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  1. Naked Defeat View File A fast and immersive Defeat alternative. With bondage, whipping and expressions. And alot of moaning. Huge Update on 4.40 - added advanced follower support and lots of improvements PATREON: Please consider supporting me if you like my mods. each patreon will increase the development speed. Plus I will work on features I personally do not need in Naked Defeat based on the level of support. Patreon features already implemented (and also constantly beeing worked at): - Outcame: "Wake up at an Inn" - better follower handling Currently working on: - better DD integration via Devious Devices Equip The next new feature will get a vote soon on my patreon ❤️ https://www.patreon.com/nymra ❤️ Future Plans: - local slavery (somewhere between Peril and SD+) - simple slavery integration with SD cages to be randomly sold to bandits all over skyrim - fucked to death outcome - executions - voiced comments - interaction with the aggressors via a new "Interaction hotkey" - post death scenarios that bring you into short afterlife quests where you have to escape from and get back to life - and many more... For Special Edition (SE) Users: The mod has now a dedicated Special Edition Download (internal LL link) to have its own Support Section and better overview for me and for users. Installation - Install as any other mod. - Let it overwrite Zap Animation Pack (it comes with some Animation Replacements for the hogtie places) - Activate Mod in MCM / System / Mod Enabled [x] - Install EXTRA downloads as you please (they are independent of the mod version) --> 2k or 4k versions of textures (1k versions are included) --> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed --> DDe Outfits if you want DD support via DDequip mod --> Golden Showers Mini SLAL if you like ... golden showers ^^ Updating I try to make Naked Defeat new versions as update friendly as possible. That means that they should not require a new game AND not require a clean save either. If a new game or clean save is required I will give that info in big red lines in the changelog. Updating from Full Version to new Full Version: - remove all patches and old version - install new version - load your savegame - go into Naked Defeat MCM / System ---> untick: Mod Enabled [ ] - save and reload or just wait some time in the game, then tick: Mod Enabled [x] FNIS: I usually give a hint in the changelog if running FNIS is required or not. Updating with Patches: Patches require a previous full version usually (they will not work on their own) - just overwrite the matching full version with the patch. Not recommended: It is usually NOT required to make a clean save for any update (full or patch) It is also NOT necessary to: uninstall mod in Mod Organizer, load game, save, exit, install new version. Why Patches? Because that allows me to release updates faster. Full versions just take more time. Hard Requirements Sexlab Zaz Animation Pack 8+ (older versions will not show some of the furnitures. I cannot advise to use ANY old version of ZAP with this mod at the moment) Sexlab Aroused (any version will do, including SLAX) Dragonborn DLC Dawnguard DLC Soft Requirements Simple Slavery --------- for Simple Slavery outcome of Defeat obviously Devious Devices Equip --------- required for "Captivity DDe Chance" to equip Devious Devices My DDe Custom Outfits from the Download Section The Amazing World of Bikini Armor (must overwrite Naked Defeat) -> for Fuckbelts) -> if you dont want this mod you can use Naked Defeats internal version, bodyslide for UUNP is in downloads) For whip marks and slow fading out of the same: Slave Tattoos Rape Tattoos Fade Tattoos Rape Tattoos Tweak by Monoman My Rape Hands from the Download Section My Whipmarks from the Download Section Important note for Rapehands (and possibly also WhipMarks? to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded) If they are excluded (and only then), change it to (Unassigned) instead. Other mods & guides Spank that Ass --------- by the inglorious monoman1 perfect for getting slapped while in the furniture (you can set the "furniture spank chance" in the MCM) -> small problem with followers tho ZAP - No Collision Furnitures --------- really improves the furniture experience by alot, can't recommend it enough ZAP - Faster in and out of furnitures --------- really improves the furniture experience by alot, can't recommend it enough Incompatible Sexlab Defeat - does the same thing (I m working on a compatibility bridge mod tho) Sexlab Submit - does the same thing Death Alternative - Your Money or Your Life - does the same thing -> might work if you play around with the settings - will add a guide later (a user had some ideas!) Peril - does the same thing Dragonborn in Distress - does the same thing Problematc Cursed Loot -> disable combat defeat feature - most likely it is not compatible with mine. Ultimate Combat -> breaks Whipping for all mods. I suggest using Active Combat or other mods instead - no workaround or solution possible Interactive BDSM -> locks the PC in furniture on its own way. I did not test it but it seems to lead to some... problems. I can only advise for now not to use the mod alongside Naked Defeat. Problematic MCM Settings (should be no more issue in NADE 3.2 and later) Zap Animation Pack (any version) -> disable "Overwrite Bound Animations" in its MCM (Sexlab or PlayerControl Center) -> might lead to problems with Shout like a Virgin Sexlab with Sexlab Utility Plus -> disable Zaz Animation filter Sexlab with Sexlab Utility Plus-> if you have strange trouble with furnitures, look here and in doubt tweak or disable SLU+ furniture options (might be 100% compatible tho, please share your experiences) Guides worth looking at Conglomerate 01 - by donttouchmethere -> how to install your stuff Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff Conglomerate 03 - by donttouchmethere -> how to merge your stuff Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up Walkthrough This is meant to give you an overview of the mod content and primary features. Chapter 1: 3 Ways (?) to Defeat 1. Bleedout Defeat: Triggers on 0 HP. You can set in "MCM > Naked Defeat > Defeat > Kill Player on Bleedout to basically disable this (but well,... you will die instead (and be forced to reload). 2. Critical Defeat: This can be set in MCM > Naked Defeat > Extras > Combat Strip Basically it adds a chance to every hit you receive to knock you down and start the Defeat Scenario, no matter how much HP you have left. 3. Surrender: This stops combat and makes you willingly start the Defeat Scenario via Hotkey ("K"). Chapter 2: Defeat Rape This is a classical rape scenario. Your PC and Followers will be raped 1-3 times by humans and creatures with all available anims (support for 2P, 3P, 4P and 5P for all races). There are also scenarios which can trigger which change the course of the Defeat Rape to center around a certain topic like a piece of bondage (yoke, cuffs) or some special action (rodeo -> PC is whipped while playing cowgirl and standing animations). Chapter 3: Aftermath After the rape alot of things can happen, based on your settings. Most will lead to other mods (Slavery Chance ->SD+ or SS++), to a nearby Inn (Rescue Chance), leave you robbed of your possesions (with a chance to get them back from your captor). Or they will simply let you go, soaked in cum and broken. But the central part of Naked Defeat is the Local Captivity Event that will add another outcome after the rape which is currently unique among loverslab: Chapter 4: Escape Game ? This is basically an Aftermath, but a special one so I call it chapter 4. For the Escape game your PC is tied to a ZAP furnture or with a chain (based on the scenario types from the Defeat Rape). There is a chance to be whipped into submission (just because they like to see you struggle) and then you get the chance to escape. All you have to do for this is pressing the escape hotkey (space by default) to start the "struggle mini game". This has some random outcomes based on your difficulty settings (escape chance) and on the punishment types you want (see MCM -> Library) It can lead to more whipping, to another round of Rape, equipping of devices, a unique fucking belt and I will continously add more punishments too. There is a random difficulty to the escape game. I recommend setting the base difficulty to as low as 1%. If your captors not suck you can raise this chance up to 15-20%. In addition to that, each time you struggle it becomes easier to escape, so when you struggled 5 times in painfully tight restraints you have a 6% chance to escape on the next try. If you break free, your captors will turn aggressive again and try to chase you, so be quick to run away. Hint: when you broke loose you can wait "in furniture" pretending to still be bound. Your captors will not see that and you can wait for a good moment to make your escape. Action Key ("K") This is the main hotkey of Naked Defeat and offers different functionality based on the situation, queststage and other things. I want to keep the number of required hotkeys as low as possible, hence this "workaround". 1. Surrender (when in Combat) You can use this hotkey to surrender to your enemies while in combat. This works only when already in active combat stage. Currently it is no difference if you surrender or get downed or otherwise defeated. In the future I want to add a toggle that makes surrendering worthwhile, i.e. reducing the number of scenes, making escape easier or reducing the chance of a lengthy aftermath alltogether. 2. Hair Change (when not in Combat) This works only when NOT in combat and when you NEITHER sneak NOR have a weapon drawn. If that is all true, your character will play a short animation and change the current hairstyle to one of the 11 "original hairstyles" that you can set up in the MCM / Naked Defeat / Library / lower right side. I suggest filling all 11 slots with hairstyles for the moment (they can also be identical), I will improve this function in the future for your convenience. It is primarily meant to restore to your original hairstyle after sex, but can also be used to change the current hairstyle to a random different one. 3A. Follower Registration (when weapon drawn & not in combat - NOTHING in Crosshair) This is currently the only way to make Naked Defeat recognize your followers. You have to do this every time you hire or release a follower, but only then. Draw your weapon (or unarmed or spell) and then press the Action Key. A number of messages will appear in the upper left corner, listing the names of the followers found. You can also check the registered followers in the MCM / Naked Defeat / System on the lower left side. I will add more ways to add followers and better automation in the future, no worries. 3B. Manual Follower Registration (when weapon drawn & not in combat - aiming at the Follower with Crosshair) This way you can manually add Followers that are not recognized in Step 3A. - draw weapon - aim at follower in question - press K ----> (will say "ADDED as Naked Follower "Name") Then repeat step 3A. You can remove the follower again by repeating this (will say "REMOVED as Naked Follower "Name"). You can add all kinds of NPC with this, for example NPC that travel with you for quests but are no regular followers. This is also meant for Custom Followers that are incompatible with Follower Frameworks. 4. Toggle Public Punishment on/off (when sneaking & not in combat) This quickly disables the Public Punishment feature for your convenicence, since it is impossible to adjust it for all possible situations automatically. This is meant for debugging, questing or whatever else might happen where Naked Defeat can get in the way. Does NOT affect the Combat Defeat in any way! 5. Spawn Floor (when defeated and after the message "Find a good spot for the things to come") This is a WIP feature that allows you to spawn a random floor tile (currently hay or stone) that improves the quality of sex scenes on rough, uneven or outright crooked surfaces. The Floor can only be spawned until the Player goes into the surrender pose, so you have rougly a 10 seconds window. Also the floor piece will despawn automatically. 6. Break Free from furniture (after "try to wiggle free" message) This is meant primarily for debugging, but also in case something looks weird or is about to break. It instantly releases the PC from the furniture. You can toggle that this action will lead to simple slavery directly. in the future it will be also possible to "wake up at an inn" instead of slavery. 7.Skip whipping scene (currently disabled) - WIP - So, there are 6 different ways to use this one key, just be aware when you want to do what and do NOT use this key in other mods (except for sexlab hotkeys, they will be unaffected, I use it for actor selection in scenes for example). FAQ For debugging: Special Thanks to - galahad_69 for making Naked Dungeons (without this mod I would ve quit Skyrim by now I think) on which this mod is based on - donttouchmethere for naked testing and feedback - orgs1n for helping out with scripting and basically kickstarting all this by making me look into the scripts for the first time - Hawk for refining and improving my code (sad to see you go) - tenri for helping with my annoying coding questions - Nazzzgul666 for testing and feedback - GunSlicer for his awesome pose mod (you see 3 of his idles as human surrender poses) - the various creators of SLAL packs, all this would not be possible without you (Billyy, Anubs, Proxy, Milky, NCK30, Leito, etc. etc.) - zaz for creating zap framework which is one of the key resources for me in skyrim because of the awesome and plenty furniture, struggle and bound animations - BakaFactory for his Animations and for allowing me to use them - Proxy for ther animations and for allowing me to use them Old Changelogs Submitter Nymra Submitted 09/18/2020 Category Combat Sex Requires Zap Animation Pack 8+, Sexlab, Sexlab Aroused, Dawnguard DLC, Dragonborn DLC Special Edition Compatible No
  2. TDF SexLab Aroused Rape and Aroused Sexy Idles v3.2 View File Short Description A companion set of two simple mods making use of SexLab Aroused (Redux). Both are standalone and completely independent of the other, but can be seen as complementary in what they do. However, they share the following requirements: SKSE v1.7.3+, SexLab Framework v1.6+, SexLab Aroused (Redux), and FNIS v6.0+, and any of their dependencies. Aroused Rape This mod primarily causes NPCs who are above certain Arousal thresholds to attempt to rape the player character, after a short dialogue encounter. This is done by temporarily blocking any default dialogue with a short dialogue tree from this mod to that effect. An NPC will have their dialogue temporarily replaced depending on a few factors including their Arousal, whether they are a follower, and whether the player character is naked (according to SexLab Aroused's polling). The Arousal thresholds for this occurring (i.e. normally, when NPC is a follower, or when player chracter is naked) are 80, 70, and 40. These can be customized in the Mod Configuration Menu (MCM) if SkyUI is installed. Version 3 further allows NPCs to forcegreet the player character with this dialogue. Forcegreeting can be enabled or disabled in the MCM, as well as the polling interval used to track eligible NPCs. An NPC's sex, compared to the player character's, can also be set to restrict whether or not they will attempt to rape the player character. By default, only male-male interactions are restricted, but both that and female-female interactions can be enabled or disabled using the MCM. When an NPC attempts to rape the player character, depending on which same-sex interactions are restricted, a follower may attempt to intervene to prevent the player character from being raped and instead have themselves be raped in a short dialogue scene. During this scene, the player may object to follower's offer by initiating dialogue with the follower, and remain the target of the assault. Version 3 further adds options to the dialogue tree. The aggressor can be resisted with a brawl (not available against follower aggressors), a persuasion attempt (chance based on speech skill), or an intimidation attempt. Version 3 further adds the possibility that, in addition to the primary aggressor, a second aggressor whose Arousal is above thresholds, may be added to the SexLab scene for a threesome. Aroused Sexy Idles Using animation assets created by Leito86, and FNIS Alternate Animations, idle animations are dynamically replaced for female characters (player character and NPCs) to reflect their Arousal states. By default, within the ranges 40 to 60, 60 to 80, and 80 to 100 Arousal (that is, thresholds at 40, 60, and 80 Arousal), female characters will have play idle animations. With version 2, an MCM is provided to allow the editing of these thresholds. Of course, the first threshold should be less than the second which should be less than the third. The MCM also allows the polling interval to be changed (that is, the time between periodic updates to assess nearby NPCs' Arousal to potentially change their idle animation) and the number of nearby NPCs tracked to be changed. Effects from this mod on the player can be enabled or disabled also. This can be an excellent companion mod to Aroused Rape since this will indicate (for female characters) their approximate Arousal level. To avoid conflicts with Devious Devices Integration's and PCEA2's own Alternate Animations when a character is using a device that requires alternate idle animations or the player character is using a unique idle animation, there are a built-in checks in this mod's scripts. Translations Spanish by Gothuska Bugs SexLab Aroused (Redux) can take, by default, up to 2 minutes to update the player's status as being naked. This can cause a delayed response in the NPCs' ability to notice that the player character is naked or clothed for the purposes of this mod. Updating Instructions Version 1 can be updated to Version 2 without any special instructions (i.e. simply by replacing old files with new files). Updating from versions 1 or 2 to version 3 requires a clean save. Version History v3.2: - Aroused Rape: --- Fixed bug where, even if same-sex interactions are disabled, player character can still be forcegreeted in violation of those restrictions. v3.1: - Aroused Rape: --- Fixed bug where instead of followers NOT getting the brawl dialogue, they were the only ones getting it. --- Fixed bug where non-NPCs can be selected to potentially forcegreet --- Fixed bug where brawl ends prematurely if it takes too long v3: - Aroused Rape: --- Added new dialogue options to resist the aggressor by brawl, persuade, or intimidate --- Added NPC forcegreeting in addition to the standard Blocking dialogue (new MCM settings to enable/disable and edit polling interval) --- Now possible for a second NPC aggressor to be identified and used in the SexLab scene for a threesome - Aroused Idles --- Fixed a bug where camera perspective change happens in opening sequence; idle changes will no longer happen when player camera is locked --- Mod now checks that PC is considered to be a female by SexLab before applying idles; NPCs are checked to be considered female by both the game and SexLab v2: - Aroused Rape: --- Bug regarding enabling/disabling same sex interactions in MCM fixed --- SEQ file fixed to prevent bug where new dialogue does not appear on initial game load --- Attempted to add more cunnilingus animations to rape scenarios where aggressor is female - Aroused Idles: --- PCEA2 compatibility added --- MCM added - options to edit polling update time, number of NPCs tracked, enable/disable effect on player character, and Arousal thresholds v1: - Initial release Credits Leito86 for all animations contained in Aroused Sexy Idles Fore for all behavior files contained in Aroused Sexy Idles Bigjay for the SSE version of Aroused Sexy Idles Permissions Derivative work that makes use of assets not created by me contained in these mod packages must seek out the permission of the mod creators listed above. My own work here is free for anyone to use and share in its original form or a derivatized form, licensed under Creative Commons. Submitter TheDriedFinger Submitted 05/17/2017 Category Dialog Sex Requires SKSE v1.7.3+, SexLab Framework v1.6+, SexLab Aroused (Redux), FNIS v6.0+ Special Edition Compatible  
