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Overview The exact moment you read this message, the universe of Scapesir Final X suffered an atrocious fate. While some players were actively searching for keys to save the world, and others just left the game rotting in their library waiting for a new update, Albino Lady decided to destroy everything without warning. The demonic invasion that started back when Final X was an RPG ended in a total victory, all because Albino Lady allied with the enemy while you weren't playing. Now you are back, or maybe you aren't, but over 70,000 rounds have already passed, and the game has completely mutated from an arcade RPG into a story-driven visual novel. However, you and your avatar still hold the exact same power. Learn from your environment, rewind time, and discover the new paths that were hidden in the past. Information Developer: Fire Blue Monster Censorship: No OS: Windows, Linux, Mac, Android Language: English Support page: Patreon Installation Changelog Developer Notes: Download Windows: GOFILE - MEGA Web: Itch Screenshots
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- 2d game
- male protagonist
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Deluded is an 18+ survival RPG with a dark, immersive open world where every choice matters. Some of the game mechanics were inspired by adult Skyrim and Fallout mods. ~v0.5 available for Deluded+ supporters~ Steam: https://store.steampowered.com/app/3361460/Deluded/ Patreon: https://deludedgame.link/8nW8dpx Subscribestar: https://deludedgame.link/IDDnJpj itch.io: https://deludedgame.link/cgVpSsU Boosty: https://deludedgame.link/OC1AyKU Discord: https://deludedgame.link/2nyqkc6 Twitter: https://deludedgame.link/0FfooAi Instagram: https://deludedgame.link/PeBl8OY Reddit: https://deludedgame.link/4tIrNnc I woke up in a grave. What happened to my family and the world around? Everything is not like it used to be... Something controls people... ... Am I Deluded? TRAILER: FullTrailer_MQ.mp4 GET THE FREE DEMO HERE: Win: TORRENT - PIXELDRAIN - MIXDROP - OPPAIMAN
- 100 replies
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22
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Version 1.0.0
351 downloads
Sim and CC based on Karelia The Smiler by Ace Rattman. The RAR contain the CC and Tray to import her in your game. Two heads variant : eyes with lashes and round one. Body detail with and without pubic. Bra ,panties and two gloves variant. Ankle chain. Tattoo for belly pircing, feet and hands rings. Tattoo for lower right leg. Face drool. Tail. All jewelery come in black and white colors. The RAR also contain as optionnal the WickedWhims Extra Skin by TURBODRIVER, I have used it for her skin color, Location : Heads variant in teeth. Ankle chain in wrist right. Belly piercing, hands and feet rings in tattoo lower torso front. Body details in skin details forehead. Drool in necklace. Tail in wrist left. -
Karelia The Smiler View File Sim and CC based on Karelia The Smiler by Ace Rattman. The RAR contain the CC and Tray to import her in your game. Two heads variant : eyes with lashes and round one. Body detail with and without pubic. Bra ,panties and two gloves variant. Ankle chain. Tattoo for belly pircing, feet and hands rings. Tattoo for lower right leg. Face drool. Tail. All jewelery come in black and white colors. The RAR also contain as optionnal the WickedWhims Extra Skin by TURBODRIVER, I have used it for her skin color, Location : Heads variant in teeth. Ankle chain in wrist right. Belly piercing, hands and feet rings in tattoo lower torso front. Body details in skin details forehead. Drool in necklace. Tail in wrist left. Submitter ⱭaDDyBenji Submitted 06/22/26 Category Other Requirements Nothing
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PROBLEMATIC FAVES PRESENTS: The first published game from Tentacus, the creator of Hardship: -beggar-whore-, and Notice me Senpai: COMING AUGUST 11. WISHLIST NOW ON STEAM: https://store.steampowered.com/app/4712500/Legacy_of_Subjugation/ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GET THE DEMO HERE! TRIGGER WARNING: This game is about being subjected to human trafficking and may contain content which would be upsetting to anyone dealing with sexual trauma. DESCRIPTION: Legacy of Subjugation is a dark erotic visual novel with high replayability. As with my Bethesda mods this game has an extremely strong emphasis on roleplaying. It is Influenced and inspired by the dialogue systems in games like Fallout and Dragon Age Origins as much as Japanese and western eroge such as Bible Black, Ravager, Realms of Bondage, Claire's Quest, and Seeds of Chaos. STORY: You step into the role of Sofie, a university student who suddenly returns home for a 21st birthday party which her aunt had unexpectedly sprung on her. She is told that she will finally learn a secret she's been wanting to know for years, but in the end, will learning the truth be worth what it costs her? Sofie will find herself cast into a terrifying life of sex-slavery. What will she do to survive? Is there any hope of escape, or is the best she can hope for simply holding on to her own soul? GAMEPLAY: You can think of Legacy of Subjugation is kind of a reverse sex-slave trainer game. In a typical trainer game the player character is conditioning someone, slowly over time in order to corrupt them into becoming a slave. In LoS, you are doing the opposite, trying to resist the conditioning that Sofie is being subjected to. Of course how much or how little you choose to do so is up to you. Many stats are tracked, both hidden and shown which control the way that Sofie evolves as a character as the game progresses. They also decide which of the 14 possible endings she gets. These are set by frequent dialogue and action choices. If you have played my earlier mods you may have some idea what to expect. HIGHLIGHTS: NO EARLY ACCESS, NO PATREON, NO EPISODES, NO CONTENT PATCH... JUST A FINISHED GAME: It can be frustrating how many adult indie games on Steam seem to be in a permanent state of fund raising and early access. Some of those games are among my favorites even. Let me be clear there is nothing wrong with that, but I wanted to go a different way and was in a position to do so. I've worked tirelessly on Legacy of Subjugation for the last 3 years. it is a complete game and will be in a polished state at launch. 🤞 ROLEPLAYING FIRST: As with my mods I'd prefer if people look at LoS as an experience to be had not a game to try to win. Along the way Sofie will meet an exciting, eclectic, and diverse cast of characters. Even the worst villains have an inner life and their own motivations. It's up to you to decide who Sofie is and who (or what) she will become. DYNAMIC PRESENTATION: Legacy of Subjugation features a lot of interesting and cinematic lighting and camera angles. including some POV scenes. It has a lot more camera movement and changing of perspective than is typical in a visual novel. Limited animation and sound effects bring the sex scenes to life. The game features a varied and lavish musical soundtrack featuring classical works of chopin, and a wide variety of awesome tracks by Holizna. A RIDICULOUS AMOUNT OF SEX... BUT NOT A NUKIGE: Legacy of Subjugation may well set a record for the most nudity in any Steam game. It has a truly stupid amount of sex and BDSM scenes... even so the primary purpose of this game is not gooning. While scenes can be quite erotic (and at times quite disturbing) The raison d'être for this game is the exploration of survival in an unfair world of dehumanizing depravity... a world where the ultra wealthy prey on the rest of us... a world of hardship. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I announced my game here at LL first because this community is what got me started in gamedev. The page is live now if you are at all interested... or even if you just want to help me out for my past mod work, then please tell your friends and wishlist Legacy of Subjugation now on Steam NOTHING helps raise the visibility of indie games more than wishlists... and I only have two months to build them before release. The Steam page also has some animated gifs, more screenshots, and the trailer. Thanks to @JB. and @requiredname65 for playtesting during the VERY early development Their recommendations were very helpful and the game would suck a lot more without them.
- 26 replies
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10
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Version 1.0.0
293 downloads
English Version NEW VERSION: GataFumada_NewCrest_Noir_+Dark 🌚🎬 I’ve added a new version to the original preset for those looking for a more "cinematic" and dramatic touch in their game. This +Dark edition is more intense but fully complementary—ideal for storytelling or simply giving your save a raw, realistic vibe. What you’ll notice: True Black & White: It removes the game's flat colors, giving buildings, streets, and interiors a classic film look. Intense Contrast: Shadows are deeper and lights pop more. It works beautifully during the day for a melancholic feel and is spectacular at night for high-drama scenes. Rich Detail: It brings out textures in walls, roads, and objects that usually go unnoticed. Optimized & Lightweight: It’s super optimized and has zero impact on performance. You won’t even notice it’s running, but you’ll forget what the original game looked like once you see it! Check the previews: In the attached photos, you can see the preset in action during the day and night, and how it blends perfectly with the UI, interiors, and Sims. And of course, don’t miss the video recorded entirely with this preset! Watch it in action here: 👇 English Dialogues in the video. Pro Tip: Download both versions! You can swap between the original and the +Dark edition in the ReShade menu (Home key). Pro tip: set a shortcut for each preset and switch them with a single click to match the "vibe" of your scene. If you like my work, show some love! ❤️ Subscribe to my channel, follow me, and hit that like button. It helps a lot! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Versión en Español NUEVA VERSIÓN: GataFumada_NewCrest_Noir_+Dark 🌚🎬 He añadido una nueva versión al preset original para los que buscan un toque más "cinematográfico" y dramático en su juego. Esta edición +Dark es más intensa que la anterior pero totalmente complementaria, ideal para contar historias o simplemente cambiar de aires en tu partida con un estilo más crudo y real. Lo que vas a notar: Blanco y Negro real: Quita los colores planos del juego, dando a los edificios, calles e interiores un aspecto de cine clásico. Contraste Intenso: Las sombras son más profundas y las luces resaltan más. Funciona genial de día para un estilo melancólico y es espectacular de noche para escenas de mucho drama. Más detalle: Resalta texturas en paredes, suelos y objetos que normalmente pasan desapercibidas. Optimizado y Ligero: Está súper optimizado y no pesa nada. No notarás que lo tienes puesto por el rendimiento, pero te olvidarás de cómo se veía el juego original de lo bien que luce. Echa un ojo a las fotos: En las imágenes puedes ver cómo queda el preset de día, de noche y cómo se integra con la interfaz (UI), los interiores y los Sims. Y por supuesto, no te pierdas el vídeo grabado íntegramente con este preset. Míralo en acción aquí: 👇 Diálogos en Español. Consejo: ¡Descarga ambas versiones! Puedes alternar entre la original y la +Dark desde el menú de ReShade (tecla Inicio/Home). Crea un atajo para cada preset e intercámbialos con un click según la escena que estés jugando o la "vibra" que te apetezca. ¡Si te gusta mi trabajo, dale amor! ❤️ Suscríbete al canal, sígueme en mis redes y dale a like. ¡Me ayuda muchísimo a seguir creando!-
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New Preset GF-New Crest-Noir +DARK View File English Version NEW VERSION: GataFumada_NewCrest_Noir_+Dark 🌚🎬 I’ve added a new version to the original preset for those looking for a more "cinematic" and dramatic touch in their game. This +Dark edition is more intense but fully complementary—ideal for storytelling or simply giving your save a raw, realistic vibe. What you’ll notice: True Black & White: It removes the game's flat colors, giving buildings, streets, and interiors a classic film look. Intense Contrast: Shadows are deeper and lights pop more. It works beautifully during the day for a melancholic feel and is spectacular at night for high-drama scenes. Rich Detail: It brings out textures in walls, roads, and objects that usually go unnoticed. Optimized & Lightweight: It’s super optimized and has zero impact on performance. You won’t even notice it’s running, but you’ll forget what the original game looked like once you see it! Check the previews: In the attached photos, you can see the preset in action during the day and night, and how it blends perfectly with the UI, interiors, and Sims. And of course, don’t miss the video recorded entirely with this preset! Watch it in action here: 👇 English Dialogues in the video. Pro Tip: Download both versions! You can swap between the original and the +Dark edition in the ReShade menu (Home key). Pro tip: set a shortcut for each preset and switch them with a single click to match the "vibe" of your scene. If you like my work, show some love! ❤️ Subscribe to my channel, follow me, and hit that like button. It helps a lot! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Versión en Español NUEVA VERSIÓN: GataFumada_NewCrest_Noir_+Dark 🌚🎬 He añadido una nueva versión al preset original para los que buscan un toque más "cinematográfico" y dramático en su juego. Esta edición +Dark es más intensa que la anterior pero totalmente complementaria, ideal para contar historias o simplemente cambiar de aires en tu partida con un estilo más crudo y real. Lo que vas a notar: Blanco y Negro real: Quita los colores planos del juego, dando a los edificios, calles e interiores un aspecto de cine clásico. Contraste Intenso: Las sombras son más profundas y las luces resaltan más. Funciona genial de día para un estilo melancólico y es espectacular de noche para escenas de mucho drama. Más detalle: Resalta texturas en paredes, suelos y objetos que normalmente pasan desapercibidas. Optimizado y Ligero: Está súper optimizado y no pesa nada. No notarás que lo tienes puesto por el rendimiento, pero te olvidarás de cómo se veía el juego original de lo bien que luce. Echa un ojo a las fotos: En las imágenes puedes ver cómo queda el preset de día, de noche y cómo se integra con la interfaz (UI), los interiores y los Sims. Y por supuesto, no te pierdas el vídeo grabado íntegramente con este preset. Míralo en acción aquí: 👇 Diálogos en Español. Consejo: ¡Descarga ambas versiones! Puedes alternar entre la original y la +Dark desde el menú de ReShade (tecla Inicio/Home). Crea un atajo para cada preset e intercámbialos con un click según la escena que estés jugando o la "vibra" que te apetezca. ¡Si te gusta mi trabajo, dale amor! ❤️ Suscríbete al canal, sígueme en mis redes y dale a like. ¡Me ayuda muchísimo a seguir creando! Submitter gatafumeta Submitted 05/02/26 Category Other Requirements
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- reshade preset
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View File †༙✧ ⋆˚🎈𝒲𝒶𝓎𝓌𝒶𝓇𝒹 𝐼𝓃𝓃𝑜𝒸𝑒𝓃𝒸𝑒✃ Balloons, cake, and laughter. A misplaced party guest, clumsy and apologetic, sweet and unsettling. Her name is DOLLY. No one seems to remember inviting her. ✦ . ⁺ . ✦ . ⁺ . ✦✦ . ⁺ . ✦ . ⁺ . ✦ Submitter yachtcrash1 Submitted 02/04/2026 Category The Sims 4 - Sims Requirements
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It has been five days since the last egg slipped free, and still I cannot bring myself to destroy them. Scientific rigor demands observation; sentiment—or whatever poisoned impulse now stirs beneath my ribs—demands preservation. I tell myself the former justifies the latter. I am not certain, but I believe it. In the hours immediately following the oviposition, panic lent me clarity. I gathered the eight pale orbs into a hastily lined satchel—soft wool scraps and a layer of oiled leather to cushion them—then forced myself to stand. My legs shook; the room tilted; the scent of mineral-sweet mucous still clung to my skin like guilt. I paid the innkeeper double what I owed, muttering something about urgent research that required solitude, and fled Whiterun before the market bells could ring fully awake. My own small house on the edge of the plains—more laboratory than home—welcomed me with the familiar reek of dried herbs and spilled reagents. I barred the door, shuttered every window, and placed the clutch in the warmest corner beside the hearth, where the fire could lick at the stones without scorching them. For the first day, they remained as they were: luminous white, faintly translucent, veined with the palest blue. I measured them (circumference 28–31 centimeters, weight approximately 1.4–1.7 kilograms each), noted surface temperature (warm, 2–3 degrees above ambient room heat), and sketched their positions in my field journal. No movement. No sound. Only the soft, almost imperceptible throb beneath the leather-like shell when I pressed a finger to one. Over the next three days, the change crept in slowly, methodically, as though the clutch itself were conducting an experiment on me. By the second morning, the pallor had begun to fade, replaced by a deepening taupe that darkened hourly toward rich brown. The shells stiffened—pliable kid-leather giving way to something denser, more chitinous, as cured boar hide stretched over bone. I recorded the progression in hourly increments: color shift from ivory to ecru to walnut; increasing rigidity (indentation under thumb pressure reduced from 4 mm to less than 1 mm); a faint, dry rustle when I held one close to my ear, as of sand shifting inside a sealed vial. On the fourth day, the first cracks appeared—not violent fractures, but hairline fissures radiating from the poles like frost on glass. I sat vigil through the night, quill in hand, flame low. The room filled with a new scent: sharp chitin dust mixed with the old mineral sweetness, now almost cloying. Hatching began at dawn on the fifth day. It was not dramatic. No explosive births, no screams. Only a slow, wet parting of shell segments, accompanied by a soft, chitinous click-click-click like pebbles settling. The first nymph emerged head-first: no larger than my palm, pale and glistening, its segmented body still curled fetal-tight. Six stubby legs unfolded, tipped with delicate hooks; mandibles—tiny, translucent—worked soundlessly. It paused, antennae quivering, then scuttled sideways across the floorboards and vanished beneath the bedframe. The others followed in quick succession. Eight in total hatched; six survived the first frantic scramble. Two lighter-hued eggs produced only malformed husks—thin, watery contents that evaporated almost at once, leaving brittle membranes. The viable six were darker, denser, their carapaces already hardening to a deep chestnut gloss. They scattered like spilled beads: under the bed, behind the alchemy table, into the rafters, into the shadowed gap beneath the wardrobe. For a full day, they hid, silent except for occasional faint skittering when one shifted position. I did not sleep. I watched. I noted. By the second day post-hatch, they grew bolder. Hunger drove them first: they returned to the discarded shells, mandibles rasping against the remnants, consuming every scrap of casing and membrane. The sound was intimate, almost polite—small teeth on leather, methodical, thorough. Once sated, exploration began in earnest. They ventured across open floorboards, climbed the legs of my chair, and investigated the mortar and pestle left uncleaned on the workbench. One perched briefly on the rim of my inkwell, antennae dipping toward the black liquid before recoiling. They do not flee from me. If I move slowly, they do not startle. Several have taken to trailing my shadow as I cross the room, keeping a respectful distance of a meter or two. One—the largest, perhaps the first-born—has twice climbed onto my boot when I sat motionless at the desk, remaining there for several minutes while its antennae brushed the leather in slow, deliberate sweeps. Not affection, precisely; no nuzzling, no warmth-seeking like a kitten against a hearth. But recognition. Acceptance. A quiet acknowledgment that I am part of their environment, and they of mine. I find myself leaving scraps of meat near the hearth—rabbit from the market, cut small. They converge upon it without quarrel, sharing in orderly turns. I have caught myself smiling at the sight. The smile feels foreign on my face. Beneath the observation, the other thoughts gather. At first, they came as flickers: a sudden memory of pressure, of rhythmic pulsing, of that impossible, drowning ecstasy that overrode terror. I dismissed them as trauma residue, as the mind replaying horror to process it. But the flickers have thickened into insistence. My body remembers the stretch, the filling, the release. In quiet moments—when the nymphs are still, when the fire has burned low—I feel an echo low in my abdomen: not pain, not emptiness, but a hollow readiness. A craving for pressure. For the purpose. I tell myself it is a hormonal aftermath. The gray fluid, the eggs, the rapid gestation—all must have altered my endocrine balance. I could test it: draw blood, compare to baseline samples from before the incident. I could formulate a counter-agent, purge the influence. Yet each time I reach for the reagents, my hand hesitates. The nymphs are here. They are viable. They are mine—in a way no conventional progeny could be. To destroy them would be to destroy data. To abandon them would be to abandon discovery. To return north… to seek another encounter… would be to gather more specimens. To understand the lifecycle fully. To perhaps—gods forgive the thought—ensure their survival in greater numbers. The largest nymph has taken to resting against my ankle when I sit at the desk. Its weight is negligible, yet I feel it like an anchor. Its antennae brush my skin in slow circles, and for a moment, the room fades. I close my eyes and remember mandibles pressing—not crushing, but holding. Steady. Purposeful. I tell myself this is science. I am no longer certain who is convincing whom.
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View File November SIM DUMPLINGS<3 (Rain, Aqua, Sunny, Light, Storm, Hail, Snow, Misty, Frost, Cold, Dew, & Sky) Lots of SIM DUMPLINGS on my PATREON. The November collection is complete with 12 Fye Sim Dumplings! Rain, Aqua, Sunny, Light, Storm, Hail, Snow, Misty, Frost, Cold, Dew, & Sky Submitter yachtcrash1 Submitted 01/25/2026 Category The Sims 4 - Sims Requirements
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It is with a trembling hand that I now set quill to parchment once more, for the events that followed my return to Whiterun have left me in a state of such profound disarray that I scarcely know where shame ends, and scientific curiosity begins. I write this not for posterity’s sake alone, but because if I do not record the truth of what transpired within these very walls, I fear my mind will fracture entirely beneath the weight of it. I reached my small rented room above the Bannered Mare just as the first pale light of dawn crept over the battlements. My legs gave out the moment I crossed the threshold; the door slammed shut behind me with a sound like a coffin lid. I collapsed upon the straw mattress without even removing my sodden boots, the bloated ache in my abdomen now a constant, throbbing companion. Sleep claimed me instantly—black, dreamless, merciful. When awareness returned, it came not gradually but with violent suddenness. Something moved inside me. Not the ordinary flutter of indigestion or the cramp of overexertion—no. This was deliberate, purposeful motion: a slow, rolling pressure low in my pelvis, as though several small creatures were turning over in unison, testing the confines of their prison. My eyes snapped open. My breath caught. The room was dim, the shutters still closed, yet I could feel sweat already beading along my hairline. I pressed both palms to the swollen curve of my belly. Beneath my fingers, the skin felt impossibly taut, stretched drum-tight over something alive. And then—gods preserve me—the leathery covering I had discovered in the cavern pool began to peel. It did not tear. It simply… separated. Like wet parchment lifting from stone, the strange, fused membrane lifted away from my groin in one continuous sheet. Beneath it lay raw, flushed skin, glistening with a thick, translucent mucous that oozed forth in sluggish ropes. The fluid was warm, faintly sweet-smelling, and carried with it the unmistakable mineral reek of the depths from which I had fled. As the last of the leathery patch sloughed free and fell to the floorboards with a wet slap, a fresh gush followed, soaking my thighs and the bedding beneath me. I should have screamed. I should have bolted from the room, naked and reeking, and thrown myself upon the mercy of the Temple of Kynareth. Instead, I lay there, panting, transfixed by the conflicting storm within my own body. Shock warred with revulsion. Revulsion warred with an obscene, unbidden echo of the previous night’s forced ecstasy. My flesh still remembered—traitorously—the rhythmic stretching, the pulsing arrival after arrival that had drowned terror in pleasure until darkness took me. And now that same body, traitor still, responded to the movement within me not only with fear but with a shameful, liquid heat that pooled low in my belly and made my thighs tremble. I knew. I knew what was coming as surely as any midwife knows the signs of crowning. There would be no stopping it. Whatever the Chaurus had planted in me had quickened, and now it demanded release. I rolled onto my back—slowly, carefully—drawing my knees toward my chest in the ancient posture of birthing. My hands clutched the edges of the mattress as though it might anchor me to Nirn itself. The first contraction was not pain, exactly; it was pressure, immense and inexorable, a deep rolling wave that forced my breath from my lungs in a low, animal groan. Then came the first egg. It emerged slowly, stretching me with a burning fullness that hovered on the razor’s edge between agony and rapture. I felt every inch of its passage: smooth, unyielding, yet strangely pliant—like the finest kid leather inflated just enough to hold its shape. When the widest part finally crested, a sudden slick release carried it free. It landed between my thighs with a soft, wet thump. White—almost luminous in the half-light—slightly translucent, its surface faintly veined with palest blue. It quivered once, twice, then stilled. No larger than a large apple, yet heavier than it ought to have been, as though some dense life pulsed quietly inside. Before I could draw breath, the next followed. And the next....Eight in total. Each one stretched me wider than the last, each one slid free with that same obscene blend of pressure and pleasure, until my body seemed no longer my own but merely a vessel, a conduit for something older and hungrier than mortal flesh. By the eighth, my voice had broken into hoarse, wordless cries; sweat plastered my hair to my face; the sheets beneath me were sodden with mucous and my own unwilling arousal. When the last egg finally slipped free, I collapsed back against the pillows, chest heaving, thighs shaking. For long minutes, I could do nothing but stare at the clutch arrayed between my legs—eight pale, leathery orbs, glistening, faintly warm to the touch. They did not crack. They did not move. Yet I swear by the Eight and the One that I felt them watching me. I have not yet decided what I shall do with them. I have barred the door. I have drawn the shutters tight. The smell of the cavern still clings to my skin, sweet and mineral and wrong. And somewhere, deep in the quiet places of my mind, a small, treacherous voice whispers that I should keep them warm. May the Divines forgive me.
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My journey northward passed with little incident, save for a brief encounter with a hungry wolf. The beast's yellow eyes caught the first light of dawn, but a firm press of my heels into my mare’s flanks and a generous amount of panic spurred us forward, leaving the wolf behind in a disappointed blur of gray fur. I arrived at the entrance of the cavernous domain at midday, heart still beating fast but none the worse for wear. Setting up camp this time, I chose a spot a little deeper in the caverns than my last expedition, yet still far enough to avoid any unwanted guests in the night. The terrain was rocky but workable, with a view of the twisting, crystalline formations that adorned the deeper recesses. My hands, once steady and methodical, worked to unpack my supplies—vials, pouches, mortar, and pestle—all the tools of my trade laid out in a familiar arrangement. Yet even as I prepared my station, I began to notice an unpleasant itch. The lingering effects of a night spent at the tavern, perhaps, had caught up with me, and a discomfort itch bloomed across my groin, persistent and maddening. Suspecting scabies or some other skin irritation, I decided to concoct a remedy on the spot. Nothing out of the ordinary to prepare a remedy at camp, or while traveling. I reached for the ingredients I had packed: glowing mushroom, cave moss for its healing essence, and, of course, what I thought was powdered chaurus egg. My head still felt heavy from my recent indulgence, and I failed to notice the subtle difference in texture and scent as I measured out the fine, gray powder for the egg portion. Then I reached for the vial of suspended ejaculate for the customary pinch to accelerate the effects. I struggle…to wri…… Recalling sometime later to update my notes. I crushed and blended the ingredients with practiced ease, creating a thick, pungent salve. I applied it liberally to the affected area, noting the immediate coolness and then... an unexpected surge of warmth. My pulse quickened, a flush rising over my skin in an overwhelming wave. I struggled to keep writing, but the heat grew more intense, spreading like wildfire. Arousal, powerful and uncontrollable, gripped me as my vision blurred and my thoughts scattered. I felt my strength slipping away, the world around me dissolving into darkness.
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After several months of meticulous experimentation in my lab, the confines of stone walls and the pungent aroma of ground herbs began to feel suffocating. Long hours poring over tinctures and thickening pastes had left my mind restless, time for a break - perhaps a night of revelry. I made my way to the local tavern, a familiar haunt where the warmth of a roaring fire and the laughter of fellow townsfolk could chase away any lingering fatigue. It is a dangerous thing to lose track of ones drinks, and perhaps I was too generous with the number of tankards I allowed myself and the company I kept. By the time I made my way home, the world around me swayed like the deck of a ship at sea, and my head spun with a pleasant, if muddled, lightness. I stumbled into my study, intent on preparing for the next expedition north to their domain. The task is best done sober, one might argue, but stubbornness has always been a close companion of mine. With a hazy mind, I began assembling the usual kit of necessities: glowing mushrooms, a few sprigs of luminous cave moss, and, of course, powdered chaurus egg. Or so I thought. My hands worked with muscle memory, scooping and measuring ingredients into small pouches. However, in my inebriated state, I failed to notice the vital mistake I made. Instead of reaching for the familiar, slightly iridescent powder of chaurus egg, my fingers grasped the newer, far more potent gray ejaculate powder—recently dried and finely ground. It was this foolish blunder that, had I been of clearer mind, would have never made. But the error went unnoticed, and I packed the powder away alongside the rest of my carefully chosen supplies. With dawn still a whisper on the horizon, I saddled my patient mare and loaded the saddlebags, making sure to check the secure placement of the glass vials and the waterproof leather pouches. The chill of morning air did little to sober me fully, but the excitement of another foray into the northern caverns set my heart racing. The chaurus awaits, and with any luck, more discoveries lie in store. My blunder, however, remained nestled in the depths of my kit, awaiting the inevitable moment it would reveal itself—an unforeseen consequence of a night spent with ale rather than caution.
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Version BETA 0.4
810 downloads
Full version has been released on Nexusmods! Thank you to all playtesters ElementaLadies Project: PsychoSisters (BETA playtest version) 3 new monsters for Warrens dungeon, new foreground and an obstacle. Human Centipede has PLACEHOLDER animation because we only begin to animate her. For Lustiest Lair: Expanded user, read the "LLE PATCH - READ THIS" text document included in the files. DISCLAIMERS: I'm a tourist for all of the reference I chose in this ELP. I've never play the games or read any official medias about it. I take/copy the design because it artistically pleasing for me. I don't really care about the accuracy. Feedbacks that I'm hoping from playtesters: 1. Monsters' stats/dmg. Is it too high? Please do state your difficulty (Radiance, etc.). If possible, please fight on all levels and use only 2 trinkets for proper playtest. 2. Monsters' size. Is it too big? It is bigger than Xelsword's average heroes height. The size can be changed in final version. 3. Overall playstyle. Do u like it? Does the familiarity with other mods (if any) bothers you, like Skaven mods or something? I don't download/use extra modded monster so I would not known. Please provide your honest feedback. 4. Inconsistencies report. Report any inconsistencies with other mod. I don't really play many modded dungeon/monsters. HOWEVER, I would not likely to fix any mod that change make randomize mesh or something. 5. New Foregrounds & Obstacle. Cool or nah? Too obnoxious? Does it block your view from seeing the trap? This is a project funded by my donators, though all of the design not chosen by them - I chose each design and do whatever I like. I'm testing whether this way of doing/funding project is good or not.-
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- darkest dungeon
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View File ELP - PsychoSisters (BETA playstest) ElementaLadies Project: PsychoSisters (BETA playtest version) 3 new monsters for Warrens dungeon, new foreground and an obstacle. Human Centipede has PLACEHOLDER animation because we only begin to animate her. For Lustiest Lair: Expanded user, read the "LLE PATCH - READ THIS" text document included in the files. DISCLAIMERS: I'm a tourist for all of the reference I chose in this ELP. I've never play the games or read any official medias about it. I take/copy the design because it artistically pleasing for me. I don't really care about the accuracy. Feedbacks that I'm hoping from playtesters: 1. Monsters' stats/dmg. Is it too high? Please do state your difficulty (Radiance, etc.). If possible, please fight on all levels and use only 2 trinkets for proper playtest. 2. Monsters' size. Is it too big? It is bigger than Xelsword's average heroes height. The size can be changed in final version. 3. Overall playstyle. Do u like it? Does the familiarity with other mods (if any) bothers you, like Skaven mods or something? I don't download/use extra modded monster so I would not known. Please provide your honest feedback. 4. Inconsistencies report. Report any inconsistencies with other mod. I don't really play many modded dungeon/monsters. HOWEVER, I would not likely to fix any mod that change make randomize mesh or something. 5. New Foregrounds & Obstacle. Cool or nah? Too obnoxious? Does it block your view from seeing the trap? This is a project funded by my donators, though all of the design not chosen by them - I chose each design and do whatever I like. I'm testing whether this way of doing/funding project is good or not. Submitter niknerozz Submitted 09/21/2025 Category Darkest Dungeon
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DON'T BREATHE The story of a cheerful guy who works in the porn industry. Him doesn't really think about who he sleeps with or builds relationships. All he thinks about is how to hook up with the next chick. Halloween is coming up soon, and to celebrate, He's boss decided to film a porn movie in an old mansion. It would seem that nothing bad could happen in an old mansion on the edge of the world. That's what he is about to find out. Build relationships with girls, of which there are planned to be more than 10 in the game. At some point, a choice will come that may affect who will survive. Solve various puzzles and riddles. Learn the history of the old mansion and its inhabitants. https://www.youtube.com/watch?v=jCBFqkvlPTQ You can try the Demo version and download it from these links STEAM: https://store.steampowered.com/app/4201760/Dont_Breathe_or_They_Might_Hear/ PATREON: https://www.patreon.com/c/Alisindra ITCH: https://alisindra.itch.io/dont-breathe Ci-en: https://ci-en.dlsite.com/creator/34053 X: https://x.com/KateCherka35777 The demo is not very long, about half an hour. But during this time, you will get to know the main character a little and feel the vibe that I wanted to bring to the game. I am ready for any suggestions regarding the game and any criticism. You can write to me on discord. DISCORD: https://discord.gg/unMye2HAFF
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View File DWARVEN AUGMENTATION 1.0 (2018.08.05) This is an addon to Dwarven Cyborg Collection that adds functionality to the pieces and uses an MCM to lock characters into them. You can target NPCs in your crosshairs and start tracking them in the MCM. Up to 20 characters can be tracked by the mod. When you edit a character, you have 3 options: Body Modification: This will equip a cyborg body that cannot be removed. Head Modification: This will equip an item that is either a head replacement or something permanently grafted to the head. It cannot be removed. Accessories: This is used for additional items like clothes and helmets. They are added to the character's inventory and equipped if possible. Items added by this are not tracked by the mod and may be removed/dropped/sold freely. Biological Automaton Framework (BAF) Support Dwarven Augmentation supports -BAF- bodies that have been custom-built from Bodyslide. All you need to do is set some configuration options in the MCM for each body you want to use. The Configuration setting will determine how the body will behave in gameplay. The Hands and Feet settings can affect the armor rating; normal equipment can be equipped to them if the bare option is chosen. You can also add accessory pieces to each body. Requirements Dwarven Cyborg Collection - You will only need the assets from this, you don't need to activate the ESP(s). SKSE + SkyUI Compatibility Note: If you're using Schlongs of Skyrim, don't forget to set the body pieces to be revealing in the SoS MCM. Accessory pieces that use the Panties slot will conflict with the cyborg bodies if you don't. More Info This mod also adds appropriate effects to the items from Dwarven Cyborg Collection. These effects can be toggled in the MCM (with one exception): Any body with cybernetic limbs will begin to arc with electricity as its user's health gets low. This is a cosmetic effect only. Parts with no hands prevent the user from equipping weapons, shields, rings, and torches (no toggle for this one). They also cannot interact with crafting stations. This includes armless items and the bladed arms from the Bikini set. The bladed arms from the Bikini set give a 25pt bonus to unarmed damage. This is doubled with the Fists of Steel perk! The other mechanical arms give a 10pt damage bonus to melee and unarmed attacks. NPCs who lack arms will flee from combat. Mechanical legs give a variable speed bonus based on the user's health. At low health this becomes a speed penalty. Legless bodies move much slower, especially when weapons/magic/fists are drawn. Limbless "nugget" bodies cannot move. I tried slowing them way down but they ended up randomly getting stuck and unable to move anyway. Items which replace the player's head will create a screen effect and give Waterbreathing. These effects can be toggled individually. The included cyborg parts are listed below. As of 1.0, most armored pieces are no longer included; support for armored bodies is still possible with -BAF-. Also, the mod includes my Simple Dwemer Eyes options. Info For Modders Future Plans? Support for one-armed bodies. JSON settings for -BAF- parts so they only need to be configured once across all saves? Submitter Holzfrau Submitted 03/09/2018 Category Armor & Clothing Requires Dwarven Cyborg Collection, SKSE, SkyUI Special Edition Compatible No View File
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View File Jadis is back! With a vengeance, This mod adds Jadis from the walking dead, (Portrayed by Pollyanna McIntosh) The mod contains: Custom Hair specifically tailored for Jadis , Her actual eye textures, Her Director's chair with her name on it, and some movie quality frames of her for your lots/ venues. And all other mods included from various authors to ensure functionality. Pollyanna McIntosh is my favorite actress of all time. This sim is in tribute to her, and her role on the Walking Dead. If you use her in your game, Dont forget to show Rick "Up up up". Credits: All work besides the Jadis Content goes to their respective authors, I claim nothing. Submitter USSdrusilla Submitted 05/18/2018 Category The Sims 4 Requires All Expansions
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Horror Icons Series 1 View File Hey Heyy Full Collection - Now Free (PR) I cant believe I've had so many downloads of this set here and over on Patreon! I'm so glad so many of you have loved these packs and wanted them in your game. Please consider Following me on any of my socials for updates on my next projects, or Subscribing to my Patreon for Early Access to everything I Create! and you also get to request what comes next! There's some really awesome stuff coming up over the next few weeks too! Ghost face Pack 1 - Normal Pictures (Poster style) - Requires - Base Game Pack 2 - Edited Pictures (by me) (Black framed) - Requires - Base Game The Nun Pack 1 - Normal Pictures (Black framed) - Requires - City Living Pack 2 - Edited Pictures (by me) (small Canvas style) - Requires - Dine Out Pennywise Pack 1 - Normal Pictures (Black framed) - Requires - Base Game Pack 2 - Edited Pictures (by me) (Medium Canvas style) - Requires - Dine out Jason Voorhees Pack 1 - Normal Pictures (Small Brown framed) - Requires - City Living Pack 2 - Edited Pictures (by me) (Medium Canvas style) - Requires - Dine Out Annabelle Pack 1 - Nomal Pictures (Black framed) - Requires - Base Game Pack 2 - Edited Pictures (by me) (Medium Canvas style) - Requires - Dine Out The Shinning Twins Pack 1 - Normal Pictures (Black framed) - Requires - Base Game Pack 2 - Edited Pictures (By me) (Medium Canvas style) - Requires - Dine Out Chucky Pack 1 - Normal Pictures (posters taped to wall) - Requires - Base Game Pack 2 Edited Pictures (By me) ( Black framed) - Requires - Base Game Pack 3 - Good Guy Box available here [Here] Freddy Krueger Pack 1 - Normal Pictures (Black framed) - Requires - Base Game Pack 2 - Edited Pictures (By me) (Medium Canvas style) - Requires - Dine Out Pinhead Pack 1 - Normal Pictures (Black framed) Requires - Base Game Pack 2 - Edited Pictures (By Me) (Medium Canvas style) - Requires - Dine Out Billy the Puppet Pack 1 - Normal PIctures (Poster style) - Requires - City Living Pack 2 - Edited Pictures (By me) (Medium Canvas style) - Requires - Dine Out Available on Patreon from this set - Mixed Movie Posters of the above Characters (Public released will be moved forward if/when I hit one of my personal milestones - list over on my Patreon) Submitter HollyZombie Submitted 03/06/2023 Category Objects Requirements
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“Aisha awoke one day not feeling good, in fact, she didn’t feel that her body was her own. Everything was off, her measurements, the weight, the height, she looked into the mirror and the face that she was looking at wasn't hers… that was what she was feeling. She had to learn how to live with her so-called new body, but not all ended just there. People looked at her in a different way, yes, she was a hot woman now, but everyone was so lustful toward her, and she… liked it, and what was crazy, she was able to make people do her will with a little seduction. And to make things worse, not everything would be what she believes, this world, the people that live in it, Gods, herself, her past, present, and future. Nothing is what she thought that was, the reality is much worst, twisted and stranger, and she needs to dive into this nightmare to find who she is, who she was… and more important, who she wants to be'' Join Aisha on her adventure to find who she is in this erotic/horror adventure. Aisha can interact with a ton of NPC, visit multiple places and engage in a variety of activities while she is on her quest to find answers. What is the truth behind this world and the people that live in it? What about Gods, monsters, demons? The game is a mix between a comic and a visual novel, with RPG aspects. With the freedom to engage with the adventure on your own rhythm, growing Aisha's abilities will let her do more things, and do them better. The game counts with a good amount of stuff to do right now: More than 100 places to visit. More than 50 NPC to interact with. More than 40 clothes that enable scenes and activities. More than 100 items divided between normal items, quest items, unique items, and ingredients to craft. These items can be obtained through activities or bought. Crafting system, you can craft grimoires and food. Minigames in the sex scenes that evaluate Aisha's performance on them, letting her earn more Lust and experience from them. Abilities, skills, and perks that can be used in Aisha activities through the game, and can enable special scenes and activities. A good variety of activities to do while going through the game, like stealing, seducing, clubbing, going to the gym, working, etc. Some of these activities can be done at night and others at day. A bunch of jobs so Aisha can earn money, and where she can get new scenes, quests, and more. Quest, primary and secondary. Some of these quests are related to certain jobs, areas, and Aisha can get a good variety of rewards from them. The primary ones are the ones that make the plot go forward, and can be done whenever you want. A log system to track your quests, places visited, and people that Aisha meets. A fighting system, against humans and… something more, that Aisha will find through her adventures. And more than 150 scenes (mostly ero ones) that are rewards of doing activities, engaging in different jobs, questing, and advancing in the main story. Experience the first chapter and all its content on this free version Most of the system is working as intended. More than 100 scenes to unlock and discover through the first part of Aisha’s adventure. The main difference with the patron’s version is that I’m working in Chapter 2 now, and all the things related to it, characters, places, jobs, systems, etc. This stuff is in development, and my patrons are helping me with them, still you can experience a lot of things in this version, and when Chapter 2 is ready it will go free too. Take into consideration that you can find some bugs here, these bugs can be fixed in the current patron’s version, and I won’t be working on them since I’m working in a more developed build. Another thing to think about it too is that some stuff from this version will change or will be erased in future versions, but take assurance that right now this version is very complete and you can do a lot of stuff on it, being a good experience of what the game is. The game has its own tutorials and helps inside to let you know what to do, how to do it, and what you can do. Subjects What I’m using? Screenshots current build (36) :https://www.patreon.com/posts/59605265 This is my patreon if you want to check: https://www.patreon.com/pululon
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Stabbing PosePack View File !IM ON PATREON! if you would support me on patreon that would be amazing! it really help me keep doing what im doing,with the funds from patreon i can upgrade my sources such as getting better programs and better computing equipment so i can bring the best content possible for you guys.im a uni student rn so money isnt exactly flowing out my pockets i cannot even begin to tell you how grateful i would be if you pleged to it thankyou so much for taking the time to download and use but content!here is my patreon link!https://www.patreon.com/SimmerAddictedsCC this pose includes a sim getting stabbed by another, M1 is the stabber and F1 is the sim getting stabbed,hoe you enjoy my pose i want to create more so follow for more poses.if you have any questions or suggestions dont hesitate to message me! by the way you need the combat knife below for this specific animation but you can really use any one you want DISCLAIMER: make sure to tag me in anything you use this in and make sure to private message me when you do so i can go and like your content! would love to see how you guys use this thankyou! THE KNIFE I USED: FIND IT HERE Submitter s1mer Submitted 08/04/2020 Category Animations - Other Requires the sims 4
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- sims4
- sims
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- stab
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- knife
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- machinema
- follow
- sex
- horror
- gruesome
- attack
- simscc
- storytelling
- brandnew
- 2.0
- victim
- slasher
- killer
- murder
- murderer
- 3.0
- new
- wicked
- whims
- wickedwhims
- blood
- stabbing
- scared
- vaulnerable
- scream
- physco
- horrormovie
- movie
- shower
- wet
- naked
- steamy
- witness
- counter
- hiding
- wall
- glass
- door
- stalking
- stalker
- stalk
- posepacks
- packs
- poses
- animations
- animation
- anim
- content
- kitchen
- hall
- hallway
- rape
- bleeding
- death
- knifing
- anal
- bj
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- feet
- foot
- sexanimations
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Creepy Floors View File Made more flooring hope you guys like it! Submitter LovePyper1995 Submitted 10/14/2020 Category Other Requires Base Game
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Creepy Walls View File My First ever wall pack! Idk what else to say here... Its creepy looking walls!!! Submitter LovePyper1995 Submitted 10/13/2020 Category Other Requires Base Game