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Showing results for tags 'arousal'.
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Hey! Am I right in thinking that the only modern-ish mods adding advantages for being nude-ish are sexlab adventures / sexy adventures / dibellan defenders? I'm looking for something that gives incremental buffs for being e.g. in skimpy or topless/bottomless gear. Similar vein, I'm also looking for mods that add advantages to being covered in cum, filled with cum (e.g. sticky magic), and aroused, but most seem to give disadvantages rather than buffs.... Edit: I have discovered AND and Ashamed Undress, which take care of the nudity part
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Crajjjj patches hub View File SL Survival, ND, Hentairim, Aroused Nips, FHU, Apropos and others patches SubscribeStar Naked Defeat — 6.46 p+patch Changelog here ⚠️ Now requires SexLab P+. Save-compatible — no new game needed. Fixed "Nobody there to fuck you this time…" — scenes now use the SexLab P+ native registry, so animations play reliably even with large setups. Acheron softlocks fixed — no more staying disabled forever; release, abort, death, and the Unstuck option all recover properly. Bleedout recovery restored on release. Wrong "defeated by" type fixed (e.g. mauled by a bear but it said Humans) — follower friendly-fire and distant NPCs no longer confuse enemy detection. Dismissed followers no longer dragged into scenes — roster refreshes on load; NFF-dismissed companions drop, MCM-tagged ones stay. Whipping fixes — humanoid whippers work, protectors spawn every scene, aborts no longer leak whipper state. Devious Followers now actually pauses during defeat and resumes after. Plus assorted logic fixes, hang/timeout guards, and performance cleanup. SexLab Survival 0.7 patch Changelog here A large maintenance and integration release: Requires AudioUtil - FOMOD installer (overwrite original mod) : base mod always installs, with opt-in patches for SunHelm Survival, Bikini Armor Break (TAWoBA), Animal Friend Teammates, and bruise textures. - Beeing Female NG integration: unified pregnancy support (preferred over Fertility Mode) with conception/labour relays and a fertility tonic for forced drugging. - Sunhelm support - sl, slso, sl pp are supported (but separate orgasm in SL MCM should be used - some features won't work with generic orgasm) - Arousal reworked to flow through SexLab Aroused NG's dynamic decaying effects, with new MCM sliders for the fondle cap and fade times. (other frameworks also supported) - Dependency updates: Devious Devices NG 5.2, Fill Her Up Baka 2.0.3, Papyrus Extender 6.4, Creature Framework 4 - Fixed invisible player dialogue prompts (angle brackets eaten by the engine, now square brackets). - Wide code sweep: adapter-init gaps, curfew/toll/licence logic bugs, and various divide-by-zero and None-dereference crashes. - Fertility forced-drug now works for Beeing Female users, not just Fertility Mode. - Corrected the Tolls-page fertility tooltip and the non-English drug labels. - New documentation site: https://crajjjj.github.io/SLSurvival/ Hentairim p+ Cumshot 2.3 patch A lightly customized build of SexLab Cumshot 2.x that adds visible ejaculation effects to sex scenes. The one change over stock Cumshot is a smarter ejaculation gate: the external cumshot is suppressed while the penis is inside a partner (mouth/vagina/anus), so it never clips through the head during oral or sprays from inside the body during vaginal/anal. Handjob, footjob, titfuck, pull-out, and masturbation still show normally. Detection is framework-native (SexLab P+ per-actor interaction tables), so it works on virtually every animation without requiring custom tags. Requires: SexLab P+ · SKSE · SkyUI · PapyrusUtil · NiOverride (RaceMenu) Aroused Nips Changelog: here Arousal-driven morphs — nipple, areola, and (optionally) genital/labia BodyMorphs scale live with SexLab Aroused: nothing at 0, full effect at 100, smooth in between. Player + NPCs — updates mid-scene via a fast poll instead of waiting on Aroused's slow heartbeat; NPC filters (males/dead/creatures) in the MCM. Anti-clipping under armor — morphs flatten while the chest is covered, with Advanced Nudity Detection support for skimpy/bikini tops, and ease smoothly back in the moment you strip. Fully MCM-configurable — per-morph strength, intensity presets (Minimal → Exaggerated), under-armor scale, and JSON import/export; the full nipple + genital/labia slider set is available out of the box. Requires — SexLab Aroused (NG or any supported fork), RaceMenu/NiOverride, PapyrusUtil, and a BodySlide body with morphs generated. Stability patch for Babo dialogue v6 by @factoryclose Changelog: here fixes to avoid soft locks - array and references handling mostly, but some keyword related fixes also Acheron Integration to isolate Babo scenarios Up for merge in the future versions don't forget the sztkUtil dependency - didn't see it in reqs but it is used Overwrite the original - using mismatched versions will probably break things Apropos2 Patch- Changelog: here ESL flagged and added the ability to morph actors based on vaginal and anal wear and tear. Stagger effect can be enabled. You can edit the morph nodes in WearAndTear_Morphs.txt, by default it's set up to use 3BA nodes. (by @wareware) UBE morphs here Works well with SLP+/AE (tags included in the SLSB conversions) W&T effects are added during animations when sl stage starts and not onOrgasm like in original version. Hentairim tags are used to get stage-based damage (Don't forget to run SLATE or use SLP+). (Damage values in WearAndTear_Damage.txt) If no Hentairim tags found, w&t is applied on animation end (calculations based on regular tags, damage values from file are multiplied by 4) Added some conditions to apropos stagechange descriptions (e.g., not to show penetration messages when no penetration) - also with fallback on regular tags if hentairim tags are not available. Added more consumables for healing - now health potions also heal W&T. (can be changed in WearAndTear_Consumables.txt) Supported by the latest SL widgets and Conditional Expressions Extended mods INSTALLATION Overwrite the original Apropos2 SE by gooser, with this one. (Hentairim tags mod is needed) FHU baka 1.96 patch (+ FHU baka 2.0.3 patch) Changelog: here Requires AudioUtil Wolf patch integrated Different fixes - track here (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags). Don't forget to run SLATE or use SLP+ MfgFixNG is now required. Updated the mfg calls Includes contributions by @andbgame Deflation and deflation fails aligned better and optimised 2.0.3.10+ -> animated creampie integration + SL too tired - check MCM to enable and configure 2.0.3.13+ -> TNTR friendly !!! If you want to avoid idle animations being stuck for this and other mods install PapyrusTweaks Papyrus Tweaks NG ini config with added exclusions for experimental features Hentairim 3.04 pp+ patch for p+2.17 Changelog here Mod compatibility — The mod now works with SexLab Aroused NG instead of only OSL Aroused. It auto-detects which one you have installed and uses the right one. Updated for Creature Framework 4, which renamed its main script. Now builds against SexLab Framework P+ 2.17.1. Optional mods are truly optional — AnimSpeedSE can now be missing without causing log errors. Same for Fill Her Up's tongue item. Crash/error fixes — Several places were reading scene data after the scene had already ended, causing errors. These are now checked before use. Freeze prevention — Two script loops that could get stuck forever if something went wrong mid-scene now have a 5-second timeout and give up gracefully. Scale fix — Actor scaling is applied correctly during scenes. Small bugfixes — Out-of-bounds array access, functions returning garbage values in edge cases (wrong animation type, Devious Devices not installed), and other minor script errors cleaned up. MME integration for milk squirting Physics-driven labels. Better sounds and expressions placement. Major performance improvements Hentairim se legacy SLU+ patches (moved from here) - not SLP compatible Hentairim Enjoyment Expressions Traits Hentairim IVDT SLDisparityApropos2HentairimPatch (for SL Disparity) Update for wear and tear condition checks (ESL address fix, also works for non-ESL) SimpleWnT2_2_Apros2_Patch - patch for Simple Wear & Tear V2 beta ESL and non-ESL Apropos supported Separate wearing level detection for Apropos2 Fixed bug in Appr2 scan - mod/patch was working only when the player was in slot 1 SexLabArousedNG 1.0.0 - moved to Nexus with new features Update for Sexlab Aroused NG 0.2.2 - save safe, full replacement. Stability improvements (anti-freeze) pahe patch added Submitter crajjjj Submitted 05/14/25 Category Sex Effects Requirements Regular Edition Compatible Install Instructions
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Version 5/7/2026
44783 downloads
SubscribeStar Naked Defeat — 6.46 p+patch Changelog here ⚠️ Now requires SexLab P+. Save-compatible — no new game needed. Fixed "Nobody there to fuck you this time…" — scenes now use the SexLab P+ native registry, so animations play reliably even with large setups. Acheron softlocks fixed — no more staying disabled forever; release, abort, death, and the Unstuck option all recover properly. Bleedout recovery restored on release. Wrong "defeated by" type fixed (e.g. mauled by a bear but it said Humans) — follower friendly-fire and distant NPCs no longer confuse enemy detection. Dismissed followers no longer dragged into scenes — roster refreshes on load; NFF-dismissed companions drop, MCM-tagged ones stay. Whipping fixes — humanoid whippers work, protectors spawn every scene, aborts no longer leak whipper state. Devious Followers now actually pauses during defeat and resumes after. Plus assorted logic fixes, hang/timeout guards, and performance cleanup. SexLab Survival 0.7 patch Changelog here A large maintenance and integration release: - FOMOD installer (overwrite original mod) : base mod always installs, with opt-in patches for SunHelm Survival, Bikini Armor Break (TAWoBA), Animal Friend Teammates, and bruise textures. - Beeing Female NG integration: unified pregnancy support (preferred over Fertility Mode) with conception/labour relays and a fertility tonic for forced drugging. - Sunhelm support - sl, slso, sl pp are supported (but separate orgasm in SL MCM should be used - some features won't work with generic orgasm) - Arousal reworked to flow through SexLab Aroused NG's dynamic decaying effects, with new MCM sliders for the fondle cap and fade times. (other frameworks also supported) - Dependency updates: Devious Devices NG 5.2, Fill Her Up Baka 2.0.3, Papyrus Extender 6.4, Creature Framework 4 - Fixed invisible player dialogue prompts (angle brackets eaten by the engine, now square brackets). - Wide code sweep: adapter-init gaps, curfew/toll/licence logic bugs, and various divide-by-zero and None-dereference crashes. - Fertility forced-drug now works for Beeing Female users, not just Fertility Mode. - Corrected the Tolls-page fertility tooltip and the non-English drug labels. - New documentation site: https://crajjjj.github.io/SLSurvival/ Hentairim p+ Cumshot 2.3 patch A lightly customized build of SexLab Cumshot 2.x that adds visible ejaculation effects to sex scenes. The one change over stock Cumshot is a smarter ejaculation gate: the external cumshot is suppressed while the penis is inside a partner (mouth/vagina/anus), so it never clips through the head during oral or sprays from inside the body during vaginal/anal. Handjob, footjob, titfuck, pull-out, and masturbation still show normally. Detection is framework-native (SexLab P+ per-actor interaction tables), so it works on virtually every animation without requiring custom tags. Requires: SexLab P+ · SKSE · SkyUI · PapyrusUtil · NiOverride (RaceMenu) Aroused Nips Changelog: here Arousal-driven morphs — nipple, areola, and (optionally) genital/labia BodyMorphs scale live with SexLab Aroused: nothing at 0, full effect at 100, smooth in between. Player + NPCs — updates mid-scene via a fast poll instead of waiting on Aroused's slow heartbeat; NPC filters (males/dead/creatures) in the MCM. Anti-clipping under armor — morphs flatten while the chest is covered, with Advanced Nudity Detection support for skimpy/bikini tops, and ease smoothly back in the moment you strip. Fully MCM-configurable — per-morph strength, intensity presets (Minimal → Exaggerated), under-armor scale, and JSON import/export; the full nipple + genital/labia slider set is available out of the box. Requires — SexLab Aroused (NG or any supported fork), RaceMenu/NiOverride, PapyrusUtil, and a BodySlide body with morphs generated. Stability patch for Babo dialogue v6 by @factoryclose Changelog: here fixes to avoid soft locks - array and references handling mostly, but some keyword related fixes also Up for merge in the future versions don't forget the sztkUtil dependency - didn't see it in reqs but it is used Overwrite the original - using mismatched versions will probably break things Apropos2 Patch- Changelog: here ESL flagged and added the ability to morph actors based on vaginal and anal wear and tear. Stagger effect can be enabled. You