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Human Cattle Beta Version (WIP) View File This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest! What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue in a mailbox in Sanctuary) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches. You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM. The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, Ten Pines) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow. There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know. You can track hucows by selecting that option in the MCM and then making that quest active in your Pip-Boy. Due to a limitation in the game, only the first 100 cows can be tracked. I have had over 300 cows at one time during playtesting. I am sure someone will reach the 999 cow limit of the reference collection but I hope the rest of you will be more cautious. There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows. Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original. You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with: 1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. Warning! Remove the can from any settler assigned as a store vendor in a settllement. Also remove the Hucow farmer's bucket from them. Otherwise, they will not use the vendor dialogue. 2) Syringes and pills that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey). 3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise. 4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates. 5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused. 6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job. 7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back! 8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads. 9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects. 10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs. 11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time. 12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. NOTE: The NG version of Rename Anything may not work correctly. Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds. 13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed. 14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile. Required mods: Fallout 4 All DLCs AAF (Get it on the AAF Discord) Extended Dialogue Interface (XDI) Recommended (optional) mods: Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you? Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans) Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game) Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows. Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe) Looksmenu (bodygen and overlays only function because of this mod) Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch! Mod Configuration Menu because without it you can't change options Place Everywhere is very handy for settlement building Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory. Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops. Thanks to the following people: Dagobaking for AAF and the AAF Discord Server All of the moderators and frequent visitors of the AAF Discord Server JB for adding his crawling system to this mod and giving me some tips about it. Alundra for enthusiastically cheering this mod on and making a few items for it. EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod Thanks to Timanca for making the original crawling animations. Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription. Installing this mod Install using a mod manager like any other mod. Conflicts This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. After version 1.25.2, I am using FO4 NG and its version of the Creation Kit. This mod should still work for pre-NG but if you experience issues, let me know in the forum. Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl. EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!! This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod. This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den. Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs. Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM. G key makes the player kneel ; Keycode 71 H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy. M key makes the player moo ; Keycode 77 N key makes the player poop ; Keycode 78 Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon. Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition. Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm. This is a Beta version and Work in Progress (WIP)! I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided. Assets used from other mods? Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation. My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs. The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible. The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun! The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song. And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work. Permissions: You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version. You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy. Do not post this mod on any other website! Do not share it as your own work. Frequently Asked Questions (F.A.Q.) How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. NOTE: You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs. Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory. Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue. How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench. How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex. Why did I make this mod? I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two. Why a mod about hucows? Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle. What will your next mod be about? Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap? Submitter GrimGrim31 Submitted 07/20/2024 Category Quests Requirements FO4, all DLCs, Extended Dialogue Interface (XDI), and AAF
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Version 1.27.2.
368 downloads
Dime, ¿alguna vez has querido iniciar una granja pero que en vez de animales sean humanos? ¿no? Pues da igual, este increible mod te permite iniciar tu propia granja humana, donde podras conseguir carne y leche de las "Hucow" (Vacas humanas) al igual que puedes tener Toros que se encarguen de las necesidades sexuales de tus vacas, preñandolas y consiguiendo el doble de leche de las huwcow. (CUIDADO, PUEDEN ATACAR LUJURIOSAMENTE A CUALQUIER MUJER, SEA HUCOW O UNA SIMPLE COLONA). o por que no, tu puedes volverte una HUCOW y iniciar una extraña pero divertida partida. La mision principal del mod inicia en Sanctuary, en un buzon cerca de la entrada del mismo, lee la holocinta y despues de una pequeña pero entretenida mision podras iniciar tu aventura como granjera/o de Hucows o siendo una hucow xd Para que el mod funcione correctamente se necesita instalar primero el mod original el cual es: Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia -
Version 1.8.3
143,344 downloads
Warning: Disgusting, sexist, humiliating and violent content! Fallout 4's version of my Skyrim mod Troubles of Heroine. Adds NPCs, quests and events to make life for a woman in a post-apocalypse world more cruel and degrading. The mod includes hard choices on a universal scale and supports zero kill walkthroughs. There is the hidden parameter - Your Dignity, which changes as you communicate with Brutus or Xana. To unlock its full potential - use the code: set aaayourdignity to 100. To check it - find the Wise Toilet in Diamond City, near the destroyed van. In dialogues, if you don't have a required perk or SPECIAL, you won't see the option. In the non-XDI version, some options are hidden by other options. Males have less content than females - some will be missed and some will be completely inaccessible. To play female content for a male, use code: set AAAiamsissy to 1. The AAAPOSSpecialRoom has the mod's items safe and buttons to disable/enable some content. POSScripts - for modders only! Lines of dialog: 19557. Put this mod at the very end of your modlist! Content: Requirements: Advanced Animation Framework (AAF) + animations; Extended Dialogue Interface (optional); Recommendations: F4z Ro D'oh to skip dialogues; Roleplayer's Expanded Dialogue (RED) to add more dialogues and skill checks to the vanilla game so that there is not such a big difference between the mod and base game dialogues; Idiot Savant to Idiot Slut. Voices: 1.8.1 RUS: Room of Survivor add-on: Nudella Mask: Perks: Troubleshooting: Basil's Desat-English dictionary: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod.-
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Commonwealth Moisturizer View File A brand new collection of body and facial cum applied automatically after AAF scenes. Commonwealth Moisturizer Two centuries after the bombs fell, it's clear what happened: humans (and other creatures) who produced larger volumes of semen were able to procreate in spite of the high background radiation. They were therefore more likely to pass along this unique, genetically adaptive trait. These days it's hardly unusual for the average human to deliver a quantity of seed that would make even a 21st century porn studio executive say “Nah, scale it back, nobody will ever believe the cumshot otherwise”. Features and Startup Instructions Commonwealth Moisturizer will add increasing amounts of 3-dimensional cum to characters after AAF scenes. Cum appears at three locational groups depending on the type of sex: belly/vaginal, rear/anal, and chest/face. Yes, that's right! Facials are included, and automatically applied after oral scenes. Right up front, please understand that there are two types of facials. The first, meant for the player, has far more variations. All variants can overlap, and all will conform and even move with the face as you talk, change expressions, and so forth. The second, meant for NPCs, has fewer variations. These too can overlap, but cannot move in real time. They are therefore limited to the area above the mouth. If you want to understand why, please check out the Technical Facial Discussions section down below. Body cum is the same for the player and NPCs. Each location (belly/vag and rear/anal) has several variants, one of which will be chosen at random based on animation tags. Each round of sex will show additional cum. Chest cum is part of the body suit, but is grouped with the facials in a combined oral pool. Body