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  1. Dovahkiin's Infamy View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Non-linear quest mod that blends in with the vanilla game by adding lore-friendly backstories to (previously unimportant) vanilla NPCs. A tale of love, purity, drama, religion, corruption and blackmail. Player's personality affects what options are available at each quest's stage, which in turn affect the quest's outcome. Story-driven, although there are plenty of sex scenes, these fit in with the stories and its characters (i.e. the player doesn't have to be in 'whore mode' - in fact they can remain a moralist virgin the whole way through; and the NPCs act consistently with their vanilla personalities - no porn dialogues). Suitable for player characters of all sexual orientations. Some bestiality and non-consensual content, both of which can be turned off. Click on "Follow this File" above to keep updated with the mod's development. Hopefully, over time, this will be turned into a DLC-sized 18+ quest mod. Requirement: SexLab Framework - change "NPCs Use Bed" to Always, I also recommend unticking "Disable Teleport". Fuz Ro D-oh - I may do the vanilla voice mashing thingy eventually, but for now I'd rather prioritize actual quest content. Features in Version 2.0: 10 main quests with multiple endings each + many sub-quests to accompany these 12 'court-able' NPCs during and after these quests with unique benefits, emotional attachment and marriage proposal mechanics. Radiant events: nightmare, wet dream, voyeur, cheating & blackmail Public sex and spectator behavior Personality parameters affecting and affected by player's decisions: Perversion, Sadism and Infamy. You won't neccesarily start at zero with these - when first installed, DI will check your SexLab Journal and gameplay statistics to give you your starting parameters. Tie in with vanilla quests without forcing the players to do them: completing vanilla quests will simply unlock/ change content Special thanks to Nazzzgul666, Pauduan, Vithiss, DrMojoDoc, indyskyho, karlpaws, valcon767, Saber2th, Aire, TheSpirit, emes , Ticklebear, Yuni, Krh and everyone else in the suggestion thread. I have incorporated some of the ideas into the first version and have kept the rest in a document to refer to for future updates. I kept the description brief and the screenshots all from very early in their respective quests to avoid spoilers. My suggestion is just install and play the game normally - the quests will find their ways to you quite naturally. Then just follow the flow for your first play-through. Then, if you're a bit of a completionist, feel free to ask questions in this thread on how to unlock all various paths and endings of each quest. Submitter vinfamy Submitted 05/29/2017 Category Quests Requires SexLab, Fuz Ro D-oh Special Edition Compatible  
  2. Version 2.8.0

