Advanced Animation Framework
These Fallout 4 mods are all related to the Advanced Animation Framework.
Select a subcategory to view available files.
Files From Subcategories
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framework Advanced Animation Framework
By dagobaking
What is this?
The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs.
Download Location & Instructions
The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread.
For the latest AAF version, news and information:
Official AAF discord
For NSFW user support with the TFM guide:
TFM discord
Donations
If you are interested in supporting this project, you can donate through my Patreon page.
771612 downloads
- animation
- user interface
- (and 1 more)
Updated
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aaf [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations
By Halstrom
Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.
There are no animations in this mod, it just adds tags for the animations.
The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.
https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme
The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.
KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.
These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.
This spoiler contains links to the supported Animation mods.
Let me know if I've missed any too.
This spoiler contains Tagging information.
File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American
Requirements:
AAF obviously
MCM
The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.
Theme_Animations_raceData_DLCRobot.xml
Theme_Animations_raceData_DLCWorkShop01.xml
Theme_Animations_raceData_DLCCoast.xml
Theme_Animations_raceData_DLCNukaWorld.xml
Installation:
3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
Thanks To:
F4SE people
Dagobaking for his help learning how this voodoo works
CGI for general help and creating the FOMOD version
EgoBallistic for his patience and input to mesh this into his mods
and numerous sacrificial Test Minions
PERMISSIONS:
No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then
1781797 downloads
Updated
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fallout4 AAF_darthroman_creature_pack
By darthroman
Latest version 1.1.2 available on my Patreon.
Thank you to everyone who is willing to support my work.
I'll also be posting updates here periodically. Thank you all.
Discord
On the eve of the game's 10th anniversary, I'm excited to present my animation pack, where you’ll find long-awaited content like Radstag animations, Radroach, and more.
At the moment, each animation is a standalone looped scene and doesn't include branching stages.
Possible glitches:
There is possible minimal clipping, I tried to remove it as much as possible, but all this can also depend on your character settings.
You can manually adjust it by going into the body morphs looksmenu and adjusting the genital sliders to your setups.
Also make sure that the scale mod AAF_SCRS_from @lee3310 is installed and active, without it there will be no match.
For correct animations with bloatfly update to the latest version of AAF_SCRS
(I kindly ask you not to write me messages that in some scene something has popped out by 5 pixels.)
in order to use the RadStag you can catch it in a cage or install this mod by eskanonen
I can't say anything about compatibility with NAF, it's up to you, but there was solutions, just look on NAF pages For correct work with AAF Violate please check mod page
Credits:
This pack was made possible thanks to the work of many mod authors, the support of the AAF team, and many other contributors — thank you all for your work and help.
Special thanks to:
EgoBallistic Shadeanimator Rufgt Leito ZaZ and The ZeX Team Crazy Dagobaking IceStormNG Gray User BrainstormEpilog MaikCG lee3310 kziitd Holylokki Nharra Allnarta EngineGaming Vader666 maximusmaxy Ulfberto Indarello expired6978 Septfox SQr17 cormell eskanonen IceStormNG Maxie Straw Guest ✶Saya Scarlett ♥ Queen Succubus✶
Sorry if i forgot to mention someone.
Special thanks also to the creator of the "CBBE-Futa-PonyBody-BodySlide" mod.
I couldn’t find you to say thank you — thanks to your work, the Radstag has a mesh for penis.
Hard requirements:
ZaZ Extended Skeleton AAF Bad End Animation Pack (for particle effects) Craftable Bad End Animation Pack (reserve) AAF UAP patch (for creatures genitals) LOOKSMENU (1.6.20 or 1.6.18) Soft Requirements:
SAM (for v1.0.2 required tongue for correct animations with RadStags) AAF_SCRS (for correct scale) Animal Posing Framework (cat behaviors needed) FusionGirl Extended Facial Sculpting (for more facial controls) Bad Dragon Dildos 1.0.0 (for animations with dildos) NSFW Sound Pack for sounds EAP patch need behaviors creatures to work correctly
Installation:
You can install the pack via mod managers or manually.
Compatibility:
This pack is built for Fallout 4 version 1.10.163.0. I don’t know if it will work in the NG version.
Body:
I prefer FusionGirl (Body Gen, vagina morphs, 2 types genitals) 9.1 by @Indarello. But it's your choice
Audio:
Sounds are taken from @Ulfberto’s UAP pack. But this is much deeper, as it was passed down from mod to mod, thanks again to all the authors!
Tongue:
I used SAM tongue and maximusmaxy permission
Rigs:
ZaZ_AutoBounce_RIGs, Crazy_F4Animation_Rigs, my own setups
Permissions:
-You may use my animations in your mods, but please ask for permission first.
-You may not charge for mods using my animations, except for voluntary donations.
-You may not upload this mod or any mod using my animations to Nexus or Bethesda.net.
Сhangelog:
If you liked the mod and want to thank or support me, you can buy me a coffee on Ko-fi.
https://ko-fi.com/darthroman
74658 downloads
Updated
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Problems of Survivor
By DSHV
Warning: Disgusting, sexist, humiliating and violent content!
Fallout 4's version of my Skyrim mod Troubles of Heroine. Adds NPCs, quests and events to make life for a woman in a post-apocalypse world more cruel and degrading.
The mod includes hard choices on a universal scale and supports zero kill walkthroughs.
There is the hidden parameter - Your Dignity, which changes as you communicate with Brutus or Xana. To unlock its full potential - use the code: set aaayourdignity to 100. To check it - find the Wise Toilet in Diamond City, near the destroyed van. In dialogues, if you don't have a required perk or SPECIAL, you won't see the option. In the non-XDI version, some options are hidden by other options.
Males have less content than females - some will be missed and some will be completely inaccessible. To play female content for a male, use code: set AAAiamsissy to 1 (AAANWiamsissy for Nuka-World and AAAFHiamsissy for Far Harbor add-ons).
The AAAPOSSpecialRoom has the mod's items safe and buttons to disable/enable some content.
POSScripts - for modders only!
Lines of dialog: 19557 + 4298 + 1951.
Put this mod at the very end of your modlist!
Content:
Contents of the Nuka-World add-on:
Contents of the Far Harbor add-on:
Requirements:
Advanced Animation Framework (AAF) + animations;
Extended Dialogue Interface (optional);
Recommendations:
F4z Ro D'oh to skip dialogues;
Roleplayer's Expanded Dialogue (RED) to add more dialogues and skill checks to the vanilla game so that there is not such a big difference between the mod and base game dialogues;
Idiot Savant to Idiot Slut.
Patches:
Perks:
Troubleshooting:
Basil's Desat-English dictionary:
Future plans:
More dialogs; More quests; More situations; More followers; More filth.
Permission:
Do what you want with the mod.
166647 downloads
- followers
- encounters
- (and 4 more)
Updated
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Horny Companions
By DSHV
This is a very lightweight mod that lets you have sex with your companions.
Craft a Bouquet of Affection (1 Ash Blossom, 1 Bloodleaf, and 1 Hubflower) at a chemistry station, equip it in the thrown item slot and talk to a romanced companion to unlock new explicit dialogue options. It works without romance with Cait, John Hancock, and all non-romanceable companions (Codsworth, Strong, Nick Valentine, Deacon, X6-88, and Dogmeat (you can pet him as a bonus from me). The Bouquet of Desire (3 cloth, 10+ Charisma) allows you to open the same intimate dialogue with any companion, regardless of their romance status.
If Cait is nearby, you can try convincing your companion to have a threesome with her.
Successful sex grants the Lover’s Embrace perk.
AAF is optional, but without it, there will be no animations, so what's the point?
1062 downloads
- sex
- companions
- (and 3 more)
Updated
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Various FO4 mods RU
By vjnmrf
Только переводы, сами моды по ссылкам ниже
Nuka Ride 6.8.6
Commonwealth Slavers 2.8.9e
Sex Attributes 2.8.0
Violate V1.60
Sex Em Up 1.19
Better Living Through Cumistry 1.09
Provocative Perks 1.11.1
Little Pawn 2.23
Triggerwoman 1.0
Эти переводы обновлять не буду
Sexual Harassment 1.20.4
Bound In Public 1.3.3
Raider Pet Tweak v0.5
Pervert – Immersive prostitution and harassment 0.1.1
12987 downloads
Updated
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Human Cattle Beta Version 2.5.3 TRADUCCION AL ESPAÑOL
By lord mado
Dime, ¿alguna vez has querido iniciar una granja pero que en vez de animales sean humanos?
¿no?
