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  1. View File ! MEET INSANE IVY ! 4457 Lines of unique and quest related dialogue! 2/16/2019 - Add Video Promo. IvyPromo1FINALLL1.mp4 NOW UNIQUELY VOICED BY CHIC GEEK! She has without a doubt more dialogue than any other custom companion out there! *Translates to over 7 hours of dialogue, voice by Chic Geek* *Translates to over 6 hours of dialogue in robotic voice* Ivy is completely and UNIQUELY VOICED (no copy/pasting vanilla lines). Ivy is completely FUCKING INSANE. Ivy is a fully automated fucked up Sex Synth. She's extremely RUDE and PERVERSE. She is SURPRISINGLY DEEP AND INTENSE with a dark and intricate backstory which unfolds as Ivy's affinity for you rises. You can literally talk to her for hours on end and never hear a repeated sentence! She's a strong, tough, capable young woman, but for you her knees turn weak. New! @urbanoantigo has been kind enough to make a Portugese-Brazilian translation available as separate download. Installation instructions: - First install the Base 7z file - Install your voice of choice (robot / human) - Now download the translation 7z file and unzip into your Fallout4 directory, overwrite any target files. - Warning: File has been tested, but by a select audience. Please report any bugs (in english as I don't speak pt-BR myself). IVY COMPANION VERSION 4.0 RELEASED The most COMPLETE version of Ivy yet! Now voiced by a REAL voice actress! HOW TO INSTALL Step 1) Install the BASE mod by unzipping the 7zip file directly into your fallout 4 directory, overwrite any target files. Step 2) Choose either Ivy';s original voice files, or choose Chic Geek's voice files, download and install in the same manner. Alternatively, instead of manually unzipping, drag the chosen 7zip files into your Mod Manager, and install through that. RADIO PATCH UPLOADED. If you are experiencing the 'WIVS radio is not playing' bug. Then you can download this patch. Instructions follow below: Open up the NX-2C Controller Holotape. Open the Advanced options. Click on 'Reset Radio'. Exit the pipboy, wait a bit (5-10 seconds). Start the radio station in any way you see fit (pipboy radio, buildable radio etc..) HOW TO CHANGE IVY'S APPEARANCE IN GAME. 1) Ivy's HAIR. - Order Ivy to SIT on a chair. - Stand in front of her, open the console and click on her. Note her ID in the top of the console. - Type 'SLM #IVY'S ID# 2' <-- Note and do not forget the '2' behind Ivy's ID. - Close the console 2) Ivy's DRESS. - Talk to IVY and enter her TRADE menu. - Give her the item of clothing you want to give her, and press T to have her equip it. 3) Ivy's FACE. - Order Ivy to SIT on a chair. - Stand in front of her, open the console and click on her. Note her ID in the top of the console. - Type 'SLM #IVY'S ID# 1' <-- Note and do not forget the '1' behind Ivy's ID. - Close the console If you like this mod, help us and subscribe to Chic Geek's channel!! https://www.youtube.com/c/ChicGeekGaming Want more of Chic Geek? ?Follow her!!? ?Patreon: https://www.patreon.com/ChicGeek ?Discord: https://discord.gg/WvPyC25 ? Instagram: chicgeekgamer ?SnapChat: chicgeekgamer ?️ Twitter: @chicgeekgamer ?️Twitch: chicgeekgamer FEATURES Warning & Legal Important HOW TO RECRUIT IVY AFFINITY / GAMEPLAY SUPPORT DON'T RUN IVY WITH A.F.T. What others say about Ivy: MUSIC CREDITS Submitter Reginald_001 Submitted 06/01/2018 Category Companions Requires Nothing View File
  2. Malia_Teaser_01.mp4 Malia is a next-gen companion modification for Fallout 4 that poses a very simple question: What if the player was not the only survivor of Vault 111. Malia is a game start ready companion that can be found before the player ever leaves the vault, so she will be with you right from the start and could be, right up until the end. What sets Malia apart from other mods is that she has a wide range of autonomy built into her systems, be it interacting on her own accord with other NPCs or making observations about the changing game climate due to story progression. Malia features a knowledge base that allows her to track her interactions with people, places, factions, even with creatures and stories or rumors heard while traveling around. Malia is not capable of commenting on things in a knowing kind of way until she actually knows something about what she is observing. For example, when first encountering a deathclaw, Malia will not know what they are and her reactions to it will reflect this fact. However, following that initial encounter, she will know what deathclaws are going forward and her reactions will reflect that point. This holds true for many NPCs you will encounter in the game, as well as locations, and so on. The knowledge base is driven entirely by events in the game, be it combat, quest stages, holotapes, dialogue she is in range of hearing. There are many ways her knowledge of the Commonwealth can grow. Malia also features her own survival mode type systems, where she requires food, liquids and sleep. She also has her own custom built health and radiation damage system that is mostly independent of the base game system (where the game does not allow NPCs to accumlate rads). As part of her needs system, Malia also has autonomy in finding her own food and water, should conditions arise that warrant her scripting to kick in. If not and she is running low, she is set to let you know that she requires a top up and she will indicate what she is low on, be it food, water, stimpaks or radaway. Part of this needs system is also a need to use the bushes to relieve herself. All of this autonomy may be enabled and disabled via the included MCM. Malia has a multitude of affinity quests, unlike vanilla companions that have one only. Malia on the other hand features 15 total affinity level quests! That doesn't include the negative affinity dialogue quests or her side quests. Malia has a lot of content crammed into her esp file, more so than any companion I personally have ever played with. Her affinity system does not use the standard vanilla game rules and she has a custom affinity system that uses a weighted and sliding scale to determine her day to day feelings about you and your actions. Her moods toward you can shift quite often between hatred and friendship. It all depends on your actions within the game. Ultimately, the progression of her affinity system has the potential to reach a romanced stage, where you can pursue marriage, a player home, children and so on. All of this is encompassed in her affinity system. As there are positives, they are also negative quests. These are more reactionary to very specific events between the player and Malia. Key among these are her dislike of player infidelity once they hit the romanced state. She also is programmed to not want physical contact with the player until in a romanced state and any animation that plays upon her via AAF, where the player is the partner, prior to the romanced state, will be considered a violation and she will react accordingly. In all cases, Malia is programmed to provide the player with a series of warnings before she will leave the player. And for the record, once Malia leaves, she is programmed in a way that prevents you from ever unlocking her again, short of rolling back to an earlier save or starting a new game. Malia is still under construction, but at this time features nearly 4500 lines of dialogue and that is only going to grow because I am not quite done with her affinity quest systems. Malia has been inspired by Reginald's work on Ivy to have random chatter events while you are traveling with her. This random chatter encompasses many things, be it her life before the bombs fell, or her observations about your current location. They could reflect her feelings for the player. They may be nonsensical or comical. They may reflect current quests the player has running for the various factions. Time of day, weather related, even commenting on her clothing, armor and weaponry. Its all possible. Malia is also heavily injected directly into all four factions' quest lines, as well as the main story quests and most of the side quests that the base game offers. In some cases, I have created whole new branches within those dialogues to give Malia a little more room to breathe than a normal companion interjection would normally have. The easiest way to express how this feels when playing the game is that it feels as though Malia was always a part of the game, in the same way the vanilla companions are, just implemented and integrated better. This said, Malia has a LOT of form overrides in her ESP for these quests she is injected into. Extreme care has been made to not touch the core game scripts such as the Followers, WorkshopParent, etc. These remain free of any overrides in Malia's ESP file. However, due to the overrides present, in order to enjoy her integration as made, you will need to consider a low load order for Malia once she is available. Malia also has a few cell edits in place due to alterations to various game cells to integrate her into the game world a little more realistically, so this too will need to be a consideration. Although Malia does have these sorts of form overrides to consider, they were not done simply for the sake of doing them. Each edit was carefully made to serve the story and the character and is not done just because it could be done. Everything has a purpose, as you will discover as you explore the world with her. The key thing about Malia that I would try to impress upon you is that Malia is not just a companion. She is an experience and every such mod that provides an experience can only do so with modifications to vanilla forms, if you want the experience to be seamless to the game world. Malia also allows, without external mods being required, to have Dogmeat along as a second companion, by means of unlocking Bethesda's code that allows a humanoid companion and the dog at the same time. It is not strictly speaking multi-follower, but it is more aligned