    5,209 downloads

    NEW: Subscribe to my YouTube Channel for a lot of Serana and Skyrim Content, including dev update videos, playthroughs, and more! October 8th Dev Update: What Does This Mod Do? It's an expansion of Serana's dialogue and general features as an NPC to make her more immersive and organic within the world of Skyrim. Serana Dialogue Add-On takes what is given to us in the base game, and greatly expands upon it, adding more facets and dimensions to the character. Therefore you get not necessarily a completely vanilla Serana, but a vanilla-inspired take on the character which almost seamlessly fits in with the actual base game depiction. The dialogue lines in this mod (over 2600) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please read the rest of this description and the stickied FAQ in the comments section. Thanks! HeavyBurns Mod Showcase Features: • Expanded combat dialogue, so Serana's combat lines should be more varied with less repetition • More radiant commentary on locations, the weather, her increasing friendship with the player, and much more. Serana will now interact with the world more. • Extensive Quest Commentary (See "Quest Commentary Awareness" Article for the full coverage) • Serana can now sing a selection of lore-friendly songs, including an original written for this mod, "Old Stone Walls". • Sleep Functionality- Even vampires get tired every now and then. • Expanded role play potential- You can now give Serana gifts, drink with her at an inn, engage in radiant conversations, or even check in with each other after combat. • Addition of the Dynamic Dialogue Animation Framework- A revolutionary animation framework that provides Serana with unique and varied dialogue animations. • Both Scripted and Radiant NPC Interactions with many NPCs across Fort Dawnguard, Whiterun, Riften, Riverwood, and Solitude (Read the Article "List of NPCs Serana Interacts With" for a full list) • Banter with custom-voiced followers (currently with Inigo, Sofia, and Auri*, with more followers on the way!) • An authentic Serana romance that occurs throughout the course of the Dawnguard questline (but some content can also be experienced after). This was actually hinted at in the vanilla game (depending on how the player treated Serana), but never fully explored. Now, my mod does that. *Auri Banter is in the mod, but disabled by default, as Auri's VA has not been able to record her lines yet. Optional Patches: • For Amorous Adventures, to disable all of its Serana-related AA content on game launch, as to not conflict with my mod on a narrative and thematic level. It is highly recommended that you install this for a consistent experience. • For the DX Crimson Blood Armor, adding a conversation with Serana about said armor and Valerica's legacy for her. • For the Lustmord Vampire Armor, adding in location commentary for the mod's mini-quest as well as a dialogue with Serana about the armor suit. • Wintersun - Faiths of Skyrim is supported through an optional patch. With it, you will be able to gain favor points with the goddesses Mara, Dibella, and Morwha through an exclusive romantic relationship with Serana (should the player have chosen to marry her). • Serana Dialogue Edit has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Relationship Dialogue Overhaul has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Nether's Follower Framework has an optional patch • Campfire Snuggles are supported via an optional patch. Integrations: • Flower Girls and OStim are natively supported as an animation framework and will animate the romance scenes if it is installed. • The SL Animation Framework is also supported through an optional patch, which overwrites the Flower Girls support. Planned Content: • More romance content • Expanded follower functionality for Serana, including custom home support and gift-giving • Increased quest awareness (More Daedric Quests, Skyrim Factions) • More radiant dialogue, NPC interactions, and role-play conversations • Banter with more custom voiced followers • Commentary for New Lands/Quest Mods, like Beyond Skyrim, Legacy of the Dragonborn, and Vigilant Additionally, constructive criticism and feedback is always welcome. Feel free to comment here on the Nexus page, send me a PM, or reach out to me on Discord! Accolades Hot Files #1 Mod of the Month for February Covered by Forbes and UploadVR Featured on MxR Mods, Sgt. Gimlinho, Ikari's Gaming Zone, Syn Gaming, Sinitar, and HeavyBurns YouTube Channels 11k+ endorsements 5/5 rating on Bethesda.net 3.5+ million views on Bethesda.net One of the Best Mods of 2020 Join the Discord! Support Me on Patreon! Mod Requirements Skyrim Special Edition | Just the base game! If you don't have it yet, you can get it here: https://www.g2a.com/n/martimius Compatibility SDA has a lot of content, but it is lightweight on performance and was designed with compatibility in mind. -"But....we already have Serana Dialogue Edit! Won't your mod conflict with that?" No, it won't. The two mods rarely edit the same records and the two can play along just fine (considering you use the provided compatibility patch). SDA and Dialogue Edit have two differing development philosophies though; Dialogue Edit takes the vanilla+ approach, only using spliced/reused vanilla lines. On the contrary, Dialogue Add-On is more of an expansion of Serana's character, and has a new VA voice Serana. This mod takes creative liberties and adds certain facets/personality traits to Serana that weren't necessarily in the vanilla game. With the Serana Romance, nothing really changes for this mod's compatible nature, at least on the technical level. With using mods like Amorous Adventures though, you basically have two romance narratives running at the same time. Since my mod aims to replace/supersede AA, it's recommended that users of that mod download the AA patch to disable all Serana AA content. Users of Amorous Adventures Plus don't need a patch, since Xiderpunk has already included built-in compatibility checks. Mods that allow you to marry Serana might also interfere with my mod's romance, as they add the player into the "PlayerMarriedFaction" as part of the vanilla marriage system. On a technical level, my mod prevents you from having a romantic relationship with Serana if the game currently sees you as married. Therefore, it might be wise to not use these other mods at all, since the Serana romance already adds marriage (of sorts) at the end of it. BBLS is a mod that has also been reported to cause problems with SDA (particularly its romance scenes for some reason). So if you're using SDA, I highly recommend you don't use BBLS. Also, a minor word about follower frameworks. As a general recommendation, it is wise not to manage Serana with follower framework mods like AFT and EFF especially during the Dawnguard quests. Her AI is complex compared to the average vanilla follower and adding her into these follower frameworks could break her brain. Nether's Follower Framework though stands as an exception. It is the least obtrusive (and by default) allows Serana to keep her vanilla AI package. It doesn't break her AI and instead works alongside it to add to her general follower functionality. Install Instructions Just install how you normally would with your mod manager of choice. Make sure the esp is enabled before you start the game. If you're installing SDA for the first time, it's recommended you do it on a new save. Otherwise, if you're updating, it's safe to do it on an existing one. For the optional patches, install whichever matches your current plugin setup. However, for the SL patch, it might not be necessarily as plug and play as the others (if you're installing it on an existing save with SDA 1.8+). For existing saves, there is a workaround for this: Use the ReSaver tool (link), select your latest save file, filter for "SDA_FGMaintenance", then delete that script instance, script definition, and save. SDA should properly detect it now (this also applies for those who install Flower Girls after the initial check). Update Instructions Just replace the old version with the new one. No clean-save required. Uninstalling Uninstalling mods like SDA is unsafe mid-save, since it adds scripts that are baked into your save and makes alterations to existing game records and NPCs (Serana most notably). Make sure you test this mod out first before you keep in your load order for real. Load Order SDA was designed with compatibility in mind, but there are conflicts with various mods here and there. Load SDA nearer to the bottom of the load order and you generally should be fine. To be extra sure that SDA wins all conflicts, open up the plug-in in xEdit, right click, and select “Apply Filter for Conflicts”. If there are any, make sure you're using an SDA patch (if one is available), make a personal plugin-in patch (if you have the know-how), ask me to make one, or just move SDA lower in the load order to win that conflict. FAQ Is this mod compatible with "x" mod?" Read the description please. SDA was designed with compatibility in mind. "Is it safe to update this mod?" Again, read the description and yes it is completely safe to do it on an existing save. However, it is not recommended to install SDA on an existing save that didn't have SDA before. "After updating this mod doesn't work! I tend to release hotfix updates every now and then for misc. bugfixes. It's also usually mentioned that the main file is required to have been installed first. That means, the hotfix files are supposed to overwrite (and not completely replace) the previous main file install. If you don't have 100% of this mod installed, then of course it's going to not work. This does not apply to main-version updates though, as everything in the mod is packed into one single archive for those releases. "Some dialogue options/lines disappeared!" This is not a bug, it's an intentional feature. When you are currently playing through a Dawnguard quest, AND are in a Dawnguard location (The Volkihar Undercroft, Soul Cairn, etc...) the added dialogue voiced by Kerstyn will temporarily be disabled as to prevent VA overlap and provide a consistent experience. Additionally, with the 2.5 update a "friendship" feature was introduced- she will not want to speak as much or open up to you until you've spent some time together. A friendship timer of a full in-game week is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar, right before the Moth Priest quest) and say to her, "So, here we are again." "How can I get Serana to sing?" Ask her about her hobbies back on the island first. "Does Serana feed?" I think that should already be a given, although I don’t depict that in the mod. Save it for your headcanon. "Why the new VA?" Without the flexibility and capabilities of having a new voice actress, you’re bound to have a more robotic Serana, who’s responses and tone might not necessarily fit the context of a particular conversation. Also there's the possibility of the splicing making the dialogue sound like something out of GamerPoop. Yes, Laura’s and Kerstyn’s voices may be slightly different, but it was a trade-off I was willing to make in order to take this mod to new heights. Also, Kerstyn’s Laura Bailey/Serana impression is really good already. "Can you re-voice all of Serana's existing lines?" I am currently working towards a partial revoice, at least for Serana's radiant/vanilla role-play lines. For the rest of Serana's Laura Bailey dialogue, I'll most probably consider this after the 3.0 release (along with a possible rebrand for SDA). However, even with just this partial revoice, your experience should still be rather congruent, with voice actress rift moments being lesser and less noticeable. I do this by turning off all Kerstyn dialogue this mod adds during Dawnguard quests are running- not just in your quest journal, but you're actively doing them (like in the Soul Cairn searching for Valerica). This is why certain dialogue options like "What's on your mind" would not appear during these Dawnguard quests. When the player isn't actively doing a Dawnguard quest though (i.e. You've defeated Harkon, or you're still looking for the Dragon Elder Scroll) you will almost exclusively hear Kerstyn's lines (if you're using SDE and RDO please download the updated patches too!). The one exemption from this rule is the Serana Romance, as that really just is tied to the Dawnguard story and I need to keep these conversations as they are vital towards particular aspects of Serana's character and relationship development with the player. "Why don't you try just pitching down Kerstyn's dialogue a bit with post-processing?" It's not as simple as that. Laura does not only speak in one voice pitch, and she actually demonstrates a wide vocal range for the Serana character. Kerstyn and I have also tried the aforementioned technique, along with others in order to bring her voice closer to Laura's, and what we have now is as close as we can get. More filters and processing actually makes her voice sound less Serana-ey. "What about SKVA Synth?" While it is a good proof of concept, the voices (even the “green” ones like Serana still need a lot of work). Also, there isn’t a way for the voices to actually voice-act, and manipulate emotions/other subtleties. Like the SKVA author said, this mod would be better for smaller to mid-sized projects but would never go as far as replacing VAs for modded projects. "Why does Serana sneeze/yawn? She's a vampire!" While vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Additionally, the entire Dawnguard questline revolves around Serana’s blood- and what good does blood circulation and a beating heart do without making the person breathe? “But Serana doesn’t act like x, y, and z or didn't say stuff like _____ in the base game! The depiction of this character isn’t authentic!” Just because Serana didn’t say or act in a particular way in a given situation in her vanilla game portrayal doesn’t mean she would never act like that. I’m merely exploring different sides and aspects of her character. Just because you saw one aspect of one’s personality, it doesn’t mean that’s the end-all-be-all for how they act all the time. If you want good examples of character studies and how characters have different sides to themselves, I highly recommend you check out Tappei Nagatsuki's Re:Zero, or Martin Scorcese's Taxi Driver. Though, let me reiterate that while the creative liberties I’ve taken with Serana definitely are possible directions for the character to be taken, they are not shown in vanilla. If you want a vanilla+ version of the character, then this mod is not for you. The Legacy (1.0) version of this mod, as well as Serana Dialogue Edit are there for that. "How can I experience the most amount of content that this mod has to offer?" Start Dawnguard as soon as possible, which means heading to Dayspring Canyon as soon as you've left Helgen or begun your Alternate Start. "Can you ESL-ify this mod?" No. This is too large of a mod (both currently, and in terms of planned scope) for that. Also, I would not like to break people's saves. "Does SDA change things within Dawnguard?" No, it doesn't. If something is wonky, it's probably either A. a mod conflict, B. another faulty mod, or C. you don't have the USSEP installed. "I just did the House of Horrors/Silver Hand quests and I'm experiencing wonkiness!" You SHOULD NOT do these quests while any of the following Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Without spoiling anything, Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. You have been warned. "Do I need a patch for Serana's banter with other custom-voiced followers?" No, you don't. All of that content is already integrated into the SDA .esp, all without requiring any of the followers master files. "Your mod causes freezes" or "It crashed my game!" This is a dialogue mod. There is a slim to none chance that it would be the cause of stuttering or crashes. SDA's scripts are efficient, and only occur when some dialogue or scene triggers fire. If you're having these issues, there's something else in your load order causing it. "I've noticed a bug, consistency issue, or a feature of the mod that could be improved" If you are 100% sure that your bug is caused by my mod, and not from a simple conflict, load order issue, or another mod entirely, then first make sure you are using the latest version of SDA; besides new content, those contain the latest bugfixes/improvements. If the bug hasn't been covered or fixed, make a new post or comment on an existing report if other users have been experiencing the same issue. "I'd like to donate!" I will never charge anyone for this free mod and Kerstyn and I only work on Serana due to our love for the character. On the other hand, we do spend a lot of time and effort on this mod, so if anyone would like to subscribe to SDA's Patreon (https://www.patreon.com/martimius) it would really be appreciated. Seriously, thanks to all who wish to do this. I'm very grateful. Serana Romance FAQ How does this work, story-wise? The Serana romance quests occur during and throughout the Dawnguard campaign, but unlike Amorous Adventures, they would focus on an actual romantic relationship being developed between the player and Serana (something hinted at, but not fully explored in the vanilla game). After the Serana romance is finished, quick, repeatable romance scenes will be made available to the player. Why is Serana romanceable? I've implemented a Serana romance as I see it to be an extension of Bethesda's original plans for the character. If you look into the actual Dawnguard records, besides being referenced as "DLC1Serana", Serana is also uniquely referred to as "RomanticFollower". This is a handle specific to her, and not available to any other NPC in the game. This "RomanticFollower" record is responsible for and linked to her unique vanilla relationship mechanic, animations, and dialogue moods (in fact, one of those emotions/moods is called "Flirty"). If I were a betting man, Bethesda most probably intended for her to be romanceable in the vanilla game, but had to cut it sometime in development either due to budget or time constraints. Also, besides the technical aspect of the Serana romance, let's talk about story reasons. People have brought up before that due to Serana's past trauma and dysfunctional family experiences, she would not like to engage in romantic relationships. However, it is also important to note that while this definitely will be a limiting factor, it is not an end-all, be-all. Just because Serana may have existing biases and safeguards against family attachment, it does not mean she can't ever get in a relationship. Serana could also use a positive monogamous relationship to move past her family trauma- showing her that marriages don't have to be dysfunctional and broken if done right- and sex can also be used as an act of love, not only domination. It is also noteworthy that Serana most probably attached her trauma to religious temple rituals, not just physical intimacy. Notes about the mechanics of the romance mini-quest: To experience everything, a fresh Dawnguard save (Serana was never met before) would be ideal. However, if the player installs/updates the mod during Dawnguard, they'd still be able to access the romance quests that haven't occurred yet (since they are largely dependent on the DLC quest progress, with some exceptions). However, if the player installs/updates the mod after Dawnguard, then they won't be able to experience most of the romance quests, but they'd still get access to some post-Dawnguard romance conversations and features (including the Serana marriage). For those who don't want to romance Serana: It's important to note that all of this is optional. When you first meet her, there would be a dialogue option to reject her outright (for the RP of certain characters, or players who just wouldn't prefer it). Later on, as well, there would be a dialogue option for players who would only want to pursue a platonic relationship. Romancing Serana is also only available for players who are currently single/unmarried in the game. Amorous Adventures/FG lovers are not affected by this, only spouses that the vanilla game recognizes. Marrying Serana? For the romance, marriage is implemented, but not in the official sense. That means potentially eloping with Serana at the end of the romance questline, but no formal marriage ceremony (due to Serana's past trauma with temple ceremonies, i.e. Molag Bal and how she first became a vampire). Animation patch? Flower Girls should be supported from the get-go. SexLab support is also available via an optional patch. If the player doesn't have either animation framework, there would just be a fade-to-black screen for the romance scenes. Regarding Serana Dialogue Edit: Serana Dialogue Add-On won't interact, conflict, or rely upon the relationship disposition mechanic of the former mod. SDA's romance quest has multiple different outcomes at the player's discretion, but regardless everything happens independent from Serana Dialogue Edit's influence. Regarding Amorous Adventures: The Serana romance aims to do everything AA does, but better. That means the AA patch is recommended for users to install if they use Amorous Adventures. The patch disables any currently running Serana AA content and prevents them from starting up again. Regarding Amorous Adventures Plus: As with the regular version of AA, the same applies here, except in this case a patch plugin wouldn’t be needed. The author of AA Plus said that to make both SDA and his mod compatible, AA Plus would disable its Serana quests if SDA is detected. Donators Binarysloth (Patreon, Legendary) Arshveer D. Pegasus-12 Chison C. Nicko Vdb Rolf D. RaptorQueen (Patreon, Legendary) Jeppe H. Michal F. Dale V. Florus W. Fatman1222 (Patreon) Scotty L. Michael M. Ronald J. Mookeylama deadlocck (Patreon, Recruit) Caleb (Patreon, Recruit) Christopher S. Gabriel A. (Patreon) Dracosaber (Patreon, Volkihar Vampire) Yu Z. Ralf F. (Patreon, Inner Circle) Sheryl R. MissGoose (Patreon, Inner Circle) Douglas S. JusticeCharity (Patreon, Circle) Daniele B. Gredner Enterprises Jenea Tallentire Jane H. (Patreon, Inner Circle) Francais Fu (Patreon, Recruit) Zeroth9 (Patreon, Recruit) Sally B. Emil C. Chris G. Chris W. Jean-Francois B. Matt W. (Patreon, Inner Circle) Firebeard (Patreon, Dawnguard Recruit) Kenneth P. (Patreon, Inner Circle) Bloodmime (Patreon, Inner Circle) Donout (Patreon, Inner Circle*) Nenavar (Patreon, Recruit) Crowangel Gaming (Patreon) Meredith B. Matt the Mighty (Patreon, Recruit) Daikichi (Patreon*) Jason L. Adrian N. Timothy C. Zachary S. Iahra (Patreon, Recruit) RF (Patreon) Justin E. RyeHumor (Patreon, Legendary*) Jim Bramnick (Patreon, Legendary*) Bete N. (Patreon, Recruit) Publius Draco (Patreon, Inner Circle) Jana M. Demetrius J. Gabriel J. Niner (Patreon, Recruit*) Westrex (Patreon, CHIM*) Shaun M. (Patreon, Serana's Hero) Falcon197 (Patreon) Garth C. David H. John W. Richard H. Cloud911 (Patreon) Goldie Frenco (Patreon) Lazy Gamer (Patreon*) GuamMastermind (Patreon, Inner Circle*) Sarah H. (Patreon, Recruit) Jamie B. (Patreon, Serana's Hero) Kallum P. Aditya S. Steve S. TheBohrokKiller (Patreon, Inner Circle) Mommywah329 (Patreon, Recruit) Telstrado (Patreon, Serana's Hero) Henry Dulon (Patreon, Recruit) HeroicSloth (Patreon, Recruit) Terrance (Patreon, Recruit) Kyle (Patreon, Recruit) Doge (Patreon) NoodleBowl (Patreon*) BlueGunk (Patreon) Oran M. Tobias B. Ryan G. Ethan M. Muneeb F. John B. (Patreon) Eric Harrison (Patreon) Robert F. A. (Patreon, Recruit) Jake (Patreon, Inner Circle) Luke V. Kristian V. Zachary E. Felix H. Western Shores Joseph F. Walter P. Skunk (Patreon, Recruit) Luke (Patreon, Serana's Hero*) Doug (Patreon, Inner Circle) Xander V. (Patreon) Brandi Untz (Patreon, Recruit) Matthew H. (Patreon) Tony A. (Patreon, Serana's Hero) Nemesis 616 (Patreon, Recruit) Carlos C. (Patreon, Recruit) Terrell S. (Patreon) YaJ120 (Patreon, Recruit) Charles H. Gary W. Forest J. John N. Winston T. Jose M. LupusRex (Patreon, Inner Circle) Hope (Patreon) Blake Nightrider (Patreon) Madman790 (Patreon, Recruit) Galishai (Patreon) Hathem T. (Patreon) Josh S. (Patreon, Recruit) Anonflo (Patreon, Recruit) BigZo (Patreon, Recruit*) Skull Gaming (Patreon, Recruit) * denotes that this person is not currently an active Patron Credits: - rxkx22's Seranaholic mod for the screenshot - Yinkle for the SL patch - Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot - For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns - GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes - Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches - SmartBlueCat- for permissions to use Inigo in conversations with Serana - djjohnjarvis- for permissions to use Sofia in conversations with Serana - Kris Takahashi- for allowing Kerstyn and I to cover Interesting NPCs songs - Merfe- for giving me permissions to use their amazing piano orchestration in this mod - Bethesda for making such an amazing game SDA Team Martimius- Content Lead (Writing, Scripting, Quest Design, Debug) Kerstyn Unger- The wonderful new voice behind Serana. You can check her out here! https://kerstynunger.com/ | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervo Kanrit- Creative Consultant Legal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesn’t necessarily mean that I condone and/or accept those beliefs as my own. After all, this is a work of fiction for a fantasy setting. Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. You must first get permission from me before you can modify, use, or alter my files for public use. © Martimius Mods. All rights reserved.
