change in the main menu.
    Updates most likely will not come out, because I did it for myself and this version suits me.
    Yiffy Age of Skyrim
    1. unzip archive in game folder.
    1. Download file "original YAoS logo".
    2. unzip this archive in game folder



  6. Devious Chastity Piercing

    First of all I would like to thank for the help from Darkpig and Targultoon, without them this mod would never have been created.
    About the device
    it's a lockable ("permanent") chastity piercing blocking vaginal sex.  The animation is automatically switched to oral or anal sex.  Your character will remain a "virgin" forever 😁.
    It is available in two versions, four and eight rings.
    The piercing is also available for two different slots 49 and 50.
    NOTE: I placed the piercing according to the body I use, it is possible that the rings will not be in the correct position.
    SexLab Framework
    Devious Device - Asset
    Devious Devices - Integration
    I hope I didn't forget anything 😀
    Plans for the future:
    I'll add a few color variations (texture replacer), better gold look and also silver version
    I'd like to add support for BodySlide (I can't do it yet)
    All DD modders
    If I forget something, give me a message and I'll fix it.



  7. Fort Blackrock Slaver's Fort

    This is my first attempt at making a mod of any substance whatsoever. Feedback is not only welcome, but encouraged.
    The mod is in Alpha, lots of bugs; I'm sure...
    This Mod is a Player Home/Location designed as an immersive way to spend time as a slave with Sanguine's Debauchery and as a place to train Paradise Halls slaves.
    Essentially, there are lots of mining, farming, crafting stations and food containers with lots of food to give to your master. There are also rooms that are separate cells to easily set up training and storage for Paradise Halls slaves. There are also Slaves and Guards in those areas. I also set up 3 unique NPC's in the master's chamber to serve as a Grand Master/Fort owner. There is no dialogue for them yet, but I am planning on adding some in eventually.
    OH! and a mixed assortment of Zaz furniture, of course.
    It is located in the Rift, North West of Riften, Directly North of Redwater Den, over the small mountain.
    Zaz Animation Pack
    Apachii Sky Hair + Sky Hair Females
    RP Chopping and Mining - allows essentially infinite mining and chopping. Mining just takes longer to get ore.
    -NPCs to serve as masters/guards and slaves Added NPC's, working on unique NPC's to serve as followers, Masters and quest givers
    -A plantable farming area
    -quick re spawning chests (not sure how to do this right now...)
    Thanks to the Zaz team for the resources to put that extra dungeon feel into, well, the dungeon!



  8. Martial Milk

    Martial Milk (ALPHA)
    Into the barrow we go. Hopefully we can get through here before- 
    Oh, awesome...
    You look down at your chest where you can feel the cloth under your armor dampen from yet more lactation. You sigh and motion to your companion to stop as you unclip your cuirass and pull the cloth tunic to expose your nipple. 
    I can't believe this is my life now. Curse these stupid, fat, clumsy, milk-slobbering, mutant tits! It's getting exhausting to walk anymore, much less run. Maybe this is a mistake... Gods, they're so heavy. This fucking... whatever it is has ruined me. I can't be the Dragonborn like this. I can't save Skyrim...
    You close your eyes and sigh deeply...
    We're in the first chamber, and I already have to milk these things! If only they could do something useful! 
    Your body tenses in anger as you slam the butt of your fist against the wall.
    "FUUUU-Ahhhh-h-h! Hnnngh!" you call out in a mixture of pleasure and surprise. As your eyes snap open you milk trailed out on the ground in front of you.
    "Whoa!" your companion exclaims, looking from the ground up to meet your bewildered expression, "Did your boob just shoot milk? That was a full-on stream of it."
    You meet his gaze for a moment, then close your eyes again as anger, relief, and excitement fill your mind. You palm a large portion of your breast and squeeze as you tense your body again.
    Oh-h-h-h-h, gods!... Ohhh, that feels nice.
    You bite your lip and shivers go through you as yet more pressure is released from your swollen gland. This time your companion has to raise his shield as the stream fires at him.
    "Careful!" He looks at the splatter covering his shield, "Oh shit! That took out a chunk of wood!..."
    The weight and pressure in your breast is lessened- still tremendous but any amount is progress.
    You see him gingerly lick small droplets from around his lips, then close his eyes as he savors it, "Mmh... But the gods be damned if that isn't delicious..." He looks back at you, his eyes first meeting yours, darting briefly to your dripping nipple, then quickly down at nothing in particular. It seems as though he wants to say something more but quickly changes the subject back to the task at hand, "You think you're able to continue?"
    You nod, then there's a moment of stillness before you doff your cuirass completely and pull your tunic down further, exposing your other nipple.
    "It's time for these fuckers to pull their weight."

