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  • How to Treat CTDs (and some other stuff) in Skyrim LE
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  1. Version Alpha 4

    898 downloads

    Summary This mod (GIFT) provides a gateway between supported games and various toys / devices that you might own IRL. Various events in-game trigger responses such as vibrations / shocks, or manipulating the user's lock on Chaster (if enabled). This mod is very light-weight, and will not lag your game at all. This mod runs in the background and reads the Papyrus log that the game writes, and reacts to it. Currently Supported Games Skyrim (LE + SE + AE + VR). SexLab Devious Devices Toys & Love Sexlab Defeat Naked Defeat Fallout 4 AAF AAF Violate Devious Devices Boston Devious Helper Supported Toys Lovense Kizuna Buttplug.io (Many different toy types) Chaster (Chastity Integration) DG-Lab Coyote (E-Stim) Overview Hey Folks! Decided to play a bit of Skyrim for the first time in years. Naturally, I wanted to include some of my new purchases in this gameplay. I've written a script to allow for Sex Toys (like Lovense) to react to events that happen in Skyrim. Currently the script responds to Devious Device vibration events, and SexLab scenes. Open to more ideas for things to trigger them. This should work with any of Lovense's toys, though some may require additional scripting to fully take advantage of their features. This approach can also be expanded for other toys, assuming they expose a friendly API. This first version is a quick proof of concept that I built out over the course of an hour or two (Most of which was spent figuring out the API). To run this script, you will need to install Python3, and use it to run this script. If there's enough interest, I'll bundle this script into an Executable to make it easier for users to run. This script does not currently interact with the Skyrim process at all (Though in the future I might build a lightweight mod to allow for more precise event timing). This script runs in the background parsing the Papyrus log that Skyrim generates, and reacts to patterns that occur within the log. No script load, no chance of crashes. This script also supports Chaster! The current implementation requires a developer token (You can apply for this on Chaster). If others use this feature, I'll eventually add oauth support. This script can: * Add time to a lock. * Assign a task to the user of the lock (Task Extension) * Roll the dice (Dice Extension) * Spin the wheel of fortune (Wheel of fortune extension). Features Watches the log looking for in-game events such as DD vibrations and SexLab scenes. On finding either, sends a command to the toy to start a vibration. For SexLab scenes, stops the vibration when the scene is over. Varies the strength of the vibration depending on the source of the event. If using Chaster, spins the wheel when your character is knocked down via Defeat. When the whole party is defeated, adds a configurable amount of time to your lock. If using e-stim, applies a mild shock when hit, scaling in intensity as more damage is taken. Also watches the log for stack dumps, and immersively notifies you when these occur. These happen very rarely in my setup, but I always reload if they do. Installation See the work-in-progress guide created by Polite Paddemelon! https://inertaert.github.io/sti-guide/ Future Plans User Interface Different types of e-stim events in response to different sources (Eg, different sensation for sex, vs vibrations, vs being hit by an axe). Add support for playing patterns (Different patterns per scenario, Eg. Anal vs Vaginal). Credits Sirah - Buttplug.io and Kizuna implementations, and general contributions! Polite_Paddemelon - DG-Lab support!
  2. Troubles of Heroine View File Warning: Disguising, sexist, humiliation and violent content! Firstly, sorry for my English - it's not my native language. The mod adds NPCs and events, making female PC life in Skyrim more ungrateful and humiliating, inspired by Oblivion's Lovers mods. If you want to remove the default bow from followers (including vanilla and from others mods), then download followerswithouthbow file. Use code Set AAASqueamishGlobal to 1/0 to disable/enable most nasty content. Use code Set AAANoSexistFaction to 1/0 to disable/enable automatic sexism of Companions and Civil War factions. Some content is disabled by default. To enable it back use MCM and the code set AAACutContent to 1. If you want to play female quests for male you need Troubles of Hero token from MCM or console. Readme has quests' ids, perks and update descriptions. The approximate number of words in dialogues of the mod in the current update: 270 000. Don't know where to start? Start with the mod's questlines: Content for heterosexual male PCs: Dragonborn DLC add-on: This add-on changes vanilla quests! Dawnguard DLC add-on: Hearthfire DLC add-on: More details: Perks: xVASynth voice pack: Merged SE: KS Hairdos for Troubles of Heroine: Strange mannequin's body: This little mod changes merchant Virtruula's outfit into Dark Seducer armor (None helm): MxR review: Possible problems: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod. Submitter DSHV Submitted 09/23/2019 Category Quest Requires Fuz Ro D-oh, Sexlab, SkyUI, ZaZ Animation Pack. Special Edition Compatible Yes
  3. Prison Overhaul Patched View File Description Prison Overhaul Patched (POP) replaces the original Prison Overhaul V033 (PO). Details Requirements Required Mods (this mod will not work without these and their dependencies) SexLab Zaz Animation Pack 8+ SkyUI (5.1 or later) PapyrusUtil 3.3 or later Fuz Ro D-oh - Silent Voice Skyrim Utility Mod Dawnguard Dragonborn Optional Mods (more features available with these and their dependencies) Devious Devices - Equip (DDe/DDE) Simple Slavery Death Alternative xVASynth Based Mod Voicification Install If you have PO installed, it must be uninstalled for POP to work properly now. Always use the latest version of SUM. Uninstall the previous POP version, then install the latest version overwriting everything. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended.  Skyrim Special Edition Conversion (SE) Provided by @Herowynne. Available in the download section. See here for release notes. Stuff For Modders See post No. 2 in the support thread. Update Log Submitter Inte Submitted 05/01/2015 Category Misc Sex Requires See description. Special Edition Compatible Yes
  4. Paradise Halls - Diary Of Mine [WIP] View File Introduction: SE IMPORTANT NOTICE: Last stable version for SE is 2.12.2 to be used with PAHE 8.1.4. Development version is 3.0 and above. LE IMPORTANT NOTICE: Use version 2.12 with PAHE 8.1.4 (might be 8.1.3, whichever is the latest). See below for compatibility with lower PAHE versions. This mod is an extension to PAHE for Skyrim. With Skyrim LE use the correct file with the "LE" tag. PAHE 8.1.4 should be used with version 2.12/2.11 and above. PAHE 8.1.1/8.1.2 should be used with DoM 2.9, PAHE 8.1 with DoM 2.8 and 2.7, PAHE 8.0.9 with versions 2.6 and PAHE 8.0.7 for 2.5 and 2.4. If you enjoy DoM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there or in the support thread. https://www.patreon.com/posts/welcome-poll-69591050 Here is a short list of what this mod adds to Pahe: - Personality traits for all unique NPCs and slaves. Personality traits make some slaves more receptive or resistant to training. As a consequence, training can be much slower than Pahe (but this can be adjusted in the DoM MCM menu) or much faster if you pay attention to their weaknesses. - More slave moods: On top of neutral, angry, afraid from PAHE, DoM adds scared, terrified, sad, ashamed, shocked, broken, loyal, inlove, depressed and jealous - New means to train slaves: force strip, force to masturbate, praise, insult, threaten, promise body inspection, check value, drink potion, drink alcohol, spells, slap... - Slaves can turn aggressive toward the player, and followers will react. - Make your own gang of slavers to whip your slaves or escort your slaves to your slaver den. Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A non-voiced dialogue line "Let's have a serious talk" is added to the actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in various psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychical facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details. Description: The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings. For PAHE slaves this same topic will give you more information. When asking a slave trait, the slave resistance and sensitivity to emotions and punishments will be quoted. As for the feelings they will be expressed in a very strong way and will vary depending on the slave training level. Two other topics, only for PAHE slave, "Listen to me, slave." and "Come here, slave" are available with different options. Those options are for roleplaying purpose. They often make use of animations and offers new way to train the slave or boost the training process. See below for a complete description. DoM also adds potions and spells to help the process of training slaves. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor, with someone from the fort providing the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. Quest: To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am. Note on hotkeys and menu wheels: To speed up the training process and avoid too much dialogue navigation, hotkeys and menu wheels are available for most commonly used commands. There are 4 menu wheels assigned to 2 hotkeys with alternative available when pressing hotkey + modifier key (default modifier is SHIFT). Hotkeys can be assigned in the DoM MCM menu, in the Hotkeys page. Holding SHIFT while pressing a hotkey will call the alternative if listed. By default keys are not mapped. The following commands can be mapped to a key: Abduction (alternate is do favor) - This works on free actors only, it has a chance to fail but will be easier when sneaking and never fails on sleeping actors. Do favor (alternate is abduction) - Will tell slave to use furniture or object. It has a chance to fail if slave is not submitted or terrified. Open slave inventory (alternate is allow/disallow orgasm) Allow/disallow orgasm (alternate is open slave inventory) Put slave in bag (alternate is take slave out of bag) - Only works on PAHE slaves, allows for a smooth walk in crowded town as the slave will not be able to call for help or runaway. Take slave out of bag (alternate is put slave in bag) - Works when carrying a bag or when crosshair is on bag. Rip-off clothes (alternate is strip) Strip slave (alternate is rip-off clothes) Kneel to master/mistress (alternate is stand in attention) - Order all slaves to kneel, if they can move. Stand in attention (alternate is kneel to mistress/master) - Order all slaves to stand arms behind back and look at mistress/master, if they can move. Set example (alternate is punish unrespectful slave) - Will grab a slave and do a public humiliation to set an example for all slaves. Punish unrespectful slave (alternate is set example) - Will choke a slave and punish for not being respectful. If slave was respectful, nothing happens. Praise slave (alternate is scold slave) Scold slave (alternate is praise slave) Personality traits verbose description (alternate is numerical) - This works for slaves and free actors. Personality traits numerical description (alternate is verbose) Training stats verbose description (alternate is numerical) - This works for slaves, free actors will display their feelings. Training stats numerical description (alternate is verbose). Slave statistics (alternate is slave mood) - This works for slaves and for any actor who has already been submitted at least once. Slave mood (alternate is slave statistics) - This works for slaves and for any actor who has already been submitted at least once. SHIFT is the default modifier key and can also be changed in the MCM hotkey menu. Note for developers (keywords): DoM is aware of the following keywords, include them in your clothing mod or use KID to propagate them to your favorite mods, ClothingPoor: this is a Skyrim keyword describing degrading clothes used on laborer slaves. Slaves from a laborer family might not consider them degrading. ClothingRich: this is a Skyrim keyword describing fancy clothes used on favorite loyal slaves. Most slaves will consider them positively. ClothingSexy: this is a DoM keyword describing fancy and sexy clothes used on slaves. Well trained slaves will consider this positive, while others might consider them degrading. ClothingShame: this is a DoM keyword describing humiliating clothes used on sex slaves. All slaves, including well trained ones will always consider them degrading. EroticArmor: this is a Sexlab Aroused keyword. Behave as ClothingSexy. zad_Property_Humiliating: this is a Devious Devices keywork. Behave as ClothingShame. ClothingJewelry, ArmorJewelry, JewelryExpensive and ClothingRing: these keywords are used when deciding which items to strip, when stripping jewelry is on. Those keywords are also used to evaluate gifts value. ClothingUnderwear, ClothingPanties, ClothingLingerie, ClothingBra, FemalePanties, Underwear, Panties, Lingerie and Bra: these keywords are used when deciding which items to strip when stripping underwear is on. ClothingHeels: this keyword is used when deciding which items to strip when stripping heels is on. New dialogues for NPC: Dialogue branch "Let's have a serious chat": "What kind of person are you?": Will give you information on the NPC traits. If the NPC has highest relationship rank with player, they will also disclose more personal traits (similar to a slave, see next section). "How are you feeling?": Will give you information on the NPC feelings. Their feelings will most often be in the average and they will simply reply "I am ok. I am a free person". Any other answer reflects a sensitivity or resistance to basic emotions, a useful information if you plan to enslave this character. Their feelings towards the player will also be displayed according to their relationship rank. "What kind of person are you, exactly?": NPC traits with numbers. "How are you feeling exactly?": NPC feelings with numbers. "I have news from someone dear to you": If the actor is a family member of one of your slave and the slave is nearby, you'll be able to ask for a ransom to free the slave. "I could use someone like you.": Recruit this NPC in your gang of slavers. This option appears once you have asked the NPC "What kind of person are you?" and only if his/her honesty and open mindness are sufficiently low. NPCs in love with you can also be recruited with this dialogue option. New dialogues for PAH slaves: Dialogue branch "Let's have a serious chat": "What kind of slave are you?": Will give you information on slaves traits and sensitivity/resistance to different emotions, including sexual sensitivity and trainer abilities. "How are you feeling, slave?": Will give you information on the slaves training level and list their friends. "How are we treating you, slave?": Will give you the slaves status, with their number of punishments and available punishment reasons. "Enjoying your slave life?": Will give you the slaves mood with hints on how far they are from shock, broken, loyal and inlove moods. "What kind of slave are you, exactly?": Slave traits with numbers. "How are you feeling exactly, slave?": Slave training stats with numbers. "I might have a better job for you.": Promote slave to slaver status. This option will appear once a slave is "loyal" or "inlove". Slave must be well trained for this to succeed, others might just take the opportunity to run away. "You're a slave now, the old you is dead. I want you to forget your past!": For slaves not cleaned during capture (See debug options in MCM menu) this will clean all the factions from the NPC except PAHE and DoM factions. "Someone has ordered your death, but I'm sparing you. You're a slave now, my slave.": For slaves not cloned during capture (See debug options in MCM menu) this will force the NPC to die and then clone it into a slave. "The law is the law and slaves have no rights": Will clear the crime faction for this slave. Any call for help from the slaves after that will not trigger any reaction from other actors. Dialogue branch "About your duties as a slave": "You are not allowed to wear any clothes": Will set slave to naked mode. "You will call me mistress/master when you address me!": Will force the slave to use the fully respectful dialogues when reacting to DoM dialogues. There is a chance the slave will fail to call the player master/mistress, triggering a "not_respectful" punishment reason. "From now on you will only open your mouth when I tell you. Understood?": Tell slaves to stop expressing their feelings randomly when you are around. They might not be able to refrain though and you can punish them for that. A dialogue choice to stop this behavior will become available. "You're in charge of cleaning the mess in here": Will set slave to house keeping mode. Dialogue branch "Listen to me, slave": "I have something nice to tell you": Offers up to 4 dialogue lines to praise the slave according to past actions. "I have something important to tell you": Offers 3 lines to flatter and 3 to insult the slave. Flattering can be "sexy" (train anger and submission) "romantic" (train anger and respect) and "praising" (train anger and resignation). Insulting can be "sexual degrading" (train resignation and humiliation), "lowering self esteem" (train resignation and respect) and "scary" (train resignation and fear) "You're a slave now, listen to me!": Threaten slave against running away, crying, not posing, ... One dialogue option for each reason. See "training tips" below for more reasons. The 12 options for threats are split in 3 dialogue lines. "You'd better do what I say...": Promise freedom, money, kindness or pain to your slaves in exchange of their cooperation. Promises give a small boost in training at game update and can lower training when the slave stops believing in them. Promises might also have an effect on the effectiveness of the abuse. "You have been a good slave": Praise slave for last action: pose, sex, being in bondage without struggling... Try not to use it on fresh slaves or doing without reason, or they will just think you are making fun of them. For shocked slaves this can help them recover even if praising for no reason. "You have been a bad slave": Try to scold slave for current reason with a small bonus in respect training as slave is grateful for not using pain punishment. This can be more efficient than physical punishments, depending on slave's personality, but also for well trained slaves. "We need to set an example": Will do a public scolding of the slave. Scaring all witnesses, especially friends. Dialogue branch "Come here slave!": "It's time for some punishment!": Offers up to 4 dialogue lines to punish the slave for one past action. Choosing one of the dialogue will trigger pain punishment or telling off, depending on the MCM toggle. "Let's rip your clothes off!": Plays animation to rip clothes off from slave. Slave might get shamed and will receive humiliation training. "Let's check how much you're worth!": Force slave into sexy pose and gives an estimation of the slave value in gold. Played animation depends on the slave resignation and humiliation levels. Slave might get shamed and will receive resignation training. "Time for a body inspection": Plays a body check animation with a choice between front, behind or laying down. Played animation depends on the sensual and sexual traits of the slave. Slave might get shamed, aroused and will receive submission training. "Touch yourself!": Forces slave to masturbate with a choice between standing, kneeling or laying down. Played animation depends on the slave submission and humiliation levels. Slave might get shamed and will receive vaginal training. After sometime masturbating, slaves might get aroused and receive a boost in sex training. Aroused state will cause the slave to blush. "You call that masturbating? Try harder!": Only available for masturbating slaves. Gives a higher chance to get aroused for some slaves. "Kneel in front of your mistress/master!": Order this particular slave to kneel in front of player. "Stand in attention!": Order this particular slave to stand arms behind back in front of player. "Drink this potion, ...": Orders the slave to drink a bewitching potion(love, lust, mind break or pain potion) from their inventory or the player's. The dialogue lines are only