can edit the morph nodes in WearAndTear_Morphs.txt, by default it's set up to use 3BA nodes. (by @wareware) UBE morphs here Works well with SLP+/AE (tags included in the SLSB conversions) W&T effects are added during animations when sl stage starts and not onOrgasm like in original version. Hentairim tags are used to get stage-based damage (Don't forget to run SLATE or use SLP+). (Damage values in WearAndTear_Damage.txt) If no Hentairim tags found, w&t is applied on animation end (calculations based on regular tags, damage values from file are multiplied by 4) Added some conditions to apropos stagechange descriptions (e.g., not to show penetration messages when no penetration) - also with fallback on regular tags if hentairim tags are not available. Added more consumables for healing - now health potions also heal W&T. (can be changed in WearAndTear_Consumables.txt) Supported by the latest SL widgets and Conditional Expressions Extended mods INSTALLATION Overwrite the original Apropos2 SE by gooser, with this one. (Hentairim tags mod is needed) FHU baka 1.96 patch (+ FHU baka 2.0.3 patch) Changelog: here Wolf patch integrated Different fixes - track here (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags). Don't forget to run SLATE or use SLP+ MfgFixNG is now required. Updated the mfg calls Includes contributions by @andbgame Deflation and deflation fails aligned better and optimised 2.0.3.10+ -> animated creampie integration + SL too tired - check MCM to enable and configure 2.0.3.13+ -> TNTR friendly !!! If you want to avoid idle animations being stuck for this and other mods install PapyrusTweaks Papyrus Tweaks NG ini config with added exclusions for experimental features Hentairim 3.04 pp+ patch for p+2.17 Mod compatibility — The mod now works with SexLab Aroused NG instead of only OSL Aroused. It auto-detects which one you have installed and uses the right one. Updated for Creature Framework 4, which renamed its main script. Now builds against SexLab Framework P+ 2.17.1. Optional mods are truly optional — AnimSpeedSE can now be missing without causing log errors. Same for Fill Her Up's tongue item. Crash/error fixes — Several places were reading scene data after the scene had already ended, causing errors. These are now checked before use. Freeze prevention — Two script loops that could get stuck forever if something went wrong mid-scene now have a 5-second timeout and give up gracefully. Scale fix — Actor scaling is applied correctly during scenes. Small bugfixes — Out-of-bounds array access, functions returning garbage values in edge cases (wrong animation type, Devious Devices not installed), and other minor script errors cleaned up. MME integration for milk squirting Hentairim se legacy SLU+ patches (moved from here) - not SLP compatible Hentairim Enjoyment Expressions Traits Hentairim IVDT SLDisparityApropos2HentairimPatch (for SL Disparity) Update for wear and tear condition checks (ESL address fix, also works for non-ESL) SimpleWnT2_2_Apros2_Patch - patch for Simple Wear & Tear V2 beta ESL and non-ESL Apropos supported Separate wearing level detection for Apropos2 Fixed bug in Appr2 scan - mod/patch was working only when the player was in slot 1 SexLabArousedNG 1.0.0 - moved to Nexus with new features Update for Sexlab Aroused NG 0.2.2 - save safe, full replacement. Stability improvements (anti-freeze) pahe patch added -
Version 3.1.11
2388 downloads
SLO Aroused NG Next-generation arousal for SexLab and OStim, based on SL Aroused NG 0.2.2 by ponzi with an NG plugin. Arousal is calculated dynamically from MCM-configurable effects and updates smoothly on request — no external heavy state updating needed. Solves the problem of other mods competing for the state. A modern, high-performance rewrite of SL Aroused. ⚡ MIRROR This is a mirror of the Nexus mod page: https://www.nexusmods.com/skyrimspecialedition/mods/151502 User guide ✨ FEATURES - Full support for: SexLab, SLP+, SLSO, OStim, OAroused bridge - Devious Devices integration - Aroused animations (optional) – Thanks to kzrp - Masturbation hotkey (OStim uses furniture if nearby) - Improved performance: native arousal calculations, no state-changing overhead. NG-based native SKSE plugin. - More realistic arousal model – avoids nympho behavior by default (toggleable) - Includes Baka + SLAX keywords - Advanced Nudity support: Nude / Bottomless / Topless / Genitals factions - SLAM effects (active/passive) + mod event hooks (e.g., CEE) - In-game keyword editor (with optional export to KID file) - Soft compatibility with many external mods - Creature support - SLP+ stats integration - Arousal notifications (optional) - Fully replaces all versions of SL Aroused – requires new game unless you're on NG 0.2.2 - User guide: https://crajjjj.github.io/SexlabArousedNG/ 🔥 BUILT-IN EFFECTS (all configurable in MCM) - Naked Exposure: Gain arousal from seeing nudity (up to 50 / 15 for non-preferred gender) - Sex: Arousal rises from participating in or witnessing sex - Satisfaction: Post-orgasm relief, decays quickly - Exhaustion: Reduces arousal after each SexLab scene - Timed: Gradual increase after long abstinence (accounts for belts/plugs) - Trauma: Lowers arousal after rough encounters (unless extremely lewd) - Sleep: Some arousal is added after sleep for PC - Conditional Expressions Extended has lots of dynamic effects - cold, pain, headache etc. https://www.nexusmods.com/skyrimspecialedition/mods/91438 🔄 COMPATIBILITY - Works with Skyrim SE / AE / VR 📦 REQUIREMENTS Hard Requirements: - Address Library — https://www.nexusmods.com/skyrimspecialedition/mods/32444 - PapyrusUtil SE — https://www.nexusmods.com/skyrimspecialedition/mods/13048 Soft Dependencies (for full features): - powerofthree's Papyrus Extender — https://www.nexusmods.com/skyrimspecialedition/mods/22854 - SexLab - OStim Standalone — https://www.nexusmods.com/skyrimspecialedition/mods/98163 - Milk Mod Economy - Devious Devices / NG - SLEN - FNIS, Nemesis, or Open Animation Replacer – if enabling aroused animations 📝 NOTES - This mod replaces all previous SL Aroused versions - Uninstall older versions before installing - Requires a new save unless already using SexLab Aroused NG 0.2.2 - Join the dev chat here: https://discord.com/invite/mycaxFPSeV - View the source code on GitHub: https://github.com/crajjjj/SexlabArousedNG For mod authors – How to integrate?: https://crajjjj.github.io/SexlabArousedNG/authors/compatibility/ ❓ FAQ Q: Do I really need a new game? A: Yes, unless you were already using SexLab Aroused NG 0.2.2. Earlier versions used a different system for storing arousal data, which is incompatible. MCM won't initialise either. Q: Can I disable specific effects like Trauma or Timed arousal? A: Yes. All effects are fully configurable through the mod's MCM menu. Q: Does it support XXX? A: Short answer - yes. Long answer: It uses the same interface as other SLA mods + optional OSLAroused bridge. Sometimes, mods like SLEN implement complicated logic on top of old interfaces to do what the SLOANG mod does. It will still work for those, but patches make it more correct and efficient. Q: Is this compatible with CBBE/3BA/BHUNP bodies? A: Yes. Body type does not affect arousal calculations. This mod focuses on logic and stat tracking, not body mesh handling. Q: Do I need animations? A: No, but if you want visual feedback (e.g., aroused idles or masturbation), you'll need to enable animations and use a compatible engine (FNIS, Nemesis, or OAR). Q: Is this safe to uninstall mid-playthrough? A: No. This mod creates persistent native forms and hooks. You should uninstall it only if you're starting a new game or using a save that has never seen it. Q: The MCM menu isn't showing up. What should I do? A: - Double-check requirements – ensure Address Library, PapyrusUtil SE, and soft dependencies are correctly installed. - Check if SexLabAroused.esm is already present in your load order. If it exists from an older mod, it may block initialization. Remove/disable it. - Check that plugins are enabled. - Use Papyrus Tweaks NG – it can help resolve MCM registration issues by fixing script load order or timing. https://www.nexusmods.com/skyrimspecialedition/mods/77779 - Try MCM Menu Maid 2 – it forces stuck MCM entries to initialize. https://www.nexusmods.com/skyrimspecialedition/mods/67556 - Wait in-game or save & reload – sometimes the MCM loads after a scene transition. Q: Any way to disable notifications? A: Disable notifications in MCM. Also consider the Notification Filter mod: https://www.nexusmods.com/skyrimspecialedition/mods/67925 SubscribeStar: https://subscribestar.adult/crajjjj 🎉 CREDITS - ponzi – Core rewrite & NG overhaul - Contributors to Aroused, Baka, SLAX, SLAM Enjoy your immersive, dynamic arousal system! -
SLO Aroused NG View File SLO Aroused NG Next-generation arousal for SexLab and OStim, based on SL Aroused NG 0.2.2 by ponzi with an NG plugin. Arousal is calculated dynamically from MCM-configurable effects and updates smoothly on request — no external heavy state updating needed. Solves the problem of other mods competing for the state. A modern, high-performance rewrite of SL Aroused. ⚡ MIRROR This is a mirror of the Nexus mod page: https://www.nexusmods.com/skyrimspecialedition/mods/151502 User guide ✨ FEATURES - Full support for: SexLab, SLP+, SLSO, OStim, OAroused bridge - Devious Devices integration - Aroused animations (optional) – Thanks to kzrp - Masturbation hotkey (OStim uses furniture if nearby) - Improved performance: native arousal calculations, no state-changing overhead. NG-based native SKSE plugin. - More realistic arousal model – avoids nympho behavior by default (toggleable) - Includes Baka + SLAX keywords - Advanced Nudity support: Nude / Bottomless / Topless / Genitals factions - SLAM effects (active/passive) + mod event hooks (e.g., CEE) - In-game keyword editor (with optional export to KID file) - Soft compatibility with many external mods - Creature support - SLP+ stats integration - Arousal notifications (optional) - Fully replaces all versions of SL Aroused – requires new game unless you're on NG 0.2.2 - User guide: https://crajjjj.github.io/SexlabArousedNG/ 🔥 BUILT-IN EFFECTS (all configurable in MCM) - Naked Exposure: Gain arousal from seeing nudity (up to 50 / 15 for non-preferred gender) - Sex: Arousal rises from participating in or witnessing sex - Satisfaction: Post-orgasm relief, decays quickly - Exhaustion: Reduces arousal after each SexLab scene - Timed: Gradual increase after long abstinence (accounts for belts/plugs) - Trauma: Lowers arousal after rough encounters (unless extremely lewd) - Sleep: Some arousal is added after sleep for PC - Conditional Expressions Extended has lots of dynamic effects - cold, pain, headache etc. https://www.nexusmods.com/skyrimspecialedition/mods/91438 🔄 COMPATIBILITY - Works with Skyrim SE / AE / VR 📦 REQUIREMENTS Hard Requirements: - Address Library — https://www.nexusmods.com/skyrimspecialedition/mods/32444 - PapyrusUtil SE — https://www.nexusmods.com/skyrimspecialedition/mods/13048 Soft Dependencies (for full features): - powerofthree's Papyrus Extender — https://www.nexusmods.com/skyrimspecialedition/mods/22854 - SexLab - OStim Standalone — https://www.nexusmods.com/skyrimspecialedition/mods/98163 - Milk Mod Economy - Devious Devices / NG - SLEN - FNIS, Nemesis, or Open Animation Replacer – if enabling aroused animations 📝 NOTES - This mod replaces all previous SL Aroused versions - Uninstall older versions before installing - Requires a new save unless already using SexLab Aroused NG 0.2.2 - Join the dev chat here: https://discord.com/invite/mycaxFPSeV - View the source code on GitHub: https://github.com/crajjjj/SexlabArousedNG For mod authors – How to integrate?: https://crajjjj.github.io/SexlabArousedNG/authors/compatibility/ ❓ FAQ Q: Do I really need a new game? A: Yes, unless you were already using SexLab Aroused NG 0.2.2. Earlier versions used a different system for storing arousal data, which is incompatible. MCM won't initialise either. Q: Can I disable specific effects like Trauma or Timed arousal? A: Yes. All effects are fully configurable through the mod's MCM menu. Q: Does it support XXX? A: Short answer - yes. Long answer: It uses the same interface as other SLA mods + optional OSLAroused bridge. Sometimes, mods like SLEN implement complicated logic on top of old interfaces to do what the SLOANG mod does. It will still work for those, but patches make it more correct and efficient. Q: Is this compatible with CBBE/3BA/BHUNP bodies? A: Yes. Body type does not affect arousal calculations. This mod focuses on logic and stat tracking, not body mesh handling. Q: Do I need animations? A: No, but if you want visual feedback (e.g., aroused idles or masturbation), you'll need to enable animations and use a compatible engine (FNIS, Nemesis, or OAR). Q: Is this safe to uninstall mid-playthrough? A: No. This mod creates persistent native forms and hooks. You should uninstall it only if you're starting a new game or using a save that has never seen it. Q: The MCM menu isn't showing up. What should I do? A: - Double-check requirements – ensure Address Library, PapyrusUtil SE, and soft dependencies are correctly installed. - Check if SexLabAroused.esm is already present in your load order. If it exists from an older mod, it may block initialization. Remove/disable it. - Check that plugins are enabled. - Use Papyrus Tweaks NG – it can help resolve MCM registration issues by fixing script load order or timing. https://www.nexusmods.com/skyrimspecialedition/mods/77779 - Try MCM Menu Maid 2 – it forces stuck MCM entries to initialize. https://www.nexusmods.com/skyrimspecialedition/mods/67556 - Wait in-game or save & reload – sometimes the MCM loads after a scene transition. Q: Any way to disable notifications? A: Disable notifications in MCM. Also consider the Notification Filter mod: https://www.nexusmods.com/skyrimspecialedition/mods/67925 SubscribeStar: https://subscribestar.adult/crajjjj 🎉 CREDITS - ponzi – Core rewrite & NG overhaul - Contributors to Aroused, Baka, SLAX, SLAM Enjoy your immersive, dynamic arousal system! Submitter crajjjj Submitted 06/22/26 Category Adult Mods Requirements Requirements: https://crajjjj.github.io/SexlabArousedNG/players/requirements/ Regular Edition Compatible No Install Instructions User guide