cum must be built in Bodyslide to fit your preferred preset (search for “semen” in Bodyslide). You do not need to build the facials at all. There are different body cum versions for male and female, of course, so be sure to build both bodies separately. The FOMOD installer includes pre-built body cum files for Atomic Muscle, as per Ulfberto's general preferences. Beyond the initial building and choosing your settings, there really isn't much you need to do! This mod is designed to operate in the background, and does not need routine input. Last, but not least, the plugin is an ESL-flagged ESP. MCM Options Some of the relevant MCM options are detailed below. Washing Off Cum Megururu left open permissions on Wash Out That Cum. Two patches for WotC are included in the Commonwealth Moisturizer FOMOD: one for the BYOP version and another for the CWSS version. This will allow you to wash away the body and face cum using the same methods that wash away cum overlays. Anyone is free to write and/or post a cleaning patch for any other mod they deem appropriate. The API for cleaning off cum is very simple. An example is included in the “Info For Modders” section down below. FAQ and Troubleshooting Technical Facial Discussions Info For Modders Known Issues Hard Requirements -Far Harbor -Nuka World -MCM -Working AAF installation, including animations and tags/Themes -Replacement male/female bodies of your choice (Fusion Girl, CBBE, Bodytalk 3, and/or Atomic Muscle) Recommended Mods -Headpart Extended, which will seamlessly allow NPCs to use the same headparts as the player. See also my post here for setting CM to work with it. Thanks and Credits -kziitd, who gets full co-credit as the developer of all the body and facial cum included in this mod. I'm eternally grateful that he trusted me to bring his work to life. -Ulfberto, who suggested material swaps for displaying individual cum options, and who also provided a working example. -Nebuchadnezzer2, who worked closely with me when I was trying to piggyback on Cum Overlays' scripts instead of reinventing the wheel (spoiler alert: I subsequently reinvented the wheel). -Indarello, for developing the original headparts technique based on kziitd's demo facials, for answering technical questions about the method, and for permission to build on his work. -lee3310 for early feedback and technical discussions. -CRWREX for correctly diagnosing a bug that was driving me up the wall. -Special thanks to the AAF Help Discord for their assistance past, present, and future. -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual. -Credit to kinggath for the controller quest template that I'm still using from his Mod School Resources pack. -Waity6taity, for the glowing green cum assets. Permissions Cum assets may not be reproduced, re-used, or altered without kziitd's permission. Scripts and other written assets may be re-used with credit, as long as the result is freely available and not paywalled. Patches, translations, and bodyslide conversions for this mod may be developed and posted without further permission. Submitter spicydoritos Submitted 01/26/2023 Category Sex Effects Requirements AAF, Animations, Tags/Themes, MCM, Far Harbor, Nuka World, body replacer
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Problems of Survivor View File Warning: Disgusting, sexist, humiliating and violent content! Fallout 4's version of my Skyrim mod Troubles of Heroine. Adds NPCs, quests and events to make life for a woman in a post-apocalypse world more cruel and degrading. The mod includes hard choices on a universal scale and supports zero kill walkthroughs. There is the hidden parameter - Your Dignity, which changes as you communicate with Brutus or Xana. To unlock its full potential - use the code: set aaayourdignity to 100. To check it - find the Wise Toilet in Diamond City, near the destroyed van. In dialogues, if you don't have a required perk or SPECIAL, you won't see the option. In the non-XDI version, some options are hidden by other options. Males have less content than females - some will be missed and some will be completely inaccessible. To play female content for a male, use code: set AAAiamsissy to 1. The AAAPOSSpecialRoom has the mod's items safe and buttons to disable/enable some content. POSScripts - for modders only! Lines of dialog: 19557. Put this mod at the very end of your modlist! Content: Requirements: Advanced Animation Framework (AAF) + animations; Extended Dialogue Interface (optional); Recommendations: F4z Ro D'oh to skip dialogues; Roleplayer's Expanded Dialogue (RED) to add more dialogues and skill checks to the vanilla game so that there is not such a big difference between the mod and base game dialogues; Idiot Savant to Idiot Slut. Voices: 1.8.1 RUS: Nudella Mask: Perks: Troubleshooting: Basil's Desat-English dictionary: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod. Submitter DSHV Submitted 06/17/2021 Category Quests Requirements AAF + animations, Extended Dialogue Interface (optional)
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NAF Bridge View File All main features is provided by Snapdragon's NAF : fast modern animation framework with comfortable UI for your enjoyment! What does it do? You can play with mods was written for using with AAF, but it will use NAF. I'm telling about mods like Violate, RSE, Sexual Harassment, Sex Attributes etc. For modders it provides API that them already knows, but it works faster and has some new features. Now sources is open and described in details. If you need more info or new api functions - be free to tell me about it. Well hung in hot on the nexus! Thank you! What new features? It is totally rebuilded Bridge mod. Now it based not only papyrus, but also C++ code, congratulate me - now I can. It is still beta, but tested well. I mostly expect improvements towards friendliness rather than bug fixes, but anything is possible. MCM settings. Now you can setup framework rules in mcm (settings and overrides). Removed all blackscreens (old-build trouble). Fixed player's body disappearing in close-spaces scenes. Fixed keyboard blocking in scenes. Fixed endless walking (old-build trouble). Extends NAF parsing for using with some XML features, that NAF doesn't support. (offsets for scenes, old-style one-frame face animations, get furniture list). Added slow drying feature : cum does not disappear immediately in a sec, but gradually, becoming transparent over time, emulating the effect of drying. Can be disabled in MCM. Improved old-framework's functions, now it implemented using C++ plugin extends NAF, and works less then for a sec. Almost full compatible with mods written for old animation framework, implemented functions: OnFurnitureListLoaded, OnWalkInit, OnSceneInit, OnAnimationStart, OnAnimationChange, OnStageEvent, OnAnimationStop, OnSceneEnd, OnPositionData, GetAPI, GetFurnitureList, StartScene, StopScene, StopSceneWithAbruptStop, ChangePosition, ApplyEquipmentSet, GetPositionData, ApplyMorphSet, ApplyOverlaySet, RemoveOverlaySet, ApplyMfgSet, AddMFGBlock, RemoveMfgBlock, SetActorLocked, QuickScene, StartSceneByPosition, GetProtectedItemsKeywords. All this functions uses fast C++ and papyrus algorithms and executes less then in a second. Totally removed requirements for some old-framework mods (dif from old-build version). Full sources and docs for modders. Is it beta? Is it safe for using? It is not full release still. But I tested it for a some time. It should works fine, and shouldn't break something. Does it requires AAF be installed ? Nope. It hard required AAF was removed. Does it requires NAF be installed ? Yes. Hard. Is there AAF files inside? Nope, there is no any AAF code or AAF's unique author's solutions used. API was totally rewrited. But it is emulating AAF events and functions (main functionality of this), so you can find same names, but no same implementations. Here is you can see the sources. My character is disappears during scenes! How to fix this? Investigating how to fix this, but for now you can use Camera Tweaks mod. Using Camera Tweaks mod will solve this allmost absolute except rare cases. >>>XML PARSE STRUCTURE MAP<<< How to install? Be sure you have F4SE installed and 1.10.163.x Fallout ver. Install newest C++ vc redist. Install Address Library for F4SE Plugins. Install MCM. Install NAF. Install SUP F4SE and Looks Menu exactly official 1_6_20 If you have AAF installed - remove it. NAF and Bridge doesn't require LL Fourplay, but some of your mods can. AAF contains it, so after removing AAF, you may need to install that separately as well. Be sure you install 1.10.163.x LL Four Play version. It seems it is ver 46 for now. XML files from AAF are not fully suitable for working with NAF. For your convenience, I wrote NAFICATOR - a mod for automatically fitting XML files from AAF for use with NAF. All you need to do is write your paths in the INI file and run the game once. Everything will be done automatically. >>> NAFICATOR <<< >>>XML PARSING STRUCTURE DETAILED DESCRIPTION<<< All posts about fixing your xml is depricated. Write to NAFicator topic everything, that it couldn't procceess. Or you can read XML parsing structure to fix it by yourself. Have a fun! Possible Troubles if you find and fix some xmls trouble send it to me and I will pin it here. For searching troubles in XMLs you can use dlinny_lag's XML Scaner! ____________________________ syntax errors in 2 XML files: SleepIntimateX_RufGts_animationData.xml SleepIntimateX_SavageCabbage_animationData.xm Fixed files can be found on https://filetransfer.io/data-package/9C1Rt7k5#link thanks to dlinny_lag Also read xml structure map Thanks This mod uses NAF 1.0.14 and it's dll fork(published with Snapdragon's permission), but NAF still must be installed, Bridge won't work without it. So, thanks to @Snapdragon_ for great NAF and his help. Special thanks @Dlinny_Lag for his great help. Thanks @perchik71 for helping, and @TommInfinite for his SUP. And despite all the disagreements and complaints, thanks to @dagobaking, for the fact that his framework brightened up our game for many years. If you want to find me or ask some questions in Discord - you can ask it in Snapdragon's Discord channel ! Known mods, that is probably won't work with Bridge without update : Provocative Perks - Animal Magnetism Seductee will not be worked, GetAttraction function is not implemented since 0.730 it will always return 0. Sorry guys I am really think that this Attractive functionality isn't for animation framework. Let give this for moders to do mods like this. SleepIntimate - there is one report that this mod doesn't works correctly using Bridge. I had a fastlook to it, but didn't see any what can produce bad work with Bridge. Maybe someone else can check is it work or not Here you can donate to Panda! You should know that this is completely unnecessary and just to make me a little happier! Thank you all! Submitter Evi1Panda Submitted 03/16/2024 Category Framework & Resources Requirements F4SE, NAF, SUP F4SE, Address Library for F4SE Plugins, LooksMenu, Mod Configuration Menu, Latest C++ vc redist, LL Fourplay
