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Found 59 results

  1. View File Please Note: As of Thursday, December 20th, 2018, this mod will no longer be supported by the author. All reports of bugs will go unread. I thank you for your support of RSE and it's offsping, the RSE Elements family of mods. I hope you will enjoy these mods for many months, lets hope years, to come About RSE Elements Volume 3: This is a modified version of RSE's Karma System. Stalkers, Bounty Hunters and the Jail modules are intact and once again offer an adult (sexual) way out of your predicaments. There is also a revamped nudity check and approach system in place. This tracks game stats for modifying karma. There are links via API to other RSE Elements mods that will increase or decrease karma points. Once karma threshold is reached, the bounty hunters will be unleashed to track you down and do their thing to you, be it punishment or jail time. DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it. And then install this mod, should you wish to have autonomous NPC sex in your game.  Installation and requirements: This mod requires AAF and whatever it requires (beyond my control or ability to support). The mod requires MCM / F4SE. To install it, simply do what you normally do, with whatever mod manager you use to do it. Any mod out there can call on the Karma API to affect karma points, in either direction, positively or negatively. Just in case any mod authors out there are interested in tying into the system. Quick Links to the RSE Elements Series: [AAF] RSE Elements Vol.1 - Combat Surrender and Abductions (NSFW Edition) [AAF] RSE Elements Vol.2 - Advanced Needs (NSFW Edition) [AAF] RSE Elements Vol.3 - Karma System feat. Stalkers and Bounty Hunters (NSFW Edition) [AAF] RSE Elements Vol.4 - Brothels feat. Brothel Attacks and Solicitation (NSFW Edition) [AAF] RSE Elements Vol.5 - Random Shenanigans feat. RSE's Arousal System (NSFW Edition) [AAF] RSE Elements Vol.6 - Romantic Companion Overhaul (NSFW Edition) [AAF] RSE Elements Vol.7 - Fetishes, Afflictions and Perversions (NSFW Edition) [AAF] Family Planning Enhanced v2.102 Redux (12-28-18) Submitter Flashy (JoeR) Submitted 11/30/2018 Category Sexual Content Requires AAF View File  
  2. 'On Hold' (Last change: 13 Jan. 2019) Reason #397 Sections Post #1 - Basics Post #2 - Installing AAF, animations and the rest Post #3 - Tools Post #4 - Textures, ENB, weather and lighting Troubleshooting AAF (external thread) Preface Getting AAF and all the animation packs to finally work is a total PITA. It took me almost two three weeks to squash all the bugs and errors. Not mentioning several new installations of the game 'cause of bugs. Some of the needed files are hidden so well you'll probably only find them by accident. Especially if you don't know they exist at all... Meanwhile this has evolved quite a bit. The first version was an attempt to cover everything in one list and was running quite well. But there have been quite a few changes to a lot of mods so the list has to reflect the changes as well. Now we got a more modular Version. The 'Themes' allows us to narrow down the things we are going to see and Flashy's 'Elements' allows us to select the things that might happen in the game. All in all a better solution than what i tried to achieve the first time. So i hope this step by step guide/list will help to make your experience with AAF much easier than the one i had. Mod Organizer This is a thing i have to adress before anything else. The good old NMM doesn't get any updates anymore and the new spearhead on Nexus is Vortex. Based on my own experiences with them i can only say that you should look somewhere else to manage your mods. Both got trouble when it comes to install mods (they often 'forget' files) and they might even break or remove already installed ones. Communicating with others showed the same problems again and again. Either a missing file or the installation itself had to be repeated several times. I strongly recommend switching to a different mod manager (like MO2) as this will save you a lot of trouble in the long run. Most of the trouble i had while running the tests were suddenly missing and/or broken files. I even had a folder with extracted files to easily copy them back into the game if something stopped working. But having a mod manager and then being forced to drop a manual install on top of it somehow defies the reason why we use a mod manager at all. In the end its your decision. But, as Elminster would say, 'Ye have been warned...' Preparation You‘ll need following mods installed first. Otherwise you can stop right here and now... Fallout 4 Script extender Bodyslide and Outfit Studio Looksmenu Looks Menu Customization Compendium Mod Configuration Menu Edits to Ini-Files Fallout4Custom.ini (usually found in Documents > My Games > Fallout 4) Add or change the following line under [General] fMinPlayerMoveToDistForLoadScreen=2000 Have a clean game and savegame This is the most important thing! If you want to have everything to work properly you absolutely need to have a clean game and a clean savegame. Otherwise it is almost guaranteed that you will run into problems. In post #3 you'll find the necessary tools you need to accomplish that without reinstalling the whole game. Bodies and Textures Here you'll find the GGG (Gals, Guys, and Ghouls). Further down (in post #4) is a complete setup to improve all actors. CBBE This is a must have for the female body otherwise some parts of FPE and RSE won‘t work. Optional FSM Body Textures Redux This is imho the best texture pack you can get right now as it lets you choose which part of the body gets which texture components from several different texture mods (plus tanlines, blemishes, pubic hair, muscle tone, and lots of other stuff) and then blends them. In addition you get several body types to choose from. With the right ENB the results can be jaw-dropping. EVB (Nude Male cut/uncut) The EVB texture pack forms the base for the male bodies. Additional Body Textures for Ghouls OR Ghouls Revamped Ghouls want to have some fun too… The second mod reacts heavily on the installed ENB. Looks great with the right one, but not so much using the 'wrong' ENB. Daisy with Ghouls Revamped and Decent ENB Optional Recommended Additional Mods Here i want to introduce you to some mods that will enhance your gameplay and/or complement the whole AAF package. Fallout4.exe Auto-Backup Creates automatic backups of your Fallout4.exe. 1950's Feminine Outfits Fixes some laziness on Bethesda's part. Crazy Safari Stop Gatorclaws This mod adds the creatures from Nuka World into the Commonwealth (activate it after you got at least to lvl 10). Crazy Safari for DLC Far Harbor This mod adds the creatures from Far Harbor into the Commonwealth (activate it after you got at least to lvl 10). Insane Ivy 4.0 This companion is insane... Insanely good! You'll miss A LOT if you don't install this mod. Ended up in my personal always-install-list. NPCs Travel This mod simply makes the world outside of the settlements alive. Great addition if you want a living breathing world. Player Comments and Head Tracking With this your char gives comments to the things NPC say or situations she sees. Some fit so well that the author has to know LL. Realistic Conversations Fallout 4 Suddenly the NPC talk to each other. Their day, their fears, and their hopes can now be listened to. Start me up Be whoever you want to be... Breaks the forced YASP (aka 'You Are Shauns Parent') and gives you choices. Including an overhauled voice pack. NOT Recommended Mods Sadly i found a few mods which are incompatibel with AAF, cause problems with the files in my list, or got other issues that make them undesireable for us. This might change in the long run but as they are atm i simply can't recommend them, BodyTalk - A Male Body Mod (Dismemberment not working properly and acting strange). Combat Armor Pauldrons and Mesh Tweaks (Crashes while redressing) Unique NPC - An Overhaul of the Commonwealth (Got its own textures, so around 50% of the male NPC wear underwear again). Unique NPC - Creatures and Monsters (Someone would have to make a penis for each single creature in this pack). Vault Girl Mod ALPHA (Sadly this favourite mods of mine causes problems in combination with VIS-G. If you use the older VIS you might give it a shot). Loadorder I prefer to have AAF (and the other files) quite low in my loadorder. With all the updates they end up quite low anyways. But there are some mods that should be put even below them. Defense Gun Replacer for Pipe-Guns (this one has to be the first installed one in the weapons override group). Modern Weapon Replacer - Beretta M9-FS (Very good replacer. If you see the barrel and a floating cartridge it must be put lower and reinstalled again). Modern Weapon Replacer - MK14 EBR Redux (Excellent one. Sadly this weapon has been hidden by the author and is VERY sensitive to the loadorder). Modern Weapon Replacer - Service Rifle Redux (Also a very good replacer. If you got missing parts it must be put lower and reinstalled again). Outfit Switcher (This very useful tool should also be VERY low in your loadorder. I put it in the group 'Finish') Spring Cleaning Compatibility Patch (If Spring Cleaning is used this one has to be the last ESP in your loadorder. PERIOD). The best stable result i had was by grouping my mods. With extremely few (especially for a game from Bethesda) crashes. So if you got trouble in this regard the pictures in the spoiler might help.
  3. View File This is a very early work. Be prepared for bugs and suffering. "The bombs... the vault... I felt cold... I'm awake again... but I feel nothing... SHAUN!! NATE!! Why am I seeing these numbers in my vision? WHAT DID THEY DO TO ME?" Its basic features are functional with no crashing or bugs that I know of. It should not activate till you exit the CryoPod but can also be used on any saved game of any level. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging It should look something like this: Papyrus.0.log Those logs should be for the last 4 save games. My messages should all have the Prefix "SynthPlayer:" With all the other mods cleaned out using Notepad++ Search "SynthPlayer:" it looks like this: PapyrusCleaned.0.log Basically the goal is to simulate the player awakening from crysleep replaced into a Synth, a Gen 2.5 Prototype Gynoid Sexbot to be more specific. It is Player only and wont be expanded to other actors. As the unit becomes more experienced, abilities to override Vault-Techs Asimov like safety protocols and be more combat orientated will increase. Currently the mod assumes you appear completely human, although later Robots and Synths may detect you as an escaped Synth. This is not meant or survival mod as being a bot you should not suffer hunger disease, poison etc, by the time I disable all that, your playing in normal mode anyway Bad News - Less Electricity resistance, but it improves as you level. Normal healing like Stimpacks doesn't work on you. Good News - . You are immune to Poisons and regenerate damage and use Rads to generate power. Action Points, Endurance, Agility, Intelligence, Perception, Movement and Jumping Speed are increased as you get higher in Status Damage Regeneration = Requires power also occurs more efficiently when not moving, sitting or sleeping. OverClocking gives you a Status/Level Boost for a short time when activated by key or Combat detection. The Duration in seconds and Percentage of Unit Status boost is set from the MCM sliders and has a 100 second cooldown afterwards. There is a MCM menu for Settings and HUD displaying the following: UnitStatus = Basically the current operational status of the Gynoid, health and other systems etc. It Buffs Physical stats, Action points, Speed and Jump Height. Power = Electricity, you need it. Drained by Running/Sprinting/Jumping/Sex etc. Power affects Movement and Jumping rates. Slow recharges from soaking any Rads you have, rad can now be useful, but they can still kill you and create overheating. Though if you have Rads you can't fully heal and if you are fully charged you can't process anymore rads. Conversion of Rads happens asted when stationary, and faster again when seated or sleeping. You can also use the Torture Devices Extractor Chair or Synth Reclaimation chair at the cost of some LubriCool or Plugs Of The Commonwealth Buttplug Cores. You can also charge from Fusion cores using Power Armor. if you enter Power armor both batteries will average out the charge between them, so you could end up losing power to charge the Power Armor or using its power to charge you. There should be wearable Insertable Fusion Core option if you have any Fusion Cores in your inventory. When depleted they should become Depleted Cores. Similar for Plugs of the Commonwealth Butt Plug Fusion Cores. CoreTemp = 0-100 degrees Celsius plus a small level buff, Heat generated by external temperature, heavy armor rating and running, Rads, Arousal, Fertilty. Reduced by Stationary, sitting, sleeping or swimming. External temperatures are 18degrees indoors, 8 degrees while swimming and varying 18 +/-12 degrees outdoors dependant on time of day. The more armor rating you wear the hotter you will get too. NutriLube = Is the total NutriLube you have in your body, it repairs, cools and lubricates. It is lost from damage or during sex or high arousal, restored by drinking it or making it. NutriLube affects Movement and Jumping. The Gynoid has 1000ml of storage in body + 1000ml in Breasts, 500ml in the Butt, 500ml in the Womb and up to 1000ml in the Belly and the NutriLube enters the Belly and transfers gradually through the Butt, Breasts then into the Body as needed at roughly 1ml per second. Excessive Lubricant will cause bloating and swelling in areas using LooksMenu Morphing. There are sliders in MCM to adjust the amount of Morphing for each area. I have avoided using the Pregnancy Belly bodymorph node thingy so it should not conflict with it. Finally a use for all those Coolant containers, you can craft NutriLube from Semen, Coolant and Oil. You can craft Coolant from Alcohol and Abraxo. You can consume Coolant, Abraxo and Oil by crafting it into Cups or Glasses. Food, Soda and Water Consumption generate waste which is planned to be linked to pooping in RSE, but I'll make that an optional feature. Waste is stored in the stomach and Butt area. The Butt Waste and NutriLube storage sizes are adjustable in MCM for those who want more or less of either. You should see digestible Abraxo, Coolant and Cooking Oil in your AID tab if you have any normal versions in your inventory. Firewall = (Non-Functional) Resistance to Hacking by Synths and Robots and the Gynoids SexualProcessor, reduced by Gynoids Arousal, Lust and Submissiveness. Killing things especially Synths and Humans will result in Behaviour errors and corrective shocks if your Firewall is low. Sexual Processor = (WIP) The Gynoid is a Sexbot, the Sexual processor is basically the units Lust to engage in Sexual activity and may gradually override the Gynoids options and responses, I plan to actually alter settings and other factors in mods like RSE, FPA, Perversions etc so the player will have less control. It is going to be like a virus in your system, you may start becoming Sadistic or Masochistic or desiring Supermutants, or whatever just to sate your programmed desires. Arousal = (WIP) How close to Orgasm, Arousal and Orgasm expels LubriCool and increases the Sexual Processor Control. UpperServos = Arms health, when damaged to low levels abilities like Combat may be lost but damage does regenerate. Systems disabled re-enable at twice the Percentage they disable, so if Combat is disabled at 10% it will re-enable at 20%. MobilityServos = Legs health, when damaged to low levels abilities like FastTravel, Sprint, Jump, Running and Movement may be lost but damage does regenerate. TorsoChassis = Torso health, also damaged by overheating and sex. Later will effect cooling and recharging system efficiency, but damage does regenerate. CranialStatus = Head health, also damaged by overheating, when damaged to low levels abilities like Sneak and VATS may be lost but damage does regenerate. VisualSensors = Eyes health, when damaged to low levels abilities like "Look At" may be lost but damage does regenerate. Storage System: These storage areas may stretch to 200% of the full amount. After this the fluids will transfer to another storage location. If Body, Breasts or Butt storage locations are less than 100% they will transfer the appropriate liquid from another location. Excess will be sent to waste system. Excess waste can result in emergency waste release. Body - 1000ml of NutriLube, may also be contaminated by Injected/Inhaled Chems Breasts - 1000ml of NutriLube (adjustable in MCM for those who don't want Breast expansion) Butt - 500ml of NutriLube (adjustable in MCM for those who don't want Butt expansion) Butt - 500ml of Solid Waste (adjustable in MCM for those who don't want Butt expansion) Belly - 200ml of Womb, when Pregnant contains offspring size and NutriLube. Possibly contaminated with Oil and NutriLube from Robots or Synths and Semen from Biologicals Belly - 200ml of Bladder, Liquid Waste Belly - 200ml of Stomach, Storage containing Food, Water, Soda, NutriLube, Cum, Oil, Coolant, Abraxo, Alcohol and Ingested Chems. The Stomach converts its contents into other substances with some wastage generated. Coolant and Oil make NutriLube Abraxo and Alcohol make Coolant Food, Water and Cum make NutriMilk Food and Sodas make Waste Waste is removed by using RSE's Peeing and Pooping animations with a manual hotkey in MCM. It's frequency can be adjusted or turned off with the MCM sliders. Clothing: Devious Devices Corsets, Chastity Belts, Chastity Bras and Catsuits will restrict or reduce expansion of Butt, Breasts and Belly. MCM Settings: In the HUD there are settings that don't do much yet but will be hijacked by the SPU meaning you will be able to set them at start but may lose the ability to adjust them when the SPU has control: VocalInterationResponse: How much the Unit is aroused or Pained by Oral Sexual interaction UpperStorageInterationResponse: How much the Unit is aroused or pained by Boobs Sexual interaction PrimaryPortInterationResponse: How much the Unit is aroused or pained by Genital Sexual interaction WastePortInterationResponse: How much the Unit is aroused or pained by Anal Sexual interaction DermalInterationResponse: How much the Unit is aroused or pained by skin contact Human Appearance Slider: This tells my mod how human the Gynoid appears. I have no idea what body mod you may be using. This will eventually alter the chances of NPC's and opponents like BOS treating you as a human. may be adjusted by extreme expansion amking you look inhuman. You can adjust the spacing of most of the top left status messages in MCM to make them less frequent, currently default is 15unit changes prompt a message. Male Gynoids: Although this is aimed at females I plan to allow for Futa/Male Androids, but wont be doing any testing, let me know if anything doesn't work or make sense for males and I will see if I can make it work. I have already set some of the sounds to alter for male players. I'll have to add a toggle in to disable the womb stuff, some things really depend on know ing what type of sex is occurring, which will only come from AAF. Yeah, I could do a whole balls swelling with Cum thing later This is mainly scripted with few records altered so should not conflict with any other mods. Requirements (No hard requirements, no idea how it will go if you don't have some installed: F4SE, I think I only use it for one function so far but will use for others later. HUD Framework, you wont see any status without it, not a hard requirement though as it seems a bit buggy for some. MCM if you want to change settings. No DLC required, it does soft load some assets if installed. This is designed to interface with the following to this degree so far: LooksMenu - This is required for the Boob, Belly and Breast inflation, it also morphs the body Muscles dependant on the Strength Stat. Not all outfits are set up for morphing as far as I can see. AAF - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. FourPlay - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. Family Planning Enhanced - Detects Fertility, Pregnancy will draw extra power, NutriMilk, etc, and reduces physical abilities. Devious Devices - Not a great deal so far but working on Institute devices to reduce Firewall and slowly hack the Gynoid. Chastity Bra, Chastity Belt and Corset should prevent Bodymorphing in relevant parts. Corset and Catsuits will increase Core temperature. Torture Devices - Extraction and Reclamation Chair which will be used recharge at the cost of gathering coolant from the Gynoid. Stimulation from the Milking Chair and HydroPillory Four Play Attributes - The Stats affect Firewall and wear is repaired. Realistic Saliascious Encounters - Disables Basic and Advanced needs as they aren't relevant to a Gynoid. Uses the peeing and pooping Animations ,it should work fine with both FourPlay and AAF versions. Perversions - Plans to link into the Orgasm feature and adjust some settings. Plugs Of The Commonwealth - The FusionCore is usable as a recharging item. And may cause additional SexProcessor/Arousal Buff/Debuff dependant on the MCM Anal penetration response setting Glory Hole - Reduces SelfEsteem and Dominance, Cum is an ingredient needed to make NutriMilk. ASIA - Charging from some of the upgrade chairs, more stuff to come, this should work fine with both FourPlay and AAF versions. Bugs: As its an Alpha, you will get FREE STUFF added for testing purposes and to retain playability, ideally they should not be needed to play this mod. There is something funny going on between this and other HUDFramework mods causing zero readings and no updating. Make sure you install the FPAttributes HUD in a save before adding this mod and it seems to solve it. There is a script reset in MCM that may solve issues if you have updated from older versions. Some bugs I've found due to the engine require clean saves. Future Plans: Adding a game start Bootup sequence to gradually raise all values from zero to current operational status and make it feel a little more immersive. Use Fusion Generators to charge somehow. Makeshift Batteries? Settlement Generators? AAF support, just waiting for it to stabilise a bit and have the detection I need for Sex types and Races etc, hopefully Fade to Black at least for Robots till animations are made. Hijack the Family Planning Fertility settings so it is controlled by the Gynoids SPU. Place Reclaimation chargers around the Commonwealth and reduce the charging effect of Rads. Or maybe I use the Vault Tech Single person Nuke Shelters. Hopefully I can