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  1. Anub's animation dump (REBORN) View File Hi all, you know me by now. I make sex animations for Sexlab. You can download em here. New previews will be posted in the thread if requested (Old were lost in Tumblr purge) Please support me via PATREON or SUBSCRIBESTAR if you like me to continue my work. https://www.patreon.com/anubiss2167 https://subscribestar.adult/AnubiSs2167 Fastest wasy to contact me is on discord: https://discord.gg/yqXpYj9 To install those animations you need Sexlab animation loader: http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ Animation are devided into 3 packs: Human animations: Creature animations: Submitter AnubiSs2167 Submitted 10/06/2015 Category Animation Requires Sexlab Framework, Sexlab animation framework, SLAL, MNC Slal Edition Special Edition Compatible No
  2. A Bad End for Sirrae and the Soldiers searching for the Jagged Crown. Takes place mid Chapter Eleven. Extras:
  3. View File TBCaptivityEventsExtension Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. Mod in maintenance mode Given the marked increase in reported instability for functions that previously worked for this mod, I'm pausing new feature development on it until Bannerlord becomes more stable. I will attempt to continue updating the mod to work with the latest version of CE that is stable for Bannerlord, but please keep an eye on the version this mod was released for and consider delaying upgrading until I've released a new version - I cannot and will not even attempt to support in real-time with Bannerlord's updates. Please also note that I always recommend starting a new game when updating this mod; bannerlord does not handle modifications to custom skills well. MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. CONTENT WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. Catch annoying thieves and punish them as your captives Keep your troops' morale up using your captives' bodies Treat your captives as you like - be a sadistic or benevolent captor Captive Escape System Several events in this mod create a sort of minigame for reducing / eliminating the chance that captives escape via normal means. The following attributes affect the chance that a captive makes a successful escape attempt: Your troops' morale - the higher, the lower the chance a captive will escape Your leadership skill - the higher, the lower the chance a captive will escape Your captives' health - when a captive's health is very low, they aren't strong enough to escape Your captives' relation - if a captive likes you a lot, they won't try to escape The following attributes affect your ability to recapture an escaped captive (during the escape event) Your Scouting skill - the higher, the better chance you'll be able to recapture them yourself Your Roguery skill - the higher, the better chance the escapee will have fallen into one of your traps Your Gold - you can always just pay a bounty hunter to bring back your captive, but it's not cheap... Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Turn off the regular escape events in the CaptivityEvents MCM - OR - Use the CESettings.xml file. Try replacing your Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\CESettings.xml file with this if you're having weird event frequencies. It mostly just changes random events to be as likely as captor events while not captive, and disables the default escape mechanism. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition, particularly those whose assets are depicted in these images: MatureSkin by Shiva182 Minidresses by tiwa44 CBBE body by Caliente ZAZ animations and assets by ZAZ and team Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing. Submitter transfer Submitted 05/10/2020 Category Misc Adult Mods Requires Bannerlord 1.6.2, CaptivityEvents 1030  
  4. Wartimes - a daughter's tale LE (Alternate start scenario) View File Wartimes - a daughter's tale LE (Alternate Start Scenario) 20200920 "Alternate start scenario with multiple endings. A sandbox base for various roleplays." 2020 Reupload & Dev Restart Since I've got a bit more free time on my hands than before, I've got back to developing this mod. Updates should go in the way of "indentured servitude", with player motivation primarily being in the hope of saving the Mother. Two additional dependencies were added since I've started to build a second Alternate start scenario, but abandoned it. I may get back to it eventually, so it will remain there. Warning, story spoiler - I've added a "process map" of the possible scenarios and routes. Blocks marked in red text are not developped yet, but are planned to. Blocks in bright red background color are meant to be "bad endings" Blocks in bright green background oclor are meant to be "good endings" Orange blocks are possible dialogues, leading to different outcomes or variable adjustments Introduction & Foreword---------------------------- The war has come. Your family is struggling to survive. How will your young, girly life develop? Will you become a servant of your "Father" in a pursuit to save your Mother from a terrible illness, or will you rather find your own luck outcasted? Decide yourself. Some parts of the mod/story will lead your hand while some other parts are actuall empty and assume certain level of roleplay involvement. Requirements & Credits ---------------------------- Hard requirements Skyrim SexLab by Ashal ZazAnimationPack by Zaz, Xaz and Tara Alternate Start - Live Another Lifeby Arhmoor Amputator Framework by Haeretic + Amputator Framework Patch by Monoman Sanguine Debauchery Enhanced: SD by DeepBlueFrog and jbezorg Sanguine’s Debauchery Cages by Inte Simple Slavery Plus Plus by Lozeak and jfraser and HexBolt8 I'll Take The Display Model by darkconsole Soft requirements SkyUI by schlangster Devious Devices Expansion by Kimy (in order to get meshes and textures for heels, esm does not need to be enabled) Beeing Female by milzschnitte (enabled esm required for recognition of pregnancy) Changelog Enjoy! Submitter pchs Submitted 07/14/2020 Category Sexual Content Requires SexLab, Dawnguard, HearthFires, Dragonborn, ZazAnimationPack, Alternate Start, Amputator, SD+, Simple Slavery, Display Model, SD Cages, Devious Devices Expansion, SkyUI, Beeing Female Special Edition Compatible No
  5. OsmelMC Mod Tweaks View File My Mod Tweaks, Patch and Fixes Description This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day). License All contained code and assets are subject to: Creative Commons Attribution Share-Alike GPLv3 Please remember to endorse the original mod author for their hard work without which the content here would not been possible. *************** WARNING *************** Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page. *********************************************** ++++++++++++++++++++++++++++ +++++++ SexLab Utility Plus +++++++ ++++++++++++++++++++++++++++ Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing. This mod also: Include optionals filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enteraly compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions. Can handle Futa actors and Futa tagged animations filtering the animations and placing the futa actors on the correct actor position. Include optionals filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of ged striped) Include Animation Cache and others changes taken from the SexLab SE 1.63 Beta 9. Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod) Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture cliping) Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 (Warning: Not the GitHub SexLab version on development) Recommended: For teeth issues on the open mouth "Expressive Facial Animation" For Futa actors is recomended use Mod like "Schlongs of Skyrim - SexLab Addon" to help with the futa detection. Compatibility: SexLab Utility Plus may be incompatible with mods who change the same files on SexLabFramework. And those compatible is because are already included inside this Utility. Warning: The SexLab Utility Plus is not compatible with the GitHub SexLab version on development because that version use to change and the compatibility can't be garantize. * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) * Compatible with "SexLab Survival Open Mouth" Installation: Normal version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed. Uninstall: Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game. How Work: In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place: If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. To avoid unnecessary waiting the process will be ignored if some of the Actors is detected as nude. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Example: If the first animation in list have "Chair" tag the actor will find the close furniture Chair to start the animation over the furniture. If one of the actors are using one restrictive furniture like Rack or XCross then the animation result will be one with the matched tag. The actual register tags are: Chair, Throne, Bench, BenchTable, Table, Counter, Workbench, AlchemyWorkbench, EnchantingWorkbench, Coffin, Wall, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6, WoodenHorse, ShackleWall, Stockade, HorizontalPole. Chair are all the one place chair without side arms. Throne are all the one place chair and throne with side arms. Bench are all the Benches with two places to sit and without back or side arms. BenchTable are the Tables that come with one or more benches without back or side arms usually founded on the Inn's. Table are the normal sized Round and Square Tables, some of the Dwarven Tables and the Invisible "LeanTableMarker" furniture easy to recognize because like the walls the NPC's use it to lean over the table and some surfaces. Counter are the invisible "CounterLeanMarker" furnitures and looks like the "LeanTableMarker" but are higher and usually placed on the bar counters (by the way to avoid alignment and collisions issues the visible bar counter is not detected) Workbench are more smaller surfaces like End and Night Tables or the Blacksmith Workbench that for his sice don't allow most of the Tabe animations. If the animation is tagged as "Workbench" and "Table" the filters will show those animations on tables and workbench but if only have one of the tags then will be showed just on the matching furniture. AlchemyWorkbench and EnchantingWorkbench are in fact Table animations but for now just are showed over the Alchemy or Enchanting Workbench. Wall are mostly Invisible Walls type furniture existing in the game usually over a visible wall (they usually are not playable but can be identified because the NPC used it to rest), also include restrictive walls from ZaZ and the Tanning Rack. Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Saler, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be chequed. Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth. Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" ************************************************************************************************************************* ************************************************************************************************************************* 1. SexLab Aroused Creatures SE/LE v04.05 (Tweak) include: Include all the changes and fixes from the original SE v04.05. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be keeped Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC. Installation: * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there. ** This is a patch, still need the original SE mod to work. *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. **** Work over LE and SE without problem. Just follow the instructions to install it. 1.1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include: Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Installation: ** This is a patch, still need the original mod to work. *** Compatible with the SE v04 Beta 10 original. 2. SexLab Aroused v28b (Tweak) include: adds a check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Installation: *** Also compatible with the SE versions ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or 3. Private Needs Discreet v1.20(Tweak) include: Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration Installation: ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod) ****Don't forget run FNIS once installed to register the Animations 4. SOS Pubic Hair for Females Addon (Mod) include: change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's to). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended) Installation: *Still some bugs like the color don't load on Load Saved Game resulting in some red Glow come from the pubic (in this case change room fix the problem). **Not need previous versions (need a Clean Save to reload default values) ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default 5. Milk Mod Economy (Tweak) include: Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. Installation: ** This still need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 6. SLATE (Patch) include: Make SLATE compatible with Creatures Animations Added furnitures Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Installation: * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible) ** This need the original mod to work. 7. SexLab Adventures (Tweak) include: Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. New Fixed few small issues on the original Mod. Installation: ** This need the original Mod to work 8. FNIS Sexy Move (Patch) include: Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod. Installation: ** This need the original Mod from Nexus to work Submitter OsmelMC Submitted 09/05/2019 Category Other Requires SexLabFramework and the original Mod for each of the tweaks Special Edition Compatible Yes
