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Found 70 results

  1. Version 4.0.3-Beta

    172,118 downloads

    Sexbound provides custom artwork, AI, animations, items, objects, particles, SFX, scripts, and an API that can be used by others to create custom sex interactions in Starbound. New features and bug fixes are released regularly! Please Follow this download, so that you can receive new release notifications. SxB Development - https://docs.google.com/spreadsheets/d/14FNfsbxagbRxv-QtiLq7p0hDExPNow7cnz-SzJ3s0zQ/edit?usp=sharing Track SxB Mod Development from your favorite creators by viewing the above Google sheet! ⁉️ Download and install only one file from the Downloads: Pak or Src. The Pak version has better compression and loads faster, whereas the Src version is already unpacked for players who want a quick start into customization. August 4, 2020 | Back to developing my way. I'll preface by informing readers that I have devoted countless hours towards developing this mod: I've lost a lot of sleep over the years, I've lost countless weekends, and I've lost time I could have spent having fun with loved ones instead. I've been paid far too little so far in exchange for the time I put into working on these mods, and I even had to beg for funding once just so I could repair my computer and continue creating this free downloadable content. I really hope to not see anyone try to argue that I should be happy because I should enjoy doing this. Likewise, I don't want to see someone say, "oh, if you're not happy then why are you doing it?". The world is not black-and-white or perfect like that! I'm still working on this project because I want to work on it. Needless to say, I am grateful to all the patrons and donators who have helped to fund my efforts thus far. If I had to guess, it must be under 1% of the community who gives me something back in exchange for the work which includes the add-on / support creators who give their time in exchange too. Lately, I'm seeing a few users are unsatisfied with changes or even new feature additions. Occasionally, I'm dealing with a few users who are arguing against me to implement their suggested changes too. It's getting old fast! And I'm reaching my limits with users who think they're going to command and control how I or any other mod content / creator working largely for free must spend our time. So, I'd like for those of you who want to argue with me to go read the Loverslab guideline for modding. Specifically, go read guideline #1: https://www.loverslab.com/guidelines/ How am I going to enforce the above?: Ignore, kick, and ban these users who are becoming problematic out of my community areas. It's either that or I quit because I don't really have to stick around and endure the abuse or the effects of it bogging me down - mangling any creativity I have left. Sometimes it can be confusing what changed when I am often updating the content on this page. So, you can always check here to see what I did! ❣️ Release v4.0.3-Beta - Fixed major bug where game crashes due to type in sexbound treasure pool. ChesterPiece - Artist Created all couples artwork and particle effects. Krystalic - Writer Created default dialog used by the Sex Talk plugin. Mahorych00 - Translator (Russian) Translated default species SexTalk dialog. Red3dred - Contributor Contributes bug fixes and new features. Servantesnc - Coordinator for SFX Helped to coordinate the creation of new moan & orgasm SFX. Salem - SFX Moans (Male) Created default male moan SFX. Shiyon - SFX Moans (Female) Created default female moan SFX. 💕 A special thanks goes out to the following Patreon supporters! ⋆ Ananoke ⋆ BlastWint ⋆ CensoredGrunt ⋆ CodeRedAlert ⋆ Darling_Dingus ⋆ Fylix Aerou ⋆ HandHolding_CherryPopper ⋆ Jamie ⋆ Kasuno ⋆ Keryan ⋆ Kh0Rne ⋆ Kinadion ⋆ Kuroritas ⋆ Memeahen ⋆ MyonMyon ⋆ NibblesTheNightstalker ⋆ Owen Lee ⋆ Rei Tea ⋆ Remeus Artenawa ⋆ ShadowXprice ⋆ Skip Landren ⋆ Doggo Vox ⋆ ZappyCoffee ⋆ Zephyr팩스 ⋆ 奎尼昌 ⋆ The below spoiler contains previous announcements. Download previous versions of Sexbound from our official archive: Mega.nz This modding framework was created for Starbound v1.3.2 & up. Installing the PAK version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the *.pak file directly into your Starbound mods directory. 4. Finished. Installing the SRC version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the single extracted folder into your mods directory. 4. Finished. ⁉️ Unable to find your mod folder's location? Check the spoiler. Russian by Mahorych00 Modding Guides 1) How to create a custom species support mod for Sexbound API v2.6.x and up. [ Click Here ] 2) Miscellaneous Guides [ Click Here ] 3) Mod Image Cover (PNG - 512px x 512px) [ Click Here ] 🛑 The following mods are not compatible with the latest version of this mod. If you're a creator and you want to get your mod off this list, direct message me and I will help you make changes so your mod can be compatible. * Human Eyes Reskin - Loads conflicting script and asset files from a much older version of Sexbound. Do not install this. * Kitty the Space Cat - Compatible only with Sexbound v1 but not yet Legacy. * Merrkin Species Support Mod - Patches Butterfly sex position file incorrectly. Breaks the Aphrodite's Bow quest line. * Pregnant Males - Not compatible with the latest version. * SFX Improvements - Loads conflicting script and asset files from a much older version of Sexbound. Do not install this. * VENUS - Animated Body Mod - Does not use latest *.animation files. Please read the below frequently asked questions before asking your question in our support forum. --- * 🔞 You must be at least 18 years old to view, download, or install this mod.
