Search the Community
Showing results for tags 'sexlab'.
-
Sexlab Survival SE View File @nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS ? J/K! Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. ? (Back to the important stuff) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... THE ORIGINAL MOD with everything* you need to know *(Almost he ran out of space on the original post to add more info so now the blog is a better resource for feature information) MM1 Blog about Sexlab Survival Features - Better detail of what the mod does Requirements Sexlab SE Simply Knock SE. Latest PapyrusUtil for SE An xEdit patch is practically required at this point***. Recommended add-ons for the Special Edition Survivalists SL_triggers - by Fotogen (you'll see why in a second) Various SL Triggers Add-ons - by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses Patch for Sexlab Survival and Sexlab Adventures to integrate SLS's licenses with SLAdv's crime system. Details about this patch can be found here SLS license to SLA crime patch.7z a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses) ***NEW Added Map and Compass json*** LoseMapandCompass.json Additional SLS triggers.7z YPS Immersive Fashion Tweak Needed for the YPS Features to work yps-ImmersiveFashion Tweak v1.3 (23-Oct-2020).7z Added @prometheusx's Tongues height fix. If you are having an issue with the tongue being too low, this will raise it up and fix that! ? ***Making a merge patch (copied (and modified a bit) from the original Sexlab Survival page) SLS Bikini Keyworded versions of popular Bikini Armor Plugins Replace your plug in with these to add _sls_BikiniArmor keyword to the outfits contained in these mods. You must have already downloaded and installed the original mod(s) for these to work. Standard Nexus version of Nisetanaka TAWOBA TheAmazingWorldOfBikiniArmor.esp SunJeong's Remastered version OLD The Amazing World of Bikini Armors REMASTERED.esp SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord) The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z Pumpkin's Expanded version (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Monty359's TAWOBAE - TAWOBA Extended key worded ESL posted by @jbezorg Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected. BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder Submitter Corsayr Submitted 11/19/2020 Category Adult Mods Requires See original post link in the description Regular Edition Compatible No
- 2323 replies
-
13
-
- conversion
- sse
- (and 17 more)
-
SexLab Submit SE v1.1.0 - (15AUG26) View File It's been a 12 year hiatus since I last played Skyrim, but I decided to dust off my old mod and make it work for SE. As far as features, it is currently identical to to where it was from the last LE update. See this thread for reference: Most Recent Changes v1.1.0 - (15AUG26) Removed _SLSubmit Vampire spell and effect. Player surrender script now just uses the standard game DiseaseSanguinareVampiris. Removed Brawling! and Not Brawling! notifications, as it didn't serve a necessary purpose anymore and was prone to spamming. Changed Kill() to KillEssential() when executing a submitted NPC via death by feeding as a vamp to avoid Protected NPCs surviving. Changed Non-Sentient in Creature support to simply being !Sentient() and !ActorTypeNPC as a catch-all. This allows for custom creature support. *New MCM Option* NPC Auto Submit - New feature allows for automatically attempting a Submit with the same success chance as the Shout. It can only begin to trigger once their life is <= [Auto NPC Submit Health %] and only for valid NPCs, like the Shout/Grapple/etc. It works on any physical or magical attack, and also works for both the Player and Followers. As the Follower support is handled via a hidden cloak, there is no limit on how many Followers this will support, but the range is set to 250 units. *New MCM Option* Auto NPC Submit Health % - This determines the <= threshold for the NPC Auto Submit to start attempting to trigger on an NPC. The default setting is 25%, but can be set between 10-50%. *New MCM Option* Submit Auto Success - This is to allow significantly weak enemies (that might otherwise get one shot) to automatically submit to any Shout/Grapple/Ambush/or the new NPC Auto Submit. It is simply based on a Level Deviation between the Player and the NPC, where if they are # levels under the Player, it will be an automatic success. The default setting is 25, but can be set between 10-100. (Understand, 10 means it will auto succeed even if they are only 10 levels under the Player, so that will make the game even easier. Increasing it to 100 would require a level 101 Player to work on a level 1 NPC.) Due to the expanding MCM Menu, I felt it was time to break it up into 3 pages: General Options, Player As Victor Options, & Player As Victim Options. Unfortunately, this change is likely to not immediately take place on existing saves. The solution is to simply disable Submit in your mod manager, load your save, do a clean save, re-enable Submit, reload one more time, and then you should see the menu properly. You will then need to reset your settings, so note them down before hand if need be. After that, you should be good, and I don't see any new pages being added in the future. This only affects existing saves. New games will start just fine. Updated the FOMOD to include the option for the Triss plugin directly, and will do a dependency check to make sure the necessary TrissMerigoldW3.esp is installed. Removes need to keep track of a separate download. (Nothing has changed in plugin other than required property updated for the scripts attached to the shared Quest.) v1.0.4b - (06AUG26) Updated Russian translation for MCM/Strings (Now including Serana!) provided by BF3000. v1.0.4a - (05AUG26) Updated Russian translation for MCM/Strings (With the exception of Serana specific) provided by BF3000. v1.0.4 - (14JUL26) Reworked the 'Repeated Assault' algorithm and display notification text to be a bit more intuitive. Previously referred to 'Succeeded', now refers to a chance to Trigger. The intent is still the same, where every 5/10/15 seconds, the chance to trigger will increase by 10% until eventually the roll is less than the chance. This affected the Message text, and has been updated in the Localized files. Updated German translation for the updated Message provided by CGi. Added 'No Combat Alert' flag to Bounty Aliases to prevent them from erroneously going aggro if you get attacked on the way to turning in the bounty. Minor tweak to the various 'Forced' scenes for the SLP+ version, where if the 'Aggressor' is male, it will disallow "Femdom" animations, as they look silly in that scenario! v1.0.3 - (28JUN26) Added missing Alias #2-5 Conditions for the dialog options to declare turning in hostile enemy faction NPCs for a Bounty, or to tell them to Stay once assigned. Speechcraft Coerce Success Chance algorithm bonus/penalty for the Target's bravery was backwards. Should now correctly give a bonus the more cowardly they are from baseline, and a penalty the braver they are from baseline. v1.0.2 - (27JUN26) Changed MCM Option about always having Female players assume 'Victim' role when they submit to instead labeled as the following: Player/Follower = 'Male' / Victim = 'Female' Toggle this option on to always make the player take the 'male' role (females will use a strap-on) as the aggressor. NPC victims will always take the 'female' role. This option allows the use of the more common M/F animations. Toggle this option off to use the animation restrictions as intended. This will require animations with more niche tagging or nothing will play. (MM for gay, FF for Lesbian, Femdom for Female Dominant, Male Submissive, but all with the Forced tag.) Cleaned up many Alias issues leading to erroneous messages in the upper left when the debug option is turned on. While not a requirement for the mod, I recommend installing Papyrus Tweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779 . I was experiencing intermittent behavior to certain functions, primarily when I was trying to surrender to Creatures to test that content, and the script lag wound up being the culprit. I installed Papyrus Tweaks, and immediately all of the intermittent behavior went away and everything functioned as expected. v1.0.1 - (14JUN26) Added a bonus Triss Merigold plugin for Sexlab Submit to create SharedInfo topics to use her custom voice .fuz to compliment companion mod. See installation instructions below. External requirement for plugin mod: https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description v1.0.1 - (08JUN26) Removed 'Follow' AI package from the Surrender Alias. This should now fully prevent NPCs that you submit in the wild from following you unless you choose the 'Turn in for a bounty' option. v1.0.0 - (31MAY26) Usage of SLP+ APIs for Sex Scenes for those using newer Framework. Original Framework still supported. FOMOD install created to choose between using SLP+ or OG SexLab. New version numbering going forward. German Translation of Localization Strings done by CGi. Serana Plugin no longer a separate .ESP, and is instead baked into the main mod. The extra .ESM dependency for the Serana Plugin is also no longer needed. Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. For the OG SexLab version. replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTags' to be consistent throughout all scripts. Shout/Grapple will now automatically succeed against any opponent that has already submitted to either of them. New Message Prompt for this scenario. Removed the Health <= 90% check on the initial Declare dialog, as beyond being redundant due to the SubmitFaction check, but if the NPC's life refilled beyond 90% before you talked to them, the dialog wouldn't appear. When player and/or follower surrender and are robbed, combined 'gold and items were stolen' type messages to reduce message spam. Numerous adjustments to player surrender scenes to improve timing/flow. Other minor scripting issues resolved that were discovered while testing various scenarios. 23MAY26 1205 Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. Replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTag' to be consistent throughout all scripts. 19MAY26 2006 While correcting Serana Plugin reference errors, realized ###Roll < ###Chance checks *should* have been ###Roll <= ###Chance in the main mod as well. Very minor update. 19MAY26 1857 SexLab Submit Serana SE plugin has been localized Property reference errors in the _SLSubmitSerana quest have been corrected. 19MAY26 1634 Deleted Debug.Notification() call that was left in the _slsubmitboundhelpeasy.pex script. 18MAY26 1847 Fully Localized the main .ESP file. That includes the PC Speechcraft choices, as well as replacing *all* debug.notification() in the scripts with Message.Show() prompts, utilizing Messages that could be fully localized. Added several new Messages, in particular for when the Player surrenders, to help set the scene. The intent was only to describe what was happening to the Player, not tell them how they feel about it. That is for your imagination! As always, localization means you can always change the messages to suit your tastes! Added SetProtected(True) state to NPCs that submit to you, whether it is via the Ambush, Shout, or Grapple. This should prevent them from being killed in a big chaotic fight. (Protected NPCs can always be killed by the Player if things go sideways) Made minor tweaks to the various Speechcraft initiated consensual sex encounters. Vanilla Sex, Oral, and Anal have Aggressive tagged animations excluded. The Rough option will require the Aggressive tag. Random only requires at least 2 actors in the animation (support for 3-way has always existed) Tested and confirmed to be SexLab P+ compatible. (OStim uses different APIs, so won't be compatible, nor do I have plans to bother with that.) SLSubmit Serana Plugin has not been localized yet. It had ~100+ errors when examined in xEdit, so I need to look into what the issue is there first. 07MAY26 1630 Redundant topic with Invalid Alias (_SLSubmitPrisonerTopic) was deleted from _SLSubmit quest. Wasn't used in game, but would show as error in xEdit. 04MAY26 1633 Re-added Serana plugin. This is an entirely optional plugin that was created for the LE version of the mod, simply repackaged to work with SSE. Requirements are shown below. 03MAY26 1816 Repackaged SE with minor text formatting in the .esp and a fresh .seq. No scripts changes were found to need changing/updating after a week of testing. 28APR26 1926 Repackaged original LE version of 'Sexlab Submit' into 'Sexlab Submit SE' for the file names. (It will still show up as "Sexlab Submit" inside the MCM menu.) Basic Mod Description The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features: Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in. Mod Status Complete (Minus bug fixes as needed) No new content planned. Known Issues All Submit's files are custom, and no files from the base game or any other mod are overwritten, so there will be no direct mod conflict with any other mods. However, there may be functional overlap with other 'Death Alternative' type mods. This was made in a modular fashion, so most functions can be disabled via the MCM to allow other mods to take over to avoid those types of conflicts. Requirements for Sexlab Submit Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Requirements for Sexlab Submit Serana (Now part of the main mod!) Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Dawnguard http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ Sexlab Submit SE 03MAY26 1816 (Or more recent) Requirements for Sexlab Submit Triss https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description Sexlab Submit & all requirements (Place after the Triss mod in load order) Submit Shout Hotkey This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such: Submit Grapple Hotkey This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat: Submit Ambush Hotkey This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such: Follower Support This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such: Player Surrender This feature was added on 10JUL13 due to popular demand. It functions as such: Improved Speechcraft Support This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such: Hostile NPC Bounty Turn In This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such: Installation Just use your standard mod organizer of choice to install/uninstall. The mod uses unique files, so there should be no conflicts. It contains: Sexlab Submit SE.esp Interface folder (MCM Translations) Scripts folder (.pex files) Seq (Needed to Start Game Enabled Quests) Sound (Vex doesn't use the generic responses, but lines from her own voiceset) Source (.psc files) Credits Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature! Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it. TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/) Spaceman: For his Romance mod, which gave me the idea for this one. CG!: German translation for the MCM menu. Monababii: Spanish translation for the MCM menu. RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/) Aravis7: French translation for the MCM menu. id8888: Chinese translation for the MCM menu. Dual Wield Parry: For insight how to add a hotkey that can perform an action. Submitter dkatryl Submitted 04/28/26 Category Combat Sex Requirements Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Regular Edition Compatible No Install Instructions Use your mod organizer of choice. SexLab Submit SE v1-0-4.7z
- 265 replies
-
8
-
- sexlab
- combat rape
-
(and 3 more)
Tagged with:
-
Troubles of Heroine View File Warning: Disgusting, sexist, humiliating and violent content! First of all, I apologize for my English - it's not my first language. Skyrim version of my Fallout 4 mod Problems of Survivor and Starfield mod Issues of Spacefarer. The mod adds NPCs and events that make female PC life in Skyrim more ungrateful and humiliating. If you want to remove the default bow from followers, download the followerswithouthbow file. Use code set AAASqueamishGlobal to 1/0 to disable/enable most of the nasty content. Use the code set AAANoSexistFaction to 1/0 to disable/enable automatic sexism for Companions and the Civil War factions. Some content is disabled by default. To enable them again, use MCM or the code set AAACutContent to 1. If you want to do female quests for male: Go to the Riverwood Trader, type "tcl" into the console, go through the wall behind the counter and take the "Troubles of Hero" item from the chest. Or you can use console commands, AddItemMenu mod or MCM, but in that case you can drop it. Dialogs will still be for women. The readme contains quest ids, perks, and update descriptions. Lines of dialogs: 17144. Don't know where to start? Start with the questlines of the mod: Content for straight male PCs: Dragonborn DLC Add-on: This add-on changes the vanilla quests! Dawnguard DLC Add-on: Hearthfire DLC add-on: More details: Perks: Patches: Possible problems: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod. Submitter DSHV Submitted 09/23/2019 Category Quest Requirements Fuz Ro D-oh, Sexlab, SkyUI, ZaZ Animation Pack. Special Edition Compatible Yes
- 7889 replies
-
76
-
- sexlab
- companions
-
(and 2 more)
Tagged with:
-
SexLab Dragons View File SexLab Dragons made by Blaze69 & MadMansGun follower scripts based on yousukeve's Alduin follower Mod ---------------------------------------------------------- what this mod does: adds dialogue to start sexy fun time* with Paarthurnax, Odahviing, Alduin, and also Sinding** (the Werewolf from the Met by Moonlight quest). *if you have a Alteration skill level of 75 Odahviing and Alduin will have a "extra option". **probably should of been in a mod of his own or in SLWerewolves but the needed scripts were already in place in this mod. gives Odahviing and Alduin (after he is defeated) full follower support. Note: you need to ask Arngeir "Is Alduin really dead?" to make Alduin spawn. using the "bend will" shout on random/unnamed dragons when naked will activate sex dialogues. Note: a extra option will show up if you have Odahviing or Alduin as a follower when you use it on the random/unnamed dragons. (please don't spam "E" if you do select it, the dialogue box needs to stay open for the script to run correctly) the Call Dragon shout has extra functionality when Odahviing is following: if he was told to wait somewhere shouting will call him back to the player (in real time unlike the normal shout, so he may be slow getting back to you), but Shouting when he is not a follower calls him with his usual "air support" AI as in the vanilla game. Note: it's best not to recruit him when he's in "air support" mode, also the ride dragon command will dismiss him as a follower and put him into "air support" mode. adds random dialogue scenes between Paarthurnax and Odahviing. adds a hidden Dragoness named BoZiiLah (Flight Spirit Magicka....aka Boobzilla) somewhere in Labyrinthian. Hint: time travel. ---------------------------------------------------------- Note: if your having a problem with the dialogue not showing up just save your game and quit to desktop, then re-launch the game and load your save. The dialog options should now be there. This is a known issue with dialogues and "Start Enabled Quests" (quests that start/run as soon as the game loads). You need to save the game with the mod active, exit to desktop, and then open the game again so that Skyrim can properly register and initialize the dialogues. ---------------------------------------------------------- Mod Requirements: More Nasty Critters 32bit/LE: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ 64bit/SE: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/ Horny Creatures of Skyrim 32bit/LE: https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/ 64bit/SE: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ Billyy's SLAL Animations https://www.loverslab.com/files/file/3999-billyys-slal-animations/ ------------------------------------------------------------------------ .___. {0,0} ________________________________ /)__)> |creative commons, No One May Profit| -"-"- """"""""""""""""""""""""""""""""""""""""""""" https://creativecommons.org/licenses/by-nc/4.0/ https://creativecommons.org/licenses/by-nc/4.0/legalcode Submitter MadMansGun Submitted 12/26/18 Category Sexual Content Requirements SexLab MNCSLAL HCOS BillyySLALPack Special Edition Compatible Yes
-
I have been asked to repeat myself (again). So, If you are posting 1) more than one (1) picture. and/or 2) any video, and/or 3) a wall of text PLEASE USE SPOILERS! Failure to do so leads to a slower loading of the Thread, which is inconvenient for everyone (making the act rude).
