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Version 1.0.0
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These are NOT my mods, Wrex456 has given me permission to post these mods as Wrex is no longer active. All credit goes to Wrex456. These are xcom 2 base game mods from BEFORE WOTC, therefore they will probably NOT WORK ON WOTC. I had to search old storage devices to find them. Included are the Torso, Legs, and props mods. I know they were working at one time. DO NOT install these with the WOTCTorsoPack or WOTCPropsPack from mrace999, or the WOTC_LL_Pack from Kurwintor OR the same WOTC mods from Wrex456. As they will conflict. Installation Download and unpack the mods you want, copy the unpacked folders into your XComGame/MODS folder, run Alt Game launcher and active the MODS. Thank you Wrex456 -
[XCOM2] xcom 2 Vanilla Torso Props Legs packs
Arcturus7777 posted a topic in Downloads - Adult Games
View File xcom 2 Vanilla Torso Props Legs packs These are NOT my mods, Wrex456 has given me permission to post these mods as Wrex is no longer active. All credit goes to Wrex456. These are xcom 2 base game mods from BEFORE WOTC, therefore they will probably NOT WORK ON WOTC. I had to search old storage devices to find them. Included are the Torso, Legs, and props mods. I know they were working at one time. DO NOT install these with the WOTCTorsoPack or WOTCPropsPack from mrace999, or the WOTC_LL_Pack from Kurwintor OR the same WOTC mods from Wrex456. As they will conflict. Installation Download and unpack the mods you want, copy the unpacked folders into your XComGame/MODS folder, run Alt Game launcher and active the MODS. Thank you Wrex456 Submitter Arcturus7777 Submitted 08/11/2024 Category XCOM 2 -
[AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
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- immersive
- fair and balanced
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- gameplay
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- dialogue
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TCND: EX [Free Version] is out for everyone! (It's time to get my hands dirty!) Teachers Pet: The Class Next Door (TP: TCND) is transitioning into The Class Next Door: EX (TCND: EX) Overview: Since day one, I have been saying that " Eventually, I will be changing the game mechanics to make it a free-roam experience with repeatable events." "Eventually" has arrived; TCND: EX is the sandbox version of my game. It is not a new game with the same characters; you can consider it a new season with many gameplay changes. The story: TCND: EX takes off after the events in TP: TCND The MC is summoned back to where the story started; he learns that he has been there before, but things didn't go well, and he has been brought back to try again. But there is a catch; the MC doesn't remember most of what happened during TP: TCND. He only knows that something is wrong with his ex-wife. The MC cannot remember what happened or the people he met during his first try, but now he can jump between parallel timelines. He can remember what happens in each of the new timelines, but his feelings and mindset change every time he jumps. He turns into the version of himself living the given timeline. The gameplay: In TCND: EX players can follow multiple routes in a single gameplay. Business days start with going to work; the MC is a college teacher, there will be events playing during classes, recess, lunch-time, and after classes. There are places you can visit to advance time; there will be events in other locations, the day ends with going to bed or switching routes. Weekends have different dynamics; there are events only available during the weekends. The active route dictates which events are available; route-specific events will only occur if players follow the given girl's route. Walkthrough: Download the file called "Nisha's report" it is a simple text file that will guide you from start to end. Gamesaves: I'm also including episode's 11 gamesaves; you can use those saves to continue or start your adventure from any point you want. You can find this free game here: https://ninecrux.itch.io/tcnd-ex Game development related channel: NineCrux Game guide: How to play.zip 16.24 MB · 0 downloads TCND: EX change-logs: December 2 2022 TCND: EX episode 11; version 0.12.1 change-log: -Story progress with Amy. -New lewd dream featuring Amy. -Story progress with Tiffany. -New lewd dream featuring Tiffany. -New profile outfits for Amy, Daria, Emily, Evans, Marjory, Melanie, and Tiffany. -Extended Tiffany's shower event. Episode eleven starts on Tuesday; right after episode ten. Episode eleven covers up to Wednesday; the girls are getting ready for the weekend. On Saturday, there will be a major event... a housewarming party. November 2 2022 TCND: EX Episode 10; version 0.11.1 change-log: -Story progress with Alice. -Lewd dream featuring Alice. -Story progress with Daria. -Story progress with Emily. -Story progress with Marjory. -Story progress with Tiffany. -Spicy situations involving Daria, Emily, Marjory, and Tiffany. -Lewd scene featuring Daria. -Lewd scene featuring Marjory. -Extended Melanie's repeatable event. -Extended Joan's repeatable event. -Extended Tiffany's repeatable event. -Abstract/cryptic dream featuring Eleonor. -Typos corrections. -Grammar corrections. -Enabled rollback, and