  6. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  7. SexLab Aroused Creatures SE (2021-05-06) View File Allow ❤️friendly❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience including dialogue and hotkey invitation. SexLab Aroused Creatures SE is developed from the Oldrim SexLab Aroused Creatures. Hard Requirements SexLab SE and all of its requirements. SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work. Other Requirements Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. SexLab Defeat SE Player struggle HUD meter feedback (ESP does not need to be enabled if not wanted). Fuz Ro D-oh Silent Voice Silent dialogue readability. Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported! Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" message. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option, enable the Allow Creature Animations option. Close the menu and wait for the message that creature animations have been installed. How To Use The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready but the initial settings may make engagement fairly rare. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. There is also a default 60 second global Cooldown configured under General Settings. To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly. Known Issues Hostile creatures may try to engage the player and followers in environments such as dungeons. To reduce the chances of this keep the creature arousal threshold high (60+) and use the additional compatibility and fix options in the MCM under Other Options. This is a long-standing issue in positively determining any two actors' potential combat reaction outside of combat itself. There just isn't an available condition that works at all for creatures. This has plagued me for five years so if anyone has any ideas I'd love to hear them, but if you found the "solution" in the CK wiki, I can save you the effort: it doesn't work. Creatures may push the player around or simply stop moving for a long period at the end of a pursuit before the animation starts. This can be mitigated by unchecking the Disable Starting Teleport option in the SexLab MCM -> Animation settings. Male NPC support generally assumes either male aggressor or consensual sex for any NPC with male SexLab gender. This may interfere with transsexual filtering (untested). Updating may generate errors in the papyrus log during the first run due to changes in the core player script. These should be temporary and non-intrusive. Convenient Horses and Immersive Horses use their own dialogue systems for the player horse which interferes with the system used by Aroused Creatures. If CH or IH are installed AC will activate a compatibility measure to prevent game-breaking issues. This will result in the player having no AC-related dialogue options for the player's horse. The animal can still be engaged automatically, using the direct invitation hotkey or by directing an NPC to engage it. Simple Horse SE is a very lightweight alternate to CH that works with Aroused Creatures. Aroused Creatures is intended for friendly creatures. For sex during combat use SexLab Defeat. For other wild creatures use One With Nature SE. Keep in mind that OWN may not work immediately if configured mid-game. There are relatively few domestic creatures in Skyrim which may limit the opportunities for fun. The SexLab More Creatures SE mod will add hundreds more to towns, cities and places of interest in a lore-friendly manner. The primary Aggressive Animations list can be quite slow to load when there are a lot of creature animations, especially when using filters. This is a particular issue when opening the page as there is no way to indicate that the system is doing anything in such a way that it would not prevent it from continuing in the background. Starting an animation can take some time. The more SL animations you have registered the longer this will take. Horses summoned from the Hentai Creatures (one of the More Nasty Critters mods) mod can cause CTD when banishing while AC is installed. Change Log License All contained code and assets: GPLv3. Full license included in archive. Submitter Sailing Rebel Submitted 06/06/2018 Category Other Requires SexLab SE, SexLab Aroused Redux SSE Regular Edition Compatible No
  8. Slaverun Reloaded (03-June-2018) View File Latest change: 03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible there are no big changes and fixes, but here is a list - finished the Finn quest - finished the bounty hunters - finished the slave gladiator training - added a chance (configure in MCM) that a slaver gets raped too - slaver has to report back to (if active in MCM) - a slaver can quit his job now and get a normal free person again BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS. 14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus) 11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0 08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 28-12-2017 Slaverun V2.1.3 - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture - try to fix heavy deivces like yoke and armbinder for DD V 4.0 24-11-2017 Slaverun V2.1.2 - enabled usage of Zaz Framework 8.0 - removed haircoloring for slaves with yps fashion framework New prequest: Notes for Slaverun Reloaded 2.1 New prequest: the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file. A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual. Wedding quest: The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional Conditions to start the wedding quest: - you are a slave - Windhelm slavery quest is finished - faction with Bellamy must have been at least once at 20 and now > 15 - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible) - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered Notes for Slaverun Reloaded 2.0 Very Important. - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2 Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1 Slaverun Reloaded This mod was inspired by the original Slaverun mod: The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people. I wanted to fix this, so I learned to use CK (and am still learning). Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential. So expand on it I did. A lot. Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version. I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details) What is this mod about: "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade. Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod) In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed). Here is where the mod was expanded. The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead. After the prologue quest you have choices: - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished) - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit) - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!) - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later. The dominant player questline is now also finished and has two different endings. Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood. Things you should know BEFORE installing the mod: - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents. - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet. - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin. - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours. - Strong language should not offend you. If it does, the fuck are you doing here. - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned. - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration. Credits pchs and waxenfigure for Slaverun + Enforcer/ Requirements: Fuz Ro Do - on Nexus Hard Dependencies for V1 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Integration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Hard Dependencies for V2 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Intgration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm Devious Expansion.esm iis now a hard dependency ApachiiHair.esm and ApachiiFemalesHair.esm both here Crash fixes to handle the 64k string limitation of Skyrim Very very very much recommended mods: Better Dialogue Controls Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them): Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats) if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon Coriontios Progressive Slavetats v0.04 by Corinthio (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection SerialStrip v1.1.4 by Antono was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes) SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp) Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs.... Simple Slavery v3.92+ by jfraser is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery, but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery Hydragon Slavegirls by hydragorgon this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery. As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved Diablo-esque Decorations - by nooblet123 is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved Milk Mod Economy by Ed86 Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only) Skooma Whore by Guffel Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only) Deviously Cursed Loot by Kimy Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only) Player Succubus Quest by ojanen After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found Frostfall 3.0+ by Chesko Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that Immersive Hair Growth and Styling by emily1673 in MCM you can choose between slaverun hairgrowth or Immerysive hair growth Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod Amputation Framework by Haeretic This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM) The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour' SOS Schlongs of Skyrim by b3lisario, if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger Sexlab Inflation Framework by qotsafan if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default. Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc. Appropos by gooser With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not. Conflicting mods The original Slaverun mod of course, as it does the same. Special Features: Slave Tattoos (if toggled on in MCM): Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom. Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0. The customisable progressive tats feature: If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like. At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended). Slave shaving (if toggled on in MCM): Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282 Slave Name changing (if toggled on in MCM): The PC will get a new surname at the end the slave training and following that the end of each city quest. The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on). The Enforcer System (if toggled on in MCM): Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks. Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations. If you have performance issues, try turning this off, it does put stress on your system. Test/Cheat mode for testing (if toggled on in JSON file): In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing MCM help: Walkthrough for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead. Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2) Old Changelog Submitter Kenjoka Submitted 09/23/2015 Category Quests Requires SexLab.esm (tested with 1.61 and 1.62) SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm (more for V2, see the OP) Special Edition Compatible
