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Found 1,081 results

  1. View File Sexlab Survival Important Steps! Upgrade instructions for version 0.583: Switched to using Deviously Cursed Loot's cover animation. So DCL is now required for the cover mechanics feature and not Zaz. The new manual 'Open Mouth' key kind of needs the modified SLSO scripts otherwise anytime the facial expression is reset during sex the mouth is closed again. You can just not use the key if you don't want to install the scripts and everything should be just like older versions. The modified scripts are for SLSO v1.6.1 only! Please read every upgrade instructions in the changelog below between your current version of Survival up to the version you're updating to. Warning This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below! Description Like Sexlab mods? Yea you do. Like survival mods? Maybe you do. Ever notice how they don't really 'gel'? This mod aims to smooth some of the contention points these two types of mods bring and add a few fairly unique features of it's own. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). Features Tolls: Licence System: Eviction: Needs Mods Integrations: Navigation Changes: Begging: Simply Knock Integration: Stashes: Sleep Deprivation: Miscellaneous Features: F.A.Q. Known Issues Requirements Sexlab Simply Knock. Latest PapyrusUtil A TesEdit patch is practically required at this point. If you plan on using Slaverun then it has to be the latest version (3.x) If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed) Installation Install as you normally would. I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots: UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754 CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 Recommended Mods: For tolls and punishments: Skooma Whore or/and Milk addict for semi-forced drugging. Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos TDF Aggressive Prostitution for Toll dances. Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of: Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351 Mods that work well with Survival and compliment each other (but of course are NOT necessary): Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/ Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/ Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379 Special Edition Latest Survival conversion: https://www.loverslab.com/files/file/11053-sexlab-survival-special-edition/ Don't forget the requirements: 1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048 2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098 3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297 Incompatible Open Cities API For Modders Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details. If you need some other kind of interface let me know and I'll see if I can help with it. Credits Permissions You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: The mesh and textures of the compass. Not mine so I can't give permission. Pretty much all of the sounds are from other mods or free sources that I myself have no right to give permissions for. Credits: Ashal, T.ara (zaz team) and Ed86. Submitter Monoman1 Submitted 05/22/2018 Category WIP / Beta Requires Sexlab, Simply Knock, PapyrusUtil. Special Edition Compatible No View File
  2. View File The new Apropos2. What does it do? 1. It displays, using a custom widget, descriptions of sexual-related events within SexLab, related to the Player, and NPCs. 2. It implements a Sexual Wear&Tear system, including Player, and unique NPC tracking, "abuse" textures/tattoos (requiring Slavetats) and a set of game "debuffs", or penalties that worsen as abuse worsens. 3. Integrates with SexLab Arousal to generate arousal based adjectives, etc. Descriptions Apropos will describe SexLab events: - Animation Start, Animation Change - Stage Start - Orgasm Start And it will describe: - Changes to Wear and Tear, either more damage, or healing. ("Your asshole doesn't hurt as badly as it once did.") - Perceived size of semen ejaculations, based upon factors like Race and Arousal. ("You just received a huge load from Kordir!") - In MF animations, the desire of a male partner (or female with strapon) to "slow down" and essentially move the stage back one notch. ("Draugr wants to fuck your pussy more!") Descriptions are pulled from a database of hundreds of constituent description files, each parameterized for randomized synonyms, wear and tear descriptors, and arousal descriptors using a token substitution system. Descriptions are versioned for 1st Person ("I fuck Rogdir hard!"), 2nd Person ("You fuck Rogdir hard!"), and 3rd Person ("Dragonborn fucks Rogdir hard!") 3rd Person descriptions are used for all NPC descriptions. Descriptions for SexLab events will include: - Vaginal, Anal, Oral/Blowjob, Boobjob, Handjob, Fisting, Cunnilingus, and other acts. - Covers DP, and gangbangs (MF, MMF, MMMF, MMMMF). - Covers Creature (bestiality), including creature gangbangs (CF, CCF, CCCF, CCCCF). Covers scenarios/perspectives: - Female Player Character and Male NPC(s). - Female Player Character and Female NPC(s). - Male Player Character and Female NPC(s). - Female Player Character and Creature(s). - Female NPC and Female NPC(s). - Male NPC and Female NPC(s). - Female NPC and Creature(s). Descriptions detect: - Victim status on one of the actors in the scene, usually set by mods like SexLab Defeat. - Animations tagged as Aggressive, Rough, or Forced. Tag-based Descriptions: SexLab supports, at the animation level, any number of "tags" to be applied. These can be read by Apropos2 to determine some basic information about the animation. For a reasonable list of tags most often used see here: When processing a SexLab event, Apropos2 reads these tags and they directly shape the kind of description that is shown for the PC or NPC. With regard to creature sex, tags are important, as multiple creature races can use the same SexLab animation, depending upon how they are registered. Consider as an example that in Skyrim Immersive Creatures, the "Goblin" creature is mapped to use the Falmer race's animations. In addition to reading tags pertaining to creature race, the actual Race of the critter will be used, if no reasonable match can be made. This can cover cases where an animator (or person assembling a SLAL package, has failed to apply a standard creature tag to the animation). Additionally, Race is used in specific ways, for instance, DremoraRace (or Dremora) to detect whether a certain tattoo gets applied for sexual abuse/w&t. Unique-Animation Descriptions: While Tag-based descriptions provide the greatest breadth of description generation, and also can handle future animations, assuming reasonable tags are applied, they aren't always the most immersive. When time permits, unique animation descriptions have been authored to provide the most precise, stage by stage, descriptions of what is happening in a scene. An example unique-animation description: "LeitoCunnilingus". Generally writing descriptions can be fairly labor intensive, and animators like Anub and Billyy provide a continual supply of new animations, so the best system is the hybrid approach that Apropos2 takes: Processing Rules: Step 1: If the animation has been listed already in the UniqueAnimations.txt control file (and enabled), attempt to locate a file for the unique animation db path. Step 2: If the file for this stage for the unique animation is found, use that description, and continue processing with this file. Goto Step#4 Step 3: If the animation has not been listed as unique, or the file from Step#2 was not found, look for a file using a tag-based folder. Step 4: If there is a file to process, Process file. Additional Messages: Normally Apropos2 will generate one message per stage, and messages during Orgasm, and AnimationStart. It is possible, if you have long timers setup in SexLab, there will be some "dead time" where no descriptions are shown. Enter "Additional Messages": It will look at your timers configured in SL MCM and if an additional message can "fit", it will display one additional message per stage. Generally, if you have a 30s (or greater) stage timer, you will see two messages for that stage - one is the original Apropos2 description, the second the "additional" message. It will, currently, only display ONE additional message per stage. That may change in the future. It is possible to opt-in to a Hotkey mechanism, instead of a timer. Keep in mind that the Widgets have timers themselves. They generally will display (unless changed in MCM) each message for 7 seconds. They also use a queuing mechanism that will save display requests in memory until prior messages finish displaying. So, if you mash the hotkey, you may get unexpected results as the widget system attempts to catch up and display queued requests. Wear and Tear Overview: - Detects 'abuse' during SL orgasm events, and if the character qualifies, then their abuse state is tracked over time. Continued abuse accrues and weakens the character, and time (and certain consumables) will heal the character. - Abuse is defined as one of two conditions: - The actor was tagged as a victim in an animation, most often - SL Defeat. - The animation itself is tagged with: Aggressive, Rough, or Forced. - Currently, only female Player characters and female NPCs that are marked as unique are tracked. Generic female "bandit" characters are not. Up to 50 characters, including the PC can be tracked. - Abuse is tracked against three body areas: - Vaginal - Oral - Anal - Abuse also is tracked against different scenarios: - General abuse (e.g. against humanoids) - Creature abuse - Daedric and Dremora abuse (Seeker, Lurker, plus Dremora Race) - These scenarios are tracked separately to control which abuse textures get applied (e.g. Daedric 'scars' for daedric abuse). - Each area/scenario are tracked with two variables: Level and State. The State variable uses a scale system that ranges from 0 through 9: 0 represents virginal, and 9 represents the absolute most destroyed state for that area. - If you are curious about the 'definitions' of each state, read the control file: WearAndTear_Descriptors.txt. - The Level part of the area/scenario tracking is the internal amount that represents the total 'raw' amount of W&T damage to that area. Eventually, the Level is mapped onto the State, through a hard-coded table lookup. - The amount of 'damage' applied to each area is determined by a few factors, but primarily is driven by a lookup in WearAndTear_Damage.txt, which maps generally Race->Damage amount. - For example, the humanoid W&T damage is 20.0, and the damage for a Bear is 60.0. It is completely subjective (as is this whole mod), but generally reflects the size of the actor, that is - the penis size. - While the Level->State lookup is hard-coded, it is possible to get similar level of customization by adjusting the values in WearAndTear_Damage.txt to your tastes, but remember to Refresh Apropos2 in MCM afterwards. - Given a "Real Life" prostitute could service 4 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'nice' (State 3) pussy (,ass, mouth). - Given a "Real Life" prostitute could service 10 customers in a day, a Skyrim prostitute could do the same and at the end of the day she would have a 'pliant' (State 6) pussy (,ass, mouth). - Each body area W&T is potentially increased during sex. It depends upon how the animation has been tagged ("Vaginal", "Oral", ...). - Animations that have been improperly or insufficiently tagged will not be included in any W&T calculations. - Animations that have be improperly or insufficiently tagged can be 'patched', by adding entries in the AnimationPatchups.txt file and Refreshing Apropos2 in MCM. - In some cases with Beast sex, the proper beast tag sometimes is missing (e.g. "Falmer"). - If enabled, and Slavetats has been installed, Apropos2 will apply specific abuse textures, included in the mod. This is an optional feature - Apropos will detect the presence of Slavetats and enable/disable MCM features accordingly. - Currently, only the included abuse tattoos/textures can get applied to the character. - In addition to abuse textures, Apropos2 can apply character 'debuffs' which are gameplay penalties. The penalties are applied based upon the severity of the accrued abuse and the body area. - The debuffs include impairments to: Speed, Speech, Health/Stamina/Magicka regen, - "Debuff" effects - progressively worsen as the abuse accrues on the actor. Includes penalties to movement speed, health/stamina/magicka regen, speech impairments, and occasional staggering and crying. Debuff Table: - Current state of abused areas (Vaginal, Oral, Anal) are considered when main descriptions are generated, using the Synonym replacement system. - Apropos2 will generate abuse change messages when substantial damage or healing has occurred in the recent past (usually also corresponds to different levels of Abuse textures being applied). - General humanoid abuse W&T stats map to "After Effects" textures (see MCM) - Creature abuse W&T stats map to "Cuts and Scratches" textures (see MCM) - Daedric abuse W&T stats map to "Daedric Scars" textures (see MCM) - Also, face textures are applied for "Tears and Sobs" which are mapped to general abuse. - If installed, the Slavetats-makeup tats will be used to show running Mascara effects. Abuse Tattoo Table: Healing Mechanics Wear and tear will heal over time, assuming abuse has ceased. The longer the character has rested, the greater amounts of healing are applied (its non-linear). Three MCM settings directly affect healing: #1. Frequency of Wear Tear Degrade: How often will checks be made whether or not healing has occurred. #2. Chance of WT Heal: How likely that healing will occur during any particular check in #1. #3, Wear and Tear degrade factor. Scales the amount of healing applied during a check/healing period., #1 and #2 are easy to conceptualize. Basically how often does healing occur (healing "periods") and how likely does it occur? If you set #2 to 100%, healing will always occur during each checked period. If you set #1 to 1 hour, and rest for 8 hours, there will be 8 separate healing periods/checks. For example, depending upon how you want to play you could make W&T linger longer by setting it as: Every 12 hours, and 5% or heal up more quickly: Every 4 hours, and 25%. Or very quickly: Every 1 hour, and 100%. (as an aside, from an internal Skyrim Papyrus point of view, making the period larger, will result in fewer times the script has to wake up and do its calculations). Each healing period will apply some healing to all areas: The amount that is applied in healing towards Vaginal, Oral and Anal depends upon how many periods have transpired since the last abuse on that bodily area. If you let abuse rest for one healing period, that area will be healed by 15 points. If you heal for two periods, without any abuse, then the amount applied on the second period is increased, that is, it is more than 15 for the second period. This system implements a non-linear form of healing, so it "rewards" the character by avoiding continued abuse. It seemed "more realistic" (again totally subjective fantasy here) that it would not be a fixed amount per healing period. So, potentially the sequence of healing values over time to an area might be something like: 15, 34, 56, etc. and not just 15, 15, 15, ... As soon as the character experiences damage to the said area, the amount of healing that can be applied (once abuse again ceases) will be reset back to 15. The Degrade factor is a non-integer scaling factor that is used to scale (reward) the amount of healing applied to the character. The default value of 1.2 is used to generate the following example: If a character had accrued a raw vaginal damage of 1000 over time (equivalent to a maximum State of 9), and began to rest and heal, a Degrade Factor of 1.2 would heal completely after around 9 periods. A Degrade factor of 1.5 would heal up around 7 periods. The Maximum Wear Tear Value applies to the maximum accrued damage to any particular area. It is possible, without this cap, that a character getting gangbanged by a camp of Giants would perhaps be so abused that it would take forever to heal (more immersively, the character probably should just die, but that's a discussion for another day). So this just provides an upper maximum damage that cannot be exceeded. Any value above 800 really doesn't push the State above 9 anyways (in other words, accruing more raw W&T damage beyond 800 or so, will not apply even greater visible tattoos, or worse debuffs; it's just a higher damage value that has to be healed from). Healing with Consumables: The other mechanism to heal abuse is for the player to eat or drink specific consumables. The control file WearAndTear_Consumables.txt lists the current potions and/or ingredients that will apply healing and the amount of healing for each. { "Skooma": 25, "Redwater Skooma": 40, "Double-Distilled Skooma": 50, "Cyrodilic Brandy": 25, "Balmora Blue": 25, "White-Gold Tower": 25, "Velvet LeChance": 25, "Cliff Racer": 25, "Spider Egg": 15, "Chaurus Eggs": 15 } If you edit this control file, be sure to [Refresh] in Apropos2 MCM afterwards. For maximum roleplaying and immersion, it is recommended that the items in this list should be relatively rare ingredients OR directly imply