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Showing results for tags 'framework'.
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Version 1.0.2
66 downloads
Its been over a year now and I've noticed that many people were disappointed how BGS handled scenarios and how they were implemented. I was even more disappointed when I looked under the hood and saw how many safety checks that were that caps how many scenarios you have. So I'd decided to changes some things. FEATURES Restructure the New Game Plus script within the Quest Manager so that its properly compatible with modding. As a result of the above modders have the ability to inject New Scenarios and create their own "Universe". FAQ How do I start using this mod? If you’re using a mod that has this as a requirement, just install it! No configuration or special steps necessary. If you want to use this to create your own Scenario, see the articles tab and check the optional files for an example plugin. Is this compatible with Shutdown Constellation and Trigger NG by SKK? Simple answer: Long Answer: Yes its compatible with SKK Trigger NG but no because you won't be able to choose mod added NG+ Scenarios and only the vanilla versions. Hopefully I can talk with SKK so that people can choose their own NG+ scenarios as well instead of relying on RNGesus Where can I get mods that use this? At the moment currently no mod exists :(. Beyond that, if a mod requires this framework, the author will likely tell people. I don’t use anything that requires this mod, why should I bother with it? I you don't have any mods that requires it this is fine just do know that if you ever find a mod that add new Scenarios BGS made a soft cap limit which this mods removes. Also, if you install the example plugin, you can occasionally find a scenario with a special surprise. -
Unity Framework - Framework that allow modders to inject new variants into NG+ handler View File Its been over a year now and I've noticed that many people were disappointed how BGS handled scenarios and how they were implemented. I was even more disappointed when I looked under the hood and saw how many safety checks that were that caps how many scenarios you have. So I'd decided to changes some things. FEATURES Restructure the New Game Plus script within the Quest Manager so that its properly compatible with modding. As a result of the above modders have the ability to inject New Scenarios and create their own "Universe". FAQ How do I start using this mod? If you’re using a mod that has this as a requirement, just install it! No configuration or special steps necessary. If you want to use this to create your own Scenario, see the articles tab and check the optional files for an example plugin. Is this compatible with Shutdown Constellation and Trigger NG by SKK? Simple answer: Long Answer: Yes its compatible with SKK Trigger NG but no because you won't be able to choose mod added NG+ Scenarios and only the vanilla versions. Hopefully I can talk with SKK so that people can choose their own NG+ scenarios as well instead of relying on RNGesus Where can I get mods that use this? At the moment currently no mod exists :(. Beyond that, if a mod requires this framework, the author will likely tell people. I don’t use anything that requires this mod, why should I bother with it? I you don't have any mods that requires it this is fine just do know that if you ever find a mod that add new Scenarios BGS made a soft cap limit which this mods removes. Also, if you install the example plugin, you can occasionally find a scenario with a special surprise. Submitter Djlegends Submitted 11/24/2024 Category Utilities Requirements none other than base game
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So using SL Inflation Framework is really neat and fun once you get it all set up. My problem is though, in like 90% of cases it is exclusively cosmetic so there is very few actual gameplay consequence to your dragonborn's tits/ass/etc all tripling in size However, there does in fact exist an armor size limit system RIGHT NOW that provides consequences for inflation. As your tits/ass/belly grow, you can't keep wearing the same tight fitting solid metal armor, so you're forced to wear skimpier and skimpier equipment to accommodate the size. Armor skimpiness is configurable, etc etc It gets the job done! Problem is that this feature is nestled in with Fall of the Dragonborn, which unfortunately ended development as a pretty buggy mod with a lot of dilapidated and/or broken features you can't disable. While the armor skimpiness system has its own flaws in implementation, the core function is there, and really cool! (Also notable, the mod has been declared up for grabs for whoever would want to pick it apart with no permission needed ) The author of this mod went on to develop better hindsight implementations of many of the mod's core features, rendering this mod obsolete, but they did NOT touch the armor system Now ideally someone renews this concept with a standalone mod with updated logic and expanded features and better compatibility etc etc all the wish list stuff (And I both encourage and beg anyone to do that 🥺) But I would still be over the moon if anyone could just isolate the armor skimpiness system from Fall of the Dragonborn and make it standalone in any capacity ❤️
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Version 2.8
538,834 downloads
Carnalitas Version 2.8 Carnalitas is a unified sex mod framework for Crusader Kings 3. It provides a set of systems that modders can use for their own projects, such as a database of sex scene events. It also implements features that were common in many CK2 sex mods. All these features can be toggled by players through game rules. Git Repository (Source Code and Latest Downloads) Carnalitas Wiki Carnalitas Discord Server Important: We will never upload this mod to Steam Workshop or Paradox Plaza. If you see it on either of those sites, it is against their Terms of Service and a breach of the GNU General Public License. No DLC is required to use Carnalitas. (Although some submods may include DLC-dependent features.) Languages English French - Français German - Deutsch Korean - 한국어 Russian - Русский Simplified Chinese - 简体中文 Spanish - Español Note: Translations may sometimes be incomplete after a new update. Please be patient while the translators are working. Features Features for Users Sex Interactions: Adds character interactions allowing you to have sex with your spouses, consorts, and lovers, or rape prisoners. Slavery System: An immersive slavery framework allowing you to enslave characters, free slaves, and buy and sell slaves, depending on your faith's attitudes toward slavery. Prostitution System: A prostitution framework allowing you to force your slaves into prostitution or work as a prostitute yourself. Lactation System: A lactation framework allowing you to lactate from pregnancy and keep track of your milk production through a widget in the character window. Fetish System: A framework for characters to gain fetishes upon becoming Deviants, which are shown in the character window and can be tracked by mod scripts. Body Part Traits (Dicks & Tits): Adds new congenital traits for breast and penis size, which can be seeded on game start. Stress from Arousal: Adds a game rule which makes you gain stress over time if you are lustful. STD Immunity: Adds a game rule to turn off Lovers' Pox and Great Pox, as well as the ability for modders to make characters who are immune to STDs. Remove Pregnancy Complications: Adds a game rule to turn off stillbirths, sickly children/mothers, and deaths from pregnancy. GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits, while also showing fetishes and lactation in the character window, slaves in the relations tab, and Enslave buttons in the prison window. Comprehensive Tutorials: Provides in-game tooltips and encyclopedia entries for all new gameplay concepts added by Carnalitas. Full User Control: All features can be toggled on or off in game rules. Features for Modders Sex Scene System: Provides a unified tag-based database for sex scene events, allowing other mods to easily add new sex scenes or request sex scenes with specific tags. Character Initialization Pulse: Adds on_character_initialization_pulse, allowing you to easily seed characteristics like racial traits on all spawned characters with a single on_action (with only a few delays here and there because it's impossible to catch certain guests). Custom Pregnancy System: Provides a timer-based framework to define your own pregnancy-like effect (e.g. oviposition) that will override vanilla pregnancies and play nicely with other modded custom pregnancies. Pregnancy Suppression Library: Provides flags to suppress the vanilla on-birth and on-pregnancy events and replace them with your own custom events under specific conditions. Abortion Library: Provides scripted triggers for mods allowing termination of pregnancies to play nicely with mods that add custom or scripted pregnancies. Absolute Birth Control: Provides a way to silently replace all pregnancies of a character without affecting her fertility stat in game. Health and Transformation Library: Provides a huge amount of effects for transforming characters by stepping up/stepping down genetic traits, healing wounds and diseases, setting disease immunity, and so on. Personality Replacement Library: Provides scripted effects to easily replace personality traits for slave training, brainwashing, and the like. Dominant/Submissive Relation: Adds a unified relation for Dominant or Submissive lovers. Extensive Character Flags to Expose Vanilla Triggers: You can make a trait grant immunity to disease, force nudity, disallow granting of titles, etc. without having to edit vanilla files and break compatibility with other Carnalitas submods. Heavily Customizable: Hook into any of Carnalitas's features with extensive documentation, scripted effects and triggers, and mod-friendly design. Comprehensive Documentation, Examples, and Wiki Upcoming Features Carnalitas is currently in maintenance mode and no new features are planned. But if you're interested in helping with Carnalitas translation or development, feel free to join the Carnalitas Discord Server. Installation Instructions Download the archive and extract it somewhere. You should see a folder named Carnalitas and a file named Carnalitas.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Carnalitas and Carnalitas.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas to your current playset. On this page you can also download my submod, Carnalitas - Historical Slavery Doctrines, which adds religious doctrines for slavery that are accurate to every faith in vanilla CK3 based on historical research. The submod is separate from the main mod for improved compatibility with total conversion mods. Load Order total conversion mods all mods not related to Carnalitas Carnalitas Carnalitas - Historical Slavery Doctrines (if using it) mods that list Carnalitas as a prerequisite Compatibility Carnalitas edits the character window and court window. If another mod edits the same windows (such as Better UI Scaling) then one of them will end up overwriting the other. Will conflict with other mods that edit sex, pregnancy, or adultery effects. For best results, only use Carnalitas with sex mods that are designed to work with it. Frequently Asked Questions Q: I installed Carnalitas but I don't see any new features. A: Check that you turned on the Carnalitas game rule options. If you don't see any new game rules, check your mod installation. The Paradox launcher is notoriously bad at loading custom mods, so you may have to troubleshoot and/or restart your game. Q: My username contains non-English characters (e.g. accents, Chinese characters) and my mods aren't loading. A: This is a known bug with the Crusader Kings 3 launcher. To work around this, you can move the Carnalitas folder to a different directory that doesn't include non-English characters (such as C:\CK3Mods\Carnalitas\) and edit Carnalitas.mod to point to the new directory. Q: I have Microsoft OneDrive and my mods aren't loading. A: This is an issue with Paradox's launcher and OneDrive. To work around this, you can move the Carnalitas folder to a different directory outside of your Documents folder (such as C:\CK3Mods\Carnalitas\) and edit Carnalitas.mod to point to the new directory. Q: Does Carnalitas include sex animations? A: No, for animations download Character Body Overhaul. Q: Can I use Carnalitas with an existing save game? A: No. Q: Are the bust size traits shown on the 3D portraits? A: Yes. Q: Can I turn off (feature)? A: Yes. Every single feature can be turned off. Q: Where are all the body part traits? A: Like vanilla "Beautiful" or "Strong" characters, only characters with extraordinary penis or breast sizes will have body part traits. Everyone else is assumed to be average. Q: When do children get body part traits? A: When they become adults. Q: I don't like the Make Love cooldown. A: There is a game rule to turn off the cooldown, see above. Also, that's not a question. Q: Are you going to add (feature not in the upcoming feature list)? A: Probably not. We are building a framework first and foremost, and leaving actual content or game balance changes to other modders. That said, if you have a good idea for a basic feature that could be implemented, contact us. Contact Us For various reasons, we will not be looking regularly at the LoversLab forum thread for this mod. If you have a pressing issue or suggestion, contact us through the Carnalitas Discord Server Credits Cheri - lead developer, project director, systems programmer, English localization Triskelia - senior developer, git manager, artwork, French localization Ernie Collins - senior developer, systems programmer Riija - senior developer, compatibility checker pharaox - maintainer of Carnalitas for new CK3 versions Full list of contributors on the Carnalitas Wiki Support This Mod If you are a lewd modder, feel free to use Carnalitas features and scripts for your own projects. If you are interested in helping with Carnalitas translation or development, you can fork our git repository and join the Carnalitas Discord Server License Carnalitas is distributed under the GNU General Public License 3.0. You are free to use it for any purpose. You can modify or redistribute it, as long as you use the same license, provide the source code, and acknowledge the work and copyright of the original contributors. Note that the requirement to use the same license prevents you from posting Carnalitas on Steam Workshop or Paradox Plaza, as mods there are placed under a more restrictive license. Carnalitas contains a very small portion of Crusader Kings 3 script which is needed to make it work properly. These portions are (c) Paradox Interactive and do not fall under GPL 3.0, we are distributing them under Paradox's terms of use instead. An easy way to credit Carnalitas's creators is to provide a link to the full list of contributors on the Carnalitas Wiki.-
337