available if a potion of this type is in inventory. "You need to loosen up, have a drink", will force the slave to drink alcohol from their inventory or from the player's. The alcohol effect is not immediate but will be at maximum after 1 hour game time. "Do me a favor slave": Tell slave to use a furniture or object. Equivalent to "Ok slave"->"You're going to do something for me" but uses DoM logic to compute success rate instead of PAHE's. "Stop whatever you're doing!": Intended for debugging purpose, this option is intended to reset the slave or the player in case the animation went wrong. Dialogue branch "I though I told you to call me master/mistress!": For slaves failing to call the player mistress/master, will start a choking animation with special anger training bonus. Dialogue branch "What's wrong with you?": Only for sad, depressed, shock or crying slaves. Allows you to comfort (raise respect), guilt (raise anger training), insult (raise a bit of both anger and respect training) or sex (raise a fixed amount of respect independently of personality) your slave. For loving slaves you can also threaten them to send them to the slave market for a boost in humiliation. Dialogue branch "Best chair ever!": For slaves posing as chairs, allows the player to sit on their back. Dialogue branch "Come follow your master/mistress": Take a slave assigned to a slaver back at your service. Dialogue branch "Go with your trainer now!": Force slave to run to his/her mistress/master. Dialogues for your slavers: Dialogue branch "Let's talk about the slaves.": "Teach your slaves to fear the whip!": Slaver will start punishing his/her slaves starting with the ones with lowest training stats. "This place is your base camp.": Set the slaver base camp. "Got to your camp and wait for more orders": Slaver will travel to his camp with his slaves and wait there. "I want you to take care of a few slaves": After choosing this option, go and see the slaves you want to assign to this slaver and choose the dialogue option "Report to your new trainer". "Your merchandise is ready. You are all set": Slaver will stop taking in new slaves. "I want you to hand over all your slaves": All slaver's slaves will come back at your service. "Which slaves are you taking care of": Slaver will list his/her slaves. "Gather all your slaves": Force all slaver's slaves to follow him/her. Dialogue branch "I need you to do something for me.": "Follow me.": The slaver will follow you. Slaver's slaves will also follow you if you ask her/him to gather them. "Wait here:": Slaver will wait here. and eventually sandbox. "Guard this area": Slaver will wait here, walking around the area. "Fight for me and protect the merchandise": Slaver will join player in fights "Don't fight, focus on your task": Slaver will not assist player in combat. Slaver can still be attacked by hostile creatures and might join the combat in this case. Dialogue branch "I need you to carry a few things.": Access the slaver inventory. Dialogue branch "I don't need your services anymore.": Slaver will be dismissed. Some will hang around the place, while others will go back to their normal life. Slaver's gear: There are a few slaver gears scattered around Whiterun (Fort Greymoor, Drela's cottage and Olava the Feeble's house). New potions for the player to craft. Those options should be given to slaves and then the slave should be ordered to drink it for them to be efficient. Bewitching alchemy bench is a new bench which can be used to craft special potions for slaves. The potions are described below. Love potion to force a slave mood to "in love" Mind bearking potion to force a slave mood to "broken" Lust potion to alter a slave personality towards more sensuality and sex sensitivity. Lash potion to alter a slave personality towards more sensitivity to pain. New spells to learn. Those spells are primarily for testing purpose, but can be included in your game play if you are a heavy magic user. Boost persona is a spell to increase the personality traits (move them toward 100) of a slave. This spell also works on non-enslaved NPCs. Shrink persona is a spell to decrease the personality traits (move them toward 0) of a slave. This spell also works on non-enslaved NPCs. Boost persona is a spell to restore the default personality traits of a slave. All progress made through PTSD, orgasms and training experience is lost. This spell also works on non-enslaved NPCs. Love Charm is a spell to force a slave mood to "in love". This spell also works on non-enslaved NPCs by changing their relationship status with the player to lover. Distress Charm is a spell to force a slave mood to "shock". New enchantment for weapons. Some already enchanted weapons can be found. Spellbound for one or two handed weapons will turn any NPC into a slave on hit. Males and females can be set to protected/unprotected in the MCM menu. Spellbound for bows as above but for shooting weapons. Feelings and training: This mod adds to the slave training stats from PAHE, 2 new stats: humiliation and resignation. Humiliation is increased by shaming the slave and the slave will feel more and more degraded. Resignation is increased by making the slave sad, making the slave feel hopeless. Resignation replaces the old PAHE submission stat for all non-sexual orders, submission now covers the sexual obedience only. This total of 6 training stats is complemented with 6 secondary training stats. Training stats: Submission, Fear training, Humiliation, Anger training, Resignation, Respect training Secondary training stats: Vaginal, Combat, Oral, Pose, House and Anal training For free NPC, sensitivity to training stats are expressed as feelings: Feelings: Docile/Defiant, Nervous/Relaxed, Humble/Proud, Guilty/Innocent, Sad/Happy, Victim/Free spirit Hence, when asking NPC about their feelings if they answer they are naturally defiant it would mean it would be harder to train them submission. Personality traits: Training stats can be affected by 6 main emotions created by the player through punishments. The emotion will have an effect on the feeling (training stat) depending on the slave personality. The slave personality is defined using the HEXACO 6 traits model (Honesty, Emotionality, eXtraversion, Agreeableness, Conscientiousness and Openness to experience) with 6 facet modifiers (Wilpower, Toughness, Sensuality, Submissivity, Boldness, Smartness). Notice the color code expressing links between stats, traits, emotions, ... Main training Secondary training Feeling examples Feeling Linked emotion Personality facet Main abuse type Submission Vaginal Is my life threatened? Obedient Pain Humility = Honesty - Wilpower Physical and sexual Fear Combat Can I fight back? Powerless Fear Fearfulness = Emotionality - Toughness Psychological Humiliation Oral Noone should ever know! Degraded Shame Composure = eXtraversion - Sensuality Sexual Anger Pose Is it my fault? Guilt Stress Forgiveness = Agreeableness + Submissivity Physical Resignation House Can I escape? Hopelessness Sorrow Prudent = Conscientiousness - Boldness Physical and psychological Respect Anal Am I worthless? Low self-esteem Discipline Unconventional = Openness + Smart Psychological and sexual Stockholm Syndrome PTSD events How do I survive? Denial Love X All For example honesty and wilfulness influence how fast obedient feeling also called submission stat will be affected by the pain emotion. Or if you want to train your slaves anger management, submerge them with stress with physical punishment (with a valid reason or it will be counter-productive), this will make slaves believe everything happening is their fault, thus growing the guilt feeling. This is for direct connections only as more complex relations exist. Facets traits help define the corresponding personality trait further. A shallow and smart person will be conventional and calculating. While a kind and sadistic person might be a good listener when the evening starts, he/she might reveal a very different personality when taken to the bedroom. Facets also act as emotion filters, hence a tough person will be less sensitive to physical punishment and a sensual person will be more sensitive to foreplay. Stockholm Syndrome is special as it needs all other stats to build up as well as the extra hidden stat denial. Denial occurs, usually after a few PTSD events, when the slave starts to deny any abuse really happened, seeing the world through the abuser eyes as a survival mechanism Personality traits evolution: Personality traits can evolve during the life of the slave or slaver. This feature can be disabled with a toggle in the Debug page of the DoM MCM menu. Events triggering an evolution of the personality traits are: Shock: When the slave enters the shock mood, there is a chance, depending on the Trauma modifier of the slave, for increasing emotionality, and decreasing agreeableness and extraversion. Orgasm: Every time the slave gets an orgasm, submissivity, sensuality and openness will increase. Training: Every time a slave (in HSH) or a slaver successfully trains a slave, submissivity, openness and honesty will decrease, and boldness will increase. House master: Everytime a house master (in HSH) oversees a slave's training, honesty, openness and agreeableness will decrease and smartness will increase. Moods: Moods are also linked to personality traits (same color code). When captured a slave will choose first reaction according to their personality from anger (fight) afraid (flee) terrified (paralyzed) or neutral (this last one would be very rare). Subsequent mood swings will depend on the way the slave is treated. The effectiveness of abuse depends on the mood and the punishment type. This is summarized in the table below: (assume factor is 1.0 if not mentioned) Description Sex Rape Pain Scold Praise Neutral Assessing the danger 0.5 0.5 - - - Afraid Ready to run away 1.6(vaginal) 0.8 1.2 - - Terrified Paralyzed by fear, shame and sadness 1.6(vaginal) 1.2 0.8 - - Scared Probably too scared to escape 1.6(vaginal) - - - - Ashamed Slave is full of shame, easier to get aroused 2.0 1.5 - 1.5 1.5 Angry Hates you and is planning an escape 1.6(anal) - 0.5 1.5 0.5 Sad Full of despair, could use some comforting 1.6(oral) - 1.5 0.5 1.5 Broken Obedient through sadness and fear - - - - - Shocked Paralyzed by the amount of abuse 1.5 - 0.5 0.5 0.5 Loyal Survival means being on your side - - 2.0 2.0 2.0 Inlove Same as loyal, plus sexual bound 2.0 2.0 - 2.0 2.0 Depressed/Jealous In love but could use some comforting 3.0 0.5 0.5 3.0 2.0 0.5 0.5 3.0 3.0 0.5 Emotions: When asked about their personality, slaves will show their weaknesses and resistance to various emotions, punishments or tasks. As summarized in the "Personality traits" table, each of the 6 personality traits is linked to a basic emotion (and the corresponding training stat) and eventually other mechanisms (not directly linked to training stats). Each personality as 6 facets, they are listed below by their name in the mod and their facet names in parenthesis: Honesty is linked to Pain/Submission (Humility) and: Trauma (Sincerity): Used to determine the intensity of the trauma and the effect on personality traits. Peacefulness (Modesty): Used to determine how fast slaves recover from their emotions and punishments. Training (Opposite of Sensitivity): Used when training other slaves. Greed (Opposite of Greed Avoidance😞 Used to determine response to gifts. Crime lord (Opposite of Fairness): Used for HSH taskmasters. Emotionality is linked to Fear/Fear training (Fearfulness) and: Pressure (Panicky): Used when slaves try to escape and trip while running away and by depressed mood. Love (Sentimentality): Used when a slave is ready to take side with the master/mistress romantically Joy (Impressionability): Used for loyal/inlove slaves. Jealousy (Dependence): Used by jealous mood. Distress (Anxiety): Used when slaves are shocked to decide if a trauma should be registered. Extraversion is linked to Shame/Humiliation (Opposite of Self-Possession/Naivety) and: Energy (Liveliness): Used by depressed mood. Self-Esteem (Social Self-Esteem): used by depressed mood. Bondage (Opposite of Sociability): Used to determine the efficiency of training while in bondage. Pleasure (Social Boldness): Used to determine chance of arousal. Confusion (Opposite of Self-Control/Ingenuity): Used when slaves body gets pleasure while their mind is trying to fight it. Agreeableness is linked to Stress/Anger training (Forgiveness) and: Guilt (Gentleness): Used for reaction to rape and in psychological abuse. Anger (Opposite of Patience): Used to determine when slaves get angry at you. Pose (Flexibility): Drives the posing mechanisms Injustice (Empathy): Used to determine how much anger is built up when friends are punished. Unfairness (Opposite of Contentment): Used to determine the intensity of the loss in anger training, when punishing for no reason. Conscientiousness is linked to Sorrow/Resignation (Prudence) and: Scolding (Laborious): Used to determine the efficiency of scolding the slave. Combat (Diligence): Used for combat training. Comforting (Consideration): Used to determine how slaves respond to being comforted by their mistress/master. House cleaning (Perfectionism): Used for house cleaning training. Praising (Organization): Used to determine the efficiency of praising the slave. Open mindedness is linked to Discipline/Respect training (Opposite of Originality) and: Authority (Opposite of Independence): Used to determine how slaves respond to orders and show respect. Rebellion (Inquisitiveness): Used to select moods and for reaction to insults. Hope (Appreciation): NOT USED Manipulation (Opposite of Curiosity): Used to determine bonus for scold and praise dialogues. Imagination (Creativity): NOT USED Physically dominated modifiers: Anal/Oral/Vaginal: Used by sex training. Orgasm: Use to check for orgasm and consequences. Race bonus to personality traits: Race bonus is chosen according to the Elder Scrolls race descriptions, feel free to suggest changes. The race bonus N is a pseudo-Gaussian with 2*σ = N. When two numbers are quoted, the population is randomly cut in half with 50% having the 1st bonus and the other 50% the second bonus. Argonian = Gentle+10, Smart+10, Lively-20, Submissive+10 Breton = Lively+10, Wilful+10, Smart+10, Calm-10, Open-10, Tough-10, Submissive+10 Dark Elf = Calm+20, Smart+10, Lively-10, Sensual-20, Submissive-10 High Elf = Smart+20, Honest+10, Gentle-10, Open-20, Submissive-15/+5 Imperial = Thorough+10, Open+10, Tough-10, Calm-10, Submissive-10/+10 Khajitt = Lively+20, Wilful-20 Nord = Tough+10, Honest+10, Bold+10, Lively-10, Thorough-10, Open-10, Submissive-5/+15 Orc = Tough+20, Wilful+10, Lively-10, Gentle-20, Submissive-20 Redguard = Tough+10, Bold+10, Thorough-10, Open-10 Wood Elf = Lively+20, Sensual+10, Smart+10, Tough-10, Bold-10, Open-20, Submissive+20 Special bonus depends on the condition of the NPC and is applied on top of race bonus. No traits can be below 0 or above 100. Elder = Honest+10, Calm+10, Lively+10, Gentle+10, Thorough+10, Open+10, Bold+10, Wil+10, Sensual-30 Vampire = Tough+20, Wil+15, Bold+10, Thorough+5, Honest-5, Smart-5, Gentle-10, Lively-15, Open-20 Occupation bonus depends on the occupation and job of the NPC. More than one can be applied. Artisan = Thorough+10, Wil+10, Smart-5, Sensual-5 Bard/Apothecary = Honest-5, Lively+10, Gentle+5, Thorough+5, Open+10, Smart+10, Sensual+5, Tough-5, Submissive-25/+25 Beggar = Honest-10, Calm-10, Lively-10, Gentle-10, Thorough-10, Open-10, Bold-10, Wil-10, Smart-10, Sensual-10, Tough-10 Court employee = Honest+10, Gentle-5, Thorough+10, Wil-5, Smart+5, Sensual+5, Tough-5, Submissive-10/+10 Criminal = Honest-15, Calm+15, Lively-5, Gentle-10, Thorough+5, Open-15, Bold-5, Wil+5, Smart+5, Sensual+10, Tough+5, Submissive-20/+20 Fighter = Calm+5, Gentle-5, Thorough+5, Bold+5, Wil+5, Smart-10, Sensual-5, Tough+10 Inn employee = Honest-5, Calm-5, Lively+15, Open+5, Bold-5, Wil-10, Smart-5, Sensual+5, Tough-5, Submissive-10/+10 Laborer/Farmer/Miner = Honest+5, Calm+5, Lively-5, Thorough+5, Open-10, Wil-5, Smart-10, Sensual-10, Tough+5 Merchant = Honest-10, Lively+5, Thorough+10, Open+5, Wil+5, Smart+5 Noble = Honest-5, Calm+5, Lively+5, Gentle-5, Thorough+5, Open-5, Bold-5, Wil-5, Smart+5, Sensual+5, Tough-5, Submissive-5 Outlaw = Honest-15, Calm+10, Lively-5, Gentle-15, Thorough-15, Open-10, Bold-5, Wil+5, Smart-10, Sensual+5, Tough+15, Submissive-10/+10 Woodsman = Lively-20, Thorough+5, Bold+5, Wil+5, Smart-5, Sensual-15, Tough+15 Class bonus is applied last and can reinforce further the occupation bonus, only one will be applied. Archer = Calm+15, Lively-5, Wil+5, Tough-5 Warrior = Honest+5, Open-5, Gentle-5, Bold+15 Barbarian = Calm-5, Lively+5, Open-5, Tough+15 Wizard = Calm-5, Open+5, Smart+15, Tough-5 Conjurer/Sorcerer = Honest-5, Calm-5, Bold+5, Smart+15 Warlock = Calm-5, Thorough-5, Smart+15, Tough+5* Priest = Honest+5, Open-5, Wil+15, Sensual-5 Shaman = Honest-5, Thorough+15, Open-5, Sensual+5 Bard = Honest-5, Lively+15, Gentle+5, Thorough-5 Assassin = Honest-5, Calm+15, Gentle-5, Thorough+5 Rogue = Honest-5, Open+5, Smart+5 Scout = Gentle-5, Thorough+5, Open+5 Ranger = Honest+5, Lively-5, Open+5 Blade/Vigilant = Honest+5, Open-5, Wil+5 Guard/Soldier = Honest+5, Smart-5, Tough+5 Bandit = Honest-5, Lively+5, Open+5 If you find a unique NPC with unfit traits, send me a message so I can set their personality, or create a json file taking example from those in "SKSE\Plugins\StorageUtilData\Diary Of Mine\*.json". Training tips: If you use Slavers or HSH to train your slave, choose your task master/mistress and trainers wisely as they might have a big effect on the amount of training you will get. Make sure to use dishonest and smart slaves for taskmistress/masters and dishonest and dominant trainers. Secondary requirements for taskmasters/mistresses are low openness and low kindness. Secondary traits for trainers are not open-minded and bold. You can ask slaves "What kind of slave are you?", if they are good trainers or good taskmistress/master they will tell you. Trainers and taskmistress/master (from HSH or if they are one of your slavers) learn from their job and will have their traits altered for every time they train a slave. HSH training increases every 24h in a well run house, or every 2 days if there is no taskmistress/master. Sex training can be very slow if not done right. There is a bonus for the slave's mood, highest bonus is for in love, then ashamed, then shocked. otherwise, the type of training should be adapted to the slave mood, there is a bonus for doing anal on angry slaves, oral on sad slaves and vaginal on scared slaves. Use the dialogue "Touch yourself" to prepare a slave for sex training, it might shame them plus you will get a bonus for arousal. Naked slaves or wearing degrading clothes will be more prone to being ashamed. A good practice is: strip, force to masturbate, wait for arousal and sex. For other training stats, to help you get started you can focus on small punishment reasons like, Reasons for punishment: "cowering", "begging to stop", "covering self", "being angry", "crying" (same color code as above) Respect can also be raised using the "tell slave" option rather than punishment or through the "Come here slave" dialogue. While "no reason" can make the slave angry. More important reasons will have a bigger effect on training. More reasons for punishment: "no_sex", "didnt_fight", "refusing to strip", "running_away", "didnt_pose", "struggling", "not_respectful", "talking". Look for the corresponding notifications or the idles the slave uses to get a hint on what next punishment reason could be. Punishing tied, in bondage or posing slaves is more efficient. Punishing for "no reason" can make the slave angry and lower their anger training. Punishing a shocked or broken slave for no reason has no bad effects. Loyal and in-love slaves will also react less to punishment with no reason. If when starting a punishment "no reason" is reported you can keep hitting the slave until they cry, cower, beg to stop or become angry, the new reason for punishment will be updated at the end. Slaves get training bonuses when reaching broken, loyal and in-love moods. Punishing a shocked slave is always more efficient. Telling them they have been bad will have close to no effect, but praising them for no reason will try to comfort them with a hug and make them recover from shock. Changelogs: 0.9.x Beta release, many thanks to @CliftonJD for letting us start the project and helping us with all our silly questions. 