By MTBSkyrim chain Beasts (v0.6.0)
This mod has been around for a while now, and I would consider it beta level, however, it's my first mod, it's complicated, and inherently at least somewhat disruptive to normal game play; I would still advice to keep well away from anything important.
Aug 28th: Just edited description to address some typos.
Aug 27th: V0.6.0
Something I've been playing with inspired by an oblivion mod called `chainbeasts': (www.nexusmods.com/oblivion/mods/34346).
So what does this mod do? well "that is a little hard to explain... ok its really hard to explain." (mxr skyrim mods 254).
This beta level mod adds Chain Beasts to Skyrim. It offers a dozen or so quests as well as some `sand-boxing' such as random encounters, traps and the option to use beasts your self.
Documentation: There is a user guide (SCB-UserGuide059.pdf) among the downloads. There is a walk through (of previous version so does not cover the newer quests) in the form of an illustrated story posted in the support thread and an update that covers some of the newer content. Also an interactive mini-game among the downloads allowing you to easily explore the different ways the `Soshal-Klymer' quest can play out.
There is an extensive MCM menu:
Choose who is targeted, tweak difficulty and other Gameplay aspects. Control the mod; take different Debug actions, view and update the Status. See how much of the mod content you have encountered under Achievements. Skip ahead to where you ended up last time (eg new character or after update).
A German version of V0.5.6 by Randamaster is available in the thread.
Free roaming portion; how and where to encounter Chain Beasts:
Main quest line (requires at least base mod + integration plugin):
Side (mini) Quests:
Game play; how does it work:
ZAZ animation pack; created with v7, v8(+) also works (v6.11 may also work, I'm not sure) (www.loverslab.com/topic/17062-zaz-animation-pack-v70-2017-05-16/). and its prerequisites. SexLab FNIS (www.nexusmods.com/skyrim/mods/11811). For DB plugin only: Dragonborn DLC For PAH plugin only: Paradise Halls Extended Recommended
SKYUI: For the MCM menu. (Highly recommended though should not be strictly required if you do not care about the menu, but not sure - not tested without.) Get up faster (www.nexusmods.com/skyrim/mods/17491, SSE version: www.nexusmods.com/skyrimspecialedition/mods/5890 ) or a mod with similar effect. Fuz Ro D-oh: To see the NPC dialog that has not been voiced (yet).
How to install
Export your settings in the MCM (optional). Shut down the mod from the MCM (recommended; prevents losing confiscated gear). Make a clean save. (Mandatory; will have issues without it) Make a clean save ! (Yes I already said that but it is worth repeating, really it is necessary.) Continue with `Fresh install below'.
Fresh install (Oldrim/LE) - latest version: 0.6.0
Download and install SkyrimChainBeast-V060-LE.7z and then SkyrimChainBeast-V060-Voices (if you like having the synthesized voices), using a mod manager is recommended. Prebuilt armors are based on some UUNP preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.)
Fresh install (SE/AE) - latest version: 0.6.0-QF
Download and install SkyrimChainBeasts-v0.6.0-SE, then SkyrimChainBeasts-v0.6.0-SE-QF and then SkyrimChainBeast-V060-Voices (if you like having the synthesized voices), using a mod manager is recommended. Prebuilt armors are CBBE physics body, 7Base preset. Use included bodyslide files to build your own preference. Run FNIS for Users (this step may not be needed if you already had a recent version of SkyrimChainbeasts installed.)
Known Possible Issues, Conflicts and Workarounds
See ZAZ animation pack as this uses some of its resources. including Koffii yoke mesh (see ZAP for its Creative Commons Attribution license) For the crawling animations see crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) The alternate riding method was figured out by Fingerscrossed; custom riding animations support was learned from riding styles2. The chain attack of the spiders is based on `Pull mastery' by xzax; https://www.nexusmods.com/skyrimspecialedition/mods/30351 (Stated permission: asset use allowed when crediting author but not for mods that are being sold.) Other than that feel free to use as you like.
Credits & Tools used (in no particular order)
Oblivion chainbeasts mod for the basic idea Zaz animation pack This mod uses devices & textures from this mod and some meshes were created using ZAP meshes as a base. It also relies on ZAP furniture as a main part of its game-play mechanics. Uses animations from crawl-on-all-fours by DarkAngel1265 (www.nexusmods.com/skyrim/mods/33097) Thanks to DeepBlueFrog for pointing me to these. Pull mastery by xzax for the chain attack idea and resources (www.nexusmods.com/skyrimspecialedition/mods/30351) Model creation tools: Blender, Blender nif tools, Anton tools, NifSkope Skyrim creation kit and game. Mod Organizer (see here on how to use it with scripts) and NMM. SKVA Synth for the synthesized voices. Forum members for useful suggestions, hints, etc. CPU for a first installer, which inspired the current one. Randamaster for German translations. Chaimhewast for SLUTS patch Mytherious for the SLUTS resume patch and many others I've forgotten to mention...
New (since v0.5.0): Skyrim Chain Beasts now has synthesized voices..mp3
Well actually it's moved beyond a demo feature, almost all lines for which voice type model are available have been voiced, resulting in several thousand voiced lines. You will encounter only a very tiny fraction of these in any play through.
May 31: Added `Adventures of Bretny - The Klymer Tales (Quest walk through as an Interactive Story)'
Branching story showing all ways of completing the Klymer(Keeping up appearances/Destined to be a soshal-klymer) quest. (Obviously contains spoilers for that quest)
This is my first Mod and english is not my bla bla ... who even cares? Let's get right into it.
Have you ever thought:
Skyrim's combat is not exciting enough?
There are almost no mods that handle Devious Devices during combat?
< OOhhh boi do i have a solution for you >
! Check below to see how to properly upgrade the new Versions (0.4.2 & 0.4.3) !
! The PATCH can be installed normaly but has to overwrite everything from Ver 0.4.3 !
This mod adds a new enemy the world of Skyrim, you can find them amongst bandits, forsworn, silverhand, warlocks and necromancers, i plan on expanding these. These enemies are called 'Strikers' and have certain deviously enhanced weapons or spells on them. Their sole purpose is to wrap up the dragonborn and their fellow friends in Devious Devices.
How you ask? Well.. these weapons and spells have the ability to transfer one or multiple Devices from bound actor to their target. This means, that Strikers are already covered in Devices from top to bottom. So with every hit you take from a striker will render you more and more helpless. If they manage to get a set amount of hits on you, ALL their devices will be transferred at once! But don't worry, it gets worse (or better, depending on your point of view): when they deplete your health to a set percentage, you will receive an extra device as punishment. These Devices range from just ankle shackles to even Straitjackets or better.
If you manage to kill one of those Strikers, they will drop one or keys with a chosen chance and some other loot (mostly gold). This should give you a good motivation to kill a Striker when encountering one. You could also get very lucky and get a weapon drop from them. With their weapons you can turn the tables and rid your devices on other folk! Also when deciding against a fight, be aware that they run faster than just some normal bandit and will most likely catch up sooner than you think.
The mod has high customizability through an ever expanding MCM Menu.
Adds new enemy called Striker that is already bound with DDs Their outfits can be selected on personal preference in MCM All device types can be disabled in MCM Some devices cause conflicts, e.g: collar & harness / corset & harness / ... (still working on that) Strikers are found amongst Bandits/ Forsworn/ Silverhand/ Warlock/ Necromancer Strikers carry Weapons/Spells that can Transfer devices from Attacker to Target Striker Classes: Mage: quick transfer buildup through rapid attacks, but low health -> Focus: Transferall Archer: higher damage than others, but slow -> Focus: Punishment Dualwield Melee: strong against ranged enemies through very fast movement speed -> Focus: normal transfers/overwhelming One handed Melee: Average in most fields Two handed Melee: very strong at close range, but also very slow once a threshold of Transfers is reached, all devices get Transferred When health is depleted via Devious weapon, a punishing device will be added on top of a Transfer-all event Much customizability via MCM settings Hardcore mode available (can unimmersively be disable in my test chamber, there is a dwemer button you can click. Type in console: coc deviousstrikecell) Semi-Hardcore: Lock MCM when restrained Some other stuff, just see for yourself...
UPGRADING FROM 0.4.2 TO 0.4.3:
Just install the version 0.4.3 and overwrite everything from 0.4.2 then you should be good to go
UPGRADING FROM 0.4.1.1 TO 0.4.2:
Version 0.4.2 REQUIRES a clean save.
