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The Sims 3

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  1. Latex Bodysuit and Peaked Cap

    Ever since I played Saints Row 2, this one outfit in the artwork on the windows at Leather & Lace in the mall had a chokehold on me. Younger Chrissy had no choice but to admire it from afar and dream about her sims wearing it some day, with no real way of making it a reality. But you better believe I never forgot about it all these years later! So this one is for past Chrissy. We did it, girl! 😭
     
    This is a 2 piece set that includes the latex bodysuit and a latex peaked cap accessory. The cap is hat slider compatible! Both have custom thumbnails. The Cap can be found in the armband category.

    Ages: Bodysuit: Young Adult, Adult | Cap: Teen, Young Adult, Adult, Elder (I can make a teen version of the bodysuit in the future if you'd like. Just let me know if that is wanted!)
    Gender: Female
    Categories: Bodysuit: Everyday, Sleepwear, Swimwear, Career, Valid for Maternity | Cap: Everyday, Formal, Sleepwear, Swimwear, Athletic, Career, Outerwear, Valid for Maternity
    Polycounts: Bodysuit: 7K | Cap: 1.3K
    Vertex Counts: Bodysuit: 4.2K | Cap: 670
    Texture Sizes: Bodysuit: 1K | Cap: 512x512
    Bodysuit mesh by Me | Hat mesh by 2K (ported from WWE 2K25, retextured by me) (Thank you, Gigi Dolin for saving me time in Blender lol)

    The bones aren't perfect, especially the rings on the bodysuit. They sometimes deform a little during certain poses. Perfecting bones is really my last hurdle to jump as a creator. But boy do I hate them. 😩
     

    187 downloads

    Updated

  2. Adult Movies Poster Pack Vol 2

    Hey Loverslab!
     
    The wait is over!
     
    A project I have been working off and on for awhile is finally finished. I give you.... Adult Movie Posters Vol. 2!
     
    As with the previous version Vol 1, you will need the Poster Set Loader Studio which can be found at Mod The Sims
     
    Once that is installed, you drop this in your Mods/Packages and voila! More Porn movie Posters! Pick the size you like.
     
    I've got quite the roster of titles for you, plus some fun stuff, so let's get into it. In this edition....
     
    In The Buff-- Sara Lindstrom (Sara SlutQueen) is a former bodybuilder, personal trainer, and life coach to the stars. She thought she had seen it all.
    But when retired MMA champion turned adult film star Reshawn Marquis (XL Magnum) hires Sara to help him train for his comeback fight at an all nude resort
    during an ENM lifestyle convention, the fitness queen awakens erotic fantasies she never knew she had! Also stars
    Luscious Cortez, Vance Fisto, and Holly Lays. From Lucid Video, the premiere provider for sims adult entertainment.

    Desire-- The redhead showgirl-turned-slut Jan Wallace is back and better than ever. As recently divorced lawyer Paula Myers
    she is doing all she can to adjust to her new reality as a single mom, coping with help from her sexy BFFs Jennifer (Kaycee Babcock)
    Kim (Ophelia Tittsworth) and getting her gothic daughter Bella (Clit Eastwood) through college. When Bella finds Chad (Barry McCockster)
    and he begins fucking her brains out right under Paula's roof, a beast within Paula is unleashed, an obsession for big hard, young cock. But as her own a-DICKtion
    to young studs grows, will it free her from stress, or drive Ms. Myers completely insane? Also stars Codi Cleary, Sum Yung Gui, 
    and Gabby Valdes, from Lovepump Studios

    Confessions of a Black Dom--  Julliard trained drama teacher and dance extraordinaire Derrick Worthy (The legendary Mustafah The Rod)
    moved to Bridgeport to make a difference in underprivileged kids' lives. But when layoffs put Derrick on standby he has to turn to his
    ...other talents to make ends meat...err...meet. Through a friend Worthy is introduced to Chains of Freedom, the most exclusive
    BDSM lifestyle society in the city Ebenezer Goth built. Derrick quickly discovers an outlet for his pain...and release for his amazing cock.
    Before he can say "Do it harder, NOW!" He has a client list that includes a social media fitness influencer (Rene de La Cruz) a bored Tradwife
    (Freya Mounds) and club regulars submitting to his dick (Eden Edge, Clit Eastwood.) But when his original profession begins opening up
    again, does he even want to stop being a Pro Dom...or is it already too late?  From RedHots Media.
     
    Blowjob Fantasies 4--  Like beautiful girls bobbing the knob? RedHots has the compilation video for you, better than our 
    competition! This fourth collection of cocksuckers has the ABSOLUTE warmest and hottest mouths sucking dicks in the industry today.
    Is there any cuter (and more endowed) redhead in porn today than Morgaine Greys? How about banana gobbling legends Cecily Stillwater
    and Kaycee Babcock, or the new nut-busting MILF sensation Sara SlutQueen? And they're doing it all for the guys with girth, XL Magnum
    the undisputed Cockzilla Dags B and new cummer blackhammer Tyrone Londrell. 
    If you hear a giant sucking sound, it's your screen...Blowjob Fantasies 4! Only from RedHots!
     
    Lingerie and Lace--   Talk about a classic and a throwback! One of the steamiest hardcore thrillers of 2001. A VERY young Madeline Noir
    and a nearly unrecognizably BLOND Lola Knife star as Sorority sisters turned high-class escorts. They compete for the same pool of wealthy
    men AND women to woo in the sheets as their way to Easy Street. But when clients on the list start dying, it is up to veteran Bridgeport Homicide detective
    Jake Farmer (Horace Cox) and his plucky new partner Amber (Kitty Cain) to get stuck in the case. But will Jake get his dick stuck in it more instead?
    Also starring: Kelly Kones, 90's minx Jenna Gilfman and Mark V. Torpedo
    From Lucid, the gold standard of Sims adult classics!

    Strip Club Secrets-- Valerie Jimenez (Destiny Ortega) moved to Starlight Shores hoping to take off in showbiz, but
    she's come to realize her only real talent lies in taking it off. The Minx Gentleman's club is where the ambitious young hardbody hopes to
    climb the ladder of success by riding the pole, both the one on stage and the many that are hard and ready hiding behind the curtains.
    However not all is body glitter and gold, as fellow dancers are equally ruthless for the coveted crown of
    Feature Dancer and maybe make bank in the Porn industry. Lavondra (Divine Blaxton) has been queen of the West Coast stripping scene longer than Val has been
    alive. Can Val find  G-string stardom, or will she become just another strung out slut in the dark world of...Strip Club Secrets.
    From Red Hots Media.
     
    Firecrotch-- Silvia "Firecrotch" Ripkowski (Jesse Cleary) just graduated from the Lucky Palms Fire Academy and can't wait
    to show the world what she's made of. She qualified for the elite Fire Rescue team at Firehouse 69, serving under legendary fireeater
     Cpt. Kel Burnside (Dags B.) but when Silvie learns her Alderman mother Karen (Jan Wallace) is also fucking her Captain, tensions rise
     at a time when a string of arson murders are happening all over town. Can Silvie save the city and learn to share that huge firefighter cock with her mother?
    From Lucid, the legend in sims adult entertainment.

    Take The Cake-- If you're the peruser of a more posterior persuasion, don't worry gooner we've got you! (And that's all for the puns!)
    Instead we give you BUNS... the derriere desserts compilation in over 90-minutes of the absolute BEST booty clapping sex scenes
    in our catalouge. Featuring the Nubian goddess Divine Blaxton, stunning Sara SlutQueen, the Mexican mistress Renee de La Cruz
    and so much more. Brought to you by Lucid Video, the standard in sims adult entertainment.
     
    Thank you for your time and attention! I tried to do something different this time and let some of the stars themselves make cameo appearances.
    Drop a comment in the thread which Sim porn starlets/studs you would like to have downloadable next.
     
    Hope my fellow Americans had a safe Fourth of July.  More to come!
     
     
     















    66 downloads

    Submitted

  3. Denison's Dames Vo1- Morgaine Greys

    Hey Guys!
     
    Number 3 in Denison's Dames Volume 1 collection is finally here...
     
    Morgaine Greys!

    Morgaine (sometimes credited as Morgan) Greys was born Margeret (Maggie) Alouise Graham in Scarborough, Ontario Canada to a Male Feminist Progressive Socialist/Amateur Psychologist Canadian father and a Bohemian artist/free love/nudist  American mother. They both separated when she and her little sister were young. As a result, young Maggie traveled all over the US and Canada, wherever their mum could find gainful employment. Greys was a quiet and studious child, until puberty when her breasts grew massively. She became more interested in the arts, particularly in dance, photography, and began to garner lots of attention from guys, girls, and even some of the adult faculty for her growing natural endowments. She graduated high school where her mother was teaching at a Bay Area "hippie" charter school.
     
    Greys was the charter school's valedictorian. Her mum would say because young Maggie caught a second wind in her studies, others would whisper she sucked enough dicks (or ate enough gray muff) to raise that GPA.
    She made it to Sims University where she roomed with Alissa Dunn (later of metal band Valkyries fame) and Sarah McBride (co-foundress of Valkyries and later pornstar Sara SlutQueen.) Maggie and Sarah eventually found their way to stripping at The Coven, a local area Sunset Valley gothic themed Gentleman's Club, which led to Maggie dropping out of college and turn to the sim porn industry. 
     
    After making her adult film debut in "Morgan's Big Bustout" Greys moved to Starlight Shores where she began dating her Porn mentor the legend Vance Fisto, who was old enough to be her Dad. She met also a young comedian and anime voice actor, Jimmy Denison, eventually taking his "LA Virginity" when his no-sex theatre actress girlfriend Carla dumped him for a metrosexual film composer.
     
    Morgaine and Jimmy have been loyal friends and on/off again fuckbuddies ever since.
     
    Greys is of Scottish and French descent... and yes, she IS a natural firecrotch!
     
    Measurements: 36G-25-37 (Natural bust)
    Specialties: Giving blowjobs, intensely sensual scenes, girl-girl, exceptional acting skills while fucking.
    Favorite position: Prone Bone/Doggie Style
    Hobbies: Drawing Anime, Yoga, making films, 'shrooms, exploration of higher consciousness, and writing her own "high fantasy smut."
     
    Add the buxom redhead XXX Starlet to your game today!
     
    INSTRUCTIONS: I have uploaded Morgaine with a base sim skin, as I have been fighting the file size limits for some time. But I also included her interned highly detailed
    skin and the sliders too this time (just in case) If you want her to look in your game like she does in my pics, you should add them to your Mods folder.
     
    Bunny Suit not included. (That was made by JoshQ)
     Download either the Simpack or .sim version. Install the latter in your saved sims directory.

    Enjoy my Maggie, Loverslab Simmers!
    More sims to come (plus more surprises on the way)
     




    148 downloads

    Submitted

  4. "I Heart Dick!" Hoop Earrings TF-EF

    My first CAS upload over here! 🥰 

    This comes with 2 files. You can install both or just one. They will not conflict with each other. The only difference is CAS category. The first is Earrings (duh), and the second is Armband. I included the second one for anyone (like me) who might want to use these in addition to an accessory that already occupies the Earrings slot. Armband is a seldom used category, so I figured it'd be best for this. 😊Both versions use the same thumbnail.

    Ages: Teen, Young Adult, Adult, and Elder
    Gender: Female
    Categories: Naked, Everyday, Formalwear, Sleepwear, Swimwear, Athletic, Career, Outwear, and Maternity
    Polycount: 4.1k 
    Vertex Count: 2k 
    Texture Size: 512x512
    Mesh by Me

    The lighting looks odd in CAS, but this issue is not present in live-mode (as you can see in the preview pic). It's just a quirk of CAS lighting when contending with an object that has overlapping UVs. 

    I don't have a TOU. If you need my blessing to convert this to TS4 or any other game: you have it. Have fun. Credit me if you'd like. ❤️ 

    107 downloads

    Submitted

  5. Kose Kakeru

    Sims 3用のSim Girlです。追加コンテンツが含まれています。ゲームのバージョンは1.69以上である必要があります(それより低いバージョンで動作するかどうかは確認していません)。
     
    ヘア→キジコ https://kijiko-catfood.com/473/

    133 downloads

    Updated

  6. ClassicTea's Mod Manager

    I was tired of manually handling mods and trying to keep track of what belonged to what, so I built this Mod Organizer. Clean, user-friendly, and designed to take the hassle out of managing even the largest setups.
     
    Core Features:
    Real conflict detection: Automatically scans inside package files to find actual tuning conflicts Visual conflict detection: High, Medium, and Low conflicts are color-coded so you always understand at a glance what is happening. Manual conflict flagging: Manually flag conflicts the scanner cannot detect Stay in control: Dismiss harmless conflicts and restore them any time Fully offline: No internet connection required, everything runs locally One-click import: Scans and groups your entire Mods folder, turning even massive setups into something easy to manage
    Organisation:
    Tags & filters: Keep mods organised and easy to navigate Collections: Organise mods into groups and enable or disable entire collections with one click Powerful search: Find anything by mod name, package name, file count, or storage usage
    Ease of Use:
    Intuitive UI: Clean layout that just makes sense No learning curve: Open it and start using it immediately Everything in reach: No digging through menus Built for clarity: Stays easy to use even with large libraries
      Backups & Performance:
    Effortless Backup & restore: Save and restore your Mods folder anytime Clean library: Remove entries for missing files Shared file safety: Mods that share the same .package files continue working when one is disabled or uninstalled Built for large setups: Handles thousands of mods without slowing down
      Advanced Handling:
    Understands your setup: Handles Packages vs Overrides correctly No broken mods: Removing a mod safely reassigns shared files to others that need them Instant organisation: Auto-groups loose files into proper mods Nothing gets lost: Conflicts stay visible even when mods are disabled
      Note: This tool currently manages .package files only. Other mod formats will need to be handled manually.

    436 downloads

    Submitted

  7. City New Land

    Another city for Sims 3. Built up (public lots). It is not inhabited, but you can find the families in the downloads below. To view the city correctly, I advise you to download all sims3pack format files to the downloads folder.

    77 downloads

    Submitted

  8. Sims 1 NL

    Sims for the city. They are needed so that families are reflected correctly. you need to upload the downloaded files to the downloads folder.

    18 downloads

    Submitted

  9. Sims 2 NL

    Sims for the city. They are needed so that families are reflected correctly. you need to upload the downloaded files to the downloads folder.

    20 downloads

    Submitted

  10. Family for New Land 0

    Everything is as usual: 1. Download the sims folder > 2. download this folder, and then place the package files in the mod folder, and all sims3pack files in the downloads folder.  For correct display, I advise you to have sliders for the body and face from cmar. P.S. the sims folder is in the downloads above.