do that by script once I work out the co-ordinates. A Reclaimation chair may be the only way to get the Institute Chastity Belt removed once added. Other Synths and Robots will use you for a Battery or LubriCool source, they will milk your swollen boobs before bloating your Belly with materials to create more before maybe releasing you. Gen 1 Synths just want to drain power from you by fucking you. May add DD Institute devices to you. Gen 2's require NutriLube and attempt to hack you during sex to make you more submissive. May add DD Institute devices to you. Robots? Any of the above I guess. May add DD Institute devices to you. Assaultrons? Got to be something special for them. The Rust Devils will want you of course too and who knows what the Mechanist's plans are for you? The Institute will want you for experiments, you may not know you are programmed to collect something like FEV Hound sperm so will automatically submit when you find one. You may catch a Virus from a Radio Station, Terminal, Holotape or Power Armor. Pumps and valves that transfer LubriCool between areas may fail leading to uncontrolled bloating or shortages. Adding the ability to hack robots and other Synths. Adding features like Nightvision that use power of course. Finding upgrade components that can increase systems efficiency, those Military Circuit boards will be handy. Most healing other than Stimpacks will be disabled, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now I have no plans to use a body race or similar or make it a requirement, Mesh/Textures is pretty much beyond my ability, I mainly just script code Lastly get my SInstitute idea happening again and linked to this. Any new ideas are welcome or suggestions on improvements. File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Submitter Halstrom Submitted 05/05/2018 Category Races/Creatures Requires HUD Framework, F4SE, MCM View File  
  4. View File Please Note: As of Thursday, December 20th, 2018, this mod will no longer be supported by the author. All reports of bugs will go unread. I thank you for your support of RSE and it's offsping, the RSE Elements family of mods. I hope you will enjoy these mods for many months, lets hope years, to come. About RSE Elements Volume 5: This is a standalone version of RSE's Random Shenanigans, completely redone for AAF, that introduces NPC/NPC sex into the game. And now adds RSE's Arousal System! DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it. And then install this mod, should you wish to have autonomous NPC sex in your game. Installation and requirements: This mod requires AAF and whatever it requires (beyond my control or ability to support). The mod requires MCM / F4SE. To install it, simply do what you normally do, with whatever mod manager you use to do it. IMPORTANT NOTE: For those opting to use this mod, as it is imperative that you not run it alongside the main RSE mod, you also need to remove Autonomy Enhanced should you have it installed! This mod is now pre-vault exit blocked, meaning it will not activate until the player leaves Vault 111. Alt start mod users need not be concerned as this quest is flagged completed automatically by such mods. Thanks to @vinfamyfor allowing the recoding of Autonomy into Random Shenanigans. Quick Links to the RSE Elements Series: [AAF] RSE Elements Vol.1 - Combat Surrender and Abductions (NSFW Edition) [AAF] RSE Elements Vol.2 - Advanced Needs (NSFW Edition) [AAF] RSE Elements Vol.3 - Karma System feat. Stalkers and Bounty Hunters (NSFW Edition) [AAF] RSE Elements Vol.4 - Brothels feat. Brothel Attacks and Solicitation (NSFW Edition) [AAF] RSE Elements Vol.5 - Random Shenanigans feat. RSE's Arousal System (NSFW Edition) [AAF] RSE Elements Vol.6 - Romantic Companion Overhaul (NSFW Edition) [AAF] RSE Elements Vol.7 - Fetishes, Afflictions and Perversions (NSFW Edition) [AAF] Family Planning Enhanced v2.102 Redux (12-28-18) Submitter Flashy (JoeR) Submitted 11/29/2018 Category Sexual Content Requires View File  
  5. View File AAF Sex 'Em Up This is a port of Chosen Clue's great mod Four-Play Sex 'Em Up to the Advanced Animation Framework. Description Sex 'Em Up is a casual sex mod that allows for some basic, immersive ways to initiate sex in Fallout 4 via using hotkeys and dialogue to ask for sex, prostitute yourself, masturbate, and more! It allows you and your companions, and even your dog, to hook up with humans, non-feral ghouls, Gen 3 synths, and super mutants. Features Masturbation Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU Active hotkey for one second. Flirting and Sex Flirt with others to sate your carnal desires. Use the Active hotkey, and the person closest to you, within a short distance, will initiate dialogue giving you a host of options to choose from. You can kiss, cuddle, hug, or have sex, or convince someone to have sex with your companion. The chance you have of convincing someone is based on your charisma and their charisma, but this can be changed. You can get those you flirted with to follow you by selecting "Let's find somewhere private" after successfully flirting with them. When you have found the right spot, talk to your partner using the normal dialogue controls (the "e" key) to continue the dialogue. You can start a threesome by successfully flirting with someone, then choosing "Hey, want to find someone to join us?" Then, go to the second NPC you want to be involved in the act, and press the Active hotkey near them to have them join you. Stripping You can ask someone to strip for you. But it may take some convincing! Use the Active hotkey to try to ask them to strip their clothes off. Sexual Assault Satiate those desires another way - by means of force. Crouch and use the Active hotkey to attempt to assault the person closest to you, within a short distance. The chance you have of forcing them is based off of your Strength and theirs, but this can be changed. Be careful - if they fight you off, they will become hostile. If you'd rather watch the action than participate, you can have your companion assault the victim instead. In that case, your companion's Strength determines success. Combat Surrender Surrender to your enemies. In combat, use the Passive hotkey to initiate surrender. You can then negotiate with your enemies - will you bribe them with money, talk your way out, or trade your body for your freedom? Prostitution Sell your body for pleasure and profit. When you are around NPCs, use the Passive hotkey to initiate a prostitution dialogue. You can then sell your "goods", or those of your companions, for extra caps. If you've got the charisma for it, drive up the price - but don't get too greedy or your customers may decide you're not worth it. To go somewhere more private, select "Follow me" in the dialogue. When you have found the right spot, talk to your customer using the normal dialogue controls (the "e" key) to continue the transaction. MCM You can use Mod Configuration Manager to change the many options SEU comes with. Installation Install the prerequisite mods, listed under Requirements below. Then, install SEU, either with your favorite mod manager, or manually by dragging the archive contents into your ..\Fallout 4\Data\ folder. Once you've installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Hotkeys" page. There you will find the Sex Em' Up hotkey option. Set your preferred Active and Passive hotkeys here. You can also select whether each hotkey will select the last actor under the crosshairs, or use an area scan. By default, the Active hotkey uses the crosshairs, while the Passive hotkey uses an area scan. Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. Advanced Animation Framework (AAF) by Dagobaking. SEU requires AAF version 35 or later. Mod Configuration Menu by Registrator2000 AAF Themes by Halstrom Animation Packs: SEU does not include any animations itself. You must download and install animation packs to use with it. Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod. Installation order: Mod Status and Known Issues Version 0.22 is a fully functional port of Four-Play SEU version 2.5.1 to AAF. All of the features of the original mod should work as they did before. In addition, AAF SEU has several enhancements, including actor selection using the crosshairs, additional options when flirting, and full integration with the game's affinity system. AAF SEU does not require Four-Play at all, nor does it need the Four-Play proxy from AAF. It relies entirely on native AAF calls for playing animations. There are currently no safeguards against activating the SEU hotkeys while a scene from another mod is playing. So if you are in the middle of a surrender scenario from AAF Violate, don't hit the SEU hotkeys or bad things may happen. This will be addressed in a later release. Changelog Submitter EgoBallistic Submitted 11/04/2018 Category Sexual Content Requires AAF, MCM, Animation Position Tags, Animation Packs View File
  6. View File Please Note: As of Thursday, December 20th, 2018, this mod will no longer be supported by the author. All reports of bugs will go unread. I thank you for your support of RSE and it's offsping, the RSE Elements family of mods. I hope you will enjoy these mods for many months, lets hope years, to come About RSE Elements Volume 2: You all know what Basic and Advanced Needs are. If you don't, they were once part of RSE and it is a complete survival mode replacement that you use in Very Easy through Very Hard mode and it pretty much is what survival mode should have been right from the start. This is a standalone version of Basic and Advanced Needs, redone in a NOT SAFE FOR WORK way. This is the current Nexus build of the mod plus the AAF stuff readded for the most part. If you don't know what Advanced Needs is or what it does, use the spoiler below to see it's options and features. DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it. And then install this mod, should you wish to have Advanced Needs. Installation and requirements: This mod requires AAF and whatever it requires (beyond my control or ability to support). This mod will recognize Family Planning Enhanced as being installed and will take advantage of condom use to prevent immunodeficiency. The mod requires MCM / F4SE. To install it, simply do what you normally do, with whatever mod manager you use to do it. IMPORTANT NOTE ABOUT UPDATING THE MOD: Please remember to use the RSE Elements Vol.2 Removal Tool in the MCM prior to updating just to ensure all formlist items and player effects are removed prior to your update. This ensures there are no stuck buffs / debuffs and that the settlement build menu will not be adversely affected. If you have the official DLC Far Harbor AND Nuke World, you can also download via this page the official DLC patch that adds monsters and food items from the DLC to RSE Elements Vol.2 - Advanced Needs. Simply extract the DLC patch, place it UNDERNEATH Rse Elements Vol.2 in your load order and then activate it. You can download the Horizon v1.6 patch on the Nexus download page HERE. Patch mod created by Hanaxar. You can download the CWSS patch on Nexus HERE. Patch mod created by AWP3RATOR. Quick Links to the RSE Elements Series: [AAF] RSE Elements Vol.1 - Combat Surrender and Abductions (NSFW Edition) [AAF] RSE Elements Vol.2 - Advanced Needs (NSFW Edition) [AAF] RSE Elements Vol.3 - Karma System feat. Stalkers and Bounty Hunters (NSFW Edition) [AAF] RSE Elements Vol.4 - Brothels feat. Brothel Attacks and Solicitation (NSFW Edition) [AAF] RSE Elements Vol.5 - Random Shenanigans feat. RSE's Arousal System (NSFW Edition) [AAF] RSE Elements Vol.6 - Romantic Companion Overhaul (NSFW Edition) [AAF] RSE Elements Vol.7 - Fetishes, Afflictions and Perversions (NSFW Edition) [AAF] Family Planning Enhanced v2.102 Redux (12-28-18) Submitter Flashy (JoeR) Submitted 11/29/2018 Category Sexual Content Requires AAF View File
