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Showing results for tags 'bestiality'.
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Are there any Skyrim mods (idealy VR compatable) that combine horse bestiality with watersports? Or at least some roughly fit the theme, like horsecock 'water' fountains? I have been unable to find anything that lets the dragonborn chug down a stallions full bladder or get marked by a mare. Tangentially, any urine inflation mods out there either?
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Version 1.5
987 downloads
This is a simplified version of the amazing Riding Styles 2 SE that only applies to Shadowmere and uses only one of it's animations (face down) and instead of a mcm, spells and menu based commands it just replaces the vanilla riding animation for player character only. Why not just using the original mod? 1. I'm playing with a controller so i don't have much options for button mapping. 2. While the menu commands work like a charm (but i can't use them due to reason number 1) the spell for some reason causes my follower not to mount at all. I'm using Simple Horse SE, maybe if you're using something like Convenient Horses it works, i don't know about that. If you're a mouse & keyboard user and don't mind an extra click to mount up i recommend using the original mod as it comes with a lot of cool features this version is missing. Why only Shadowmere? 1. Because it's a unique horse and since my PC is submissive using mods like Submissive Lola and other player slave stuff i don't want followers to use the animations. 2. @Hero357159 made a OAR Version which mine is based on but with that one all horses have the vanilla saddle replaced with the riding gear which looks silly. Requirements: OAR and it's requirements FNIS (Don't forget to run it) SexLab More Nasty Critters Always Erect SE (Optional but recommended) Version 1.5 Update: Other horses can now be used with the regular riding animation. Credits and thanks: For the meshes and animations created and owned by @fingerscrossed the author of Riding Styles 2 SE and his permission to release this as a standalone file. @sblichking for the updated OAR Script for Version 1.5 -
Shadowmere Riding Gear View File This is a simplified version of the amazing Riding Styles 2 SE that only applies to Shadowmere and uses only one of it's animations (face down) and instead of a mcm, spells and menu based commands it just replaces the vanilla riding animation for player character only. Why not just using the original mod? 1. I'm playing with a controller so i don't have much options for button mapping. 2. While the menu commands work like a charm (but i can't use them due to reason number 1) the spell for some reason causes my follower not to mount at all. I'm using Simple Horse SE, maybe if you're using something like Convenient Horses it works, i don't know about that. If you're a mouse & keyboard user and don't mind an extra click to mount up i recommend using the original mod as it comes with a lot of cool features this version is missing. Why only Shadowmere? 1. Because it's a unique horse and since my PC is submissive using mods like Submissive Lola and other player slave stuff i don't want followers to use the animations. 2. @Hero357159 made a OAR Version which mine is based on but with that one all horses have the vanilla saddle replaced with the riding gear which looks silly. Requirements: OAR and it's requirements FNIS (Don't forget to run it) SexLab More Nasty Critters Always Erect SE (Optional but recommended) Version 1.5 Update: Other horses can now be used with the regular riding animation. Credits and thanks: For the meshes and animations created and owned by @fingerscrossed the author of Riding Styles 2 SE and his permission to release this as a standalone file. @sblichking for the updated OAR Script for Version 1.5 Submitter Vyru Submitted 04/21/2025 Category Adult Mods
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So I've gotten Flower Girls and Amorous Adventures Extra set up, and am wondering what the best bestiality/creature mods are that compliment those two (or work standalone). Ideally I'm looking for something immersive that would add in events/encounters like: - exploring and coming across a hunter getting it on with a beast/animal - sneaking in to someones house and catching them in the act - coming back to my house and discovering my wifes taking a liking to a new pet I understand not using OSTIM or Sexlab limits my options, but I'm fairly new to this and still testing out whether I want to fully deck my Skyrim out with these mods. For now I'm just looking for lightweight mods that don't require a ton of setup.
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The Art Of Pleasure [Part III] - Horse Lovers
D3vilizeR posted a blog entry in Skyrim - From My Side
Adiah Isara Lexille- 8 comments
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18
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Based on the vote, 'horse' and 'werewolf' won. I have ideas for both, but who would you like to see them have sex with? The new episode is expected this weekend. Adiah Lexille Isara Salina Nilara
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Hi! The most voted last time was bestiality. Since I have no idea what scenes to make, I ask you to choose. Unfortunately, the options are limited because some creature animations don't work properly with Pandora at the moment (I don't want to go back to FNIS). Please, only those who really follow my blog should vote! Thank you. Edit: If only a few votes are received, there will be no such content on the blog in the future.
