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Blogs

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  • [Screenshots] My Gay furry skyrim world.
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  • no one shall defeat le mighty mojojojaniqua
  • Delhi Babes offer incomparable love to the fellows Delhicall$girl$club$
  • From the Personnel Files of Vault 86 - The Men and Women of Vault Tec
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  • LoversLab modding for Dummies
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  • Here i am
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  • HOW TO FIX???
  • 「A HUGE SHIP IS APPROACHING!!」
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  • Progression of Shadowverse nude mods and regular mods for the game
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  • A Bard's Dreams
  • The Castle of Darkness - A story of slavery and domination
  • www.fuckurgf.com's Blog
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  • Blaze's Misc Downloads
  • Mirror's Broken, Please Evacuate!
  • The Random Blog
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  • MrHuxley's Story Blog
  • Argonian and Imperial walks into the bar
  • s Blog
  • WickedWhims Development
  • Severyx's Modding Foray
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  • Mrsrt's technical blog
  • Skyrim Stories: Sirrae
  • Johnny's Corner
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  • adult games
  • Conglomerate
  • Andy7me
  • SFSX Sex Scenes 60fps
  • banlu's Blog
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  • Honey Posts
  • NX-2C Video Log
  • Dr. Frankensteins Load Order Laboratory (LOL)
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  • Scrub Modders Blog
  • Need Help with loading order.
  • test
  • Extraordinary amenity offered by Hyderabad Escorts to chaps
  • Slaverim : On the making of a new Slaverun
  • goelyiquke's Blog
  • DragonGoddess Zya KyEnChan's Blog
  • The Many Lives To Toy With
  • sims 4 gaming
  • Character Sheets & Bios
  • Isabel Marant Boots,2013 Isabel Marant,Isabel Marant Sandal
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  • Skyrim Porn Stories
  • How thigs turned out like THAT!???
  • Jerbsinator's Boob Blog
  • Rose66
  • Image Dump
  • Devious Stories
  • I just wanted to share some screenshots!
  • Sabielin's Blog
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  • Tammie's (and other peoples') Adventures
  • IkariPlays: Beyond Skyrim - Bruma
  • Sexy Night Elves
  • Video Idea Test
  • cyberclaws
  • Brellfellows' Blog
  • The Melody of Frozen Trees
  • Shout Like a Virgin 8.0 SE - Beta Testing
  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
  • Find Fuck Your Girl Friend
  • Papyrus Stack Dumps
  • Jess's Fallout 4
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  • kingadult877's Blog
  • kimbee67's Blog
  • How to Treat CTDs (and some other stuff) in Skyrim LE
  • SkyLovers says things.
  • Skyrim SE Girls Nessa & Muiri
  • Random stuff
  • Character Creating, is always difficult. [4k Wallpapers]
  • Privthing
  • Skin Fixes !
  • Modslave's Darkroom
  • Fallout 4 Mods
  • Help required
  • Den Sims
  • Can some one make some custom factions for sexout
  • Cabbitcutie's Blog
  • succubin's Blog
  • Sims 4 Fnaf cc that works with wicked whims
  • Life’s a Cock, now suck it!
  • Keera's Retex Blog
  • Notes to self for future reference
  • Milesaz's Sexy 3d Renders
  • valkyrie.Catherine's Blog
  • Lets Play Enderal (english translation)
  • LLab Bot RPG Images storage
  • The Best Hentai Porn Games!
  • Dotssims World
  • Lyllith XXX
  • kyriebunnylover's Blog
  • Conan Exiles - Paula
  • BMOM - Build My Own Mod(s) - my shipyard
  • Skyrim Mods & More
  • AidanScott091803's Blog
  • Its a question of Honor !
  • Ooga Booga screenshots
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  • Stories
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  • Tales of Iron Vol.2
  • The Young Witch Who Wanted to See The World
  • Ballin' Matt
  • Working On The Slave Trade
  • Bang it out
  • Blazingsai's Character Bios
  • Foxtrot's Blog of Boobs
  • Loogie's Blog
  • TheNoble's Picture Collection
  • Bloode Castle
  • Naughty By Nature
  • Kaitolenkagmine's Conversions
  • coltontooman's Blog
  • Part 1 OC turned into cow kinky Skyrim mod adventure ​​​​​​​?
  • Working Girl
  • Gafina's ordeal
  • Zig's Pretend Development Blog
  • 4onen's Blog
  • Make Your Day Unforgettable with Shreya Sehgal
  • Buridan's Asshole
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  • Character Screenshot Gallery
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  • iewashi320's Blog
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  • Adventures in HDT SMP for Skyrim SE
  • Nylon Encasement + Screenarchery
  • EDGEDETHH's characters
  • Demonhunter's Blog
  • Modding and Roleplay with Nerio
  • Skyrim porn request pls
  • First lovers lab post ( Feat. my Skyrim character)
  • quickflick's Blog
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  • French touch
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  • Pete the Necromancer rides again...... or is that rises again?
  • Tiress' corner
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  • Ky's Blog of crappy stuff
  • Skyrim Sex and Magic
  • Bugs, Boobs, and Brainstorming
  • B0LT's screenshot dump
  • The Dippy Seven
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  • Misplaced Reality's Journal
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  • Fallout4. Adventures Of Ichiro.
  • Dragonborn Stories (frosted Edition)
  • The Jack of All Trades
  • ~ Deathstalker's Dojo
  • Otylia Antan's Chronicle
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  • Victoria K.'s
  • need help with body mod
  • Skyrim Picturebooks
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  • NCK30 Animations
  • Adult adventures of my heroes from SSE.
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  • Test
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  • Saved
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  • Shaking my tail feather
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  • Scribe's Workshop
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  • Adventures of Valerie
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  1. View File Immersive First Person View ~ SexLab Special ~ < By XenoDrake > ~ Description ~ This is a configuration file for Immersive First Person View by meh321. It's purpose is to provide better immersion for a SexLab style playthrough, especially if you're a fan of Devious Devices. Even if you don't use DD mods though, you can benefit from this because it provides a way better experience in SexLab scenes than the original IFPV mod's configuration provides. THIS IS NOT COMPATIBLE WITH THE SPECIAL EDITION VERSION! meh321 redid the plugin from scratch rather than port it. All of the functions are not implemented yet. Please be patient while meh321 finishes work on the plugin. Thank you. ~ Requirements ~ Immersive First Person View (IFPV) After some testing and reports from users, using other Field of View (FOV) settings doesn't seem to affect IFPV's results. I have tested 0.65 and 0.85 with no issues, and FoV 120 for VR has been reported to look fine (albeit nauseating because Skyrim). If you are having issues please post your mod lists using ModWat.ch. That would be handy so I can know what may be causing conflicts, and can add requirements/recommended mods NOT to use. I did not make IFPV, so incompatibilities need to be reported there, but I will do what I can to sort the issue out first. ~ Compatibility ~ Immersive First Person View is incompatible with Enhanced Camera. You will run into camera problems if you choose to use that with IFPV and my configuration. Secondly, while FoV settings do not matter as reported by users, if you are using Face to Face Conversation mod by towawot and you are using a VR headset at FoV 120, the camera will zoom in far too close to the person you are looking at when you talk to someone. As such, if you are using a VR headset with a FoV of 120, I advise against using Face to Face Conversation. As an ending statement, Face to Face Conversation shouldn't be problematic unless you have extremely high FoV values, such as 120. ~ Recommendations ~ This configuration does not require any Devious Devices mods, but it will make them much more intriguing with the camera changes. I have tested a wide variety of devices, including but not limited to Shout Like a Virgin devices, most Devious Devices gags and blindfolds, and ZaZ devices. If using Devious Devices mods, I recommend making sure you have Devious Device Integration (which you already should anyways), and using its MCM options to enable any blindfold mode OTHER than the 2 DD Blindfold options. If you use one of those options, and you are in first person mode at any time it will cover your screen and destroy my efforts to this config. If you want to see the blindfolds I have provided a hotkey to force the SexLab Special scene view at any time with Numpad 6. You can go back to normal view by pressing the hotkey again (changed in 1.3). I also recommend Immersive First Person Combat Items Fix. This has been reported to help certain equipment to show properly in first person. ~ In Detail (Features) ~ Fully documented config file to aid in changing values yourself to fit your needs. When outside SexLab scenes, camera has been pushed forward to give a feel of looking through the eyes of the player and not from the inside of the skull. This aids those who like looking down at cleavage. When in SexLab scenes, abnormal camera movements are prevented, giving more immersion. This includes turning off IFPV's autoturn feature only in the SexLab scenes. IFPV's first person features are fully enabled globally, including autoturn, so those that like more realistic camera movements outside of SexLab scenes can keep those. Clipping issues are fixed as much as possible. When looking down, even when not in a SexLab scene, cleavage should not clip anymore. I have tested this with a wide variety of armors including TERA armor sets, vanilla armors, Catsuits (probably the toughest to get looking right), and of course naked with hugeass boobs. Also, when aiming with a bow, clipping of your arm and the arrow should no longer occur. (bow fix added in 1.3) A hotkey (Numpad 6) was added to allow forcing SexLab Special's SexLab scene view globally, for those that want to see their blindfolds and gags when walking and running. To reset back to normal view just press the hotkey again (changed in 1.3). I have not messed with the global clipping in the IFPV config because I find it nice to be able to get around normally without having to deal with blindfolds and gags from Devious Devices mods blocking my entire view. Devious Devices Integration provides a way to have alternate forms of sight-blinding that don't involve blackouts, so I recommend AGAINST using the DD Blindfold options in the Devious Devices MCM if you don't want that to conflict with my settings in this config. Headtracking is a FOMOD option (added in 1.1.X). It can provide a VERY immersive feel to Skyrim. I highly recommend checking it out. FOMOD option to enforce First Person view at all times (added in 1.3) FOMOD option to choose what camera type Skyrim defaults to on load (added in 1.3? SexLab Special or default IFPV view. You can always toggle it in-game to the other option if you like. This is personal preference. Choose what you use most often when in first person. Enable/disable headbobbing with a FOMOD option (added in 1.4? Now integrated into the Recommended presets! No more nauseating head bobbing if you wish. Granted, it is more immersive to keep the headbobbing, so do try it by delving into the customization options. ~ Installation ~ Install IFPV following the instructions on their mod page. Install my archive and overwrite/merge with IFPV. My mod only includes the config file, and does not include the original plugin. ~ Credits ~ meh321 for creating Immersive First Person View and the documentation for IFPV. Without it I'd be sunk in trying to make this, as the config file requires a bit of scripting knowledge. ZaZ and Xaz: For the ZaZ Animation pack and the foundation of SexLab animations, especially pertaining to bondage. The DD Team, whose mods influenced me to make this custom configuration. Without their work along with ZaZ and XaZ, bondage in Skyrim would be nowhere near as advanced: - Min (Founder) - Kimy (Lead Maintainer) - Princessity - Pincopallino - Heretical - Feuertin - MaikCG VirginMarie, who created and maintains Shout Like a Virgin. Her mod also had heavy influence on me fine-tuning this configuration. Her persistence on adding quality content to her mod astounds me. Ashal, for maintaining the SexLab framework. His work is far under-credited. Without him none of this would be possible. Kudos to him. CPU, for helping me with my questions regarding being aloud to post this as a new thread. His encouragement as well as his work on his own mods helped me make the final decision to post this here to share with everyone! IronDusk33, for providing lots of awesome code tweaks that helped shape up the bow aim fixes I have integrated in 1.3 onwards. Thank you, sir! Kenny567 for providing an entire rewrite to the SexLab Special Forced profile. Integrated in 1.3 onwards. Big thanks! I hope none of these authors mind me posting images of their mods as examples here. Kudos to the authors of these mods. Submitter XenoDrake Submitted 02/11/2017 Category Other Requires Immersive First Person View Special Edition Compatible View File