  3. Wartimes - a daughter's tale LE (Alternate start scenario) View File Wartimes - a daughter's tale LE (Alternate Start Scenario) 20200920 "Alternate start scenario with multiple endings. A sandbox base for various roleplays." 2020 Reupload & Dev Restart Since I've got a bit more free time on my hands than before, I've got back to developing this mod. Updates should go in the way of "indentured servitude", with player motivation primarily being in the hope of saving the Mother. Two additional dependencies were added since I've started to build a second Alternate start scenario, but abandoned it. I may get back to it eventually, so it will remain there. Warning, story spoiler - I've added a "process map" of the possible scenarios and routes. Blocks marked in red text are not developped yet, but are planned to. Blocks in bright red background color are meant to be "bad endings" Blocks in bright green background oclor are meant to be "good endings" Orange blocks are possible dialogues, leading to different outcomes or variable adjustments Introduction & Foreword---------------------------- The war has come. Your family is struggling to survive. How will your young, girly life develop? Will you become a servant of your "Father" in a pursuit to save your Mother from a terrible illness, or will you rather find your own luck outcasted? Decide yourself. Some parts of the mod/story will lead your hand while some other parts are actuall empty and assume certain level of roleplay involvement. Requirements & Credits ---------------------------- Hard requirements Skyrim SexLab by Ashal ZazAnimationPack by Zaz, Xaz and Tara Alternate Start - Live Another Lifeby Arhmoor Amputator Framework by Haeretic + Amputator Framework Patch by Monoman Sanguine Debauchery Enhanced: SD by DeepBlueFrog and jbezorg Sanguine’s Debauchery Cages by Inte Simple Slavery Plus Plus by Lozeak and jfraser and HexBolt8 I'll Take The Display Model by darkconsole Soft requirements SkyUI by schlangster Devious Devices Expansion by Kimy (in order to get meshes and textures for heels, esm does not need to be enabled) Beeing Female by milzschnitte (enabled esm required for recognition of pregnancy) Changelog Enjoy! Submitter pchs Submitted 07/14/2020 Category Sexual Content Requires SexLab, Dawnguard, HearthFires, Dragonborn, ZazAnimationPack, Alternate Start, Amputator, SD+, Simple Slavery, Display Model, SD Cages, Devious Devices Expansion, SkyUI, Beeing Female Special Edition Compatible No
  4. Public Whore View File Jarl Balgruuf kicked back in his throne and opened a bottle of mead. He had finally found a solution to the tax revenue loss due to the hardships that had plagued his city recently. And such an easy fix! The answer had been running around his city, drawing the eyes of his citizens in temptation for weeks now. All he had had to do was write one official decree and Whiterun had a new main attraction... ...the Dragonborn... ...the new Public Whore. Public Whore Summary The premise of this mod is as posted here: https://www.loverslab.com/topic/114261-public-whore/ The core notion is that the player character ends up brought before the court against her will, and declared the public whore of a city. She is then the public property of that city, and can be used by the citizens in exchange for money that goes to the Jarl. This isn't particularly story driven - right now it's more of another "system" that adds to the gameplay loop, though I wish to expand it's quest content with time. Requirements (links are to LE versions) Hard Dependencies (mod will break without these): SKSE Sexlab ZaZ Animation Pack v8.0+ (post in the thread if you want a version without ZaZ dependency) Soft Dependencies (mod works perfectly fine without them, but was designed to have them): Devious Devices SlaveTats Sexlab Aroused Sexlab Sexual Fame Simple Slavery Plus Plus SD+ Recommended (no interaction I just like having them with this): Spectator Crowds Populated Cities Towns Villages OBIS How to Start Introduction Quests (Whiterun and Solitude): asking Balgruuf/Vignar if they have any work for you will begin Whiterun's quest, and speaking to Vedia Belenus in the Winking Skeever will start Solitude's quest. Fame: acquire enough SLSF fame, or use the mod's somewhat less advanced built-in sexual fame system, and you'll eventually be declared public whore by virtue of your depravity. Alternatively, do enough heroic things and your forced prostitution will be an irresistible money-grab for the Jarls. By asking to start: speak to any one of the new Thanes positioned near the Jarls, and you can volunteer yourself easily. Get sold to a city via SS++, and you'll be sent straight into 'enforced mode', in which you can't leave the city and have a more difficult quota. <More detailed instructions or user manual coming soon> Possible Future Soft Dependencies (I may add these eventually but it currently isn't on my to-do list) Sanguine's Debauchery+: as a possible way to handle enforced mode mechanics City Bondage: as a method of implementing restraints in the city Devious Mindbreak: where a high enough corruption will cause the PC to love the job Thanks to gianclod for the idea poblivion for referring me to the idea and sticking with the mod throughout development Verstort for laying out an initial concept of how the mod might work Pamatronic for permission to package Interactive Gallows resources with the mod Tenri for providing insight into how to get DD running For extensive beta testing: poblivion, Sidewasy, jc321, zenrae, laucters, drunken toad - all of these guys provided incredibly in-depth feedback and analysis during the closed betas. Without their help the mod wouldn't be anywhere near as robust as it is. Aldid for mod screenshots GerdWagner for the German translation stas2503 for the Russian translation For Modders Here is the API document I've created so far: https://drive.google.com/file/d/1fwsXopbohypw2Tg7YHYqdkGRuVFKJVPy/view?usp=sharing Permissions If you wish to use files from Public Whore elsewhere ask me and I will determine on a case-by-case basis. Otherwise, redistribution of this mod in any way, shape, or form is not permitted. Submitter Visio Diaboli Submitted 03/31/2021 Category Sexual Content Requires SKSE, Sexlab, ZaZ Animation Pack v8.0+ Special Edition Compatible Yes  
  5. [AAF] Sexual Harassment (10/18/2021) View File Sexual Harassment v1.11.4 (for AAF) > INTRO NPCs will approach, harass, and demand sex from players! Adds various scenarios where non-hostile NPCs approach the player to start a dialogue. The dialogue is usually about sex, of course, in one form or another. Depending on the player's state at the time (whether intoxicated, or aroused, etc. from Sex Attributes) the dialogue changes. The overall theme of this mod includes: submission, exploitation, manipulation, coercion, deception, loss of control, brainwashing, and humiliation. It's centered around a female player, although a male player will still work but with reduced functionalities, and NPCs calling the player in female terms. In general, the player is forced to have sex in many different ways, whether it be an evil NPC exploiting a drunk, incoherent player, or an NPC taking advantage of a defenseless player who is tied up with devious devices and unable to fight back, or selling therapy session with hypnosis but switch-baiting the player to sex, or blackmailing them with nude or sex pics of the player. In all these various situations, player's responses to the NPC and their success chances depend on the player's attributes (using Sex Attributes). The idea is that the world and its characters should react to what the player does and the player's state. A player that has a reputation for being a whore should not be treated the same as a well respected player. This mod tries to create that dynamic, reactive environment. > FEATURES Overview This mod features several different "types of approaches". Currently, they are the following: Shock collar approach. NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. The NPC will seek to dominate the player by shocking them until submission, and try to make the player their personal sex toy. Devious Device approach. NPCs will approach the player if the player is wearing Devious Devices, or Real Handcuffs/collars. Some will offer help. Some will offer help for a price. Others will try to take advantage of the defenseless player by force. Sex approach. NPCs will approach the player if the player is naked, or has a sex reputation for being a slut. They will demand sex from the player. Flirt approach. NPCs will approach the player to flirt. Eventually, they ask for sex. Fan approach. NPCs will approach the player to offer a sweet drink they made for the player., as a form of thanks for all the player has done. Some may offer a massage instead. Hypnosis approach. NPCs will approach the player to offer a hypno therapy session for caps. They claim the hypno therapy will rejuvenate them mentally. Blackmail approach. NPCs will approach the player and try to blackmail with incriminating pictures of the player. They will demand the player strip naked, put on devious devices, and have sex with them. Sex Attributes Integration The player's choices and how the NPC reacts to the player is largely based on the player's sex attributes. Here's a brief overview of how each attribute affects the player and the reacting NPC. Willpower. This stat allows the player to resist aggressive NPCs and repel their advances. During an approach, if the player has enough willpower, they will be able to select resist options. The willpower will be deducted afterwards. However, if the player does not have enough willpower, they will not be able to resist, and will need to turn to less reliable measures. Spirit. This stat indicates how suggestible and easily manipulated the player is. If the player has low spirit, some NPCs may try to manipulate the player to get into the player's pants. For hypno approach, lower spirit causes the player to become more susceptible to hypnosis at a faster rate, while higher spirit has the opposite effect. Low spirit will also make it easier for the NPC to persuade the player, while higher spirit means opposite. Dom/sub Orientation. This stat influences how easily or not easily the player can repel NPC advances. Being dominant decreases the willpower cost for resist options, while increasing the success chances for other options that do not cost willpower. On the other hand, being submissive increases the willpower cost for resist options, while decreasing the success chances for other free options. Sex Addiction. Being a slut makes it difficult for the player to refuse sex, requiring willpower just to refuse. When the NPC starts getting aggressive, being a slut will also negatively impact the player's options. It will increase willpower costs for resist options while decreasing success chances for free options. Arousal. Functions similarly to Sex Addiction. High arousal (being desperate for sex) will have similar effects to being a slut. Sex Reputation. Having a bad reputation will increase the likelihood of bad events triggering. If the player has a reputation for being a Prostitue or Slut, the NPC is more likely to be aggressive/demanding Intoxication Level. If the player is too drunk, NPCs are more likely to try to take advantage of the player and do more devious things. Being drunk will also make it easier for the NPC to persuade the player. Also, being drunk adds penalty to your reflexes, making it more difficult to resist NPCs who get physical. SPECIAL Certain SPECIAL stats also have their implications: Strength. This stat helps when things get physical. Some NPCs will try to take the player by force physically. Players with higher strength will require less willpower to resist physical advances, while lower strength will require more willpower. Charisma. When all other options fail, the player may try to use their charm as a last resort. Higher charisma increases the chance for pleads to succed while lower charisma does the opposite. Intelligence. This stat provides the player with protection from NPCs who may try to trick the player. If the player is too stupid, the player may fall victim to NPCs who pretend to help the player, but is really only trying to get into the player's pants. Agility. This stat increases the chance that the player will successfully struggle out of situations where the NPC gets physical. Luck. This stat affects a wide spectrum of chances. Higher luck increases the chance that good scenarios will happen (i.e. an NPC who agrees to unlock all devious devices from player for free) while decreasing the chance that bad scenarios will happen (i.e. an NPC who secretly spikes the player's drink). Lower luck has the opposite effect. NPC Morality Not all NPCs are created equal. Some will be genuinely decent (officially referred to as "decent"). Others will be outright evil (officially "evil). Then there are some who are somewhere in the middle ("questionable"). NPCs will act according to their randomly set morality. There is no way to know an NPC's true morality. The only option is to try to remember their history of actions and make an educated guess. And hopefully, you may be able to build a "circle of trust" of NPCs that you can fully depend on. Be careful, though; evil NPCs will sometimes do good things, to try to get the player to trust them, only to strike when the player is unsuspecting! Morality is assigned randomly and once an NPC has one assigned, they will keep it for the remainder of the save. It will only be assigned a new one upon creating a new game. This means every time you create a game, it's a whole new landscape! Shock Collar Approaches NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. If the mod is not installed, this approach will not happen. The NPC will try to gain compliance and obedience from the player by repeatedly shocking. The NPC's ultimate objective is to make the player his personal sex toy. Note that only NPCs with evil morality will do this. The player will not be able to gain freedom until they find a way to remove the collar. Rumor has it that there is a resourcful mechanic called Johnny Hacker at the Diamond City Dugout Inn who can remove shock collars for a price. Optional Tattoo After Rape Integration If you have Tattoo After Rape installed, the NPC "master" will sometimes put tattoos on the player for punishment if the player disobeys. Devious Devices Approaches NPCs will approach the player if the player is wearing a devious device or handcuffs from Real Handcuffs. If neither mods are installed, this approach will not happen. Some NPCs will offer help for free - how kind! Some will offer help for caps, or sex. Some of the more evil ones will try to take the player by force! Generally, the chance for the NPC to force rape is lower if the player looks less "slutty", i.e. is not naked, doesn't have too many restrictive devices on, isn't wearing any slutty tattoos, etc. On the other hand, if the player looks outright "slutty", i.e. is naked, is tied up in devious devices, has slutty tattos, and/or has a reputation for being a slut/prostitute, then the chance for forced rape is greatly increased. Details: Devious Device Vulnerability System There are two thresholds for player's vulnerability from wearing too many devious devices: "vulnerable" and "helpless". Each type of devious device increases the player's vulnerability "score" differently. For instance, wrist cuffs increases vulnerability "score" by 5, while boots only increases it by 1. "Vulnerable" threshold is at 5, and "helpless" at 10, by default. That means if the player is wearing wrist cuffs, they will be considered at least "vulnerable" Crossing each threshold increases the likelihood of the NPC attempting to rape the player. Optional Tattoo After Rape Integration If you have Tattoo After Rape installed, and the player has tattoos from it that are visible (player is naked), then the NPC will be more likely to try to rape the player. Sex Approaches NPCs will approach and demand sex from players if they believe the player is a whore. This can happen under the following conditions: the player is caught naked, or the player has slut or prostitute Sexual Reputation Details: If the player has a low spirit, the NPC may try to manipulate the player into agreeing. Players may try to resist with willpower, but if they do not have enough willpower, will become manipulated and agree to the NPC. If the player has low intelligence and a reputation for being a prostitute/slut, the NPC may try to pretend that they are a doctor, and try to get the player naked for "diagnosis". Eventually, they will bind the player up and try to have sex. Flirt Approaches An NPC will approach the player and flirt. Eventually, they'll ask if the player is interested in sex. The player can refuse, or agree to have consensual sex. If the player is too aroused, refusing will cost willpower. If the player is too aroused and doesnt have the willpower, they will have no other option but to agree! Details: Fan Approaches Your player has become famous! As a result, some NPCs may want to give players some treat. A fan/admirer will approach player and offer a special drink! Not all NPCs are evil, I suppose. Some NPCs will offer a massage instead. Details: Hypnotist Approaches Post apocalypse Commonwealth is a strange place, and some people have turned to practicing hypnotherapy to ease people's minds, and make some caps. Some NPCs will approach the player and try to sell a hypno therapy session for just 10 caps. They claim that the therapy will make you feel better and heal some of trauma. This hypnotherapy will be more effective the lower the player's spirit is and be less effective the higher the spirit. So this might actually be a decent option for players who fell early and need help getting out of their slump. Details: Hypnosis Level Hypnosis level increases the effectiveness of hypnosis sessions, but also strengthens the conditioning level, making it more difficult (higher willpower cost) for player to snap out of trance. Blackmail Approaches If there are any scandalous materials out there regarding the player, an NPC may use that to try to blackmail the player and make demands. Some demands may be light, like just asking to see the player naked. Some may be more hardcore, like asking the player to tie themselves up with devious devices and/or Real Handcuffs, and then sex afterwards (configurable in MCM). This approach will only trigger if there are any scandalous materials that can be used for blackmail. There are 3 different types of scandalous pictures: Nude pics: pictures of player being naked Sex pics: pictures of player having sex with humans and non-feral ghouls Abomination sex pics: pictures of player having sex with anything that's not human or ghouls (i.e. feral, super mutant, animals, etc) Whenever the player has sex, or is caught being naked and there's an evil NPC nearby, there's a chance that one of them took some pics without the player knowing (you will not see or get notification for this). The chance that this happens per sex act or being naked is configurable in MCM. This also means that if the player never had sex, you'll never get a blackmail approach with sex pics (since no one has any of it). Details: > REQUIREMENTS AAF and all its requirements, including animations, themes Sex Attributes 2.3.0 or higher F4SE Optional MCM - if you want to be able to change settings Devious Devices and all its requirements - for devious devices integration (If you're using DD, you need Roggvir's DD Items Manager). Roggvir's DD Items Manager - if you want to use Devious Devices Real Handcuffs - for handcuffs integration Tattoo After Rape - for NPCs to react to player having slave tattoos Recommended: Combat Strip Lite - Introduces chances for enemies to strip your player naked in combat! > INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. > UNINSTALLATION Since this mod doesn't modify player's stats, you should be safe uninstalling it normally. The values that it tracks (such as player's hypnosis level) are global variables and does not change the player's stats in any way. > PERMISSIONS This mod is as open source as it can get. That means you can take source code from this mod and adapt it into your mod. Copy implementation word for word, or just take ideas from it and add your own twist, it doesn't matter! Feel free to use every piece of feature or code in this mod for yourself. If you want, you can even build off of this mod as a starting point and add your own features! If you do though, just call it something else though, to avoid confusion between your mod and this mod. > FAQ I'm standing naked in the middle of Diamond City and nothing is happening. You might have to wait a little. To improve performance, this mod only scans every once in a while to see if player is nude and there are eligible NPCs around. Also, after an NPC approach, there is a cooldown that prevents more approaches to give players time to figure out her life (and leave the area). The cooldown is configurable in MCM. Can this be used for male players? Yes. But at this time, the dialogue is targeting female players. So it will work, but you will have to get used to being called "girl" or "lady". Also, currently all harassers are male, of ghoul or human race. I may expand that, or I may not. Depends on how much time I have. Can female NPCs be approachers? Yes and sort of. A female NPC can be approachers and there's an MCM option to toggle that. However, due to the sheer size of dialogues, female NPC dialogues haven't been added yet. So as long as you're OK with female NPC's referring to their "cock" (maybe in the Commonwealth people call dildos "cocks"?), you should be OK. I don't see any dialogues! My player and NPC just stare at each other You need to enable dialogue subtitles from the game's setting menu. Help! My harasser keeps following me! The harasser will keep following you until you respond to him. He will not be ignored! If you keep ignoring and walking away from him, he may just decide to skip the dialogue and rape you on the spot. So, do yourself a favor and have a chat How do I block an NPC from being an approacher? MCM setting doesnt cover it, and I have a custom follower who won't stop annoying me! There may be cases where some particular NPCs aren't covered by the wide net of MCM settings. In such case, you can block one particular NPC, one at a time via console commands. Open console and find out the reference ID of the NPC you want to block (left click on them). Then type in the following and press enter: referenceID.setAv fpsh_noteligible 1 After that, that NPC will never approach you for anything. Note that doing this will not abort any approaches currently in progress by that NPC. There's an MCM debug option to abort all current approaches. Can you add a feature to have the harasser follow you to a more private area before starting sex? Unfortunately, no. The dialogues branch off in so many different ways that introducing a "follow me" mechanic to each individual outcome would be a nightmare, and probably very bug prone. You can actually move (just press back) while in a dialogue. Once the NPCs talk to you, they will keep following you, so you can kind of use that to go to a more private place and resume the dialogue. Not the best, but it will still work. But don't take too long, as your harasser might get impatient and just decide to rape you. The NPC says we're going to have sex, but nothing happens and I can't move my character! Your AAF and all its dependencies were not installed correctly. This happens if the mod calls AAF to start an animation, but AAF is broken and can't start the animation, leaving you in the state where you can't move. Try reinstalling AAF and closely following the instructions that are available throughout this site. And ask support questions regarding AAF installation there. Submitter twistedtrebla Submitted 03/21/2018 Category Misc Sex Requires AAF f4se SexAttributes
  6. AAF HARDSHIP - beggar- whore - View File DISCLAIMER: This mod is a work of fiction. Any resemblence to people living or dead is purely coincidental. This is not a critique or commentary on poverty, RL sex work, gender issues, sexual orientation, abuse (sexual or otherwise) or any other serious social issue. This work is a fantasy designed purely for entertainment and contains content that may be disturbing to some, such as degrading language and sexual assault. This content is ABSOLUTELY NOT FOR CHILDREN. The author is not responsible for illegal alterations made to this mod after the fact, or any damage to the user's computer. If you cannot tell fantasy from reality, DO NOT INSTALL THIS MOD. DESCRIPTION: In the most basic sense Hardship is a player prostitution mod, but there is a bit more to it than that. It's kind of become a general mod for roleplaying someone who is poor, desperate, and down on their luck. MY VIDEOS I made several videos describing the mod's functions and features. Be sure to click the HD icon otherwise they will look like garbage. They are best watched in the order I am presenting them here. Introduction and menu overview Begging and Prostitution Gunners and Raiders House Parties and Pimps New in 1.5 video OTHER'S VIDEOS MxR review Beggar Whore Mode: Toggling this option on activates all the interaction dialogue for this mod, as well as allowing for the detection of if you look threatening or not to Raoiders and Gunners. In general you should toggle BW mode off when doing vanilla quests, using vendors, or engaging with other mods that do similar things to Hardship. This can be done through the menu object, MCM, or a keyboard shortcut Sexual traits, history, and appearance: By equipping the menu item you can build out your character how you choose... determining things about them, from their sexual history, their sexual likes and dislikes, and whether npcs percieve them as average, very attractive, or just plain ugly. How you look affects how they treat you as well as how much you can charge! Makeup Mirror * Access the looks menu from anywhere, including editing the body without the dreaded camera bug, (See known issues for caveats) Begging: Barely managing to survive? Now you can beg for necessities like food and water... If you are pretty enough maybe they'll even throw you a few caps. Most won't help you though, and some of the ones that will, may only do so in exchange for sexual favors. Prostitution: Eventually you might get tired of begging for scraps, or doing favors for them. Then it's time to go into business for yourself selling... yourself. Make caps! Get rich, but be careful some guys just want to take it for free! To become a prostitute you can A: Just set "already a prostitute" In the sexual history menu, B: Beg until somebody offers to trade for sex, then demand caps instead or C : ask people if they know of any jobs that don't require fighting until one of them tells you that you can become a whore. Menacing Raiders: If in Beggar Whore mode, and with your weapon holstered (most) Raiders will no longer attack you on sight. Instead they'll send one out to menace you. This leads to a conversation that can end one of several ways... mostly bad... But hey... a chance is better than none. Sensible Gunners If you are in Beggar Whore mode with your weapon holstered Gunners will act much more like the paramilitary outfit they seem to be than the vicious raiders they are in vanilla. These are people you can do business with,... but don't let your guard down they are still bad guys. You can hire one to temporarily watch your back with caps or your body if they are so inclined. Pimps: There are 4 unique pimps in the mod that the player can be recruited by. They provide some protection from rape, and added opportunities for revenge against or reformation of customer rapists. They do this at the cost of taking half your earnings and punishing you if you don't earn enough. They also provide small perks such as chems, alcohol, and cigarettes when you perform well. (This is very smoking mod friendly) There are 2 male and 2 female pimps. One of the female pimps is a dominatrix who explicitly puts you in a "consensual" D/s relationship. She has unique features in that she will assign you humiliating tasks along with your basic whore duties. If the player character is male she will make you occasionally cross dress and this can lead to (if the player wants) full time sissification. ALL OF THE PIMPS require you to already be a prostitute before they'll talk to you EXCEPT B.D. He doesn't care. I can't remember if turning one trick is enough or if you need to have 5 customers. It's one or the other. Bad Boyfriend: There is an additional kind of follower who is kind of a pimp light. If solicit a rapist customer multiple times you will have an opportunity to begin an abusive relationship with them. The only benefit of this (beyond roleplaying) is that you have a simple, low feature follower that can help you in combat, who will rape and steal from you on a regular basis... However he won't take half your caps once a day like the bespoke pimps will. Addiction Dialogue: If you are addicted to Jet, Psycho, or Alcohol, and have none in your inventory, the "My prices" dialogue option will be replaced with you asking for the item you are addicted to. If the customer doesn't have any it will revert to the normal dialogue. Additionally there is a menu option which allows you to suck cock for cigarettes. This is designed for if you are using the mod: Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save To save in survival mode, as cigarettes are pretty expensive and hard to come by in the large towns. This dialogue which can be toggled on and off replaces the "No Pussy" sexual limit on women and the Male/Male special dialogue on men. Extra male Dialogue: Because males have no need for a "No pussy" limit, I used that dialogue button for special dialogue for Male/Male interactions. You can choose your orientation/attitude in the mods menu as seen in the first video. Choosing the "Denial" option allows you to roleplay a straight guy forced to service men out of desparation, and complain about it the whole time. Predator Dialogue: Use your position as a prostitute to victimize your customers with theft or murder. IMPORTANT NOTE: While enabling predator mode adds a dialogue choice to the negotiation menu for male customers... for women it is an automatic thing because there is no negotiation phase... so unless you want to assault the female customer turn off Predator mode before getting to "someplace more private". Damage/healing system: When beaten by a rapist, boyfriend, or pimp, the player may be physically injured (vanilla damage) and tagged with a keyword that tells NPCs that the player is visibly bruised. That's the main reason I added the Makeup Mirror so the player could easily and somewhat more reliably bring up the looks menu and apply appropriate bruises. Over time the damage will fade (though each beating adds one point of damage, so if you are raped and beaten by an entire raider camp it'll take many days to fade) When all damage points are depleted you will get a message saying that your bruises have faded. Unfortunately this seems to be the best possible way to do this in Fallout 4. There is also a sexual wear and tear system built in that will cause a tiny amount of vanilla damage. This is affected by lubrication. Pussy lubrication is handled by simple player choice of how aroused (or not) they are as a scene starts, while anal lubrication is handled by RNG deciding if the customer provides lube. If the player has "cooking oil" in their inventory they can offer it and that provides a better chance. Anal damage is also affected by the player's mental state. You will be offered a choice of how you feel about the situation which affect if you are able to relax or not. and if you are tense you will take extra damage regardless of lube. Companion sex: Dialogue options to offer free sex to teammates, including, including offering them/asking them to take your virginity if "virgin" is chosen in the menu. If Free sex is offered before you've whored yourself to the NPC, you will no longer have the option to whore to them. Theoretically should work with any modded followers as long as they are flagged as a teammate. Also works with hired Gunners in this mod. Mercenaries and Safe Passage integration: This mod has compatibility with my other mod Mercenaries and Safe Passage . If you have Blaze hired, (most) raiders won't menace you. It makes whoring to Raiders safe and you get slightly better payouts. If you have Sergeant Hammer hired, Menacing raiders will be more fearful of you (same with Strong and Danse), and you will be unable to beg from Gunners. "You had enough money to hire sarge! Do I look stupid"? Companions and raiders While accomponied by Vanilla human companions (or Strong) you (IIRC) Won't be raped by raiders and the dice roll is between fighting them and being let go. You can still be raped if you have Dogmeat though the chance is less. If your follower is intimidating (Strong, Danse, Sarge or Dogmeat) you get extra intimidation dialogue. There is also extra dialogue for if a Pimp is accompanying you. Also with or without companions there is always a small chance a menacing raider will just say they are going to murder you and attack. COMPREHENSIVE INSTALLATION GUIDE: NOTE: To use 1.59K with pre-existing saves from a previous version you will need to reset Hardship's main quest. In the console type help _T_DialogueQuest 4 in the console. Hit enter. Then type: Stoquest plus the id number you got from the search. Hit enter. then Startquest with the same. If it worked you'll see the message about the healing system starting up. Things to do before you attempt to install Hardship. Feel free to consult this guide along side mine for more detailed, up to date information, but still read mine for the Hardship specific details! SECTION A: Preliminaries Do everything in this section, and read everything CAREFULLY ... no excuses! Note: Order of appearance reflects the order you should install items/do things. I will number things that need to /should be installed in orange so you can easily keep track. Wherever version numbers are listed consider "or later" to be implied 0: Mod Manager: You will need a Mod Manager. There are only 2 truly modern ones. Vortex and Mod Organizer 2. Pick one and take time to learn how to use it. With AAF Mods, FILE LOAD ORDER management is extremely important. In MO2 this is handled by the load order of the folders in the left pane of the browser. In Vortex it's handled through some kind of arcane rules system. I only use Mod Organizer 2 and only have a loose handle on Vortex's operation so I obviously recommend Mod Organizer 2. 