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[AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
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42
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- lust
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- prostitution
- bestiality
- hire
- followers
- marriage
- spouses
- solutions
- taming
- immersive
- fair and balanced
- recruit
- respawn
- death alternative
- hud
- surrender
- combat
- random sex
- autonomy
- tools
- utility
- masturbation
- sex
- fpe
- perks
- submissive
- dominant
- gameplay
- roleplay
- dialogue
- heterosexual
- homosexual
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- vanilla
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- aaf
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SexLab Tools for Sexlab P+ patch View File Required: SexLab P+ https://www.loverslab.com/files/file/25318-sexlab-p/ Sexlab tools for SE (Patched) 3.0.0 https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/ This is a compatibility patch for SexLab P+ and the SexLab Tools mod. The mod allows you to view the SexLab animation list by pressing the 'H' key; the list starts with animations matching nearby tags, followed by all available animations without filtering. Pressing Shift + H opens a list of available actor tags, allowing you to select specific animation sets based on them. There is also a configurable key for selecting animation stages, which can be set in the MCM. The original logic has been heavily rewritten, so some scene-editing functions have been lost. Full description available on the original mod page: https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/ Submitter Nikett7 Submitted 10/02/26 Category Other Requirements SexLab P+ https://www.loverslab.com/files/file/25318-sexlab-p/ Sexlab tools for SE (Patched) 3.0.0 https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/ Regular Edition Compatible No Install Instructions Install and play
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Version 1.0.0
191 downloads
Required: SexLab P+ https://www.loverslab.com/files/file/25318-sexlab-p/ Sexlab tools for SE (Patched) 3.0.0 https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/ This is a compatibility patch for SexLab P+ and the SexLab Tools mod. The mod allows you to view the SexLab animation list by pressing the 'H' key; the list starts with animations matching nearby tags, followed by all available animations without filtering. Pressing Shift + H opens a list of available actor tags, allowing you to select specific animation sets based on them. There is also a configurable key for selecting animation stages, which can be set in the MCM. The original logic has been heavily rewritten, so some scene-editing functions have been lost. Full description available on the original mod page: https://www.loverslab.com/files/file/10660-sexlab-tools-for-se-patched/ -
View File Papyrus Pypline Pipeline for compiling Papyrus scripts, built in Python. Easy to integrate with IDE/Notepad++, or use from command line. Ability to parse C like preprocessor directives. Also provides built-in __LINE__ and __SCRIPT_NAME that you can use in your preprocessor directives, and converts binary literals (0b01011101) to decimal numbers, so you can use binary literals in your Papyrus source scripts. Automatically modifies .pas assembly to replace User/Computer name and Script path. Multithreaded processing (able to utilize your AMD Ass Ripper or whatnot to the max). Flexible configuration, keeps your project's Papyrus sources and dependencies separate from the game. Colorful console output (designed, tested, and approved by real circus clowns!). Ability to resize and move the console window to desired position, and change font, overriding OS defaults on the fly. Requires Python 3, and Papyrus Compiler from Bethesda (comes with CK). Not sure about exact Python version - i am using 3.13.1, and i think it may even work with 3.8 or 3.9, but you'll have to try and see what happens. If in doubt, use 3.13.1 or newer. Usage First, set it up using the information in Install Instructions tab above. Then you can run it to process a single specific script in your project: _compile.py "d:/your skyrim project folder/the script.psc" [options] or to process all scripts in a folder: _compile.py "d:/your skyrim project folder" [options] with the [options] being any/none of the following strings separated by white space: d, or dbg, or debug to process the scripts for "debug" and automatically define "DEBUG" variable you can use in preprocessor defines. Otherwise the scripts are processed for "release", which automatically defines "NODEBUG" variable, and instructs the compiler to use optimizations. Depending on your preprocessor defines and conditions that use "DEBUG" or "NODEBUG" variables, it can modify the processed scripts by adding/removing debug traces, lines or blocks of code, etc. p, or prep, or preprocess to run only preprocessing, without compiling to .pas or assembling the scripts into .pex. Can be useful when you want to recompile a single script that depends on other scripts in your project - running this at least once, ensures that all the other scripts in your project get preprocessed and can be found and understood by the Papyrus Compiler, and after that you can keep compiling single scripts one by one or as you make changes without having to run this again (when compiling all scripts in a folder, this is automatically run first for all of them anyway, so for that you don't need it). This can be of course run from your IDE/Notepad++ (how to set it up for NP++ is described on the Install Instructions tab). Optional: You may also want the additional download file below with Papyrus Includes. It contains "dummy-fied" versions of various source scripts - SL, SLP+, DD, DD NG, what have you, including Skyrim itself. These source scripts do not contain actual code, only function signatures and variable declarations. Their purpose is to use them as dependencies when compiling your projects, and they help in two ways: Since there is no actual code the compiler/assembler would need to wade through, your scripts will compile slightly faster. Since there is no actual code, it may decrease the number of dependencies you would otherwise need, and your scripts will compile faster. (if a code, that would require some dependency, is not there now, then you won't need that dependency => less to do for the compiler) As long as you are not compiling these scripts (which you aren't doing, why would you), you don't need them to contain any actual code - only function signatures and variable declarations are what a compiler needs from dependencies to compile your scripts. Obviously, DO NOT mix these with any actual real source files! (eg.: for the love of Todd, don't compile them to put them in your Game's Data/scripts folder!) Dummyfied Papyrus Includes 2025-11-12-0514.7z Submitter Roggvir Submitted 11/12/2025 Category Regular Mods Requirements Python 3 (maybe 3.9, tested on 3.13.1+) Papyrus Compiler for Skyrim from Bethesda (comes with the Creation Kit i think?) Regular Edition Compatible Yes Install Instructions Unpack the archive into a project folder, setup NP++ shortcuts, and do not forget the actual Configuration (see below). (the pipeline is intended to live inside your project folder, so you can customize it per project if need be. You can put it just about anywhere, but i am not covering that kind of setup here, so you will have to figure that out yourself). The folder structure should look like this: My Project │ ├── PapyrusPypline │ ├── preprocessor │ │ └── preprocessor.py │ ├── __init__.py │ ├── assemble.py │ ├── ... │ └── preprocess.py │ ├── _common.inc ├── _compile.py ├── _project.inc └── your project's Source Scripts Then setup Notepad++ shortcuts to run the _compile.py with current folder (for mass compile of all scripts) or current file (to compile the script on active tab). You do that by editing the "C:\Program Files\Notepad++\shortcuts.xml" (your path may be different, maybe you have it somewhere in your User folder). The relevant part of shortcuts XML should looks like this: (the shortcuts are set to Ctrl+F5/F6 and Shift+Ctrl+F5/F6 - you can change them later in the Shortcut Mapper): <UserDefinedCommands> ... <Command name="Papyrus RELEASE" Ctrl="yes" Alt="no" Shift="yes" Key="116">"$(CURRENT_DIRECTORY)\_compile.py" "$(FULL_CURRENT_PATH)"</Command> <Command name="Papyrus DEBUG" Ctrl="yes" Alt="no" Shift="no" Key="116">"$(CURRENT_DIRECTORY)\_compile.py" "$(FULL_CURRENT_PATH)" debug</Command> <Command name="Payprus Recompile All DEBUG" Ctrl="yes" Alt="no" Shift="no" Key="117">"$(CURRENT_DIRECTORY)\_compile.py" "$(CURRENT_DIRECTORY)" debug</Command> <Command name="Papyrus Recompile All RELEASE" Ctrl="yes" Alt="no" Shift="yes" Key="117">"$(CURRENT_DIRECTORY)\_compile.py" "$(CURRENT_DIRECTORY)" release</Command> <Command name="Papyrus Preprocess All DEBUG" Ctrl="yes" Alt="no" Shift="no" Key="118">"$(CURRENT_DIRECTORY)\_compile.py" "$(CURRENT_DIRECTORY)" preprocess debug</Command> <Command name="Papyrus Preprocess All RELEASE" Ctrl="yes" Alt="no" Shift="yes" Key="118">"$(CURRENT_DIRECTORY)\_compile.py" "$(CURRENT_DIRECTORY)" preprocess release</Command> ... </UserDefinedCommands> As mentioned, the above structure is just a suggestion, based on how i like it. You can pretty much set it up any way you want. Configuration All the paths and parameters are set inside the _compile.py, which is the main reason why to keep it inside a project folder, so it can be customized per project. .