    A mod about weaponized lactation.
    Version 0.1.2 Features (soonish)
    More MCM options- handle nipple casting on the fly, acquire the skills with maid level, display milk differently NPC martial milkers- both allies and enemies An immersive quest line with new locations and NPCs (definitely no VO for this version, but I'd like to get that going at some point) This may add dependency on Being a Cow and Amputator Framework, but I might have an alternative. Improved decals- can paint NPCs, better variation and coverage Fix several issues- mod should no longer suddenly limit your total milk, decal splash shows milk instead of blood Behind the scenes- handle nipple casting, cow effects, and amputation on individual NPCs  
    Version 0.1.1 Features
    New skills to put those milk-laden mammaries to good use! Each Martial Milk skill uses a bit of milk and stamina to either blast your enemies with high pressure milk or nourish your allies with a shower of delicious cream! There's even a skill to suck milk from your boob to restore your own health and stamina! A milk meter to easily track your milk gains and expenditures! Using the new skills counts as milking (at a reduced rate), and the skills cost less milk and stamina as your maid level increases! MCM to toggle mod, customize the milk meter, and track MaMi stats, like total milk launched!  
    Unfinished Features
    - clean install/uninstall- I want to handle various player states better/at all so that weird things don't happen.
    Future Possibilities
    - Quests to contextualize and introduce the Martial Milk skills
    - a line of flavorful/humorous books about martial milking
    - More types of skills
        - drench foes with milk to calm them and cause boobgasms in females (possibly turn them into maids if that doesn't break stuff- probably would)
    All martial milking skills cost milk, and most cost stamina.
    Offensive Streams
    Nipple Spritz 8 damage per second Milk Jet 16 damage per second Cream Beam 32 damage per second Lactose Lance 64 damage per second  
    Healing Spray
    Nipple Drizzle Restore 10 health and stamina per second to targets in front of you Milk Shower Restore 20 health and stamina per second to targets in front of you Cream Drench Restore 40 health and stamina per second to targets in front of you Colostrum Surge Restore 80 health and stamina per second to targets in front of you  
    Treat Yourself Restore 10 health and stamina to yourself per second  
    SkyUI Milk Mod Economy (MME) and all of its prerequisites
    Highly Recommend
    These mods aren't required, but Martial Milk is designed to be played with them.
    XPMSE or Magic Nipple is required to cast from your nipples (for XPMSE, enable in MCM). Magic Nipple (and possibly FNIS PCEA 2) adds custom animations for the nipple casting (will cast fine without these, but the aesthetic option is there 😀). If you don't want all characters to use the nipple casting animations, you can put the anims in a folder for FNIS PCEA (Player Character Exclusive Animations). Being a Cow goes well with the the whole milk shooting thing.  
    1. Simply install the mod with your mod manager or by dropping the contents into Skyrim's Data folder.
    2. Enable MartialMilk.esp
    3. Start the game, wait for the MCM to register, then enable the mod through there.
    4. Currently you can only acquire the skillbooks via the console or AddItemMenu (search for "Martial")
    NOTE: It may do weird things if you are not yet a milk maid- I am still looking for the issues around that but will support that player state better in the future.
    WARNING: Uninstalling the mod is currently not a clean process. I'm still working on making enable/disable properly install/clean up the mod.

    1. Disable the mod through the MCM, then save your game.
    2. Disable the mod in your mod manager or remove the mod files from the Data folder.
    - scripts
    - mixed SFX
    - CK shenanigans
    - altered textures
    - modified particle animations
    Magic Nipple
    - Fluid gradient
    SkyUI, Sexlab Defeat, MME, Spells Cost Stamina Too
    - Reference Scripts

    SexLab, SoundSnap.com
    - Audio resources
    - Texture and Mesh resources

    Special Thanks
    Ed86 for script guidance and for making Milk Mod Economy
    skyrimfet for making Being a Cow
    LoversLab for hosting all this wild stuff
    Bethesda for making such a mod-able game
    If you enjoy my content, consider becoming a patron so I can continue making experiences about transformation, philosophy, and furries!
    If I've forgotten any details or credits, let me know! I will add the info ASAP. Enjoy!



  9. Devious Body Alteration

    Devious Body Alteration was inspired by Devious Training from Skyrimfet and Devious Cursed Loot from Kimy. Both transformed the body beeing aroused or while wearing Devious Devices. I would like to mention Emily and her YPS Devious & Immersive Fashion, too. The Cinderella feet made me think about a shortend achilles sinew and implement a foot feature.
    Because I disliked the scriptheavy "onEvent" monitoring from some other mods I loved to use, I decided to write my own. Hopefully I will make a good job.
    Thank you to my inspiration
    This mod is a basic one right know.
    Maybe I will Implement buffs (->started ), debuffs (->started ), SlaveTats, etc. but that is not on my to do list right now, because there is a lack of time (still true). Many hours of working showed no issues. No Errors spamed from DBA in any of my logs. I consider this working as my first idea was.
    What´s the meaning of this: Don´t expect to much right now.
    What does this mod:
    Depending on what restraints you are wearing your body will transform over time. Rubbersuit or hobbleskirt will pinch your waist and make you loose weight, but not as much as a corset will. Try to eat, when your stomach is constricted with iron. Legcuffs or boots will alter your legs, armcuffs and gloves your arms, a collar your neck... You get the idea. One thing I almost forgot: shortening your achilles will disable you to wear normal boots or shoes. You will get the meaning over time.
    I wrote already a lot of MCM tips with numbers for you. You can figure out the time settings and updatetimers on your own, if you read the MCM hints.
    This mod has no dependency or connection to ZAZ Animation Pack. Neither version 7 nor 8. I did this, because there are so many bugs in there, that I didn´t want it in my loadorder anymore. Perhaps I will change that over time. Should be easy, because my detection functions are keyword dependent.
    This mod will only work with Devious Devices Integration and the complementary mods, which are based on this mod.
    Because there is a bodyweight option, food is no longer useless. You will have to eat to replenish your weightloss during your devious alteration journey.
    The first debuff / buff is implemented: The walking speed is now a possible option. Depending on your foot and leg training there is now possibilty to add a speed debuff / buff (yes, buff. The slider is going beyond 1. I remember a thread someone complaining about every restraint having a speed debuff and I don´t want to see this complaint in my support thread ). If wearing hobble skirts or bondage boots or ankle chains (the system is keyword dependend) your walking / running / sprinting speed will change.
    Who knows...
    If there is a real weight morph mod in your loadorder, I recommend to deactivate the weightmoprhing of my mod, because they will do a better job than mine (hopefully ? ). I just monitor the eating event (there is no eating event... in fact a slice of bread in skyrim is a potion O_o) and calculate the weight gain using the effects like healing or stamina gain or whatever positive effect is given. I did no matrix of food, because I was lazy and it is not the goal of the mod, to simulate eating habits. But it could...perhaps in future
    Immersive First Person View will prevent some body transformations to happen. I wanted to prevent a visible twitch during the body alteration procedure. I have an Idea in mind to make a workaround. But lack of time is preventing the updates I want to make.