  2. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  3. View File A Word: As always: my englsh knowlge is limited, so this description and also the mod could contain some language mistakes, I'll make some fixes in the next few days, let me know if something is unclear etc. Due my particular inattitude to the English I'll make a lot of Examples to better explain what I mean, for this examples I could use other mods names, this doesn't mean that there's an actual Plugin/Relation from the SLSF and those Mods and neither is a masked request for that, it's only an example. Also: this mod is in pre-Final, but tecnically is ok, I just want to wait for some other feedbacks, basic calibrations etc. Note 25/03/2016: The mod is actually in Pre-Final state, it means that the betatest is almost over and the framework is ready to be used. The Pre Final version REQUIRES A CLEAN SAVE or A NEW GAME, use a Save Tool or it won't work well. The 0.99 is tecnically a Rollback, due the fact that I've abandoned the planned updated (interaction systems, etc.) for various reasons (time and better systems already created from other modders). The documentation about the mod is on the script SLSF_CompatibilityScript.psc. Note for Modders: This Framework will grant access to a good number of new data such Fame Levels for the Pc, Fame level of Npc, Equip Status (with auto-access without dependancies to datas from SlaveTats & Devious Devices), feel free to ask if you're searching for something in specific that could be done or not with this mod. Index: Description Features List Possible Uses Requiments Mods using This How it Works Reference Charts >>>How to Do (API, Tutorials)<<< Next Version Permission About Donations 1.Mod Description: This Mod is essentially a 'Framework' used to provide a Sexual Fame management to Skyrim for the Player Character (PC from now on), by itself it's a passive system, It doesn't have effect on game, NOT provide comment line about fame, it doesn't trigger any scene / ineraction / etc. It's purpose is only to collect and manage data about fame for OTHER MOD to use (With or Without Hard Dependancies). So it could be used for various things, like a base system for other mods or to support Comment Plugins, Extensions, etc. See the section "Possible Uses" if interested. 2.Features list: Fame System: Equip System: NPC Extras: Other: 3.Possible Uses: The possible uses of this mod is various and variable, it's nature is about Collecting Datas to share between mods to better/easily achieve what those mods want to do. Some Example: 4.Requiments: SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations UiExtensions, for the In-Game menu Fuz Ro D-oh, for read the comment provided from other Plugins SexLab, ...Ok that was easy... 1.61+ ZazAnimationPack, Various Resources, 6.1 SexLab Aroused (I suggest the Redux Version, because is Updated) 5.Mods Using This: Note: Those aren't required, install which you want -Slaverun Reloaded by Kenjoka (Comment Plugin, 0.95b+) 6.HOW IT WORKS: First of all, If you're interested to use this LET ME KNOW. Obviously I have a better knowlege of the SLSF and I could suggest the best way to do things with it. Use the support topic or the PM. Fame System: Fame Contage: Equip Status: Npc RoleTypes: Npc Reactions: 7.REFERENCE CHARTS: Here The Quick References, in case of need. You could also find that in the SLSF_CompatibilityScript.psc & in the SLSF_FunctionAccess.psc. 8.HOW TO DO: Tutorial Moved to the Second Repley of the Support Topic >>>API For Modder<<< You'll find all the Documentations, Functions and Examples on the SLSF_CompatibilityScript.psc (Soft and 0-Dependancy) and on the SLSF_FunctionAccess.psc (Hard Dependancy), for a brief look check the Second Replay of the Support Topic. If you don't find the function that you're looking for, need assistance or info about the system, feel free to PM me or use the Support Topic. For the Tutorials check the Second Replay of the Support Topic for those available, if you have some other request about, let me know. 9.NEXT VERSION: 1.0 will contain: Hopefully nothing else 10.PERMISSION: This mod is ONLY for LoversLab website. You may not repack, re-publish, etc., any of my work. Translations of this mod are allowed, just contact me first, in case someone else already doing that. Obviously you can freely make plugin about this mod , I just ask to know about. I do not take any responsibility for save corruption, game problems, etc. 11. ABOUT DONATIONS: I DON'T want any donation, this Mods is my personal contribute to the Lovers Lab Comunity, if you want donate something Submitter Versh Submitted 12/06/2015 Category Framework & Resources Requires SexLab 1.61, ZazAnimationPack 6.1, SexLab Aroused (Also Redux), Fuz Ro D-oh, UiExtensions, SkyUi Special Edition Compatible
  4. View File Serana Dialogue Add-On SE Hey everyone! I've finally decided to create an additional mirror for Serana Dialogue Add-On, for those who don't frequent the Nexus modding platform a lot. Can't have y'all missing on a great mod like this, right? ? NEW: Subscribe to my YouTube Channel for a lot of Serana and Skyrim Content, including dev update videos, playthroughs, and more! I'm also now streaming! Follow my Twitch Channel!  What Does This Mod Do? It's an expansion of Serana's dialogue and general features as an NPC to make her more immersive and organic within the world of Skyrim. Serana Dialogue Add-On takes what is given to us in the base game, and greatly expands upon it, adding more facets and dimensions to the character. Therefore you get not necessarily a completely vanilla Serana, but a vanilla-inspired take on the character which almost seamlessly fits in with the actual base game depiction. The dialogue lines in this mod (over 2600) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please read the rest of this description and the stickied FAQ in the comments section. Thanks! HeavyBurns Mod Showcase Version 2.6 Content Showcase Features: • Expanded combat dialogue, so Serana's combat lines should be more varied with less repetition • More radiant commentary on locations, the weather, and her increasing friendship with the player • More role-play dialogue, giving more insight into Serana's character and how she sees the current world • Extensive Quest Commentary (See "Quest Commentary Awareness" Article for the full coverage) • Capability for Serana to sing a selection of lore-friendly songs, including an original written for this mod, "Old Stone Walls". • Sleep Functionality- Even vampires get tired every now and then. • Addition of the Dynamic Dialogue Animation Framework- A revolutionary animation framework that provides Serana with unique and varied dialogue animations. • Both Scripted and Radiant NPC Interactions with many NPCs across Fort Dawnguard, Whiterun, Riften, Riverwood, and Solitude (Read the Article "List of NPCs Serana Interacts With" for a full list) • Banter with custom-voiced followers (currently with Inigo and Sofia, with more followers on the way!) • An authentic Serana romance that occurs throughout the course of the Dawnguard questline (but some content can also be experienced after). This was actually hinted at in the vanilla game (depending on how the player treated Serana), but never fully explored. Now, my mod does that. Optional Patches: • For Amorous Adventures, to disable all of its Serana-related AA content on game launch, as to not conflict with my mod on a narrative and thematic level. It is highly recommended that you install this for a consistent experience. • For the DX Crimson Blood Armor, adding a conversation with Serana about said armor and Valerica's legacy for her. • For the Lustmord Vampire Armor, adding in location commentary for the mod's mini-quest as well as a dialogue with Serana about the armor suit. • Wintersun - Faiths of Skyrim is supported through an optional patch. With it, you will be able to gain favor points with the goddesses Mara, Dibella, and Morwha through an exclusive romantic relationship with Serana (should the player have chosen to marry her). • Serana Dialogue Edit has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Relationship Dialogue Overhaul has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Nether's Follower Framework has an optional patch • Campfire Snuggles are supported via an optional patch. Integrations: • Flower Girls and OStim are natively supported as an animation framework and will animate the romance scenes if it is installed. • The SL Animation Framework is also supported through an optional patch, which overwrites the Flower Girls support. Planned Content: • More romance content • Expanded follower functionality for Serana, including custom home support and gift-giving • Increased quest awareness (More Daedric Quests, Skyrim Factions) • More radiant dialogue, NPC interactions, and role-play conversations • Banter with more custom voiced followers • Commentary for New Lands/Quest Mods, like Beyond Skyrim, Legacy of the Dragonborn, and Vigilant Additionally, constructive criticism and feedback is always welcome. Feel free to comment here on the Nexus page, send me a PM, or reach out to me on Discord! Accolades Hot Files #1 Mod of the Month for February Covered by Forbes and UploadVR Featured on MxR Mods, Sgt. Gimlinho, Ikari's Gaming Zone, Syn Gaming, Sinitar, and HeavyBurns YouTube Channels 8k+ endorsements 5/5 rating on Bethesda.net 3.5+ million views on Bethesda.net One of the Best Mods of 2020 Join the Discord! Support Me on Patreon! Mod Requirements Skyrim Special Edition | Just the base game! If you don't have it yet, you can get it here: https://www.g2a.com/n/martimius Compatibility SDA has a lot of content, but it is lightweight on performance and was designed with compatibility in mind. -"But....we already have Serana Dialogue Edit! Won't your mod conflict with that?" No, it won't. The two mods rarely edit the same records and the two can play along just fine (considering you use the provided compatibility patch). SDA and Dialogue Edit have two differing development philosophies though; Dialogue Edit takes the vanilla+ approach, only using spliced/reused vanilla lines. On the contrary, Dialogue Add-On is more of an expansion of Serana's character, and has a new VA voice Serana. This mod takes creative liberties and adds certain facets/personality traits to Serana that weren't necessarily in the vanilla game. With the Serana Romance, nothing really changes for this mod's compatible nature, at least on the technical level. With using mods like Amorous Adventures though, you basically have two romance narratives running at the same time. Since my mod aims to replace/supersede AA, it's recommended that users of that mod download the AA patch to disable all Serana AA content. Users of Amorous Adventures Plus don't need a patch, since Xiderpunk has already included built-in compatibility checks. Mods that allow you to marry Serana might also interfere with my mod's romance, as they add the player into the "PlayerMarriedFaction" as part of the vanilla marriage system. On a technical level, my mod prevents you from having a romantic relationship with Serana if the game currently sees you as married. Therefore, it might be wise to not use these other mods at all, since the Serana romance already adds marriage (of sorts) at the end of it. BBLS is a mod that has also been reported to cause problems with SDA (particularly its romance scenes for some reason). So if you're using SDA, I highly recommend you don't use BBLS. Also, a minor word about follower frameworks. As a general recommendation, it is wise not to manage Serana with follower framework mods like AFT and EFF especially during the Dawnguard quests. Her AI is complex compared to the average vanilla follower and adding her into these follower frameworks could break her brain. Nether's Follower Framework though stands as an exception. It is the least obtrusive (and by default) allows Serana to keep her vanilla AI package. It doesn't break her AI and instead works alongside it to add to her general follower functionality. Install Instructions Just install how you normally would with your mod manager of choice. Make sure the esp is enabled before you start the game. If you're installing SDA for the first time, it's recommended you do it on a new save. Otherwise, if you're updating, it's safe to do it on an existing one. For the optional patches, install whichever matches your current plugin setup. However, for the SL patch, it might not be necessarily as plug and play as the others (if you're installing it on an existing save with SDA 1.8+). For existing saves, there is a workaround for this: Use the ReSaver tool (link), select your latest save file, filter for "SDA_FGMaintenance", then delete that script instance, script definition, and save. SDA should properly detect it now (this also applies for those who install Flower Girls after the initial check). Update Instructions Just replace the old version with the new one. No clean-save required. Uninstalling Uninstalling mods like SDA is unsafe mid-save, since it adds scripts that are baked into your save and makes alterations to existing game records and NPCs (Serana most notably). Make sure you test this mod out first before you keep in your load order for real. Load Order SDA was designed with compatibility in mind, but there are conflicts with various mods here and there. Load SDA nearer to the bottom of the load order and you generally should be fine. To be extra sure that SDA wins all conflicts, open up the plug-in in xEdit, right click, and select “Apply Filter for Conflicts”. If there are any, make sure you're using an SDA patch (if one is available), make a personal plugin-in patch (if you have the know-how), ask me to make one, or just move SDA lower in the load order to win that conflict. FAQ Is this mod compatible with "x" mod?" Read the description please. SDA was designed with compatibility in mind. "Is it safe to update this mod?" Again, read the description and yes it is completely safe to do it on an existing save. However, it is not recommended to install SDA on an existing save that didn't have SDA before. "After updating this mod doesn't work! I tend to release hotfix updates every now and then for misc. bugfixes. It's also usually mentioned that the main file is required to have been installed first. That means, the hotfix files are supposed to overwrite (and not completely replace) the previous main file install. If you don't have 100% of this mod installed, then of course it's going to not work. This does not apply to main-version updates though, as everything in the mod is packed into one single archive for those releases. "Some dialogue options/lines disappeared!" This is not a bug, it's an intentional feature. When you are currently playing through a Dawnguard quest, AND are in a Dawnguard location (The Volkihar Undercroft, Soul Cairn, etc...) the added dialogue voiced by Kerstyn will temporarily be disabled as to prevent VA overlap and provide a consistent experience. Additionally, with the 2.5 update a "friendship" feature was introduced- she will not want to speak as much or open up to you until you've spent some time together. A friendship timer of a full in-game week is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar, right before the Moth Priest quest) and say to her, "So, here we are again." "How can I get Serana to sing?" Ask her about her hobbies back on the island first. "Does Serana feed?" I think that should already be a given, although I don’t depict that in the mod. Save it for your headcanon. "Why the new VA?" Without the flexibility and capabilities of having a new voice actress, you’re bound to have a more robotic Serana, who’s responses and tone might not necessarily fit the context of a particular conversation. Also there's the possibility of the splicing making the dialogue sound like something out of GamerPoop. Yes, Laura’s and Kerstyn’s voices may be slightly different, but it was a trade-off I was willing to make in order to take this mod to new heights. Also, Kerstyn’s Laura Bailey/Serana impression is really good already. "Can you re-voice all of Serana's existing lines?" I am currently working towards a partial revoice, at least for Serana's radiant/vanilla role-play lines. For the rest of Serana's Laura Bailey dialogue, I'll most probably consider this after the 3.0 release (along with a possible rebrand for SDA). However, even with just this partial revoice, your experience should still be rather congruent, with voice actress rift moments being lesser and less noticeable. I do this by turning off all Kerstyn dialogue this mod adds during