forward, for the current event only. -Buffed update featuring 100+ more renders than usual. October 2 2022 TCND: EX episode 9; version 0.10.1 change-log: -Story progress with Miss Evans. -Story progress with Tiffany. -Lewd dream featuring Miss Evans. -Lewd dream featuring Emerald. -Added an animation for Miss Evans' lewd dream. -Added an animation for Emerald's lewd dream. -Main story-line progression. -Made a game-night event which will change based on the active route. -Implemented a pay bills day for the MC; mortgage, tuition, utilities; you know... The game-night event will have four possible outcomes. Episode nine is game-night part one, which is an introduction. Episode ten will be part two. The event routes will be Daria, Emily, Marjory, and Tiffany. September 1 2022 (Yep, it's 11:35 EST time here :V) Episode eight; version 0.9.1 changelog: -Story progress with Marjory. -Lewd dream featuring Marjory. -Added an animation for Marjory's story progress. -Extended Joan's repeatable event at the steakhouse. -Extended Tiffany's repeatable event at night. -Added a new repeatable event for Tiffany (requires 1062 affection and an item.) -Added a new event with Melanie (visit the hotel during the weekend after Cleo is around.) -Added 19 new outfits to the profiles gallery. -Implemented a payday for the MC (pay day is every two weeks.) -Added two new outfits to Tiffany's watching TV and cooking events (after Cleo is around.) August 1 2022 TCND: EX episode 7; version 0.8.1 change-log: -Increased the lewd dream's chance to 66%. -Story progress with Miss Evans. -Story progress with Joan. -Story progress with Daria. -Lewd dream featuring Miss Evans. -Lewd dream featuring Joan. -Lewd, one-time, scene featuring Joan. -Main story-line progression. -Now, players will be able to skip text during lewd dreams after they have seen it once. -Typos correction. -Grammar corrections. -Fixed a variable looping Marjorie's story. July 1 2022 TCND: EX version 0.7.1 changelog: -Story progress with Emily. -Story progress with Marjory. -Lewd dream featuring Melanie. -Lewd dream featuring Amy. -Story progress with Amy. -Story progress with Melanie. -Main storyline progression. June 1 2022 TCND: EX Episode 5 version 0.6.1 change-log: -Story progress with Laura. -Lewd dream featuring Laura. -Story progress with Emily. -Added Emily's route to the cloister of dreams. -Lewd dream featuring Emily. -Story progress with Tiffany. -Lewd dream featuring Tiffany. -Main story-line progress. -Introducing two dream-world characters Mrs. April and Ginny. -Grammar corrections. -Context fixes. May 1 2022 Episode 4 version 0.5.1 change-log: -Story progress with Mrs Smith. -Lewd dream featuring Mrs Smith. -Story progress with Joan. -Lewd dream featuring Melanie. -Story progress with Alice. -Main story-line progression. -Added the option to clear the current route -Now you can check outfits in the profiles window. -Fixed a bug affecting Emily's and Emerald's story. -Context fixes. April 1 2022 Episode 3 Version 0.4.1 Change-log: -Lewd boost for Daria's, Laura's, Miss Evans', and Tiffany's lewd dreams. -Story progress with Alice. -Story progress with Emerald. -Story progress with Emily. -Lewd dream featuring Emerald. -Lewd dream featuring Mrs. Smith. -Introducing a new side-character; Emily's mom. -Added a vignette to identify dream sequences. -Added two new interactions with Tiffany; TV and cooking. -Interacting with Tiffany also advances time. -Context fixes. March 1 2022 TCND: EX episode two Version 0.3.1 change-log: -Added sideimages for two new NPCs. -Main story-line progression. -Emily's story progress. -Daria's story progress. -Miss Evans' story progress. -Added a new free-roam location; MCs' home-office. -Added a repeatable event with Emily; it requires an item. -Lewd dream featuring Daria (intro.) -Lewd dream featuring Miss Evans (intro.) -Properly packed media files. January 19 2022 TCND: EX version 0.2.2 changelog: -Grammar corrections. -GUI tweaks. -Added a route switching animation. -Added a sound effect for the route switching animation. -Added a small event to present Melanie. -Added a small event to enable Laura's route. -Implemented a daily routine. -Implemented a day-based class routine. -Added an icon to represent the active route. -Implemented a random chance to see route-related dreams (1 in 3 chance.) -Added a repeatable event for Joan's route. -Added a repeatable event for Tiffany's route. -Implemented a buy items function. January 1 2022 TCND: EX first official release, version 0.2.1 change-log: -Made a profiles screen (You can reach it from the inventory, click on portraits once you are in the profiles screen.) -Assigned personality traits and wrote a short backstory for each girl. -Made a world-map and added functional icons for each main location. -Completed a new free-roam location; The Junior College (academics area.) -Made a corner store; some items will be required to access new events. -Story progress starts with Tiffany then is Daria's turn and so on. -Lewd dreams also start with Tiffany (New lewd scenes intro.) -Main story-line progression. -Lewd dream featuring Laura. -Made many small adjustments to most known scenes. Visit my... SubscribeStar.Adult Buy Me A Coffee for more info. How to Play (by Emily.) (Emily insisted she wanted to help you.) How to play 2 (by Tiffany.) (Tiffany volunteered to help you out.)
