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  1. View File Carnalitas - Unified Sex Mod Framework for CK3 Carnalitas Version 1.3.3 Carnalitas is a unified sex mod framework for Crusader Kings 3. It provides a set of systems that modders can use for their own projects, such as a database of sex scene events. It also implements features that were common in many CK2 sex mods. All these features can be toggled by players through game rules. Git Repository (Source Code and Latest Downloads) Carnalitas Wiki House Irae Discord Server Features Features for Users Sex Interactions: Adds character interactions allowing you to have sex with your spouses, consorts, and lovers, or rape prisoners. Slavery System: An immersive slavery framework allowing you to enslave characters, free slaves, and buy and sell slaves, depending on your faith's attitudes toward slavery. Prostitution System: A prostitution framework allowing you to force your slaves into prostitution or work as a prostitute yourself. Lactation System: A lactation framework allowing you to lactate from pregnancy and keep track of your milk production through a widget in the character window. Fetish System: A framework for characters to gain fetishes upon becoming Deviants, which are shown in the character window and can be tracked by mod scripts. Body Part Traits (Dicks & Tits): Adds new congenital traits for breast and penis size, which can be seeded on game start. Stress from Arousal: Adds a game rule which makes you gain stress over time if you are lustful. Same-Sex Concubinage: Adds the ability to take same-sex consorts/concubines if your religion allows both consorts/concubines and same-sex relations. STD Immunity: Adds a game rule to turn off Lovers' Pox and Great Pox, as well as the ability for modders to make characters who are immune to STDs. Remove Pregnancy Complications: Adds a game rule to turn off stillbirths, sickly children/mothers, and deaths from pregnancy. GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits, while also showing fetishes and lactation in the character window, slaves in the relations tab, and Enslave buttons in the prison window. Comprehensive Tutorials: Provides in-game tooltips and encyclopedia entries for all new gameplay concepts added by Carnalitas. Full User Control: All features can be toggled on or off in game rules. Features for Modders Sex Scene System: Provides a unified tag-based database for sex scene events, allowing other mods to easily add new sex scenes or request sex scenes with specific tags. Character Initialization Pulse: Adds on_character_initialization_pulse, allowing you to easily seed characteristics like racial traits on all spawned characters with a single on_action (with only a few delays here and there because it's impossible to catch certain guests). Custom Pregnancy System: Provides a timer-based framework to define your own pregnancy-like effect (e.g. oviposition) that will override vanilla pregnancies and play nicely with other modded custom pregnancies. Pregnancy Suppression Library: Provides flags to suppress the vanilla on-birth and on-pregnancy events and replace them with your own custom events under specific conditions. Abortion Library: Provides scripted triggers for mods allowing termination of pregnancies to play nicely with mods that add custom or scripted pregnancies. Absolute Birth Control: Provides a way to silently replace all pregnancies of a character without affecting her fertility stat in game. Health and Transformation Library: Provides a huge amount of effects for transforming characters by stepping up/stepping down genetic traits, healing wounds and diseases, setting disease immunity, and so on. Personality Replacement Library: Provides scripted effects to easily replace personality traits for slave training, brainwashing, and the like. Dominant/Submissive Relation: Adds a unified relation for Dominant or Submissive lovers. Extensive Character Flags to Expose Vanilla Triggers: You can make a trait grant immunity to disease, force nudity, disallow granting of titles, etc. without having to edit vanilla files and break compatibility with other Carnalitas submods. Heavily Customizable: Hook into any of Carnalitas's features with extensive documentation, scripted effects and triggers, and mod-friendly design. Comprehensive Documentation, Examples, and Wiki If you are interested in helping with Carnalitas translation or development, join the House Irae Discord Server. Upcoming Features Futanari (WIP): Adds new traits for futanari characters, which can be seeded on game start. Unfortunately, futanari characters are not currently able to marry or impregnate other women. This is due to a game engine restriction that we hope will be fixed in the future. Same-Sex Marriage (whenever the devs make it possible) Improvements for Existing Features Installation Instructions Download the archive and extract it somewhere. Go to your \mod\ folder. On Windows this is in C:\Users\<your username>\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy the content of the archive ("Carnalitas" folder and "Carnalitas.mod" file) into the \mod\ folder. If you are updating the mod, delete the old "Carnalitas" folder present in the mod folder before copying. In your CK3 launcher go to Mods > Manage Mods > Add More Mods (in bottom right corner) > Select this mod and add it. Restart your launcher if it doesn't show up in the list when you try to add it. On this page you can also download my submod, Carnalitas - Historical Slavery Doctrines, which adds religious doctrines for slavery that are accurate to every faith in vanilla CK3 based on historical research. The submod is separate from the main mod for improved compatibility with total conversion mods. Load Order total conversion mods all mods not related to Carnalitas Carnalitas Carnalitas - Historical Slavery Doctrines (if using it) mods that list Carnalitas as a prerequisite Compatibility Submods (Requires Carnalitas): Carnalitas Mundi Carn Trait Modifiers Debauchery in Crusader Kings Project Amatorius Rex Compatible: Adroit Religion DWToska-CK3 Submissive Partners World of Sexcraft Most mods not mentioned here Not Compatible: Carnalitas edits the character window and court window. If another mod edits the same windows (such as Better UI Scaling) then one of them will end up overwriting the other. Will conflict with other mods that edit sex, pregnancy, or adultery effects. For best results, only use Carnalitas with sex mods that are designed to work with it. Frequently Asked Questions Contact Us For various reasons, we will not be looking regularly at the LoversLab forum thread for this mod. If you have a pressing issue or suggestion, contact us through the House Irae Discord Server. Credits Cheri - lead developer, project director, systems programmer, English localization Triskelia - senior developer, git manager, artwork, French localization Ernie Collins - senior developer, systems programmer Full list of contributors on the Carnalitas Wiki Support This Mod If you are a lewd modder, feel free to use Carnalitas features and scripts for your own projects. If you are interested in helping with Carnalitas translation or development, you can fork our git repository and join the House Irae Discord Server. I am the project lead for this mod, responsible for overall direction and about 80% of the code. If you like this mod and want to support its development, please consider donating to me on SubscribeStar. License Carnalitas is distributed under the GNU General Public License 3.0. You are free to use it for any purpose. You can modify or redistribute it, as long as you use the same license, provide the source code, and acknowledge the work and copyright of the original contributors. Submitter Cheri Song Submitted 09/11/2020 Category Crusader Kings 3 Requires Crusader Kings 3
  2. Version 1.1.2

    964 downloads

    Hi Folk, first i have to execuse myself for my bad English. This is my own first mod and its still WIP i have pretty big plans to go on with it ^^ What is this? Well basicly its a transformation mod triggered by different events (i will list them below) u will recieve a random Transformation to become a Fury, part for part. Which Tf's are implemented? I will add a list for it too look below. The list also contain the implemented systems like curse etc Just why? Because i love the idea being transformed and fucking hell, FURRY!!! Framework usage: You can also look on the Function script in the source folder. I wrote comments to each function. Requierments: All Dlc's (exept hearthfire) SkyUi XP32 Racemenu HDT-SMP Slavetats Po3 Papyrus Extender LE Version Here
  3. View File What am I - Transforming Mod & Framework Hi Folk, first i have to execuse myself for my bad English. This is my own first mod and its still WIP i have pretty big plans to go on with it ^^ What is this? Well basicly its a transformation mod triggered by different events (i will list them below) u will recieve a random Transformation to become a Fury, part for part. Which Tf's are implemented? I will add a list for it too look below. The list also contain the implemented systems like curse etc Just why? Because i love the idea being transformed and fucking hell, FURRY!!! Framework usage: You can also look on the Function script in the source folder. I wrote comments to each function. Requierments: All Dlc's (exept hearthfire) SkyUi XP32 Racemenu HDT-SMP Slavetats Po3 Papyrus Extender LE Version Here Submitter Geehral Submitted 05/06/2020 Category Regular Mods Requires All Dlc's (exept Hearthfire), SkyUi, XP32, Racemenu, HDT-SMP, Slavetats, Po3 Papyrus Extender Regular Edition Compatible No
  4. View File Sexbound Sexbound provides custom artwork, AI, animations, items, objects, particles, SFX, scripts, and an API that can be used by others to create custom sex interactions in Starbound. ⁉️ Download and install only one file from the Downloads: Pak or Src. The Pak version has better compression and loads faster, whereas the Src version is already unpacked for players who want a quick start into customization. Sometimes it can be confusing what changed when I am often updating the content on this page. So, you can always check here to see what I did! ❣️ Released Sexbound v4.1.0 - Add craftable trampoline furniture item for having sex. Red Shift (In-Development) : https://github.com/loxodon/sexbound-red-shift ChesterPiece - Artist Created all couples artwork and particle effects. Krystalic - Writer Created default dialog used by the Sex Talk plugin. Mahorych00 - Translator (Russian) Translated default species SexTalk dialog. Red3dred - Contributor Contributes bug fixes and new features. Servantesnc - Coordinator for SFX Helped to coordinate the creation of new moan & orgasm SFX. Salem - SFX Moans (Male) Created default male moan SFX. Shiyon - SFX Moans (Female) Created default female moan SFX. 💕 A special thanks goes out to the following Patreon supporters! https://patreon.com/Locuturus ⋆ Ananoke ⋆ BlastWint ⋆ CensoredGrunt ⋆ CodeRedAlert ⋆ Darling_Dingus ⋆ Fylix Aerou ⋆ HandHolding_CherryPopper ⋆ Jamie ⋆ Kasuno ⋆ Keryan ⋆ Kh0Rne ⋆ Kinadion ⋆ Kuroritas ⋆ Memeahen ⋆ MyonMyon ⋆ NibblesTheNightstalker ⋆ Owen Lee ⋆ Rei Tea ⋆ Remeus Artenawa ⋆ ShadowXprice ⋆ Skip Landren ⋆ Doggo Vox ⋆ ZappyCoffee ⋆ Shark_ ⋆ 奎尼昌 ⋆ The below spoiler contains previous announcements. Download previous versions of Sexbound from our official archive: Mega.nz This modding framework was created for Starbound v1.3.2 & up. Installing the PAK version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the *.pak file directly into your Starbound mods directory. 4. Finished. Installing the SRC version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the single extracted folder into your mods directory. 4. Finished. ⁉️ Unable to find your mod folder's location? Check the spoiler. Russian by Mahorych00 Modding Guides 1) How to create a custom species support mod for Sexbound API v2.6.x and up. [ Click Here ] 2) Miscellaneous Guides [ Click Here ] 3) Mod Image Cover (PNG - 512px x 512px) [ Click Here ] 🛑 The following mods are not compatible with the latest version of this mod. If you're a creator and you want to get your mod off this list, direct message me and I will help you make changes so your mod can be compatible. * Human Eyes Reskin - Loads conflicting script and asset files from a much older version of Sexbound. Do not install this. * Kitty the Space Cat - Compatible only with Sexbound v1 but not yet Legacy. * Merrkin Species Support Mod - Patches Butterfly sex position file incorrectly. Breaks the Aphrodite's Bow quest line. * Pregnant Males - Not compatible with the latest version. * SFX Improvements - Loads conflicting script and asset files from a much older version of Sexbound. Do not install this. * VENUS - Animated Body Mod - Does not use latest *.animation files. Please read the below frequently asked questions before asking your question in our support forum. --- * 🔞 You must be at least 18 years old to view, download, or install this mod. Submitter Locuturus Submitted 07/27/2017 Category Starbound
  5. Devious Devices LE 5.0 View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Collygon Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG ABOUT Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. Bondage Furniture Features - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. - Transportable devices: The player can pick up certain devices and re-build them somewhere else. - Sex scene support to allow playing animations with one actor locked in the device. COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. - Frostfall: While wearing restraints the player might be unable to keep herself warm. - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. - Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS SexLab 1.6+ - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux - http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ FNIS 7.0 - http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported. 3. Run FNIS when done 4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!! 5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it! 6. Start up Skyrim, and either create a New Game, or load your Save. 7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). KNOWN ISSUES Wearable restraints: - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. Furniture: - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view! FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do. - You can NOT post this mod or any of its parts (including any derived works) without explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary) - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them. CREDITS Kimy and Min for the code. Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices. Feuertin, T'ara, and ZaZ Chris for the furniture devices. Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations. KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him. Skullered for Beast Races Refit. Cedec0 for the bound combat that is now a part of this mod. Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on. MaikCG for the alternative bound combat animations. Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions. Tifa Lockheart for the awesome screenshots and the conversations! ❤️ VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. ACKNOWLEDEMENT I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result. Kimy PREVIOUS SUPPORT AND DOWNLOAD THREADS If you're looking for older support posts, here are the threads used for DD before the merger in DD5: Devious Devices Assets: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Devious Devices Contraptions: https://www.loverslab.com/topic/133152-devious-devices-contraptions-11-2020-05-05/ Submitter Kimy Submitted 11/18/2020 Category Framework & Resources Requires SexLab, SexLab Aroused, XPSME, Racemenu, FNIS, Bodyslide Special Edition Compatible No  
  6. Advanced Animation Framework View File What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned. AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine. Download Location & Instructions In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304". An LL focused installation and usage guide can be found here. Donations If you are interested in supporting this project, you can donate through my Patreon page. Submitter dagobaking Submitted 04/06/2018 Category Framework & Resources Requires Fallout 4 1.10.163, F4SE 0.6.20, LooksMenu 1.6.18  
  7. What am I - Transforming Mod & Framework View File Hi Folk, first i have to execuse myself for my bad English. This is my own first mod and its still WIP i have pretty big plans to go on with it ^^ What is this? Well basicly its a transformation mod triggered by different events (i will list them below) u will recieve a random Transformation to become a Fury, part for part. Which Tf's are implemented? I will add a list for it too look below. The list also contain the implemented systems like curse etc Just why? Because i love the idea being transformed and fucking hell, FURRY!!! Framework usage: You can also look on the Function script in the source folder. I wrote comments to each function. Requierments: All Dlc's (exept hearthfire) SkyUi XP32 Racemenu Slavetats Po3 Papyrus Extender SE Version Here Submitter Geehral Submitted 11/25/2020 Category Other Requires All Dlc's (exept hearthfire), SkyUi, XP32, Racemenu, Slavetats, Po3 Papyrus Extender Special Edition Compatible No
  8. Version 1.1.2

