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PROBLEMATIC FAVES PRESENTS: The first published game from Tentacus, the creator of Hardship: -beggar-whore-, and Notice me Senpai: COMING AUGUST 11. WISHLIST NOW ON STEAM: https://store.steampowered.com/app/4712500/Legacy_of_Subjugation/ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GET THE DEMO HERE! TRIGGER WARNING: This game is about being subjected to human trafficking and may contain content which would be upsetting to anyone dealing with sexual trauma. DESCRIPTION: Legacy of Subjugation is a dark erotic visual novel with high replayability. As with my Bethesda mods this game has an extremely strong emphasis on roleplaying. It is Influenced and inspired by the dialogue systems in games like Fallout and Dragon Age Origins as much as Japanese and western eroge such as Bible Black, Ravager, Realms of Bondage, Claire's Quest, and Seeds of Chaos. STORY: You step into the role of Sofie, a university student who suddenly returns home for a 21st birthday party which her aunt had unexpectedly sprung on her. She is told that she will finally learn a secret she's been wanting to know for years, but in the end, will learning the truth be worth what it costs her? Sofie will find herself cast into a terrifying life of sex-slavery. What will she do to survive? Is there any hope of escape, or is the best she can hope for simply holding on to her own soul? GAMEPLAY: You can think of Legacy of Subjugation is kind of a reverse sex-slave trainer game. In a typical trainer game the player character is conditioning someone, slowly over time in order to corrupt them into becoming a slave. In LoS, you are doing the opposite, trying to resist the conditioning that Sofie is being subjected to. Of course how much or how little you choose to do so is up to you. Many stats are tracked, both hidden and shown which control the way that Sofie evolves as a character as the game progresses. They also decide which of the 14 possible endings she gets. These are set by frequent dialogue and action choices. If you have played my earlier mods you may have some idea what to expect. HIGHLIGHTS: NO EARLY ACCESS, NO PATREON, NO EPISODES, NO CONTENT PATCH... JUST A FINISHED GAME: It can be frustrating how many adult indie games on Steam seem to be in a permanent state of fund raising and early access. Some of those games are among my favorites even. Let me be clear there is nothing wrong with that, but I wanted to go a different way and was in a position to do so. I've worked tirelessly on Legacy of Subjugation for the last 3 years. it is a complete game and will be in a polished state at launch. 🤞 ROLEPLAYING FIRST: As with my mods I'd prefer if people look at LoS as an experience to be had not a game to try to win. Along the way Sofie will meet an exciting, eclectic, and diverse cast of characters. Even the worst villains have an inner life and their own motivations. It's up to you to decide who Sofie is and who (or what) she will become. DYNAMIC PRESENTATION: Legacy of Subjugation features a lot of interesting and cinematic lighting and camera angles. including some POV scenes. It has a lot more camera movement and changing of perspective than is typical in a visual novel. Limited animation and sound effects bring the sex scenes to life. The game features a varied and lavish musical soundtrack featuring classical works of chopin, and a wide variety of awesome tracks by Holizna. A RIDICULOUS AMOUNT OF SEX... BUT NOT A NUKIGE: Legacy of Subjugation may well set a record for the most nudity in any Steam game. It has a truly stupid amount of sex and BDSM scenes... even so the primary purpose of this game is not gooning. While scenes can be quite erotic (and at times quite disturbing) The raison d'être for this game is the exploration of survival in an unfair world of dehumanizing depravity... a world where the ultra wealthy prey on the rest of us... a world of hardship. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I announced my game here at LL first because this community is what got me started in gamedev. The page is live now if you are at all interested... or even if you just want to help me out for my past mod work, then please tell your friends and wishlist Legacy of Subjugation now on Steam NOTHING helps raise the visibility of indie games more than wishlists... and I only have two months to build them before release. The Steam page also has some animated gifs, more screenshots, and the trailer. Thanks to @JB. and @requiredname65 for playtesting during the VERY early development Their recommendations were very helpful and the game would suck a lot more without them.
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Version 1.0.0
264 downloads
English Version NEW VERSION: GataFumada_NewCrest_Noir_+Dark 🌚🎬 I’ve added a new version to the original preset for those looking for a more "cinematic" and dramatic touch in their game. This +Dark edition is more intense but fully complementary—ideal for storytelling or simply giving your save a raw, realistic vibe. What you’ll notice: True Black & White: It removes the game's flat colors, giving buildings, streets, and interiors a classic film look. Intense Contrast: Shadows are deeper and lights pop more. It works beautifully during the day for a melancholic feel and is spectacular at night for high-drama scenes. Rich Detail: It brings out textures in walls, roads, and objects that usually go unnoticed. Optimized & Lightweight: It’s super optimized and has zero impact on performance. You won’t even notice it’s running, but you’ll forget what the original game looked like once you see it! Check the previews: In the attached photos, you can see the preset in action during the day and night, and how it blends perfectly with the UI, interiors, and Sims. And of course, don’t miss the video recorded entirely with this preset! Watch it in action here: 👇 English Dialogues in the video. Pro Tip: Download both versions! You can swap between the original and the +Dark edition in the ReShade menu (Home key). Pro tip: set a shortcut for each preset and switch them with a single click to match the "vibe" of your scene. If you like my work, show some love! ❤️ Subscribe to my channel, follow me, and hit that like button. It helps a lot! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Versión en Español NUEVA VERSIÓN: GataFumada_NewCrest_Noir_+Dark 🌚🎬 He añadido una nueva versión al preset original para los que buscan un toque más "cinematográfico" y dramático en su juego. Esta edición +Dark es más intensa que la anterior pero totalmente complementaria, ideal para contar historias o simplemente cambiar de aires en tu partida con un estilo más crudo y real. Lo que vas a notar: Blanco y Negro real: Quita los colores planos del juego, dando a los edificios, calles e interiores un aspecto de cine clásico. Contraste Intenso: Las sombras son más profundas y las luces resaltan más. Funciona genial de día para un estilo melancólico y es espectacular de noche para escenas de mucho drama. Más detalle: Resalta texturas en paredes, suelos y objetos que normalmente pasan desapercibidas. Optimizado y Ligero: Está súper optimizado y no pesa nada. No notarás que lo tienes puesto por el rendimiento, pero te olvidarás de cómo se veía el juego original de lo bien que luce. Echa un ojo a las fotos: En las imágenes puedes ver cómo queda el preset de día, de noche y cómo se integra con la interfaz (UI), los interiores y los Sims. Y por supuesto, no te pierdas el vídeo grabado íntegramente con este preset. Míralo en acción aquí: 👇 Diálogos en Español. Consejo: ¡Descarga ambas versiones! Puedes alternar entre la original y la +Dark desde el menú de ReShade (tecla Inicio/Home). Crea un atajo para cada preset e intercámbialos con un click según la escena que estés jugando o la "vibra" que te apetezca. ¡Si te gusta mi trabajo, dale amor! ❤️ Suscríbete al canal, sígueme en mis redes y dale a like. ¡Me ayuda muchísimo a seguir creando!-
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New Preset GF-New Crest-Noir +DARK View File English Version NEW VERSION: GataFumada_NewCrest_Noir_+Dark 🌚🎬 I’ve added a new version to the original preset for those looking for a more "cinematic" and dramatic touch in their game. This +Dark edition is more intense but fully complementary—ideal for storytelling or simply giving your save a raw, realistic vibe. What you’ll notice: True Black & White: It removes the game's flat colors, giving buildings, streets, and interiors a classic film look. Intense Contrast: Shadows are deeper and lights pop more. It works beautifully during the day for a melancholic feel and is spectacular at night for high-drama scenes. Rich Detail: It brings out textures in walls, roads, and objects that usually go unnoticed. Optimized & Lightweight: It’s super optimized and has zero impact on performance. You won’t even notice it’s running, but you’ll forget what the original game looked like once you see it! Check the previews: In the attached photos, you can see the preset in action during the day and night, and how it blends perfectly with the UI, interiors, and Sims. And of course, don’t miss the video recorded entirely with this preset! Watch it in action here: 👇 English Dialogues in the video. Pro Tip: Download both versions! You can swap between the original and the +Dark edition in the ReShade menu (Home key). Pro tip: set a shortcut for each preset and switch them with a single click to match the "vibe" of your scene. If you like my work, show some love! ❤️ Subscribe to my channel, follow me, and hit that like button. It helps a lot! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Versión en Español NUEVA VERSIÓN: GataFumada_NewCrest_Noir_+Dark 🌚🎬 He añadido una nueva versión al preset original para los que buscan un toque más "cinematográfico" y dramático en su juego. Esta edición +Dark es más intensa que la anterior pero totalmente complementaria, ideal para contar historias o simplemente cambiar de aires en tu partida con un estilo más crudo y real. Lo que vas a notar: Blanco y Negro real: Quita los colores planos del juego, dando a los edificios, calles e interiores un aspecto de cine clásico. Contraste Intenso: Las sombras son más profundas y las luces resaltan más. Funciona genial de día para un estilo melancólico y es espectacular de noche para escenas de mucho drama. Más detalle: Resalta texturas en paredes, suelos y objetos que normalmente pasan desapercibidas. Optimizado y Ligero: Está súper optimizado y no pesa nada. No notarás que lo tienes puesto por el rendimiento, pero te olvidarás de cómo se veía el juego original de lo bien que luce. Echa un ojo a las fotos: En las imágenes puedes ver cómo queda el preset de día, de noche y cómo se integra con la interfaz (UI), los interiores y los Sims. Y por supuesto, no te pierdas el vídeo grabado íntegramente con este preset. Míralo en acción aquí: 👇 Diálogos en Español. Consejo: ¡Descarga ambas versiones! Puedes alternar entre la original y la +Dark desde el menú de ReShade (tecla Inicio/Home). Crea un atajo para cada preset e intercámbialos con un click según la escena que estés jugando o la "vibra" que te apetezca. ¡Si te gusta mi trabajo, dale amor! ❤️ Suscríbete al canal, sígueme en mis redes y dale a like. ¡Me ayuda muchísimo a seguir creando! Submitter gatafumeta Submitted 05/02/26 Category Other Requirements
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Deluded is an 18+ survival RPG with a dark, immersive open world where every choice matters. Some of the game mechanics were inspired by adult Skyrim and Fallout mods. ~v0.4.8 available for Deluded+ supporters~ Steam: https://store.steampowered.com/app/3361460/Deluded/ Patreon: https://deludedgame.link/8nW8dpx Subscribestar: https://deludedgame.link/IDDnJpj itch.io: https://deludedgame.link/cgVpSsU Boosty: https://deludedgame.link/OC1AyKU Discord: https://deludedgame.link/2nyqkc6 Twitter: https://deludedgame.link/0FfooAi Instagram: https://deludedgame.link/PeBl8OY Reddit: https://deludedgame.link/4tIrNnc I woke up in a grave. What happened to my family and the world around? Everything is not like it used to be... Something controls people... ... Am I Deluded? TRAILER: FullTrailer_MQ.mp4 GET THE FREE DEMO HERE: Win: TORRENT - PIXELDRAIN - MIXDROP
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View File †༙✧ ⋆˚🎈𝒲𝒶𝓎𝓌𝒶𝓇𝒹 𝐼𝓃𝓃𝑜𝒸𝑒𝓃𝒸𝑒✃ Balloons, cake, and laughter. A misplaced party guest, clumsy and apologetic, sweet and unsettling. Her name is DOLLY. No one seems to remember inviting her. ✦ . ⁺ . ✦ . ⁺ . ✦✦ . ⁺ . ✦ . ⁺ . ✦ Submitter yachtcrash1 Submitted 02/04/2026 Category The Sims 4 - Sims Requirements