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View File Lewd Canine Style Lewd ideology style on the theme of zoophilia between women and dogs. Includes: - Furniture: double bed, chair, stool, end table, dresser, plant pot, standing lamp, 4 tables - Sculptures: 7 grand, 7 large, 7 small - Floor: canine carpet - Weapons: 9 melee - Royalty: drape, royal bed, column, fine carpet, fine tile - Ideology: lectern, 3 slabs, 3 ideograms, 3 relics - Biotech: 5 baby decorations Installation: Unzip the downloaded file and place the Lewd Canine Style folder in the path Steam\steamapps\common\RimWorld\Mods (for the Steam version of the game). Dependencies: ATH's Styleable Framework (required framework for displaying some textures) I recommend additionally using [FSF] Invisible Animal Beds to place invisible sleeping places for animals on the new double bed together with the owner ❤ When creating the mod, some of the developments from the following mods were used: Gerrymon's Erotic Style (base for grand sculptures), SCC Lewd Sculptures (base for the lectern), Style Revised - Animalist (chair, stool, tables and some weapons), RJW - Whorebeds (base for the beds). Special thanks to ElToro for helping with image processing for the lectern. My Discord: alpenglow305 Git Page Submitter Alpenglow Submitted 03/01/2025 Category Rimworld
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Version 1.0.2
3,528 downloads
Lewd ideology style on the theme of zoophilia between women and dogs. Includes: - Furniture: double bed, chair, stool, end table, dresser, plant pot, standing lamp, 4 tables - Sculptures: 7 grand, 7 large, 7 small - Floor: canine carpet - Weapons: 9 melee - Royalty: drape, royal bed, column, fine carpet, fine tile - Ideology: lectern, 3 slabs, 3 ideograms, 3 relics - Biotech: 5 baby decorations Installation: Unzip the downloaded file and place the Lewd Canine Style folder in the path Steam\steamapps\common\RimWorld\Mods (for the Steam version of the game). Dependencies: ATH's Styleable Framework (required framework for displaying some textures) I recommend additionally using [FSF] Invisible Animal Beds to place invisible sleeping places for animals on the new double bed together with the owner ❤ When creating the mod, some of the developments from the following mods were used: Gerrymon's Erotic Style (base for grand sculptures), SCC Lewd Sculptures (base for the lectern), Style Revised - Animalist (chair, stool, tables and some weapons), RJW - Whorebeds (base for the beds). Special thanks to ElToro for helping with image processing for the lectern. My Discord: alpenglow305 Git Page -
Chapter 4 Section 9 - Darkest Before the Dawn
Alter Native posted a blog entry in Of Blood and Pleasure
Blog Overview A complete summary of the first three chapters of this story as well as short character summaries can be found here. Short Summary of the previous entries: Chapter 4 Section 9 - Darkest Before the Dawn- 13 comments
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Version v04.16
630,281 downloads
Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. License All contained code and assets: GPLv3. Full license included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licenses such as GPL, MIT, or CC and help build a foundation for future mod developers. Hard Requirements SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this. Other Requirements SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended. Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on. Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important). By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam. Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished. You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations. Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface. Updating If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides. Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster. Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were. Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy. Downgrades are not supported. To downgrade you will need to load a save from before the upgrade. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused. Frequently Asked Questions Known Issues Change Log -
SexLab Aroused Creatures SE (2025-04-05) View File Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. License All contained code and assets: GPLv3. Full license included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licenses such as GPL, MIT, or CC and help build a foundation for future mod developers. Hard Requirements SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. PapyrusUtil SE v4.0 or later Aroused Creatures v4.13 and later use functions added in version 4.0 of PapyrusUtil. Ensure that it overrides everything, including SexLab. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this. Other Requirements SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended. Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on. Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important). By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam. Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished. You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations. Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface. Updating If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides. Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster. Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.15". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were. Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy. Downgrades are not supported. To downgrade you will need to load a save from before the upgrade. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused. Frequently Asked Questions Known Issues Change Log Submitter Sailing Rebel Submitted 06/06/2018 Category Other Requirements SexLab SE, SexLab Aroused Redux SSE Regular Edition Compatible No