  3. View File Serana Dialogue Add-On SE NEW: Subscribe to my YouTube Channel for a lot of Serana and Skyrim Content, including dev update videos, playthroughs, and more! Version 2.8 Is Now Out!!! What Does This Mod Do? It's an expansion of Serana's dialogue and general features as an NPC to make her more immersive and organic within the world of Skyrim. Serana Dialogue Add-On takes what is given to us in the base game, and greatly expands upon it, adding more facets and dimensions to the character. Therefore you get not necessarily a completely vanilla Serana, but a vanilla-inspired take on the character which almost seamlessly fits in with the actual base game depiction. The dialogue lines in this mod (over 2600) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please read the rest of this description and the stickied FAQ in the comments section. Thanks! HeavyBurns Mod Showcase Version 2.8 Content Showcase Features: • Expanded combat dialogue, so Serana's combat lines should be more varied with less repetition • More radiant commentary on locations, the weather, her increasing friendship with the player, and much more. Serana will now interact with the world more. • Extensive Quest Commentary (See "Quest Commentary Awareness" Article for the full coverage) • Serana can now sing a selection of lore-friendly songs, including an original written for this mod, "Old Stone Walls". • Sleep Functionality- Even vampires get tired every now and then. • Expanded role play potential- You can now give Serana gifts, drink with her at an inn, engage in radiant conversations, or even check in with each other after combat. • Addition of the Dynamic Dialogue Animation Framework- A revolutionary animation framework that provides Serana with unique and varied dialogue animations. • Both Scripted and Radiant NPC Interactions with many NPCs across Fort Dawnguard, Whiterun, Riften, Riverwood, and Solitude (Read the Article "List of NPCs Serana Interacts With" for a full list) • Banter with custom-voiced followers (currently with Inigo, Sofia, and Auri*, with more followers on the way!) • An authentic Serana romance that occurs throughout the course of the Dawnguard questline (but some content can also be experienced after). This was actually hinted at in the vanilla game (depending on how the player treated Serana), but never fully explored. Now, my mod does that. *Auri Banter is in the mod, but disabled by default, as Auri's VA has not been able to record her lines yet. Optional Patches: • For Amorous Adventures, to disable all of its Serana-related AA content on game launch, as to not conflict with my mod on a narrative and thematic level. It is highly recommended that you install this for a consistent experience. • For the DX Crimson Blood Armor, adding a conversation with Serana about said armor and Valerica's legacy for her. • For the Lustmord Vampire Armor, adding in location commentary for the mod's mini-quest as well as a dialogue with Serana about the armor suit. • Wintersun - Faiths of Skyrim is supported through an optional patch. With it, you will be able to gain favor points with the goddesses Mara, Dibella, and Morwha through an exclusive romantic relationship with Serana (should the player have chosen to marry her). • Serana Dialogue Edit has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Relationship Dialogue Overhaul has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Nether's Follower Framework has an optional patch • Campfire Snuggles are supported via an optional patch. Integrations: • Flower Girls and OStim are natively supported as an animation framework and will animate the romance scenes if it is installed. • The SL Animation Framework is also supported through an optional patch, which overwrites the Flower Girls support. Planned Content: • More romance content • Expanded follower functionality for Serana, including custom home support and gift-giving • Increased quest awareness (More Daedric Quests, Skyrim Factions) • More radiant dialogue, NPC interactions, and role-play conversations • Banter with more custom voiced followers • Commentary for New Lands/Quest Mods, like Beyond Skyrim, Legacy of the Dragonborn, and Vigilant Additionally, constructive criticism and feedback is always welcome. Feel free to comment here on the Nexus page, send me a PM, or reach out to me on Discord! Accolades Hot Files #1 Mod of the Month for February Covered by Forbes and UploadVR Featured on MxR Mods, Sgt. Gimlinho, Ikari's Gaming Zone, Syn Gaming, Sinitar, and HeavyBurns YouTube Channels 11k+ endorsements 5/5 rating on Bethesda.net 3.5+ million views on Bethesda.net One of the Best Mods of 2020 Join the Discord! Support Me on Patreon! Mod Requirements Skyrim Special Edition | Just the base game! If you don't have it yet, you can get it here: https://www.g2a.com/n/martimius Compatibility SDA has a lot of content, but it is lightweight on performance and was designed with compatibility in mind. -"But....we already have Serana Dialogue Edit! Won't your mod conflict with that?" No, it won't. The two mods rarely edit the same records and the two can play along just fine (considering you use the provided compatibility patch). SDA and Dialogue Edit have two differing development philosophies though; Dialogue Edit takes the vanilla+ approach, only using spliced/reused vanilla lines. On the contrary, Dialogue Add-On is more of an expansion of Serana's character, and has a new VA voice Serana. This mod takes creative liberties and adds certain facets/personality traits to Serana that weren't necessarily in the vanilla game. With the Serana Romance, nothing really changes for this mod's compatible nature, at least on the technical level. With using mods like Amorous Adventures though, you basically have two romance narratives running at the same time. Since my mod aims to replace/supersede AA, it's recommended that users of that mod download the AA patch to disable all Serana AA content. Users of Amorous Adventures Plus don't need a patch, since Xiderpunk has already included built-in compatibility checks. Mods that allow you to marry Serana might also interfere with my mod's romance, as they add the player into the "PlayerMarriedFaction" as part of the vanilla marriage system. On a technical level, my mod prevents you from having a romantic relationship with Serana if the game currently sees you as married. Therefore, it might be wise to not use these other mods at all, since the Serana romance already adds marriage (of sorts) at the end of it. BBLS is a mod that has also been reported to cause problems with SDA (particularly its romance scenes for some reason). So if you're using SDA, I highly recommend you don't use BBLS. Also, a minor word about follower frameworks. As a general recommendation, it is wise not to manage Serana with follower framework mods like AFT and EFF especially during the Dawnguard quests. Her AI is complex compared to the average vanilla follower and adding her into these follower frameworks could break her brain. Nether's Follower Framework though stands as an exception. It is the least obtrusive (and by default) allows Serana to keep her vanilla AI package. It doesn't break her AI and instead works alongside it to add to her general follower functionality. Install Instructions Just install how you normally would with your mod manager of choice. Make sure the esp is enabled before you start the game. If you're installing SDA for the first time, it's recommended you do it on a new save. Otherwise, if you're updating, it's safe to do it on an existing one. For the optional patches, install whichever matches your current plugin setup. However, for the SL patch, it might not be necessarily as plug and play as the others (if you're installing it on an existing save with SDA 1.8+). For existing saves, there is a workaround for this: Use the ReSaver tool (link), select your latest save file, filter for "SDA_FGMaintenance", then delete that script instance, script definition, and save. SDA should properly detect it now (this also applies for those who install Flower Girls after the initial check). Update Instructions Just replace the old version with the new one. No clean-save required. Uninstalling Uninstalling mods like SDA is unsafe mid-save, since it adds scripts that are baked into your save and makes alterations to existing game records and NPCs (Serana most notably). Make sure you test this mod out first before you keep in your load order for real. Load Order SDA was designed with compatibility in mind, but there are conflicts with various mods here and there. Load SDA nearer to the bottom of the load order and you generally should be fine. To be extra sure that SDA wins all conflicts, open up the plug-in in xEdit, right click, and select “Apply Filter for Conflicts”. If there are any, make sure you're using an SDA patch (if one is available), make a personal plugin-in patch (if you have the know-how), ask me to make one, or just move SDA lower in the load order to win that conflict. FAQ Is this mod compatible with "x" mod?" Read the description please. SDA was designed with compatibility in mind. "Is it safe to update this mod?" Again, read the description and yes it is completely safe to do it on an existing save. However, it is not recommended to install SDA on an existing save that didn't have SDA before. "After updating this mod doesn't work! I tend to release hotfix updates every now and then for misc. bugfixes. It's also usually mentioned that the main file is required to have been installed first. That means, the hotfix files are supposed to overwrite (and not completely replace) the previous main file install. If you don't have 100% of this mod installed, then of course it's going to not work. This does not apply to main-version updates though, as everything in the mod is packed into one single archive for those releases. "Some dialogue options/lines disappeared!" This is not a bug, it's an intentional feature. When you are currently playing through a Dawnguard quest, AND are in a Dawnguard location (The Volkihar Undercroft, Soul Cairn, etc...) the added dialogue voiced by Kerstyn will temporarily be disabled as to prevent VA overlap and provide a consistent experience. Additionally, with the 2.5 update a "friendship" feature was introduced- she will not want to speak as much or open up to you until you've spent some time together. A friendship timer of a full in-game week is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar, right before the Moth Priest quest) and say to her, "So, here we are again." "How can I get Serana to sing?" Ask her about her hobbies back on the island first. "Does Serana feed?" I think that should already be a given, although I don’t depict that in the mod. Save it for your headcanon. "Why the new VA?" Without the flexibility and capabilities of having a new voice actress, you’re bound to have a more robotic Serana, who’s responses and tone might not necessarily fit the context of a particular conversation. Also there's the possibility of the splicing making the dialogue sound like something out of GamerPoop. Yes, Laura’s and Kerstyn’s voices may be slightly different, but it was a trade-off I was willing to make in order to take this mod to new heights. Also, Kerstyn’s Laura Bailey/Serana impression is really good already. "Can you re-voice all of Serana's existing lines?" I am currently working towards a partial revoice, at least for Serana's radiant/vanilla role-play lines. For the rest of Serana's Laura Bailey dialogue, I'll most probably consider this after the 3.0 release (along with a possible rebrand for SDA). However, even with just this partial revoice, your experience should still be rather congruent, with voice actress rift moments being lesser and less noticeable. I do this by turning off all Kerstyn dialogue this mod adds during Dawnguard quests are running- not just in your quest journal, but you're actively doing them (like in the Soul Cairn searching for Valerica). This is why certain dialogue options like "What's on your mind" would not appear during these Dawnguard quests. When the player isn't actively doing a Dawnguard quest though (i.e. You've defeated Harkon, or you're still looking for the Dragon Elder Scroll) you will almost exclusively hear Kerstyn's lines (if you're using SDE and RDO please download the updated patches too!). The one exemption from this rule is the Serana Romance, as that really just is tied to the Dawnguard story and I need to keep these conversations as they are vital towards particular aspects of Serana's character and relationship development with the player. "Why don't you try just pitching down Kerstyn's dialogue a bit with post-processing?" It's not as simple as that. Laura does not only speak in one voice pitch, and she actually demonstrates a wide vocal range for the Serana character. Kerstyn and I have also tried the aforementioned technique, along with others in order to bring her voice closer to Laura's, and what we have now is as close as we can get. More filters and processing actually makes her voice sound less Serana-ey. "What about SKVA Synth?" While it is a good proof of concept, the voices (even the “green” ones like Serana still need a lot of work). Also, there isn’t a way for the voices to actually voice-act, and manipulate emotions/other subtleties. Like the SKVA author said, this mod would be better for smaller to mid-sized projects but would never go as far as replacing VAs for modded projects. "Why does Serana sneeze/yawn? She's a vampire!" While vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Additionally, the entire Dawnguard questline revolves around Serana’s blood- and what good does blood circulation and a beating heart do without making the person breathe? “But Serana doesn’t act like x, y, and z or didn't say stuff like _____ in the base game! The depiction of this character isn’t authentic!” Just because Serana didn’t say or act in a particular way in a given situation in her vanilla game portrayal doesn’t mean she would never act like that. I’m merely exploring different sides and aspects of her character. Just because you saw one aspect of one’s personality, it doesn’t mean that’s the end-all-be-all for how they act all the time. If you want good examples of character studies and how characters have different sides to themselves, I highly recommend you check out Tappei Nagatsuki's Re:Zero, or Martin Scorcese's Taxi Driver. Though, let me reiterate that while the creative liberties I’ve taken with Serana definitely are possible directions for the character to be taken, they are not shown in vanilla. If you want a vanilla+ version of the character, then this mod is not for you. The Legacy (1.0) version of this mod, as well as Serana Dialogue Edit are there for that. "How can I experience the most amount of content that this mod has to offer?" Start Dawnguard as soon as possible, which means heading to Dayspring Canyon as soon as you've left Helgen or begun your Alternate Start. "Can you ESL-ify this mod?" No. This is too large of a mod (both currently, and in terms of planned scope) for that. Also, I would not like to break people's saves. "Does SDA change things within Dawnguard?" No, it doesn't. If something is wonky, it's probably either A. a mod conflict, B. another faulty mod, or C. you don't have the USSEP installed. "I just did the House of Horrors/Silver Hand quests and I'm experiencing wonkiness!" You SHOULD NOT do these quests while any of the following Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Without spoiling anything, Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. You have been warned. "Do I need a patch for Serana's banter with other custom-voiced followers?" No, you don't. All of that content is already integrated into the SDA .esp, all without requiring any of the followers master files. "Your mod causes freezes" or "It crashed my game!" This is a dialogue mod. There is a slim to none chance that it would be the cause of stuttering or crashes. SDA's scripts are efficient, and only occur when some dialogue or scene triggers fire. If you're having these issues, there's something else in your load order causing it. "I've noticed a bug, consistency issue, or a feature of the mod that could be improved" If you are 100% sure that your bug is caused by my mod, and not from a simple conflict, load order issue, or another mod entirely, then first make sure you are using the latest version of SDA; besides new content, those contain the latest bugfixes/improvements. If the bug hasn't been covered or fixed, make a new post or comment on an existing report if other users have been experiencing the same issue. "I'd like to donate!" I will never charge anyone for this free mod and Kerstyn and I only work on Serana due to our love for the character. On the other hand, we do spend a lot of time and effort on this mod, so if anyone would like to subscribe to SDA's Patreon (https://www.patreon.com/martimius) it would really be appreciated. Seriously, thanks to all who wish to do this. I'm very grateful. Serana Romance FAQ How does this work, story-wise? The Serana romance quests occur during and throughout the Dawnguard campaign, but unlike Amorous Adventures, they would focus on an actual romantic relationship being developed between the player and Serana (something hinted at, but not fully explored in the vanilla game). After the Serana romance is finished, quick, repeatable romance scenes will be made available to the player. Why is Serana romanceable? I've implemented a Serana romance as I see it to be an extension of Bethesda's original plans for the character. If you look into the actual Dawnguard records, besides being referenced as "DLC1Serana", Serana is also uniquely referred to as "RomanticFollower". This is a handle specific to her, and not available to any other NPC in the game. This "RomanticFollower" record is responsible for and linked to her unique vanilla relationship mechanic, animations, and dialogue moods (in fact, one of those emotions/moods is called "Flirty"). If I were a betting man, Bethesda most probably intended for her to be romanceable in the vanilla game, but had to cut it sometime in development either due to budget or time constraints. Also, besides the technical aspect of the Serana romance, let's talk about story reasons. People have brought up before that due to Serana's past trauma and dysfunctional family experiences, she would not like to engage in romantic relationships. However, it is also important to note that while this definitely will be a limiting factor, it is not an end-all, be-all. Just because Serana may have existing biases and safeguards against family attachment, it does not mean she can't ever get in a relationship. Serana could also use a positive monogamous relationship to move past her family trauma- showing her that marriages don't have to be dysfunctional and broken if done right- and sex can also be used as an act of love, not only domination. It is also noteworthy that Serana most probably attached her trauma to religious temple rituals, not just physical intimacy. Notes about the mechanics of the romance mini-quest: To experience everything, a fresh Dawnguard save (Serana was never met before) would be ideal. However, if the player installs/updates the mod during Dawnguard, they'd still be able to access the romance quests that haven't occurred yet (since they are largely dependent on the DLC quest progress, with some exceptions). However, if the player installs/updates the mod after Dawnguard, then they won't be able to experience most of the romance quests, but they'd still get access to some post-Dawnguard romance conversations and features (including the Serana marriage). For those who don't want to romance Serana: It's important to note that all of this is optional. When you first meet her, there would be a dialogue option to reject her outright (for the RP of certain characters, or players who just wouldn't prefer it). Later on, as well, there would be a dialogue option for players who would only want to pursue a platonic relationship. Romancing Serana is also only available for players who are currently single/unmarried in the game. Amorous Adventures/FG lovers are not affected by this, only spouses that the vanilla game recognizes. Marrying Serana? For the romance, marriage is implemented, but not in the official sense. That means potentially eloping with Serana at the end of the romance questline, but no formal marriage ceremony (due to Serana's past trauma with temple ceremonies, i.e. Molag Bal and how she first became a vampire). Animation patch? Flower Girls should be supported from the get-go. SexLab support is also available via an optional patch. If the player doesn't have either animation framework, there would just be a fade-to-black screen for the romance scenes. Regarding Serana Dialogue Edit: Serana Dialogue Add-On won't interact, conflict, or rely upon the relationship disposition mechanic of the former mod. SDA's romance quest has multiple different outcomes at the player's discretion, but regardless everything happens independent from Serana Dialogue Edit's influence. Regarding Amorous Adventures: The Serana romance aims to do everything AA does, but better. That means the AA patch is recommended for users to install if they use Amorous Adventures. The patch disables any currently running Serana AA content and prevents them from starting up again. Regarding Amorous Adventures Plus: As with the regular version of AA, the same applies here, except in this case a patch plugin wouldn’t be needed. The author of AA Plus said that to make both SDA and his mod compatible, AA Plus would disable its Serana quests if SDA is detected. Donators Binarysloth (Patreon, Legendary) Arshveer D. Pegasus-12 Chison C. Nicko Vdb Rolf D. RaptorQueen (Patreon, Legendary) Jeppe H. Michal F. Dale V. Florus W. Fatman1222 (Patreon) Scotty L. Michael M. Ronald J. Mookeylama deadlocck (Patreon, Recruit) Caleb (Patreon, Recruit) Christopher S. Gabriel A. (Patreon) Dracosaber (Patreon, Volkihar Vampire) Yu Z. Ralf F. (Patreon, Inner Circle) Sheryl R. MissGoose (Patreon, Inner Circle) Douglas S. JusticeCharity (Patreon, Circle) Daniele B. Gredner Enterprises Jenea Tallentire Jane H. (Patreon, Inner Circle) Francais Fu (Patreon, Recruit) Zeroth9 (Patreon, Recruit) Sally B. Emil C. Chris G. Chris W. Jean-Francois B. Matt W. (Patreon, Inner Circle) Firebeard (Patreon, Dawnguard Recruit) Kenneth P. (Patreon, Inner Circle) Bloodmime (Patreon, Inner Circle) Donout (Patreon, Inner Circle*) Nenavar (Patreon, Recruit) Crowangel Gaming (Patreon) Meredith B. Matt the Mighty (Patreon, Recruit) Daikichi (Patreon*) Jason L. Adrian N. Timothy C. Zachary S. Iahra (Patreon, Recruit) RF (Patreon) Justin E. RyeHumor (Patreon, Legendary*) Jim Bramnick (Patreon, Legendary*) Bete N. (Patreon, Recruit) Publius Draco (Patreon, Inner Circle) Jana M. Demetrius J. Gabriel J. Niner (Patreon, Recruit*) Westrex (Patreon, CHIM*) Shaun M. (Patreon, Serana's Hero) Falcon197 (Patreon) Garth C. David H. John W. Richard H. Cloud911 (Patreon) Goldie Frenco (Patreon) Lazy Gamer (Patreon*) GuamMastermind (Patreon, Inner Circle*) Sarah H. (Patreon, Recruit) Jamie B. (Patreon, Serana's Hero) Kallum P. Aditya S. Steve S. TheBohrokKiller (Patreon, Inner Circle) Mommywah329 (Patreon, Recruit) Telstrado (Patreon, Serana's Hero) Henry Dulon (Patreon, Recruit) HeroicSloth (Patreon, Recruit) Terrance (Patreon, Recruit) Kyle (Patreon, Recruit) Doge (Patreon) NoodleBowl (Patreon*) BlueGunk (Patreon) Oran M. Tobias B. Ryan G. Ethan M. Muneeb F. John B. (Patreon) Eric Harrison (Patreon) Robert F. A. (Patreon, Recruit) Jake (Patreon, Inner Circle) Luke V. Kristian V. Zachary E. Felix H. Western Shores Joseph F. Walter P. Skunk (Patreon, Recruit) Luke (Patreon, Serana's Hero*) Doug (Patreon, Inner Circle) Xander V. (Patreon) Brandi Untz (Patreon, Recruit) Matthew H. (Patreon) Tony A. (Patreon, Serana's Hero) Nemesis 616 (Patreon, Recruit) Carlos C. (Patreon, Recruit) Terrell S. (Patreon) YaJ120 (Patreon, Recruit) Charles H. Gary W. Forest J. John N. Winston T. Jose M. LupusRex (Patreon, Inner Circle) Hope (Patreon) Blake Nightrider (Patreon) Madman790 (Patreon, Recruit) Galishai (Patreon) Hathem T. (Patreon) Josh S. (Patreon, Recruit) Anonflo (Patreon, Recruit) BigZo (Patreon, Recruit*) Skull Gaming (Patreon, Recruit) * denotes that this person is not currently an active Patron Credits: - rxkx22's Seranaholic mod for the screenshot - Yinkle for the SL patch - Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot - For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns - GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes - Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches - SmartBlueCat- for permissions to use Inigo in conversations with Serana - djjohnjarvis- for permissions to use Sofia in conversations with Serana - Kris Takahashi- for allowing Kerstyn and I to cover Interesting NPCs songs - Merfe- for giving me permissions to use their amazing piano orchestration in this mod - Bethesda for making such an amazing game SDA Team Martimius- Content Lead (Writing, Scripting, Quest Design, Debug) Kerstyn Unger- The wonderful new voice behind Serana. You can check her out here! https://kerstynunger.com/ | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervo Kanrit- Creative Consultant Legal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesn’t necessarily mean that I condone and/or accept those beliefs as my own. After all, this is a work of fiction for a fantasy setting. Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. You must first get permission from me before you can modify, use, or alter my files for public use. © Martimius Mods. All rights reserved. Submitter Martimius Submitted 07/02/2021 Category Regular Mods Requires Regular Edition Compatible No  
