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Found 27 results

  1. A.J.

    [FO4] Various AAF XML files

    Version 2.1.1

    8,176 downloads

    These XML allow extra combinations with the existing animations, so you can have more possibilities when choosing actors / animation / furniture. I'm making some XML files while I'm learning how things work. I'll dump them here if they seem interesting enough. Please let me know what you think. NOTE ON VERSION 2.1 - After some chitchat with Halstrom, he gave me a very good input and I decided to change all the name conventions. You should UNINSTALL / REMOVE / DELETE all the previous files, if you installed some, I know it's boring but it's probably the last time. - Now all the files start with AJ_XML, so you can easily regroup them in a mod manager or identifying them inside Data\AAF - Some animation names changed too: everytime an animation has unlocked gender (so it will be possible to play it as FM or FF), it will be written as 2P and not FM anymore. Remember, actor (0) will be passive. - New animations added on Vs (check the round tables), also corrected some. NOTE ON VERSION 2.0 - Since I rewrote most things, you should UNINSTALL / REMOVE / DELETE all the previous files, if you installed some. - The reason behind it lies in the fact that now things are becoming complicated for me and in this way I can add more files in an easier way. - If you think some animations are missing from the list, don't worry because in few days I'll upload a new file which will add a lot of them. - Next files (already done, just need to test more): Horizon patch; extra use of vanilla furnitures; a new animation pack (Atomic Beauty) - In the XMLs I decided to follow the standard assumption that the first actor (0) is F/PASSIVE, while the other ones will be unrestricted (both M or F/active). Install Since v. 2.2, there's a practical FOMOD All-In-One installer (tested with NMM and MO2). Many thanks to Roggvir to help me solve all the issues that came out in the creation. Manual installation: download the archive(s) you want to install and unpack it/them inside your Fallout 4\Data folder, so that the XML files will end up inside Data\AAF. From v. 2.1, every file starts with AJ_XML UnInstall This is only for those who don't use a Mod Manager - Version 2.1+ Inside Data\AAF, remove every file which starts with AJ_XML (or use a Mod Manager) - Version 2.0 These are the files involved and must be deleted from Data\AAF (or use a Mod Manager): >>> FF: SavageCabbage_FF_animationData and SavageCabbage_FF_positionData >>> Ground: SavageCabbage_Ground_animationData and SavageCabbage_Ground_positionData >>> Crowd: SavageCabbage_Crowd_animationData and SavageCabbage_Crowd_positionData >>> Vs SC: SavageCabbage_Vs_animationData and SavageCabbage_Vs_positionData >>> Vs Furniture: Vs_furnitureData.xml Requirement: - AAF - SavageCabbage vanilla pack. If you have the full, I think it works anyway, I'm just not using its animations - Leito FF patch (which will want you to install Vioxis Strapon too) Description of the packages, their contents and possibly extra requirements: *** ANIMATION XMLs *** - FF: adds FF interaction to SavageCabbage animations, in the same way that Leito patch does. File Names: AJ_XML_SC_FF_animationData.xml and AJ_XML_SC_FF_positionData - Ground: adds some SavageCabbage animations on the ground (floor) instead than using furnitures. This is for both FM and FF. File Names: AJ_XML_SC_Ground_animationData and AJ_XML_SC_Ground_positionData - Crowd: unrestricts gender for M, allowing any F+strapon to play M role. This means FFM, FMM, FFF, FFFF, FMFF etc. File Names: AJ_XML_SC_Crowd_animationData and AJ_XML_SC_Crowd_positionData - Vs SavageCabbage : it adds peculiar/tweaked animations on furnitures from the amazing V's Stylish Decor, obviously if you are going to use this package you'll need to install that mod too. It also requires Vs Furniture (see below under FURNITURE FILES) File Names: AJ_XML_SC_Vs_animationData and AJ_XML_SC_Vs_positionData *** FURNITURES XMLs *** - Vs Furniture : it will add furnitures from the amazing V's Stylish Decor to the list of eligible furnitures. This file is REQUIRED by any animation file that wants to be played on V's furnitures (actually only Vs SavageCabbage). Also, V's Stylish Decor IS REQUIRED, obviously. File Names: AJ_XML_Vs_furnitureData - Horizon Furniture : it will add furnitures from the amazing Horizon mod to the list of eligible furnitures. Also, Horizon IS REQUIRED, obviously. More specifically, Z_Architect.esm. File Names: AJ_XML_Horizon_furnitureData Issues: - If you're using AAF wizard, you press PgDown and it doesn't go in the next animation, but if you press PgUp it goes on the previous animation, then please report me immediately - If you have an error, first of all please remove the file and see if the error goes away. These XML files are loaded everytime you load your save, you are safe in doing it. - V's are aligned by me, I based it to my char, if you have misalignment please post a pic and we can see what we can do. - Huge alignment issue: try to cycle all the animations and retry the one who gave you the problem. If it persists, stop the animation and then retry, to see if it was an isolated case. If still persist, please post a picture to show the problem. - Small alignment issue: please post a picture and let's see if we can correct. - Group animations are not working? Actor 0 should be F/passive, so maybe you've pick M as first actor instead. Thank you to all these who worked or still work in the previously mentioned mods. Feel free to do whatever you want with these notepad files.
  2. View File AAF Compatibility Patches - V2.8 - Changelogs available. This place is now the only place where you can download the Compatibility Patches for the Advanced Animation Framework. As this file isn't the main focus of Dagobaking, CGi and myself decided do take care of these patches while Dagobaking continue the development of AAF. If you want installation instructions, please refers to this post. Submitter Farelle Submitted 06/13/2018 Category Other Requires Advanced Animation Framework. View File  
  3. 'Release V0.9.9' Newest results in post #114 Sections Post #1 - Installing AAF and the other mods Post #2 - Troubleshooting AAF (external thread) Post #3 - Tools Post #4 - Textures, ENB, weather and lighting Preface Getting AAF and all the animation packs to finally work is a total PITA. It took me almost two three weeks to squash all the bugs and errors. Not mentioning several new installations of the game 'cause of bugs. Some of the needed files are hidden so well you'll probably only find them by accident. Especially if you don't know they exist at all... There are some guides out there but those confuse me more than they really help. Sometimes the contradict each other, then they don't include some files or overgo some other stuff. In the end i took from them where they agreed on and started to make my own list (which you just found). It includes everything i discovered in the various threads and leads to a stable integration of everything. So i hope this step by step guide/list will help to make your experience with AAF much easier than the one i had. Preparation You‘ll need following mods installed first. Otherwise you can stop right here and now... Fallout 4 Script extender Bodyslide and Outfit Studio Looksmenu Looks Menu Customization Compendium Mod Configuration Menu Edits to Ini-Files Fallout4Custom.ini (usually found in Documents > My Games > Fallout 4) Add or change the following line under [General] fMinPlayerMoveToDistForLoadScreen=2000 Have a clean game and savegame This is the most important thing! If you want to have everything to work properly you absolutely need to have a clean game and a clean savegame. Otherwise it is almost guaranteed that you will run into problems. In post #3 you'll find the necessary tools you need to accomplish that without reinstalling the whole game. Bodies and Textures Here you'll find the GGG (Gals, Guys, and Ghouls). Further down (in post #4) is a complete setup to improve all actors. CBBE This is a must have for the female body otherwise some parts of FPE and RSE won‘t work. Optional FSM Body Textures Redux This is imho the best texture pack you can get right now as it lets you choose which part of the body gets which texture components from several different texture mods (plus tanlines, blemishes, pubic hair, muscle tone, and lots of other stuff) and then blends them. In addition you get several body types to choose from. With the right ENB the results can be jaw-dropping. EVB (Nude Male cut/uncut erect) This texture pack is used for the male bodies. Optional Natural Male Textures SHB This pack enhances the visuals of the standard male EVB (Install 'Chest Hair Nude' on top of the EVB). Additional Body Textures for Ghouls OR Ghouls Revamped Ghouls want to have some fun too… The second mod reacts heavily on the installed ENB. Looks great with the right one, but not so much using the 'wrong' ENB. Daisy with Ghouls Revamped and Decent ENB Optional Recommended Additional Mods Here i want to introduce you to some mods that will enhance your gameplay and complement the whole AAF package. Insane Ivy 4.0 This companion is insane... Insanely good! You'll miss A LOT if you don't install this mod. Ended up in my personal always-install-list. NPCs Travel This mod simply makes the world outside of the settlements alive. Great addition if you want a living breathing world. Player Comments and Head Tracking With this your char gives comments to the things NPC say or situations she sees. Some fit so well that the author has to know LL. Realistic Conversations Fallout 4 Suddenly the NPC talk to each other. Their day, their fears, and their hopes can now be listened to. Start me up Be whoever you want to be... Breaks the forced YASP (aka 'You Are Shauns Parent') and gives you choices. Including an overhauled voice pack. Incompatible Mods Sadly i found a few mods which are incompatibel with AAF, cause problems with the files in my list, or got other issues that make them unusable for us. BodyTalk - A Male Body Mod (Dismemberment not working). Unique NPC - An Overhaul of the Commonwealth (Got ist own textures, so around 50% of the male NPC wear underwear again). Unique NPC - Creatures and Monsters (Someone would have to make a penis for each single creature in this pack). Loadorder I prefer to have AAF (and the other files) quite low in my loadorder. With all the updates they end up quite low anyways. But there are some mods that should be put even below them. Defense Gun Replacer for Pipe-Guns (this one has to be the first installed one in the weapons override group). Modern Weapon Replacer - Beretta M9-FS (Very good replacer. If you see the barrel and a floating cartridge it must be put lower and reinstalled again). Modern Weapon Replacer - MK14 EBR Redux (Excellent one. Sadly this weapon has been hidden by the author and is VERY sensitive to the loadorder). Modern Weapon Replacer - Service Rifle Redux (Also a very good replacer. If you got missing parts it must be put lower and reinstalled again). Outfit Switcher (This very useful tool should also be VERY low in your loadorder. I put it in the group 'Finish') Spring Cleaning Compatibility Patch (If Spring Cleaning is used this one has to be the last ESP in your loadorder. PERIOD). The best stable result i had was by grouping my mods. With extremely few (for a game from Bethesda) crashes. So if you got trouble in this regard this picture might help you. Btw everything regarding AAF is in that group and not the other ones. Getting AAF, the animations and all the other mods Now the fun really starts and if you follow this order you'll finally get it all. ALWAYS overwrite/override. 01 Torture Devices Required for Devious Devices. 02 Prisoner Shackles Perfect for immersion and required for Devious Devices. 03 VIO Strap-On Required for for some animations. 04 Four-Play Animations by Crazy Our first Animation pack. 05 Crazy_Animations (Mod Manager Gun Version) More Animations. 06 Crazy Animations (Rug Version) - same page as #06 Even more animations. 07 Leito F04 Rigs Required for some animations. 08 FO4 Animations By Leito Those are the options we need. Penis Shape is your choice but it should be the same as the textures from your EVB. 09 AAF Beta Finally the heart of it all. This mod allows us to see everything in motion. You have to install the sample files as these stop a bug in one of the animation packs. 10 AAF Animation Position Tags Absolute must have. Check this one for updates once in a while! 11 AAF Compatibility Patch Another required file. These are the ones you need. The files for the body are extremely important as without the morphs the guys will stay flaccid. 12 SavageCabbages Animation Pack These are the options i recommend. You might not want to use some of the animations but install them anyway so nothing about missing animations pops up. 13 AAF Bondage Animations Animations for special circumstances. 14 Atomic Lust Another pack of animations. The checked ones are needed. If you use the other mods in the pic add them too. 15 Mutated Lust Animation pack. Required for some other mods in this list. 16 Deathclaw Penises - same page as #15 Textures and meshes. Needed for #15. I recommend using the optional flacid version. The first Deathclaw i encountered made me laugh so hard i couldn't defend myself (and then i had to reload as it ripped my char into tiny little pieces while having a huge boner). 17 Mirelurk King Penises - same page as #15 Textures and meshes. Needed for #15. 18 Vadermania Back to animations again. 19 Farelle Animations Who would have guessed, more animations. 20 Shino Poses Poses. Needed for some animations in this list. 21 Thrax's Action Poses Second required pack of poses. 22 TAP AAF Patch - same page as #21 Just a small patch for Thrax. I prefer to use the one from his page as he either should always have the newest version or made an update for his mod with AAF in mind. 23 Knockout Framework Adds a bit realism to the game. 24 Knockout Framework Hotfix - same page as #23 As the name says, a small hotfix. 25 AAF patch for leito and crazy fomod Now we get the animations which were designed for 4P to work nicely with AAF. 26 CumNWealth-SavageCabbage Another required fix. 27 Devious Devices Optional. Some devious kinky stuff. Very useful to shut up Preston. Can lead to interesting consequences for your character (like hopping through the Commonwealth to get the key for a device an enemy put on you. Yep, happened to me once). For full control don't activate them in RSE. 28 DD Reference Mesh Fix Just a small fix. 29 Roggvirs DD Items Manager Allows you to easily modify the lists for DD. You have to install this one even if you don't want to use DD. But then you have to deactivate the ESP from this mod. 30 CWSS Redux Optional. This is a mod i can only recommend. It works (with a patch) perfectly with RSE and will fulfill your 'Basic Needs'. 