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  1. Immersive Daedra Worship - Temple of Molag Bal View File In the woods near the border between the Reach and Falkreath sits an unremarkable house, the kind of house that no one passing by would give more than a passing thought. But this house is merely a front to conceal a dark and terrible secret. Deep beneath the earth lies Bal Sarnat, a long-forgotten temple dedicated to Molag Bal, daedric prince of domination. Once, its halls rang with the sceams and laments of sacrificial victims to feed Molag Bal's insatiable lust for souls. Those halls have lain silent since the Planemeld was thwarted and his cult eradicated in the late First Era. But a daedric prince is patient, and centuries mean little to an immortal. For nearly a thousand years, Molag Bal has remained in Coldharbour, gathering his strength. His plan was good and very nearly succeeded. Cultists across Tamriel kidnapped and ritually sacrificed hundreds of thousands of souls to fuel the Dark Anchors pulling all of Nirn into Oblivion. Now the time to try again is nearly upon us. The Amulet of Kings was shattered in the Oblivion Crisis. The Great War divided and weakened the people of Tamriel, and the fragile peace of the White-Gold Concordat balances on a knife's edge, ready to fall with just a tiny nudge in the right direction. But before Molag Bal can reconstruct the Planemeld's machinery, he requires more souls. Many, many, many more souls... Become a True Daedric Cultist There are multiple religion mods that allow you to worship daedra. Those mods typically cover a wide pantheon, however, so they can't get very in-depth per deity. Immersive Daedra Worship - Temple of Molag Bal (ToMB) allows you to fully immerse yourself in the worship of only one: Molag Bal, the daedric prince of domination, who will reward you with unrivaled power in exchange for committing unspeakable acts in his name. In Skyrim, you become Molag Bal's champion when you kill Logrolf and recieve the Mace. ToMB picks up where the vanilla game leaves off, enabling you to fully explore the consequences of that choice. Upon completing the House of Horrors, you will recieve a key and a command to visit Molag Bal's temple. As his mortal champion, you are charged with rebuilding a cult dedicated to providing souls that will eventually power a Second Planemeld. But not just any souls will do. Molag Bal wants *submission,* and merely killing someone won't route their soul to Coldharbour. Their wills must be broken, their dreams shattered, and their personhood destroyed in a profane ritual of utter domination. Then and only then, when they are broken, when the light of hope has finally faded from their eyes, will their soul truly belong to Molag Bal. This is where you come in... Mod Features Bal Sarnat - a huge underground daedric temple complex usable as a full-featured player home, including: private chambers for you as cult leader, including a bathing area and display mannequins a dormitory area with plenty of room for followers/cultists to live a crafting area with safe storage and all crafting furniture, including a special alchemist table to create DOM's potions cages and cells that your slaves will actually stay in without being tied up a summoning room for your daedric minions or necromancy, with support for Dead and Daedric Guardians a freezer to preserve dead bodies for later reanimation a torture chamber filled with Zaz furniture Oblivion gate travel (currently open, but will be locked behind a quest in future versions) gladiatorial arena (not finished for 2.0) A repeatable ritual in which you gain power by crushing your victims' spirits and/or sacrificing them to Molag Bal Built on Diary of Mine (DOM)'s mechanics and mental architecture, ToMB opens an entirely new dimension of gameplay for the evil player distinct from the other popular slaver mods, such as HSH or AYGAS. With ToMB, you are not training a slave to sell or keep as a pet. You are emotionally fattening up a sacrifical lamb for the altar. You are not trying to shape a well-behaved, functional slave who can fight for you or clean your house. You are trying to emotionally destroy her as a person before ritually murdering her to help bring about the literal apocalypse. And while the ultimate reward for your labor is the end of the world, your devotion to Molag Bal will earn you more immediate rewards: the Blessing of Molag Bal, which grows in power by unlocking upgrades through your worship a revamped Mace of Molag Bal, which can also be upgraded through your worship for champions who favor the power of magic to brute strength, unlock the ability to reshape the Mace into a powerful staff form that can switch between spells custom coldfire spells that count as both fire and frost, overcoming resistance to either element spells for training your slaves, including DOM cultist robes, hoods, and masks of multiple tiers of power weapons and armor, including a learnable coldfire weapon enchantment perk points Note to Modders: ToMB's reward system is designed to be expandable to easily add new rewards for your depravity with just a simple crafting recipe. Recruit cultists and wreak havok across Skyrim [Not yet implemented] A full questline in which you take your true place as Molag Bal's champion working towards a Second Planemeld [Not yet implemented beyond intro quest] Built-in integration with SkyrimNet for the ultimate immersive daedra-worshipping experience a new bridge between DOM's emotional architecture and LLM-enhanced roleplay triggers and actions to inject direct narration and/or inner thoughts so that victims and fellow cultists react appropriately instructions so that the LLM can reward you for particularly vile atrocities committed in his name dynamic rumors that spread about the "mysterious" disappearances across Skyrim [still under construction] How it works Devotion and Favor At its core, ToMB is fairly simple. Upon visiting the ritual chamber for the first time, you'll be given two spells to start and stop the ritual (separate spells helps prevent accidentally ending the ritual prematurely). Kidnap NPCs, bring them to the ritual chamber, and defile them for fun and profit. The more vile and vicious the abuse, the more Molag Bal will reward you. Devotion starts at 0% and caps at 100%. Once your Devotion hits 100%, any further Devotion you earn spills over to Favor. Devotion fuels many of your powers: the magnitude of their effects are directly proportional to your current Devotion. Devotion decays daily and must be renewed through worship Favor does not decay. It is the currency that you use to purchase blessing upgrades, perk points, and items at the crafting altar. Blessing of Molag Bal The first time you complete a ritual at 100% Devotion, you will be given the Blessing of Molag Bal. This blessing is unique in that its effects change over time. Initially, the blessing grants a Fortify Health effect, fortifying it by 25% of your current Devotion. By spending Favor, however, you can unlock other effects as well, including: Fortify Magicka/Stamina Fortify Health/Magicka/Stamina Regeneration Fortify One-Handed/Heavy Armor (brute-strength domination) Fortify Destruction/Conjuration (magical domination) Fortify Illusion/Speechcraft (mental domination) Fortify Sneak (to aid you in your kidnapping) All of these attribute or skill upgrades have multiple ranks, which raise the percentage of your Devotion used for magnitude. Note: The Blessing of Molag Bal is, in fact, a blessing. If you pray at another entity's shrine, it will be dispelled and your Devotion set to 0%. You will need to atone for your blasphemy by raising it back to 100% again in order to receive it once more. Mace Upgrades Favor also can be spent to upgrade the Mace of Molag Bal, your badge of office as his champion. You can upgrade the Mace's: Base damage Stagger Swing speed Additional on-hit effects Knock enemies unconscious with the butt for capture For those of you who, like me, prefer to play as a mage, I have created a second path for the Mace. You can unlock the power to change its shape, elongating it and transforming it into a staff. The staff comes with Drain Life, Coldfire Flames, and Coldfire Fireball. You can also upgrade the staff: Increase the blast radius of Coldfire Fireball Replace Coldfire Flames with Wall of Coldfire Obtain Mortus Victuum, a mass-reanimation spell similar to the Ritual Stone's power. Once you unlock the power to change the Mace's shape, you can easily switch between spells via a wheel menu. You can also change the Mace back to its mace form at will. Note that charge is synced across all forms and spells. Other Rewards Many other rewards are available at the altar: Perk points Black soul gems Spell tomes for each of the custom coldfire spells Spell tome for Electrical Torment, a concentration Destruction spell that deals no damage but inflicts severe pain for training DOM's spell tomes A powerful greatsword with a learnable coldfire enchantment Cultist masks (enchanted and unenchanted varieties) that not only look badass but will actually conceal your identity if you are using Book of Shadows or Sneak Tools Cultist hoods and robes (enchanted and unenchanted varieties) Because ToMB uses a crafting menu for its reward system, modders can easily add new rewards to it by creating a crafting recipe using Favor and the appropriate keyword. How to Earn Molag Bal's Favor How much favor you earn depends on three factors: who your victim is, how far she falls, and how you break her. Import a DOM slave into ToMB Once you have captured a slave through DOM, you will see a new dialogue option to inform your slave that she has been chosen to become a Bride of Molag Bal. ToMB will then import the slave (who still remains fully a DOM slave) into its own system, calculating her base value based on various factors, such as virginity, social status, morality, and occupation. Slaves that are pure of heart are worth more than those who are already corrupt. Enslaving a powerful noble is more valuable than a commoner, and much more so than enslaving a beggar who no one will miss. Defiling a virgin is more valuable than someone who's "purity" you're not stealing by rape. Conquering a powerful bandit lord is worth more than her cannon-fodder minions. And so on. ToMB will also read her HEXACO/FACET profile from DOM to calculate how difficult she will be to psychologically evcerate. The more difficult she is to subjegate, the more points you earn when she is worth when she finally breaks. Crush her spirit through physical, psychological, and sexual abuse How you break her is just as important because Molag Bal rewards cruelty. ToMB listens for DOM's mood-change events, and a happy slave is worth nothing to him. He wants his champion to crush spirits and break wills. Putting slaves into negative mental states, such as terrified, shocked, crushed, and broken will earn various amounts of Devotion based on the slave's base value and HEXACO-derived multipliers. This means you can even passively earn Devotion while your slaves are rotting away in their cages, terrified of what is to become of them. Note that this only applies to slaves whose moods change inside the temple to be channeled to Molag Bal. In addition to the psychological abuse, ritual rape is also a primary way to earn Devotion. After all, Molag Bal is canonically known as the "King of Rape" and uses such rituals to create Daughters of Coldharbour. The more brutal, depraved, and violative your sexual abuse, the more Devotion you earn. ToMB calculates this using the slave's base value and the particular scene, including things like whether the animation is violent, whether the act breaks taboos, and how many people are participating. And, of course, there's also taking a slave's virginity. Forcibly deflowering a true virgin--oral, anal, and vaginal--is uniquely valuable and can earn a large amount of Devotion. Rape will score you the most points during an actual ritual, but anywhere in the temple will earn favor too. This sort of worship outside the temple will earn you Devotion, but only a negligible amount--at most enough to maintain your Blessing's strength, but not enough to reap the rewards of true daedra worship. I am also working on a system to track physical abuse and use SlaveTats to dynamically apply bruises and cuts that slowly heal over time. This is not included in version 2.0. Send her soul to Coldharbour Sacrifices are accepted ONLY during a ritual and can earn HUGE amounts of Favor to unlock the most powerful upgrades: The ritual places all participants under the effects of a Soul Trap spell while it takes place It doesn't matter how you kill your victim, the script is listening for the OnDeath event The more thoroughly you've broken your slave's will, the more Devotion you earn from sending her soul to Coldharbour Sacrificing a virgin you've personally defiled gets you a large bonus Before sacrificing a slave, I recommend telling her so with DOM's abuse menu to get the bonus training for slaves who witness it Incompatibilities The LE version of ToMB and ToMB Add-On. ToMB 2.0 is a complete rebuild from the ground up. Mods (other than LCBYNH) that modify the area where the temple is. Probably not many, as the only area above ground is the small farmhouse. I have tried to place the endpoints for the Oblivion gates in remote and unobrustive areas, both for flavor and to avoid conflicting with other mods. Mods that touch the Mace of Molag Bal in any way are probably incompatible. If you play with an artifact overhaul, ToMB must be loaded after and win all record conflicts for the Mace's upgrades to function. Pure mesh/texture replacers are probably fine, though. It just can't touch the base object or reference. Expansions to the House of Horrors (DA10) *may* be incompatible. ToMB changes the quest's final dialogue INFO and adds more afterwards. Any changes before that point are probably fair game (and this is easily bypassed by unchecking "House of Horrors Requirement" in the MCM. (Although if you're playng an expansion to play HoH as a good character, why the hell are you running this sadistic mod in the first place?) Mod Recommendations OStim Standalone OStim is not required, but it is fully supported and will unlock additional features. Unlike SexLab, OStim can natively track who is doing what to whom at a per-actor level. This allows ToMB to more accurately detect penetrative rape for defloration purposes, distinguish who is doing what to whom in group scenes, and detect violent acts for individual animations. It also unlocks a new tracked virginity because it can distinguish which actors are giving vs recieving oral sex. ToMB includes several json files for popular conversions of some poorly tagged aggressive SLAL packs that fixes their tagging for this purpose. s6o6t LORE - Dark Anchors Ruins and Dolmens AE ToMB's central premise and questline revolves around bringing about another Planemeld. These are the leftovers from the first attempt. I may eventually incorporate them mechanically once I implement ToMB's main quest, in which case this will become a hard requirement. RSE - Shoulder Or Saddle This provides an incredibly immersive alternative to DOM's sack when kidnapping NPCs. Actually carry the NPC that you are kidnapping over your shoulder and tie her to your horse. (DOM's sack can also be used in addition to kidnap a second NPC!) Fair warning, this mod can lead to some weird package interactions with NPCs who have already been enslaved. Be sure to enable the included patch in the FOMOD. If a DOM slave becomes totally unresponsive, even to DOM's MCM reset, you can usually fix her with the console. First try `resetai`, followed by `evp` while targeting her. If that doesn't work, `recycleactor` will usually fix her, but you'll need to teleport her back because it sends her to her reference's original location. Book Of Shadows - Behavior Based Stealth Additions or Sneak Tools In addition to their other features, both allow you to wear masks that conceals your identity for bounty purposes. ToMB includes patches that will apply this effect to your cultist masks. LC_Build Your Noble House This is my personal favorite player-home mod, which allows you to build a castle and become lord of your own village. ToMB's house is located conveniently on Fellburg's outskirts. It's especially good with SkyrimNet to convert your villagers from generic NPCs into real individuals. Live a double life as benevolent lord and malevolent cultist. Or go Children of the Corn style and turn it into that creepy town whose citizens carry a dark secret. Dead and Daedric Guardians - Necromancy and Summoning Unleashed This allows you to build a veritable army through summoning daedra or necromancy, which obviously fits in perfectly with ToMB's themes and gameplay. ToMB comes with a patch that will turn the currently decorative summoning circle into a functional one for both routes. In addition, the patch also makes the books required to pursue either of these dark paths available at the altar. A Shard of Coldharbour This mod gives you another player home in Coldharbour, for when you need to get away from it all (or make a fast interplanar escape). A patch adds the Planar Shift spell to the altar. Heart Breaker - A Killmove Mod SEGo full Temple of Doom with your sacrifices and rip out your victim's still-beating heart! SkyrimNet Integration SkyrimNet Download SkyrimNet Documentation SkyrimNet Discord SkyrimNet has fundamentally changed how I play Skyrim, and I cannot recommend