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  • HOW TO FIX???
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  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
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  • How to Treat CTDs (and some other stuff) in Skyrim LE
  • SkyLovers says things.
  • Skyrim SE Girls Nessa & Muiri
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  • Character Creating, is always difficult. [4k Wallpapers]
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  • Lets Play Enderal (english translation)
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  • Tales of Iron Vol.2
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  • Part 1 OC turned into cow kinky Skyrim mod adventure ​​​​​​​?
  • Working Girl
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  • BadWorld Tales: Stories of sex, lies and desire from my Sims world
  • Zig's Pretend Development Blog
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  • Make Your Day Unforgettable with Shreya Sehgal
  • Buridan's Asshole
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  1. View File Sexbound Sexbound is a mod that provides custom artwork, AI, animations, items, objects, particles, SFX, scripts, and an API that can be used by others to create custom sex interactions in Starbound. Alluring Toys Co. mod is included in version 5.11+ ⁉️ Download and install only one file from the Downloads Archive: Pak or Src. The Pak version has better compression and loads faster, whereas the Src version is already unpacked for players who want a quick start into customization. Attention: If you're having trouble with the latest versions of Sexbound, then please double-check that you have not installed any of the incompatible mods listed farther down this page. Sometimes it can be confusing what changed when I am often updating the content on this page. So, you can always check here to see what I did! ❣️ Sexbound v5.12.0 - Added new feature and minor bug fixes ChesterPiece - Artist Created all couples artwork and particle effects. Eixxxo - Artist Created sky glitter effect. Krystalic - Writer Created default dialog used by the Sex Talk plugin. Mahorych00 - Translator (Russian) Translated default species SexTalk dialog. Red3dred - Contributor Contributes bug fixes and new features. Servantesnc - Coordinator for SFX Helped to coordinate the creation of new moan & orgasm SFX. Salem - SFX Moans (Male) Created default male moan SFX. Shiyon - SFX Moans (Female) Created default female moan SFX. SirBumpleton - Lustbound Created custom positions for dildos, fleshlight, and milking machine. ? A special thanks goes out to the following Patreon supporters! ⋆ Ananoke ⋆ BlastWint ⋆ CensoredGrunt ⋆ CodeRedAlert ⋆ Darling_Dingus ⋆ Devon Kelley ⋆ Fylix Aerou ⋆ HandHolding_CherryPopper ⋆ Jamie ⋆ Kasuno ⋆ Keryan ⋆ Kh0Rne ⋆ Kinadion ⋆ Kuroritas ⋆ Memeahen ⋆ MyonMyon ⋆ NibblesTheNightstalker ⋆ Owen Lee ⋆ Rei Tea ⋆ Remeus Artenawa ⋆ ShadowXprice ⋆ Skip Landren ⋆ Doggo Vox ⋆ ZappyCoffee ⋆ Shark_ ⋆ 奎尼昌 ⋆ This modding framework was created for Starbound v1.3.2 & up. Installing the PAK version 1. Backup + delete any previously installed version. 2. Drag-n-drop the *.pak file directly into your mods directory. 3. Finished. Installing the SRC version 1. Backup + delete any previously installed version. 2. Extract the contents of the .zip file to a single folder named 'sexbound'. 3. Move the 'sexbound' folder into your mods directory. 4. Finished. ⁉️ Unable to find your mod folder's location? Check the spoiler. Russian by Mahorych00 Modding Guides & Tutorials [ HERE ] Species Support Mod (Full List) [ HERE ] Nippleswear Applier Mod [ HERE ] Miscellaneous Guides [ HERE ] Mod Image Cover (PNG - 512px x 512px) - Please overlay this on your mod's cover image so users can see that it is Sexbound compatible. ❗The following mods are not compatible with the latest version of Sexbound. As a warning to future Sexbound mod creators, please do not entirely overwrite any of the core *.lua files provided by Sexbound in your mods. If you need help about how to make a plugin to change a core functionality, then there is a safe way to patch single functions in Sexbound's core *.lua scripts via your own custom plugin; you can direct message me about how to do so. Sexbound is constantly undergoing restructuring of the core scripts to make it more flexible and optimized, so I need understanding and alignment from the modders to abide by the aforementioned rule for the sake of creating a good experience for all players. If you're a creator and you want to get your mod off this list, direct message me and I will help you make changes so your mod can be compatible. * Alluring Toys Co - All content from this mod is already included in Sexbound v5.11+. * Kitty the Space Cat - Compatible only with Sexbound v1 but not yet Legacy. * Lustbound - Tentacle Plant Improvement - Loads conflicting scripts from both Sexbound and Lustbound mods. * Merrkin Species Support Mod - Patches Butterfly sex position file incorrectly. Breaks the Aphrodite's Bow quest line. * Pregnant Males - Not compatible with the latest version. * SFX Improvements - Loads conflicting script and asset files from a much older version of Sexbound. Do not install this. * VENUS - Animated Body Mod - Does not use latest *.animation files. Please read the below frequently asked questions before asking your question in our support forum. --- * ? You must be at least 18 years old to view, download, or install this mod. Submitter Locuturus Submitted 07/27/2017 Category Starbound
  2. AAF History View File This allows you to have sexual history in the form of stats in your game. It is similar to what SexLab has. You can integrate this to your mods or use as is, it is highly customizable. What it does Tracks actor's "events" history: how many times, with whom, which kind of "event" happened. It allows tracking of all basic sex types + sex positions. Types = "consensual" / "actor was forcing themselves onto .." / "actor was forced by .." Positions = "anal / oral / vaginal / other" + group/rough since v1.13 ("rough" is not the same as "non consensual" unless configured to be so in MCM) + solo/kissing since v1.16 (kissing is treated the same way as anal/oral/vaginal tracking-wise) Locations (since v1.7): last place where the event took place, both actors and their partners First partners (since v 1.7) - i.e. those who "took virginity" Total / per partner "events" duration (since v1.8) Since v1.10 duration is tracked for every dimension AAF History stores It also tracks partners and partner-specific history, i.e. all the stats above will be also visible for specific partner. Starting v1.4 it also will assign some basic proficiency titles according to the count of events with the respective tags. Starting v1.9 you can use MCM to customize what is displayed. Design Ideology This was created with a "normal" way of doing events in mind. This means that for scenes involving 2 human partners it should always work without any issues (gender doesn't matter). Solo is supported, it is tracked as a separate stat and also for solo events any other stat won't be tracked. I added support for group scenes to the best of my ability, but there are different ways to treat such scenes without the "right for all". So expect issues with it. There is also no different races support - the mod will assume it to be human (starting v1.5 the mod will show races names, but that's it, stats won't be accounted differently) and you can check how it works. Or if it doesn't. I actually didn't check. And I honestly won't check it. Installation Install AAF with LLFP! You can also install LLFP separately Install AAF History Done Uninstallation Load game with the mod installed Go to 'MCM' > 'AAF History' > 'Admin' > 'Reset Stats' Save the game Uninstall the mod Load the game, confirm missing plugins Save the game again Done How To See Stats When PC will have first sex after installing the mod, the item "Sex Diary Of <actor name>" will be added. It's a note which you can read to see the stats. Important: the NPC(s) that were involved in the scene will also all get their respective "Sex Diary" items! This means you can loot it by whatever means (openactorcontainer 1 in console as a way to go) and see their stats as well. In this case PC will be listed as one of their partners. Looting isn't lore-friendly, though - in the sense that even after PC loots the diary, it will still be updated should more events with that actors occur. Don't Like The Diary? Welcome to the MCM page. Customize it to your heart's content. You can disable / enable practically any presented information in the diary. You can even change fonts. Limitations Can only track up to 128 actors (potentially) for the Papyrus limitations. In reality it will more likely be 64 because every actor creates 2 records (one for itself and one as a partner, it's necessary for retrieving records) For group activities, it will record all involved actors "one to many" as partners. Example: The activity involved actors P, Q, R. Passive is P, actives are Q, R. This results in P -> [Q, R]; Q -> [P], R -> [P] as partners. There is another way to think about it (as in - record all possible partners for all participants) which also makes sense. However I made a choice in favor of one-to-many instead of many-to-many because the former allows to save actor entries space while the latter also doesn't make sense for non-consensual scenes (in this case group actually does it with only 1 passive actor). For creatures - I honestly do not know what it will do. Likely to work with some minor glitches. I will not fix these. I will not make bestiality patches. Sorry. Relies on AAF's tags and meta, so if that fails - the stats will be wrongly accounted. "Fails" also includes "this mod doesn't know all the ways AAF communicates specific things" (so not to blame AAF for anything) Starting v1.6, this can be somewhat fixed for some animations which report incorrect tags where I was able to clearly get what type they are. Enable tags override feature for this fix. It only affects this mod behavior and not the AAF one (so any other mods will be unaware of this). If you think some animations report wrong stats - I can try to include the fix into this feature. Known Issues Capital letters inconsistencies, misaligned text. These are the quirks of the game text replacement, not something I can fix. I'd say I already push the limits of in-game text processing to its limits with this mod. Group "activities" will likely be inaccurately recognized. The count should always be correct, but it is very possible that aggressors (if any) won't be all correctly determined. When the case is ambiguous, the mod assumes "submissive female" PC and sets her passive role / "dominant male" PC and sets him active role. In some rare cases when Papyrus is overloaded, it can fail to replace the text resulting in a "Token.Name=Diary" instead of the text in the diary. 'MCM' > 'AAF History' > 'Admin' > 'Update Diaries' fixes this. How To Use In Mods Temporary It was initially part of SAF which I decided to decouple from it since some might want to have history but not SAF. As such, it shares some of the engine with SAF, but does not require it. Credits @twistedtrebla : I extracted the logic of types positions recognition from FPSH @dagobaking : Wiki for AAF (obviously) Submitter Operand Submitted 09/29/2020 Category Framework & Resources Requires AAF, F4SE, LLFP
  3. Toys&Love LE View File 3 Frameworks in 1... Bondage, Love Scenes, and Rousing What's New A Major Release - see Change Log Toys Discord SE Page LE & SE Support New: Teaser for Orgies Teaser for Bondage Toys&Love v2.5 for LE 3 Frameworks in 1... Bondage, Love Scenes, and Rousing Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead is consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny. Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands... Overview Toys&Love is three Frameworks in one... Bondage, Love Scenes, and Rousing. These are tightly integrated. Bondage - Equips toys from Toy Boxes, with numerous effects and escape methods. Love Scenes - Plays scenes using animations from Love Packs and the widely available SLAL Animation Packs. Rousing - Tracks rousing level, triggering Spontaneous Orgasms, effects on toys, and climax during love scenes. Fondle to increase rousing, or deny to stop from losing it. Overuse will cause you to become oversexed making this harder to do. If used right you may achieve Simultaneous Orgasm, and manage beneficial effects that scale to rousing. All of the above can be accessed by mods with easy to use API. See Mod Author Documentation. Feature Summary - Complete Outline of Features Love Scenes & Orgies Toy Effects with animations (binding, exhausted, signing etc.) Use... Toy Boxes / Love Packs / SLAL Animation Packs / Music Packs / LoveCum Packs Rousing, Fondle, Caressing, Denial, Oversexed Spontaneous Orgasm & Simultaneous Orgasm Buffs & Debuffs Toy Transformation Escape Methods / Keys Voice In My Head Extensive, but easy to use, API for mods Toy Boxes - Tox Boxes Insignia, Ancient, & Chaotic Toy Boxes are included with Toys&Love. Install the optional Classic Toy Box or Sanguine's Toy Box of Orgies Other Toy Boxes are listed here Packs Love Packs (supports SLAL Packs) - Love Packs The Toys Love Pack is included with Toys&Love Install the Toys Starter Love Pack or SLAL packs All Love Packs and SLAL Animation Packs are listed here Music Packs - Music Packs No music pack is included with with Toys&Love Install an optional MusicPacks LoveCum Packs - LoveCum Packs The Original LoveCum Pack is included with Toys&Love Toy Story - Toy Story Toy Story is a companion Quest mod for Toys&Love. Toy Story is also a demonstration for mod authors. WildLife - WildLife The optional WildLife mod is required to enable wildlife (aka creatures) in Toys&Love Love Scenes. Covenants - Full List of Covenants Our promises to mod authors and users. Requirements & Installation See the details... Helpful inks New Toys Love: New Love FAQs SLAL Animation Packs FAQs How to Achieve Simultaneous Orgasm? Toys Family of Mods - Listing of mods and resources using or supporting Toys Toys&Love - Tips Toys Features Toyful Temptations - recommended so you can find keys and toys. Some find this mod essential Toy Story - Quest mod & Demo Help: FAQs and Troubleshooting Golden Rule Steps to fix if the test in MCM failed Using Toys with AE Known Mod Conflicts Building toys in Bodyslide Mod Author Documentation Change Log Credits & Permissions The Toys Team Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations Full List of Credits... Permissions Submitter VirginMarie Submitted 01/30/2021 Category Framework & Resources Requires FNIS Special Edition Compatible Yes