Dawnguard quests are running- not just in your quest journal, but you're actively doing them (like in the Soul Cairn searching for Valerica). This is why certain dialogue options like "What's on your mind" would not appear during these Dawnguard quests. When the player isn't actively doing a Dawnguard quest though (i.e. You've defeated Harkon, or you're still looking for the Dragon Elder Scroll) you will almost exclusively hear Kerstyn's lines (if you're using SDE and RDO please download the updated patches too!). The one exemption from this rule is the Serana Romance, as that really just is tied to the Dawnguard story and I need to keep these conversations as they are vital towards particular aspects of Serana's character and relationship development with the player. "Why don't you try just pitching down Kerstyn's dialogue a bit with post-processing?" It's not as simple as that. Laura does not only speak in one voice pitch, and she actually demonstrates a wide vocal range for the Serana character. Kerstyn and I have also tried the aforementioned technique, along with others in order to bring her voice closer to Laura's, and what we have now is as close as we can get. More filters and processing actually makes her voice sound less Serana-ey. "What about SKVA Synth?" While it is a good proof of concept, the voices (even the “green” ones like Serana still need a lot of work). Also, there isn’t a way for the voices to actually voice-act, and manipulate emotions/other subtleties. Like the SKVA author said, this mod would be better for smaller to mid-sized projects but would never go as far as replacing VAs for modded projects. "Why does Serana sneeze/yawn? She's a vampire!" While vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Additionally, the entire Dawnguard questline revolves around Serana’s blood- and what good does blood circulation and a beating heart do without making the person breathe? “But Serana doesn’t act like x, y, and z or didn't say stuff like _____ in the base game! The depiction of this character isn’t authentic!” Just because Serana didn’t say or act in a particular way in a given situation in her vanilla game portrayal doesn’t mean she would never act like that. I’m merely exploring different sides and aspects of her character. Just because you saw one aspect of one’s personality, it doesn’t mean that’s the end-all-be-all for how they act all the time. If you want good examples of character studies and how characters have different sides to themselves, I highly recommend you check out Tappei Nagatsuki's Re:Zero, or Martin Scorcese's Taxi Driver. Though, let me reiterate that while the creative liberties I’ve taken with Serana definitely are possible directions for the character to be taken, they are not shown in vanilla. If you want a vanilla+ version of the character, then this mod is not for you. The Legacy (1.0) version of this mod, as well as Serana Dialogue Edit are there for that. "How can I experience the most amount of content that this mod has to offer?" Start Dawnguard as soon as possible, which means heading to Dayspring Canyon as soon as you've left Helgen or begun your Alternate Start. "Can you ESL-ify this mod?" No. This is too large of a mod (both currently, and in terms of planned scope) for that. Also, I would not like to break people's saves. "Does SDA change things within Dawnguard?" No, it doesn't. If something is wonky, it's probably either A. a mod conflict, B. another faulty mod, or C. you don't have the USSEP installed. "I just did the House of Horrors/Silver Hand quests and I'm experiencing wonkiness!" You SHOULD NOT do these quests while any of the following Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Without spoiling anything, Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. You have been warned. "Do I need a patch for Serana's banter with other custom-voiced followers?" No, you don't. All of that content is already integrated into the SDA .esp, all without requiring any of the followers master files. "Your mod causes freezes" or "It crashed my game!" This is a dialogue mod. There is a slim to none chance that it would be the cause of stuttering or crashes. SDA's scripts are efficient, and only occur when some dialogue or scene triggers fire. If you're having these issues, there's something else in your load order causing it. "I've noticed a bug, consistency issue, or a feature of the mod that could be improved" If you are 100% sure that your bug is caused by my mod, and not from a simple conflict, load order issue, or another mod entirely, then first make sure you are using the latest version of SDA; besides new content, those contain the latest bugfixes/improvements. If the bug hasn't been covered or fixed, make a new post or comment on an existing report if other users have been experiencing the same issue. "I'd like to donate!" I will never charge anyone for this free mod and Kerstyn and I only work on Serana due to our love for the character. On the other hand, we do spend a lot of time and effort on this mod, so if anyone would like to subscribe to SDA's Patreon (https://www.patreon.com/martimius) it would really be appreciated. Seriously, thanks to all who wish to do this. I'm very grateful. Serana Romance FAQ How does this work, story-wise? The Serana romance quests occur during and throughout the Dawnguard campaign, but unlike Amorous Adventures, they would focus on an actual romantic relationship being developed between the player and Serana (something hinted at, but not fully explored in the vanilla game). After the Serana romance is finished, quick, repeatable romance scenes will be made available to the player. Why is Serana romanceable? I've implemented a Serana romance as I see it to be an extension of Bethesda's original plans for the character. If you look into the actual Dawnguard records, besides being referenced as "DLC1Serana", Serana is also uniquely referred to as "RomanticFollower". This is a handle specific to her, and not available to any other NPC in the game. This "RomanticFollower" record is responsible for and linked to her unique vanilla relationship mechanic, animations, and dialogue moods (in fact, one of those emotions/moods is called "Flirty"). If I were a betting man, Bethesda most probably intended for her to be romanceable in the vanilla game, but had to cut it sometime in development either due to budget or time constraints. Also, besides the technical aspect of the Serana romance, let's talk about story reasons. People have brought up before that due to Serana's past trauma and dysfunctional family experiences, she would not like to engage in romantic relationships. However, it is also important to note that while this definitely will be a limiting factor, it is not an end-all, be-all. Just because Serana may have existing biases and safeguards against family attachment, it does not mean she can't ever get in a relationship. Serana could also use a positive monogamous relationship to move past her family trauma- showing her that marriages don't have to be dysfunctional and broken if done right- and sex can also be used as an act of love, not only domination. It is also noteworthy that Serana most probably attached her trauma to religious temple rituals, not just physical intimacy. Notes about the mechanics of the romance mini-quest: To experience everything, a fresh Dawnguard save (Serana was never met before) would be ideal. However, if the player installs/updates the mod during Dawnguard, they'd still be able to access the romance quests that haven't occurred yet (since they are largely dependent on the DLC quest progress, with some exceptions). However, if the player installs/updates the mod after Dawnguard, then they won't be able to experience most of the romance quests, but they'd still get access to some post-Dawnguard romance conversations and features (including the Serana marriage). For those who don't want to romance Serana: It's important to note that all of this is optional. When you first meet her, there would be a dialogue option to reject her outright (for the RP of certain characters, or players who just wouldn't prefer it). Later on, as well, there would be a dialogue option for players who would only want to pursue a platonic relationship. Romancing Serana is also only available for players who are currently single/unmarried in the game. Amorous Adventures/FG lovers are not affected by this, only spouses that the vanilla game recognizes. Marrying Serana? For the romance, marriage is implemented, but not in the official sense. That means potentially eloping with Serana at the end of the romance questline, but no formal marriage ceremony (due to Serana's past trauma with temple ceremonies, i.e. Molag Bal and how she first became a vampire). Animation patch? Flower Girls should be supported from the get-go. SexLab support is also available via an optional patch. If the player doesn't have either animation framework, there would just be a fade-to-black screen for the romance scenes. Regarding Serana Dialogue Edit: Serana Dialogue Add-On won't interact, conflict, or rely upon the relationship disposition mechanic of the former mod. SDA's romance quest has multiple different outcomes at the player's discretion, but regardless everything happens independent from Serana Dialogue Edit's influence. Regarding Amorous Adventures: The Serana romance aims to do everything AA does, but better. That means the AA patch is recommended for users to install if they use Amorous Adventures. The patch disables any currently running Serana AA content and prevents them from starting up again. Regarding Amorous Adventures Plus: As with the regular version of AA, the same applies here, except in this case a patch plugin wouldn’t be needed. The author of AA Plus said that to make both SDA and his mod compatible, AA Plus would disable its Serana quests if SDA is detected. Donators Binarysloth (Patreon, Legendary) Arshveer D. Pegasus-12 Chison C. Nicko Vdb Rolf D. RaptorQueen (Patreon, Legendary) Jeppe H. Michal F. Dale V. Florus W. Fatman1222 (Patreon) Scotty L. Michael M. Ronald J. Mookeylama deadlocck (Patreon, Recruit) Caleb (Patreon, Recruit) Christopher S. Gabriel A. (Patreon) Dracosaber (Patreon, Volkihar Vampire) Yu Z. Ralf F. (Patreon, Inner Circle) Sheryl R. MissGoose (Patreon, Inner Circle) Douglas S. JusticeCharity (Patreon, Circle) Daniele B. Gredner Enterprises Jenea Tallentire Jane H. (Patreon, Inner Circle) Francais Fu (Patreon, Recruit) Zeroth9 (Patreon, Recruit) Sally B. Emil C. Chris G. Chris W. Jean-Francois B. Matt W. (Patreon, Inner Circle) Firebeard (Patreon, Dawnguard Recruit) Kenneth P. (Patreon, Inner Circle) Bloodmime (Patreon, Inner Circle) Donout (Patreon, Inner Circle*) Nenavar (Patreon, Recruit) Crowangel Gaming (Patreon) Meredith B. Matt the Mighty (Patreon, Recruit) Daikichi (Patreon*) Jason L. Adrian N. Timothy C. Zachary S. Iahra (Patreon, Recruit) RF (Patreon) Justin E. RyeHumor (Patreon, Legendary*) Jim Bramnick (Patreon, Legendary*) Bete N. (Patreon, Recruit) Publius Draco (Patreon, Inner Circle) Jana M. Demetrius J. Gabriel J. Niner (Patreon, Recruit*) Westrex (Patreon, CHIM*) Shaun M. (Patreon, Serana's Hero) Falcon197 (Patreon) Garth C. David H. John W. Richard H. Cloud911 (Patreon) Goldie Frenco (Patreon) Lazy Gamer (Patreon*) GuamMastermind (Patreon, Inner Circle*) Sarah H. (Patreon, Recruit) Jamie B. (Patreon, Serana's Hero) Kallum P. Aditya S. Steve S. TheBohrokKiller (Patreon, Inner Circle) Mommywah329 (Patreon, Recruit) Telstrado (Patreon, Serana's Hero) Henry Dulon (Patreon, Recruit) HeroicSloth (Patreon, Recruit) Terrance (Patreon, Recruit) Kyle (Patreon, Recruit) Doge (Patreon) NoodleBowl (Patreon*) BlueGunk (Patreon) Oran M. Tobias B. Ryan G. Ethan M. Muneeb F. John B. (Patreon) Eric Harrison (Patreon) Robert F. A. (Patreon, Recruit) Jake (Patreon, Inner Circle) Luke V. Kristian V. Zachary E. Felix H. Western Shores Joseph F. Walter P. Skunk (Patreon, Recruit) Luke (Patreon, Serana's Hero*) Doug (Patreon, Inner Circle) Xander V. (Patreon) Brandi Untz (Patreon, Recruit) Matthew H. (Patreon) Tony A. (Patreon, Serana's Hero) Nemesis 616 (Patreon, Recruit) Carlos C. (Patreon, Recruit) Terrell S. (Patreon) YaJ120 (Patreon, Recruit) Charles H. Gary W. Forest J. John N. Winston T. Jose M. LupusRex (Patreon, Inner Circle) Hope (Patreon) Blake Nightrider (Patreon) Madman790 (Patreon, Recruit) Galishai (Patreon) Hathem T. (Patreon) Josh S. (Patreon, Recruit) Anonflo (Patreon, Recruit) BigZo (Patreon, Recruit*) Skull Gaming (Patreon, Recruit) * denotes that this person is not currently an active Patron Credits: - rxkx22's Seranaholic mod for the screenshot - Yinkle for the SL patch - Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot - For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns - GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes - Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches - SmartBlueCat- for permissions to use Inigo in conversations with Serana - djjohnjarvis- for permissions to use Sofia in conversations with Serana - Kris Takahashi- for allowing Kerstyn and I to cover Interesting NPCs songs - Merfe- for giving me permissions to use their amazing piano orchestration in this mod - Bethesda for making such an amazing game SDA Team Martimius- Content Lead (Writing, Scripting, Quest Design, Debug) Kerstyn Unger- The wonderful new voice behind Serana. You can check her out here! https://kerstynunger.com/ | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervo Kanrit- Creative Consultant Legal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesn’t necessarily mean that I condone and/or accept those beliefs as my own. After all, this is a work of fiction for a fantasy setting. Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. You must first get permission from me before you can modify, use, or alter my files for public use. © Martimius Mods. All rights reserved. Submitter Martimius Submitted 07/02/2021 Category Regular Mods Requires Regular Edition Compatible No  