to what was originally intended for the game. An Important Note About How Malia Has Been Written: As said, Malia is an experience and she has been written in a way that mimics how companions are used in Doctor Who. I'll baseline this so everyone is on the same page as to what this means. The Doctor travels all of time and space and has for many thousands of years. He's seen it all. He reacts to very little. And when he does react, it is seldom in a very human sort of way. Hence the companions that travel with the Doctor, who are very much human. Their purpose has always been to give the viewer the human emotional reaction, to be the foil by which we can empathize. Where the Doctor may see something and be blase about it or completely ignore situations or elements within his immediate environment, the companion would have that reaction, of experiencing something new, something wonderful, something terrifying. This is how Malia is written. She is the foil by which you can experience the world, as observed, by someone who went to sleep when the world was one way and woke up hundreds of years later to a world that was very much different. Malia reacts to things and says things that the player never does and probably should have. It always bothered me that Nate/Nora never reacted, not in an appreciable way, to just how different the world is. I hated how the death of the spouse and the kidnapping of the child rarely played any role in events. Enter Malia. She comments on differences in the world. She laments all that has been lost. She talks about how it all affects her, reminisces about her life's events in relation to specific locations. She talks about the fact that the player has lost their spouse and their child. Malia is meant to extend the rapport you should be feeling for the player character. Her creation is nothing short of my attempt to correct the oversight in the player's complete non-reaction to the changes in their life and in the world around them. Further to this, Malia has been crafted to resemble, as closely as possibly can be done in a limited game engine, an actual living person that feels and has needs, be they physical, emotional or health related. In short, I set out to create the sort of companion I always wished to have along for the ride while playing through the game and by incorporating some of RSE's technology and being heavily inspired by LlamaRCA's work on Heather Casdin and Reginald001's work on Insane Ivy, I was finally able to do just that. Malia features her own unique body mesh and body texture so you can make her stand out from all other NPCs and the player. She is fully SLM usable. Malia, as stated above, features thousands of lines of dialogue. The rough estimate will be over 8 hours worth of recorded lines. Malia is somewhat script heavy. She has quite a few core scripts, but none of them are very big by filesize, so lag is not expected nor has been experienced in my tests. Malia is fully AAF aware. In and of herself, she doesn't contain AAF functions, but through the Animation Monitor, she is capable of commenting on AAF actions. Malia fully utilizes the Story Manager to drive many different layers of autonomous or randomly occurring events. Malia has an included MCM that allows you to tailor her to your desired play style, within context of her autonomy, needs and personality. Malia's ESP file alone currently sits at 2.5 megs, which is VERY large for a companion mod. This is expected to grow quite a bit before she is ready to deploy. Malia is able to interact with mod added companions such as Heather and Ivy, if they are installed. No other companion mod out there does this! Malia features her own wakeup beside romanced player functions, so she does not require an external mod to facilitate this. Malia has a comprehensive companion dialogue wheel that includes tactics such as travel distance and stance. She also includes romantic partner options. Malia's dialogue wheel is dynamic and certain options require certain conditions to be met in order for them to appear as a choice, specifically, as they relate to affinity. Malia levels up with the player, in five level intervals. During her level up phase, you can assign custom perks to her that improve her in various ways. Malia is aware of specific regions in the Commonweath as being excessively radioactive and if she has a hazmat suit, she will ask if she needs to wear it. Malia, as noted, her own Rads system since NPCs arent affected by radiation(*). Radaway and doctor visits (to remove your Rads) will remove her accumulated Rads. Malia, when having a Pipboy equipped, will have a simulated VATS effect, in that her damage and accuracy will improve dramatically. Malia's mood can affect her responses to your inquiries as to her feelings and also affect her willingness to physically engage the player via AAF actions. (*) NPCs can be affected by radiation in terms of weapons or explosions, but if it doesn't kill them, the rads are removed by the system. Even if they have no configured immunity to radiation via perk or spell, simply accumulating rads is removed within seconds. Things like being around radioactive barrels or being in water only showed rads accumulating for a second or two and then they were removed. This is why Malia had a custom rads system built, to ensure her rads remain and can affect her health. One question that invariably is always asked is how Malia compares to other companions, so I will address it right here. Malia is different than other companions. While she shares a lot of similar functions to mod added and vanilla companions, that's about the extent of how she compares. She has an introduction to the player. She has a recruitment phase. She has a travel and affinity system to get her into a romanced state. She gives the player an item occasionally. And honestly, that is where the parallels end. This is not to say that Malia is better than another companion available to play with. Simply that she is different; she offers a different player experience. All companions, when you get right down to it, are like comparing apples to oranges. Malia is an apple to companion X's orange. She might not be for everyone - that is to be expected. So yeah, the answer to that question is just that she is different. Another question that's been circling Malia's development is how she will function within a multi-companion mod setup. I personally do not use them so I have no functional knowledge of how they work. This said, Malia uses the vanilla follower system and companion slot. If your multi-follower mod breaks that, well, Malia's quest level interjection dialogue will likely no longer function. As to the question of how a multi-follower mod will work on her AI and packaging, again this is not something I can answer. The bottom line is that I don't use such mods and thus cannot account for them, nor will I support issues that arise from them. It really is a case of "caveat emptor", let the buyer beware. You alone take the risk and the responsibility for using such mods and having them potentially break Malia. Malia has no true dependencies other than Mod Configuration Manager, and by proxy, F4SE. She is coded to recognize and action upon AAF, Family Planning Enhanced and certain RSE Elements events, that relate to AAF Events. But if you opt to run Malia without AAF installed, none of that will matter anyways. There is a planned expansion pack for Season Pass DLC owners to add some integration into Vault-Tec DLC, Nuka World, Automatron and Far Harbor DLCs, though this is not yet 100% confirmed. Malia may also feature, down the road, an expansion pack that adds more Malia-related side quests, but this too is a drawing board item. It should be noted that I may have dependencies on that for external mods, should I do it as I am thinking about it. But at her core, Malia only requires the base game and F4SE and the MCM. Previously there had been questions about Malia's recruitment, so let's tackle this one. Malia is a start-game companion. This means that she needs to be installed prior to starting a new game. And you must start a new game. You cannot use a pre-vault exit save, such as you may download from the Nexus, where the player is standing in front of the elevator to the surface, nor can you use any save game where you have already exited the vault. Malia is coded to work only so long as the player has not yet used the Overseer's terminal in Vault 111 to unlock the emergency exit door. If that door is already unlocked and opened, Malia's core quests will fail to start and thus, she can never be recruited. So, it is imperative that you start a new game or at the very least are using a save from the moment the player exits their cryopod and before they even leave the room where their dead spouse is located. Malia has quite literally been crafted to be played with as if you have never played the game before and her vault introduction plays into that, as it is very detailed and relies on the vault being in a state where the player has touched nothing. As indicated, AAF has functionality within Malia's ESP. However, if AAF is not detected as installed the entire animation system will not initiate. This also means that certain items in her current companion dialogue wheel will not show. To that end, for those who will be using AAF with Malia, you will need RufGT's Atomic Lust animation pack installed for hugging and kissing. You will also want to have any animation pack that contains sex animations (M/F or F/F). Last, you will need Halstrom's Vanilla Sex and/or Kinky Sex Themes for AAF installed, though I suggest you install both just to cover all of the bases. A good one I am sure that will be a question until the very first time she actually speaks, is how do you say her name. The only answer to this question is to tell you how I hear her name in my mind, which is identical to the Irish name O'Malley. Take the O off the front and add an 'ah' sound at the end, M-alley-ah.