How to clean a save extremly carefully (some steps could be skipped):
Teleport to an unused cell, for example: coc unownedcell / coc qasmoke Make a new save, quit out and Use a save cleaner like Fallrim tools' resaver to clean the save if it is dirty uninstall the mod once you have a new cleaned save go back in game and load the save wait about 3 days for most default skyrim stuff to reset make a new save and quit out again Open the save in your save cleaner and check if it still has orphaned scripts, if yes clean the save again Go back in game and again make a new save just to be extra sure Quit out and install the new version, then go back in again make a new save and check if it is clean or not, if not then clean it. Start playing.
Install like any other mod via Mod Manager or munually Don't forget the requirements!
Devious Devices 5.1 - https://www.loverslab.com/files/file/15078-devious-devices-le-50/ SKSE 1.7.3 - http://skse.silverlock.org/ All of their requirements...
SkyUI 5.1 (for MCM settings) Ultimate Combat Disables killmoves against player and overhauls combat in general TK Dodge
CONFLICTS & INCOMPATIBILITY
Devious Heatrise - soft incompatibility: Strikers can force equip additional plugs/piercings through chastity devices. When heatrise triggers a vibration event and the player has two plugs/piercings equipped, they will stay idle for a little while, if the game then tries to autosave, this save will supposedly be corrupted. (reported by @Farsh-nuke)
I might start modding again. I was on a break.
Update 0.4.2 added the possibility of localizations, if you want to translate the mod to any other language feel free to do so. Would be nice if you then could share your translation by sending it to me so i can integrate it for the next updates.
I am always open for any kind of feedback you can provide. For example: stuff you like, dislike, suggestions or changes for future updates, etc..
Write your notions down and post them in the thread, i am happy for any response i get.
If you are talented in making good screenshots for the mod page, let your talents loose. I would appreciate some good pictures for the mod page.
There is a thread in which i announced the beta. Some guys already posted their ideas for future updates, maybe take a look when you are unsure if somebody else already had the same idea as you:
Thank you all for the amazing feedback you gave me so far! I appreciate it very much, it's really helpful so keep it going!
ADDING CONFIGURABLE DEVICES TO MCM improving/expanding the device page Adding more MCM options expanding the Debug page Multiple different Striker classes/ weapons/ types/ etc. Special encounters (Gangfights/ Bossfights/ Special Striker) rethinking the punishment script (how to set victims properly essential) (making a little quest maybe) Boundcombat for Striker if possible (Armbinder/ Straitjackets/ Petsuits/ etc.) -> Special encounter All of your awesome suggestions.. and many more... Also having this on my mind: https://www.loverslab.com/topic/149755-wearing-multiple-devices-over-one-another/?tab=comments#comment-3083520 This is a completely new mod idea, i might call it something silly like 'Deviously wrapped up'. I will probably start working on this after Devious Strike gets out of beta or at any time, who knows..
CURRENT ISSUES / PROBLEMS
DO NOT FORGET TO CONFIRM YOUR SETTINGS IN THE MCM AFTER MAKING CHANGES ON THE DEVICES PAGE!!! Punishment does not work when the target gets one-hit or Killmoved (mods like ultimate combat prevent killmoves against player) When the option 'Strikers Replace Enemies' is enabled, it can happen that not all items from the replaced enemy are transferred to the Striker. Still works most of the time. When you kill a non-valid target with a transfer weapon they will be downed for max. 20 secs and then die all of a sudden (haven't found a workaround yet) If you are in the inventory while s striker spawn Devious Devices will pop up a message box showing stuff like "You push the Soul gem plug vaginal into the Devious Striker and she shudders" This is not caused by my mod though and currently is not much i can do about this. If you have any ideas, let me know. At any point in the game it could happen that devices will not transfer anylonger. SOLUTION: go to the debug page and look for the option "Are events blocked?" when this is toggled on and no other mod is currently doing something then you should be fine to tick the option "Reset Block Flags" above.
Striker will redraw their weapons/spells mid fight after a successful transfer. Sadly i won't be able to fix this and i don't even know where it comes from Gender detection is a bit wonky at the moment, sadly i cant do much about it. ONLY against NPCs though When entering an interior cell and backing out again, the game will respawn strikers for every time you reenter and change there outfit. I will work on this for the next update Reanimated Corpses turn into strikers when changing cells.
TROUBLESHOOTING / REPORTING BUGS
If you encounter any problems along the way besides the already mentioned ones, just tell me so i can try and fix the broken stuff. This goes for compatibility, bugs, etc.
- enable log messages, needs to already be enabled when encountering a bug
- in Skyrim.INI or SkyrimPrefs.INI these options need to be enabled or the log file wont be created:
- Disabling log messages from other mods e.g. DD/Sexlab keeps the log file clean, thiis would be very helpfull
- Log file can be found in: C:\Users\Name\Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log
- send the file to me and i will take a look
You can port this mod to SE if you want <> not needed Don't steal any code without contacting me first As long as you mention and contact me you should be good to go
REGARDS & CREDITS
All the people behind Devious Devices! thanks for such an awesome resource @Hylysi - The whole of version 0.4.2/0.4.3 - improving the spawn method and some other minor stuff for scripts - @Tron91 - suggestion: destroying devices when they dont get swapped - allowed me to use some of there script for the new spawn method, HUGE THANKS! - told me about the wait time after locking/unlocking devices for keyword updates - solved wonky gender detection issue @HexBolt8 - telling me that this mod should work on SSE and their two suggestions: Key drop chance & transfer-single chance @BYJE137 - reminded me of hardcore option - reported the Transfer bug and tested the fixed version @CaptainJ03 - PC as only target option @MTB - his SCB script and helping me understand the function I needed
@mrdoodle - telling me about SCB and its author MTB
@Averagedann - pointing out the disappearance of important keys on Striker death/vanishing
@Lupine00 - Suggested the usage of Formlists for multiple purposes
@El_Duderino - told me that DD has its own premade formlists
Hungvipbcsok & Tron91 & rjn - convincing me to change the fundemantel spawn method of strikers
@shiftbitlogic - suggested themed Device sets with color/Type
@misterx - Told me how to make DHLP-blocking and the code work
@hungvipbcsok - Reported a compatibility issue between DS and DMC, which lead to the DHLP-blocking method
@Player80 - suggestion: MCM setting for device removal on striker death
@Yanme - Notified me about the Transfer functions blocking themselves via DHLP-Block event in ver-0.3.0, and tested the fixed version
@ihatemykite - discovored a mistake in while loops @AshitakaOkita - striker spawns for only interior or exterior - Custom outfit slot @nimawi - Device equipping sound @Crota - Player can use devious weapons regardless of player only option @Arthacs - reported weird xEdit errors @RedDotGecko - reported Strikers not using their wepaons @pursona - reported Strikers not using their wepaons @ck2modfan- reported reanimate corpses turn into Strikers @SorryLag - werewolf bug report
(only going from 0.1.3 up, i forgot to document the previous ones)
I realized that a few of the things I've made are kind of scattered about, so I decided to open a thread where I can collect all these miscellaneous little bits. Some are archived previous versions of my mods, some are requests from other users, and some are just little curiosities.
There's nothing really special here... honestly, this is mostly because I find it somewhat irritating to search through threads to find mods people have uploaded, especially when I can't quite remember the name of the mod, or worse, in which thread it is located. On the wild chance that someone someday says "Hey I wanted that horseshoe tattoo, where was it again?" here it is.
This may or may not be updated as I make other crap.
