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  1. Real-Time Body Physics View File Real-Time Body Physics is a highly experimental mod for the Sims 4 that attempts to add real-time body physics to sims. Currently, only the breasts and butt are targeted, but other parts could be added in the future. The mod works via a fake DirectX 9 DLL that behaves just like the real deal, but injects a little extra code into the rendering loop (See: https://en.wikipedia.org/wiki/Hooking). The source code is included for those that want to see how it works. Please read the included "README.html" file before using this mod. It explains how to install, configure, and control the mod in-game. Note for those with an Intel GPU: You'll need to tweak a Sims 4 configuration file for RTBP to work. Go to your game installation directory + "/Game/Bin/" (the same place you put "d3d9.dll"), and open the file "GraphicsRules.sgr". Find the line that says "setProp $ConfigGroup EnableSoftwareSkinning true" (for me it was on line 117) and replace the part that says "true" to "false". This will enable hardware skinning for Intel hardware and allow RTBP to work. RTBP 2020-08-12.webm Butt Physics.webm RTBP 2020-08-12.webm Bonus: If you'd like, you can try out the super duper, highly experimental, RTBP GUI tool that allows you to Alt+Tab out of the game and change settings on the fly via the RTBP Command Server using a user friendly GUI interface: * Screenshot is out of date. The RTBP GUI Tool is a work in progress and more features will be added soon. Beware that you can send values to RTBP that might break it and cause body parts to disappear. RTBP GUI Preview Breasts.webm RTBP GUI Preview Ass.webm RTBP GUI Preview Breasts.webm RTBP Commander v0.3 2021-11-24.zip Bonus 2: Having a bit of trouble installing RTBP? Try out the RTBP installer. Just select the RTBP zip file you'd like to install, your Sims 4 installation directory, and your Sims 4 mods directory. The RTBP Installer will attempt to automatically detect these paths, so if you're unsure, I recommend going with the default values. RTBP Installer v0.3.1 2022-08-13.zip Update 2021-11-18: The RTBP Installer now has an uninstallation wizard. Update 2022-07-26: Improved logging. Update 2022-08-13: The RTBP Installer should now detect when GShade is installed and make the changes necessary for RTBP compatibility. Submitter CPVC Submitted 09/01/2020 Category Extensions Requires The Sims 4 (64 bit)  
  2. View File Rimnosis - NSFW Rimnosis: A Rimworld Hypnosis Mod Rimworld always seemed to lack the ability to change pawn's feelings towards events or actions. So I decided to try and fix that, along with some weapons and armor that may also help. >>NOTICE: CURRENTLY WIP<< Aphrodisiac gas, weapons, and buildings are currently implemented. Mood boosting Statues implemented (thanks nabber for code help) Always download the latest version, I am not going to provide support for older versions when I can barely understand how my mod works in the present. >>REQUIRED MODS<< Since people keep bugging me about issues relating to the mods I used to make Rimnosis, I'm just going to list them. If you don't have these, then its probably not my mod's fault. https://steamcommunity.com/sharedfiles/filedetails/?id=2012627964 https://steamcommunity.com/sharedfiles/filedetails/?id=2062943477 https://gitgud.io/Ed86/rjw If you need any help, I'm very active on the RJW discord Credits: WolfoftheWest - XML Code and Idea Magenta_Ivy, VFE-P Team, Gas Traps and Shells Team, and Core for various textures a flock of birds, Nabber, VFE-P Team, and Gas Traps and Shells Team for various C# code Geyser addon has been merged into the main mod thanks to flock of birds new code Any comments that the download link isn't working will be ignored, I provided the direct link to the github in the description, if you can't download from LL then just get it from the source >>GITHUB DOWNLOAD<< To download in Github, click the link below, click the green Code button at the top right of the preview area, download Zip, put Zip in your mods folder, unzip with unzipper of choice (i use 7zip). https://github.com/WolfoftheWest/Rimnosis Submitter WolfoftheWest1 Submitted 12/24/2020 Category Rimworld  
  3. View File MaryJane's animations for Kinky World and Passion (Updated: 01March2021) ADULT CONTENT 18+ Requires: Oniki's Kinky World OR Passion The new update arrived. (v.1.7) There are 7 new animations for your sims to enjoy! Note - one of the animations uses the phone from the University EP. If you don't have that but want the animation with a phone, edit the XML with s3pe: Change the line: <Accessory Key="phoneSmartPhone" ProductVersion="EP9"> To: <Accessory Key="PhoneCell"> View full animation list and get required objects: How to install: Want to make animations? Head over to my rigs. Check out my poledance animations in Kinky World or Passion by interacting with the dancepole! Note: in KW, you need to level up the hidden dancing skill by practicing. Submitter MaryJane Submitted 02/16/2017 Category The Sims 3 Requires Oniki's Kinky World or Passion
  4. [Dev/Test/Beta] LL FourPlay community F4SE plugin v42 2021 09 13 View File ; ; Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included ; ; Version 40 for runtime 1.10.163 2021 09 13 by jaam and Chosen Clue and EgoBallistic and Fedim ; Runtime version: The accompanying F4SE plugin (ll_fourplay_1_10_163.dll) is NOT runtime neutral ; You need to always use a plugin corresponding with the game version you play. ; Plugin should be available just after F4SE has been updated for the modified runtime. ; Runtime versions lower than 1.10.163 will no longer be supported. ; Written against 0.6.20. You should not use an older version of F4SE. ; ; ; Known issue: errors in description and untested functionalities. This is the topic for intermediate and/or test versions. The released version will be available as part of the Four_Play Community patch. This is also where the sources for the released plugin will be found. Current interface and available functions for v42: Scriptname LL_FourPlay Native Hidden ; ; Shared community library of utility function from LoverLab distributed with FourPlay resources as a F4SE plugin with sources included ; ; Version 42 for runtime 1.10.163 2021 09 13 by jaam and Chosen Clue and EgoBallistic and Fedim ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_163.dll) is NOT! ; You need to always use a plugin corresponding with the game version you play. ; Plugin should be available just after F4SE has been updated for the modified runtime. ; Runtime versions lower than 1.10.138 will no longer be supported. ; Written and tested against F4SE 0.6.21. You should not use an older version of F4SE. ; ; ; ; Returns the version of this script (when someone has not forgotten to update it :) ) Float Function GetLLFPScriptVersion() global return 42.0 endFunction ; Returns the version of the plugin and servers to verify it is properly installed. Float Function GetLLFPPluginVersion() native global ; Custom profile: written into "Data\F4SE\Plugins" ; =============== ; Returns the full path for custom profile name. IE "WhereverYourGameIs\Data\F4SE\Plugins\name". Don't forget to provide the .ini extension. string Function GetCustomConfigPath(string name) native global ; Get the value of custom config string option string Function GetCustomConfigOption(string name, string section, string key) native global ; Get the value of custom config integer option (Use 0/1 for boolean) int Function GetCustomConfigOption_UInt32(string name, string section, string key) native global ; Get the value of custom config float option Float Function GetCustomConfigOption_float(string name, string section, string key) native global ; Sets the value of custom config string option (at most 66535 characters per option). The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption(string name, string section, string key, string value) native global ; Sets the value of custom config integer option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_UInt32(string name, string section, string key, int data) native global ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order. ; The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[] Var[] Function GetCustomConfigOptions(string fileName, string section) native global ; Set a list of keys and values in a section. Any other existing key will be left alone. bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Reset all the keys and values contained in a section. ; Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section. bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Get all the sections in a file. string[] Function GetCustomConfigSections(string fileName) native global ; For all array functions: ; The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved. ; If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows. ; When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose. ; An empty value should be provided as a zero length string. TO BE TESTED ; ; Camera functions ; ================ ; ; Forces the FlyCam state. ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; if the requested state is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. bool Function SetFlyCam(bool activate) native global ; TO BE TESTED ; Forces the FlyCam state. Alternative version that allows to pause/unpause the game when entering FlyCam ; if activate is true and the FlyCam is not active AND the FXCam is not active either, the FlyCam will be activated. ; if pause then the game will be paused ; if activate is false and the FlyCam is active, the FlyCam will be deactivated. ; otherwise if the requested activate is identical to the current state nothing is done. ; Returns whether the FlyCam was active or not before the call so mods can restore the previous state if needed. ;TBT; bool Function SetFlyCam2(bool activate, bool pause) native global ; TO BE TESTED - So far this is useless as scripts seem to be stopped while in pause mode :( ; Get the current state of the FlyCam bool Function GetFlyCam() native global ; Get the current pause state of the game bool Function GetPaused() native global ; Get the current state of the FXCam bool Function GetFXCam() native global ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command) ; The console command supports an optional second parameter to control rotation speed. ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change ; Returns the previous value of the selected speed. float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global ; ; Power Armor/Race/Skeleton functions ; =================================== ; ; Returns the actor's race when in PowerArmor Race Function GetActorPowerArmorRace(Actor akActor) native global ; Returns the actor's skeleton when in PowerArmor string Function GetActorPowerArmorSkeleton(Actor akActor) native global ; Returns the actor's current skeleton, not affected by PowerArmor string Function GetActorSkeleton(Actor akActor) native global ;Chosen Clue Edit ; ; String functions ; ================ ; ; Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive. Int Function StringFind(string theString, string toFind, int startIndex = 0) native global ; Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned. string Function StringSubstring(string theString, int startIndex, int len = 0) native global ; Splits the string into a string array based on the delimiter given in the second parameter. ; As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces. string[] Function StringSplit(string theString, string delimiter = ",") native global ; Opposite of StringSplit. string Function StringJoin(string[] theStrings, string delimiter = ",") native global ; Converts an integer of any base to a hexadecimal string representation string Function IntToHexString(Int num) native global ; Converts a hexadecimal string to an integer Int Function HexStringToInt(String theString) native global ; ; Array functions ; =============== ; ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet. Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global Var[] Function ResizeVarArray2(Var[] theArray, int theSize) native global Var[] Function ResizeVarArray(Var[] theArray, int theSize) global ; Because filling with invalid values will CTD ; Bugged for any version prior to 14 ; theFill will be ignored, but kept for compatibility. Anyway nobody used it ever as it would have CTD. Please use ResizeVarArray2 Int theFill = 0 return ResizeVarArrayInternal(theArray, theSize, theFill) endFunction ; if the int theSize is negative, the resulting array is a copy of the original array unchanged. ; Sets the minimum array size required by a mod. Returns false if the current value was greater. Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global ; This patches ArrayAdd and ArrayInsert so they respect that maximum. The value is memorised in ToolLib.ini ;[Custom Arrays] ;uMaxArraySize=nnnnnn ; ; !! Creating arrays that are too large will adversaly affect your game !! ; ; Keyword functions ; ================= ; ; Return the first keyword whose editorID is akEditorID Keyword Function GetKeywordByName(string akEditorID) native global ; Adds a keyword to a form (not only a reference). Does not persists. bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global ; Delete a keyword from a form (not only a reference). Does not persists. bool Function DelKeywordFromForm(Form akForm, Keyword akKeyword) native global ; Return an array of all keywords loaded in game. Keyword[] Function GetAllKeywords() native global ; ; CrossHair functions ; ==================== ; ; Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently. ObjectReference Function LastCrossHairRef() native global ; Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started. Actor Function LastCrossHairActor() native global ; ; ObjectReference functions ; ========================= ; ; Set the reference display name as a string without token. TO BE TESTED bool Function ObjectReferenceSetSimpleDisplayName(ObjectReference akObject, string displayName) native global ; ; Actor functions ; =============== ; ; Check if the ActorBase has a specific skin. TO BE TESTED bool Function ActorBaseIsClean(Actor akActor) native global ; Return the WNAM ARMO of either the actor base or the actor's race Form Function GetActorBaseSkinForm(Actor akActor) native global ; Copy the base skin of one actor onto another as a skin override, similar to what LooksMenu does bool Function CopyActorBaseskinForm(Actor akSourceActor, Actor akDestActor) native global ; MFG morph function provided by EgoBallistic ; Apply a MFG Morph to the actor bool Function MfgMorph(Actor akActor, int morphID, int intensity) native global ; Set all MFG Morph values to zero on an actor bool Function MfgResetMorphs(Actor akActor) native global ; Save an actor's MFG Morph values to an array of float Float[] Function MfgSaveMorphs(Actor akActor) native global ; Restore an array of saved MFG morph values to an actor bool Function MfgRestoreMorphs(Actor akActor, Float[] values) native global ; Copy the MFG morph values from one actor to another bool Function MfgCopyMorphs(Actor a0, Actor a1) native global ; Apply a set of MFG morphs to an actor. Morph ID morphIDs[x] will be set to values[x] bool Function MfgApplyMorphSet(Actor akActor, int[] morphIDs, int[] values) native global ; ; Collision functions ; =================== ; ; Set the collision state of a reference. Returns the previous state. TO BE TESTED _ currently fails. ;TBT; bool Function ObjectReferenceSetCollision(ObjectReference akObject, bool enable=True) native global ; Get the collision state of a reference. If akObject is None, return the global collision state (controlled by TCL). TO BE TESTED ;TBT; bool Function ObjectReferenceGetCollision(ObjectReference akObject) native global ; ; Cell Functions ; ============== ; ; Returns the number of references of type formType in cell. Use GetFormType() below for formType values. If formType is 0 this returns the count of all refs in the cell. Int Function GetNumRefsInCell(Cell akCell, Int formType) native global ; Returns nth reference of type formType in cell. If formType is 0 this returns the nth reference of any type. ObjectReference Function GetNthRefInCell(Cell akCell, Int index, Int formType) native global ; ; Misc. Form functions ; ==================== ; ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only. String Function GetRaceEditorID(Race akForm) native global ; Returns the name of the plugin that created a form String Function OriginalPluginName(Form akForm) native global ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files. (Fixed as of v18) Int Function OriginalPluginID(Form akForm) native global ; Returns whether a form is in a given leveled item list bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global ; Return a form's record flags Int Function GetRecordFlags(Form akForm) native global ; Return a form's formType Int Function GetFormType(Form akForm) native global ; Return whether form is persistent or not Bool Function IsPersistent(Form akForm) native global ; Set a form persistent or not. Returns false if form does not exist Bool Function SetPersistent(Form akForm, bool akFlag) native global ; ; Misc functions ; ============== ; ; Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim. bool Function PrintConsole(String text) native global ; ; HIDDEN Functions. Never call directly. ; ; hidden function, use ResizeVarArray instead Var[] Function ResizeVarArrayInternal(Var[] theArray, int theSize, Var theFill) native global ; ; Wav function (by Fedim) ; ; Plays a WAV file. FileName relative to "Data\Sound\Voice\" ; Option is possible "Data\Sound\Voice\MyPlugin\sound001.wav" Function PlaySoundWav(string FileName) native global ; Returns the current volume level of the player (-1 = 0xFFFFFFFF -> max) ; LowWord - left channel volume ; HeighWorg - right channel volume ; 0 <= volume <= 65535 (0xFFFF) int Function GetVolumeWav() native global ; Sets the volume of the player channels ; 0 <= volume <=65535 (0xFFFF) int Function SetVolumeWav(int volumeA, int volumeB) native global ; Randomly selects a line from the SectionText section of the "Data\F4SE\Plugins\PluginName.ini" file, plays the WAV and returns the text ; ini file must be UTF-8 encoded ; Sounds should be in the "Data\Sound\Voice\PluginName.esp\" String Function VoiceMessage(String PluginName, String SectionText) native global This is a community resource. It can be used in any way you wish in any mod. The released version can be re uploaded on other sites as needed but please do not duplicate on this site. Any part of the source code not provided as part of F4SE can be reused in your own work as you wish. Use this topic to comment, request and eventually propose new functionalities on the plugin. Also in v3: Compiled DLL properly named. Update to KK after test. Proved insufficient then commented out. new in v5: ; Select the speed at which the FlyCam moves (identical to SetUFOCamSpeedMult/sucsm console command) ; The console command supports an optional second parameter to control rotation speed. ; The way it handles default value is not compatible so I use an explicit bool to select which speed to change ; Returns the previous value of the selected speed. float Function SetFlyCamSpeedMult(float speed, bool rotation=False) native global new in v6: ; ; String functions ; ================ ; ;Returns the first index of the position the toFind string starts. You can use this to check if an animation has a tag on it. Is not case sensitive. Int Function StringFind(string theString, string toFind, int startIndex = 0) native global ;Returns the selected substring from theString. If no length is set, the entire string past the startIndex number is returned. string Function StringSubstring(string theString, int startIndex, int len = 0) native global ;Splits the string into a string array based on the delimiter given in the second parameter. ;As this function does ignore whitespace, putting a space as the delimiter will only result in a string being returned without spaces. string[] Function StringSplit(string theString, string delimiter = ",") native global ; Opposite of StringSplit. string Function StringJoin(string[] theStrings, string delimiter = ",") native global new in v7: ; ; Array functions ; =============== ; ;Just a precursor: This does not mean we can use Alias based scripts to store animations like sexlab does, as the F4SE team has yet to include a typedef of them in the F4SE CPP files. I am guessing that they haven't reverse engineered it yet. Form[] Function ResizeFormArray(Form[] theArray, int theSize, Form theFill = NONE) native global String[] Function ResizeStringArray(String[] theArray, int theSize, String theFill = "") native global Int[] Function ResizeIntArray(Int[] theArray, int theSize, Int theFill = 0) native global Float[] Function ResizeFloatArray(Float[] theArray, int theSize, Float theFill = 0.0) native global Bool[] Function ResizeBoolArray(Bool[] theArray, int theSize, Bool theFill = False) native global Var[] Function ResizeVarArray(Var[] theArray, int theSize) global ; if the int theSize is negative, the reulting array is a copy of the original array unchanged. ; ; Misc. Form functions ; ==================== ; ; Returns the Editor ID of a Race. Originally GetFormEditorID, but passing in a form and using the F4SE function GetEditorID() has only worked on Quest and Race forms. So I've just made it for race forms only. String Function GetRaceEditorID(Race akForm) native global new in V8: ; ; Keyword functions ; ================= ; ; Return the first keyword whose editorID is akEditorID Keyword Function GetKeywordByName(string akEditorID) native global ; Adds a keyword to a form (not a reference). Does not persists. bool Function AddKeywordToForm(Form akForm, Keyword akKeyword) native global ; Return an array of all keywords loaded in game. Keyword[] Function GetAllKeywords() native global new in v9.0 ; ; Shared community libray of utility function from LoverLab distributed with FourPlay ressources as a F4SE plugin with sources included ; ; Version 9 for runtime 1.10.20 2017 08 31 by jaam and Chosen Clue ; Runtime version: This file should be runtime neutral. The accompanying F4SE plugin (ll_fourplay_1_10_20.dll) is NOT! ; You need to always use a plugin corresponding with the game version you play. ; Plugin should be available just after F4SE has been updated for the modified runtime. ; Runtime versions lower than 1.10.20 will no longer be supported. ; Written and tested against F4SE 0.5.0. You should not use an older version of F4SE. ; ; Get the value of custom config float option Float Function GetCustomConfigOption_float(string name, string section, string key) native global ; Sets the value of custom config float option. The directories and path will be created as needed. If the result is false, the set did not happen. bool Function SetCustomConfigOption_float(string name, string section, string key, float data) native global ; Returns the name of the plugin that created a form String Function OriginalPluginName(Form akForm) native global ; Returns the persistent ID of a form (excluding the load index) Should be compatible with esl files. Int Function OriginalPluginID(Form akForm) native global ; Sets the minimum array size required by a mod. Returns false if the current value was greater. Bool Function SetMinimalMaxArraySize(int theMaxArraySize) native global ; This patches add and insert so they respect that maximum. The value is memorised in LL_FourPLay.ini ;[Custom Arrays] ;uMaxArraySize=nnnnnn ; ; !! Creating arrays that are too large will adversaly affect your game !! new in v10: fix the FxCam offset so the FlyCam works properly reuploaded v10 without the 1.9 DLL. For 1.9 use v8 version of the DLL new in v11: compatible with runtime version v1.10.26 new in v12: compatible with runtime version v1.10.40 new in v13: compatible with runtime version v1.10.50 new in v14: not needed for current version of four_play (nor the current alpha of FP 1.0) any version prior to 14 had an issue during ResizeVarArray or ResizeVarArrayInternal due to either copying uninitialized existing data or setting new data to the fill value. both are replaced with a fixed ResizeVarArray2 which lets the system initilize to null the arrays. (old prototype remains otherwise the papyrus log would complain loudly). new in v15: compatible with runtime version v1.10.64 new in v16: compatible with runtime version v1.10.75 new in v17: compatible with runtime version v1.10.82 new in v18: compatible with runtime version v1.10.89 fixed OriginalFormID added DelKeywordFromForm (but it untested at the moment). new in v20: fix for DelKeywordFromForm. ; Get all the keys and values contained in a section. Both at once to avoid discrepancies in the order. ; The keys are in VarToVarArray(Var[0]) as String[] and the values in VarToVarArray(Var[1]) as String[] Var[] Function GetCustomConfigOptions(string fileName, string section) native global ; Set a list of keys and values in a section. Any other existing key will be left alone. bool Function SetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Reset all the keys and values contained in a section. ; Any exiting key value pair will be suppressed first, so providing none arrays will effectivly removes all keys from the section. bool Function ResetCustomConfigOptions(string fileName, string section, string[] keys, string[] values) native global ; Get all the sections in a file. string[] Function GetCustomConfigSections(string fileName) native global ; For all array functions: ; The implementation as an arbitrary limitation of 32767 bytes buffer for all Keys, Values or sections involved. ; If needed because the limitation becomes a problem, another implementation can be done using memory allocation, though there will remain a limit imposed by Windows. ; When arrays for keys and values are provided, the count of elements in both arrays must be identical or the function fails on purpose. ; An empty value should be provided as a zero length string. TO BE TESTED ; ; CrossHair functions ; ==================== ; ; Returns the Reference that is currently under the CrossHair. Returns None if there isn't one currently. ObjectReference Function LastCrossHairRef() native global ; Returns the last Actor that is or was under the CrossHair. Returns None until there is one since the game was (re)started. Actor Function LastCrossHairActor() native global ; ; Misc functions ; ============== ; ; Prints a message to the debug console. Exposes the internal F4SE function Console_Print using the code found in Papyrutil in Skyrim. Function PrintConsole(String text) native global v21: Same as v20 but with the correct DLL. new in v22: compatible with runtime version v1.10.98 new in v24: compatible with runtime version v1.10.106 new in v25: DELETED. new in v26: compatible with runtime version v1.10.111 new in v27: compatible with runtime version v1.10.114 (untested for now but should work). new in v28: ; Return the WNAM ARMO (skin mesh) of either the actor base or the actor's race Form Function GetActorBaseSkinForm(Actor akActor) native global new in v29: compatible with runtime version v1.10.120 (untested for now but should work). new in v30: ; Returns whether a form is in a given leveled item list bool Function GetInLeveledItem(Leveleditem akList, Form akForm) native global new in v31: compatible with runtime version v1.10.130 new in v32: compatible with runtime version v1.10.138 new in v33: Bug fix for LastCrossHairActor by EgoBalistic. (Possible CTD, so please update) new in v34: Bug fix for SetMinimalMaxArraySize by EgoBalistic new in v35: new MFG morph functions and Scaleform integration by EgoBallistic. ; MFG morph function provided by EgoBallistic ; Apply a MFG Morph to the actor bool Function MfgMorph(Actor akActor, int morphID, int intensity) native global ; Set all MFG Morph values to zero on an actor bool Function MfgResetMorphs(Actor akActor) native global ; Save an actor's MFG Morph values to an array of float Float[] Function MfgSaveMorphs(Actor akActor) native global ; Restore an array of saved MFG morph values to an actor bool Function MfgRestoreMorphs(Actor akActor, Float[] values) native global ; Copy the MFG morph values from one actor to another bool Function MfgCopyMorphs(Actor a0, Actor a1) native global ; Apply a set of MFG morphs to an actor. Morph ID morphIDs[x] will be set to values[x] bool Function MfgApplyMorphSet(Actor akActor, int[] morphIDs, int[] values) native global new in v37: compatible with runtime version v1.10.162 and both F4SE 0.6.18 and 0.6.19 new in v38: compatible with runtime version v1.10.163 and 0.6.20/0.6.21 new in v39: new functions provided by EgoBallistic: ; Converts an integer of any base to a hexadecimal string representation string Function IntToHexString(Int num) native global ; Converts a hexadecimal string to an integer Int Function HexStringToInt(String theString) native global ; Copy the base skin of one actor onto another as a skin override, similar to what LooksMenu does bool Function CopyActorBaseskinForm(Actor akSourceActor, Actor akDestActor) native global ; Cell Functions ; ============== ; ; Returns the number of references of type formType in cell. Use GetFormType() below for formType values. If formType is 0 this returns the count of all refs in the cell. Int Function GetNumRefsInCell(Cell akCell, Int formType) native global ; Returns nth reference of type formType in cell. If formType is 0 this returns the nth reference of any type. ObjectReference Function GetNthRefInCell(Cell akCell, Int index, Int formType) native global ; Return a form's record flags Int Function GetRecordFlags(Form akForm) native global ; Return a form's formType Int Function GetFormType(Form akForm) native global new in v40: ; ; Wav function (by Fedim) ; ; Plays a WAV file. FileName relative to "Data\Sound\Voice\" ; Option is possible "Data\Sound\Voice\MyPlugin\sound001.wav" Function PlaySoundWav(string FileName) native global ; Returns the current volume level of the player (-1 = 0xFFFFFFFF -> max) ; LowWord - left channel volume ; HeighWorg - right channel volume ; 0 <= volume <= 65535 (0xFFFF) int Function GetVolumeWav() native global ; Sets the volume of the player channels ; 0 <= volume <=65535 (0xFFFF) int Function SetVolumeWav(int volumeA, int volumeB) native global ; Randomly selects a line from the SectionText section of the "Data\F4SE\Plugins\PluginName.ini" file, plays the WAV and returns the text ; ini file must be UTF-8 encoded ; Sounds should be in the "Data\Sound\Voice\PluginName.esp\" String Function VoiceMessage(String PluginName, String SectionText) native global compatible with runtime version v1.10.163 and 0.6.20/0.6.21 v40 was not properly packaged (same content as v39). V41 contains the correct compiled files to use. new in v42: ; Return whether form is persistent or not Bool Function IsPersistent(Form akForm) native global ; Set a form persistent or not. Returns false if form does not exist Bool Function SetPersistent(Form akForm, bool akFlag) native global Other files: Test-LLFP-vX-YYYYMMDD contains the current version of the test and verification mod for the plugin. Src-LLP-vX-YYYYMMDD contains version X source files and compiled resources for developers. Submitter jaam Submitted 07/22/2017 Category Modders Resources Requires Fallout 4 version 1.10.163 and F4SE 0.6.20.  
