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Found 46 results

  1. Dovahkiin's Infamy View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Non-linear quest mod that blends in with the vanilla game by adding lore-friendly backstories to (previously unimportant) vanilla NPCs. A tale of love, purity, drama, religion, corruption and blackmail. Player's personality affects what options are available at each quest's stage, which in turn affect the quest's outcome. Story-driven, although there are plenty of sex scenes, these fit in with the stories and its characters (i.e. the player doesn't have to be in 'whore mode' - in fact they can remain a moralist virgin the whole way through; and the NPCs act consistently with their vanilla personalities - no porn dialogues). Suitable for player characters of all sexual orientations. Some bestiality and non-consensual content, both of which can be turned off. Click on "Follow this File" above to keep updated with the mod's development. Hopefully, over time, this will be turned into a DLC-sized 18+ quest mod. Requirement: SexLab Framework - change "NPCs Use Bed" to Always, I also recommend unticking "Disable Teleport". Fuz Ro D-oh - I may do the vanilla voice mashing thingy eventually, but for now I'd rather prioritize actual quest content. Features in Version 2.0: 10 main quests with multiple endings each + many sub-quests to accompany these 12 'court-able' NPCs during and after these quests with unique benefits, emotional attachment and marriage proposal mechanics. Radiant events: nightmare, wet dream, voyeur, cheating & blackmail Public sex and spectator behavior Personality parameters affecting and affected by player's decisions: Perversion, Sadism and Infamy. You won't neccesarily start at zero with these - when first installed, DI will check your SexLab Journal and gameplay statistics to give you your starting parameters. Tie in with vanilla quests without forcing the players to do them: completing vanilla quests will simply unlock/ change content Special thanks to Nazzzgul666, Pauduan, Vithiss, DrMojoDoc, indyskyho, karlpaws, valcon767, Saber2th, Aire, TheSpirit, emes , Ticklebear, Yuni, Krh and everyone else in the suggestion thread. I have incorporated some of the ideas into the first version and have kept the rest in a document to refer to for future updates. I kept the description brief and the screenshots all from very early in their respective quests to avoid spoilers. My suggestion is just install and play the game normally - the quests will find their ways to you quite naturally. Then just follow the flow for your first play-through. Then, if you're a bit of a completionist, feel free to ask questions in this thread on how to unlock all various paths and endings of each quest. Submitter vinfamy Submitted 05/29/2017 Category Quests Requires SexLab, Fuz Ro D-oh Special Edition Compatible  
  2. Hello, my name is .Blancc (or Dot Blancc). I'm thinking of getting into developing mods for the Skyrim SE. My first project being making a more lore friendly Miqo'te mod that would possibly fit into Tamriel. I'm a beginner and will most likely ask questions. I plan to watch tutorials on using the Creation Kit to do so, but I wish to ask for some questions. The questions are rather noob questions, but first one is, how would I go about transferring the Khajiit ears and tail to a Nord? Second would be using the UNP body mod in Creation Kit (I plan to ask the mod author before I post it on the Nexus) last question, if using the UNP mods with a custom made head preset through Racemenu (eyes, hair etc), what would I do to make sure the meshes and textures are correct? I'm aware that these questions are probably answered in a tutorial on youtube, but I guess I just wanted to ask advanced modders these questions. I apologize if this is annoying for some, but I just wanted to ask these questions.
  3. Special thanks to all my supporters! >> Follow me on Instagram! << >> Feel free to join My Discord <<
  4. SL Kidnapped Redux View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress. Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual. Click on "Follow this file" above to keep up-to-date with the latest releases. Features Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed. Requirement SexLab Framework – that’s all you need. It will remain the only hard dependency To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes. Optional But Highly Recommended Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues SexLab Defeat – tested thoroughly with SLKR, with it: PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them. Optional Integrations More Nasty Critters: enable 12 additional creature kidnapper types in SLKR. Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage. Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM. SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex. Translations (might not be the latest versions) Spanish (by Gothuska) Chinese (by sexhaizai) From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR. Submitter vinfamy Submitted 02/25/2017 Category Misc Sex Requires SexLab Framework Special Edition Compatible  
  5. Greetings. Really all i want is an immersive mod that would replace the "Blackout" when having sex with NPC's (kinda like the"Blackout to sex" mod should do) With an "all in one" kind of approach with nude skins and a simple layout, preferable some kind of MCM type of settings. All i really want it to be able to do is after some normal game play, without a world FULL of nude NPC's and full of sex things, be able to visits already existing prostitutes and/or my companions, to chill and have pretty much simple sex with maybe 2-3 different options/animations. And then continue on with a "seemingly vanilla-Not-sexyfied" game play. So that the "only trace" of this mod being installed is when you actually go to have sex, instead of these other mods frequently found where everything really gets transformed and the world is full of nude characters. (TL;DR - I only want the vanilla "blackout sex" to be replaced with optional sex animations, doesn't have to be overly complex, and not change anything other in the game, an "All in one" mod for this.) Does anyone know if it exist something like this, or is there anyone who could make a mod like this, i'm more than willing to pay you to make it, and make it worth your while, since i'm not experienced at all with modding and really would love a mod like this. Feel free to just reach out to me and we can talk about it! Hope to hear from you guys! =)
