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  1. SexLab Hentai Pregnancy Special Edition View File Rate Mod if you like it, you can support me on Patreon Requirements: XPMSSE 2.0+ FNIS SE SkSe x64 SexLab Framework 1.63b2+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse scaling Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes (CBBE SE, 3BBB only works with body morphs) Instalation install dependencies install this mod* run FNIS SE Play *if you want to use bodymorph scaling(better pregnancy body visuals), you need to install bodyslide patch and build morphs for your armors/body SexLab Hentai Pregnancy Special Edition (SexLab Hentai Pregnancy Legendary Edition) This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features. Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs. Features Increases the breast and belly size of females using node scaling Body morph option also increases nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem pregnancies Anal pregnancies(work for males) Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Support for SexLab Inflation Framework(SLIF) (if using node scaling, non bodyslide) Support for SexLab Separate Orgasms(SLSO) Cuminflation Having sex can cause cum inflation, which can then cause pregnancy or deflation. Soulgem Pregnancy Characters can birth soulgems after having sex. Soulgem pregnancy does not produce child. Belly doesnt grow bigger than amount of soulgems it holds. Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow. To birth Black soulgems "father" must be human npc(non creature). PC can choose to birth soulgems prematurely. Milking During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate. PC will get spells to self milk, NPCs will milk them selves. If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale. You can get milked by using zaz dwemer machines or MME milkpumps. Slavetats tattoos You can edit included json file to set desired tattoos for: -Non pregnant - post pregnancy/cuminflation -Normal pregnancy -Soulgem pregnancy Modders: You can check pregnancy through "HentaiPregnantFaction" its ranks are: 1- actor is cuminflated 2- actor is cuminflated and will be pregnant 3- actor is pregnant You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = not lactating Translation: MCM is handled through HentaiPregnancy_ENGLISH.txt Script strings is handled through HentaiPregnancy_Strings Credits Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation) Submitter Ed86 Submitted 05/03/2018 Category Misc Sex Requires Regular Edition Compatible No  
  2. Raider Reform School View File Raider Reform School is a collection of furniture, tats and Baggy Tank Top re-textures and other odds and ends themed around the idea of a reform school aimed at raiders. The aims of the school are twofold. Firstly to re-educate those misguided young women who may have fallen into a raider lifestyle, and to teach them to become productive members of society. Secondly, to keep these same young women pregnant, that their offspring might be raised to be respectable members of society,thereby helping to remedy the persistently low human populations that have plagued the East Coast ever since the Great War. The mod is generally aimed at a male player who wants to keep a harem of enslaved raiders, but it should work for female or futa players as well. Also, there's nothing to stop you wearing the tops or tats yourself as a female player. (Alas, there are no male versions). There's no quest as such, just a collection of role-playing aides. What you get: Seven colored tank tops corresponding to one of the School's seven designations: Prisoner, Breeder, Laborer, Dancer, Whore, Security and Slave Seven matched tats, font and back corresponding to the tops. The tats are full color and glow in the dark to make it easier to find the occasional nighttime runaway. Seven bikini tops as alternatives to the tank tops. Seven slotless, invisible tattoo-only items which can be equipped to get the tattoo without clothing, or matched with other items. The tats are scripted to apply when the tops are equipped. You can set the tats through LooksMenu if you don't like the tops The "Breeder" tattoo detects whether the wearer is pregnant or not, and changes the text to "Breeder" or "fertile" accordingly. So you can tell at a glance which of your charges needs servicing. It should also detect conception and birth,and automatically change to reflect the wearer's new status, although the giving birth aspect hasn't really been tested yet. There are "breeder" and "fertile" versions of the breeder tops too, and these will also change. If your captive is one of the named female bosses, giving her an RRS top will result in her other ass cheek being branded with the her name. Useful for telling who's who when they're all in the pillory. Piper, Cait and Curie, too. Just in case anyone feels the need to put them in their place from time to time. I'm planning on adding one for Nora as well). There's a patch for niston's Fuck Me Shoes so they stay on during sex. The tops also stay on. A script runs every day around midnight and looks for FPE children in need of loving homes. The kids are automatically sent to loving homes situated off-map. 100 caps is deposited in the settlement workbench for each adoption. A couple of Stump| (TM) outfts which zap the wearer's arms and legs, one more extreme than the other. A combination jet-pack, collar and asshook, the Skyhook, intended to justify StumpZ girls when they walk around An Empty Head Brain Amputation headset An Indoctrination headset with glowing visor and integral ballgag. Several unique restraints, including cuffs to pinion miscreats to glass walls, snappable, stackable cages for bulk storage. A triple cuff stand where three sets of cuffs snap to a central pole. Each set can be use separately The Hangspread Device Oh yes! There's a nifty School Flag too! Always remember the School Motto: "Retribution, Redemption, Reproduction" How To Use: Build the tops in Bodyslide. There's just tank top and one bikini. Then you can build the top and its variations at a chemlab under "Raider Reform School". The tats will auto-apply when the top is worn, or you can use them separately with looksmenu and the console "slm" command. Dependencies: I've tried to avoid hard depends, but I'm assuming that you're running Just Business here. If not, you may need to do some finagling to make some of the features work as advertised. AAF if you want to have sex with your charges. I'm assuming most people will. AAF FPE if you want them to get pregnant. Not strictly required but some scripts may nor work without it. Baggy Tank Top by jmenaru. The tops won't work right without this. If you use CBBE, then F-Me Shoes by niston. You don't strictly need it, since the mod just adds a patch, but if you want the shoes, you need that mod. If you use Fusion Girl, thenthe FG port of CB Bikini. And while it's by no means required, I recommend Raider Queens by @Senator Blutarsky since it makes those raider bossgirls a lot easier on the eye. Installation There are a lot of files. raider_reform_school_<version>.7z file is the main file. Unless you just want the tats, you'll always want this one rrs_tattoos__<version>.7z is the file with the tats and the looksmenu configs. If you don't install this, you'll get tops without matching tats and tattoo builds in the chemlab that don't do anything. rrs_cbbe.7z this just adds an exception for the Fuck-Me Shoes mod so they aren't unequipped during sex. Only really useful if you use CBBE rrs_fb.7z is similar, but uses ChainBikini.esp as the shoe mod. it also adds some workbench configurable combination tops so you can choose what you want out of tops, socks and shoes. The reason for the shoe based addons is that the tops don't have a body mesh. That means you can combine them with other items, and (since shoes tend to hold the body mesh in Fo4) it means that equipping a top won't unequip a girl's high heels. On the other hand, it means that if, in Bodyslide, you build the top to a different shape to your usual body you get clipping. So the idea is that you build a set of shoes to the same body shape as the tops, and if you wear them together, nothing clips. Or you can just build everything to the same bodyslide shape and you don't need the shoe addons. Unpack as usual. Build the top and the shoes with your body. Load raider_reform_school.esp for the main mod Load raider_reform_school_names.esl to pull in the tats for the raider boss names. If you don't want them, leave this file unchecked. There is an RRS preset included in the archive. You don't need to use it but it was there so I included it. (It's a tweaked Josie Body mesh, but use anything you want). There are also a few esl files. raider_reform_school_tattoos.esl just exists for force the load of the tattoo BSA file. raider_reform_school_names.esl loads the named ass-tats for various bosses. So you can see who's who from the rear view of a pillory. raider_reform_school_amputee.esl adds some tats for the less extreme version of StumpZ. This was from an early version and I'm not sure they still fit, to be honest. raider_reform_school_machine_tattoos.esl is a placehodler for the tats intended for the tatoo machine If all that seems needlessly over-complicated, I'm sure you're right. It is, however, as simple as I can make it. About The Shoes What you can do is build the tops to a body with exaggerated sexuality, and then build the rest of the outfits in the game to a more realistic body. That way, the RRS gear has some pre-war high-schience nanoquantum future-tech woven into it. That way, anyone who puts on one of the tops gets morphed into a humiliating caricature of their own sexuality. But if you do that, you need a set of shoes because you need something to supply the body that goes inside the tank tops. So that's why I was so keen on having a set of always on shoes to go with the tops. Future Plans The mod is playable as it is. I would like to get all the tops using dynamic retexturing system so you could change the design on a girl's shirt (and her tats in the process) with a scripted device or holotape. I want to add a little lore into the game. Just some stuff about the school's original founder. I plan on adding some recompense for impregnation and births. Something to remove the children from settlements so the game doesn't collapse under the weight of settlers when the babies start growing up. Maybe a Miss Nanny robot that collects them up and leads them off to be sold to supermutants an cannibals fostered with respectable and carefully vetted couples so that they may be raised as responsible and productive members of society. Acknowledgements Thanks to niston for permission to use his F-Me shoes. To jmenaru for permission to modify the Baggy Tank Top mesh. To @Invictusblade for helping me get my head around how LooksMenu tattoos work Monno and highhthere for the bikini top, taken (in accordance with the creators' permissions) from https://www.nexusmods.com/fallout4/mods/13720 To Death for the Leash Laws image, many thanks. Anyone I missed, let me know and I'll add you in. Submitter DocClox Submitted 04/21/2020 Category Armor & Clothing Requires AAF, AAF FPE, Just Business, Baggy Tank Top, TortureDevices  
  3. View File TBCaptivityEventsExtension Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. Mod in maintenance mode Given the marked increase in reported instability for functions that previously worked for this mod, I'm pausing new feature development on it until Bannerlord becomes more stable. I will attempt to continue updating the mod to work with the latest version of CE that is stable for Bannerlord, but please keep an eye on the version this mod was released for and consider delaying upgrading until I've released a new version - I cannot and will not even attempt to support in real-time with Bannerlord's updates. Please also note that I always recommend starting a new game when updating this mod; bannerlord does not handle modifications to custom skills well. MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. CONTENT WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. Catch annoying thieves and punish them as your captives Keep your troops' morale up using your captives' bodies Treat your captives as you like - be a sadistic or benevolent captor Captive Escape System Several events in this mod create a sort of minigame for reducing / eliminating the chance that captives escape via normal means. The following attributes affect the chance that a captive makes a successful escape attempt: Your troops' morale - the higher, the lower the chance a captive will escape Your leadership skill - the higher, the lower the chance a captive will escape Your captives' health - when a captive's health is very low, they aren't strong enough to escape Your captives' relation - if a captive likes you a lot, they won't try to escape The following attributes affect your ability to recapture an escaped captive (during the escape event) Your Scouting skill - the higher, the better chance you'll be able to recapture them yourself Your Roguery skill - the higher, the better chance the escapee will have fallen into one of your traps Your Gold - you can always just pay a bounty hunter to bring back your captive, but it's not cheap... Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Turn off the regular escape events in the CaptivityEvents MCM - OR - Use the CESettings.xml file. Try replacing your Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\CESettings.xml file with this if you're having weird event frequencies. It mostly just changes random events to be as likely as captor events while not captive, and disables the default escape mechanism. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition, particularly those whose assets are depicted in these images: MatureSkin by Shiva182 Minidresses by tiwa44 CBBE body by Caliente ZAZ animations and assets by ZAZ and team Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing. Submitter transfer Submitted 05/10/2020 Category Misc Adult Mods Requires Bannerlord 1.6.2, CaptivityEvents 1030  