it enough. Rituals become an intense and emotional experience when your slaves can feel every violation you visit upon them. You can lure innocents to their doom and mess with their heads as you "explore" a new daedric ruin that you found together before the eventual betrayal. And so on. It's easy to install, incredibly modular, and uses Skyrim's native engine instead of an outside program. ToMB comes with built-in support for SkyrimNet, with loads of inner thought and direct narration triggers: NPCs recognize what rooms they're in and react to the 50-ft-tall statute of Molag Bal looming over them or the rows of cages, etc. NPCs react to your actions, such as seeing you open the hidden passageway NPCs react appropriately to ToMB spells, such as the severe pain of Electrical Shock NPCs react appropriately to DOM spells and potions, becoming aware of their own increased sensitivity to sex or pain NPCs react appropriately to the ritual's VFX, realizing that they're trapped with a monster behind a barrier of swirling coldfire NPCs react appropriately to being kidnapped and tied to a horse (if using RSE) NPCs react appropriately to your cultist attire, including being unaware of who you are behind the mask (if using BOS or Sneak Tools) Rumors dynamically spread about mysterious disappearances once you've started taking people, especially people whose absence will be noted NPCs are aware that friends or loved ones have gone missing NPCs who begin to strongly suspect that you're behind the disappearances may report you to the guards (requires SeverActions) Additonal "atrocity" mechanic during rituals to reward bonus points if the LLM decides something you do is particularly cruel Molag Bal himself may actually comment on your rituals. Future plans for more interactions. I've also included a new bridge that further improves how the LLM interacts with DOM's emotional architecture, allowing a slave's semantic context to influnce her DOM mood via DOM's API training functions and her DOM mood to drive the LLM's RP, creating a truly incredible gameplay loop. ToMB Gameplay FAQ Can this be installed on an existing save? ToMB should be safe to install on an existing save. What if I've already completed House of Horrors? Untick the "Require House of Horrors" box in the MCM. You will immediately receive the key to Bal Sarnat. The intro quest will start when you open the secret passage inside the house. Where is Bal Sarnat? Bal Sarnat is in Falkreath, near the border with the Reach. Head south at the fork on the road to Markarth near Fort Sungard. Keep going past Sunderstone Gorge. Do I need to play as a male? No. Although ToMB is written with a male PC in mind, there is nothing mechanical that requires it. You'll just have a bit of mismatched flavor in a few places. Are there any plans to add content where the player is enslaved? No. I'm building the mod that I want to play, and I personally have no interest whatsoever in a submissive playstyle. My permissions are open for other modders to add such content, and ToMB's API should expose what you'd need to build it. Are there any plans to add content for vampires and/or Serana? Possibly. ToMB is designed to play as a more classic "Daedric cultist" sort of villain, but there's an obvious lore connection, so I'm open to adding support for vampire characters. However, I haven't played a vampire in a very long time, so hit me up with your suggestions. DOM Personality Profiles ToMB's scoring system is based heavily on an NPC's DOM personality attributes, which provide the multipliers for all non-rape Devotion events ToMB's scoring system is also based heavily on an NPC's DOM virginity status, which factors into both a slave's base value and large one-time bonuses when you actually take a virginity during a ritual To help with this, I have included a comprehensive set of json personality files. These were generated by having houseCARL (using Claude Fable) carefully analyze every female NPC in my load order and assign their HEXACO values based on a combination of the NPC's in-game dialogue, UESP entries, SkyrimNet bios. This includes NPCs from many popular mods. Kinks were assigned the same way. Virginity was assigned based on a combination of lore, logic, and probability rolls, in addition to a curated list for gameplay purposes. Because of the centrality of these personality files to ToMB's scoring, ToMB will automatically force DOM to reread and apply an NPC's file on import. This can be disabled in the MCM. Navigating the Temple's Layout Bal Sarnat can be a bit of a maze at first. But understanding the logic behind it should help. Everything is oriented relative to the central chamber with the 50-ft statue of Molag Bal. Approaching from the entrance, the mezzanine level of the temple: To the right: the cult leader's suite (your quarters) and two private cells for convenient access to your favorite playthings To the left: necromancy/summoning rooms (summoning circle and body freezer) and Oblivion gate On the ground level, with your back to the statue: A U-shaped hall wraps around the central chamber, connecting the two mezzanine wings Off the U-shaped hall, the lower levels have two main wings: To the left, the crafting room, with the cultist dormitories and dining hall at the very bottom To the right, slave cages, slave bath, and torture chamber (the door to the arena cell is also attached here, but it's a pure WIP) A second slave-cage room connects both wings of the lower levels Using the slave cages The cell doors are a little bit finnicky. Although they start open, you will need to open and close them manually at least once to activate the auto-locking script. Once you do, closing the cage door will lock it and enable an invisible object to block the navmesh, preventing the slave from pathing through it. When a slave is inside her cage, you can tell her "Stay in your cage." This will put her into DOM's "jailed" state, preventing her from running away (at least within DOM--I can make no guarantees about other packages) Using the rewards altar The rewards altar is located in the cult leader's suite, at the end of the hall, in front of the smaller statute of Molag Bal Because crafting menus can't properly refresh when you're in them, you can only buy a single rank of any given upgrade at a time. You need to exit the crafting menu and reopen it in order to purchase the next rank. Using the Oblivion gates The gates are placed in an X in the same relative position to each other as their respective endpoints on the world map. Bal Sarnat is in the Reach (SW) opposite Winterhold (NE). Haafingar (NW) is opposite the Rift (SE). Using the Body Freezer Taking a body inside the freezer removes the faction that normally cleans up dead bodies. Any corpse you leave in there will therefore stay there indefinitely. Using the Summoning Circle While I plan to implement some custom dremora servants eventually, the summoning circle is just for decoration at the moment unless you use Dead and Daedric Guardians (see link above) If you do, enable the patch for it, which must be placed below both DnD and ToMB The patch will turn the summoning circle into crafting furniture for both the daedric and necromantic paths. The books are available to craft at the altar. Custom Music The downloads section has an optional plugin containing custom music for the temple The music will change when a ritual is in progress For Modders Adding new rewards is trivially easy. Simply create a crafting recipe with the kwdToMBRewardsAltar keyword, using ToMB_FavorPoints as the only component. ToMB comes with an API that you can use to listen for rituals starting and stopping, sacrifices, and Devotion changes. You can also query current Devotion and send Devotion changes. Permissions for ToMB itself are open. Just credit me and link back here. Permissions for the individual assets may not be open. Check before using. Submitter The Man in Black Submitted 08/17/26 Category Adult Mods Requirements See install instructions Regular Edition Compatible No Install Instructions Requirements Diary of Mine SexLab (I have no idea whether this works with SexLab P+) Zaz Animiations SE High Poly Head Daedric Shrines - Molag Bal Installation Diary of Mine is a HARD dependency. It's the entire foundation upon which ToMB is built. Install DOM and its requirements. Download the latest version of ToMB - Core. That is the main file. If you want custom music for the temple (which changes during a ritual), download the music add-on. It is entirely optional. Install the FOMOD like any other mod. For a more immersive experience, complete House of Horrors. Molag Bal will speak to you (fully voiced) and give you the key to the temple. If you don't want to play through House of Horrors or have already completed it, untick the MCM option. You'll be given the key to the temple. The temple is located near Sunderstone Gorge, down the road towards the Falkreath Imperial Camp. Press the button near the bookcase in the basement.  
  2. Immersive Daedra Worship: Temple of Molag Bal View File “Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals' souls within his sway by spreading seeds of strife and discord in the mortal realms.” – The Book of Daedra “Molag Bal is… the King of Rape.” – The House of Troubles Deep in the woods of Falkreath lies an ordinary, unassuming house that conceals a dark secret—a passage leading to an ancient daedric temple lost to the ages. Unlike the aloof Nine Divines, the Daedric Princes are more than willing to richly reward the mortals who serve their twisted ends. The only question is: what are you willing to do for a taste of true power? It has always surprised me that there is little to nothing in the way of mods that allow you to become a proper Daedra worshipper. The Temple of Molag Bal (or ToMB) provides an opportunity to immersively worship Molag Bal in exchange for power. As a servant of the King of Rape and Lord of Domination, you will perform a forbidden ritual and commit unspeakable acts in a to please your malevolent master. Violate your victims over and over again until you crush their spirits. And when there is nothing left of your victims but a broken shell, sacrifice them and send their soul to Coldharbour, where their torment has only just begun. Molag Bal will bestow true power upon you. How it works: The bookcase conceals an entrance to a cave that leads to the temple below. There is a button to activate it. You can make NPCs your prisoners and assign them to a cage in the right prison wing. (Note: this is buggy with non-unique NPCs.) You can assert some basic control over them (go to cage, follow, command). Sex and outfit management are still very WIP. I recommend The Manipulator for better control. The left prison wing has cells intended for Paradise Halls slaves. There is a patched script that *should* prevent jailed slaves from running, but it still needs more testing. When you enter the ritual chamber, you will receive the “Ritual of Molag Bal” power. Cast this to begin a new ritual. You will then receive another power to access the ritual menu, which will be removed when the ritual is concluded. The ritual power will also be removed when you leave the ritual chamber. With the ritual active, use the dialogue option to make a victim into a Bride of Molag Bal. The first time you do this, the mod will calculate how much rape it will take to break her will and how many points you earn from doing so. It will also calculate how many points you get for sacrificing her.** (This can be recalculated with the menu power, but use with caution. It will be based on current values, so you may lose virginity points.) While a Bride, the ritual will track as a rape any SexLab animation that the actor participates in. This means that it is compatible with any method you choose to initiate sex (Defeat, Paradise Halls, SexLab Tools, etc.) You can set a Bride as the Active Bride by telling her that it is her turn. This will let you view her stats in the ritual spell menu, and other functions still to be added. Once you have broken a Bride’s will, your score will be added to your total. You will not receive any further points from raping her until she recovers (about a week in-game). When you get enough ritual points, Molag Bal will reward you with a perk point. Extra points roll over. When you sacrifice a Bride, Molag Bal will also reward you with a portion of her lifeforce in the form of a permanent upgrade to either health, magicka, or stamina (chosen at random). You can sacrifice her however you choose, the mod simply tracks OnDeath on a Bride while the ritual is taking place. If you deflower a virgin Bride, she will bleed. You can collect the blood from her inventory and take it to the blood fountain, where it can be distilled into a potion or as an alchemical ingredient. Make a Bride fuck herself with a grand soulgem to turn it into a black soulgem. Can also ask female cultists to do the same. You can use the ritual menu power to toggle collision for the altar. This makes it easier to use table animations, especially if you hide the anim objects in MO2. Once the ritual is concluded, you will receive the Blessing of Molag Bal, the strength of which depends on how many Brides you broke during the ritual. This is equivalent to shrine blessing and independent of any other rewards. Brides’ point values will eventually decay as they lose hope from being broken too many times, at which point they are nothing but fodder to be sacrificed Other features: Necromancy room (Currently just for roleplaying). Freezer chamber to preserve corpses left in there. It definitely works with unique actors. Iffy with non-unique. Bedroom with safe storage Beds for cultists you recruit Dining hall and crafting area Arena (I use this to train my magic/combat skills on my prisoners/slaves as living targets) Portal to cave near Winterhold Custom music with add-on NOTE: Although years in the making, this is still very much a work in progress, and this is by far the largest mod project I’ve ever attempted. Don’t blame me if it breaks your game, and be sure to back your stuff up. Cultist functionality is still being implemented and most of it doesn’t work, although the outfit management seems to be working. Constructive criticism is appreciated. I will listen to feature requests, but my modding skills are still pretty amateurish. Future plans include: MCM Additional rewards based on lifetime scores Quest to kidnap Keeper Carcette, destroy the Hall of the Vigilant, and blame it on the vampires Other kidnapping quests Automatically do and align table animations with the altar Ability to make prisoners/slaves fight in the arena for your amusement More portals to hidden locations around Skyrim for easier victim transport Hostile sex magic, like forcing an opponent to stop combat and masturbate or something like Frenzy but that makes enemies try to rape each other ** These values are based on several factors, including whether the Bride is a unique actor, her level, her confidence, her morality, her SexLab purity (defiling a virgin gets a huge bonus!), whether she belongs to a faction hated by Molag Bal (Vigilants, Dawnguard). Please note that I am still working on balancing the scoring and reward system. There is a good chance that this will be too OP, especially if you aren’t using a perk overhaul mod. Requirements SexLab ZaZ Leito SLAL animations (for the soulgem functionality) Recommended Mods: Mods to make your NPCs pretty (Bijin, Ordinary Women, Pandorable, etc.) VNPC for other actors that NPC overhauls ignore (like Keeper Carcette) Defeat (This may become a hard requirement when specific kidnapping quests are implemented.) Paradise Halls (patch available to prevent jailed slaves from running) SexLab Tools LC Build Your Noble Home (Fun player home mod. The temple is conveniently located just outside the village you build.) A perk overhaul mod for the extra perks you earn Follower overhauls to control your cultists. My system is still in its infancy. Credits Submitter The Man in Black Submitted 11/14/2019 Category Quests Requires SexLab Regular Edition Compatible No