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Assimilation View File Last edit on 1/25/2024: Update description with latest status. Assimilation Nate or Nora are great fighters (just ask Strong!) and extremely valuable to the factions in the Commonwealth. Thus, if the player romances NPCs or their health gets too low then that faction may assimilate them by changing their looks or locking them into the faction. It consists of several small quests that trigger after certain events like your health getting too low or AAF animations. There are MCM options to control many mod features, for example whether romance is enabled or not. This mod complements LL mods like AAF Violate, Sexual Harassment and Sex 'Em Up and is similar in some ways to LL mods like Tattoo After Rape and Rad Morphing Redux. Features If the player health falls below a configurable value or after the player romances a partner of a particular faction, there is a chance that the player's hair, body, skin, clothes, and faction may be changed. The chance for a change to happen for each body section and for each faction is configurable through MCM. Hair - Your hair will be changed to something appropriate for that faction. Expect to get a mohawk for Raiders and a military cut Gunners. There are differences for male and female characters. Supported hair, beard, and pubic hair styles will also regrow over time or fall out from radiation. There are some penalties if your hair gets too long so you should find & drop some scissors on the ground and use them to trim up to avoid them. I could tell you what all the hairstyle possibilities are, but that would take away the fun and surprise. Currently, base game/DLC hairstyles are supported plus the following mods: Ponytail Hairstyles v2.5a ANiceOakTree's Hairstyles Pubes Forever Commonwealth Cuts KS Hairdos KS Hairdos with Physics More can easily be added! Which ones would you like? Body - Your CBBE body will be morphed based on settings in MCM. Configure them as you see fit, but by default it is set for female characters making the breasts and butt bigger and the waist smaller, i.e. an hourglass figure for most factions except "settler" factions which are the opposite. It is possible to configure the settings for male and female characters. FEV - If you romance a super-mutant, then some FEV may sneak into your system and cause increased muscle mass and some increased strength side-effects. Beware! (This can be configured or disabled in MCM). Actions Effect Body - Similar to mods like WTTF. You eat - you get large, You swing & bash & workout - you get muscle, You lounge & get rads - you get thin (can be configured or disabled in MCM). Clothes - Your clothes will be changed to something appropriate for that faction. Expect to get a harness for Raiders and a suit for Triggermen. There are differences for male and female characters. There is an option to swap your clothing hats/helmets when combat starts/ends and an option to swap your clothing gas mask when bad weather starts/ends. I could tell you what all the apparel possibilities are, but that would take away the fun and surprise. Currently, base game/DLC apparel is supported plus the following mods: Harness Wardrobe Militarized Minutemen Wearable Super Mutant Armor Gunner Outfit Pack More can easily be added! Which ones would you like? Skin - If certain mods are installed, then tattoos can be applied to the entire body when first affected and thereafter one after romance, combat or helping faction members. Faction (version 3.0 and greater) - Your faction will be changed to that faction and possibly moved to a faction-friendly location. Your last partner will have a small dialogue to initiate it. You will remain in the faction until you help or romance enough faction members to leave the faction. When leaving, a small dialogue allows you to confirm leaving or remaining in the faction. While assimilated to the faction, you will gain a perk appropriate for that faction. Asking to help or romancing faction members may result in them offering gifts or to be a companion (up to 2). You will receive better gifts based on your faction reputation which can increase each time or when a non-faction member is killed. It can decrease as well! Talking to faction members using an assigned hotkey allows you to ask for info/gifts or help/romance them. Some faction members may be a doctor and can help heal you. NOTE: Some details on implementation here: To make other factions hate the player if they become a Raider, those factions must be modified to dislike the player. The faction relations are saved before faction assimilation and restored after un-assimilation, but there is some risk here if they never get restored properly. I have been careful to assure that doesn't happen in the scripts, but that said I would only play version 3.0 with faction assimilation enabled on a new game not your long-term game with 1000's of hours played. Post a comment if you notice an NPC is unexpectedly a friend or enemy after faction assimilation and I can likely fix it. NOTE: There is no quick undo for the changes once they happen. If the player's hair changes, then you're going to have to see John in Diamond City or Horatio in Vault 81 to get a new hairstyle. If the player's body or skin changes, then you're going to have to see Doc Crocker in Diamond City to fix it. You can put your other clothes back on if you don't like the ones given to you (the mod doesn't remove them), or some may play with mods where all your clothes are stripped and then the changed clothes will be the only ones you have! There are easy ways to change all of these with the showlooksmenu command, but role playing and continuing with whatever changes is more interesting. Installation Review the Conflicts and Requirements sections below then install with your favorite mod manager. Additional features are available in the mod if the Optional Mods listed below are installed. Version 3.0 and later has many portions re-written and it is unlikely that an upgrade from any 2.0 version will work properly. Versions 3.0 and later are so different that I would recommend starting a new game after download and installation. Conflicts Assimilation conflicts with the following other mods mostly because they are also modifying your faction relationships: Raider Pet - Does something similar to Assimilation for Raiders and you end up with the Raider Pet and Assimilation systems fighting each other. For the best experience, use one or the other. If there is a feature from Raider Pet that you miss when using Assimilation then let me know and I may be able to add something similar. Requirements Fallout 4 v1.10.162 or newer F4SE - needed for lots of expanded script functions MCM - needed for extensive configuration options Optional Mods AAF including some themes/animations - for animation triggering Tested with CBBE (LMK if you have another one where it works) - for body changes BodySlide - for body changes Looksmenu - for skin overlay changes Random Overlay Framework - for skin overlay changes Tattoo After Rape - for skin overlay changes F4z Ro D'oh - for better silent dialogue lines Credits Bethesda for Fallout 4 as without it none of this would be possible The F4SE Team for their great work in finishing what Bethesda did not registrator2000 for MCM a really great menu option framework dagobaking for AAF and probably a reason LoversLab exists expired6978 for LooksMenu making it easy to change the player's looks Invictusblade for Random Overlay Framework and having an API method that could be called to apply random overlays on the player twistedtrebla for Tattoo After Rape as I used the snippet of connecting to AAF from that mod jaam and Chosen Clue and EgoBallistic for their highly useful string functions LenAnderson for Rad Morphing Redux as I learned how to do the body morphing from that mod MxR for the mod review: https://www.youtube.com/watch?v=aGl2sOJyf88 Prioritized Issues (these will roll off each release) Transitioned Talk Help Quests from storing Quest Form to storing Quest FormID & plugin filename making it easier to develop external Talk Help Quest mods. - FIXED, IN NEXT RELEASE Assimilation forces third person camera to be centered. Temp fix with "player.caa animarchetypeplayer". The hands-up animation is an AnimArcheType so need to confirm what was done before the problem occurred. Appears to be a PlayerRef.ChangeAnimArchetype(AnimArchetypeNervous) call to make the player nervous which isn't necessary and removed it. - FIXED, IN NEXT RELEASE Today (9/12/2024) was a great day. A big issue that I thought was my fault is not my fault but instead a Bethesda bug documented here. It had been reported that NPCs would not always start a conversation with the player. Sometimes it would work, but often it would not and some Quest dialogue scenes would always work. It turns out if you have too many dialogue lines (and due to the number of factions I support I often do) it will not initiate the conversation. The solution recommended is a workaround - start with a simple generic dialogue line then once the conversation is started it can get more complex which requires me reworking some of the scenes. - FIXED, IN NEXT RELEASE If you're Sex Attributes Desperate and talking to a doctor (who you cannot romance) there are no Talk options so just abort the conversation. - FIXED, IN NEXT RELEASE It is reported that Assimilation does not work after 3 times - ON HOLD (could not reproduce the issue, need to get log from reporter) Player is always relocated even if settings are turned off. Found/fixed issue that wrong setting was being checked. - FIXED, IN NEXT RELEASE Updated DD forms for their latest release - FIXED, IN NEXT RELEASE Player Assimilated dialogue inappropriate for certain factions (BoS should only salute BoS members). Found/fixed what I could. - FIXED, IN NEXT RELEASE