    21 downloads

    Submitted

  11. Family for New Land 1

    Everything is as usual: 1. Download the sims folder > 2. download this folder, and then place the package files in the mod folder, and all sims3pack files in the downloads folder.  For correct display, I advise you to have sliders for the body and face from cmar. P.S. the sims folder is in the downloads above.

    13 downloads

    Submitted

  12. Family for New Land

    Everything is as usual: 1. Download the sims folder > 2. download this folder, and then place the package files in the mod folder, and all sims3pack files in the downloads folder.  For correct display, I advise you to have sliders for the body and face from cmar. P.S. the sims folder is in the downloads above.

    12 downloads

    Submitted

  13. Denison's Dames Vo1- Campbell Walker

    Hey Lovers Lab!
     
    For our next lovely lady in Vol 1 of Denison's Dames, we have the one closest to my sim-alter-ego Jimmy Denison's heart, his girlfriend....
     

    ...Campbell Walker!
     
    Just like her beau, Cammie is a 4-star celebrity living in Bridgeport. She got her big break as the plucky young blonde do-gooder doctor (with a wild love life)
    Katlyin Samples on the Alan Stanley hit show White Coats. Before becoming an actress Ms. Walker modeled swimsuits and lingerie for Lacey's Boudoir, as well as segment
    hostesses for "Gearhead Galley" and SBC's "Poker At Night."  Walker had a major cameo in Jimmy Denison's period film noir "Cold City Lights." 
    Walker is probably best known as streetwise Junior Detective Jen Groznick on another SBC show "The Badge" office gossip Kelly McGee in the 80's period romance comedy "Rad Love"
    or as cunning stripper Foxy McClarene in the erotic thriller "Vixen." 
    Cammie is at long last getting a franchise, in the upcoming film adaption of L. Lawrence Markman's novel "Belle of The Gun" as the title character, cattle princess turned western
    wrongfully accused outlaw, Belle Truehand. A role for which Walker is eminently qualified.
    Born a Rancher's daughter herself in Cimarron, Wyoming, Campbell is no stranger to the land or hard work. As a kid, Cammie was a self-described "Chubby 4H girlie" who
    grew into her own when puberty hit (read: the boobs grew, she's all-natural now a magnificent 38DD!) Cammie is an expert with horses, a friend to dogs, cats, or just about anything else with four
    legs (and doesn't mind getting on all fours in private when properly...motivated.) She was a team-roper, barrel racer, and was a cheerleader in both High School and at Sims
    University.
    She's briefly been involved with Barry Tenderlove and had a tumultuous tabloids-splashed engagement to Matthew Hamming (who cheated on her repeatedly with Lou Temple and a full-grown Hannah Smythe!)
    before settling into a stable relationship with Jimmy. Although Cammie enjoys the playtime she has with Jimmy, at heart, Cammie is a country girl who would probably just as happy settling down married and having kids with Mr. Denison in Appaloosa Plains or in Riverview once their fame game is over. For now though, Ms. Walker in love, in heat, and willing to enjoy the sexy ride!
     
    Let Campbell have a cameo in your own game!
     
    Instructions: Unzip and install the Campbell included .sim file into your Saved Sims folder. The clothes and looks in the zip file should be included in your download, let me know if they aren't.
     
    Also, a bit of advice: Campbell is a shorter than average adult female sim. It might be advisable to install height, butt, and bust sliders into your Mods folder if you haven't already to get her to look as she does in these pics. Bunny ensemble not included. Shoutout and credit goes to Josh Q for it.

    FUN FACT: While other characters of mine are composites, Cam is physically based/inspired by one real person. As a hint (especially if you know your 2000's pinups)
    on her drivers license photo, take her first name and the first initial of her middle name and reverse the order. You'll get an Easter egg to Ms. Walker's "true" identity!
     
    More sims to come, as you can see, Thanks to everyone for your time, attention and Happy Simming!
     




    182 downloads

    Updated

  14. Denison's Dames Vo1- Sara SlutQueen

    Hey Lovers Lab Simmers!
     
    For those of you who didn't participate in the test thread, yet asked me "Where did you get your Sims for your picture posts?" In short, I MADE them!
     
    "How can I get them in my game?" 
     
    I've been working on that, and now...
     
    By popular demand, first on the list is Sara SlutQueen, my alter-ego in the Simsverse Jimmy Denison's personal trainer/FWB/adult film performer.
     
    Ms. Slutqueen aka Sarah Anne McBride hails originally from Acewell, a whistlestop town in northern Georgia not far from Atlanta.
     
    Sara has done a lot in her life. She won (and lost through a sextape scandal) a softball scholarship to play for the Georgia Bulldogs. served in the US Marines (specializing in security) She played drums in an all-girl thrash metal band called Valkyries, had kids, become a widow (because her estranged husband, Joshua Ray had a pallet of toilet rolls fall on him from great height at Costco) as well as been a semi-professional figure competitor on the Bodybuilding circuit. She's been a certified auto mechanic at her step-dad Randall "Handy Randy" Stewart's dealership (Claxston-Stewart Chevrolet) done waitressing joe-jobs/bartending in more places than you can count. And, of course got involved in the Sim adult industry while in the "Lifestyle scene" with her late husband (Sgt J.R. Christopher) via him being a Marines recruiter in Las Vegas.
     
    Her Hobbies include: Motorcycles, baking, fitness, flower arranging, gardening, guns....and of course SEX.
     
    Sara/Sarah in short, is a ball of fire. Not for the faint of heart simmer. Invite her to star in your own game....with delighted caution!
     
    And yes those 40F cannons are very VERY fake...but Sara couldn't be happier! 😄
     
     
    INSTRUCTIONS: Take the included .sim file and pop it in your saved sims folder. A bit of advice, Ms. SlutQueen has a ton of custom measurements! I recommend if you haven't already to download custom sliders into your game for bust/butt/height and check your NRaas Master Controller CAS settings to suit her...endowments... to your personal taste.
     
    Special shoutouts to JoshQ for his Bunny suit ensemble and to landess as well as  Brisbane Australia and clydie for testing Ms. SlutQueen in your games!
     
    More sims in Vol 1 will follow in the near future, as you can see. Hope you all enjoy, and happy simming!
     
     





    171 downloads

    Updated

  15. Oniki's Kinky World Build 453 v0.9.9 - LoversLab Edition [BiterBit's QoL]

    Introduction (March 2026)
     
    Hi everyone. It's BiterBit here!
     
    I'm not very new to LoversLab, I've been around here for ages, but I'm pretty fresh on Sims 3 modding instead.
     
    Nonetheless, I've always loved The Sims 3 and also Oniki's Kinky World since the first years it came out and I always loved playing with it.
     
    After having myself involved in some programming stuff, lately I've spent a lot of time trying to find some tunings I thought the mod really really needed, at least in my experience, so I created new builds (from branch, of course) for anyone to (possibly, hopefully) enjoy the changes.
     
    ------------------------------------------------
     
    IMPORTANT: 443 is a branch developed from @KinkyKatie89's Oniki's Kinky World Build 442 v0.8.3 - LoversLab Edition [Katie'sExpansion] 0.8.3 - and I started my edits from that specific build. Nothing of what I did would have ever been possible without her, @Omicr0n, @Chrissy90  , @Loveternity, @Clydie , @MaryJane and of course @Jvsmith and @Denton47 who shared important parts of this project all along.
     
    And clearly, clearly, this would never have been possible without the heritage that @OnikiKay originally left to this world with this mod. So thank you, because I think this is one of the greatest mods ever created.
     
    ------------------------------------------------
     
    I clearly also included my source code in the zip files and I worked hard to ensure to maintain the most relevance to the original code without drastic changes.
     
    This build is purely born with an intention of accessibility, through minor features and bug fixing, and before realizing it could damage someone's progress.
     
    I'll always be available for ANY kind of clarification, adjustment, cooperation, edit or anything else.
     
    ------------------------------------------------
     
     
    IMPORTANT DISCLAIMERS
     
    1) For older builds, an optional "ONIKI_KinkyMod.package" to replace the original is available if your PC has a different language than EN or IT and you want the mod to work esclusively in EN (English) complete text. Check it out at the bottom. If anyone dedicates their time translating native language strings with s3se STBL Editor by Inge, or equivalent tool, please contact me and I'll include them in another versioning.
     
    2) Starting from build 445, I preferred to just have individual info sections for build releases, the first section below is instead shared between 442-444 variants, with notes.
     
    3) Please, look at the "Known animations for Kinky World" section to download updated version for animations. Starting from build 450 a "Scan for packages" feature has also been added to avoid typing in manually the XMLs name! It takes about 6 minutes, but then you can save your settings (export them) and reimport them in every save so you'll have every anim package ready at first!
     
    4) Along with point 3, there's also a very important "CAS needed resources" section for CMAR resources (without them, most things won't work) and a section for the "ONIKI_Videos.package" required for TV channels to work properly!!
     
    -----------------------------------------------
     
    WHAT'S NEW IN 443?
     
    Many things!!
     
     
    1) "Household Sims always accept player inputs" (443 v0.8.5+)
     

     
    This is a new setting located in the "WooHoo" or "Sex" section, probably the one I'm mostly proud and happy for.
     
    What does it do? At great request (I guess, it surely was my request) it always lets you control your Sims, avoiding the "No, I don't want to do that".
     
    It bypasses the "Autonomy" setting for NPCs so you're always able to command YOUR HOUSEHOLD SIMS. This means that you can now leave "High" autonomy option ON everytime, because this new setting (default=true) allows YOUR inputs to make YOUR Sims to ALWAYS accept your commands (not "every" Sim, that's "always accept"), so just like the base game of The Sims 3 was intended (where Sims do not refuse your inputs). 
     
    This is COMPLETELY REVERTABLE and legacy-friendly, so you just need to disable this new option and your Household Sims will go back to previous builds logic, but this time with some fixed notification in English, Italian and some other languages. 
     
    This as a whole, has been applied concisely and in the same way to social interactions like "Seduce", "Tease", etc. as well, that previously produced a notification like "No, I don't want to do that" even in couples, or strange hardcoded notifications for your own Sims. With this setting they're all gone, but you will still need enough physical appearance or ability ("hard-gate") to do specific things or to get your "WooHoo offers" to be accepted by other Sims (as per the legacy logic). 
     
    VERY IMPORTANT: As per my testings, debug and constant studies, NPC scoring AND autonomy remains completely untouched from this edit. 
     
    ------------------------------------------------ 
     
    2) "Household Sims always receive prompt to accept" (MASTER-a) (443 v0.8.5+)
     

     
    This is also a new setting I'm really happy for, that's related to gaining more control of your Sims, but slightly detached from the other one for its logic. 
     
    This new setting (default=true) allows ANY of your Household Sims to ALWAYS receive a prompt to accept or reject a WooHoo request when incoming from anyone, so you ALWAYS(*) have control on the situation, in any moment.
     
    This means you'll never find your Household Sims rejecting someone again for their autonomy score, because YOU can always decide to do that or not, with an exception (*) to the other household Sims.
     
    This also work when you are far away from another Household Sim and you're controlling another Sim - the prompt will appear anyway(*), so YOU will know! 
     
    (*): With this MASTER setting on and without the "SLAVE" condition below, the score logic is still applied to other Households (inactive) Sims when asked to WooHoo. This has been made to avoid "spam prompts" (accept/reject) situations and also to provide some kind of "realism" to it (so that your Households Sims are still following their "inactive NPC score logic" when YOU (activeSim) ask THEM (inactiveSim+HouseholdSim) to WooHoo.
     
    With the only "MASTER" on, it will be like in the base game, where you cannot really decide if the other Household Sim accepts or rejects your romantic (or woohoo) interest.
     
    ------------------------------------------------ 
     
    3) "Force prompt in every possible Household situation" (SLAVE-a) (444 v0.8.6+)
     

     
    If the above MASTER setting (Household Sims always receive prompt to accept) is set to Enabled, this option (default=OFF) will also override the "NPC score logic" for the inactive Household Sims ("realism gate"). So, if for example you're asking to WooHoo from your active Sim, to another Household inactive Sim, they won't be reacting basing on their autonomy anymore with this Enabled, but they'll launch a prompt to confirm or reject as well.
     
    This was an accessibility feature made so players can decide how they actually want to manage their gameplay style. Always keep in mind that this is a "Slave" feature/setting, so, completely relying on the MASTER above, if you enable this setting without the MASTER, you'll obtain no actual result. 
     
    ------------------------------------------------ 
     
    4) "Sex Accept Auto Confirmation" (edited rule) (444 v0.8.6+)
     

     
    This option was already present in the "legacy" code, but when enabled, it used to override the new QoL settings that are above it. So it has been edited in the following way: 
     
    - If it is enabled, and ONLY the MASTER (Household Sims always receive prompt to accept) is Enabled, every prompt allowed by said MASTER will receive auto accept, bypassing prompt (score logic for active > inactive and auto accept for inactive > active OR NPC > active OR NPC > inactive) 
     
    - If it is enabled, and MASTER + SLAVE (Force prompt in every possible Household situation) are Enabled, every prompt allowed by MASTER + SLAVE will receive auto accept, bypassing prompt (your Household Sims will accept any kind of request, ever) 
     
    - If it is enabled and MASTER is Disabled (Slave by itself alone does nothing) it's going to return to the original design, so where the NPC Score Logic would have prompted your only active Sim (in that specific moment) to accept or Deny, it's going to always accept. But rejections are still possible and are autonomous, in this case. 
     
    It might be complex but once you play, you figure it out quickly. You might just want to keep it Disabled to always be a real conquerer for all of your Sims! 
     
    ------------------------------------------------ 
     
    5) "Ignore arousal score in player's romantic relationships" (MASTER-b) (444 v0.8.6+)
     
    6) "Ignore arousal score in player's romantic relationships" (MASTER-c) (444 v0.8.6+)
     
    7) "Ignore arousal score for entire WooHoo loop" (SLAVE-b&c) (444 v0.8.6+)
     
     

     
    These are pretty easy features and very "verbose" ones. 
     
    In many occasions, you probably noticed that your promised spouse, wife, steady partner or romantic interest, even when living in your same house and with the greater possible LTR (Long Term Relationship - relationship points), in random moments may reject your WooHoo offers several times with no apparent clear reason. This is because by game code, arousal score is a very core and critic value to decide if a Sim accepts or rejects your request. 
     
    In short words: with these MASTER settings Enabled (default=OFF), if you have a romantic interest, a steady partner, a spouse or a wife (every level of "love" relationships in game), being in the same household or not, they will not be so much influenced by arousal anymore to accept or deny. Meaning they could allow you to have some WooHoo even if they're not that "turned on" in that moment, but still calculating every other necessary score (LTR, type of bond, needs/motives, other things). So it's not "an always accept" (you'll still be rejected), it's more like "maybe we can try starting woohoo without being that much aroused".
     