  3. [AAF] Bound In Public (8/31/2023) View File Bound In Public v1.3.2 Intro This mod provides a repeatable "Bound in Public" quest where the player gets stripped, teleported to a random exterior location, and tied up to various furnitures (e.g. Torture Devices) that the player needs to try to escape from. Escaping from it is not easy, however, and the player will end up getting fucked probably a lot, by different kinds of NPCs that the mod spawns over time. The mod only provides the quest, and doesn't provide the means to trigger the quest (other than a "starter" button in the MCM debug menu, mainly for trying it out). It's intended to be called by other mods for serving post assault outcome (e.g. from AAF Violate) or consequences (e.g. from AAF Sexual Harassment) to players that.. uh.. deserve some "punishment". The mod's dialogue is aimed at female players, and all spawned NPCs are male. All functionalities (other than being called in female terms in dialogues) should still work for male players however. The dialogue contains a lot of player degradation. Main Features Overview Once a player gets locked in to a furniture (thus starting the "Bound in Public" quest), the player has about 30 seconds (variable) to try to struggle out of it. If the player fails to struggle out, then a "scenario" will trigger, where some random NPC will spawn to interact with the player. Once the NPC is done taking advantage of the defenseless player, they will move on, and the process repeats itself. The player is again given a window to try to escape, and if they are successful, the quest ends and the player regains control. But if they fail, then a new scenario will trigger again. This process repeats until the player successfully escapes, or a "good end" scenario triggers where the NPC releases the player. Scenarios Currently there are 2 different types of scenarios. One is a nice NPC that will release the player. The other are bad NPCs that will do stuff that you probably want them to do. Struggling Struggling is done by an MCM hotkey. In between scenarios, the player may use the hotkey to attempt to struggle out of the furniture they're tied to. Players may not struggle in the middle of an active scenario. In order to struggle, the player must have enough "Energy". "Energy" is a simple, self-regenerating resource that allows players to attempt to struggle out of the furniture. When the "Bound in Public" quest starts, player starts with 100 Energy, which is also the max. A single struggle attempt costs 50 energy; the energy cost is affected by player's Strength SPECIAL stat. If the player does not have enough energy, they may use Willpower (if Sex Attributes is installed) to make up the difference. If the player doesn't have enough Energy or Willpower to struggle, they have no choice but to wait for the next scenario to trigger. After a scenario completes, "Energy" is recharged by about 30; the recharge rate is affected by player's Endurance SPECIAL stat. Safe guards The mod has some safe guards put in place to help ensure that the player isn't stuck on the furniture forever due to unexpected circumstances. The mod has an internal timeout system. If the mod does not detect any progression after some time (currently 90 seconds), it will reset the scenario and trigger a new one. So just sit tight and wait - the scenarios are self healing. The mod has a mechanism for combat situations that will abort the quest and set the player free (end "Bound in Public" quest) if they get attacked and their health drops below a certain threshold (50%). If all else fails, there is a debug MCM button to abort the "Bound in Public" quest. Requirements Required AAF and all its requirements Torture Devices Savage Cabbage Animations LL FourPlay community F4SE plugin v43 or later Optional AAF Sex Attributes (Recommended) - provides more ways to struggle out of furnitures, influences how the NPCs react to player Tattoo After Rape - Raiders and gunners will add tattoos on the player if they recognize who the player is. ZazOut4 - Adds more furnitures the player can get locked into. Real Handcuffs - Raiders and gunners will apply shock collar on the player if they recognize who the player is. Installation Install like any other mod. Make sure to override Torture Device's "_TD_tagData.xml" file. This mod adds a tag that makes it so that a wrong animation does not play. Future Features Some potential ways the mod may get expanded: More restraints (if there's AAF sex animations for them) More locations More different kinds of scenarios/dialogues Maybe different scenario outcomes other than sex Modder's Resource ; Start "Bound in Public" quest Quest BIP_BoundQuest = Game.GetFormFromFile(0x00001ECC, "BoundInPublic.esp") as quest BIP_BoundQuest.start() Q/A I got locked in a furniture. What now? Try to struggle out of it. Or do nothing and just wait. A scenario will trigger within ~30 seconds where some NPC will spawn and.. do things to you. Do I need LL_FourPlay F4SE plugin? I don't want anything FourPlay related The LL_FourPlay F4SE plugin is not the FourPlay framework - not to be confused by the name. It is just a simple utility library that contain utility functions for mods (including AAF) to use in their scripts. AAF already uses and includes LL_FourPlay F4SE plugin as a dependency. But the version that comes with it is rather outdated, so you need to get the latest version (or at least v43) from the link above. Submitter twistedtrebla Submitted 04/07/2023 Category Dialog Sex Requires AAF, Torture Devices  
  4. AAF HARDSHIP - beggar- whore - View File DISCLAIMER: This mod is a work of fiction. Any resemblence to people living or dead is purely coincidental. This is not a critique or commentary on poverty, RL sex work, gender issues, sexual orientation, abuse (sexual or otherwise) or any other serious social issue. This work is a fantasy designed purely for entertainment and contains content that may be disturbing to some, such as degrading language and sexual assault. This content is ABSOLUTELY NOT FOR CHILDREN. The author is not responsible for illegal alterations made to this mod after the fact, or any damage to the user's computer. If you cannot tell fantasy from reality, DO NOT INSTALL THIS MOD. DESCRIPTION: In the most basic sense Hardship is a player prostitution mod, but there is a bit more to it than that. It's kind of become a general mod for roleplaying someone who is poor, desperate, and down on their luck. Beggar Whore Mode: Toggling this option on activates all the interaction dialogue for this mod, as well as allowing for the detection of if you look threatening or not to Raoiders and Gunners. In general you should toggle BW mode off when doing vanilla quests, using vendors, or engaging with other mods that do similar things to Hardship. This can be done through the menu object, MCM, or a keyboard shortcut Sexual traits, history, and appearance: By equipping the menu item you can build out your character how you choose... determining things about them, from their sexual history, their sexual likes and dislikes, and whether npcs percieve them as average, very attractive, or just plain ugly. How you look affects how they treat you as well as how much you can charge! Makeup Mirror * Access the looks menu from anywhere, including editing the body without the dreaded camera bug, (See known issues for caveats) Begging: Barely managing to survive? Now you can beg for necessities like food and water... If you are pretty enough maybe they'll even throw you a few caps. Most won't help you though, and some of the ones that will, may only do so in exchange for sexual favors. Prostitution: Eventually you might get tired of begging for scraps, or doing favors for them. Then it's time to go into business for yourself selling... yourself. Make caps! Get rich, but be careful some guys just want to take it for free! To become a prostitute you can A: Just set "already a prostitute" In the sexual history menu, B: Beg until somebody offers to trade for sex, then demand caps instead or C : ask people if they know of any jobs that don't require fighting until one of them tells you that you can become a whore. Menacing Raiders: If in Beggar Whore mode, and with your weapon holstered (most) Raiders will no longer attack you on sight. Instead they'll send one out to menace you. This leads to a conversation that can end one of several ways... mostly bad... But hey... a chance is better than none. Sensible Gunners If you are in Beggar Whore mode with your weapon holstered Gunners will act much more like the paramilitary outfit they seem to be than the vicious raiders they are in vanilla. These are people you can do business with,... but don't let your guard down they are still bad guys. You can hire one to temporarily watch your back with caps or your body if they are so inclined. Pimps: There are 4 unique pimps in the mod that the player can be recruited by. They provide some protection from rape, and added opportunities for revenge against or reformation of customer rapists. They do this at the cost of taking half your earnings and punishing you if you don't earn enough. They also provide small perks such as chems, alcohol, and cigarettes when you perform well. (This is very smoking mod friendly) There are 2 male and 2 female pimps. One of the female pimps is a dominatrix who explicitly puts you in a "consensual" D/s relationship. She has unique features in that she will assign you humiliating tasks along with your basic whore duties. If the player character is male she will make you occasionally cross dress and this can lead to (if the player wants) full time sissification. ALL OF THE PIMPS require you to already be a prostitute before they'll talk to you EXCEPT B.D. He doesn't care. I can't remember if turning one trick is enough or if you need to have 5 customers. It's one or the other. Bad Boyfriend: There is an additional kind of follower who is kind of a pimp light. If solicit a rapist customer multiple times you will have an opportunity to begin an abusive relationship with them. The only benefit of this (beyond roleplaying) is that you have a simple, low feature follower that can help you in combat, who will rape and steal from you on a regular basis... However he won't take half your caps once a day like the bespoke pimps will. Addiction Dialogue: If you are addicted to Jet, Psycho, or Alcohol, and have none in your inventory, the "My prices" dialogue option will be replaced with you asking for the item you are addicted to. If the customer doesn't have any it will revert to the normal dialogue. Additionally there is a menu option which allows you to suck cock for cigarettes. This is designed for if you are using the mod: Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save To save in survival mode, as cigarettes are pretty expensive and hard to come by in the large towns. This dialogue which can be toggled on and off replaces the "No Pussy" sexual limit on women and the Male/Male special dialogue on men. Extra male Dialogue: Because males have no need for a "No pussy" limit, I used that dialogue button for special dialogue for Male/Male interactions. You can choose your orientation/attitude in the mods menu as seen in the first video. Choosing the "Denial" option allows you to roleplay a straight guy forced to service men out of desparation, and complain about it the whole time. Predator Dialogue: Use your position as a prostitute to victimize your customers with theft or murder. IMPORTANT NOTE: While enabling predator mode adds a dialogue choice to the negotiation menu for male customers... for women it is an automatic thing because there is no negotiation phase... so unless you want to assault the female customer turn off Predator mode before getting to "someplace more private". Damage/healing system: When beaten by a rapist, boyfriend, or pimp, the player may be physically injured (vanilla damage) and tagged with a keyword that tells NPCs that the player is visibly bruised. That's the main reason I added the Makeup Mirror so the player could easily and somewhat more reliably bring up the looks menu and apply appropriate bruises. Over time the damage will fade (though each beating adds one point of damage, so if you are raped and beaten by an entire raider camp it'll take many days to fade) When all damage points are depleted you will get a message saying that your bruises have faded. Unfortunately this seems to be the best possible way to do this in Fallout 4. There is also a sexual wear and tear system built in that will cause a tiny amount of vanilla damage. This is affected by lubrication. Pussy lubrication is handled by simple player choice of how aroused (or not) they are as a scene starts, while anal lubrication is handled by RNG deciding if the customer provides lube. If the player has "cooking oil" in their inventory they can offer it and that provides a better chance. Anal damage is also affected by the player's mental state. You will be offered a choice of how you feel about the situation which affect if you are able to relax or not. and if you are tense you will take extra damage regardless of lube. Companion sex: Dialogue options to offer free sex to teammates, including, including offering them/asking them to take your virginity if "virgin" is chosen in the menu. If Free sex is offered before you've whored yourself to the NPC, you will no longer have the option to whore to them. Theoretically should work with any modded followers as long as they are flagged as a teammate. Also works with hired Gunners in this mod. Mercenaries and Safe Passage integration: This mod has compatibility with my other mod Mercenaries and Safe Passage . If you have Blaze hired, (most) raiders won't menace you. It makes whoring to Raiders safe and you get slightly better payouts. If you have Sergeant Hammer hired, Menacing raiders will be more fearful of you (same with Strong and Danse), and you will be unable to beg from Gunners. "You had enough money to hire sarge! Do I look stupid"? Companions and raiders While accomponied by Vanilla human companions (or Strong) you (IIRC) Won't be raped by raiders and the dice roll is between fighting them and being let go. You can still be raped if you have Dogmeat though the chance is less. If your follower is intimidating (Strong, Danse, Sarge or Dogmeat) you get extra intimidation dialogue. There is also extra dialogue for if a Pimp is accompanying you. Also with or without companions there is always a small chance a menacing raider will just say they are going to murder you and attack. COMPREHENSIVE INSTALLATION GUIDE: NOTE: To use 1.59K with pre-existing saves from a previous version you will need to reset Hardship's main quest. In the console type help _T_DialogueQuest 4 in the console. Hit enter. Then type: Stoquest plus the id number you got from the search. Hit enter. then Startquest with the same. If it worked you'll see the message about the healing system starting up. Things to do before you attempt to install Hardship. Feel free to consult this guide along side mine for more detailed, up to date information, but still read mine for the Hardship specific details! SECTION A: Preliminaries Do everything in this section, and read everything CAREFULLY ... no excuses! Note: Order of appearance reflects the order you should install items/do things. I will number things that need to /should be installed in orange so you can easily keep track. Wherever version numbers are listed consider "or later" to be implied 0: Mod Manager: You will need a Mod Manager. There are only 2 truly modern ones. Vortex and Mod Organizer 2. Pick one and take time to learn how to use it. With AAF Mods, FILE LOAD ORDER management is extremely important. In MO2 this is handled by the load order of the folders in the left pane of the browser. In Vortex it's handled through some kind of arcane rules system. I only use Mod Organizer 2 and only have a loose handle on Vortex's operation so I obviously recommend Mod Organizer 2. 1: Enable modding in Fallout 4 Open the following file: If MO2 -> MO2 .ini editor -> Fallout4Custom.ini If Vortex -> Documents/mygames/Fallout4 -> Fallout4Custom.ini Add these lines if they aren't already there: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= 2: Build your infrastructure: 1. F4SE -- Necessary for all AAF mods, as well as looksmenu 2. Mod Configuration Menu -- Necessary for most AAF mods, including Hardship. 3: Download and install nude bodies. You will need nude bodies and some support software. Download and install the following: 3. Bodyslide -- At this point it's a good idea to learn how to use Bodyslide, as you will need it later to build the strap-on. It's an immensely useful tool for many things. It's important to do this now as it can be a bit of a learning curve learning to run bodyslide from your mod manager. 4. LooksMenu -- This is what makes the erection morphing possible. Female body -- You can skip this if you are going for the gay only install option, just be sure to turn off female raider rapists in the menu if you do. 5. CBBE or Fusion Girl (Pick one.) -- I prefer Fusion girl but there are good reasons to use either. (Note: Fusion Girl above 1.45 has ISSUES right now. Do your research) Male body -- This is necessary. While you can have female/female sex only in Hardship, it's not a very viable playstyle. 6. BodyTalk v3 -- (You don't even have to build the body yourself anymore!) or Any other EVB based body with genital morphs. 7. ZaZ-Extended-Skeleton (ZeX) 2.0 -- In MO2 or Vortex always keep this at the bottom of your left pane load order/Rule it to override any other skeletons. Necessary for all AAF mods. 4: Download and install AAF and it's requirements: 8. Advanced Animation Framework v161.1Beta or higher -- This is where the magic happens... the animation framework that makes these mods possible (We're not worthy oh dagobaking!) 9. AAF Themes (Vanilla/Kinky/Creature Theme 200831.0) -- or higher This will be required by any mod using tags 10. Leito Animations v2.0alpha -- For now just download this one animation pack. Best not to confuse things until you know what you are doing and you will need it for Hardship anyway. SECTION B: The main event. The instructions have changed A LOT so pay attention! REQUIREMENTS AND INSTALLATION of HARDSHIP 1.5.9J If you wish to install the older version with Indarello support there is a link to instructions at the end of the guide. Completely uninstall any older version of Hardship, this will prevent conflicts with the new requirement. Install/Rule in Vortex/Left pane organize in MO2 the following in this order: 11. OPTIONAL -- Now is the time you can install more animations if you like. Animation packs that work well with Hardship (besides Leito) Are BP70 2.4 or higher Savage Cabbage 1.2.5 or higher NOTE: It is very important that you make sure these are up to date or they may cause conflicts. Soft Requirement: RufGt's animations (Necessary for Cunnilingus, and kissing found on the Atomic Lust download page. Note Hardship 1.5.9E will be the last version to require this. 12. Vioxis' Strap-Ons of Fallout 4 5.0.0 -- Needed for strapon animations 13. OPTIONAL -- For Gay (MM) Sex and Creature support: (UAP) Ulfberth's AAF Patch 2.5.30 Fix1 or higher or For Creature support without gay sex: AAF Creature Resources 1.1.3 or higher -- VERSION IS VERY IMPORTANT! Unfortunately as of his latest version UAP is no longer compatible with Hardship. Because of this, Staged Leito Plus now supports gay animations... for Leito... Yeah it super sucks. I am going to attempt to update Hardship 1.5.9 so you can at least have UAP installed (Minus the Leito XMLs) With Hardship, and still have support for animation packs other than Leito, but until I can do that UAP will BREAK Hardship. As of 1.59F You can have UAP installed, for use with other mods, but you must not install his Leito XMLs as they will cause the 30% conflict. Use Staged Leito Plus instead. 