  7. View File Please Note: As of Thursday, December 20th, 2018, this mod will no longer be supported by the author. All reports of bugs will go unread. I thank you for your support of RSE and it's offsping, the RSE Elements family of mods. I hope you will enjoy these mods for many months, lets hope years, to come About RSE Elements Volume 4: This is RSE's Brothels and Brothel Attacks modules, removed from RSE as a standalone and then modified to the extreme to be something revolutionary. This version of Brothels is MUCH better than the one included in RSE. A lot of work has been done to enhance the Brothel Raids features to include the DLC settlements as raid targets. New crafting menu for settlement building has been made to separate the different components of building your brothel. You have some furniture, some decorations, three hooker rugs, four madame's stations. And now, as of v1.4, Player Solicitation is included - completely recoded from the ground up and better in every way possible to RSE's implementation. And, as of version 2.6, you may now turn a single settlement into an Active Settlement Brothel that pulls in random NPC clients from the surrounding area! Be sure to read this post HERE for details on how this newly added feature works and what it does! As of version 3.3 of this mod, now your brothel madames can give you Radiant Quests! There are six total variants of radiant quests you could be given and all of them realistically pertinent to the operation of a brothel, be it from obtaining supplies for your prostitutes, to preventing raids from ever occurring at your brothel locations, to rescuing kidnapped prostitutes. Everything has been overhauled, expanded, changed and is literally SO much better than RSE. #Trust If you choose to run only one of the seven RSE Elements mods, this would be the one I would recommend the most! If you want the BEST integrated Brothel and Player Prostitution System you can possibly have, you want this mod! This mod is both a dedication and a monument to the mod that will never be made, and to the collaborator that mod would have been made with. I hope it is perceived as such, a heartfelt memorial (and pale image) of what so beautifully could have once been made. A small slice of that dream gets to live on forever, realized to some small extent though it is. That brings me some measure of solace and I hope that one day, if she see this, she takes it in the way it was intended and it too brings her a sense of acceptance and peace, maybe even a small smile of remembrance. One day. DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it. And then install this mod, should you wish to have autonomous NPC sex in your game. Installation and requirements: This mod requires AAF and whatever it requires (beyond my control or ability to support). The mod requires MCM / F4SE. To install it, simply do what you normally do, with whatever mod manager you use to do it. Quick Links to the RSE Elements Series: [AAF] RSE Elements Vol.1 - Combat Surrender and Abductions (NSFW Edition) [AAF] RSE Elements Vol.2 - Advanced Needs (NSFW Edition) [AAF] RSE Elements Vol.3 - Karma System feat. Stalkers and Bounty Hunters (NSFW Edition) [AAF] RSE Elements Vol.4 - Brothels feat. Brothel Attacks and Solicitation (NSFW Edition) [AAF] RSE Elements Vol.5 - Random Shenanigans feat. RSE's Arousal System (NSFW Edition) [AAF] RSE Elements Vol.6 - Romantic Companion Overhaul (NSFW Edition) [AAF] RSE Elements Vol.7 - Fetishes, Afflictions and Perversions (NSFW Edition) [AAF] Family Planning Enhanced v2.102 Redux (12-28-18) Submitter Flashy (JoeR) Submitted 11/29/2018 Category Sexual Content Requires AAF View File  
  8. View File Please Note: As of Thursday, December 20th, 2018, this mod will no longer be supported by the author. All reports of bugs will go unread. I thank you for your support of RSE and it's offsping, the RSE Elements family of mods. I hope you will enjoy these mods for many months, lets hope years, to come. About RSE Elements Volume 7: And on the Seventh mod, he looked upon his creations and said this is good. This is enough. The Moment had come, at long last. This mod comprises everything from RSE that has been neglected and left out of the other RSE Elements releases. I have worked feverishly over the last 28 hours straight (thank you insomnia!) to bring this mod from concept to final release candidate. Everything in it was traced and then mostly completely recoded, from scratch, especially the afflictions. RSE users will recall Careless Fuckery. They will recall Cum Guzzler. They will recall Nymphomania. All are back. All are completely recoded, top to bottom. You also get back the Orgasm Tool! It has been blocked for various aspects of the other RSE Elements mods, such as ongoing CSA or any Abductions/Kidnapping events. If will be blocked if you are with your fiancee or wife from the RCO. There are many things that block it now, so there should never be an issue with it popping up when it is not supposed to. You also get back Bad Dog, Bloodbug Larva, Puppy Lover, Monster Cock Lover and Wastelander's Rash Lite. You also get back both of the Farmer's Daughters quests (fixed!). And you get one NEW addition to the fetishes arsenal - Critter Lover. It will allow you to specify a hotkey in the MCM and when it is pressed, it will look for the nearest creature type, as supported by the recent creature animations mod, to allow for some loving attention time with your favourite Commonwealth critters! This mod, as noted, is the last of the Elements series. There will be no further Elements releases, as RSE is now completely and unequivocally represented across the Seven Elements that have been arrayed before you, for your downloading and gaming pleasures. RSE Elements Vol.7 is my epilogue, the culmination of all of my modding efforts - the long goodbye. To Discord, to Lover's Lab and to modding for Fallout 4. Before the end, I would like to take this time to thank each and every one of you for downloading my mods, for supporting my work and for your support in general, be it via discord, here on LL or personally. It has been a pleasure in most cases. I will miss being present, making things that bring you an escape from your own realities. But the truth is, providing for your personal escapes aside, I find that I cannot escape my own reality any more, that making these mods does not give me the escape I need and there is no longer solace in the doing. This is my last mod for you and I hope you enjoy it, and all of the rest, for many months to come. That they continue to give you the escape that so eludes me. Thank you one and all for everything! - Joer DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it. And then install this mod. Installation and requirements: This mod requires AAF and whatever it requires (beyond my control or ability to support). This mod will recognize Family Planning Enhanced as being installed and will take advantage of condoms. This mod will recognize RSE Elements Vols 1, 3, 5 and 6 as being installed and take advantage of them as well. The mod requires MCM / F4SE. To install it, simply do what you normally do, with whatever mod manager you use to do it. Thanks to @Vioxsisfor allowing the use of his dildo .nif file for the Farmer's Daughter: Lucy quest. Quick Links to the RSE Elements Series: [AAF] RSE Elements Vol.1 - Combat Surrender and Abductions (NSFW Edition) [AAF] RSE Elements Vol.2 - Advanced Needs (NSFW Edition) [AAF] RSE Elements Vol.3 - Karma System feat. Stalkers and Bounty Hunters (NSFW Edition) [AAF] RSE Elements Vol.4 - Brothels feat. Brothel Attacks and Solicitation (NSFW Edition) [AAF] RSE Elements Vol.5 - Random Shenanigans feat. RSE's Arousal System (NSFW Edition) [AAF] RSE Elements Vol.6 - Romantic Companion Overhaul (NSFW Edition) [AAF] RSE Elements Vol.7 - Fetishes, Afflictions and Perversions (NSFW Edition) [AAF] Family Planning Enhanced v2.102 Redux (12-28-18) Submitter Flashy (JoeR) Submitted 12/12/2018 Category Sexual Content Requires AAF View File  
  9. View File -According to the feedback i got, the patch works now- -THIS IS MY FIRST MOD EVER- ...so take it with a grain of salt... BACKUP YOUR "AAF_raceData_Fallout4.xml" BEFORE INSTALLING THE PATCH. I recently got AFF and the Vulpine Race, but i saw a few conflicts between the two. The issue this patch fixes is simple, characters using the "Vulpine Race" did not show up in the animations (That's the issue i got). So i made this quick patch to fix it, now keep in mind i have 0% experience in modding, so one of two things might happen when you download and install this mod... °1- The patch will fix the issue. °2- The patch won't fix the iusse. SO, CONSIDER THIS PATCH A TEST. Now, i really don't know if someone already made a patch or the issue is easy to fix (since i did 0% research about it, i just made the patch), if you find this patch first or you're to lazy to do it yourself, then feel free to download this. -RE-TEXTURE- I also made a quick Re-Texture with the already existing body texture of the "Vulpine Race", just added some nipples and a vagina, now keep in mind that they also change color with the fur, so this retexture works best with White-Black fur colors. -VULPINE GEAR- I made a custom Gas mask for the vulpine race, has the same stats as his human counter part, just download the "Vulpine Gear.rar" file, activate the .esp and ingame type in the command console "(Vulpine)" without the quotes or player.additem xx000f99 1. I currently planning on doing all of the headgear that covers the face. -INSTALLATION- Before you install the files, makes sure to Back up both your old "AAF_raceData_Fallout4.xml" and your new "AAF_raceData_Fallout4.xml" the old one is if you want to uninstall the "Vulpine Race" and restore the AAF data back and the new one is to keep it in hand everytime you download a AFF Update. Installing the textures is quite easy, just grab the "Texture" folder and place it on your "Data" folder. To install the "Vulpine Gear" you can use a Mod manager o just drop the files into the "Data" folder. -REQUIREMENTS- CBBE BODY -by Caliente https://www.nexusmods.com/fallout4/mods/15 The Vulpine Race also requires it. VULPINE RACE -by beardofsocrates https://www.nexusmods.com/fallout4/mods/34387 If you don't use this, then i don't know why you're doing here, but you're still wellcome!! [AAF] ADVANCED ANIMATION FRAMEWORK -by dagobaking https://www.nexusmods.com/fallout4/mods/31304 You also need this!! -CREDITS- beardofsocrates - Made the entire texture, i just painted the dirty stuff on top of his amazing job!. zentience - I just used the texture of his mod "NUCLEAR NUDE" to see where i had to draw the nipples and the vagina but still, without his amazing textures, my re-texture could have been a little bit more time consuming. https://www.nexusmods.com/fallout4/mods/1608 Submitter Pickle_Juice Submitted 12/22/2018 Category Races/Creatures Requires CBBE, Vulpine Race , [AAF] View File  
  10. riot_punch