1.0.x Traits and feelings for all unique NPCs and for slaves. Non unique NPCs are randomized to avoid capturing the same bandit over and over. Personality trait bonuses according to race, previous job and employer. Equipment change awareness: naked, allowed to wear an armor or a weapon, forced to wear degrading clothes or Zaz devices. 1.1.x Friendship between slaves. Friends can get sad or angry when a slave is punished. Slaves can decide to run away with their friends. Friendships are updated when player changes cell and only for the slaves in the same cell. Friends of dead slaves will get very angry at master/mistress (even if it was an accident) and friends of freed slaves will have their trust boosted. 1.2.x Praising slaves is now possible for owners believing in positive reinforcement. Punishing for the same reason twice in a row has more effect. Praise/scold can be more efficient than physical punishment if slave is sensitive to manipulation. 1.3.x More moods for slaves: sad, ashamed, shocked, broken and Loyal/In-love (see it as Stockholm syndrome). In addition to the usual ones neutral, angry and afraid. Slaves have facial expressions according to their mood. You can comfort a crying slave. A broken or in-love slave will always follow your orders. 1.4.x AYGAS and HSH integration. HSH trainer and taskmaster/mistress traits are taken into account, a mean and tough trainer should be better at this job. AYGAS slaves value depends on all training stats, it should be roughly half of the value you get through the "Check slave value" dialogue. Love, mind breaking, lust and lash potions, all can be crafted at the Bewitching Alchemy Bench. Normal alchemy bench won't work as you really need triskeles carvings and the pink fumes for it to work. Persona alteration spells. The more whipping the stronger the punishment. 1.5.x Slaves share their feelings with random comments. Frequency depends on their personality; A shy and calm slave will share less. Slaves masturbating have a chance of getting aroused for some time. They will blush if they are aroused and if you fuck them meanwhile you will get a training bonus. 1.6.x Threat system, used to warn slaves of not doing certain actions: running away, crying, stop posing, struggling... Running away slaves now have a chance to trip depending on their response to stress. You can get your slaves drunk. Mead and ale are easier to swallow but less effective than wine, brandy or rum. Drunk slaves are easier to subjugate and less prone to escape alone. On the other hand drunk slaves might be a bit too enthusiastic when seeing a friend trying to run away, and join them. In this case expect a lot of tripping. 1.7.x Slaves can experience orgasm when masturbating or after sex. Their brain will melt and their personality will change every time it happens. 1.8.x Text widgets for notifications. Thanks to @gooser for letting us use his text widgets from Apropos2. 2.0.x Slavers can join your gang and help you manage your slaves. 2.2.x Depressed and jealous moods for in love slaves. 2.3.x Debug options to enslave Unique NPCs without cloning and all NPCs without faction cleaning. Use the no-clone version if you don't want to have the Unique NPC death registered, thus allowing enslavement without breaking related quests. Add the no clean option if you want the NPC to remember their faction ranks (innkeepers, merchant, bards...). 2.4.x Player's enemy factions will be wiped no matter what. The crime faction is treated separately, keep it if you want slaves to remember their allies when yelling for help. Non cloned and non cleaned slaves will have extra dialogues under "Let's have a serious chat" to revert this, should you change your mind. 2.5.x Dialogues to "touch slaves", "body inspection" and "Set an example" make use of dual animations. 2.6.x Hotkey to bag a slave. Option for slaves to call for help and attack player. If the player hit the slave once, they calm down. 2.7.x Dialogue for selling back slaves to their family or friends. Slaves can be told to clean the mess in their current cell. Hotkey and dialogue to tell slaves to kneel in front of player. 2.8.x Dialogue branch "Entertain me slave" includes various poses: dance, play instrument, serve drinks, pose as chair... 2.9.0 Migration to PAHE 8.1.2 Disclaimer: I condemn physical and psychological violence of any form. This mod is intended as entertainment only. Any under-aged actor is forbidden from this mod. Status: yellow = started, red = planned House keeping slaves should be able to cook and bake. Deceive: promise to free slave in exchange of favor, then later don't. Add scenes for NPCs/slave interactions Slave/slave interactions: Planning against master/mistress, comforting each others, witnessing punishment, reporting bad behavior of other slaves, ... Quest idea1: "You have recently become aware some slaves might be planning to escape" Quest idea2: "You have recently become aware a few slaves might be planning something against you" Known bugs: suggestions welcome If the player gets stuck after an animation, try to equip a different weapon or use the "Come here slave" -> "Stop whatever you are doing" dialogue option for a reset. Installation: Skyrim and required extensions: Skyrim SE or LE (this mod was not tested with AE) Update, Dawnguard, Dragonborn Essential mods: SKSE UIExtensions JContainers Papyrus Extender SkyUI FNIS Zaz (recommended is 8+) Sexlab PAHE Recommended installation order is: Essential mods Slavetats (if you want tears and blush) My Home is Your Home (optional) HSH (optional) AYGAS (optional) PAHE (recommended version is 8.1) DoM voicepacks Load order should be something like : Essential mods My Home is Your Home stuff PAHE stuff AYGAS esp HSH esp DiaryOfMine.esp I tried to ensure compatibility with AYGAS, HSH and Slaver Spellbook, any bug report is welcome. Remember to run FNIS after installing the mod or no animation will be played. If you are using Skyrim LE, the installer includes a LE version from 1.5.0. Thank to CliftonJD. for providing the patch. Patch is provided as is, we do not have LE installed and can not test it further. If someone wish to update it to a more recent version, I will include it in the installer. Start from a clean save, wait 5 minutes, save, reload, wait 5 minutes, config your MCM mods, you should be good to go. I included a clean save at Fort Greymoor with Uthgerd as follower, you can start chasing bandits right away. If you prefer to use an old save, before installing: get back all your slaves, restrain them, save. Install DoM, reload, wait 5 minutes, reboot PAHE from MCM, wait 15 minutes in the same cell (this is important, if you start changing cells you might trigger friendship update and mess up the reboot), save, reload, wait 5 minutes, you should be good to go. I would suggest not to use magical slave collars for a better immersion. If your just captured slaves drive you crazy by constantly running away, it's a feature, use ropes and start training! Or just enslave actors sensitive to sorrow and with low willpower, those will have smaller chance to plan an escape. Requirements: Extensions: SKSE, UIExtensions, JContainers, Papyrus Extender, SkyUI PAHE obviously and its requirements, Sexlab, sexlab aroused and Zaz. SlaveTats if you want tears on sad and shocked slaves. Don't forget to reset Slavetats with MCM or it won't work. The download section Now included in the installer (or available in the forum) is a personality package to set Whiterun NPCs traits according to the lore, thanks to @Antiope_Apollonia. There is also a python script in the DoM Interface directory by @Jasmine92 for those who want to convert csv files into JSON. Not a requirement but highly recommended are @reedeonry voicepacks for DoM 2.6.2 and @Jasmine92 for DoM 2.9.0 (see link in download list): You might also be interested in @InsanityFactor guide: Acknowledgements: Thanks to all the teams who made this mod possible. Thanks to CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to DocClox for help with Slaver Spellbook patch. Thanks to Musje for allowing me to patch HSH and AYGAS code. Tears textures courtesy of Gooser from Apropos2 mod. tznvlw took care of the translation of the MCM menu. Animations, meshes, textures, voices courtesy of Leito, BaboInteractive dialogue, MiasLair/SexSlaves, xVAsynth, Sexlab and ZaZAnimationPack. Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109 Fomod installer version provided by Tiress. Thanks to Team TAL for their BDO armor sets used in a few screenshots. Other armors by COCO and Ninirim. The harness is Venus Cage by Ninirim. NPCs by Botox for Skyrim. Characters in screenshots are from Botox SE. For material included in this mod, please refer to the creators pages for license or CC BY-NC-ND otherwise. Submitter TrollAutokill Submitted 03/25/2021 Category Adult Mods Requires PAHE Sexlab Zaz SlaveTats Regular Edition Compatible Yes  
  5. Sexlab Survival SE View File @nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS ? J/K! Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. ? (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything* you need to know *(Almost he ran out of space on the original post to add more info so now the blog is a better resource for feature information) MM1 Blog about Sexlab Survival Features - Better detail of what the mod does Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point***. Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses Patch for Sexlab Survival and Sexlab Adventures to integrate SLS's licenses with SLAdv's crime system. Details about this patch can be found here SLS license to SLA crime patch.7z a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) ***NEW Added Map and Compass json*** LoseMapandCompass.json Additional SLS triggers.7z YPS Immersive Fashion Tweak Needed for the YPS Features to work yps-ImmersiveFashion Tweak v1.3 (23-Oct-2020).7z Added @prometheusx's Tongues height fix. If you are having an issue with the tongue being too low, this will raise it up and fix that! ? ***Making a merge patch (copied (and modified a bit) from the original Sexlab Survival page) SLS Bikini Keyworded versions of popular Bikini Armor Plugins Replace your plug in with these to add _sls_BikiniArmor keyword to the outfits contained in these mods. You must have already downloaded and installed the original mod(s) for these to work. Standard Nexus version of Nisetanaka TAWOBA TheAmazingWorldOfBikiniArmor.esp SunJeong's Remastered version OLD The Amazing World of Bikini Armors REMASTERED.esp SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord) The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z Pumpkin's Expanded version (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Monty359's TAWOBAE - TAWOBA Extended key worded ESL posted by @jbezorg Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected. BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder The Amazing World of Bikini Armors REMASTERED.esp Submitter Corsayr Submitted 11/19/2020 Category Adult Mods Requires See original post link in the description Regular Edition Compatible No
  6. Post here your screenshots of your character in action. It will be good to share what mods you are using during the sex time, let people see your intimate life and fantasies. My Albums: Videos (straight) Videos (trans)
  7. SL Dirty Deeds Missives View File Dirty Deeds: Missives Adds 15 repeatable quests involving performing casual sex for gold. Find them at Missives boards! Compared to open prostitution mods, 'Dirty Deeds' focuses on creating casual quests where the player is hired by characters or factions. You're not soliciting, you're being hired! It's somewhere between a prostitution mod and something deeper like Amorous Adventures. Each 'Deed' has a letter introducing it, and about four lines of random unvoiced* dialogue, written in the style of that character or faction. It's casual, but flavourful. *We now have optional synthetic voices! Requirements Core Mods Missives (Download) - Of course, you'll need Missives to get the actual Missive Boards used to find the Deeds in this mod. SexLab Framework (Download) - Also has its own requirements. In the in-game MCM for SexLab, there are some very useful Debug features. Make use of them! This will help you figure out what is going on. Once you've enabled Debug, Press '~' to open the console. Highly Recommended, but Optional Replacing Boards for Missives (Download) - Changes Missives boards to a 'porn' styled one. New to SexLab? Check out the 'Mods you may Need' section below! Rewards: Gold, Dragon Souls, Items You can earn both gold and Dragon Souls and some items by completing 'Dirty Deeds'. Gold is determined by the Deed, as well as by your Sex Skills and Speechcraft. Dragon Souls are awarded based on the overview quest, which tracks one-time completion of all Deeds. Some Deeds give you items instead of gold. (Such as Falmer, who reward you with a Black Soul Gem.) Deeds You can find the deeds both in Missives Boards around Skyrim, and also all deeds can be found in a respawning cabinet at the Temple of Kynareth. There's a quest which you'll start with, which leads you there. All Deeds are infinitely repeatable. You do not need to return or speak to any NPC to be rewarded, you're paid immediately upon completion and the quest resets immediately. To begin a 'Dirty Deeds' quest, pick up the letter, read it, and then a menu will pop up asking you whether you want to 'Accept this Dirty Deed'. You can choose to ignore the quest and begin it later, or start it now. Character Deeds These characters have 'Dirty Deeds' requesting some type of sex in exchange for gold. These are designed as 'personal prostitution'. They pay nearly twice as much the first time you do them, and after that can be repeated infinitely for a lesser amount. The amount of gold varies depending on the character. These deeds tend to be the best way to make money, although they require you to be at the location of the character. Belethor Farengar (Oral) Gwendolyn Hemming Black-Briar (Anal) Pantea Ateia (Oral) Stands-In-Shallows* Drevis Neloren *I've made a minor edit to Stands-In-Shallows's AI Package. Now he never sleeps in the Argonian Assemblage, instead idling outside, making him available at night, Characters (Double) Deeds These characters have 'Dirty Deeds', requesting that both characters are satisfied in exchange for gold. You are paid after each one of them has been satisfied once. There is a 40% chance of triggering a scene with both of them at the same time. Fihada and Jawanan Faction Deeds These factions have 'Dirty Deeds', which pay you to sex with faction members. There is a count, usually up to 5, before you are paid. You can do these Deeds across Skyrim wherever that Faction can be found. There is a 33% chance of adding each additional nearby Faction actor to the scene (33% threesome, 11% foursome, etc.) Guards Miners* Tribal Orcs (Aggressive) Companions** *I've added 'JobMinerFaction' to the miners in Quicksilver Mine, and a few others as well. This lets them also partake in this Deed. **Companions is new in Dirty Deeds version 1.2, and refers to the 'Circle' of Companions who are werewolves. Before their sex scenes begin, they transform into werewolves! These are therefore creature sex scenes. After the scene completes, they return to their original human forms. (I think you'll be quite impressed with this!) Location Deeds These locations have 'Dirty Deeds', which pay you to have sex with anyone there (excluding certain faction members such as Innkeepers). They operate on Location Keywords, so any location (even modded locations) will enable the dialogue to show up and these deeds to work. There is a 33% chance of adding each additional actor to the scene (33% threesome, 11% foursome, etc.) Taverns Gold Calculation When a Deed uses a particular sex skill (such as Farengar only wanting oral) then you can gain up to +100% more gold depending on your level in that sex skill (up to Oral 100). For Deeds with no sex type preference, it will use the Vaginal skill to award up to +100% extra gold, regardless of the actual animation. You can also gain +100% extra gold from your Speechcraft skill, likewise up to 100 Speechcraft. In total, you can gain 300% of the base value of a 'Deed', if you are master of Speechcraft and the Sex skill involved. There is also random variation -30% to +30% of gold given. Creature Deeds (*New in version 1.2*) These (fully optional) Deeds represent dangerous, skill-intensive, and profitable Dirty Deeds, and add progression to your SexLab gameplay. Don't want to do Creature deeds? You can pick them up, click 'Cancel' and drop them, and forget all about them. Creature Deeds rely on Illusion magic — in order to begin a Dirty Deeds scene with a creature, you must first cast Calm on it (or otherwise pacify it). Higher level creatures need a higher level of Illusion magic or certain Illusion perks to successfully Calm them, but around Illusion 40 with two or three perks is sufficient for all Deeds. Once a creature is calmed, speak to it. You'll have a new dialogue option which will begin the scene. Creature Deeds have much more risk, involving travelling into the wilds, and the use of Illusion magic on dangerous animals. But, they are also much more rewarding. Most will give you gold, which is scaled similarly to regular Deeds, according to your Lewd skill and Speechcraft skill. There is no integration with Defeat, as Dirty Deeds can only be completed successfully if you are in control of the scene. However, you will take Damage from Creature Deeds which may trigger Defeat scenes and their consequences, depending on your settings. When a Creature Deed scene begins, an invisible area-effect calm spell is cast, which ensures that any NPCs nearby will not fight. This lasts 10 minutes. Once the scene is completed, another area-effect calm spell is cast which replaces it, and lasts for 30 seconds. Once that wears off, NPCs will be restored to their original (violent) state. Creature Deeds Wolves Trolls Giants Falmer Creature Damage When you complete a Creature sex scene in Dirty Deeds, you will take some damage according to the creature and the number of participants in the scene, minus your Lewd skill. Damage adds extra risk to Creature Deeds, as well as a minimum health requirement to have sex with certain creatures and survive. This represents all the biting, scratching, crushing and stretching that is involved with Creature sex. Damage is multiplied by the number of creature participants. Depending on the creature, they will be more or less likely to begin a threesome, foursome, or five-some — Giants are less likely, while Wolves and Falmer are very likely to group up. Therefore you may want to 'whittle down' the creatures, if you are worried the damage may kill you. Creature Deeds, and the Damage from them, represents the risk to remain in control of the scene. Are you fucking the creatures, or are they fucking you? For example, Dirty Deeds scene involving 2 wolves will cause you to take "2 x [Random: 7-30]" damage (so between 14 and 60 damage). If there are 4 wolves in the scene, the amount is increased to "4 x [Random: 7-30]" (28 to 120 damage). That's a small chance of killing a low-level player. Another example, 1 Giant would cause you to take "1 x [45-140]" damage. If there were 2 Giants in the scene, the amount would be increased to (70 to 280) damage. Ouch! That's likely enough to kill a lot of characters. (You can imagine how damaging a scene involving 3 Giants might be...) However, damage is mitigated by your 'Lewd' sex skill. At Lewd 50, you subtract 50 damage from the amount. At Lewd 100, you subtract 100 damage from the amount. (Lewd skill comes from SexLab Framework, and is increased every time you have sex with creatures.) If the damage amount is less than 20, it is not applied. A successful monster fucker will have high Lewd skill, and high Health, to endure the girth and tenacity of creatures. As result, you'll want to heal between rounds of Creature sex, and be careful about fucking creatures that are too big. You may want to wear health-fortifying enchantments, or even drink a potion of fortify health beforehand! A higher-level player will be capable of completing Creature Deeds with ease, and making a lot of gold from them! Compatibility Allow other mods to overwrite this one. I edited some Races to turn on 'Dialogue with Player', such as WolfRace, GiantRace, TrollRace, FalmerRace. This will not conflict with mods that change the meshes of those NPCs, since Race is a different record from Actor. Any new creatures which uses those same Races will also get the dialogues and be available for the Creature Deeds. I've made a few, non-essential changes to NPCs to allow them to partake in Dirty Deeds. This includes adding Factions to NPCs who should have that faction, and changing AI Packages to make an NPC (Stands-In-Shallows) available at night. These are very few in number, and there shouldn't be much that conflicts. It's possible that if you use a different Temple of Kynareth overhaul than JK's, you may have trouble getting to the cabinet with the Dirty Deeds. I'd recommend using 'tcl' in console to move through the floor, then take out whatever letters you want. For those who don't use Missives (Version 1.2.0) I've cleaned up and added a previous version, from before I integrated with Missives, as one of the files you can download. In this version, you will find 15 Deeds in total, including the original Deeds plus the first Creatures deeds. In total the Deeds are: Belethor, Farengar, Gwendolyn, Hemming Black-Briar, Pantea Ateia, Stands-In-Shallows, Drevis Neloren, Fihada & Jawanan, Guards, Miners, Tribal Orcs, Companions, Taverns, Wolves, Trolls, Giants, Falmer. In terms of content, it's the same as 1.3.0, but doesn't rely on Missives. You can still find all Deeds in the cabinet in the Whiterun Temple of Kynareth, with a quest leading you there. Thanks to Inanna17 for sharing your copy! Mods you may Need If you're new to SexLab, it can a lot of trial and error to make it work. But if you ensure that everything here is installed, and that you're run both FNIS and Nemesis, you can easily get the basic functionality working. It can seem like a lot, but know this: SexLab is an open collaboration project, built by many different people, and improved over time. The project has gone through versions of Skyrim (LE -> SE -> AE) and each time, files become obsolete and new files are created. There are several interconnected mods, once you have those set up, you've got the basic engine running. 