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Prison Alternative - A modular Prison System View File READ THE REQUIREMENTS AND COMPATIBILITY SECTIONS BEFORE COMPLAINING! What is this mod? A lightweight Prison system with special emphasis on compatibility, extendability and intuitive feel to the game. Its designed to be a natural extension to the vanilla Prison system. without assuming that you have the entire DD-mod family installed. It even has (synthed) voices! Events Event based modular structure. Similar to Daymoyl or Simple Slavery new Events can be added without Dependency's. Trigger chance for specific Events can be adjusted in MCM. The System Has three types of Events. Daily Events, Punishing Events, Release Events. -Daily Events will occur on a daily basis, the heavier the crime, the more days the player will spend in prison. -Punishing Events will occur when the player is re-captured after an failed escape attempt, or while committing another crime while in prison. -Release Events will occur when the player sits out his entire Sentence. These Events can include normal Release, or something more unpleasant like a Simple Slavery outcome. Escape System The escape requirements have been changed to a somewhat more natural level. Which means you have to get out of the city rather than just reaching the first door. Which ALSO means that you can no longer just walk through the Guards barracks like you own the Place. when being defeated by a guard while on the run, you will be returned to your cell and punished. (This does NOT interfere with combat defeat mods) (Optional) - when you are imprisoned for a more serious crime or if you have already been recaptured once, you will be cuffed, which will make future escape attempts more difficult. Follower and NPC Support (optional) you follower will also be arrested and shackled in your cell. (optional) This mod Features a Detention and Bailout Mechanic for NPC´s (mainly followers). If you leave you follower behind during an escape, he will stay in Jail until you Bail them out. Requirements and installation SKSE - should be obvious, but apparently some people still manage to ignore that. SkyUI - Don´t ask Zap8/Zap8+ (both versions work) - make sure to get the correct version for either LE/SE (optional) Sexlab (optional) SimpleSlavery++ after installing Prison Alternative, run FNIS! Official Addons Its not recommended to install new addons mid-game, but If you really have to do it, please follow the steps below Compatible Mods -This mod also works with any other mod which would usually send the player to Vanilla prison (i.e. Daymoyl, Peril, Dragonborn in Distress, ...) -Extensible Follower Framework -Open Cities, Skyrim Sewers, and similar City modifying mods. -Sexlab Adventures -This mod has NO effect on Cidna mine and the Chill, so it wont cause problems with other mods which modify those. Partially Compatible -ANY Defeat mod. (Health-Threshold based Knockdowns should be disabled. Bleedout based Defeat triggers work without Problem) -Troubles of Heroine (No Problem when used on its own, But will break stuff when used together with DCL (which you shouldn't use anyway)) -Got to bed (Make Sure to use the MOST RECENT version of that. Older versions can cause issues) -Prison Overhaul Patched (Not meant to be used together, but you can use this Patch to keep POP´s bounty Hunters: PA-POP.zip) -Multi Follower mods other than EFF (i.e Nether´s, Amazing follower tweaks,...) Followers handled by those mods will be detected, but it might be required to disable certain features of these mods to prevent issues while in Prison. Use them at your own risk. NOT Compatible (don't ask for help if you have any of these installed!) -Devious Devices and anything that Depends on Devious Devices (The mere presence of DD doesn't seem to cause immediate problems, but stuff will break if you wear DD restraints) -Devious Cursed Loot (can be used by experienced users, but can and WILL break your game if not handled VERY carefully) -Other mods which have the Player go through forced scenes while in Prison Common Issues: -Broken Pathfinding: This is ALWAYS caused by external Factors. Its NOT an issue with my mod. If this happens to you, you need to do some cleanup in your setup to find the problematic mod. I cannot help you with that. -Stuck on Blackscreen This is usually causes by incorrectly registered events. Try opening the MCM, clear registry and re-register events as outlined in the spoiler above. If that doesn't help. Try starting a new game, that pretty much always works. enough said, enjoy! If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic Or https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 05/17/21 Category Quest Requirements Zap8, SkyUI, SKSE, FNIS Special Edition Compatible Yes
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Devious Interests SE View File Description Devious Interests (or DIN for short) is a mod aimed at integrating Devious Devices into the world of Skyrim by making its inhabitants aware of someone wearing them - being restrained now affects the player and the world around them in various ways, while providing the means for her to get out of (or get into even more) trouble! Talking to other characters while wearing visible restraints causes them to comment on your situation and they may also decide to help or hinder you in some way. And if it isn't the other denizens of Skyrim that are putting you in a rather devious predicament, then it might your own self! You ought to keep your arousal in check, lest you end up losing control and binding yourself with the restraints you have found in various containers during your travels. And to make matters even more complicated, you may just throw away your precious and rare restraint keys in the process too! Of course unless a life in restraints is appealing to you, you may have to resort to other, unconventional methods to get them to come off. However if you do decide for the life in restraints, you'd do best to manage how comfortable exactly you get in them and learn to live with all of the consequences too! The mod has many features and most of them have configurable parameters. Check out the detailed feature description and the mod configration menu for Devious Interests to learn more about them. Features Content Toggles - Mod content that features implied or actual non-consensual acts or acts of dubious consent, and content that involves animals or creatures can be enabled/disabled in the mod configuration menu. Such content is disabled by default, and by enabling them, you are consenting to be subjected to them. Configurable Restraints - You can select which restraint item types you do and do not want equipped by the mod and it will respect your choices as much as possible in every given situation. Some basic restraints like cuffs, collars, blindfolds, gags and armbinders cannot be disabled in order to let the mod keep a healthy pool of restraints to always draw from. Arousal - Arousal can contribute to the chances of certain event outcomes. The threshold at which an actor is considered aroused and the impact share of arousal is configurable. By default, wearing any restraints also contributes to a faster arousal gain. Restraint Visibility - Some restraints can be hidden under clothes and armor, thus others won't notice the player wearing them. Restraints that cannot be hidden include heavy bondage items, head restraints and collars. Restraint Comments - NPCs the player interacts with have a chance to comment on any visible restraints the player is wearing. Can lead to other events, such as: unlocking one of the player's restraints giving her a random minor item or restraint key activating her vibrating plugs or piercings stealing her gold or keys locking additional restraints on her having sex with the player reporting the player to the guard engaging the locks on the player's restraints, if lock manipulation is enabled for Devious Devices Gag Speak - A gagged player has a configurable success chance (influenced by her arousal) to be understood by other characters. Behaves similarly to restraint comments and shares the same outcomes. Bondage Offer - When the player is not wearing any restraints, there is a chance that NPCs will approach her with an offer of tieing her up and taking her keys in exchange for gold. The more severe bondage the player chooses, the more she is rewarded for it. The player can also decline, in which case NPCs may decide to tie her up anyway. Bondage Addiction - Wearing restraints uninterrupted for a long time causes the player to develop a bondage addiction. She gets small bonus effects after the first few days as she is getting comfortable being restrained, but after the 7th day, she becomes addicted which causes her to suffer negative effects when not wearing any restraints. Bondage addiction fades at a slow rate when the player is not wearing any restraints. Having sex will temporarily alleviate the negative effects of not fulfilling the bondage addiction. Restraints and Keys In Loot - The player has a chance to find restraints and keys when searching containers, defeated enemies or pickpocketing them off unsuspecting NPCs. A toggle allows for the player to also become unwilling to drop any restraint items she is carrying (except when selling them to merchants) and with sufficient arousal, will cause her to automatically pick up restraints she finds in containers. Additionally, you can adjust when and where keys can be found - when the player is restrained, when is she is not restrained or always, regardless of her being restrained. And you can also set wheter it's more likely for keys to drop in dungeons or everywhere else, with the option of keys only spawning in dungeons or outside of them. Unlock Help - The player can ask characters for help in unlocking the restraints she is wearing. Most people can only unlock punishing restraints (gag, blindfold, heavy bondage) and they also may refuse to help or end up jamming the locks in the process. Citizens cannot unlock more complex heavy restraints, you need to turn to the guards for that. Blacksmiths can unlock every sort of restraint, however they need to be payed for their services. Crime and Jail - The player can get out of arrests by accepting to get bound by guards or by having sex with them. Both actions reduce/eliminate the player's bounty while allowing her to retain stolen items and getting that specific guard off her tail for a while. The player will get bound and gagged in jail, making escape attempts more difficult. Upon serving her sentence, these restraints may or may not be unequipped by the guards. Fast Travel - Fast travel can be disabled when wearing