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Advanced Nudity Detection View File This mod is considered "Complete"! ANNOUNCEMENTS It's time for me to leave LL behind. I've accomplished most of what I wanted over the last few months, but my life is moving in a new direction. Therefore, I will not be responding to further comments. Take care of yourselves. ------------------------------------------------------------------------------------------------------------------------ I WILL NOT ADD ANY NEW FEATURES SUCH AS ADDITIONAL EXPOSURE/NUDITY CONDITIONS OR AROUSAL MECHANICS! It is intended for OTHER MODS to use Advanced Nudity Detection's exposure/nudity system to have a more robust arousal system. Advanced Nudity Detection itself WILL NOT be an arousal mod. Thank you to everyone that has supported and encouraged me during the development of this mod, and thank you to everyone that uses it! INSTRUCTIONS FOR UPDATING Updating from 1.0 or older REQUIRES a Clean Save or New Game. Updating from 1.1+ only requires overwriting the old files. For 1.2+, you might need to clean AND from your save to fix the Flash Chance roller if you used an older version. The bug from older versions caused the roller to crash and stop working, so a direct update might not fix it. If you are installing AND for the first time, you may install at any point in your playthrough. Description Advanced Nudity Detection (A.N.D.) adds new Nudity conditions that are entirely contained within this mod, which includes various partial nudity conditions. AND does not change vanilla nudity or functions. Mods such as Sexy Adventures, SLSF Reloaded, Public Whore, etc. can use this mod's nudity functions to implement more realistic and complex events, particularly for partial nudity. In order for this mod to work properly, you will need to add Keywords to your armor/clothes mods that have been introduced with this mod. Vanilla armors/clothes will not need these keywords UNLESS you have modified them to be skimpy. In order to know what keywords you need/want, please read the guide linked below. REQUIREMENTS SKSE SkyUI OPTIONAL Keyword Item Distributor - Highly Recommended Mods Currently Utilizing A.N.D. (that I know of) If any mods are utilizing my framework and not listed here, please let me know so I can add/link them! (Except outfit/armor mods. Linking those are not necessary.) Last updated: November 11, 2024 Patch Information Concerning Skyrim LE This file DOES work on LE (as reported by @Dorabella). However, I am not supporting/responding to any issues on LE. Use at your own risk. All Bodies & Races Supported This mod does not care which body or race you use. It only checks your armor. GUIDE Here is my guide blog. PLEASE READ IT! I tried very hard to explain everything in a clear way. Keyword Item Distributor Users I have set up a file share blog where you can upload KID ini files you make, or download KID ini files that you want that have been posted by me or other users. Please consider sharing any KID files you make to help our premade library grow! GitHub https://github.com/NymphoElf/Advanced-Nudity-Detection Permissions Credits and Special Thanks Submitter NymphoElf Submitted 06/10/2024 Category Framework & Resources Requirements SKSE, SkyUI Regular Edition Compatible Yes
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View File Carnalitas - Unified Sex Mod Framework for CK3 Carnalitas Version 2.7.1 Carnalitas is a unified sex mod framework for Crusader Kings 3. It provides a set of systems that modders can use for their own projects, such as a database of sex scene events. It also implements features that were common in many CK2 sex mods. All these features can be toggled by players through game rules. Git Repository (Source Code and Latest Downloads) Carnalitas Wiki Carnalitas Discord Server Important: We will never upload this mod to Steam Workshop or Paradox Plaza. If you see it on either of those sites, it is against their Terms of Service and a breach of the GNU General Public License. No DLC is required to use Carnalitas. (Although some submods may include DLC-dependent features.) Languages English French - Français German - Deutsch Korean - 한국어 Russian - Русский Simplified Chinese - 简体中文 Spanish - Español Note: Translations may sometimes be incomplete after a new update. Please be patient while the translators are working. Features Features for Users Sex Interactions: Adds character interactions allowing you to have sex with your spouses, consorts, and lovers, or rape prisoners. Slavery System: An immersive slavery framework allowing you to enslave characters, free slaves, and buy and sell slaves, depending on your faith's attitudes toward slavery. Prostitution System: A prostitution framework allowing you to force your slaves into prostitution or work as a prostitute yourself. Lactation System: A lactation framework allowing you to lactate from pregnancy and keep track of your milk production through a widget in the character window. Fetish System: A framework for characters to gain fetishes upon becoming Deviants, which are shown in the character window and can be tracked by mod scripts. Body Part Traits (Dicks & Tits): Adds new congenital traits for breast and penis size, which can be seeded on game start. Stress from Arousal: Adds a game rule which makes you gain stress over time if you are lustful. STD Immunity: Adds a game rule to turn off Lovers' Pox and Great Pox, as well as the ability for modders to make characters who are immune to STDs. Remove Pregnancy Complications: Adds a game rule to turn off stillbirths, sickly children/mothers, and deaths from pregnancy. GUI Improvements: Includes custom GUI that combines Better Character UI and Show More Traits, while also showing fetishes and lactation in the character window, slaves in the relations tab, and Enslave buttons in the prison window. Comprehensive Tutorials: Provides in-game tooltips and encyclopedia entries for all new gameplay concepts added by Carnalitas. Full User Control: All features can be toggled on or off in game rules. Features for Modders Sex Scene System: Provides a unified tag-based database for sex scene events, allowing other mods to easily add new sex scenes or request sex scenes with specific tags. Character Initialization Pulse: Adds on_character_initialization_pulse, allowing you to easily seed characteristics like racial traits on all spawned characters with a single on_action (with only a few delays here and there because it's impossible to catch certain guests). Custom Pregnancy System: Provides a timer-based framework to define your own pregnancy-like effect (e.g. oviposition) that will override vanilla pregnancies and play nicely with other modded custom pregnancies. Pregnancy Suppression Library: Provides flags to suppress the vanilla on-birth and on-pregnancy events and replace them with your own custom events under specific conditions. Abortion Library: Provides scripted triggers for mods allowing termination of pregnancies to play nicely with mods that add custom or scripted pregnancies. Absolute Birth Control: Provides a way to silently replace all pregnancies of a character without affecting her fertility stat in game. Health and Transformation Library: Provides a huge amount of effects for transforming characters by stepping up/stepping down genetic traits, healing wounds and diseases, setting disease immunity, and so on. Personality Replacement Library: Provides scripted effects to easily replace personality traits for slave training, brainwashing, and the like. Dominant/Submissive Relation: Adds a unified relation for Dominant or Submissive lovers. Extensive Character Flags to Expose Vanilla Triggers: You can make a trait grant immunity to disease, force nudity, disallow granting of titles, etc. without having to edit vanilla files and break compatibility with other Carnalitas submods. Heavily Customizable: Hook into any of Carnalitas's features with extensive documentation, scripted effects and triggers, and mod-friendly design. Comprehensive Documentation, Examples, and Wiki Upcoming Features Carnalitas is currently in maintenance mode and no new features are planned. But if you're interested in helping with Carnalitas translation or development, feel free to join the Carnalitas Discord Server. Installation Instructions Download the archive and extract it somewhere. You should see a folder named Carnalitas and a file named Carnalitas.mod. Go to your mod folder. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Copy Carnalitas and Carnalitas.mod into your mod folder. If you are updating the mod, delete the old version of the mod before copying. In your CK3 launcher go to the Playsets tab. The game should detect a new mod. If it doesn't, check that the mod is in the right folder and restart your launcher. Click the green notification to add Carnalitas to your current playset. On this page you can also download my submod, Carnalitas - Historical Slavery Doctrines, which adds religious doctrines for slavery that are accurate to every faith in vanilla CK3 based on historical research. The submod is separate from the main mod for improved compatibility with total conversion mods. Load Order total conversion mods all mods not related to Carnalitas Carnalitas Carnalitas - Historical Slavery Doctrines (if using it) mods that list Carnalitas as a prerequisite Compatibility Carnalitas edits the character window and court window. If another mod edits the same windows (such as Better UI Scaling) then one of them will end up overwriting the other. Will conflict with other mods that edit sex, pregnancy, or adultery effects. For best results, only use Carnalitas with sex mods that are designed to work with it. Frequently Asked Questions Q: I installed Carnalitas but I don't see any new features. A: Check that you turned on the Carnalitas game rule options. If you don't see any new game rules, check your mod installation. The Paradox launcher is notoriously bad at loading custom mods, so you may have to troubleshoot and/or restart your game. Q: My username contains non-English characters (e.g. accents, Chinese characters) and my mods aren't loading. A: This is a known bug with the Crusader Kings 3 launcher. To work around this, you can move the Carnalitas folder to a different directory that doesn't include non-English characters (such as C:\CK3Mods\Carnalitas\) and edit Carnalitas.mod to point to the new directory. Q: I have Microsoft OneDrive and my mods aren't loading. A: This is an issue with Paradox's launcher and OneDrive. To work around this, you can move the Carnalitas folder to a different directory outside of your Documents folder (such as C:\CK3Mods\Carnalitas\) and edit Carnalitas.mod to point to the new directory. Q: Does Carnalitas include sex animations? A: No, for animations download Character Body Overhaul. Q: Can I use Carnalitas with an existing save game? A: No. Q: Are the bust size traits shown on the 3D portraits? A: Yes. Q: Can I turn off (feature)? A: Yes. Every single feature can be turned off. Q: Where are all the body part traits? A: Like vanilla "Beautiful" or "Strong" characters, only characters with extraordinary penis or breast sizes will have body part traits. Everyone else is assumed to be average. Q: When do children get body part traits? A: When they become adults. Q: I don't like the Make Love cooldown. A: There is a game rule to turn off the cooldown, see above. Also, that's not a question. Q: Are you going to add (feature not in the upcoming feature list)? A: Probably not. We are building a framework first and foremost, and leaving actual content or game balance changes to other modders. That said, if you have a good idea for a basic feature that could be implemented, contact us. Contact Us For various reasons, we will not be looking regularly at the LoversLab forum thread for this mod. If you have a pressing issue or suggestion, contact us through the Carnalitas Discord Server Credits Cheri - lead developer, project director, systems programmer, English localization Triskelia - senior developer, git manager, artwork, French localization Ernie Collins - senior developer, systems programmer Riija - senior developer, compatibility checker pharaox - maintainer of Carnalitas for new CK3 versions Full list of contributors on the Carnalitas Wiki Support This Mod If you are a lewd modder, feel free to use Carnalitas features and scripts for your own projects. If you are interested in helping with Carnalitas translation or development, you can fork our git repository and join the Carnalitas Discord Server License Carnalitas is distributed under the GNU General Public License 3.0. You are free to use it for any purpose. You can modify or redistribute it, as long as you use the same license, provide the source code, and acknowledge the work and copyright of the original contributors. Note that the requirement to use the same license prevents you from posting Carnalitas on Steam Workshop or Paradox Plaza, as mods there are placed under a more restrictive license. Carnalitas contains a very small portion of Crusader Kings 3 script which is needed to make it work properly. These portions are (c) Paradox Interactive and do not fall under GPL 3.0, we are distributing them under Paradox's terms of use instead. An easy way to credit Carnalitas's creators is to provide a link to the full list of contributors on the Carnalitas Wiki. Submitter Cheri Song Submitted 09/11/2020 Category Crusader Kings 3 Requirements Crusader Kings 3
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109
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Version 0.1 DEV
5,449 downloads
[- Unified Palworld User Interface for mods -] Created and Maintained by : Michael "Spirit Shard" Stanich Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw Website - https://www.michaelpstanich.com/ v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich [- What is UniPalUI? -] Unified Palworld User Interface for Mods (UniPalUI for short) is a mod menu mod with a custom input handler and several UI features for other mods to use through a simple API and callbacks system. UniPalUI makes it easy for mods to implement keybinds and/or mod menus without having to build their own unique systems or manage conflicts on their own. UniPalUI is built with its own custom UI and input handlers so it can run parallel from the game with its own mod register system. UniPalUI's systems are designed to be highly flexible, leaving the vast majority of logic up to the modder, this makes UniPalUI suitable for not just configuring settings, but also setting up gameplay related menus like options selections, setting up custom controls for a free cam, adding gameplay elements with their own interact component (like a custom crafting table), and any other feature a modder may need a menu for. < - > Self Promotion < - > UniPalUI's existence was decided by our community in The Broken Chatbox as well as my supporters on SubscribeStar! I don't really know how to follow up that statement, but I thought that's what people do when promoting their support platform? Anyways, if you like my work and would like to see more of it while also getting a chance to provide input on my future projects, consider joining the discord or subscribing/donating through my SubscribeStar! - https://subscribestar.adult/michaelpstanich (UniPalUI is 100% and never paywalled, but Subscribers do get a special role on Discord and other benefits related to some other projects!) If supporting my work financially isn't something you can do, that's ok! I appreciate any help I get, whether it's giving feedback and bug reports, or just sending a friendly message! [- NOTICE - MOD IN DEVELOPMENT -] UniPalUI is still in its early development stages and you may encounter issues or undefined behavior! If you find issues or have suggestions on what to add or how to improve UniPalUI, please let me know; given this is a framework style mod I need to know what other modders want to see/use! (The best place to leave suggestions and report bugs is our Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw) [- Known Critical Issues -] Sometimes the menu can get 'stuck' without the mouse visible when toggling between in-game menus, pressing escape a few extra times will close UniPalUI's menu pop-up and then can be re-opened without issue. Broken mods that don't manage input states can put UniPalUI in a locked state. This isn't really an issue with UniPalUI but is worth mentioning, UniPalUI is very flexible and that does put some responsibility on modders to use these tools appropriately to ensure a good experience for users! [- Opening and Interacting with the Menu -] Open/Close menu keybind : Shift+Y While UniPalUI is installed, hold shift and press Y (Shift+Y) to open the initial Mod Menu Selection screen of UniPalUI. You should then be able to interact with the menu via mouse controls (controller and keyboard navigation support planned as optional in future versions). To close the menu you can use the Exit Menu button or press Shift+Y again which should return to gameplay. UniPalUI was designed to be flexible and useable during gameplay, this means you can still move, aim, shoot, and interact while UniPalUI is open! [- Features List -] <> Custom User Interface - - > UniPalUI adds its own custom built User Interface which