  9. AAF Creature Pack Release View File AAF Creature Pack Animations - Release v03.01 (with sounds and facial expressions) Credits: The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. I would also particularly like to acknowledge EgoBallistic for continuing to work on key FO4 projects that would otherwise have died. Shadeanimator, for the indispensible FO4 animation tutorials. Dagobaking, for all his amazing work on AAF and for answering my many (many) questions about AAF functions. Leito, for taking the time to teach me how to embed sounds and expressions in an animation and letting me use his sounds. Ashal, for letting me use old sexlab sounds as the core of the audio for this mod. Summary: This is a pack of animations and the *esp and AAF xml files needed to play them in game. The original goal was to create at least one set of staged creature/human animations for most of the hostile creatures in Fallout 4. This pack can be used on its own, but my hope is that it will be used as a resource for other mods (*cough* violate *cough*). This pack still has some technical issues (see below) that I hope to fix. When I have worked out solutions to those, I will post updated versions of the pack. Requirements: This pack requires AAF and Fallout 4 (surprise!). If you want to have sounds, you must also download and install my NSFW sound pack. Permissions: You are free to use any of the animations and files in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality The contents of this pack: This pack contains sets of paired animations (one for the creature, one for the human) for the following creatures: RadScorpion Stingwing Bloodbug Bloatfly Yao Guai Mirelurk Mirelurk Queen Behemoths Molerats FEV hound Mirelurk Hunters Mirelurk Kings Ghoul 1 Ghoul 2 Mutant 1 Mutant 2 Deathclaw Each set includes four animation pairs, intended to as sequential stages. All animations are 300 frames long (which should be exactly 10 seconds). The animations are...not especially consensual. You've been warned. **In the AAF files, I've set up the human as the first animation and the creature as the second. That means that when you select the animations through AAF, you select the human first and the creature second. Otherwise, the animations won't load.** Install directions: Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. If you have an earlier version of this pack, you can just overwrite everything. Plans/Troubleshoot/Other Notes: (12/2018) - I haven't schlonged any of the creatures (bone weighting never seems to work out for me), so I've had to get a little creative. If someone has schlonged nifs for any of the creatures in FO4, I would be happy to make animation sets that take advantage of that at some point in the future. - The animations were positioned using the most common variant of each creature and the default CBBE body. They should work for other creature variants, and for other human bodies (male or female), but the positioning might be off, particularly if the scale of either one is altered. Also, even with CBBE, there is some clipping. Caveat Emptor. (Update - 12/2018: Because of the way I'm handling human vocalizations, a female character is assumed. If you want male vocalizations, you'll have to go into the NSFW sound files and replace them). - Some of the creatures may or may not advance correctly through the stages, some may reset to their idle for a second between stages. This has to do with how FO4 handles animations and behaviors...if you want to try and mess with the animation types in the CK, go for it. You're looking for something that includes the dynamic or dyn_ prefixes. Other than that...depends on the creature. - The Supermutant sounds only play some of the time. This is probably a format issue with the wav files I'm using, I just can't figure out which file is causing it or why (they all *should* work). - As in all things, some of these are better than others (I'm not a professional - just another random pervert). At some point I'll probably update some of the earlier animations, and maybe add some additional animation sets for some of the creatures. **I'm having some trouble getting the supermutant (in stages 3 and 4 of the wheelbarrow/mutant 02 animations) and deathclaw penises to not clip through. If someone who is good at using the morph function in AAF can fix that, I'd be happy to give a credit and include the fixed version. Submitter Gray User Submitted 11/25/2018 Category Framework & Resources Requires AAF, NSFW Sound Pack  
  10. Riding Styles 2 (6-7-21) View File Version 5.0 is a major update to the mod, fixing a lot of issues and adding some new capability. This mod is now a framework/esm designed with two things in mind: Better stability and the ability to be used in other mods. To help facilitate this, I'm now including the source code for the mod in the downloads. INFO FOR V5.0 UPDATE (Read This to Understand how the mod now works! Seriously!) This mod now supports Four (4!) different methods for mounting up and riding. These are described below: Method 1: Menu This is the previously available method. Using the Menu key (assignable in the MCM), you can target creatures to convert them into mounts, assign riders, or dismount riders, including the player. This works basically the same as the previous version, though it should be work a bit better and more consistently. Method 2: Summoned Creatures Riding Style Summon Creatures have returned! A toggle in the MCM will dump the slew of Riding Style spells on the player, including 5 summon spells corresponding to the 5 different races that can currently be mounted using the Mod. These are Horse, Giant, Wolf, Werewolf, and Frost Atronach. After summoning the creature, the player can simply ride the summon like a normal mount and will be able to use the mods alternate riding animations. Method 3: Spells A set of additional spells for controlling and mounting have been added. The spell names should be fairly straightforward, but they allow the player to choose a mount and a rider and have the rider mount the mount using the alternative animations. IMPORTANT NOTE: CURRENTLY THE DISMOUNT SPELL DOESN'T WORK FOR THE PLAYER, SO IF YOU MOUNT THE PLAYER VIA SPELLS YOU WILL NEED TO DISMOUNT VIA THE MENU KEY. The spells are: RS Choose Mount - Targets the mount you are trying to get the rider to mount RS Choose Rider Target - Chooses a non-player actor to be the rider RS Choose Rider Self - Chooses the Player to be the rider RS Dismount - Dismounts the target. Can target either the rider or the mount. As soon as a valid mount and target are fed in, they will mount up. There's a time out of 30 seconds if you select one but not the other, and if you target two mounts in a row or two riders in a row, the new one will replace the old one in the queue. Method 4: Followers Using Mounts Ok, this one was a bit more challenging. IMPORTANT NOTE: THIS WILL REQUIRE YOU TO HAVE A MOD THAT HAS FOLLOWERS USE HORSES SUCH AS ATF. The actual implementation is fairly simple. The player has a spell called RS Set Mount Ownership. Use this spell on the rider/follower and the mount that you want for them to ride. This can be one of the summoned mounts added from the spell, or a creature of the appropriate base type should work as well. After casting on both of them, when the PC mounts their horse, the follower should mount the mount using an alternative riding animation if you have an appropriate mod to let them do this installed. The player can ride either normally or use one of the RS alternative riding animations. Riding Outfit There is now an option in the MCM to set a "riding outfit". By pressing this option, the mod will take a capture of the players currently equipped gear. After this, if the "Use Riding Outfit" option is selected, any time a rider (player or NPC) mounts up to a target, it will unequip all of their armor and then equip the riding outfit (it should check to see if they have a copy of any particular piece of riding equipment before adding a new one). WARNING: FOR NPCS, IN ORDER TO NOT HAVE THEIR BASE ARMOR USED, THIS WILL REMOVE BOTH THEIR DEFAULT AND SLEEP OUTFIT. IF THIS IS A PROBLEM FOR YOU, DO NOT USE THIS OPTION. There were several additional bug fixes that can be seen in the bug notes. End V5.0 Update IMPORTANT UPDATE: As of Version 2.0, Creature Framework is a hard dependency of the mod. This also means that the animals will have dicks now. What is this mod: This mount adds and enables alternative riding styles to be called. More succinctly, it's a bestiality/bondage based mod revolving around riding several different types of animals found throughout Skyrim. Using The Mod, or How does it work: Currently, there is only a basic implementation in this file. Hopefully some creative modders will use this to make fun plug-in mods and creative scenarios. For this framework, the only way to currently get an actor riding is to target an individual and use the menu key. The menu key can be set inside of the MCM, and the default key is is the Numpad (-) key. Once you're inside the menus it should hopefully be fairly intuitive. You will not mount anything in an alternative style if you attempt to use the regular action key. Unlike previous version, you can now turn any valid race into a mount, meaning you can use your favorite pet horse and no longer have to summon them. However, currently there are only 4 slots for riders/mounts. If needed/requested I might extend this in the future, but for the time being it is good enough. In order to change the rider position, use the X, Y, and Z keys that can be set in the MCM. By holding the shift direction key (default bind is Left-Shift) you will change the position in the negative direction. The position will not update while riding, but should update upon remounting. Currently, the mount MUST be one of the following races: HorseRace, WolfRace, GiantRace, AtronachFrostRace, WerewolfRace. Custom versions of these races WILL NOT WORK. (As of the new version, additional races can be added by other mods). If you are having trouble getting the mod to work, before posting do the following: 1) Re-run FNIS to make sure that the animations are loaded. 2) In game, open the console and type "Stopquest _RS2Quest", and then "Startquest _RS2Quest". There is a space between the startquest/stopquest and the questname (_RS2Quest in this case). 3) If BOTH of these fail to fix the problem, when you post requesting for help, take a screenshot of the target you are trying to mount, with the console window open and the target selected and post it when asking for help. Installation Instructions: If you have a previous version of this mod, nuke it from orbit and then make a clean save before installing this new version. Steps: 1) Download the mod 2) Install the mod (recommending use of a mod manager) 3) Run FNIS to generate the animations 4) Load into a clean save and try it out Requirements (New Requirements as of V2.0): For all of these, I would recommend using the latest versions of them. Skyrim Script Extender (SKSE) Fore New Idles in Skyrim (FNIS) Mod Configuration Menu (MCM) NiOverride Creature Framework How do I make a mod to plug in to this? Making a mod connect to this should (hopefully), be fairly simple. Load the Riding Styles mod as an ESM and connect your script to the _RS2Functions script (Property should look something like _RS2Functions Property RS2Functions Auto). Once connected there are a few functions of interest: 1) MountActor(Actor Mount, Actor Rider, String Modname, Int Index) As you might have guessed from the name, this function attempts to mount the Rider actor on the Mount actor, and if a Modname and Index are provided, attempts to use the animation registered to the mod at the index location for the mounting. If Modname or Index aren't provided it chooses a random available animation for that race. 2) DismountActor(Actor Mount, Actor Rider): Like the previous, but in reverse! 3) SetMount(Actor Mount): Sets an actor to be a riding styles mount Registration Functions are given in the _RS2RegisterFunctions script. Hook into it the same way as with the other functions, and this is where you can do all the new registration things with your mod. (It might looks like _RS2RegisterFunctions Property RS2Reg Auto) 1) RegisterNewMountAnimation(String ModName, Int Index, Race Mountrace): Registers a new set of AA animations for a Mountrace (which will propagate to all members of that "race" behaviour set, such as all types of horses, or all types of giants, that are registered). The ModName is the ModName FNIS is using for the animation set (not the Prefix), the Index is the index location of that AA set (From 0-9). Once this is registered, RidingStyles will attempt to use these animations as part of it's repertoire. 