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OSL Aroused - Arousal Reborn (SSE & AE) View File OSL Aroused - Arousal Reborn OSL Aroused is a framework independent, SKSE based Arousal Framework. It is meant to be a drop-in replacement for both Sexlab Aroused and OAroused, and is fully backwards compatable with all mods using those frameworks. This is not a direct port of either mod, but created from the ground up, with an SKSE core with goal of minimizing Papyrus script load, while still being fully compatable with mods using either SL Aroused or OAroused. You can use OSL Aroused if you run just Sexlab, Just OStim, Both Sexlab and Ostim, or neither. Integration with sex framework is automatically detected and enabled if you have the framework installed. Primary Features/Goals Performance - The core of the system is written in a native SKSE dll to reduce script load There is no script polling or cloaks, any and all perimeter checks are run within native code. All data is managed within the OSLAroused SKSE cosave, *not* Papyrus Utils. This allows for better state management, and players can clear all data at any point from within MCM. (Ie. Significantly reduces and user can solve co-save bloat that SL Aroused traditionally causes) New Arousal Mechanics - Complete redesign of how Arousal is updated over time. Performance improvements allow for a more dynamic and reactive system. A "Baseline Arousal" value tracks what an actors arousal wants to move towards over time. This is impacted by things such as Being Naked, Viewing Naked Actors, Wearing Lewd Clothes, Wearing Devices, Sex Scene Participation, etc... This allows for arousal to be impacted by an actors current "State". "Current Arousal" value tracks an actors overall arousal value. It will want to gradually move towards the actors current Baseline Arousal. "Libido" value represents the minimum baseline arousal. It very slowly moves towards the actors current arousal level. Backwards Compatible - Should Work with majority of mods using SL Aroused or OAroused without requiring any patches. (Note: Ive only tested a subset of mods, so especially in this pre-alpha state likely many mods that I will need to make updates to properly support if they use SLAroused in funky ways) Minimal Dependencies - All unneccessary dependencies are pruned, and neither sexlab nor Ostim are required to run this mod. The adapters for each framework are loaded at runtime if those mods are installed. Cross Framework Arousal - Because this is a replacement for both OAroused and SL Aroused, It acts to bridge the arousal system between both frameworks so they both share the same arousal state. Keyword Configuration - Built in support for adding keywords to armor at runtime. Currently just Bakas "EroticArmor" and SLS "Bikini" keywords, but trivial for me to add additional keywords (or ability for users to define there own) if there is desire. Requirements Address Library for SKSE SKYUI Installation Place towards the bottom of your load order, MUST OVERWRITE ALL OTHER MODS (like SLSO) DO NOT INSTALL SexLab Aroused OR OAroused, THIS IS A REPLACEMENT Both AE and SSE versions are included in the FOMOD, just select correct version on install If you do not use any mods that use OAroused, you can disable OAroused.esp UnInstallation Shouldn't require any additional steps beyond removing from your load order Configuration MCM Menu has lots of options. Use the show arousal key (RCtrl default) while aiming at npc to edit there stats in mcm Press while not aiming at npc to be able to edit player stats Credits This mod is built off the shoulders of Giants. All the Mechanics/arousal algorithm is pulled from OAroused/SL Aroused Anyone who worked on SLA or any variant (redneck2x, fishburger67, Lupine00, Baka and anyone else) Sairon350 for OAroused powerof3 whose amazing SKSE mods i used for references in learning SKSE How Is It Backwards Compatible Within the zip there is stubbed out versions of SexlabAroused.esm, OAroused.esp, OArousedScript.pex, slaFrameworkScr.pex, slaUtilScr.pex The scripts redirect all mod requests to OSL Aroused which quickly pipes them to the native dll. OSL Aroused then keeps certain faction/global state that SexLab Aroused requires populated. The "Adapter" scripts for sexlab/ostim are only loaded if the given framework is found, and handle managing arousal based off scenes. Arousal Mode Selection There is now an "Arousal Mode" selector in the MCM to switch between original SL Aroused Mechanics (Timerate/Exposure) and OSL mechanics described below. NEW AROUSAL MECHANICS As of version 2.0.0, the Arousal mechanics has been completely redesigned. These Mechanics should still largely be backwards compatible with sexlab aroused mods. OSL Aroused uses a robust Arousal Management system, where both "state" and "event" based arousal modification is supported, Baseline Arousal represents the state of arousal the player "wants" to be in. And their Current Arousal will gradually move towards that value. Certain events can directly manipulate your arousal, which will gradually "normalize" back to baseline Many settings are configurable in MCM and can help explain what is impacting what. Historically, Arousal systems primarily drive arousal by a constant increase over time, and increasing arousal by a set amount based off events, or at set intervals if certain conditions are met. Although "Event Based" arousal modification can fit in with those systems rather nicely, there isn't really a mechanism to support "state based" arousal modification beyond just adding to arousal at a set interval. Designing this capability into the fundamental system I believe will provide for a much more reactive system, and opens up a lot of possibilities for the future. Core Attributes - there are 3 primary values that drive the underlying arousal system. Current Arousal - This value is analogous to the historical Arousal value. It represents an actor's current arousal. This value is modified over time based off Baseline Arousal. Also manipulated based off "Events" (ex. Plug Vibration, Actor Orgasm, Butt Slap, etc... Any "one time" action) Baseline Arousal - Represents a "baseline" value that your Current Arousal wants to move towards over time. This Value is determined off of the actors current state. Things like Worn Clothes, Worn Devices, Nearby Naked Actors/Sex Scenes, all impact this value. Libido - Represents actors minimum Baseline Arousal value. It very slowly moves towards actors current arousal value. This is used as a "Longer Term" tracker of arousal state. Remaining at High Arousal will increase your libido, making it easier to remain at high arousal and harder to remain low arousal. Remaining at high arousal will increase your libido towards that arousal value, and to lower libido you need to keep your arousal below your current libido value Raise Current Arousal: Arousal gains can be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal gains when a sex scene begins and stage is changed. Maintaining a Baseline Arousal above Current Arousal will gradually raise your arousal. Lower Current Arousal: Arousal Loss can also be triggered from other mods (What SLAroused mods use to manipulate arousal). OSLAroused will also cause direct arousal Loses when an actor orgasms. Maintaining a Baseline Arousal below Current Arousal will gradually lower your arousal. Raise Baseline Arousal: The following states will increase your Arousal Baseline. See "Baseline Status" MCM menu for breakdown. Values configurable in "Settings" Actor Nude, or spectating another nude actor Participating in a sex scene, or spectating a sex scene Wearing Lewd Clothes (EroticArmor Keyword) Wearing Devices (Devious Devices and TOYS support) Lower Baseline Arousal: Remove any equipment/states that raise baseline above (ex. clothes, devices etc...) Baseline is suppressed (lowered) when actor standing in rain [NOTE: Not Implemented yet] All the rates and values are configurable via MCM. Future Ideas: Spells/Potions to manipulate arousal Vanilla drinks/food? (ale?) Nearby Dead bodies suppress Baseline Arousal. Killing Reduces Arousal ??? Things to be worked on / What I need from you guys - This is the initial pass at new system. Any feedback on overall design and changes people would like to see are greatly appreciated. - Feedback on gameplay that people would like and any ideas on things that should manipulate arousal. - Overall bugs/issues, Let me know if you run into any issues. Or if anything seems off What im Currently working on - Bug Fixes Whats Next? - A Robust Sex Skill/Addiction framework. Haven't decided whether to bake this into this mod, or have it as a separate optional mod. Ideally I think it should be pretty tightly associated with more robust arousal mechanics mentioned in previous point. Script Source: https://github.com/ozooma10/OSLAroused Changelog Version 2.7.0 Added option to switch to original SL Aroused Mechanics (Arousal Mode switch in MCM) Check for sla plug keywords Better OStim and SL Scene management Many bug fixes Version 2.6.1 Fix Compatibility issues with Paradise Halls - Home Sweet Home Add "Satisfied" Buff to Lovers Desire effect Add missing DD patches Version 2.6.0 Arousal for Nearby Actors automatically updates. Creatures Should be suppoted and working now. Version 2.5.0 Ability To Register any Keyword to armor In MCM, Just enter the editorId of the keyword you want to (ex. "SLA_HasStockings"), and that keyword will be available in list after next game load. OStim standalone support (Uninstall any patches previously used) Hold "Show Arousal" key to trigger a self-pleasure event. (Restored from OG SLA) Naked check looks for ArmorCuirass keyword as well as slots (Fixes some 2 piece top/bottom armor) Fixed Applied Keywords being lost between saves Fixed Debuff Descriptions Fixed compatibility with slew of SL mods. (Added slaInternal quest to SexlabAroused.esm) Should fix (SL Interactive Arousal, Follower Player Dynamic Arousal, Sexlab Relationship Dialog System) any many others If you have any feature requests/recommendations PLEASE LET ME KNOW Thanks for anyone who checks this out. Still Early days but im hoping this becomes pretty awesome. Submitter ozooma10 Submitted 02/08/22 Category Adult Mods Requirements SKSE Regular Edition Compatible No Install Instructions
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Arousal Mods - which one? Solved
Bluegunk posted a topic in Request & Find - Skyrim: Special Edition
I use Sexlab, FLower Girls (less so these days), OSTIM Standalone. Right now I have these Arousal Mods SexLabAroused Redux Baka Factory v28 SLO Aroused NG OSL Aroused OSL and Boobies Keywords (KID) - Various Armor Patches Is one of them a "Best of the lot" or are all 3 of use? -