  5. Creature Overhaul View File Skyrim Creature Overhaul PLEASE READ THE DESCRIPTION REQUIRES DAWNGUARD AND DRAGONBORN CO More Creatures: This mod simply places 280+ vanilla creatures around Skyrim. More specifically, it only adds them in notable places so that you're sure to encounter them on your travels but you won't see them scattered randomly in the most unseen places. I've tried to achieve that by sticking to immersion. Big word, I know. What I mean by that is that you're not going to find creatures in place where there usually are none of that type. For example: You won't find a Frost Troll roaming around in the city of Riften. On the other hand, I've made sure that a place like Falkreath has a tendency to tame more wild Wolves than for example Whiterun due to Falkreath being a more forest-y (?) area where a lot of Wolves roam the area. This also means that the citizens of Falkreath for example are more accustomed to seeing and handling these kinds of beasts and are therefor more willing to have them as a sort of pet in their inn or their home. Additionally you won't find many animals - especially not wild beasts - in a place like Solitude. A harsh region like Eastmarch however is likely to have a few more feral furry companions. Hopefully you get the picture here. Having said all that, I have included some exceptions to my own immersion rule. A few placed creatures may not really fit somewhere but I can safely say that it's not the end of the world if a few more creatures exist in your world, now is it :)? Creatures like Frostbite Spiders, Chaurus and Werewolves for example don't seem like they can be tame at first glance but you can even find examples of them being passive towards humanoids in vanilla Skyrim: Sinding the werewolf, the Dark Brotherhood which has a tame spider and Chaurus in general obey and cooperate with the Falmer, who are just blind and savage Snow Elves Another sort of exception to my immersion rule is the inclusion of creatures near POIs like shrines or standing stones for example. And lastly, you will also find region specific animals inside of almost all Jails. You're not in there for fun - the guards want to see you perform behind those bars or they might just want to intimidate you with their new critters...depends on what kind of mods you've got installed Oh, and the creatures are by no means completely harmless. They are passive until provoked. If you think that you can simply attack a tame wolf or a tame troll without repercussion then you're in for an ass whoppin'. They are still animals after all. Oh, and don't worry if they get killed. They'll also respawn after some time has passed after they've been killed. TLDR: It places passive creatures all around Skyrim. Limited to Inns, Farms, Hunter/Fisherman Camps, POIs, Orc Strongholds, Cities and Jails. Types of creatures placed by this mod: Atronachs - Flame, Frost and Storm Bears - Black, Brown and Snow Chaurus - Normal, Hunter and Reaper Death Hounds Gargoyles Huskies - Normal and Armored Ash Hoppers Boars Lurkers Mounted Rieklings Rieklings Seeker Dogs Dwarven Constructs - Centurion, Sphere and Spider Elks Foxes - Normal and Snow Frostbite Spiders - Normal and Large Giants Horses - Black, Piebald, Bay, Dappled and Palomino Mammoths Sabre Cats - Normal and Snow Skeever Spriggans - Normal and Earth Mother Trolls - Normal and Frost Werewolves Wolves - Black, Red and Ice Compatibility: Some creatures may get stuck inside of walls or something if you have mods installed that edit cities. Other than that, it should definitely be compatible with anything else. It just places stuff and is 100% vanilla. You can even recruit some creatures if you have the mod Vokrii installed. You also might wanna set the engage arousal of SL Aroused Creatures to something above 50 at least. Highly recommended: A MESSAGE TO PEOPLE WHO JUST WANT MORE CREATURES IN THEIR SKYRIM BUT DON'T LIKE BEASTIALITY: I got your back. These creatures are just edited duplicates of vanilla records. I did not add any meshes of that sort. It's just an .esp anyway. As a consequence they will use meshes that you've installed. The creatures I've added will NOT have genitals if you don't have MNC installed. CO Creature Edit: This one simply edits the values of a lot of vanilla creatures. Edited values include PC level multiplier, min/max level, movement speed, Starting Health, Damage, Attack effects, aggression level and aggro distance (but only for Slaughterfish because these fuckers are so annoying). This means that almost all enemy creatures are a threat to the player...as they should be. "Elite" enemies, like the snow variants, also have a higher PC level multiplier so that they feel like a real threat instead of just a slightly stronger recolour of an existing enemy type. With this installed, you won't be able to tank most creature attacks. To be more specific, a single wolf can kill you in 2-3 hits when you're not wearing armor and have 100 health points. Brutal creatures with serious killing power like the chaurus variants will easily kill you in 1-2 hits - even with decent defensive stats. This should make you way more cautious of the predators of Skyrim. Preparation and in-combat attentiveness are key. Highly recommended: Any dodge mod. Trust me, you'll need it. OBIS to make bandits stronger. Complements my mod as both drastically increase the difficulty. Compatibility: IMPORTANT! Anything that modifies creature-specific records in the Non-Player Character and Race tab will conflict with my mod (Use TES5Edit to check for possible conflicts). This unfortunately also means that my mod overwrites some of MNC's height and skeletal model edits. The following creatures are affected: Chaurus, Frostbite Spider (all 3) and Chaurus Hunter. My reason for this is because I always play with the setting "Even Actors Height" unchecked due to all my races being the same height. I was never satisfied with the misalignments caused by this option so I just created an esp that set every race to the same height while also reverting MNC's changes to the aforementioned creatures. This was way back in 2018 and since then I've never had to fiddle around with the alignments of actors all the time. You can download my SnoiPersonalEdits file which just sets every race to the same height. Fortunately, this change can easily be reverted so please do that yourself if you have problems with my way of doing things. Q 'n' A I guess... : CO More Creatures Q: Why did you make a mod that does exactly what the old Sexlab More Creatures mod does? A: I've used Sexlab More creatures before and I find that it adds WAY too much creatures which are also WAY too close to each other. I don't wanna get chased by 10+ horny dogs/horses on my way past Whiterun Stables. I also didn't think cramping a ton of animals inside and outside of cities was neither immersive nor a pleasant way to help initiate creature sex. Cities felt like they were designed as a breeding zoo instead of being a place where actual humans live that may want to keep a certain animal as a pet. I'm exaggerating as you can tell but you hopefully know what I mean. Then there's also creature variety which the original mod lacked. Q: Will you place chickens, slaughterfish, goats, cows, rabbi- A: By order of the Jarl stop right there! I have no intend to place these kinds of animals. Ever. Q: Can you add [insert valid animal name] in [insert region name]? A: If it fits immersion-wise and I think it would make a good addition then yeah, I will consider your request. CO Creature Edit Q: Dude, enemy creatures do insane amounts of damage. Even a single wolf can easily fuck me up. A: Git gud. Q: I don't like how you set the values of creature X. I'd recommend setting them to Y. A: Just open TES5Edit and edit them to your liking. It's as easy as it sounds. Other Q: ENB? A: Mainly Caffeine ENB but with a bit of Tetrachromatic ENB. To get the cel-shaded effect you need to go into your enbseries.ini, scroll down to [EFFECTS] and set EnablePrepass to true. Like this: EnablePrepass=true. Tetrachromatic ENB offers the required ENBEFFECTPREPASS.FX.INI file. Or you can just download my enbseries folder from the download section of this file (SHIFT + BACKSPACE opens the ENB menu ingame jfyi). Just install the requirements as well as the recommended Natural Lighting and Atmospherics for ENB from Caffeine ENB and well just read the description in general. Q: What armor/clothing are you wearing in your screenshots? A: The Amazing World of Bikini Armor, Bikini Ascend, The Book of UUNP, Dragonscale Bikini and Vanilla TMB Armors and Clothes. Q: Why do your dogs look like red wolves? A: I replaced the dog meshes and textures with the ones from the red wolf because the vanilla dog is SO INCREDIBLY HIDEOUS. No retexture is EVER going to fix that. Q: Nice Poses. Where'd ya get them from? A: GSPoses & SLAL by Gunslicer Q: Woah nice Screenshots. I wanna make my Skyrim look just like yours but how did you do it? A: Here's a small incomplete list of the most noticeable things found in my Screenshots. (I guess you can see the following as some sort of credits list...?) ++++++++++++++++++++++++++++++++++++++++++++++++ Credits to Sailing Rebel for the original mod! (Special Thanks to MadMansGun for helping me out. Amazing guy!) ++++++++++++++++++++++++++++++++++++++++++++++++ I know my screenshots show obvious Beastiality but please keep in mind that this is all fictional and nonsensical stuff. I do not and never will support anything concerning this act in real life. I don't care what people do and especially think about as long as it doesn't hurt any other individual or themselves so let people have their weird fun. Keep it civil A list of all placed creatures and where you can find them: Submitter Snoipeh Submitted 05/05/2020 Category Other Requires Dawnguard and Dragonborn Special Edition Compatible Yes
  6. Version 1.8/1.1

    23,536 downloads

    Skyrim Creature Overhaul PLEASE READ THE DESCRIPTION REQUIRES DAWNGUARD AND DRAGONBORN CO More Creatures: This mod simply places 280 vanilla creatures around Skyrim. More specifically, it only adds them in notable places so that you're sure to encounter them on your travels but you won't see them scattered randomly in the most unseen places. I've tried to achieve that by sticking to immersion. Big word, I know. What I mean by that is that you're not going to find creatures in places where there usually are none of that type. For example: You won't find a Frost Troll roaming around in the city of Riften. On the other hand, I've made sure that inhabitants of a place like Falkreath have a tendency to tame more wild Wolves than for example Whiterun due to Falkreath being a more forest-y (?) area where a lot of Wolves roam the area. This also means that the citizens of Falkreath for example are more accustomed to seeing and handling these kinds of beasts and are therefor more willing to have them as a sort of pet in their inn or around their home. Additionally you won't find many animals - especially not wild beasts - in a prestige place like Solitude. A harsh region like Eastmarch however is likely to have a few more feral furry companions. Hopefully you get the picture here. Having said all that, I have included some exceptions to my own immersion rule. A few placed creatures may not really fit somewhere but I can safely say that it's not the end of the world if a few more creatures exist in your world, now is it :)? Creatures like Frostbite Spiders, Chaurus and Werewolves for example don't seem like they can be tame at first glance but you can even find examples of them being passive towards humanoids in vanilla Skyrim: Sinding the werewolf, the Dark Brotherhood which has a tame spider and Chaurus in general obey and cooperate with the Falmer. Another sort of exception to my immersion rule is the inclusion of creatures near POIs like shrines or standing stones for example. Just imagine that a god or whatever has taken control of a beast to protect their shrine. And lastly, you will also find region specific animals inside of almost all Jails. You're not in there for fun - the guards want to see you perform behind those bars or they might just want to intimidate you with their new critters...depends on what kind of mods you've got installed. Oh, and the creatures are by no means completely harmless. They are passive until provoked. If you think that you can simply attack a tame wolf or a tame troll without repercussion then you're in for an ass whoppin'. They are still animals after all. Oh, and don't worry if they get killed. They'll also respawn after some time has passed. TLDR: Places passive creatures all around Skyrim. Limited to Inns, Farms, Hunter/Fisherman Camps, POIs, Orc Strongholds, Cities, Settlements and Jails. Types of creatures placed by this mod: Compatibility/Precautions: Some creatures may get stuck inside of walls or something if you have mods installed that edit cities. Other than that, it should definitely be compatible with anything else. It just places stuff and is 100% vanilla. SL AROUSED CREATURES: I recommend setting the engage arousal to a value above 50. Highly recommended: A MESSAGE TO PEOPLE WHO JUST WANT MORE CREATURES IN THEIR SKYRIM BUT DON'T LIKE BEASTIALITY: I got your back. The Screenshots are just for show. These placed creatures are just edited duplicates of vanilla records using your installed meshes. So if you don't have MoreNastyCritters installed, you'll just see your normal everyday Family Friendly non-dickified Skyrim creatures CO Creature Edit: This one simply edits the values of a lot of vanilla creatures. Edited values include PC level multiplier, min/max level, Starting Health, Damage, Attack effects, Abilities, aggression level and aggro distance. This means that almost all enemy creatures are a threat to the player...as they should be. "Elite" enemies, like the snow variants, also have a higher PC level multiplier so that they feel like a real threat instead of just a slightly stronger recolor of an existing enemy type. With this installed, you won't be able to tank most creature attacks. To be more specific, a single wolf can kill you in 2-3 hits when you're not wearing armor and have 100 health points. Brutal creatures with serious killing power like the chaurus variants will easily kill you in 1-2 hits - even with decent defensive stats. This should make you way more cautious of the predators of Skyrim. A lot of creatures have also had their resistances and weaknesses tweaked which should shake up your approach to some enemies. Trolls are now very vulnerable to poison as well as fire while resisting frost and a bit of physical damage. Dwarven Constructs are now very weak to frost damage while almost being immune to fire damage. Gargoyles are now very resistant to all sorts of magic damage while also sporting a heavy defense. You get the point. Preparation and in-combat attentiveness are key. Then again, this is Skyrim we're talking about so if you wanna go back to Weenie Hut Junior mode, then just constantly upgrade your HP and always bring your Battalion of inappropriately (un-)dressed flawless female followers with you... Or just play as a stealthy archer. I heard they're popular among Skyrim players... Highly recommended: Any dodge mod. Trust me, you'll need it. OBIS to make bandits stronger. Complements my mod as both drastically increase the difficulty. Compatibility: Anything that modifies creature-specific records in the Non-Player Character and Race tab may conflict with my mod (Use TES5Edit to check for possible conflicts). This unfortunately also means that my mod overwrites some of MNC's height and skeletal model edits. The following creatures are affected: Chaurus, Frostbite Spider (all 3) and Chaurus Hunter. My reason for this is because I always play with the setting "Even Actors Height" unchecked due to all my races being the same height. I was never satisfied with the misalignments caused by this option so I just created an esp that set every race to the same height while also reverting MNC's changes to the aforementioned creatures. This was way back in 2018 and since then I've never had to fiddle around with the alignments of actors all the time. You can download my SnoiPersonalEdits file which just sets every race to the same height. Fortunately, this change can