  4. SexLab Pleasure View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- All hold capitals + Riverwood are now done - 80 NPCs in total with unique dialogue options This is a lightweight mod that adds context-specific dialogues to 80 vanilla NPCs in all major cities (+Riverwood) that trigger consensual sex. The dialogues are tailored to each NPC's own personality and backstory. You are still able to play Skyrim normally, just with optional sexual interactions. The dialogues are quite gender and orientation-neutral. For each NPC, you have to pass a Speech check or the NPC must have a certain level of arousal for them to accept your advance. The 80 NPCs are divided into three difficulty levels, based on marital status, morality and attractiveness: Easy - Speech > 25 or NPC arousal > 40 Average - Speech > 50 or NPC arousal > 65 Hard - Speech > 75 or NPC arousal > 90 The Persuasion perk, Amulet/ Blessing of Dibella, Gift of Charity, Mask of CV, etc all stack up and help your success too. Requirements: SexLab Framework, and its dependencies Fuz Ro D-oh SexLab Aroused Redux Recommended/ Complimentary Mods: SexLab Privacy - give you the option to automatically find somewhere private to do the deed SexLab Solutions Amorous Adventures Installation: Manually or with MO just like any other mod. The added dialogues may require one save-load cycle to appear so just load up a clean save/ start a new game, initialize SexLab, save then load the save you just create. What's included so far: (Honestly, you don't need to read the below, just play the game normally and you can't really miss the new dialogues) Minor Spoilers - NPC names only: Major Spoilers - Details including difficulty levels: Submitter vinfamy Submitted 12/18/2016 Category Dialog Sex Requires SexLab, Fuz Ro D-oh Special Edition Compatible
  5. BluByt3's Dovakiin's Infamy Patch Collection View File BluByt3's Patch Collection This is a collection of patches for vinfamy's excellent mod, Dovahkiin's Infamy. (SE/LE) These include: MCM Menu: This adds a fully functional MCM menu to control the options given at the beginning of the quest, as well as some control over the thresholds for infamy/sadism/perversion. Requires SkyUI v.4 at a minimum. Khajiit Speak Patch Changes all of the player dialogue to reflect Khajiit speaking mannerisms. ESL-Flagged, and totally safe to remove from a save (Theoretically - it only changes player dialogue, nothing else.) Note: there's no way to check if the player is not playing a Khajiit, so disable the ESP if you're not playing a Khajiit. Or don't. Yiffy Age Of Skyrim Patch Facegen data for the NPCs added by the mod, as well as changes a few NPC appearances. Requires Bad Dog's Yiffy Age of Skyrim. All plugins are ESL flagged, so they shouldn't take up a spot in your load order. THESE PLUGINS ARE LARGELY UNTESTED Please report any bugs ASAP, as I haven't played through the whole Dovahkiin's Infamy mod yet. Submitter BluByt3 Submitted 03/26/2021 Category Adult Mods Requires SkyUI, Yiffy Age of Skyrim, Dovahkiin's Infamy Regular Edition Compatible No  
  6. Since I'm just about ready to release the big update I have been working on, and I've finished the updates to the mod description on nexus, I felt it was time to post a blog entry about it here. There are three major additions to mod with this update. Nai'yari, the first part of the Nymph lore, and the placement of 23 different Nymphii across skyrim. Version 1.9 Update Info Version 1.9 has been published both here and on Nexus. I hope you enjoy it! For the Sake of Convenience, here is the link to the mod page. Table of Contents I. Characters and books relevant to the lore II. Nai'Yari, Captain of the Black Opal Pirates, the Nymph Pirate Queen III. The Black Opal Pirates IV. Nymph Girls Across Skyrim V. FAQ updates and future plans I. Lore Books, and characters/books relevant to the lore I have completed the first several books full of all of the details you might want to know about the Nymph. There's actually a story that goes along with how and where these books came from, and if you're interested, you should read through the rest of this section, where I describe all of the relevant details. Otherwise, skip down to section II for the new follower.For this update, I have included Volumes I and II of the series "Ecology of the Nymph," as well as the original "Scholar's Guide to Nymphs" which was found in Daggerfell. These books have become rather hard to find lately, and it's not very likely that you will find a merchant who has a copy. However, in Winterhold, recently Urag gro-Shub has managed to secure several copies of each for the Arcanaeum's archives, and he has uncharacteristically placed his surplus copies on display, making them freely available to any student of the college who is interested in taking one. Books A Scholar's Guide to Nymph Author: Vondham Barres Published: Unknown, presumed early 3E Presumably, this was the first book written on the subject of the Nymph. It is important as it represents the first genuine attempt by modern scholars to catalog and understand the Nymph, who until this point, had largely been viewed only as provocative creatures of fairy or fey mythos. Barres describes the common perception of the Nymph as "beautiful, naked women who skip along tra-la-la and like to have indisciminate sex," and consequently, he was the first known scholar to presume they were anything more than this. While it contains little actual detail of the species or any objective information, the "Scholar's Guide" provides vivid descriptions that captured the imaginations of future scholars. Ecology of the Nymph Author: Pavaldi Caglieri Published: Five books published Individually from 4E 113 to 114 Compiled as a series in 4E 153. Re-published as part of imperial archive in 4E 183. The second book on the subject of the Nymph, "Ecology" was originally published as a series of separate volumes containing a wealth of information on a number of different aspects of the Nymph. The volumes were published over the course of two years, and brought a great deal of fame and reputation to Caglieri, the author. After his death, as part of the 40th anniversary of the first tome, these volumes were compiled into a single series "Ecology of the Nymph I-V". Going far beyond a simple description of the Nymph species, it contains information on topics like Nymph pregnancy, Nymph reproduction, Nymph/Mortal relationships, and the differences between Nymph and mortal women, to name a few. Caglieri is also the first person to adopt the plural "Nymphii" in the manner of elves, as opposed to Nymphs, and the convention has become standard practice. Nothing like this had ever been written before, and all of his writings were readily accepted as fact by the academic community. It would later be shown that several of the ideas he put forth in this series, particularly towards the last few tomes, were based on his own unsupported hypotheses. These would later be dis-proven by subsequent authors. To avoid confusion amongst readers, and to preserve the original tome unaltered, in 4E 183, the collection was re-published as part of the Imperial Archive including a disclaimer stating that the book has been superseded by the more comprehensive work, "Encyclopedia of the Nymph." In modern times, despite the provocative (yet somewhat inaccurate) depiction of a Nymph gracing the cover, it has become rare to find a copy of either of these books outside of a college library. Encylopedia of the Nymph Author: Kastan Foebreaker, posthumous Published: 4E 157 The third, and most complete work on the subject, was published in 4E 157. It was a monumental work that was compiled from the author's notes after his disappearance. These notes were largely based on a correspondence between Kastan Foebreaker, a one-time student of Caglieri, and the unnamed expert who is referenced in the first several chapters of Ecology. They contain a great deal of information, some of which elaborates on the topics which are presented in Ecology, some of which disproves theories put forth in Ecology, and much of which is entirely new. It is a very complex text that is sometimes difficult for laypersons to understand. Thus, it is traditionally studied by scholars, or by Imperial University students pursuing a degree in naturalism or meta-physics. The first three volumes in this series were published in 4E 157, while the fourth was published only a few years ago, by a current Imperial University author who renewed the correspondence with the until-now unnamed expert on the Nymph, in order to complete the work of Foebreaker. Characters Vondham Barres Born: Unknown Died: Unknown The author of a Scholar's Guide to Nymphs, Barres was an Imperial University scholar who lived sometime in the third era, early after the foundation of the Cyrodillic empire. He sought to discover more about the subject of the Nymph. The Nymph language had been translated into the common tongue well before the first era, but very little information was known about the Nymph aside from crude innuendo and conjecture. Very little information is known about Barres or his life. Supposedly, he wrote a scholarly treatise on the rituals and practices of the House of Dibellia, but no copies of this tome are known to exist. Upon completion of the Scholar's Guide, he withdrew from his position at the Imperial University, and presumably lived out the rest of his life somewhere in hammerfell with, Ayalea, his Nymph companion. It is suspected that Ayalea was either a High Nymph or a Desert Nymph, and lived in a secluded grotto in Hammerfell, but aside from Barres' descriptions, little else is known about her. Pavaldi Caglieri Born: 4E 68 Died: 4E 149 The first author to follow up on the work of Barres, Pavaldi was hailed as a landmark figure in the study of the Nymph, as he provided a significant amount of concrete and factual information on the Nymph. Caglieri was a native of Cyrodiil, and by mid-life he was still a relatively unknown academic. While struggling to make a name for himself, he became fascinated by the story of Barres and how this seemingly devoted scholar abandoned his life's work after falling in love with a Nymph. He then set out to meet a Nymph of his own in order to follow up on this work. Initially, he did not meet with much success, but after being contacted by an anonymous "Nymph expert" who offered to provide him with information on the condition that he would compile it for publication, his fortunes changed. The more scandalous version of this story hints that he initially became interested in the subject of the Nymph after a drunken night in a tavern when he met a charming, golden-eyed, green-haired, pointy-eared woman adorned with leaves whom he believed was "certainly not human, and far too lovely a creature to be a mere elf." Popular gossip amongst scholars goes on to say that he was so enamored by her that he spent the rest of his life pining after this green-haired woman. Caglieri published two volumes in a few months on the subject of the Nymph, and gained instant recognition amongst academic circles, as these works contained brilliant deductions and a wealth of previously unknown information. He was then after considered the premiere expert on all things "Nymph." Three more volumes followed, which were eventually compiled into the seminal work "Ecology of the Nymph." He continued teaching at the university for several decades, and held a number of influential positions within the Imperial University throughout his career, including a brief term of office as both Dean Non-Magicka and Imperial Provost, but he never published any further works on the subject of the Nymph. Many of his students went on to hold important Imperial positions in all facets of the Empire, including the legion and the political sphere, as well as both the academic and arcane fields of study. Despite only publishing a single major work, he is still considered by many to be one of the greatest imperial scholars of the fourth era. Kastan Foebreaker Born: 4E 127 Died: Unknown, disappeared in late 4E 155 The author of Encyclopedia of the Nymph. Not much is known about him. He was a Nord student of Caglieri who took a renewed interest in his mentor's work, despite Caglieri's insistence that everything important about the Nymph was already known. After his mentor's death, he discovered copies of the letters that were being exchanged between Caglieri and a person known as "Heironymus Anon." Most of these letters contain very emotionally charged disagreements and debate on the subject that seem to intensify as Caglieri publishes more of the "Ecology" books. At some point it appears as though Caglieri and Hieronymus had a falling out over Caglieri's continued insistence on taking credit for Anon's contributions, as well as publishing his own ideas and theories which Anon described as "not just unsupported, but blatantly fictional." Correctly concluding that this was the unnamed expert who is referenced in Caglieri's early work, and recognizing the level of genius this expert possessed from his/her writings, Kastan attempted to reach out to Anon and form a collaborative relationship. He is eventually successful in 4E 153, and the two of them maintain correspondence over the next two years, exchanging letters with clockwork precision every two weeks. Their collaboration pushes the boundaries on practically everything known at the time about the Nymph species, including the origins and the meta-physics involved in such a unique creature. Some of the copies of the original letters still exist, and the correspondence between these two brilliant minds are said to go far beyond the study of a single species, discussing topics like the nature of disease, patterns of inheritance amongst familial bloodlines, and the tiny parts that make up all living things, parts too small to be seen without the aid of a special kind of divination magic. Indeed, Foebreaker's work is so complex and peers so deeply into the nature of the physical world that most modern scholars still have difficulty understanding all of it. His disappearance has long been a source of speculation amongst scholars and his university colleagues. Some believe that he was killed by Dark Brotherhood assassins hired by some unknown party in order to prevent his work from being published. Some believe, like Barres, he met a Nymph with whom he became enamored, and unlike Barres, followed her into the wilderness before submitting his notes for publication. Still others whisper rumors that the arcane and sophisticated nature of the information he uncovered led him down the path to oblivion. These rumors say that he had reached the limit of what he could discover even by magical means, and at some point he contacted, or was contacted by, Hermaeus Mora, and was gradually seduced by the Daedric Prince's promise of forbidden knowledge. His disappearance, then, was the result of that dark pact reaching it's culmination when he traveled to Apocrypha, became trapped, and was never to be heard from again. In truth, no one knows what happened to him. After he had been missing for two years and was now presumed dead, a colleague discovered his notes amongst his belongings, and compiled most of them for publication as "Encyclopedia of the Nymph." Hieronymus Anon Born: Unknown Died: N/A, presumed still alive The expert who originally aided in the research of Caglieri, Hieronymus Anon is a pseudonym used by an unknown person in correspondence with both Kastan and Caglieri. Very little is known about who or what this "person" is. What little is known suggests he/she/it is quite brilliant, quick to point out the mistakes of others, and though not interested in fame or recognition, he/she becomes greatly annoyed when others take credit for ideas that are not their own. Due to his/her apparent longevity, having corresponded with multiple authors over nearly a hundred years, Anon is presumed by most to be a reclusive Dunmer or Altmer scholar. However, given the apparent expertise Anon possesses on the subject of the Nymph, some actually believe that Anon *is* a Nymph. In general, those who wish to learn from a Nymph must possess some knowledge of the Nymph language, or some prior knowledge of the Nymph must be shared in order to demonstrate their worthiness and convince the Nymph to divulge more than basic information. Thus, most scholars agree that this theory is unlikely, as Nymphii are reluctant to share so much detailed information about themselves with outsiders. Even more unlikely that that, there are even those who believe the whispered rumors surrounding Foebreaker's disappearance, stating that Hieronymus Anon is actually a servant of Hermaeus Mora, or... even more frighteningly... that the letters were actually written by the Daedric Prince himself! II. Nai'Yari, Captain of the Black Opal Pirates, the Nymph Pirate Queen  Name: Nai’Yari Race: Desert Nymph Combat Style: Swashbuckling! Yarr! Special Talent(s): The Opal Scar Cutlass Absorbs health on hit and grows in power as she levels and increases her one handed melee skill. Starts at 2hp/hit Over 30 1 hand skill absorbs 4hp/hit Over 50 1 hand skill absorbs 7hp/hit Over 70 1 hand skill absorbs 11hp/hit Over 90 1 hand skill absorbs 16hp/hit At 100 1 hand skill absorbs 20hp/hit Blood-Opal Bloodletting Not only is her cutlass exceptionally sharp, Nai'yari has inhuman dexterity, and has mastered swordcraft with her chosen weapon. While wielding it, she has the uncanny ability to cause minor injuries that continue to bleed long after they are inflicted. Those who have fought alongside her say that this is a latent instinct borne of her desire to savor combat: her swings are guided towards vulnerable locations, but she subconsciously avoids lethal strokes. It is also suggested that if she did not desire to prolong a fight, she could inflict grievous or even fatal wounds without much effort. As long as she is wielding her cutlass, she causes a stacking bleed that grows in strength as she levels Initially it does 2hp/second and lasts 30 seconds Once she is over level 20, this increases to 5hp/second for 30 seconds Once she is over level 40, this increases again to 9hp/second for 30 seconds This bleed is applied for every swing, and there is no limit to how many bleeds she can apply to any given enemy. Fire-Opal Frenzy Reduces stagger based on how injured she is. Once below 60% health, all staggers are reduced to 50%. Below 30% health, all staggers are reduced to 25%. Gains a burst of melee strength every time she is hit Every time she is attacked, she gains an effect that increases her melee damage is increased by 12.5% Each effect lasts for 16 seconds and she can have an unlimited number of these effects active. Her cutlass has a rather low base damage, being somewhere between a sword and a dagger, but it becomes quite lethal once she builds enough frenzy. Supreme Swashbuckling As long as she is wearing a shield in her left hand and a sword in her right hand she has the following ability 10% faster attack speed, blocks 5% more with her shield. Her attack speed, movement speed and the amount of damage she can block with her shield increase based on her percent of current health, so she moves/swings faster and blocks more as she gets injured. Below 90% health, her attack speed increases by 80%, her movement speed increases 15%, and she can block 10% more damage with her shield. Below 60% health, attack speed increases 170%, movement speed increases 25%, and she can block 15% more damage with her shield. Below 30%, attack speed increases by 320%, movement speed increases 40%, and she can block 25% more damage with her shield. General Combat Description Her combat prowess is heavily tied to her mastery of a particular fighting style. She is extremely skilled at fighting with a traditional pirate's "swashbuckling" style: a longsword or cutlass along with a buckler or similar light shield. This fighting style has become second nature to her. Her ability to accelerate and move with inhuman speed depends on this "natural" feeling of pure, honed reflexes, so she cannot move nearly as fast if she fights with any other style. Nai'Yari, like all Nymphii, is a hedonist at heart. Unlike most other Nymphii, she is drawn to the thrill of danger and above all the excitement of battle. Quite often, her behavior suggests she has a death wish or cares little for her own life or safety. This is not strictly the case; she simply finds herself drawn to the sheer joy of battle, and in order to experience this elation she will dive headlong into odds that look impossible. Still, were it not for her natural gift at arms, and ability to astutely evaluate any situation, she would probably have gotten herself killed dozens of times over. Most creatures begin to feel a growing sense of dread as they are injured and experience intense fear as they threatened by a challenge that brings them close to death. Nai'Yari has a very different response. Rather than feeling panic or dread, she becomes more excited, more focused, and feels more alive as she approaches death. While such a response could lead a normal person to a pattern of incredibly irrational risk taking in pursuit of this state of heightened arousal; a pattern that will inevitably lead to their premature demise, she is sensible enough not to let thrill-seeking control her. Fortunately, she thrives in these situations, and seems to grow in strength and speed to match the odds she faces. It takes some time for her excitement to approach its peak, but after her battle-lust fully infuses her, she moves with such speed and strikes with such force so as to completely defy rational explanation. No one can say what the peak of her strength is since her power quickly goes dormant once the thrill of battle wears off, and few foes are powerful enough to stand against her once her combat frenzy begins to heat up. If she actually gets pushed the true limits of her strength, it is possible that no creature or force in all of Tamriel could stand against her. While often bold, and some would say reckless, she is neither foolish nor careless, and does not deliberately engage in actions that threaten her safety or the safety of her crew for the sole purpose of satisfying her lust for excitement. Indeed, most who have heard the stories before they meet her are shocked to discover that the "mad pirate queen" is actually quite prudent and level-headed. Her crew have learned to trust