  6. View File [ D O W N L O A D ] This mod adds 4 new different hairstyles for your desu waifus (humans & Elves only). Models and meshes were originally created by the wonderful Nuska, who has recently uploaded a character modders resource pack, in which these hairs where included! The only thing I have done are renewing the hair textures. So all the credits and praise should go to Nuska. Chence the mods name, 'NU'Hairstyles. (Also, thanks Honey buns for the name suggestion. ilu.) C H A N G E S 1.2 Minor hair fixes! No longer are the hair slightly floating, added stubble to all Mohawks and now all hair styles are available for Orcs! NEW 1.1 Added, now 'Straight hawk' available for female Khajiits! 1.0 Release point. R E Q U I R E M E N T S - Well, obviously a legit-non-pirated-and-uptodate version of Skyrim. - Good looking waifus. F U T U R E . P L A N S Adding extra options - Highlights (No desu rainbows ones tho, just natural). Adding a PSD file in case others want to achieve a rainbow desu highlighted hair. Male compatibility. Nuska for her wonderful meshes & Character Mod Resource Pack. And yours truly for the hair textures. Submitter Nana-Beats Submitted 12/01/2013 Category Other Requires Special Edition Compatible
  7. View File Skyrim Social Conscience Series Part 1 - Julius Cretak - Cyrodil Scholar Unity, Diversity, and Tolerance Speech by Arron Dominion Mod Trailer Description: This mod is the first in a series of mods designed to look at current events in a familiar context of Skyrim. This installment brings a scholar from the city of Bruma that has taken the mantle of fighting the hate from the Stormcloaks. His speech is full of calls for unity, diversity, and tolerance. This mod is touching on the growing division, and hate we see in the modern world. Features: -A scholar with a few dialogue pieces involving his background -A speech in the center of Solitude with a large diverse audience. There is at least 2 of each race represented -The speech tackles the Stormcloak Rebellion and preaches unity, tolerance, and diversity -The audience for the speech changes on each playthrough -All done in a lore-friendly way Installation: -Extract .zip into your Data folder -Use whatever tool for managing your load order -Recommend having this mod at the bottom of the mod order -Load the game Note: For best experience make sure you have enough Solitude citizens. Dominion's More NPC mods will help if you need more. Final Note: There are more in this series planned. Thank you for taking the time to view the mod, watching the trailer and/or speech in full, or using the mod. Credits: https://www.freesound.org/people/anagar/sounds/267930/ -clapping - anagar https://www.freesound.org/people/unchaz/sounds/150957/ -Audience Cheering - unchaz https://www.freesound.org/people/jessepash/sounds/139971/ -Applause 25 people - jessepash Huntress - Intro Artwork CharlieDeCat - Intro Diverstiy Alex Cain - Intro Unity Druundev (Ditte Bruun) - Intro Tolerance Alex Flick - Intro Ever-Learning Jessica Thorn (aka Sweet) - Intro Love Darkrogue21 - Intro Strength Billyro - Intro Progress juniper - Intro Hope Cheyenne - Intro and Trailer Creative Consultant Trailer Credits: Kai Engel - preiculum - http://freemusicarchive.org/music/Kai_Engel/Caeli/Kai_Engel_-_caeli_-_09_periculum_1089 https://creativecommons.org/licenses/by/4.0/ Help & Support: Pyro's Asylum Skinnytecboy Discord Armstrong Security Solutions Former Competitive Teammates VS Family Those Listed in Intro Credits Submitter Arron Dominion Submitted 03/15/2018 Category Quest Requires Special Edition Compatible  
  8. it's been a long time.. no see btw finally i pass to SSE SSE is great than as i thought and i start SSE modding this one is almost done just need few work also i'm working other armors I'm telling you if there's a misunderstand that kratos face is not mine i just used this one https://www.nexusmods.com/skyrim/mods/96099
  9. (Sorta) Lore-Friendly Sexy Magazine Replacers View File (Sorta) Lore-Friendly Sexy Magazine Replacers So, I've had these for a very long time that I made myself using Editable Comics. I never planned to upload it as it wasn't the best quality and kind of "half-assed" when I put it all together as it was around my first time doing texture editing and made mistakes. But since I have quit playing Fallout 4 recently, I figured I should probably share them for someone that might enjoy them still. And as well, if I ever decide to play again, I'll have them here as backup. Most the images fit in with the theme of Fallout 4 so they don't stand out too much. Some, like Grognak or Tesla Science might stand out a bit, but still look decent enough. I tried to keep Wasteland Survival Guide, Tales of a Junktown Jerky Vendor, and Scav! as drawn art instead of printed. If you don't like them, feel free to delete any magazines you don't want. All magazines are done, I didn't miss any of them (except for pre-war ones), even the DLC ones. Since I didn't have Fallout 4 installed when I tossed this together, I don't have any ingame screenshots of them. But I uploaded some preview images straight from the source so you could still preview them. Hope you guys enjoy! UPDATE So I decided to make a pre war version of the magazines. Unlike the others, these are not lore-friendly for obvious reasons (they are, well, clean lol). As well, the images themselves are not lore-friendly. I tried with most of them, but others were a bit tough. On another note, I actually took time with these. They weren't tossed together like the previous ones, I actually took time to make them decent enough. The images are different from the previous version, as I did it that way intentionally to give them variation and make them different from each other. Otherwise, if you wanted clean magazines for your game, here ya go! Enjoy! Credits: Lomien for Editable Comics, Google for the images, and several artists (Elvgren, Sorayama, Serpieri, Petty, Frahm, Vargas, Rebecca, etc etc). Permissions: Feel free to do whatever you want with this mod. You can modify it or whatever, I don't mind. All I ask is you don't upload it to a paysite and you give me credit at least. Thanks! Submitter Spyder Arachnid Submitted 02/24/2018 Category Models & Textures Requires Fallout 4, Far Harbor, Nuka World  
  10. Banbaro CBBE Bodyslide View File Description:Banbaro CBBE Bodyslide v 1.0.0 ====================== A CBBE Bodyslide of the armor from MHW: https://modsfortesv.tumblr.com/post/620224187357855744/banbaro-time-banbaro-armor-from-mhw-7bo Changes include (Other than bodyslide): +All Meshes Repaired +Basic HDT Cloth Added +Oily Body Option +Zaps Install/Uninstall: ======================= -Install Mod -Build Clothes -Enjoy! Acquistion: ======================= Use add item menu and search "Banbaro" This item is safe to drop in game. Credit: Tell me who the author is please! Submitter NIND (jimmyyu) Submitted 06/17/2020 Category Armor & Clothing Requires CBBE, xmp32, HDT-PE, Bodyslide Special Edition Compatible No  
  11. Version 1.0.1