heavy bondage items or a blindfold. Sleep Naked - The player can be set to undress before sleeping. Sleeping in the nude affects the chances of certain events. Sleep Bondage - An aroused enough player has a chance to find herself tied up after waking up from sleep. Other events like Gold Theft or Key Theft may also happen in addition. Sleep bondage will not happen in safe places, like player homes. Stripping - An aroused enough player has a chance to strip naked and refuse to dress up for a configurable ammount of time. Stripping cannot happen when the player's arms are restrained. If the player slept naked, there is a chance for her to refuse to dress up for a while when she awakens. Masturbation - An aroused enough player has a chance to masturbate on the spot if she cannot contain her lust anymore. Masturbation cannot happen when the player's arms are restrained. Prostitution - The player can offer herself to NPCs in exchange for gold or restraint keys. Offering to have bound sex increases the reward and the success chance of the attempt. NPCs have a chance to decline the player's advances or even actively hinder her by reporting her to the guard or locking her in a chastity belt. After the deed is done, NPCs have a configurable chance to pay or not pay the player for services rendered, in which case an Intimidate/Persuade check needs to be passed by the player. Failing to convince them can have further consequences. Free Use - Requires non-consensual content to be active. Nearby NPCs have a chance to use the player if they are aroused enough. Afterwards, they might decide to lock restraints on the player or toss a gold coin at her feet in mockery. If the player is wearing a chastity belt and has a chastity key in her inventory, NPCs will use it to unlock the belt and put it back on the player once they are done with her. The gender of NPCs participating in Free Use is configurable. Cum Inflation - Having vaginal sex with males causes the player's belly to inflate to a configurable size and deflate after a configurable ammount of time. The more inflated her belly gets, the bigger movement speed penalty will the player suffers. Wearing a vaginal plug will prevent deflation. Follower Support - Events affecting the player can affect followers as well, such as having sex or being restrained. Requirements Devious Devices NG Kris's Papyrus Extender Optional Mod Integrations Devious Mimic Clothing SE - Mimics will be referenced in dialogues, mimics can trigger during a self-bondage attempt if the player has no restraints in her inventory to wear, Protector Charms can be acquired and lost through restraint comment events Devious Wicked Devices - Devious Wicked Devices have a chance to be equipped whenever the player is restrained by an event from this mod Laura's Bondage Shop - Laura and her shop will be referenced in dialogues, Sirrina's Yoke can be equipped during a self bondage attempt, Tiny Sapphires can be acquired from loot and lost through Gold Theft events Licenses - DIN's Prostitution feature will require a Whore license from Licenses when enabled. The player will have several options of getting out of a situation when trying to prostitute herself without a valid license. Love Sickness - Certain events can add/extend the Love Sickness effect, being Love Sick influences event chances and contributes to faster Bondage Addiction gain SexLab Inflation Framework SE - Body resizing for the cum inflation feature will be handled through SLIF Simple Slavery Plus Plus - The player has a configurable chance of being sent to the slave auction upon getting arrested or instead of being released from jail Recommended Mods Alternate Perspective - Deviant Perspective or Alternate Start - Live A Deviant Life Lich Edition - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game Devious Carriages Redux - Complements the areas covered by Devious Interests by putting a devious twist to yet another aspect of the game Devious Eyecandy NPCs - Adds slaves wearing Devious Devices to the world, making it so that not only the player is seen wearing them Deviously Helpless Redux - More ways for the player to end up restrained and have sex outside of dialogue interactions, fits really well with the rest of Devious Interests' features Sexual Persuasion - The "sex-for-discount" feature plays nicely into further integrating SexLab and Devious Devices into the world of Skyrim, thus complementing Devious Interests. The mod is also aware of the player wearing chastity belts. Addons Devious Interests Voice Pack - xVASynth-generated voice lines for the mod Devious Interests Addon Femboy Edition - changes the mod's dialogue with a femboy player character in mind OUTDATED!!! Devious Curses Theming for Devious Interests - changes restraint equips to use Devious Curses' methods, with theme and color matching FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DIN and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: Are you still maintaining the LE version of Devious Interests? A: Feature development of Devious Interests for LE is finished. I will only address any remaining issues. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: Does this work with the non-NG version of Devious Devices? A: It does not. Q: Does this work without Scrab's Papyrus Extender? A: It does not. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Q: Is this mod voiced? A: By default, dialogue added by Devious Interests is not voiced. A user-created xVASynth voice pack is available, however it's considered third party and not officially supported by me. Report any issues with the voice pack in its support thread. For Mod Authors If you are looking to intergrate your mod with Devious Interests, here are the modevents implemented in this mod and how to use them: Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Devious Devices and DDNG possible Special thanks to @Laura for everything, including all the ideas, feedback and testing for Devious Interests. Submitter Taki17 Submitted 04/22/25 Category Other
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Bound by Greed - A KFT Trap Mod View File -Chance for Multiple KFT equips-on item loot roll (containers) -Chance to find KFT keys on corpses/in containers (can increase when wearing KFT) + Chance to lose them on KFT equips (from this mod) -Gear typically is "upgraded" to the next tier (Tape>Rope>Leather>Metal) if you re-roll the same category -Can do Arms, Legs, Gags, Yokes, Frogties and Harnesses/Corsets/Stockings as group options. I do not recommend using Frogties at the same time as any others. Harnesses sometimes will overwrite Arms / FrogTies. None of this should matter unless you're wearing devices a lot of the time or set a high Min/Max Multiple. -Optional Fade In/Out -Added some "sense" making items to the formlists for escape, let me know if theres any that should be added (Scalpels, Saws, Deathclaw Hand, Institute TriTool, Dinner Knives and some others) -Lowered caps value of KFT keys -Notifier + Full reset function (You will likely need this) -SAKR Support but not required (nudity/sakr score can affect the roll chance) -This mod does not do Devious Devices Things to know: -Consider this an alpha / testing version. There will likely be issues. -The mod will "track" what was already equipped (by the mod itself) so it can handle the upgrading, I'm sure there's a better system that can be used. Sometimes a roll will say it has equipped something, but it didn't actually equip it, the mod will still think the item was equipped so the next time you re-roll, it will give a higher tier unless this mods reset is applied, you likely will want to use KFTs own remove all devices option from the MCM at the same time. (or just try escape them like normal) -The mod does not know what KFT you already have equipped if it came from other sources, but it can probably override it. -KFT applied manually/from other sources is not "seen" by this mod for the scoring, but it may be replaced. -Harness/corset's can sometimes overwrite arms, Yokes and Arms will conflict, Frogties can conflict with arms and legs. I have protections in place to stop them from fighting too much but due to the occasional failed item you may just have lower level items and then no "upgrades". -The full reset will reset the internal "what is equipped" system and the rest of the mod, it will not unequip/unlock you, you need to use KFTs MCM page for that. Permissions: Make the mod better, no seriously if you want to do anything to make this better please do it for the sake of everyone. Thanks to everyone who worked on making Kziitd Fetish Toolset, it's an awesome mod that deserves more attention. Requires a working version of: Kziitd Fetish Toolset Slightly newer version in the support forum if you want to try it. Submitter Franco Cozzo Submitted 04/18/26 Category WIP / Beta Requirements https://www.loverslab.com/files/file/32791-kft-kziitd-fetish-toolset/
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Leash View File Allows you to create a virtual leash that can be carried, thrown around or given to an NPC, getting too far away from the leash will cause a shock if you are wearing a shock collar from Real Handcuffs. -Max distance -Chance to shock -Stamina Only or Stamina + Damage option -Damage+Stamina increaser/recovery options -Time between shocks -Grace period for being outside range -Growing intensity shocks if outside range too long option -Stamina-relief shock abatement option -Collar-Free mode -Beep frequency reducer -Craftable Leash-Gun at the Chem Workbench -Optional Quest Marker -Notifier (with extra chatty debug option) -ESL flagged Destroy the leash (workbench or console) to disable its effect. Or maybe put it in a draw or something. NPCs should be editable to have the Leash added to their inventory and the mod should detect it, I'm not sure how it works if they've never been loaded into the game memory before, I've only tested sending an NPC to a few settlements (including Vault 88 and above ground). Yes, it can kill you. It should only affect the player, not NPCs. Issues: Do not sell the leash! The leash isn't detected in most non-NPC containers Untested with multiples leashes (may be exploitable/save you possibly) The leash may slip through the ground if dropped, this depends more on the terrain mapping than the item itself. Probably more! Permissions: Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc). Real Handcuffs Required Submitter Franco Cozzo Submitted 05/14/26 Category Other Requirements https://www.loverslab.com/topic/118151-real-handcuffs/