14. Staged Leito Plus Erection Fix 1.0.5 or above (Now supports Gay positions) 15. Real Handcuffs 0.4.7 or above -- This is a true Master of Hardship and RealHandcuffs.esp must be above Beggar_Whore.esp in the plugin load order! NOTE: Read the instructions carefully. If you don't you might end up with an AAF conflict. 16. Install HARDSHIP 1.5.9K with your Mod Manager (MO2, or Vortex) -Make sure any mods that physically change Hotel Rexford (Like the great Fixed Hotel Rexford) is below Beggar_Whore.esp. -It's best to start the game after the prewar. If you don't and your menu item doesn't show up you can add one with the MCM. -Hardship uses slilent dialogue so you'll need to make sure that you have both kinds of subtitles turned on in Fallout 4's settings: Enjoy... and Good luck! ----------------------------- Legacy instructions for Hardship 1.5.9B with One Patch Only, or Indarello (NOT RECOMMENDED) ----------------------------- HIGHLY RECOMMENDED Stash Those Caps -- Discord link since it's been removed from Nexus. You might also try: Weighted Bottle Caps (Can be Dropped) or The Cap Stack at Fallout 4 Nexus - Mods and community Useful to keep from having all your caps robbed. Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save -- The best alternate saving method for Survival, and makes some of the rewards in Hardship more valuable Survival Options -- Just extremely useful in general. Also great to turn on the wait saves if you want your PC to be a non smoker. Immersive Waiting -- To make the wait saves even more useful KNOWN ISSUES/CAVEATS * The makeup mirror item is more reliable than the console command "showlooksmenu 14" It even allows you to edit the player's body without breaking the camera... USUALLY. This bug still randomly manifests every so often. I have no idea why. I feel like this happens most often when I am right outside the vault, so maybe don't do that. As always SAVE EARLY SAVE OFTEN. If you access the Makeup Mirror from the pipboy the screen will turn black until you hit Tab/Controller B button, then go into the looksmenu if it's behaving itself. If you access it from the favorites menu as is shown in the first video it will go straight into looksmenu. This is definitely the more reliable and preferred method. DO NOT use the mirror while sitting as there are repports that this will crash the game. If you have any mods that edit Hotel Rexford (such as the excellent Fixed Hotel Rexford) Place it below Beggar_Whore.esp in your load order. You will not be able to use the Rexford features with a mod that uses an alternative interior Cell for Rexford (such as possibly Depravity) The same goes for Home Plate mods. They should all be compatible so long as they use the Vanilla Cell as a base. XDI May or may not be compatible. My testing was inconclusive, but I am hearing it works fine from others. Personally I'd still recommend using the vanilla dialogue interface. This should be compatible with any player rape/abduction mods as long as you make sure that Beggar Whore mode is disabled when you are captured. It's been tested with Violate and RSE2 CSA. The menu will automatically be disabled when you are abducted in CSA, but you'll have to roleplay responsibly if using another mod You should use the hotkey surrender option, as a holstered surrender option will likely cause you to auto surrender to Menacing Raiders. IF YOU ARE PLAYING MY OTHER MOD DLYH... TURN OFF BW MODE UNTIL YOU'VE COMPLETED THE COLLAR RELATED DIALOGUE WITH ANY GIVEN NPC. otherwise you may end up with a follower you can't interact with until you get the collar off. Sometimes you will get the addiction dialogue when not actually addicted yet. This is a vanilla bug with detecting the conditional. It only happens rarely and there's nothing I can do about it. If this problem persists you can simply make sure to keep one of the items (booze, psycho... etc...) in your inventory. This mod's "healing" system works on a simple 24 hr timer with a set refresh time every day. This is perfectly sufficient most of the time but it means that if you get beaten up right before the timer turns over you will heal right away. This also applies to "The Mayor's favor". Raiders who are using furniture will not menace or spectate. Roleplay this as them being lazy and take the win. If a Raider you've never met is standing and won't menace you, they may have bugged keywords. You can use the KEYWORD RESET utility to fix them. This utility can also sometimes fix customers with bugged dialogue, but this is MUUUUCH rarer. If you are using an alternate start mod like Start me up, you may not start the game with the [SETTINGS] BW MENU item. If this happens Save and then load that save. The item will appear. Clothing dropped by Hardcore strip will be reverted to it's basic state, so you may want to turn it off if you pick up a legendary item. This issue may or may not be addressed in a future release. Any mod that replaces the vanilla VATS critical ready sound may cause general unimmersive weirdness, as I use that sound for meny menu popups. LEGAL/PERMISSIONS: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, HARDSHIP is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account. Plugin addons using Hardship as a master that don't interfere with my original dialogue or code are allowed... for example additional pimps. Permission is granted to anyone wanting to use the sounds I include with Hardship in their mods, with the EXPLICIT EXCEPTION of Hardship.wav and Hardship 2.wav Just a heads up to those wanting to Translate Hardship into other languages. It would be much harder than with a typical mod due to the absurd amount of dialogue and the fact that many of the messageboxes are in the scripts themselves rather than being forms in the plugin. Suffice it to say there are many good reasons why I did it this way. I also have an absurd amount of lame-ass jokes that are either references or would be just profoundly strange if translated. There is also the issue of the font formatting I did which would need to be addressed, for languages that don't use the same font set. The biggest issue is until Hardship is truly FINALIZED it would be a fools errand to undertake this. CREDITS: @DixiePig provided the the awesome slave collar added in 1.0.7. Ender Guney for tiny snippet of royalty free track I used for Hardship disable sound. THANKS: @Crazy6987 and @DocClox For getting the ball rolling @vinfamy for providing a tutorial and helping to advance FO4 sex modding @dagobaking For AAF , and for being generally helpful and all around cool @Flashy (JoeR), @EgoBallistic, and @Ulfbearth For going the extra mile to offer help @Leito86 and @SavageCabbage For their great animations and @Halstrom and @Polistiro for making them usable @Goubo @TheDriedFinger @Odessa @Mavia and many others for the mods that have inspired me over the years! @Lynx2k10 for reminding me of the Pipboy Mirror issue. @LinkDeath For fixing the Blaze/Sarge bug. @SayKoRn for the up to date install guide which I used as reference while making my Installation guide. @Saya_Scarlett for the guide that encouraged me to organize my installation instructions better. @requiredname65 for being a huge help and going way above and beyond, in helping to debug and improve Hardship @Vaultbait for running interference. Submitter Tentacus Submitted 09/16/19 Category Dialog Sex Requirements AAF, FO4 Animations by Leito, AAF Themes, Real Handcuffs  
  5. Public Whore View File Jarl Balgruuf kicked back in his throne and opened a bottle of mead. He had finally found a solution to the tax revenue loss due to the hardships that had plagued his city recently. And such an easy fix! The answer had been running around his city, drawing the eyes of his citizens in temptation for weeks now. All he had had to do was write one official decree and Whiterun had a new main attraction... ...the Dragonborn... ...the new Public Whore. Public Whore Summary The premise of this mod is as posted here: https://www.loverslab.com/topic/114261-public-whore/ The core notion is that the player character ends up brought before the court against her will, and declared the public whore of a city. She is then the public property of that city, and can be used by the citizens in exchange for money that goes to the Jarl. This isn't particularly story driven - right now it's more of another "system" that adds to the gameplay loop, though I wish to expand it's quest content with time. Requirements (links are to LE versions) Hard Dependencies (mod will break without these): SKSE Fuz Ro D-oh Unofficial LE Patch / Unofficial SE Patch Sexlab ZaZ Animation Pack v8.0+ ConsoleUtil Interactions (mod works perfectly fine without them, but was designed to have them): Devious Devices (will be used instead of ZaZ restraints if present) SlaveTats (player will be tattooed with the symbol of the hold they're PW for) Sexlab Aroused (a small amount of PW interactions increase arousal) Sexlab Sexual Fame (enough fame can kick off PW) Simple Slavery Plus Plus (can be sold to PW via SS++) SD+ (handoff from PW to slavery) Submissive Lola: The Resubmission (handoff from PW to slavery) Recommended (no interaction I just like having them with this): Spectator Crowds Populated Cities Towns Villages OBIS Add-ons Alpia Scribbles Slavetats Pack by Alpia - lots of SlaveTats, plus a replacer for PW's default tattoos Sexy Supplemental SlaveTats by Blahity - a large collection of SlaveTats, some of which are PW-inspired Public Whore Comments by Gristle - additional comments from NPCs How to Start Introduction Quests (Whiterun, Windhelm and Solitude): asking Balgruuf/Vignar if they have any work for you will begin Whiterun's quest, and speaking to Vedia Belenus in the Winking Skeever will start Solitude's quest. Windhelm's is documented in the v1.2.0 update notes Fame: acquire enough SLSF fame, or use the mod's somewhat less advanced built-in sexual fame system, and you'll eventually be declared public whore by virtue of your depravity. Alternatively, do enough heroic things and your forced prostitution will be an irresistible money-grab for the Jarls. By asking to start: speak to any one of the new Thanes positioned near the Jarls, and you can volunteer yourself easily. Get sold to a city via SS++, and you'll be sent straight into 'enforced mode', in which you can't leave the city and have a more difficult quota. <More detailed instructions or user manual coming soon> Previous Release Logs Google Drive Link Frequently Asked Questions Q: Can I upgrade from a previous version of PW? A: It is never entirely safe to, but you can minimize most of the consequences by cleaning your save with the previous version before loading the new version. Q: Can you re-upload a previous version? A: No. I have no concern for breaking mod packs, especially since none of them have bothered to ask to include PW. Possible Future Soft Dependencies (I may add these eventually but it currently isn't on my to-do list) Sanguine's Debauchery+: as a possible way to handle enforced mode mechanics Devious Mindbreak: where a high enough corruption will cause the PC to love the job Translations: German - https://www.loverslab.com/files/file/18176-ngs-german-translations/ Russian - in downloads French - https://www.loverslab.com/files/file/22561-public-whore-v114-traduction-française-v115/ Thanks to gianclod for the idea poblivion for referring me to the idea and sticking with the mod throughout development Verstort for laying out an initial concept of how the mod might work Pamatronic for permission to package Interactive Gallows resources with the mod Tenri for providing insight into how to get DD running For extensive beta testing: poblivion, Sidewasy, jc321, zenrae, laucters, drunken toad - all of these guys provided incredibly in-depth feedback and analysis during the closed betas. Without their help the mod wouldn't be anywhere near as robust as it is. Aldid for mod screenshots GerdWagner, N.Gamma for the German translations stas2503, Tixotus for the Russian translations Voltair for the French translation Fienyx, Bane Master, cobra0798 for code fixes blahity for quest and dialogue ideas wHOaMiEH for dialogue ideas List may be incomplete, please let me know if you've contributed and are not listed For Modders Here is the API document I've created so far: https://drive.google.com/file/d/1fwsXopbohypw2Tg7YHYqdkGRuVFKJVPy/view?usp=sharing Permissions If you wish to use files from Public Whore elsewhere ask me and I will determine on a case-by-case basis. Otherwise, redistribution of this mod in any way, shape, or form is not permitted. Submitter Visio Diaboli Submitted 03/31/2021 Category Sexual Content Requires SKSE, Sexlab, ZaZ Animation Pack v8.0+, Fuz Ro D-oh Special Edition Compatible  
  6. [AAF] Sex Attributes - Framework (6/26/2024) View File Sex Attributes v2.7.4 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH (Optional) Skimpy Armor Keyword Resource - if the player is a slut, they will feel the need to flaunt their bodies by dressing in skimpy clothes NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
  7. View File [Victoria 3] Shadows of Progress - SoP Shadows of Progress Version 0.02.08 Description Designed to be a lewd expansion to Victoria 3, Shadows of Progress is the first of this scale for the game. It takes many of the base game systems and expands upon them, adding plenty of NSFW content for players to enjoy. Keep in mind that this is a very early version of the mod, developed primarily by a single person. Disclaimer: Not everything is complete or polished, but I am getting there slowly. Please report an bugs or incomplete content here https://forms.gle/kSTvBHWzTrjXuoWn9 While making Shadows of Progress, I have taken many considerations towards the potential for submods, and any are welcomed. Localization Versions are also welcome! For any questions, requests or assistance, join my Discord server through the link below. Features The Dregs This is a new Interest group and currently the primary driver of enacting lewd laws for your nation. Comprised of criminals, prostitutes and minorities. New Laws 16 New Laws in 3 lawgroups, and one additional added for Women's Rights. New Pops 5 New Pop to represent degenerates and criminals in your nation. Lewd Ideologies 23 New Ideologies, for characters and interest groups. Explain Copulism Character Traits 28 Character Traits! A long list of unique traits, some lewd and some chaste, designed to randomly occur in most adult characters. Goods 3 Goods. Prostitution, Illicit Wealth, Marijuana Buildings 9 Buildings. Minor Reworks of Vanilla Buildings to lewdify them and use new goods. Dozens of special lewd production methods for existing vanilla buildings. New Technologies 2 Branches on the Tech Tree. 13 New Techs. Compensated for by events. State Decrees 5 Decrees. GFX All Completed GFX are designed to be Vanilla Friendly. Army Mobilization Options 6 Mobilization Options. Reward your troops with pussy or keep them stoned. Companies 7 Companies, allowing you to expand the powers of the underground empires. Prestige Goods 8 Prestige Goods, including variants for prostitution, illicit wealth, marijuana, furniture, luxury furniture, and luxury clothes. Religions 3 Religions and a Rework of Current Religions. Your nation may slowly succumb to lewd religions such as Futa or Tentacles, giving unique modifiers. Currently, conversion must occur via events and revolution, but other methods are planned. Lewd Random Events A Handful of Lewd Events that occur randomly at the state and national levels. Game Rules 10 Groups of Game Rules, Enabling you to remove kinks entirely. This is a groundwork for submods created by myself and other authors. Journals 5 Journals Allowing you to embrace the new copulism ideolgogy, or decide which sex truly is the superior! Political Movements Two Political Movements Planned Content - Milking Economics - A Fleshed Out Corruption System - World Corruption Objective - Improved Religion System and Conversion. - Dynamic Events and More Random Events - More Laws - Better Rule Implementation - End Game Content - Battle Conditions - New Wargoals - Sexpionage and Diplomacy - Lewd Content for Specific Regions of Nations - Improved Political Content - Kleptocracy Government Type - Formable Nations - Exploration Journals - Progressive Depravity Journals - Narrative Journals "Quests" - Dynamic Character Trait System - Expanded Dregs Features - Ruler Focused Additions Installation How to Install the Mod See NOTE 2 below if you are updating the mod. 1. Unzip the contents of the downloaded file. It will contain a file called "Shadows of Progress" and a few other .txt files. The .txt files are not necessary to install the mod and just contain documentation. 