    827 downloads

    Description:Banbaro CBBE Bodyslide v 1.0.0 ====================== A CBBE Bodyslide of the armor from MHW: https://modsfortesv.tumblr.com/post/620224187357855744/banbaro-time-banbaro-armor-from-mhw-7bo Changes include (Other than bodyslide): +All Meshes Repaired +Basic HDT Cloth Added +Oily Body Option +Zaps Install/Uninstall: ======================= -Install Mod -Build Clothes -Enjoy! Acquistion: ======================= Use add item menu and search "Banbaro" This item is safe to drop in game. Credit: Tell me who the author is please!
  12. Note: you need to enable squadmate helmets in game options for these!!! You no longer have to run around naked alone while hostile aliens target you for obvious reasons instead of your sidekicks Then if you install some Cora Initiative Armor from https://www.nexusmods.com/masseffectandromeda/mods/636?tab=files, it'll look like You load this in Frosty Mod Manager and move cora_nude_in_combat to the end of load order cora_nude_in_combat.7z
  13. View File Skyrim Pizza - Survival Mode Edition by Arron Dominion Non Survival Mode Mod Trailer Tasty Skyrim mod adds Riverwood Pizza shop with 80 different combos, Survival Mode compatible - PC Gamer Review Short Description: Pizza is not as modern as one might think. Chef Turtle has moved to Riverwood and opened up Riverwood Pizza. He has shared his secret with the Dragonborn through books, and there are 80 different combinations that can be baked. Requirements: Creation Club Survival Mode Long Description: Pizza does not exist anywhere. It is seen as modern, but Chef Turtle has moved to Riverwood and has opened up Riverwood Pizza. He bakes in the morning and opens up from Noon to 8 pm every day to sell Pizza. Who knows how Chef Turtle discovered pizza. While Chef Turtle only sells the variants that are popular in Riverwood, he has shared much more with the Dovahkiin with three texts that you can buy from Chef Turtle, the Soul Cairn, or a chef that has set up shop in The Retching Netch. There are a total of 80 different combinations that one can bake . All that is required is the knowledge, retrieving the proper ingredients, and find an Oven. And in this version each will help you in managing your hunger for the Creation Club Survival Mode content. Below are the types of Pizza that can be baked: Pizza - tomatos(x2), flour, cheese wedge (first type), salt pile Dragonborn Lovers Pizza - Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Pizza - Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Pizza - Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Pizza - Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Pizza - Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Pizza - Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Potato Bread Pizza - Butter, Milk, Cheese Wedge (first type), Potato, Salt Pile, Tomato (x2) Dragonborn Lovers Potato Bread Pizza - Potato Bread Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Potato Bread Pizza - Potato Bread Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper meat Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Goat Meat Frontier Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Netch Jelly, 1 Boar Meat Ash Hopping Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Falmer Breakfast Pizza - Potato Bread Pizza ingredients, 1 Charrus Egg, 1 Nightshade, 1 Frost Salts Maormer Breakfast Pizza - Potato Bread Pizza ingredients, 1 Slaughterfish Egg, 1 River Betty, 1 Salmon, 1 Void Salts Garlic Bread Pizza - Butter, Flour, Cheese Wedge (first type), Garlic, Salt Pile, Tomato (x2) Dragonborn Lovers Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Flin Crust Pizza - Butter, Flour, Cheese Wedge (first type), Flin, Salt Pile, Tomato (x2) Dragonborn Lovers Flin Crust Pizza - Flin Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Flin Crust Pizza - Flin Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Matze Crust Pizza - Butter, Flour, Cheese Wedge (first type), Matze, Salt Pile, Tomato (x2) Dragonborn Lovers Matze Crust Pizza - Matze Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Matze Crust Pizza - Matze Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Shein Crust Pizza - Butter, Flour, Cheese Wedge (first type), Shein, Salt Pile, Tomato (x2) Dragonborn Lovers Shein Crust Pizza - Shein Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Shein Crust Pizza - Shein Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Sujamma Crust Pizza - Butter, Flour, Cheese Wedge (first type), Sujamma, Salt Pile, Tomato (x2) Dragonborn Lovers Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Soul Husk Pizza - tomatos(x2), soul husk, cheese wedge (first type), salt pile Dragonborn Lovers Soul Husk Pizza - Soul Husk Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Soul Husk Pizza - Soul Husk Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Arcanely Resistance Soul Husk Pizza - tomatos(x2), soul husk, cheese wedge (first type), salt pile, chicken egg, nirnroot, bleeding crown Fruity Sweet Tooth Special Pizza - Butter, Flour, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Pizza - Fruity Sweet Tooth Special, Moon Sugar, Skooma Fruity Sweet Tooth Special Potato Bread Pizza - Butter, Potato, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Potato Bread Pizza - Fruity Sweet Tooth Special Potato Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Garlic Bread Pizza - Butter, Flour, Garlic, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Garlic Bread Pizza - Fruity Sweet Tooth Special Garlic Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Flin Crust Pizza - Butter, Flour, Flin, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Flin Crust Pizza - Fruity Sweet Tooth Special Flin Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Matze Crust Pizza - Butter, Flour, Matze, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Matze Crust Pizza - Fruity Sweet Tooth Special Matze Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Shein Crust Pizza - Butter, Flour, Shein, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Shein Crust Pizza - Fruity Sweet Tooth Special Shein Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Sujamma Crust Pizza - Butter, Flour, Sujamma, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Sujamma Crust Pizza - Fruity Sweet Tooth Special Sujamma Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Soul Husk Pizza - Butter, Soul Husk, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Soul Husk Pizza - Fruity Sweet Tooth Special Soul Husk, Moon Sugar, Skooma Blood Pie Pizza - tomatos(x2), flour, cheese wedge (first type), salt pile, potion of blood Blood Pie Potato Bread Pizza - Butter, Milk, Cheese Wedge (first type), Potato, Salt Pile, Tomato (x2), potion of blood This is for those that are wandering in the wilderness and require variety in their packed meals. Enjoy your pizza! Installation Instructions: -Find your Skyrim Special Edition folder -Find the Data folder -Place the contents of the zip within the Data folder -Launch Skyrim Special Editions and go to mods -Find ajd_pizzaandpizzeria_survival_sse_pc.esp -Enable the mod -Enjoy! Compatible With: -Immersive Citizens -Imps More Complex Needs -Wayshrines of Tamriel Known Compatibility Issues: -JK's Riverwood - Must be loaded before JK's Riverwood. Some of the assets from JK's Riverwood are in the same spot as Riverwood Pizza. It will be a little time before a JK's Riverwood version can be done. Changelog: v1 - Initial Release Credits: Bethesda - Creation Kit and Bethesda.net GJ Knutsen - Original mod concept Huntress - Assistance with GIMP and Pizza Sign Critique Meatstakk, FoxyC, Crimson Phoenix, DoomSgt, PyroToaster - Pizza Texture Critique Pizza Texture - https://pixabay.com/en/pizza-food-fast-tomato-dinner-1547254/ Sign Wood Texture - http://www.benkyoustudio.com/Textures/TexturesWood/ Special Thanks: Skinnytecboy Epoch Sanctum Armstrong Security Solutions Huntress VS Submitter Arron Dominion Submitted 03/10/2018 Category Regular Mods Requires Creation Club Survival Mode Regular Edition Compatible No  