99% of the other mods are just extras. Work from the bottom up, and get the basic system running first. I'm going to assume that you have SSE/AE. That's all I play with, and I can't advise on LE. There may be other ways to get this mod running, but this is what I have. SexLab Extensions SexLab Aroused Redux Modified by BakaFactory (Download) - Required for some things to work, like dicks changing between erect or flaccid. Animation Loaders FNIS XXL (Download) - You MUST use FNIS, not Nemesis, for Creature animations to be registered. The 'XXL' version of FNIS allows for the tremendous quantity of animations. FNIS Creature Pack (Download) - Required for Creature animations SLAL (SexLab Animation Loader) - Also has its own requirements. This is the tool which actually loads new animations to be used by SexLab. After you've created your character, in the in-game MCM, 'Enable All' and 'Register All' animations, then wait. Nemesis (Download) - Although not strictly required, I find Nemesis to be a very powerful and highly supported FNIS alternative, although it does not handle Creature animations. Dicks Schlongs of Skyrim SE (Download) - Be sure to also download the one below. Schlongs of Skyrim AE (Download) - This is only a .dll file which replaces the SOS SE one. Use this if you're playing Anniversary Edition. MoreNastyCritters (Download) - Be sure to get both MNC and 'CreatureFramework' from that link. This is the framework for creature dicks, and makes them go between 'sheathed' and erect. Baka's Animated Beast Cocks (Download / Direct Download) - This adds more complex cocks to all creatures, set up for animation. Notes There may be some things I've left out or forgotten. But that should bring you most of the way. FNIS or Nemesis must be run every time you add a new animation file (always FNIS for Creature animations), otherwise they will not appear. Both 'SexLab' 'and SL Animation Loader', must be enabled in-game through the MCM after creating a character. Some problems that people often have are: 1) Mixing LE and SE animations (only use animations for your version), 2) Forgetting to run FNIS and Nemesis after installing new animations, 3) Forgetting to run SL Animation Loader in-game to register the animations, 4) Not enabling SexLab through the MCM in-game after creating a character. Recommended Animators It can be difficult to find all the current animations you can add to your game. When searching LoversLab files by 'number of downloads', you'll see previous releases ranked more highly than new releases. Here's a list that should help you find the real locations for animations. 'Dirty Deeds' assumes that you have animations for threesomes, foursomes, and fivesomes, so be sure to pick up animations beyond the default ones SexLab Framework includes. Otherwise, you may find that dialogue leads nowhere. Animations BakaFactory's SLAL Animations (Direct Download) - Baka (aka Babo) is a highly regarded Korean animator who enjoys a huge amount of Patreon support. Download this public release for a massive amount of animations, including creature animations. Each month (or few months) they release a new package, which includes all previous animations plus some new ones. They also have a few other SexLab mods on their Patreon. Billyy's SLAL Animations - Billyy is an exceptional animation provider. Be sure to download the SE version, not the LE one from that link. Leito's SLAL Animations - Leito is a prolific SexLab animation creator across Skyrim and Fallout. Notes You can often best find animations at the Skyrim LE animations category (link here). Just be aware to only download SE versions of the animations. At this age of Skyrim modding I recommend sorting by 'Updated' rather than 'Downloads'. Too many boneheads download obsolete stuff, just because it has a lot of people who have already downloaded it... Lemmings, I say. Recommended Other Mods Optimization PrivateProfileRedirector (Download) - If you have hundreds of mods enabled, and your load times are long, this will almost completely solve the problem. From 5 minutes to 30 seconds. NPC Appearance Pandorable's Males NPCs Series (Males 1/Males 2) - Together 120 male NPC's are replaced with sexier versions. Creature Appearance MNC / ABC Fluffworks Patch (Download) - Lets dogs and wolves be fluffy. Diverse True Wolves and Dogs (Download) - Requires True Wolves of Skyrim SSE found here (Direct Download) Missives Board Appearance Replacing Boards for Missives (Download) - This mod is largely an inspiration for Dirty Deeds!! Miscellaneous Better Blowjobs (Download) - Increases the amount that mouths open during blowjob scenes, to reduce clipping. I believe it only works on the player. Future Additions I intend to release future updates including new Deeds for characters, factions, and creatures. Check out my Patreon where I am hosting a public poll to hear what you want! You don't have to be a Patron to vote. Tips & Support I've created a Patreon at https://www.patreon.com/questwave where you can tip or support me! I'm hugely appreciative of any support as I'm just beginning my work on SexLab. Submitter QuestWave Submitted 08/26/2022 Category Quests Requires SexLab Framework; Missives Regular Edition Compatible Yes  
  8. View File Random Sex 2.0 under development Not Started -- In progress -- Completed (Yes, I do work on this occasionally!!) Figure out SKSE plugins. Move configuration items used by evaluator to SKSE plugin. SKSE save/load for configuration items. Add minimum arousal for those using SexLab Aroused (soft dependency) - Added to current version of Random Sex. Move some SexLab animation information to SKSE plugin for use by the evaluator. Move potential NPC information to SKSE plugin for use by the evaluator. Rewrite Random Sex evaluator entirely in C++ Adapt papyrus code to new evaluator. Create Random Sex - The Spells All effort is now going into Skyrim SE/SKSE64 version of Random Sex with current functionality (minus the use aggressor/victim setting as I'm not aware anyone uses it). Summary A spell has fallen over the denizens of Skyrim. From the priestess in the temple to the blacksmith at his forge. From the ice wolf in the frozen tundra to the draugr in the tombs. None are able to resist their carnal urges, now plunged into an orgy of sexual depravity that threatens to destroy the world. Some try to resist, but cannot. Heimskr, desperately preaching his sermons to Talos while being subdued by Ysolda. Lydia loving every second of it. Only the children appear to be immune to the effects. This mod pairs random NPCs and Creatures together for sex using the SexLab framework. Full credit goes to WaxenFigure for the concept and his original implementation as part of the Sex Addicts mod. Requirements Version 20160817 requires SexLab 1.60 or above. SkyUI MCM 4.1 or above FNIS 5.1 or above + creature addon I set up an MCM screen for my options as, quite honestly, it's a little hard to cast a configuration menu spell when Lydia is grinding one out on the player's face. When my mod is first loaded, it is switched off. You will need to go into the MCM menu and switch the mod on before you will see any action. Each time the code loops, a victim is selected along with one or more attackers and zero to four masturbating onlookers. As of the latest version, the draugr and falmer gangbangs are working, but difficult to actually witness as the creatures are hostile. If you want to see these animations, I highly recommend adding the Fucktoy Critters mod to your set-up and spawning a few draugr or falmer to try this out. While there are no animations at present, this mod will detect and make use of any four or five NPC animations that are added to SexLab in the future (I have confirmed that the Zyn four-way animation is detected and used by this mod). Creature percentage is evaluated before threesome percentage. If the creature percentage check is passed and no creatures are available, processing continues with the threesome check. If the threesome percentage check is passed and no threesomes are available, twosomes are evaluated. Checks can fail because of a lack of animation selections in either the SexLab or the Random Sex menus (or simply because there are not enough available participants), so check settings in both menus if expected participant combinations are not showing up. Upon selecting participants, the sequence of events is this: (1) Each attacker runs towards the victim. (2) If this is a threesome, the first attacker to reach the victim follows the victim until the second attacker reaches the victim. (3) The sex act is started. (4) Any assigned masturbators now make their way to the sex act in progress. (5) Upon reaching the sex act, masturbators start masturbating. The time between each loop is fully adjustable by specifying minimum and maximum intervals between iterations. Up to 90 minutes can be set up between iterations of the loop, so you can happily explore Skyrim with only the occasional surprise, or you can set up a 10 second loop and get a major orgy going in Whiterun or Solitude! Random Sex now comes with a distance slider that can be used to determine the radius around the player from which NPCs and creatures can be selected for sex acts. Minimum is 10 meters, maximum is 120 meters or a radius of approximately 2 in-game cells. At the minimum it is possible to stand between the gate guard and Adrianne at the WhiteRun blacksmith and get those two to go at it. At the maximum setting, the whole of Whiterun is at the mercy of this mod. Updating (Updating from version 20140620 or above) Overwrite all files with the new version. (Versions prior to 20140620) Due to the changes around the evaluator script I recommend using this version with a new game or save that has never been used with Random Sex, or using Hadoram's excellent script cleaner program to remove any scripts whose names start with "SC07" from your save game before updating. I can personally vouch for the latter. Otherwise the save -> remove mod -> reload -> save -> install mod method may or may not work. I have not tried doing this. Update Logs (20140620) Significant changes to the evaluator with major optimizations for creature evaluation. Random masturbator functionality added. These guys and girls will simply stop what they're doing and start rubbing one out. Like other sex acts, random masturbators can attract masturbating onlookers. Masturbating onlookers should face in the general direction of the sex act they are masturbating to. Changed start-up code to stop actors walking away between the time they reach a victim and the sex act being started up. Clean/Reset quest is now integrated into the MCM menu and can be run from the Options 2 page. (06/21/2014) Russian translation updated for 20140620 - Thanks Huili for the quick turnaround! (20140622) Updated calm so that it is active when walking to the victim and while the sex act is in progress. Had enough of my other followers attacking creatures when all they wanted was a little lovin'. Calm after sex option should work as usual. Found that running setDontMove(true) on the player was not a good idea. Fixed and reuploaded. (20140629) Fixed issue where female PC was not being recognized as female. Fixed issue where Creature on PC sex was based on the NPC on PC percentage slider. Reverted to SexLab startSex() call as Ashal has added the null check when obtaining a thread. Added Chinese translation by 814424195. (20141229) Added follower options - these may not work with some standalone followers that don't use CurrentFollowerFaction. (20141230) Added isPlayerTeammate() check for followers, confirmed working with Vilja and Sophia. Thanks to chajapa for this suggestion. (20150414) Included Russian translation in 20141230, no longer a separate download. Added version 20150414 for SexLab 1.60 Alpha. (20160817) New option on Options 2 screen to allow minimal arousal to be set. This is a "soft" dependency on SexLab Aroused - If SexLab Aroused is not installed, the option will not show up. Note that victims of sex acts are not included in the arousal check, anyone is eligible to be jumped on by horny NPCs and creatures! I know a number of people have been waiting for this, so have fun! (20160917) Noticed some weirdness with the group sex percentage and couple sex percentage sliders and their effect on the game (group sex acts were occurring far too frequently), these are now fixed. For those using the Aggressor/Victim setting By default, SexLab only has a few sex acts tagged under the aggressive setting. If you are using threesomes or masturbators make sure that the appropriate animations have been set up in SexLab under the aggressive setting otherwise no sex acts of those types will occur. Load Order Use BOSS or LOOT - this mod has finally found its way into the BOSS data files! Following reports from several people, it is also highly recommended that Random Sex is placed above all other SexLab mods in the load order. Translations As I intend for this to be a stable version (minor bug fixes excepted), feel free to translate and forward to me so that I can add them to the mod. Anyone providing translation files will be credited here. The translation files have been added as loose files to facilitate this, and no permission is required from me if you wish to provide a translated file. The following languages are included in the mod: Added: Chinese Translation by 814424195 (Updated to 20140620). Added: French Translation by aravis7. Updated for 20160917 by Luveiny. Added: German Translation by CGi. Added: Italian Translation by RockMic. Added: Russian Translation by Huili (Updated to 20141230 by mmakx). Untranslated entries for new versions are added to the bottom of the translation files (in English) for the above languages. If anyone can take the time to translate those lines into their respective languages it would be greatly appreciated! Submitter Arizona_Steve Submitted 10/13/2013 Category Misc Sex Requires SkyUI MCM 4.1 or above, SexLab Framework 1.60 or above, FNIS 5.1 or above + Creature Addon Special Edition Compatible
  9. Player gets Necro'd (SLPGN) View File As the name suggests, when the player dies, there is a configurable chance they may get necro'd by NPCs. This is, as the title suggests...when the player character dies, there is a configurable chance that they will be necro'd by the nearby NPCs. I am not the original mod creator, and I cannot find who it was as it seems to have been deleted to give credit to. If anyone knows who, (or you are the author reading this) please do let me know and I will add credit. In the original posts comment thread, another user made a scanning "variant" which made the mod not a run once event, and it would loop endlessly. Again, I don't know the creator of this "variant". This version of the mod is based upon the scanning variant and I do not take credit for the original mod, nor the scanning. I only take credit for the things I implemented /changed and nothing more. Anyways, with that out of the way, one may be wondering what's different about this one? I changed and added quite a few things. Upgrading from 1.x to version 2.0+ requires a new save or a save without the mod installed. What I changed / added: Re-wrote how the player was resurrected, as to avoid the awkward "stuck halfway in the ground" part while waiting on the scene to start. Removed some of the in-game notifications as I found them rather odd. Restructured most of the MCM code. Added a configurable start and end time for the scanning process. Added user selectable tags so it can play mostly necro tagged animations, or add aggressive (non necro) tagged animations into the mix. (Note: I do not know if this works 100%, but it should in theory.) Added a configurable chance for the PC to be "sex'ed back to life" Added a configurable amount of time after the act before the PC is killed again, if they're not revived. Added a toggle-able option to turn off the menus (toggle menus) during the act and re-enable afterwards. Added an option that would remove the breathing effects added by Wet and Cold, and R.A.S.S (Rain, Ash and Show Shaders) on death, and re-add them on "resurrection" if enabled. Works if the player was decapacitated, albeit a little funky. It should not CTD. Overhauled the internals of the mod to be split up and easier to maintain. Added compatibility and an option for deflating on death if Fill Her Up is installed. Will not deflate if decapitated. This caused a CTD. Now, here is a to do list of things I would like to add, or I have planned to add. (Italics = in progress, Underline = under investigation for how to do) I am not sure I am able to do everything on the above list, but I will gladly accept help/advice from people who know more about scripting than I do on anything listed on the to do list, or even if you have your own suggestions. Those are welcome too. Any ideas used/implemented will be credited, and especially any assistance/ additional script writing. See the below spoiler if you wish to help or read my thoughts on how some of these may be done. This mod follows proper version semantics, and therefore 2.x.x is incompatiblie with saves made on 1.x.x.. I tried to avoid doing this at all costs. But due to how the game works, it kept the scripts running in the background even if they are no longer there. I also tried using a save cleaner It didn't really work out, leaving me with the only option as loading a save I hadn't yet installed the mod in. I know this is a bit of a pain in the ass, but it's worth it in the long run. This should actually work this time. What I did was split the one massive script up into easier to manage pieces. Known Issues: Necro and animations when the player gets decapitated are just...broken as hell. Compatibility: Death alternative mods, yes. The majority of those listen for the "OnBleedout" event, not the "OnDying" which this one does. Wet and cold. Please do not use an ESL converted variant of it... This is not supported. Game Versions. This was made in SE, but it'll work just fine in LE and AE provided you have the requirements. Race mods: Tested with Crimes Against Nature races (with extended skeleton), FemBoy and two custom races I made myself. Requirements: Script Extender (LE, SE, AE) SexLab Framework SE / AE , LE (and its requirements) SkyUI (For MCM) SE , LE Recommended mods in addition to this: Death Cam Options Death Expressions for SSE PostMortem TFC. LE Link, SSE Link List of SLAL animation packs SexLab Light Me Up : SE , LE Changelog (Original mod seemed to leave off at V1.13..Let's call the scanning a major feature so let's bump it up to V 1.2) Old versions (if you need them, for whatever reason) can be found here on google drive. Enjoy the fun, and please report any issues encountered. Submitter FoxinTale Submitted 09/21/2022 Category Adult Mods Requires SexLab, Script Extender, SkyUI Regular Edition Compatible Yes