2. Place the "Shadows of Progress" folder into your Victoria 3 mod directory. Documents\Paradox Interactive\Victoria 3\mod is the default directory for mods. 3. Launch Victoria 3 through Steam. 4. In the launcher, select "Playsets" 5. Add a new preset and enable "Shadows of Progress", or add "Shadows of Progress" to an existing preset. The mod may or may not be compatible with other mods. The buttons are in the upper right of the launcher ("ADD MORE MODS" and the Dropdown left of that.) 6. Go to the "Home" section of the launcher. 7. Activate the Playset by selecting it in the dropdown directly below the "Resume" and "Play" buttons in the center of the launcher. If you do not activate the playset, the mod will not be active. 8. Press "Play". NOTE 1: You can verify that the mod is active from the main menu of the game by the DLC icon in the lower left of the screen. NOTE 2: If you are updating the mod, delete all of the old files before adding the new ones. You will get errors and things will break if you don't. Compatibility Extensive compatability testing hasn't been done, and this section will be updated as I learn more. Please report any incompatablities you find. Community Submods and Add-Ons Here is a list of submods and add-ons for SoP made by members of the community: Other NSFW Victoria 3 Mods I want to support the Victoria 3 NSFW modding community as much as I can. These are links to any NSFW mods that I know of. Languages and Localizations English is the only language the I will personally support. Contact me if you speak another language and would like to create a localization set for the mod. I can upload it here on this page and credit you for your work, both here and on my Discord Server. Some localization files may already be available on my Discord Server. FAQ Ask questions frequently and they will be added here. Credits Main Developers Created by: EctoBukkake Writer: ladyfia Writer: TashOwO Community Credits Thanks to Kim Chen In for the Russian Localization External Resources This mod contains some work that was done by other people, which may or may not have been altered by me. - Brothel Icon and Prostitutes Icon from "Prostitution & Brothels by Konig - Event art based on art from various artists, Including Po-Ar - Mod DLC icon based on art by InCase - Includes code from Modded DLCs Framework by 1230james - Religious Modifiers Inspired by Victoria Universalis IV. Also made with the support and suggestions of the Gooners on my Discord Server! Support The Mod If you like my work or want to support the creation and expansion of this mod, there are multiple ways to do so! Follow and like the mod, download my other mod on nexus.com so I can get donation points there, or even contribute to my Patreon! Anything you can give is appreciated, and downloading my other mod on the Nexus is free and only take a minute of your time 😊 https://www.nexusmods.com/victoria3/mods/33 Discord Join my Discord to get more info about future update, suggest content and interact with the NSFW side of the Victoria 3 community! Click the image below to open the link. Submitter EctoBukkake Submitted 12/17/25 Category Misc Requirements None Install Instructions How to Install the Mod See NOTE 2 below if you are updating the mod. 1. Unzip the contents of the downloaded file. It will contain a file called "Shadows of Progress" and a few other .txt files. The .txt files are not necessary to install the mod and just contain documentation. 2. Place the "Shadows of Progress" folder into your Victoria 3 mod directory. Documents\Paradox Interactive\Victoria 3\mod is the default directory for mods. 3. Launch Victoria 3 through Steam. 4. In the launcher, select "Playsets" 5. Add a new preset and enable "Shadows of Progress", or add "Shadows of Progress" to an existing preset. The mod may or may not be compatible with other mods. The buttons are in the upper right of the launcher ("ADD MORE MODS" and the Dropdown left of that.) 6. Go to the "Home" section of the launcher. 7. Activate the Playset by selecting it in the dropdown directly below the "Resume" and "Play" buttons in the center of the launcher. If you do not activate the playset, the mod will not be active. 8. Press "Play". NOTE 1: You can verify that the mod is active from the main menu of the game by the DLC icon in the lower left of the screen. NOTE 2: If you are updating the mod, delete all of the old files before adding the new ones. You will get errors and things will break if you don't.  
  8. AAF Violate View File A combat defeat and death alternative mod. Losing in combat now means you can be raped, robbed, bound and gagged, executed, or sold into slavery by your enemies. This mod started life as Four-Play Violate by @vinfamy, was converted to AAF by @Jahem_kinkaid, and is maintained and expanded by @EgoBallistic. Features Combat Defeat: You and your companions can be forced to surrender and be violated by your enemies when you lose in combat Death Alternative: Instead of dying, you can be knocked down and automatically surrender when your health falls to zero Companions: Your companions and allies can be violated along with you. Male, female, or both genders can be victims Gangbangs! Threesomes, foursomes, and fivesomes are possible if you have the right animation packs and XML installed Assailants: Assailants can be male only, female only, or both. You can limit assailants to a few races or allow any race to be an assailant Robbery: Assailants can not only violate you, but leave you stranded in the wasteland without your gear and supplies Enemy Surrender: Injured enemies may surrender and become your victim Submission: Your character can start begging for more after a selectable number of assaults Exhaustion: After you've had enough, you lose consciousness and your assailants abandon you Teleport to safety: Instead of awakening on the spot, you can be teleported to your nearest settlement after your assailants are done with you All options are configurable via the in-game MCM menu. Requirements Fallout 4 version 1.10.163 or newer. If you have an older version you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF Violate. Fallout 4 Script Extender (F4SE) by the F4SE team. Advanced Animation Framework version Beta 161 or later Mod Configuration Menu is required to configure the mod options AAF Themes. You will want to enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need. Animation Packs. AAF Violate does not include animations of its own. AAF Violate will work with any animation pack, but the exact packs you need will depend on the options you select for gender, threesomes, races, etc. See the FAQ below for links to animation packs that work well with Violate. Third-Party Mod Support The following mods are not required, but Violate will detect if they are installed and can use them if the option is enabled in Violate's MCM Devious Devices allows violators to bind you and your companions in restraints Roggvir's DD Items Manager to control which Devious Devices items can be randomly applied. Version 1.0.3 or later is required. Real Handcuffs also enables violators to bind you in restraints. Version 0.4 or later is required Plugs of the Commonwealth allows your violators to stuff various things up your butt. This works with the regular plugs (Slot 57 version is recommended) as well as @tehuti181's patch which converts the Plugs to Devious Devices format. AAF Bad End Animation Pack lets your violators hang, electrocute, and otherwise execute you after they violate you Bad End: Purgatory provides a death alternative for fatal Bad End outcomes Raider Pet allows Raiders to keep you as their slave if you surrender to them in one of their strongholds. Version v1_3 or later is required. RSE II: Combat Surrender and Abductions enables Gunners, Raiders, and Super Mutants to abduct you after they violate you. For best results, disable Auto-Surrender in CSA. Abduction options in the CSA MCM, such as whether companions are sent home or abducted with you or by themselves, will work as normal. Sex Attributes Framework will recognize sex initiated by Violate. Combat against NPCs for whom the player has Perversion cravings can lead to auto surrender. The player's dialogue during violation scenes will change depending on your Sex Attributes stats such as Spirit, Willpower, and Sex Addiction. Killing enemies who violated you will restore your Self Esteem. If you have Combat Strip Lite installed, you can make your character automatically surrender when a certain number of items have been stripped. If you have Human Resources installed, enemies who surrender to you through Violate can be enslaved by hitting them with an Enslavement Baton. Bound in Public adds another possible outcome, in which your violators abandon you in bondage furniture to be abused by various denizens of the Commonwealth. Download AAF Violate is packaged in an all-in-one FOMOD installer. Simply download the mod and install with your favorite mod manager. If you are updating, just uninstall the old version and install the new one. Violate's scripts will detect that the mod has been updated and will reload themselves as needed. Installation Install the prerequisite mods, listed under Requirements above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Violate using your favorite mod manager. Once you've installed the mod, start up Fallout 4 and go into the AAF Violate MCM menu. Set your animation preferences in Global Options. Only enable gangbangs and females in gangbangs if you have installed animation packs that support those. Set your preferences for aggressor races and genders in Aggressor Options pages. Again, only enable aggressors for which you have animations installed. Finally, go into the Player surrender options page. There you will find the Hotkey for surrender option. Set your prefered hotkey to complete the installation. The hotkey can be used to surrender immediately to enemies while in combat. Holding it down for 5 or more seconds and releasing it will force the violation to end. Troubleshooting Frequently Asked Questions (FAQ) Credits @vinfamy for Four-Play Violate @Jahem_kinkaid for initially converting Violate to AAF @fedim for Russian translation @WandererZero for additional dialogue, writing, and playtesting Changelog Submitter EgoBallistic Submitted 08/07/2018 Category Combat Sex Requirements AAF, Animations for AAF
  9. Sexy Adventures View File Adds a variety of features intended for female adventurers. Highly customizable. This is a continuation of Sexlab Adventures. Crime Laws (turned off by default) Includes multiple additional crimes, such as public nudity, casting magic or wearing armor. If caught, you will receive a bounty. MCM options include: Which offenses are considered crimes, how high the bounty is and other parameters on a per-hold basis Who can report you and how often on a global basis Crimes can be set freely, randomized within customizable parameters at will or in semi-regular intervals or be kept at their default values. Gang Rape (turned off by default) Whenever certain requirements are fulfilled, you can be gangraped on the spot by NPCs in the vicinity. Nearby NPCs can also join an ongoing gangrape, even if they were not part of it initially. If enabled, assailants will pursue you before initiating the gangrape, allowing you to escape. MCM options include: The exact requirements (e.g. nudity, arousal, being unarmed, being restrained and many more) Who can assault you (males, females and/or creatures with valid SexLab animations) Whether to allow threesomes and which animations to use How many assailants may participate and how many times a particular assailant may rape you Follower support: They may assault you as well, protect you or be assaulted alongside you Sleep Creep (turned on by default) Sleeping in a city can result in men taking advantage of you, leaving their cum on your body or stealing from you. MCM options include: The chance for abuse or theft, including modifiers for being naked, aroused or drunk How often abuse may occur during a single event, the value of items stolen and which items may be stolen If Love Sickness is installed, Love Sickness may result from sleep creep. If Fertility Mode is installed, a pregnancy may result from sleep creep. Supported Mods that unlock more features Devious Devices Follower mods (Detect followers from these mods) Nether's Follower Framework or NFF Amazing Follower Tweaks or AFT or Immersive AFT Extensible Follower Framework or EFF UFO - Ultimate Follower Overhaul Fertility Mode Love Sickness Sexlab Skooma Whore (Detect being drugged) Sexlab Survival: (Having licenses prevents bounties from being triggered for appropriate crimes.) Survival mods (Detect being drunk and/or drugged) Complete Alchemy and Cooking Overhaul iNeeds - Food Water and Sleep Realistic Needs and Diseases (or variants, such as this one.) SunHelm Survival and Needs Gourmet - A Cooking Overhaul Last Seed Avanced Nudity Detection version 0.4 or higher (Adds alternative ways to detect nudity and skimpy clothing and adds additional crime laws and gangrape requirements.) Installing updates To install updates, simply remove the old files and install the new ones. Save-cleaning is not required unless it says so in the patch notes. Switching from Sexlab Adventures to Sexy Adventures SexLab Adventures and Sexy Adventures are separate mods that do not interfere with each other. They can therefore be installed at the same time. You should, however, not turn on overlapping features, i.e. Gangrape, Crime laws and Sleep Creep, in both mods. Do note that SexLab Adventures does have some additional features that you may want to keep using. In any case, you do not need to uninstall SexLab Adventures and/or clean your save. Just turn it off. Contributions NymphoElf made contributions to enable support for Avanced Nudity Detection. Troubleshooting Feel free to post any issues you experience in the support thread. Enabling debug messages (which are printed to the console) in the MCM might help diagnose the cause of problems. License This mod is published under an MIT license. The license document is included. Submitter Teutonic Submitted 09/09/2023 Category Adult Mods Requirements SexLab, SexLab Aroused Regular Edition Compatible Yes  
  10. Enslaved by Thalmor - A player slavery mod View File Enslaved by Thalmor - A Player Slavery Mod Right with that short backstory out of the way, let me explain what my mod is and what you can expect from it. First let me say this is my first attempt at a serious mod on a scale this large and I have been working on it for the last 4 months or so. So if things is weird I apologize in advance. Anyways let's start with the mods locations first: There is a random encounter location to start the mod, there is a mine and there is a mansion. In total my mod has 4 stages, that takes place in the following locations: Mine - Mining Ore - Crafting Elven Armor - Maid/Servant Mansion - Maid/Personal Slave In total with the current settings, which can all be adjusted through my simple MCM menu, the mod will take around 2 hours to complete. How to start the mod If you look above Solitude you will see a new map marker that says "Thalmor Random Encounter", go there and a scene will start. It will have different outcomes but all routes lead to the mine. Disclaimer: For controlling the scenes player control is always disabled, I have tested thoroughly that player controls are enabled after scenes, however in the case you were to get stuck you can use a failsafe in the mcm menu. FAQ Can I play with followers? I would highly recommend not to use followers. Can I play any race? You can play any race. I am working on an Altmer only path where you can join the Thalmor as a guard. Is the mod voiced? Yes it is using XVaSynth with about 80+ voice lines with .fuz files for lip syncing. Disclaimer: I am going to be honest and say the voice acting isn't great. I have never used the program before and I couldn't figure out how to work the sliders to make npc's have emotion like fear, sadness or anger or how to train the AI. So if anyone out there who has knowlegde about the program and want to give it a try making the voice acting sound better, I have attached the sound files as a separate download which includes wav files and jsons. I would be extremely grateful and I would credit this person. But for now you have to live with the acting. Does this mod have an MCM Menu? Yes it does. It's a simple one but it contains everything you need to be able to control most aspects of the mod. Installation requirements - Sexlab (Hard requirement) Optional integration - Simple Slavery (If you have it you can be sold as a slave) Any questions or if you encounter any bugs feel free to let me know. I hope you will enjoy this mod. EscapedbyThalmorSoundFiles.7z Submitter Thrall1983 Submitted 07/13/26 Category Adult Mods Requirements Sexlab Regular Edition Compatible Not Applicable Install Instructions Highly recommended to install after Helgen. Testing has shown Helgen messes up things with my mod like missing assets. Other then that the mod only requires Sexlab to function. It also has a soft integration with Simple Slavery, if you have it installed you can enable Simple Slavery Outcome. Disclaimer: I cannot account for any other mod that may interfer with my mod or uses the same areas that my mod uses. When playtesting to make sure everything worked as it should it was done with very few mods.  