Mods that undress like CWSS or AN76 conflict when apparel is locked. Need a way to delay re-locking till after redress by those mods. Also, resetting the lock time. Tricky but probably not impossible. There is a difference between ones that should abort the redress (like conflicting clothing), and those that should delay and then re-lock (like undressing when using a toilet). Aborting the redress is already implemented/working, but the delay/re-lock is not. Watched for furniture forms on sit/getup and AN76 keyword. - FIXED, IN NEXT RELEASE Fusion Girl and True Wasteland Body (TWB) support. Both are similar to CBBE with slider names but different Vertices they effect and more spaces in the slider names (CBBE only has 2). Need to test spaces in slider names to make sure they are working correctly (can use "7B Upper" and "7B Lower" with CBBE for that) and pick "muscular" slider names/values to be affected for FEV (and make them configurable in MCM). - FIXED, IN NEXT RELEASE SKK Combat Stalkers only uses Friend/Enemy factions. Thus, if you are Raider assimilated and Raiders spawn to come after you, then they will be your enemy which doesn't make sense. Not sure how to fix this one as I cannot add the Combat Stalkers enemy faction into your friends because then (in Raider example) Super-mutants that spawn will be your friend. Challenging, no known solution. Hair stretching out and actor disappearing on AAF animations. This is not an issue with this mod and looks like it involves the timing of hair changes, but I would love to find a workaround. Challenging, no known solution. Prioritized Features (these will roll off each release) General Increase performance of applying physical changes (hair, apparel, skin, face) using cache picking mechanism. Not for body as it is already picked what to change. - DONE, IN NEXT RELEASE Option that player makes noise when swinging, bashing, jumping, or swimming (it was easy as Player Menu Clapping already did this). - DONE, IN NEXT RELEASE Face Integrated with Scripted Face Tints (SFT) - https://www.nexusmods.com/fallout4/mods/76797 - DONE, IN NEXT RELEASE Create Medicated Face Wipes aid item that can erase one face damage tint (can be aid gift). - DONE, IN NEXT RELEASE Skin Apply Overlays via Looksmenu from Captive Tattoos thus not requiring Tattoo After Rape to be installed - DONE, IN NEXT RELEASE Create Medicated Skin Patch aid item that can erase one skin damage overlay (can be aid gift). - DONE, IN NEXT RELEASE Body Metabolism - If you don't eat/exercise your body grows thinner by a small, balanced, configurable amount over time... like real people. - DONE, IN NEXT RELEASE Walking/Standing-Still Bonus option - To aid in surviving while in faction, you get a tiny heal bonus while walking or standing still. - DONE, IN NEXT RELEASE Clothes Android Outfits - https://www.nexusmods.com/fallout4/mods/72806 - ON HOLD (clothing items did not work when tested!) Super Mutant - https://www.nexusmods.com/fallout4/mods/74530 Feral Ghouls - https://www.nexusmods.com/fallout4/mods/74138 Raiders / Super Mutant (ToneTigre Slave Clothes) - https://www.nexusmods.com/fallout4/mods/48685 - DONE, IN NEXT RELEASE Raiders / Super Mutant (Kharneth Slave Clothes) - https://www.nexusmods.com/fallout4/mods/53918 - DONE, IN NEXT RELEASE Hair Ponytail Hairstyles v3.0 - https://www.nexusmods.com/fallout4/mods/8126 - DONE, IN NEXT RELEASE (UPDATE REQUIRED TO 3.0 AS IDS CHANGED!) More Pubic Hair Overlays - https://www.nexusmods.com/fallout4/mods/72399 Lots More Female Hairstyles - https://www.nexusmods.com/fallout4/mods/10543 Lots More Male Hairstyles - https://www.nexusmods.com/fallout4/mods/10695 Lots More Facial Hair - https://www.nexusmods.com/fallout4/mods/10746 MiscHairstyle 1.6 - http://www.mediafire.com/file/kfac38dni6d53rp/MiscHairstyle1.6_by_Atherisz.7z/file - ON HOLD (off-site download) (optional, for males) More Hairstyles-Beards - http://www.mediafire.com/file/iztz7iidy6djz1e/MoreHairstyles-Beards.rar/file - ON HOLD (off-site download) Black Desert Online Hairs - https://www.trophihunter.com/fallout4-mods/black-desert-online-hairs - ON HOLD (requires new head style) Trimming hair blocked during combat & pubic blocked when detected. - DONE, IN NEXT RELEASE Scissors have a configurable (tiny by default) chance of breaking when trimming. - DONE, IN NEXT RELEASE Faction Alternate Ending quest - If not assimilated to a faction (chance failed), then there is a chance that an alternate ending quest can occur, mostly romantic but depending on the outcome of a small dialog can be other things (if installed) like being Bound In Public or POTC or Real Handcuffed or even Caps taken, etc. - DONE, IN NEXT RELEASE Overseer quest - get assigned a random faction Overseer (and possibly shock collared) to check-in with on your progress or be punished. - DONE, IN NEXT RELEASE Late to Overseer quest - Overseer sends a group of faction members to track you down and bring you back to them. - DONE, IN NEXT RELEASE Increase the number of faction help quests available (i.e. the variety) when assimilated. - IN PROGRESS Watered Down - Fetch water (all) - DONE, IN NEXT RELEASE Feed Me - Fetch food (all) - DONE, IN NEXT RELEASE You've Got Mail - Deliver mail between mailboxes (Settlers, Minutemen) - IN PROGRESS Propaganda - Deliver propaganda letters to containers (all) Toy Drive - Fetch toys (Settlers, Minutemen) Bad Habit - Fetch chems (all) Spare Parts - Fetch bot parts (Rust Devils) Tool Time - Fetch tools (all) Sacred Scrolls - Fetch special books (Children of Atom) Got Junk? - Eliminate Junk items (all) Tourist Escort - Deliver settlers to various locations (Settlers) Prisoner Transfer - Deliver prisoners between camps (enemy factions) Feeding Time - Deliver food to animals (Pack) Big Game Hunting - Eliminate large or small animals (Trappers) Camp Raid - Eliminate settler camp (enemy factions) Human Garbage - Eliminate Raider camp (Settlers, Minutemen) Dead Drop - Deliver a dead drop letter in a container (Railroad) S.R.B. - Track down and deliver a synth (Institute) The Hustle - Deliver chems or weapons for caps (Triggermen) Abominations - Eliminate Super Mutants (BoS) Infestation - Eliminate Feral Ghouls (BoS, Minutemen, Settlers) Attack of the Synths - Eliminate Gen1 & Gen2 synths (Railroad, BoS) Who Are You? - Determine if a faction member is a synth (all) Military Mentor - Take kid out to eliminate an animal or enemy faction (any) Scavver Mentor - Take kid out to fetch items (any) What's New in Version 1.4.0 Initial version (it was revisioned several times privately before posting) 1.12.0 Support DLC and implement progressive hairstyles from long to short 2.0 Faction assimilation, create hairstyles/apparel databases, FEV effect, hair growth/loss, helmet swap on combat 2.5 Bug fixes and stability/error recovery improvements, gas mask swap on bad weather 2.6 Bug fixes from 2.5 release discovered right after release 2.7 Bug fixes still existing in 2.6 version 3.0 Assimilation via Combat & Theft, NPC Talking giving 7 generic side-quests with faction specific ones planned for future 3.1 Bug fixes from 3.0 release discovered right after release, Simple sit out ground feature to rest 3.2 Bug fixes from 3.1 release, shortcut consumables, Atom Cats faction assimilation, info popup menu Submitter louisthird Submitted 01/07/2021 Category Misc Sex Requires F4SE MCM
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SAM Enhanced Animations View File !!! It doesn't seem to work with nextgen version of the game. It's recommended to use the .163 version which is the last one before NG update. !!! SUP F4SE hasn't been updated after NG came out, so it appears we're waiting for that to happen before we find out if there's any additional issues. I haven't updated to NG yet, so I cannot test or confirm anything about it. This mod adds adjustments to animations. Many Atomic Lust, Mutated Lust, Leito's, Savage Cabbages and RohZima's animations are covered. I also made some of my own variants. Many animations have vaginal and anal versions. The FF animations require a version of the Vioxis strap-on that has ZeX bones to work properly. This mod does not contain any animations, only adjustments for the existing ones. There's no plugins. No .esp, .esl or such. The requirements have enough already. Some old animations didn’t have working genitals, so I made SAM adjustments to make the genitals connect properly. Some orifice is opened and the dick goes in as precisely as possible. I also added some gravitational effects. Boobs sag a bit in doggy, powerbomb/piledriver and laying on back positions. Balls hang a bit lower and do respect gravity. Hands and legs positions are changed in some cases. Requirements: AAF installed according to the Fucking Manual SAM (Make sure you have the Blink hack checked in SAM menu to get the expressions right) F4SE and the poser skeleton are the requirements you really need, you can skip all the camera/lighting mods if you want SAMFormer SUP F4SE The original animation mods, FO4 Animations by Leito - 21/09/05 - 2.1b, Atomic Lust 2.7b, Mutated Lust 1.4, Savage Cabbages animations v 1.2.8, RohZima FO4 Animations 2.31 or newer Bodytalk 3 and Fusion Girl bodies Can be used with CBBE and Animated Fannies also. But since I don't do that, those fall under the category "not supported" Vioxis strap-on Only if you want to use my FF versions of the animations. If you want the strap-on to hit where it should, use my version or some other strap-on mod that has penis bones The ZeX skeleton needs to be the one that supports SAM Custom Moans Optional, but you will see many errors in AAF admin panel without it. Don't know if you should be too worried about that. This mod works just fine without it. You just don't get the sounds and mouth movements without it. Instructions for installation here Recommendations: Commonwealth Moisturiser Another version of the Strap-on very much worth trying can be found here. AAF: SavageCabbage Animations Rescaling (SCRS_Cr version) Use physics. OCBP is the way to go in my opinion About SavageCabbage 1.3.0 addon: Requires that you have UAP installed so, that SavageCabbage animations support is ticked off - If it's not, you'll end up with AAF stuck loading at 68% or something About the strap-on: Fusion Girl only It does weird things if bodyfat slider or groin back or -lower are used in BodySlide It will clip a bit in the lower back area when the pelvis tilts a lot Installation: Install Vioxsis' original mod, then my files. Let my files overwrite