1: Enable modding in Fallout 4 Open the following file: If MO2 -> MO2 .ini editor -> Fallout4Custom.ini If Vortex -> Documents/mygames/Fallout4 -> Fallout4Custom.ini Add these lines if they aren't already there: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= 2: Build your infrastructure: 1. F4SE -- Necessary for all AAF mods, as well as looksmenu 2. Mod Configuration Menu -- Necessary for most AAF mods, including Hardship. 3: Download and install nude bodies. You will need nude bodies and some support software. Download and install the following: 3. Bodyslide -- At this point it's a good idea to learn how to use Bodyslide, as you will need it later to build the strap-on. It's an immensely useful tool for many things. It's important to do this now as it can be a bit of a learning curve learning to run bodyslide from your mod manager. 4. LooksMenu -- This is what makes the erection morphing possible. Female body -- You can skip this if you are going for the gay only install option, just be sure to turn off female raider rapists in the menu if you do. 5. CBBE or Fusion Girl (Pick one.) -- I prefer Fusion girl but there are good reasons to use either. (Note: Fusion Girl above 1.45 has ISSUES right now. Do your research) Male body -- This is necessary. While you can have female/female sex only in Hardship, it's not a very viable playstyle. 6. BodyTalk v3 -- (You don't even have to build the body yourself anymore!) or Any other EVB based body with genital morphs. 7. ZaZ-Extended-Skeleton (ZeX) 2.0 -- In MO2 or Vortex always keep this at the bottom of your left pane load order/Rule it to override any other skeletons. Necessary for all AAF mods. 4: Download and install AAF and it's requirements: 8. Advanced Animation Framework v161.1Beta or higher -- This is where the magic happens... the animation framework that makes these mods possible (We're not worthy oh dagobaking!) 9. AAF Themes (Vanilla/Kinky/Creature Theme 200831.0) -- or higher This will be required by any mod using tags 10. Leito Animations v2.0alpha -- For now just download this one animation pack. Best not to confuse things until you know what you are doing and you will need it for Hardship anyway. SECTION B: The main event. The instructions have changed A LOT so pay attention! REQUIREMENTS AND INSTALLATION of HARDSHIP 1.5.9J If you wish to install the older version with Indarello support there is a link to instructions at the end of the guide. Completely uninstall any older version of Hardship, this will prevent conflicts with the new requirement. Install/Rule in Vortex/Left pane organize in MO2 the following in this order: 11. OPTIONAL -- Now is the time you can install more animations if you like. Animation packs that work well with Hardship (besides Leito) Are BP70 2.4 or higher Savage Cabbage 1.2.5 or higher NOTE: It is very important that you make sure these are up to date or they may cause conflicts. Soft Requirement: RufGt's animations (Necessary for Cunnilingus, and kissing found on the Atomic Lust download page. Note Hardship 1.5.9E will be the last version to require this. 12. Vioxis' Strap-Ons of Fallout 4 5.0.0 -- Needed for strapon animations 13. OPTIONAL -- For Gay (MM) Sex and Creature support: (UAP) Ulfberth's AAF Patch 2.5.30 Fix1 or higher or For Creature support without gay sex: AAF Creature Resources 1.1.3 or higher -- VERSION IS VERY IMPORTANT! Unfortunately as of his latest version UAP is no longer compatible with Hardship. Because of this, Staged Leito Plus now supports gay animations... for Leito... Yeah it super sucks. I am going to attempt to update Hardship 1.5.9 so you can at least have UAP installed (Minus the Leito XMLs) With Hardship, and still have support for animation packs other than Leito, but until I can do that UAP will BREAK Hardship. As of 1.59F You can have UAP installed, for use with other mods, but you must not install his Leito XMLs as they will cause the 30% conflict. Use Staged Leito Plus instead. 14. Staged Leito Plus Erection Fix 1.0.5 or above (Now supports Gay positions) 15. Real Handcuffs 0.4.7 or above -- This is a true Master of Hardship and RealHandcuffs.esp must be above Beggar_Whore.esp in the plugin load order! NOTE: Read the instructions carefully. If you don't you might end up with an AAF conflict. 16. Install HARDSHIP 1.5.9K with your Mod Manager (MO2, or Vortex) -Make sure any mods that physically change Hotel Rexford (Like the great Fixed Hotel Rexford) is below Beggar_Whore.esp. -It's best to start the game after the prewar. If you don't and your menu item doesn't show up you can add one with the MCM. -Hardship uses slilent dialogue so you'll need to make sure that you have both kinds of subtitles turned on in Fallout 4's settings: Enjoy... and Good luck! ----------------------------- Legacy instructions for Hardship 1.5.9B with One Patch Only, or Indarello (NOT RECOMMENDED) ----------------------------- HIGHLY RECOMMENDED Stash Those Caps -- Discord link since it's been removed from Nexus. You might also try: Weighted Bottle Caps (Can be Dropped) Useful to keep from having all your caps robbed. Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save -- The best alternate saving method for Survival, and makes some of the rewards in Hardship more valuable Survival Options -- Just extremely useful in general. Also great to turn on the wait saves if you want your PC to be a non smoker. Immersive Waiting -- To make the wait saves even more useful KNOWN ISSUES/CAVEATS * The makeup mirror item is more reliable than the console command "showlooksmenu 14" It even allows you to edit the player's body without breaking the camera... USUALLY. This bug still randomly manifests every so often. I have no idea why. I feel like this happens most often when I am right outside the vault, so maybe don't do that. As always SAVE EARLY SAVE OFTEN. If you access the Makeup Mirror from the pipboy the screen will turn black until you hit Tab/Controller B button, then go into the looksmenu if it's behaving itself. If you access it from the favorites menu as is shown in the first video it will go straight into looksmenu. This is definitely the more reliable and preferred method. DO NOT use the mirror while sitting as there are repports that this will crash the game. If you have any mods that edit Hotel Rexford (such as the excellent Fixed Hotel Rexford) Place it below Beggar_Whore.esp in your load order. You will not be able to use the Rexford features with a mod that uses an alternative interior Cell for Rexford (such as possibly Depravity) The same goes for Home Plate mods. They should all be compatible so long as they use the Vanilla Cell as a base. XDI May or may not be compatible. My testing was inconclusive, but I am hearing it works fine from others. Personally I'd still recommend using the vanilla dialogue interface. This should be compatible with any player rape/abduction mods as long as you make sure that Beggar Whore mode is disabled when you are captured. It's been tested with Violate and RSE2 CSA. The menu will automatically be disabled when you are abducted in CSA, but you'll have to roleplay responsibly if using another mod You should use the hotkey surrender option, as a holstered surrender option will likely cause you to auto surrender to Menacing Raiders. IF YOU ARE PLAYING MY OTHER MOD DLYH... TURN OFF BW MODE UNTIL YOU'VE COMPLETED THE COLLAR RELATED DIALOGUE WITH ANY GIVEN NPC. otherwise you may end up with a follower you can't interact with until you get the collar off. Sometimes you will get the addiction dialogue when not actually addicted yet. This is a vanilla bug with detecting the conditional. It only happens rarely and there's nothing I can do about it. If this problem persists you can simply make sure to keep one of the items (booze, psycho... etc...) in your inventory. This mod's "healing" system works on a simple 24 hr timer with a set refresh time every day. This is perfectly sufficient most of the time but it means that if you get beaten up right before the timer turns over you will heal right away. This also applies to "The Mayor's favor". Raiders who are using furniture will not menace or spectate. Roleplay this as them being lazy and take the win. If a Raider you've never met is standing and won't menace you, they may have bugged keywords. You can use the KEYWORD RESET utility to fix them. This utility can also sometimes fix customers with bugged dialogue, but this is MUUUUCH rarer. If you are using an alternate start mod like Start me up, you may not start the game with the [SETTINGS] BW MENU item. If this happens Save and then load that save. The item will appear. Clothing dropped by Hardcore strip will be reverted to it's basic state, so you may want to turn it off if you pick up a legendary item. This issue may or may not be addressed in a future release. LEGAL/PERMISSIONS: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, HARDSHIP is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account. Plugin addons using Hardship as a master that don't interfere with my original dialogue or code are allowed... for example additional pimps. Permission is granted to anyone wanting to use the sounds I include with Hardship in their mods, with the EXPLICIT EXCEPTION of Hardship.wav and Hardship 2.wav Just a heads up to those wanting to Translate Hardship into other languages. It would be much harder than with a typical mod due to the absurd amount of dialogue and the fact that many of the messageboxes are in the scripts themselves rather than being forms in the plugin. Suffice it to say there are many good reasons why I did it this way. I also have an absurd amount of lame-ass jokes that are either references or would be just profoundly strange if translated. There is also the issue of the font formatting I did which would need to be addressed, for languages that don't use the same font set. The biggest issue is until Hardship is truly FINALIZED it would be a fools errand to undertake this. CREDITS: @DixiePig provided the the awesome slave collar added in 1.0.7. Ender Guney for tiny snippet of royalty free track I used for Hardship disable sound. THANKS: @Crazy6987 and @DocClox For getting the ball rolling @vinfamy for providing a tutorial and helping to advance FO4 sex modding @dagobaking For AAF , and for being generally helpful and all around cool @Flashy (JoeR), @EgoBallistic, and @Ulfbearth For going the extra mile to offer help @Leito86 and @SavageCabbage For their great animations and @Halstrom and @Polistiro for making them usable @Goubo @TheDriedFinger @Odessa @Mavia and many others for the mods that have inspired me over the years! @Lynx2k10 for reminding me of the Pipboy Mirror issue. @LinkDeath For fixing the Blaze/Sarge bug. @SayKoRn for the up to date install guide which I used as reference while making my Installation guide. @Saya_Scarlett for the guide that encouraged me to organize my installation instructions better. @requiredname65 for being a huge help and going way above and beyond, in helping to debug and improve Hardship @Vaultbait for running interference. Submitter Tentacus Submitted 09/16/2019 Category Dialog Sex Requires AAF, FO4 Animations by Leito, AAF Themes, Real Handcuffs  
  7. Sexlab Adventures View File BETA Version – Expect Bugs. Some features are missing or unfinished. Summary An eclectic mod containing various features I wanted to be in the game or I have experimented with, some as a result of a request being posted here on Loverslab. The two main features as of now are: The Crime feature, which is a continuation and expansion of SexCrime (not to be confused with SexCrime Redux) The Rape feature, which is based on the rape feature in Deviously Cursed Loot. Sexlab Adventures is intended for female characters, but I tried to make it at least compatible with male characters. Feature Details Crime: Public nudity, public masturbation and sex and several other crimes are added. If reported, you will receive a bounty. You can customize what is and isn't considered a crime and how much bounty you will receive on a hold-specific basis. Exteriors are always considered public, certain types of interiors (like stores and inns) can be toggled as public or non-public in the MCM. Some crimes have be inverted, so the opposite is the offense instead. Thanes can be made exempt from these crimes. Options to set who can report you and how often you can be reported. Some more misc options. Rape: Based on the rape feature in Deviously Cursed Loot, you can be raped when conditions set in the MCM are met and valid attackers (based on customizable parameters) are in the vicinity. There are more elaborate conditions available, which are not necessarily self-explanatory. I tried to explain them on the Help page in the MCM, not sure if successfully. You can also uncheck “Use Advanced Conditions”, the system will then use simpler conditions (as in DCL). Valid attackers can be NPCs (any gender, customizable) or creatures (any creature that has Sexlab animations installed, customizable) Parameters whether to allow threesomes, and which animations to use (consensual / aggressive) If enabled, your attacker(s) will pursue you before the rape, allowing you to escape (Otherwise, you will be knocked down instantly.) Option to allow nearby NPCs / creatures to “join in” Option to be vulnerable when spotted masturbating, allowing immediate rape ignoring conditions (currently missing) Follower support: You can be forced to have sex with your follower and your follower can be raped as well (customizable). Sleep Rape: When going to sleep, there is a chance you’ll get company (customizable). After Rape settings: Your attackers might do more than just rape you. Mod Support: Rape was designed with mod support in mind, enabling other mods to initiate attacks. (I will list mods that utilize this feature below when I become aware of them) Lots of options and settings. Arousal & Cum based debuffs: Optional debuffs for being aroused or being covered in cum, from speech debuffs to lower damage and higher spell cost Minor Features: Optional “Poverty” mechanic (Reduces maximum carry weight.) Optional “Vow of Nudity” mechanic (Slowly drains Stamina and Magicka to provide an incentive to remain naked.) Optional “Sleep Creep” mechanic (When going to sleep within a city, someone might visit you while you sleep. They might also steal from you.) Optional Tax mechanic (When spending too much time within a city, you will have to pay a tax, giving you a bounty.) A “Masturbation Button” for lonely moments Options to regenerate health, magicka and stamina during masturbation Character Renamer: MCM option to rename your character, allowing letters like the German ä, ö, ü and ß as well as special characters. Installation/Update: You need to go to the “Activation Center” page in the MCM and click the option to start/update the mod. Also please verify all installed mods are correctly labelled as “found”. A clean save is NOT required for updates. Mod Support: Some mods add additional features. Devious Devices (Assets, Integration, ZaZAnimationPack): Basic support; additional “Restrained” and "Collared" rape conditions if DDa and ZaZ are loaded. Prison Overhaul Patched: Crime reports and Rape attacks are suspended while imprisoned; you can get jailed through POP as a result of rape (if enabled). Simple Slavery: You can be sent to a slavery auction as a result of a Post Rape Scenario. Skooma Whore: An additional “Drugged” rape condition. Realistic Needs and Diseases: An additional “Drunk” rape condition. iNeeds: Additional "Drugged" and "Drunk" rape conditions. Follower Mods: Currently, EFF, AFT and UFO are supported. Optional Plugin: The download package contains an additional esp (SLAdv_GoldWeight.esp). With this, gold has weight (50 gold has a weight of 1). I think this works well with the Poverty mechanic. If you don’t like this, you can disable or delete it. (This can be uninstalled from a running game without causing problems, Skyrim will give you a warning but you can ignore it.) Save / Load Feature: As of v0.70, there is a save / load feature which allows you to save your MCM options to a json file. You can provide a filename in the MCM. The file is saved under Data/SKSE/Plugins/SexlabAdventuresMCM/. As of v0.70c, there is also a feature that allows you to save crime settings for individual holds as a preset for later use in other holds. These presets are stored under Data/SKSE/Plugins/SexlabAdventuresCrimePresets/. Special Edition Compatibility: I have been told by users the mod works in the SE, but I do not officially support it. Troubleshooting / FAQ: Q: Some NPCs keep following me anywhere I go. Can I fix that? A: Yes, hit the reset button on the debug page in the MCM. This can happen if a gangrape is unexpectedly terminated. I would appreciate further information what has lead to this situation, so I can fix it. Mod Events: For information on mod events received by Sexlab Adventures as well as example setups, see the ModEventListener script. File Permissions: This mod is only possible because others have released their mods open source and allowed me to use their code, so I want to do the same. You may use my code in your own projects if Your work is open source Your work is non-commercial You publish your work here on Loverslab You give credit (this includes the people I have credited myself when appropriate) Your work is not a fork / an edited version of mine, but a mod in its own right You allow others to use your code in a similar fashion. Credits: Kimy for the rape feature in Deviously Cursed Loot leechlord and QLee for SexCrime (the latter for their edit) Submitter Teutonic Submitted 01/27/2018 Category WIP / Beta Requires Sexlab, Sexlab Aroused (Redux) Special Edition Compatible  