BF_ScrollMerchant: Adds the "find your children" scrolls from Beeing Female (v2.4) to Phinis Gestor and also to Constance Michel. Sybian Cums: Adds in a couple of items as a response to this thread. Tattoos v3: Adds in some grids and lines to SlaveTats to help making tattoos a bit easier. Also adds some horseshoes. Devious Manual v1.1: The original, for those who don't want the extra content of the new version, but do want the nice pics. dykwia archive: Contains v1 through v17 of dykwia for archive purposes. sexlab animations and tags: Modders resource. Contains an MS Excel file that has a sortable chart of animations included in SexLab 1.59c (highly outdated with SexLab 1.6). Rose tattoos 2: A couple of tattoos I made for SD+ (see this post). Reward Your Followers archive: Contains v1c through v5d_3 of RWRD for archive purposes. CCAS archive: Contains v2 through v10 of CCAS for archive purposes. Does not contain facegen data, meshes, textures, or grine pack. CCAS v11: Thanks to chaimhewast for saving this. In case anyone wants it, here it is. THIS INCLUDES MESH AND TEXTURE FILES. CCAS v13: Backup just in case. This does not contain meshes or textures. msml: A little mod that makes Sofia have a dialogue sex option. (see this thread) Decorative Eye: A (failed) attempt to make the Eye of Magnus a small decorative item. Instead got a large decorative item. (see this thread) Replace MARA with MOLAG BAL: Swaps out the model of the Mara statue in the LAL cell with Molag Bal from Dawnguard. (see this post) SD Addon Races - v1 of the mod that adds Rieklings, Lurkers, Snow Elves, and Gargoyles to the list of master races for SD+. (see this post) Impregnation Plug is a soulgem vaginal plug that triggers a Beeing Female pregnancy when equipped. (see this post) heretical rope test tests grouping many ropes from Heretical Resources into a small area, to see if it causes a performance hit. See this thread for more information. slp_albinospidertest is a quickie little proof-of-concept mod that gives you a chance to get infected with face- or hip-hugger parasites from Sexlab Parasites. See this post. devious devices tag list is a Microsoft Excel document that contains all current (as of April 19 2017) device tags for generically registered devices. See this post. atronach test 2 is a quick-and-dirty test for Riding Styles v3. It adds a spell to summon a frost atronach, and then mounts the player on the atronach. See this post. RPGandSLS is a very simplistic mod that is supposed to get the innkeepers from Radiant Prostitution to recognize the whore licence from Sexlab Survival. Basically, it just blocks RP dialogue unless you have a Whore Licence in your inventory. Untested.
Note on Tattoos v3: I didn't make those horseshoes. I just took them from the game files (stables map icon) and twiddled with them until they looked about right. I also didn't make the rose tattoos - I just found free image silhouettes online and mashed them together. They're pretty poor quality. I might get around to cleaning them up one of these days...
I'm missing some other smallish tattoos that I've done for other people, and some other little modlets. Ah, well.
By Rogwar002Devious Body Alteration was inspired by Devious Training from Skyrimfet and Devious Cursed Loot from Kimy. Both transformed the body beeing aroused or while wearing Devious Devices. I would like to mention Emily and her YPS Devious & Immersive Fashion, too. The Cinderella feet made me think about a shortend achilles sinew and implement a foot feature.
Because I disliked the scriptheavy "onEvent" monitoring from some other mods I loved to use, I decided to write my own. Hopefully I will make a good job.
Thank you to my inspiration
This mod is a basic one right know.
Maybe I will Implement buffs (->started ), debuffs (->started ), SlaveTats, etc. but that is not on my to do list right now, because there is a lack of time (still true). Many hours of working showed no issues. No Errors spamed from DBA in any of my logs. I consider this working as my first idea was.
What´s the meaning of this: Don´t expect to much right now.
What does this mod:
Depending on what restraints you are wearing your body will transform over time. Rubbersuit or hobbleskirt will pinch your waist and make you loose weight, but not as much as a corset will. Try to eat, when your stomach is constricted with iron. Legcuffs or boots will alter your legs, armcuffs and gloves your arms, a collar your neck... You get the idea. One thing I almost forgot: shortening your achilles will disable you to wear normal boots or shoes. You will get the meaning over time.
I wrote already a lot of MCM tips with numbers for you. You can figure out the time settings and updatetimers on your own, if you read the MCM hints.
This mod has no dependency or connection to ZAZ Animation Pack. Neither version 7 nor 8. I did this, because there are so many bugs in there, that I didn´t want it in my loadorder anymore. Perhaps I will change that over time. Should be easy, because my detection functions are keyword dependent.
This mod will only work with Devious Devices Integration and the complementary mods, which are based on this mod.
Because there is a bodyweight option, food is no longer useless. You will have to eat to replenish your weightloss during your devious alteration journey.
The first debuff / buff is implemented: The walking speed is now a possible option. Depending on your foot and leg training there is now possibilty to add a speed debuff / buff (yes, buff. The slider is going beyond 1. I remember a thread someone complaining about every restraint having a speed debuff and I don´t want to see this complaint in my support thread ). If wearing hobble skirts or bondage boots or ankle chains (the system is keyword dependend) your walking / running / sprinting speed will change.
If there is a real weight morph mod in your loadorder, I recommend to deactivate the weightmoprhing of my mod, because they will do a better job than mine (hopefully ? ). I just monitor the eating event (there is no eating event... in fact a slice of bread in skyrim is a potion O_o) and calculate the weight gain using the effects like healing or stamina gain or whatever positive effect is given. I did no matrix of food, because I was lazy and it is not the goal of the mod, to simulate eating habits. But it could...perhaps in future
Immersive First Person View will prevent some body transformations to happen. I wanted to prevent a visible twitch during the body alteration procedure. I have an Idea in mind to make a workaround. But lack of time is preventing the updates I want to make.
Skyui v5.0 or higher
Devious Devices Integration 4.2 or higher
Racemenu v3.4.5 (you´ll need the Nioverridefeature implemented in there)
BodySlide v4.4 or higher (you´ll need the provided esp active in your load order for the ingame sliders)
and of course all the mods needed to run the above.
The following mods are checked within this mod, because I used or use them.
YPS Immersive Fashion v 5.4.1 or 6.0 .0 is working
If the speedcalculation from DBA is used, disable the YPS Immersive fashion calculation ot vice versa
Milk Mod Economy v 29-10-2019
If the breast calculation from DBA is used disable the MME calculation or vice versa
SexLab Inflation Framework v 1.2.1a or higher
Toys Framework v 1.83 or higher
Install all requirements Install Devious Body Alteration Start Skyrim Enjoy. Nothing fancy right now.
Users of any beta can just update to version 1 without any cleaning. There is no new game needed. It should just work out of the box.
If you want to uninstall ,I recommend to disable the mod in game and just delete it in your load order. Without cleaning the first startup without DBA will spam some errors in your log file, but nothing serious or save crashing.
First time I write credits. If I forgot someone, please don´t rip my head off. Just tell me I made a mistake and I´ll apologize.
Thank you Skyrimfet. Your idea made me work on this.
Thank you Kimy, Min, Feuertin and El Duderino for your inspiration and the Devious framework, making my mod possible.
Thank you Xinafay for letting the community (and this way me too) use his barefoot meshes.
Thank you Emily. I used to love your Cinderella feet feature. I now have a reason to use my own approach.
Thanks to all the good people offering their free time to help, to mod, to code, to do whatever people ask them to do and still have the patience to calm down, even if there are loud people out there
If there is any rule violation in making this mod public, please tell me. I´ll put it down if necessary.
Don´t upload this mod to any other site, because I don´t have the time to watch every site.
If you want to use my mod for your own good and change code: Do whatever you feel is necessary, but you still have to keep the code and the mod public and free. No paywall! I made this mod having in mind to share it with the Skyrim community for free. This will never change.
Suggestions are welcome. But I´m only one grown man, working for money in a real life. Don´t expect wonders.
By CycorixSeems to work fine, but use at your own risk!
(tested on a build with 190+ plugins for 12+ hours with NO CTD or mod glitch )
Experimental compatibility patch between Chesko's Wearable Lanterns and Tara's Zaz 8.0+
Requires: Zaz Animations 8.0+ (No other version supported)
BACKUP YOUR ZaZAnimationPack.ESM master file!!!!
Install: extract the BSA and 2 ESM files to your Skyrim/Data. Overwrite the original ZaZ masterfile.
Load order: CheskoWearable Lanterns is now a Masterfile of ZazAnimationPack. (Lol). Only reason is so that the WL_Lantern formlist gets added early enough for ZaZ to reference it when it edits the idle animations. Chesko Wearable Lanterns (now an esm) should be directly above Zaz near the top of your load order.
Uninstall: remove Chesko Wearable Lanterns esm and bsa files. Restore the backup of your Zaz animations masterfile.
Initial test results: Seems to work!
-Character will wear example restraints and lanterns, even at the same time
-Can load a savegame with a lantern equipped (apparently this caused CTDs before)
-Character can use example Zaz furniture even with a lantern equipped
-DDe 502 removed the restraints correctly, causing no issues with the lantern
Pretty happy with the results here, think I'm gonna be using it in my current playthrough
By SpiralMasterThis is a set of lore-friendly nsfw dialogue questlines based around vanilla NPCs.
While initially the first two quests are about Argonians, I'm always willing to branch out if there's something fun enough.