31 AAF 79 Family Planning Enhanced Required for RSE. This mod is a huge boon for the game. 32 AAF RSE 4.0 Here comes the big one which connects everything in this list. In the beginning i've had some trouble with it (but that is a thing of the past). Imho a absolute must have as it enhances the game massively! 33 RSE CWSS Compatability Patch Optional. Only needed if you use CWSS. Check the other patches as well, you might need one of them. 34 RSE VIS Compatability Patch - same page as #33 Optional. Only needed if you use VIS or VIS-G (sorting mods on Nexus). 35 AAF Sex 'Em Up Optional. This is just for ease of use. DO NOT USE AAFSEU091718! This will cause a bug in some of the mods in my list. 36 SC XML Addon Patches for some XML. It should be obvious that you only get the files for mods which you are actually going to use. If a requirement for an addon says 'Horizon' you actually need 'Horizon' too. 37 Modified OffsetData This is a simple mod that depends on your installed mods. If you have several conflicting files with the name PersistantSubgraphInfoAndOffsetData.txt simply open each one and copy the content into a new txt-file. Rename the new one to PersistantSubgraphInfoAndOffsetData.txt, zip it (don't forget to put it in the right path (DATA > Meshes > AnimationTextData > Animationoffsets)), and then add it to your manager and overwrite/override the already installed ones. This one should always be the last mod you install into your game as it resolves quite a few problems. I've put my own file (with the right pathing) as an example below. Almost done. Check if the files are actually there. Especially the files for the animations are delicate when it comes to this and one of the reasons for section 'Troubleshooting' (post #2). Now copy the provided modified AAF_equipmentSetData.xml into your game (into DATA > AAF). Recommended Settings This part here is just something that might be interesting to you and not meet your ideas. So this is more my way to setup things for AAF. Most, if not all, is done in the MCM and will be configured in our central mod RSE. 1. Page #1 - Strip API Usage - ON (This ensures my modded armor works fine) 2. Page #2 - Enable Horny Charisma Boost > ON 3. Page #3 - Allow Companions… > ON 4. Page #3 - Allow NPC… > ON 5. Page #3 - Dogs can enjoy… > ON (Theory: With FPE this might lead to Dog(meat) breeding. But you have to buy the female dog from the wandering trader). 6. Page #3 - Mama Murphy… > OFF 7. Page #3 - NPC Receiver... > ON (Will allow to trigger Shenanigans more often and lead to more children) 8. Page #3 - NPC Booty Calls > ON (Will allow to trigger Shenanigans more often and lead to more children) Strongly Recommended Settings This part here is something you should set, either 'cause they are logical or make everything a bit easier for you. 1. Page #9 - CSA Dynamic Rape Count > ON (Raiders got no morals) 2. Page #9 - Village Bicycle Mode > ON (Raiders still got no morals) 3. Page #9 - Hostile NPC Pacification > 120 (This will give you time to finish the animation before you have to leave the area) 4. Page #9 - Devious Devices Integration > Your choice. For full control leave it OFF, otherwise set it to ON. 5. Page #9 - Devious Devices applied… > If #4 is set to ON then this should be ON too. 6. Page #9 - Skips Wait Package > ON (Bigger window for animations) 7. Page #9 - Skip Initial Rapist Dialogue > Your choice. Setting this to ON will make the animations happen faster. I couldn't find the setting for NPC reacting to nudity... Again. This one always doesn't want to be found by me... Set this one to OFF. Otherwise you'll get Infamy way too fast as even your partner, the one you just had in your bed moments before, could trigger this. But this bug (?) is something only @Flashy (JoeR) could fix (and he is absent atm). Thats it, you're finally done. It became quite a long list but now everything should run smoothly and there shouldn't be error messages anymore. But don't forget we're mixing here 36 mods from many different authors and many of them are still Beta or even Alpha (uhm… i mean the mods NOT the authors). If you have any questions regarding this guide/list just ask. I don't know everything but chances are good that i might at least give you a hint to find a solution for your particular problem. Worst case will be the answer 'I don't know that'. So don't hesitate to ask (i won't bite… that often). Questions regarding specific mods should be put in the support thread of that mod. The author of the mod knows way better than i do where the problem might be. Finishing words. A big 'Thank you' to all the modders out there. Without you the game wouldn't be what it is now. This guide/list is all i can do to give something back to the community which has given so much to us 'normal' users. So thanks again. For those who like to print the list i've included some docs for MS-Office and Open Office. Deleted for now as they were completely outdated - will add new ones later. Files Animationtextdata AUG-TD-CA Rug.7z AAF_equipmentSetData.xml
  4. View File AAF Sex 'Em Up This is a port of Chosen Clue's great mod Four-Play Sex 'Em Up to the Advanced Animation Framework. Description Sex 'Em Up is a casual sex mod that allows for some basic, immersive ways to initiate sex in Fallout 4 via using hotkeys and dialogue to ask for sex, prostitute yourself, masturbate, and more! It allows you and your companions, including Nick and Dogmeat, to hook up with humans, non-feral ghouls, Gen 3 synths, and super mutants. Features Masturbation Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU Active hotkey for one second. Flirting and Sex Flirt with others to sate your carnal desires. Use the Active hotkey, and the person closest to you, within a short distance, will initiate dialogue giving you a host of options to choose from. The chance you have of convincing someone to have sex is based on your charisma and their charisma, but this can be changed. You can get those you flirted with to follow you by selecting "Let's find somewhere private" after successfully flirting with them. When you have found the right spot, talk to your partner using the normal dialogue controls (the "e" key) to continue the dialogue. You can start a threesome by successfully flirting with someone, then choosing "Hey, want to find someone to join us?" Then, go to the second NPC you want to be involved in the act, and press the Active hotkey near them to have them join you. Stripping You can ask someone to strip for you. But it may take some convincing! Use the Active hotkey to try to ask them to strip their clothes off. Sexual Assault Satiate those desires another way - by means of force. Crouch and use the Active hotkey to attempt to assault the person closest to you, within a short distance. The chance you have of forcing them is based off of your Strength and theirs, but this can be changed. Be careful - if they fight you off, they will become hostile. Combat Surrender Surrender to your enemies. In combat, use the Passive hotkey to initiate surrender. You can then negotiate with your enemies - will you bribe them with money, talk your way out, or trade your body for your freedom? Prostitution Sell your body for pleasure and profit. When you are around NPCs, use the to Passive hotkey to initiate a prostitution dialogue. If you've got the charisma for it, drive up the price - but don't get too greedy or your customers may decide you're not worth it. To go somewhere more private, select "Follow me" in the dialogue. When you have found the right spot, talk to your customer using the normal dialogue controls (the "e" key) to continue the transaction. MCM Use can use Mod Configuration Manager to change the many options SEU comes with. Installation Install the prerequisite mods, listed under Requirements below. Once you've installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Hotkeys" page. There you will find the Sex Em' Up hotkey option. Set your prefered Active and Passive hotkeys here to complete the installation. Requirements Advanced Animation Framework (AAF) by Dagobaking. SEU requires AAF version 25 or later. Mod Configuration Menu by Registrator2000 Animation Position Tags by Halstrom Animation Packs: Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod. Mod Status and Known Issues Version 0.12 is a fully functional port of Four-Play SEU version 2.5.1 to AAF. All of the features of the original mod should work as they did before, including furniture animations. AAF SEU does not require Four-Play at all, nor does it need the Four-Play proxy from AAF. It relies entirely on native AAF calls for playing animations. There are currently no safeguards against activating the SEU hotkeys while a scene from another mod is playing. So if you are in the middle of a surrender scenario from AAF Violate, don't hit the SEU hotkeys or bad things may happen. This will be addressed in a later release. It is also possible to confuse the mod by spamming the hotkeys. Basic protection against this is enabled in the mod, but this will be made more robust in a later release. Changelog Submitter EgoBallistic Submitted 11/04/2018 Category Sexual Content Requires AAF, MCM, Animation Position Tags, Animation Packs View File
  5. View File These XML allow extra combinations with the existing animations, so you can have more possibilities when choosing actors / animation / furniture. I'm making some XML files while I'm learning how things work. I'll dump them here if they seem interesting enough. Please let me know what you think. NOTE ON VERSION 2.1 - After some chitchat with Halstrom, he gave me a very good input and I decided to change all the name conventions. You should UNINSTALL / REMOVE / DELETE all the previous files, if you installed some, I know it's boring but it's probably the last time. - Now all the files start with AJ_XML, so you can easily regroup them in a mod manager or identifying them inside Data\AAF - Some animation names changed too: everytime an animation has unlocked gender (so it will be possible to play it as FM or FF), it will be written as 2P and not FM anymore. Remember, actor (0) will be passive. - New animations added on Vs (check the round tables), also corrected some. NOTE ON VERSION 2.0 - Since I rewrote most things, you should UNINSTALL / REMOVE / DELETE all the previous files, if you installed some. - The reason behind it lies in the fact that now things are becoming complicated for me and in this way I can add more files in an easier way. - If you think some animations are missing from the list, don't worry because in few days I'll upload a new file which will add a lot of them. - Next files (already done, just need to test more): Horizon patch; extra use of vanilla furnitures; a new animation pack (Atomic Beauty) - In the XMLs I decided to follow the standard assumption that the first actor (0) is F/PASSIVE, while the other ones will be unrestricted (both M or F/active). Install Since v. 2.2, there's a practical FOMOD All-In-One installer (tested with NMM and MO2). Many thanks to Roggvir to help me solve all the issues that came out in the creation. Manual installation: download the archive(s) you want to install and unpack it/them inside your Fallout 4\Data folder, so that the XML files will end up inside Data\AAF. From v. 2.1, every file starts with AJ_XML UnInstall This is only for those who don't use a Mod Manager - Version 2.1+ Inside Data\AAF, remove every file which starts with AJ_XML (or use a Mod Manager) - Version 2.0 These are the files involved and must be deleted from Data\AAF (or use a Mod Manager): >>> FF: SavageCabbage_FF_animationData and SavageCabbage_FF_positionData >>> Ground: SavageCabbage_Ground_animationData and SavageCabbage_Ground_positionData >>> Crowd: SavageCabbage_Crowd_animationData and SavageCabbage_Crowd_positionData >>> Vs SC: SavageCabbage_Vs_animationData and SavageCabbage_Vs_positionData >>> Vs Furniture: Vs_furnitureData.xml Requirement: - AAF - SavageCabbage vanilla pack. If you have the full, I think it works anyway, I'm just not using its animations - Leito FF patch (which will want you to install Vioxis Strapon too) Description of the packages, their contents and possibly extra requirements: *** ANIMATION XMLs *** - FF: adds FF interaction to SavageCabbage animations, in the same way that Leito patch does. File Names: AJ_XML_SC_FF_animationData.xml and AJ_XML_SC_FF_positionData - Ground: adds some SavageCabbage animations on the ground (floor) instead than using furnitures. This is for both FM and FF. File Names: AJ_XML_SC_Ground_animationData and AJ_XML_SC_Ground_positionData - Crowd: unrestricts gender for M, allowing any F+strapon to play M role. This means FFM, FMM, FFF, FFFF, FMFF etc. File Names: AJ_XML_SC_Crowd_animationData and AJ_XML_SC_Crowd_positionData - Vs SavageCabbage : it adds peculiar/tweaked animations on furnitures from the amazing V's Stylish Decor, obviously if you are going to use this package you'll need to install that mod too. It also requires Vs Furniture (see below under FURNITURE FILES) File Names: AJ_XML_SC_Vs_animationData and AJ_XML_SC_Vs_positionData *** FURNITURES XMLs *** - Vs Furniture : it will add furnitures from the amazing V's Stylish Decor to the list of eligible furnitures. This file is REQUIRED by any animation file that wants to be played on V's furnitures (actually only Vs SavageCabbage). Also, V's Stylish Decor IS REQUIRED, obviously. File Names: AJ_XML_Vs_furnitureData - Horizon Furniture : it will add furnitures from the amazing Horizon mod to the list of eligible furnitures. Also, Horizon IS REQUIRED, obviously. More specifically, Z_Architect.esm. File Names: AJ_XML_Horizon_furnitureData Issues: - If you're using AAF wizard, you press PgDown and it doesn't go in the next animation, but if you press PgUp it goes on the previous animation, then please report me immediately - If you have an error, first of all please remove the file and see if the error goes away. These XML files are loaded everytime you load your save, you are safe in doing it. - V's are aligned by me, I based it to my char, if you have misalignment please post a pic and we can see what we can do. - Huge alignment issue: try to cycle all the animations and retry the one who gave you the problem. If it persists, stop the animation and then retry, to see if it was an isolated case. If still persist, please post a picture to show the problem. - Small alignment issue: please post a picture and let's see if we can correct. - Group animations are not working? Actor 0 should be F/passive, so maybe you've pick M as first actor instead. Thank you to all these who worked or still work in the previously mentioned mods. Feel free to do whatever you want with these notepad files. Submitter A.J. Submitted 10/06/2018 Category Other Requires AAF, SC, Leito FF patch. See description for optional requirements. View File  