easily be reverted so please do that yourself if you have problems with my way of doing things. Q 'n' A I guess... : CO More Creatures Q: Why did you make a mod that does exactly what the old Sexlab More Creatures mod does? A: I've used Sexlab More creatures before and I find that it adds WAY too much creatures which are also WAY too close to each other. I don't wanna get chased by 10+ horny dogs/horses on my way past Whiterun Stables. I also didn't think cramping a ton of animals inside and outside of cities was neither immersive nor a pleasant way to help initiate creature sex. Cities felt like they were designed as a breeding zoo instead of being a place where actual humans live that may want to keep a certain animal as a pet. I'm exaggerating as you can tell but you hopefully know what I mean. Then there's also creature variety which the original mod lacked. Q: Will you place chickens, slaughterfish, goats, cows, rabbi- A: By order of the Jarl stop right there! I do not intend to place these kinds of animals. Ever. Q: Can you add [insert valid animal name] in [insert region name]? A: If it fits immersion-wise and I think it would make a good addition then yeah, I will consider your request. CO Creature Edit Q: Dude, enemy creatures do insane amounts of damage. Even a single wolf can easily fuck me up. A: Git gud. Q: I don't like how you set the values of creature X. I'd recommend setting them to Y. A: Just open TES5Edit and edit them to your liking. It's as easy as it sounds. Other Q: ENB? A: Mainly Caffeine ENB but with a bit of Tetrachromatic ENB. To get the cel-shaded effect you need to go into your enbseries.ini, scroll down to [EFFECTS] and set EnablePrepass to true. Like this: EnablePrepass=true Tetrachromatic ENB offers the required ENBEFFECTPREPASS.FX.INI file. Or you can just download my enbseries folder from the download section of this file (SHIFT + BACKSPACE opens the ENB menu ingame jfyi). Just install the requirements as well as the recommended Natural Lighting and Atmospherics for ENB from Caffeine ENB and well just read the description in general. Q: What armor/clothing are you wearing in your screenshots? A: The Amazing World of Bikini Armor, Bikini Ascend, The Book of UUNP, Dragonscale Bikini, Stalhrim Bikini and Vanilla TMB Armors and Clothes. Q: Why do your dogs look like grey wolves? A: https://www.loverslab.com/topic/144125-creature-overhaul/?do=findComment&comment=3360750 Q: Nice Poses. Where'd ya get them from? A: GSPoses & SLAL by Gunslicer Q: Woah nice Screenshots. I wanna make my Skyrim look just like yours but how did you do it? A: Here's a small incomplete list of the most noticeable things found in my Screenshots. (I guess you can see the following as some sort of credits list...?) ++++++++++++++++++++++++++++++++++++++++++++++++ Credits to Sailing Rebel for the original mod! (Special Thanks to MadMansGun for helping me out. Amazing guy!) ++++++++++++++++++++++++++++++++++++++++++++++++ I know my screenshots show obvious Beastiality but please keep in mind that this is all fictional and nonsensical stuff. I do not and never will support anything concerning this act in real life. I don't care what people do and especially think about as long as it doesn't hurt any other individual or themselves so let people have their weird fun. Keep it civil A list of all placed creatures and where you can find them:
  7. SexLab Romance SE - Rekindled View File This is an updated version of Nomkaz' port of Spacemans abandoned mod "SexLab Romance". Preview version of what is to come. May have bugs. Upgrading from the old version should be fine. This is still in early WIP and I will probably only work on this sporadically for the time being. Ultimately, I hope to create two versions of this mod: Refurbished and Rekindled Refurbished will be a simple refurbishment of the older version without touching the scripts, the following features are planned: Immersive dialogue - Better voice lines for player and NPCs Unique dialogue - Unique NPCs will get lines that better fit who the are. Very basic relationship progression - NPCs will refuse the more outrageous requests such as rough sex, footjobs and such on the first encounter. Some voiced dialogue - I will attempt to use existing vanilla voices where it makes sense. More immersive romance targets - It won't be possible to romance bandits and possibly guards and other such factions to maintain immersion. Persuasion - If the target refuses there will be and option to persuade them to perform some vanilla sex acts where the player will be submissive or equal to the NPC. Intimidation - If the target refuses there will be and option to intimidate them to perform some rougher sex acts where the player will be dominant. Assertive NPCs - When you chat someone up and then leave, they may try change your mind. Rekindled will be a proper update with the features from Refurbished and hopefully all of the following: Better MCM controls - Option to toggle as much of the features as possible to customize the experience to your liking. Relationship progression - You have to work your way up to unlock more adventurous sex acts with NPCs, depending on the NPC. Some will be more timid, some more open. Persuasion damages the relationship - Talking someone into sex when they initially didn't want to isn't very nice, so doing this often will make an NPC like you less and maybe even lock some sex acts. Intimidation is a crime - Intimidating someone to have sex with you is actually pretty shitty. Doing this will count as assault and damage your relationship with an NPC. All of this is subject to change. I can't promise anything but will try my best. Suggestions, advice and feedback are always welcome! Changelog: Submitter GlibbaGlabba Submitted 05/15/2020 Category Dialog Sex Requires SexLab Framework SE Regular Edition Compatible Not Applicable
  8. Macrosoft View File There's a strange new disease plaguing the Commonwealth. People become crazy and violent for no reason, wearing mouth coverings and gas masks seems to be the only protection. Could this fear for an invisible enemy be worse than rad poisoning? Doctor Bill from the institute is working on a safe and effective stimpak to cure them all. However some people believe his syringe contains something else and some rebels believe there's a dark agenda behind it. Everyone must pay bottlecaps as contribution to finance his research, meanwhile his company Macrosoft is taking over everything. His cult followers will kill you on sight if you cough or sneeze, refusing his stimpak is not an option. Always wear mouth coverings, stay inside or become feral at your own peril. Macrosoft was a pre-War computing company, producing a vast range of software and operating systems like: Fenestra '98 Macrosoft spreadsheets Winblows 57 Wyndoze 99 Still a work in progress... only texture replacers at the moment for immersion. This mod was banned by the Nexus Nazis, so this will be a Lovers Lab exclusive! Don't upload anywhere else and wash your hands after playing. Recommended Mods Windows Terminal Syringer Overhaul Paint it Vax! Updates coming soon, stay safe! Submitter HornyViking Submitted 09/27/2020 Category WIP / Beta Requires Windows, Game Pass, Mask and Hand Sanitizer  
  9. Anyone has this mod for LE? It was set hidden on Nexus. Thank you!
  10. Version 2.6.4

    2,529 downloads

    Hey everyone! I've finally decided to create an additional mirror for Serana Dialogue Add-On, for those who don't frequent the Nexus modding platform a lot. Can't have y'all missing on a great mod like this, right? 😉 NEW: Subscribe to my YouTube Channel for a lot of Serana and Skyrim Content, including dev update videos, playthroughs, and more! I'm also now streaming! Follow my Twitch Channel!  What Does This Mod Do? It's an expansion of Serana's dialogue and general features as an NPC to make her more immersive and organic within the world of Skyrim. Serana Dialogue Add-On takes what is given to us in the base game, and greatly expands upon it, adding more facets and dimensions to the character. Therefore you get not necessarily a completely vanilla Serana, but a vanilla-inspired take on the character which almost seamlessly fits in with the actual base game depiction. The dialogue lines in this mod (over 2600) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please read the rest of this description and the stickied FAQ in the comments section. Thanks! HeavyBurns Mod Showcase Version 2.6 Content Showcase Features: • Expanded combat dialogue, so Serana's combat lines should be more varied with less repetition • More radiant commentary on locations, the weather, and her increasing friendship with the player • More role-play dialogue, giving more insight into Serana's character and how she sees the current world • Extensive Quest Commentary (See "Quest Commentary Awareness" Article for the full coverage) • Capability for Serana to sing a selection of lore-friendly songs, including an original written for this mod, "Old Stone Walls". • Sleep Functionality- Even vampires get tired every now and then. • Addition of the Dynamic Dialogue Animation Framework- A revolutionary animation framework that provides Serana with unique and varied dialogue animations. • Both Scripted and Radiant NPC Interactions with many NPCs across Fort Dawnguard, Whiterun, Riften, Riverwood, and Solitude (Read the Article "List of NPCs Serana Interacts With" for a full list) • Banter with custom-voiced followers (currently with Inigo and Sofia, with more followers on the way!) • An authentic Serana romance that occurs throughout the course of the Dawnguard questline (but some content can also be experienced after). This was actually hinted at in the vanilla game (depending on how the player treated Serana), but never fully explored. Now, my mod does that. Optional Patches: • For Amorous Adventures, to disable all of its Serana-related AA content on game launch, as to not conflict with my mod on a narrative and thematic level. It is highly recommended that you install this for a consistent experience. • For the DX Crimson Blood Armor, adding a conversation with Serana about said armor and Valerica's legacy for her. • For the Lustmord Vampire Armor, adding in location commentary for the mod's mini-quest as well as a dialogue with Serana about the armor suit. • Wintersun - Faiths of Skyrim is supported through an optional patch. With it, you will be able to gain favor points with the goddesses Mara, Dibella, and Morwha through an exclusive romantic relationship with Serana (should the player have chosen to marry her). • Serana Dialogue Edit has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Relationship Dialogue Overhaul has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Nether's Follower Framework has an optional patch • Campfire Snuggles are supported via an optional patch. Integrations: • Flower Girls and OStim are natively supported as an animation framework and will animate the romance scenes if it is installed. • The SL Animation Framework is also supported through an optional patch, which overwrites the Flower Girls support. Planned Content: • More romance content • Expanded follower functionality for Serana, including custom home support and gift-giving • Increased quest awareness (More Daedric Quests, Skyrim Factions) • More radiant dialogue, NPC interactions, and role-play conversations • Banter with more custom voiced followers • Commentary for New Lands/Quest Mods, like Beyond Skyrim, Legacy of the Dragonborn, and Vigilant Additionally, constructive criticism and feedback is always welcome. Feel free to comment here on the Nexus page, send me a PM, or reach out to me on Discord! Accolades Hot Files #1 Mod of the Month for February Covered by Forbes and UploadVR Featured on MxR Mods, Sgt. Gimlinho, Ikari's Gaming Zone, Syn Gaming, Sinitar, and HeavyBurns YouTube Channels 8k+ endorsements 5/5 rating on Bethesda.net 3.5+ million views on Bethesda.net One of the Best Mods of 2020 Join the Discord! Support Me on Patreon! Mod Requirements Skyrim Special Edition | Just the base game! If you don't have it yet, you can get it here: https://www.g2a.com/n/martimius Compatibility SDA has a lot of content, but it is lightweight on performance and was designed with compatibility in mind. -"But....we already have Serana Dialogue Edit! Won't your mod conflict with that?" No, it won't. The two mods rarely edit the same records and the two can play along just fine (considering you use the provided compatibility patch). SDA and Dialogue Edit have two differing development philosophies though; Dialogue Edit takes the vanilla+ approach, only using spliced/reused vanilla lines. On the contrary, Dialogue Add-On is more of an expansion of Serana's character, and has a new VA voice Serana. This mod takes creative liberties and adds certain facets/personality traits to Serana that weren't necessarily in the vanilla game. With the Serana Romance, nothing really changes for this mod's compatible nature, at least on the technical level. With using mods like Amorous Adventures though, you basically have two romance narratives running at the same time. Since my mod aims to replace/supersede AA, it's recommended that users of that mod download the AA patch to disable all Serana AA content. Users of Amorous Adventures Plus don't need a patch, since Xiderpunk has already included built-in compatibility checks. Mods that allow you to marry Serana might also interfere with my mod's romance, as they add the player into the "PlayerMarriedFaction" as part of the vanilla marriage system. On a technical level, my mod prevents you from having a romantic relationship with Serana if the game currently sees you as married. Therefore, it might be wise to not use these other mods at all, since the Serana romance already adds marriage (of sorts) at the end of it. BBLS is a mod that has also been reported to cause problems with SDA (particularly its romance scenes for some reason). So if you're using SDA, I highly recommend you don't use BBLS. Also, a minor word about follower frameworks. As a general recommendation, it is wise not to manage Serana with follower framework mods like AFT and EFF especially during the Dawnguard quests. Her AI is complex compared to the average vanilla follower and adding her into these follower frameworks could break her brain. Nether's Follower Framework though stands as an exception. It is the least obtrusive (and by default) allows Serana to keep her vanilla AI package. It doesn't break her AI and instead works alongside it to add to her general follower functionality. Install Instructions Just install how you normally would with your mod manager of choice. Make sure the esp is enabled before you start the game. If you're installing SDA for the first time, it's recommended you do it on a new save. Otherwise, if you're updating, it's safe to do it on an existing one. For the optional patches, install whichever matches your current plugin setup. However, for the SL patch, it might not be necessarily as plug and play as the others (if you're installing it on an existing save with SDA 1.8+). For existing saves, there is a workaround for this: Use