  8. View File Unethical Deeds Extended Edition Version 1.0 beta (WIP) Requirements NVSE v5.0 beta 2 The Mod Configuration Menu (MCM) v1.5 NVSE Extender (NX) v16 JIP NVSE Plugin v15 SexoutNG v2.10.95 beta 4 (optional, required for sex) Updates Beta 2 Was trying to implement a new feature, but since got seriously stuck, posting whatever fixes and additions to existing stuff I have for mow. Update log: Description This mod allows you to do all kinds of nasty stuff in the game, see a detailed description afterwards. An extension to the original Unethical Deeds created by tomm434, all credit goes to him. Currently a work in progress, for now mostly reworked the mod internals, the functionality is pretty much the same, but some options have been extended. Also corrected stuff, so everything should work for any combination of genders, inapplicable choices (like vaginal sex dialogue lines for males) have been removed. If you notice something that shouldn’t be there or is missing — please report. A clean save before installing this mod is highly recommended (load a game, release all of your slaves and remove them from the hideout, save, remove the old mod, load the game and save again, then install the new mod). I’ve kept the original FormIDs for most of the forms, so it seems to work fine even without a clean save (you keep all the slaves), but I haven’t tested it much. Apart from the slave arrays, all other settings will be reset, you’ll have to reconfigure then in the MCM. I have a lot of ideas considering implementing various features, also wish to extend and bring more variety into dialogues, but I’m not a native English speaker and all of the lines I come up with tend to sound way beyond ridiculous even by bad porn standards, so if you wish to help out and throw in a couple of nice lines, please contact me Player as victim mode Player as aggressor mode Companions sex Forced Talk Options Modder’s API Credits First of all, thanks to tomm434 for creating this mod in the first place! And here goes his credit from the original page: Thanks to NepoznatiNN for participating in beta testing! Double thanks to LouiseH for making new dialogues and participating in beta testing! Thanks to dkatryl and Goubo for their mods for Skyrim! Thanks to ChancellorKremlin for making new dialogues and text for MessageBoxes! Thanks to 7KeysCurtain for suggestion of Forced companion faction and for making new dialogues for slaves! Thanks to OneWayVector for making new dialogues for slaves! Disclaimer Okay, I personally pretty much don’t care what you do to my stuff (unless you use it to earn money, in that case you should probably give me the money, eh?). Crediting is nice, sharing a link to the modification is even better, I’m of a curious type So, you should probably take into consideration tomm434’s guidelines instead, since he’s the original author Submitter nkAlex Submitted 08/28/2015 Category Combat Sex Requires
  9. View File Hey Just got sick and tired of wondering where my victims panties ended upwhile I was having "fun" since they just didn't exist. So I made this little mod to have the panties on my head and/or mouth lol. Enjoy! Credits: Osare for the panty meshes and textures! Thank you! Submitter Funnybizness Submitted 02/26/2016 Category Armor & Clothing Requires Skyrim, and a pervy mind lol Special Edition Compatible
  10. View File Thread: http://www.loverslab...xlab-defeat-32/ 5.3.0+ : /!\ SexLab Framework 1.61b or newer is REQUIRED. /!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat. /!\ Funnybizness Animation Pack Highly recommended to be played with Defeat. You can use SexLab Animation Loader mod to register his animations for easy use. (SLAL version of the animation pack) /!\ If you are stuck in the MCM menu after checking an animation list you'll need to press the modifier key (left shift by default) again. -------------------- What is this mod? Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC) ----- Player as victim --- Knock down way The player can be knocked down in combat, three ways for this to happen: - Bleedout Will set the player as essential, though the player WILL die if the aggressor is not valid. On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player. Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way. - Wound The player can be knocked down on hit using a health threshold. - Exhaustion An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind. - Stun The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player. --- Knocked out The player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down. Has the priority over knocked down and Auto Resist. --- Auto resist The player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors) Has the priority over knocked down. --- Scenario When the player is knocked down in combat, 3 different scenarios can happen (MCM): - All down If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues. Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.) When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated. - Original Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you. - No transition You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.) --- Resist The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart. You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor. You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already. --- Resist mid SexLab scene Press down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds. --- Collateral If there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options) If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically. --- Surrender (Surrender Key Default: K) 3 features: 1 - Surrender In combat you can use the hotkey to try to surrender to your enemies. Surrender to humans If you surrender to a human, the nearest aggressor will come to you and a dialogue will start. Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers)) If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist. Surrender to humans - Conditions that matter for the dialogue: Has the player been already a victim of this aggressor? Change the dialogue if you surrender to a NPC that sexually assaulted you already. Is the player has a weapon? Check if the player has weapons equipped. The aggressor will make you throw your weapon on the floor. Is the player dressed? Check if a torso piece is equipped. Change some dialogues, increase the chances of sexual assault. Is the aggressor interested by your gender? Depend of the gender settings in MCM (Page “Player as Victim”) The aggressor has a chance to sexually assault the player. Is the aggressor among the evil factions? NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.) Is there a witness? Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.) Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.) Evil factions don't care if there is a witness or not. Is the aggressor moral? A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality” Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe. The Aggressivity, morality (MCM) and relationship the player (MCM) are checked. Is there a potential aggressor? Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case. Is the aggressor interested in one of your followers? One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion. You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.) Surrender to creatures You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene. 2 – Player/Follower prostitution & proposal You can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details. 3 - Come over here You can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again. ----- Post-Assault After the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings. Events are separated in 3 types: (Base) Base event types are simple event that can happen by default or before another event. This include: - End of the scene This is the default event that will happen if no other events are chosen After the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene) - Robbed The player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers. This Event can trigger before any other event other events can still be triggered after Robbed. - Jailed If the last aggressor is a guard, the player is sent to jail after the scene. - Death Alternative Triggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu) (Misc) - Left For Dead The player and his followers will black out and get up somewhere in the wilderness. - Rescued The player and his followers will black out and get rescued by an adventurer and wake up in an inn. - Simple Slavery For the Simple Slavery mod to trigger. ----- Player/Follower as aggressor --- Knock down mechanics & commands Default hotkey for the Modifier key: Shift Default hotkey for the Action Key: G Default hotkey for the Activate key: Your Activate hotkey - Marking Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down. You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders). - Knock down 3 ways to knock down a NPC: 1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend. 2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target. 3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count. - Trauma/Exhausted/Flee The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key. - Knock out Bash attack or unarmed attack when a NPC is affected by a defeat’s state. - Yield Weapon out, undetected, press Action key on a NPC from behind. The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim. - Kill Weapon out, press Action key and hold. - Menus options If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear: /!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state. Inventory Opens the inventory of your target. Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target. Rape Will make you sexually assault your target. More options will appear for a tied up NPC. Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC. Tie up Use to tie up your target during a configurable time in MCM. Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target. Untie Will free the tied up target. Untie & rape Untie and abuse the tied up target. Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.) Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards. Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet. - Registering follower for command Aim a follower, hold Modifier key then press Action key. The follower remains registered until you register another follower. Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal) - Follower command Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked. - Out of combat the follower will try to sneak up on the target and choke them. - Hold Action key for the follower to sneak up on the target and attempt to kill them. - If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options) - Taunt You can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers) - When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower. - (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you. USE WITH CAUTION: the target will be attacked by guards and such. Note: The target is always marked before you can taunt so you’ll have to press the key twice. - Rescue A NPC that is about to get assaulted can be rescued by the player, two ways to do it: - Weapon out, press Action key on the victim and use the revive option. - Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away. - Other Action key effects Cheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation. Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release. Necrophilia: While sneaking Action key/Activate key on a dead NPC. --- Handover and prostitution When you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim) - Market value Each NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC: Level: (Level * Level multiplier, default: 2 * lvl) Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl) Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl) Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl) Silver Hand <> Companion Vampire <> Vigilant Of Stendar Thalmor <> Imperial Imperial <> Stormcloak (<> Means works both sides) Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl) The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10 You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values. You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.) - Handover You can hand over your prisoner if you talk to a particular NPC: Victim Customer Bandit/Forworn > Guards Silver hand > Companion (circle) Imperial <> Stormcloak Vampire <> Vigilant Of Stendar You can only handover one NPC every 6 hours. (MCM to change it if you want.) The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons. - Prostitution You can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid. Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality. - Player/Follower prostitution & proposal The player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.) To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex. To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward. You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc. ----- NPC vs NPC A NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value. You can set the health threshold and the chance on hit as well as some other MCM settings. Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\ ----- SexLab Menu Controller UIExtension is needed for this to work. Default hotkey for the Modifier key: Shift Default hotkey for the Option Key: 0 You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene. Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene. Holding Modifier key and pressing Option Key will open the stage selector. For more options use my mod SexLab Tools -------------------- Requirements Last versions of these mods are REQUIRED : SexLab Framework 1.60+ SKYUI SKSE 1.7.3+ FNIS Do no forget to download and install the creature pack under optional files. -------------------- Installation /!\ NEEDED: Run FNIS tool to register the animations. /!\ NEEDED: Make sure to delete any previous version of Defeat (scripts etc…). Use a mod manager to install the installer, Nexus Mod Manager or Mod Organizer will do, Mod Organizer being strongly recommended. If you choose to install it manually, don’t, download and use a manager. -------------------- Uninstallation To do for every save you wish to uninstall the mod from. 1.) Click on mod status in the MCM menu to uninstall the mod. 2.) Close the menu. 3.) Wait until you see the notification. (should be really fast if not instant) 4.) Save. 5.) Quit the game. 6.) You can now delete the mod’s files. 7.) Run FNIS tool. -------------------- FAQ Q. Is it safe to upgrade to a new version without doing anything? A. It is always recommended that before uninstalling a mod and installing its new version you should make a clean save but I try to make my mod so it can be upgraded without uninstalling it, though if I say in the change log that a clean save is required you need to do it. Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save Follow these steps: 1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings). 2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game. 3.) Uninstall the mod. 4.) Start the game and load your last saved game. 5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game. 6.) If you're upgrading the mod that you uninstalled, you can now install the new version. 7.) Start the game and load your previous saved game. 8.) Just to be safe: make one more new save (do not overwrite an earlier save). 9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post) Your save is now fully cleaned from Defeat. Q. Why is there some spelling/grammar mistakes? A. English isn’t my first language, if you see some errors or a sentence that could benefit from a better formulation please let me know so I can fix it. -------------------- Incompatibilities Mod that deal with OnHit events can cause problems. As for player as victim, Defeat’s knock down mechanics can enter in conflict with Death Alternative’s ones, but keep in mind that they can be disabled and Defeat can start through Death Alternative, Death Alternative’s knock out scenarios can also start after a Defeat’s scene, it’s just a question of right settings of both mods. -------------------- Recommended Devious Capture By Ms Leeches Zaz Animation Pack By Zaz & Xaz Death Alternative By BralorMarr EFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.) UIExtension By Expired - Menu framework I use for animation selection & stage selection, this mod is already included in Extensible Follower Framework. Free Death Camera By gp160 - Cool mod to remove the useless camera effect when the player dies, also work on ragdoll, go endorse the mod it did not get enough attention imo, the guy has some good ideas for mods. Funnybizness Animation Pack By FunnyBizness - Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use. Break Undies Plus by thegooglyman - Will break the compatible armor progressively during a struggle phase and break the armor upon Defeat’s strip function. -------------------- Credits & thanks Ashal for creating the SexLab Framework and answering my questions about it. Cmod for Sexis Defeated mod which served this mod as a base. Camila and Meowcakes for the logo. Cyndi for the body bag meshe. AwfulArchdemon for the spell check. CGi for his help with translations, the installer and the German translation. Aravis7 for the French translation. Expired for his UIExtension mod. (And all his mods really ^^) Xaz & Zaz for the Zaz Animation Pack, used some of their (nice) resources. Germanicus who helped me as a beta tester and moral support. Cotyounoyume for some of his animations from Estrus. Arrok for his resist animation. FunnyBizness for his animations. -------------------- Change log ​