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Allows you to create a virtual leash that can be carried, thrown around or given to an NPC, getting too far away from the leash will cause a shock if you are wearing a shock collar from Real Handcuffs. -Max distance -Chance to shock -Stamina or Stamina + Damage option -Time between shocks -Grace period for being outside range -Growing intensity shocks if outside range too long option -Stamina-relief shock abatement -Collar-Free mode -Beep frequency reducer -Craftable Leash-Gun at the Chem Workbench -Optional Quest Marker -Notifier (with extra chatty debug option) -ESL flagged Destroy the leash (workbench or console) to disable its effect. Or maybe put it in a draw or something. NPCs should be editable to have the Leash added to their inventory and the mod should detect it, I'm not sure how it works if they've never been loaded into the game memory before, I've only tested sending an NPC to a few settlements (including Vault 88 and above ground). Yes, it can kill you. It should only affect the player, not NPCs. Issues: Do not sell the leash! The leash isn't detected in most non-NPC containers Untested with multiples leashes (may be exploitable/save you possibly) The leash may slip through the ground if dropped, this depends more on the terrain mapping than the item itself. Probably more! Permissions: Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc). Real Handcuffs Required-
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Operation Lockpick View File Breaking a Bobby Pin in a lock may give you a shock if you are wearing a Real Handcuffs Shock Collar, or not. MCM Options: -Enable/Disable -Shock collar required or not -Chance to occur (on broken bobby pin) -Shock mode (Stamina Only or Stamina + Health Damage, or a chance of either) -Option to heal % of Shock Damage -Willpower reduction on-shock option, 2x if also "Lethal" (If also using Sex Attributes, not required) Health Damage can kill so it is "Lethal" This file is esl-flagged Permissions: Improve the mod (and include the source), fix the mod (and include the source), don't sell the mod (this includes farming downloads for membership (Nexus) etc). Requires Real Handcuffs and possibly F4SE I built it/tested using the beta version below however it should work with older versions (I believe). https://www.loverslab.com/topic/118151-real-handcuffs/page/69/#findComment-4365908 I tried everything I could to make it work like the game "Operation" where you would get zapped if you hit the lock at the incorrect angle (on chance), so it's only half complete as far as I'm concerned. If anyone wants to try add that feature and get it working then this mod can be complete but I'm at a loss on how to accomplish it, especially for gog-version f4se. Submitter Franco Cozzo Submitted 05/11/26 Category Other Requirements Real Handcuffs, Possibly F4SE 0.6.23
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Breaking a Bobby Pin in a lock may give you a shock if you are wearing a Real Handcuffs Shock Collar. MCM Options: -Enable/Disable -Chance to occur (on broken bobby pin) -Shock mode (Stamina Only or Stamina + Health Damage, or a chance of either) -Option to heal % of Shock Damage -Willpower reduction on-shock option, 2x if also "Lethal" (If also using Sex Attributes, not required) Health Damage can kill so it is "Lethal" This file is esl-flagged Requires Real Handcuffs and possibly F4SE I built it/tested using the beta version below however it should work with older versions (I believe). https://www.loverslab.com/topic/118151-real-handcuffs/page/69/#findComment-4365908 I tried everything I could to make it work like to the game "operation" where you would get zapped if you hit the lock at the incorrect angle (on chance), so it's only half complete as far as I'm concerned. If anyone wants to try add that feature and get it working then this mod can be complete but I'm at a loss on how to accomplish it, especially for gog-version f4se.-
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Deviously Helpless Redux View File Description Deviously Helpless Redux (DHLP) is the updated, fixed up, reworked and tweaked version of the original Deviously Helpless mod! And to borrow it's very fitting, concise and on point description of what it does: So you somehow ended up stuck in an armbinder and are now wandering around Skyrim in it. What's preventing all the bandits from taking advantage of you when you can't resist? When the normally-hostile members of factions like the bandits, vampires or Forsworn notice you approaching in a... well, rather helpless state, they won't even bother attacking and will instead chase you down to fuck and rob! Not only that, but if you happen to be a kinky adventurer who goes dungeoneering wearing vibrating plugs, don't be surprised if a sudden wave of pleasure makes that greatsword slip out of your hands or your spells to fail... and of course, the loud clanking alterting all nearby enemies to find you in your vulnerable state... ☺️ This mod has a lot of configuration options, so make sure to check out its MCM and the DHLP_DISTR.ini configuration file in Skyrim's 'Data' folder too for all the options! Features Configurable Devious Devices - Select what type of restraints will make the player considered 'helpless' for sex attacks to happen, also what types of restraints the enemies can lock on the player. Enemies have a configurable chance to randomly carry restraints with them, and they'll also lock the restraints the player was carrying on her. A separate configurable chance exists for the player to be locked into heavy bondage (armbinder, yoke, etc.) after she's been raped and let go. Steal gold, gear and keys - Attackers can steal the player's gold, equipment and restraint keys. A random percentage of the stolen gold and keys will be distributed among the attackers, the rest is lost forever. Bound gangbang support - Since DDNG 0.4.0, bound gangbangs and group sex is supported, provided there are installed animations. You can configure the chance of gangbangs happening over two-actor animations. Device events - Wearing vibrating plugs, arm cuffs, leg cuffs or boots and cause the player to drop her weapons and trip over respectively, when trying to escape from enemies. Chastity key distribution - Enemies have a chance to have chastity keys on them, so that they can unlock chastity belts (chance configured in DHLP_DISTR.ini) Follower support - Followers will be fucked and restrained alongside the player during sex attack scenes. Creature support - When enabled, creatures will chase and take advantage of a helpless player as well. Only "intelligent humanoid" creatures, like draugr, falmer or giants can unlock chastity belts, steal keys or lock restraints on the player. (extensively configurable in DHLP_DISTR.ini) This content is disabled by default, and by enabling it, you are consenting to be subjected to it. Requirements Devious Devices NG Kris's Papyrus Extender Spell Perk Item Distributor Optional Mod Integrations Devious Wicked Devices - Adds an extra twist to the restraints you can get equipped with, now there's a configurable chance to be locked into something much more devious (and fun!) than the regular restraints! 😈 Love Sickness - Being Love Sick now carries an extra risk of being considered a vulnerable target! 💕 Recommended Mods Alternate Perspective - Deviant Perspective or Alternate Start - Live A Deviant Life Lich Edition - The bound alternate start options synergize very well with Deviously Helpless, you can start out your new life in Skyrim bound and gagged, allowing you to pretty much instantly experience what DHLP has to offer! Devious Carriages Redux - Provides a way to around these deviously helpless situations, but may throw you in other, similar ones! ☺️ Devious Interests SE - Now that you've gotten yourself into restraints, time to see what the rest of Skyrim will have to say about it or what'll you do get rid of them...? 🤔 FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DHLP and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: I need the previous version of the mod for a mod list! A: Only the latest version of the mod is supported and available. I do not maintain that list, I do not support that list, and I will not reupload old versions because somebody else's pack is outdated. Keeping the list updated is mod list author's responsibility, reach out to them about it. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: Does this work with the non-NG version of Devious Devices? A: It does not. Q: Does this work without Kris's Papyrus Extender? A: It does not. Q: Is this mod voiced? A: An xVASynth-generated voice pack is available in the downloads. Q: Sex attacks are not happening at all! A: Make sure your SPID install and config is correct, also check if the DHLP MCM does not say that attacks are suspended - if you think they are stuck, you can unsuspend them with the respective config menu option. Q: A creature is not participating in sex attacks as expected! A: Due to the lesser animation variety with creatures, and the fact that most shouldn't be "intelligent" enough to handle restraints, a check for available animations is performed before a creature is slotted as a potential rapist. So for example, if the player is wearing a ball gag and chastity belt with an open back, and you have no anal animations for trolls installed, the troll will be hostile. The same troll will chase the player to rape her if she's not wearing a chastity belt and there are vaginal animations involving trolls installed. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting all past and present contributors is required. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Devious Devices and DDNG possible And thanks to the folks from Devious Devices Development Discord for testing! Special thanks to everyone who has worked on DHLP before: @Srende for the original mod @Slorm for the updated version @Roggvir for the SE conversion @krzp for starting up this redux version @Hex Bolt for DHLP Extended and allowing me to use parts of its implementation Submitter Taki17 Submitted 08/04/24 Category Adult Mods Requirements Devious Devices NG Scrab's Papyrus Extender Spell Perk Item Distributor Regular Edition Compatible No Install Instructions
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- devious devices
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Version 0.0.2
738 downloads