- 1968 replies
-
16
-
The Haunted Brothel View File Repeatable challenge quest where player must sneak past ghosts and vampires completely naked and look for lockpicks to get through locked doors. If you are successful, you get rewards. If you get caught, you get fucked! Story: In the hills west of Shor's Stone there is a temple that was secretly built to worship Talos. After it was cleared out by the Thalmor, it became an inn and brothel for travelers passing by. Word is that it has 'unique' entertainment unlike any other brothel in all of Tamriel. Maybe it would be worth checking out? Requirements: Hard: Sexlab (SE/LE) Fuz Ro D-Oh (SE/LE) Soft: MNC/Creature Framework (SE/LE) How to play: You will be completely stripped of your inventory and placed into a challenge where you must sneak through seven stages. At each stage there is a locked door and at least one satchel hidden somewhere with some lockpicks you can use to get through. Beyond each door there will be a prize waiting for you. While you are looking for the satchels, there will be ghosts and later vampires patrolling around looking for you... If they find you, they will fuck you and take away any lockpicks you are currently carrying and dispose of the ones you didn't find. The current stage door will unlock on it's own but you will lose the prize on the other side. With each passing stage, the sneaking will get harder with more ghosts/vampires to avoid and less places to hide. Vampires are much more vigilant than ghosts and will come after you much quicker. Early stages only have ghosts and the final stage only has vampires. The locks get harder with each passing stage, but the prizes get bigger. If you want to be sure you can open the harder locks in the later stages, best to avoid ever getting caught and keep accumulating those lockpicks! If you run out of lockpicks and there are no more to find in the current stage, you will just have to let the ghosts and vampires catch and have their way with you... In most stages there is at least one knapsack lying around containing alchemy ingredients. In between stages there are tables for you to use. If you know your alchemy, you should know how to make the right potions to help you out here. Since you will be completely stripped of your inventory, don't think you will be using fancy enchanted apparel or high powered potions to help you through this. You will need to rely on your natural sneak, lockpicking and alchemy skills (possibly spells and blessings if you have them). Don't worry. You'll get your stuff back at the end of the challenge. Players without high levels and skills will most likely not be able to complete the later stages and get the big rewards. The challenge is repeatable, so you can always come back later when you actually have the skills. The first round is free. After that, you will have to pay gold to play each additional round. There is always a certain number of satchels, knapsacks and later strongboxes in every level. They will always spawn in certain random locations. So, not all playthroughs will be the same. Also, this is still a brothel. Completing the challenge for the first time unlocks brothel activities. When not playing the sneak challenge, you can always spend the gold you make having fun with the ghost and vampire whores (and possibly their evil pets). Getting Started: The location is already marked on your map northwest of Riften. Head there as soon as you want to. You can also be sent here through Simple Slavery ++. Required Animations: -This mod has a lot of group activities with different combinations of men and women. Be ready for those. People: FFM,MMF,FFMM,FFFM,MMMF,FFFF,MMMMF,FFFFM Creatures: (Spoilers) FAQ: Q: Can I bring followers? A: What do you think? This is a sneak challenge mod! Don't have followers with you when you come here... If you use Simple Slavery ++, you should really have Follower Slavery Mod (FSM) to go with it. Q: Can male PCs play this challenge? A: Yes. Different player genders get different group combos. Like female players will get gangbanged and male players will get reverse-gangbanged by all the ghosts and vampires. Q: Is creature action mandatory? A: No. They are optional things you can ask/pay for and are not in the challenge yet. I plan on adding another version of the challenge where there are both ghosts/vampires and their pets patrolling around. Q: Is there a skill/level requirement? A: The early stages are not too hard and even brand new characters can complete them (if you make your moves right). The last few stages are much harder and can only be completed by high level characters with master sneak and lockpicking skills. Low-level players paying to repeat the challenge get cheaper prices. Q: Do I have to get fucked by both male and female NPCs? A: For now. I plan on making other versions of the quest where there will be only males or only females getting spawned in each stage. Q: Is KS Hairdos a requirement? A: Nope. Files have been copied over. Q: Is it LE compatible? A: Yes, there is an LE version included. Q: Any plans for Ostim Standalone? A: I know nothing about Ostim. Someone else would need to make a patch for it. Q: Do I get my inventory back? A: Yes. It will all be waiting for you in a chest at the end of the challenge. The only way you could lose your inventory is if another mod somehow already took it away before you were even sent here. Possible Mod Conflicts: -I'm not aware of any mods adding anything to this spot, but I am sure there has got to be at least one out there somewhere. Check the map image I have posted and make sure you don't have any other mods that add things here (buildings or scenes). -Devious Devices - I understand there are DD quests that forbid you from removing certain things from your inventory. This challenge takes EVERYTHING from your inventory until it is over. Make sure you are not carrying anything you cannot afford to part with before starting this. -If you use any mods that impact how hard/easy it is for NPCs to detect you, it will most certainly impact this challenge. Maybe it could make it better? Or, it could totally ruin it. Known Bugs (SPOILERS): Acknowledgements: - @killer905 for helping with the testing and setting up the FOMOD package. - @Ashal for supplying all of us with LoversLab and Sexlab -All those who worked on More Nasty Critters & Creature Framework -KS Hairdos creators -All those who create SL animations to be used in adventures like this. Permissions: -Uploads: This mod is not to be uploaded anywhere else. It stays here on LoversLab. -Translations: Anyone who wants to make and upload non-English translations have my permission to do so. Just keep them here on LoversLab. -Patches and Add-Ons: If you want to make patches to fix compatibility issues with this mod and others, you have permission to do so. If anyone wants to change the appearance of the NPCs, you have my permission to do so. If anyone wants to make patches that add things from other mods like Devious Devices, you have my permission to do so. DO NOT add any new levels or anything to do with the story. That is my job! -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here. Version History: Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this! Submitter Donuts4me Submitted 08/02/26 Category Adult Mods Requirements Sexlab, Fuz Ro D-Oh, MNC/Creature Framework (soft) Regular Edition Compatible Yes Install Instructions Same as most other mods. Just put the file in your mod manager.
-
Immersive Daedra Worship: Temple of Molag Bal View File “Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is to harvest the souls of mortals and to bring mortals' souls within his sway by spreading seeds of strife and discord in the mortal realms.” – The Book of Daedra “Molag Bal is… the King of Rape.” – The House of Troubles Deep in the woods of Falkreath lies an ordinary, unassuming house that conceals a dark secret—a passage leading to an ancient daedric temple lost to the ages. Unlike the aloof Nine Divines, the Daedric Princes are more than willing to richly reward the mortals who serve their twisted ends. The only question is: what are you willing to do for a taste of true power? It has always surprised me that there is little to nothing in the way of mods that allow you to become a proper Daedra worshipper. The Temple of Molag Bal (or ToMB) provides an opportunity to immersively worship Molag Bal in exchange for power. As a servant of the King of Rape and Lord of Domination, you will perform a forbidden ritual and commit unspeakable acts in a to please your malevolent master. Violate your victims over and over again until you crush their spirits. And when there is nothing left of your victims but a broken shell, sacrifice them and send their soul to Coldharbour, where their torment has only just begun. Molag Bal will bestow true power upon you. How it works: The bookcase conceals an entrance to a cave that leads to the temple below. There is a button to activate it. You can make NPCs your prisoners and assign them to a cage in the right prison wing. (Note: this is buggy with non-unique NPCs.) You can assert some basic control over them (go to cage, follow, command). Sex and outfit management are still very WIP. I recommend The Manipulator for better control. The left prison wing has cells intended for Paradise Halls slaves. There is a patched script that *should* prevent jailed slaves from running, but it still needs more testing. When you enter the ritual chamber, you will receive the “Ritual of Molag Bal” power. Cast this to begin a new ritual. You will then receive another power to access the ritual menu, which will be removed when the ritual is concluded. The ritual power will also be removed when you leave the ritual chamber. With the ritual active, use the dialogue option to make a victim into a Bride of Molag Bal. The first time you do this, the mod will calculate how much rape it will take to break her will and how many points you earn from doing so. It will also calculate how many points you get for sacrificing her.** (This can be recalculated with the menu power, but use with caution. It will be based on current values, so you may lose virginity points.) While a Bride, the ritual will track as a rape any SexLab animation that the actor participates in. This means that it is compatible with any method you choose to initiate sex (Defeat, Paradise Halls, SexLab Tools, etc.) You can set a Bride as the Active Bride by telling her that it is her turn. This will let you view her stats in the ritual spell menu, and other functions still to be added. Once you have broken a Bride’s will, your score will be added to your total. You will not receive any further points from raping her until she recovers (about a week in-game). When you get enough ritual points, Molag Bal will reward you with a perk point. Extra points roll over. When you sacrifice a Bride, Molag Bal will also reward you with a portion of her lifeforce in the form of a permanent upgrade to either health, magicka, or stamina (chosen at random). You can sacrifice her however you choose, the mod simply tracks OnDeath on a Bride while the ritual is taking place. If you deflower a virgin Bride, she will bleed. You can collect the blood from her inventory and take it to the blood fountain, where it can be distilled into a potion or as an alchemical ingredient. Make a Bride fuck herself with a grand soulgem to turn it into a black soulgem. Can also ask female cultists to do the same. You can use the ritual menu power to toggle collision for the altar. This makes it easier to use table animations, especially if you hide the anim objects in MO2. Once the ritual is concluded, you will receive the Blessing of Molag Bal, the strength of which depends on how many Brides you broke during the ritual. This is equivalent to shrine blessing and independent of any other rewards. Brides’ point values will eventually decay as they lose hope from being broken too many times, at which point they are nothing but fodder to be sacrificed Other features: Necromancy room (Currently just for roleplaying). Freezer chamber to preserve corpses left in there. It definitely works with unique actors. Iffy with non-unique. Bedroom with safe storage Beds for cultists you recruit Dining hall and crafting area Arena (I use this to train my magic/combat skills on my prisoners/slaves as living targets) Portal to cave near Winterhold Custom music with add-on NOTE: Although years in the making, this is still very much a work in progress, and this is by far the largest mod project I’ve ever attempted. Don’t blame me if it breaks your game, and be sure to back your stuff up. Cultist functionality is still being implemented and most of it doesn’t work, although the outfit management seems to be working. Constructive criticism is appreciated. I will listen to feature requests, but my modding skills are still pretty amateurish. Future plans include: MCM Additional rewards based on lifetime scores Quest to kidnap Keeper Carcette, destroy the Hall of the Vigilant, and blame it on the vampires Other kidnapping quests Automatically do and align table animations with the altar Ability to make prisoners/slaves fight in the arena for your amusement More portals to hidden locations around Skyrim for easier victim transport Hostile sex magic, like forcing an opponent to stop combat and masturbate or something like Frenzy but that makes enemies try to rape each other ** These values are based on several factors, including whether the Bride is a unique actor, her level, her confidence, her morality, her SexLab purity (defiling a virgin gets a huge bonus!), whether she belongs to a faction hated by Molag Bal (Vigilants, Dawnguard). Please note that I am still working on balancing the scoring and reward system. There is a good chance that this will be too OP, especially if you aren’t using a perk overhaul mod. Requirements SexLab ZaZ Leito SLAL animations (for the soulgem functionality) Recommended Mods: Mods to make your NPCs pretty (Bijin, Ordinary Women, Pandorable, etc.) VNPC for other actors that NPC overhauls ignore (like Keeper Carcette) Defeat (This may become a hard requirement when specific kidnapping quests are implemented.) Paradise Halls (patch available to prevent jailed slaves from running) SexLab Tools LC Build Your Noble Home (Fun player home mod. The temple is conveniently located just outside the village you build.) A perk overhaul mod for the extra perks you earn Follower overhauls to control your cultists. My system is still in its infancy. Credits Submitter The Man in Black Submitted 11/14/2019 Category Quests Requires SexLab Regular Edition Compatible No
- 318 replies
-
13
-
SLACS 2 + SCO ( Cum Overlays ) View File SLACS 2 is an add-on for SexLab, a middle ground between the older SLACS (SexLab Advanced Cum Stages) and the heavier SCO (Sexlab - Cum Overlays). It applies cum textures through the RaceMenu overlay system. Cum is cleaned based on the timer set in SexLab, when the character swims, or during rain. You get 6 cum layers for nearly every zone, and when the limit is reached, it starts overwriting already used slots. SLACS 2 uses 21 RaceMenu slots: Vaginal (Body): 6 slots (41-46) Anal (Body): 6 slots (47-52) Oral (Face): 6 slots (41-46) Breast (Body, chest): 6 slots (53-58) Hand (Hands): 2 slots (41-42) Foot (Feet): 2 slots (41-42) Legs (Body): 2 slots (59-60) Requirements: SexLab v1.66b or SLP+ RaceMenu SkyUI Installation: Install like a regular mod. You need to increase the number of layers in RaceMenu and enable overlays for NPCs. Edit the following in MO - RaceMenu\Data\SKSE\Plugins\skee64.ini Steam - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\skee64.ini [Overlays] bPlayerOnly=0 ; Default[1] bImmediateFace=1 ; Default[0] [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" iNumOverlays=27 ; Default[6] iSpellOverlays=1 ; Default[1] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" iNumOverlays=9 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" iNumOverlays=9 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" iNumOverlays=13 ; Default[3] iSpellOverlays=1 ; Default[1] You can set the starting slot in MCM. Remember: there are 20 slots for Body, 6 for Head, 2 for Hand, and 2 for Feet. (If you set the starting slot for Body to 10 in MCM, you need to set iNumOverlays=30.) ------------------------------------------------------------------------------- Functions requiring testing: Sperm effects on clothing, shaders. Can be disabled in MCM. Experimental feature. Auto-linking to UBE 2.0 -- Ultimate Body Enhancer 2.0. Experimental Auto-linking to Bathing in Skyrim - Renewed. Experimental Auto-link to Dirt and Blood - Dynamic Visual Effects. Experimental Normal maps (False volume and gloss effect). Use with ENB. To remove the effect, remove all textures with the _n prefix. ------------------------------------------------------------------------------ P.S. I made simple test textures, not like those in SLACS Plus. I need to test the plugin before working on texturing. For coffee - boosty Submitter CoverOne Submitted 10/17/2025 Category Sex Effects Requirements Regular Edition Compatible Install Instructions
-