Pues da igual, este increible mod te permite iniciar tu propia granja humana, donde podras conseguir carne y leche de las "Hucow" (Vacas humanas) al igual que puedes tener Toros que se encarguen de las necesidades sexuales de tus vacas, preñandolas y consiguiendo el doble de leche de las huwcow. (CUIDADO, PUEDEN ATACAR LUJURIOSAMENTE A CUALQUIER MUJER, SEA HUCOW O UNA SIMPLE COLONA).
o por que no, tu puedes volverte una HUCOW y iniciar una extraña pero divertida partida.
La mision principal del mod inicia en Sanctuary, en un buzon cerca de la entrada del mismo, lee la holocinta y despues de una pequeña pero entretenida mision podras iniciar tu aventura como granjera/o de Hucows o siendo una hucow xd
Para que el mod funcione correctamente se necesita instalar primero el mod original el cual es:
Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia
918 downloads
Updated
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Human Cattle Beta Version (WIP)
By GrimGrim31
This mod works for Pre-NG and NG versions of FO4.
This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest!
What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue on a holotape in random settlement workbenches) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. NOTE: The quest is recommended for higher level players (at least level 20) because there is an advanced level locked terminal as well as several legendary opponents.
Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches.
You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM.
The mod adds one settlement location in the Vault 81 Secret area. This settlement is available for the player once the Vault 81 "Hole in the Wall" quest AND this mod's quest to cure Emily are successfully completed. If you have the Depravity mod installed, you also have to successfully complete the Depravity Vault 81 quest, "Find the White Rabbit".
The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, County Crossing, Finch Farm, Red Rocket, Starlight Drive-in, Sunshine Tidings, Taffington, Ten Pines, and The Slog) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow.
There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know.
There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows.
You can track hucows in your current location by using the Hucow Control System holotape in your Pipboy. This will tag every hucow in your local area with an objective marker visible in your HUD.
Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original.
You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with:
1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. Warning! Remove the can from any settler assigned as a store vendor in a settllement. Also remove the Hucow farmer's bucket from them. Otherwise, they will not use the vendor dialogue.
2) Syringes and pills that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey).
3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise.
4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates.
5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused.
6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job.
7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back!
8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads.
9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects.
10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs.
11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time.
12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. NOTE: The NG version of Rename Anything may not work correctly. Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds.
13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed.
14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile.
Required mods:
Fallout 4
All DLCs except Creations and the High Resolution Texture Pack
AAF (Get it on the AAF Discord)
Extended Dialogue Interface (XDI)
Recommended (optional) mods:
Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you?
Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans)
Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle
CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game)
Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows.
Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe)
Looksmenu (bodygen and overlays only function because of this mod)
Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch!
Mod Configuration Menu because without it you can't change options
Place Everywhere is very handy for settlement building
Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory.
Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops.
Thanks to the following people:
Dagobaking for AAF and the AAF Discord Server
All of the moderators and frequent visitors of the AAF Discord Server
JB for adding his crawling system to this mod and giving me some tips about it.
Alundra for enthusiastically cheering this mod on and making a few items for it.
EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod
Thanks to Timanca for making the original crawling animations.
Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription.
Installing this mod
Install using a mod manager like any other mod.
Conflicts
This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. After version 1.25.2, I am using FO4 NG and its version of the Creation Kit. This mod should still work for pre-NG but if you experience issues, let me know in the forum.
Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl.
EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!!
This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod.
This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den.
Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs.
Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM.
G key makes the player kneel ; Keycode 71
H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy.
M key makes the player moo ; Keycode 77
N key makes the player poop ; Keycode 78
Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon.
Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition.
Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm.
This is a Beta version and Work in Progress (WIP)!
I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided.
Assets used from other mods?
Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation.
My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs.
The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible.
The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun!
The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song.
And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work.
Permissions:
You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version.
You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy.
Do not post this mod on any other website! Do not share it as your own work.
Frequently Asked Questions (F.A.Q.)
How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. NOTE: You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs. Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory. Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue.
How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench.
How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex.
Why did I make this mod?
I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two.
Why a mod about hucows?
Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle.
What will your next mod be about?
Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap?
19734 downloads
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AAF_Violate_V1.61 FOMOD TRADUCCION AL ESPAÑOL
By lord mado
Buenas, una vez mas aqui con la traduccion de este increible mod.
Este mod sirve para dar etiquetas de violacion al mod AFF y a su vez te permite hacer varias cosas que van desde ser violado por NPCs hostiles o mounstros, ya sea por salud baja del jugador o por que el jugador simplemente se rindio.
Una vez los NPCs acaben de hacerte el frutifantastico te pondran dispositivos tortuosos (si es que tienes el mod instalado de dispositivos tortuosos) y un tautauje (si es que tienes instalado el mod de tatuajes despues de violacion), como recomendacion personal, no pongas en el MCM que te puedan poner mas de 3 dispositivos ya que por lo regular se ponen uno en sima de otro y esto tiende a bloquear el juego (o bueno eso pasa en mi caso).
Sumado al mod AAF Family Planning Enhanced Redux se puede conseguir una sinergia interesante al poder quedar embarazada de los NPCs hostiles.
a la vez que la violacion te causara un debuff que bajara tus estadisticas en 3 niveles (dependiendo de cuantas veces seas violado, tus estadisticas bajaran mas y la pelea contra los NPCs que te violaron o la raza del npc que te violo sera mas dificil.
Hablando un poco mas tecnico, nuevamente no pude traducir el menu de MCM, aunque mas tarde subire un archivo extra de como poner el menu en MCM en español (ojo, esto ultimo que escribo despues de descubrir como hacerlo manualmente xd)
Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd)
Este mod fue traducido por UNIONDOJO, y si ustedes quieren corregir los errores ya sea de coherencia o esas cosas que mencione arriba con todo el gusto pueden usar mi traduccion y modificarla.
Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es:
Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia
3125 downloads
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WIP BETA: Diamond City Expansion - Red Seat Slavery
By jbezorg
What started out as a personal caps drain mod ended up as this. I spent a week or so cleaning it up for LL.
I'm sure there will some things that break when others try to play through so, Beta
DO NOT UPDATE IF THIS MOD IS ACTIVE.
Known Conflicts
Any mod that edits the Diamond City cells will conflict with Diamond City Expanded unless there is a patch. If you see missing and flashing landscape and static objects, you have a conflict. You can use XEdit with your entire load order to find mods that edit Diamond City cells. I use to use Pervert and to "fix" it, I would delete the pre-combines in the mod.
Required:
Diamond City Expansion Advanced Animation Framework Real Handcuffs Kziitd Fetish Toolset Devious Devices RC9 beta ZaZOut4 Beta V.003 - There is an unfinished bad end if you get too far into debt with Red Seat District Boss Liemanto. Stripper Pole 3.2 B Includes 4 assignable Steel Poles, 1 for each of SavageCabbage's pole dancing animations. SavageCabbage's Animation Pack CWSS Redux plus DCE.esp requires CWSS. If you don't have CWSS then you don't need it. Red Seat Slavery - Stripper Poles.esp is used with Stripper Pole 3.2 B to replace the static flag poles in Diamond City Expansion
Supported:
[AAF] Sexual Harassment - If installed, you can pay off Liemanto's bodyguard, Mykola, for protection. Commonwealth Slavers or Bound in Public are necessary for the bad end.
Recommended
TSEX and TSEX Hardship Alpha Some mod that allows you to stash caps in containers. I use Greslin's Stash Those Caps. No longer available on Nexus but available on the GreslinGames Discord CWSS v4.0.1 is available at this post and here.
Integration
Bad End Purgatory - For AAF Violate to trigger Red Seat Slavery start through Bad End Purgatory, enable the copy of Bad End Purgatory that came with this mod and use these settings with the % Chance of Bad End set to your liking in AAF Violate. In AAF Violate.. Turn bad ends chance to 100%
Before Installing this mod
Make sure you have all the requirements and patches for the required mods installed Make sure they are the latest version if you already have them. This includes the optional supported mods if they are installed. Make sure they work before installing this mod. Changing the game's time scale from default ( 20 ) can mess up mods that rely on game time and this mod relies on game time
Fair warning.
Diamond City Expansion is an extensive mod covering Diamond City. Most likely it will conflict with something. Flashing geography because of conflicting pre-combines, etc.. Make sure it will work w/in your load order. DO NOT UPDATE If you've completed DCE's Grinding The Seat quest and started this mod's quests. It is possible that you can lose some of your gear permanently
How you use to complete the Diamond City Expansion quest "Grinding The Seat"
You just walked around the stripper pole in circles to have a chance to trigger a crowd response. After a certain amount of crowd reactions, the quest would be completed.