  4. Maternity Pack Overkill +Addons View File --------------------- About Maternity Pack Overkill Fallout New Vegas, its DLC's, TaleOfTwoWastelands (Fallout 3 and its DLC) and Sexout Common Resources contain lots of outfits. Unfortunately Sexout Common Resources / Sexout Pregnancy only cover some of these outfits with a pregnancy-version. Maternity Pack Overkill covers all outfits, and has most of them go all the way to P7. Maternity Pack Overkill is created to work fluently with Sexout Common Resources and Sexout Pregnancy. Requirements: - Sexout Common Resources and all resources from the tutorial made by Ritual Clarity - Sexout Pregnancy Installation - Download the 2.1GB rar-file named 'RB1gXDQI', that I stored on my MEGA folder. (Because it's too big for LoversLab). - If MEGA doesn't work for you. You may use Google Drive. '1p1-25ozQPq5CiTnZavQYWojAIKSe1Y2Q'. I have the free version, so I might be capped at maximum upload. - I tested the FOMOD under Mod Organizer 2 and Vortex and it worked for me in both. Friends tried NexusModManager and FOMMM and these seem to have issues. - If you need to install it manually, or you don't get the appropriate MPO Script Addon, you can open the FOMOD in Winrar or 7Zip and manually copy the appropriate files over. See below for which ones you need. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ About the Addon Packages: Disclaimer: Fallout New Vegas, it's DLC's and TTW have a lot of scripts, quests and dialogues, that will only trigger if you wear outfit X. With Sexout Pregnancy creating the risk of you being knocked up and carrying a pregnancy version of outfit X, those scripts, quests etc wouldn't trigger. The addon-packs are created to fix that oversight. So the 5 esps contain fixes for scripts, quests and tons of dialogues so that they will function properly. I also tried to incorperate fixes to outfits, dialogs etc from YUP/TTWFixes without making those mods a requirement. Some examples were the addon packs fix someting: - Sarah from Vault 21 will now accept pregnancy versions of Vaultsuits and Boomer suits. And I also added the Sexout specific outfits, like the Vault 69 Mantissuit. - Ceasars Legion and NCR will now become hostile if you wear their opponents faction-gear while pregnant. - Lucas Simms will now recognize you, coming from the Vault, even if you had too much fun there. - You will also be able to enter Tranquility lane and operation Anchorage, while carrying a future litter of puppies. Due to the size and scope of these addon packs, I've not been able to test each script, quest and each dialogue in all it's versions, as that would require me to do 2 or 3 full playthroughs. And I don't want you all to wait for this to happen. I also fixed various scripts and dialogues, that would never have triggered, because the target is male. But I fixed them anyway, in case somebody in the future decides to feminaze New Vegas/The Wasteland. Because TTW had the most types of scripts, dialogues etc, I only tested the TTW-addon for approximatly 95%. Howerver, due to reused logic, I can guarantee that 90% of the other addon's scripts will also work. Explanation of the different esps: - MPO scriptaddon Base.esp fixes stuff from FNV. It is fully merged into the other plugins and therefor not needed if you have the other ones. - MPO scriptaddon HH.esp fixes stuff specifically Honest Hearts. Of course you need the Honest Hearts DLC. It also incorporates all fixes from MPO scriptaddon Base.esp, So you don't need the 'Base' plugin anymore. - MPO scriptaddon DM.esp fixes stuff specifically for Dead Money. Of course you need the Dead Money DLC.It also incorporates all fixes from MPO scriptaddon Base.esp, So you don't need the 'Base' plugin anymore. - MPO scriptaddon OWB.esp fixes stuff specifically for Old World Blues. Of course you need the Old World Blues DLC.It also incorporates all fixes from MPO scriptaddon Base.esp, So you don't need the 'Base' plugin anymore. - MPO scriptaddon AllDLC.esp is a merged mod containing all fixes from MPO scriptaddon HH/MPO scriptaddon DM and MPO scriptaddon OWB (and also MPO scriptaddon Base) - MPO scriptaddon TTW.esp contains all fixes from "MPO scriptaddon AllDLC" and also fixes stuff from F03, it's DLC and TTW. *** Tale Of Two Wastelands 3.2 broke this, so use AllDLC instead - MPO scriptaddon Troutout only contains fixes for Sexout Tryout outfits. In your Loadorder these files should be loaded in this order. (Gun-runners-Arsenal, Lonesome Road and the PreOrder packs didn't need any fixing) These addonpacks are now inclusive. For instance, if you are running TTW, you'll need MPO scriptaddon TTW.esp, ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ About RemoveWorkStationNeeds.rar In Sexout Pregnancy some outfits won't automatically swap, but need to be altered by a workstation. This file works with and without Maternity Pack Overkill and removes the need to change the outfits with a workstation. The outfits will auto-swap just like all the other outfits included in Sexout Common Resources (or Maternity Pack, if you use it in conjunction with that mod) KNOWN ISSUES: For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ About Maternity Pack Overkill TTW32addon.esp. Maternity Pack Overkill.esp is written to manage TaleOfTwoWastelands 2.9, if you have it. TaleOfTwoWastelands 3.2+ added even more outfits. The Maternity Pack Overkill TTW32addon.esp. is an addon ON Maternity Pack Overkill.esp and only changes 1 script to handle the newly added outfits. Also note that Maternity Pack Overkill.esp is an ESP file with an ESM flag, and should be handled as a master file. (My GECK somehow dislikes me making it a full ESM, so I solved it in this matter. So sorting tools and FOMM gives ignorable warnings for it) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I have repurposed my Sexout Breeder Discord server and asked fellow Moderators there, to also assist users with Maternity Pack Overkill issues. If you have issues, or want to report bugs, and I'm not online, other moderators might be able to assist you there too. https://discord.gg/KXq6SX6 You can also PM me Request to convert outfits, or prioritze outfits can be done by PM or on the Discord server. Note though that the releases take about 6 to 10 months and once testing has begun, no new outfits can be added to the list. (except bug fixes) Sexout Tryout is prepared to complete in the next release, and Kristina's Closet (with over 100 outfits) is a long term project. Also planned in the coming few releases is, that all outfits can go to P7, and not stop earlier. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Credits: - Pepertje for making Maternity Pack Overkill 1.0 and updating his download page with all the stuff I've been adding to it. And for all the advise he has given me - Ritual Clarity for all the advise he has given me, and for making SMMP (Super Mega Maternity Pack), combining my mods, and all other pregnancy mods to an easy to install package - Halstrom for his Sexout Common Resources and Sexout Pregnancy mods, and for help getting MPO to work with those mods - jonas66 for allowing me to convert the outfits from Kristina's Closet - Loogie for allowing me to convert the outfits from Sexout Tryout - Neutron_rus for script advice and for fixing some of the more annoying mesh bugs. He also made a difficult outfit set. - DoctaSax for helping me improve performance on my swap-scripts - BADShadow and 1trevdog1 for reviewing my noobish meshes and suggestions. - A.J. for my scripting issues - - All users that helped me test the mods iterations and for the bug reports Submitter dborg2 Submitted 05/29/2017 Category WIP / Beta Requires  
  5. Egg Factory View File A lightweight, no-sex-required Pregnancy and egg-laying mod. Zaria, I do not know how this new generation of cursed eggs spread so quickly after we were finally able to declare the last all safely sealed. Your quick work in developing a remedy for them was astonishing. The sisters have been producing as much as possible and distributing them to the other temples of the divines. I hope we can produce enough to keep up with demand. Farengar in Whiterun tells me he's developed an enchantment to protect against curses such as this, let us hope it will also help in this. When you can next take your leave of Falkreath, be certain to come to the temple to receive Dibella's blessing for all you've done. By the grace of Dibella, Anwen. Description: Adds several cursed eggs to the game, spawned where you might expect eggs, or carried by bandits, awaiting a fertile woman to curse. Pick one up, and you'll be cursed to lay some sort of egg until you use an uncurse potion to break the curse. In a hurry? Mix Ale and Raw Rabbit Legs at a cookpot to create a Pregnancy Draught which will greatly speed up the progress of your current pregnancy. Want to ward yourself against the curse? Find and wear a Ring of the Barren. Pre-requisites: Skyrim SKSE NetImmerse Override, Racemenu, or Sexlab Inflation Framework A skeleton with Belly node such as XMPS A body with support for belly node scaling Mod compatibility notes: If you are using Flora Respawn Fix, load Egg Factory after it in your load order and allow it to overwrite nest records. Submitter MorePrinniesDood Submitted 04/26/2015 Category Sexual Content Requires SKSE, SkyUI, NIO Special Edition Compatible  
  6. View File Tentacled Dreams Tentacled Dreams Version 4.6 "Surprise Bug Fix Edition, Part 2" - 6 January 2021 by Cheri Tentacled Dreams is a mod that adds tentacle monsters to Crusader Kings 2. Features Submit to Tentacles Randomly encounter tentacle monsters as a young female ruler. Take precautions to guard your virtue... or give in to your lust. Get forcefully impregnated by tentacle monsters and give birth to tentacle spawn or tentacle-blooded baby girls. Keep your tentacle fetish secret for fear of provoking a scandal... or announce your depravity to the world. Spread the Corruption Receive transformation and mind control events that slowly corrupt you into a willing, eager tentacle slave. Lure other women into tentacle attacks, or imprison them and forcibly corrupt them into tentacle slaves. Become a secret tentacle cultist and found the Cult of Dagon to convert the entire realm. Become a Monster Play as a tentacle monster ruler, unlocking a new form of government and depraved new game mechanics. Stalk women as a tentacle monster and imprison them, then ravish your prisoners until they're mindbroken tentacle slaves addicted to your cum. Found one of four different Tentacle Broods and lead legions of tentacle monsters to conquer the world. Infest the World Build tentacle lairs in your demesne and birth armies of breed-hungry tentacle warbeasts. Hold mass orgies in your capital, found a tentacle-worshipping society, and offer your daughters to tentacle monsters. Rewrite history by building an empire of glorious tentacle worship and tentacle slavery. Tons of Content Hundreds of stories and flavor events. Extensive settings that let you tweak the frequency of events and enable/disable content, so you can experience tentacles just the way you like. Full alternate start support that lets you generate tentacle monster empires in Random Worlds, ready to dominate and infest their neighbors. Custom coats of arms, steamy sound effects, and over 150 beautiful event pictures. Note: This mod has nothing to do with tentacle-kin from Dark World Reborn. Tentacle monsters in this mod have their own lore and mechanics. Requirements Crusader Kings 2 version 3.3+ Cheri Scripting Library version 1.12 Conclave DLC is required to play as a tentacle monster in a regency. If you don't have Conclave, turn regencies off. Luxuria Fantasia, Ala's Body Mod, and Crusader Milk are strongly recommended. The most recent version of Crusader Milk can be found here. Compatibility Compatible with most mods. The main mod is highly modular and designed to be as compatible with other mods as possible. Special interactions with traits from the following mods: Ala's Body Mod, Christianity Mod, Crusader Milk, Dark World Reborn, DZM Expanded, Luxuria Fantasia Not compatible with Lesbocracy. The lesbian governments don't work with tentacle governments. Minor conflicts with other mods that edit vanilla events. This mod overwrites birth_events.txt, health_events.txt, HFP_pregnancy_events.txt, regency_events.txt, wol_lover_events.txt, wol_intrigue_events.txt, and wol_seduction_events.txt. It is hardcoded to work with Everyone Is Female and Free Love but is likely to cause strange behavior with other mods that edit these files, including Historical Immersion Project and Christianity Mod. None of these conflicts will break your game, the worst case is that you experience some events that don't make sense. Sound effects will conflict with other sound mods. This is a limitation of how Crusader Kings 2 reads sound files. Tentacled Dreams is currently hardcoded to work with Christianity Mod and House of O. If you want me to patch it to work with another mod, send me the mod's /interface/sounds.sfx file. If you come across any compatibility issues not mentioned here, please report them in the forum thread. Installation Download and install Cheri Scripting Library Download BOTH the Tentacled Dreams and Tentacled Dreams Images archives. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/ If you want sound effects, you should also download Tentacled Dreams Sounds and install it the same way. When upgrading from a previous version of this mod, always delete the old mod folder and replace it with the new one. Merging old and new versions is likely to result in weird behavior. You don't have to update Tentacled Dreams Images or Tentacled Dreams Sounds unless their version number is higher than your current Tentacled Dreams version. Achievements If you aren't sure how to get started with this mod, here are some suggested achievements to try. Tentacled Dreams: Starting as Duchess Matilda of Tuscany in 1066, have Tentacle Cultists control all five "historical" Tentacle Cultist holy sites (Baghdad, Damascus, Tortosa, Kerak, and Cairo). The Third Tentacle Empire: Starting as a landless tentacle monster with the Tentacle Invasion game rule, conquer the world. Champion of the Marian Order: Starting as a non-Tentacle Cultist ruler in a Random World with a Tentacle Brood, destroy the Tentacle Brood. Kalyian's Dream: Recruit the Luxuria Fantasia subscriber character Kalyian y Akh, load your save game as her, and then found the Submissionist heresy to become known as the Slave Prophet. Community Tentacled Dreams is no longer being updated, but you can contact me through the forum thread or the Carnalitas Discord server. My sincere thanks to the following community members for their help: Support This Mod Tentacled Dreams was made possible by my wonderful tentacle brethren SubscribeStar supporters! If you like this mod and want to see more lewd mods for CK3, please consider donating on SubscribeStar. Known Issues If you come across any other bugs, please report them in the forum thread. Info for Modders Artist Credit All illustrations in this mod are by the following creators, used without permission: In addition, this mod uses: The BDSM collar sprite from livevil's House of O Sound effects from the Skyrim SexLab Framework Coat of arms patterns from LewdMarks Icons and custom interface elements by Cheri (myself) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon. Submitter Cheri Song Submitted 06/12/2019 Category Crusader Kings 2 Requires Cheri Scripting Library