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WhimWatch - A free and open-source updater for WickedWhims and WW Animations DIRECTLY from Creators View File WhimWatch An always free, always open-source, always privacy-focused update checker and updater for the WickedWhims Sims 4 mod and its animation packs. Who are you and what is this thing? I'm forthewhimsy, and I'm a gamer and software dev who was sick of manually curating my WickedWhims animations. Then I remembered that - unlike my Sims - I actually have agency and I finally did something about it. Now I want to share that with the rest of the community so that we can all remove the chore of maintaining our library of WW packages, and focus on actually having fun. As you probably know if you are here, WickedWhims has no built-in updater, and animation packs are spread across wicked.cc, LoversLab, Patreon, and other sites. That's where WhimWatch comes in. What does this thing do? TL;DR: WhimWatch scans your Mods folder, works out which creators' packs you have, and tells you when any of them, or WickedWhims itself, has a newer release, then updates them for you (upon your request). Key Features: Cross-platform support for Windows/Mac/Linux Finds your mod packs directory automatically Finds where each creator of your packages publishes and downloads directly from them (using a variety of standard sites, but you can add more!) Updates in one click wicked[.]cc downloads are public, and for LoversLab or Patreon, you can sign in inside the app first (with plenty of privacy settings built-in; your credentials are NEVER saved in WhimWatch) to download updates Before installing, you see exactly which files will be replaced or added, and can untick any. Old files are backed up, and every update can be undone from History Answers “Will this version of WW work with my game?" before you boot It shows your game version next to the newest one WickedWhims supports, and warns when mods or script mods are switched off in the game's options so you don’t have to do the ol’ dance of booting up, finding out there’s a bug or conflict, and then having to change options, close out, update, and reboot again. Stays discreet Has an optional privacy screen that blurs WhimWatch when it isn't the active window (and keeps it out of screenshots and screen sharing on Windows and macOS), a quick-hide shortcut, and hidden post titles. What should I know about this project? WhimWatch is an independent project and is not affiliated with TURBODRIVER, Electronic Arts, wicked.cc, LoversLab or Patreon. WhimWatch is NOT and does NOT condone pirating; In fact, this project is meant to remove friction so you can more easily support the rich community of artists and creators who contribute to WickedWhims. I also want to make this crystal clear, as there has apparently been an influx of vibe-coded projects and malicious EXEs submitted to LoversLab of late - While WhimWatch is maintained with LLM-assistance, I am a software engineer by trade who has worked in this industry for over a decade: I write some WhimWatch code by hand, some with LLM-assistance, but I review and understand every line regardless. I take the nuanced stance that using an LLM as one of many tools in the process does not make my software less genuinely mine when I am reviewing every single line, running manual tests, making edits, and making the architectural and engineering decisions for the project, and I own the responsibility of all those pieces. I really, really care about the quality of what I put out and have the experience and desire to maintain a good product. I am not a vibe-coder just slopping it up. I do understand AI/LLMs are very divisive in general, so I wanted to be as transparent as possible about this up front while also being adamant that I am not a slop-shoveler, and I put a ton of effort and passion into building and maintaining this project, and protecting my users, and I hope you see that come through in my code and the experience of the app. With the above said, I also encourage ALL users to always scan anything you download (including WhimWatch!) through a trusted virus scanner I recommend VirusTotal because it is free and easy to upload and see results quickly. It sometimes flags things as false positives/negatives, but if you look at the results holistically, you should get a good read on whether a file is malicious or not. I also include a SHA256SUMS.txt file in my releases so that you can check this page and ensure the hashes match the file you download (see "Download" below, and if you still have no idea what any of that means, VirusTotal will also provide you the SHA256 hash of the file you upload to it, and you can just use that to compare the known-good hashes in that TXT file - if these hashes don't match, you may have a compromised file). I designed WhimWatch to be respectful of privacy, secure, easy-to-use, customizable, and simple to submit improvements and bug reports to. I do my best to test the application as far as possible, but am limited by the packages and subscriptions I have available to me, so feedback from those on other operating systems, package sites, and other circumstances is vital to ensuring the app handles as many scenarios as seamlessly as possible. Share any feedback or questions here on LL, or send feedback or bug reports via the app, and you can also contact me on reddit at 4thewhimsy. WhimWatch is free and open source, and always will be. Stay Wicked. GitHub with Source Code and Releases: https://github.com/forthewhimsy/whimwatch Download System File Windows 10 and 11 WhimWatch-Setup-X.Y.Z.exe: installs for your user account, no administrator rights needed. Or