  5. View File This mod is no longer in active development and has been put on hold indefinitely! [MHW] Monster Hunter World: Slavery Tales ((None of the body or armor mods shown in the images above are included in this mod. The images are simply included to show my progress in areas talked about below)) ((If you want to see the most up-to-date images for the mod, check out the progress updates posted in the mod's support thread)) ((If you want to see my personal mod list, you can find it in the mod's support thread)) (A pre-alpha, proof of concept version of the mod is now available for download!) Hello everyone. This is a work in progress mod -- for Monster Hunter World: Iceborne -- that I am currently working on. As most of you are already aware, Capcom (/the DEV team) never released the source code or developer tools for MHW, so what we can mod into the game is still relatively limited. (That is, of course, unless someone sits down and does a real deep dive to solve it, but few in the community are still active enough to even attempt such a thing, so this is something we may simply have to live with.) That being said, this does not mean that there is no more value to be gained from trying to mod the game, and that is what I have been attempting to do. This project of mine that I am about to talk about has already moved quite some distance, and I have already reached some of my initial goals, but it is still in its early stages. That being said, I have already gotten a good feel for the scope needed to accomplish my initial key goals, and I thus already feel comfortable announcing the project publicly. In short, the following project aims to create a (more or less wholesale) thematic overhaul for MHW:I, turning the game into a female player character centered, sexually loaded experience with heavy emphasis on lust, slavery and submissiveness. KEY CONCEPTS: ・You play as a female slave who has to degrade herself in front of men and get tasked to go on hunts for them. ・If you fail an assignment, or disobey the order that a man gives you, you must apologize and degrade yourself in front of him. (this cannot be implemented through gameplay, so it obviously necessitates some light role playing on the player's part) ・You get cursed out and verbally degraded by every man. They tell you how worthless you are, pick on your self esteem, and make fun of your tiny brain and fuckable body. ・You and the other slaves are not allowed to have a name, only a slave identification tag consisting of numerals and a letter. Among other things, it identifies where a slave was initially enslaved. A template list for how to make a slave tag for yourself is provided in the character creator. ・Your personal Palico and Housekeepers act as slave overseers who report back to your owner what you are up to in return for financial compensation. ・As a sex/hunting slave, a portion of what you earn and/or find while outside of settlements is confiscated before entry as payment. (this could possibly be implemented through gameplay, but until then, it will necessitate self-hindering actions on the player's part. You will essentially have to drop some of the most valuable items you have onto the ground before returning to a settlement) SEGMENT 1: I currently have a number of goals that I want to accomplish. Thankfully, most are quite easy for me to do on my own. Here are some of them: ・Rewrite the narrative of the game in a new, thematic direction around female enslavement, but in such a way that it can still retain player immersion through a mix of 'light, self-imposed role playing' with heavily modified story-related elements (such as completely rewritten cutscene dialogue, completely rewritten in-game interactions, and new in-universe justifications for existing missions). ・Rewrite all lines of dialogue to reflect the reworked narrative and make the player feel like they are genuinely enslaved. ・Replace every instance of every character name with new, thematically consistent replacements. ・Replace every instance of every place name with new, thematically consistent replacements. ・Replace the menu-screen background and title screen text. ・Rename, and completely rewrite the in-game info and dialogue about, all monsters that have a genital remodel by Holimon or Queried (or myself, potentially down the line), to reflect the inclusion of external genitalia. ・Replace sound effects where appropriate to align with the thematic shift imposed by the rest of the overhaul. ・Rename, and provide new in-game descriptions, hints and tips for, every weapon, (usable item?,) and accessible stationary item. ・Replace every sticker with lewd imagery. ・Replace every player message with dialogue appropriate for a submissive slave slut. (there are some finicky details regarding how to implement this, but it should be feasible. People can otherwise always edit in real time what their shout outs say, so this change is perhaps even undesirable for some, so I may not include it in the end, or I make it an optional file) ・Rename every instance of the game title. ・Provide new, optional, high-quality, thematic replacements for the game's .exe file, Steam icon, and Steam artwork. ・Provide a list of mods -- with personal instructions by me for each to ensure that you install everything as intended -- that either simply jive well with the overhaul, or whose inclusions provide maximal immersion and thematic consistency. SEGMENT 2: There are other things that I would also like to include, but which may be unfeasible. Here are some of them: ・Replace all music in the game with brand new tracks produced by me specifically made for this overhaul. (I have been making music for many years, though not in a style appropriate for this project, and while I can without a doubt accomplish this, the time investment I would have to make to produce so many, completely new -- and potentially, copyright-free -- tracks, could prove to be too big of an investment on my part) ・Model and add a new penis mesh with hand-drawn textures for each large (and small) monster that does not currently have a dedicated penis remodel freely available online. (not all monsters in MHW:I (or standard MHW for that matter) have a dedicated penis mod. Holimon only does commissions nowadays, and I am in no way able to provide the financial incentives to get him to finish his Monster Dick project. That being said, I have a lot of (presumably) adequate modeling software (including Blender and ZBrush), so as long as I am able to relearn how to make models, generate textures for them, and get some pointers from Holimon and/or Queried on how they made and implemented their mods, I may be able to do some work myself. Do not get your hopes up too much though, I may have done modeling in the past, but I am essentially starting from square one. Being honest, if everything was within my own control, every small and large monster would have a penis-endowed version, but considering how many monsters there are in MHW:I, and combine that with my very limited practical experience with modeling, this does not seem like a feasible prospect, so unless someone is willing to become a co-author for this project by helping out with modeling and the like, this is not an idea I plan to pursue any further for the time being. Queried's mod "[MHW] Female Monsters 20.3.2-beta" to some extent alleviates the issue by providing 'many of the monsters that lack a penis' with female genitalia instead, so an alternative, but unsatisfactory solution could be to have those creatures remain female and to reflect that in in-game dialogue and info) ・Reanimate some existing poses and gestures into sex animations with an offset so that the player can have pseudo-sex with male NPCs. (to my knowledge, the ability to edit animations and poses for MHW:I is one of those things that are sadly behind lock and key because the MHW modding community lacks the source code and/or DEV tools that enable such edits to be made, but if you know of someone who has been able to do it, feel free to contact them regarding this project or help me out yourself if you are able. In theory, this should not be too difficult to accomplish. NPCs in MHW are renowned for stopping dead in their tracks when you block their path, and moreover, there are multiple NPCs (such as the Huntsman) who are almost always permanently fixed in a specific pose in a specific location. If one was able to reanimate gestures and poses -- especially ones that loop -- one could simply create a sex animation for the female player, then add a forward or backward offset to the animation, and it would look like the player is servicing her master (or a client). If my understanding around the source-codes and DEV tools is correct, this may be completely unfeasible as things stand, but who knows) ・Create a nude remodel for male NPCs. (it is quite evident that an important hurdle to overcome is the complete lack of nude male NPCs, or at least, the complete lack of any mod that adds penises to male NPCs in some fashion. It might be possible to get around this issue by implementing some sort of image-based sex scenes, but that would obviously not be anywhere near as immersive as somehow having sex with actual male NPCs in the 3D environment as your on-screen character) A GENERAL CONCERN: The fact that most NSFW content creators for MHW have dropped out in favor of MHR is the only thing that is a bit disconcerting to me, as it means that there is probably only a handful of people who would be willing to work with me on this project, let alone provide me with info that can help me speed things along. That being said, I am highly meticulous and somewhat of a perfectionist. My approach is very on-the-go - retesting even minor iterative changes to make sure everything is perfect. I will not promise anything, as we all know how that could turn out, but I feel quite confident that I will be able to accomplish everything I outlined in SEGMENT 1. SOME INITIAL PROGRESS IMAGES: I have included a number of images at the top of the main page showing off some of the progress that I have already made on the project. These pictures can at times be quite outdated, so I encourage you to look at my latest progress update in this support thread for the most up to date images of the mod. POLLS: I sometimes host polls in this support thread. These may regard design direction or other decisions about the mod that I want community feedback on. I strongly encourage people to answer these, as they provide valuable feedback and information that will aid me in the decision making process. A SHOUT OUT THAT IS IN ORDER: The guys at monsterhunterworld.wiki.fextralife.com deserve a shout out for their work. The extensive information that they provide on the monsters of MHW has been particularly useful, and while I fully intend to rewrite everything in my own words, using some of their descriptions as an initial foundation to build upon has helped speed up the process considerably. SHOWING INTEREST AND APPRECIATION FOR MOD AUTHORS: Finally, it should be said that while a lot of the work comes down to text editing, the amount of name instances, lines of dialogue, and bulk info that I will have to edit is absolutely ridiculous, then add to that all of the sound editing, texture editing, artwork creation in CS6, and potentially even music production, and I have my work cut out for me, so any community encouragement you can give me, or other signs that you guys are interested in what I am doing, will help me see this project to completion. If you want to help out, feel free to reach out. I would not at all mind turning this into a community project as long as the key concepts I outlined at the beginning remain mostly intact. Submitter Coalstorm Submitted 07/01/2022 Category Misc Adult Mods Requires Monster Hunter World
  6. Slave Girls by hydragorgon SE View File Slave Girls by hydragorgon SE I DID NOT create this mod. It was created by the indomitable @hydragorgon, and all rights and privileges belong to them. I messaged Hydragorgon a while back asking for perms to upload this but they have been M.I.A. since last December, so I took a gamble and decided to go ahead and share. If Hydragorgon comes back and doesn't want this conversion to be posted they have the right to... BURN IT DOWN! All I did was Combine the Main Files and Texture Files, Optimize the textures and meshes for Skyrim Special Edition, and convert the ESPs to Form 44. The following copied from the original LE upload page by hydragorgon: About This File _-_Slave_Girls_-_ This mod adds about 200 npcs in various states of distress all throughout Skyrim. There are slave caravans, house slaves, hostages, and bandits in bondage. Many of the NPCs have dialogue, and some are merchants. At the moment this mod is mostly for visual appeal, but I have plans to add scripts and quests as soon as I can get online more regularly. I use alot of extra NPC mods because I think they add alot to the random element of the game. That's what Slavegirls does. This mod DOES NOT simulate an actual slave trading economy; it's just flavor so far. Thanks alot to all the Lover's Lab community for helping me make this mod decent. _Requirements_ There are only two requirements, but they both require FNIS SE and SKSE64 at least. Check the pages carefully, please. Sexlab Framework SE Zaz Animations SE _Patches_ Copy over the main esp No-Nude Males _More Info_ There are quite a few different types of slavegirl in the mod, and even a few slaveguys too. I use many different AI packages to tune the mod, but there are still bugs. If you see a slave standing around doing nothing, just wait an hour. She'll usually end up getting herself into trouble somehow. Some NPCs are Sexlab Forbidden to preserve their bondage, but there's a patch to change that included. Here's a brief explanation of most of the types of slavegirls out there. Slavegirls- These are house slaves serving the more wealthy denizens of Skyrim. They have been trained throughly, and so have a certain amount of freedom. Many slavegirls have dialogue. Townies- Most of the settlements have a townie or two with personal slaves to serve them. Some are paid champions protecting a given territory. Many of these lucky folk are merchants including a.. Rare gem dealer in Solitude Rare book dealer in Dawnstar Dealer in soul gems and enchanted objects in Whiterun Scroll dealer in Windhelm Skooma dealer in Riften And hopefully more soon... Adventurers- Small groups of adventurers travel the wilds of Skyrim, slave girls rushing behind them to catch up. You can often find them in taverns and inns, or discussing important business with their ragtag associates. Be careful because some of these adventurers are quite powerful! Some of them are merchants too, including.. Travelling alchemists selling potions and other apothecary needs Orc wanderers selling their ethnic weaponry A Dungeoneer selling Dwemer artifacts and metals And also more soon.. Slave Caravans- Various slave traders and their drooling cronies drive helpless slavegirls all along the roads of Skyrim. They are quite tough, and will defend their merchandise with their lives. Hostages- In some cities the guards keep groups of hostages in case their families are willing to pay ransom for their safe return. Many of these poor girls are prisoners of war. Vignettes- These poor ladies are stuck in states of almost total bondage, depending of course on buggy AI packages. If you see one standing around, just wait for an hour. thanks for downloading hydragorgon If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz Submitter nomkaz Submitted 06/15/2019 Category Adult Mods Requires SexLab Framework SE, Zaz Animations SE Regular Edition Compatible No  