loosely tries to follow the base game's UI themes and colors while maintaining its own unique look to keep itself easily identify-able. The interface is not tied to base game assets in any way which helps make UniPalUI game-version safe. Modders can add their own menu and options using the API with a range of available menu button options. (More box types being worked on for future versions) <> Notifications Display - - > Within UniPalUI's API is an option to display notifications in the top left of the screen. These are not only useful for modders to quickly set up debug messages that show up on-screen, but can display useful information for players such as displaying quick information about events, show current interact information, or just displaying an 'installed' message on start up so users know your mod is running properly! (Altermatic uses this feature!) <> Custom Input Handler - - > UniPalUI has its own custom input handler that runs along-side the game to ensure the most flexible options for modders and their input. Modders can add inputs using the API and listen for callbacks for when those inputs are pressed/held/released with configurable delays, and UniPalUI will also manage conflicts, reporting back when another mod is already using a keybinding. (Rebinding and additional conflict handling is planned for future versions) <> Modders API and SDK - - > UniPalUI is designed to be used in the Unreal Engine editor and features its own publicly available SDK. This SDK features dummy assets and some examples to help modders use the API to create their awesome menus! However modders that prefer lua can still access the API using the included Metadata.txt doc which lists the functions and features. <> Independent Systems - - > To ensure UniPalUI remains game-version safe, all the systems within UniPalUI are completely custom and the design focuses on ensuring updates are less likely to break functionality or features. The internal systems are also designed so that modders shouldn't need to update their SDK to take advantage of new features and older versions should work on newer versions (within reason). [- How to Install UniPalUI -] - Unzip the archive and from inside the folder of your platform, copy the 'LogicMods' folder into "[Palworld Install]/Pal/Content/Paks" - Install the proper version of UE4SS (Latest version with updated Palworld) - https://github.com/UE4SS-RE/RE-UE4SS [ + Ensure inside the UE4SS install, inside the "mods" folder, open the "mod.txt" and make sure "BPModLoaderMod" is set to 1 ] [ + If your game starts crashing after installed UE4SS, open the UE4SS-settings.ini file that is within the UE4SS install and set "bUseObjectArrayCache" to false ] [- Notes for Modders -] UniPalUI is pretty powerful and has very few guardrails in-place. This makes UniPalUI slightly more complicated to use (think something like MCM from the Skyrim scene) but offers a lot of flexibility in how you use these systems. This also means you can 'break' functionality if you are too careless! Avoid situations where you switch input states and stay there for longer than instended, always close out your interactions by leaving input states if you ever use them, avoid excessive menu pop-ups through gameplay when not neccesary and try to limit it to player-driven input, and try to use modifier keys for any input that isn't going to be time critical during gameplay such as interacting with static objects or opening menus (this also helps prevent conflicts). It's also worth being mindful of in-game keybindings, UniPalUI will allow keybindings to match in-game keybinds in-case you have a use case for it, but that means you're on your own for managing conflicts with base-game keybinds. UniPalUI was originally created for my own use cases as a way to have a universal UI solution instead of creating individual solutions per-mod (which was very quickly going to become a pain if it went unsolved). As a modder, UniPalUI has made my menu and input handling systems much more clean and straight-forward while also speeding up implementation. If you're interested in using UniPalUI for your own mod, please check out the "UniPalUI - Metadata.txt" included with UniPalUI's download for more info on the API features, as well as checking out the SDK for a starting point within Unreal Engine and working with Blueprints! (If you need help at any point, you can join our friendly and helpful Discord, The Broken Chatbox - https://discord.gg/h3vB7S4FEw to ask any questions you may have!) [- Questions and Answers (FAQ) -] At the time of writing, UniPalUI's SDK and proper release version are not publicly available, so I don't really have anything to put in FAQ! If you have questions please consider asking in our Discord, The Broken Chatbox - https://discord.gg/h3vB7S4FEw and we may find some things to add here! >> Got an awesome mod that needs a menu but need help with UniPalUI? Feel free to contact me or interact with our Discord! ( https://discord.gg/h3vB7S4FEw ) We're a community thriving on creativity and would be really glad to help! << -
Version 4b
23,919 downloads
This mod should not be used with any version of the game more recent than 0.20. It was incorporated into the game as of game version 0.21. This mod makes it easier to add bargirls to the game without conflicts with other mods. It changes the ":: bar chat patrons" passage to use $npcs_present - meaning that multiple mods do not have to change that passage. Includes sex stats trackers for "bar girl" type npcs. It also adds an $excluded_npcs array so if you add an npc but do not want them to show up at the bar if you add them to that array and use this mod they won't show up. Includes a generic sex stats tracker for the bar girl to track: the number of total orgasms she has had with you, the number of times you have cum together, the total number of times you have had sex together and the average number of orgasms that she has had per sexual encounter with you. The idea being that bar girls can reference this data when they speak to you (at the bar or after sex or whenever). -
I have been looking forward for some high heels mod or other clothing mods that offer something that differs from most options present in-game that resemble a fisherman's boot. There are some amazing mods out there that overhaul clothing, but footwear seems like an ignored part of this. I am aware that in order to have proper high heels we'd need a framework for that. With that in mind, is anyone looking into making such a framework? Are there any mods that offer some sexier footwear in the meantime? I'd like to do it myself, but it seems way out of my scope.
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View File DO NOT USE [XCL] [0.20] BR BG Framework Mod This mod makes it easier to add bargirls to the game without conflicts with other mods. It changes the ":: bar chat patrons" passage to use $npcs_present - meaning that multiple mods do not have to change that passage. Includes sex stats trackers for "bar girl" type npcs. It also adds an $excluded_npcs array so if you add an npc but do not want them to show up at the bar if you add them to that array and use this mod they won't show up. Includes a generic sex stats tracker for the bar girl to track: the number of total orgasms she has had with you, the number of times you have cum together, the total number of times you have had sex together and the average number of orgasms that she has had per sexual encounter with you. The idea being that bar girls can reference this data when they speak to you (at the bar or after sex or whenever). Submitter Badrabbit2000 Submitted 10/18/2023 Category X-Change Life
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Version 1.5
17,106 downloads
This mod is now "Feature-Complete"! Any further mod updates beyond 1.0 will simply be bonus features that I feel like adding (or any necessary bug fixes). Thank you to everyone that has supported and encouraged me during the development of this mod, and thank you to everyone that uses it! INSTRUCTIONS FOR UPDATING Updating to 1.0 REQUIRES a Clean Save or New Game. If you are installing AND for the first time, you may install at any point in your playthrough. Description Advanced Nudity Detection (A.N.D.) adds new Nudity conditions that are entirely contained within this mod, which includes various partial nudity conditions. AND does not change vanilla nudity or functions. Mods such as Sexy Adventures, SLSF Reloaded, Public Whore, etc. can use this mod's nudity functions to implement more realistic and complex events, particularly for partial nudity. In order for this mod to work properly, you will need to add Keywords to your armor/clothes mods that have been introduced with this mod. Vanilla armors/clothes will not need these keywords UNLESS you have modified them to be skimpy. In order to know what keywords you need/want, please read the appropriate section(s) below. REQUIREMENTS SKSE SkyUI OPTIONAL Keyword Item Distributor - Highly Recommended Mods Currently Utilizing A.N.D. (that I know of) If any mods are utilizing my framework and not listed here, please let me know so I can add/link them! (Except outfit/armor mods. Linking those are not necessary.) Patch Information Concerning Skyrim LE This file DOES work on LE (as reported by Dorabella). However, I am not supporting/responding to any issues on LE. Use at your own risk. All Bodies & Races Supported This mod does not care which body or race you use. It only checks your armor. GUIDE Here is my guide blog. PLEASE READ IT! I tried very hard to explain everything in a clear way. Keyword Item Distributor Users I have set up a file share blog where you can upload KID ini files you make, or download KID ini files that you want that have been posted by me or other users. Permissions -
KFT - Kziitd Fetish Toolset View File Bondage and fetish device framework for restraining players and NPCs Mod Features KFT includes over 500 devices designed to restrain and torment. Hand, arm and leg restraints, pet suits, corsets, stockings, harnesses, gags, masks, hoods, and yokes, consisting of tape, rope, leather, cloth, or metal. Characters can be bound standing, in a "frogtie" position, on their hands and knees, with a yoke, or a combination of these. Characters who are bound cannot fight; if their legs are bound they will either hop (when running) or hobble (when walking), or crawl around on their knees if the restraints only permit that. Characters who are gagged can only mumble helplessly, and NPCs will react appropriately when spoken to by a gagged player. KFT devices that block the eyes, such as hoods and masks, will strongly blur your vision. You can see yourself very well but objects at any distance are blurred. The restraints are designed to be difficult to escape. They can be unlocked if you have the right key, or removed with appropriate tools such as cutting implements you might find in the wasteland. You can also try to struggle out of them by attempting to open your Pip-Boy. KFT's MCM lets you configure difficulty options as well as the types and categories of devices that are available in the pre-made leveled lists. The MCM also includes functions for debugging and testing the many devices included in the mod. KFT is designed to be called by other mods. The API script provides functions to equip and unequip devices individually as well as by formlists, leveled lists, and keywords. Devices can be locked and unlocked via script, and mod authors can create devices that will only open using their own keys. Mods can apply random selections of devices using KFT's ready-made, MCM-configurable, leveled item hierarchy, or apply specific restraints or custom leveled lists with the KFT's API functions. See this post for details on available API calls. KFT is also a framework. New devices can easily be created by putting the proper keywords and scripts on custom equipment, and then controlled with the same API functions that work on the mod's own devices. Compatibility The body meshes are based on Fusion Girl and the Bodyslide files only work with Fusion Girl presets. Two Fusion Girl presets (kziitd_9 and kziitd_10) are included with the Bodyslide files, in case you want to build other Fusion Girl items or bodies with the same preset as these devices were built with. The mod does work fine if you use a CBBE body, as long as you are using the ZeX skeleton with it. CBBE textures are compatible with Fusion Girl so there are no major UV issues. You might get some clipping if you mix CBBE items with KFT ones, for example CBBE boots with KFT arm restraints, depending on the presets the respective items are built with. The mod is not currently very compatible with Real Handcuffs or Devious Devices; mixing devices from the two mods is not recommended. This will be addressed in future releases. The mod is female only; there are currently no male versions of the devices. Requirements Advanced Animation Framework (AAF) Mod Configuration Menu (MCM) Fallout 4 Script Extender (F4SE) ZeX - ZaZ Extended Skeleton Installation The mod consists of the following files: Kziitd Fetish Toolset 1.0 Beta 2.4 - this is the main file containing the meshes, animations, and scripts. This is required. Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 - these are the bodyslide files that will allow you to rebuild the meshes for your Fusion Girl preset. This is optional. Note that due to its size (almost 900MB) this file is hosted on Mediafire. It shows up as simply "file" in the "Download this file" dialog. Kziitd Fetish Toolset - Clean Leather Textures Addon - this replaces the leather textures in the mod with nice clean ones for a more fetish look. This is ptional. Install after the main mod and let it overwrite the textures. Kziitd Fetish Toolset - Compatibility Patches 1.0 Beta 2.1 - this provides a plugin that adds Devious Devices keywords to the KFT devices. This allows them to be recognized by other mods that look for Devious Devices keywords to determine if a character is tied up. Optional, and requires Devious Devices and compatible mods. Use your favorite mod manager to install the main file and any of the other files. Manual installation is not recommended. Credits and Thanks @kziitd for making these incredible devices and animations, and for being patient with me as I took forever to finish this mod. @Kimy for making Devious Devices. The framework that started it all, and which inspired us to make KFT. @Vader666 for making Torture Devices and for his Custom Animations tutorial without which none of this could have been made. @Kharos for making Real Handcuffs. I shamelessly copied the look and feel of Real Handcuffs' struggle system for KFT, and his code provided the solutions to a number of difficult issues with the Fallout engine's behavior. Incredibly helpful folks who tested the mod and provided suggestions including @izzyknows, @vaultbait, @JB., @Saya Scarlett, @spicydoritos, @lee3310, @WandererZero, @EngineGaming, and CRWREX Submitter EgoBallistic Submitted 03/29/2024 Category Other Requires AAF, MCM, F4SE
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View File Barotrauma Sex Mod This is a WIP sex mod for the game "barotrauma" currently features fully functional but unfinished sex between humans, along with buggy and very unfinished sex between humans and mudraptors. Mudraptors come as male and female, with females being much more common. Women can have sex with male mudraptors for mudraptor semen, while men can have sex with female mudraptors for a stat boost. options for same-sex intercourse are planned, but not a priority. current future plans: -more variable/complex sex system, as currently it's a very basic system. -support for sex with other creatures like crawlers and husks, as well as anything else I can manage to make work. -what I can best describe as "head mode". basically a thing you wear (maybe a special headset?) that moves the limb your thrust "attack" comes from to an invisible one in your mouth, which makes others cum very quickly but doesn't give you any pleasure. Submitter ifuckmudraptors Submitted 07/25/2023 Category Misc Adult Mods Requires