that, no matter how insane her plans seem to be, she won’t get them involved in any fight that they have no chance of winning. Personality Description Known as the "New Pirate Queen," the "Beauty of the Bay," the "Gold-Coast Goddess," and by detractors as the "Mad Pirate Queen," Nai'Yari is surrounded by so many rumors and stories that she is rarely what people expect. Often she is described as having a volatile and dangerous temper, becoming violent at the slightest provocation, and being a lusty and saucy wench with a penchant for taking any handsome young men from among the prisoners captured by her crew for her personal use; jokingly referred to as a "divine death sentence," with the implication that she will quickly use them up as they are never heard from again. These stories contain some truth to them, but become more elaborate and embellished with each telling. Another common tale is that while having her breakfast in the captain's quarters one morning she felt that the deckhands were swabbing a bit too loudly, and she ordered them all to be hung from the riggings by their bootlaces until she was able to finish her meal in peace. She has never done anything like this, but the story is very persistent. Like the legend surrounding the Black Sea-Opal ring, she may have made it up herself to bolster her fearsome reputation! Often regarded among the “taller” tales of the “Mad Pirate Queen” are those that say the Black Opal's Captain, upon encountering a hostile ship with orders not to surrender has been known to board by herself, giving her crew instructions to drop anchor and watch the show, casually remarking that she will return once she has given it a new coat of red paint. In reality, she is fairly even tempered, quite friendly, and even good natured. Those who know her describe her as being in "perpetually high spirits," never one to frown or grumble at any misfortune. She might be accurately described as the "Jolly Nymph of the sea," and treats life as one grand adventure. This cheerfulness is a big part of what inspires loyalty in her followers. No matter how grim the situation or misfortune, the Captain always has a good laugh at what a thrilling adventure they are on, and thus far, she has always managed to see them through it. Her other major trait that inspires loyalty and devotion is her extraordinary gift for foresight and long-term planning. While most Nymphii tend to look at things in terms of the "Big Picture," Nai'Yari takes that aptitude to a whole new level. Not merely planning a week, a month, or even a year in advance, Nai'Yari somehow thinks and plans decades in advance. Her plans don't always go as expected, but she's quick to adapt to the unexpected. While she presents herself as having the schooling and intellect of a humble pirate, most are quick to realize she is far more clever than she lets on. A popular rumor on the ship is that every once in a while, she will quietly and discreetly challenge a famous scholar, arch-mage, or general to a game of chess, and in nearly fifty years, she has never lost a single game. In the years before the great war, Nai'Yari and the Black Opal pirates were known to periodically lead lightning raids on Anvil every few years. On several occasions the Barge would appear with no warning moored close to the city docks with a large fleet trailing behind that would rapidly encircle the port. The crew would then disembark and fight their way from the docks along the exterior walls up the bridge to the governor's island and would breach the castle before anyone could sound an alarm or enact any kind of defense. Upon reaching the castle, they would locate the current count and countess, take them hostage, and Nai'Yari would demand a ransom. Living up to her reputation as the "Mad Pirate Queen", her ransom demands were often trivial and totally nonsensical. On one occasion she demanded that the count surrender a barrel of his finest rum, as well as new eight mops for her deckhands to swab with. On another, she demanded the both count's boots and countesses' shoes, plus whatever the count happened to be carrying in his pockets. The first time she conducted a raid in this manner, the Black Opals did so without a fleet, and the response she got was one of utterly stunned disbelief. After all, the pirates had docked the ship with full pirate sails on display, fought their way past the city guard, and invaded the governor's stronghold, apparently all to acquire something that would cost less than a hundred septims from a local merchant. When her demands were not immediately met, she made a hasty escape, but warned that she would be back, bringing with her an entire fleet, and that next time the ransom must be paid without question or she would sack the town. When she actually showed up nearly a year later with a fleet large enough to blockade the entire port, the Count took her much more seriously, though he was as surprised as anyone that upon receiving this somewhat-silly ransom she bid him farewell and the entire pirate fleet withdrew from the city. After a few repeat raids, it became something of a strange local tradition, and the town guard were even given orders not to attempt to halt the pirate's advance into the castle. During the great war Anvil was badly devastated by the Aldmerii Dominion siege, and it took many years for the city to recover. At some point it is even claimed that monsters took up residence inside Anvil Keep! So when Nai'Yari finally launched another raid on the city in 4E 188, the same year that Wayrest was captured by Corsairs, the city was in no position to resist the pirate attack, and quickly surrendered with the promise to pay whatever ransom the Black Opals decided to demand. Unphased, Nai'Yari issued her demands to the acting-governor stating that, "We have too many boxes taking up space on the ship and we need to store some of them here. You lot here can take whatever is inside and do what you wish with it. I say again; I have little need of the contents. But when I return, every last one of my boxes had best be intact and accounted for, with naught so much as a scratch 'pon it, or else this town will know the wrath of the Black Opal Pirates." Nervously accepting the heavy crates, it took a while before anyone actually took a look inside of any of them to discover the contents. Each box was filled with coins and jewels, altogether adding up to several hundred thousand septims worth of treasure. The governor was unsure what to make of this until he remembered how specifically she had mentioned she had no interest in the contents, and finally realized her intent: she had actually just given them a considerable amount of money as a relief fund. True to her word, she came back almost exactly one year later and demanded that her boxes be returned. The governor, grateful for her charity but still quite wary about how serious she was known to be in her nonsensical behavior, promptly returned all of her boxes. Every last box was in near perfect condition. When asked about it later, she denied any notions of charity or aiding the town, insisting that "no pirate would ever part with plundered coin for the sake of a bunch of bilge-sucking townsfolk!" She also added that she was deadly serious about her terms, and that she fully intended to sack the town had they broken any of her boxes. Nai'Yari has a very particular idea of what a pirate is supposed to be, and she rarely tolerates anyone suggesting she or her crew should behave in an "un-piratelike way." Her idea of a pirate is also a very romantic one, viewing pirates as an idealized sort of adventurous rogue, and she fully expects her crew to adhere to this. While the gritty reality of a pirate's life at sea may be gruesome and cruel, the Black Opal pirates are anything but a typical crew of bloodthirsty villains. She has very little, if any, tolerance for the typical raping, pillaging, or torturing that most expect is commonplace behavior aboard a pirate ship, and new recruits quickly learn to adapt to her expectations or are punished severely, with repeat offenders eventually being dismissed in a dramatic fashion. It is not uncommon for ships sailing the Iliac Bay to find desert islands inhabited by one or more ex-opal recruits who have been marooned after being foolish enough to cross the Queen more than thrice. Despite the fact that she is one of the more infamous pirate captains in one of the most heavily trafficked seas in all of Tamriel, her true nature has remained a secret to all but her closest companions. Sailors tell stories of a legendary ring lost long ago on some forgotten island far to the west of the Abecean Sea, a dark ring cursed by some unknown Daedric Prince. Any who slip this ring upon their finger will be protected from blade or arrow, and will be granted youth, beauty, and life everlasting, for as long as they wear it. But whosoever puts this ring on, for even a moment, may never take it off! For if they do, they, and all their kin borne whilst wearing it, will die a most horrible death, rotting from the inside out and then evaporating, as their body returns to the sea. This powerful artifact is known as the “Black Sea-Opal” ring. Nai'Yari's rise to fame and fortune supposedly coincide with her unearthing of this “lost artifact” as a young sailor's apprentice. The earliest known appearances of her as a pirate are stories that mention a beautiful young pirate woman wearing little to cover herself, and indeed, wearing very little clothing at all aside from a pair of fine boots and a ring set with a malevolent looking black opal. This was nearly fifty years ago, and the consensus amongst all those familiar with the “New Pirate Queen” is that she is a Redguard woman of approximately 68 or 70 years of age who owes her youth, beauty, and durability to the cursed ring that she wears. The truth is somewhat less mythical, though still fantastic. Nai'Yari owes her eternal youth, beauty, and resistance to common weaponry not to a magic ring, but to the fact that she is an immortal Nymph, and more specifically, a Desert Nymph. The ring is in fact an ordinary ring set with a Black Opal gemstone that is enchanted to be impervious to understanding by divination magic and to inspire a deep sense of dread and foreboding in all who examine it closely. These are properties shared by most Daedric artifacts, so to the average scholar, this is more than sufficient to conclude the validity of the ring's origins as a cursed relic. Showing a great deal of foresight, Nai'Yari had the ring enchanted as a favor from an elderly master enchanter, long since dead, in exchange for some of her Nymph Essence; the waxy oil coating the skin of all Desert Nymphii. She then quietly and carefully spread the legend of an ancient ring lost on an island far to the west of the Abecean Sea, cursed by some unknown Daedric Prince forgotten by both time and history. After the story seemed to have gained acceptance amongst the bards and innkeepers of the Gold-Coast, she emerged as the new owner of this ring, became a pirate, and eventually took the legend as inspiration in the naming of her crew, the “Black Opal Pirates.” Simply, Nai'Yari wanted to achieve fame and fortune by adventuring as a Pirate, and she knew that if she was famous for long enough, eventually people would begin to question why she did not seem to be growing old, how she could take a thrust from an iron dagger without injury or bleeding, or why she had never borne any children. As a Desert Nymph, she has always felt the adventurous spirit that is more common amongst Nymphii of that subtype, but represents something of an extreme: She lives for excitement, thrills, challenges, and danger. While most Nymphii tend to avoid danger at all costs, Nai'Yari embraces it on a level that even an orc would consider reckless. Often those who cross blades with her drastically underestimate her strength. At the start of any fight she is somewhat slow and does not seem particularly skillful. Indeed, many a fool has concluded after only a few swings that her legendary combat prowess must be naught but fiction! Those who have seen her in action know better: she thrives on challenge, and is only at her best when the odds look hopeless. As she fights, she begins to truly come alive, with every blow struck against her fueling her to strike back that much harder! A heavily armored knight who finds little difficulty blocking her fiercest swings initially can soon find himself struggling to stay on his feet from her lightest feints. As she is wounded, the thrill and elation of combat actually heightens her senses. A normal person (even a nymph!) will gradually get tired and fight more sluggishly as they pile up injuries. But for Nai’Yari every cut, every stab, every arrow-shot, drives her to move faster and faster. Once on the brink of death she will be moving so fast that it is impossible for the eyes of men to follow her movements. There may be no limit to her “real” strength. As long as she can fight and stay alive, she will keep striking more swiftly and more violently. Her crew have often remarked that their Captain could fight an entire army by herself, so long as she survived long enough to begin enjoying the battle. She often attacks ships purely for the fun of it. Once capturing or boarding a ship, she tends to rapidly assess the defenses and defenders, not in terms of potential risk, but in terms of how much excitement the battle will offer. Contrary to popular belief, she does not tend to let ships that offer no resistance or surrender easily escape out of mercy, but because of how boring it is! Her crew will then taken a small token tribute to maintain the crew's reputation, and possibly one or two prisoners (usually young men, just as the rumors suggest), and then let the rest of the crew of the captured vessel escape with cargo intact. While this does fuel the infamy of the Black Opals, it also has the frustrating consequence (from Nai'Yari's perspective) of making future vessels much more likely to surrender without resistance. How dull! How tedious! Where's the thrill in that? When this happens too often, the Black Opal pirates tend to disappear, often for months at a time, without any sign or sighting of the Barge along the coasts of either High Rock or Hammerfell. During these instances they pursue other sorts of adventures, ones that rarely reach the ears of the public, and tend to take the form of exploration or investigation of any particularly dangerous or exciting places they encounter. The maps kept aboard the Black Opal Barge actually chart an extensive archipelago far off the western coast of High Rock that is not found on any map of Tamriel, and is marked with by a series of nondescript labels that include fantastical titles like "island with skeleton army," "island with troll kingdom," or even "floating island with winged elves." Whether or not any of these places actually exist to fit this description is anyone's guess, since the ship's logbook detailing visits to these places never has more than one line of description and always follows the pattern "visited 'island with troll kingdom'. Fought battle, won battle. Sailed south-southeast from 'island with troll kingdom'." Incidentally, a significant portion of the riches accumulated by the Black Opal seem to come from these "side adventures." Make no mistake about it, no matter the tendency of their whimsical captain in letting merchant ships loaded with plunder escape unscathed, the Black Opal pirates are a phenomenally wealthy crew. Nai'Yari herself is not known to hoard riches, but members of her ship's council are rumored to be wealthy enough that they could hire all of the mercenaries of Hammerfell, many times over, to build their own private army, if they so desired. Some drunken former crew-members have even hinted that this is part of a long term defense plan enacted in secret between the Ship’s Council and the Crown Princes of the now independent state of Hammerfell, intended as a failsafe strategy in case of future Aldmerii Dominion aggression. Others suggest, rather than secret collaboration, there is instead some connection with the pirate group to the wealthy "Iliac Bay Lending Company," a powerful bank in the region that is known to lend vast sums of money to aristocrats and statesmen all over the empire. Consequently, the bank is rumored to use the influence behind these outstanding debts to apply pressure and pull strings, presumably in favor of the pirates, and to do so at the highest levels of government... Merchantmen with bold tongues and bruised egos may even suggest this is why none in power seem too keen to capture the Black Opal's Captain nor her crew! Best heave to with that talk of conspiracy matey, lest ye wish to hang the jib and feed the fishes! Any sailor worth his tack knows that the New-Queen is just too wily an old salt for those landlubbers in Sentinel to Hornswaggle, bucko! When the Black Opals return to piracy in the Bay, the Captain herself makes the rounds through the Iliac Bay's taverns to announce it. She travels from tavern to tavern and will buy drinks and a feast for everyone within earshot, letting the Bay know that the Black Opals are back, so let all ye who ply trade in these waters be wary! Some crusty old retired sailors even keep an ear out for rumors of her re-emergence at the taverns on the western shores of High Rock and plan their travels for the next month to follow along her traditional tavern-hopping route, getting themselves a few weeks worth of raucous entertainment, not to mention free food and drinks for their trouble! Nai'Yari is currently travelling Skyrim as the first step in a very big expedition she has planned. She and two of her officers are scouting out other pirate crews and making contact with other pirate organizations in the Skyrim area. What purpose this serves is anyone's guess, but given her knack for grand plans, and her normal reluctance to work with other pirates, it is probably for something massive. Local couriers mention they saw three women fitting the description of Nai'Yari and her officers camped out on a small island not far from where the "Dainty Sload" was anchored. III. The Black Opal Pirates Black Opal Nymph Officers Cassiopeii, "First-Mate Cassi" first mate/cargomaster (blended nymph preset) First Mate of the "Black-Opal Barge" and overall second in command of the Black Opal Pirate Organization. Former Captain of the Black-Opal Fleet ship "Unexpected" Cassiopeii is a Blended Nymph who has been sailing with Captain Nai'Yari for nearly as long as she has been a pirate. Compared to her Captain, she is almost the polar opposite in many ways. Where Nai'Yari is carefree and optimistic, first mate Cassi always expects the worst, both from circumstances and from people. She tends to worry about what might go wrong, and she is very slow to trust people. Although most pirate ships do not nominally have a first mate, the Black Opals are an exception. Owing to her considerable cleverness, Nai'Yari is a strong believer in the value of consensus reached through opposing viewpoints. The Captain of the Black Opals has no use for a second in command who agrees with every decision she makes! Consequently, Cassi may be one of the only people who can talk the Captain out of anything after she has made her mind up. She has a lot of pride in being a Nymph, and like many Nymphii, she considers herself superior to "mere mortals." She is, however, discrete about her real nature. If it were well known that she were a Nymph, it wouldn't take long for people to notice the similar properties shared between Captain and First Mate, and start to question the legend of the Black-Sea Opal ring. Standing in the shadow of her legendary Captain, she's simply not famous enough to be the subject of rumor. Which is probably how she prefers it. Serves as Cargo-master as well as second in command. Generally pirate ships did not have Cargo-masters, this is an officer position usually only held on Merchant Vessels. The considerable wealth held by the Black Opal pirates has, until recently, been stored entirely aboard the Barge. With the high turnover rate amongst the junior crew members, at some point it became prudent to ensure that all of it was accounted for. It would be very tempting for a thief to pose as a potential recruit in order to gain access to the ship. When the Black Opal pirates recruited Nostra, the ship's treasurer some time after the Great War, this became a shared responsibility, but Cassi still likes to keep an eye on their treasure, just to be sure it's all there... Fights at long range with a powerful reinforced crossbow. She likes to keep her distance, and she is an expert marksman. She has a knack for landing shots in spots that slow down the movement of her targets. She usually uses bolts made out of a special metal found only on the islands of the Forgotten Archipelago as a kind of jelly. When heated this jelly hardens into a metal resembling steel, and becomes almost unbreakable. It also acquires unique properties that defy explanation. Despite having weight and density comparable to steel, objects made out of this metal will fly farther, straighter, and faster when thrown as a projectile, almost as though the metal is resisting gravity and friction. As you can imagine, it was a natural conclusion to make arrows or bolts out of this metal. Her ability to outrange almost any opponent, combined with her natural near-invulnerability to return fire from any archer using iron or steel arrows makes her a deadly long-range threat. She usually fights from one of the ship's crows nest where she can calmly and carefully fire lethal shots, one after another. Quite often she can match the range of any shipboard artillery like ballistae or scorpions. Crews manning these weapons are her favorite targets, since they never expect to be picked off by crossbow bolts. Shalice, the "Iron Maiden" Quartermaster (desert nymph preset) Quartermaster of the "Black-Opal Barge" and nominally third in command of the Black Opal Pirate Organization. Shalice lives something of a dual life. To her friends and fellow officers, she is cheerful, carefree, and a little bit scatterbrained. To her underlings in her role as Quartermaster, she is the stonefaced unforgiving disciplinarian, nicknamed the "Iron maiden" for her particular preference for Iron weapons. Besides both being Desert Nymphii, Shalice and Captain Nai'Yari are very similar in many ways. They share an optimistic outlook and a love of adventure. Neither one is afraid of danger, though Shalice does not embrace it quite the same way as her venerable Captain. She is tasked with maintaining discipline and order on a Pirate ship, which is no easy task by itself, but the Black Opal's Captain has certain expectations that naturally run contrary to the attitudes of your average would-be pirate. Captain Nai'Yari expects a high level of discipline, probably equal to or greater than would be found on a ship in the Imperial Navy, which rubs many who first join the wrong way. She also expects her crew to follow her often nonsensical orders promptly and without question. Even more strenuous is the Captain's expectations for what most would call "ethical behavior" amongst her crew. She has very little tolerance for what she personally terms "Pirate's Indiscretions," the usual range of raping, murdering, thieving, torturing, and other forms of villainy. Those found to have committed such acts against townsfolk while on shore leave, or even against prisonsers on a captured ship, are severely punished. This is very difficult for a lot of new recruits to accept, as most associate the Pirate's life with a freedom from laws or rules. Shalice, through a combination of empathy, skill as an actress, and decades of experience, is extremely skilled at a job that very few other people would be capable of doing at all, let alone doing so masterfully. Her nickname came about as a result of her use of an Iron club she calls "Discipline" and an iron dagger called "Punishment". She uses these in case any disgruntled underling manages to disarm her and tries to use her weapons against her, since as a Nymph, she is nearly invulnerable to her own weapons. Most of her underlings are genuinely terrified of her. The accepted wisdom aboard ship is that she's simply so mean that iron is afraid to hurt her. Despite the fear she cultivates in order to keep things running smoothly, she actually spends a lot of time in ship's council meetings advocating for the crew. A perpetual argument exists between her and Nostra, the ship's treasurer, regarding the budget for provisions and