    261 downloads

    Hi Folk, first i have to execuse myself for my bad English. This is my own first mod and its still WIP i have pretty big plans to go on with it ^^ What is this? Well basicly its a transformation mod triggered by different events (i will list them below) u will recieve a random Transformation to become a Fury, part for part. Which Tf's are implemented? I will add a list for it too look below. The list also contain the implemented systems like curse etc Just why? Because i love the idea being transformed and fucking hell, FURRY!!! Framework usage: You can also look on the Function script in the source folder. I wrote comments to each function. Requierments: All Dlc's (exept hearthfire) SkyUi XP32 Racemenu Slavetats Po3 Papyrus Extender SE Version Here
  9. Version 5.0

    6,325 downloads

    Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Collygon Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG ABOUT Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. Bondage Furniture Features - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. - Transportable devices: The player can pick up certain devices and re-build them somewhere else. - Sex scene support to allow playing animations with one actor locked in the device. COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. - Frostfall: While wearing restraints the player might be unable to keep herself warm. - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. - Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS SexLab 1.6+ - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux - http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ FNIS 7.0 - http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported. 3. Run FNIS when done 4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!! 5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it! 6. Start up Skyrim, and either create a New Game, or load your Save. 7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). KNOWN ISSUES Wearable restraints: - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. Furniture: - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view! FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do. - You can NOT post this mod or any of its parts (including any derived works) without explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary) - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them. CREDITS Kimy and Min for the code. Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices. Feuertin, T'ara, and ZaZ Chris for the furniture devices. Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations. KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him. Skullered for Beast Races Refit. Cedec0 for the bound combat that is now a part of this mod. Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on. MaikCG for the alternative bound combat animations. Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions. Tifa Lockheart for the awesome screenshots and the conversations! ❤️ VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. ACKNOWLEDEMENT I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result. Kimy PREVIOUS SUPPORT AND DOWNLOAD THREADS If you're looking for older support posts, here are the threads used for DD before the merger in DD5: Devious Devices Assets: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Devious Devices Contraptions: https://www.loverslab.com/topic/133152-devious-devices-contraptions-11-2020-05-05/
  10. AAF History View File This allows you to have sexual history in the form of stats in your game. It is similar to what SexLab has. You can integrate this to your mods or use as is, it is highly customizable. What it does Tracks actor's "events" history: how many times, with whom, which kind of "event" happened. It allows tracking of all basic sex types + sex positions. Types = "consensual" / "actor was forcing themselves onto .." / "actor was forced by .." Positions = "anal / oral / vaginal / other" + group/rough since v1.13 ("rough" is not the same as "non consensual" unless configured to be so in MCM) Locations (since v1.7): last place where the event took place, both actors and their partners First partners (since v 1.7) - i.e. those who "took virginity" Total / per partner "events" duration (since v1.8) Since v1.10 duration is tracked for every dimension AAF History stores It also tracks partners and partner-specific history, i.e. all the stats above will be also visible for specific partner. Starting v1.4 it also will assign some basic proficiency titles according to the count of events with the respective tags. Starting v1.9 you can use MCM to customize what is displayed. Design Ideology This was created with a "normal" way of doing events in mind. This means that for scenes involving 2 human partners it should always work without any issues (gender doesn't matter). Solo is supported, so long as you're ok that actor will be their own partner. I added support for group scenes to the best of my ability, but there are different ways to treat such scenes without the "right for all". So expect issues with it. There is also no different races support - the mod will assume it to be human (starting v1.5 the mod will show races names, but that's it, stats won't be accounted differently) and you can check how it works. Or if it doesn't. I actually didn't check. And I honestly won't check it. Installation Install AAF with LLFP! You can also install LLFP separately Install AAF History Done Uninstallation Load game with the mod installed Go to 'MCM' > 'AAF History' > 'Admin' > 'Reset Stats' Save the game Uninstall the mod Load the game, confirm missing plugins Save the game again Done How To See Stats When PC will have first sex after installing the mod, the item "Sex Diary Of <actor name>" will be added. It's a note which you can read to see the stats. Important: the NPC(s) that were involved in the scene will also all get their respective "Sex Diary" items! This means you can loot it by whatever means (openactorcontainer 1 in console as a way to go) and see their stats as well. In this case PC will be listed as one of their partners. Looting isn't lore-friendly, though - in the sense that even after PC loots the diary, it will still be updated should more events with that actors occur. Don't Like The Diary? Welcome to the MCM page. Customize it to your heart's content. You can disable / enable practically any presented information in the diary. You can even change fonts. Limitations Can only track up to 128 actors (potentially) for the Papyrus limitations. In reality it will more likely be 64 because every actor creates 2 records (one for itself and one as a partner, it's necessary for retrieving records) For group activities, it will record all involved actors "one to many" as partners. Example: The activity involved actors P, Q, R. Passive is P, actives are Q, R. This results in P -> [Q, R]; Q -> [P], R -> [P] as partners. There is another way to think about it (as in - record all possible partners for all participants) which also makes sense. However I made a choice in favor of one-to-many instead of many-to-many because the former allows to save actor entries space while the latter also doesn't make sense for non-consensual scenes (in this case group actually does it with only 1 passive actor). For creatures - I honestly do not know what it will do. Likely to work with some minor glitches. I will not fix these. I will not make bestiality patches. Sorry. Relies on AAF's tags and meta, so if that fails - the stats will be wrongly accounted. "Fails" also includes "this mod doesn't know all the ways AAF communicates specific things" (so not to blame AAF for anything) Starting v1.6, this can be somewhat fixed for some animations which report incorrect tags where I was able to clearly get what type they are. Enable tags override feature for this fix. It only affects this mod behavior and not the AAF one (so any other mods will be unaware of this). If you think some animations report wrong stats - I can try to include the fix into this feature. Known Issues Capital letters inconsistencies, misaligned text. These are the quirks of the game text replacement, not something I can fix. I'd say I already push the limits of in-game text processing to its limits with this mod. Group "activities" will likely be inaccurately recognized. The count should always be correct, but it is very possible that aggressors (if any) won't be all correctly determined. When the case is ambiguous, the mod assumes "submissive female" PC and sets her passive role / "dominant male" PC and sets him active role. Solo "activities" will result in an oddity where the actor will be listed in their own partners list and the type will be set to "other" (always consensual). This does not break the stats though, nor will it create any duplicate records. In some rare cases when Papyrus is overloaded, it can fail to replace the text resulting in a "Token.Name=Diary" instead of the text in the diary. 'MCM' > 'AAF History' > 'Admin' > 'Update Diaries' fixes this. How To Use In Mods Temporary It was initially part of SAF which I decided to decouple from it since some might want to have history but not SAF. As such, it shares some of the engine with SAF, but does not require it. Credits @twistedtrebla : I extracted the logic of types positions recognition from FPSH @dagobaking : Wiki for AAF (obviously) Submitter Operand Submitted 09/29/2020 Category Framework & Resources Requires AAF, F4SE, LLFP
  11. Version Beta 154