    Same goes for "player's friendships" (default=OFF) that applies exclusively to "Friend+" LTR, meaning someone that is already at least your friend and could allow you to WooHoo without being that much aroused. 
     
    As already said, every other kind of value that is critical will still be considered in calculations (hunger, energy, LTR, type of bond, cheating and so on). This is only a kind of "I'll do that just because I like/love you" stuff. 
     
    Also, normally (without the SLAVE below Enabled) this will only allow you to have them ideally say "yeah, fine" to your WooHoo request, but the outcome and the loop will still be affected by Arousal, so your WooHoo may be really poor generally if no one is aroused or only you are aroused (don't you say? 😂) 
     
    The SLAVE last option (Ignore arousal score for entire WooHoo loop) is the ultimate tuning for this, e.g. that arousal score/values won't even influence outcome or woohoo sequences to keep on going (like "arousal doesn't mean anything in my world"). This is like "re-enforcing" the ideas and not minding about arousal at all.
     
    Every single one of these options will only influence player-directed interactions and DO NOT modify general NPC autonomy or score in ANY way. 
     
    For a more satisfying relevance and "realism", I actually recommend keeping all of these three OFF to stick to normal behaviours. Because normally your partners (and friends) will accept your requests with good LTRs by my testings, and also: what kind of person would you be if you never mind to seduce or tease anyone to WooHoo? 😂 (Clearly it's a joke and I made these settings for any of you, so just play as you love to) 
     
    ------------------------------------------------ 
     
    8. "Fix Teens position in adults animations" (444 v0.8.6+)
     

     
    This is subtle but very useful. I've always noticed that in almost every animation, Teens, when approached, are too short to satisfy the X,Y,Z levels requested by the animation itself, meaning that usually they will be in the "wrong" axial position because they're not as tall as Young Adults or older Sims. 
     
    This option (default=OFF) just applies a pre-fixed move value in the "Move Up" direction and just a very tiny "Move Left" value to adjust their position for every animations, without caching a multiplier. It's a "work in progress" thing because every animation may different a lot, so you won't always reach "perfection". But it's a nice idea that by my testings actually works with good general results, so it's a nice to have.
     
    ------------------------------------------------ 
     
    9) "Interrupt NPC interactions when needed" (444 v0.8.6+)
     

     
    This is a pretty easy QoL feature (default=OFF) but IMO really needed.
     
    You probably noticed that from time to time, your Sims, in complete autonomy (depending on autonomy level), may decide to start a social kinky interaction or a woohoo interaction with someone. 
     
    When that someone is already doing something, like watching TV, playing on PC and so on, your Sims will sometimes wait infinitely standing there until that NPC/inactiveSim interaction is over, sometimes hours, and you have to cancel it. 
     
    This option tries to fix that issue for non-critical behaviours only. So now: 
     
    - If you start an interaction and an NPC (no Household) is doing something specific (apart from critical things like rabbithole, sleeping, or whatever similar) the interaction is interrupted automatically like in the normal base game. If it's NPC action towards your Sims (active or not) the action will NOT be interrupted. It's an household-direct-action gating only. 
     
     - If you start an interaction and a Household inactive Sim is doing something specific (apart from critical things like rabbithole, sleeping, or whatever similar) the interaction is interrupted automatically like in the normal base game. If it's Household Sims towards your active Sims, your actions will NOT be interrupted (loop prevention).
     
    Pretty useful feature, but have your own saying about it, I'll be happy for any kind of feedback about everything. 
     
    ------------------------------------------------ 
     
    9) "Incest level" (fixed) (444 v0.8.6+)
     
    10) "Limit incest mechanics to Household Sims only" (444 v0.8.6+) (444 v0.8.7)
     

     
    These are fixed or new features in "Global Settings".
     
    As reported in changelog and detected from users report, Incest level was bugged from original previous builds, because it called "BloodRelated" code even when selecting "StepRelated" level. Also, by default, incest level was designed to impact on the whole world, meaning every Sim in your town could practice it.
     
    So: 
     
    - A bugfix has been done and now "StepRelated" is a "real" step related setting
     
    - "Limit incest mechanics to Household Sims only" (new) allows you to choose if "everybody in the world can have incest" or only your Household Sims actually can.
     
    In v0.8.7 this setting received a hotfix to a bug that could previously prevent some Sims, in some situations, use romantic or kinky interactions outside of the household.
     
    For now the last QoL feature (10) has only EN/IT references.
     
    ------------------------------------------------ 
     
    11) New toggles for every logging and "interaction logging" (443 v0.8.5+) (444 v0.8.6+)
     

     
    If you go to "Miscellaneous" in Settings now, you'll find user-friendly toggles logging features. 
     
    By default, in previous versions, when you launched OKW a lot of XMLs for debugging were produced in the Documents folder at some kind of non-stop rates.
     
    But these are meant (in theory) to be there for debugging purposes and (usually) mostly for developers, not for end users generally, while normally playing. 
     
    These things are also adjustable by several XMLs that are present into main packages, but still didn't have an easy-access toggle in game for common users.
     
    I know that mods are already something "complex" by nature, but I really like designing these little things for anyone's comfort (mine included).
     
    So now you can disable every single logging kind in game, but they will be default=true for fresh installs to maintain legacy accuracy and accessibility for bug reports. You just have to change them to False.
     
    I also added a new debug feature (443+) that's mainly for modders or passionate users, named "Enable interaction logging": when true, it dumps XML log files where the mod traces down how every single interaction you encountered that produced a notification or dialog among Sims, has been generated by the code. This log allows you to better know the flows that triggered it and eventually find related hashed keys ready to translate or edit. This is a default=OFF. 
     
    This has been made in 443.
     
    In 444 v0.8.6 instead I expanded the "false" condition to apply in any case for one of the legacy loggings (there were edge cases where some logs were still produced in user's folder - as per the changelog). 
     
    For now everything has only EN/IT reference.
     
    ------------------------------------------------ 
     
    12) "Debug notifications for failed stages" (444 v0.8.6+)
     

     
    This is a setting called "Debug notifications for failed stages" (default=OFF) that, when is enabled will use "legacy" failed stages notification to let you know why a "change position" failed:
      

     
    When DISABLED, instead, normal behaviour will produce actual user-friendly text notifications (that were previously hardcoded stuff now converted into text), like for example: 
     
    Oniki.KinkyMod.WooHoo.ChangeStage.Warning.PostureNotSupported 0xAD71830EB01B4477 EN: I can't change position now, that stage is not compatible with the current posture! Oniki.KinkyMod.WooHoo.ChangeStage.Warning.SetupFailed 0x142C8F32F441B80C EN: I can't change position now, that stage setup failed!  
    ------------------------------------------------ 
     
    4) Minor stuff (443 v0.8.5+) (444 v0.8.6+)
     
    I won't go into more boring details in the post, I'll instead share my changelogs and snapshots on an external links to not bloat it too much, but here's a little summary: 
     
    AN INFINITE AMOUNT OF STUFF has been translated to IT (italian) strings, because sadly many things were out of context, or possibly "auto-translated" from English, despite it has been made a very good work in general to let the mod be understandable. But once I opened the strings, I realized that like only a third of the entire mod content was translated, probably less in other languages or not "not at all". When a string is not translated it just appears as hardcoded stuff or old copy-paste from EN that might be dismissed, that I thought for years being the basic mod. That's why I created packages for anyone to use, that replace everything in English: you'll see things you've never seen before! You can OPTIONALLY download them and replace them (with their related version only) so at least if almost everything is untranslated in your native language you'll still be able to have some kind of context for what's happening! You'll find them at the bottom of the post.  
    I've also found some hash key that was missing in EN strings as well, so I fixed some of them (full in changelogs), like these:  
    Oniki.KinkyMod.Interaction:WooHooRejectedHungry (0x1EC04492E74810BB) ORIGINAL NOTIFICATION: "Interaction:WooHooRejectedHungry" EN (NEW) > "No... My hunger is killing me right now." IT (NEW) > "No... Ho veramente troppa fame adesso." Oniki.KinkyMod.AskForWooHoo.InteractionFeedback:WhoreRejected (0x575A12C54B9B7DA8) EN (NEW) > "No... Don't you see I'm working? You'll have to pay for this right now, like anyone else." IT > "No... Sto lavorando adesso. Dovresti pagarmi, come tutti gli altri." Oniki.KinkyMod.AskForWooHoo.InteractionFeedback:ThreesomeAndMoreRejected (0x5856238CCF87F7BD) EN (NEW) > "What? A group thing? I would never do that!" IT > "Che? Una cosa di gruppo? Non farei mai niente del genere!  
    (443+) Version upgrade pop up now shows which previous version you had, and which version you actually installed (data about previous versions are serialized in the very save file):  

     
    (443+) A towel regeneration tool has been added to the pie menu of debug options. This is because sometimes in my playthrough on previous builds, the towel ID item went missing and my Sim used to equip a strange vest from China instead of a Towel, from World Adventures pack. I'm still working on it, especially on "failed" and "errors" tasks stuff but it might be useful to anyone. IN ANY CASE I added a fallback to default outfit now if the towel ID item is broken, so you should never see RANDOM outfits again replacing a towel, after having a shower or a bath with the related setting enabled. By far this doesn't of course replace anything that is "legacy", it just goes a little into a minor QoL thing:  

     
    (443+) I added some minor "look-at safety fixes" for when, after ending an animation, your Sims eyes may produce strange behaviours and facial expressions. This is of course not a consequence to modifications I made to the code, because I used to see that very early in time before producing this QoL build. I just thought to give it a try and "fix" this (because the mod actually impacts some eyes behaviours at some points), but I'm still investigating about what this is actually triggered by.  
    (444+) Automatic Sleep WooHoo, even when rejected, could produce a successful woohoo count as reported me by a precious user, resulting in cheating count or rape count even when you would have not actually woohooed with anybody. This should now be fixed, with details in the changelog.  
    (444+) "Reset All Settings" has been brought back to life (it resets every setting and makes them go in runtime as well):  

     
    (444+) ["Kinky World..." > "Settings"] interaction is now reachable by clicking on EVERYTHING (Sims, objects, terrain)  
    (444+) WooHoo fatigue/athletic gain has been defaulted to 25 instead of 50, because if you WooHoo a lot you actually end up "cheating" the skill or being always quickly fatigued  
    (444+) Every other important detail, thing or fix I may have forgotten is surgically in changelogs  
    ------------------------------------------------ 
     
    Everything listed should be a "safe" QoL fix that doesn't change any core critical mechanic of the legacy builds.  Please report me anything that's not coherent or not working properly.
     
    Also, I noticed that there may be unlocalized strings from EN for Menstrual and Pregnancy Stuff and there's likely still no actual way to disable and refresh the fertile state for female Sims (you can only wait for its end and override values) but I didn't touch any of Katie's work specifically, in respect and because maybe she's working on it and might think in the future about just merging or adding.
     
    ------------------------------------------------ 
     
    Build 445 v0.8.8 - "The Master Build"
     
    Sorry for the jerky name, but I had to do this considering how "massive" this is comparing to any of my other builds. I have hundreds of hours of works for this and a changelog of like 2000 lines 😂
     
    WARNING: As of now, this build is completely in English for anyone, because there was too much stuff to translate all at once. There is something like 20 separate STBL files for every language and it was almost impossible to do that by myself. Please, let me know if you still prefer your own language to general English and I'll be sure to dedicate some time to translate completely (as I can) this single build.
     
     
    What's new here?
     
    A LOT!!! Dammit 😂 Let's have some order:
     
     
    1) SETTINGS MENU
     
    Settings Menu has been completely overhauled. It means that now Settings show more comprehensible sections, undersections, labels for containers and clearer indications. As for this, also Pregnancy Menu has been overhauled very specifically and some settings have also been converted (like PregnancyDisabled = false to PregnancyEnabled = true and what that really means).
     

     
    2) PREGNANCY MENU
     
    Pregnancy Settings have been overhauled not only graphically, but also logically. Inside this menu, now you can see different toggle for your gameplay style, like:
     
    - Enable Fertility (and only fertility mechanic and related buffs, maintaining every other feature, including period)
    - Dedicated toggle to enable or disable Menstrual Cycle itself if you don't want to experience it on female Sims
    - Separated menu for the advanced features Katie brought in her builds, that now you can enable or disable in a separated way from Menstrual Cycle entirely, so you have multiple game styles available
     
    ---------------------------------------------------
     
    3) KINKY TRAITS
     
    Kinky Traits have been totally overhauled. They are not in the CAS anymore, so vanilla traits are back fully in Simology, and Kinky Traits instead have been migrated into the Skill Tab, where the "additional" were before. Description and benefits have been added where missing, with icons imported as well, and now, when you have to add traits, a new functional table is there with ON and OFF toggles for the unlocked traits, contextual to your individual Sims:
     

     
    Table headers are fundamentals here because they allow you to sort your results depending on the toggle! Clicking on "Value" (ON/OFF) will quickly show you the single traits you have ON (so, enabled) and so on!!
     
       
     
     
    Now, to consult your own traits or to check other people traits (discoverable, as before, but now also investigable) you have to go through "Kinky World..." > "Kinky Traits" for individual Sims (or for yourself as well)!
     
     As you can see in the screenshot, by the way, there's also a Camera Mode (Experimental) here that's some kind of a jerky add 😂 It's very cool and I'll share details later!
     
     
    IMPORTANT: If you don't like the system I made for changing or investigating Kinky Traits (5000/500 LTR points for each feature) just go to Miscellaneous and Enable the "Kinky Traits Debug Mode": that way, no actual Kinky Traits Change or Investigation will be ever charged (it's all free) and other Sims traits will be visible instantly.
     
    ---------------------------------------------------
     
    4) SIMS BASIC AUTONOMY
     
    Autonomy has changed drastically, but in the good way. As you can see by the main menu, "Kinky Autonomy" has been reserved exclusively to how much your Sims will choose Kinky Actions by themselves, while instead, the autonomy intended as "EA autonomy" has been completely rewritten, with also a dedicated toggle for enhanced features.
     
    Before build 445, considering that Autonomy has been injected completely over EA one through Kinky World, there were literally HUGE LACKS in how Sims should take care of themselves. IN THE MOST OF SITUATIONS, they would have not think about satisfying their basic needs (Hunger, Bladder, Sleep, Thirst for vampires etc. and FATIGUE), so they could easily die when left alone. You may have noticed that also, when a pool is around, Sims would have only been SWIMMING THE ENTIRE TIME. This not only was gameplay negative because it lacked action rotation, but was also dangerous because EA clearly keeps an eye on Sim's fatigue motive, that when is too low, DOES NOT SUGGEST Sims to swim (THEY CAN DROWN) and doesn't even suggest them things like working out etc. Because they're clearly fatigued. Also: when your Sim was out of his own home, and wouldn't find a place to sleep or eat, it could very easily die because in Kinky World it was missing a feature to tell them to go home (and I repeat, I hate that KW right now ENTIRELY overrides the EA autonomy, it's sick, but it's already done). Let's just say that if in your Kinky World saves, NPC and Household Sims used to die more than normal, this is the reason.
     