Vioxsis'. Build SEA Strap-on in BodySlide with your nude female preset. Profit. This should be compatible with all other mods in the Fucking Manual Load this after all AAF guides mods That's about it. Have fun! Now go bang your Piper. Also consider trying my Lewd Expressions mod on top of this. Most of the expressions are present in this mod already, but if you want to change the expressions of the actors yourself, go grab that one! Known issues: Some generic female npc:s (and apparently, Curie) are "male" in OG FO4 data. This includes, but might not be limited to settlers, raiders and such. If you start an animation with such npc, the adjustments go wrong. Named npc:s such as Marcy Long etc. work. I suspect this has something to do with how SAMFormer recognizes genders and I don't know how to circumvent this. The pelvis jiggle is built in in some animations, which makes the legs shake in some cases. It also makes perfect aiming of the genitals impossible Adjustments were made with The Girl Next Vault preset, which is my version of a slim classic big boob pornstar look OK, the most recent ones were made with my newer preset Overseer's Daughter, which is pretty much the same shape but works better with clothing and physics. They are pretty much interchangeable. Presets that move the crotch/genitals around are prone to cause misalignment issues and other issues with my strap-on This will clutter your adjustments list in SAM If you change the AAF positions rapidly, sometimes adjustments are not removed when the position changes and you end up having two or more adjustments on simultaneously. If this happens, you need to open up SAM menu and turn off the one(s) you don’t want My thanks go to: @Ulfberto for helping me out in the beginning The people behind the original animations this needs to run: @RohZima @SavageCabbage @Rufgt @Leito86 @Saya Scarlett for The Fucking Manual and feedback @spicydoritos for forcing me to include Custom Moans @Bazinga for Custom Moans @lee3310 and @EgoBallisticfor feedback niston for SAM Former and of course all the people in AAF Discord an here in LL who have helped me along the way If you want to use my stuff in your mods, just do it. I’d like to hear about it if you do, though. Submitter ookkerpak Submitted 12/02/2022 Category Other Requirements AAF, SAM, SAMFormer, SUP F4SE, BodyTalk3, Fusion Girl, Leito's animations, Atomic Lust, Mutated Lust, Savage Cabbages animation pack, RohZima animations, Vioxis strap-ons, Custom Moans (optional)
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Hello, just want to understand what these ESPs do, and would anything break with disabling them. Please and thank you! -Deathclaw_nude.esp -PenPos.esp -Bememoth Separated Cart.esl -SMBehemoth Loincloth.esp
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As the title says, I am on a mad hunt to get the newest version of AAF. I don't understand why I can't access through the Discord and the people who are mods or captains or whatever...they don't reply to my messages. ( Really sad how in an ultra connected world people are still so aloof) If anyone on here would be kind enough to point me in the direction of HOW exactly to get my hands on this mod, would greatly appreciate it. Thanks in advance.
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A smart supermutant? What wonders could evolved FEV hold... Note: To optimize loading speed, story has been divided into acts. Act I. Act II. Act III. Act IV.
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- supermutant
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I've been enjoying the Servitron mod lately but it has me wondering why there are, as far as i can tell, no mods for a buildable male sexbot. It seems like the ladies of Fallout could use some hot robot action as well but are stuck with just the Handy and the Protectron, for which the animations are extremely limited and, if I'm being honest, kinda suck. How difficult would it be to adapt the existing Servitron mod to a male bodytalk skeleton? Or does something similar to this already exist that I've missed in my searches?
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- servitron
- automatron
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Version 1.00
34,071 downloads
All main features is provided by Snapdragon's NAF : fast modern animation framework with comfortable UI for your enjoyment! What does it do? You can play with mods was written for using with AAF, but it will use NAF. I'm telling about mods like Violate, RSE, Sexual Harassment, Sex Attributes etc. For modders it provides API that them already knows, but it works faster and has some new features. Now sources is open and described in details. If you need more info or new api functions - be free to tell me about it. Well hung in hot on the nexus! Thank you! What new features? It is totally rebuilded Bridge mod. Now it based not only papyrus, but also C++ code, congratulate me - now I can. It is still beta, but tested well. I mostly expect improvements towards friendliness rather than bug fixes, but anything is possible. MCM settings. Now you can setup framework rules in mcm (settings and overrides). Removed all blackscreens (old-build trouble). Fixed player's body disappearing in close-spaces scenes. Fixed keyboard blocking in scenes. Fixed endless walking (old-build trouble). Extends NAF parsing for using with some XML features, that NAF doesn't support. (offsets for scenes, old-style one-frame face animations, get furniture list). Added slow drying feature : cum does not disappear immediately in a sec, but gradually, becoming transparent over time, emulating the effect of drying. Can be disabled in MCM. Improved old-framework's functions, now it implemented using C++ plugin extends NAF, and works less then for a sec. Almost full compatible with mods written for old animation framework, implemented functions: OnFurnitureListLoaded, OnWalkInit, OnSceneInit, OnAnimationStart, OnAnimationChange, OnStageEvent, OnAnimationStop, OnSceneEnd, OnPositionData, GetAPI, GetFurnitureList, StartScene, StopScene, StopSceneWithAbruptStop, ChangePosition, ApplyEquipmentSet, GetPositionData, ApplyMorphSet, ApplyOverlaySet, RemoveOverlaySet, ApplyMfgSet, AddMFGBlock, RemoveMfgBlock, SetActorLocked, QuickScene, StartSceneByPosition, GetProtectedItemsKeywords. All this functions uses fast C++ and papyrus algorithms and executes less then in a second. Totally removed requirements for some old-framework mods (dif from old-build version). Full sources and docs for modders. Is it beta? Is it safe for using? It is not full release still. But I tested it for a some time. It should works fine, and shouldn't break something. Does it requires AAF be installed ? Nope. It hard required AAF was removed. Does it requires NAF be installed ? Yes. Hard. Is there AAF files inside? Nope, there is no any AAF code or AAF's unique author's solutions used. API was totally rewrited. But it is emulating AAF events and functions (main functionality of this), so you can find same names, but no same implementations. Here is you can see the sources. >>>XML PARSE STRUCTURE MAP<<< How to install? Be sure you have F4SE installed and 1.10.163.x Fallout ver. Install newest C++ vc redist. Install Address Library for F4SE Plugins. Install MCM. Install NAF. Install SUP F4SE. If you have AAF installed - remove it. NAF and Bridge doesn't require LL Fourplay, but some of your mods can. AAF contains it, so after removing AAF, you may need to install that separately as well. Be sure you install 1.10.163.x LL Four Play version. It is ver 52 for now (thanks to dlinny_lag for clarification). It seems it is ver 46 for now. XML files from AAF are not fully suitable for working with NAF. For your convenience, I wrote NAFICATOR - a mod for automatically fitting XML files from AAF for use with NAF. All you need to do is write your paths in the INI file and run the game once. Everything will be done automatically. >>> NAFICATOR <<< >>>XML PARSING STRUCTURE DETAILED DESCRIPTION<<< All posts about fixing your xml is depricated. Write to NAFicator topic everything, that it couldn't procceess. Or you can read XML parsing structure to fix it by yourself. Have a fun! Possible Troubles if you find and fix some xmls trouble send it to me and I will pin it here. It seems @dosfox shared archive with fixes for xmls, you can try to use it! For searching troubles in XMLs you can use dlinny_lag's XML Scaner! I propose to make some database of corrected XML, if you have corrected any of them - send it to me, I will pin it here. If the author of this XML asks to delete it, of course I will do it. Of course I already have the corrected XML - but I did it a long time ago, and to be honest I don’t remember which ones I corrected. If you have a trouble with correcting some xml - tell which one, and I will search it in my files and pin here. ____________________________ syntax errors in 2 XML files: SleepIntimateX_RufGts_animationData.xml SleepIntimateX_SavageCabbage_animationData.xm Fixed files can be found on https://filetransfer.io/data-package/9C1Rt7k5#link thanks to dlinny_lag Also read xml structure map Thanks This mod uses NAF 1.0.14 and it's dll fork(published with Snapdragon's permission), but NAF still must be installed, Bridge won't work without it. So, thanks to @Snapdragon_ for great NAF and his help. Special thanks @Dlinny_Lag for his great help. Thanks @perchik71 for helping, and @TommInfinite for his SUP. And despite all the disagreements and complaints, thanks to @dagobaking, for the fact that his framework brightened up our game for many years. If you want to find me or ask some questions in Discord - you can ask it in Snapdragon's Discord channel ! Known mods, that is probably won't work with Bridge without update : Provocative Perks - Animal Magnetism Seductee will not be worked, GetAttraction function is not implemented since 0.730 it will always return 0. Sorry guys I am really think that this Attractive functionality isn't for animation framework. Let give this for moders to do mods like this. SleepIntimate - there is one report that this mod doesn't works correctly using Bridge. I had a fastlook to it, but didn't see any what can produce bad work with Bridge. Maybe someone else can check is it work or not -
Hello ! I've been trying to find a mod that changes moans for AAF animations. I don't like the default ones because they're generic and sounds like two robots having sexual intercourse. Thank u for your help !!!