    174,302 downloads

    What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned. AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine. Download Location & Instructions In the interest of stream-lining management of the files and extended mod details, the main AAF file(s) are available on Nexus and the extended details are on the AAF wiki. There is a link in the downloads list to the Nexus AAF page shown as "31304". An LL focused installation and usage guide can be found here. Donations If you are interested in supporting this project, you can donate through my Patreon page.
  12. View File A Word: As always: my englsh knowlge is limited, so this description and also the mod could contain some language mistakes, I'll make some fixes in the next few days, let me know if something is unclear etc. Due my particular inattitude to the English I'll make a lot of Examples to better explain what I mean, for this examples I could use other mods names, this doesn't mean that there's an actual Plugin/Relation from the SLSF and those Mods and neither is a masked request for that, it's only an example. Also: this mod is in pre-Final, but tecnically is ok, I just want to wait for some other feedbacks, basic calibrations etc. Note 25/03/2016: The mod is actually in Pre-Final state, it means that the betatest is almost over and the framework is ready to be used. The Pre Final version REQUIRES A CLEAN SAVE or A NEW GAME, use a Save Tool or it won't work well. The 0.99 is tecnically a Rollback, due the fact that I've abandoned the planned updated (interaction systems, etc.) for various reasons (time and better systems already created from other modders). The documentation about the mod is on the script SLSF_CompatibilityScript.psc. Note for Modders: This Framework will grant access to a good number of new data such Fame Levels for the Pc, Fame level of Npc, Equip Status (with auto-access without dependancies to datas from SlaveTats & Devious Devices), feel free to ask if you're searching for something in specific that could be done or not with this mod. Index: Description Features List Possible Uses Requiments Mods using This How it Works Reference Charts >>>How to Do (API, Tutorials)<<< Next Version Permission About Donations 1.Mod Description: This Mod is essentially a 'Framework' used to provide a Sexual Fame management to Skyrim for the Player Character (PC from now on), by itself it's a passive system, It doesn't have effect on game, NOT provide comment line about fame, it doesn't trigger any scene / ineraction / etc. It's purpose is only to collect and manage data about fame for OTHER MOD to use (With or Without Hard Dependancies). So it could be used for various things, like a base system for other mods or to support Comment Plugins, Extensions, etc. See the section "Possible Uses" if interested. 2.Features list: Fame System: Equip System: NPC Extras: Other: 3.Possible Uses: The possible uses of this mod is various and variable, it's nature is about Collecting Datas to share between mods to better/easily achieve what those mods want to do. Some Example: 4.Requiments: SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations UiExtensions, for the In-Game menu Fuz Ro D-oh, for read the comment provided from other Plugins SexLab, ...Ok that was easy... 1.61+ ZazAnimationPack, Various Resources, 6.1 SexLab Aroused (I suggest the Redux Version, because is Updated) 5.Mods Using This: Note: Those aren't required, install which you want -Slaverun Reloaded by Kenjoka (Comment Plugin, 0.95b+) 6.HOW IT WORKS: First of all, If you're interested to use this LET ME KNOW. Obviously I have a better knowlege of the SLSF and I could suggest the best way to do things with it. Use the support topic or the PM. Fame System: Fame Contage: Equip Status: Npc RoleTypes: Npc Reactions: 7.REFERENCE CHARTS: Here The Quick References, in case of need. You could also find that in the SLSF_CompatibilityScript.psc & in the SLSF_FunctionAccess.psc. 8.HOW TO DO: Tutorial Moved to the Second Repley of the Support Topic >>>API For Modder<<< You'll find all the Documentations, Functions and Examples on the SLSF_CompatibilityScript.psc (Soft and 0-Dependancy) and on the SLSF_FunctionAccess.psc (Hard Dependancy), for a brief look check the Second Replay of the Support Topic. If you don't find the function that you're looking for, need assistance or info about the system, feel free to PM me or use the Support Topic. For the Tutorials check the Second Replay of the Support Topic for those available, if you have some other request about, let me know. 9.NEXT VERSION: 1.0 will contain: Hopefully nothing else 10.PERMISSION: This mod is ONLY for LoversLab website. You may not repack, re-publish, etc., any of my work. Translations of this mod are allowed, just contact me first, in case someone else already doing that. Obviously you can freely make plugin about this mod , I just ask to know about. I do not take any responsibility for save corruption, game problems, etc. 11. ABOUT DONATIONS: I DON'T want any donation, this Mods is my personal contribute to the Lovers Lab Comunity, if you want donate something Submitter Versh Submitted 12/06/2015 Category Framework & Resources Requires SexLab 1.61, ZazAnimationPack 6.1, SexLab Aroused (Also Redux), Fuz Ro D-oh, UiExtensions, SkyUi Special Edition Compatible
  13. Version 1.3.3