WhimWatch-X.Y.Z-portable.exe to run without installing. macOS on Apple silicon (M1 and later) WhimWatch-X.Y.Z-arm64.dmg macOS on Intel WhimWatch-X.Y.Z-x64.dmg Ubuntu, Debian, Linux Mint WhimWatch-X.Y.Z-amd64.deb Fedora, openSUSE WhimWatch-X.Y.Z-x86_64.rpm Other Linux WhimWatch-X.Y.Z-x86_64.AppImage (make it executable, then run it) Windows will likely show a "Windows protected your PC" pop-up because these files are unsigned (click More info → Run anyway). macOS says it can't check the app (open System Settings → Privacy & Security and click Open Anyway). This happens once. To verify a download, compare its SHA-256 with SHA256SUMS.txt You can run sha256sum <file> on Linux shasum -a 256 <file> on macOS Get-FileHash <file> in PowerShell Or upload the file to VirusTotal, which will spit out the SHA256 for you (see above) Supported Languages The following languages are supported by WhimWatch (feel free to request or submit a PR for a new one!) English Italian Spanish Traditional Chinese Submitter forthewhimsy Submitted 09/22/26 Category WickedWhims Requirements The Sims 4 + WickedWhims base mod (https://wickedwhimsmod.com/)
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3
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- wickedwhims
- sims
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(and 1 more)
Tagged with:
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Version 0.4.1
1406 downloads
WhimWatch An always free, always open-source, always privacy-focused update checker and updater for the WickedWhims Sims 4 mod and its animation packs. Who are you and what is this thing? I'm forthewhimsy, and I'm a gamer and software dev who was sick of manually curating my WickedWhims animations. Then I remembered that - unlike my Sims - I actually have agency and I finally did something about it. Now I want to share that with the rest of the community so that we can all remove the chore of maintaining our library of WW packages, and focus on actually having fun. As you probably know if you are here, WickedWhims has no built-in updater, and animation packs are spread across wicked.cc, LoversLab, Patreon, and other sites. That's where WhimWatch comes in. What does this thing do? TL;DR: WhimWatch scans your Mods folder, works out which creators' packs you have, and tells you when any of them, or WickedWhims itself, has a newer release, then updates them for you (upon your request). Key Features: Cross-platform support for Windows/Mac/Linux Finds your mod packs directory automatically Finds where each creator of your packages publishes and downloads directly from them (using a variety of standard sites, but you can add more!) Updates in one click wicked[.]cc downloads are public, and for LoversLab or Patreon, you can sign in inside the app first (with plenty of privacy settings built-in; your credentials are NEVER saved in WhimWatch) to download updates Before installing, you see exactly which files will be replaced or added, and can untick any. Old files are backed up, and every update can be undone from History Answers “Will this version of WW work with my game?" before you boot It shows your game version next to the newest one WickedWhims supports, and warns when mods or script mods are switched off in the game's options so you don’t have to do the ol’ dance of booting up, finding out there’s a bug or conflict, and then having to change options, close out, update, and reboot again. Stays discreet Has an optional privacy screen that blurs WhimWatch when it isn't the active window (and keeps it out of screenshots and screen sharing on Windows and macOS), a quick-hide shortcut, and hidden post titles. What should I know about this project? WhimWatch is an independent project and is not affiliated with TURBODRIVER, Electronic Arts, wicked.cc, LoversLab or Patreon. WhimWatch is NOT and does NOT condone pirating; In fact, this project is meant to remove friction so you can more easily support the rich community of artists and creators who contribute to WickedWhims. I also want to make this crystal clear, as there has apparently been an influx of vibe-coded projects and malicious EXEs submitted to LoversLab of late - While WhimWatch is maintained with LLM-assistance, I am a software engineer by trade who has worked in this industry for over a decade: I write some WhimWatch code by hand, some with LLM-assistance, but I review and understand every line regardless. I take the nuanced stance that using an LLM as one of many tools in the process does not make my software less genuinely mine when I am reviewing every single line, running manual tests, making edits, and making the architectural and engineering decisions for the project, and I own the responsibility of all those pieces. I really, really care about the quality of what I put out and have the experience and desire to maintain a good product. I am not a vibe-coder just slopping it up. I do understand AI/LLMs are very divisive in general, so I wanted to be as transparent as possible about this up front while also being adamant that I am not a slop-shoveler, and I put a ton of effort and passion into building and maintaining this project, and protecting my users, and I hope you see that come through in my code and the experience of the app. With the above said, I also encourage ALL users to always scan anything you download (including WhimWatch!) through a trusted virus scanner I recommend VirusTotal because it is free and easy to upload and see results quickly. It sometimes flags things as false positives/negatives, but if you look at the results holistically, you should get a good read on whether a file is malicious or not. I also include a SHA256SUMS.txt file in