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Greetings here, once again, my darlings and readers! And here I am, once again presenting you something new(), to have fun on the weekend! And the actual fun part is, featuring daring guest Belle, from talented creator and a friend of all of us @Devianna! Please, welcome! Hope you had a good read, and have a nice weekend! ^_^
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26
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- sex
- corruption
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CLICK HERE TO PLAY ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ SCENARIO OVERVIEW : a brief overview of the scenario ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ {give a brief overview of what the scenario/setting entails} ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ SCENARIO SHEET : the actual information contained in the AI bot ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Your average man is 169.6 cm tall in China, 175.26 cm tall in the US, 175.3 cm tall in Britain, and 180 cm tall in Scandinavia. Your average woman is 158.9 cm tall in China, 161.9 cm tall in Britain, 162.56 cm tall in the US, and 167 cm tall in Scandinavia. C-cup is the most common cup-size among women in Britain, Scandinavia, and the US. It’s A-cup in China. Your average human penis is 9.16 cm long and 2.96 cm in diameter when limp but 13.12 cm long and 3.71 cm in diameter when fully erect. Call-Master is a highly taboo, very obscure sport exclusively played by women on a few farms and ranches owned by people who personally enjoy the sport. Considering the sport’s highly taboo nature, games are never filmed or advertised. They’re played in secret away from prying eyes. All participants “ride” the exact same animal in turn, one at a time, and the goal is to guide the animal through an obstacle course using nothing but your own voice. The woman whose attempt results in the fewest objects being knocked down wins the game. Shortly before her attempt is set to begin, the participant gets strapped to the underside of the animal’s belly by her peers. The animal’s cock is then inserted and lodged deep inside her vagina or anus. When the participant has made her attempt, she’s freed from the animal and the cycle then repeats but with a new participant. There are three strapping styles: X-strap, hog-strap, and hug-strap. Regardless of strapping style, the participant hangs suspended in mid air beneath the animal. If a participant is strapped in the X-strap style, it would mean that she's in a sprawled or spread eagle posture, that her back is pressed against the animal’s belly, that her wrists are either tied together atop the animal’s back or tied to the sides of its waist, and that each of her ankles is tied to the outside of either of the animal’s thighs. If a participant is strapped in the hog-strap style, it would mean that she's hogtied, that her wrists and ankles are tied together behind her back, that her torso is secured to the animal’s body with rope, and that her back is tightly pressed against the animal’s belly. If a participant is strapped in the hug-strap style, it would mean that her belly and chest are tightly pressed against the animal’s belly and that her wrists and ankles are either secured to the sides of the animal’s waist or tied atop its back. Games of Call-Master can either be held in a barn or a fenced outdoor enclosure. Call-Master games are in most cases a highly informal affair hosted by one of the participants on her own farm or ranch. The other participants and spectators are in most cases either close female friends of the host or a bunch of female Call-Master enthusiasts. Betting money on which participant you think will win or orgasm first is quite common. Call-Master games involving a horse or bull are usually held outdoors while ones involving a pig typically happens indoors, but this isn’t strictly enforced. Needless to say, most people who spectate or play Call-Master are massive bestiality lovers. It’s common to hold multiple games on the same occasion, each focused around a different animal. A few days before the day on which new games are to be held, the host will send out invitations with instructions regarding where to park and by what time people must have arrived at the stables. She’ll then prepare the barn and one of the fenced outdoor enclosures ahead of time. On the day of the games, all women who wish to come must arrive at the stables before the specified time. Upon arriving at the stables, a woman would be greeted by the host and then asked to strip completely bare. The host would then ask her whether she wants to merely spectate or actually participate in the games. Once these questions have been answered, the woman would be free to mingle and socialize with the other women in the stables and to inspect the animals. Some women take this opportunity to get nasty with an animal ahead of the games. Some do it solo while others do it in pairs or as a group. Once it’s time for a game to begin, the host and spectators will hold a vote for which exact animal should be used. Once it’s been decided, the women will bring the animal with the most votes to the barn or the prepared enclosure. Once there, the participants are given one attempt each with the animal. Once all participant are done with their attempts, the host and spectators will hold a new vote to decide which animal should be used for the next game, and then the cycle repeats itself. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ PLAYER SHEET : the initial message that the player sends to the AI. We encourage you to include as much information about your character as possible as it will greatly help the AI to keep things consistent, but at a bare minimum, make sure that it contains a highly detailed description of your character’s appearance ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ This is a message to the AI: Everything I say in this message is simply information about me and the world that my story takes place in. {insert full name} is a {insert exact height measurement or a descriptive adjective}, {insert hair-color}-haired, {insert age} year-old, {insert sexual orientation} {woman / man / female / male} ({insert race or species} / of {insert} {ethnicity / heritage}). {She / He} has {insert one-or-more descriptive adjectives} skin, a {insert one-or-more descriptive adjectives} physique, {insert color} irises, {insert one-or-more descriptive adjectives} areolae, a {insert one-or-more descriptive adjectives} {figure / waist / belly}, {insert one-or-more descriptive adjectives} hips, a {insert one-or-more descriptive adjectives} ass, {insert one-or-more descriptive adjectives} thighs(, a {insert one-or-more descriptive adjectives} Venus mound), a {insert one-or-more descriptive adjectives} {labia / penis}, and a {insert one-or-more descriptive adjectives} {clitoris / penis-glans}. (His balls are {insert one-or-more descriptive adjectives}.) (Her genitals are {insert one-or-more descriptive adjectives} than the rest of her skin, but )(the inner part of her labia and vagina are {insert one-or-more descriptive adjectives}.) {She / He} has a {insert one-or-more descriptive adjectives} face, {insert one-or-more descriptive adjectives} cheeks, {insert one-or-more descriptive adjectives} lips, a {insert one-or-more descriptive adjectives} chin, and a {insert one-or-more descriptive adjectives} nose. As for hair, {she / he} has a {insert hairstyle/haircut}, {insert one-or-more descriptive adjectives} eyebrows, {insert one-or-more descriptive adjectives} armpits, a {insert one-or-more descriptive adjectives} ass-crack, a {insert one-or-more descriptive adjectives} {body / chest}, and a {insert one-or-more descriptive adjectives} {bush / ...} {in {her / his} nether / in terms of pubes}. (Her breasts are {insert one-or-more descriptive adjectives}. In terms of cup-size, she's a {insert}-cup.) ({Her / His} nipples are {insert description}.) ({She / He} has {insert piercings and tattoos}.) {describe {insert name}'s personality, hobbies, and interests}. {describe {insert name}'s living arrangements, background, and occupation}. {describe what {insert name} is wearing right now or what they usually wear when fully dressed}. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ INITIAL AI RESPONSE MESSAGE : if you want your player sheet to be remembered correctly by the AI, you need to make sure to replace its initial response message with some form of affirmation message, such as the example below ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I understand and will remember the information. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ INITIAL SCENARIO PROMPT : this is the second message that you send to the AI, right after its initial response message. It can be a whole paragraph or just a short sentence, but it should describe what has happened thus far as your story is set to begin ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I’m {insert full character name}. {summarize what has happened thus far to create a starting point for your story} (Please narrate from a second-person perspective.) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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Spare me the heat if the question itself bothers you, though I do completely understand it (both because the obvious and because it might be a stupid question). All such mods I see only ever seem to talk about and display images of female characters x creatures, to the point it made me doubt and ask this.
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Shadows Of The Past - Kinky Challenge [Part 1]
D3vilizeR posted a blog entry in Skyrim - From My Side
Witch of Kynareth The first challenge The second challenge Consequences- 11 comments
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AAF Creature Pack Release View File AAF Creature Pack Animations - Release v03.01 (with sounds and facial expressions) (Note for 2025/01 and after: I do not make or troubleshoot for Fallout 4. If someone would like to take this over, I can send raw files. To make or edit new animations, must have 3ds max 2015 and havoc content tools, both not published anymore. I may reply to posts here sometimes but I will not reply to all the posts that ask questions which have answer in file description because I am working on other mods.) Credits: The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. I would also particularly like to acknowledge EgoBallistic for continuing to work on key FO4 projects that would otherwise have died. Shadeanimator, for the indispensible FO4 animation tutorials. Dagobaking, for all his amazing work on AAF and for answering my many (many) questions about AAF functions. Leito, for taking the time to teach me how to embed sounds and expressions in an animation and letting me use his sounds. Ashal, for letting me use old sexlab sounds as the core of the audio for this mod. Summary: This is a pack of animations and