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  1. From the Deeps View File FROM THE DEEPS (REDONE) : A Lovecraftian adventure for Skyrim. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron The first point A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it. A way lead to player enslavement (simple slavery connected !), the other to freaky scenes. English written mod, but Mixbutterdog made a patch in japanese ! Female players designed mod, but version 2.3 discrimine player sex, and FTD is now playable with male characters. Dependendies : SexLab Dragonborn ZAZ Soft requirement : XPMS skeleton (for the sex scene with parasite armor). More Nasty critters (sex scene with Lurkers and seekers) Simple Slavery (for player sell as slave) TID (player can be sold to TID slavers if TID was not beginned) Incompatible : Maria Eden (some dialogues line of that mods overcome FTD ones). Collaborations : Pepertje (co author, dialogues fixer, screenshots) and Japanese version. Aqqh for script trick and collaboration. Alpha and Beta testers for their time, advices and critics. Xluxlu for music. Mixbutterdog for scripts, fixes, and Japanese version Fasterflight225 for the Radiant cultist quest Patch ! Permissions : Use the mod assets as you want. You're not allowed to upload that mod in other places than LL or Nexus, whitout the authors permission. Credits : Added a patch for "Radiant Cultist Quest" credits to @Fasterflight225 Current release : 2.6 (2.52 still available, with the japanese version, thanks to MixButterdog) Mod description (Thanks to Long John) : A series of disappearances of women from Solitude and across Haafingar. All the while there is a strange fog which never lifts the North Coast. To begin with it was just the peasant women who disappeared. Now however a noble woman has disappeared her family has applied political pressure to the Jarl and her court. This pressure has resulted in the launch of an investigation into the disappearances. As part of the investigation the Dragonborn is called in.... to enquiring in the Skyrim most isolated city : Insmouth. Will you be able to find the reason for the disappearances, or become the next victim? Play the adventure to find out... Or, in video (thanks to Shinjy72) : How to enter into Insmouth ? Talk to Knyva, the gate keeper, and pay 200 gold. - Part 1 : Enquiry. aFTD0Starter : dialogues for Innkeepers about the disapearances near Solitude. Done. aFTD1Begin : Hired by the blue palace stewart (Falk Firebeard), you will be send to Insmouth, a city on the North Coast, in Pale Hold. Find Zadok Allenith and Susana. Done. aFTD1Enquiry ; Made an enquiry in Insmouth, and try to discover the truth. Done. aFTD1Infiltration ; Infiltrate the temple. Done. - Part 2 : Facing the truth. aFTD2Ceremony : Assist to the strangiest ceremony you ever seen... Done. aFTD2Dream : Your mind submerged by the voices of the Deeps, made the strangiest dream you ever made. Done. aFTD2End : Understand all the awful truth. Meet Mankara... and made your choice.Done. - Part 3 : Serving the plan. aFTD3Begin : Rally the cult, made your oaths, and proove your value. Done. aFTD3Corruption : Serve the cult and corrupt some Solitude and DawnStar officials. Done. aFTD3Insmouth : Enslave Susana, and find some imperial and thalmors spies... the last one is needed for the ceremony.Done. Available in FTDredone 0.4. aFTD3LordDeeps : The final quest of the cult path. Done. - part 4 : Alone in the dark. Dont rally the cult, be punished, and come back for your vengeance ! aFTD4Begin : be a slave, and be sold. Done. aFTD4End2 : Take your revenge on the cult of the Lord of the Deeps. Done. - side and radiant quests : aFTDDialogues . just for a little immersion. Hostel owner, and gate keeper. a Dialogue for Lurka (opening cell gates). AFTDWhoreDialogues : Insmouth is a harbor. Harbor means prostitutes. aFTDInsmouthControler : Manage the cult progresson in Insmouth : objects, NPC. Locations : Insmouth : a city on the North Coast, not far from Dawnstar (Made by using Solitude buildings, and the harbor part of the city of Trade mod, but with modifications). Done. Insmouth interiors : interiors cells for Insmouth. Houses, store, stock, Inn, hostel... Done. Temple of the Deeps : The temple of the cult. Connected to lot of parts of Insmouth. Done. Ryelh : A very litle part of the city of Ryelh, in Apocrypha. Where the slaves breeds more Deeps inhabitants. Need to be redone. Done. Factions : Dagon : Lurkers, seekers, Deeps inhabitants (Raelek, Mankara, Khrushu, Harshulku...). I will try to made a special race for them... Cultists : some Insmouth NPC. Dagon Slave : Slaves used by cultists or for breeding. Slave : enslaved NPC, restrained and ready to sell. Whore : Insmouth prostitutes. Susana friends : the Investiguator faction... you and Susana the whore. Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Ressources and other mods used : - Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/? - DixiePig for the tentacle armor. - PS1 games Doom I and Nightmare creatures I for musics. Submitter Delzaron Submitted 03/13/2015 Category Quests Requires SexLab, Dragonborn, ZAZ Special Edition Compatible
  2. View File Haunted House The first point A Small quest : an haunted manor near Rorikstead, three farm girls. Playable by male and female players. It's an amnesia like mod, so Horror themed, very tough ennemies, and hard to complete.... Of course, it's also a sexlab mod. Or, in video (thanks to Shinji72) : Conflict : Death Alternative. Just unable Death Alternative when you are in the manor. So, if yoy are supposed to die, you will die. Fainting and be teleported outside the manor (what Death alternative) will unable you to reenter into the manor. Collaboration : Mixbutterdog for scripts tests, fixex, and Japanese version. BoomGoblin for dialogues correction. Current release : 1.8 (final version) Three girls and a Manor. One day, and Itinerant Warlock reach Rorikstead. He made a spectacular show, cast miracles, and invoke a Manor on a hill near the village. Three girls (Sari, Aela, Elizabeth) requested to become his apprentices, and he charged them to solve the enigm in the Manor. They never came back. Thenda, Aela mother, made a collect, and wish to hire a strong adventurer to find the girls, dead or alive... and before they became mad ! - The Manor is a big imperial castle, dark and full of terror. - It's a clue quest mod : few objectives are with markers, you have to find it. Your brain is requested ! - the Manor is bigger inside than outside... - Enemies are often powerfull. Some of them are purely madness to face... - Each step, things changes in the Manor, but it's make more traps and enemies available. - 5 NPC : Thenda, Elizabeth, Aela, Sari, the Faceless Helper. - A lovecraftian touch. Ennemies : Skeletons : I habe something to say ? Fiends : very tough undeads. Shoggoths : quick and deadly horrors. Avoid them Chaur Tegoth Broods : great ancients servants. Avoid them Azathoth servants : horrors which play flute. Peaceful. Chtonian Tegoth : a big horror. Avoid them. Note about Elizabeth : at the end of the quest, she becomes a potential follower, potential marriable, and get a very nice healing spell. Note about the wizard : he's not hostile, so you have the opportunity to strike first.... but he's very powerfull ! Quests : - aHH0 : the Haunted house quest. - aHH0Manor : manage the changes in the Manor. - Lot of triggers and hided scripts... Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Ressources used : Elidhils freak outfit by Elidhils : http://www.nexusmods.com/skyrim/mods/54930/? Shoggoth textures and meshes, by the Beast505 : http://www.nexusmods.com/skyrim/mods/41834/? Skymomod (fiend meshes and texture) by Onisatsujim : http://www.nexusmods.com/skyrim/mods/78704/? Intimidation and Lost Souls by Purple Planet Music : http://www.purple-planet.com/horror/4583971268 Nightmare creatures Thame Tunnels soudtrack (the game is abandonware): The castle design is based on that mod : Castle Brennenbourg, by Daemonui. http://www.nexusmods.com/skyrim/mods/13965/? Submitter Delzaron Submitted 09/30/2015 Category Quests Requires sexlab, estrus Special Edition Compatible
  3. ☠️ † Count Orlok Nosferatu: A Symphony of Horror🦇 In Nosferatu, Count Orlok is a vampire from Transylvania, and is known as "The Bird of Death", who feasts upon the blood of living humans. He is believed to have been created by Belial, the lieutenant demon of Satan. Orlok dwells alone in a vast castle hidden among the rugged peaks in a lost corner of the Forgotten Hollow Mountains. Make all neighbors and residents in your city shudder! So only the sunset turns red like an apple, pitch darkness and fear sets in. Fog floats lazily along the streets, obscuring everything light and good, and hope ... keeping only fear to madness. The fog creates a half-blurred, crooked, ugly and eerie figure, with an unbearable scream and hiss. His eyes sparkle, and they are filled with rot and therefore they are yellow, and ... his teeth ... Between his teeth are the remnants of blood and skin and flesh, poor crushed victims. P.s. Vampire ... I was inspired by the classic work of Friedrich Wilhelm Murnau "Nosferatu, eine Symphonie des Grauens". + Or Stephen King and his "Salem's Lot" ◢♂◣◢👱‍♂️🧔◣◢♂◣ + And do not forget to connect to the topic let's talk about gay stuff by 🌈 deejayz Become a part of our little land of Oz! et's talk about gay stuff in this thread, you can completely become yourself, share your interests, not only about sex, , but also about pop culture, creativity, Discuss RuPaul's Drag Race, Games for gays, gay websites, hot videos on xvideos or pornhub, hot profiles on Twitter, post some links, pictures of hot guys or your selfies! The topic is all our own, and we will be glad to see new members in our topic ! ENJOY Submitter CREAMPIE PIE Submitted 11/19/2021 Category The Sims 4 - Sims Requires
  4. Version 1.0.0