Sex Attributes Helper (now does Arousal & Willpower) View File Ingesting, Rads, Combat, SAKR state, location + more can affect Arousal+Willpower levels. SAKR+CSL support + Dripping/Gushing etc via Arousal value + Violate "Too Horny/Weak" Auto Surrender + Commonwealth Moisturizer (Cum) on Skin effects + Nude Modesty (external mod/s needed (you probably have most of them already)) the only "Hard" Requirement is Sex Attributes. Basically it breaks out the Arousal *and* Willpowers values and allows them to be modified by a heap more things (as seen in the images above and below as a wall of text). Before you jump in You will likely need to change sliders around to your preferences, however your playstyle will affect what you need to change, it likely is "too easy" at the current settings. Food that adds rads will have 2 ticks, one for the food itself, and one for the radiation. Getting hit with a Radium Rifle is a similar affair, Rads + Combat arousal/willpower damage. Locations and Adrenaline and SAKR score modifiers all functioning at the same time will increase the gains/losses in each direction (unless you do an opposite), so keep all this in mind before you increase things too much. This mod cannot "see" or change arousal gained from other mods, only what it changes itself. List of what is available: -All sliders can be 0'd with fair steppings (usually 0.1), so you have total control over what and what doesn't affect your pawn. Most sliders than can go negative, do, so actions can reduce arousal/willpower instead of increasing it are easy to achieve, and vice versa. -Almost anything your character can consume, can affect their Arousal+Willpower stat, positive or negative. This is broken up into goods via formlists, zero rad food, food with rads, waters, sodas, chems, other medicines. Few certain things were ignored like the Vault 81 cure just because I don't think they matter/couldn't think of what list to put them in. -An optional addon to add non-RobCo patcher Better Living Through Cumistry support is included (requires original mod obviously) -Taking Rad damage can increase your characters values (direct), losing rads can decrease arousal/willpower (or vice versa, like everything) -SAKR support so the game can detect when you are skimpy/exposed boobs/crotch, skimpy clothing has a % gain modifier, exposure gives passive gains (33% for chest exposed, 66% for crotch, 100% of passive gain rate if both). You can get the skimpy modifier at the same time as being partially nude, but when you are fully exposed the modifier stops working. -An arousal level dripping-when-aroused type of system. Dripping, Squirting, Gushing, Cumming, Leaking Cum, CumFarting?. Modesty?? (needs mod/s below). Set your own arousal level for the effect to be equipped (its an item that gets equipped, it shouldn't get in the way). -Cum on your skin from Commonwealth Moisturizer can change your players Arousal/Willpower. -AAF scenes involving the player+orgasms can affect their Willpower. Arousal is already handled by Sex Attributes itself. Thanks to @Cookiemonsta234 who provided most of the code. -When the player has an exposed top and/or bottom and the 'Covering Hands' mod is installed, the player can be combat-locked (toggle) and will cover themselves. The options for this are as follows: Arousal Only, Semi-Nude (top or bottom missing), Nude, Semi-Nude+Arousal Rating, Fully-Nude+Arousal Rating This can be equipped at the same time as the above animations (which only 1 will work at any given time in addition to this) -- The mod "Perverted Mechanics" has more complete support for modesty and uses a different/conflicting animation. It is not recommended to use this covering hands support at the same time as that mod. This should not be an issue if you set the arousal value to 101 in this mod ((default)), to disable the animation being equipped from this side). That mod also has its own SAKR arousal-changing values and possibly other things that may interact here so take care to not double up to avoid problems. Both mods should operate fine with each other outside of this (I use both and recommend that for covering animations instead of this). -Location support, so areas can alter arousal/willpower by % of what you'd be gaining (like a raider camp or a vault). It can be a little jank with updating and being accurate with what you're seeing vs where it tells you that you are. Typically needs a location change for settings to take hold. I did not manually name all these locations, they're pulling from fallout 4's base code, all I did was group them. -Combat Arousal: on getting hit you can gain or lose arousal/willpower, depending on "what" sort of damage it was, most basic damage types covered, kills and attacks on the enemy can alter your arousal/willpower as well. Gambles and weapons have different amounts of arousal gain, amounts controllable via MCM, there is also a Maximum Arousal level which when reached you will be unable to use your weapons (of course the value can be changed). -Your maximum arousal-to-attack limit can also trigger you to surrender to your enemies due to being too damn horny or weak willed (if you have Violate). -Combat strip lite support : Each item stripped, add/remove X arousal/willpower -Adrenaline ranks can affect gain/loss (survival only) -Swimming can change your players values over time, more time spent, more effect. -Multiplier/Gamble options exist for a heap of the sliders as well, so you could set a low value with a low chance and a large multiplier for a shock as an example -Practically all of the basic in-game and DLC ingestible items have been listed so it should just work out of the box and not ruin anything else you have going on, plus there's an easy to use MCM. It should have robco patcher support (I created 3 extra nodes to latch onto) so anything else people want to use with it (like to add more items) should be able to use those nodes to hook onto, I dont even know if they are needed I actually don't know how to use robco, I just didn't want to create another dependency. It should work out of the box with BLTC but that is untested, as are all robco things. The robco lists are : CustomGroup1 CustomGroup2 CustomGroup3 globals: CustomGroup1Gain CustomGroup2Gain CustomGroup3Gain Permissions and Dev info: Current possible known issues: "Seems ok 2 me 4 now" You will want to play with scoring. The obviously required framework: Optional but highly recommended: SAKR for SAKR stuff Combat Strip Lite for Combat Strip Lite Support Better Living Through Cumistry for ingestible support UAP for Effects when aroused | Bad End Animation Pack (Release_BadEnd_v01_05.zip) for more effects | Possible alternates can be used with a little work for both packs Covering Hands (Modesty TD animation edit) - may replace an existing holding-broken-arm animation AAF Violate for "Auto-Surrender when too horny" support. Commonwealth Moisturizer for cum hornyness/will changes Submitter Franco Cozzo Submitted 01/03/26 Category Other Requirements Hard: Sex Attributes 2.8.0 Soft : Skimpy Armor Keyword Resource, CombatStripLite, AAF_Violate, Hard with included extension: Better Living Through Cumistry
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Brimming Arousal Reveals Everything (BARE) View File B.A.R.E: Brimming Arousal Reveals Everything This mod changes worn outfits based on the arousal stage leveraging the Various States of Undress (VSU) Framework. As the player (or NPC) becomes more aroused, it will expose herself (Female Only) - Nudity Addiction Update Requires new save if updating from 1.0.x Nexus Release https://www.nexusmods.com/skyrimspecialedition/mods/176778 This version is the same as the one in the new nexus release. Outfits: https://www.nexusmods.com/skyrimspecialedition/mods/177539 I'll keep both versions in sync. How It Works: We leverage the VSU framework to swap between 2 variations of the same outfit dynamically depending on the arousal level, configurable through the MCM. Optional (and Highly Recommended) to use Advanced Nudity Detection(A.N.D.),as it provides more granularity for the player BARE provides 2 alternative ways to swap outfits Arousal Only Based: For the player or female NPC, if they are equipped with an outfit with a exposed variation, it will automatically change the outfit if the arousal is higher than the threshold. There is a different threshold for Actors in the Exhibitionist faction. Exhibitionist and non exhibitionist have a different slider. A.N.D. Based (Player Only): Recently A.N.D, rolled a new "Modesty faction", that dynamically determines if the player should use the modesty animations (Using DFFM), depending on how comfortable is with being exposed, the more the player progresses to the faction, the higher the threshold it is to cover herself. We use the same faction here to determine at which arousal level will the player change the outfit. The ranks for the modesty faction (from Dynamic Modesty) are: Each rank in the modesty faction has its own configurable threshold, hence a player that is modes (rank0), will have a very high arousal threshold to change outfits, while a shameless(rank6) player will have an extremely low threshold, and basically will always change to the more exposed outfit NOTE: If the arousal threshold for a rank is too low, higher ranks may also be affected. for example, by setting the modest arousal threshold at 1, all ranks will be swap outfits at 1 arousal, even if their sliders are higher. This is by design. VSU: Bare relies on VSU to swap outfits, although VSU supports up to 3 variations, most outfits only have 2, so I opted for only 2 variations, There is an argument to use 3 variations for Exposing breast, and genitals. I tried, and the results were not good enough, so I decided to use 2 states only, covered and exposed. BARE|0x10D6A5~Skyrim.esm|0xD74~KSO Mage Robes.esp|NONE|0|1 As we are using VSU there is potential for minor incompatibilities between this file, and other configuration files, especially if the outfits are the same, I cannot validate configs for other VSU applications, like ostim, and degradation. I avoided damaged variations in my files for this reason. Nudity Addiction: Now BARE comes with an optional Nudity Addiction feature (Player only). The nudity addiction depends on AND and will not work if its not installed, the rest of the mod should still work without it. As the player progresses through the modesty rankings will start refusing wearing outfits that cover too much and will unequip them. A notification message will play out in this case. Starting from the "comfortable" rank, the player will refuse to wear items that belong to 3 levels below, so for comfortable that means wearing outfits that do not at least show bra. So when the addiction feature is on: Comfortable(3) - Must at least show Bra Tease(4) - Must at least show Bra and Panties Brazen(5) - Must at least show breasts and panties Shameless(6) - Must at least show breasts and genitals Permanent Shameless - When addicted, Permanent shameless will only wear jewelry (No boots, capes, gloves, masks, etc), some items may be ignored due to the slots used. Be wary of becoming permanent shameless, or you will be walking around skyrim completely naked (To be fair, that's probably the goal). I've also added some leeway for curtains, so even if shameless, you can still wear curtains and be considered as "not showing" anything, but only the more risky curtains are allowed in the higher tiers (So for example in shameless only ultra high flash risk chest curtains may be allowed). The item filtering is keyword based, if an item does not have any of the allowed keywords or if it has any of the blacklisted keywords it will be unequipped Important Note: The Nudity addiction will allow you to equip the items, but if during the BARE cycle (each cooldown) determines that your items are not revealing enough then they are unequipped, this behavior allows the player to equip the items and they can still be swapped to the more revealing variant that could still be allowed. Additional Files: I'm providing 2 configuration files: Sunjeong selected outfits: Several outfits from Sunjeong that have both a covered and exposed variant KSO robes: This is intended to use the KSO replacer and the KSO standalone files. Build the KSO replacer as is, and the standalone with the zaps for bra and panties. Take care of selecting the same outfits For the replacer I chose Apprentice robes2 and Journeyman Robes2. The file will still work with the other options, but it won't be consistent. I've also created a blog to hold files created by the community Bare Community Files Upgrading: - Reset Scripts will probably work, but NEW SAVE is highly recommended. Requirements: - Various States of Undress (VSU) Framework - MCM Helper - Scrab's Papyrus Extender - An arousal Framework SLO Aroused NG or OSL Aroused - Arousal Reborn - Advanced Nudity Detection (Optional, but highly recommended) - Dylbills Papyrus Functions: required if AND is installed. - B.e.e.s (For those under 1.6.1170) Important This mod is NOT affiliated to Advanced Nudity Detection (AND), Please do not ask support questions for BARE in Nymph server. I'm Also active in Citadel, so you can ask question there in NSFW-Support, Please be sure to tag me so I can see the message Maybe Future Work: - Option to skip actors in Ostim animations. (Let me know if this is an issue, so far no one seems to care) - MCM to configure the blacklisted/Whitelist keywords for each addition state. (Only if there are enough requests) Submitter Arkbar. Submitted 06/22/25 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions
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I am using SexLabAroused Redux Baka Factory v28 and SLO Aroused NG on game 1170 on PC. Also the usual sort of dodgy mod list that LL residents use. I've nothing against these mods doing their job, but too often I get my Dovah-Lass up to 100 Arousal when it's just really inconvenient. Like exploring a dungeon, or being attacked by 10,000 spriggans, etc. Sometime I also just want some peace and quiet to explore a view. I mean, no-one goes exploring a copper mine whilst on heat, do they? I've asked about this before, and I get stock answers like "use SLEN", or "don't I realise that I can do a small arithmetic function on a NASA computer and arousal goes down", etc, etc. No. What I want is this: an easy little mod that if I hit a hotkey, or cast a spell / power or drink a potion, Dovah-Lass's arousal immediately crashes by 90% so it settles at 10. If this doesn't exist, I could knock one together as a Power, but just need help with a script because I can break a script on the first line. In hope.
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Consuming goods, rad damage, combat, SAKR state, location + may affect Arousal level. SAKR+CSL support + Dripping/Gushing etc via Arousal value + Violate Auto Surrender + Nude Modesty (external mod/s needed (you probably have most of them already)) Basically it breaks out the Arousal(or willpower) stat and allows it to be modified by a heap more things (as seen in the images above and below as a wall of text). Before you jump in You will likely need to change sliders around to your preferences, the base settings should be fine (for the Arousal) however your playstyle will affect what you need to change, it likely is "too easy" at the current settings, if you have the Covering Hands mod, just note I set the default for that to be equipped at a very low value which may lead to you taking 1-2 hits if you're close to an enemy and they attack quickly as the timer needs to "tick" to see that you are in combat (caution or danger) to unequip the item. Food that adds rads will have 2 ticks, one for the food itself, and one for the radiation. Getting hit with a Radium Rifle is a similar affair, Rads + Combat arousal damage. Locations and Adrenaline and SAKR score modifiers all functioning at the same time will increase the gains/losses in each direction (unless you do an opposite), so keep all this in mind before you increase things too much. This mod cannot "see" or change arousal gained from other mods, only what it changes itself. List of what is available: -All sliders can be 0'd with fair steppings (usually 0.1), so you have total control over what and what doesn't affect your pawn. Most sliders than can go negative, do, so actions can reduce arousal instead of increasing it are easy to achieve, and vice versa. -Almost anything your character can consume, can affect their Arousal stat, positive or negative. This is broken up into goods via formlists, zero rad food, food with rads, waters, sodas, chems, other medicines. Few certain things were ignored like the Vault 81 cure just because I don't think they matter/couldn't think of what list to put them in. -An optional addon to add non-RobCo patcher Better Living Through Cumistry support is included (requires original mod obviously) -Taking Rad damage can increase your characters arousal (direct), losing rads can decrease arousal (or vice versa, like everything) -SAKR support so the game can detect when you are skimpy/exposed boobs/crotch, skimpy clothing has a % gain modifier, exposure gives passive gains (33% for chest exposed, 66% for crotch, 100% of passive gain rate if both). You can get the skimpy modifier at the same time as being partially nude, but when you are fully exposed the modifier stops working. -An arousal level dripping-when-aroused type of system. Dripping, Squirting, Gushing, Cumming, Leaking Cum, CumFarting?. Modesty?? (needs mod/s below). Set your own arousal level for the effect to be equipped (its an item that gets equipped, it shouldn't get in the way). -When the player has an exposed top and/or bottom and the 'Covering Hands' mod is installed, the player can be combat-locked (toggle) and will cover themselves. The options for this are as follows: Arousal Only, Semi-Nude (top or bottom missing), Nude, Semi-Nude+Arousal Rating, Fully-Nude+Arousal Rating This can be equipped at the same time as the above animations (which only 1 will work at any given time in addition to this) -- The mod "Perverted Mechanics" has more complete support for modesty and uses a different/conflicting animation. It is not recommended to use this covering hands support at the same time as that mod. This should not be an issue if you set the arousal value to 101 in this mod ((default)), to disable the animation being equipped from this side). That mod also has its own SAKR arousal-changing values and possibly other things that may interact here so take care to not double up to avoid problems. Both mods should operate fine with each other outside of this (I use both and recommend that for covering animations instead of this). -Location support, so areas can alter arousal by % of what you'd be gaining (like a raider camp or a vault). It can be a little jank with updating and being accurate with what you're seeing vs where it tells you that you are. Typically needs a location change for settings to take hold. I did not manually name all these locations, they're pulling from fallout 4's base code, all I did was group them. -Combat Arousal: on getting hit you can gain or lose arousal, depending on "what" sort of damage it was, most basic damage types covered, kills and attacks on the enemy can alter your arousal as well. Gambles and weapons have different amounts of arousal gain, amounts controllable via MCM, there is also a Maximum Arousal level which when reached you will be unable to use your weapons (of course the value can be changed). -Your maximum arousal limit for combat can also trigger you to surrender to your enemies (if you have Violate). -Combat strip lite support : Each item stripped, add/remove X arousal -Adrenaline ranks can affect gain/loss (survival only) -Swimming support is rudimentary, does a one shot amount of arousal in dirty or clean water when your character is fully submerged/swimming. -Multiplier/Gamble options exist for a heap of the sliders as well, so you could set a low value with a low chance and a large multiplier for a shock as an example -Practically all of the basic in-game and DLC ingestible items have been listed so it should just work out of the box and not ruin anything else you have going on, plus there's an easy to use MCM. It should have robco patcher support (I created 3 extra nodes to latch onto) so anything else people want to use with it (like to add more items) should be able to use those nodes to hook onto, I dont even know if they are needed I actually don't know how to use robco, I just didn't want to create another dependency. It should work out of the box with BLTC but that is untested, as are all robco things. The robco lists are : CustomGroup1 CustomGroup2 CustomGroup3 globals: CustomGroup1Gain CustomGroup2Gain CustomGroup3Gain Permissions and Dev info: Current possible known issues: "Seems ok 2 me 4 now" You will want to play with scoring. The obviously required framework: Optional but highly recommended: SAKR for SAKR stuff Combat Strip Lite for Combat Strip Lite Support Better Living Through Cumistry for ingestible support UAP for Effects when aroused | Bad End Animation Pack (Release_BadEnd_v01_05.zip) for more effects | Possible alternates can be used with a little work for both packs Covering Hands (Modesty TD animation edit) - may replace an existing holding-broken-arm animation AAF Violate for "Auto-Surrender when too horny" support.-
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Version 3.2 (19.Mar.2041)
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Dancing Penis (instant arousal) *** 07.Mar.2026: 30000 downloads 😃😃😁*** *** 21.Nov.2022: 20000 downloads 😃😀*** This mod runs with Oldrim, LE, SE and AE DBSloMo.mp4 ... getting hard and start peeing on death. What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. The mod works for males, females and futas. So, have a look to the demo videos below and decide if this mod is for you... Mod Features: - PC and NPCs getting hard or limp when being hit or when hitting someone (see video #1 and #3) - PC and NPCs getting full hard/limp and cumshot when dying or killing someone (see video #1, #2, #3, #7 and #8) - new Spell "Dancing Penis" that lets the penis of the NPCs going wild (hard, limp, cumshot...) (see video #4 and #5) - "non combat arousal" function were you define a wide and a close area were the NPCs and Creatures getting hard, limp or cumshot only by aproaching or leaving your player (see video #6, #10 and #14) - Females peeing or suqirting on the Dancing Penis Spell, and females peeing on death or on killing (see video #11 and #13). - Females peeing or suqirting when they reached a given arousal level (see video #12, this is part of the "non combat arousal" Function) - you can optional activate some "dirty talk" messages on death/kill, the non combat arousal function and the Dancing Penis spell (see video #15) - Males and Futas start cumming when they reached a given arousal level. This is part of the "non combat arousal" Function (see video #16) *** NEW *** Hints: - If you want Dancing Penis to check the arousal level and to start a cumshot/pee/squirt but you do not want to increase the arousal every x seconds you can configure the non combat function like this: Activate the "non Combat Arousal Mod", " deactivate the "Close arousal area in meter", set the "amount of arousal per cycle" to 0. In this case the non combat arousal function will not increase the arousal level at all but will check if the arousal level is reached to start the cumshot/pee/squirt. With the parameter "Wide arousal area in meter" you now can control how many NPCs should be effected by the mod." 😀 - If you want to use the cumshot option be sure that in the cumshot mod following fields are set/checked: "Orgasm detection" is set to "Individually", "Always show ejaculation" is checked, "Victims ejaculate" is checked. - If your schlongs do not move after installation check if you have enabled SOS in the SexLab Aroused mod. - Of course the NPC settings work also for all creatures if you have "sexlab aroused creatures" in place. - If you want the "Masochist" function you also have to activate the "Getting limp being hit" toggle. - Use the "Geting limp again if already hard" function of the "On Hit" section to prevent the characters to always being full hard. - Hit a dead NPC or creature and see what happen. Issues: - If you use the mod "Aroused Sexy Idles" and you have set the idles activ for your player and you have activated the Dancing Penis Function "Non Combat Arousal on Player" and you have switched to the free camera view "TFC" you will get this issue: The free camera will switch back to the 1. person view every time the Dancing Penic mod is updating the arousal level and the idles mod will start or stop an animation. Up to now i do not know how to fix this issue (if possible). You can switch off the "Sexy idles" animation for your player to avoid this error (so, idles only active for NPC). Requirements: - SKYUI - SoS - Sexlab - Sexlab Aroused Redux - Zaz Animation Pack (if you do not want to load the ZaZ package, stay with the old Dancing Penis Version 2.5b that is still available. No peeing possible tough) - Cumshot (optional, only if you want the cumshot effect on Death/Kill) - Animal SoS (optional if you want Dancing Penis for all creatures) *for Oldrim and LE please use the "non SSE" versions recommended mods: - Animal SoS A great mod that worked together with my mod and my "Dancing Penis" spell, see the horse videos below - Cumshot I abolutely like this mod! Use this mod together with the "Orgasm on Death/Kill" option. My favorite "Ejaculation Mode" is the "Particles". - Manipulator You can strip all NPCs on a click, and have easy access to bodysliders. - Nude World Order. A perfect mod to test "Dancing Penis" - A Closer Look (and than put the zoom on the mouse middle button) - Enhanced Blood Textures This mod also provides the spasm movements of a dead body that you see in my demo videos - SurverX floppy CBPC settings have a look to my floppy SoS settings, that maks the dicks really dancing 😃 installation: For this mod you need SoS and Sexlab already in place... so i think you also have a mod manager already in place. Use the mod manager for installation and de-installation. I really like the MMO2 mod manager. The load order of the mod does not matter at all and you do not need any FNIS runs because the mod is only script based and does not overwrites any files. Enable SOS in the SexLab Aroused mod (otherwise the schlongs will not move at all). Updates: Simply remove the old version and install the new one with your mod manager and you are fine. - After the version update to 2.9 set the parameter "Waiting before getting full limp" value in the "on Death or Kill" section to 20 (or higher) to avoid that the peeing does not stop for your characters if you use the peeing function in parallel with the cumshot function de-installation: After de-installation and restart of the game you will get a message that the mod is missing. But you can just ignore the message and after the next save and restart of the game every thing is fine again. So just try the mod and remove it if it is not for you. and thank you... ... to all the great modders that laid the foundation to make this possible! Mod Configuration Menu breakdown: My personal settings for this mod: Demo Videos: Also have a look to my CBPC floppy settings that make the cocks really dancing ? -
Version 1.1.1
12150 downloads
B.A.R.E: Brimming Arousal Reveals Everything This mod changes worn outfits based on the arousal stage leveraging the Various States of Undress (VSU) Framework. As the player (or NPC) becomes more aroused, it will expose herself (Female Only) - Nudity Addiction Update How It Works: We leverage the VSU framework to swap between 2 variations of the same outfit dynamically depending on the arousal level, configurable through the MCM. Optional (and Highly Recommended) to use Advanced Nudity Detection(A.N.D.),as it provides more granularity for the player BARE provides 2 alternative ways to swap outfits Arousal Only Based: For the player or female NPC, if they are equipped with an outfit with a exposed variation, it will automatically change the outfit if the arousal is higher than the threshold. There is a different threshold for Actors in the Exhibitionist faction. Exhibitionist and non exhibitionist have a different slider. A.N.D. Based (Player Only): Recently A.N.D, rolled a new "Modesty faction", that dynamically determines if the player should use the modesty animations (Using DFFM), depending on how comfortable is with being exposed, the more the player progresses to the faction, the higher the threshold it is to cover herself. We use the same faction here to determine at which arousal level will the player change the outfit. The ranks for the modesty faction (from Dynamic Modesty) are: Each rank in the modesty faction has its own configurable threshold, hence a player that is modes (rank0), will have a very high arousal threshold to change outfits, while a shameless(rank6) player will have an extremely low threshold, and basically will always change to the more exposed outfit NOTE: If the arousal threshold for a rank is too low, higher ranks may also be affected. for example, by setting the modest arousal threshold at 1, all ranks will be swap outfits at 1 arousal, even if their sliders are higher. This is by design. VSU: Bare relies on VSU to swap outfits, although VSU supports up to 3 variations, most outfits only have 2, so I opted for only 2 variations, There is an argument to use 3 variations for Exposing breast, and genitals. I tried, and the results were not good enough, so I decided to use 2 states only, covered and exposed. BARE|0x10D6A5~Skyrim.esm|0xD74~KSO Mage Robes.esp|NONE|0|1 As we are using VSU there is potential for minor incompatibilities between this file, and other configuration files, especially if the outfits are the same, I cannot validate configs for other VSU applications, like ostim, and degradation. I avoided damaged variations in my files for this reason. Nudity Addiction: Now BARE comes with an optional Nudity Addiction feature (Player only). The nudity addiction depends on AND and will not work if its not installed, the rest of the mod should still work without it. As the player progresses through the modesty rankings will start refusing wearing outfits that cover too much and will unequip them. A notification message will play out in this case. Starting from the "comfortable" rank, the player will refuse to wear items that belong to 3 levels below, so for comfortable that means wearing outfits that do not at least show bra. So when the addiction feature is on: Comfortable(3) - Must at least show Bra Tease(4) - Must at least show Bra and Panties Brazen(5) - Must at least show breasts and panties Shameless(6) - Must at least show breasts and genitals Permanent Shameless - When addicted, Permanent shameless will only wear jewelry (No boots, capes, gloves, masks, etc), some items may be ignored due to the slots used. Be wary of becoming permanent shameless, or you will be walking around skyrim completely naked (To be fair, that's probably the goal). I've also added some leeway for curtains, so even if shameless, you can still wear curtains and be considered as "not showing" anything, but only the more risky curtains are allowed in the higher tiers (So for example in shameless only ultra high flash risk chest curtains may be allowed). The item filtering is keyword based, if an item does not have any of the allowed keywords or if it has any of the blacklisted keywords it will be unequipped Important Note: The Nudity addiction will allow you to equip the items, but if during the BARE cycle (each cooldown) determines that your items are not revealing enough then they are unequipped, this behavior allows the player to equip the items and they can still be swapped to the more revealing variant that could still be allowed. Additional Files: I'm providing 2 configuration files: Sunjeong selected outfits: Several outfits from Sunjeong that have both a covered and exposed variant KSO robes: This is intended to use the KSO replacer and the KSO standalone files. Build the KSO replacer as is, and the standalone with the zaps for bra and panties. Take care of selecting the same outfits For the replacer I chose Apprentice robes2 and Journeyman Robes2. The file will still work with the other options, but it won't be consistent. I've also created a blog to hold files created by the community Bare Community Files Upgrading: - Reset Scripts will probably work, but NEW SAVE is highly recommended. Requirements: - Various States of Undress (VSU) Framework - MCM Helper - Scrab's Papyrus Extender - An arousal Framework SLO Aroused NG or OSL Aroused - Arousal Reborn - Advanced Nudity Detection (Optional, but highly recommended) - Dylbills Papyrus Functions: required if AND is installed. - B.e.e.s (For those under 1.6.1170) important Please do not ask for support for this mod on nymph server go to citadel Maybe Future Work: - Option to skip actors in Ostim animations. (Let me know if this is an issue, so far no one seems to care) - MCM to configure the blacklisted/Whitelist keywords for each addition state. (Only if there are enough requests) -
Title says it, really. When Heroine reaches 100 arousal and there's no activity for X minutes, activity, she blows. (Ditto with male). Job done, arousal set back to zero. Using Cumshot NG / Ocum / SLOAroused NG Like double over, drop to ground, orgasm, (cumshot/squirt) then climb back to feet. And that's it. If none, is anyone willing to script? It can't be that difficult...? (I have tried a number of mods , but none of them do this simple thing.)