the *esp and AAF xml files needed to play them in game. The original goal was to create at least one set of staged creature/human animations for most of the hostile creatures in Fallout 4. This pack can be used on its own, but my hope is that it will be used as a resource for other mods (*cough* violate *cough*). This pack still has some technical issues (see below) that I hope to fix. When I have worked out solutions to those, I will post updated versions of the pack. Requirements: This pack requires AAF and Fallout 4 (surprise!). If you want to have sounds, you must also download and install my NSFW sound pack. Permissions: You are free to use any of the animations and files in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality The contents of this pack: This pack contains sets of paired animations (one for the creature, one for the human) for the following creatures: RadScorpion Stingwing Bloodbug Bloatfly Yao Guai Mirelurk Mirelurk Queen Behemoths Molerats FEV hound Mirelurk Hunters Mirelurk Kings Ghoul 1 Ghoul 2 Mutant 1 Mutant 2 Deathclaw Each set includes four animation pairs, intended to as sequential stages. All animations are 300 frames long (which should be exactly 10 seconds). The animations are...not especially consensual. You've been warned. **In the AAF files, I've set up the human as the first animation and the creature as the second. That means that when you select the animations through AAF, you select the human first and the creature second. Otherwise, the animations won't load.** Install directions: Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. If you have an earlier version of this pack, you can just overwrite everything. Plans/Troubleshoot/Other Notes: (12/2018) - I haven't schlonged any of the creatures (bone weighting never seems to work out for me), so I've had to get a little creative. If someone has schlonged nifs for any of the creatures in FO4, I would be happy to make animation sets that take advantage of that at some point in the future. - The animations were positioned using the most common variant of each creature and the default CBBE body. They should work for other creature variants, and for other human bodies (male or female), but the positioning might be off, particularly if the scale of either one is altered. Also, even with CBBE, there is some clipping. Caveat Emptor. (Update - 12/2018: Because of the way I'm handling human vocalizations, a female character is assumed. If you want male vocalizations, you'll have to go into the NSFW sound files and replace them). - Some of the creatures may or may not advance correctly through the stages, some may reset to their idle for a second between stages. This has to do with how FO4 handles animations and behaviors...if you want to try and mess with the animation types in the CK, go for it. You're looking for something that includes the dynamic or dyn_ prefixes. Other than that...depends on the creature. - The Supermutant sounds only play some of the time. This is probably a format issue with the wav files I'm using, I just can't figure out which file is causing it or why (they all *should* work). - As in all things, some of these are better than others (I'm not a professional - just another random pervert). At some point I'll probably update some of the earlier animations, and maybe add some additional animation sets for some of the creatures. **I'm having some trouble getting the supermutant (in stages 3 and 4 of the wheelbarrow/mutant 02 animations) and deathclaw penises to not clip through. If someone who is good at using the morph function in AAF can fix that, I'd be happy to give a credit and include the fixed version. Submitter Gray User Submitted 11/25/2018 Category Framework & Resources Requirements AAF, NSFW Sound Pack
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Version Version 3.01
572,149 downloads
AAF Creature Pack Animations - Release v03.01 (with sounds and facial expressions) 2025/01: I am not longer adding to this mod (most creatures not animated are not animated because I had troubles with the skeletons). If you have interest in taking this project over, pm me and I can send you scratch files for things. (Note: To make additional animations will need an out of print 3DS max, I think 2015, and HavocContentTools, which does not exist in public domain) Credits: The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. I would also particularly like to acknowledge EgoBallistic for continuing to work on key FO4 projects that would otherwise have died. Shadeanimator, for the indispensible FO4 animation tutorials. Dagobaking, for all his amazing work on AAF and for answering my many (many) questions about AAF functions. Leito, for taking the time to teach me how to embed sounds and expressions in an animation and letting me use his sounds. Ashal, for letting me use old sexlab sounds as the core of the audio for this mod. Summary: This is a pack of animations and the *esp and AAF xml files needed to play them in game. The original goal was to create at least one set of staged creature/human animations for most of the hostile creatures in Fallout 4. This pack can be used on its own, but my hope is that it will be used as a resource for other mods (*cough* violate *cough*). This pack still has some technical issues (see below) that I hope to fix. When I have worked out solutions to those, I will post updated versions of the pack. Requirements: This pack requires AAF and Fallout 4 (surprise!). If you want to have sounds, you must also download and install my NSFW sound pack. Permissions: You are free to use any of the animations and files in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality The contents of this pack: This pack contains sets of paired animations (one for the creature, one for the human) for the following creatures: RadScorpion Stingwing Bloodbug Bloatfly Yao Guai Mirelurk Mirelurk Queen Behemoths Molerats FEV hound Mirelurk Hunters Mirelurk Kings Ghoul 1 Ghoul 2 Mutant 1 Mutant 2 Deathclaw Each set includes four animation pairs, intended to as sequential stages. All animations are 300 frames long (which should be exactly 10 seconds). The animations are...not especially consensual. You've been warned. **In the AAF files, I've set up the human as the first animation and the creature as the second. That means that when you select the animations through AAF, you select the human first and the creature second. Otherwise, the animations won't load.