some other consequence as the result of another mod, for instance: Skooma Whore, SexLab Parasites, etc. Healing via consumables is currently only available for Player characters. Healing is applied evenly to all bodily areas (e.g. Drink a skooma potion, you get 25 applied to Vaginal, Anal, and Oral separately). Also, healing via consumables does not consider the three variables above (period, chance, and factor). It always applies healing immediately, and the amounts are determined by the values in the control file, and are not computed. ---- It has been a while since I started working on this version, so I am probably forgetting some features, but here goes: - Restructured code, taking cues from SL internals, hopefully improves reliability during installs and upgrades. - Wear&Tear consumables is now genericized (see WearAndTear_Consumables.txt) for applying healing to W&T values. - Adjustable Widget width (defaults to 300px, varies between 250-500 in MCM) - Additional PC messages. Not only do we generate messages during Animation Start, Change, Stage, and Orgasm, but now messages for the Player can either be enabled to be automatic (default), or hotkey. - W&T texture tint color and mascara tint color controls in MCM - Mascara and crying tats will start being removed when the NPC /PC starts to heal. As long as W&T damage continues to acrue, the crying/mascara remains. - Arousal-based, post-scene messages regarding "load" size. Currently limited in code, but will be expanded to full messages. Uses {HUGELOAD} and {LARGELOAD} attributes. - One/one rape scenes can have the animation changed by the rapist, and/or animation stage backed up (stepped backwards to the previous stage), all based upon chance and arousal. It is possible to get more than one orgasm from an aggressor. - New tags to support Dwemer animations (Sphere, Ballista, Centurion, Spider): {MACHINE}, {METAL}, {UNTHINKING}, {FOREIGN} and others. NOTE: - File format for database files has not changed. AproposEdit users can continue for now to use that utility to make edits. - Apropos2 will compete with Apropos Classic. The widgets will try to occupy the same locations. Apropos2 scripts, quests and other objects have been named to avoid conflict with Apropos Classic. Best testing advice: Start a new character after uninstalling Apropos Classic. If you really need to: Uninstall Apropos Classic, and use "Save Cleaner" etc on the character save you really want to keep using with Apropos2. Troubleshooting: Wear & Tear Potential Problems: #1 PC or NPC appears to be tracked in Apropos (see MCM). #2 Active debuffs that never improve or get removed. #3 Tats that stay on and never change. If you see #3 but not #1 or #2, then it most likely is a Slavetats issue. If you see all three then possibly Apropos, or Load order, stack frame dumping, etc. Slavetats linger on PC or NPC.: Slavetats has been observed to bug out from time to time, which can cause requests for application or removal of tats to fail silently. In those cases, manually removing the tats in Slavetats MCM is one course of action. Another is to force all W&T to clear (affects both PC and NPC), in Apropos MCM. Currently, Apropos doesn't clean W&T on actors if W&T is disabled when there are active debuffs/tats on actors. Please clear W&T in Apropos MCM prior to disabling W&T. Face Tats not appearing at all: 2 things to check: The NIOverride.ini disables face overlays by default (whether from RaceMenu or NIOverride). This is due to a CTD caused when PC (or NPC) is beheaded in a kill move while having an overlay applied. To enable it, open the NIOverride.ini and find the setting bEnableFaceOverlays and set to 1. Not enough face overlay slots. Default is set to 3. Remember that the overlays are used by all tattoo/overlay mods, so if you applied face tats in the RaceMenu, that reduces the number of overlays available to SlaveTats. You can increase that number of face tats in the same NIOverride.ini. *.STRINGS files must be in the UTF8 format. User @egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8: HOW TO REPORT PROBLEMS - Before reporting a problem, please verify you have installed/have the requirements above. - Before reporting a problem, please enable both Debug and Trace messages in MCM. - After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file. - Send the Apropos0.log file along with normal Papyrus0.log file. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this mod on any site, unless you are translating. You are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you have patches or edits to scripts, PM me directly. Submitter gooser Submitted 11/05/2018 Category Sex Effects Requires SexLab 1.62.+, Skyrim LE/Oldrim, JContainers 3.2, SexLab Aroused, *.STRINGS in UTF8 format Special Edition Compatible No View File
  3. Conglomerate 02 Conglomerate 02 - Basic creation of a devious Setup: Installation of SLF, DD, ZAZ, MNC SLAL and their Requirements and Patches. Also: Optionals-a-lot Last Updated: 21.02.2020 An Overview how to create a Basic Setup before adding more mods to a Load Order. This was created with NMM in mind (that's why I talk about "Overwrites") Can also be used with other Mod Managers as Link List or to get a feeling what should win in LO. The Tools: Installation via NMM v0.70.9 Plugin Sorting with Wrye Bash Bodyslide for UUNP special AIO-AP for 3D Pussy, body physics, skin textures, SOS collisions Example for how to install: SLF (SL) = Sexlab Framework DDa, DDi, DDx = Devious Devices assets, integration, expansion ZAZ (ZAP) = Zaz Animation Pack 7 or 8 or 8+ MNC SLAL = More Nasty Critters Sexlab Animation Loader Version AIO-AP = All In One - Animated Pussy and their Requirements and Patches and Optionals Phase I Installing the base mods. Preparation for AIO-AP Preparation for DD Series and ZAZ Preparation for MNC SLAL Installing SLF Optional Mods Mods to install: Unofficial Skyrim Legendary Edition Patch Optional: Unofficial Skyrim Modders Patch adds various fixes to Skyrim includes among others (v2.0): Modern Brawl Bug Fix Fix to Drain Health magic effects for Dwarven Constructs, Undead and Ghosts better vanilla Freckles (also included in AIO-AP, just overwrite) Fuz Ro D-oh SKSE plugin Support for unvoiced in-game dialog Needed for many mods without voiced dialog Schlongs of Skyrim SOS optional Plugin during installation: SOS - VectorPlexus Regular Addon External optional Plugin: SOS - Leito Addon SOS Variation for Argonians and Khajiit AIO-AP supported External optional Plugin: SOS Equipable Horse Cocks SOS Variation for Futa AIO-AP supported Horse Cocks as Strapon Replacer Patch made by Shakrum: SOS_Ho_StraponPatch.zip Patch works great, must have! SexLab Patch: SexLab 1.62 Fixes ⚠️ overwrite SLF fix for sexlab 1.62 thread setup bug in sslActorAlias script fix for stuck creatures animations(in SL scripts) ⚠️ MadMansGun: if you have the "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" installed you should avoid the spider fix. ⚠️ MadMansGun: if you don't have the "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" then you should get the spider fix. Patch: SexLab Compatible Noble Bed Double 02 1.1 Removes collision of the upper beam on noble beds Patch: Alternative to SL compatible Noble Beds: Double Beds for spooning on Nexus in optional files: Double Beds for Spooning - SL ⚠️ don't overwrite Double Beds for Spooning - SL with animations from Go to Bed or visa versa Optional: No Overpenetration Shortens excessive long Schlongs Experimental: WaxenFigure's Manakins Patch: Manakins.esp should prevent SL events with Mannequins (at least the sex, not the approach) Sexlab Animation Loader (SLAL) Adds cutom SL animation Packs to SLF Sexlab Tools SL animations can be choosen from a list during SL scene Optional: Immersive First Person View (IFPV) SKSE plugin works well with Sexlab Scenes for all players that dare to take a closer look don't forget to toggle to helmet camera if the view clips too much or if everything is too far away Sexlab Aroused Redux 28b Requirement for multiple mods There are alternative Variation on LL, but for this Example Setup it's SLAR 28b SkyUI Optional: SkyUI Rearranger For sorting registered MCM menus helps to considerably elongate the lifetime of your mouse wheel can only reorganize 64 MCMs, so best to start renaming them early and save the changes UIExtensions needed for AddItemMenu and various mods AddItemMenuLE very handy tool to see and grab items in esp & esm, without the use of console great to quickly test installed mods in AS-LAL and to get non-craftable items from mods RaceMenu includes NiOverride (NetImmerse Override) FNIS Behavior XXL Alternative: FNIS Behavior Optional: Animation Loading fix don't use it to go over the FNIS animation limit useful to stabilize the process of loading a game with FNIS XXL installed FNIS Creature Pack 6_1 Optional for SL creature animations Requirement for MNC Body Slide and Outfit Studio UUNP choosen for this example Setup Alternate Start - Live Another Life prevents the vanilla Helgen Intro and to start in a save cell to give all mods time to load Alternative: Realm of Lorkhan - Freeform Alternate Start Optional: XP32 New Animation Package - Nexus Exclusive XP32 New Animation pack includes multiple vanilla animation replacers and is a great alternative to FNIS sexy move. no esp, just animations Install after FNIS and let it overwite FNIS files Don't install the Skeleton, XPMSE takes over that part It will produce one FNIS warning during generation that can be ignored (momo jump) Animation Package FOMOD choices for this example setup, configuration for females only: Optional Mods to install: Activate Button Away moves the activate text away from the center of the screen no more annoying activate texts during the SL scenes while switching to free-camera Highly Recommended Better Dialogue Controls Highly recommended helps with bloated dialog boxes after adding multiple NPC interaction mods Highly recommended for SLdialoges Better Message Box Controls makes life better if in fight with lots of pop up message boxes control messageboxes via keyboard Immersive HUD - iHUD Highly recommended deactivate all those HUD elements if not needed or just make them very opaque also great to get rid of the sneaking crosshair in the middle of the screen NiOverride High Heels - NIOVHH Fixes 1.1 and NiOverride High Heels - Sneaking Crawl Patch 1.0.0 for use with NIO High Heels Doesn't conflict with HDT High Heels ⚠️ will conflict with crawling animations while sneaking (floating Actor) ⚠️ will conflict with Sexlab animation Objects (Actor can't be aligned to furniture in Sexlab Scenes) Race Menu - Overlays Plugin more make-up options in race menu Remove Recurring Messages removes the annoying reminder messages Highly Recommended Rock Trap De-Lameifier Highly Recommended safer travels for your followers and slaves thru triggered rock traps check out the other MonoMan1 tweaks! Auto Unequip Ammo Works on PC and Followers no more constant Ammo container on your back Alternative: Ammo Unequip on Sexlab Animations 1.02 don't use Bazinga's Version and the Nexus Version at the same time will also remove ammo from any Actor that removes ranged weapons Drawback: no MCM to add custom weapons and ammo Option to add custom ammo via TESVedit: Also sprach Bazinga End of Phase I Phase II Installation of AIO-AP (3.3 or 4.0) Alternative Skin Texture for AIO-AP XPMSE Mods to install: All-in-One HDT Animated Pussy 4.0 at this stage of the Setup creation all files of all mods installed so far can be overwritten by AIO-AP ⚠️ AIO is optional, you can get all the mods it includes standalone. Main reason for using AIO-P is to create a Sexlab compatible body without knowing all the nessary details. The Mod name isn't kidding, it's really AIO includes HDT Physics Extension includes a non nude body with physics and 3D pussy includes includes bodyslide presets => remember to build your body in bodyslide if you want to use another preset includes skin textures includes NPC replacers includes followers includes SOS support and collision includes alternative skin textures for Argonians and Khajiit includes even more, check the FOMOD pics for a detailed view of what gets installed includes Custom Race compatibility files ⚠️ If you install a custom race later, don't forget to reinstall AIO-AP and overwrite the Custom Race files. ⚠️ Overwrite all files of your Custom Race includes HDT body physics Alternative: for HDT body physics: Naturalistic HDT and Beast HDT 3.68 can also be used to overwrite a basic install of AIO-AP to give a better overview what AIO-AP actually installs and what the requirements are I made pics of the full FOMOD installation process for use as reverence the FOMOD is great! files installed on every single step can also be overwritten later by any other standalone mod you want meshes/textures/physics from you can also learn from the FOMOD how to setup a PC body for use with LL mods by observing what files get installed Alternative: for AIO-AP skin texture: Demoniac- High Quality Glossy Female Body Texture 8K 4K 2K overwrite any files from AIO-AP in this example I will install this as alternative skin texture you can either not install any skin texture during the AIO-AP installation process, or just overwrite any files installed by AIO-AP later on Demoniac FOMOD pic for additional informations: XP32 Maximum Skeleton Extended - XPMSE overwrite ALL other mods ⚠️ only overwrite XPMSE if a mod author asks for it in his mod description. includes already Realistic Ragdoll and Force XPMSE v4.60 supports now the 3BBB body XPMSE v4.60 will show more than 115 bones in FNIS now: < Skeleton(hkx) female: Unknown (126 bones) male: Unknown (126 bones) > ⚠️if you don't install AIO-AP you need to add HDT Physics Extension for XPMSE and other HDT mods now End of Phase II Phase III Installing DDa,i,x Installing ZAZ Installing Optional Mods to install: GagSFX 1.04 Gagged Moaning Sounds for Sexlab Supports DD and ZAZ ⚠️Only file needed: GagSFX 1.04.rar Zaz Animation Pack V8.0 plus (ZAZ 8+) UUNP HDT file for this example ⚠️LL download is only a txt file. In the txt file you find the link to the real mod. some devices need to be build in bodyslide (more sliders in the Bodyslide "unassigned" group) alternative versions: ZAZ 7 and ZAZ 8, only use one! Optional: Immersive Torture Sounds 0.1 ZAP Whipsound replacer Whenever a whip hit noise plays, it should be accompanied by a female grunt/scream. Male characters should rethink installing this Alternative: Nymra's ZAP- Whipping Sound Expanded ZAP Whipsound replacer even better than Immersive Torture Sounds only use one (I guess) Devious Devices Series: Devious Devices (Assets) 3.0e devices need to be build in bodyslide basic devices Devious Devices - Expansion V4.3a devices need to be build in bodyslide many new devices big file size, here an alternative download link for smaller file sizes: piotze was here Devious Devices - Integration V4.3a the DD brain, let it overwrite all adds animations and MCM ⚠️DDi v4.3 has some bugs, check the DDi topic regulary, here is the "facial expression while gagged" fix: DD 4.3a gag fix.zip Optional Patch: DDi sandbox patch by asdfasdf883 Devious Devices - Integration NPC Sandbox Patch.esp. Allows NPCs in heavy bondage to idle or follow other NPCs. Drawback: heavy bondage idle failes to work on some NPC on cell load. Most useful in combination with Hydragons Slavegirls & Device Replacer. Optional: MaikCG's Falling after shock for Devious Devices Integration 4.0 1.0.0 adds falling animation if schock event from DDi triggers Must have! Works with DDi v 4.3a. Optional: MaikCG's Devious Devices Expansion 4.1 Rubber sound FX replacer 1.0.0 Changes El_Duderino's rubbersound to leathersound DD Series Optionals: racemenu adjustable ball gags 0.4.1 ballgags can be changed in size and position with RaceMenu sliders ⚠️ esp and DCL patch esp need to be below all other mods that modify Devious Devices in LO or won't work. DCL support Magic allowing Bondage Mittens patch for Devious Devices - Expansion (Versions 3.0 and 4.0) 1.2 allows the use of spells while wearing bondage mittens still compatible to DDi 4.3 Devious Training 3.0 Very beta :D adds effects to all devices, awesome! ⚠️ check for patches in the topic regularly, latest patch by skyrimfet for the big head issue: DT3 big head fix patch.zip The mod does regular polling and will be game engine resource hungry. A less resource hungry version in the making. Devious Lore adds alternative escape options and adds struggle animations Bwitch allows to cast even in heavy bondage also great for casting without equipping spells to hands End of Phase III Phase IV Installing Script Addons: PapyrusUtil 3.3 JContainers ConsoleUtil Mods to install: PapyrusUtil - Modders Scripting Utility Functions overwrite all ⚠️never let any mod overwrite it ⚠️some mods come with older versions, don't let them overwrite the newer version! SLF Simply Knock Campfire JContainers overwrite all ⚠️never let any mod overwrite it Requirement for MNC Requirement for Creature Framework ConsoleUtil overwrite all ⚠️never let any mod overwrite it Needed for: Inte's SUM (Skyrim Utility Mod) DDi black fog blindfold effect (activatable in DDi MCM) NFF (Nether's Follower Framework) End of Phase IV Phase V Installing MNC Patches Optional Installing Animated Beast's Cocks(ABC) For users Extra: SIC & BADDOG MNC SLAL Integration Mods to install: Creature Framework More Nasty Critters SLAL Version ⚠️Allow to overwrite: FNIS Creatures XPMSE AIO-AP Optional: ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z MadMansGun: "this experimental file turns SexLab's stock creature animations into a SLAL Pack" Just using it atm and so far it works like intended Reason: reduce duplicate creature animations added by Sexlab Framework = reducing overall FNIS creature animation registration amount Let it overwrite all ⚠️not tested yet with OsmelMC's SexLab Utility Plus (but will now) Patches: More Nasty Critter SLAL Patches Optional: End All Be All - Rieklings MNC Edition Version ⚠️Allow to overwrite MNC SLAL makes those Rieklings just look a lot more detailed (also makes them look glossy). Animated Beast's Cocks(ABC) For users LE ⚠️Allow to overwrite: EVERYTHING! MNC AIO-AP End All Be All - Rieklings XPMSE Extra: SIC & Baddog Installation Skyrim Immersive Creatures Skyrim Immersive Creatures - Unoffical Patch Skyrim Immersive Creature Stormcloak Wolfes Faction Fix No more Stormcloak Wolfes that attack you for no reason and create a clusterfuck SIC Spawn Fix Some Riekling Riders refused to spawn. No more! Bad Dog's Immersive Creatures - SIC Addon V3.0 Baddog's SIC Addon needs a patch for MNC SLAL to prevent some canines have pink dicks: From the BDIC topic: BDICV3.0 MNC patch.7z End of Phase V