  4. Rad Morphing Redux View File Extensible Body Morphing Framework Rad Morphing Redux reacts to external triggers and modifies LooksMenu sliders on your (or your companion's) body based on the values provided by those triggers. Pretty much every aspect of the mod can be configured via MCM (which sliders to change, by how much, thresholds for the trigger values, unequipping of clothes, ...). Originally, all morphing was done based on the player's radiation (hence the name Rad Morphing), but the mod has now been extended to allow input from any other mod instead. That means you could apply morphs not just based on radiation, but also SPECIAL stats, health, Sex Attributes, calorie intake, weather, addictions... as long as a mod provides the respective triggers. Based on the mod Rad Morphing by @Invictusblade. Cover image on LoversLab graciously provided by @Narsdarknest. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Getting Started Dependencies MCM to configure the mod LooksMenu to apply morphs A BodySlide compatible body (any body that can be modified with BodySlide / LooksMenu will work) All clothes must be built with morphs enabled in BodySlide F4SE 0.6.23 for Fallout 4 1.10.163 SUP F4SE to detect MCM changes outside of the current savegame At least one RMR trigger All DLCs Conflicts The mod comes with the LL_FourPlay library (LL_FourPlay.pex/psc/dll) that is also included in other mods (e.g., AAF). When your mod manager complains about a conflict I would suggest letting AAF overwrite this file. Integration Combat Strip Lite or Combat Strip Lite, Sound Replacer (Ripping Sounds) Installing either of these mods (or both) allows Rad Morphing Redux to play a sound from that mod when clothes are removed due to rads. Devious Devices will not be unequipped by this mod (tested with unofficial version RC8). Installing Install with your mod manager of choice. The FOMOD installer asks you how many slider sets you want to have available and lets you pick an optional default slider configuration for a couple of different bodies. Unless you're already familiar with RMR and know how many slider sets you need, I would suggest starting with 10 to keep the MCM small. You can always re-run the installer and increase the number of slider sets later. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Uninstalling Before uninstalling, disable this mod in MCM to restore the original body. If you uninstall without disabling the mod first in MCM you will be stuck with a morphed body. Triggers Rad Morphing Redux does nothing on its own. You must install a mod that provides a trigger for this mod to be able to do anything. RMR Trigger: Rads RMR Trigger: S.P.E.C.I.A.L. Unhealthy Craving by @vaultbait Configuration The FOMOD installer comes with default settings for Atomic Beauty, CBBE, Fusion Girl, and Jane Bod. However, you can configure it to your liking through MCM with up to 50 sets of sliders with individual morphing strengths and ranges. By using the RMR Helper or editing the MCM ini file you can use even more slider sets. Start or load a game, pause, open MCM, and select Rad Morphing Redux. General Settings Enable Rad Morphing Redux Enable or disable Rad Morphing Redux. On disabling RMR, the original body is restored. Display disabled warning Whether to display a warning message when you load a game with RMR disabled. This only really exists as a notice for first installs, since RMR is disabled by default. Reload MCM settings Reload all settings from MCM. Use this if you have modified the settings outside of the game (e.g., by using RMR Helper or directly editing the ini file) or made changes in another savegame. Morph Updates Update delay Seconds between morph updates when *Update Type* is set to *Periodically*. Companions Restore companion morphs when dismissed Whether to restore morphed companion bodies to their original body when dismissing them. Healing Caps to heal 1% of morphs Number of caps to heal 1% of morphs at a doctor. This only applies when permanent morphing (only doctors can reset morphs) is enabled. Global Overrides Settings made in this section will override all individual settings on the slider set pages. Descriptions for each setting can be found further down. Permanent Morphs Only doctors can reset morphs Additive morphing Limit additive morphing Additive morphing limit Unequipping Unequip action Debug Tools Enable logging If you experience any problems with RMR, please enable logging and provide your papyrus log when reporting your issue. Slider Set X Use the slider sets to configure how the body should be morphed when a trigger changes. A slider set is a group of sliders (or a single slider) that react the same way when their trigger value changes. Click to show worn clothes Click this button to see a list of currently equipped items and their slot numbers. Sliders Slider names Enter the names of the sliders that should be affected. When entering multiple sliders, separate them with | (e.g., Boobs Yuge|Bum Chubby). Unfortunately you cannot just use the labels shown in BodySlide as the game needs the internal name / keyword of the slider. You can look these up in the body's SliderCategories XML file, found in .../Data/Tools/BodySlide/SliderCategories/. Each slider has a name and a displayname attribute. The displayname is the label shown in BodySlide while name is the internal name that you have to enter in MCM. One example from CBBE (CBBE.xml): <Slider name="BreastsNewSH" displayname="Silly Huge" /> The internal name for the slider labeled Silly Huge in BodySlide is BreastsNewSH. So BreastsNewSH is what you need to enter in MCM if you want this slider to change. Targets Apply to Whether to apply this slider set to only the player, only companions, or player and companions. Sex Whether to apply this slider only to female characters, only to male characters, or to both. Trigger Trigger name Choose the trigger that you want to base the morphs for this slider set on. Invert trigger When inverting the trigger value, morphs will take full effect when the trigger value reaches 0% and no effect at 100%. This would allow for example to apply morphs as the player's HP goes down (i.e., no morphs at 100% HP, full morphs at 0% HP). Update type Whether to update immediately when the trigger sends an update, periodically every X seconds (see Update delay in General Settings), or after you sleep. When this is set to After sleeping, morphs will according by the current trigger value every time you go to sleep; i.e., after sleeping four times with a trigger value of 25% morphs will reach 100%. This way, only doctors will be able to reset your morphs, as a 0% trigger only means that no additional morphs will be added. Size Target size increase How much the slider will change when the trigger value reaches its maximum. These are absolute percentage points, not percentage of the current slider value. If the slider on your unmorphed body is at 50% and target size increase is set to 100% the slider will end up at 150% when fully morphed. When set to -100% it will end up at -50% when fully morphed. Lower threshold Percentage of the trigger value at which morphing should start. While the trigger value is lower than this, no morphs will be applied. Upper threshold Percentage of the trigger value at which morphing should end. While the trigger value is higher than this, full morphs will be applied. Unequipping Armor slots to unequip Enter the numbers of the armor slots to unequip when the unequip threshold is reached. Separate multiple slot numbers with | (e.g., 9|11|15). You can only equip the items again once the morphing is again below the threshold. To see what you have currently equipped, use the button labeled Show worn clothes at the top of the slider set config page. Unequip threshold When x% of the morphing target is reached, the above slots will be unequipped. This is a percentage value that refers to the target size increase. Unequip action Determines what happens to unequipped items. Unequip: Old behavior. The unequipped items are put into the character's inventory. Drop: Unequipped items are dropped to the ground. Destroy: Unequipped items are completely destroyed. Permanent Morphs Only doctors can reset morphs With this option enabled, the body will not restore its original shape on its own when the trigger values goes down again. You will have to visit a doctor to restore your body. Additive morphing If enabled, morphs are added every time the trigger value increases, even if the trigger value decreases in between. This can lead to reaching a fully morphed body without a 100% trigger value, or even morphing beyond the target size increase. Example with rads as trigger: You take 50% radiation and get morphed to 50% of your target size increase. You reduce rads to 20% (no morph change due to permanent morphs / only doctors can reset). You take some more rads and are now back up to 30% and morph a further 10% to 60% of the target size increase. Limit additive morphing If enabled, you can limit how far additive morphing can exceed the target size increase. If disabled, there is no limit and you can morph until Fallout crashes... I would keep this enabled. Additive morphing limit Percentage how far additive morphing can exceed the target size increase. 0%: morphing will stop once the target size increase is reached. 100%: morphing will stop once 2x the target size increase is reached. Development Creating a new trigger Rad Morphing Redux provides an API for other mods (like triggers) to interact with RMR. Get a reference to the API Game.GetFormFromFile(0x4C50, "LenA_RadMorphing.esp") as LenARM:LenARM_API When first running your trigger mod, register your trigger name with RMR. RegisterTrigger("YourTriggerName") Call UpdateTrigger with value as a float between 0.0 (0%) and 1.0 (100%) to update the trigger value. UpdateTrigger("YourTriggerName", value) Register for the OnStartup and OnShutdown events to keep track of RMR's state and avoid wasting resources while RMR is inactive. Register for the OnRequestTriggers event. Re-register your trigger name and provide the current value whenever this event is raised. For more details, have a look at the Rads trigger. The source code is included with the mod and the full project is also available on GitHub. Source Code All source code is included with the mod. The full project including build scripts for VSCode is available on GitHub. Changelog Submitter LenAnderson Submitted 03/12/2020 Category Other Requires MCM, F4SE, SUP F4SE, LooksMenu, DLCs
  5. Advanced Animation Framework View File What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned. AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine. Download Location & Instructions The latest version of AAF is hosted at www.moddingham.com. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread. Further details about how to install and use AAF (for users and mod authors) are on the AAF wiki. An LL focused installation and usage guide can be found here. Donations If you are interested in supporting this project, you can donate through my Patreon page. Submitter dagobaking Submitted 04/06/2018 Category Framework & Resources Requires Fallout 4 1.10.163, F4SE 0.6.21, LooksMenu 1.6.18
  6. View File Carnalitas - Unified Sex Mod Framework for CK3 Carnalitas Version 1.7 Carnalitas is a unified sex mod framework for Crusader Kings 3. It provides a set of systems that modders can use for their own projects, such as a database of sex scene events. It also implements features that were common in many CK2 sex mods. All these features can be toggled by players through game rules. Git Repository (Source Code and Latest Downloads) Carnalitas Wiki Carnalitas Discord Server Important: We will never upload this mod to Steam Workshop or Paradox Plaza. If you see it on either of those sites, it is against their Terms of Service and a breach of the GNU General Public License. No DLC is required to use Carnalitas. (Although some submods may include DLC-dependent features.) Languages English French - Français German - Deutsch Korean - 한국어 Russian - Русский Simplified Chinese - 简体中文 Spanish - Español Note: Translations may sometimes be incomplete after a new update. Please be patient while the translators are working. Features Features for Users Sex Interactions: Adds character interactions allowing you to have sex with your spouses, consorts, and lovers, or rape prisoners. Slavery System: An immersive slavery framework allowing you to enslave characters, free slaves, and buy and sell slaves, depending on your faith's attitudes toward slavery. Prostitution System: A prostitution framework allowing you to force your slaves into prostitution or work as a prostitute yourself. Lactation System: A lactation framework allowing you to lactate from pregnancy and keep track of your milk production through a widget in the character window. Fetish System: A framework for characters to gain fetishes upon becoming Deviants, which are shown in the character window and can be tracked by mod scripts. Body Part Traits (Dicks & Tits): Adds new congenital traits for breast and penis size, which can be seeded on game start. Stress from Arousal: Adds a game rule which makes you gain stress over time if you are lustful. STD Immunity: Adds a game rule to turn off Lovers' Pox and Great Pox, as well as the ability for modders to make characters who are immune to STDs. Remove Pregnancy Complications: Adds a game rule to turn off stillbirths, sickly children/mothers, and deaths from pregnancy. GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits, while also showing fetishes and lactation in the character window, slaves in the relations tab, and Enslave buttons in the prison window. Comprehensive Tutorials: Provides in-game tooltips and encyclopedia entries for all new gameplay concepts added by Carnalitas. Full User Control: All features can be toggled on or off in game rules. Features for Modders Sex Scene System: Provides a unified tag-based database for sex scene events, allowing other mods to easily add new sex scenes or request sex scenes with specific tags. Character Initialization Pulse: Adds on_character_initialization_pulse, allowing you to easily seed characteristics like racial traits on all spawned characters with a single on_action (with only a few delays here and there because it's impossible to catch certain guests). Custom Pregnancy System: Provides a timer-based framework to define your own pregnancy-like effect (e.g. oviposition) that will override vanilla pregnancies and play nicely with other modded custom pregnancies. Pregnancy Suppression Library: Provides flags to suppress the vanilla on-birth and on-pregnancy events and replace them with your own custom events under specific conditions. Abortion Library: Provides scripted triggers for mods allowing termination of pregnancies to play nicely with mods that add custom or scripted pregnancies. Absolute Birth Control: Provides a way to silently replace all pregnancies of a character without affecting her fertility stat in game. Health and Transformation Library: Provides a huge amount of effects for transforming characters by stepping up/stepping down genetic traits, healing wounds and diseases, setting disease immunity, and so on. Personality Replacement Library: Provides scripted effects to easily replace personality traits for slave training, brainwashing, and the like. Dominant/Submissive Relation: Adds a unified relation for Dominant or Submissive lovers. Extensive Character Flags to Expose Vanilla Triggers: You can make a trait grant immunity to disease, force nudity, disallow granting of titles, etc. without having to edit vanilla files and break compatibility with other Carnalitas submods. Heavily Customizable: Hook into any of Carnalitas's features with extensive documentation, scripted effects and triggers, and mod-friendly design. Comprehensive Documentation, Examples, and Wiki Upcoming Features Carnalitas is currently in maintenance mode and no new features are planned. But if you're interested in helping with Carnalitas translation or development, feel free to join the Carnalitas Discord Server. Installation Instructions Download the archive and extract it somewhere. You should see a folder named Carnalitas and a file named Carnalitas.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Carnalitas and Carnalitas.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas to your current playset. On this page you can also download my submod, Carnalitas - Historical Slavery Doctrines, which adds religious doctrines for slavery that are accurate to every faith in vanilla CK3 based on historical research. The submod is separate from the main mod for improved compatibility with total conversion mods. Load Order total conversion mods all mods not related to Carnalitas Carnalitas Carnalitas - Historical Slavery Doctrines (if using it) mods that list Carnalitas as a prerequisite Compatibility Submods: Adroit's Divine Prostitution Carnal Consequences Carnalitas Arousal Framework Carnalitas Dei Carnalitas Mundi Carnalitas Submod - Forced Labour Carnalitas Submod - Slave Prostitution Doctrine Character Body Overhaul CBO Carnal Court Daughters of Lust Intimate Encounters No More AI Abortion Nudist Kings Physical Attributes Prostitution Tweaks Random Sex Scene Generator Compatible: Most mods updated after Royal Court release (Feb 2022) Atalantea: A Tentacle Themed Hyperpregnancy Mod Regula Magistri Not Compatible: Carnalitas edits the character window and court window. If another mod edits the same windows (such as Better UI Scaling) then one of them will end up overwriting the other. Will conflict with other mods that edit sex, pregnancy, or adultery effects. For best results, only use Carnalitas with sex mods that are designed to work with it. *Note that some of these mods may conflict with each other, even if they don't conflict with Carnalitas. Frequently Asked Questions Q: I installed Carnalitas but I don't see any new features. A: Check that you turned on the Carnalitas game rule options. If you don't see any new game rules, check your mod installation. The Paradox launcher is notoriously bad at loading custom mods, so you may have to troubleshoot and/or restart your game. Q: My username contains non-English characters (e.g. accents, Chinese characters) and my mods aren't loading. A: This is a known bug with the Crusader Kings 3 launcher. To work around this, you can move the Carnalitas folder to a different directory that doesn't include non-English characters (such as C:\CK3Mods\Carnalitas\) and edit Carnalitas.mod to point to the new directory. Q: I have Microsoft OneDrive and my mods aren't loading. A: This is an issue with Paradox's launcher and OneDrive. To work around this, you can move the Carnalitas folder to a different directory outside of your Documents folder (such as C:\CK3Mods\Carnalitas\) and edit Carnalitas.mod to