  10. OsmelMC Mod Tweaks View File My Mod Tweaks, Patch and Fixes Description This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day). License All contained code and assets are subject to: Creative Commons Attribution Share-Alike GPLv3 Please remember to endorse the original mod author for their hard work without which the content here would not been possible. *************** WARNING *************** Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page. *********************************************** ++++++++++++++++++++++++++++ +++++++ SexLab Utility Plus +++++++ ++++++++++++++++++++++++++++ Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing. This mod also: Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions. Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position. Include optional filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped) Include Animation Cache and others changes taken from the SexLab AE 1.64. Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod) Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping) Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 or Skyrim AE SexLab Framework v1.64 (Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+) Recommended: For teeth issues on the open mouth "Expressive Facial Animation" For Futa actors is recomended use Mod like "Schlongs of Skyrim - SexLab Addon" to help with the futa detection. Compatibility: SexLab Utility Plus may be incompatible with mods who change the same files on "SexLab Framework". And those compatible is because are already included inside this Utility. Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+. * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) * Compatible with "SexLab Survival Open Mouth" Installation: Normal version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed. Uninstall: Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game. How Work: In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place: If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. If the player is part of the scene will show you a Message Windows to allow you walk by yourself to a hidden place instead of the automatic process. To avoid unnecessary waiting the automatic process will be ignored if some of the Actors is detected as nude. The message options are: No: Will continue with the automatic process. Warning the automatic search functions are less than smart and can lead to unwanted outcomes. Yes: Will allow you walk by yourself to the wanted destination and once there will search the nearest furniture if the furniture options are enabled. Is the best option if you want to be hidden and is a good way to avoid some heavy process. This is fine!: Use the current player position as center reference for the scene and will search the nearest furniture if the furniture options are enabled. Is a good way to avoid some heavy process without walk. Let them see!: Temporally disable the hidden place functions for this scene. Is a good way to avoid some heavy process if you don't care to be seed. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, BenchTable, Table, Counter, Workbench, AlchemyWorkbench, EnchantingWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade, HorizontalPole. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Bench are all the Benches with two places to sit and without back or side arms. BenchTable are the Tables that come with one or more benches without back or side arms usually founded on the Inn's. Table are the normal sized Round and Square Tables, some of the Dwarven Tables and the Invisible "LeanTableMarker" furniture easy to recognize because like the walls the NPC's use it to lean over the table and some surfaces. Counter are the invisible "CounterLeanMarker" furniture's and looks like the "LeanTableMarker" but are higher and usually placed on the bar counters (by the way to avoid alignment and collisions issues the visible bar counter is not detected) Workbench are more smaller surfaces like End and Night Tables or the Blacksmith Workbench that for his since don't allow most of the Table animations. If the animation is tagged as "Workbench" and "Table" the filters will show those animations on tables and workbench but if only have one of the tags then will be showed just on the matching furniture. AlchemyWorkbench and EnchantingWorkbench are in fact Table animations but for now just are showed over the Alchemy or Enchanting Workbench. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Sealer, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be checked. Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth. Ahegao: Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" ************************************************************************************************************************* ************************************************************************************************************************* 1. SexLab Aroused Creatures SE/LE v04.08 (Tweak) include: Include all the changes and fixes from the original SE v04.08. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC. Installation: * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there. ** This is a patch, still need the original SE mod to work. *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. **** Work over LE and SE without problem. Just follow the instructions to install it. 1.1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include: Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Installation: ** This is a patch, still need the original mod to work. *** Compatible with the SE v04 Beta 10 original. 2. SexLab Aroused v28b (Tweak) include: Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions. Installation: *** Also compatible with the SE versions ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or 3. Private Needs Discreet v1.20(Tweak) include: Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration Installation: ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod) ****Don't forget run FNIS once installed to register the Animations 4. SOS Pubic Hair for Females and Males Addon (Mod) include: Change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's too). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended) Installation: **The new version is for SE but the BodySlide here can be used for the LE at less for females ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default 5. Milk Mod Economy (Tweak) include: Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce Cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. Installation: ** This still need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 6. SLATE (Patch) include: Make SLATE compatible with Creatures Animations Added furniture's Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Include option to show the progress of the current task even after save and load the game. (if the task take too long, is safe keep playing as usual) Installation: * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible) ** This need the original mod to work. (The original of BeamerMiasma is for LE and can't be used on SE without extract the BSA file so the link will send you to the SE conversion that work fine on LE and SE) 7. SexLab Adventures (Tweak) include: Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. New Fixed few small issues on the original Mod. Installation: ** This need the original Mod to work 8. FNIS Sexy Move (Patch) include: Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod. Installation: ** This need the original Mod from Nexus to work Submitter OsmelMC Submitted 09/05/2019 Category Other Requires SexLabFramework and the original Mod for each of the tweaks Special Edition Compatible Yes
  11. SexLab Animation Loader View File This mod makes easier register new animations in SexLab Framework. Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim. Dependencies For Users: If you just want to load an animation pack that someone else has already built, this is all you need: SexLab Framework 1.63+ JContainers FNIS Dependencies for Animators: If you want to build your own animation packs, you will also need: Python 3.x Installation: Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well. Installing animation packs: Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.) Usage: After installing the mod, open the MCM menu, select the animations you want to register, then click "Register" Uninstallation: Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added. Upgrade Procedure: No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data. Creating animation packs: Rydin has written up an excellent guide describing how to create animation packs. The mod itself contains a readme and an example animation pack source file. Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod. You will need to run GenerateFNISforModders.exe if the FNIS lists change. An example animation pack can be found here. Additional documentation can be found in the README or in the example source file. Bugs: Probably some. Feel free to let me know if you run into anything unusual. Source: https://github.com/OsmelMC/SLAnimLoader/ License: Public domain. Feel free to do whatever you want with this. If Ashal or rydin ever want to include any of this code directly in SexLab or NSAP that would be cool with me. Credits: - Orxx, for the original mod - Andreis, for ported it to SSE - Ashal, for SexLab - Earen, for JContainers - rydin, for writing awesome docs, helping support users, and helping to build packs - CGi, for the German translation and setting up translation files for other languages - CPU, for fixing creature races when multiple races are used in an animation - MadMansGun, for updating the creature races list to match the latest More Nasty Critters release - All the awesome animators on LL for inspiring Orxx to write the original version of this Mod. - Probably others that Orxx forgot to mention. Submitter OsmelMC Submitted 09/10/2022 Category Framework & Resources Requires SexLab Framework Regular Edition Compatible Yes  
  12. Slaverun Reloaded (03-June-2018) View File Latest change: 03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible there are no big changes and fixes, but here is a list - finished the Finn quest - finished the bounty hunters - finished the slave gladiator training - added a chance (configure in MCM) that a slaver gets raped too - slaver has to report back to (if active in MCM) - a slaver can quit his job now and get a normal free person again BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS. 14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus) 11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0 08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 28-12-2017 Slaverun V2.1.3 - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture - try to fix heavy deivces like yoke and armbinder for DD V 4.0 24-11-2017 Slaverun V2.1.2 - enabled usage of Zaz Framework 8.0 - removed haircoloring for slaves with yps fashion framework New prequest: Notes for Slaverun Reloaded 2.1 New prequest: the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file. A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual. Wedding quest: The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional Conditions to start the wedding quest: - you are a slave - Windhelm slavery quest is finished - faction with Bellamy must have been at least once at 20 and now > 15 - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible) - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered Notes for Slaverun Reloaded 2.0 Very Important. - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2 Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1 Slaverun Reloaded This mod was inspired by the original Slaverun mod: The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people. I wanted to fix this, so I learned to use CK (and am still learning). Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential. So expand on it I did. A lot. Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version. I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details) What is this mod about: "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade. Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod) In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed). Here is where the mod was expanded. The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead. After the prologue quest you have choices: - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished) - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit) - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!) - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later. The dominant player questline is now also finished and has two different endings. Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood. Things you should know BEFORE installing the mod: - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents. - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet. - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin. - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours. - Strong language should not offend you. If it does, the fuck are you doing here. - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned. - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration. Credits pchs and waxenfigure for Slaverun + Enforcer/ Requirements: Fuz Ro Do - on Nexus Hard Dependencies for V1 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Integration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Hard Dependencies for V2 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Intgration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm Devious Expansion.esm iis now a hard dependency ApachiiHair.esm and ApachiiFemalesHair.esm both here Crash fixes to handle the 64k string limitation of Skyrim Very very very much recommended mods: Better Dialogue Controls Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them): Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats) if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon Coriontios Progressive Slavetats v0.04 by Corinthio (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection SerialStrip v1.1.4 by Antono was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes) SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp) Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs.... Simple Slavery v3.92+ by jfraser is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery, but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery Hydragon Slavegirls by hydragorgon this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery. As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved Diablo-esque Decorations - by nooblet123 is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved Milk Mod Economy by Ed86 Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only) Skooma Whore by Guffel Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only) Deviously Cursed Loot by Kimy Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only) Player Succubus Quest by ojanen After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found Frostfall 3.0+ by Chesko Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that Immersive Hair Growth and Styling by emily1673 in MCM you can choose between slaverun hairgrowth or Immerysive hair growth Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod Amputation Framework by Haeretic This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM) The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour' SOS Schlongs of Skyrim by b3lisario, if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger Sexlab Inflation Framework by qotsafan if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default. Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc. Appropos by gooser With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not. Conflicting mods The original Slaverun mod of course, as it does the same. Special Features: Slave Tattoos (if toggled on in MCM): Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom. Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0. The customisable progressive tats feature: If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like. At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended). Slave shaving (if toggled on in MCM): Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282 Slave Name changing (if toggled on in MCM): The PC will get a new surname at the end the slave training and following that the end of each city quest. The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on). The Enforcer System (if toggled on in MCM): Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks. Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations. If you have performance issues, try turning this off, it does put stress on your system. Test/Cheat mode for testing (if toggled on in JSON file): In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing MCM help: Walkthrough for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead. Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2) Old Changelog Submitter Kenjoka Submitted 09/23/2015 Category Quests Requires SexLab.esm (tested with 1.61 and 1.62) SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm (more for V2, see the OP) Special Edition Compatible
  13. SexLab Aroused Creatures SE (2021-11-29) View File Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience including dialogue and hotkey invitation. SexLab Aroused Creatures SE is developed from the Oldrim SexLab Aroused Creatures. For an LE backport of this mod use OsmelMC Mod Tweaks. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. Hard Requirements SexLab SE and all of its requirements. SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work. Other Requirements Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. SexLab Defeat SE Player struggle HUD meter feedback (ESP does not need to be enabled if not wanted). Fuz Ro D-oh Silent Voice Silent dialogue readability. Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod. Nemesis will not work. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported! Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" message. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option, then enable the Allow Creature Animations option. Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation have finished installing. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready but the initial settings may make engagement fairly rare. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. There is also a default 60 second global Cooldown configured under General Settings. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly. Frequently Asked Questions Known Issues Change Log Licence All contained code and assets: GPLv3. Full licence included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licences such as GPL or MIT and help build a foundation for future mod developers. Submitter Sailing Rebel Submitted 06/06/2018 Category Other Requires SexLab SE, SexLab Aroused Redux SSE Regular Edition Compatible No
  14. "Keep, ancient hands, your storied pomp!" cries he With ambition. "Bring me your mods, your ideas, Your plans and projects yearning to breathe free, Your plans half written, and projects long abandoned, The wretched refuse of your creation pit. Send these, the scriptless, forgotten thoughts to me, I write my code behind the copper door!" Ladies and gentleman, boys and girls, my name is Feliks. And I am here to offer you both my services and an opportunity. You see, I make mods. I write code, I make quests, I do all those other fun bits in the creation kit. I enjoy what I do. Well, mostly the coding, but I digress. I used to make mods that were simple and lowkey and only for me. But recently I thought "I should change that." and decided that I wanted to make mods for the public. So I decided to give back to the modding community I've enjoyed so much as a consumer of fine mods. So here I am offering you the opportunity I alluded to. What kind of mod, given the chance, would you want to see made most? Bring me your requests, your ideas, plans, projects half finished and abandoned; bring me your wants so that I can make them into a reality. Questions? Types of requests that are 100% A-OK Things I can and can't do. How to request and rules: Finished Products from this thread: Projects in Progress from this thread The Itinerary and how it works. Caveats and disclaimers.