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It has been five days since the last egg slipped free, and still I cannot bring myself to destroy them. Scientific rigor demands observation; sentiment—or whatever poisoned impulse now stirs beneath my ribs—demands preservation. I tell myself the former justifies the latter. I am not certain, but I believe it. In the hours immediately following the oviposition, panic lent me clarity. I gathered the eight pale orbs into a hastily lined satchel—soft wool scraps and a layer of oiled leather to cushion them—then forced myself to stand. My legs shook; the room tilted; the scent of mineral-sweet mucous still clung to my skin like guilt. I paid the innkeeper double what I owed, muttering something about urgent research that required solitude, and fled Whiterun before the market bells could ring fully awake. My own small house on the edge of the plains—more laboratory than home—welcomed me with the familiar reek of dried herbs and spilled reagents. I barred the door, shuttered every window, and placed the clutch in the warmest corner beside the hearth, where the fire could lick at the stones without scorching them. For the first day, they remained as they were: luminous white, faintly translucent, veined with the palest blue. I measured them (circumference 28–31 centimeters, weight approximately 1.4–1.7 kilograms each), noted surface temperature (warm, 2–3 degrees above ambient room heat), and sketched their positions in my field journal. No movement. No sound. Only the soft, almost imperceptible throb beneath the leather-like shell when I pressed a finger to one. Over the next three days, the change crept in slowly, methodically, as though the clutch itself were conducting an experiment on me. By the second morning, the pallor had begun to fade, replaced by a deepening taupe that darkened hourly toward rich brown. The shells stiffened—pliable kid-leather giving way to something denser, more chitinous, as cured boar hide stretched over bone. I recorded the progression in hourly increments: color shift from ivory to ecru to walnut; increasing rigidity (indentation under thumb pressure reduced from 4 mm to less than 1 mm); a faint, dry rustle when I held one close to my ear, as of sand shifting inside a sealed vial. On the fourth day, the first cracks appeared—not violent fractures, but hairline fissures radiating from the poles like frost on glass. I sat vigil through the night, quill in hand, flame low. The room filled with a new scent: sharp chitin dust mixed with the old mineral sweetness, now almost cloying. Hatching began at dawn on the fifth day. It was not dramatic. No explosive births, no screams. Only a slow, wet parting of shell segments, accompanied by a soft, chitinous click-click-click like pebbles settling. The first nymph emerged head-first: no larger than my palm, pale and glistening, its segmented body still curled fetal-tight. Six stubby legs unfolded, tipped with delicate hooks; mandibles—tiny, translucent—worked soundlessly. It paused, antennae quivering, then scuttled sideways across the floorboards and vanished beneath the bedframe. The others followed in quick succession. Eight in total hatched; six survived the first frantic scramble. Two lighter-hued eggs produced only malformed husks—thin, watery contents that evaporated almost at once, leaving brittle membranes. The viable six were darker, denser, their carapaces already hardening to a deep chestnut gloss. They scattered like spilled beads: under the bed, behind the alchemy table, into the rafters, into the shadowed gap beneath the wardrobe. For a full day, they hid, silent except for occasional faint skittering when one shifted position. I did not sleep. I watched. I noted. By the second day post-hatch, they grew bolder. Hunger drove them first: they returned to the discarded shells, mandibles rasping against the remnants, consuming every scrap of casing and membrane. The sound was intimate, almost polite—small teeth on leather, methodical, thorough. Once sated, exploration began in earnest. They ventured across open floorboards, climbed the legs of my chair, and investigated the mortar and pestle left uncleaned on the workbench. One perched briefly on the rim of my inkwell, antennae dipping toward the black liquid before recoiling. They do not flee from me. If I move slowly, they do not startle. Several have taken to trailing my shadow as I cross the room, keeping a respectful distance of a meter or two. One—the largest, perhaps the first-born—has twice climbed onto my boot when I sat motionless at the desk, remaining there for several minutes while its antennae brushed the leather in slow, deliberate sweeps. Not affection, precisely; no nuzzling, no warmth-seeking like a kitten against a hearth. But recognition. Acceptance. A quiet acknowledgment that I am part of their environment, and they of mine. I find myself leaving scraps of meat near the hearth—rabbit from the market, cut small. They converge upon it without quarrel, sharing in orderly turns. I have caught myself smiling at the sight. The smile feels foreign on my face. Beneath the observation, the other thoughts gather. At first, they came as flickers: a sudden memory of pressure, of rhythmic pulsing, of that impossible, drowning ecstasy that overrode terror. I dismissed them as trauma residue, as the mind replaying horror to process it. But the flickers have thickened into insistence. My body remembers the stretch, the filling, the release. In quiet moments—when the nymphs are still, when the fire has burned low—I feel an echo low in my abdomen: not pain, not emptiness, but a hollow readiness. A craving for pressure. For the purpose. I tell myself it is a hormonal aftermath. The gray fluid, the eggs, the rapid gestation—all must have altered my endocrine balance. I could test it: draw blood, compare to baseline samples from before the incident. I could formulate a counter-agent, purge the influence. Yet each time I reach for the reagents, my hand hesitates. The nymphs are here. They are viable. They are mine—in a way no conventional progeny could be. To destroy them would be to destroy data. To abandon them would be to abandon discovery. To return north… to seek another encounter… would be to gather more specimens. To understand the lifecycle fully. To perhaps—gods forgive the thought—ensure their survival in greater numbers. The largest nymph has taken to resting against my ankle when I sit at the desk. Its weight is negligible, yet I feel it like an anchor. Its antennae brush my skin in slow circles, and for a moment, the room fades. I close my eyes and remember mandibles pressing—not crushing, but holding. Steady. Purposeful. I tell myself this is science. I am no longer certain who is convincing whom.
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View File November SIM DUMPLINGS<3 (Rain, Aqua, Sunny, Light, Storm, Hail, Snow, Misty, Frost, Cold, Dew, & Sky) Lots of SIM DUMPLINGS on my PATREON. The November collection is complete with 12 Fye Sim Dumplings! Rain, Aqua, Sunny, Light, Storm, Hail, Snow, Misty, Frost, Cold, Dew, & Sky Submitter yachtcrash1 Submitted 01/25/2026 Category The Sims 4 - Sims Requirements
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It is with a trembling hand that I now set quill to parchment once more, for the events that followed my return to Whiterun have left me in a state of such profound disarray that I scarcely know where shame ends, and scientific curiosity begins. I write this not for posterity’s sake alone, but because if I do not record the truth of what transpired within these very walls, I fear my mind will fracture entirely beneath the weight of it. I reached my small rented room above the Bannered Mare just as the first pale light of dawn crept over the battlements. My legs gave out the moment I crossed the threshold; the door slammed shut behind me with a sound like a coffin lid. I collapsed upon the straw mattress without even removing my sodden boots, the bloated ache in my abdomen now a constant, throbbing companion. Sleep claimed me instantly—black, dreamless, merciful. When awareness returned, it came not gradually but with violent suddenness. Something moved inside me. Not the ordinary flutter of indigestion or the cramp of overexertion—no. This was deliberate, purposeful motion: a slow, rolling pressure low in my pelvis, as though several small creatures were turning over in unison, testing the confines of their prison. My eyes snapped open. My breath caught. The room was dim, the shutters still closed, yet I could feel sweat already beading along my hairline. I pressed both palms to the swollen curve of my belly. Beneath my fingers, the skin felt impossibly taut, stretched drum-tight over something alive. And then—gods preserve me—the leathery covering I had discovered in the cavern pool began to peel. It did not tear. It simply… separated. Like wet parchment lifting from stone, the strange, fused membrane lifted away from my groin in one continuous sheet. Beneath it lay raw, flushed skin, glistening with a thick, translucent mucous that oozed forth in sluggish ropes. The fluid was warm, faintly sweet-smelling, and carried with it the unmistakable mineral reek of the depths from which I had fled. As the last of the leathery patch sloughed free and fell to the floorboards with a wet slap, a fresh gush followed, soaking my thighs and the bedding beneath me. I should have screamed. I should have bolted from the room, naked and reeking, and thrown myself upon the mercy of the Temple of Kynareth. Instead, I lay there, panting, transfixed by the conflicting storm within my own body. Shock warred with revulsion. Revulsion warred with an obscene, unbidden echo of the previous night’s forced ecstasy. My flesh still remembered—traitorously—the rhythmic stretching, the pulsing arrival after arrival that had drowned terror in pleasure until darkness took me. And now that same body, traitor still, responded to the movement within me not only with fear but with a shameful, liquid heat that pooled low in my belly and made my thighs tremble. I knew. I knew what was coming as surely as any midwife knows the signs of crowning. There would be no stopping it. Whatever the Chaurus had planted in me had quickened, and now it demanded release. I rolled onto my back—slowly, carefully—drawing my knees toward my chest in the ancient posture of birthing. My hands clutched the edges of the mattress as though it might anchor me to Nirn itself. The first contraction was not pain, exactly; it was pressure, immense and inexorable, a deep rolling wave that forced my breath from my lungs in a low, animal groan. Then came the first egg. It emerged slowly, stretching me with a burning fullness that hovered on the razor’s edge between agony and rapture. I felt every inch of its passage: smooth, unyielding, yet strangely pliant—like the finest kid leather inflated just enough to hold its shape. When the widest part finally crested, a sudden slick release carried it free. It landed between my thighs with a soft, wet thump. White—almost luminous in the half-light—slightly translucent, its surface faintly veined with palest blue. It quivered once, twice, then stilled. No larger than a large apple, yet heavier than it ought to have been, as though some dense life pulsed quietly inside. Before I could draw breath, the next followed. And the next....Eight in total. Each one stretched me wider than the last, each one slid free with that same obscene blend of pressure and pleasure, until my body seemed no longer my own but merely a vessel, a conduit for something older and hungrier than mortal flesh. By the eighth, my voice had broken into hoarse, wordless cries; sweat plastered my hair to my face; the sheets beneath me were sodden with mucous and my own unwilling arousal. When the last egg finally slipped free, I collapsed back against the pillows, chest heaving, thighs shaking. For long minutes, I could do nothing but stare at the clutch arrayed between my legs—eight pale, leathery orbs, glistening, faintly warm to the touch. They did not crack. They did not move. Yet I swear by the Eight and the One that I felt them watching me. I have not yet decided what I shall do with them. I have barred the door. I have drawn the shutters tight. The smell of the cavern still clings to my skin, sweet and mineral and wrong. And somewhere, deep in the quiet places of my mind, a small, treacherous voice whispers that I should keep them warm. May the Divines forgive me.