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FFO Patch for AAF Nuka Ride: A Porn Studio Mod View File This is a patch for MOD AAF Nuka Ride: A Porn Studio Mod By JB. What does the patch do? The patch turns humans into furry races from MOD Furry Fallout 4 by Bad Dog. Installation Use your favorite mod manager and install patch after installing original mod. Requirements Furry Fallout 4 AAF Nuka Ride: A Porn Studio Mod --------------------------------------------------------------------------------------------- Credits JB. for mod AAF Nuka Ride: A Porn Studio Mod Bad Dog for mod Furry Fallout 4 and furrifier script --------------------------------------------------------------------------------------------- Submitter poblivion Submitted 04/11/2022 Category Sexual Content Requirements Fallout 4, Nuka-World DLC, Furry Fallout 4, AAF (including animations), AAF Nuka Ride: A Porn Studio Mod
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Firstly, I got AAF+SEU and requirements up and running (on FO4 NG 1.10.984) and installed 3 or 4 animation packs. Everything works "as advertised" so thank you. So far I have seen none of the scaling issues or misalignments/air-humping that seem to plague SL. I would like to find a way (or a mod) to either eliminate the aggressive animations from packs I don't want to uninstall due to their astonishingly good non-aggressive animations, or pre-select "favorite" animation sequences such that when a scene starts it will be one of the ones I have pre-built/selected. The current process of manually bypassing the aggressives, cycling down through animation after animation one at a time (using PgDn) to finally arrive at one I might like takes longer than the scene itself, and pretty much kills the buzz. In other words, for me, it is often too much trouble to even bother launching a scene. I know in Skyrim SexLab I can unregister animations I don't wish to see and they will never show up again. Is there any way to do that with AAF+SEU or some mod dependent on AAF? Thanks.
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Version 1.27.3.
10,482 downloads
This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest! What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue in a mailbox in Sanctuary) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches. You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM. The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, Ten Pines) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow. There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know. You can track hucows by selecting that option in the MCM and then making that quest active in your Pip-Boy. Due to a limitation in the game, only the first 100 cows can be tracked. I have had over 300 cows at one time during playtesting. I am sure someone will reach the 999 cow limit of the reference collection but I hope the rest of you will be more cautious. There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, and move, milk, or kill individual cows. Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original. You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with: 1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. 2) Syringes that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey). 3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise. 4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates. 5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused. 6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job. 7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back! 8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads. 9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects. 10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs. 11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time. 12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. 13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed. 14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile. Required mods: Fallout 4 All DLCs AAF (Get it on the AAF Discord) Extended Dialogue Interface (XDI) Recommended (optional) mods: Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you? Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans) Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game) Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows. Looksmenu (bodygen and overlays only function because of this mod) Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch! Mod Configuration Menu because without it you can't change options Place Everywhere is very handy for settlement building Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory. Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops. Thanks to the following people: Dagobaking for AAF and the AAF Discord Server All of the moderators and frequent visitors of the AAF Discord Server JB for adding his crawling system to this mod and giving me some tips about it. Alundra for enthusiastically cheering this mod on and making a few items for it. EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod Thanks to Timanca for making the original crawling animations. Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription. Installing this mod Install using a mod manager like any other mod. Conflicts This mod was written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl. EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!! This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod. This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den. Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs. Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM. G key makes the player kneel ; Keycode 71 H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy. M key makes the player moo ; Keycode 77 N key makes the player poop ; Keycode 78 Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon. Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition. Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm. This is a Beta version! I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided. Assets used from other mods? Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation. My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs. The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible. The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun! The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song. And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work. Permissions: You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version. You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy. Do not post this mod on any other website! Do not share it as your own work. Frequently Asked Questions (F.A.Q.) How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench. How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex. Why did I make this mod? I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two. Why a mod about hucows? Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle. What will your next mod be about? Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap? -
Milking Human Kindness View File Welcome to your new home, breeder! Alternate start scenario and unique location with lightweight quests, lore-friendly stories and so many super mutants... Hello beta testers. This is a prerelease of the first phase of what's planned to become a much larger mod. I have playtested it extensively and fixed all the bugs I encountered, but I'm certain there are plenty more for you to find. Please let me know in the support topic if you run into problems with the setting or new gameplay features. I can also try to answer specific questions there, within reason, but first make sure you've read everything on the file page and initial few support posts where frequently asked questions and known bugs will be tracked. No offense, but for now I'm not interested in your ideas on what else I could add, I already have a planned feature list longer than a behemoth's belly bat. What I need help with is improving what's already implemented, so if you're interested in doing that your assistance is most welcome. Please be aware that this mod includes references to non-consensual sex, human bondage, extreme violence, snuff, bestiality, drug and alcohol use, forced breeding, breastmilk, fat fetishism, degrading speech, pee play, and all sorts of similarly perverted fare. Engaging in any such activities is entirely optional, but if you're easily offended by these ideas then this mod is not for you. This mod will theoretically work with a male protagonist and even alternate race mods, but it's designed around playing as a human female (sorry guys!). So what the hell is in this? Without giving too much away, the mod consists of a central area where super mutants are fertilizing human women the old fashioned way, and using them to incubate new super mutants. You'll also find that the Commonwealth strain super mutants have learned to harness F.E.V. based fertility hormones which improve their chances of reproducing, and they may occasionally inject you with some during sex (as well as confiscating any birth control you're carrying, you won't be needing that any more). While under the lasting effects of the drug, you and any followers will be able to move freely among super mutant camps as long as you remain naked and don't equip any weapons (the included HUD indicator can help to warn you whenever you forget you're armed or clothed). Anything to know about installing? Not much... it's a FOMOD package, so use a modern mod manager that can support those. You do need all the DLCs since it takes assets from most of them for added flavor, and F4SE because the game's scripting engine is somewhat limited without it. Other mods are optional. Dialogue in this mod is currently unvoiced; silent voice files are included to handle lip movement and make it skippable, but it's strongly recommended you turn on both dialogue and general subtitles from the in-game display settings. There