  7. View File DISCLAIMER This is a very work-in-progress WIP project and as such comes with no guarantees or warranty regarding safety or function. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road. TLDR: Skyrim version of the Fallout 4 mod with the same name NON-TLDR: The goal of this mod is simple - allow the player more options in their encounters with NPCs. If you ever been disappointing in yet another quest culminating in a simple kill-or-be-killed situation, felt unsatisfied with the fate of a NPC or maybe wished they had a more prominent one in your gameplay this is the mod for you! Some examples: Assassin and tired of having to kill people you're not getting paid for? Avoid combat entirely by sneaking and restraining NPCs on your way to your target! Thief and problem with patrolling guards keeping an eye on "your" valuables? Tie them up with a blindfold so you can work in peace. Finished the quest by killing the boss but though the punishment was too harsh? Resurrect them and give them a jailcell as new "home" Want to be a bandit chief? Beat other bandits in battle and recruit them to your gang Dissatisfied with the limited home owner options in Skyrim? Take ownership of any location as your own! Want to live wild and free with the forsworn? Best the camp in battle and make them recognise you as an ally with the abduction feature! A necromancers life for you? Find a nice damp cave and obtain wandering travellers for your experiments with the bag feature! Found growing more interested in a merchant than their wares? Marry them and bring them on your trips! Want to reunite that workholic mother and her daughter? Have mom come and live with her with the set home feature! And so on, the options are generally available for all NPCs and can be combined allowing for many possible scenarios. HOW DOES IT WORK? Install the mod, the necessary perk and control spell should be automatically added to your character. Next you need to find (or "make" ahem ) a NPC eligible to put in a restrained state. There are three different categories of "candidates" * NPCs sleeping or knocked out * NPCs in bleedout or the optional knockdown state (see below) * NPCs unaware of a sneaking players presence By activating them the option to "Restrain" them will be displayed which upon selection will put them in the bound animation and the following options * Restrain - Normal use * CloneKill - Makes a copy and kills the original if possible. Try this if the NPC is having their behaviour controlled by quests or scripts causing problems if abducted normally * CloneCopy - Makes a copy and keeps the original untouched. Use this to abduct vital NPCs without breaking them. May still cause problems since some data is still shared between the versions so make this decision based on the assumption the original will break. Activating them again will offer some more options * Abduct - strips factions, hostility etc and makes them friendly towards player * Bag - puts the NPC in a bag so you can transport them elsewhere. * Release - Frees the NPC which will attack you. Sheathing your weapon may stop combat. Another option is simply leaving them, the restraints will be removed once the target is unloaded. * Strip - Unequips all items * Inventory - Shows targets inventory * KIll - As it says There are also some extra options available through the Abduction spell Bag/Summon Menu * Unbag - Releases all NPCs in the bag at your current location * Unbag-Abduct - Same as above but also automatically abducts everyone * Summon All - Summons all NPCs, both bagged and abducted to you * Summon All Restr - Summons all NPCs, both bagged and abducted to you in a restrained state * Re-abduct All - Re-applies the abduction stuff to all registered NPC in case the game did a reset or despawn on them Capturing Menu -> Restrain Options * Restrain hood - Equips a hood over restrained victims which is removed once they're released or abducted. Uses default game asset, purely cosmetic. * Quick-Restrain - Skips the verification popup and immediately restrains the NPC in normal mode * Trigger hostility - When active restraining and abduction counts as a criminal action that will prompt the NPCs nearby allies to attack Capturing Menu -> Abduction Options * Auto-Reabduct - Re-applies the edits on game load to all abducted automatically on game load (only use when needed) * FactionQuery - Pops up a window when abductin where you can decide to keep the NPCs factions or not. Keeping them *may* keep custom dialogue and functions. This is handy if you want to make a merchant your friend keep their services, not so handy if you use it on a bandit so they're seen as enemies by every friendly NPC * AutoOutfit - Will automatically applied the currently active outfit on abduction. More about outfits below * Adoptions - This will add the necessary faction for adoption options to child NPCs missing it. Capturing Menu -> Knockdown Options * Enable knockdowns - Puts NPCs in bleedout mode when the health limits are met, player HP is MORE THAN value and enemy is LESS THAN value. Triggers on physical melee or ranged attacks. It's recommended to keep this on since the default bleedout is between 0-10% and very easy to overshoot killing the NPC instead. Capturing Menu - Regarding the "Target" option You can toggle if you want the mod to work on only humans (default) or any NPC. This feature is in testing and not recommended to use. Outfit Menu * Enable Outfit Edit - Makes Abduction register any wearable item you equip or unequip. Easiest way to set an outfit up is to put on the stuff you want to wear, activate this option and then simply unequip/requip the items. After that disable the edit mode to "lock in" the outfit. * Apply Outfit to All - As it says * OnLoadRequip - Applies every NPCs outfit whenever you load the game. Is normally not needed as long as you've applied the outfit once. Recommended to keep off since it takes a few seconds to check every registered NPC. You can have five different outfits. Applying an empty outfit is a quick way to strip one or all NPCs Home Menu * Take ownership - Will turn the current cell ownership including all items and containers over to the player. WARNING - owning things/places you shouldn't may interfere with quests/npcs/whatever assuming you're not. This will NOT disable respawning (if enabled) so stored items may vanish and enemies re-appear. * Set as home, sleeping or work area - Does as it says for all abducted NPCs. Requires My Home is Your Home The tool menu accessible by sneaking and activating an abducted NPC offers the following * Restrain - Puts the NPC in tied up position again * Release - Removes the NPC from Abduction entirely, useful if you want to manage them with other mods and avoid the summon, re-abduct and other functions to mess them up. Don't worry their factions, allegiances, aggression settings and so on will remain. * Resurrect - Resurrects and puts the NPC in restrained state. Useful if they're accidentally killed or dead already when found. Won't work on NPCs set to start out as dead, they're dead-dead Jim let it go. * Kill - as it says * Vendorize - Turns the NPC into a merchant. Uses the same merchant chests as spouses setting up shops in Whiterun do. Note that it takes a few seconds for the dialogue to activate on the first activation and even longer when you change from one merchant type to another. Waiting a few ingame hours and/or travelling elsewhere and back may speed up the process. * Outfit - Brings up the outfit menu so you can apply one RECOMMENDED MODS FOR FULL FUNCTIONALITY Amazing Follower Tweaks SSE - Allows you to recruit more than one NPC at a time as well as making them much more useful and tweakable My Home is Your Home - Makes it possible to give the NPCs a home as well as designate them areas to work/guard/sleep in Relationship Dialogue Overhaul - Greatly extends the voiced dialogue for a multitude of NPC voices Animated Prostitution and/or Flower Girls SE - If you want sexy time options Public Executions - If you want to bring criminals to justice. Or innocents to injustice if that's your thing I'm not judging. Hearth Craft and/or Placeable Statics - Allows placement of various furniture, workbenches and other items. Useful to turn locations into comfy/functional homes for your abducted. KNOWN ISSUES General note: Re-abduction now skips stripping allegiances from NPCs in the CurrentFollowerFaction to prevent active companions from breaking but if you use any mods handling followers applying different/more factions for their functionality this protection won't work and they'll likely still break. If you abduct a NPC you intend BFF up it's recommended to remove them from this mod once abducted/pacified and only put them in the follower mod system once that's done. * Some abducted NPCs won't fight - Non-aggressive NPCs often lack a combat style which means they have no idea how to fight and will run away instead. Use AFT to assign one manually and the should work fine. * Abducting NPCs can break them - Just assume it will and don't use this on anyone important * NPCs may vanish, change gender/gear or act odd/hostile - This mod does not remove any attached quests/scripts/packages/etc from NPCs that control their behavior. Catching these problematic NPCs with the clone options *may* help. * Wrong amount of NPCs displayed or some missing - The registry for bagged and abducted NPCs is very simple so NPCs suffering the problems from the previous point may throw a wrench in it * Some NPCs won't be possible to recruit at all - If they lack the vanilla voice support for the necessary dialogue it won't show * Mod is not tested with Oldrim - While it actually works it's unsupported. * Bagged NPCs still talk and show the dialogue option in their spot - To prevent the NPC being unloaded by moving them to a storage cell and risk having them reset or disabled they're instead made "invisible" by having their scale set to 0.01. This will keep them persistent at least for as long as the player is in the same cell. * Abducted NPCs may turn hostile towards former allies - Many groups are set to be friendly to only specific factions and hostile to everyone else including those with no factions at all. Provided they're allied with the player recruiting the NPC will stop this but in some cases combat will prevent the recruitment dialogue. In these cases use the bag option to move the restrained actor somewhere safe where you can abduct/recruit them without interruptions. * Unbagged actors may briefly or permanently be freed - If you use a lot of HD skins, armors, script intensive items or have a slow rig dumping a bunch of NPCs near instantly at you will make the game work hard to load everything causing lag/glitches in the script checking hostility. * Can't marry certain NPCs - The mod only adds the PotentialMarriageFaction nothing else. If the NPC misses the dialogue for marriage or you fail to have fulfilled the pre-quisities this option will not be availible. You may "marry anyone" mods for it to work or issue the command "setrelationshiprank player X" where X is the required level for them to like you enough. * Some options missing for child NPCs - This is intended and will not be changed. If inappropriate actions still show up you have a mod that's changed that individual or NPC type to be read as adult for whatever reason. * Custom dialogue not showing up - In some cases you need to save and reload once for them to work * Certain Win 10 setups will block the mod from working - Unknown why, possibly related to built in or added security software. Submitter LazyGirl Submitted 05/06/2017 Category Adult Mods Requires Common sense, ver GrownUp or later Regular Edition Compatible  
  8. The Class Next Door: EX2 (TCND: EX2) [DEMO] is here! (Tiffany: "What, how!?") Overview: The Class Next Door: EX2 (TCND: EX2) introduces many gameplay changes to the TCND series; in TCND: EX2, the gameplay will follow a linear/kinetic flow with multiple choices. Players can expect a hassle-free experience. ------------------------------------ Get the demo here: Ninecrux ------------------------------------ Other works: TP: The Class Next Door TCND: EX Void Divers: Vortex Game development channel: YouTube Channel Twitter: NineCruxGD The Story: TCND: EX2 continues on the events from TCND: EX; many of the girls are already close to the main character (MC) and things are starting to get spicy. There are many things going on; there are party preparations, some lines has been crossed, and it seems like things are getting better with the MC's ex-wife. The Gameplay: The game will start by asking for your name, then it will ask you about Tiffany's relationship to you; from there, it will ask you about the girl's age. The game has a default age for each girl but players can set any age they want from a 'credible' range. Next, you will have the option to unlock all the routes or just a selected few. TCND: EX2's days are divided into morning, noon, and night; as events pass, time will automatically move forward. Business days will start with Tiffany waking up the MC, then they will go to school, and they will be back home in the afternoon. Events can occur at any time but most are setup for the afternoons and nights. There will be no need to navigate to any location; the story will take players to where they need to be. Players will be able to choose which route-related event plays first; route options will only be available if players unlocked the given girl's route. At night, you will be able to see any available lewd dream you want. There are a few repeatable events that happen on specific days, and there will be more, Improving a girl's stats will unlock more interactions during repeatable events. Changelogs: January 1 2023 TCND: EX2 episode one's change log: -Story progress with Daria. -Story progress with Emily. -Lewd dream featuring Emily. -Added an animation loop for Emily's lewd dream. -Lewd dream featuring Daria. -Main storyline progression. -First TCND: EX2 official release December 23 2022 TCND: EX2 version 0.1.1 [DEMO] -Linear gameplay with multiple choices; pick your own poison. -Lewd dream selection menu; chose a lewd dream at night. -Main events include all available routes; see route related events one after another. -Daily routine; players will wake-up, go to work, be back home and that will be a day. -Day specific events; repeatable events will only occur on a given day. -Set the girl's age; yeah, now you can specify how old they are (within reason.) -Set Tiffany's relationship to the player. - TCND: EX2 is made with Ren'Py 8, which uses Python 3. You can visit my... Subscribestar.Adult and BuyMeaCoffee for more info!
  9. Version 1.3.2

    5,080 downloads

    A Woodelf corruption mod WIP This mod will be a full on corruption of the woodelves and at a later stage include its own rooster instead of just a Reskin of the units. Units will also be more aligned to Slaanesh with abilities and stats. What is already in it? Reskins for: Infantry: Eternal Guard Eternal Guard with shield Wildwood Rangers +RoR Wardancer + RoR Bladesinger Sisters of Thorn Dryads + RoR Malevolent Dryads Heroes: Branchwraithes Spellsinger Lords: Spellweaver What will be coming later? Reskins for all other Units. Reskin for Heroes Reskin for Lords Reskin for Mounts After this point the mod will split in two. One version will be just the Reskin and will be done at this point. The other version will make those units into their own adding them to the Sisters of Twilight rooster with their own abilities, stats and balanceing. If you find any Bugs, have questions or suggestions you can just write them down for me. Also a great thanks to Squiggy for doing a great amount of the Unit cards and helping me with quite a bit of work that way.