my releases so that you can check this page and ensure the hashes match the file you download (see "Download" below, and if you still have no idea what any of that means, VirusTotal will also provide you the SHA256 hash of the file you upload to it, and you can just use that to compare the known-good hashes in that TXT file - if these hashes don't match, you may have a compromised file). I designed WhimWatch to be respectful of privacy, secure, easy-to-use, customizable, and simple to submit improvements and bug reports to. I do my best to test the application as far as possible, but am limited by the packages and subscriptions I have available to me, so feedback from those on other operating systems, package sites, and other circumstances is vital to ensuring the app handles as many scenarios as seamlessly as possible. Share any feedback or questions here on LL, or send feedback or bug reports via the app, and you can also contact me on reddit at 4thewhimsy. WhimWatch is free and open source, and always will be. Stay Wicked. GitHub with Source Code and Releases: https://github.com/forthewhimsy/whimwatch Download System File Windows 10 and 11 WhimWatch-Setup-0.2.1.exe: installs for your user account, no administrator rights needed. Or WhimWatch-0.2.1-portable.exe to run without installing. macOS on Apple silicon (M1 and later) WhimWatch-0.2.1-arm64.dmg macOS on Intel WhimWatch-0.2.1-x64.dmg Ubuntu, Debian, Linux Mint WhimWatch-0.2.1-amd64.deb Fedora, openSUSE WhimWatch-0.2.1-x86_64.rpm Other Linux WhimWatch-0.2.1-x86_64.AppImage (make it executable, then run it) Windows will likely show a "Windows protected your PC" pop-up because these files are unsigned (click More info → Run anyway). macOS says it can't check the app (open System Settings → Privacy & Security and click Open Anyway). This happens once. To verify a download, compare its SHA-256 with SHA256SUMS.txt You can run sha256sum <file> on Linux shasum -a 256 <file> on macOS Get-FileHash <file> in PowerShell Or upload the file to VirusTotal, which will spit out the SHA256 for you (see above)-
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Sex Dispatcher (Quick/Easy sex starting) View File Quickly and easily start, or interact with existing sex scenes through a simple UI. Persists between game loads, highly configurable, and supports both Sexlab and P+. Originally it was just a quick debug tool for me, until I decided to turn it into a more elaborate mod given Sexlab tools is pretty broken for P+. Eventually I'll add support for OStim assuming there's not already an equivalent solution for it. Just look at the pictures for what it supports. Requirements AE or SE, or VR Skyrim versions (No LE support) Latest Sexlab version for LE or AE (Whichever is latest for you), OR Sexlab P+ (Likely works with older versions, but don't complain if it doesn't) SKSE Menu Framework Reporting bugs/problems Crash? Present a log from Crashlogger SSE Bug? Elaborate. I need details. Especially your exact Sexlab framework version. READ ME Default hotkey is Left-shift + Middle click. For the love of god, open the SKSE Mod Menu (F1), find Sex Dispatcher, and EDIT if you don't like this hotkey combination or you'd like to disable/enable some other features. I don't want to see "I don't like that hotkey" in the comments. It's on you. If you want to change the UI scaling, it's also included in the mod menu. Localization This mod supports localization under \SKSE\Plugins\sex-dispatcher - The file MUST end with _lang.json. I've included a few machine translated versions already. SKSE Mod Menu DOES NOT ship with support for all language such as Chinese. You are expected to download packs such as: Russian Support Chinese Support And so on.. Just search on Nexus for your language. Submitter asdt123123 Submitted 07/16/26 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions
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Version 2.0.0
313 downloads
CC Suite Pro v2.0 Beta "Post Genesis" What is CC Suite Pro? CC Suite Pro is a free and open-source desktop application created to help The Sims 4 players manage large Mods folders. If your Mods folder contains hundreds or thousands of .package and .ts4script files, keeping everything organized can quickly become a frustrating task. CC Suite Pro was created to make that process easier. It can scan your Mods folder, classify content, find duplicates, detect potential conflicts, create backups, install Mods, and help keep your collection organized over time. 🆕 v2.0 Beta "Post Genesis" This update is a major milestone for the project. The application has been completely rewritten from Python to C# / .NET 8.0, along with a new interface and a new classification architecture. What's new? ⚙️ C# / .NET 8.0 Engine A complete rewrite providing a new foundation for performance, stability, and future development. 🎨 New Dark UI A redesigned interface inspired by modern gaming applications, with sidebar navigation and six main sections. 🧠 Smart Classification Engine Mods can now be analyzed and classified into 15 major categories, with confidence scoring to indicate how certain the classification is. 📦 Package Resource Analyzer The scanner can inspect package resources to improve classification instead of relying exclusively on filenames. ⚔️ Conflict Detection Detect potential conflicts and multiple versions of Mods. 🧹 Junk Cleaner Identify cache, temporary, empty, and potentially corrupted files. 💾 Backup System Create ZIP backups before making changes to your Mods folder. 📥 Mod Installer Install .package and .ts4script files directly into your Mods folder. 