  3. View File Summary This mod makes selected vanilla NPCs more beautiful and ridiculously sexy. It also adds a number of similarly attractive NSFW NPCs to Skyrim. The primary function of this mod is simply to populate Skyrim with feminine eye candy, and is intentionally not focused on adding functionality. Features Whiterun Hold improves the appearances of 12 vanilla NPCs Aela the Huntress (weight 100) Camilla Valerius (weight 100) Carlotta Valentia (weight 100) Fianna (weight 100) Gerda (weight 60) Irileth (weight 100) Jenassa (weight 100) Lydia (weight 100) Nimriel (weight 100) Olfina Gray-Mane (weight 85) Saadia (weight 100) Uthgerd the Unbroken (weight 100) adds 30 custom NPCs 3 mercenaries (can be hired as followers) 4 officers (may arrest the player for crimes) 23 other NPCs (mostly just walk around and look pretty) adds 2 new buildings The Lustful Reaper's Cabin Order of the Uninhibited Falkreath Hold improves the appearances of 10 vanilla NPCs Angi (weight 100) Astrid (weight 100) Gabriella (weight 100) Hert (weight 100) Narri (weight 100) Nenya (weight 100) Rayya (weight 100) Selveni Nethri (weight 100) Tekla (weight 100) Valga Vinicia (weight 100) adds 2 custom NPCs (mostly just walk around and look pretty) Lore Issues/Incompatibilities conflicts with mods that alter the following exterior cells: Wilderness (6, 2) Wilderness (6, 1) Wilderness (5, 1) Wilderness (-14, 5) Wilderness (-14, 4) conflicts with mods that alter the faces, bodies, and/or outfits of certain vanilla NPCs (see Features section above for reference) loading this mod into a saved game will cause some bugs Requirements latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE Recommendations (IMPORTANT: may cause minor issues when not installed) NetImmerse Override or Racemenu (includes NetImmerse Override) HDT Physics Extensions Optional Recommendations Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio Installation Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the files Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.001, Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.002, Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.003, and Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.004, and place all of them in a single common directory. Extract Skyrim_Adult_Celebrities_(Base_File)_[Part_1]_v#.#.#.7z.001 into any directory. Using a mod manager such as NMM, manually add the archive file Skyrim Adult Celebrities (Base File) [Part 1] v#.#.#.7z, and install. Download the file Skyrim_Adult_Celebrities_(Base_File)_[Part_2]_v#.#.#.7z. Install the archive file you downloaded in step 8. Download any or all of the following files: Skyrim Adult Celebrities (Whiterun) v#.#.#.7z Skyrim Adult Celebrities (Falkreath) v#.#.#.7z If other NPC overhaul mods (e.g. Ultimate NPC Overhaul II, Skyrim Beautiful Followers - SBF, etc...) are installed, make sure to install this mod after installing them. Install the file/s you downloaded in step 10. (if necessary) If asked to confirm overwrite, choose "YES" or "YES TO ALL". (if necessary) If other NPC overhaul mods are installed, use any mod manager/organizer to move the following .esp files below the .esp files of other NPC overhaul mods in the load order: Skyrim Adult Celebrities (Whiterun).esp Skyrim Adult Celebrities (Falkreath).esp Activate all .esp files beginning with Skyrim Adult Celebrities..., making sure that Skyrim Adult Celebrities (Base File).esp is above the others in the load order. (optional) Download and install Skyrim Adult Celebrities (Whiterun) [Alternate Face - Aela the Huntress] v#.#.#.7z. When asked to confirm overwrite, choose "YES" or "YES TO ALL". (highly recommended) Start a new game in Skyrim. Notes & Warnings NSFW, adults-only mod not for the faint of heart intended primarily for aesthetic purposes and not necessarily for added functionality not exactly lore-friendly, unless you use your imagination requires at least 4GB of free space in the hard drive where Skyrim is installed may be used in conjunction with other mods that modify vanilla NPC's appearances, but must be used with caution please install this mod after installing other NPC-appearance-modifying mods to avoid potential bugs please install this mod before starting a new game to avoid potential bugs Please let me know if there are any problems/incompatibilities/requirements I missed. Possible Bugs and Troubleshooting (NOTE: usually solved by starting a new game) Credits Other Downloads Skyrim Adult Celebrities (BodySlide Presets) v1.0.0.7z Other Mods Submitter fair5210 Submitted 10/02/2018 Category Other Requires Skyrim (Dawnguard, Dragonborn, Hearthfire DLCs), SKSE, XP32 Maximum Skeleton Extended, NetImmerse Override, HDT Physics Extensions Special Edition Compatible View File
  4. There was a mod uploaded to the Nexus a few months back that added Ulysses from NV as a companion. Unfortunately, because it used dialogue ripped straight from Lonesome Road, it only lasted a few hours--maybe a day--before it got taken down, and since then it hasn't been re uploaded. Was anyone here able to snag it before it got taken down? Do you guys know if it still exists on some obscure modding site somewhere? I really don't want to believe that it's gone for good. https://www.youtube.com/watch?v=VA6dCtAwZLY Video link to what I'm talking about, just in case it helps.
  5. View File Location: Whiterun Dragonreach Requirements: KS Hairdos - Renewal by Kalilies: www.nexusmods.com/skyrim/mods/68311 Cross Racial Features by Moldilox: www.nexusmods.com/skyrim/mods/43525/ -Optional- The characters use body meshes from the MCBM body type (www.nexusmods.com/skyrim/mods/57789) Credits to: TDN Equipable Horns by TheDNightshade: www.nexusmods.com/skyrim/mods/57198/ Nessa Race Half Argonian Playable Race by SapphireSuccubus: www.nexusmods.com/skyrim/mods/91739 Eiries Ohmes-Raht Khajiit Race by jtgibby: Submitter LoreSergeant421 Submitted 01/06/2019 Category Companions Requires KS Hairdos, Cross Racial Features Special Edition Compatible View File  
  6. View File Summary La'hyza and her daughters, Kaashni, Ja'ya, Daro'ssi, and M'liah, are a poor Khajiit family of former mercenaries, who recently set up camp along the road to Hammerfell, in the southern mountainous region of Skyrim. They are stealthy and nimble fighters with varying abilities and preferred combat styles. La'hyza is a balanced fighter, skilled with one-handed weapons. Kaashni specializes in offense and wields war axes in both hands. Ja'ya is capable in both melee combat and fire magic. Daro'ssi is a talented archer who can easily take down opponents from a distance. M'liah is an agile assassin who prioritizes speed over defense. Having no money and very few possessions of their own, they live day-to-day trying to make ends meet. The best way to earn their trust and allegiance is by sharing some food with them to help them get back on their feet. Details Body: CBBE-based Location: La'hyza's Camp Preferred Diet: mostly fish Essential: yes Marriage: possible La'hyza Class: warrior/fighter Weapon: mace & shield Skills: bash, heal (self) Body Preset: fair-CHSBHC-V3-T Voice: female sultry Kaashni Class: berserker Weapon: dual-wield axes Skills: bleeding damage Body Preset: Wench Body Voice: female even toned Ja'ya Class: spellsword Weapon: sword & magic Skills: fire spells, heal (self) Body Preset: fair Adult Body Voice: female sultry Daro'ssi Class: ranger Weapon: bow & arrows Skills: critical damage Body Preset: The Ultimate Booty Body Voice: female young eager M'liah Class: assassin Weapon: dual-wield daggers Skills: critical damage Body Preset: fair-Manga Voice: female young eager Features five (5) individual Khajiit potential followers can be unlocked as followers by feeding them fish once per day, through talking to La'hyza (NOTE: giving enough food for their whole family will make it faster to gain their allegiance) can be found at their camp along the road to Hammerfell, in the southern region of Skyrim Lore Issues/Incompatibilities somewhat incompatible with Ultimate Follower Overhaul; follower dialogue occasionally fails has not been extensively tested with other mods Requirements latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE Recommendations (IMPORTANT: may cause minor issues when not installed) HDT Physics Extensions Batheile the Endowed (includes a built-in fix for the missing dialogue audio files of followers with the female sultry voice type) or Relationship Dialogue Overhaul Optional Recommendations NetImmerse Override Extensible Follower Framework Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio Installation Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the file Pussycats_v#.#.#.7z. Download the file Pussycats (update) v#.#.