    116 downloads

    ☠️ † Count Orlok In Nosferatu, Count Orlok is a vampire from Transylvania, and is known as "The Bird of Death", who feasts upon the blood of living humans. He is believed to have been created by Belial, the lieutenant demon of Satan. Orlok dwells alone in a vast castle hidden among the rugged peaks in a lost corner of the Forgotten Hollow Mountains. Make all neighbors and residents in your city shudder! So only the sunset turns red like an apple, pitch darkness and fear sets in. Fog floats lazily along the streets, obscuring everything light and good, and hope ... keeping only fear to madness. The fog creates a half-blurred, crooked, ugly and eerie figure, with an unbearable scream and hiss. His eyes sparkle, and they are filled with rot and therefore they are yellow, and ... his teeth ... Between his teeth are the remnants of blood and skin and flesh, poor crushed victims. P.s. Vampire ... I was inspired by the classic work of Friedrich Wilhelm Murnau "Nosferatu, eine Symphonie des Grauens". + Or Stephen King and his "Salem's Lot" ◢♂◣◢👱‍♂️🧔◣◢♂◣ + And do not forget to connect to the topic let's talk about gay stuff by 🌈 deejayz Become a part of our little land of Oz! et's talk about gay stuff in this thread, you can completely become yourself, share your interests, not only about sex, , but also about pop culture, creativity, Discuss RuPaul's Drag Race, Games for gays, gay websites, hot videos on xvideos or pornhub, hot profiles on Twitter, post some links, pictures of hot guys or your selfies! The topic is all our own, and we will be glad to see new members in our topic ! ENJOY
  5. Corpse Experiments View File Warning. This mod might make you question your own sanity. This Sims 4 mod provides interactable severed body parts which enables you to choose a much darker kind of gameplay. Has your insane sim always craved a real relationship with a dead dismembered body? Do you wanna be able to sell body parts that you dug up at the cemetery in a shady retail store? • CURRENT FEATURES • • Go digging in dirt piles - you may find a body part! • Prepare your sims for a new acquired taste - these severed body parts are now edible. • A play interaction is added. Any toddler, child or adult will be able to play with the body parts. If you want your sim to actually dig in front of a gravestone you’ll have to place a debug dirt pile in front of it. You can also download the cemetery used in the pictures on the in game gallery under my origin ID: AlneySmilefrog. Before installing this mod you will have to delete any of my old severed body parts. If you still want simply decorative ones download the new version: https://www.loverslab.com/files/file/15759-severed-body-parts-light/ You’ll find the objects in the category “miscellaneous entertainment” in buy mode. Working on this (mini) mod has been my first time experimenting with the actual functionality of objects. Hence feedback and suggestions are highly appreciated. I look forward to expanding this modification even further in the future and I very much hope you’ll enjoy what I’ve done with it so far. Submitter AlneySmilefrog Submitted 04/09/2021 Category Objects Requires  
  6. Version 1.0.0