  7. Fertile Breeder View File Wiki Editors wanted. Here's the wiki. PM me for questions. DONATIONS If you like this, please support me on either Patreon or PayPal, any donations are completely voluntarily and will, in no way, be forced on any member of the community. Further details in the spoiler section. The sequel for Fallout 4 is up: Boston Breeder Please carefully read the final spoilers describing the path to the Primary Beacon and especially the credits! If you don't read this, it will be a long sit without any music. DISCLAIMER/"LEGAL" INFO!!! -This mod is about bestiality, but I'm guessing that much was obvious already. Still, don't be nitpicky. -If you want to use this mod for your own mods, please PM me. I usually give permission, but I like to know where this mod is being used (support wise/helping out making it and all that useful stuff.) -If you have any ideas of your own, feel free to share them over here and I might implement them. (Seriously, I take feedback seriously) On a quick sidenote: the main module is now complete. If anyone feels like contributing to one of the other modules, feel free to PM me and we could definitely work something out. --Requirements-- Fertibe Breeder is built with the most recent beta versions of most LL mods. When experiencing issues, such as being stuck on main menu, upgrade these first. Also (this should go without saying) make sure you get all the required files for these requirements. -Fallout New Vegas -SexoutNG -Sexout Common Recources -Sexout Pregnancy V3 -Sexout OffSpring -Maternity clothes (likely included in Sexout Pregnancy V3) -Maternity Pack Overkill --Recommended-- New Vegas Anti-Crash (NVAC) - Research Vessel Rho is prone to crash, this solves the issue. --INCOMPATIBILITIES-- -Using Alternate Start and beginning in a Breeder area causes the animals to disappear. Use console commands to summon them. -The CAM mod (Chems Alcohol and Meds) messes up dialogue, specifically the GREETING topic, version 6.4 seems to give no trouble, though. --Bugs-- No known bugs within this mod at the moment. How to report a bug: 1. Discover bug 2. Describe bug 3. Wait until either I or someone else helps you --Background-- Other modules Voice Files CREDITS --Freeform/moneymaking-- These are consensual encounters in which the Courier is offered caps in exchange for breeding services. There isn't much of a story leading up to this and these episodes are come-and-go. Bighorner Deathclaw Legionnaires Gecko Dogs Cazadors Bloatfly Check-ups Dataslates Credits How to start and complete the final episode --Story/Captured-- These are non-consensual encointers in which the courier is held captive and forced to breed for her captors. These episodes are started by completing the associated consensual episode (this not only makes sense but also makes it more reasonable that the player would know a couple things about breeding already.) --NOTE-- Aside from the bighorner scenario, the non-consensual episodes will be moved into a seperate module. For any suggestions on this module or others, resort to this thread. Bighorner Load Screens As of April 16th, 2016, the Load Screens are included on this page. Simply download them and install it manually or with a mod manager. What it does: Ref ID's (in case actors suddenly go missing) Plans yet to be planned (maybe I will/maybe I won't) (Something which is stricken through means I'm already working on it or have already done it.) -Setting up a similar but simpler version for the Capital Wasteland for TTW players -Rigging Mothership Zeta to be more in line with this story (also for TTW players) -Learning how to do scripting/asking someone with experience for help to make the NPC's act more NPC-like -Creating a "sequel" focusing more on running your own farm/expanding your own pack. -Giving you the option to let a female companion (Cass or Veronica) join in with the breeding fun. -Creating a follower who ties in to the events of all the Fertile Breeder events. For other modders: The code added below contains a script I'm currently using to allow progressive pregnancies on NPC's without requiring them to be impregnated through Sexout Pregnancy, for aestetics. Feel free to use it. EDITED: 09-09-'15 15:16 My load order (may be of some help to anyone running into any issues.) Submitter pepertje Submitted 02/12/2015 Category Quests Requires
  8. Sexout Breeder View File V0.9.9.1 This version contain fixes for almost all content from episodes of the original Sexout Breeder, but the goal was to restore the Deathclaw route, so if you will notice bugs in other episodes, just notify me about that and maybe we can find a way to fix it. Coming back to the Deathclaw route; it has a lot of improvements to storytelling, level design, background stuff and it contains a lot of new content for the story. All Deathclaw route content from Riverside and beyond contain a LOT of sex so PLEASE SAVE OFTEN (casm), because bugs like vanishing NPC's and stuck tokens can happen. If you get lost, you can try to check the walkthrough section. It has walkthroughs for almost for all episodes. (But it does contain spoilers) SHORT DESCRIPTION This plugin features a series of stories and encounters that lead the player to get ambushed (or sometimes tricked) into situations, that lead to impregnation. Usually with the various mutated animals around the mojave. Also features a tiny amount of domination, some player slavery and a hint of (mostly) optional transformations ( including deathclaw, giant ant, bloatfly, wolf, and breast growth). I do not condone any of the explicit concepts explored in this plugin and believe they should remain in the land of fiction. But they are very entertaining to play in a video game, so have fun. INSTALLATION / REQUIREMENTS To install Sexout Breeder successfully you must first install ALL of it's requirements & ALL the requirements of the requirements. After all requirements are installed it's a matter of using your preferred mod manager (NMM, FOMM, MO) to install the full version. Required Mods: NVSE 5.1b2+ http://nvse.silverlock.org JIP LN Plugin 51+https://www.nexusmods.com/newvegas/mods/58277/? NVSE Extender (aka NX) 16+ https://www.loverslab.com/files/file/ 553-nvse-extender-aka-nx (Remove the space between 'file/'and '553' Recommended mods: CASM https://www.nexusmods.com/newvegas/mods/45652 (For autonomous saving) 4GB solution like https://www.nexusmods.com/newvegas/mods/55061 or https://www.nexusmods.com/newvegas/mods/62552 Compatible with: Fertile Breeder - only vanilla w/o of any addons BodyMorph - can be used in lactation, instead of SOB one Incompatible with: New Vegas Bounties (changes to Sexout Breeder locations. player gets stripped of tokens and mutations) NVEC (changes to Sexout Breeder locations) Run The Lucky 38 (changes to Sexout Breeder locations) Solid Project (Users reported an increase in the chances of disappearing actors) WastelandExtended.esp (Removes invisible walls. Causes NavMesh conflicts in Nipton, causing forced dialog to fail triggering - Mod no longer available on Nexus) "For the Enclave" has multiple issues with factions and landscape changes that directly conflict with the Deathclaw episodes. YUP - According to Daniel5152: "Spunk, Pregnancy, SCR, MPO. and Breeder are all working fine, I'm using the latest Breeder esp and I'm getting dialogue boxes after I clean each item in the sheriff's house, So it was YUP that was overwriting Spunk, Pregnancy, Breeder and MPO. If fellow members are still having problems have them re-install the above Mods overwriting everything.and that should fix the issue" Morgan Town places a shack in the middle of the super mutant compound. If you'll find more, please notify me If you have a feeling that a character has stuck SexoutTokens, you can use SexoutSexKey to engage the NPC/Animal in Sex. If it doesn't work, it has a stuck token and you should go back to a save, before it had sex. If you need help with installing, you can follow this guide How to Report a Problem: Frequently Asked Questions: Detailed Description: Note: It is recommended to set your Pregnancy length to at least 3% for bighorners and 7% for bloatflies otherwise weird things can happen. Only set fertility to Player and followers (and future followers), but don't set it to 'all NPC's' as that will remove similated pregnancies from characters and break immersion. Also don't forget to enable pregnancy by animals. Another note: If you would like to contribute to one of these walkthroughs please pm me. I don't necessarily have time to go through each scenario in depth and write a walkthrough for it. Also some of the current walkthrough can be a copy-paste from the older version and be inaccurate. Walkthroughs: The first post/download page is already so big that the walkthroughs didn't fit on them. You can find updated walkthroughs on post #2. MCM short list of new things: New reworked lactation system: For giving your favourite follower some mutations. (Note. Sam can get Deathclaw mutations in game) FUTURE PLANS OF SEXOUT BREEDER: Now about the future of the mod. We (Neutron, 1trevdog1 and Dborg2) have a lot plans for the expanding the deathclaw route as much as you will be complete the game through the deathclaw episodes. But adding all these plans is a daunting task for us, so if you want to help us with continuation of the mod, we will always accept any help that you can give us. Final Notes from Neutron We worked so hard restoring the original content for Deathclaw episodes, by added a lot of new content and restoring the original ones. Dborg2 also helped and still helps me to improve it with new cool dialogs or just more enjoyable additions. It was really hard to make it to a release state. So, I think you will be enjoyed a lot with new stuff that was added during this period of time. We are always looking for more testers for the content, especially the deathclaw content. If you would like to contributed screenshots, walkthroughs or volunteer to test the content or maybe be you want to be a part of us and helping with a new cool ideas and stuff, just pm me or Dborg2. Discord Also, We have an our Discord server for getting any kind of information about the mod, getting support and just random fun stuff. https://discord.gg/KXq6SX6 Credits: User29 - Original creator of Sexout Breeder Gamedude711 - For fixing and working at SOB before me and Neutron Neutron_rus - For making it compatible with the latest Sexout versions, for expanding Sexout Breeder and for helping people with modding issues. BAD_Shadow and Whym for ideas, testing and helping with the dialogs. Odessa - for SexoutNG and all its current updates Halstrom - for SCR & Pregnancy Ritualclarity - for tutorial about SCR and stuff (that I never used:cry:) and for his mental support, and just for his supportive words (also for some testing things) pepertje - for some icons and stuff for Sam and for some help on my way to learning Geck, and some correction stuff DoctaSax - for Sexout Spunk and guide about NX variables jazzisparis - for JIP LN NVSE Plugin Nickolos1818 - for original walkthrough for Riverside Takeover, that was updated and added here. Also many thanks to the all testers, that I probably don't remember. Sorry for that. If I missed someone, please, notify me with a pm. Submitter dborg2 Submitted 03/19/2018 Category Quests Requires
  9. View File Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try Version 2.8 SE Fix 1 Thanks to Zerantha for helping converting the files! BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant. It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more. It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods. The born children will have an own leveling system, too as well as there own skill and perk tree. They can follow you, doing some favours and more. If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase. After some many days you can born a little cute girl or a strong cute boy. For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support. BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff. Install: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1) Install the requirements - SKSE SE - SkyUI - PapyrusUtil SE 2) Install BeeingFemale (optional) 3) Install XPMSE32 4) Install a body with Belly Node (for example UNP with TBBP option, or CBBE with HDT option) 5) Install armor mods (for example CBBE Armors with HDT Option, most of them got the "NPC Belly node") How does it Work / FAQ: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game. Q: The Menu is black A: scroll a few lines back. below the Installation guide I've wrote an "important" note Q: How does it work? A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant. Q: What are those AddOns? A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....) Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use? A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great Q: I've got a problem with the Body / Skeleton / Clothes A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem. Q: My character is spinning when she gives birth A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great Q: Is Female / Female suported? A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings. Q: Are creatures suported? A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings. Q: I had sex with a female guard / thief / ... but she won't become pregnant - why? A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique. Q: Is the Sourcecode included? A: Yes! Except the widgets everything is included (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.) Q: Will the childs grow to an adult? A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff. Q: I'm suffering on an infection - will my character die now? A: Cure it - just buy a cure potion! otherwise you will die. Q: Why the min duration of a phase is 2 Days? A: This was the easiest way to fix problems with the calculation and the AddOns. Q: Why are children / elder forbidden / blocked? A: Elder won't have a menstrual cycle anymore... same to children. Q: Are there crafts i can create? A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood. Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen? A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work. Q: I've got a negative 'State Time' and it's falling even more - what can i do? A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug. Q: Are you a doctor or a midwife or something like that? A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it. Q: Do you spend hours for just feeding your own fetish? A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale. Q: Is it possible to keep the widgets visible? A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again Q: Are there any console commands? A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes Items and Crafts: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are a few items you can craft. Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid. The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first! Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore. But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore. Then there are the sanitary napkins. You can craft them in the forge -> Leather. They will fetch the menstrual blood so you won't have any bloody legs anymore. Requirements: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - PapyrusUtil (or SexLab) - SKSE SE 2.0.7 - SkyUI 5 SE Optional: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - FNIS - RaceMenu - A SexLab compatible sex mod so you can have sex - Body with pregnant belly support - Skeleton with pregnant belly support Not compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Most other pregnancy mods - There is a little bug with Skyrim Romance - will be fixed soon Change Log -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2.8 SE - Update BeeingFemale to BeeingFemale64 Translations and AddOn Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - comming soon Guids -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are 4 guids planed (2 guides released, 2 guides will follow soon) - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn. - BeeingFemale Perk Guide - Create your own perks for your children! - BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports. - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content. - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are. - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife. For Developer -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Beeing Female is made for player and developer! There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events. Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more. There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command. Here is a short list for SendModEvent examples: FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation' FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable) FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable) MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor More informations can be found in the Guids i've uploaded Console Commands -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player. after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric Arguments written in square bracket [<...>] are optional and can be set, or not. Some commands may take a few second! This meen, it will display the error message, that the command could not be found, untill the command is was done successfully. Just wait a few seconds Special Thanks -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trixy - for Procreation Muon Shan - for your active help Huili - for your rus. translation Aravis7 - for your france translation and your help with the baby mesh xiaomiza - for your chinese translation jbezorg - for help with the baby mesh Slorm - for sharing his bug fixed FWSystem Leito - For the birth animation Corum - For the PMS "Depressive" fix Lactina - For the Baby-Armor-Mesh Vader666 - For converting the Baby-Armor-Mesh Vioxsis - For converting the Baby-Armor-Mesh Bane Master - For his BeeingFemale Patch Chosen Clue - For his BeeingFemale Patch qotsafan - For his BeeingFemale Patch zarantha - Thanks for updating to Skyrim SE Lovers Lab Community for the realy great support, help, bug fixing, and way way more! Everyone who made a donation! This is realy realy great! Thanks! Visit the BeeingFemale Blog, too! Here some background informations can be found. Submitter milzschnitte Submitted 04/14/2018 Category Regular Mods Requires SKSE SE, SkyUI, PapyrusUtil SE Regular Edition Compatible