#.7z. Using a mod manager such as NMM, manually add the archive file downloaded in step 5, and install. Install the file downloaded in step 6. When NMM asks to confirm overwrite, choose "YES" or "YES TO ALL". Notes & Warnings NSFW, adults-only mod outfit options are very limited; you may create compatible outfits through BodySlide and Outfit Studio (see the Details section above for references on their body presets) the dialogue for giving food to La'hyza will occasionally experience delays; wait for the dialogue to proceed without clicking anything or hitting any keys on the keyboard to avoid possible crashing Please let me know if there are any problems/incompatibilities/requirements I missed. Permissions Anyone is welcome to make improvements or add content to this mod, provided that they are at least of good quality. Please give proper credit to the authors of the assets to be used. Credits Caliente's Beautiful Bodies Edition by Ousnius and Caliente CBBE+ by Arkon89 BodySlide and Outfit Studio by Ousnius and Caliente XP32 Maximum Skeleton Extended - XPMSE by Groovtama Wench Body -Bodyslide 2 Preset- by Kozuke Hajime The Ultimate Booty Body (40 PLUS Presets) (UUNP - CBBE Bodyslide) by daedal Feminine Khajiit Textures (Grey Cat and Leopard) by MONSTERaider Better Khajiit female body Texture for UNP and CBBE body by poblivion The Eyes Of Beauty by Gabriel Mailhot as LogRaam ApachiiSkyHair by apachii Lovely Hairstyles by sn00p The Amazing World of Bikini Armor by NiseTanaka Remodeled Armor for CBBE Bodyslide HDT by ChronoTrigger77 Unfinished Conversions - Westwind Rogue by JRCosta Dungeon Explorer by Halofarm Merta Assassin Armor UNP - CBBE by Deserter X - Mitosuke Halo's Poser by Halofarm Other Mods Submitter fair5210 Submitted 10/28/2018 Category Companions Requires Skyrim (Dawnguard, Dragonborn, Hearthfire DLCs), SKSE, XP32 Maximum Skeleton Extended Special Edition Compatible View File
  7. View File Summary Batheile is a beautiful battle-mage/sorceress who wields a shield and summons the power of lightning and ice. Though she excels at magic, she has limited knowledge in physical combat, and therefore does not use most types of long range and melee weapons, but can fight at close quarters using her shield. She will gladly aid you in combat, and will ride side by side with you during your travels. She is sometimes seen near the mysterious Lady Stone, or occasionally relaxing at the Frostfruit Inn in Rorikstead. Being a foreigner in Skyrim, Batheile may entrust you to give her a fashion makeover when she is in your party. Details Class: shield-mage/sorceress Weapon: shield Skills: lightning and frost spells, shield bash Location/s: Lady Stone, Frostfruit Inn at Rorikstead, Batheile's Hideout Essential: yes Marriage: possible Body: custom CBBE-based Voice: female sultry Features travels between a number of locations within Skyrim when not in the player's party owns her own mount, and can ride it when necessary has her own headquarters in Skyrim comes with her own bodyguard to defend her home has accessible dialogue options to change her armor/clothes (NOTE: alternate equipment located in chests in Batheile's Hideout) can provide a special potion once a day, accessible through her dialogue option includes a simple fix for the missing dialogue audio files of followers with the female sultry voice type has a simple initial quest to unlock her as a follower (NOTE: to initialize quest, look for an object located behind the Sleeping Giant Inn in Riverwood) Lore Issues/Incompatibilities occasional bugs or delays may be caused by the horse-mounting and combat scripts has not been extensively tested with other mods (untested) may have compatibility issues with the options for changing outfits in follower overhaul mods (untested) may be incompatible with follower mount mods Requirements latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs SKSE XP32 Maximum Skeleton Extended - XPMSE Recommendations (IMPORTANT: may cause minor issues when not installed) NetImmerse Override or Racemenu (includes NetImmerse Override) HDT Physics Extensions Optional Recommendations Sexy Idle Animation (recommended: Animation 3 or Animation 4) Pretty Female Idles (recommended: Style 00, Style 01, Style 01_Extra, Style 03, Style 04, Style 05, Style 06, Style 07, Style 08, Style 08_Extra, Style 09, Style 10, Style 11, Style 12, Style 13, Style 13_Extra, Style 15, Style 15_Extra, Style 17, Style 18, Style 19_slim, Style 19_Extra, or Style 20) FNIS Sexy Move BodySlide and Outfit Studio Installation Download and install SKSE and XP32 Maximum Skeleton Extended. (highly recommended) Download and install the mods listed under the Recommendations section above. (optional) Download and install the mods listed under the Optional Recommendations section above. (if necessary) If previous versions of this mod were installed, uninstall them completely. Download the files Batheile the Endowed (parts 1-5).7z, Batheile the Endowed (parts 6-10).7z, Batheile the Endowed (parts 11-15).7z, Batheile the Endowed (parts 16-20).7z, Batheile the Endowed (parts 21-25).7z, Batheile the Endowed (parts 26-30).7z, and Batheile the Endowed (parts 31-34).7z, and extract their contents into a single common directory. Extract Batheile the Endowed.7z.001 into any directory. Using a mod manager such as NMM, manually add the archive file Batheile the Endowed v#.#.#.7z, and install. Download the files Batheile_the_Endowed_(update)_v#.#.#.7z.001, Batheile_the_Endowed_(update)_v#.#.#.7z.002, and Batheile_the_Endowed_(update)_v#.#.#.7z.003, and place them in a single common directory. Extract Batheile_the_Endowed_(update)_v#.#.#.7z.001 into any directory. Install the file Batheile the Endowed (update) v#.#.#.7z, extracted from step 9. When NMM asks to confirm overwrite, choose "YES" or "YES TO ALL". Notes & Warnings NSFW, adults-only mod outfit options are still limited; you may create compatible outfits through BodySlide and Outfit Studio please minimize dis/mounting of horses during combat to avoid potential bugs please use Batheile's built-in dialogue option for changing her outfit instead of the outfit-change options that come with follower overhaul mods (if you have any installed) to avoid potential bugs Please let me know if there are any problems/incompatibilities/requirements I missed. Possible Future Improvements SOS - Schlongs of Skyrim compatibility testing for compatibility with HDT Bounce and Jiggles CBBE Edition more outfits and equipment additional skills and magic - partially done mesh improvements - partially done quests - partially done additional combat damage - done Permissions Anyone is welcome to make improvements or add content to this mod, provided that they are at least of good quality. Please give proper credit to the authors of the assets to be used. Credits Other Downloads Batheile (Endowed Body ++ preset and conversion reference).7z Other Mods Submitter fair5210 Submitted 03/27/2018 Category Companions Requires Skyrim (Dawnguard, Dragonborn, Hearthfire DLCs), SKSE, XP32 Maximum Skeleton Extended Special Edition Compatible View File
  8. View File DISCLAIMER The follower featured on this mod page belongs to author(s) from Tesgeneral. This mod is simply a patch intended to maximize the existing features of the original. Summary This mod adds some skimpy armors and clothes to Brynhildr follower from Tesgeneral. It's primary purpose is to convert the original mod into a more R-rated version. Features 4 additional armors 3 additional pairs of arm gear 3 additional pairs of footwear 1 additional pair of pauldrons 1 additional clothing original equipment converted into "sexier" versions NEW: patch that fixes the teeth of the original follower mod Requirements latest version of Skyrim Dawnguard, Dragonborn, and Hearthfire DLCs XP32 Maximum Skeleton Extended - XPMSE Brynhildr follower Recommendations HDT Physics Extensions Installation Download and install Brynhildr follower from Tesgeneral. (recommended) Download and install the mods listed under the Recommendations section above. Download Brynhildr follower v0.1.2 (unofficial update) #.#.##.7z. (optional) Download BrynhildrFollower - v0.1.2 [teeth fix].7z from the Other Downloads section below. Install, in no particular order, the files downloaded in steps 3 & 4 using a mod manager such as NMM. When installing using NMM, it will ask you if you'd like to upgrade to a newer version of the mod. Choose "NO". When NMM asks to confirm overwrite, choose "YES" or "YES TO ALL". Credits Brynhildr by ickylol Caliente's Beautiful Bodies Edition by Caliente CBBE+ by Arkon89 Remodeled Armor for CBBE Bodyslide HDT by ChronoTrigger77 Brynhildr head mesh by SilverWolfNo1 Other Downloads BrynhildrFollower - v0.1.2 [teeth fix].7z Other Mods Submitter fair5210 Submitted 06/15/2018 Category Companions Requires Skyrim (Dawnguard, Dragonborn, Hearthfire DLCs), XP32 Maximum Skeleton Extended, Brynhildr follower Special Edition Compatible View File
  9. A tumblr user by the name of Tetrodoxin has posted pics of a character called Kailu: http://tetrodoxin.tumblr.com/ I messaged Tetrodoxin, asking if the character was be available for download as a preset or follower, but I received no response. Does anyone know if the character is available for download and if so, where?