This mod's a conquering fetish, of sorts. A lot of corruption stuff mindwarps the protagonist and makes her unrecognisable by the end, but where's the fun in that if you're not getting the original uptight asshole to sleep with you, so I wanted to keep the personality the same even when things get more and more perverse.
well, that and lizard tits.
I'm slowly figuring this all out, the dialogue writing is fun but the coding is like shoving pencils up your nether regions. Fancy animations and cutscenes will hopefully be possible down the line.
Rolff - Stand up to the racist! What could go wrong?
Requirements - Argonian race.
Step by Step -
Keerava - I'm not a big fan of NTR, so expect Talen to just be out of the picture for this one. Make the innkeep serve the Dragonborn.
Requirements - Do their favour, be a guy.
Step by Step -
Brenuin [Beyond WIP] - Shame a beggar in the streets, and reluctantly offer him a place in Breezehome until you work off your moral debt and get your stuff back.
Requirements - Own Breezehome
Step by Step -
Credits to Thief for the inspiration, I'm a fan of how the protag is written.
By Shakx88This is an in-development mod. Please, read the notes section.
I've never quite liked the way DD framework handled escaping from devices. It puts me out of controls as a player. Then I had my time playing with the mod "Devious Lore" which provided a good alternative, putting me back in control. However, I didn't feel fully satisfied with it so I've decided to create a mod that would handle escaping (and escaping only).
By pressing a configurable hotkey you can open an escape menu. There you can choose what device you want to escape from.
Three supported ways of escaping from a device: unlocking with a key, struggling out of a device, or picking its lock.
To unlock a device, you must succeed in a minigame. You have to balance a key in order to unlock a device via a minigame.
Struggling is implemented as a minigame where you are supposed to guess in which direction you should move your body to weaken the device by pressing W, A, S, and D. Each attempt to guess costs you a bit of stamina. Failing or succeeding to struggle out of a device exhausts your character (configurable).
Picking the lock is implemented as an actual Skyrim's lockpicking minigame! Beware that you have only one shot at picking a lock before failing. Breaking the lockpick may jam the lock.
Lock repairing minigame.
Difficulty and availability of all escape methods are based on DD's settings as well as various settings provided by this mod.
Wrist restraints (also known as heavy bondage) can be configured to prevent certain ways of escaping from them. They can also block ALL lockpicking.
Blindfolds and bondage mittens can make it harder (or even impossible) to escape in certain ways.
NPCs can assist player in escaping from a device (not fully finished).
Devious devices 5.0 and its requirements.
The mod is currently in a relatively early stage of its development. Expect bugs to happen. Escaping from devices may feel too easy or too hard because I didn't spend a lot of time balancing the difficulty. Try adjusting DD's difficulty levels to your liking and see if it helps. Although the mod is called an overhaul, it doesn't modify DD framework itself (almost). The standard way of escaping devices is still there. The mod supports only generic devices. Non-generic and quest devices aren't properly supported for obvious reasons (you can enable a setting to bypass them, but it is recommended to do so only if a mod explicitly suggest that you have to struggle out of a device). Known issues
Devices with lock shields aren't normally supported. Unfortunately, it is a limitation cause by DD framework. Lock timers aren't supported. This means that if a timer elapses, this mod won't recognise it. Unfortunately, it is a limitation cause by DD framework. Planned features (these are supposed to be added at some point of time in the future, priority order)
Finish NPC support Possibly add magical means of escape
@S.MayLeR - Russian translation
FlowerGirls Necro Animation Fix Revived NPC.7z
Adds 589 Funnybizness necro related animations to the FlowerGirls framework. This is the first animation pack for FlowerGirls, proving that it is a viable, lightweight alternative to SL.
FlowerGirls BDSM Framework by Xider, FlowerGirls Subdue, FNIS and FlowerGirls for Legendary Edition from the Nexus by namtar.
Does not require SKSE or SkyUI.
This mod is still a WIP - positioning and sound effects can be tweaked in the script files. Use the provided source scripts in the "Projects" folder if you would like to polish this mod and upload it to Loverslab.
Permissions: Anyone can download this mod, tweak it and reupload it onto LL, as long as the original authors are credited.
Xiderpunk for the original FlowerGirls mod and highly detailed script examples.
namtar55 for maintaining and working on the backported version of FlowerGirls.
Funnybizness for the brutal animations. Stay brutal!
Erstam for working on FlowerGirls in Xider's absence, and for providing crucial modding advice.
Helied for solving a scripting problem that had me lost, frustrated and despairing for months on end.
By Monoman1Sexlab Survival
This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below in the features section!
Like getting pushed around, slapped on the ass, whistled at, beaten and generally treated like a piece of meat? Then this is probably the mod for you. This mod aims to create a harder playthrough by creating a misogynistic Skyrim where men take every chance to put women in their place. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry).
A TesEdit patch is practically required at this point.
If you plan on using Slaverun then it has to be the latest version (3.x)
If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed)
Install as you normally would.
I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507
Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots:
UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754
CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810
For tolls and punishments:
Skooma Whore or/and Milk addict for semi-forced drugging.
Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos
TDF Aggressive Prostitution for Toll dances.
Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of:
Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004
Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351
Mods that work well with Survival and compliment each other (but of course are NOT necessary):
Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/
Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/
Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I
Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/
Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379
Latest Survival conversion: https://www.loverslab.com/files/file/15092-sexlab-survival-se/
Don't forget the requirements:
1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048
2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098
3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297
API For Modders
Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details.
If you need some other kind of interface let me know and I'll see if I can help with it.
You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: I can't give permission for things I didn't create. This includes most meshes, textures and sounds.
By galgatAuthor:: Galgat
Needs SkyUI 5.0+
Needs Zaz animation pack
Needs Dragonborn DLC
Needs DawnGuard DLC
Goubo :: with out his scripting Help Most of this little thing would have never got done.
Will Make the Majority Of everything you Meet in Skyrim Like you, and some simple Prostitution >> Also on page 2 is now and Option to turn Off/On Random Dragons
I did this for a lot of personal usage reason's.
The option's in the MCM that are working are Page 1/ second Option, and Page two the prostitution option, click them till it the text box pops up and says Enabled " Might have to cycle through them one time to get them cleared, and right ". ( Important:: Need to repeat this if you reload, or restart the game, toggle through the disabled, enabled again stopping on enabled if you want to be friendly. )
Addition;; added and Option on page 2 to turn Off/On Random Dragons ( This should have no impact on Quest Dragons, only Random dragons, which I find to be a real aggravation much of the time )
pretty simple Friendly >>>Enabled you are Friendly with most everyone, and they like you, >>>disabled, some people really hate you.
Simple Prostitution >>>Enable the prostituion Page 2 of MCM, and you can have some very simple sell your body fun, Clicking on the animals that i have added will set up a Creature rape, from the Creatures that I have added, I have many morte to add, so all creatures are not functional
1. I have plans to expand this to a full prostitution mod, with hopefully quest's, maybe.
I guess it could be used as a resource, for disabling the mobs, but it need to be enabled before you enter a bandit camp. once they become aggressive the toggle will probably not help.
2. I needed a way to use JazPositioner in bandit area's with out having to kill them all. I used it to set up things in the game with zaira Maria, and this also kept me alive at times when the bandits AI went bonkers in maria.
I also wanted to be able to prostitute to the many different crime elements of skyrim.
3. It allowed me to enter, and test many Sexlab mods out on the bandits, and this gave me a lot larger Clientele, ( it gave me more Sex objects (NPC) to use, and was cheaper FPS wise than populated cities.) with out having to add a lot of More people or expansion Mods, just so a working girl could have a larger Clientele.
I actually have a lot of expansion mods, but still this gave me a lot more people to enter act with while running some of the Sexlab prostitution mod's that require a partner, or a paying customer.
3.1. This is also a major cheat, as it allows you to run around almost anywhere with out fear of being attacked. It is useful for me as a tool to also look around inside many area's, in the game, with out having to kill everything. or turn on, and off the AI in console.
4. I just wanted to do something in skyrim, and Gourbo was so helpful, I managed to do this. I thought maybe others might have a use for it, mainly just a little toggle that I thought some people might like.
5. Two ESP, one is Dragonborn DLC dependency Only (GGFriendlyWhore_DB.esp), I wanted some of the creatures from there to be friendly, and I really like that DLC more than the others.
The other has both Dragonborn DLC, and DawnGuard DLC dependency (GGFriendlyWhore_DB_DG.esp), I needed the dawnguard DLC to stop those darn vampire's thrall from attacking me all the time.
Only activate one of them, do not activate both you will have problems.