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Dancing Penis (instant arousal) for Oldrim and LE View File Dancing Penis (instant arousal) for Oldrim and LE *** 19.Mar.2024 V3.2: Males/Futas start cumming when they reach a certain arousal level (part of the "non combat arousal function) *** This mod runs with Oldrim, LE, SE and AE This is a link to my arousal mod Dancing Penis that i made for SSE for download see link below (on this site you only can download the demo videos). Fountain.mp4 What does this mod do? It is an arousal mod, it makes the characters getting instantly hard or limp when hitting someone or being hit during combat. ... or to cumshot, pee or squirt on death/kill. You also have a "non combat arousal" function for cumshot, pee and squirting. The mod works for your Player, all NPCs and all Creatures! So you can use this mod together with other SexLab-Mods to instantely control the arousal level of your PC all NPCs and all creatures. E.g.: this mod can be very well used together with BDSM devices. So, have a look to the demo videos below and decide if this mod is for you... For the mod download please follow the link to the SSE version (it is the same). On this page you only can download some demo videos. Here is the link to the mod download and to the detailed description: Demovideos: DP with other mods Demovideos: on Hit and on Death or Kill Demovideos: "non Combat Arousal" Demovideos: the "Dancing Penis" Spell Submitter Surverx Submitted 03/11/2020 Category Sexual Content Requires - SkyUI - SOS - Sexlab - Sexlab Aroused Redux Special Edition Compatible Yes
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View File SexLab Arousal Enhancement Have you ever wondered why after a kiss or a blowjob your character doesn't become more horny? Well, because there was no mod that made it so... The idea is to have a mod that would increase player character arousal based on what SexLab animation the character has participated. To be more exact : at the end of each stage of SexLab animation, the mod will look at the animation tags and increase arousal accordingly. Currently, the following tags are taken into account: Vaginal Anal Kiss Blowjob Forced Dirty Also, SexLab's lewdness of PC is taken into account - lewd characters are aroused more by various naughty activities. In several cases, PC gender and sexual preference (gay/straight) is also taken into account. In short, the decision process on how to increase arousal has a bit involved logic, so in order to see the big picture you can take a look at the mod's source code in it's GitHub repository. The code is relatively short and should be self-explanatory I think. So, what mods to I require for this to work? Not too much: SexLab Framework 1.62 SexLab Aroused Redux Future TODO Currently implemented logic is only part of what I would like to do here. I plan to expand the logic to include more animation tags. Also, I am planning to tie this into Devious Attributes (I am rewriting Devious Attributes - moving into SKSE as much functionality as possible. If curious, you can see the progress here ) This mod is somewhat play-tested by me, and should not have any issues - it is simple and lightweight. But take into account that it might suffer from works on my machine syndrome (since the mod is very simple and except arousal increase is without side-effects, I'd be a bit surprised to hear about issues, but who knows...) Aaaand... any criticism, thoughts or suggestions are welcome. Submitter m.skynet Submitted 03/31/2017 Category Sex Effects Requires SexLab, SexLab Arousal Special Edition Compatible
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View File Extract from the Lexicon Ridiculum Conjuration. A wonderful form of magic which gives the wielder the power to smite enemies via proxy, suck the souls of the living and control the dead. So why do certain factions in Skyrim look down on this, the most elegant of the all the magic arts? Well it can have side effects which can be looked down upon. Take for example Summoners Tribulation. The sheer power and exhilaration of conjuring something from another plane causes the summoned subject(s) to be extremely aroused. There is also a chance the power involved backlashes on the more novice conjurer themselves. Once in existence the summoned subject(s) will draw on any further conjuration magic, cast by the summoner, to maintain their arousal. For some reason this aspect of conjuration only applies to those who are Dragonborn, (and don't wear a silly hat or live on a crappy dust covered island). It's probably something in their water. Hard Requirements Sexlab Aroused Redux, (http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-1-december-2015/ ), and it's requirements. Soft Requirements Any mod which takes, erm, advantage of high arousal's. Notes 1) It's a work in progress 2) There is an MCM. It doesn't have many options, but does save it's config to a JSON file. Submitter spoonsinger Submitted 05/30/2016 Category WIP / Beta Requires Sexlab Aroused Redux Special Edition Compatible
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View File Description: A foggy dreamy morning woke me up with mild rain and strange pinkish light coming from across the horizon. Temperature was cool and pleasant, which was strange for this time of year and for the Alikr desert. There was nowhere to hide and I had to walk several hours in this strange rain. After half an hour I was all wet... and to my shock, I was not talking about my soaked clothes but about my soaked underpants. What in the oblivion was going on? "And what I am going to do?" I asked myself, feeling horny more and more, placing a hand on my crotch, now in terrible heat... how am I going to get myself into the city on time.... What it does: Changes the arousal level of any actor to 100 when the arousing weather is in effect. Hard dependencies: Skyrim.esm Dawnguard.esm Dragonborn.esm Required mods: Sexlab framework (obviously) - tested on 1.60 hotfix 2 Sexlab aroused redux - tested on V27a Recommended mods: anything which brings sexy randomness into the world when everyone is aroused, MY personal choice is aroused creatures and deviously cursed loot. But you can find many more mods checking for arousal level . Contains: arousing_weather_plugin.esp - base file, required for mod to function, adds arousing weather to Skyrim regions arousing_weather_climates_of_tamriel.esp - adds arousing weather to regions edited by CoT arousing_weather_new_lands.esp - patch adding arousing weather to several mods (wyrmstooth island, Gray cowl of nocturnal desert) Installation: 1) install after sexlab framework and sexlab aroused 2) if you are using Climates of Tamriel, Wyrmstooth or Gray Cowl of Nocturnal install after those mods 3) untick or delete the plugins you do not want (CoT or new lands plugin if you are not using CoT or any of the mentioned mods) Submitter BookBurner Submitted 05/16/2016 Category Other Requires Sexlab Aroused, Sexlab Framework, Skyrim + DLCs, CoT (optional), Wyrmstooth and Gray Cowl of Nocturnal (optional) Special Edition Compatible
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Simple Sadism & Masochism, a Combat Arousal Mod View File Welcome to yet another Feliks mod Release, Simple Sadism & Masochism Requested by @Yuni and @bathoz Note: Latest version probably needs a clean save, if upgrading from 2.x. Or at least a save after uninstalling 2.x Now with NPC support! What does this do? This mod allows both the player and NPCs to be flagged as Sadists and Masochists, gaining arousal as they deal and take damage respectively. It's very lightweight and shouldn't impact performance at all. Aren't things that apply scripts to people around you terrible for performance? Yes! If they use a cloak to do so, Simple S&M does not, it instead uses a system to reset a number of quest aliases to fill with actors near the player, this does not cause a large script load or any noticeable performance drops! How does it work? With the help of a few tricks in papyrus to determine when the player is in combat and to find people near by it simply does some math based on how much damage was done, and then increases the exposure on either the giver or the taker (or both) based on math that is almost entirely configurable by you, the user! I think I found a bug? Yeah you probably have, while the latest release has been tested by myself there's a very good chance I missed something. I have found that SLA tends to behave a little bit strangely if an actor does not have any stats in SLA yet (for instance, on a new game) so if something isn't quite right select them with the SLA tool (N by default) and it will be forced to seed basic stats. Installation requirements: An updated and legal copy of Skyrim The latest update of Sexlab and Sexlab Aroused SkyUI PapyrusUtil (Should be included in Sexlab) Optional: Sexlab Defeat. MCM Breakdown: Future Plans: Cause an actor at full arousal to orgasm when hitting (sadist) or being hit (masochist) with a configurable chance. Anything else suggested in the thread Submitter Feliks Submitted 03/06/2017 Category Combat Sex Requires SkyUI, Sexlab, PapyrusUtil, Sexlab Aroused and it's requirements. Optionally Defeat Special Edition Compatible No
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Stress and Trauma View File Stress and Trauma Overview: This is a lightweight mod that simulates Stress through combat and Trauma by violation through non-intrusive visual effects only, no status effects are used. Description: All options, that can be changed and/or turned off are marked with an "(MCM)". SAT uses a simplistic approach to simulate Stress and Trauma. The aim is to alter only the feel of the game, not the gameplay itself. Therefore only visual effects are used, no "hidden" status effects, buffs or de-buffs. The effects are subtle and easy to ignore for some time, but still aim to make the game feel diffrent. SAT introduces two new values into the game, Stress and Trauma, ranging from 0 to 100. While these values rise the mod applies increasing visual effects at values of 10 (MCM), 33 and 66. The lower threshold can be adjusted in the MCM and serves as a "grace period", so the values don't have to sink down to zero until the effects to stop. Trauma: The Trauma effect adds a recurring, pulsating, circular blur to give a feel of flashback and anxiety. Trauma points are gained by being violated (i.e. the player is the victim of an aggressive animation). The gain values differ depending on the animation (anal, oral, vaginal, beastiality) and can be adjusted individually. There is also the option to set Trauma gain for consentual animations, too. Once the lower threshold is exceeded, Arousal will be blocked (MCM), because the character is taumatised. Trauma can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Apart from that, Trauma sinks over time by a daily rate (MCM). For that the player can't have sex or can't be violated (MCM) for a number of days (MCM), before the Trauma value starts to fall. Example: By default, you can't have sex for 2 days for Trauma to start sinking, after 3 days of no sex the reduction will be 20 (default daily rate), after 4 days of no sex the reduction will be 40 and so on. Stress: Stress adds an increasing tunnel vision and, at high values, short flashes of double-vision. Stress is gained in two ways: 1. Time spent in combat. Every 10 in-game minutes of combat generate 1 point of Stress times a multiplier (MCM). 2. Damage taken. Every 10% of health lost generate 1 point of Stress times a multiplier (MCM). Stress can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Stress, too, sinks over time by a daily rate (MCM). The Stress reduction starts directly after leaving combat, without any waiting time. Stress is also reduced when having sex (MCM). Not when being violated, being the violator is okay. Arousal: At Arousal values of 50 and 70 surreal, colorful effects appear in irregular intervals (MCM). Also Arousal is linked to the Stress value and rises, but doesn't sink, with it (MCM). This show the effect of the adrenalin that has build up over a long fight. The linking can also be enabled for up to 4 follower (MCM). Violation: When the player is violated a light blur flashes up every 0.5 seconds for the time of the animation (MCM) to underline the horror of the act. Requirements: Sexlab Framework 1.62 Sexlab Aroused or Aroused Redux Personal Note: You can't imagine how much I cursed making this mod... My original plan was to used a purple filter for arousal, strong desaturation for Trauma and bright red flashed in violations. But than I had to learn the hard way, that ENB says no to Imagespace Modifiers (the name of the filter in CK)... No colors, no saturation changes... The only thing that did work were diffrent kinds of blurs. At first I was so disapointed that I wanted to drop the mod, but since it was basically finished I decided to not give up and changed all visuals to use blurs. And I'm rather pleased with the outcome ChangeLog: 07/11/2018 Initial Upload Submitter Guffel Submitted 07/11/2018 Category Combat Sex Requires Sexlab Framework, Sexlab Aroused/ Aroused Redux Special Edition Compatible No
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SexLab Philia View File What: SL Philia is a mod I've been intending to make for a little while now. Quite plainly, it tracks every sexual act the player engages in, compares it against categories of desires the player may have (Philia), and adjusts the player's timerate in SL Aroused each day according to how many Philia have been satisfied or unsatisfied. The mod features a deep mcm that displays each instance of each Philia, a way to manually turn them on or off, ways to gain and lose them naturally or through a "mindbreak/limit burst" effect, and full control over how much timerate is gained or lost each day. It triggers on waking up each day, so you must maintain a relatively normal sleep schedule to engage with it. It's not super strict with this stipulation, but there could be some weirdness with short days due to irregular sleeping. The mod is primarily developed--as most SexLab mods are--around a player character in the receiving role. However, I believe it should work consistently with a switch or giving PC. Why: Mostly as a replacement to the absolutely wonderful mod SexLab Hormones. I love DeepBlueFrog and all the work they have put into their mods. Hormones has so many effects that genuinely are awesome to have available, but I have become smitten with just the one. Every day, Hormones will add certain amounts of arousal to the player based on a bunch of different factors. I really enjoyed this effect since it attempts to simulate an actual sex drive. Typically, SL Aroused sort of punishes the player for getting involved in sex with timerate. I understand how it is supposed to represent losing your mind to pleasure, but it didn't sit right with me that the mod leans the player either into never having sex to avoid penalty or just constantly being aroused. Most mods also don't engage with lowering timerate either. OSL Aroused as a similar feature with its Libido function, but I believe it's not quite what I am looking for. So I dreamt this up. How: Every time the player is pulled into a SexLab animation the Philia Tracker will make note of all the animation tags and all the races involved in the act. Then it compares them against all the Philia. You get one count for each Philia represented in the animation. Vaginal group sex with a dog? One count for Vaginal, Group, Bestiality, and Canine Philia. Since Philia mostly triggers off of animation tags, there is wide compatibility with most creature mods that are comparable to the animations they are pulled into. However, I will be attempting to create full compatibility with Demonic Creatures since I love that mod. It will work out of the box, but some creatures will use animation tags that do not represent them correctly. A prime example is many of the dwemer creatures being rieklings, bretons, or fire atronachs. Once the day is done and you have had your night's rest, The Philia Tracker will pass the day's counts onto the Philia Effects department. If you have a count in any Philia, you will gain one day of that Philia being satisfied. If you currently have that Philia, congratulations, your commitment to a healthy sex life will reward you with a timerate reduction. If you don't have that Philia, fret not, there are two (three) ways to get it. One way is through the On Board Trigger. This is a number of days you can set for each