    Skyui v5.0 or higher
    Devious Devices Integration 4.2 or higher
    Racemenu v3.4.5 (you´ll need the Nioverridefeature implemented in there)
    BodySlide v4.4 or higher (you´ll need the provided esp active in your load order for the ingame sliders)
    SexLab v1.62
    and of course all the mods needed to run the above.
    Soft Dependencies:
    The following mods are checked within this mod, because I used or use them.
    YPS Immersive Fashion v 5.4.1 or 6.0 .0 is working
    If the speedcalculation from DBA is used, disable the YPS Immersive fashion calculation ot vice versa
    Milk Mod Economy v 29-10-2019
    If the breast calculation from DBA is used disable the MME calculation or vice versa
    SexLab Inflation Framework v 1.2.1a or higher
    Install all requirements Install Devious Body Alteration Start Skyrim Enjoy. Nothing fancy right now.
    Users of any beta can just update to version 1 without any cleaning. There is no new game needed. It should just work out of the box.
    If you want to uninstall ,I recommend to disable the mod in game and just delete it in your load order. Without cleaning the first startup without DBA will spam some errors in your log file, but nothing serious or save crashing.
    First time I write credits. If I forgot someone, please don´t rip my head off. Just tell me I made a mistake and I´ll apologize.
    Thank you Skyrimfet. Your idea made me work on this.
    Thank you Kimy, Min, Feuertin and El Duderino for your inspiration and the Devious framework, making my mod possible.
    Thank you Xinafay for letting the community (and this way me too) use his barefoot meshes.
    Thank you Emily. I used to love your Cinderella feet feature. I now have a reason to use my own approach.
    Thanks to all the good people offering their free time to help, to mod, to code, to do whatever people ask them to do and still have the patience to calm down, even if there are loud people out there
    If there is any rule violation in making this mod public, please tell me. I´ll put it down if necessary.
    Don´t upload this mod to any other site, because I don´t have the time to watch every site.
    If you want to use my mod for your own good and change code: Do whatever you feel is necessary, but you still have to keep the code and the mod public and free. No paywall! I made this mod having in mind to share it with the Skyrim community for free. This will never change.
    Suggestions are welcome. But I´m only one grown man, working for money in a real life. Don´t expect wonders.



  10. Cursed Chests

    I was looking for a vore-like mod since i started playing Skyrim and somehow enjoyed the idea of the Mimics in Dark Souls...
    After i found nothing thats similar to it, i tried to make something like this.
    The idea is to have cursed chests around, that pull you into them when you are close.
    At the moment there is only one type of chest near the sawmill of Riverwood, when you go close enough, you get teleportet to a very small area (which should remind a bit to a stomach). Inside is a Furo-Tub and a small door which is the way out (I tought about locking only the inside door, butm im not sure if the auto-teleport works then...)
    And yeah, thats it for the moment
    The technical:
    The Chest is just an auto-load door, that teleports you into the interior i´ve created, nothing more for the moment...
    About the Mod:
    I uploaded it, to share the idea, see if it works and maybe get some support, since i have no idea about scripting, animations etc.
    Of course the mod is "Work in Progress" at the moment, so it would be great if share the experience with the mod, to help me working on it.
    I hope you like the idea and maybe help me creating this mod
    Feel free to share your ideas in the support-thread
    Requirements: ZaZ-Animation Pack
    What is planned: (What i can do/ What i don´t have the experience for)
    - Different type of Chests with different interioirs
    - A vore-animation when entering the Chest
    - A script that strips the player and locks him inside



  11. Slavemarket

    This is my first mod and it is not ready at all. So don't blame me to harshly. I've decided to put it up for general discussion and maybe find someone who wants to keep working on it. 

    As a part time slave hunter, I've always wondered why the dungeons always seem so dark and uninviting. After all, they want to sell their goods and offer them to customers in the most appealing atmosphere possible. That's why I sat down and built a slave market as I imagine.
    At the moment it is a playerhome with room for about 8 slave followers and about 10 further sleeping places.
    You will find the entrance at the bottom of Azuras Statue
    hard Requirements 
    DLC Heartfires, Dawnguard
    ZaZ Animation Pack - Tara's Edition V.8.0 plus*
    Stroti (for some metal textures)
    1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice
    2. Activate the ESPfile in NMM or similar or enable the Slavemarket.esp file manually
    3. Have fun und take a lot of screenshots (optional, cause my PC is too low end to take good pics)
    Further plans
    Add two mercants, who sell Food and Taras Devices. 
    Add 4 more Slaves to use the different possibilitys.
    Add about 3 more slavers