To start the "Grinding The Seat" quest. Enter the Red Seat District in Diamond City. When you enter, there's a note on the scaffolding directly to your left. Go to the strip club and ask for and accept the job. Follow Mykola to the back of the strip club where he gives you further instructions.
Now to complete the "Grinding The Seat" quest you:
Have the Player stand very close to the stripper pole and an AAF pole animation will start. Hitting the JUMP key will now have a chance to trigger a crowd response and earn extra caps. You'll hear the quest complete sound when you've completed the quest. Hitting the END ( you don't have to open the AAF menu ) key will end the AAF animation.
Once you've completed the quest:
When you exit the Red Seat District the Player be immediately shocked as a warning. As time progresses the Player will be shocked more frequently probably till dead. You are expected to earn a certain amount of caps a day while in The Red Seat District. Mykola will track you down around noon, after your shift ends, to collect the caps you earned.
Mykola has some complex dialogue options that include:
Some speech challenges will change when deep in debt. Some can result in a bad end. No, I'm not telling. To quote Sheogorath. "Why ruin the surprise" You can give a larger cut to stop Harassers while in the District. Actually it's more than you can earn w/in the District. This is a caps drain mod after all and the Player is dealing with a Mob Boss. With a speech challenge you can beg for some back. Don't do it while you deep in debt or you risk consequences.
Overall
It's a trap and a puzzle to solve. You may get the chance buy a way out after a certain amount of time. You also may get some perks.
The player is working for a Mob Boss that runs a strip club and a whore house. They're not going to let you keep a lot of caps or easily let you go. You have to find a way to remove the collar in the limited time you have outside of the Red Seat District. You keep most the caps earned outside The Red Seat District. Unless you are paying for protection and/or you go into debt.
Mykola won't unlock the collar. Not for a while anyway and the dialogue options will change over time depending on how much you go into debt.
The dialogue options will only be available when Mykola visits you around noon to collect caps. Fall too far into debt and the player will end up in a bad end.
Note:
Mykola's threat is an empty threat as long as the caps keep coming because the Player only costs the Strip Club a small corner with a dirty sleeping bag an a locker.
You will not experience a bad und until you challenge Mykola by asking to keep more of your earnings. If you are compliant and just keep handing Mykola caps you will never experience a bad end regardless of how high you debt is. Charisma will help you keep caps in this case.
You won't experience a bad end if you're earning your captors a lot of caps. Regardless of how high you debt is and Charisma score.
You can buy your freedom but the more caps you earn by dancing the more incentive the Strip Club has fore keeping the Player captive, so the cost to buying freedom is raised.
10902 downloads
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supermutant Virgil Needs Happiness
By kziitd
Set SM Vergil's default body to the standard SM body.
Add “Vergil Armor,” based on SM Vergil's vanilla outfit, as an additional outfit.
In AAF, Vergil will play just like other SM characters.
If you’ve already encountered him, you might see him with his pants down. In that case, you can use the console to type the command “resurrect” or “resurrect 1” after clicking on SM Vergil to have him wear the added outfit.
178 downloads
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AAF_Creature_Resources2
By darthroman
So, what are these files? They're a collection of mesh models, textures, and materials for creatures penises that I gradually created for my animation package, some of which I adapted for game. These files will be updated as I progress.
!!!This is not animamation pack!!!
Currently, the list is:
Alien
Yaoguai
Molerat
RadStag (RadGazelle) + (RadStag Doe)
RadRoach
Bloatfly
Radscorpion
Brahmiluff
Cat
Gulper
GatorClaw
CaveCricket
RadAnt
Mirelukspawn
BloodWorm + skeleton
ViciousDogs
Angler
Mirelurk
Mirelurk Hunter
StingWing
RadRat
RadRabbit
Credits:
Some meshes from dragon dildos by Ilyana Sato
Some meshes from Leito86 pack
Gulper, Gatorclaw meshes from DeathClaw by GeckoRobot
To work correctly with Gulper and GatorClaw, you need textures and materials from the original DeathClaw mod, which comes with the UAP pack or Creature Resources
Modders and animators can use these materials for their own projects.
All models have *.tri morphs and sliders such as Erection, Erection Up, Erection Down, and Penis Adjust.
Install:
I think this can be installed like any other archive, using mod loaders.
GatorClaw and Gulper contain ESL files for properly loading penises in the game.
Added main Radstag Doe file for anim pack, separate xml files will still be needed to support animations (will be provided separately as before)
5315 downloads
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Bidirectional animation converter between Skyrim and Fallout 4
By dagobaking
## IMPORTANT: Respect Animation Authors
**DO NOT use this tool to republish someone else's animations without their explicit permission.**
This means nowhere — not on LoversLab, Nexus, sites in any language, Google Drive, MEGA, Discord servers, or anywhere else. If the original animator did not give you permission to convert and redistribute their work, then don't. It doesn't matter if you converted the format — the creative work is theirs, not yours.
If someone is found republishing others' work without permission, I will take this tool down and only share future improvements privately. Don't be that person.
**If you want to convert someone's animations for personal use, go ahead. If you want to publish a converted pack, get the author's permission first.**
### Skyrim to FO4 Converter
- Full spline decompression and re-compression pipeline
- 62-bone skeleton remapping (XPMSE to ZeX Extended)
- Rest-pose correction with custom idle pose support (`rotation_base = custom`)
- Handles Skyrim LE tagfile XML and SE binary HKX (auto-detected)
- Per-chain rotation amplitude adjustment
- Worldspace position offset for actor alignment
- Blender Control-Rig import via JSON export
- Batch pipeline with ESP and AAF XML generation
### FO4 to Skyrim Converter (Beta)
- Reverse retargeting from FO4 skeleton back to Skyrim XPMSE
- Outputs Skyrim LE tagfile XML (usable as .hkx directly)
- Batch mode with FNIS list file generation
- Not yet tested in-game — roundtrip verification passes (most bones 0.00° error)
### General
- `convertToFO4.bat` and `convertToSkyrim.bat` — drag-and-drop batch wrappers
- Annotation tracks preserved from source animations
493 downloads
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(EAP) Extended AAF Patch
By Holylokki
This is a fix and update of the Ultimate AAF Patch from Ulfberto.
Changelog:
Support for almost all animation packages. All XML files are rewritten according to a unified standard and can be edited in bulk using regular expressions. Outdated, duplicate, and currently useless XML files are replaced with placeholders. The unified animation naming system forms an ordered list in the AAF wizard. All animations consisting of multiple stages are grouped into "Trees" and are played by game mods from start to finish, regardless of the timer in the mod settings. The duration of staged animations is controlled by their positionTreeData.xml. Stages can be switched manually using the keyboard arrow keys, and in most animations, this happens instantly. In staged animations with smooth transitions between stages, to maintain a smooth transition, the previous animation always plays to the last frame before switching. Fixed twitching in T-pose or a freeze when switching animations where it possible. For all animations designed for F (passive) + M (active), separate XML files with settings for MM/FF/MF have been created. All animations settings are selected during installation. Settings for all Kissing / Hugging / Spanking / Footplay / Bondage / Dance animations are now stored in separate XML files. Separate XML files with never-nude settings have also been created for these animations. So, if desired, EAP can be used as an SFW. Simply disable all NSFW animations during installation. FF/MF animations using strap-ons now use all seven strap-ons available in Vioxsis, which are equipped randomly on NPCs at the start of the animation. PC are always equipped with the same strap-on. You can change the strap-on for PC in AAF\Vioxsis_Strap-ons_EquipmentSetData.xml. A modified UAPMoans framework is used for animation voiceovers. It was merged with CustomMoans to expand the functionality of both mods. It can now be used to add not only randomized voiceovers to animations, but also regular voiceovers. Automatic actor gender recognition. A separate voiceset can be assigned to a PC. UAPMoans now use lip animations when moaning. The "UAP Zaz Particle Effects" framework has been fixed and can now actually be used to equip female actors with squirt/gush effects. SAM and SAMFormer are integrated into most animations. Adjustment files are created and registered. Therefore, to edit an animation, simply open SAM and make the necessary corrections to an existing adjustment. Leito and RZ animations use modified adjustments from SAMEnhancedAnimations v1.45. New adjustments have been created for some animations. However, a significant portion of the 4,000+ files are still dummy files (mostly MM/MF files). Violate has been modified to support new DarthRoman animations and some previously unsupported actor race combinations. ESP are flagged as ESL whenever possible.