Philia that will trigger the player to gain that Philia. Three days of Argonian loving? Argonian On Board three will trigger you to forever have a deep desire for those slick scales. The second way gain a Philia is through the Burst Trigger. This is--in my mind--a way to represent a "mind break" or "limit burst" event. It will only trigger on the number of sex acts of that Philia in one day being equal to or over the limit. Dropped your sword a few to many times exploring that spider filled cave? Insect Burst will keep you coming back for eggs after this first batch is out. The third way is simply to manually add a Philia in the MCM. I think having full control over an experience designed for roleplay is important. And, you can start a new character with Philia to represent their desires from the outset. So you've been slutting it up a little too hard and you just can't cool off unless you've had half the higher races, the whole farm, and the latest in Dwemeri technology in every hole. What are you supposed to do now? Similar as gaining a Philia, to lose a Philia you have two choices. Off Board represents the number of days of abstaining from one of your Philia before you will lose it. Three days avoiding that muscled Nord might be enough to keep you from warming their bed in the future. Of course every day you leave a Philia unsatisfied your timerate will rise. So, it isn't going to be easy. Otherwise, you may manually toggle off any Philia for whatever reason. You have a Philia, you've satisfied it, now what happens? Your SL Aroused timerate will drop by an amount equal to the number of Philia you have satisfied during one day multiplied by the timerate setting in the MCM. Two satisfied Philia and a Timerate Multiplier of five? A ten point reduction to your timerate. Three unsatisfied Philia and a Multiplier of ten? Thirty big ones added to your timerate. Increase and decrease multipiers are no long coupled. They can be set separately. Well, sort of. SL Aroused is a very odd beast. Timerate is subject to a exponential curve of degradation represented in SLA's MCM as the number of days it takes for a third of your timerate to be lost. At the default rate of two, it can happen very quickly and the gains and losses from Philia are a little strange. They don't quite align with the numbers you would expect in the MCM. But, I believe Philia should at least work as a mod that sort of simulates the rising and lowering desire of a healthy person satisfying their sexual preferences. Philia will work much closer to expected at an SLA Timerate decay of ten days, which is the maximum. Timerate will still lower over time, but you will need to rely on Philia to really manage it. Setting the timerate gain per sex act to the same amount of the timerate lost by Philia is probably the best way to engage with the mod. It will mean that acts that only satisfy one Philia--such as masturbation--will keep you timerate neutral with a gentle decrease from decay. The player will have to seek out specific sexual encounters to neutralize the effects of multiple Philia, however. Since each sexual encounter will add the same amount one Philia will remove, it will be important to satisfy as many Philia in one encounter as possible. While having mutiple Philia will allow you to lower your timerate, failing to satisfy them will push your timerate up just as fast. So, it's supposed to be fun. I have included an optional file for download that will replace the MCM script from SexLab Aroused Redux. It extends the range of possible Timerate Decay days from ten to one hundred. At one hundred days to decay one third of your timerate, timerate is effectively only lowered by satisfying Philia! There are also some oddities at this high of a curve. One being that the amount of timerate gained per sex act (the setting in SLA MCM) is strangely doubled. So five gained becomes ten. If you decide to use this file, make sure to set your Philia Multiplier (Philia MCM) to twice the amount of Timerate Gained (SLA MCM). *This also occurs using the maximum natural value of 10 in the SLA MCM without my edit. No idea why. But, I recommend playing with the decay rate vs. Philia Timerate multiplier until you are satisfied. Info on all the MCM options is in the Configuration page. Hover over the text to see a tooltip on the bottom that explains each option (Onboard, Offboard, Burst, ect.). Current Philia: Future: This mod's core loop has been tested by me over the course of a month now, but I know myself and I know Skyrim so there will likely be a bunch of bugs I'll need to iron out. So if you try the mod out, please beware there might be issues and, if you could, mention them in the support thread. Otherwise the Roadmap looks like this: Demonic Creatures support Possible change to full gender tracking vs the use of FF--- and Lesbian Tags, so Hetero/Homo Philia will be used Support for SLPlus (I haven't done a switch to AE so I'm waiting on that. As well as more feature support for SL+). This will enable better gender tracking and possibly a Futa Philia Magic Effects added with each Philia. Probably just a visual thing in the menu with a erotic description for desiring each category, could add bonuses to attributes if people want that Full rewrite for optimization? I think the mod should run well, but I know there are tricks out there with arrays and whiles and such to speed things up Other creature mod patches as they are needed OSL Aroused version FAQ: Philia has a fairly robust set of debugging messages. Please have debugging enabled for bug reports. The logs for papyrus debugging go to Users\[Your User]\Documents\My Games\Skyrim Special Edition\Logs\Script. Philia's messages are prefixed with [SLPh]. Please include these logs either in the comment or DM them to me if you are embarrassed to post them publicly for whatever reason. Believe me, I will not judge any mod that also appears in these logs. Though I may debug other mods throwing errors if I spot them, who knows. Incompatible with any Arousal mod that removes the SLA esm. Unfortunately, the ability to manipulate timerate relies on adjusting a faction in SLA that can only be accessed by having SLA as a master. I do wish to create a version compatible with OSL Aroused since I believe that will be the future mod I'd use in conjunction with SLP+. I'd likely recreate the same function with OSLA's libido feature. I need to switch over to AE and check how SLP+ works with SLEN and SLIA before I make the jump. Currently likely incompatible with SLAX/ASA. Required Files: SexLab Aroused/Redux/Baka Edit PapyrusUtil A well tagged Animation selection such as Billyy's SLAL pack (which I based my tags on) AFAIK Compatible with AE (I haven't switched over so I can't check) Submitter Papersword Submitted 01/15/2025 Category Sex Effects Requirements SexLab Aroused/Redux/Baka Edit, PapyrusUtil Regular Edition Compatible No Install Instructions
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- sexlab aroused
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I originally thought I'd write about ideas for punishing or rewarding the player, but the question of what a "player reward" looks like turns out to be complicated. Recently, in a long post on the SexLab Survival forum, addressing amputation mechanics, I alluded to an "iceberg" that amputation mechanics were the tip of, but I never explained what iceberg I had in mind. The broader topic of punishment and reward mechanics was what I was referring to. On reflection calling it an iceberg doesn't do it justice. For brevity in future, we need a jargon term to describe the general class of mods I'm talking about. Some can probably guess right away: slavery mods, combat defeat outcomes, "sexist" mods that create continual penalties and hazards on female characters, with an emphasis on the sex part, and other disparity mods that try to create varying experiences for the PC, from pregnancy to running a brothel. The PC doesn't have to be female, but usually is. There's also usually some kind of intentional conflict between a submissive role being imposed on them, and the tasks that vanilla Skyrim makes available (or requires to progress). I'm going to call this very broad category "oppressive" mods. Oppressive mods all have significant capacity to punish the PC. Punishment and reward are at the heart of so many LL mods, particularly those with an emphasis on slavery, combat defeat, or bondage games. In short, oppressive mods are about punishment and reward. Punishment and reward are also at the heart of why so many of these mods don't work well together and why authors aren't inspired to make them work well together. I will present an argument for why this is so. I suspect that conflicts between punishment and reward are also the underlying reason for many players ultimately getting tired of this kind of mod and turning away from it. They're certainly the cause of many frustrations. I will also try to argue why this is not simply an arbitrary claim. Bondage and slavery mechanics add new and exciting ways to punish and reward the PC. Isn't that fun? You may ask, "Why is there a problem?" Let's take a step back... Player character punishments and rewards are NOT player punishments and rewards There are two ways of looking at punishment and reward, we can look at them impacting the PC - the character - or we can look at how they impact the player. The two are different things; potentially a world apart and often in direct conflict with each other. For example, the player fails at combat and the PC is defeated. DCL combat defeat is enabled. The PC is raped (brutal punishment for the PC, but amusement for the player) and then gear may be taken (punishment for both PC and player), and the character may be teleported to some annoying place (punishment for both PC and player), and they may be left wearing devices (punishment mainly for the PC, because the player might enjoy this quite a bit). In oppressive mods, there are many events that take place that are horrible for the PC, but amusing for the player. The kennel in SexLab Survival is a good example of the contrast, the conflict, and the confusion. It's typically an amusing event for the player, but it may well be awful for the poor PC. Unless she is deep into SLS cum-addiction, there is no upside for the PC to be raped by the kennel-keeper or his pets, and she probably isn't going to get a good night's sleep. SLS is a great example of how things get complicated and ambiguous. Is being forced to drink cum a good thing or a bad thing? In SLS, is shifts from one to the other as the addiction increases and it becomes necessary to satisfy it. The player has limited options to prevent the onset of the addiction. Self-gagging might help a little, but it comes with numerous down-sides. The player's reaction to cum-addiction may vary considerably with where they are in their game. At early stages they may seek it out, but at later stages it may start to become a tiresome annoyance. Not only do different mods have different ideas of what events are good or bad for the PC, but the same mod may change its idea as play progresses. The player's idea of what is entertaining remains relatively constant, unless they're over-exposed to a repetitive event that turns what was once amusing into fatiguing boredom. Even this isn't a solid rule. As noted above, the player tends to start to drift away from the oppressive content as their character levels up, and clearing vanilla content (or vanilla-like content) often becomes more of a priority. One thing that's deeply lacking in the majority of mods is any kind of alignment between PC and player punishment and reward. Combat defeat mods are supposed to be punishing the player, but often what they're offering is a lot of sex scenes - which players may find rewarding unless they grow boring - and it's only the character that is getting punished. Even when the PC's items are taken away, the player suffers a great deal less than the PC. And what is the point of putting mechanics into mods that are intentionally boring? Even in a combat defeat mod? There is limited scope to punish the player, and such an approach needs to be used sparingly if players are not to grow disinterested. A certain amount of peril increases excitement, but inevitable failure and punishment are simply annoying and frustrating. To what extent are modders thinking about their mechanics in these terms? Are they considering the difference between PC punishment/reward vs player punishment/reward? Some may be doing this, but I suspect that most have not crystallized that distinction clearly in their minds (until reading this?) There's no doubt that modders are trying to create mechanics that are consistently fun for the player, but the design of existing mods and the way that their authors write about them suggests that they conflate almost everything their mod does with an attempt to deliver player reward, even if it's indirectly. For example, SLS amputations are, to in part, an attempt simply to deliver more excuses for kinky animal sex with a kind of sexual frisson from the underlying reluctance. Only combat defeat mods have reason to seriously consider the topic of player punishment, which they deliver via a very limited toolkit: item theft, disruptive teleportation, and various other annoyances that amount to time-sinks. SD+, if considered as a combat defeat outcome, consists almost entirely of extremely tiresome time-sinking. SexLab Adventures (seems to evidence thinking that the bounties for doing forbidden things are a punishment for both the player and the PC, but in practice they punish the PC far more than they punish the player. The player doesn't set up punishing bounties unless they think they are going to be fun somehow. Loss of time is really the only punishment that can be inflicted on the player, and all other punishments are just indirect routes to this. The things that are lost can almost always be regained with sufficient effort. Whether the PC is being robbed, fined, sent to an inconvenient location, locked in a cell, or chain-raped for two real hours straight, it's all just something that soaks up the player's time in a way that doesn't seem to offer any kind of satisfying progress. In some extreme cases, the punishment takes away from past progress. To what extent the player is genuinely troubled is another matter. After all, they are installing these mods because they like them, and as often as not, they rather enjoy having PoP suck up hours of play while their character is dragged around the countryside on a leash by NPCs who path badly and frequently get stuck. Even when things the player has struggled for are taken away - fancy armors, money, titles, reputation, NPC relationships, levels or skills - it usually comes down to a measurement of time invested that was lost. The things themselves can always be replaced with other things, given more time. What is Player Character Reward or Punishment? How can a collection of data in your computer be punished or rewarded? Is it punishment when her simulation values are modified in a non-advantageous way? I don't believe so. That sort of thinking is nonsense with no reference point or connection to any meaningful context. Reducing the PC's health value is a negative simulation outcome, but without assigning a meaning to it, it is neither punishment or reward. Only the player can assign meaning to these events. Does that mean that there's no such thing as PC punishment or reward? The reference for what is a punishment for the PC is always the story of the PC. There are events that she, as a story character, is supposed to enjoy, and events she is supposed to hate. The player (whether they intend to or not) to some extent cannot help but have some empathy with the human-looking graphic on their screen. She is not just there to create a pornographic visual; if that were the aim then why play Skyrim at all? You could just run SexLab animations in a loop, and a SexLab theater would be the most popular mod around. Instead, there is only modest interest in such mods, and most of that is from people who really are only interested in screen archery - and many of those are still telling stories! However, player empathy with the PC doesn't mean that they player feels misery when the PC is imagined to feel it. Often the PC relishes the horrors inflicted upon their character. There are many reasons for this, but they are topics applicable to media in general, and not Skyrim oppression mods in general. Nevertheless, the determinant