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Sister Nun Sexy Menu Replacer Dance by Foojoin View File Foojoin Sister Nun Teaser Main Menu Replacer Fallout 4 Review the Videos Here Sister Nun Sexy Teaser by Foojoin Install Copy and Paste Main Fallout 4 Data Make Backup before Replace. LORD HAVE MERCY TITTY 😂🤣😜 EXTERNAL DOWNLOAD HERE 700MB 28,000Kbps 60FPS Foojoins Sexy Nun Sister Teaser 700MB https://www.eporner.com/video-b7qYUVIpx8K/sister-nun-lord-horny-dance/ Google Drive Foojoin Sexy Sister Nun Teaser Menu Replacer 2024 2022-06-04 21-52-05.mp4 2022-06-04 21-52-52.mp4 2022-06-04 21-53-16.mp4 Submitter Foojoin Submitted 06/04/2022 Category Animation Requires
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Foojoin Main Menu Replacer Animation Jada Slut Edition R18 2024 View File Main Menu Replacer Jada Edition Animation #2021-12-19 17-23-35.mp4 There is longer Animation but Max file upload size is 250Mgb. Review my Animations Videos Review MORE Animation Here RedGifs by Foojoin Epono Site by Foojoin Epomo Website by Foojoin Install Copy and Paste Into Main Fallout 4 Data This mod is Vanilla Compatible No Script No ESP No ESM Make Back up before Replacement Submitter Foojoin Submitted 02/15/2022 Category Sexual Content Requires
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Thats all I really want tbh. I dont feel like starting a new game just to make Sexlab work in anniversary edition...Teldryn Sero is one of my most loved companions of all time, and the only reason I want to install sexlab is for him tbh...and I cant find any video content of him anywhere...so to those with working Skyrim Sexlab mods, that would be amazing if you could do so. Thank you very much.
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Hello, I'm kind of new to Wicked Whims but familiar with The Sims 4, mods & CC. I was wondering how you guys go about separating your games between versions? ie WickedWhims and Vanilla or Wicked Whims and non-explicit mods/cc. I tend to play The Sims 4 with family and friends where we might trade builds & sims we've created. I don't want WW to get mixed in with my other saves. Going from vanilla to modded is pretty straight forward but what if you're going between two modded versions? ie. explicit and non-explicit? The censor option of WW for streamers isn't necessarily family friendly and I would rather just not have it in the game while playing with other people. From my understanding it's not as easy to organize your Tray & Saves folder like it is your Mods folder. Thanks for your time guys!