the ReSaver tool (link), select your latest save file, filter for "SDA_FGMaintenance", then delete that script instance, script definition, and save. SDA should properly detect it now (this also applies for those who install Flower Girls after the initial check). Update Instructions Just replace the old version with the new one. No clean-save required. Uninstalling Uninstalling mods like SDA is unsafe mid-save, since it adds scripts that are baked into your save and makes alterations to existing game records and NPCs (Serana most notably). Make sure you test this mod out first before you keep in your load order for real. Load Order SDA was designed with compatibility in mind, but there are conflicts with various mods here and there. Load SDA nearer to the bottom of the load order and you generally should be fine. To be extra sure that SDA wins all conflicts, open up the plug-in in xEdit, right click, and select “Apply Filter for Conflicts”. If there are any, make sure you're using an SDA patch (if one is available), make a personal plugin-in patch (if you have the know-how), ask me to make one, or just move SDA lower in the load order to win that conflict. FAQ Is this mod compatible with "x" mod?" Read the description please. SDA was designed with compatibility in mind. "Is it safe to update this mod?" Again, read the description and yes it is completely safe to do it on an existing save. However, it is not recommended to install SDA on an existing save that didn't have SDA before. "After updating this mod doesn't work! I tend to release hotfix updates every now and then for misc. bugfixes. It's also usually mentioned that the main file is required to have been installed first. That means, the hotfix files are supposed to overwrite (and not completely replace) the previous main file install. If you don't have 100% of this mod installed, then of course it's going to not work. This does not apply to main-version updates though, as everything in the mod is packed into one single archive for those releases. "Some dialogue options/lines disappeared!" This is not a bug, it's an intentional feature. When you are currently playing through a Dawnguard quest, AND are in a Dawnguard location (The Volkihar Undercroft, Soul Cairn, etc...) the added dialogue voiced by Kerstyn will temporarily be disabled as to prevent VA overlap and provide a consistent experience. Additionally, with the 2.5 update a "friendship" feature was introduced- she will not want to speak as much or open up to you until you've spent some time together. A friendship timer of a full in-game week is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar, right before the Moth Priest quest) and say to her, "So, here we are again." "How can I get Serana to sing?" Ask her about her hobbies back on the island first. "Does Serana feed?" I think that should already be a given, although I don’t depict that in the mod. Save it for your headcanon. "Why the new VA?" Without the flexibility and capabilities of having a new voice actress, you’re bound to have a more robotic Serana, who’s responses and tone might not necessarily fit the context of a particular conversation. Also there's the possibility of the splicing making the dialogue sound like something out of GamerPoop. Yes, Laura’s and Kerstyn’s voices may be slightly different, but it was a trade-off I was willing to make in order to take this mod to new heights. Also, Kerstyn’s Laura Bailey/Serana impression is really good already. "Can you re-voice all of Serana's existing lines?" I am currently working towards a partial revoice, at least for Serana's radiant/vanilla role-play lines. For the rest of Serana's Laura Bailey dialogue, I'll most probably consider this after the 3.0 release (along with a possible rebrand for SDA). However, even with just this partial revoice, your experience should still be rather congruent, with voice actress rift moments being lesser and less noticeable. I do this by turning off all Kerstyn dialogue this mod adds during Dawnguard quests are running- not just in your quest journal, but you're actively doing them (like in the Soul Cairn searching for Valerica). This is why certain dialogue options like "What's on your mind" would not appear during these Dawnguard quests. When the player isn't actively doing a Dawnguard quest though (i.e. You've defeated Harkon, or you're still looking for the Dragon Elder Scroll) you will almost exclusively hear Kerstyn's lines (if you're using SDE and RDO please download the updated patches too!). The one exemption from this rule is the Serana Romance, as that really just is tied to the Dawnguard story and I need to keep these conversations as they are vital towards particular aspects of Serana's character and relationship development with the player. "Why don't you try just pitching down Kerstyn's dialogue a bit with post-processing?" It's not as simple as that. Laura does not only speak in one voice pitch, and she actually demonstrates a wide vocal range for the Serana character. Kerstyn and I have also tried the aforementioned technique, along with others in order to bring her voice closer to Laura's, and what we have now is as close as we can get. More filters and processing actually makes her voice sound less Serana-ey. "What about SKVA Synth?" While it is a good proof of concept, the voices (even the “green” ones like Serana still need a lot of work). Also, there isn’t a way for the voices to actually voice-act, and manipulate emotions/other subtleties. Like the SKVA author said, this mod would be better for smaller to mid-sized projects but would never go as far as replacing VAs for modded projects. "Why does Serana sneeze/yawn? She's a vampire!" While vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Additionally, the entire Dawnguard questline revolves around Serana’s blood- and what good does blood circulation and a beating heart do without making the person breathe? “But Serana doesn’t act like x, y, and z or didn't say stuff like _____ in the base game! The depiction of this character isn’t authentic!” Just because Serana didn’t say or act in a particular way in a given situation in her vanilla game portrayal doesn’t mean she would never act like that. I’m merely exploring different sides and aspects of her character. Just because you saw one aspect of one’s personality, it doesn’t mean that’s the end-all-be-all for how they act all the time. If you want good examples of character studies and how characters have different sides to themselves, I highly recommend you check out Tappei Nagatsuki's Re:Zero, or Martin Scorcese's Taxi Driver. Though, let me reiterate that while the creative liberties I’ve taken with Serana definitely are possible directions for the character to be taken, they are not shown in vanilla. If you want a vanilla+ version of the character, then this mod is not for you. The Legacy (1.0) version of this mod, as well as Serana Dialogue Edit are there for that. "How can I experience the most amount of content that this mod has to offer?" Start Dawnguard as soon as possible, which means heading to Dayspring Canyon as soon as you've left Helgen or begun your Alternate Start. "Can you ESL-ify this mod?" No. This is too large of a mod (both currently, and in terms of planned scope) for that. Also, I would not like to break people's saves. "Does SDA change things within Dawnguard?" No, it doesn't. If something is wonky, it's probably either A. a mod conflict, B. another faulty mod, or C. you don't have the USSEP installed. "I just did the House of Horrors/Silver Hand quests and I'm experiencing wonkiness!" You SHOULD NOT do these quests while any of the following Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Without spoiling anything, Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. You have been warned. "Do I need a patch for Serana's banter with other custom-voiced followers?" No, you don't. All of that content is already integrated into the SDA .esp, all without requiring any of the followers master files. "Your mod causes freezes" or "It crashed my game!" This is a dialogue mod. There is a slim to none chance that it would be the cause of stuttering or crashes. SDA's scripts are efficient, and only occur when some dialogue or scene triggers fire. If you're having these issues, there's something else in your load order causing it. "I've noticed a bug, consistency issue, or a feature of the mod that could be improved" If you are 100% sure that your bug is caused by my mod, and not from a simple conflict, load order issue, or another mod entirely, then first make sure you are using the latest version of SDA; besides new content, those contain the latest bugfixes/improvements. If the bug hasn't been covered or fixed, make a new post or comment on an existing report if other users have been experiencing the same issue. "I'd like to donate!" I will never charge anyone for this free mod and Kerstyn and I only work on Serana due to our love for the character. On the other hand, we do spend a lot of time and effort on this mod, so if anyone would like to subscribe to SDA's Patreon (https://www.patreon.com/martimius) it would really be appreciated. Seriously, thanks to all who wish to do this. I'm very grateful. Serana Romance FAQ How does this work, story-wise? The Serana romance quests occur during and throughout the Dawnguard campaign, but unlike Amorous Adventures, they would focus on an actual romantic relationship being developed between the player and Serana (something hinted at, but not fully explored in the vanilla game). After the Serana romance is finished, quick, repeatable romance scenes will be made available to the player. Why is Serana romanceable? I've implemented a Serana romance as I see it to be an extension of Bethesda's original plans for the character. If you look into the actual Dawnguard records, besides being referenced as "DLC1Serana", Serana is also uniquely referred to as "RomanticFollower". This is a handle specific to her, and not available to any other NPC in the game. This "RomanticFollower" record is responsible for and linked to her unique vanilla relationship mechanic, animations, and dialogue moods (in fact, one of those emotions/moods is called "Flirty"). If I were a betting man, Bethesda most probably intended for her to be romanceable in the vanilla game, but had to cut it sometime in development either due to budget or time constraints. Also, besides the technical aspect of the Serana romance, let's talk about story reasons. People have brought up before that due to Serana's past trauma and dysfunctional family experiences, she would not like to engage in romantic relationships. However, it is also important to note that while this definitely will be a limiting factor, it is not an end-all, be-all. Just because Serana may have existing biases and safeguards against family attachment, it does not mean she can't ever get in a relationship. Serana could also use a positive monogamous relationship to move past her family trauma- showing her that marriages don't have to be dysfunctional and broken if done right- and sex can also be used as an act of love, not only domination. It is also noteworthy that Serana most probably attached her trauma to religious temple rituals, not just physical intimacy. Notes about the mechanics of the romance mini-quest: To experience everything, a fresh Dawnguard save (Serana was never met before) would be ideal. However, if the player installs/updates the mod during Dawnguard, they'd still be able to access the romance quests that haven't occurred yet (since they are largely dependent on the DLC quest progress, with some exceptions). However, if the player installs/updates the mod after Dawnguard, then they won't be able to experience most of the romance quests, but they'd still get access to some post-Dawnguard romance conversations and features (including the Serana marriage). For those who don't want to romance Serana: It's important to note that all of this is optional. When you first meet her, there would be a dialogue option to reject her outright (for the RP of certain characters, or players who just wouldn't prefer it). Later on, as well, there would be a dialogue option for players who would only want to pursue a platonic relationship. Romancing Serana is also only available for players who are currently single/unmarried in the game. Amorous Adventures/FG lovers are not affected by this, only spouses that the vanilla game recognizes. Marrying Serana? For the romance, marriage is implemented, but not in the official sense. That means potentially eloping with Serana at the end of the romance questline, but no formal marriage ceremony (due to Serana's past trauma with temple ceremonies, i.e. Molag Bal and how she first became a vampire). Animation patch? Flower Girls should be supported from the get-go. SexLab support is also available via an optional patch. If the player doesn't have either animation framework, there would just be a fade-to-black screen for the romance scenes. Regarding Serana Dialogue Edit: Serana Dialogue Add-On won't interact, conflict, or rely upon the relationship disposition mechanic of the former mod. SDA's romance quest has multiple different outcomes at the player's discretion, but regardless everything happens independent from Serana Dialogue Edit's influence. Regarding Amorous Adventures: The Serana romance aims to do everything AA does, but better. That means the AA patch is recommended for users to install if they use Amorous Adventures. The patch disables any currently running Serana AA content and prevents them from starting up again. Regarding Amorous Adventures Plus: As with the regular version of AA, the same applies here, except in this case a patch plugin wouldn’t be needed. The author of AA Plus said that to make both SDA and his mod compatible, AA Plus would disable its Serana quests if SDA is detected. Donators Binarysloth (Patreon, Legendary) Arshveer D. Pegasus-12 Chison C. Nicko Vdb Rolf D. RaptorQueen (Patreon, Legendary) Jeppe H. Michal F. Dale V. Florus W. Fatman1222 (Patreon) Scotty L. Michael M. Ronald J. Mookeylama deadlocck (Patreon, Recruit) Caleb (Patreon, Recruit) Christopher S. Gabriel A. (Patreon) Dracosaber (Patreon, Volkihar Vampire) Yu Z. Ralf F. (Patreon, Inner Circle) Sheryl R. MissGoose (Patreon, Inner Circle) Douglas S. JusticeCharity (Patreon, Circle) Daniele B. Gredner Enterprises Jenea Tallentire Jane H. (Patreon, Inner Circle) Francais Fu (Patreon, Recruit) Zeroth9 (Patreon, Recruit) Sally B. Emil C. Chris G. Chris W. Jean-Francois B. Matt W. (Patreon, Inner Circle) Firebeard (Patreon, Dawnguard Recruit) Kenneth P. (Patreon, Inner Circle) Bloodmime (Patreon, Inner Circle) Donout (Patreon, Inner Circle*) Nenavar (Patreon, Recruit) Crowangel Gaming (Patreon) Meredith B. Matt the Mighty (Patreon, Recruit) Daikichi (Patreon*) Jason L. Adrian N. Timothy C. Zachary S. Iahra (Patreon, Recruit) RF (Patreon) Justin E. RyeHumor (Patreon, Legendary*) Jim Bramnick (Patreon, Legendary*) Bete N. (Patreon, Recruit) Publius Draco (Patreon, Inner Circle) Jana M. Demetrius J. Gabriel J. Niner (Patreon, Recruit*) Westrex (Patreon, CHIM*) Shaun M. (Patreon, Serana's