    179 downloads

    Claudia Melusina Check out the dead whore witch! She has a devilish stink of her rotten teeth, gums ... but she loves to do deep blowjobs! Also stick your dick down her throat so that the dick would come out through her ribs, she has a lot of holes ... from which the "juice" pours out She is constantly wet, slimy and cold. Her cadaveric fluid will lubricate everything! _______________________ + And do not forget to connect to the topic let's talk about gay stuff by👨‍❤️‍💋‍👨 deejayz et's talk about gay stuff in this thread, you can completely become yourself, share your interests, not only about sex, , but also about pop culture, creativity, Discuss RuPaul's Drag Race, Games for gays, gay websites, hot videos on xvideos or pornhub, hot profiles on Twitter, post some links, pictures of hot guys or your selfies! The topic is all our own, and we will be glad to see new members in our topic ! ENJOY
  7. View File Claudia Melusina🦂⚰️ Check out the dead whore witch!🦂 Claudia Melusina Check out the dead whore witch! She has a devilish stink of her rotten teeth, gums ... but she loves to do deep blowjobs! Also stick your dick down her throat so that the dick would come out through her ribs, she has a lot of holes ... from which the "juice" pours out She is constantly wet, slimy and cold. Her cadaveric fluid will lubricate everything! _______________________ + And do not forget to connect to the topic let's talk about gay stuff by👨‍❤️‍💋‍👨 deejayz et's talk about gay stuff in this thread, you can completely become yourself, share your interests, not only about sex, , but also about pop culture, creativity, Discuss RuPaul's Drag Race, Games for gays, gay websites, hot videos on xvideos or pornhub, hot profiles on Twitter, post some links, pictures of hot guys or your selfies! The topic is all our own, and we will be glad to see new members in our topic ! ENJOY Submitter CREAMPIE PIE Submitted 11/04/2021 Category The Sims 4 - Sims Requires  
  8. Severed Body Parts (light) View File Decorative Severed Body Parts These are my purely decorative body parts, which fits you perfect if you would like morbid decorations that acts just like decor and nothing else. This means that your sims won't be able to pick them up and move them around. The package contains 6 seperate body parts with 5 different light skin tones. You’ll find the objects in the category “miscellaneous decorations” in buy mode. Dark skinned body parts: https://www.loverslab.com/files/file/16144-severed-body-parts-dark-skin/ **The blood splatter in the pictures are made by necrodog and are not included in this upload** Submitter AlneySmilefrog Submitted 01/15/2021 Category Objects Requires  
  9. View File Nether's Eola Nether's Eola A wickedly macabre, darkly humorous re-imagination of Skyrim's Eola. Features an enhanced, tweaked follower with plenty of options, an additional follower by the way of Nimphaneth (wood elf cannibal necromancer), extensive idle interactions between Eola and Nimph (if you use them both), harvesting of "tasty meat" from recently killed humanoids (can be used as potent food by cannibals or enhanced with discoverable reciples), and additional lootable skulls that you can collect to gain blessings from Namira. Note: This mod is intended to be tongue in cheek, much like the sarcasm of the "Addams Family" movies, 80's and 90's quippy horror, and expand upon elements introduced in the game. It does play with necromancy and cannibalism in a humorous way and should not be taken seriously. Some lines spoken by Eola and Nimphaneth have adult context or play with modernisms and movie references. While this mod focuses on humor, both followers are very capable as in-game companions. The overall goal of this series of mods is to further expand vanilla characters introduced in the game and give them a unique feel, even between different NPCs that utilize the same voice actor. REQUIREMENTS: - Dawnguard and Dragonborn must be installed and active in your load order. - SKSE64 - SkyUI (there is an MCM for followers provided) - UNP or CBBE-based body (vanilla body is not supported) - OPTIONAL High Poly Head requires High Poly Head 1.4 by KouLeifoh (at least the base mod) RECOMMENDED: - XP32 Maximum Skeleton Extended - A multi-follower manager is recommended if you want to use Eola and the bonus follower, Nimphaneth, together. NFF, AFT, EFF and frameworks based on the vanilla dialogue follower system are supported. This mod is more fun with both Eola and Nimphaneth together as a pair. INSTALLATION: - Fomod Installer (supports SSE only). - Choose your Head Type (High Poly or Standard) - Choose the type of Eola Replacer (supports Nether's Eola as seen in mod screenshots, Eola from Bijin Warmaidens, Eola from Coldsun's Creations, and Vanilla (also choose this option if you use Fresh Faces). Nimphaneth will still use the head and hair options from this mod. - Choose your Body Type (CBBE or UNP) - Choose Eola's Hair Color (only if you selected Nether's Eola) - Blonde, Red or Silver. - Choose Nimphaneth's Hair Color - Brown, Red or Black. - Choose Eola's Eye Option (only if you selected Nether's Eola) - Left Eye Blind or Left Eye Grey. HIGHLIGHTS: - Enhanced version of Eola with custom perks, combat style and ability to select which spells she can use and her overall power (via the MCM). - Additional Nimphaneth follower with custom spells, perks, combat style and ability to select which spells she can use and her overall power (via the MCM). - Both followers include lots of unique, custom dialogue and idles. If you use both followers via a multi-follower manager, they will interact with each other - for this reason, it's a lot more fun if you use them both together. - Easily assign up to 5 outfits and easily switch between them. - "Tasty Meat" can be harvested from bodies that cannibals (including player) can use as health food. You can discover 12 additional recipes for turning this food into more potent versions, some with special effects. - Collectables - You can find special skulls in boss chests, 25 in total. For every 5 collected, you can gain a blessing from Namira (bonus to Health, Magicka or Stamina - your choice). Multiple choices from gaining more skulls can stack. - Customize mod features via the MCM menu. Yes, you can turn off features you don't like. GENERAL: - Offers Eola as an enhanced, improved follower once the "Taste of Death" quest has completed. You can use this mod whether you have completed the quest or haven't started it yet. - Taste of Death is a vanilla quest that starts near the Hall of the Dead in Markarth. After the quest is complete, you may find Eola in Reachcliff Cave, if you have completed this some time ago in your current game. - This mod offers and additional follower, Nimphaneth, a wood elf cannibal necromancer that is expanded from the vanilla version. In all respects she works like an additional or alternative follower once Eola is obtainable. This mod doesn't provide multiple follower support but works with multiple follower managers and there is extra interaction idles if both followers are with you at the same time. If Nimphaneth was killed during Taste of Death, going into the MCM and unchecking Allow Nimphaneth and then re-checking it will resurrect her. What if I don't want to be a Cannibal? - Do Namira's quest but don't engage in cannibalism. However, Nimph and Eola are cannibals. You can toggle many of the features of this mod to configure it to your own "tastes" or you can not use the mod if you are bothered by it. Does this support Namira For Good Guys? - Yes, you can trick Namira if your character is morally obligated. However, Nimph and Eola will remain as they are designed. See above. I don't want to do the quest, can I just have Eola? No, do the quest. It takes like 10 minutes. It is one of the quickest quests to obtain a capable follower (even under a pure Vanilla aesthetic). Walkthrough: https://en.uesp.net/wiki/Skyrim:The_Taste_of_Death APPEARANCE: - Modernizes but keeps the aesthetic style Eola and Nimphaneth. - Scultped face, customized face overlay. - Choice of multiple hair colors in the installer. For Eola: Blonde, Red and Silver. For Nimphaneth: Brown, Black and Red. - Includes face, brow and eye textures. Eye textures are custom created. - Eola has a blind left eye (lore friendly) but there is option for both eyes grey. - Includes head and body maps (UNP and CBBE based bodies). Attention to seams between body parts. - There are two different texture sets and both are hand-tweaked. The UNP texture uses Fair Skin Complexion while the CBBE uses a combination of Fair Skin and Pure Skin. VOICE AND RELATIONSHIP: - Eola and Nimph have many customized voice lines - a combination of the VA Synth tool and in-game lines that are re-appropriated. All are tweaked in Audacity. These include a variety of different lines, such as: idles, interactions, hellos, goodbyes and combat. - Several lines will change or be added, based on the built-in Relationship system. - Relationship system that increases in time and when fighting beside them. Starts at Friendly and progresses to Interested and Enamored. At Enamored, they can be married. Each "level" is based on a point system. Just spending time gets you around 100 points a day. Takes around 300 points, total, to get to enamored. - Nimph and Eola can engage in banter with each other as idles. Nearly 60 are included and some have randomized variety built into them. - Idle lines will be postponed while the player is in conversation with an NPC. - They can sometimes comment when the player loots a body or loots a boss chest. - They can both warn the player by talking to them, if sick, low on health potions or low on lockpicks. - There are a lot of puns and comedy built into the lines. Some are sexually suggestive. You can turn off either of these types of lines in the MCM if you wish. They aren't going to say nearly as much if you do. GAMEPLAY: + Shared Abilities and Features + - Improved Heath, Stamina, Magicka (but not over the top). - Both level with the player, indefinately. - Improved Combat Styles. Spellsword for Eola, fights with right hand, casts with the left. Full spellcaster build for Nimphaneth. - You can turn on or off spells that come with them in the MCM, to customize what they use. - Both Eola and Nimphaneth are Protected. You can make them essential or turn off these options to make them killable in game. - Power Boost - Spells are increased in magnitude by 10% starting at level 10 and every 10 levels, up to level 100. - Exclude Summon in Interiors - As there can be limited space in interior spaces and minions can block hallways or otherwise get in the way, you can cause any summons by Eola or Nimphaneth to only occur outdoors. - Link Damage Multiplier to Magnitude - Physical Damage Multiplier is linked to Magnitude of Destruction spells. This allows you to weaken or strengthen both followers in the MCM menu by adjusting their damage multiplier. ++ Eola ++ Voice: Female Sultry Personality: Confident and capable. Devout to Namira. Admiration of the player. Likes: Vampires, depravity, wickedness and all the things Namira stands for. Dislikes: Priests (except for dinner) and draugr. Base Spells (all left handed): - Firebolt, Fireball, Incinerate, Lighting Bolt, Chain Lightning, Thunderbolt, Close Wounds, Fast Healing, Oakflesh, Stoneflesh, Steadfast Ward, Conjure Flame Atronach, Raise Zombie, Reanimate Corpse. Perks: - Savage Strike, Magic Resistance, Augmented Flames, Augmented Shock, Recovery, Regeneration, Armsman 2, Mage Armor. Special Abilities: - Strike from the Shadows (perk) - Attacks from 1-handed weapons (used in the right hand) have an increased critical hit chance of 15% and cause 150% of the weapon's critical hit damage. Only can be done in dark or shadowed areas (light level of 60 or lower). - Hunt the Living (perk) - Eola inflicts 15% extra damage with spells or weapons to any living, humanoid targets. - Vicious (perk) - Eola causes light bleeding damage (3 points per second over 4 seconds) with 1-handed attacks and can occasionally (25%) stagger opponents. Power Boost affects bleeding damage. ++ Nimphaneth ++ Voice: Female Young Eager Personality: Uncertain about her abilities, aloof and a bit airheaded (I modeled her after me). Likes: Spiders, darkness and pontificating in her own special way. Dislikes: Vampires (will not act directly hostile to them). Base Spells (all left handed): - Oakflesh, Close Wounds, Lesser Ward, Greater Ward. Base Perks: - Recovery, Summoner, Twin Souls. Special Abilities: - Wild Magic (spell ability) - Nimphaneth's offensive spells are unpredictable, sometimes freely casting an additional projectile or causing her casting to fizzle. When an additional projectile is fired, it is usually a copy of a spell she is already casting. However, if she is using Ice Spike, there is a 25% chance she will instead cast an ice volley that explodes and does damage to hostile targets within 15 yards. When her casting fizzles, she is silenced for 3 seconds and is unable to cast any spells. Note: the additional spell fired will work on any aimed spell that Nimph knows, even if you teach her different spells though another mod. However, the ice volley only occurs with ice spike and only using right-handed casting (to balance the ability). These chances can be tweaked in the MCM. Improved Ice Spike (spell) - Nimph can cast an improved version of ice spike from either hand, that saves versus magic resistance instead of frost. This makes it effective against most enemies. However, it does slightly less damage that the regular ice spike spell and takes a half-second to cast. - Summon Shade (spell) - Nimph can summon a shade (skeleton) that can manifest as an archer or warrior, and sometimes as a more powerful dark priest. Archers and Warriors scale to 80% of her level and Priests equal her level. Nimph can only have one Shade summoned at a time, even though she has the Twin Souls perk. - Raise Animal (spell) - Nimph is only able to raise animals back from the dead. However, they do last twice as long as normal reanimations. - Efficient Wards (perk) - Nimph can cast and maintain words at half their magicka cost. + Outfit System + You can create up to 5 outfits for Eola and Nimph, via dialogue. When the first outfit is created, it will automatically be worn. Additional outfits can be worn by asking them to wear them. It is recommended that you keep all of their wearable items in their extra storage inventory, which is an unlimited storage space. This is to keep Skyrim's engine from accidentally overwriting any loose wearable items, which might be represented in the same body slot as an outfit item. In the MCM you can assign a hotkey that can be used to switch to any outfits defined for them. If a specific follower is in the crosshair, it will only affect that follower. Otherwise, both will be affected if an outfit is defined in the slot you select. In the MCM, you can also activate an Outfit Preview Mode. This moves their inventory around temporarily to allow them to be treated as if you are directly trading the items to them so that they wear them in real time. This setting does move items around to a temporary container. + Home System + Via dialogue, you can define a home location for each follower. You can choose a base location and once that is defined, you can additional choose between day (6am to 2pm) and night (10pm to 6am) locations. You can also choose which times they sleep (6am, 2pm or 10pm). Sleep lasts for 6 hours and they must be able to find an unowned bed. + Extension to Cannibal and Necromancy + - Expands Cannibalism to allow "tasty meat" to be harvested from bodies (random drop, chance can be adjusted in the MCM). This can be used like potions (food) on any cannibal faction character. Raw tasty meat restores 35 health. - You can find (12) additional Tasty Meat recipes throughout the world in boss chests. Picking up the recipe teaches it to you and allows it to be available at the cooking station. These can produce increased resistances (for an hour) or heal Health, Stamina or Magicka. - Eola and Nimph can feast on a dead body after a kill, increasing their health and health regen for a few minutes. Only can occur once per hour. Currently, they randomly take turns feasting after combat has ended. - The player can sometimes find and collect special skulls (bronze, chrome, copper, ebony and opal) from boss chests. There are 25 in total. For every 5 found (of any type) will grant a Blessing of Namira, allowing the player to choose to increase Health, Stamina or Magicka by 30. These bonuses stack and you can mix and match blessings (for example, if you find 15 skulls you can pick health twice and stamina once). Finding all 25 skulls also grants a perk point. + Changes to Taste of Death and Reachcliff Cave + - For compatibility, the quest itself is left unscathed. I did add an additional invisible bomb (conditional trigger) that kills all enemies in a large radius when you bring the priest back to be sacrificed in the hallway right before you get to the cannibal chamber. There is a game bug where the entire cannibal coven will turn on you if enemies are in the room and mods that spawn additional enemies can make this worse. So I just kill them. It doesn't affect any cannibals or followers. - Should be compatible with Namira for Good Guys or cannibalism mods. If you bring someone back to be sacrificed other than the priest via a mod, the trigger will not fire off to fix the enemies bug. - Once Eola is your follower you can take a key from her inventory that opens a trap door to the outside. You can quickly go back and forth from the outside to the cannibal room. This is in place for future features. MCM SUPPORT: - Toggle all of Eola and Nimphaneth's spells so you can customize what they use. - Set Power Scaling (destruction magnitude and physical damage multiplier) of both, up to 200% (or weaken them). Works on spells you give them through other mods. - Set Conjuration spells to work in interiors (or not). Works on spells you give them through other mods. - See status of Taste of Death Quest. - See status of Relationship with Eola, you can set it to whatever rank you want to. - Toggle both Essential or Protected. - Set chance of Tasty Meat dropping from bodies. - Allow them to feast on dead bodies (or not). - Enable Nimphaneth follower (will resurrect if dead). - Tweak frequency and chance of commentary (chance is done on a "per line" basis). - Enable Lewd comments - these are more suggestive - some are right out there. None are downright filthy. Still pretty lore friendly. - Enable Humor comments - silly references and jokes, pretty lore friendly. There is a fair amount of humor so disabling this may greatly reduce available lines. PHASE ONE: - Nether's Eola is in a Phase One stage, where a complete follower package is released with interactions and some additional gameplay elements. - Phase Two will expand on what is in place already and has a goal of adding quest content. This mod has been in the works for many months and I wanted to provide a cutoff point for now to allow a Halloween release. - I have no interest of trying to ESL a file of this size, which I'm likely to expand. I firmly believe ESL should be for simpler mods that are unlikely to change very much. - Occasionally Nimphaneth or Eola will not feed on a body or the feeding animation will not fire. There are usually plenty of additional opportunities for this in a play session. They will also feed on dead vampires, because... sure. THANK YOU TO MY PATREONS: - Warm thanks to all my Patreons: Ash Roberts, Galileo Michalski, David Mills, Norlan Walter, RS, Dick Morrison, cristobot, jjfxmultimedia, Jason Gregory, Lucas Rohrer, mtKhaos, bluemax151, Dale Duyck, James T Scroggins, newynew, Nox#2688, Daydream1013, Z3RO300, William mcdonie, Jesse James Weller, Jacob Wisner, 真志 上田, James Carroll, Cederien , MangyBastard, Scorp , Andrew Mack, Adonis Lopez, Mauricio S, Firebeard , David McMurrin, modball , James Parker, Doug Scott, Gideon , DarkPhoenix , dadaV , Bob McLeod, '- Rune -, Henry Wilson, KR , Jenna Matthews, kenneth pedersen, Old Gamer Broad, Pitchfork, Jay Pee, Seijin8 , 健一 佐藤, Sirgilly1, piranha45, Joe Harrington. RESOURCE CREDITS: Tools: Creation Kit SKVA Synth - xVASynth (https://www.nexusmods.com/skyrimspecialedition/mods/44184) SSEEdit - https://www.nexusmods.com/skyrimspecialedition/mods/164 Notepad ++ Nifskope SSE NIF Optimizer - https://www.nexusmods.com/skyrimspecialedition/mods/4089 Audacity Maevan2's Eye Brows created by Maevan2, uploaded by Shiva182 https://www.nexusmods.com/skyrim/mods/98309 Natural Eyes by nevenbridge81 https://www.nexusmods.com/skyrim/mods/3589 Improved Eye Reflections and Cube Map (only cubemap) by fadingsignal https://www.nexusmods.com/skyrim/mods/67447 Fair Skin Complexion by HHaleyy https://www.nexusmods.com/skyrim/mods/51602 KS Hairdos by Kallies (for Wigs) https://www.nexusmods.com/skyrim/mods/68311 Frecklemania 2 by tetrodoxin https://www.nexusmods.com/skyrim/mods/86208 High Poly Head by KouLeifoh https://vectorplexus.com/files/file/283-high-poly-head/ PureSkinTexture by Anini n Regenbot03 https://www.nexusmods.com/skyrim/mods/73853/? REQUIREMENTS LINKS: SKSE https://skse.silverlock.org/ SkyUI SSE: https://www.nexusmods.com/skyrimspecialedition/mods/12604 LE: https://www.nexusmods.com/skyrim/mods/3863 XP32 Maximum Skeleton Extended (recommended) SSE: https://www.nexusmods.com/skyrimspecialedition/mods/1988 LE: https://www.nexusmods.com/skyrim/mods/26800 A UNP or CBBEbased-body. Will use ANY mesh variation of UNP or CBBE, including but not limited to: UNP, UUNP, CBBE, 3BBB. Will use body you have installed for NPCs. UNP Body (SSE): https://www.nexusmods.com/skyrimspecialedition/mods/1699 UNP Body (LE): https://www.nexusmods.com/skyrim/mods/6709 CBBE (included in Bodyslide for SSE): https://www.nexusmods.com/skyrimspecialedition/mods/201 UUNP or CBBE (included in Bodyslide for LE): https://www.nexusmods.com/skyrim/mods/49015 Does not support vanilla body. Submitter Netherworks Submitted 10/19/2021 Category Regular Mods Requires SKSE64, SkyUI Regular Edition Compatible No  
  10. Version 1.0.0