  2. View File Sexbound Sexbound provides custom artwork, AI, animations, items, objects, particles, SFX, scripts, and an API that can be used by others to create custom sex interactions in Starbound. New features and bug fixes are released regularly! Please Follow this download, so that you can receive new release notifications. SxB Development - https://docs.google.com/spreadsheets/d/14FNfsbxagbRxv-QtiLq7p0hDExPNow7cnz-SzJ3s0zQ/edit?usp=sharing Track SxB Mod Development from your favorite creators by viewing the above Google sheet! ⁉️ Download and install only one file from the Downloads: Pak or Src. The Pak version has better compression and loads faster, whereas the Src version is already unpacked for players who want a quick start into customization. August 4, 2020 | Back to developing my way. I'll preface by informing readers that I have devoted countless hours towards developing this mod: I've lost a lot of sleep over the years, I've lost countless weekends, and I've lost time I could have spent having fun with loved ones instead. I've been paid far too little so far in exchange for the time I put into working on these mods, and I even had to beg for funding once just so I could repair my computer and continue creating this free downloadable content. I really hope to not see anyone try to argue that I should be happy because I should enjoy doing this. Likewise, I don't want to see someone say, "oh, if you're not happy then why are you doing it?". The world is not black-and-white or perfect like that! I'm still working on this project because I want to work on it. Needless to say, I am grateful to all the patrons and donators who have helped to fund my efforts thus far. If I had to guess, it must be under 1% of the community who gives me something back in exchange for the work which includes the add-on / support creators who give their time in exchange too. Lately, I'm seeing a few users are unsatisfied with changes or even new feature additions. Occasionally, I'm dealing with a few users who are arguing against me to implement their suggested changes too. It's getting old fast! And I'm reaching my limits with users who think they're going to command and control how I or any other mod content / creator working largely for free must spend our time. So, I'd like for those of you who want to argue with me to go read the Loverslab guideline for modding. Specifically, go read guideline #1: https://www.loverslab.com/guidelines/ How am I going to enforce the above?: Ignore, kick, and ban these users who are becoming problematic out of my community areas. It's either that or I quit because I don't really have to stick around and endure the abuse or the effects of it bogging me down - mangling any creativity I have left. Sometimes it can be confusing what changed when I am often updating the content on this page. So, you can always check here to see what I did! ❣️ Release v4.0.3-Beta - Fixed major bug where game crashes due to type in sexbound treasure pool. ChesterPiece - Artist Created all couples artwork and particle effects. Krystalic - Writer Created default dialog used by the Sex Talk plugin. Mahorych00 - Translator (Russian) Translated default species SexTalk dialog. Red3dred - Contributor Contributes bug fixes and new features. Servantesnc - Coordinator for SFX Helped to coordinate the creation of new moan & orgasm SFX. Salem - SFX Moans (Male) Created default male moan SFX. Shiyon - SFX Moans (Female) Created default female moan SFX. 💕 A special thanks goes out to the following Patreon supporters! ⋆ Ananoke ⋆ BlastWint ⋆ CensoredGrunt ⋆ CodeRedAlert ⋆ Darling_Dingus ⋆ Fylix Aerou ⋆ HandHolding_CherryPopper ⋆ Jamie ⋆ Kasuno ⋆ Keryan ⋆ Kh0Rne ⋆ Kinadion ⋆ Kuroritas ⋆ Memeahen ⋆ MyonMyon ⋆ NibblesTheNightstalker ⋆ Owen Lee ⋆ Rei Tea ⋆ Remeus Artenawa ⋆ ShadowXprice ⋆ Skip Landren ⋆ Doggo Vox ⋆ ZappyCoffee ⋆ Zephyr팩스 ⋆ 奎尼昌 ⋆ The below spoiler contains previous announcements. Download previous versions of Sexbound from our official archive: Mega.nz This modding framework was created for Starbound v1.3.2 & up. Installing the PAK version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the *.pak file directly into your Starbound mods directory. 4. Finished. Installing the SRC version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the single extracted folder into your mods directory. 4. Finished. ⁉️ Unable to find your mod folder's location? Check the spoiler. Russian by Mahorych00 Modding Guides 1) How to create a custom species support mod for Sexbound API v2.6.x and up. [ Click Here ] 2) Miscellaneous Guides [ Click Here ] 3) Mod Image Cover (PNG - 512px x 512px) [ Click Here ] 🛑 The following mods are not compatible with the latest version of this mod. If you're a creator and you want to get your mod off this list, direct message me and I will help you make changes so your mod can be compatible. * Human Eyes Reskin - Loads conflicting script and asset files from a much older version of Sexbound. Do not install this. * Kitty the Space Cat - Compatible only with Sexbound v1 but not yet Legacy. * Merrkin Species Support Mod - Patches Butterfly sex position file incorrectly. Breaks the Aphrodite's Bow quest line. * Pregnant Males - Not compatible with the latest version. * SFX Improvements - Loads conflicting script and asset files from a much older version of Sexbound. Do not install this. * VENUS - Animated Body Mod - Does not use latest *.animation files. Please read the below frequently asked questions before asking your question in our support forum. --- * 🔞 You must be at least 18 years old to view, download, or install this mod. Submitter Locuturus Submitted 07/27/2017 Category Starbound
  3. Advanced Animation Framework View File What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned. AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine. Download Location & Instructions In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304". An LL focused installation and usage guide can be found here. Donations If you are interested in supporting this project, you can donate through my Patreon page. Submitter dagobaking Submitted 04/06/2018 Category Framework & Resources Requires Fallout 4 1.10.163, F4SE 0.6.20, LooksMenu 1.6.18  
  4. [AAF] Sex Attributes - Framework (5/11/2020) View File Sex Attributes v2.4.3 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. ~FEATURE DETAILS Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
  5. View File .intheme, .intheme p {color: #bfbfbf;} .intheme a, .intheme p a, .intheme li a {color: #87b8d7;} .intheme, .intheme a {font-family:arial; font-size:14px;} .intheme .text_center {text-align:center;} .intheme .gold, .intheme a .gold {color:#908858;} .intheme .green, .intheme a .green {color:#009900;} .intheme .red, .intheme a .red {color:#cc0000;} .intheme .yellow, .intheme a .yellow {color:#ffd700;} .intheme .font_size_36, .intheme .font_size_36 a , .intheme .font_size_36 li {font-size:36px;} .intheme .font_size_18, .intheme .font_size_18 a, .intheme .font_size_18 li {font-size:18px;} SexLab Inflation Framework Requirements: SKSE 1.7.3+ PapyrusUtil 3.3+ RaceMenu 3.4.5+ or NetImmerse Override 3.4.4+ XPMSE 3.94+ SkyUI (MCM Menu) 5.1+ Optional: SexLab Framework 1.62+ Proclaimer: This Mod was not created to replace any existing systems (like C.A.N.S.), it was created for my personal use and to provide an alternative. I would be happy, if mod authors would try out my system and I will answer any questions you might have about my framework. If you have suggestions, questions, bugs, etc. please let me know in the support thread! I created a Google Translation Document, feel free to contribute! Be sure to unhide columns you hid, after you are done. You can also send me translation files via pm. If any of the translators wants to be credited for their work, shoot me a pm and I will gladly add you to the front page, please also state, for which languages. The documentation for the implementation of my mod, can now be accessed either: via SLIF_Main.psc via the scripts, that are either in the .7z folder or in the folder you installed the mod to via a manager, which are located in the following folder: Data\Scripts\Source\SexLab Inflation Framework\ via the SexLab Inflation Framework Documentation via the SexLab Inflation Framework implementation without dependency SLIF Installer Backup: Dropbox Folder SLIF Patches Backup: Dropbox Folder How to add custom Bodymorphs to the Bodymorphs page. Since I'm tired of repeating myself over an over, here is a blog post, with quick steps, on how to report errors. Description: The Inflation Framework is the first SexLab mod I ever created. It can be installed at any time into your game. The mod itself does nothing on it's own (except for the sliders in it's mcm menu) and needs some changes in scripts of mods, which want to use my framework. The mod idea sprung from the simple frustration, that the mods I installed were fighting all the time, who gets to inflate my character and sizes changing rapidly, while using mods like: Beeing Female, Fill Her Up, Milk Mod Economy, etc. It was created for personal use, but with the intention of sharing it on