Hero) Falcon197 (Patreon) Garth C. David H. John W. Richard H. Cloud911 (Patreon) Goldie Frenco (Patreon) Lazy Gamer (Patreon*) GuamMastermind (Patreon, Inner Circle*) Sarah H. (Patreon, Recruit) Jamie B. (Patreon, Serana's Hero) Kallum P. Aditya S. Steve S. TheBohrokKiller (Patreon, Inner Circle) Mommywah329 (Patreon, Recruit) Telstrado (Patreon, Serana's Hero) Henry Dulon (Patreon, Recruit) HeroicSloth (Patreon, Recruit) Terrance (Patreon, Recruit) Kyle (Patreon, Recruit) Doge (Patreon) NoodleBowl (Patreon*) BlueGunk (Patreon) Oran M. Tobias B. Ryan G. Ethan M. Muneeb F. John B. (Patreon) Eric Harrison (Patreon) Robert F. A. (Patreon, Recruit) Jake (Patreon, Inner Circle) Luke V. Kristian V. Zachary E. Felix H. Western Shores Joseph F. Walter P. Skunk (Patreon, Recruit) Luke (Patreon, Serana's Hero*) Doug (Patreon, Inner Circle) Xander V. (Patreon) Brandi Untz (Patreon, Recruit) Matthew H. (Patreon) Tony A. (Patreon, Serana's Hero) Nemesis 616 (Patreon, Recruit) Carlos C. (Patreon, Recruit) Terrell S. (Patreon) YaJ120 (Patreon, Recruit) Charles H. Gary W. Forest J. John N. Winston T. Jose M. LupusRex (Patreon, Inner Circle) Hope (Patreon) Blake Nightrider (Patreon) Madman790 (Patreon, Recruit) Galishai (Patreon) Hathem T. (Patreon) Josh S. (Patreon, Recruit) Anonflo (Patreon, Recruit) BigZo (Patreon, Recruit*) Skull Gaming (Patreon, Recruit) * denotes that this person is not currently an active Patron Credits: - rxkx22's Seranaholic mod for the screenshot - Yinkle for the SL patch - Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot - For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns - GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes - Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches - SmartBlueCat- for permissions to use Inigo in conversations with Serana - djjohnjarvis- for permissions to use Sofia in conversations with Serana - Kris Takahashi- for allowing Kerstyn and I to cover Interesting NPCs songs - Merfe- for giving me permissions to use their amazing piano orchestration in this mod - Bethesda for making such an amazing game SDA Team Martimius- Content Lead (Writing, Scripting, Quest Design, Debug) Kerstyn Unger- The wonderful new voice behind Serana. You can check her out here! https://kerstynunger.com/ | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervo Kanrit- Creative Consultant Legal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesn’t necessarily mean that I condone and/or accept those beliefs as my own. After all, this is a work of fiction for a fantasy setting. Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. You must first get permission from me before you can modify, use, or alter my files for public use. © Martimius Mods. All rights reserved.
  11. In this threat I want to present the concept of a gameplay and story focused slavery mod I plan to write, discuss the features and ask for feedback in general. The main idea is when the PC is defeated in combat, they’re enslaved by the respective group of enemies. There could also be a mechanic that a broke PC has to sell themselves into slavery to pay a bounty instead of going to jail. Also, the mod is planned to be gender agnostic and work with male and female players. You’ll be able to simply toggle the genders that can engage sexually with the PC after your liking. In the following I’ll use the term “bandits” synonymously for all humanoid enemy factions. The new take at slavery I’ve in mind is to take a step back from pure sex-slavery and focus on quest-like content to keep the player engaged and make the sex scenes more rewarding. Introducing Tasks: While enslaved, the player is put to work and gets tasks to complete. Those are simple works, like collect trash, craft items, remove corpses (probably from the fight the PC originally lost), and so on. Tasks have to be completed within a time limit and at the enslavement location. In between, the bandits can come along and either convince/ coerce the PC to have sex or rape them instead. I’m thinking about that every captor could have its own disposition rating towards the PC and doing favors for them or having sex improves it. NPC that like the player that are nice on them. Once the disposition is high enough, they might help the PC to escape or even fall in love and escape together. It could be interesting to have to decide whether to give in to sex with a bandit, but fail a task and risk punishment or finish in time and rise in the eyes of the boss. During the enslavement I want to go without a hard leash-mechanic that prevents the player from moving around freely. The PC can always try to run away, but once they leave the location enemies are spawned in to catch and bring them back. When the PC manages to flee, hunter teams might appear outside of cities for the next three days or so to get them back. The hunter parties get larger and wait for longer the more trusted the PC was as a slave. After some time doing tasks, the player earns more trust and gets assigned Missions. Those are larger and more independent orders. Missions have a significantly longer time limit and happen outside of the enslavement location (and are therefore a good opportunity to escape). They are complex things like: distract the gate guards so a raid party can enter a city, during a deal with another bandit group: the bosses are negotiating and the men of both sides wait around and start provoking each other. The PC has to calm the men so they won’t start fighting (dances, sex, masturbation shows, etc.) be whored out to other bandit camps or towns and pickpocket the clients or collect intel from a rival bandit camp With missions the player is encouraged to commit crimes and amount a bounty in the current hold, to make it feel like changing sides and becoming a part of the outlaws. Once completed enough missions, the PC becomes an acknowledged member of the enslaving faction, but still at the lowest official rank. This means effectively the end of the enslavement scenario. The PC can now leave their owner and return at will and repeatedly do missions without a time limit. This is than basically bandit gameplay in which you still can play the vanilla questlines. If not completing tasks the player gets punished through rape, being thrown in a cell with skeever or dogs (that rape them), is whored out to lowlifes publicly, or simply tortured by beatings or magic electro shocks. If the Player stays disobedient, they are eventually sold to a mine or a farm. This idea is relatively new for me so I’ve not a lot of things in my mind that could happen there. My initial ideas are like: bring crops and ore to a vendor to sell, pleasure the workers, mine or farm, deliver orders to a smith, cook for the owner, etc. If anybody has more ideal, I’d like to hear them. Now, since I’m personally not into hard BDSM, devious devices, torture or other extreme fetishes, I don’t plan to incorporate those into the mod. But I want to provide the code to make it easy for plugin mods to add that kind of content. For this I could need some help from other modders, because I have no idea how to go about this. That are my ideas so far. If you have any ideas, advice, inspiration or just want to encourage me to pull this though, feel free to post them :]
  12. SL Kidnapped Redux View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress. Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual. Click on "Follow this file" above to keep up-to-date with the latest releases. Features Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed. Requirement SexLab Framework – that’s all you need. It will remain the only hard dependency To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes. Optional But Highly Recommended Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues SexLab Defeat – tested thoroughly with SLKR, with it: PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them. Optional Integrations More Nasty Critters: enable 12 additional creature kidnapper types in SLKR. Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage. Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM. SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex. Translations (might not be the latest versions) Spanish (by Gothuska) Chinese (by sexhaizai) From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR. Submitter vinfamy Submitted 02/25/2017 Category Misc Sex Requires SexLab Framework Special Edition Compatible  
  13. Diverse Bodies (+ Manual Tweaking with Hotkey Controls, Diverse Vaginas, Less SPECIAL impact) View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Each and every man or woman in FO4 now has a unique realistic body shape partly depending on their SPECIAL stats. Also a powerful tool to tweak the bodies of player and NPCs in game. In short, it's a Body Shape Randomizer + In-Game Bodyslide for male and female players and NPCs. How it works is every time you load a new area (go through load order, fast travel, etc), the mod will pick ten new (so Piper won't keep getting different boob-jobs in the same play-through, don't worry) male and female female NPCs to randomize their body shapes. This process is performance-friendly (it will take a couple of minutes in the background though) and is partly random and partly based on the NPC's base SPECIAL with 5 being the mid-point of each: High Strength: high muscle definition, wide chest, big arms etc (more powerlifter-like) - and vice versa High Endurance: generally more toned, more muscly lower body but not as dramatic as Strength and Agility (more marathon-runner-like) - and vice versa High Charisma: high chance of getting the generally-accepted attractive features (big tits, big ass, small waist, etc) High Agility: toned body and but lean, not bulky (acrobat-like) - and vice versa High Luck: big tits (well-endowed and all that lol) For male: Strength: Bodybuilder-like Agility: Runner-like The body will then automatically update and stay at that shape (unless you decide to do some manual tweaking yourself - see below). Every clothing the NPC wears will fit accordingly. The result is an increase in realism and immersion because well, in real life, each person's body shape is different too. If you use Four-Play mods, it gives you another reason to be excited when a NPC strips and has sex - you get to see what's underneath. You'll be given the "Ring of Diverse Bodies" when first installed the mod. Equip this to turn on the customization menu/ tweak player's body. Keep this equipped and talk to a NPC to tweak that NPC's body. There are 80 sliders to tweak the heck out of (i.e. all default BodySlide sliders except Pregnant Belly) for women, and 17 for males. From 2.0 onward, the old clunky message boxes for manual tweaking are no more, replaced by a control system using Numpad + and Numpad - (by default). You can change the two hotkeys by set DB_Plus to # set DB_Minus to # With # from https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes Requirements: CBBE - make sure you tick 'F4SE Morphs' during the installation wizard (see screenshots) LooksMenu - which in turn requires F4SE Recommended (not having those won't break the mod, but they expand the content available) (For male features to work) Dongs of Fallout and its requirements. Diverse Bodies will take care of the body shapes and sizes (i.e. chest. biceps, calves etc), while Dongs of Fallout take care of the penis shape, size and erection. (For vagina shape tweaking to work) Animated Fannies Installation: Extract in Data folder or normally like any other mods with NMM or MO That's it. You don't need to build anything manually or even install Bodyslide - everything is done by the mod in game. For those using Unique Player / Unique Follower, you have to do a few simple extra steps (thanks to Jenartor for pointing these out).: You can still use a specific Bodyslide preset with this. Just remember to tick "Build Morphs" when batch building. Future Plans: Diverse body textures 3D Body hair Ghouls Credits: Expired for F4SE, LooksMenu and F4EE morphing system Caliente and Ousnius for Bodyslide, CBBE and the female sliders smorris2012 for Super Hero Body and the body sliders for males Submitter vinfamy Submitted 06/17/2017 Category Body Replacers Requires CBBE, LooksMenu, F4SE
  14. View File Immersive Jail Bars Are you also bothered by the fact that most jails in Skyrim have the bars so far apart that for most people could squeeze through without breaking a sweat? Well, then this is a mod for you. - You can either download just the model files and use them in your own mods (please note that you may have to change the texture paths in the nif files, or you can put the textures in textures/gargamel9 in your mod if you want to avoid this), - Or you can install the replacer via your favorite mod manager. Please note that this will replace all the "impjail" walls, door frames, and tops with my altered double bar density models. The original models won't be available until the mod is removed again. - The three modified Nord cage models are only included in the modders' resource pack I am not sure whether there is a difference between SE and LE .nif files, probably not, so it is likely the mod will work in LE, too, but I did not test that. Please let me know if you do, so I can change the description correspondingly. Modders, please feel free to use the files in your public mods, share and distribute them, so long as credit is provided As always, great many thanks to philo221, for advice that was instrumental in making this work. Submitter gargamel9 Submitted 03/16/2021 Category Regular Mods Requires Skyrim Regular Edition Compatible Not Applicable  
  15. Version 1.1

    680 downloads

    Are you also bothered by the fact that most jails in Skyrim have the bars so far apart that for most people could squeeze through without breaking a sweat? Well, then this is a mod for you. - You can either download just the model files and use them in your own mods (please note that you may have to change the texture paths in the nif files, or you can put the textures in textures/gargamel9 in your mod if you want to avoid this), - Or you can install the replacer via your favorite mod manager. Please note that this will replace all the "impjail" walls, door frames, and tops with my altered double bar density models. The original models won't be available until the mod is removed again. - The three modified Nord cage models are only included in the modders' resource pack I am not sure whether there is a difference between SE and LE .nif files, probably not, so it is likely the mod will work in LE, too, but I did not test that. Please let me know if you do, so I can change the description correspondingly. Modders, please feel free to use the files in your public mods, share and distribute them, so long as credit is provided As always, great many thanks to philo221, for advice that was instrumental in making this work. Edit: I have confirmed that the Immersive Jail Bars unfortunately do not work with the regular/LE edition. I do not know why and I probably will not take any action to address this, as my priorities lie with VR (SE). Anyone up to the job, feel free to make an LE version.