    273 downloads

    Nether's Eola A wickedly macabre, darkly humorous re-imagination of Skyrim's Eola. Features an enhanced, tweaked follower with plenty of options, an additional follower by the way of Nimphaneth (wood elf cannibal necromancer), extensive idle interactions between Eola and Nimph (if you use them both), harvesting of "tasty meat" from recently killed humanoids (can be used as potent food by cannibals or enhanced with discoverable reciples), and additional lootable skulls that you can collect to gain blessings from Namira. Note: This mod is intended to be tongue in cheek, much like the sarcasm of the "Addams Family" movies, 80's and 90's quippy horror, and expand upon elements introduced in the game. It does play with necromancy and cannibalism in a humorous way and should not be taken seriously. Some lines spoken by Eola and Nimphaneth have adult context or play with modernisms and movie references. While this mod focuses on humor, both followers are very capable as in-game companions. The overall goal of this series of mods is to further expand vanilla characters introduced in the game and give them a unique feel, even between different NPCs that utilize the same voice actor. REQUIREMENTS: - Dawnguard and Dragonborn must be installed and active in your load order. - SKSE64 - SkyUI (there is an MCM for followers provided) - UNP or CBBE-based body (vanilla body is not supported) - OPTIONAL High Poly Head requires High Poly Head 1.4 by KouLeifoh (at least the base mod) RECOMMENDED: - XP32 Maximum Skeleton Extended - A multi-follower manager is recommended if you want to use Eola and the bonus follower, Nimphaneth, together. NFF, AFT, EFF and frameworks based on the vanilla dialogue follower system are supported. This mod is more fun with both Eola and Nimphaneth together as a pair. INSTALLATION: - Fomod Installer (supports SSE only). - Choose your Head Type (High Poly or Standard) - Choose the type of Eola Replacer (supports Nether's Eola as seen in mod screenshots, Eola from Bijin Warmaidens, Eola from Coldsun's Creations, and Vanilla (also choose this option if you use Fresh Faces). Nimphaneth will still use the head and hair options from this mod. - Choose your Body Type (CBBE or UNP) - Choose Eola's Hair Color (only if you selected Nether's Eola) - Blonde, Red or Silver. - Choose Nimphaneth's Hair Color - Brown, Red or Black. - Choose Eola's Eye Option (only if you selected Nether's Eola) - Left Eye Blind or Left Eye Grey. HIGHLIGHTS: - Enhanced version of Eola with custom perks, combat style and ability to select which spells she can use and her overall power (via the MCM). - Additional Nimphaneth follower with custom spells, perks, combat style and ability to select which spells she can use and her overall power (via the MCM). - Both followers include lots of unique, custom dialogue and idles. If you use both followers via a multi-follower manager, they will interact with each other - for this reason, it's a lot more fun if you use them both together. - Easily assign up to 5 outfits and easily switch between them. - "Tasty Meat" can be harvested from bodies that cannibals (including player) can use as health food. You can discover 12 additional recipes for turning this food into more potent versions, some with special effects. - Collectables - You can find special skulls in boss chests, 25 in total. For every 5 collected, you can gain a blessing from Namira (bonus to Health, Magicka or Stamina - your choice). Multiple choices from gaining more skulls can stack. - Customize mod features via the MCM menu. Yes, you can turn off features you don't like. GENERAL: - Offers Eola as an enhanced, improved follower once the "Taste of Death" quest has completed. You can use this mod whether you have completed the quest or haven't started it yet. - Taste of Death is a vanilla quest that starts near the Hall of the Dead in Markarth. After the quest is complete, you may find Eola in Reachcliff Cave, if you have completed this some time ago in your current game. - This mod offers and additional follower, Nimphaneth, a wood elf cannibal necromancer that is expanded from the vanilla version. In all respects she works like an additional or alternative follower once Eola is obtainable. This mod doesn't provide multiple follower support but works with multiple follower managers and there is extra interaction idles if both followers are with you at the same time. If Nimphaneth was killed during Taste of Death, going into the MCM and unchecking Allow Nimphaneth and then re-checking it will resurrect her. What if I don't want to be a Cannibal? - Do Namira's quest but don't engage in cannibalism. However, Nimph and Eola are cannibals. You can toggle many of the features of this mod to configure it to your own "tastes" or you can not use the mod if you are bothered by it. Does this support Namira For Good Guys? - Yes, you can trick Namira if your character is morally obligated. However, Nimph and Eola will remain as they are designed. See above. I don't want to do the quest, can I just have Eola? No, do the quest. It takes like 10 minutes. It is one of the quickest quests to obtain a capable follower (even under a pure Vanilla aesthetic). Walkthrough: https://en.uesp.net/wiki/Skyrim:The_Taste_of_Death APPEARANCE: - Modernizes but keeps the aesthetic style Eola and Nimphaneth. - Scultped face, customized face overlay. - Choice of multiple hair colors in the installer. For Eola: Blonde, Red and Silver. For Nimphaneth: Brown, Black and Red. - Includes face, brow and eye textures. Eye textures are custom created. - Eola has a blind left eye (lore friendly) but there is option for both eyes grey. - Includes head and body maps (UNP and CBBE based bodies). Attention to seams between body parts. - There are two different texture sets and both are hand-tweaked. The UNP texture uses Fair Skin Complexion while the CBBE uses a combination of Fair Skin and Pure Skin. VOICE AND RELATIONSHIP: - Eola and Nimph have many customized voice lines - a combination of the VA Synth tool and in-game lines that are re-appropriated. All are tweaked in Audacity. These include a variety of different lines, such as: idles, interactions, hellos, goodbyes and combat. - Several lines will change or be added, based on the built-in Relationship system. - Relationship system that increases in time and when fighting beside them. Starts at Friendly and progresses to Interested and Enamored. At Enamored, they can be married. Each "level" is based on a point system. Just spending time gets you around 100 points a day. Takes around 300 points, total, to get to enamored. - Nimph and Eola can engage in banter with each other as idles. Nearly 60 are included and some have randomized variety built into them. - Idle lines will be postponed while the player is in conversation with an NPC. - They can sometimes comment when the player loots a body or loots a boss chest. - They can both warn the player by talking to them, if sick, low on health potions or low on lockpicks. - There are a lot of puns and comedy built into the lines. Some are sexually suggestive. You can turn off either of these types of lines in the MCM if you wish. They aren't going to say nearly as much if you do. GAMEPLAY: + Shared Abilities and Features + - Improved Heath, Stamina, Magicka (but not over the top). - Both level with the player, indefinately. - Improved Combat Styles. Spellsword for Eola, fights with right hand, casts with the left. Full spellcaster build for Nimphaneth. - You can turn on or off spells that come with them in the MCM, to customize what they use. - Both Eola and Nimphaneth are Protected. You can make them essential or turn off these options to make them killable in game. - Power Boost - Spells are increased in magnitude by 10% starting at level 10 and every 10 levels, up to level 100. - Exclude Summon in Interiors - As there can be limited space in interior spaces and minions can block hallways or otherwise get in the way, you can cause any summons by Eola or Nimphaneth to only occur outdoors. - Link Damage Multiplier to Magnitude - Physical Damage Multiplier is linked to Magnitude of Destruction spells. This allows you to weaken or strengthen both followers in the MCM menu by adjusting their damage multiplier. ++ Eola ++ Voice: Female Sultry Personality: Confident and capable. Devout to Namira. Admiration of the player. Likes: Vampires, depravity, wickedness and all the things Namira stands for. Dislikes: Priests (except for dinner) and draugr. Base Spells (all left handed): - Firebolt, Fireball, Incinerate, Lighting Bolt, Chain Lightning, Thunderbolt, Close Wounds, Fast Healing, Oakflesh, Stoneflesh, Steadfast Ward, Conjure Flame Atronach, Raise Zombie, Reanimate Corpse. Perks: - Savage Strike, Magic Resistance, Augmented Flames, Augmented Shock, Recovery, Regeneration, Armsman 2, Mage Armor. Special Abilities: - Strike from the Shadows (perk) - Attacks from 1-handed weapons (used in the right hand) have an increased critical hit chance of 15% and cause 150% of the weapon's critical hit damage. Only can be done in dark or shadowed areas (light level of 60 or lower). - Hunt the Living (perk) - Eola inflicts 15% extra damage with spells or weapons to any living, humanoid targets. - Vicious (perk) - Eola causes light bleeding damage (3 points per second over 4 seconds) with 1-handed attacks and can occasionally (25%) stagger opponents. Power Boost affects bleeding damage. ++ Nimphaneth ++ Voice: Female Young Eager Personality: Uncertain about her abilities, aloof and a bit airheaded (I modeled her after me). Likes: Spiders, darkness and pontificating in her own special way. Dislikes: Vampires (will not act directly hostile to them). Base Spells (all left handed): - Oakflesh, Close Wounds, Lesser Ward, Greater Ward. Base Perks: - Recovery, Summoner, Twin Souls. Special Abilities: - Wild Magic (spell ability) - Nimphaneth's offensive spells are unpredictable, sometimes freely casting an additional projectile or causing her casting to fizzle. When an additional projectile is fired, it is usually a copy of a spell she is already casting. However, if she is using Ice Spike, there is a 25% chance she will instead cast an ice volley that explodes and does damage to hostile targets within 15 yards. When her casting fizzles, she is silenced for 3 seconds and is unable to cast any spells. Note: the additional spell fired will work on any aimed spell that Nimph knows, even if you teach her different spells though another mod. However, the ice volley only occurs with ice spike and only using right-handed casting (to balance the ability). These chances can be tweaked in the MCM. Improved Ice Spike (spell) - Nimph can cast an improved version of ice spike from either hand, that saves versus magic resistance instead of frost. This makes it effective against most enemies. However, it does slightly less damage that the regular ice spike spell and takes a half-second to cast. - Summon Shade (spell) - Nimph can summon a shade (skeleton) that can manifest as an archer or warrior, and sometimes as a more powerful dark priest. Archers and Warriors scale to 80% of her level and Priests equal her level. Nimph can only have one Shade summoned at a time, even though she has the Twin Souls perk. - Raise Animal (spell) - Nimph is only able to raise animals back from the dead. However, they do last twice as long as normal reanimations. - Efficient Wards (perk) - Nimph can cast and maintain words at half their magicka cost. + Outfit System + You can create up to 5 outfits for Eola and Nimph, via dialogue. When the first outfit is created, it will automatically be worn. Additional outfits can be worn by asking them to wear them. It is recommended that you keep all of their wearable items in their extra storage inventory, which is an unlimited storage space. This is to keep Skyrim's engine from accidentally overwriting any loose wearable items, which might be represented in the same body slot as an outfit item. In the MCM you can assign a hotkey that can be used to switch to any outfits defined for them. If a specific follower is in the crosshair, it will only affect that follower. Otherwise, both will be affected if an outfit is defined in the slot you select. In the MCM, you can also activate an Outfit Preview Mode. This moves their inventory around temporarily to allow them to be treated as if you are directly trading the items to them so that they wear them in real time. This setting does move items around to a temporary container. + Home System + Via dialogue, you can define a home location for each follower. You can choose a base location and once that is defined, you can additional choose between day (6am to 2pm) and night (10pm to 6am) locations. You can also choose which times they sleep (6am, 2pm or 10pm). Sleep lasts for 6 hours and they must be able to find an unowned bed. + Extension to Cannibal and Necromancy + - Expands Cannibalism to allow "tasty meat" to be harvested from bodies (random drop, chance can be adjusted in the MCM). This can be used like potions (food) on any cannibal faction character. Raw tasty meat restores 35 health. - You can find (12) additional Tasty Meat recipes throughout the world in boss chests. Picking up the recipe teaches it to you and allows it to be available at the cooking station. These can produce increased resistances (for an hour) or heal Health, Stamina or Magicka. - Eola and Nimph can feast on a dead body after a kill, increasing their health and health regen for a few minutes. Only can occur once per hour. Currently, they randomly take turns feasting after combat has ended. - The player can sometimes find and collect special skulls (bronze, chrome, copper, ebony and opal) from boss chests. There are 25 in total. For every 5 found (of any type) will grant a Blessing of Namira, allowing the player to choose to increase Health, Stamina or Magicka by 30. These bonuses stack and you can mix and match blessings (for example, if you find 15 skulls you can pick health twice and stamina once). Finding all 25 skulls also grants a perk point. + Changes to Taste of Death and Reachcliff Cave + - For compatibility, the quest itself