  15. SexLab Separate Orgasm SE View File Make SexLab Separate Orgasms Great Again! Issue: SexLab animation always end with orgasms Fix: make separate orgasms for actors -But.... isn't that option already there? -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature. -So what does this mod do? -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled. -But doesn't that break many mods that use those events? -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event. Requirements: exactly Sex Animation Framework v1.6XXX (must match SexLab-Separate-Orgasm SL1.6xxx) SkyUI SKSSE *animation speed control doesnt work as SexLab Animation Speed Control dll isnt ported to SE, so its probably better if you disable it in mcm Recommended mods: Dripping When Aroused SE (fancy sex effects) SLSO Player Succubus Addon (drain your sex partners) Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike) Rate Mod if you like it, that might keep me motivated, oh and of course support me on Subscribestar Installation: 1)download 2)install with your mod manager, overwrite everything else when asked 3)goto sexlab mcm enable separate orgasms 4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff 5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm *use hotkey to enable widgets during sex if for some reason they dont show up *widgets will not work if you have mod that disables hud (during SL animations) *mod will not work if you overwrite its script, duh! Sound packs Installation: (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD) 1)download (sound pack you want) 2)install with your mod manager 3)wait 10 seconds, see notification in top left corner 4)goto SLSO mcm and setup/select voice pack *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too Features: -interactive sex -yours/partners actions actually matter -yours/partners Sexlab skills and relations actually matter -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event -multi orgasms -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO) -lots of logical conditions for orgasms -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden -victim controls, ability to set if victim of rape can orgasm -possibility for orgasm denial and punishment(if your slavery mod supports SLSO) -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess -sex enjoyment widget -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped -animation speed control based on actor enjoyment/stamina useful Sexlab hot-keys: SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?)) shift+SPACE!!! - go back 1 animation stage(-10 base excitement) O - switch animation End - End animation Exhibitionism: PC/NPC interactions: Modders stuff: SexLab Separate Orgasm GitHub FAQ: Q: No MCM A: fix your game, not this mod problem Q: Orgasm doesn't happen A: make sure your character meet orgasm conditions A: disable orgasm conditions A: enable orgasms/effects in sexlab Q: Orgasm doesn't reduce arousal A: use included SLA patch A: congrats, you've reached hidden nympho achievement Q: Arousal reduced (to 0?) when animation ends without orgasm A: you have a mod conflict, mod that does not support SLSO, fix your mods Q: Enjoyment doesn't rise A: improve your skills/change or train your waifu Supported mods: Native support: Hentai Pregnancy LE/SE Estrus Spider Estrus Dwemer Dripping when aroused Milk Mod Economy Devious Training Patches: Sexlab Aroused(Redux) V29(patch included) Fill Her Up 2 Beta NIO 1.12 SexLabUtil Sexlab Wear and Tear Devious Captures Sexist Guards Community patches(oldrim): SoulgemOven 3 Player Succubus Quest Apropos SexLab Cumshot Sexlab Squirt Reborn SexLab Hormones BeeingFemale Untamed report supported mods that are not in list i might make patches for mods that are no longer updated/maintained and use sexlab default events don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL) Credits: Ashal @ Skyrim SexLab - Sex Animation Framework h38fh2mf @ SexLab Animation Speed Control fishburger67 @ Sexlab Aroused Redux tanookitamatachi @ Animation-Appropriate Arousal Adjustments SKSE team SKYUI team Permissions: If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force to buy premium and sms crap/ have terrible slow speeds. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Changelog Submitter Ed86 Submitted 05/24/2018 Category Sex Effects Requires Sexlab Framework, SkyUi, SkSe Regular Edition Compatible No
  16. SexLab Hentai Pregnancy Special Edition View File Rate Mod if you like it, you can support me on Patreon Requirements: XPMSSE 2.0+ FNIS SE SkSe x64 SexLab Framework 1.63b2+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse scaling Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes (CBBE SE, 3BBB only works with body morphs) Instalation install dependencies install this mod* run FNIS SE Play *if you want to use bodymorph scaling(better pregnancy body visuals), you need to install bodyslide patch and build morphs for your armors/body SexLab Hentai Pregnancy Special Edition (SexLab Hentai Pregnancy Legendary Edition) This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features. Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs. Features Increases the breast and belly size of females using node scaling Body morph option also increases nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem pregnancies Anal pregnancies(work for males) Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Support for SexLab Inflation Framework(SLIF) (if using node scaling, non bodyslide) Support for SexLab Separate Orgasms(SLSO) Cuminflation Having sex can cause cum inflation, which can then cause pregnancy or deflation. Soulgem Pregnancy Characters can birth soulgems after having sex. Soulgem pregnancy does not produce child. Belly doesnt grow bigger than amount of soulgems it holds. Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow. To birth Black soulgems "father" must be human npc(non creature). PC can choose to birth soulgems prematurely. Milking During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate. PC will get spells to self milk, NPCs will milk them selves. If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale. You can get milked by using zaz dwemer machines or MME milkpumps. Slavetats tattoos You can edit included json file to set desired tattoos for: -Non pregnant - post pregnancy/cuminflation -Normal pregnancy -Soulgem pregnancy Modders: You can check pregnancy through "HentaiPregnantFaction" its ranks are: 1- actor is cuminflated 2- actor is cuminflated and will be pregnant 3- actor is pregnant You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = not lactating Translation: MCM is handled through HentaiPregnancy_ENGLISH.txt Script strings is handled through HentaiPregnancy_Strings Credits Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation) Submitter Ed86 Submitted 05/03/2018 Category Misc Sex Requires Regular Edition Compatible No  
  17. Wartimes - a daughter's tale LE (Alternate start scenario) View File Wartimes - a daughter's tale LE (Alternate Start Scenario) 20200920 "Alternate start scenario with multiple endings. A sandbox base for various roleplays." 2020 Reupload & Dev Restart Since I've got a bit more free time on my hands than before, I've got back to developing this mod. Updates should go in the way of "indentured servitude", with player motivation primarily being in the hope of saving the Mother. Two additional dependencies were added since I've started to build a second Alternate start scenario, but abandoned it. I may get back to it eventually, so it will remain there. Warning, story spoiler - I've added a "process map" of the possible scenarios and routes. Blocks marked in red text are not developped yet, but are planned to. Blocks in bright red background color are meant to be "bad endings" Blocks in bright green background oclor are meant to be "good endings" Orange blocks are possible dialogues, leading to different outcomes or variable adjustments Introduction & Foreword---------------------------- The war has come. Your family is struggling to survive. How will your young, girly life develop? Will you become a servant of your "Father" in a pursuit to save your Mother from a terrible illness, or will you rather find your own luck outcasted? Decide yourself. Some parts of the mod/story will lead your hand while some other parts are actuall empty and assume certain level of roleplay involvement. Requirements & Credits ---------------------------- Hard requirements Skyrim SexLab by Ashal ZazAnimationPack by Zaz, Xaz and Tara Alternate Start - Live Another Lifeby Arhmoor Amputator Framework by Haeretic + Amputator Framework Patch by Monoman Sanguine Debauchery Enhanced: SD by DeepBlueFrog and jbezorg Sanguine’s Debauchery Cages by Inte Simple Slavery Plus Plus by Lozeak and jfraser and HexBolt8 I'll Take The Display Model by darkconsole Soft requirements SkyUI by schlangster Devious Devices Expansion by Kimy (in order to get meshes and textures for heels, esm does not need to be enabled) Beeing Female by milzschnitte (enabled esm required for recognition of pregnancy) Changelog Enjoy! Submitter pchs Submitted 07/14/2020 Category Sexual Content Requires SexLab, Dawnguard, HearthFires, Dragonborn, ZazAnimationPack, Alternate Start, Amputator, SD+, Simple Slavery, Display Model, SD Cages, Devious Devices Expansion, SkyUI, Beeing Female Special Edition Compatible No
  18. I am starting this thread to comment on the status of the conversion of my SexLab mods to Skyrim Special Edition and to offer a place for SSE related issues away from the other threads. At this time, I am not personally engaged into migrating to SSE. Many of the mods I rely on are still not available in SSE. I am still reviewing progress of other conversions and I will decide eventually to 'pull the trigger' and migrate my mods. Once that happens, there will be no going back. I do not have the capacity to develop and test the mods on two platforms. I am looking at maybe 2020 for a switch... maybe even later. For the time being, I prefer focusing on finishing the quests in 'oldrim' and resolving issues instead of chasing conversion issues. That said, some people have offered to convert some of the mods for me, and I am very grateful to them for stepping up that way. Thanks to everyone who provided SSE conversions: @tznvlw - @nomkaz - @kaiww - @RoxDox Status of the mods (Conversion available and up to date - Available but out of date - Not available) The latest conversions are available at these links. Until I get a chance to download the files and replace the attachments here, please use this list: Main files: Sanguine Debauchery + SexLab Dialogues SexLab Hormones SexLab Parasites - Kyne's Blessing SexLab Dibella Sisterhood and Sisters customization add-on SexLab Stories and Stories Devious SexLab Alicia Painslut SexLab Mind Control SexLabMindControl08SSEBeta.7z Family Ties Skyrim Immersion Patch SexLab Obscure Patches SexLabSkoomaWhoreSE_20160319.7z WolfclubSE_20160319.7z SexLabReleasePatchSE_20150126.7z SexLabDangerousNightsSE_220160313.7z PuppetMasterPatchSE_201502162.7z PriestsOfTERASE_20150126.7z JackGaMonsterLoreSE_20150126.7z SexLabWarmBodiesPatch SE v20171222.7z Optional files: Sanguine debauchery + SD+ Resource files (Textures) SD Customization Addons SE v7.7z RevealingMaleSpriggan SE.7z CT77_SD+_Slave_Outfit_(bodyslide) SE.7z SlaveTatsEventsBridge SE v0.1b.7z SD+ Manual (PDF) SexLab Sisterhood of Dibella SexLab Dibella Sisterhood Bodyslides Fjotra Replacer SexLab Parasites Parasites CBBE Bodyslides conversions Parasites BHUNP Bodyslides conversions SexLab Parasites manual (PDF) SexLab Stories FAQ - PDF
  19. View File Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try Version 2.8 SE Fix 1 Thanks to Zerantha for helping converting the files! BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant. It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more. It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods. The born children will have an own leveling system, too as well as there own skill and perk tree. They can follow you, doing some favours and more. If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase. After some many days you can born a little cute girl or a strong cute boy. For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support. BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff. Install: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1) Install the requirements - SKSE SE - SkyUI - PapyrusUtil SE 2) Install BeeingFemale (optional) 3) Install XPMSE32 4) Install a body with Belly Node (for example UNP with TBBP option, or CBBE with HDT option) 5) Install armor mods (for example CBBE Armors with HDT Option, most of them got the "NPC Belly node") How does it Work / FAQ: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game. Q: The Menu is black A: scroll a few lines back. below the Installation guide I've wrote an "important" note Q: How does it work? A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant. Q: What are those AddOns? A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....) Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use? A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great Q: I've got a problem with the Body / Skeleton / Clothes A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem. Q: My character is spinning when she gives birth A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great Q: Is Female / Female suported? A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings. Q: Are creatures suported? A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings. Q: I had sex with a female guard / thief / ... but she won't become pregnant - why? A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique. Q: Is the Sourcecode included? A: Yes! Except the widgets everything is included (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.) Q: Will the childs grow to an adult? A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff. Q: I'm suffering on an infection - will my character die now? A: Cure it - just buy a cure potion! otherwise you will die. Q: Why the min duration of a phase is 2 Days? A: This was the easiest way to fix problems with the calculation and the AddOns. Q: Why are children / elder forbidden / blocked? A: Elder won't have a menstrual cycle anymore... same to children. Q: Are there crafts i can create? A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood. Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen? A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work. Q: I've got a negative 'State Time' and it's falling even more - what can i do? A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug. Q: Are you a doctor or a midwife or something like that? A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it. Q: Do you spend hours for just feeding your own fetish? A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale. Q: Is it possible to keep the widgets visible? A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again Q: Are there any console commands? A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes Items and Crafts: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are a few items you can craft. Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid. The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first! Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore. But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore. Then there are the sanitary napkins. You can craft them in the forge -> Leather. They will fetch the menstrual blood so you won't have any bloody legs anymore. Requirements: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - PapyrusUtil (or SexLab) - SKSE SE 2.0.7 - SkyUI 5 SE Optional: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - FNIS - RaceMenu - A SexLab compatible sex mod so you can have sex - Body with pregnant belly support - Skeleton with pregnant belly support Not compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Most other pregnancy mods - There is a little bug with Skyrim Romance - will be fixed soon Change Log -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2.8 SE - Update BeeingFemale to BeeingFemale64 Translations and AddOn Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - comming soon Guids -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are 4 guids planed (2 guides released, 2 guides will follow soon) - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn. - BeeingFemale Perk Guide - Create your own perks for your children! - BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports. - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content. - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are. - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife. For Developer -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Beeing Female is made for player and developer! There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events. Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more. There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command. Here is a short list for SendModEvent examples: FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation' FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable) FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable) MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor More informations can be found in the Guids i've uploaded Console Commands -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player. after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric Arguments written in square bracket [<...>] are optional and can be set, or not. Some commands may take a few second! This meen, it will display the error message, that the command could not be found, untill the command is was done successfully. Just wait a few seconds Special Thanks -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trixy - for Procreation Muon Shan - for your active help Huili - for your rus. translation Aravis7 - for your france translation and your help with the baby mesh xiaomiza - for your chinese translation jbezorg - for help with the baby mesh Slorm - for sharing his bug fixed FWSystem Leito - For the birth animation Corum - For the PMS "Depressive" fix Lactina - For the Baby-Armor-Mesh Vader666 - For converting the Baby-Armor-Mesh Vioxsis - For converting the Baby-Armor-Mesh Bane Master - For his BeeingFemale Patch Chosen Clue - For his BeeingFemale Patch qotsafan - For his BeeingFemale Patch zarantha - Thanks for updating to Skyrim SE Lovers Lab Community for the realy great support, help, bug fixing, and way way more! Everyone who made a donation! This is realy realy great! Thanks! Visit the BeeingFemale Blog, too! Here some background informations can be found. Submitter milzschnitte Submitted 04/14/2018 Category Regular Mods Requires SKSE SE, SkyUI, PapyrusUtil SE Regular Edition Compatible