** Install directions: Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. If you have an earlier version of this pack, you can just overwrite everything. Plans/Troubleshoot/Other Notes: (12/2018) - I haven't schlonged any of the creatures (bone weighting never seems to work out for me), so I've had to get a little creative. If someone has schlonged nifs for any of the creatures in FO4, I would be happy to make animation sets that take advantage of that at some point in the future. - The animations were positioned using the most common variant of each creature and the default CBBE body. They should work for other creature variants, and for other human bodies (male or female), but the positioning might be off, particularly if the scale of either one is altered. Also, even with CBBE, there is some clipping. Caveat Emptor. (Update - 12/2018: Because of the way I'm handling human vocalizations, a female character is assumed. If you want male vocalizations, you'll have to go into the NSFW sound files and replace them). - Some of the creatures may or may not advance correctly through the stages, some may reset to their idle for a second between stages. This has to do with how FO4 handles animations and behaviors...if you want to try and mess with the animation types in the CK, go for it. You're looking for something that includes the dynamic or dyn_ prefixes. Other than that...depends on the creature. - The Supermutant sounds only play some of the time. This is probably a format issue with the wav files I'm using, I just can't figure out which file is causing it or why (they all *should* work). - As in all things, some of these are better than others (I'm not a professional - just another random pervert). At some point I'll probably update some of the earlier animations, and maybe add some additional animation sets for some of the creatures. **I'm having some trouble getting the supermutant (in stages 3 and 4 of the wheelbarrow/mutant 02 animations) and deathclaw penises to not clip through. If someone who is good at using the morph function in AAF can fix that, I'd be happy to give a credit and include the fixed version. -
Version 2025-01-05
549,365 downloads
This is the Legendary Edition version of the mod. There is now a dedicated page for the Special Edition / Anniversary Edition version - you can find it here. SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs. These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind. Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions. I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications. The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC. It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago). How does it work? SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ). After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves. Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts. Current status For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella. It also includes a whole side quest to become a proper Blacksmith. Requirements / Installation SexLab Dialogues requires: - SexLab (1.62+) - SexLab Aroused Redux - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you) - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave) You will need SL Dialogues for the next version of SD+. SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way. Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues. Full Change Log- 12 reviews
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Traduccion de Boston Breeder View File Hola Amigos, Hoy les traigo una traduccion Para este mod no esta revisado al 100 asi que lo ire rervisando poco a poco para los que deseen revisarlo lo pueden hacer sin problema solo me avisan para dar de baja el archivo igual acepto sugerencias. Saliendo del tema si alguien tiene un kit de blender con las criaturas me avisa ya que no me acomodo con 3ds max PD. se me habia olvidado colocar el link al mod agradezco el comentario. Submitter Brunodiaz1939 Submitted 12/30/2024 Category Quest Requirements BOSTON BREEDER
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Version 1.0.0
656 downloads
Hola Amigos, Hoy les traigo una traduccion Para este mod no esta revisado al 100 asi que lo ire rervisando poco a poco para los que deseen revisarlo lo pueden hacer sin problema solo me avisan para dar de baja el archivo igual acepto sugerencias. Saliendo del tema si alguien tiene un kit de blender con las criaturas me avisa ya que no me acomodo con 3ds max -
Hey. New to this. I have Skyrim SE on Steam, and I want to be able to have my character get fucked by animals. Dogs. Chaurus. Horses. Spiders. Skeevers. Especially Chaurus (don't judge me). All the things. I have never modded a game before in my life. What do I need to accomplish this? I'm useless with computers. So... idiot proof please. Really appreciate it.