is left unscathed. I did add an additional invisible bomb (conditional trigger) that kills all enemies in a large radius when you bring the priest back to be sacrificed in the hallway right before you get to the cannibal chamber. There is a game bug where the entire cannibal coven will turn on you if enemies are in the room and mods that spawn additional enemies can make this worse. So I just kill them. It doesn't affect any cannibals or followers. - Should be compatible with Namira for Good Guys or cannibalism mods. If you bring someone back to be sacrificed other than the priest via a mod, the trigger will not fire off to fix the enemies bug. - Once Eola is your follower you can take a key from her inventory that opens a trap door to the outside. You can quickly go back and forth from the outside to the cannibal room. This is in place for future features. MCM SUPPORT: - Toggle all of Eola and Nimphaneth's spells so you can customize what they use. - Set Power Scaling (destruction magnitude and physical damage multiplier) of both, up to 200% (or weaken them). Works on spells you give them through other mods. - Set Conjuration spells to work in interiors (or not). Works on spells you give them through other mods. - See status of Taste of Death Quest. - See status of Relationship with Eola, you can set it to whatever rank you want to. - Toggle both Essential or Protected. - Set chance of Tasty Meat dropping from bodies. - Allow them to feast on dead bodies (or not). - Enable Nimphaneth follower (will resurrect if dead). - Tweak frequency and chance of commentary (chance is done on a "per line" basis). - Enable Lewd comments - these are more suggestive - some are right out there. None are downright filthy. Still pretty lore friendly. - Enable Humor comments - silly references and jokes, pretty lore friendly. There is a fair amount of humor so disabling this may greatly reduce available lines. PHASE ONE: - Nether's Eola is in a Phase One stage, where a complete follower package is released with interactions and some additional gameplay elements. - Phase Two will expand on what is in place already and has a goal of adding quest content. This mod has been in the works for many months and I wanted to provide a cutoff point for now to allow a Halloween release. - I have no interest of trying to ESL a file of this size, which I'm likely to expand. I firmly believe ESL should be for simpler mods that are unlikely to change very much. - Occasionally Nimphaneth or Eola will not feed on a body or the feeding animation will not fire. There are usually plenty of additional opportunities for this in a play session. They will also feed on dead vampires, because... sure. THANK YOU TO MY PATREONS: - Warm thanks to all my Patreons: Ash Roberts, Galileo Michalski, David Mills, Norlan Walter, RS, Dick Morrison, cristobot, jjfxmultimedia, Jason Gregory, Lucas Rohrer, mtKhaos, bluemax151, Dale Duyck, James T Scroggins, newynew, Nox#2688, Daydream1013, Z3RO300, William mcdonie, Jesse James Weller, Jacob Wisner, 真志 上田, James Carroll, Cederien , MangyBastard, Scorp , Andrew Mack, Adonis Lopez, Mauricio S, Firebeard , David McMurrin, modball , James Parker, Doug Scott, Gideon , DarkPhoenix , dadaV , Bob McLeod, '- Rune -, Henry Wilson, KR , Jenna Matthews, kenneth pedersen, Old Gamer Broad, Pitchfork, Jay Pee, Seijin8 , 健一 佐藤, Sirgilly1, piranha45, Joe Harrington. RESOURCE CREDITS: Tools: Creation Kit SKVA Synth - xVASynth (https://www.nexusmods.com/skyrimspecialedition/mods/44184) SSEEdit - https://www.nexusmods.com/skyrimspecialedition/mods/164 Notepad ++ Nifskope SSE NIF Optimizer - https://www.nexusmods.com/skyrimspecialedition/mods/4089 Audacity Maevan2's Eye Brows created by Maevan2, uploaded by Shiva182 https://www.nexusmods.com/skyrim/mods/98309 Natural Eyes by nevenbridge81 https://www.nexusmods.com/skyrim/mods/3589 Improved Eye Reflections and Cube Map (only cubemap) by fadingsignal https://www.nexusmods.com/skyrim/mods/67447 Fair Skin Complexion by HHaleyy https://www.nexusmods.com/skyrim/mods/51602 KS Hairdos by Kallies (for Wigs) https://www.nexusmods.com/skyrim/mods/68311 Frecklemania 2 by tetrodoxin https://www.nexusmods.com/skyrim/mods/86208 High Poly Head by KouLeifoh https://vectorplexus.com/files/file/283-high-poly-head/ PureSkinTexture by Anini n Regenbot03 https://www.nexusmods.com/skyrim/mods/73853/? REQUIREMENTS LINKS: SKSE https://skse.silverlock.org/ SkyUI SSE: https://www.nexusmods.com/skyrimspecialedition/mods/12604 LE: https://www.nexusmods.com/skyrim/mods/3863 XP32 Maximum Skeleton Extended (recommended) SSE: https://www.nexusmods.com/skyrimspecialedition/mods/1988 LE: https://www.nexusmods.com/skyrim/mods/26800 A UNP or CBBEbased-body. Will use ANY mesh variation of UNP or CBBE, including but not limited to: UNP, UUNP, CBBE, 3BBB. Will use body you have installed for NPCs. UNP Body (SSE): https://www.nexusmods.com/skyrimspecialedition/mods/1699 UNP Body (LE): https://www.nexusmods.com/skyrim/mods/6709 CBBE (included in Bodyslide for SSE): https://www.nexusmods.com/skyrimspecialedition/mods/201 UUNP or CBBE (included in Bodyslide for LE): https://www.nexusmods.com/skyrim/mods/49015 Does not support vanilla body.
  11. Overview: Fear & Hunger is a horror dungeon crawler set in the dark and hopeless dungeons of fear and hunger. Four misfortuned adventurers dwell deeper and deeper to the darkness and uncover the secrets this ancient fortress holds inside. The fortress works as an ancient nexus for different planes of existence. The depths are in an eternal turmoil as both old and new gods struggle for power, it’s up to the players to choose their position and stance in all of this. The game is a hybrid of survival horror and dungeon crawler genres with its influences ranging from Silent Hill to Nethack. There are roguelike elements to the game as well as a heavy foundation of a j-RPG. Fear & Hunger is heavy on atmosphere and ruthless in its difficulty. Developer/Publisher: orange~ - Twitter - Tumblr - Discord Download/buy: Fear and Hunger, Steam game page, Fear and Hunger Termina the sequel in the making, DEMO available. Censorship: No Language: English OS: Windows, Mac Genre: 2DCG, Dark Fantasy, Horror, Roguelike, orgy, nudity, male protagonist, female protagonist Gallery: Here are some reviews: First: "THIS IS A HORROR GAME!! Everything in this game seems to be designed to create a horror atmosphere and pressure. The game is hard and punishing. Enemies hit hard and there are heavy consequences for taking hits and failing. Some of those are based on RNG, which makes dealing with somethings even more dangerous. There's far too little instruction or "tutorial" on what things are (status, and what do they do, for example) Roguelite, some parts of the dungeon can change. Save is a VERY limited resource. No real sex scenes, only some quick pixel animations. (Until now, I found that you can be raped by the monster guards, who will cut off your legs and leave you bleeding bad to die. The other scene was a group of bunny people who offer sex which functions like a rest minus the save)" Second: "This game is excellent, but definitely not for everyone. If you're looking for a bit of quick easy fun you can bust a nut too this is not it. If you're easily frustrated you also probably won't enjoy this game because virtually every element in this game is deliberately designed to challenge the player. Gameplay: Every enemy is like a puzzle, and all of them are strong enough to totally wreck you without trying very hard. The only way to progress in the game is to take chances. Sometimes winning a fight isn't as straight forward as overpowering your enemy. Often the easiest way to learn a strategy is to fight an enemy, die, and try again. Many game elements, such as finding books, which are important for lore, and learning key skills like magic, are decided by a coin toss. This is a punishing system. No matter how strong you might be one wrong guess and you're fucked. Even saving your game is decided by a coin flip. Failure of those can produce cruel fates such as boss fights or even instant death. Atmosphere: This is the game's shining point. It's dark to the point of being actually scary at times, and super original. There are tons of cookie cutter fantasy games out there, but this one is without parallel. The monsters in this are unique, and also frequently disgusting. It's difficult to tell whether anything is totally dead or alive . There are lovecraftian elements in it as well "Old gods" and so on, however this universe is very much its own. Each god is well developed with a robust backstory and particular variety of sinful behavior they prefer. The dungeon feels genuinely nightmarish too. There dark moldy caves with heaps of decaying corpses piled high inside, nasty ghouls, mysterious ruins with abominations all looking to murder you, and perhaps violate you first. So in conclusion if you're interested in a game you can really immerse yourself in this is a game worth checking out. Bad things will happen to you. Often. But progress is addicting. Every accomplishment feel like a huge reward, and every enemy could be your last. I haven't even beaten this game yet but I've spent hours dying, and trying again, just so I can get closer to one of the games numerous different endings. So yeah- try this game. It's fucking awesome." Third: "This is amazing. Its very strong, artistically, the style reminds me of illustrations by Edward Gorey. Its a bit like Baroque, Neverending Nightmares, Darkest Dungeons, or Lisa the painful, in spirit. Heavy, oppressive atmosphere, nice sound design, and some really great enemy designs. But beware: THIS IS NOT A PORN GAME. Its not meant to be porn game, and its not sexually appealing in slightest. It does feature sex, nudity, but oh boy... Its not the "fun" kind yall expect. My first encounter with an enemy monster ended with my character being butchered, yet kept alive in some prison area. You regain control, only to realise your characters legs were actually sawed off, meaning hes left there to crawl slowly and brokenly on the ground for the rest of his pitiful existence, making you easy target, and as a consequence of getting anally raped, he now has a status effect that makes blood drip form his anus every few crawls, slowing him down even more, leaving small fleck of blood on the floor. There are no CGs, only vague and gruesome in-game animations, like, light flickering on and off, and implied movement. Its effective. Pont: This is an interesting and brutal horror RPG game. Ive only scratched the surface but it seems really interesting so far. Its not RPG maker porn game. Also, most of the "coin toss" situations (in battles at least) can be avoided if you guard when you see enemy readying special move. But yeah, even so expect to die a lot."
  12. View File DWARVEN AUGMENTATION 1.0 (2018.08.05) This is an addon to Dwarven Cyborg Collection that adds functionality to the pieces and uses an MCM to lock characters into them. You can target NPCs in your crosshairs and start tracking them in the MCM. Up to 20 characters can be tracked by the mod. When you edit a character, you have 3 options: Body Modification: This will equip a cyborg body that cannot be removed. Head Modification: This will equip an item that is either a head replacement or something permanently grafted to the head. It cannot be removed. Accessories: This is used for additional items like clothes and helmets. They are added to the character's inventory and equipped if possible. Items added by this are not tracked by the mod and may be removed/dropped/sold freely. Biological Automaton Framework (BAF) Support Dwarven Augmentation supports -BAF- bodies that have been custom-built from Bodyslide. All you need to do is set some configuration options in the MCM for each body you want to use. The Configuration setting will determine how the body will behave in gameplay. The Hands and Feet settings can affect the armor rating; normal equipment can be equipped to them if the bare option is chosen. You can also add accessory pieces to each body. Requirements Dwarven Cyborg Collection - You will only need the assets from this, you don't need to activate the ESP(s). SKSE + SkyUI Compatibility Note: If you're using Schlongs of Skyrim, don't forget to set the body pieces to be revealing in the SoS MCM. Accessory pieces that use the Panties slot will conflict with the cyborg bodies if you don't. More Info This mod also adds appropriate effects to the items from Dwarven Cyborg Collection. These effects can be toggled in the MCM (with one exception): Any body with cybernetic limbs will begin to arc with electricity as its user's health gets low. This is a cosmetic effect only. Parts with no hands prevent the user from equipping weapons, shields, rings, and torches (no toggle for this one). They also cannot interact with crafting stations. This includes armless items and the bladed arms from the Bikini set. The bladed arms from the Bikini set give a 25pt bonus to unarmed damage. This is doubled with the Fists of Steel perk! The other mechanical arms give a 10pt damage bonus to melee and unarmed attacks. NPCs who lack arms will flee from combat. Mechanical legs give a variable speed bonus based on the user's health. At low health this becomes a speed penalty. Legless bodies move much slower, especially when weapons/magic/fists are drawn. Limbless "nugget" bodies cannot move. I tried slowing them way down but they ended up randomly getting stuck and unable to move anyway. Items which replace the player's head will create a screen effect and give Waterbreathing. These effects can be toggled individually. The included cyborg parts are listed below. As of 1.0, most armored pieces are no longer included; support for armored bodies is still possible with -BAF-. Also, the mod includes my Simple Dwemer Eyes options. Info For Modders Future Plans? Support for one-armed bodies. JSON settings for -BAF- parts so they only need to be configured once across all saves? Submitter Holzfrau Submitted 03/09/2018 Category Armor & Clothing Requires Dwarven Cyborg Collection, SKSE, SkyUI Special Edition Compatible No View File
  13. skengu