  6. View File This is a plugin for AAF_STATS (STATS) that reads any actor having sex and modifies Lust and Arousal based on the Stimulation level and Triggers Orgasm which improves Happiness. Also included is a second Plugin called KinkyStats which covers Domination, Masochism, Sadism and Creatures. Sexperience and Fatigue increase from sex. Domination/Submission is reduced or increased according to Scene tags. SexDamage and Stimulation are individually calculated for giving and receiving actors to and from Hands, Feet, Mouth, Nipples, Vagina, StrapOns, Penis and Anus based on the actors positions in the scene. There is a MCM adjustment for arousal speed to lengthen or shorten the Arousal/Orgasm process. If enabled in MCM it can give buffs/debuffs for High Arousal, High Lust, High Pain, High Stimulation, Low Stamina and post Orgasm. It also add semen to the actor in either the womb or stomach locations according to the Male actor/critters penis location so is the primer for a Pregnancy mod or cum inflation. Because these mods are in constant development changing the Scripts I recommend on most updates to uninstall the old version and then save a game without it then install the updated version. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging Future plans: Later versions will stop the animation when orgasm occurs etc. Requirements: F4SE AAF 10.0 or later Animation Tag Properties (APT) AAF_STATS (STATS) 181024.0 I made this a separate Plugin to STATS so it could easily be replaced by another system if desired, ideally any mods should be depending on STATs not this file. Basically the concept is this: Lust is how much desire the Actor has to have Sex and an Orgasm. Arousal is physical arousal caused by Stimulation so wetness for females and erectness for males. When Arousal reaches 100% the Orgasm process starts. Lust starts dropping during orgasm. Orgasm length is determined by the amount of Lust that has built up or if Orgasm reaches 100%. When Orgasm ends, Lust, Arousal and Orgasm are all set to 0% and Happiness is increased according to the length of the Orgasm. The basic Arousal code for other Script Monkeys : Submitter Halstrom Submitted 09/21/2018 Category WIP / Beta Requires F4SE, MCM, AAF, STATS, APT View File
  7. View File This adds a heap of AAF tags to animations, these tags allow mods to choose animations dependant on positions they add tags to animations like "Kissing", "Blowjob" or "Missionary". Don't bother downloading this unless you are needing it or want to use it in your mod. There is no esp for this file, only a single file in Data/AAF called Halstrom_tagData.xml If you rename Halstrom_tagData and also rename it to the same in the first line you can replace it with your own custom xml too. Though if you run mine as well it will cause issues with SexStatSystem. Mods using this so far: [AAF] RSE 180901 onwards [A.A.F.] M.C.G. (Wear and Tear, V.Fudge and Statistics) 1.7.10 BETA onwards SexStatSystem SynthPlayer 180828 onwards Animations Tagged so far: Crazy Leito Atomic Lust / Mutant Lust Farelle Savage Cabbage - Be sure you have the latest version as it is causing issues for people with older versions Vadermainia - Be sure you have the latest version as it is causing issues for people with older versions ZazOut4 Pillory GreyUserBP's Bondage animations (Requires EgoBallistics Mod to use them) Astymma's FF XML A.J.s Various XML's Let me know if I've missed any too. Requirements: None, but it won't do anything without AAF, animations and mods that read the tags. Installation: The latest version should be able to be installed using any mod manager as normal as its only one file, no esp. And now thanks to CGI, there is a FOMOD version that should work with any ModManager. Scope: This is an effort to set some sort of standard for animation attributes by editing Animation XML files using the Tags in AAF feel free to discuss or add suggestions. I'm no expert by any means and basically doing it because no one else has and I feel it needs to be done for AAF to progress further in FO4. Please feel free to point out my numerous errors and better ways to do things Many mods like Pregnancy want to know where cum is going or what orifices are being used. I'm still considering changes to tag names etc, so if any modder starts to use these, please let me know, I will make a list in this post of mods using it. Example XML Edit: <position id="F-Dance03-01TwerkStart" tag="Held0,Love0,Stim1,Dom0,Dancing"/> <position id="FM-Bed01-01Handjob" location="Single_Bed" tag="Held1,Love3,Stim1,Dom-3,PenisToHand"/> <position id="FMMMM-Floor01-01Gangbang" tag="Held9,Love0,Stim9,Dom-9,PenisToVagina,PenisToAnus,PenisToMouth,PenisToHand"/> Gender/Number of Actors Tags: F M F_M, F_M_M, F_M_M_M etc F_F M_M F_DogM - Female and Dog Male F_SmM - Female and SuperMutant Male M_SmM - Male and SuperMutant Male F_SmM_SmM - Female and SuperMutant Male x2 F_HoundM - FFemale and EVHound Male F_GhM - Female and Feral Ghoul F_BGhM - Female and Bloated Ghoul F_GorM - Female and Gorilla F_DClaw - Female and DeathClaw CatF_CatM - Cats sex, yes it exists 1P - ungendered solo/dancing 2P - ungendered pair 3P - Threesome 4P - Foursome 5P - Fivesome Location Tags: Leitos: NoFurn, Vadermania: NoFurn, Table, Crazy: NoFurn, SingleBed, DoubleBed, Farelles: NoFurn, Rufgt: NoFurn, Double Bed, Power Armor Station, Alternative PA Station, Cryo Pod, AWKCR Power Armor Station, AWKCR Compact PA Station, Atomic Cryo Pod SOE, SavageCabbage: NoFurn, Single_Bed, Bunk_Bed, Double_Bed, ArmChair, ChairHigh, ChairMedium, ChairLow, ChairVeryLow, Seat, Stool, Couch, Couches, Desk, RoundTable, MediumTable, PoolTable, TiresBed, SMBed, Stocks, Shackles, Throne, HydroPillory, Pillory, WallChurch Sex Position Tags: Standing Kneeling FromBehind FromFront FromSide Missionary Cowgirl PowerBomb Wheelbarrow Spooning Cunnilingus Scissor 69 Blowjob Handjob Footjob Jackoff Masturbation Spanking Hugging Cuddle Kissing Dancing Caught Climax OtherTags: pose - Poses aggressive - for Combat Sex etc Loving - For Lovers only Neutral - Either Combat Sex or Lovers Bound - For cuffed, tied etc not using furniture Restrained Tags: Held0 = Free, no actors or bindings Held1 = receiver 1% restrained, the receiver has a 99% chance to change positions or control the animation, usually a willing participant etc, on bottom in missionary position etc Held3 = Held in some way like Doggystyle Held5 = Held in firm hold or pinned down, Held7 = Held in firm hold or pinned down by multiple actors, spitroast, Held9 = receiver 99% restrained, little chance of breaking free, receiver has no control over what is happening to them, they are bound, wall shackles etc Arousal Tags: Stim-9 = extreme pain Stim-7 = Stim-5 = iced water Stim-3 = Stim-1 = unwanted contact Stim0 Stim1 = Spooning, touching Stim3 = Fondling, caressing Stim5 = Missionary sex Stim7 =Doggy style sex Stim9 = Wild Sex Loving/Romance Tags: Love-9 = This could cause a major reduction in relationship status (rape) Love-7 = Love-5 = Love-3 = Love-1 = This could reduce any relationship status slightly Love0 = Love1 = This slowly could progress the receiver to be emotionally attached to the giver, blowjob Love3 = missionary sex Love5 = Love7 = spooning, cuddling Love9 = The receiver could more rapidly form an emotional need with the giver, kissing Dominance/Submission Tags: Dom-9 = position for receiver is submissive on bottom Dom-7 = giving blowjob Dom-5 = Dom-3 = spanked Dom-1- position for receiver is slightly submissive, missionary sex on bottom Dom0 = Dom1 = position is slightly dominating, missionary sex on top Dom3 = spanking Dom5 = Dom7 = Dom9 = position is very dominating Sex Type Tags: These all assume the first actor is the receiver and additional tags are for additional actors relating to the receiver unless they are reversed then they become relating to that actor. HandToVagina HandToMouth HandToChest HandToAnus HandToPenis HandToStrapOn HandToEither FeetToPenis LegToPenis LegToVagina MouthToMouth MouthToNipples MouthToPenis MouthToStrapOn MouthToVagina MouthToAnus MouthToEither NipplesToMouth NipplesToPenis NipplesToStrapOn NipplesToAnus VaginaToHand VaginaToLeg VaginaToMouth VaginaToChest VaginaToPenis VaginaToStrapOn VaginaToVagina StickToStick - Stick could be StrapOn or Penis and is determined by the sex of the Actor StickToHand StickToFeet StickToLeg StickToMouth StickToNipples StickToVagina StickToAnus StickToEither - Could be either Vagina orAnus depending on preference PenisToPenis PenisToHand PenisToFeet PenisToLeg PenisToMouth PenisToNipples PenisToVagina PenisToAnus PenisToEither - Could be either Vagina orAnus depending on preference StrapOnToHand StrapOnToMouth StrapOnToNipples StrapOnToVagina StrapOnToAnus StrapOnToEither - Could be either Vagina orAnus depending on preference AnusToHand AnusToMouth AnusToChest AnusToPenis AnusToStrapOn AnusToAnus SpankToButt - spanking SpankToNipples - spanking MilkingNipples MilkingVagina MilkingPenis MilkingAnus To read them in the mod we need to do something like this which may be wrong because I learnt Arrays on a Commodore VIC20: Event AAF:AAF_API.OnAnimationStop(AAF:AAF_API akSender, Var[] akArgs) Debug.Notification("AAF OnAnimationStop Event Heard!") ; The status: int status = akArgs[0] as int ; The Actors involved: Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] Actor rActor0 = actors[0] as Actor Actor rActor1 = actors[1] as Actor Actor rActor2 = actors[2] as Actor Actor rActor3 = actors[3] as Actor ; The Position playing: String position = akArgs[2] as String ; *** Unpack the tags which are in akArgs[3] and populate the new array "sTags" with them Var[] aArrayTags = Utility.VarToVarArray(akArgs[3]) String[] aTags = aArrayTags as String[] String sTags0 = atags [0] as String String sTags1 = atags [1] as String String sTags2 = atags [2] as String String sTags3 = atags [3] as String If the above script was used on this below: <position id="Staged Leito_MM_ Blowjob" animationGroup="Staged_Leito_MM_Blowjob" tags="Held1,PenisToMouth"> It should return: sTag0 == "Held1" sTag1 == "PenisToMouth" sTag2 == None sTag3 == None File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American Thanks To: F4SE people Dagobaking for his help learning how this voodoo works CGI for general help and creating the FOMOD version and Test Minions PERMISSIONS: No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then Submitter Halstrom Submitted 08/07/2018 Category Animation Requires AAF View File
  8. View File This is a very early work. Be prepared for bugs and suffering. "The bombs... the vault... I felt cold... I'm awake again... but I feel nothing... SHAUN!! NATE!! Why am I seeing these numbers in my vision? WHAT DID THEY DO TO ME?" Its basic features are functional with no crashing or bugs that I know of. It should not activate till you exit the CryoPod but can also be used on any saved game of any level. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging It should look something like this: Papyrus.0.log Those logs should be for the last 4 save games. My messages should all have the Prefix "SynthPlayer:" With all the other mods cleaned out using Notepad++ Search "SynthPlayer:" it looks like this: PapyrusCleaned.0.log Basically the goal is to simulate the player awakening from crysleep replaced into a Synth, a Gen 2.5 Prototype Gynoid Sexbot to be more specific. It is Player only and wont be expanded to other actors. As the unit becomes more experienced, abilities to override Vault-Techs Asimov like safety protocols and be more combat orientated will increase. Currently the mod assumes you appear completely human, although later Robots and Synths may detect you as an escaped Synth. This is not meant or survival mod as being a bot you should not suffer hunger disease, poison etc, by the time I disable all that, your playing in normal mode anyway Bad News - Less Electricity resistance, but it improves as you level. Normal healing like Stimpacks doesn't work on you. Good News - . You are immune to Poisons and regenerate damage and use Rads to generate power. Action Points, Endurance, Agility, Intelligence, Perception, Movement and Jumping Speed are increased as you get higher in Status Damage Regeneration = Requires power also occurs more efficiently when not moving, sitting or sleeping. OverClocking gives you a Status/Level Boost for a short time when activated by key or Combat detection. The Duration in seconds and Percentage of Unit Status boost is set from the MCM sliders and has a 100 second cooldown afterwards. There is a MCM menu for Settings and HUD displaying the following: UnitStatus = Basically the current operational status of the Gynoid, health and other systems etc. It Buffs Physical stats, Action points, Speed and Jump Height. Power = Electricity, you need it. Drained by Running/Sprinting/Jumping/Sex etc. Power affects Movement and Jumping rates. Slow recharges from soaking any Rads you have, rad can now be useful, but they can still kill you and create overheating. Though if you have Rads you can't fully heal and if you are fully charged you can't process anymore rads. Conversion of Rads happens asted when stationary, and faster again when seated or sleeping. You can also use the Torture Devices Extractor Chair or Synth Reclaimation chair at the cost of some LubriCool or Plugs Of The Commonwealth Buttplug Cores. You can also charge from Fusion cores using Power Armor. if you enter Power armor both batteries will average out the charge between them, so you could end up losing power to charge the Power Armor or using its power to charge you. There should be wearable Insertable Fusion Core option if you have any Fusion Cores in your inventory. When depleted they should become Depleted Cores. Similar for Plugs of the Commonwealth Butt Plug Fusion Cores. CoreTemp = 0-100 degrees Celsius plus a small level buff, Heat generated by external temperature, heavy armor rating and running, Rads, Arousal, Fertilty. Reduced by Stationary, sitting, sleeping or swimming. External temperatures are 18degrees indoors, 8 degrees while swimming and varying 18 +/-12 degrees outdoors dependant on time of day. The more armor rating you wear the hotter you will get too. NutriLube = Is the total NutriLube you have in your body, it