-Chance for Multiple KFT equips-on item loot roll (containers) -Chance to find KFT keys on corpses/in containers (can increase when wearing KFT) + Chance to lose them on KFT equips (from this mod) -Gear typically is "upgraded" to the next tier (Tape>Rope>Leather>Metal) if you re-roll the same category -Can do Arms, Legs, Gags, Yokes, Frogties and Harnesses/Corsets/Stockings as group options. I do not recommend using Frogties at the same time as any others. Harnesses sometimes will overwrite Arms / FrogTies. None of this should matter unless you're wearing devices a lot of the time or set a high Min/Max Multiple. -Optional Fade In/Out -Added some "sense" making items to the formlists for escape, let me know if theres any that should be added (Scalpels, Saws, Deathclaw Hand, Institute TriTool, Dinner Knives and some others) -Lowered caps value of KFT keys -Notifier + Full reset function (You will likely need this) -SAKR Support but not required (nudity/sakr score can affect the roll chance) -This mod does not do Devious Devices Things to know: -Consider this an alpha / testing version. There will likely be issues. -The mod will "track" what was already equipped (by the mod itself) so it can handle the upgrading, I'm sure there's a better system that can be used. Sometimes a roll will say it has equipped something, but it didn't actually equip it, the mod will still think the item was equipped so the next time you re-roll, it will give a higher tier unless this mods reset is applied, you likely will want to use KFTs own remove all devices option from the MCM at the same time. (or just try escape them like normal) -The mod does not know what KFT you already have equipped if it came from other sources, but it can probably override it. -KFT applied manually/from other sources is not "seen" by this mod for the scoring, but it may be replaced. -Harness/corset's can sometimes overwrite arms, Yokes and Arms will conflict, Frogties can conflict with arms and legs. I have protections in place to stop them from fighting too much but due to the occasional failed item you may just have lower level items and then no "upgrades". -The full reset will reset the internal "what is equipped" system and the rest of the mod, it will not unequip/unlock you, you need to use KFTs MCM page for that. Permissions: Make the mod better Thanks to everyone who worked on making Kziitd Fetish Toolset, it's an awesome mod that deserves more attention. Requires a working version of: Kziitd Fetish Toolset -
Alternate Perspective - Deviant Perspective
Taki17 posted a topic in Downloads - SexLab Framework SE
Alternate Perspective - Deviant Perspective View File Description In the spirit of bound alternate start mods like Live A Deviant Life for ASLAL, Deviant Perspective offers a selection of bound alternate start scenarios for users of Alternate Perspective! Each starting option equips the player with a thematic set of Devious Devices, and ports her to a randomly selected location in Skyrim. The majority of restraint sets come in different color variations (decided randomly on equip) and you have an opportunity to begin your devious adventure in any of the nine holds of Skyrim! Requirements Devious Devices NG Alternate Perspective Optional Mod Integrations Devious Wicked Devices - Start out your adventure locked in a Devious Wicked Device! A Devious Wicked device is randomly selected and equipped upon selecting this start option, and a gag as well, if the selected wicked device is not a gag - because no slave girl goes without being gagged! 😊The random selection respects your MCM settings for Devious Wicked Devices and will not equip disabled devices. Requires the integration patch in the downloads to be installed! Recommended Mods Devious Interests SE - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game Deviously Helpless Redux - Fits really well with the concept of a bound alternate start, making enemies try and take advantage of a low-level bound player from the game's start FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Alternate Perspective, Devious Devices and DDNG possible! Submitter Taki17 Submitted 10/29/25 Category Other Requirements Devious Devices NG Alternate Perspective Regular Edition Compatible No Install Instructions- 20 replies
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Version 1.1a
5234 downloads
Description In the spirit of bound alternate start mods like Live A Deviant Life for ASLAL, Deviant Perspective offers a selection of bound alternate start scenarios for users of Alternate Perspective! Each starting option equips the player with a thematic set of Devious Devices, and ports her to a randomly selected location in Skyrim. The majority of restraint sets come in different color variations (decided randomly on equip) and you have an opportunity to begin your devious adventure in any of the nine golds of Skyrim! Requirements Devious Devices NG Alternate Perspective Optional Mod Integrations Devious Wicked Devices - Start out your adventure locked in a Devious Wicked Device! A Devious Wicked device is randomly selected and equipped upon selecting this start option, and a gag as well, if the selected wicked device is not a gag - because no slave girl goes without being gagged! 😊The random selection respects your MCM settings for Devious Wicked Devices and will not equip disabled devices. Requires the integration patch in the downloads to be installed! Recommended Mods Devious Interests SE - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game Deviously Helpless Redux - Fits really well with the concept of a bound alternate start, making enemies try and take advantage of a low-level bound player from the game's start FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Alternate Perspective, Devious Devices and DDNG possible!-
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Pama Sovngarde Aftermath
Pamatronic posted a topic in Downloads - Skyrim: Special Edition Adult Mods
Pama Sovngarde Aftermath View File What is This Mod? A little quality of life addition to my other Mods (namely Deadly Furnitures), which allows the player to continue the Game even After being executed by some Device. No more immersion Breaking reloads! This is achieved by Introducing a new Repeatable Questline within Sovngarde, where the Player is teleported upon being executed by Any Deadly Furniture or a Prison Alternative related Scenario. Complete the Quest, return to Tamriel, and your Adventures can continue. The Quest Itself is fairly straightforward and will give you plenty of pointers, so you shouldn't have any difficulties completing it. What This Mod is NOT: This is NOT a combat Defeat mod. It wont do Anything on its own and will only trigger when another mod explicitly calls it. As I said, Its meant as an addon for MY other mods. This has the Added benefit that its perfectly compatible with REAL combat defeat mods like Archereon, SL Defeat, Daymyol, and any other. Follower Support This mod does support up to 8 followers. How does it work? If a follower dies to a Deadly Furniture, their Soul will also be moved to Sovngarde and trapped there in one of the many BDSM devices scattered throughout the Fog. When the Player Ends up in Sovngarde themselves, they will have the option to Save their companions and return to Tamriel Alongside them. This should work with most Custom Followers and Follower Frameworks, but results might vary on a case to case basis. Notes: While this mod is fully playable and stable, its not finished, which means that NPC's within the quest might allude to features which aren't implemented yet This mod keeps itself disabled by default, which means you wont see any of its assets or changes within Sovngarde if you go there via the Vanilla quest line or coc There are some MCM settings available to limit the amount of humiliation you wanna experience during your stay in Sovngarde Dialogues are written for Female PC, but the Mod will work just fine with males as well Supported Mods: (you will need one of those to send you to Sovngarde and start the quest) Requirements Pama Deadly Furnitures and all its requirements (LL Link) Minimum Public Version: V 3.3.2 Minimum Beta Version: V 3.1.9 (but I strongly recommend V 3.4.0 or higher) NGdecaps (Nexus Link) ConsoleUtil Extended (Direct replacement for Console Utils) (Nexus Link) Installation Install with Vortex or MO2 Run Fnis/Nemesis/Pandora Its recommended to use a new Save. If you Want to get your Head Back in Sovngarde after Dying to a Guilloutine, you need to do some extra work: Make the Following Edits to NextGenDecapitations.ini (located at SKSE\Plugins\NextGenDecapitations.ini) [Misc] # Determines if a decapitated NPC can be resurrected. # 0: No # 1: Yes, but the head remains severed # 2: Yes, and the head is restored iCanBeResurrected = 2 # Enable advanced NPC maintenance features (1 enable, 0 disable). # This ensures that heads display correctly and do not reappear unintentionally. bAdvancedNPCMaintenance = 0 Incompatibilities Devious Devices (soft incompatibility. Should be fine as long as you don't actually wear any of its devices) Devious Cursed Loot (No, just no...) Random Sex mods can potentially break scenes Special Thanks to Dozen9292 for providing the voice files All my Patrons for giving me the motivation to get shit done. If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 11/02/2025 Category Adult Mods Requirements Pamas Deadly Furnitures (Minimum 3.3.2) Next Gen decapitations Console Utils Extended Regular Edition Compatible No Install Instructions - Install with MO2 or Vortex (DONT do it manually and DONT use NMM!) - run Fnis/Nemesis/Pandora (works with all of them) - Have Fun- 90 replies
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Version 1.0.0
6535 downloads
What is This Mod? A little quality of life addition to my other Mods (namely Deadly Furnitures), which allows the player to continue the Game even After being executed by some Device. No more immersion Breaking reloads! This is achieved by Introducing a new Repeatable Questline within Sovngarde, where the Player is teleported upon being executed by Any Deadly Furniture or a Prison Alternative related Scenario. Complete the Quest, return to Tamriel, and your Adventures can continue. The Quest Itself is fairly straightforward and will give you plenty of pointers, so you shouldn't have any difficulties completing it. What This Mod is NOT: This is NOT a combat Defeat mod. It wont do Anything on its own and will only trigger when another mod explicitly calls it. As I said, Its meant as an addon for MY other mods. This has the Added benefit that its perfectly compatible with REAL combat defeat mods like Archereon, SL Defeat, Daymyol, and any other. Follower Support This mod does support up to 8 followers. How does it work? If a follower dies to a Deadly Furniture, their Soul will also be moved to Sovngarde and trapped there in one of the many BDSM devices scattered throughout the Fog. When the Player Ends up in Sovngarde themselves, they will have the option to Save their companions return to Tamriel Alongside them. This should work with most Custom Followers and Follower Frameworks, but results might vary on a case to case basis. Notes: While this mod is fully playable and stable, its not finished, which means that NPC's within the quest might allude to features which aren't implemented yet This mod keeps itself disabled by default, which means you wont see any of its assets or changes within Sovngarde if you go there via the Vanilla quest line or coc There are some MCM settings available to limit the amount of humiliation you wanna experience during your stay in Sovngarde Dialogues are written for Female PC, but the Mod will work just fine with males as well Supported Mods: (you will need one of those to send you to Sovngarde and start the quest)-