  10. SoulGem Oven 4: Integration Fork View File ### About There were features i wanted to add to SGO4. The basic idea was to add some longer term changes to SGO4, allowing actors to improve the more you use SGO. While also opening up options for making the gems more of a parasitic existence, as in the current release, they only provide positive buffs. All of the new additions are disabled by default, enable them either in the mcm of config. If you do not enable any new features, you will still benefit from certain bug fixes and mcm additions. ### Features New To SGO4: Integration Fork Beta 1.x ### Requirements: ### Installation: ###Download Explanations: ### Changelog ###Credits: DarkConsole: for the original SGO4 and helping me out along the way. SavageDomain: For Womb Tattoos. fair5210: for lactation overlay textures (author currently mia, file will be removed upon author request) w234aew and jjabrams420: for figuring out workarounds to pizzahands. ###Issues or suggestions? Throw them in the discussion thread, don't bother Darkconsole with issues you find while using the Integration Fork. Submitter Murphiee Submitted 08/06/2022 Category Misc Sex Requires Regular Edition Compatible No
  11. Fill Her Up SE View File This mod was not made by me. I didn't even used it. I'm just the caretaker. I didn't ask Yinkle why he leaves. I just asked him to leave his mods for the community, because a lot of ppl like what he has done and he said it is ok if I take care of them. I will do this with respect for him and with respect of his work. About This is a port of Fill Her Up - NetImmerse Override Compatibility Patch 1.12 which is an upgrade of Fill Her Up - Cum Inflation. The original port was by Zebruh but he has passed on the rights to me so I can maintain the mod and provide support. Progressive cum inflation Affects only belly node Per-race cum amounts NPC & creature support Separate tracking for anal and vaginal sex Automatic deflation with random-ish intervals with a configurable minimum time before deflation Hotkey for manual deflation Zaz animations for deflation Female on female inflation when female/female cum is in use in sexlab NPC comments and status messages related to inflation Requirements Be sure to check each mod here for their own requirements. SKSE64 SKY UI FNIS (If you have never used FNIS before, please use this tutorial for Mod Organizer 2 or Vortex) XPMSSE Sexlab Framework SE 1.63 NOT SexLab Light SE Racemenu The Download files ~ use one or the other not both! UUNP version requirements: The bodyslide download from oldrim with the UUNP option ZAZ animation pack SE Note: I've left this here as Zebrah's legacy conversion from the oldrim mod. The SE version does what this does and more, see the changelog for 2.1+ for details. SE version requirements: Bodyslide Highly Recommended for both: USSEP SSE Engine Fixes Installation Instructions If you are new to Skyrim modding you might not understand some of this and may have to look up a guide, I recommend this one, not the necessarily modlist itself (even though it is the one I use when modding my game) but the info near the top is very useful. Please do not attempt modding your game without a mod manager otherwise nobody can help you with issues. 1. Install all of the requirements for the version you are using 2. Run Fnis. For NMM/Vortex watch this and for Mod organizer 2 users go to the data tab and find the same file path shown in the gif. 3. Run bodyslide and check the box at the bottom as shown here Update Instructions Reset inflation in-game, delete the old mod, drop in the new one, run FNIS. Compatibility/Troubleshooting If you have too much stress on papyrus is could cause issues Researching... Thanks Srende - For making this awesome mod 4onen - For improving the mod and giving me permission to port and post it ZAZ Team - For giving Yinkle and I permission to upload with some ZAZ files included You - For reading this and downloading it (I hope) Submitter Pfiffy Submitted 06/17/2018 Category Sex Effects Requires Check requirements section Regular Edition Compatible No
  12. Estrus Chaurus+ View File All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+ Original Mod Description by Jbezorg WHAT DOES THIS MOD DO? Chaurus spit attacks will trigger an Estrus Tentacle attack and impregnation. In roughly 3 days, they Chaurus Eggs will be expelled from the host's body. WHAT CAN YOU DO? If the skeleton supports node scaling the breasts will enlarge during that time. MCM will auto-configure Estrus Chaurus based on your skeleton and it will be available if the skeleton and body mesh supports it. If this is available, you can set how large the breasts will grow. You can set how long the impregnation will last. You can turn on / off impregnation by enabling / disabling the pregnancy option. The tentacle attack will still happen but no impregnation. You can turn on / off the chaurus eggs hatching by enabling / disabling the Chaurus Infestation option. An impregnated NPC will still lay chaurus eggs. They just will not hatch. You can choose to have some residual breast growth. Breast size is not returned fully to the original size. You can remove all impregnation effects from NPCs, Companions & the Player by enabling "Prepare for uninstall" ( this can take a few min. to run). The breast enlargement feature is very experimental. It's very likely to cause CTDs. You can disable this feature in MCM by setting breast growth to "NONE". SOME THINGS TO KEEP IN MIND Don't update to a new version without first enabling "Prepare for Uninstall" and letting it cure everyone. Estrus shout abilities AND THE ESTRUS MOD ITSELF is completely unrelated to this mod. When the pregnancy effect ends: The original breast scale is restored. The victim is removed to the Chaurus Faction ( if still in it ) The perk is removed. [*]Don't save or game wait while the Estrus Tentacle magic effect is active. You'll most likely CTD. Wait a few min. before to allow for the first NiNode update to occur. [*]Breast enlargement and pregnancy will only work on body meshes that support skeletal scaling e.g. TBBP, BBP body meshes. [*]If You don't see MCM updating, use the following console command. setstage SKI_ConfigManagerInstance 1 EC+ Version 4.390 As version 4.390 has major changes to the esp file I do not recommend trying to upgrade - a new game is required For the LE version NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20 onwards For the SE version SKEE and XPMSE are required for pregnancy scaling to work. Thanks to t3h0th3r for providing the updated scaling code! There are three methods by which the EC effect can be applied to the player or a follower: Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM Sexlab scenes involving a Chaurus triggered by another mod (e.g. Sexlab Defeat) EC+ scenes triggered by other mods (e.g. FMEA, Deviously Enchanted Chests, Sexlab Parasites, Deviously Cursed Loot) Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell. Updating Updating from version 4.381 to version 4.390 requires a clean save or new game. For Modders Required Mods and Versions Legendary Edition Estrus For Skyrim V2.41r1 (Must be installed but the mod does not have to be activated) Sexlab 1.62 FNIS 6.1+ FNIS Creature Pack 6.1+ SkyUI 5.1 XPMSE 2.80+ Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO) Special Edition Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated) Sexlab 1.63 Beta 9+ FNIS 7.6SE + FNIS Creature Pack SE 7.6+ SkyUI 5.2SE XPMSE 4.80+ Racemenu SE 0.4.16+ (includes SKEE - required for pregnancy scaling) Known Issues None - please report any problems (or success) and I will try and sort them. Credits qotsafan for the Sexlab Inflation Framework integration cod osmelmc for the automatic EC animation registration patch Submitter Bane Master Submitted 05/03/2014 Category Combat Sex Requires SexLab , SKSE, FNIS, FNIS Creature Pack, SkyUI, Estrus For Skyrim (Assets only), NIOverrride (LE), SKEE (SE) Special Edition Compatible Yes
  13. AAF Family Planning Enhanced for CBBE, Fusion Girl, and Jane Bod View File This is a conversion of Chosen Clue's great mod Family Planning Enhanced to the Advanced Animation Framework, now supporting CBBE, Fusion Girl, and Jane Bod bodies. This mod is based on Chosen Clue's Four-Play Family Planning Enhanced version 2.102, with all the added features from the following: @fedim's AAF 79 FPE @Chosen Clue's FPE 2.102 "Cold Fix" @TheBottomhoodofSteel's Fusion Girl morphs Tag Filtering to prevent non-sex animations from causing pregnancies, based on @Flashy (JoeR)'s version of FPE Integration, optimizations, and bug fixes by @EgoBallistic Note: I do not plan to add new features to this version of FPE, although I will fix bugs if necessary. Invictus_blade has a new version of this mod that includes a lot more features: AAF Family Planning Enhanced Redux. You probably should use that version. Mod Features Family Planning Enhanced, or FPE, is a pregnancy mod with a host of options to customize its behavior. Straight from installation, it works like this: If you are male You have intercourse with a female until she becomes pregnant. That's really all there is to it. There are options that help you determine if you succeeded in impregnating your partner, such as notifications about your virility, the chances your partner was pregnant, and when she becomes pregnant. If you are female Have intercourse until you become pregnant. As with males, you can enable notifications about your fertility, post-intercourse notifications about the chances of pregnancy, and notifications about conception and the stages of pregnancy. What about NPCs? They can get pregnant too, either through intercourse with the player, or with each other. What happens next? Pregnancy, of course! Women will have their bodies grow accordingly, if you have the right mods. Then, after 9 FPE months*, she will give birth, and after a certain amount of FPE months, the baby will grow into a child. Then after some more time, they will grow into an adult. *Note, that FPE months are different from actual months, and can be customized to last however long the user wishes. This is pretty vague, I thought you said that FPE had a host of options? Hell yes it does. 4 pages, 30 settings, all available via the Mod Configuration Menu (MCM). Every option affects things differently, so be sure to hover over them while in the MCM menu to learn about each, or find out something you didn't know FPE had! Full list of features: Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. CBBE by Caliente, Fusion Girl by Vioxsis, Leito86, TheBottomhoodOfSteel, and ZaZ, or Jane Bod by Nightasy Mod Configuration Menu by Registrator2000 LooksMenu by Expired6978 Advanced Animation Framework (AAF) by Dagobaking AAF Themes by Halstrom And of course you need to install animation packs. Note: The latest version of FPE requires Fallout 4 runtime 1.10.162 or newer. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load AAF FPE. Optional Mods FPE Male Mesh Override mod by AppleWaterSugar. This provides a male pregnancy morph slider for Atomic Muscle and BodyTalk3, allowing pregnant males to have proper pregnancy bellies. This is totally optional, but recommended if you play with male pregnancies enabled. Installation Install the prerequisite mods, listed above. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. If using CBBE, be sure to install the F4EE morphs when installing. If using Fusion Girl or Jane Bod, build your body in Bodyslide with the "Build Morphs" option enabled after installing. For all body types, always use the "Build Morphs" option whenever you build a body or outfit in BodySlide. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Make sure your body and outfits show up in game Then, install AAF Family Planning Enhanced (this mod!) AAF_FamilyPlanningEnhanced_2.710.7z is the main mod file. You need this. AAF_FPE_2.710_DLC_Doctors_Addon.7z adds support for the doctors in Far Harbor and Nuka World. You need the main mod and the DLC to use this. FPESuperMutantAddon.7z allows humans impregnated by Super Mutants to have babies who grow into Super Mutants FPEDogAddon.7z allows humans impregnated by dogs to have puppies who grow into real dogs FPEMakeYourOwnBabyAddon.pdf is instructions for mod authors wishing to make their own baby add-ons FPE_Interface_Script_2.610.7z is an example script for mod authors - you do not need this if you are only playing the game Once you've installed the mod, start up Fallout 4 and go into the AAF FPE MCM and choose your settings. Then go forth and procreate! Frequently Asked Questions Q: Do I need Four-Play to use this? A: No, this mod does not use or require Four-Play at all Q: Do I need Vinfamy's Control Panel for this? A: No, this uses MCM and does not communicate with Vinfamy's CP in any way Q: Do I need the original Four-Play Family Planning Enhanced to use this? A: No, this is a self-contained port of the mod, not a patch. You only need this mod. Q: I am using the "AAF 79 FPE" version, or Flashy's version. Can I upgrade to this version? A: Yes. Make a backup save, then uninstall the existing version and install this version. FPE will detect the old version and update itself. Q: Do third party add-ons work with this version? A: Yes. The add-on interface is unchanged from previous versions. AAF FPE Addon Pack or FPE More Creatures work with this mod, as do the add-ons in the Download section. Q: Is there an option to create random NPC pregnancies? A: The only way FPE can create pregnancies is when an animation occurs. Any mod that allows NPCs to have sex with other NPCs will work. Shenanigans, Autonomy, prostitution mods, companions in an AAF Violate event, or simply using the AAF wizard can make NPCs get pregnant.  Q: How does the position filtering work? A: FPE looks for certain tags on animations, and will prevent pregnancy if any of those tags are found. The list of excluded tags is: Kissing, Hugging, Cuddling, Blowjob, 69, Cunnilingus, Scissor, Handjob, Footjob, Jackoff, Masturbation, Spanking, Dancing, Pose. This is in addition to the other requirements, i.e. there must be at least one actor capable of becoming pregnant, one actor capable of fathering a child, etc. Q: Does this work with Unique Player? A: Yes, but you must copy the morph files for your chosen body. When you build the female body in BodySlide, you must copy the .tri file (the morphs file) from the Characterassets folder into the PlayerCharacterAssets folder under Data\Meshes\Actor\Character Q: Can I prevent certain actor types or individual actors from becoming pregnant? A: Yes. Version 2.201 and up have a formlist, FPFP_ProhibitedKeywords (XX017743) for this purpose. Actors with any keyword in this list cannot get pregnant. So you can add keywords like ActorTypeGhoul or AnimArchetypeElderly to this formlist to prevent those actor types from becoming pregnant. The formlist includes the new keyword FPFP_NoPregKW (XX017742), so it can be added to an individual actor to prevent them from becoming pregnant. Q: Can I prevent certain pregnancies from starting up the Find the Father quest? A: Yes. Version 2.610 and up include a new keyword FPFP_NoDaddy (XX01E1A6). If this keyword is on the actor who impregnates the player, the Find the Father quest will not start for that pregnancy. Q: Is there an API I can use to make my mod cause or end pregnancies or find out when an actor gave birth? A: Yes. The main quest includes a GetAPI() function which you can use to access the API. The primary function you will use is GetPregnancyInfo(akActor) which allows you to call all of the internal functions to manipulate pregnancy. As of version 2.610, the mod also includes FPFP_GetPregnant and FPFP_GiveBirth events which will be sent out when a pregnancy begins or ends. The FPE_Interface_Script available in the Downloads is a modder's resource illustrating the use of these features. Q: Does this work with the Menstruation system from Advanced Needs? A: Yes, with Advanced Needs 76 only, not with Advanced Needs 2. Version 2.710 and up will check if you are on your period and prevent you from becoming fertile or getting pregnant if so. Credits @vinfamy for Family Planning @Chosen Clue for Four-Play Family Planning Enhanced, which is 99% of this mod @Z0mBieP00Nani for the Condom Boy texture on the condom box @TheBottomhoodofSteel for the Fusion Girl morph sliders and help with the BT3 pregnancy morph @fedim for the original AAF 79 port of FPE @WandererZero for quality assurance @AppleWaterSugar for developing the male pregnancy morph sliders for Atomic Muscle and BodyTalk3 @Ulfberth for help with Atomic Muscle pregnancy morph Changelog Submitter EgoBallistic Submitted 04/29/2019 Category Sex Effects Requires F4SE, MCM, LooksMenu, AAF, CBBE or Fusion Girl, AAF Themes