this board. Support for new mods will follow in the future, but I would like to encourage mod authors to check out my system. There may be similar mods, but this one is my two cents for this problem. Most features are implemented, but I will continue to update it as long as I have ideas for it. For mod users: Just install the framework, place the esp anywhere in your load order and install the compatibility scripts for the mods you use. Let me know in the support thread what you think of my mod and if you like it?! Let me know about any bugs, suggestions etc. in the support thread. For mod authors: All sources for the scripts I made/changed, are in the subfolder "SexLab Inflation Framework" of the source folder, the sources of the mods I made compatible are in the same folder, but in a respective subfolder for each mod. Installation: I would recommend installing it with a mod manager of your choice. make sure all mods have the same versions as the patches placement of the SLIF esp is irrelevant For Mod Organizer: place the main file anywhere on the left side place the patches after all mods it patches on the left side place the files generated by SLIF in a different folder (example: SexLab Inflation Framework - Generated Files) For NMM: let SLIF overwrite all scripts and don't overwrite SLIF scripts For Wrye Bash: place SLIF after all mods it patches on the Installer page Updating: For Mod Organizer: click "replace" Todo: A very special Thanks to my Patreons (past and present)! Art Credits: SassaAria for the splash screen Translation Credits: LavaCreeper for the French translation Credits: Mod support log Full Changelog Submitter qotsafan Submitted 10/01/2015 Category Framework & Resources Requires See description Special Edition Compatible No View File
  6. Version 1.13-beta

    2,758 downloads

    A framework to diversify sex appeal and forget about shallow charisma measurements Disclaimer What Is It Sexual Appeal Framework (SAF) is a resource that can be used to bring the "Sexual Appeal" term into the game. Key point is: it is a resource. By itself it will do almost nothing The idea is that by now almost every mod that deals with sexual appeal of a character at best implements its own way of addressing it or at worst just relies on the charisma S.P.E.C.I.A.L; It's about time that's changes Features SAF attempts to integrate into the game world and seemingly affect RP experience for the player. It is not a battle mod and I doubt I will ever make any sort of combat-related effects to it (though I'm open to suggestions, provided those are in line with the mod vision and are interesting enough). Currently, there are several following features: Game world SA effects Currently, only drugs effects are supported. Consuming drugs will penalize the SA values for quite some time. For the RP purpose the duration of these penalties are not tied to the duration of the original drug and are longer - you can expect that the appearance takes a much harder toll from drugs than the internal body health. This can be disabled in MCM. Tagging This allows to define your items SA effects. You can specify any SA attribute with a value and then equipping this item will grant the corresponding bonus to the specified attribute. You can rename an item normally on a workbench or use Rename Anything to do it on the fly. More about tagging feature you can read in a dedicated post. Persuasion effects Allows SAF to add a modifier to game internal values for persuasion success chances. The idea behind this is that Charisma still governs the base check but with SA it will have more (or less) "weight". For positive SA, easier speech checks are affected more and harder checks are affected less. For negative SA - in reverse, i.e. harder checks will be affected more and easier checks - less. Integration with other mods Some of the mods can be affected by SAF (or, in reverse, SA values can be influences by something in those mods). At the current version, v1.12-beta, Hardship and SA Attributes are supported, (see recommended mods section). The effects are: SA Attributes: Sexual wear will affect SA for certain body / face parts. Oral wear will affect lips / tongue SA; vaginal wear will affect vagina / belly SA; anal wear will affect butt / back SA. Half of oral wear SA modifier will be applied to face SA; quarter of vaginal & anal wear will be applied to body SA Hardship: crossing certain thresholds of total SA score will change the appearance. The scale is done by total SA as follows: -100..-50 ugly; -50 .. 50 plain; 50 .. 100 good looking Requirements Sex Appeal Framework (SAF) will need all DLCs installed F4SE - without that tagging feature will not work (and further updates will rely on F4SE) Installation Just install it with any mod manager If you see conflicting files for LL_Fourplay - it doesn't matter which to load first, the library should be identical (it is packed in SAF in case you don't have any other mods using it) Updating Please pay attention to the changelog. Depending on that: If nothing is mentioned about clean save, you can proceed with just installing the update as is If it is stated that clean save is required, then you will need*: Before updating, load your existing save with SAF and in the MCM chose "Uninstall" Wait till SAF is uninstalled and then save your game Uninstall SAF with your mod manager of choice. Load your game (ignore the prompt about missing file "SexAppealFramework.esp" ) and save it again Download the updated SAF version and install it with your mod manager of choice Load your game and wait till SAF installs itself. Check that the version corresponds to the updated one. Important: the mod is in beta stage which means that errors and mishaps are to be expected. For that reason for all beta builds of the mod the debug level is set to the maximum by default. If you don't want that, you can use MCM page to change the debug level. It is recommended to keep it at least at level 40 because the mod is still in beta and if things go wrong it will not be possible to retrieve useful information from the log when debug level is low. Framework Module (SAF) Main requirement for anything else. Defines all attributes, dependencies between them, magic effect, object mods etc. What Is "Sexual Appeal" (SA) SAF defines SA as a multilayered set of actor values which can be used to describe the appeal of a certain part of the body or face. Multilayered idea means that there are several aggregating actor values which are inheriting the influencing values of the underlying actor values. At the moment, it is implemented as: So there are 32 attributes in total of which 13 are underlying for the face and 16 are underlying for the body. On the mod start-up, the in-built way to enforce the dependency between the attributes will engage. It will enforce the following dependency table: Attributes Rules Accessibility: the attributes should only be manipulated via SAF API calls. If you attempt to do so otherwise, SAF will restore the values. For instance, calling Actor.SetValue() or using console equivalent will do nothing and the attribute value will be restored Dependencies: when modifying an underlying layer attributes, their influence will be cascaded up to the main SA attribute. SAF API calls will reflect that in the respective returned values. Boundaries: The attributes are bound to change between -100 and 100. If you will try to use SAF API to modify it beyond bound, it will truncate the value to the corresponding limit (100 for positive, -100 for negative values) How To Integrate SAF? This section is only meaningful for modders. Q&A Recommended mods I am (trying to) working on some sort of UI integration for the SAF/SAFI because it's difficult to see the attributes and effects in-game without resorting to console commands. Until I figured out how to do that, I strongly recommend using UI mods, such as Active Effects - it might not be what I have in mind but it provides a good way to see the current state. Since version 1.6 SAF supports tagging which means that renaming items on the fly could come handy. I like Rename Anything for doing that. Mods which SAF is currently integrated with. None of these are mandatory, but if detected, SAF will gracefully attempt to integrate with them: Sex Attributes Hardship Future plans .. and limits of what sort of integration is possible from within SAF This section is mostly meaningful for modders. But if you have ideas - please share! Known Issues If trying to get SA values in a non thread safe ways, it is possible to catch SAF mid-update especially if several update processes were fired with no delay. It is not harmful, though, because eventually (1-2 seconds) those updates will always catch up because SAF ensures consistency via threads queue If trying to set SA values in a non thread safe ways, it can break things in theory (for now). I will work on eliminating ways to do it but I can't account for everything at once. SAF persuasion feature may conflict with mods changing persuasion mechanics, like Binary Speech Checks. In this case I recommend to disable the persuasion feature. Propagation delay. Yes, this is a thing, especially on a heavily modded games. Bad news are - your SA values are likely to arrive with a noticeable delay (sometimes in a measure of several seconds - enough for you to see it in your pip-boy or console if you closely track them). Good news are - it is consistent, meaning that whatever changes should happen - will happen. Read: if you think that SA change "didn't work" - wait a bit. It will arrive. Tested on my game with 300+ mods and every time that was the case. Additional note here: the consistency despite propagation delay is only true when SAF calls are made in a thread-safe way. By default, SAF itself does it this way, but if there will be future mods what integrate with SAF and won't opt in for thread-safety (since it's much slower) - all bets are off. (Console setav / getav and Co are non-thread safe ways to work with SA)