accommodations. Shalice is all too aware of just how far she can push the crew without fermenting desertion or revolt, and is always trying to buy more high-quality rum, food, and clothing to make things a little bit nicer aboard ship. Pirates are naturally short-sighted folks concerned with immediate pleasures, so a pirate with a belly full of good stew, a bottle of nice rum, and a comfy hammock can put up with a lot more than one forced to eat only potato soup and drink cheap rum. Shalice has total faith in her captain and trusts her implicitly. She even has a little bit of hero-worship when it comes to Captain Nai'yari, believing her to be invincible and infallible. Shalice might actually come close to her captain's strength, though she would never believe such a thing is possible. She is so imposing in battle that her foes find their resistance weakening with every strike, their wills and resolve soon break. None can stand against the Iron Maiden indefinitely! Her combat prowess is a big part of why her underlings are afraid of her. It is unlikely that they would be able to defeat her in the event of a mutiny, even if every member of the junior crew joined together to ambush her. Despite her no-nonsense, humorless persona, she's a very different person outside of her official duties. She's easygoing, quick to laugh, and never one to worry about what might go wrong. She's actually a little scatterbrained, has a bit of a problem with impulse control when she goes shopping, and frequently misplaces things. She keeps a regular personal journal, but she always forgets to write the date. Though several other members of the Senior Crew or Ship's council were at one point Captains of other vessels in the Black-Opal fleet, Shalice has never been interested in more responsibility than she has now. Truth be told, she is more than a little disorganized, and probably not well suited for more responsibility either. She is and has always been, the Barge's Quartermaster. She excels at this particular job, and perfectly happy to follow Captain Nai'Yari on her grand adventures while keeping the riffraff in line. The Black Opal pirates are a small band of independent pirates operating in the iliac bay, formerly along the gold coast. They have a reputation for daring and brazenness that some would say borders on insanity. Led by the infamous captain Nai'yari, known as the "New Pirate Queen" (or disparagingly as the "Mad Pirate Queen"), the crew of the Black Opal pirates operate almost entirely at her whims. She has been known to attack and board a richly loaded ship only to let it go largely unharmed in exchange for a paltry tribute. She has also been known lead her crew to attack armed vessels that offer no real prize or reward; ships carrying soldiers or mercenaries that are heavily defended but carry nothing of value. The "Black Opal Barge," as it has sometimes been called, is relatively small, and carries a crew of only about 40 or 50 pirates at any given time. It is said that there is a steadfastly loyal "core crew," made up almost entirely of women, numbering about 10 or 15, and the rest of the ranks are filled by sailors who sign on as temporary junior members. These junior crew typically have a very short membership, as the Black Opals frequently engage in very dangerous assaults that many would-be pirates would rather avoid. A certain amount of these inexperienced or temporary crewmen may become casualties, however, it is far more common for them to resign out of frustration at the nonsensical whims of the Captain, or out of fear of losing their lives in violent and unnecessary skirmishes. Despite this, many other pirate bands consider these "former black opal mates" to be highly regarded and esteemed pirates, and a practice has developed where a novice pirate seeking to make a name for him or herself will sign on with the Opals for a short duration in order to bolster their "pirate resumes"; pirate bands seeking to expand or recruit will consider anyone with a period of service aboard the Black Opal Barge to be a prized recruit, and often immediately make such recruits full share members without the typical period of half-share junior membership imposed on most recruits. If ye sailed with the Mad Queen and lived to tell tales of it, surely ye must have veins filled to the brim with saltwater, my lad! Her core crew includes a small number of Nymph crew-mates, most of whom are senior mates or members of the ship's council and have sailed with her for more than a decade. This adds substantially to the fame (or infamy) of the crew! Even in the world of Tamriel it is less common to find female pirates, so for a ship to be crewed by a bevvy of beautiful ladies who are as comely as the fairest Breton castle-maiden and as salty as the most barnacled Redguard seadog is something that is always a favorite topic of drunken gossip in taverns frequented by sailors. Any merchant crewman who is lucky or unlucky enough to cross paths with the "New Pirate Queen" and the "Black Opals" and lived to tell the tale is sure to be a local celebrity upon reaching port. The ship itself is a square-rigged two mast ship with front and aft lanteen sails that give it both excellent coastal maneuverability as well as making it a very fast ocean-faring vessel. It is something of a cross between a sloop and a brig. At considerable expense, the captain has also paid to have many pieces of the ship enchanted. These pieces include the hull (which resists friction from water and prevents the deck from being splashed at high speed), both masts (making them practically unbreakable), the mast-sails (which deflect headwinds), the lanteen sails (which circulate winds off the sides back into the mast-sails), as well as much of the riggings (making them very easy to handle). The end result is that the ship is incredibly fast, even in a headwind, and can actually begin to accelerate in a strong tail wind, ensuring they will always overtake any ship they are attacking, and they can outrun any pursuing ship. Since most pirates and pirate hunters employ battlemages to summon favorable winds, (the Black Opals are no exception), it is often difficult for the navigator of a small ship to outmaneuver a large enemy ship, particularly one large enough to have enough sails that it benefits from a coordinated effort by a group of battlemages. One of the most ingenious additions to the Barge is the enchantment on the rudder, which causes the ship to leak pockets or bubbles of a very specific kind of counter-magic that alters air temperature and pressure unpredictably. Once leaked from the ship, these bubbles float along the surface of the water, similar to rune magic, but they don't last very long, and will generally dissipate harmlessly unless a ship happens to be following the Barge within half of a nautical mile. Any ship that is pursuing the barge and sails into one of these pockets will find that wind magic cast within a 20 to 30 meter radius suddenly becomes totally unpredictable, useless, or even dangerous. It will change the direction and speed at random, and if powerful enough wind-magic is being employed by enough battlemages at once, it can actually cause a tornado to form on the deck of this ship. All of this combined gives the Black Opal pirates the freedom to choose their engagements, and in almost fifty years sailing the bay, the Barge has never once been captured by an enemy ship. Though it is not public knowledge, the Black Opal pirates are largely financed by a system that could be described as a "professional adventuring company," since most of the real wealth garnered by the crew comes from an organized form of adventuring in regions of the world that are still almost entirely untouched by career adventurers. By leading teams of 10 to 15 highly experienced and incredibly capable warriors and mages, Nai'Yari delves the depths of lost ruins, temples, and dungeons that the rest of the Tamriel has never even heard of, emerging with piles of treasure and ancient artifacts that they dispose of through their traditional black market pirate-fence contacts. The Opals are also rumored to have drastically expanded their power, wealth, and influence in the last ten years, through unknown means. The more conspiracy minded are quick to note that this directly coincides with the rise of the Iliac Bay Lending Company. Surely, this is just naught but a coincidence lad. What sort of pirate would lend out their hard plundered coin? Iliac Bay Lending Company The Iliac Bay Lending company is a recent addition to the financial world of Tamriel, having been established in the last decade. While most previous banking institutions were localized and relied on inter-bank arrangements to share assets, the IBLC is one of the first to offer its services empire-wide. Most local banking institutions have negotiated a deal to house a representative of the IBLC within their walls, and the convenience of being able to deposit money locally and withdraw it in any imperial province with an IBLC representative for no extra fees or taxes has helped the bank become very popular amongst adventurers, whose career demands they travel frequently. Further, by offering low rates and generous repayment schemes, the IBLC has attained a trusted reputation amongst the aristocracy of Tamriel, and their ability to service multi-million septim loans has allowed them to hold title to loans all over the empire. Their more prominent clients include a considerable number of Imperial Councilors, the Crown Princes of Hammerfell, the kings of Daggerfell and Sentinel, as well as princes, barons, and lords, from the Iliac bay all the way to the Black Marsh. One of the fastest growing banks on Mundus, the IBLC is also rapidly becoming the most trusted name in banking. Whether you need to raise an army, replant your crops, or just need that little bit extra to afford a high-quality enchanted blade, the IBLC can offer you a loan that will fit your lifestyle. Any rumors that the bank is associated with or wholly owned and operated by any pirate organization is entirely unproven. The IBLC has a stated policy that it does not finance any acts of piracy, pillaging, political upheaval, daedric ritual, or treason. In short, despite the fact that the Black Opal pirates steal very little from actual acts of piracy, members of the Black Opal pirates are among the richest and most successful sailors in all of the Iliac Bay, and the crew may have accumulated enough wealth to gain significant influence empire-wide... IV. Nymph Girls Across Skyrim Skyrim is now populated by Nymphii! There are 23 unique Nymph girls that can be found all over Skyrim. Quickly entranced by the essence of the dragonborn, they will all be eager to join you on your adventures once you find them. They are divided into two categories roughly based on where you will encounter them and whether they are hiding their Nymph nature; either civilized or wild Nymphii. All of them can handle themselves in a fight, and they all have a unique individual fighting style. A couple of them even have unique powers, but these girls will be a bit harder to find! For some general tips on where to find them Civilized Nymphii dress themselves and try to pass as one of the locals. Your best bet of finding one of them is to check the local taverns. Blended Nymphii are known to prefer smaller towns like falkreath or ivarstead, and can often be found in rural inns. Some of them might be adventurers, and a particularly lovely guardswoman working at the nightgate inn is rumored to be a Nymph Night Nymphii like big city life, and would normally be rather difficult to spot in a crowd. Fortunately for you, the perception altering magic of the Night Nymph doesn't work on the dragonborn, so you should be able to tell them apart from the local tavern-goers rather easily. At least one may be a member of the thieve's guild, and another dresses like a member of the dark brotherhood! Maybe she followed rumors of someone in Windhelm performing a certain ritual? It is even rumored that the famous playwright, the "Unknown Bard", is a Night Nymph recluse who is hiding somewhere in the Bard's College. Wild Nymphii embrace life the natural Nymph way, and most live out in the wilderness As you might expect, the best place to find a Wood Nymph is by a pond or grove, someplace that is also frequently the habitat of spriggans. Some Wood Nymphii get along with spriggans, though not all of them do. There have been rumors going around in Ivarstead about a beautiful naked woman with pointed ears who has been seen around the abandoned alchemist's shack. Could she also be a Wood Nymph? Desert Nymphii are known to favor grotto type caves - the best place to find one is in a cavern with running water. One traveler visiting the bee and barb in Riften recently told a story about an unusual redguard adventurer who stopped him on the road and asked for directions. He admits that he was a little drunk, but he insists she was completely naked except for a scarf and a pair of boots. She was also one of the most beautiful women he had ever seen. He claims that she was trying to find Crystaldrift caverns. Based on the name of the cave, perhaps she was a Desert Nymph looking for a home, and had mistaken the cave for a grotto? Beast Nymphii are a little trickier to find. Normally, a Beast Nymph likes jungles, marshes, and swamps. Unfortunately, there aren't any jungles in Skyrim, and the only swamps, found around Morthal, are far too shallow to suit a Beast Nymph. If there are any Beast Nymphii that have settled in Skyrim, they may have had to find a nice cave to live in, or they may be more adventurous than your average Nymph. Khajiit Nymphii are often known to be rather curious, and some may have been lured by something irresistible inside an local house. Upon discovering that the house was abandoned, it would not be unusual for such a Nymph to make herself right at home. What would trigger her curiosity, though? Perhaps her appetite, or maybe her hunter's instincts? Perhaps a hungry Beast Nymph found an empty shack full of fish... Maybe another was looking for some prey when she found a house overrun with mice... Argonian Nymphii are known to be restless when they can't find a good swamp to settle in, so you may have more luck looking for adventurous Nymphii. A local of winterhold mentions a story about a woman who inquired in the local tavern if the innkeeper knew any nearby caves where she could hunt trolls. This local says that from what he could see of her face she was a very attractive human woman and looked like a very seasoned adventurer. He didn't see much else of her, as she was covered from head to toe in thick furs, which is not particularly unusual in Winterhold. This man says the only reason that he paid much attention to this encounter is that as she was leaving he was certain he spied what looked like a lizard tail sticking out from under her cloak; except he was sure by what little of her face he could see that she wasn't an argonian. After thinking a bit, he remembered that she also had unusually shaped blue eyes. None of the other tavern-regulars remembers her, and are quick to suggest the man was probably drunk. Temba, the owner of the mill in ivarstead, remembers a strange adventurer she met recently who offered to help her with her bear problem. When asked where she could find these bears Temba suggested this woman investigate the local caves. The woman thanked her and began heading towards the nearest cave. Temba, hoping this one might actually solve her problem, returned to her work and shortly thereafter resumed grumbling about bears under her breath. Shooting one last glance towards the cave, she saw something strange that didn't strike her until a moment later. It looked as though the woman had completely undressed herself before entering the cave. Doing a quick double take, the woman was no where to be seen, and Temba would have dismissed it as her eyes playing tricks on her if she hadn't seen the woman's cloak lying on the ground. "Strange girl... Adventurers come in all sorts, I guess," she muttered, then returned to her work. Thinking back on it, there was something else a little strange about her... scales? V. FAQ updates and future plans FAQ updates I've only had a few questions come up a lot since I published the mod, but since two of them have come up repeatedly, I want to take the time to address them both. Q: Why do the Nymph races have such large bonuses to starting skills? Don't you think this is unbalanced? A: This is the result of my attempt to reconcile the superior mental and physical abilities possessed by the Nymph. In daggerfall, the Nymph is an approximately level 5 enemy and had stats that are far greater than most player characters could get at that level without taking on a massive experience penalty. Due to the low level of Nymph enemies encountered, my conclusion is that these are "natural" abilities. This can be better explained by comparing the Nymph to the starting stats of a few playable races Altmer Khajiit Breton Nord Orc (from morrowind) Nymph Strength 30 40 40 50 45 40 Intelligence  50 40 50 30 30 70 Willpower 40 30 50 40 50 60 Agility 40 50 30 30 35 80 Speed 30 40 30 40 30 70 Endurance 40 30 30 50 50 55 Personality 40 40 40 30 30 60 Luck 40 40 40 40 40 50 As you can see, not only does the Nymph have considerably better overall stats than any of the mortal races, she actually surpasses EVERY race in EVERY SINGLE CATEGORY except for strength. In the case of agility and intelligence, she has twice what most races get. The elder scrolls Nymph is very tough, inhumanly clever, and extremely acrobatic. Don't tell me you thought she was just a pretty face! This is also a part of why every Nymph follower is supposed to be extraordinary in some way - I think the major limiting factor for the Nymph is motivation more than anything else. There are probably tens of thousands of Nymphii in Tamriel, but only a handful of them ever do more than spend centuries prancing naked through a forest or swamp. By the time she decides to become an adventurer, she has already overcome her biggest limitation. Now, if you think the current experience penalty still doesn't offset how powerful a Nymph can be, I'm willing to consider that, but I haven't seen all that many people who still feel that way after seeing the canon racial stats. Q: I have an idea XXX for a Nymph race. Will you make it for me? A: Unfortunately, I barely have time for my own mod, so I have to say no to this question a lot. Don't get me wrong! I have had some people suggest some really great ideas for Nymph races. I definitely encourage you to try and invent your own Nymph race! Believe me, there are so many possibilities left unexplored, you're bound to come up with something nobody has thought of before. So if you need help with making your own mod, I will be glad to help you when I get the chance. But ultimately, it will have to be your own mod, I can't agree to add anybody else's ideas to my mod at this point. Future plans The Black Opals land in skyrim! Two of the Black Opal's officers, Quartermaster Shalice and First-mate Cassiopeii, have been known to keep regular journals, and if you're curious about what the Opals are doing in Skyrim, or are interested in learning more about the Black Opal pirates, I suggest you give them a read. I plan on doing more with the Black Opal Pirates in the future, and at least one of the other characters mentioned by both officer's logs will eventually be added as the 8th unique Nymph follower. I won't give away too much detail about her right now, but there is a Nymph mercenary who sails with the crew and has a rather unusual background. This mercenary is employed by the Black Opals for her unique skillset - she is supposedly a former member of the Devilrock-Witch coven, a coven famous for their commitment to a single Daedric prince, much like the Glenmoril witches. Rather than Hircine, favored by the Glenmoril Coven, witches of the Devilrock coven dedicate themselves to Meridia. Devilrock witches train their entire lives to serve Meridia's crusade against the darkness and are renowned for their fanatical dedication to the eradication of the undead. Like most witch-covens, the Devilrock witches pass down secret knowledge and ancient Daedric magic unknown to outsiders, and sisters of this coven have a well-deserved reputation as some of the most elite vampire hunters found anywhere in Nirn. She was supposed to be sailing south with the rest of the crew as part of an important mission, but rumors of the rising threat of vampires in Skyrim may have changed her plans... Besides that, I also want to come up with a way at some point where you can recruit random generic members of the Black Opal's crew as disposable followers, similar to how the dark brotherhood lets you recruit generic assassins. They would probably be human or elves instead of Nymph, and might be either male or female. I may also want to expand the details of the Iliac Bay Lending Company at some point. Maybe a few quests, but definitely some kind of presence in skyrim, since the bank has a lot to gain from a civil war... The High Nymph Race! I am planning on creating at least one more Nymph race. She is going to be done in the style of the original daggerfall nymph, and she is a Pure Breton-Nymph. At the moment this is all tentative and likely to change before I actually create the playable race. But if you're curious what I have in mind, the basic idea is that using the stamina draining powers of the Nymph you find in game in daggerfall, I wanted to come up with a way to make that interesting. Her planned abilities are 1. She gets a little bit of magic resist. 2. She drains stamina on hit. This value increases as she levels. 3. Her power attacks cost more than normal (150%), but if her stamina bar is at least 70% full, she gets a bonus to her power attack damage that uses her current stamina value as a multiplier. 4. Her naked power is my way of making her more like the Daggerfall Nymph. As long as she is naked, she gets an extra layer of mundane resistance that makes her all but invulnerable to iron, steel, and also protects her against silver weapons. Consider it an extra 15-20% to her protection. The downside is that while it is extremely strong, like the normal Nymph protection it stops helping that much after level 25 or so. The overall concept is to make her more of a pure warrior-nymph race that builds up stamina from a lot of little hits in order to land one massive power attack. In terms of personality, they are far more friendly and outgoing than your average Nymph. They usually live outside civilized places like the Wood Nymph or Beast Nymph, but they are naturally curious and most of them greatly enjoy meeting new mortals. They can also be a bit more violent and aggressive than other Nymphii too, especially if these friendly overtures are rebuffed. The High Nymph population is one of the largest of all Nymph subtypes due to this fascination with mortals, counter-balanced by the fact that they are also one of the most likely to die a violent death. High Rock is among the few places where travelers report being attacked by Wild Nymphii, and this may have something to do with it. Those who speak even a little bit of the Nymph language say that speaking to a High Nymph in her own tongue goes a long way towards expressing friendship. More Nymph lore! I've got a lot more lore content to add to what is already included in this update, so if you still want to know more about the Nymph, you're in luck! For the next update following this one I hope to finish "Ecology of the Nymph" and possibly also include the first two or three tomes of "Encyclopedia of the Nymph". Additional ideas and plans Besides the High Nymph, I have at least one more Nymph race that I plan to make at some point. I'm still toying with the idea of "Nymph Hunters" as well as "Anti-Nymph" enchantments. At some point, I want to write journals for all of the unique followers similar to the Black Opal officers, so you can relate to them a bit better. After the enormous amount of time and care I put into Nai'yari, in terms of appearance, equipment, backstory, and gameplay, she has become a pretty detailed character. I also know some people are probably going to be disappointed that she doesn't have her own voicelines. While I've said that it may be unrealistic to add a unique voice for all of the followers, I'm seriously considering how feasible it would be to do this at least for her. I think I would really enjoy working with a voice actress at some point to bring Nai'Yari to life. Who knows?
  7. Version 2.0