  10. Version i don't even know anymore

    17,319 downloads

    ***ONLY FOR 1.3, ON HIATUS, AVAILABLE FOR ADOPT*** Rimnosis: A Rimworld Hypnosis Mod Rimworld always seemed to lack the ability to change pawn's feelings towards events or actions. So I decided to try and fix that, along with some weapons and armor that may also help. >>NOTICE: CURRENTLY WIP<< Aphrodisiac gas, weapons, and buildings are currently implemented. Mood boosting Statues implemented (thanks nabber for code help) Always download the latest version, I am not going to provide support for older versions when I can barely understand how my mod works in the present. >>REQUIRED MODS<< Since people keep bugging me about issues relating to the mods I used to make Rimnosis, I'm just going to list them. If you don't have these, then its probably not my mod's fault. https://steamcommunity.com/sharedfiles/filedetails/?id=2012627964 https://steamcommunity.com/sharedfiles/filedetails/?id=2062943477 https://gitgud.io/Ed86/rjw Credits: WolfoftheWest - XML Code and Idea Magenta_Ivy, VFE-P Team, Gas Traps and Shells Team, and Core for various textures a flock of birds, Nabber, VFE-P Team, and Gas Traps and Shells Team for various C# code Geyser addon has been merged into the main mod thanks to flock of birds new code Any comments that the download link isn't working will be ignored, I provided the direct link to the github in the description, if you can't download from LL then just get it from the source >>GITHUB DOWNLOAD<< To download in Github, click the link below, click the green Code button at the top right of the preview area, download Zip, put Zip in your mods folder, unzip with unzipper of choice (i use 7zip). https://github.com/WolfoftheWest/Rimnosis
  11. Hey, I've been working on decoding the file formats and such for SAO:HR (PC Deluxe Edition). I wanted to gauge the interest for an adult mod for this title, just to see if it's worth making a rather polished release or if I should just continue it as a personal project for my own enjoyment. It seems at least a handful are interested so far which is good enough for me. As far as I know, no other mods exist for this game and it's likely due to the difficulty in editing and reinjecting a lot of the files. As a workaround I'm currently repackaging the files uncompressed to help with stability, the downside is the mod file size will be larger than the whole game's installation (The download will be around 55GB at this stage). There's not much I can do about that right now, but I'll see if I can find a more user-friendly way of distributing the mod without the ridiculous size. What I can change at the moment: UI images Character images Backgrounds Scene Images (including 'pillow talk' scenes) All text *NEW* Character textures What I can't change... yet: 3D models Here's a current to-do list I will try to keep up-to-date: DONE Excplicit dating actions (replacing standard 'gaze longingly' and such) Main Menu art Character portraits and affection screen art for: Asuna Silica Explicit 'pillow talk' lead up conversation and art for: Asuna Silica Lisbeth Leafa Yuuki New responses to explicit dating actions for: Asuna TO DO FOR FIRST RELEASE Character portraits and affection screen art for: Lisbeth Leafa Sinon Strea Philia Argo Yuuki Kizmel Rain Alice Explicit 'pillow talk' lead up conversation and art for: Sinon Strea Philia Argo Kizmel Rain Alice 1st 'Pillow talk' scene rewritten to describe sexual talks/acts for: All FUTURE GOALS Complete pillow talk dialogue for the other 4 scenes for each girl Change some of the story events to be more explicit If reimporting models is even possible - New custom modelled base outfits for all girls and remodelled extra outfits to be revealing/semi nude. 1 costume will act as a 'nude' costume You may have noticed I left out Premiere, Tia, Yui and Seven. I can include them if people wish it, I just thought they looked too young (although 3 of those 4 are just AI to be fair). I've also left out male characters as I personally don't sway that way but if people want them included I'd be more than happy on the condition they supply me the materials I need. (PM for more info on that) There will likely be other bits and pieces thrown into the first version too. For example, Silica's conversation about hating tentacle monsters and how they are attracted to her is a bit more revealing about what they like to do Eventually I aim to replace all Pillow Talk dialogue as well as the romantic dating conversations (the ones at night or romantic locations) though they are a lot of work and the order of each line of dialogue they speak isn't in order in the game files meaning I need to screenshot every single line of dialogue they can speak in a specific conversaion, then cross reference it and be careful of any overlapping lines... If anyone is interested in helping, I'd be grateful. Mostly wouldn't mine a hand just with the writing parts since there's so much. Thanks
  12. TCND: EX [Free Version] is out for everyone! (It's time to get my hands dirty!) Teachers Pet: The Class Next Door (TP: TCND) is transitioning into The Class Next Door: EX (TCND: EX) Overview: Since day one, I have been saying that " Eventually, I will be changing the game mechanics to make it a free-roam experience with repeatable events." "Eventually" has arrived; TCND: EX is the sandbox version of my game. It is not a new game with the same characters; you can consider it a new season with many gameplay changes. The story: TCND: EX takes off after the events in TP: TCND The MC is summoned back to where the story started; he learns that he has been there before, but things didn't go well, and he has been brought back to try again. But there is a catch; the MC doesn't remember most of what happened during TP: TCND. He only knows that something is wrong with his ex-wife. The MC cannot remember what happened or the people he met during his first try, but now he can jump between parallel timelines. He can remember what happens in each of the new timelines, but his feelings and mindset change every time he jumps. He turns into the version of himself living the given timeline. The gameplay: In TCND: EX players can follow multiple routes in a single gameplay. Business days start with going to work; the MC is a college teacher, there will be events playing during classes, recess, lunch-time, and after classes. There are places you can visit to advance time; there will be events in other locations, the day ends with going to bed or switching routes. Weekends have different dynamics; there are events only available during the weekends. The active route dictates which events are available; route-specific events will only occur if players follow the given girl's route. Walkthrough: Download the file called "Nisha's report" it is a simple text file that will guide you from start to end. Gamesaves: I'm also including episode's 11 gamesaves; you can use those saves to continue or start your adventure from any point you want. You can find this free game here: https://ninecrux.itch.io/tcnd-ex Game development related channel: NineCrux Game guide: How to play.zip 16.24 MB · 0 downloads TCND: EX change-logs: December 2 2022 TCND: EX episode 11; version 0.12.1 change-log: -Story progress with Amy. -New lewd dream featuring Amy. -Story progress with Tiffany. -New lewd dream featuring Tiffany. -New profile outfits for Amy, Daria, Emily, Evans, Marjory, Melanie, and Tiffany. -Extended Tiffany's shower event. Episode eleven starts on Tuesday; right after episode ten. Episode eleven covers up to Wednesday; the girls are getting ready for the weekend. On Saturday, there will be a major event... a housewarming party. November 2 2022 TCND: EX Episode 10; version 0.11.1 change-log: -Story progress with Alice. -Lewd dream featuring Alice. -Story progress with Daria. -Story progress with Emily. -Story progress with Marjory. -Story progress with Tiffany. -Spicy situations involving Daria, Emily, Marjory, and Tiffany. -Lewd scene featuring Daria. -Lewd scene featuring Marjory. -Extended Melanie's repeatable event. -Extended Joan's repeatable event. -Extended Tiffany's repeatable event. -Abstract/cryptic dream featuring Eleonor. -Typos corrections. -Grammar corrections. -Enabled rollback, and forward, for the current event only. -Buffed update featuring 100+ more renders than usual. October 2 2022 TCND: EX episode 9; version 0.10.1 change-log: -Story progress with Miss Evans. -Story progress with Tiffany. -Lewd dream featuring Miss Evans. -Lewd dream featuring Emerald. -Added an animation for Miss Evans' lewd dream. -Added an animation for Emerald's lewd dream. -Main story-line progression. -Made a game-night event which will change based on the active route. -Implemented a pay bills day for the MC; mortgage, tuition, utilities; you know... The game-night event will have four possible outcomes. Episode nine is game-night part one, which is an introduction. Episode ten will be part two. The event routes will be Daria, Emily, Marjory, and Tiffany. September 1 2022 (Yep, it's 11:35 EST time here :V) Episode eight; version 0.9.1 changelog: -Story progress with Marjory. -Lewd dream featuring Marjory. -Added an animation for Marjory's story progress. -Extended Joan's repeatable event at the steakhouse. -Extended Tiffany's repeatable event at night. -Added a new repeatable event for Tiffany (requires 1062 affection and an item.) -Added a new event with Melanie (visit the hotel during the weekend after Cleo is around.) -Added 19 new outfits to the profiles gallery. -Implemented a payday for the MC (pay day is every two weeks.) -Added two new outfits to Tiffany's watching TV and cooking events (after Cleo is around.) August 1 2022 TCND: EX episode 7; version 0.8.1 change-log: -Increased the lewd dream's chance to 66%. -Story progress with Miss Evans. -Story progress with Joan. -Story progress with Daria. -Lewd dream featuring Miss Evans. -Lewd dream featuring Joan. -Lewd, one-time, scene featuring Joan. -Main story-line progression. -Now, players will be able to skip text during lewd dreams after they have seen it once. -Typos correction. -Grammar corrections. -Fixed a variable looping Marjorie's story. July 1 2022 TCND: EX version 0.7.1 changelog: -Story progress with Emily. -Story progress with Marjory. -Lewd dream featuring Melanie. -Lewd dream featuring Amy. -Story progress with Amy. -Story progress with Melanie. -Main storyline progression. June 1 2022 TCND: EX Episode 5 version 0.6.1 change-log: -Story progress with Laura. -Lewd dream featuring Laura. -Story progress with Emily. -Added Emily's route to the cloister of dreams. -Lewd dream featuring Emily. -Story progress with Tiffany. -Lewd dream featuring Tiffany. -Main story-line progress. -Introducing two dream-world characters Mrs. April and Ginny. -Grammar corrections. -Context fixes. May 1 2022 Episode 4 version 0.5.1 change-log: -Story progress with Mrs Smith. -Lewd dream featuring Mrs Smith. -Story progress with Joan. -Lewd dream featuring Melanie. -Story progress with Alice. -Main story-line progression. -Added the option to clear the current route -Now you can check outfits in the profiles window. -Fixed a bug affecting Emily's and Emerald's story. -Context fixes. April 1 2022 Episode 3 Version 0.4.1 Change-log: -Lewd boost for Daria's, Laura's, Miss Evans', and Tiffany's lewd dreams. -Story progress with Alice. -Story progress with Emerald. -Story progress with Emily. -Lewd dream featuring Emerald. -Lewd dream featuring Mrs. Smith. -Introducing a new side-character; Emily's mom. -Added a vignette to identify dream sequences. -Added two new interactions with Tiffany; TV and cooking. -Interacting with Tiffany also advances time. -Context fixes. March 1 2022 TCND: EX episode two Version 0.3.1 change-log: -Added sideimages for two new NPCs. -Main story-line progression. -Emily's story progress. -Daria's story progress. -Miss Evans' story progress. -Added a new free-roam location; MCs' home-office. -Added a repeatable event with Emily; it requires an item. -Lewd dream featuring Daria (intro.) -Lewd dream featuring Miss Evans (intro.) -Properly packed media files. January 19 2022 TCND: EX version 0.2.2 changelog: -Grammar corrections. -GUI tweaks. -Added a route switching animation. -Added a sound effect for the route switching animation. -Added a small event to present Melanie. -Added a small event to enable Laura's route. -Implemented a daily routine. -Implemented a day-based class routine. -Added an icon to represent the active route. -Implemented a random chance to see route-related dreams (1 in 3 chance.) -Added a repeatable event for Joan's route. -Added a repeatable event for Tiffany's route. -Implemented a buy items function. January 1 2022 TCND: EX first official release, version 0.2.1 change-log: -Made a profiles screen (You can reach it from the inventory, click on portraits once you are in the profiles screen.) -Assigned personality traits and wrote a short backstory for each girl. -Made a world-map and added functional icons for each main location. -Completed a new free-roam location; The Junior College (academics area.) -Made a corner store; some items will be required to access new events. -Story progress starts with Tiffany then is Daria's turn and so on. -Lewd dreams also start with Tiffany (New lewd scenes intro.) -Main story-line progression. -Lewd dream featuring Laura. -Made many small adjustments to most known scenes. Visit my... SubscribeStar.Adult Buy Me A Coffee for more info. How to Play (by Emily.) (Emily insisted she wanted to help you.) How to play 2 (by Tiffany.) (Tiffany volunteered to help you out.)