  7. View File This is the SE conversion of SexLab Attraction with permission to modify, publish and further improve the mods of the original author. The first published version (1.0) is an unmodified conversion of the original, further modified/improved versions will most likely follow closely in time. SexLab Attraction is a framework plugin very similar to the Sexlab Aroused. Support / Bugs / Ideas - Thread: https://www.loverslab.com/topic/94778-sexlab-attraction-se/ Features It assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning for most NPCs it oscillates around 50, about 3 out of a 100 have base attractiveness >80, and about 3 out of a 1000 >90. It also assigns weight and height preference values to the NPCs. Women like buffier men (mean weight preference 75, height 1.05), while men like smaller women (mean weight preference 25, height 0.95). Those preference means for genders can be changed via MCM. It provides a function to get attraction value which: - assigns attractiveness and weight preference if they were not assigned before - dynamically calculate "real attraction" of the NPC towards PC based on many factors: Your attractiveness Your speech NPCs gender preference NPCs gender NPCs weight preference in relation to PCs weight NPCs height preference in relation to PCs height It comes with MCM with: - ability to choose whether SexLab sexual orientation should be used or the sexual orientations should be randomized using probabilities set in MCM - ability to choose whether attraction can influence relationships with NPCs - ability to set attractiveness of PC - ability to set attractiveness, weight and height preference of NPCs How it works Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC. The key can be changed in MCM Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to (chance for a +1 to relationship with a max of 1). NPCs of the same sex as PC can be jealous if the PC is attractive (chance for a -1 to relationship with a min of -1). NPCs that find you especially repulsive don't like you. This feature can be turned off in MCM. NOTE: This feature needs some other plugin (like Sexlab Approach) to assign attraction stats to NPCs. Otherwise it only works on NPCs you manually select with 'n' key. Requirements SexLab Attraction is required for plugins like SexLab Approach (soon also to be published for SSE). The plugin requires SexLab and SexLab Aroused (alternatively SexLab Aroused Redux). Credits The original author and creator is ylenard: https://www.loverslab.com/profile/124931-ylenard/ Non-SE and original plugin: https://www.loverslab.com/files/file/1013-sexlab-attraction/ What's New in Version 28-2-2018 Released February 28, 2018 (Latest) 28-2-2018 - Full SSE conversion of the original Oldrim plugin, released as an unmodified version (before any modifications or improvements) Released November 24, 2014 20-10-2014 - Included the fix for sexuality bug, Includes option for PC preferences and racial preferences 12-9-2014 - I made sure relationships change only by +1, 0 or -1 (-2 was a possibility earlier by oversight). Also changed the way the N key works. 29-8-2014 - Fixed (hopefully:P ) fluctuating stats bug, made sure relationships are only changed once, changed the way wealth is calculated (on equip for player, stored in a faction for npcs) to lower the script load 28-8-2014 - Fixed display bugs in MCM, generally changed a few things in MCM, added a reset button which causes the mod to assign new stats to NPCs, fixed the journal reset bug, changed the way wealth is calculated to make it lighter. 27-8-2014 - Some big changes: Attraction takes wealth and power into account, It calculates lust - how much desire does one actor have for another (takes into account Arousal meaning SexLab Aroused is a requirement now), it works between any two actors now. It also has a function that calculates disparity between social standing of two actors (only takes wealth and power into account right now, but will be expanded upon). When you press the key you will only see how attractive your PC considers the targeted NPC, how PC desires to have sex with NPC and the disparity of their social standing (number > 1 means the NPC has higher position) 18-7-2014 - A few bugfixes, slightly changed the way attraction is calculated, instead of checking 'playable' flag now the mod is checking 'allow PC dialog' flag which should solve vampire / custom race compatibility problem. Also added Height preference 3-5-2014 v2 - repacked for use with NMM 3-5-2014 - Several changes: Added an option to change the function key in MCM Added options to change the amount of Straight / Gay / Bisexual people in MCM. Mod randomizes sexual orientations, but uses SexLab system (in order to work with other mods, such as Aroused for instance) A few minor changes to the way attraction is calculated added a relationship decrease if an NPC finds you repulsive (which is not too easy to achieve ) restricted inheritance to relationships >= 2. NEEDS TESTING 27-4-2014 - Added an option in MCM allowing users to disable the influence of attraction on relationships 26-4-2014 - First version - No changes from version 26-3-2014, so if you have it installed it's bit by bit the same. Submitter jimy7 Submitted 02/28/2018 Category Adult Mods Requires SexLab, SexLab Aroused Regular Edition Compatible No
  8. Sex Appeal Framework View File A framework to diversify sex appeal and forget about shallow charisma measurements Disclaimer What Is It Sexual Appeal Framework (SAF) is a resource that can be used to bring the "Sexual Appeal" term into the game. Key point is: it is a resource. By itself it will do almost nothing The idea is that by now almost every mod that deals with sexual appeal of a character at best implements its own way of addressing it or at worst just relies on the charisma S.P.E.C.I.A.L; It's about time that's changes Features SAF attempts to integrate into the game world and seemingly affect RP experience for the player. It is not a battle mod and I doubt I will ever make any sort of combat-related effects to it (though I'm open to suggestions, provided those are in line with the mod vision and are interesting enough). Currently, there are several following features: Game world SA effects Currently, only drugs effects are supported. Consuming drugs will penalize the SA values for quite some time. For the RP purpose the duration of these penalties are not tied to the duration of the original drug and are longer - you can expect that the appearance takes a much harder toll from drugs than the internal body health. This can be disabled in MCM. Tagging This allows to define your items SA effects. You can specify any SA attribute with a value and then equipping this item will grant the corresponding bonus to the specified attribute. You can rename an item normally on a workbench or use Rename Anything to do it on the fly. More about tagging feature you can read in a dedicated post. Persuasion effects Allows SAF to add a modifier to game internal values for persuasion success chances. The idea behind this is that Charisma still governs the base check but with SA it will have more (or less) "weight". For positive SA, easier speech checks are affected more and harder checks are affected less. For negative SA - in reverse, i.e. harder checks will be affected more and easier checks - less. Integration with other mods Some of the mods can be affected by SAF (or, in reverse, SA values can be influences by something in those mods). At the current version, v1.12-beta, Hardship and SA Attributes are supported, (see recommended mods section). The effects are: SA Attributes: Sexual wear will affect SA for certain body / face parts. Oral wear will affect lips / tongue SA; vaginal wear will affect vagina / belly SA; anal wear will affect butt / back SA. Half of oral wear SA modifier will be applied to face SA; quarter of vaginal & anal wear will be applied to body SA Hardship: crossing certain thresholds of total SA score will change the appearance. The scale is done by total SA as follows: -100..-50 ugly; -50 .. 50 plain; 50 .. 