  20. Unforgiving Devices View File This mod is in active development! This means every new version requires new save. Also i don't recommend using this mod for serious playthrough yet. That doesn't mean you can't enjoy this mod but just don't be dissapointed if something get broken. Version 2.0 should be much more stable then previous version. I still recommand to check compatible mods and be extra causios when using mods with bad compatibility or incompatible mods. There are now also a variety of debug fixes that can be accessed in MCM, so in case somethink go wrong you can use the fixes. Unforgiving Devices is framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system. My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player. This are all examples of what I want to archieve in this mod (not what is currently in this mod yet). Requirements: Devious Devices (And all mods they require) 5.1 - LE / SE or 5.2b4/5/6/7 - LE / SE UIExtensions - LE / SE ConsoleUtil - LE / SE Optional: ZazAnimationPack - LE/SE ; Use animations for struggle minigame SlaveTats - LE/SE ; Adds tear and drool overlay. This feature also require ZazAnimationPack. People currently taking part in mode development @ihatemykite @BreadDain (WIP) Tutorial Custom Restrains New devices with custom behavior. My main reason for making them was to make escaping restrains less RNG. You will actually have to invest not small amount of time to escape them. Many of them have various stats and modifiers, making most devices unique. (some shortscuts: DPS = Durability per Second, S key = Special key, C key = crit key) Following stats are added to all devices Durability: Once 0, device gets removed. Condition: Every point of reduced durability also reduce condition. After 100 points of condition are reduced, the overall condition get worse (Excellent -> Good -> Normal ...). Reduced condition increase DPS. Once condition get reduced to broken, device gets unlocked. Locks: Number of locks which needs to be unlocked before the device is unlocked. Every unlocked lock also increase overall dmg to device- Cooldown: Is in minutes and defines how often will device activate itself. Accessibility: Defines how hard the device is to be reached with arms. All heavy bondage devices have Accessibility 100%, because arms are always in contact with them. If Accessibility is less then 100%, struggle minigame will become less effective. There are many cases in which Accessibility is reduced. Example may be wearing blindfold while also wearing hood. Logically, this makes blindfold less accessible, and so it is harder to remove it. Loose minigame increase Accessibility if its inaccessible (like when having tied arms). Following modifiers can be added to devices. Not all of these modifiers are stored in form of string, some are more complicated (Like Contains Items). Sentient: Device can active itself if player tried to remove it. If device activate itself, other equipped device will be active instead. Regeneration: Device will slowly regain some of its durability. Destroy on remove: Device will get destroyed after remove Contains loot: Device will drop items when removed (requires Destroy on remove) Contains gold: Wearer will receive some gold when the device is removed Random manifest: Device have random chance to lock wearer in device/s. Orgasm manifest: There is chance that device will lock wearer in device if wearer orgasms. Modifiers can be edited by using debug menu. More info about modifiers can be found here: https://github.com/IHateMyKite/UnforgivingDevices/wiki/Modifiers There are following escape options: Struggling: Player will struggle and slowly lose stats. For every second of struggling some durability is reduced. Once durability reaches zero device will get succesfully escaped. There are following variants: Regular struggle: Only drains stamina. Is affected by Agility attribute Desperate struggle: DPS is increased by max health of player. DPS also scales with device health (the less the durability the more the dps). Will drain stamina and health. Is affected by Strength attribute Magick struggle: DPS is based on max magicka of player. Deals 150% dmg to condition. Will drain magicka and stamina. Is affected by Magick attribute. Slow struggle: Have very small DPS but also don't drain any stats (they even regenerate at slower rate). This struggle can be also initited at all time, even if player have very small stats. To counterpart previous ponts, devices have new variables: Physical resistance: Reduce DPS of Regular struggle,Desperate struggle and Slow struggle. Magick resistance: Reduce DPS of Magick struggle Cutting: Player will have to rapidly press S key to cut device. Once cutted, the device will lose big amount of its condition and also some of its durability. Lockpicking: Player can access the device locks by crit. This will start vanilla skyrim lockpick minigame. Unlock with key: Player can unlock lock by landing the crit. Crit failure can break the key and jams the lock. Repair lock: This minigame is only available if at least one lock is jammed. Every crit will increase progress for repairing the lock. The harder the lock the harder it is to repair. In some minigames, crits can occur. This will cause either the magicka meter or stamina meter to blink OR, if the shader effect is active, by body shader applied to player. If player fastly press correct C key (Default: A for M meter, D for S meter), something will happen. In struggle minigame, more durability will be reduced, in cutting minigame more progress will be added. Also every device can have different crit multiplier which changes how efficient the crit is. But they can also have different chance of the crit occurring. So some device may have very small chance of crit happening but will have big multiplier, making the crit more rewarding. Some minigames require player to press S key to progress (like removing the plug or cutting minigame) All devices can also be damaged when wearer is hit by weapon or by spell. Amount of damage is reduced/increased by: Weapon Hit Resist: Is by default same as Physical Resist, but in some cases can be different (+- 25%) Spell Hit Resist: Not implemented yet, spells do nothing for now. Some minigames are affected by new attributes. Every attribute is made from various normal skyrim skills. Agility: Made from Pickpocket skill Affects Regular struggle Strength: Made from 2h skill Affects Desperate struggle Magick: Made from Destruction skill Affects Magick struggle Example: If player have 2h skill = 15, Destruction = 15 and Pickpocket = 25 -> Agility = 25, Strength = 15, Magick = 15 Every point of attribute increase corresponding minigame effectiveness by 1% (1.5% for Regular struggle) This value can be seen in wearer detail option of device detail menu Following devices types were changed Plugs: They can be struggled from as long as player doesn't have belt or harness. But having tied hands,wearing hobble dress or bondage suit will reduce effectiveness of this method. Sentient plugs have chance of turning themself on. Instead of normal struggle minigames, player have to force out the minigame. This is done by rapidly pressing the S key. Inflatable plugs: Can be inflated/deflated. In case of player having tied arms, they can still try to manipulate the plug, but it requires to struggle. Also the more the plug is inflated, the harder it is to remove it. Sentient modifiers adds chance of this plugs inflating themself. Panel gags: Their plug can be removed/added all time. Having tied hands will start minigame in which player needs to remove the plug. Sentient mod gives this gag ability to insert the plug back if it was removed. Mittens: Struggling with mittens is less effective Inflatable gag: WIP Following device types were created Controlable plug: Plug which can be turned on and off. Once turned on, the plug will slowly discharge itself (stronger vibs will discharge plug faster). Plug can be also turned off with tied hands, but player will need to complete minigame. Sentient mod adds chance of plug turning itself on with random vib strength. Dynamic Heavy Bondage: Devices which doen't not by default tie player. But they can be activated to do so, or they can do it by themself. There are currently 2 types Arm cuffs: Player arms are tied like when wearing armbinder. They can be either untied (which will not unlock cuffs) or they can be escaped, which will also untie player arms (like when escaping armbinder). Leg cuffs: Player legs are tied like when wearing hobble skirt. The skirt use different body slot then in DD, and so may be in conflict with some other mods. DD use for hobble skirt body slot. Reason is that I wanted to it so the legs can be tied while also wearing body armor (like catsuits). Abadon plug: More info down in description Also, in case you are using DD Cursed Loot, you have to disable Device buffs and Horny buffs, which for some reason kill player when they reach small HP. Guide in spoiler below Patches Patches adds this mod behavior to devices from other mods. This devices stats are set automatically with some randomness. If you think some of this devices are too hard or easy, let me know and i will rebalance it. Every patch needs to be loaded after mod that it patches! There are following patches which are included in current mod version (selectable in FOMOD installer) DD Patchs: Patches DDA,DDI and DDE. Patches around 98% 100% of all devices. BRRF patch: Needs to be loaded after BRRF. For Him Patch: Needs to be loaded after For Him BRRF + For Him: Needs to be loaded after BRRF and For Him. Also BRRF needs to be after For Him. DCL Patch: The number of patched devices is lower because there are many devices with custom scripts. Also don't forget to disable Device and Horny buff as mentioned above Requires Deviously Cursed Loot 9.0 by @Kimy Devious Pink Patch: Patches all devices Requires Devious Pink by @naaitsab Lauras Bondage Shop Patch: Patches all devices. Most, if not all, devices are not escapable, and so this patch is quite useless. At least it change plugs. Requires Laura's Bondage Shop by @Laura Rubber Facility patch: Patches most devices, but because bunch of them can't be accesed in game directly, you will have to use additemmenu or other mods Requires Rubber Facility by @Prime66 & @Racoonity, Serah xEdit script will only patch inventory devices with following scripts: Here is simple tutorial on how to use the xedit Patching script Abadon Plug Plug that is locked on player and grow stronger over time. To get this quest you will need to complete quest Dragon Rising (quest where you kill dragon at tower in front of whiterun). After that you should get letter from courier which will start the quest. If you just wan't to jump directly to action you can either complete Dragon rising quest by entering "help MQ104" and then "completequest <id which you got for MQ104>". If you don't want to break game, you can also type "help UD_AbadonQuest" and then "completestage <Abadon Curse quest id> 10". This will send the courier. This quest is still in making so there is not much to it. It just works as natural way for obtaining this plug. Later i will work more on bad ending so it actually have some kind of story. (!curently in beta!) Custom vibrations/orgasm (!curently in beta!) Adds new system to manage actor orgasm. This system works in following way. Actor have new varible called Orgam Rate (ORAT) which defines how fast will actor orgasm (or if actor will be edged). If actor is player, widget will be shown above the device widget (Shows when orgasm progress is more then 5%). On every second, actor orgasm progress (OP) will increase by ORAT, but also gets reduced by small value, which is defined by Orgasm resistence (ORES). This negative value is called Anti Orgasm Rate (AORAT), and its bigger the more the actor is close to orgasm, topping at 100% where AORAT = ORES. Because of that, for actor to be able to reach orgasm, ORAT needs to be atleast little bigger then ORES. Otherwise, OP will stop somewhere before 100% -> actor is edged. If progress reaches 100%, actor orgasms, and normal DD orgasm event is called. Also reworked how vibration function work to make this work Vibrate function is much simpler then the one in DD. It mostly only increase actor arousal and applies ORAT This means that every device can vibrate on its own. So one device can start to vibrate and one of them can stop before the other etc.. AORAT also changes with increasing arousal. AORAT reaches its minimum when actor arousal is 100. This is exponencial, and function for this looks like this: AORAT = fRange((Math.pow(10,fRange(100.0/Arousal,1.0,2.0) - 1.0)),1.0,100.0)*ORESM*(OP*(ORES/100.0)) Orgasm resist minigame Player can start orgasm resisting minigame by pressing Player Menu Key. The more the ORAT, the more stamina will be sapped for second of minigame. Minigame have crits, which are set at constant 15%. Striking crit will restore some stamina and also reduce orgasm progress. Failing the crit will do the opposite. This can cause player to orgasm if OP is too big Mechanic with Special button. Minigame widget will randomly change color. Holding the S button while color is changed will result in different effects. Red: Reduce stamina consumption by 75% Green: Reduces orgasm progress. Also reduces stamina consumption by 25%. Blue: Reduces arousal. Also reduces stamina consumption by 25%. Effects are active for as long as the button is pressed and the color is changed. If the button is pressed while color is normal (pink), stamina consumption will increase by 100%. Duration of how long will be color changed is random, so sometimes its better to stop pressing the S button befor it changes to normal color and starts draining more stamina Other functionality Other things that this mod do. Orgasm exhaustion: When player orgasms, exhaustion debuff is applied for set period of time. This debuff decrease player stamina/magicka regeneration. Player will also be unable to wait. Works with any DD/SL induced orgasm (aka you don't need any special device, any plug by framework/other mods will have this effect, as long the orgasm event is sent). Can be toggle/modified in mcm. It also: Reduces Orgasm Rate multiplier Reduces Arousal rate multiplier Heavy bondage swimming: Swimming with tied hands is very hard. Player will starts loosing stamina and have movement speed reduced by big amount. Once stamina runs out, player will start to drown. While drowning, player will be slowed even further and starts to also loose health. This can kill player (obviously) so if you don't like it you can turn it off in mcm. There are also 3 difficulties to choose from if it is too hard/easy for you. From balance perspective: if you drop down in middle of lake, you will for 100% die. Crossing small rivers should be ok if there is not strong stream. Waterbreathing will prevent player from loosing health when drowning (but slow will be still applied). You can't currently get any most of this devices in the game by natural means. You will have to either use console or AddItemMenu. For abadon plug you can alternatively use my mod Alternate start - More Devious Starts that will give you option of starting game with this plug. NPC support Any of this devices Abadon plug wont work with NPCs so don't try to quip it on them. This devices are supposed to be more script heavy and making them to also work for NPCs would propably make your PC explode. I even added some simple safe check that should prevent player from equiping it on NPCs. Devices will work mostly like normal devices excapt for abadon plug which should never be used on npc. Devices will work but they will lose their custom behavior. As of version 1.16, npcs are supported. This means you can lock any device on npc and it should work. The system and how it works is little too complicated so i will try to explain at least the how it fundamentaly works. There are 10 npc slots. All of this slots are automatically (by default) scaned in 4s inteval. Only npcs which wear Unforging device and are alive will be registered. All registered npcs are periodically updated like player. This means even npcs devices can regen, activate their effect and other things thet depends on update function. Every registered npc have also slots for devices. If npcs have device locked on them, this device will get registered. Theese devices can be accesed in MCM debug menu. If npc is NOT registered, the devices can still be accesed using new function which fetch the device by transefering it between storages. This makes the device flicker. Every device can be accesed with container menu. Best way to try this is follower because it alows player to acces its inventory from start. Other npcs starege can be accessed by either sneaking or if player have free hands and npcs doesn't (if npcs can, why we can't ?). Player can also help npcs to struggle. This will start new minigame with boosted stats. Player can also get help from other npcs this way (just click on desaired device while having container menu opened with npc). There are also new device menu options Tighten up: Increase device durability by ~10 Repair: Increase device condition by ~23 Command: Only avaible for followers. Allow player to command npcs what should npc do. This way player can force npc to star solo minigame. If player want to force npc to stop the minigame, they have to choose dialogue option [STOP MINIGAME]. Lastly, there is mcm option to dissable automatic slot scan. In case of disabling this, most features should still be avaible. Only thing that will not work is that devices will not get updated. Also player can force scan manually using mcm debug menu. Undesired slots can also be removed this way. NPCs are not currently tested with beta vibration function Current issues Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance Compatibility List of tested mods which are working or not. There are only mods which I personally tested. Devious Lore - Not compatible with Devious Lore DD Patch !!! Devious Strike -Not issue, works fine Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest. Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue. Special edition After trying it i thing it works with se just fine. If you want to use it in SE just download file and install it like SE mod. If you use MO it will probably give you warning of using older form. Just ignore it (most of the dd mods for SE use older form anyway). I didnt have enough time to try every thing. So if you use this mod with SE (or with LE) and you find something not working or ode please let me know. Future plans Complete custom devices for all possible kind of restrains Making more Custom Heavy bondage devices so there is more variaty Maybe in different mode More devices with custom behavier. My next possible target will propably be collar that throttle player as suggested by SirCrazy Credits to SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @S.MayLeR for making russian translation @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod Troubleshooting In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report Version of skyrim: LE/SE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. How to help with mod development By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices Changelog Submitter ihatemykite Submitted 03/25/2021 Category Other Requires Devious Devices 5.1> and all its requirements, ConsoleUtil, UIExtensions Special Edition Compatible Yes
  21. OSL Aroused - Arousal Reborn (SSE & AE) View File OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused SKSE Source: https://github.com/ozooma10/OSLAroused-SKSE Changelog Version 2.2.0 Ability to set Gender Preference in MCM. (Used for external Sexlab mods, OSL Aroused does not use this setting for anything currently) Added VR Support (Completely untested so YOLO) If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome. Submitter ozooma10 Submitted 02/08/2022 Category Adult Mods Requires SKSE Regular Edition Compatible No
  22. Psyche Animation (LE/SE) (2021-12-1) View File A green hand modder of skyrim. Support You know it takes a lot of time to make animation more outstanding, sometime a little detail need to be adjusted one hour and another... I really appreciate if you support me to continue my work. https://subscribestar.adult/psycheaos https://www.patreon.com/PsycheAos Latest Version Available in Subscribestar and Patreon! Requirement SexLab Fnis SLAL Animated Beast's Cocks Animated Beast's Cocks(ABC) t.ara's mod(highly recommend) Zaz Animation Pack V8.0 plus Sexlab speed(optional) permission You can do everything by using this mod, include making video\GIF, sharing the Public Version (post a link might be better) and modifying as mod resources(Plz let me know before). If you wanna get financial income, don't forget to support me a little bit.... Thanks to: T.ara for the greatest mesh. SirNibbles for his excellent guild. factoryclose for his modder resource. MadMansGun for his incredible creatrue mod and always helping me. Q&A: Q1: What's your body Physics in that GIF? A1: CBBE-SMP+Fair Skin GT_Breat03_SMP.7z Q2: What's your enb? A2: Esc Enb. You will find that in my download page. Q3: What's your hair style? A3: https://www.nexusmods.com/skyrim/mods/88416 Q4: Can I get your face preset? A4: Be sure you are using racement instead of ECE. I have upload my preset here, you can download from the download page named "FacePreset.7z", use it as a normal mod, enter the game, press "~" then go to console, type "showracemenu", import my presets under "presets" folder, 2 ways you can import them, preset & head model, if you get wrong brown or eyes even scan the whole preset, just go my mod file, rename my texture name to your current one. Q5: Why penetration issue happen? A5: There is no absolutely right alignment due to different stature, different sos type\length, different size of body unless you use some short animations. The hotkey of sexlab and sos can relieve that issue, it never border me. I usually use 2 same tall people, also Sexlab hotkey to adjust the position lightly, it works permanently. Q6: Why my creature dick don't move? A6: Missing requirement: Animated Beast's cocks. Q7: Where I can see that previews? A7: https://redgifs.com/users/PsycheAos/collections Q8: Why PsycheHHH update so slowly? A8: Because he is hungry to death without support! Submitter PsycheHHH Submitted 01/08/2020 Category Animation Requires SLAL, Fnis, Animated Beast's Cocks Special Edition Compatible Yes  