    966 downloads

    Features Lightweight OStim addon Can be safely installed mid-playthrough Works with vanilla, DLC and modded* skill trainers Your relationship rank matters It does not replace the vanilla training * He/she needs to be in at least one of skill trainers faction (JobTrainerSpeechcraftFaction, JobTrainerRestorationFaction etc.) Requirements Skyrim: Special Edition (1.5.39+) SkyUI OStim and all its requirements Recommended mods Better Dialogue Controls OCum and all its requirements ORomance and all its requirements Installation Place the mod after (below) OStim and its other addons (OCum, ORomance etc.) in the file order and plugin order. Gameplay The mod adds I'd like to learn <skill> from you intimately... dialogue line to all trainers in the game. The trainer will follow the player character. When you find a place that you like, choose This is a perfect place for our training session. It starts a mini-game (challenge) in the OStim scene. You can earn up to 3 skill points per training session: The first one for making the trainer orgasm The second for doing so before player character orgasmed The third is relationship bonus if you're the trainer's friend, ally or lover (relationship rank equals 1 or above) The skill is advanced after the scene ends. You need to wait 6 hours to start another training session. The cooldown doesn't apply to vanilla training. Contributing The source is available on Github. Feel free to make a PR if you want to improve the mod.
  8. OTrainers - OStim trainers with benefits View File Features Lightweight OStim addon Can be safely installed mid-playthrough Works with vanilla, DLC and modded* skill trainers Your relationship rank matters It does not replace the vanilla training * He/she needs to be in at least one of skill trainers faction (JobTrainerSpeechcraftFaction, JobTrainerRestorationFaction etc.) Requirements Skyrim: Special Edition (1.5.39+) OStim and all its requirements Recommended mods Better Dialogue Controls OCum and all its requirements ORomance and all its requirements Installation Place the mod after (below) OStim and its other addons (OCum, ORomance etc.) in the file order and plugin order. Gameplay The mod adds I'd like to learn <skill> from you intimately... dialogue line to all trainers in the game. The trainer will follow the player character. When you find a place that you like, choose This is a perfect place for our training session. It starts a mini-game (challenge) in the OStim scene. You can earn up to 3 skill points per training session: The first one for making the trainer orgasm The second for doing so before player character orgasmed The third is relationship bonus if you're the trainer's friend, ally or lover (relationship rank equals 1 or above) The skill is advanced after the scene ends. You need to wait 6 hours to start another training session. The cooldown doesn't apply to vanilla training. Contributing It is my first mod with scripts, so I am aware that it may not be perfect. Feel free to make a PR if you want to improve the mod. The source is available on Github. Submitter WildAdmiral Submitted 07/16/2021 Category Adult Mods Requires OStim Regular Edition Compatible No  
  9. In this threat I want to present the concept of a gameplay and story focused slavery mod I plan to write, discuss the features and ask for feedback in general. The main idea is when the PC is defeated in combat, they’re enslaved by the respective group of enemies. There could also be a mechanic that a broke PC has to sell themselves into slavery to pay a bounty instead of going to jail. Also, the mod is planned to be gender agnostic and work with male and female players. You’ll be able to simply toggle the genders that can engage sexually with the PC after your liking. In the following I’ll use the term “bandits” synonymously for all humanoid enemy factions. The new take at slavery I’ve in mind is to take a step back from pure sex-slavery and focus on quest-like content to keep the player engaged and make the sex scenes more rewarding. Introducing Tasks: While enslaved, the player is put to work and gets tasks to complete. Those are simple works, like collect trash, craft items, remove corpses (probably from the fight the PC originally lost), and so on. Tasks have to be completed within a time limit and at the enslavement location. In between, the bandits can come along and either convince/ coerce the PC to have sex or rape them instead. I’m thinking about that every captor could have its own disposition rating towards the PC and doing favors for them or having sex improves it. NPC that like the player that are nice on them. Once the disposition is high enough, they might help the PC to escape or even fall in love and escape together. It could be interesting to have to decide whether to give in to sex with a bandit, but fail a task and risk punishment or finish in time and rise in the eyes of the boss. During the enslavement I want to go without a hard leash-mechanic that prevents the player from moving around freely. The PC can always try to run away, but once they leave the location enemies are spawned in to catch and bring them back. When the PC manages to flee, hunter teams might appear outside of cities for the next three days or so to get them back. The hunter parties get larger and wait for longer the more trusted the PC was as a slave. After some time doing tasks, the player earns more trust and gets assigned Missions. Those are larger and more independent orders. Missions have a significantly longer time limit and happen outside of the enslavement location (and are therefore a good opportunity to escape). They are complex things like: distract the gate guards so a raid party can enter a city, during a deal with another bandit group: the bosses are negotiating and the men of both sides wait around and start provoking each other. The PC has to calm the men so they won’t start fighting (dances, sex, masturbation shows, etc.) be whored out to other bandit camps or towns and pickpocket the clients or collect intel from a rival bandit camp With missions the player is encouraged to commit crimes and amount a bounty in the current hold, to make it feel like changing sides and becoming a part of the outlaws. Once completed enough missions, the PC becomes an acknowledged member of the enslaving faction, but still at the lowest official rank. This means effectively the end of the enslavement scenario. The PC can now leave their owner and return at will and repeatedly do missions without a time limit. This is than basically bandit gameplay in which you still can play the vanilla questlines. If not completing tasks the player gets punished through rape, being thrown in a cell with skeever or dogs (that rape them), is whored out to lowlifes publicly, or simply tortured by beatings or magic electro shocks. If the Player stays disobedient, they are eventually sold to a mine or a farm. This idea is relatively new for me so I’ve not a lot of things in my mind that could happen there. My initial ideas are like: bring crops and ore to a vendor to sell, pleasure the workers, mine or farm, deliver orders to a smith, cook for the owner, etc. If anybody has more ideal, I’d like to hear them. Now, since I’m personally not into hard BDSM, devious devices, torture or other extreme fetishes, I don’t plan to incorporate those into the mod. But I want to provide the code to make it easy for plugin mods to add that kind of content. For this I could need some help from other modders, because I have no idea how to go about this. That are my ideas so far. If you have any ideas, advice, inspiration or just want to encourage me to pull this though, feel free to post them :]
  10. SL Kidnapped Redux View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress. Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual. Click on "Follow this file" above to keep up-to-date with the latest releases. Features Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed. Requirement SexLab Framework – that’s all you need. It will remain the only hard dependency To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes. Optional But Highly Recommended Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues SexLab Defeat – tested thoroughly with SLKR, with it: PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them. Optional Integrations More Nasty Critters: enable 12 additional creature kidnapper types in SLKR. Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage. Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM. SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex. Translations (might not be the latest versions) Spanish (by Gothuska) Chinese (by sexhaizai) From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR. Submitter vinfamy Submitted 02/25/2017 Category Misc Sex Requires SexLab Framework Special Edition Compatible  
  11. Version 3.0.0

    204 downloads

    Short Description: Need a little more adventure in your life? Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie? Look no further! This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny. After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun. Detailed Description: This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke. Playing the role of the Lochness Monster is an Argonian named Nessie. Nessie has been bugging a Nord named Kenny for 350 gold at every turn. It is now the player's turn to be harrassed. You start out near the well in Whiterun. You encounter Nessie for the first time in Whiterun. Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting. Eventually, depending on your decisions, you will fight Nessie. This fight can occur Features: -A quest -Some humor! -Your choices drive the quest's direction -Balanced boss fight for all levels -350 Gold -A traveling bard to tell your tale, with a random chance for where he will show up Bard's Schedule: Monday - Markarth Karthwasten Old Hroldan Rorikstead Tuesday - Dragon Bridge Solitude Inn Solitude Bard’s College Morthal Wednesday - Dawnstar Winterhold Thursday - Nightgate Inn Windhelm (one of two taverns) Kynesgrove Friday - Riften Ivarstead Shor’s Stone Saturday - Falkreath Sunday - Whiterun (one of two taverns) Riverwood Installation Instructions: -Find your Data folder -Place the files within the zip into your Data folder. Changelog: V1: -The initial release V2: -Updated NPC face textures Known Bugs: None at this time Known Quirks: -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled. You will keep running without the ability to stop. -The cities will fight Nessie with you if you are their allies. There is a probable chance of some citizens being killed by Nessie depending on your time of day -You will have the blinking animation when you are outside in Tamriel or Solstheim. -Nessie can be large, so think about that when you are fighting Nessie Starring: Alex Cain - Nessie's Voice PyroToaster - Kenny's Voice Herr Yuri - Wolfgar's Voice DarkVirus - Mannril's Voice Crimson Phoenix - Crulek's Voice Credits: Audacity Windows Movie Maker Bethesda - Skyrim and Creation Kit jacobmathiassen - Male crying and weeping - https://www.freesound.org/people/jacobmathiassen/sounds/25 4869/ Bard Song Instrument Recording - http://www.jsayles.com/familypages/earlymusic.htm Trailer Music - http://www.bensound.com/royalty-free-music/cinematic/2 Special Thanks: Skinnytecboy - Support Epoch Sanctum - Support, and Resources Armstrong Security Solutions - Support, Resources, and Voice Work Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and Alex Cain - For the Voice Work Phantastic Networks - Support on Re-Release Very Special Thanks - For the encouragement, and support during this mod's production: VS
  12. Version 2.0.0

    79 downloads

    Nessie - The Tale of 350 by Arron Dominion Mod Trailer Short Description: Need a little more adventure in your life? Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie? Look no further! This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny. After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun. Detailed Description: This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke. Playing the role of the Lochness Monster is an Argonian named Nessie. Nessie has been bugging a Nord named Kenny for 350 gold at every turn. It is now the player's turn to be harassed. You start out near the well in Whiterun. You encounter Nessie for the first time in Whiterun. Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting. Eventually, depending on your decisions, you will fight Nessie. This fight can occur in any of the 5 main towns, depending on the choices you have made. Remember the rules of three. Features: -A quest -Some humor! -Your choices drive the quest's direction -A traveling bard to tell your tale, with a random chance for where he will show up Bard's Schedule: Monday - Markarth Karthwasten Old Hroldan Rorikstead Tuesday - Dragon Bridge Solitude Inn Solitude Bard’s College Morthal Wednesday - Dawnstar Winterhold Thursday - Nightgate Inn Windhelm (one of two taverns) Kynesgrove Friday - Riften Ivarstead Shor’s Stone Saturday - Falkreath Sunday - Whiterun (one of two taverns) Riverwood For a mod review, check out Chaos Hellfire's review: https://youtu.be/IZE79WHd4ek?t=9m4s Installation Instructions: -Find your Data folder -Place the files within the zip into your Data folder. Changelog: V1: -The initial release Known Bugs: None at this time Known Quirks: -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled. You will keep running without the ability to stop. -The cities will fight Nessie with you. There is a probable chance of some citizens being killed by Nessie depending on your time of day -Nessie can be large, so think about that when you are fighting Nessie Note: If you are wanting to translate this mod into another language, feel free to message me. Starring: Alex Cain - Nessie's Voice PyroToaster - Kenny's Voice Herr Yuri - Wolfgar's Voice DarkVirus - Mannril's Voice Crimson Phoenix - Crulek's Voice Credits: Audacity Windows Movie Maker Bethesda - Skyrim and Creation Kit jacobmathiassen - Male crying and weeping - https://www.freesound.org/people/jacobmathiassen/sounds/25 4869/ Bard Song Instrument Recording - http://www.jsayles.com/familypages/earlymusic.htm Trailer Music - http://www.bensound.com/royalty-free-music/cinematic/2 Special Thanks: Skinnytecboy - Support Epoch Sanctum - Support, and Resources Armstrong Security Solutions - Support, Resources, and Voice Work Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and Alex Cain - For the Voice Work Phantastic Networks - Support on Re-Release Very Special Thanks - For the encouragement, and support during this mod's production: VS
  13. Version 1.3