Bimbos Of Skyrim LE/SE View File BIMBOS OF SKYRIM This mod adds three main things: >A variety (currently 17) of female NPCs and around Skyrim bimbofied in various ways. A few offer longer quests for you, some have smaller ones, and all can be approached for sex. >A bimbofication curse that can transform you, your followers, or any female NPC into giggling ditzy blondes if they fall foul of it. >A fully voice-acted follower! She's romanceable, a spellcaster, and has tons and tons of dialogue! And a few smaller things as well! (NPC hypnosis, a way for your male player to be turned into a woman, slutty clothes and jewellery, some fun quest rewards...) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TAVERN BIMBOS: Skyrim’s a dangerous place for a woman. Even if you can avoid the rapist slavers or horny creatures, there’s all kind of magic around that could mess with your head, leaving you a broken, sex-addicted, slut. It’s not surprising that there might be victims of that kind of magic around… In various cities around Skyrim, you’ll find some women who are... not quite normal. Each of them has a unique story as to what happened to them. Some of them offer quests where you can to help or learn about them, and some of them are just sluts. These bimbos can currently be found in the following cities: Riften, Dawnstar, Windhelm, Winterhold, Whiterun, Solitude, Falkreath, Morthal, Rorikstead, Markarth and Riverwood, though some of them won't appear until you trigger other events. For specific spoilers about each character, check the following dropdown of their locations and triggers: QUESTS: There are five longer quests in the mod, alongside the smaller ones listed above. In order from longest to shortest, they are: Childish Games: Morella Gray-Mane and Lyli-Battle-Born in Whiterun have been rivals their whole lives. Talk to Morella to help her win once and for all. After each step, wait for her letters! Siding with Morella through this whole questline will unlock her as a follower. Once she's a follower, Morella fights as a Destruction mage. She has lots of dialogue! If you abandon this quest early, Allessandra will instead appear at the ruined hut near the Western Watchtower. Rescue her from there to make her move in to Riverwood. Lyvelia's Dirty Work: Lyvelia Tarlin, a mage at the College of Winterhold, would like you to retrieve a package for her. What could possibly go wrong? A Unique Collection: Lexanne Capulet, a noblewoman in Markath, likes to send adventures out for... unique items for her collection. Sounds like a job for you- but be careful! Acolyte of Dibella: Erina is an acolyte priestess at the Temple of the Divines in Solitude. She's also the target of a nasty curse. Help her out! Or just enjoy her misery... The Whore of Rorikstead: Once you've joined the Dawnguard or Harkon's court, one of your superiors will tell you about a vampire spotted in Rorikstead that needs to be dealt with. Depending on who you're allied with, "dealt with" may have different meanings... A Nordic Wedding: Once you complete Childish Games, Morella becomes available as a follower. Then, build your relationship by adventuring with her- certain actions will, once a day each, increase your relationship score with her. Get it high enough, and you can ask her to be your girlfriend, and eventually to marry you. But she doesn't just want a boring old temple wedding! A Fair Little Favour: Jarl Elisif the Fair needs some help with an embarrassing little favour. Once you've proven your fashion sense and trustworthiness to her (by modelling Radiant Raiment clothes to her and completing "Elisif's Tribute"), she'll ask you for help with it. It sure would be a shame if you accidentally revealed it to the whole of Solitude... THE BIMBOFICATION CURSE: There's any number of things in Skyrim that can mess with a poor adventurers head. Rough sex, cursed sluts, horny rapist Dremora, drinking spiked potions, dressing like a slut, all of these will add to your (or any NPCs'!) bimbo corruption stat. When it reaches 100, the lewdness and debauchery seeps into your soul, starting the bimbo curse. Once this happens, it's too late. A cursed player or NPC will be slowly transformed into a bimbo slut, with the curse worsening every 24 hours (configurable in the MCM). As the curse transforms a bimbo, she will experience the following: If you, the player, fall victim to the curse, you'll experience all the changes too, along with some additional ones: Almost all of these effects can be disabled or otherwise customised in the MCM, for both the player and NPCs. I recommend you avoid changing them while any actor is mid-curse, though, to avoid oddness. Even if a follower has submitted to the bimbo curse, they will still fully function as a follower. Just be ready to hear her daydreaming about fucking the bandits currently trying to kill you. If you want to force the curse onto an NPC, you can enable debug dialogue in the MCM. This will open a dialogue option with any female NPC, where you can trigger the curse on her. Doing this will immediately max out her bimbo corruption, so that the next check will start the curse on her. Other debug dialogue includes an option to block the follower from being bimbofied (though doing that is Lame), unblock it from her, or check her current corruption level. If you want to force the curse on yourself, there's a button in the MCM. The curse can be also disabled completely for either the player or NPCs in the MCM if you choose. Most of these options are also available in the MCM instead of debug dialogue. If you're big into your RP, you can set the curse to only advance stage when you sleep. Note that the player bimbo curse progresses one hour at a time. If you wait for 24 hours or fast travel 5 hours away, it will still only count 1 hour. If you wanted to, for example, wait past a whole level of the curse, you'd need to wait for 1 hour, 24 times. As of 1.7, this is not the case for the NPC curse any more! FIGHTING OFF THE BIMBO CURSE: Visit any priest, court mage, Vigilant of Stendarr, or alchemist to purchase a corruption-reducing cure for you or any NPC. But you'll need to supply some items, and the better quality they are, the better a cure you'll get. Use bad enough items, and your cure might even backfire... CURING THE BIMBO CURSE: You can't. But you can suppress it! Once anyone in your game is bimbofied, rumors will lead you to the researcher Holdan in this house behind Windhelm (or you can just go there, you don't need to wait). He can teach you to make a potion that will turn you back into yourself- but only for a few hours! He also sells a few every now and then. You'd better keep a good stock of them, or you can say goodbye to being able to think! There's also an option to prevent your bimbofied Dragonborn from using them herself, requiring a follower to take a Tonic from your stock and use it on you when they see fit. This duration can be set in the MCM, but is scaled against your corruption score (down to half, up to triple). If you want to keep your curse cured for longer, lower that corruption. Oh, also, the potions aren't strong enough to keep you un-bimbo'd if you act like a bimbo. Any sex will immediately cancel your cure. These Bimbo Tonics can also be given to an NPC bimbo using the Hey, you little bimbo... dialogue option to suppress their curse for a few hours too (no scaling here- it'll be the exact duration set in the MCM). If you give them additional ones in their inventory, they'll automatically drink them when their current one ends and stay cured. GENDERBENDING: But what about men? Are they affected by bimbo corruption? Yes! If you enable it, when your player character reaches 100 corruption, he will instantly be transformed into a woman! But not into a bimbo... His Her corruption will reset back to 0, giving you a chance to live you life as a woman and behave yourself this time! Because if you don't, and that corruption hits 100 again... Well, we know what happens to women! You can disable the bimbo curse and keep only the genderbend feature if you want to use BoS purely as a genderbending mod. This can't work with NPC males, so they will just become passive spreaders of the bimbo curse instead, adding corruption to anyone else they have sex with. This is also what happens to the male player if you don't enable the genderbend feature. NPC Hypnosis: Skulking around the back alleys of Riften, a man has developed a potion that will allow you to hypnotise any NPC you talk to. By asking them to smell it (“Does this perfume smell a bit strong to you?”) you’ll hypnotise them, adding a Trigger to their dialogue options that can be selected at any time. This leads to a dialogue menu where you can instruct them to do a whole list of things: Hypnotising someone uses up the potion. More can be bought from the man in Riften, but they’re not cheap. You’ll also need to complete a basic quest for him before he’ll sell to you. As well as controlling them, this offers a more immersive way of running debug functions (e.g., locking arousal). But since this works on any (non-child) NPC, you’re liable to break things if you go too crazy with it. Hypnotise Lydia and make her masturbate in public, fine. Hypnotise Ulfric Stormcloak and make him marry you, don’t blame me for anything that breaks. PC Hypnosis: You're not the only one with that idea! Starting at a configurable level, you'll start receiving letters embedded with a trigger phrase that makes you obey them! Will you try to find who's sending them and stop them, or resign yourself to being given a new degrading order every few days? You can adjust the level this quest starts at and the time between receiving each letter in the MCM. YPS IMMERSIVE FASHION INTEGRATION: If you have YPS Immersive Fashion installed, the Player Bimbo quest will pick it up and use it's events instead of this mod's. I HIGHLY recommend this! By the end of the curse, you'll have so much YPS Fashion on you'll get the Prettiest Woman in Skyrim YPS buff. YPS also has some integration with BoS. Using makeup or being fashion addicted in YPS has a chance to add bimbo corruption, and I hear there's more being planned... If you use YPS hair, make sure you have a default hairstyle set for length 15 ("classic"), as that's the length this mod grows your hair to (by default, adjustable in the MCM). Your hair won't be locked, so you can still pick your style, but if you ever cut it too short it will grow right back to classic length. You can adjust your YPS hair and makeup colour using the Makeover! power. You can also use it to choose this mod's bimbo wigs instead, if you'd prefer (for some reason). If you don't want to deal with YPS at all, you can turn YPS integration off in the MCM. When an NPC is bimbofied, she will replace her hair with a suitably long one from YPS's lists, if you enable this. If you don't one of this mod's included hairsyles will be used instead. Some things will only work properly with version 6.4 or newer of YPS, so get that update! (In older versions, piercings don't track between the two mods, and that sucks). SKYRIM SPECIAL EDITION: For SE/AE, install the SE patch, overwriting the original mod. This patch fixes the textures and meshes. If you're in SE and using a 3BA body, the SE patch also includes bodyslides for 3BA (thanks, @Efgad and @audhol!) If you like 3BA and you want to be really specific with your morphs, @CheddarTrauma has made custom morph files with all 3BA nodes in them, here. BOTOX: If you want the Botox faces, grab EITHER the LE or SE version, to match your game version. CUSTOMISING THE MOD: Almost every aspect of the mod can be disabled or configured in the MCM. Bimbos of Skyrim uses .JSON files to make complex customisation easy. By simply editing text files, you can edit: -The thoughts that appear when you're a bimbo -The story messages that play during bimbofication -The names that bimbo NPCs are given (and add custom names for your modded followers) -The nodes edited by the bimbo body morphs (you can add new sliders here, unlike the ingame MCM where you can only adjust values) Just follow the existing formats to make your changes, and run your edited JSON through a checker like JSONLint to check for syntax errors. The JSONs are stored in \Data\SKSE\plugins\BimbosOfSkyrim. If you mess up your morphs, there's a second copy of the JSON files saved as a backup in the same folder. FACES, CLOTHES AND OTHER TECHNICAL NOTES: This mod adds some clothing items. By default, these are CBBE Bodyslide! But the SE patch includes 3BA bodyslides and a patch for BHUNP was made by @jah15 here updated by @M2Dakhere! @Shadowsonic18 has also adjusted the Slavetats for UNP/BHUNP and 3BA in this comment here. All the clothes are Bodyslide! Remember to build them in Bodyslide before using them! If your NPCs are floating heads, this is why! If you ask me about this in the thread instead of reading this, I will just make fun of you!!! If you really want the outfits gone, you can download the NoOutfits patch. This replaces them all with your setup's Tavern Clothes and boots, and will probably cause more trouble than it'll fix, really. The screenshots here were taken with the Botox female face replacer, because I use it and like it. If you want your NPCs to look like they do in the screenshots, download the Botox patch and overwrite the base mod with it. If you don't, they should just take any normal replacers you have. If you want to Botox this mod's NPCs but not the rest of Skyrim, just rip the textures out of Botox and install only those. There's a voice pack made by @thor3222 here to voice all major quests and interactions as of 1.7.7.2! The pack has an .esp to edit a few lines of dialogue to make them voice-compatible, but the .esp won't work for LE users. You can safely disable it and 95% of the voiced lines will still work. Note: I've had reports of the voice packs making Bimbo Tonics bug out for some reason? If you have that problem, try disabling your voice pack first! If you use Dragonborn Voice Over, @GrimReaperCalls made a voice pack here! It's only for 1.7.2, so a some lines will be missing. @SweptMM made an updated voice pack for 1.8.2 here! @HellishGaming has an alternate voice, updated for 1.8.4, here! If you want to customise the bimbo outfits, it's easy to do with either XEdit or Creation Kit. Just follow this comment. If you want to customise the bimbo thoughts and 'dream' story popups, you can easily do so in the .json files. A few more things to take note of: >The mod should be compatible with basically everything EXCEPT any mod that heavily alters the upper cliff of Markarth, Cliffside Retreat, Ruined Hut near the Western Watchtower, or Cell {34,10} out behind Windhelm. They will block A Unique Collection, Acolyte of Dibella, Childish Games, or access to the Bimbo Tonic, respectively! Apart from that, pretty much the only thing the mod interacts with outside itself is plonking the NPCs down in the world. >There are also tiny navmesh edits in the House of Clan Battle-Born and Markarth. This shouldn't cause any problems, really though. >Yes, the ESP has an assbackwards nonsense name and all mod IDs are prefixed with CC_ even though that has nothing to do with the name of the mod. I know, it was stupid but now I can't fix it without redoing everything and breaking compatibility. >If you use the Crash Fixes mod, you need to set alignHeapAllocate to 1! Otherwise, morphs might cause crashing. >Slavetats locks your menus when applying to actors. If you have an NPC bimbofying somewhere, you might get locked randomly while her Slavetats apply. This tweak fixes this so that you can access your menu- but it's experimental and there's reports of it causing it's own problems, so use at your own risk. >95% of the mod will work for a male or female NPC, but some stuff is restricted to women. The Hypnosis quest will not automatically start for a male character unless you enable it in the MCM. And you might get misgendered dialogue sometimes, where I've forgotten that men exist. It happens. >This is the first proper mod I’ve put together. It should be fairly robust but I wouldn’t go around actively trying to break it, because you probably will if you do. OTHER MOD INTEGRATION: ADDONS: Other talented authors have made some addons for Bimbos of Skyrim! Check them out! -Sprawling Bimbos: Random encounters, new equipment, new enemies- this addon further integrates BoS into the world of Skyrim! -Sanguine Perks: Gain abilities as you embrace your bimbo curse, allowing you to embrace a support playstyle for your followers. -Bimbo Lips: The bimbo curse doesn't affect your character's lips, even though a proper bimbo should have soft wet DSLs. This addon fixes that! -Bimbo Skin Tanning: Have your bimbos become tanned as the curse corrupts them! Very customisable. -Bimbo Demeanor: Using Gunslicer's animations and OAR, dynamically gives bimbos some more appropriate animations. -Corrupted Loot: A mini addon that adds some random corruptive loot into the world. -NikkiWitch's Sex Rune SLP+ and More: Did you find the Sex Rune spell tome during A Unique Collection? Wish it was just a bit more in-depth? Wish it worked properly with Sexlab P+? Here you go. BoS IN OTHER MODS: Some other mods integrate with Bimbos of Skyrim. These (to my knowledge) are: -YPS Immersive Fashion: All that pink makeup's gotta make you feel like a bit of a bimbo! YPS has a setting to make makeup usage add bimbo corruption. -Vampiric Cum Addiction: A mod that changes vampirism to need cum instead of blood. Can be set so that you're only a cum-vampire if you're bimbofied. -Follower Slavery Mod (FSM): Your followers can gain bimbo corruption while enslaved. Rescue them fast or they might seem a bit more... giggly once you do. -Forced Arousal Begging: A simple mod that forces you to beg for sex if when you're too aroused. Can be set to add bimbo corruption when you do. -Immersive Lap Sitting Arousal: Sitting in random people's laps and grinding on them until they cum? You deserve all the corruption you'll get. -Being a Cow: Cow mutations cause bimbo corruption. Has some issues when both mods try to rename NPCs, so use this together with: -Skyrim Phone Directory: A utility that mods can use when renaming NPCs, so that the new names combine together instead of replacing each other. -Collectible Waifu Cards: Adds collectible anime girl Trading Cards to collect all over Skyrim. Be careful if you find the rare Tavern Bimbo card- it's very corrupting... -Cum Addiction Begging Addon: An addon for Cum Swallow Needs or Sexlab Survival. Get addicted to cum, then be forced to beg for it, adding corruption. OTHER MODS IN BoS: Bimbos of Skyrim comes with soft integration for some other mods too. These