repairs, cools and lubricates. It is lost from damage or during sex or high arousal, restored by drinking it or making it. NutriLube affects Movement and Jumping. The Gynoid has 1000ml of storage in body + 1000ml in Breasts, 500ml in the Butt, 500ml in the Womb and up to 1000ml in the Belly and the NutriLube enters the Belly and transfers gradually through the Butt, Breasts then into the Body as needed at roughly 1ml per second. Excessive Lubricant will cause bloating and swelling in areas using LooksMenu Morphing. There are sliders in MCM to adjust the amount of Morphing for each area. I have avoided using the Pregnancy Belly bodymorph node thingy so it should not conflict with it. Finally a use for all those Coolant containers, you can craft NutriLube from Semen, Coolant and Oil. You can craft Coolant from Alcohol and Abraxo. You can consume Coolant, Abraxo and Oil by crafting it into Cups or Glasses. Food, Soda and Water Consumption generate waste which is planned to be linked to pooping in RSE, but I'll make that an optional feature. Waste is stored in the stomach and Butt area. The Butt Waste and NutriLube storage sizes are adjustable in MCM for those who want more or less of either. You should see digestible Abraxo, Coolant and Cooking Oil in your AID tab if you have any normal versions in your inventory. Firewall = (Non-Functional) Resistance to Hacking by Synths and Robots and the Gynoids SexualProcessor, reduced by Gynoids Arousal, Lust and Submissiveness. Killing things especially Synths and Humans will result in Behaviour errors and corrective shocks if your Firewall is low. Sexual Processor = (WIP) The Gynoid is a Sexbot, the Sexual processor is basically the units Lust to engage in Sexual activity and may gradually override the Gynoids options and responses, I plan to actually alter settings and other factors in mods like RSE, FPA, Perversions etc so the player will have less control. It is going to be like a virus in your system, you may start becoming Sadistic or Masochistic or desiring Supermutants, or whatever just to sate your programmed desires. Arousal = (WIP) How close to Orgasm, Arousal and Orgasm expels LubriCool and increases the Sexual Processor Control. UpperServos = Arms health, when damaged to low levels abilities like Combat may be lost but damage does regenerate. Systems disabled re-enable at twice the Percentage they disable, so if Combat is disabled at 10% it will re-enable at 20%. MobilityServos = Legs health, when damaged to low levels abilities like FastTravel, Sprint, Jump, Running and Movement may be lost but damage does regenerate. TorsoChassis = Torso health, also damaged by overheating and sex. Later will effect cooling and recharging system efficiency, but damage does regenerate. CranialStatus = Head health, also damaged by overheating, when damaged to low levels abilities like Sneak and VATS may be lost but damage does regenerate. VisualSensors = Eyes health, when damaged to low levels abilities like "Look At" may be lost but damage does regenerate. Storage System: These storage areas may stretch to 200% of the full amount. After this the fluids will transfer to another storage location. If Body, Breasts or Butt storage locations are less than 100% they will transfer the appropriate liquid from another location. Excess will be sent to waste system. Excess waste can result in emergency waste release. Body - 1000ml of NutriLube, may also be contaminated by Injected/Inhaled Chems Breasts - 1000ml of NutriLube (adjustable in MCM for those who don't want Breast expansion) Butt - 500ml of NutriLube (adjustable in MCM for those who don't want Butt expansion) Butt - 500ml of Solid Waste (adjustable in MCM for those who don't want Butt expansion) Belly - 200ml of Womb, when Pregnant contains offspring size and NutriLube. Possibly contaminated with Oil and NutriLube from Robots or Synths and Semen from Biologicals Belly - 200ml of Bladder, Liquid Waste Belly - 200ml of Stomach, Storage containing Food, Water, Soda, NutriLube, Cum, Oil, Coolant, Abraxo, Alcohol and Ingested Chems. The Stomach converts its contents into other substances with some wastage generated. Coolant and Oil make NutriLube Abraxo and Alcohol make Coolant Food, Water and Cum make NutriMilk Food and Sodas make Waste Waste is removed by using RSE's Peeing and Pooping animations with a manual hotkey in MCM. It's frequency can be adjusted or turned off with the MCM sliders. Clothing: Devious Devices Corsets, Chastity Belts, Chastity Bras and Catsuits will restrict or reduce expansion of Butt, Breasts and Belly. MCM Settings: In the HUD there are settings that don't do much yet but will be hijacked by the SPU meaning you will be able to set them at start but may lose the ability to adjust them when the SPU has control: VocalInterationResponse: How much the Unit is aroused or Pained by Oral Sexual interaction UpperStorageInterationResponse: How much the Unit is aroused or pained by Boobs Sexual interaction PrimaryPortInterationResponse: How much the Unit is aroused or pained by Genital Sexual interaction WastePortInterationResponse: How much the Unit is aroused or pained by Anal Sexual interaction DermalInterationResponse: How much the Unit is aroused or pained by skin contact Human Appearance Slider: This tells my mod how human the Gynoid appears. I have no idea what body mod you may be using. This will eventually alter the chances of NPC's and opponents like BOS treating you as a human. may be adjusted by extreme expansion amking you look inhuman. You can adjust the spacing of most of the top left status messages in MCM to make them less frequent, currently default is 15unit changes prompt a message. Male Gynoids: Although this is aimed at females I plan to allow for Futa/Male Androids, but wont be doing any testing, let me know if anything doesn't work or make sense for males and I will see if I can make it work. I have already set some of the sounds to alter for male players. I'll have to add a toggle in to disable the womb stuff, some things really depend on know ing what type of sex is occurring, which will only come from AAF. Yeah, I could do a whole balls swelling with Cum thing later This is mainly scripted with few records altered so should not conflict with any other mods. Requirements (No hard requirements, no idea how it will go if you don't have some installed: F4SE, I think I only use it for one function so far but will use for others later. HUD Framework, you wont see any status without it, not a hard requirement though as it seems a bit buggy for some. MCM if you want to change settings. No DLC required, it does soft load some assets if installed. This is designed to interface with the following to this degree so far: LooksMenu - This is required for the Boob, Belly and Breast inflation, it also morphs the body Muscles dependant on the Strength Stat. Not all outfits are set up for morphing as far as I can see. AAF - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. FourPlay - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. Family Planning Enhanced - Detects Fertility, Pregnancy will draw extra power, NutriMilk, etc, and reduces physical abilities. Devious Devices - Not a great deal so far but working on Institute devices to reduce Firewall and slowly hack the Gynoid. Chastity Bra, Chastity Belt and Corset should prevent Bodymorphing in relevant parts. Corset and Catsuits will increase Core temperature. Torture Devices - Extraction and Reclamation Chair which will be used recharge at the cost of gathering coolant from the Gynoid. Stimulation from the Milking Chair and HydroPillory Four Play Attributes - The Stats affect Firewall and wear is repaired. Realistic Saliascious Encounters - Disables Basic and Advanced needs as they aren't relevant to a Gynoid. Uses the peeing and pooping Animations ,it should work fine with both FourPlay and AAF versions. Perversions - Plans to link into the Orgasm feature and adjust some settings. Plugs Of The Commonwealth - The FusionCore is usable as a recharging item. And may cause additional SexProcessor/Arousal Buff/Debuff dependant on the MCM Anal penetration response setting Glory Hole - Reduces SelfEsteem and Dominance, Cum is an ingredient needed to make NutriMilk. ASIA - Charging from some of the upgrade chairs, more stuff to come, this should work fine with both FourPlay and AAF versions. Bugs: As its an Alpha, you will get FREE STUFF added for testing purposes and to retain playability, ideally they should not be needed to play this mod. There is something funny going on between this and other HUDFramework mods causing zero readings and no updating. Make sure you install the FPAttributes HUD in a save before adding this mod and it seems to solve it. There is a script reset in MCM that may solve issues if you have updated from older versions. Some bugs I've found due to the engine require clean saves. Future Plans: Adding a game start Bootup sequence to gradually raise all values from zero to current operational status and make it feel a little more immersive. Use Fusion Generators to charge somehow. Makeshift Batteries? Settlement Generators? AAF support, just waiting for it to stabilise a bit and have the detection I need for Sex types and Races etc, hopefully Fade to Black at least for Robots till animations are made. Hijack the Family Planning Fertility settings so it is controlled by the Gynoids SPU. Place Reclaimation chargers around the Commonwealth and reduce the charging effect of Rads. Or maybe I use the Vault Tech Single person Nuke Shelters. Hopefully I can do that by script once I work out the co-ordinates. A Reclaimation chair may be the only way to get the Institute Chastity Belt removed once added. Other Synths and Robots will use you for a Battery or LubriCool source, they will milk your swollen boobs before bloating your Belly with materials to create more before maybe releasing you. Gen 1 Synths just want to drain power from you by fucking you. May add DD Institute devices to you. Gen 2's require NutriLube and attempt to hack you during sex to make you more submissive. May add DD Institute devices to you. Robots? Any of the above I guess. May add DD Institute devices to you. Assaultrons? Got to be something special for them. The Rust Devils will want you of course too and who knows what the Mechanist's plans are for you? The Institute will want you for experiments, you may not know you are programmed to collect something like FEV Hound sperm so will automatically submit when you find one. You may catch a Virus from a Radio Station, Terminal, Holotape or Power Armor. Pumps and valves that transfer LubriCool between areas may fail leading to uncontrolled bloating or shortages. Adding the ability to hack robots and other Synths. Adding features like Nightvision that use power of course. Finding upgrade components that can increase systems efficiency, those Military Circuit boards will be handy. Most healing other than Stimpacks will be disabled, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now I have no plans to use a body race or similar or make it a requirement, Mesh/Textures is pretty much beyond my ability, I mainly just script code Lastly get my SInstitute idea happening again and linked to this. Any new ideas are welcome or suggestions on improvements. File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Submitter Halstrom Submitted 05/05/2018 Category Races/Creatures Requires HUD Framework, F4SE, MCM View File  
  9. View File This adds a common set of Stats displayed in AAF that I hope all Sex mods will eventually use. There is a huge MCM menu with global variables to set the NPC and Player Preferences for Gender/Sex positions, Creature preferences etc for other mods to use when selecting sex scenes. Because these mods are in constant development changing the Scripts I recommend on most updates to uninstall the old version and then save a game without it then install the updated version. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging Requirements: F4SE AAF 10.0 or later Animation Tag Properties (APT) MCM Included and working now with AAF's Stat system displaying in the Wizard are the following Stats from ActorValues, 100% would be a normal peak human level: Stimulation% (-100 to 100) - How much stimulation the Actor is currently experiencing, negative values = pain. Lust% (0 to 100) - How much an actor wants to have sex, 100% find a suitable partner or masturbate. Arousal% (0 to 100) - How much the actor is physically Aroused and close to orgasm, hit 100% and Orgasm should start Orgasm% (0 to 100) - How far through Orgasm the Actor is,. SexDamageTotal% (0 to 100) - The current sexual physical readiness or wear state totalled from SexDamage ActorValues for Mouth, Nipples, Vagina, Penis and Anus SexperienceLevel (0 to 100) - How much Sexual Experience an Actor has, 0 is Virgin. Happiness% (-100 to 100) - How unhappy to happy an Actor is Fatigue% (0 to 100) - How fatigued an actor is 100% would be fall unconscious SemenTotal (0-9999) - this is the total of all semen in the actors Stomach or Womb of all types Human/Dog/DeathClaw etc. KinkyStats - these are present but not enabled unless the KinkyStats.esp is installed. Dominance% (-100 to 100) - How Dominant/Submissive an Actor is, -100 for fully Submissive, 100% for fully Dominant Masochism% (0-100%) How much arousal is caused by feeling pain. Sadism% (0-100%) How much arousal is caused by seeing others in pain. PregStats - these are present but not enabled unless the PregStats.esp is installed(not yet available) Potency% - Quality of Male Semen Fertility% - Chance of any Ova becoming fertilised PregnancyTotal% - The total pregnant state of the actors current Pregnancies These are stored as Actor Values, there is one value that is the HUD and the other is the live STAT. The HUD version only updates at the end of the animation so is not a lot of use. The live STAT is modified by using the corisponding MOD adjustment. So to change Arousal you would read the current MODArousal in case another Plugin is already changing it, add your change then Write it back into MODArousal. Assets for other Sexual properties: These are just assets to be referenced, their actual effects are added or set in esp's. Drugs: Abortion Pill, Contraceptive Pill, Fungicide Wash, Spermicidal Douche, STD cure Antibiotic Effects: 4 levels of visible Pregnancy, STD's and Crabs, High Lust, High Arousal, High Stimulation, High Pain, Orgasm and post Orgasm This is a community project, I'm just kicking it out there, any ideas or thoughts on the Stats please feel free to discuss. Submitter Halstrom Submitted 08/30/2018 Category WIP / Beta Requires F4SE, AAF, MCM View File  
  10. Version 181113.0