point to the new directory. Q: Does Carnalitas include sex animations? A: No, for animations download Character Body Overhaul. Q: Can I use Carnalitas with an existing save game? A: No. Q: Are the bust size traits shown on the 3D portraits? A: Yes. Q: Can I turn off (feature)? A: Yes. Every single feature can be turned off. Q: Where are all the body part traits? A: Like vanilla "Beautiful" or "Strong" characters, only characters with extraordinary penis or breast sizes will have body part traits. Everyone else is assumed to be average. Q: When do children get body part traits? A: When they become adults. Q: I don't like the Make Love cooldown. A: There is a game rule to turn off the cooldown, see above. Also, that's not a question. Q: Are you going to add (feature not in the upcoming feature list)? A: Probably not. We are building a framework first and foremost, and leaving actual content or game balance changes to other modders. That said, if you have a good idea for a basic feature that could be implemented, contact us. Contact Us For various reasons, we will not be looking regularly at the LoversLab forum thread for this mod. If you have a pressing issue or suggestion, contact us through the Carnalitas Discord Server Credits Cheri - lead developer, project director, systems programmer, English localization Triskelia - senior developer, git manager, artwork, French localization Ernie Collins - senior developer, systems programmer Full list of contributors on the Carnalitas Wiki Support This Mod If you are a lewd modder, feel free to use Carnalitas features and scripts for your own projects. If you are interested in helping with Carnalitas translation or development, you can fork our git repository and join the Carnalitas Discord Server I am the project lead for this mod, responsible for overall direction and about 80% of the code. If you like this mod and want to show your support, please consider donating to me on SubscribeStar. License Carnalitas is distributed under the GNU General Public License 3.0. You are free to use it for any purpose. You can modify or redistribute it, as long as you use the same license, provide the source code, and acknowledge the work and copyright of the original contributors. Note that the requirement to use the same license prevents you from posting Carnalitas on Steam Workshop or Paradox Plaza, as mods there are placed under a more restrictive license. An easy way to credit Carnalitas's creators is to provide a link to the full list of contributors on the Carnalitas Wiki. Submitter Cheri Song Submitted 09/11/2020 Category Crusader Kings 3 Requires Crusader Kings 3  
  7. [AAF] Sex Attributes - Framework (11/18/2022) View File Sex Attributes v2.7.0 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
  8. Toys&Love SE View File 3 Frameworks in 1... Bondage, Love Scenes, and Rousing. What's New A major release - see Change Log Toys Discord LE Page LE & SE Support New: Teaser for Orgies Teaser for Bondage Toys&Love v2.5 for SE 3 Frameworks in 1... Bondage, Love Scenes, and Rousing Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead is consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny. Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands... Overview Toys&Love is three Frameworks in one... Bondage, Love Scenes, and Rousing. These are tightly integrated. Bondage - Equips toys from Toy Boxes, with numerous effects and escape methods. Love Scenes - Plays scenes using animations from Love Packs and the widely available SLAL Animation Packs. Rousing - Tracks rousing level, triggering Spontaneous Orgasms, effects on toys, and climax during love scenes. Fondle to increase rousing, or deny to stop from losing it. Overuse will cause you to become oversexed making this harder to do. If used right you may achieve Simultaneous Orgasm, and manage beneficial effects that scale to rousing. All of the above can be accessed by mods with easy to use API. See Mod Author Documentation. Feature Summary - Complete Outline of Features Love Scenes & Orgies Toy Effects with animations (binding, exhausted, signing etc.) Use... Toy Boxes / Love Packs / SLAL Animation Packs / Music Packs / LoveCum Packs Rousing, Fondle, Caressing, Denial, Oversexed Spontaneous Orgasm & Simultaneous Orgasm Buffs & Debuffs Toy Transformation Escape Methods / Keys Voice In My Head Extensive, but easy to use, API for mods Toy Boxes - Tox Boxes Insignia, Ancient, & Chaotic Toy Boxes are included with Toys&Love Install the optional Classic Toy Box or Sanguine's Toy Box of Orgies Other Toy Boxes are listed here Packs Love Packs (supports SLAL Packs) - Love Packs The Toys Love Pack is included with Toys&Love Install the Toys Starter Love Pack or some SLAL Packs All Love Packs and SLAL Animation Packs are listed here Music Packs - Music Packs No music pack is included with with Toys&Love Install optional MusicPacks LoveCum Packs - LoveCum Packs The Original LoveCum Pack is included with Toys&Love Toy Story - Toy Story Toy Story is a companion Quest mod for Toys&Love Toy Story is also a demonstration for mod authors WildLife - WildLife The optional WildLife mod is required to enable wildlife (aka creatures) in Toys&Love Love Scenes Covenants - Full List of Covenants Our promises to mod authors and users Requirements & Installation See the details... Helpful inks New Toys Love: New Love FAQs SLAL Animation Packs FAQs How to Achieve Simultaneous Orgasm? Toys Family of Mods - Listing of mods and resources using or supporting Toys Toys&Love - Tips Toys Features Toyful Temptations - recommended so you can find keys and toys. Some find this mod essential Toy Story - Quest mod & Demo Help: FAQs and Troubleshooting Golden Rule Steps to fix if the test in MCM failed Using Toys with AE Known Mod Conflicts Building toys in Bodyslide Mod Author Documentation Change Log Credits & Permissions The Toys Team Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations Full List of Credits... Permissions Submitter VirginMarie Submitted 03/15/2021 Category Framework & Resources Requires FNIS Regular Edition Compatible Yes
  9. Version 2.2.0

    16,986 downloads

    Extensible Body Morphing Framework Rad Morphing Redux reacts to external triggers and modifies LooksMenu sliders on your (or your companion's) body based on the values provided by those triggers. Pretty much every aspect of the mod can be configured via MCM (which sliders to change, by how much, thresholds for the trigger values, unequipping of clothes, ...). Originally, all morphing was done based on the player's radiation (hence the name Rad Morphing), but the mod has now been extended to allow input from any other mod instead. That means you could apply morphs not just based on radiation, but also SPECIAL stats, health, Sex Attributes, calorie intake, weather, addictions... as long as a mod provides the respective triggers. Based on the mod Rad Morphing by @Invictusblade. Cover image on LoversLab graciously provided by @Narsdarknest. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Getting Started Dependencies MCM to configure the mod LooksMenu to apply morphs A BodySlide compatible body (any body that can be modified with BodySlide / LooksMenu will work) All clothes must be built with morphs enabled in BodySlide F4SE 0.6.23 for Fallout 4 1.10.163 SUP F4SE to detect MCM changes outside of the current savegame At least one RMR trigger All DLCs Conflicts The mod comes with the LL_FourPlay library (LL_FourPlay.pex/psc/dll) that is also included in other mods (e.g., AAF). When your mod manager complains about a conflict I would suggest letting AAF overwrite this file. Integration Combat Strip Lite or Combat Strip Lite, Sound Replacer (Ripping Sounds) Installing either of these mods (or both) allows Rad Morphing Redux to play a sound from that mod when clothes are removed due to rads. Devious Devices will not be unequipped by this mod (tested with unofficial version RC8). Installing Install with your mod manager of choice. The FOMOD installer asks you how many slider sets you want to have available and lets you pick an optional default slider configuration for a couple of different bodies. Unless you're already familiar with RMR and know how many slider sets you need, I would suggest starting with 10 to keep the MCM small. You can always re-run the installer and increase the number of slider sets later. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Uninstalling Before uninstalling, disable this mod in MCM to restore the original body. If you uninstall without disabling the mod first in MCM you will be stuck with a morphed body. Triggers Rad Morphing Redux does nothing on its own. You must install a mod that provides a trigger for this mod to be able to do anything. RMR Trigger: Rads RMR Trigger: S.P.E.C.I.A.L. Unhealthy Craving by @vaultbait Configuration The FOMOD installer comes with default settings for Atomic Beauty, CBBE, Fusion Girl, and Jane Bod. However, you can configure it to your liking through MCM with up to 50 sets of sliders with individual morphing strengths and ranges. By using the RMR Helper or editing the MCM ini file you can use even more slider sets. Start or load a game, pause, open MCM, and select Rad Morphing Redux. General Settings Enable Rad Morphing Redux Enable or disable Rad Morphing Redux. On disabling RMR, the original body is restored. Display disabled warning Whether to display a warning message when you load a game with RMR disabled. This only really exists as a notice for first installs, since RMR is disabled by default. Reload MCM settings Reload all settings from MCM. Use this if you have modified the settings outside of the game (e.g., by using RMR Helper or directly editing the ini file) or made changes in another savegame. Changes from other savegames and from RMR Helper should be automatically detected and result in RMR restarting. Morph Updates Update delay Seconds between morph updates when *Update Type* is set to *Periodically*. Companions Restore companion morphs when dismissed Whether to restore morphed companion bodies to their original body when dismissing them. Healing Caps to heal 1% of morphs Number of caps to heal 1% of morphs at a doctor. This only applies when permanent morphing (only doctors can reset morphs) is enabled. Debug Tools Enable logging If you experience any problems with RMR, please enable logging and provide your papyrus log when reporting your issue. Global Overrides Settings made in this section will override all individual settings on the slider set pages. Descriptions for each setting can be found further down. Permanent Morphs Only doctors can reset morphs Additive morphing Limit additive morphing Additive morphing limit Unequipping Unequip action Override chance to drop / destroy Chance to drop / destroy Equipped Items Show a list of all the currently equipped items and their slots. Refresh The list is not automatically updated when you equip or unequip items. Click to refresh this list. Slider Set X Use the slider sets to configure how the body should be morphed when a trigger changes. A slider set is a group of sliders (or a single slider) that react the same way when their trigger value changes. Sliders Slider names Enter the names of the sliders that should be affected. When entering multiple sliders, separate them with | (e.g., Boobs Yuge|Bum Chubby). Unfortunately you cannot just use the labels shown in BodySlide as the game needs the internal name / keyword of the slider. You can look these up in the body's SliderCategories XML file, found in .../Data/Tools/BodySlide/SliderCategories/. Each slider has a name and a displayname attribute. The displayname is the label shown in BodySlide while name is the internal name that you have to enter in MCM. One example from CBBE (CBBE.xml): <Slider name="BreastsNewSH" displayname="Silly Huge" /> The internal name for the slider labeled Silly Huge in BodySlide is BreastsNewSH. So BreastsNewSH is what you need to enter in MCM if you want this slider to change. Targets Apply to Whether to apply this slider set to only the player, only companions, or player and companions. Sex Whether to apply this slider only to female characters, only to male characters, or to both. Trigger Trigger name Choose the trigger that you want to base the morphs for this slider set on. Invert trigger When inverting the trigger value, morphs will take full effect when the trigger value reaches 0% and no effect at 100%. This would allow for example to apply morphs as the player's HP goes down (i.e., no morphs at 100% HP, full morphs at 0% HP). Update type Whether to update immediately when the trigger sends an update, periodically every X seconds (see Update delay in General Settings), or after you sleep. When this is set to After sleeping, morphs will according by the current trigger value every time you go to sleep; i.e., after sleeping four times with a trigger value of 25% morphs will reach 100%. This way, only doctors will be able to reset your morphs, as a 0% trigger only means that no additional morphs will be added. Size Target size increase How much the slider will change when the trigger value reaches its maximum. These are absolute percentage points, not percentage of the current slider value. If the slider on your unmorphed body is at 50% and target size increase is set to 100% the slider will end up at 150% when fully morphed. When set to -100% it will end up at -50% when fully morphed. Lower threshold Percentage of the trigger value at which morphing should start. While the trigger value is lower than this, no morphs will be applied. Upper threshold Percentage of the trigger value at which morphing should end. While the trigger value is higher than this, full morphs will be applied. Unequipping Armor slots to unequip Enter the numbers of the armor slots to unequip when the unequip threshold is reached. Separate multiple slot numbers with | (e.g., 9|11|15). You can only equip the items again once the morphing is again below the threshold. To see what you have currently equipped, go to the Equipped Items page and click on Refresh. Unequip threshold When x% of the morphing target is reached, the above slots will be unequipped. This is a percentage value that refers to the target size increase. Unequip action Determines what happens to unequipped items. Unequip: Old behavior. The unequipped items are put into the character's inventory. Drop: Unequipped items are dropped to the ground. Destroy: Unequipped items are completely destroyed. Chance to drop / destroy If unequip action is set to Drop or Destroy, this setting determines how likely it is that the unequipped items are actually dropped or destroyed or just placed in the inventory. Permanent Morphs Only doctors can reset morphs With this option enabled, the body will not restore its original shape on its own when the trigger values goes down again. You will have to visit a doctor to restore your body. Additive morphing If enabled, morphs are added every time the trigger value increases, even if the trigger value decreases in between. This can lead to reaching a fully morphed body without a 100% trigger value, or even morphing beyond the target size increase. Example with rads as trigger: You take 50% radiation and get morphed to 50% of your target size increase. You reduce rads to 20% (no morph change due to permanent morphs / only doctors can reset). You take some more rads and are now back up to 30% and morph a further 10% to 60% of the target size increase. Limit additive morphing If enabled, you can limit how far additive morphing can exceed the target size increase. If disabled, there is no limit and you can morph until Fallout crashes... I would keep this enabled. Additive morphing limit Percentage how far additive morphing can exceed the target size increase. 0%: morphing will stop once the target size increase is reached. 100%: morphing will stop once 2x the target size increase is reached. Development Creating a new trigger Rad Morphing Redux provides an API for other mods (like triggers) to interact with RMR. Get a reference to the API Game.GetFormFromFile(0x4C50, "LenA_RadMorphing.esp") as LenARM:LenARM_API When first running your trigger mod, register your trigger name with RMR. RegisterTrigger("YourTriggerName") Call UpdateTrigger with value as a float between 0.0 (0%) and 1.0 (100%) to update the trigger value. UpdateTrigger("YourTriggerName", value) Register for the OnStartup and OnShutdown events to keep track of RMR's state and avoid wasting resources while RMR is inactive. Register for the OnRequestTriggers event. Re-register your trigger name and provide the current value whenever this event is raised. For more details, have a look at the Rads trigger. The source code is included with the mod and the full project is also available on GitHub. Source Code All source code is included with the mod. The full project including build scripts for VSCode is available on GitHub. Changelog