  10. Stress and Trauma View File Stress and Trauma Overview: This is a lightweight mod that simulates Stress through combat and Trauma by violation through non-intrusive visual effects only, no status effects are used. Description: All options, that can be changed and/or turned off are marked with an "(MCM)". SAT uses a simplistic approach to simulate Stress and Trauma. The aim is to alter only the feel of the game, not the gameplay itself. Therefore only visual effects are used, no "hidden" status effects, buffs or de-buffs. The effects are subtle and easy to ignore for some time, but still aim to make the game feel diffrent. SAT introduces two new values into the game, Stress and Trauma, ranging from 0 to 100. While these values rise the mod applies increasing visual effects at values of 10 (MCM), 33 and 66. The lower threshold can be adjusted in the MCM and serves as a "grace period", so the values don't have to sink down to zero until the effects to stop. Trauma: The Trauma effect adds a recurring, pulsating, circular blur to give a feel of flashback and anxiety. Trauma points are gained by being violated (i.e. the player is the victim of an aggressive animation). The gain values differ depending on the animation (anal, oral, vaginal, beastiality) and can be adjusted individually. There is also the option to set Trauma gain for consentual animations, too. Once the lower threshold is exceeded, Arousal will be blocked (MCM), because the character is taumatised. Trauma can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Apart from that, Trauma sinks over time by a daily rate (MCM). For that the player can't have sex or can't be violated (MCM) for a number of days (MCM), before the Trauma value starts to fall. Example: By default, you can't have sex for 2 days for Trauma to start sinking, after 3 days of no sex the reduction will be 20 (default daily rate), after 4 days of no sex the reduction will be 40 and so on. Stress: Stress adds an increasing tunnel vision and, at high values, short flashes of double-vision. Stress is gained in two ways: 1. Time spent in combat. Every 10 in-game minutes of combat generate 1 point of Stress times a multiplier (MCM). 2. Damage taken. Every 10% of health lost generate 1 point of Stress times a multiplier (MCM). Stress can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Stress, too, sinks over time by a daily rate (MCM). The Stress reduction starts directly after leaving combat, without any waiting time. Stress is also reduced when having sex (MCM). Not when being violated, being the violator is okay. Arousal: At Arousal values of 50 and 70 surreal, colorful effects appear in irregular intervals (MCM). Also Arousal is linked to the Stress value and rises, but doesn't sink, with it (MCM). This show the effect of the adrenalin that has build up over a long fight. The linking can also be enabled for up to 4 follower (MCM). Violation: When the player is violated a light blur flashes up every 0.5 seconds for the time of the animation (MCM) to underline the horror of the act. Requirements: Sexlab Framework 1.62 Sexlab Aroused or Aroused Redux Personal Note: You can't imagine how much I cursed making this mod... My original plan was to used a purple filter for arousal, strong desaturation for Trauma and bright red flashed in violations. But than I had to learn the hard way, that ENB says no to Imagespace Modifiers (the name of the filter in CK)... No colors, no saturation changes... The only thing that did work were diffrent kinds of blurs. At first I was so disapointed that I wanted to drop the mod, but since it was basically finished I decided to not give up and changed all visuals to use blurs. And I'm rather pleased with the outcome ChangeLog: 07/11/2018 Initial Upload Submitter Guffel Submitted 07/11/2018 Category Combat Sex Requires Sexlab Framework, Sexlab Aroused/ Aroused Redux Special Edition Compatible No
  11. View File This mod is in early alpha. After some playing around in the CK and looking at other peoples mods posted here and on the Nexus I decided that its high time I spent some time and learned how to make a chartacter up from my Elder Scrolls Online experience. He is an argonian shaman called Left-Paw-Alight who was a hero of the 3 banner war roughly 3000 years ago. I will be making a back story about him and how he has managed to appear in Skyrim along with a quest, but for now this is just a simple test piece. As a shaman he should heal himself, cast flesh spells for protection, summon a flame atronach (for now) and turn undead. He also has the flame bolt spell. His starting equipment are mage robes for restoration. He will level up with the player with I hope balanced stats. I will be uploading this to the Nexus as well so Lovers Lab. Please leave comments in the thread or any problems you find with him. Location:- Falkreath mill pond. I used this as its less busy with other follower mods and easy to get to in early game. Future Features:- I hope to have some voice overs done for him at some point, a quest to find him and free him. Along with a story driven quest as he gets to know the player. I will also be taking apart other peoples scripts to see how they do special AI for their followers and see if I can make something special for Paws as in a special lesser power and the use of illusions. So please use him, abuse him and give him a good seeing to and let me know of any problems you find. As usual you will need the following mods installed. Skyrim Dawnguard Hearthfire Dragonborn Update USLEP Submitter Fuzzy_Fox Submitted 12/12/2018 Category Companions Requires Special Edition Compatible View File  
  12. Version 1.0.0.5

    39 downloads

    This mod is in early alpha. After some playing around in the CK and looking at other peoples mods posted here and on the Nexus I decided that its high time I spent some time and learned how to make a chartacter up from my Elder Scrolls Online experience. He is an argonian shaman called Left-Paw-Alight who was a hero of the 3 banner war roughly 3000 years ago. I will be making a back story about him and how he has managed to appear in Skyrim along with a quest, but for now this is just a simple test piece. As a shaman he should heal himself, cast flesh spells for protection, summon a flame atronach (for now) and turn undead. He also has the flame bolt spell. His starting equipment are mage robes for restoration. He will level up with the player with I hope balanced stats. I will be uploading this to the Nexus as well so Lovers Lab. Please leave comments in the thread or any problems you find with him. Location:- Falkreath mill pond. I used this as its less busy with other follower mods and easy to get to in early game. Future Features:- I hope to have some voice overs done for him at some point, a quest to find him and free him. Along with a story driven quest as he gets to know the player. I will also be taking apart other peoples scripts to see how they do special AI for their followers and see if I can make something special for Paws as in a special lesser power and the use of illusions. So please use him, abuse him and give him a good seeing to and let me know of any problems you find. As usual you will need the following mods installed. Skyrim Dawnguard Hearthfire Dragonborn Update USLEP
  13. Version 4.0.0

    46,096 downloads

    ! MEET INSANE IVY ! 4457 Lines of unique and quest related dialogue! 2/16/2019 - Add Video Promo. IvyPromo1FINALLL1.mp4 NOW UNIQUELY VOICED BY CHIC GEEK! She has without a doubt more dialogue than any other custom companion out there! *Translates to over 7 hours of dialogue, voice by Chic Geek* *Translates to over 6 hours of dialogue in robotic voice* Ivy is completely and UNIQUELY VOICED (no copy/pasting vanilla lines). Ivy is completely FUCKING INSANE. Ivy is a fully automated fucked up Sex Synth. She's extremely RUDE and PERVERSE. She is SURPRISINGLY DEEP AND INTENSE with a dark and intricate backstory which unfolds as Ivy's affinity for you rises. You can literally talk to her for hours on end and never hear a repeated sentence! She's a strong, tough, capable young woman, but for you her knees turn weak. New! @urbanoantigo has been kind enough to make a Portugese-Brazilian translation available as separate download. Installation instructions: - First install the Base 7z file - Install your voice of choice (robot / human) - Now download the translation 7z file and unzip into your Fallout4 directory, overwrite any target files. - Warning: File has been tested, but by a select audience. Please report any bugs (in english as I don't speak pt-BR myself). IVY COMPANION VERSION 4.0 RELEASED The most COMPLETE version of Ivy yet! Now voiced by a REAL voice actress! HOW TO INSTALL Step 1) Install the BASE mod by unzipping the 7zip file directly into your fallout 4 directory, overwrite any target files. Step 2) Choose either Ivy';s original voice files, or choose Chic Geek's voice files, download and install in the same manner. Alternatively, instead of manually unzipping, drag the chosen 7zip files into your Mod Manager, and install through that. RADIO PATCH UPLOADED. If you are experiencing the 'WIVS radio is not playing' bug. Then you can download this patch. Instructions follow below: Open up the NX-2C Controller Holotape. Open the Advanced options. Click on 'Reset Radio'. Exit the pipboy, wait a bit (5-10 seconds). Start the radio station in any way you see fit (pipboy radio, buildable radio etc..) HOW TO CHANGE IVY'S APPEARANCE IN GAME. 1) Ivy's HAIR. - Order Ivy to SIT on a chair. - Stand in front of her, open the console and click on her. Note her ID in the top of the console. - Type 'SLM #IVY'S ID# 2' <-- Note and do not forget the '2' behind Ivy's ID. - Close the console 2) Ivy's DRESS. - Talk to IVY and enter her TRADE menu. - Give her the item of clothing you want to give her, and press T to have her equip it. 3) Ivy's FACE. - Order Ivy to SIT on a chair. - Stand in front of her, open the console and click on her. Note her ID in the top of the console. - Type 'SLM #IVY'S ID# 1' <-- Note and do not forget the '1' behind Ivy's ID. - Close the console If you like this mod, help us and subscribe to Chic Geek's channel!! https://www.youtube.com/c/ChicGeekGaming Want more of Chic Geek? ?Follow her!!? ?Patreon: https://www.patreon.com/ChicGeek ?Discord: https://discord.gg/WvPyC25 ? Instagram: chicgeekgamer ?SnapChat: chicgeekgamer ?️ Twitter: @chicgeekgamer ?️Twitch: chicgeekgamer FEATURES Warning & Legal Important HOW TO RECRUIT IVY AFFINITY / GAMEPLAY SUPPORT DON'T RUN IVY WITH A.F.T. What others say about Ivy: MUSIC CREDITS