    AAF Overlay Patches

    Version V2.0.0

    16,277 downloads

    AAF Overlay Patches for Various Animation Packs Also adds in glowing mutant overlays. Patched Animation Packs: -Leito's animations v2.0a (mutant animations) -SavageCabbage's animations v1.0.4 -ZaZ's animations v003 -Gray User's animations v02 -Farelle's animations v0.1.2 -Rufgt's animations v2.21a (mutant v1.1) Requirements: -Polistiro's Patch v3.1 -Leito's animations Installation: -SavageCabbage's animations, ZaZOut, Atomic Lust, Mutated Lust, Creature Pack, and Farelle's Animations (you don't have to install all of these) -Leito's Animations -Leito-AAF patch -This mod's base files -Patch the animation packs you are using (Overwrite when asked) Note for Users: -If the overlays gets stuck/won't disappear, use looksmenu to disable it manually (Showlooksmenu>body>overlays). If you're camera gets stuck when exiting the character menu, press the left mouse button. Note for Modders: (these are the overlay group ids) example = normal female example_m = normal male m_example = mutant female m_example_m = mutant male Thanks to the AAF team, the animators, @Polistiro, and @WandererZero. Report any bugs and disregard older versions posted on comments sections.
  11. View File Please Note: As of Thursday, December 20th, 2018, this mod will no longer be supported by the author. All reports of bugs will go unread. I thank you for your support of RSE and it's offsping, the RSE Elements family of mods. I hope you will enjoy these mods for many months, lets hope years, to come About RSE Elements Volume 1: Combat Surrender and Abductions featuring the Nemesis Narrative is now available in its original NSFW form! At this time, only Combat Surrender has AAF animation support. Abduction support will follow in later revisions. Most of the MCM tools have been restored. You will find that there is no longer a Knockout Framework integration. There is no longer Devious Devices integration. This means no dependencies! However, because Abductions do edit vanilla cells, RSE Elements Vol.1 needs to be as close to the bottom of your load order as possible, as RSE always required. You will also notice that the buggy hostiles surrendering to you is gone as well. CSA has been streamlined and recoded to ensure a smooth transition from surrender, to animation, to outcomes. You have two options for surrender. Automatic (the default setting) which uses your health as a metric for determining when you surrender, or you can opt to use Manual Surrender which requires you to hold in your lower weapon key for two seconds and then release it to trigger the surrender menu. You can enable support for all of the critter animations in the MCM. Default is for humans, non-feral ghouls, synths and super mutants. Abductions are in the mod, however at this time, there is no animations or behavior modification routines. If you are abducted, all you can do is try to escape for now. Companion abductions are completed in this version of the mod at this time, as is the Nemesis Narrative. DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it. Installation and requirements: This mod requires AAF and whatever it requires (beyond my control or ability to support). The mod requires MCM / F4SE. To install it, simply do what you normally do, with whatever mod manager you use to do it. After it is installed and activated, this mod NEEDS to be lowered in your load order to the literal bottom. The only thing underneath it should be your scrap mods and massive overhauls like Horizon. Quick Links to the RSE Elements Series: [AAF] RSE Elements Vol.1 - Combat Surrender and Abductions (NSFW Edition) [AAF] RSE Elements Vol.2 - Advanced Needs (NSFW Edition) [AAF] RSE Elements Vol.3 - Karma System feat. Stalkers and Bounty Hunters (NSFW Edition) [AAF] RSE Elements Vol.4 - Brothels feat. Brothel Attacks and Solicitation (NSFW Edition) [AAF] RSE Elements Vol.5 - Random Shenanigans feat. RSE's Arousal System (NSFW Edition) [AAF] RSE Elements Vol.6 - Romantic Companion Overhaul (NSFW Edition) [AAF] RSE Elements Vol.7 - Fetishes, Afflictions and Perversions (NSFW Edition) [AAF] Family Planning Enhanced v2.102 Redux (12-28-18) Submitter Flashy (JoeR) Submitted 12/01/2018 Category Sexual Content Requires AAF View File  
  12. View File AAF Compatibility Patches - V3.0 - Changelogs available. This place is now the only place where you can download the Compatibility Patches for the Advanced Animation Framework. As this file isn't the main focus of Dagobaking, CGi and myself decided do take care of these patches while Dagobaking continue the development of AAF. If you want installation instructions, please refers to this post. Submitter Farelle Submitted 06/13/2018 Category Other Requires Advanced Animation Framework. View File  
  13. EgoBallistic

    AAF Sex Em Up

    Version 0.22

    22,533 downloads

    AAF Sex 'Em Up This is a port of Chosen Clue's great mod Four-Play Sex 'Em Up to the Advanced Animation Framework. Description Sex 'Em Up is a casual sex mod that allows for some basic, immersive ways to initiate sex in Fallout 4 via using hotkeys and dialogue to ask for sex, prostitute yourself, masturbate, and more! It allows you and your companions, and even your dog, to hook up with humans, non-feral ghouls, Gen 3 synths, and super mutants. Features Masturbation Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU Active hotkey for one second. Flirting and Sex Flirt with others to sate your carnal desires. Use the Active hotkey, and the person closest to you, within a short distance, will initiate dialogue giving you a host of options to choose from. You can kiss, cuddle, hug, or have sex, or convince someone to have sex with your companion. The chance you have of convincing someone is based on your charisma and their charisma, but this can be changed. You can get those you flirted with to follow you by selecting "Let's find somewhere private" after successfully flirting with them. When you have found the right spot, talk to your partner using the normal dialogue controls (the "e" key) to continue the dialogue. You can start a threesome by successfully flirting with someone, then choosing "Hey, want to find someone to join us?" Then, go to the second NPC you want to be involved in the act, and press the Active hotkey near them to have them join you. Stripping You can ask someone to strip for you. But it may take some convincing! Use the Active hotkey to try to ask them to strip their clothes off. Sexual Assault Satiate those desires another way - by means of force. Crouch and use the Active hotkey to attempt to assault the person closest to you, within a short distance. The chance you have of forcing them is based off of your Strength and theirs, but this can be changed. Be careful - if they fight you off, they will become hostile. If you'd rather watch the action than participate, you can have your companion assault the victim instead. In that case, your companion's Strength determines success. Combat Surrender Surrender to your enemies. In combat, use the Passive hotkey to initiate surrender. You can then negotiate with your enemies - will you bribe them with money, talk your way out, or trade your body for your freedom? Prostitution Sell your body for pleasure and profit. When you are around NPCs, use the Passive hotkey to initiate a prostitution dialogue. You can then sell your "goods", or those of your companions, for extra caps. If you've got the charisma for it, drive up the price - but don't get too greedy or your customers may decide you're not worth it. To go somewhere more private, select "Follow me" in the dialogue. When you have found the right spot, talk to your customer using the normal dialogue controls (the "e" key) to continue the transaction. MCM You can use Mod Configuration Manager to change the many options SEU comes with. Installation Install the prerequisite mods, listed under Requirements below. Then, install SEU, either with your favorite mod manager, or manually by dragging the archive contents into your ..\Fallout 4\Data\ folder. Once you've installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Hotkeys" page. There you will find the Sex Em' Up hotkey option. Set your preferred Active and Passive hotkeys here. You can also select whether each hotkey will select the last actor under the crosshairs, or use an area scan. By default, the Active hotkey uses the crosshairs, while the Passive hotkey uses an area scan. Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. Advanced Animation Framework (AAF) by Dagobaking. SEU requires AAF version 35 or later. Mod Configuration Menu by Registrator2000 AAF Themes by Halstrom Animation Packs: SEU does not include any animations itself. You must download and install animation packs to use with it. Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod. Installation order: Mod Status and Known Issues Version 0.22 is a fully functional port of Four-Play SEU version 2.5.1 to AAF. All of the features of the original mod should work as they did before. In addition, AAF SEU has several enhancements, including actor selection using the crosshairs, additional options when flirting, and full integration with the game's affinity system. AAF SEU does not require Four-Play at all, nor does it need the Four-Play proxy from AAF. It relies entirely on native AAF calls for playing animations. There are currently no safeguards against activating the SEU hotkeys while a scene from another mod is playing. So if you are in the middle of a surrender scenario from AAF Violate, don't hit the SEU hotkeys or bad things may happen. This will be addressed in a later release. Changelog
  14. Version 190116.0