    So, to be quick: now Sims properly remember how to survive, especially in pools, and there's a dedicated toggle ("Enhanced Basic Autonomy") that tries to simulate EA "cancel action" in emergency situations: it means that when this toggle is ON, Sims get scanned a little more for their needs, and when there is a CRITICAL need (like hunger or sleep at -75 or something) Sims can now autonomously CANCEL THEIR CURRENT INTERACTION because they need to survive. I was actively proud of this, it took me weeks of work to actually rebuild, inside KW code, the literal autonomy EA provides with the base game that in KW was MISSING. I suggest keeping that toggle Enabled, but if you want, you can disable it (so Sims will still think about themselves, but will not cancel interactions in emergency situations).
     
    Don't let them die please.
    ---------------------------------------------------
     
    5) NEW FEATURES IN SETTINGS
     
    New settings have been brought in as well, on request and by my creativity:
     
    - Gender Free Masturbate On All Fours: it was sick that only females could choose to masturbate on all fours "freely", but for males, "Submissive" and "Big Cock Lover" was requested. It seemed very illogical to me. If you enable this toggle, now both female and male Sims can masturbate on all fours whenever they want. You can choose your Kinky Traits as you wish. This setting is inside "Sex & Animations" big menu.
     
    - Post WooHoo Arousal Cooldown: have you ever noticed that after woohooing, your Sim can just kiss or flirt right after and instantly get aroused again creating some kind of gameplay loop? With this option, in "Sex & Animations" menu, you can now decide how many Sim minutes your Sims have to wait before getting any kind of arousal again after WooHooing. I mean, sex is great, but would you really get that aroused so quickly every second? 😂
     
    - Kinky Traits Debug Mode: if you don't like the LTR points system I've built for traits, along with "investigations" to other Sims traits, enable debug mode. You'll see every trait, of anybody, and you can change your traits and anyone traits just freely, like some kind of god mode. This is inside "Miscellaneous" menu.
     
    - "Enable Global Buffer": this is a "huge" little features. In my studies, I've found 900 different callbacks the mod used to use for writing data in memory (for loggings) even when NO LOG was actually produced, so it was a waste of resources of your computer, and contributed a lot to lagginess and potential freezes, and also on save loadings. As soon as you enter your game, put this to Disabled, and to be sure, also enter "Logging features" and disable any kind of logging you find there (despite none of it will work with the global disabled in any case).
     
    - Enable Camera Mode (Experimental): men I had fun with this. I connected some features to TS3 phone APIs to simulate a first person mode in S3 and actually, beside it being just an experiment, I find it GREAT because you see so many things from the eyes of your Sims that you would never imagine... Like birds, ceilings in hour house, socialization on another layers, and so on. It doesn't work as you would expect in animations, because the head positioning is not decided and calculated by EA in those, so it won't work properly there. But it's just a nice add I left into the mod. Let me know if you enjoy this!! I'm loving it
     
    - Dialogs & Notifications: there's a new container here for clearer toggles about notifications now.
     
    - "Kinky World..." Pie Menu: this has been overhauled as well, by the way. If you have debug enabled or disabled, in both cases you'll find that the interactions now have been separated into useful logic groups!! Like "Infos...", "Tools...", "Advanced..." and so on! Some unused feature have also been removed, so that they wouldn't load your click on every Sim for useless reasons.
     
    ---------------------------------------------------
     
    6) SAFETY AND PERFORMANCES
     
    I focused a lot on these ones in build 445. There's many things I did to improve the mod performances on your game.
     
    - As said, logging features have been moved in a separate container inside Miscellaneous ("Logging Features") so you can disable all of them as soon as you load your save. And as said, just as quickly, mind to disable "Enable Global Buffer". This should let you see almost immediately that your game runs very smoother and will load faster. That is because the mod used to write data in memory CONSTANTLY and without any particular meaning in 900 different points into the code and this would be very heavy on your game, especially during long gameplays. If global buffer is disabled, nothing is written into memory in relation to logging.
     
    IMPORTANT: Keep the global buffer disabled if you don't need any logging, otherwise performance can drop significantly.
     
    - "Uninstall Kinky World" has been redone entirely. If Kinky World, at the very beginning you launch your game, injects and replace MOSTLY of the EA basegame, it never had a proper method to at least try in the best effort to delete every runtime injection it did (in the main menu as well, not only in your save!!!!), so now, when you try uninstall Kinky World in a specific save, deleting your package later and scriptCache, there's much more chance that it will at least be very playable.
     
    - Loading times for your saves have been reduced generally. I added caching features for saves and also enhanced the parsing ability for Kinky code to avoid scanning the same elements thousand of times when a save is loaded, so that timings have been really enhanced. At least, I really noticed an improvement here after comparing loading times with the logger I implemented.
     
    I'm pretty sure there's still so much more that can be done here, and I'll be sure to do that with proper time and resources.
     
    As always, please let me know if something isn't working as expected.
     
     
    6) BUG FIXINGS AND MISCS
     
    - KWPhotograph had a bug that has been reported to me, that when shooting a photo of naked bodies of any kind, would not be properly stored in a save. When you reloaded your save, your pictures would disappear from inventory and from digital frames as well. This bug should be solved now.
     
    - "Cancel NPC interactions when needed": This feature I brought in 444 was potentially too heavy and used to cancel actions in a potentially too much aggressive way. It has been restored to a default CancelByScript interaction, so it should be way, way lighter now.
     
    - Due to a bug in Kinky Code, some Friendly and Romantic interactions were not available in previous builds, especially in Female/Female situations. This has been fixed now, so every EA interaction is now restored, with one only inconvenience: considering that Kinky World injects its own romantic interactions alongside EA ones (for score and arousal purposes), you may find double interactions in your pie menu like "Kiss"/"Kiss", "Flirt"/"Flirt" and so on. I still didn't find a way to avoid this, so I apologize in advance for this kind of things. But I thought that having dupes was better that not having romantic interactions at all!
     
    - Many things I may have forgotten because of a 2000 lines changelog (then decreased to about 1000 lines because it was insane)
     
    ---------------------------------------------
     
    Build 446 v0.8.9 - "The Following"
     
    446 is finally out! And it comes with MULTI and FULL-EN versions.
     
    Keep in mind that only a few languages has a really "inclusive" work of translation in the MULTI one, like Russian, Italian and I think a few others. Please, reach out to me if you want to contribute to your own language!
     
     
    What's new here?
     
    A LOT, as every other build 😂 But this time I'll just post some images and quickly summarize the new changes, as per my comments:
     
    - You can now use EA Default Outfit feature (that overrides the previous default outfit for that category) - it's in Miscellaneous
    - You can now spread the damn Kinky traits to the whole world NPCs with the press of a button in Global Settings!
    - Showers, Baths and Sinks now works properly when mod is in Disabled Status, so DoLoop restore Hygiene in proper timings and censorship is applied
    - Man, Mermaid Motives has been overhauled as well. Those poor Mermaids could never get their hydration restored properly because EA apparently forgot to tune the hygiene replacement for them. With this build, where I likely patched EA's game entirely, every kind of shower they do autonomously or manually prompted, finally restores their hygiene to max. Keep in mind that autonomously they keep preferring the "All In One Bathroom" as a shower, or Sinks, because EA only considered EP10 apparently, to program their broken hygiene replacement. You can use "Force Mermaids to have showers" in Miscellaneous if you want more variety, but it requires an object scanning in every current lot for every time a mermaid needs to hydrate, so it's kinda costing on your CPU. Aside from that, now they survive properly and have nice routines!!
    - Regarding Physical Attractiveness that needs to be edited everytime and in every save, I made a difference with a new toggle named "Seduce is Free to Use" so that now you can always use that social, as well as NPCs, but the result will still depend by the normal scoring!
    - Made some more performance enhancements and fixes to stability, so loading times should be a little quicker and frame timing in your playthrough should be better - always disable the global buffer and any kind of logging!
    - NPC creation disposal is not a problem anymore! You can disable it in "Services" and furthermore you can also disable the notification for safety!
    - At great request, Incest Mechanics has been overhauled so that now you can choose separately if incest is allowed for NPCs or for your active household family, playing with combinations!
    - You can now manually prompt your Sim to masturbate in the shower while showering, that was previously a rare autonomous choice you would almost never see. It's hardcoded as a female animation (like masturbate on all fours) so if you want males to perform it as well, just enable "Gender Free Self Masturbations"!
    - You can now ignore teens "ageScale" that prevents them from doing things like woohooing passively in bed like adults, when Teens Interactions is enabled.
    - You can now perform manual join/woohoo actions without your Sims refusing them (when "Accept Player Inputs" is enabled), like "Passive Vaginal/Oral/Handjob" etc. while a Sim is sleeping, or like "Join the shower" or "Join Masturbation"!
    - An entire refactor has been made to the Kinky Traits, that were correctly migrated to the new unified system but without properly hooking their logic (like for Slut, Strip Behavior and a lot more). So now every trait should be properly followed by their in-game logic!!
    - You now have extended creampied penis for handjob and oraljobs (with refined anal and vaginal), and a whole male Orgasm mechanic that was previously absent!!
    - You can now hide duplicates for KW Romantic Interactions by a toggle in Miscellaneous (minding that incest or teens interactions may require them) and as well, I added a "Restore Funny Interactions" that was definitely missing, considering that KW empties the funny bucket for those! You may see duplicates, but at least funny interactions are back!
     
     
     

     

     

     
    Male orgasms:
     

     
    I probably did a lot more but I'm forgetting what exactly. As always I have weeks of work and like hundreds of changelog lines 😂 And please forgive me if there might be some bug or stuff I forgot along the way. It's been a huge job with this build as well. I also do this all by myself, so it can be hard sometimes to just figure out everything all together.
     
    I'm about to update the thread for specifics, adding changelog as well, and upload FULL-EN and MULTI versions for 446, so that anyone can enjoy their native language where it was already present: keep in mind I didn't translate everything I did in every language.
     
    --------------------------------------------------------
     
    Build 447 v0.9.0 - "Yet Another One?"
     
    447 is now out as well, with MULTI and FULL-EN versions! This time, strings have been revisited a lot, especially for English, Italian, German, Portuguese and Russian, thanks to Clydie, anton557 and bruhlovar69! I also applied translation where I could, for new build content, and filled up the remaining empty strings with english (in other languages as well)!
     
    As always, please, reach out to me if you want to contribute to your own language!
     
    What's new here?
     
    Again, the usual "A LOT" 😂 Like last time I'll just post a summary of the new changes, as per my comments:
     
    - Plumbots code have been rewritten entirely: you will be allowed to have kinky interactions with Plumbot only with Sex Bot Chip installed, and you will be able to produce that chip instantly once you unlock level 7 of the Bot building skill. You will still have to find required materials! Once they'll only have this chip installed, they will be able to get pregnancy (under toggle), arousal levels, autonomy and some kind of "always accept" behavior. This will only be until you install "Ability to feel" or "Ability to love" that will give them some kind of consciousness, and therefore ability to decide for themselves, depending on scoring etc., like for humans!
     
    - A new toggle will also allow SimBots now, that have been excluded from this mod for many years. A huge work has been made to improve their behaviors, their moodlets, and their outfit logic to make their kinky parts appear when they are needed!
     
    - Imaginary Friends will also be always allowed (even when not real yet) under a new toggle! Mind the fact that they can actually get people pregnant 😅
     
    - A lot of new toggles to customize your playthroughs have been implemented, with arousal management, more spontaneous exhibition, more spontaneous selfies, exhibition motive multiplier, and more! You will be able now, like never before, to decide how much the "Long Term Arousal" (background level) can actually influence the "Short Term Arousal" (classic one) so that your Sims (and every Sim) can get aroused even without any particular or specific human interaction (if you want).
     
    - A new moodlet toggle is available if you want to disable the "Morning Wood" behavior! A big patch has also been made on "Desperate Lover", that could not be disabled even in "False/Disabled", producing notification and moodlets no matter what! "Loves Sex" radar has also been patched, now disabling the toggle actually hides the radar!
     
    - Sex Skill Journal has been overhauled completely! Now you can see how many events and partners you scored for each category, and a dedicated section to partners that includes virginity and "type" of partners, robots, futanari and creatures included! Prostitute section will not appear anymore, unless you actually have earnings or you work as one, and you will be able to see the intrauterine sperm in womb of your latest partners!
     
    - Birth Control Pill has been overhauled, so that you can actively take it now in any menstrual cycle phase, including ovulatory (fertile period), so that it will skip it instantly (if you want), allowing you to also take the pill right after woohooing, so that fertility state is skipped!
     
    - Hole in the wall has been almost completely rewritten from scratch: it was pretty much broken in any possible behavior. There will be a new section in Global Settings to allow to customize your experience with the hole! So max time allowed, failsafe max time, ignore skills or exhibition, make your joiner always accept and a lot more!
     
    - Kinky Traits have been patched and enhanced! When you earned some traits like Woohooer (Loves Sex) it could happen that you could lose a vanilla CAS trait because of legacy code (that used to remove the "worst"), now it doesn't happen anymore! You can also now decide percentage of total population to spread traits to, and disable the traits picker dialog for when you change Sim or go to the skill tab!
     
    - Hydration for mermaids and hygiene for humans now are restored correctly during woohoo sequences in showers and baths!
     
    - Underwear system has also been almost entirely rewritten, because it didn't work at all! Sims will now correctly wear panties and bras, will now correctly show them or remove them, and wear it back when possible! Autonomy will also allow Sims to grab fresh underwear every once in a while!
     
    - New "Cure All Diseases" interaction on the hospital, tunable in Settings > Diseases (you can choose the price), that will now finally allow you to instantly cure any kind of disease (5 hours rabbithole). At great request (hoping it was fine for everyone of you) I renamed "AIDS" in every language with a more "The Sims" name, something like "The Terrible One".
     
    There's probably more but I forgot 😅 It's been another huge work, but I'm very proud of the results.
     
     
    Build 447 v0.9.1
     
    I also updated a new file version (0.9.1) as a ZIP, removing the old ones, that once extracted, contains directly the two mod versions (so I keep having only one file per version).
     
    Please, once you extract the ZIP, only copy and paste one version of your liking, MULTI or FULL-EN, and not both. They just differ for language displayed text.
     
    NOTE: 0.9.1 adds only a new notification behavior (fixed) for "SchoolLocation.AssignStudents:NoSchoolRegistered" (when you enable the "High School" setting) that now clearly specifies what you need to do.
     