  12. Sexlab Survival

    Sexlab Survival
    This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below in the features section!
    Like getting pushed around, slapped on the ass, whistled at, beaten and generally treated like a piece of meat? Then this is probably the mod for you. This mod aims to create a harder playthrough by creating a misogynistic Skyrim where men take every chance to put women in their place. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). 
    Simply Knock. 
    Latest PapyrusUtil
    A TesEdit patch is practically required at this point.
    If you plan on using Slaverun then it has to be the latest version (3.x)
    If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed)
    Install as you normally would. 
    I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507
    Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots:
    UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754
    CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 
    Recommended Mods:
    For tolls and punishments:
    Skooma Whore or/and Milk addict for semi-forced drugging.
    Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos
    TDF Aggressive Prostitution for Toll dances. 
    Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of:
    Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 
    Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351
    Mods that work well with Survival and compliment each other (but of course are NOT necessary):
    Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/
    Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/
    Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I
    Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/
    Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379
    Special Edition
    Latest Survival conversion: https://www.loverslab.com/files/file/15092-sexlab-survival-se/
    Don't forget the requirements:
    1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048
    2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098
    3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297
    Open Cities
    API For Modders
    Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details. 
    If you need some other kind of interface let me know and I'll see if I can help with it. 
    You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: I can't give permission for things I didn't create. This includes most meshes, textures and sounds.   



  13. Skyrim Chain Beasts

    Skyrim chain Beasts (v0.4.3)
    This mod has been around for a while now, and I would consider it beta level, however, it's my first mod, it's complicated, and inherently at least somewhat disruptive to normal game play; I would still advice to keep well away from anything important.
    Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346).
    So what does this mod do?  well "that is a little hard to explain... ok its really hard to explain." (mxr skyrim mods 254).
    This beta level mod adds chainbeasts to Skyrim. 
    There is a walk through in the form of an illustrated story posted in the support thread
    There is a user guide added to the downloads.
    There is an extensive MCM menu:
    Choose who is targeted, tweak difficulty and other Gameplay aspects. Control the mod; take different Debug actions, view and update the Status. See how much of the mod content you have encountered under Achievements. Skip ahead to where you ended up last time (eg new character or after update).  
    Free roaming portion; how and where to encounter Chain Beasts:
    Main quest line (requires at least base mod + integration plugin):

    Side (mini) Quests:
    Game play; how does it work:
    Plugin structure:
    ZAZ animation pack; created with v7, v8 also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). and its prerequisites such as sexlab. FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only:  Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended
    SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Fuz Ro D-oh:  To see the NPC dialog. Get up faster (www.nexusmods.com/skyrim/mods/17491)  
    How to install
    If upgrading:
    Export your settings in the MCM (optional). Shut down the mod from the MCM  (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) Continue with `Fresh install below'.  
    Fresh install (Oldrim/LE) - latest version: 0.4.3
    Download and install SkyrimChainBeasts-v0.4.3, using a mod manager is recommended.  ( Manual installation:  unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Prebuilt armors are based on some UUNP preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.)  
    Fresh install (SSE) - latest version: 0.4.3
    Download and install SkyrimChainBeasts-v0.4.3SSE, using a mod manager is recommended.  ( Manual installation:  unzip the file and place content of `00 Base' and of any options you want in your data folder. Ensure the esm and esp-s are activated. ) Prebuilt armors are CBBE physics body, 7Base preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.)  
    Known Possible Issues, Conflicts and Workarounds
    Latest changes


    See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed;  custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like.  
    Credits & Tools used (in no particular order)
     Oblivion chainbeasts mod for the basic idea  Zaz animation pack  This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender,  Blender nif tools,  Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. Forum members for useful suggestions, hints, etc. and others I've forgotten to mention...  



  14. Lich Evilynn

    Lich Evilynn Includes rape and torture!
    Both of the player, and by the player!
    You have been warned!
    Supplemental Warnings:
    Story Based - Expect long scenes and lots of dialog and reading.
    This is very early beta. Only the intro quest and part of the victim story exist.