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[AAF] Sex Attributes - Framework (6/26/2024) View File Sex Attributes v2.7.4 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH (Optional) Skimpy Armor Keyword Resource - if the player is a slut, they will feel the need to flaunt their bodies by dressing in skimpy clothes NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
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AAF History View File This allows you to have sexual history in the form of stats in your game. It is similar to what SexLab has. You can integrate this to your mods or use as is, it is highly customizable. What it does Tracks actor's "events" history: how many times, with whom, which kind of "event" happened. It allows tracking of all basic sex types + sex positions. Types = "consensual" / "actor was forcing themselves onto .." / "actor was forced by .." Positions = "anal / oral / vaginal / other" + group/rough since v1.13 ("rough" is not the same as "non consensual" unless configured to be so in MCM) + solo/kissing since v1.16 (kissing is treated the same way as anal/oral/vaginal tracking-wise) Locations (since v1.7): last place where the event took place, both actors and their partners First partners (since v 1.7) - i.e. those who "took virginity" Total / per partner "events" duration (since v1.8) Since v1.10 duration is tracked for every dimension AAF History stores It also tracks partners and partner-specific history, i.e. all the stats above will be also visible for specific partner. Starting v1.4 it also will assign some basic proficiency titles according to the count of events with the respective tags. Starting v1.9 you can use MCM to customize what is displayed. Design Ideology This was created with a "normal" way of doing events in mind. This means that for scenes involving 2 human partners it should always work without any issues (gender doesn't matter). Solo is supported, it is tracked as a separate stat and also for solo events any other stat won't be tracked. I added support for group scenes to the best of my ability, but there are different ways to treat such scenes without the "right for all". So expect issues with it. There is also no different races support - the mod will assume it to be human (starting v1.5 the mod will show races names, but that's it, stats won't be accounted differently) and you can check how it works. Or if it doesn't. I actually didn't check. And I honestly won't check it. Installation Install AAF with LLFP! You can also install LLFP separately Install AAF History Done Uninstallation Load game with the mod installed Go to 'MCM' > 'AAF History' > 'Admin' > 'Reset Stats' Save the game Uninstall the mod Load the game, confirm missing plugins Save the game again Done How To See Stats When PC will have first sex after installing the mod, the item "Sex Diary Of <actor name>" will be added. It's a note which you can read to see the stats. Important: the NPC(s) that were involved in the scene will also all get their respective "Sex Diary" items! This means you can loot it by whatever means (openactorcontainer 1 in console as a way to go) and see their stats as well. In this case PC will be listed as one of their partners. Looting isn't lore-friendly, though - in the sense that even after PC loots the diary, it will still be updated should more events with that actors occur. Don't Like The Diary? Welcome to the MCM page. Customize it to your heart's content. You can disable / enable practically any presented information in the diary. You can even change fonts. Limitations Can only track up to 128 actors (potentially) for the Papyrus limitations. In reality it will more likely be 64 because every actor creates 2 records (one for itself and one as a partner, it's necessary for retrieving records) For group activities, it will record all involved actors "one to many" as partners. Example: The activity involved actors P, Q, R. Passive is P, actives are Q, R. This results in P -> [Q, R]; Q -> [P], R -> [P] as partners. There is another way to think about it (as in - record all possible partners for all participants) which also makes sense. However I made a choice in favor of one-to-many instead of many-to-many because the former allows to save actor entries space while the latter also doesn't make sense for non-consensual scenes (in this case group actually does it with only 1 passive actor). For creatures - I honestly do not know what it will do. Likely to work with some minor glitches. I will not fix these. I will not make bestiality patches. Sorry. Relies on AAF's tags and meta, so if that fails - the stats will be wrongly accounted. "Fails" also includes "this mod doesn't know all the ways AAF communicates specific things" (so not to blame AAF for anything) Starting v1.6, this can be somewhat fixed for some animations which report incorrect tags where I was able to clearly get what type they are. Enable tags override feature for this fix. It only affects this mod behavior and not the AAF one (so any other mods will be unaware of this). If you think some animations report wrong stats - I can try to include the fix into this feature. Known Issues Capital letters inconsistencies, misaligned text. These are the quirks of the game text replacement, not something I can fix. I'd say I already push the limits of in-game text processing to its limits with this mod. Group "activities" will likely be inaccurately recognized. The count should always be correct, but it is very possible that aggressors (if any) won't be all correctly determined. When the case is ambiguous, the mod assumes "submissive female" PC and sets her passive role / "dominant male" PC and sets him active role. In some rare cases when Papyrus is overloaded, it can fail to replace the text resulting in a "Token.Name=Diary" instead of the text in the diary. 'MCM' > 'AAF History' > 'Admin' > 'Update Diaries' fixes this. How To Use In Mods Temporary It was initially part of SAF which I decided to decouple from it since some might want to have history but not SAF. As such, it shares some of the engine with SAF, but does not require it. Credits @twistedtrebla : I extracted the logic of types positions recognition from FPSH @dagobaking : Wiki for AAF (obviously) Submitter Operand Submitted 09/29/2020 Category Framework & Resources Requires AAF, F4SE, LLFP
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Unforgiving Devices View File Version 2.0 should be much more stable than previous version. I still recommend to check compatible mods and be extra caution when using mods with bad compatibility or incompatible mods. There are now also a variety of debug fixes that can be accessed in MCM, so in case something go wrong you can use the fixes. (description was edited in accordance to beta 4) Unforgiving Devices is a framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system. My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player. These are all examples of what I want to achieve in this mod (not what is currently in this mod yet). People currently/previously taking part in mode development @ihatemykite @BreadDain @iivanvv @kurotatsu @tznvlw Current features Reworked bondage devices - These new devices contains much more customization in comparison to Devious Devices. System of escaping the said devices is also reworked. Escape system is more focused on immersion and user feedback (sometimes more, sometimes less). These devices work in parallel to normal Devious Devices, and so can both types be used at once. Existing Devious Devices can also be converted to new type by using xEdit patch. Completed patches for Devious Devices and some other popular Devious mods are provided with main mod, and can be selected in installer. Reworked orgasm system - (almost) Every registered NPC can orgasm/be edged by wearing specific devices. Some devices, like soulgem plugs, can increase character orgasm progress ,which when reach top will cause orgasm. There are many more variables in play, which can make it harder/easier for character to reach orgasm. Every vibrator can also have different setting, like strength, duration and mod. Devious Swimming - Swimming with hand restrain can cause player to drown. Abadon quest - Small quest which more of works like mod demo. All devices are included in base mod and so can be used even without any patch. Quest is currently very short, but I'm planning on extending it in the future. Required mods Devious Devices (And all mods they require) 5.2 - LE / SE UIExtensions - LE / SE ConsoleUtil - LE / SE Recommended mods IWantWidget - LE / SE (LE version is downloaded on SE mod page) - Having iWantWidget installed and enabled in MCM will show additional widgets for plugs/piercing. Also replaces meters and adds icons to them. Only works on UD versions newer then 2.1b2 Also recommend IWant Widgets NG for better performance Papyrus Tweaks NG - LE / SE - Can greatly increase mod performaance on SE Improved Camera SE - LE / SE - Will give you first person experience while playing. UD have inbuild compatibility, so animations should hopefully work without issue. Skyrim Souls RE - LE / SE - Funnily makes the UD more stable, as there is no longer need to check if menu is open. Also makes mod little more harder/immersive. Optional mods ZazAnimationPack - LE / SE ; Use animations for struggle minigame SlaveTats - LE / SE ; Adds tear and drool overlay. This feature also require ZazAnimationPack. Security Overhaul - LE / SE - Adds unique locks for lockpick minigame. Require patch which can be selected when installing Unforgiving Devices in other patch category powerofthree's Papyrus Extender - LE / SE - Makes use of few functions to make mod more stable. For example, after some testing I have found out that for some reason, the Console Util can cause sometimes crash when hidding player during lockpick minigame. Luckily, powerofthree's Papyrus Extender adds its own function for hidding player, so crashes are no longer relevant. Only const is that this is little slower then Console Util. Installation In case you are installing the mod for fresh new game, then do following Download the mod from there (or from GitHub) Install it using mod organizer (either MO2 or vortex). You can select some additional features in fomod, like patches, or fixes. In case oyu installed patches, check that mod loaded is correct! Patch have to be ALWAYS loaded after Unforgiving Devices and the patched mod! Not doing so will make devices broken and can cause strange issues. This can even lead to the whole framework breaking down. In case you are using esp patches, the framework will give you error immediately after starting the game, so you will know that you have to move the patches. But if you use esl patches, the error will not show. So always double check after you install the mod that load orders are correct. You can see example on how the load order should look at the last page of fomod. (optional, but highly recommended) Run LOOT. This way, it should be impossible for patches to be installed incorrectly. LOOT will also check if incompatible mods are not installed after patches. If you intend to install Unforgiving Devices on existing save, do following Rethink your choices. Even if you do following, it might still not work correctly. Best is to just start the new game. If you still insist, do the following Uninstall Devious devices (all modules) and all mods that require it. Open the save in ReSaver and clean all unattached forms. This way, save should be clean from Devious Devices. Load the save in game, wait some time and save the game. Install Devious Devices back and all other uninstalled mods. DO NOT LOAD THE SAVE YET Immediately install Unforgiving devices. Follow steps which are in the guide above. You have to load the save as if you never used Devious Devices and Unforgiving Device before. Otherwise, Unforgiving Devices will not correctly override some DD scripts and will not work. Compatibility List of tested mods which are working or not. There are only mods which I personally tested. Devious Lore - Not issue, works fine Devious Lore DD Patch - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Devices - SE patch (part of Devious Devices for Special Edition) - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Strike -Not issue, works fine Works fine, but might UD might have issue many devices being locked at once (like when many strikers spawn at once). I recommend to reduce spawn chance so not too many strikers can spawn at once. Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest. Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue. Development Most of the development takes place on the GitHub. As so, any user can directly observe the mod development there. Reporting issues there is also preferred, as it can be easier tied to specific part of the mod implementation. It will also be harder to forget about the issue this way. Lastly, every time there is an update to indev version of the mod, a nightly build will be created. The latest nightly build can be downloaded from there. Be warned that it is still in dev version, and as so can be broken. Only use NB if you are interested in trying the latest features, which are not yet public on LL. I, and others, will also be very thankful for any early feedback, so we can prevent releasing broken betas. Documentation Mod documentation is created using NaturalDocs. It can be access either online or offline Online - Using github.io. Note that I have to update it manually once in the while, so it might not always be correct. Offline - Last generated documentation will always be in docs/Documentation folder. Opening index.html will result in the same result as if online documentation is opened. Documentation also contains some additional informations Example: mod: very simple mod which adds 3 new devices that use mods of the features provided by UD. Can be used as reference to be mod creators. Controls: Default controls layout (keybinding) Guide: Will replace existing tutorial from this page. Currently, contains information about some of the minigames. Current issues Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance Special Edition After trying it i thing it works with se just fine. If you want to use it in SE just download file and install it like SE mod. If you use MO it will probably give you warning of using older form. Just ignore it (most of the dd mods for SE use older form anyway). I didnt have enough time to try every thing. So if you use this mod with SE (or with LE) and you find something not working or ode please let me know. Patches Patches adds this mod behavior to devices from other mods. This devices stats are set automatically with some randomness. If you think some of this devices are too hard or easy, let me know and i will rebalance it. Every patch needs to be loaded after mod that it patches! There are following patches which are included in current mod version (selectable in FOMOD installer) DD Patchs: Patches DDA,DDI and DDE. Patches around 98% 100% of all devices. BRRF patch: Needs to be loaded after BRRF. For Him Patch: Needs to be loaded after For Him BRRF + For Him: Needs to be loaded after BRRF and For Him. Also BRRF needs to be after For Him. DCL Patch: The number of patched devices is lower because there are many devices with custom scripts. Also don't forget to disable Device and Horny buff as mentioned above Requires Deviously Cursed Loot 9.0 by @Kimy Devious Pink Patch: Patches all devices Requires Devious Pink by @naaitsab Lauras Bondage Shop Patch: Patches all devices. Most, if not all, devices are not escapable, and so this patch is quite useless. At least it change plugs. Requires Laura's Bondage Shop by @Laura Treasure Hunting Whore: Patches few added devices Requires Treasure Hunter Whore by @Tyrant99 xEdit script will only patch inventory devices with following scripts: Here is simple tutorial on how to use the xedit Patching script Future plans (outdated AF) Complete custom devices for all possible kind of restrains Making more Custom Heavy bondage devices so there is more variaty Maybe in different mode More devices with custom behavier. My next possible target will propably be collar that throttle player as suggested by SirCrazy Troubleshooting