    47,332 downloads

    Carnalitas Version 1.3.3 Carnalitas is a unified sex mod framework for Crusader Kings 3. It provides a set of systems that modders can use for their own projects, such as a database of sex scene events. It also implements features that were common in many CK2 sex mods. All these features can be toggled by players through game rules. Git Repository (Source Code and Latest Downloads) Carnalitas Wiki House Irae Discord Server Features Features for Users Sex Interactions: Adds character interactions allowing you to have sex with your spouses, consorts, and lovers, or rape prisoners. Slavery System: An immersive slavery framework allowing you to enslave characters, free slaves, and buy and sell slaves, depending on your faith's attitudes toward slavery. Prostitution System: A prostitution framework allowing you to force your slaves into prostitution or work as a prostitute yourself. Lactation System: A lactation framework allowing you to lactate from pregnancy and keep track of your milk production through a widget in the character window. Fetish System: A framework for characters to gain fetishes upon becoming Deviants, which are shown in the character window and can be tracked by mod scripts. Body Part Traits (Dicks & Tits): Adds new congenital traits for breast and penis size, which can be seeded on game start. Stress from Arousal: Adds a game rule which makes you gain stress over time if you are lustful. Same-Sex Concubinage: Adds the ability to take same-sex consorts/concubines if your religion allows both consorts/concubines and same-sex relations. STD Immunity: Adds a game rule to turn off Lovers' Pox and Great Pox, as well as the ability for modders to make characters who are immune to STDs. Remove Pregnancy Complications: Adds a game rule to turn off stillbirths, sickly children/mothers, and deaths from pregnancy. GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits, while also showing fetishes and lactation in the character window, slaves in the relations tab, and Enslave buttons in the prison window. Comprehensive Tutorials: Provides in-game tooltips and encyclopedia entries for all new gameplay concepts added by Carnalitas. Full User Control: All features can be toggled on or off in game rules. Features for Modders Sex Scene System: Provides a unified tag-based database for sex scene events, allowing other mods to easily add new sex scenes or request sex scenes with specific tags. Character Initialization Pulse: Adds on_character_initialization_pulse, allowing you to easily seed characteristics like racial traits on all spawned characters with a single on_action (with only a few delays here and there because it's impossible to catch certain guests). Custom Pregnancy System: Provides a timer-based framework to define your own pregnancy-like effect (e.g. oviposition) that will override vanilla pregnancies and play nicely with other modded custom pregnancies. Pregnancy Suppression Library: Provides flags to suppress the vanilla on-birth and on-pregnancy events and replace them with your own custom events under specific conditions. Abortion Library: Provides scripted triggers for mods allowing termination of pregnancies to play nicely with mods that add custom or scripted pregnancies. Absolute Birth Control: Provides a way to silently replace all pregnancies of a character without affecting her fertility stat in game. Health and Transformation Library: Provides a huge amount of effects for transforming characters by stepping up/stepping down genetic traits, healing wounds and diseases, setting disease immunity, and so on. Personality Replacement Library: Provides scripted effects to easily replace personality traits for slave training, brainwashing, and the like. Dominant/Submissive Relation: Adds a unified relation for Dominant or Submissive lovers. Extensive Character Flags to Expose Vanilla Triggers: You can make a trait grant immunity to disease, force nudity, disallow granting of titles, etc. without having to edit vanilla files and break compatibility with other Carnalitas submods. Heavily Customizable: Hook into any of Carnalitas's features with extensive documentation, scripted effects and triggers, and mod-friendly design. Comprehensive Documentation, Examples, and Wiki If you are interested in helping with Carnalitas translation or development, join the House Irae Discord Server. Upcoming Features Futanari (WIP): Adds new traits for futanari characters, which can be seeded on game start. Unfortunately, futanari characters are not currently able to marry or impregnate other women. This is due to a game engine restriction that we hope will be fixed in the future. Same-Sex Marriage (whenever the devs make it possible) Improvements for Existing Features Installation Instructions Download the archive and extract it somewhere. Go to your \mod\ folder. On Windows this is in C:\Users\<your username>\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy the content of the archive ("Carnalitas" folder and "Carnalitas.mod" file) into the \mod\ folder. If you are updating the mod, delete the old "Carnalitas" folder present in the mod folder before copying. In your CK3 launcher go to Mods > Manage Mods > Add More Mods (in bottom right corner) > Select this mod and add it. Restart your launcher if it doesn't show up in the list when you try to add it. On this page you can also download my submod, Carnalitas - Historical Slavery Doctrines, which adds religious doctrines for slavery that are accurate to every faith in vanilla CK3 based on historical research. The submod is separate from the main mod for improved compatibility with total conversion mods. Load Order total conversion mods all mods not related to Carnalitas Carnalitas Carnalitas - Historical Slavery Doctrines (if using it) mods that list Carnalitas as a prerequisite Compatibility Submods (Requires Carnalitas): Carnalitas Mundi Carn Trait Modifiers Debauchery in Crusader Kings Project Amatorius Rex Compatible: Adroit Religion DWToska-CK3 Submissive Partners World of Sexcraft Most mods not mentioned here Not Compatible: Carnalitas edits the character window and court window. If another mod edits the same windows (such as Better UI Scaling) then one of them will end up overwriting the other. Will conflict with other mods that edit sex, pregnancy, or adultery effects. For best results, only use Carnalitas with sex mods that are designed to work with it. Frequently Asked Questions Contact Us For various reasons, we will not be looking regularly at the LoversLab forum thread for this mod. If you have a pressing issue or suggestion, contact us through the House Irae Discord Server. Credits Cheri - lead developer, project director, systems programmer, English localization Triskelia - senior developer, git manager, artwork, French localization Ernie Collins - senior developer, systems programmer Full list of contributors on the Carnalitas Wiki Support This Mod If you are a lewd modder, feel free to use Carnalitas features and scripts for your own projects. If you are interested in helping with Carnalitas translation or development, you can fork our git repository and join the House Irae Discord Server. I am the project lead for this mod, responsible for overall direction and about 80% of the code. If you like this mod and want to support its development, please consider donating to me on SubscribeStar. License Carnalitas is distributed under the GNU General Public License 3.0. You are free to use it for any purpose. You can modify or redistribute it, as long as you use the same license, provide the source code, and acknowledge the work and copyright of the original contributors.
  14. Sexlab Mind Break --BETA-- Updated Nov 15 2020 View File Please Read: This is a work of fantasy based on tropes from pornography, it is not a realistic or healthy simulation of real world relationships. Please don't download if you're a minor, and especially please don't think real people behave according to what is in this mod. Thanks Overview: This is a "roleplay assistant" and framework mod for users and mod authors who want mechanics to help play out "mind break", "training", "torture", "orgasm denial" or similar fantasies. How it works: Main Stats Five main stats are tracked about the player which represent their state of mind/ experience at some time. They change based on what happens to the player, for example DD vibration events or sexlab scenes, or drinking alcohol. They are meant to represent "current state", so they will decay quickly, except for tease and frustration which do not decay with time. These are: 1. Pleasure - how much sexual pleasure the player is feeling/ has recently felt. (None is 0) 2. Sorrow - how much pain or unpleasant feeling the player is feeling. (None is 0) 3. Mind - how clearly the player is thinking (Normal is 100, 0 means effectively unconscious) 4. Tease - How much the player has been teased/ is thinking about orgasming (experienced high enjoyment SL scenes without orgasm) 5. Frustration - How sexually frustrated the player is/ how much they want to have sex (masturbation and high arousal increase frustration, sex with partners decreases it) Each main stat also has its own Resistance. This is a medium - long term attribute, so it will restore more slowly. The default maximum resistance is 100, but quest mods could raise or lower it. Resistances affect how quickly your main stats can be damaged. For example, PC could be a tough warrior with high resistance to torture, so max sorrow resistance could be 150 or 200 instead of 100. Or they could have been cursed by some spell making them lewd, so max pleasure resistance could be 75 or 50. The main stats range from 0 to 100. Rough interpretations (for RP and guidelines for other mods) 0 - 20: This is a "normal" level which could be experienced by someone in their life, for example after having enjoyable sex (pleasure), getting beaten up (sorrow), light-moderate drinking (mind) 20 - 40: This is a higher-than normal range, which starts to become dangerous. Experiencing this much pleasure/sorrow will start to make you think less clearly (mind damage). 20 - 40 points of mind damage could cause you to make illogical decisions, regrettable hookups. 40 - 60: This is a very dangerous level and totally abnormal. Experiencing pleasure or sorrow in this range can have long lasting consequences, reducing your resistances. So experiencing these levels repeatedly without time for recovery could lower pleasure resistance more and more, making it more likely to reach the next levels: 60 - 80: This means the PC underwent a life-changing event. For pleasure, in this range the PC will start to permanently learn to enjoy things they previously didn't, or enjoy things they did to an abnormal degree (permanent sensitivity increase, see below). For sorrow, they could learn to associate things they previously enjoyed or tolerated with negative emotions (permanent limit down, see below) 80 - 100: This can be used for "bad end" quest scenarios. There are no special mechanics implemented for this level but players or mod authors can choose their own interpretation. Players: maybe pleasure of 80 or more means you permanently "give in" to the NPC who enslaved you Mod authors: maybe tease of 80 or more means the PC is forced to agree to have sex with the NPC It's up to your play style / your mod, maybe multiple instances of 80 or more are needed for the true "bad end", maybe multiple stats need to be in this range, etc. Secondary attributes In addition to the stats above, the PC has multiple "sensitivity levels" and "limits" associated with different kinds of events. Limits When something happens to the player, the mod determines "how intense" it was. For example, if the PC is in a sexlab scene having anal sex with a partner with SOS schlong size 1, this will be anal intensity 10. If the partner size is 10, this will be intensity 100. This intensity is then compared to the player limit. If it is much less than the limit, the PC will not experience much pleasure. If it is equal to or over the limit, the player will experience maximum pleasure (as determined by the sensitivity). If it's over the limit, the player will start to experience sorrow (it's too big / too much to handle). By engaging in acts close to or over the limit, it will gradually increase. For example, if a PC is enslaved by a troll (by some other mod). At the beginning sex with the troll will be painful (because the partner size is beyond the limit), so PC will have high sorrow. Eventually they will get used to it, experience more pleasure and less sorrow. If they don't escape soon enough, the limits could raise above what normal partners could provide, so they could have difficulty getting pleasure from normal sex. Or, at first the player could have very little tolerance for pain. But after experiencing several painful situations, the limit will raise. If sensitivity also raises, this means they will start to get pleasure from pain. But, if sensitivity doesn't raise, the increased limit just means they have better pain tolerance. So, limit is neither "good" nor "bad" to have. Sensitivity Sensitivity determines how much the PC can get enjoyment from a certain kind of act/event (if it happens with intensity equal to the limit). A sensitivity of 0 means they don't enjoy it at all. A sensitivity of 1.0 means experiencing pleasure equal to what a normal person experiences from vaginal sex with their preferred partner. Sensitivity can be changed in the MCM, but will also change by itself over time. For example, at first PC will have 0 sensitivity for "painful" - they don't like this at all. But, they could be defeated and made to experience a lot of pleasure while they are spanked, or treated roughly. This will raise their sensitivity, so they will begin to like this kind of sex. Actual Effects The main feature is described above, for use in roleplaying Alcohol and skooma consumption will have an effect. Alcohol damages the mind stat, and skooma increases arousal and damages the mind stat There is a randomized expression system included. During SL scenes, the player will get a randomized expression based on their current stats. It may conflict with Sexlab's own expression system, and I will make it optional in the future. To test it out, set slmb_expressions to stage 5 in the console. You can set it to stage 10 to preview an "ahegao" face, which can occur on orgasm if pleasure is high. Set stage to 100 to clear the expression. Requirements: - Sexlab - Sexlab Aroused - SLSO (will make it optional in future, but you need it for now) - Schlongs of Skyrim .esp enabled. I use the actual scripts from this mod, the esp must be enabled. Sorry. Let me know if you have a way around this Features The main feature is the stat/dimension/event system defined above, for use in roleplaying Alcohol and skooma consumption will have an effect. Alcohol damages the mind stat, and skooma damages the mind, increases arousal, and decreases pleasure resistance temporarily There is a randomized expression system included. During SL scenes, the player will get a randomized expression based on their current stats. It may conflict with Sexlab's own expression system, and I will make it optional in the future. To test it out, set slmb_expressions to stage 5 in the console. You can set it to stage 10 to preview an "ahegao" face, which can occur on orgasm if pleasure is high. Set stage to 100 to clear the expression. Future Plans How to help Thanks & Credits Halo's tongue meshes and textures are bundled in this mod. Halo's permissions say to reupload, update, or change in any way you like, so I have included them. Note: Some of the meshes are also included in Monoman's mod, I recommend you load his mod after mine, so his updated meshes are used. Or if you prefer the original meshes you can use mine after, either way only the "height" of the tongue will change. Permissions You can do pretty much anything you want with this- translate it, reupload it, make a new version and upload it to LL tomorrow, post patches in the thread, whatever. Just make sure to credit Halo for the tongue meshes and textures. In fact if you decide you want to edit the mod and upload your own version I'll be totally happy. If your changes don't add feature bloat and don't make the mod stray too much from the sort of stuff I like I'll roll your changes into the main mod. Submitter DayTri Submitted 08/15/2020 Category WIP / Beta Requires Sexlab, SLA, SOS, SLSO Special Edition Compatible No
  15. View File .intheme, .intheme p {color: #bfbfbf;} .intheme a, .intheme p a, .intheme li a {color: #87b8d7;} .intheme, .intheme a {font-family:arial; font-size:14px;} .intheme .text_center {text-align:center;} .intheme .gold, .intheme a .gold {color:#908858;} .intheme .green, .intheme a .green {color:#009900;} .intheme .red, .intheme a .red {color:#cc0000;} .intheme .yellow, .intheme a .yellow {color:#ffd700;} .intheme .font_size_36, .intheme .font_size_36 a , .intheme .font_size_36 li {font-size:36px;} .intheme .font_size_18, .intheme .font_size_18 a, .intheme .font_size_18 li {font-size:18px;} SexLab Inflation Framework Requirements: SKSE 1.7.3+ PapyrusUtil 3.3+ RaceMenu 3.4.5+ or NetImmerse Override 3.4.4+ XPMSE 3.94+ SkyUI (MCM Menu) 5.1+ Optional: SexLab Framework 1.62+ Proclaimer: This Mod was not created to replace any existing systems (like C.A.N.S.), it was created for my personal use and to provide an alternative. I would be happy, if mod authors would try out my system and I will answer any questions you might have about my framework. If you have suggestions, questions, bugs, etc. please let me know in the support thread! I created a Google Translation Document, feel free to contribute! Be sure to unhide columns you hid, after you are done. You can also send me translation files via pm. If any of the translators wants to be credited for their work, shoot me a pm and I will gladly add you to the front page, please also state, for which languages. The documentation for the implementation of my mod, can now be accessed either: via SLIF_Main.psc via the scripts, that are either in the .7z folder or in the folder you installed the mod to via a manager, which are located in the following folder: Data\Scripts\Source\SexLab Inflation Framework\ via the SexLab Inflation Framework Documentation via the SexLab Inflation Framework implementation without dependency SLIF Installer Backup: Dropbox Folder SLIF Patches Backup: Dropbox Folder How to add custom Bodymorphs to the Bodymorphs page. Since I'm tired of repeating myself over an over, here is a blog post, with quick steps, on how to report errors. Description: The Inflation Framework is the first SexLab mod I ever created. It can be installed at any time into your game. The mod itself does nothing on it's own (except for the sliders in it's mcm menu) and needs some changes in scripts of mods, which want to use my framework. The mod idea sprung from the simple frustration, that the mods I installed were fighting all the time, who gets to inflate my character and sizes changing rapidly, while using mods like: Beeing Female, Fill Her Up, Milk Mod Economy, etc. It was created for personal use, but with the intention of sharing it on this board. Support for new mods will follow in the future, but I would like to encourage mod authors to check out my system. There may be similar mods, but this one is my two cents for this problem. Most features are implemented, but I will continue to update it as long as I have ideas for it. For mod users: Just install the framework, place the esp anywhere in your load order and install the compatibility scripts for the mods you use. Let me know in the support thread what you think of my mod and if you like it?! Let me know about any bugs, suggestions etc. in the support thread. For mod authors: All sources for the scripts I made/changed, are in the subfolder "SexLab Inflation Framework" of the source folder, the sources of the mods I made compatible are in the same folder, but in a respective subfolder for each mod. Installation: I would recommend installing it with a mod manager of your choice. make sure all mods have the same versions as the patches placement of the SLIF esp is irrelevant For Mod Organizer: place the main file anywhere on the left side place the patches after all mods it patches on the left side place the files generated by SLIF in a different folder (example: SexLab Inflation Framework - Generated Files) For NMM: let SLIF overwrite all scripts and don't overwrite SLIF scripts For Wrye Bash: place SLIF after all mods it patches on the Installer page Updating: For Mod Organizer: click "replace" Todo: A very special Thanks to my Patreons (past and present)! Art Credits: SassaAria for the splash screen Translation Credits: LavaCreeper for the French translation Credits: Mod support log Full Changelog Submitter qotsafan Submitted 10/01/2015 Category Framework & Resources Requires See description Special Edition Compatible No View File
  16. [AAF] Sex Attributes - Framework (11/2/2020) View File Sex Attributes v2.4.4 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. ~FEATURE DETAILS Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
  17. SOS - Alphas - FrameWork View File Description : It's a framework to be able to create an addon for SOS via a faction All NPCs in this faction will equip the schlong & textures of this Addon WIP : As of current state the mod is fully functional but need testers. BETA RELEASE : no bug report so far, debug messages have been removed The creation steps for a modder are easy : 1) Use the SOS guide to create an addon for your NPC overhaul 2) add a faction in this addon starting in the Name with "SOS_ALPHAS" 3) put all NPC of you NPC overhaul in this faction NOTE : you must put the race probability to 0 in the addon, to not distribute this schlong on other NPCs/Player You can use Males of Skyrim - SOS Patch as template to have an idea. Best practise will be to merge your NPC Overhaul and the Addon. Credits : SOS Alphas Framework is a Patch for Schlong of Skyrim, so all credits go to VectorPlexus and Smurf (and b3lisario for the current version of SOS) Versions 20191202 : no File update, only modifications in description of the post Submitter Barzing Submitted 12/01/2019 Category Body Replacers Requires Schlongs of Skyrim Special Edition Compatible No  
  18. Version 4.1.0