  10. View File Karryn's Prison - Image Replacer Author: Etchiman Allows you to replace/hide images in the game, overlay other images, and recolor all of these individually. With a basic modding experience, you'll also be able to control exactly when to make these changes. Want to create your own complete outfit, accessory, or just replace/recolor any image in the game at any time you want? Now with this mod it's possible! For a more detailed guide on how to create your own Image Pack, see "HowTo.js" in the archive. Submitter madtisa Submitted 11/25/2022 Category Misc Adult Mods Requires  
  11. Unforgiving Devices View File This mod is in active development! This means every new version requires new save. Also i don't recommend using this mod for serious playthrough yet. That doesn't mean you can't enjoy this mod but just don't be dissapointed if something get broken. Version 2.0 should be much more stable then previous version. I still recommand to check compatible mods and be extra causios when using mods with bad compatibility or incompatible mods. There are now also a variety of debug fixes that can be accessed in MCM, so in case somethink go wrong you can use the fixes. Unforgiving Devices is framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system. My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player. This are all examples of what I want to archieve in this mod (not what is currently in this mod yet). Requirements: Devious Devices (And all mods they require) 5.1 - LE / SE or 5.2b4/5/6/7 - LE / SE UIExtensions - LE / SE ConsoleUtil - LE / SE Optional: ZazAnimationPack - LE/SE ; Use animations for struggle minigame SlaveTats - LE/SE ; Adds tear and drool overlay. This feature also require ZazAnimationPack. People currently taking part in mode development @ihatemykite @BreadDain (WIP) Tutorial Custom Restrains New devices with custom behavior. My main reason for making them was to make escaping restrains less RNG. You will actually have to invest not small amount of time to escape them. Many of them have various stats and modifiers, making most devices unique. (some shortscuts: DPS = Durability per Second, S key = Special key, C key = crit key) Following stats are added to all devices Durability: Once 0, device gets removed. Condition: Every point of reduced durability also reduce condition. After 100 points of condition are reduced, the overall condition get worse (Excellent -> Good -> Normal ...). Reduced condition increase DPS. Once condition get reduced to broken, device gets unlocked. Locks: Number of locks which needs to be unlocked before the device is unlocked. Every unlocked lock also increase overall dmg to device- Cooldown: Is in minutes and defines how often will device activate itself. Accessibility: Defines how hard the device is to be reached with arms. All heavy bondage devices have Accessibility 100%, because arms are always in contact with them. If Accessibility is less then 100%, struggle minigame will become less effective. There are many cases in which Accessibility is reduced. Example may be wearing blindfold while also wearing hood. Logically, this makes blindfold less accessible, and so it is harder to remove it. Loose minigame increase Accessibility if its inaccessible (like when having tied arms). Following modifiers can be added to devices. Not all of these modifiers are stored in form of string, some are more complicated (Like Contains Items). Sentient: Device can active itself if player tried to remove it. If device activate itself, other equipped device will be active instead. Regeneration: Device will slowly regain some of its durability. Destroy on remove: Device will get destroyed after remove Contains loot: Device will drop items when removed (requires Destroy on remove) Contains gold: Wearer will receive some gold when the device is removed Random manifest: Device have random chance to lock wearer in device/s. Orgasm manifest: There is chance that device will lock wearer in device if wearer orgasms. Modifiers can be edited by using debug menu. More info about modifiers can be found here: https://github.com/IHateMyKite/UnforgivingDevices/wiki/Modifiers There are following escape options: Struggling: Player will struggle and slowly lose stats. For every second of struggling some durability is reduced. Once durability reaches zero device will get succesfully escaped. There are following variants: Regular struggle: Only drains stamina. Is affected by Agility attribute Desperate struggle: DPS is increased by max health of player. DPS also scales with device health (the less the durability the more the dps). Will drain stamina and health. Is affected by Strength attribute Magick struggle: DPS is based on max magicka of player. Deals 150% dmg to condition. Will drain magicka and stamina. Is affected by Magick attribute. Slow struggle: Have very small DPS but also don't drain any stats (they even regenerate at slower rate). This struggle can be also initited at all time, even if player have very small stats. To counterpart previous ponts, devices have new variables: Physical resistance: Reduce DPS of Regular struggle,Desperate struggle and Slow struggle. Magick resistance: Reduce DPS of Magick struggle Cutting: Player will have to rapidly press S key to cut device. Once cutted, the device will lose big amount of its condition and also some of its durability. Lockpicking: Player can access the device locks by crit. This will start vanilla skyrim lockpick minigame. Unlock with key: Player can unlock lock by landing the crit. Crit failure can break the key and jams the lock. Repair lock: This minigame is only available if at least one lock is jammed. Every crit will increase progress for repairing the lock. The harder the lock the harder it is to repair. In some minigames, crits can occur. This will cause either the magicka meter or stamina meter to blink OR, if the shader effect is active, by body shader applied to player. If player fastly press correct C key (Default: A for M meter, D for S meter), something will happen. In struggle minigame, more durability will be reduced, in cutting minigame more progress will be added. Also every device can have different crit multiplier which changes how efficient the crit is. But they can also have different chance of the crit occurring. So some device may have very small chance of crit happening but will have big multiplier, making the crit more rewarding. Some minigames require player to press S key to progress (like removing the plug or cutting minigame) All devices can also be damaged when wearer is hit by weapon or by spell. Amount of damage is reduced/increased by: Weapon Hit Resist: Is by default same as Physical Resist, but in some cases can be different (+- 25%) Spell Hit Resist: Not implemented yet, spells do nothing for now. Some minigames are affected by new attributes. Every attribute is made from various normal skyrim skills. Agility: Made from Pickpocket skill Affects Regular struggle Strength: Made from 2h skill Affects Desperate struggle Magick: Made from Destruction skill Affects Magick struggle Example: If player have 2h skill = 15, Destruction = 15 and Pickpocket = 25 -> Agility = 25, Strength = 15, Magick = 15 Every point of attribute increase corresponding minigame effectiveness by 1% (1.5% for Regular struggle) This value can be seen in wearer detail option of device detail menu Following devices types were changed Plugs: They can be struggled from as long as player doesn't have belt or harness. But having tied hands,wearing hobble dress or bondage suit will reduce effectiveness of this method. Sentient plugs have chance of turning themself on. Instead of normal struggle minigames, player have to force out the minigame. This is done by rapidly pressing the S key. Inflatable plugs: Can be inflated/deflated. In case of player having tied arms, they can still try to manipulate the plug, but it requires to struggle. Also the more the plug is inflated, the harder it is to remove it. Sentient modifiers adds chance of this plugs inflating themself. Panel gags: Their plug can be removed/added all time. Having tied hands will start minigame in which player needs to remove the plug. Sentient mod gives this gag ability to insert the plug back if it was removed. Mittens: Struggling with mittens is less effective Inflatable gag: WIP Following device types were created Controlable plug: Plug which can be turned on and off. Once turned on, the plug will slowly discharge itself (stronger vibs will discharge plug faster). Plug can be also turned off with tied hands, but player will need to complete minigame. Sentient mod adds chance of plug turning itself on with random vib strength. Dynamic Heavy Bondage: Devices which doen't not by default tie player. But they can be activated to do so, or they can do it by themself. There are currently 2 types Arm cuffs: Player arms are tied like when wearing armbinder. They can be either untied (which will not unlock cuffs) or they can be escaped, which will also untie player arms (like when escaping armbinder). Leg cuffs: Player legs are tied like when wearing hobble skirt. The skirt use different body slot then in DD, and so may be in conflict with some other mods. DD use for hobble skirt body slot. Reason is that I wanted to it so the legs can be tied while also wearing body armor (like catsuits). Abadon plug: More info down in description Also, in case you are using DD Cursed Loot, you have to disable Device buffs and Horny buffs, which for some reason kill player when they reach small HP. Guide in spoiler below Patches Patches adds this mod behavior to devices from other mods. This devices stats are set automatically with some randomness. If you think some of this devices are too hard or easy, let me know and i will rebalance it. Every patch needs to be loaded after mod that it patches! There are following patches which are included in current mod version (selectable in FOMOD installer) DD Patchs: Patches DDA,DDI and DDE. Patches around 98% 100% of all devices. BRRF patch: Needs to be loaded after BRRF. For Him Patch: Needs to be loaded after For Him BRRF + For Him: Needs to be loaded after BRRF and For Him. Also BRRF needs to be after For Him. DCL Patch: The number of patched devices is lower because there are many devices with custom scripts. Also don't forget to disable Device and Horny buff as mentioned above Requires Deviously Cursed Loot 9.0 by @Kimy Devious Pink Patch: Patches all devices Requires Devious Pink by @naaitsab Lauras Bondage Shop Patch: Patches all devices. Most, if not all, devices are not escapable, and so this patch is quite useless. At least it change plugs. Requires Laura's Bondage Shop by @Laura Rubber Facility patch: Patches most devices, but because bunch of them can't be accesed in game directly, you will have to use additemmenu or other mods Requires Rubber Facility by @Prime66 & @Racoonity, Serah xEdit script will only patch inventory devices with following scripts: Here is simple tutorial on how to use the xedit Patching script Abadon Plug Plug that is locked on player and grow stronger over time. To get this quest you will need to complete quest Dragon Rising (quest where you kill dragon at tower in front of whiterun). After that you should get letter from courier which will start the quest. If you just wan't to jump directly to action you can either complete Dragon rising quest by entering "help MQ104" and then "completequest <id which you got for MQ104>". If you don't want to break game, you can also type "help UD_AbadonQuest" and then "completestage <Abadon Curse quest id> 10". This will send the courier. This quest is still in making so there is not much to it. It just works as natural way for obtaining this plug. Later i will work more on bad ending so it actually have some kind of story. (!curently in beta!) Custom vibrations/orgasm (!curently in beta!) Adds new system to manage actor orgasm. This system works in following way. Actor have new varible called Orgam Rate (ORAT) which defines how fast will actor orgasm (or if actor will be edged). If actor is player, widget will be shown above the device widget (Shows when orgasm progress is more then 5%). On every second, actor orgasm progress (OP) will increase by ORAT, but also gets reduced by small value, which is defined by Orgasm resistence (ORES). This negative value is called Anti Orgasm Rate (AORAT), and its bigger the more the actor is close to orgasm, topping at 100% where AORAT = ORES. Because of that, for actor to be able to reach orgasm, ORAT needs to be atleast little bigger then ORES. Otherwise, OP will stop somewhere before 100% -> actor is edged. If progress reaches 100%, actor orgasms, and normal DD orgasm event is called. Also reworked how vibration function work to make this work Vibrate function is much simpler then the one in DD. It mostly only increase actor arousal and applies ORAT This means that every device can vibrate on its own. So one device can start to vibrate and one of them can stop before the other etc.. AORAT also changes with increasing arousal. AORAT reaches its minimum when actor arousal is 100. This is exponencial, and function for this looks like this: AORAT = fRange((Math.pow(10,fRange(100.0/Arousal,1.0,2.0) - 1.0)),1.0,100.0)*ORESM*(OP*(ORES/100.0)) Orgasm resist minigame Player can start orgasm resisting minigame by pressing Player Menu Key. The more the ORAT, the more stamina will be sapped for second of minigame. Minigame have crits, which are set at constant 15%. Striking crit will restore some stamina and also reduce orgasm progress. Failing the crit will do the opposite. This can cause player to orgasm if OP is too big Mechanic with Special button. Minigame widget will randomly change color. Holding the S button while color is changed will result in different effects. Red: Reduce stamina consumption by 75% Green: Reduces orgasm progress. Also reduces stamina consumption by 25%. Blue: Reduces arousal. Also reduces stamina consumption by 25%. Effects are active for as long as the button is pressed and the color is changed. If the button is pressed while color is normal (pink), stamina consumption will increase by 100%. Duration of how long will be color changed is random, so sometimes its better to stop pressing the S button befor it changes to normal color and starts draining more stamina Other functionality Other things that this mod do. Orgasm exhaustion: When player orgasms, exhaustion debuff is applied for set period of time. This debuff decrease player stamina/magicka regeneration. Player will also be unable to wait. Works with any DD/SL induced orgasm (aka you don't need any special device, any plug by framework/other mods will have this effect, as long the orgasm event is sent). Can be toggle/modified in mcm. It also: Reduces Orgasm Rate multiplier Reduces Arousal rate multiplier Heavy bondage swimming: Swimming with tied hands is very hard. Player will starts loosing stamina and have movement speed reduced by big amount. Once stamina runs out, player will start to drown. While drowning, player will be slowed even further and starts to also loose health. This can kill player (obviously) so if you don't like it you can turn it off in mcm. There are also 3 difficulties to choose from if it is too hard/easy for you. From balance perspective: if you drop down in middle of lake, you will for 100% die. Crossing small rivers should be ok if there is not strong stream. Waterbreathing will prevent player from loosing health when drowning (but slow will be still applied). You can't currently get any most of this devices in the game by natural means. You will have to either use console or AddItemMenu. For abadon plug you can alternatively use my mod Alternate start - More Devious Starts that will give you option of starting game with this plug. NPC support Any of this devices Abadon plug wont work with NPCs so don't try to quip it on them. This devices are supposed to be more script heavy and making them to also work for NPCs would propably make your PC explode. I even added some simple safe check that should prevent player from equiping it on NPCs. Devices will work mostly like normal devices excapt for abadon plug which should never be used on npc. Devices will work but they will lose their custom behavior. As of version 1.16, npcs are supported. This means you can lock any device on npc and it should work. The system and how it works is little too complicated so i will try to explain at least the how it fundamentaly works. There are 10 npc slots. All of this slots are automatically (by default) scaned in 4s inteval. Only npcs which wear Unforging device and are alive will be registered. All registered npcs are periodically updated like player. This means even npcs devices can regen, activate their effect and other things thet depends on update function. Every registered npc have also slots for devices. If npcs have device locked on them, this device will get registered. Theese devices can be accesed in MCM debug menu. If npc is NOT registered, the devices can still be accesed using new function which fetch the device by transefering it between storages. This makes the device flicker. Every device can be accesed with container menu. Best way to try this is follower because it alows player to acces its inventory from start. Other npcs starege can be accessed by either sneaking or if player have free hands and npcs doesn't (if npcs can, why we can't ?). Player can also help npcs to struggle. This will start new minigame with boosted stats. Player can also get help from other npcs this way (just click on desaired device while having container menu opened with npc). There are also new device menu options Tighten up: Increase device durability by ~10 Repair: Increase device condition by ~23 Command: Only avaible for followers. Allow player to command npcs what should npc do. This way player can force npc to star solo minigame. If player want to force npc to stop the minigame, they have to choose dialogue option [STOP MINIGAME]. Lastly, there is mcm option to dissable automatic slot scan. In case of disabling this, most features should still be avaible. Only thing that will not work is that devices will not get updated. Also player can force scan manually using mcm debug menu. Undesired slots can also be removed this way. NPCs are not currently tested with beta vibration function Current issues Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance Compatibility List of tested mods which are working or not. There are only mods which I personally tested. Devious Lore - Not compatible with Devious Lore DD Patch !!! Devious Strike -Not issue, works fine Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest. Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue. Special edition After trying it i thing it works with se just fine. If you want to use it in SE just download file and install it like SE mod. If you use MO it will probably give you warning of using older form. Just ignore it (most of the dd mods for SE use older form anyway). I didnt have enough time to try every thing. So if you use this mod with SE (or with LE) and you find something not working or ode please let me know. Future plans Complete custom devices for all possible kind of restrains Making more Custom Heavy bondage devices so there is more variaty Maybe in different mode More devices with custom behavier. My next possible target will propably be collar that throttle player as suggested by SirCrazy Credits to SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @S.MayLeR for making russian translation @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod Troubleshooting In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report Version of skyrim: LE/SE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. How to help with mod development By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices Changelog Submitter ihatemykite Submitted 03/25/2021 Category Other Requires Devious Devices 5.1> and all its requirements, ConsoleUtil, UIExtensions Special Edition Compatible Yes
  12. Devious Devices LE 5.0 View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Collygon Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG ABOUT Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. Bondage Furniture Features - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. - Transportable devices: The player can pick up certain devices and re-build them somewhere else. - Sex scene support to allow playing animations with one actor locked in the device. COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. - Frostfall: While wearing restraints the player might be unable to keep herself warm. - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. - Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS SexLab 1.6+ - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux - http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ FNIS 7.0 - http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported. 3. Run FNIS when done 4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!! 5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it! 6. Start up Skyrim, and either create a New Game, or load your Save. 7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). KNOWN ISSUES Wearable restraints: - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. Furniture: - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view! FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do. - You can NOT post this mod or any of its parts (including any derived works) without explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary) - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them. CREDITS Kimy and Min for the code. Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices. Feuertin, T'ara, and ZaZ Chris for the furniture devices. Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations. KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him. Skullered for Beast Races Refit. Cedec0 for the bound combat that is now a part of this mod. Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on. MaikCG for the alternative bound combat animations. Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions. Tifa Lockheart for the awesome screenshots and the conversations! ❤️ VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. ACKNOWLEDEMENT I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result. Kimy PREVIOUS SUPPORT AND DOWNLOAD THREADS If you're looking for older support posts, here are the threads used for DD before the merger in DD5: Devious Devices Assets: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Devious Devices Contraptions: https://www.loverslab.com/topic/133152-devious-devices-contraptions-11-2020-05-05/ Submitter Kimy Submitted 11/18/2020 Category Framework & Resources Requires SexLab, SexLab Aroused, XPSME, Racemenu, FNIS, Bodyslide Special Edition Compatible No
  13. View File Amputator Framework This is a framework mod that tries to cover everything related to the removement of bodyparts. It can be used without other mods but is designed so other mods can use it easily. I used Node scaling to remove the bodyparts by scaling them to zero, this has several advantages. It is compatible with all bodytypes and clothes, it's easy to manage , and it can be easily done for all scaleable bodyparts on both sides seperatly. The downside is, the end where the node is scaled to zero looks a bit weird on some bodyparts. This can be covered up with slavetats, the included prosthetics or normal clothes. Currently it is in beta state and some features are missing or are getting improved, so please feel free to share problems you encountered or make suggestions. How does it work For Users For Modders Currently Included Options are included to slow the actors down, use new animations , disable player controls and adjust jumping height. You can use the editor menu to remove actors and see which actors are affected. 3 alternate animation sets for 3 different circumstances are included. When the actor has no lower legs it moves on all fours using the existing animationset from DarkAngel1265 When the actor has no lower legs and forearms it uses a new animation set done by Zaz. (not completely finished) When the actor has no limbs it currently uses the first animationset as a placeholder. I am hoping to get a new movement animation set for this circumstance too but this might take some time. There are also a couple of prosthetics included most of them use textures from the Zaz Animation Pack and come in 2 variants (MetalRedRust & MetalBlackRust) I am planning to add more over time. Requirements Zaz AnimationPack and all its requirements. Racemenu or NIOverride (IMPORTANT !!!) To use all of the included alternate animations you have to use the new fnis v6.3 xxl version. Fore included the npc_turn animations in this version, if you use another version the npc will stand up while turning. The mod will work without it but it is recommended to use it. Credits Zaz for making the new animation set and beeing so helpfull. Fore for making the new fnis version. DarkAngel1265 for the crawling on all fours animationset, and Cocein for making a version with fixed camera height. Submitter Hæretic Submitted 07/30/2016 Category Modders Resources Requires Zaz Animation Pack , Racemenu or NIOverride Special Edition Compatible
  14. View File What am I - Transforming Mod & Framework Hi Folk, first i have to execuse myself for my bad English. This is my own first mod and its still WIP i have pretty big plans to go on with it ^^ What is this? Well basicly its a transformation mod triggered by different events (i will list them below) u will recieve a random Transformation to become a Fury, part for part. Which Tf's are implemented? I will add a list for it too look below. The list also contain the implemented systems like curse etc Just why? Because i love the idea being transformed and fucking hell, FURRY!!! Framework usage: You can also look on the Function script in the source folder. I wrote comments to each function. Installation: Download file and install it. its a Fomod which contain SE and LE version install the needed Masters and their Master Requierments: For SE All Dlc's (exept hearthfire) SkyUi XP32 Racemenu Slavetats optional: HDT-SMP Po3 Papyrus Extender For LE All Dlc's (exept Hearthfire) SkyUi XP32 Racemenu Slavetats optional: HDT Po3 Papyrus Extender LE and SE Version now on the this Page so i only have to track one support thread not 2 Submitter Geehral Submitted 05/06/2020 Category Regular Mods Requires See Description Regular Edition Compatible Yes
  15. Version 3.3.0

    228 downloads

    Author: Etchiman Description Allows you to replace/hide images in the game, overlay other images, and recolor all of these individually. With a basic modding experience, you'll also be able to control exactly when to make these changes. Want to create your own complete outfit, accessory, or just replace/recolor any image in the game at any time you want? Now with this mod it's possible! For a more detailed guide on how to create your own Image Pack, see "HowTo.js" in the archive. Installation Using Mod Organizer 2 Using Mod Organizer 2 has advantage of allowing to avoid constantly reinstalling the game on a mod updates or when something installed wrong. It also allows to enable/disable specific mods so it's highly recommended if you plan to install use many mods. Install or update mod Download latest version of the mod Install or update it using MO2 interface (when updating mod you will be prompted with a box in Mod Organizer 2 with options Merge, Replace, and Rename. You should select the Replace option.) If you don't have MO2 you can either install it (section On time MO2 installation) or install mod manually (section Manual installation or update) On time MO2 installation Download and install latest MO2 Install Karryn's Prison plugin into MO2: Unpack it to the folder where you installed MO2 (with replacement, if there is no popup asking your confirmation to replace files, then you replace to the wrong folder) Start MO2 and add Karyn's Prison game instance Detailed guide how to use MO2 can be found everywhere (e.g. https://vivanewvegas.github.io/mo2.html) Manual installation or update Make clean copy of the game (reinstall it or validate game files using Steam). No mods should remain in the game folder Install all mods the mods you need in order according to mod requirements To install this mod you need to copy content of the archive inside the root of the game folder
  16. SexLab Inflation Framework View File .intheme, .intheme p {color: #bfbfbf;} .intheme a, .intheme p a, .intheme li a {color: #87b8d7;} .intheme, .intheme a {font-family:arial; font-size:14px;} .intheme .text_center {text-align:center;} .intheme .gold, .intheme a .gold {color:#908858;} .intheme .green, .intheme a .green {color:#009900;} .intheme .red, .intheme a .red {color:#cc0000;} .intheme .yellow, .intheme a .yellow {color:#ffd700;} .intheme .font_size_36, .intheme .font_size_36 a , .intheme .font_size_36 li {font-size:36px;} .intheme .font_size_18, .intheme .font_size_18 a, .intheme .font_size_18 li {font-size:18px;} SexLab Inflation Framework Requirements: SKSE 1.7.3+ PapyrusUtil 3.3+ RaceMenu 3.4.5+ or NetImmerse Override 3.4.4+ XPMSE 3.94+ SkyUI (MCM Menu) 5.1+ Optional: SexLab Framework 1.62+ Proclaimer: This Mod was not created to replace any existing systems (like C.A.N.S.), it was created for my personal use and to provide an alternative. I would be happy, if mod authors would try out my system and I will answer any questions you might have about my framework. If you have suggestions, questions, bugs, etc. please let me know in the support thread! I created a Google Translation Document, feel free to contribute! Be sure to unhide columns you hid, after you are done. You can also send me translation files via pm. If any of the translators wants to be credited for their work, shoot me a pm and I will gladly add you to the front page, please also state, for which languages. The documentation for the implementation of my mod, can now be accessed either: via SLIF_Main.psc via the scripts, that are either in the .7z folder or in the folder you installed the mod to via a manager, which are located in the following folder: Data\Scripts\Source\SexLab Inflation Framework\ via the SexLab Inflation Framework Documentation via the SexLab Inflation Framework implementation without dependency SLIF Installer Backup: Dropbox Folder SLIF Patches Backup: Dropbox Folder How to add custom Bodymorphs to the Bodymorphs page. Since I'm tired of repeating myself over an over, here is a blog post, with quick steps, on how to report errors. Description: The Inflation Framework is the first SexLab mod I ever created. It can be installed at any time into your game. The mod itself does nothing on it's own (except for the sliders in it's mcm menu) and needs some changes in scripts of mods, which want to use my framework. The mod idea sprung from the simple frustration, that the mods I installed were fighting all the time, who gets to inflate my character and sizes changing rapidly, while using mods like: Beeing Female, Fill Her Up, Milk Mod Economy, etc. It was created for personal use, but with the intention of sharing it on this board. Support for new mods will follow in the future, but I would like to encourage mod authors to check out my system. There may be similar mods, but this one is my two cents for this problem. Most features are implemented, but I will continue to update it as long as I have ideas for it. For mod users: Just install the framework, place the esp anywhere in your load order and install the compatibility scripts for the mods you use. Let me know in the support thread what you think of my mod and if you like it?! Let me know about any bugs, suggestions etc. in the support thread. For mod authors: All sources for the scripts I made/changed, are in the subfolder "SexLab Inflation Framework" of the source folder, the sources of the mods I made compatible are in the same folder, but in a respective subfolder for each mod. Installation: I would recommend installing it with a mod manager of your choice. make sure all mods have the same versions as the patches placement of the SLIF esp is irrelevant For Mod Organizer: place the main file anywhere on the left side place the patches after all mods it patches on the left side place the files generated by SLIF in a different folder (example: SexLab Inflation Framework - Generated Files) For NMM: let SLIF overwrite all scripts and don't overwrite SLIF scripts For Wrye Bash: place SLIF after all mods it patches on the Installer page Updating: For Mod Organizer: click "replace" Todo: A very special Thanks to my Patreons (past and present)! Art Credits: SassaAria for the splash screen Translation Credits: LavaCreeper for the French translation Credits: Mod support log Full Changelog Submitter qotsafan Submitted 10/01/2015 Category Framework & Resources Requires See description Special Edition Compatible No
  17. Hey there, Im not a modder myself and understand only a little bit about it but i just saw this here on Nexus: M.P.A.F There is also a mod wich utilizes the framework from the first link: Naughty Animations - Sexy Dance Now my Question is could this be the start of a framework wich could potentially lead to sex animations? Could it be the start of something like "SexLab Framework" and similar mods for other games? Im pretty happy about Cyberpunk getting more mods so far but this would be another cherry on top so i just got very curious!