include: -Love Sickness: Being Lovesick will make you gain more corruption, and bimbos will get Lovesick faster! -SexLab Inflation Framework: Thanks to Okshi91, the mod comes will full SLIF support. -CumSwallowNeedsAddon: Gain corruption equal to the load size you swallow. There's an multiplier setting in the MCM, and also an adjustable cap for corruption per load, so that big things like Dragons don't bimbofy you instantly. -Sexlab Sexual Fame RELOADED: Many actions you take as a bimbo will add either Airhead or Slut fame in SLSFR. -More to come in future updates. MISCELLANEOUS TWEAKS: There are also a variety of patches, tweaks and addons made by other modders as well: -Hair-Coloured Wigs Tweak: Using Hair Colour Sync NG, changes the bimbo hair wigs to match your character's natural hair colour, for better customisation! -Immersive Jewels Tweak: Tweaks jewel usage in the mod to better support Immersive Jewels. -Heels Improvements: Adjusts the SE heels to use Racemenu height offset instead of NiOverride, and make them use Heel Sounds footsteps. Requires Heels Sound and SRD for the sounds. -Piercings Auto Show & Hide: Automatically hides piercings when they're covered by clothes. -MellowDrama's Tweaks: Remove Dragon Bone requirements, or swap out some clothes and textures for different ones. -KID Slutty Clothing .ini: Using Keyword Item Distributor, automatically tag clothes from a variety of mods as bimbo-appropriate or corrupting. -Advanced Nudity Detection KID .ini: Using Keyword Item Distributor, automatically tag this mod's clothes to work with Advanced Nudity Detection -Bof's Babes n Bimbos: Don't like how the bimbos look, even with the Botox patch? Use this to replace them with finely hand-crafted sluts. -Better Psycho-Tonal Resonation Headpieces: Don't like the default Dwemer Brainwashing Helmet? Replace it with this one or this one. Finally, there's a few tweaks made by me, for things people have asked for but don't quite fit in the main mod for various reasons: -Femmed Doms: Change male dominant NPCS from the mod to female, for those who prefer to be dominated by women. -Hypno Notes Label Tweak: Change the names of the notes from the Hypnosis quest so you can tell which is which without having to read them and get hypnotised. -Boneless Tonics: Changes the recipe for the Bimbo Tonic to use Dwarven Oil instead, for those who don't have Dragons in their playthrough. -No Outfits Patch: If you're running some odd bodytype that the BoS clothes won't conform to, this patch replaces them all with the model for Tavern Clothes from your setup. FOR MODDERS: KNOWN ISSUES: REQUIREMENTS/INSTALLATION: Hard: (necessary for the mod to run, but if you don’t have these then what are you doing here anyway?) -Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ -Sexlab Aroused (basically any; R, X whatever): https://www.loverslab.com/topic/130406-sexlab-aroused-extended/ -Fuz Ro Doh: https://www.nexusmods.com/skyrim/mods/14884 -And any requirements that they have. Recommended: (you don’t 100% need these but things will suck without them) -A proper skeleton that supports body sliders: I use https://www.loverslab.com/topic/25971-xp32-maximum-skeleton-special-extended-xpmsse/ -Bodyslide (to build the clothes) https://www.nexusmods.com/skyrim/mods/49015 -Racemenu (for body changing): https://www.nexusmods.com/skyrim/mods/29624 -Slavetats (for bimbofication makeup): https://www.loverslab.com/files/file/619-slavetats/ -YPS Immersive Fashion (for a way better Player Bimbofication Curse: https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/ -Botox. Required only if you're using the Botox Patch: https://www.nexusmods.com/skyrim/mods/89635 Technically, only the textures. You could remove the ESP and headMorphs to stop Botox affecting the rest of your game (see here.) Don’t like it? Don't use the patch. -And any requirements that they have If you're on SE/AE, these mods all have SE/AE versions out there. Go get them yourself, I'm not your dad, don't make me do it for you. To install correctly, install all the required mods, making sure you've got the correct LE or SE/AE versions, then install this mod after them. If you're on SE/AE, install the SE patch as well as the base mod, and make sure the patch loads after the main mod! Remember to build the outfits in Bodyslide and run FNIS before playing! ACKNOWLEDGMENTS: -@DeepBlueFrog for the inspiration with Sexlab Hormones! I wouldn't have ever made this if I hadn't started with his awesome stuff. -@Lily SushiSloot for voice acting all 1705 lines of dialogue that Morella Graymane has! -@LoneViper for the brilliant bimbo jewellery. -@Okshi91 for some very damn significant code edits, contributions, and fixes. Seriously, like, a lot of contributions. A lot. -@AphroditesEye for writing a massive chunk of dialogue for the Morella Grey-Mane follower, and doing some real rapid testing during the 1.7.2 debacle. -@audhol for making some custom clothes, converting the Princess Dress, and a bunch other little things for the mod! The Alicia set is his work, a lot of the conversions of other gear was him, and he also redid my file structure so I didn't have to. -@angrykiwi for a large variety of .nif fixes and tweaks -@botticelli for some significant fixes done to my backend code, for fixing the repeating bimbo quest before I even knew it was broken, and just continually dropping into the thread with fixes and advice. -@emily1673 for adding functionality to YPS so I could integrate with it better, purely just because I asked her to. -@terrorofmorrowind for making some custom Slavetats, and the bodyGen file for SE. -@CheddarTrauma for some enhancements to the MCM. -@Efgad and @jah15 for the conversions to other body types. -T.ara for permission to use a couple of small ZaZ assets in here, so that it wouldn't be a requirement any more! -Everyone else who has helped, advised, or given any feedback at all in the mod's forum thread! -Anyone and everyone who has shouted me a coffee on my Ko-Fi tip jar! I don't do this for money, but a coffee's a coffee! -Animations used are Gunslicer's GSPoses, used under general permission. -KS Hairdos is used under its general permission for the bimbo wigs. -The actual headpart hairs taken from HG Hairdos 2, and used under general permission. -The Sultry Dress is used from Tiwa44 Minidresses under general permission -The Pink Miniskirt is used from NH Miniskirts under it's asset use permissions -The Pretty Princess Dress is used from Garuda B Skyrim's twitter mod posts, converted and reused under the permissions in their bio (at the time of writing this, at least). -The dildo was made by Billyy, and was used with permission -The Tied Cloth Bra, Black Frilled Microskirt, Stockings, and Leather Harness Bra are from MSC- Kinky Stuff ,used under general permission, and converted by Audhol. -The White Bra, Panties and Heels are used from R18PN02 lingerie, converted to Skyrim here and used under general permission -The Mesh Dress was modified from one of Sorceress99's old conversions (here) of this dress, then reworked by Audhol. Sorceress hasn't been online for over 4 years, the original author hasn't for over 7, so I've used the .nif with the provision that if either ever come back, I will either immediately obtain permission or remove their files from this mod. -Eyeliner texture for the bimbo curse Slavetat used from YevMods Makeup Pack -Spilled breast milk texture adapted from this mod. -Arcane rune texture for Rape Rune spell edited from files souced from Daedra-tastic Rune Spells by Kailithnir, under CC-BY 4.0 license. -Golden figurine model used from Female Statue Resources by Maduck89, under open permissions. -Giggling sounds sourced from Various Places Around the Internet. I can't even remember all of them. -High heels pulled from DoubleZero’s Formal Affair outfit and used under general permission -CPU for the Papyrus for Skyrim Guide (dead link, he's gone, which is a shame. This thing is really useful, if any one wants it DM me.) -Everyone who's given feedback and ideas and found bugs in the mod's forum thread. I have a Ko-Fi tip jar! If you want, you can use it to toss me a few coins! ______________________________________________________________________________________________________________________________ Looks like Loverslab breaks if your changelog is too long, so I've moved all previous patchnotes here. Each major version, I'll move the previous version's patch notes over to there. Submitter jib_buttkiss Submitted 11/07/22 Category Sexual Content Requirements SexLab Framework, SexLab Aroused, Fuz Ro Doh Special Edition Compatible Yes
- 10253 replies
-
29
-
- bimbo
- bimbofication
- (and 13 more)
-
SkyFem - All NPCs Now Female (Special Edition)
Guest posted a topic in Downloads - Skyrim: Special Edition Adult Mods
View File What this mod does: To quote Corsec: Features: THE easiest method to make an all lesbian/futanari world with a heavily modded Skyrim. Supports all major extensions to Skyrim, like Falskaar, Wyrmstooth, Bruma, etc. Also supports all major Sexlab mods, like SOS, More Nasty Critters, etc. Also works with unlevellers like Requiem, OMEGA, etc. Also supports for custom races of NPCs. Super fast and lightweight. Please read: Prerequisites: Install xEdit: https://github.com/TES5Edit/TES5Edit/releases Installation: Install SkyFem - All NPCs Now Female v4.0.0.zip as a regular mod in Mod Organizer 2 (MO2). The SkyFem NPC.esp plugin should go to the END of the mod list. Yes, it should be after the Bashed Patch, Smash Patch, zPatch, DynDOLOD, etc, any other patch that do anything. The idea is that if you have a stable mod list, then this will just change the visuals of the NPC's to female. Download the file SkyFem - Scripts v4.0.4.zip and extract the scripts to the xEdit Edit Scripts folder. Run SSEEdit and right click on SkyFem NPC.esp and select "Add Masters...". Select all plugins and click OK. Right click on SkyFem NPC.esp and select "Apply Script...". In the drop down menu, select SkyFem - Patcher and let the script run.... This will take a small amount of time ~10 mins. If SkyFem NPC.esp is not in the last position, this script will abort. There will now be a folder called DummyOutput in the overwrite directory of MO2. Move the contents of the DummyFolder to the SkyFem NPC SE mod folder. (Exact same instructions work for the legendary edition of Skyrim, but use the legendary edition file in the first step) Updating your modlist and regenerating the patch: The patcher is incremental and supports mod updates. Anytime you update/add a mod in your load order. You can just re-run the patcher and it will automatically add new NPCs that were not there previously, while keeping the others with the same look. If one of your mods is updating an NPC, say by giving them better AI/changing their combat tactics, giving them new items, SkyFem patcher takes care of that as well and keeps their feminized appearance while updating everything else. Uninstalling a mod and regenerating the patch (Advanced): [TODO: better uninstalling, maybe write a script?] Before uninstalling/deleting, manually find conflicts with SkyFem NPC.esp and remove them. Then re-run the patcher. Custom NPC Editor (WITHOUT CK): If the NPC's assigned randomly are not upto your liking, now you can edit them manually using the SECOND script provided. To edit the NPCs manually just run the second script on SkyFem NPC.esp BUT you need to change the names of the NPCs in the script to your liking... It is super easy as you only need to change the editor IDs of npc1 and npc2. Discussion and help: Compatibility: This is an automated version of SkyFem by Corsec and will automatically feminize your Skyrim world and patch your mod list for you. Should be compatible with most mod guides, I have verified compatibility with Lexy's LOTD SE guide (which is one of the largest and most complicated guides that exist right now) and have not experienced any crashes. It is super compatible with all mods and very very easy to install. Most of my support is going to be for the Skyrim Special Edition as a lot of the mods have already been ported and the mod list that I am following (Lexy's LOTD) hasn't crashed in over 100 hours. BUT almost all the instructions also work for the Skyrim Legendary Edition. Expected patching time ~10-15 mins, if you are new to xEdit. HIGHLY RECOMMENDED to start a new game for full immersion and proper NPC facegen support. This mod has 0 footprint and 0 scripts so it is SUPER lightweight. Bugs: There is a small neck gap on some feminized NPCs.... Start this mod on a new game. This is the best way to fix this problem. More info: This is a known bug related to modifying NPC's mid game - Fixing it if you are irritated (warning, it is not easily possible). Please report more bugs and I'll try to get rid of them as fast and easily as possible. Credits: Corsec, for SkyFem his mod, which I took inspiration from. xEdit team, which made this mod possible. Bethesda, for being a constant fuck up and mess of bugs and also for this game. Submitter a11hai1kotl Submitted 11/18/2018 Category Adult Mods Requires SSEEdit Regular Edition Compatible Yes View File- 1156 replies
-
- futanari
- world changer
-
(and 6 more)
Tagged with:
-
Milk Mod Economy SE View File Rate Mod if you like it, you can support me on Patreon Full version requires: Skyrim Script Extender SE (SKSE) RaceMenu SE SkyUI SE XPMS SE FNIS SE Sexlab SE 1.63+ Naked body and armor replacers with NPC Belly and NPC L/R Breast nodes, otherwise breast and belly sizes wont work Installation: Install MO or NMM, don't even think to ask for support if you install mod manually and its not working. Install all requirements and their dependencies, (listed above, under Full version requires:) Install latest Assets Install latest Scripts Run FNIS. if mod doesnt work(no MCM/poll 0 error) - disable mod esp, Finish Helgen/Alternate start, enable esp, if that doesn't help try Save, Load *cbbe-3bbb-advanced Short description: this mod is about milking titties, a lot of milking titties For full version description refer to Legendary Edition thread description. Full version shares same code as Legendary Edition so it should support all Legendary Edition mods as long as they can be run in SE Submitter Ed86 Submitted 06/10/2018 Category Misc Sex Requires Perversion Regular Edition Compatible No
- 3086 replies
-
23
-
OSL Aroused - Arousal Reborn (SSE & AE) View File OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. Arousal Mode Selection There is now an "Arousal Mode" selector in the MCM to switch between original SL Aroused Mechanics (Timerate/Exposure) and OSL mechanics described below. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused Changelog Version 2.7.0 Added option to switch to original SL Aroused Mechanics (Arousal Mode switch in MCM) Check for sla plug keywords Better OStim and SL Scene management Many bug fixes Version 2.6.1 Fix Compatibility issues with Paradise Halls - Home Sweet Home Add "Satisfied" Buff to Lovers Desire effect Add missing DD patches Version 2.6.0 Arousal for Nearby Actors automatically updates. Creatures Should be suppoted and working now. Version 2.5.0 Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome. Submitter ozooma10 Submitted 02/08/22 Category Adult Mods Requirements SKSE Regular Edition Compatible No Install Instructions
- 1222 replies
-
25
-
- aroused
- arousal mods
-
(and 4 more)
Tagged with:
-
SexLab Aroused Creatures SE (2026-06-12) View File Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. License All contained code and assets: GPLv3. Full license included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licenses such as GPL, MIT, or CC and help build a foundation for future mod developers. Hard Requirements SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this. Other Requirements SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended. Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on. Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important). By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam. Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished. You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations. Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface. Updating If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides. Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster. Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were. Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy. Downgrades are not supported. To downgrade you will need to load a save from before the upgrade. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused. Frequently Asked Questions Known Issues Change Log See support thread for older Change Logs and Downloads Submitter Sailing Rebel Submitted 06/06/18 Category Other Requirements SexLab SE, OSL Aroused, Pandora Behaviour Engine Plus Regular Edition Compatible No Install Instructions
- 2969 replies
-
28
-
SexLab Body Search View File SexLab Body Search Features Body Search Guards stop you and require a body search. If you accept, they take you to hidden place and do a humiliating body search. Some guards just want to enjoy with you, but others will do a real body search. If you have stolen goods or skooma or lockpick, bounty is added to you. Stolen goods are moved to evidence chest. Hidden Pocket Lesser power is added to access your hidden pocket. You can put some tiny items(ring, necklace, gem, key, lockpick) in it. Hard Requirements SKSE SexLab Framework Fuz Ro D-oh - Silent Voice Soft Requirements SexLab Animation Loader BodySearchAnimsSE or BodySearchAnims(For LE) If you don't install them, body search animation will be skipped. For Legendary Edition Users The mod contains animation files for Special Edition. You need to overwrite them. Download "SexLab Body Search Animation LE.7z" and install it. It contains animations for Hidden Pocket. Recommended Sexist/Derogatory Guards, NPCs and Player Comments SexLab Jail Rape How to upgrade Go to cell where guards don't exist. Open MCM and uncheck "Mod Enabled" Save game and quit Skyrim Overwrite files Run GenerateFNISforUsers.exe if needed. Credit factoryclose made animations that will be played when accessing Hidden Pocket. Submitter Suzutsuki Submitted 06/05/2019 Category Dialog Sex Requires SKSE, SexLab Framework, Fuz Ro D-oh - Silent Voice Regular Edition Compatible Yes