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My journey northward passed with little incident, save for a brief encounter with a hungry wolf. The beast's yellow eyes caught the first light of dawn, but a firm press of my heels into my mare’s flanks and a generous amount of panic spurred us forward, leaving the wolf behind in a disappointed blur of gray fur. I arrived at the entrance of the cavernous domain at midday, heart still beating fast but none the worse for wear. Setting up camp this time, I chose a spot a little deeper in the caverns than my last expedition, yet still far enough to avoid any unwanted guests in the night. The terrain was rocky but workable, with a view of the twisting, crystalline formations that adorned the deeper recesses. My hands, once steady and methodical, worked to unpack my supplies—vials, pouches, mortar, and pestle—all the tools of my trade laid out in a familiar arrangement. Yet even as I prepared my station, I began to notice an unpleasant itch. The lingering effects of a night spent at the tavern, perhaps, had caught up with me, and a discomfort itch bloomed across my groin, persistent and maddening. Suspecting scabies or some other skin irritation, I decided to concoct a remedy on the spot. Nothing out of the ordinary to prepare a remedy at camp, or while traveling. I reached for the ingredients I had packed: glowing mushroom, cave moss for its healing essence, and, of course, what I thought was powdered chaurus egg. My head still felt heavy from my recent indulgence, and I failed to notice the subtle difference in texture and scent as I measured out the fine, gray powder for the egg portion. Then I reached for the vial of suspended ejaculate for the customary pinch to accelerate the effects. I struggle…to wri…… Recalling sometime later to update my notes. I crushed and blended the ingredients with practiced ease, creating a thick, pungent salve. I applied it liberally to the affected area, noting the immediate coolness and then... an unexpected surge of warmth. My pulse quickened, a flush rising over my skin in an overwhelming wave. I struggled to keep writing, but the heat grew more intense, spreading like wildfire. Arousal, powerful and uncontrollable, gripped me as my vision blurred and my thoughts scattered. I felt my strength slipping away, the world around me dissolving into darkness.
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After several months of meticulous experimentation in my lab, the confines of stone walls and the pungent aroma of ground herbs began to feel suffocating. Long hours poring over tinctures and thickening pastes had left my mind restless, time for a break - perhaps a night of revelry. I made my way to the local tavern, a familiar haunt where the warmth of a roaring fire and the laughter of fellow townsfolk could chase away any lingering fatigue. It is a dangerous thing to lose track of ones drinks, and perhaps I was too generous with the number of tankards I allowed myself and the company I kept. By the time I made my way home, the world around me swayed like the deck of a ship at sea, and my head spun with a pleasant, if muddled, lightness. I stumbled into my study, intent on preparing for the next expedition north to their domain. The task is best done sober, one might argue, but stubbornness has always been a close companion of mine. With a hazy mind, I began assembling the usual kit of necessities: glowing mushrooms, a few sprigs of luminous cave moss, and, of course, powdered chaurus egg. Or so I thought. My hands worked with muscle memory, scooping and measuring ingredients into small pouches. However, in my inebriated state, I failed to notice the vital mistake I made. Instead of reaching for the familiar, slightly iridescent powder of chaurus egg, my fingers grasped the newer, far more potent gray ejaculate powder—recently dried and finely ground. It was this foolish blunder that, had I been of clearer mind, would have never made. But the error went unnoticed, and I packed the powder away alongside the rest of my carefully chosen supplies. With dawn still a whisper on the horizon, I saddled my patient mare and loaded the saddlebags, making sure to check the secure placement of the glass vials and the waterproof leather pouches. The chill of morning air did little to sober me fully, but the excitement of another foray into the northern caverns set my heart racing. The chaurus awaits, and with any luck, more discoveries lie in store. My blunder, however, remained nestled in the depths of my kit, awaiting the inevitable moment it would reveal itself—an unforeseen consequence of a night spent with ale rather than caution.
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Version BETA 0.4
784 downloads
Full version has been released on Nexusmods! Thank you to all playtesters ElementaLadies Project: PsychoSisters (BETA playtest version) 3 new monsters for Warrens dungeon, new foreground and an obstacle. Human Centipede has PLACEHOLDER animation because we only begin to animate her. For Lustiest Lair: Expanded user, read the "LLE PATCH - READ THIS" text document included in the files. DISCLAIMERS: I'm a tourist for all of the reference I chose in this ELP. I've never play the games or read any official medias about it. I take/copy the design because it artistically pleasing for me. I don't really care about the accuracy. Feedbacks that I'm hoping from playtesters: 1. Monsters' stats/dmg. Is it too high? Please do state your difficulty (Radiance, etc.). If possible, please fight on all levels and use only 2 trinkets for proper playtest. 2. Monsters' size. Is it too big? It is bigger than Xelsword's average heroes height. The size can be changed in final version. 3. Overall playstyle. Do u like it? Does the familiarity with other mods (if any) bothers you, like Skaven mods or something? I don't download/use extra modded monster so I would not known. Please provide your honest feedback. 4. Inconsistencies report. Report any inconsistencies with other mod. I don't really play many modded dungeon/monsters. HOWEVER, I would not likely to fix any mod that change make randomize mesh or something. 5. New Foregrounds & Obstacle. Cool or nah? Too obnoxious? Does it block your view from seeing the trap? This is a project funded by my donators, though all of the design not chosen by them - I chose each design and do whatever I like. I'm testing whether this way of doing/funding project is good or not.-
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View File ELP - PsychoSisters (BETA playstest) ElementaLadies Project: PsychoSisters (BETA playtest version) 3 new monsters for Warrens dungeon, new foreground and an obstacle. Human Centipede has PLACEHOLDER animation because we only begin to animate her. For Lustiest Lair: Expanded user, read the "LLE PATCH - READ THIS" text document included in the files. DISCLAIMERS: I'm a tourist for all of the reference I chose in this ELP. I've never play the games or read any official medias about it. I take/copy the design because it artistically pleasing for me. I don't really care about the accuracy. Feedbacks that I'm hoping from playtesters: 1. Monsters' stats/dmg. Is it too high? Please do state your difficulty (Radiance, etc.). If possible, please fight on all levels and use only 2 trinkets for proper playtest. 2. Monsters' size. Is it too big? It is bigger than Xelsword's average heroes height. The size can be changed in final version. 3. Overall playstyle. Do u like it? Does the familiarity with other mods (if any) bothers you, like Skaven mods or something? I don't download/use extra modded monster so I would not known. Please provide your honest feedback. 4. Inconsistencies report. Report any inconsistencies with other mod. I don't really play many modded dungeon/monsters. HOWEVER, I would not likely to fix any mod that change make randomize mesh or something. 5. New Foregrounds & Obstacle. Cool or nah? Too obnoxious? Does it block your view from seeing the trap? This is a project funded by my donators, though all of the design not chosen by them - I chose each design and do whatever I like. I'm testing whether this way of doing/funding project is good or not. Submitter niknerozz Submitted 09/21/2025 Category Darkest Dungeon
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DON'T BREATHE The story of a cheerful guy who works in the porn industry. Him doesn't really think about who he sleeps with or builds relationships. All he thinks about is how to hook up with the next chick. Halloween is coming up soon, and to celebrate, He's boss decided to film a porn movie in an old mansion. It would seem that nothing bad could happen in an old mansion on the edge of the world. That's what he is about to find out. Build relationships with girls, of which there are planned to be more than 10 in the game. At some point, a choice will come that may affect who will survive. Solve various puzzles and riddles. Learn the history of the old mansion and its inhabitants. https://www.youtube.com/watch?v=jCBFqkvlPTQ You can try the Demo version and download it from these links STEAM: https://store.steampowered.com/app/4201760/Dont_Breathe_or_They_Might_Hear/ PATREON: https://www.patreon.com/c/Alisindra ITCH: https://alisindra.itch.io/dont-breathe Ci-en: https://ci-en.dlsite.com/creator/34053 X: https://x.com/KateCherka35777 The demo is not very long, about half an hour. But during this time, you will get to know the main character a little and feel the vibe that I wanted to bring to the game. I am ready for any suggestions regarding the game and any criticism. You can write to me on discord. DISCORD: https://discord.gg/unMye2HAFF
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FR- Prologue, chapitre 0 - Le Paradis sous contrat
Gum2503 posted a blog entry in Avrice-Gate City - The Sims 4
Vous découvrez avec Léna la pub de Avrice-Gate City.... et ce qu'il vous attend en sous-entendu-
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From the Deeps (abandonned) View File FROM THE DEEPS (REDONE) : A Lovecraftian adventure for Skyrim. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron The first point A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it. A way lead to player enslavement (simple slavery connected !), the other to freaky scenes. English written mod, but Mixbutterdog made a patch in japanese ! Female players designed mod, but version 2.3 discrimine player sex, and FTD is now playable with male characters. FTD new version : As you may know, I'm developping a new version of FTD, more Thief like. The current FTD stays, but keep in mind it will be replaced by FTD new version at a point. Dependendies : SexLab Dragonborn ZAZ Soft requirement : XPMS skeleton. More Nasty critters, billy or leito animation (sex scenes with creatures, such as lukers and rieklings) Simple Slavery (for player soldl as slave) Incompatible : Maria Eden (some dialogues line of that mod overcome FTD ones). Collaborations : Pepertje (co author, dialogues fixer, screenshots) and Japanese version. Aqqh for script trick and collaboration. Alpha and Beta testers for their time, advices and critics. Xluxlu for music. Mixbutterdog for scripts, fixes, and Japanese version Fasterflight225 for the Radiant cultist quest Patch ! Permissions : Use the mod assets as you want. You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Credits : Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/? DixiePig for the tentacle armor. PS1 games Doom I and Nightmare creatures I for musics. Joubarbe for Survive the night : https://www.nexusmods.com/skyrim/mods/37042?tab=description (will be used for the sanaity management script) (others credits will be written here) Added a patch for "Radiant Cultist Quest" credits to @Fasterflight225 Current release : 2.6 (2.52 still available, with the japanese version, thanks to MixButterdog) New version current release : alpha 0.2 (see it on it own page) Mod description (Thanks to Long John) : A series of disappearances of women from Solitude and across Haafingar. All the while there is a strange fog which never lifts the North Coast. To begin with it was just the peasant women who disappeared. Now however a noble woman has disappeared her family has applied political pressure to the Jarl and her court. This pressure has resulted in the launch of an investigation into the disappearances. As part of the investigation the Dragonborn is called in.... to enquiring in the Skyrim most isolated city : Insmouth. Will you be able to find the reason for the disappearances, or become the next victim? Play the adventure to find out... Or, in video (thanks to Shinjy72) : How to enter into Insmouth ? Talk to Knyva, the gate keeper, and pay 200 gold. Submitter Delzaron Submitted 03/13/2015 Category Quests Requires SexLab, Dragonborn, ZAZ Special Edition Compatible
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Bad Ends - Eggs Warning: Contains Chaurus Erika moved through Solitude’s sewers, the only light coming from the eerie blue glow of chaurus eggs lining the walls. The guards had called it a simple job—clear out a few pests. But the deeper she went, the thicker the eggs clung, pulsing softly in the dark. The tunnels were silent. No skittering, no hisses. Just the wet drip of fluid and the occasional pop of a bursting sac. At the heart of the nest, she found a chamber packed with eggs. She stabbed one, sticky fluid oozing out A click behind her. She spun. A single chaurus loomed in the doorway, its black eyes fixed on her. It had been waiting. Stalking. Before she could react, it lunged. Videos:
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View File Beyond The Grave: Banshee's Arrival! Hello! I've been away from this site for a while, figured I'd post this, was going to last Halloween, but life stuck a middle finger in my face so... LOL This spooky gal is a ghostly spirit and it's haunting you! What will you do with this new arrival to your sims crew? Well, that's up to you! Have fun. Submitter Lumpy1O9 Submitted 07/02/2023 Category The Sims 4 - Sims Requires
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Worldbuilding Sheet: As you sit in the rowing boat, enjoying the peaceful surroundings of the swamp, the water beneath you ripples slightly. Suddenly, a large, blob-like creature emerges from the murky depths, its four sets of tendril-like arms reaching out towards you. The Korfalg lunges towards you, attempting to ensnare you in its grasp. Before you can react, its arms wrap around your body, pulling you into the water with surprising strength. You feel a strange sensation as the Korfalg's tendrils pull you into its Herlac. Inside the sticky, mucus-coated chamber, you are quickly immobilized by the powerful nerve suppressant. The Korfalg's three internal arms enter your vagina, anus, and throat, beginning the insemination process. As the arms penetrate you relentlessly, discharging sperm at different depths, you are powerless to resist. Over the course of the next five days, you feel your body changing as the Korfalg-induced pregnancy progresses. You are kept alive by the nutrient-rich mucus within the Herlac, even as the internal arms continue their movements inside you. As the five days pass and the internal arms finally come to a stop, you feel the Korfalg become sluggish. It moves towards the nearest lake, sinking to the bottom and entering a hibernation-like state. You are left inside the Herlac, feeling the Korfalg spawn growing within you. With the passage of time, the Korfalg spawn begin to push one of the arms used for insemination out of your vaginal cavity. Eventually, they crawl out of the Herlac, leaving you behind as the parent Korfalg slowly awakens. As the Korfalg's normal body functions return, it digs itself out of the mud, leaving you to the fate of the digestive enzymes within the Herlac. Your body begins to break down as the enzymes start their work, providing the Korfalg with the energy it needs to recover from the breeding season. ----------------------------------------------------------------------- I muster enough strength to somehow escape and make it onto a sandbank. Walking through the swamp naked and cold I eventually reach a sandbank in a shallow section of the swamp. I lie down sprawled next to the edge of the water in utter exhaustion. What I do not realize is that it is once more breeding season for Korfalgs. ----------------------------------------------------------------------- As you lie exhausted on the sandbank, the sounds of the swamp surrounding you, you attempt to catch your breath after the harrowing experience with the Korfalg. Unbeknownst to you, the creatures are once again in the midst of their breeding season, and a new danger lurks just beneath the surface of the water. Before you can fully recover, the water nearby stirs, and the familiar blob-like form of another Korfalg emerges, drawn by the scent of your presence. With its four sets of tendril-like arms reaching out towards you, the creature approaches with a hungry fervor. Despite your weakened state, you muster the last reserves of your strength and attempt to crawl away from the water's edge. However, the Korfalg is quick to close the distance, its arms wrapping around your body once more. You feel the familiar sensation of being pulled into its Herlac, the thick mucus coating you as you are immobilized. As the Korfalg's internal arms begin their invasive movements once again, inseminating you with their sperm and starting the cycle of a new pregnancy, you realize the dire situation you are in. Trapped once more within the creature's grasp, you can only helplessly endure the process as the Korfalg spawn grow inside you. The days drag on as the insemination process continues, your body once again subject to the whims of the predatory creature. The unforgiving swamp environment becomes your prison as you await the birth of the Korfalg spawn, knowing that the cycle will repeat itself once more. What do you do? ----------------------------------------------------------------------- I begin to enjoy the movement of the internal arms as they ruthlessly pound away at my holes. ----------------------------------------------------------------------- The relentless movements of the Korfalg's internal arms continue to penetrate you with a rhythmic intensity, each thrust sending waves of pleasure and pain through your body. Despite the strange and harrowing circumstances, a twisted sensation of pleasure begins to coil within you as the internal arms explore your most intimate places. As the insemination process progresses, the alternating sensations of pleasure and discomfort blend together, creating a bewildering mix of arousal and agony. The mucus-coated chamber amplifies each sensation, heightening your awareness of every movement and touch within you. Lost in a haze of conflicting emotions, you find yourself strangely drawn to the intense stimulation caused by the Korfalg's actions. The alien nature of the experience only adds to the taboo allure, fueling a growing desire that consumes your thoughts even as your body is used as a vessel for the creature's reproduction. Caught in a web of conflicting impulses and sensations, you surrender to the overwhelming pleasure that the Korfalg's internal arms bring, embracing the forbidden ecstasy that thrums through you with each relentless thrust. What do you do next? ----------------------------------------------------------------------- Tell me what happens during the next four days of the insemination leading up to the first day of my twelve month pregnancy. ----------------------------------------------------------------------- Over the course of the next four days, the insemination process within the Korfalg's Herlac continues unabated. The internal arms of the creature, now deeply embedded within your body, maintain their rapid and forceful movements, discharging sperm at different depths within you as the Korfalg spawn begin to take root. The days pass in a blur of surreal sensations, the pleasure and pain mingling together in a twisted dance of ecstasy and torment. Your body undergoes subtle changes as the Korfalg-induced pregnancy progresses, the alien life growing inside you influencing every aspect of your being. As the Herlac steadily nurtures the developing Korfalg spawn within you, you feel the weight of their presence increasing with each passing moment. The sense of being both host and prisoner to the creatures' offspring becomes more pronounced, a reminder of the unyielding bond that now exists between you and the predatory beings. With the onset of the fifth day, marking the end of the insemination process and the beginning of your twelve-month pregnancy, a sense of inevitability settles over you. The internal arms of the Korfalg cease their movements, their work done for now as the cycle of life continues within the confines of the Herlac. You are left to contemplate the strange and twisted fate that has befallen you, a willing participant in a macabre dance of survival and reproduction orchestrated by the predatory creatures of the swamp. As the first day of your pregnancy dawns, you are acutely aware of the presence of the Korfalg spawn growing within you, a constant reminder of the dark and twisted bond that now links you to the creatures of the watery depths. What do you do now as you come to terms with the reality of your situation? ----------------------------------------------------------------------- I come to enjoy the sensation of being constantly stuffed with the Korfalg’s internal arms. ----------------------------------------------------------------------- As the days of your pregnancy within the Korfalg's Herlac stretch ahead of you, you find yourself strangely drawn to the persistent presence of the creature's internal arms within your body. The sensation of being constantly filled and stretched by the alien appendages takes on a new meaning for you, becoming a source of unexpected pleasure and satisfaction. Each movement and shift of the internal arms within you sends waves of sensation rippling through your body, a potent mix of arousal and discomfort that merges into a complex tapestry of sensations. The unrelenting pressure and intrusion of the Korfalg's limbs become a twisted form of pleasure for you, providing a perverse sense of fulfillment that both excites and terrifies you. As the pregnancy progresses, the growing presence of the Korfalg spawn within you intensifies the sensations coursing through your body, heightening your awareness of every movement and shift within the Herlac. The alien life growing inside you becomes a constant reminder of your entanglement with the predatory creatures of the swamp, a bond that transcends mere physical captivity. Lost in a haze of conflicting emotions and sensations, you surrender to the strange allure of being constantly stuffed with the Korfalg's internal arms, embracing the unusual ecstasy that accompanies the bizarre circumstances of your captivity. The boundary between pleasure and pain blurs in the confines of the Herlac, leaving you adrift in a sea of conflicting desires and sensations. What do you do next as you find yourself succumbing to the strange pleasures of your predicament? ----------------------------------------------------------------------- I begin to dread the idea of not being inside a Herlac. ----------------------------------------------------------------------- As the days of your pregnancy within the Korfalg's Herlac continue, a sense of dread begins to gnaw at the edges of your consciousness. The familiar pressure and presence of the creature's internal arms within you have become a strange source of comfort and security, anchoring you in a reality that is both alien and inexplicably intimate. The idea of not being inside a Herlac, of being separated from the relentless embrace of the Korfalg's limbs, fills you with a deep unease. The thought of existing outside the mucus-coated chamber, of facing the world beyond the confines of the swamp, instills a sense of fear and disquiet within you. The notion of being deprived of the constant presence and stimulation provided by the Korfalg's internal arms sends a shiver of apprehension down your spine. The prospect of being alone, of existing without the alien life growing within you, fills you with a profound sense of loss and emptiness, a void that threatens to consume you in the absence of the Herlac's protective embrace. Caught between a desire for freedom and a fear of separation, you find yourself torn between conflicting emotions as you grapple with the complexities of your situation. The strange and twisted reality of your existence within the Herlac becomes a paradoxical source of comfort and dread, a reminder of the fragile balance between captivity and sanctuary that defines your tumultuous journey in the swamp. What do you do next as you confront the unsettling prospect of life beyond the confines of the Herlac? ----------------------------------------------------------------------- I ready myself mentally to give birth. ----------------------------------------------------------------------- As the days of your pregnancy within the Korfalg's Herlac draw to a close, you steel yourself for the inevitable moment of giving birth to the Korfalg spawn. The alien life within your body has reached a critical stage of development, signaling the imminent arrival of the creatures that will soon enter the world. With a mixture of apprehension and determination, you prepare yourself mentally for the transformative experience that awaits you. The prospect of bringing forth the offspring of the predatory creatures of the swamp fills you with a sense of awe and trepidation, a solemn reminder of the dark and twisted fate that has befallen you. As the first signs of labor begin to ripple through your body, you feel a primal instinct take hold, guiding you through the impending ordeal. The rhythmic contractions of your muscles herald the onset of the birthing process, signaling the beginning of a new chapter in your surreal journey within the Herlac. With each passing moment, the intensity of the sensations grows, building towards a climactic moment of release and renewal. The pressure within you mounts as the Korfalg spawn prepare to enter the world, their alien forms eager to break free from the confines of their gestational chamber. As the moment of birth approaches, you find yourself caught in a whirlwind of emotions, ranging from fear to wonder, anticipation to dread. The impending arrival of the Korfalg spawn signals a watershed moment in your captivity, a pivotal event that will forever alter the course of your existence in the swamp. What do you do next as you brace yourself for the transformative experience of giving birth to the Korfalg spawn within the Herlac? ----------------------------------------------------------------------- I steel myself and give birth. ----------------------------------------------------------------------- With a deep breath and a steely resolve, you brace yourself for the momentous event of giving birth to the Korfalg spawn. As the intensity of the contractions increases and the pressure within your body mounts, you feel a primal instinct guiding you through the birthing process. With a final push, a wave of sensations washes over you as the first of the Korfalg