    194,625 downloads

    Sexbound provides custom artwork, AI, animations, items, objects, particles, SFX, scripts, and an API that can be used by others to create custom sex interactions in Starbound. ⁉️ Download and install only one file from the Downloads: Pak or Src. The Pak version has better compression and loads faster, whereas the Src version is already unpacked for players who want a quick start into customization. Sometimes it can be confusing what changed when I am often updating the content on this page. So, you can always check here to see what I did! ❣️ Released Sexbound v4.1.0 - Add craftable trampoline furniture item for having sex. Red Shift (In-Development) : https://github.com/loxodon/sexbound-red-shift ChesterPiece - Artist Created all couples artwork and particle effects. Krystalic - Writer Created default dialog used by the Sex Talk plugin. Mahorych00 - Translator (Russian) Translated default species SexTalk dialog. Red3dred - Contributor Contributes bug fixes and new features. Servantesnc - Coordinator for SFX Helped to coordinate the creation of new moan & orgasm SFX. Salem - SFX Moans (Male) Created default male moan SFX. Shiyon - SFX Moans (Female) Created default female moan SFX. 💕 A special thanks goes out to the following Patreon supporters! https://patreon.com/Locuturus ⋆ Ananoke ⋆ BlastWint ⋆ CensoredGrunt ⋆ CodeRedAlert ⋆ Darling_Dingus ⋆ Fylix Aerou ⋆ HandHolding_CherryPopper ⋆ Jamie ⋆ Kasuno ⋆ Keryan ⋆ Kh0Rne ⋆ Kinadion ⋆ Kuroritas ⋆ Memeahen ⋆ MyonMyon ⋆ NibblesTheNightstalker ⋆ Owen Lee ⋆ Rei Tea ⋆ Remeus Artenawa ⋆ ShadowXprice ⋆ Skip Landren ⋆ Doggo Vox ⋆ ZappyCoffee ⋆ Shark_ ⋆ 奎尼昌 ⋆ The below spoiler contains previous announcements. Download previous versions of Sexbound from our official archive: Mega.nz This modding framework was created for Starbound v1.3.2 & up. Installing the PAK version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the *.pak file directly into your Starbound mods directory. 4. Finished. Installing the SRC version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the single extracted folder into your mods directory. 4. Finished. ⁉️ Unable to find your mod folder's location? Check the spoiler. Russian by Mahorych00 Modding Guides 1) How to create a custom species support mod for Sexbound API v2.6.x and up. [ Click Here ] 2) Miscellaneous Guides [ Click Here ] 3) Mod Image Cover (PNG - 512px x 512px) [ Click Here ] 🛑 The following mods are not compatible with the latest version of this mod. If you're a creator and you want to get your mod off this list, direct message me and I will help you make changes so your mod can be compatible. * Human Eyes Reskin - Loads conflicting script and asset files from a much older version of Sexbound. Do not install this. * Kitty the Space Cat - Compatible only with Sexbound v1 but not yet Legacy. * Merrkin Species Support Mod - Patches Butterfly sex position file incorrectly. Breaks the Aphrodite's Bow quest line. * Pregnant Males - Not compatible with the latest version. * SFX Improvements - Loads conflicting script and asset files from a much older version of Sexbound. Do not install this. * VENUS - Animated Body Mod - Does not use latest *.animation files. Please read the below frequently asked questions before asking your question in our support forum. --- * 🔞 You must be at least 18 years old to view, download, or install this mod.
  19. View File This is the SE conversion of SexLab Attraction with permission to modify, publish and further improve the mods of the original author. The first published version (1.0) is an unmodified conversion of the original, further modified/improved versions will most likely follow closely in time. SexLab Attraction is a framework plugin very similar to the Sexlab Aroused. Support / Bugs / Ideas - Thread: https://www.loverslab.com/topic/94778-sexlab-attraction-se/ Features It assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning for most NPCs it oscillates around 50, about 3 out of a 100 have base attractiveness >80, and about 3 out of a 1000 >90. It also assigns weight and height preference values to the NPCs. Women like buffier men (mean weight preference 75, height 1.05), while men like smaller women (mean weight preference 25, height 0.95). Those preference means for genders can be changed via MCM. It provides a function to get attraction value which: - assigns attractiveness and weight preference if they were not assigned before - dynamically calculate "real attraction" of the NPC towards PC based on many factors: Your attractiveness Your speech NPCs gender preference NPCs gender NPCs weight preference in relation to PCs weight NPCs height preference in relation to PCs height It comes with MCM with: - ability to choose whether SexLab sexual orientation should be used or the sexual orientations should be randomized using probabilities set in MCM - ability to choose whether attraction can influence relationships with NPCs - ability to set attractiveness of PC - ability to set attractiveness, weight and height preference of NPCs How it works Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC. The key can be changed in MCM Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to (chance for a +1 to relationship with a max of 1). NPCs of the same sex as PC can be jealous if the PC is attractive (chance for a -1 to relationship with a min of -1). NPCs that find you especially repulsive don't like you. This feature can be turned off in MCM. NOTE: This feature needs some other plugin (like Sexlab Approach) to assign attraction stats to NPCs. Otherwise it only works on NPCs you manually select with 'n' key. Requirements SexLab Attraction is required for plugins like SexLab Approach (soon also to be published for SSE). The plugin requires SexLab and SexLab Aroused (alternatively SexLab Aroused Redux). Credits The original author and creator is ylenard: https://www.loverslab.com/profile/124931-ylenard/ Non-SE and original plugin: https://www.loverslab.com/files/file/1013-sexlab-attraction/ What's New in Version 28-2-2018 Released February 28, 2018 (Latest) 28-2-2018 - Full SSE conversion of the original Oldrim plugin, released as an unmodified version (before any modifications or improvements) Released November 24, 2014 20-10-2014 - Included the fix for sexuality bug, Includes option for PC preferences and racial preferences 12-9-2014 - I made sure relationships change only by +1, 0 or -1 (-2 was a possibility earlier by oversight). Also changed the way the N key works. 29-8-2014 - Fixed (hopefully:P ) fluctuating stats bug, made sure relationships are only changed once, changed the way wealth is calculated (on equip for player, stored in a faction for npcs) to lower the script load 28-8-2014 - Fixed display bugs in MCM, generally changed a few things in MCM, added a reset button which causes the mod to assign new stats to NPCs, fixed the journal reset bug, changed the way wealth is calculated to make it lighter. 27-8-2014 - Some big changes: Attraction takes wealth and power into account, It calculates lust - how much desire does one actor have for another (takes into account Arousal meaning SexLab Aroused is a requirement now), it works between any two actors now. It also has a function that calculates disparity between social standing of two actors (only takes wealth and power into account right now, but will be expanded upon). When you press the key you will only see how attractive your PC considers the targeted NPC, how PC desires to have sex with NPC and the disparity of their social standing (number > 1 means the NPC has higher position) 18-7-2014 - A few bugfixes, slightly changed the way attraction is calculated, instead of checking 'playable' flag now the mod is checking 'allow PC dialog' flag which should solve vampire / custom race compatibility problem. Also added Height preference 3-5-2014 v2 - repacked for use with NMM 3-5-2014 - Several changes: Added an option to change the function key in MCM Added options to change the amount of Straight / Gay / Bisexual people in MCM. Mod randomizes sexual orientations, but uses SexLab system (in order to work with other mods, such as Aroused for instance) A few minor changes to the way attraction is calculated added a relationship decrease if an NPC finds you repulsive (which is not too easy to achieve ) restricted inheritance to relationships >= 2. NEEDS TESTING 27-4-2014 - Added an option in MCM allowing users to disable the influence of attraction on relationships 26-4-2014 - First version - No changes from version 26-3-2014, so if you have it installed it's bit by bit the same. Submitter jimy7 Submitted 02/28/2018 Category Adult Mods Requires SexLab, SexLab Aroused Regular Edition Compatible No
  20. Version 2.4.4

    108,238 downloads

    Sex Attributes v2.4.4 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. ~FEATURE DETAILS Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes.
  21. Version 0.1.1