6. It needs SL and Zaz.
7. I is pretty basic right now the only option's working in the MCM are Page 1/ second Option, and page 2 Prostitution option, which turns on the prostitution dialogue, If you want the prostitution dialogue off, just Disable it in the MCM, right now it is just kind of a little extra, you might want some times.
bare with me, I hate Skyrim CK,>>> the separation of the Scripts from the ESP make it suck balls for me, I hate it<< ( Scriptwriters love it, but I do not, I like building large area's to explore, and huge amounts of dialogue, and the Properties assignments just get to be to much of burden for me ) that is why I do mostly only personal, My use only mods for skyrim.
If you restart, or reload your game you will need to toggle through disabled/ enabled again.
I know how to fix this, But right now it is such a WIP I really hate to add a bunch of things that might need changing every time I upgrade it a little.
8. This is a very simple thing, It does just two things right now, and I don't know if anyone would even want it, but I used it a lot for a lot of thing's, and found the non hostile NPC to be handy sometimes, and it is a pretty non bothersome mod to have, and I keep in most every profile now, so I thought maybe others might have a use for it. [ I mean if the MCM options are disabled, it is basically gone, and should effect nothing. ]
9. I don't think it will conflict with anyone Else's mod [ Heck if some how it did, then just disable it in the MCM, and all will be fine ]. So having it installed, and using it when you want, and turning it off from the MCM when you don't want it should not be a big thing. It does not cast a cloak, or do any constant spell casting, so I don't think you will ever notice it is even there, other than when you use it.
10. If you don't like it, or want it, I am sorry, just uninstall it, and move on.
11. Some of the Creatures that i have added don't always do right, as in the Troll's tend to maybe rape you one or two times, then the second or third time you click on them, the dialogue will not follow through, you can change cells, and come back, and they will work again.. I am looking at it.. It is a strange one.
I have to think about how I want to do the Horse's, as when you highlight them, you get option to steal, or ride, if you own it. So for now my simple dialogue will not work for them, I am looking at that too, and so Horse's are not at this time available in the prostitution dialogue.
12. There are surly Mob's or Evil things out there that I have missed in my Friendly Whore part of the mod, so you may still get attacked by some creatures.
I would use Mod organizer or NMM, so I could get rid of it if I did not want it.
But I suppose you could drop the data folder from zip folder GG_FW into you skyrim folder, let it write it self in, and check it active.
Clean your save with Save tool, or go to a clean save
Then Install is now Only One ESP, and it requires Dragonborn DLC & DawnGuard DLC, Only way i could turn off the aggressive stat of some creatures in those DLC.
Of course Ashal
Beth for giving us a chance to create our Own fantasy's
Goubo , he was such a help, just anything I asked, and he was just too good.
Veladarius Such a nice person, even with the many personal problems he has, he stays focused
Min Had some very helpful hint's, but most of the time he was way over my head..
Lots of others I will think of in time.
By PythusFirstly, as of now this is basically a player home. I am still learning how to mod but I am proud of myself for making this, even though its just a house "in the woods"
For future plans I do plan to have a highly player controlled experience with lots of choice options, not just a bunch of fetch quests. the story will start out when the PC returns to their grandmothers home to find her grandmother and father dead. The player then has to decide on what to do. this heavily revolves around the player deciding to continue on her families legacy as a witch.
Choices are a large part of this mod leading the character further and further down the chosen path
While some choices have a permanent effect on the game play and relation with the NPCs disposition
all in all the end goal would be to craft a separate section of Skyrim for the player but that's above my ability now so I will instead try to expand the town and focus on a story that goes with the majority of the mods we know and love here - starting with Live another life. if only I can figure out how to do that.
Any who I will try to flush out the first "Good Ending" and create a mod around that while trying to keep it lore friendly.
By Grisha QofnI did this mod for myself, but decided to share it with everyone. Suddenly someone will come in handy. This is the logo change in the main menu.
Updates most likely will not come out, because I did it for myself and this version suits me.
Yiffy Age of Skyrim
1. unzip archive in game folder.
1. Download file "original YAoS logo".
2. unzip this archive in game folder
By poblivionFirst of all I would like to thank for the help from Darkpig and Targultoon, without them this mod would never have been created.
About the device
it's a lockable ("permanent") chastity piercing blocking vaginal sex. The animation is automatically switched to oral or anal sex. Your character will remain a "virgin" forever ?.
It is available in two versions, four and eight rings.
The piercing is also available for two different slots 49 and 50.
NOTE: I placed the piercing according to the body I use, it is possible that the rings will not be in the correct position.
Devious Device - Asset
Devious Devices - Integration
I hope I didn't forget anything ?
Plans for the future:
I'll add a few color variations (texture replacer), better gold look and also silver version
I'd like to add support for BodySlide (I can't do it yet)
All DD modders
If I forget something, give me a message and I'll fix it.
By FrednotbobDangerous Game: Hunting Ground
Based on NateNexus'
Have you ever eyed a Khajiit trader and wondered just how soft their fur really is?
This is your chance to find out.
You've all heard the bandits yell 'You'll make a fine rug, cat!'; well, this is a chance to do just that. Equipped with a skinning tool and a rather morbid education in biology, the Dovakiin may now embrace their status as 'apex predator' and collect grisly trophies from that most dangerous game of all...
Just don't let anyone see you doing it.
'Hunting Ground' is an continuation/expansion of NateNexus' 'Forbidden Luxury'. That mod is not required for Hunting Ground to function.
Welcome to Hunting Ground v. 0.9a! Patch notes are below.
Since the mod is much 'cleaner' from a design perspective, I've decided to remove the previous version from the download list.
This mod requires Campfire! There are no Frostfall hooks yet.
Hunting Ground is not currently Realistic Needs and Diseases ready. Look for RND hooks in a future update.
Thank you for putting up with my terrible delays and restarts; Hunting Ground is my first large-scale Skyrim project, and I'm glad to finally get it (mostly) done.
Hunting Ground 0.9a Patch Notes:
Version 0.9a is a reduced 'test' version, because I did a fairly significant script rework and a lot of changes internally.
Note: For testing, the player has been provided with the 'Fur Trader's Tool' and a copy of 'Confessions of a Khajiit Fur Trader'. Open the book to obtain the 'Skinning' perk, then equip the tool and 'activate' an Imperial, Breton or Redguard corpse.
⦁ Food items and ingredient requirements
⦁ Merchant value of food items
⦁ General mod functionality.
⦁ For testing reasons, this release is limited to three races: Redguards, Bretons and Imperials.
⦁ Hides may not drop in some circumstances. This is a design issue and will be corrected in the next update.
⦁ Texture colors on the 'harvested' bodies may be mismatched.
⦁ Bodies may still wear hats despite being headless. W/A: count to five before skinning.
⦁ Bodies may not switch to 'harvested' outfit on every occasion.
⦁ Physics may 'fling' items if they get stuck under the NPC's body.
⦁ All harvested food items create the same 'cooked' foods; this is intentional, and will be expanded on in a later update.
⦁ While Campfire is a required master file, there is no Frostfall functionality yet.
⦁ Food items can be sold to merchants with no issue; the 'keyword' support from previous releases has not yet been reinstated.
⦁ 'Cannibal' animation will not always play. As it's an issue internal to Skyrim itself, there's little I can do.
⦁ Skinned bodies will now switch to a 'harvested' body upon skinning.
⦁ Bodies will now drop items instead of placing them directly in the player's inventory.
⦁ Skinning script now takes the NPC's weight into account when determining which parts to drop.
⦁ Skinning a body in view of another NPC will cause them to become hostile.
⦁ Food items can now be cooked at a 'Campfire'...er, campfire.
This is my first attempt at making a mod of any substance whatsoever. Feedback is not only welcome, but encouraged.
The mod is in Alpha, lots of bugs; I'm sure...
This Mod is a Player Home/Location designed as an immersive way to spend time as a slave with Sanguine's Debauchery and as a place to train Paradise Halls slaves.
Essentially, there are lots of mining, farming, crafting stations and food containers with lots of food to give to your master. There are also rooms that are separate cells to easily set up training and storage for Paradise Halls slaves. There are also Slaves and Guards in those areas. I also set up 3 unique NPC's in the master's chamber to serve as a Grand Master/Fort owner. There is no dialogue for them yet, but I am planning on adding some in eventually.
OH! and a mixed assortment of Zaz furniture, of course.
It is located in the Rift, North West of Riften, Directly North of Redwater Den, over the small mountain.