is no actual pregnancy mechanic included, but the scenario is meant for use with Family Planning Enhanced with its separate FPESuperMutantAddon.7z or Family Planning Enhanced Redux with Wasteland Dairy's Offspring plugin, and has some soft script integrations with either of those if present. AAF is, of course, strongly recommended (and no, I won't even attempt to explain how to install AAF) but is not strictly required to use the mod, you just won't be having any sexy-time animations without it. With AAF you'll want either Creature Resources or Ultimate AAF Patch so that greenies have appropriate sex organs and a dismemberable skeleton. Savage Cabbage's (for super mutants) and BP70's (for masturbation) animation packs should be sufficient to satisfy the scenes called by this mod's features. Installing Mod Configuration Menu will make it possible to toggle some of the mod's features off and on, adjust settings or access debugging functions. HUDFramework is used by the optional on-screen indicator for armed and clothed states. There's also soft integration with or support for additional mods which may enhance the experience of those who like to use them: Unhealthy Craving, Skimpy Armor Keywords Resource, LooksMenu, Better Living Through Cumistry, Provocative Perks, TSEX, Sex Attributes, Sexual Harassment, Animated Tentacles, Commonwealth Captives, Torture Devices, Kziitd Fetish Toolset, Real Handcuffs, Devious Devices, Cursed DD Enchantings Redux. DD Armorbench Unlocker, Bound in Public, Advanced Needs 76, Light 'Em Up, Myopia Simulator, Get Dirty, More Ways of Washing, BYOP, CWSS, Immersive Animation Framework, Immersive Nail Polish. Many of these integrations rely on RobCo Patcher configuration, so will activate transparently if it's installed. Additional mods you might want to consider using with this if they interest you: Chem Visuals, Alias Settlers, Alias Mutants, Behemoth Weapon Variety, Super Mutant Behemoth 4k, LC's UHD Super Mutant Hound 4k, Suicider Replacement, Super Mutant Workshop, Autonomy Enhanced Redux, and Canary Save File Monitor. The SAKR-based nudity system, if used, benefits from having some preset outfit data so you won't need to create your own; popular compilations include NGamma's Skimpy Armor Keyword RobCo Patches and Rubber Duck's SAKR Repo. Conflicts with other mods? This mod is tested with and designed for use with AAF 1.0 and later, not older versions nor alternative reimplementations. Inclusion of this mod in modlists and collections is not supported. Older releases are kept available for a limited amount of time in order to give users the opportunity to revert to them in case of regressions, but unsupported releases will be removed at the author's whim. The perks in this mod were inspired by, and are therefore mostly redundant with, Beneficial Nudity Redone (thehurtbear) and Passive Radiation loss while Nude (Modfreak). If you plan to acquire the perk books from the Colostrum Cave Adventure quest, you should probably uninstall those mods. There are also some vanilla Fallout 4 locations where this mod adds items or characters and, while it's kept to a necessary minimum, anything altering these locations could lead to accessibility issues: Vault111Ext, WestEverettEstates01, WestEverettEstatesExt02. In particular, load plugins which include "previs" for those locations like PRP or UWBF after MilkingHumanKindness.esp if you use them, or else you'll get missing landscape in affected cells (PRP) and the bathroom in the Backyard Bunker won't be full-featured (UWBF). For custom random events, a new stacked event branch is inserted in the story manager. This necessitated setting the child field of the vanilla game's REBranchNormalTriggers from REBranchSpecialTriggers to the new MHK_Encounters (which in turn has REBranchSpecialTriggers as its child). Any mods which add or alter random encounters will conflict if they similarly adjust the relationship between those two REBranch nodes, in which case a patch plugin may be required. Armorsmith Extended and Equipment Crafting Overhaul remove underarmor coverage from many vanilla outfits, which causes this mod's internal nudity tracking implementation to think you're unclothed when wearing them, but optional SAKR based nudity tracking is strongly recommended (used automatically if SAKR is installed) and won't be affected by underarmor slot patching by mods like AE and ECO. Early game quest mods like Commonwealth Slavers, Deviously Cursed Wasteland or DLYH Light Alternate Start can be problematic if you start the captive scenario for this mod without first completing any similar sorts of slavery and bondage quests that are already in progress, since you might otherwise end up stuck without the resources or freedom you need to survive. You can use them together, just be careful to plan out what order you'll play them in and don't start the scenarios for more than one at a time. Mods which perform extensive setup routines when first installed can cause severe script lag, resulting in noticeable delays for actions in this mod. For best results when beginning a new playthrough, wait for any startup notifications to scroll off the screen, and maybe even explore the area around the vault for a minute or two before you interact with the safe. You might consider using Baka MaxPapyrusOps to reduce script contention and startup times, but if you're still experiencing issues with script-driven features then test with SKK Script Lag latency detector to help pinpoint the cause. How do I start? Find an innocuous looking safe just outside Vault 111, and you should be able to figure out the rest for yourself. This is intended for entry-level characters fresh out of the vault so is best used in a new playthrough, ideally loading an unmodded save like Ms. Vault 111 (you'll be given options to reset your name, special stats and appearance anyway). It should also work with more seasoned characters, but probably won't be nearly as much fun. If you're carrying a lot of things in your inventory, or in companion/follower inventories, you should store it all somewhere like a settlement first; the scripted inventory transfer could take a long time to complete and make it seem like your game has frozen. Of course, keep a save from before you installed this, and don't uninstall it mid-play either since it does have scripts. Removing it probably won't break anything as long as you use the shutdown opion in its debugging page in MCM, but I'm not responsible when your game catches on fire. If you get stuck, check out the FAPs (Fucking Amazing Pointers) post for some possibly fun-spoiling details. Quests Credits and Permissions All assets in Milking Human Kindness are reused from Fallout 4 or are the creation of the author, and are supplied free of charge to anyone who wishes to play. An exception is the perk images, which are modified mash-ups of artwork by Shadman, distributed under open permissions. You're welcome to reuse any of the assets or scripts in your own creations, but don't repost this mod itself anywhere, and please let others know if you use any of its contents in creating any of your own published mods. The author also reserves the right to reuse, with credit, content from any patches or add-ons specifically for this mod including but not limited to translations, voice packs, BodySlide conversions, BodyGen templates, texture replacers, third-party mod integration functionality, HUDs and icons, perk graphics and similar assets. Thanks! I could never hope to assemble a complete list of all the people whose work has inspired me either in concept or through example, nor those who have provided invaluable assistance on this journey. Nevertheless, I wholeheartedly thank the LoversLab community, all the modders who answered my endless stream of questions, and the countless mod authors whose creations titillated while showing me what's possible. Your generosity (and perversity) knows no bounds. If in doubt, fuck it; if not in doubt, get in doubt! Submitter vaultbait Submitted 05/26/2023 Category Quest Requires Fallout 4 Script Extender (F4SE)
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Human Resources View File Human Resources Mod Contributors: Malphias - Slave Market 3D Cell Space Morgenrot_68 - Voice feature Mod review by MxR (Note: The guy in the video messed up and put the NPCs close to radioactive barrels, that’s why they died. The mod itself DOES NOT randomly kill NPCs! ) What is this mod? This is an MF / MMF / MMMF / MMMMF / Creature + Female focused enslavement mod with focus on settlement gameplay. Currently, it allows you to: Enslave any NPC in the game via Knockout Framework Or AAF Violate. Assign the slaves to a settlement using the Human Resources Manager Terminal Assign Male slaves to “normal” workshop jobs Assign Female slaves as Breeding Slaves or Prostitute Female slaves can be made submissive Submissive slaves can be converted to Prostitutes Submissive slaves have a dialouge option (when following the Player) to work from the current location The Player can collect the earned money Breeding Slaves and Prostitutes automatically attract nearby male (non slave) clients Breeding slaves play only aggressive or semi-aggressive animations and earn a small amount of caps Prostitutes also play consensual animations and earn more caps (+ and they have a nice outfit) Collect caps payments from customers via a safe Attract brothel customers via a beacon to your settlement Customers are automatically asking slaves for their services Serving customers increases the fame level of your settlement Fame influences the amount of slaves / attracted customers of your settlement How to get started: On any Chem-Station, build one Enslavement Baton and several Enslavement Kits Wander around in the wasteland and Knock a humanoid NPC (e.g. Raider, Gunner,…) out using Knockout framework (e.g. using a blunt weapon, such as a baseball bat). Alternatively, you can just hit an NPC that has surrendered via AAF