  4. Beta build is for Skyrim Special Edition only More details on the version/beta coming later when I have more time. For now, I just want to get the beta out there for testing. So here it is. Non-SE users will likely have to wait until release for 1.63. I have no plans right now to release a non-SE version of the beta. Requirements: Skyrim SE 1.5.97 SKSE SE v2.0.17 SkyUI SE Changes since 1.62: Added a caching system to animation searches Increased animation slots to 750, decreased voice/expression slots to 375. A new scaling fix that finally solves the issue with some actors/creatures randomly changing sizes when animating (enabled by default) (partially implemented) a new hook system for developers that don't work on events, allowing them to fully complete their hook function before the thread continues. Solves some sync issues with more complicated or timing sensitive hooks. Some other stuff I'm surely forgetting because it's been a long time. Beta 2 Hotfix: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.7) Removed references to Oldrim scripts (NiOverride and MfgConsoleFunc) to fix compile issues Some minor tweaks here and there Beta 3: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.8) Fixed most of the slowdown at animation startup Fixed disabled animations still getting used for awhile afterward Some minor tweaks here and there Beta 4: Updated SexLabUtil.dll and PapyrusUtil.dll to the SKSE 2.0.10 Beta 5: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.11 or 2.0.12) Skyrim SE, version 1.5.62 only Re-added all high heel options in the MCM. Beta 6: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.15) Skyrim SE, version 1.5.73 only Beta 7: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.16) Skyrim SE, version 1.5.80 only Re-enabled HDT Heels detection A few minor bug fixes Beta 8: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.17) Skyrim SE, version 1.5.97 only Known Issues: Animations take longer to start than normal right now. Other Notes: Animation packs from non-SE version have to have their animations converted to 64 bit in order to work. This can be easily automated and done quickly by the pack developers. All existing basic mods should work as is as far as I know. As long as they don't require any other SKSE plugins that haven't yet been converted. This means Devious Devices and its mods won't work until DD gets its SKSE plugin updated. I haven't fully tested a lot of the plugin in SE beyond making sure basic functionality works. So submitting bug reports are critical here. Download: FULL Beta 8 Archive: (MEGA Mirror) SexLabFrameworkSE_v163_BETA8.7z UPDATE for beta 7 to beta 8: (MEGA Mirror) SexLab_v163_UPGRADE_beta7_TO_beta8.zip Old version:
  5. Apropos2 Text DB Update View File I consider this pre-release but ready to use, and I am rapidly iterating. Oh look, colors! This must be a professional mod that I will try immediately! What is this? Apropos 2 is great. It's a well-designed engine for translating animations into descriptive text on the screen, increasing immersion. However, the text database is large and (Gooser's words) "labor intensive". I decided that I wanted to add some text to it, and found that the database needed some love. So I did that. It bears note that I speak, read, and write American English, so the output of this project is going to reflect that localization. Features * W&T: Added Succubus Heart and Skooma Whore consumable compatibility * W&T: Healing potions now affect W&T * Synonym definition updates * Dramatically increased the places that the synonyms are utilized in the database * Added missing Female/Creature content (DragonPriest, ChaurusHunter, HighlandCow, Rabbit, Mammoth) * Added missing Female/Female content * Fixed typos and grammar * Added patchups to animation tags that needed it * Added 8-stage content (Bear, Canine, DragonPriest, Draugr, Falmer) * Other text description additions to the DB Why do this? Synonyms are a quick, cheap way to add a ton of variation to the text displayed by Apropos 2. Known Issues * Some synonyms don't work well. For instance, you can "fuck/bang/nail a woman", but the same woman can't "finger fuck/bang/nail herself". As a result, you're probably going to see some strange wording every once in a while as I refine the synonyms further. * Some synonyms get capitalized when they're parsed, sometimes in very odd ways. * Female/Female animations make it hard to predict {PRIMARY} and {ACTIVE} actor assignments, making 1st and 2nd person narratives come out odd sometimes. Future Work * Evaluate/fix known issues above - IN PROGRESS (long-term effort) * Manual/editorial review of all content - IN PROGRESS (long-term effort) * Animation patchups; lots of them - IN PROGRESS (long-term effort) * 8-stage content backfill (Giant, Horse, Reikling, Skeever, Troll, Werewolf, Wolf) - IN PROGRESS (0.5 versions) * Add missing Female/Creature Oral content (Bear, DragonPriest, Draugr, Reikling, Goat) * Add other missing Female/Creature content (Spriggan, Chicken, Deer_Anal, Wisp, Troll_Handjob, Canine_Gangbang, Giant_Handjob) * Replace Female/Female {PRIMARY} and {ACTIVE} tokens with pronouns * GoBack content is pretty boring right now. It'd be nice if it weren't. * Add XML package configuration file * Consistency: remove 3rd person strings that discuss internal thought processes * Consistency: change strings said out loud to start with ({ACTIVE/PRIMARY}) Installation/Upgrade 1. Use your mod manager to install this file 2. In the Apropos 2 MCM, go to "Message Preferences" and click "Refresh from Database" 3. In the same MCM menu, click "Sexlab Animation Patchups" Recommended Mods * Skooma Whore: Play the balancing act between body aches and pains and addiction! * Sexlab Pheremones: There are now plenty of consumable options for managing W&T. Some of them include ingestable potions with a risk of contracting pheromones. * Apropos DB Filter: Is there something weird you don't like in the DB? Why remove it manually when you can be lazy AND thorough? Credits Gooser: for creating and maintaining the original database GoldMembr: for continued submission of missing contents, and additional proofreading when my eyes got tired Submitter Eadoo Submitted 09/09/2019 Category Sex Effects Requires Apropos 2 Special Edition Compatible Yes  
  6. OsmelMC Mod Tweaks View File My Mod Tweaks, Patch and Fixes Description This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day). License All contained code and assets are subject to: Creative Commons Attribution Share-Alike GPLv3 Please remember to endorse the original mod author for their hard work without which the content here would not have been possible. ++++++++++++++++++++++++++++ +++++++ SexLab Utility Plus +++++++ ++++++++++++++++++++++++++++ Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and compile adjust on the code, make by different Authors on few Mod's. Include optionals filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enteraly compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Include optionals filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of ged striped) Include Animation Cache and others changes taken from the SexLab SE 1.63 Beta 8 like the 750 as max animations count for the "Extra" version. Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture cliping) Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 Compatibility: SexLab Utility plus may be incompatible with mods who change the same files on SexLabFramework * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) * Compatible with "SexLab Survival Open Mouth" Installation: Normal version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. Open you save game and in the SexLab MCM last page run the Clean System option to update the last changes. (If not probably get errors or not execute some function or animations) * Recommended "Disabled" the Debug option on SexLab MCM to gain speed. How Work: In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Heading Place", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations") Use Heading Place: If "Enabled" sets whether you want to use a nearby "Heading Place" whenever starting an animation. Useful when sex in public is a crime. Still need more work to ensure none city officer can see you. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, Table, AlchemyWorkbench, EnchantingWorkbench, BlacksmithWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6 Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Wall are those non restrictive furnitures attach to walls and some structure walls. (This last part are under construction) Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and set the right gender position for the actors involved in the animations, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Saler, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" The "Animation Profile" come in three different structures: Global (The more simple and easy to use; is advisable when most of the actors have similar height) need "Even Actors Height" "Enabled" and "Race/Gender Specific Adjustments" "Disabled" RaceGenderScale (Compatible with the old RaceGender structure add numbers to indicate the scale of the actor. Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.0 then scale is null and show like "NordRaceF"; if the same player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 0.5 then the scale is 13 and show like "NordRaceF13") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Enabled" RaceKeyGenderScale (New and versatile use SexLab RaceKey on creatures like Dog [DogCompanionRace, dlc1HuskyArmoredRace, WolfRace, etc...] when Dog is the RaceKey and Humanoid on [NordRace, ArgonianRace, DremoraRace, etc...] . Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.5 then scale is 38 and show like "HumanoidF38"; if the same player in RaceMenu are Race = Argonian, Gender = Male, BodyHeigth = 1.5 then the scale is 38 and show like "HumanoidM38") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Disabled" In SexLab Framework MCM on "Strip Editor" page are located the new slider options to control the stripping chance for individuals dress items only accessible when the item is set as AlwaysStrip Tell me how was... ************************************************************************************************************************* ************************************************************************************************************************* 1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include: Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. ** This is a patch, still need the original mod to work. *** Compatible with the SE v04 Beta 10 original. 1.1. SexLab Aroused Creatures LE v04.0 Beta 13 (Tweak) include: Include all the changes and fixes from the SE v04 Beta 13 and those from the Beta 10 (Tweak) * To Install first install the original SE version, then patch with my LE tweak and run FNIS. ** This is a patch, still need the original mod to work. *** Compatible with the SE v04 Beta 13 original. https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2019-12-21/ 2. SexLab Aroused v28b (Tweak) include: adds a check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or 3. Private Needs Discreet v1.20(Tweak) include: Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration ***This is a major FIX for PND v1.9 still need the main file. (probably need a Clean Save to work properly) 4. yps-ImmersiveFashion v6.0 (Fix) include: Fixed compatibility with DDi v4.1+ Added animation when pubic itchy with DeviousYoke equipped Fixed animations conflicts with Horse Riding and SexLab animations using DDi Added falling animation when trip running Added compatibility with Bathing in Skyrim (if higher dirty -> lower fashion) Fixed error in Dibella Follower Quest (smudged nail polish cause quest start directly in stage 370) Fixed Snake Bites Unsolder Fixed HDT-Highheels requirement removed (still compatible) The speed buffer not longer slow you went swimming or riding horse ** This is a patch, still need the original mod to work. yps-ImmersiveFashion v6.0 Patch (2019_6_4).7z 5. SOS Pubic Hair for Females Addon (Mod) include: change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's to). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need to generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended) *Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem). **Not need previous versions (need a Clean Save to reload default values) ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default 6. Milk Mod Economy (Tweak) include: Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. ** This still need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 7. SD Plus (Tweak) include: Modify the dialogues to look more animates and expressive (add Mood and Idles). add and modified the pop window to resist to the aggressor (try to resist low the stamina of the victim and the aggressor in proportion) Your Follower and Housecarl not longer treat you like scum. ** This need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 8. SexLab Dialogues (Tweak) include: Modify the dialogues to look more animates and expressive (add Mood and Idles). Modified the pop window to resist to the aggressor (try to resist low the stamina of the victim and the aggressor in proportion) ** This need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 9. SexLab Hormones (Fix) include: Fixed a problem with yps_ImmersiveFashion (if you have more of 15 days as bimbo and manage to get cured now you recover the possibility of change you Makeup and Hair Color "I nod is suppose to be permanent but that basically make yps_ImmersiveFashion useless") ** This need the original mod to work. ***Made for v20190502 and Compatible with v20191031 SexLab Hormones FIX (2019_6_30).7z 9. SLATE (Patch) include: Make SLATE compatible with Creatures Animations Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible) ** This need the original mod to work. Submitter osmelmc Submitted 09/05/2019 Category Other Requires SexLabFramework Special Edition Compatible