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Starting this thread to break out the subtopic of SSE conversion work on Sexy Bandit Captives (SBC): If you are looking for an already converted version of SSE-SBC, use that link for an already converted SSE/KS-Hair version of the SBC mod. Thanks to @DamnedFrog for the detailed directions (see post #3 below) and @abcd99 for the conversion and posting the archived file back to the site for the benefit of other users. I don't do SSE, so I depend on other users for this type of task. The problem with that is it will likely need to be done again with each update, but it's nice to know the process and have that path firmly trodden. If you're not familiar with that WIP Beta mod, or for issues, questions, and idea submission related to things other than SSE conversion, use this link to the original support thread: Sexy Bandit Captives (mod to Sex Slaves for Vanilla Bandit Camps)
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What if there were mods that added machines with pistoning dildos and restraints you could trap entities in for easier storage but perhaps there was a downside of being less productive due to being blissed out of their minds? And you can't tell me that "Bliss Lobotomy" doesn't sound like one of the closest ways in a game to make a bimbo and/or himbo you've ever heard of! Its literally a surgery to make colonists dumber and happier! Just get some clothes and plastic surgery and you've got yourself a bimbo and/or a himbo!! Never have I seen a game get closer to almost literally just saying "hey you can bimbofy this character" before!
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3BBB (CBBE) Conversion - Devious Devices View File Devious Devices - 3BBB (CBBE) UNIBOOB Conversion by Alcater Ah, I See You're a Man of Culture As Well We now have a brand new 3BBB Discord Server More 3BBB (CBBE) Conversions here The Bodyslide Preset i used here Features: Conversion of all Outfits except the Heretic and Restraint Corset in the Devious Devices mod to 3BBB for CBBE. Depending on the Outfit they were converted using 3BBB or 3BBB UNIBOOB Did xyEdit of the CatSuits Added name prefix "DD" to most of the outfits so they are not all over the place in Bodyslide. Requirements: Devious Devices 3BBB Physics (CBBE) BodySlide Installation: Download and install Devious Devices and 3BBB for (CBBE) and their requirements Download and install this mod and overwrite if necessary Open BodySlide and Batch Build all the outfits in the Group "DD Devious Devices" Enjoy Support the original Devious Devices mod by Kimy If you have trouble getting 3BBB to work have a look into the Guide to 3BBB Permissions are the same as original mod: You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! Credits: Devious Devices by Kimy BodySlide by ousnius and Caliente Caliente's Beautiful Bodies Enhancer by ousnius and Caliente OCBP for Fallout 4 by takosako 3BBB (CBBE - TWB) by SQr17 CBBE Outfit Helper Reference Suite by SQr17 Submitter Alcater Submitted 04/21/2022 Category Armor & Clothing Requires Devious Devices 2.0, 3BBB (CBBE-TWB) Physics
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Devious Body Alteration View File Devious Body Alteration was inspired by Devious Training from Skyrimfet and Devious Cursed Loot from Kimy. Both transformed the body beeing aroused or while wearing Devious Devices. I would like to mention Emily and her YPS Devious & Immersive Fashion, too. The Cinderella feet made me think about a shortend achilles sinew and implement a foot feature. Because I disliked the scriptheavy "onEvent" monitoring from some other mods I loved to use, I decided to write my own. Hopefully I will make a good job. Thank you to my inspiration This mod is a basic one right know. Maybe I will Implement buffs (->started ), debuffs (->started ), SlaveTats, etc. but that is not on my to do list right now, because there is a lack of time (still true). Many hours of working showed no issues. No Errors spamed from DBA in any of my logs. I consider this working as my first idea was. What´s the meaning of this: Don´t expect to much right now. What does this mod: Depending on what restraints you are wearing your body will transform over time. Rubbersuit or hobbleskirt will pinch your waist and make you loose weight, but not as much as a corset will. Try to eat, when your stomach is constricted with iron. Legcuffs or boots will alter your legs, armcuffs and gloves your arms, a collar your neck... You get the idea. One thing I almost forgot: shortening your achilles will disable you to wear normal boots or shoes. You will get the meaning over time. I wrote already a lot of MCM tips with numbers for you. You can figure out the time settings and updatetimers on your own, if you read the MCM hints. This mod has no dependency or connection to ZAZ Animation Pack. Neither version 7 nor 8. I did this, because there are so many bugs in there, that I didn´t want it in my loadorder anymore. Perhaps I will change that over time. Should be easy, because my detection functions are keyword dependent. This mod will only work with Devious Devices Integration and the complementary mods, which are based on this mod. Because there is a bodyweight option, food is no longer useless. You will have to eat to replenish your weightloss during your devious alteration journey. The first debuff / buff is implemented: The walking speed is now a possible option. Depending on your foot and leg training there is now possibilty to add a speed debuff / buff (yes, buff. The slider is going beyond 1. I remember a thread someone complaining about every restraint having a speed debuff and I don´t want to see this complaint in my support thread ). If wearing hobble skirts or bondage boots or ankle chains (the system is keyword dependend) your walking / running / sprinting speed will change. Conflicts: Who knows... If there is a real weight morph mod in your loadorder, I recommend to deactivate the weightmoprhing of my mod, because they will do a better job than mine (hopefully ? ). I just monitor the eating event (there is no eating event... in fact a slice of bread in skyrim is a potion O_o) and calculate the weight gain using the effects like healing or stamina gain or whatever positive effect is given. I did no matrix of food, because I was lazy and it is not the goal of the mod, to simulate eating habits. But it could...perhaps in future Immersive First Person View will prevent some body transformations to happen. I wanted to prevent a visible twitch during the body alteration procedure. I have an Idea in mind to make a workaround. But lack of time is preventing the updates I want to make. Requirements: Skyui v5.0 or higher Devious Devices Integration 4.2 or higher Racemenu v3.4.5 (you´ll need the Nioverridefeature implemented in there) BodySlide v4.4 or higher (you´ll need the provided esp active in your load order for the ingame sliders) SexLab v1.62 and of course all the mods needed to run the above. Soft Dependencies: The following mods are checked within this mod, because I used or use them. YPS Immersive Fashion v 5.4.1 or 6.0 .0 is working If the speedcalculation from DBA is used, disable the YPS Immersive fashion calculation ot vice versa Milk Mod Economy v 29-10-2019 If the breast calculation from DBA is used disable the MME calculation or vice versa SexLab Inflation Framework v 1.2.1a or higher Installation: Install all requirements Install Devious Body Alteration Start Skyrim Enjoy. Nothing fancy right now. Users of any beta can just update to version 1 without any cleaning. There is no new game needed. It should just work out of the box. If you want to uninstall ,I recommend to disable the mod in game and just delete it in your load order. Without cleaning the first startup without DBA will spam some errors in your log file, but nothing serious or save crashing. First time I write credits. If I forgot someone, please don´t rip my head off. Just tell me I made a mistake and I´ll apologize. Thank you Skyrimfet. Your idea made me work on this. Thank you Kimy, Min, Feuertin and El Duderino for your inspiration and the Devious framework, making my mod possible. Thank you Xinafay for letting the community (and this way me too) use his barefoot meshes. Thank you Emily. I used to love your Cinderella feet feature. I now have a reason to use my own approach. Thanks to all the good people offering their free time to help, to mod, to code, to do whatever people ask them to do and still have the patience to calm down, even if there are loud people out there Disclaimer: If there is any rule violation in making this mod public, please tell me. I´ll put it down if necessary. Don´t upload this mod to any other site, because I don´t have the time to watch every site. If you want to use my mod for your own good and change code: Do whatever you feel is necessary, but you still have to keep the code and the mod public and free. No paywall! I made this mod having in mind to share it with the Skyrim community for free. This will never change. Suggestions are welcome. But I´m only one grown man, working for money in a real life. Don´t expect wonders. Submitter Rogwar002 Submitted 01/25/2019 Category WIP / Beta Requires SkyUI, RaceMenu, Devious Devices Integration, BodySlide Special Edition Compatible No