  14. View File An SE port of MorePrinniesDood's Egg Factory since it only seemed to work for some people and not others. I'm no professional modder but I haven't ran into any problems yet Original Mod: https://www.loverslab.com/files/file/1890-egg-factory/ Pre-requisites:Skyrim SESKSE64NetImmerse Override (comes with the Race Menu Alpha)A skeleton with Belly node such as XPMSSEA body with support for belly node scaling FAQ: Q: I have *insert problem here* what do I do? A: I can attempt to help but I highly recommend contacting the original author. Submitter entropicrabbit Submitted 04/04/2018 Category Adult Mods Requires SKSE64, SkyUI, NetImmerse Override Regular Edition Compatible  
  15. View File If you are just now tuning in, this is a pregnancy mod. Every time you sex about in Skyrim there is a chance you will get pregnant - with a soulgem. You can get pregnant with up to 6 gems, and over the course of 6 days they will slowly grow from nothing to black gems. Additionally, while pregnant, you will begin producing milk that when farmed will provide buffs. Each race produces milk with different buffs, which can be used as alchemy ingredients or cooked into stronger versions which provide the actual racial powers from the origin race. You birth the gems and have filled gems filled. I say filled, and then flavour it saying its the soul of the baby it isn't. Unless that's too morbid. Soulgem Oven: The Third ~ Current Version: 310 ~ See the latest change log for IMPORTANT NOTES. Requirements These are non-negotiable. SKSE 1.7.3 ZaZ Animation Pack 6.07+ (6.11+ suggested) UIExtensions (not, Extended UI) SexLab 1.6.1+ OR SexLab 1.59c with PapyrusUtil 3.1 overwriting. Racemenu 3.4.4 OR NiOverride 3.4.4 FNIS 5.4+ AND THEN RUN IT AFTER INSTALLING SGO3. New Features of SGO3 This is a 100% new codebase. Upgrading From SGO2 to SGO3 How to perform a reasonably safe and clean upgrade. Feature List All the things this mod does. My Body Is Not Scaling Here we go again. Frequently Asked Questions Please check this list before hitting the support thread. Race Milk Powers What the milks do for alchemy and cooking. Modding API How you can alter the way Soulgem Oven operates without editing any of it. Changelog 2016-11-24 - v310 - Happy Thanksgiving Gobble Me holy fak have i been sitting on this update for a while. . detect a character's gender if it has sos applied to it - meaning attempting to detect tg/futa automatically better. code to make this happen contributed by cetuximab. determine who is pitching and who is catching during sex - meaning attempting to prevent futas from inseminating themsevles and other weird things like that. code to make this happen contributed by tanookitamatachi. if those two features make your day better please thank those two community minded incubators for contributing the code two months ago. both are features i have been putting off for forever. stats tracking. sgo now tracks how many gem stages a character has incublated, how many they have birthed, how much milk they have produced, how many milks have been milked, how many gems have been inserted, how many gems have been transferred, how many gems were conceived naturally. stats page in mcm to view gamewide sums. stats option on wheel menu to view per character stats. per character achivements: ~ Moo Moo - Milk 100 bottles of milk - character will produce milk 10% faster. ~ Incubator - Grow 100 levels worth of gems - character will grow gems 10% faster. ~ Unbirthing - Insert 100 gems - character max gems increased by 1 milk should drop from the front of the character rather than pop out their ass. weight scale dampener options. looks at the characters current weight (think: racemenu weight slider) to dampen the math that does the scaling of the belly and the breasts a bit. this will help prevent characters which are max weight from having breasts the size of jarl balgruuf's ego while characters at min weight from having little effect. the result should be that bellys and breasts scale more reasonable across the board. Submitter darkconsole Submitted 07/25/2014 Category Sex Effects Requires SexLab, Zaz Animation Pack, XPMSE Special Edition Compatible
  16. View File Children + Soul Gems is an add-on for SexLab Hentai Pregnancy that allows players and NPCs to have children and/or produce soul gems at the end of the pregnancy period. This is essentially an expanded version of Hentai Pregnancy Childbirth Plugin so much of the credit should go to Kitsune32 as I would not have even started this project if not for that mod. Do not use this mod together with Hentai Pregnancy Childbirth Plugin unless you want twins with every birth. Version 1.5 First 1.5 Note: Upgrading to 1.5 will work best if you go to an area without any children and save before installing the update. When you load, wait for the load message (may take half a minute or so) before doing much. The reason for this is that I have done a lot of behind-the-scenes work fixing little things, reorganizing parts of the mod to make it easier for me to work with, and reducing potential compatibility issues. Because of these changes, children's hair, eyes, and clothes are getting sort-of "reset." They should retain their hair style but they will get new clothes (random so they might end up the same) and I have changed a few eye colors to be more consistent across the various compatibility mods. If you spot any problems with hair, eyes, or clothes after upgrading please let me know which race and gender and which, if any, of the compatibility modules you are using. I am leaving the 1.4 files available in case I broke something and didn't find it in my testing. Second 1.5 Note: There is a new "Race Settings" menu that controls racial inheritance. Each known parent race is listed with two drop-down menus allowing you to select what races these spawn. If you have it set to use one of the parent's races (or the random [iNHERITED]) the mod will use these settings to determine the child's race. Right now the system just chooses randomly between the two races, so "Alternate" does not mean less of a chance to be chosen or anything like that. Other 1.5 Features: Added support for Skykids. Added support for Monli and Drow races for Skykids. Read the section about the Skykids module for more information. The system now correctly identifies the races for Vampire, Afflicted (Breton), and older (Nord) NPCs. Fixed a problem with certain random clothing combinations having partially invisible legs. Added a few hair styles that I had missed. This includes a "bald" hairstyle for female elves so make sure to check the "Child Details" page if newly born children look like they have no hair. Added a few male hairstyles that look okay with female heads to RS Children. Uploaded modifications for HentaiPregnancy (called "SexLabHentaiPregnancy changes plus.rar") that fixes a few minor scripting bugs and allows greater control of pregnancy duration and effects and allows canceling of individual pregnancies (this should also completely reset the body in case it has gotten stuck in a pregnant morph). Please don't ask me to do much with this mod. Adding options to the menu is fine but adding to the functionality is too much work for me at the moment. Next on To-Do List: Adoption. Features Full SkyUI/MCM menu control of all features. At the end of the pregnancy a child will be "born" and/or a Soul Gem will be created. The child is based off the basic children of Skyrim but is only Protected, not Invulnerable. Menus control whether children, Soul Gems, or both are created at birth. The parent where the child spawns can be set to the Mother (default), the Father, or whichever parent is not the player (will choose mother if both are NPCs). Menu options are available for disabling notification messages on addon load, child birth, etc. Note that menus may not function correctly until the addon is fully loaded which is the purpose of the load message. [*]Made some minor changes to the base model for human children. Fixed tint on children's shoes. Made tint on children's hands closer to rest of body. [*]Children will randomly "inherit" a race from one of their parents. This can be changed from the menus to always be the Mother's race, the Father's race, or a specific race. The inheritance rules can be further refined on the "Race Settings" menu, allowing the player to select two child races for each parent race. Non-human children have been given very smooth face textures. [*]Children are born with a random set of clothes. [*]Children born in towns are more active. The mod attempts to determine what town a child is in and set its AI appropriately. This should work for the town itself and any areas directly within it such as most houses, inns, etc. Areas that are not directly within the town (such as the Jorrvaskr Living Quarters or the Riften docks) may not work. Children tend to run or walk around town during the day, eat at the local inn at night, and then attempt to find somewhere to sleep. I added several spots in each inn where children can lay down and sleep. Supported towns: Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Markarth, Morthal, Riften, Riverwod, Rorikstead, Solitude, Whiterun, Windhelm, Winterhold, Winterhold College. [*]Children can be removed through the MCM menus. Done from the Child List, "Remove and Keep" will remove selected child(ren) from menus (and lose appearance/name management) but will leave child in the game world. "Remove and Delete" will completely remove child from the game. I recommend saving your game before deleting any children. [*]A number of customization options for children have been added that are tied to the child's specific race and gender. I have implemented a method that partially avoids this problem but if more than one child born from this mod and of the same race/gender is on screen at the same time then they will have the same appearance. Effectively, children of the same race/gender but in different towns will not interfere with each other. This applies to names, hair styles and color, and eye style. The child to be customized can be selected from a list of all children born from this mod. Options are also available for choosing the child most recently born and choosing the child associated with a birth certificate by first reading the certificate and then selecting [FROM CERTIFICATE] in the menu. The default names of the children are Nord Son, Khajiit Daughter, and so on. Children can be renamed through the menus via two methods.First method allows selecting a prefix and suffix from lists to generate a name. This method emulates the NPC naming systems used in Arena and Daggerfall as discussed at http://www.uesp.net/wiki/Lore:Names. Imperial and Orc names are similar methods created by me based on names from Morrowind. Female Nord names were expanded a bit (also based on names from Morrowind). Different lists are available for generating race and gender appropriate names but they are not enforced, e.g. you can give a male Nord child a female Khajiit name if you so desire. There is limited support for "last" names as well. Father's or mother's last name (if they have them and if the mod can figure them out) can be chosen as well as a few others. [*]Second method allows selecting a letter at a time to build a name. It should be pretty obvious but the name is built until it reaches an [END] selection. [*]Any oddities in capitalization are not my doing but Skyrim's due to the way strings are handled. I have reduced the possibility of this as much as possible. Names will have an extra space at the beginning for this reason. [*]Children that are on screen when you load a saved game may temporarily revert back to default names (such as Nord Daughter, etc). [*]Children that are on screen when you rename a different child of the same race/gender will be temporarily renamed as well. [*]Children receive a random hair style when they are born. The style and color can be changed from the menus on the Child Details page. Note that the actual child (human) models have very limited options. The actual change may be delayed until you go to another area and return. Changing hair color via the color swatch dialogue does not yet work. Use the text menu instead. [*]Minor "vampire" support. If either parent is a vampire then the child will be given vampire eyes. Note that this looks for vampirism at the time of conception. [*]Birth certificates are generated when a child is born. When a child is born you should get a quest completed message that says "A New Birth Certificate!" A note will be added to the player's inventory that gives the mother's and father's names, date of birth, and the child's race and gender. If two births occur very close to each other (like within the same game minute) you may not receive a certificate for one of them. The creation of birth certificates can be disabled in the SkyUI/MCM interface but note that the certificates can be used in conjuction with the menus for renaming, etc. The weekday on the birth certificate is off compared to what the in-game interface displays. I added an adjustment but I don't know if it was something wrong with my installation or other mods or if it's a bug in the base game. The adjustment can be changed from the menus if it is wrong for your game. [*]An "apprentice" system has been added for the children created by this mod. Children in towns will start learning a trade from a local. Talking to the child occasionally is an important step in starting and advancing the apprenticeship. These conversations can occur early in the morning and late in the day. Animations don't quite fit when a child is using certain tools (such as forges, grindstones, etc). Also, since this mod alters the tools, some NPCs may have slightly off animation. This only applies to tools at specific locations, however, not all tools in the world. List of apprentice jobs: Alchemist in Falkreath and Windhelm, Bard in Solitude, Blacksmith in Whiterun, Enchanter in Morthal, Farmer in Ivarstead and Rorikstead, Lumberjack in Dragon Bridge, Mage in Winterhold College, Merchant in Dawnstar and Markarth, Miner in Karthwasten and Kynesgrove, Priest in Riften, Soldier in Winterhold, "Tanner" (Blacksmith) in Riverwood. Apprentices that reach the highest level give certain benefits. Many of these are simply giving the player job-related items (such as potions from the Alchemist). The Pwill give a unique blessing. Bards provide "song" scrolls that give AOE buffs (similar to the Call of Arms