  7. Milk Mod Economy View File Requires: Sexlab Framework 1.59c with PapyrusUtil 2.8+(should be included in SL) Sexlab Framework 1.60+ XPMSE 2.14+ SkyUI Skyrim Script Extender (SKSE) RaceMenu 2.0+ OR NetImmerse Override Custom body replacer that support breast scaling, like CBBE or UUNP Breast pumping animation only works with hdt dll disabled and BBP body/skeleton Recommended: Sexlab Aroused Redux(LE/SE), without it you'll miss out a lot of content, since mod was designed and intended to be played with arousal Use game controller as Vibrator! Non-SexLab Animation Pack - Breastfeeding animations for Sexlab Framework 1.59c The Dungeon: Milk Mod Economy Follower Home (works LE/SE, not sure about test version) - Player home/dungeon with milk pumps JUGs (works LE/SE) - Alternate dialogues to trigger Breastfeeding animations Elsie LaVache (LE) - cow follower, with quests and stuff Being a Cow (LE) - transform into cow, with quests and stuff Rate Mod if you like it, that might keep me motivated, oh and of course you can support me on Patreon Mod Description [RP]: This mod allows you to become a proud owner of cows, milk them in the morning, in the evening, milk them all the time and have fresh milk! You may ask "cows"? Who cares all farms have cows! Yes Sir! you are absolutely right, all farms have cows! But you will be the owner of not ordinary cows its your followers that you will milk and if you like experiments you can become one yourself! Just think about the possibilities! So, your are interested? Let’s continue then, when you join our ranks, you get exclusive access to milk machines spread across the Skyrim all equipment will be provided with a small fee. You will have exclusive contracts to sell your milk at finest prices, or you can leave it to yourself and enjoy its effects during dark cold evenings. Installation: Install MO or NMM installer, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies or MME will not to work. Make sure your skyrim/character is not broken by some crap mod, which will prevent MME from starting. Download and install Milk-Mod-Economy-Assets AND Milk-Mod-Economy-Scripts If you want breast pumping animation during milkpump milking use XPMSE 2.14+ with BBP Rig(or old patch in installer), pumping breast animation is for BBP Rig only and will not work with HDT Rig and no, i don't know how to change that. During installation you can select patches you want and pre-built Milk Cuirass Model for you body. During installation select (or don't) integration scripts for mods you have, if you select scripts for mods you don't have MME will likely refuse to work. Run LooT(or dont) and/or make sure all patches got after MilkModNEW.esp. Run FNIS. Wait for mod to load, usually few seconds, you will see "Milk Mod Enabled. Event intervals set to: Milk production - 1 hour". Or get an repeating error window if you installed something wrong and/or mod isn't working. Bodyslide: If you have BodySlide 2 and Outfit Studio, you can install different bodyslide slider sets for Milk Cuirass in order to change it to fit your body and/or Zap(remove) collar and panties (Optionally) merge esps IF upgrading from older versions - check change-log for requirements! OR ELSE! Solving problems: READ FAQ, USE SEARCH, >>>>>>>>>>>>>>>>>>>>>POST PAPYRUS.LOG<<<<<<<<<<<<<<<<<<<<<, make detailed description of problem you have Uninstall: MCM -> Milkmod -> Debug -> Uninstall, this will reset everything to default state, stop running scripts, wipe milkmaids data in StorageUtil script, reset body state Save Delete mod with your mod manager To become Milkmaid: Soft linked plugins - not required but supported: MCM menu: (De)buffs: Milk and food this mod has to offer: Stories: Mod features few flavor stories that are displayed randomly during milking start/end, you can enable/disable them in mcm. NPC Comments: When Milk Maid breasts full and leaking milk, npcs might make comments. By default option is turned off, but you can turn it on in MCM. NPC Dialogues milking: Supported Armors (Armors with names that contain, this might not work with translated games/armors): Custom SOS support(hairs etc): FAQ: Known issues: Conflicts: Permissions: If you repost/share this mod to other sites, you must add link to mods thread and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force you to wait 15+ seconds and watch advertisements while "your file being prepared" or buy premium to get file instantly crap. -force to buy premium and sms crap or other paywall crap. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Patch notes and, maybe, some additional info in 2nd post Submitter Ed86 Submitted 09/16/2014 Category Other Requires Sexlab Framework, FNIS, XPMSE, SkyUI, SKSE Special Edition Compatible No
  8. Troubles of Heroine View File Warning: Disguising, sexist, humiliation and violent content (mostly in text). My first mod, inspired by Oblivion's Lovers Brutes and Lovers True Crime. And sorry for my English - it's not my native language. Adds NPCs and events, making a heroine's life in Skyrim more ungrateful and humiliating. If you want to play female quests for male: Go in the "Riverwood Trader", type “tcl” in console, go through the wall behind the counter (right at the entrance) and take the “Troubles of Hero” item from the chest. Or you can use console commands or AddItemMenu mod, but in that case you can drop it. Dialogues will still be for women. To remove the item from inventory, in console type help troubles, find id of “Troubles of Hero” and type player.removeitem id 1. If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file. Simple list of content and its location: More details: Cleanup of the dialogue (spelling/grammar etc.) for 1.4.3 SE (just activating it on top of the original one): MCM script fix: Thanks to those who share their ideas and even a text. I really appreciate it. MxR review: List of recommended animations: Animation for MMMF and MMMMF: FunnyBizness BakaFactory's SLAL Animation LE / SSE Billyy's SLAL Animations Anub's animation dump (REBORN) Updated 10.05.2019 Animation Female Werewolf: More Nasty Critters: SLAL Edition V12.01 Crawl on fours animation Possible problems: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod. Submitter DSHV Submitted 09/23/2019 Category Quest Requires Fuz Ro D-oh, Sexlab, SkyUI, ZaZ Animation Pack V.8.0+. Special Edition Compatible Yes
  9. View File In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases. Each will come with their own mesh, trigger, healing method and side effects. I am also working on a questline to unify them during gameplay. For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs. You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly). I will eventually add lore, quests and dialogues to seek help in removing the parasites (or using them strategically). Parasites included - Spider eggs (vaginal) / sex with spiders / chance of detached spider penis in addition to eggs - Chaurus worms (anal and vaginal) / sex with chaurus - Estrus Tentacle attacks / harvesting chaurus eggs / EC+ required - Tentacle Monster armor / chance of infection when attacked by Estrus Tentacle - Estrus Slime or Ooze attacks / harvesting creepy clusters / EC+ required - Living Armor armor / chance of infection when attacked by Estrus Slime or Ooze - 'hip' and 'facial' Face hugger / sleep naked in Blackreach, caves or ruins - Skin spores (barnacles) / sleep naked in Blackreach, caves or ruins Notes: The Living Armor and Tentacle Monster cannot be removed in-game at the moment, but you can use the menu to roleplay removal when you want to. See this post for more details about the parasites ( http://www.loverslab.com/topic/68035-sexlab-parasites-kynes-blessing-2016-10-15/?p=1702419 ) REQUIREMENTS Skyrim Legendary Edition (Vanilla + 2 main DLCs - Dawnguard, Dragonborn) SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) FNIS - Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Devious Devices Integration v3.1 and its own requirements Devious Devices Assets Zaz animation pack V6.11 SexLab Aroused (original or Redux) OPTIONAL DEPENDENCIES NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate. If you want to go that way, you will also need an advanced skeleton like XPMS+ You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available. I designed this mod to fit in with my other mods: SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially. Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites. THANKS AND ACKNOWLEDGEMENTS This mod includes assets from the following mods (with permission) Various assets from TERA armors and Modder's Resource Pack - The Witcher Extension Blackreach spores / barnacles - from Falmer Bikini 'hip' Facehugger - from Facehugger by Daemonic 'facial' Facehugger - tweaked by Kakabishan and Nosdregamon Tentacle Monster armor - from Tentacle parasite by DixiePig and The Matrix Prime Living armor by Aradia Chaurus worm model from Summon Animated Larvae CHANGE LOG Submitter DeepBlueFrog Submitted 10/10/2016 Category Quests Requires SexLab, Devious Devices, SexLab Aroused Special Edition Compatible Yes View File
  10. SexLab Separate Orgasm LE View File Make SexLab Separate Orgasms Great Again! Issue: SexLab animation always end with orgasms Fix: make separate orgasms for actors -But.... isn't that option already there? -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature. -So what does this mod do? -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled. -But doesn't that break many mods that use those events? -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event. Requirements: exactly Sex Animation Framework v1.62, not less, not more SkyUI SKSE Recommended mods: Dripping When Aroused (fancy sex effects) SLSO Player Succubus Addon (drain your sex partners) Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike) Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon Installation: 1)download 2)install with your mod manager 3)goto sexlab mcm enable separate orgasms 4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff 5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm *use hotkey to enable widgets during sex if for some reason they dont show up *widgets will not work if you have mod that disables hud (during SL animations) *mod will not work if you overwrite its script, duh! Sound packs Installation: (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD) 1)download (sound pack you want) 2)install with your mod manager 3)wait 10 seconds, see notification in top left corner 4)goto SLSO mcm and setup/select voice pack *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too Features: -interactive sex -yours/partners actions actually matter -yours/partners Sexlab skills and relations actually matter -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event -multi orgasms -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO) -lots of logical conditions for orgasms -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden -victim controls, ability to set if victim of rape can orgasm -possibility for orgasm denial and punishment(if your slavery mod supports SLSO) -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess -sex enjoyment widget -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped -animation speed control based on actor enjoyment/stamina useful Sexlab hot-keys: SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?)) shift+SPACE!!! - go back 1 animation stage(-10 base excitement) O - switch animation End - End animation Exhibitionism: PC/NPC interactions: Modders stuff: SexLab Separate Orgasm GitHub FAQ: Q: No MCM A: fix your game, not this mod problem Q: Orgasm doesn't happen A: make sure your character meet orgasm conditions A: disable orgasm conditions Q: Orgasm doesn't reduce arousal A: use included SLA patch A: congrats, you've reached hidden nympho achievement Q: Enjoyment doesn't rise A: improve your skills/ change or train your waifu Q: Animation is broken, character frozen A: Disable animation speed control or set minimum speed value above 100 Supported mods: Native support: Hentai Pregnancy LE/SE Estrus Spider Estrus Dwemer Dripping when aroused Milk Mod Economy Devious Training Patches: Sexlab Aroused(Redux) V28b(patch included) Fill Her Up 2 Beta NIO 1.12 SexLabUtil Sexlab Wear and Tear Estrus Chaurus+ Devious Captures Sexist Guards Community patches: SoulgemOven 3 Player Succubus Quest Apropos SexLab Cumshot Sexlab Squirt Reborn SexLab Hormones BeeingFemale Untamed report supported mods that are not in list i might make patches for mods that are no longer updated/maintained and use sexlab default events don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL) Credits: Ashal @ Skyrim SexLab - Sex Animation Framework h38fh2mf @ SexLab Animation Speed Control fishburger67 @ Sexlab Aroused Redux tanookitamatachi @ Animation-Appropriate Arousal Adjustments SKSE team SKYUI team Permissions: If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force to buy premium and sms crap/ have terrible slow speeds. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Submitter Ed86 Submitted 02/13/2017 Category Sex Effects Requires Sexlab Framework, SkyUi, SkSe Special Edition Compatible No
  11. SexLab Separate Orgasm SE View File Make SexLab Separate Orgasms Great Again! Issue: SexLab animation always end with orgasms Fix: make separate orgasms for actors -But.... isn't that option already there? -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature. -So what does this mod do? -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled. -But doesn't that break many mods that use those events? -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event. Requirements: exactly Sex Animation Framework v1.63Beta X SkyUI SKSSE *animation speed control doesnt work as SexLab Animation Speed Control dll isnt ported to SE, so its probably better if you disable it in mcm Recommended mods: Dripping When Aroused SE (fancy sex effects) SLSO Player Succubus Addon (drain your sex partners) Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike) Rate Mod if you like it, that might keep me motivated, oh and of course support me on Patreon Installation: 1)download 2)install with your mod manager 3)goto sexlab mcm enable separate orgasms 4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff 5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm *use hotkey to enable widgets during sex if for some reason they dont show up *widgets will not work if you have mod that disables hud (during SL animations) *mod will not work if you overwrite its script, duh! Sound packs Installation: (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD) 1)download (sound pack you want) 2)install with your mod manager 3)wait 10 seconds, see notification in top left corner 4)goto SLSO mcm and setup/select voice pack *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too Features: -interactive sex -yours/partners actions actually matter -yours/partners Sexlab skills and relations actually matter -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event -multi orgasms -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO) -lots of logical conditions for orgasms -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden -victim controls, ability to set if victim of rape can orgasm -possibility for orgasm denial and punishment(if your slavery mod supports SLSO) -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess -sex enjoyment widget -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped -animation speed control based on actor enjoyment/stamina useful Sexlab hot-keys: SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?)) shift+SPACE!!! - go back 1 animation stage(-10 base excitement) O - switch animation End - End animation Exhibitionism: PC/NPC interactions: Modders stuff: SexLab Separate Orgasm GitHub FAQ: Q: No MCM A: fix your game, not this mod problem Q: Orgasm doesn't happen A: make sure your character meet orgasm conditions A: disable orgasm conditions A: enable orgasms/effects in sexlab Q: Orgasm doesn't reduce arousal A: use included SLA patch A: congrats, you've reached hidden nympho achievement Q: Enjoyment doesn't rise A: improve your skills/change or train your waifu Q: Animation is broken, character frozen A: Disable animation speed control or set minimum speed value above 100 Supported mods: Native support: Hentai Pregnancy LE/SE Estrus Spider Estrus Dwemer Dripping when aroused Milk Mod Economy Devious Training Patches: Sexlab Aroused(Redux) V29(patch included) Fill Her Up 2 Beta NIO 1.12 SexLabUtil Sexlab Wear and Tear Estrus Chaurus+ Devious Captures Sexist Guards Community patches(oldrim): SoulgemOven 3 Player Succubus Quest Apropos SexLab Cumshot Sexlab Squirt Reborn SexLab Hormones BeeingFemale Untamed report supported mods that are not in list i might make patches for mods that are no longer updated/maintained and use sexlab default events don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL) Credits: Ashal @ Skyrim SexLab - Sex Animation Framework h38fh2mf @ SexLab Animation Speed Control fishburger67 @ Sexlab Aroused Redux tanookitamatachi @ Animation-Appropriate Arousal Adjustments SKSE team SKYUI team Permissions: If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force to buy premium and sms crap/ have terrible slow speeds. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Submitter Ed86 Submitted 05/24/2018 Category Sex Effects Requires Sexlab Framework, SkyUi, SkSe Regular Edition Compatible No
  12. SexLab Aroused Monitor Widget SE View File SexLab Aroused Monitor Widget SE NOTE: this mod is a direct port of the original SexLab Aroused Monitor Widget made by BeamerMiasma. This means: No changes have been made to the mod itself Mod has been converted with Cathedral Assets Optimizer I've tried to contact BeamerMiasma asking for his permission to upload the SE version but as of today he has not replied. Therefore, should he wish to see this upload to be removed, I will comply. For official support, descriptions, information on how to install, requirements and more, please go to the original mod. Those actions have not been changed for Skyrim SE. The added text below is only for quick reference. SLAM Widget offers the following features: Options to only show females, males, humanoids, or creatures. Adjustable scanner range and refresh rate. Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters. Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered. Hotkey toggle support with auto-hide function. Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification. Adjustable margin to the docking edge. Adjustable Font size and line spacing. Colors for all different arousal states can be configured. Turn display of the numeric arousal values on/off. Turn the usage of colors to indicate the arousal state on/off. Descriptive hover-tips for all MCM configuration options. Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options. Option to disable the SLAM Widget when you don't need it to save on papyrus script time. With German translation. Submitter Ecohex Submitted 01/06/2020 Category Adult Mods Requires SkyUI, SexLab Aroused (Redux) Regular Edition Compatible No  
  13. Post here your screenshots of your character in action. It will be good to share what mods you are using during the sex time, let people see your intimate life and fantasies. My Albums: Teaser (straight).mp4 Check my Patreon for more!