-
Bandit Paradise View File Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to? UPDATING (IMPORTANT): If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start. I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well. If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort. Plot: Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'. Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn! Hard Requirements: Sexlab (SE/LE) Fuz Ro D-Oh (SE/LE) ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!) The packs of ZAP 8+ can be found here: SE Players: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A LE players go here. Soft Requirements: MNC/Creature Framework (SE/LE) Furniture Framework IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me! How it Works: This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers. What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do? How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)! Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day... How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed). You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work! Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help! You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight! I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else. How to Start the Quest: There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften. This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest. The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here! Followers: You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work. If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without the player having to do anything. If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way. The cell I made is for one or two people. If you quest with 3+ followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so many followers will not be sent here. FAQ: Q: Do I have to see creature action? A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter. Q: Can a male PC play this quest? A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is. The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). FC animations with oral or anal activities will also work. If you play the creature chapters, there are parts where the player has to get gangbanged by men or reverse-gangbanged by women. Have animations for those. See required animations list below for more details. Q: Do I get my inventory back? A: It will all be waiting for you in a chest near the end of the quest. The only way it wouldn't be there is if another mod like Simple Slavery took it away before you were sent here. Q: How long does this quest take to complete? A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more. Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here! Q: Is this quest repeatable? A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once. Q: Can I update the mod mid-quest? A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer! Updating after all the quest chapters are completed should be ok too. Q: Do I need to be at a certain level before I play this? A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it. Q: Is KS Hairdos a hard requirement? A: No. The files have been copied over. Human Animations Used (Warning: Spoilers!) YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS! InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered. Creature Animations Used (Warning: Spoilers!) Suggested Animation Packs: Billyy Anub Third Party Add-Ons: Voice Packs: Bandit Paradise - Voice Files by bigbasi DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666 Translations: French Translation by Voltair Russian Translation by SLAVELOVER12342 NPC Replacers: Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly Known Mod Conflicts: -ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF! -MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed. One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum. -Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression. -SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun. -Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest! -Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem. -Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages. -The mod Ayleid Palace apparently adds buildings right where I put my cave entrance in Skyrim. Be ready for a conflict there. Known Bugs: -New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery. -NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing. If she is, tell her you want to make a request and then tell her to take a break. -NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation! -Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly. -Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed. -After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal. -If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again. CTDs: Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim. Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order. There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it. Mod Compatibilities: -Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin. -Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be. -Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits! I also placed some other fertility ingredients that will help you get pregnant if you actually want one of these bandits to be the father of your child! Recommended Mods: -Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers. -You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions. Permissions: -Uploads: No one is to ever upload this mod anywhere else. It stays here on LL. -Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from. -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here. -Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job! Acknowledgements: - @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya! -Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues. -Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this! -Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package! -Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools. -KS Hairdos creators for supplying such great hairstyles. - @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver. -HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers! -Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with. -Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations. -And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...? Version History: Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this! Submitter Donuts4me Submitted 11/15/25 Category Adult Mods Requirements Sexlab, ZaZ 8.0+, Fuz Ro D-oh Regular Edition Compatible Yes Install Instructions Same as all other quest mods; put the folder in your mod manager. You might need to extract the folder first depending on how your manager works.
- 582 replies
-
13
-
SL Triggers Redux View File SLTR lets you run simple scripts without the need to compile and without worrying about Papyrus script dependencies or whether your script will build. SLTR comes with some scripts for you, thinks like giving yourself a little gold, healing yourself, giving yourself a drink. You can also write your own custom SLTScripts. And finally, you can set up triggers, ways to make SLTScripts run in response to game events, like on game load, on changing location, or even tied to custom keymappings of your choice. All of this is configurable via MCM or text files if you prefer. It is ESL flagged to minimize impact on your load order and most dependencies are loaded dynamically, so aside from the requirements of SKSE and PapyrusUtils, everything else is optional depending on what functionality you want. Requirements: SKSE Address Library for SKSE Plugins PapyrusUtil powerofthree's Tweaks Optional: SexLab Framework (if you want SexLab events and commands) SexLab P+ Framework (this version works as well) OStim Standalone Console Util Extended (if you want to execute Skyrim console commands in your scripts) (or another ConsoleUtil variant) MfgFix (if you want facial expression related commands in your scripts) Devious Followers Continued OSLAroused Devious Devices NG/Devious Devices SE Pet Collar Nether's Follower Framework Autonomous Sex Framework More Details Please!: The source code is available at https://github.com/sltriggersredux/sltriggersredux which also has a Wiki. There is also a LoversLab SLTriggers Redux Club available for better organized sharing of SLTR related content (i.e. SLTScripts, mini-games, add-ons). SL Triggers Redux (SLTR, though you may still see references to SLT) is two things: first, it is a scripting engine for the SLTScript scripting language and second, it is an extensible set of triggers that let you set up SLTScripts to be run in response to in-game events. The original focus of SLTR was purely on the four basic SexLab events (Sex Start, Orgasm, Sex End, Separate Orgasm via SLSO), but the framework has been expanded to not be tied solely to SexLab events. In addition, out of the box, you can also set up hotkeys to run scripts on demand, set scripts up to run on the (in-game) hour, and even run scripts directly via console command. These scripts are simple text files with the .sltscript extension, with an easy to understand syntax and a number of examples available to work from. Scripts are comprised of commands. Commands can be functions like "av_set" (to set an Actor Value) or syntactic commands like "goto" (to script execution to a different line). SLTR comes with a base library of functions available for scripting that is growing. That said, it features an extension architecture through which mod authors can implement additional functions that would be available to other users of SLT that also install the extension. This allows the ability to expand the function library without needing it to be added to the core library. You don't have to program the scripts to use them. A selection is available for you to work with from the get-go, plus any you want to copy and modify, and of course you can also share scripts with other SLTR users. (I hold no copyright over any SLTScripts anyone creates, just so you know.) Visit the SLTR wiki for complete details, including script examples and SLT API documentation for your SLTScripts, as well as integration features. Supported Events Events that occur in game (SexLab orgasm, Key press, Fast Travel) can be configured to fire triggers, which in turn can result in running scripts if the filters match. Currently, you can run SLTScripts in response to the following events: Core Keymapping (triggers in response to your choice of hotkey mapping, with optional modifier and DAK support) Top of the Hour (triggers on the in-game hour (or on the next such hour after sleep or travel)) New Session (triggers on each new game load) Player Cell Change (triggers on each Cell change; this happens more frequently than you might think, so be careful about heavy scripts with this, and protect against spamming i.e. player running back and forth across cell boundaries could generate spammed script executions) Player Opened Container (triggers after a Player opens a container; depending on timing of the backing ActiveMagicEffect landing, might not run until after the container is closed) Player Location Change (triggers on each Location change; typically much less frequent than Cell change) Player Equipment Change (triggers when the player swaps equipment) Player Combat State Changed (triggers when the Player's combat status changes) Player Hit Or Is Hit (triggers when the Player is hit; this can result in a lot of executions so be careful with filter selection and heavy scripts) Timer (triggers on a per-minute timer, delayed anywhere from 1 to 60 minutes) Harvesting (triggers when harvesting typical harvestables; e.g. plants, mushrooms, butterflies) Fast Travel Arrival (triggers when you arrive after fast travel) Vampirism Transitions (triggers when: you become a Vampire, you are cured, you transform to a Vampire Lord, and you end the Vampire Lord transformation) Werewolf Transitions (triggers when: you are cursed, you are cured, you transform into a Werewolf, and you end the Werewolf transofmration) Vampire Feeding (triggers when you begin vampiric feeding) Player Swim Start/Stop Player Water Enter/Exit Soul Trapped SexLab (optional) Start Stop Orgasm Orgasm, Separate Stage Start Stage End OStim (optional) Start Stop Orgasm SceneChange Scripts Provided These are some of the SLTScripts provided out of the box with just the Core install. That means you can run any of them from the console, or in response to any trigger, with no additional configuration. Making more SLTScripts available is simple; add them to your 'Data/SKSE/Plugins/sl_triggers/commands/' folder and on your next game launch you will see them. The 'target' of a script might be someone other than the player i.e. if you target them when using the console commands or if an event fires that targets them, like SexLab Separate Orgasm. Core SLTScripts Add perk point.sltscript Alcohol.sltscript Cast Calm.sltscript Cast Fear.sltscript Cast Light.sltscript Change stats (bad).sltscript Change stats (good).sltscript Change stats (mix).sltscript Cry.sltscript CureDisease.sltscript Doomstone Lover.sltscript Eat (sweets).sltscript Give Gold(10).sltscript Harm (-100).sltscript Heal (+100).sltscript Learn skill (Mage).sltscript Learn skill (random).sltscript Learn skill (Thief).sltscript Learn skill (Warrior).sltscript Lovers comfort.sltscript MFG Reset.sltscript Necks bitten(+1).sltscript Show Limited RaceMenu.sltscript Sound - Levelup.sltscript Toggle Collision.sltscript Toggle God Mode.sltscript SexLab SLTScripts (included when selecting either of SexLab/SexLab P+) CumControl.sltscript DD Unlock All.sltscript DF Reset All.sltscript DF Set Debt to 0.sltscript Disease.sltscript Heart beat(A).sltscript Sex is crime.sltscript SL Aggressive Sex With Player - Anal.sltscript SL Aggressive Sex With Player - Oral.sltscript SL Aggressive Sex With Player - Vaginal.sltscript SL Masturbate Self.sltscript SL Sex With Player - Anal.sltscript SL Sex With Player - Oral.sltscript SL Sex With Player - Vaginal.sltscript SLS Destroy Random License.sltscript SLS Evict from Markarth.sltscript SLS Evict from Riften.sltscript SLS Evict from Solitude.sltscript SLS Evict from Whiterun.sltscript SLS Evict from Windhelm.sltscript SLS Magic Curse Add.sltscript SLS Magic Curse Remove.sltscript SLS Revoke All Licenses.sltscript SLS Revoke Random License.sltscript SLS Send to Kennel - Markarth.sltscript SLS Send to Kennel - Riften.sltscript SLS Send to Kennel - Solitude.sltscript SLS Send to Kennel - Whiterun.sltscript SLS Send to Kennel - Windhelm.sltscript SLS UnEvict from Markarth.sltscript SLS UnEvict from Riften.sltscript SLS UnEvict from Solitude.sltscript SLS UnEvict from Whiterun.sltscript SLS UnEvict from Windhelm.sltscript Time Control.sltscript Time Slow.sltscript Vision blurred.sltscript OStim SLTScripts (included when selecting OStim) OStim Disease.sltscript OStim Heart beat(A).sltscript OStim Masturbate Self.sltscript OStim Sex is crime.sltscript OStim Sex With Player.sltscript OStim Time Control.sltscript OStim Time Slow.sltscript OStim Vision blurred.sltscript General Adult-oriented SLTScripts (included when selecting any of OStim/SexLab/SexLab P+) Contamination - MME_Lactacid.sltscript Contamination - Transformative Elixir.sltscript PetCollar - Add Keyless.sltscript PetCollar - Add.sltscript PetCollar - Remove Keyless.sltscript PetCollar - Remove.sltscript Add-Ons/Mini-Games Available These are add-on packs or mini-games implemented through SLTR. These may alter gameplay or introduce new mechanics. Typically these involve combinations of SLTScripts, pre-built triggers, and sometimes configuration files. PetCollar Game - (Requires: SexLab, PetCollar; Contents: SLTScript, trigger, JSON) At the start of SexLab scenes, your followers will (somewhat) randomly choose to equip and unequip the "Keyless Pet Collar" from the PetCollar mod. This is the one which cannot be picked or removed by the wearer. Consumption Lifestyle - (Requires: Transformative Elixirs; contents: SLTScript, trigger) When the non-stealth varieties of Transformative Elixirs appear in containers the player interacts with, they will automatically pull them into their inventory and consume them. Additionally, a periodic timer will run which will look for these items and consume them. Speaking of Copyright and Licensing / Attribution: All work associated with "SL Triggers Redux" aka "SLTR" aka "SLT" (in relation to it's origin) is derived from the original, SL Triggers, by Fotogen. I received approval to continue development. More info available on the SLTR Wiki. All other work that exists as part of this project as well as the associated SKSE C++ plugin project (when it's not hosted here) is and always will be MIT Licensed. All SLTScripts created by anyone else are subject to their copyright and I hold none over them. Code and data related to container activation was graciously provided by @Bane Master from Deviously Enchanted Chests; they deserve any credit for the efficacy of the container activation logic and I'll take the heat for the issues with my implementation. As agreed, this code and data, as part of this project, will remain MIT Licensed. Installation: If You Are Updating From An Older Version If you are moving from Fotogen's original SL Triggers, you will need a new save. If you are updating from