2) RegisterNewMountRace(Race MountRace, Formlist MountRaceFormlist): This is relateively straight forward for registering new races to work with Riding Styles animations. The race is the race you want to register to, and the MountRaceFormlist is one of the formlists you can find in the Riding Styles Mod. For example, if you are trying to register a new race to the horse block, you would choose _RS2HorseRaces as the MountRaceFormlist. If you are trying to register, say, a Spider, you want to register to the _RS2SpiderRaces. If you are unsure where you register the race to, look to the path of the races skeleton and go there. If a formlist for that race doesn't exist, let me know and I'll add it. Finally, there is one more set of function locations, which _RS2AAScript (Hooking into which may look like _RS2AAScript Property RS2AA Auto). There is only one function of importance that you should be calling here, which is: 1) InitAnims(String ModPrefix, String Modname): ModPrefix is the 3 letter prefix associate with FNIS and Modname is the Modname associated with FNIS. This is what lets Riding styles find the appropriate AA animations to play from your mod. So, to put all of this together, you may have an initializing script that looks like: RS2AA.InitAnims(MyModPrefix, MyModName) RS2Reg.RegisterNewMountRace(MyNewMammothRace, _RS2MammothRaces) RS2Reg.RegisterNewMountAnimation(MyModName, 0, MyNewMammothRace) And a different script that looks like: RS2Fun.SetMount(MammothMount) RS2Fun.MountActor(MammothMount, Player, MyModName, 0) (Some other code that waits while we ride around) RS2Fun.DismountActor(MammothMount, Player) If you have any issues or want more information on how the mod works, I'm happy to try and help. Known Issues with current version: I have had a report of this causing issue with FNIS PCEA2 (Disabling the animations from the mod) and that certain other mods that add events while riding cause the character to, at least temporarily, break out of animation. There appears to be a problem (from my testing, at least) with mounting followers when using some of the follower frameworks. I'm unlikely to dig through the code there to figure out what's wrong but if anyone has any suggestions I'm listening. Animations are bad/misaligned/etc. Yes, I know. Go convince one of the excellent animators on LL to make new ones and I'll happily replace everything. As always, I love to see your screenshots of using the mod! Permissions: You are free to use this mod as a part of another mod as long as you are not redistributing it. If you let me know where you are using it, I am happy to update the mod page and let others know where this mod is being used. Warnings: - Having an NPC ride is working better than it was before I posted this, but it is still possible to have weird physics thing happen (I'm sorry, Lydia, for flinging you from Whiterun to Solitude) so always make sure to keep a safety save when using this mod. -Other things as people find them. -I have had a few crashes/freezes on dismounting. I have no idea what causes it other than sometimes Skyrims decides to stop doing things. Thanks and Credit: Special thanks to Haeretic who helped me out with a lot of the initial thoughts on the new framework EternalBlack for making the mountings for the horse/wolf harnesses Gone for several of the meshes/textures in this mod Zaz for originally giving me this idea with the Oblivion Mod Bethesda for Skyrim and making me waste far too much trying to make their freaking horse system work like I want Unnamed People - There are probably some people from whom I have used their work, either getting permission at some point and then forgetting from who or possibly not getting permission. If you recognize a nif/texture etc in the mod and you know where it comes from, and they aren't listed here, please let me know. I want the original authors to get the credit they deserve. IMPORTANT UPDATE: As of Version 2.0, Creature Framework is a hard dependency of the mod. This also means that the animals will have dicks now. Submitter fingerscrossed Submitted 01/17/2016 Category Animation Requires SKSE, FNIS, MCM, NiOverride, Creature Framework Special Edition Compatible  
  11. View File Bad Dog's Immersive Creature Addon Purpose This mod adds genitalia to all the new creatures from the Skyrim Immersive Creature Mod on Nexus. V3 supports More Nasty Critters SLAL version 11+. SSE version here Status The base mod sexes up the SIC creatures. There's also a SkyTEST patch to sex up the few creatures SkyTEST adds and to apply the SkyTEST behavior to the SIC animals, and to apply privy members to the SkyTEST animals. A patch exists on Nexus to make SkyTEST compatible with SIC--my patch duplicates that work so you don't need both. Note that USLEEP steps all over the SkyTEST behavior--my patch includes the USLEEP fixes and puts the SkyTEST behavior back. Warning: I had some trouble with the SIC rieklings. If you have trouble getting them to re-dress, let me know. Installation Load, in this order SkyTEST (optional) Skyrim Immersive Creatures, both files. So you need Dawnguard and Dragonborn both, and no bitching about it, just pay up to Bethesda. How many hours of pleasure have they given you? SexLab latest More Nasty Critters Creature Framework Bad Dog's Immersive Creatures 3.0 Bad Dog's SkyTEST patch (get this from the same location) You do not need any of MadMansGun's patches with this version, just CF, MNC, and BDIC. MMG's patches kept things going until I could get back to the mod, but they've been incorporated into BDIC now. Enjoy. You know you have to run FNIS and turn on Creatures in SL. Look at the SL install instructions if you don't know what that means. Reset your animations in SexLab to get the new creature animations. Run the "Reset Mods" option in Creature Framework if the new creatures aren't being equipped with junk. Werewolves If you're using Sexlab Werewolves, Mighty Beasts and HDT Werewolves, load them after this mod. They have their own werewolf meshes. You may also need to reinstall the XP32 skeleton after this mod--if you end up with a mesh explosion (werewolf gets smeared everywhere) that's the problem. You can elect either SOS werewolf schlongs or Creature Framework schlongs. Turn off the werewolf options in SOS if you're using CF, and vice versa. Note that the SOS werewolf schlongs won't match the colors of the SIC werewolf variants--nothing I can do about that because SOS doesn't know about different skins. Good to have with this mod SkyTEST SexLab Aroused Redux (or the original, but redux works fine for me) SexLab Wear and Tear (ouch! ouch!) SexLab Cumshot SexLab Matchmaker Defeat with the creature option turned on Untamed is sick fun with this mod, too. And of course the body replacer of your choice. Reporting problems: Reporting problems in useful way is a gift to your modder. I want this stuff to work, but if you don't provide details I'm working in the dark. Always give me the last screen or two of your papyrus log and any animal or sex mods in your load order (or the whole thing dumped from MO). Spoiler tags, please, if you load them here. CTD: There haven't been any reports of crashes, but hey. You may find CTDs that don't seem to be part of your normal Skyrim experience </snark>. One scenario that would not surprise me is that you're running across the landscape and suddenly CTD with no warning and nothing special in the log. If that happens, tell me exactly where in the Skyrim world you were and what time it was (Skyrim time) and I'll try to track it down. (Exactly as in, "The slope above the lake south of Riverwood just above where that bear is always fishing.") Misbehaving creatures: Tell me what it's doing and try to get me the baseID. Hit, ~ , click on the creature, read the baseID off the screen. Then hit ~ again and get the fuck out of there before he nails you. Useful also to report where you were in Skyrim. I've had a problem with draugr legs disappearing--reporting like this will help me solve it. Credits This mod contains very little original work. It's all mix and match of stuff made by other people. All credit goes to them: lifestorock - Skyrim Immersive Creatures (http://www.nexusmods.com/skyrim/mods/24913/) dentarr - More Nasty Critters http://www.loverslab.com/topic/32953-more-nasty-critters/ lordescobar666 - SexLab Nude Creatures http://www.loverslab.com/files/file/441-sexlab-nude-creatures/ Ep1cL3w7z - Creature Framework http://www.loverslab.com/files/file/1622-creature-framework/ Dayelyte, Gone, Panicforever, Xandero - animations diarawr, Gone, Leito86, Shocky, SkyMoMod - models Leito86 - Strapons (http://www.loverslab.com/topic/19260-skyrim-strap-ons/) MadMansGun - Help with the patch and all the work on MNC Submitter Bad Dog Submitted 04/26/2015 Category Models & Textures Requires Skyrim Immersive Creatures, both files; More Nasty Critters; SexLab and its stack Special Edition Compatible No View File  
  12. View File Warning! This mod was built for the old MNC and hasn't been updated yet, and people are reporting bugs in the thread. So lay off of it until I get a chance to check it out. Summary This is an expansion of FlyingToaster's Hentai Creatures, which is now part of More Nasty Critters. It expands the range of creatures you can summon to cover all (I think all) the creatures in lifestorock's Skyrim Immersive Creatures mod that have sex animations. Details Creatures are summoned by spells you can learn from books sold at the Riverwood Trader. To keep the number of spells down, the spells may summon any one of a number of similar creatures--so there's one spell for trolls and it will summon a frost, tundra, swamp, or regular troll at random. If you don't like what you got, banish it and try again. Creatures can be told to follow, wait, or train. When told to follow, they act like followers--they go where you go and fight what you fight. When told to train, they look around for a suitable victim, run to them, and jump their bones. If they've been told to follow, they come back to you when they're done, if you didn't hang around to watch. Victims can be restricted--male, female, PC, or only people wearing a collar. The collar can be crafted at forges. You can set the mod so creatures prefer finding new victims each time or keep training with the same victim. You can get the HC spells for vanilla creatures for free through a MCM menu option. I haven't figured out how to add the new spells to that option yet, without creating a whole new MCM menu entry. So for now, you have to buy the spell books. (Previous versions had been a standalone replacer, which meant that when animals were added to the base mod they weren't available when you installed this one. Since the only real reason to do it that way was to have the creatures walk to the victim instead of teleporting, and since SL now has that feature, there's no justification for keeping it as a replacer.) Installation This latest version is an ADDON to Hentai Creatures. Enable that in MNC's installation, then install this. Prerequisites Skyrim Immersive Creatures SexLab Framework Sexlab Aroused Redux (optional, but highly recommended) More Nasty Critters with Hentai Creatures enabled MNC includes Creature Framework and Sexlab Nude Creatures, so you don't need to install those separately. [*]Bad Dog's Immersive Creatures New in V1.3 Uses the regular HC mechanisms. Credits Major credit to the usual crew, of course, but especially FlyingToasters for the original Hentai Creatures mod and giving me permission to build on it; and lifestorock for the original SIC. Submitter Bad Dog Submitted 07/06/2015 Category Misc Sex Requires Skyrim Immersive Creatures; Sexlab Framework 1.59c; More Nasty Critters; Bad Dog's Immersive Creatures Special Edition Compatible
  13. Apropos2 Rape Descriptions NONCON edit View File Apropos2 Rape Descriptions NONCON edit Version 1.0.6 What is this? These files contain an edit of the rape descriptions in the mod Apropos2, based on Apropos2 Text DB Update version 0.6.14. The new database aims to ensure every rape description is NONCONSENTUAL, and changes messages to more darkly fit that theme. With gooser's and Eadoo's permission I'm sharing this db to all who are interested. You will need Apropos2, and Apropos2 Text DB Update is highly recommended. The version I made based on only the Apropos2 database is here. That database was done in less time and, being my first attempt, done with less skill. They are different, and incompatible, thus the seperate post. This database is recommended instead. Okay, but why? Apropos2 is great, and so is Apropos2 Text DB Update, but without theme options it's jarring to go from a message about a character hating the rape to non-rapey "I actually wanted this"/"Weee I love rape" type themes back to struggling. I'd rather not have the second type at all, considering it doesn't quite fit the description of rape. My personal preference is for the rape themes to be cruel/merciless and unwanted, even if pleasurable. The pleasure messages would be forced/shameful and explicitly nonconsensual. The only way to make sure ONLY those type of descriptions were used (during rape) was to go comb the database line by line mass editting, filtering and replacing text. So I did just that. Unsurprisingly, this was a very time consuming project, but now the deed is done. The vast majority of messages should be consistent, but it's possible a few unthematic messages slipped through. If you see any immersion breaking messages or typos, let me know. What are the actual changes? Summary (first version): Here is a longer list of changes (all that I remembered to log, anyways). This list doesn't include changes made in newer versions. Why the different versions? For reasons not entirely known, sometimes synonyms won't display in game. Someone mentioned that frequent alt-tabbing may contribute, as well as other mods using improperly formatted jsons interfering with Apropos. Regardless, it seems that heavy changes to synonyms.txt can cause this to happen. I've shrunk down my synonyms.txt file, which has fixed the issue for my own save. However, I've also made 3 versions as workarounds to those with missing words: one with full usage of synonyms, one with most of the new synonyms replaced with normal text, and one with almost all but the necessary apropos synonyms replaced with normal text. If you can use the full synonym version without missing words, that's great. If not, try the LessSynonyms version. If both cause problems, go with MinimalSynonyms. If someone finds a solution/culprit to the missing synonyms problem, please do share it. Any good quality changes or fixes people want to contribute are welcome. The way I changed descriptions is through using a .bat to move all the rape descriptions into a separate folder, opening the entire new folder as a workspace in notepad++, then using the find and replace function in files to change phrases line by line. This allows you to fix EVERY usage of a bad phrase/description in the database simultaneously. Just make sure you're very specific in what you're changing, otherwise you will break things. Using the find function on what you're about to change BEFORE you change it can prevent a lot of mistakes. And remember that every description has variations for 1st, 2nd, and 3rd person perspectives, so any changes including phrases that contain perspective will need to be done thrice over, one for every perspective. You may be able to do the same thing with Apropos DB Filter or some other editor, but I find notepad++ to be more suited for this type of mass editing. It also contains convenient features and hotkeys, such as marking lines and formatting JSONs. Suggestions for changes are also welcome if you don't want to change the files directly, for example if you were to suggest: I want you inside me TO I can't believe this is happening... That would be an easy fix to add, and would be greatly appreciated. What's New in Version 1.0.6 Synonyms Changes - Removed {TRAITOROUS} because it was used too broadly. Added {PRIMAL}. Trimmed down some lines from {RAP} (rape), {SUBMISSIVE}, {RAPETOY}, and {SCREAM} because sometimes less is more. Descriptions Changes - Changed every description that previously used {TRAITOROUS}, and more. Installation: Download the version of your choice. Add the files to a mod manager, and install them after Apropos2, and Apropos2 Text DB Update. Overwrite where asked. Alternatively you could manually install the files in your data/apropos folder, but that's not recommended. Installs tested using Vortex, can't vouch for it working auto-install in other mod organizers. Be sure to update your synonyms from the database in the Apropos2 MCM once you're in game. Submitter NatibusAmator Submitted 01/11/2021 Category Dialog Sex Requires Apropos2 Special Edition Compatible Yes