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LUUMIA_skin: Vanilla & SmoothishII-Oct20 Fix
ChilliMcMuffin posted a topic in Downloads - The Sims 4
LUUMIA_skin: Vanilla & SmoothishII-Oct20 Fix View File I just fixed the Luumia Vanilla and the SmoothishII skin for the patch dated 10/06/20. The Vanilla Skin is available in 2 versions, merged and unmerged - only one of them is needed. All credit goes to Luumia, the creator of the original skins: https://luumiasims.com Some news regarding the Luumia skins: October update: Luumia has recently been active again. In November he announced on Twitter that he had fixed the Vanilla Skin in the meantime. You can download the current version directly from Luumia. https://mobile.twitter.com/luumiasims?lang=de https://luumiasims.com/post/176210851339/vanilla-skin-luumia This only applies to the Vanilla Skin, the SmoothishII Skin has not received an update. It seems that this one is no longer supported by Luumia. If you prefer the Smoothishll Skin, you will still have to download it here or from someone else who has fixed it. December update: Luumia has confirmed on Twitter that the Vanilla Skin is compatible with the update. https://mobile.twitter.com/luumiasims/status/1336020256305926146 The same should also apply to the Smoothishll Skin, since we used the same tool to fix it. LUUMIA_skin_VanillaFemale-OctFix.package LUUMIA_skin_VanillaToddlerChild-OctFix.package LUUMIA_skin_VanillaMale-OctFix.package LUUMIA_skin_VanillaMerged_Oct20Fix.package LUUMIA_SmoothishIIFemale-Oct20Fix.package LUUMIA_SmoothishIIMale-Oct20Fix.package Submitter ChilliMcMuffin Submitted 10/12/2020 Category Uncategorized Requires- 6 replies
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Greetings. Really all i want is an immersive mod that would replace the "Blackout" when having sex with NPC's (kinda like the"Blackout to sex" mod should do) With an "all in one" kind of approach with nude skins and a simple layout, preferable some kind of MCM type of settings. All i really want it to be able to do is after some normal game play, without a world FULL of nude NPC's and full of sex things, be able to visits already existing prostitutes and/or my companions, to chill and have pretty much simple sex with maybe 2-3 different options/animations. And then continue on with a "seemingly vanilla-Not-sexyfied" game play. So that the "only trace" of this mod being installed is when you actually go to have sex, instead of these other mods frequently found where everything really gets transformed and the world is full of nude characters. (TL;DR - I only want the vanilla "blackout sex" to be replaced with optional sex animations, doesn't have to be overly complex, and not change anything other in the game, an "All in one" mod for this.) Does anyone know if it exist something like this, or is there anyone who could make a mod like this, i'm more than willing to pay you to make it, and make it worth your while, since i'm not experienced at all with modding and really would love a mod like this. Feel free to just reach out to me and we can talk about it! Hope to hear from you guys! =)
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- lore-friendly
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Hi, for some reason my character gets a neck seam when I use the default complexion in RaceMenu (no wrinkles/freckles etc.), yet it's seamless when I choose one of the freckle presets. I've tried several texture mods, and even uninstalling all custom skin textures and bodymods (completely vanilla) and I still get seams. Thanks in advance
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Custom aMidianBorn Steel Plate Armor View File This mod contains a retexture of the steel plate armor. You can chose between only for the Steel plate armor or for Nisetanaka's TAWoBA. If you want to use it with TAWoBA, you have to download it first: https://www.nexusmods.com/skyrim/mods/83383 You can post screenshots of the mod in game and I will add them in the main page. Requirements: None Credits: aMidianBorn: Original creator. Caball20: Original creator. Nisetanaka: TAWoBA Sets00na: Edits Submitter Sets00na Submitted 04/13/2019 Category Armor & Clothing Requires Nothing if not using TAWoBA Special Edition Compatible No
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Overview: You take the role of a teacher who is moving into a new city to start a new life, his daughter is coming along with him, the reasons why they're moving away to start a new life are ambiguous at first, but as the story unfolds you will understand why they have decided to rebuild their lives. Get the TP: TCND demo here: Updated demo version. A few teasers: This is a work in progress, please consider supporting my efforts by subscribing to my SubscribeStar.Adult page.
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I'm looking for simple HGEC BBB conversions of vanilla outfits, not skimpy in the slightest, just the original armor with physics attached, much like Skyrim has in abundance for all its bodies. Does such a thing exist for Oblivion?