100 good looking Requirements Sex Appeal Framework (SAF) will need all DLCs installed F4SE - without that tagging feature will not work (and further updates will rely on F4SE) Installation Just install it with any mod manager If you see conflicting files for LL_Fourplay - it doesn't matter which to load first, the library should be identical (it is packed in SAF in case you don't have any other mods using it) Updating Please pay attention to the changelog. Depending on that: If nothing is mentioned about clean save, you can proceed with just installing the update as is If it is stated that clean save is required, then you will need*: Before updating, load your existing save with SAF and in the MCM chose "Uninstall" Wait till SAF is uninstalled and then save your game Uninstall SAF with your mod manager of choice. Load your game (ignore the prompt about missing file "SexAppealFramework.esp" ) and save it again Download the updated SAF version and install it with your mod manager of choice Load your game and wait till SAF installs itself. Check that the version corresponds to the updated one. Important: the mod is in beta stage which means that errors and mishaps are to be expected. For that reason for all beta builds of the mod the debug level is set to the maximum by default. If you don't want that, you can use MCM page to change the debug level. It is recommended to keep it at least at level 40 because the mod is still in beta and if things go wrong it will not be possible to retrieve useful information from the log when debug level is low. Framework Module (SAF) Main requirement for anything else. Defines all attributes, dependencies between them, magic effect, object mods etc. What Is "Sexual Appeal" (SA) SAF defines SA as a multilayered set of actor values which can be used to describe the appeal of a certain part of the body or face. Multilayered idea means that there are several aggregating actor values which are inheriting the influencing values of the underlying actor values. At the moment, it is implemented as: So there are 32 attributes in total of which 13 are underlying for the face and 16 are underlying for the body. On the mod start-up, the in-built way to enforce the dependency between the attributes will engage. It will enforce the following dependency table: Attributes Rules Accessibility: the attributes should only be manipulated via SAF API calls. If you attempt to do so otherwise, SAF will restore the values. For instance, calling Actor.SetValue() or using console equivalent will do nothing and the attribute value will be restored Dependencies: when modifying an underlying layer attributes, their influence will be cascaded up to the main SA attribute. SAF API calls will reflect that in the respective returned values. Boundaries: The attributes are bound to change between -100 and 100. If you will try to use SAF API to modify it beyond bound, it will truncate the value to the corresponding limit (100 for positive, -100 for negative values) How To Integrate SAF? This section is only meaningful for modders. Q&A Recommended mods I am (trying to) working on some sort of UI integration for the SAF/SAFI because it's difficult to see the attributes and effects in-game without resorting to console commands. Until I figured out how to do that, I strongly recommend using UI mods, such as Active Effects - it might not be what I have in mind but it provides a good way to see the current state. Since version 1.6 SAF supports tagging which means that renaming items on the fly could come handy. I like Rename Anything for doing that. Mods which SAF is currently integrated with. None of these are mandatory, but if detected, SAF will gracefully attempt to integrate with them: Sex Attributes Hardship Future plans .. and limits of what sort of integration is possible from within SAF This section is mostly meaningful for modders. But if you have ideas - please share! Known Issues If trying to get SA values in a non thread safe ways, it is possible to catch SAF mid-update especially if several update processes were fired with no delay. It is not harmful, though, because eventually (1-2 seconds) those updates will always catch up because SAF ensures consistency via threads queue If trying to set SA values in a non thread safe ways, it can break things in theory (for now). I will work on eliminating ways to do it but I can't account for everything at once. SAF persuasion feature may conflict with mods changing persuasion mechanics, like Binary Speech Checks. In this case I recommend to disable the persuasion feature. Propagation delay. Yes, this is a thing, especially on a heavily modded games. Bad news are - your SA values are likely to arrive with a noticeable delay (sometimes in a measure of several seconds - enough for you to see it in your pip-boy or console if you closely track them). Good news are - it is consistent, meaning that whatever changes should happen - will happen. Read: if you think that SA change "didn't work" - wait a bit. It will arrive. Tested on my game with 300+ mods and every time that was the case. Additional note here: the consistency despite propagation delay is only true when SAF calls are made in a thread-safe way. By default, SAF itself does it this way, but if there will be future mods what integrate with SAF and won't opt in for thread-safety (since it's much slower) - all bets are off. (Console setav / getav and Co are non-thread safe ways to work with SA) Submitter Operand Submitted 03/15/2020 Category Modders Resources Requires F4SE, All DLCs
  9. Sexlab Position Selector By Nen - Control Yourself View File Description: This mod allows the user to select positions before and during sexlab animations. WITHOUT the need of spells, shouts, or other position selectors.Simply Press U and a Menu will popup, Then Select a Position , Ex: DoggyStyle and press O to switch to that position. How Does It Work: It is Simplicity Itself = P , Just hooks on to any sexlab act and gives the option to change animations at any time by providing a new set using the tags available, shortly put, it will use whatever animations you have active, but select them based off of the tags present in Sexlab and once you change positions you'll have a whole set of animations in that position, not unlike the spells and shouts provided before from "Books of Love" , or "MatchMaker" etc, but able to keep changing it at will. Example: Walk up to an NPC, start your animations s normal, dialogue or whatever, and just before it Begins , press U, A menu will appear that shows positions, You can also do this at any time during your acts by selecting the positoin you want and press O (Or whatever your position changing key is) to switch to a new position. OR: - (NEW FEATURE since out of Beta / Non Uploaded Version) Hold SHIFT key and press U as normal and you will get a new menu with AGGRESSIVE versions of the animations, if you want to up the bar a bit. Requirements Sexlab Framework (No way! O_O, Yes...) , Nothing Else Needed Installation Simply Upload to any mod manager Or Export the archive file to your Skyrim folder and overwrite your "Data" folder. *IMPORTANT* - Make sure this mod is Highest Priority, (Lowest on the list), it should override any other adult mod in order to work, it shouldn't hinder with or bother them, just make sure you don't have the U, or O keys linked to anything since there's no MCM menu options yet, if anyone knows how to get that done please let me know. Uninstalling Works fine with just removing the mod from the list honestly, I mean this barely does anything, but if you want to be super cereal about it, just do the normal .......disable the mod..... load your game.... ignore warnings.....save .....and your done. Or just remove it with Wrye bash, pretty much anything goes.This is just procedure. Troubleshooting / Known Issues This Mod is known to have issues with Apropos if you have the option for custom animations on, and any mod that switches from one pose to another in mid sequence, so if a mod has you start in Doggy, switch to Cowgirl and end in Oral, this mod will not be able to control that sequence, Maybe, Depends on how the original coder made it. Just be sure to have this at the bottom of your mod list, it doesn't interfere with anything as far as I have seen. Also seems to be an issue with Custom Animations, ones not tagged by Sexlab itself, they may have to be added manually or tagged by their creator to register for this. I'm still new to all this so I'm not entirely sure. I'll look into it. Future Plans Plan on adding many immersive features (Definitely Optional) like Pleasure and Pain Lifebars Bars for Orgasms, Stomach tank for filling, X-Ray Views, and other little features that could enhance a mod like this. Opinions and Suggestions or flat out adding them if you want, definitely welcome. Its a crude mod but I just wanted to get attention to a feature I thought was really important. Also want to have an ALL animation option just in case you want to try out normally disabled, or Custom animations for unique positions, but still provide options between normal and aggressive modes. Modifying this: If you plan on making changes to this specific mod or its scripts please toss some credit my way, and try to keep it all as one file, rather not have different mods in different directions with clashing ideas, just one mod with tons of options under one menu if possible, thats all. Besides that have fun and do whatever you feel like, source is included, its very simple and crude but represents features that were for some reason never included. HELP Still new here, my first mod ever added, making new features wont be easy, please vote, rate, endorse, whatever, and I will continue to keep trying to update this, to add a bunch of new features, when I'm not working on other projects. Also looking to add MCM options to this mod, if you know how or have directions to a tutorial of some kind please link me or send me a message. Credit Ashal - for his help in improving the mod, and everyone involved in the making of the SexLab Framework who made so many options available under one banner! La Espada - For added this to the Sexlab Index, its an honor for such a humble mod to be considered. Submitter Nenilai Submitted 01/24/2015 Category Other Requires Sexlab Framework Special Edition Compatible  