    1,417 downloads

    BluByt3's Patch Collection This is a collection of patches for vinfamy's excellent mod, Dovahkiin's Infamy. (SE/LE) These include: MCM Menu: This adds a fully functional MCM menu to control the options given at the beginning of the quest, as well as some control over the thresholds for infamy/sadism/perversion. Requires SkyUI v.4 at a minimum. Khajiit Speak Patch Changes all of the player dialogue to reflect Khajiit speaking mannerisms. ESL-Flagged, and totally safe to remove from a save (Theoretically - it only changes player dialogue, nothing else.) Note: there's no way to check if the player is not playing a Khajiit, so disable the ESP if you're not playing a Khajiit. Or don't. Yiffy Age Of Skyrim Patch Facegen data for the NPCs added by the mod, as well as changes a few NPC appearances. Requires Bad Dog's Yiffy Age of Skyrim. All plugins are ESL flagged, so they shouldn't take up a spot in your load order. THESE PLUGINS ARE LARGELY UNTESTED Please report any bugs ASAP, as I haven't played through the whole Dovahkiin's Infamy mod yet.
  14. View File Skyrim Social Conscience Series Part 1 - Julius Cretak - Cyrodil Scholar Unity, Diversity, and Tolerance Speech by Arron Dominion Mod Trailer Description: This mod is the first in a series of mods designed to look at current events in a familiar context of Skyrim. This installment brings a scholar from the city of Bruma that has taken the mantle of fighting the hate from the Stormcloaks. His speech is full of calls for unity, diversity, and tolerance. This mod is touching on the growing division, and hate we see in the modern world. Features: -A scholar with a few dialogue pieces involving his background -A speech in the center of Solitude with a large diverse audience. There is at least 2 of each race represented -The speech tackles the Stormcloak Rebellion and preaches unity, tolerance, and diversity -The audience for the speech changes on each playthrough -All done in a lore-friendly way Installation: -Extract .zip into your Data folder -Use whatever tool for managing your load order -Recommend having this mod at the bottom of the mod order -Load the game Note: For best experience make sure you have enough Solitude citizens. Dominion's More NPC mods will help if you need more. Final Note: There are more in this series planned. Thank you for taking the time to view the mod, watching the trailer and/or speech in full, or using the mod. Credits: https://www.freesound.org/people/anagar/sounds/267930/ -clapping - anagar https://www.freesound.org/people/unchaz/sounds/150957/ -Audience Cheering - unchaz https://www.freesound.org/people/jessepash/sounds/139971/ -Applause 25 people - jessepash Huntress - Intro Artwork CharlieDeCat - Intro Diverstiy Alex Cain - Intro Unity Druundev (Ditte Bruun) - Intro Tolerance Alex Flick - Intro Ever-Learning Jessica Thorn (aka Sweet) - Intro Love Darkrogue21 - Intro Strength Billyro - Intro Progress juniper - Intro Hope Cheyenne - Intro and Trailer Creative Consultant Trailer Credits: Kai Engel - preiculum - http://freemusicarchive.org/music/Kai_Engel/Caeli/Kai_Engel_-_caeli_-_09_periculum_1089 https://creativecommons.org/licenses/by/4.0/ Help & Support: Pyro's Asylum Skinnytecboy Discord Armstrong Security Solutions Former Competitive Teammates VS Family Those Listed in Intro Credits Submitter Arron Dominion Submitted 03/15/2018 Category Regular Mods Requires Regular Edition Compatible No  
  15. View File Skyrim Pizza - Survival Mode Edition by Arron Dominion Non Survival Mode Mod Trailer Tasty Skyrim mod adds Riverwood Pizza shop with 80 different combos, Survival Mode compatible - PC Gamer Review Short Description: Pizza is not as modern as one might think. Chef Turtle has moved to Riverwood and opened up Riverwood Pizza. He has shared his secret with the Dragonborn through books, and there are 80 different combinations that can be baked. Requirements: Creation Club Survival Mode Long Description: Pizza does not exist anywhere. It is seen as modern, but Chef Turtle has moved to Riverwood and has opened up Riverwood Pizza. He bakes in the morning and opens up from Noon to 8 pm every day to sell Pizza. Who knows how Chef Turtle discovered pizza. While Chef Turtle only sells the variants that are popular in Riverwood, he has shared much more with the Dovahkiin with three texts that you can buy from Chef Turtle, the Soul Cairn, or a chef that has set up shop in The Retching Netch. There are a total of 80 different combinations that one can bake . All that is required is the knowledge, retrieving the proper ingredients, and find an Oven. And in this version each will help you in managing your hunger for the Creation Club Survival Mode content. Below are the types of Pizza that can be baked: Pizza - tomatos(x2), flour, cheese wedge (first type), salt pile Dragonborn Lovers Pizza - Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Pizza - Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Pizza - Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Pizza - Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Pizza - Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Pizza - Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Potato Bread Pizza - Butter, Milk, Cheese Wedge (first type), Potato, Salt Pile, Tomato (x2) Dragonborn Lovers Potato Bread Pizza - Potato Bread Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Potato Bread Pizza - Potato Bread Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Potato Bread Pizza - Potato Bread Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper meat Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Goat Meat Frontier Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Netch Jelly, 1 Boar Meat Ash Hopping Breakfast Pizza - Potato Bread Pizza ingredients, 1 Chicken Egg, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Falmer Breakfast Pizza - Potato Bread Pizza ingredients, 1 Charrus Egg, 1 Nightshade, 1 Frost Salts Maormer Breakfast Pizza - Potato Bread Pizza ingredients, 1 Slaughterfish Egg, 1 River Betty, 1 Salmon, 1 Void Salts Garlic Bread Pizza - Butter, Flour, Cheese Wedge (first type), Garlic, Salt Pile, Tomato (x2) Dragonborn Lovers Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Garlic Bread Pizza - Garlic Bread Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Flin Crust Pizza - Butter, Flour, Cheese Wedge (first type), Flin, Salt Pile, Tomato (x2) Dragonborn Lovers Flin Crust Pizza - Flin Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Flin Crust Pizza - Flin Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Flin Crust Pizza - Flin Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Matze Crust Pizza - Butter, Flour, Cheese Wedge (first type), Matze, Salt Pile, Tomato (x2) Dragonborn Lovers Matze Crust Pizza - Matze Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Matze Crust Pizza - Matze Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Matze Crust Pizza - Matze Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Shein Crust Pizza - Butter, Flour, Cheese Wedge (first type), Shein, Salt Pile, Tomato (x2) Dragonborn Lovers Shein Crust Pizza - Shein Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Shein Crust Pizza - Shein Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Shein Crust Pizza - Shein Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Sujamma Crust Pizza - Butter, Flour, Cheese Wedge (first type), Sujamma, Salt Pile, Tomato (x2) Dragonborn Lovers Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Sujamma Crust Pizza - Sujamma Crust Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Soul Husk Pizza - tomatos(x2), soul husk, cheese wedge (first type), salt pile Dragonborn Lovers Soul Husk Pizza - Soul Husk Pizza ingredients, 1 beef, 1 goat meat, 1 pheasant, 1 rabbit, 1 venison High Elf Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Carrot, 1 Gourd, 1 Leek, 1 Juniper Berries Horkers Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Ale, 1 Cabbage, 1 Horker Meat, 1 Garlic, 1 Slaughterfish Egg Ratway Special Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Black Briar Mead, 1 Moon Sugar, 1 Skooma Three Cheese Soul Husk Pizza - Soul Husk Pizza ingredients, 1 other cheese wedge, 1 mammoth cheese bowl Ash Hopping Soul Husk Pizza - Soul Husk Pizza ingredients, 1 Ash Hopper Jelly, 1 Ash Hopper Meat Arcanely Resistance Soul Husk Pizza - tomatos(x2), soul husk, cheese wedge (first type), salt pile, chicken egg, nirnroot, bleeding crown Fruity Sweet Tooth Special Pizza - Butter, Flour, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Pizza - Fruity Sweet Tooth Special, Moon Sugar, Skooma Fruity Sweet Tooth Special Potato Bread Pizza - Butter, Potato, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Potato Bread Pizza - Fruity Sweet Tooth Special Potato Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Garlic Bread Pizza - Butter, Flour, Garlic, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Garlic Bread Pizza - Fruity Sweet Tooth Special Garlic Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Flin Crust Pizza - Butter, Flour, Flin, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Flin Crust Pizza - Fruity Sweet Tooth Special Flin Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Matze Crust Pizza - Butter, Flour, Matze, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Matze Crust Pizza - Fruity Sweet Tooth Special Matze Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Shein Crust Pizza - Butter, Flour, Shein, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Shein Crust Pizza - Fruity Sweet Tooth Special Shein Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Sujamma Crust Pizza - Butter, Flour, Sujamma, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Sujamma Crust Pizza - Fruity Sweet Tooth Special Sujamma Crust Bread, Moon Sugar, Skooma Fruity Sweet Tooth Special Soul Husk Pizza - Butter, Soul Husk, Green Apple, Cheese Wedge (first type), JazBay, Juniper Berries, Salt Pile, Snowberry Khajiit Special Soul Husk Pizza - Fruity Sweet Tooth Special Soul Husk, Moon Sugar, Skooma Blood Pie Pizza - tomatos(x2), flour, cheese wedge (first type), salt pile, potion of blood Blood Pie Potato Bread Pizza - Butter, Milk, Cheese Wedge (first type), Potato, Salt Pile, Tomato (x2), potion of blood This is for those that are wandering in the wilderness and require variety in their packed meals. Enjoy your pizza! Installation Instructions: -Find your Skyrim Special Edition folder -Find the Data folder -Place the contents of the zip within the Data folder -Launch Skyrim Special Editions and go to mods -Find ajd_pizzaandpizzeria_survival_sse_pc.esp -Enable the mod -Enjoy! Compatible With: -Immersive Citizens -Imps More Complex Needs -Wayshrines of Tamriel Known Compatibility Issues: -JK's Riverwood - Must be loaded before JK's Riverwood. Some of the assets from JK's Riverwood are in the same spot as Riverwood Pizza. It will be a little time before a JK's Riverwood version can be done. Changelog: v1 - Initial Release Credits: Bethesda - Creation Kit and Bethesda.net GJ Knutsen - Original mod concept Huntress - Assistance with GIMP and Pizza Sign Critique Meatstakk, FoxyC, Crimson Phoenix, DoomSgt, PyroToaster - Pizza Texture Critique Pizza Texture - https://pixabay.com/en/pizza-food-fast-tomato-dinner-1547254/ Sign Wood Texture - http://www.benkyoustudio.com/Textures/TexturesWood/ Special Thanks: Skinnytecboy Epoch Sanctum Armstrong Security Solutions Huntress VS Submitter Arron Dominion Submitted 03/10/2018 Category Regular Mods Requires Creation Club Survival Mode Regular Edition Compatible No  
  16. View File A random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks. There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues. The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor. This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape. What is Added: -Three story home in the Soul Cairn, purchased via Soul Husks -4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity. -Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter -Storage in the cellar, Dresser, Safe, several Barrels near Mage Station. -Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower -Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison -5 Books, 5 journals for backstory -3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers. -Spells to transport to Pneuma Manor and to College of Winterhold Requires: DAWNGUARD Revision History: v1.2: -Added new quest to clear up lore conflicts -Added a new book and several supporting items for the new quest. -Corrected dog's voice. v1.1: -Added new book -Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold Known Quirks: -If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included. -Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim. Credits: -Tamriel Rebuilt – name generator -Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423 Special thanks to Artisanix for making awesome paintings/frames resource. -Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks These were very helpful in teaching techniques for creating the paintings. Note: I am making a massive update for this mod, but it won't be released for some time. It will be including the other expansions, and I will be leaving this upload at version 1.2. The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition. Submitter Arron Dominion Submitted 03/10/2018 Category Quest Requires Special Edition Compatible No  
  17. Nessie - The Tale of 350 View File Nessie - The Tale of 350 by Arron Dominion Mod Trailer Short Description: Need a little more adventure in your life? Do you want to know about the story of a Nord named Kenny, and how he was heckled by an Argonian named Nessie? Look no further! This mod offers a short quest in which an Argonian asks for 350 gold, and the player was warned by a Nord named Kenny. After the conclusion of your adventure, you can hear the tale from a traveling bard. And it all starts in Whiterun. Detailed Description: This mod is a lore-friendly parody mod based off of South Park's Lochness Monster joke. Playing the role of the Lochness Monster is an Argonian named Nessie. Nessie has been bugging a Nord named Kenny for 350 gold at every turn. It is now the player's turn to be harassed. You start out near the well in Whiterun. You encounter Nessie for the first time in Whiterun. Where you see Nessie next depends on what cities you go to 24hrs+ after the first meeting. Eventually, depending on your decisions, you will fight Nessie. This fight can occur in any of the 5 main towns, depending on the choices you have made. Remember the rules of three. Features: -A quest -Some humor! -Your choices drive the quest's direction -A traveling bard to tell your tale, with a random chance for where he will show up Bard's Schedule: Monday - Markarth Karthwasten Old Hroldan Rorikstead Tuesday - Dragon Bridge Solitude Inn Solitude Bard’s College Morthal Wednesday - Dawnstar Winterhold Thursday - Nightgate Inn Windhelm (one of two taverns) Kynesgrove Friday - Riften Ivarstead Shor’s Stone Saturday - Falkreath Sunday - Whiterun (one of two taverns) Riverwood For a mod review, check out Chaos Hellfire's review: https://youtu.be/IZE79WHd4ek?t=9m4s Installation Instructions: -Find your Data folder -Place the files within the zip into your Data folder. Changelog: V1: -The initial release Known Bugs: None at this time Known Quirks: -When you are near the Whiterun well for the first time, I highly recommend not having auto-run enabled. You will keep running without the ability to stop. -The cities will fight Nessie with you. There is a probable chance of some citizens being killed by Nessie depending on your time of day -Nessie can be large, so think about that when you are fighting Nessie Note: If you are wanting to translate this mod into another language, feel free to message me. Starring: umadjonny - Nessie's Voice PyroToaster - Kenny's Voice Herr Yuri - Wolfgar's Voice DarkVirus - Mannril's Voice Crimson Phoenix - Crulek's Voice Credits: Audacity Windows Movie Maker Bethesda - Skyrim and Creation Kit jacobmathiassen - Male crying and weeping - https://www.freesound.org/people/jacobmathiassen/sounds/25 4869/ Bard Song Instrument Recording - http://www.jsayles.com/familypages/earlymusic.htm Special Thanks: Skinnytecboy - Support Epoch Sanctum - Support, and Resources Armstrong Security Solutions - Support, Resources, and Voice Work Herr Yuri, Crimson Phoenix, DarkVirus, PyroToaster, and umadjonny - For the Voice Work Very Special Thanks - For the encouragement, and support during this mod's production: VS Submitter Arron Dominion Submitted 03/10/2018 Category Quest Requires Special Edition Compatible No  
  18. it's been a long time.. no see btw finally i pass to SSE SSE is great than as i thought and i start SSE modding this one is almost done just need few work also i'm working other armors I'm telling you if there's a misunderstand that kratos face is not mine i just used this one https://www.nexusmods.com/skyrim/mods/96099
  19. Hello, my name is .Blancc (or Dot Blancc). I'm thinking of getting into developing mods for the Skyrim SE. My first project being making a more lore friendly Miqo'te mod that would possibly fit into Tamriel. I'm a beginner and will most likely ask questions. I plan to watch tutorials on using the Creation Kit to do so, but I wish to ask for some questions. The questions are rather noob questions, but first one is, how would I go about transferring the Khajiit ears and tail to a Nord? Second would be using the UNP body mod in Creation Kit (I plan to ask the mod author before I post it on the Nexus) last question, if using the UNP mods with a custom made head preset through Racemenu (eyes, hair etc), what would I do to make sure the meshes and textures are correct? I'm aware that these questions are probably answered in a tutorial on youtube, but I guess I just wanted to ask advanced modders these questions. I apologize if this is annoying for some, but I just wanted to ask these questions.
  20. Greetings. Really all i want is an immersive mod that would replace the "Blackout" when having sex with NPC's (kinda like the"Blackout to sex" mod should do) With an "all in one" kind of approach with nude skins and a simple layout, preferable some kind of MCM type of settings. All i really want it to be able to do is after some normal game play, without a world FULL of nude NPC's and full of sex things, be able to visits already existing prostitutes and/or my companions, to chill and have pretty much simple sex with maybe 2-3 different options/animations. And then continue on with a "seemingly vanilla-Not-sexyfied" game play. So that the "only trace" of this mod being installed is when you actually go to have sex, instead of these other mods frequently found where everything really gets transformed and the world is full of nude characters. (TL;DR - I only want the vanilla "blackout sex" to be replaced with optional sex animations, doesn't have to be overly complex, and not change anything other in the game, an "All in one" mod for this.) Does anyone know if it exist something like this, or is there anyone who could make a mod like this, i'm more than willing to pay you to make it, and make it worth your while, since i'm not experienced at all with modding and really would love a mod like this. Feel free to just reach out to me and we can talk about it! Hope to hear from you guys! =)
  21. Version 1.0.0

    137 downloads

    Skyrim Social Conscience Series Part 1 - Julius Cretak - Cyrodil Scholar Unity, Diversity, and Tolerance Speech by Arron Dominion Mod Trailer Description: This mod is the first in a series of mods designed to look at current events in a familiar context of Skyrim. This installment brings a scholar from the city of Bruma that has taken the mantle of fighting the hate from the Stormcloaks. His speech is full of calls for unity, diversity, and tolerance. This mod is touching on the growing division, and hate we see in the modern world. Features: -A scholar with a few dialogue pieces involving his background -A speech in the center of Solitude with a large diverse audience. There is at least 2 of each race represented -The speech tackles the Stormcloak Rebellion and preaches unity, tolerance, and diversity -The audience for the speech changes on each playthrough -All done in a lore-friendly way Installation: -Extract .zip into your Data folder -Use whatever tool for managing your load order -Recommend having this mod at the bottom of the mod order -Load the game Note: For best experience make sure you have enough Solitude citizens. Dominion's More NPC mods will help if you need more. Final Note: There are more in this series planned. Thank you for taking the time to view the mod, watching the trailer and/or speech in full, or using the mod. Credits: https://www.freesound.org/people/anagar/sounds/267930/ -clapping - anagar https://www.freesound.org/people/unchaz/sounds/150957/ -Audience Cheering - unchaz https://www.freesound.org/people/jessepash/sounds/139971/ -Applause 25 people - jessepash Huntress - Intro Artwork CharlieDeCat - Intro Diverstiy Alex Cain - Intro Unity Druundev (Ditte Bruun) - Intro Tolerance Alex Flick - Intro Ever-Learning Jessica Thorn (aka Sweet) - Intro Love Darkrogue21 - Intro Strength Billyro - Intro Progress juniper - Intro Hope Cheyenne - Intro and Trailer Creative Consultant Trailer Credits: Kai Engel - preiculum - http://freemusicarchive.org/music/Kai_Engel/Caeli/Kai_Engel_-_caeli_-_09_periculum_1089 https://creativecommons.org/licenses/by/4.0/ Help & Support: Pyro's Asylum Skinnytecboy Discord Armstrong Security Solutions Former Competitive Teammates VS Family Those Listed in Intro Credits
  22. Version 2.0.0

    112 downloads

    Requirements: Dawnguard, Hearthfire, Dragonborn Recommended Level and Equipment: Level 15+ Be sure to keep healing potions or spells with you. Description: What is a Skooma Bear? Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma. Why do they call it Skooma and where do they come from? Find out! In this mod, you will meet Sniffs in the Bannered Mare. He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'. You quickly discover that the bears are much more than what they appear, and even get to fight their alpha. But where did they come from? After helping Sniffs out, he will agree to be your follower. Also at this time, you can ask him about where he comes from. Naturally, he becomes defensive, but will eventually relent. From there you will be sent on a quest and will meet new characters, one of which can become a follower. The best part about these followers? You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use. Sniffs offers a lot more options than the vanilla Skyrim follower system and will follow and wait most anywhere. You can even set your favorite house and favorite inn for Sniffs to remember and wait in. The other follower, Faidalf, is quite typical in the high elf tradition of arrogance and is one of the few at the College of Winterhold versed in the art of Mysticism. He refuses to do most of what Sniffs can do, but will do the basics. Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage. He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage. The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games while adding worthwhile content. It might be a richer experience for you if you have played previous Elder Scrolls games. If you have not, I highly recommend using USEP wiki as a companion. What is added: -Added 'Skooma' Bear -Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted) -Companion quest to unlock Sniffs (non-killable companion) -Custom companion system with normal follower functions included in this new system. -Another companion quest to discover Sniffs' origin. -Faidalf, a fully voiced high elf follower. -Faidalf has a non-marked quest for the arch-mage. -Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage. -A spell to summon Skooma Bears. The spell takes advantage of Conjuration perks, so you can conjure two at once. -Allows for other companions in use in addition to the new companions Changes from the old version: -Old content cleaned with TESVEdit -Old scripts recompiled to help with mod compatibility -Overhaul of the current Sniffs follower system -Overhauled the initial quest with Sniffs. -The Skooma Bears in the Den now drop Moon Sugar. -The Skooma Bear Lord now drops Moon SUgar and Potent Skooma -Added a quest to find insight in why Sniffs exists, and attempt to make the mod lore-friendly in the process -Adds a new character and follower to the College of Winterhold. His name is Faidalf, and has custom voice-over and immersion. -Add another character that is a Khajiit with custom voice-over. -Adds a Conjure Skooma Bear spell Original description: Ever wonder what a bear addicted to moon sugar would look like? Well, a group of bears that are addicted to it thinks it is skooma. One, in particular, made its way to Whiterun in The Bannered Mare and is wishing for assistance in retrieving his 'skooma'. This mod introduces the 'skooma' bear as a creature into the Skyrim universe. Also, a special one named Sniffs is your companion. This companion uses a custom system outside of the vanilla system, derived from the vanilla marriage mechanics. In other words, you can send him to one of your houses, to follow you, to go back to The Bannered Mare, or to stay put, without sacrificing your other favorite companion. Enjoy Known Issues: -Skooma Bears might become temporarily bugged in the dungeon. Make sure you keep some way to heal yourself handy if this happens. -Sniffs might not allow you to immediately hand over the Skooma Supply. Leaving the dungeon will fix this issue. Known Quirks: -The Khajiit voice-over might be a little silent and sound like whispering. I apologize, I am not a voice actor. -Some of the new Skooma bear dialogue is either repetitive or seems slightly out of place. This is due to the original voice actor not being available for this project. Additional Credits in the new edition: - Audacity - for Sound Recording/Editing - Windows Move Maker - for the trailer - Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource - Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue - TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod - Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod and record footage for the trailer. - Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character. - USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text. Additional Credits from the Original Version: - CaptSpiffy - Beta Tester - Debo - Voice Acting - FreeFrag Network (www.freefrag.com) Collaboration Revision changes: VDefinitive v2: -Fixed spelling errors -Reduced Sniffs Volume -Properly setup the dialogue for sniffs -Reduced filesize by compressing voices -Fixed a rare issue with Jo'Uki triggering before Sniff's quest started VDefinitive: -Refer to the description above -Story Manager Event will work 100% of the time now. -Requires the DLCS now v1.5: -Added missing SEQ file for proper quest/dialogue actions. -Added missing script files. -Fixed any issues from 1.4. v1.4: -Fixed follower logic not working for all users. v1.3: -Increased follower distance to reduce bumping/pushing of player. Will still do so if too far away. v1.2: -Added missing voice file v1.1: -Removed the beta test spell which breaks all the things.
  23. Version 4.1.1

    166,616 downloads

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress. Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual. Click on "Follow this file" above to keep up-to-date with the latest releases. Features Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed. Requirement SexLab Framework – that’s all you need. It will remain the only hard dependency To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes. Optional But Highly Recommended Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues SexLab Defeat – tested thoroughly with SLKR, with it: PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them. Optional Integrations More Nasty Critters: enable 12 additional creature kidnapper types in SLKR. Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage. Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM. SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex. Translations (might not be the latest versions) Spanish (by Gothuska) Chinese (by sexhaizai) From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR.
  24. Version 0.1

    1,960 downloads

    This mod allows you to roleplay Sexout from the point of view of a real nymphomaniac / sex addict (No, it's not just a person who has more sex than you). This mod will be pretty story heavy, and it isn't about immediate sexual gratification either. Sex here is the destination, the plot is the journey. If you don't swing this way this mod isn't for you. This mod will add several new NPCs to the Wasteland with their own story and personality that doesn't fall below vanilla quality. Right now there are only two characters, but quality over quantity right? Let's say that this part is the Prologue. First character is Ben and he can be found in a new tent in the Old Mormon Fort. I always wanted to write a character like him after I dropped out of university but was never sure of the setting I'd place him in. Writing him took an awful long time. He's one of the main characters in this mod. Second character is called Alan. He can be found in the Train Station in New Vegas. There's one more guy though he's not 100% my work. He's the ridiculous, nonsensical part of the mod(most of him anyway), and he's only a temporary character. You can find him in the Saloon in Goodsprings. Talk to him last. The big influences: The rest can be found inside the GECK as well as several editor notes.
  25. Version 1.0.1

    1,125 downloads

    Description:Banbaro CBBE Bodyslide v 1.0.0 ====================== A CBBE Bodyslide of the armor from MHW: https://modsfortesv.tumblr.com/post/620224187357855744/banbaro-time-banbaro-armor-from-mhw-7bo Changes include (Other than bodyslide): +All Meshes Repaired +Basic HDT Cloth Added +Oily Body Option +Zaps Install/Uninstall: ======================= -Install Mod -Build Clothes -Enjoy! Acquistion: ======================= Use add item menu and search "Banbaro" This item is safe to drop in game. Credit: Tell me who the author is please!
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