    147 downloads

    WARNING: next update (v0.2) is due within the next week, and will have a lot of localisation commands renamed. On the bright hand, they're much shorter now Mostly for modders, contains minimal content on its own. Right, so this will hopefully grow into a large library of, in essence, smut. The idea is to have a bunch of custom locs which you can use to quickly piece together smut scenes. Current features: Smut Flavour: 80+ localisation keys for 26+ localisation commands containing segments that can be used to quickly piece together a smut scene Keywords: an ever-growing library of custom commands containing synonyms, further inflating the number of variations the localisation keys can have POV commands: in essense, GetSheHe/HerHis/HerHim/FirstName, except run through custom commands that automatically outputs the correct pronoun depending on who ROOT is, allowing you to use the same localisation string for both smut_partner_1 and smut_partner_2 A rudimentary orgasm system basically a local variable that gets determined with a scripted effect (smut_stamina_init) in my other mod, I had an idea where a smut event would basically work on a loop, with the smut_stamina variable acting as the index (while is used in lieu of a for loop, since to my knowledge, CK2's script doesn't have a for loop) Is theoretically compatible with CK3 Operative word being theoretically This mod is mostly just custom localisation commands and a lot of smut flavour; even if it's not compatible, it shouldn't be more than the work of an afternoon to port over Planned features: More, many, many more localisation keys and commands Finish attaching triggers to certain localisation keys Threesomes. There's some foundation laid, but nothing serious yet For those wanting to check it out, I've made a quick event: test.000 for you to try out. How the mod currently works: Set-up: The parties are separated into subjects and objects. So if a guy is performing cunnilingus for his lady friend, then he is the subject; if a gal is sucking someone's cock, then she is the subject. If a bloke decides to ram it up someone's arse/pussy... well, you get the idea. What about riding/cowgirl/whatever? For now, it's the one whose dick is employed; this may yet change, pending future developments Each subject can only have one object, while theoretically (I've yet to write any scenes for that), an object can have several subjects. A subject's object is saved through a persistent event target: smut_object. That means that if you want to change who is doing what, then you need to clear it (which is why it's a persistent event target, not a normal one) -------------------------------------------------------------------------------------------------------------------------------------------------------------- If you want GenSmut_pov commands to work, then set up the partners as saved event targets smut_partner_1 and smut_partner_2 (possibly smut_partner_3, if you wanna write scenes for that). In fact, you should probably do that anyways; I'll probably make most future commands use them anyways Tone, sexual position/location and etc. are set up through either local variables, or flags attached to smut_partner_1 Smut flavour (also called smut commands😞 Each command contains several localisation keys, each of which shall be referred to as a segment; it is up to the user to piece them together. They come in the following structure: structure1: [character.GetSheHe/GetFirstName] does x (starts with the first-person pronoun/name of character; user has to type [character.GetSheHe/GetFirstName] themselves before initiating the command) structure2: [character.GetHerHis]/[character.GetFirstName]'s Y does x (starts with the possessive pronoun/name of the character; user has to type [character.GetHerHis]/[character.GetFirstName]'s themselves before initiating the command) structure3: <prepositions> [character] does x (starts with some prepositions or some such; user doesn't need to type in anything before initiating the command) Naming conventions is as follows: GenSmut_section_id_suffix1_suffix2_suffix3 suffix1 determines if the segment's subject (in the grammatical sense) is the subject or the object. It's either subj, obj, or gen The one exception (for now), is GenSmut_kneeling_01_noSubj, which entirely misses suffix1 suffix2 determines the general structure: structure1 is empty, structure2 is poss, and suffix3 is noSubj suffix3 determines the form of verbs. Past participle is default and is empty; cont is used for present participle (continuous form, basically) Examples: What structure1 is like: [object.GetSheHe] was penetrated on <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_01_obj]) GenSmut_coitus_01_obj_A;was [k_form_past.v_penetrate] on [This.GenSmut_pov_HerHis] [n_penis1] [GenSmut_single_motion]; ---------------------------------------------------------------------------------------------------------------------------------- What structure2 is like: [subject.GetHerHis] gag reflex kicked in, <...> What the localisation for the commands ends up as: (example from [GenSmut_felatio_10_subj_poss]) GenSmut_felatio_10_subj_poss_A;gag reflex kicked in, making [This.GenSmut_pov_HerHis] throat pulse around [This.smut_object.GenSmut_pov_HerHis] [n_penis2]; ---------------------------------------------------------------------------------------------------------------------------------- What structure3 is like: and it's all she/he could do not to scream <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_09_noSubj]) GenSmut_coitus_09_noSubj_A;and it's all [This.smut_object.GenSmut_pov_SheHe] could do not to [k_form_std.v_scream] from [n_pleasure1]; For structure1, the sentence's subject (in the grammatical sense), i.e. the character's first-person pronoun/their name is removed from the beginning of the segment For structure2, the possessive pronoun/possessive proper noun (i.e. name) is removed from the start of the segment For structure3, nothing is cut off from the segment They are meant to be used as such: structure1: [object.GetSheHe] [GenSmut_coitus_01_obj], or [object.GetFirstName] [GenSmut_coitus_01_obj] structure2: [object.GetHerHis] [GenSmut_felatio_10_subj_poss], or [object.GetFirstName]'s [GenSmut_felatio_10_subj_poss] structure3: [GenSmut_coitus_09_noSubj] ------------------------------------------------------------------- If you are a writer and wish to contribute to the project, but don't understand or don't care to understand the explanation above, here's a short version: Please ensure that your contributions are in one of the three following forms if you want them to be added without much fuss: I/She/He/Name did something My/Her/His/Name's Y did something More complex additions that don't start with either I/she/he/name or my/her/his/Name's will probably still be accepted, but please try not to pump out too many of structure3, at least relative to the number of structure1 and structure2 If you have a segment that goes along the lines of "as I/she/he/<...>" or whatever, then please cut out the "as" to get structure1 If you have any ideas that have conditions/triggers, then that's perfectly fine too. For example, if you have a segment that should only be fired for angels, or cravens, or whatnot, then that's perfectly fine; just be sure to notify me. For now, you can just PM me on LL; I might try to organize something different if I ever get more than 1-4 people working on this (which I hope will eventually happen). If you wish to add any [keywords], contact me (through LL for now) ------------------------------------------------------------------- They are stored in customizable_localisation\01_GenSmut_smut.txt They are to be used like so: [subject.GenSmut_whatever]. Even for the ones from the object's POV, use the subject. More on POVs: these ones use the is_root character flag because localisation keys for custom commands don't seem to recognize ROOT Keywords: Nouns: most nouns have two versions (such as [n_penis1] and [n_penis2]). If you check the code, then they contain the same localisation keys, but in different order. This was done because, if you have a desc = "[n_penis1], [n_penis1], and [n_penis1]", then it will absolutely output the same three words in a row. For now, there are only two versions to avoid cluttering the files; this may be subject to change depending on future developments Verbs: verbs now have tenses. Instead of [v_grab] and [v_grabbed], for example, we now have a single [tense.v_grab] containing the normal, past, continuous, and perfect forms. Tense is toggled through attaching localisation to the following titles: k_form_std, k_form_s, k_form_cont, k_form_past, k_form_perf. std stands for standard, and an example of k_form_s is 'runs', or 'jacks off'. Most verb keywords contain only one word - the verb, so most of them do not have any localisation keys attached to k_form_s; exceptions are keywords such as [v_pump], which contains 'jack off'. For those without k_form_s, just add the -s in yourself, like so: [k_form_std.v_fuck]s Contributing writers, if you wish to add new keywords, or expand the contents of existing ones, contact me through LL. I might see about organizing something else depending on how many contributors I get. Credits: To be filled ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Contributions: Yes, by all means please contribute to this, whether by creating new custom commands, adding more localisation keys to existing ones, or even through fitting existing custom commands together into proper scenes. In fact, I invite everyone to contribute. Please message me on LL if you're interested (or just comment in this mod's forum page; that's fine too). And if you're not a writer, then you can also help out, whether through telling the smut writers you know about this (but don't harass them or anything), or even through giving ideas. Bounty board: (no, you're not getting paid for this XD I just thought it's a cool name ) More smut commands Cock-sucking Cunnilingus Fucking (anything to do with more positions, or just about anything, really) Breast-play (maybe some milking to go with it? lol) Fore-play in general Anal Whatever you come up with More segments to existing smut commands Just ideas in general
  22. View File Smut Library WARNING: next update (v0.2) is due within the next week, and will have a lot of localisation commands renamed. On the bright hand, they're much shorter now Mostly for modders, contains minimal content on its own. Right, so this will hopefully grow into a large library of, in essence, smut. The idea is to have a bunch of custom locs which you can use to quickly piece together smut scenes. Current features: Smut Flavour: 80+ localisation keys for 26+ localisation commands containing segments that can be used to quickly piece together a smut scene Keywords: an ever-growing library of custom commands containing synonyms, further inflating the number of variations the localisation keys can have POV commands: in essense, GetSheHe/HerHis/HerHim/FirstName, except run through custom commands that automatically outputs the correct pronoun depending on who ROOT is, allowing you to use the same localisation string for both smut_partner_1 and smut_partner_2 A rudimentary orgasm system basically a local variable that gets determined with a scripted effect (smut_stamina_init) in my other mod, I had an idea where a smut event would basically work on a loop, with the smut_stamina variable acting as the index (while is used in lieu of a for loop, since to my knowledge, CK2's script doesn't have a for loop) Is theoretically compatible with CK3 Operative word being theoretically This mod is mostly just custom localisation commands and a lot of smut flavour; even if it's not compatible, it shouldn't be more than the work of an afternoon to port over Planned features: More, many, many more localisation keys and commands Finish attaching triggers to certain localisation keys Threesomes. There's some foundation laid, but nothing serious yet For those wanting to check it out, I've made a quick event: test.000 for you to try out. How the mod currently works: Set-up: The parties are separated into subjects and objects. So if a guy is performing cunnilingus for his lady friend, then he is the subject; if a gal is sucking someone's cock, then she is the subject. If a bloke decides to ram it up someone's arse/pussy... well, you get the idea. What about riding/cowgirl/whatever? For now, it's the one whose dick is employed; this may yet change, pending future developments Each subject can only have one object, while theoretically (I've yet to write any scenes for that), an object can have several subjects. A subject's object is saved through a persistent event target: smut_object. That means that if you want to change who is doing what, then you need to clear it (which is why it's a persistent event target, not a normal one) -------------------------------------------------------------------------------------------------------------------------------------------------------------- If you want GenSmut_pov commands to work, then set up the partners as saved event targets smut_partner_1 and smut_partner_2 (possibly smut_partner_3, if you wanna write scenes for that). In fact, you should probably do that anyways; I'll probably make most future commands use them anyways Tone, sexual position/location and etc. are set up through either local variables, or flags attached to smut_partner_1 Smut flavour (also called smut commands😞 Each command contains several localisation keys, each of which shall be referred to as a segment; it is up to the user to piece them together. They come in the following structure: structure1: [character.GetSheHe/GetFirstName] does x (starts with the first-person pronoun/name of character; user has to type [character.GetSheHe/GetFirstName] themselves before initiating the command) structure2: [character.GetHerHis]/[character.GetFirstName]'s Y does x (starts with the possessive pronoun/name of the character; user has to type [character.GetHerHis]/[character.GetFirstName]'s themselves before initiating the command) structure3: <prepositions> [character] does x (starts with some prepositions or some such; user doesn't need to type in anything before initiating the command) Naming conventions is as follows: GenSmut_section_id_suffix1_suffix2_suffix3 suffix1 determines if the segment's subject (in the grammatical sense) is the subject or the object. It's either subj, obj, or gen The one exception (for now), is GenSmut_kneeling_01_noSubj, which entirely misses suffix1 suffix2 determines the general structure: structure1 is empty, structure2 is poss, and suffix3 is noSubj suffix3 determines the form of verbs. Past participle is default and is empty; cont is used for present participle (continuous form, basically) Examples: What structure1 is like: [object.GetSheHe] was penetrated on <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_01_obj]) GenSmut_coitus_01_obj_A;was [k_form_past.v_penetrate] on [This.GenSmut_pov_HerHis] [n_penis1] [GenSmut_single_motion]; ---------------------------------------------------------------------------------------------------------------------------------- What structure2 is like: [subject.GetHerHis] gag reflex kicked in, <...> What the localisation for the commands ends up as: (example from [GenSmut_felatio_10_subj_poss]) GenSmut_felatio_10_subj_poss_A;gag reflex kicked in, making [This.GenSmut_pov_HerHis] throat pulse around [This.smut_object.GenSmut_pov_HerHis] [n_penis2]; ---------------------------------------------------------------------------------------------------------------------------------- What structure3 is like: and it's all she/he could do not to scream <...> What the localisation for the commands ends up as: (example from [GenSmut_coitus_09_noSubj]) GenSmut_coitus_09_noSubj_A;and it's all [This.smut_object.GenSmut_pov_SheHe] could do not to [k_form_std.v_scream] from [n_pleasure1]; For structure1, the sentence's subject (in the grammatical sense), i.e. the character's first-person pronoun/their name is removed from the beginning of the segment For structure2, the possessive pronoun/possessive proper noun (i.e. name) is removed from the start of the segment For structure3, nothing is cut off from the segment They are meant to be used as such: structure1: [object.GetSheHe] [GenSmut_coitus_01_obj], or [object.GetFirstName] [GenSmut_coitus_01_obj] structure2: [object.GetHerHis] [GenSmut_felatio_10_subj_poss], or [object.GetFirstName]'s [GenSmut_felatio_10_subj_poss] structure3: [GenSmut_coitus_09_noSubj] ------------------------------------------------------------------- If you are a writer and wish to contribute to the project, but don't understand or don't care to understand the explanation above, here's a short version: Please ensure that your contributions are in one of the three following forms if you want them to be added without much fuss: I/She/He/Name did something My/Her/His/Name's Y did something More complex additions that don't start with either I/she/he/name or my/her/his/Name's will probably still be accepted, but please try not to pump out too many of structure3, at least relative to the number of structure1 and structure2 If you have a segment that goes along the lines of "as I/she/he/<...