Zaz Animation Pack
Apachii Sky Hair + Sky Hair Females
RP Chopping and Mining - allows essentially infinite mining and chopping. Mining just takes longer to get ore.
-NPCs to serve as masters/guards and slaves Added NPC's, working on unique NPC's to serve as followers, Masters and quest givers
-A plantable farming area
-quick re spawning chests (not sure how to do this right now...)
Thanks to the Zaz team for the resources to put that extra dungeon feel into, well, the dungeon!
By AberRationalMartial Milk (ALPHA)
Into the barrow we go. Hopefully we can get through here before-
You look down at your chest where you can feel the cloth under your armor dampen from yet more lactation. You sigh and motion to your companion to stop as you unclip your cuirass and pull the cloth tunic to expose your nipple.
I can't believe this is my life now. Curse these stupid, fat, clumsy, milk-slobbering, mutant tits! It's getting exhausting to walk anymore, much less run. Maybe this is a mistake... Gods, they're so heavy. This fucking... whatever it is has ruined me. I can't be the Dragonborn like this. I can't save Skyrim...
You close your eyes and sigh deeply...
We're in the first chamber, and I already have to milk these things! If only they could do something useful!
Your body tenses in anger as you slam the butt of your fist against the wall.
"FUUUU-Ahhhh-h-h! Hnnngh!" you call out in a mixture of pleasure and surprise. As your eyes snap open you milk trailed out on the ground in front of you.
"Whoa!" your companion exclaims, looking from the ground up to meet your bewildered expression, "Did your boob just shoot milk? That was a full-on stream of it."
You meet his gaze for a moment, then close your eyes again as anger, relief, and excitement fill your mind. You palm a large portion of your breast and squeeze as you tense your body again.
Oh-h-h-h-h, gods!... Ohhh, that feels nice.
You bite your lip and shivers go through you as yet more pressure is released from your swollen gland. This time your companion has to raise his shield as the stream fires at him.
"Careful!" He looks at the splatter covering his shield, "Oh shit! That took out a chunk of wood!..."
The weight and pressure in your breast is lessened- still tremendous but any amount is progress.
You see him gingerly lick small droplets from around his lips, then close his eyes as he savors it, "Mmh... But the gods be damned if that isn't delicious..." He looks back at you, his eyes first meeting yours, darting briefly to your dripping nipple, then quickly down at nothing in particular. It seems as though he wants to say something more but quickly changes the subject back to the task at hand, "You think you're able to continue?"
You nod, then there's a moment of stillness before you doff your cuirass completely and pull your tunic down further, exposing your other nipple.
"It's time for these fuckers to pull their weight."
A mod about weaponized lactation.
Version 0.1.2 Features (soonish)
More MCM options- handle nipple casting on the fly, acquire the skills with maid level, display milk differently NPC martial milkers- both allies and enemies An immersive quest line with new locations and NPCs (definitely no VO for this version, but I'd like to get that going at some point) This may add dependency on Being a Cow and Amputator Framework, but I might have an alternative. Improved decals- can paint NPCs, better variation and coverage Fix several issues- mod should no longer suddenly limit your total milk, decal splash shows milk instead of blood Behind the scenes- handle nipple casting, cow effects, and amputation on individual NPCs
Version 0.1.1 Features
New skills to put those milk-laden mammaries to good use! Each Martial Milk skill uses a bit of milk and stamina to either blast your enemies with high pressure milk or nourish your allies with a shower of delicious cream! There's even a skill to suck milk from your boob to restore your own health and stamina! A milk meter to easily track your milk gains and expenditures! Using the new skills counts as milking (at a reduced rate), and the skills cost less milk and stamina as your maid level increases! MCM to toggle mod, customize the milk meter, and track MaMi stats, like total milk launched!
- clean install/uninstall- I want to handle various player states better/at all so that weird things don't happen.
- Quests to contextualize and introduce the Martial Milk skills
- a line of flavorful/humorous books about martial milking
- More types of skills
- drench foes with milk to calm them and cause boobgasms in females (possibly turn them into maids if that doesn't break stuff- probably would)
All martial milking skills cost milk, and most cost stamina.
Nipple Spritz 8 damage per second Milk Jet 16 damage per second Cream Beam 32 damage per second Lactose Lance 64 damage per second
Nipple Drizzle Restore 10 health and stamina per second to targets in front of you Milk Shower Restore 20 health and stamina per second to targets in front of you Cream Drench Restore 40 health and stamina per second to targets in front of you Colostrum Surge Restore 80 health and stamina per second to targets in front of you
Treat Yourself Restore 10 health and stamina to yourself per second
SkyUI Milk Mod Economy (MME) and all of its prerequisites
These mods aren't required, but Martial Milk is designed to be played with them.
XPMSE or Magic Nipple is required to cast from your nipples (for XPMSE, enable in MCM). Magic Nipple (and possibly FNIS PCEA 2) adds custom animations for the nipple casting (will cast fine without these, but the aesthetic option is there ?). If you don't want all characters to use the nipple casting animations, you can put the anims in a folder for FNIS PCEA (Player Character Exclusive Animations). Being a Cow goes well with the the whole milk shooting thing.
1. Simply install the mod with your mod manager or by dropping the contents into Skyrim's Data folder.
2. Enable MartialMilk.esp
3. Start the game, wait for the MCM to register, then enable the mod through there.
4. Currently you can only acquire the skillbooks via the console or AddItemMenu (search for "Martial")
NOTE: It may do weird things if you are not yet a milk maid- I am still looking for the issues around that but will support that player state better in the future.
WARNING: Uninstalling the mod is currently not a clean process. I'm still working on making enable/disable properly install/clean up the mod.
1. Disable the mod through the MCM, then save your game.
2. Disable the mod in your mod manager or remove the mod files from the Data folder.
- mixed SFX
- CK shenanigans
- altered textures
- modified particle animations
- Fluid gradient
SkyUI, Sexlab Defeat, MME, Spells Cost Stamina Too
- Reference Scripts
- Audio resources
- Texture and Mesh resources
Ed86 for script guidance and for making Milk Mod Economy
skyrimfet for making Being a Cow
LoversLab for hosting all this wild stuff
Bethesda for making such a mod-able game
If you enjoy my content, consider becoming a patron so I can continue making experiences about transformation, philosophy, and furries!
If I've forgotten any details or credits, let me know! I will add the info ASAP. Enjoy!
This is my first mod and it is not ready at all. So don't blame me to harshly. I've decided to put it up for general discussion and maybe find someone who wants to keep working on it.
As a part time slave hunter, I've always wondered why the dungeons always seem so dark and uninviting. After all, they want to sell their goods and offer them to customers in the most appealing atmosphere possible. That's why I sat down and built a slave market as I imagine.
At the moment it is a playerhome with room for about 8 slave followers and about 10 further sleeping places.
You will find the entrance at the bottom of Azuras Statue
DLC Heartfires, Dawnguard
ZaZ Animation Pack - Tara's Edition V.8.0 plus*
Stroti (for some metal textures)
1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice
2. Activate the ESPfile in NMM or similar or enable the Slavemarket.esp file manually
3. Have fun und take a lot of screenshots (optional, cause my PC is too low end to take good pics)
Add two mercants, who sell Food and Taras Devices.
Add 4 more Slaves to use the different possibilitys.
Add about 3 more slavers
I was looking for a vore-like mod since i started playing Skyrim and somehow enjoyed the idea of the Mimics in Dark Souls...
After i found nothing thats similar to it, i tried to make something like this.
The idea is to have cursed chests around, that pull you into them when you are close.
At the moment there is only one type of chest near the sawmill of Riverwood, when you go close enough, you get teleportet to a very small area (which should remind a bit to a stomach). Inside is a Furo-Tub and a small door which is the way out (I tought about locking only the inside door, butm im not sure if the auto-teleport works then...)
And yeah, thats it for the moment
The Chest is just an auto-load door, that teleports you into the interior i´ve created, nothing more for the moment...
About the Mod:
I uploaded it, to share the idea, see if it works and maybe get some support, since i have no idea about scripting, animations etc.
Of course the mod is "Work in Progress" at the moment, so it would be great if share the experience with the mod, to help me working on it.
I hope you like the idea and maybe help me creating this mod
Feel free to share your ideas in the support-thread
Requirements: ZaZ-Animation Pack
What is planned: (What i can do/ What i don´t have the experience for)
- Different type of Chests with different interioirs
- A vore-animation when entering the Chest
- A script that strips the player and locks him inside
By EvilynnLich Evilynn Includes rape and torture!