  10. Skyrim Capacity Limited v0.4 View File Skyrim Capacity Limited is a mod that adds some effects of eating on actors, such as slowing actors down for eating too much and visually showing the results of that last feast. It also features systems to increase one's stomach capacity and to store various items in there for later retrieval. Version 0.4 Has Been Released! NOTE: THIS IS NOT COMPATIBLE WITH PAST RELEASES! DO NOT ATTEMPT TO UPGRADE! Github Link Discord is now up! Come Chat with us! Documentation Blog: http://www.loverslab.com/blog/712-stomach-capacity-documentation/ Recommended Version: SCL 0.4 Requirements: SKSE SkyUI (for MCM) Modern Brawl Bugs Fix (not a strict requirement, but still recommended) Optional: UIExtensions (Required for optional menus) FNIS (For Optional Animations) Racemenu or Netimmerse (Required for inflation) Now a with a new inflation method built in! No longer requires a belly node! Select "Dynamic Equipment" in the Inflation methods menu. For those who still want to use skeletal inflation: XPMSE is the best option for this CBBE built with Bodyslide is recommended for females For males, I think SOS has a HDT body SAM with HDT is also recommended Has out-the-box compatibility with SLIF Installation: Install prerequisites with your favorite mod manager Install this mod the same way Open Skyrim Open the MCM and find this mod Click "Start SCLimited" Close MCM, and open it again Adjust options to your liking Play! Compatibility: Should be compatible with everything except things like Enderal Items added by mods may not work as intended (You might end up eating a poultice), patches are needed Uninstalling: Highly Recommended that before closing out the mod, you erase the database in the MCM. This will help clean your save. Otherwise, it should be safe just removing it. Submitter Vicyntae Submitted 03/17/2017 Category WIP / Beta Requires SKSE, JContainers, SkyUI, Modern Brawl Bugs Fix, Racemenu/NetImmerse, XPMSE, Pregnancy-enabled body, UIExtensions Special Edition Compatible No
  11. View File This is a simple mod that listen to events and call the SlaveTats API, making it easy to developers to add SlaveTats support without adding a mod dependency. What this means? For Users: if you have any mod calling this, just keep this installed with SlaveTats and it will work, no need to configure. For Modders: Submitter weird Submitted 07/12/2015 Category Framework & Resources Requires SlaveTats Special Edition Compatible
  12. I do not know if it's appropriate or not but I am willing to pay someone for help. I will need to actually have a conversation on discord or over the phone and start everything from scratch. I want to successfully uninstall everything for Skyrim and reinstall everything needed for SE and all the mods available on Nexus and Lovers Lab. I have been at this for over a week now watching every YouTube video and reading every instruction detailing what I need to do. Even though I am successful at getting their instructions to work... I can't get everything to work together. So I am stuck with hours of downloading and nothing to show for it. I just want to get started and enjoy the benefits of this game as soon as possible. Anyone willing to help me out?
  13. View File A Word: As always: my englsh knowlge is limited, so this description and also the mod could contain some language mistakes, I'll make some fixes in the next few days, let me know if something is unclear etc. Due my particular inattitude to the English I'll make a lot of Examples to better explain what I mean, for this examples I could use other mods names, this doesn't mean that there's an actual Plugin/Relation from the SLSF and those Mods and neither is a masked request for that, it's only an example. Also: this mod is in pre-Final, but tecnically is ok, I just want to wait for some other feedbacks, basic calibrations etc. Note 25/03/2016: The mod is actually in Pre-Final state, it means that the betatest is almost over and the framework is ready to be used. The Pre Final version REQUIRES A CLEAN SAVE or A NEW GAME, use a Save Tool or it won't work well. The 0.99 is tecnically a Rollback, due the fact that I've abandoned the planned updated (interaction systems, etc.) for various reasons (time and better systems already created from other modders). The documentation about the mod is on the script SLSF_CompatibilityScript.psc. Note for Modders: This Framework will grant access to a good number of new data such Fame Levels for the Pc, Fame level of Npc, Equip Status (with auto-access without dependancies to datas from SlaveTats & Devious Devices), feel free to ask if you're searching for something in specific that could be done or not with this mod. Index: Description Features List Possible Uses Requiments Mods using This How it Works Reference Charts >>>How to Do (API, Tutorials)<<< Next Version Permission About Donations 1.Mod Description: This Mod is essentially a 'Framework' used to provide a Sexual Fame management to Skyrim for the Player Character (PC from now on), by itself it's a passive system, It doesn't have effect on game, NOT provide comment line about fame, it doesn't trigger any scene / ineraction / etc. It's purpose is only to collect and manage data about fame for OTHER MOD to use (With or Without Hard Dependancies). So it could be used for various things, like a base system for other mods or to support Comment Plugins, Extensions, etc. See the section "Possible Uses" if interested. 2.Features list: Fame System: Equip System: NPC Extras: Other: 3.Possible Uses: The possible uses of this mod is various and variable, it's nature is about Collecting Datas to share between mods to better/easily achieve what those mods want to do. Some Example: 4.Requiments: SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations UiExtensions, for the In-Game menu Fuz Ro D-oh, for read the comment provided from other Plugins SexLab, ...Ok that was easy... 1.61+ ZazAnimationPack, Various Resources, 6.1 SexLab Aroused (I suggest the Redux Version, because is Updated) 5.Mods Using This: Note: Those aren't required, install which you want -Slaverun Reloaded by Kenjoka (Comment Plugin, 0.95b+) 6.HOW IT WORKS: First of all, If you're interested to use this LET ME KNOW. Obviously I have a better knowlege of the SLSF and I could suggest the best way to do things with it. Use the support topic or the PM. Fame System: Fame Contage: Equip Status: Npc RoleTypes: Npc Reactions: 7.REFERENCE CHARTS: Here The Quick References, in case of need. You could also find that in the SLSF_CompatibilityScript.psc & in the SLSF_FunctionAccess.psc. 8.HOW TO DO: Tutorial Moved to the Second Repley of the Support Topic >>>API For Modder<<< You'll find all the Documentations, Functions and Examples on the SLSF_CompatibilityScript.psc (Soft and 0-Dependancy) and on the SLSF_FunctionAccess.psc (Hard Dependancy), for a brief look check the Second Replay of the Support Topic. If you don't find the function that you're looking for, need assistance or info about the system, feel free to PM me or use the Support Topic. For the Tutorials check the Second Replay of the Support Topic for those available, if you have some other request about, let me know. 9.NEXT VERSION: 1.0 will contain: Hopefully nothing else 10.PERMISSION: This mod is ONLY for LoversLab website. You may not repack, re-publish, etc., any of my work. Translations of this mod are allowed, just contact me first, in case someone else already doing that. Obviously you can freely make plugin about this mod , I just ask to know about. I do not take any responsibility for save corruption, game problems, etc. 11. ABOUT DONATIONS: I DON'T want any donation, this Mods is my personal contribute to the Lovers Lab Comunity, if you want donate something Submitter Versh Submitted 12/06/2015 Category Framework & Resources Requires SexLab 1.61, ZazAnimationPack 6.1, SexLab Aroused (Also Redux), Fuz Ro D-oh, UiExtensions, SkyUi Special Edition Compatible
  14. Version 2.4.3

    90,501 downloads

    Sex Attributes v2.4.3 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. ~FEATURE DETAILS Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes.