scroll, and yes I ripped my ideas from Everquest). Blacksmiths can temper any weapon up to "Legendary". The merchant apprentices become actual vendors and have somewhat unique merchandise. Soldier and Mage apprentices can be recruited as followers. Notes on Blacksmith apprentice: The item tempered should be the one in your right hand. If you have an identical item in your inventory, store it first or it may be selected instead. The tempering will increase the quality of the weapon by one rank and can be done once a day. There are many levels of "Legendary" and the apprentice can temper some of them, so it will take multiple days of "Legendary" tempering to max out the weapon. The weapon will be on the ground after it is tempered (this is mentioned in the dialogue as well). [*]Notes on apprentice followers: Only a single soldier or mage apprentice can be recruited at a time. The apprentice follower should not interfere with any other followers. Followers are given various equipment or spells depending on level of the player. In the current version it is not possible to change the apprentice's equipment like a housecarl's. Follower name and appearance will override any other children of the same race and gender. Follower head and/or body may disappear briefly when loading a saved game. [*]An experimental "child growth" system is available. If this is enabled the child will start smaller than normal and follow whichever parent the child was spawned at until it grows to "full size". Only one parent per town can be followed (and one in the world "at large" outside the towns) but the vagarities of the AI system mean that previous children still in "toddler" stage may not immediately (or ever) start following the new parent. If the child does start following a different NPC, they may not be able to follow them into locked houses. This is disabled by default due to how bad the models look when shrunk down ever further. [*]Fully-grown children can be moved from their current locations to any of the supported towns. This is done through dialogue with the child you want to move. This can be used on any child born from this mod so it can be used if a child wanders away from town for some reason or is born in an unusual location. Requirements SKSE 1.7.0 SkyUI SexLab SexLab Hentai Pregnancy Limitations The mod supports up to 125 children. There is no limit to how many can actually be born but the mod will not provide support for managing names, appearances, or other details for any children over the 125 limit. The 125 limit can be turned into a hard limit where no children are born after reaching 125 children by turning OFF the option in General Settings. Known Issues Not exactly a bug but due to the way the AI works if you wait/sleep through a key time period the AI may get confused and the children will not be where they should be and occasionally disappear entirely. This is not permanent though, they will return to their proper place as the AI packages continue to work. Kids won't eat. Is this my bug or Bethesda's? They have standing eating animation but always try to sit down to eat even when the AI package says not to sit. To Do List (things I actually plan to do) Adoption, including support for Hearthfire houses. Inheriting eye colors. (For child models that allow it.) Add an orc encampment to list of known towns with appropriate AI. Improve randomness of children born close together in time. Outfit management/availability of armor for follower children. Requested Items (if I can figure out how) Add voices to dialogue. Add children calling player Mom/Dad/etc when appropriate. Compatibility with Beeing Female. Compatibility with creatures... not too sure about this one. Compatibility with Alternate Actors and Enhanced Character Edit. Make Khajiit boys use female head. (RSChildren module does this, not sure I'll make something separate.) Add option for Player- or NPC-only births. Making children non-essential. Due to the way children, adults, furniture, and my apprentice system interact this is not an easy task. I have an idea on how to do this but I'm not close to being ready to test it much less implement it. When this will be addressed and whether I can even fix it is currently unknown. Children growing into adults. If anyone wants to work on this, I will provide a basic framework and tell you the parts that need to be filled in. After discussing this, I started getting a bunch of ideas (I told you not to get me distracted, dang it.) but if you leave it to me to do then this is 2-3 months away from completion. Maybe List (might happen but much lower priority) Have children visit player's house in city if purchased. Add a fetch quest for child to reach final level of apprenticeship? More jobs. Maybe thief or assassin? Better emotions and animations during apprentice-related dialogues. Add AI pathing to Winterhold and other towns where it is lacking. Add AI support for returning to house where child was born? Wish List (not likely to happen but might if I get assistance ) A "baby" that the mother carries/wears for a while before it changes to a separate NPC. Better models for toddler-sized children and "full size" non-human children. Any help on this would be appreciated as I am terrible with 3D modeling. Especially useful would be a child model with adjustable weight which could be used to do a chubbier "toddler" stage. More job-related equipment for apprentices - armor for soldier, blacksmith apron, etc. Most of the built-in models do not work with human children. Custom animations for children using tools such as forge, alchemy table, etc. Potential Conflicts Mods that drastically alter the inns could cause the children to not find places to sleep. Mods that alter/enable the civil war scripts in towns such as Ivarstead and Karthwasten where grain mills and smelters can be destroyed could conflict. Most likely, the scene would play out but the tools would still be there for use. Mods that alter children textures/models could be a problem. "Kids of Skyrim" gave me children with invisible faces and translucent hair. (The Xvision compatibilty mod should fix this particular example.) Optional Files I have made avaiable a version of HPSoulGemBirth that does nothing except keep children birthed by that mod around. Note that none of the AI enhancements that I have made will apply to them. Since SexLabHentaiPregnancy has not been updated in some time I have uploaded a file that provides recompiled scripts compatible with SexLab 1.5. I do not think it is actually necessary but I'm a bit of a perfectionist. Additional Modules for Children + Soul Gems ==================================== Please note that the modules listed below require the base Children + Soul Gems addon file. Children + Soul Gems Xvision ------------------------------------ DO NOT USE THIS WITH THE REMODEL, RSCHILDREN, OR TKCHILDREN MODULES. I had to go with one or the other, so this is based on the Xvision Children - Redone version of the mod, since the other is no longer being maintained. Children born from this addon will now use the Xvision models. Many more options are available for human hair. Non-human children now use the Xvision children clothing and will be given a random set. UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Xvision Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsXvision.esp addon. Children + Soul Gems RSChildren ----------------------------------------- DO NOT USE THIS WITH THE REMODEL, XVISION, OR TKCHILDREN MODULES. This module requires RS Children Overhaul 1.1.0. Children born from this addon will now use the RS Children models. Many more options are available for human hair. Non-human children will also use the RS Children clothing and will be given a random set. Most clothing in RS Children is of the shirt & pants variety, even for females. Due to the way that RS Children works, all children (including "male" children) are limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus). Due to the way that RS Children works, Argonian and Khajiit heads and hands do not quite fit the body model. I have minimized it as much as possible but it is still visible if you are looking for it. UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "RS Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRSChildren.esp addon. Children + Soul Gems Skykids ------------------------------------ DO NOT USE THIS WITH THE REMODEL, XVISION, RSCHILDREN, OR TKCHILDREN MODULES. This module requires Skykids dated 2-17-2014. You must have the base module and the armorpack. Children born from this addon will now use the Skykids models. Many more options are available for human hair. Children born will receive a random set of farm clothing. The Skykids female meshes for farm clothing did not have any legs for some reason. I have fixed this but it is a hacked-together sort of fix. Let me know if you spot any odd geometry. Due to the way that Skykids works, children (including "male" children) are mostly limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus). Monli and Drow child races are supported by installing the "Children+SoulGemsSkykidsRaces" module. These are female-only races (for the time being) and will only spawn female children (even if the settings say to produce a male child). After installing the race module you will need to go to the "Race Settings" screen and choose which parent races will produce Monli and/or Drow children. For example, if you wanted Dark Elves to randomly produce either Dark Elves or Drow then change one of the two race Dark Elf options to Drow. If you want to completely replace Dark Elves then change both options to Drow. There is currently not an option to uninstall an added child race. Please keep this in mind when using the Monli and Drow addition. [*]UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Skykids compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsSkykids.esp addon. Children + Soul Gems TKChildren ----------------------------------------- DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE. This module requires TK Children 1.0. Adds a few more options for human children hair. This module only affects human children. For that reason it can be used together with Children + Soul Gems Remodel. UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "TK Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsTKChildren.esp addon. Children + Soul Gems Remodel -------------------------------------- DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE. This is a very small step toward making the non-human children look more like children. The main thing that this addon does is divorce the child models (meshes and textures) from the adult models. I have used smooth textures and made less curvy female meshes. Depending on what mods you already use the impact of these changes will vary. Children are now born with a random set of clothes. Resource have been borrowed from the following mods: Better Males Smooth Faces for Ladies and Gents Better Females by Bella Calientes Beautiful Bodies Edition UNP Blessed Body Forgotten Argonian Roots Cover Khajiit [*]UNINSTALLING version 1.2 or higher: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Children + Soul Gems Remodel". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRemodel.esp addon. Children + Soul Gems Dragonborn ------------------------------------------ Requires Dragonborn expansion. Adds support for two towns on Solstheim. Raven Rock - priest apprentice with different blessing than the one in Riften. Skaal Village - lumberjack apprentice. Submitter dtim Submitted 06/30/2014 Category Sex Effects Requires Special Edition Compatible
  17. TAMAGO / HIYOKO MASTER SET View File Tamago / Hiyoko Master Set by Japanese Modder Hakumen Oshite Mairu uploaded and edited by LongDukDong A reproduction and child raising simulation package. Apart from its link to the Lovers with PK system to begin the reproductive process, this system does not contain commands, methods or actions which to control NPCs in an adult sexual nature. Now easy to find in the Download section, the latest versions of the minimum required files for the Tamago Hiyoko system, some files now updated to work with LoversCreatures 2.5 and Tamago Fertility Clinic v 2.1 Dukky. DOWNLOAD INSTRUCTIONS: Download the main .zip file. Within the Master Set zip file, there are four .zip archive files based on their individual mods. What does the package entail? TAMAGO CLUB v1.19 - LDD Edit version TamagoClub is a reproduction and fertility cycle simulator, allowing males to produce sperm and females to undergo menstrual cycles and become pregnant. And thanks to an extensive (and now cleanly rewritten) INI file, you can set options that control character pregnancy cycles, inventory messages and timing. Objects key to reproduction will be available and seen in your inventory, and the player can control realism settings thanks to a spell (or Lesser Power). But unlike the original, you can now decrease realism factors just as much as you can increase them. As always, female characters are gifted with a womb based on game settings. And while creatures can be gifted with a womb based on the TamagoClub's INI file, this new revision by LongDukDong recognizes female creatures from LoversCreature 2.5 and applies wombs to them just the same. Unlike versions earlier to Revision 4.4, Tamagoclub can now block or prevent the reproductive systems of actors that are either dead, undead or have stock 'vanilla' vampirism. This can prevent the production/release of sperm at the end of coitus and the release of eggs during the ovulation phase. Such options are also built within TamagoClub's INI file. Please note that it is solely based on vanilla vampirism as it doesn't account for outside mods. *As a note, this still doesn't change how TamagoClub handles the differences between Persistent (static) characters and Random (dynamic) characters. While regular female characters may carry pregnancy to full term while the player is away, the system's cleaning function may 'reap' and reset such content. Of course, this is based on the configured cleaning function which is currently set at the highest level to keep savegame files the smallest. * * * HIYOKOCLUB v1.15 - LDD Edit version HiyokoClub is a progeny production simulator, allowing females to give birth to children created by the TamagoClub Master. While TamagoClub controls the mechanics of reproduction in Oblivion, it is this system which supports the creation of actual child characters based on the genetic information from the parents. However, it does require genetic generator mods for the final product to be borne (supplied in the package). While the TamagoClub mod handles the mechanics of reproduction, HiyokoClub runs checks when a child is to be borne into the world. This option is controlled by the HiyokoClub's extensive (and now cleaner) INI file. However, it is now compatible with the Tamago Fertility Clinic AddOn v 2.5f and TamagoFertilityClinic v 2.0Dukky for induced labor options. And since the development of Revision 3.7z, the use of the hggf_hiyokoclub_fix.esp is no longer required for those using hiyokoGeneratorGeneForge. *A small reminder, it is the HiyokoClub.Ini file that includes the option for female characters to produce sperm which can impregnate other NPCs. While TamagoClub has options for children with female 'Fathers', it is HiyokoClub which allows so-called 'DadMoms' to exist and makes it possible. * * * LOVERS TAMAGOCLUB v1.09 The latest version available, this mod adds a special 'hook' that connects the TamagoClub master system to Lovers with PK. This special hook adds an ejaculation feature where a receptive sex partner may receive sperm into her womb. And since v 1.06, may encourage ovulation among certain races depending on settings. The TamagoClub master may create wombs, ovum and suitable reproductive content. And the HiyokoClub may