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A while after meeting Piper, I was abducted in my sleep and taken to an unknown place. Completely naked, with a collar around my neck, my hands and feet bound, I had no choice but to comply. This place was unlike any in the Commonwealth: very sophisticated and uncluttered, even my captor seemed to come from another world. Had I been captured by what the locals dreaded most of all, the Institute? I was led to a couple of scientists expecting my arrival. "Greetings Calista. Welcome to our laboratory! I'm Dr Ayo and this is my colleague, Dr Secord. We've learned from multiple reports that you're a very unique individual, and we look forward to testing our latest experiment on you." "What are you talking about? I'm not your guinea pig. Release me, you lunatics!" "Doctor Secord, take her to the device." "With pleasure, Doctor Ayo. It's rare to have such perfectly balanced subjects!" A sick, perverted hag staring at my body... A sense of déjà vu. Doctor Secord and her armed guard brought me into a spacious room with glass tubes and a huge machine at the far end. The old scientist made a brief summary of their inventions: "Over the years, we've created synthetic life and teleportation, our two greatest achievements. Today, we're getting close to our next breakthrough, one that will revolutionize the world. Step onto the platform Calista, please." "You won't get away with this! People will notice my absence and will come looking for me!" "They'll certainly try, but they'll fail miserably. Now let me tell you what's going to happen: When the device boots up, you'll feel a little pain from the radioactive rays, but don't worry, it'll only last about a dozen seconds. You might also experience your hand cuffs coming off to magnetize to the unit, but rest assured, your feet won't move off the ground. Any questions?" "You're totally insane, you know that, don't you?" "I'll take that as a no. Doctor Ayo, you may begin the procedure." The device started up with a blast as loud as an aircraft engine. The radioactive rays emitted a red and green aura that burned my skin. Just as the scientist had predicted, my hand bonds tried to stick to the machine's turbines. I cried out in pain, hoping it would all blow over. After about ten seconds, it did, and I fainted. "Doctor Ayo, the experiment worked perfectly! The subject fainted but suffered no damage, and its bonds are still fully operational." "We have to be careful, Dr. Secord, as we're still limited by the beam's range. Take her to Advanced Systems, the project leader will take care of the rest." "She won't get far in her current state, but I understand your concerns. I'll bring her right over." After a few minutes, I regained consciousness but something seemed to be wrong. Lying down on an operation table, my head was spinning and my whole body felt numb. I looked incredibly weak, as if the world around me had tripled in size. What was their experiment and what on earth did the Institute want from me? It wasn't an impression, it was a reality: a scientist sitting across the room five times my size shouted at me as I knelt forward. "Awake at last! Welcome Calista, I'm Doctor Madison Li, I'll be taking over from here." "What have you monsters done to me? Let me go!" "As you may have noticed, you've shrunk. In fact, you're about a doll's size now. Congratulations, you're our first scaled-down human subject! Until you leave our headquarters, you'll remain at this height." "You're horrible! Why do you want to shrink humans? What the hell have we ever done to deserve this?" "Shrinking some species was a necessity: Super Mutants or Deathclaws to name but a few. For humans? We needed an alternative solution to replace them with our synthetics. Instead of killing them, we shrink them. They make ideal guinea pigs and can be recycled. Speaking of which, we've got some work together." Doctor Li stood up and came closer. I felt a vibration with every step she made, the further she advanced, the more imposing she became. The elder scientist stretched out her arm to take my tiny body: "What are you going to do? Get away from me!" "Do you really think you can do anything to stop me, Calista? Be a good doll and everything will go well." She had a valid point, I was still weak from the machine and at my size... There's no way I could stand up to a giantess. The scientist held me up to her height, face to face, to explain what was planned next: "You're a very charming little one, it's a pity you're our main subject..." "Why don't you give me back my size, take me home and I'll forget all about it? I swear I won't tell a soul!" "Nice try, but it ain't happening. We'll go to my office, I need a... small sample of your blood to complete our experimental results. You're going to behave, aren't you?" "Go to hell, you crazy hag!" "Quite the rebellious temper, I'll remedy that issue." Doctor Li took me into her office. It was a large research space with plenty of switchboards to monitor her team's progress; she was the leader of her division, after all. "This is my study, Calista. I spend most of my time here. So you'll be safe and very close to me. Anyway, time for us both to head for the workbench." I remained silent, recovering what little energy my tiny body could now contain. Just above the work surface, the scientist drop me. I fell a good half-meter, which on my scale seemed far more frightening. I screamed, thinking that my miniature life might come to an end. All I could see was Doctor Li's cold, heartless stare. She knew exactly what to do and how to do it: I was nothing more than a unique experimental dummy in her mind. My fall was slowed by my restraints on hands and feet: they were attracted by the work surface. Completely helpless, my little limbs in a spread eagle position with Dr. Li examining me. I was angry at her for making me suffer that fall without warning me first: "You're nuts, lady! Are you having fun treating me like a doll? You could have killed me, you evil old bitch!" "Everything was under control, this work plan was designed to handle your bindings. However, your rebellious side is getting tiresome. I think it's time you had a humbling experience before sampling." Unable to move, I could only watch. The scientist used her index finger to tickle my foot. Even at this size, my soles were still highly sensitive. I giggled as I tried to contain myself, but Dr. Li knew what to do and, above all, where to do it. "You see Calista, we've learned a lot about you from your own story published by that Diamond City journalist. They're great adventures, revealing your strengths and especially your weaknesses. I guess after a little tickle session, you'll be less defiant, won't you?" "Ahahah, stop it you freak! I won't give up!" "Good, I love challenges." "Looks like your whole doll body is ticklish! Even those private areas... And that doesn't just make you laugh, does it, little Calista?" Doctor Li was right, my giggles got coupled with a few low moans when the scientist stroked my sexual parts. It hurt me to say it, but I enjoyed her touch. Each of her fingers alternated between tickling and fondling with a meticulous precision. "Your story is true and you didn't overstate the details... How fascinating! I could keep toying with you for hours..." "Playtime's over, let's focus on the task in hand. Now that you seem more eager to comply, this should go well. I'm going to take a blood sample from your body, to see if there are any side effects to the shrinking process. You may faint for a few minutes, but that's normal, as your blood capacity is much lower. Rest assured, I'll ensure that nothing goes wrong for you, Calista." I didn't know what to say, but I had to take the elder scientist's word for it. The doctor turned me over. From the spread eagle position to all fours, my foot restraints firmly locked to the work surface, the scientist had a clear view of my buttocks. She picked up a syringe to draw a blood sample out of my tiny body. I let out a pained cry, leaving my bottom not unscathed by the needle. It was so humiliating to be treated like a lab rat, but I had no other option within my limited reach. "It's done. You see, nothing went wrong. I'm going to analyze these results while you quietly rest on the worktop. Even though I've only taken a tiny sample, your body has still some adjustment to make to the shrinking process. I'll be close by, so don't try anything. Your physical condition won't tolerate it." I collapsed for a few moments. I was so weak, so exhausted, all I wanted was to get out of that hell. "Oh, poor tiny thing... Don't worry darling, it will all be over soon. Come on, l'll take you into the next room, my bedroom. There's something you need to see." When the door opened, I couldn't believe it. Another me, in a vault suit stood in front. I started sobbing, I quickly figured out what happened next: "No, this isn't real, I refuse it! You made me, you monster!" "Calista, meet Calista, our next-generation synth. Thanks to your blood sample, this Calista is as human as you are. If only you weren't doll-sized... Anyway, I won't be needing your assistance any longer. A proper good sleep might be helpful for you... We've still got plenty to check in your brand new miniature world!" Doctor Li put me on the bed with a gentle touch. My double followed her, and they both stared down at my body. This atmosphere gave me a strong feeling of anxiety, with two giant people scrutinizing my slightest movements, there was nothing I could do in my condition. "I'm really sorry for you Calista, but in the future, Science will be grateful for all your hard efforts." "Don't pretend you care, you've already created me as a synth! I'm just your guinea pig, admit it!" "You're right. I tried to comfort you, but you're obviously just too smart. I've got some preparations to make for Calista's synthetic appearance in the Commonwealth, so I'll leave you alone here. Don't bother, the door will be locked and there's no way out of this room." "Go to hell you evil witch, I don't believe you!" The scientist and her creation left the room. I felt abandoned, my isolation created a panic in which I cowered, trying to realize my situation: the Institute had kidnapped me, shrunk me and replaced me with a duplicate version of myself. It was too much for my tiny frame, and I started to scream, hoping the nightmare would stop. Meanwhile, the synthetic Calista peered at me through the glass, and for the first time I saw her express an emotion: she was smiling at my misfortune. My scream broke through the chaos I had just witnessed. I woke up in my bed in Goodneighbor, a brutal but crucial reality check. My abduction by the Institute, the shrinking, doctor Madison Li, my double, all these elements had been fabricated by my mind in my sleep. The whole thing combined to create a nightmare in horror, where I was left abandoned and replaced... Could this be my greatest fear? I quieted down and sat on the bed, my legs tucked up to my body. "Damn it, calm yourself Calista! This was just an insane nightmare... Don't think about it anymore, and never mention the Institute again when you're tipsy..." I paused in my thoughts, pondering what I could do to forget the whole thing: "I should contact Kimy and do something with her soon to clear my head..."