    29,347 downloads

    This adds a heap of AAF tags to animations, these tags allow mods to choose animations dependant on positions they add tags to animations like "Kissing", "Blowjob" or "Missionary". Don't bother downloading this unless you are needing it or want to use it in your mod. There is no esp for this file, only a single file in Data/AAF called Halstrom_tagData.xml If you rename Halstrom_tagData and also rename it to the same in the first line you can replace it with your own custom xml too. Though if you run mine as well it will cause issues with SexStatSystem. Mods using this so far: [AAF] RSE 180901 onwards [A.A.F.] M.C.G. (Wear and Tear, V.Fudge and Statistics) 1.7.10 BETA onwards SexStatSystem SynthPlayer 180828 onwards Animations Tagged so far: Crazy Leito Atomic Lust / Mutant Lust Farelle Savage Cabbage - Be sure you have the latest version as it is causing issues for people with older versions Vadermainia - Be sure you have the latest version as it is causing issues for people with older versions ZazOut4 Pillory GreyUserBP's Bondage animations (Requires EgoBallistics Mod to use them) Astymma's FF XML A.J.s Various XML's Let me know if I've missed any too. Requirements: None, but it won't do anything without AAF, animations and mods that read the tags. Installation: The latest version should be able to be installed using any mod manager as normal as its only one file, no esp. And now thanks to CGI, there is a FOMOD version that should work with any ModManager. Scope: This is an effort to set some sort of standard for animation attributes by editing Animation XML files using the Tags in AAF feel free to discuss or add suggestions. I'm no expert by any means and basically doing it because no one else has and I feel it needs to be done for AAF to progress further in FO4. Please feel free to point out my numerous errors and better ways to do things Many mods like Pregnancy want to know where cum is going or what orifices are being used. I'm still considering changes to tag names etc, so if any modder starts to use these, please let me know, I will make a list in this post of mods using it. Example XML Edit: <position id="F-Dance03-01TwerkStart" tag="Held0,Love0,Stim1,Dom0,Dancing"/> <position id="FM-Bed01-01Handjob" location="Single_Bed" tag="Held1,Love3,Stim1,Dom-3,PenisToHand"/> <position id="FMMMM-Floor01-01Gangbang" tag="Held9,Love0,Stim9,Dom-9,PenisToVagina,PenisToAnus,PenisToMouth,PenisToHand"/> Gender/Number of Actors Tags: F M F_M, F_M_M, F_M_M_M etc F_F M_M F_DogM - Female and Dog Male F_SmM - Female and SuperMutant Male M_SmM - Male and SuperMutant Male F_SmM_SmM - Female and SuperMutant Male x2 F_HoundM - FFemale and EVHound Male F_GhM - Female and Feral Ghoul F_BGhM - Female and Bloated Ghoul F_GorM - Female and Gorilla F_DClaw - Female and DeathClaw CatF_CatM - Cats sex, yes it exists 1P - ungendered solo/dancing 2P - ungendered pair 3P - Threesome 4P - Foursome 5P - Fivesome Location Tags: Leitos: NoFurn, Vadermania: NoFurn, Table, Crazy: NoFurn, SingleBed, DoubleBed, Farelles: NoFurn, Rufgt: NoFurn, Double Bed, Power Armor Station, Alternative PA Station, Cryo Pod, AWKCR Power Armor Station, AWKCR Compact PA Station, Atomic Cryo Pod SOE, SavageCabbage: NoFurn, Single_Bed, Bunk_Bed, Double_Bed, ArmChair, ChairHigh, ChairMedium, ChairLow, ChairVeryLow, Seat, Stool, Couch, Couches, Desk, RoundTable, MediumTable, PoolTable, TiresBed, SMBed, Stocks, Shackles, Throne, HydroPillory, Pillory, WallChurch Sex Position Tags: Standing Kneeling FromBehind FromFront FromSide Missionary Cowgirl PowerBomb Wheelbarrow Spooning Cunnilingus Scissor 69 Blowjob Handjob Footjob Jackoff Masturbation Spanking Hugging Cuddle Kissing Dancing Caught Climax OtherTags: pose - Poses aggressive - for Combat Sex etc Loving - For Lovers only Neutral - Either Combat Sex or Lovers Bound - For cuffed, tied etc not using furniture Restrained Tags: Held0 = Free, no actors or bindings Held1 = receiver 1% restrained, the receiver has a 99% chance to change positions or control the animation, usually a willing participant etc, on bottom in missionary position etc Held3 = Held in some way like Doggystyle Held5 = Held in firm hold or pinned down, Held7 = Held in firm hold or pinned down by multiple actors, spitroast, Held9 = receiver 99% restrained, little chance of breaking free, receiver has no control over what is happening to them, they are bound, wall shackles etc Arousal Tags: Stim-9 = extreme pain Stim-7 = Stim-5 = iced water Stim-3 = Stim-1 = unwanted contact Stim0 Stim1 = Spooning, touching Stim3 = Fondling, caressing Stim5 = Missionary sex Stim7 =Doggy style sex Stim9 = Wild Sex Loving/Romance Tags: Love-9 = This could cause a major reduction in relationship status (rape) Love-7 = Love-5 = Love-3 = Love-1 = This could reduce any relationship status slightly Love0 = Love1 = This slowly could progress the receiver to be emotionally attached to the giver, blowjob Love3 = missionary sex Love5 = Love7 = spooning, cuddling Love9 = The receiver could more rapidly form an emotional need with the giver, kissing Dominance/Submission Tags: Dom-9 = position for receiver is submissive on bottom Dom-7 = giving blowjob Dom-5 = Dom-3 = spanked Dom-1- position for receiver is slightly submissive, missionary sex on bottom Dom0 = Dom1 = position is slightly dominating, missionary sex on top Dom3 = spanking Dom5 = Dom7 = Dom9 = position is very dominating Sex Type Tags: These all assume the first actor is the receiver and additional tags are for additional actors relating to the receiver unless they are reversed then they become relating to that actor. HandToVagina HandToMouth HandToChest HandToAnus HandToPenis HandToStrapOn HandToEither FeetToPenis LegToPenis LegToVagina MouthToMouth MouthToNipples MouthToPenis MouthToStrapOn MouthToVagina MouthToAnus MouthToEither NipplesToMouth NipplesToPenis NipplesToStrapOn NipplesToAnus VaginaToHand VaginaToLeg VaginaToMouth VaginaToChest VaginaToPenis VaginaToStrapOn VaginaToVagina StickToStick - Stick could be StrapOn or Penis and is determined by the sex of the Actor StickToHand StickToFeet StickToLeg StickToMouth StickToNipples StickToVagina StickToAnus StickToEither - Could be either Vagina orAnus depending on preference PenisToPenis PenisToHand PenisToFeet PenisToLeg PenisToMouth PenisToNipples PenisToVagina PenisToAnus PenisToEither - Could be either Vagina orAnus depending on preference StrapOnToHand StrapOnToMouth StrapOnToNipples StrapOnToVagina StrapOnToAnus StrapOnToEither - Could be either Vagina orAnus depending on preference AnusToHand AnusToMouth AnusToChest AnusToPenis AnusToStrapOn AnusToAnus SpankToButt - spanking SpankToNipples - spanking MilkingNipples MilkingVagina MilkingPenis MilkingAnus To read them in the mod we need to do something like this which may be wrong because I learnt Arrays on a Commodore VIC20: Event AAF:AAF_API.OnAnimationStop(AAF:AAF_API akSender, Var[] akArgs) Debug.Notification("AAF OnAnimationStop Event Heard!") ; The status: int status = akArgs[0] as int ; The Actors involved: Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] Actor rActor0 = actors[0] as Actor Actor rActor1 = actors[1] as Actor Actor rActor2 = actors[2] as Actor Actor rActor3 = actors[3] as Actor ; The Position playing: String position = akArgs[2] as String ; *** Unpack the tags which are in akArgs[3] and populate the new array "sTags" with them Var[] aArrayTags = Utility.VarToVarArray(akArgs[3]) String[] aTags = aArrayTags as String[] String sTags0 = atags [0] as String String sTags1 = atags [1] as String String sTags2 = atags [2] as String String sTags3 = atags [3] as String If the above script was used on this below: <position id="Staged Leito_MM_ Blowjob" animationGroup="Staged_Leito_MM_Blowjob" tags="Held1,PenisToMouth"> It should return: sTag0 == "Held1" sTag1 == "PenisToMouth" sTag2 == None sTag3 == None File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American Thanks To: F4SE people Dagobaking for his help learning how this voodoo works CGI for general help and creating the FOMOD version and Test Minions PERMISSIONS: No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then
  11. Halstrom

    AAF_STATS (Beta)

    Version 181114.0

    4,565 downloads

    This adds a common set of Stats displayed in AAF that I hope all Sex mods will eventually use. There is a huge MCM menu with global variables to set the NPC and Player Preferences for Gender/Sex positions, Creature preferences etc for other mods to use when selecting sex scenes. Because these mods are in constant development changing the Scripts I recommend on most updates to uninstall the old version and then save a game without it then install the updated version. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging Requirements: F4SE AAF 10.0 or later Animation Tag Properties (APT) MCM Included and working now with AAF's Stat system displaying in the Wizard are the following Stats from ActorValues, 100% would be a normal peak human level: Stimulation% (-100 to 100) - How much stimulation the Actor is currently experiencing, negative values = pain. Lust% (0 to 100) - How much an actor wants to have sex, 100% find a suitable partner or masturbate. Arousal% (0 to 100) - How much the actor is physically Aroused and close to orgasm, hit 100% and Orgasm should start Orgasm% (0 to 100) - How far through Orgasm the Actor is,. SexDamageTotal% (0 to 100) - The current sexual physical readiness or wear state totalled from SexDamage ActorValues for Mouth, Nipples, Vagina, Penis and Anus SexperienceLevel (0 to 100) - How much Sexual Experience an Actor has, 0 is Virgin. Happiness% (-100 to 100) - How unhappy to happy an Actor is Fatigue% (0 to 100) - How fatigued an actor is 100% would be fall unconscious SemenTotal (0-9999) - this is the total of all semen in the actors Stomach or Womb of all types Human/Dog/DeathClaw etc. KinkyStats - these are present but not enabled unless the KinkyStats.esp is installed. Dominance% (-100 to 100) - How Dominant/Submissive an Actor is, -100 for fully Submissive, 100% for fully Dominant Masochism% (0-100%) How much arousal is caused by feeling pain. Sadism% (0-100%) How much arousal is caused by seeing others in pain. PregStats - these are present but not enabled unless the PregStats.esp is installed(not yet available) Potency% - Quality of Male Semen Fertility% - Chance of any Ova becoming fertilised PregnancyTotal% - The total pregnant state of the actors current Pregnancies These are stored as Actor Values, there is one value that is the HUD and the other is the live STAT. The HUD version only updates at the end of the animation so is not a lot of use. The live STAT is modified by using the corisponding MOD adjustment. So to change Arousal you would read the current MODArousal in case another Plugin is already changing it, add your change then Write it back into MODArousal. Assets for other Sexual properties: These are just assets to be referenced, their actual effects are added or set in esp's. Drugs: Abortion Pill, Contraceptive Pill, Fungicide Wash, Spermicidal Douche, STD cure Antibiotic Effects: 4 levels of visible Pregnancy, STD's and Crabs, High Lust, High Arousal, High Stimulation, High Pain, Orgasm and post Orgasm This is a community project, I'm just kicking it out there, any ideas or thoughts on the Stats please feel free to discuss.
  12. Halstrom

    AAF_SexStatSystem (SSS) (Beta)