  13. Jarl Balgruuf kicked back in his throne and opened a bottle of mead. He had finally found a solution to the tax revenue loss due to the hardships that had plagued his city recently. And such an easy fix! The answer had been running around his city, drawing the eyes of his citizens in temptation for weeks now. All he had had to do was write one official decree and Whiterun had a new main attraction... ...the Dragonborn... ...the new Public Whore. The File is Up! You probably want to go here instead: Public Whore Summary The premise of this mod is as posted here: https://www.loverslab.com/topic/114261-public-whore/ The core notion is that the player character ends up brought before the court against her will, and declared the public whore of a city. She is then the public property of that city, and can be used by the citizens in exchange for money that goes to the Jarl. This isn't particularly story driven - right now it's more of another "system" that adds to the gameplay loop, though I wish to expand it's quest content with time. Requirements Hard Dependencies (mod will break without these): SKSE Sexlab ZaZ Animation Pack v8.0+ (post in the thread if you want a version without ZaZ dependency) Soft Dependencies (mod works perfectly fine without them, but was designed to have them): Devious Devices SlaveTats Sexlab Aroused Sexlab Sexual Fame Recommended (no interaction I just like having them with this): Spectator Crowds Populated Cities Towns Villages How to Start Introduction Quests (Whiterun and Solitude): asking Balgruuf/Vignar if they have any work for you will begin Whiterun's quest, and speaking to Vedia Belenus in the Winking Skeever will start Solitude's quest. Fame: acquire enough SLSF fame, or use the mod's somewhat less advanced built-in sexual fame system, and you'll eventually be declared public whore by virtue of your depravity. Alternatively, do enough heroic things and your forced prostitution will be an irresistible money-grab for the Jarls. By asking to start: speak to any one of the new Thanes positioned near the Jarls, and you can volunteer yourself easily. <More detailed instructions or user manual coming soon> Possible Future Soft Dependencies (I may add these eventually but it currently isn't on my to-do list) Sanguine's Debauchery+: as a possible way to handle enforced mode mechanics City Bondage: as a method of implementing restraints in the city Devious Mindbreak: where a high enough corruption will cause the PC to love the job
  14. Hello fellow perverts! So I'm working on revamping FO3 Sexus but I need you guys to help me with ideas as my creativity is not the very best. I'm not really good with scripts if at all so please keep them reasonable. Anything else not big script demanding is cool, unless your willing to make the script yourself for me to implement. My intention with this revamp is to iron out bad deal-breaking bugs/issues, merge essential plugins, remove unfinished broken stuff, re-add cut content if possible, add some new content, separate features to new optional plugins, voice act the NPC (Hentai Kamen), make it a more seamless part (not out of place) of the vanilla game, give it a more serious tone and just make it overall less goofy. What I've done so far: # Merged the perk fix esp changes to the main file. # Made a brand new great vanilla game fitting icon for the sexus perk now renamed "Seeping Necro" with a new description. # Removed the get naked option when pickpocketing sleeping npc's as it served no other purpose that just being an additional cheat to the game allowing you to pickpocket everything with maxed out pickpocket skill. # Removed the resurrect dead npc option. # Made the "How to Sexus" item to a book called Kama Sutra (place holder) with a new unique icon, and cleaned up the menu options with new names and descriptions. #Changed the goofy VATS initiation animation with a animation that looks like you instead knock the victim down to the ground before getting on top of them. # Unfortunately removed the 2 male and 2 female first person VATS sexual assault animations as they caused deformed fingers after the act was over. Tried my best to solve the issue by checking the scripts, reset animations ect. but just wasn't able to. The only thing I can imagine being the root cause of it is the fact that the animations are working simultaneously with your ability to still punch and use your arms freely. Maybe its just those specific animations that weren't made properly..? But I highly doubt it. The good news is that the first person animations when performing the act on a sleeping preys still works fine without any deforming fingers but again its not activated trough VATS and doesn't allow for arms to punch ect. during animation which is why my theory of the root cause is what I just presented. What I further plan to do: # Make the sexual assaults you perform give bad karma the same way the cannibalism function in the game does. Most likely an optional plug-in maybe or vice versa..? # So if you've tried the original mod you might know its based of the goofy asf Japanese movie Hentai Kamen. Which the reason behind all the goofy Kun-Fu styled VATS animation, and the NPC giving/selling you the items being a naked man with underwear on his face named Hentai Kamen. Which means "masked pervert" or "perverted super hero". Anyway... I've solved the goofy animation issue as I mentioned above but I also plan to change his whole look. I'm working on making a Japanese devil (Oni) mask for him to wear to replace the underwear on face, as little tribute to our Japanese brothers overseas that originally made this mod. Not sure yet if ill keep him naked like he is at the moment or get him dressed though. # Give him voice lines! Check the mp3 file below (SexusOniDevil) for a rough little quick recording from my phone (will use a proper mic in the future) to give you a feeling of the new character change. # Remove the test vault. Maybe just maybe isolate it to a separate esp for testing. # Isolate the new additional creatures to a separate esp as an optional file, so the main file is human and non-feral ghoul focused. # Give the guest user Donkey's sexus additional files and changes a look to maybe incorporate some of them or improve on them. # Maybe make the startup items for sexus an item you need to purchase like a book of dark teachings..? # Make Sexus patches for other great fallout 3 mods. What I need ideas and suggestions for: # Lore. # New name for the Hentai Kamen NPC. # Dialog lines. # How to implement the NPC. I was thinking of maybe putting him in a metro tunnel with lots of traps and/or enemies on the way, so once you see him he'll say something along the lines of "So your the chosen one. The one to receive the knowledge of my dark moral teachings". Or maybe have him pop up as a rare encounter. Maybe have him walk the caravan route... idk # A better book idea than the generic Kama Sutra. Something darker preferably, rape is supposed to be morally bad remember? # Ideas for new interesting items for him to sell like erotic books with scrollable pages like this mod https://www.nexusmods.com/fallout3/mods/15235?tab=images # I believe the NPC rewards you with trophy-like books after certain amounts rapes performed called iron, silver and how to gold cock. Id like to change these rewards with something else more useful, interesting or interactive. Any ideas? Also i got to do some more testing to see if its actually the case that he rewards you these items but I've seen claims of it in forums discussions about the mod. Would be perfect really, he'd be like a evil devil rewarding you for bad acts. # Anything else that can help me build upon this mod further or improve it really. That's it really. FYI I'm using Labrat's shared Sexus version as the foundation for the mod. Does anyone know what the Start conversation option does and if it even works? Really need to know so I can work on it further or simply remove it. The description for it says "Select the type of NPC to start the conversation." "Immoral (only Raiders and Slavers}, All, or None" but what type of conversation is it talking about? Tried talking to raiders and slavers with no luck. Doesn't really seem to do anything... Gonna end it here before I end up writing a bible long text that's way too long for anyone to consider reading, which it probably is at this point... Hopefully you guys can help me out a little, it'll be a mod for YOU guys to enjoy in the end after all right? SexusOniDevil.mp3 Voice act style. Oni mask.
  15. Gonna document some work on this intriguing mod I have going. The premise is to replace all creatures with Pokemon as I can. I know I'm throwing lore out the window with this one, and yes it will be compatible with SL Creature stuff. I have devised a way to setup new races in CF and I can make animations, too. That means some Pokemon will have adapted sized based on what the original creature I have utilized. Scaling the skeletons gives way for funky motion. So I am gonna try and make specialized SLAL packs for this, though I don't know a way to prevent specific races from using an animation. I also want to make it apparent that I'll be working with DAR in order to improve the creature motion after adapting a rig. This means SLAL might need to have a sparing anim count. Here's what I want to divide the SLAL in, which will come later mostly as I see fit: Straight (Creature on Human) Aggressive (Creature on Human) Creature on Creature (Any pairing) Gay (Creature on Human) Group (Creature on Human) And here's some ideas floating around in my head that haven't been implemented: - Atronachs will be replaced with Regis? Flame Atronach might need to be removed - New elemental abilities for the above at least, if possible - Legendary encounters, may be fixed locations - Female creatures later on - Shiny chances - Replace Paarthurnax with Rayquaza - Replace Durnehviir with Origin Giratina - Replace Arvak with Spectrier Here's what has been done with male meshes: Common Dragon scaled .4x -> Noivern (animation rework in progress) Skeever -> Stunky Rabbit -> Nidoran M (F later) Elk -> Sawsbuck Wolf -> Mightyena Cow -> Tauros Chicken -> Pidgey Gargoyle -> Garchomp Dragon Priest -> Mewtwo Alduin -> Eternatus Wolf scaled 2x -> Zamazenta Here's what I have in need of a rework: Chaurus Hunter scaled 1.45x -> Lunala And screenshots of what I've accomplished thus far ingame, some are nsfw: If you all have any ideas, let me know. I have a mental list of Pokemon I wanna replace certain creatures with, so if you suggest one I may have it planned.
  16. Version 0.1.2 (pre-alpha)

    508 downloads

    This mod is no longer in active development and has been put on hold indefinitely! ((None of the body or armor mods shown in the images above are included in this mod. The images are simply included to show my progress in areas talked about below)) ((If you want to see the most up-to-date images for the mod, check out the progress updates posted in the mod's support thread)) ((If you want to see my personal mod list, you can find it in the mod's support thread)) (A pre-alpha, proof of concept version of the mod is now available for download!) Hello everyone. This is a work in progress mod -- for Monster Hunter World: Iceborne -- that I am currently working on. As most of you are already aware, Capcom (/the DEV team) never released the source code or developer tools for MHW, so what we can mod into the game is still relatively limited. (That is, of course, unless someone sits down and does a real deep dive to solve it, but few in the community are still active enough to even attempt such a thing, so this is something we may simply have to live with.) That being said, this does not mean that there is no more value to be gained from trying to mod the game, and that is what I have been attempting to do. This project of mine that I am about to talk about has already moved quite some distance, and I have already reached some of my initial goals, but it is still in its early stages. That being said, I have already gotten a good feel for the scope needed to accomplish my initial key goals, and I thus already feel comfortable announcing the project publicly. In short, the following project aims to create a (more or less wholesale) thematic overhaul for MHW:I, turning the game into a female player character centered, sexually loaded experience with heavy emphasis on lust, slavery and submissiveness. KEY CONCEPTS: ・You play as a female slave who has to degrade herself in front of men and get tasked to go on hunts for them. ・If you fail an assignment, or disobey the order that a man gives you, you must apologize and degrade yourself in front of him. (this cannot be implemented through gameplay, so it obviously necessitates some light role playing on the player's part) ・You get cursed out and verbally degraded by every man. They tell you how worthless you are, pick on your self esteem, and make fun of your tiny brain and fuckable body. ・You and the other slaves are not allowed to have a name, only a slave identification tag consisting of numerals and a letter. Among other things, it identifies where a slave was initially enslaved. A template list for how to make a slave tag for yourself is provided in the character creator. ・Your personal Palico and Housekeepers act as slave overseers who report back to your owner what you are up to in return for financial compensation. ・As a sex/hunting slave, a portion of what you earn and/or find while outside of settlements is confiscated before entry as payment. (this could possibly be implemented through gameplay, but until then, it will necessitate self-hindering actions on the player's part. You will essentially have to drop some of the most valuable items you have onto the ground before returning to a settlement) SEGMENT 1: I currently have a number of goals that I want to accomplish. Thankfully, most are quite easy for me to do on my own. Here are some of them: ・Rewrite the narrative of the game in a new, thematic direction around female enslavement, but in such a way that it can still retain player immersion through a mix of 'light, self-imposed role playing' with heavily modified story-related elements (such as completely rewritten cutscene dialogue, completely rewritten in-game interactions, and new in-universe justifications for existing missions). ・Rewrite all lines of dialogue to reflect the reworked narrative and make the player feel like they are genuinely enslaved. ・Replace every instance of every character name with new, thematically consistent replacements. ・Replace every instance of every place name with new, thematically consistent replacements. ・Replace the menu-screen background and title screen text. ・Rename, and completely rewrite the in-game info and dialogue about, all monsters that have a genital remodel by Holimon or Queried (or myself, potentially down the line), to reflect the inclusion of external genitalia. ・Replace sound effects where appropriate to align with the thematic shift imposed by the rest of the overhaul. ・Rename, and provide new in-game descriptions, hints and tips for, every weapon, (usable item?,) and accessible stationary item. ・Replace every sticker with lewd imagery. ・Replace every player message with dialogue appropriate for a submissive slave slut. (there are some finicky details regarding how to implement this, but it should be feasible. People can otherwise always edit in real time what their shout outs say, so this change is perhaps even undesirable for some, so I may not include it in the end, or I make it an optional file) ・Rename every instance of the game title. ・Provide new, optional, high-quality, thematic replacements for the game's .exe file, Steam icon, and Steam artwork. ・Provide a list of mods -- with personal instructions by me for each to ensure that you install everything as intended -- that either simply jive well with the overhaul, or whose inclusions provide maximal immersion and thematic consistency. SEGMENT 2: There are other things that I would also like to include, but which may be unfeasible. Here are some of them: ・Replace all music in the game with brand new tracks produced by me specifically made for this overhaul. (I have been making music for many years, though not in a style appropriate for this project, and while I can without a doubt accomplish this, the time investment I would have to make to produce so many, completely new -- and potentially, copyright-free -- tracks, could prove to be too big of an investment on my part) ・Model and add a new penis mesh with hand-drawn textures for each large (and small) monster that does not currently have a dedicated penis remodel freely available online. (not all monsters in MHW:I (or standard MHW for that matter) have a dedicated penis mod. Holimon only does commissions nowadays, and I am in no way able to provide the financial incentives to get him to finish his Monster Dick project. That being said, I have a lot of (presumably) adequate modeling software (including Blender and ZBrush), so as long as I am able to relearn how to make models, generate textures for them, and get some pointers from Holimon and/or Queried on how they made and implemented their mods, I may be able to do some work myself. Do not get your hopes up too much though, I may have done modeling in the past, but I am essentially starting from square one. Being honest, if everything was within my own control, every small and large monster would have a penis-endowed version, but considering how many monsters there are in MHW:I, and combine that with my very limited practical experience with modeling, this does not seem like a feasible prospect, so unless someone is willing to become a co-author for this project by helping out with modeling and the like, this is not an idea I plan to pursue any further for the time being. Queried's mod "[MHW] Female Monsters 20.3.2-beta" to some extent alleviates the issue by providing 'many of the monsters that lack a penis' with female genitalia instead, so an alternative, but unsatisfactory solution could be to have those creatures remain female and to reflect that in in-game dialogue and info) ・Reanimate some existing poses and gestures into sex animations with an offset so that the player can have pseudo-sex with male NPCs. (to my knowledge, the ability to edit animations and poses for MHW:I is one of those things that are sadly behind lock and key because the MHW modding community lacks the source code and/or DEV tools that enable such edits to be made, but if you know of someone who has been able to do it, feel free to contact them regarding this project or help me out yourself if you are able. In theory, this should not be too difficult to accomplish. NPCs in MHW are renowned for stopping dead in their tracks when you block their path, and moreover, there are multiple NPCs (such as the Huntsman) who are almost always permanently fixed in a specific pose in a specific location. If one was able to reanimate gestures and poses -- especially ones that loop -- one could simply create a sex animation for the female player, then add a forward or backward offset to the animation, and it would look like the player is servicing her master (or a client). If my understanding around the source-codes and DEV tools is correct, this may be completely unfeasible as things stand, but who knows) ・Create a nude remodel for male NPCs. (it is quite evident that an important hurdle to overcome is the complete lack of nude male NPCs, or at least, the complete lack of any mod that adds penises to male NPCs in some fashion. It might be possible to get around this issue by implementing some sort of image-based sex scenes, but that would obviously not be anywhere near as immersive as somehow having sex with actual male NPCs in the 3D environment as your on-screen character) A GENERAL CONCERN: The fact that most NSFW content creators for MHW have dropped out in favor of MHR is the only thing that is a bit disconcerting to me, as it means that there is probably only a handful of people who would be willing to work with me on this project, let alone provide me with info that can help me speed things along. That being said, I am highly meticulous and somewhat of a perfectionist. My approach is very on-the-go - retesting even minor iterative changes to make sure everything is perfect. I will not promise anything, as we all know how that could turn out, but I feel quite confident that I will be able to accomplish everything I outlined in SEGMENT 1. SOME INITIAL PROGRESS IMAGES: As you can see at the top of this page, I have included a number of images showing off some of the progress that I have already made on the project. These pictures can at times be quite outdated, so I encourage you to look at my latest progress update in the support thread for the most up to date images of the mod. POLLS: I sometimes host polls in the support thread. These may regard design direction or other decisions about the mod that I want community feedback on. I strongly encourage people to answer these, as they provide valuable feedback and information that will aid me in the decision making process. A SHOUT OUT THAT IS IN ORDER: The guys at monsterhunterworld.wiki.fextralife.com deserve a shout out for their work. The extensive information that they provide on the monsters of MHW has been particularly useful, and while I fully intend to rewrite everything in my own words, using some of their descriptions as an initial foundation to build upon has helped speed up the process considerably. SHOWING INTEREST AND APPRECIATION FOR MOD AUTHORS: Finally, it should be said that while a lot of the work comes down to text editing, the amount of name instances, lines of dialogue, and bulk info that I I will have to edit is absolutely ridiculous, then add to that all of the sound editing, texture editing, artwork creation in CS6, and potentially even music production, and I have my work cut out for me, so any community encouragement you can give me, or other signs that you guys are interested in what I am doing, will help me see this project to completion. If you want to help out, feel free to reach out. I would not at all mind turning this into a community project as long as the key concepts I outlined at the beginning remain mostly intact.