     
    In addition, there's also fixed strings for Italian, a key the was missing in MULTI, now in every language (translated where I could - 0x59F1EE648C7446A8) and new imported language (Japanese) thanks to @Negative-Andy!
     
    In case of update, still remember to delete scriptCache.package!
     
    I didn't update the changelog for this, it will be eventually updated for an eventual 448 directly.
     
     
    Build 447 v0.9.2
     
    As per the latest comments, I uploaded as well a new file version (0.9.2) as a ZIP, with the two language modes available, where I fixed a critical bug that could occur when "Enable Dominant/Submissive Relation" toggle was enabled. If you tried to woohoo during sleep another Sim, your pie menu could just go crazy and show uncoherent interactions:
     

     
    This has been fixed in 0.9.2 and now you have a complete pie menu where you can choose wether to perform active or passive category woohoo:
     

     
    Keep in mind that passive and active may have a confusing meaning if you're a male or a female, but the important thing (for now) is that the feature works no matter what and it doesn't cause Sim state corruption anymore (Sims stuck during sleep not able to wake up).
     
    I'll update the changelog as soon as I can!
     
     
     
    Build 448 v0.9.3
     
    What's new here?
     
    1) Shemale/Futanari mechanics have been overhauled entirely.
     
    - New dialogs for futanari incest mom > daughter. Also, many naked broadcaster and show cock dialogs have been updated to support "FB" variants for when mommy has... a cock. So please translate them where necessary.
     
    - Futanari bodies now work properly. This means that surgery and "Transform to Shemale" are supposed to work and NOT produce invisible CAS bodies. They also have proper erections now, and sliders you can edit your futa with, as you usually do with your mods.
     
    WARNING: Kinky World code explicitely relies on specific CMAR resources, in details these ones:
     
    - CMAR's SexySims > (cmar_FemalePenis.zip and cmar_FemaleAccessoryPenis.zip - for female penis)
    - CMAR's SexySims > (cmar_PenisSlidersCAS.zip - for male & female penis sliders + cmar_PenisMesh_Map1V2.zip OR cmar_PenisMesh_Map2V2.zip - NOT both, for penis mesh)
     
    To CMAR's respect, I'm listing the download pages and specific resources like it's reported in their SexySims's info page, but please if you have any confusion or if for whatever reason download links won't work in the future, or any issue, message me and I'll share the ZIP I already made with all the needed resources; eventually I can also post them here.
     
    Also: keep in mind that if you make two Futa Sims have sex, they will both have a womb, so they will have respective womb dialogs. This cannot be changed as of now, Kinky World does not have an "acknowledgement mechanic" to distinguish who is penetrating who, it just has a difference from who has a womb and who doesn't.
     
     
    2) Maternity bumped bodies for teens now works properly as well.
     
    You'll just need CMAR's resources once again:
     
    - CMAR's Mod The Sims > (cmar_tfMaternitySuperPack.zip- for Teens maternity wear)
     
     
    3) High School Situations has some new clearer notifications.
     
    They will tell you what you are missing and what you need to do if something isn't working properly. Translate them in your language if it has not been made yet. School needs a general overhaul as well, but I couldn't make it in 448.
     
     
    4) New Strap-On Interactions to be enabled in Miscellaneous
     
    This was needed, at least in my opinion. If you enable this toggle, while you WooHoo with any Sim and you're a female (not futa), you'll have the option (in "Kinky..." > "WooHoo...") to equip or unequip a strap on whenever you want, so that if in any case the strap on is misssing, you can fix the animation. It's a CAS-only edit, so it is supposed to have a very low impact.
     
     
    5) Submissive and Masochist are now compatible traits
     
    This was needed as well and only relied on Traits XML that is in KinkySettings.package. Now the two traits are compatible and can be chosen along with one another.
     
     
    6) Keyboard shortcuts bug has been fixed
     
    I forgot to remove KWTriggers.cs code edits when I edited it in the past to introduce camera mode shortcuts (then just delegated to ReFiner), original code has been restored and now everything works as expected, with Buy/Build mode shortcuts with DEL and ESC keys.
     
     
    7) Mail Carrier and other Service Sims have been fixed.
     
    In previous builds I accidentally forgot to re-enable properly the Mail Carrier Mechanics and some other Service NPCs mechanic, that now works properly.
     
    WARNING: In previous versions, the mail carrier, once enabled, used to come at your home every day even if no actual mail had to be delivered, with PutInMail() feature. This meant that he/she would deliver a null object in your mailbox, that caused a corruption on the mailbox itself, causing a soft reset to your Sim everytime you interacted with it, because your Sims could not grab a null object/package from the mailbox.
     
    This has been fixed now, but the KW Mail Carrier will only work when the EA Mail Carrier situation really, actually starts, meaning that there is something to deliver (bills, packages, etc.). It will not come "every day at random".
     
     
    8 ) Porn Masturbation can happen without Kinky Selfies posted online.
     
    Now masturbation on porn is available by default even when no Kinky Selfies are posted online. There's a new toggle in Global Settings (where its menu has been overhauled for clarity) that's enabled by default.
     
    As per the legacy code, your Sim must at least be Aroused to start a Masturbation: it usually transitions from Aroused to Horny while looking at porn, and then triggers the mechanic.
     
     
     
    Build 449 v0.9.4
     
    It's out as well now!
     
    Added behaviors:
     
    - Masturbation on porns now happens anyway.
     
    If you are a male (females are missing their animations) a general fallback to standard masturbation on PC has been added, and it can start as well if you're just aroused, not necessarily horny. Now, if you don't find any valid target for Kinky Selfies online (including your own posted selfies) to masturbate, you fallback to general masturbation with a fallback STBL notification for context.
     
     
    - Spanking has been revisited entirely.
     
    Animations wouldn't work in most cases, and they used to be linked to several blocks, including "no punishment reason", because it mainly relied to a "Mean..." action that needed a reason to be mean (so something "bad" Sims did or an evil trait). Now, if you are a Submissive, Masochist or Slut/Pervert Sim, you can "Ask {1.SimFirstName} to spank you" as an interaction, to any Sim (but especially Dominants), and they may reject or accept your request with their own logic (based on Traits, LTR, etc.). If they are Dominant they are clearly more likely to accept.
     
    But now, if any Sim is Submissive, Masochist or Slut/Pervert, when you click them, you will also have an added interaction in "Kinky..." bucket, named "Ask {1.SimFirstName} if {MB.he}{FB.she} wants to be spanked" so it can be bi-directional, not only asked by the valid Sims, but proposed to the valid Sims.
     
    When valid Sims receive a consensual accepted spank, they will get a "new" positive moodlet for the spanking:
     

     
    And they will also get a "Horny" state as a result, as per their STBL notification.
     
    When Dominant Sims now perform a spank on Submissive Sims only, or WooHoo with a Submissive Sim only, they will get an entirely new moodlet I created myself named "Domination Satisfaction" that you can see from previous comments:
     
     
     
    All these things have been made not only to fix the spank behavior, but also to enhance Dominant/Submissive relation, asked from a long time.
     
    Please, keep in mind that consensual spanking mechanics will need to be enabled in Global Settings > General Gameplay Mechanics, right under "Enable Dominant/Submissive Relation".
     
    The "Evil Spank" that used to be visible in the "Mean..." bucket, meant to trigger crying/negative moodlet for Teens and general Sims, has been moved to a new toggle inside the "Violence" new submenu in Global Settings. It is an act of force against an unwilling Sim, and it's default disabled. As long as it's disabled, in School Situations the HeadMaster will never trigger a spank meant to punish Sims against their will.
     
    Many previously "default" violent features (interaction, traits) have been moved into the "Violence" section. I made these changes to ensure that every behavior that in the past has been implemented into this mod, is at least enabled intentionally and not provided as a standard for a first install.
     
    -------------------------------------------------------
     
    Build 450 v.0.9.5
     
    As usual: "What's new?"
    As usual: A LOT.
     
    Let's start. I'll add screenshots as well, as soon as I can.
     
     
    1) "Scan for packages" feature
     
    Are you tired of manually inserting animation packs XML names inside Kinky World? Well, with this feature you don't have to, anymore.
     
    It's able to scan every XML in your game (it's only way to do that) so that they will be added automatically at the end of the process: you can now just install as many animation packs in your Mods folder, and let the scan begin, and conclude.
     
    NOTE: It takes up to 6 minutes and cannot be made any shorter, because it's a unique API that by default scans every XML resource inside the game. It's the best I could do. So once every package is recognized and added to your list, please save your game or at least go to "export settings" so you have a backup you can import again in other saves. Or you could just use 6 minutes of your time again 🤣
     

     

     

     
     
     
    2) Masochist Trait has been overhauled
     
    In previous builds, this trait mainly got its advantages and features from violent behaviors, like r*ape and such.
     
    This has been completely "fixed": new moodlets for Masochists that adds "Good Spank" moodlet, "Maso Bliss" moodlet (for any rough sex), new pie menu interaction named specifically "Ask for Rough Sex" that opens a picker filtered for Rough/BDSM/Anal categories and stages, that are linked to the Maso Bliss cumulative moodlet. About 25-28 new strings (duplicated from the r*pe previous logic) for normal rough sex, incest rough sex, fertile rough sex.
     
    This trait now has an actual meaning in the mod that DOES NOT depend from actual non consensual violence.
     
            
     

     
    NOTE: Please mind the fact that these are reference images, but the text is different and has been updated, also thanks to @Gentlelovely.
     
     
    3) Dominant and Submissive traits have been overhauled
     
    Welcome to the Sub/Dom 2.0. Now, Sub & Dom have 2 new moodlets each, with different behaviors.
     
    First one is related to being spanked or having sex with a Dominant Sim if you're a submissive (and viceversa) and the other cooler one, is the "radar" moodlet.
     
    When Dom&Sub Sims are next to each others, like in the same room, the "radar" moodlet is active and will remain active as long as they are close. Like "spiritual magic".
     
    NOTE: You can now have submissive AND masochist traits together. It means you can combine both experiences!
     
     
        
     

     
    NOTE: Please mind the fact that these are reference images, but the text is different and has been updated, also thanks to @Gentlelovely.
     
     
     
    4) New "Ask to be invited over" friendly interaction
     
    This is a cool adding originally requested by @mrph, and that I ultimately found very cool.
     
    It literally allows you to ask any Sim to be invited over THEIR house, unlikely EA that mainly allows you to ask a Sim over YOUR house.
     
    It uses the same logic, reject/acceptance behaviors (aligned with EA defaults, but inverted) and dedicated new STBL.
     
    NOTE: This will not appear for Sims who DO NOT have a valid house/residence in your World, as expected, and you'll see a proper greyed out interaction with a tooltip to tell you that. Same for when you are already at a Sim's house and cannot ask them to "come over".
     
     

     
     
     
     
    5) Keyboard shortcuts have been upgraded!
     
    No more XML needed to enable your shortcuts! A cool and comfy setting has been added into "Miscellaneous" that will enable every known shortcut for Kinky World!
     
    NOTE: You can actually CHANGE the shortcuts with S3PE editing the TRIG resources, if you want!
     

     

     
     
     
     
    6) Multi category picker for WooHoo requests
     
    This is a minor "touch": when you ask for woohoo to a Sim for a certain category, by default you can only see the pre-selected category stages (like Oral, Anal, etc.), if you want to change category you typically have to close the picker and start the interaction again.
     
    With this toggle enabled you don't have to! Multi category picker will always be enabled as well, like when you execute "Change position":
     

     

     
     
     
     
    7) Performance updates
     
    I had a run on performances as well on 450, on general runtime mod CPU load.
     
    I patched a little things like OutfitManager, SimData, and a lot of tasks that usually are 24/7 on many Sims, to reduce CPU load. By my testings it should run in a smoother way, but performances can be worked on way more than this.
     
    Let me know if you still encounter any issue and if you want, you can try increasing "Update ticks" in Miscellaneous to the max level, to see if your game runs even smoother. It's just the definition of "how long" does it take to the mod to update every Sim "SimData" bucket in your world, so just backup your save first or save the value somewhere before editing it.
     
    A huge patch has been also done to the High School Situation system: even there, there are a lot of really heavy tasks running H24, and it's the reason why KW School is very very laggy. I tried my best, despite it can be enhanced even more.
     
     
     
    8 ) Violence has been revisited conceptually, and logically
     
    Since 449 a new "Violence" category has been added to "Global Options" so that every actual non-consensual violence from Kinky World could end up there. This has been revisited a lot in 450.
     
    Inside the "Violence" category, you'll now find new containers for every specific behavior, such as R*pe, Grope, Mean Spank and Pull Down Clothes, so you can enable/disable them from there and by default, in fresh saves, everything is OFF.
     
    Not only that, but following requests of many, violence reactions have been made more "realistical", considering that in older builds nothing would ever happen for most of them.
     
    So:
     
    - Service "R*pists" have been moved in the R*ape category inside Violence
     
    - There's a new "violence" guard upon every violent interaction, by default, that will trigger witness Sims reaction like panic/fear/fight (when available) and in any case, who witnesses violence, receives a "--" LTR visual effect and an actual LTR dropdown in relation to the aggressor. This is applied to Pull Down Clothes, Spank, Grope and R*ape, while previously only R*ape had "something" but very limited;
     
    - PullDownClothes, as reported by many, should trigger negative reactions. Now it does. It's categorized inside the "Mean..." interactions bucket, and if you do that on a sleeping Sim, it will wake up and be mad. Observing and witness Sims will also react very negatively to that, like you would expect if someone randomly naked you while sleeping. But this has a compatibility toggle to switch to "old" logic, so you'll have both ways. With legacy toggle, it will be back in "Kinky..." pie menu with no reactions.
     
    - Grope has been renewed by having its own toggle (default off, clearly) while it was previously defaulted on and you could not disable it. It has new mechanics like described by the violence guard, and a legacy toggle to bring it back to legacy logic. Also: with the new version, no one ever likes being groped, transforming the act into woohoo. It just ends.
     
    - You can use "old logic" for every new updated mechanic, meaning that, if you don't want LTR negative effects and no reactions (like in 442 for example) you can enable the respective toggle in the category, named "Use Old Logic for *".
     
    - R*ape would almost exclusively advantage aggressors, and never victims; now you have "Victim Bonus To Win Fight" that allows you to put an extra bonus for winning the actual fight with aggressors, you can even bring it to 100% bonus, meaning "always winning" against them.
     
    - Masochists and Submissives Sim can now fight back. In older builds, for "autonomous" r*ape interactions started from service Sims or general Sims, Masochists and Submissives would just "accept" the act. Now there's a toggle to disable that, so that they will fight back like any other Sim.
     
    This took an enormous amount of time and it has only been made to ensure that by default, KW doesn't enhance or propose violence, but still allows it because it has always been, for years. I kindly ask you to not ask me to edit this menu more, because it really made me feel uncomfortable and badly, delaying my work everyday for the heavy task. I could have edited more r*ape behaviors, like creating a toggle where no one actually accepts or like being r*ped, I just couldn't handle that any longer.
     