  11. Being a fellow degenerate myself, I've been lurking for adult mods for Elin, —not just coombait sprite replacers, but actual frameworks like RJW for Rimworld—, when I stumbled upon MoreLovinLibrary by aoi_nasuko. TBH it was clanky and wasn't working properly, so I rewrote it from scratch, now with ability to build something upon it. Fair note: I suck at C#, so beware. AI was used while working too, but heavily edited. What the hell is this, you fucking perv? A framework that adds sex mechanics to Elin. Not "catching tails", like, actual sex. Rape too, consequences included. No pregnancy, though. At least for now, I'm too dumb to implement that. Current interactions supported: - Sex (if you pass the affinity check) - Rape (if you don't, set as different ability to not accidentally rape your childhood tomboy friend) Succubus race with corresponding flavor text supported. There's also a foundation for prostitution, but I'm a dumb-dumb and can't make it to work properly. Images: I've tried to make it Elin-like, with same duration of interactions, EXP gain, affinity gain (and loss, karma too for Non-Con), consequences, like catching a disease/madness, etc. In case you want to modify any values, proceed to "Elin/BepInEx/config/somepoi.morelovinlibrary.reworked.cfg" and change any values you need. Installation Requirements: - Custom Whatever Loader Steps: Install Custom Whatever Loader from Steam Workshop Download latest release from GitGud Extract to "Elin/Package/" Launch the game I made it this way, so other ppl could build upon it, cuz all interactions, text describing latter, yapping between chars and even sounds that will be used is located in JSON file. If you want to add new text or replace it completely, use different sounds for different interactions, etc., then read this modding guide. GitGud MoreLovinLibraryReworked_1.0.0.zip
  12. View File Thread: http://www.loverslab...xlab-defeat-32/ 5.3.0+ : /!\ SexLab Framework 1.61b or newer is REQUIRED. /!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat. /!\ Funnybizness Animation Pack Highly recommended to be played with Defeat. You can use SexLab Animation Loader mod to register his animations for easy use. (SLAL version of the animation pack) /!\ If you are stuck in the MCM menu after checking an animation list you'll need to press the modifier key (left shift by default) again. -------------------- What is this mod? Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC) ----- Player as victim --- Knock down way The player can be knocked down in combat, three ways for this to happen: - Bleedout Will set the player as essential, though the player WILL die if the aggressor is not valid. On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player. Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way. - Wound The player can be knocked down on hit using a health threshold. - Exhaustion An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind. - Stun The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player. --- Knocked out The player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down. Has the priority over knocked down and Auto Resist. --- Auto resist The player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors) Has the priority over knocked down. --- Scenario When the player is knocked down in combat, 3 different scenarios can happen (MCM): - All down If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues. Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.) When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated. - Original Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you. - No transition You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.) --- Resist The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart. You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor. You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already. --- Resist mid SexLab scene Press down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds. --- Collateral If there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options) If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically. --- Surrender (Surrender Key Default: K) 3 features: 1 - Surrender In combat you can use the hotkey to try to surrender to your enemies. Surrender to humans If you surrender to a human, the nearest aggressor will come to you and a dialogue will start. Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers)) If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist. Surrender to humans - Conditions that matter for the dialogue: Has the player been already a victim of this aggressor? Change the dialogue if you surrender to a NPC that sexually assaulted you already. Is the player has a weapon? Check if the player has weapons equipped. The aggressor will make you throw your weapon on the floor. Is the player dressed? Check if a torso piece is equipped. Change some dialogues, increase the chances of sexual assault. Is the aggressor interested by your gender? Depend of the gender settings in MCM (Page “Player as Victim”) The aggressor has a chance to sexually assault the player. Is the aggressor among the evil factions? NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.) Is there a witness? Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.) Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.) Evil factions don't care if there is a witness or not. Is the aggressor moral? A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality” Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe. The Aggressivity, morality (MCM) and relationship the player (MCM) are checked. Is there a potential aggressor? Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case. Is the aggressor interested in one of your followers? One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion. You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.) Surrender to creatures You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene. 2 – Player/Follower prostitution & proposal You can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details. 3 - Come over here You can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again. ----- Post-Assault After the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings. Events are separated in 3 types: (Base) Base event types are simple event that can happen by default or before another event. This include: - End of the scene This is the default event that will happen if no other events are chosen After the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene) - Robbed The player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers. This Event can trigger before any other event other events can still be triggered after Robbed. - Jailed If the last aggressor is a guard, the player is sent to jail after the scene. - Death Alternative Triggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu) (Misc) - Left For Dead The player and his followers will black out and get up somewhere in the wilderness. - Rescued The player and his followers will black out and get rescued by an adventurer and wake up in an inn. - Simple Slavery For the Simple Slavery mod to trigger. ----- Player/Follower as aggressor --- Knock down mechanics & commands Default hotkey for the Modifier key: Shift Default hotkey for the Action Key: G Default hotkey for the Activate key: Your Activate hotkey - Marking Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down. You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders). - Knock down 3 ways to knock down a NPC: 1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend. 2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target. 3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count. - Trauma/Exhausted/Flee The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key. - Knock out Bash attack or unarmed attack when a NPC is affected by a defeat’s state. - Yield Weapon out, undetected, press Action key on a NPC from behind. The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim. - Kill Weapon out, press Action key and hold. - Menus options If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear: /!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state. Inventory Opens the inventory of your target. Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target. Rape Will make you sexually assault your target. More options will appear for a tied up NPC. Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC. Tie up Use to tie up your target during a configurable time in MCM. Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target. Untie Will free the tied up target. Untie & rape Untie and abuse the tied up target. Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.) Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards. Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet. - Registering follower for command Aim a follower, hold Modifier key then press Action key. The follower remains registered until you register another follower. Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal) - Follower command Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked. - Out of combat the follower will try to sneak up on the target and choke them. - Hold Action key for the follower to sneak up on the target and attempt to kill them. - If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options) - Taunt You can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers) - When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower. - (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you. USE WITH CAUTION: the target will be attacked by guards and such. Note: The target is always marked before you can taunt so you’ll have to press the key twice. - Rescue A NPC that is about to get assaulted can be rescued by the player, two ways to do it: - Weapon out, press Action key on the victim and use the revive option. - Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away. - Other Action key effects Cheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation. Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release. Necrophilia: While sneaking Action key/Activate key on a dead NPC. --- Handover and prostitution When you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim) - Market value Each NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC: Level: (Level * Level multiplier, default: 2 * lvl) Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl) Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl) Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl) Silver Hand <> Companion Vampire <> Vigilant Of Stendar Thalmor <> Imperial Imperial <> Stormcloak (<> Means works both sides) Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl) The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10 You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values. You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.) - Handover You can hand over your prisoner if you talk to a particular NPC: Victim Customer Bandit/Forworn > Guards Silver hand > Companion (circle) Imperial <> Stormcloak Vampire <> Vigilant Of Stendar You can only handover one NPC every 6 hours. (MCM to change it if you want.) The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons. - Prostitution You can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid. Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality. - Player/Follower prostitution & proposal The player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.) To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex. To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward. You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc. ----- NPC vs NPC A NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value. You can set the health threshold and the chance on hit as well as some other MCM settings. Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\ ----- SexLab Menu Controller UIExtension is needed for this to work. Default hotkey for the Modifier key: Shift Default hotkey for the Option Key: 0 You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene. Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene. Holding Modifier key and pressing Option Key will open the stage selector. For more options use my mod SexLab Tools -------------------- Requirements Last versions of these mods are REQUIRED : SexLab Framework 1.60+ SKYUI SKSE 1.7.3+ FNIS Do no forget to download and install the creature pack under optional files. -------------------- Installation /!\ NEEDED: Run FNIS tool to register the animations. /!\ NEEDED: Make sure to delete any previous version of Defeat (scripts etc…). Use a mod manager to install the installer, Nexus Mod Manager or Mod Organizer will do, Mod Organizer being strongly recommended. If you choose to install it manually, don’t, download and use a manager. -------------------- Uninstallation To do for every save you wish to uninstall the mod from. 1.) Click on mod status in the MCM menu to uninstall the mod. 2.) Close the menu. 3.) Wait until you see the notification. (should be really fast if not instant) 4.) Save. 5.) Quit the game. 6.) You can now delete the mod’s files. 7.) Run FNIS tool. -------------------- FAQ Q. Is it safe to upgrade to a new version without doing anything? A. It is always recommended that before uninstalling a mod and installing its new version you should make a clean save but I try to make my mod so it can be upgraded without uninstalling it, though if I say in the change log that a clean save is required you need to do it. Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save Follow these steps: 1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings). 2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game. 3.) Uninstall the mod. 4.) Start the game and load your last saved game. 5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game. 6.) If you're upgrading the mod that you uninstalled, you can now install the new version. 7.) Start the game and load your previous saved game. 8.) Just to be safe: make one more new save (do not overwrite an earlier save). 9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post) Your save is now fully cleaned from Defeat. Q. Why is there some spelling/grammar mistakes? A. English isn’t my first language, if you see some errors or a sentence that could benefit from a better formulation please let me know so I can fix it. -------------------- Incompatibilities Mod that deal with OnHit events can cause problems. As for player as victim, Defeat’s knock down mechanics can enter in conflict with Death Alternative’s ones, but keep in mind that they can be disabled and Defeat can start through Death Alternative, Death Alternative’s knock out scenarios can also start after a Defeat’s scene, it’s just a question of right settings of both mods. -------------------- Recommended Devious Capture By Ms Leeches Zaz Animation Pack By Zaz & Xaz Death Alternative By BralorMarr EFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.) UIExtension By Expired - Menu framework I use for animation selection & stage selection, this mod is already included in Extensible Follower Framework. Free Death Camera By gp160 - Cool mod to remove the useless camera effect when the player dies, also work on ragdoll, go endorse the mod it did not get enough attention imo, the guy has some good ideas for mods. Funnybizness Animation Pack By FunnyBizness - Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use. Break Undies Plus by thegooglyman - Will break the compatible armor progressively during a struggle phase and break the armor upon Defeat’s strip function. -------------------- Credits & thanks Ashal for creating the SexLab Framework and answering my questions about it. Cmod for Sexis Defeated mod which served this mod as a base. Camila and Meowcakes for the logo. Cyndi for the body bag meshe. AwfulArchdemon for the spell check. CGi for his help with translations, the installer and the German translation. Aravis7 for the French translation. Expired for his UIExtension mod. (And all his mods really ^^) Xaz & Zaz for the Zaz Animation Pack, used some of their (nice) resources. Germanicus who helped me as a beta tester and moral support. Cotyounoyume for some of his animations from Estrus. Arrok for his resist animation. FunnyBizness for his animations. -------------------- Change log ​
  13. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  14. View File Ultimate Animation Pack Ultimate Animation Pack Elevate your RimWorld experience with a rich selection of sex animations for the RJW Animation Framework by c0ffee. This pack supports all vanilla body types (Male, Female, Thin, Hulk, Fat) and offers over 40 animations—from solo to group, consensual to non-consensual—seamlessly integrated into your colony’s storytelling. You can support me if you want 💫https://ko-fi.com/teacher_uap Features 40+ unique animations with multiple perspectives (2D side, bird's-eye view). Custom InteractionDefs for precise control over which animations are selected. Climax variations (Inside/Outside) plus condom animations for added realism. Solo and multi-participant animations to enrich every storytelling angle. Requirements RimJobWorld Rimworld-Animations 1.6 Follow all necessary setup steps on the LoversLab RimJobWorld page to ensure a smooth installation. Important: Always remove the old version of UAP from your Mods folder before adding the new version. Keeping both can cause errors! Optional (Highly Recommended) Sized Apparel Zero (Body Uncensor Mod) Note: Some animations feature breast movement/physics, which only appear if you have this mod installed. Mods Used in Preview Images If you like the look of the preview images, you can check out these additional mods: [NL] Facial Animation - WIP Vanilla Textures Expanded - [NL] Facial Animation Sized Apparel Zero (Body Uncensor Mod) Tailor these animations to fit the narrative of your colony, and enjoy a deeper, more immersive RimWorld experience! For more information about the available animations and detailed notes, please visit GitGud. Submitter Teachers Submitted 12/02/24 Category Rimworld  
  15. Cyrodiil's favourite adult bookshop. Contents under pressure. Open carefully and keep cool. Now with additional delicious quest content. Readme, spoiler guide to quests, textures and meshes files included. Just dump it all in your Data folder and enable with your favourite method. Not all, but most, books in this mod contain sweaty, panting, 'where did I put the kleenex?', ummm, 'adult situations'. If you download it and feel you have made baby Jesus cry, don't come crying to me - you were warned! This mod is no longer on the Nexus. Trippy Maeva Scribonia's Bookshop is now available, in updated form, from the Oblivion Adult Mods download forum. (here:
  16. Maeva Scribonia's Bookshop View File Maeva's Bookshop. Version 2.69 Cyrodiil's favourite adult bookshop. Contents under pressure. Open carefully and keep cool. Now with more delicious quest content. To instal this mod, simply unpack all the contents into your Oblivion\Data\ folder. Say 'yes' to overwrite, it won't overwrite anything in your vanilla game or other mods. Or use OBMM, or Wrye Bash. (But, if you are using Wrye Bash, you don't need my instructions.) When the files are extracted, use OBMM, or Wrye Bash, or the game menu to activate the ESP. The Textures folder is necessary to get illustrations in books that have them, including the disgustingly trashy, undocumented, picture books in the secret areas of the Hidden Library. In order to get the quests to run, and to enjoy LunaSprite's amazing furniture, you will also need to ensure the Meshes folder is extracted to your Data folder. This will also provide Strotis' extraordinary printing press model to Maeva's bindery, and the fantastic flaming sword model for the epic quest: The Necromancer's Ring. You will also need to disable borders in your Oblivion.ini file. There are plenty of guides, on the Nexus and elsewhere, to tell you how to do this. I won't confuse the issue further, but you have to do this in order to access the Wreck Of The Dawnstar. This mod adds a lot of books, all lore-friendly, to the land of Cyrodiil. There are now 256 of Maeva's compositions in the mod, 123 contributed by Amalric Widmark, and a whack-load of guides (for finding the books 'in the wild'.) I have weeded out the files to only retain the most up to date version, with all the books, all the quests, all the other small extras. This solitary remaining version does not use nor require BookPlacing. Also, for any sensitive types who have gotten this far despite the "adult" tag on the mod, many of the works in this mod contain: sexual innuendo; mild sexual themes; graphic sexual depictions; and 'spit your coffee all over your keyboard and grab your crotch' level sexual content. Be warned! In response to several suggestions, this mod takes all of 'Maeva's' so-far released books, including any new updates she graciously provided, and puts them into several places in the world of Cyrodiil. First off, all the books that were in the hands of individuals or bookstores in the original releases are still there. If it gives you an added thrill to sneak into Casta Scribonia's bedroom to snaffle the only copy in the wild of "In The Lair Of The Orc Bandits", you can still do so. The only books that are missing in this version of the mod are the "easy" options provided in The Maeva Scribonia Collections, 4 and 5. These are replaced by the other three features, below. Additionally there is a whole library of works by Amalric Widmark, another author whose books are now included in this mod. Many are attributed to Casta Scribonia, and available only through Renoit's Books in Chorrol, after completing the quest "Casta's Books". Others are various works and subjects, some scattered around Cyrodiil, but also mostly available through one of the locales below. The mod also collects all the books into several other locations. One is Maeva's bookshop. Yes, sick and tired of the small circulation her works have garnered in the Imperial Province, and the feeble efforts of her sister to help distribute the books, Maeva has set up shop within walking distance of where-ever you happen to be. Where is the shop? It is just north of Chorrol, south and west of the extremely scenic Black Rock Caverns. Don't know where that is? Take the track north towards Cloud Top. Before too long, a path seems to open off the main path to the west. If you follow this, you'll come to a pretty, rock-bound pool with waterfalls gushing into it. Under one of these falls is the door to Black Rock Caverns. Cross the pool to the west, and you can see Maeva's establishment. The bookshop is a convivial, friendly place, that is open from 8:00 am to 8:00 pm. For those of you handy with a lockpick, as always, it's open round the clock, but don't get too brazen when Maeva is around. She's tougher than she looks. (But she sleeps soundly.) The bookshop sells books, of course; many of Maeva's released set, and some others. Maeva's books are expensive. Worth it, but not cheap. She also sells "Guide Books", one for each prior release of her works, whether singles, sets or collections. These "guides" are the readme's for the original mods. They're cheap, cheap, cheap. And they contain all the original book reviews that provide clues to where a book, in the hot, sweaty hands of its present owner, is. Note that those in the chests of merchants who will sell them to you, are priced the same as in the bookshop. So, to recap before the exam, the bookshop sells guides, which are just the reprinted readme files, and most of the original books. So far, so good. There is another place which also has a lot of books, and all the guides, and a few of the little extras that are tucked away in the private quarters of Maeva's bookshop. And they're all free! Well, sort of. There is a price to be paid, but it doesn't involve giving away your hard earned, ill-gotten, or found-by-chance Septims. All the information you need to seek this out, and be forewarned of the circumstances, is contained in another book. This one is not for sale at Maeva's bookshop. The only copy in Tamriel was last seen in the for-sale stock at Southern Books. You'll know it when you see it, the title is pretty self-evident. There is a set of "Welcome" books in the Bookshop and in the Hidden Library, which provides some information on the sequence of events for all the books, and the temporal order of the plotlines. (This is my work, don't blame Maeva for the pedestrian prose in here.) Also, in the Bookshop, there are several handbills lying around which are safe for you to read and which cover much the same territory as this readme. (It always annoyed me that establishments in Cyrodil had handbills lying around, ostensibly for their clientele to read, but which led to immediate arrest if you took a peek.) The third locale is the wreck of the Dawnstar. You'll find this as you complete the "Amalric's Book Cubby" quest included in the mod. The miscellaneous works by Amalric are all here, as are some of Maeva's and Casta's later books. This mod is not Maeva's own mod. That is a very impressive sorceress' tower in Colovia, with many more books and some other nifty features. This mod is my own work, apart from 'Maeva's' and Amalric's stories, of course, and any errors or problems are mine. Please point them out, and I'll correct them. Maeva's comment, on reviewing it: "Pretty naff." But she was touched enough by my effort to donate some new books, and write the clue book for the Hidden Library. One or two minor things I have noticed: If you arrive at the bookshop the same in-game day that you activate the mod, sometimes Maeva has not unlocked the store. You can pick the lock without penalty (it's supposed to be open!), or you can come back the next or any other day and she will have unlocked at 8:00 am. If you have companions with you, and you decide to dodge the 'gate keeper' at the Hidden Library, and go up the trap door ladder while your companions are fighting, there is a chance the 'gate keeper' will follow you into the library. I didn't think this was possible, and don't know how to stop it. These are the only things that showed up in testing. Let me know if you find anything 'interesting' in your play. Lots of new books in the Bookshop that weren't released in any previous standalone mod. As always, excercise judgement and good sense in downloading these books. They were written by 'Maeva' for her own collection, and were never intended for release. If you download the mod, and open it in game knowing this premise, anything you cannot deal with in the books is your problem. As mentioned above, a talented contributor has provided the curiously missing works of Casta Scribonia to the game. The first parcel, contained in a quest you can pick up from Casta Scribonia (if she likes you enough) provides access to a library of Casta's books. Including 'Woman Gone Wild'! Amalric's style is quite distinct from Maeva's, and his worldview of Cyrodiil is slightly different, but if you enjoyed Maeva's books, you will like these. Amalric cheerfully characterises his books as 'smut', but they are much more than that. Estelle Renoit also sells a catalogue of Casta's works for next to nothing, but only for select customers, of course (i.e. those who've finished the quest). The quest to get access involves doing an errand for Estelle Renoit, but the mod does not otherwise affect the landscape. The second parcel of books, unlocked through a quest obtained from a high-disposition Quill Weave, does change the landscape. This has now been modified to avoid any conflict with other known mods, such as 'Reclaiming Sancre Tor'. It involves obtaining some feminine companionship for a not-very-sympathetic character in Anvil, involving blackmailing one of the town's female characters. He'll then steer you to the book cache, and a snug, if quirky, player residence. Don't expect any thanks from the female NPC after finishing the quest, however. There are also three quests to perform for Maeva Scribonia, one of which involves recovering a missing proof (which is a climactic book in the Nimbea Indaryl story arc, or at least the arc released so far). This quest will lead you to the hidden library, if you've been unable to locate it. The next, an errand more than a quest, will have you help her 'acquire' a particularly juicy diary. Ahem, for 'research', of course. And the third deals with the fallout from the second quest, which involves hurriedly returning the diary to its owner before the full weight of Imperial law falls on your hapless head. Another quest starts when you have completed the Mages Guild arc 'Confront The King' and have access to the Dawnstar. A new book, the culmination of the 'Bhargaz' Adventures' series has a note inside the cover which starts you on a mission to find one of Mannimarco's rings, then trade it for either gold, or the location of a legendary, undead-trashing, sword. And, with update 2.63, a new book, the last in the 'Skingrad Sisters' arc, starts you off on a quest to find the treasure hinted at in the book. I recommend reading the other stories in this series first, as you will run into some of the characters in the tales on this quest, and should know what to expect. In update version 2.66 you may discover a new secret area off the Hidden Rooms in the Hidden Library. If you explore this carefully, you will find a couple of new books by Maeva, and a new picture book, Open the picture book, and a key slips out from between its pages and into your hands. A key that will take you... where? Some clues will start with the new books added to the Inner Sanctum in version 2.68. Update 2.69 adds the rest of the quest and new books. Details in the Readme, and in the Welcome books and the Bookshop Users Guide, in-game in the mod. Enjoy! All of these quests are covered in more detail in the 'Bookshop User's Guide' book included in the mod package. Submitter Trippy_the_Squirrel Submitted 07/27/21 Category Sexual Content Requirements Shivering Isles  
  17. Deluded is an 18+ survival RPG with a dark, immersive open world where every choice matters. Some of the game mechanics were inspired by adult Skyrim and Fallout mods. ~v0.5 available for Deluded+ supporters~ Steam: https://store.steampowered.com/app/3361460/Deluded/ Patreon: https://deludedgame.link/8nW8dpx Subscribestar: https://deludedgame.link/IDDnJpj itch.io: https://deludedgame.link/cgVpSsU Boosty: https://deludedgame.link/OC1AyKU Discord: https://deludedgame.link/2nyqkc6 Twitter: https://deludedgame.link/0FfooAi Instagram: https://deludedgame.link/PeBl8OY Reddit: https://deludedgame.link/4tIrNnc I woke up in a grave. What happened to my family and the world around? Everything is not like it used to be... Something controls people... ... Am I Deluded? TRAILER: FullTrailer_MQ.mp4 GET THE FREE DEMO HERE: Win: TORRENT - PIXELDRAIN - MIXDROP - OPPAIMAN
  18. Deviously Helpless Redux View File Description Deviously Helpless Redux (DHLP) is the updated, fixed up, reworked and tweaked version of the original Deviously Helpless mod! And to borrow it's very fitting, concise and on point description of what it does: So you somehow ended up stuck in an armbinder and are now wandering around Skyrim in it. What's preventing all the bandits from taking advantage of you when you can't resist? When the normally-hostile members of factions like the bandits, vampires or Forsworn notice you approaching in a... well, rather helpless state, they won't even bother attacking and will instead chase you down to fuck and rob! Not only that, but if you happen to be a kinky adventurer who goes dungeoneering wearing vibrating plugs, don't be surprised if a sudden wave of pleasure makes that greatsword slip out of your hands or your spells to fail... and of course, the loud clanking alterting all nearby enemies to find you in your vulnerable state... ☺️ This mod has a lot of configuration options, so make sure to check out its MCM and the DHLP_DISTR.ini configuration file in Skyrim's 'Data' folder too for all the options! Features Configurable Devious Devices - Select what type of restraints will make the player considered 'helpless' for sex attacks to happen, also what types of restraints the enemies can lock on the player. Enemies have a configurable chance to randomly carry restraints with them, and they'll also lock the restraints the player was carrying on her. A separate configurable chance exists for the player to be locked into heavy bondage (armbinder, yoke, etc.) after she's been raped and let go. Steal gold, gear and keys - Attackers can steal the player's gold, equipment and restraint keys. A random percentage of the stolen gold and keys will be distributed among the attackers, the rest is lost forever. Bound gangbang support - Since DDNG 0.4.0, bound gangbangs and group sex is supported, provided there are installed animations. You can configure the chance of gangbangs happening over two-actor animations. Device events - Wearing vibrating plugs, arm cuffs, leg cuffs or boots and cause the player to drop her weapons and trip over respectively, when trying to escape from enemies. Chastity key distribution - Enemies have a chance to have chastity keys on them, so that they can unlock chastity belts (chance configured in DHLP_DISTR.ini) Follower support - Followers will be fucked and restrained alongside the player during sex attack scenes. Creature support - When enabled, creatures will chase and take advantage of a helpless player as well. Only "intelligent humanoid" creatures, like draugr, falmer or giants can unlock chastity belts, steal keys or lock restraints on the player. (extensively configurable in DHLP_DISTR.ini) This content is disabled by default, and by enabling it, you are consenting to be subjected to it. Requirements Devious Devices NG Kris's Papyrus Extender Spell Perk Item Distributor Optional Mod Integrations Devious Wicked Devices - Adds an extra twist to the restraints you can get equipped with, now there's a configurable chance to be locked into something much more devious (and fun!) than the regular restraints! 😈 Love Sickness - Being Love Sick now carries an extra risk of being considered a vulnerable target! 💕 Recommended Mods Alternate Perspective - Deviant Perspective or Alternate Start - Live A Deviant Life Lich Edition - The bound alternate start options synergize very well with Deviously Helpless, you can start out your new life in Skyrim bound and gagged, allowing you to pretty much instantly experience what DHLP has to offer! Devious Carriages Redux - Provides a way to around these deviously helpless situations, but may throw you in other, similar ones! ☺️ Devious Interests SE - Now that you've gotten yourself into restraints, time to see what the rest of Skyrim will have to say about it or what'll you do get rid of them...? 🤔 FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DHLP and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: How do I fetch a log? A: Read here. Q: I need the previous version of the mod for a mod list! A: Only the latest version of the mod is supported and available. I do not maintain that list, I do not support that list, and I will not reupload old versions because somebody else's pack is outdated. Keeping the list updated is mod list author's responsibility, reach out to them about it. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: Does this work with the non-NG version of Devious Devices? A: It does not. Q: Does this work without Kris's Papyrus Extender? A: It does not. Q: Is this mod voiced? A: An xVASynth-generated voice pack is available in the downloads. Q: Sex attacks are not happening at all! A: Make sure your SPID install and config is correct, also check if the DHLP MCM does not say that attacks are suspended - if you think they are stuck, you can unsuspend them with the respective config menu option. Q: A creature is not participating in sex attacks as expected! A: Due to the lesser animation variety with creatures, and the fact that most shouldn't be "intelligent" enough to handle restraints, a check for available animations is performed before a creature is slotted as a potential rapist. So for example, if the player is wearing a ball gag and chastity belt with an open back, and you have no anal animations for trolls installed, the troll will be hostile. The same troll will chase the player to rape her if she's not wearing a chastity belt and there are vaginal animations involving trolls installed. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting all past and present contributors is required. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Devious Devices and DDNG possible And thanks to the folks from Devious Devices Development Discord for testing! Special thanks to everyone who has worked on DHLP before: @Srende for the original mod @Slorm for the updated version @Roggvir for the SE conversion @krzp for starting up this redux version @Hex Bolt for DHLP Extended and allowing me to use parts of its implementation Submitter Taki17 Submitted 08/04/24 Category Adult Mods Requirements Devious Devices NG Scrab's Papyrus Extender Spell Perk Item Distributor Regular Edition Compatible No Install Instructions  