  14. View File Nessie - The Tale of 350 by Arron Dominion Mod Trailer Short Description: Need a little more adventure in your life? Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie? Look no further! This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny. After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun. Detailed Description: This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke. Playing the role of the Lochness Monster is an Argonian named Nessie. Nessie has been bugging a Nord named Kenny for 350 gold at every turn. It is now the player's turn to be harassed. You start out near the well in Whiterun. You encounter Nessie for the first time in Whiterun. Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting. Eventually, depending on your decisions, you will fight Nessie. This fight can occur in any of the 5 main towns, depending on the choices you have made. Remember the rules of three. Features: -A quest -Some humor! -Your choices drive the quest's direction -A traveling bard to tell your tale, with a random chance for where he will show up Bard's Schedule: Monday - Markarth Karthwasten Old Hroldan Rorikstead Tuesday - Dragon Bridge Solitude Inn Solitude Bard’s College Morthal Wednesday - Dawnstar Winterhold Thursday - Nightgate Inn Windhelm (one of two taverns) Kynesgrove Friday - Riften Ivarstead Shor’s Stone Saturday - Falkreath Sunday - Whiterun (one of two taverns) Riverwood For a mod review, check out Chaos Hellfire's review: https://youtu.be/IZE79WHd4ek?t=9m4s Installation Instructions: -Find your Data folder -Place the files within the zip into your Data folder. Changelog: V1: -The initial release Known Bugs: None at this time Known Quirks: -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled. You will keep running without the ability to stop. -The cities will fight Nessie with you. There is a probable chance of some citizens being killed by Nessie depending on your time of day -Nessie can be large, so think about that when you are fighting Nessie Note: If you are wanting to translate this mod into another language, feel free to message me. Starring: umadjonny - Nessie's Voice PyroToaster - Kenny's Voice Herr Yuri - Wolfgar's Voice DarkVirus - Mannril's Voice Crimson Phoenix - Crulek's Voice Credits: Audacity Windows Movie Maker Bethesda - Skyrim and Creation Kit jacobmathiassen - Male crying and weeping - https://www.freesound.org/people/jacobmathiassen/sounds/25 4869/ Bard Song Instrument Recording - http://www.jsayles.com/familypages/earlymusic.htm Special Thanks: Skinnytecboy - Support Epoch Sanctum - Support, and Resources Armstrong Security Solutions - Support, Resources, and Voice Work Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and umadjonny - For the Voice Work Very Special Thanks - For the encouragement, and support during this mod's production: VS Submitter Arron Dominion Submitted 03/10/2018 Category Quest Requires Special Edition Compatible No  
  15. View File A random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks. There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues. The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor. This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape. What is Added: -Three story home in the Soul Cairn, purchased via Soul Husks -4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity. -Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter -Storage in the cellar, Dresser, Safe, several Barrels near Mage Station. -Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower -Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison -5 Books, 5 journals for backstory -3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers. -Spells to transport to Pneuma Manor and to College of Winterhold Requires: DAWNGUARD Revision History: v1.2: -Added new quest to clear up lore conflicts -Added a new book and several supporting items for the new quest. -Corrected dog's voice. v1.1: -Added new book -Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold Known Quirks: -If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included. -Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim. Credits: -Tamriel Rebuilt – name generator -Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423 Special thanks to Artisanix for making awesome paintings/frames resource. -Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks These were very helpful in teaching techniques for creating the paintings. Note: I am making a massive update for this mod, but it won't be released for some time. It will be including the other expansions, and I will be leaving this upload at version 1.2. The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition. Submitter Arron Dominion Submitted 03/10/2018 Category Quest Requires Special Edition Compatible No  
  16. View File Skyrim Social Conscience Series Part 1 - Julius Cretak - Cyrodil Scholar Unity, Diversity, and Tolerance Speech by Arron Dominion Mod Trailer Description: This mod is the first in a series of mods designed to look at current events in a familiar context of Skyrim. This installment brings a scholar from the city of Bruma that has taken the mantle of fighting the hate from the Stormcloaks. His speech is full of calls for unity, diversity, and tolerance. This mod is touching on the growing division, and hate we see in the modern world. Features: -A scholar with a few dialogue pieces involving his background -A speech in the center of Solitude with a large diverse audience. There is at least 2 of each race represented -The speech tackles the Stormcloak Rebellion and preaches unity, tolerance, and diversity -The audience for the speech changes on each playthrough -All done in a lore-friendly way Installation: -Extract .zip into your Data folder -Use whatever tool for managing your load order -Recommend having this mod at the bottom of the mod order -Load the game Note: For best experience make sure you have enough Solitude citizens. Dominion's More NPC mods will help if you need more. Final Note: There are more in this series planned. Thank you for taking the time to view the mod, watching the trailer and/or speech in full, or using the mod. Credits: https://www.freesound.org/people/anagar/sounds/267930/ -clapping - anagar https://www.freesound.org/people/unchaz/sounds/150957/ -Audience Cheering - unchaz https://www.freesound.org/people/jessepash/sounds/139971/ -Applause 25 people - jessepash Huntress - Intro Artwork CharlieDeCat - Intro Diverstiy Alex Cain - Intro Unity Druundev (Ditte Bruun) - Intro Tolerance Alex Flick - Intro Ever-Learning Jessica Thorn (aka Sweet) - Intro Love Darkrogue21 - Intro Strength Billyro - Intro Progress juniper - Intro Hope Cheyenne - Intro and Trailer Creative Consultant Trailer Credits: Kai Engel - preiculum - http://freemusicarchive.org/music/Kai_Engel/Caeli/Kai_Engel_-_caeli_-_09_periculum_1089 https://creativecommons.org/licenses/by/4.0/ Help & Support: Pyro's Asylum Skinnytecboy Discord Armstrong Security Solutions Former Competitive Teammates VS Family Those Listed in Intro Credits Submitter Arron Dominion Submitted 03/15/2018 Category Regular Mods Requires Regular Edition Compatible No  
  17. Amid