    Personal, feel free to ignore....
    STORY BASED: If you just want sex scenes, you should use another mod. Expect a lot of story scenes and reading. On the victim path you will not be able to control you character at times - including most of the first half hour or so.
    This mod is HEAVILY geared towards lesbian sex and a female character.
    If you are looking for shemale, heterosexual, or homosexual(male) content - this is probably not the mod for you. (try slaverun, PAHA, etc)
    My kink is lesbian bondage, mind control, pain, and domination, and I'm the one spending hours of my time to create this mod. That said...
    Lich Evilynn assumes you are playing a female character, but that is not enforced. Playing as a male or shemale should still work, but it will result is some strange issues for dialog and animations.
    This is very early beta.
    The first quest will offer two paths. One is good and the other is evil.
    If you take the good path by refusing to join Evilynn:
    Evilynn will rape, torture, humiliate, and use mind control on you. Evilynn will force you to upgrade her lair, and then use the upgrades on you. She will force you to capture additional victims for her. She will force all of her victims to rape, torture, and abuse each-other.  
    If you take the evil path and join Evilynn:
    Evilynn will offer quests to capture victims for both of you. Evilynn will offer quests to upgrade her lair. Evilynn will have you kidnap victims that are upgrades for her lair (like a woodworker to build furniture)  
    Go to Saarthal and look on the tables near the entrance (don't go inside). You will find a strange object. Activate it to start the quest.
    In the menu under the debug settings you can jump to Saarthal right next to the table with the first quest item on it.
    You can follow one of two paths, either as Evilynn's victim, or as Evilynn's partner. She will only offer a partnership to someone that interests her.
    The current content is very short, but I'd love some feedback.
    When installing a WIP mod like this, it's best to either:
    Use a throwaway save game. Make a backup save, install the mod, try the content, remove the mod and revert to the backup save. Run FNIS  
    Simply install the current version with your favorite mod manager.
    Don't update. You need a new saved game if you have ever used another version of Lich Evilynn.
    It's to early in beta to do all the changes needed to make a mod update correctly.
    Q: What about my follower? A: Followers are currently ignored. I suggest leaving them at home when you start the quest-line. Q: After the first scene, nothing happened. Why? A: After the opening, Evilynn will leave you for a bit. She will be back. A two hour wait should be enough. Q: I think I found a bug! What do I do? A: That sounds likely. Post it in the support thread. I'll try to help. Q: What can I do if I get stuck? I can't move my character! A: You can free yourself in the MCM options menu, but I recommend reloading from your last save. [HOW TO START THE PARTNER PATH]
    To enable face overlays like tears edit the file "SKSE\Plugins\nioverride.ini" Scroll down to [Overlays] and make sure that bEnableFaceOverlays=1 and not 0 Scroll down to [Overlays/Face] and make sure that iNumOverlays= a number greater than 0 WARNING: Enabling tears can causes a crash-to-desktop when a decapitation killmoves triggers. If your playstyle does not cause decapitations then you can enable it without risk. If your playstyle does causes decapitations, then you need to disable them first with a mod like VioLens  
    Slave Tats
    @Sarge Misfit - for his all of his help re-rewriting my original sub-par dialog.
    @t.ara - for his work improving ZaZ.
    @-alpha- - for an awesome magic strapon texture.
    @supremebeholder - for cane marks
    @Mitos - for sharing some awesome animations
    @Funnybizness - for sharing awesome animations
    @Ekirts Ykcul - for awesome skin textures
    I don't know if they ever stop by, but we all owe a large round of thanks to:
    @ZaZ and @xaz - for their work on the original ZaZ Animation Pack



  15. SlaveLight

    I love using a good lighting mod so that exploring a dungeon or traveling at night is nice and spooky. However, I dislike how dark this makes my home.
    That sounds like a job for a slave!
    This mod adds a dialog option to PHE and PH-HSH slaves to have them provide light for you.
    Paradise Halls Enhanced
    Paradise Halls - Home Sweet Home
    New with 0.1.3
    1) You can now order slaves to follow you with a torch.
    New with 0.1.2
    1) You can also command PH-HSH slaves to provide light.
    2) You can tell the slave how you want them to hold the light.
    3) They *should* stand still, but it's not 100%
    Known Bugs:
    1) For some reason slaves strip when equipping the light.
    2) If you rest near a slave holding a light they will move closer to you.
    This is more alpha than beta.



  16. [WiP] Succubus Punch

    Succubus Punch
    Please note that many of the things posted here are still a WIP and some are nothing more than an idea just yet.
    The general Idea...
    ...of this mod is to make it possible to play as succubus/incubus (from now on i will only write succubus, but both should be applicable). Being a succubus should be a viable and interesting option in combat and also when roaming around in cities. The former will by done by creating spells that increase the arousal of enemies and by making it possible to drain health from enemies when the enemies are aroused. The implementation of the latter is still very vague, but one idea is to limit health regeneration and to force the player to visit towns to regen their health by sucking lifeforce.
    The main design consideration is that the player is a demon and that people will recognize you as such. Therefore when in combat it should not be possible to initiate sex with an enemy and to steal his lifeforce while the other enemies just sit and wait for you to finish. When there is only one enemy left and the succubus is strong enough to seduce him then this should be possible. At higher levels the succubus might even become strong enough to seduce multiple enemies at the same time. Tthis principle and the focus on combat is what will hopefully set this mod aside from other succubi mods.
    The mechanics so far...
    ...consist of two spells: Arouse and Lifeforce drain. Arouse increases the arousal of the target and forces them to masturbate when their arousal has reached the arousalcap (Forces a sexlab animation). Lifeforce drain allows the player to suck the lifeforce of enemies that are having sex/masturbating (only when in sexlab animation). Add them with commands.
    Further ideas include (This section has been expandced to give a more clear idea of where this mod hopefully will go):
    The succubus will start as a low level demon with a very limited set of powers. As the succubus earns levels, skill/perk point can be assignmend in three categories: Body, Mind and Magic. These three categories should hopefully represent all the different skills and powers that a powerful succubus should be able to master. Most of the skill names and some of the ideas were taken from: http://powerlisting.wikia.com/wiki/Succubus_Physiology. How this will be exactly implemented has not yet been decided.
    red = unimplemented, yellow = implemented but needs refining, green = done
    The body categorie focusses on the development of the succubusses body in to a sexual and attractive body. All these skills are passive.
    - Pheromone manipulation: passive arousal increase of npcs.
    - Supernatural beauty: passive arousal increase of npcs.
    - Supernatural power: faster health/magicka/stamina regeneration.
    (- hypnotic breasts: undefined)
    The magic categorie focusses on magic skills that the succubus will be able to learn. Some of these skills are active and some passive.
    - Sexual empowerment: get a temporary bonus from having had sex.
    - Seductive magnetism: passive arousal increase for npcs.
    - Subliminal seduction: active arousal increase for npcs.
    - Lifeforce drain: active health drain spell (player not in sex act).
    - Tantric metabolization: passive health drain spell (player in sex act).
    (- A passive skill that does an automatic drain (only for high levels)
    The mind categorie focusses on stealing the succubusses mind. Limiting the own arousal increase and increasing combat skills.
    - Sexual stimulation combat: fighting with fists will increase the arousal of the target npcs.
    - Force of mind: limit own arousal increase
    - Succubus queen: a high level skill that allows the succubus to get a succubus follower
    Other notes:
    In the beginning the succubus will not be able to control her own arousal therefore this needs implementing:
    - Faster arousal increase for player
    - A passive skill that increases arousal when enemies hit the player
    (force rape when arousal to high)
    - Make spells increase magic skill
    - Limit effects of supernatural beauty when not nude
    This is my first ever mod so feel free to come with suggestions for bug fixes and or implementation improvements. I am also very interested to see what you want to see in a succubus mod and maybe we can come up with some nice mechanics. So please leave a message.
    (BTW let me know if the provided files work for you. They do for me but i dont know if they do for you)
    Known Bugs:
    - The healthbar does not always show up when using lifeforce drain (Seems to work now for some reason, but will have to confirm)
    - Sometimes strange things happen to the bodies of targets that die from lifeforcedrain/when in sexlab animation
    - Sexual stimulation combat might turn brawls in to real fights (as it uses a cloak spell). Turn this skill off if when that happens.
    - Sexlab arousal
    Suggested mods:
    - SLA monitor widget (this mod makes the arousal level visible, so you know something is happening)