In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report Version of skyrim: LE/SE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional 2) Save file. Saves contain all information about papyrus threads and its local variables. This can greatly help to pinpoint the location of the issue. How to help with mod development By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices Credits to SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @S.MayLeR for making russian translation @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod All contributors who toke their time to make this mod better Changelog At bottom of of this page From here forward, outdated description sleeps. Will be discarted/reworked eventualy. ---------------------------(WIP) Tutorial--------------------------- ---------------------------Custom Restrains--------------------------- New devices with custom behavior. My main reason for making them was to make escaping restrains less RNG. You will actually have to invest not small amount of time to escape them. Many of them have various stats and modifiers, making most devices unique. (some shortscuts: DPS = Durability per Second, S key = Special key, C key = crit key) Following stats are added to all devices Durability: Once 0, device gets removed. Condition: Every point of reduced durability also reduce condition. After 100 points of condition are reduced, the overall condition get worse (Excellent -> Good -> Normal ...). Reduced condition increase DPS. Once condition get reduced to broken, device gets unlocked. Locks: Number of locks which needs to be unlocked before the device is unlocked. Every unlocked lock also increase overall dmg to device- Cooldown: Is in minutes and defines how often will device activate itself. Accessibility: Defines how hard the device is to be reached with arms. All heavy bondage devices have Accessibility 100%, because arms are always in contact with them. If Accessibility is less then 100%, struggle minigame will become less effective. There are many cases in which Accessibility is reduced. Example may be wearing blindfold while also wearing hood. Logically, this makes blindfold less accessible, and so it is harder to remove it. Loose minigame increase Accessibility if its inaccessible (like when having tied arms). Following modifiers can be added to devices. Not all of these modifiers are stored in form of string, some are more complicated (Like Contains Items). Sentient: Device can active itself if player tried to remove it. If device activate itself, other equipped device will be active instead. Regeneration: Device will slowly regain some of its durability. Destroy on remove: Device will get destroyed after remove Contains loot: Device will drop items when removed (requires Destroy on remove) Contains gold: Wearer will receive some gold when the device is removed Random manifest: Device have random chance to lock wearer in device/s. Orgasm manifest: There is chance that device will lock wearer in device if wearer orgasms. Modifiers can be edited by using debug menu. More info about modifiers can be found here: https://github.com/IHateMyKite/UnforgivingDevices/wiki/Modifiers There are following escape options: Struggling: Player will struggle and slowly lose stats. For every second of struggling some durability is reduced. Once durability reaches zero device will get succesfully escaped. There are following variants: Regular struggle: Only drains stamina. Is affected by Agility attribute Desperate struggle: DPS is increased by max health of player. DPS also scales with device health (the less the durability the more the dps). Will drain stamina and health. Is affected by Strength attribute Magick struggle: DPS is based on max magicka of player. Deals 150% dmg to condition. Will drain magicka and stamina. Is affected by Magick attribute. Slow struggle: Have very small DPS but also don't drain any stats (they even regenerate at slower rate). This struggle can be also initited at all time, even if player have very small stats. To counterpart previous ponts, devices have new variables: Physical resistance: Reduce DPS of Regular struggle,Desperate struggle and Slow struggle. Magick resistance: Reduce DPS of Magick struggle Cutting: Player will have to rapidly press S key to cut device. Once cutted, the device will lose big amount of its condition and also some of its durability. Lockpicking: Player can access the device locks by crit. This will start vanilla skyrim lockpick minigame. Unlock with key: Player can unlock lock by landing the crit. Crit failure can break the key and jams the lock. Repair lock: This minigame is only available if at least one lock is jammed. Every crit will increase progress for repairing the lock. The harder the lock the harder it is to repair. In some minigames, crits can occur. This will cause either the magicka meter or stamina meter to blink OR, if the shader effect is active, by body shader applied to player. If player fastly press correct C key (Default: A for M meter, D for S meter), something will happen. In struggle minigame, more durability will be reduced, in cutting minigame more progress will be added. Also every device can have different crit multiplier which changes how efficient the crit is. But they can also have different chance of the crit occurring. So some device may have very small chance of crit happening but will have big multiplier, making the crit more rewarding. Some minigames require player to press S key to progress (like removing the plug or cutting minigame) All devices can also be damaged when wearer is hit by weapon or by spell. Amount of damage is reduced/increased by: Weapon Hit Resist: Is by default same as Physical Resist, but in some cases can be different (+- 25%) Spell Hit Resist: Not implemented yet, spells do nothing for now. Some minigames are affected by new attributes. Every attribute is made from various normal skyrim skills. Agility: Made from Pickpocket skill Affects Regular struggle Strength: Made from 2h skill Affects Desperate struggle Magick: Made from Destruction skill Affects Magick struggle Example: If player have 2h skill = 15, Destruction = 15 and Pickpocket = 25 -> Agility = 25, Strength = 15, Magick = 15 Every point of attribute increase corresponding minigame effectiveness by 1% (1.5% for Regular struggle) This value can be seen in wearer detail option of device detail menu Following devices types were changed Plugs: They can be struggled from as long as player doesn't have belt or harness. But having tied hands,wearing hobble dress or bondage suit will reduce effectiveness of this method. Sentient plugs have chance of turning themself on. Instead of normal struggle minigames, player have to force out the minigame. This is done by rapidly pressing the S key. Inflatable plugs: Can be inflated/deflated. In case of player having tied arms, they can still try to manipulate the plug, but it requires to struggle. Also the more the plug is inflated, the harder it is to remove it. Sentient modifiers adds chance of this plugs inflating themself. Panel gags: Their plug can be removed/added all time. Having tied hands will start minigame in which player needs to remove the plug. Sentient mod gives this gag ability to insert the plug back if it was removed. Mittens: Struggling with mittens is less effective Inflatable gag: WIP Following device types were created Controlable plug: Plug which can be turned on and off. Once turned on, the plug will slowly discharge itself (stronger vibs will discharge plug faster). Plug can be also turned off with tied hands, but player will need to complete minigame. Sentient mod adds chance of plug turning itself on with random vib strength. Dynamic Heavy Bondage: Devices which doen't not by default tie player. But they can be activated to do so, or they can do it by themself. There are currently 2 types Arm cuffs: Player arms are tied like when wearing armbinder. They can be either untied (which will not unlock cuffs) or they can be escaped, which will also untie player arms (like when escaping armbinder). Leg cuffs: Player legs are tied like when wearing hobble skirt. The skirt use different body slot then in DD, and so may be in conflict with some other mods. DD use for hobble skirt body slot. Reason is that I wanted to it so the legs can be tied while also wearing body armor (like catsuits). Abadon plug: More info down in description Also, in case you are using DD Cursed Loot, you have to disable Device buffs and Horny buffs, which for some reason kill player when they reach small HP. Guide in spoiler below ---------------------------Abadon Plug--------------------------- Plug that is locked on player and grow stronger over time. To get this quest you will need to complete quest Dragon Rising (quest where you kill dragon at tower in front of whiterun). After that you should get letter from courier which will start the quest. If you just wan't to jump directly to action you can either complete Dragon rising quest by entering "help MQ104" and then "completequest <id which you got for MQ104>". If you don't want to break game, you can also type "help UD_AbadonQuest" and then "completestage <Abadon Curse quest id> 10". This will send the courier. This quest is still in making so there is not much to it. It just works as natural way for obtaining this plug. Later i will work more on bad ending so it actually have some kind of story. ---------------------------Custom vibrations/orgasm--------------------------- Adds new system to manage actor orgasm. This system works in following way. Actor have new varible called Orgam Rate (ORAT) which defines how fast will actor orgasm (or if actor will be edged). If actor is player, widget will be shown above the device widget (Shows when orgasm progress is more then 5%). On every second, actor orgasm progress (OP) will increase by ORAT, but also gets reduced by small value, which is defined by Orgasm resistence (ORES). This negative value is called Anti Orgasm Rate (AORAT), and its bigger the more the actor is close to orgasm, topping at 100% where AORAT = ORES. Because of that, for actor to be able to reach orgasm, ORAT needs to be atleast little bigger then ORES. Otherwise, OP will stop somewhere before 100% -> actor is edged. If progress reaches 100%, actor orgasms, and normal DD orgasm event is called. Also reworked how vibration function work to make this work Vibrate function is much simpler then the one in DD. It mostly only increase actor arousal and applies ORAT This means that every device can vibrate on its own. So one device can start to vibrate and one of them can stop before the other etc.. AORAT also changes with increasing arousal. AORAT reaches its minimum when actor arousal is 100. This is exponencial, and function for this looks like this: AORAT = fRange((Math.pow(10,fRange(100.0/Arousal,1.0,2.0) - 1.0)),1.0,100.0)*ORESM*(OP*(ORES/100.0)) ---------------------------Orgasm resist minigame--------------------------- Player can start orgasm resisting minigame by pressing Player Menu Key. The more the ORAT, the more stamina will be sapped for second of minigame. Minigame have crits, which are set at constant 15%. Striking crit will restore some stamina and also reduce orgasm progress. Failing the crit will do the opposite. This can cause player to orgasm if OP is too big Mechanic with Special button. Minigame widget will randomly change color. Holding the S button while color is changed will result in different effects. Red: Reduce stamina consumption by 75% Green: Reduces orgasm progress. Also reduces stamina consumption by 25%. Blue: Reduces arousal. Also reduces stamina consumption by 25%. Effects are active for as long as the button is pressed and the color is changed. If the button is pressed while color is normal (pink), stamina consumption will increase by 100%. Duration of how long will be color changed is random, so sometimes its better to stop pressing the S button befor it changes to normal color and starts draining more stamina ---------------------------Other functionality--------------------------- Other things that this mod do. Orgasm exhaustion: When player orgasms, exhaustion debuff is applied for set period of time. This debuff decrease player stamina/magicka regeneration. Player will also be unable to wait. Works with any DD/SL induced orgasm (aka you don't need any special device, any plug by framework/other mods will have this effect, as long the orgasm event is sent). Can be toggle/modified in mcm. It also: Reduces Orgasm Rate multiplier Reduces Arousal rate multiplier Heavy bondage swimming: Swimming with tied hands is very hard. Player will starts loosing stamina and have movement speed reduced by big amount. Once stamina runs out, player will start to drown. While drowning, player will be slowed even further and starts to also loose health. This can kill player (obviously) so if you don't like it you can turn it off in mcm. There are also 3 difficulties to choose from if it is too hard/easy for you. From balance perspective: if you drop down in middle of lake, you will for 100% die. Crossing small rivers should be ok if there is not strong stream. Waterbreathing will prevent player from loosing health when drowning (but slow will be still applied). You can't currently get any most of this devices in the game by natural means. You will have to either use console or AddItemMenu. For abadon plug you can alternatively use my mod Alternate start - More Devious Starts that will give you option of starting game with this plug. NPC support Any of this devices Abadon plug wont work with NPCs so don't try to quip it on them. This devices are supposed to be more script heavy and making them to also work for NPCs would propably make your PC explode. I even added some simple safe check that should prevent player from equiping it on NPCs. Devices will work mostly like normal devices excapt for abadon plug which should never be used on npc. Devices will work but they will lose their custom behavior. As of version 1.16, npcs are supported. This means you can lock any device on npc and it should work. The system and how it works is little too complicated so i will try to explain at least the how it fundamentaly works. There are 10 npc slots. All of this slots are automatically (by default) scaned in 4s inteval. Only npcs which wear Unforging device and are alive will be registered. All registered npcs are periodically updated like player. This means even npcs devices can regen, activate their effect and other things thet depends on update function. Every registered npc have also slots for devices. If npcs have device locked on them, this device will get registered. Theese devices can be accesed in MCM debug menu. If npc is NOT registered, the devices can still be accesed using new function which fetch the device by transefering it between storages. This makes the device flicker. Every device can be accesed with container menu. Best way to try this is follower because it alows player to acces its inventory from start. Other npcs starege can be accessed by either sneaking or if player have free hands and npcs doesn't (if npcs can, why we can't ?). Player can also help npcs to struggle. This will start new minigame with boosted stats. Player can also get help from other npcs this way (just click on desaired device while having container menu opened with npc). There are also new device menu options Tighten up: Increase device durability by ~10 Repair: Increase device condition by ~23 Command: Only avaible for followers. Allow player to command npcs what should npc do. This way player can force npc to star solo minigame. If player want to force npc to stop the minigame, they have to choose dialogue option [STOP MINIGAME]. Lastly, there is mcm option to dissable automatic slot scan. In case of disabling this, most features should still be avaible. Only thing that will not work is that devices will not get updated. Also player can force scan manually using mcm debug menu. Undesired slots can also be removed this way. NPCs are not currently tested with beta vibration function Changelog Submitter ihatemykite Submitted 03/25/2021 Category Other Requires Devious Devices 5.2 and all its requirements, ConsoleUtil, UIExtensions Special Edition Compatible Yes