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Ai Upscaled Textures - Devious Devices View File Devious Devices - Ai Upscaled Textures by Alcater Ah, I See You're a Man of Culture As Well We now have a brand new 3BBB Discord Server More of my mods here The Bodyslide Preset i used here First link is for Fallout 4 Second link is for Skyrim Special thanks to NobodyImportant33333 for converting this mod to Skyrim. Features: Ai Upscaling of the following Textures in all Colors in Latex and Leather: Straightjackets Restrictive Dress, Boots, Collar, Corset, Cuffs, Posture Collar, Harness, Gloves, Blindfold, Gags, Armbinder Formal Dress, Kimy Dress, Paw Mittens, Slave Highheels Wrist Rope Some Color Adjustments Red Latex is now red like a Ferrari White is not so grey Black is darker Requirements: Devious Devices Installation: Download and install Devious Devices and its requirements Download and install this mod and let it overwrite (load after Devious Devices) Enjoy Support the Devious Devices mod by Kimy Permissions are the same as Devious Devices mod: You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! Credits: Devious Devices by Kimy Submitter Alcater Submitted 05/04/2022 Category Models & Textures Requires Devious Devices 2.0
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Devious Device Helpers View File Followers help you out of and in to devious devices. Upgrading from versions prior to 1.04: A clean save is required. Motivation and Concept: While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes. I also found that NPC's could be tragically stupid when it came to restraints. For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?". So I decided to start on a mod. First; followers would get smarter about removing debilitating restraints. While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item? I wanted the follower to be able to assist with blindfolds and gags too. Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while. When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay. Related to this would be reluctance to remove restraints in "safe" areas. I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers. What this mod does: Device unlocking: Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions. Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods. A blacksmith will always charge a fee. A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise. Any device which is cut off is destroyed and your character can't play with it any more. A follower will not charge a fee, but if the device requires a key then the player or follower should have that key. If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device. This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting). Again, any device which is cut off is destroyed and your character can't play with it any more. Whether the follower will cut a device is controlled by a MCM setting. If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked. This reluctance can be overcome by being insistent. The places where this can happen are selectable in the MCM menu. Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons. (The follower will always cooperate in a dungeon or the wilds.) How often the follower is reluctant and for how long are controlled by MCM settings. The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours. These times can be adjusted in the MCM. Play time: The play time system runs in a cycle: Adventuring and work time: The follower does not want to tie up the player and will willingly remove devices. Lasts one to two in-game days by default, but is adjustable in the MCM. Ready for Play time: The follower wants to tie up the player but has not done so yet. Usually this is because the player is in a location where being tied is not allowed. When the player enters an eligible location the follower will force greet the player and ask to tie her up. Ends with the beginning of play time. Play time: Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower. The follower will borrow the player's devious keys. By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM. If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time. Willing to untie: Begins with the ending of play time. The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time. If the player consents then all keys are returned and all devices locked on by the follower are removed. Once the player is free it's adventuring and work time again. The player may, through dialogue extend the play time. In order not to delay the game any more than the player wants, all bondage is fully consensual by the player. When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes. If the player hesitates the follower will make a feeble attempt to persuade the player. The player may end play time early by asking to be untied. The follower will only approach the player for "play time" when in eligible locations such as Player homes. When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices. The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas. Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared. The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options. As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off. When off (default), any and all bondage is fully consensual as described above. When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early. The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time". Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway. The disruption to game progression that this causes has two adjustable mitigations: The follower will only ask in eligible locations and the "play time" can be kept short. This is adjusted in the MCM. The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player. Requirements: Devious Devices (Assets) 3.0e Devious Devices - Integration V4.0+ Devious Devices - Expansion V4.0+ And their requirements Known issues: Some custom devices from other mods may not work and generate errors. There are some items from other mods which the follower should be able to remove, but won't. This is due to the item being tagged with block generic. The lock jam state, time lock state and cool-downs are not respected. This is actually symmetric since none of these apply to the player removing devices from a NPC. Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod. Acknowledgement: The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy. The users for their ideas and bug reports. Permissions: This is a Lovers' Lab exclusive. Do not upload it anywhere else. You may not use any part of this in a for-profit project. Tips are fine provided they are voluntary. This is an open source project. You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner. If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which. Submitter TurboNerd Submitted 02/07/2018 Category Other Requires Devious Devices (Assets) 3.0e, Devious Devices - Integration V4.0+, Devious Devices - Expansion V4.0+ Special Edition Compatible No
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Hello LoversLab people! I was wondering. . . are there any games or mods where bondage devices, being restrained, or restraining others is an actual game mechanic that constitutes or at least affects gameplay and isn't just an another lewd decorative setpiece? I know only the wonderful Devious line of mods for Skyrim and F4 (and I'm maybe playing them a little bit too much), but nothing else comes to mind. "Cinderella Escape" comes close, but it uses bondage imagery mostly for aesthetics (as far as I've seen), and most of BDSM visual novels I know - just as a part of non-interactive narrative. Can anyone remember any games with bondage and restraints as a gameplay feature?