    [WIP] Sexout NPCs

    Version 0.1

    1,803 downloads

    This mod allows you to roleplay Sexout from the point of view of a real nymphomaniac / sex addict (No, it's not just a person who has more sex than you). This mod will be pretty story heavy, and it isn't about immediate sexual gratification either. Sex here is the destination, the plot is the journey. If you don't swing this way this mod isn't for you. This mod will add several new NPCs to the Wasteland with their own story and personality that doesn't fall below vanilla quality. Right now there are only two characters, but quality over quantity right? Let's say that this part is the Prologue. First character is Ben and he can be found in a new tent in the Old Mormon Fort. I always wanted to write a character like him after I dropped out of university but was never sure of the setting I'd place him in. Writing him took an awful long time. He's one of the main characters in this mod. Second character is called Alan. He can be found in the Train Station in New Vegas. There's one more guy though he's not 100% my work. He's the ridiculous, nonsensical part of the mod(most of him anyway), and he's only a temporary character. You can find him in the Saloon in Goodsprings. Talk to him last. The big influences: The rest can be found inside the GECK as well as several editor notes.
  18. Version 4.1.1

    157,467 downloads

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress. Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual. Click on "Follow this file" above to keep up-to-date with the latest releases. Features Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed. Requirement SexLab Framework – that’s all you need. It will remain the only hard dependency To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes. Optional But Highly Recommended Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues SexLab Defeat – tested thoroughly with SLKR, with it: PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them. Optional Integrations More Nasty Critters: enable 12 additional creature kidnapper types in SLKR. Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage. Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM. SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex. Translations (might not be the latest versions) Spanish (by Gothuska) Chinese (by sexhaizai) From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR.
  19. Version 1.0.0

    191 downloads

    Skyrim Social Conscience Series Part 1 - Julius Cretak - Cyrodil Scholar Unity, Diversity, and Tolerance Speech by Arron Dominion Mod Trailer Description: This mod is the first in a series of mods designed to look at current events in a familiar context of Skyrim. This installment brings a scholar from the city of Bruma that has taken the mantle of fighting the hate from the Stormcloaks. His speech is full of calls for unity, diversity, and tolerance. This mod is touching on the growing division, and hate we see in the modern world. Features: -A scholar with a few dialogue pieces involving his background -A speech in the center of Solitude with a large diverse audience. There is at least 2 of each race represented -The speech tackles the Stormcloak Rebellion and preaches unity, tolerance, and diversity -The audience for the speech changes on each playthrough -All done in a lore-friendly way Installation: -Extract .zip into your Data folder -Use whatever tool for managing your load order -Recommend having this mod at the bottom of the mod order -Load the game Note: For best experience make sure you have enough Solitude citizens. Dominion's More NPC mods will help if you need more. Final Note: There are more in this series planned. Thank you for taking the time to view the mod, watching the trailer and/or speech in full, or using the mod. Credits: https://www.freesound.org/people/anagar/sounds/267930/ -clapping - anagar https://www.freesound.org/people/unchaz/sounds/150957/ -Audience Cheering - unchaz https://www.freesound.org/people/jessepash/sounds/139971/ -Applause 25 people - jessepash Huntress - Intro Artwork CharlieDeCat - Intro Diverstiy Alex Cain - Intro Unity Druundev (Ditte Bruun) - Intro Tolerance Alex Flick - Intro Ever-Learning Jessica Thorn (aka Sweet) - Intro Love Darkrogue21 - Intro Strength Billyro - Intro Progress juniper - Intro Hope Cheyenne - Intro and Trailer Creative Consultant Trailer Credits: Kai Engel - preiculum - http://freemusicarchive.org/music/Kai_Engel/Caeli/Kai_Engel_-_caeli_-_09_periculum_1089 https://creativecommons.org/licenses/by/4.0/ Help & Support: Pyro's Asylum Skinnytecboy Discord Armstrong Security Solutions Former Competitive Teammates VS Family Those Listed in Intro Credits
  20. Version 1.0.0