  14. View File Now with SSE Support! ---------------------------------------- Description ---------------------------------------- Some time ago, a group of modders came together to create a creature pack with all sorts of unique and interesting things inside. Some time after that a modder by the name of nofear88 took it upon himself to make a companion from one of those models. This is not his story, he disappeared. The resulting companion, Ihlenda, was plagued with all sorts of issues ranging from graphical errors to extra data that didn't belong. She needed a tune-up. I had a wrench! Ihlenda Reconstructed is a much more refined, carefully adjusted version of the original mod. She sports greatly improved features, better visual cues, and is overall more reliable! ---------------------------------------- Installation Instructions ---------------------------------------- Manual, No Toys - Download archive. - Extract contents of archive to your Skyrim/Data folder. - Activate IhlendaReconstructed.esp using the Skyrim Launcher. ---------------------------------------- Upgrade Instructions ---------------------------------------- When upgrading from a previous version some abilities may not function properly. There are two quick methods, besides an uninstall/clean save/reinstall, to fix this: Safest, or Mid-Dungeon Find an open empty space. Open your console (usually the tilde ~ button on US keyboards). Click Ihlenda. Type "disable" without quotes, hit enter. Type "enable" without quotes, hit enter. Close your console. Enjoy the new features! Less Reliable Find an area transition, such as a door that causes a loading screen. Use door, changing areas. New features should be enabled. ---------------------------------------- Where To Find Her ---------------------------------------- She's trapped in the Dwemer Storeroom just outside Mzulft, you can't miss her. Don't trip over the skeleton, he's been her only company. ---------------------------------------- Features ---------------------------------------- Original - Female Dunmer voice. Mostly friendly. - Essential, so no accidental offing her mid-combat. - Caster. Prefers to stay on the edge of the fight whenever possible. - Custom spells. Likes to scald people with blazing hot steam blasts dealing fire damage. - Does not equip weapons (to my knowledge), but will equip armor. - Uses vanilla follower system, should be compatible with any follower mod. - Marriageable! You know, if you're into them hot metal curves. - No, seriously, hot metal. Careful with that. - If you're really into that, read below for warnings. Updates from Original - COMPLETELY rebuilt plugin file from the ground up, no copy/pasting, for maximum cleanliness and organization. - No longer has a flame trail, and now properly rides on a cloud of steam and smoke. - Stats have been readjusted (way down). - Now starts at level 5 and no longer has a maximum level, growing indefinitely with you. - Custom spells have been updated significantly. -- Her main spell, steam blast, has had its damage cut back quite a bit. Starts off decent and applies a Damage-Over-Time effect which tapers off over 10 seconds when she stops casting. I'd be interested in feedback, and see spell damage scaling below. -- Her backup spell is now a lightning bolt rather than fire bolt, has a 0.5 second charge time, and costs almost nothing. - Spell damage now scales with her destruction skill as well as her level. At 100 Destruction her spells do 50% additional damage, and she also gains an additional 1% Destruction spell damage per level. - Being based off of flame atronachs her magicka regen is fairly high. However, flame atronachs cast a spell with a low mana cost. Sure in theory it could eventually drain their magicka but they rarely live that long either due to combat or to summon duration. Ihlenda's primary spell costs quite a bit of mana and is channeled. Now, have you ever seen a flame atronach actually melee someone? I haven't. To help make up for this her magicka recovery has actually been tripled from the usual amount, to bring her in-combat recovery up to par with the standard out-of-combat recovery of a flame atronach. She's still likely to run dry in a medium or longer length fight but that's why she has that backup spell. I'm also interested in feedback with this. - Used to have a fire aura similar to flame atronachs, now has an electrical aura imitating storm atronachs. - Now also more closely imitates other dwemer machines in terms of resistances and passive abilities. - Self-repairs! Has a 3/second health regeneration rate. She needs it, nobody likes being scalded with blazing steam. - Now starts with damage resistance equal to a full set of dwarven armor, on top of dwemer machine resistances. This may make it a bit difficult to replace her gear, but she puts a heavy preference on magical enchantments which may help. - Rewrote small story that she originally came with. No more historical lore logic holes! - Increased carry weight. - Additional special effects. When downed and in recovery her battery ruptures, causing her to spew smoke and be covered in electricity. Don't worry, she can self-repair! Extra Changes - Forwarded a simple change included in the USKP/USLEEP patch: changed the FollowerHuntingBow to be playable and droppable. This is to allow you to remove the bow should she decide she wants to try and use it, because to my knowledge she can't. Going for the simplest approach this change is unobtrusive and rarely seen, and leaves compatibility open for other follower mods that may edit the offending script that spawns the weapon in the first place. Plus the thing sucks anyway, so it's not unbalancing to get it. ---------------------------------------- Potential To-Do ---------------------------------------- - Stat, skill, and spell balancing. - Possibly add more spells and abilities. - Still looking into texture options. Permission granted from langley02 to use Dwemer Meter Retexture, need to get matching boot/gauntlets. ---------------------------------------- Known Issues ---------------------------------------- - Doesn't handle ranged attackers (primarily archers) very well. May set avoidance tactic higher in the future. Kites melee for days though! ~~ (Changes have been implemented, hoping to see a noticeable change) - Level-to-damage scaling script only works on the ORIGINAL Ihlenda. Spawning a clone through the console means you get a lesser version. Actually go rescue her from her cage, it doesn't take that long! ---------------------------------------- Compatibility/Conflicts Safe -> Unlikely -> Possibly -> Definitely ---------------------------------------- - Has keyword JobHireling, enabling compatibility with some more obscure follower mods. - Minimal additional script cost, single script checks level and updates own Variable09 accordingly once per 30 seconds, scaling Destruction damage. - Uses vanilla follower packages/scripts, does not make changes. Mods changing these will affect her, but shouldn't cause problems. - Modifies actor value Variable09 on self. Generally used for innkeeper room dialogue functions, which followers don't need. - Should be compatible with major follower overhauls due to usage of vanilla scripts. (Untested) - Uses installed textures. May end up looking strange depending on mod install. (See Recommended Mods) - Contains custom combat AI, perks, spells, and more. May not be affected by overhauls to these features. (Spells use Destruction school) - NOT currently compatible with AFT or ImAFT, as these follower mods are looking for vanilla spells specifically. Trying to find a solution. ---------------------------------------- Recommended Mods ---------------------------------------- Most Useful - Unofficial Skyrim Legendary Edition Patch - by Arthmoor & Team (Everyone should have this!) Screenshot Appearance (Not included with Ihlenda) - aMidianBorn Book of Silence - by CaBaL120 (Dwarven boots and gauntlets) - Dwemer Metal Retexture - by langley02 (Remaining metal textures) Other Misc - Markarth - The White City - by FrankFamily (Dwemer Metal Retexture comes with a compatibility pack to match!) - NobleSkyrimMod HD-2K - by Shutt3r (Be sure to grab that SSE version if necessary! Install before "Markarth - The White City", "Dwemer Metal Retexture", and "aMidianBorn Book of Silence".) - Enhanced Landscapes - by AceeQ - Verdant - A Skyrim Grass Plugin - by Preeum - Purity - by Laast (This guy needs more love, beautiful mod) ---------------------------------------- Credits ---------------------------------------- nofear88, for the original mod found here. Vicn, for the creature pack containing the original model. Vicn Creature Pack - Dwarven Gynoid Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN, Peggy, NewSea, SKS ---------------------------------------- Special Thanks ---------------------------------------- tonicmole, for being the one to somehow convince me (purposely or otherwise) to do more modding stuff. vpoteryaev, for without their help I'd probably still be pulling my hair out over leveled skill weights! ---------------------------------------- Content Warnings ---------------------------------------- - Included story journal contains naughty vulgar words not suitable for children. The man wasn't a nice guy. Really. - Technically Ihlenda is naked, all the time. I mean, if you're into that sort of thing. ---------------------------------------- Changelog ---------------------------------------- ---------------------------------------- Also On The Nexus ---------------------------------------- Ihlenda Reconstructed for Skyrim Classic Ihlenda Reconstructed SSE for Skyrim Special Edition ---------------------------------------- Videos ---------------------------------------- Mod Review - New Blades and the Metal Maiden (by Porterhause) https://youtu.be/IebNt2IKCAs ---------------------------------------- To All You Robosexuals ---------------------------------------- https://youtu.be/IrrADTN-dvg Submitter UZero Submitted 02/24/2016 Category Companions Requires Special Edition Compatible Yes View File