    Version 181114.0

    4,949 downloads

    This is a plugin for AAF_STATS (STATS) that reads any actor having sex and modifies Lust and Arousal based on the Stimulation level and Triggers Orgasm which improves Happiness. Also included is a second Plugin called KinkyStats which covers Domination, Masochism, Sadism and Creatures. Sexperience and Fatigue increase from sex. Domination/Submission is reduced or increased according to Scene tags. SexDamage and Stimulation are individually calculated for giving and receiving actors to and from Hands, Feet, Mouth, Nipples, Vagina, StrapOns, Penis and Anus based on the actors positions in the scene. There is a MCM adjustment for arousal speed to lengthen or shorten the Arousal/Orgasm process. If enabled in MCM it can give buffs/debuffs for High Arousal, High Lust, High Pain, High Stimulation, Low Stamina and post Orgasm. It also add semen to the actor in either the womb or stomach locations according to the Male actor/critters penis location so is the primer for a Pregnancy mod or cum inflation. Because these mods are in constant development changing the Scripts I recommend on most updates to uninstall the old version and then save a game without it then install the updated version. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging Future plans: Later versions will stop the animation when orgasm occurs etc. Requirements: F4SE AAF 10.0 or later Animation Tag Properties (APT) AAF_STATS (STATS) 181024.0 I made this a separate Plugin to STATS so it could easily be replaced by another system if desired, ideally any mods should be depending on STATs not this file. Basically the concept is this: Lust is how much desire the Actor has to have Sex and an Orgasm. Arousal is physical arousal caused by Stimulation so wetness for females and erectness for males. When Arousal reaches 100% the Orgasm process starts. Lust starts dropping during orgasm. Orgasm length is determined by the amount of Lust that has built up or if Orgasm reaches 100%. When Orgasm ends, Lust, Arousal and Orgasm are all set to 0% and Happiness is increased according to the length of the Orgasm. The basic Arousal code for other Script Monkeys :
  13. EgoBallistic

    AAF Sex Em Up

    Version 0.12

    4,233 downloads

    AAF Sex 'Em Up This is a port of Chosen Clue's great mod Four-Play Sex 'Em Up to the Advanced Animation Framework. Description Sex 'Em Up is a casual sex mod that allows for some basic, immersive ways to initiate sex in Fallout 4 via using hotkeys and dialogue to ask for sex, prostitute yourself, masturbate, and more! It allows you and your companions, including Nick and Dogmeat, to hook up with humans, non-feral ghouls, Gen 3 synths, and super mutants. Features Masturbation Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU Active hotkey for one second. Flirting and Sex Flirt with others to sate your carnal desires. Use the Active hotkey, and the person closest to you, within a short distance, will initiate dialogue giving you a host of options to choose from. The chance you have of convincing someone to have sex is based on your charisma and their charisma, but this can be changed. You can get those you flirted with to follow you by selecting "Let's find somewhere private" after successfully flirting with them. When you have found the right spot, talk to your partner using the normal dialogue controls (the "e" key) to continue the dialogue. You can start a threesome by successfully flirting with someone, then choosing "Hey, want to find someone to join us?" Then, go to the second NPC you want to be involved in the act, and press the Active hotkey near them to have them join you. Stripping You can ask someone to strip for you. But it may take some convincing! Use the Active hotkey to try to ask them to strip their clothes off. Sexual Assault Satiate those desires another way - by means of force. Crouch and use the Active hotkey to attempt to assault the person closest to you, within a short distance. The chance you have of forcing them is based off of your Strength and theirs, but this can be changed. Be careful - if they fight you off, they will become hostile. Combat Surrender Surrender to your enemies. In combat, use the Passive hotkey to initiate surrender. You can then negotiate with your enemies - will you bribe them with money, talk your way out, or trade your body for your freedom? Prostitution Sell your body for pleasure and profit. When you are around NPCs, use the to Passive hotkey to initiate a prostitution dialogue. If you've got the charisma for it, drive up the price - but don't get too greedy or your customers may decide you're not worth it. To go somewhere more private, select "Follow me" in the dialogue. When you have found the right spot, talk to your customer using the normal dialogue controls (the "e" key) to continue the transaction. MCM Use can use Mod Configuration Manager to change the many options SEU comes with. Installation Install the prerequisite mods, listed under Requirements below. Once you've installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Hotkeys" page. There you will find the Sex Em' Up hotkey option. Set your prefered Active and Passive hotkeys here to complete the installation. Requirements Advanced Animation Framework (AAF) by Dagobaking. SEU requires AAF version 25 or later. Mod Configuration Menu by Registrator2000 Animation Position Tags by Halstrom Animation Packs: Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod. Mod Status and Known Issues Version 0.12 is a fully functional port of Four-Play SEU version 2.5.1 to AAF. All of the features of the original mod should work as they did before, including furniture animations. AAF SEU does not require Four-Play at all, nor does it need the Four-Play proxy from AAF. It relies entirely on native AAF calls for playing animations. There are currently no safeguards against activating the SEU hotkeys while a scene from another mod is playing. So if you are in the middle of a surrender scenario from AAF Violate, don't hit the SEU hotkeys or bad things may happen. This will be addressed in a later release. It is also possible to confuse the mod by spamming the hotkeys. Basic protection against this is enabled in the mod, but this will be made more robust in a later release. Changelog
  14. Vadermania [AAF animations] View File This is basically the download for this stuff here : https://www.loverslab.com/topic/83411-vadermania-fp-animations-and-stuff-wip/ I finally got to create an AAF animation pack out of atleast some of these animations. Current Content (1.1) is : - 2 Human M/F anims - 1 Dog/Human M/F anim - 2 Deathclaw/Human M/F anims - 2 FeralGhoul/Human M/F anims - 1 FEVHound/Human M/F anim - 1 Gorilla/Human M/F anim So in case it's not obvious enough : this contains bestiality Known Issues By the way i had to do he Deathclaw anims, the duration of these animations has to be smaller than 64 seconds. Not much i can do about that (yet). Submitter Vader666 Submitted 07/12/2018 Category Animation Requires Advanced Animation Framework (AAF)  
  15. View File REQUIREMENTS DLC's : Automatron. Wasteland Workshop Contraptions Workshop Vault-Tec Workshop Advanced Animation Framework By Dagobaking ( And all its requirements) INSTALLATION Use a Mod Manger (Recommended) , Or Drag the Contents of the zip File into your Fallout Data Directory CREDITS Content Beta Version - V.003 Adds a workshop menu "Z-TEC" in the workshops main menu. Adds - Two Furniture Items - With 4 Texture Options. Wasteland Edition - Rusty Metal Raider Edition- Rusty Red VaultTec Edition- Rusty Yellow Institute Edition - Clean Metal Crop/Cane Adds a Crop And Cane Weapon with 2 Textures Each Use the console to add them To Find their Form ID's in Console Help Crop 0 Help Cane 0 Player.additem XXXXXX 1 AAF Experimental Release For Best Results it would best to scale the actors in evenly 1:1 Right Now , the Animations are Set to Heterosexual M/f ( May Edit or Add so as it can be used by all genders in the future ) This is Because the sound files have been baked directly into the animations. (But it can be edited using HKXPack) Use the Workshop Menu to Place A Hydraulic Pillory . And Use AAF to Find and Start the animations between two actors Enjoy Submitter ZaZ Submitted 08/31/2018 Category Animation Requires AAF, Automatron DLC, Vault-Tec Workshop, Contraptions Workshop,Wasteland Workshop. View File
  16. In JustBusiness (0.5.8), I keep getting a weird error at the beginning of many sex scenes. I'm not sure what furniture it's looking for but when I "mark" someone and defeat them in combat. When I command them to have sex I get this error... I've included my Loverslabs mods and relevant Nexus mods in the spoiler. I appreciate any help.
  17. Farelle Animations for AAF - Foot(ball) Lovers Update - Alpha View File JULY 14 2018 UPDATE 0.1.2 : Foot(ball) Lovers Update Disclaimer : This animation package is a Work in Progress (WIP). You may encounter bugs and other issues with these animations. This file will be updated frequently so do not hesitate to follow it to stay up to date ! I do not condone having fun with bestiality or other things in real life, this is PURELY FICTIONAL, remember it when playing the game please. DESCRIPTION This is my Work in Progress animation package for the Advanced Animation Framework created by Dagobaking. Thanks to the awesome rigs from Leito, I started creating some animations for the Fallout universe. The main goal of this package is to create missing animations and animations that are asked by the community. Each updates of this animation package will focus on one animation story. An animation story represent one big animation with multiple animations in it. For example : Teasing, Handjob, Blowjob, etc... I have already alot of ideas for the next updates but do not hesitate to give realistic ideas that can fit into this package. I want it to be close to a lore friendly animation pack so do not ask for some wildly things. ANIMATION LIST INITIAL RELEASE (Testing purposes, but decided to keep it in the package) - JULY 8 2018 Forced Blowjob Stage 1 Forced Blowjob Stage 2 LUSTY SUPERMUTANTS (Alpha 0.1.0) - JULY 8 2018 Supermutants Threesome Teasing with Female Supermutants Threesome Handjob with Female Supermutants Threesome Blowjob with Female Supermutants Threesome Gangbang with Female FOOT(BALL) LOVERS (Alpha 0.1.2) - JULY 14 2018 Female Feetjob with Male REQUIREMENTS F4SE - Last version AAF - Last version INSTALLATION MOD ORGANIZER : Simply import the ZIP file like you would do with any other mod, do not forget to activate the esp in the right window. NEXUS MOD MANAGER : I don't use the NMM anymore so I didn't create this package to be used with it. You can try, but you might face issues. If you do, extract the ZIP file content into your DATA folder in the Fallout 4 game directory. BUGS - NO SOUND ! Well this is not really a bug but this will come in later updates, maybe. - Alignments are off sometimes. I can't do alot about that since it can be related to the terrain where the animation is playing. - Mouths doesn't work, limited by the rigs, can't do anything about that at the moment. - Other bugs, tell me in the comment section what you are facing. Remember that AAF error messages are not related to my animations. CREDITS Dagobaking - Advanced Animation Framework, advice, tips and alot more, thanks again ! Leito - Awesome ready to use rigs. CG! - Advice and tips Polistiro - Alpha testing, tips and advice ShadeAnimator - Documentation to create animations for Fallout 4 Loverslab users - Without you, nobody would create anything for the game Besthesda - Cool game guys Everyone that i forgot to mention in this credits section. PERMISSIONS This mod is a Loverslab only mod. I don't want this mod to be uploaded anywhere else, and precisely not on Nexus or Bethesda.com You are not allowed to include this animation package in any commercial or donation taking projects. You cannot use this package to make money of it. You are allowed to use this animation package without modifying its content. HAVE FUN ! Submitter Farelle Submitted 07/08/2018 Category Animation Requires AAF, F4SE  
  18. My PC has a cum overlay stuck on her body. Unfortunately, I have no idea which mod is even responsible for the cum anymore, so my search for an answer with fo4edit was unsuccessful. Here some details: The overlay was applied during a RSE-CSA scene with a human raider. It's applied to one breast. I've had this happen before, but "fixed" it by reloading a previous save. This time I've noticed too late and I really don't want to lose all progress. F4SE, RSE, AAF are all the newest versions available (from a couple of days ago). AAF and RSE work fine otherwise as far as I can tell. Animation packs installed are crazy, leito, and savagecabbage. I believe this got applied during a leito animation. If anyone knows how to remove the effect with the console or by other means, that are not a clean save, that would be cool. I know about the "removemagiceffect" command, but I don't know the ids for the cum overlays, nor do I know which mod is responsible (as said above). Thanks for your help, guys!
  19. View File There are several excellent mods available that let you wander the Commonwealth as a sexbot, but it's a bit jarring that nobody seems to recognize your nature. So this mod aims to provide some of the key NPCs with additional dialogue and behavior to make this a more immersive experience. It doesn't provide a story quest, in the traditional sense - just some extra role-play opportunities to fit into your own tale. The A.S.I.A. mod is an excellent option for this, there should be no conflict between these scenes and it's terminal-driven storyline. Another good choice is the Rogue Prototype armor mod (with Unique Player to create a unique nude body for the player). But you can use any body you like, it doesn't affect this mod's behavior. It's written for female characters, but gender roles are not enforced in any way. NPC Interactions: Sturges may proposition you, anytime after completing the settlement tutorial quest for him. Deacon (as a follower) has several new dialogues, mostly in major settlements, provided you have Devious Devices and/or RSE. MacCready (as a follower) may proposition you, once he gets to know you a bit (kill off the Gunners at the overpass). Piper is curious about how lifelike you feel (does not require that she be your follower) Hancock may demand tribute of a personal nature (does not require that he be your follower, does require Fahrenheit to still be alive). Nick Valentine may comment on your similarities. And the nicer packaging. Random passerby may make rude (or admiring) comments. Some of them are specific to Good Neighbor or Bunker Hill, to give each community a more unique flavor. ASIA sexbots have a few new dialogue scenes of their own, including one to cadge Nanite Overclock drugs from the player. Patrick (Trudy's Jet-addict son) has a bit of new dialogue as well. Knight Rhys has a scene of his own, once you've completed your first radiant quest for him (Brotherhood quest line). Travis has an option to start an Infiltration mission, at the appropriate point in the Confidence Man quest (i.e. to scout the Beantown Brewery). Sturges can also start an Infiltration mission, once you've done a scene with him - though he won't follow you. This makes Infiltration a viable option for the Corvega Factory mission: get in, hack the Protectron, and escape in the resulting confusion. Strong can also proposition you. Codsworth cannot, but may have other comments from time to time. Several of these scenes are repeatable, and responses are slightly different after the first time. Infiltration: Once they get to know you a bit, either Deacon or MacCready will have a new dialogue option: they'll offer to hold your guns while you go off and infiltrate a raider or supermutant camp... as their toy. Should also work with Strong (as of v1_3). You'll be able to talk to the raiders or mutants, and may even get paid a little. You can probably filch stuff from camp, while you're at it. With the right animations installed, gang-bang options will be available. Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not. Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the bad guys will turn hostile again. Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one. This scenario is repeatable. Assuming you can still walk afterwards. Mod Interactions: Uses a collar from Devious Devices, if available. Notifies FPAttributes if scenes are aggressive or consensual, and may defer scenes if the character's too worn out. Adjusts D/s status in FPAttributes, depending on dialogue responses (mostly towards the submissive side). Uses 'Pickaxe Body Spray' from RSE in one scene, if available. ... Thanks: Thanks go to the LL mods gang, for fantastic mod resources. Requirements: This mod requires AAF for animations. It won't load without that. FP-based mods should (mostly) work with it, using the AAF FourPlay proxy. The new dialogue is not voiced, so turn on subtitles. Optional extras: A.S.I.A. New A.S.I.A with BoS Addon Rogue Prototype ( and Unique Player to provide a unique nude body based on it ) Recommend adding the SavageCabbage animation pack, if you want gang scenes to work. FPAttributes ( requires the AAF FourPlay proxy as well ) RSE (either FP or AAF) Devious Devices Conflicts: No known conflicts. Version History: Submitter stobor Submitted 07/21/2018 Category Quest Requires AAF View File
  20. SpyderArachnid

