Jump to content

1 Screenshot

About This File

 

"The entire sold on a platform experience."

 

Simple Slavery is a slave auction mod, a gateway to other player enslavement mods.  Defeat mods and other peril mods can send you here to be sold in a slave auction.  You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction.

 

This is an update to Simple Slavery Plus.  I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release.  This version does not use Devious Framework (not to be confused with Devious Devices).  I won't be supporting Devious Framework.

 

Read about how it all began!  Making of a Mod: Simple Slavery

 

How Does It Work?

 

Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle.  Other peril or sexual assault mods might send you here as well.  You will be placed in a holding cell.  Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you.  You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab.

 

What Do I Get With Plus Plus?

 

Spoiler

 

General

  • To separate reality and fantasy, removed real-world character names and the Abraham Lincoln quote ("Whenever I hear anyone arguing for slavery, I feel a strong impulse to see it tried on him personally.")
  • Reverted the changes to the terrain behind Riften that removed the road.  The road is back.
  • Changed the point at which the PC is placed back into the world if there are no available slave mods and the PC is freed.  That used to be outside Whiterun.  It's now behind Riften, at the old outdoor slave market.
  • If you don't want to see them, there's a new MCM setting to suppress pop-up descriptive messages ("As you are led to the platform, a buyer idly fingers a crop as she studies you.")
  • Hid the slave posters in cities other than Riften.
  • Minor changes just outside the slave market so it's more obvious that the door is for a slave hall.


Auction

  • Added support for the Devious Cidhna bandit and vampire quests.
  • DCL's Damsel in Distress quest and Prison are available as SS destinations.
  • SD gender preference setting is used when assigning a SD master.
  • Ability to choose to be auctioned even when wearing "blocking" or quest devices.
  • Fixed the 1-in-11 chance for no auction scene to be selected.
  • Fixed a script that would result in nothing happening after speaking to the slave master.
  • Added more SetAngle commands to keep the player character facing forward on the platform.
  • Added and moved dhlp-suspend commands so that dhlp-aware rape mods should not trigger during the auction.  SL Adventures proximity rape should no longer occur during your stay.  Mods that do not check for dhlp-suspend status are not affected, only the well-behaved ones.
  • Added a soft light to remove shadows from the slave on the platform (that would be you if you're on auction).  Can be turned off in the MCM.
  • Minor performance improvements, though removing equipped devices can still be quite slow.
  • Edited the auction dialog to improve the flow.  Grammar fixes for use of "there" for "their" and "your" for "you're".
  • Added a set of new post-display descriptions (e.g., "You're put on display for careful appraisal by the buyers.  You never felt so naked.")


Slave Market

  • Added a line of dialog if you speak to the slave master or auctioneer:  "I have a fantasy about being sold.  Can you arrange a pretend auction?"  That starts a real auction (silly girl).  It's an immersive way to force being sold.
  • The auctioneer now stands behind a lectern with a ledger.
  • Moved your starting position in the cell closer to the slave master so you can talk to him even if you can't move.
  • Added a nice replacement for the slave poster, created by @Rob_J.
  • Fixed gray-face problems by adding or updating FaceGen files.
  • More furniture so the hall is less empty, including an X-cross, pillory, and a crux with a slave girl.
  • Replaced the Mara shrines with candles, and the Mara braziers with iron ones. 
  • Moved the COC marker so that if you "coc sslv_market" you're outside the cage.
  • Added a location to the slave market, because a null location messes with mods that look for location keywords (SL Pheromones would wrongly trigger inside the hall). 

 

Updating

 

This is a replacement for the SS+ files.  The esp file has the same name.  You can update from SS+ 6.04 without a new game.  Remove SS+ and install SS++ in its place (or install over it).  You can *probably* update from any older version of SS+.  

 

Narrative Description

 

Spoiler

I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.

 

"She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"

 

And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.

 

No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.

 

Enslavement Mods

 

Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction.