  18. Version 2.7.1

    270,417 downloads

    Sex Attributes v2.7.1 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes.
  19. View File Fallout 4 : Slavery System v0.9b (alpha) Download - Thread - Blog Disclaimer: This mod is supposed to add what the Fallout universe always had - slavery. I do not condone slavery in the real world in any way. Human trafficking is one of the most evil and disturbing things out there. Never forget - this is a game - not the real world. I have implemented simple checks to prevent the enslavement of children. Modifying this mod in any way without my explicit (!) permission is strictly prohibited. Redistribution of this mod or making any patches for this mod without permission is strictly prohibited. If you want to make a patch for this mod, PM me first. That will not ever change for any reason. Also, this mod is in Alpha. It may try to kill you. I. Introduction II. Requirements & Installation III. Content IV. Troubleshooting V. Incompatibilities VI. Credits I. Introduction The Commonwealth is a brutal and relentless place without mercy for the weak. Many have died to the dangers of the wasteland - many have not been so lucky. This mod implements ever expanding slavery functionality to Fallout 4. It is designed as framework, so that other modders can use the functionality to create content for it. I'm using DeviousDevices by Kimy and TortureDevices by Vader666 to add some spice. Keep in mind that I have a very dynamic workload in real-life and thus updates may be released every day or not for months. II. Requirements & Installation You require a copy of Fallout 4 as well as all DLCs and have Fallout 4 Script Extender installed. Fallout 4 Base Game + All DLCs Fallout 4 Script Extender (F4SE) Devious Devices 2.0+ BETA TortureDevices 1.8+ Make sure that F4SS is after the requirements in the load order. Using a clean save is advised whenever you update to a newer version of the mod. At this time in development I am not paying attention to backwards compatibility. Once you have installed the mod, you're ready to get started in your new life as slaver. When first starting the game with F4:SS enabled, you'll see notifications telling you that the mod has been installed. To get going you need to build a slaver's safe in one of your settlements. When you build your first slaver's safe, all necessary perks will be added to your character. You can then start enslaving people. III. Content F4:SS offers a great number of features to the Commonwealth Slaver. If you have any questions concerning specific mechanics, please just ask in the thread below and either myself or a more experienced user will answer. All the mechanics would warrant a Wiki, but I really cannot be bothered, so here's an overview. Enslave! Using F4:SS you can enslave your foes (and friends) instead of killing them! The mod supports an infinite number of slaves - you can capture everyone and anyone. There are a couple methods of enslaving people... Stun them: a new round for your trusty Syringer Rifle is available for crafting at any Chemistry Station: the tazer round. It will send anyone it hits (including the player!) into a 15 second stun, during which time you can enslave them. Beat them: your human enemies value their life, so there is a good chance that they'll surrender to you when reaching 20% health. But beware: the more feared you are throughout the Commonwealth, the less likely people will surrender to you. Some will prefer death over life under a cruel master. Intimidate them: so, you're a talkative person, hmm? No worries, with Intimidation Level 3 you can capture people without spilling blood! This ties into the vanilla hold-up mechanic. Control! So you just enslaved everyone in sight? Good. Now you can worry about keeping them and getting some enjoyment out of them. Command them: issue orders to your slaves, have them follow or stay. Select them for processing or change their clothes. Clothes? ... who am I kidding, they won't have clothes, will they? (But if you wanted to, you could give them clothes!) Restrain them: this mod is fully integrated with Devious Devices and devices will suppress your slaves wish for freedom. But be wary, if left to themselves, they will surely free themselves of their restraints! Punish them: Sometimes your slaves will misbehave and then you have to show them who's boss! Make sure that misbehaving slaves get what they deserve, or else they may incite others to follow their lead. Things can spiral out of control if you don't manage your slaves. Profit! Slaves are a lucrative business, both in monetary aspects as well as providing endless fun. (Unless you're actually a nice person and don't enslave people, then you might not be so amused.) Train them: good slaves need training. Break them in, show them the ropes and watch their value rise. Sell them: build auction posts in your settlements and sell your slaves for a nice profit! Enjoy them: feed them to your arena animals or do whatever you want to with them. They are your slaves, afterall. F4:SS is always expanding. I'm planning on adding tons of features, detailed slave AI, lots of training programs and more. Keep in mind that F4:SS is a project in development, bugs can and will appear and ruin your immersion. The entire system is running fairly smooth on my machine and I spent plenty of time testing it - but your mileage may vary! Also, starting with Version 1.0, the mod is going to be .esm'ified and can serve as framework for your own creations. I had that in mind from the very beginning and the entire engine is built around having simple hooks for other mods. Check the documentation in the next post if you are interested in how to make mods using F4:SS. If you're interested in adding some slave traders to your mod, don't hesitate to pitch me a PM - I'll try to make sure you get what you need to make the Commonwealth evil again. IV. Troubleshooting There are a couple thousand lines of code in this mod - things can and inevitably will go wrong. In most cases it's an unlucky coincidence, but you should tell me about it anyway. Most things will be easy to fix - but if the problem seems serious, or your game informs you that a critical error has occured, here's what you need to do Reload a save from before the issue occured. Open the console and type 'set F4SSglobalDebug to 5' and confirm. Try to reproduce the error and when it occurs again... Make a detailed post in this thread, attach your Papyrus log file as well as your load order. ​F4SS has a lot of working parts and all of them have extensive debugging capabilities. You should only enable debugging mod when you're actively hunting for a specific glitch, because debugging mode will seriously spam your Papyrus log. You really don't want that unless it's for the greater good. It is generally advised to use a clean save for each new version until the mod is declared stable. Check the thread for each versions changelog to see if a clean save is recommended or required. V. Incompatibilities Due to the fact that F4:SS is a very complicated mod that changes some of the vanilla game-mechanics, as well as adds some new mechanics, there are some mod incompatibilities present. Once the mod is pretty much finished, I'll spend some time getting rid of as many incompatibilities as possible, until then you'll have to manage your mods carefully. The mods that are currently incompatible with F4:SS are: Abduction Just Business Non-lethal or lethal resolution I'm going to keep adding to this list as things come up. VI. Credits Bethesda for Fallout 4 RuthlessPeasant for the logo LoversLab for what it is If you enjoy the mod - leave a like or follow the file to give me some extra motivation! Submitter ag12 Submitted 05/05/2016 Category WIP / Beta Requires TortureDevices 1.8+, Devious Devices 2.0+
  20. View File A Word: As always: my englsh knowlge is limited, so this description and also the mod could contain some language mistakes, I'll make some fixes in the next few days, let me know if something is unclear etc. Due my particular inattitude to the English I'll make a lot of Examples to better explain what I mean, for this examples I could use other mods names, this doesn't mean that there's an actual Plugin/Relation from the SLSF and those Mods and neither is a masked request for that, it's only an example. Also: this mod is in pre-Final, but tecnically is ok, I just want to wait for some other feedbacks, basic calibrations etc. Note 25/03/2016: The mod is actually in Pre-Final state, it means that the betatest is almost over and the framework is ready to be used. The Pre Final version REQUIRES A CLEAN SAVE or A NEW GAME, use a Save Tool or it won't work well. The 0.99 is tecnically a Rollback, due the fact that I've abandoned the planned updated (interaction systems, etc.) for various reasons (time and better systems already created from other modders). The documentation about the mod is on the script SLSF_CompatibilityScript.psc. Note for Modders: This Framework will grant access to a good number of new data such Fame Levels for the Pc, Fame level of Npc, Equip Status (with auto-access without dependancies to datas from SlaveTats & Devious Devices), feel free to ask if you're searching for something in specific that could be done or not with this mod. Index: Description Features List Possible Uses Requiments Mods using This How it Works Reference Charts >>>How to Do (API, Tutorials)<<< Next Version Permission About Donations 1.Mod Description: This Mod is essentially a 'Framework' used to provide a Sexual Fame management to Skyrim for the Player Character (PC from now on), by itself it's a passive system, It doesn't have effect on game, NOT provide comment line about fame, it doesn't trigger any scene / ineraction / etc. It's purpose is only to collect and manage data about fame for OTHER MOD to use (With or Without Hard Dependancies). So it could be used for various things, like a base system for other mods or to support Comment Plugins, Extensions, etc. See the section "Possible Uses" if interested. 2.Features list: Fame System: Equip System: NPC Extras: Other: 3.Possible Uses: The possible uses of this mod is various and variable, it's nature is about Collecting Datas to share between mods to better/easily achieve what those mods want to do. Some Example: 4.Requiments: SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations UiExtensions, for the In-Game menu Fuz Ro D-oh, for read the comment provided from other Plugins SexLab, ...Ok that was easy... 1.61+ ZazAnimationPack, Various Resources, 6.1 SexLab Aroused (I suggest the Redux Version, because is Updated) 5.Mods Using This: Note: Those aren't required, install which you want -Slaverun Reloaded by Kenjoka (Comment Plugin, 0.95b+) 6.HOW IT WORKS: First of all, If you're interested to use this LET ME KNOW. Obviously I have a better knowlege of the SLSF and I could suggest the best way to do things with it. Use the support topic or the PM. Fame System: Fame Contage: Equip Status: Npc RoleTypes: Npc Reactions: 7.REFERENCE CHARTS: Here The Quick References, in case of need. You could also find that in the SLSF_CompatibilityScript.psc & in the SLSF_FunctionAccess.psc. 8.HOW TO DO: Tutorial Moved to the Second Repley of the Support Topic >>>API For Modder<<< You'll find all the Documentations, Functions and Examples on the SLSF_CompatibilityScript.psc (Soft and 0-Dependancy) and on the SLSF_FunctionAccess.psc (Hard Dependancy), for a brief look check the Second Replay of the Support Topic. If you don't find the function that you're looking for, need assistance or info about the system, feel free to PM me or use the Support Topic. For the Tutorials check the Second Replay of the Support Topic for those available, if you have some other request about, let me know. 9.NEXT VERSION: 1.0 will contain: Hopefully nothing else 10.PERMISSION: This mod is ONLY for LoversLab website. You may not repack, re-publish, etc., any of my work. Translations of this mod are allowed, just contact me first, in case someone else already doing that. Obviously you can freely make plugin about this mod , I just ask to know about. I do not take any responsibility for save corruption, game problems, etc. 11. ABOUT DONATIONS: I DON'T want any donation, this Mods is my personal contribute to the Lovers Lab Comunity, if you want donate something Submitter Versh Submitted 12/06/2015 Category Framework & Resources Requires SexLab 1.61, ZazAnimationPack 6.1, SexLab Aroused (Also Redux), Fuz Ro D-oh, UiExtensions, SkyUi Special Edition Compatible
  21. The first major adult mod for Bannerlord :
  22. Version 2.5

    46,772 downloads

    3 Frameworks in 1... Bondage, Love Scenes, and Rousing What's New A Major Release - see Change Log Toys Discord SE Page LE & SE Support New: Teaser for Orgies Teaser for Bondage Toys&Love v2.5 for LE 3 Frameworks in 1... Bondage, Love Scenes, and Rousing Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead is consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny. Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands... Overview Toys&Love is three Frameworks in one... Bondage, Love Scenes, and Rousing. These are tightly integrated. Bondage - Equips toys from Toy Boxes, with numerous effects and escape methods. Love Scenes - Plays scenes using animations from Love Packs and the widely available SLAL Animation Packs. Rousing - Tracks rousing level, triggering Spontaneous Orgasms, effects on toys, and climax during love scenes. Fondle to increase rousing, or deny to stop from losing it. Overuse will cause you to become oversexed making this harder to do. If used right you may achieve Simultaneous Orgasm, and manage beneficial effects that scale to rousing. All of the above can be accessed by mods with easy to use API. See Mod Author Documentation. Feature Summary - Complete Outline of Features Love Scenes & Orgies Toy Effects with animations (binding, exhausted, signing etc.) Use... Toy Boxes / Love Packs / SLAL Animation Packs / Music Packs / LoveCum Packs Rousing, Fondle, Caressing, Denial, Oversexed Spontaneous Orgasm & Simultaneous Orgasm Buffs & Debuffs Toy Transformation Escape Methods / Keys Voice In My Head Extensive, but easy to use, API for mods Toy Boxes - Tox Boxes Insignia, Ancient, & Chaotic Toy Boxes are included with Toys&Love. Install the optional Classic Toy Box or Sanguine's Toy Box of Orgies Other Toy Boxes are listed here Packs Love Packs (supports SLAL Packs) - Love Packs The Toys Love Pack is included with Toys&Love Install the Toys Starter Love Pack or SLAL packs All Love Packs and SLAL Animation Packs are listed here Music Packs - Music Packs No music pack is included with with Toys&Love Install an optional MusicPacks LoveCum Packs - LoveCum Packs The Original LoveCum Pack is included with Toys&Love Toy Story - Toy Story Toy Story is a companion Quest mod for Toys&Love. Toy Story is also a demonstration for mod authors. WildLife - WildLife The optional WildLife mod is required to enable wildlife (aka creatures) in Toys&Love Love Scenes. Covenants - Full List of Covenants Our promises to mod authors and users. Requirements & Installation See the details... Helpful inks New Toys Love: New Love FAQs SLAL Animation Packs FAQs How to Achieve Simultaneous Orgasm? Toys Family of Mods - Listing of mods and resources using or supporting Toys Toys&Love - Tips Toys Features Toyful Temptations - recommended so you can find keys and toys. Some find this mod essential Toy Story - Quest mod & Demo Help: FAQs and Troubleshooting Golden Rule Steps to fix if the test in MCM failed Using Toys with AE Known Mod Conflicts Building toys in Bodyslide Mod Author Documentation Change Log Credits & Permissions The Toys Team Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations Full List of Credits... Permissions