>" or whatever, then please cut out the "as" to get structure1 If you have any ideas that have conditions/triggers, then that's perfectly fine too. For example, if you have a segment that should only be fired for angels, or cravens, or whatnot, then that's perfectly fine; just be sure to notify me. For now, you can just PM me on LL; I might try to organize something different if I ever get more than 1-4 people working on this (which I hope will eventually happen). If you wish to add any [keywords], contact me (through LL for now) ------------------------------------------------------------------- They are stored in customizable_localisation\01_GenSmut_smut.txt They are to be used like so: [subject.GenSmut_whatever]. Even for the ones from the object's POV, use the subject. More on POVs: these ones use the is_root character flag because localisation keys for custom commands don't seem to recognize ROOT Keywords: Nouns: most nouns have two versions (such as [n_penis1] and [n_penis2]). If you check the code, then they contain the same localisation keys, but in different order. This was done because, if you have a desc = "[n_penis1], [n_penis1], and [n_penis1]", then it will absolutely output the same three words in a row. For now, there are only two versions to avoid cluttering the files; this may be subject to change depending on future developments Verbs: verbs now have tenses. Instead of [v_grab] and [v_grabbed], for example, we now have a single [tense.v_grab] containing the normal, past, continuous, and perfect forms. Tense is toggled through attaching localisation to the following titles: k_form_std, k_form_s, k_form_cont, k_form_past, k_form_perf. std stands for standard, and an example of k_form_s is 'runs', or 'jacks off'. Most verb keywords contain only one word - the verb, so most of them do not have any localisation keys attached to k_form_s; exceptions are keywords such as [v_pump], which contains 'jack off'. For those without k_form_s, just add the -s in yourself, like so: [k_form_std.v_fuck]s Contributing writers, if you wish to add new keywords, or expand the contents of existing ones, contact me through LL. I might see about organizing something else depending on how many contributors I get. Credits: To be filled ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Contributions: Yes, by all means please contribute to this, whether by creating new custom commands, adding more localisation keys to existing ones, or even through fitting existing custom commands together into proper scenes. In fact, I invite everyone to contribute. Please message me on LL if you're interested (or just comment in this mod's forum page; that's fine too). And if you're not a writer, then you can also help out, whether through telling the smut writers you know about this (but don't harass them or anything), or even through giving ideas. Bounty board: (no, you're not getting paid for this XD I just thought it's a cool name ) More smut commands Cock-sucking Cunnilingus Fucking (anything to do with more positions, or just about anything, really) Breast-play (maybe some milking to go with it? lol) Fore-play in general Anal Whatever you come up with More segments to existing smut commands Just ideas in general Submitter s-w-a Submitted 10/29/2020 Category Crusader Kings 2 Requires https://www.loverslab.com/topic/135962-mod-cheri-scripting-library/  
  23. Carnalitas A CK3 Sex Framework by Cheri This is an announcement that I am working on Carnalitas, a generic sex framework for all CK3 lewd mods to tag into. In the CK2 era, there were lots of different mods with different implementations of the same features (dominant/submissive, dick/tit sizes, sex scenes, etc.) That made it harder to make mods cross-compatible with each other. The mission of Carnalitas is to act as a grand unified framework for the CK3 community, much like SexLab, Sexout, or WickedWhims for their respective games. It will create a robust set of systems that other mods can use to add content. All of these systems will be toggleable in game rules. Planned 1.0 Feature List Sex Event Trigger: Creating a system for mods to trigger events from sex, by adding a new on_action to the had_sex_with_trigger (used in vanilla CK3 seduction events). Sex Scene System: Modifying the vanilla sex scenes so that mods can inject custom sex scenes with different properties. "Have Sex" Decision: A decision allowing you to directly have sex with your spouse and lovers. This decision will be a stress-reducing decision (similar to Visit Brothel) and it will be on a 5 year cooldown. DIcks & Tits: Tiered traits for breast size and dick size. The traits will range from -3 (Tiny) to +3 (Gigantic) much like the nadamod/Dark World/ABM traits from CK2. These traits will be congenital so that you can breed them into your dynasty... you degenerates. Futanari: Trait for futanari. Full integration with the sex system and dick/tits systems. Ability for futas to impregnate women. Selectable Trait Names: A game rule that lets you change the names of traits between their classic nadamod-style names (Futanari, Big Tits) and immersive historical names (Hermaphrodite, Voluptuous). Future Planned Features Same-sex marriage and concubinage. A prostitution system. A slavery system. A system for categorizing fetishes, such as dominant/submissive, breeder, exhibitionist, etc. A rape system. A lactation system. A system for custom pregnancies (such as the dragon pregnancy from Luxuria Fantasia or the tentacle pregnancy from Tentacled Dreams). Call to Arms If you are a modder interested in helping with the core features of Carnalitas, please get in touch on the House Irae discord.
  24. 1) Introduction (skip to points 2) 3) and 4) if you want to start modding your Fallout 4) Hello everyone! Some background story first... I have been wanting to play a fully modded version of Fallout 4 for quite a while but never had a chance to do it until now because I had some spare time on my hands and decided to install Fallout on Steam with all DLCs including the HD Texture Pack. Of course I also wanted all the various adult mods there are in my game 😎 It has been a while since I was playing any Bethesda games (Skyrim was my last yeaaars ago) and many things changed, including the mod manager which is now called Vortex and saves you A LOT of pain while installing mods unlike with the old Mod Managers and is really doing all the heavy lifting for you. I was impatient and started smacking mods on each other from Tesnexus and Loverslab without properly reading all the requirements and possible incompatibilities. That's why first version of my game with the mods was so broken I had to start again from a clean install .....twice....and wasted days, tearing the hair out of my head! 🥵 In my last attempt I decided to document everything in few readme files in order to keep a track and also added some notes to every mod I installed or uninstalled/replaced with better mod. It took me many days but I have refreshed my memory through a lot of trials and errors and also learned many tricks how to make seemingly incompatible mods working together. For the adult part I have been sticking to this guide as much as I could: ((continue reading below)) But later I figured things out to make the mods that are listed as incompatible work together!!! 2) What is this?? This is my guide (detailed readme file) that gives you step by step instructions of how to install your mods and in which order with my commentary. This is mostly aimed for new players who are just starting with a fresh copy of Fallout 4 and need some help without wasting countless hours trying to make their mods run. Veteran and experienced players are still welcome to review this and maybe I will be able to resolve few issues for you as well. 🙂 3) Why this guide? (...when there are many other guides...??) ->>It shows you how to download and install the vast majority of mods without reading through countless manuals, requirments and other thighs that will give you a headache without the fear of having broken game at the end and ending reinstalling everything from scratch and wasting hours or days doing so!! The only thing you need to pay attention to yourself is the Mod configurations options during their installation! ->>It includes pretty much 99% of all adult mods from Loverslab which are compatible with each other!! (all animations, poses, packs, quests, resources, outfits and much much more) ->>It includes pretty much all the best mods from Tesnexus which are compatible with each other and also compatible with all installed mods from Loverslab!!! ->>It includes compatibility patches for most of the installed mods!!!! ->>It makes your game run smoothly with almost zero CTDs (you get CTD only if you do really really dumb shit)!!!!! ((The installation is clean because I spent 2 weeks installing everything properly step by step with Vortex and reading through all requirements for every single mod so your saved data have very minimal chance of being corrupted even after some extensive gameplay or heavy "naughty seasons" I have tested the vast majority of all the mods I have installed together and they all work as intended.)) If you stick to this guide and my notes from the readme files once you are done you can enjoy playing the game with pretty much everything there is to offer right now, at least adult oriented.... 4) Important - MUST READ before start!!! -->>HARD REQUIREMENTS<<-- - The Fallout 4 I use is the Steam English version 1.10.163.0 but you can make it work on non steam too - - ALL DLCS + HD TEXTURE DLC - - Start modding only after you left Vault 111!! - - This guide is for CBBE body in mind - Note: you can go for fusion girl ->biggest compatibility after CBBE<- and grab all the conversions while downloading the mods The Date of this guide is 18th October 2020 and all mentioned mods are up to date!! Note: I may keep updating the file as I add or update my mods in time This guide consists of two readme files and my three personal ini files: - Fallout 4 Installation v1.0.txt - Main File which tells you what and how to install mods - Fallout 4 Possible Issues v1.0.txt - for troubleshooting and if you run into a bug in game it is worth to check this file - Fallout4.ini, Fallout4Prefs.ini, Fallout4Custom.ini - already prepared for modding (copy them to LocalDisc\User\Documents\My Games\Fallout4) directory) Both text files containing the installation instructions are RAW FILES without any external links!! They include only versions and names of every mod I have installed with my comments!! Note: I may add links and clean both files later if I get the time but for now you just use your own google to search for those mods. They are all on tesnexus and loverslab 🤓 Note: I highly recommend Notepad++ or similar text editor to quickly orient yourself in my textfile (because it is a mess for now lol) 4.1) INSTALLATION (Please also check my post below for additional installation infos) A) Open the Fallout 4 Installation v1.0 readme v1.0 and start installing things step by step from very TOP to BOTTOM (call this a loadorder if you want) Note: You may need to setup Vortex first but there is a really good guide on the internet done by Gopher for this (Install Vortex and return to my readme to continue) ((continue reading below)) B) You need to install F4SE (you can do this from the Vortex I believe) C) Start downloading and installing the mods using Vortex from TOP to BOTTOM AND ONLY the file versions from my readme!!! If you install different version I don't guarantee your game will work like mine does!!! D) Pay attention to my notes in brackets or mods marked with !!! If you follow my guide to the letter ignore the mods flagged with "uninstall, don't use, etc." and continue with the next mod from the list 😉 Important Notes: - Sometimes the mods you install will be missing master files but that is okay! Just continue with the next mod and at some point the master files will be added - Sometimes Vortex will tell you that a mod became redundant. You can let Vortex to disable it. - Some mods contain multiple ESP files and you will be informed by Vortex. If this happens go to your Plugins Page and activate the needed ESP manually. - I left some of the mods in the list even if I don't use them because maybe you will like to use them so that you know which version to download that works with the rest. - Mods from Tesnexus are automatically downloaded to Vortex and you just need to install and activate them from the Mods Page. - For mods that are downloaded manually (e.g Loverslab mods) you need to copy them to Vortex Download directory yourself. They will then appear in the mods section in Vortex and you can install them. - Vortex supports .rar, 7z. .zip formats so don't worry about it - You don't need LOOT or any other sorting tool or any other mod manager because Vortex already has it all and is the best mod manager right now! Also remember: - While installing some of the mods Vortex may give you a conflict you need to resolve and then deploy the changes. Usually these conflicts mean that two or more mods use same resources already and you need to pick which mod will be used for the resources. Example: CBBE Body installed skin will conflict with the new body skin mod you install because they will both overwrite the same textures. If you pick your body skin from the new mod and load it AFTER CBBE Body textures Vortex will use the textures from your new body textures mod. If you have questions about how I made mods work, experience any problems or generally need help with something don't hesitate an ask me!! I will try to help you as best as I can so that you may enjoy your modded Fallout 4 as much as I do!!! 5) Known Issues Zazout can have possible issue - If you want to try out Zazout with all these mods installed you have to first unpack it into a directory (NOT YOUR FALLOUT4 GAME DIRECTORY!!). Manually delete everything file from that mod that would otherwise overwrite things in your game directory like scripts etc. Rename and repack the Zazout mod file into a .7z and then you can install it with Vortex. there must be no mod conflicts when installing with Vortex and if there are mod conflicts then make sure you load Zazout files BEFORE everything else it may conflict with! 5) Future Plans Please feel free to use the Fallout 4 Installation v1.0 readme as an installation/load order reference and add/edit or remove my existing comments and polish the file. Feel free to reupload your own readme with updated versions of the mods you use and some comments how to install them and what to be beware of for the rest of our community so everyone can use this readme as reference for their own mod setup in the future. Right now there is also no issue/bug tracker (if I'm not mistaken) for new mod versions or mod issues and people have to search through countless pages and forum topics from other users in hopes someone has the same problem and already found a solution. Fallout 4 Possible Issues v1.0 readme could serve as a simple bug tracking tool, users expand and upload where they provide description and solution to various bugs so the rest of us doesn't have to search like crazy everywhere on the internet... Maybe someone could manage the updated readme files from users to keep only a single master file with a track of what's new so they are not overriden and multiple versions don't exist. (These are just my ideas, two simple text files but could be very effective for troubleshooting and general overview) 😃 7) Disclaimer This is no patch or anything. You need to download and install your mods yourself! Please remember all these mods I use are my personal preference, if you don't like some of them, simply don't install them! I'm not a creator, modder or scripter just a mere consumer with some basic knowledge of things like Bodyslide, Outfitstudio and Nifskope and small scripts which I use to make the mods I install run how I want. I will not post any of my personal changes on the mods I have downloaded and made compatible to not make the original creators angry and get banned from here If you need my help to make mods compatible with each other I may help you. If the game doesn't work for you after this guide then you simply didn't follow my instructions or changed load order in the wrong way in Vortex but this is not my fault! I'm just trying to help new and unexperienced players out with my guide. My files should contain no virus but scan them just to be sure. All my files are directly from my PC. Fallout 4 Installation v1.0.txt Fallout 4 Possible Issues v1.0.txt Fallout4.ini Fallout4Custom.ini Fallout4Prefs.ini
  25. Version 1.14-beta