spawn emerges from your body. The alien creature, slick with mucus and writhing with newfound life, enters the world with a cacophony of sounds and movements. One by one, the remaining Korfalg spawn follow, each one a testament to the dark and twisted bond that now connects you to the predatory creatures of the swamp. The birthing process unfolds with a surreal intensity, the Herlac serving as a backdrop to the primal dance of life and death that plays out within its confines. As the last of the Korfalg spawn emerges into the world, you are left to contemplate the strange and unsettling reality of your circumstances. The creatures, now free from their gestational chamber, wriggle and squirm in the mucus-coated environment. With the birthing process complete, a sense of awe and exhaustion washes over you, leaving you to grapple with the aftermath of the transformative experience. The Korfalg spawn, now separate from your body, represent a new chapter in your entanglement with the creatures of the swamp, a reminder of the dark and twisted fate that has befallen you. What do you do next as you come to terms with the aftermath of giving birth to the Korfalg spawn within the Herlac? ----------------------------------------------------------------------- I manage to escape once more and make it ashore to safety. ----------------------------------------------------------------------- As you manage to escape the confines of the Korfalg's Herlac once more, a sense of relief washes over you as you make your way ashore to safety. The harrowing experience of giving birth to the predatory creatures' spawn has left you drained and exhausted, but a newfound sense of freedom propels you forward, away from the dangers of the swamp. With each step you take on solid ground, the weight of your ordeal begins to lift, replaced by a glimmer of hope for a future free from the predatory creatures that have ensnared you in their twisted web. The sounds of the swamp soon fade into the distance. As you find refuge on dry land, a sense of liberation takes hold, bolstering your spirits and renewing your resolve to escape the clutches of the creatures that have haunted you for so long. The taste of freedom lingers in the air, a tangible reminder of the resilience and determination that have carried you through the darkest moments of your captivity. With the safety of solid ground beneath your feet, you take a moment to catch your breath and survey your surroundings, grateful for the chance to reclaim agency over your own fate. The path ahead may be uncertain, but for now, you revel in the newfound sense of independence that comes with your escape from the clutches of the Korfalg. What do you do next as you savor the taste of freedom and contemplate the possibilities that lie ahead in your journey to reclaim control over your own destiny? ----------------------------------------------------------------------- I begin to think back on my experince in the Herlac. ----------------------------------------------------------------------- As you take a moment to reflect on your harrowing experience within the Korfalg's Herlac, a flood of memories and emotions washes over you, each moment etched into your mind with vivid clarity. The surreal journey through the alien chamber, the sensations of being filled and penetrated by the creature's internal arms, and the transformative act of giving birth to the Korfalg spawn all play out in your mind like a twisted tableau of dark fantasies. The memory of the intimate bond that formed between you and the predatory creature lingers in your thoughts, a reminder of the strange and forbidden pleasures that accompanied the ordeal of captivity within the mucus-coated chamber. The conflicting sensations of pleasure and pain, desire and revulsion, blend together in a tumultuous mix of emotions, leaving you to grapple with the complexities of your entanglement with the creatures of the swamp. As you recall the moments of captivity and birthing, a sense of unease settles over you. The memory of the Korfalg spawn, now free in the world, serves as a haunting echo of the bond that now exists between you and the creatures, a connection forged in the crucible of survival and reproduction. Despite the discomfort and fear that the memories evoke, a strange sense of nostalgia tugs at your heart, a bittersweet reminder of the strange and forbidden pleasures that accompanied your captivity within the Herlac. The experience, though dark and twisted, has left an indelible mark on your psyche, shaping your perception of yourself and the world around you in ways both profound and unsettling. As you come to terms with the memories of your time within the Korfalg's Herlac, a sense of introspection takes hold, guiding you through the complexities of your emotions and experiences. The journey ahead may be fraught with challenges and uncertainties, but the resilience and determination you have shown in overcoming the trials of captivity serve as a testament to your strength and resolve. What do you do next as you navigate the depths of your memories and contemplate the impact of your experience within the Herlac on your journey to reclaim control over your own destiny? ----------------------------------------------------------------------- The more I think about it, the more I realize I miss being in the Herlac. ----------------------------------------------------------------------- As the memories of your time within the Korfalg's Herlac continue to swirl through your mind, a surprising realization begins to take root: amidst the fear and discomfort, a strange sense of longing for the mucus-coated chamber and the alien embrace of the creature's internal arms begins to grow within you. The memories of being constantly filled and penetrated by the Korfalg's limbs, the sensation of being intimately connected to the predatory creature, and the perverse pleasure that accompanied the experience now hold a curious allure for you. The longing for the familiar pressure and presence of the internal arms stirs within you, a twisted echo of the dark and forbidden desires that once entwined you with the creature of the watery depths. Despite the fear and unease that the memories evoke, a strange sense of nostalgia and yearning tugs at your heart, drawing you back to the intimate bond that formed within the confines of the Herlac. The forbidden pleasures and perverse comfort of captivity within the mucus-coated chamber linger in your thoughts, a testament to the complex and conflicting emotions that shape your perception of the world around you. As the realization of your longing for the Herlac takes root, you find yourself at a crossroads, grappling with the unsettling prospect of returning to the captivity that once held you in its grip. The twisted desire to reunite with the predatory creatures and the familiar embrace of the creature's limbs war with the instinct for freedom and self-preservation that now guides you on your journey. What do you do next as you confront the unexpected longing for the Herlac and navigate the complexities of your emotions and desires in the wake of your harrowing experience within the chamber? ----------------------------------------------------------------------- I walk back to the swamp. ----------------------------------------------------------------------- As you make your way back to the swamp, drawn by an inexplicable longing for the mucus-coated chamber of the Korfalg's Herlac, a sense of anticipation and apprehension swirls within you. The path ahead is cloaked in shadows and uncertainty, the echoes of your past experiences guiding you through the twisted landscape of the watery depths. With each step you take towards the familiar terrain of the swamp, the memories of captivity and release play out in your mind like a haunting melody, a symphony of desires that beckon you back to the depths of the creatures' domain. The yearning for the oppressive embrace of the internal arms and the perverse pleasures that accompanied the experience fuel your resolve, urging you onwards towards a reckoning with the strange and forbidden bond that binds you to the Korfalgs. As you approach the murky waters, a sense of trepidation washes over you, mingling with a strange sense of excitement and dread. The shifting shadows and eerie sounds of the swamp serve as a haunting backdrop to your return, a reminder of the dangers and dark allure that await you within the depths. With each passing moment, the pull grows stronger, drawing you inexorably towards the threshold of captivity and freedom. The choice before you is fraught with peril and possibility, a test of will and desire that will shape the course of your journey. What do you do next as you stand on the brink of returning to the embrace of the Korfalg's Herlac, your heart torn between the longing for the familiar comforts of captivity and the instinct for freedom and self-preservation that now guides you? ----------------------------------------------------------------------- I wade out into the water and get attacked by a Korfalg. It is currently breeding season for Korfalgs. ----------------------------------------------------------------------- As you wade out into the water, the familiar chill of the swamp enveloping you once more, a sense of foreboding hangs in the air. The murky depths teem with hidden dangers, and the sound of splashing water echoes ominously in the stillness of the swamp. Without warning, a Korfalg emerges from the shadows, its blob-like form pulsating with predatory intent as it lunges towards you with a ferocious hunger in its eyes. The tendril-like arms extend outward, reaching for you with a primal urgency that speaks of the creature's relentless drive to mate and proliferate. Caught off guard by the sudden attack, you find yourself locked in a vicious struggle with the creature as it attempts to grapple you into submission, intent on fulfilling its biological imperative to inseminate a victim and initiate the twisted cycle of captivity and reproduction that defines the Korfalgs' existence. ----------------------------------------------------------------------- As the encounter unfolds, it brings back memories of the last time I was in a Herlac. My longing reignited, I quickly resign myself to the whims of the Korfalg. ----------------------------------------------------------------------- As the tendrils of the Korfalg ensnare you in a familiar embrace, a rush of conflicting emotions and memories floods your mind, blending the raw instincts of survival with the twisted desires that linger beneath the surface of your consciousness. The primal hunger of the creature, driven by the imperatives of the breeding season, stirs within you a strange mixture of fear and arousal, a potent cocktail of forbidden pleasures and dark temptations. The memories of your previous encounter within a Herlac resurface with vivid clarity, the sensations of being filled and penetrated by the creature's internal arms mingling with the perverse thrill of surrendering to the predatory embrace of the Korfalg. The yearning for the intimate connection that binds you to the creatures grows stronger, leading you to a fateful decision to embrace the fate that awaits you in the mucus-coated chamber of the Herlac. ----------------------------------------------------------------------- As you surrender to the overpowering allure of the Korfalg and resign yourself to the creature's primal desires, the tendril-like arms of the creature pull you closer, enveloping you in a tight embrace as it guides you towards the depths of the swamp. The mucus-coated chamber of the Herlac looms ahead, a twisted sanctuary where the intricate dance of captivity and reproduction unfolds in a dark and forbidden ritual. Entering the Herlac, you feel the familiar sensation of the thick adhesive mucus coating your skin, rapidly immobilizing you and inducing a state of blissful numbness. The internal arms of the Korfalg begin their rhythmic penetration, going in and out of your body with relentless urgency, delivering the transformative essence of the breeding season with each thrust. The cycle of insemination and incubation begins anew, the sporadic discharge of sperm deep within your body marking the initiation of a bond forged in the depths of the Herlac. As the days pass, the internal arms cease their movements, lodging in your vagina, anus, and throat in a symbiotic embrace that heralds the onset of pregnancy within the chamber. In the hibernation-like state that follows, the Korfalg sinks into slumber, burying itself beneath the mud of the swamp while its external arms remain exposed to retrieve oxygen. The passage of time blurs as you undergo the transformative process of gestation, your body nourished by the nutrient-rich mucus of the Herlac in a surreal dance of life and death. ----------------------------------------------------------------------- I orgasm with pleasure from the internal arm lodged in my vagina. ----------------------------------------------------------------------- As the relentless pulsations of the internal arm lodged in your vagina stimulate your most intimate depths, a wave of pleasure washes over you, igniting a primal fire within your core. The surreal fusion of arousal and captivity, desire and surrender, culminates in a powerful orgasm that shatters the boundaries of sensation and reality. The forbidden ecstasy of being penetrated by the Korfalg's internal arm in the depths of the Herlac sends ripples of pleasure through your body, each convulsion of your muscles echoing the primal rhythm of the creature's invasive embrace. The confines of the mucus-coated