handle when a child is to be delivered. But without this mod, it would have no ability to transfer content between partners. * * * LOVERS HIYOKOCLUB v1.01 Not created by Hakumen Oshite Mairu, this simple mod creates simple greetings for any Hiyoko as the new dialog may be triggered by any NPC within the Hiyoko faction. This mod should work with either version of HiyokoGeneratorm be it the MBP original or No-MBP version, and would be essential for race mods that do not come with their own custom race dialog. * * * HIYOKOGENETICS v1.01 Rev0.3 and HIYOKOGENERATOR v1.15d/v1.03d Accompanying HiyokoClub are these two mods which allows the creation of Hiyoko Children based on their parents, and releases them into the world, virtually giving birth (but without the messy stuff and labor pains). HiyokoGenetics has gone through some cleaning, its 'OnLive' system still containing Japanese text that needed translating into English. And the Examine Child Spell (Lesser Power) needed a cosmetic rewrite which now presents the data more legibly. There are two versions of HiyokoGenerator, the original design that uses the x117Race package and their collection of lop-eared elves, argonoids, and the like, and the edited version that solely uses vanilla race NPCs. In this, it is your choice which version to use. Be aware that while the original version which uses the MBP and x117 races generates male/female children based on both the parent's race and genetic content, the edited No-MBP children's body/race has a fixed system. If the genetics within the No-MBP version suggest the child is female, the body mesh will be based on the female parent while male genetics pull the body mesh from the father parent. For those using KorumaroMilk which allows females to impregnate others, said children will always be female. * * * * * * * TAMAGO AND HIYOKO: A Guide to All For those who wish insight into the system while it is running, the Tamago/Hiyoko guidebook is available for purchase in a number of book stores in Cyrodiil. Written by Hasathil, the Bosmer Beauty of Anvil, it details many aspects of the main systems and contains a number of full-color illustrations to aid the reader, as well as some to entertain. * * * * * * * THE CROWNINGISLES / TAMAGOCLUB PATCH This is NOT an actual requirement, but merely a simple patch for those who are also playing the LoversCrowningIsles Quest/Campaign mod. Within CrowningIsles, there is a point where the player is tasked to become pregnant using a non-Tamago set of conditions. As there could be issues between the two mods, this simple patch attaches new dialog and dialog conditions to LoversCrowningIsles which would temporarily prevent this CrowningIsles quest from proceeding unless the player is not pregnant or no longer pregnant. * * * * * * * TAMAGO/HIYOKO - THE UNTRANSLATED ORIGINALS For safekeeping and archival purposes, the 'classic' versions of TamagoClub, HiyokoClub and the rest are available for download. It is this original set that was used as a stepping point for the continuation and further development of this package. Still functional of course. * * * * * * * This does not cover all available mods in the Tamago/Hiyoko line, but only the base mods required to have a functional system. You will still find other mods available in which to enjoy and increase the ambience of your gaming environment. * * * * * * * OTHERS TO CONSIDER: NOT COMPATIBLE:
  18. View File Description This is a relatively simple mod that allows adventuresses to use their biology to their advantage. Female characters can now smuggle a small amount of items inside themselves. These items are safe from any prying hands, so guards won't take any contraband, and bandits won't take any gold or keys stored there. However if you find yourself trapped in a chastity belt, you won't be able to reach in there either. Obviously you can't just stuff entire chests of stuff up there from the start. Initially you will only be able to place a small amount of items inside you; a stolen ring or two, possibly some gems as well. You can increase your own capacity by pushing yourself to your limits, literally. If you stuff yourself further than you have before, you will stretch yourself out slightly, increasing your capacity. However you will probably be sore from this for some time, so it will probably be a few weeks before you manage to smuggle entire dungeons worth of treasure inside you. There are also some restrictions and drawbacks to using yourself as a portable chest. You won't be able to reach in there while running around in combat, chest armor will prevent you from reaching as well, and if you aren't a woman then you don't have any place to store anything. There are also some items which you won't be able to stuff inside you, no matter how much you stretch yourself. Be default all weapons except daggers, and armor and clothing can't be stored inside your extra pocket. Also, if you start carrying around pounds of equipment inside yourself, then you won't be able to move as quickly as you could before, and putting items into and out of yourself will be sure to arouse you. All of the things mentioned above are configurable via the MCM menu. Requirements SKSE NiOverride or Racemenu CBBE BodySlide Racemenu Morphs, or Belly Weighted Skeletons and Armor, depending on the expansion method that is used. Optional Dependencies SkyUI SexLab Aroused Devious Devices Integrated Credits 4onen, and CPU for help with some of the scripting Submitter IronDusk33 Submitted 10/04/2016 Category Other Requires SKSE, NiOverride or Racemenu, CBBE BodySlide Racemenu Morphs, or Belly Weighted Skeletons and Armor Special Edition Compatible  
  19. SexLab Hentai Pregnancy Legendary Edition View File Rate Mod if you like it, you can support me on Patreon Requirements: XPMSE 2.0+ FNIS SkSe SexLab Framework 1.59+ SkyUI Racemenu or Netimmerse Override, Or download netimmerse scaling Body/armor replacer with "NPC Belly", "NPC L Breast" and "NPC R Breast" nodes Instalation install dependencies install this mod* run FNIS Play *if you want to use bodymorph scaling(better pregnancy body visuals), you need to install bodyslide patch and build morphs for your armors/body SexLab Hentai Pregnancy Legendary Edition (SexLab Hentai Pregnancy Special Edition) This is continuation of SexLabHentaiPregnancy by flyingtoasters with bugfixes and new features. Simplified pregnancy for SexLab. Does not run simulations(yet?), the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs. Features Increases the breast and belly size of females using node scaling Body morph option also increases nipple areolas, milk increases nipple size Works for player, followers and NPCs, (creatures?) Pregnancies from creature sex Soulgem pregnancies Anal pregnancies(work for males) Mod supports up to 50 Pregnancies for NPCs at the same time. Milking (with ability to milk in jugs of milk if hearthfire dlc installed) Everything is configurable through MCM Support for old HP plugins if you want child birth options Support for SexLab Inflation Framework(SLIF) (if using node scaling, non bodyslide) Support for SexLab Separate Orgasms(SLSO) Cuminflation Having sex can cause cum inflation, which can then cause pregnancy or deflation. Soulgem Pregnancy Characters can birth soulgems after having sex. Soulgem pregnancy does not produce child. Belly doesnt grow bigger than amount of soulgems it holds. Every time female is fertilized soulgem count increases (up to a maximum set in MCM) and size reduces, thus needing more time for gems to grow. To birth Black soulgems "father" must be human npc(non creature). PC can choose to birth soulgems prematurely. Milking During 1/3 pregnancy time - 1/3 post pregnancy time, characters will lactate. PC will get spells to self milk, NPCs will milk them selves. If you have Hearthfire DLC, characters can lactate in Jug of Milk, which can be used later for crafting, consuming or sale. You can get milked by using zaz dwemer machines or MME milkpumps. Slavetats tattoos You can edit included json file to set desired tattoos for: -Non pregnant - post pregnancy/cuminflation -Normal pregnancy -Soulgem pregnancy Modders: You can check pregnancy through "HentaiPregnantFaction" its ranks are: 1- actor is cuminflated 2- actor is cuminflated and will be pregnant 3- actor is pregnant You can check lactation through "HentaiLactatingFaction" its ranks equal to milk, not in faction = notlactating Translation: MCM is handled through HentaiPregnancy_ENGLISH.txt Script strings is handled through HentaiPregnancy_Strings Credits Thanks to jbezorg for the fluids Thanks to GECK.O for leaky nips Thanks to flyingtoasters for original mod Thanks to Zaz/Zax for ZAP(milking animation) Submitter Ed86 Submitted 05/03/2018 Category Sex Effects Requires Special Edition Compatible No  
  20. Version 1.0.2

    577 downloads

    Background I got a little distracted defining some flimsy head-canon rules for SxB pregnancy and thought this might save others some time tediously copy-pasting species names. What Does This Do? Almost nothing. Seriously. This is my edit to the Sexbound sxb_plugin.pregnant.config (specifically to the 'compatible species' table) to include a comprehensive list of species in vanilla Starbound. Having a complete table will allow you to really fine-tune the details of how pregnancies occur between species in-game. I've taken some time to break down and categorize the entire list of monsters and rare variants by type (as determined by my own head-canon). Your opinions on how pregnancy 'should' work will likely vary. Fortunately, you can make your own edits to this patch pretty easily as I've done a lot of the clerical leg-work for you in simply listing all the species individually. Based on the bulk of the work involved in creating this, this patch is primarily intended to be used in conjunction with Teratophilia. I have also replaced the diapered-baby 'pregnant' status icon from SxB with an icon that I think is more universally 'descriptive'. What Does This NOT Do? This will not magically create Sexbound 'support' for all vanilla monster species. You will still need mods like Teratophilia in order to interact with vanilla monsters in the first place. Obviously, if no SxB interaction occurs, there can be no pregnancy. However, if and when Teratophilia adds support for more monsters, they are, in a sense, 'pre-registered' in this patch so pregnancy rules will automatically apply without a need for me to update this file. Creating pregnancy defeinitions for these species before they even have SxB support does not cause any issues as far as I can tell. What Are 'My' Pregnancy Rules? Again, this is all editable according to your own tastes, but, if you make no changes to this configuration patch, here is a summary what you can expect: -Apex, Avian, Fenerox, Human, and Hylotl can impregnate [and be impregnated by] each other in addition to monsters I've categorized as 'fauna'. -Florans can impregnate [and be impregnated by] other Florans in addition to monsters I've categorized as 'flora'. -Glitch can impregnate [and be impregnated by] other Glitch in addition to monsters I've categorized as 'mechanical'. -Novakid can impregnate [and be impregnated by] other Novakid in addition to monsters I've categorized as 'ethereal'. Punchy. Punchy is an enigma and an all-around creep-ass weirdo (kinda like Mr. Mime for poke'mon). I didn't really know how to categorize Punchy so I've put him in his own 'uncategorized' category. Feel free to make your own determination on how pregnancies work or don't work with Punchy. Requirements Sexbound Recommended Teratophilia Incompatibilities Any mod that might revert or change the same SxB pregnancy values that this patch changes; namely: -enableFreeForAll -enableCompatibleSpeciesOnly -compatibleSpecies I don't know of any mods that specifically interfere but there might be a few out there. Installation Download the latest version. Unzip the zipped file and drop the now-unzipped 'SxB - PregnancyRules_v1.x.x' folder into your 'Starbound/mods' folder. Done. Changelog
  21. View File SxB_Pregnancy Rules Patch Background I got a little distracted defining some flimsy head-canon rules for SxB pregnancy and thought this might save others some time tediously copy-pasting species names. What Does This Do? Almost nothing. Seriously. This is my edit to the Sexbound sxb_plugin.pregnant.config (specifically to the 'compatible species' table) to include a comprehensive list of species in vanilla Starbound. Having a complete table will allow you to really fine-tune the details of how pregnancies occur between species in-game. I've taken some time to break down and categorize the entire list of monsters and rare variants by type (as determined by my own head-canon). Your opinions on how pregnancy 'should' work will likely vary. Fortunately, you can make your own edits to this patch pretty easily as I've done a lot of the clerical leg-work for you in simply listing all the species individually. Based on the bulk of the work involved in creating this, this patch is primarily intended to be used in conjunction with Teratophilia. I have also replaced the diapered-baby 'pregnant' status icon from SxB with an icon that I think is more universally 'descriptive'. What Does This NOT Do? This will not magically create Sexbound 'support' for all vanilla monster species. You will still need mods like Teratophilia in order to interact with vanilla monsters in the first place. Obviously, if no SxB interaction occurs, there can be no pregnancy. However, if and when Teratophilia adds support for more monsters, they are, in a sense, 'pre-registered' in this patch so pregnancy rules will automatically apply without a need for me to update this file. Creating pregnancy definitions for these species before they even have SxB support does not cause any issues as far as I can tell. What Are 'My' Pregnancy Rules? Again, this is all editable according to your own tastes, but, if you make no changes to this configuration patch, here is a summary what you can expect: -Apex, Avian, Fenerox, Human, and Hylotl can impregnate [and be impregnated by] each other in addition to monsters I've categorized as 'fauna'. -Florans can impregnate [and be impregnated by] other Florans in addition to monsters I've categorized as 'flora'. -Glitch can impregnate [and be impregnated by] other Glitch in addition to monsters I've categorized as 'mechanical'. -Novakid can impregnate [and be impregnated by] other Novakid in addition to monsters I've categorized as 'ethereal'. Punchy. Punchy is an enigma and an all-around creep-ass weirdo (kinda like Mr. Mime for poke'mon). I didn't really know how to categorize Punchy so I've put him in his own 'uncategorized' category. Feel free to make your own determination on how pregnancies work or don't work with Punchy. Requirements Sexbound Recommended Teratophilia Incompatibilities Any mod that might revert or change the same SxB pregnancy values that this patch changes; namely: -enableFreeForAll -enableCompatibleSpeciesOnly -compatibleSpecies I don't know of any mods that specifically interfere but there might be a few out there. Installation Download the latest version. Unzip the zipped file and drop the now-unzipped 'SxB - PregnancyRules_v1.x.x' folder into your 'Starbound/mods' folder. Done. Changelog Submitter SlicedBread Submitted 09/05/2022 Category Starbound
  22. How can I disable RJW for my animals? I don't want them to have boobs and stuff or to get pregnant with the RJW system, I've put animals with animals not getting pregnant in the options but if I do that my animals won't have children, I just want the vanilla sex system for my animals
  23. Has anyone made a mod that could work with Nisa K's Wicked Perversions where female sims could give realistic birth? Is there any mods like the birth table mod for ts2? Are there any mods that could simulate realistic vaginal birth?