     
     
     
     
    9) Other bugfixings and corrections
     
    - "Follow Sim" bug originally reported by @mrph related to "Ask Sim A to have sex with Sim B" has been patched and it should work properly (report my any kind of issue)
     
    - "Tease" or any other KW interaction replacing your active Sim interaction like "Ask for WooHoo" if launched in the same tick/second has been patched as well, reported from @mrph as well
     
    - TV usage has been patched as well, it had contradictory logic for using TV. Also, in the main post, I referenced a download link for the actual KW Channels that are referenced by the code: without that package, you'll see empty and black TV every time! It's kinda of a huge package, so I can't directly put it inside the default mod release.
     
    - Travel behavior has been fixed: when you use a portal to Oasis Landing or travel to a destination like World Adventure, any mod typically uses RAM (not serialized/persistable values) to transport your active toggles (ON/OFF, Enabled/Disabled etc.) from your previous world to the next world, because it's an actual world quit/world load. In doing this, KW would "leake" the RAM saved toggle to any save you may have loaded in between, so applying the travel destination toggles to any other save if you didn't quit the game first. This has been fixed, so it doesn't happen anymore.
     
    - Many NRE and ScriptErrors have been analyzed and consequently patched in the mod
     
    - Logic for accepting a proposed spanking from someone else has been fixed (it was too harsh/difficult)
     
    - "Do School Cheer" interaction related to University has been patched (Kinky World used to delete it for a cooldown issue, now EA's original has been restored)
     
    - Human "Hygiene" need has been patched in Autonomy (and Enhanced Basic Autonomy) because it wouldn't have been considered as an important need like the others (reason why they ignored their hygiene mostly)
     
    - Other minor fixes
     
    I'll update the file very soon, along with the changelog (that's pretty massive).
     
    Please report me anything that is wrong, and as always, I hope you can all enjoy!
     
     
     
     
    v.0.9.6
     
    This version is only released because "Spank" had a old gate bug that would allow users to perform it correctly only on household Sims. So when you tried to do that on an NPC (non selectable) the animation wouldn't start because of this old gate, that has been removed and fixed.
     
    Nothing more than that!!
     
     
    --------------------------------------------------------
     
    Build 451 v0.9.7
     
    1) Brothel Overhaul
     
    This is something many people reported and asked for. I've found the Brothel in an usual messy state compared to the rest of the mod, so I had fun putting my hands into this.
     
    What has been changed or overhauled?
     
    - Many STBLs have been renewed because they told incorrect things or were missing important details (starting from the very own "Become a Brothel Manager".

    - After becoming a Brothel manager, you'll be able to access the Brothel Manager Menu now, without a long search for the interaction in the pie menu, and without waiting for the phone or PC animation: just click on your Sim (or on an employee Sim while you are the manager) and click on "Open Brothel Manager Menu" -> It will open instantly.
     
    - The several menus in the brothel manager has many separator raws like "***" or "'''" that I found to be very ugly and anacronystic. They have been removed, I think nobody needs that.
     
    - Employees now cannot be recruited if you don't firstly assign a correct Brothel lot: a greyedout test + tooltip will appear if you try to.
     
    - When you recruit employees (of any kind) they will be automatically assigned to your unique Brothel lot (if you only have 1 active); otherwise the mod will ask you where do you want to assign them (to avoid "ghost" employees).
     
    - If you accidentally end up having Employees that are NOT assigned to any Brothel lot (for example coming from legacy saves, or after you dismantle a Brothel), you now have a new section in the Brothel Manager menu, inside "Employees", that is named "Lot Unassigned Employees": this list is filtered for employees without a valid lot assigned. Assign a new brothel for them!
     
    - When you manage the working schedule for every employee, in the individual section, there's now a new clickable string named "Occupation Conflicts" that will show you if that current employee has some EA Occupation that may conflict with the brothel (so School, Part Time Job, Full Time Job). This is very helpful!
     
    - A new section has been created entirely in the Brothel Manager menu, named "Advanced Settings". From here, you'll be able to set things like enable/disable the autonomous "Go To Lot" for when the brothel is open, for your household selectable Sims and some other things, like NPCs prioritizing their job over the brothel hours.
     
    - When the brothel is officially "closed" or if your Sims are in "Free Time" period, there's not any "Go to lot" forced interaction anymore, whether you have the autonomous interaction enabled or not. If you enable the interaction, that will now get PROPOSED the Go To Lot interaction without canceling any other action (like rabbitholes and such) you can also set a different cooldown for it. Let's say you see the interaction popped up in your queue: if you set 120 Sim minutes for a cooldown, once you remove that from the queue it will not re-appear if 120 Sim minutes haven't passed. 
     
    - "Go To Lot" is now disabled by default for your Household Sims, so you'll need to enable it if you want to. It means that if a shift is starting, being your Brothel closed or open, they won't "go to lot" forcedly, unless you want them to do that. NPC Sims will still be forced instead (otherwise the Brothel doesn't work) but there a new setting named "NPC prioritize EAs Occupations": it just makes sure that if NPCs have school or other job, they will do that first and then come to your brothel secondly.
     
    - Minor Brothel things have changed through fixing stuff - I just don't remember them all, but they're in 451.
     
        
     
        
     
       
     
    I tested everything I could here, but I couldn't be testing any possible scenario, due to lack of time and energies. So please report me anything that's not working.
     
     
     
     
    2) Jealousy and Cheating overhauled
     
    Following to many requests, this has been changed as well.
     
    Before 451, Jealousy and cheating scorings/reactions along with the Journal update and behavior was unified in the only toggle available (e.g. "Jealousy").
     
    Now the menu contains way more options, where:
     
    - Jealousy is exclusively visibility and "emotional" reactions to cheating (so WooHoo partner that is different from actual partner).
     
    - Score Logic that makes targets accept or reject WooHoo requests considering it "cheating" can be disabled (so "nothing" is thought as cheating during requests)
     
    - Acceptance difficulty if cheating logic is enabled can now be tuned up if you want, with its own toggle
     
    - You can now decide if woohooing with a different partner will be reported in Journal as cheating, updating "Cheater" KW reputation as well (useful if you play in polyamorous gameplays)
     
    - You can now decide separately if the fact that the journal writes cheating events, makes your Sims more likely to cheat in the future or NOT
     
    - You also have a new debug interaction in the "Sim..." category named "Clean up cheatings from Journal" that lets you bring to 0 the actual cheatings registered in your journal, for individual Sims.
     
    - "Cheating moodlet" is still a separate mechanic, unrelated, that must be enabled or disabled uniquely
     
    I tested everything I could here as well, but due to lack of time I couldn't be testing any possible scenario. So please, again, report me anything that's not working.
     

     
     
     
    3) New dialogs for gay and lesbian couples
     
    Several new strings have been created to support dialogs between gay couple that cannot rely on the womb feature (not being present or not being filled with semen, like the regular scenarios).
     
    So, for gay and lesbian partners there are now a few strings enabled that will trigger for anal and vaginal sex (in both cases).
     
    KW cannot distinguish who is pentrating who in an accurate way, so dialogs needed to be "generic" - you can't create "keep cumming in me" for these ones, not in a reliable way.
     

     
     

    4) "Kinky Tuning" in UI has been created
     
    There were many parameters that were only tunable from the ONIKI_KinkyModTuning.package, and no UI in the game. This has been overhauled!
     
    Inside "Miscellaneous" you will now have a new category named "Kinky Tuning (Advanced)" with the most useful tunable parameters I've seen so far, related to:
     
    - Skills and progression
    - Relationship (and LTR from WooHoo)
    - Exhibition
    - Whores and economy
     
    Etc.
     
    The individual tunables maintained their "official" name from the XML inside the package, for an easier recognition from users and modders, but the prompt dialogs will clearly describe what they do, in details, so you can know what the hell you are editing!
     
        
     
     

    5) Autonomous "Go Home" interaction
     
    Many players stumbled upon this after my main "KWAutonomy" build in 445 that avoided Sims dying from their neglected needs.
     
    Since 445 every Sim (household or NPC) just goes home if their needs are critical and can't manage to satisfy them correctly in their current lot.
     
    But considering this was my best effort and I'm not a "game programmer" or an EA software engineer, the autonomy is not as perfect as the base game one.
     
    This could result in emptier lots, despite I never verified if this comes from my changes or not.
     
    But now you'll have a new "container" with new settings inside "Global Options" > "General gameplay Mechanics" > "Autonomous Go Home Interaction" that will allow you to disable the autonomous "Go Home" interaction pushed in Sims queues when their needs are critical, differenciated by:
     
    - Current active Sim
    - Household Sims (every Sim)
    - NPC Sims
     
    It's really advised that you know what you are doing while you disable this: Sims may die a lot more if you disable these settings, especially Household and NPCs global filter.
     
    But at the same time, EA can still send Sims home through other channels, so it's a good shot to test "less emptier" lots with this, if it can help.
     

     
     

    6) Menstrual Cycle for Robots
     
    This is a new setting that will allow you to choose separately between humans and Robots (so Plumbots and Servobots) if they are going the have period and menstrual cycle or not.
     
    Setting this to OFF will still grant they have wombs, but they will always be stuck on "lutheal" phase, so no fertility and no period mechanics should ever trigger on them.
     
    Sex bot chip has also been patched: if you remove it, now, the womb will correctly be cleaned up from Plumbots.
     

     
     
     
    7) "Masturbate on toilet" toggle
     
    At great request, this autonomous action on toilet that can annoy most players, can be turned off so that the masturbation loop during the use of toilets will not start at all, anymore.
     
    Also, another fix has been made: if you had "undress while using toilets" to OFF and your Sims started masturbating, they would masturbate with their clothes on.
     
    Starting from 451, if your Sims use the toilet while being dressed, if you keep masturbation on toilet enabled, they will autonomously undress when needed.
     

     
     

    8. Kraken attacks pregnancies
     
    This was a little weird.
     
    Kinky Kraken Attacks has its own toggle for ON/OFF-ing the feature, but the actual pregnancy from a Kraken attack was related to enabling ZooLover, without any indication to the user.
     
    This has been changed: you'll still be able to enable or disable Kraken Attacks from Global Options, but now, a new pregnancy toggle is inside the pregnancy menu > "Pregnancy Types", that will allow you to set if female Sims can get pregnant or not, like they regularly do, in an unrelated way from ZooLover settings.
     
    Right below that toggle, you'll also find the chance that the offspring is going to be born as a mermaid or not (like the original toggle).
     

     
     
    9) Minor changes and fixes
     
    - Many ScriptErrors have been analyzed and fixed again to enhance mod stability and behavior
     
    - Glory Hole Toilet had some rare case scenarios where Sims wouldn't undress during its use: it has been fixed.
     
    - Kinky Traits had a bug where after creating a new household family and playing with it, at a fresh start with KW enabled right away, you would have found Kinky Traits assigned randomly. It was a "bug" now solved where I left a piece of code where it shouldn't have been.
     
    - Kinky Traits spread now considers "gay" or "lesbian" gender before applying some traits. So if a Sim is gay or lesbian to KW/EA SimData system, it will avoid assigning traits like "Big Boobs Lover", "Hairy/Bald pussy lover" or "Big cocks lover" for lesbians.
     
    - KW Virginity produced 2 different notifications in some cases: one per stage and one per woohoo sequence. It has now been fixed so you'll receive a notification at the end of the sequence only, uniquely, for any Sim.
     
    - "Disable free will" value "watched" from KW towards EA has been patched. Before 451 (and in any build) KW could still produce some autonomous actions when you set your EA free will to "NO" (so "Level 1" by EA code), because in the code there was an observation to the "OffForAllSims" value that is not typically assigned or used by EA, so it was never actually triggered. Now, KW stops inducing autonomy when "Level 1" is set (therefore "No Free Will" in EA slider in settings). Please keep in mind that EA itself is buggy: sometimes you need to set a different value, save your settings, and then re-apply them again to see any difference. This is from EA, not KW.
     
    NOTE: 451 is released with some base packages edited from @Clydie - they did an amazing work cleaning up orphan voices in many XMLs, retuning some values in animations and added clapping sounds to the spank animations. This was great and worked amazingly, so it was replaced directly in the base files you can download. Thanks Clydie!!
     
    Also: please note that there are a lot of strings that has been created in English and need translations, and some other strings that were old but have been overhauled entirely, so they came back to being English, especially the Brothel ones. Please translate them into your languages, and once you post your file here I will upload the updated strings version on LoversLab
     
    ------------------------------------------
     
     Build 452 0.9.8
     
    What changes?
    A lot! As always  This time, possibly even better. Let's start!
     
     
    1. EA Autonomy Manager
    This is my biggest change so far to Kinky World. What this new toggle does in Miscellaneous, is restoring EA's original autonomy to Kinky World mod, so that there's no separate "KWAutonomyManager" that can introduce strange behaviors, repetitive interactions, Sims always staying at home, load on CPUs for managing two separate autonomy, more creative orchestration by EA selecting both EA's and KW's interactions completely by itself, etc.
     Also, given Sims are managed by EA, there's no risk of them dying due to unfulfilled needs.
    After beta testing this myself and with the help of all of my pals here who beta tested with me, I can conclude that EA's autonomy works perfectly with KW, even in systems like School, Brothel, and such.
    So I've set this toggle default ON by the KinkyTuning.package that is in the main ZIP file.
     

     
    If you still want to use the KW Autonomy Manager, you can still go in Miscellaneous and disable the toggle, save, and reload your save again (and viceversa if you enable it).
     
    Or, in the KinkyTuning.package you can now find a separate record to tune this thing, in "Main.XML" you can edit with S3PE:
     

     
    <kDefaultDisableKWAutonomyManager value="True"> <!--Default DisableKWAutonomyManager for fresh saves (True = EA owns global autonomy on first world load). In-game Miscellaneous toggle overrides after the save key exists.-->  
     
    In my opinion, having EA's autonomy back is very precious, especially considering it perfectly integrates Situations, Services, and WooHoo. The only thing you may experience from time to time, is that rarely, WooHooSequences could stop earlier, because EA decides that there's a reason for exiting WooHoo for one or more involved Sims.
     
    This can be fixed, but as of now it's not annoying and makes the thing pretty realistic (in my opinion), also because it doesn’t almost happen.
     
     
    2. New Kinky CAS to edit nude outfits!
     
    I know that there are many mods to actually do this, but as you may know, I’m pretty radical and usually love to play with the least possible mods. When possible, I imagined a way to simply edit the nude outfit and customize CAS my own way. So I didi t – and it results in being perfectly compatible with Master Controller, Integration and possibly XCAS by CMAR.
     