  14. A Forsworn Story View File FOR THE OLD GODS : A FORSWORN STORY I : The First point It's a quest mod, very progressive. You will get spells only if you learn them. Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had green warnings for the most disturbing quests. Don't drink it if it's not your cup of tea. Cottage dialogue topic disabled, so Ravena quest cannot be triggered whithout console. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Current release : AFS redone 0.5 Future release : AFS redone 0.6 TO DO LIST : Ravena quest (you're a lot to ask it) Small world Small worlds LOD calculation (if you meet some problems with it, use the LOD caluclation option in the TESCEdit. I don't know how to do it...yet) Last Quest : the Battle for Markarth Rebuilt Rep missions Squeeze trial of darkness (I can't repair it, so i'll just delete it and squeeze it in the quest. You'll face some monsters instead). A small AFS2SideQuest with Ethrane Replace a AFS5SideQuest Dependencies SexLab Fuz Ro D'Ho. AFS is no voiced. Recommanded mods : More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation (Not a real dependencies, but the mod is better) Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Primal shamans. The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/ Other tattoos/overlays tribal themed Conflicts : - Sacrificial Spriggan. Not a real conflict, just not lore friendly. - Forsworns have merchants (Merchants are still hostile towards the player) - Devious Cidhna, if you kill Madanach ! Collaborations : - AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude. - Ashal for Sex ability script - MyBrainHurts for Aliaises tricks - Xluxlu for music. - Vaukalak for Koldun ideas - Lynx2k10 for Dryad and Koldun outfit and alpha testing. - Alploochra for game design - Nanachi50 for meshes armors patches. - All the people who give ideas and tested the mod. - All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons... How to use ? - Loose version : Simple. Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders. How to delete ? Save when you're not in a mod quest or in a mod space, and delate all the files. Tricks II : Short Description How to start the mod ? Talk to an Inn keeper, or save Madanach from Cidhna mine. You'll be directed to Zenoby Iniatus, an east empire company executive, at Old Hroldan Inn. She's hiring mercenaries. The mod is focused on shamanism/primal magic, and the Reach region. The mod is designed for female characters, for two reasons ; in the game, ALL forsworns shamans are women, and in lot of tribes, pretress were also women. Since AFS1.7, Men can be played, a Briarheart path is implemented. Shamanism, druidism and primal magic are unwritted knowledge. So, your character has to learn it by talking with people who actually keep a practice of this magic : Forsworns. Why ? The vanilla faction closest to tribals or celtic/germanic tribes. They are underexploited. They seems the faction the most closer to nature... so the most able to be set lore friendly for shamanism, bestiality and sex spells. And I like forsworns ! Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. III : The mod : Part 1 : Meeting a forsworn, and be accepted by them. - Hired by the East Empire Company, you will have the occasion to save the life of a cute Forsworn, Katalia (let her be killed abort the mod). - You will be tested by an another forsworn (Gleba). He will give you two tasks. After, you will blindfolded (just a moveto script for now) and presented to a forsworn leader. Part 2 : Meeting the tribes. In a new Small world, connected to some redoubts and outposts by 3 menhirs, you will meet some shamans. After a dialogue scene, you will join a tribe. And all forsworns will be going friend with you. Two tribes (Marses and Sicambres), localized in my small world. In AFS1.47, you will choose Kalydi fate : you can let her sacrificed, or you can save her life by arguing to Badycia. Disturbing quest. Part 3 : a new shaman. New Shaman 1 (Knowledge and Wisdom trials). New Shaman 1 Vulkos (Wits trial : the No Heart Woman Quest (DragonBridge Overlook)). Here, the core quest line is differenciated between Men and Women Women will follow the Shaman Path. Men the Briarheart path (now mostof shaman tagged quests are available for Briarheart) Part 2 and 3 : shaman initiation, and act as a shaman New shaman 2 (animal sex). Shamanic ceremony. You will get the shaman faction, which unlock some powers and some quests. Get your first shamanic spells. When you will ready, talk to Badycia to begin the Old ways trial. Part 4 ; following the old ways. The trial ; a short nordic temple with a interesting trick... Three ways available : Primal Shaman (like call of the will mod planned : good behavior, friend with spriggans, tree protector, lot of bestiality... Ethrane will be initiated with you), Koldun (Why ? I love Tzimisces ! For resume, slavic stuff mixed with great ancients ones : cannibalism, human sacrifice, linked to nature but very less than Primal Shaman. Katalia is your friend) and Hagraven (I really need to explain ? Moira will be your partner) At the end of the Ways Trial quest, you will choose one of the three ways, and be initiated. Each way have her own Den/coven. So, there are a Koldun den, a Primal den, and a Hagraven Den. You will receive some spells according to your way. Kolduns and Primal factions. Friends with Wolves, Bears, sabrecat, spiders, giants, trolls. Koldun are friends with werewolves and neutral with spriggans. Primal are neutral with werewolves and friends with spriggans. Hagraven characters have the vanilla hagraven faction. Men follow the Briarheart way. AFS2BriarArmin : Armin will test your qualities as warrior and leader. AFS2briarDrana : Drana have some tasks for you. AFS4Briar : the awakening ceremony. Briarhearths from tribes (You, Armin) will receive ability (one handed, sneak and light armor) and some spells (specially the unstopable one : more you kill, more your regen your life... only if you wear the briarheart armor). Men and Women path joins at the beginning of AFS4LoreGrove. At this quest, Initiated NPC receive their gifts (Katalia, Ethrane, Moira). Part 5 : For the Old Gods. AFS4Qbegin : go into a a grove.... AFS4QWar1 : the first war actions, defend the Lost vale redoubt. AFS5Begin : rally the forsworns AFS5Oldgods1 : get the Old Gods upport AFS5OldGods2 : mess between Ethrane and Katalia AFS5Reach1 : war actions AGS5Reach2 : war actions, hsotage exchanges (imperial side done) AFS5Reach3 : who will be the new Carmin Eagle ? AFS5Reach4 : the siege of Markarth (need to be done) The Tribes and the characters (non exhaustive) In the Forgotten Valley lives two tribes : Marses and Sicambres. Badycia, the shaman of Marses, will give a choice to the player : joining Marses OR Sicambres. Due to losses during the war and the fall of Markarth, theses tribes lives together in the forgotten valley. Marses and Sicambres are more religious than other Forsworns. Marses are like every other forsworns, except they eat the flesh of their ennemies (like thenns). - Marses have red facials tattoos. - Main characters : Badycia (shaman, old woman), Katalia (future shaman, daughter of Badycia), Frisson (Koldun, she's not live in the village). Vulkos, a Briarheart (former leader). - Related characters : Henrieta, a girl. The Red Riding Hood, Katalia cousin. Braith, a Marses man changed into a WereWolf. Styr, a cannibal forsworn from the DeepWood Redoubt. Gleba, a outpost guard. Brenus, a hunter who annoying women. Sicambres are more close to nature than other Forsworns. They also practice human sacrifices, but not ritual cannibalism. Instead, they like to drink potions made with blood, herbs, and Spriggan sap. But they don't kill spriggans : they like them. Sicambres dont care to having sex in front of other people, and sometimes they have sex with animals. In fact, they believe Sex is important for Primal Magic (they call this Carnal rituals, or making the Link). - Sicambres have green facials tattoos, and don't wear helmets. Sicambres womens are topless. - Main characters : Armin (Chief), Thusnelda (shaman), Ethrane (Katalia lover, future shaman), Arlwyn (Primal shaman, she's not live in the village). Samarie, a Primal Shaman who prefer living in the woods. - Related characters : Knyva, Thusnelda husband. Nagase, the executor. Muae, Armin's niece. Genserie, a watcher. Forsworns Tribes have also some characters, and will have some quests. - Chiefs : Sigorn (Briarheart, chief of Broken Tower redoubt). Rathi, leader of HagRock redoubt, and an incredible asshole. - Shamans : Kartimandua and Constance, shamans of Lost valley redoubt. Phage, merciless shaman of Karthspire redoubt. Jainy Quinctilus, Shaman of Druadach Redoubt, and former guild mage member. - Hagravens : Drana, an Hagraven, teacher of Phage. Melka, Hagraven. Moira, future hagraven. Ravena, a strange witch, who lives in a caban in the forgotten valley. Ascula, a mad witch, specialized in briarhearts. - Forsworns : A Shocked Forsorn, who lives in Brucas Leap Redoubt. Yngride, an angry woman, expert with a bow (Red Eagle Redoubt). - Koldun : Arachne, the spiders queen. Shamans, Kolduns, Hagravens and Primal Shamans in the Forsworn society. - Shamans are not just spell casters. They are also chief advisors, prietress, judges, and teachers. They have lot of authority on other forsworns. - They wear special armor and jewels (I plan piercings) to mark their status. Except Katalia... - Hagraven are witches, priestress of Hircine. Most shamans choose to become Hagraven. - Kolduns are witches specialized in life manipulation and curses. Most of them are Marses. - Primal shamans have a strong link with animals and plants. Most of them are Sicambres. Side Quests Tagged as "Forsworn"; "Shaman", "Koldun", "Primal", "Hagraven", "werewolf", or "Briarhearth". There are long, short, no sex and sex quests. "Lesson" quests are for obtaining spells. Theses quests are independent of the core quests line, but have getinfaction conditions. Side Quests : AFS5KataliaLesson AFS2SideQuestArachne AFS2SideQuestBrenus AFS2SideQuestCyrodil (in rewriting) AFS2SideQuestEye AFS2SideQuestHroldan AFS2SideQuestPrincessWolf (need to add option for player to participate to sex) AFS2SideQuestraiders AFS2SideQuestRavena (need to be rebuilt) AFS2SideQuestTroll AFS2SideQuestVirgin AFS3EthraneLesson AFS3JainyLesson AFS3KartimanduaLesson AFS3PhageLesson AFS3SideQuestGirlandWold AFS3SideQuestJudgement AFS3SideQuestLastWish (need to rewrite the sex script to make it male player friendly) AFS3SybilOldGods (buggy, need a rewrite) AFS3ThusneldaLesson AFS4SideQuestArlwyn AFS4SideQuetFrisson AFS4SideQuestVulkos AFS5HagravenHansel AFS5HagravenVane AFS5KoldunBadEye AFS5KoldunWeddind (need to delete) AFS5PrimalCave AFS5PrimalHealing AFS5SideQuestFalmer and more.... Submitter Delzaron Submitted 02/18/2015 Category Quests Requires SexLab, More Nasty critters, Fuz Ro D'Ho. Special Edition Compatible
  15. I'm going to be updating Creature Pack 01 and creating a second creature pack for some of the DLC creatures. More ideas is better than fewer ideas, so I'm curious what you all would like to see. Details: The creatures that will be getting animations are: Base Game: Molerats, Mirelurk Kings, Mirelurk Hunters, Maybe some more Deathclaw anims DLC pack: Anglers, Fog Crawlers, Gulpers, Bloodworms, Cave Crickets, Hermit Crabs Limitations: I'm bad at schlonging, so I have to make use of the existing animal parts (unless someone wants to send me a schlonged mesh for a creature). Aliens and robots both have rigging problems that make them beyond my ability for now (sorry @EvilHomer - if that changes, I'll make you an Alien Series) You are welcome to propose ideas for creatures that already have animations, but those are my lowest priority right now. (I'll add others as they arise) With that in mind, feel free to post ideas or PM me pictures that illustrate things you think might work.