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Classic Quest Books View File Herein, you will now find available books and tomes that can and will assist you in finishing the multitude of tasks that appear within Tamriel. Not every book may be as complete as others. Not every book is listed in an entertaining prose style. But every book should give you a heads-up on what to expect in both Nirn and beyond. Most books have anywhere between 40 to 100 pages, only a couple with page count less than 10. And one book has a massive 150 page first-person perspective. Roughly have include extra graphics, though the content of the Daedra book includes required location graphics. This package requires a mere two files: ClassicQuestBooks.esp ClassicQuestBooks.bsa Both of these go within your Data Folder. Activate and it will run no problem. Submitter LongDukDong Submitted 01/29/2020 Category Other Requires
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Hadn't touched Skyrim LE in about a month or two, and got the itch to play it again recently after watching some mod showcases. So, I go to Mod Organizer to boot it up like usual, go through the launcher process, and... Where'd the window go? For some reason, Skyrim isn't even showing up for more than a split second in the task manager, and crashing before the logo or even the window can show face. I've followed multiple guides and tutorials as to how to do this, to absolutely no avail and zero progress. Removing the directory for MM and just booting it up vanilla on Steam doesn't work. SKSE launcher doesn't give a thing. LOOT completely shit itself and said Skyrim didn't even exist, and Steam's cache verification said I was missing a single file each time I scanned, although I think that's just the default for the graphic settings. I'm seriously stumped here. I haven't encountered anything like this, let alone seen anything specific aside from people saying they had a similar issue years ago with some resolution, and those solutions haven't worked for me at all. I've uninstalled Skyrim, reinstalled, uninstalled Steam and reinstalled, moved the Steam folder to an external hard drive in case of permission issues, moved it back to program files, deleted the files of Skyrim themselves and letting Steam reinstate them, cleared Steam's cache folder, letting Skyrim reset the .ini and .prefs, deleted my saves with backups, ran in compatibility mode, ran as administrator, hell, I took the time to reinstall things like DirectX 10 and 11, Microsoft Visual C++ Runtime 2010, Microsoft ASP .NET MVC 4 Runtime, XNA Framework, and so many other roundabout things that I've lost count. So, uh, my last option is to inquire about it online, lol. Anyone have any ideas, or is Skyrim LE just held together by nothing but staples at this point? If all else fails, I can just switch to SE, but I know that most mods here and on Nexus don't exist for it quite yet, plus the irksome updates that like to break your shit.
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Before, i have to say, THIS IS MY PERSPECTIVE AND THOUGHTS, you can have yours SO... I've re-watched the trailers various times, and my Hype Still underground, ground zero, none, as fallen as the twin towers... 🤌🤌 Because Im not seeing MULTIPLE RACES, PLAYABLE RACES, NOT EVEN an ALIEN SKIN colored Human with weird Face shape to do EASY CHECK For me, to imagine STARFIELD with only HUMANS as the ONLY characters (NO ROBOTS DON'T COUNT) it just feels GENERIC, LAZY, and PLAIN BORING.... 🤔 - HALO ( Covenants for the win ) 😍 - MASS EFFECT ( Krogans are Cool ) 😎 - Destiny ( Look at this poor mother trying to protect her sons from War ) 🥺 - StarWars ( Apathy Is Dead ) - No Man's Sky - Half Life (Not space but had aliens n' shit) - Metroid ( Birdmaaaaan ) And not even Space games: - Elder Scrolls franchise - Fallout Franchise - Diablo - Bladur's Gate - World Of Warcraft - Even Minecraft The list could Go on for ever... Take Out of this games The races and the different civilizations... what you have? A GENERIC GAME I saw Starfield as A opportunity from Bethesda To show that Life and Variety from Elder Scrolls and Fallout, Took to the next level in Starfield, With an Incredible amount of playable races, different civilizations to visit and interact to... On June, when in the Starfield Showcase, i spent 40 minutes watching ONLY HUMANS, it felt... Weird at first "They are hiding it to do a dedicated showcase on it i guess" i thought, "They will keep it secret until release" But i firmly want the game to have races, to add a bit more of live, identity and personality to the title, it can add a new level of depth to the lore and possible story plot... Also more attractive reasons to explore the Galaxy inside the game But Reviewers, Press and Gaming News Media (Which i have contact with, that would love to keep his job so his info will be anonymous) already have the game... and they didn't tell me spoilers, they only said me " It Is BETTER, to keep your Hype Low, not as low as cyberpunk levels, but truly is Bethesda Quality " Leaving aside, the alien thing, the person also commented me interesting things like: - How's the performance in PC? " By the moment there's no DLSS support, i