Additional information for animation creators:
SAMFormerNG v2.6:
The script has been modified. This may fix the issue with it freezing. An additional adjustment for vaginal opening is now applied to actors using an insertable Viodoe strap-on. (Experimental): Added CBBE support. If your CBBE has VaginaPenetrate and AnusPenetrate sliders, they will be applied to the animations, marked as "PenisToVagina/PenisToAnus/StrapOnToVagina/StrapOnToAnus". For example, morphs added by CBBEVagMorphs. Adjustments no longer need to be registered in positionData. Simply assign the correct name to an adjustment when creating it. If SF doesn't find a specific adjustment in Tags, an adjustment consisting of the exact animation name and the actor number separated by a space is applied to the actor: "FullAnimationName A0," "FullAnimationName A1," "FullAnimationName A2." This applies, of course, if a file with such a name exists. Actor numbering starts at 0, from right to left, in the AAF interface. In staged animations, the adjustment for the first stage should have the name of the staged animation, not the stage. It's also worth noting that in EAP FM adjustments are still applied to FF animations, and MM adjustments are applied to MF animations. I consider this a sufficient alternative to creating several thousand more separate adjustment files. The names of the adjustments applied to actors can also be viewed in the Papyrus log.
Hard Requirements:
Working AAF sex system, of course - you must fulfill all mandatory requirements of [AAF] "The Fucking Manual". The Ultimate AAF Patch - EAP itself is a patch, not a replacement for the UAP. Screen Archer Menu - creating adjustments for animations. If you already have all the requirements of [AAF] "The Fucking Manual" you need to install only SAM. SAMFormerNG - automatic application of SAM adjustments. Use only my NG version to any F4 version. It works. (SCRS) SavageCabbage Animations Rescaling - framework for correct rescaling of actors when starting and stopping animations. Vioxsis Strap-Ons (ZeX Bones fixed) - for FF/MF animations. Use this correct version, not the one in [AAF] "The Fucking Manual". Only main file required. Should be installed to prevent error spam even if you don't use strapons.
Soft Requirements:
Fusion Girl body - Many adjustments add genital animations using NSFW ZeX bones. BodyTalk - just recommended male body. NSFW Sound Pack 3.0.1 - creatures and 50SoF voiceovers. QUAAF Balanced v1.7e03/1.7e05 - animation voiceover balancing. Furniture XML for AAF - for registration additional workshop furniture. Outfit ReDress Fix - Engine bug fix to prevent NPCs from defaulting their outfits (But works only on OG).
Supported Sex Animations:
AAF Darthroman creature pack AAF Creature Pack Release Version 3.01 AAF DLC Creature Animation Pack (Beta v0.1) 0.1 AAF BP70s Fallout 4 Sex anims 2.8 Allnarta AAF Animations Brave's Animations 1.3 C.H.A.K. Animation Pack 1.15 Crazy6987 - Sex Animations Gun Version Four-Play Animations by Crazy6987 1.3 Farelle Animations for AAF FO4 Animations by Leito 2.1b Gray 50 Shades of Fallout 4 Rain Maker animations 1.0 RohZima Fallout 4 Sex Animations for AAF RufGT's Atomic Lust RufGT's Mutated Lust 1.4 RufGT's Old Animations RufGT's Raid My Heart SavageCabbages My Animation Pack 1.3.0 Snapdragon animations Spicy Altered Biped Animations 1.00 Spicy Altered Creature Animations 2.00 TBOS Bedroom Hymn TortureDevices 2.22 Vadermania AAF animations 1.1 ZaZOut4 V0.0.3.3
Supported Pose Animations:
Daily Life Of Hookers 1.1.0 IceStorms Poses 1.6.0 Just a pose mod Lesbian animations RohZima Fallout 4 Poser 0.75 Real Animated Poses Slave and Model Poses SM2 (ESL version)
Additional support:
Atomic Muscle and A-body - UAP settings are used. Now optional, not mandatory. For those who don't want to use BT. CBBE with VaginaPenetrate and AnusPenetrate sliders (Experimental). For example, from CBBEVagMorphs. For those who don't want to use FG. AAF Violate 1.61 - EAP modifies esp and script to support additional animations and creatures. Servitron v1.1.1 - add AAF, SAM, and Vioxsis compatibility patch. Thanks to DarthRoman for the SAM-compatible Servitron skeleton. Also recommended use "Servitron - Fusion Girl Bodyslides and Skeleton" and "Automatrons Have Genders Too". Tactical Reload v1.4 - EAP and TR modify MTBehavior.hkx, so a compatibility patch has been made for them.
Installation:
Automatic - FOMOD installer. Manual (for advanced users only) - MO2 users can copy the contents of the installation archive into the instance's mods folder to gain access to advanced customization. Of course, EAP should overwrite all the mods it fixes. Of course, if you change the list of these mods, you'll need to reinstall EAP to take those changes into profile.
Credits:
19936 downloads
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Allnarta's AAF Animations
By Allnarta
Description
As evolution of my interest in making adult animations for Fallout New Vegas, this is my Fallout 4 animations pack. New animations are added regularly.
All animations are set-up for males (M, MM, MSupermutant, SupermutantM etc.), so if you want to use them for female character you'll have to edit .XML files.
Animations are made on A-Body V2 mesh, so will fit it the best, but any other body that has Erection morph should work.
This release contains:
Humans
NoFurn: Human male solo 001
NoFurn: Human male solo 002
Safe: Standing Doggy
Safe: Rough Missionary
Supermutant
NoFurn: Standing Solo
NoFurn: Standing Spoon SM/SM
Human/Supermutant
NoFurn: Handjob
NoFurn: Lying Doggie
NoFurn: Lying Spoon
Chair: Standing Doggie
Supermutant/Human
NoFurn: Doggystyle [Human role: giving]
Human/Alien
NoFurn: Standing Doggy
Human/Bloodworm
NoFurn: Bloodworms on Human Doggie [Threesome]
NoFurn: Bloodworm on Human Doggie
Note:
-I am no way professional animator, so don't expect god-like quality. Shouldn't be eye-bleeding either though.
-I don't like doing stages, so there will be none.
Requirements
AAF
Nuka World DLC
Installation
With any mod manager or manually.
Credits
DagobaKing - Blender Animation Kit that was a very start for me to get into how this all done for F4.
Maxie - for brilliant SAMLib blender addon.
Discord
You can find patches, some dev showcases and exclusive mods on this discord server: https://discord.gg/9QZh48BK6G
34243 downloads
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NAF Bridge
By Evi1Panda
If you really want to, but don't understand anything...
What does it do?
NAF Bridge is the key that unlocks your Fallout 4 mod collection to the power of Snapdragon's NAF modern animation framework.
In simple terms: It's an “engine” update for adult mods and more. Your favorite mods (Violate, RSE, Sexual Harassment, Sex Attributes, and dozens more) will run faster because the optimized NAF is running under the hood.
Fastlinks
Addressing the authors of xml content: Please be sure to add the “noFurn” tag to your item descriptions if the poses do not use furniture. This is necessary so that your poses can compete on equal terms when a random pose is selected. Otherwise, poses with this tag will have an advantage. Poses with the tag are considered first, then others if no poses with the tag are found. NAFicator adds this tag automatically.
NAF XML Authoring Guide
How to install ?
Requirements:
Fallout 4 OG version 1.10.163
Latest C++ vc redist
Fallout 4 Script Extender (F4SE)
Address Library for F4SE Plugins
LooksMenu
Baka Framework
Mod Configuration Menu
Native Animation Framework (NAF)
SUP F4SE
LL Fourplay
Nahka's CBBE body or Fusion Girl Morphs+ optionally for Animated Fannies option works.
Installation:
Read this article How to start? Guide for beginners
Development and support manifesto
Features for users
The ability to run modifications on the superb NAF engine under the hood. No more black screens. Fast scene starts/ends/change. Many scenes at one moment. Override scene parameters. You can override all parameters for scenes transmitted by third-party modifications. Configured in MCM. Slow drying feature: Slow Drying Effect: Gradual cum disappearance, can be disabled in MCM. Need to Cum Overlays/Commonwealth Moisturizer be installed. A special system for playing animations described in XML: Base Animation, AnimationGroup (sequence and non sequence), Tree scenes (auto advanced and not)
Animated Fannies feature: Native animation for vaginas and anuses during scenes. This is a native mechanic that can be enabled/disabled in the MCM menu and configured in a json file. This is a new mechanic, i.e. it works in such a way that you list the morphs and bones and the distance of penetration start and maximum depth in the json file, and the program itself calculates which stamen your pistil penetrates. This is a native, physics-like enhancement. Its intensity can be adjusted via the JSON file, allowing you to balance visual fidelity and performance. More details under the spoiler, caution 18+.