Both of the player, and by the player!
You have been warned!
Story Based - Expect long scenes and lots of dialog and reading.
This is very early beta. Only the intro quest and part of the victim story exist.
[HOW COULD YOU CREATE SUCH A HORRIBLE MOD?]
Personal, feel free to ignore....
[WHAT TO EXPECT]
STORY BASED: If you just want sex scenes, you should use another mod. Expect a lot of story scenes and reading. On the victim path you will not be able to control you character at times - including most of the first half hour or so.
This mod is HEAVILY geared towards lesbian sex and a female character.
If you are looking for shemale, heterosexual, or homosexual(male) content - this is probably not the mod for you. (try slaverun, PAHA, etc)
My kink is lesbian bondage, mind control, pain, and domination, and I'm the one spending hours of my time to create this mod. That said...
Lich Evilynn assumes you are playing a female character, but that is not enforced. Playing as a male or shemale should still work, but it will result is some strange issues for dialog and animations.
This is very early beta.
The first quest will offer two paths. One is good and the other is evil.
If you take the good path by refusing to join Evilynn:
Evilynn will rape, torture, humiliate, and use mind control on you. Evilynn will force you to upgrade her lair, and then use the upgrades on you. She will force you to capture additional victims for her. She will force all of her victims to rape, torture, and abuse each-other.
If you take the evil path and join Evilynn:
Evilynn will offer quests to capture victims for both of you. Evilynn will offer quests to upgrade her lair. Evilynn will have you kidnap victims that are upgrades for her lair (like a woodworker to build furniture)
[HOW TO START]
Go to Saarthal and look on the tables near the entrance (don't go inside). You will find a strange object. Activate it to start the quest.
In the menu under the debug settings you can jump to Saarthal right next to the table with the first quest item on it.
You can follow one of two paths, either as Evilynn's victim, or as Evilynn's partner. She will only offer a partnership to someone that interests her.
The current content is very short, but I'd love some feedback.
When installing a WIP mod like this, it's best to either:
Use a throwaway save game. Make a backup save, install the mod, try the content, remove the mod and revert to the backup save. Run FNIS
Simply install the current version with your favorite mod manager.
Don't update. You need a new saved game if you have ever used another version of Lich Evilynn.
It's to early in beta to do all the changes needed to make a mod update correctly.
Q: What about my follower? A: Followers are currently ignored. I suggest leaving them at home when you start the quest-line. Q: After the first scene, nothing happened. Why? A: After the opening, Evilynn will leave you for a bit. She will be back. A two hour wait should be enough. Q: I think I found a bug! What do I do? A: That sounds likely. Post it in the support thread. I'll try to help. Q: What can I do if I get stuck? I can't move my character! A: You can free yourself in the MCM options menu, but I recommend reloading from your last save. [HOW TO START THE PARTNER PATH]
To enable face overlays like tears edit the file "SKSE\Plugins\nioverride.ini" Scroll down to [Overlays] and make sure that bEnableFaceOverlays=1 and not 0 Scroll down to [Overlays/Face] and make sure that iNumOverlays= a number greater than 0 WARNING: Enabling tears can causes a crash-to-desktop when a decapitation killmoves triggers. If your playstyle does not cause decapitations then you can enable it without risk. If your playstyle does causes decapitations, then you need to disable them first with a mod like VioLens
@Sarge Misfit - for his all of his help re-rewriting my original sub-par dialog.
@t.ara - for his work improving ZaZ.
@-alpha- - for an awesome magic strapon texture.
@supremebeholder - for cane marks
@Mitos - for sharing some awesome animations
@Funnybizness - for sharing awesome animations
@Ekirts Ykcul - for awesome skin textures
I don't know if they ever stop by, but we all owe a large round of thanks to:
@ZaZ and @xaz - for their work on the original ZaZ Animation Pack
By KazynThis is a mod that is aimed at providing additional functionality and maybe challenge with frostbite spiders in Skyrim. It was originally inspired by Ms Leeches (Now Princessity, I believe) original mod Arachnophobia. The intent of the mod (from what I understand, at least) was simply to demonstrate the application of the animations and web equips in-game. However, the mod would see little to no further support.
Before I begin, let me make two things very clear:
1) This mod is not, never was and never will include any sort of sex from spiders. While we are here at LL, this isn't intended to include any sex/beastiality. There are no plans to rape the victims with oversized spider schlongs, impregnate them or anything of that sort. This is only in the "adult" section because it makes use of the ZaZ Animation Pack, which contains adult material for use in other mods. As a result, this mod also does not require or interact with SexLab in any way shape or form.
2) This is my first attempt at modding! It's also particularly early in development and while I have a handful of scripting knowledge in general, this mod is going to be far from stable and will have issues, hence the beta (thought it should probably be alpha) tag.
Oh and if you're arachnophobic, this mod might not be for you!
If you experience any issues, please post about it including the steps needed to reproduce the problem. No doubt there are still things I've missed some of which are probably major. Consider yourself a tester, should you decide to brave this download.
VERSION 0.32: (Current as of 19 March, 2018)
Oversized spiders have been rather unintimidating to fight. The tactics you'd use to tackle the arachnid threat would hardly differ from just about any other threat, be it lesser or greater. This mod aims to change that a wee bit.
Targets hit by a spider's spit or bite attacks will become entangled and basically helpless until they struggle their way out.
Upon getting entangled, a mater will appear below the compass to indicate how much web needs to be struggled out of. The meter will drain as you make progress in struggling out, but fill if more web is applied or you struggle incorrectly.
More web is applied if the victim receives attacks from any spider. If the meter fills beyond certain thresholds, more layers are applied, increasing the difficulty to escape and make progress. If the meter is emptied below those same thresholds, layers will be removed, making escape a bit easier.
If the meter fills (and it can fill beyond the maximum displayed), the victim begins to lose consciousness. If the victim somehow struggles enough to bring the filled amount below the maximum (highly unlikely), they'll be able to continue struggling without the threat of losing consciousness.
If entangled, the forward, left, right and back keys may be pressed in clockwise (A->W->D->S by default) or counter-clockwise (A->S->D->W by default) to struggle against the web. Again the meter displays the progress made toward escaping. If an incorrect input is received progress will be lost. Once the meter has been completely emptied, the victim successfully escapes.
If a victim fails to escape from their webbing and loses consciousness (or they are defeated through Death Alternative), they'll be dragged to a spider's den to be saved as a meal for later. Currently there is only one den.
In here, the cocoon may seem highly difficult to escape from, especially at early-game levels. However, as you damage the cocoon further, escape will become easier. Once certain progress is made against the cocoon, the webbing will start to fall off, visually indicating that there is less web resisting the victim's struggle. This will make the meter progress faster with each escape attempt. Additionally, there's a chance during the escape that you'll shake yourself loose from hanging upside down. If this occurs, escape will become significantly easier but it comes with its own risks....
Victims aren't alone in the spider's den. Every so often, the spider will come back to check on their victim. The victim may find themselves wrapped back up if the spider thinks they aren't secure enough. The chances of the spider re-wrapping its victim increases with the more progress you have made towards escape - even more so if you're not hanging upside down anymore. With that said, there are some additional options:
When the spider decides to investigate its captive, the captive may:
-Continue struggling: This allows you to continue struggling, but you'll suffer an increase in the chance to be wrapped up again.
-Hold still: You'll stop struggling, giving the spider a decreased chance in deciding you're not going anywhere as you are.
-Kick spider: If you're near escaping, chances are the spider's going to wrap you back up, but you can make one last ditch effort to kick it away while you get those last few strands off of you. If the spider recovers before you can escape however, you'll be in for another silky embrace.
If the victim has a follower, they can then attempt to free them by sneaking next to them and waiting for the webs to come off. Eventually, they too will be helped free. If you leave a follower behind, one of two things will happen: If they are essential, they will reappear at their home location. If they are not, they will simply die.
Getting Back to it
Successful escape from the den will place the player back in a safe location near the area they were originally captured at. This could be the entrance to the dungeon they were in, or the edge of the area they were caught in. If Arachnophobia can't find a safe place to put the player, they'll be taken directly back to the exact location they were originally captured at. This is merely a fail-safe - the chances of this happening should be relatively infrequent.
There are still probably plenty of bugs scurrying about (apart from spiders) so be sure to report on them appropriately with as many details as possible to help identify the source of the problem. If it's within my power to fix, I will do what I can.