  17. Version 0.4-p4

    85,811 downloads

    Real-Time Body Physics is a highly experimental mod for the Sims 4 that attempts to add real-time body physics to sims. Currently, only the breasts and butt are targeted, but other parts could be added in the future. The mod works via a fake DirectX 9 DLL that behaves just like the real deal, but injects a little extra code into the rendering loop (See: https://en.wikipedia.org/wiki/Hooking). The source code is included for those that want to see how it works. Please read the included "README.html" file before using this mod. It explains how to install, configure, and control the mod in-game. Note for those with an Intel GPU: You'll need to tweak a Sims 4 configuration file for RTBP to work. Go to your game installation directory + "/Game/Bin/" (the same place you put "d3d9.dll"), and open the file "GraphicsRules.sgr". Find the line that says "setProp $ConfigGroup EnableSoftwareSkinning true" (for me it was on line 117) and replace the part that says "true" to "false". This will enable hardware skinning for Intel hardware and allow RTBP to work. RTBP 2020-08-12.webm Butt Physics.webm RTBP 2020-08-12.webm Bonus: If you'd like, you can try out the super duper, highly experimental, RTBP GUI tool that allows you to Alt+Tab out of the game and change settings on the fly via the RTBP Command Server using a user friendly GUI interface: * Screenshot is out of date. The RTBP GUI Tool is a work in progress and more features will be added soon. Beware that you can send values to RTBP that might break it and cause body parts to disappear. RTBP GUI Preview Breasts.webm RTBP GUI Preview Ass.webm RTBP GUI Preview Breasts.webm RTBP Commander v0.3.1 2022-11-22.zip Bonus 2: Having a bit of trouble installing RTBP? Try out the RTBP installer. Just select the RTBP zip file you'd like to install, your Sims 4 installation directory, and your Sims 4 mods directory. The RTBP Installer will attempt to automatically detect these paths, so if you're unsure, I recommend going with the default values. RTBP Installer v0.3.1 2022-08-13.zip Update 2021-11-18: The RTBP Installer now has an uninstallation wizard. Update 2022-07-26: Improved logging. Update 2022-08-13: The RTBP Installer should now detect when GShade is installed and make the changes necessary for RTBP compatibility.
  18. View File Smutty Space Ponies https://discord.gg/x3TxX5x Come visit the Discord! You can see exactly what I'm doing for the next updates there, as well as throw suggestions at me, for portraits, technologies, whatever! Smutty Space Ponies (SSP) adds in two new portrait groups, the first one being Anthro Equestrians which is listed below. United Ponies (163 Total Portraits.) (48 Ruler Portraits.) (90 Pony Portraits.) (18 Zebra Portraits) Changelings (47 Total Portraits.) Griffons (11 Total Portraits.) Zebra (35 Total Portraits.) Diamond Dogs (16 Total Portraits.) And the second portrait group is Feral Equestrians. United Feral Ponies (83 Total Portraits.) (14 Ruler Portraits.) (69 (Nice) Pony Potraits.) Feral Zebra (11 Total Portraits.) New portraits are added whenever I happen upon something that looks good enough, but if you want to suggest some, feel free to! My patreon if you wish to support my lewd horse endeavours. https://www.patreon.com/bigdeeter Submitter Orichalum Submitted 04/27/2019 Category Stellaris Requires  
  19. View File For now, this adds: Two hooker spawn points to Windhelm Tekla in Falkreath now hooks New NPC Aurelia the ‘flower girl’ in Solitude Abelone in Dawnstar now hooks New NPC Yasmine in Whiterun This was an on-going project. Complaints about the mod and technical support should be posted here. Suggestions, ideas, and your wish lists need to go in the discussion thread HERE. Note from Game Goblin: I originally took over this mod from Kendo2 with his full support and blessings. Sadly I can not continue any updates on this mod as other multimedia projects have eaten up nearly all of my time. If you wish to take this mod to the next level, Send me a PM and we can discuss the details. WINDHELM FALKREATH SOLITUDE DAWNSTAR WHITERUN Disclaimer: Mostly, the hookers are NOT hawt. They are gutter sluts, dope whores or regular girls. There is no intention of adding player prostitution to the mod, other mods are available for that. Permissions: Ashal's code and the technical aspects of this mod that were not created by the author or current host, they are his intellectual property and subject to his terms of use for Sexlab. Everything else belongs to Game Goblin with full endorsement from Kendo2, so hands off. If you want to help with mod, private message me, and we can talk. Versions: Submitter Game Goblin Submitted 10/17/2015 Category Misc Sex Requires Skyrim.esm, Update.esm, Sexlab, Fuz Ro Dah Special Edition Compatible
  20. View File The mod is focuses on adding content to non combat rape. Features: Add Lover's Victim effect to PC - that negatively effects PC for getting raped. Rapist might switch animation stage back at "Rapist Arousal / 2" probability, works for all scenes (PC/NPC) Walking around naked around aroused NPC has become very risky - based on SexLab Dangerously Nude by @Bromm83 Naked NPC are in danger of being raped by aroused NCP PC/NPC might automatically change animation, once during session. Switch probability is set in MCM menu. Planned Features: PC get raped by aroused NPC on sleep - conflicts with LC Rapist first follows PC for some time, then PC can talk/brawl with potential rapist. Use morality/aggression to tune event start Requirements: SKSE SkyUI 4.1 FNIS SexLab 1.2+ SexLab Aroused v20131203+ !!! Installation: Copy all contents of attached .ZIP file to /Data/ directory Uninstall / Cleanup: Troubleshooting: Bugs / Conflicts: Version History: v20140106 - Possibly fixed NPC rape naked PC quest not starting up - Made few fixes to NPC-NPC rape AI packages Credits: Ashal - for creating SexLab framework Bromm83 - for Dangerously Nude mod : walking around naked is generally bad idea All modding community for creating scripts, animations, textures, meshes, utilities without which none would be possible. Permissions: Do whatever you want with the mod. Submitter redneck2x Submitted 12/01/2013 Category Misc Sex Requires SKSE,FNIS,SKYUI,SexLab,SexLab Aroused Special Edition Compatible
  21. View File [WIP] Disembowell's FNAF Girl Models for SFM ORIGINALLY CREATED BY: DISEMBOWELL INSPIRED BY THE CHARACTERS MADE BY: Scott Cawthon (Ported by me) After about 1.5 years (including procrastination + having to start all over again + learning Blender) I have finally ported a model worthy of a beta release. I like the artist Dismebowell ↑ who made the FNAF animatronics into his own style. The models were originally made for Cinema 4d and was later ported to SFM. However, they were decimated into a mess of tris which detracted from the original quality. This, others telling me "why don't you do it yourself?" and after getting my prescribed adderall for the first time, I finally sat down and learned Blender over the last year and a half. The starting model is functional but considered VERY beta because I'm doing some experimenting with how parts of the different characters interact with each other. The torso parts on all the characters are all practically identical. My thought; using the qc file to call the torso model for each of them and using a different skin. Every one of them would need different armatures since Chica and Bonnie's models have different parts (number of toes) Since this is an adult mod, I'm going to post here as well as SFMLab. I'm posting here for anyone that may have problems with the model (or the other models when they are uploaded). For the moment the current model available is Bonnie because I felt it would be the hardest one to do. Please rate and comment honestly, I'll try to help when I can. How to install Unzip the contents into the usermod folder of SFM (or a matching folder with a "materials" and "models" folder with a "gameinfo.txt") In case you didn't notice, these models are solely made by Disembowell and Disembowell alone, the models are inspired by Scott Cawthon's Five Nights at Freddy's game series. I do not own the rights of the characters or these models. If there was anything I would get credit for is the time I took time to optimize the models (when they release) for SFM. Disembowell's fan interpretations of the characters are © to him. The characters of Five Nights at Freddy's that these models are inspired by are © & ™ to Scott Cawthon. All rights reserved to them. Submitter Nit Pick Submitted 02/29/2020 Category Misc Adult Mods Requires Source Filmmaker  
  22. View File KEEP IN MIND THIS IS WORK-IN-PROGRESS! Changes may be needed to be done and the file will be reuploaded. Only the most recent version will be supported. Future bodytypes may be added. NEWEST VERSION IS CURRENTLY DOWN FOR INVESTIGATION. PLEASE REMAIN PATIENT. File Name: Syndra File Submitter: Stahlvormund101 File Submitted: 15.03.2017 File Category: Armor and Clothing Requires: UNPB History about this project and Credits (can be skipped): Spoiler This armor is made to resemble the Classic Syndra Skin from League of Legends as close as possible. It consists of Armbands, Boots (the leggings), Shoulderparts, the main chest armor, a helmet with white hair and a helmet without a wig. It is craftable at the Anvil, can be enchanted and improved at the Workbench. Requirements: UNPB Credits: romeozero who made the armor, rigged the textures and is the main workforce SeriousPermissions aka SkyrimGTX for fixes and improvements Giorgio Palombi for providing the texture sets CPU for invaluable counsil and support Installation: -Install UNPB Body Replacer. Any UNP-based body replacer should work too but failures in size and neck seam may appear -RECOMMENDED: Install the Mod via NMM or MO respectively OR Drop the files into your Skyrim main directory, replace if asked -In game, you can either craft the armor at an Anvil or use AddItem Menu or Console commands to find it KNOWN BUGS: -none currently Legal: Do not upload this file anywhere without my permission. If you have questions regarding it, ask them in the support topic or contact me via PM. You may alter the file for your own personal usage but do not upload the altered version without my permission either. Update: New file version has been added. Check it out! Submitter Stahlvormund101 Submitted 03/15/2017 Category Armor & Clothing Requires UNPB body replacer Special Edition Compatible
  23. Welcome to Mitos' Shop eh? I always wanted some specific animations as part of my game but after months of waiting and looking around, I decided to just learn the ropes and try to do it myself. Why not? Now here I am opening my animations showcase. Anyway, on to the show! What's in here? This is where I will continue to release new animations as I create them, time permitting. Side Notes -These animations are resources for modders, meaning that a mod has to use them for you to see them in your game. (Or you could replace already existing animations with mine by changing file names, I guess that works also) -I welcome feedback on suggestions, and what to change or improve. Anyway, onto the real show! Animations Latest Release: May 20, 2015. Animations are aligned to work best with SOS (average size), max male body weight and Body By Leito 2.0 Previews: I'm all for sharing my work with the community so feel free to use these animations anyway you see fit, but if you are going to use any of my animations it'd be nice to get some recognition and a link back to this page. A PM to a link of where you are using it would be swell so I can see the animations in action! Credits - A big thank you to pornphile for his help, Animation Tutorial and his skeleton. - HUGE thanks to Leito86 for his guidance and meshes to work with. and for not losing his patience with me. I think. - Big ol' thanks to rydin for including my animations in his awesome mod Non SexLab Animation Pack - Kudos to everyone that puts out tutorials. Crack your head enough and you can learn anything.