Violate! While out of combat, hit the knocked out character with the Enslavement Baton (You must carry an Enslavement Kit to enslave an actor) Talk to the new slave, tell the slave to move. The slave will now follow you. The slave is mortal, so guide the slave well! With your slave following you and having reached a settlement, build ONE Human Resources Terminal (Furniture à Misc) Optional: Build ONE safe Optional: Build ONE Advertisement Beacon Optional: Build prisoner mats from the Prisoner shackles mod (Only mats that fit thematically to slaves are registered, such as kneeling, sitting,…) Access the terminal, activate it and transfer the slave to this settlement Assign the “Breeding Slave” Role to the new slave (if it’s a female) Command the slave as a normal settler (if it’s a male) Optional: Power the advertisement beacon and activate brothel advertisement function. Brothel clients will be attracted, which will ask Breeding Slaves/Prostitutes for services Customer Attractor Rugs (furniture -> misc): New Customers that visit the settlement will sandbox randomly around one of the built rugs If no rugs are built, customers sandbox around the HR terminal Mechanics: Slave follower capacity: Determines how many slaves can follow you. Can be increased by enslaving more NPCs (Using the Enslavement baton) Submissiveness: Every time the slave served a certain amount of customers (currently 5), a submission roll is performed. The result of this roll can be: Failure: All other slaves in the settlement gain confidence, making it harder for them to be made submissive Partial Success: The chance of making the slave submissive is increased for the next rolls. Success: The slave is now submissive, all other slaves in the settlement lose confidence Some actions also increase the chance of submission; such raping the slave when it is following you (Will be extended in the future) Settlement Fame: Determines how many slaves and customers can be present in your settlement. Can be increased by letting customers use Breeding Slaves / Prostitutes. Decreases if a customer dies in your settlement. Feature: Slave Butchering You need a Butchering knife, craft it at any chemistry station. Hit a slave with the butchering knife to butcher it. IMPORTANT: THE SLAVE MUST BE TRANSFERRED TO A SETTLEMENT! Butchering a slave kills it and yields human meat. You can sell or eat human meat or you can use it to build creature attractors. Butchering male slaves gives a small meat bonus. Feature: Settlement Creatures IMPORTANT: If you upgraded from HR 7 or below and already have a HR terminal in your settlement, you MUST enter the terminal and click the “creature overview” menu first. Just click it and exit the terminal to get the system going. If you build a new terminal this is not necessary. With the butchered meat from human slaves, you can build creature attractor objects in your settlement (located in furniture - > misc). Each object attracts a creature to roam around. The object itself gives a small security boost and the creature itself gives a medium boost to security. Once a creature attractor is built, you must have an advertisement beacon powered and enable customer advertising in the HR terminal. These creatures will defend you settlement and use your breeding slaves/prostitutes. They will make slaves submissive more quickly than normal customers, but do not pay for the service. They also do not increase settlement fame. The amount of creatures that can be present is determined by your creature capacity. The creature capacity can be increased by increasing the settlement fame level (see above). Currently supported creatures: Slave Market! (by Malphias) Where? Fast Travel to Concord, the door should be directly in front of you to the right. How does it work? Go to the Slave Market Terminal. There you can sell slaves that are currently following you. The Market has a level and a slave for sale capacity. Increasing the level also increases the capacity of the market. You can increase the level of the market by buying and selling slaves. I can’t see any slaves, what shall I do?!?!? Go to the Slave Market Terminal and click “Restock slaves”. Exit the terminal and wait 15 real seconds. The market should get re populated. The amount of slaves that can be restocked will increase over time (until the capacity limit is reached). How do I buy slaves? After restocking with the slave terminal, you should see new slaves in the Auction cell or the cell upstairs. Simply talk to them and you should see a dialogue option to buy the slave. The slaves with names cannot be bought, they are just "eyecandy". What can I do with Slaves that are for sale? You can try a slave (50 caps, starts an AAF scene) or buy it. The price is determined by the attribute points and the submissiveness of the slave. Bought slave are functionally the same as slaves that were enslaved by you personally. Customer Activity Once you have hit “restock”, a market breeding slave will start servicing the market customers. Requirements: Hard Requirements (Must haves): Nuka World F4SE Workshop Framework Some Animation Mods AAF AAF Themes One of these: (using both might cause bugs) AAF Violate (Recommended!, MUST BE Violate Version >= 1.55 (dec 2021)) Knockout Framework (NOT Recommended!, causes crashes and glitches...) Optional Addon: Non lethal armory Real Handcuffs Torture Devices Guide for setting up AAF infrastructure: Optional (Enabling certain mod features): Prisoner Shackles WITH HAPPINESS BONUS HOTC Settlement Edition SOUNDFILES from the download section Optional Sub-Mods (may or may not work) Furry Fallout 4 Compatibility Alternative Enslavement Method General nice-to-have mods: In game esp explorer Baka ScrapHeap Installation Install it with your favorite Mod Manager. For Modders The Sourcecode is available in the download section. Feel free to Study/Modify/Improve it. Legal You MUST NOT re-publish this mod anywhere in the Milky Way galaxy. You MUST NOT use this mod to create content that promotes extreme political views or child abuse. You MAY develop sub-mods/ additional content for this mod. You MUST notify me if you do so. Credits Malphias for providing the 3D Market Cell ignotum_virum for Just Business The technical process of creating slaves was mostly copied from him Seb263 for Knockout Framwork Kharos for Real Handcuffs Dagobaking for AAF Mlucke for Prisoner Shackles Rbddc 12 & associates for HOTC Kinggath for Workshop Framwork and the Bethesda mod School Series EgoBallistic for his Mods and answering my stupid questions Todd Howard for existing Changelog Submitter HR_Sinop Submitted 11/08/2020 Category Sexual Content Requires F4SE, AAF, AAF Themes, AAF Animations, Workshop Framework, Real Handcuffs, Nuka World, Prisoner Shackles, Hoockers of the Commonwealth
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So, now i'm done with the (mostly) vanilla playthrough of FOLON it's time to get spicy. Of course some things won't work... Bound in Public, kidnapping, commonwealth captives, just to name a few which require a bit of behind the curtain work. So, let's hear your ideas for what mods we should try out
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Version 1.19
2,099 downloads
Este es un port del gran mod Four-Play Sex 'Em Up de Chosen Clue al Advanced Animation Framework. Sex 'Em Up es un mod de sexo casual que permite algunas formas básicas e inmersivas de iniciar el sexo en Fallout 4 mediante el uso de teclas de acceso rápido y diálogos para pedir sexo, prostituirte, masturbarte y mucho más. Te permite a ti y a tus compañeros, e incluso a tu perro, acostaros con humanos, ghouls, synths Gen 3 y supermutantes. Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd) Este mod fue traducido por UNIONDOJO, y si ustedes quieren corregir los errores ya sea de coherencia o esas cosas que mencione arriba con todo el gusto pueden usar mi traduccion y modificarla. Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia-
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[AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
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- stats
- attributes
- threesome
- stds
- widgets
- prostitution
- bestiality
- hire
- followers
- marriage
- spouses
- solutions
- taming
- immersive
- fair and balanced
- recruit
- respawn
- death alternative
- hud
- surrender
- combat
- random sex
- autonomy
- tools
- utility
- masturbation
- sex
- fpe
- perks
- submissive
- dominant
- gameplay
- roleplay
- dialogue
- heterosexual
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- settlers
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- dating
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- vanilla
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[AAF] BP70s Fallout 4 Sex anims 2.8 (20 - 9 - 2021) View File Hi all, Welcome to my anims page for Fallout 4 sex animations (and possibly some sfw stuff in the future)! For the latest updates check the spoilers. A lot of changes have come with version 2.0.0 so I will list them below. *** A note on my anims: If your or your lovers body is too large some of these animations may look off. Especially ones that include grabbing or smacking. These anims are designed with average or moderately muscular characters in mind. BODY PRESETS AND FATTER CHARACTERS WILL LOOK OFF.*** ***FUSION GIRL AND BODY TALK REQUIRED!!!*** OTHERWISE YOUR ANIMS WILL LACK A LOT OF FEATURES Submitter bp70 Submitted 02/02/2018 Category Framework & Resources Requires 4-Play OR AAF
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Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) View File IF YOU HAVE PROBLEMS WITH THIS PATCH, REPORT IN THIS THREAD, DON'T ASK HELP ON AAF DISCORD OR SOMEWHERE ELSE What this mod changes: Other options: Required: What next: Recommended: Thanks to, original authors and ideas: Old changes: Contact me if you can create x-ray arts or vault style arts Submitter Indarello Submitted 09/29/2019 Category Sex Effects Requires