  24. View File Pregnancy Stage Graphics This mod adds a graphical display of the stages of pregnancy of the female pawn. Works only when the pawn is not wearing clothes that hide the torso. The latest version is always on Gitgub Submitter Akiya82 Submitted 01/29/2022 Category Rimworld  
  25. View File Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try Version 2.8 Fix 1 compatible with SSL 1.50+ _________________________________________ Download the BugFix by Bane Master _________________________________________ BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant. It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more. It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods. The born children will have an own leveling system, too as well as there own skill and perk tree. They can follow you, doing some favours and more. If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase. After some many days you can born a little cute girl or a strong cute boy. For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support. BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff. A few things in the .esp / .esm files are not cleared. Uncle uploaded a clean version of the .esp/esm files HERE Installation Guide -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- After I had to reinstall Skyrim, I decidet to explain how to install BeeingFemale from a fresh Skyrim installation with the UNP Body: 1. Download the latest SKSE version 2. Download the latest version of SkiUI (+ RaceMenu + HDT if you like) 3. Download XP32 Maximum Skeleton or Extended for HDT Users 4. Download the latest version of FNIS and the creature pack 5. Download the latest version of SexLab + some Sex Mods 6. Now at first we will install this armor pack. 7. Download and install DIMONIZED UNP female body 8. Download and install the Belly Version "UNP TBBP.7z" HERE and overwrite your Dimonized UNP Body again (but you will still have the textures - and now you will have the Belly Node, too) 9. Download and install the latest Version of BeeingFemale in this thread (OR BeeingFemale CANS Version - Only 1 of them is neccessary) 10. Run FNIS (data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe) 11. In Skyrim, open the console and type "bf:test" . This will give all loaded female actors a pregnancy belly. Now you can test, if the "Node Scaling" is working Now you can start playing Skyrim with BeeingFemale How does it Work / FAQ: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game. Q: The Menu is black A: scroll a few lines back. below the Installation guide I've wrote an "important" note Q: How does it work? A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant. Q: What are those AddOns? A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....) Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use? A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great Q: I've got a problem with the Body / Skeleton / Clothes A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem. Q: My character is spinning when she gives birth A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great Q: Is Female / Female suported? A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings. Q: Are creatures suported? A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings. Q: I had sex with a female guard / thief / ... but she won't become pregnant - why? A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique. Q: Is the Sourcecode included? A: Yes! Except the widgets everything is included (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.) Q: Will the childs grow to an adult? A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff. Q: I'm suffering on an infection - will my character die now? A: Cure it - just buy a cure potion! otherwise you will die. Q: Why the min duration of a phase is 2 Days? A: This was the easiest way to fix problems with the calculation and the AddOns. Q: Why are children / elder forbidden / blocked? A: Elder won't have a menstrual cycle anymore... same to children. Q: Are there crafts i can create? A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood. Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen? A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work. Q: I've got a negative 'State Time' and it's falling even more - what can i do? A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug. Q: Are you a doctor or a midwife or something like that? A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it. Q: Do you spend hours for just feeding your own fetish? A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale. Q: Is it possible to keep the widgets visible? A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again Q: Are there any console commands? A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes Items and Crafts: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are a few items you can craft. Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid. The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first! Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore. But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore. Then there are the sanitary napkins. You can craft them in the forge -> Leather. They will fetch the menstrual blood so you won't have any bloody legs anymore. Requirements: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - PapyrusUtil (or SexLab) - SKSE 1.7 - SkyUI 5 Optional: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - FNIS - RaceMenu - A SexLab compatible sex mod so you can have sex - Body with pregnant belly support - Skeleton with pregnant belly support Compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Estrus Chaurus - Estrus Chaurus+ - SexLab Hormones - Content Consumer's Alternate Start - Slaves of Tamriel Continuation Not compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Most other pregnancy mods - There is a little bug with Skyrim Romance - will be fixed soon Change Log -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2.8 Fix 1 - De-/Buffs will now be dispelled correctly - The Basic AddOn file is now translated correctly - The MCM Menu -> Refresh AddOn List is working again - Extracted the BasicAddOns to the new AddOnManager System - The Emitters for pregnancy water breaking and vaginal blood dropping won't make blue squads anymore - Updated the SSL AddOn ini and the BathingInSkyrim ini so they will work correctly - Updated the Developer Pack (including the BeeingFemale.esp now as well as the latest scripts) 2.8 (including the unofficial path) - Fixed mcm initialisation for new games and clean saves - Fixed sexlab detection - Fixed an number of property errors in BeeingFemaleBasicAddon.esp - Tampons will now only be automatically added to the inventory of NPCs - Fixed virility and sperm survival profile save bug identified - Fix for widgets displaying when pressing the information key whilst the console is open - Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly - Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully - Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000% - Added (and updated patch) code to allow beeingmale and beeingfemale, PMSSexHurt & PMSHurtingHeadage scripts attached to deleted forms to finish gracefully - Updated BFA_AbilityHungry code to reduce script load - Go AWAY effect will now increase damage by 10% rather than 110% - A complete new AddOn Manager System - This is way faster then the onld system - The current profile will be displayed in the MCM System Menu if it already exists - A Hud Profile was added, where you can set a HUD Profile (containing position, size, color of each widget) - Added new Misc-AddOn callbacks: OnMagicEffectApply, OnImpregnate - Added new SKSE Events for other Mods: "CanBecomePregnant", "CanBecomePMS" - Baby-Items should now have a name - Added new console commands "bf:unimpregnate", "bf:cme", "bf:race", "bf:addon", "bf:test", "bf:setbabys" - Console Command "bf:impregnate" may have a numeric argument, defining the number of babys the character will be pregnant with - The Developer Files are now in a seperate Archive, and now include almost everything, including the HUD and the C++ Files - Fixed the MCM Menu - It was possible to raise an infinity bug that spams the skyrim log file to 40gb and more - Fixed the "NPCs' moods change" / "NPCs get wayward" Option bug in the MCM Menu - Translated the Children Tab to english, in the english MCM File - When loading a game, the "Default"-Profile shouldn't be loaded anymore - Sanitary Napkins are removed now. There is no need for them anymore. They where not compatible for pregnancy belly, won't work on all bodys (only UNP all i remember) and for some more reasons - Edited the BeeingFemale Widget Elements - Added a few new Child Perks - Menu Title Screen will display the original Image when an adult mod is installed (including Flower Girls and Animated Prostitution) - MCM Menu -> System containing more "Compatibility" Mods. Therefore I made a native code inspecting the Script files. With this function, BeeingFemale will 'decompile' script files and check if they contain a specific script function - Added compatibility to 'Bathing in Skyrim' to wash out sperm when bathing 2.7 Fix1 - Adding String Files for Multilingual support. - Fixed some problems in the AddOn Manager - Adding console commands - Added new FWController Functions: SetBabyHealth and SetContraception - DebugInfos were added to the AddOn Manager for the bf:code console command - Fixed the multilignual Support for the Baby Item Name - Removed the FNIS Animation requirement check - Made even more messages multilingual 2.7 - Many Bugs I can't remember anymore fixed - Added Baby Sounds, the baby-item will cry, talk, ... now when you carry the baby - Added many many new De-Buffs to diferent menstruation cycle phases. I think it was 54 new De-buffs - Added the Hungry-Debugg to PMS and 1. Trimester. Now the woman will eat food she is carrying when delivering under "hungry". If there is no food, the stomach will make noices that nearly enemys may alert. - non-unique female NPCs may drop items now like Tampons or contraception fluid. Same to all female Guards. - Added an alternate Menu Title Image for non SexLab Users - Fixed a bug where De-Buffs won't effect the Player/NPC anymore, when loading a game - Added an option-INI-File for HUD Widgets where you can set the position, enable/disable, or change the alpha of any widget. (Prepared for a HUD Profile) - Fixed a problem, where the default profile was loaded in BF2.6, whenever you load a game so all settings were reset again. - Uploaded the Guids and enabled the Donations on Nexus - Things I've forgot 2.6 - Couple Widget can now be activated in the MCM Menu - Baby Item Inventory-Mesh was replaced (removed) - The Child Perk Menu was remade - The Child Perk System was remade - The Debug View for the Child Skill Window can now be enabled when setting message mode to "All" (Warning, this may lag alot!) - Tampon included in the main file - Estrus Chaurus Fix included in the main file - CANS Support for now disabled - But it will come back somedays - Baby Name Files fixed - Menstruation Blood was remade (all 3 versions) - Menstruation bleeding can now be deactivated in the MCM Menu - The Child Followers (Actor) are now less powerful - The Summon Enchantments the baby items can born with, are removed - MCM Debug Option to test all Child-Perk Files - Save / Load Profile option added (6 Profiles are already included, you can create your own, too) - You get a notification when the child levels up (and the child will glow, too) - Many other bugs were fixed 2.5 - Baby-Item has changed to Baby-Armor! - New Enchantment System for the Baby Item. Baby Item will be enchanted - Couple System. Couples (Husband, Affair and Friends) may have sex. - No SexLab or sex-mods required anymore. (SexLab userers will have some extra Features) - C.A.N.S. Framework Support - When the Player sleeps next to someone there is a Chance that they will have sex during sleeping (no sex-animations, just the normal fade in black) - Enable / Disable Birth animations (Default is Disabled! - You must enable it, to see the Birth Animation again!) - New MCM Menu Tab for impregnation (without sex-mods) - NPCs may have another Child-Type then the Player ( You can set, that the Player will Born a ChildActor, and the NPCs a Child-Item) - many Bugs were fixed 2.4 - NiOverride Scaling added (Required RaceMenu or NiOverride) - The children will fight now - Added new sounds to the Child Skill Menu - Added a new Child Perk - "Reflect Damage" - Fixed the "OnPlayerLoadGame" bug - This should fix the Timer problem where you have to reset the player stats and many many more things - Sanitary Napkin Widget added - NPC Cheats to impregnate and changing phase added to the MCM Menu (nice feature for developers) - OK Button in the new Info Window is fixed - Added a basic Script for Spells and scrols to give Orders to your child - Added 2 new kinds of scrolls to call your children - SendModEvent functions for developer (See "For Developers" for the basic SendModEvent useage) - Child Tab in the MCM was added (here all your childrens are listed, click on a name and the info window will open) - MCM Option: "Reset System" was added. This will restart all components without loosing datas (like the phase the player is in) - Basic AddOn Pack - Depressive PMS Effect was fixed - The amount of each contraception fluid was raised a lot. The small bottle gives 20% instead of 9%, the medium gives 40% instead of 15% and the Highest gives 70% instead of 40% For Developers: Beware, the Script Source files are now in a sub-directory. Remove the old source files in the source directory, starting with "FW.... .psc"! 2.2b - Fixed Child Dialogue - Some Debug Messages were removed - Some Update Functions were added - Basic AddOn Pack is added to the main zip file - "German Language" Bug was fixed 2.1b - Children Overhaul - Child Skill Menu - New Translation System - Using some native functions - Info Menu overhaul + speed up - Widget System redone (hold the Widget Key for 1,2sec or longer to keep them visible, press again to hide) - Adding some Bug Fixes - FWSystem fixed - Precreating some functions for compatibility and more - New birth animation (You have to run FNIS after updating!) - much more I can't remember 1.14 - Widgets are added - A calculation function that calculates the current chance you/a NPC will become pregnant when having sex right now - More then 1 craft result when creating a BeeingFemale item (sanitary napkins, contraception fluid, wash out fluid) - Childs got names 1.0 / Beta4 - many many bugs are fixed - info spell shows now everything correctly - timer has been fixed (now the characters will give birth, changeing the state when they should, and stuff) - added "sanitary napkin" for fetching the menstural blood - new MCM Tab "System" added with a simple uninstall function - recipes included - contraception "Magic effect" support magnitude now, for developers - more "misc addon" functions added - missing translations added - "Cycle magic effects" Addons (CME) are now combined with PMS AddOns - CME AddOns now got "Sometimes" effected and "Always effected" properties, for example, when you've got PMS, you will always have "Sex hurts", and sometimes you will have depresive, sometimes aggressive, ..... and so on - some global ModEvents are added, so other sex-mods like sexis for example could raise the "AddSperm" event - first try to add irregulations - menu added for "kind of visual scaling" added where you can set how the Belly / Breasts should grow... realistic, linear, big booms and stuff - Breast Scaling fixed - Abortus Fever fixed Translations and AddOn Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Chinese - Russian - Estrus Chaurus integration path - Beeing Female 1.14 Estrus Chaurus Integration Patch V1.01 (outdated) - Beast Baby AddOn - AddOn Pack 1.3 by Sleepy_Soul - BeeingFemale Shop by Bijapo - ScrollMerchant by Content Comsumer - RS Children AddOn by Treguld - [bFACCA] BeeingFemale Addon - Creature Child Actors - BeeingFemale Tampon - BeeingFemale Tampon Estrus Path - BF_Potions_in_Skyrim by Treguld - BeeingFemale 2.8 Patch V01 by Bane Master - RS Children AddOn by Gullu - Beast Baby Items by Susanoo27 - Cleaned Master File by Uncle64 - Bathing in Skyrim workaround by nanashi - PMS NoSneak (fix or remove) by asertype Guids -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are 4 guids planed (2 guides released, 2 guides will follow soon) - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn. - BeeingFemale Perk Guide - Create your own perks for your children! - BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports. - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content. - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are. - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife. For Developer -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Beeing Female is made for player and developer! There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events. Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more. There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command. Here is a short list for SendModEvent examples: FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation' FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable) FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable) MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor More informations can be found in the Guids i've uploaded More informations and Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- You can find more informations HERE , HERE and HERE A few helpful links: XP32 Maximum Skeleton b3lisario´s UNPB BBP Pregnant Body Bodyslides++ Bodyslide UNP Pregnancy Scaling Body for Bodyslide2 UNPB PSVAC pregnancy scaleable vanilla armor and clothing meshes (+TBBP) unpb armor conversions with pregnancy and physics support (installer) Pregnant-Weighted tbbp armor (Bodyslide2) More details comming soon Console Commands -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player. after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric Arguments written in square bracket [<...>] are optional and can be set, or not. Some commands may take a few second! This meen, it will display the error message, that the command could not be found, untill the command is was done successfully. Just wait a few seconds Special Thanks -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trixy - for Procreation Muon Shan - for your active help Huili - for your rus. translation Aravis7 - for your france translation and your help with the baby mesh xiaomiza - for your chinese translation jbezorg - for help with the baby mesh Slorm - for sharing his bug fixed FWSystem Leito - For the birth animation Corum - For the PMS "Depressive" fix Lactina - For the Baby-Armor-Mesh Vader666 - For converting the Baby-Armor-Mesh Vioxsis - For converting the Baby-Armor-Mesh Bane Master - For his BeeingFemale Patch Chosen Clue - For his BeeingFemale Patch qotsafan - For his BeeingFemale Patch Lovers Lab Community for the realy great support, help, bug fixing, and way way more! Everyone who made a donation! This is realy realy great! Thanks! Visit the BeeingFemale Blog, too! Here some background informations can be found. Submitter milzschnitte Submitted 08/09/2014 Category Sex Effects Requires FNIS (optional), SkiUI, RaceMenu, PapyrusUtil or SexLab Framework Special Edition Compatible
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