  24. Sexout: Sexist Dialogue w/ Tryout Add-ons (WIP) View File What is this mod? In short...It's a primarily a immersion adding mod via the dialogue system. Description: This mod aims to add multiple new lines, to various NPC's around the wasteland. The things the NPC's vary based on your reputation with that current faction. I also add plans to lines towards males as well. I've already told the NPC's to only say these newly added lines only if your character is female, not male. What sort of things do the say? LIke I said it's based on your reputation, but it always includes a comment about you being a female, although it may not always be directly sexist or derogatory. The vanilla game does a really good job at making you feel immersed, especially when characters talk about your sex. However those lines are few and far between and normally only include pronouns like miss or Ma'am. With this mod NPC's will give you lines based on your sex much more frequently and in a descriptive way. Short Term Plans: Slowly adding dialogue Long Term Plans: Ill start taking requests and see If I can do them:) *Important* I put this in Requirements, but you either need SmallTalk or General Subtitles on, because the characters are not voiced. Also some of the lines will make more sense or feel more appropriate if who have Sexout mods or specifically Tryout. *Author's Note* I'm going to try and make a new version as much as I can, it would help immensely If you guys could give some suggestions or let me know If something is not working right, or dialogue's aren't showing up at all. This is my first mod so please bare with me, Thanks. UPDATE 4/26/19: No new updates planned anytime soon. How to Install: 1.) Download the "ESP" File 2.)Drop it into your Fallout New Vegas "Data" folder. 3.) Use a Mod manager to activate the "ESP" in your load order 4.)Enjoy Armor in Screenshot: https://www.nexusmods.com/newvegas/mods/45141 DO NOT make any changes to my mod for redistribution, without my consent, Thanks. [Changelog] V1.5.0: The Boomers ***Player testing needed, did'nt get to test myself, thanks*** -I forgot to list all my changes but I added around 10 new lines of dialogue for the boomers. ------------------------------------------------------------- V1.4.2: The Game was Broken Fixes: -Sorry But I have been very busy with work, and didn't even notice a weird glitch, that broke the game. -I've also removed some new lines of dialogue that were messing with the legion. ---------------------------------------------------- V1.4.1: Tryout Legion Fixes General Fixes: -I fixed some of the issues with the legion. Yet some of the reputation conditions are cancer. More specifically the random greetings they give you, based on reputation. ------------------------------------------------------------------------------------------- V.1.4.0: The Legion and Sexout/Tryout Before I start listing things I've added I'd like to thank the creators of Sexout. They have pre-written code already done, so all I'm really doing is just copying and pasting onto dialogue I'm adding. I would also like to say this is first time I've done something like this say please any feedback and help checking if things work would be great. **Sexout/Tryout** Currently having a problem, where instead of legion soldiers forcing you into a convo, they just walk upto and don't say anything, hopefully I'll have a fix out by tomorrow. Legion: -I fixed some lines where legionnaires will still be dicks to you even though you’re Liked-Idolized.(Tryout) -Added another about the “Mark of Caesar” in your possession.(Tryout) Cottonwood Cove: It always bugged me that when the first legionnaire approached you he didn't treat negatively or positively. So what I’m adding is that when you arrive to Cottonwood cove, and are approached for the first time, they will say something based on your reputation, and then continue to call you a profligate even though you might be idolized in their faction that's what I’m going to fix in this and later patches -Added 1 “Say once Greeting” for “Disliked” reputation(Tryout) Working -Added 1 “Say once Greeting” for “Unknown/Neutral reputation”(Tryout) Working -Added 1 “Say once Greeting” for “Liked” reputation(Tryout) Working -Added 1 “Greeting” for “Disliked” reputation(Tryout) Removed -Added 1 “Greeting” for “Unknown/Neutral reputation”(Tryout) Removed -Added 1 “Greeting” for “Liked” reputation(Tryout) Removed ---------------------------------------------------------------------------------------- V1.3.1: General Fixes: -Fixed some spelling and grammar issues. ------------------------------------------------------------------------- V1.3.0--This Update has a lot of variables involved, I didn't have time to test it all, so feedback would be would be greatly appreciated. Thanks. Primm: Johnson Nash: -Added a gender based "Greeting" he gives you when you first walk into the V&V Casino. -Added a "Greeting" dialogue, post-rescue of Deputy Beagle. -Added a "Says once Greeting" once you've brought 'law' back to Primm. -Added a "Goodbye" dialogue. Ruby Nash: I was gonna add dialogue to Ruby, but every time I finished adding it, it deleted itself:( Primm Residents: -Added 2 "Greeting" dialogue pre-rescue of Beagle. -Added 1 "Greeting" dialogue post-rescue of Beagle. -Added 1 "Greeting" dialogue Post-rescue and pre-law in Primm -Added 2 "Greeting" dialogue post post-law in Primm (NCR)(One Greeting is positive and the other negative). -Added 2 "Greeting" dialogue post post-law in Primm (Meyers)(One Greeting is positive and the other negative). -------------------------------------------------------------------------------------------------------------------- V1.2.1 General Fixes: -Fixed some grammar issues Goodsprings: Sunny Smiles: -1 "Greeting" added. -1 "Goodbye" added. Trudy: - 5 "Goodbye" for Trudy (They are more like pieces of advice before you leave). -1 "Greeting" added and hopefully fixed the old one. Joe Cobb: Needs Testing -He had a problem with his greeting as well. Chet: -1 "Greeting" Dialogue added. -1 "Goodbye" Dialogue added. Easy Pete: -Added a "Greeting" and "Goodbye" dialogue for players with a skill of 25 explosives or higher. Ringo: Needs Testing. -1 "greeting" dialogue added. -1 "goodbye" dialogue added (Once RIngo has left Goodsprings). ------------------------------------------------------------------------------------------------------------------- Sexist Dialogue V1.2.0 {{This patch and the next few one's will focus on the early game}} GoodSprings: Doc Mitchell: -I added a greeting as well as a goodbye to his dialogue. Settlers: -1 Dialogue Greeting added for each reputation tier (Good,mixed,Bad). -1 Dialogue added in the even Goodsprings is taken over by Joe Cobb. Trudy: -I added 1 time use greeting for after you beat the powder gangers Not Working -Added 1 goodbye dialogue Joe Cobbs and/or Powder Gangers: -Added a line while you are fighting for Goodsprings -Added a line for before the fight and/or after. -added a line specifically meant for victory over Goodsprings. -[Joe Cobb] added 2 Greetings and 2 Goodbyes (1 for each is only for a victory) ------------------------------------------------------------------------------------------------------ V1.0.1 General Fixes: -Fixed some spelling errors Powder Gangers: -Apparently The NCRCF powder gangers don't have the same dialogue topics as generic powders powder gangers, So added a couple lines for them. ------------------------------------ V1.0.0 General Legionnaires: -2 Dialogue added for "Neutral" Reputation.(F) -1 Dialogue added for "Disliked" Reputation.(F) -1 Dialogue added for "MIxed" Reputation.(F) -1 Dialogue added for "liked" Reputation.(F) -1 Dialogue added for "Hated" Reputation.(F) -1 Dialogue added for "Wild Child" Reputation.(F) NCR: General Troopers: -1 Dialogue added for "Indirect/Generic talk"(F) -2 Dialogue added for "Neutral" Reputation.(F) -1 Dialogue added for "liked" Reputation.(F) -1 Dialogue added for "Idolized" Reputation.(F) -1 Dialogue added for "Mixed" Reputation.(F) -1 Dialogue added for "Wild Child" Reputation.(F) -1 Dialogue added for "Disliked" Reputation.(F) -1 Dialogue added for "Hated" Reputation.(F) Powder Gangers: General Thugs: -1 Dialogue added for "Indirect/Generic talk"(F) -1 Dialogue added for "liked" Reputation.(F) -1 Dialogue added for "Mixed" Reputation.(F) -1 Dialogue added for "Wild Child" Reputation.(F) -1 Dialogue added for "Rascal" Reputation.(F) -1 Dialogue added for "Thug" Reputation.(F) -1 Dialogue added for "Hated" Reputation.(F) Submitter Doctor Fate Submitted 11/09/2017 Category WIP / Beta Requires FalloutNV, Honest Hearts, Old World Blues, Sexout, Sexout Common Resources(SCR),Sexout Slavery, Sexout Tryout and then anything those mods need.  
  25. Amazons of Skyrim View File === DISCLAIMER === If you not a fan of female muscles, or you just find muscle women is disgusting - just leave this place right now. Author is not responsible for injuring your sense of beauty. This mod adds five playable races (only female versions), as well as special abilities and equipment for them. Contains custom animation pack (work with FNIS) and MCM for more detailed configuration. === RACES === Amazon Warrior The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power. Amazon warriors have unmatched physical strength. Their attacks do extra damage and they can fight for days without rest. Even novice Amazon warriors can hold their own against the most experienced fighters of other races. Amazon Warlord The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power. Amazon warriors have unmatched physical strength. Their attacks do extra damage and they can fight for days without rest. Warlords are experienced Amazon warriors. One Warlord is more than a match for an entire Imperial centuria. Amazon Adept The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power. Amazon mages channel magic through their musculature to greatly increase the power of all spells. Their muscles continually generate vast amounts of magicka. The raw magic power of even young Amazon Adepts exceeds that of most mages of other races. Amazon Warlock The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power. Amazon mages channel magic through their musculature to greatly increase the power of all spells. Their muscles continually generate vast amounts of magicka. A Warlock's mastery of Amazonian muscle-based magic grants her peerless magical power. Amazon Matriarch The Amazons hail from a valley hidden deep within Skyrim's mountains. A lifestyle of harsh training under the presence of a local magical anomaly gives them incredible muscle mass and power. The Matriarchs are the rulers of the Amazons. The limits of a Matriarch's martial and magical abilities are unknown. === ABILITIES === === SPELLS === == MOD ARCHIVE CONTENT == Two body variants: body with un-removable underwear and complicatedly nude body. Five different skin textures with different types of veins. Six different skeleton variants: XS, S, M, L, XL, XXL, XXXL. Seven different variants of normal maps for different muscle relief. Two plugins variants: 1) Common .esp plugin. 2) Pseudo-esm plugin (.esp plugin with .esm flag). Will load first in your load order. Extra data: ECE data for Enhanced Character Edit users. RaceMenu character presets for RaceMenu users. BodySlide data for making conversions (for experienced users). FNIS PCEA animation pack. If you have troubles with animations from main mod - use this pack instead. HDT custom preset for breasts and butt jiggles. === ARMOR ARCHIVE CONTENT === 60+ sets of premade armors, vanilla remakes and others. Most of them goes in two variants - full and cut. New weapons. === REQUIREMENTS === Skyrim Dragonborn DLC Dawnguard DLC RaceCompatibility for Skyrim and Dawnguard XPMSE HDT Physics Extension FNIS FNIS_PCEA2 for alternative animation pack. NetImmerse Override (standalone or as part of Racemenu) for armors high heels. SkyUI for MCM-Menu. ===RECOMMENDATIONS === Better Jumping - if you want to use really high jumps (300+ points). Skyrim - Enhanced Camera - SKSE-plugin for better first person experience. === INSTALLATION === Use any mod manager you want and run install. Choose any options you want. If you are ECE user - don't forget ECE-part of the mod! After finishing install don't forget to run FNIS! In the character creation menu set character gender to female before switching to Amazon races (or may occur bug with not-working passive abilities). If you are ECE user - in the character creation menu go to the slot-load part and select "Preset 1" "Preset 2" or "Preset 3". This loads pre-defined preset with various skeleton bones scaling. Only after this you can tweak your character's face! Don't forget to use MCM for further customization. === BUGS AND LIMITATIONS === Because of modified skeleton you can expect clipping or other weird things in some poses or animations. Because of custom body, this race can't normally wear vanilla armors. May appear some strange bugs in beast form or vampire lord form, especially for ECE users. For obtain armors - use AddItemMenu. Or you can found all armors in a sack near the Warrior's Stone. Because of Skyrim engine limitation, If you want to use really high jumps (300+ points) you need to install Better Jumping (SKSE Plugin), or you may stuck in mid-air during high jumps. Some animation mods may overwrite animations from my pack or set it to "vanilla" state. If this happens - use PCEA variant instead. If you use mods, that changes basic jump height, leave Jump option disabled in MCM. If you use mods, that changes attack and move speed - leave this options disabled in MCM. === THANKS AND CREDITS === Tigersan - for normal maps. HHaleyy - for Fair Skin textures. Groovtama - for skeleton. tktk1 - for ECE. Septfox - for more sliders for ECE. Caliente - for BodySlide TMPhoenix - for Race Compatibility crossfire1616 - for invaluable help in testing and screenshots kinghulk - for help in testing and screenshots Donegan - for help in testing and screenshots shidoni, resist112, debrarshackelford, RocketNow - for testing and general help bigsmitty2 - for testing and polishing English translation. clanomega2501 - for SSE version of the old True Amazons mod. Animation creators (all of them) - for animations that I used in my pack. All who I forgot to mention here. Old versions of this mod (True Amazons) can be found here. Ah, and sorry about my bad english. Submitter Azazellz Submitted 04/06/2017 Category Races Requires RaceCompatibility, HDT Physics Extension, XPMSE Special Edition Compatible Yes
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