NAFicator
NAFicator is a smart converter that should simplify the transition to NAF.
You install your animation mods and XML files as you would for AAF. Run the game with NAFicator once. It automatically analyzes all your XML, fixes incompatibilities, and creates clean, ready-to-use files for NAF Bridge. Once it's done, you can disable NAFicator and play.
How to use (briefly):
Install all AAF mods, NAF, NAF Bridge, and NAFicator itself. In the NAFicator.ini file, specify the paths (most importantly, sFolderFrom=/Data/AAF and sFolderWhere=/Data/NAF). Start the game and wait for the NAFicator message in the main menu. Exit the game, disable NAFicator (in MO2 or via bNaficatorEnable=0). Start the game again and enjoy.
Feature — Archive Feature (for experienced modders):
NAFicator creates an archive of links between shapes and animations. This allows you to ESL-ify animation plugins after conversion. It will remember which animation belongs to which module, even if the shape IDs change.
Usefull mods
NAFicator: (see above) Required for easy migration. Fallout 4 High Heels System NAF Patch: Patch for the High Heels mod. Autonomy Sex: Mod for random sex between NPCs. Dancecyclopedia: High-quality XML packs for dancing.
Features for modders
Fast execute. Clear and detailed API documentation. The ability to get return values from functions whose results you are used to getting from events will make your code simpler and easier to understand. Open source. You don't need to pass any loyality tests to get mod sources. Scripted part sources is in mod's archive.
F.A.Q.
Have fun!
Credits
This project stands on the shoulders of giants and enthusiasts.
@Snapdragon_: For creating the brilliant NAF. Without his work and open source code, this project would not have been possible.
The community of testers and helpers: Especially @dosfox, @Dlinny_Lag, perchik71, TommInfinite, and many others.
The authors of the original AAF (dagobaking and team): For creating the first powerful ecosystem of animation mods for Fallout 4, which set the standard for years to come and whose API we support for compatibility.
All mod and animation authors: Without your content, this technology would be useless.
If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated!
43243 downloads
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patch AAF: SavageCabbage Animations Rescaling
By lee3310
This is a scaling patch for AAF scenes
Some animation packs don't use the same scale for the human race, like "My Animation Pack" which was made with the assumption that all female NPCs are scaled to 0.98 (with the exception of some unique NPCs, it's true) and others used different scales per race, like "Gray User" who clearly didn't use 1.0 as Mirelurk scale in his animations.
Add to that the fact that members of the same race can spawn with different scale (like dogs, Mirelurks, Feral ghouls and bloadtflies...) and you find yourself facing a dilemma: enabling AAF rescaling in "AAF_settings.ini" to align most of the animations ? or disabling it and only have some of the them aligned.
This little patch was conceived to avoid having to make a choice (eventually).
V2.2.0:
You only need this version from now on, regardless of the AAF version used (pre/pos 1.0), but you have to restart the quest once using console cmd or holotape. I also added a check update routine so this is the last time a manual restart is needed.
Since 2.0.0:
Shivering bug:
A couple of users (me included) noticed that the PC starts shivering when some positions are played (savageCabbage's, mostly), It's a bug caused by changing the Player scale (to a value other than 1.0 according to my testing). I didn't dig deep enough to get to the root cause of the problem, but as a workaround (starting from V2), I shifted the scale offset to the NPC instead. So PC = 0.98, NPC = 1.0 become PC = 1.0, NPC = 1.02. The scale change is unnoticeable and anims are still aligned properly (no more shivering). I will try to find a better solution in the future. In 2.1.0: New informations about the cause of the bug was discovered thank to @Holylokki. AAF disables player collision before playing idles. Any scale change made to the PC after that, will cause it to shake during scenes. Since we still can't get the tags earlier, this mod will now enable the collision prior to changing player scale and set it back afterward. Report Any problem related to this bug or player position during scene.
Disable Rescaling:
If you made a custom position that recuire manual scale handling and you don't want this mod to interfere with it, add "NoScale" to the list of tags in the positionDATA xml.
OnAnimationChange:
I reenabled this event because someone asked for it, it will only fire if the position is not "NPC controlled" to avoid unnecessary computing if the position played is a tree (event fires each time tree advance to next stage). For technical reasons (AAF doesn't report "tags" and "isNPCControlled" bool in the same events) it doesn't work as intended if multiple scenes are running at the same time.
There are Four Files (versions) in the download section (all plugins are ESL flagged): (deprecated)
AAF_SCRS_F: for gendered Male:Female xmls (no FF, MM), it will scale any female in the scene to 0.98 and males to 1.0 if the position played is one of SC's, otherwise 1.0:1.0 (like AAF rescaling). AAF_SCRS: compatible with any configuration (MF, FF, MM), it will scale the receiver (first actor) to 0.98 and all the others to 1.0 if the position played is one of SC's, otherwise 1.0 for all actors so don't forget to select the receiver first when starting a scene with AAF wizard if you install this version. AAF_SCRS_Cr/AAF_SCRS_Cr_F: Same as AAF_SCRS/AAF_SCRS_F but if the actor race is listed in the override list (SCRS_RaceScaleList) he will get scaled to the specified scale for that race (see description below).
Actors will get rescaled on position change too, so you can safely switch between SC and no-SC positions on the fly ( @spicydoritos thanks for the reminder).
Disabling AAF "scale_actors_for_animations" setting is highly recommended but not mandatory (not just in "AAF_settings.ini" but in any ini file in AAF folder with higher priority: for exemple: "rxl_bp70_settings.ini". @Snapdragon_ thank you for pointing that out)
Since 1.1.0:
Thanks to @spicydoritos who discovered the correct scale for Mirelurks and Bloatflies, i added support for them and decided to give the user more freedom. Now you can add your own scale for any race you want (vanilla, DLC, or modded) by editing a single property in Ck:
1. Open SCRS_Quest, go to script/property, select SCRS_RaceScaleList and clic Add:
2. In the new window, select "RaceID" and add the race you want (use filter to find the race ID):
3. Select "RaceScale" and enter the correct scale for the selected race (e.g 0.85):
4. Finally, hit ok until you close all the windows and save your plugin.
So now you don't have to wait for an update if you find a race that is not properly scaled in animations (don't forget to send me the correct scale with screenshots if you want it to be part of future updates).
I also added a Holotape craftable at any Chemistry station under "Utility" (see screenshots) that lets you enable/disable SCRS scaling. You should be able to "safely" uninstall this mod at any time (stop the script in holotape or console first) but there is absolutely no need to (just stop it in holotape if you don't want to use it anymore).
Disclaimer:
This patch works as intended on Humans/Ghouls/(Super Mutants and dogs too but not tested extensively) but not Feral Ghouls. From what i gathered, feral ghouls don't have a consistant scale (1.0 e.g) like other races, some FG animations will aligne perfectly with 1.01:0.98 ratio, others with 0.96:0.98... . So unless someone can provide a list with "position IDs" and corresponding "FG scales", i can't do anything about it. But this patch is still relevant in this case: it will lock the scale for you to 1.0 for all feral ghouls so you can effectively use "SAM" or xml to manually align actors for each position individually.
1.1.0 This mod doesn't have any DLC dependency, so if you want to add a scale for a DLC race (or mod added race) don't forget to load the appropriate plugin in CK when editing "SCRS_RaceScaleList".
Credits and acknowledgement:
@SavageCabbage For the excellent Animation Pack.
@dagobaking For AAF (this mod wouldn't be possible without AAF_API).
@EngineGaming For testing, feedback and screenshots.
@spicydoritos For testing, feedback, general support and "Mirelurks","Bloatflies" scales.
@wilmo For testing and feedback.
@EgoBallistic For help (not just with this mod) and general support.
@Snapdragon_ For help and general support.
@niston: for helping me with the scaling script and general support.
@Holylokki For bug report, test and suggestions.
AAF Discord team: for their assistance and support.
89052 downloads
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AAF Informer (Beta)
By Dlinny_Lag
AAF Informer is the F4SE plugin to simplify obtaining of AAF scenes information in Papyrus scripts.
AAF Informer consist of 3 parts:
- AAFInformer.dll - F4SE plugin
- AAFCollector.exe - service executable to parse AAF XML files
- Info.pex/Info.psc - Papyrus script to access AAFInformer.dll API
How it works:
At the game start up AAFCollector.exe is started to parse AAF XML files. When it finishes all collected information memorised in F4SE plugin and later this information can be accessed via API calls from Papyrus script.