  11. AAF Sex Em Up View File This is a port of Chosen Clue's great mod Four-Play Sex 'Em Up to the Advanced Animation Framework. Sex 'Em Up is a casual sex mod that allows for some basic, immersive ways to initiate sex in Fallout 4 via using hotkeys and dialogue to ask for sex, prostitute yourself, masturbate, and more! It allows you and your companions, and even your dog, to hook up with humans, non-feral ghouls, Gen 3 synths, and super mutants. Features Masturbation Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU Active hotkey for one second. Flirting and Sex Flirt with others to sate your carnal desires. Use the Active hotkey, and the person closest to you, within a short distance, will initiate dialogue giving you a host of options to choose from. You can kiss, cuddle, hug, or have sex, or convince someone to have sex with your companion. The chance you have of convincing someone is based on your charisma and their charisma, but this can be changed. You can get those you flirted with to follow you by selecting "Let's find somewhere private" after successfully flirting with them. When you have found the right spot, talk to your partner using the normal dialogue controls (the "e" key) to continue the dialogue. You can start a threesome by successfully flirting with someone, then choosing "Hey, want to find someone to join us?" Then, go to the second NPC you want to be involved in the act, and press the Active hotkey near them to have them join you. Stripping You can ask someone to strip for you. But it may take some convincing! Use the Active hotkey to try to ask them to strip their clothes off. Sexual Assault Satiate those desires another way - by means of force. Crouch and use the Active hotkey to attempt to assault the person closest to you, within a short distance. The chance you have of forcing them is based off of your Strength and theirs, but this can be changed. Be careful - if they fight you off, they will become hostile. If you'd rather watch the action than participate, you can have your companion assault the victim instead. In that case, your companion's Strength determines success. Combat Surrender Surrender to your enemies. In combat, use the Passive hotkey to initiate surrender. You can then negotiate with your enemies - will you bribe them with money, talk your way out, or trade your body for your freedom? Prostitution Sell your body for pleasure and profit. When you are around NPCs, use the Passive hotkey to initiate a prostitution dialogue. You can then sell your "goods", or those of your companions, for extra caps. If you've got the charisma for it, drive up the price - but don't get too greedy or your customers may decide you're not worth it. To go somewhere more private, select "Follow me" in the dialogue. When you have found the right spot, talk to your customer using the normal dialogue controls (the "e" key) to continue the transaction. Furniture Selection You can select furniture for animations with the crosshairs and the Active hotkey. Walk up to a piece furniture, then press the Active hotkey while the activation prompt (Sit, Sleep, etc.) is on screen. SEU will show a message indicating the furniture has been selected. Flirt and Prostitution sex will then use the selected furniture, if possible. You can do this before initiating dialogue with an NPC, or while they are following you to somewhere more private. The mod will remember your selected furniture until you move far away from it, you select another furniture, or you press the Active hotkey with nothing in your crosshairs (you'll see the message "You find nothing interesting"). MCM You can use Mod Configuration Manager to change the many options SEU comes with. Installation Install the prerequisite mods, listed under Requirements below. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Sex 'Em Up (this mod) with your favorite mod manager. Once you have installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Hotkeys" page. There you will find the Sex Em' Up hotkey option. Set your preferred Active and Passive hotkeys here. You can also select whether each hotkey will select the last actor under the crosshairs, or use an area scan. By default, the Active hotkey uses the crosshairs, while the Passive hotkey uses an area scan. Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. Advanced Animation Framework (AAF) by Dagobaking. SEU requires AAF Beta 73 or later. Mod Configuration Menu by Registrator2000 AAF Themes by Halstrom Animation Packs: SEU does not include any animations itself. You must download and install animation packs to use with it. Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod. Note that Rufgt's Atomic Lust animation pack is required tor the Hugging, Flirting, and Cuddling options to work. The optional file AAF_SEU_XML_Addon.7z modifies the Hug/Kiss/Cuddle animations from Atomic Lust and RufGT's Old Animations so they are gender-neutral and do not force the actors to remove their clothes. Atomic Lust version 2.5.1b or later is required. AAF SEU requires Fallout 4 version 1.10.162 or newer. Older versions of Fallout 4 will not be able to load the esp. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load SEU. Mod Status and Known Issues This is a fully functional port of Four-Play SEU version 2.5.1 to AAF. All of the features of the original mod should work as they did before. In addition, AAF SEU has several enhancements, including actor selection using the crosshairs, additional options when flirting, protection to prevent hotkey activation while animations from other mods are playing, and full integration with the game's affinity system. AAF SEU does not require Four-Play at all, nor does it need the Four-Play proxy from AAF. It relies entirely on native AAF calls for playing animations. Changelog Submitter EgoBallistic Submitted 11/04/2018 Category Misc Sex Requires AAF, MCM, Animation Position Tags, Animation Packs
  12. Sexlab Horrible Harassment Expansion LE/SE View File Horrible Harassment Expansion Before description, I want to deliver my thanks to Guffel for giving me permission to edit his mod. Original Description: This mod makes random NPC stop the player when walking by. After a short dialouge the NPC overwhelms the player with a spell and rapes her. The mod was written with a female player character in mind. The attacks are triggered via the comment system (like when NPC commenting on the player being naked). You can set the chance for a comment in the MCM. They say a short "Hey!" or "Whoa!" and then start a dialouge. There are diffrent lines depending on the kind of NPC, but there is only one answer for the player and it always ends with being raped. To explain why the player could just clear a huge dungeon, but then is subdued in the streets - it's magic! The Npc uses a paralyze spell (the rape riggers even if it doesn't hit). During the animation the NPC might want more. There is a chance that an animation stage is repeated a 2nd time. This can happen up the three times during one animation. The probabilities of the second and third repetition are 2/3 and 1/3 of the original chance respectively. The chance can be set in the MCM. Afterwards there is a one-hour time-out in which no new comments occur. If you hit your aggressor during this time he'll cast the spell again and take you a second time. After this the one-hour period restarts (you could theoretically sustain this forever if you hit him again and again). Then there is the "Dangerous Condition" option in the MCM. This simply bypasses the original comment chance and triggers a comment nearly every time. Its meant for when naked, wearing slave-tats or other stuff that makes abuse more likely. There is still the one-hour time-out with no new comments (I actually wanted to disable that with this option, but it didn't work out). Version II Description : The original mod 'Horrible Harassment by Guffel' was one of the must-have mod in my Skyrim life. As you already know Skyrim's AI is terribly made so that you cannot be felt like you're a part of it. It's time to stop that fake immersion!! Guffel had a point! A very straight point that it is ridiculous there are no thugs blocking PC to have some fun of her. You can meet thousands of dreadful, criminal bandits out there but in a town? Ha! isn't it so lame and peaceful? It looks like this didn't make any sense to Guffel, neither did it to me. So I am here to make Skyrim more dangerous! So what does it do? What is the difference from the previous one? Well... I loved Guffel's work. I really did. But I gotta say there were some people who were not that fond of get raped by.. some mysterious paralyze spell thinges... Just a farmer, who has been making up their livings, got a damn fool prophecy to rape her and suddenly enlightened enough to learn a magical power to neutralize her, make things easy to do the task. Boom!! Not any more!! You are the heroine!! You're powerful enough to escape that situation without killing the innocent? suspect. So this is it! Main features - When a raper tries to take advantage of PC, he is not gonna use spell anymore but try to hug PC and strip her, which is enough to immerse you into Real SKyrim! [Due to a scale issue, there can be misalignment.] - Animations added for improving immersion. I made them by myself. I hope you like them. - PC can resist and escape. Of course you can decide to 'do nothing' or 'resist', it's your call. You can adjust escape chance on MCM at any time. PC has to be autonomous and make their own fate. - You must designate your clothes as skimpy armors on 'Sexlab Aroused' otherwise except for Orcs, potential criminals will not do their duties. If you don't like registering your clothes, then you can turn off this function on MCM. - After escaping, bad people will scream and run away from you.(Actually I didn't mean to make it happen but.. I think I like it.) - You have to bump into potential criminals first. It's a huge difference in interacting to NPCs but I thought it made more sense to me.(It means if you don't want to get raped you'd better walk and get out of their way.) - Women can become criminals now. You can set this option on MCM. Mods that use SLHH BaboDialogue https://www.patreon.com/posts/babodialogue-3-40194491 SL Approach Redux SL Drunk Redux Future Ideas. IDK... I just want this mod as simple as it meant to be. Requirements(LE) - SexLab Framework - Sexlab Aroused Extended - - Silent Voice - Fus-Roh-Du(h) - FNIS - powerofthree's Papyrus Extender LE Requirements(SE) - SexLab Framework SE - Sexlab Aroused 28b Modified Version by Bakafactory SE Version Sexlab Aroused Redux SSE BakaFactory Edited Version - Silent Voice - Fus-Roh-Du(h) SE Version - FNIS - powerofthree's Papyrus Extender SE Recommended mods Any mods that will add a bunch of misc npcs. [ex) Populated NPC mod series] Since vanilla npcs have their own lines and there will be always possibilities other mods edit their npc data, which block this mod's lines. How to install Is this necessary? Just drop the files into your data folder. How to Upgrade Just replace the old one with a new one. Mod Compatibility Not that I know of... Yes, it's compatible with almost any mods you have. For Modders Note you can activate the harrasment trigger immediately by using this function. 1) Normal Event Function SLHHActivate(Actor pTarget, Actor pTargetFriend = None); Basically you don't need pTargetFriend. pTarget will become a criminal, who will try to rape you. Keyword SLHHScriptEventKeyword = Game.GetFormFromFile(0x0000C510, "SexLabHorribleHarassment.esp") as Keyword SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend) endFunction 2) Choke Event ; ;There is no further event when you choose No sex option. You need to register animation(SLHH_DeathStart) and trigger your own event if necessary. Function SLHHChokeActivate(Actor pTarget, Actor pTargetFriend = None);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x0233C6, "SexLabHorribleHarassment.esp") as Keyword SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0) EndFunction 3) Drunk Event ;There is no further event when you choose No sex option. You need to register animation(SLHH_Drunk_SBD_A01Loop) and trigger your own event if necessary. Function SLHHDrunkActivate(Actor pTarget, Actor pTargetFriend = None, int Sex);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x02495B, "SexLabHorribleHarassment.esp") as Keyword SLHHScriptEventBCKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0) endFunction Known Issues(Compatibility Issues) - Sexist Guard may be partly incompatible with the mod. It's just my assumption but there might be a certain limit to the number of string lines. As Sexist Guard has a lot of lines of dialogue, it may block SLHH's ActorCollidewithActors dialogue indirectly. Patreon Post https://www.patreon.com/posts/44701241 I check the comments on Patreon more often than here. If you want to share your thoughts and ideas, leave comments or messages. Preview gifs Choke Stage 1 - https://i.imgur.com/8P0hfbk.gif Stage 2 - https://i.imgur.com/Md8NV6s.gif Stage 3 - https://i.imgur.com/SpmQAp6.gif Stage 4 - https://i.imgur.com/zdFXhgR.gif Escape Fail - https://i.imgur.com/q3KBWtp.gif Escape Success - https://i.imgur.com/hESnHli.gif Drunk Stage 1 - https://i.imgur.com/ILq7cZX.gif Stage 2 - https://i.imgur.com/ULrvBAz.gif Stage 3 - https://i.imgur.com/5N04nHx.gif Stage 4 - https://i.imgur.com/zYrbfaJ.gif Escape Fail - https://i.imgur.com/VTEwDrU.gif Escape Success - https://i.imgur.com/TI2pGuE.gif Submitter factoryclose Submitted 06/23/2018 Category Misc Sex Requires Sexlab Framework, Sexlab Aroused Redux, Silent Voice - Fus-Roh-Du(h), FNIS Special Edition Compatible Yes  
  13. View File The Quest: Angrim's Apprentice is a quest mod for SexLab. As the name suggests, it is designed for early-game use (though there's nothing to prevent an Archmage from using it). This is not a dungeon quest, but rather an ongoing interaction with a new NPC (Angrim) that is meant to be played in parallel with regular questing. Angrim can be found holed up in an abandoned basement, beneath the ruined farmhouse between Whiterun's Western Watchtower and Fort Greymoor; there's a trapdoor just outside the ruined house. The quest mostly progresses by periodic interactions with Angrim. There are also tie-ins to several quests from the base game. These side quests are optional - they can affect your later choices, but they are not required to advance the main quest. There are at least three different 'endings' to the quest; two are easy to find, but the third is a bit tricky (hint: you need a certain spell, and divine aid). The quest is written with a female player character in mind, and is primarily intended for mages. Not to exclude the guys, but that would be a different quest. However, there are no gender checks enforced. There are several sex magic spells included, most of which may be learned and cast by the player character. The Spells: Almost all of the new spells involve sexual triggers; you cast them on yourself before sex, and the sex act empowers them. Most of them act as temporary bonuses for various attributes or skills (Health, Magicka, Speech, Illusion). The power of the spells often varies depending on quest conditions (e.g. whether or not you have Sanguine's favor). The spells include: The Care and Feeding of your Succubus: If you play a succubus, either by birth (Succubus Race mod) or by training (courtesy of Angrim), there are some things you might need to be aware of. Contains some spoilers, so don't read this section if you want to discover things for yourself. Happy hunting, ladies! New Side Quests: The 'Dalliance' radiant quest has two potential destinations now. Both may result in the Hungry Ghost ending. If you want to switch destinations, go back to a save game prior to reading 'Daedric Dalliance'. Rannveig's Fast: Yngvild: Troubleshooting: Will it break my game? No. Well, probably not - this is Skyrim, after all. Even though there are permanent magic effects in this mod, they can safely be removed via the console. Any repeating update events are set to expire naturally if the scripts are removed. Help, I'm stuck! The quest advances by interactions with Angrim; the side quests are not required, except for one ending. Some quest stages do have prerequisites, and some advance semi-randomly. I know the first two spells, but Angrim just says "maybe later"... I cannot get the 3rd ending... I can't find the new quests... I can't find Arcadia's Love Elixir... Requirements: This mod naturally requires SexLab, and Zaz Animation pack. It also needs the chastity belt from Devious Devices (Assets and Integration) mods. Links: Devious Devices - Assets Devious Devices - Integration Zaz Animation Pack The transparent Nocturnal robe from Chronotrigger77's Remodeled Armor is recommended (but not required). A vanilla game robe will be used if this is not available. For one branch of the quest, Xaz Prison Overhaul is recommended (but not required). For the unvoiced dialogue, Fuz Ro Do'h is strongly recommended. Other SexLab mods are required, for initiating sex with other NPCs besides Angrim. Recommend Romance, Radiant Prostitution, and SexLab Solutions - but others should work just fine. The Succubus Race mod works with this, though it is not actually a dependency. Recommend Non-SexLab Animation Pack and Estrus Chaurus+ for extra animations. Not a hard dependency, just useful to have. This mod was tested with SexLab v1.59c, Zaz Animation v6.02, Devious Devices v2.8.3, and SexLab Aroused Redux. For Modders: There are StorageUtil variables that can be used to detect whether or not the player character has Angrim's Succubus Curse, or whether an actor (an NPC) is currently in the Enthralled faction: The new bondage witch passive abilities added in v2.02 can be added to a character at an appropriate point in their story, by sending a mod event: Version History: Submitter stobor Submitted 10/06/2013 Category Quests Requires SexLab, Zaz Animation Pack, Devious Devices (Assets and Integration) Special Edition Compatible View File