  15. View File The Sims 3 Mods FRAMEWORK In order to use ANY Mod in The Sims 3 – you need a “Mods” folder in the main “The Sims 3” folder. Download "Mods folder Framework - Install.zip" and place in a new folder. Extract the zip file to its own folder. Move or COPY the ENTIRE Mods folder to your ...\Documents\The Sims 3 folder. Now you can start placing your Mod package files into the Mods\Packages folder. Play the game. No installing is required. It is easy to create one. Make a new folder in Documents\The Sims 3 folder. Name it “Mods” In that folder make 2 more folders – name them Packages and Overrides respectively. Copy the “Resource.cfg” file printed below and paste in a new Notepad document. Save this document to the new Mods folder as a text document, with the following name “Resource.cfg” What a mods folder looks like Mods (folder) Resorce.cfg (file) Packages (folder) Overrides (folder) I’ve set up one as a download for you. Or you can follow the directions above. Just place the ENTIRE Mods folder into The Sims 3 folder. That’s it! You can now put your Mods into the Mods\Packages folder. The “Resource. Cfg” file contains the breakdown on what folder in the Mods main folder has what priority for loading. (Resource.cfg file) Priority 601 DirectoryFiles Files/... autoupdate That line of code is at the top This is the entire Resource.cfg file Priority 601 DirectoryFiles Files/... autoupdate Priority 600 PackedFile Overrides/*.package PackedFile Overrides/*/*.package PackedFile Overrides/*/*/*.package PackedFile Overrides/*/*/*/*.package PackedFile Overrides/*/*/*/*/*.package Priority 500 PackedFile Packages/*.package PackedFile Packages/*/*.package PackedFile Packages/*/*/*.package PackedFile Packages/*/*/*/*.package PackedFile Packages/*/*/*/*/*.package Priority 500 PackedFile DCCache/*.dbc If you want a through explanation of how to set up a mods folder or have a MAC computer – you can find a good tutorial here: https://www.carls-sims-4-guide.com/forum/index.php?topic=9187.0 Any problems - let me know. Visit Non Sequiturs Custom Content Submitter Non-sequitur Submitted 09/22/2019 Category The Sims 3 Requires Base  
  16. SexLab Light SE View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Conversion of SexLab Framework to Skyrim Special Edition without relying on SKSE64 and PapyrusUtil. More Nasty Critters + many popular SLAL animation packs already included. Features: SexLab Framework API was kept as intact as much as the lack of SKSE64 and PapyrusUtil allows, meaning most Oldrim SexLab mods either work right away or can be converted fairly easily 803 animations (467 human, 336 creature) all packaged as its default animations, including the original SexLab animations, multiple SLAL packs and More Nasty Critters (At Tween's request for including his M2M animations, please read his legal terms of use included in the archive) Small MCM and in-scene control functionality Erection system that works with Schlongs of Skyrim Light SE But still, please don't expect everything to be the same as Oldrim SexLab. Without SKSE64, a lot of code had to be rewritten, meaning certain features get implemented differently or sacrificed altogether. This project has been undertaken with Ashal's permission. Ashal has offered future help to me if I hit any roadblock. However, please avoid confusing this port with the full Sexlab (all SexLab Light SE releases will have 0.x.x version numbers to avoid confusion). We especially want to clarify that Ashal himself is not responsible for supporting this 'SexLab Light SE' port so don't message him for troubleshooting about it. All questions about SexLab Light SE should be directed to myself only for the time being. Ashal still intends to port the full SexLab to SSE, if and when SKSE64 gets released with all the stuffs he needs. Requirements: FNIS Behavior SE - you need the Main download at least. Download the FNIS Creature Pack optional file also if you want bestiality stuffs. XPMSSE Recommended: (for nude bodies) UNP Schlongs of Skyrim Light SE (or this for different textures) - erection system works with SexLab Light SE Installation Instructions: read this detailed guide instead if you're new to SexLab Install the 3 requirements above Download SexLab Light SE from one of the two links provided (Google Drive and Mega.Nz) and install it. Run GenerateFNISForUsers.exe as admin, tick Skeleton Arm Fix, press Update FNIS Behavior Load a save (ideally clean, avoid starting a new game with SexLab.esm enabled), SexLab Light SE will automatically start its first-time initialization itself (takes a while). (Optional) The MCM can be accessed in Spells > Illusion. The in-scene controls are in a form of an Apparel inventory item - you should favorite it to a number, then press that number during sex Enjoy! Use one of the mods below to trigger sex Mods Using SexLab Light SE: SexLab MatchMaker Light SE - port of MatchMaker to work with SexLab Light SE. Easy mindless way to trigger sex scenes. SexLab Pleasure SE - 80 light-hearted but lore-friendly unique dialogues Abduction SSE Carnival - more complex version of MatchMaker The below Oldrim mods aren't official ports (at least not yet), but they have been tested and confirmed as working right away with SexLab Light SE without any conversion, though some bugs may exist Amorous Adventures SexLab Solutions 4.0.2 (but not v5.x, which requires Unofficial Patch LE.esp) Spouses Enhanced v1.7.3 (quicksave and load once for the dialogue option to show up) SexLab Necrophilia (must extract the BSA) SexLab Enchantress (must extract the BSA) SexLab Working Girl (must extract the BSA) Animal Mansion 0.6e (but not AM Plus which requires ZaZ, must extract the BSA) BSA's can be extracted very easily with BAE: http://www.nexusmods.com/fallout4/mods/78/? Future Plans: Creature schlongs Furniture and animated objects Creature on Creature Known Issues: Due to the 803 animations included and the lack of script extender, sometimes it takes quite a while to pick the animation to play. I'll optimize this later. Some creatures added by MNC (chickens, deers) sometimes refuse to have sex with males. I'll address this. Credits: Ashal for the original SexLab Framework Leito86, Anub, SirNibbles, Tweens, Billyy, and FunnyBizness for the animation packs included Dentarr for More Nasty Critters, whose animations are also included Fore for FNIS Groovtama for XPMSSE SexLab Framework Credits: SKSE Plugin: kapaer - Mfg Console h38fh2mf Ashal Animations: Unknown Modders - http://skup.dip.jp Arrok - BBP Animations JoshNZ - Animated Prostitution Mithos Blac945 Zynsch TDA Zynsch Bleagh PanicForever Athstai - Dark Investigations 3jiou Mitos Leito86 4uDIK FalloutBoy2 Audio: Lovers with PK Setekh Mesh/Textures: Calyp - Strapon oli3d - Bukkake Shaders 4uDIK1 - Male Nudesuit Dimon99 - Female Nudesuit Vacaliga - Stacking cum textures More Nasty Critter Credits: LordEscobar (Nude Creatures) Ep1cL3w1s (Creature Framework) Flyingtoaster (Hentai Creatures) Panicforever & Gone (Lurker, Werebear and Riekling Animations (AND Horse Animation)... AND Panic did the new Wolf+Dog Animations) Panic also did the newer new Dog and Wolf Animations and the corresponding Tail animations! Dayelyte (Female Werewolf and Atronach Animation and new consensual Dog/Wolf) Xandero (Spriggan Animations + second Atronach Animation + third Atronach Animation) Billyy (Skeever Animations) llabsky (Sabrecat, Hagraven, Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter and Wispmother) Anubiss (Draugr, Sabrecat) FunnyBiz (for Hagraven Animation) Leito86 (for Creature Features - now included and new Dog Animations) Gone (for Beastiality Extras - now Included) Bad Dog (nude models of Deer, Elk, Boar, Mounted Riekling, Skeletton) Vioxsis (nude model of Goat and Horker) diarawr (for JUDAH model) Shocky (for Deathhound Brute) SkyMoMod (for Arch Demon) More Nasty Critters Disclaimer: I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder. However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download/copy and have fun. If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all. Submitter vinfamy Submitted 08/29/2017 Category Adult Mods Requires FNIS SE, XPMSSE, (optional) FNIS Creature Pack SE Regular Edition Compatible  