    105 downloads

    Skyrim Social Conscience Series Part 1 - Julius Cretak - Cyrodil Scholar Unity, Diversity, and Tolerance Speech by Arron Dominion Mod Trailer Description: This mod is the first in a series of mods designed to look at current events in a familiar context of Skyrim. This installment brings a scholar from the city of Bruma that has taken the mantle of fighting the hate from the Stormcloaks. His speech is full of calls for unity, diversity, and tolerance. This mod is touching on the growing division, and hate we see in the modern world. Features: -A scholar with a few dialogue pieces involving his background -A speech in the center of Solitude with a large diverse audience. There is at least 2 of each race represented -The speech tackles the Stormcloak Rebellion and preaches unity, tolerance, and diversity -The audience for the speech changes on each playthrough -All done in a lore-friendly way Installation: -Extract .zip into your Data folder -Use whatever tool for managing your load order -Recommend having this mod at the bottom of the mod order -Load the game Note: For best experience make sure you have enough Solitude citizens. Dominion's More NPC mods will help if you need more. Final Note: There are more in this series planned. Thank you for taking the time to view the mod, watching the trailer and/or speech in full, or using the mod. Credits: https://www.freesound.org/people/anagar/sounds/267930/ -clapping - anagar https://www.freesound.org/people/unchaz/sounds/150957/ -Audience Cheering - unchaz https://www.freesound.org/people/jessepash/sounds/139971/ -Applause 25 people - jessepash Huntress - Intro Artwork CharlieDeCat - Intro Diverstiy Alex Cain - Intro Unity Druundev (Ditte Bruun) - Intro Tolerance Alex Flick - Intro Ever-Learning Jessica Thorn (aka Sweet) - Intro Love Darkrogue21 - Intro Strength Billyro - Intro Progress juniper - Intro Hope Cheyenne - Intro and Trailer Creative Consultant Trailer Credits: Kai Engel - preiculum - http://freemusicarchive.org/music/Kai_Engel/Caeli/Kai_Engel_-_caeli_-_09_periculum_1089 https://creativecommons.org/licenses/by/4.0/ Help & Support: Pyro's Asylum Skinnytecboy Discord Armstrong Security Solutions Former Competitive Teammates VS Family Those Listed in Intro Credits
  21. Version 2.0.0