    32,110 downloads

    Themes allow customisation of AAF by tuning it to ignore some installed animations. If you do not install some themes Theme, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system, So if you want to install an animation pack that has a mix of Posing and Other animations, you should only experience the Posing ones in your game unless you manually pick them in the AAF wizard. You should only see the message when a theme is first installed on a save game. https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet. The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so. Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro. BasicSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro. KinkySexTheme - Covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro. CreatureSex Theme - Covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro. Requirements: AAF obviously The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But they can be used if the following files are removed. Theme_Animations_raceData_DLCRobot.xml Theme_Animations_raceData_DLCWorkShop01.xml Theme_Animations_raceData_DLCCoast.xml Theme_Animations_raceData_DLCNukaWorld.xml Installation: 3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0You need at least the Basic one or Sex one then it depends on what type of Sex animations you want included in your game, you can install all of them if you like. Install all 3 if you want everything. The KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
  15. View File Themes allow customisation of AAF by tuning it to ignore some installed animations. If you do not install some themes Theme, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system, So if you want to install an animation pack that has a mix of Posing and Other animations, you should only experience the Posing ones in your game unless you manually pick them in the AAF wizard. You should only see the message when a theme is first installed on a save game. https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet. The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so. Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro. BasicSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro. KinkySexTheme - Covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro. CreatureSex Theme - Covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro. Requirements: AAF obviously The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But they can be used if the following files are removed. Theme_Animations_raceData_DLCRobot.xml Theme_Animations_raceData_DLCWorkShop01.xml Theme_Animations_raceData_DLCCoast.xml Theme_Animations_raceData_DLCNukaWorld.xml Installation: 3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0You need at least the Basic one or Sex one then it depends on what type of Sex animations you want included in your game, you can install all of them if you like. Install all 3 if you want everything. The KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab. Submitter Halstrom Submitted 12/08/2018 Category Animation Requires AAF View File  
  16. View File Please Note: As of Thursday, December 20th, 2018, this mod will no longer be supported by the author. All reports of bugs will go unread. I thank you for your support of RSE and it's offsping, the RSE Elements family of mods. I hope you will enjoy these mods for many months, lets hope years, to come. About RSE Elements Volume 6: Once upon a time ago, I made a Romantic Companion Overhaul for Wastelander's Rash, running under FourPlay. And then I promised to make an updated one for RSE but that ultimately did not happen. I decided with the advent of the RSE Elements mods to then utilize their combined functions to slightly update the old RCO and to modernize the code to correct some bugs and also to add AAF into it's functionality. This is a pale image of what was promised but it will have to do. Aside from some code changes to ensure quests fire as expected and adding AAF to it, nothing else has been altered and reflects its state since release in October of 2017. This said, I do have plans to add a few more AAF entry points into the mod at a later point for those that want their hugging and kissing to be physically represented onscreen. The mechanism to do this is already in place, I just have not coded the AAF calls yet. Interesting, yet ultimately useless fact! For long time RSE users, you will see via this mod, the origins of RSE since the core of RSE came to be because of the RCO and things I was doing to Curie in it, like periods, miscarriage, morning sickness, the orgasm tool and much much more. This is where the madness that is RSE took seed and grew from! For mod-history buffs, as a general useless knowledge point! And before you get too excited to download and install this mod, it is intended ONLY for those playing a male character playthrough, in a heterosexual fashion, but it can certainly be played by Nora characters and is scripted to be lesbian friendly between the player and Curie. Note that other aspects of the mod stopped going for that angle and Nate-specific dialogue is all that is available, although the female player can certainly read it - its just male-centric content. Some things to know about this mod before you download and install it: Curie is the ONLY companion that can utilize the RCO. Again, if you are NOT playing a heterosexual male playthrough, this mod will not be so cohesive storywise after a certain point. There is a possibility of polygamy in this mod. There is a possibility of permanent companion loss or death in this mod. There are tragic and real-life consequences present in this mod that may affect some players. You have an option to go with the unfiltered story or the fairy-tale version of it. Choose wisely (see below). Honestly, if you are a sensitive person, like really sensitive, you may wish to skip this mod. People have had BAD reactions to it's story content. And I wrote it to hit any normal person squarely in the feels, deeply. Fair warning given. This mod plays with Curie's affinity in a LOT of different ways. If you do things she doesnt want or like, you will face affinity drops. Do enough of these things, and you will lose her as an available companion, forever, per the game's affinity system. Things to be careful about: fucking her before she loves you, fucking her when she has her period or when you've cheated on her. The ROM (Romantic Options Menu) can cause affinity gains or drops, depending on how she feels about you and what you try to do to her. This mod features branching storylines, some dependent on things happening and if they dont, well, aspects of the story wont unfold. No two playthroughs will be the same as a result (unless you use fairy tale mode which trims most of the branching out). Some notes about things in the mod: The mod has not been altered since its initial release over a year ago and the dialogue reflects a state of curing Wastelander's Rash when it starts. You require Curie as a ROMANCED companion for this storyline / mod to even kick in. You can load the mod at any time though - it will simply be on standby until the moment Curie becomes romanced per the vanilla game system. If you opt into the RCO and marry Curie, you will need to feed and fuck her regularly. She has her own Dynamic Needs system. When Curie travels with you, she will need 1 carrot, 1 mutfruit and 1 purified water every 24 hours. Or make her pre-made meal packs in the chemlab. When you are away from her, you will need to come back to see her every couple of days for sex, otherwise she suffers affinity drops for loneliness. If you use rape mods other than RSE Elements Vol.1 or RSE, you will lose Curie as a companion due to infidelity checks. I block my own mod, not others. Yes, infidelity is a thing. As are the consequences. A lot of these quests are cheat blocked and you cannot console force your way through the story. In order to use the RCO menu system, once married, you need to stand fairly close to Curie to see ROMANTIC OPTIONS (see below). Some elements of the Romantic Options menu will use AAF. Others will not. The ROM (Romantic Options Menu) options you choose will tell you how Curie feels about you. Watch her face and listen to her tone of voice for clues about how she feels about you and your relationship. At various points, message boxes will appear to share important information. Do not breeze through them as they will not be shown again. This mod integrates with RSE Elements Vol 1 (CSA), Vol 2 (Advanced Needs) and Vol 3 (Karma), also with RSE, if they are present in your load order. Be wary with your choices! The START RCO option is the only one that highlights to tell you what the correct response is. You can accidentally choose the wrong option in any given dialogue and end the whole RCO - this is possible. Best rule of thumb is to SAVE at each new indication that you need to talk to Curie. Either to ensure you dont make the wrong choice or to allow you to roll back if you get an outcome you dont like. The Romantic Options Menu (ROM for short), gives you some ways to try to increase your affinity with Curie, should you find it is dropping. Just be warned, if she is unhappy with you, some of these options will have negative effects! In cases where she is unhappy, like in life, it is best to go with the small things to try to gain favor. The menu offers choices of things to do. From top to bottom, they are things that depends on her feelings more and more, with the topmost options being the ones that should seldom fail and earn you negative affinity. The further down the list you go, the more affinity you need to have with her to get a positive result. The menu, when triggered, will look like the example below. It has been updated to add a few items to it that incorporate AAF specific functionality. Now, you can give her a compliment, give her a kiss her (not animated yet), tell her you love her, hug her (not animated yet), offer sex, offer oral sex, ask for oral sex and the do nothing function which just exits the menu. A further note about affinity. If it drops too low, the mod will tell you and give you a one-time small 100 point boost to try to help you save the relationship. Installation and requirements: This mod requires AAF and whatever it requires (beyond my control or ability to support). To install it, simply do what you normally do, with whatever mod manager you use to do it. Quick Links to the RSE Elements Series: [AAF] RSE Elements Vol.1 - Combat Surrender and Abductions (NSFW Edition) [AAF] RSE Elements Vol.2 - Advanced Needs (NSFW Edition) [AAF] RSE Elements Vol.3 - Karma System feat. Stalkers and Bounty Hunters (NSFW Edition) [AAF] RSE Elements Vol.4 - Brothels feat. Brothel Attacks and Solicitation (NSFW Edition) [AAF] RSE Elements Vol.5 - Random Shenanigans feat. RSE's Arousal System (NSFW Edition) [AAF] RSE Elements Vol.6 - Romantic Companion Overhaul (NSFW Edition) [AAF] RSE Elements Vol.7 - Fetishes, Afflictions and Perversions (NSFW Edition) [AAF] Family Planning Enhanced v2.102 Redux (12-28-18) Submitter Flashy (JoeR) Submitted 12/02/2018 Category Sexual Content Requires AAF View File  
  17. View File Advanced Needs: Settlement Solutions This mod has grown into becoming an expansion for RSE Elements Vol.2 Advanced Needs, but is not reliant on you actually using that mod in your game in any way. It is simply a game altering modification that changes not only how you play the game but also changes how the Minutemen function within that altered game world - more on that in a moment. This mod limits you to a set number of settlement locations. You can choose between 5 and 10 total claimed workbenches. This alteration is a one-time change - the default value is five. When you have workbenches claimed, you can turn only ONE of them into an actual settlement with a radio beacon that attracts settlers. Once you build that beacon, you will never be able to build another one. So not only does your choice of captured workbenches become a tactical choice, so too does your one and only location for an actual, living settlement. The other remaining workbenches you capture can only function as player outposts, where you can build settlement items for a player home situation. Use them to heal, sleep, craft, etc. This mod also features player farming, where you can plant crops that you yourself my tend in order for them to bear fruit. In this way, you need not have settlers at your outpost locations, as you can grow food yourself now - perfect for the early game or for those that want a Role-Playing element to their gaming. The mod also features custom random events where situational quests randomly start up that will require your attention, typically, immediate attention and incur loss should you fail to meet the three game-hour deadline. About Changes To The Core Minutemen Game Mechanics: I mentioned there were changes. I have modified a series of Bethesda scripts to make the limited outpost locations work within the Minutemen quest branches. To that end, there are a few loose scripts in the download that will be used by the game in lieu of the ones contained within the Fallout4 - Main.ba2 file. My modifications to these scripts are very minimal and do not break anything relating to the questing. They simply prevent the workbenches from auto-assigning to the player upon Radiant Quest completion. Sanctuary Hills was not touched, so when you rescue the Sanctuary Five and go to SH with them, if you have not taken the workbench yet, it will auto assign it to you, as a warning. The only way to escape having Sanctuary Hills forced on you, should you not want it as one of your locations, is to not go to Sanctuary and talk to Preston after you rescue them from the Museum. But then, if you do this, you will never get radiant quests from him and the Minutemen questline will never advance - which as you know, is not needed to progress in the game for you can use the Institute, the Railroad and the BoS to advance the game from start to end. Also, the requirement for having 75% of the available settlements as claimed and populated in order to progress to the Defend The Castle quest has been removed. Now it only cares if Old Guns and Institutionalized have been completed. There are three scripts in total contained in this download and should you ever uninstall the mod, you should ensure these scripts are removed afterwards. Worry not, these scripts are not loose in the base game - they are all contained in the BA2 files, so deleting them will not break you game in any way. The script names and locations are: minrecruitquestscript.pex, located in Data\Scripts minutemencentralscript.pex, located in Data\Scripts WorkbenchScript.pex, located in Data\Scripts QF_MinRecruit06_0015F040.pex, located in Data\Scripts\Fragments\Quests Bottom line takeaway: I have rewritten how the Minutemen work in regards to the player, settlements and radiant quests so that they will be 100% functional within this new settlement outpost framework. These changes are only on compiled scripts and do not edit any base game forms, so there will be no edits or overrides on any MM related quests. About Far Harbor and Nuka World: This mod ignores settlements located in these DLC worldspaces. This mod is aware of Automatron and Vault 88 and will actively ignore them also. Home Plate, since it is not counted as a settlement, is also ignored. Regarding the Nuka World quests to subjugate the Commonwealth, since I've never played Nuka World, I do not know how these quests function. If it is found that they need the same level of manipulation scripting that the MM do, I will certainly do so for those that want it. For now, the important factor is that workbenches, settlements, in these locations will not be blocked once you hit your limit. This mod ONLY takes Commonwealth settlements into account. There is a mod out there that allows you to bypass the Raider Quests to subjugate your settlements in Nuka World, if that interests you. More Information About This Mod: If you want more information about how this mod works and what its feature set is, please read THIS POST in the support thread. Installation Instructions and Requirements: This mod has no requirements at this time. Later, AAF will certainly be required (or FlashyPlay for that build of the mod). For now, it is dependency free. To install it, simply manually extract the contents of the downloaded file to your DATA folder, or use a mod manager of your choice to manually add the zip file. Once again, note that you do not need to use Advanced Needs for this mod to function - it is 100% independent from RSE Elements or RSE (yes, it will work for RSE users also!). I believe this mod *may* conflict with We Are The Minutemen, since that mod's description hints at altering the same scripts that I have and these two mods will overwrite the other's modification of those scripts. I have not validated this personally, but based on what that mod does, I am fairly confident the conflict warning is a valid one. NOTICE: The included source code is provided as a learning tool or for your own personal changes to this mod. It is NOT given out so that you can alter the mod with the intent to redistribute it. Which is to say, I do not grant permission for unauthorized alteration/redistribution of this mod or it's source code, in full or in part; derivative works notwithstanding. Submitter Flashy (JoeR) Submitted 01/05/2019 Category Sexual Content Requires View File  
  18. Version