  17. GGFriendlyWhore

    Author:: Galgat
    Needs SKSE
    Needs SkyUI 5.0+
    Needs Sexlab
    Needs Zaz animation pack
    Needs Dragonborn DLC
    Needs DawnGuard DLC
    Goubo :: with out his scripting Help Most of this little thing would have never got done.
    Will Make the Majority Of everything you Meet in Skyrim Like you, and some simple Prostitution >> Also on page 2 is now and Option to turn Off/On Random Dragons
    I did this for a lot of personal usage reason's.
    The option's in the MCM that are working are Page 1/ second Option, and Page two the prostitution option, click them till it the text box pops up and says Enabled " Might have to cycle through them one time to get them cleared, and right ". ( Important:: Need to repeat this if you reload, or restart the game, toggle through the disabled, enabled again stopping on enabled if you want to be friendly. )
    Addition;; added and Option on page 2 to turn Off/On Random Dragons ( This should have no impact on Quest Dragons, only Random dragons, which I find to be a real aggravation much of the time )
    pretty simple Friendly >>>Enabled you are Friendly with most everyone, and they like you, >>>disabled, some people really hate you.
    Simple Prostitution >>>Enable the prostituion Page 2 of MCM, and you can have some very simple sell your body fun, Clicking on the animals that i have added will set up a Creature rape, from the Creatures that I have added, I have many morte to add, so all creatures are not functional
    1. I have plans to expand this to a full prostitution mod, with hopefully quest's, maybe.
    I guess it could be used as a resource, for disabling the mobs, but it need to be enabled before you enter a bandit camp. once they become aggressive the toggle will probably not help.
    2. I needed a way to use JazPositioner in bandit area's with out having to kill them all. I used it to set up things in the game with zaira Maria, and this also kept me alive at times when the bandits AI went bonkers in maria.
    I also wanted to be able to prostitute to the many different crime elements of skyrim.
    3. It allowed me to enter, and test many Sexlab mods out on the bandits, and this gave me a lot larger Clientele, ( it gave me more Sex objects (NPC) to use, and was cheaper FPS wise than populated cities.) with out having to add a lot of More people or expansion Mods, just so a working girl could have a larger Clientele.
    I actually have a lot of expansion mods, but still this gave me a lot more people to enter act with while running some of the Sexlab prostitution mod's that require a partner, or a paying customer.
    3.1. This is also a major cheat, as it allows you to run around almost anywhere with out fear of being attacked. It is useful for me as a tool to also look around inside many area's, in the game, with out having to kill everything. or turn on, and off the AI in console.
    4. I just wanted to do something in skyrim, and Gourbo was so helpful, I managed to do this. I thought maybe others might have a use for it, mainly just a little toggle that I thought some people might like.
    5. Two ESP, one is Dragonborn DLC dependency Only (GGFriendlyWhore_DB.esp), I wanted some of the creatures from there to be friendly, and I really like that DLC more than the others.
    The other has both Dragonborn DLC, and DawnGuard DLC dependency (GGFriendlyWhore_DB_DG.esp), I needed the dawnguard DLC to stop those darn vampire's thrall from attacking me all the time.
    Only activate one of them, do not activate both you will have problems.
    6. It needs SL and Zaz.
    7. I is pretty basic right now the only option's working in the MCM are Page 1/ second Option, and page 2 Prostitution option, which turns on the prostitution dialogue, If you want the prostitution dialogue off, just Disable it in the MCM, right now it is just kind of a little extra, you might want some times.
    bare with me, I hate Skyrim CK,>>> the separation of the Scripts from the ESP make it suck balls for me, I hate it<< ( Scriptwriters love it, but I do not, I like building large area's to explore, and huge amounts of dialogue, and the Properties assignments just get to be to much of burden for me ) that is why I do mostly only personal, My use only mods for skyrim.
    If you restart, or reload your game you will need to toggle through disabled/ enabled again.
    I know how to fix this, But right now it is such a WIP I really hate to add a bunch of things that might need changing every time I upgrade it a little.
    8. This is a very simple thing, It does just two things right now, and I don't know if anyone would even want it, but I used it a lot for a lot of thing's, and found the non hostile NPC to be handy sometimes, and it is a pretty non bothersome mod to have, and I keep in most every profile now, so I thought maybe others might have a use for it. [ I mean if the MCM options are disabled, it is basically gone, and should effect nothing. ]
    9. I don't think it will conflict with anyone Else's mod [ Heck if some how it did, then just disable it in the MCM, and all will be fine ]. So having it installed, and using it when you want, and turning it off from the MCM when you don't want it should not be a big thing. It does not cast a cloak, or do any constant spell casting, so I don't think you will ever notice it is even there, other than when you use it.
    10. If you don't like it, or want it, I am sorry, just uninstall it, and move on.
    11. Some of the Creatures that i have added don't always do right, as in the Troll's tend to maybe rape you one or two times, then the second or third time you click on them, the dialogue will not follow through, you can change cells, and come back, and they will work again.. I am looking at it.. It is a strange one.
    I have to think about how I want to do the Horse's, as when you highlight them, you get option to steal, or ride, if you own it. So for now my simple dialogue will not work for them, I am looking at that too, and so Horse's are not at this time available in the prostitution dialogue.
    12. There are surly Mob's or Evil things out there that I have missed in my Friendly Whore part of the mod, so you may still get attacked by some creatures.
    I would use Mod organizer or NMM, so I could get rid of it if I did not want it.
    But I suppose you could drop the data folder from zip folder GG_FW into you skyrim folder, let it write it self in, and check it active.
    Clean your save with Save tool, or go to a clean save
    Then Install is now Only One ESP, and it requires Dragonborn DLC & DawnGuard DLC, Only way i could turn off the aggressive stat of some creatures in those DLC.
    Of course Ashal
    Beth for giving us a chance to create our Own fantasy's
    Goubo , he was such a help, just anything I asked, and he was just too good.
    Veladarius Such a nice person, even with the many personal problems he has, he stays focused
    Min Had some very helpful hint's, but most of the time he was way over my head..
    Lots of others I will think of in time.