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View File Welcome to Devious Keyholders Are you always forgetting where you left your keys? Are you dropping your keys every time a chest goes *BANG*? Are you sick of bandits stealing your keys (and using them)? Your Spouse doesn't like you being away from home all the time? Do you lack self-control when you find a key? Well, there is a solution... There are lots of friendly persons around Skyrim who would very happily hold on to those keys for you... Of course, they will hold those keys for exactly the time period you agreed upon. And not a second less... This mod introduces keyholders. Just approach any person and ask him/her/hir/shi to hold on to the keys to your favorite Devious gear for a specific period of time. Talk to a keyholder again after you have given the first key(s) to see additional options. Small print: Disclaimer: This is a work in progress. Do not use on saves you care about. Highlights: Multiple (some say 'many') keyholders. Chastity Belt with timer (experimental). No gender discrimination unless configured. Variable times before keys become available again. Keyholders can donate keys to other persons or hide them in chests. Transfer any keys to a keyholder as soon as you find them. Special handling of Chasitity keys for married persons. Bribery and devious treachery. Some tweaks and options. And more to come... Teach self-control with a lockable configuration screen. Why should the Dragonborn have all the fun? Requirements (updated): Devious Devices - Integration 2.9.0 Devious Devices - Assets 2.9.0 SexLabFramework SexLab Aroused ZaZ Animation Pack And any additional dependencies required by these mods. Optional: Captured Dreams Deviously Cursed Loot Highly recommended: Deviously Cursed Traps Devious Devices - For the Masses II A Matter Of Time Usage hints: Installation instructions: Unpack the file and place all content in the Skyrim Data directory in the appropriate locations. Enable KeyholderQuest.esp. Update: Unpack the file, overwrite existing objects. Remove the script\Sources (note the 's'!!!) folder left by previous versions. Uninstallation instructions: Remove KeyholderQuest.esp. Remove all scripts starting with KcR from the scripts and scripts\Source directories. TODO: MCM menu. More features. Recognize more keys. Squish bugs. Fix quests/dialogs for male keyholders (dialogs in Skyrim are still a PitA). Look into time-released equipment. (experimental in 0.4) Do something interesting with Spouses as Guardians of the Dragonborn's Chastity. World domination (what does this dial do?) Thanks: Thanks to the very long list of people who created Devious Devices and the underlying infrastructure. You have cost me way too many hours of my life and will cost me many more. Permissions: This is a work-in-progress. Please do not redistribute in the current state. Otherwise, have fun! Changelog history: Submitter Kalarr Submitted 01/29/2015 Category WIP / Beta Requires Devious Devices - Integration 2.9.0 Special Edition Compatible
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View File Hey guys! I’m just starting to try and learn how to use the Creation Kit and Tes5Edit, and I thought that some of you guys might find this mod useful. It adds Devious Device restraints keys and piercing removal tools to certain levelled lists; this gives an alternate way of finding keys. More specifically, Silver Hands, Guards, Common Citizens, Bandits, and the Forsworn now have a 5% chance of holding restraints keys or piercing tools, at an 8 to 1 ratio. This mod contains no scripts or large changes, and has been cleaned (not that such a small-scale mod like this needs cleaning). I actually prefer this to using DD for the Masses or Deviously Cursed Loot, as the lack of scripts really helps with performance, especially on weaker computers. Additionally, as it only edits levelled lists, it’s really easy to merge/bash with other mods, and is very easy to remove. I could also upload alternative .esps’, if anyone’s interested; I could change drop percentages and ratios, add chastity keys as a drop, add them into other lists/npcs, and so on. Any suggestions? Submitter multivitamin111111111116 Submitted 04/30/2015 Category Framework & Resources Requires Devious Assets, Integration, Expansion, and dependencies Special Edition Compatible
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View File Description: This mod add a small collection of new devious devices. Custom penis gag. Custom blindfold. Custom collar. A set of unique 12 vaginal plugs. A set of unique 12 anal plugs. All devices are craftable after reading "Devious Devices: Chastity Belts" book. Or you can use console to access them (keyword "ddt") Requirements: ZaZ Animation Pack (http://www.loverslab...ack-2014-08-29/) SexLab Framework (http://www.loverslab...b-updated-0915/) SexLab Aroused (http://www.loverslab...ed-v2014-01-24/) Devious Devices Assets (http://www.loverslab...devices-assets/) Devious Devices Integration (http://www.loverslab...ation-08242014/) Future plans: Straightjacket. Hoble skirt. Add more interesting restraints. Fix bugs. Credits: All LL modders for their work. Special thanks to Zadil, Min and Koffii for awesome Devious Devices. (Thanks to your mod i began to learn modeling) Kimy for awesome Cursed Loot (Some your code helps me to write my first papyrus script) Disclaimer: My English is very poor, sorry I'm working on it. This is my first expirience with skyrim modding so do not judge me too harshly This is the EARLY BETA, so please backup you important saves. Submitter Dasha Submitted 07/26/2015 Category WIP / Beta Requires SexLab Framework, SexLab Aroused, ZaZAnimationPack, Devious Devices - Assets 2.9.0, Devious Devices - Integration 2.9.0+ Special Edition Compatible
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View File Bondage Device Animations v01.00 Credits: The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. Shadeanimator, for the indispensible FO4 animation tutorials. Summary: This is not a finished mod, it is just a pack of animations and assets for modders or end users to integrate into existing mods (Devious Devices, etc). I have not included an esp/esm, since I figure any modder who is going to be working with these already has a set of 'test animation' files linked in an esp that they can use. If this is a serious issue for mod designers, I can make an esm with all the animations in it, but that will complicate mod development more than just pointing your own esm files to these animations. These are all intended for use with the default CBBE body. They may clip with other bodies. Permissions: You are free to use any of the animations in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality The contents of this pack: Restraint poses: Restraint poses work by simulating an 'injury' to one or more limbs that tells fallout to fix those limbs in a particular postion no matter what is going on with the rest of the model. This makes it so we don't need an 'armbinder' version of every vanilla pose (run, sneak, etc, etc), and is genius (not mine though - I'd guess Vader came up with the idea). Armbinder model and arm pose file (arm offsets): I have included a different armbinder pose, with the shoulders pinned back rather than up (see included images). In order to make this work, I had to modify the armbinder nif pretty substantially, so a revised version of armbinderblack.nif is included as well. Note that you will need to set the armbinder to use the hand slot in the ck (I think it's the armor addon that's more important for this) or else the hands will display and clip through the armbinder. (The hkx file in the custom armbinder folder replaces meshes\Torture Devices\DeviousDevices\Animations\Armbinder\MTBothArmsInjured.hkx) Arm cuffs pose files (arm offsets): I have included 4 customized cuffed arm animations. In theory, these can be used in place of or in addition to the cuffed arm animations in Tortue Devices. To replace the TD arm cuff idles, use one or more armcuffs hkx files to replace the various 'MTBothArmsInjured.hkx' files in the 'meshes\Torture Devices\wearables\Generic\BoundHands' folder and subfolders. Yoke pose files (arm offsets): I've included two yoke poses. The first (Yokeidle01) works with the bar and cuffs yoke, while the second (Yokeidle02) should work with both the bar and cuffs yoke, and the heavy steel yoke. Leg Cuff/Hobbleskirt Custom Files: This includes a standing idle for legs cuffs (or other situations where the model's legs are held together), and a corresponding walk animation. I've included arms in these animations as well. The major limitation is that because of the way the vanilla animations are set up, these will only work when the player is standing or walking without a weapon. If the player sneaks, runs, or draws a weapon, they'll go back to using vanilla movement animations. Animations: Each animation has an hkx file that has been tested in-game and should work. Note that the arm position should be overridden by any bondage gear, based on your '...injury.hkx' files. That means that, in theory at least, any of these animations should work with any cuffs, armbinders, etc. I have most use my custom armbinder position as a convenience, but that position should be overidden by any gear you have equipped. Armbinder struggle animations: These all have the model's arms locked back, and each has a different set of upper body and pelvic twists. Each animation is 300 frames long (10 seconds) and starts and ends start and end in the default standing leg position. ArmbinderStruggle01 ArmbinderStruggle02 ArmbinderStruggle03 Armbinder horny animations Each animation is 600 frames, and should be exactly 20 seconds long. They should all start and end in the default standing leg position. These are made to be usable in pairs - the 01 series has the model's knees come together, and the 02 series has her legs crossed. For each series, the 'a' animation as a writhing animation, and the 'b' animation as something more orgasm flavored. *These should be usable for any type of arm restraint - if the restraint has an '*injury.hkx' file, that arm position should show up. If not, the default armbinder arm position will show up. ArmbinderHorny01a ArmbinderHorny01b ArmbinderHorny01a ArmbinderHorny01b Unrestrained horny animations These are identical to the armbinder horny animations, except that they include arm/hand movements. I have tried to keep the starting/ending arm positions the same within each series (e.g. 01a and 01b should have similar start/end arm positions) but these are approximate rather than exact (I haven't been able to get 3ds to copy keyframes between animations). *In theory, you could probably use these with arm restraints, and the '*injury.hkx' file should overwrite the arm positions. StandingHorny01a StandingHorny01b StandingHorny02a StandingHorny02b Collar animations These are variations on the 01a series of horny animations. The normal collar animation has both hands tugging on the collar, while the collarhorny animation is a mix of Standinghorny01a and tugging on the collar. Collar01a CollarHorny01a Chastity Belt animations This is basically an additional unrestrained horny animation. It's 600 frames/20 seconds, and has the default start/end positions. ChastityHorny01 Plans: - If I get really ambitious, I may also go through the existing animations and refine some things. In particular, hand and finger positions may get smoothed out at some point in the next month or so. - More device specific animations, and more general use 'struggle' or 'horny' animations may happen as inspiration strikes. - If you are using these in a mod and there is something that you'd like to see along these lines or one of the animations is causing you problems, you're welcome to contact me. If it's something I can do fairly easily (e.g. not a movement animation or something that is going to require hours of posing individual finger joints), I'll try to help out. Submitter Gray User Submitted 08/22/2018 Category Modders Resources Requires View File
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