    104 downloads

    Requirements: Dawnguard, Hearthfire, Dragonborn Recommended Level and Equipment: Level 15+ Be sure to keep healing potions or spells with you. Description: What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do they come from? Find out! In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. But where did they come from? After helping Sniffs out, he will agree to be your follower. Also at this time, you can ask him about where he comes from. Naturally, he becomes defensive, but will eventually relent. From there you will be sent on a quest and will meet new characters, one of which can become a follower. The best part about these followers? You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use. Sniffs offers a lot more options than the vanilla Skyrim follower system and will follow and wait most anywhere. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. The other follower, Faidalf, is quite typical in the high elf tradition of arrogance and is one of the few at the College of Winterhold versed in the art of Mysticism. He refuses to do most of what Sniffs can do, but will do the basics. Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage. He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage. The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games while adding worthwhile content. It might be a richer experience for you if you have played previous Elder Scrolls games. If you have not, I highly recommend using USEP wiki as a companion. What is added: -Added 'Skooma' Bear -Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted) -Companion quest to unlock Sniffs (non-killable companion) -Custom companion system with normal follower functions included in this new system. -Another companion quest to discover Sniffs' origin. -Faidalf, a fully voiced high elf follower. -Faidalf has a non-marked quest for the arch-mage. -Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage. -A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once. -Allows for other companions in use in addition to the new companions Changes from the old version: -Old content cleaned with TESVEdit -Old scripts recompiled to help with mod compatibility -Overhaul of the current Sniffs follower system -Overhauled the initial quest with Sniffs. -The Skooma Bears in the Den now drop Moon Sugar. -The Skooma Bear Lord now drops Moon SUgar and Potent Skooma -Added a quest to find insight in why Sniffs exists, and attempt to make the mod lore-friendly in the process -Adds a new character and follower to the College of Winterhold. His name is Faidalf, and has custom voice-over and immersion. -Add another character that is a Khajiit with custom voice-over. -Adds a Conjure Skooma Bear spell Original description: Ever wonder what a bear addicted to moon sugar would look like? Well, a group of bears that are addicted to it thinks it is skooma. One, in particular, made its way to Whiterun in The Bannered Mare and is wishing for assistance in retrieving his 'skooma'. This mod introduces the 'skooma' bear as a creature into the Skyrim universe. Also, a special one named Sniffs is your companion. This companion uses a custom system outside of the vanilla system, derived from the vanilla marriage mechanics. In other words, you can send him to one of your houses, to follow you, to go back to The Bannered Mare, or to stay put, without sacrificing your other favorite companion. Enjoy Known Issues: -Skooma Bears might become temporarily bugged in the dungeon. Make sure you keep some way to heal yourself handy if this happens. -Sniffs might not allow you to immediately hand over the Skooma Supply. Leaving the dungeon will fix this issue. Known Quirks: -The Khajiit voice-over might be a little silent and sound like whispering. I apologize, I am not a voice actor. -Some of the new Skooma bear dialogue is either repetitive or seems slightly out of place. This is due to the original voice actor not being available for this project. Additional Credits in the new edition: - Audacity - for Sound Recording/Editing - Windows Move Maker - for the trailer - Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource - Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue - TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod - Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod and record footage for the trailer. - Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character. - USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text. Additional Credits from the Original Version: - CaptSpiffy - Beta Tester - Debo - Voice Acting - FreeFrag Network (www.freefrag.com) Collaboration Revision changes: VDefinitive v2: -Fixed spelling errors -Reduced Sniffs Volume -Properly setup the dialogue for sniffs -Reduced filesize by compressing voices -Fixed a rare issue with Jo'Uki triggering before Sniff's quest started VDefinitive: -Refer to the description above -Story Manager Event will work 100% of the time now. -Requires the DLCS now v1.5: -Added missing SEQ file for proper quest/dialogue actions. -Added missing script files. -Fixed any issues from 1.4. v1.4: -Fixed follower logic not working for all users. v1.3: -Increased follower distance to reduce bumping/pushing of player. Will still do so if too far away. v1.2: -Added missing voice file v1.1: -Removed the beta test spell which breaks all the things.
  22. View File Alla's Fantasy World The Hidden Island is a small, uncluttered landmass in the Sea of Ghosts. Some sort of lingering magic, perhaps left over from the collapse of Winterhold into the sea, makes the climate of the island a little warmer than usual for the northern portion of Skyrim. On the Hidden Island is a spacious, uncluttered, follower-friendly dwelling. To reach the Hidden Island, simply travel eastward from Winterhold, until you find the Boat Ramp. Hop in the rowboat, and you're on your way. Outdoors: There are crafting amenities including a small smelting pot to make ingots from your ores, an anvil, armourer's bench, grindstone, and tanning rack. There is a small garden, with potatoes, tomatoes, cabbages, leeks, carrots, and gourds. There is an apple tree and a juniper tree, several kinds of mushroom, and various plants and flowers. There is some wildlife, as well as a malamute (bigger than a husky, for those not sure of the difference in breeds) and a percheron (a grey-dappled draft-horse). There is a hotsprings pool with seats for bathing in front of the mansion, and behind the mansion is a small outhouse with a working privy. Indoors: The large, uncluttered mansion has a fireplace with a cooking pot, and a loft with an alchemy bench and an enchanter's table, as well as a bed, which grants the "Well-Rested" bonus. There is plenty of room to place bondage furniture or other personal items, and all storage containers except the mead keg in the dining area are safe storage. And, of course, there is the Hidden Estate's special feature. The walls are hung with erotic art. Requirements: Skyrim and Update Installation: Preferred Method -- Extract the files, and place the ESP and BSA files in your Skyrim > Data directory NMM Method -- Let it do whatever it is that it does Load Order: This mod must be placed BEFORE (above) any creature arousal mods to ensure that the dog and the horse do, in fact, perform sex animations. **Notes** For some people, only the percheron performs, while the malamute simply barks and itches his ear. Sometimes it's a little hard to find the activation spot for the boat to and from the Island. Just move your mouse alittle and you'll find it. The climate doesn't match the rest of Skyrim's far northern area. That's because I run needs mods, and I don't want to freeze to death before I even get from the boat to the house, so I figured no one else wanted to, either. The reason there are an apple tree, carrot plants, and tomato bushes is that it always struck me as weird that these things didn't, in fact, exist in Skyrim, even though their products did. The space is uncluttered, and most things in it are static, or have havok turned off, because while I know my butt's a little big, I loathe going into a building and seeing things fall to the floor every time I turn around. Or hearing things fall to the floor, as happens in Breezehome. What the Oblivion, are there ghosts up there or something?! All original artwork, including all textures and all meshes, ©Beth Kuda 2000-2014. No portion of this file may be reproduced, uploaded, or used in any other fashion except in the context of review articles. Submitter Allannaa Submitted 11/29/2014 Category Sexual Content Requires Skyrim, Update Special Edition Compatible  