  15. Version 1.3

    661 downloads

    Now with SSE Support! ---------------------------------------- Description ---------------------------------------- Some time ago, a group of modders came together to create a creature pack with all sorts of unique and interesting things inside. Some time after that a modder by the name of nofear88 took it upon himself to make a companion from one of those models. This is not his story, he disappeared. The resulting companion, Ihlenda, was plagued with all sorts of issues ranging from graphical errors to extra data that didn't belong. She needed a tune-up. I had a wrench! Ihlenda Reconstructed is a much more refined, carefully adjusted version of the original mod. She sports greatly improved features, better visual cues, and is overall more reliable! ---------------------------------------- Installation Instructions ---------------------------------------- Manual, No Toys - Download archive. - Extract contents of archive to your Skyrim/Data folder. - Activate IhlendaReconstructed.esp using the Skyrim Launcher. ---------------------------------------- Upgrade Instructions ---------------------------------------- When upgrading from a previous version some abilities may not function properly. There are two quick methods, besides an uninstall/clean save/reinstall, to fix this: Safest, or Mid-Dungeon Find an open empty space. Open your console (usually the tilde ~ button on US keyboards). Click Ihlenda. Type "disable" without quotes, hit enter. Type "enable" without quotes, hit enter. Close your console. Enjoy the new features! Less Reliable Find an area transition, such as a door that causes a loading screen. Use door, changing areas. New features should be enabled. ---------------------------------------- Where To Find Her ---------------------------------------- She's trapped in the Dwemer Storeroom just outside Mzulft, you can't miss her. Don't trip over the skeleton, he's been her only company. ---------------------------------------- Features ---------------------------------------- Original - Female Dunmer voice. Mostly friendly. - Essential, so no accidental offing her mid-combat. - Caster. Prefers to stay on the edge of the fight whenever possible. - Custom spells. Likes to scald people with blazing hot steam blasts dealing fire damage. - Does not equip weapons (to my knowledge), but will equip armor. - Uses vanilla follower system, should be compatible with any follower mod. - Marriageable! You know, if you're into them hot metal curves. - No, seriously, hot metal. Careful with that. - If you're really into that, read below for warnings. Updates from Original - COMPLETELY rebuilt plugin file from the ground up, no copy/pasting, for maximum cleanliness and organization. - No longer has a flame trail, and now properly rides on a cloud of steam and smoke. - Stats have been readjusted (way down). - Now starts at level 5 and no longer has a maximum level, growing indefinitely with you. - Custom spells have been updated significantly. -- Her main spell, steam blast, has had its damage cut back quite a bit. Starts off decent and applies a Damage-Over-Time effect which tapers off over 10 seconds when she stops casting. I'd be interested in feedback, and see spell damage scaling below. -- Her backup spell is now a lightning bolt rather than fire bolt, has a 0.5 second charge time, and costs almost nothing. - Spell damage now scales with her destruction skill as well as her level. At 100 Destruction her spells do 50% additional damage, and she also gains an additional 1% Destruction spell damage per level. - Being based off of flame atronachs her magicka regen is fairly high. However, flame atronachs cast a spell with a low mana cost. Sure in theory it could eventually drain their magicka but they rarely live that long either due to combat or to summon duration. Ihlenda's primary spell costs quite a bit of mana and is channeled. Now, have you ever seen a flame atronach actually melee someone? I haven't. To help make up for this her magicka recovery has actually been tripled from the usual amount, to bring her in-combat recovery up to par with the standard out-of-combat recovery of a flame atronach. She's still likely to run dry in a medium or longer length fight but that's why she has that backup spell. I'm also interested in feedback with this. - Used to have a fire aura similar to flame atronachs, now has an electrical aura imitating storm atronachs. - Now also more closely imitates other dwemer machines in terms of resistances and passive abilities. - Self-repairs! Has a 3/second health regeneration rate. She needs it, nobody likes being scalded with blazing steam. - Now starts with damage resistance equal to a full set of dwarven armor, on top of dwemer machine resistances. This may make it a bit difficult to replace her gear, but she puts a heavy preference on magical enchantments which may help. - Rewrote small story that she originally came with. No more historical lore logic holes! - Increased carry weight. - Additional special effects. When downed and in recovery her battery ruptures, causing her to spew smoke and be covered in electricity. Don't worry, she can self-repair! Extra Changes - Forwarded a simple change included in the USKP/USLEEP patch: changed the FollowerHuntingBow to be playable and droppable. This is to allow you to remove the bow should she decide she wants to try and use it, because to my knowledge she can't. Going for the simplest approach this change is unobtrusive and rarely seen, and leaves compatibility open for other follower mods that may edit the offending script that spawns the weapon in the first place. Plus the thing sucks anyway, so it's not unbalancing to get it. ---------------------------------------- Potential To-Do ---------------------------------------- - Stat, skill, and spell balancing. - Possibly add more spells and abilities. - Still looking into texture options. Permission granted from langley02 to use Dwemer Meter Retexture, need to get matching boot/gauntlets. ---------------------------------------- Known Issues ---------------------------------------- - Doesn't handle ranged attackers (primarily archers) very well. May set avoidance tactic higher in the future. Kites melee for days though! ~~ (Changes have been implemented, hoping to see a noticeable change) - Level-to-damage scaling script only works on the ORIGINAL Ihlenda. Spawning a clone through the console means you get a lesser version. Actually go rescue her from her cage, it doesn't take that long! ---------------------------------------- Compatibility/Conflicts Safe -> Unlikely -> Possibly -> Definitely ---------------------------------------- - Has keyword JobHireling, enabling compatibility with some more obscure follower mods. - Minimal additional script cost, single script checks level and updates own Variable09 accordingly once per 30 seconds, scaling Destruction damage. - Uses vanilla follower packages/scripts, does not make changes. Mods changing these will affect her, but shouldn't cause problems. - Modifies actor value Variable09 on self. Generally used for innkeeper room dialogue functions, which followers don't need. - Should be compatible with major follower overhauls due to usage of vanilla scripts. (Untested) - Uses installed textures. May end up looking strange depending on mod install. (See Recommended Mods) - Contains custom combat AI, perks, spells, and more. May not be affected by overhauls to these features. (Spells use Destruction school) - NOT currently compatible with AFT or ImAFT, as these follower mods are looking for vanilla spells specifically. Trying to find a solution. ---------------------------------------- Recommended Mods ---------------------------------------- Most Useful - Unofficial Skyrim Legendary Edition Patch - by Arthmoor & Team (Everyone should have this!) Screenshot Appearance (Not included with Ihlenda) - aMidianBorn Book of Silence - by CaBaL120 (Dwarven boots and gauntlets) - Dwemer Metal Retexture - by langley02 (Remaining metal textures) Other Misc - Markarth - The White City - by FrankFamily (Dwemer Metal Retexture comes with a compatibility pack to match!) - NobleSkyrimMod HD-2K - by Shutt3r (Be sure to grab that SSE version if necessary! Install before "Markarth - The White City", "Dwemer Metal Retexture", and "aMidianBorn Book of Silence".) - Enhanced Landscapes - by AceeQ - Verdant - A Skyrim Grass Plugin - by Preeum - Purity - by Laast (This guy needs more love, beautiful mod) ---------------------------------------- Credits ---------------------------------------- nofear88, for the original mod found here. Vicn, for the creature pack containing the original model. Vicn Creature Pack - Dwarven Gynoid Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN, Peggy, NewSea, SKS ---------------------------------------- Special Thanks ---------------------------------------- tonicmole, for being the one to somehow convince me (purposely or otherwise) to do more modding stuff. vpoteryaev, for without their help I'd probably still be pulling my hair out over leveled skill weights! ---------------------------------------- Content Warnings ---------------------------------------- - Included story journal contains naughty vulgar words not suitable for children. The man wasn't a nice guy. Really. - Technically Ihlenda is naked, all the time. I mean, if you're into that sort of thing. ---------------------------------------- Changelog ---------------------------------------- ---------------------------------------- Also On The Nexus ---------------------------------------- Ihlenda Reconstructed for Skyrim Classic Ihlenda Reconstructed SSE for Skyrim Special Edition ---------------------------------------- Videos ---------------------------------------- Mod Review - New Blades and the Metal Maiden (by Porterhause) https://youtu.be/IebNt2IKCAs ---------------------------------------- To All You Robosexuals ---------------------------------------- https://youtu.be/IrrADTN-dvg