  14. I am starting this thread to comment on the status of the conversion of my SexLab mods to Skyrim Special Edition and to offer a place for SSE related issues away from the other threads. At this time, I am not personally engaged into migrating to SSE. Many of the mods I rely on are still not available in SSE. I am still reviewing progress of other conversions and I will decide eventually to 'pull the trigger' and migrate my mods. Once that happens, there will be no going back. I do not have the capacity to develop and test the mods on two platforms. I am looking at maybe 2020 for a switch... maybe even later. For the time being, I prefer focusing on finishing the quests in 'oldrim' and resolving issues instead of chasing conversion issues. That said, some people have offered to convert some of the mods for me, and I am very grateful to them for stepping up that way. Status of the mods (Conversion available and up to date - Available but out of date - Not available) Sanguine debauchery + provided by @nomkaz SDPlus_SE_v2019_10.31.7z SDResources SE v2019.103.1.7z SD Customization Addons SE v7.7z RevealingMaleSpriggan SE.7z CT77_SD+_Slave_Outfit_(bodyslide) SE.7z SlaveTatsEventsBridge SE v0.1b.7z SexLab Dialogues provided by @tznvlw Sexlab Dialogues SE 201910.7z SexLab Parasites - Kyne's Blessing provided by @Adviser69 SSE conversion available for Parasites (April 2019) SexLab Dibella Sisterhood and Sisters customization add-on provided by @nomkaz DibellaSisterhood_SE_April_2019.7z The Sisterhood of Dibella SE 2019.04.08 - German Patch.7z CBBE SSE Bodyslides files for sisters outfits SexLab Stories and Stories Devious provided by @nomkaz SexLab Stories SE v2019-09-07.7z SexLab Stories - Devious SE v2019-09-07.7z SexLab Obscure Patches provided by @nomkaz SexLabSkoomaWhoreSE_20160319.7z WolfclubSE_20160319.7z SexLabReleasePatchSE_20150126.7z SexLabDangerousNightsSE_220160313.7z SexLab Sexlife SE v1.4.2.7z PuppetMasterPatchSE_201502162.7z PriestsOfTERASE_20150126.7z JackGaMonsterLoreSE_20150126.7z SexLab Alicia Painslut SexLab Hormones SexLab Mind Control Family Ties SexLabWarmBodiesPatch SE v20171222.7z
  15. View File What Does This Mod Do? This is a SexLab Framework voice slot mod that is pre-made solely for adding your own custom voice sets to the SexLab Framework. You won't hear anything but beeping sounds from this mod alone, you need to fill in the voice slots appropriately! After adding your custom .WAV files you’ll be able to hear your custom set without having to edit the default voice sets or through using other voice set mods. Compatibility This mod was made utilizing Framework 1.59 How Do I Add Custom Voice Set? Very simple really, hopefully you already have nice batch of sounds to work with or spoken words! First things first, download Audacity or any audio editing program that is quite decent, I use Adobe Audition myself. Tweak the sounds to your liking. You should also be concerned with how loud your sounds are, try editing the volume in your audio editor to your desired levels. Absolute must, save your .WAV files at 44100Hz Mono 16-Bit Uncompressed! You will need to categorize and place the sounds in order to how they sound. Go back to your batch of sounds you’ve made and create yourself a new folders on the desktop Labeled “Hot” “Medium” “Mild” you’re doing this to sort through which sounds will go into their respected folders. The folders are based on the intensity of the voice-sounds you have in your batch. Once you’ve sorted out which sounds go in which appropriate folder it’s time to open the mod up. Extract the mods “Data” folder to your desktop, navigate to /Data/Sound/fx/SexLab you’ll see the available voice slots e.g. “VoiceSlot 01 (Female)” open that folder and you’ll see three folders “Hot Sounds” “Medium Sounds” “Mild Sounds”. It’s the same structure as the “Hot” “Medium” “Mild” folders we made on the desktop, you guessed it, the sounds go into those folders! Go back to your “Hot” “Medium” “Mild” folders on your desktop with your batch of sounds. Begin renaming .each .WAV file to match the numbers for each voice slot beeping .WAV file. Maximum sounds allowed for each “Hot Sounds” “Medium Sounds” “Mild Sounds” folders is 15 sounds only If you don’t have enough sounds to fill up the 15 beeping sounds delete them! You don’t want to end up hearing beeping .WAV files in-game! Once you’re ready to have them implemented in-game you can compress the Data folder giving it a name and install it via mod manager for convenience. Or if you want do it manually it’s solely up to your discretion. Changing Voice Slot Names Make sure you have the latest SKSE version download here. Make sure you have the latest Sky UI SDK download here just place those scripts in your Skyrim script folder. Install the Creation Kit if you don’t already have it, tutorial here. The rest of the guide will be a picture tutorial yaaaaaaay! Sorry about the pixelated images, bad compression... I'll reupload them soon, they will be a bigger file size though. Don't forget to enable SexLab Extra Voices.esp Remember to also reset the voices for the SexLab Framework! Changelog Hopefully fixed female sounds not playing. Added a total of 20 voice slots. Submitter sunspotz Submitted 05/27/2014 Category Sex Effects Requires SexLab Framework v1.59 Special Edition Compatible
  16. Slaverun Reloaded (03-June-2018) View File Latest change: 03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible there are no big changes and fixes, but here is a list - finished the Finn quest - finished the bounty hunters - finished the slave gladiator training - added a chance (configure in MCM) that a slaver gets raped too - slaver has to report back to (if active in MCM) - a slaver can quit his job now and get a normal free person again BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS. 14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus) 11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0 08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 28-12-2017 Slaverun V2.1.3 - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture - try to fix heavy deivces like yoke and armbinder for DD V 4.0 24-11-2017 Slaverun V2.1.2 - enabled usage of Zaz Framework 8.0 - removed haircoloring for slaves with yps fashion framework New prequest: Notes for Slaverun Reloaded 2.1 New prequest: the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file. A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual. Wedding quest: The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional Conditions to start the wedding quest: - you are a slave - Windhelm slavery quest is finished - faction with Bellamy must have been at least once at 20 and now > 15 - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible) - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered Notes for Slaverun Reloaded 2.0 Very Important. - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2 Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1 Slaverun Reloaded This mod was inspired by the original Slaverun mod: The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people. I wanted to fix this, so I learned to use CK (and am still learning). Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential. So expand on it I did. A lot. Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version. I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details) What is this mod about: "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade. Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod) In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed). Here is where the mod was expanded. The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead. After the prologue quest you have choices: - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished) - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit) - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!) - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later. The dominant player questline is now also finished and has two different endings. Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood. Things you should know BEFORE installing the mod: - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents. - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet. - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin. - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours. - Strong language should not offend you. If it does, the fuck are you doing here. - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned. - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration. Credits pchs and waxenfigure for Slaverun + Enforcer/ Requirements: Fuz Ro Do - on Nexus Hard Dependencies for V1 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Integration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Hard Dependencies for V2 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Intgration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm Devious Expansion.esm iis now a hard dependency ApachiiHair.esm and ApachiiFemalesHair.esm both here Crash fixes to handle the 64k string limitation of Skyrim Very very very much recommended mods: Better Dialogue Controls Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them): Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats) if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon Coriontios Progressive Slavetats v0.04 by Corinthio (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection SerialStrip v1.1.4 by Antono was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes) SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp) Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs.... Simple Slavery v3.92+ by jfraser is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery, but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery Hydragon Slavegirls by hydragorgon this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery. As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved Diablo-esque Decorations - by nooblet123 is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved Milk Mod Economy by Ed86 Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only) Skooma Whore by Guffel Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only) Deviously Cursed Loot by Kimy Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only) Player Succubus Quest by ojanen After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found Frostfall 3.0+ by Chesko Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that Immersive Hair Growth and Styling by emily1673 in MCM you can choose between slaverun hairgrowth or Immerysive hair growth Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod Amputation Framework by Haeretic This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM) The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour' SOS Schlongs of Skyrim by b3lisario, if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger Sexlab Inflation Framework by qotsafan if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default. Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc. Appropos by gooser With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not. Conflicting mods The original Slaverun mod of course, as it does the same. Special Features: Slave Tattoos (if toggled on in MCM): Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom. Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0. The customisable progressive tats feature: If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like. At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended). Slave shaving (if toggled on in MCM): Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282 Slave Name changing (if toggled on in MCM): The PC will get a new surname at the end the slave training and following that the end of each city quest. The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on). The Enforcer System (if toggled on in MCM): Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks. Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations. If you have performance issues, try turning this off, it does put stress on your system. Test/Cheat mode for testing (if toggled on in JSON file): In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing MCM help: Walkthrough for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead. Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2) Old Changelog Submitter Kenjoka Submitted 09/23/2015 Category Quests Requires SexLab.esm (tested with 1.61 and 1.62) SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm (more for V2, see the OP) Special Edition Compatible
  17. SLAA = SexLab Add Actor View File SLAA = SexLab Add Actor See animations that you don't normally see. ------------------------ SLAA can convert any animation whit 2 Actors(couple) in an animation with 3 Actors(Threesome) and, of course, Threesome on Foursome and Foursome in Fivesome. Can work in a totally automatic way, whitout user intervention, but only in the first step. You must make the next steps manually because if SLAA make all the steps automatically we can end always on Fivesome and that is not fun. SLAA NOT start any new animation. SLAA wait until other mod launch an animation and, when the animation is running, SLAA change the number of actors of the animation on the fly. SLAA can create Clones of the actors that already are inside the animation and add it to the animation converting any animations whit 2 Actors in a real animation with 3 Actors. Works whit any animation from any mod in any moment. Has been tested with: Amorous Adventures, SLEN, Sex Slaves, SlaveRun, Virgin, PSQ, Defeat, DCUR, Yify Age, SkyFem, Naked Dungeons, Dragonborn in distres, Troubles of the Heroine... Is compatible with SLSO, Cumshot, Squirt Reborn, DeadlyDrain... Works whit Humans, Fury's and Creatures. The support of Gendered Creatures is proyected but not the support to Creature on Creature. SLAA Can works in 3 diferent ways: AUTOMATIC: Based in the MCM parámeters addiding one actor to any animation in an automatic way. MANUALY: Ussing Spells to add the exact NPC that you want to a exact animation when you want. IMMERSIVE: Talking to any NPC while SexLab is animating it. SLAA have more than 100 diferent dialog lines. Each dialog is diferent depending on how many actors have the animation and your RelationShipRank whit the NPC's. The 3 options are available in a combined and independent way and you can use one, the other or all the options at the same time. Use one option, do not disable the other options. You can disable automatic functionality in the MCM and operate only with spells or only with dialog or mix it as you wish whenever you want. Additionally, SLAA can works making two different and combined tasks: Created Actor = CLONE Real Actor = Search SLAA can create New Actors on the fly, ussing PlaceAtMe, that are exact copies or Clones of the original actors inside the animations. That is ideal when we have a limited number of nearby actors but, of course, not always look good. Then, SLAA have the capacity of search Real Actors. I recomend always use CLONE because use Real Actors can reduce the number of actors that can be used in animations started by others mods and can break theirs animations, packages, scripts and quests. If you always use CLONE you never can have a bad interference with others mod and SLAA never can break the animations, packages, scripts or quests from others mods. Use one option or the other or mix it as you want. Is in yours hands. All that seems fantastic and, YES, is it. But is not so easy. Please read carreful: SLAA is NOT designed to find animations ALWAYS. This is the MOST important point that you must understand because is the MOST BIG PROBLEM of SLAA. SLAA is designed to show animations with 3 or more actors in an easy way. But, if you don't have animations with the exact combination of actors and sexes, SLAA can NOT show it. Why happend that? Exactly what is happening in the backgroud? A tremendous amount of mixing things. Is a very large explanation and you can read it in this post. I strongly recomend you read it. HARD REQUIREMENTS: SexLab by Ashal to HUMAN operation (1.62 in Legenday or 1.63 Beta 8 in Special) SOFT REQUIREMENTS: SexLab Utility Plus v20200219 by Osmel to CREATURE operation (SOFT = NOT STRICLY REQUIERED) UiExtensions by expired6978 to show the Animation Browser Spell (SOFT = NOT STRICLY REQUIERED) COMPATIBILITY WHIT SOFT DEPENDENCY: SexLab Separate Orgasm BY Ed86 Devious Devices (any version) ZAZ Animation Pack (any version) The only HARD requirement is SexLab, but it ONLY allows SLAA to work with HUMANS. You can use SexLab 1.62 in Legenday or SexLab 1.63 Beta 8 in Special Edition. It is indifferent because SLAA must work on both platforms. But it is totally impossible to make SLAA work with creatures without Osmel SexLab Utility Plus v20200219. It is a strictly requirement to allow SLAA operate with creatures. The main reason is within the internal functions of SexLab because SLAA use special functions that not allow creatures. Osmel modifies those internal functions of Sexlab with Utility Plus v20200219 to allow Creature functionality in SLAA. It is strictly MANDATORY to use SexLab Utility Plus v20200219. Download the LAST file in the download section of OsmelMC Mod Tweaks. DO NOT use the SexLab Utility Plus version v20191231.7z because it does NOT work correctly with SLAA. Many thanks to Osmel for helping me solve the problems I found in SexLab and publish a NEW version of Utility Plus that allows SLAA to work with creatures. INCOMPATIBLITIES: None for now. REPORTED PROBLEMS: A colision in the dialogs with the option "Player as Agressor" in Defeat becasue block the SLAA Dialog and show a box with Defeat options. Select the option "Animate" to see the SLAA Dialog. MCM Configuration: The MCM of SLAA is not big, only have near 20 or 25 options but depending on how you configure it SLAA can works in a totaly diferent way. A lot of parameter are autoexplicative and i not go to detail it. But other parameters change the functionality of SLAA and some special parameters are very important, REALLY VERY IMPORTANT because can affect ALL the animations started by ALL the mods. Chance Search - Create actors% (percentage) Determine the probability of making Clone without wasting time looking for real actors. I recommend having it in 100% Clone but if you don't want to see clones put it at least 1% to not completely disable the Clone function. When the search for real actors fails SLAA always uses Clone until the parameter is set to 0% Wait before clone is defined in seconds of Real Time. Detemine how many time SLAA wait before start the search process and is a very important parameter. If you force the game, and by extension SexLab, you can have undesired results like Actors stuck in the same pose whitout animate it. The problem is caused by the gigantic amount of things that the game and SexLab must make mixed whit the things that make SLAA. Think a bit. When a mod start an animation SexLab must search animations for that exact number of actors. Next must verify each one of the actors, nude it, scale it, position it and animate it. After all that SLAA start search Real Actors or Cloning Actors and add it to the animation and the process must start again. SexLab must search animations for the new number of actors. Next must verify each one of the actors, nude it, scale it, position it and animate it. If we make all that things too fast the game or Sexlab or the two can go crazy. Then, have a bit of patience and wait a bit of time while the game and Sexlab make their