Following information is available:
- For scenes (actually, positions in AAF terminology) that you can see in AAF UI - see SceneInfo structure in Info.psc
- For scene participant(s) - see ActorInfo in Info.psc
Most information is obtained from tags defined by animation authors or by themes. Themes are essential to get information from AAF scenes. Without themes installed, most likely your script will not receive usefull information.
Tags that defines types of actors (like F_F or F_M) are ignored. Actor types retrieved from animation definitions.
Tags that defines furniture are ignored. Furniture information retrived from positionData XMLs
Note: animation author's XML files and themes XML files contains a lot of mistakes. Fixing them is out of scope of this tool, but I hope all mistakes will be elimenated sooner or later.
To simplify mistakes detection usefull logs could be found in %userprofile%\documents\My Games\Fallout4\F4SE\AAFInformer.log
Also this log contains error messages generated by AAFCollector.exe
Implementation details:
What tags are supported? All tags falls into several categories:
How values are applied to actors?
Example of script
Known issues:
1. Some positions contains location attribute that has multiple furniture groups separated by comma. Such locations are handled, but I can't test it as such position does not appear AAF UI. Probably defining multiple furniture groups is invalid location definition, but without original AAF source code it hard to say definitely.
2. I had no chances to test AAF sex overriding with keywords. So not sure is it even working.
3. With current system of tags it is not possible to recognize how actors are contacted with each other, so all contacts for actors with index greater than 0 are applied to actor with index 0. So scenes like "BP70 Lesbian Threesome..." might have irrelevant contact information. See below.
Next steps:
- try to introduce new tags system to allow definition of actors contacts exacly. This plugin will be updated on succees.
- try to introduce new tags system to allow definition of Held/Love/Dom/Stim values for each actor. This plugin will be updated on succees.
- try to introduce new tags system to allow definition of actor position for actors with index greater than 0. This plugin will be updated on succees.
New system to define contacts beween actors in scenes.
Sample file with contacts that handles tentacles made by Snapdragon_
Feel free to request new features.
5398 downloads
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Assimilation
By louisthird
Last edit on 11/09/2025: Update description with latest status. Release v3.5
Assimilation
Nate or Nora are great fighters (just ask Strong!) and extremely valuable to factions in the Commonwealth. Thus, if the player health gets too low (or NPCs are romanced) then that faction may assimilate them by changing their looks or locking them into the faction.
This mod consists of several quests that trigger after certain events like your health getting too low or AAF animations or a hotkey. There are MCM options to control many mod features (for example if AAF is enabled).
This mod complements LL mods like AAF Violate, Sexual Harassment and Sex 'Em Up and is similar in some ways to LL mods like Tattoo After Rape and Rad Morphing Redux.
Features
If the player health falls below a configurable value or after the player romances a partner of a particular faction or after using a hotkey, there is a chance that the player's clothes, hair, body, skin, face, and faction may be changed. The chance for a change to happen for each body section and for each faction is configurable through MCM.
Clothes - Your clothes will be changed to something appropriate for that faction. Expect to get a harness for Raiders and a suit for Triggermen. There are differences for male and female characters. There is an option to swap your clothing hats/helmets when combat starts/ends and an option to swap your clothing gas mask when bad weather starts/ends. I could tell you what all the apparel possibilities are, but that would take away the fun and surprise. Currently, base game/DLC apparel is supported plus the following mods: Harness Wardrobe - Raiders Militarized Minutemen - Minutemen Wearable Super Mutant Armor - Super Mutants Gunner Outfit Pack - Gunners ToneTigre Slave Clothes - Raiders / Super Mutants Kharneth Slave Clothes - Raiders / Super Mutants More can easily be added! Which ones would you like? Hair - Your hair will be changed to something appropriate for that faction. Expect to get a mohawk for Raiders and a military cut Gunners. There are differences for male and female characters. Supported hair, beard, and pubic hair styles will also regrow over time or fall out from radiation. There are some penalties if your hair gets too long so you should find & drop some scissors on the ground and use them (outside of combat) to trim up to avoid them (the scissors may break!). I could tell you what all the hairstyle possibilities are, but that would take away the fun and surprise. Currently, base game/DLC hairstyles are supported plus the following mods: Ponytail Hairstyles v3.0 (note that v2.5a no longer supported) ANiceOakTree's Hairstyles Pubes Forever Commonwealth Cuts KS Hairdos KS Hairdos with Physics More can easily be added! Which ones would you like? Body - Your CBBE or FusionGirl body will be morphed based on settings in MCM. Configure them as you see fit, but by default it is set for female characters making the breasts and butt bigger and the waist smaller, i.e. an hourglass figure for most factions except "settler" factions which are the opposite. It is possible to configure the settings for male and female characters. Uses BodySlide FEV - If you romance a super-mutant, then some FEV may sneak into your system and cause increased muscle mass and some increased strength side-effects. Beware! (This can be configured or disabled in MCM). Actions Effect Body - Similar to mods like WTTF. You eat - you get large, You swing & bash & workout - you get muscle, You lounge & get rads - you get thin (can be configured or disabled in MCM). Metabolism - If you don't eat/exercise your body grows thinner by a small, balanced, configurable amount over time... like real people. Walking/Standing-Still Bonus option - To aid in surviving while in faction, you get a tiny heal bonus while walking or standing still. Noise Option - There is an option that player makes noise when swinging, bashing, jumping, or swimming. Skin - If certain mods are installed, then tattoos can be applied to the entire body Uses Looksmenu Once across entire body when first affected if Random Overlay Framework is installed Thereafter one after romance, combat defeat or helping faction members Face - Your face can have tattoos or damage applied to it. Uses Scripted Face Tints (SFT) Create Medicated Face Wipes aid item that can erase one face damage tint (can be an aid gift). Faction - Available in version 3.0 and greater. Your faction will be changed to that faction and possibly moved to a faction-friendly location. Your last partner will have a small dialogue to initiate it. You will remain in the faction until you help or romance enough faction members to leave the faction. When leaving, a small dialogue allows you to confirm leaving or remaining in the faction. While assimilated to the faction, you will gain a perk appropriate for that faction. Asking to help or romancing faction members may result in them offering gifts or to be a companion (up to 2). You will receive better gifts based on your faction reputation which increases each time non-faction members are killed. It can decrease as well! Talking to faction members using an assigned hotkey allows you to ask for info, request gifts, offer help, or romance them. After talking, some faction members may be a doctor and can help heal you. Alternate Ending quest - If not assimilated to a faction (chance failed), then there is a chance that an alternate ending quest can occur, mostly romantic but depending on the outcome of a small dialog can be other things (if installed) like being Bound In Public or POTC or Real Handcuffed or even Caps taken, etc. Overseer quest - get assigned a random faction Overseer (and possibly shock collared) to check-in with on your progress or be punished.
Late to Overseer quest - Overseer sends a group of faction members to track you down and bring you back to them.
The following Assimilation Help Quests are supported for earning payback to get out of the faction (all included with Assimilation unless linked):
Ammunition
Beer Run
Feed Me!
Kissing Booth
Milk of Human Kindness
Rival Raider Return
Signed, Sealed, Delivered
Takedown
Village Bicycle
Watered Down
NOTE: Some details on implementation here: To make other factions hate the player if they become a Raider, those factions must be modified to dislike the player. The faction relations are saved before faction assimilation and restored after un-assimilation, but there is some risk here if they never get restored properly. I have been careful to assure that doesn't happen in the scripts, but that said I would only play version 3.0 with faction assimilation enabled on a new game not your long-term game with 1000's of hours played. Post a comment if you notice an NPC is unexpectedly a friend or enemy after faction assimilation and I can likely fix it.
NOTE: There is no quick undo for the changes once they happen. If the player's hair changes, then you're going to have to see John in Diamond City or Horatio in Vault 81 to get a new hairstyle. If the player's body or skin changes, then you're going to have to see Doc Crocker in Diamond City to fix it. You can put your other clothes back on if you don't like the ones given to you (the mod doesn't remove them), or some may play with mods where all your clothes are stripped, and then the changed clothes will be the only ones you have! There are easy ways to change all of these with the showlooksmenu command, but role playing and continuing with whatever changes is more interesting.
Installation
Review the Conflicts and Requirements sections below, and then install with your favorite mod manager. Additional features are available in the mod if the Optional Mods listed below are installed. Version 3.0 and later has many portions re-written, and it is unlikely that an upgrade from any 2.0 version will work properly. Versions 3.0 and later are so different that I would recommend starting a new game after download and installation. Definitely do not be assimilated into a faction when upgrading!