       
     
    Once enabled, it gives anyone new interactions in pie menu, under “Kinky World…” > “CAS…”, where you can enter different CAS instances and edit your nude outfit. You also have many toggle to customize your experience (where it’s recommended to leave every toggle at its default).
    Huge thanks to @ptsdfromhome that offered a huge help and support to make this feature as “perfect” as it is today (it was very bugged at first!!)
     
     
    3. Animation Packages
     
    Several fixes have been made to animation packages!
     

     
    - A broken package now doesn't imply that the mod stops loading breaking it completely as it's been reported multiple times - the mod will now keep loading, reporting you which packages are broken and are interfering with the mod!
     
    - Every hardcodedly known animation package is now recognized and detected as soon as you enter your save, any save! No more need for typing in the majority of animation packages! And the list can be updated as well with time. Before this modification, animation packages would have "detected" only on fresh saves, not on existing ones.
     
    - There are new features in the "Packages" menu! You can now "Check known packages" to quickly scan the known resource keys for animation packages that are hardcoded in the mod (huge list), to quickly add them if they are missing. Redundant if you think about what I said above, but still very useful! You now also have "Clean missing packages": it deletes from your list the packages that are not in your Mods folder anymore, but still saved/serialized in your settings, so that they won't produce errors in KWErrorLog and when you try to Import your settings in another save with missing packages
     
     
    4. OutfitManager and performances
     
    Huge changes here!
     
    I've found out that in a typical gameplay, most of the lags would come out of the OutfitManager constantly scanning Sims and "processing them", even when no changes were applied. And this still can be improved!
     
    One thing in particular looked very heavy: refreshing Sims body watching the arousal value, to make an erection appear faster than it could have. This had a huge cost on performances and such a small gain on user experience.
     
    It has been patched, so now the OutfitManager is generally more lighter. "OutfitManager real time" in Miscellaneous is also responsible for a lot of heavy load, and it's about the same stuff related to arousal and erections, mainly! So it has been turned OFF by default, but you can enable it whenever you want. If you still have it on in your save, it's recommended to turn it OFF for performances!
     
    Along with that, please consider changing the "SimData Refreshing (Update tick)" to the maximum level, that is 1125. It's the amount of tick the mod keeps track of, to update/refresh data in SimData for every Sim, and having it to its maximum level increases performances and doesn't produce any particularly visible changes to your gameplay (at least not that I’ve noticed).
     
     
    5. Enable male pubic hair (and shaving)
     
    This was missing from a long time and for no clear reason to me.
     
    There are resource keys to be used for male pubic hairs in "optional_addons", along with the female ones, that the mod detects and recognizes by the code, but every part of the code that was supposed to use it was commented, intentionally to not make them use to males and I don't know why.
     
    So, in General Settings > Pubic Hairs, you can now enable separately male pubic hairs as well!
     
    Aligned to what happens with the main toggle (typically for females) now it will ask the user if they want to refresh every Sim now or not and apply pubic hairs. If the toggle’s ON, male Sims will have the “Shave” interaction as well!
     

     
    NOTE: The shave interaction has been patched and now removes ANY body hair (stomach) from ANY outfit, and not only 1 specific resource ID from every outfit. This was necessary for mods (including Kinky CAS) that allows to edit specific outfits with different physical/appearance properties, including different body hairs.
     
     
    6. Journal Settings
     
    On great request (mainly from @Dustercoat0321 😂) Journal field visibility has been made into separate toggles so anyone can customize what they want their journal to show individually:
     

     
    It's inside Global Settings. Also, with this adding, "Most Frequent Partner" now shows a total stage counter next to it (that is typically used to show that partner as the most frequent).
     
     
    7. Undress shoes (Barefoot)
     
    This setting has been fixed as well! It was reported to me that even with the Barefoot option OFF, many Sims would just start woohooing removing their shoes.
     
    This was caused by some confused code logic I've found in the UndressShoes option: now it is supposed to make Sims keep shoes on on every applicable stage, and also while using the toilet!
     
     
    8. KW Traits Discoverability
     
    There were a lot of issues with Kinky Traits not properly discoverable through social interactions.
     
    This has been patched correctly: now every Sim trait is actually discoverable by property/logic, and it uses KW friendly social interactions, like "Share Kinky Secrets", "Chitchat", "Kinky Talk"
     
    These interactions now have a base chance of 100% of making you discover the other Sim traits, without particular cooldowns or rules. 
    Inside "Interactions tuning" you can still set your own chance of discoverability:
     

     
     
    9. KW Services
     
    Many of them have been patched for several reason.
     
    KW used to delete every service at runtime when it loaded, destroying pools as well and default EA's NPCs for Services. Now this doesn't happen anymore, so KW is more friendly towards EA's defaults
     
    Also, things like Maid and Pizza Delivery have been added and/or patched because they were missing from the UI or not working despite having a toggle.
    KW Services have also been moved into their own container menu inside "LoversLab":
     

     
     
    10. KW BedSleep and Kinky Dreaming
     
    This has been reported many times as making Sims loop into sleeping, needing a reset to fix them, and happened for multiple reasons.
     
    Hopefully, this now works as expected, the mod should always apply proper X and Y roles and animations in the state machine when it starts, without the need of further adjustments.
     
    If you still experience issue with this, you can try enabling "Miscellaneous logging" into "Logging features" and then send it out to me!
    Also: "Kinky Dreaming Notifications" has been added! You can now have the typical Kinky Sleep/Dream experience without the notifications about dream types:
     

     
     
    11. Interactions Tuning
     
    This menu was a little outdated, while is very helpful to use. It allows users to tune up the autonomy usage (and other parameters) for every interaction.
     
    It has now been updated so that it has a column to make the associated interaction more comprehensible than just having the code/definition technical name.
     
    It's very useful to disable specific interactions autonomy, like "Talk about prostitution", "Dare to remove panties" or whatever annoys you the most!
     

     
    It has also been moved to a separate container in Miscellaneous named "Interaction Settings" where you can find every tunability option regarding interactions, so other pertinent stuff has been moved here, including "Autonomous Go Home Interaction".
     

     
    Inside this container, you can find a shortcut as well to enable/disable things like "Add drug autonomous interaction" (used by Sims to drug a drink, for example) that is now default OFF.
     
     
    12. Reading books
     
    This wasn't working from such a long time! It has now been fixed: now, for reading books, the Mod properly replaces the EA interaction/singleton, so that when you read books you can experience custom KW interactions as well!
     
    Like the "Join" path you have in the pie menu when a Sim is reading a book on the towel, by the beach, to start the Massage WooHoo! 
     
     
    13. Brothel minor fixes  
     
    Minor fixes to the Brothel have been made, considering Sims could still start in loop the "Start whoring" interaction if they were on the Brothel lot, on their Free Time.
     
    This was also keeping the OutfitManager busy every 2 seconds, spamming also messages like "OutfitManager is busy!" that now should technically not appear anymore!
     
     
    14. Kraken Attacks
     
    This wasn't working properly as well, given the cooldown for attacks on the same Sim was a little broken and could happen very frequently.
     
    Now, the mod properly respects the cooldown for attacks on the same Sims, that is defined in the Kraken.XML in KinkyTuning, that is default 12 Sim hours (unchanged)!
     
    Kraken has also been generally fixed because from time to time, it could produce ScriptErrors, but mainly when you'd reset your Sims while animations were going on.
     
     
    15. Other fixes
     
    - Many other things have been fixed, among ScriptErrors, NPCs that were anomalously removed from the spawn menu, world quit not properly handling keyboard shortcuts, Horse Breeder reward trait not working properly, many STBL strings that were still missing, and a lot of other boring stuff you can find in the changelog once I upload it.
     
    NOTE: 2 shortcuts have been changed because they would interfere with the FreeCam mode (TAB) while WooHooing, e.g. E and Q keys that have been transformed into CTRL + E and CTRL + Q, that are more control friendly  You can still change them with S3PE if you want, editing the TRIG files with a notepad!
     
     
    There’s probably more that I’m forgetting here but… I hope you can enjoy build 452
     
    ------------------------------------------
     
    Build 453 0.9.9
     
     
    1. Kinky CAS enhancements
     
    A) One of the most important things was missing from the new Kinky CAS. A Kinky CAS slider limit extension has been added, so that Kinky Extended CAS can track more than the vanilla CAS facial/body slider size (typically 25).
     
    This mirrors the useful MasterController/XCAS-style behavior needed by large custom body-slider sets such as JVSmith Enhanced Bodies or any other added slider, that previously would have not be detected or be made working by the Kinky CAS.
     
    The setting is available in Miscellaneous > Kinky Extended CAS!
     
    B) Kinky CAS now has a very own toggle to decide wether you want to apply specific sliders like height, jaw etc. to every outfit (like EA does) or just to the naked outfit, in case you want different height or other settings related to the naked body only.
     
    -----

    2. Artificial Insemination (NEW)
     
    You can now have your female Sims get artificially pregnant with a dedicated interaction on the hospital (when your Sims are in fertile state).
     
    It uses the KW pre-defined flows and code so it should safely play with any other mod that performs similar interactions.
     
    -----
     
    3. Kinky Traits fixes
     
    A) Kinky Traits are now saved and stored in your save even on Service and Role Sims, while before you couldn't do that.
     
    There was a strict gating on saving informations related to "Volatile Sims" that has now been removed, considering it works properly without any particular issue.
     
    B) Kinky Traits spreading now considers any kind of gender in a more accurate way, before spreading certain traits to NPCs. It has dedicated classes for gay/lesbian/straight on male/female Sims so that more compatible traits are given to specific-gender Sims.
     
    -----

    4. Localization errors (crash on picker menus)
     
    A long known localization crash issue has been patched, where, when opening "Autonomous "Go Home" for Needs" with a non-Latin translation for the third button / Read Me First button, like Chinese and Russian, a crash of the picker menu could happen.
     
    This was mostly caused by Third Buttons in pickers (like in Brothel Menu as well) where the button itself would call localization features by the code, twice in a raw, causing scriptErrors and the menu not appearing at all.
     
    This may look marginal, but is instead very important - every language needs to be working properly in the mod!
     
    Therefore, this is a great spot to thank @Max Rock for the Simplified Chinese full translation that was very needed!!
     
    ------

    5. Large groups animations with broken state machines (NEW)
     
    This was pretty huge to me and I'm very happy this is finally solved.
     
    A long known issue was preventing Sims to animate properly in large groups (up to 5 or 6 Sims, mostly 6) where they all got stuck at the center of the object (typically a bed but not only) without doing anything, leaving only 2 Sims in the loop.
     
    There was also an issue where while on a bed, Sims would just switch to a floor animation. This was caused by the fact that, losing synchronization while physically going to the object, the stage would have started with the "Object=null" property, therefore it would queue another stage with the "null" property (like the floor).
     
    This has been patched up mostly in many different ways:
     
    - New toggle in LoversLab that enables a "split" state machine: WooHooInstance can now be duplicated so that the game doesn't have to manage 6 Sims animating simultaneously, but only in a 5+1 format. It turns out that sometimes, managing more than 5 Sims is supposedly a hard limit of the game engine (at least as of now it's the most meaningful conclusion)
     
    - New toggle in LoversLab that enables "Instant GoTo" for WooHoo (therefore teleporting) for large groups (5+ Sims involved in a stage). This is optional, but definitely helps the synchronization between master and follower Sims, and avoids the waiting for Sims to reach the object. This also helps the 6 Sims state machine to work better.
     
    - The routing version of the GoTo has been patched as well to support larger distances and specific "cell" reaching, so that now, once they are close enough to an object/position, they just start the WooHoo instance instead of repeatedly failing their routes. This also helps a lot the 6 Sims state machine (the one without the split feature).
     
    - Added a guard to avoid (and eventually sanitize) the "null" object in stages caused by Synchronization failure, that with the routing patches shouldn't happen anymore in any case.
     
    It is recommended to keep the instant GoTo and the split machine both enabled for a "safe working", but overall, 
     
    ------

    6) Whores and Brothels situations to avoid floor WooHoo (NEW)
     
    Following many reports, a patch has been added to avoid that during a WhoreSituation (therefore a pronstitute working its shift, inside or outside of a Brothel) a Sim could just randomly choose a floor animation instead of a variety of other stages.
     
    Now there's a more appropriate logic to choose a stage during a WhoreSituation.
     
    A Sim that is whoring, will now choose primarily a bedroom, then a bed, than a bathroom object, than any object, and in the end, as a fallback, the floor, before choosing a certain stage for a customer.
     
    ------
     
    7. Miscellaneous Stuff

    A) @Clydie's ONIKI_Anims.package animation update for Build 453.099 has been integrated!
     
    The updated clips were merged into the main KW animation package (ONIKI_Anims) and ONIKI_KinkySettings.package's "KinkyStages.xml" has also been updated!
     
    It brings a lot of fine refinement and several patches to base mod animations.
     
    Thanks a lot, as always, to Clydie!!
      
    --------
     
    B) Towel Lost - Change Outfit
     
    This has been patched as well, having some bugged features.
     
    Considering that sometimes Sims could remain outside without KW detecting they were still in a towel outfit, the feature has been revisited a little, enhancing detection and code response to changing Sims outfit when outside of their house.
     
    The spinning animation for change outfit has always been added as an always enabled setting.
     
    Sims should now behave more appropriately when outside, in the need of changing to a regular outfit, and you can now also disable the notification that comes with the "Ooops! I'll better get dressed properly" inside "Feedback & Notification" module.
      
    --------
     
    C) Kinky Selfies
     
    "Send Photo Text" (Kinky Selfie) could reset a Sim when a duplicated kinky selfie/photo was sent back to the original Sim who sent it (shown in the picture and starting the "blackmail" flow). KW photo copies now preserve their original lot/room/posture metadata and selfie flag to avoid both scriptErrors and Sims being reset!
     
    --------
     
    D) Criminal Hideout and Shady Goods exchange
     
    - Fixed a picker crash when opening "Offer Shady Goods" with KW underwear in a Sim's inventory.
    - Criminal hideout "Sell Drugs" eligibility interaction no longer routes underwear or other generic "IResalable" objects through the drug-sale while using the rabbithole pie menu.
    - Cleaned up the criminal hideout "Not Interested" notification so it no longer exposes raw score, inventory price, and payout debug values to the player.
    - "CannabisHerb" fallback for criminal hideout eligibility and scoring was missing and it has been added (despite the Hideout typically accept more powerful drugs)
     
    --------
     
    D) Hospital and Medicines fixes
     
    - Fixed hospital "Buy Medicines" showing an empty picker menu (Medicines listing was bugged)
    - KW code only provides a specific medicine only for AIDS ("HIV_1") - so Crabs and Zombie have no tuned pill entry. NPC disease recovery now uses the hospital fallback (Cure All Diseases) or a passive safety recovery for those diseases instead of trying to spawn an invalid medicine object for the TakePill autonomous interaction.
    - Fixed KW disease transmission so Sims only spread normal disease instances while the disease is in Incubation or Illness state.
    - Changed "Sunlight Charm" spell to purge all KW disease entries from the affected Sim. This prevents the spell from "merely" removing the visible disease moodlet while leaving the underlying contagious disease data active.
      