  14. Version 2.56

    367 downloads

    Maeva's Bookshop. (Updated to Version 2.56) Cyrodiil's favourite adult bookshop. Contents under pressure. Open carefully and keep cool. Now with more delicious quest content. To instal this mod, simply unpack all the contents into your Oblivion\Data\ folder. Say 'yes' to overwrite, it won't overwrite anything in your vanilla game or other mods. Or use OBMM, or Wrye Bash. (But, if you are using Wrye Bash, you don't need my instructions.) When the files are extracted, use OBMM, or Wrye Bash, or the game menu to activate the ESP. The Textures folder is necessary to get illustrations in books that have them, including the disgustingly trashy, undocumented, picture books in the secret areas of the Hidden Library. In order to get the quests to run, and to enjoy LunaSprite's amazing furniture, you will need to ensure the Meshes and Textures folders are extracted to your Data folder. This will also provide Strotis' extraordinary printing press model to Maeva's bindery, and the fantastic flaming sword model for the latest quest: The Necromancer's Ring. You will also need to disable borders in your Oblivion.ini file. There are plenty of guides, on the Nexus and elsewhere, to tell you how to do this. I won't confuse the issue further, but you have to do this in order to access the Wreck Of The Dawnstar. This mod adds a lot of books, all lore-friendly, to the land of Cyrodiil. There are now 211 of Maeva's compositions in the mod, 120 contributed by Amalric Widmark, and a whack-load of guides (for finding the books 'in the wild'.) I have weeded out the files to only retain the most up to date version, with all the books, all the quests, all the other small extras. This solitary remaining version does not use nor require BookPlacing. Also, for any sensitive types who have gotten this far despite the "adult" tag on the mod, many of the works in this mod contain: sexual innuendo; mild sexual themes; graphic sexual depictions; and 'spit your coffee all over your keyboard and grab your crotch' level sexual content. Be warned! In response to several suggestions, this mod takes all of 'Maeva's' so-far released books, including any new updates she graciously provided, and puts them into several places in the world of Cyrodiil. First off, all the books that were in the hands of individuals or bookstores in the original releases are still there. If it gives you an added thrill to sneak into Casta Scribonia's bedroom to snaffle the only copy in the wild of "In The Lair Of The Orc Bandits", you can still do so. The only books that are missing in this version of the mod are the "easy" options provided in The Maeva Scribonia Collections, 4 and 5. These are replaced by the other three features, below. Additionally there is a whole library of works by Amalric Widmark, another author whose books are now included in this mod. Many are attributed to Casta Scribonia, and available only through Renoit's Books in Chorrol, after completing the quest "Casta's Books". Others are various works and subjects, some scattered around Cyrodiil, but also mostly available through one of the locales below. The mod also collects all the books into several other locations. One is Maeva's bookshop. Yes, sick and tired of the small circulation her works have garnered in the Imperial Province, and the feeble efforts of her sister to help distribute the books, Maeva has set up shop within walking distance of where-ever you happen to be. Where is the shop? It is just north of Chorrol, south and west of the extremely scenic Black Rock Caverns. Don't know where that is? Take the track north towards Cloud Top. Before too long, a track seems to open off the main path to the west. If you follow this, you'll come to a pretty, rock-bound pool with waterfalls gushing into it. Under one of these falls is the door to Black Rock Caverns. Cross the pool to the west, and you can see Maeva's establishment. The bookshop is a convivial, friendly place, that is open from 8:00 am to 8:00 pm. For those of you handy with a lockpick, as always, it's open round the clock, but don't get too brazen when Maeva is around. She's tougher than she looks. (But she sleeps soundly.) The bookshop sells books, of course; many of Maeva's released set, and some others. Maeva's books are expensive. Worth it, but not cheap. She also sells "Guide Books", one for each prior release of her works, whether singles, sets or collections. These "guides" are the readme's for the original mods. They're cheap, cheap, cheap. And they contain all the original book reviews that provide clues to where a book, in the hot, sweaty hands of its present owner, is. Note that those in the chests of merchants who will sell them to you, are priced the same as in the bookshop. So, to recap before the exam, the bookshop sells guides, which are just the reprinted readme files, and most of the original books. So far, so good. There is another place which also has a lot of books, and all the guides, and a few of the little extras that are tucked away in the private quarters of Maeva's bookshop. And they're all free! Well, sort of. There is a price to be paid, but it doesn't involve giving away your hard earned, ill-gotten, or found-by-chance Septims. All the information you need to seek this out, and be forewarned of the circumstances, is contained in another book. This one is not for sale at Maeva's bookshop. The only copy in Tamriel was last seen in the for-sale stock at Southern Books. You'll know it when you see it, the title is pretty self-evident. There is a set of "Welcome" books in the Bookshop and in the Hidden Library, which provides some information on the sequence of events for all the books, and the temporal order of the plotlines. (This is my work, don't blame Maeva for the pedestrian prose in here.) Also, in the Bookshop, there are several handbills lying around which are safe for you to read and which cover much the same territory as this readme. (It always annoyed me that establishments in Cyrodil had handbills lying around, ostensibly for their clientele to read, but which led to immediate arrest if you took a peek.) The third locale is the wreck of the Dawnstar. You'll find this as you complete the "Amalric's Book Cubby" quest included in the mod. The miscellaneous works by Amalric are all here, as are some of Maeva's and Casta's later books. This mod is not Maeva's own mod. That is a very impressive sorceress' tower in Colovia, with many more books and some other nifty features. This mod is my own work, apart from 'Maeva's' and Amalric's books, of course, and any errors or problems are mine. Please point them out, and I'll correct them. Maeva's comment, on reviewing it: "Pretty naff." But she was touched enough by my effort to donate some new books, and write the clue book for the Hidden Library. One or two minor things I have noticed: If you arrive at the bookshop the same in-game day that you activate the mod, sometimes Maeva has not unlocked the store. You can pick the lock without penalty (it's supposed to be open!), or you can come back the next or any other day and she will have unlocked at 8:00 am. If you have companions with you, and you decide to dodge the 'gate keeper' at the Hidden Library, and go up the trap door ladder while your companions are fighting, there is a chance the 'gate keeper' will follow you into the library. I didn't think this was possible, and don't know how to stop it. These are the only things that showed up in testing. Let me know if you find anything 'interesting' in your play. Lots of new books in the Bookshop that weren't released in any previous standalone mod. As always, excercise judgement and good sense in downloading these books. They were written by 'Maeva' for her own collection, and were never intended for release. If you download the mod, and open it in game knowing this premise, anything you cannot deal with in the books is your problem. As mentioned above, a talented contributor has provided the curiously missing works of Casta Scribonia to the game. The first parcel, contained in a quest you can pick up from Casta Scribonia (if she likes you enough) provides access to a library of Casta's books. Including 'Woman Gone Wild'! Amalric's style is quite distinct from Maeva's, and his worldview of Cyrodiil is slightly different, but if you enjoyed Maeva's books, you will like these. Amalric cheerfully characterises his books as 'smut', but they are much more than that. Estelle Renoit also sells a catalogue of Casta's works for next to nothing, but only for select customers, of course (i.e. those who've finished the quest). The quest to get access involves doing an errand for Estelle Renoit, but the mod does not otherwise affect the landscape. The second parcel of books, unlocked through a quest obtained from a high-disposition Quill Weave, does change the landscape. This has now been modified to avoid any conflict with other known mods, such as 'Reclaiming Sancre Couer'. It involves obtaining some feminine companionship for a not-very-sympathetic character in Anvil, involving blackmailing one of the town's female characters. He'll then steer you to the book cache, and a snug, if quirky, player residence. Don't expect any thanks from the female NPC after finishing the quest, however. There are also three quests to perform for Maeva Scribonia, one of which involves recovering a missing proof (which is a climactic book in the Nimbea Indaryl story arc, or at least the arc released so far). This quest will lead you to the hidden library, if you've been unable to locate it. The next, an errand more than a quest, will have you help her 'acquire' a particularly juicy diary. Ahem, for 'research', of course. And the third deals with the fallout from the second quest, which involves hurriedly returning the diary to its owner before the full weight of Imperial law falls on your hapless head. And now there is another quest which starts when you have completed the Mages Guild arc 'Confront The King' and have access to the Dawnstar. A new book, the culmination of the 'Bhargaz' Adventures' series has a note inside the cover which starts you on a mission to find one of Mannimarco's rings, then trade it for either gold, or the location of a legendary, undead-trashing, sword. All of these quests are covered in more detail in the article in the mod package.
  15. View File TBCaptivityEventsExtension Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. Mod in maintenance mode Given the marked increase in reported instability for functions that previously worked for this mod, I'm pausing new feature development on it until Bannerlord becomes more stable. I will attempt to continue updating the mod to work with the latest version of CE that is stable for Bannerlord, but please keep an eye on the version this mod was released for and consider delaying upgrading until I've released a new version - I cannot and will not even attempt to support in real-time with Bannerlord's updates. Please also note that I always recommend starting a new game when updating this mod; bannerlord does not handle modifications to custom skills well. MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. CONTENT WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. Catch annoying thieves and punish them as your captives Keep your troops' morale up using your captives' bodies Treat your captives as you like - be a sadistic or benevolent captor Captive Escape System Several events in this mod create a sort of minigame for reducing / eliminating the chance that captives escape via normal means. The following attributes affect the chance that a captive makes a successful escape attempt: Your troops' morale - the higher, the lower the chance a captive will escape Your leadership skill - the higher, the lower the chance a captive will escape Your captives' health - when a captive's health is very low, they aren't strong enough to escape Your captives' relation - if a captive likes you a lot, they won't try to escape The following attributes affect your ability to recapture an escaped captive (during the escape event) Your Scouting skill - the higher, the better chance you'll be able to recapture them yourself Your Roguery skill - the higher, the better chance the escapee will have fallen into one of your traps Your Gold - you can always just pay a bounty hunter to bring back your captive, but it's not cheap... Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Turn off the regular escape events in the CaptivityEvents MCM - OR - Use the CESettings.xml file. Try replacing your Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\CESettings.xml file with this if you're having weird event frequencies. It mostly just changes random events to be as likely as captor events while not captive, and disables the default escape mechanism. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition, particularly those whose assets are depicted in these images: MatureSkin by Shiva182 Minidresses by tiwa44 CBBE body by Caliente ZAZ animations and assets by ZAZ and team Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing. Submitter transfer Submitted 05/10/2020 Category Misc Adult Mods Requires Bannerlord 1.6.2, CaptivityEvents 1030  
  16. [AAF] Sex Attributes - Framework (1/4/2021) View File Sex Attributes v2.5.0 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~FEATURE DETAILS Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
  17. AAF Violate View File Being defeated in combat can result in your character and companions being violated rather than killed. Violators may also rob you, leading to a quest to exact vengeance and retrieve your stolen possessions. Likewise, you have a chance to violate and rob your defeated enemies. This mod was originally based on Four-Play Violate by @vinfamy, initially converted to AAF by @Jahem_kinkaid and maintained and expanded by @EgoBallistic. Features Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Companions: Your companions and allies can be violated. Male, female, or both genders can be victims Multiple, simultaneous animations: if there are more aggressors than victims, everyone gets assaulted at the same time - no waiting in line! Gangbangs! Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed. Assailants: Assailants can be male only, female only, or both. You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Devious Devices integration: Your assailants can slap you into Devious Devices restraints Real Handcuffs integration: Your assailants can slap you into Real Handcuffs Plugs of the Commonwealth integration: Your assailants might stick various things up your butt for a laugh. Perversion: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you Bad Endings: Not satisfied with violating you, your captors can inflict additional torment on your character, including possibly fatal outcomes Raider Pet mod integration: If you surrender in a Raider owned location, they may decide to keep you as their slave RSE II CSA Abductions integration: Raiders, Gunners, and Super Mutants can abduct you and your companions FCOM support. If you use FCOM - Fallout Commander, you can install the separate patch which will allow your FCOM troops to surrender with you. Sex Attributes support: if you use Sex Attributes, violations will automatically be recognized by that mod, and its stats will affect Perversion. All options are configurable via the in-game MCM menu. Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. Advanced Animation Framework version Beta 73 or later Mod Configuration Menu is required to configure the mod options AAF Themes. You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs. AAF Violate does not include animations of its own. AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc. See the FAQ below for links to animation packs that work well with Violate. Note: The AAF Violate requires the latest version of Fallout 4. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate. Third-Party Mod Support The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied. Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints. Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt. This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds. Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you. For best results, disable Auto-Surrender in CSA. Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal. Sex Attributes Framework will recognize sex initiated by Violate, and that mod's Spirit attribute and Sex Addiction effect can force this mod's Perversion to kick in. If you have Combat Strip Lite installed, you can make your character automatically surrender when a certain number of items have been stripped. Download Starting with version 1.31, AAF Violate is packaged in an all-in-one FOMOD installer. All of the add-ons are now included in the download. If you are upgrading from an earlier version, be sure to UNINSTALL the main mod as well as the FCOM and DLC add-ons before installing the new version. Installation Install the prerequisite mods, listed under Requirements above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager. Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu. Set your animation preferences in Global Options. Only enable gangbangs and females in gangbangs if you have installed animation packs that support those. Set your preferences for aggressor races and genders in Aggressor Options pages. Again, only enable aggressors for which you have animations installed. Finally, go into the Player surrender options page. There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation. The hotkey can be used to surrender immediately to enemies while in combat. Holding it down for 5 or more seconds and releasing it will force the violation to end. Troubleshooting Frequently Asked Questions (FAQ) Credits @vinfamy for Four-Play Violate @Jahem_kinkaid for initially converting Violate to AAF @fedim for Russian translation @WandererZero for additional dialogue, writing, and playtesting Changelog Submitter EgoBallistic Submitted 08/07/2018 Category Combat Sex Requires AAF, Animations for AAF