  17. Well... I'm not an English speaker, so it may contain grammar errors... BUT PLEASE, HELP ME!!! Recently I installed a lot of mods and many of them add dialougues to have sex... And that isn't a problem, but it's weird to have, for example, a slave refuse to have sex with me when i use a SLEN (Sexlab Eager NPCs) dialogue. What i want is: A mod/framework that i can choose/create a dialogue priority, or a patch for all mods that i'm using (list below) to create this priority/hierarchy, OR AT LEAST i need help to patch it by myself (because i don't know how to make mods) Mods that i'm using to add dialogues (In bold = Why I won't uninstall): Sexlab Eager NPCs - It adds sex addiction, potions to cure it, aphrodisiacs, spells, charm (random chance to have sex), relationship increase and DIBELLA'S REFUGE (a place really hard to unlock if you are playing on legendary dificulty)... Why I wouldn't use it? Sexlab Approach (Normal version / 27-8-2014) - This mod have a really good mecanism to analyze characters, define their "attractiveness" and it also make the NPCs interact with the player, that's why i use it. Sexlab Solutions 5.0.7 - I use because it have an "use follower to avoid gay sex" option. Amorous Adventures (3.4) by FoxFingers - I'm human (In fact, I'm an Orismer), i am playing a game where the protagonist is FUCKING DRAGON SLAYER, what could me more impressive to girls? Why they wouldn't fall in love to me? (To put in a nutshell: I use it because I like lore/romance). Slaverun Reloaded (2.1.3) - Well... Having no slaves in Skyrim during A CIVIL WAR, makes no sense for me... And i chose this mod because there's also a questline/lore... Further's Lovers Comfort (2016.12.04) - I use it because it have a swing option, a "spouse-cheating mecanism" and also NPC-NPC sex based on their relationship. (I'M NOT SURE IF Further's Lovers Confort ADD DIALOGUES) In the patch i want: All the SLEN dialogues should appear to all NPCs but not to Amorous Adventures NPCs, and not to ENSLAVED NPCs. Sexlab Solutions add dialogues to followers (i think it only add to housecarls, but i'm not sure), I would like to use Amorous Adventures Dialogues (Because it have voice-acting) and SLEN dialogues to followers that don't have Amorous Adventures Dialogues... Also, when a NPC is enslaved just the Slaverun dialogues must appear. So this should be preference: Slaverun dialogues Sexlab Amorous Adventures dialogues Sexlab Approach/Further Lovers Confort dialogues Sexlab Eager NPCs dialogues Sexlab Solutions
  18. Version Beta 139

    155,039 downloads

    What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned. AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine. Download Location & Instructions In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304". An LL focused installation and usage guide can be found here. Donations If you are interested in supporting this project, you can donate through my Patreon page.
  19. Can some one re upload devious devices 2.0 pls. I can't download them form mega.nz .. If its already there pls direct me to it...
  20. Every time I initiation a sex scene it makes the character far away from each other nude or inside each other. I'm only using the original sexlab framework animations for the se edition. Anyone else run into the same problem?
  21. Hi, fellow members ! I've been wanting this bestiality thing in SexLab to be more than just an animation for a long time ! Now that we have such a good SSL release, and such awesome animators and meshes/textures creators for creatures/beasts, there is one thing missing : a good sound creator for creatures/beasts ! So I'm asking you, great modders, to get your fingers out once again and start making mods for adding sounds/voices to creatures/beasts actions with SexLab mods ! We all know we love horses ! Let's prove them we do ! Please !
  22. View File This mod is now abandoned. Feel free to do what you will with it. This mod is a continuation of leechlord's opensource project SexCrime 0.3 based on QLee's edit 0.3c What's new? - Line of Sight and Hearing Guard's and NPC's will now detect your ehm.. activities, based on whether they can see you or hear you. Line of sight is obvious, if they can take a good look at you - they will detect you. Hearing is integrated with the SexCrime framework so that it checks on every crime scan. You can set the frequency of the scan in the MCM menu, I recommend leaving it on 1 scan per second. Reducing it might affect performance and it will generally make it more likely you get detected by hearing. Basically on every crime scan, within the area of 75 feet, for every possible witness within this area, there is a very small chance of ~0.05% - ~0.2% of hearing detection on every scan. This is further modified by their distance, if they are on the outer edge of detection radius possibility will be the lowest and ever increasing as they get closer to you. While these numbers seem insignificant, I have found in my tests that for example ~0.1 - ~0.4% detection chance would result with getting caught more often then id like to. This is because 1. Scan runs every second 2. Scan stacks if there are multiple guard's and npc's it basically multiplies the probability of detection for every npc Normal NPC's have ~0.05% - ~0.1% chance of hearing detection per scan(per second) modified by the distance. Guard NPC's have ~0.1% - ~0.2% chance of hearing detection per scan(per second) modified by the distance. - More realistic detection reactions 1. If you get detected by a Guard, they will instantly try to arrest you/get you to pay the fine regardless of the type of crime and bounty. 2. If you get detected by a regular NPC, they will react based on the type of Sexual Crime you commited as defined by the SexCrime framework in the MCM menu. For heinous and serious crimes, NPC will alert the guards instantly. Exception is if you are in a public building and behind closed doors or some obstacle that blocks Line of Sight. Serious crimes are not reported by the regular NPC's if you are behind closed doors/out of sight they wont report you even if they hear something. They will report heinous crime, tho, if they hear it. NPC's that witness a heinous crime will react as if they themselves were assaulted and additional bounty for the assault will be applied. NPC's that witness a serious crime will react as if you were trespassing and additional bounty will be applied. NPC's that witness a minor crime will just quietly report you, guards wont bother you unless your bounty is already very high or the NPC is a Guard. Guards will always try to arrest you if they catch you doing something you shouldn't in a public area. I have not found any other way to properly alert the guards then to use built in assault/trespass alarms, let me know if you know any other way. - Animations will instantly automatically stop when someone forcefully engages you into a dialogue(guards/couriers/whatever) Idea is to give a more solid incentive to actually hide or to close your doors before you do it. You can have sex in the public buildings/ inns/ guild houses. Just close the doors and don't do anything too nasty Requirements: SexLab Framework 1.62 SexLab Aroused Redux SkyUI 5.1 Suggested: Interior Doors added to Taverns and Inns Radiant Prostitution SexCrime Redux v0.4 RU version - thanks to ManuelMoreno LICENSE: OPEN SOURCE Submitter Tyfereth Submitted 01/17/2018 Category Framework & Resources Requires SexLab,SexLab Aroused Redux​​​​​​​,SkyUI Special Edition Compatible No
  23. I have had a lot of issues modding adult content with Skyrim SE. Does anyone on Lover-lab have a texture pack or guide I could use to download the right mods to run my game without T-poses, Crashes and Currupt files. better my experience with the game and its many mods Just to clarify i am using MO2 and need help with which mods to use a framework for the framework provided by Lovers-lab tm. Sincerely a man who needs help, DAVE
  24. Hello Well, when I create a new game, I get such a message. it started after reinstalling all mods. It worked well before. Can you help me repair this ?
  25. So the creature erection isn't working so I thought I have to do something at CF in MCM but I don't see it. Is this normal or do I have to do something else? *I've installed MNC v.11 FNIS:
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