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Living is Pain (alpha version) View File In post apocalyptic world, full of violence, it is hard to imagine that psyche of people remain intact. This is the framework that shows the idea how such world might affect psyche. Living is Pain (Alpha version) Disclaimer: work still in progress. No backward compatibility is assumed during alpha stage releases. This work was inspired by @twistedtrebla's Sex Attributes, so something could sound familiar to you. LiP Framework itself doesn't affect any aspect of gameplay, except cosmetic things that are not visible without mods like LiP UI. The purpose of framework - provide usefull functionality for new mods building. Several sample mods are available. Probably some gamers will found them interesting LiP Framework provides: - set of new attributes for any sentient life form in the Commonwealth - by default: humans, ghouls, 3rd gen synths, supermutants. - ability to extend sentient life forms list - many different customization points - logic of interdependency between these attributes - attributes value calculation routines - integration with other popular mods - large amount of configuration options Attributes and default dependencies: Actual purpose of attributes may vary depending on situation and game mechanics. Generic attributes, that reflects mental state of a character: Sexual attributes: Health attributes: Reasons of attributes changes available out of box Hits Environmental damage Kills Time elapsing Limits exceeding Combat finish Orgasm Orgasm failure AAF scene: Dependencies: F4SE Additional Attributes F4DS Integrations: Advanced Animation Framework Follow AAF FM to install and configure it. If you have AAF installed then LiP will automatically use information from AAF Dependencies if you want to have integration with AAF: AAF Themes and AAF Informer Devious Devices If you have DD installed then LiP will automatically use information about DD wearing Real Handcuffs If you have RH installed then LiP will automatically use information about RH wearing Commonwealth Captives If you have EBCC installed then captives will have reasonable LiP attributes assigned Mod Configuration Menu If you have MCM installed, LiP configuration page will be available Know Your Friend If your have KYF installed then LiP attributes will be shown for NCPs. Samples: LiP Effects - initiates arousal animation when actor receives orgasm notification. more mechanics could be added later. Animations from following mods are used (if they are installed): LiP Morph - vagina/anus morhping depending on health attributes. Designed for FusionGirl Morph+ from @StaticPhobia2. Depends on LooksMenu Use LiP UI if you looking for option to display LiP attributes. More detailed techical description will be added over time TODO: Permissions: Credits: Submitter Dlinny_Lag Submitted 12/08/2021 Category Modders Resources Requires F4SE
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View File A Word: As always: my englsh knowlge is limited, so this description and also the mod could contain some language mistakes, I'll make some fixes in the next few days, let me know if something is unclear etc. Due my particular inattitude to the English I'll make a lot of Examples to better explain what I mean, for this examples I could use other mods names, this doesn't mean that there's an actual Plugin/Relation from the SLSF and those Mods and neither is a masked request for that, it's only an example. Also: this mod is in pre-Final, but tecnically is ok, I just want to wait for some other feedbacks, basic calibrations etc. Note 25/03/2016: The mod is actually in Pre-Final state, it means that the betatest is almost over and the framework is ready to be used. The Pre Final version REQUIRES A CLEAN SAVE or A NEW GAME, use a Save Tool or it won't work well. The 0.99 is tecnically a Rollback, due the fact that I've abandoned the planned updated (interaction systems, etc.) for various reasons (time and better systems already created from other modders). The documentation about the mod is on the script SLSF_CompatibilityScript.psc. Note for Modders: This Framework will grant access to a good number of new data such Fame Levels for the Pc, Fame level of Npc, Equip Status (with auto-access without dependancies to datas from SlaveTats & Devious Devices), feel free to ask if you're searching for something in specific that could be done or not with this mod. Index: Description Features List Possible Uses Requiments Mods using This How it Works Reference Charts >>>How to Do (API, Tutorials)<<< Next Version Permission About Donations 1.Mod Description: This Mod is essentially a 'Framework' used to provide a Sexual Fame management to Skyrim for the Player Character (PC from now on), by itself it's a passive system, It doesn't have effect on game, NOT provide comment line about fame, it doesn't trigger any scene / ineraction / etc. It's purpose is only to collect and manage data about fame for OTHER MOD to use (With or Without Hard Dependancies). So it could be used for various things, like a base system for other mods or to support Comment Plugins, Extensions, etc. See the section "Possible Uses" if interested. 2.Features list: Fame System: Equip System: NPC Extras: Other: 3.Possible Uses: The possible uses of this mod is various and variable, it's nature is about Collecting Datas to share between mods to better/easily achieve what those mods want to do. Some Example: 4.Requiments: SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations UiExtensions, for the In-Game menu Fuz Ro D-oh, for read the comment provided from other Plugins SexLab, ...Ok that was easy... 1.61+ ZazAnimationPack, Various Resources, 6.1 SexLab Aroused (I suggest the Redux Version, because is Updated) 5.Mods Using This: Note: Those aren't required, install which you want -Slaverun Reloaded by Kenjoka (Comment Plugin, 0.95b+) 6.HOW IT WORKS: First of all, If you're interested to use this LET ME KNOW. Obviously I have a better knowlege of the SLSF and I could suggest the best way to do things with it. Use the support topic or the PM. Fame System: Fame Contage: Equip Status: Npc RoleTypes: Npc Reactions: 7.REFERENCE CHARTS: Here The Quick References, in case of need. You could also find that in the SLSF_CompatibilityScript.psc & in the SLSF_FunctionAccess.psc. 8.HOW TO DO: Tutorial Moved to the Second Repley of the Support Topic >>>API For Modder<<< You'll find all the Documentations, Functions and Examples on the SLSF_CompatibilityScript.psc (Soft and 0-Dependancy) and on the SLSF_FunctionAccess.psc (Hard Dependancy), for a brief look check the Second Replay of the Support Topic. If you don't find the function that you're looking for, need assistance or info about the system, feel free to PM me or use the Support Topic. For the Tutorials check the Second Replay of the Support Topic for those available, if you have some other request about, let me know. 9.NEXT VERSION: 1.0 will contain: Hopefully nothing else 10.PERMISSION: This mod is ONLY for LoversLab website. You may not repack, re-publish, etc., any of my work. Translations of this mod are allowed, just contact me first, in case someone else already doing that. Obviously you can freely make plugin about this mod , I just ask to know about. I do not take any responsibility for save corruption, game problems, etc. 11. ABOUT DONATIONS: I DON'T want any donation, this Mods is my personal contribute to the Lovers Lab Comunity, if you want donate something Submitter Versh Submitted 12/06/2015 Category Framework & Resources Requires SexLab 1.61, ZazAnimationPack 6.1, SexLab Aroused (Also Redux), Fuz Ro D-oh, UiExtensions, SkyUi Special Edition Compatible
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Toys&Love LE View File 3 Frameworks in 1... Bondage, Love Scenes, and Rousing. What's New Furniture Love & more - see Change Log Toys Discord SE Page LE & SE Support New Furniture Love Video Furniture Love FAQs Bondage Video Toys&Love v2.62 for LE 3 Frameworks in 1... Bondage, Love Scenes, and Rousing Skyrim. Land of the Nords, birthplace of Tiber Septim. It is a harsh land, shrouded in bitter cold and ancient mystery. A land of adventure where mead is consumed with the songs and stories of heroes and legends. A land where many come to find their fortune, themselves or their destiny. Skyrim is also the home of more exotic mysteries spoken of in hushed tones throughout the empire. Mysteries involving strange acts in bedrooms and brothels using the most intriguing contraptions that are never spoken of in polite company. These Toys, as the locals call them, have seen a resurgence in popularity during the recent turbulent times and just may be the real answer to how the Nords really stay warm in the frozen northlands... Overview Toys&Love is three Frameworks in one... Bondage, Love Scenes, and Rousing. These are tightly integrated. Bondage - Equips toys from Toy Boxes, with numerous effects and escape methods. Love Scenes - Plays scenes using animations from Love Packs and the widely available SLAL Animation Packs. A complete alternative to other animation frameworks. Rousing - Tracks rousing level, triggering Spontaneous Orgasms, effects on toys, and climax during love scenes. Fondle to increase rousing, or deny to stop from losing it. Overuse will cause you to become oversexed making this harder. Achieve Simultaneous Orgasm and manage beneficial effects that scale to rousing. All of the above can be accessed by mods with easy-to-use API. See Mod Author Documentation Feature Summary - Complete Outline of Features Love Scenes, Orgies, & Furniture Love Toy Effects with animations (binding, exhausted, signing etc.) Use... Toy Boxes / Love Packs / SLAL Animation Packs / Music Packs / LoveCum Packs Rousing, Fondle, Caressing, Denial, Oversexed Spontaneous Orgasm & Simultaneous Orgasm Effects, Buffs & Debuffs Toy Transformation, visually & functionally Escape Methods / Keys 30+ Voices in Love Scenes Voice In My Head (text widget) Extensive, but easy-to-use, API for mods Toy Boxes - Tox Boxes Insignia, Ancient, & Chaotic Toy Boxes are included with Toys&Love Install the optional Classic Toy Box or Sanguine's Toy Box of Orgies Other Toy Boxes are listed here Packs Love Packs (supports SLAL Packs) - Love Packs The Toys Love Pack is included with Toys&Love Recommend installing the Toys Starter LovePack, Toys Furniture LovePack and some SLAL Packs All Love Packs and SLAL Animation Packs are listed here Music Packs - Music Packs No music pack is included with with Toys&Love Install optional MusicPacks LoveCum Packs - LoveCum Packs The Original LoveCum Pack is included with Toys&Love Toy Story - Toy Story Toy Story is a companion Quest mod for Toys&Love Toy Story teaches and is also a demonstration for mod authors WildLife - WildLife The optional WildLife mod is required to enable creatures in Toys&Love Love Scenes Covenants - Full List of Covenants Our promises to mod authors and users Requirements & Installation See the details... Helpful inks Toys Family of Mods - Listing of mods & resources for Toys&Love Toys&Love - Tips Toys Features Toyful Temptations - recommended. Find keys & toys. Some find this mod essential Toy Story - Quest Mod Love Scenes: Love FAQs SLAL Animation Packs FAQs Furniture Love FAQs How to Achieve Simultaneous Orgasm? Help: FAQs and Troubleshooting Golden Rule Steps to fix if the test in MCM failed Known Mod Conflicts Building toys in Bodyslide Mod Author Documentation Change Log Credits & Permissions The Toys Team Mercplatypus - Story & Dialogue / VirginMarie - Scripting / Audhol - Toy Creation / Slappa - Animations Full List of Credits... Permissions Submitter VirginMarie Submitted 01/30/2021 Category Framework & Resources Requires FNIS Special Edition Compatible Yes
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The first major adult mod for Bannerlord :
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Skimpy Armor Keyword Resource (4/13/2023) View File Skimpy Armor Keyword Resource (SAKR) v1.1.1 Intro Skimpy Armor Keyword Resource is a common resource/framework that allows mods to know what kind of clothing the player character is wearing and how revealing they are. This allows mods to react differently based on how much skin the player is exposing. For example, if the player is wearing nothing but a tight bikini, technically they are not considered "naked" according to modern standards. But it's still very different than a player dressed in clothing that covers every inch of her body like a Vault suit. This mod will work the best with modular clothing mods such as the Vtaw collection or DONEB14N clothes pack, where the bra, panties, pants, and shirt are all individual clothing pieces. It can work for other more traditional single piece armor/clothing mods, but with less benefits. Being a simple resource, the mod alone does not do anything. Other mods would need to integrate it to provide an improved experience to players. Setup WARNING: The mod will not work as intended without proper initial setup. In addition to the usual mod installation, a proper setup is required to add the keywords provided by this mod to the armor/clothing mods that you use to dress your character. In other words, this mod provides armor keywords, but something else needs to add those keywords to all the armors. The two main ways to do this are to download & install patches created by someone else, or create patches your own. There's an effort underway from the Loverslab Community to create RobCo Patcher patches (such as Rubber Duck's SAKR Repo) for a bunch of popular armor mods. If there's a RobCo Patcher patch for an armor mod you use, all you need to do is download & install RobCo Patcher (and its dependencies) then download & install the patch, and that's it. But if there isn't a RobCo Patcher patch created for a mod you use, then you may need to add the keywords to armor yourself. There are two methods to do so: 1) create your own RobCo Patcher patch, or 2) update the armor mod's .esp file using FO4Edit. The RobCo Patcher method requires some learning curve, and requires RobCo Patcher to be installed. If you would like to avoid learning RobCo Patcher or avoid having to install a F4SE plugin, then you could alternatively use FO4Edit. If you have never used FO4Edit before, there is an instruction with pictures in the download section. Main Feature Armor, bra, panties, pants, skirt, and shirt pieces can be tagged with keyword(s) that describe how much of the body they cover. For instance, the mod lets you indicate a pair of pants as a skin tight hotpants that show every bit of your curves, or a loose baggy long pants that are not going to turn any heads. Using the keywords the mod governs whether the player is considered "exposed". Exposed in this mod's context is if the player's private parts (crotch and breast for females, just crotch for males) are uncovered. For instance, a player wearing shoes, gloves, and helmet but nothing to cover the crotch or breasts will be considered "exposed". The mod also provides a rating system for indicating how skimpy the player is dressed, even if the player may not be exposed. The Skimpy Rating ranges from 0 to 100, where 0 means not skimpy at all (every inch of the skin covered), and 100 being butt naked. So even if the player may be considered dressed (or not exposed), mods can then use the Skimpy Rating system to see how revealing the player is dressed. Mods can get Skimpy Rating for the lower body (waist down), Skimpy Rating for the upper body (waist up), or overall Skimpy Rating (full body). Players can use MCM to customize how Skimpy Rating is calculated per keyword. If the player is in Power Armor, the player is considered fully dressed and Skimpy Rating is 0. Here's a rough guideline for how the Skimpy Rating metric should be interpreted: 0 - You're basically dressed like an Eskimo. Theres no skin showing whatsoever and the clothing is bulky, hiding whatever you got under the clothes. 20 - This may be considered "business casual" with a hint of sexiness. Maybe a pencil skirt that hugs the curves, or slight peak of the top of the cleavage. Either way, no one will think this is an inappropriate clothing for any occasion. 