  16. View File The Isle of Mara v4.1 Updated - v 4.1 small fix to stop freezing during the Dragonbottom quest (should be safe to update as long as you haven't started that quest yet) I got bored, so played around with this some more. This update adds some extra things I thought were fun as well as correcting a variety of bugs. It's at least 70% more perverted now. In particular: New major quest - if you claim your rightful place as the Prophet you can now capture the town of Riften and enslave all its men (NB I make no guarantees about the effects on any other quests in and around Riften...but its not game breaking). Minor quest - you can now help Master Crandor experiment with the exciting possibilities of Mpreg. Misc quests - a variety of new misc quests scattered about the island for flavour. Crime - the island now has its own crime system complete with a bunch of unpleasant punishments for you if you break the law. Pole dancing - you can now dance in the island's inn. Atmosphere - the island now includes a variety of new dwemer devices - like a branding machine and electro-stimulator. It will also make use of slavetats if installed. New Animations - the mod now makes use of many of the more awesome animations that have recently been developed (see credits below). SL Animation loader support - to solve problems with the right animations not being enabled for certain scenes the mod now has its SLAL package. Enable the Isle of Mara animations in SLAL and you'll have all the rights animations in each scene. Bug fixes - galore, especially in the quest that occurs after you side with Malbronus. It should also now be possible to fight Malbronus bug free, It would be best to uninstall the old version and restart the quest from a pre-quest save. I can't garantee that this will work for saves where the quest has been started. Summary Sick of all those quests that assume you're a woman before they enslave you? Are you a male adventurer who wants to get enslaved by some other hot men in Skyrim? Then look no further. This mod provides about 2 hours of questing based around hot man on man action (though you're free to play a chick too if you can live with some odd pronoun usage). The story is based around a mysterious quest for the Companions that the PC is asked to go along on accompanied by Farkas and Vilkas. It doesn't go so well and results in a lot of butt-sex. Seriously, tons of it. While playing the quest its probably best just going with the flow and not trying to do clever/game-breaking things...because you will probably break the quest. Starting the quest To start the quest you need to be the Harbringer of the Companions. Then go and speak to Aela the Huntress. Alternatively using the console you can just input: SetStage melislemainquest 10 and you're off. Requirements (updated) All the official expansions Sexlab SL Animation loader Sexlab Aroused Redux Fuz Ro D-oh Latest ZaZ animation pack - you need the pillory animations active as a minimum. Devious devices - Assets and integration and expansion Devious Devices for him Estrus for Skyrim Latest version of More nasty critters- creature animations need to be enabled in SL for the mod to work. Recommended SoS Body HDT - if you want to get the mpreg quest working properly, SAM will also work Slavetats Revealing Armors for SOS SOS clothing conversion (if you are using SoS) Shake it Dance Animations Credits All the awesome mod makers who made the above requirements. The great Komotor's Animations (the animations were designed for females, so make sure you download the original to see them looking their best as they were designed). The awesome Forerunner414's FunnyBiz SLAL Pack - for the great animation resources. The wonderful Branding device of doom mod. Compatibility There's nothing that this should be incompatible with this mod but other mods which cause NPCs to acquire packages (for example Spectator crowds) will screw with the quite delicate world so its best to turn them off while playing. Stability The mod is script heavy so expect the odd crash, particularly when transitioning between areas. Installation (Updated) Install the requirements above. Install this mod. Use a mod manager. The mod will work best last in your load order. Run FNIS for users to get the animations working In game - enable the Isle of Mara animations through SL Animation loader. Uninstall Use a mod manager or delete the files manually. Know issues & conflicts Won't work with mods that dick with the cities too much, like 'Holds the city overhaul' If slaves are just standing around try resting for an hour - that seems to make them trigger their AI packages and start their animations Connecting a Mod to Isle of Mara Exactly as per the tweaked version: if you are making a mod you can connect it to isle of mara through the hooking quest below. module name: Debauchery.esp quest: melislehookquest stage:10 Submitter quimboles Submitted 06/13/2015 Category Quest Requires Special Edition Compatible  
  17. Is there any Sims 4 bestiality mods involving the new cows/llamas/chickens/etc?
  18. SexLab Dialogues (June 2021) View File SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs. These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind. Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions. I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications. The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC. It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago). How does it work? SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ). After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves. Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts. Current status For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella. It also includes a whole side quest to become a proper Blacksmith. Requirements / Installation SexLab Dialogues requires: - SexLab (1.62+) - SexLab Aroused Redux - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you) - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave) You will need SL Dialogues for the next version of SD+. SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way. Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues. Full Change Log Submitter DeepBlueFrog Submitted 11/27/2014 Category Dialog Sex Requires SexLab, Zaz animation pack, SexLab Aroused Special Edition Compatible Yes  
  19. Version 1.0.6

    6,870 downloads

    Apropos2 Rape Descriptions NONCON edit Version 1.0.6 What is this? These files contain an edit of the rape descriptions in the mod Apropos2, based on Apropos2 Text DB Update version 0.6.14. The new database aims to ensure every rape description is NONCONSENTUAL, and changes messages to more darkly fit that theme. With gooser's and Eadoo's permission I'm sharing this db to all who are interested. You will need Apropos2, and Apropos2 Text DB Update is highly recommended. The version I made based on only the Apropos2 database is here. That database was done in less time and, being my first attempt, done with less skill. They are different, and incompatible, thus the seperate post. This database is recommended instead. Okay, but why? Apropos2 is great, and so is Apropos2 Text DB Update, but without theme options it's jarring to go from a message about a character hating the rape to non-rapey "I actually wanted this"/"Weee I love rape" type themes back to struggling. I'd rather not have the second type at all, considering it doesn't quite fit the description of rape. My personal preference is for the rape themes to be cruel/merciless and unwanted, even if pleasurable. The pleasure messages would be forced/shameful and explicitly nonconsensual. The only way to make sure ONLY those type of descriptions were used (during rape) was to go comb the database line by line mass editting, filtering and replacing text. So I did just that. Unsurprisingly, this was a very time consuming project, but now the deed is done. The vast majority of messages should be consistent, but it's possible a few unthematic messages slipped through. If you see any immersion breaking messages or typos, let me know. What are the actual changes? Summary (first version): Here is a longer list of changes (all that I remembered to log, anyways). This list doesn't include changes made in newer versions. Why the different versions? For reasons not entirely known, sometimes synonyms won't display in game. Someone mentioned that frequent alt-tabbing may contribute, as well as other mods using improperly formatted jsons interfering with Apropos. Regardless, it seems that heavy changes to synonyms.txt can cause this to happen. I've shrunk down my synonyms.txt file, which has fixed the issue for my own save. However, I've also made 3 versions as workarounds to those with missing words: one with full usage of synonyms, one with most of the new synonyms replaced with normal text, and one with almost all but the necessary apropos synonyms replaced with normal text. If you can use the full synonym version without missing words, that's great. If not, try the LessSynonyms version. If both cause problems, go with MinimalSynonyms. If someone finds a solution/culprit to the missing synonyms problem, please do share it. Any good quality changes or fixes people want to contribute are welcome. The way I changed descriptions is through using a .bat to move all the rape descriptions into a separate folder, opening the entire new folder as a workspace in notepad++, then using the find and replace function in files to change phrases line by line. This allows you to fix EVERY usage of a bad phrase/description in the database simultaneously. Just make sure you're very specific in what you're changing, otherwise you will break things. Using the find function on what you're about to change BEFORE you change it can prevent a lot of mistakes. And remember that every description has variations for 1st, 2nd, and 3rd person perspectives, so any changes including phrases that contain perspective will need to be done thrice over, one for every perspective. You may be able to do the same thing with Apropos DB Filter or some other editor, but I find notepad++ to be more suited for this type of mass editing. It also contains convenient features and hotkeys, such as marking lines and formatting JSONs. Suggestions for changes are also welcome if you don't want to change the files directly, for example if you were to suggest: I want you inside me TO I can't believe this is happening... That would be an easy fix to add, and would be greatly appreciated. What's New in Version 1.0.6 Synonyms Changes - Removed {TRAITOROUS} because it was used too broadly. Added {PRIMAL}. Trimmed down some lines from {RAP} (rape), {SUBMISSIVE}, {RAPETOY}, and {SCREAM} because sometimes less is more. Descriptions Changes - Changed every description that previously used {TRAITOROUS}, and more. Installation: Download the version of your choice. Add the files to a mod manager, and install them after Apropos2, and Apropos2 Text DB Update. Overwrite where asked. Alternatively you could manually install the files in your data/apropos folder, but that's not recommended. Installs tested using Vortex, can't vouch for it working auto-install in other mod organizers. Be sure to update your synonyms from the database in the Apropos2 MCM once you're in game.