🌍 Languages English Español 한국어 🐛 12+ bug fixes and stability improvements 💻 Requirements - Windows 10/11 (64-bit) - .NET 8.0 Runtime Download Here - The Sims 4 --- 🚀 Installation 1. Install .NET 8.0 Runtime from https://dotnet.microsoft.com/es-es/download/dotnet/8.0 2. Download `CCSuitePro_v2.0_Beta.zip` 3. Extract to any folder 4. Double-click `CCSuitePro.exe` 🔍 Current Features Scan Mods CC Suite Pro scans your Mods folder and provides an overview of your collection. It can detect: Package files Script files Total storage usage Categories Duplicate files Potential conflicts 🧠 Smart Classification One of the main goals of v2.0 is improving automatic Mod classification. The system currently supports categories such as: Gameplay Relationships & Social Life & Simulation Careers & Education Occult & Supernatural Traits, Aspirations & Skills Build & Buy Create a Sim Worlds, Lots & Venues UI & Interface Cheats & Utilities Core & Frameworks Fixes & Patches Animations & Poses Visuals, Audio & Effects Adult / NSFW Classification is based on available file information and package resources, with a confidence score to help identify uncertain results. 📂 Organize Mods CC Suite Pro can organize content according to detected categories. For example: Mods ├── CAS │ ├── Hair │ ├── Clothing │ ├── Shoes │ └── Accessories │ ├── Gameplay │ ├── Relationships │ ├── Careers │ └── Traits │ ├── BuildBuy │ ├── Animations │ ├── Poses │ └── Scripts You can preview the proposed organization before files are moved. A backup can also be created before performing the operation. 🔄 Re-Scan & Re-Organize This is designed to work with existing Mods folders, not just newly downloaded files. CC Suite Pro can re-scan previously organized files and identify cases where: A file may have been misclassified. A better category has been detected. A file has changed. A duplicate has appeared. A potential conflict has been introduced. A Mod may require review. Instead of automatically moving everything, the application can show the proposed changes first. 🔎 Duplicate Detection CC Suite Pro uses hash-based comparison to identify exact duplicate files. It can show: Duplicate locations File sizes Wasted storage Duplicate groups Files are not automatically deleted without user confirmation. ⚔️ Conflict Detection The current system can identify potential conflicts involving: Multiple versions of the same Mod Package files Script files Potential cross-format relationships More advanced resource-level conflict analysis is planned for future versions. 🧹 Junk Cleaner The cleaner can identify: Cache files Empty files Temporary files Potentially corrupted packages Detected files can be reviewed before removal. 💾 Backup System Before performing potentially destructive operations, CC Suite Pro can create a ZIP backup of your Mods folder. This gives you a way to restore your previous organization if something doesn't go as expected. 📦 Mod Installer Install: .package .ts4script directly into your Mods folder. Duplicate filenames can also be detected during installation. 🌍 Languages The application currently supports: 🇺🇸 English 🇪🇸 Español 🇰🇷 한국어 🔓 Open Source & Transparency CC Suite Pro is completely free and open source. The complete source code and project information are available on GitHub The repository includes the source code, project structure, dependencies, and build information. For release builds, VirusTotal reports and file hashes may also be provided when available. ❓ Why did I make this? I started this project because my own Mods folder became increasingly difficult to manage. After downloading hundreds and eventually thousands of files, I found myself repeatedly doing the same things: Download → rename → sort → search for duplicates → check conflicts → reorganize → repeat. I started wondering: Why isn't there a tool that can simply do this for us? That question eventually became CC Suite Pro. The goal isn't to replace the amazing tools and Mods already created by the Sims community. The goal is simply to make managing all of them easier. ❤️ Support CC Suite Pro will remain free. If you enjoy the project and would like to support development, you can do so through Patreon. Support is completely optional and helps with development, testing, maintenance, and future features. Thank you! A huge thank you to everyone in the Sims 4 modding community who has tested the application, provided feedback, reported bugs, or simply taken the time to try it. Special thanks to all creators whose work inspired the development of this project. I hope CC Suite Pro can make managing your Mods folder a little less painful. — Megarorun Links GitHub: https://github.com/gio405037-bit/CC_Suite_Pro VirusTotal:https://www.virustotal.com/gui/file/173c9a0caff6b25db4f482490d5608156f6b5bd7892e4136fa511d46ee3fc8e0?nocache=1 -
CC Suite Pro v2.0 Post Genesis View File CC Suite Pro v2.0 Beta "Post Genesis" What is CC Suite Pro? CC Suite Pro is a free and open-source desktop application created to help The Sims 4 players manage large Mods folders. If your Mods folder contains hundreds or thousands of .package and .ts4script files, keeping everything organized can quickly become a frustrating task. CC Suite Pro was created to make that process easier. It can scan your Mods folder, classify content, find duplicates, detect potential conflicts, create backups, install Mods, and help keep your collection organized over time. 🆕 v2.0 Beta "Post Genesis" This update is a major milestone for the project. The application has been completely rewritten from Python to C# / .NET 8.0, along with a new interface and a new classification architecture. What's new? ⚙️ C# / .NET 8.0 Engine A complete rewrite providing a new foundation for performance, stability, and future development. 