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  1. Devious Devices - Equip (AE) View File Description With this mod you can equip and un-equip most of the devious devices available from Devious Devices Assets and Devious Devices Expansion (DDf) by using the MCM menu. You can also create and store (to a .json file) custom DD outfits. Requirements Required Mods (this mod will not work without these and their dependencies) SkyUI (5.2 or later) PapyrusUtil Zaz Animation Pack Devious Devices - Framework (DDf) Skyrim Utility Mod Optional Mods (more features available with these and their dependencies) Devious Devices - Captured Dreams Shop Restored (CD) Installation Install it using your favorite mod manager. Installation Steps 1. Install 'DDe’. 2. If you plan to use CD then install it first then, install DDe and select the ‘DDe - CD Patch’ in the FOMOD. Uninstallation Steps 1. Uninstall ‘DDe’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’ for the new version. Versioning For example, version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall old, install new). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features See update log below for features. API For Modders See post No. 2 in the support thread. DDe For Skyrim Legendary Edition (LE) Devious Devices - Equip LE Update Log Submitter Inte Submitted 08/12/2023 Category Adult Mods Requires SkyUI, PapyrusUtil, DDf Regular Edition Compatible No
  2. So many mods! How to install them all quickly? How to make sure your mods are updated easily? Lazy Installer and Updater for RJW and Submods C0ffees-Lazy-Installer-Updater-4-15-24.rar How to use: 1. Make sure you have Git installed https://git-scm.com/downloads 2. Place C0ffees-Lazy-Installer-Updater.bat in /RimWorld/mods/ folder 3. Double-click to run; all outdated mods will update! Optional: open C0ffees-Lazy-Installer-Updater.bat with a text editor for more options (notepad works fine). ___________ Fancy Alternatives NPM solution by @Lughir Bash solution for Linux by @HurfDurr Python Auto-Updating Solution by @Techno665 4/15 Added Stripper Pole mod by Cryptidfarmer 3/18 Added BEV Animation Pack by Teacher 2/14 Added optional blacklist option; mods listed in LazyBlacklist.conf file will always be ignored (thx Crow) Some mods won't work because they don't have a git repository, but this should make things a little more convenient for the many that do. If there's any mods with Git version control that you think I should add or was recently added to a Git repository, let me know! Lazy Installer for Linux and Steam Deck Update Notes
  3. SL Triggers(v12) [2022-06-05] View File Sexlab Triggers (v12) What does it do: Activate various effects when SexLab animation starts or stops. Cast a spell, add items, change stats, etc ... Minor, utility, side effects. Things that other mods usually skip. You can also create custom macros to activate commands. Cast spells from other mods, add items, do someting with perks, change actor values, etc .. Instalation: - unpack zip - copy whats in Data folder into Skyrim Special Edition\Data folder - its a simple mod, unpack and copy - activate triggers in MCM. By default nothing happens. Requirements: - Sexlab SE framework. Full version, not "light" - (optional) ConsoleUtilSSE (https://www.nexusmods.com/skyrimspecialedition/mods/24858) to execute Skyrim console commands - (optional) MfgFix (https://www.nexusmods.com/skyrimspecialedition/mods/11669) for facial expressions stuff Warning: - you can setup up to 80 triggers - but maybe you shouldn't - the more you setup the slower it will be - try not to leave holes. Don't setup up, for example trigger No.3 and then nothing and then No.60 - when code runs, it remembers the last(highest number) triggers that has "chance" higher the 0 and stops there. A small optimization. If you poke into MCM it gets reset to max(80) How to setup things: - open MCM, select Sexlab Triggers - page Main: enable/disable the whole thing - page Triggers 1-5, 6-10, ...: here you setup "triggers". - you have 5 triggers(can also call them "slots") per MCM page - for each slot you setup condition and then what to do, execute if condition is right - and thats about it Conditions: - chance: Probability, chance that command will execute. 0-100%. Hint: set 0 if you want to disable it - on event: Begin: execute on SL start event, Orgasm: on SL orgasm event, End: on SL end event - if actor race: race of actor. Any: all will do, Humanoid: humans and elfs and so on, Creature: not Humanoid, and so on - if actor: role of actor, like Any: anuthing will do, Aggressor: is bad person, Victim: bad things happened, Not part of rape: good things - if gender: male, female - if sex type: a couple of conditions based on animation "tag" like: Vaginal, Anal. - if day time: is it at day or night - if location: is it inside or outside - command 1, 2, 3: pick what to do if conditions have been fulfiled. You can pick 3 different(or the same) commands. Commands: - is a file that has instruction of what to actualy do - name of the file is suppose to describe what command does. Like "Give Gold(10)", gives you 10 gold. - are settings, macros, scripts inside Data\SKSE\Plugins\sl_triggers\commands folder with.json extension - to add new commands just drop a file here. If you don't what it, delete it or change extension so its not json - its a .json file that has to be formated ... just use an existing one as an example - its and array of array of strings. Sort of like lines of function calls. You can also look at it as simple "bat" or "cmd" file - all commands that I made are usuable, but are also examples A couple of examples of what you can trigger: - Add perk point.json: Adds a perk point to player. - Alchocol.json: booze. Actor will get and drink one of drinks that counts as alchocol. - Cast Calm.json: cast Calm spell - Cast Fear.json: cast Fear spell - Cast Light.json: cast Candle light spell. - Change stats (bad).json: Health/Stamin/Magicka change by -10 to 0 (perma change on PC) - Change stats (good).json: Health/Stamin/Magicka change by 0 to 10 (perma change on PC) - Change stats (mix).json: Health/Stamin/Magicka change by -5 to 10 (perma change on PC) - Disease.json: Actor is 'attacked' by disease spell every 6 seconds for as long as sex scene is running - Doomstone Lover.json: Add the effect of Lovers doomstone - Eat (sweet).json: eat something sweet - Give Gold(10).json: Actor gets 10 gold. - Harm (-100).json: Actors Health is drained by 100 points - Heal (+100).json: Actors Health, Stamina, Magicka is restored by 100 points - Heart beat(A).json: Play builtin "heart beat" sound - It was bad.json: Apply some debuffs based on animation tag - Learn skill (Mage).json: increase(learn) one random mage skill by 1 point - Learn skill (random).json: increase(learn) one random skill by 1 point - Learn skill (Thief).json: increase(learn) one random thief skill by 1 point - Learn skill (Warrior).json: increase(learn) one random warrior skill by 1 point - Light Campfire.json: cast light effect that persists until end - Lovers Comfort.json: Adds the effect of Lover Comfort. You married, rest with spouse. - MFG Reset.json: When sex ends, reset facial expression (must have MfgFix plugin installed) - Sex is crime.json: Every 10 sec, if someone is watching you doing it and does not have sex, it reports you for crime (5-15 gold) - Sound - Levelup.json: Play builtin "Levelup" sound - Time Control.json: You can control the game speed, and so animation speed with keyboard. (must have ConsoleUtilSSE plugin) - Time Slow.json: slows global time by 50%. Resets time to normal at the end. Uses console command (must have ConsoleUtilSSE plugin) - Vision blurred.json: Blures screen. Lasts until end of SL scene, plus 30 seconds - ZAZ LeakyPussy2B.json: (needs ZAZ) equip something from ZAZ module Extra documentation: - sl_triggers_commands.txt: list, short description of commands I added - sl_triggers_script_description.txt: may be useful if you want to make your own command(s) - sl_triggers_whatsnew.txt: log Note: Its SexlabtUtil1 "Version 2". Not port from LE version. New. Its SE only. Will not bother with 32bit(LE). Skyrim limits. SkyrimSE CAN handle more. Submitter Fotogen Submitted 04/14/2019 Category Other Requires Sexlab framework Special Edition Regular Edition Compatible  
  4. View File [XCL] X-Change Life Mod Loader Utility This is the official utility that can be used for applying mods to the game X-Change Life. Find mod loader usage details here: https://gitgud.io/xchange-life/mod-loader/-/wikis/home And a step-by-step guide for applying mods with this utility: https://x-change.life/wiki/docs/mods/ Developed by @togashikokujin who is a primary contributor to the X-Change Life project. Submitter togashikokujin Submitted 01/30/2023 Category X-Change Life  
  5. PapyrusUtil LE/SE/AE View File Which file to download: For Skyrim LE (Oldrim): PapyrusUtil LE v33.zip For Skyrim SE (Pre-AE, 1.5.x runtime): PapyrusUtil SE v39.zip For Skyrim SE/AE (1.6.x+ runtime): PapyrusUtil AE v43.zip 1. Description SKSE plugin that allows you to save any amount of int, float, form and string values on any form or globally from papyrus scripts. Also supports lists of those data types. These values can be accessed from any mod allowing easy dynamic compatibility. Also adds the following papyrus commands: Toggle fly cam and set fly cam speed - TFC. Set menus on / off - TM. Adds an additional package stack override on actors. See ActorUtil.psc Replace any animations on selected objects. See ObjectUtil.psc Print messages to console. Get, set, save, or and load data to a custom external JSON file. See JsonUtil.psc PapyrusUtil.psc - version check & variable initialized arrays. StorageUtil.psc - store variables and lists of data on a form that can be pulled back out using the form and variable name as keys. See psc file for documentation. JsonUtil.psc - Similar to StorageUtil.psc but saves data to custom external .json files instead of forms, letting them be customizable out of game and stored independent of a users save file. ActorUtil.psc - actor package override. ObjectUtil.psc - animation replacement. MiscUtil.psc - some misc commands. 2. Examples Example 1: Setting and getting simple values StorageUtil.SetIntValue(none, "myGlobalVariable", 5) ; // enter none as first argument to set global variableStorageUtil.SetIntValue(Game.GetPlayer(), "myVariable", 25) ; // set "myVariable" to 25 on playerStorageUtil.SetFloatValue(akTarget, "myVariable", 75.3) ; // set "myVariable" to 75.3 on akTargetStorageUtil.SetStringValue(none, "myGlobalVariable", "hello") ; // enter none as first argument to set global variableint ivalue1 = StorageUtil.GetIntValue(none, "myGlobalVariable") ; // get the previously saved global variableint ivalue2 = StorageUtil.GetIntValue(Game.GetPlayer(), "myVariable") ; // get value of myVariable from player; // myGlobalVariable can exist both as int and string at the same time.; // Different type values are separate from each other.float fvalue = StorageUtil.GetFloatValue(akTarget, "myVariable") ; // get float value from akTargetstring svalue1 = StorageUtil.GetStringValue(none, "myGlobalVariable") ; // get "hello"string svalue2 = StorageUtil.GetStringValue(none, "myMissingVariable", "goodbye") ; // get "goodbye"; // an optional 3rd variable can be passed in the Get function to be returned if the given key "myMissingVariable" doesn't exists. Example 2: Saving object references Actor akCasterActor akTargetStorageUtil.SetFormValue(akTarget, "Friend", akCaster)Actor friend = StorageUtil.GetFormValue(akTarget, "Friend") as Actor Example 3: Value lists StorageUtil.IntListAdd(none, "myGlobalList", 5)StorageUtil.IntListAdd(none, "myGlobalList", 27)StorageUtil.IntListAdd(none, "myGlobalList", 183)StorageUtil.IntListAdd(none, "myGlobalList", 3)StorageUtil.IntListAdd(none, "myGlobalList", -12398); // iterate list from last added to first addedint valueCount = StorageUtil.IntListCount(none, "myGlobalList")while(valueCount > 0) valueCount -= 1 Debug.Notification("List[" + valueCount + "] = " + StorageUtil.IntListGet(none, "myGlobalList", valueCount))endwhile; // iterate list from first added to last addedvalueCount = StorageUtil.IntListCount(none, "myGlobalList")int i = 0while(i < valueCount) Debug.Notification("List[" + i + "] = " + StorageUtil.IntListGet(none, "myGlobalList", o)) i += 1endwhile; // Get the 2nd, 3rd, and 4th elements of the list into an arrayint[] myList = new int[3]StorageUtil.IntListSlice(none, "myGlobalList", myList, 1) ; // starts pulling elements from the list starting from from the 1 index; // skipping the 0 index value, "5" will fill the papyrus array until it runs out of either list or papyrus array elementsDebug.Notification("2nd: " + myList[0]) ; // prints "2nd: 27"Debug.Notification("3rd: " + myList[1]) ; // prints "3rd: 183"Debug.Notification("4th: " + myList[2]) ; // prints "4th: 3"; // remove 27 from the listStorageUtil.IntListRemove(none, "myGlobalList", 27); // remove last element of listStorageUtil.IntListRemoveAt(none, "myGlobalList", StorageUtil.IntListCount(none, "myGlobalList") - 1); // set first element to -7StorageUtil.IntListSet(none, "myGlobalList", 0, -7); // find first occurance of element in listint index = StorageUtil.IntListFind(none, "myGlobalList", 183)if(index < 0) Debug.Notification("Not found!")else Debug.Notification("Element 183 is at index " + index)endif; // clear listStorageUtil.IntListClear(none, "myGlobalList"); // create a new list from a papyrus arrayfloat[] newList = new float[3]newList[0] = 4.04newList[1] = 39.2newList[2] = -42.25StorageUtil.FloatListCopy(PlayerRef, "myCopiedList", newList)Debug.Notification("Copied value 0 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 0)) ; // 4.04Debug.Notification("Copied value 1 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 1)) ; // 39.2Debug.Notification("Copied value 2 = " +StorageUtil.FloatListGet(PlayerRef, "myCopiedList", 2)) ; // -42.25 Example 4: Saving values that are shared among all savegames in an externally saved file. JsonUtil.SetIntValue("MyModConfig.json", "AnswerToLifeUniverseEverything", 42); // (optional) Save any changes made to your file and creates it if it does not yet exists.; // This is done automatically without needing to be done manually whenever a player saves their game.; // Files are saved and loaded from Skyrim/data/SKSE/Plugins/StorageUtilDataJsonUtil.Save("MyModConfig.json") ; // ... Start a new game ...int mySetting = JsonUtil.GetIntValue("MyModConfig.json", "AnswerToLifeUniverseEverything") ; // mySetting == 3; // Alternative version using the globally shared external file; // All mods using these commands share this file, saved/loaded from Skyrim/data/SKSE/Plugins/StorageUtil.jsonStorageUtil.SetIntValue("AnswerToLifeUniverseEverything", 42); // ... Start a new game ...int mySetting = StorageUtil.GetIntValue("AnswerToLifeUniverseEverything") ; mySetting == 3 3. Requirements SKSE latest version: http://skse.silverlock.org/ Address Library for SKSE Plugins: https://www.nexusmods.com/skyrimspecialedition/mods/32444 4. Installing Use mod manager or extract files manually. 5. Uninstalling Remove the files you added in Installing step. 6. Updating Just overwrite all files. 7. Compatibility & issues Should be compatible with everything. 8. Credits Ashal - continued maintenance & refactoring of original plugin's source code h38fh2mf - original version, idea, address library conversion SKSE team - for making this plugin possible milzschnitte - for suggestions eventHandler, Expired, aers, arha, ianpatt - SKSE64 conversion & update assistance Submitter Ashal Submitted 12/07/2013 Category Modders Resources Requires SKSE, Address Library Special Edition Compatible Yes  
  6. Welcome the RimWorld Animation Studio! RimWorld Animation Studio (RAS) is an application that I've created to assist in both designing and editing animations that are compatible with the RimWorld Animation Framework created by @c0ffeeeee It features a full GUI and a wide range of tools to create all those animations you've been guiltily daydreaming about, without the need to do any XML coding! System requirements This application is currently only being officially supported for Windows systems. However, I've uploaded all the source files (including Unity project files), so you can build the application for other operating systems if you desire Links Downlink link: https://gitgud.io/AbstractConcept/rimworld-animation-studio Project wiki: https://gitgud.io/AbstractConcept/rimworld-animation-studio/-/wikis/home Quick start guide: https://gitgud.io/AbstractConcept/rimworld-animation-studio/-/wikis/Quick-Start-Guide
  7. Skyrim Utility Mod (LE) View File Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.1 or later) Optional Mods UI Extensions (UIE) Devious Devices - Equip Prison Overhaul Patched Wider MCM (Allows for more visible text in the MCM.) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already. Uninstallation Steps 1. Uninstall ‘SUM - UIE Patch’ if installed. 2. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP posing system. This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Skills Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Page This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature each game and actor stat can be viewed and modified individually in the MCM. Form Lists Page With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. SUM For Skyrim Anniversary Edition (AE) Skyrim Utility Mod AE Update Log Submitter Inte Submitted 01/18/2019 Category Other Requires SLE, ZAP, SL, PapyUtil, SkyUI Special Edition Compatible No
  8. Skyrim Utility Mod (AE) View File Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.2 or later) Papyrus Tweaks NG Make sure to set the iMaxOpsPerFrame setting to at least 1666, in the PapyrusTweaks.ini. BEES (ONLY if your Skyrim version is prior to 1.6.1130) Optional Mods UI Extensions (UIE) Wider MCM (Allows for more visible text in the MCM.) powerofthree's Papyrus Extender (More options available for the transfer files.) Devious Devices - Equip (AE) Prison Overhaul Patched (AE) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. If you have UIE installed, (you must have it installed before installing SUM) , check the option in the SUM FOMOD to have the ‘SUM - UIE Patch’ installed as well. Uninstallation Steps 1. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP Posing System This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Stuff Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC”? Neither have I; nevertheless, with this feature you can transfer stuff between all your saves. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, shouts, perks, bounties, factions, stats, inventory, map markers(all locations you have discovered), game globals, game stats (like how many bunnies you have slaughtered), locations (works a bit like ‘Transfer Settlements’ from FO4) and quests (WIP) between your saves, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Terminal This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature you can manage shouts, perks, skills, factions, stats, map markers, game globals, game stats, actor stats, etc. Each value can be viewed and modified individually in the MCM. JsonUtil Form Lists With this feature .json form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. SUM For Skyrim Legendary Edition (LE) Skyrim Utility Mod LE Update Log Submitter Inte Submitted 08/12/2023 Category Adult Mods Requires See Description Regular Edition Compatible No
  9. View File The Manipulator The Manipulator started as a mod to allow players to quickly and easily change some values on NPCs (eg, essental, potential follower, SexLab and SexLab Aroused stats, etc). The goal was for it to be a quick, easy to use and above all, light weight mod. It has since grown to include other functions, such as "storage anywhere", marking places for later fast travel, and creating a harem of NPCs. None of these functions are "all singing, all dancing". They are bare bones, in keeping with the goal of a light weight mod. So for example, if you want to micro manage NPCs, don't use the harem functionality, and instead get a mod like "My Home is Your Home", or similar. Warning! Using this can break your game! Setting an NPC to be a follower, or part of your harem, can break quests. So don't set NPCs to be follower or marryable or recruit into your harem, unless you are willing to take that risk. Please report bugs to the support thread, as opposed to sending PMs, since you may find your question has already been answered - and answer to your question(s) may help others. Thanks. Updating You can try just dropping in the new files, but if things act wonky, then please clean as described: Dismiss any harem members Quit the game, disable Manipulator, load the game. Save. Clear your save with Save Game Cleaner Install and enable the latest Manipulator Start Skyrim Load the cleaned save. Updating from 5.9 to 6.0 should be just drop-in, but no promises. Updating from 5.8 to 5.9 is just drop-in - no clean needed. Updating to 4.x or 5.x will require a clean save as described above. How To Use Install the mod. Then once the MCM has registered, open it. There are several panels, described here. People Here you can change certain NPC values on the fly. Have an NPC under your crosshair, then open the MCM. The panel shows the name of the NPC, followed by the RefID. You can make an NPC: Protected Essential Potential follower (use the vanilla system to actually recruit as follower, or a follower mod) Potentially marryiable Force any NPC to become part of a harem (see below for details) You can open his/her inventory to give/take items Strip/dress the NPC Kill/Resurrect Disable RaceMenu cosmetic (see below) Change outfit Optionally, set SexLab orientation Optionally, set SexLab Aroused gender preference and other SLA values. Note that changes are applied and saved as soon as the MCM is closed. If you have UIExtensions installed, then you will have a RaceMenu entry in the panel as well. This allows you to modify some aspects of the NPC, including body sliders (if your installed skeleton supports it). Tattoo support probably requires RaceMenu Overlays as well. This RaceMenu window can also be opened via hotkey (set in the Settings panel) In brief, the RaceMenu bit allows you to do to an NPC everything you can do to your own character, minus anything that would alter the face to the point that the facegendata becomes invalid. If you don't have morphs available for yourself, you won't have them for NPCs - etc. Anything that would alter the face cannot be done. This isn't lack of will or knowledge; simply, the game engine doesn't allow it. Strip/dress can also be done without opening the MCM, via hotkey. If you wish changes made in this panel to persist into a new game, then click "Save info to config". This save all data on the panel to the external JSON config file, except harem status, disabled, killed and forced outfit. Saved info can be reloaded at any time via Settings, "Load NPC Data". Harem This panel has NPC-specific settings for harem members. Before being able to add anyone to your harem, you must set both the home and sleep markers somewhere. NPCs will need these to know where to sandbox and sleep. There are two markers to allow for homes that consist of multiple cells. Markers are set in the Settings panel. Once the markers are set, then you can add pretty much anyone in Skyrim (up to 50 NPCs total) via the People panel. NPCs added this way are automagically set as lovers. They are NOT set essential; if you want this, use Manipulator to set that flag on them. If you add an NPC who is currently a follower, he/she will be removed from the CurrentFollower faction. Once added to your harem, the NPC should head off to the location you have marked as home, and remain there. By default, they will sleep between 23 and 6, in the cell marked for sleeping. To remove an NPC from your harem, you an select Dismiss in the lower right of the Harem panel. The NPC will be "downgraded" to ally, and return to whatever schedule they used to have. If a member of the harem dies, he/she will be removed from the internal list. To control specific NPCs in your harem, first select one from the drop down. Then you can specify different home and sleep locations, as well as whether the NPC sleeps during the day (9-16) instead of at night (23-6). It also allows for limited outfit control: Fully naked Default (the outfit the NPC was wearing before being recruited) Loaded from a mod. Outfits are defined in the Settings panel. Harem members can also be married. You can either select the option to automagically marry them on adding to your harem, or selectively marry them once added. Note that marriage via The Manipulator uses the vanilla marriage factions but does not touch the vanilla marriage quests in any way. Thus if you prefer to use the vanilla system, or a separate multi-marriage mod, The Manipulator will not conflict. However, you will still get the married "hello" and "goobye" comments from NPCs you marry this way, since the text and voice files are duplicated from the vanilla game. Also note that voiced marriage dialog does not exist for all voice types; for those where it is lacking, you will instead have unvoiced comments. Lastly, if you rather not have the voices, simply do not install the included BSA file. Divorcing an NPC has no penalties. A divorced NPC will remain part of the harem unless dismissed. On the other hand, dismissing a married NPC from the harem will also result in divorce. You can have one harem member flagged as Favorite. This NPC will have the use of any bed(s) belonging to the player. Note that harem data is saved to the json config file. You an eload this saved information after starting a new game, via Load Harem Data in the Info & Data Load panel. Adding an NPC has caveats: The harem quest is high priority. This means that almost all, if not all, NPCs can now be added to your harem. Note that NPCs may be in a scene which needs to run to completion, before they head off to their new designated home. NPCs you add to your harem will be allies to one other via a custom faction (Manipulator will not manage their relationship to one another). If you remove an NPC from the harem, the ally status is lost, so it is entirely possible that the others will turn hostile toward him. I saw this in testing with random guards from different holds. If adding an NPC to your harem breaks your game, you own both parts. Manipulator gives you the ability, it is up to you to use it carefully. Places This shows info about the current cell you are in. The cell name, worldspace and grid coordinates (for exterior cells), the location, and actor/faction ownership, if any. Here you can also flag the cell (if it is an interior cell) as player-owned, or owned by PlayerFaction. You can also set whether the cell is public. On the right of this panel are fast travel functions. You can store up to 10 locations. First, use the drop down to select an item from the list. Then you can: Store your current position to that slot in the list. (If you selected a slot that is already in use, the previously stored info will be deleted and the slot will be reused.) Remove the stored position from the list. Fast travel to the selected position (if a position was stored there, of course) Storage This panel gives access to "containerless" storage. Store items via "Store", and they will get sorted according to the category they belong to (using the built-in keywords assigned to items in the game). To access items, select the type in the MCM. If the checkbox is marked, there are items stored. If you have UIExtensions installed, you can also define a hotkey (in the Settings panel) for quick access to storage. Crafting Similar to Storage, this gives you access to crafting stations from anywhere in Skyrim. If you have UIExtensions installed, you can also set a hotkey (in the Settings panel) for faster access to crafting. Friend Factions NOTE: enabling any of the settings on this panel will break your game, since you will no longer be attacked in dungeons, etc. If you are concerned about how enabling any of these factions might interfere with game interaction, simply don't enable any; the mod does nothing if no factions here are enabled. Any issues you might have if all are OFF and have never been enabled, are therefore outside the scope of this mod. In a new game, before anything can be done on this panel, you must load factions from the Info and Data Load panel, even if you never had this mod installed before. Here, you can set a number of factions, which are normally enemies, to be friends. More specifically, the player is added to their faction (eg, if you enable Bandit, the mod will add you to the Bandit faction). It also sets CurrentFollowerFaction to be an ally, so follwoers will not be attacked. Orcs are a special case; they are not (normally) enemies. However you have to complete a favor quest before you can become an OrcFriend (unless your character is an Orc, of course). Enabling the setting here bypasses the need for the favor quest. Note that enabling any faction that Vigiliants consider enemies (see spoiler below), will cause them to attack you. To prevent this, you should also enable the Vigilants faction (which is why it was included). Hacks Offers some game hacks, if you want to use them. All hacks are potentially game breaking; use with caution, or not at all. The Increment functions max out the respective stat. The right side are massive cheats. Also on this panel: Strip Courier: Gives the vanilla courier an all-naked outfit. Block Student & Challenger: Enable this is you want to block the annoying Student and Challenger "attacks". No Naked Comments: As the name suggests. Same end result as offered by this mod, but implemented differently. No stupid dog comments: Same functionality as offered by this mod. No vampire attacks: blocks vampire attacks. No Dawnguard attacks: blocks attacks by the Dawnguard if you added Vampires as a friend faction No DA Hijckas: Prevents some D.Artifact quests from hijacking your game. Currently handles: DA03 (A Daedra's Best Friend), DA07 (Pieces of the Past), DA10 (The House of Horrors), DA14 (A Night To Remember) NOTE: Some of these trigger on location change event and may have already started before you disable them; DA10 is one such. Get Player Homes: Hack to claim player homes, and fully furnish them: Markarth, Riften, Solitude, Whiterun. Windhelm is excluded due to "Blood on the Ice", as are the Heathfires BYOH homes. Does not give the housecarls. No Children's deco. Do NOT use this if you play the vanilla game. Also likely not compatible with mods that alter the interior of these 4 homes. Also note that this setting does not persist. Settings Here can specify: Hot keys for strip/dress, RaceMenu, storage access. Global Harem settings, including setting home and sleep markers, whether they should automatically be stripped, disarmed, married, and if they should fast travel to their home, or walk. Note: if Disarm is enabled, all harem weapons, shields and staffs will be removed from their inventory and placed into Manipulator storage; you can retrieve the items from there, if needed. Outfits. Select a slot in the list, then give the outfit a name, indicate the mod that contains it, and the form ID in hex, without the first two digits. (eg, Skyrim.esm, 0E3E66) Up to 50 outfits can be define in this way. Brute force strip: rather than simply removing what an NPC is wearing, this changes his/her outfit to one containing nothing. The pro is that this survives resets caused by items being added to inventory (but not a levelled actor respawning). However, in order to keep this mod light-weight, no attempt is made to remember what the NPC was wearing, so redressing will equip a random farmer (common) outfit. Info & Data Load This panel shows the mod version, which optional other mods are installed, and whether the harem markers have been placed. Also on this panel: Load NPC Data: loads any saved NPC data from the config file, where possible. This will clearly fail for NPCs that were in mods that have been removed since the data was saved. Load Harem Data: Loads all saved info for people added to your harem on a previous play-through. The NPCs are added to the harem. Load Friend Faction Data: Loads stored faction relationships. Note that loading NPC and harem data can fail to load NPCs from the game, even if the mods they are defined in are correctly installed (this happens when the NPC is not set as persistent in CK). But see the optional mod below. Also note that as of V4, saved NPC information is no longer load order dependant. Persist, Damn It A separate, optional mod. Makes some NPCs persistant so that you can save and later load their data (loading fails otherwise), or add and then load to harem. Currently handles: Hreinn Vorstag Belrand Erik (both versions) Jenassa Marcurio Sigurd Stenvar Teldryn Sero If you know of other NPCs which fail to load when loading NPC info, let me know and I'll try to add them to the mod, Requirements Skyrim Legendary SkyUI PapyrusUtil 3.3 or later Optional SexLab SexLab Aroused (Redux) UIExtensions RaceMenu NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter ffabris Submitted 04/02/2016 Category Other Requires See description. Special Edition Compatible
  10. View File NiOverride Pose Adjustments + Objects SE NiOverride Pose Adjustments + Objects SE A utility mod that allows you to adjust poses directly while you play skyrim! - Requirements - XPMSSE Racemenu SE PapyrusUtil SE UIExtensions SE - Installation - 1. Download and install this mod (automatically, using NMM or MO2, or Vortex, or if manually then extract the file into SkyrimSE's Data folder). 2. Let the mod overwrite XPMSSE's skeletons nif files. If your character use a custom race like YgNord, please overwrite 4 skeleton*.nif of that custom race with skeleton*.nif in this file. skeleton.nif skeleton_female.nif skeletonbeast.nif skeletonbeast_female.nif - How To Use - Before Adjustments After Adjustments - How to change posture of NPC - 1. Register to member list - Get and use “Spell Tome: Add to list - NIOPA” (AddItemMenu etc.) - Cast magic to NPC and register to member list. -The maximum registration number is 100. 2. Select target from registered members - Select the NPC you want to adjust from the member list - You can adjust posture of NPC you selected like your character. - Regardless of life and death you can adjust. - Posture save data is common to all characters. 3. Remove unnecessary members from the list - Please remove NPC whose posture adjustment is unnecessary from member list. -Please select NPC to be removed from member list from the menu. -Players can not be removed from member list. -When removed from member, selected NPC will return its posture to default. -When removing NPC in operation from member list, NPC will be deleted from member list and operation return to player from NPC. -If NPC can not be found for reasons such as uninstallation or outside the area, NPC will be removed from member list without posture being reset. If you modify it, please register NPC to member list once and then reset. -When uninstalling this mod, please remove all but player from member list. (to restore posture to default) - How to search NPC nearby the player - -Select “Search NPC Nearby” from member list in menu.-After a while, NPC will be displayed as a list.-If NPC whose attitude you want to adjust is on list, please select that NPC.-That NPC will be registered in member list and can be adjusted.*Caution*NPC on member list will not be displayed in this list.NPC that are using unsupported skeletons will not be displayed in this list.Disabled NPC will not be displayed in this list.Some NPC will not be displayed due to unknown reasons. In that case please register using spell. - Objects - Use AddItemMenu SE to get the items. Description of each item shows armor slot and name of bone to operate with NiOPA. Equip item and operate the designated bone with NiOPA, you can move the equipped object. - Credits - Sesamin for providing screenshots and giving me permission to share this with you guys! Please don't bother Sesamin via his own page about this SSE port! Submitter Andreis Submitted 08/09/2018 Category Regular Mods Requires XPMSSE, Racemenu SE, PapyrusUtil SE, UIExtensions SE Regular Edition Compatible No  
  11. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  12. Version 3.6.3

    23,142 downloads

    Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.2 or later) Papyrus Tweaks NG Make sure to set the iMaxOpsPerFrame setting to at least 1666, in the PapyrusTweaks.ini. BEES (ONLY if your Skyrim version is prior to 1.6.1130) Optional Mods UI Extensions (UIE) Wider MCM (Allows for more visible text in the MCM.) powerofthree's Papyrus Extender (More options available for the transfer files.) Devious Devices - Equip (AE) Prison Overhaul Patched (AE) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. If you have UIE installed, (you must have it installed before installing SUM) , check the option in the SUM FOMOD to have the ‘SUM - UIE Patch’ installed as well. Uninstallation Steps 1. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP Posing System This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Stuff Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC”? Neither have I; nevertheless, with this feature you can transfer stuff between all your saves. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, shouts, perks, bounties, factions, stats, inventory, map markers(all locations you have discovered), game globals, game stats (like how many bunnies you have slaughtered), locations (works a bit like ‘Transfer Settlements’ from FO4) and quests (WIP) between your saves, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Terminal This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature you can manage shouts, perks, skills, factions, stats, map markers, game globals, game stats, actor stats, etc. Each value can be viewed and modified individually in the MCM. JsonUtil Form Lists With this feature .json form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. SUM For Skyrim Legendary Edition (LE) Skyrim Utility Mod LE Update Log
  13. Version 3.6.3 [February 16, 2024]

    312,419 downloads

    Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.1 or later) Optional Mods UI Extensions (UIE) Devious Devices - Equip Prison Overhaul Patched Wider MCM (Allows for more visible text in the MCM.) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already. Uninstallation Steps 1. Uninstall ‘SUM - UIE Patch’ if installed. 2. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP posing system. This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Skills Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Page This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature each game and actor stat can be viewed and modified individually in the MCM. Form Lists Page With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. SUM For Skyrim Anniversary Edition (AE) Skyrim Utility Mod AE Update Log
  14. Version 6.3.6

    19,731 downloads

    Description With this mod you can equip and un-equip most of the devious devices available from Devious Devices Assets and Devious Devices Expansion (DDf) by using the MCM menu. You can also create and store (to a .json file) custom DD outfits. Requirements Required Mods (this mod will not work without these and their dependencies) SkyUI (5.2 or later) PapyrusUtil Zaz Animation Pack Devious Devices - Framework (DDf) Skyrim Utility Mod Optional Mods (more features available with these and their dependencies) Devious Devices - Captured Dreams Shop Restored (CD) Installation Install it using your favorite mod manager. Installation Steps 1. Install 'DDe’. 2. If you plan to use CD then install it first then, install DDe and select the ‘DDe - CD Patch’ in the FOMOD. Uninstallation Steps 1. Uninstall ‘DDe’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’ for the new version. Versioning For example, version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall old, install new). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features See update log below for features. API For Modders See post No. 2 in the support thread. DDe For Skyrim Legendary Edition (LE) Devious Devices - Equip LE Update Log
  15. Mods Optimizer View File Hello everyone, this is a small application that I made for myself in a hurry. I'm not sure that this forum is the best place for such utilities, but since the main task of this application for me is inextricably linked with the content from this forum, I decided to share it here. Correct me, if I'm wrong ? Description I often come across releases of some kind of creative work (sims, lots, etc.), in which the author includes absolutely all the custom content used in the creation. And, unfortunately, I always passed such releases because of the problem of duplicate files. A lot of the custom content that comes with the releases is already in my mods folder. Structured. I'm not sure I fully understand how EA solves duplicate mods folder problems, but as a developer I can tell you for sure that the physical memory of my disk and the RAM of the EA process are not infinite ? This utility allows you to scan your mods folder and your desired custom content folder in order to find only those files that you don't actually have. As a result, you will get a new folder with custom content that you can safely place in your mods folder. Note: this is proof of concept app, which can have bugs. If you have any questions or comments please contact me, I will try to help. Version 1.0.1 Fast Scan added. You can find it in new panel for settings (on by default) With Fast Scan new.mp4 Without Fast Scan old.mp4 Submitter wyler Submitted 09/10/2021 Category Uncategorized Requires May require latest .NET Runtime.  
  16. View File Captivity Event: Stories viewer The viewer allows you to explore existing events without running the game. It is primarily a helper tool to develop and/or troubleshoot event chains that go along Captivity Events. The software will list all valid events, filter the list, show details about a specific event, and a preview of the event chains when applicable. There are caveat and limitations with version 1.0. The software is good enough to be usable, but it has quirks and has seen only one tester (yours truly). I'll be grateful for any feedback. Installation: Unpack the archive wherever you want, then double-click the pce.exe file. While written using python, the software should work "as is". Make sure you have the Universal C Runtime for Windows installed. Configuration: During the first run, you'll be greeted with a settings windows. If you wish to make it reappear, you can start the software using the --settings argument (i.e. pce.exe --settings). The first element of the settings windows allows you to inform of the path of each module you want to work on. You have to select the folder containing the submodule. For example, zCEDefaults for the default events. The Validate button will attempt to validate each XML file against the XSD. It is a lengthy process, as such the window will appear to freeze. I still need to implement a "please wait" dialogue. You'll be notified one or more files does not validate, inviting you to consult the log. The log should appear alongside the executable, as pce.log. You need to point to the CEEventsModal.xsd file contained within the Captivity Events mod. It can be found under: "Mount & Blade II Bannerlord/Modules/zCaptivityEvents/ModuleLoader/CaptivityRequired/Events/CEEventsModal.xsd" Usage: As illustrated by the screenshots, you'll be greeted with a list of events. You can filter that list by entering words, that will create a match against the name of the events. Multiple strings can be entered separately. Hidden feature allows you to filter on the content of the text element using the indices text:"". The rest of the software is largely self-evident. Though, if you have trouble understanding something, please do ask. You can follow the development on the GitHub page of the project. Submitter bicobus Submitted 01/10/2024 Category Misc Requires  
  17. The Manipulator by ffabris for SE View File I have been given permission by ffabris to upload my port of The Manipulator to LoversLab. In fact, ffabris mentioned he gives "blanket permission for all his mods" to be ported and uploaded to LoversLab. Please read the description at the original Oldrim version for more details about this amazing utility. -->> Please don't "bother" ffabris if there are issues with this mod. <<-- NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter Vachnic Submitted 07/02/2018 Category Adult Mods Requires Skyrim SE, SkyUI, PapyrisUtil Regular Edition Compatible No  
  18. Version 1.1.1

    294 downloads

    The viewer allows you to explore existing events without running the game. It is primarily a helper tool to develop and/or troubleshoot event chains that go along Captivity Events. The software will list all valid events, filter the list, show details about a specific event, and a preview of the event chains when applicable. There are caveat and limitations with version 1.0. The software is good enough to be usable, but it has quirks and has seen only one tester (yours truly). I'll be grateful for any feedback. Installation: Unpack the archive wherever you want, then double-click the pce.exe file. While written using python, the software should work "as is". Make sure you have the Universal C Runtime for Windows installed. Configuration: During the first run, you'll be greeted with a settings windows. If you wish to make it reappear, you can start the software using the --settings argument (i.e. pce.exe --settings). The first element of the settings windows allows you to inform of the path of each module you want to work on. You have to select the folder containing the submodule. For example, zCEDefaults for the default events. The Validate button will attempt to validate each XML file against the XSD. It is a lengthy process, as such the window will appear to freeze. I still need to implement a "please wait" dialogue. You'll be notified one or more files does not validate, inviting you to consult the log. The log should appear alongside the executable, as pce.log. You need to point to the CEEventsModal.xsd file contained within the Captivity Events mod. It can be found under: "Mount & Blade II Bannerlord/Modules/zCaptivityEvents/ModuleLoader/CaptivityRequired/Events/CEEventsModal.xsd" Usage: As illustrated by the screenshots, you'll be greeted with a list of events. You can filter that list by entering words, that will create a match against the name of the events. Multiple strings can be entered separately. Hidden feature allows you to filter on the content of the text element using the indices text:"". The rest of the software is largely self-evident. Though, if you have trouble understanding something, please do ask. You can follow the development on the GitHub page of the project.
  19. Version 1.2.2

    21,207 downloads

    This is the official utility that can be used for applying mods to the game X-Change Life. Find mod loader usage details here: https://gitgud.io/xchange-life/mod-loader/-/wikis/home And a step-by-step guide for applying mods with this utility: https://x-change.life/wiki/docs/mods/ Developed by @togashikokujin who is a primary contributor to the X-Change Life project.
  20. OBooty - OStim booty calls for everyone View File Introduction Do you travel a lot? Do you feel lonely in the huge world of Tamriel? Do you miss your favourite follower when you went on an adventure? Do you get to the Cloud District very often? If you answered yes, then this spell is for you. The College of Winterhold offers 100% satisfaction guarantee! Features Lightweight OStim addon Can be safely installed mid-playthrough Works with all vanilla, DLC and modded NPCs Create a list of your favourite NPCs and summon them anytime to have some fun Requirements Skyrim: Special Edition (1.5.39+) UIExtensions OStim and all its requirements Recommended mods Better Dialogue Controls OCum and all its requirements ORomance and all its requirements Installation Place the mod after (below) OStim and its other addons (OCum, ORomance etc.) in the file order and plugin order. Gameplay The mod adds two spells - Booty Call and Booty Call Setup. You get them after the mod is loaded for the first time. Use Booty Call Setup to add any NPC in the game to your list. Booty Call spell allows you to select an NPC from your list and summon him/her. The NPC will follow you, so you can choose suitable place for an OStim scene. When you're ready, talk to him/her and select This place is perfect, let's have some fun. Contributing As always, the source is available on Github. Feel free to create a PR if you want to improve the mod. Submitter WildAdmiral Submitted 07/30/2021 Category Adult Mods Requires OStim, UIExtensions Regular Edition Compatible No  
  21. XEdit Scripts - Automate Utilities (SLA, SLS, + other stuff) View File Check for NPC Tint Masks.pas Checks a mod's NPCs for face tint files in the directory you specify. Edit "sTintMaskPath" to point to your mod's FaceGenData\FaceTint directory. Make sure it ends in a backslash. The texture file name gets appended to it. e.g. "mods\[My MO2 mod dir]\Textures\Actors\Character\FaceGenData\FaceTint\[My Mod's ESP/ESM file name]\" IMAD removal.pas This file will create a image space modifier removal bat file "removeimods" in your SSE game directory. If you change your load order you will have to rerun this. To use it. Load the target ESM/ESP files in SSE Edit. This can be your entire load order. CRTL+Click the target ESM/ESP files. Or CTRL+A for your entire load order. Right click on any of the target ESM/ESP files and select "Apply Script...". Select "<new script>" from the list of available scripts dropdown You'll see the New Script Template. Copy all. Delete it. Paste the IMAD removal PAS script. Save it and name it. Run it Each "rimod" command is followed by the source mod in a comment. e.g. rimod 0401EB05; DLC2DBBookLevelIod [IMAD:0401EB05] - [04] Dragonborn.esm rimod 04023F86; DLC2HMDaedraExpImod [IMAD:04023F86] - [04] Dragonborn.esm rimod 04024FBC; DLC2HMDaedraExpImod02 [IMAD:04024FBC] - [04] Dragonborn.esm rimod 040317D8; DLC2MiraakTeleportIMODStatic [IMAD:040317D8] - [04] Dragonborn.esm rimod 04031D26; DLC2StandingStoneReleaseImod [IMAD:04031D26] - [04] Dragonborn.esm While in game you can use "bat removeimods" to remove all image space modifiers. If the something that is applying the modifier is still active it will come back. You can then ALT+TAB out of the game and edit the bat file and remove "rimod" commands to find the troublesome mod. TAWOBA SLS JSON.pas Generates a BikiniArmors.json file for SexLab Survival. Before you start. Right click on any file under "SKSE\Plugins\StorageUtilData\SL Survival\" in MO2's Data Tab and select "Reveal in Explorer". Copy the full path to SL Survival's Storage Util's directory. You'll need this later Making a "BikiniArmors.json" file with SSE Edit. Load the TAWOBA mod in SSEEdit Right of the TAWOBA ESP file name and select "Apply Script..." Select "<new script>" from the list of available scripts dropdown You'll see the New Script Template. Copy all. Delete it. Paste the TAWOBA SLS JSON PAS script. Change "sJsonPath := 'E:\';" to SL Survival's Storage Util's directory. Make sure it ends with a backslash. "BikiniArmors.json" gets appended to it later. Save it and name it. Run it The script uses the ArmorMaterialXXXXXX keywords to sort and categorize the armor. TAWOBA SL Aroused and Survival.pas Automates a large portion of adding SLA and SLS keywords to armor. Instructions for using the xedit script: The Xedit script searches the armor's name for keywords to determine what SLA keywords are applied. The SLS keyword "_SLS_BikiniArmor" is applied to every piece of armor. The SLA keyword "EroticArmor" is applied to any match when the armor's name contains one of the following words boots thong pants bikini skirt thigh harness "SLA_BootsHeels" gets added to any piece if armor with the words "boots" in its name. "SLA_ThongLowleg" added with "thong" in its name. "SLA_MicroHotpants" added with "pants" in its name. "SLA_MiniSkirt" added with "skirt" in its name. "SLA_ArmorHarness" added with "harness" in its name. "SLA_Brabikini" added with "bikini" and "top" in its name. "SLA_ArmorHalfNakedBikini" added with "bikini" and "top" but not with "dwarven" in its name. Feel free to modify and share! Submitter jbezorg Submitted 05/11/2021 Category Other Requires Sexlab Aroused Redux, Sexlab Survival Regular Edition Compatible Yes
  22. Skyrim like dialogue options. Many mods surly will benefit from it.
  23. This is Launcher that allows you to download, update and track the version of mods. IT IS BETA, EXPERIMENTAL, IF YOU HAVE PROBLEMS WRITE IN THIS TOPIC I was doing and checking app on win10 Download: https://github.com/SovietSoda/RJW_Launcher There are two app variants, with console (?for debug?) and without, If you have problem, pls, try console version and try to take screenshot of latest log (that will help me) (unfortunatelly i don't have smth better for you now) Launcher_Data folder is important for the app work Where to put: to game folder, where the mods folder is. This app works with xml file, where is modlist with mod links to git. This app reads these links, and tryes to find them in your mods game folder. IMPORTANT! 1) The name of mod folder have to be the same as in the link. Example: mod link in modlist file is https://github.com/SovietSoda/RJW_Launcher, so the name to make it findable for programm have to be RJW_Launcher 2) Programsm maximum is 35 mods. If there will be more, the programm will crash. 3) This programm can download mod like a human, using web. BUT IT CAN TAKE TOO MUCH TIME. So, I recommend you to download Git from https://git-scm.com/downloads, and turn tag. <gitcheck> in Launcher_Data to the value True (case of letter "T" is important) 4) If you have problems with the game start button, check tag <name_of_game_exe> in Launcher_Data, maybe your Rimworld.exe has another name. 5) HugsLib and ModManager mods have problems with my app. And it is okey that AlienRaces don't have version. 6)Getting Data for app starting from GitGud.io takes much more time than from GitHub and GitTab, there is a delay between requests. So, you can make start faster just mixing mod's resources in modlist. 7) If you are mod author and you want to add your link to default modlist, write to me. In theory, you can add any mods from the Git to this launcher, and everything should work. But some problems are quite possible. To update mods keep this algorithm: 1)Close the game 2)Update mods 3)Open game
  24. View File ShowRaceMenu Power SE/VR A trivial mod that adds the "Access Character Creation" lesser power, which, when activated, will bring up the character generation race menu. I made this mod mainly because it is very tedious and inconvenient to do this via the console in VR. This way, yo do not have to take your headset off, you do not have to bring the VR window on top of other windows (what occasionally can cause a CTD), and you do not have to type on the keyboard, while carefully balancing the headset on top of your head, or putting it down somewhere, and messing up the calibration settings. Works in SE, too. Given, how simple it is, it will probably even work in LE, but I did not test this. Submitter gargamel9 Submitted 06/15/2022 Category Regular Mods Requires Regular Edition Compatible  
  25. WickedWhims Animations XML Tuning file generator View File Hello everyone, I decided to try making my own animations and, while they are completely far from what I would like to see in my game, I wrote a small application to simplify the process of filling out the WW XML Tuning file. So this content may be of interest only to those who are already making animations or planning to. Description The current version can generate the most simple XML. Example: <?xml version="1.0" encoding="utf-8"?> <I c="WickedWhimsAnimationPackage" i="snippet" m="wickedwhims.sex.animations.animations_tuning" n="wyler:WickedWhimsAnimations" s="12759614614911656136"> <T n="wickedwhims_animations">1</T> <L n="animations_list"> <U> <T n="animation_raw_display_name">Nice BJ</T> <T n="animation_author">Wyler</T> <T n="animation_locations">FLOOR</T> <T n="animation_category">ORALJOB</T> <T n="animation_tags">BLOWJOB</T> <T n="animation_loops">10</T> <T n="animation_allowed_for_random">1</T> <L n="animation_actors_list"> <U> <T n="actor_id">0</T> <T n="animation_clip_name">wyler:PosePack_202202181912508911_set_1</T> <T n="animation_type">TEASING</T> <T n="animation_genders">FEMALE</T> <T n="animation_pref_gender">FEMALE</T> <T n="animation_naked_type">NONE</T> <T n="animation_force_nude_hands">0</T> <T n="animation_force_nude_feet">0</T> <T n="animation_allow_strapon">0</T> <L n="actor_interactions"> <U> <T n="receiving_actor_id">1</T> <T n="receiving_actor_category">ORALJOB</T> <T n="receiving_actor_cum_layers">NONE</T> <T n="receiving_actor_cum_inside">0</T> </U> </L> </U> <U> <T n="actor_id">1</T> <T n="animation_clip_name">wyler:PosePack_202202181912508911_set_2</T> <T n="animation_type">TEASING</T> <T n="animation_genders">MALE</T> <T n="animation_pref_gender">MALE</T> <T n="animation_naked_type">NONE</T> <T n="animation_force_nude_hands">0</T> <T n="animation_force_nude_feet">0</T> <T n="animation_allow_strapon">0</T> <L n="actor_interactions"> <U> <T n="receiving_actor_id">0</T> <T n="receiving_actor_category">NONE</T> <T n="receiving_actor_cum_layers">NONE</T> <T n="receiving_actor_cum_inside">0</T> </U> </L> </U> </L> </U> </L> </I> Features: Automatic generation of Decimal/Hex values based on your package name Possibility to add many animations Toggle select locations/tags Possibility to add many actors With many interactions Correct destination file name (new) Edit existing XML file This is WIP, so don't expect 100% stable work. I look forward to your comments. I have some plans for the development of this utility, but they largely depend on demand. Future plans: Edit existing XML support (DONE) Extend with other optional XML parts animation_props_list animation_events_list etc. Implement .package generation (too many applications are required at the moment to generate one file 🙂 ) Submitter wyler Submitted 02/20/2022 Category WickedWhims Requires .NET 6 Runtime  
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