  23. Version 2.5

    152,375 downloads

    3 Frameworks in 1... Bondage, Love Scenes, and Rousing. What's New A major release - see Change Log Toys Discord LE Page LE & SE Support New: Teaser for Orgies Teaser for Bondage Toys&Love v2.5 for SE 3 Frameworks in 1... Bondage, Love Scenes, and Rousing Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead is consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny. Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands... Overview Toys&Love is three Frameworks in one... Bondage, Love Scenes, and Rousing. These are tightly integrated. Bondage - Equips toys from Toy Boxes, with numerous effects and escape methods. Love Scenes - Plays scenes using animations from Love Packs and the widely available SLAL Animation Packs. Rousing - Tracks rousing level, triggering Spontaneous Orgasms, effects on toys, and climax during love scenes. Fondle to increase rousing, or deny to stop from losing it. Overuse will cause you to become oversexed making this harder to do. If used right you may achieve Simultaneous Orgasm, and manage beneficial effects that scale to rousing. All of the above can be accessed by mods with easy to use API. See Mod Author Documentation. Feature Summary - Complete Outline of Features Love Scenes & Orgies Toy Effects with animations (binding, exhausted, signing etc.) Use... Toy Boxes / Love Packs / SLAL Animation Packs / Music Packs / LoveCum Packs Rousing, Fondle, Caressing, Denial, Oversexed Spontaneous Orgasm & Simultaneous Orgasm Buffs & Debuffs Toy Transformation Escape Methods / Keys Voice In My Head Extensive, but easy to use, API for mods Toy Boxes - Tox Boxes Insignia, Ancient, & Chaotic Toy Boxes are included with Toys&Love Install the optional Classic Toy Box or Sanguine's Toy Box of Orgies Other Toy Boxes are listed here Packs Love Packs (supports SLAL Packs) - Love Packs The Toys Love Pack is included with Toys&Love Install the Toys Starter Love Pack or some SLAL Packs All Love Packs and SLAL Animation Packs are listed here Music Packs - Music Packs No music pack is included with with Toys&Love Install optional MusicPacks LoveCum Packs - LoveCum Packs The Original LoveCum Pack is included with Toys&Love Toy Story - Toy Story Toy Story is a companion Quest mod for Toys&Love Toy Story is also a demonstration for mod authors WildLife - WildLife The optional WildLife mod is required to enable wildlife (aka creatures) in Toys&Love Love Scenes Covenants - Full List of Covenants Our promises to mod authors and users Requirements & Installation See the details... Helpful inks New Toys Love: New Love FAQs SLAL Animation Packs FAQs How to Achieve Simultaneous Orgasm? Toys Family of Mods - Listing of mods and resources using or supporting Toys Toys&Love - Tips Toys Features Toyful Temptations - recommended so you can find keys and toys. Some find this mod essential Toy Story - Quest mod & Demo Help: FAQs and Troubleshooting Golden Rule Steps to fix if the test in MCM failed Using Toys with AE Known Mod Conflicts Building toys in Bodyslide Mod Author Documentation Change Log Credits & Permissions The Toys Team Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations Full List of Credits... Permissions
  24. View File Note: This mod should be considered Beta. While it has been getting a decent amount of testing from the community issues are still being found. For the most part these issues do not make the mod unplayable but there are a number of issues that can make game play difficult in some situations. Notes on 2.06: Remember: If you are upgrading from < 2.00 a clean save is required. Version 2.05 had a problem which caused the mod to fail to install, making it impossible to play for some users. A lot of clean up has been done to the mod initialization and this should be fixed whether installing fresh on a saved game, starting a new game, or upgrading from a previous version. In particular the following changes were made: General cleanup; Fixed a deadlock situation where two scripts were trying to access each other; Prevented initialization from occurring multiple times; and Removed uses of the MilkMod quest variable which wasn't really used. In addition to this several other changes have been added to this release: I added a new API/feature that allows NPCs to be moved near the player while still not visible. The support mod only uses this feature when the player is locked in furniture, the slaver is returning, and the slaver is not nearby. For example if the slaver has left to the next town over the game can't track the slaver walking back so he will be teleported nearby while still being out of sight before he begins walking to the player he left locked in the furniture. The reason I mention this is it has only been tested in a few scenarios. It would not surprise me if this feature caused bugs or strange behaviour. If you find any strange behaviour in this situation or if the slaver leaves you locked in furniture and walks away, never to return, please let me know. The player may now be punished if a slaver locks her in furniture and returns to find her wearing fewer restraints than when he left. The MCM menus have been cleaned up and re-organized a little. The ability for the player to escape and the chance of detection are now somewhat more configurable in the MCM. I added a little bit of compatibility with drlove33's Slave Den and Eastern Holding Cell mods. I don't expect the interaction of these to be great as they are a bit of a ways from town and rather unpopulated. They should be usable though and it is something to build off of. Also note that these mods require Dragonborn and Dawnguard even though they don't use them. I'll be sending a message to drlove33 to see about getting a version where Dragonborn and Dawnguard are not required (and see about getting some pathing issues fixed). A few improvements have been added to the save game control features. Reminder: I still do not recommend using the save game control features as there is a very real possibility of loosing your game. Some improvements have been made to furniture scenes and their dialogue. In particular more dialogue and scenes will occur when the player is locked in furniture as leash game punishment. A new debug option has been created allowing you to "teleport" to any city. I have found with console access disabled (a new feature of the save game control) I can get into situations where my game is about to crash if the scene continues to move (or stays) in a particular town. Using this to move to a different town can be used to bypass this inevitable crash. I don't expect this feature to be 100% reliable. It is a possible debug tool only. Use at your own risk. Using this feature while the leash game is active incurs a punishment to dissuade people from using it as a possible escape. The intent is that eventually punishments will be added any time it is used. I added a debug option to shut down the mod. This is intended to be used before performing a clean save. This feature is may not be needed at all and may not work entirely well. I don't expect it to make things worse but I'm not convinced it is beneficial. Please let me know if it helps you solve a problem. The Devious Framework MCM Vulnerability page now indicates (with an *) which vulnerabilities are in effect. Several minor (and a couple of mildly significant) bug fixes (see the change log). Previous Release Notes: Mod Intro (For Users): While this mod is designed to be a set of resource for modders to use in their own mods, it does come with a number of features users may also want to add to their game. In particular there is a companion support mod I created to test and verify the resources of the framework mod which has a number of features. Have you installed Slave Girls by hydragorgon? Have you seen the slaves being led around Skyrim by their owners or various slavers? Have you ever wondered what it would be like to be captured like those slaves? To test the leash feature of the framework mod the support mod gives a "mystical rope" to various slavers around Skyrim which they can use to capture you as they carry on their way. It can be quite difficult to fight with such a rope around your neck and the slavers will use this advantage to subdue you should you try to resist. Have you seen the various BDSM furniture around Skyrim and found them to be a little too safe? The support mod can make such furniture "auto lock" for a configurable amount of time. As well, if you are sitting in such furniture nearby NPCs may just decide to lock it on you, not letting you out for a while. Do you find it too easy to dress in Skyrim? You've just been stripped by an attacker? No problem. You just press a button and you are fully clothed again. You're wearing an arm binder? No problem. You can still dress yourself with the press of a button. This mod adds some restrictions on when you can dress, such as blocking leg wear and body armour when wearing a hobble. Mod Intro (For Modders): This mod was developed with two primary goals in mind: 1. Reduce the number of mods that check the state of the player. The user could have several mods installed which all periodically check: the vulnerability of the player and whether they are available for, sex, enslavement, etc. Rather than having each mod check all of these things individually, this mod tries to keep track of such information and make it available to other mods in an easy to use interface. 2. Encourage co-operation between other mods. I saw a thread in one of the mods the other day that two mods were conflicting. One author suggested that the other mod "check certain variables" to see if his mod was in the middle of a scene to avoid such conflicts. Under this process, for example, before beginning a scene mod X would need to check some variables to see if Deviously Helpless has a scene running, or Sanguine Debauchery (SD+), or Deviously Cursed Loot, or Captured Dreams. Mod Y would also have to make the same checks each time it wanted to start a scene. When a new mod (mod Z) is created mod X and mod Y would both need to be updated to now also check if mod Z is in a scene. Mod co-operation would be much smoother if this information were in a common place. Warning: My mod will only effectively achieve these goals if other mod authors use my mod's API to check statuses and to update statuses as their mod does things. So far I have not received a lot of initial interest from the modding community so my mod may not provide very much benefit. On the other hand, however, the mod is pretty light-weight and can most likely be installed/uninstalled without much of an effect on the game. The full API for modders can be found on the Git Hub page for this mod (a little out of date as of 2.06): https://github.com/DeviousFramework/SkyrimDeviousFramework If you need sample code for using this mod (or sample code used in this mod) that is not available from the Git Hub Wiki send me a message of what you are trying to do and I'll see what I can do. Requirements: Version numbers listed here were tested with version 2.06 of this mod: SexLab 1.62 SexLab Aroused Redux 28b Zaz Animation Pack 6.11 Devious Devices - Assets 3.0 Devious Devices - Integration 3.3 Devious Devices - Expansion 2.0 The following mods are also recommended: Provides slavers that work with the leash game: Slave Girls by hydragorgon 827 Provides a possible outcome to end the leash game: Simple Slavery 4.72 (with optional Extended version 1.0) Provides "seductive" clothing and armour options: (Note: Any armour can be flagged seductive. These are just recommendations for a few mods to use if you don't have favourites already.) Selene by Neo Slave Leia Renewal UNP Leather Clothes UNP or UNPetite - Academy Dropout Other UNP outfits by Nightasy Adds the option of using the Devious Framework leash with SD+ (Warning: This feature still needs improvements!) Sanguine Debauchery Enhanced 3.5.5 Installation: Most likely you will want to install both mod files (DeviousFramework_..._.7z, and DfwSupport_..._.7z). Don't forget to save and reload the game after the mod is installed and initialized (once the MCM menus show up). Please use a mod manager. Only personally tested with Nexus Mod Manager. Or Unpack the 7-Zip files to your Data directory. The Framework mod (DeviousFramework_1_00_160810.7z) is the main resource framework for modders. Because it may become a dependency for other mods It is intended to be as light weight as possible and only contain features to be used by other mods. From the user's perspective it won't do very much on it's own. The support mod (DfwSupport_1_00_160810.7z) is where I am "playing" with the features available from the framework mod. These features tend to be a little bit heavier on the papyrus and are not required for the framework features to work. The support mod contains: 1 features I would like to see in the game, and 2 features that test, verify, and validate the framework mod. SlaveGirls by hydragorgon Patch: A few users of the Devious Framework mod reported a problem with the SlaveGirls by hydragorgon mod related to overly talkative NPCs and a more serious issue of it overwhelming the story manager causing quests from other mods to fail. I looked into the SlaveGirls by hydragorgon mod and I believe I fixed some issues in the creation kit that were done incorrectly. Since the author of the mod has been unavailable for comments for some time now I'll be creating a post on the DFW support thread with these issues fixed. As that thread may be a little difficult to locate I will keep a copy of the patch in the download section for the Devious framework mod as well. Instructions: Install version 827 of the Slave Girls by hydragorgon mod. Install the SlaveGirls_Hydragorgon_827_Patch.7z from the Devious Framework download page using your favourite mod manager Or copy the file by hand into your data directory. This patch only contains the hydra_slavegirls.esp file so choose to overwrite it when prompted. Upgrading: Upgrading from before release 2.00 to after 2.00 requires a clean save! For information on cleaning a save see here: https://github.com/DeviousFramework/SkyrimDeviousFramework/wiki/Things-I-Learned#making-a-clean-save For the most part it is safe to simply uninstall the previous version and re-install the new version. A clean save is not needed. If you are upgrading due to having trouble with a previous mod you might want to try a clean slave; however, there are no situations where this is known to help. All scripts begin with "dfw..." (or "dfws..."). A Reminder: This mod contains much subject matter related to BDSM and player slavery. I want to remind everyone that while these subjects are great for fantasy, care must be taken to ensure they do not encroach into our everyday lives. Always remember that women deserve respect, recognition, and consideration as much as everyone else. Known Bugs: 1. After starting the game for the first time I've found you need to save and reload before some features will work. Not sure why. Many alias related features (slaver dialogues and player equipment changes) will not work until this has been done. 2. When the player is freed from her SD+ owner this mod does not properly detect that and clear the master from the framework or release the leash. It is not recommended to turn on this feature other than for experimentation with the leash. Improved in 1.04 and may be working. Made much safer with SD+ leash setting changes in 1.07 3. In some games I've found moving while the player's leash is being jerked causes the game to crash. If you find the game crashing a lot try not moving until the player is beginning to stand up. Note: As for 2.04 I haven't seen this issue in a long time. 4. Similar to item 3 if the game crashes during BDSM furniture scenes try not moving during the scene. (it is not like you would be able to get away anyway). Improved in 2.01 and may not be an issue. 