  18. Maya

    Poor Maya was a little princess,
    when her father decided to sell her kitten to the kittenslayer.
    She became very sad and ran away from her court and her beloved mother.
    When she realized that it was dark, she sought protection in a mine. She found something to eat and a bedstead and saw a small flute in the corner. She took the flute and played a familiar note on it . Suddenly, she was surrounded by all sorts of little comical beings, those with whom her kitten always wanted to play. The little rackers came to cuddle with her and she willingly allowed herself to the lovely game. After a while, Maya realized that the rackers wanted more, they tore and tugged at their clothes. Piece for piece they blown their breasts and dearly touched their nipple with their tongues.
    Maya did not know what to do.
    She was accustomed to this game by her kitten, on the other hand, these were not kittens, they were more like .....
    Now it is your time, can you help Maya.
    And what about this flute?

    You find Maya at Karthwasten .
    Sexlab Aroused
    Creature Framework
    Cumshots Scoclb
    Sexlab Cumshots



  19. Bianca

    Adds a dialog for prostitutes of TDFs Aggressive Prostitution to start a bukkake show,
    they will answer with We love bukkake
    and start to do some ZazAnimations ,kneeling sitting.
    In the meantime male people in a small distance will take the call, and will run to the performer.
    One after one is getting naked and starts to masturbate on the performer.
    Before your prostitutes can do the show, you need to find bianca, she is in Riften, scorched hammer.
    She can give you the needed item, once she trusts you.
    She will also make a nice prostitute, because she does not know anything else .
    Future plans:
    -- adding gangbang into the scene done
    -- adding creatures joining in
    -- let Pahe Slaves do the show
    TDF Aggressive Prostitution
    Sexlab Aroused
    Cumshots Scoclb
    Sexlab Cumshots
    Paradise Halls
    please add your comments and questions here:




  20. Crash Test Dummy Follower

    ****Download main file and NEW esp to replace Old esp****
    This is a follower I'm working on from a combat style point of view only. Her assets have been reduced to very low file size for my sake uploading every change I make.
    Her name is Natasha and she's somewhat a jack of all trades heavy armor by default spell sword for hire.
    She's located in Whiterun Hall of the dead
    She is overpowered to hell I think but then I designed her with some ability to soak damage and to inflict a lot as I play on Legendary difficulty. Master for those without all Legendary game pack.
    I'm tweaking her abilities so she will hopefully stay in close range as well as use the various spells I hope she gets around to casting as you and her level up or test.
    Skillset: Duel wields, sword and board, sword + spells. Will sometimes do two handed combat but will need a powerful 2h
    All the banish spells for summons I think
    I think she also has poison damage to any melee weapons she uses.
    It's hard to tell is she ever uses all this stuff as it's my first follower mod and I went over the top and hoping most of this works.
    Please give me your feedback and tell me if there is anything I can change if you know enough about creating followers to tell me where to look at.
    My goals are simple.
    Spellsword that soaks - tanks. Looks like an interesting mix it up follower in combat!