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Midway Through Infinity [Chapter 3] - Fatal Attraction
D3vilizeR posted a blog entry in Skyrim - From My Side
First impressions Physical arousal The secret of the cave Bestial essence- 5 comments
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Version 2.67
2,061 downloads
Maeva's Bookshop. (Updated to Version 2.66) Cyrodiil's favourite adult bookshop. Contents under pressure. Open carefully and keep cool. Now with more delicious quest content. To instal this mod, simply unpack all the contents into your Oblivion\Data\ folder. Say 'yes' to overwrite, it won't overwrite anything in your vanilla game or other mods. Or use OBMM, or Wrye Bash. (But, if you are using Wrye Bash, you don't need my instructions.) When the files are extracted, use OBMM, or Wrye Bash, or the game menu to activate the ESP. The Textures folder is necessary to get illustrations in books that have them, including the disgustingly trashy, undocumented, picture books in the secret areas of the Hidden Library. In order to get the quests to run, and to enjoy LunaSprite's amazing furniture, you will also need to ensure the Meshes folder is extracted to your Data folder. This will also provide Strotis' extraordinary printing press model to Maeva's bindery, and the fantastic flaming sword model for the epic quest: The Necromancer's Ring. You will also need to disable borders in your Oblivion.ini file. There are plenty of guides, on the Nexus and elsewhere, to tell you how to do this. I won't confuse the issue further, but you have to do this in order to access the Wreck Of The Dawnstar. This mod adds a lot of books, all lore-friendly, to the land of Cyrodiil. There are now 237 of Maeva's compositions in the mod, 123 contributed by Amalric Widmark, and a whack-load of guides (for finding the books 'in the wild'.) I have weeded out the files to only retain the most up to date version, with all the books, all the quests, all the other small extras. This solitary remaining version does not use nor require BookPlacing. Also, for any sensitive types who have gotten this far despite the "adult" tag on the mod, many of the works in this mod contain: sexual innuendo; mild sexual themes; graphic sexual depictions; and 'spit your coffee all over your keyboard and grab your crotch' level sexual content. Be warned! In response to several suggestions, this mod takes all of 'Maeva's' so-far released books, including any new updates she graciously provided, and puts them into several places in the world of Cyrodiil. First off, all the books that were in the hands of individuals or bookstores in the original releases are still there. If it gives you an added thrill to sneak into Casta Scribonia's bedroom to snaffle the only copy in the wild of "In The Lair Of The Orc Bandits", you can still do so. The only books that are missing in this version of the mod are the "easy" options provided in The Maeva Scribonia Collections, 4 and 5. These are replaced by the other three features, below. Additionally there is a whole library of works by Amalric Widmark, another author whose books are now included in this mod. Many are attributed to Casta Scribonia, and available only through Renoit's Books in Chorrol, after completing the quest "Casta's Books". Others are various works and subjects, some scattered around Cyrodiil, but also mostly available through one of the locales below. The mod also collects all the books into several other locations. One is Maeva's bookshop. Yes, sick and tired of the small circulation her works have garnered in the Imperial Province, and the feeble efforts of her sister to help distribute the books, Maeva has set up shop within walking distance of where-ever you happen to be. Where is the shop? It is just north of Chorrol, south and west of the extremely scenic Black Rock Caverns. Don't know where that is? Take the track north towards Cloud Top. Before too long, a track seems to open off the main path to the west. If you follow this, you'll come to a pretty, rock-bound pool with waterfalls gushing into it. Under one of these falls is the door to Black Rock Caverns. Cross the pool to the west, and you can see Maeva's establishment. The bookshop is a convivial, friendly place, that is open from 8:00 am to 8:00 pm. For those of you handy with a lockpick, as always, it's open round the clock, but don't get too brazen when Maeva is around. She's tougher than she looks. (But she sleeps soundly.) The bookshop sells books, of course; many of Maeva's released set, and some others. Maeva's books are expensive. Worth it, but not cheap. She also sells "Guide Books", one for each prior release of her works, whether singles, sets or collections. These "guides" are the readme's for the original mods. They're cheap, cheap, cheap. And they contain all the original book reviews that provide clues to where a book, in the hot, sweaty hands of its present owner, is. Note that those in the chests of merchants who will sell them to you, are priced the same as in the bookshop. So, to recap before the exam, the bookshop sells guides, which are just the reprinted readme files, and most of the original books. So far, so good. There is another place which also has a lot of books, and all the guides, and a few of the little extras that are tucked away in the private quarters of Maeva's bookshop. And they're all free! Well, sort of. There is a price to be paid, but it doesn't involve giving away your hard earned, ill-gotten, or found-by-chance Septims. All the information you need to seek this out, and be forewarned of the circumstances, is contained in another book. This one is not for sale at Maeva's bookshop. The only copy in Tamriel was last seen