    405 downloads

    Advanced Needs: Settlement Solutions This mod has grown into becoming an expansion for RSE Elements Vol.2 Advanced Needs, but is not reliant on you actually using that mod in your game in any way. It is simply a game altering modification that changes not only how you play the game but also changes how the Minutemen function within that altered game world - more on that in a moment. This mod limits you to a set number of settlement locations. You can choose between 5 and 10 total claimed workbenches. This alteration is a one-time change - the default value is five. When you have workbenches claimed, you can turn only ONE of them into an actual settlement with a radio beacon that attracts settlers. Once you build that beacon, you will never be able to build another one. So not only does your choice of captured workbenches become a tactical choice, so too does your one and only location for an actual, living settlement. The other remaining workbenches you capture can only function as player outposts, where you can build settlement items for a player home situation. Use them to heal, sleep, craft, etc. This mod also features player farming, where you can plant crops that you yourself my tend in order for them to bear fruit. In this way, you need not have settlers at your outpost locations, as you can grow food yourself now - perfect for the early game or for those that want a Role-Playing element to their gaming. The mod also features custom random events where situational quests randomly start up that will require your attention, typically, immediate attention and incur loss should you fail to meet the three game-hour deadline. About Changes To The Core Minutemen Game Mechanics: I mentioned there were changes. I have modified a series of Bethesda scripts to make the limited outpost locations work within the Minutemen quest branches. To that end, there are a few loose scripts in the download that will be used by the game in lieu of the ones contained within the Fallout4 - Main.ba2 file. My modifications to these scripts are very minimal and do not break anything relating to the questing. They simply prevent the workbenches from auto-assigning to the player upon Radiant Quest completion. Sanctuary Hills was not touched, so when you rescue the Sanctuary Five and go to SH with them, if you have not taken the workbench yet, it will auto assign it to you, as a warning. The only way to escape having Sanctuary Hills forced on you, should you not want it as one of your locations, is to not go to Sanctuary and talk to Preston after you rescue them from the Museum. But then, if you do this, you will never get radiant quests from him and the Minutemen questline will never advance - which as you know, is not needed to progress in the game for you can use the Institute, the Railroad and the BoS to advance the game from start to end. Also, the requirement for having 75% of the available settlements as claimed and populated in order to progress to the Defend The Castle quest has been removed. Now it only cares if Old Guns and Institutionalized have been completed. There are three scripts in total contained in this download and should you ever uninstall the mod, you should ensure these scripts are removed afterwards. Worry not, these scripts are not loose in the base game - they are all contained in the BA2 files, so deleting them will not break you game in any way. The script names and locations are: minrecruitquestscript.pex, located in Data\Scripts minutemencentralscript.pex, located in Data\Scripts WorkbenchScript.pex, located in Data\Scripts QF_MinRecruit06_0015F040.pex, located in Data\Scripts\Fragments\Quests Bottom line takeaway: I have rewritten how the Minutemen work in regards to the player, settlements and radiant quests so that they will be 100% functional within this new settlement outpost framework. These changes are only on compiled scripts and do not edit any base game forms, so there will be no edits or overrides on any MM related quests. About Far Harbor and Nuka World: This mod ignores settlements located in these DLC worldspaces. This mod is aware of Automatron and Vault 88 and will actively ignore them also. Home Plate, since it is not counted as a settlement, is also ignored. Regarding the Nuka World quests to subjugate the Commonwealth, since I've never played Nuka World, I do not know how these quests function. If it is found that they need the same level of manipulation scripting that the MM do, I will certainly do so for those that want it. For now, the important factor is that workbenches, settlements, in these locations will not be blocked once you hit your limit. This mod ONLY takes Commonwealth settlements into account. There is a mod out there that allows you to bypass the Raider Quests to subjugate your settlements in Nuka World, if that interests you. More Information About This Mod: If you want more information about how this mod works and what its feature set is, please read THIS POST in the support thread. Installation Instructions and Requirements: This mod has no requirements at this time. Later, AAF will certainly be required (or FlashyPlay for that build of the mod). For now, it is dependency free. To install it, simply manually extract the contents of the downloaded file to your DATA folder, or use a mod manager of your choice to manually add the zip file. Once again, note that you do not need to use Advanced Needs for this mod to function - it is 100% independent from RSE Elements or RSE (yes, it will work for RSE users also!). I believe this mod *may* conflict with We Are The Minutemen, since that mod's description hints at altering the same scripts that I have and these two mods will overwrite the other's modification of those scripts. I have not validated this personally, but based on what that mod does, I am fairly confident the conflict warning is a valid one. NOTICE: The included source code is provided as a learning tool or for your own personal changes to this mod. It is NOT given out so that you can alter the mod with the intent to redistribute it. Which is to say, I do not grant permission for unauthorized alteration/redistribution of this mod or it's source code, in full or in part; derivative works notwithstanding.
  19. View File REQUIREMENTS DLC's : Automatron. Wasteland Workshop Contraptions Workshop Vault-Tec Workshop Advanced Animation Framework By Dagobaking ( And all its requirements) INSTALLATION Use a Mod Manger (Recommended) , Or Drag the Contents of the zip File into your Fallout Data Directory CREDITS Content Beta Version - V.003 Adds a workshop menu "Z-TEC" in the workshops main menu. Adds - Two Furniture Items - With 4 Texture Options. Wasteland Edition - Rusty Metal Raider Edition- Rusty Red VaultTec Edition- Rusty Yellow Institute Edition - Clean Metal Crop/Cane Adds a Crop And Cane Weapon with 2 Textures Each Use the console to add them To Find their Form ID's in Console Help Crop 0 Help Cane 0 Player.additem XXXXXX 1 AAF Experimental Release For Best Results it would best to scale the actors in evenly 1:1 Right Now , the Animations are Set to Heterosexual M/f ( May Edit or Add so as it can be used by all genders in the future ) This is Because the sound files have been baked directly into the animations. (But it can be edited using HKXPack) Use the Workshop Menu to Place A Hydraulic Pillory . And Use AAF to Find and Start the animations between two actors Enjoy Submitter ZaZ Submitted 08/31/2018 Category Animation Requires AAF, Automatron DLC, Vault-Tec Workshop, Contraptions Workshop,Wasteland Workshop. View File
  20. Version

    7,981 downloads

    Please Note: As of Thursday, December 20th, 2018, this mod will no longer be supported by the author. All reports of bugs will go unread. I thank you for your support of RSE and it's offsping, the RSE Elements family of mods. I hope you will enjoy these mods for many months, lets hope years, to come. About RSE Elements Volume 5: This is a standalone version of RSE's Random Shenanigans, completely redone for AAF, that introduces NPC/NPC sex into the game. And now adds RSE's Arousal System! DO NOT install this on top of RSE! This mod is meant for load orders that do not include RSE. In fact, RSE should be completely removed before adding this mod. Seriously, remove every scrap of RSE, scripts, models, sounds, fragments, all of it. And then install this mod, should you wish to have autonomous NPC sex in your game. Installation and requirements: This mod requires AAF and whatever it requires (beyond my control or ability to support). The mod requires MCM / F4SE. To install it, simply do what you normally do, with whatever mod manager you use to do it. IMPORTANT NOTE: For those opting to use this mod, as it is imperative that you not run it alongside the main RSE mod, you also need to remove Autonomy Enhanced should you have it installed! This mod is now pre-vault exit blocked, meaning it will not activate until the player leaves Vault 111. Alt start mod users need not be concerned as this quest is flagged completed automatically by such mods. Thanks to @vinfamyfor allowing the recoding of Autonomy into Random Shenanigans. Quick Links to the RSE Elements Series: [AAF] RSE Elements Vol.1 - Combat Surrender and Abductions (NSFW Edition) [AAF] RSE Elements Vol.2 - Advanced Needs (NSFW Edition) [AAF] RSE Elements Vol.3 - Karma System feat. Stalkers and Bounty Hunters (NSFW Edition) [AAF] RSE Elements Vol.4 - Brothels feat. Brothel Attacks and Solicitation (NSFW Edition) [AAF] RSE Elements Vol.5 - Random Shenanigans feat. RSE's Arousal System (NSFW Edition) [AAF] RSE Elements Vol.6 - Romantic Companion Overhaul (NSFW Edition) [AAF] RSE Elements Vol.7 - Fetishes, Afflictions and Perversions (NSFW Edition) [AAF] Family Planning Enhanced v2.102 Redux (12-28-18)
  21. DracoRaknar