work. Never Clone Player This option is ENABLED by default. Is NOT recomended use it because can cause CTD when use HDT Elements like Hair, Clothes, Pendants, Neckelaces... The CTD can happend in the same way when use personaliced races because a lot of them has not been designed to be used in NPC's. In that cases, when SLAA create a CLON of the player the game can made instant CTD. Use it at your own risk but only when you use pure vanilla races whitout HDT hair. Animations Options This is the most important group of options. Determine HOW works the SLAA Filters and directly affect what animations can be selected. Depending on HOW you configure this parameters you can have more or less animations avaliables and, in some cases, NONE. If you are constaly getting the message "[NPC] can NOT take care of [NPC]" change this option to increase the number of posible animations. But not screeam when you see and incorrect animation. Better install more animations in your game. The DD Filter is dinamyc and is preconfigured to MY preferences but you can have diferent preferences or diferent animations that can need diferent TAG's. Make some test in your game ussing defaut parameters and look the result. If you not like it change the TAG's of each zone to yours OWN personals preferences. Always replace animations It is the MOST IMPORTANT PARAMETER in all the MCM of SLAA. Allow SLAA to intercept and change ANY animation of ANY mod to match the SLAA Filter. It is not necessary for SLAA to add a new actor to the animation. Each time an animation cannot be increased, because it has no animations available, SLAA processes that animation using the original number of actors and runs the SLAA Filters to verify that the animation matches the SLAA Rules. If it does not match, the animation is REPLACED by authorized animations following the SLAA Rules. Sometimes, under specific circumstances, SLAA cannot find an authorized animation and, in that case, it cannot REPLACE it. In that case, you can see an incorrect animation. If you do not want to see an incorrect animations NEVER activate the Cancel Animation option. UTILITIES: The biggest problem in SLAA is the availability of animations. The more animations you install in your game, the more options you have available and, of course, the more likely you are to have an authorized animation. But really, nobody knows exactly what animations have been installed in the game. All we know is that we have many packages of animations and some of them are gigantic. But what do those animation packages have inside? Animations, of course. YES. But EXACTLY what animations? Do you know how many animations in FFF Consensual you have? Do you know how many animations you have in MMFF consensual and aggressive? NO ... No one knows. Only the creators of the animation packages. Virtually no user knows, EXACTLY, how many animations they have in each combination of sexes. I don't know and that's why I developed a tool in the MCM to show that information to each user. Of course, SLAA shows the same information in Creatures animations but separates it into 52 sections, one for each creature race. Finally, you have the Animations Browser but require UiExtensions. You can select the number of actors, the race and ONE tag, sorry but only ONE tag, to know, exactly, what animations you have that can match the tag in a specific combination of actors and races. If you want combine multiple TAG's use the Animation Examiner in the MCM that allow the use of multiple TAG's to verify any SLAA Rule. But remember, the rules are dynamic and you can have diferent rules in diferent moments depending of a lot of circunstances. For example: Number of actors + combination of sexes + type of animation (consensual or agresive) + the combined DD weared by ALL the actors of the actual animation + the exact DD weared by the New Actor that is going to be addeded to the animation. As you can see the posible number of combinations is gigantic and, of course, can be diferent in diferent moments, specially because the actos are selected RANDOMLY and, maybe, in that exact animation the RANDOM parameter not match but in that other animation match. Then, be happy and not go crazy trying understand why SLAA works in one animation but not works in the other. You can see a lot of screenshots at the start of the page but i think is better see some videos of SLAA in action. TESV SLAA from 1 to 5.mp4 TESV SLAA Automatic Horses.mp4 Submitter GenioMaestro Submitted 02/22/2020 Category Animation Requires SexLab 1.62 or 1.63 Beta 8 Special Edition Compatible Yes  
  18. Sexlab Defeat SSE View File Here's the converted version of the last release of Defeat for special edition. Description of the mod -> Submitter Goubo Submitted 05/21/2019 Category Adult Mods Requires SexLab Framework Regular Edition Compatible No  
  19. View File Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try Version 2.8 SE Fix 1 Thanks to Zerantha for helping converting the files! BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant. It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more. It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods. The born children will have an own leveling system, too as well as there own skill and perk tree. They can follow you, doing some favours and more. If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase. After some many days you can born a little cute girl or a strong cute boy. For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support. BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff. Install: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1) Install the requirements - SKSE SE - SkyUI - PapyrusUtil SE 2) Install BeeingFemale (optional) 3) Install XPMSE32 4) Install a body with Belly Node (for example UNP with TBBP option, or CBBE with HDT option) 5) Install armor mods (for example CBBE Armors with HDT Option, most of them got the "NPC Belly node") How does it Work / FAQ: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game. Q: The Menu is black A: scroll a few lines back. below the Installation guide I've wrote an "important" note Q: How does it work? A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant. Q: What are those AddOns? A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....) Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use? A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great Q: I've got a problem with the Body / Skeleton / Clothes A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem. Q: My character is spinning when she gives birth A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great Q: Is Female / Female suported? A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings. Q: Are creatures suported? A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings. Q: I had sex with a female guard / thief / ... but she won't become pregnant - why? A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique. Q: Is the Sourcecode included? A: Yes! Except the widgets everything is included (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.) Q: Will the childs grow to an adult? A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff. Q: I'm suffering on an infection - will my character die now? A: Cure it - just buy a cure potion! otherwise you will die. Q: Why the min duration of a phase is 2 Days? A: This was the easiest way to fix problems with the calculation and the AddOns. Q: Why are children / elder forbidden / blocked? A: Elder won't have a menstrual cycle anymore... same to children. Q: Are there crafts i can create? A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood. Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen? A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work. Q: I've got a negative 'State Time' and it's falling even more - what can i do? A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug. Q: Are you a doctor or a midwife or something like that? A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it. Q: Do you spend hours for just feeding your own fetish? A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale. Q: Is it possible to keep the widgets visible? A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again Q: Are there any console commands? A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes Items and Crafts: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are a few items you can craft. Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid. The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first! Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore. But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore. Then there are the sanitary napkins. You can craft them in the forge -> Leather. They will fetch the menstrual blood so you won't have any bloody legs anymore. Requirements: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - PapyrusUtil (or SexLab) - SKSE SE 2.0.7 - SkyUI 5 SE Optional: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - FNIS - RaceMenu - A SexLab compatible sex mod so you can have sex - Body with pregnant belly support - Skeleton with pregnant belly support Not compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Most other pregnancy mods - There is a little bug with Skyrim Romance - will be fixed soon Change Log -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2.8 SE - Update BeeingFemale to BeeingFemale64 Translations and AddOn Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - comming soon Guids -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are 4 guids planed (2 guides released, 2 guides will follow soon) - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn. - BeeingFemale Perk Guide - Create your own perks for your children! - BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports. - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content. - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are. - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife. For Developer -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Beeing Female is made for player and developer! There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events. Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more. There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command. Here is a short list for SendModEvent examples: FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation' FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable) FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable) MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor More informations can be found in the Guids i've uploaded Console Commands -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player. after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric Arguments written in square bracket [<...>] are optional and can be set, or not. Some commands may take a few second! This meen, it will display the error message, that the command could not be found, untill the command is was done successfully. Just wait a few seconds Special Thanks -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trixy - for Procreation Muon Shan - for your active help Huili - for your rus. translation Aravis7 - for your france translation and your help with the baby mesh xiaomiza - for your chinese translation jbezorg - for help with the baby mesh Slorm - for sharing his bug fixed FWSystem Leito - For the birth animation Corum - For the PMS "Depressive" fix Lactina - For the Baby-Armor-Mesh Vader666 - For converting the Baby-Armor-Mesh Vioxsis - For converting the Baby-Armor-Mesh Bane Master - For his BeeingFemale Patch Chosen Clue - For his BeeingFemale Patch qotsafan - For his BeeingFemale Patch zarantha - Thanks for updating to Skyrim SE Lovers Lab Community for the realy great support, help, bug fixing, and way way more! Everyone who made a donation! This is realy realy great! Thanks! Visit the BeeingFemale Blog, too! Here some background informations can be found. Submitter milzschnitte Submitted 04/14/2018 Category Regular Mods Requires SKSE SE, SkyUI, PapyrusUtil SE Regular Edition Compatible
  20. Naked Dungeons View File Naked Dungeons The Elder Scrolls V: Skyrim mod Version 2.0.1 Tired of being capable of rushing through every single dungeon of Skyrim with no difficulties whatsoever, killing any enemies in your way single-handedly thanks to your kick-ass weapons and fancy armor? Here is the solution: Rumours has it that some (or all) dungeon entrances are cursed with an inescapable magical trap, which forces you to leave almost all your equipment outside. To make things worse, the curse is permanent, resulting in a self-recharging trap, therefore it works on every single living being trying to enter the dungeon, so you cannot have very high expectations about easy looting from slain enemies and other dead bodies. This means that you must fight yourself through with whatever weapons and armor you can find inside, or rely on your magical abilities. There is no need to worry about your precious gear being lost for good, however, for it is kept safely in a package outside (in front of the dungeon entrance), so you can recover it any time from there, the only thing is that you have no way to get them though he entrance. INSTALLATION: Copy the contents of the archive into your Skyrim folder. IMPORTANT: IF YOU INSTALL THE MOD OVER A PREVIOUS VERSION, AND YOU HAPPEN TO HAVE ANY LOOSE NAKED DUNGEONS SCRIPTS FILES IN THE [Skyrim]\Data\scripts FOLDER, THEN IT IS IMPERATIVE TO DELETE ALL OF THE LOOSE SCRIPT FILES LEFT FROM THE PREVIOUS VERSION OF THE MOD AFTER THE INSTALLATION, OTHERWISE THE MOD WILL NOT WORK CORRECTLY! (Note: all script files have an "ndun_" prefix in their file name.) TIP: You may clean your Data folder from the unnecessary files by running the included "Naked_Dungeons_clean.bat" file from the Skyrim folder. IMPORTANT: The mod is NOT enabled by default, you need to enable it manually after the istallation via the MCM (Naked Dungeons -> Debug -> Enable mod). If you install this version over a previous one, then a clean save is STRONGLY recommended beforehand: REQUIREMENTS: SKSE (http://skse.silverlock.org/) SkyUI (http://www.nexusmods.com/skyrim/mods/3863/?) XPMSE: XP32 Maximum Skeleton Extended (http://www.nexusmods.com/skyrim/mods/68000/?) SexLab (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/) SexLab Aroused Redux (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/) Zaz Animation Pack 8.0 Plus (http://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/) Devious Devices - Assets (http://www.loverslab.com/files/file/269-devious-devices-assets/) Devious Devices - Integration (http://www.loverslab.com/files/file/371-devious-devices-integration/) Devious Devices - Expansion (http://www.loverslab.com/files/file/1305-devious-devices-expansion/) ...and their individual dependencies Soft dependencies: Rosebutt by komotor (http://www.loverslab.com/topic/56137-wip-rosebutt-v01-standalone/) - RECOMMENDED if you wish to see Naked Dungeon's Anal Gaping function working in high resolution (the low resolution version meshes are already included in the Naked Dungeons.bsa with the permission of komotor, the creator of the meshes. mzinWaterUtil (https://www.nexusmods.com/skyrim/mods/68254) SlaveTats (https://www.loverslab.com/files/file/619-slavetats/) with SlaveTats Cane Marks (https://www.loverslab.com/files/file/2917-slavetats-cane-marks/) Recommended: Komotor's Animations (http://www.loverslab.com/files/file/2897-slal-komotors-animations/) - (not necessary for Naked Dungeons, but contains high quality animations that are well worth downloading) HOW IT WORKS: TROUBLESHOOTING: If you happen to encounter any problems with the mod (e.g. traps not triggering when you think they should), first make sure to enable the debug mode in the MCM (Naked Dungeons -> Debug -> Show debug messages; it is no longer enabled by default) and see if any messages appear on entering or exiting dungeons. If there are no messages at all, make sure the mod is enabled (MCM: Naked Dungeons -> Debug -> Enable mod), or try to disable and re-enable it. TIP: If your character is a "sneaky archer" type, then it may be rather difficult to fight without your usual weapons. This is why the bound weapon spells are given to the player if you enable the mod with the "Show debug messages" option also enabled. CREDITS: The author wishes to thank komotor (http://komotor.tumblr.com/mods) for the anal gaping meshes and textures CGi for the mod organizer friendly version and also for the German translation zeldashu for the Chinese translation donttouchmethere for the extensive beta testing and many other LoversLab users for all their good ideas and suggestions UPDATE HISTORY: version 2.0.1 (current release) "Naked Dungeons MCM not registering without save/reload" bug fixed "Followers possibly losing their equipment permanently if 'Follower strip chance' variable is less than 100%" bug fixed "PC stuck in the fighting stance after deflation if the Deflation function was used with weapons out" bug fixed If the PC is tied to a Zaz furniture after having been defeated and raped, assaulters no longer turn hostile again until the PC has managed to free their hands Captivity events no longer create new Zaz furnitures if there is already an eligible Zaz furniture nearby Wriggling out of Zaz furnitures after Captivity events no longer use stamina if the stamina cannot regenerate (some mods may temporarily set the stamina regeneration rate to zero, which could make it impossible to struggle out of Zaz furnitures The devious devices chance variable used to have no effect on the Civilian Rape events. This wasn't a bug (I never intended it to work that way), but since I understand that it could be confusing for the user, I changed that: Civilian Rapers will now observe the aforementioned variable when equipping devious devices. Known problems still possibly present in the hotfixed version: During the Captivity event it was quite possible to press the menu accidentally before the 'Free your hands' message arrived. This could result in the Captivity menu keys not registering perfectly or even falling out of the furniture with no way to move your hands or do anything. In this fix I tried to do everything I could to avoid this situation. I'm afraid it's not perfect yet, but nonetheless it must be much better than before. Note: if you stuck in the Captivity event, the proper console command to recover from it is: setstage ndun_CaptiveQuest 100 Zaz furnitures created on Captivity events might not always be aligned perfectly with the surface mesh (sometimes they are created a little bit above the ground) Version 2.0: Harmlessness: as long as the Civilian Rape feature is enabled, the player character is naked AND unarmed or helpless, no human enemies will attack them. Instead, they will force-greet and rape the PC via the Civilian Rape ("I kinda like your garment") mechanism, just like non-hostile NPCs. Bathing: a nem menu item ("Wash yourself") is added to the Deflation menu, which appears only if the PC is standing (not swimming) in water. This provides a very basic bathing functionality: all is does is stripping the PC and removing the SexLab cumshot visual effect from the body. Currently there is no bathing animation used (for the sake of immersion, it is recommended to use a poser mod like Poser Hotkeys along with it). It uses the same water detection system as the Bathing in Skyrim mod, so there is a new soft dependency called mzinWaterUtil (without that little SKSE extension water detection will not work). Apart from the vanilla Skyrim