one version of SLTR (this mod) to a newer version, check the CHANGELOG, but I'll likely still recommend a new save. Regardless, especially for small version jumps, it doesn't hurt to try first without a new save. That said, I have often found that both Fotogen's and mine seem to be able to survive the following: Save your game and quit Skyrim Remove the old version Run Skyrim, load your save, click through the warning, save, and quit again Perform any necessary cleanup (e.g. some versions no longer understand old script formats like JSON) Install the new version Run Skyrim and enjoy your new version However, in case of support, if a problem persists beyond that, the next logical step would be to test on a new save if possible. If You Are Installing For The First Time Using MO2 Is Recommended I personally use ModOrganizer2/MO2 and even then, often just through whichever modlist I'm using via wabbajack. If using MO2, dragging an SLTR install .zip into the downloads tab should be sufficient to make it available to install into your list. Similarly dragging it into your active load order should be sufficient to have it installed and running when you next play. It doesn't (at this time) have any particular load order requirements so feel free to move it about as you need. If, However, You Are Doing A Manual Install SLTR itself is a typical mod install with a SKSE plugin. It installs into Data\ as you would expect Mod And Plugin Logging Output Mod logging output will appear in whichever folder SKSE is configured to output to. On a typical Windows 10 Steam install, for example, I think this ends up in your 'Documents\My Games\Skyrim Special Edition\SKSE\sl-triggers.log' folder. Generally I also send log output from Papyrus script through the plugin, so all log output should be located in that one file. Once It Is Installed Once installed, you should now find in your 'mods' folder a new sub-folder, 'sl_triggers' (or whatever you named it during install). The mod folder structure at install should look something like: interfaces\ - containing e.g. translation files scripts\ - containing compiled .pex files SKSE\ CustomConsole\ - config file for ConsoleUtil-Extended to provide improved console commands Plugins\ sl_triggers\ commands\ - pre-made SLTScripts you can link to triggers without having to do any coding commandstore\ - folder available for SLTScript usage as well as shared persisted files (other locations are not excluded) extensions\ sl_triggersExtensionCore\ - trigger definitions (JSON) for events handled by the 'Core' extension new triggers for the 'Core' extension will be created here (but may end up in your overwrite or other folder specified for output files) you can place your own JSON files (as long as the filename can be a valid string in the Skyrim Papyrus VM) here without needing to use the MCM this also allows you to share triggers created by others sl_triggersExtensionSexLab\ - trigger definitions (JSON) for events handled by the 'SexLab' extension new triggers for the 'SexLab' extension will be created here (but may end up in your overwrite or other folder specified for output files) similarly, this works for any extension; for now there are only 'Core' and 'SexLab' offered by the mod sl_triggersExtensionCore-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle Core triggers sl_triggersExtensionCore-libraries.json - DO NOT EDIT; JSON configuration for Core function libraries sl_triggersExtensionSexLab-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle SexLab triggers sl_triggersExtensionSexLab-libraries.json - DO NOT EDIT; JSON configuration for SexLab function libraries containers.json - JSON configuration for Containers (provides support for the Core trigger: On Player Activate Container) you can modify this file to add containers from other mods that will be detected; it includes some examples you can also define which containers will be considered "Common" for filtering purposes; some defaults are included settings.json - created at first launch to avoid being overwritten during updates sl-triggers.dll - SKSE plugin; CommonLibNG-SSE based; uses Address Library; should support most used versions source\ scripts\ - containing source .psc files for the .pex files sl_triggers.esp sl_triggers_CHANGELOG.txt sl_triggers_function_library.md - Markdown documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_function_library.txt - Text documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_sltscripts.txt - Basic information about SLTScript; for the best documentation visit the [wiki](https://github.com/lynnpye/sl_triggers/wiki). In-Game Configuration If you have SkyUI installed, you should have an MCM available as 'SL Triggers Redux'. Any extensions registering themselves with SLTR will be listed on the left. The main SLTR MCM screen has an 'Enabled' option (on by default), a 'Debug' option, and a number of Granular Debug options, all of which are off by default. This will cause very little logging output. Even with all 'Debug' options off, during SLTScript parsing, if errors or important warnings or info need to be reported, they will be sent to that log. If your SLTScript isn't behaving as expected, check the log first. All of the 'Debug' options will output to the log file and will absolutely impact performance, both of your SLTScript and likely the game itself. This can be useful when troubleshooting your scripts, but don't leave it on for general play. Selecting an extension displays it's triggers if it has any defined, and gives you the option to create more. Each trigger has filter options on it's card for you to customize when the scripts should be applied. In game, if you are using the MCM to create new triggers, or as any new files are generated by SLTR (like new .json files if you create SLTScript that does so), they will be generated in the 'overwrite\' folder as for any mod; if you want to manage those files, you will need to manually copy them into whatever new location you want them in. You can also "soft delete" a trigger, marking it inactive until either you restore it or go in and physically remove the trigger file. Until restored it will remain inactive. About Performance: Effort has been made to avoid scripts from stressing the system more than necessary, but there are still limitations. Each script will be run on an Actor in game (the Player or an NPC) as an ActiveMagicEffect i.e. as from a Spell. Any one Actor can have no more than 30 scripts running on them at one time. Scripts can be long-running if you make them so, so be careful not to let things run away. Papyrus Tweaks NG is Your Best Friend SLTriggers Redux is *extremely* Papyrus intense, so anything you can do to improve scripting performance will have a *dramatic* impact on SLTScript performance. To that end, I strongly recommend the following to maximize the performance of your SLTScripts. - Install Papyrus Tweaks NG - In SKSE/Plugins/PapyrusTweaks.ini (a reference copy of which is available in the Files tab on Nexusmods) make the following changes: - iMaxOpsPerFrame = 2000 - bSpeedUpNativeCalls = true - bIgnoreMemoryLimit = true For reference, I use several modlists for testing, including Skyrim Modding Essentials (SME), available on Wabbajack. This is a somewhat bare list meant as a springboard for creating your own modlist. While it includes Papyrus Tweaks NG, it only includes the unmodified reference copy of PapyrusTweaks.ini. I install SLTriggers Redux with the "Test Scripts" enabled. To run them, open your console in game and: - prid player - slt run zz_sltr_regression_test This will begin a set of SLTScripts which will send output to your sl-triggers.log file. I keep Notepad++ running, use "View | Always On Top", and "View | Monitoring (tail -f)" on sl-triggers.log so that I can see the output in real time and watch for failures, as well as knowing when the scripts have completed. Using the baseline reference copy of PapyrusTweaks.ini on SME, the full suite of regression test scripts takes roughly 140 seconds to run. Using just those 3 changes to PapyrusTweaks.ini, the execution time drops to just over 14 seconds. Not a 10% reduction in execution time but a whopping 90% reduction. I totally agree that SLTScripts are slow compared to actual compiled Papyrus, but you can get a lot of performance by making these changes. Okay, But How Do I Run A Script! Running Scripts Manually: You can use the console to list available scripts and run them. From the console, use: slt list To list the available scripts. To run a given script, use: slt run "scriptname" The quotes are only necessary if the script name has spaces. So, to give yourself a free 10 septims, try: slt run "Give Gold(10)" Setting Up a Keymapping: If you have a script you want to be able to run at the press of a button, set up a Keymapping trigger. This is most easily done through the MCM. Go to the "SL Triggers Redux" MCM and choose the "SLTR Core" extension. Then click "Add New Item" on the right. Choose "Keymapping" as the event type, then select the key you wish to map it to. Finally, click the "Do 1" drop down and select a script to run. Exit the MCM and you should be able to run that script on demand just by pressing your mapped key! What Is Different From the Original? Fotogen's original sl_triggers effort is great and still works well. Plus I had already added some of these features (like the Keymapping and Top of the Hour event handling) to it. - Extensible - It is very easy to expand functionality to add more operations to be available in your scripts with the new command libraries; Papyrus script developers can create their own .psc file with global functions to add new operations that will be available to any script run on the system - New script format - The original format used JSON which is conveniently supported in the Skyrim environment but not convenient for development; the new .ini format is easier to read and works conveniently with syntax highlighting for some of the features - More than SexLab - I know, SexLab is the SL in SLT; but the framework supports any event to fire a script - ModEvent support for Script Execution - Mod authors can send mod events with a script name and SLT will run the script on the targeted Actor (or the Player if no target is available) - API support - You can also access the same features through an API if you prefer - Console command support - Some features available from the console - Additional SLTScript language features: subroutines, script-to-script execution with call arguments, named variables This is a renewal of development on the original SL Triggers by Fotogen. I received approval to continue development. Submitter hextun Submitted 04/30/25 Category Framework & Resources Requirements Required: SKSE https://skse.silverlock.org/ Address Library for SKSE Plugins https://www.nexusmods.com/skyrimspecialedition/mods/32444 PapyrusUtil https://www.nexusmods.com/skyrimspecialedition/mods/13048 Optional: SexLab Framework https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ if you want SexLab events and commands SexLab P+ Framework https://www.loverslab.com/files/file/25318-sexlab-p/ this version works as well Console Util Extended https://www.nexusmods.com/skyrimspecialedition/mods/133569 if you want to execute Skyrim console commands in your scripts (or another ConsoleUtil variant) MfgFix https://www.nexusmods.com/skyrimspecialedition/mods/11669 if you want facial expression related commands in your scripts Devious Followers Continued https://www.loverslab.com/files/file/11732-devious-followers-continued-se/ for Devious Followers related functions OSLAroused https://www.loverslab.com/files/file/20867-osl-aroused-arousal-reborn-sse-ae/ for OSLAroused specific functions (not SexLabAroused) Devious Devices NG https://www.loverslab.com/files/file/29779-devious-devices-ng/ for Devious Devices NG functions Devious Devices SE https://www.loverslab.com/files/file/5878-devious-devices-se/ for Devious Devices functions Regular Edition Compatible No Install Instructions If You Are Updating From An Older Version If you are moving from Fotogen's original SL Triggers, you will need a new save. If you are updating from one version of SLTR (this mod) to a newer version, check the CHANGELOG, but I'll likely still recommend a new save. Regardless, especially for small version jumps, it doesn't hurt to try first without a new save. That said, I have often found that both Fotogen's and mine seem to be able to survive the following: - Save your game and quit Skyrim - Remove the old version - Run Skyrim, load your save, click through the warning, save, and quit again - Perform any necessary cleanup (e.g. some versions no longer understand old script formats like JSON) - Install the new version - Run Skyrim and enjoy your new version However, in case of support, if a problem persists beyond that, the next logical step would be to test on a new save if possible. If You Are Installing For The First Time Using MO2 Is Recommended I personally use (ModOrganizer2/MO2)[https://www.modorganizer.org/] and even then, often just through whichever modlist I'm using via (wabbajack)[https://www.wabbajack.org/]. If using MO2, dragging an SLTR install .zip into the downloads tab should be sufficient to make it available to install into your list. Similarly dragging it into your active load order should be sufficient to have it installed and running when you next play. It doesn't (at this time) have any particular load order requirements so feel free to move it about as you need. If, However, You Are Doing A Manual Install SLTR itself is a typical mod install with a SKSE plugin. It installs into Data\ as you would expect Once It Is Installed Once installed, you should now find in your 'mods' folder a new sub-folder, 'sl_triggers' (or whatever you named it during install). Mod logging output will appear in whichever folder SKSE is configured to output to. On a typical Windows 10 Steam install, for example, I think this ends up in your 'Documents\My Games\Skyrim Special Edition\SKSE\sl-triggers.log' folder. Generally I also send log output from Papyrus script through the plugin, so all log output should be located in that one file. The mod will be Enabled by default and all Debug features off. This will cause very little logging output. Even with all 'Debug' options off, during SLTScript parsing, if errors or important warnings or info need to be reported, they will be sent to that log. If your SLTScript isn't behaving as expected, check the log first. In game, if you are using the MCM to create new triggers, or as any new files are generated by SLTR (like new .json files if you create SLTScript that does so), they will be generated in the 'overwrite\' folder as for any mod; if you want to manage those files, you will need to manually copy them into whatever new location you want them in. The mod folder structure at install should look something like: interfaces\ - containing e.g. translation files scripts\ - containing compiled .pex files SKSE\ CustomConsole\ - config file for ConsoleUtil-Extended to provide improved console commands Plugins\ sl_triggers\ commands\ - pre-made SLTScripts you can link to triggers without having to do any coding commandstore\ - folder available for SLTScript usage as well as shared persisted files (other locations are not excluded) extensions\ sl_triggersExtensionCore\ - trigger definitions (JSON) for events handled by the 'Core' extension new triggers for the 'Core' extension will be created here (but may end up in your overwrite or other folder specified for output files) you can place your own JSON files (as long as the filename can be a valid string in the Skyrim Papyrus VM) here without needing to use the MCM this also allows you to share triggers created by others sl_triggersExtensionSexLab\ - trigger definitions (JSON) for events handled by the 'SexLab' extension new triggers for the 'SexLab' extension will be created here (but may end up in your overwrite or other folder specified for output files) similarly, this works for any extension; for now there are only 'Core' and 'SexLab' offered by the mod sl_triggersExtensionCore-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle Core triggers sl_triggersExtensionCore-libraries.json - DO NOT EDIT; JSON configuration for Core function libraries sl_triggersExtensionSexLab-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle SexLab triggers sl_triggersExtensionSexLab-libraries.json - DO NOT EDIT; JSON configuration for SexLab function libraries containers.json - JSON configuration for Containers (provides support for the Core trigger: On Player Activate Container) you can modify this file to add containers from other mods that will be detected; it includes some examples you can also define which containers will be considered "Common" for filtering purposes; some defaults are included sl-triggers.dll - SKSE plugin; CommonLibNG-SSE based; uses Address Library; should support most used versions source\ scripts\ - containing source .psc files for the .pex files sl_triggers.esp sl_triggers_CHANGELOG.txt sl_triggers_function_library.md - Markdown documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_function_library.txt - Text documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_sltscripts.txt - Basic information about SLTScript; for the best documentation visit the wiki. In-Game Configuration If you have SkyUI installed, you should have an MCM available as 'SL Triggers Redux'. Any extensions registering themselves with SLTR will be listed on the left. The main SLTR MCM screen has an 'Enabled' option (on by default), a 'Debug' option, and a number of Granular Debug options, all of which are off by default. All of the 'Debug' options will output to the log file and will absolutely impact performance, both of your SLTScript and likely the game itself. This can be useful when troubleshooting your scripts, but don't leave it on for general play.