    Futanari FEV

    Version 2.1.1

    6,151 downloads

    Major upgrade release now available! Integrated Support For AAF! Legacy Support for Fourplay! Now with full NPC/Companion support, up to an arbitrarily large number (The Script engine is the limit) Description Inspired by Harlekin's DickChick, vinfamy's Dongs of Fallout, and using resources from Mauler158's Bag Of Dicks, FutaFEV is a non-body-replacer dicks for chicks mod featuring flaccid and erect states, chems for increasing or decreasing size, automatic hiding and equipping, compatible with AAF, but it is not a requirement (enables auto-erection for AAF animations) A Fourplay version is available for people who have not yet/don't want to/can't make the switch. I have done my best to make it identical to the AAF version, but it is offered on an as-is basis (see notes below) If you have neither AAF or Fourplay, use the AAF version. Now Features NPC/Companion support! Note: using the craftable Syringer Ammo counts as assault, shoot at your own risk! Companions and settlers will tolerate it, others may attack. Notes / Known issues. I'm not sure how dependant AAF XML is with load order, you may have to edit the single entry in the Raknar_Futanari xml file. The Override to have AAF recognise your futa(s) as male is buggy. works for the first one, but may not after that. I think the problem is with AAF though. It currently doesn't line up super well with most animations, it's on my to-do list to adjust the meshes, and hopefully add support for other angles. At the largest sizes, your dick will stick out the other side of your animation partner. I may add more smaller sizes. The Syringer ammo works, but the dick will be permanently visible for NPC's/Companions. I'm aware of it, and I'm working on it. Fixed as of 2.1.0 Using it on NPC's counts as assault, which they may attack you for. The cure items don't really seem to cure much of anything... The Fourplay version will correctly recognise a PlayerFuta as male in M/F animations, but will not recognise NPC's. This is a flaw in Fourplay, and not my mod. If you have strap-on mods installed, NPC's will have both a dick, and a strap-on when on the giving end, sorry. I may release a dirty workaround patch in the near future. Getting this working this well was an absolute mission. I've tested it as best I can, with a pretty heavily modded game, and I don't expect any mod conflicts, but I promise nothing. Installation Manual Merge Data folders NMM/Vortex Click "add mod from file" and install as you would any other mod Acquisition Craft in the chemlab under FutaFEV with MedX and Irradiated blood. Or find it in the suitcase of a long dead runaway girl... Warning! Adding random things with console commands will just break things behind the scenes, The Futanari FEV Injection [xx00082D] or the FFEV Syringer Ammo [xx0371BE] are the only way to make it work without breaking the scripts. The injection can be made at chem bench, or found in the Ranger's Cabin (South of Vault 111).
  22. View File Major upgrade release now available! Integrated Support For AAF! Legacy Support for Fourplay! Now with full NPC/Companion support, up to an arbitrarily large number (The Script engine is the limit) Description Inspired by Harlekin's DickChick, vinfamy's Dongs of Fallout, and using resources from Mauler158's Bag Of Dicks, FutaFEV is a non-body-replacer dicks for chicks mod featuring flaccid and erect states, chems for increasing or decreasing size, automatic hiding and equipping, compatible with AAF, but it is not a requirement (enables auto-erection for AAF animations) A Fourplay version is available for people who have not yet/don't want to/can't make the switch. I have done my best to make it identical to the AAF version, but it is offered on an as-is basis (se notes below) If you have neither AAF or Fourplay, use the AAF version. Now Features NPC/Companion support! Note: using the craftable Syringer Ammo counts as assault, shoot at your own risk! Companions and settlers will tolerate it, others may attack. Notes / Known issues. I'm not sure how dependant AAF XML is with load order, you may have to edit the single entry in the Raknar_Futanari xml file. The Override to have AAF recognise your futa(s) as male is buggy. works for the first one, but may not after that. I think the problem is with AAF though. It currently doesn't line up super well with most animations, it's on my to-do list to adjust the meshes, and hopefully add support for other angles. At the largest sizes, your dick will stick out the other side of your animation partner. I may add more smaller sizes. The Syringer ammo works, but the dick will be permanently visible for NPC's/Companions. I'm aware of it, and I'm working on it. Fixed as of 2.1.0 Using it on NPC's counts as assault, which they may attack you for. The cure items don't really seem to cure much of anything... The Fourplay version will correctly recognise a PlayerFuta as male in M/F animations, but will not recognise NPC's. This is a flaw in Fourplay, and not my mod. If you have strap-on mods installed, NPC's will have both a dick, and a strap-on when on the giving end, sorry. I may release a dirty workaround patch in the near future. I've tested it as best I can, with a pretty heavily modded game, and I don't expect any mod conflicts, but I promise nothing. Installation Manual Merge Data folders NMM/Vortex Click "add mod from file" and install as you would any other mod Acquisition Craft in the chemlab under FutaFEV with MedX and Irradiated blood. Or find it in the suitcase of a long dead runaway girl... Warning! Adding random things with console commands will just break things behind the scenes, The Futanari FEV Injection [xx00082D] or the FFEV Syringer Ammo [xx0371BE] are the only way to make it work without breaking the scripts. The injection can be made at chem bench, or found in the Ranger's Cabin (South of Vault 111). Submitter DracoRaknar Submitted 05/01/2018 Category Sexual Content Requires View File  
  23. View File This adds a common set of Stats displayed in AAF that I hope all Sex mods will eventually use. There is a huge MCM menu with global variables to set the NPC and Player Preferences for Gender/Sex positions, Creature preferences etc for other mods to use when selecting sex scenes. Because these mods are in constant development changing the Scripts I recommend on most updates to uninstall the old version and then save a game without it then install the updated version. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging Requirements: F4SE AAF 10.0 or later Animation Tag Properties (APT) MCM Files using STATS SexStatSystem and KinkyStats: https://www.loverslab.com/files/file/6963-aaf_sexstatsystem-sss-beta/ Included and working now with AAF's Stat system displaying in the Wizard are the following Stats from ActorValues, 100% would be a normal peak human level: Stimulation% (-100 to 100) - How much stimulation the Actor is currently experiencing, negative values = pain. Lust% (0 to 100) - How much an actor wants to have sex, 100% find a suitable partner or masturbate. Arousal% (0 to 100) - How much the actor is physically Aroused and close to orgasm, hit 100% and Orgasm should start Orgasm% (0 to 100) - How far through Orgasm the Actor is,. SexDamageTotal% (0 to 100) - The current sexual physical readiness or wear state totalled from SexDamage ActorValues for Mouth, Nipples, Vagina, Penis and Anus SexperienceLevel (0 to 100) - How much Sexual Experience an Actor has, 0 is Virgin. Happiness% (-100 to 100) - How unhappy to happy an Actor is Fatigue% (0 to 100) - How fatigued an actor is 100% would be fall unconscious SemenTotal (0-9999) - this is the total of all semen in the actors Stomach or Womb of all types Human/Dog/DeathClaw etc. KinkyStats - these are present but not enabled unless the KinkyStats.esp is installed. Dominance% (-100 to 100) - How Dominant/Submissive an Actor is, -100 for fully Submissive, 100% for fully Dominant Masochism% (0-100%) How much arousal is caused by feeling pain. Sadism% (0-100%) How much arousal is caused by seeing others in pain. PregStats - these are present but not enabled unless the PregStats.esp is installed(not yet available) Potency% - Quality of Male Semen Fertility% - Chance of any Ova becoming fertilised PregnancyTotal% - The total pregnant state of the actors current Pregnancies These are stored as Actor Values, there is one value that is the HUD and the other is the live STAT. The HUD version only updates at the end of the animation so is not a lot of use. The live STAT is modified by using the corisponding MOD adjustment. So to change Arousal you would read the current MODArousal in case another Plugin is already changing it, add your change then Write it back into MODArousal. Assets for other Sexual properties: These are just assets to be referenced, their actual effects are added or set in esp's. Drugs: Abortion Pill, Contraceptive Pill, Fungicide Wash, Spermicidal Douche, STD cure Antibiotic Effects: 4 levels of visible Pregnancy, STD's and Crabs, High Lust, High Arousal, High Stimulation, High Pain, Orgasm and post Orgasm This is a community project, I'm just kicking it out there, any ideas or thoughts on the Stats please feel free to discuss. Submitter Halstrom Submitted 08/30/2018 Category WIP / Beta Requires F4SE, AAF, MCM View File  
  24. So, my script needs to catch the actors in any given scene, check them for a keyword, and if they have it, equip a specific item for the duration of the scene. My script is successfully detecting the keyworded actors, but I just can't seem to get AAF to do what I need it to. hopefully someone can spot where i've made an oopsie, code below. Event AAF:AAF_API.OnSceneInit(AAF:AAF_API akSender, Var[] akArgs) Debug.Notification("AAF OnSceneInit Event Heard!") int Status = akArgs[0] as int If( Status == 0) ; The Actors involved: Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] Int iElement = Actors.Length Int iIndex = 0 While iIndex < iElement if(Actors[iIndex].Hasspell(Raknar_Futanari_Spell)) Futachar = Actors[iIndex] AAF:AAF_API.GetAPI().ApplyEquipmentSet(FutaChar, "Raknar_Futanari_EquipmentSet") debug.notification("erected") endif iIndex += 1 EndWhile EndIf EndEvent <meta title="Raknar_Futanari_equipmentSetData.xml" version="1.0" dataSet="equipmentSet"/> <!-- Default attributes are applied to the addEquipment and removeEquipment nodes below if no conflicting attribute is set there. --> <defaults source="FutaFEV.esp"/> <equipmentSet id="unEquip"> <condition> <unEquip bipedSlot="Beard"/> </condition> </equipmentSet> <!-- Add or remove addEquipment and removeEquipment entries to control adding and removing any equipment to the actors before and after animations. You can also add attributes to the condition node to discriminate which actors the set is applied to. For example, <condition isFemale="true"> will only apply the equipment commands to female actors. --> <equipmentSet id="Raknar_Futanari_equipmentSet"> <condition> <addEquipment form="E7000822"/> </condition> </equipmentSet> The biped slot "Beard" is used for both this (erect) armor, and the flaccid version.
  25. View File This is a plugin for AAF_STATS (STATS) that reads any actor having sex and modifies Lust and Arousal based on the Stimulation level and Triggers Orgasm which improves Happiness. Also included is a second Plugin called KinkyStats which covers Domination, Masochism, Sadism and Creatures. You may have problems caused by Double tagging if you have both Themes and Halstroms_TagData (APT) installed. Sexperience and Fatigue increase from sex. Domination/Submission is reduced or increased according to Scene tags. SexDamage and Stimulation are individually calculated for giving and receiving actors to and from Hands, Feet, Mouth, Nipples, Vagina, StrapOns, Penis and Anus based on the actors positions in the scene. There is a MCM adjustment for arousal speed to lengthen or shorten the Arousal/Orgasm process. If enabled in MCM it can give buffs/debuffs for High Arousal, High Lust, High Pain, High Stimulation, Low Stamina and post Orgasm. It also add semen to the actor in either the womb or stomach locations according to the Male actor/critters penis location so is the primer for a Pregnancy mod or cum inflation. Also some animations are set as "PenisToEither" which means SexStatSystem will use the AnalPreference Slider in MCM for the chance of it being anal. It would normally be the receivers preference unless its an aggressive animation then its the givers preference. Because these mods are in constant development changing the Scripts I recommend on most updates to uninstall the old version and then save a game without it then install the updated version. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging Future plans: Later versions will stop the animation when orgasm occurs etc. Requirements: F4SE AAF MCM Sex Animations Theme and optional Kinky Sex Animations Theme and Creature Sex Animations Theme AAF_STATS (STATS) I made this a separate Plugin to STATS so it could easily be replaced by another system if desired, ideally any mods should be depending on STATs not this file. Basically the concept is this: Lust is how much desire the Actor has to have Sex and an Orgasm. Arousal is physical arousal caused by Stimulation so wetness for females and erectness for males. When Arousal reaches 100% the Orgasm process starts. Lust starts dropping during orgasm. Orgasm length is determined by the amount of Lust that has built up or if Orgasm reaches 100%. When Orgasm ends, Lust, Arousal and Orgasm are all set to 0% and Happiness is increased according to the length of the Orgasm. The basic Arousal code for other Script Monkeys : Submitter Halstrom Submitted 09/21/2018 Category WIP / Beta Requires F4SE, MCM, AAF, STATS, Themes View File
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