    --------------
     
    E) "Ask to show bottom" error on Service and Role Sims
     
    Fixed "Ask to Show Bottom / Ask to Show Cock" on male Service/Role Sims by refining the ShowBottom continuation code. This patch avoids that a "Show Cock" interaction causes Sims to be reset when it involves at least one role/service Sims. The revisited new interaction will affect only EA Service/Role targets that are male or futanari to use the new service-safe continuation - the original feature is untouched.
      
    --------
     
    F) "KW Use toilet" frozen Sims
     
    "KW Use Toilet" could leave an autonomous Sim repeatedly failing and freezing in front of a toilet.
     
    This looked caused by the female "womb_null" specifically: KW now tries to restore the missing womb (when it happens) through the existing SimData when a Sim is a valid age female.
     
    If the womb still cannot be restored, KW skips only menstrual-care/protection handling for that toilet run (that would call the missing womb) and lets the normal KW toilet interaction continue instead of throwing a ScriptError.
      
    -------------
     
    G) STBL patch in ONIKI_Object.package
     
    ONIKI_Objects.package had something like 119 STBL resources (instead of normal 23 - one per main language) scattered between many string sets making it impossible to use STBL editors safely and intuitively.
     
    This has been patched to use one only string dataset that contains every STBL for the Objects (like the other common packages).
      
    ---------------
     
    H) Kraken patches
     
    Kraken attacks and Kraken pregnancy toggles are now visible even when Island Paradise / EP10 is not installed - considering its content is unrelated to an EP10 requirement and the KrakenManager could start in Enabled state anyway, without a player's chance to disable it.
     
    ---------------
     
    This was something more like a "452 part 2" kind of thing - but required a lot of time to be refined, so it will instead be a 453 also considering many new toggles.
     
    Thanks again to @Max Rock, @anton557, @Clydie, @EvanBuckley, @Negative-Andy and @Dustercoat0321 for providing full and working STBL translations!
     
    ------------------------------------------

    IMPORTANT NOTICE
     
    I'm working on KW builds more slowly lately, due to other work of mine and personal stuff.
     
    This means that anyone is able to fork my work if they want, with new builds (and they always could, I have no problem with that!).
     
    I just ask to credit my work if you keep forking these builds, just leaving my name in the credits
     
    Thank you from my heart to anyone who supported me all this time long, especially:
     
    - @Gentlelovely
    - @ptsdfromhome
    - @elixdude
    - @mrph
    - @anton557
    - @bruhlovar69
    - @EvanBuckley
    - @Max Rock
    - @Dustercoat0321
    - @Clydie
     
    And anyone else who showed support and appreciation here. You all helped me a lot keeping on working on KW.
     
    I hope you can enjoy these builds I always really made with my heart! 
     
    --------------------------------------------------------
     
    Compatible updated animations for Kinky World
     
    You can find known compatible packages for Kinky World, below. Mind the fact that many creators, in their files, added variants for older versions of Kinky World (prior to 409 or similar) and above a certain version, typically JVsmith or Denton's/Katie's. Always download files that are linked to recent builds for compatibility!
     
    This list is not complete, I just added it to help people finding the correct updated version to download for these creators, but there's probably a lot more.
     
    Also, starting from build 450 (once it'll come out), you'll have a "Scan for packages" feature that will allow you to avoid manually typing in the name of resources. Aren't we in 2026? 😂
     
     
    [The Sims 3] Mike24 Animations for Kinky World
     
    [Sims 3] [WIP] Amra72's sex animation for Oniki's Kinky World V 1.4a
     
    [Sims3][WIP] L666's Sex Animations for Kinky World S.16; S.1;S.12
     
    MaryJane's animations for Kinky World and Passion (Updated: 01March2021)
     
    Sims3 animations & variants (Update 23. November 2025) - Clydie's animations + other creators packs
     
    [Sims 3][WIP] ooOLaLa City's Sex Animations for Kinky World & Passion (TS3) [**Animated Penis**][Updated: 3rd February 2025]
     
    [The Sims 3][WIP]K69 Animations for Kinky World [updated 8/25/21] - NOTE: There's a long time known error for this animator's package, specifically with the "OKW" package, where a "Teasing" category is named "Tease", causing a script error, as explained here. It's highly recommended to download the @Clydie's attached package to this comment if you want to avoid the ScriptError for the wrong "Tease" category, replacing the original OKW package in the ZIP. You can also open the OKW original package with S3PE, open the XML resource with notepad, find "<category>Tease</category>" and correct it to "Teasing" manually.
     
    [The Sims 3] [Update 29/03/22] Lucas Animations for Kinky World and Passion 1.8 
     
    [WIP] TakumiiSakura's Gay Animations for Kinky World and Passion - The Sims 3 - LoversLab
     
     
    Also, take a look at this comment from @EvanBuckley, that I also thank a lot for contributing to Portuguese translations, for more related KW animations
     
    --------------------------------------------------------
     
    CAS needed resources for Kinky World
     
    WARNING: Kinky World code explicitely relies on specific CMAR resources (especially for females/futanari and their erections), in details these ones:
     
    - Main download page: CMAR's SexySims
    - Specific resources (direct link): cmar_FemalePenis.zip AND cmar_FemaleAccessoryPenis.zip - for female penis
     
    - Main download page: CMAR's SexySims
    - Specific resources (direct link): cmar_PenisSlidersCAS.zip (for male & female penis sliders) AND cmar_PenisMesh_Map1V2.zip OR cmar_PenisMesh_Map2V2.zip - NOT both Maps, only one, for penis mesh
     
    Maternity bumped wearing for teens (otherwise teens may be invisible if pregnant):
     
    - Main download page: CMAR's Mod The Sims 
    - Specific resources (direct link): cmar_tfMaternitySuperPack.zip
     
    If you have any confusion, issue or if for whatever reason download links won't work in the future, message me and I'll share the ZIP I already made with all the needed resources; eventually I can also post them, I just won't until it's strictly necessary.
     
    IMPORTANT: There surely are other resources that can work for maternity, bodies or skins. I just listed what in my knowing are working and what I programmed in the code to work properly.
     
    ---------------------------------------------------------
     
    TV Channels (Kinky One, Kinky Lesbians, etc...)
     
    Please, keep in mind that the TV channels, to work properly, require ONIKI_Videos.package that is downloadable from ONE of these posts (NOT BOTH):
     
    Kinkyworld TV *Updated* 10/13/2017
     
    [Sims3] Kinkyworld TV complete: guide and package
     
    They provide the amazing and lost in time package that will finally let you hear and see the Kinky channels!! 
     
    One of them looks like the original ONIKI's file (I didn't verify it), and @JackiMah324 also did an amazing job!
     
    Kinky World code calls directly files like the ones included in these packages, and they are amazing!
     
    This can be included as a default in further builds, but:
     
    - It should be asked to Jacki if they agree
    - It's a huge file and LoversLab might not allow too big files to be uploaded!
     
    So in the meantime, please just download this amazing package from that post!!
     
    --------------------------------------------------------
     
    Other resources that might be helpful (for open relationships + other stuff in game) 
     
    "ReFiner", my most complete mod of all times, for a lot of in game tuning and "first person mode" No Camera Fade for Sims (for Camera Mode enhancements) - recommended as a tuning for Refiner's first person mode  
     
    Old "history" of ReFiner:
     
    My collection of self-made mods for Sims 3 (2026) Romance Reputation CAN actually be tuned, changed OR disabled completely in Sims 3 on 2026 I created "a mod" that disables (OR FIXES) "Dirty Surroundings" moodlets  
    ------------------------------------------------ 
     
    HOW TO INSTALL (NEW "FRESH" INSTALL) 
     
    Same as every other builds actually:  
     
    1. Download and extract the zip in a folder of your choice.
    2. Open the "full_install" subfolder.
    3. Copy and paste all sixteen ".package" files into your "*/Electronic Arts/The Sims 3/Mods/Packages/" directory.
    4. ALWAYS, ALWAYS navigate back to your "Electronic Arts/The Sims 3" folder and DELETE the "scriptCache.package" file.
    THIS IS VERY IMPORTANT AND REQUIRED FOR EVERY MOD UPGRADE. YOU MAY ENCOUNTER A LOT OF ISSUES IF YOU DON'T DELETE IT!! 5. The "optional_addons" folder is not strictly required for basic mod functionalities, but it's hihgly recommended nontheless, for all the special effects and extras added by art developers & masterminds.
    6. The "source code zip" is strictly thought for modders who want to take a look at the edits and build a fork based on them (etc. etc.). You can completely delete it from your folder if you don't need it.
    7. If you're asking youself, it's also still possible to create subfolders in Mods folder as per the original Resources config file ("Packages/*/*.package"). But mind the fact that, this way, the readability will be slowed up basing on your PC and you may encounter more general issues, because Sims 3 is an old game and mods are read better when every file is just in the same "Packages" folder. Just paste every single package in the Mods folder if you're unsure about what you're doing. The only important thing is that you don't remove any of the "full_install" folder packages from there.
    8. You can start the game 
     
    ------------------------------------------------ 
     
    HOW TO SOLVE STRANGE KNOWN ISSUES (BY A "CLEAN SAVE INSTALL") 
     
    If you have any error that is uncommon and doesn't depend on the mod itself but presumably about missing stuff or how you installed it, try following these steps: 
     
    1. Load an issue-affected save.
    2. In OKW settings, run "Uninstall Kinky World" and wait for the confirmation.
    3. Save as a new file after a few seconds (clean intermediate save).
    4. Quit the game.
    5. In "Documents\Electronic Arts\The Sims 3", delete OKW XML exports and cache files (especially scriptCache.package).
    6. Reinstall the full package set carefully from the zip file (EVERY "full_install" PACKAGE carefully, or EVERY PACKAGE ENTIRELY).
    7. Load the cleaned save, enable OKW, wait for full initialization (you'll see welcome messages etc.)
    8. Save again as a new file.
    9. Return to main menu and reload that new save 
     
    This should induce your game and your mod to initialize everything as some kind of "fresh start" and solve a lot of issues. At least it did in my experience, many times. 
     
    ------------------------------------------------ 
     
    OPTIONAL "Full EN" versions (every language string has been overwritten with S3SE to EN - English)
     
    After downloading exclusively the mod related version at the right of the file, just replace the "ONIKI_KinkyMod.package" file and delete every cache package to be sure: 
     
    ONIKI_KinkyMod.package (b443 v0.8.5) - "fixed" as well as per the "What's new" section ONIKI_KinkyMod.package (b444 v0.8.6) ONIKI_KinkyMod.package (b444 v0.8.7)  
    Starting from 445/446, "FULL-EN" versions are just directly included in the ZIP so that's way easier to choose a version, you can just copy and paste the entire folder.
     
    ------------------------------------------------ 
     
    Technical changelogs & release snapshots
     
    Cumulative Changelogs and Snapshots  
    ------------------------------------------------ 
     
    Please, if anything needs to be changed or doesn't work properly, just notify me as soon as possible. Thank you. 
     
    Any feedback is very, very appreciated.

    7326 downloads

    Updated

  16. Hair for sims CC (2 gbs)

    First off, no this does not replace hair, this is a combination of various simmers hairs that were tirelessly added to this google sheets and retextured to have the same style. I do not know who owned this excel but the original thread that I found is here.
    THESE ARE NOT MY HAIRS.
    NOR THE EXCEL.
    All the tireless work and effort and gratitude should go to those who added so much and I mean so much content to this game. All of there work is credited in the excel.
    I simply merged all the files into a single package. Found HERE.
    I did not include child and toddler hairs because I don't hate myself that much.
    I know that when merging it going over 200 mbs is recommended. I tested this with my own save and saw no difference in lag in and out of CAS. It should be mentioned I use smooth patch and many other performance mods and optimizations such as dx9. I also have a very strong computer so I apologize if this is different for you. If this is and or you would like to merge these on your own I have left the original all downloaded files HERE.
    Let me know if there are any issues with the links and happy simming, also if you know the original owner of the excel feel free to comment.

    326 downloads

    Submitted

  17. Playboy Tattoo.package

    Playboy Tattoo.package

    487 downloads

    Submitted

  18. Slut Tattoo.package

    Slut Tattoo.package

    447 downloads

    Submitted

  19. Family for city 3

    Families for the city of Lost Green Island. I created them for this city, but of course, they can be placed in any city. Now, here's the instruction. I divided them into three parts because the website doesn't allow uploading more than 250 MB. To ensure that the families are correctly displayed in the game, you need to download all three "family for city" folders. Then, download the previous downloads (the sims folders, all three parts). Finally, upload all the sims3pack files and send the package files to the "mods" folder. You need to have a mod for additional sliders. And a mod by cmar for changing the body. Have fun!

    74 downloads

    Submitted

  20. Family for city 2

    You need to have a mod for additional sliders. And a mod by cmar for changing the body. The instructions are the same as for the first part (Family for city 1).

    76 downloads

    Submitted

  21. Family for city 1

    Families for the city of Lost Green Island. I created them for this city, but of course, they can be placed in any city. Now, here's the instruction. I divided them into three parts because the website doesn't allow uploading more than 250 MB. To ensure that the families are correctly displayed in the game, you need to download all three "family for city" folders. Then, download the previous downloads (the sims folders, all three parts). Finally, upload all the sims3pack files and send the package files to the "mods" folder. You need to have a mod for additional sliders. And a mod by cmar for changing the body.

    72 downloads

    Submitted

  22. Sims (3 part)

    Read the instructions in full. Sims for the game Sims 3. They contain additional materials. Some of them were created by me, while others are original works downloaded from free sources. To display them correctly in the game, you need to download them as sims3pack files and move all the files from the "package" folder to the "mods" folder.

    74 downloads

    Submitted

  23. Sims (2 part)

    Read the instructions in full. Sims for the game Sims 3. They contain additional materials. Some of them were created by me, while others are original works downloaded from free sources. To display them correctly in the game, you need to download them as sims3pack files and move all the files from the "package" folder to the "mods" folder.

    57 downloads

    Submitted

  24. Sims (1 part)

    Read the instructions in full. Sims for the game Sims 3. They contain additional materials. Some of them were created by me, while others are original works downloaded from free sources. To display them correctly in the game, you need to download them as sims3pack files and move all the files from the "package" folder to the "mods" folder.

    91 downloads

    Submitted

  25. House3

    Houses for my cities (PART3). Many contain additional materials.

    28 downloads

    Submitted


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