-
Simple Player Prostitution View File You can earn gold in the temple of Dibella or Taverns as a prostitute, after asking for work or renting a room and getting permission from Innkeepers. You can also earn gold everywhere as a dibellan or a beggar. The payment that you could receive increases based on your Speech skill. You could contract STD while working, which are like Vanilla diseases, but only healers (Alchemy shop owners and some other NPCs) could cure them. In the first stage of STDs, they could be cured by using potion for minor STD. You can receive perk points from the MCM menu for achievements. Based on the settings, NPCs may give you Dibellan marks that could be offered in the temple of Dibella to get rewards: (Attributes, Skill levels, Perk points, Carry weight, DD key). NPCs may approach PC at selected intervals on the MCM or while begging, asking for service. Rejecting them based on MCM setting and/or QTE result may lead to getting Bounty, Rape, Assault, Theft, Locking DD items, Slavery or getting killed. Once you meet the requirements to become a Dibel, you can ask two Dibella priestesses to help the temple with repeatable prostitution tasks and receive customizable rewards. As a Dibellan you can also borrow gold with interest from the temple, and if you don't pay them back, you will receive bounty or possibly be sent into Slavery. Followers can be pimped out to NPCs to earn gold. OStim Standalone must be updated If using version 7.3.3 Update from versions older than 1.1.3 requires a new game/clean save. Requirements: SKSE SkyUI Fuz Ro D-oh Flower Girls or SexLab SE or OStim Standalone with Animation mods. Backported Extended ESL Support If your Game Version is Older than 1.6.1130 Optional Requirements: Flash Games - Struggling QTE PapyrusUtil SE for saving/loading MCM settings and user data, forcing NPCs packages, … SkyPatcher required for editing level lists and the compatibility patches. Powerofthree's Papyrus Extender for adding keywords from the MCM menu, … Scrab's Papyrus Extender or Pyramid Utils for checking inventory items, … Licenses - Player Oppression When the options enabled on both mods, you need to buy a license, otherwise NPCs may report you. Simple Slavery Plus Plus for send to slavery option. Devious Devices NG NPCs may equip DD Items on player based on the MCM settings. SLSF RELOADED Whore fame in SLSFR is affected by SPP and NPC approach only happens if it reached the selected value on the MCM. OSL Aroused/Sl Aroused Redux NPCs only approach or accept offer if their arousal is reached the selected amount. Sexlab Horrible Harassment Expansion It will be used for rape if installed. SexLab Separate Orgasm SE If the orgasm options are enabled, NPCs refuse to pay or may punish the player if they don't have an orgasm. The licenses patch is no longer required unless you want to turn off dialogue options when the PC has no license instead of NPCs reporting to the guards. Recommended Mods: Populated Cities Towns Villages SE Edition Adds more NPCs to cities. Lively Inns and Taverns SE Adds more NPCs to inns. Compatible mods: Mods that add inns where you can rent a room like the default game are automatically compatible. Inns and Taverns SE for example. The Rift's Rest, The Naked Dragon and The Nasty Pine are compatible if SkyPatcher installed. For others, you can add a keyword to an NPC or a location from the debug page on MCM menu. Without the keywords, you can still work as prostitute everywhere but will get paid using beggar payment settings. Incompatibilities: Changing Timescale will affect NPC approach interval. Voice patches: Older versions are on GitHub MCM Settings (v1.6.2) Version History: Credit & Thanks: @gargamel9 for writing most of the Inn quest's dialogues @Nuascura & @Radish Cat for their Voice Patches Permissions: This mod is intended for personal use only and must not be sold or distributed for profit. Additionally, it should not be uploaded to any other website without the explicit permission of the mod creator. Submitter mort65 Submitted 06/30/2022 Category Adult Mods Requirements Flower Girls or Sexlab or OStim Standalone Regular Edition Compatible
- 376 replies
-
5
-
- flowergirls
- prostitue
-
(and 2 more)
Tagged with:
-
SexLab Parasites - Kyne's Blessing (January 2025) View File This is the Legendary Edition version of the mod. There is now a dedicated page for the Special Edition / Anniversary Edition version - you can find it here. In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases. Each will come with their own mesh, trigger, healing method and side effects. I am also working on a questline to unify them during gameplay. For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs. You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly). I will eventually add lore, quests and dialogues to seek help in removing the parasites (or using them strategically). Parasites included - Spider eggs (vaginal) / sex with spiders / chance of detached spider penis in addition to eggs - Chaurus worms (anal and vaginal) / sex with chaurus - Estrus Tentacle attacks / harvesting chaurus eggs / EC+ required - Tentacle Monster armor / chance of infection when attacked by Estrus Tentacle - Estrus Slime or Ooze attacks / harvesting creepy clusters / EC+ required - Living Armor armor / chance of infection when attacked by Estrus Slime or Ooze - 'hip' and 'facial' Face hugger / sleep naked in Blackreach, caves or ruins - Skin spores (barnacles) / sleep naked in Blackreach, caves or ruins Notes: The Living Armor and Tentacle Monster cannot be removed in-game at the moment, but you can use the menu to roleplay removal when you want to. See this post for more details about the parasites ( http://www.loverslab.com/topic/68035-sexlab-parasites-kynes-blessing-2016-10-15/?p=1702419 ) REQUIREMENTS Skyrim Legendary Edition (Vanilla + 2 main DLCs - Dawnguard, Dragonborn) SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) FNIS - Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Devious Devices 5.1 or later. Both Devious Devices Integration and Devious Devices Assets Zaz animation pack V7.0 or later SexLab Aroused (original or Redux) OPTIONAL DEPENDENCIES NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate. If you want to go that way, you will also need an advanced skeleton like XPMS+ You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available. The Flying option of the Queen of Chaurus armor relies on one of these three mods: Animated Wings Ultimate (prefered option) Real Flying Animated Dragon Wings I designed this mod to fit in with my other mods: SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially. Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites. THANKS AND ACKNOWLEDGEMENTS This mod includes assets from the following mods (with permission) Various assets from TERA armors and Modder's Resource Pack - The Witcher Extension Blackreach spores / barnacles / Chaurus Queen armor pieces - from Falmer Bikini 'hip' Facehugger - from Facehugger by Daemonic 'facial' Facehugger - tweaked by Kakabishan and Nosdregamon Tentacle Monster armor - from Tentacle parasite by DixiePig and The Matrix Prime Living armor by Aradia Chaurus worm model from Summon Animated Larvae Queen of Chaurus Armor assets from Queen of Blades (Kerrigan) Queen of Chaurus Full Body assets from Wicked Blade Armor Dwemer Explorer Armor - Male meshes from TERA armors and Female meshes from the Starcraft 2 Ghost Armor . and custom meshes provided by @MystOfDawn just for this mod Spriggan Mask by by MyFirstPony CHANGE LOG Full change log on Github Submitter DeepBlueFrog Submitted 10/10/2016 Category Quests Requirements SexLab, Devious Devices, SexLab Aroused Special Edition Compatible No
- 3958 replies
-
19
-
Arousal Based Match Maker [ABMM] View File A simple sex mod based on Ashal's matchmaker, I decided to share it in case anyone likes the idea. There are a lot of other mods that initiate sex but none that do it in as simple a way as Ashal's matchmaker. This mod expands on it a bit but keeps it as simple as possible. What this mod does: Runs a polling script on the player which evaluates the nearby npcs (and player) for arousal level and if conditions are met initiates sex between viable characters. If the player is already involved in a sex scene there is a chance that nearby npcs will be driven crazy and start masturbating. Key condition settings can be set in the MCM (polling rate, minimum arousal for participants, chance that a character will want sex) Credits: Ashal for SexLab Framework and MatchMaker ZAZ team for optional dance animations: version 1.4.6+ Monoman1 and Lupine00 for the SLEN interface soft dependency method. Recommended: Sexlab Eager NPCS (SLEN) NB I made this for myself as I couldn't find a mod that did what I wanted without adding a myriad of other stuff. I decided to share it in case it appealed to other folks. There are loads of mods out there that probably do a better job. If you have Random Sex mod installed I'd advise against using this at the same time, there may well be other mods that it could conflict with. Note: A few have asked why the Creature option is greyed out in the MCM. If Allow Creature Animation & Match Creature Genders are not enabled in SexLab MCM animation settings then this option will be disabled. Submitter Yinkle Submitted 03/26/2019 Category Other Requirements Sexlab framework SE, Sexlab Aroused Redux SE, powerofthree's Papyrus Extender, MCM Helper Regular Edition Compatible No Install Instructions
-
7426 downloads
It's been a 12 year hiatus since I last played Skyrim, but I decided to dust off my old mod and make it work for SE. As far as features, it is currently identical to to where it was from the last LE update. See this thread for reference: Most Recent Changes v1.1.0 - (15AUG26) Removed _SLSubmit Vampire spell and effect. Player surrender script now just uses the standard game DiseaseSanguinareVampiris. Removed Brawling! and Not Brawling! notifications, as it didn't serve a necessary purpose anymore and was prone to spamming. Changed Kill() to KillEssential() when executing a submitted NPC via death by feeding as a vamp to avoid Protected NPCs surviving. Changed Non-Sentient in Creature support to simply being !Sentient() and !ActorTypeNPC as a catch-all. This allows for custom creature support. *New MCM Option* NPC Auto Submit - New feature allows for automatically attempting a Submit with the same success chance as the Shout. It can only begin to trigger once their life is <= [Auto NPC Submit Health %] and only for valid NPCs, like the Shout/Grapple/etc. It works on any physical or magical attack, and also works for both the Player and Followers. As the Follower support is handled via a hidden cloak, there is no limit on how many Followers this will support, but the range is set to 250 units. *New MCM Option* Auto NPC Submit Health % - This determines the <= threshold for the NPC Auto Submit to start attempting to trigger on an NPC. The default setting is 25%, but can be set between 10-50%. *New MCM Option* Submit Auto Success - This is to allow significantly weak enemies (that might otherwise get one shot) to automatically submit to any Shout/Grapple/Ambush/or the new NPC Auto Submit. It is simply based on a Level Deviation between the Player and the NPC, where if they are # levels under the Player, it will be an automatic success. The default setting is 25, but can be set between 10-100. (Understand, 10 means it will auto succeed even if they are only 10 levels under the Player, so that will make the game even easier. Increasing it to 100 would require a level 101 Player to work on a level 1 NPC.) Due to the expanding MCM Menu, I felt it was time to break it up into 3 pages: General Options, Player As Victor Options, & Player As Victim Options. Unfortunately, this change is likely to not immediately take place on existing saves. The solution is to simply disable Submit in your mod manager, load your save, do a clean save, re-enable Submit, reload one more time, and then you should see the menu properly. You will then need to reset your settings, so note them down before hand if need be. After that, you should be good, and I don't see any new pages being added in the future. This only affects existing saves. New games will start just fine. Updated the FOMOD to include the option for the Triss plugin directly, and will do a dependency check to make sure the necessary TrissMerigoldW3.esp is installed. Removes need to keep track of a separate download. (Nothing has changed in plugin other than required property updated for the scripts attached to the shared Quest.) v1.0.4b - (06AUG26) Updated Russian translation for MCM/Strings (Now including Serana!) provided by BF3000. v1.0.4a - (05AUG26) Updated Russian translation for MCM/Strings (With the exception of Serana specific) provided by BF3000. v1.0.4 - (14JUL26) Reworked the 'Repeated Assault' algorithm and display notification text to be a bit more intuitive. Previously referred to 'Succeeded', now refers to a chance to Trigger. The intent is still the same, where every 5/10/15 seconds, the chance to trigger will increase by 10% until eventually the roll is less than the chance. This affected the Message text, and has been updated in the Localized files. Updated German translation for the updated Message provided by CGi. Added 'No Combat Alert' flag to Bounty Aliases to prevent them from erroneously going aggro if you get attacked on the way to turning in the bounty. Minor tweak to the various 'Forced' scenes for the SLP+ version, where if the 'Aggressor' is male, it will disallow "Femdom" animations, as they look silly in that scenario! v1.0.3 - (28JUN26) Added missing Alias #2-5 Conditions for the dialog options to declare turning in hostile enemy faction NPCs for a Bounty, or to tell them to Stay once assigned. Speechcraft Coerce Success Chance algorithm bonus/penalty for the Target's bravery was backwards. Should now correctly give a bonus the more cowardly they are from baseline, and a penalty the braver they are from baseline. v1.0.2 - (27JUN26) Changed MCM Option about always having Female players assume 'Victim' role when they submit to instead labeled as the following: Player/Follower = 'Male' / Victim = 'Female' Toggle this option on to always make the player take the 'male' role (females will use a strap-on) as the aggressor. NPC victims will always take the 'female' role. This option allows the use of the more common M/F animations. Toggle this option off to use the animation restrictions as intended. This will require animations with more niche tagging or nothing will play. (MM for gay, FF for Lesbian, Femdom for Female Dominant, Male Submissive, but all with the Forced tag.) Cleaned up many Alias issues leading to erroneous messages in the upper left when the debug option is turned on. While not a requirement for the mod, I recommend installing Papyrus Tweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779 . I was experiencing intermittent behavior to certain functions, primarily when I was trying to surrender to Creatures to test that content, and the script lag wound up being the culprit. I installed Papyrus Tweaks, and immediately all of the intermittent behavior went away and everything functioned as expected. v1.0.1 - (14JUN26) Added a bonus Triss Merigold plugin for Sexlab Submit to create SharedInfo topics to use her custom voice .fuz to compliment companion mod. See installation instructions below. External requirement for plugin mod: https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description v1.0.1 - (08JUN26) Removed 'Follow' AI package from the Surrender Alias. This should now fully prevent NPCs that you submit in the wild from following you unless you choose the 'Turn in for a bounty' option. v1.0.0 - (31MAY26) Usage of SLP+ APIs for Sex Scenes for those using newer Framework. Original Framework still supported. FOMOD install created to choose between using SLP+ or OG SexLab. New version numbering going forward. German Translation of Localization Strings done by CGi. Serana Plugin no longer a separate .ESP, and is instead baked into the main mod. The extra .ESM dependency for the Serana Plugin is also no longer needed. Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. For the OG SexLab version. replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTags' to be consistent throughout all scripts. Shout/Grapple will now automatically succeed against any opponent that has already submitted to either of them. New Message Prompt for this scenario. Removed the Health <= 90% check on the initial Declare dialog, as beyond being redundant due to the SubmitFaction check, but if the NPC's life refilled beyond 90% before you talked to them, the dialog wouldn't appear. When player and/or follower surrender and are robbed, combined 'gold and items were stolen' type messages to reduce message spam. Numerous adjustments to player surrender scenes to improve timing/flow. Other minor scripting issues resolved that were discovered while testing various scenarios. 