Conflicts
Assimilation conflicts with the following other mods mostly because they are also modifying your faction relationships:
Raider Pet - Does something similar to Assimilation for Raiders and you end up with the Raider Pet and Assimilation systems fighting each other. For the best experience, use one or the other. If there is a feature from Raider Pet that you miss when using Assimilation then let me know and I may be able to add something similar.
Requirements
Fallout 4 v1.10.984 or newer (NextGen) F4SE - needed for lots of expanded script functions MCM - needed for extensive configuration options LLFP - needed for string functions only (included but included in AAF if you install that)
Optional Mods
AAF including some themes/animations - for animation triggering Tested with CBBE and FusionGirl (LMK if you have another one where it works) - for body changes BodySlide - if you want body changes Looksmenu - if you want skin overlay changes Random Overlay Framework - will use for an initial set of skin overlay changes Tattoo After Rape - will use it for skin overlay changes if installed, and otherwise it uses Looksmenu directly Scripted Face Tints (SFT) - if you want face changes F4z Ro D'oh - for better silent dialogue lines
Credits and Prioritized Issues & Features
Off-Site Link
What's New in Version
1.4.0
Initial version (it was revisioned several times privately before posting) 1.12.0
Support DLC and implement progressive hairstyles from long to short 2.0
Faction assimilation, create hairstyles/apparel databases, FEV effect, hair growth/loss, helmet swap on combat 2.5
Bug fixes and stability/error recovery improvements, gas mask swap on bad weather 2.6
Bug fixes from 2.5 release discovered right after release 2.7
Bug fixes still existing in 2.6 version 3.0
Assimilation via Combat & Theft, NPC Talking giving 7 generic side-quests with faction specific ones planned for future 3.1
Bug fixes from 3.0 release discovered right after release, Simple sit out ground feature to rest 3.2
Bug fixes from 3.1 release, shortcut consumables, Atom Cats faction assimilation, info popup menu 3.5
Bug fixes from 3.2 release and internal 3.3 & 3.4 versions. Face! Endings. Overseer. Help Mail, Food, Water. Metabolism. Noise.31334 downloads
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Provocative Perks v1.11.1 TRADUCCION AL ESPAÑOL
By lord mado
Despues de un rato en pensar si subirlo o no aqui les dejo esta traduccion, con la ayuda de mi nuevo personaje Panam, estuve probando un buen rato este increible mod, basicamente consiste en un mod que te permite tener perks pervertidas para tu aventura, estas van desde una perk que te permite conseguir mejores precios acostandote con los vendedores, hacer mas daño entre mas exitado este el personaje, al beber alcohol o alguna droga tener un chance de caer noqueado a la merced de los distintos NPCs que te quieran hacer el sin respeto, entre muchos otros mas.
Es un mod entretenido y que dara mas placer a la hora de rolear algun personaje en un mundo post apocaliptico lleno de pervertidos (o incluso TU ser el personaje pervertido que ira haciendo perversidades ahi donde vayas), a mi punto de vista esta entre los mejores, entretenido, divertido y placentero, que mas puedes pedir?
Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es:
Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia
1306 downloads
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SAM Enhanced Animations
By ookkerpak
Now works with NG version of the game. You'll need the upgraded version of SAMFormer.
This mod adds adjustments to animations. Many Atomic Lust, Mutated Lust, Leito's, Savage Cabbages and RohZima's animations are covered. I also made some of my own variants. Many animations have vaginal and anal versions. The FF animations require a version of the Vioxis strap-on that has ZeX bones to work properly.
This mod does not contain any animations, only adjustments for the existing ones. There's no plugins. No .esp, .esl or such. The requirements have enough already.
Some old animations didn’t have working genitals, so I made SAM adjustments to make the genitals connect properly. Some orifice is opened and the dick goes in as precisely as possible. I also added some gravitational effects. Boobs sag a bit in doggy, powerbomb/piledriver and laying on back positions. Balls hang a bit lower and do respect gravity. Hands and legs positions are changed in some cases.
Requirements:
AAF installed according to the Fucking Manual SAM (Make sure you have the Blink hack checked in SAM menu to get the expressions right) F4SE and the poser skeleton are the requirements you really need, you can skip all the camera/lighting mods if you want SAMFormer (the NG version in optional downloads) The original animation mods, FO4 Animations by Leito - 21/09/05 - 2.1b, Atomic Lust 2.7b, Mutated Lust 1.4, Savage Cabbages animations v 1.2.8, RohZima FO4 Animations 3.20 or newer Bodytalk and Fusion Girl bodies Can be used with CBBE and Animated Fannies also. But since I don't do that, those fall under the category "not supported" Vioxis strap-on
Only if you want to use my FF versions of the animations. If you want the strap-on to hit where it should, use my version or some other strap-on mod that has penis bones and make sure you build it in Bodyslide to match your nude female preset.
The ZeX skeleton needs to be the one that supports SAM Custom Moans Optional, but you will see many errors in AAF admin panel without it. Don't know if you should be too worried about that. This mod works just fine without it. You just don't get the sounds and mouth movements without it. Instructions for installation here
Recommendations:
Commonwealth Moisturiser Another version of the Strap-on very much worth trying can be found here. AAF: SavageCabbage Animations Rescaling Use physics. OCBP is the way to go in my opinion
About SavageCabbage 1.3.0 addon:
Requires that you have UAP installed so, that SavageCabbage animations support is ticked off - If it's not, you'll end up with AAF stuck loading at 68% or something
About the strap-on:
Fusion Girl only It does weird things if bodyfat slider or groin back or -lower are used in BodySlide It will clip a bit in the lower back area when the pelvis tilts a lot Installation: Install Vioxsis' original mod, then my files. Let my files overwrite Vioxsis'. Build SEA Strap-on in BodySlide with your nude female preset. Profit. This should be compatible with all other mods in the Fucking Manual
Load this after all AAF guides mods
That's about it. Have fun!
Now go bang your Piper.
Also consider trying my Lewd Expressions mod on top of this. Most of the expressions are present in this mod already, but if you want to change the expressions of the actors yourself, go grab that one!
Known issues:
The pelvis jiggle is built in in some animations, which makes the legs shake in some cases. It also makes perfect aiming of the genitals impossible Adjustments were made with The Girl Next Vault preset, which is my version of a slim classic big boob pornstar look OK, the most recent ones were made with my newer preset Overseer's Daughter, which is pretty much the same shape but works better with clothing and physics. They are pretty much interchangeable. Presets that move the crotch/genitals around are prone to cause misalignment issues and other issues with my strap-on This will clutter your adjustments list in SAM If you change the AAF positions rapidly, sometimes adjustments are not removed when the position changes and you end up having two or more adjustments on simultaneously. If this happens, you need to open up SAM menu and turn off the one(s) you don’t want
My thanks go to:
@Ulfberto for helping me out in the beginning
The people behind the original animations this needs to run: @RohZima @SavageCabbage @Rufgt @Leito86
@Saya Scarlett for The Fucking Manual and feedback
@spicydoritos for forcing me to include Custom Moans
@Bazinga for Custom Moans
@lee3310 and @EgoBallisticfor feedback
niston for SAMFormer and @Holylokki for the NG upgraded version
and of course all the people in AAF Discord an here in LL who have helped me along the way
If you want to use my stuff in your mods, just do it. I’d like to hear about it if you do, though.
224725 downloads
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Provocative Perks
By spicydoritos
A collection of standalone perks designed to reward, punish, encourage, coerce, and otherwise facilitate your lascivious exploits.
Provocative Perks
Safe to say most folks here want to get laid in this game (or why else would you be on LL?). Sometimes you trigger the fun with sandboxy gameplay mods, turning your combat defeats or NPC rescues into a roll in the hay. Other times you might hike up your heels at the urging of quest mods, placating harassers or transforming into the Commonwealth's newest porn star. Provocative Perks is none of these things. It's a gap filler. An added spice. A collection of useful utilities to improve your digital sex life in minor ways. A bard (OG/2nd edition) to stand in the back and sing stat buffs at your adult modding setup.
As the name implies, this mod contains a selection of adult oriented perks. There are no restrictions on when, which, or how many of the perks you may choose. They are all designed to stand alone. While a couple of them may synergize together or work at a crosswinds, the aim of the mod is for you to choose the exact perks that fit your playstyle. One thing to keep in mind, though: they are designed to be permanent. You may add perks at any time, but there is no method of removing individual perks.
Hopefully the perks, as detailed below, include a little something for a wide array of interests. Certain perks are clearly targeted towards "player as victim", several are designed to drive consensual interactions, and at least one is almost exclusively useful to aggressive players. Others are style-neutral, or promote nudity, or are just plain fun. Even if you decide you only like one or two perks, not to worry! This mod's plugin is an ESL-flagged ESP, and will not occupy one of your valuable ESP slots.
Lastly, acquiring the perks is very simple. Open the mod's MCM, find the “Perk Selection” option, and click the button. That will fire up the selection menu any time, anywhere. Even if you've already taken a perk, you can still view its description in the selection menu to remind yourself how it works.
Perk Descriptions
Additional Features
Long time AAF users may have noticed that certain creatures get “stuck” doing sex idles after a scene. The usual suspects include feral ghouls, insects, and sometimes FEV hounds. Provocative Perks will bump these creatures out of stuck sex idles after a scene ends. This feature does not require any specific perks to be taken.
A Brief Note on Balance
The careful reader will note that these perks generally have pros as well as cons. Nobody who thinks about it for more than a few minutes will accuse them all of being “well balanced” by the typical gaming definition. The perks are designed to grease the skids towards your character having sex, whether by carrot or stick. In this context, any apparent boons ought to be treated as a mere smoke screen, distracting you from the long-term detriments of spreading your legs way too often. Consider yourself warned.
Known Issues and Conflicts
Hard Requirements
-Far Harbor
-Nuka World
-MCM
-Sex Attributes, v2.6.5 or higher
-Working AAF installation, including animations and tags/Themes
Soft Requirements
Provocative Perks can optionally integrate features from the following mods. Some perks may work differently (or not at all) without the following mods, but PVPK will still install and run without them.
-Animated Tentacles v0.9 (LL thread here, MEGA link here) (required for Tentacle Bait)
-Bound in Public (optional outcome after Easy Prey and Homewrecker)
-Daily Life of Hookers (custom idles will play before AAF scenes initiated by Provocative Perks)
-Devious Devices (useful for Latex Fetish)
-Kziitd Fetish Toolset (useful for Latex Fetish, and for binding player during/after Easy Prey, Homewrecker, or Town Bicycle assaults)
-NSFW Soundpack (optional moans for Psychosexual and USB Type-V)
-Pervert - Immersive Prostitution and Harassment (optional outcome for Easy Prey, Homewrecker, Town Bicycle, and Unbridled Nymphomania)
-Plugs of the Commonwealth (useful for Latex Fetish)
-Real Handcuffs (required for Abandoned Property, useful for Latex Fetish)
-RSE II: Combat Surrender and Abduction (optional outcome after Easy Prey)
-Sexual Harassment, v1.16.8 or higher (slightly changes functionality of Homewrecker)
-Skimpy Armor Keywords Resource (alternative clothing check option for Delicate Skin, Exhibitionist Streak, and USB Type-V)
Recommended
-AAF Spectators (for synergy with Life of the Party)
-AAF Violate (for synergy with Acquisition Specialist)
Thanks and Credits
-twistedtrebla for Sex Attributes' wonderful API, and for a short sequence of clothing strip code that I lifted almost wholesale from Combat Strip Lite.
-kziitd for the criminally underutilized idles in Daily Life of Hookers, and for the squish sound file used in the USB Type-V perk.
-EgoBallistic for being a constant pillar of modding support and answering a couple specific questions.
-lee3310 for a general interest that kept my procrastination at bay.
-Special thanks to the AAF Help Discord for their assistance past, present, and future.
-Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
-Credit to kinggath for the controller quest template that I'm still using from his Mod School Resources pack.
Permissions
Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL.
121744 downloads
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AAF Turn The Light ON - AAF v1.0+ Patch
By tygct
About this patch
This mod patches AAF Turn the Lights ON to make it work with newer AAF versions, since @megururu has not been active for some time I made this for myself and decided to share it recently in the mod's thread.
The problem is that the original mod won't work if "Player Only" is enabled (in the MCM) because AAF does not use a doppelganger for scenes where the player is involved, so the mod will never trigger.
It should work with any version post v1.0.0 but I cannot test them all since they are not available now.
I have kept the check for the player's doppelganger though just in case, but you should not use it anyways since the original mod works perfectly with older AAF versions.
You can refer to the original mod's page for the full description: AAF Turn The Light ON
Requirements
AAF Turn The Light ON And its requirements1096 downloads
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Sex Attributes - Rub It Out
By SethVeeper
Sex Attributes - Rub It Out
My very first AAF mod. Causes the player to pause and Rub It Out under certain circumstances.
But why?
Sex Attributes is one of my favorite AAF mods. Occasionally it makes sense for the player to consider masturbating, but I don't want to just start it manually in the AAF widget. I *also* don't like the approach used by Sex 'Em Up that simply sets a hotkey for it. I wanted something a little more immersive, and perhaps a little more... Involuntary.
So how does this work?
Periodically (we'll get to when in a moment) a check is made based on your current Arousal rating, the length of time since your last orgasm, and a couple of other context-specific factors, against a random number. The higher these numbers are, the more likely it is that you'll need to Rub It Out. The system is fully adjustable (and explained more thoroughly) in the shiny new MCM!
I did an experimental thing; rather than a static scene length, it'll try to guess how much personal time you need to orgasm based on your Sex Attributes settings (specifically, minimum vaginal stimulation per 60 seconds). If you don't care for that, or it doesn't work well for you, you can now toggle it and set a static duration in the shiny new MCM!
When can I expect to Rub It Out?
Currently the mod checks under three circumstances:
- When you read a magazine
- - ...But only from the inventory, at the moment. Any other time - picking them up initially or reading from a bookshelf - is proving terribly finicky. The more magazines you read before closing the Pipboy, the more likely you'll decide to Rub It Out. We can now Rub It Out when picking a book up! Reading off a bookshelf without picking it up is still beyond me, though. Someday...
- When you've just finished waiting or sleeping
- - The likelihood increases the longer you waited. Note: if you waited on a chair (as opposed to sleeping) the script waits for you to stand up before checking. Otherwise you'll clip into the chair you were sitting in to Rub It Out, and nobody likes that... This *does* still happen with some beds, unfortunately, regardless of the fix. Better solutions are under investigation.
- Every 6 in-game hours that there isn't another check
- - Self explanatory, for the most part, except that waiting/sleeping doesn't count for this (It checks at the end of waiting anyways). The length can be adjusted in the shiny new MCM!
- Provided you are not...
- - In combat, in a scene, wearing power armor, or wearing a Devious Devices chastity belt. Power armor and chastity belts will instead fire off Rub It Out after you have exited/removed them. All four can be toggled in the shiny new MCM menu!
Hey, why isn't there an MCM menu?
I haven't learned how to do that yet. It's coming, I promise. There is now a shiny new MCM!
What other mods do I need to Rub It Out?
Hard Requirements
- Advanced Animation Framework should be a bit obvious. (Consider reading the fucking manual.)
- Atomic Lust and/or other animations that include the "Masturbation" tag. (Post your favorites!)
- Sex Attributes - Hard requirement for now, I'm afraid.
Soft Requirements:
- Mod Configuration Menu - for the usage of the shiny new MCM!
- Devious Devices - This is the source of chastity devices Rub It Out can check.
- Picsel's Vanilla Retexture - or a similar mod, as reading vanilla perk magazines may cause you to Rub It Out....
- Picsel's Spicy Periodicals - Rub It Out will detect this mod automatically. Reading these magazines may cause you to Rub It Out... Let me know if there's other magazine mods you might like me to add!
Tip me on Ko-Fi?
2668 downloads
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FGEP - Feral Ghouls Expansion Pack - AAF Patch
By Allnarta
Description
Patches FGEP - Feral Ghouls Expansion Pack creatures so they will be able to use AAF animations, as they all use vanilla creatures skeletons.
Many creatures have wee as for V 1.5; others models will be also patched later.
There is optional AAF Violate patch that will allow to submit to all mod's creatures. If you use AAF Violate DLC patch, disable it, as FGEP Violate patch accummulate all of it's additions to quest array.
Requirements
FGEP
AAF
Installation
With any mod manager or manually.
Known quirks
-Orange exploder version lose body when AAF animation starts. I'm still to investigate what exactly happens.
-Tank becomes significally bigger when AAF anim starts - it's because tanks use about 0.6 scale of actual behemoth skeleton model.
Discord
You can find patches, some dev showcases and exclusive mods on this discord server: https://discord.gg/9QZh48BK6G
9218 downloads
Updated