🎨 New Dark UI A redesigned interface inspired by modern gaming applications, with sidebar navigation and six main sections. 🧠 Smart Classification Engine Mods can now be analyzed and classified into 15 major categories, with confidence scoring to indicate how certain the classification is. 📦 Package Resource Analyzer The scanner can inspect package resources to improve classification instead of relying exclusively on filenames. ⚔️ Conflict Detection Detect potential conflicts and multiple versions of Mods. 🧹 Junk Cleaner Identify cache, temporary, empty, and potentially corrupted files. 💾 Backup System Create ZIP backups before making changes to your Mods folder. 📥 Mod Installer Install .package and .ts4script files directly into your Mods folder. 🌍 Languages English Español 한국어 🐛 12+ bug fixes and stability improvements 💻 Requirements - Windows 10/11 (64-bit) - .NET 8.0 Runtime Download Here - The Sims 4 --- 🚀 Installation 1. Install .NET 8.0 Runtime from https://dotnet.microsoft.com/es-es/download/dotnet/8.0 2. Download `CCSuitePro_v2.0_Beta.zip` 3. Extract to any folder 4. Double-click `CCSuitePro.exe` 🔍 Current Features Scan Mods CC Suite Pro scans your Mods folder and provides an overview of your collection. It can detect: Package files Script files Total storage usage Categories Duplicate files Potential conflicts 🧠 Smart Classification One of the main goals of v2.0 is improving automatic Mod classification. The system currently supports categories such as: Gameplay Relationships & Social Life & Simulation Careers & Education Occult & Supernatural Traits, Aspirations & Skills Build & Buy Create a Sim Worlds, Lots & Venues UI & Interface Cheats & Utilities Core & Frameworks Fixes & Patches Animations & Poses Visuals, Audio & Effects Adult / NSFW Classification is based on available file information and package resources, with a confidence score to help identify uncertain results. 📂 Organize Mods CC Suite Pro can organize content according to detected categories. For example: Mods ├── CAS │ ├── Hair │ ├── Clothing │ ├── Shoes │ └── Accessories │ ├── Gameplay │ ├── Relationships │ ├── Careers │ └── Traits │ ├── BuildBuy │ ├── Animations │ ├── Poses │ └── Scripts You can preview the proposed organization before files are moved. A backup can also be created before performing the operation. 🔄 Re-Scan & Re-Organize This is designed to work with existing Mods folders, not just newly downloaded files. CC Suite Pro can re-scan previously organized files and identify cases where: A file may have been misclassified. A better category has been detected. A file has changed. A duplicate has appeared. A potential conflict has been introduced. A Mod may require review. Instead of automatically moving everything, the application can show the proposed changes first. 🔎 Duplicate Detection CC Suite Pro uses hash-based comparison to identify exact duplicate files. It can show: Duplicate locations File sizes Wasted storage Duplicate groups Files are not automatically deleted without user confirmation. ⚔️ Conflict Detection The current system can identify potential conflicts involving: Multiple versions of the same Mod Package files Script files Potential cross-format relationships More advanced resource-level conflict analysis is planned for future versions. 🧹 Junk Cleaner The cleaner can identify: Cache files Empty files Temporary files Potentially corrupted packages Detected files can be reviewed before removal. 💾 Backup System Before performing potentially destructive operations, CC Suite Pro can create a ZIP backup of your Mods folder. This gives you a way to restore your previous organization if something doesn't go as expected. 📦 Mod Installer Install: .package .ts4script directly into your Mods folder. Duplicate filenames can also be detected during installation. 🌍 Languages The application currently supports: 🇺🇸 English 🇪🇸 Español 🇰🇷 한국어 🔓 Open Source & Transparency CC Suite Pro is completely free and open source. The complete source code and project information are available on GitHub The repository includes the source code, project structure, dependencies, and build information. For release builds, VirusTotal reports and file hashes may also be provided when available. ❓ Why did I make this? I started this project because my own Mods folder became increasingly difficult to manage. After downloading hundreds and eventually thousands of files, I found myself repeatedly doing the same things: Download → rename → sort → search for duplicates → check conflicts → reorganize → repeat. I started wondering: Why isn't there a tool that can simply do this for us? That question eventually became CC Suite Pro. The goal isn't to replace the amazing tools and Mods already created by the Sims community. The goal is simply to make managing all of them easier. ❤️ Support CC Suite Pro will remain free. If you enjoy the project and would like to support development, you can do so through Patreon. Support is completely optional and helps with development, testing, maintenance, and future features. Thank you! A huge thank you to everyone in the Sims 4 modding community who has tested the application, provided feedback, reported bugs, or simply taken the time to try it. Special thanks to all creators whose work inspired the development of this project. I hope CC Suite Pro can make managing your Mods folder a little less painful. — Megarorun Links GitHub: https://github.com/gio405037-bit/CC_Suite_Pro VirusTotal:https://www.virustotal.com/gui/file/173c9a0caff6b25db4f482490d5608156f6b5bd7892e4136fa511d46ee3fc8e0?nocache=1 Submitter Megaronun Submitted 07/25/26 Category Uncategorized Requirements - Windows 10/11 (64-bit) - .NET 8.0 . - The Sims 4