  16. View File DISCLAIMER The follower featured on this mod page belongs to MydakXD. This mod is simply a patch intended to maximize the existing features of the original. Summary This mod enhances the quality of the naked body of Sanel follower by MydakXD. It reduces the visible corners around the breasts to make them look less distorted. In addition, it fixes the missing HDT physics on Sanel's default scarf and earrings. Features naked body mesh with higher polygon count scarf and earrings with HDT physics (makes them move properly) optional files to make the follower naked by default optional body meshes with pubic hair Requirements latest version of Skyrim XP32 Maximum Skeleton Extended - XPMSE HDT Physics Extensions Sanel follower Installation Download and install the mods listed under the Requirements section above, including Sanel follower by MydakXD and all its necessary update files. Choose and download any one (1) of the following files: Sanel follower (unofficial update) #.##.7z ← keeps the original outfit of Sanel Sanel follower (unofficial update) #.## [naked default outfit].7z ← makes Sanel naked by default Sanel follower (unofficial update) #.## [naked default outfit + bushy pubic hair].7z ← gives Sanel bushy pubic hair Sanel follower (unofficial update) #.## [naked default outfit + very bushy pubic hair].7z ← gives Sanel very bushy pubic hair Make sure to install this mod after you have installed all the files from the original mod. Using a mod manager such as NMM, install the file you chose to download in step 2. When NMM asks to confirm overwrite, choose "YES" or "YES TO ALL". Credits Sanel-Busty follower by MydakXD Caliente's Beautiful Bodies Edition by Caliente CBBE+ by Arkon89 Cubic Hair 3D for BodySlide PP by EliteCheat Other Mods Submitter fair5210 Submitted 09/03/2018 Category Companions Requires Skyrim, XP32 Maximum Skeleton Extended, HDT Physics Extensions, Sanel-Busty follower Special Edition Compatible View File
  17. hello everybody I've been around for a while and now I would like to know but i'm not sure if so yet that anyone has it but I would like to know if anyone could upload the Bless Online Tusk Lion companion mod for oblivion that comes from the welcome to hawkhaven website? cause the link that brings me to sendspace is and sorry for cussing but its fucken dead because it just brings me to a error page instead but I really would like to use this mod in my game https://welcometohawkhaven.jimdo.com/companions-creatures/ under Neath >The Lady
  18. I was looking the the Data/f4se/presets area and saw the following files. AA_WH00_nora.json AA_wh01_piper.json and many more Does F4SE load these jsons for the npcs, over ridding the vanilla faces,(even though they are the same look) Are these the looks that show up in the game? If so, why are the mods, like the ones that change piper's looks requiring a ESP. Couldn't you just copy the new piper json over the json in the presets, and then piper will have the new look?
  19. I have an idea for a mod, to create a certain companion character for Skyrim or Fallout 4. I have a lot of audio files i prepared that are meant to be used in this mod. I do not know how to create a custom companion so i am looking for anyone who may be interested in working on this with me, i will send the audio files i have made, (little over 100 audio pieces) and more are going to me made. If anyone is interested, send me a message and i will elaborate further. Here is my discord server https://discordapp.com/channels/475218070718382080/475218070718382082 we should talk on discord.
  20. I wanted to show a few pics and some updates on ARES Androids for FO4. I just now started importing the models into the game so I don't have any screenshots yet. There is not an alternative start for the android race, but instead, you have to be turned into an android by Andrea (from FNV). There's also two fully voiced android companions, Andrea and Geniva (Gen IV-a), with two different bodies. Gen 2 body (Andrea) Gen IV-a (Geniva) More Andrea
  21. Version 1.0.3

    2,123 downloads

    Location: Whiterun Dragonreach Requirements: KS Hairdos - Renewal by Kalilies: www.nexusmods.com/skyrim/mods/68311 Cross Racial Features by Moldilox: www.nexusmods.com/skyrim/mods/43525/ -Optional- The characters use body meshes from the MCBM body type (www.nexusmods.com/skyrim/mods/57789) Credits to: TDN Equipable Horns by TheDNightshade: www.nexusmods.com/skyrim/mods/57198/ Nessa Race Half Argonian Playable Race by SapphireSuccubus: www.nexusmods.com/skyrim/mods/91739 Eiries Ohmes-Raht Khajiit Race by jtgibby:
  22. View File 1. Description 2. Requirements 3. Installing 4. Uninstalling (IMPORTANT!) 5. Updating (IMPORTANT!) 6. Compatibility & issues 7. Credits 8. Changelog 1. Description Allows you to control any animal or human and make them do your bidding. Also allows you to urinate, defecate, masturbate and engage in necrophilia and bondage. 2. Requirements SexLab: http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v124-updated-1020/ Zaz Animation Pack: http://www.loverslab.com/topic/17062-zaz-animation-pack-2013-10-08/ SKSE: http://skse.silverlock.org/ SkyUI: http://skyrim.nexusmods.com/mods/3863/? 3. Installing Place the following files in your Data folder and enable PuppetMaster.esp in plugin menu: PuppetMaster.esp PuppetMaster.bsa 4. Uninstalling (IMPORTANT!) * Load save game. * Open MCM menu and under Puppet Master > Uninstall, click stop scripts. * Save game. * Remove installed files or disable in plugin menu. 5. Updating (IMPORTANT!) * Uninstall mod completely as described in step 4 and remove PuppetMaster.esp and PuppetMaster.bsa from Data folder. * Load the save you made after stopping scripts, wait 10 seconds. * Save game again and exit. * Download and install the mod again as described in step 3. * Load the save you made after removing files from Data folder. You will lose control of all puppets but this is a much cleaner method of updating than just replacing. 6. Compatibility & issues 7. Credits Ashal and anyone else who worked on SexLab. ZaZ Chris & Xaz for their animation pack. jonx0r for defecation related resources (models, textures, sounds). 8. Changelog Submitter h38fh2mf Submitted 11/26/2013 Category Misc Sex Requires SexLab, Zaz Animation Pack, SKSE, SkyUI Special Edition Compatible
  23. Version 3.2 Latest Build

    15,479 downloads

    THIS VERSION IS NO LONGER AVAILABLE. PLEASE DOWNLOAD VERSION 4.0 (In the other topic). Meet OVERSEXED Ivy! 4457 Lines of unique and quest related dialogue! *Translates to over 6 hours of dialogue* She's completely and UNIQUELY VOICED (no copy/pasting vanilla lines). She's completely FUCKING CRAZY. She has more dialogue than any other custom companion out there! She's a fully automated fucked up Sex Synth. Because she is a prototype synth, somewhere between gen 1 and 2, her voice is synthesized. She's extremely RUDE. I'm actually a bit ashamed to release her to the world, I will deny everything!!! She invents her own swear words! You can talk to her for hours on end! She's a strong, tough, capable young woman, but for you her knees turn weak. Chick Geek Gamer has reviewed Ivy! Dialogue score 10/10 (!) https://www.youtube.com/watch?v=dxCFbwv6wuk @figarodlc has been very kind to provide us with a walkthrough video on Ivy's recruitment and her features, go check it out! https://www.youtube.com/watch?v=_t53dWEtfi8 IVY COMPANION VERSION 3.2 RELEASED The most COMPLETE version of Ivy yet! So much more features! FEATURES Warning & Legal Important HOW TO RECRUIT IVY AFFINITY / GAMEPLAY SUPPORT OPTIONAL FILE INCLUDED: CompanionIvy_HairAddon.esp What others say about Ivy: SCREENSHOTS
  24. View File Nekochan The Nekomimi Priestess 7B + CBBE Once the esp is activated Nekochan will find and run to you She will Then Heal you and follow you around If you want her to stop healing you simply have to invite her in your group So ya if you want heals leave her out of the group All the Mesh And textures are in her folders So you do not need 7base Installed Requirements HDT physics HDT High Heels Xp32 Skeleton Follower Tweak mod if you want to manage her gear Nekochan is Now 7Base ! CBBE Version is now out Also Go see The New Kitsumimi Version Same Exact Thing But with Kitsu Tails ! You Can use both together ! But only Choose 1 Version ! Normal Or OILY I've put it in another thread to prevent confusion If you had older Version Backup Your save Run Game Without Nekochan esp and Save Then activate new esp and good to go =) CREDITS : Wast1980 Sevenbase Body Fizz for Red Blood Armor xp32 for Ponytail Deadzone45 Hdt Tails Greyfox for spectral bow Caliente Bodyslide Submitter Minoumimi Submitted 08/25/2014 Category Companions Requires xp32 skeleton - HDT Physics Special Edition Compatible
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