  19. Prison Alternative - Outdoor Event Pack View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress) This particular extension is focused on outcomes which happen outside Jails and cities. Which will allow prisoners to appreciate Skyrims beautiful landscape during their Rape and subsequent Execution Release. Like my other Extensions, there is a high chance Any unlucky Dragonborn or follower who ends up in a situation added by this mod will end up dead, but there are skill based escape mechanics this time, so you at least have a chance. How to trigger Events -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled -Get Imprisoned -Just spend time in prison / misbehave in Prison / reach the End of you PRison Sentence (It depends on the Event) -Profit Currently Available Events Left for dead (hanging) Quality of life stuff The walking Sequence from Jail to the Event location can be skipped by pressing spacebar/Lshift/E during the walk (works even when only NPCs are involved): Every Location has a pullchain somewhere to start scenes without going to jail: You can execute pretty much Every NPC in the game, not just followers: Persistent Corpses: Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -FNIS/Nemesis -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts (V2.4.0 or higher!) Installation -Install with Vortex or MO2 -Its recommended to use a new Save after installation. you might get lucky, But using it on an existing save is done at your own risk Please don't bother me with reports if you decide to do that. -Clear the Event registry in PA´s MCM and reregister Events if you are absolutely determined to go this route. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but I wont help you If you encounter issues) -Devious Cursed Loot (No, just no...) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) -Bakas Fill her up can break the animation sometimes if the Deflation happens at an inopportune movent. This only causes visual weirdness however and should not cause lasting damage. Special Thanks -to Dozen9292 for providing the voice files -All my Patrons for giving me the motivation and resources to get this done If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Submitter Pamatronic Submitted 05/07/24 Category Adult Mods Requirements Zap8(+), Prison Alternative, Pamas Deadly Furnitures, FNIS/Nemesis, powerOfThrees papyrus extender Regular Edition Compatible Yes Install Instructions
  20. Pama Sovngarde Aftermath View File What is This Mod? A little quality of life addition to my other Mods (namely Deadly Furnitures), which allows the player to continue the Game even After being executed by some Device. No more immersion Breaking reloads! This is achieved by Introducing a new Repeatable Questline within Sovngarde, where the Player is teleported upon being executed by Any Deadly Furniture or a Prison Alternative related Scenario. Complete the Quest, return to Tamriel, and your Adventures can continue. The Quest Itself is fairly straightforward and will give you plenty of pointers, so you shouldn't have any difficulties completing it. What This Mod is NOT: This is NOT a combat Defeat mod. It wont do Anything on its own and will only trigger when another mod explicitly calls it. As I said, Its meant as an addon for MY other mods. This has the Added benefit that its perfectly compatible with REAL combat defeat mods like Archereon, SL Defeat, Daymyol, and any other. Follower Support This mod does support up to 8 followers. How does it work? If a follower dies to a Deadly Furniture, their Soul will also be moved to Sovngarde and trapped there in one of the many BDSM devices scattered throughout the Fog. When the Player Ends up in Sovngarde themselves, they will have the option to Save their companions and return to Tamriel Alongside them. This should work with most Custom Followers and Follower Frameworks, but results might vary on a case to case basis. Notes: While this mod is fully playable and stable, its not finished, which means that NPC's within the quest might allude to features which aren't implemented yet This mod keeps itself disabled by default, which means you wont see any of its assets or changes within Sovngarde if you go there via the Vanilla quest line or coc There are some MCM settings available to limit the amount of humiliation you wanna experience during your stay in Sovngarde Dialogues are written for Female PC, but the Mod will work just fine with males as well Supported Mods: (you will need one of those to send you to Sovngarde and start the quest) Requirements Pama Deadly Furnitures and all its requirements (LL Link) Minimum Public Version: V 3.3.2 Minimum Beta Version: V 3.1.9 (but I strongly recommend V 3.4.0 or higher) NGdecaps (Nexus Link) ConsoleUtil Extended (Direct replacement for Console Utils) (Nexus Link) Installation Install with Vortex or MO2 Run Fnis/Nemesis/Pandora Its recommended to use a new Save. If you Want to get your Head Back in Sovngarde after Dying to a Guilloutine, you need to do some extra work: Make the Following Edits to NextGenDecapitations.ini (located at SKSE\Plugins\NextGenDecapitations.ini) [Misc] # Determines if a decapitated NPC can be resurrected. # 0: No # 1: Yes, but the head remains severed # 2: Yes, and the head is restored iCanBeResurrected = 2 # Enable advanced NPC maintenance features (1 enable, 0 disable). # This ensures that heads display correctly and do not reappear unintentionally. bAdvancedNPCMaintenance = 0 Incompatibilities Devious Devices (soft incompatibility. Should be fine as long as you don't actually wear any of its devices) Devious Cursed Loot (No, just no...) Random Sex mods can potentially break scenes Special Thanks to Dozen9292 for providing the voice files All my Patrons for giving me the motivation to get shit done. If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 11/02/2025 Category Adult Mods Requirements Pamas Deadly Furnitures (Minimum 3.3.2) Next Gen decapitations Console Utils Extended Regular Edition Compatible No Install Instructions - Install with MO2 or Vortex (DONT do it manually and DONT use NMM!) - run Fnis/Nemesis/Pandora (works with all of them) - Have Fun
  21. Sexlab Horrible Harassment Expansion LE/SE View File Horrible Harassment Expansion Before description, I want to deliver my thanks to Guffel for giving me permission to edit his mod. Animation Preview gifs Link Description: The mod was written with a female player character in mind. Skyrim is meant to be a dangerous place lack of public sercurity service especially at night. There are always malicious criminals all across the world. Skyrim is no different. Ill-minded people are always seeking and picking chances to get adavantage of poor neighbours and their target might be you. Watch out your steps when you run into one of them or they will try to get to you. Difference from the Original Version: The original mod 'Horrible Harassment by Guffel' was one of the must-have mod in my Skyrim life. As you already know Skyrim's AI is terribly made so that you cannot be felt like you're a part of it. It's time to stop that fake immersion!! Guffel had a point! A very straight point that it is ridiculous there are no thugs blocking PC to have some fun of her. You can meet thousands of dreadful, criminal bandits out there but in a town? Ha! isn't it so lame and peaceful? It looks like this didn't make any sense to Guffel, neither did it to me. So I am here to make Skyrim more dangerous! So what does it do? What is the difference from the previous one? Well... I loved Guffel's work. I really did. But I gotta say there were some people who were not that fond of get raped by.. some mysterious paralyze spell thinges... Just a farmer, who has been making up their livings, got a damn fool prophecy to rape her and suddenly enlightened enough to learn a magical power to neutralize her, make things easy to do the task. Boom!! Not any more!! You are the heroine!! You're powerful enough to escape that situation without killing the innocent? suspect. So this is it! Main features - When a raper tries to take advantage of PC, he is not gonna use spell anymore but try to hug PC and strip her, which is enough to immerse you into Real SKyrim! [Due to a scale issue, there can be misalignment.] - Animations added for improving immersion. I made them by myself. I hope you like them. - PC can resist and escape. Of course you can decide to 'do nothing' or 'resist', it's your call. You can adjust escape chance on MCM at any time. PC has to be autonomous and make their own fate. - You must designate your clothes as skimpy armors on 'Sexlab Aroused' otherwise except for Orcs, potential criminals will not do their duties. If you don't like registering your clothes, then you can turn off this function on MCM. - After escaping, bad people will scream and run away from you.(Actually I didn't mean to make it happen but.. I think I like it.) - You have to bump into potential criminals first. It's a huge difference in interacting to NPCs but I thought it made more sense to me.(It means if you don't want to get raped you'd better walk and get out of their way.) - Women can become criminals now. You can set this option on MCM. Mods that use SLHH BaboDialogue SL Approach Redux SL Drunk Redux Future Ideas. IDK... I just want this mod as simple as it meant to be. Requirements(LE) - SexLab Framework - Sexlab Aroused Extended - - Silent Voice - Fus-Roh-Du(h) - FNIS - powerofthree's Papyrus Extender LE - Baka Motion Data Pack Requirements(SE) - SexLab Framework SE - Sexlab Aroused 28b Modified Version by Bakafactory SE Version Sexlab Aroused Redux SSE BakaFactory Edited Version - Silent Voice - Fus-Roh-Du(h) SE Version - FNIS - powerofthree's Papyrus Extender SE - Baka Motion Data Pack Recommended mods Any mods that will add a bunch of misc npcs. [ex) Populated NPC mod series] Since vanilla npcs have their own lines and there will be always possibilities other mods edit their npc data, which block this mod's lines. How to install Is this necessary? Just drop the files into your data folder. How to Upgrade Just replace the old one with a new one. Mod Compatibility Not that I know of... Yes, it's compatible with almost any mods you have. For Modders Note you can activate the harrasment trigger immediately by using this function. int Sex == 0; Yes Sex event when you fail to escape int Sex == 1; No Sex event when you fail to escape You can send string data to SLHH w/o sex event and make it trigger your event if Player fails to escape. Register your own modevent first like below and then send string data along with activation of SLHH event. ################################## RegisterForModEvent("OnSLHHEnd_myCustomEvent", "OnMyCustomEvent") ################################## Event OnMyCustomEvent(form akform) Endevent int handle = ModEvent.Create("SLHH_AddOnEndEvent") if handle ModEvent.PushString(handle, "OnMyCustomEvent") ModEvent.Send(handle) endif ################################## 1) Normal Event Function SLHHActivate(Actor pTarget, Actor pTargetFriend = None, int Sex); Basically you don't need pTargetFriend. pTarget will become a criminal, who will try to rape you. Keyword SLHHScriptEventKeyword = Game.GetFormFromFile(0x0000C510, "SexLabHorribleHarassment.esp") as Keyword SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0) endFunction 2) Choke Event ; ;There is no further event when you choose No sex option. You need to register animation(Babo_DeathStart) and trigger your own event if necessary. Function SLHHChokeActivate(Actor pTarget, Actor pTargetFriend = None, int Sex);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x0233C6, "SexLabHorribleHarassment.esp") as Keyword SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0) EndFunction 3) Drunk Event ;There is no further event when you choose No sex option. You need to register animation(Babo_Drunk_SBD_A01Loop) and trigger your own event if necessary. Function SLHHDrunkActivate(Actor pTarget, Actor pTargetFriend = None, int Sex);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x02495B, "SexLabHorribleHarassment.esp") as Keyword SLHHScriptEventBCKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0) endFunction Known Issues(Compatibility Issues) - Sexist Guard may be partly incompatible with the mod. It's just my assumption but there might be a certain limit to the number of string lines. As Sexist Guard has a lot of lines of dialogue, it may block SLHH's ActorCollidewithActors dialogue indirectly. Animation Preview gifs Link Submitter factoryclose Submitted 06/23/2018 Category Misc Sex Requirements Sexlab Framework, Sexlab Aroused Redux, Silent Voice - Fus-Roh-Du(h), FNIS Special Edition Compatible Yes  
  22. SL Kidnapped Redux View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress. Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual. Click on "Follow this file" above to keep up-to-date with the latest releases. Features Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed. Requirement SexLab Framework – that’s all you need. It will remain the only hard dependency To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes. Optional But Highly Recommended Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues SexLab Defeat – tested thoroughly with SLKR, with it: PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them. Optional Integrations More Nasty Critters: enable 12 additional creature kidnapper types in SLKR. Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage. Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM. SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex. Translations (might not be the latest versions) Spanish (by Gothuska) Chinese (by sexhaizai) From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR. Submitter vinfamy Submitted 02/25/2017 Category Misc Sex Requires SexLab Framework Special Edition Compatible  
  23. Bad Ends Revived: Riften View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience. Events take Place in Riften (duh...) and will add new ways to get your Butt-hole widened, and/or your lifespan shortened. Features -Adds two new events with multiple variations and outcomes, depending on the presence of a follower and the Survival-chance slider in PA´s MCM. -Guillotine Event Features Rape before and during Execution. Its possible for you and your follower to survive this Event. -Hanging Event Features support for NPC-only Executions. As well as persistent Bodies. You can therefore get yourself a nice permanent decoration if you decide to settle into Honeyside. The Event is currently not survivable, but this feature is planned. About NPC Executions -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows. Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Riften in order to be detected by the script. Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -Sexlab -FNIS -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts Installation -Install with Mod manager of your choice and rum FNIS/Nemesis -Run FNIS -Its recommended to use a new Save. -If you use this mod on an existing save, follow these steps: Failing to follow these steps might result in Blackscreens while in Prison. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution) -Devious Cursed Loot (No, just no...) -The Original "Bad Ends" by Torm -City overhauls for Riften (Can cause Navmesh conflicts. Placing "PrisonAlternative_Executions_Riften" low in the loadorder might Resolve the issue) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) Future Plans Covering the remaining cities Special Thanks -to t.ara for providing the Guillotines -to Kalmah for allowing me to use his Hanging Animations -to PsycheHHH for allowing me to use his Guillotine Animations (check out his SL-AnimationPacks, easily one of the Best on this site) If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 12/23/21 Category Quests Requirements Zap8, Sexlab, FNIS, PowerOfThrees papyrus Extender, Prison Alternative, Pama´s Deadly Furniture Scripts Special Edition Compatible Yes
  24. Yamete Kudasai View File Yamete Kudasai An add on mod to Acheron, adding a variety of generic, adult related content to it Events Assault A generic assault quest. The winning party of an encounter will approach and.. well.. share their spoils of wars with you. If your preferences (set in the MCM) dont align in the MCM, the quest can fall back into a generic robbing event, which lets you off a lot faster - and a lot lighter too! Robbed A robbing event where one of the enemies in the winning party will take care of your belongings. You have only certain amount to get them back or else someone else will finally make sure all that junk in your inventory is gone. Its not like clothes and armor are important to you; right? Right?! Assault (NPC) Another assault quest, this one is specifically for NPC exclusive encounters, where they will have some fun time post combat with each other. Note that this only applies to combat you have NOT been involved in Surrendering If you're not interested in almost dying and taken hostage, you can also surrender yourself willingly*, and then be taken hostage anyway! This will trigger a negotiation which will decide your fate going forward The surrender has a highly branched dialogue tree that tries to account for various circumstances you may be in at the time of surrender *To avoid this feature being used excessively, surrendering to the same actor twice has a 3 minute cooldown Hunter's Pride Y. Kudasai adds 2 new options to the Hunter Pride menu: Strip: Strip all armor from a victim, leaving them nude Assault: Sexually assault a victim. This is considered an Assault (Crime) Active Assault Maybe not exactly within this mods scope, but you can also assign a hotkey to assault another actor. Assaulting an actor will initialize a struggle motion against the targeted actor, if you manage to pin them down successfully they will be defeated, otherwise you will take a hit to your Hp This feature is considered an Assault (Crime) and only works for actors that are not already in combat with you Requirements Acheron (Patreon / Nexus) Struggling QTE (optional) SexLab Fuz Ro D-oh SkyUI PapyrusUtil JContainers Credits Icons for the Hunter Pride Menu taken from https://game-icons.net/ --------------------------------------------- Some links if you want to support me: Patreon: Scrab Joséline | Patreon Ko-fi: Scrab | Ko-fi Discord Link for good measure: Citadel --------------------------------------------- Previous Changelogs Submitter Scrab Submitted 08/03/2022 Category Framework & Resources Requirements Regular Edition Compatible No
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