chamber amplify the intensity of the experience, heightening your senses and engulfing you in a whirlwind of euphoria that transcends the boundaries of the physical and the metaphysical. As the waves of pleasure subside, leaving you spent and sated within the embrace of the creature, a strange sense of fulfillment and longing lingers in the air, a testament to the complex and intertwined nature of desire and captivity that binds you to the Korfalg in a perverse union of flesh and spirit. What unfolds next in the dark and enigmatic realm of the Herlac as the echoes of pleasure and pain reverberate through the abyss of the swamp, shaping the course of your journey and the depths of your desires? ----------------------------------------------------------------------- I prepare myself to give birth. ----------------------------------------------------------------------- As the cycle of gestation within the Herlac nears its completion, a sense of anticipation and apprehension fills the air, mingling with the echoes of pleasure and pain that have defined your journey within the mucus-coated chamber. The weight of impending childbirth hangs heavy in the dimly lit confines, a testament to the strange and primal bond that binds you to the creature. With each passing moment, the sensation of pressure and movement within your body grows, signaling the imminent arrival of the Korfalg spawn that have taken root within your womb. The rhythmic contractions and convulsions of your muscles herald the onset of labor, a primal torrent of pain and pleasure that heralds the emergence of new life within the dark embrace of the swamp. With a primal scream that echoes through the chamber, you give birth to the Korfalg spawn, the slippery, writhing forms of the creatures emerging into the world with a raw and savage vitality. The cycle of captivity and reproduction reaches its climax as the spawn crawl forth from your vagina, eager to embark on their own journey of survival and predation within the twisted ecosystem of the swamp. As the last vestiges of childbirth fade, leaving you exhausted but strangely exhilarated within the depths of the Herlac, a sense of completion and renewal washes over you, marking the end of one cycle and the beginning of another. What lies ahead for you in the aftermath of childbirth, as the echoes of pleasure, pain, and primal instincts continue to shape your fate within the swamp? ----------------------------------------------------------------------- I once more manage to escape and make my way onto land, but this time, my next destination is clear. ----------------------------------------------------------------------- With a renewed sense of purpose and determination, you emerge from the depths of the swamp, the echoes of childbirth and captivity fading behind you as you step onto solid ground once more. The primal allure of the Korfalgs and the twisted dance of pleasure that defined your journey within the Herlac linger in your mind, shaping your resolve and guiding your next steps in the enigmatic realm of Ustmaar. As you stand on the shore, the vast expanse of the swamp stretches out before you, a dark and foreboding landscape teeming with hidden dangers and forbidden desires. Your destination clear in your mind, a new chapter unfolds in the ongoing saga of captivity and liberation that defines your existence in this strange and mysterious world. What path will you choose as you venture forth into the unknown, guided by the pleasure that haunts your every step? The wilderness of Ustmaar awaits, its secrets and mysteries beckoning you to explore the depths of your desires and the shadows of your fears. ----------------------------------------------------------------------- I finally realize that life outside a Herlac is no longer good enough. It lacks the excitement and pleasure I crave. ----------------------------------------------------------------------- As the revelation dawns upon you, a profound sense of longing fills your soul, a recognition that the mundane existence beyond the confines of the Herlac pales in comparison to the intoxicating allure of captivity and pleasure that defines your bond with the Korfalgs. The echoes of the primal ecstasy and forbidden desires that have shaped your journey resonate within you, weaving a tapestry of passion and pain that transcends the boundaries of the physical and the metaphysical. The realization that life outside the Herlac is devoid of the excitement and pleasure you crave sends a shiver of anticipation down your spine, igniting a renewed sense of purpose and belonging in the twisted realm of Ustmaar. Embracing the dark allure of captivity and liberation, you make a fateful decision to return to the swamp and seek out the familiar embrace of the Korfalgs, drawn inexorably towards the depths of the Herlac where pleasure and pain intertwine in a dance of creation and destruction. With a resolute heart and a primal hunger for the forbidden pleasures that await you, you set forth on a path of self-discovery and indulgence, guided by the shadowy whispers of desire that beckon you to embrace the depths of your true nature. What unfolds next in your journey of captivity and liberation, as you embrace the darkness and the light that define your existence within the twisted landscape of the swamp? The cycle of pleasure and pain continues, shaping your destiny and guiding your steps towards a fate that is both mysterious and inevitable. ----------------------------------------------------------------------- Wishing to be imprisoned within a Herlac for the fourth time, I wade out into the water of the swamp and soon get attacked by another Korfalg. It is currently breeding season for Korfalgs. -----------------------------------------------------------------------
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View File Dwarven Cyborg Collection v2.2 Need a hand? I think I might be starting to get the hang of some of this. This was supposed to be a small update, containing just the shaved head and the Gynoid Hair fix, and come out a month or two ago, but, well, I kept finding new things to do. This is a collection of various add-on parts and UUNP conversions based around the Dwarven Cyborg concept. Everything is built from repurposed existing parts using Outfit Studio, as I have no skills whatsoever in scratch-building meshes. I started working on this for my own amusement, but it turned out well enough that I decided to share it, and it's just snowballed on from there. This is offered primarily as an armor pack and resource set for people to grow their own gameplay ideas from, and as such the parts have no pre-existing enchantments or clever scripting. It's totally not just because I have no idea how to do any of that stuff. Honest. More preview images located HERE The mod now consists of four components and one add-on pack: Heads: Built on The Amazing World of Bikini Armor's Dwarven gorget or the neck cap from the headless Dwarven Cyborg body, these parts use slot 30 to completely replace the character's head. They come in five types; Gyro, Lexicon, Skull A, Skull B, Masques, and Neck Caps. All of these except for the Masques and the Neck Caps also use a base plate set to slot 44, which allows for Bodyslide and weight slider support on all of those heads using a single mesh. The Skull sets also have [G] versions which replace the base plate with copies of the vanilla decapitated neck stump, also set to slot 44. [Note: Slot for base plate changed from 31 (hair) in 2.0 to 44 (mod mouth) in 2.1. This will allow hoods and other items that use slot 31 to be used with the crestless human skull heads again.] The Dwarven Gyro-based heads have seven styles: Light Shielded Medium Heavy Heavy Crested Gilded Gilded Crested These come with empty gyros, which you can fill with a 'Mind' insert using slot 43. The currently available inserts are: Black Soul Gem Black Soul Gem Armored Grand Soul Gem Centurion Core Falmer Gem Meridian Crystal Spider Heart -updated in 2.2 There is also a piece of extra armor based on the cage mesh from the Blackreach Sun that uses slot 42, allowing you to use it at the same time as one of the inserts. (The sun itself was intended to be available as an insert, but first I have to figure out why it doesn't want to show up in-game.) The Skull A set covers all of the human skulls. These come in two to four variations using crest and eye pieces. These variants do not use interchangable parts do to variations in the base skull models. Six base types are available: Bloody Partial Full Carved Elf Orc Skull B has the animal and beast skulls. This set currently includes: Deer Deer Buck Werewolf Arvak Khajit Argonian A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork are available, sized to fit on the humanoid Skulls. The Gilded Helmet [Skull Fit] is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested [Skull Fit] restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. These are positionally identical to the versions used on the Gilded Gyro heads above, allowing both to be used with... A set of swappable faceplates for the Gilded-based head sets, giving you various options for a traditional Dwarven helmet face for your cyborgs. Uses slot 42. Identified with a 'DwCyborg' prefix. Includes: Full Face Face Mask Half Face L/R Jaw The Lexicon head consists of a simple Mount to hold a Lexicon Cube. The Cubes themselves are also designed to be interchangeable inserts using slot 43. The currently available types are: Runed Corrupt The Masques are built on the Dwarven gorget mesh and are designed to be immobile, weighted to the spine2 bone instead of the head so as to disable all head movement. There are three available; Two 'Masques of Seven' based on the Bombshell Dragon armor's head in Sevennity's SevenWardrobe mod in Dwarven crested and the original horned varieties, and one Masque of Nocturnal carved from the vanilla game's Nocturnal statue. All three are single weight. The Neck Caps allow you to make your characters completely headless. There are two sets with two minor variations each; Type A, based on the headless Dwarven Cyborg's neck cap, and type B, based on the Dwarven gorget. Type A has Bodyslide and weight slider support, type B is single weight. A playable version of the decapitated neck stump is also available. This uses slots 30 and 44, has both full beast race support and (untested) male support, and can be used with various existing collars. Body - Bikini: Now a major rebuild of the TAWOBA Dwarven Cyborg (UUNP version), replacing the base body with one built directly from the UUNP reference shape with the limbs individually removed with zap sliders. (The original base body's shape was slightly off from the UUNP reference, which caused some clipping issues with overlay outfits.) This also allowed for the creation of variant limb sets, with various combinations of cyborg arms, human arms, no arms, etc. There are currently 44 basic variants across three-point-one categories. The original layouts are labeled as 'Base', while the arm variations are marked A through H and the presence or absence of cyborg legs is denoted with a 1 or a 2. Some '2' bodies were skipped in the Blades sets due to redundancy. The current set does not include individual leg options, as that will require a work-around for the cyborg leg's crazy-high NiOveride setting, but that may change in the future. All bodies are now available in the original 'nude' versions, as well as in 'armored' versions using a copy of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it. Available types include: Dwarven Armored Cyborg Arms, Dwarven Cyborg Arms - Use new hands based on the Dwarven gauntlets from the Sexy Vanilla Armors pack with Sphere Centurion spines filling them in to add robotness (originals replaced both because they can be kinda flaky and because I like the big goofy blade on the vanilla gauntlets, darnit). Dwarven Armored Cyborg Blades, Dwarven Cyborg Blades - Base model functionally unchanged from the original. Dwarven Armored Cyborg Combo, Dwarven Cyborg Combo - The 'point-one' category, offers the Cyborg Arm on one side and the Blade on the other, marked as X and Y to denote the two possible L/R layouts. Dwarven Armored Cyborg Disassembled, Dwarven Cyborg Disassembled - Based on the un-decapitated limbless Cyborg bodies and NiOverride settings from the Dwarven Amputee Kit set. Note that these versions do not include the enchantments or Zaz dependencies, and as such are not compatible with the limbs from the Kit and will not have any hobbled effects. These were included purely for visual effect. Also blatantly stealing the inventory model from Dwarven Amputee Kit, because it's hilarious. Arm variants now offered, but only using the cyborg and human arms, as the Blade would clip through the ground like crazy. Leg variants not offered for obvious reasons. Dwarven Breastplate Remodeled - Non-cyborg body with just the tweaked Remodeled breastplate, because might as well. Further notes: Ground Models - This set now has fully-functional ground/inventory models. The inventory model for each variant shows which cyborg parts will be used by the character equipping it. These models can be dropped out of inventory, bounced around on the ground, picked back up, etc. And your followers will not shut up about them. Gauntlets - Due to how Skyrim's hands work, an 'off-hand' glove was required for any arm variant using a human or missing arm. As such, Bodyslide files are provided for generating the various pairings needed, using the TAWOBA human gauntlet meshes, the cyborg gauntlets based on the Sexy Dwarven set that I made for the base model, and a null set to