40 - May be considered casual attire such as tank top and yoga pants. Some may consider this inappropriate for work, and you may turn heads. But depending on the occasion this may be fine. 60 - Dressed to impress and to flirt. Clearly NSFW and you will get fired if you showed up dressed like this. This is how one might dress up for parties, with the clear intention of showing off one's body and sexuality. 80 - You are basically in bikinis or underwear at this point. Your private parts may be covered, but everything else is fully exposed. 95 - Micro bikini and/or GString. The only thing covered are nipples and crotch. 100 - Butt naked. How It Works The mod recognizes "4 layers" of clothing: Layer 1 - Underwear: Panties and Bra Layer 2 - Outer wear: Pants and Top Layer 3 - Cover: Skirt (as far as the mod is concerned, skirts can be worn over pants, mainly to allow the pants layer be used for pantyhose) Layer 4 - Armor A player is considered exposed only if the crotch or breast is not covered through the 4 layers of clothing. That means even if the player is not wearing any panties, if they are wearing pants, their crotch is not considered exposed. Skimpy Rating behave similarly. Even if the player is wearing the skimpiest GString imaginable, if they are wearing pants over that cover every inch of the legs, then the Skimpy Rating for the bottom will be based on the pants, not the GString. Keywords There are 7 main types of keywords. Any piece of clothing that covers the crotch or breast need to have at least one of the following keyword with the prefix: sakr_kwd_armorTop* sakr_kwd_armorBottom* sakr_kwd_panty* sakr_kwd_bra* sakr_kwd_pants* sakr_kwd_skirt* sakr_kwd_top* A piece of clothing can have 2 types of keywords if they cover both the crotch and breast. For example, a Vault suit may have both sakr_kwd_pantsLong & sakr_kwd_topFull. In another example a long dress may have both sakr_kwd_skirtLong & sakr_kwd_topFull. A piece of clothing that does not cover the crotch or the breast (e.g. gloves) should not have any of the keywords. In addition some pieces have "Tag" keywords meant to even futher characterize the clothing. A clothing/armor item can have 0 tags, 1 tag, or more than 1 tags. Bra A bra. All bras should have this keyword. sakr_kwd_braNormal - A normal bra that covers the breasts conservatively sakr_kwd_braBikini - A bikini bra that reveals generous amount of side boob and cleavage. sakr_kwd_braMicroBikini - A scandalous bra that only barely covers the nipples. Everything else is revealed Optional additional tags sakr_kwd_braTagSheer - tag for bra to indicate sheer or see-through material. Absence of this tag implies non-see-through material Panty A panty. All panties should have this keyword. sakr_kwd_pantyNormal - A traditional panty that covers much of the butt and front. sakr_kwd_pantyThong - A thong that reveals generous amount of butt. The front is still covered decently sakr_kwd_pantyGString - A scandalous string panty that reveals the entire butt. Only barely covers the crotch. Optional additional tags sakr_kwd_pantyTagSheer - tag for panty to indicate sheer or see-through material. Absence of this tag implies non-see-through material Top A clothing item worn under the armor that covers the upper body. All tops should have one of these keywords sakr_kwd_topFull - A top that covers every inch of the breast from the front (no cleavage). sakr_kwd_topCleavage - A top that reveals a generous amount of cleavage. sakr_kwd_topLowCutCleavage - A top with a cut so low that the breast area between the nipples are fully revealed. Optional additional tags sakr_kwd_topTagTankTop - A sleeveless top that reveals the armpits and parts of the shoulders. Can be also used for tube top that dont cover the shoulders at all. Absence of this tag implies shoulders and armpits are covered (e.g. shirt with sleeves). sakr_kwd_topTagCropTop - A top that reveals the belly. Absence of this tag implies the belly is covered. sakr_kwd_topTagHalterTop - A top that reveals generous amounts of the back. Absence of this tag implies the back is covered. sakr_kwd_topTagSideBoob - A top that reveals generous amounts of side boob. Absence of this tag implies the side boobs are covered. sakr_kwd_topTagTight - A skin tight top that hugs every curves and clearly outlines the breast shape. Absence of this tag implies loose top. sakr_kwd_topTagSheer - A top that is sheer material or semi transparent. Can see through if looking close. Absence of this tag implies non transparent material Pants A pair of pants must have one of these keywords sakr_kwd_pantsLong - A pair of long pants that extend to the knees or cover below the knees. sakr_kwd_pantsShorts - Short pair of pants that reveal much of the thighs but fully cover the butt sakr_kwd_pantsHotPants - Hot pants so short that it reveal the bottom of the bums sakr_kwd_pantsThong - Are these pants? Thong-shaped pants that reveal almost all of the butt and only cover the crotch Optional additional tags sakr_kwd_pantsTagTight - A skin tight pair of pants that hug every curves and clearly outlines the butt shape. Absence of this tag implies loose pair of pants. sakr_kwd_pantsTagSheer - A pair of pants that is sheer material or semi transparent, like pantyhose. Can see through if looking close. Absence of this tag implies non transparent material Skirt A skirt that can be worn over pants. All skirt should have one of these keywords sakr_kwd_skirtLong - A skirt that extend to the knees or cover below the knees. sakr_kwd_skirtShort - Short skirt that cover well below the butt but reveal good amount of the thighs. sakr_kwd_skirtMini - Mini skirt that just barely covers the butt. Can reveal the butt when bending over or running sakr_kwd_skirtMicro - A scandalous skirt so short it reveals the bottom of the butt. Any slight movement will fully reveal the full bum and the groin. Optional additional tags sakr_kwd_skirtTagTight - A skin tight skirt that huges the thighs tightly. Clearly outlines the curves. Absence of this tag implies loose skirt, e.g. pleated skirt sakr_kwd_skirtTagSheer - A skirt that is sheer material or semi transparent. Can see through if looking close. Absence of this tag implies non transparent material Armor Top An armor that covers the upper body must have one of these keywords sakr_kwd_armorTopFull - A top armor worn over clothing. A rather large armor that covers most of the upper body sakr_kwd_armorTopBreast - An upper body armor that only covers the breast area and reveals other parts of the upper body sakr_kwd_armorTopLewd - A bikini-like armor that only barely covers the nipples and reveals much of the breast and upper body Armor Bottom An armor that covers the lower body must have one of these keywords sakr_kwd_armorBottomFull - A bottom armor worn over clothing. A rather large armor that covers most of the legs sakr_kwd_armorBottomButt - A lower body that only covers the butt and groin and reveals much of the legs sakr_kwd_armorBottomLewd - A bikini-like armor that only barely covers the groin and reveals much of the butt and lower body Accessories Clothing items that do not cover the crotch or breasts, but can still change a player's skimpiness sakr_kwd_stockingsLong - a pair of knee-high stockings sakr_kwd_stockingsTagShiny - optional tag for stockings to indicate shiny material like latex or leather. Absence of this tag implies cloth-like material sakr_kwd_stockingsTagSheer - optional tag for stockings to indicate sheer or see-through material. Absence of this tag implies non-see-through material sakr_kwd_shoesHighHeels - a pair of high heel shoes sakr_kwd_shoesKillerHeels - a pair of shoes that are "killer heels" or extremely tall high heels. These are impractical and difficult to walk in normally Keyword example Here are some examples of what keyword combination may be appropriate depending on the clothing item. Yoga pants: sakr_kwd_pantsLong, sakr_kwd_pantsTagTight Pantyhose: sakr_kwd_pantsLong, sakr_kwd_pantsTagTight, sakr_kwd_pantsTagSheer Tight tanktop with bust view: sakr_kwd_topCleavage, sakr_kwd_topTagTankTop, sakr_kwd_topTagTight Accessories can be combined. For instance, a pair of knee-high leather high heel boots can be characterized by combination of sakr_kwd_shoesHighHeels, sakr_kwd_stockingsLong, & sakr_kwd_stockingsTagShiny. Keyword form IDs Click here to view all the keywords and their form IDs Installation Install like any other mod (use NMM, or Vortex, or MO2, or manually drag into game data folder) After installation, add keywords to armor: either download RobCo Patcher patches, or do it yourself. Refer to "Setup" section for details. Requirements None Modder's Resource The mod provides APIs for mods to call to get player's exposed/skimpy status: Q/A After wearing clothes that I added keywords to, my skimpy rating isn't being updated. Whats wrong? Remember to close FO4Edit if it's still open. If it's open, any changes won't get loaded when the game starts. Also, make sure to give about 2 seconds after wearing clothes in game. The mod waits about 1.5 seconds after the player changes armor (for performance reasons), before calculating the skimpy rating. Can you add XYZ keyword? Depends. Requests will be evaluated on a case-by-case basis. Each new keyword addition has performance implications. For instance, if the mod has a total of 50 keywords, that's 50 individual keywords that the mod needs to check whenever the player's equipment changes. If 10 more were to be added, that number increases to 60. Therefore, the mod will not blindly introduce new keywords to infinite granularity. Keywords will only be added if there are enough armor/clothing pieces that need it to be properly categorized and scored. Otherwise, stick to one of the existing keywords that are most similar. Submitter twistedtrebla Submitted 03/30/2023 Category Modders Resources Requires
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View File Karryn's Prison - Image Replacer Description Allows you to replace/hide images in the game, overlay other images, and recolor all of these individually. With a basic modding experience, you'll also be able to control exactly when to make these changes. Want to create your own complete outfit, accessory, or just replace/recolor any image in the game at any time you want? Now with this mod it's possible. For a more detailed guide on how to create your own Image Pack, see HOWTO.md. Download Download the latest version of the mod. Installation Use this installation guide. Contributors etchiman - Author of the mod Links (channel #kp-etchiman-mods) Submitter madtisa Submitted 11/25/2022 Category Misc Adult Mods Requires
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Devious Devices LE 5.2 View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Collygon Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG ABOUT Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. Bondage Furniture Features - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. - Transportable devices: The player can pick up certain devices and re-build them somewhere else. - Sex scene support to allow playing animations with one actor locked in the device. COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. - Frostfall: While wearing restraints the player might be unable to keep herself warm. - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. - Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS SexLab 1.6+ - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux - http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ FNIS 7.0 - http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported. 3. Run FNIS when done 4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!! 5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it! 6. Start up Skyrim, and either create a New Game, or load your Save. 7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). KNOWN ISSUES Wearable restraints: - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. Furniture: - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view! FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do. - You can NOT post this mod or any of its parts (including any derived works) without explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary) - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them. CREDITS Kimy and Min for the code. Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices. Feuertin, T'ara, and ZaZ Chris for the furniture devices. Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations. KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him. Skullered for Beast Races Refit. Cedec0 for the bound combat that is now a part of this mod. Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on. MaikCG for the alternative bound combat animations. Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions. Tifa Lockheart for the awesome screenshots and the conversations! ❤️ VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. ACKNOWLEDEMENT I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result. Kimy PREVIOUS SUPPORT AND DOWNLOAD THREADS If you're looking for older support posts, here are the threads used for DD before the merger in DD5: Devious Devices Assets: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Devious Devices Contraptions: https://www.loverslab.com/topic/133152-devious-devices-contraptions-11-2020-05-05/ Submitter Kimy Submitted 11/18/2020 Category Framework & Resources Requires SexLab, SexLab Aroused, XPSME, Racemenu, FNIS, Bodyslide Special Edition Compatible No
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View File Sexbound Sexbound is a mod that provides custom artwork, AI, animations, items, objects, particles, SFX, scripts, and an API that can be used by others to create custom sex interactions in Starbound. Alluring Toys Co. mod is included in version 5.11+ ⁉️ Download and install only one file from the Downloads Archive: Pak or Src. The Pak version has better compression and loads faster, whereas the Src version is already unpacked for players who want a quick start into customization. Attention: If you're having trouble with the latest versions of Sexbound, then please double-check that you have not installed any of the incompatible mods listed farther down this page. Sometimes it can be confusing what changed when I am often updating the content on this page. So, you can always check here to see what I did! ❣️ Sexbound v5.12.0 - Added new feature and minor bug fixes ChesterPiece - Artist Created all couples artwork and particle effects. Eixxxo - Artist Created sky glitter effect. Krystalic - Writer Created default dialog used by the Sex Talk plugin. Mahorych00 - Translator (Russian) Translated default species SexTalk dialog. Red3dred - Contributor Contributes bug fixes and new features. Servantesnc - Coordinator for SFX Helped to coordinate the creation of new moan & orgasm SFX. Salem - SFX Moans (Male) Created default male moan SFX. Shiyon - SFX Moans (Female) Created default female moan SFX. SirBumpleton - Lustbound Created custom positions for dildos, fleshlight, and milking machine. ? A special thanks goes out to the following Patreon supporters! ⋆ Ananoke ⋆ BlastWint ⋆ CensoredGrunt ⋆ CodeRedAlert ⋆ Darling_Dingus ⋆ Devon Kelley ⋆ Fylix Aerou ⋆ HandHolding_CherryPopper ⋆ Jamie ⋆ Kasuno ⋆ Keryan ⋆ Kh0Rne ⋆ Kinadion ⋆ Kuroritas ⋆ Memeahen ⋆ MyonMyon ⋆ NibblesTheNightstalker ⋆ Owen Lee ⋆ Rei Tea ⋆ Remeus Artenawa ⋆ ShadowXprice ⋆ Skip Landren ⋆ Doggo Vox ⋆ ZappyCoffee ⋆ Shark_ ⋆ 奎尼昌 ⋆ This modding framework was created for Starbound v1.3.2 & up. Installing the PAK version 1. Backup + delete any previously installed version. 2. Drag-n-drop the *.pak file directly into your mods directory. 3. Finished. Installing the SRC version 1. Backup + delete any previously installed version. 2. Extract the contents of the .zip file to a single folder named 'sexbound'. 3. Move the 'sexbound' folder into your mods directory. 4. Finished. ⁉️ Unable to find your mod folder's location? Check the spoiler. Russian by Mahorych00 Modding Guides & Tutorials [ HERE ] Species Support Mod (Full List) [ HERE ] Nippleswear Applier Mod [ HERE ] Miscellaneous Guides [ HERE ] Mod Image Cover (PNG - 512px x 512px) - Please overlay this on your mod's cover image so users can see that it is Sexbound compatible. ❗The following mods are not compatible with the latest version of Sexbound. As a warning to future Sexbound mod creators, please do not entirely overwrite any of the core *.lua files provided by Sexbound in your mods. If you need help about how to make a plugin to change a core functionality, then there is a safe way to patch single functions in Sexbound's core *.lua scripts via your own custom plugin; you can direct message me about how to do so. Sexbound is constantly undergoing restructuring of the core scripts to make it more flexible and optimized, so I need understanding and alignment from the modders to abide by the aforementioned rule for the sake of creating a good experience for all players. If you're a creator and you want to get your mod off this list, direct message me and I will help you make changes so your mod can be compatible. * Alluring Toys Co - All content from this mod is already included in Sexbound v5.11+. * Kitty the Space Cat - Compatible only with Sexbound v1 but not yet Legacy. * Lustbound - Tentacle Plant Improvement - Loads conflicting scripts from both Sexbound and Lustbound mods. * Merrkin Species Support Mod - Patches Butterfly sex position file incorrectly. Breaks the Aphrodite's Bow quest line. * Pregnant Males - Not compatible with the latest version. * SFX Improvements - Loads conflicting script and asset files from a much older version of Sexbound. Do not install this. * VENUS - Animated Body Mod - Does not use latest *.animation files. Please read the below frequently asked questions before asking your question in our support forum. --- * ? You must be at least 18 years old to view, download, or install this mod. Submitter Locuturus Submitted 07/27/2017 Category Starbound