  18. Sexlab Defeat SSE View File Here's the converted version of the last release of Defeat for special edition. Description of the mod -> Submitter Goubo Submitted 05/21/2019 Category Adult Mods Requires SexLab Framework Regular Edition Compatible No  
  19. [AAF] Tattoo After Rape (1/18/2020) View File Tattoo After Rape v1.1.1 Description A simple mod that adds a permanent tattoo on the player after the player is raped. Also adds an NPC in Dugout Inn (Diamond City) that will remove the tattoos for caps Features Tattoo After Rape When the player is raped, the mod will add a random Tattoo on the player. The tattoo used by this mod is from Tattoos for captives. It will randomly pick from over 100 tattoos from that mod. Note that that mod has over 300 tattoos, so not all tattoos from that mod are used. Only reason is after adding 100, I got tired of copy pasting . The player being raped is interpreted by "PlayerRaped" meta, a flag used by mods like Violate, Sexual Harassment, etc. It will also look for "Aggressive" animation tag. Note that the tattoo added by this mod is "permanent", meaning it will not fade away on its own. Only ways to remove it are by talking to a tattoo remover (added by this mod), or via looksmenu (cheating). Customize Chance You can customize tattoo application chance per rapist race and faction. For instance, you can set it so that rapes from Super Mutant has 25% chance of tattoo being applied, while human Raiders have 100% chance. The current list of supported race and factions are: Super Mutant, Synth, Human, Raider, and Gunner. (Human includes Ghouls) Faction Specific Tattoo If your rapist is a gunner, they may put on gunner-specific tattoos. Alternatively, raider rapist may put on raider-specific tattoos. The chance that the rapist uses faction-specific tattoo instead of a generic one can be set in MCM. Non raiders or non gunners will not use these faction specific tattoos, and will always use the generic ones. Currently, only gunners and raiders are supported for faction-specific tattoos. Tattoo Removal Adds an NPC called "Tattoo Remover" who will remove all tattoos applied by this mod for 2000 caps. (It will also remove the same tattoos applied by other mods, if the ID are the same). He's located in Dugout Inn of Diamond City. He's next to the ice machine (to the left after you enter the inn). Nothing special about this NPC. He removes tattoos for a living. The tattoo removal cost is changeable, via MCM. Note that even after you change the cost, the NPC will keep saying it costs 2000 caps. That's only because of the game's limitation. APIs for Mods This mod exposes 3 APIs so other mods can easily integrate tattoos. Other mods are able to call: GetTattooCount - returns the number of rape tattoos that are currently applied on the player AddTattoo - Adds a random rape tattoo on the player AddTattooFromSet - Adds a random rape tattoo on the player from a set (generic, raider, or gunner) RemoveTats - Removes all rape tattoos on the player Details can be found in the Modder's Resource section below. Requirements Fallout 4 Game version of 1.10.162 or newer (creation kit changes are backwards incompatible) AAF and all its requirements - animations, themes, etc. Requires Looksmenu (also required by AAF anyway) Tattoos for captives - 2.4 or newer. Make sure to download at least the "Captive Tattoos" file Optional MCM - if you want to be able to change settings. Or you can just use console to change settings, too. Known Issues Since the mod randomly picks from over 100 tattoos, sometimes they may overlap, and look ugly. If this really bothers you, you can customize the pool of tattoos this mod picks from in Data/AAF/tattoo_after_rape_overlaysdata.xml file. But it's hard to tell from that file alone which overlaps with what. So you'll have to figure that out somehow. Submitter twistedtrebla Submitted 01/16/2020 Category Sex Effects Requires AAF Looksmenu  
  20. M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 1.11.09 (Extended Social Interactions) A lightweight modification that covers all the basics to reasonably sexualize your Skyrim Check it also for Fallout 4, HERE. MOD GUIDE: HERE MOD FAQs: HERE WHAT IS THIS MOD? This is a jack of all trades kind of mod regarding sex and it was inspired by the mod Sexlab Submit by DKATRYL, it is coded for Skyrim Legendary Edtion (Oldrim) only. Its purpose is to cover as much features as possible regarding sex but in a coherent, consistent and balanced way, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with many other mods, but excel when used as the only main sexual mod. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors. With MCG you can expect a solid, fair gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, stop in taverns and flirt, date people, fear harassment, prostitute, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: Requirements for mods listed here are implicit, read their mod page description to know how to properly install them. All Skyrim Official DLCs for Skyrim 32bit (aka "Oldrim)" or Legendary Edition; Skyrim 32bit Script Extender (SKSE): http://skse.silverlock.org/; SKYUI: Here; For Skyrim 32 bit; Sexlab: HERE; For Skyrim 32 bit; OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but MCG is integrated with some of their functionalities, so you can expand MCG potential with these: Sexlab Hentai Pregnancy: New LE edition: (HERE), or Original Edition: (HERE); Other pregnancy mods are not protected by MCG Condoms to avoid unwanted pregnancy; Death Alternative (DAYMOYL): (HERE) If You don't have this installed all player defeated features will be disabled; Extended Follower Framework aka EFF: (HERE); If You don't have this installed the hire/recruit/taming as followers features of MCG are limited to vanilla Companion system; Disciplinary Switch 2.0 Enterprise Edition by Giamel: (HERE) for MCG v 1.11.02 or Disciplinary Switch by Giamel: (HERE) for all the other versions; For increasing slave submission without cooldown, and in an immersive way! Simple Slavery Plus: (HERE); If you have this mod you can be sent as slave to auction after being raped defeated. Note that this integration is still a WIP; The Npc initiative system (NPC on Player approach mechanic) can recognize effects and situations from the following mods, so you may install also some of these for additional features, but they are not required, it's your choice: INSTALLATION: Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod in the requirements carefully; WARNING: Do not install any of the (optional) patches if you have mods that depends on the originals or if you don't like the changes that those patches do, see below in the suggested mods paragraph for more info. WARNING: Do not install this mod for Skyrim Special Edition, it is not coded for it, it will not work with it properly and I do not authorize you to use it with SE. If you do that and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. MCG IS ONLY FOR THE LEGENDARY EDITION WARNING: Do not unpack the .bsa archive of this mod. You can use this mod only as I distribute it, that is packed in a .bsa. If you unpack the .bsa and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. The only file you need to download is M.C.G. Skyrim 1.11.09. Install it with a Mod manager or manually extract the content of the "Main Files" folder in the .rar into your Skyrim Data folder; The first time you load your save or make a new game with this mod make sure you add a keybind in mcm for the MCG general key, then SAVE THE GAME AND RELOAD, you can start using the mod from this point. Read the mod guide, this is a vast mod with many features that require understanding: HERE! Read also the mod Faqs: HERE! Optional: [Only if you have DAYMOYL installed]: Make sure your Death Alternative mod is running and you do "Register Quest" in DA MCM. If you use the "player defeated" feature of MCG make sure you uncheck all the other options in "death events" of DA except M.C.G. event. [Only if you have EFF installed]: Make sure your EFF mod is working, and be aware that with MCG the EFF outfit plugin is forced disabled; LOAD ORDER: Any multiple follower framework ".esp" must be put AFTER MagnoCumGaudio.esp, this include EFFDialogue.esp; Any Spouse - marriage mod must be putted AFTER MagnoCumGaudio.esp; If you don't have any multiple follower framework you may want to put MagnoCumGaudio.esp AFTER Inconsequential NPCs if you use it. If you have mods that change the guards dialogues when they arrest you, you should put MagnoCumGaudio.esp after those mods. SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: Sexlab Sex Tools: (HERE); For nice control of the running sex scene! Sexlab Skooma Whore: (HERE); For being drugged when you are raped or when you prostitute yourself! The optional patch for more features available in the download section that does the following on the original skooma whore mod: All skoomawhore actors, like prostitutes and addicts give you a chance of 33% to take a sexual disease (above the maximum 32% you can choose in MCG MCM); All vanilla potions that restore Health, Stamina and Magicka potions will not heal instantly but over time, this gives brews from Skooma Whore more value...and a reason to use them instead of the vanilla ones...of course brews are addictive... Having this installed will unlock the equipping of skooma during dacing in a date; When you propose to relax and share a drug with an npc, all Skooma Whore drugs can be picked by the system, without this Skooma Whore patch, instead, only the Vanilla Skooma can be used; Realistic Needs and Diseases 2.0: (HERE) The optional patch for more features available in the download section that does the following on the original RDN2.0 mod: Inebriation visual effects eliminated; Inebriation buffs changed: Dizzy: +20 Speech (good for the flirting and romancing of MCG) Drunk: +6 unarmed damage, +50 armor rating while original debuffs still applies; Wasted: +18 unarmed damage, +180 armor rating while original strong debuffs still applies; Children and Soulgems 1.5 Hentai Pregnancy Plugin: (HERE) Only if you also use Hentai Pregnancy Mod; The optional patch available in download section to allow children to born only if one of the parents is the player, this will prevent cluttering of towns with children from npc-npc sex if you use a mod like SEXLAB RANDOM SEX. HOW TO UPDATE THE MOD: To Update the mod from versions higher than 1.7.0 it is not required to do any special procedure, just unistall the old version and install the new version using the mod manager. If you update from a version lower than 1.7.0 you may need to use the "Restart the Mod" button in the debug page after installing the new version. After an update it is good custom to wait some seconds after loading a save to let scripts settle, especially MCM ones, then make a new save and load that new save; KNOW BUGS and INCOMPATIBLE MODS: Find an updated list in the FAQS MOD STATUS: The mod is officially finished feature wise. Nothing else is planned to be added in the future. Support for bug fixing will continue if needed and if bugs are worth fixing. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Skyrim are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the faqs and other materials I have provided you in the long period I developed this mod. Do not ask for Special Edition conversions please, that won't happen. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF SKSE; Because some mods will just be impossible to code without it; ASHAL: Because of the best sexual framework ever seen on this planet! nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for Sexlab SLEN and Sexlab Aroused Monitor Widget! GUFFEL: for Sexlab Skooma Whore; GIAMEL AND BUSH_CONNOISSEUR: for the invaluable support during all the development of this mod, thank you! LEGAL: Any modifications , distribution and rights of this mod are reserved and possible only in the LOVERSLAB SITE under my specific account "Anghelos92" or under my explicit consent. CONVERSIONS of this mod for SKYRIM Special Edition are not allowed nor authorized. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "TES V: Skyrim" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 10/25/2018 Category Dialog Sex Requires -Reading carefully the instructions; OLDRIM only; Special Edition Compatible No
  21. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  22. Bad Ends Revived: Riften View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience. Events take Place in Riften (duh...) and will add new ways to get your Butt-hole widened, and/or your lifespan shortened. Features -Adds two new events with multiple variations and outcomes, depending on the presence of a follower and the Survival-chance slider in PA´s MCM. -Guillotine Event Features Rape before and during Execution. Its possible for you and your follower to survive this Event. -Hanging Event Features support for NPC-only Executions. As well as persistent Bodies. You can therefore get yourself a nice permanent decoration if you decide to settle into Honeyside. The Event is currently not survivable, but this feature is planned. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Windhelm in order to be detected by the script. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -Sexlab -FNIS -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. -If you use this mod on an existing save, follow these steps: Failing to follow these steps might result in Blackscreens while in Prison. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -The Original "Bad Ends" by Torm -City overhauls for Riften (Can cause Navmesh conflicts. Placing "PrisonAlternative_Executions_Riften" low in the loadorder might Resolve the issue) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Future Plans Covering the remaining cities Special Thanks -to t.ara for providing the Guillotines -to Kalmah for allowing me to use his Hanging Animations -to PsycheHHH for allowing me to use his Guillotine-Rape Animations (check out his SL-AnimationPacks, easily one of the Best on this site) If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Submitter Pamatronic Submitted 12/23/2021 Category Quests Requires Zap8, Sexlab, FNIS, PowerOfThrees papyrus Extender, Prison Alternative, Pama´s Deadly Furniture Scripts Special Edition Compatible Yes
  23. View File i take no credit for this mod i am just making it easier for other people to find it considering it is no longer up on its original site PRESERVE THE MODS ! Submitter kinghulk Submitted 02/21/2019 Category Animation Requires none Special Edition Compatible Not Applicable View File
  24. Hi all. My name is doorknob22 and I'm the developer/artist/storyteller of the game Vae Victis - Conquer, Ravish, Breed. Blurb: A prince, an escaped prisoner, a usurper, a sexual abuser, a fighter. Karder Dal-Arouya is many things but has one goal in life: to conquer the empire stolen from him by his treacherous queen mother. Guide Karder on his adventures to reclaim his throne. On his quests you will meet friends and foes, powerful beasts and sexy rulers. Dominate your defeated foes and decide whether you want to use and abuse them for your dark pleasures or convince them to aid you with their skills and knowledge. =============================================== That was the blurb, but what is the game? Vae Victis - Khan is a game. You start controlling one fiefdom and you continue by conquering the rest of the continent (as of 0.3.16, three additional fiefdoms can be conquered). Controlling one fiefdom is easy but as your empire grows, obedience and morale may drop and you'll need to keep the populace happy... or obedient. Manage your empire well enough and you'll be able to raise armies to attack your neighbors. If strategy is not your thing, you can switch to VN mode, keeping Obedience and Morale static and automatically winning any army combat. Once you defeat the sexy ruler of a fiefdom you decide her fate: either abuse her sexually in your dungeon or seduce her and add her knowledge and experience into your your council. Captured wenches can be impregnated, both when dominated and when seduced. Most of the time, however, you'll be infiltrating your neighboring fiefdoms and causing all sort of havoc in order to improve your position. These infiltration quests play like traditional VNs, but other than in combat, there is no way to die, and no "wrong" choices. There are no hidden mechanisms, however: no karma or good/evil points: if you want to romance one girl and abuse the next, the game will allow you to do so. Current quests include burning down a temple, a heist and a prison break. All filled with violence, dark humor and lots of sex. As for fetishes, the game has strong impregnation theme. Defeated rulers (aka Wenches) also have flows for conceiving and having pregnant sex with them. Additionally, Karder the MC can be a total bastard and will not hesitate to bully, blackmail or rape any lady he meets but in most cases you'll be offered an additional, softer flow, for those not wishing to play the asshole. The game is free and there are no paywalls of any kind. If you enjoyed it please consider supporting me here. It can be downloaded here or played online here. I'm usually available in Discord but if you're stuck, this walkthrough is thorough enough.
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