    Dreadout 2

    https://store.steampowered.com/app/945710/DreadOut_2/ Hi, the game just come out, this an good indie horror game and it use UE4. I was wondering if someone could mod the heroin, nude, skimpy clothes or a proper under skirt ? Thank you.
  14. View File Dwarven Cyborg Collection & -Biological Automaton Framework- (8-2018) Choose your own misadventure. Well, this took longer than I thought it would. This update is both noticeably smaller than some of the previous ones and also much, much larger. The main DCC packs- the heads and the bodies- haven't been touched, and the Extras pack has only a handful of updates. Instead, this update introduces the -Biological Automaton Framework- kit, or -BAF-. This is a stand-alone .esp that combines and builds on all of the previous body sets, along with some newly-built parts, to allow you to build your own cyborg monstrosity out of nearly any combination of parts. Have fun. Note: LL's uploader is still giving me issues with the new files. Since I would like them to contribute to my download counter, and also since they're edging up to the 250MB filesize limit anyway, I'm resorting to the good old 'text file with a Mega link' method in the download box. The files in those links have been re-packed as .zip files, which will hopefully solve the problems some people have had with installing the Extras pack in NMM. This is a collection of various add-on parts and UUNP conversions based around the Dwarven Cyborg concept. Everything is built from repurposed existing parts using Outfit Studio, as I have no skills whatsoever in scratch-building meshes. I started working on this for my own amusement, but it turned out well enough that I decided to share it, and it's just snowballed on from there. This is offered primarily as an armor pack and resource set for people to grow their own gameplay ideas from, and as such the parts have no pre-existing enchantments or clever scripting. It's totally not just because I have no idea how to do any of that stuff. Honest. Due to size limits, full preview gallery and description are now on their own pages. More preview images located HERE In-depth description circa v2.2 located HERE In-depth description and preview images for new items in v2.3 HERE In-depth description and preview images for new items in v2.4 HERE General devblog with previews of future additions HERE This mod now consists of one replacement head pack, three dedicated body sets, a build-your-own body set, and an add-on pack containing outfits and accessories not integral to the previous sets. -BAF- Build the body you want to have. More information HERE Heads Use slot 30 or 30 & 44 to completely replace the character's head. Gyros: These come with empty gyros, which you can fill with a 'Mind' insert using slot 43: Skull A set, humanoids: Skull B set, beasts: Gilded Helmets [Skull Fit]: Identified with a 'DwCyborg' prefix. Comes with interchangeable faceplate parts using slot 42. Crests [Skull Fit]: Lexicon head: Masques. Weighted to the spine2 bone instead of the head so as to disable all head movement: Neck Caps, Decapitation: BRAAAAAAIIIIINNNNNNN: Body - Bikini: Now a major rebuild of the TAWOBA Dwarven Cyborg (UUNP version), replacing the base body with one built directly from the UUNP reference shape with the limbs individually removed with zap sliders. (The original base body's shape was slightly off from the UUNP reference, which caused some clipping issues with overlay outfits.) This also allowed for the creation of variant limb sets, with various combinations of cyborg arms, human arms, no arms, etc. There are currently 44 basic variants across three-point-one categories. The original layouts are labeled as 'Base', while the arm variations are marked A through H and the presence or absence of cyborg legs is denoted with a 1 or a 2. Some '2' bodies were skipped in the Blades sets due to redundancy. The current set does not include individual leg options, as that will require a work-around for the cyborg leg's crazy-high NiOveride setting, but that may change in the future. All bodies are now available in the original 'nude' versions, as well as in 'armored' versions using a copy of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it. Also included are two extras based on TAWOBA parts: A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon. And two 'invisible' weapons for the Blade arms, Sword Style and War Axe Style. These have had their damage, speed, and reach all upped a bit to work better with the Blade arms. Included both because I couldn't decide which animations I liked better, although your results will vary depending on what combat animation packs you happen to be using. NOTE: For some reason these will not appear as available weapons when browsing the mod with Add Item Menu. You will have to use the console to acquire them, simply type in 'help style' and they should be towards the bottom of the list. It would be easier if they just loaded with the Blade sets, but I don't know how to do something like that. New for v2.3, Full Cyborg versions: Body - Edhildil: An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Added with v2.2: A fleshless, full-Automaton body based on this set, with additional parts from the Gilded body and mahty's Dwemer Over Technology Resources. Built in the UUNP base shape, but with no Bodyslides or weight slider for reasons that should become obvious. Now rebuilt with variable limbs in version 2.4, with 115 basic variations, plus a new alternate foot set. Body - Gynoid: An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features both the original metal-bodied Gynoid and newly-created cyborg version. As of v2.3, cyborg version comes in 80 limb variants, as well as the limbless 'Disassembled' variant, for both Armored and Unarmored versions. Extras Pack: Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being. 8-2018 updates HERE Also includes: Dwarven Aster: Shaved Head: Two depilatory options for all characters. Stubble or Skin: Gilded Helmet set: A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork, sized to fit on the humanoid heads. The Gilded Helmet is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. The helmets themselves use slot 50, as they use the above Shaved Head sets, seconded into their Creation Kit entires, for their 'helmet hair' meshes and as such couldn't use the usual slot 31. (Could've used slot 43 instead, but the fact that the earlobes just clear the bottom of the helmet inspired me to maintain earring compatability instead.) They come with their own set of swappable faceplates, using slot 42. The whole set is sized a bit large to allow as much clearance as possible for various face morphs (and... other things), while the faceplates are hopefully positioned so that all but the most deformed characters should be able to look out the eyeholes. Can't do much about Elven ear clipping, however. Distinguished from the Heads set version by a 'DCC' prefix. Sexy Dwarven Pauldron set: Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility. Wounds overlay: Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies. Cyborg outfits, Vanilla-based: Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there. Cyborg outfits, other: Adapted from various outfit mods Installation: Due to filesize restrictions on LL, the mod has now been split into four+ pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version just keeps getting bigger, so we'll do it this way. A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set. Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp '2-00', whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it can lead to some redundancies. The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself. After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set [Armored, Gauntlets, Unarmored] UUNP, Dwarven Cyborg Collection - Edhildil Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Gynoid Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters. Note on file size: This collection includes an absurd and ever-increasing number of items. As such it can take up a fairly significant about of space when fully generated. My install, with .tri files generated for all Bodyslide parts, is over 4GB as of v2.4. Note on the Bikini set: Be sure to run the Gauntlets group. Failure to do so will leave many variants without hands. The bodies are now split into Armored and Unarmored groups, both must be run to generate the full range. The Armored bodies have further been split into regular and [NBE] groups, run only one. Note on the 'Dwarven Cyborg Collection - Bikini Set Full Body Limb Options' group: You do not need to run this group at installation. The Full Cyborgs are pre-built, unmorphable outfits. The Bodyslide files only offered so users can change the legs used on these bodies. Note on the Gynoid set: The cyborg body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet, the Disassembled body, and the Full body. The 'nude' version of the Full body comes in the original physics-less version, or a [Bouncy] version with the HDT bones added for compatibility with HDT outfits. Run only one. Note on the Edhildil set: The body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet and the Disassembled bodies. All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file. How to acquire: I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/? Requirements: Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. All body sets and outfits are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here? Known Issues/Quirks: The new ground models don't always behave well. Some of the Bikini Full Cyborg ones rotate oddly in inventory for some reason, and the center of gravity for all of the head-based Gynoid parts is about a foot below the actual part when dropped. Hopefully I can fix this as I learn more about building them. With 2.4, several of the Edhildil variable ground models display similar issues. The Wounds overlay is... unsatisfactory. While Edhildil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is. The Bikini bodies will have significant holes on the insides of their arms where they meet the caps in poses that raise the arms particularly high. Due to limited slot availability, there are some unavoidable conflicts with Devious Devices. In particular, the slot 48 outfits conflict with the DD buttplugs, while the Gilded helmet's use of slot 50 conflicts with the vaginal piercings. Also, the Device Hider function's default setting of slot 41 will preclude the use of the Gynoid and Shaved wigs, as well as an array of other headgear. I'd recommend changing the Hider's slot, or, even better, just turning the whole thing off. The Bikini body variants with missing or Blade right hands have had the vanilla Ring slot blocked, to prevent hover-rings. This was intentional, but may cause problems with mods where you need to wear a ring to maintain a particular effect. Future Plans: I have one more thing I want to do with the bodies, if I can get it to work. Anything else I get inspired to do will get released as I get it done. And I'd still like to get a nice, simple Dwarven home set up based on this theme, since I've yet to find an existing one that I entirely like. But that would require building stuff in the CK to not make me want to gnaw my leg off. One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them. (Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. The same should also be true for the Bikini and Edhildil 'full cyborg' bodies, since they are unmorphable and complete neck-down body replacers. Please let me know if you have any problems there.) Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacular. I've even got some ideas, now! Ideas that I could never get done on my own, I'm pretty sure. What with having gnawed my leg off. Permissions: Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out. Credits: Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously Edhildil for the Dwemer Cyborg set and their Wounds conversion Vicn for their Creature Pack Antistar for the truly impressive Clockwork Castle Prometheus for the Beast Skeletons assets Sofian for Dwarven Amputee Kit ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces Crosscrusade for Sexy Vanilla Armor That one bit from Spice Gear A few Minidresses mahty's Dwemer Over Technology Resources for the energy barrel part Ghogiel's Braaaaaaiiiinnnnnnsss Tattooedillusions for the Draugr Rags mesh fox6000 for the Fox 33B rags assets Goma for the various skimpy Vanilla outfits LostDayWalker for the Studded Leather leotard sets Petrovich's Boots Atomec's Hakama for the breast band The standby Maxwell outfit, via Diablo Backsteppo's DC Sorceress for the thong, and Gwelda for the tattered textures via A Noob Engineer Outfit Sevennity for the SevenWardrobe mask Brumbek for the SMIM parts Root data for the ground models borrowed from: http://www.nexusmods.com/skyrim/mods/19733/? Anyone else whose stuff I ganked without noticing. Attribution for Dwarven Gynoid assets: Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN Peggy NewSea SKS Special Thanks: tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean. Holzfrau for the new burned body textures and a lot of other help and suggestions Recommended Mods: Holzfrau's awesome Dwarven Augmentation, which incorporates several of these assets as outfits that you can permanently lock onto any NPC. Also incorporates his Dwemer Eyes set. Dwemer Automatons HD, for the proper robot hand texture for the Dwarven Sphere hand part used throughout these sets, if nothing else. I'll Take The Display Model, to keep your de-limbed Gynoids from just floating around. MaikCG's Dwarven Devious Curiass, one of the other spiffy cyborg sets out there. The open-fronted UUNP version I made for it was what got me started down this whole rabbit hole. Clockwork Castle. Seriously, it's quest is a trip. Content Consumer's Alternate Starts with skyrimll's Sexlab Stories, for the Dwarven Sexbot Live Another Life start. Not yet a complete scenario, but does add your character to the Dwarven Automaton faction, which can be quite handy. To start with cyborg parts, simply use AddItemMenu while in the LAL prison cell and select your desired loadout from the Cyborg Collection. Submitter AVS Submitted 09/03/2017 Category Armor & Clothing Requires Special Edition Compatible No View File
  15. Version 1.0.0

    3,918 downloads

    Warning. This mod might make you question your own sanity. This Sims 4 mod provides interactable severed body parts which enables you to choose a much darker kind of gameplay. Has your insane sim always craved a real relationship with a dead dismembered body? Do you wanna be able to sell body parts that you dug up at the cemetery in a shady retail store? Click here for updates on the development • CURRENT FEATURES • • Go digging in dirt piles - you may find a body part! • Prepare your sims for a new acquired taste - these severed body parts are now edible. • A play interaction is added. Any toddler, child or adult will be able to play with the body parts. If you want your sim to actually dig in front of a gravestone you’ll have to place a debug dirt pile in front of it. You can also download the cemetery used in the pictures on the in game gallery under my origin ID: AlneySmilefrog. Before installing this mod you will have to delete any of my old severed body parts. If you still want simply decorative ones download the new version: https://www.loverslab.com/files/file/15759-severed-body-parts-light/ You’ll find the objects in the category “miscellaneous entertainment” in buy mode. Working on this (mini) mod has been my first time experimenting with the actual functionality of objects. Hence feedback and suggestions are highly appreciated. I look forward to expanding this modification even further in the future and I very much hope you’ll enjoy what I’ve done with it so far.
  16. What is this?? The games will be a mix with horror/mystery and erotica. You will have blood, kills, monsters, sex, and a lot of more stuffs. Everything in a non linear way and with a lot of options ahead. The style is black and white to help reach two objectives, one, give a manga/comic feel of the game, two, get a old atmosphere like an old horror tale. You play as Aisha Diamond, of that is what you believe, since your character isn't Aisha Diamond, she or he awaked one day in the body of an exuberant girl, some of her memories were fresh, some are hidden, the only thing for sure is that she/he knows that she/he isn't Aisha Diamond and now she/he have to live her life. But things won't be that easy, Aisha's body is quite erotic, in fact, people turn around when she walks, people wants to talk with her, and she feels that she can use some kind of advantage over people and situations thanks to this. The more erotic she is, the more power she have. The general idea is that you are living as Aisha while trying to figure out who you were and what is going on, since you start having strange dreams. The game will be played in a non linear style, you have an area to explore, people to talk and events go get fired by with your own actions. At the same time I want to build a world where you can take on different activities, with different ways to solve them. Other thing that I always wanted to do is expand the gameplay experience with this kind of games, for that I made some minigames to solve different situations, minigames that can be modified by bonus, situations, stats from other characters and stats from your character. What you can do in this game? What can you expect for the future of the game? Subjects What I’m using? Screenshots current build (32) :https://www.patreon.com/posts/50046168 This is my patreon if you want to check: https://www.patreon.com/pululon
  17. Version 1.0.0

    1,401 downloads

    Decorative Severed Body Parts These are my purely decorative body parts, which fits you perfect if you would like morbid decorations that acts just like decor and nothing else. This means that your sims won't be able to pick them up and move them around. For interactable body parts download my Corpse Experiments mod: https://www.loverslab.com/files/file/17145-corpse-experiments/ The package contains 6 seperate body parts with 5 different dark skin tones. You’ll find the objects in the category “miscellaneous decorations” in buy mode. Light skinned body parts: https://www.loverslab.com/files/file/15759-severed-body-parts/
  18. Version 1.0.0