water types, ND can detect the water types added by the following DLCs and mods: Dawnguard, Dragonborn, Falskaar and Realistic Water Two. Note that if the Bathing in Skyrim mod is installed, then it is NOT necessary to enable the built-in water detection method of ND (water detection will work without it). Bathing in Skyrim is NOT a dependency by the way. A nem menu item (saying "Urinate") is added to the Deflation menu. All it does is adding/removing the Zaz pee visual effect (along with some rather hard-to-hear sound effect) to the PC, there are no in-game consequences attached to it whatsoever. Whip Marks: when enabled, whip marks will be shown on the skin of the PC after ND's whipping scenes (only after ND's own whipping scenes, not other mods' ones). This new feature requires the SlaveTats mod and its CaneMarks textures to be installed (but it is only a soft dependency, so ND can work without it, if the user leaves this MCM option unchecked). The whip marks can be healed using any vanilla shrines. Wizard Scene: a new devious devices removal scene (not quite as complicated as the Ritual of Purification). It can be activated via the Prostitution feature, using the "Excuse me... / Could you please help me with my restraints" dialog. Innkeepers no longer will offer keys for sex as common NPCs. Instead, they will point you to the court wizards, who (using the same dialog) will ask you to assist them in some important research in exchange of DD removal. The scene involves a whole new (but rather primitive) game cell (a small "laboratory") where you are supposed to follow the wizard's orders. Captivity: after Robbery events your assaulters can decide to tie you to some Zaz furniture (like Crosses, Poles and suchlike). You can escape from this situation through a struggle mechanism similar to that of the devious armbinders. Slavery: after Robbery events human attackers can decide to enslave you via the Simple Slavery mechanism (Simple Slavery is a soft dependency only). Obesity: a new feature having basic Realistic Needs-like functionality in terms of consuming food and drink, which can alter the weight (along with the visual appearance) of your character depending on how much you eat. The player character has an energy reservoir (a "stomach"). As long as you keep it at a normal fill level (0-100%), nothing will change. The stomach gradually empties over time (it is checked once in every game hour by a script). Once it completely empties (0%), you will start to lose weight. If your weight reaches the minimum (0%), the stomach fill level will drop below 0%, the mod notifies the user that "You are starving", and the PC will slow down (the lower the stomach fill level is between 0% and -100%, the slower your character can move). It is also possible to overfill your stomach by eating too much (to a maximum of 200%). As long as the stomach fill level is above 100%, the PC will gradually gain weight and appear fatter. If the weight reaches the maximum (100%), the PC will slow down due to morbid obesity (the higher the stomach fill level is at 100% weight, the more severe the slowdown effect will be). With the default MCM settings, it takes 2 mass units of food to fill the stomach to 100% from 0%, a 100% filled stomach takes 24 game hours to empty, and the full weight gain/lose cycle (from 0% to 100% weight or the other way round) takes 10 game days. Guard Punishment: fixed an error that could result in chain-punishment by the same guard. Civilian Rape: fixed an error that could result in chain-rape by the same NPC. Civilian Rape: elder and vampire races included in the list of eligible NPCs. Civilian Rape: eligible NPCs can be filtered by gender. Devious Devices: fixed a minor bug to exclude ddx items when the "Allow DDX items" checkbox is not checked. Arngeir refuses to start the Ritual of Purification outside the monastery building of High Hrothgar. Ritual of Purification: the mod tries to start the Ritual of Purification start-game-enabled quest if it fails to start automatically for some reason. If the quest cannot be started, it will send error messages instead of the NULL object errors. Immortality: Gangbang and chain rape. ND no longer tries to select more than 1 creature in defeat animations. Armor Amortisation: Daedric armors are excluded (you'll never lose them). Dungeon trap script checks enumerated inventory items against NULL values. Fixed a bug in the Disguise Submitter galahad_69 Submitted 04/01/2016 Category Other Requires SKSE, SkyUI, XPMSE, SexLab, SexLab Aroused (Redux), Zaz Animation Pack 8.0+, Devious Devices Assets + Integration + Expansion Special Edition Compatible No
  21. M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 1.11.01 (Extended Social Interactions) A lightweight modification that covers all the basics to reasonably sexualize your Skyrim Check it also for Fallout 4, HERE. MOD GUIDE: HERE MOD FAQs: HERE WHAT IS THIS MOD? This is a jack of all trades kind of mod regarding sex and it was inspired by the mod Sexlab Submit by DKATRYL, it is coded for Skyrim Legendary Edtion (Oldrim) only. Its purpose is to cover as much features as possible regarding sex, in a coherent, consistent and balanced way, freeing load orders of other redundant mods that often don't integrate well with each others. Due to its vanilla friendly and completely modular and customizable nature though, it can be paired well with many other mods. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors. With MCG you can expect a solid, fair gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, stop in taverns and flirt, date people, fear harassment, prostitute, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: Requirements for mods listed here are implicit, read their mod page description to know how to properly install them. All Skyrim Official DLCs for Skyrim 32bit (aka "Oldrim)" or Legendary Edition; Skyrim 32bit Script Extender (SKSE): http://skse.silverlock.org/; SKYUI: Here; For Skyrim 32 bit; Sexlab: HERE; For Skyrim 32 bit; OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but MCG is integrated with some of their functionalities, so you can expand MCG potential with these: Sexlab Hentai Pregnancy: New LE edition: (HERE), or Original Edition: (HERE); Other pregnancy mods are not protected by MCG Condoms to avoid unwanted pregnancy; Death Alternative (DAYMOYL): (HERE) If You don't have this installed all player defeated features will be disabled; Extended Follower Framework aka EFF: (HERE); If You don't have this installed the hire/recruit/taming as followers features of MCG are limited to vanilla Companion system; Disciplinary Switch 2.0 Enterprise Edition by Giamel: (HERE) for MCG v 1.11.0 or Disciplinary Switch by Giamel: (HERE) for all the other versions; For increasing slave submission without cooldown, and in an immersive way! Simple Slavery Plus: (HERE); If you have this mod you can be sent as slave to auction after being raped defeated; The Npc initiative system (NPC on Player approach mechanic) can recognize effects and situations from the following mods, so you may install also some of these for additional features, but they are not required, it's your choice: INSTALLATION: Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod in the requirements carefully; WARNING: Do not install any of the (optional) patches if you have mods that depends on the originals or if you don't like the changes that those patches do, see below in the suggested mods paragraph for more info. WARNING: Do not install this mod for Skyrim Special Edition, it is not coded for it, it will not work with it properly and I do not authorize you to use it with SE. If you do that and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. MCG IS ONLY FOR THE LEGENDARY EDITION WARNING: Do not unpack the .bsa archive of this mod. You can use this mod only as I distribute it, that is packed in a .bsa. If you unpack the .bsa and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. The only file you need to download is M.C.G. Skyrim 1.11.01. Install it with a Mod manager or manually extract the content of the "Main Files" folder in the .rar into your Skyrim Data folder; The first time you load your save or make a new game with this mod make sure you add a keybind in mcm for the MCG general key, then SAVE THE GAME AND RELOAD, you can start using the mod from this point. Read the mod guide, this is a vast mod with many features that require understanding: HERE! Read also the mod Faqs: HERE! Optional: [Only if you have DAYMOYL installed]: Make sure your Death Alternative mod is running and you do "Register Quest" in DA MCM. If you use the "player defeated" feature of MCG make sure you uncheck all the other options in "death events" of DA except M.C.G. event. [Only if you have EFF installed]: Make sure your EFF mod is working, and be aware that with MCG the EFF outfit plugin is forced disabled; LOAD ORDER: Any multiple follower framework ".esp" must be put AFTER MagnoCumGaudio.esp, this include EFFDialogue.esp; Any Spouse - marriage mod must be putted AFTER MagnoCumGaudio.esp; If you don't have any multiple follower framework you may want to put MagnoCumGaudio.esp AFTER Inconsequential NPCs if you use it. If you have mods that change the guards dialogues when they arrest you, you should put MagnoCumGaudio.esp after those mods. SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: Sexlab Sex Tools: (HERE); For nice control of the running sex scene! Sexlab Skooma Whore: (HERE); For being drugged when you are raped or when you prostitute yourself! The optional patch for more features available in the download section that does the following on the original skooma whore mod: All skoomawhore actors, like prostitutes and addicts give you a chance of 33% to take a sexual disease (above the maximum 32% you can choose in MCG MCM); All vanilla potions that restore Health, Stamina and Magicka potions will not heal instantly but over time, this gives brews from Skooma Whore more value...and a reason to use them instead of the vanilla ones...of course brews are addictive... Having this installed will unlock the equipping of skooma during dacing in a date; When you propose to relax and share a drug with an npc, all Skooma Whore drugs can be picked by the system, without this Skooma Whore patch, instead, only the Vanilla Skooma can be used; Realistic Needs and Diseases 2.0: (HERE) The optional patch for more features available in the download section that does the following on the original RDN2.0 mod: Inebriation visual effects eliminated; Inebriation buffs changed: Dizzy: +20 Speech (good for the flirting and romancing of MCG) Drunk: +6 unarmed damage, +50 armor rating while original debuffs still applies; Wasted: +18 unarmed damage, +180 armor rating while original strong debuffs still applies; Children and Soulgems 1.5 Hentai Pregnancy Plugin: (HERE) Only if you also use Hentai Pregnancy Mod; The optional patch available in download section to allow children to born only if one of the parents is the player, this will prevent cluttering of towns with children from npc-npc sex if you use a mod like SEXLAB RANDOM SEX. HOW TO UPDATE THE MOD: To Update the mod from versions higher than 1.7.0 it is not required to do any special procedure, just unistall the old version and install the new version using the mod manager. If you update from a version lower than 1.7.0 you may need to use the "Restart the Mod" button in the debug page after installing the new version. After an update it is good custom to wait some seconds after loading a save to let scripts settle, especially MCM ones, then make a new save and load that new save; KNOW BUGS and INCOMPATIBLE MODS: Find an updated list in the FAQS MOD STATUS: The mod is officially finished feature wise. Nothing else is planned to be added in the future. Support for bug fixing will continue if needed and if bugs are worth fixing. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Skyrim are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the faqs and other materials I have provided you in the long period I developed this mod. Do not ask for Special Edition conversions, that won't happen. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF SKSE; Because some mods will just be impossible to code without it; ASHAL: Because of the best sexual framework ever seen on this planet! nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for Sexlab SLEN and Sexlab Aroused Monitor Widget! GUFFEL: for Sexlab Skooma Whore; GIAMEL AND BUSH_CONNOISSEUR: for the invaluable support during all the development of this mod, thank you! LEGAL: Any modifications , distribution and rights of this mod are reserved and possible only in the LOVERSLAB SITE under my specific account "Anghelos92" or under my explicit consent. CONVERSIONS of this mod for SKYRIM Special Edition are not allowed nor authorized. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "TES V: Skyrim" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 10/25/2018 Category Dialog Sex Requires -Reading carefully the instructions; OLDRIM only; Special Edition Compatible No
  22. SexLab Jail Rape View File SexLab Jail Rape Features Arrested Bandit Girls This mod adds arrested bandit girls in jails of various towns. If male guard is in the same town, she will be raped on and on. Arrested Player Warning! If you got arrested, you will also be raped! As a penalty, your skills decrease depending on days in jail. If you don't like it, open MCM and set "Skill Decrease Rate" to 1.0. If you use other jail mod like Prison Overhaul, open MCM and uncheck "Player Enabled" to disable "Arrested Player" feature. Requirements SexLab Framework Fuz Ro D-oh - Silent Voice Recommended Mods As appearances of bandit girls added by this mod are same as vanilla ones, you should install mod that changes appearances of vanilla bandit girls. Fresh Women From the beginning, this mod is made as supplement for SexistGuards. Sexist/Derogatory Guards, NPCs and Player Comments Submitter Suzutsuki Submitted 05/17/2019 Category Adult Mods Requires SexLab Framework, Fuz Ro D-oh - Silent Voice Regular Edition Compatible  
  23. View File Sexlab Aroused Redux This is a replacement for Sexlab Aroused. The intent is to minimize the papyrus impact of Aroused. It is a direct replacement for Aroused and any mod that depends on it should continue to work as before. It uses all the same logic as the fabulously well written original. If you are experiencing script lag or random CTDs, Sexlab Aroused Redux (SAR) will help solve the problem and many users have reported great success using it. Here is a quote: Do not use the SSE download for oldrim. It is only here temporarily until I create a new SSE topic. If you use this, make sure you get Skyrim Special Edition, and Sexlab SSE and SKSE64, etc. Version 28b This version now updates the SLA_ variables regardless of whether or not there are naked NPCs around with each scan (unless disabled). So, to get the same functionality as in 27c regarding papyrus impact, use the Disable Aroused checkbox if you don't want Aroused to change arousal states. I also added code provided by BeamerMiasma to use the player as the LOS center if they are present in a sex scene instead of the NPC in the female position. See this post for more information and the possible impact. Added two new check-boxes to the MCM menu. One disables aroused completely. It is useful to reduce the papyrus impact to zero (or close) for use in big battles or other places where any papyrus impact would stress your system. You can also turn it off when you just don't want your NPCs getting horney. The other controls the way that aroused works when there are no naked players around. If it is checked on (the default), we don't do arousal computations if there are no naked NPCs (or the naked player) around. We do however now update the SLA_AROUSED variable even if there are no naked players around. This variable should be checked on unless you have a mod that will not work it off. I don't think there really are any, but we have added this in just in case. Note that there is some considerable papyrus impact with this change when there are no naked NPCs around, so if this impacts you, disable aroused in those places where it is a problem. What is does: This mod copies much of the functionality of the original but with a much lower papyrus impact. So you don't have to go to another page, the following is shamelessly copied from Sexlab Aroused, the original. Features Sexual Arousal - for ALL Skyrim residents. It is based on how much time passed from sex and on exposure to adult content. Lover's Desire - player will find it difficult to focus if aroused. SOS support - sclongs will come to life as response to arousal, hands free. BeamerMiasma has provided a really nice graph that shows the effect of Time Rate and its effect on arousal since your last orgasm here. It is reproduced here in the spoiler BIG NOTE: Aroused Redux provides an interface that allows other mod authors to change arousal directly. Even if aroused is disabled using the Disable Aroused checkbox, you may still see arousal changing. Arousal Arousal = TimeRate * (DaysSinceLastOrgasm) + Sum(SingleExposure * ExposureRate) Arousal min value is 0 and max value 100, but some times -2 is returned for invalid/blocked actors ExposureRate can be set from MCM menu or by modders, values are 0-10 TimeRate decays overtime, having sex increases TmeRate, values are 0-100 SexLab Each stage of foreplay animation adds +1 exposure Orgasm reduces exposure by "actual animation duration" / "default animation duration" * 20. Tip: extending sex duration would reduce more exposure after orgasm Orgasm time is stored to each actor Rape reduces exposure by additional 10 points to victim Females can only have orgasm (arousal goes down) only if animation is tagged as Anal/Vaginal/Masturbation/Fisting Naked PC arousal increases if one sees naked NPC and visa versa If NPC sees naked PC, and PC set as Exhibitionist in MCM menu, then PCs exposure is increased Lover's Desire Satisfied - Arousal 0-20 : skills improve 5% faster Arousal 20-49 does nothing Distracted - Arousal : 50-69 skills improve 5% slower Aroused - Arousal : 70-89 skills improve 10% slower Need Sex - Arousal : 90+ skills improve 20% slower Losing Control - Arousal 90+ and Time Rate 70-89 : skills improve 40% slower Addicted - Arousal 90+ and Time rate 90+ : skills improve 80% slower SOS Arousal level of NPC effects SOS "bending". Modders See this post for help in interfacing to Aroused Redux. Special Thanks Special thanks to sdvr and orsonero for their translation work. Thanks too to Leito for his excellent animations. Hope you all swing over to his forum and tell him thanks. PATCH NOTES I have left version 27c on the download page just in case version 28 causes problems. I have tested it extensively, so I think it is fairly clean. However, I have not beta tested it widely. This mod comes with complete source, so please feel free to have a look. I did not provide a bsa, it is all loose files. Compatibilty SAR is compatible with most software products that rely on the old version of Sexlab Aroused. It has been tested with: Sexlab SexSlaves, Sexlab Romance, Devious Devices Integration, Lovers Comfort, SD+, Deviously Helpless, Captured Dreams, Devious Devices (Integration, Assets and Expansion), SexLab attraction, SexLab approach.and SL Stories. There are no reported incompatibilities. More as I find them. Installation Installing over the old aroused: 1. Start up a save and turn off the cloak spell in MCM, wait a full minute, then save your game. 2. Exit Skyrim and uninstall the old Aroused. 3. Install the new Aroused and run LOOT or similar 4. Run FNISForUsers 4. Reload your save and wait a few minutes after the message "SexLab Aroused upgraded to version xxx" and off you go. New Installation 1. Install aroused using NMM or similiar 2. Run Loot and FNIS 3. Start up your game. It may take up to 5 minutes or so for the SexLab Aroused menus to appear in in MCM. You should get a notification that MCM: Registered 1 New Menu 4. After you can see the menu, you are ready to go. Upgrading Just uninstall the old version using NMM or similiar and install the new version. Then, run FNIS for users. If you are upgrading for a major version (eg version 27c to 28), you will see "Updating Aroused Redux to version xxx ..." and then "Aroused is ready to use" when the software update is complete. Note that NMM and similar sometimes does not remove all the files it install. So, if you installed the loose version and are installing the bsa version, check your ...skyrim\data\scripts directory for the existence of sla*.pex. If you have Slave Tats installed, there will be those files there as well. Here is a complete list of the files Redux installs: slacloakeffscrslaConfigScrslaFrameworkScrslaInternalScrslamainscrslaNakedScriptslaPlayerAliasScrslaResetScrslaScanAllScriptslaUtilScr Alternately, just install the loose version if you are upgrading a loose version. Submitter fishburger67 Submitted 10/03/2014 Category Framework & Resources Requires SexLab version 1.59c or greater. Special Edition Compatible No