23MAY26 1205 Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. Replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTag' to be consistent throughout all scripts. 19MAY26 2006 While correcting Serana Plugin reference errors, realized ###Roll < ###Chance checks *should* have been ###Roll <= ###Chance in the main mod as well. Very minor update. 19MAY26 1857 SexLab Submit Serana SE plugin has been localized Property reference errors in the _SLSubmitSerana quest have been corrected. 19MAY26 1634 Deleted Debug.Notification() call that was left in the _slsubmitboundhelpeasy.pex script. 18MAY26 1847 Fully Localized the main .ESP file. That includes the PC Speechcraft choices, as well as replacing *all* debug.notification() in the scripts with Message.Show() prompts, utilizing Messages that could be fully localized. Added several new Messages, in particular for when the Player surrenders, to help set the scene. The intent was only to describe what was happening to the Player, not tell them how they feel about it. That is for your imagination! As always, localization means you can always change the messages to suit your tastes! Added SetProtected(True) state to NPCs that submit to you, whether it is via the Ambush, Shout, or Grapple. This should prevent them from being killed in a big chaotic fight. (Protected NPCs can always be killed by the Player if things go sideways) Made minor tweaks to the various Speechcraft initiated consensual sex encounters. Vanilla Sex, Oral, and Anal have Aggressive tagged animations excluded. The Rough option will require the Aggressive tag. Random only requires at least 2 actors in the animation (support for 3-way has always existed) Tested and confirmed to be SexLab P+ compatible. (OStim uses different APIs, so won't be compatible, nor do I have plans to bother with that.) SLSubmit Serana Plugin has not been localized yet. It had ~100+ errors when examined in xEdit, so I need to look into what the issue is there first. 07MAY26 1630 Redundant topic with Invalid Alias (_SLSubmitPrisonerTopic) was deleted from _SLSubmit quest. Wasn't used in game, but would show as error in xEdit. 04MAY26 1633 Re-added Serana plugin. This is an entirely optional plugin that was created for the LE version of the mod, simply repackaged to work with SSE. Requirements are shown below. 03MAY26 1816 Repackaged SE with minor text formatting in the .esp and a fresh .seq. No scripts changes were found to need changing/updating after a week of testing. 28APR26 1926 Repackaged original LE version of 'Sexlab Submit' into 'Sexlab Submit SE' for the file names. (It will still show up as "Sexlab Submit" inside the MCM menu.) Basic Mod Description The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features: Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in. Mod Status Complete (Minus bug fixes as needed) No new content planned. Known Issues All Submit's files are custom, and no files from the base game or any other mod are overwritten, so there will be no direct mod conflict with any other mods. However, there may be functional overlap with other 'Death Alternative' type mods. This was made in a modular fashion, so most functions can be disabled via the MCM to allow other mods to take over to avoid those types of conflicts. Requirements for Sexlab Submit Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Requirements for Sexlab Submit Serana (Now part of the main mod!) Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Dawnguard http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ Sexlab Submit SE 03MAY26 1816 (Or more recent) Requirements for Sexlab Submit Triss https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description Sexlab Submit & all requirements (Place after the Triss mod in load order) Submit Shout Hotkey This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such: Submit Grapple Hotkey This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat: Submit Ambush Hotkey This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such: Follower Support This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such: Player Surrender This feature was added on 10JUL13 due to popular demand. It functions as such: Improved Speechcraft Support This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such: Hostile NPC Bounty Turn In This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such: Installation Just use your standard mod organizer of choice to install/uninstall. The mod uses unique files, so there should be no conflicts. It contains: Sexlab Submit SE.esp Interface folder (MCM Translations) Scripts folder (.pex files) Seq (Needed to Start Game Enabled Quests) Sound (Vex doesn't use the generic responses, but lines from her own voiceset) Source (.psc files) Credits Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature! Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it. TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/) Spaceman: For his Romance mod, which gave me the idea for this one. CG!: German translation for the MCM menu. Monababii: Spanish translation for the MCM menu. RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/) Aravis7: French translation for the MCM menu. id8888: Chinese translation for the MCM menu. Dual Wield Parry: For insight how to add a hotkey that can perform an action.-
37
-
- sexlab
- combat rape
-
(and 3 more)
Tagged with:
-
SexLab Animations List - Hotkey View File Hello everyone! I've been searching for a mod for a long time without success that would allow me to open the list of animations for Sexlab with a single key (in a scene already playing), but I could only find the feature I needed in heavy mods (whose functionality I don't need). And so... if you want something done right, do it yourself, right? And... after a day of struggling with variables, data, and scripts, here it is—a simple mod that performs only one function: When you press the "0" key, it opens the list of animations (by tags, which Sexlab already sorts before starting the scene). You can select the desired animation from the list and change the current one right in the scene. That's all it does. The plugin is marked as 'esl' and will not take up a slot in the load order. Requirements: Sexlab - (I tested and use on version - SexLabFrameworkAE_v166b) UIExtensions - to open the menu correctly ________________________________________________________________________________________________________________________________________________ For more complex controls, the "SexLab Tools" mod still exists. But for those who simply want to choose an animation right then and there, this mod will be useful. Submitter ZakkBaker Submitted 05/01/26 Category Framework & Resources Requirements Sexlab, UIExtensions Regular Edition Compatible No Install Instructions Install manually or via any mod manager.
- 30 replies
-
2
-
Sticky Magic - A Cum Based Casting System View File Description Cast with Cum instead of Magicka. Sticky Magic turns Fill Her Up inflation into a spellcasting resource. While your reserves last, spells cost inflation instead of magicka — the magicka bar simply never moves. Cast until you run dry, then refill the fun way. A pearl-white resource bar overlays the vanilla magicka bar, matching its style (winged end caps and all) . It shows exactly what you can afford: a cast-cost preview ghosts onto the bar while you charge a spell, droplets splash off it as you spend, and at high fullness the screen gains a soft vignette, the bar turns lide down the edges of the screen. Cancelled casts refund. Channeled spells drain smoothly. Everything is settled against the FHU pools silently — no phantom deflate sounds or animations while you cast. Casting efficiency scales with your body. Four multipliers stack: arousal (SexLab Aroused), Sticky Mastery (a hidden lifetime-units progression that slowly improves your conversion, up to +20%), overcharge (98%+ fullness casts at bonus efficiency — the pressure works for you), and a post-scene charge buff. Run the bar completely dry mid-cast and you're briefly Drained — sluggish and slow to recover magicka. Ten spells, findable as tomes at court wizards and spell vendors (or via a Learn All button in the Expulsion Nova (Destruction) — dump your entire bar into one blast: scaled AoE damage, a slow-mockback, cum splats everywhere, and a full deflate show. Out of combat, your character physically expelseverything.Sticky Siphon (Destruction) — a vampiric drain beam that converts a victim's vitality into inflation. Refill speed scales with the victim's race — a giant fills you like a fire hose, a skeever is barely worth the beam. Dual-cast for 1.5x.Seed Harvest (Conjuration) — a 60-second shroud that harvests everyone nearby into your reserves with crowd size and race. Followers are exempt.Sticky Mending (Restoration) — heal yourself using stored essence instead of magicka.Sticky Grasp (Alteration) — a bolt of clinging essence that glues a target in place.Pheromone Burst / Pheromone Panic (Illusion) — an intoxicating cloud that calms, or an overwhelmEssence Cloak (Destruction) — a chilling shroud that drains anyone in melee range.Slick Escape (Alteration) — become too slippery to touch for six seconds.Inflation Sense (Alteration) — a readout of your reserves, efficiency, and mastery. Plus the Sticky Brew, a potion that inflates you to maximum — with a proper drinking animation. Fully configured via MCM: magicka-per-unit conversion rate, arousal and overcharge bonuses, Nova damage, always-show bar, vignette, camera shake (off by default), drink animation, and a status page showing the health of every integration. The bar hides automatically during scenes, in menus, and when empty. Requirements SKSE64Address Library for SKSE PluginsFill Her Up 2.x (sr_FillHerUp.esp — hard master)PapyrusUtilpowerofthree's Papyrus ExtenderMCM HelperSkyUIPrismaUI and/or TrueHUD — Prisma is what this mod is built around, really should be a hard requirement but technically is not Integrations All optional, auto-detected at load, and shown with green/red status on the MCM status page: PrismaUI — the full-featured bar (recommended): overlay styling, cast-cost preview, splash/dripTrueHUD — alternative bar via its special-resource APISexLab — scene detection (bar hiding, post-scene charge buff)SexLab Aroused — arousal-scaled casting efficiencyCum Swallow Needs — preferred gulp sound for the Sticky Brew (graceful fallbacks without it)SL Inflation Framework — morph backend compatibility via FHU The mod respects FHU's own configuration: encumbrance settings, max-inflation slider changes (applied live), and per-race cum amounts all flow through. Installation Install with your mod manager (Vortex/MO2) — the FOMOD will ask which bar renderer you use (PrismaUI, TSort load order as usual (the plugin is ESL-flagged — it won't cost a slot).In game, check the MCM → Sticky Magic → Status page: everything required should read green.Buy the spell tomes from any court wizard, or use Settings → Learn all spells. MCM Settings Settings persist globally via MCM Helper (they apply across saves and survive reinstalls). Status page — the landing page. Shows a live green/red readout of every dependency and integration (Fill Her Up, Papyrus Extender, SL Inflation Framework, SexLab Aroused, PrismaUI, TrueHUD, and Cum Swallow Needs as optional), plus an overall Mod Status line. If casting isn't consuming inflation, look here first — anything red in the Required section means the core loop is disabled. Settings page Casting Magicka per inflation unit (5–100, default 25) — the exchange rate: how much magicka one unit of inflation is worth. Higher = your bar lasts longer; lower = casting drains you faster. At the default, a full 8-unit bar covers 200 magicka worth of casting.Arousal efficiency bonus (%) (0–200, default 50) — at 100 arousal, each unit is worth this much with your current arousal. Does nothing without SexLab Aroused.Overcharge bonus (%) (0–100, default 25) — extra casting efficiency while the bar is at 98% or fe overcharge mechanic.Empty-tank debuff (default ON) — running the bar completely dry mid-cast leaves you Drained for 2 seconds (slowed magicka recovery and movement). Turn off for consequence-free casting.Nova damage per unit (10–100, default 30) — Expulsion Nova deals this much damage per inflation unit dumped. A full default bar at 30 hits for 240. Tune to your difficulty and load order. Display Always show bar (default OFF) — show the inflation bar outside combat too, instead of following the magicka bar's fade. It still hides when empty, during scenes, and in menus.Fullness vignette (default ON) — the soft screen-edge glow (and edge drips) while the bar is aboCamera shake and rumble (default OFF) — camera shake and controller rumble on casts, siphon tickBrew drink animation (default ON) — a brief third-person drinking animation when quaffing the Stped in combat or with weapons drawn. Utilities Learn all spells — one click teaches all ten Sticky Magic spells, skipping any you already know. shop for tomes. Safe to add mid-save. To uninstall, drain your bar, save, and remove the mod — no permanent changes are mastate. Submitter tjpp Submitted 07/23/26 Category Adult Mods Requirements SKSE64 Address Library for SKSE Plugins Fill Her Up 2.x (sr_FillHerUp.esp — hard master) PapyrusUtil powerofthree's Papyrus Extender MCM Helper SkyUI PrismaUI and/or TrueHUD — Prisma is what this mod is built around, really should be a hard requirement but technically is not Regular Edition Compatible No Install Instructions Install with your mod manager (Vortex/MO2) — the FOMOD will ask which bar renderer you use (PrismaUI, T Sort load order as usual (the plugin is ESL-flagged — it won't cost a slot). In game, check the MCM → Sticky Magic → Status page: everything required should read green. Buy the spell tomes from any court wizard, or use Settings → Learn all spells.
-
Enslaved by Thalmor - A player slavery mod View File Enslaved by Thalmor - A Player Slavery Mod Right with that short backstory out of the way, let me explain what my mod is and what you can expect from it. First let me say this is my first attempt at a serious mod on a scale this large and I have been working on it for the last 4 months or so. So if things is weird I apologize in advance. Anyways let's start with the mods locations first: There is a random encounter location to start the mod, there is a mine and there is a mansion. In total my mod has 4 stages, that takes place in the following locations: Mine - Mining Ore - Crafting Elven Armor - Maid/Servant Mansion - Maid/Personal Slave In total with the current settings, which can all be adjusted through my simple MCM menu, the mod will take around 2 hours to complete. How to start the mod If you look above Solitude you will see a new map marker that says "Thalmor Random Encounter", go there and a scene will start. It will have different outcomes but all routes lead to the mine. Disclaimer: For controlling the scenes player control is always disabled, I have tested thoroughly that player controls are enabled after scenes, however in the case you were to get stuck you can use a failsafe in the mcm menu. FAQ Can I play with followers? I would highly recommend not to use followers. Can I play any race? You can play any race. I am working on an Altmer only path where you can join the Thalmor as a guard. Is the mod voiced? Yes it is using XVaSynth with about 80+ voice lines with .fuz files for lip syncing. Disclaimer: I am going to be honest and say the voice acting isn't great. I have never used the program before and I couldn't figure out how to work the sliders to make npc's have emotion like fear, sadness or anger or how to train the AI. So if anyone out there who has knowlegde about the program and want to give it a try making the voice acting sound better, I have attached the sound files as a separate download which includes wav files and jsons. I would be extremely grateful and I would credit this person. But for now you have to live with the acting. Does this mod have an MCM Menu? Yes it does. It's a simple one but it contains everything you need to be able to control most aspects of the mod. Installation requirements - Sexlab (Hard requirement) Optional integration - Simple Slavery (If you have it you can be sold as a slave) Any questions or if you encounter any bugs feel free to let me know. I hope you will enjoy this mod. EscapedbyThalmorSoundFiles.7z Submitter Thrall1983 Submitted 07/13/26 Category Adult Mods Requirements Sexlab Regular Edition Compatible Not Applicable Install Instructions Highly recommended to install after Helgen. Testing has shown Helgen messes up things with my mod like missing assets. Other then that the mod only requires Sexlab to function. It also has a soft integration with Simple Slavery, if you have it installed you can enable Simple Slavery Outcome. Disclaimer: I cannot account for any other mod that may interfer with my mod or uses the same areas that my mod uses. When playtesting to make sure everything worked as it should it was done with very few mods.