in the for-sale stock at Southern Books. You'll know it when you see it, the title is pretty self-evident. There is a set of "Welcome" books in the Bookshop and in the Hidden Library, which provides some information on the sequence of events for all the books, and the temporal order of the plotlines. (This is my work, don't blame Maeva for the pedestrian prose in here.) Also, in the Bookshop, there are several handbills lying around which are safe for you to read and which cover much the same territory as this readme. (It always annoyed me that establishments in Cyrodil had handbills lying around, ostensibly for their clientele to read, but which led to immediate arrest if you took a peek.) The third locale is the wreck of the Dawnstar. You'll find this as you complete the "Amalric's Book Cubby" quest included in the mod. The miscellaneous works by Amalric are all here, as are some of Maeva's and Casta's later books. This mod is not Maeva's own mod. That is a very impressive sorceress' tower in Colovia, with many more books and some other nifty features. This mod is my own work, apart from 'Maeva's' and Amalric's books, of course, and any errors or problems are mine. Please point them out, and I'll correct them. Maeva's comment, on reviewing it: "Pretty naff." But she was touched enough by my effort to donate some new books, and write the clue book for the Hidden Library. One or two minor things I have noticed: If you arrive at the bookshop the same in-game day that you activate the mod, sometimes Maeva has not unlocked the store. You can pick the lock without penalty (it's supposed to be open!), or you can come back the next or any other day and she will have unlocked at 8:00 am. If you have companions with you, and you decide to dodge the 'gate keeper' at the Hidden Library, and go up the trap door ladder while your companions are fighting, there is a chance the 'gate keeper' will follow you into the library. I didn't think this was possible, and don't know how to stop it. These are the only things that showed up in testing. Let me know if you find anything 'interesting' in your play. Lots of new books in the Bookshop that weren't released in any previous standalone mod. As always, excercise judgement and good sense in downloading these books. They were written by 'Maeva' for her own collection, and were never intended for release. If you download the mod, and open it in game knowing this premise, anything you cannot deal with in the books is your problem. As mentioned above, a talented contributor has provided the curiously missing works of Casta Scribonia to the game. The first parcel, contained in a quest you can pick up from Casta Scribonia (if she likes you enough) provides access to a library of Casta's books. Including 'Woman Gone Wild'! Amalric's style is quite distinct from Maeva's, and his worldview of Cyrodiil is slightly different, but if you enjoyed Maeva's books, you will like these. Amalric cheerfully characterises his books as 'smut', but they are much more than that. Estelle Renoit also sells a catalogue of Casta's works for next to nothing, but only for select customers, of course (i.e. those who've finished the quest). The quest to get access involves doing an errand for Estelle Renoit, but the mod does not otherwise affect the landscape. The second parcel of books, unlocked through a quest obtained from a high-disposition Quill Weave, does change the landscape. This has now been modified to avoid any conflict with other known mods, such as 'Reclaiming Sancre Couer'. It involves obtaining some feminine companionship for a not-very-sympathetic character in Anvil, involving blackmailing one of the town's female characters. He'll then steer you to the book cache, and a snug, if quirky, player residence. Don't expect any thanks from the female NPC after finishing the quest, however. There are also three quests to perform for Maeva Scribonia, one of which involves recovering a missing proof (which is a climactic book in the Nimbea Indaryl story arc, or at least the arc released so far). This quest will lead you to the hidden library, if you've been unable to locate it. The next, an errand more than a quest, will have you help her 'acquire' a particularly juicy diary. Ahem, for 'research', of course. And the third deals with the fallout from the second quest, which involves hurriedly returning the diary to its owner before the full weight of Imperial law falls on your hapless head. Another quest starts when you have completed the Mages Guild arc 'Confront The King' and have access to the Dawnstar. A new book, the culmination of the 'Bhargaz' Adventures' series has a note inside the cover which starts you on a mission to find one of Mannimarco's rings, then trade it for either gold, or the location of a legendary, undead-trashing, sword. And, with update 2.63, a new book, the last in the 'Skingrad Sisters' arc, starts you off on a quest to find the treasure hinted at in the book. I recommend reading the other stories in this series first, as you will run into some of the characters in the tales on this quest, and should know what to expect. In update version 2.66 you may discover a new secret area off the Hidden Rooms in the Hidden Library. If you explore this carefully, you will find a couple of new books by Maeva, and a new picture book, Open the picture book, and a key slips out from between its pages and into your hands. A key that will take you... where? All of these quests are covered in more detail in the 'Bookshop User's Guide' book included in the mod package. -
Priestess Of Lust [Chapter 3] - Sins Of The Past
D3vilizeR posted a blog entry in Skyrim - From My Side
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