5. The player gets locked into alchemy tables with the autolock feature as if they were BDSM devices. Fixed in 1.01 6. Sometimes MCM menus do not function properly after installing. Trying to open them will cause all MCM menus to show nothing. I have seen this problem caused by the MCM initialization code failing to run all of the way through. This leaves the Devious Framework script in a broken state and makes the game more or less unusable. Reloading a game that was saved prior to installing the Devious Framework mods can sometimes resolve this issue. I have seen the issue twice. One time I needed to re-load the game once. The other time I needed to reload the game three times. Unfortunately I have no ideas how this issue can be fixed as the papyrus engine simply stops running the code in the MCM script. Improved in 1.06 and 2.00 and may not be an issue. 8. The Support mod's MCM menu will often say the poll has stopped. This is almost always incorrect. If you are concerned the poll has stopped, closed the menu completely back to your game, wait for at least the expected poll interval, open the MCM menu and navigate to the Support mod's MCM menu quickly. The warning should no longer be there. If the warning is there but the "Seconds Since Update" is lower than it previously was that also indicates the poll is working. 10. If you end up in combat with someone controlling the leash, town guards will almost always take your side. I'm really not familiar enough with the combat system to figure out why this is or how to fix it. 11. Some slavers and slave owners do not play the leash game. I have seen at least one slave owner from Slave Girls by hydragorgon that is not in any factions to identify him as a slave owner. There is nothing I can do about this. There are also some "slaver" factions in Slave Girls by hydragorgon that my mod is not accounting for. I have not encountered any slavers that fit these categories but they could exist. if you find a slaver who is not playing the leash game you can stand next to the slaver, open the DFW MCM status page, deselect "Use Player for Info" and look at the slaver's factions. If he is in a slaver faction but "Show Nearby Actors" is not reporting him as a slaver please let me know. Improved in 1.08. Future Plans: (If I am missing something that you think should be on one of these lists let me know). Near Future: • Look into the "Go Away.. I have too many slaves" issue • Make sure clothing stripped by DFW does not strip arm binders • Look into the issue of the arm binder being counted as clothes • Change "Arm Locking" to only detect a subset of arm restraints (mainly no cuffs) • Look into Soulgem Oven compatibility • Look into Maria Eden compatibility • Make post-conversation actions much more responsive, occurring as soon as the conversation ends. Implemented in 2.04. • Look into MilkMod Economy compatibility. Implemented in 2.04. • Fix the mod's API allowing for scenes to be started and subsequently "extended" (they can only be started right now), allowing for a more robust, reliable, and consistent complete scene. Implemented in 2.04. Possible Next Steps: • Look into the issue of the slaver controlling the player from a sitting position • Look into the issue of BDSM furniture in Breezehome • Add line of sight (LOS) detection to the yanking the leash feature • Incorporate SexLab Sexual Fame features • Create a more robust mechanism for "taken" items to be recovered (most likely this will involve purchasing them back from Froki) • Xax Prison Overhaul leash compatibility • Look into compatibility with Deviously Cursed Loot gag dialogue • Create options for adding BDSM furniture to the world • Allow wandering Thalmor, Imperial, Stormcloak patrols to take on the role of the slaver for the purpose of the leash game • Fix the issue of transferring to Sanguine Debauchery+ when locked in BDSM furniture Eventually Would Like: • Figure out why the order of the Devious Framework mod and the Campfire mod causes trouble • Start the leash game on failed pickpockets. • Add favourite cages to fill a role very similar to favourite BDSM furniture • Add compatibility with Devious Stats and/or Devious Attributes • Assign "themes" to furniture/cages. For example in a shop on display for sale, in a public location available for public use, in a secluded location available for private use • Create scenes to work with each of these "themed" furniture • Create scenes to sell the player from one leash game slaver to a passing slaver • Add work furniture and forced labor, for example weapon crafting at a blacksmith station or potion making at an alchemy table • Support Zaz Animation Pack restraints in addition to Devious Devices • Prefer themed restraints over random ones • Create a pose wheel, similar to Maria Eden allowing the player to voluntarily kneel or crawl and have the leash game slaver expect that of the player • Create a separate mod that adds furniture throughout the realm, similar to Sabguine Debauchery+ Cages Change Log: Happy Gaming. Submitter legume Submitted 08/10/2016 Category WIP / Beta Requires SexLab, SexLab Aroused, Zaz Animation Pack, Devious Devices - Assets, Devious Devices - Integration, Devious Devices - Expansion Special Edition Compatible
  25. Sexlab Mind Break --BETA-- Updated Nov 15 2020 View File Please Read: This is a work of fantasy based on tropes from pornography, it is not a realistic or healthy simulation of real world relationships. Please don't download if you're a minor, and especially please don't think real people behave according to what is in this mod. Thanks Overview: This is a "roleplay assistant" and framework mod for users and mod authors who want mechanics to help play out "mind break", "training", "torture", "orgasm denial" or similar fantasies. How it works: Main Stats Five main stats are tracked about the player which represent their state of mind/ experience at some time. They change based on what happens to the player, for example DD vibration events or sexlab scenes, or drinking alcohol. They are meant to represent "current state", so they will decay quickly, except for tease and frustration which do not decay with time. These are: 1. Pleasure - how much sexual pleasure the player is feeling/ has recently felt. (None is 0) 2. Sorrow - how much pain or unpleasant feeling the player is feeling. (None is 0) 3. Mind - how clearly the player is thinking (Normal is 100, 0 means effectively unconscious) 4. Tease - How much the player has been teased/ is thinking about orgasming (experienced high enjoyment SL scenes without orgasm) 5. Frustration - How sexually frustrated the player is/ how much they want to have sex (masturbation and high arousal increase frustration, sex with partners decreases it) Each main stat also has its own Resistance. This is a medium - long term attribute, so it will restore more slowly. The default maximum resistance is 100, but quest mods could raise or lower it. Resistances affect how quickly your main stats can be damaged. For example, PC could be a tough warrior with high resistance to torture, so max sorrow resistance could be 150 or 200 instead of 100. Or they could have been cursed by some spell making them lewd, so max pleasure resistance could be 75 or 50. The main stats range from 0 to 100. Rough interpretations (for RP and guidelines for other mods) 0 - 20: This is a "normal" level which could be experienced by someone in their life, for example after having enjoyable sex (pleasure), getting beaten up (sorrow), light-moderate drinking (mind) 20 - 40: This is a higher-than normal range, which starts to become dangerous. Experiencing this much pleasure/sorrow will start to make you think less clearly (mind damage). 20 - 40 points of mind damage could cause you to make illogical decisions, regrettable hookups. 40 - 60: This is a very dangerous level and totally abnormal. Experiencing pleasure or sorrow in this range can have long lasting consequences, reducing your resistances. So experiencing these levels repeatedly without time for recovery could lower pleasure resistance more and more, making it more likely to reach the next levels: 60 - 80: This means the PC underwent a life-changing event. For pleasure, in this range the PC will start to permanently learn to enjoy things they previously didn't, or enjoy things they did to an abnormal degree (permanent sensitivity increase, see below). For sorrow, they could learn to associate things they previously enjoyed or tolerated with negative emotions (permanent limit down, see below) 80 - 100: This can be used for "bad end" quest scenarios. There are no special mechanics implemented for this level but players or mod authors can choose their own interpretation. Players: maybe pleasure of 80 or more means you permanently "give in" to the NPC who enslaved you Mod authors: maybe tease of 80 or more means the PC is forced to agree to have sex with the NPC It's up to your play style / your mod, maybe multiple instances of 80 or more are needed for the true "bad end", maybe multiple stats need to be in this range, etc. Secondary attributes In addition to the stats above, the PC has multiple "sensitivity levels" and "limits" associated with different kinds of events. Limits When something happens to the player, the mod determines "how intense" it was. For example, if the PC is in a sexlab scene having anal sex with a partner with SOS schlong size 1, this will be anal intensity 10. If the partner size is 10, this will be intensity 100. This intensity is then compared to the player limit. If it is much less than the limit, the PC will not experience much pleasure. If it is equal to or over the limit, the player will experience maximum pleasure (as determined by the sensitivity). If it's over the limit, the player will start to experience sorrow (it's too big / too much to handle). By engaging in acts close to or over the limit, it will gradually increase. For example, if a PC is enslaved by a troll (by some other mod). At the beginning sex with the troll will be painful (because the partner size is beyond the limit), so PC will have high sorrow. Eventually they will get used to it, experience more pleasure and less sorrow. If they don't escape soon enough, the limits could raise above what normal partners could provide, so they could have difficulty getting pleasure from normal sex. Or, at first the player could have very little tolerance for pain. But after experiencing several painful situations, the limit will raise. If sensitivity also raises, this means they will start to get pleasure from pain. But, if sensitivity doesn't raise, the increased limit just means they have better pain tolerance. So, limit is neither "good" nor "bad" to have. Sensitivity Sensitivity determines how much the PC can get enjoyment from a certain kind of act/event (if it happens with intensity equal to the limit). A sensitivity of 0 means they don't enjoy it at all. A sensitivity of 1.0 means experiencing pleasure equal to what a normal person experiences from vaginal sex with their preferred partner. Sensitivity can be changed in the MCM, but will also change by itself over time. For example, at first PC will have 0 sensitivity for "painful" - they don't like this at all. But, they could be defeated and made to experience a lot of pleasure while they are spanked, or treated roughly. This will raise their sensitivity, so they will begin to like this kind of sex. Actual Effects The main feature is described above, for use in roleplaying Alcohol and skooma consumption will have an effect. Alcohol damages the mind stat, and skooma increases arousal and damages the mind stat There is a randomized expression system included. During SL scenes, the player will get a randomized expression based on their current stats. It may conflict with Sexlab's own expression system, and I will make it optional in the future. To test it out, set slmb_expressions to stage 5 in the console. You can set it to stage 10 to preview an "ahegao" face, which can occur on orgasm if pleasure is high. Set stage to 100 to clear the expression. Requirements: - Sexlab - Sexlab Aroused - SLSO (will make it optional in future, but you need it for now) - Schlongs of Skyrim .esp enabled. I use the actual scripts from this mod, the esp must be enabled. Sorry. Let me know if you have a way around this Features The main feature is the stat/dimension/event system defined above, for use in roleplaying Alcohol and skooma consumption will have an effect. Alcohol damages the mind stat, and skooma damages the mind, increases arousal, and decreases pleasure resistance temporarily There is a randomized expression system included. During SL scenes, the player will get a randomized expression based on their current stats. It may conflict with Sexlab's own expression system, and I will make it optional in the future. To test it out, set slmb_expressions to stage 5 in the console. You can set it to stage 10 to preview an "ahegao" face, which can occur on orgasm if pleasure is high. Set stage to 100 to clear the expression. Future Plans How to help Thanks & Credits Halo's tongue meshes and textures are bundled in this mod. Halo's permissions say to reupload, update, or change in any way you like, so I have included them. Note: Some of the meshes are also included in Monoman's mod, I recommend you load his mod after mine, so his updated meshes are used. Or if you prefer the original meshes you can use mine after, either way only the "height" of the tongue will change. Permissions You can do pretty much anything you want with this- translate it, reupload it, make a new version and upload it to LL tomorrow, post patches in the thread, whatever. Just make sure to credit Halo for the tongue meshes and textures. In fact if you decide you want to edit the mod and upload your own version I'll be totally happy. If your changes don't add feature bloat and don't make the mod stray too much from the sort of stuff I like I'll roll your changes into the main mod. Submitter DayTri Submitted 08/15/2020 Category WIP / Beta Requires Sexlab, SLA, SOS, SLSO Special Edition Compatible No
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