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Rad Morphing Redux View File Extensible Body Morphing Framework Rad Morphing Redux reacts to external triggers and modifies LooksMenu sliders on your (or your companion's) body based on the values provided by those triggers. Pretty much every aspect of the mod can be configured via MCM (which sliders to change, by how much, thresholds for the trigger values, unequipping of clothes, ...). Originally, all morphing was done based on the player's radiation (hence the name Rad Morphing), but the mod has now been extended to allow input from any other mod instead. That means you could apply morphs not just based on radiation, but also SPECIAL stats, health, Sex Attributes, calorie intake, weather, addictions... as long as a mod provides the respective triggers. Based on the mod Rad Morphing by @Invictusblade. Cover image on LoversLab graciously provided by @Narsdarknest. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Getting Started Dependencies MCM to configure the mod LooksMenu to apply morphs A BodySlide compatible body (any body that can be modified with BodySlide / LooksMenu will work) All clothes must be built with morphs enabled in BodySlide F4SE 0.6.23 for Fallout 4 1.10.163 SUP F4SE to detect MCM changes outside of the current savegame At least one RMR trigger All DLCs Conflicts The mod comes with the LL_FourPlay library (LL_FourPlay.pex/psc/dll) that is also included in other mods (e.g., AAF). When your mod manager complains about a conflict I would suggest letting AAF overwrite this file. Integration Combat Strip Lite or Combat Strip Lite, Sound Replacer (Ripping Sounds) Installing either of these mods (or both) allows Rad Morphing Redux to play a sound from that mod when clothes are removed due to rads. Devious Devices will not be unequipped by this mod (tested with unofficial version RC8). Advanced Animation Framework / AAF scenes involving the player are detected and the body double created by AAF will be morphed alongside the actual player body while AAF scenes are playing. Installing Install with your mod manager of choice. The FOMOD installer asks you how many slider sets you want to have available and lets you pick an optional default slider configuration for a couple of different bodies. Unless you're already familiar with RMR and know how many slider sets you need, I would suggest starting with 10 to keep the MCM small. You can always re-run the installer and increase the number of slider sets later. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Uninstalling Before uninstalling, disable this mod in MCM to restore the original body. If you uninstall without disabling the mod first in MCM you will be stuck with a morphed body. Triggers Rad Morphing Redux does nothing on its own. You must install a mod that provides a trigger for this mod to be able to do anything. RMR Trigger: Cleavage RMR Trigger: Rads RMR Trigger: S.P.E.C.I.A.L. Unhealthy Craving by @vaultbait Limitations of LooksMenu / BodyGen Depending on which version of LooksMenu you have installed, you will see different behavior when morphing sliders. One big limitation that as of writing this (February 2023) all versions of LooksMenu have, is that only one single value is ever applied to one slider. If multiple sources try to modify a slider (i.e., you have given a slider a value in LooksMenu and RMR tries to morph that slider, or RMR morphs a slider and another mod tries to morph that same slider), those values are not combined in any way, but only one of them is chosen by LooksMenu and applied to that slider. LooksMenu v1.6.18 With this version of LooksMenu, which is the version suggested in the The Fucking Manual thread, the morph sent from the mod that has been set with the "highest" mod-specific keyword is being applied, independent of the slider value. As far as I understand this logic, that means that the mod with the highest (largest) mod index, i.e., loaded last in your load order, will win out. However, I have not tested this version of LooksMenu, so confirmation or correction of this assumption would be appreciated. LooksMenu v1.6.20 With this version of LooksMenu (currently the latest version), the highest of all the values assigned to a slider is being used. As a result any value that RMR sets on a slider that is lower than either the value specified directly in LooksMenu or lower than a value sent from another mod will not have any effect since it is suppressed by that higher value. Unfortunately that means that even without other mods modifying sliders, RMR cannot produce negative morphs on a slider that has been given a value through LooksMenu. Configuration The FOMOD installer comes with default settings for Atomic Beauty, CBBE, Fusion Girl, and Jane Bod. However, you can configure it to your liking through MCM with up to 50 sets of sliders with individual morphing strengths and ranges. By using the RMR Helper or editing the MCM ini file you can use even more slider sets. For easier configuration, with previews of morphs and automatic setup for morphing from one BodySlide preset to another, you can use RMR Helper. Start or load a game, pause, open MCM, and select Rad Morphing Redux. General Settings Enable Rad Morphing Redux Enable or disable Rad Morphing Redux. On disabling RMR, the original body is restored. Display disabled warning Whether to display a warning message when you load a game with RMR disabled. This only really exists as a notice for first installs, since RMR is disabled by default. Reload MCM settings Reload all settings from MCM. Use this if you have modified the settings outside of the game (e.g., by using RMR Helper or directly editing the ini file) or made changes in another savegame. Changes from other savegames and from RMR Helper should be automatically detected and result in RMR restarting. Morph Updates Morph calculation How to calculate the morph value. RMR: This is how previous version of RMR v2 up to v2.4.0 have worked. The value calculated from your slider set configuration is sent to BodyGen to morph your character. Due to the way BodyGen / LooksMenu works (LooksMenu version 1.6.20), this means that you will not see any change on the affected sliders if the value directly set in LooksMenu (i.e., your default / original body) is higher than this value. You also won't see any change on the affected sliders if another mod has morphed that slider to a value larger than the one calculated by RMR. RMR + LooksMenu: With this setting, RMR adds the value set in LooksMenu (i.e., your default / original body) to the value calculated from your slider set configuration before sending it to BodyGen to morph your character. You still won't see any change on the affected sliders if another mod as morphed that slider to a value larger than the sum of RMR's value and LooksMenu's value. RMR + Highest Morph: With this setting, RMR reads the highest value for a slider (i.e., your default / original body or a morph from another mod) and adds that value on top of the value calculated from your slider set configuration before sending it to BodyGen to morph your character. Update delay Seconds between morph updates when Update Type is set to Periodically. Companions Restore companion morphs when dismissed Whether to restore morphed companion bodies to their original body when dismissing them. Healing Caps to heal 1% of morphs Number of caps to heal 1% of morphs at a doctor. This only applies when permanent morphing (only doctors can reset morphs) is enabled. Debug Tools Enable logging If you experience any problems with RMR, please enable logging and provide your papyrus log when reporting your issue. Global Overrides Settings made in this section will override all individual settings on the slider set pages. Descriptions for each setting can be found further down. Permanent Morphs Only doctors can reset morphs Additive morphing Limit additive morphing Additive morphing limit Unequipping Unequip action Override chance to drop / destroy Chance to drop / destroy Equipped Items Show a list of all the currently equipped items and their slots. Actor Dropdown to select the actor (player or active companions) whose items you want to see. Refresh The list is not automatically updated when you equip or unequip items. Click to refresh this list. Slider Set X Use the slider sets to configure how the body should be morphed when a trigger changes. A slider set is a group of sliders (or a single slider) that react the same way when their trigger value changes. Sliders Slider names Enter the names of the sliders that should be affected. When entering multiple sliders, separate them with | (e.g., Boobs Yuge|Bum Chubby). Unfortunately you cannot just use the labels shown in BodySlide as the game needs the internal name / keyword of the slider. You can look these up in the body's SliderCategories XML file, found in .../Data/Tools/BodySlide/SliderCategories/. Each slider has a name and a displayname attribute. The displayname is the label shown in BodySlide while name is the internal name that you have to enter in MCM. One example from CBBE (CBBE.xml): <Slider name="BreastsNewSH" displayname="Silly Huge" /> The internal name for the slider labeled Silly Huge in BodySlide is BreastsNewSH. So BreastsNewSH is what you need to enter in MCM if you want this slider to change. Targets Apply to Whether to apply this slider set to only the player, only companions, or player and companions. Sex Whether to apply this slider only to female characters, only to male characters, or to both. Trigger Trigger name Choose the trigger that you want to base the morphs for this slider set on. Invert trigger When inverting the trigger value, morphs will take full effect when the trigger value reaches 0% and no effect at 100%. This would allow for example to apply morphs as the player's HP goes down (i.e., no morphs at 100% HP, full morphs at 0% HP). Update type Whether to update immediately when the trigger sends an update, periodically every X seconds (see Update delay in General Settings), or after you sleep. When this is set to After sleeping, morphs will according by the current trigger value every time you go to sleep; i.e., after sleeping four times with a trigger value of 25% morphs will reach 100%. This way, only doctors will be able to reset your morphs, as a 0% trigger only means that no additional morphs will be added. Size Target size increase How much the slider will change when the trigger value reaches its maximum. These are absolute percentage points, not percentage of the current slider value. If the slider on your unmorphed body is at 50% and target size increase is set to 100% the slider will end up at 150% when fully morphed. When set to -100% it will end up at -50% when fully morphed. Lower threshold Percentage of the trigger value at which morphing should start. While the trigger value is lower than this, no morphs will be applied. Upper threshold Percentage of the trigger value at which morphing should end. While the trigger value is higher than this, full morphs will be applied. Unequipping Armor slots to unequip Enter the numbers of the armor slots to unequip when the unequip threshold is reached. Separate multiple slot numbers with | (e.g., 9|11|15). You can only equip the items again once the morphing is again below the threshold. To see what you have currently equipped, go to the Equipped Items page and click on Refresh. Unequip threshold When x% of the morphing target is reached, the above slots will be unequipped. This is a percentage value that refers to the target size increase. Unequip action Determines what happens to unequipped items. Unequip: Old behavior. The unequipped items are put into the character's inventory. Drop: Unequipped items are dropped to the ground. Destroy: Unequipped items are completely destroyed. Chance to drop / destroy If unequip action is set to Drop or Destroy, this setting determines how likely it is that the unequipped items are actually dropped or destroyed or just placed in the inventory. Permanent Morphs Only doctors can reset morphs With this option enabled, the body will not restore its original shape on its own when the trigger values goes down again. You will have to visit a doctor to restore your body. Additive morphing If enabled, morphs are added every time the trigger value increases, even if the trigger value decreases in between. This can lead to reaching a fully morphed body without a 100% trigger value, or even morphing beyond the target size increase. Example with rads as trigger: You take 50% radiation and get morphed to 50% of your target size increase. You reduce rads to 20% (no morph change due to permanent morphs / only doctors can reset). You take some more rads and are now back up to 30% and morph a further 10% to 60% of the target size increase. Limit additive morphing If enabled, you can limit how far additive morphing can exceed the target size increase. If disabled, there is no limit and you can morph until Fallout crashes... I would keep this enabled. Additive morphing limit Percentage how far additive morphing can exceed the target size increase. 0%: morphing will stop once the target size increase is reached. 100%: morphing will stop once 2x the target size increase is reached. Development Creating a new trigger Rad Morphing Redux provides an API for other mods (like triggers) to interact with RMR. Get a reference to the API Game.GetFormFromFile(0x4C50, "LenA_RadMorphing.esp") as LenARM:LenARM_API When first running your trigger mod, register your trigger name with RMR. RegisterTrigger("YourTriggerName") Call UpdateTrigger with value as a float between 0.0 (0%) and 1.0 (100%) to update the trigger value. UpdateTrigger("YourTriggerName", value) Register for the OnStartup and OnShutdown events to keep track of RMR's state and avoid wasting resources while RMR is inactive. Register for the OnRequestTriggers event. Re-register your trigger name and provide the current value whenever this event is raised. For more details, have a look at the Rads trigger. The source code is included with the mod and the full project is also available on GitHub. Source Code All source code is included with the mod. The full project including build scripts for VSCode is available on GitHub. Changelog Submitter LenAnderson Submitted 03/12/2020 Category Other Requires MCM, F4SE, SUP F4SE, LooksMenu, DLCs