    Fade to Black before Sex

    Could of sworn I saw something about this, but haven't been able to find it for the life of me lol. How do I prevent the fade to black before a sex scene activates? I'm currently using AAF with SEU and RSE. Every time I initiate sex, it fades to black before the scene starts and then comes back with them having sex. It's not a distance issue, as we are standing right next to each other. We even strip before it starts, and then it fades to black and comes back to sex. Already added the ini edit thing (fMinPlayerMoveToDistForLoadScreen=2000), thought that would of prevented it but it didn't. So wondering what else to do to prevent that fade to black effect. Like I said, thought I saw something on this already but can't find it and couldn't remember if there was a solution or not. Any help would be appreciated thanks!
  21. Version 180925.0

    3,260 downloads

    This is a very early work. Be prepared for bugs and suffering. "The bombs... the vault... I felt cold... I'm awake again... but I feel nothing... SHAUN!! NATE!! Why am I seeing these numbers in my vision? WHAT DID THEY DO TO ME?" Its basic features are functional with no crashing or bugs that I know of. It should not activate till you exit the CryoPod but can also be used on any saved game of any level. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging It should look something like this: Papyrus.0.log Those logs should be for the last 4 save games. My messages should all have the Prefix "SynthPlayer:" With all the other mods cleaned out using Notepad++ Search "SynthPlayer:" it looks like this: PapyrusCleaned.0.log Basically the goal is to simulate the player awakening from crysleep replaced into a Synth, a Gen 2.5 Prototype Gynoid Sexbot to be more specific. It is Player only and wont be expanded to other actors. As the unit becomes more experienced, abilities to override Vault-Techs Asimov like safety protocols and be more combat orientated will increase. Currently the mod assumes you appear completely human, although later Robots and Synths may detect you as an escaped Synth. This is not meant or survival mod as being a bot you should not suffer hunger disease, poison etc, by the time I disable all that, your playing in normal mode anyway Bad News - Less Electricity resistance, but it improves as you level. Normal healing like Stimpacks doesn't work on you. Good News - . You are immune to Poisons and regenerate damage and use Rads to generate power. Action Points, Endurance, Agility, Intelligence, Perception, Movement and Jumping Speed are increased as you get higher in Status Damage Regeneration = Requires power also occurs more efficiently when not moving, sitting or sleeping. OverClocking gives you a Status/Level Boost for a short time when activated by key or Combat detection. The Duration in seconds and Percentage of Unit Status boost is set from the MCM sliders and has a 100 second cooldown afterwards. There is a MCM menu for Settings and HUD displaying the following: UnitStatus = Basically the current operational status of the Gynoid, health and other systems etc. It Buffs Physical stats, Action points, Speed and Jump Height. Power = Electricity, you need it. Drained by Running/Sprinting/Jumping/Sex etc. Power affects Movement and Jumping rates. Slow recharges from soaking any Rads you have, rad can now be useful, but they can still kill you and create overheating. Though if you have Rads you can't fully heal and if you are fully charged you can't process anymore rads. Conversion of Rads happens asted when stationary, and faster again when seated or sleeping. You can also use the Torture Devices Extractor Chair or Synth Reclaimation chair at the cost of some LubriCool or Plugs Of The Commonwealth Buttplug Cores. You can also charge from Fusion cores using Power Armor. if you enter Power armor both batteries will average out the charge between them, so you could end up losing power to charge the Power Armor or using its power to charge you. There should be wearable Insertable Fusion Core option if you have any Fusion Cores in your inventory. When depleted they should become Depleted Cores. Similar for Plugs of the Commonwealth Butt Plug Fusion Cores. CoreTemp = 0-100 degrees Celsius plus a small level buff, Heat generated by external temperature, heavy armor rating and running, Rads, Arousal, Fertilty. Reduced by Stationary, sitting, sleeping or swimming. External temperatures are 18degrees indoors, 8 degrees while swimming and varying 18 +/-12 degrees outdoors dependant on time of day. The more armor rating you wear the hotter you will get too. NutriLube = Is the total NutriLube you have in your body, it repairs, cools and lubricates. It is lost from damage or during sex or high arousal, restored by drinking it or making it. NutriLube affects Movement and Jumping. The Gynoid has 1000ml of storage in body + 1000ml in Breasts, 500ml in the Butt, 500ml in the Womb and up to 1000ml in the Belly and the NutriLube enters the Belly and transfers gradually through the Butt, Breasts then into the Body as needed at roughly 1ml per second. Excessive Lubricant will cause bloating and swelling in areas using LooksMenu Morphing. There are sliders in MCM to adjust the amount of Morphing for each area. I have avoided using the Pregnancy Belly bodymorph node thingy so it should not conflict with it. Finally a use for all those Coolant containers, you can craft NutriLube from Semen, Coolant and Oil. You can craft Coolant from Alcohol and Abraxo. You can consume Coolant, Abraxo and Oil by crafting it into Cups or Glasses. Food, Soda and Water Consumption generate waste which is planned to be linked to pooping in RSE, but I'll make that an optional feature. Waste is stored in the stomach and Butt area. The Butt Waste and NutriLube storage sizes are adjustable in MCM for those who want more or less of either. You should see digestible Abraxo, Coolant and Cooking Oil in your AID tab if you have any normal versions in your inventory. Firewall = (Non-Functional) Resistance to Hacking by Synths and Robots and the Gynoids SexualProcessor, reduced by Gynoids Arousal, Lust and Submissiveness. Killing things especially Synths and Humans will result in Behaviour errors and corrective shocks if your Firewall is low. Sexual Processor = (WIP) The Gynoid is a Sexbot, the Sexual processor is basically the units Lust to engage in Sexual activity and may gradually override the Gynoids options and responses, I plan to actually alter settings and other factors in mods like RSE, FPA, Perversions etc so the player will have less control. It is going to be like a virus in your system, you may start becoming Sadistic or Masochistic or desiring Supermutants, or whatever just to sate your programmed desires. Arousal = (WIP) How close to Orgasm, Arousal and Orgasm expels LubriCool and increases the Sexual Processor Control. UpperServos = Arms health, when damaged to low levels abilities like Combat may be lost but damage does regenerate. Systems disabled re-enable at twice the Percentage they disable, so if Combat is disabled at 10% it will re-enable at 20%. MobilityServos = Legs health, when damaged to low levels abilities like FastTravel, Sprint, Jump, Running and Movement may be lost but damage does regenerate. TorsoChassis = Torso health, also damaged by overheating and sex. Later will effect cooling and recharging system efficiency, but damage does regenerate. CranialStatus = Head health, also damaged by overheating, when damaged to low levels abilities like Sneak and VATS may be lost but damage does regenerate. VisualSensors = Eyes health, when damaged to low levels abilities like "Look At" may be lost but damage does regenerate. Storage System: These storage areas may stretch to 200% of the full amount. After this the fluids will transfer to another storage location. If Body, Breasts or Butt storage locations are less than 100% they will transfer the appropriate liquid from another location. Excess will be sent to waste system. Excess waste can result in emergency waste release. Body - 1000ml of NutriLube, may also be contaminated by Injected/Inhaled Chems Breasts - 1000ml of NutriLube (adjustable in MCM for those who don't want Breast expansion) Butt - 500ml of NutriLube (adjustable in MCM for those who don't want Butt expansion) Butt - 500ml of Solid Waste (adjustable in MCM for those who don't want Butt expansion) Belly - 200ml of Womb, when Pregnant contains offspring size and NutriLube. Possibly contaminated with Oil and NutriLube from Robots or Synths and Semen from Biologicals Belly - 200ml of Bladder, Liquid Waste Belly - 200ml of Stomach, Storage containing Food, Water, Soda, NutriLube, Cum, Oil, Coolant, Abraxo, Alcohol and Ingested Chems. The Stomach converts its contents into other substances with some wastage generated. Coolant and Oil make NutriLube Abraxo and Alcohol make Coolant Food, Water and Cum make NutriMilk Food and Sodas make Waste Waste is removed by using RSE's Peeing and Pooping animations with a manual hotkey in MCM. It's frequency can be adjusted or turned off with the MCM sliders. Clothing: Devious Devices Corsets, Chastity Belts, Chastity Bras and Catsuits will restrict or reduce expansion of Butt, Breasts and Belly. MCM Settings: In the HUD there are settings that don't do much yet but will be hijacked by the SPU meaning you will be able to set them at start but may lose the ability to adjust them when the SPU has control: VocalInterationResponse: How much the Unit is aroused or Pained by Oral Sexual interaction UpperStorageInterationResponse: How much the Unit is aroused or pained by Boobs Sexual interaction PrimaryPortInterationResponse: How much the Unit is aroused or pained by Genital Sexual interaction WastePortInterationResponse: How much the Unit is aroused or pained by Anal Sexual interaction DermalInterationResponse: How much the Unit is aroused or pained by skin contact Human Appearance Slider: This tells my mod how human the Gynoid appears. I have no idea what body mod you may be using. This will eventually alter the chances of NPC's and opponents like BOS treating you as a human. may be adjusted by extreme expansion amking you look inhuman. You can adjust the spacing of most of the top left status messages in MCM to make them less frequent, currently default is 15unit changes prompt a message. Male Gynoids: Although this is aimed at females I plan to allow for Futa/Male Androids, but wont be doing any testing, let me know if anything doesn't work or make sense for males and I will see if I can make it work. I have already set some of the sounds to alter for male players. I'll have to add a toggle in to disable the womb stuff, some things really depend on know ing what type of sex is occurring, which will only come from AAF. Yeah, I could do a whole balls swelling with Cum thing later This is mainly scripted with few records altered so should not conflict with any other mods. Requirements (No hard requirements, no idea how it will go if you don't have some installed: F4SE, I think I only use it for one function so far but will use for others later. HUD Framework, you wont see any status without it, not a hard requirement though as it seems a bit buggy for some. MCM if you want to change settings. No DLC required, it does soft load some assets if installed. This is designed to interface with the following to this degree so far: LooksMenu - This is required for the Boob, Belly and Breast inflation, it also morphs the body Muscles dependant on the Strength Stat. Not all outfits are set up for morphing as far as I can see. AAF - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. FourPlay - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. Family Planning Enhanced - Detects Fertility, Pregnancy will draw extra power, NutriMilk, etc, and reduces physical abilities. Devious Devices - Not a great deal so far but working on Institute devices to reduce Firewall and slowly hack the Gynoid. Chastity Bra, Chastity Belt and Corset should prevent Bodymorphing in relevant parts. Corset and Catsuits will increase Core temperature. Torture Devices - Extraction and Reclamation Chair which will be used recharge at the cost of gathering coolant from the Gynoid. Stimulation from the Milking Chair and HydroPillory Four Play Attributes - The Stats affect Firewall and wear is repaired. Realistic Saliascious Encounters - Disables Basic and Advanced needs as they aren't relevant to a Gynoid. Uses the peeing and pooping Animations ,it should work fine with both FourPlay and AAF versions. Perversions - Plans to link into the Orgasm feature and adjust some settings. Plugs Of The Commonwealth - The FusionCore is usable as a recharging item. And may cause additional SexProcessor/Arousal Buff/Debuff dependant on the MCM Anal penetration response setting Glory Hole - Reduces SelfEsteem and Dominance, Cum is an ingredient needed to make NutriMilk. ASIA - Charging from some of the upgrade chairs, more stuff to come, this should work fine with both FourPlay and AAF versions. Bugs: As its an Alpha, you will get FREE STUFF added for testing purposes and to retain playability, ideally they should not be needed to play this mod. There is something funny going on between this and other HUDFramework mods causing zero readings and no updating. Make sure you install the FPAttributes HUD in a save before adding this mod and it seems to solve it. There is a script reset in MCM that may solve issues if you have updated from older versions. Some bugs I've found due to the engine require clean saves. Future Plans: Adding a game start Bootup sequence to gradually raise all values from zero to current operational status and make it feel a little more immersive. Use Fusion Generators to charge somehow. Makeshift Batteries? Settlement Generators? AAF support, just waiting for it to stabilise a bit and have the detection I need for Sex types and Races etc, hopefully Fade to Black at least for Robots till animations are made. Hijack the Family Planning Fertility settings so it is controlled by the Gynoids SPU. Place Reclaimation chargers around the Commonwealth and reduce the charging effect of Rads. Or maybe I use the Vault Tech Single person Nuke Shelters. Hopefully I can do that by script once I work out the co-ordinates. A Reclaimation chair may be the only way to get the Institute Chastity Belt removed once added. Other Synths and Robots will use you for a Battery or LubriCool source, they will milk your swollen boobs before bloating your Belly with materials to create more before maybe releasing you. Gen 1 Synths just want to drain power from you by fucking you. May add DD Institute devices to you. Gen 2's require NutriLube and attempt to hack you during sex to make you more submissive. May add DD Institute devices to you. Robots? Any of the above I guess. May add DD Institute devices to you. Assaultrons? Got to be something special for them. The Rust Devils will want you of course too and who knows what the Mechanist's plans are for you? The Institute will want you for experiments, you may not know you are programmed to collect something like FEV Hound sperm so will automatically submit when you find one. You may catch a Virus from a Radio Station, Terminal, Holotape or Power Armor. Pumps and valves that transfer LubriCool between areas may fail leading to uncontrolled bloating or shortages. Adding the ability to hack robots and other Synths. Adding features like Nightvision that use power of course. Finding upgrade components that can increase systems efficiency, those Military Circuit boards will be handy. Most healing other than Stimpacks will be disabled, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now I have no plans to use a body race or similar or make it a requirement, Mesh/Textures is pretty much beyond my ability, I mainly just script code Lastly get my SInstitute idea happening again and linked to this. Any new ideas are welcome or suggestions on improvements. File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits
  22. ZaZ