  23. View File Requirements: Dawnguard, Hearthfire, Dragonborn Recommended Level and Equipment: Level 15+ Be sure to keep healing potions or spells with you. Description: What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do they come from? Find out! In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. But where did they come from? After helping Sniffs out, he will agree to be your follower. Also at this time, you can ask him about where he comes from. Naturally, he becomes defensive, but will eventually relent. From there you will be sent on a quest and will meet new characters, one of which can become a follower. The best part about these followers? You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use. Sniffs offers a lot more options than the vanilla Skyrim follower system and will follow and wait most anywhere. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. The other follower, Faidalf, is quite typical in the high elf tradition of arrogance and is one of the few at the College of Winterhold versed in the art of Mysticism. He refuses to do most of what Sniffs can do, but will do the basics. Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage. He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage. The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games while adding worthwhile content. It might be a richer experience for you if you have played previous Elder Scrolls games. If you have not, I highly recommend using USEP wiki as a companion. What is added: -Added 'Skooma' Bear -Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted) -Companion quest to unlock Sniffs (non-killable companion) -Custom companion system with normal follower functions included in this new system. -Another companion quest to discover Sniffs' origin. -Faidalf, a fully voiced high elf follower. -Faidalf has a non-marked quest for the arch-mage. -Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage. -A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once. -Allows for other companions in use in addition to the new companions Changes from the old version: -Old content cleaned with TESVEdit -Old scripts recompiled to help with mod compatibility -Overhaul of the current Sniffs follower system -Overhauled the initial quest with Sniffs. -The Skooma Bears in the Den now drop Moon Sugar. -The Skooma Bear Lord now drops Moon SUgar and Potent Skooma -Added a quest to find insight in why Sniffs exists, and attempt to make the mod lore-friendly in the process -Adds a new character and follower to the College of Winterhold. His name is Faidalf, and has custom voice-over and immersion. -Add another character that is a Khajiit with custom voice-over. -Adds a Conjure Skooma Bear spell Original description: Ever wonder what a bear addicted to moon sugar would look like? Well, a group of bears that are addicted to it thinks it is skooma. One, in particular, made its way to Whiterun in The Bannered Mare and is wishing for assistance in retrieving his 'skooma'. This mod introduces the 'skooma' bear as a creature into the Skyrim universe. Also, a special one named Sniffs is your companion. This companion uses a custom system outside of the vanilla system, derived from the vanilla marriage mechanics. In other words, you can send him to one of your houses, to follow you, to go back to The Bannered Mare, or to stay put, without sacrificing your other favorite companion. Enjoy Known Issues: -Skooma Bears might become temporarily bugged in the dungeon. Make sure you keep some way to heal yourself handy if this happens. -Sniffs might not allow you to immediately hand over the Skooma Supply. Leaving the dungeon will fix this issue. Known Quirks: -The Khajiit voice-over might be a little silent and sound like whispering. I apologize, I am not a voice actor. -Some of the new Skooma bear dialogue is either repetitive or seems slightly out of place. This is due to the original voice actor not being available for this project. Additional Credits in the new edition: - Audacity - for Sound Recording/Editing - Windows Move Maker - for the trailer - Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource - Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue - TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod - Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod and record footage for the trailer. - Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character. - USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text. Additional Credits from the Original Version: - CaptSpiffy - Beta Tester - Debo - Voice Acting - FreeFrag Network (www.freefrag.com) Collaboration Revision changes: VDefinitive v2: -Fixed spelling errors -Reduced Sniffs Volume -Properly setup the dialogue for sniffs -Reduced filesize by compressing voices -Fixed a rare issue with Jo'Uki triggering before Sniff's quest started VDefinitive: -Refer to the description above -Story Manager Event will work 100% of the time now. -Requires the DLCS now v1.5: -Added missing SEQ file for proper quest/dialogue actions. -Added missing script files. -Fixed any issues from 1.4. v1.4: -Fixed follower logic not working for all users. v1.3: -Increased follower distance to reduce bumping/pushing of player. Will still do so if too far away. v1.2: -Added missing voice file v1.1: -Removed the beta test spell which breaks all the things. Submitter Arron Dominion Submitted 03/09/2018 Category Companions Requires Special Edition Compatible No  
  24. View File Short Description: Need a little more adventure in your life? Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie? Look no further! This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny. After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun. Detailed Description: This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke. Playing the role of the Lochness Monster is an Argonian named Nessie. Nessie has been bugging a Nord named Kenny for 350 gold at every turn. It is now the player's turn to be harrassed. You start out near the well in Whiterun. You encounter Nessie for the first time in Whiterun. Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting. Eventually, depending on your decisions, you will fight Nessie. This fight can occur Features: -A quest -Some humor! -Your choices drive the quest's direction -Balanced boss fight for all levels -350 Gold -A traveling bard to tell your tale, with a random chance for where he will show up Bard's Schedule: Monday - Markarth Karthwasten Old Hroldan Rorikstead Tuesday - Dragon Bridge Solitude Inn Solitude Bard’s College Morthal Wednesday - Dawnstar Winterhold Thursday - Nightgate Inn Windhelm (one of two taverns) Kynesgrove Friday - Riften Ivarstead Shor’s Stone Saturday - Falkreath Sunday - Whiterun (one of two taverns) Riverwood Installation Instructions: -Find your Data folder -Place the files within the zip into your Data folder. Changelog: V1: -The initial release V2: -Updated NPC face textures Known Bugs: None at this time Known Quirks: -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled. You will keep running without the ability to stop. -The cities will fight Nessie with you if you are their allies. There is a probable chance of some citizens being killed by Nessie depending on your time of day -You will have the blinking animation when you are outside in Tamriel or Solstheim. -Nessie can be large, so think about that when you are fighting Nessie Starring: umadjonny - Nessie's Voice PyroToaster - Kenny's Voice Herr Yuri - Wolfgar's Voice DarkVirus - Mannril's Voice Crimson Phoenix - Crulek's Voice Credits: Audacity Windows Movie Maker Bethesda - Skyrim and Creation Kit jacobmathiassen - Male crying and weeping - https://www.freesound.org/people/jacobmathiassen/sounds/25 4869/ Bard Song Instrument Recording - http://www.jsayles.com/familypages/earlymusic.htm Trailer Music - http://www.bensound.com/royalty-free-music/cinematic/2 Special Thanks: Skinnytecboy - Support Epoch Sanctum - Support, and Resources Armstrong Security Solutions - Support, Resources, and Voice Work Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and umadjonny - For the Voice Work Very Special Thanks - For the encouragement, and support during this mod's production: VS Submitter Arron Dominion Submitted 03/10/2018 Category Regular Mods Requires Regular Edition Compatible No  
  25. View File you need SE versions of the requirements except deadly mutilation, for which you only need the sounds Zaz Animation Pack SE , SKSE, Sexlab Framework SE, Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod (sounds) into \data SlaveTats SE to go to the branding dungeon type in the console coc xxbrandingdungeon ----------- aaaaand this is where you become a lab rat since i only tested this 0.53 SE version in the branding dungeon. to teleport the device to you type set xxBDODTeleportToPC to 1 You need to be standing on even terrain Example of how to use it in a mod: read their code related to bdod lol. http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/ only use the teleportable device in a mod Submitter nooblet123 Submitted 12/12/2018 Category Adult Mods Requires Zaz Animation Pack SE, SKSE SE, Sexlab Framework SE, Deadly Mutilation, SlaveTats SE Regular Edition Compatible No View File
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