  23. SexLab Aroused eXtended View File SLAX - SexLab Aroused eXtended What is this? It is a drop-in replacement for SexLab Aroused (SLA), or SexLab Aroused Redux (SLAR). This is a work-in progress, but I believe the uploaded version is stable. (Latest upload is 2019-10-21 - see bottom of page for more details). In the uploaded version, you get: some performance improvements some bug fixes an overhauled MCM you can configure the keywords on armor in game via the MCM SLSO integration is built-in, no need for a patch also works fine without SLSO huge set of built-in factions for sexual preferences and fame extended keywords for clothing Yes, it really can change the keywords on armor at runtime. No need to edit your ESP to make an armor item into a bikini or set an item to be sexy. You can also flag high-heels. It also supports the Babo extended keywords, so you can integrate with SexLab Approach Redux and SexLab Horrible Harrassment Expansion, and SexLab Survival. It also uses StorageUtil tags to indicate outfit type. SLAX extended keywords/clothing-tags also work in SexLab Disparity, though SLD has no specific bikini support, it respects several others (heels, sexy, slooty, respectable, ragged). SLSO integration is built-in - SLSO is not required, this is a soft dependency. Do NOT install the SLSO patch for SLA(R) over this - I believe it claims to be something to do with Animation Appropriate Arousal in the SLSO FOMOD. If you install the SLA(R) SLSO patch onto SLAX, you will break SLAX completely. Clothing keywords you might care about: Sexy Slooty Illegal Respectable Ragged High-Heels Bikini The eventual intent is to deliver new arousal simulations, with built-in sex addiction. Emphasis on 'responsive' arousal, denial, and slave training. All models will work for PC or NPC. Why would you want it? Run-time keyword editing and extra clothing keywords SLSO integration is slightly better than what SLSO gives you with its SLA(R) patch. MCM makes it easier to check your status, follower status, NPC status, and manage sexy items. Performs a little better too; the main arousal calculations are in C++ Fixes a serious scan-locking bug that's been in SLA(R) since forever. Fixes some other SLA(R) bugs too. Massive set of built-in factions for modders to use. Really. Massive. Open the ESP and see for yourself. The date on the current upload is correct; it was written back in August. It has a known bug that means that it has problems recognising naked NPCs in a timely manner. I will fix the bug and re-upload soon. The bug won't break your game, but it makes it harder to get a crowd excited when soliciting naked etc. The fix is a tiny script change, but I need to put the old code back in my dev environment to compile it, so I'll do that ASAP. What's happening next? I've done a major rewrite since the uploaded version, and discarded that, and now doing another - so I'm on rewrite number-three now. I want to push an upload of the current work-in-progress, but it's not ready for it yet. I have a design for detailed addiction system, which handles just about anything you could think of. Perhaps not all of it will ever be implemented, but certainly some useful amount should be possible. The newest architecture will allow for more work per character - the problem is primarily not the simulation, but establishing worn items and devices, and the presence of other environmental factors that modify arousal. How to install This is a drop-in replacement for SexLab Aroused or SexLab Aroused Redux. It requires no files from those older mods. If you use MO, you can simply untick them. If you use NMM, you can either overwrite, or uninstall SLA(R) and install SLAX, it's up to you. You can put it into an existing game; it does not require a clean save. It does not require a SLSO patch, it already has one. It will not work with any animation appropriate arousal patch/mod (and shouldn't need that either). It requires only: SKSE, SkyUI, and SexLab 1.62 (will work with older SexLab versions too, but I haven't checked which ones). It contains a SKSE plugin. It will not work with SSE until I port the plugin. The spoiler below has a list of some of the factions (warning, long list): The spoiler section below has some details on StorageUtil tags used by SLAX: The spoiler below lists the fetishes/addictions currently in the new SLAX arousal design: The following spoiler says some things about fatigue: The following spoiler says some things about denial: I was going to hold this back until I had a real beta version for people to try, but it seems worth creating this page, just for discussion alone. Submitter Lupine00 Submitted 09/25/2019 Category WIP / Beta Requires SKSE, SkyUI, SexLab 1.62 Special Edition Compatible No
  24. Amorous Adventures Text and Player Dialogue Revision View File Description This mod revises the text and player dialogue in Amorous Adventures 3.4 SSE for LoversLab. All playable content is covered. It is an .esl-flagged .esp. For a version compatible with other variants of AA (Clean, FlowerGirls, OStim/Osex), click here. Please not that the NexusMods upload does not include edits to quest journal entries, i.e. text that appears in the quests menu as they make the mod incompatible with anything except the LL version. Philosophy and Changes Made DISCLAIMER: The following section contains my personal opinions and is not meant to be taken as objective criticism. Amorous Adventures has a great foundation for expanding on characters, giving them personalities, and introducing romantic storylines for the Dragonborn. I'm a fan of the concepts that FoxFingers came up with. Personally, I find the writing to be too silly and unrefined, to a point where it detracts from the quality of the storytelling and limits the applicability of the writing to a variety of characters. Changing the questline structures or NPC spoken dialogue is beyond me, but I revised all player dialogue and text (books/notes, quest information, message boxes, spell/NPC/item names). Here is a sample video: Amorous Adventures Text and Player Dialogue Revision - Nordic Hospitality Before and After.mp4 Changes are outlined below: Please note that this mod is a seperate plugin and not a replacer for the original. Optional File: Elisif Quest Starter Dialogue Only in Blue Palace This file will make the dialogue that starts the Elisif quest only appear on NPCs inside the Blue Palace. Without it, the dialogue appears on every NPC in the Solitude area. Main file is not required, but this must be loaded after the main file if you use it. It is an .esl-flagged .esp. Made based on a request by throwaway219. Installation Ensure you have a working installation of Amorous Adventures 3.4 SSE for LoversLab. Download and install using your mod manager of choice. Future Plans wait for (constructive) feedback - no guarantees, but if you raise a good point I'll do something about it I've playtested Riverwood, Whiterun, Windhelm, Morthal, Riften, Solitude, and the Dibellan quests; they've been refined to a satisfactory point. All other content is complete, but I've never played through them. I will update this mod as I come across points of improvement throughout my current playthrough. Tools Used SSEEdit 7-Zip Submitter treballer Submitted 08/11/2022 Category Adult Mods Requires Amorous Adventures 3.4 SSE for LoversLab Regular Edition Compatible No
  25. Corruption View File An extensive addiction and transformation mod. Implementing everything from alcoholism to tentacle addiction, and causing plenty of mischief from those addictions. Overview: Corruption is a catch-all mod for addictions, implementing as many as I could think of in a single system. The addictions range from substance abuse like alcoholism and drug addiction, to sexual fetishes like fellatio and bondage, to becoming to addicted to daedra and submitting to them as their plaything. All addictions are controlled and monitored by three character traits, Withdrawal, Addiction, and Corruption, as well as a shared trait Trauma. These determine gameplay benefits and penalties, can cause disturbing thoughts, and make your character act spontaneously without your control. Trauma is increased by entering bleedout or by being raped. When it is high enough it will cause disturbing thoughts and some gameplay penalties like lower experience rate, increased spell costs, and debuffed crafting skills. These penalties can be disabled in the MCM if they are too extreme for your playstyle. Trauma decays overtime, also configurable in the MCM, but can also be cured by increasing your Corruption in an addiction. Corruption is the trait that measures how far gone you are to an addiction. Every time you commit an addictive action, drinking a beer, wearing a chastity belt, fucking an atronach, your Corruption will increase. Your Corruption also increases through other actions, eating certain ingredients or lingering in certain places can increase your Corruption passively. Increasing Corruption through an addictive action decreases your Trauma at a 1:1 ratio if your Corruption is above a threshold. Your Corruption starts below zero, and naturally decays if you keep it below zero. If you become so lost in an addiction you get your Corruption above zero, then it becomes permanent, only cured by offering gems at a Divine's Shrine. However, becoming so invested in an addiction will also cause some gameplay benefits. Many addictions will cause some physical change to your character at high Corruption, this can be disabled in the MCM for each addiction. Addiction is the trait that measures how currently addicted you are to some action or substance. Addiction is increased by performing addictive actions, moreso when traumatized, and decays overtime, increasing Withdrawal at a 1:1 ratio. However, Addiction is bounded by your Corruption, unable to fall below it. So, your Withdrawal may constantly increase when at a positive Corruption. Both Addiction and Withdrawal determine how likely your character is to act spontaneously. Withdrawal is the trait that measures how badly you need some addictive substance or action. Withdrawal is increased when Addiction decays, by a 1:1 ratio, and decreases when performing addictive actions. Withdrawal also decays naturally if Addiction is at zero. Allowing your Withdrawal to increase will cause some disturbing thoughts and debilitating effects. Both Addiction and Withdrawal determine how likely your character is to act spontaneously. The rate at which these four traits change can be customized in the MCM. More details are listed in the MCM for each addiction's benefits, penalties, and transformations. List of Addictions: This is the current list of implemented addictions, and their transformations. All addictions start disabled, and must be enabled through the MCM menu. Alcoholism: Addiction to drinking alcohol. High Withdrawal causes you to spontaneously take and drink alcohol you see or are carrying. This can be prevented by wearing a closed gag. High Corruption gives you a beer belly. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Mara. Dosing: Addiction to consuming skooma, moonsugur, lactacid (If Milk Mod Economy is Installed), and other drugs. High Withdrawal causes you to spontaneously take and consume drugs you see or are carrying. This can be prevented by wearing a closed gag. High Corruption causes emaciation. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Mara. Feederism: Addiction to eating decadent and valuable food. High Withdrawal causes you to spontaneously take and eat food you see. This can be prevented by wearing a closed gag. High Corruption causes weight gain. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Mara. Kleptomania: Addiction to stealing valuable items. High Withdrawal causes you to spontaneously take valuable items you see. This can be prevented by wearing wrist restraints. Corruption can be decreased by placing gems at a Shrine of Stendarr. Objectification (Requires Devious Devices): Addiction to wearing bondage devices or concealing masks. High Withdrawal causes you to spontaneously equip bondage devices you are carrying. Corruption can be decreased by placing gems at a Shrine of Stendarr. Exhibitionism: Addiction to being nude or wearing skimpy clothing. High Withdrawal causes you to spontaneously strip off non-skimpy clothing and make you reluctant to wear non-skimpy clothing. This can be prevented by wearing wrist restraints. Corruption can be decreased by placing gems at a Shrine of Dibella. Lactation (Requires SexLab or Milk Mod Economy): Addiction to being milked or having your breasts suckled. High Withdrawal causes you to spontaneously use nearby milk pumps and to spontaneously attempt to force others to suckle you. This can be prevented by wearing wrist restraints, a chastity bra, or a bondage suit. Withdrawal is capped by your current milk percent. High Corruption increases the size of your nipples. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Zenithar. Cum Bathing (Requires SexLab): Addiction to feeling cum on your chest and body. High Withdrawal causes spontaneous attempts to sexually force yourself on men and male creatures. This can be prevented by wearing a chastity bra. Withdrawal is capped by either arousal or Corruption, whichever is highest. High Corruption causes breast expansion. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Dibella. Cum Guzzling (Requires SexLab): Addiction to performing fellatio. High Withdrawal causes spontaneous attempts to suck off men and male creatures. This can be prevented by wearing a closed gag. Withdrawal is capped by either arousal or Corruption, whichever is highest. High Corruption plumps your lips. Corruption can be decreased by placing gems at a Shrine of Dibella. Vaginal Sex (Requires SexLab): Addiction to normal vaginal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt or a vaginal plug. Withdrawal is capped by your arousal. High Corruption thickens your legs. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Dibella. Anal Sex (Requires SexLab): Addiction to anal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt that doesn't allow anal sex or an anal plug. Withdrawal is capped by your arousal. High Corruption plumps your ass. (Requires NIOverride and Bodyslide Morphs) Corruption can be decreased by placing gems at a Shrine of Dibella. Furry Sex (Requires SexLab): Addiction to sex with Khajiit, werewolves, and furry animals. High Withdrawal causes spontaneous attempts to sexually force yourself on Khajiit and furry animals. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow fur, a tail, and cat ears. (Requires Furry Transformation Files) Corruption can be decreased by placing gems at a Shrine of Kynareth. Scaly Sex (Requires SexLab): Addiction to sex with Argonians and dragons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow scales, a tail, and horns. (Requires Scaly Transformation Files) Corruption can be decreased by placing gems at a Shrine of Kynareth. Teratophilia (Requires SexLab): Addiction to sex with humanoid monsters like falmer, giants, hagravens, and trolls. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes a monstrous transformation that gives you black marks on your skin. (Requires Monster Transformation Files) Corruption can be decreased by placing gems at a Shrine of Talos. Formicophilia (Requires SexLab): Addiction to sex with giant insects like frostbite spiders and chaurus. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes a insectoid transformation that gives you chitinous spine. (Requires Insect Transformation Files) Corruption can be decreased by placing gems at a Shrine of Talos. Xenophilia (Requires SexLab or Estrus Chaurus+): Addiction to sex with tentacled creatures. High Withdrawal causes spontaneous attempts to sexually force yourself on them, and cause spontaneous tentacle attacks in caves. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow fish scales. (Requires Tentacle Transformation Files) Corruption can be decreased by placing gems at a Shrine of Talos. Daedraphilia (Requires SexLab): Addiction to sex with the daedra. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to grow horns and causes your skin to split. (Requires Daedra Transformation Files) Corruption can be decreased by placing gems at a Shrine of Akatosh. Necrophilia (Requires SexLab): Addiction to sex with the undead. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes your skin to crack and become grey. (Requires Undead Transformation Files) Corruption can be decreased by placing gems at a Shrine of Arkay. Agalmatophilia (Requires SexLab): Addiction to sex with automatons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to transform into a living china doll. (Requires Automaton Transformation Files) Corruption can be decreased by placing gems at a Shrine of Julianos. Arborphilia (Requires SexLab): Addiction to sex with spriggans. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints. Withdrawal is capped by your arousal. High Corruption causes you to transform into a dryad. (Requires Spriggan Transformation Files) Corruption can be decreased by placing gems at a Shrine of Kynareth. Compatibility: This mod only requires the base game for basic functionality, and doesn't modify any vanilla forms, so it should be compatible with almost everything, and with every mod list. The DLC and any other mods that are used by this mod can be installed beside it without any need for patches, with the exception of a DLC patch needed for the latter addictions. (Furry Sex - Arborphilia) The only mods that can cause compatibility issues are mods that change the player's "Skin" model, as that will prevent some transformations from happening. The following mods are supported and add to the experience: SexLab (Why do I even need to link this?) SexLab Aroused Redux Devious Devices Integration or Devious Devices 5.0 Milk Mod Economy Estrus Chaurus+ Third-Party Mod Support: The spontaneous addictive actions added by this mod can break other mods, like capture and slavery mods. So, I've added mod events for other mod authors to use that stop addictive actions. There is also an MCM toggle option to disable addictive actions as well. To stop addictive actions, simply send the mod event: SendModEvent("CorruptionStartBlock") To re-enable addictive actions, send the mod event: SendModEvent("CorruptionStopBlock") Mod authors should also register for the mod event "CorruptionPromptBlock", when this mod event is triggered, it means another mod has re-enabled actions. If your mod still needs actions to be blocked, send "CorruptionStartBlock" again. Future Updates: Additional addictions are definitely on the table for future updates, as well as more mods to incorporate. However, the current priority is to expand upon the addictions currently implemented; adding dialogue and npc comments, adding more player thoughts, and adding more player actions. Also, this is not the only mod I work on, and I have a life outside of Skyrim, so don't expect updates to be frequent. Credits: All-in-One HDT Animated Pussy Eyes of Aber Astaroth Horns Redone China Doll Race Half Dragon Race Homumkul Race Naiad Race TDN Equipable Horns Xenius Otherwordly Beings Mrissi's Tails of Troubles Thanks to everyone who posted on my writing suggestions thread for this mod! Change Log: BEFORE UPDATING to 1.1.x or Higher from 1.0.x: -Disable all transformations, and press "Force Transformation Update" in the MCM for all addictions you have enabled. -Disable all addictions. -Delete old version, then install new version. No Clean Save required. -Re-enable all addictions and transformations you use. After updating to 1.2.x from 1.1.x it is recommended you disable and re-enable any addictions currently running. 1.2.3 (6-12-21) (Recommended you disable and re-enable any enabled addictions) -MCM option to disable mod. Starts/stops controller quest -Added oral sextag to blowjob addiction -Add Orcs to Monster addiction -Add different trauma values from creatures and animals -Rework Weight Gain -Rework Beer Belly -Use Male Anims for overweight (Requires Dynamic Animation Replacer) -Make Addiction decay slower at high Withdrawal -Rework fat face mesh -Rework lip face mesh -Add breast expansion to exhibitionism -Treat all guards as amoral -Fixed falmer chest perk entry point not automatically applying -Make sex with creatures more traumatic than sex with humanoids -Added a gold/weight value threshold to food addiction -Added mults for trauma from different types of NPCs -Edited events to help prevent stack dumps -Make vaginal and anal plugs corrupting -Make milking machine cause vaginal -Changed corruption. For every hour passed, corruption is checked. If check passes, addiction is increased based on corruption and trauma. -Allowed thoughts and some actions at withdrawal and addiction below 25 -Make npcs with non-zero relationship rank with player more likely to interact with you for sex -Added Radiant Prostitution compatibility. Working clothes considered sexy for exhibitionism -Alcohol/Food/Drug theft requires highter withdrawal and addiction -Implemented binging. Alcohol, Food, and Drug addictions can cause multiple items to be consumed at once. -Added food addiction causing periodic eating while carrying food -Replaced sex date check with dialogue globals -Make corruption decrease while wearing amulet or near shrines -Only arousal determines max withdrawal for sex addictions. Submitter Code Serpent Submitted 01/16/2021 Category Other Requires Special Edition Compatible
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