  20. SexLab Enchantress SE View File SexLab Enchantress SE What does this mod do? SexLab Enchantress modifies the Vanilla Skyrim spells from the Illusion magic school so they would trigger sex scenes. This mod's aim is to do this without breaking Role Playing Immersion and maintaining Vanilla's Game Balance. The spells will still only affect creatures of limited levels (Calm affects up to level 9 for example), and with the illusion tree perks you can increase the levels your spells will affect (Dual-cast Calm with all Illusion perks taken will affect creatures up to level 59, just like in normal Skyrim). The spells will affect all beasts and creatures supported by SexLab, though you need to take the Master of the Mind perk to affect Draugr. What are the new spell effects? Calm - Your calmed target will have sex with you if no other targets are attacking you. Other calmed targets will patiently wait for the sex to end, with the durations of their calm effects refreshed on climax. If the sex lasted at least 30 seconds the Calm's effect duration will double. If it lasted for 60 or more seconds the duration will double again, to 120 seconds. Sex will only start with beasts and low intelligence creatures by default (can be toggled in the MCM. It's creatures only by default because there's enough good mods out there to provide sex with playable races like SexLab Romance and Radiant prostitution. Also the spells affecting playable races being AoE only gives the mod a more "chaotic magic" feel). Pacify - Same as Calm, except it affects playable races as well, and might get your character into a threesome or gangbang scene with the targets caught in it's area of effect. Harmony - Same as Pacify, except it could trigger a full orgy with up to nine characters involved. Call to Arms - If used on a target you've had enchanted sex with, that target will become your temporary enchanted follower for 10 minutes. Only happens if you don't have a follower with you already. Frenzy - If you travel with a follower, the targets of this spell will attempt to ravage them, perhaps dragging them into a gangbang. Fear - Dismisses enchanted followers. They will make their way back home, unhostile for 30~60 seconds. Animal Allegiance Shout - If you shout all three words of Animal Allegiance, one of the animals hit by the shout will have sex with you, and become your temporary animal follower afterwords. Duration depends on how long the sex lasted, with a maximum of 4 minutes for 60 seconds of sex. Only grants you the animal as a temporary follower if no other animals follow you at the time. Command Animal Racial Ability - Wood Elves using their Command Animal racial ability could enchant an animal follower in the same way Animal Allegiance works. Only available once per day just like in Vanilla Skyrim, of course. Also only grants you the animal as a temporary follower if no other animals follow you at the time. Did I just get a rested buff after sex? Having enchanted sex with certain creatures for more than 30 seconds will give you a special rested buff. None of the +% Skill experience parts of the buffs stack with one another, or with the normal Rested buff from vanilla. The possible rested buffs are: Beast Lover's Comfort - Your skills advance +5% more quickly and you receive +10% disease resistance for 8 hours. Insect Lover's Comfort - Your skills advance +5% more quickly and you receive +10% poison resistance for 8 hours. Monster Lover's Comfort - Your skills advance +5% more quickly and you receive +10 Stamina for 8 hours. Necrophile's Comfort - Your skills advance +5% more quickly and you receive +5% frost resistance. Sanguine's Favor - Your skills advance +15% more quickly. Triggered by taking part in a 9 people orgy with the Harmony spell. Why do the spells have target level limits? My aim with the mod is to spice up the vanilla Illusion tree, but keeping Skyrim still playable as a game. This means more challenge in lower levels, more powerful abilities later on. I've been very careful to avoid giving spells more power than they have in Vanilla Skyrim. Call to Arms and Harmony are very costly mana sinks which require unlocking illusion tree perks so their effects are much stronger. By the time a player can use Call to Arms or gets the third word of the Animal Allegiance shout, getting the target as a follower will not be any more powerful than travelling with a follower of your choosing. The one ability that gets much more powerful is Wood Elf's Command Animal racial ability, but it's only useable once per day and isn't as powerful as Orc's and Argonian's racial abilities anyway. How do I install this Mod? You can use a mod organizer or alternatively unpack the 7z file and drag the contents of either the '01 English' or the '01 German' folder into your ...\Skyrim\Data\ folder. How do I uninstall this Mod or upgrade from an older version? Make sure you don't have any of the mod's rested buffs active in magic effects (Beast Lover's Comfort, etc) and that there aren't any NPCs under your Enchantress spell effects. If in doubt wait 8 in-game hours. Save your game. If you wish to uninstall the mod open the MCM afterwords, check Uninstall SexLab Enchantress, close the MCM, save, quit the game, and delete SexLab Enchantress.esp from your data folder. Known Issues: The threesome animation 'Arrok Devil's Threeway' is bugged in SexLab Framework - it will act oddly but only for the first time it plays. For some mods this means on the first time this animation is played your character will be thrown to the sky, then teleported back to the sex scene. For Enchantress it means the NPCs will be thrown to the sky. There's two ways to deal with this: The first is to disable Arrok Devil's Threeway animation. The second is to activate Arrok Devil's Threeway with a different SexLab mod like Matchmaker... After the first time the animation plays, it will work fine with Enchantress as well. The issue seems to be caused by this specific animation's first time positions setup being screwed up. Possible Conflicting Mods: The 'SexLab Stop Combat' mod seems to break most of Enchantress' spells. The 'Automatic Variants' line of mods might cause Enchantress' spells not to work on some of the creatures it replaces. Version 2.4 is compatible with most other spell mods. It might or might not be compatible with SkyRe (Skyrim Redone), I'm getting conflicting reports about this, use Enchantress with SkyRe at your own risk. It also might conflict with Dragon Shout mods that modify the Animal Allegiance shout. If you are using one and know the third word of Animal Allegiance, open the MCM and choose the Disable Animal Allegiance Shout option to avoid any issues. Big thanks to: CGi for creating an NMM/MO installer and for the german translation. Ashal for creating the SexLab Framework and SexLab MatchMaker. Someone92 for creating SexLab Zzz, a great tool for learning how to create SexLab mods. jbezorg and h38fh2mf for script advice. sillybear for reminding me to repackage Enchantress as an SE port. Submitter Liuli Submitted 07/14/2019 Category Adult Mods Requires SexLab Framework 1.63 Regular Edition Compatible Yes  
  21. Version 2.53

    133 downloads

    Maeva's Bookshop. (Updated to Version 2.53) Cyrodiil's favourite adult bookshop. Contents under pressure. Open carefully and keep cool. To instal this mod, simply unpack all the contents into your Oblivion\Data\ folder. Say 'yes' to overwrite, it won't overwrite anything in your vanilla game or other mods. Or use OBMM, or Wrye Bash. (But, if you are using Wrye Bash, you don't need my instructions.) When the files are extracted, use OBMM, or Wrye Bash, or the game menu to activate the ESP. The Textures folder is necessary to get illustrations in books that have them, including the disgustingly trashy, undocumented, picture books in the secret areas of the Hidden Library. In order to get the quests to run, and to enjoy LunaSprite's amazing furniture, you will need to ensure the Meshes and Textures folders are extracted to your Data folder. This will also provide Strotis' extraordinary printing press model to Maeva's bindery, and the fantastic flaming sword model for the latest quest: The Necromancer's Ring. You will also need to disable borders in your Oblivion.ini file. There are plenty of guides, on the Nexus and elsewhere, to tell you how to do this. I won't confuse the issue further, but you have to do this in order to access the Wreck Of The Dawnstar. This mod adds a lot of books, all lore-friendly, to the land of Cyrodiil. There are now 190 of Maeva's compositions in the mod, 112 contributed by Amalric Widmark, and a whack-load of guides (for finding the books 'in the wild'.) I have weeded out the files to only retain the most up to date version, with all the books, all the quests, all the other small extras. This solitary remaining version does not use nor require BookPlacing. Also, for any sensitive types who have gotten this far despite the "adult" tag on the mod, many of the works in this mod contain: sexual innuendo; mild sexual themes; graphic sexual depictions; and 'spit your coffee all over your keyboard and grab your crotch' level sexual content. Be warned! In response to several suggestions, this mod takes all of 'Maeva's' so-far released books, including any new updates she graciously provided, and puts them into several places in the world of Cyrodiil. First off, all the books that were in the hands of individuals or bookstores in the original releases are still there. If it gives you an added thrill to sneak into Casta Scribonia's bedroom to snaffle the only copy in the wild of "In The Lair Of The Orc Bandits", you can still do so. The only books that are missing in this version of the mod are the "easy" options provided in The Maeva Scribonia Collections, 4 and 5. These are replaced by the other three features, below. Additionally there is a whole library of works by Amalric Widmark, another author whose books are now included in this mod. Many are attributed to Casta Scribonia, and available only through Renoit's Books in Chorrol, after completing the quest "Casta's Books". Others are various works and subjects, some scattered around Cyrodiil, but also mostly available through one of the locales below. The mod also collects all the books into several other locations. One is Maeva's bookshop. Yes, sick and tired of the small circulation her works have garnered in the Imperial Province, and the feeble efforts of her sister to help distribute the books, Maeva has set up shop within walking distance of where-ever you happen to be. Where is the shop? It is just north of Chorrol, south and west of the extremely scenic Black Rock Caverns. Don't know where that is? Take the track north towards Cloud Top. Before too long, a track seems to open off the main path to the west. If you follow this, you'll come to a pretty, rock-bound pool with waterfalls gushing into it. Under one of these falls is the door to Black Rock Caverns. Cross the pool to the west, and you can see Maeva's establishment. The bookshop is a convivial, friendly place, that is open from 8:00 am to 8:00 pm. For those of you handy with a lockpick, as always, it's open round the clock, but don't get too brazen when Maeva is around. She's tougher than she looks. (But she sleeps soundly.) The bookshop sells books, of course; many of Maeva's released set, and some others. Maeva's books are expensive. Worth it, but not cheap. She also sells "Guide Books", one for each prior release of her works, whether singles, sets or collections. These "guides" are the readme's for the original mods. They're cheap, cheap, cheap. And they contain all the original book reviews that provide clues to where a book, in the hot, sweaty hands of its present owner, is. Note that those in the chests of merchants who will sell them to you, are priced the same as in the bookshop. So, to recap before the exam, the bookshop sells guides, which are just the reprinted readme files, and most of the original books. So far, so good. There is another place which also has a lot of books, and all the guides, and a few of the little extras that are tucked away in the private quarters of Maeva's bookshop. And they're all free! Well, sort of. There is a price to be paid, but it doesn't involve giving away your hard earned, ill-gotten, or found-by-chance Septims. All the information you need to seek this out, and be forewarned of the circumstances, is contained in another book. This one is not for sale at Maeva's bookshop. The only copy in Tamriel was last seen in the for-sale stock at Southern Books. You'll know it when you see it, the title is pretty self-evident. There is a set of "Welcome" books in the Bookshop and in the Hidden Library, which provides some information on the sequence of events for all the books, and the temporal order of the plotlines. (This is my work, don't blame Maeva for the pedestrian prose in here.) Also, in the Bookshop, there are several handbills lying around which are safe for you to read and which cover much the same territory as this readme. (It always annoyed me that establishments in Cyrodil had handbills lying around, ostensibly for their clientele to read, but which led to immediate arrest if you took a peek.) The third locale is the wreck of the Dawnstar. You'll find this as you complete the "Amalric's Book