remove the hands entirely from missing or Blade arms. The Bikini gauntlet sets contain zaps for all of the meshes from the original, allowing you to build long or short versions for the human arms to suit your own tastes. These files are seconded directly to the appropriate body variants in their Creation Kit entries, and will automatically appear on those bodies when they are equipped. Note that the 'missing' hands will still be regarded as functional by the game, and that you can still hold weapons or cast magic using them. If there's a way to block that outside of scripting, I don't know about it. Leg Options - The Bodyslide files for all variants using the cyborg legs include zaps that will let you swap out the Arms or Blades style legs, as well as remove the left and right thigh armor plates. They come pre-set to my tastes, but feel free to alter them to yours. Note that you will have to select one or the other for the legs, as I didn't figure out the whole zap toggle thing until after I had these all built and didn't feel like taking the time to add it. This means you can also zap them both off, if you want your characters floating for some reason. Disk Space Requirements - Please note that this set now generates 89 bodies, plus the gauntlets. When including the .tri files for Bodymorphs, that puts the meshes folder size up to around 591MB for this body alone. People who don't use Bodymorph-based mods will see significantly less space usage, of course. Slider Groups - Due to the sheer number of Bodyslide files now involved in this set, I've split it into four groups. They can be found under Dwarven Cyborg Collection - Bikini Set Armored, Bikini Set Armored [NBE], Bikini Set Gauntlets, and Bikini Set Unarmored. You need to run the Gauntlets, Unarmored, and ONE of the Armored sets (see Installation below) to generate the full range. Also included are two extras based on TAWOBA parts: A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon. And two 'invisible' weapons for the Blade arms, Sword Style and War Axe Style. These have had their damage, speed, and reach all upped a bit to work better with the Blade arms. Included both because I couldn't decide which animations I liked better, although your results will vary depending on what combat animation packs you happen to be using. NOTE: For some reason these will not appear as available weapons when browsing the mod with Add Item Menu. You will have to use the console to acquire them, simply type in 'help style' and they should be towards the bottom of the list. It would be easier if they just loaded with the Blade sets, but I don't know how to do something like that. Body - Edhildil: An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Set includes: Dwemer Cyborg 1st Cohort, 1st Cohort Armored - Centurion 'panties' zapped, maximum flesh. Dwemer Cyborg 2nd Cohort, 2nd Cohort Armored - Centurion 'panties' with flesh extending into Centurion legs, same as original version. Dwemer Cyborg 3rd Cohort, 3rd Cohort Armored - Flesh between 'panties' and legs zapped, exposing hip joints. Maximum cyborg. 1st Cohort and 3rd Cohort Disassembled - Limbless versions of these two sets, unarmored only for now. Legs removed at the knees for the 1st Chohort, hips for the 3rd. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwemer Cyborg 4th Cohort, 4th Cohort Armored - The one last thing I've been trying to do with this since I first built it: A fleshless, full-Automaton body based on this set, with additional parts from the Gilded body and mahty's Dwemer Over Technology Resources. Built in the UUNP base shape, but with no Bodyslides or weight slider for reasons that should become obvious. Armored version is the primary one here, 'nude' version offered just for giggles. Dwemer Cyborg Pauldrons, Pauldrons and Collar - Armor pieces now optional using slot 57. Collar not offered by itself due to unsightly gaps left at the shoulders by the original Sphere Centurion mesh. Dwemer Cyborg Breast Caps - Optional using slot 48. Based on the same Sphere Centurion wheel meshes as TAWOBA's Dwarven Bra 7, but significantly larger, offering more coverage. Dwemer Cyborg Ambulators, Manipulators - Replacements for the feet and hands. As in the original mod, not using these will leave you with fleshy hands and feet at the ends of your robot appendages, if you like that sort of thing. Dwemer Cyborg Armet - Helmet from the original mod. Dwemer Cyborg Optic - Replacement eye from the original mod. Body - Gynoid: An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features: Dwarven Gynoid Body, Dwarven Gynoid Body Armored - Direct conversion of the original metal Gynoid body to UUNP. Please note that the sizing on the neck area is slightly off; when leaving the character's original head intact, its neck will be slightly larger than the body's neck area. Recommend covering this with TAWOBA's gorget or Collar III. Includes Bodyslide files to generate either a regular no-jiggle version of the body, as in the original pack, or a [bounce] version with the HDT bones added. [bounce] version is jello-metal, but will allow you to use overlay armors without clipping. Dwarven Gynoid Body Disassembled, Dwarven Gynoid Body Armored Disassembled - Same as above, but with the limbs removed. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwarven Gynoid Limbs, Dwarven Gynoid Limbs Armored - Adaptation of the Gynoid set to add its limbs to a human torso, as in the other two sets. Due to the placement and depth of the original connection point meshes not working well with the triangle layout of the UUNP body, several bits of extra armor were added to cover up gaps left when the UUNP limbs are zapped. These will clip through some armor pieces. Some gaps still appear with more extreme poses and Bodymorphs. With those caveats, still my personal favorite out of anything I've done here. Dwarven Gynoid Limbs Disassembled, Dwarven Gynoid Limbs Armored Disassembled - Same as above, but with the limbs removed. No NiOverride settings yet. Intended only for 'decorative' purposes. Dwarven Gynoid Limbs Disarmed, Dwarven Gynoid Limbs Armored Disarmed - Same as above, but with only the arms removed. For fun. Dwarven Gynoid Hands Base, Hands Blades - Replacement hands, meshes directly with the base body unlike the pair from the Edhildil set. Blades version same as used on the Dwarven Ripper in the Creature Pack. First-person models included. Dwarven Gynoid Feet Base, Boots A, B, C - Peg-like replacement feet. Also mesh directly with the base body. Note that not using the replacement hands and feet with the Gynoid bodies will, as in the Edhildil set, leave normal fleshy hands and feet in their place. Unlike the Edhildil set, the Gynoid body is also capable of using most existing gloves and boots with little to no clipping. Dwarven Gynoid Centurion Arm L, R, Paired; Cuisse L, R - Extra forearm and thigh armor based on the Dwarven Centurion mesh. Dwarven Gynoid Powered Arm L, R, Paired; Cuisse L, R - Same, based on parts from the Dwarven Sphere. Usable on base bodies. Slots used: Arm L - slot 58, Arm R - slot 59, Arm Paired - slot 34, Cuisse L - slot 54, Cuisse R - slot 53. Individual forearms do not show up in first-person for some reason, use Paired version on Player. Dwarven Gynoid Heads - Three variations; a Base version directly importing the original Gynoid head, a version with TAWOBA's Collar III added, and one with the gorget added. Base version does not have weight support, so is likely to cause gaps, but was included for completeness and flexibility. Head tracking left intact, since this is supposed to be a 'full robot' head and not just a mask. Kept here and not rolled into the Heads pack so the Gynoid pack can work as a stand-alone. Dwarven Gynoid Eyepieces - The 'goggle' parts from the original set, basically just metal plates that cover the eyes. Were originally positioned for the smaller features on the Gynoid head, and as such will show clipping on characters with larger noses and eyebrows. Use slot 42. Dwarven Gynoid Hair - A set of metal wigs. Each wig has a base version and one with some 'accessories' added. Use slots 31 and 41 - note that the use of slot 41 is supposed to clear the 'helmet hair' meshes for the armor when worn, however it's been my observation that this will not work on many long-haired NPCs. -FIXED in version 2.2 Centurion Suit - Pure ridiculousness. Noisy ridiculousness. Uses slot 30. Larger Bodymorphs may clip through it a bit. Also has a Male version, although I've never tested it. Ripper Headdress - Adaptation of the Dwarven Ripper's helmet to fit normal human/elf heads. Works best with short hair. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue. Will still have elf ears clipping through the earpieces, however. Uses slot 42. Not currently included - The dresses and shoulder/collar pieces from the original set have been skipped for now for two reasons; One, they do not react well to being enlarged from the original low-weight UNP base shape, with several unfortunate distortions being introduced, and Two, I'm not entirely keen on the question of adding physics to them. May be revisited in the future. Extras Pack: Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being. Currently contains: Shaved Head: Two depilatory options for all characters. Stubble uses the six vanilla shaved hair meshes (one each for Human, Elf, and Orc males/females) as wigs set to slots 31 and 41, overriding the character's existing hair, and a blank armor add-on that will remove he hair and ornaments from Khajits and horns or feathers from Argonians. Skin removes the hair entirely from humans as well, using a hidden copy of the Spider Heart head insert set to slot 41 to overcome the blank add-on's inability to properly override the long hair mesh. Please note that the fitment on the shaved hair mesh isn't universally perfect, due to variations in head shape between the races. The male Dark Elf, in particular, often ends up with some noticable clipping behind the ears. Also you will see some texture seams at the back of the head with the Skin version. These issues are part of the vanilla game, and there's not much I can do about them here. Gilded Helmet set: A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork, sized to fit on the humanoid heads. The Gilded Helmet is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. The helmets themselves use slot 50, as they use the above Shaved Head sets, seconded into their Creation Kit entires, for their 'helmet hair' meshes and as such couldn't use the usual slot 31. (Could've used slot 43 instead, but the fact that the earlobes just clear the bottom of the helmet inspired me to maintain earring compatability instead.) They come with their own set of swappable faceplates, using slot 42. The whole set is sized a bit large to allow as much clearance as possible for various face morphs (and... other things), while the faceplates are hopefully positioned so that all but the most deformed characters should be able to look out the eyeholes. Can't do much about Elven ear clipping, however. Distinguished from the Heads set version by a 'DCC' prefix. Sexy Dwarven Pauldron set: Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility. Wounds overlay: Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies. Cyborg outfits, Vanilla-based: Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there. From Remodeled Armors: Beggar Robes, Ancient Nord (cloth parts only), Mage Apprentice, Mage Expert, Blue Robes, Blue Hood (slot 31, independent use), Nocturnal Robe. Quick and dirty conversion of the Dwarven Armor belts- don't really work well, but wanted to have them available. From Goma Vanilla Armors set: Merchant Clothes, both variants. Zap for the pouches included. Works really well with the Gynoid body. From Goma PPMR set: Apprentice Robes, Archmage Robes (separated into a slot 48 Top and slot 52 Loincloth). From Draugr Rags: Um, Draugr Rags. UUNP HDT conversion. Transparency can make the colors go a bit odd in some lighting, parts not show up underwater, etc. Cyborg outfits, other: Bandaged Breasts, slot 48. Borrowed from the UNP Spice Gear ragged pants. Works well with the wounds overlay. Engineer Harness, slot 47. Adaptation of the shoulder straps from the Engineer Outfit. Leather Leotards, slot 48. UUNP conversions of the one-piece from LostDayWalker's Studded Leather sets. Includes all three original color variants. Dwarven Bikini Skirt 1 Trimmed. Removed the armor and belt parts, leaving just the drapes and their medallions. Fox 33B Rags, slot 48. UUNP HDT conversion of the shredded shirt from the Fox 33 set. Something I've been working at for over a year, in one way or another. Finally figured out how to give it weightpainting that worked right: steal it from something else. Installation: Due to filesize restrictions on LL, the mod has now been split into four pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version just keeps getting bigger, so we'll do it this way. A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set. Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp '2-00', whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it would just be messier. The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself. After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set [Armored, Gauntlets, Unarmored] UUNP, Dwarven Cyborg Collection - Edhildil Set UUNP, Dwarven Cyborg Collection - Gynoid Set UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters. Note on the Gynoid set: Run everything in Bodyslide. As well as the bodies themselves and the extra armor, the hands and feet had to be converted to Bodyslide files for them to line up properly with the converted and base bodies. Note on the Bikini set: Be sure to run the Gauntlets group. Failure to do so will leave many variants without hands. The bodies are now split into Armored and Unarmored groups, both must be run to generate the full range. The Armored bodies have further been split into regular and [NBE] groups, run only one. All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file. Upgrading from version 1: The new version uses largely different paths from the original and significantly changes most of the item names. I think only the ground models and textures are in the same place, and only the Bikini set still uses the same in-game names (although its IDs in the Creation Kit were changed). As such, it's less of an upgrade and more of a replacement. You can use both side-by-side if you have any reason to. If you don't, then I recommend unequipping anything added by Dwarven Cyborg Collection, saving your game, and uninstalling v1 before installing v2. Understand that this means all items from v1 in your game will vanish and have to be manually replaced with their analogues in v2. Sorry 'bout that. Upgrading from version 2.1.1 to 2.2: Download all packs marked as "v2-20". I recommend completely uninstalling the v2.0 Bikini set before upgrading, as the new version has slightly different pathing for its Bodyslide files. Failure to do so may result in redundant entries. Otherwise, simply install normally and allow all overwrites. How to acquire: I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/? Requirements: Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. Both body sets are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here? Known Issues/Quirks: As the heads use slots 42 and 43 for their accessories, they will not automatically unequip any circlets or earrings you may have on. An unfortunate side-effect of adding the slot 31 part to the skull heads, and one that I literally didn't consider until I was putting this description together, is that the compatibility with the Ranger Hood from Immersive Armors is lost. I'll try to address this in some manner in a future update. Fixed in version 2.1 The limbs are cut from the Edhildil bodies using permanent zaps, which took several tries to get set up right. The final trimming around the shoulders is a bit obvious if you look closely, but it was the best I could get to avoid having flesh clip through the robot parts as much as possible. In addition to the issues already mentioned in the Gynoid set's entry, note that while the fleshy parts on the 'Limbs' bodies and the [bounce] version of the core of the base body have HDT enabled, the caps where the cyborg limbs connect do not. From my observation the cut line on the buttocks is low enough for it to clear the majority of the bounce effect area, but there is a very little bit of clipping while crouching if you're looking close enough to notice. At least, that's all I'm getting with my settings, please let me know if you have different results. The Disassembled versions of the Edhildil sets were intended to be used with mods such as Display Model to have them 'realistically' mounted somewhere. Unfortunately, the meshes for the caps at the shoulders react very poorly with the poses involved in, well, just about every piece of furniture I tried. Still, figured they were amusing enough to leave in. The half-assed ground model I made for the armored bodies does weird stuff sometimes. Dunno why. -Fixed in 2.2, with interest! The Wounds overlay is... unsatisfactory. While Edhidil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is. The slot 48-based outfits tend to have some clipping issues with the Bikini set bodies, due to those bodies being just slightly off from the standard UUNP base shape for some damn reason. As some of my future plans will require me re-doing those base shapes anyway, I'm inclined to ignore it for now. -Fixed in 2.2 The Bikini bodies will have significant holes on the insides of their arms where they meet the caps in poses that raise the arms particularly high. Due to limited slot availability, there are some unavoidable conflicts with Devious Devices. In particular, the slot 48 outfits conflict with the DD buttplugs, while the Gilded helmet's use of slot 50 conflicts with the vaginal piercings. Also, the Device Hider function's default setting of slot 41 will preclude the use of the Gynoid and Shaved wigs, as well as an array of other headgear. I'd recommend changing the Hider's slot, or, even better, just turning the whole thing off. The Bikini body variants with missing or Blade right hands have had the vanilla Ring slot blocked, to prevent hover-rings. This was intentional, but may cause problems with mods where you need to wear a ring to maintain a particular effect. Due to being re-positioned to align with the Gilded helmet, the Bloody Skull no longer works well with the Gynoid Ripper helmet. A sad but acceptable trade-off. The Elf skull's egglike shape makes it difficult to pair with some headgear. This is specifically why it doesn't have a crested version. Future Plans: Mainly lower-priority stuff, now that I've got things restructured in a way that'll make adding new parts simpler. I'd like to find more inserts for the Gyros, as well as figure out why some of the ones I tried to do for this batch- namely the Blackreach Sun and Heartstone model from Dragonborn- don't seem to want to work. I'll also eventually get to some of the stuff I simply passed over in this run, like the other Dwarven Cubes and the troll skull. Male versions I'm slowly plugging away on, but couldn't get a breakthough in a timely enough fashion for them to make the cut. And I've got at least one more thing I'd like to do with the Edhildil set, but I'll have to figure out more weightpainting before it'll actually be feasible. -Or I could figure out how to just steal what I need from someplace else, that also works. At some point, I might actually get around to all of that. I'm also inclined to do proper ground models for everything, now that I have a better idea of how to make them, and maybe start on individual limb versions for the Gynoid set. I've got something else I'd like to do with the individual limbs idea, but I'm not sure how to do it without it becoming a bit of a morass. I'd also like to see if I can do some more full-automaton bodies, actually get something going with those detached heads, and maybe toss in a few basic followers pre-equipped with cyborg sets as 'demonstrators'. Oh, and maybe get a nice, simple Dwarven home set up based on this theme, since I've yet to find an existing one that I entirely like. But that would require building stuff in the CK to not make me want to gnaw my leg off. One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them. (Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. Please let me know if you have any problems there.) Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacular. I've even got some ideas, now! Ideas that I could never get done on my own, I'm pretty sure. What with having gnawed my leg off. Permissions: Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out. Credits: Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously Edhildil for the Dwemer Cyborg set and their Wounds conversion Vicn for their Creature Pack Antistar for the truly impressive Clockwork Castle Prometheus for the Beast Skeletons assets Sofian for Dwarven Amputee Kit ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces Crosscrusade for Sexy Vanilla Armor That one bit from Spice Gear mahty's Dwemer Over Technology Resources for the energy barrel part Tattooedillusions for the Draugr Rags mesh fox6000 for the Fox 33B rags assets Goma for the various skimpy Vanilla outfits LostDayWalker for the Studded Leather leotard sets Engineer Outfit Sevennity for the SevenWardrobe mask Brumbek for the SMIM parts Root data for Bikini Body ground models borrowed from: http://www.nexusmods.com/skyrim/mods/19733/? Anyone else whose stuff I ganked without noticing. Attribution for Dwarven Gynoid assets: Enhanced Character Edit by ECE Team DIMONIZED UNP female body by dimon99 Hair packs of TES IV Oblivion for Female Only by Radioragae REN Peggy NewSea SKS Special Thanks: tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean. Recommended Mods: Dwemer Automatons HD, for the proper robot hand texture for the Dwarven Sphere hand part used throughout these sets, if nothing else. I'll Take The Display Model, to keep your de-limbed Gynoids from just floating around. MaikCG's Dwarven Devious Curiass, one of the other spiffy cyborg sets out there. The open-fronted UUNP version I made for it was what got me started down this whole rabbit hole. Clockwork Castle. Seriously, it's quest is a trip. Content Consumer's Alternate Starts with skyrimll's Sexlab Stories, for the Dwarven Sexbot Live Another Life start. Not yet a complete scenario, but does add your character to the Dwarven Automaton faction, which can be quite handy. To start with cyborg parts, simply use AddItemMenu while in the LAL prison cell and select your desired loadout from the Cyborg Collection. Request: Please post screenshots of these parts in use in your own games. It would be a great help to me to know that things are working the way I intended them to outside of my own system, and fluff my ego a bit besides. Submitter AVS Submitted 09/03/2017 Category Armor & Clothing Requires Special Edition Compatible No
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After attempting to haggle down the price of his daughters ransom, a merchant suddenly gets a huge discount with a horrifying twist! Do leave a comment and yeah, i kinda messed up the expression, but oh well...
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,,...I told her, to stay away from that cult, but she won't listen to me !... She left late in the night.., And you saw that creature in the woods, didn't you ? It wasn't a bear or wolf, it was... I don't know, what in oblivion it was, but it had wings.... I hope that shes alright... '' Meanwhile :
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pennywise Obsessed With IT Again
LydiaJoystickDeetz posted a blog entry in Anxiety, Depression, Fandoms and Lots of Other Things
"PENNYWISE IS BAE" I have been obsessing over this clown for the last week. Both versions. Skarsgard AND Curry. It's gotten so bad now that my sleep schedule is back to being messed up again and my mother already got upset at me over it. At this point, I have watched all four IT movies, the fourth one twice in a row because I missed it the first time due to a very distracting fanfic. I couldn't help it. It's about a woman that loves to read, works at a library, listens to hard rock, has a cat and falls in love with Pennywise. It literally sounds like me. I'll link it here since it needs more reads but be warned- it has rated R chapters. https://archiveofourown.org/works/24301468/chapters/58580593?view_adult=true I discovered it after joining a Pennywise fans Discord server this weekend when I got talking to one of the fan artists who shares my same kinks. They were just as surprised as I was about it I think and they said they'd written a fanfic featuring them with Pennywise. So I said "gimme" and this is the first time I've really enjoyed someone else's fanfic in years. Seriously, the author needs more readers. They told me their descriptions were inspired by Stephen King but I'd argue they do it better than him. Anyway, so that's been a high for me. I've also spent the last week writing fanfiction myself, doing fanart/fanskits and playing out my own stupid little self-indulgent AU on Sims 4 using Sims of my OCs and Sims of Tim Curry and Bill Skarsgard... and now, I'm thinking of writing a fanfic on here under its own category on my LoversLab blog. Maybe I will. All I know right now is that the IT fandom is experiencing some completely dead hours with no one online, so I'm beyond bored because there's no one to talk to about Pennywise. I'd start a conversation about It with my irl friends who like horror but I can't do that. Mainly because one of my BFFs is terrified of clowns because she saw IT 1990 when we were kids. I'm afraid she would block me or something if I went on and on about the clown. I would be so happy right now if I knew I could count on the other Pennywise fans being online in about four or five more hours but I can't. This last weekend was one giant circus of fun on the Discord with everyone on and I'm severely missing the feeling. I need to crack stupid IT related jokes with someone right now. I need to be swapping fanfics about Pennywise with someone right now. It's all I can think about and Sims 4 just isn't cutting it because I wanna share my Sims shenanigans but there's no one to share them with. On another note? I need to learn how to make Discord bots because the Pennywise bot we have in the Dead Lights Discord doesn't have enough commands and responses. I'd especially like to make one that responds to an "(insert name here)" command like "Christopher likes you"/"Amy likes you"/"Abri likes you" and have It be able to respond like "Sucks to be (insert name here)."/"(Insert name here) likes me? That's weird."/"I like (insert name here), too.". I'm also interested in making custom food and drinks for Sims 4, as I'd like to make IT themed food right now in my game as well as food with a general horror theme (i.e. mainly cannibalism dishes, that way I can also use them for my Texas Chainsaw AU). I'm gonna go look up a tutorial for making custom Sims 4 recipes now. But before I do... Let me show you my new iPhone wallpaper because of all of this tom fuckery of the past week.