 

Spoiler

Treasure Hunter Whore - with thanks to Tyrant99/Hugh Reckum

Whiterun Brothel Revamped - with thanks to Tyrant99/Hugh Reckum

Devious Followers - Continued with thanks to Lozeak & Lupine00

Captured Dreams Shop - with thanks to Veladarius
Devious Cidhna (the pirate quest) - with thanks to stobor
Deviously Cursed Loot - with thanks to Kimy
Heroine in Distress - with thanks to Quisling
Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities)
Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira
Quick as you Like - with thanks to DocClox
Raven Beak Prison - with thanks to Guffel
Sanguine's Debauchery Enhanced - with thanks to Skyrimll
Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time.

Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk -  No need start SLUTS quest first. 
Sexlab Stories (Red Wave) - with more thanks to Skyrimll
Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original)
Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic
Submissive Lola - with thanks to alexvkj & MrEsturk
Things in the Dark - with thanks to Delzaron
Wolfclub - with thanks to pchs

 

Notes from the SS+ page, some of which might be outdated.

 

If you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.

 

Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape.

 

The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual.

 

Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.

 

Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement.

 

For Modders

 

Spoiler

Connecting your mod to Simple Slavery


Sending the player to Simple Slavery is really easy -- just stick in this code (provided by the very kind and enthusiastic DocClox):

 

sendModEvent("SSLV Entry")

 

Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2.

 

To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually.

 

ZAZ and DD cross slavery support. 

 

Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing).

There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so there are Sendmod events to resolve this:


For modder that use DD and want to be compatible without making ZAZ a requirement.

First you must RegisterForModEvent("PlayerRefEnslaved", "Your Event Name1"),   RegisterForModEvent("PlayerRefFreed", "Your Event Name2")

When Sendmodevent("PlayerRefEnslaved") from another mod is sent you must have a flag within your mod that stops your mod enslaving the player.

When Sendmodevent("PlayerRefFreed") from another mod is sent you must have a flag within your mod that allows your mod to enslave the player.

 

Then once this is done when you use  SendModEvent("PlayerRefIsFree") it will use either Sendmodevent("PlayerRefEnslaved") or Sendmodevent("PlayerRefFreed") depending on players status (either zbfFactionslave is being used or another mod has sent Sendmodevent("PlayerRefEnslaved"))

 

After this is done if you use this check to make sure your not enslaving a already enslaved player. 

Use Sendmodevent("PlayerRefEnslaved") at the start of your enslavement and SS will add zbfSlaveFactions for you and all mods that have that event will not touch your captured player until they escape.

When you are freeing a Player use Sendmodevent("PlayerRefFreed") and SS will use zbfSlaveFactions to mark the player as fair game for slavery mods that use zaz, and for DD mods that have registered this mod event.

 

Step by step of how it should work.

  1. Player has met conditions to be enslaved
  2. Either before(onUpdateloop) or now your Mod uses SendModEvent("PlayerRefIsFree")
  3. SS will either do Sendmodevent("PlayerRefEnslaved") or Sendmodevent("PlayerRefFreed") back
  4. If Sendmodevent("PlayerRefFreed") was the result you enslave player. Otherwise you don't and stop here.
  5. If you enslave player use Sendmodevent("PlayerRefEnslaved") 
  6. At end of enslavement use Sendmodevent("PlayerRefFreed")
     

All mods that use this method will be compatible with each other WITHOUT SS or ZAZ

With SS you will be compatible with all mods that use zbfSlaveFaction on the player correctly.

 

Credit & Thanks

 

Spoiler

My small enhancements here are but a tiny stepping stone at the end of a long path built by others.
Major credit to jfraser for the original Simple Slavery and to Lozeak for his work on Simple Slavery Plus.
Also, thanks to RobJ for the nice new slave poster design.

Special thanks to Herowynne for the SE conversions.

 

Credit is due to many others, quoting from the Simple Slavery Plus page:

 

This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):

 

Arbiter
Bane_Master
CGi
CliftonJD
DocClox
Kana Red
Legume

 

There has been much help from many others as well.

 

Many many many thanks to Bralor Marr for building and allowing me to connect to Death Alternative.