  24. Version 0.5.5 (Feb 19 2020)

    20,682 downloads

    I consider this pre-release but ready to use, and I am rapidly iterating. Oh look, colors! This must be a professional mod that I will try immediately! What is this? Apropos 2 is great. It's a well-designed engine for translating animations into descriptive text on the screen, increasing immersion. However, the text database is large and (Gooser's words) "labor intensive". I decided that I wanted to add some text to it, and found that the database needed some love. So I did that. It bears note that I speak, read, and write American English, so the output of this project is going to reflect that localization. Features * W&T: Added Succubus Heart and Skooma Whore consumable compatibility * W&T: Healing potions now affect W&T * Synonym definition updates * Dramatically increased the places that the synonyms are utilized in the database * Added missing Female/Creature content (DragonPriest, ChaurusHunter, HighlandCow, Rabbit, Mammoth) * Added missing Female/Female content * Fixed typos and grammar * Added patchups to animation tags that needed it * Added 8-stage content (Bear, Canine, DragonPriest, Draugr, Falmer) * Other text description additions to the DB Why do this? Synonyms are a quick, cheap way to add a ton of variation to the text displayed by Apropos 2. Known Issues * Some synonyms don't work well. For instance, you can "fuck/bang/nail a woman", but the same woman can't "finger fuck/bang/nail herself". As a result, you're probably going to see some strange wording every once in a while as I refine the synonyms further. * Some synonyms get capitalized when they're parsed, sometimes in very odd ways. * Female/Female animations make it hard to predict {PRIMARY} and {ACTIVE} actor assignments, making 1st and 2nd person narratives come out odd sometimes. Future Work * Evaluate/fix known issues above - IN PROGRESS (long-term effort) * Manual/editorial review of all content - IN PROGRESS (long-term effort) * Animation patchups; lots of them - IN PROGRESS (long-term effort) * 8-stage content backfill (Giant, Horse, Reikling, Skeever, Troll, Werewolf, Wolf) - IN PROGRESS (0.5 versions) * Add missing Female/Creature Oral content (Bear, DragonPriest, Draugr, Reikling, Goat) * Add other missing Female/Creature content (Spriggan, Chicken, Deer_Anal, Wisp, Troll_Handjob, Canine_Gangbang, Giant_Handjob) * Replace Female/Female {PRIMARY} and {ACTIVE} tokens with pronouns * GoBack content is pretty boring right now. It'd be nice if it weren't. * Add XML package configuration file * Consistency: remove 3rd person strings that discuss internal thought processes * Consistency: change strings said out loud to start with ({ACTIVE/PRIMARY}) Installation/Upgrade 1. Use your mod manager to install this file 2. In the Apropos 2 MCM, go to "Message Preferences" and click "Refresh from Database" 3. In the same MCM menu, click "Sexlab Animation Patchups" Recommended Mods * Skooma Whore: Play the balancing act between body aches and pains and addiction! * Sexlab Pheremones: There are now plenty of consumable options for managing W&T. Some of them include ingestable potions with a risk of contracting pheromones. * Apropos DB Filter: Is there something weird you don't like in the DB? Why remove it manually when you can be lazy AND thorough? Credits Gooser: for creating and maintaining the original database GoldMembr: for continued submission of missing contents, and additional proofreading when my eyes got tired
  25. View File Thread: http://www.loverslab...xlab-defeat-32/ 5.3.0+ : /!\ SexLab Framework 1.61b or newer is REQUIRED. /!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat. /!\ Funnybizness Animation Pack Highly recommended to be played with Defeat. You can use SexLab Animation Loader mod to register his animations for easy use. (SLAL version of the animation pack) /!\ If you are stuck in the MCM menu after checking an animation list you'll need to press the modifier key (left shift by default) again. -------------------- What is this mod? Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC) ----- Player as victim --- Knock down way The player can be knocked down in combat, three ways for this to happen: - Bleedout Will set the player as essential, though the player WILL die if the aggressor is not valid. On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player. Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way. - Wound The player can be knocked down on hit using a health threshold. - Exhaustion An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind. - Stun The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player. --- Knocked out The player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down. Has the priority over knocked down and Auto Resist. --- Auto resist The player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors) Has the priority over knocked down. --- Scenario When the player is knocked down in combat, 3 different scenarios can happen (MCM): - All down If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues. Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.) When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated. - Original Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you. - No transition You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.) --- Resist The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart. You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor. You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already. --- Resist mid SexLab scene Press down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds. --- Collateral If there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options) If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically. --- Surrender (Surrender Key Default: K) 3 features: 1 - Surrender In combat you can use the hotkey to try to surrender to your enemies. Surrender to humans If you surrender to a human, the nearest aggressor will come to you and a dialogue will start. Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers)) If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist. Surrender to humans - Conditions that matter for the dialogue: Has the player been already a victim of this aggressor? Change the dialogue if you surrender to a NPC that sexually assaulted you already. Is the player has a weapon? Check if the player has weapons equipped. The aggressor will make you throw your weapon on the floor. Is the player dressed? Check if a torso piece is equipped. Change some dialogues, increase the chances of sexual assault. Is the aggressor interested by your gender? Depend of the gender settings in MCM (Page “Player as Victim”) The aggressor has a chance to sexually assault the player. Is the aggressor among the evil factions? NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.) Is there a witness? Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.) Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.) Evil factions don't care if there is a witness or not. Is the aggressor moral? A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality” Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe. The Aggressivity, morality (MCM) and relationship the player (MCM) are checked. Is there a potential aggressor? Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case. Is the aggressor interested in one of your followers? One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion. You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.) Surrender to creatures You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene. 2 – Player/Follower prostitution & proposal You can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details. 3 - Come over here You can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again. ----- Post-Assault After the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings. Events are separated in 3 types: (Base) Base event types are simple event that can happen by default or before another event. This include: - End of the scene This is the default event that will happen if no other events are chosen After the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene) - Robbed The player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers. This Event can trigger before any other event other events can still be triggered after Robbed. - Jailed If the last aggressor is a guard, the player is sent to jail after the scene. - Death Alternative Triggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu) (Misc) - Left For Dead The player and his followers will black out and get up somewhere in the wilderness. - Rescued The player and his followers will black out and get rescued by an adventurer and wake up in an inn. - Simple Slavery For the Simple Slavery mod to trigger. ----- Player/Follower as aggressor --- Knock down mechanics & commands Default hotkey for the Modifier key: Shift Default hotkey for the Action Key: G Default hotkey for the Activate key: Your Activate hotkey - Marking Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down. You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders). - Knock down 3 ways to knock down a NPC: 1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend. 2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target. 3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count. - Trauma/Exhausted/Flee The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key. - Knock out Bash attack or unarmed attack when a NPC is affected by a defeat’s state. - Yield Weapon out, undetected, press Action key on a NPC from behind. The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim. - Kill Weapon out, press Action key and hold. - Menus options If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear: /!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state. Inventory Opens the inventory of your target. Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target. Rape Will make you sexually assault your target. More options will appear for a tied up NPC. Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC. Tie up Use to tie up your target during a configurable time in MCM. Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target. Untie Will free the tied up target. Untie & rape Untie and abuse the tied up target. Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.) Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards. Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet. - Registering follower for command Aim a follower, hold Modifier key then press Action key. The follower remains registered until you register another follower. Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal) - Follower command Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked. - Out of combat the follower will try to sneak up on the target and choke them. - Hold Action key for the follower to sneak up on the target and attempt to kill them. - If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options) - Taunt You can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers) - When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower. - (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you. USE WITH CAUTION: the target will be attacked by guards and such. Note: The target is always marked before you can taunt so you’ll have to press the key twice. - Rescue A NPC that is about to get assaulted can be rescued by the player, two ways to do it: - Weapon out, press Action key on the victim and use the revive option. - Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away. - Other Action key effects Cheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation. Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release. Necrophilia: While sneaking Action key/Activate key on a dead NPC. --- Handover and prostitution When you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim) - Market value Each NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC: Level: (Level * Level multiplier, default: 2 * lvl) Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl) Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl) Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl) Silver Hand <> Companion Vampire <> Vigilant Of Stendar Thalmor <> Imperial Imperial <> Stormcloak (<> Means works both sides) Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl) The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10 You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values. You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.) - Handover You can hand over your prisoner if you talk to a particular NPC: Victim Customer Bandit/Forworn > Guards Silver hand > Companion (circle) Imperial <> Stormcloak Vampire <> Vigilant Of Stendar You can only handover one NPC every 6 hours. (MCM to change it if you want.) The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons. - Prostitution You can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid. Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality. - Player/Follower prostitution & proposal The player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.) To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex. To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward. You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc. ----- NPC vs NPC A NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value. You can set the health threshold and the chance on hit as well as some other MCM settings. Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\ ----- SexLab Menu Controller UIExtension is needed for this to work. Default hotkey for the Modifier key: Shift Default hotkey for the Option Key: 0 You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene. Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene. Holding Modifier key and pressing Option Key will open the stage selector. For more options use my mod SexLab Tools -------------------- Requirements Last versions of these mods are REQUIRED : SexLab Framework 1.60+ SKYUI SKSE 1.7.3+ FNIS Do no forget to download and install the creature pack under optional files. -------------------- Installation /!\ NEEDED: Run FNIS tool to register the animations. /!\ NEEDED: Make sure to delete any previous version of Defeat (scripts etc…). Use a mod manager to install the installer, Nexus Mod Manager or Mod Organizer will do, Mod Organizer being strongly recommended. If you choose to install it manually, don’t, download and use a manager. -------------------- Uninstallation To do for every save you wish to uninstall the mod from. 1.) Click on mod status in the MCM menu to uninstall the mod. 2.) Close the menu. 3.) Wait until you see the notification. (should be really fast if not instant) 4.) Save. 5.) Quit the game. 6.) You can now delete the mod’s files. 7.) Run FNIS tool. -------------------- FAQ Q. Is it safe to upgrade to a new version without doing anything? A. It is always recommended that before uninstalling a mod and installing its new version you should make a clean save but I try to make my mod so it can be upgraded without uninstalling it, though if I say in the change log that a clean save is required you need to do it. Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save Follow these steps: 1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings). 2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game. 3.) Uninstall the mod. 4.) Start the game and load your last saved game. 5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game. 6.) If you're upgrading the mod that you uninstalled, you can now install the new version. 7.) Start the game and load your previous saved game. 8.) Just to be safe: make one more new save (do not overwrite an earlier save). 9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post) Your save is now fully cleaned from Defeat. Q. Why is there some spelling/grammar mistakes? A. English isn’t my first language, if you see some errors or a sentence that could benefit from a better formulation please let me know so I can fix it. -------------------- Incompatibilities Mod that deal with OnHit events can cause problems. As for player as victim, Defeat’s knock down mechanics can enter in conflict with Death Alternative’s ones, but keep in mind that they can be disabled and Defeat can start through Death Alternative, Death Alternative’s knock out scenarios can also start after a Defeat’s scene, it’s just a question of right settings of both mods. -------------------- Recommended Devious Capture By Ms Leeches Zaz Animation Pack By Zaz & Xaz Death Alternative By BralorMarr EFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.) UIExtension By Expired - Menu framework I use for animation selection & stage selection, this mod is already included in Extensible Follower Framework. Free Death Camera By gp160 - Cool mod to remove the useless camera effect when the player dies, also work on ragdoll, go endorse the mod it did not get enough attention imo, the guy has some good ideas for mods. Funnybizness Animation Pack By FunnyBizness - Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use. Break Undies Plus by thegooglyman - Will break the compatible armor progressively during a struggle phase and break the armor upon Defeat’s strip function. -------------------- Credits & thanks Ashal for creating the SexLab Framework and answering my questions about it. Cmod for Sexis Defeated mod which served this mod as a base. Camila and Meowcakes for the logo. Cyndi for the body bag meshe. AwfulArchdemon for the spell check. CGi for his help with translations, the installer and the German translation. Aravis7 for the French translation. Expired for his UIExtension mod. (And all his mods really ^^) Xaz & Zaz for the Zaz Animation Pack, used some of their (nice) resources. Germanicus who helped me as a beta tester and moral support. Cotyounoyume for some of his animations from Estrus. Arrok for his resist animation. FunnyBizness for his animations. -------------------- Change log ​
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