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Version 1.0.1
1970 downloads
Quickly and easily start, or interact with existing sex scenes through a simple UI. Persists between game loads, highly configurable, and supports both Sexlab and P+. Originally it was just a quick debug tool for me, until I decided to turn it into a more elaborate mod given Sexlab tools is pretty broken for P+. Eventually I'll add support for OStim assuming there's not already an equivalent solution for it. Just look at the pictures for what it supports. Requirements AE or SE, or VR Skyrim versions (No LE support) Latest Sexlab version for LE or AE (Whichever is latest for you), OR Sexlab P+ (Likely works with older versions, but don't complain if it doesn't) SKSE Menu Framework Reporting bugs/problems Crash? Present a log from Crashlogger SSE Bug? Elaborate. I need details. Especially your exact Sexlab framework version. READ ME Default hotkey is Left-shift + Middle click. For the love of god, open the SKSE Mod Menu (F1), find Sex Dispatcher, and EDIT if you don't like this hotkey combination or you'd like to disable/enable some other features. I don't want to see "I don't like that hotkey" in the comments. It's on you. If you want to change the UI scaling, it's also included in the mod menu. Localization This mod supports localization under \SKSE\Plugins\sex-dispatcher - The file MUST end with _lang.json. I've included a few machine translated versions already. SKSE Mod Menu DOES NOT ship with support for all language such as Chinese. You are expected to download packs such as: Russian Support Chinese Support And so on.. Just search on Nexus for your language. -
Version 1.1.0
160 downloads
Pipeline for compiling Papyrus scripts, built in Python. Easy to integrate with IDE/Notepad++, or use from command line. Ability to parse C like preprocessor directives. Also provides built-in __LINE__ and __SCRIPT_NAME that you can use in your preprocessor directives, and converts binary literals (0b01011101) to decimal numbers, so you can use binary literals in your Papyrus source scripts. Automatically modifies .pas assembly to replace User/Computer name and Script path. Multithreaded processing (able to utilize your AMD Ass Ripper or whatnot to the max). Flexible configuration, keeps your project's Papyrus sources and dependencies separate from the game. Colorful console output (designed, tested, and approved by real circus clowns!). Ability to resize and move the console window to desired position, and change font, overriding OS defaults on the fly. Requires Python 3, and Papyrus Compiler from Bethesda (comes with CK). Not sure about exact Python version - i am using 3.13.1, and i think it may even work with 3.8 or 3.9, but you'll have to try and see what happens. If in doubt, use 3.13.1 or newer. Usage First, set it up using the information in Install Instructions tab above. Then you can run it to process a single specific script in your project: _compile.py "d:/your skyrim project folder/the script.psc" [options] or to process all scripts in a folder: _compile.py "d:/your skyrim project folder" [options] with the [options] being any/none of the following strings separated by white space: d, or dbg, or debug to process the scripts for "debug" and automatically define "DEBUG" variable you can use in preprocessor defines. Otherwise the scripts are processed for "release", which automatically defines "NODEBUG" variable, and instructs the compiler to use optimizations. Depending on your preprocessor defines and conditions that use "DEBUG" or "NODEBUG" variables, it can modify the processed scripts by adding/removing debug traces, lines or blocks of code, etc. p, or prep, or preprocess to run only preprocessing, without compiling to .pas or assembling the scripts into .pex. Can be useful when you want to recompile a single script that depends on other scripts in your project - running this at least once, ensures that all the other scripts in your project get preprocessed and can be found and understood by the Papyrus Compiler, and after that you can keep compiling single scripts one by one or as you make changes without having to run this again (when compiling all scripts in a folder, this is automatically run first for all of them anyway, so for that you don't need it). This can be of course run from your IDE/Notepad++ (how to set it up for NP++ is described on the Install Instructions tab). Optional: You may also want the additional download file below with Papyrus Includes. It contains "dummy-fied" versions of various source scripts - SL, SLP+, DD, DD NG, what have you, including Skyrim itself. These source scripts do not contain actual code, only function signatures and variable declarations. Their purpose is to use them as dependencies when compiling your projects, and they help in two ways: Since there is no actual code the compiler/assembler would need to wade through, your scripts will compile slightly faster. Since there is no actual code, it may decrease the number of dependencies you would otherwise need, and your scripts will compile faster. (if a code, that would require some dependency, is not there now, then you won't need that dependency => less to do for the compiler) As long as you are not compiling these scripts (which you aren't doing, why would you), you don't need them to contain any actual code - only function signatures and variable declarations are what a compiler needs from dependencies to compile your scripts. Obviously, DO NOT mix these with any actual real source files! (eg.: for the love of Todd, don't compile them to put them in your Game's Data/scripts folder!) Dummyfied Papyrus Includes 2025-11-12-0514.7z