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About This File

"The entire sold on a platform experience."

 

Simple Slavery is a player slave auction mod, a gateway to other player enslavement mods.  (You are sold as a slave; you do not get to buy or sell slaves.)  Defeat mods and other peril mods can send you here to be sold in a slave auction.  You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction.

 

This is an update to Simple Slavery Plus.  I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release.  This version does not use Devious Framework (not to be confused with Devious Devices).  I won't be supporting Devious Framework.

 

Read about how it all began!

 

How Does It Work?

Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle.  Other peril or sexual assault mods might send you here as well.  You will be placed in a holding cell.  Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you.  You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab.

 

What Do I Get With Plus Plus?

Spoiler

General

  • To separate reality and fantasy, removed real-world character names and the Abraham Lincoln quote ("Whenever I hear anyone arguing for slavery, I feel a strong impulse to see it tried on him personally.")
  • Reverted the changes to the terrain behind Riften that removed the road.  The road is back.
  • Changed the point at which the PC is placed back into the world if there are no available slave mods and the PC is freed.  That used to be outside Whiterun.  It's now behind Riften, at the old outdoor slave market.
  • If you don't want to see them, there's a new MCM setting to suppress pop-up descriptive messages ("As you are led to the platform, a buyer idly fingers a crop as she studies you.")
  • Hid the slave posters in cities other than Riften.
  • Minor changes just outside the slave market so it's more obvious that the door is for a slave hall.


Auction

  • Auction outcomes have sliders for a weighted chance rather than on/off toggles.
  • Added support for the Devious Cidhna bandit and vampire quests.
  • DCL's Damsel in Distress quest and Prison are available as SS destinations.
  • SD gender preference setting is used when assigning a SD master.
  • Ability to choose to be auctioned even when wearing "blocking" or quest devices.
  • Fixed the 1-in-11 chance for no auction scene to be selected.
  • Fixed a script that would result in nothing happening after speaking to the slave master.
  • Added more SetAngle commands to keep the player character facing forward on the platform.
  • Added and moved dhlp-suspend commands so that dhlp-aware rape mods should not trigger during the auction.  SL Adventures proximity rape should no longer occur during your stay.  Mods that do not check for dhlp-suspend status are not affected, only the well-behaved ones.
  • Added a soft light to remove shadows from the slave on the platform (that would be you if you're on auction).  Can be turned off in the MCM.
  • Minor performance improvements, though removing equipped devices can still be quite slow.
  • Edited the auction dialog to improve the flow.  Grammar fixes for use of "there" for "their" and "your" for "you're".
  • Added a set of new post-display descriptions (e.g., "You're put on display for careful appraisal by the buyers.  You never felt so naked.")


Slave Market

  • Added a line of dialog if you speak to the slave master or auctioneer:  "I have a fantasy about being sold.  Can you arrange a pretend auction?"  That starts a real auction (silly girl).  It's an immersive way to force being sold.
  • The auctioneer now stands behind a lectern with a ledger.
  • Moved your starting position in the cell closer to the slave master so you can talk to him even if you can't move.
  • Added a nice replacement for the slave poster, created by @Rob_J.
  • Fixed gray-face problems by adding or updating FaceGen files.
  • More furniture so the hall is less empty, including an X-cross, pillory, and a crux with a slave girl.
  • Replaced the Mara shrines with candles, and the Mara braziers with iron ones. 
  • Moved the COC marker so that if you "coc sslv_market" you're outside the cage.
  • Added a location to the slave market, because a null location messes with mods that look for location keywords (SL Pheromones would wrongly trigger inside the hall). 

 

No ZAP Version

Spoiler

An alternate version is available without ZAP dependence (and assets), supporting all essential functionality but with somewhat fewer cosmetic options.

 

Changed:  Only one pose is available.  Therefore, pose selection is hidden in the MCM.
Removed:  ZAP furniture, the slave on the crux, and prisoner outfits.

 

On arrival in the slave pen, your bound pose is an idle animation.  You can move around without breaking it, though jumping or raising your fists will do so.

 

This version should be fully compatible with mods that use Simple Slavery.  The ESP file has the same name.  All scripts are the same.  All IDs are the same.  No objects were deleted.  The few that were removed are just disabled and morphed into non-ZAP objects.

 

Updating

Unless stated otherwise, you can update mid-game, no clean save required.

 

Narrative Description

Spoiler

I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed.

 

"She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!"

 

And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later.

 

No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over.

 

Enslavement Mods

Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction.

Spoiler

Bandit Paradise - with thanks to Donuts4me.
Battle-Borns' Live-in Maid, Blacksmith Apprentice, and Indentured Inn Worker from Devious Slavery and Servitude - with thanks to El_Duderino.
Binding - with thanks to Lazy Palm.

Dark Arena (LE and SE) - with thanks to Delzaron.

Dark Desires Club - with thanks to darkdesires04.

Dealing with (Sexual) Daedra (LE/SE) - with thanks to flinch147.

Devious Followers - with thanks to Lozeak & Lupine00.

Devious Cidhna (the pirate quest) - with thanks to stobor.

Deviously Cursed Loot - with thanks to Kimy.

Indebted (Radiant Prostitution) - with thanks to Bratty Cheeks - RMCW.  Requires Radiant Prostitution - RMCW Edition.

Ebonitium - with thanks to El_Duderino.

Meat Farm Reupload - with thanks to CorruptGenie and BlackMazeGOD, and FalloutKitten for the reupload.

Naked Defeat (LE and SE) - with thanks to Nymra.

Public Whore - with thanks to Visio Diaboli.
Raven Beak Prison (LE and SE) SE users must use this patch for that mod.  Thanks to Guffel & Airianna, and Fienyx for the RBP patch. 

Ravenous (LE and SE) - with thanks to Delzaron.

Reality Show (in Deviously Accessible) - with thanks to flinch147.
Sanguine's Debauchery Enhanced - with thanks to DeepBlueFrog.

Skyrim Licensed Universal Transport Service (SLUTS) Redux 2 (for LE) - with thanks to DocClox and MrEsturk.

Skyrim Licensed Universal Transport Service (SLUTS) Resume (for SE) - with thanks to Scrab.

Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original).

Slaves of Tamriel++ - with thanks to Slaves of Tamriel, theFirstHeretic, and jfraser.
Submissive Lola: The Resubmission - with thanks to alexvkj for the original, rebooted by MrEsturk & Hex Bolt.

Treasure Hunter Whore - with thanks to Tyrant99
Wolfclub - with thanks to pchs

Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities).

Mia's Lair (LE and SE) - with thanks to fishburger67.

Sexlab Stories (Red Wave) - with more thanks to DeepBlueFrog.

Things in the Dark - with thanks to Delzaron

 

Notes from the SS+ page, some of which might be outdated.

- If you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher.

- Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city.

 

Where Is the Slave Market?

You don't need to visit the slave market on your own, but if you want to, the entrance is inside Riften, outside Mistveil Keep next to the guard barracks ground entrance.

 

For Mod Authors

Spoiler

Connecting your mod to Simple Slavery

Spoiler

Sending the player to Simple Slavery is really easy -- just stick in this code (provided by the very kind and enthusiastic DocClox):

 

SendModEvent("SSLV Entry")

 

To go the other way, sending the player to your mod from SS, contact me and I can add it (it's usually best to wait until your mod has passed the beta stage).

 

Registering for the "SSLV Exit" mod event

Spoiler

You don't need to do this for your own enslavement mod that SS recognizes, since SS will notify your mod just as it always has.  This event is provided for any mods that might want to know when the player is enslaved, and what the outcome is.

 

In your mod, register for the event:

 

RegisterForModEvent("SSLV Exit", "SSExit")

 

Then set up an event handler:

 

Event SSExit(Form sender, string outcome)
EndEvent

 

You will probably want to test the value of "outcome" to determine where the player went, particularly for "Freed".

 

Values of "outcome":

"Freed" (player character was set free, not enslaved)

"Bandit Paradise"
"Binding"
"Blacksmith"
"BB Maid"
"CaptivePlayer"
"Tavern Slave"
"CD" (Captured Dreams)
"Cidhna Pirates"
"Cidhna Bandits"
"Cidhna Vampires"

"DarkArena"

"DarkDesires"

"DealingWithDaedra"
"DCUR Bondage"
"DCUR Damsel"
"DCUR Doll"
"DCUR Cursed Collar"
"DCUR Leon"
"DCUR Leah"
"DCUR Prison"
"DF" (Devious Followers)

"Ebonitium"

"Indebted" (Indebted quest in Radiant Prostitution - RMCW Edition)
"Isle of Mara"
"Lola" (Submissive Lola)

"MeatFarm"
"Mia" (Mia's Lair)

"NakedDefeat"
"Raven Beak Prison"

"Ravenous"

"RealityShow" (a quest in Deviously Accessible)
"RedWave"
"SD" (Sanguine's Debauchery)
"SLUTS"
"Slaverun"

"SoT" (Slaves of Tamriel)
"Things" (Things in the Dark)
"THW" (Treasure Hunter Whore)
"WR Brothel" (Whiterun Brothel)
"WolfClub"

 

If you want to register for the event for when the player is sent to the slave market, that's done like this:

 

RegisterForModEvent("SSLV Entry", "SSEntry")

 

And:

 

Event SSEntry(string eventName, string argStr, float argNum, form sender)
EndEvent

 

If you listen for the "SSLV Entry" event, be careful not to do anything to disrupt the auction.

 

 

Credit & Thanks

Spoiler

My small enhancements here are but a tiny stepping stone at the end of a long path built by others.
Major credit to jfraser for the original Simple Slavery and to Lozeak for his work on Simple Slavery Plus.
Also, thanks to RobJ for the nice new slave poster design.

And thanks to DeepBlueFrog for the alternate slave poster texture.

The notice board is based on mesh and textures from DeepBlueFrog, with credit to Oaristys' Modder's Resource Pack Witcher Extension, and CD Projekt.

Special thanks to Herowynne for all the SE conversions!

 

Credit is due to many others, quoting from the Simple Slavery Plus page:

 

This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order):

 

Arbiter
Bane_Master
CGi
CliftonJD
DocClox
Kana Red
Legume

 

There has been much help from many others as well.

 

Many many many thanks to Bralor Marr for building and allowing me to connect to Death Alternative.

 

Thanks to Veladarius and arbiter for (very very) patiently helping me find the solution to the Captured Dreams problem.

 

Thanks to aqqh, crash-hawk, mrtauntaun, candiru, and TheWitchKing123 for helping me find the auction bug.

 

Thanks to kenjoka, ravelen, and gaggedgirl123 for helping to try to fix the @#$% fall through the floor issue.

 

Thanks to Bane_Master for actually fixing the @#$% fall through the floor issue, and for making DA optional.

 

Thanks always to Content Consumer for invaluable testing and suggestions.

 

Many many thanks to vpoteryaev for the MCM and the much cleaner code.

 

Thanks to Skyrimll for ongoing help, not only with connecting with SD, but with general modding questions.

 

Thanks to Kana Red for fixing the floating scenarios issue and the Wolfclub connection and the million and one other things he has taken upon himself to build and/or improve.

 

Thank you to nicolasslee for the Chinese translation.

 

Thank you to DocClox for the code for other mods to connect to SS, and for the bridge to SLUTS.

 

A big thanks to Aim4It for making a fomod. Even though I ultimately didn't use it, I very much appreciate the thought and effort.

 

Thanks to Xluxlu for the background sound.

 

Thanks to CGi for the FO.

 

Permissions

Spoiler

- Do not upload to another site, except for language translation versions that make no other change and that do not charge money.  You don't need permission for a language translation
- Do not mirror this mod on another site, even for free, except with written permission.
- Do not publish a modified version of this mod, in full or in part (other than language translations), except with written permission.  No "forked", "redux", "enhanced", "patched", "converted", or alternate versions.
- You may offer an add-on that does not contain a modified ESP or modified scripts, though it may use SimpleSlavery.esp as a master and extend the mod's scripts.  (An example of an add-on is Simple Slavery Rebuild, which does not modify any of this mod's files.)
- If you use scripts from this mod in another mod, you must provide the source code with your project.

 

Edited by Hex Bolt


What's New in Version 6.3.27

Released

New:  A new outcome, Battle-Borns' Live-in Maid from Devious Slavery and Servitude.

New:  A new outcome, Indentured Inn Worker from Devious Slavery and Servitude. 
New:  A new outcome, Binding. 
New:  A new outcome, Bandit Paradise.
Misc:  The auction sends the SSLV_CaptivePlayer mod event for the Captive Player outcome to support Follower Slavery Mod.

 

SE conversion by @Herowynne.

 

 

Older Versions

 

6.3.26

 

New:  Added Captive Player by darkdesires04 as an outcome (this mod has not been released yet).

 

6.3.25

 

New:  A new outcome, Blacksmith Apprentice from Devious Slavery and Servitude.

 

6.3.24

 

This update should be safe to install in an existing game, but you WILL have to reselect the outcomes that you want to be active.  Otherwise, none will be enabled.

 

New:   A new outcome, Ebonitium.

 

Changed:  The checkboxes to enable installed enslavement mods as auction outcomes are now sliders with relative weightings.  You can select a weighted chance from 0 to 10 (zero deactivates that outcome).  Using just zeroes or ones would be equivalent to the way that checkboxes work.

 

6.3.23

 

An alternate version is available that does not require Zaz Animation Pack.  See details below.

 

Changed:  Added a panicked player dialog choice when starting the auction.  Reordered the choices.
Changed:  The same auction scene will never be chosen twice in a row.
Changed:  The prisoners in the slave pen now roam around rather than standing still.
- If you prefer the old behavior, set SSLV_PrisonersRoam to 0 in the console.
Changed:  A minor script change that might avoid a problem with the device check getting stuck.
Fixed:  The gag would disappear as soon as the auction started if the setting to remove inventory was enabled.
Fixed:  The prisoner conversation trigger box was too close to the bars, enabling the prisoner conversation with the slavemaster if you stood very close to the bars on the outside.

 

6.3.22

 

Improved:  Handling of devious devices automatically uses DD 5's faster functions if DD 5.1 or later is detected.

 

New:  A configuration option, "No device removal banter".  Normally, bidders immersively make comments as any devices are removed from your character on the platform.  It enhances the experience, but it also takes longer because device removal waits for each comment to finish before continuing.

 

New:  Two new player response choices, bored and excited, when the slavemaster says that you're up.

 

Changed:  Management is pleased to announce that the safety of our patrons has been enhanced with an additional door on the holding cell.  Slaves will no longer be able to get within spitting range of bidders in the front row.  (Adding the door simplified changes that I made under the hood at Scrab's request to ease Simple Slavery Rebuild's updating process.)

 

6.3.21

New:  A new outcome, Reality Show (Deviously Accessible).  Requires Deviously Accessible.
Changed:  Compatibility with Improved Camera (with thanks to @Mister X), so its patch that breaks all but one version of Simple Slavery is no longer needed.
Removed:  Quick As You Like, because the quest is unfinished, with no disrespect intended toward the mod or its author.

 

 

Full Change Log



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