of PC punishment or reward is simply the resulting story that the player creates in their head to explain the events and how the character reacts to them. So what's the problem with any of that? The lack of alignment between PC and player punishment and reward leads to a weak and uninvolving experience, shallow immersion, and incoherent story events. Take an example of the PC developing a sex-addiction. This might be simulated as a constantly high arousal value which either doesn't decrease after sex, or doesn't decrease much, and can only be reduced by extreme sexual encounters, or a fast increase in arousal whenever it's low, or both these approaches. In addition, one or more mods may impose stat or XP penalties for this continuing high arousal state. Such additions are generally seen as improving the simulation. In addition, the constant sex events may lead to Wear&Tear on the PC, with additional penalties as a result, again this is seen as an improvement in the simulation. XP penalties are supposed to be a punishment for the player, but they are an ineffectual one because leveling in Skyrim is not terribly important for the player. The stat penalties are inconvenient, and quite likely to involve movement speed or something else that mildly irritates the player, but in many cases may not even be noticed, and may very likely be drowned out by some other mod doing something completely unrelated (needs mod tiredness, for example). The issue here is that a sex-addicted PC is supposed to long for orgasms, but getting them makes almost no difference to the PC or to the player. There is no alignment between the supposed situation - the story you're creating in your head - and the game events. Instead we have a questionable simulation of sex-addiction, with mechanics that are inspired by the simulation concepts. Various conflicting outcomes follow from the simulation, which itself is the product of multiple mods that were not written to produce any single clear outcome or with any special intent - they are essentially simulation rules - they are devoid of any compelling story. We're supposed to believe that the PC is constantly distracted by her desire, leading to impaired learning. If there's a Wear&Tear mod, we are also (probably) supposed to understand that the PC is physically (and magically) impaired by pain resulting from past sexual activities and abuse. None of this simulation exists, or makes any sense in the context of vanilla Skyrim, where healing spells and potions cure sword cuts and simple praying cures diseases. Some players struggle with the contradictions, and add more mods in an attempt to resolve them: needs mods with harsh diseases, limitations on potions, or potion consumption, limitations on healing capacity and PC recovery, wounds mods that create lasting effects for combat injuries that can't simply be healed away. It's more complexity and more mods to solve a problem that was created by the original mod setting up a questionable simulation that was at odds with vanilla Skyrim. Players typically take the position that vanilla Skyrim is inadequate to support and enhance their fantasies for the PC, so they impose extra perils and dangers upon her. She needs warm clothes and fires, she needs to eat and drink, she needs to get a good night's sleep, she needs to pee (and fart!)... it doesn't stop there... she needs to sleep in comfy clothes, she she needs to eat good food, she gets tired of camping, and she gets hurt and penalized by ... just about everything. Players add mods where the PC can get pregnant, or seems to easily submit to forced sex, mods where she can resist forced sex up to a point, they add mods where everyone wants to enslave and sell her, mods where she can be auctioned, mods where she is hurt by sex, and mods where she becomes addicted to it, or to sex with animals. There are even mods where you can become inseminated with GEMS by animals and give birth to ROCKS! And of course they add mods that tie her up. Lots and lots of those. I could digress into a discussion of what this means about the female gender role in society, but that sounds hazardously close to politics. The point is that the simulation rules we apply to the PC get ever more complex and perilous. They are profoundly weighted in favor of punishing, humiliating and terrorizing the poor PC. If there is something she is ever allowed to enjoy, you can be almost certain that it's some kind of destructive addiction or submissive mental break. This is where player frustration can set in. A player initially believes that modding can deliver new and surprising experiences in their game. As time goes by, modding becomes more of a struggle to balance the conflicting ideas of reward and punishment in the web of mods that they've installed, or simply to get some beloved feature to work as they want it to. Frustration and exhaustion, combined with a loss of belief in the idea that oppressive punishment-oriented mods can deliver any substantially new content leads them to look to other genres, or to abandon the undertaking completely. There's a real shortage of mods that emphasize PC enjoyment, fun or satisfaction. There is no mod where eating cakes gives the PC more happiness. There is no mod where she will pay a fortune to taste chocolate but not be addicted to it like a drug. There is no mod where she enjoys a smile from a child. I guess the majority of players don't want these things in their game for some reason. This isn't some political comment. It's just that game design has conventionally always been about peril and punishment, with the reward being from overcoming those hazards ... but there are games (like Candy Crush) that are composed only of rewards, albeit weak ones. Problematic conflicts arise because each mod is trying to guess how their user-base feels about a certain scenario, and to provide events that are titillating. Each one envisages a slightly different scenario for the PC, then (usually) tries to produce it indirectly through simulation rules. Mods that are direct about the outcomes they want are less common, but the root conflicts begin with the stories. As the intended outcomes (stories) conflict, the simulation rules also interact at cross-purposes. There's no clear direction. Even if these mods can interoperate what would that interoperation look like when they have disparate concepts of a proper outcome? Players tweak mods, put mods in, take mods out, and post on forums, over and over, seeking changes of one kind or another, so that they can get the outcome they imagine as perfect. However, for every modder there are numerous players (even for unpopular mods) who all have slightly different ideas in their heads. With only one modder and all those players, any mod can only please each player a certain amount, and the modder may not be pleased with what they delivered either. (I know I am never satisfied with what I make). Even among the most eager fans of a mod, there are different story expectations. Conflicts Everywhere The conflicts are not only between the mods and vanilla, but between each mod. These conflicts flow directly from different concepts of what is a player or PC punishment or reward. It's inevitably the case that two mods get in a fight over some stat that they both want to change in opposing ways, or some situation or scenario that they want to resolve in profoundly different ways. Superficially, Estrus Chaurus (EC+) appears to be punishing the PC for sex with chaurus monsters, or from picking flowers, or (if you have certain patches or extensions) from collecting chaurus eggs. Of course that's not its true purpose. Its core reason for existence is to amuse the player with tentacle-sex and violation fantasies, then to pile a body-modification fetish on top of it, allowing the player to view their character distorted with huge breasts and belly due to a foul "pregnancy", a parasite infestation that can easily end in a horrid mess of skittering creatures. EC+ punishes the PC but rewards the player. Its pregnancies conflict awkwardly with other pregnancy mods (which have equally complex internal intentions), including combat defeat mods. The EC+ encumbered PC is weakened in combat, suffers additional defeats, and additional indignities, but we're now slipping into territory where the player is ostensibly to be punished for letting their character become inflated with alien eggs to the point that she can barely waddle along. This is a recurring pattern. A mod that offers player entertainment also adds penalties to the PC, and other mods interpret those penalties as an intent to punish the player. And in some cases, they act on that intent, amplifying the "punishment", or attempting to counteract of moderate it. The different mods had different outcomes in mind. EC+ seems to think that the pregnancy is more or less the end of the problem, but don't get caught too often or you'll end up inflated for good. OTOH, DiD thinks that tentacle-sex is both a way to lose trauma and also to gain it. I can't figure out what DiD's overall expected outcome is, but it's clearly different to the original intent of EC+ otherwise it wouldn't need to add any new simulation rules. The first problem is that mod X has no way to tell whether the things mod Y were done to amuse the PC, or are supposed to be some kind of disincentive. The second problem is that mod X and mod Y almost certainly have a different outcome in mind, even given the same set of preconditions. Returning to the EC+ example, the mod itself is also internally conflicted. It does things that please the player, while also doing things to annoy them (such adding little scuttling creatures to areas). Of course, the player can control some of these decisions, but the player was always controlling them, from the very point that they installed EC+ they were superficially in control. However, because mods rarely deliver a coherent experience to the player, we see, again and again, the addition of more and more mods trying to resolve a nest of conflicts that can only grow as a result of this approach - and I don't mean script or ESP conflicts, but gameplay experience and immersion conflicts - it's a way of modding that creates an endless appetite for more and more mods and features. Another conflict is that players wish to surrender control, while at the same time exercising it. They choose to add a mod that does things to the PC, but want to feel that the outcomes are beyond their control, or at least beyond the PC's control. They want the story of helplessness, or struggle. They want story events to take them by surprise ... but not too much surprise. They chose the mods they put in their game, and chose how to configure them, but then they want to play within the limits they've created for themselves, with the perils they have so carefully prepared. This is a conflict over control rather than reward and punishment, but it manifests as reward and punishment. When mods go off the rails and break the game, or simply send it in an unwanted direction, the player (as well as the PC) is punished. Often enough, total success for the PC ends up being seen as failure by the player. Again, the mods didn't do the intended job. Is Coherence Possible? (And would we want it?) Is it even technically possible to create coherence between the PC experience and the player experience? Would this be better or worse? It is possible for mods to agree on the nature of an experience, so they all augment it, instead of breaking it? Now we're into more difficult territory. It took until now to crystallize the true nature of this problem, and I imagine that many readers are still not at all convinced there's anything here but a confusing web of points that they feel they have easy counter-arguments to. It's not easy to explain the network of ideas and realizations that have brought me to write this, and it will be a journey of its own for me to learn how to express those ideas clearly and succinctly. For now, the ideas are present, but they're still new. There's scope to improve and refine them, and even more scope to improve how to describe them. But returning to the question at hand, I can offer some examples. In the case of sex addiction, what if the player received increasing rewards for orgasms? The more extreme the addiction, or the longer the period of denial, the greater the player reward would be. Pay attention here, I'm talking about player reward, not PC reward. This could be applied to any addiction mechanic, but its most notable for sex-addiction, because orgasms are rarely a reward, even for the PC (not the player); instead loss of arousal is the reward, if it's even granted, and who that reward is aimed at is ambiguous. Is it the player, who is happy that her character is now better able to function? Or is it the PC, who is supposed to relish the reduction in danger that the sexual-satisfaction leads to? Or (as I suspect) some combination of the two. In the case of combat defeat, can we genuinely punish the player for losing? In the case of being caught without a license in SexLab Survival (SLS), there's a conflicted message. The player is supposed to be punished by losing access to items and abilities, but they may also be enjoying the peril that their character has been placed into. They may well get considerable enjoyment from their character being placed in punishment devices that are clearly intended to be a (story) punishment for the PC. What if the sexist problems imposed by SLS were entirely punishing for the player, and overcoming them entirely rewarding? Is that even possible? One thing is for sure, a mod that has an alignment between PC reward and player reward would be unlike the majority of mods we see, which have almost no consideration of PC reward, and are composed almost entirely of PC punishment. Would alignment in PC and player reward help align mods together? I think it would, up to a point, because it immediately becomes clear what is supposed to be a player reward or punishment. In current mods, two mods that disagree are both trying to deliver player reward (and PC punishment). It's impossible to intuit which player punishments are supposed to be producing player enjoyment, and which are trying to be player punishments. But if the punishment and reward are simplistically objective, it's easier to get alignment between mods. For example, Deviously Enchanted Chests likes to put the PC into bondage gear. While this is somewhat a reward for the player, it's substantially supposed to be a punishment. The goal is (ostensibly) to get out of the bondage gear as quickly as possible and return to business as usual. Devious Training tries to mitigate the penalties of being in bondage gear long-term, while adding extra visual rewards (for body modification fetishists anyway). It's a given you won't install DT unless you like the modification part, but the penalty mitigation is a bonus player reward. DT is at odds with DEC in some areas, aligned in others. However, if we have an objective way to know whether the PC likes being bound ... if the PC's rewards are aligned with the player's, then we also know whether the player wants the PC to be bound. Given this data, a bondage mod no longer needs to guess what to do. The player wants mechanics that make being bound rewarding. So, there's a light at the end of the tunnel ... we can potentially solve some problems by using data about the PC, or the player, and if we put the two into alignment we can create novel experiences, align mods together better, and store less data.
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Hi all, I spend some days modding, and with the help of you all I got everything working! THanks a lot!! Unfortunately in the last few modding sessions something happened that broke Arousal. Currently, all NPC's, both creature and human are stuck at arousal -2. IM using Skyrim SE AE. Oarousal, OSLarousal, Sexlab arousal and Sexlab arousal redux all seem to have the same issue. Maybe its loadorder idk. They show up in mod menu ingame. I can't seem to get it to work. Thanks in advance. Also which one is works best together with sexlab mods?
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There is a peeping Tom who appears every time my Sims have sex. I wish he would do more than just peep through the window and stare! I wish he would take out his cock and jerk it off! Is there a mod where he does get aroused?
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- sex
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