    ZaZOut4 Beta V.003

    Version 0.003

    4,661 downloads

    REQUIREMENTS DLC's : Automatron. Wasteland Workshop Contraptions Workshop Vault-Tec Workshop Advanced Animation Framework By Dagobaking ( And all its requirements) INSTALLATION Use a Mod Manger (Recommended) , Or Drag the Contents of the zip File into your Fallout Data Directory CREDITS Content Beta Version - V.003 Adds a workshop menu "Z-TEC" in the workshops main menu. Adds - Two Furniture Items - With 4 Texture Options. Wasteland Edition - Rusty Metal Raider Edition- Rusty Red VaultTec Edition- Rusty Yellow Institute Edition - Clean Metal Crop/Cane Adds a Crop And Cane Weapon with 2 Textures Each Use the console to add them To Find their Form ID's in Console Help Crop 0 Help Cane 0 Player.additem XXXXXX 1 AAF Experimental Release For Best Results it would best to scale the actors in evenly 1:1 Right Now , the Animations are Set to Heterosexual M/f ( May Edit or Add so as it can be used by all genders in the future ) This is Because the sound files have been baked directly into the animations. (But it can be edited using HKXPack) Use the Workshop Menu to Place A Hydraulic Pillory . And Use AAF to Find and Start the animations between two actors Enjoy
  23. Version 2.8

    23,421 downloads

    AAF Compatibility Patches - V2.8 - Changelogs available. This place is now the only place where you can download the Compatibility Patches for the Advanced Animation Framework. As this file isn't the main focus of Dagobaking, CGi and myself decided do take care of these patches while Dagobaking continue the development of AAF. If you want installation instructions, please refers to this post.
  24. 252 Active Plugins + 347 Installed Mods + Horizon + AAF + RSE Full Load Order in Spoiler If anyone is familiar with me from Skyrim you're probably well aware I've never physically finished Skyrim due to being constantly hauled into game restarts cause of my constantly changing mod list. Thankfully I finished Fallout 4 back about a month or so after its original release but with 76 on its way I'm getting back into Fallout 4 specifically mostly for building because being able to create swank crash pads in the new game is gonna be lit obvi so.....I wanted to get stronger on that end of things. That aside I can never play a game without modding the living crap out of it. I remember when I stole my brothers Fallout 2 disc and played it like crazy and the best parts about it were the more adult situations the game presented, I'd never played a game like that in my entire life and it set my expectations for what I expect from an immersive roleplay experience....so here I am, weirdest weirdo on the internet....or so I thought til I found you people. That aside, I've been watching the RSE thread and seeing a lot of confusion about how load order works to make everything work together and even had an immense amount of trouble myself and it all comes down to an automatic assumption many of us will make if we're familiar with NMM and LOOT from Skyrim and that assumption is simple. "The software understands how to create a proper load order." and unfortunately in the case of Fallout 4 that is entirely incorrect. I was consistently having mod failures and issues with Horizon and AAF/RSE based integrations and it all stems from having faith in the LOOT system to be able to coherently understand how Fallout 4 formid's work and what has the greatest potential to override what and it appears to have no bloody idea how to deal with any of it. I'm sharing my load order to give people help with understanding the right way to get all of this stuff to function with the maximum amount of stability....and since I tend to run the most ridiculous installs ever, hopefully it will help people that are running much smaller installations that are still having trouble. The basic structure goes like this >MAIN GAME ESMS >MOD ESM LOAD -----AAF.ESM -----Z_Architect.esm > ESL FILES > WEAPON ESPs > ARMOR ESPs > HOMESTEAD ESPs > MINOR ADDITION ESPs > CHARACTER OVERHAUL ESPs > MAJOR SYSTEM OVERHAUL ESPs -----FP_FamilyPlanningEnhanced.esp=1 -----four_play.esp=1 <===AAF Compatibility - not FP -----AAF_RSE.esp=1 -----RSE_CWSS_patch.esp=1 -----AAF_RSE_DLCPatch.esp=1 -----AAF_Four-Play_Animations_Crazy6987.esp=1 -----SavageCabbage_Animations.esp=1 -----CumNWealth.esp=1 -----Scrap Everything - Ultimate Edition.esp=1 -----Z_Horizon.esp=1 -----Z_Horizon_DLC_Automatron.esp=1 -----Z_Horizon_DLC_FarHarbor.esp=1 -----Z_Horizon_DLC_Nuka.esp=1 -----Z_Horizon_DLC_Workshop01.esp=1 -----Z_Horizon_DLC_Workshop03.esp=1 -----Z_Horizon_DLC_Workshop02.esp=1 -----Z_Horizon_Loot_Respawn.esp=1 -----Z_Horizon_Loot_Respawn_DLC.esp=1 -----Z_Horizon_DEFUI_MenusOnly.esp=1 -----Z_Horizon_Patch_ArmorsmithExtended.esp=1 -----Z_Horizon_Patch_ArmorsmithExtendedDLC.esp=1 -----Z_Horizon_Patch_Homemaker.esp=1 -----Z_Extras.esp=1 -----Z_Horizon_Timescale.esp=1 -----Z_Horizon_Patch_ScrapEverythingFull.esp=1 -----EnhancedLightsandFX.esp=1 -----StartMeUp.esp=1 By following this structure you can very simply reorder your mod install to ensure the least amount of error my cut and pasted mod list isn't 100% optimal yet but it does all work so I'm loathe to even mess with it at this time. As far as AAF/RSE goes I am able to trigger CSA, abductions and encounters do have a potential to result in pregnancies from Family Planning and I finally got the cum layers from the AAF compatibility patches for Leito and Crazy Animations working as well. So its a 100% functional install with the highest possible load order without merged patches....which to be fair don't work well for FO4 anyways from what I can tell. But basically a lot of the problems I was having were all created by trusting LOOT to sort my load order coherently, and it didn't, it took my Horizon install and put the esp's all over the place, the AAF/RSE related stuff was all wrong, hell it couldn't even seem to put Bobblegirl in the right place and that was constantly getting overwritten by something else. TLDR: DON'T TRUST LOOT TO NOT FUCK UP YOUR MOD ORDER. CAUSE IT WILL. CONSTANTLY. YOU NEED TO UNDERSTAND HOW TO BEST ORDER YOUR MOD INSTALL YOURSELF.
  25. stobor

    Rogue Sexbot

    Version v1_3

    2,418 downloads

    There are several excellent mods available that let you wander the Commonwealth as a sexbot, but it's a bit jarring that nobody seems to recognize your nature. So this mod aims to provide some of the key NPCs with additional dialogue and behavior to make this a more immersive experience. It doesn't provide a story quest, in the traditional sense - just some extra role-play opportunities to fit into your own tale. The A.S.I.A. mod is an excellent option for this, there should be no conflict between these scenes and it's terminal-driven storyline. Another good choice is the Rogue Prototype armor mod (with Unique Player to create a unique nude body for the player). But you can use any body you like, it doesn't affect this mod's behavior. It's written for female characters, but gender roles are not enforced in any way. NPC Interactions: Sturges may proposition you, anytime after completing the settlement tutorial quest for him. Deacon (as a follower) has several new dialogues, mostly in major settlements, provided you have Devious Devices and/or RSE. MacCready (as a follower) may proposition you, once he gets to know you a bit (kill off the Gunners at the overpass). Piper is curious about how lifelike you feel (does not require that she be your follower) Hancock may demand tribute of a personal nature (does not require that he be your follower, does require Fahrenheit to still be alive). Nick Valentine may comment on your similarities. And the nicer packaging. Random passerby may make rude (or admiring) comments. Some of them are specific to Good Neighbor or Bunker Hill, to give each community a more unique flavor. ASIA sexbots have a few new dialogue scenes of their own, including one to cadge Nanite Overclock drugs from the player. Patrick (Trudy's Jet-addict son) has a bit of new dialogue as well. Knight Rhys has a scene of his own, once you've completed your first radiant quest for him (Brotherhood quest line). Travis has an option to start an Infiltration mission, at the appropriate point in the Confidence Man quest (i.e. to scout the Beantown Brewery). Sturges can also start an Infiltration mission, once you've done a scene with him - though he won't follow you. This makes Infiltration a viable option for the Corvega Factory mission: get in, hack the Protectron, and escape in the resulting confusion. Strong can also proposition you. Codsworth cannot, but may have other comments from time to time. Several of these scenes are repeatable, and responses are slightly different after the first time. Infiltration: Once they get to know you a bit, either Deacon or MacCready will have a new dialogue option: they'll offer to hold your guns while you go off and infiltrate a raider or supermutant camp... as their toy. Should also work with Strong (as of v1_3). You'll be able to talk to the raiders or mutants, and may even get paid a little. You can probably filch stuff from camp, while you're at it. With the right animations installed, gang-bang options will be available. Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not. Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the bad guys will turn hostile again. Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one. This scenario is repeatable. Assuming you can still walk afterwards. Mod Interactions: Uses a collar from Devious Devices, if available. Notifies FPAttributes if scenes are aggressive or consensual, and may defer scenes if the character's too worn out. Adjusts D/s status in FPAttributes, depending on dialogue responses (mostly towards the submissive side). Uses 'Pickaxe Body Spray' from RSE in one scene, if available. ... Thanks: Thanks go to the LL mods gang, for fantastic mod resources. Requirements: This mod requires AAF for animations. It won't load without that. FP-based mods should (mostly) work with it, using the AAF FourPlay proxy. The new dialogue is not voiced, so turn on subtitles. Optional extras: A.S.I.A. New A.S.I.A with BoS Addon Rogue Prototype ( and Unique Player to provide a unique nude body based on it ) Recommend adding the SavageCabbage animation pack, if you want gang scenes to work. FPAttributes ( requires the AAF FourPlay proxy as well ) RSE (either FP or AAF) Devious Devices Conflicts: No known conflicts. Version History:
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