don't know if it will have on release" " Well, the performance is Acceptable but not something Amazing, if you keep your graphics down on certain things it runs well, as well as a Modern Gaming Industry considers as Well " - Story and Campaign So far? " So... i think i didn't reached the half yet, but, i mean it's fine, it's slightly better than FO4, but maybe it BOMBS on the end " " Is not at Fallout2 or FalloutNV Levels, but still certainly good " - Gameplay and Bugs? " Uffffff... Sooo..... look, it Doesn't feels like a fast paced gameplay focused on Frenetic action, but is not slow either... lets say that it's a polished more complete movement than Fallout4, the GunPlay feels nice and solid, there are weird things here and there but normally the guns work how intended, Now, BUGS, don't wanna ruin the image of the game before launch, as you know on Release day Developers normally put out a 10 or 5 GB patch with fixes and things, and that normally makes us change the review at the last moment, I've seen a couple related to collisions, explosions, also slight texture loading issues but not too much, other minor issues as AI having trouble following your path if you go sprinting and jumping barriers like a parkour pro, but if walking normally, they have no issue, and also a couple of issues where it comes to Long Shot distances, they do affect the gameplay but as said, day 1 patch will change it for the rest of people " - Some Extra Content Not seen on showcases? " ha ha ha... Well i cant tell you about that, you are my friend but i like to have a job " (I spent 1 hour trying to make him spit that if the game has aliens or not, no success on it 😣😣😣 ) Soo what's your perspective? Yes Aliens no aliens Me if i see Aliens on My First Hour of Playing trim.B2F416E4-7075-4355-8182-425BCAB1FE33.mov
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Version 1.0
806 downloads
This compressed file contains the following saves: Empire Campaign Complete Stormcloak Campaign Complete Empire Campaign Complete + Alduin Dead Stormcloak Campaign Complete + Alduin Dead I ran through on god mode (tgm console command). You will be level 1. Use "showracemenu" to set your preferred race/appearance. After you unpack the saves, place them into your Documents > My Games > Skyrim > Saves folder, or wherever your save files are located. I originally made these for myself. I've hit that modding wall way to many times and got tired of restarting. I'm glad so many of you are enjoying them as well. I will probably work on more saves such as the DLC campaigns. But here is the question. Would anyone enjoy a save with all of the Hearthfire homes built? I also have this on the Nexus http://www.nexusmods.com/skyrim/mods/43207/? I plan on doing more of these as time allows. Which one should I do next? and under which save? -
Version 0.85
8,621 downloads
I converted a few of the vanilla armors to the belly node skeleton using bodyslide 2 Red = not converted Yellow = converted but needs weight painted on Orange = converted but not uploaded Green = converted and uploaded Converted Armors - Fur 1 - Fur 2 - Fur 3 - Fur 4 - Blades Armor - Dark Brotherhood Armor - Daedric Armor - DragonPlate Armor - DragonScale Armor - Ancient Nord Armor - Hide (light variation) - Hide (medium variation) - Hide (heavy variation) - Dwarven Armor - Ebony Armor - Elven Armor - Elven Light Armor - Falmer Armor - General Tulius armor - Glass - Imperial (Light variation) - Imperial (medium variation) - Imperial (heavy variation) - Iron (light variation) - Iron (heavy variation) - nightingale - orcish - steel (light variation) - steel armor - stormcloaks - stromcloaks (sleeves) - leather - thieves guild armor - Karliah's Armor - Wolf armor - Ebony Mail - Savior's Hide - sons of talos - norde plate Converted Clothing - archmage - barkeeper - beggar (by magnusx) - blacksmith (by magnusx) - chef (by magnusx) - emperor outfit - farm clothes 1 (by magnusx) - farm clothes 2 (by magnusx) - farm clothes 3 (by magnusx) - farm clothes 4 (by magnusx) - fine clothes 1 - fine clothes 2 - forsworn - jester - mage apprentice - mage hood (it clips horribly, you will need this) - mage journeyman - merchant (by magnusx) - miner (by magnusx) - monk variant 1 - monk variant 2 - vaermina robes - necromancer - prisoner clothes (by magnusx) - prisoner rags (by magnusx) - redguard (cape needs weight) - dark brotherhood robes - mythic dawn robes - thalmor robes - warlock - wedding dress - wench outfit - Yarl Clothes Variant 1 - Yarl Clothes Variant 2 - Yarl Clothes (ulfric variant) - Yarl Clothes Variant 3 - Yarl Clothes Variant 4 DLC Armors Converted - Dawnguard Armor Variation 1 - Dawnguard Armor Variation 2 - Dawnguard Armor Variation 3 - Dawnguard Armor Variation 4 - Dawnguard Armor Variation 5 - Heavy Falmer Armor - Chitin Heavy (by magnusx) - Chitin Light (by magnusx) - Cultist (by magnusx) - Dark Elf (by magnusx) - Priest (by magnusx) - Miraak (by magnusx) - Nordic Carved (by magnusx) - Skall (by magnusx) - Stahlrim Heavy (by magnusx) - Stahlrim Light (by magnusx) - Telvanni (by magnusx) - BoneMold Light (by magnusx) - BoneMold Medium (by magnusx) - BoneMold Curiass (by magnusx) - Prisoner Clothes (Bloody Variant) - Vampire Clothes - Vampire Robe Installation 1. make sure you have Bodyslide 2 installed 2. unrar the PVA.rar 3. drop the contents of the PVA folder into your bodyslide folder 4. open bodyslide 2 5. select the PVA group 6. select the PVC group (for clothing) 7. select the PVA DLC1 group 8. click batch build 9. build all bodies listed. 10. you are done - I did not test all of these. I am not personally working on this right now. -