 

Thanks to Veladarius and arbiter for (very very) patiently helping me find the solution to the Captured Dreams problem.

 

Thanks to aqqh, crash-hawk, mrtauntaun, candiru, and TheWitchKing123 for helping me find the auction bug.

 

Thanks to kenjoka, ravelen, and gaggedgirl123 for helping to try to fix the @#$% fall through the floor issue.

 

Thanks to Bane_Master for actually fixing the @#$% fall through the floor issue, and for making DA optional.

 

Thanks always to Content Consumer for invaluable testing and suggestions.

 

Many many thanks to vpoteryaev for the MCM and the much cleaner code.

 

Thanks to Skyrimll for ongoing help, not only with connecting with SD, but with general modding questions.

 

Thanks to Kana Red for fixing the floating scenarios issue and the Wolfclub connection and the million and one other things he has taken upon himself to build and/or improve.

 

Thank you to nicolasslee for the Chinese translation.

 

Thank you to DocClox for the code for other mods to connect to SS, and for the bridge to SLUTS.

 

A big thanks to Aim4It for making a fomod. Even though I ultimately didn't use it, I very much appreciate the thought and effort.

 

Thanks to Xluxlu for the background sound.

 

Thanks to CGi for the FO.

 


What's New in Version 6.3.2

Released

A small update to support Submissive Lola: The Resubmission.  With SLTR, you may pre-select an Auction Buyer who will buy you and come claim you after the auction (that NPC does not actually bid).  For other versions of Submissive Lola, SS++ uses the legacy behavior (the quest is started and you're left on the auction platform, free to seek out a master).  

 

Now ported to SE by Herowynne!

 

Previous Releases:

Spoiler

6.3.1

Script fix for a device removal problem.  Thanks to @kapibar for reporting that one.

I also put some error checking and a warning pop-up around the lookup of the SD+ gender preference.

Fixed the device removal dialog to use "his" rather than "her" for male characters.

Removed the underscore from the slave market cell ID (it's now SSLVMarket).

 

6.3

New item stripping system.
- You can now choose to be auctioned even when wearing "blocking" or quest devices (they will remain on you).  You might wish to continue if you're sure that the enslavement mod you're being sent to will not be affected.  For example, wearing a collar will not break SLUTS.
- The ears slot is never unequipped, nor are items in non-DD slots that are marked SexLabNoStrip.  It should be easier to keep custom ears, horns, or wings during the auction.

 

SD masters are now selected according to your gender preference set in SD.
- There are 6 alternate masters in SS.  An alternate is used if necessary, so you can have up to 6 SD enslavements through SS in a game.
- If you chose "SexLab" for your SD gender preference, what SS should do is murky.  Select a different option, or talk to the slave master to clarify your gender preference for this mod ("I see women buyers out there, not just men.")
- The slave master's dialog for SD gender preference is not restricted to games with SD installed.  If you're not using SD, consider it flavor dialog.

 

DCL's Damsel in Distress quest is no longer locked out.
DCL's Prison is available now as an enslavement destination. *
For SLUTS enslavement, added a DHLP Suspend call so you won't be assaulted while talking to the carriage driver.
The potential SD masters in the slave market no longer greet you as an old friend if you wander in on your own.
The "pretend" auction starts slightly faster and should always strip you.
Dialog with the slave master and auctioneer now differs depending on which side of the bars you're on.

 

* Kimy says, "If there is no bounty on the character, the system will assign her a largely randomized sentence."

 

6.2

Added support for the Devious Cidhna bandit and vampire quests. *
Added an MCM option to toggle the slave posters in other cities. 

Fixed a script that would result in nothing happening after speaking to the slave master.
Replaced the crux with a version that works with both ZAP 7 & 8.
More gender-specific auction dialog for male PCs.  But you'll still be called "pretty".

 

* Because these quests are designed to be played just once, they toggle themselves off in the MCM after you play them, just like the pirates quest always did.  If you really want to do them again, toggle them back on.

 



×
×
  • Create New...