  16. View File 1. Description 2. Requirements 3. Installing 4. Uninstalling 5. Compatibility & issues 6. Credits 7. Similar mods 8. Changelog 1. Description See exactly what your character sees. Look at screenshots or videos for what the mod does. As of 2.0 the mod no longer has a MCM or ESP. It's now a pure SKSE plugin. There is a text file for configuration in Data/SKSE/Plugins/FirstPersonPlugin.txt Press Numpad 8 to reload configuration file during playing. You can configure this key in the file as well. Press Numpad 4 to toggle helmet view. This only makes sense with open face helmets. 2. Requirements SKSE 1.6.16 or higher: http://skse.silverlock.org/ Skyrim latest version 3. Installing Exctract Data folder over your Skyrim Data folder or use a mod manager to install. 4. Uninstalling Make sure you are not in IFPV when you save game (so headtracking is reset). Then remove files you added when installing or use a mod manager. 5. Compatibility & issues Doesn't work properly with 360 degree animations! If you see your character face when running backwards you are using 360 animations. If nothing happens in game when you switch to first person you must install latest version of SKSE. If you are installing with MO make sure the DLL file ends up in Data/SKSE/Plugins. You may have to manually do this. You can also try starting SKSE loader with administrator privileges. See comments / posts section for solutions to other problems. 6. Credits All people who test and report bugs. 7. Similar mods Skyrim - Enhanced Camera The Joy of Perspective 8. Changelog 3.4 - 09/04/2016 Setting near clip dynamically based on the angle where you look (up or down). See the three profiles above Main. Added lower near clip value indoors. Added option to increase vertical angle restriction past 90 degrees so you can look at your own body better. When you are looking ahead then near clip value is not modified at all (default 15). Should remove all mountain flicker or ENB brightness weirdness. However if you look down you may notice the near clip value change at 45 degrees if you have ENB. Best fix is to re-enable near clip under Main profile with value of about 8 or 10. Slightly increased the view angle restrictions of default configuration. Meaning you can look left or right and up or down more than before. Submitter h38fh2mf Submitted 12/10/2013 Category WIP / Beta Requires SKSE, SkyUI Special Edition Compatible
  17. I'm looking for a mod sort of like The Secret Lives of Skyrim NPCs but for unnamed NPCs like bandits, hunters, maybe soldiers, etc. to have sex with each other. I have tried Romance of NPCs, but that mod is pretty poorly made. I couldn't get the enemy scenes to work no matter what I tried; plus, they're completely random. It also depends on Immersive Wenches for some reason, which is another mod that I don't want. I would like it if bandits in a camp have a chance to have sex if they are near a bed, or a valid idle in their hideout, or soldiers might have sex in their tent at night, or maybe hunters will fuck in the bushes if they come across each other. I thought about doing this myself, but I don't have much experience modding beyond patching. I wanted to know if anything like this exists, because I cannot find it.
  18. View File This is a 24+25 piece female-only replacer for the Immersive Armors mod by HothTrooper44. It replaces the following armors: Set 1: Crimson Archer Dragon Knight + Arctic, Red variants Barbarian Primitive Barbarian Brigand Harness Troll Hunter Cave Troll Hunter Dragonhide Robes Dragonbone Ebonsteel Dragonscale Ebony Einherjar Dark Einherjar Light Einherjar Dark Plate Einherjar Light Plate Hunter Mercenary Ranger Seadog Snow Bear Stormcloak Hero Nord Mail Hauberk Set 2: Falkreath Bosmer Bosmer Engraved Bosmer Metal Wild Hunt Wild Hunt Light Warchief Warchief Heavy Samurai Glacial Crystal Ringmail Redguard Knight Imperial Hero Highwayman Daedric Lord Dwarven Battlemage Boiled Chitin Vvardenfell Glass Ebony Mage Witchplate Vagabond Vagabond Dusk Vagabond Crimson Nord Mail Shirt This comes with an .esp patch sourced from Telamont's IA Bodyslide conversion that extends it so that both Troll Hunter armors have unique female variants. Note: - There might be some clipping with IA's gauntlets and boots if your preset's proportions are too crazy. - When you generate armors in Bodyslide you'll see that there's a clipping option for most armors. Make sure to check it, helps a lot. - Weighting might be wonky on some skirts and loincloths, but that's mostly a vanilla issue. - Armors are really skimpy Full credits go to HothTrooper44 and his associates who contributed to the base mod, ChronoTrigger77 and the Remodeled Armors set, Shockyy, nisetanaka and the Bikini Armors set, GomaPeroPero and his Vanilla Standalone sets, Tiwa44 and his UNP Minidresses and Spice Gear Collections, Edhildil and his various vanilla sets, Crosscrusade and his Sexy Armors set for the assets used in making these conversions. You should also use Telamont's conversions ( http://www.nexusmods.com/skyrim/mods/80167/? ) to compliment the sets that this doesn't replace. Submitter meme supreme Submitted 02/16/2017 Category Armor & Clothing Requires http://www.nexusmods.com/skyrim/mods/19733/? Special Edition Compatible  
  19. Are there any Backpack mods like? Elsopa - Big Backpack HD https://www.nexusmods.com/skyrimspecialedition/mods/36445?tab=files Mage Backpack SSE https://www.nexusmods.com/skyrimspecialedition/mods/6534 Simple Leather Backpack https://www.nexusmods.com/skyrimspecialedition/mods/42455 That would distribute the bags to NPCs as well? I'm so sick of Player/follower exclusive content. I really feel like a carry weight system like that would make my game so much more immersive. No more infinite inventory pocket.
  20. Hello guys! I need an advice. With which mods it possible to add immersive sex actions and sex life in Fallout 4? I know it's possible for games like Sims 4 (WickedWhims) and for Skyrim (SexLab) and for Fallout NV/3 either (SexOut). But i would like to see something in FO4. I mean like start sex thru the dialogue, without any console commands or using animation guns. Any toughts?
  21. View File A random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks. There are three levels of this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house and resemble most of the current Cairn residents, explore this upper level for any clues. The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents of Pneuma Manor. This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape. What is Added: -Three story home in the Soul Cairn, purchased via Soul Husks -4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity. -Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter -Storage in the cellar, Dresser, Safe, several Barrels near Mage Station. -Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower -Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison -5 Books, 5 journals for backstory -3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers. -Spells to transport to Pneuma Manor and to College of Winterhold Requires: DAWNGUARD Revision History: v1.2: -Added new quest to clear up lore conflicts -Added a new book and several supporting items for the new quest. -Corrected dog's voice. v1.1: -Added new book -Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold Known Quirks: -If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included. -Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim. Credits: -Tamriel Rebuilt – name generator -Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423 Special thanks to Artisanix for making awesome paintings/frames resource. -Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks These were very helpful in teaching techniques for creating the paintings. Note: I am making a massive update for this mod, but it won't be released for some time. It will be including the other expansions, and I will be leaving this upload at version 1.2. The regular Skyrim version of the new update will be called Definitive Edition, and it will just be Pneuma Manor when I port it over to Special Edition. Submitter Arron Dominion Submitted 03/10/2018 Category Quest Requires Special Edition Compatible No  
  22. View File Mod Trailer Description: Ever want to own your own iron mine? Ghastly Mine near Morthal is under troublesome times. Upon entering the mine, you are attacked by bandits. You are compelled to discover what has happened to the mine. In the course of doing so, you are offered ownership of the mine. After purchasing ownership, you will be able to pick up iron ore and a small portion of the profits every Sundas between 8 AM - 6 PM. What is added: -Added Ghastly Mine near Morthal -Entering Ghastly Mine starts the quest to acquire mine -Once purchased, the player receives a portion of profits and iron ore Sundas between 8 AM and 6 PM, with the ability to make reoccurring or one time investments into their workers to improve profit gains. -If profits are missed, it will be lumped into the next Sundas, and accumulate until you do pick it up. -Female Argonian miner that is a potential marriage option -Guard patrolling the mine -3 other miners and a foreman -Each miner mines in a different location depending on the day -Voice acting on the original mine owner Changelog: V1: -Initial Release Credits: Sergey Cheremisinov - Don't Lie To Inner child - http://freemusicarchive.org/ Submitter Arron Dominion Submitted 03/10/2018 Category Regular Mods Requires Regular Edition Compatible No  
  23. i want to make my females and males, average. little bit of big butts, decent sized tits nothing ungodly massive, men with normal/ average bods, and average dicks maybe a little thick but not too wide like a toddlers arm. i want it to feel like im watching pornhub but i direct the scene and or actions. of course i have desires to do aggressive at times, or do creatures as well. POV is a big one if possible with no clipping of camera and or parts as well. also cant find if i need anything prior to installing anything else. like skyrim's separate menu did. if i can get helped it would be appreciated. if you want to dm me i have a discord just ask and ill link you or just add me on request.
  24. Hi everyone, I'm looking to start a game as a starving beggar character. Is there any female normal maps around the place where you can see a bit more boney-ness? I like the muscle texture mods out there but I can't have a muscley looking starving beggar character. Looking for something that is also compatible with Fair Skin 9.4 texture. Cheers, T
  25. YPS Growing Pubic Hair texture replacement View File About This File This mod replaces the pubic hair textures for "Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion" to give it that more realistic look. Some of these are reused textures from other mods with a few edits by me required mods Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion) make sure you install the any of the requirements for this mod, including the YPS Sound And Texture Pack(which contain the pubic hair textures that you will be replacing) to install Save your game first before you try this mod, so you can go back to a clean state if you end up not liking it! Then use your favorite mod manager to install it I recommend Mod Organizer Submitter warfare56 Submitted 07/06/2019 Category Other Requires Special Edition Compatible Yes  
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