  21. Summoners Tribulation

    Extract from the Lexicon Ridiculum
    Conjuration. A wonderful form of magic which gives the wielder the power to smite enemies via proxy, suck the souls of the living and control the dead. So why do certain factions in Skyrim look down on this, the most elegant of the all the magic arts?
    Well it can have side effects which can be looked down upon. Take for example Summoners Tribulation. The sheer power and exhilaration of conjuring something from another plane causes the summoned subject(s) to be extremely aroused. There is also a chance the power involved backlashes on the more novice conjurer themselves. Once in existence the summoned subject(s) will draw on any further conjuration magic, cast by the summoner, to maintain their arousal. For some reason this aspect of conjuration only applies to those who are Dragonborn, (and don't wear a silly hat or live on a crappy dust covered island). It's probably something in their water.
    Hard Requirements
    Sexlab Aroused Redux, (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-1-december-2015/ ), and it's requirements.
    Soft Requirements
    Any mod which takes, erm, advantage of high arousal's.
    1) It's a work in progress
    2) There is an MCM. It doesn't have many options, but does save it's config to a JSON file.



  22. It Grows! (simulated staged pubic growth / SlaveTats)

    It Grows!
    20160412 Beta - Initial Release
    simulated staged pubic growth using SlaveTats
    I'd welcome help from a skilled texturer who is willing to create more realistic pubes in higher quality than I was able to do.
    What does this do?
    Using SlaveTats, this mod simulates growth of pubic hair in several stages. It allows you to 'shave' the hair via customizable button.
    How to use this?
    Install it using Mod Organizer or directly extract to your game folder. After loading your game MCM menu will appear (you may need to wait a while) and then you can customize the mod parameters.
    Days to full growth = how long does it take to fully grow your pubes (that means to stage 5).
    Full shave key = keystroke assignment to use for full (clean) shave
    Custom shave = keystroke assignment to use for custom shave (default = landingstrip)
    I don't like the pubes / I want to use such to my own taste
    It's possible and easy.
    Navigate to "textures\actors\character\slavetats\ItGrows" Replace .dds files by your own Each file is named according to stage when it is used (stage1-5.dds) File "custom1.dds" is currently a custom pube that you can use in game to shave your bush to specific style. (default is something like landingstrip).

    SlaveTats Events Bridge
    Credits & Thanks
    Pubic Hair Alternatives CBBE by Mambo - I have used some if his/her pubes, modified it and used it as a default look
    SlaveTats by Murfk - obviously
    SlaveTats Events Bridge by weird - for enabling me to overcome my incompetence to use SlaveTats API directly



  23. [WIP] Paradise Hall (Continued)

    Reworked the main description page (second post)
    Ever read the main description page before posting any problem, thanks. Only support on version in developpement (0.8 and more) will be done here.
    This mod is the continuation of Paradise Halls.
    All the versions of Paradise Halls and it's 2 original add-ons (paradise_halls_farengars_study and paradise_halls_fellglow_slave_camp) are to download on Nexus.
    All files downloadable in this thread will be done for 0.8.x, including the new versions of the 2 original add-ons.

    Version 0.8.3 : be carefull this an alpha test version for experimented users wanting to help or modders, don't base a real play on it.
    Removed soulgemmed slave collar Added/updated some IO functions, getter/setter for submission , respect, base combat and collars lists add (see source). Add-ons can now define their own collars to completly remove chance to escape or reduce the chance to escape by 50% Updated the full starter to use the sample collars


    Previous versions



  24. COC MOD

    A MOD Based on Corruption of Champions
    Corruption of Champions is a text-Based game that i really love so why not make it 3D.
    I plan on making all characters, enemy with Bad ends
    and much more....
    keep in mind im not a 3d modeler
    so if anyone can make the meshes/textures would be greatly appreciated
    you can find test meshes outside the drunkenHuntsman in whiterun
    credit to the person who created katia



  25. Corintio's Progressive Slavetats

    This mod aims to add immersion to the way the SlaveTats appears. The objective is to automaticaly add triggers to Defeat and Sanguine Debauchery for when the player is enslaved or defeated, the bandits will paint them progressively, first adding small messages or just marks to track the amount of time that the situation happened, but then they start to write jokes and mock you.
    I didn't made the triggers yet, and problalby will not be able to do it by myself, so I'm counting with the good will of the modders of the community to help me on this like GavaGava did to integrate this with Devious Capture xD
    As it is now, the Mod can already be used ingame, but you need to manualy go to the slavetats menu and add it.
    What tattos you will find now:
    -The "Slave Tats" have 10 stages for now, as you can see in the pictures.
    -I've made an alternative version while I was testing where the character is full os tattos, it's the one called "Aly. Subimissive Slave" (I misspelled All, I fix it on the next verison)
    -One "Vein" texture that I did just because MY character is a really pale vampire and I was missing this on her.
    -13 stages for Scars(Still working on them)*.
    -4 stages of Whore Tats
    6 new funny tats(because sometimes you just whant the lols) xD
    If you only use the slave tats defaut color(black) the alpha from the Scars will be awfully destroyed by a dark texture, that's why I recomend you to use some shade of grey on the color option. But I recomend you to have the mod "Racemenu" with the "Overlays" plugin, so you can enter "showracemenu" and change the color and opacity until it fits to your character skintone, i aways use it this way and it aways worked.
    Racemenu: http://www.nexusmods.com/skyrim/mods/29624/

    I think it will only work well in CBBE, because I used Substance painter to do the tats and I don't know if the UV map from UNP have the same boundaries.
    GavaGava made a plugin to use this mod with Devious Captures!
    Check it on the download section.



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