IMPORTANT: To ENB Users
This mod uses vanilla image space modifiers to simulate the fading of the screen to black and back to normal. In certain ENBs (such as RealVision), image space modifiers do not function correctly, therefore, you may experience some odd functionality occurring that is supposed to occur behind a black screen. You have been warned.
VERSION 0.10.1 is unsupported but still available
- ZaZ Animation Pack v6.11 or later and its associated requirements (like FNIS)
- SKSE 1.7.3 or later
- SkyUI if you want MCM functionality
- Death Alternative - Your Money or Your Life by BralorMarr
Death Alternative will also take the victim to the spider lair if they are defeated.
Things to be aware of:
Let me reiterate that this is my first attempt at a mod and has been a very large learning experience for me. While the features are few, and there will be plenty of bugs, this was more to see if I could simply just MAKE a mod (or edit one in this case). I'm pretty sure there are some things I have forgotten.
Right now there is support for only one follower when it comes to the cave. Any others might glitch around or just stand there looking at you funny waiting for you to die or escape. If the victim is taken to the cave, their one follower will end up cocooned next to them somewhere and can be freed by attacking them. I intend to expand upon this more, later.
With all that said, use this at your own risk and please be patient with me. I am open to constructive criticism and suggestions on how to do things better (there usually is a better way) and it's actually highly appreciated.
- If using more than one follower, expect things to possibly misbehave.
- Followers that don't follow the normal follower rules (i.e. Serana, Sofia, Vilja, etc) won't always work properly. The mod will still be playable, but their behavior might produce unexpected "immersion-breaking" results.
-It is intended for the meter to go beyond the maximum displayed amount during combat entanglement ONLY. It should not go beyond maximum in the lair capture scenario.
-The follower may sometimes not be equipped with a web mesh when taken to the spider's lair.
-Combat entanglement and Death Alternative bleedouts could possibly cause some problems (mainly when an attack that entangles also damages a player to below 0HP). I tried testing this out as extensively as circumstances would allow and for the most part, my workarounds appear to be working correctly. However, this will still need further user testing.
By futaxmaleA MOD Based on Corruption of Champions
Corruption of Champions is a text-Based game that i really love so why not make it 3D.
I plan on making all characters, enemy with Bad ends
and much more....
keep in mind im not a 3d modeler
so if anyone can make the meshes/textures would be greatly appreciated
you can find test meshes outside the drunkenHuntsman in whiterun
credit to the person who created katia
I love using a good lighting mod so that exploring a dungeon or traveling at night is nice and spooky. However, I dislike how dark this makes my home.
That sounds like a job for a slave!
This mod adds a dialog option to PHE and PH-HSH slaves to have them provide light for you.
Paradise Halls Enhanced
Paradise Halls - Home Sweet Home
New with 0.1.3
1) You can now order slaves to follow you with a torch.
New with 0.1.2
1) You can also command PH-HSH slaves to provide light.
2) You can tell the slave how you want them to hold the light.
3) They *should* stand still, but it's not 100%
1) For some reason slaves strip when equipping the light.
2) If you rest near a slave holding a light they will move closer to you.
This is more alpha than beta.
By wytzenSuccubus Punch
Please note that many of the things posted here are still a WIP and some are nothing more than an idea just yet.
The general Idea...
...of this mod is to make it possible to play as succubus/incubus (from now on i will only write succubus, but both should be applicable). Being a succubus should be a viable and interesting option in combat and also when roaming around in cities. The former will by done by creating spells that increase the arousal of enemies and by making it possible to drain health from enemies when the enemies are aroused. The implementation of the latter is still very vague, but one idea is to limit health regeneration and to force the player to visit towns to regen their health by sucking lifeforce.
The main design consideration is that the player is a demon and that people will recognize you as such. Therefore when in combat it should not be possible to initiate sex with an enemy and to steal his lifeforce while the other enemies just sit and wait for you to finish. When there is only one enemy left and the succubus is strong enough to seduce him then this should be possible. At higher levels the succubus might even become strong enough to seduce multiple enemies at the same time. Tthis principle and the focus on combat is what will hopefully set this mod aside from other succubi mods.
The mechanics so far...
...consist of two spells: Arouse and Lifeforce drain. Arouse increases the arousal of the target and forces them to masturbate when their arousal has reached the arousalcap (Forces a sexlab animation). Lifeforce drain allows the player to suck the lifeforce of enemies that are having sex/masturbating (only when in sexlab animation). Add them with commands.
Further ideas include (This section has been expandced to give a more clear idea of where this mod hopefully will go):
The succubus will start as a low level demon with a very limited set of powers. As the succubus earns levels, skill/perk point can be assignmend in three categories: Body, Mind and Magic. These three categories should hopefully represent all the different skills and powers that a powerful succubus should be able to master. Most of the skill names and some of the ideas were taken from: http://powerlisting.wikia.com/wiki/Succubus_Physiology. How this will be exactly implemented has not yet been decided.
red = unimplemented, yellow = implemented but needs refining, green = done
The body categorie focusses on the development of the succubusses body in to a sexual and attractive body. All these skills are passive.
- Pheromone manipulation: passive arousal increase of npcs.
- Supernatural beauty: passive arousal increase of npcs.
- Supernatural power: faster health/magicka/stamina regeneration.
(- hypnotic breasts: undefined)
The magic categorie focusses on magic skills that the succubus will be able to learn. Some of these skills are active and some passive.
- Sexual empowerment: get a temporary bonus from having had sex.
- Seductive magnetism: passive arousal increase for npcs.
- Subliminal seduction: active arousal increase for npcs.
- Lifeforce drain: active health drain spell (player not in sex act).
- Tantric metabolization: passive health drain spell (player in sex act).
(- A passive skill that does an automatic drain (only for high levels)
The mind categorie focusses on stealing the succubusses mind. Limiting the own arousal increase and increasing combat skills.
- Sexual stimulation combat: fighting with fists will increase the arousal of the target npcs.
- Force of mind: limit own arousal increase
- Succubus queen: a high level skill that allows the succubus to get a succubus follower
In the beginning the succubus will not be able to control her own arousal therefore this needs implementing:
- Faster arousal increase for player
- A passive skill that increases arousal when enemies hit the player
(force rape when arousal to high)
- Make spells increase magic skill
- Limit effects of supernatural beauty when not nude
This is my first ever mod so feel free to come with suggestions for bug fixes and or implementation improvements. I am also very interested to see what you want to see in a succubus mod and maybe we can come up with some nice mechanics. So please leave a message.
(BTW let me know if the provided files work for you. They do for me but i dont know if they do for you)
- The healthbar does not always show up when using lifeforce drain (Seems to work now for some reason, but will have to confirm)
- Sometimes strange things happen to the bodies of targets that die from lifeforcedrain/when in sexlab animation
- Sexual stimulation combat might turn brawls in to real fights (as it uses a cloak spell). Turn this skill off if when that happens.
- Sexlab arousal
- SLA monitor widget (this mod makes the arousal level visible, so you know something is happening)
By freemywillyPoor Maya was a little princess,
when her father decided to sell her kitten to the kittenslayer.
She became very sad and ran away from her court and her beloved mother.
When she realized that it was dark, she sought protection in a mine. She found something to eat and a bedstead and saw a small flute in the corner. She took the flute and played a familiar note on it . Suddenly, she was surrounded by all sorts of little comical beings, those with whom her kitten always wanted to play. The little rackers came to cuddle with her and she willingly allowed herself to the lovely game. After a while, Maya realized that the rackers wanted more, they tore and tugged at their clothes. Piece for piece they blown their breasts and dearly touched their nipple with their tongues.
Maya did not know what to do.
She was accustomed to this game by her kitten, on the other hand, these were not kittens, they were more like .....
Now it is your time, can you help Maya.
And what about this flute?
You find Maya at Karthwasten .
By freemywillyAdds a dialog for prostitutes of TDFs Aggressive Prostitution to start a bukkake show,
they will answer with We love bukkake
and start to do some ZazAnimations ,kneeling sitting.
In the meantime male people in a small distance will take the call, and will run to the performer.
One after one is getting naked and starts to masturbate on the performer.
Before your prostitutes can do the show, you need to find bianca, she is in Riften, scorched hammer.
She can give you the needed item, once she trusts you.
She will also make a nice prostitute, because she does not know anything else .
-- adding gangbang into the scene done
-- adding creatures joining in
-- let Pahe Slaves do the show
TDF Aggressive Prostitution
please add your comments and questions here: