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I'm looking for rape/qc/somno/encounters of a sexually violent nature for an evil playthrough. It seems that finding a "get raped" mod is easier than shooting fish in a barrel, and finding a "rape someone" mod is harder than taxing Elon Musk. If anyone knows of any animation packs or even full encounter mods, I'd appreciate dropping any in the replies ❤️
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Version 2.1.3
3197 downloads
A comprehensive add-on for Shadows of Progress — featuring an international crime cartel, NTR, horses, dogs, slaves, bug-fixes, QoL and more. Beastiality optional. ⚠ Before you install • DELETE the old version of this mod and SoS before updating. • You must start a new game when installing for the first time. • This mod must be loaded AFTER Shadows of Progress. • If you use the tech speed patch, that MUST be loaded LAST • Make sure you set the game rules twice. Just apply and then set again, especially after an update. Enjoying the mod? Buy me a coffee ☕ — and join the Discord to help shape balancing. ——————————————————————————— ★ NEW — The Depraved Syndicate: a Criminal Power Bloc Why rule one nation when you can run a transcontinental crime cartel? Form the Depraved Syndicate power bloc and turn your alliance into a web of organized vice. To found it, your Dregs must sit in government and your nation must run Unregulated or State-Run prostitution. Once formed: • Shared smuggling ports open across the entire bloc. • Every member profits from piracy income and enjoys boosted throughput plus higher building limits for Nefarious Alleys, Ramshackle Docks and Black Market Bazaars — though the Syndicate shuns a legitimate navy (less involvement at sea). • As bloc leader, all of your Dregs policies become 50% more effective. Three paths of principles: • Syndicate Operations — crank up the output and building caps of your whole criminal economy. • Dregs Empowerment — forge the underclass into an entrenched pillar of power and unlock the Syndicate Tribute policy. • Criminal Extraction — bleed your members for protection money straight into the boss's pocket (at the cost of cohesion). Leader powers — bend members to your will: • Impose policing laws on members — force them to gut their police (No Police, anyone?). • Impose prostitution laws — spread your preferred brand of vice across the bloc. Exclusive production methods (unlocked via Criminal Extraction) turn your Black Market Bazaar into a Criminal Empire, your Nefarious Alleys into a Syndicate Network, and your Ramshackle Docks into a Smuggler's Haven — and you can raise the Syndicate's own Power Bloc Statue, a monument to vice that emboldens the underworld in its shadow. ——————————————————————————— ★ NEW — The SoD-SoP tech speed patch A lightweight standalone patch for Shadows of Progress and Shadows of Depravity. SoP and SoD add a lot of techs — and researching them all takes forever. In practice you end up pouring your research into the flavor trees and falling badly behind on the vanilla technologies that actually keep your economy and military competitive. This patch fixes the pacing: whenever you research a prerequisite, its SoP/SoD follow-up techs get a sizable head-start in progress. The submod content unlocks at a reasonable speed, so you can enjoy it without neglecting your vanilla tech tree. Speeds up Shadows of Progress' entire prostitution + crime tech tree. Speeds up the Shadows of Depravity techs and the SoP→SoD bridges (this logic used to live inside SoD and was moved here). Pure pacing tweak — no new content, fully removable mid-game. Requirements & load order: Requires both Shadows of Progress and Shadows of Depravity. Load this patch after both. ——————————————————————————— Buildings, Companies & Economy • Seven new buildings with full production methods, icons and tech integration into SoP. • Three unique companies, each with its own prestige good. • Every building where it makes sense can put slaves to work. • A new slavery institution and mobilization options that make use of the new goods. ——————————————————————————— The Slave Trade The Black Market Bazaar takes SoP's Illicit Wealth and Prostitution and refines them into one brand-new tradeable good: Sex Slaves. Will you become the world's greatest slave trader? Only time will tell — but keep that pesky policing law set to "No Police". Otherwise, how are your people supposed to make an honest (dishonest) living? ——————————————————————————— Dogs The Kennel produces lots of doggos. Pops will make use of them (sparingly), but you can also: • Use them to improve certain buildings, • Send them to the brand-new Government K-9 Center to reinforce your police or military, • Or ship them to the Conditioning Center to produce an all-new luxury good: Good Boys. Kennels and the K-9 Center can be set to be… sfw-ish (don't look too closely). The Conditioning Center is gated behind the SoP bestiality game rule. ——————————————————————————— Horses Farms now also produce horses — useful in mines, logging camps and the military as transportation. Sitting neatly between expensive railways and just making workers haul everything themselves, horses can be a real win. The better your Slaughter PM, the more horses your farms produce. Want more control? Breed them yourself with the new Stud Farm. Both it and the Kennel now live under Agriculture. As an act of anti-animal-cruelty, horses — like dogs — cannot be traded. Merchant Trading Posts are an early-game alternative to railways: no extra tech required, they use horses to provide a limited amount of infrastructure and transport. And if you've got SoP's bestiality game rule turned on… behold the Lubricant Production Center. Employ an all-new pop job — the Living Cum Bucket — and revel in the production of "Horse Milk". Unlike Good Boys, this isn't just an exotic consumable: it whitens dyes, lubricates machines and… motivates, with integration into several vanilla buildings. It's also fully tradeable. (Stud Farms have an sfw-ish toggle too; the Lubricant Center is gated behind the SoP bestiality game rule.) ——————————————————————————— Slavery — the Government Slave Center (Formerly part of Shadows of Subjugation.) Your one-stop shop for getting more out of your slaves. Build it any time, but it only does something once you have a slavery law — and its effects change drastically depending on which: • Slave Trade — doubles your weekly slave imports to fill open jobs, grants +10% employment capacity in plantations, mines, Black Market Bazaars, Conditioning Centers and K-9 Centers (SoD), and lowers slave mortality. Only pops you discriminate against can be enslaved (vanilla behaviour). • Colonial Slavery — slaves work harder in your colonies (keep it out of your homeland!), die less, and even grow your colonies faster. • Debt Slavery — the full package. Two extra PM-groups let you crush your lower strata's standard of living, converting up to 20% of your population into slaves — accelerated dramatically by the center. SoP laws like Lower Class Cum Dumps help even more. ——————————————————————————— The Government Compliance Center Establish a perfectly adequate, remarkably compliant new workforce — nothing to do with slavery, everything to do with great education. Its PMGs let you switch on special PMs across a whole category of buildings at once, employing huge numbers of pops at very low wages. Pops can be scarce, but where they aren't, this is powerful. It is 100% intended that you can't change these PMs in the individual buildings — you toggle them per category from the GCC itself. This feature still needs serious balancing; please leave feedback or join the Discord. ——————————————————————————— Compatibility & Credits • Developed against the latest public version of Shadows of Progress. • Known incompatibility reported with "Hail, Columbia! — United States Flavor Pack". • AI does build these buildings, but only in limited amounts — balancing is ongoing. Thanks to @SternenLiecshtein for the partial German/Spanish translation (remaining bits via LLM), and to @srx47 for help with prettier icons. Icon images were AI-generated — if you'd like to contribute non-AI artwork, get in touch or simply drop them in the discussion. Feel free to use any of this for anything. Feedback very welcome. ——————————————————————————— For Modders — Override / Compatibility Reference -
View File [Victoria 3] Shadows of Depravity - a SoP Add-On A comprehensive add-on for Shadows of Progress — featuring an international crime cartel, NTR, horses, dogs, slaves, bug-fixes, QoL and more. Beastiality optional. ⚠ Before you install • DELETE the old version of this mod and SoS before updating. • You must start a new game when installing for the first time. • This mod must be loaded AFTER Shadows of Progress. • If you use the tech speed patch, that MUST be loaded LAST • Make sure you set the game rules twice. Just apply and then set again, especially after an update. Enjoying the mod? Buy me a coffee ☕ — and join the Discord to help shape balancing. ——————————————————————————— ★ NEW — The Depraved Syndicate: a Criminal Power Bloc Why rule one nation when you can run a transcontinental crime cartel? Form the Depraved Syndicate power bloc and turn your alliance into a web of organized vice. To found it, your Dregs must sit in government and your nation must run Unregulated or State-Run prostitution. Once formed: • Shared smuggling ports open across the entire bloc. • Every member profits from piracy income and enjoys boosted throughput plus higher building limits for Nefarious Alleys, Ramshackle Docks and Black Market Bazaars — though the Syndicate shuns a legitimate navy (less involvement at sea). • As bloc leader, all of your Dregs policies become 50% more effective. Three paths of principles: • Syndicate Operations — crank up the output and building caps of your whole criminal economy. • Dregs Empowerment — forge the underclass into an entrenched pillar of power and unlock the Syndicate Tribute policy. • Criminal Extraction — bleed your members for protection money straight into the boss's pocket (at the cost of cohesion). Leader powers — bend members to your will: • Impose policing laws on members — force them to gut their police (No Police, anyone?). • Impose prostitution laws — spread your preferred brand of vice across the bloc. Exclusive production methods (unlocked via Criminal Extraction) turn your Black Market Bazaar into a Criminal Empire, your Nefarious Alleys into a Syndicate Network, and your Ramshackle Docks into a Smuggler's Haven — and you can raise the Syndicate's own Power Bloc Statue, a monument to vice that emboldens the underworld in its shadow. ——————————————————————————— ★ NEW — The SoD-SoP tech speed patch A lightweight standalone patch for Shadows of Progress and Shadows of Depravity. SoP and SoD add a lot of techs — and researching them all takes forever. In practice you end up pouring your research into the flavor trees and falling badly behind on the vanilla technologies that actually keep your economy and military competitive. This patch fixes the pacing: whenever you research a prerequisite, its SoP/SoD follow-up techs get a sizable head-start in progress. The submod content unlocks at a reasonable speed, so you can enjoy it without neglecting your vanilla tech tree. Speeds up Shadows of Progress' entire prostitution + crime tech tree. Speeds up the Shadows of Depravity techs and the SoP→SoD bridges (this logic used to live inside SoD and was moved here). Pure pacing tweak — no new content, fully removable mid-game. Requirements & load order: Requires both Shadows of Progress and Shadows of Depravity. Load this patch after both. ——————————————————————————— Buildings, Companies & Economy • Seven new buildings with full production methods, icons and tech integration into SoP. • Three unique companies, each with its own prestige good. • Every building where it makes sense can put slaves to work. • A new slavery institution and mobilization options that make use of the new goods. ——————————————————————————— The Slave Trade The Black Market Bazaar takes SoP's Illicit Wealth and Prostitution and refines them into one brand-new tradeable good: Sex Slaves. Will you become the world's greatest slave trader? Only time will tell — but keep that pesky policing law set to "No Police". Otherwise, how are your people supposed to make an honest (dishonest) living? ——————————————————————————— Dogs The Kennel produces lots of doggos. Pops will make use of them (sparingly), but you can also: • Use them to improve certain buildings, • Send them to the brand-new Government K-9 Center to reinforce your police or military, • Or ship them to the Conditioning Center to produce an all-new luxury good: Good Boys. Kennels and the K-9 Center can be set to be… sfw-ish (don't look too closely). The Conditioning Center is gated behind the SoP bestiality game rule. ——————————————————————————— Horses Farms now also produce horses — useful in mines, logging camps and the military as transportation. Sitting neatly between expensive railways and just making workers haul everything themselves, horses can be a real win. The better your Slaughter PM, the more horses your farms produce. Want more control? Breed them yourself with the new Stud Farm. Both it and the Kennel now live under Agriculture. As an act of anti-animal-cruelty, horses — like dogs — cannot be traded. Merchant Trading Posts are an early-game alternative to railways: no extra tech required, they use horses to provide a limited amount of infrastructure and transport. And if you've got SoP's bestiality game rule turned on… behold the Lubricant Production Center. Employ an all-new pop job — the Living Cum Bucket — and revel in the production of "Horse Milk". Unlike Good Boys, this isn't just an exotic consumable: it whitens dyes, lubricates machines and… motivates, with integration into several vanilla buildings. It's also fully tradeable. (Stud Farms have an sfw-ish toggle too; the Lubricant Center is gated behind the SoP bestiality game rule.) ——————————————————————————— Slavery — the Government Slave Center (Formerly part of Shadows of Subjugation.) Your one-stop shop for getting more out of your slaves. Build it any time, but it only does something once you have a slavery law — and its effects change drastically depending on which: • Slave Trade — doubles your weekly slave imports to fill open jobs, grants +10% employment capacity in plantations, mines, Black Market Bazaars, Conditioning Centers and K-9 Centers (SoD), and lowers slave mortality. Only pops you discriminate against can be enslaved (vanilla behaviour). • Colonial Slavery — slaves work harder in your colonies (keep it out of your homeland!), die less, and even grow your colonies faster. • Debt Slavery — the full package. Two extra PM-groups let you crush your lower strata's standard of living, converting up to 20% of your population into slaves — accelerated dramatically by the center. SoP laws like Lower Class Cum Dumps help even more. ——————————————————————————— The Government Compliance Center Establish a perfectly adequate, remarkably compliant new workforce — nothing to do with slavery, everything to do with great education. Its PMGs let you switch on special PMs across a whole category of buildings at once, employing huge numbers of pops at very low wages. Pops can be scarce, but where they aren't, this is powerful. It is 100% intended that you can't change these PMs in the individual buildings — you toggle them per category from the GCC itself. This feature still needs serious balancing; please leave feedback or join the Discord. ——————————————————————————— Compatibility & Credits • Developed against the latest public version of Shadows of Progress. • Known incompatibility reported with "Hail, Columbia! — United States Flavor Pack". • AI does build these buildings, but only in limited amounts — balancing is ongoing. Thanks to @SternenLiecshtein for the partial German/Spanish translation (remaining bits via LLM), and to @srx47 for help with prettier icons. Icon images were AI-generated — if you'd like to contribute non-AI artwork, get in touch or simply drop them in the discussion. Feel free to use any of this for anything. Feedback very welcome. ——————————————————————————— For Modders — Override / Compatibility Reference Submitter Platinphoenixx Submitted 03/12/26 Category Misc Requirements https://www.loverslab.com/files/file/46084-victoria-3-shadows-of-progress/ Install Instructions Load AFTER SoP DELETE THE OLD VERSION BEFORE INSTALLING THE NEW ONE!
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View File [Victoria 3] Shadows of Progress - SoP Shadows of Progress Version 0.02.07 Description Designed to be a lewd expansion to Victoria 3, Shadows of Progress is the first of this scale for the game. It takes many of the base game systems and expands upon them, adding plenty of NSFW content for players to enjoy. Keep in mind that this is a very early version of the mod, developed primarily by a single person. Disclaimer: Not everything is complete or polished, but I am getting there slowly. Please report an bugs or incomplete content here https://forms.gle/kSTvBHWzTrjXuoWn9 While making Shadows of Progress, I have taken many considerations towards the potential for submods, and any are welcomed. Localization Versions are also welcome! For any questions, requests or assistance, join my Discord server through the link below. Features The Dregs This is a new Interest group and currently the primary driver of enacting lewd laws for your nation. Comprised of criminals, prostitutes and minorities. New Laws 16 New Laws in 3 lawgroups, and one additional added for Women's Rights. New Pops 5 New Pop to represent degenerates and criminals in your nation. Lewd Ideologies 23 New Ideologies, for characters and interest groups. Explain Copulism Character Traits 28 Character Traits! A long list of unique traits, some lewd and some chaste, designed to randomly occur in most adult characters. Goods 3 Goods. Prostitution, Illicit Wealth, Marijuana Buildings 9 Buildings. Minor Reworks of Vanilla Buildings to lewdify them and use new goods. New Technologies 2 Branches on the Tech Tree. 13 New Techs. Compensated for by events. State Decrees 5 Decrees. GFX All Completed GFX are designed to be Vanilla Friendly. Army Mobilization Options 6 Mobilization Options. Reward your troops with pussy or keep them stoned. Companies 7 Companies, allowing you to expand the powers of the underground empires. Prestige Goods 7 Prestige Goods, including variants for prostitution, illicit wealth, marijuana, furniture, luxury furniture, and luxury clothes. Religions 3 Religions and a Rework of Current Religions. Your nation may slowly succumb to lewd religions such as Futa or Tentacles, giving unique modifiers. Currently, conversion must occur via events and revolution, but other methods are planned. Lewd Random Events A Handful of Lewd Events that occur randomly at the state and national levels. Game Rules 10 Groups of Game Rules, Enabling you to remove kinks entirely. This is a groundwork for submods created by myself and other authors. Journals 5 Journals Allowing you to Embrace copulism or decide which sex truly is the superior! Political Movements Two Political Movements Planned Content - Milking Economics - A Fleshed Out Corruption System - World Corruption Objective - Improved Religion System and Conversion. - Dynamic Events and More Random Events - More Laws - Better Rule Implementation - End Game Content - Battle Conditions - New Wargoals - Sexpionage and Diplomacy - Lewd Content for Specific Regions of Nations - Improved Political Content - Kleptocracy Government Type - Formable Nations - Exploration Journals - Progressive Depravity Journals - Narrative Journals "Quests" - Dynamic Character Trait System - Expanded Dregs Features - Ruler Focused Additions Installation How to Install the Mod See NOTE 2 below if you are updating the mod. 1. Unzip the contents of the downloaded file. It will contain a file called "Shadows of Progress" and a few other .txt files. The .txt files are not necessary to install the mod and just contain documentation. 2. Place the "Shadows of Progress" folder into your Victoria 3 mod directory. Documents\Paradox Interactive\Victoria 3\mod is the default directory for mods. 3. Launch Victoria 3 through Steam. 4. In the launcher, select "Playsets" 5. Add a new preset and enable "Shadows of Progress", or add "Shadows of Progress" to an existing preset. The mod may or may not be compatible with other mods. The buttons are in the upper right of the launcher ("ADD MORE MODS" and the Dropdown left of that.) 6. Go to the "Home" section of the launcher. 7. Activate the Playset by selecting it in the dropdown directly below the "Resume" and "Play" buttons in the center of the launcher. If you do not activate the playset, the mod will not be active. 8. Press "Play". NOTE 1: You can verify that the mod is active from the main menu of the game by the DLC icon in the lower left of the screen. NOTE 2: If you are updating the mod, delete all of the old files before adding the new ones. You will get errors and things will break if you don't. Compatibility Extensive compatability testing hasn't been done, and this section will be updated as I learn more. Please report any incompatablities you find. Community Submods and Add-Ons Here is a list of submods and add-ons for SoP made by members of the community: Other NSFW Victoria 3 Mods I want to support the Victoria 3 NSFW modding community as much as I can. These are links to any NSFW mods that I know of. Languages and Localizations English is the only language the I will personally support. Contact me if you speak another language and would like to create a localization set for the mod. I can upload it here on this page and credit you for your work, both here and on my Discord Server. Some localization files may already be available on my Discord Server. FAQ Ask questions frequently and they will be added here. Credits Main Developers Created by: EctoBukkake Writer: ladyfia Writer: TashOwO Community Credits Thanks to Kim Chen In for the Russian Localization External Resources This mod contains some work that was done by other people, which may or may not have been altered by me. - Brothel Icon and Prostitutes Icon from "Prostitution & Brothels by Konig - Event art based on art from various artists, Including Po-Ar - Mod DLC icon based on art by InCase - Includes code from Modded DLCs Framework by 1230james - Religious Modifiers Inspired by Victoria Universalis IV. Also made with the support and suggestions of the Gooners on my Discord Server! Support The Mod If you like my work or want to support the creation and expansion of this mod, there are multiple ways to do so! Follow and like the mod, download my other mod on nexus.com so I can get donation points there, or even contribute to my Patreon! Anything you can give is appreciated, and downloading my other mod on the Nexus is free and only take a minute of your time 😊 https://www.nexusmods.com/victoria3/mods/33 Discord Join my Discord to get more info about future update, suggest content and interact with the NSFW side of the Victoria 3 community! Click the image below to open the link. Submitter EctoBukkake Submitted 12/17/25 Category Misc Requirements None Install Instructions How to Install the Mod See NOTE 2 below if you are updating the mod. 1. Unzip the contents of the downloaded file. It will contain a file called "Shadows of Progress" and a few other .txt files. The .txt files are not necessary to install the mod and just contain documentation. 2. Place the "Shadows of Progress" folder into your Victoria 3 mod directory. Documents\Paradox Interactive\Victoria 3\mod is the default directory for mods. 3. Launch Victoria 3 through Steam. 4. In the launcher, select "Playsets" 5. Add a new preset and enable "Shadows of Progress", or add "Shadows of Progress" to an existing preset. The mod may or may not be compatible with other mods. The buttons are in the upper right of the launcher ("ADD MORE MODS" and the Dropdown left of that.) 6. Go to the "Home" section of the launcher. 7. Activate the Playset by selecting it in the dropdown directly below the "Resume" and "Play" buttons in the center of the launcher. If you do not activate the playset, the mod will not be active. 8. Press "Play". NOTE 1: You can verify that the mod is active from the main menu of the game by the DLC icon in the lower left of the screen. NOTE 2: If you are updating the mod, delete all of the old files before adding the new ones. You will get errors and things will break if you don't.
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Bitch Land is a 3D/Sandbox/FPS/Strategy/Sex/Builder/Exploration game In a post-apocalyptic world, you start in the BitchLand city that your parents built. And now it's your time to venture into the Open World wilderness and build your own cities, drive tanks/cars, get resources, invade visit settlements and capture acquire new people for you. But first you must complete some missions in the starting city, which serve has the tutorial! Developer: Breakfast5 - Patreon, Ko-Fi, F95 Zone Censored: No OS: Windows Language: English Genre: 3D Game, Character Creation, Big Ass, Big Tits, Exhibitionism, Groping, Masturbation, Prostitution, Sex Toys, Slave, Vaginal sex, Anal sex, Combat, Dystopian setting, Sandbox, Simulator, Futa/Trans, Female protagonist, Male protagonist, Pregnancy Public Download: Pixeldrain, MediaFire Discord: Bitch Land Server Screenshots:
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- 3d game
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- prostituion
- female protagonist
- futa/trans
- groping
- handjob
- harem
- incest
- interracal
- lesbian
- male protagonist
- milf
- oral sex
- pregnancy
- rape
- sandbox
- sex toys
- simulator
- slave
- stripping
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- voiced
- voyeurism
- open world
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Deviously Helpless Redux View File Description Deviously Helpless Redux (DHLP) is the updated, fixed up, reworked and tweaked version of the original Deviously Helpless mod! And to borrow it's very fitting, concise and on point description of what it does: So you somehow ended up stuck in an armbinder and are now wandering around Skyrim in it. What's preventing all the bandits from taking advantage of you when you can't resist? When the normally-hostile members of factions like the bandits, vampires or Forsworn notice you approaching in a... well, rather helpless state, they won't even bother attacking and will instead chase you down to fuck and rob! Not only that, but if you happen to be a kinky adventurer who goes dungeoneering wearing vibrating plugs, don't be surprised if a sudden wave of pleasure makes that greatsword slip out of your hands or your spells to fail... and of course, the loud clanking alterting all nearby enemies to find you in your vulnerable state... ☺️ This mod has a lot of configuration options, so make sure to check out its MCM and the DHLP_DISTR.ini configuration file in Skyrim's 'Data' folder too for all the options! Features Configurable Devious Devices - Select what type of restraints will make the player considered 'helpless' for sex attacks to happen, also what types of restraints the enemies can lock on the player. Enemies have a configurable chance to randomly carry restraints with them, and they'll also lock the restraints the player was carrying on her. A separate configurable chance exists for the player to be locked into heavy bondage (armbinder, yoke, etc.) after she's been raped and let go. Steal gold, gear and keys - Attackers can steal the player's gold, equipment and restraint keys. A random percentage of the stolen gold and keys will be distributed among the attackers, the rest is lost forever. Bound gangbang support - Since DDNG 0.4.0, bound gangbangs and group sex is supported, provided there are installed animations. You can configure the chance of gangbangs happening over two-actor animations. Device events - Wearing vibrating plugs, arm cuffs, leg cuffs or boots and cause the player to drop her weapons and trip over respectively, when trying to escape from enemies. Chastity key distribution - Enemies have a chance to have chastity keys on them, so that they can unlock chastity belts (chance configured in DHLP_DISTR.ini) Follower support - Followers will be fucked and restrained alongside the player during sex attack scenes. Creature support - When enabled, creatures will chase and take advantage of a helpless player as well. Only "intelligent humanoid" creatures, like draugr, falmer or giants can unlock chastity belts, steal keys or lock restraints on the player. (extensively configurable in DHLP_DISTR.ini) This content is disabled by default, and by enabling it, you are consenting to be subjected to it. Requirements Devious Devices NG Kris's Papyrus Extender Spell Perk Item Distributor Optional Mod Integrations Devious Wicked Devices - Adds an extra twist to the restraints you can get equipped with, now there's a configurable chance to be locked into something much more devious (and fun!) than the regular restraints! 😈 Love Sickness - Being Love Sick now carries an extra risk of being considered a vulnerable target! 💕 Recommended Mods Alternate Perspective - Deviant Perspective or Alternate Start - Live A Deviant Life Lich Edition - The bound alternate start options synergize very well with Deviously Helpless, you can start out your new life in Skyrim bound and gagged, allowing you to pretty much instantly experience what DHLP has to offer! Devious Carriages Redux - Provides a way to around these deviously helpless situations, but may throw you in other, similar ones! ☺️ Devious Interests SE - Now that you've gotten yourself into restraints, time to see what the rest of Skyrim will have to say about it or what'll you do get rid of them...? 🤔 FAQ Q: I have encountered an issue! A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DHLP and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue. Q: I need the previous version of the mod for a mod list! A: Only the latest version of the mod is supported and available. I do not maintain that list, I do not support that list, and I will not reupload old versions because somebody else's pack is outdated. Keeping the list updated is mod list author's responsibility, reach out to them about it. Q: Does this work on Skyrim game version 1.5.97? A: It does not. Update your game to the latest version or install Backported Extended ESL Support. Q: Does this work with the non-NG version of Devious Devices? A: It does not. Q: Does this work without Kris's Papyrus Extender? A: It does not. Q: Is this mod voiced? A: An xVASynth-generated voice pack is available in the downloads. Q: Sex attacks are not happening at all! A: Make sure your SPID install and config is correct, also check if the DHLP MCM does not say that attacks are suspended - if you think they are stuck, you can unsuspend them with the respective config menu option. Q: A creature is not participating in sex attacks as expected! A: Due to the lesser animation variety with creatures, and the fact that most shouldn't be "intelligent" enough to handle restraints, a check for available animations is performed before a creature is slotted as a potential rapist. So for example, if the player is wearing a ball gag and chastity belt with an open back, and you have no anal animations for trolls installed, the troll will be hostile. The same troll will chase the player to rape her if she's not wearing a chastity belt and there are vaginal animations involving trolls installed. Q: I have an idea to be added to the mod! A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind. Permissions and Credits The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting all past and present contributors is required. Any code taken from other mods is marked as such and the permissions of the original mod apply to it. Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well. Using any part of this mod in closed source or for-profit projects is strictly forbidden. Any modified version of this mod or mods derived from this one need to have the same permissions as the original does. My thanks to every contributor for making Devious Devices and DDNG possible And thanks to the folks from Devious Devices Development Discord for testing! Special thanks to everyone who has worked on DHLP before: @Srende for the original mod @Slorm for the updated version @Roggvir for the SE conversion @krzp for starting up this redux version @Hex Bolt for DHLP Extended and allowing me to use parts of its implementation Submitter Taki17 Submitted 08/04/24 Category Adult Mods Requirements Devious Devices NG Scrab's Papyrus Extender Spell Perk Item Distributor Regular Edition Compatible No Install Instructions
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4
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- devious devices
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I know of only one mod so far that allows the PLAYER to sleep assault npcs and its very bare bones. Would love to see some more of this kind of content here at some point.
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Being a fellow degenerate myself, I've been lurking for adult mods for Elin, —not just coombait sprite replacers, but actual frameworks like RJW for Rimworld—, when I stumbled upon MoreLovinLibrary by aoi_nasuko. TBH it was clanky and wasn't working properly, so I rewrote it from scratch, now with ability to build something upon it. Fair note: I suck at C#, so beware. AI was used while working too, but heavily edited. What the hell is this, you fucking perv? A framework that adds sex mechanics to Elin. Not "catching tails", like, actual sex. Rape too, consequences included. No pregnancy, though. At least for now, I'm too dumb to implement that. Current interactions supported: - Sex (if you pass the affinity check) - Rape (if you don't, set as different ability to not accidentally rape your childhood tomboy friend) Succubus race with corresponding flavor text supported. There's also a foundation for prostitution, but I'm a dumb-dumb and can't make it to work properly. Images: I've tried to make it Elin-like, with same duration of interactions, EXP gain, affinity gain (and loss, karma too for Non-Con), consequences, like catching a disease/madness, etc. In case you want to modify any values, proceed to "Elin/BepInEx/config/somepoi.morelovinlibrary.reworked.cfg" and change any values you need. Installation Requirements: - Custom Whatever Loader Steps: Install Custom Whatever Loader from Steam Workshop Download latest release from GitGud Extract to "Elin/Package/" Launch the game I made it this way, so other ppl could build upon it, cuz all interactions, text describing latter, yapping between chars and even sounds that will be used is located in JSON file. If you want to add new text or replace it completely, use different sounds for different interactions, etc., then read this modding guide. GitGud MoreLovinLibraryReworked_1.0.0.zip
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Deluded is an 18+ survival RPG with a dark, immersive open world where every choice matters. Some of the game mechanics were inspired by adult Skyrim and Fallout mods. ~v0.4.8 available for Deluded+ supporters~ Steam: https://store.steampowered.com/app/3361460/Deluded/ Patreon: https://deludedgame.link/8nW8dpx Subscribestar: https://deludedgame.link/IDDnJpj itch.io: https://deludedgame.link/cgVpSsU Boosty: https://deludedgame.link/OC1AyKU Discord: https://deludedgame.link/2nyqkc6 Twitter: https://deludedgame.link/0FfooAi Instagram: https://deludedgame.link/PeBl8OY Reddit: https://deludedgame.link/4tIrNnc I woke up in a grave. What happened to my family and the world around? Everything is not like it used to be... Something controls people... ... Am I Deluded? TRAILER: FullTrailer_MQ.mp4 GET THE FREE DEMO HERE: Win: TORRENT - PIXELDRAIN - MIXDROP
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Looking for good modlists. What are your recomended NSFW modlists? What are the ones with Beastilaity and Monsters? Im not sure what to look for to tell if ones include monsters and creatures? Masterstroke is the only modlists it seems like with any creature mods. Is that correct? What are the newer and more high quality ones? Has anything changed in recent years? (Been a while for me)
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So I have been branching out with my mods and I have incorporated things like yamete kudasai and scent of sex and eager npc’s and looking at them I have no idea how to set them up basically I wanna set them up so that sex happens as it should from bandits forcing themselves on you be you make or female and whatever gender they are same as creatures but I also want sex to happen naturally like unique npc”s having sex or me coming across mating animals mind you all I’m new to these type of mods so explain with small words or pictures if you can
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crusader kings 2 [mod] EctoBukkake's Adventures на русском
Gorotim_1 posted a topic in Crusader Kings 2
View File EctoBukkake's Adventures на русском Папку с название "localisation" поместить с заменой в оригинальный мод по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\EBADVENTURE Рекомендуется сделать резервную копию оригинальной папки "localisation" до замены файлов. Мод сделан с помощью искусственного интеллекта DeepSeek из-за чего, в некоторых местах перевод получился более цензурный в отличии от оригинального текста. Требуется: Submitter Gorotim_1 Submitted 03/07/26 Category Crusader Kings 2 Requirements https://www.loverslab.com/files/file/23059-ectobukkakes-adventures/ -
Version 1.0.0
86 downloads
Папку с название "localisation" поместить с заменой в оригинальный мод по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\EBADVENTURE Рекомендуется сделать резервную копию оригинальной папки "localisation" до замены файлов. Мод сделан с помощью искусственного интеллекта DeepSeek из-за чего, в некоторых местах перевод получился более цензурный в отличии от оригинального текста. -
Our dear Emma is getting ready for her first interview, let's hope everything goes well for her! She's been looking for a teacher position for months!
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Bad Ends - Don't Kill the Messenger Warning - Contains Draugr in Chapter 3 A bit of a longer episode this one, so i've split it into 3 chapters. Let me know if you prefer the longer form content or prefer shorter form content? Chapter 1: Chapter 2: Chapter 3: Video:
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Version 0.02.07
4358 downloads
Shadows of Progress Version 0.02.03 Description Designed to be a lewd expansion to Victoria 3, Shadows of Progress is the first of this scale for the game. It takes many of the base game systems and expands upon them, adding plenty of NSFW content for players to enjoy. Keep in mind that this is a very early version of the mod, developed primarily by a single person. Disclaimer: Not everything is complete or polished, but I am getting there slowly. Please report an bugs or incomplete content here https://forms.gle/kSTvBHWzTrjXuoWn9 While making Shadows of Progress, I have taken many considerations towards the potential for submods, and any are welcomed. Localization Versions are also welcome! For any questions, requests or assistance, join my Discord server through the link below. Features The Dregs This is a new Interest group and currently the primary driver of enacting lewd laws for your nation. Comprised of criminals, prostitutes and minorities. New Laws 16 New Laws in 3 lawgroups, and one additional added for Women's Rights. New Pops 5 New Pop to represent degenerates and criminals in your nation. Lewd Ideologies 23 New Ideologies, for characters and interest groups. Explain Copulism Character Traits 28 Character Traits! A long list of unique traits, some lewd and some chaste, designed to randomly occur in most adult characters. Goods 3 Goods. Prostitution, Illicit Wealth, Marijuana Buildings 9 Buildings. Minor Reworks of Vanilla Buildings to lewdify them and use new goods. New Technologies 2 Branches on the Tech Tree. 13 New Techs. Compensated for by events. State Decrees 5 Decrees. GFX All Completed GFX are designed to be Vanilla Friendly. Army Mobilization Options 6 Mobilization Options. Reward your troops with pussy or keep them stoned. Companies 7 Companies, allowing you to expand the powers of the underground empires. Prestige Goods 7 Prestige Goods, including variants for prostitution, illicit wealth, marijuana, furniture, luxury furniture, and luxury clothes. Religions 3 Religions and a Rework of Current Religions. Your nation may slowly succumb to lewd religions such as Futa or Tentacles, giving unique modifiers. Currently, conversion must occur via events and revolution, but other methods are planned. Lewd Random Events A Handful of Lewd Events that occur randomly at the state and national levels. Game Rules 10 Groups of Game Rules, Enabling you to remove kinks entirely. This is a groundwork for submods created by myself and other authors. Journals 5 Journals Allowing you to Embrace copulism or decide which sex truly is the superior! Political Movements Two Political Movements Planned Content - Milking Economics - A Fleshed Out Corruption System - World Corruption Objective - Improved Religion System and Conversion. - Dynamic Events and More Random Events - More Laws - Better Rule Implementation - End Game Content - Battle Conditions - New Wargoals - Sexpionage and Diplomacy - Lewd Content for Specific Regions of Nations - Improved Political Content - Kleptocracy Government Type - Formable Nations - Exploration Journals - Progressive Depravity Journals - Narrative Journals "Quests" - Dynamic Character Trait System - Expanded Dregs Features - Ruler Focused Additions Installation How to Install the Mod See NOTE 2 below if you are updating the mod. 1. Unzip the contents of the downloaded file. It will contain a file called "Shadows of Progress" and a few other .txt files. The .txt files are not necessary to install the mod and just contain documentation. 2. Place the "Shadows of Progress" folder into your Victoria 3 mod directory. Documents\Paradox Interactive\Victoria 3\mod is the default directory for mods. 3. Launch Victoria 3 through Steam. 4. In the launcher, select "Playsets" 5. Add a new preset and enable "Shadows of Progress", or add "Shadows of Progress" to an existing preset. The mod may or may not be compatible with other mods. The buttons are in the upper right of the launcher ("ADD MORE MODS" and the Dropdown left of that.) 6. Go to the "Home" section of the launcher. 7. Activate the Playset by selecting it in the dropdown directly below the "Resume" and "Play" buttons in the center of the launcher. If you do not activate the playset, the mod will not be active. 8. Press "Play". NOTE 1: You can verify that the mod is active from the main menu of the game by the DLC icon in the lower left of the screen. NOTE 2: If you are updating the mod, delete all of the old files before adding the new ones. You will get errors and things will break if you don't. Compatibility Extensive compatability testing hasn't been done, and this section will be updated as I learn more. Please report any incompatablities you find. Languages and Localizations English is the only language the I will personally support. Contact me if you speak another language and would like to create a localization set for the mod. I can upload it here on this page and credit you for your work, both here and on my Discord Server. Some localization files may already be available on my Discord Server. FAQ Ask questions frequently and they will be added here. Credits Main Developers Created by: EctoBukkake Writer: TashOwO for some Law Localization External Resources This mod contains some work that was done by other people, which may or may not have been altered by me. - Brothel Icon and Prostitutes Icon from "Prostitution & Brothels by Konig - Event art based on art from various artists, Including Po-Ar - Mod DLC icon based on art by InCase - Includes code from Modded DLCs Framework by 1230james - Religious Modifiers Inspired by Victoria Universalis IV. Also made with the support and suggestions of the Gooners on my Discord Server! Support The Mod If you like my work or want to support the creation and expansion of this mod, there are multiple ways to do so! Follow and like the mod, download my other mod on nexus.com so I can get donation points there, or even contribute to my Patreon! Anything you can give is appreciated, and downloading my other mod on the Nexus is free and only take a minute of your time 😊 https://www.nexusmods.com/victoria3/mods/33 Discord Join my Discord to get more info about future update, suggest content and interact with the NSFW side of the Victoria 3 community! Click the image below to open the link. -
TEMPORARY BODY WRITING for HARD KINKS View File I wasn't able to find much body writing CC that wasn't a tattoo. This made it really hard for me to customize specific outfits with and without body writing. So, I made facepaint versions of as many hard kinks as I could find. Got some ideas from omgkinky body writing blog. I included options for everything from pet play to CNC/r*pe kinks and more like raceplay and femdom. Don't come at me if you don't approve of something. I wanted to make it for BLUSH instead of Facepaint because I use facepaint for other stuff but I couldn't get the colors to work right. Maybe in the future. Also, tried working on some versions that include face writing too but didn't look that good. If you want something custom written, just hit me up, literally takes like 5 mins to create one of these. If something doesn't work, it's because this is my first time doing this. LMK Submitter Xboxmandude2 Submitted 01/21/2026 Category Accessories & Makeup Requirements base game
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Version 1.0.0
2237 downloads
I wasn't able to find much body writing CC that wasn't a tattoo. This made it really hard for me to customize specific outfits with and without body writing. So, I made facepaint versions of as many hard kinks as I could find. Got some ideas from omgkinky body writing blog. I included options for everything from pet play to CNC/r*pe kinks and more like raceplay and femdom. Don't come at me if you don't approve of something. I wanted to make it for BLUSH instead of Facepaint because I use facepaint for other stuff but I couldn't get the colors to work right. Maybe in the future. Also, tried working on some versions that include face writing too but didn't look that good. If you want something custom written, just hit me up, literally takes like 5 mins to create one of these. If something doesn't work, it's because this is my first time doing this. LMK -
Version 2.68a
2374 downloads
Maeva's Bookshop. Version 2.68a Cyrodiil's favourite adult bookshop. Contents under pressure. Open carefully and keep cool. Now with more delicious quest content. To instal this mod, simply unpack all the contents into your Oblivion\Data\ folder. Say 'yes' to overwrite, it won't overwrite anything in your vanilla game or other mods. Or use OBMM, or Wrye Bash. (But, if you are using Wrye Bash, you don't need my instructions.) When the files are extracted, use OBMM, or Wrye Bash, or the game menu to activate the ESP. The Textures folder is necessary to get illustrations in books that have them, including the disgustingly trashy, undocumented, picture books in the secret areas of the Hidden Library. In order to get the quests to run, and to enjoy LunaSprite's amazing furniture, you will also need to ensure the Meshes folder is extracted to your Data folder. This will also provide Strotis' extraordinary printing press model to Maeva's bindery, and the fantastic flaming sword model for the epic quest: The Necromancer's Ring. You will also need to disable borders in your Oblivion.ini file. There are plenty of guides, on the Nexus and elsewhere, to tell you how to do this. I won't confuse the issue further, but you have to do this in order to access the Wreck Of The Dawnstar. This mod adds a lot of books, all lore-friendly, to the land of Cyrodiil. There are now 248 of Maeva's compositions in the mod, 123 contributed by Amalric Widmark, and a whack-load of guides (for finding the books 'in the wild'.) I have weeded out the files to only retain the most up to date version, with all the books, all the quests, all the other small extras. This solitary remaining version does not use nor require BookPlacing. Also, for any sensitive types who have gotten this far despite the "adult" tag on the mod, many of the works in this mod contain: sexual innuendo; mild sexual themes; graphic sexual depictions; and 'spit your coffee all over your keyboard and grab your crotch' level sexual content. Be warned! In response to several suggestions, this mod takes all of 'Maeva's' so-far released books, including any new updates she graciously provided, and puts them into several places in the world of Cyrodiil. First off, all the books that were in the hands of individuals or bookstores in the original releases are still there. If it gives you an added thrill to sneak into Casta Scribonia's bedroom to snaffle the only copy in the wild of "In The Lair Of The Orc Bandits", you can still do so. The only books that are missing in this version of the mod are the "easy" options provided in The Maeva Scribonia Collections, 4 and 5. These are replaced by the other three features, below. Additionally there is a whole library of works by Amalric Widmark, another author whose books are now included in this mod. Many are attributed to Casta Scribonia, and available only through Renoit's Books in Chorrol, after completing the quest "Casta's Books". Others are various works and subjects, some scattered around Cyrodiil, but also mostly available through one of the locales below. The mod also collects all the books into several other locations. One is Maeva's bookshop. Yes, sick and tired of the small circulation her works have garnered in the Imperial Province, and the feeble efforts of her sister to help distribute the books, Maeva has set up shop within walking distance of where-ever you happen to be. Where is the shop? It is just north of Chorrol, south and west of the extremely scenic Black Rock Caverns. Don't know where that is? Take the track north towards Cloud Top. Before too long, a track seems to open off the main path to the west. If you follow this, you'll come to a pretty, rock-bound pool with waterfalls gushing into it. Under one of these falls is the door to Black Rock Caverns. Cross the pool to the west, and you can see Maeva's establishment. The bookshop is a convivial, friendly place, that is open from 8:00 am to 8:00 pm. For those of you handy with a lockpick, as always, it's open round the clock, but don't get too brazen when Maeva is around. She's tougher than she looks. (But she sleeps soundly.) The bookshop sells books, of course; many of Maeva's released set, and some others. Maeva's books are expensive. Worth it, but not cheap. She also sells "Guide Books", one for each prior release of her works, whether singles, sets or collections. These "guides" are the readme's for the original mods. They're cheap, cheap, cheap. And they contain all the original book reviews that provide clues to where a book, in the hot, sweaty hands of its present owner, is. Note that those in the chests of merchants who will sell them to you, are priced the same as in the bookshop. So, to recap before the exam, the bookshop sells guides, which are just the reprinted readme files, and most of the original books. So far, so good. There is another place which also has a lot of books, and all the guides, and a few of the little extras that are tucked away in the private quarters of Maeva's bookshop. And they're all free! Well, sort of. There is a price to be paid, but it doesn't involve giving away your hard earned, ill-gotten, or found-by-chance Septims. All the information you need to seek this out, and be forewarned of the circumstances, is contained in another book. This one is not for sale at Maeva's bookshop. The only copy in Tamriel was last seen in the for-sale stock at Southern Books. You'll know it when you see it, the title is pretty self-evident. There is a set of "Welcome" books in the Bookshop and in the Hidden Library, which provides some information on the sequence of events for all the books, and the temporal order of the plotlines. (This is my work, don't blame Maeva for the pedestrian prose in here.) Also, in the Bookshop, there are several handbills lying around which are safe for you to read and which cover much the same territory as this readme. (It always annoyed me that establishments in Cyrodil had handbills lying around, ostensibly for their clientele to read, but which led to immediate arrest if you took a peek.) The third locale is the wreck of the Dawnstar. You'll find this as you complete the "Amalric's Book Cubby" quest included in the mod. The miscellaneous works by Amalric are all here, as are some of Maeva's and Casta's later books. This mod is not Maeva's own mod. That is a very impressive sorceress' tower in Colovia, with many more books and some other nifty features. This mod is my own work, apart from 'Maeva's' and Amalric's books, of course, and any errors or problems are mine. Please point them out, and I'll correct them. Maeva's comment, on reviewing it: "Pretty naff." But she was touched enough by my effort to donate some new books, and write the clue book for the Hidden Library. One or two minor things I have noticed: If you arrive at the bookshop the same in-game day that you activate the mod, sometimes Maeva has not unlocked the store. You can pick the lock without penalty (it's supposed to be open!), or you can come back the next or any other day and she will have unlocked at 8:00 am. If you have companions with you, and you decide to dodge the 'gate keeper' at the Hidden Library, and go up the trap door ladder while your companions are fighting, there is a chance the 'gate keeper' will follow you into the library. I didn't think this was possible, and don't know how to stop it. These are the only things that showed up in testing. Let me know if you find anything 'interesting' in your play. Lots of new books in the Bookshop that weren't released in any previous standalone mod. As always, excercise judgement and good sense in downloading these books. They were written by 'Maeva' for her own collection, and were never intended for release. If you download the mod, and open it in game knowing this premise, anything you cannot deal with in the books is your problem. As mentioned above, a talented contributor has provided the curiously missing works of Casta Scribonia to the game. The first parcel, contained in a quest you can pick up from Casta Scribonia (if she likes you enough) provides access to a library of Casta's books. Including 'Woman Gone Wild'! Amalric's style is quite distinct from Maeva's, and his worldview of Cyrodiil is slightly different, but if you enjoyed Maeva's books, you will like these. Amalric cheerfully characterises his books as 'smut', but they are much more than that. Estelle Renoit also sells a catalogue of Casta's works for next to nothing, but only for select customers, of course (i.e. those who've finished the quest). The quest to get access involves doing an errand for Estelle Renoit, but the mod does not otherwise affect the landscape. The second parcel of books, unlocked through a quest obtained from a high-disposition Quill Weave, does change the landscape. This has now been modified to avoid any conflict with other known mods, such as 'Reclaiming Sancre Couer'. It involves obtaining some feminine companionship for a not-very-sympathetic character in Anvil, involving blackmailing one of the town's female characters. He'll then steer you to the book cache, and a snug, if quirky, player residence. Don't expect any thanks from the female NPC after finishing the quest, however. There are also three quests to perform for Maeva Scribonia, one of which involves recovering a missing proof (which is a climactic book in the Nimbea Indaryl story arc, or at least the arc released so far). This quest will lead you to the hidden library, if you've been unable to locate it. The next, an errand more than a quest, will have you help her 'acquire' a particularly juicy diary. Ahem, for 'research', of course. And the third deals with the fallout from the second quest, which involves hurriedly returning the diary to its owner before the full weight of Imperial law falls on your hapless head. Another quest starts when you have completed the Mages Guild arc 'Confront The King' and have access to the Dawnstar. A new book, the culmination of the 'Bhargaz' Adventures' series has a note inside the cover which starts you on a mission to find one of Mannimarco's rings, then trade it for either gold, or the location of a legendary, undead-trashing, sword. And, with update 2.63, a new book, the last in the 'Skingrad Sisters' arc, starts you off on a quest to find the treasure hinted at in the book. I recommend reading the other stories in this series first, as you will run into some of the characters in the tales on this quest, and should know what to expect. In update version 2.66 you may discover a new secret area off the Hidden Rooms in the Hidden Library. If you explore this carefully, you will find a couple of new books by Maeva, and a new picture book, Open the picture book, and a key slips out from between its pages and into your hands. A key that will take you... where? Some clues will start with the new books added to the Inner Sanctum in version 2.68. More to come as this arc is expanded. I've been unable to replicate the issues reported to me by one user, and the scripts he complained about are not part of this mod. So I've restored the latest version with the new area and new books. 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View File CBT Castles Balls Tournaments mod I wanted to make a light weight mod for myself, that is compatible with most other mods (matriarchy or other femdom oriented) and also creators to a special fantasy. WARNING! This mod gives more flavor for castration and ballbusting. Contains NC description and events. Also not realistic as far as I know. ¯\_(ツ)_/¯ Current Content: -1 New Courtier Position: Living Stress Balls (with a task that could lead to an event based on stress) -2 New interaction with prisoners to get up close with them. (Sometimes you just want to remove their balls without letting them go free. Or use them for pleasure) -1 New Trait with it's own ball XP tracker -2 Events related to Armies If people show enough interest in this mod. I might develop it further. PS.: If anyone is interested in making better GUI elements I'm open to the idea to integrate it into the mod. Submitter DrCash10 Submitted 12/20/2025 Category Crusader Kings 3 Requirements
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SexAssault 2 View File GO GET MOLESTED ! ❤️ Requirements Without SOFA Optionnal Mod - NVSE 6.3.6 - Sexout Common Resources 20210623.1 (Unlock BDSM Fun) - JIP 57.15 - UIO 2.30 - SexoutNG 2.10.98 beta 3 - SexoutStruggle 2.0.0 Requirements With SOFA - NVSE 6.3.6 - JIP 57.15 - UIO 2.30 - SOFA 2025-11-11 1.6 - SexoutStruggle 2.0.0 1) Introduction : SexAssault 2 is the successor to SexAssault (29 November 2015) by Odessa Just like previous versions, the mod is mainly designed to allow NPCs to behave like sexual predators towards the player (although SexAssault 2 also allows the player to assault NPCs, and NPCs to assault each other). The improvements and new features are numerous, and the list would be far too long to detail. I've made sure that the behaviour of the NPCs is more realistic and their perverse AI more sophisticated, so that the player has the feeling of being nothing more than prey constantly trying to escape from all these perverts. The mod supports 3 type of sexual predators Stalkers: Stalkers will try to catch their victims by surprise by discreetly approaching from behind. SW Stalkers: Sleep/Wait Stalkers work only on Player and will try to assault her/him during sleep/wait Combat Sexors: Combat Sexors will try to rape their victim during combat I also attach a lot of importance to the stats (SPECIAL) in the various calculations so that your character configuration has an impact on your SexAssault experience. SexAssault and Struggle take into account Strength, Perception, Charisma, Agility and Luck. Charisma is obviously the most important stat because it defines how attractive a character is. The higher a victim's charisma, the more likely they are to be a prime target. So if your character is really 'too sexy', do not expect to easily get out of situations where you are surrounded by a bunch of horny creeps. You're going to have to learn to be smart and careful, otherwise your ass will seriously suffer! 2) Description of features: As you may have noticed in the introduction, there are many sexual predators, many options, improved perverse AI behaviours and victim helpers to counter the rapists and bring more realism. The purpose of this section is to give more details about how all this works. Combat Sexors: Stalkers: SW Stalkers: Victim Helpers: 3) Compatibility : SexAssault is not compatible with any mod that adds AI behaviour to NPCs for sexual solicitation or other purposes such as: - Tryout - Unethical Deeds - Brutal Rapers (SexAssault was like Brutal Rapers 2, so SexAssault 2 is like Brutal Rapers 3) - Hookups - Sexout Intimacy - etc (I'm sure there are also plenty old mods, but I just don't know them) SexAssault 2 provides a system of dialogue variables to resolve these compatibility issues in the future. However, this system will be ineffective as long as these other mods are not designed to listen and communicate with the others (which means to update the scripts of these mods). I don't think that's ever going to happen, so... either don't use these mods, or turn off the options that cause compatibility issues. For example, with Tryout, either set the chance of being approached to ‘0’, or set the Stalkers Rate to ‘0’ (but don't use both). SexAssault 2 is compatible with mods that have already tried to implement a system of compatibility between mods as: - Another Kick in the Head - Sexout FleshedOut (SOFO) Informations to mod Authors: 4) Options available in V2.0.0 : Sexuality Settings: Mod Setting: Combat Sex: Stalkers: Victim Helpers: Faction Modifiers: 5) Debugging : If you got issues, please active the Debug Messages with at less a 'Detailed' level ('Full' is better but can produce more lags). The log file "SexAssaultLog.txt" is created at the root of the game. To avoid this file being too large, it is deleted each time the game is restarted. So please remember to post this file before quitting/restarting the game or it will be overwritten. This file is valuable to help debugging. Depending on the case, I may also need logs from Struggle or SexoutNG, but I'll let you know. 6) ToDoList : - Improving Rape in turn feature to ensure that all active rapists can reach the victim. Minor : Needs to be fixed one day but can wait Average : Needs to be fixed reasonably quickly Major : Needs to be fixed very quickly 7) Credits and Acknowledgements: Jalil, for creating SexAssault Odessa, for fixed/improved SexAssault when Jalil left Halstrom, Ritual Clarity and DBorg, for Sexout Commun Resources Pelinor, for MCM Jazz is Paris, for UIO & JIP LN NVSE plugins MasterKingly, for creating the amazing SexAssault icon mod page Everyone who has worked on Sexout The whole NVSE team for their work on NVSE functionalities and for keeping the GECK Wiki up to date Release History Submitter Machiavelique Submitted 02/15/2025 Category Combat Sex Requirements NVSE 6.3.6, JIP 57.15, UIO 2.30, SexoutNG 2.10.98 beta3, SexoutStruggle 2.0.0
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Version 0.2.0
1304 downloads
I wanted to make a light weight mod for myself, that is compatible with most other mods (matriarchy or other femdom oriented) and also creators to a special fantasy. WARNING! This mod gives more flavor for castration and ballbusting. Contains NC description and events. Also not realistic as far as I know. ¯\_(ツ)_/¯ Current Content: -1 New Courtier Position: Living Stress Balls (with a task that could lead to an event based on stress) -1 New interaction with prisoners to get up close with them. (Sometimes you just want to remove their balls without letting them go free.) -1 New Trait with it's own ball XP tracker If people show enough interest in this mod. I might develop it further. PS.: If anyone is interested in making better GUI elements I'm open to the idea to integrate it into the mod.-
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Version --- 2.0.5
13590 downloads
GO GET MOLESTED ! ❤️ Requirements Without SOFA Optionnal Mod - NVSE 6.3.6 - Sexout Common Resources 20210623.1 (Unlock BDSM Fun) - JIP 57.15 - UIO 2.30 - SexoutNG 2.10.98 beta 3 - SexoutStruggle 2.0.0 Requirements With SOFA - NVSE 6.3.6 - JIP 57.15 - UIO 2.30 - SOFA 2025-11-11 1.6 - SexoutStruggle 2.0.0 1) Introduction : SexAssault 2 is the successor to SexAssault (29 November 2015) by Odessa Just like previous versions, the mod is mainly designed to allow NPCs to behave like sexual predators towards the player (although SexAssault 2 also allows the player to assault NPCs, and NPCs to assault each other). The improvements and new features are numerous, and the list would be far too long to detail. I've made sure that the behaviour of the NPCs is more realistic and their perverse AI more sophisticated, so that the player has the feeling of being nothing more than prey constantly trying to escape from all these perverts. The mod supports 3 type of sexual predators Stalkers: Stalkers will try to catch their victims by surprise by discreetly approaching from behind. SW Stalkers: Sleep/Wait Stalkers work only on Player and will try to assault her/him during sleep/wait Combat Sexors: Combat Sexors will try to rape their victim during combat I also attach a lot of importance to the stats (SPECIAL) in the various calculations so that your character configuration has an impact on your SexAssault experience. SexAssault and Struggle take into account Strength, Perception, Charisma, Agility and Luck. Charisma is obviously the most important stat because it defines how attractive a character is. The higher a victim's charisma, the more likely they are to be a prime target. So if your character is really 'too sexy', do not expect to easily get out of situations where you are surrounded by a bunch of horny creeps. You're going to have to learn to be smart and careful, otherwise your ass will seriously suffer! 2) Description of features: As you may have noticed in the introduction, there are many sexual predators, many options, improved perverse AI behaviours and victim helpers to counter the rapists and bring more realism. The purpose of this section is to give more details about how all this works. Combat Sexors: Stalkers: SW Stalkers: Victim Helpers: 3) Compatibility : SexAssault is not compatible with any mod that adds AI behaviour to NPCs for sexual solicitation or other purposes such as: - Tryout - Unethical Deeds - Brutal Rapers (SexAssault was like Brutal Rapers 2, so SexAssault 2 is like Brutal Rapers 3) - Hookups - Sexout Intimacy - etc (I'm sure there are also plenty old mods, but I just don't know them) SexAssault 2 provides a system of dialogue variables to resolve these compatibility issues in the future. However, this system will be ineffective as long as these other mods are not designed to listen and communicate with the others (which means to update the scripts of these mods). I don't think that's ever going to happen, so... either don't use these mods, or turn off the options that cause compatibility issues. For example, with Tryout, either set the chance of being approached to ‘0’, or set the Stalkers Rate to ‘0’ (but don't use both). SexAssault 2 is compatible with mods that have already tried to implement a system of compatibility between mods as: - Another Kick in the Head - Sexout FleshedOut (SOFO) Informations to mod Authors: 4) Options available in V2.0.0 : Sexuality Settings: Mod Setting: Combat Sex: Stalkers: Victim Helpers: Faction Modifiers: 5) Debugging : If you got issues, please active the Debug Messages with at less a 'Detailed' level ('Full' is better but can produce more lags). The log file "SexAssaultLog.txt" is created at the root of the game. To avoid this file being too large, it is deleted each time the game is restarted. So please remember to post this file before quitting/restarting the game or it will be overwritten. This file is valuable to help debugging. Depending on the case, I may also need logs from Struggle or SexoutNG, but I'll let you know. 6) ToDoList : Minor : Needs to be fixed one day but can wait Average : Needs to be fixed reasonably quickly Major : Needs to be fixed very quickly 7) Credits and Acknowledgements: Jalil, for creating SexAssault Odessa, for fixed/improved SexAssault when Jalil left Halstrom, Ritual Clarity and DBorg, for Sexout Commun Resources Pelinor, for MCM Jazz is Paris, for UIO & JIP LN NVSE plugins MasterKingly, for creating the amazing SexAssault icon mod page Everyone who has worked on Sexout The whole NVSE team for their work on NVSE functionalities and for keeping the GECK Wiki up to date Release History-
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Version 3.85 Hotfix
629770 downloads
Horrible Harassment Expansion Before description, I want to deliver my thanks to Guffel for giving me permission to edit his mod. Animation Preview gifs Link Description: The mod was written with a female player character in mind. Skyrim is meant to be a dangerous place lack of public sercurity service especially at night. There are always malicious criminals all across the world. Skyrim is no different. Ill-minded people are always seeking and picking chances to get adavantage of poor neighbours and their target might be you. Watch out your steps when you run into one of them or they will try to get to you. Difference from the Original Version: The original mod 'Horrible Harassment by Guffel' was one of the must-have mod in my Skyrim life. As you already know Skyrim's AI is terribly made so that you cannot be felt like you're a part of it. It's time to stop that fake immersion!! Guffel had a point! A very straight point that it is ridiculous there are no thugs blocking PC to have some fun of her. You can meet thousands of dreadful, criminal bandits out there but in a town? Ha! isn't it so lame and peaceful? It looks like this didn't make any sense to Guffel, neither did it to me. So I am here to make Skyrim more dangerous! So what does it do? What is the difference from the previous one? Well... I loved Guffel's work. I really did. But I gotta say there were some people who were not that fond of get raped by.. some mysterious paralyze spell thinges... Just a farmer, who has been making up their livings, got a damn fool prophecy to rape her and suddenly enlightened enough to learn a magical power to neutralize her, make things easy to do the task. Boom!! Not any more!! You are the heroine!! You're powerful enough to escape that situation without killing the innocent? suspect. So this is it! Main features - When a raper tries to take advantage of PC, he is not gonna use spell anymore but try to hug PC and strip her, which is enough to immerse you into Real SKyrim! [Due to a scale issue, there can be misalignment.] - Animations added for improving immersion. I made them by myself. I hope you like them. - PC can resist and escape. Of course you can decide to 'do nothing' or 'resist', it's your call. You can adjust escape chance on MCM at any time. PC has to be autonomous and make their own fate. - You must designate your clothes as skimpy armors on 'Sexlab Aroused' otherwise except for Orcs, potential criminals will not do their duties. If you don't like registering your clothes, then you can turn off this function on MCM. - After escaping, bad people will scream and run away from you.(Actually I didn't mean to make it happen but.. I think I like it.) - You have to bump into potential criminals first. It's a huge difference in interacting to NPCs but I thought it made more sense to me.(It means if you don't want to get raped you'd better walk and get out of their way.) - Women can become criminals now. You can set this option on MCM. Mods that use SLHH BaboDialogue SL Approach Redux SL Drunk Redux Future Ideas. IDK... I just want this mod as simple as it meant to be. Requirements(LE) - SexLab Framework - Sexlab Aroused Extended - - Silent Voice - Fus-Roh-Du(h) - FNIS - powerofthree's Papyrus Extender LE - Baka Motion Data Pack Requirements(SE) - SexLab Framework SE - Sexlab Aroused 28b Modified Version by Bakafactory SE Version Sexlab Aroused Redux SSE BakaFactory Edited Version - Silent Voice - Fus-Roh-Du(h) SE Version - FNIS - powerofthree's Papyrus Extender SE - Baka Motion Data Pack Recommended mods Any mods that will add a bunch of misc npcs. [ex) Populated NPC mod series] Since vanilla npcs have their own lines and there will be always possibilities other mods edit their npc data, which block this mod's lines. How to install Is this necessary? Just drop the files into your data folder. How to Upgrade Just replace the old one with a new one. Mod Compatibility Not that I know of... Yes, it's compatible with almost any mods you have. For Modders Note you can activate the harrasment trigger immediately by using this function. int Sex == 0; Yes Sex event when you fail to escape int Sex == 1; No Sex event when you fail to escape You can send string data to SLHH w/o sex event and make it trigger your event if Player fails to escape. Register your own modevent first like below and then send string data along with activation of SLHH event. ################################## RegisterForModEvent("OnSLHHEnd_OnSLHHEndEscape", "OnSLHHEndEscape") RegisterForModEvent("OnSLHHEnd_OnSLHHEndFail", "OnSLHHEndFail") Event OnSLHHEndEscape(form akform) ;Your script code when player manages to escape Endevent Event OnSLHHEndFail(form akform) ;Your script code when player fails to escape Endevent ################################## Function SLHHSendOnEndEvent(String OnSLHHEndEscape, String OnSLHHEndFail) int handle = ModEvent.Create("SLHH_AddOnEndEvent") if handle ModEvent.PushString(handle, "OnSLHHEndEscape") ModEvent.PushString(handle, "OnSLHHEndFail") ModEvent.Send(handle) endif EndFunction ################################## 1) Normal Event Function SLHHActivate(Actor pTarget, Actor pTargetFriend = None, int Sex); Basically you don't need pTargetFriend. pTarget will become a criminal, who will try to rape you. Keyword SLHHScriptEventKeyword = Game.GetFormFromFile(0x0000C510, "SexLabHorribleHarassment.esp") as Keyword SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0) endFunction 2) Choke Event ; ;There is no further event when you choose No sex option. You need to register animation(Babo_DeathStart) and trigger your own event if necessary. Function SLHHChokeActivate(Actor pTarget, Actor pTargetFriend = None, int Sex);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x0233C6, "SexLabHorribleHarassment.esp") as Keyword SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0) EndFunction 3) Drunk Event ;There is no further event when you choose No sex option. You need to register animation(Babo_Drunk_SBD_A01Loop) and trigger your own event if necessary. Function SLHHDrunkActivate(Actor pTarget, Actor pTargetFriend = None, int Sex);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x02495B, "SexLabHorribleHarassment.esp") as Keyword SLHHScriptEventBCKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0) endFunction Known Issues(Compatibility Issues) - Sexist Guard may be partly incompatible with the mod. It's just my assumption but there might be a certain limit to the number of string lines. As Sexist Guard has a lot of lines of dialogue, it may block SLHH's ActorCollidewithActors dialogue indirectly. Animation Preview gifs Link- 9 reviews
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Sexlab Horrible Harassment Expansion LE/SE View File Horrible Harassment Expansion Before description, I want to deliver my thanks to Guffel for giving me permission to edit his mod. Animation Preview gifs Link Description: The mod was written with a female player character in mind. Skyrim is meant to be a dangerous place lack of public sercurity service especially at night. There are always malicious criminals all across the world. Skyrim is no different. Ill-minded people are always seeking and picking chances to get adavantage of poor neighbours and their target might be you. Watch out your steps when you run into one of them or they will try to get to you. Difference from the Original Version: The original mod 'Horrible Harassment by Guffel' was one of the must-have mod in my Skyrim life. As you already know Skyrim's AI is terribly made so that you cannot be felt like you're a part of it. It's time to stop that fake immersion!! Guffel had a point! A very straight point that it is ridiculous there are no thugs blocking PC to have some fun of her. You can meet thousands of dreadful, criminal bandits out there but in a town? Ha! isn't it so lame and peaceful? It looks like this didn't make any sense to Guffel, neither did it to me. So I am here to make Skyrim more dangerous! So what does it do? What is the difference from the previous one? Well... I loved Guffel's work. I really did. But I gotta say there were some people who were not that fond of get raped by.. some mysterious paralyze spell thinges... Just a farmer, who has been making up their livings, got a damn fool prophecy to rape her and suddenly enlightened enough to learn a magical power to neutralize her, make things easy to do the task. Boom!! Not any more!! You are the heroine!! You're powerful enough to escape that situation without killing the innocent? suspect. So this is it! Main features - When a raper tries to take advantage of PC, he is not gonna use spell anymore but try to hug PC and strip her, which is enough to immerse you into Real SKyrim! [Due to a scale issue, there can be misalignment.] - Animations added for improving immersion. I made them by myself. I hope you like them. - PC can resist and escape. Of course you can decide to 'do nothing' or 'resist', it's your call. You can adjust escape chance on MCM at any time. PC has to be autonomous and make their own fate. - You must designate your clothes as skimpy armors on 'Sexlab Aroused' otherwise except for Orcs, potential criminals will not do their duties. If you don't like registering your clothes, then you can turn off this function on MCM. - After escaping, bad people will scream and run away from you.(Actually I didn't mean to make it happen but.. I think I like it.) - You have to bump into potential criminals first. It's a huge difference in interacting to NPCs but I thought it made more sense to me.(It means if you don't want to get raped you'd better walk and get out of their way.) - Women can become criminals now. You can set this option on MCM. Mods that use SLHH BaboDialogue SL Approach Redux SL Drunk Redux Future Ideas. IDK... I just want this mod as simple as it meant to be. Requirements(LE) - SexLab Framework - Sexlab Aroused Extended - - Silent Voice - Fus-Roh-Du(h) - FNIS - powerofthree's Papyrus Extender LE - Baka Motion Data Pack Requirements(SE) - SexLab Framework SE - Sexlab Aroused 28b Modified Version by Bakafactory SE Version Sexlab Aroused Redux SSE BakaFactory Edited Version - Silent Voice - Fus-Roh-Du(h) SE Version - FNIS - powerofthree's Papyrus Extender SE - Baka Motion Data Pack Recommended mods Any mods that will add a bunch of misc npcs. [ex) Populated NPC mod series] Since vanilla npcs have their own lines and there will be always possibilities other mods edit their npc data, which block this mod's lines. How to install Is this necessary? Just drop the files into your data folder. How to Upgrade Just replace the old one with a new one. Mod Compatibility Not that I know of... Yes, it's compatible with almost any mods you have. For Modders Note you can activate the harrasment trigger immediately by using this function. int Sex == 0; Yes Sex event when you fail to escape int Sex == 1; No Sex event when you fail to escape You can send string data to SLHH w/o sex event and make it trigger your event if Player fails to escape. Register your own modevent first like below and then send string data along with activation of SLHH event. ################################## RegisterForModEvent("OnSLHHEnd_myCustomEvent", "OnMyCustomEvent") ################################## Event OnMyCustomEvent(form akform) Endevent int handle = ModEvent.Create("SLHH_AddOnEndEvent") if handle ModEvent.PushString(handle, "OnMyCustomEvent") ModEvent.Send(handle) endif ################################## 1) Normal Event Function SLHHActivate(Actor pTarget, Actor pTargetFriend = None, int Sex); Basically you don't need pTargetFriend. pTarget will become a criminal, who will try to rape you. Keyword SLHHScriptEventKeyword = Game.GetFormFromFile(0x0000C510, "SexLabHorribleHarassment.esp") as Keyword SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0) endFunction 2) Choke Event ; ;There is no further event when you choose No sex option. You need to register animation(Babo_DeathStart) and trigger your own event if necessary. Function SLHHChokeActivate(Actor pTarget, Actor pTargetFriend = None, int Sex);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x0233C6, "SexLabHorribleHarassment.esp") as Keyword SLHHScriptEventKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0) EndFunction 3) Drunk Event ;There is no further event when you choose No sex option. You need to register animation(Babo_Drunk_SBD_A01Loop) and trigger your own event if necessary. Function SLHHDrunkActivate(Actor pTarget, Actor pTargetFriend = None, int Sex);When escape fail -> 0 = Sex 1 = NoSex, only knockout animation Keyword SLHHScriptEventBCKeyword = Game.GetFormFromFile(0x02495B, "SexLabHorribleHarassment.esp") as Keyword SLHHScriptEventBCKeyword.SendStoryEvent(None, pTarget, pTargetFriend, Sex, 0) endFunction Known Issues(Compatibility Issues) - Sexist Guard may be partly incompatible with the mod. It's just my assumption but there might be a certain limit to the number of string lines. As Sexist Guard has a lot of lines of dialogue, it may block SLHH's ActorCollidewithActors dialogue indirectly. Animation Preview gifs Link Submitter factoryclose Submitted 06/23/2018 Category Misc Sex Requirements Sexlab Framework, Sexlab Aroused Redux, Silent Voice - Fus-Roh-Du(h), FNIS Special Edition Compatible Yes
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