Version 1.2
6,356 downloads
NOTICE June 21 2013 I am working on a simpler, smaller solution: esps for each component of FCOM, as well as one merged ESP, and only the meshes by fejeena and others not already included in LoversCreatures 2.0. I will also be upgrading for compatibility with FCOM 1.0, which I didn't realize existed until after I'd begun this project (which is designed for FCOM 0.9.9 available on the Nexus). It is available on TESAlliance. I will not be linking it in this topic because I don't want people to download it and then complain that some of the stuff is missing genitalia. ETA: When it's done. Previous Notice: As it stands now, the available download WILL add cocks to all creatures in the vanilla game and several OOO creatures as well, so go ahead and use it if that is what you need. --- Required: LoversCreatures 2.0 Recommended: LoversMotionNT (the top file, not v1.5) FCOM (and all of its requirements) This is a work in progress. Checklist: Vanilla creatures - DONE OOO creatures - DONE* WarCry creatures - NOT DONE MMM creatures - NOT DONE Enabling anims - NOT DONE * No guar genitalia available. --- v. 1.0 -- release v. 1.1 -- added fejeena's zombie meshes v. 1.2 -- added more of fejeena's meshes that I'd missed --- This is a mesh REPLACER mod that will add sexual organs to all creatures in the game. Compatible with vanilla, OOO, MMM, Frans, and FCOM. None of the model work is my own - credit goes to (if I recall correctly) Donkey, Galgat, Gregathit, fejeena, and unknown Japanese modders (please PM me if you need to be added to the credits or wish the file to be taken down). All I did was some filename editing, file copying and texture path correcting in NifSkope. I originally did this just for myself, but as a member had PM'd me asking how to do it I thought I'd share it with him, then figured hell, why not let everyone have a crack at it. Installation: Manual - Copy meshes and textures folders to your Data folder. OBMM - Click "Create", then "Add Archive". Add the archive. Name it something pretty and click "Create omod". Then activate as usual. Wrye Bash - If you use bash installers you don't need me to tell you what to do. Notes: - This WILL replace all default creature body meshes in the game. I recommend installing with OBMM or Wrye Bash so you can uninstall easily if you don't like it. - This DOES NOT come with any animations of any sort, only meshes. - If you are not using FCOM there are tons of meshes in the file you don't need. They shouldn't mess anything up though. Don't worry about it or go deleting stuff unless you know what you're doing. - Yes, this means all creatures will have boners all the time. - The following vanilla creatures do not have boners, because we do not have any meshes for them: Jyggylag Gnarl Rat Slaughterfish Will-o-the-wisp- 2 reviews
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- creatures
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Version 1.3
353 downloads
Herein, you will now find available books and tomes that can and will assist you in finishing the multitude of tasks that appear within Tamriel. Not every book may be as complete as others. Not every book is listed in an entertaining prose style. But every book should give you a heads-up on what to expect in both Nirn and beyond. Most books have anywhere between 40 to 100 pages, only a couple with page count less than 10. And one book has a massive 150 page first-person perspective. Roughly have include extra graphics, though the content of the Daedra book includes required location graphics. This package requires a mere two files: ClassicQuestBooks.esp ClassicQuestBooks.bsa Both of these go within your Data Folder. Activate and it will run no problem. -
Version v1a
561 downloads
Alla's Hidden Island The Hidden Island is a small, uncluttered landmass in the Sea of Ghosts. Some sort of lingering magic, perhaps left over from the collapse of Winterhold into the sea, makes the climate of the island a little warmer than usual for the northern portion of Skyrim. On the Hidden Island is a spacious, uncluttered, follower-friendly dwelling. To reach the Hidden Island, simply travel eastward from Winterhold, until you find the Boat Ramp. Hop in the rowboat, and you're on your way. Outdoors: There are crafting amenities including a small smelting pot to make ingots from your ores, an anvil, armourer's bench, grindstone, and tanning rack. There is a small garden, with potatoes, tomatoes, cabbages, leeks, carrots, and gourds. There is an apple tree and a juniper tree, several kinds of mushroom, and various plants and flowers. There is some wildlife, as well as a malamute (bigger than a husky, for those not sure of the difference in breeds) and a percheron (a grey-dappled draft-horse). There is a hotsprings pool with seats