    3,547 downloads

    Decorative Severed Body Parts These are my purely decorative body parts, which fits you perfect if you would like morbid decorations that acts just like decor and nothing else. This means that your sims won't be able to pick them up and move them around. For interactable body parts download my Corpse Experiments mod: https://www.loverslab.com/files/file/17145-corpse-experiments/ The package contains 6 seperate body parts with 5 different light skin tones. You’ll find the objects in the category “miscellaneous decorations” in buy mode. Dark skinned body parts: https://www.loverslab.com/files/file/16144-severed-body-parts-dark-skin/ **The blood splatter in the pictures are made by necrodog and are not included in this upload**
  19. Severed Body Parts (dark) View File Decorative Severed Body Parts These are my purely decorative body parts, which fits you perfect if you would like morbid decorations that acts just like decor and nothing else. This means that your sims won't be able to pick them up and move them around. The package contains 6 seperate body parts with 5 different dark skin tones. You’ll find the objects in the category “miscellaneous decorations” in buy mode. Light skinned body parts: https://www.loverslab.com/files/file/15759-severed-body-parts/ Submitter AlneySmilefrog Submitted 02/04/2021 Category Objects Requires  
  20. Found a pile of old Vampirella magazines scanned at fairly high resolution. Vampi #1 came out in 1969. https://archive.org/details/warren-vampirella Some of you might recall Warren's other publications....Creepy and Eerie for example. https://en.wikipedia.org/wiki/Warren_Publishing https://en.wikipedia.org/wiki/Creepy_(magazine) https://en.wikipedia.org/wiki/Eerie
  21. This thread is mostly for the mod connoisseurs and artisans, who delved into the depths of Skyim modding and possess a terrible knowledge of all the hidden gems and niche mods (that I did not find so far). Pictures: Thank the Gods for Pinterest and such talented people, otherwise the kind of fantasy I have in mind would only remain in my mind. Many pictures are also from this page directly which I stumbled upon by accident (on Pinterest), and judging by the pictures, it seems amazing. Obviously I own none of these pictures, all credits go to the respective owners and artists, and so forth, and so forth, and all the rest of that. Onto the post itself. I've always found Skyrim to be a bit too peaceful and a friendly place, considering that there is a civil (supposedly religious) war going on, the world is ending, there are hundreds, if not thousands of bandits roaming the countryside (supposedly doing what bandits should do: robbing, raping, kidnapping, killing), as well as thieves (not to mention the countless encounter mods and likely Frostfall we all have installed). Yet people and the environment are hardly any different than some viking SIMS game. The focus of this post is the landscape. The goal is to reflect the story of Skyrim in an adequate manner (the horrors of war, scarcity, Alduin). You could say "realistically", and perhaps that word would hold up well if any of us would have lived through a time / place of war, but rather, let's say, an "(actually) dark fantasy", with more emphasis on "dark", rather than "fantasy". The above pictures are there to give an idea about the direction I want to move Skyrim toward. To me, they seem like a mixture between the themes of the Witcher, Dark Souls, Gothic 1/2, and certain Lovecraftian elements. I'm looking for landscape mods that are compatible with each other and add certain clutter, specifically: 1. More corpses, graveyards, graves (mass graves? They aren't uncommon when you have to bury a lot of people quickly, such as during a war), skeletons, hanged people, heads on spikes, tombstones, etc. to the world (and not necessarily around cities and villages) 2. More, darker, more varied forests to the world, without them being too colourful (and thus relieving the pressuring atmosphere) 3. Ruins, abandoned and/or destroyed structures 4. Varied flora (grasses, flowers, etc.), without overpowering bright colours which would take away from the atmosphere 5. Prostitutes and/or dancers in relevant places, such as the Jarl's longhouses, or designated brothels / taverns. I know what I get myself into when I mention this here :D , but what I'm mainly looking for is some generic, non-interactable NPCs who dance around the Jarls (in skimpy clothing, obviously), and/or prostitutes that are mainly "decoration", or only offer their services to the player (to avoid intense scripts). Most mods that have anything to do with prostitution are about the player being a prostitute. There is a surprising lack of mods that actually add functional prostitutes alone. By "combo" in the title I mean that they should be compatible with each other, and perhaps with city mods (at least the popular ones, although the popular ones, as far as I can tell, are not made with this atmosphere in mind). A great problem I have with the mods mentioned in 1., is that they usually add too few bodies (Skyrim Darkness Immersive Corpse), or add spawning and despawning, loot-able bodies (The Honoured Dead), or generally just buggy (Mihail's Animal Bones and Skyrim Graveyards). With the mods I know that belong to the 2. category: when I tried most of them, I encountered two significant problems: - Trees floating in the air - With custom, non-vanilla trees, the tree trunks sometimes are extremely bright and stick out With the third, admittedly, I haven't tried much. I imagine, the main problem would be compatibility, since such mods usually scatter their clutter around the world, so it's hard to keep track of what's where and what's incompatible. Additionally, I'd appreciate ENB recommendations from people who have a similar game set up. I know of Bleak ENB, and I have not yet tried it (I couldn't run an ENB in the past), but judging from the pictures it seems pretty over-the-top and sucks out all colour from the game, which is not something I'm looking for. Generally speaking, I'd like my game to handle light and weather in a very specific way; bright light and colours give the impression of safety and hope (as it can be perfectly seen in games like Dark Souls), so they should be used very sparingly, mostly inside of cities. I'm looking for a cold and dark atmosphere generally, with very strategic brightness and warmth (both in light and colours). Thank you for taking your time and reading my post.
  22. View File Creepy Walpaper In this package file there are 2 wallpapers that i have created, these wallpapers are horror/creepy related, if you like that kind of stuff then you'll love this! I will be adding more very soon, so keep a look out for an update ? These have been tested out in the game and it works perfectly! hope you all like it! Submitter chelseawx21 Submitted 05/24/2018 Category The Sims 4 Requires
  23. Creepy Floors View File Made more flooring hope you guys like it! Submitter LovePyper1995 Submitted 10/14/2020 Category Other Requires Base Game  
  24. Hi everyone ! In this little library, you'll find a collection of Loverslab's most noteworthy story-blogs, made for adventure lovers. Originally a hub for the Chronicles of Mereth, the library part has grown, and rapidly became the main attraction of the entry. To the point it became out of place in the Chronicles, and now evolves inside a fully fledged blog, to better complement the Storytellers' Club (its community counterpart). Of course, my troublesome associate being an eager blog reader, she'll still make some comments alongside mine. Malicia : « Hi-i ♪ ! Do you like reading ? You should, because that's what intelligent people do, you see ? And I'm very expert at being intelligent, yes. » THE SMALL LIBRARY : LOVERSLAB'S STORIES Story-blogs can require a lot of work from their authors, and do only take the spotlight briefly. As a story lover, I thought i would be a shame for them to get forgotten (specially the elder scrolls ones), and found it would be handy to have them all gathered in one place, for quick access. Do you like stories ? Here are some of the ones Malicia and I liked most, sorted by type. Captions : — The amount of adult content is flagged with letters (L = light, M = medium, H = heavy). Heavy means frontal sex scenes at almost every episode (≥75%), light means mostly nudity or quite infrequent sex scenes (≤ 25%), medium or moderate is somewhere between those two (meaning there is sex but you should not expect it at every episode). SFW means there is none (no visible/explicit private bits). — Click on the blog's titles to access them. Do not forget to check for the last page for each blog, for the first entries are the oldest ones, and some blogs are quite large. In case the oldest entry isn't the best one to start with, a recommended one will be linked after the description. — Blog's status will be checked periodically, and flagged as you may know if the story is still available. ILLUSTRATED TEXT SUBTITLED COMICS PURE WRITING ARCHIVES QUICK ACCESS Notes & tutorials : v3.11a (11-2020)
  25. Version 1.8

    27,854 downloads

    Haunted House The first point A Small quest : an haunted manor near Rorikstead, three farm girls. Playable by male and female players. It's an amnesia like mod, so Horror themed, very tough ennemies, and hard to complete.... Of course, it's also a sexlab mod. Or, in video (thanks to Shinji72) : Conflict : Death Alternative. Just unable Death Alternative when you are in the manor. So, if yoy are supposed to die, you will die. Fainting and be teleported outside the manor (what Death alternative) will unable you to reenter into the manor. Collaboration : Mixbutterdog for scripts tests, fixex, and Japanese version. BoomGoblin for dialogues correction. Current release : 1.8 (final version) Three girls and a Manor. One day, and Itinerant Warlock reach Rorikstead. He made a spectacular show, cast miracles, and invoke a Manor on a hill near the village. Three girls (Sari, Aela, Elizabeth) requested to become his apprentices, and he charged them to solve the enigm in the Manor. They never came back. Thenda, Aela mother, made a collect, and wish to hire a strong adventurer to find the girls, dead or alive... and before they became mad ! - The Manor is a big imperial castle, dark and full of terror. - It's a clue quest mod : few objectives are with markers, you have to find it. Your brain is requested ! - the Manor is bigger inside than outside... - Enemies are often powerfull. Some of them are purely madness to face... - Each step, things changes in the Manor, but it's make more traps and enemies available. - 5 NPC : Thenda, Elizabeth, Aela, Sari, the Faceless Helper. - A lovecraftian touch. Ennemies : Skeletons : I habe something to say ? Fiends : very tough undeads. Shoggoths : quick and deadly horrors. Avoid them Chaur Tegoth Broods : great ancients servants. Avoid them Azathoth servants : horrors which play flute. Peaceful. Chtonian Tegoth : a big horror. Avoid them. Note about Elizabeth : at the end of the quest, she becomes a potential follower, potential marriable, and get a very nice healing spell. Note about the wizard : he's not hostile, so you have the opportunity to strike first.... but he's very powerfull ! Quests : - aHH0 : the Haunted house quest. - aHH0Manor : manage the changes in the Manor. - Lot of triggers and hided scripts... Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Ressources used : Elidhils freak outfit by Elidhils : http://www.nexusmods.com/skyrim/mods/54930/? Shoggoth textures and meshes, by the Beast505 : http://www.nexusmods.com/skyrim/mods/41834/? Skymomod (fiend meshes and texture) by Onisatsujim : http://www.nexusmods.com/skyrim/mods/78704/? Intimidation and Lost Souls by Purple Planet Music : http://www.purple-planet.com/horror/4583971268 Nightmare creatures Thame Tunnels soudtrack (the game is abandonware): The castle design is based on that mod : Castle Brennenbourg, by Daemonui. http://www.nexusmods.com/skyrim/mods/13965/?
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