Cubby" quest included in the mod. The miscellaneous works by Amalric are all here, as are some of Maeva's and Casta's later books. This mod is not Maeva's own mod. That is a very impressive sorceress' tower in Colovia, with many more books and some other nifty features. This mod is my own work, apart from 'Maeva's' and Amalric's books, of course, and any errors or problems are mine. Please point them out, and I'll correct them. Maeva's comment, on reviewing it: "Pretty naff." But she was touched enough by my effort to donate some new books, and write the clue book for the Hidden Library. One or two minor things I have noticed: If you arrive at the bookshop the same in-game day that you activate the mod, sometimes Maeva has not unlocked the store. You can pick the lock without penalty (it's supposed to be open!), or you can come back the next or any other day and she will have unlocked at 8:00 am. If you have companions with you, and you decide to dodge the 'gate keeper' at the Hidden Library, and go up the trap door ladder while your companions are fighting, there is a chance the 'gate keeper' will follow you into the library. I didn't think this was possible, and don't know how to stop it. These are the only things that showed up in testing. Let me know if you find anything 'interesting' in your play. Lots of new books in the Bookshop that weren't released in any previous standalone mod. As always, excercise judgement and good sense in downloading these books. They were written by 'Maeva' for her own collection, and were never intended for release. If you download the mod, and open it in game knowing this premise, anything you cannot deal with in the books is your problem. As mentioned above, a talented contributor has provided the curiously missing works of Casta Scribonia to the game. The first parcel, contained in a quest you can pick up from Casta Scribonia (if she likes you enough) provides access to library of Casta's books. Including 'Woman Gone Wild'! Amalric's style is quite distinct from Maeva's, and his worldview of Cyrodiil is slightly different, but if you enjoyed Maeva's books, you will like these. Amalric cheerfully characterises his books as 'smut', but they are much more than that. Estelle Renoit also sells a catalogue of Casta's works for next to nothing, but only for select customers, of course (i.e. those who've finished the quest). The quest to get access involves doing an errand for Estelle Renoit, but the mod does not otherwise affect the landscape. The second parcel of books, unlocked through a quest obtained from a high-disposition Quill Weave, does change the landscape. This has now been modified to avoid any conflict with other known mods, such as 'Reclaiming Sancre Couer'. It involves obtaining some feminine companionship for a not-very-sympathetic character in Anvil, involving blackmailing one of the town's female characters. He'll then steer you to the book cache, and a snug, if quirky, player residence. Don't expect any thanks from the female NPC after finishing the quest, however. There are also three quests to perform for Maeva Scribonia, one of which involves recovering a missing proof (which is a climactic book in the Nimbea Indaryl story arc, or at least the arc released so far). This quest will lead you to the hidden library, if you've been unable to locate it. The next, an errand more than a quest, will have you help her 'acquire' a particularly juicy diary. Ahem, for 'research, of course. And the third deals with the fallout from the second quest, which involves hurriedly returning the diary to its owner before the full weight of Imperial law falls on your hapless head. And now there is another quest which starts when you have completed the Mages Guild arc 'Confront The King' and have access to the Dawnstar. A new book, the culmination of the 'Bhargaz' Adventures' series has a note inside the cover which starts you on a mission to find one of Mannimarco's rings, then trade it for either gold, or the location of a legendary, undead-trashing, sword. All of these quests are covered in more detail in the article in the mod package.
  22. Wilding - Simple Bestiality View File When the mod is enabled: Most animals will not attack you, since they view you as a potential mate. From time to time, a nearby animal will initiate sex with you, so long as you don't have your weapon drawn. That's it. Simple. Submitter murfk Submitted 04/19/2020 Category Misc Sex Requires Sexlab, all DLC Regular Edition Compatible Yes  
  23. Version 0.2.9

    35,934 downloads

    Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. Mod in maintenance mode Given the marked increase in reported instability for functions that previously worked for this mod, I'm pausing new feature development on it until Bannerlord becomes more stable. I will attempt to continue updating the mod to work with the latest version of CE that is stable for Bannerlord, but please keep an eye on the version this mod was released for and consider delaying upgrading until I've released a new version - I cannot and will not even attempt to support in real-time with Bannerlord's updates. Please also note that I always recommend starting a new game when updating this mod; bannerlord does not handle modifications to custom skills well. MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. CONTENT WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. Catch annoying thieves and punish them as your captives Keep your troops' morale up using your captives' bodies Treat your captives as you like - be a sadistic or benevolent captor Captive Escape System Several events in this mod create a sort of minigame for reducing / eliminating the chance that captives escape via normal means. The following attributes affect the chance that a captive makes a successful escape attempt: Your troops' morale - the higher, the lower the chance a captive will escape Your leadership skill - the higher, the lower the chance a captive will escape Your captives' health - when a captive's health is very low, they aren't strong enough to escape Your captives' relation - if a captive likes you a lot, they won't try to escape The following attributes affect your ability to recapture an escaped captive (during the escape event) Your Scouting skill - the higher, the better chance you'll be able to recapture them yourself Your Roguery skill - the higher, the better chance the escapee will have fallen into one of your traps Your Gold - you can always just pay a bounty hunter to bring back your captive, but it's not cheap... Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Turn off the regular escape events in the CaptivityEvents MCM - OR - Use the CESettings.xml file. Try replacing your Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\CESettings.xml file with this if you're having weird event frequencies. It mostly just changes random events to be as likely as captor events while not captive, and disables the default escape mechanism. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition, particularly those whose assets are depicted in these images: MatureSkin by Shiva182 Minidresses by tiwa44 CBBE body by Caliente ZAZ animations and assets by ZAZ and team Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing.
  24. SexLab Aroused Creatures (2016-01-20) View File Allow friendly creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will rape (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience. Some effort has been made to provide compatibility with Submit, Defeat and Deviously Helpless by filtering creatures rendered non-hostile by their respective calm spells but the results may not function perfectly. Ultimately this mod is intended to be a drop-in replacement for the venerable Lover's Victim Dogs & Horses which is sadly no longer supported. However, SLAC has been built from scratch and does not share any code or other assets with this predecessor. v04.0 Beta 04 This is the beta version of the next release of Aroused Creatures. The big updates for this over v03 are the addition of a pursuit option that allows creatures to chase victims prior to engagement and the ability to filter consensual and non-consensual animations (this only works for SLAC engagements). There is also some very basic support for creature gender but the options are limited right now. From Beta 01 Aroused Creature will default to using quest aliases instead of a cloak spell for detecting nearby creatures. See the change log below for more details. The beta will only function with SexLab Framework v1.59c and later. Animation filtering and creature gender options will only function with v1.60 RC2 and later. See SexLab Aroused Creatures SE for the Skyrim Special Edition compatible version. Requirements SexLab 1.59c+ SexLab Aroused or SexLab Aroused Redux Recommended More Nasty Critters (adds aroused creature models) SexLab More Creatures (adds more friendly creatures to the world) Install Use a mod organiser like NMM or MO. Alternatively drop the contents of the archive into your Skyrim Data folder then activate the SexLab Aroused Creatures.esp in your load order. Obviously this should be loaded after the above requirements. Once in-game make sure that creatures are allowed in the SexLab MCM. How to Use After installing this mod and starting your game Aroused Creatures should be active automatically. Approaching creatures now has a chance to trigger an animation depending on the creature's arousal level. With the default settings engagements will be relatively rare. To increase the number of engagements open the Aroused Creatures MCM and reduce the Creature Arousal Threshold in the PC/NPC settings. Note that there are separate thresholds used for PC and NPCs. Uninstall Use your mod manager of choice or manually delete any of the following (not all will be present): Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt and other language files with the mod name. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc It is important to remove the script files as these may otherwise try to execute after disabling the esp. This can lead to unexpected behaviour. Upgrade It is strongly recommended that you disable the mod in the MCM (uncheck Mod Active) and wait until any ongoing SLAC-triggered animations are complete. Uninstall, then load your save and wait at least 2 minutes real time in-game, then wait 2 hours using the wait menu before saving again. Then install the new version. Known Bugs In some instances the Pounce option provided in v04 Alpha 03 can trigger combat when a creature pounces on an NPC. This option defaults to off and should be used with caution. Submit and Defeat events may occasionally be interrupted by this mod triggering in the time between the player being downed and an animation starting. The actual result of this will vary from nothing to the enemies remaining calmed after an event. While there are now checks built in to try and prevent this the actual cause of incorrect progression in those mods is rarely clear. There can be quite a lag between a creature being selected for an engagement and the animation actually starting. You might find your character teleported a short distance back to where the engagement was actually triggered. With a long check frequency it is possible to run past a valid candidate creature in the time between checks. Lower the time between checks or increase the engagement radius to decrease the chances of this happening. For performance reasons the Nude Only option uses the Nude Faction from SexLab Aroused. This means there can be a delay after equipping or unequipping clothing and armour before Aroused Creatures detects the change. The Require LoS option is very buggy: creature and victim can be standing face-to-face, inches apart, head-tracking each other, and apparently still not have line of sight. If this is causing you problems it is recommended to disable it. Without Require LoS it is possible for creatures to teleport through walls to reach their victim. Versions 01.1 through 04.0 of this mod have been cleaned in TES5Edit. Change Log Version Issues If you are using, or are planning on trying earlier versions these are things to take into account: License All contained code and assets: Creative Commons Attribution Share-Alike GPLv3 Pick one or both. FAQ Thank You Ashal for the SexLab Framework. redneck2x for the SexLab Arousal Framework. Quisling, jbezorg, and everyone who has submitted advice, bug reports and suggestions. Everyone who has helped by reporting issues and testing development versions. Submitter Sailing Rebel Submitted 06/21/2014 Category Misc Sex Requires SexLab and SexLab Aroused or Aroused Redux Special Edition Compatible
  25. Cyrodiil's favourite adult bookshop. Contents under pressure. Open carefully and keep cool. Readme, spoiler guide to quests, textures and meshes files included. Just dump it all in your Data folder and enable with your favourite method. Not all, but most, books in this mod contain sweaty, panting, 'where did I put the kleenex?', ummm, 'adult situations'. If you download it and feel you have made baby Jesus cry, don't come crying to me - you were warned! This mod is no longer on the Nexus. Trippy Maeva Scribonia's Bookshop is now available, in updated form, from the Oblivion Adult Mods download forum.
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