for bathing in front of the mansion, and behind the mansion is a small outhouse with a working privy. Indoors: The large, uncluttered mansion has a fireplace with a cooking pot, and a loft with an alchemy bench and an enchanter's table, as well as a bed, which grants the "Well-Rested" bonus. There is plenty of room to place furniture or other personal items, and all storage containers except the mead keg in the dining area are safe storage. And, of course, there is the Hidden Estate's special feature. The walls are hung with original art. Requirements: Skyrim and Update Installation: Preferred Method -- Extract the files, and place the ESP and BSA files in your Skyrim > Data directory NMM Method -- Let it do whatever it is that it does Load Order: This mod must be placed BEFORE (above) any creature mods to ensure that the dog and the horse do, in fact, behave correctly. (For instance, if you run a "quiet dogs" mod, you want this above that, or the mal will drive you nuts barking.) **Notes** This is the VANILLA version of Alla's Fantasy World. DO NOT use them both together. I'm not entirely sure what would happen, since they're basically the same mod. I think Skyrim might a-splode or something, though. Sometimes it's a little hard to find the activation spot for the boat to and from the Island. Just move your mouse a little and you'll find it. The climate doesn't match the rest of Skyrim's far northern area. That's because I run needs mods, and I don't want to freeze to death before I even get from the boat to the house, so I figured no one else wanted to, either. The reason there are an apple tree, carrot plants, and tomato bushes is that it always struck me as weird that these things didn't, in fact, exist in Skyrim, even though their products did. (Of course, then Hearthfires came along, and it did have carrots, but I'd already made mine by then.) The space is uncluttered, and most things in it are static, or have havok turned off, because while I know my butt's a little big, I loathe going into a building and seeing things fall to the floor every time I turn around. Or hearing things fall to the floor, as happens in Breezehome. What the Oblivion, are there ghosts up there or something?! Yes, the percheron and the malamute are based on real pets. All original artwork, including all textures and all meshes, ©Beth Kuda 2000-2014. No portion of this file may be reproduced, uploaded, or used in any other fashion except in the context of review articles.-
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- player house
- follower friendly
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(and 2 more)
Tagged with:
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24,436 downloads
First I would like to clarify that I did not make this mod, all the credits goes to the original author (and the armor authors wherever he got it from) Ahm, So i was stumbling upon the Chinese mod site 3dm and I came across this gem And by far I have seen, this is the Lewdest vanilla armor replacer yet, and I loved it So I decided to upload it onto MEGA and....nothing more to say now is there? The armors are from various collections by the author's words, he made bust changes and more revealing The .zip file holds two esp, one is the replacer and the other is craftable standalone I've translated the replacer one but the craftable one is only half translated (only armors are in english) (gimme some time ill get it done) Requirements: -Skyrim whole pack (duh) -Maximum Skeleton extended -HDT physics -HDT high heels system The screenshots shown are the Shrouded, Thieves Guild and the Nocturnal Armor For more screenshots go to the original post: http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=5252329&page=1#pid168314415 Man I really liked this replacer but as a CBBE user its really sucks for me, maybe if I hope hard enough someone would actually made it all into CBBE (plz ignore this) -
Version 211216
25,020 downloads
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Remember that vanilla quest "The Book of Love" where you need to travel to a bunch of locations across the map and do nothing but talk to NPCs. This mod expands on this quest by adding more than 1.5 hour of sexual content, which is kept lore-friendly and can be enjoyed by both female and male PCs alike. It not only adds sex scenes but also many plot twists and a bit of humor which will sure keep you entertained. I deliberately uploaded few screenshots to not spoil the surprises. To start the quest, talk to Dinya Balu when she's inside the Temple of Mara in Riften - just like how you would normally start the vanilla quest. Requirements: SexLab Framework Fuz Ro Doh Recommended: SexLab Privacy Normal Version - the scenes will make a lot more sense with it - remember to set "NPC use beds" in SexLab MCM to "Always" SLAL Animation by Leito - for the additional threesome animations Troubleshooting: You should be able to play through the entire quest without problems, but if you get stuck at one point (most likely due to a mod conflict somewhere), use console command "setstage t02 stagenumber" to advance to the next stafe. The stage numbers are below, obvious spoilers: Credits: Edhildil for Sexy Mara Statue