    1,202 downloads

    This allows you to have sexual history in the form of stats in your game. It is similar to what SexLab has. You can integrate this to your mods or use as is, it is highly customizable. What it does Tracks actor's "events" history: how many times, with whom, which kind of "event" happened. It allows tracking of all basic sex types + sex positions. Types = "consensual" / "actor was forcing themselves onto .." / "actor was forced by .." Positions = "anal / oral / vaginal / other" + group/rough since v1.13 ("rough" is not the same as "non consensual" unless configured to be so in MCM) Locations (since v1.7): last place where the event took place, both actors and their partners First partners (since v 1.7) - i.e. those who "took virginity" Total / per partner "events" duration (since v1.8) Since v1.10 duration is tracked for every dimension AAF History stores It also tracks partners and partner-specific history, i.e. all the stats above will be also visible for specific partner. Starting v1.4 it also will assign some basic proficiency titles according to the count of events with the respective tags. Starting v1.9 you can use MCM to customize what is displayed. Design Ideology This was created with a "normal" way of doing events in mind. This means that for scenes involving 2 human partners it should always work without any issues (gender doesn't matter). Solo is supported, so long as you're ok that actor will be their own partner. I added support for group scenes to the best of my ability, but there are different ways to treat such scenes without the "right for all". So expect issues with it. There is also no different races support - the mod will assume it to be human (starting v1.5 the mod will show races names, but that's it, stats won't be accounted differently) and you can check how it works. Or if it doesn't. I actually didn't check. And I honestly won't check it. Installation Install AAF with LLFP! You can also install LLFP separately Install AAF History Done Uninstallation Load game with the mod installed Go to 'MCM' > 'AAF History' > 'Admin' > 'Reset Stats' Save the game Uninstall the mod Load the game, confirm missing plugins Save the game again Done How To See Stats When PC will have first sex after installing the mod, the item "Sex Diary Of <actor name>" will be added. It's a note which you can read to see the stats. Important: the NPC(s) that were involved in the scene will also all get their respective "Sex Diary" items! This means you can loot it by whatever means (openactorcontainer 1 in console as a way to go) and see their stats as well. In this case PC will be listed as one of their partners. Looting isn't lore-friendly, though - in the sense that even after PC loots the diary, it will still be updated should more events with that actors occur. Don't Like The Diary? Welcome to the MCM page. Customize it to your heart's content. You can disable / enable practically any presented information in the diary. You can even change fonts. Limitations Can only track up to 128 actors (potentially) for the Papyrus limitations. In reality it will more likely be 64 because every actor creates 2 records (one for itself and one as a partner, it's necessary for retrieving records) For group activities, it will record all involved actors "one to many" as partners. Example: The activity involved actors P, Q, R. Passive is P, actives are Q, R. This results in P -> [Q, R]; Q -> [P], R -> [P] as partners. There is another way to think about it (as in - record all possible partners for all participants) which also makes sense. However I made a choice in favor of one-to-many instead of many-to-many because the former allows to save actor entries space while the latter also doesn't make sense for non-consensual scenes (in this case group actually does it with only 1 passive actor). For creatures - I honestly do not know what it will do. Likely to work with some minor glitches. I will not fix these. I will not make bestiality patches. Sorry. Relies on AAF's tags and meta, so if that fails - the stats will be wrongly accounted. "Fails" also includes "this mod doesn't know all the ways AAF communicates specific things" (so not to blame AAF for anything) Starting v1.6, this can be somewhat fixed for some animations which report incorrect tags where I was able to clearly get what type they are. Enable tags override feature for this fix. It only affects this mod behavior and not the AAF one (so any other mods will be unaware of this). If you think some animations report wrong stats - I can try to include the fix into this feature. Known Issues Capital letters inconsistencies, misaligned text. These are the quirks of the game text replacement, not something I can fix. I'd say I already push the limits of in-game text processing to its limits with this mod. Group "activities" will likely be inaccurately recognized. The count should always be correct, but it is very possible that aggressors (if any) won't be all correctly determined. When the case is ambiguous, the mod assumes "submissive female" PC and sets her passive role / "dominant male" PC and sets him active role. Solo "activities" will result in an oddity where the actor will be listed in their own partners list and the type will be set to "other" (always consensual). This does not break the stats though, nor will it create any duplicate records. In some rare cases when Papyrus is overloaded, it can fail to replace the text resulting in a "Token.Name=Diary" instead of the text in the diary. 'MCM' > 'AAF History' > 'Admin' > 'Update Diaries' fixes this. How To Use In Mods Temporary It was initially part of SAF which I decided to decouple from it since some might want to have history but not SAF. As such, it shares some of the engine with SAF, but does not require it. Credits @twistedtrebla : I extracted the logic of types positions recognition from FPSH @dagobaking : Wiki for AAF (obviously)
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