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  1. Human Resources View File Human Resources Mod Contributors: Malphias - Slave Market 3D Cell Space Mod review by MxR (Note: The guy in the video messed up and put the NPCs close to radioactive barrels, that’s why they died. The mod itself DOES NOT randomly kill NPCs! ) What is this mod? This is an MF / MMF / MMMF / MMMMF / Creature + Female focused enslavement mod with focus on settlement gameplay. Currently, it allows you to: Enslave any NPC in the game Using Knockout Framework Assign the slaves to a settlement using the Human Resources Manager Terminal Assign Male slaves to “normal” workshop jobs Assign Female slaves as Breeding Slaves or Prostitute Female slaves can be made submissive Submissive slaves can be converted to Prostitutes Submissive slaves have a dialouge option (when following the Player) to work from the current location The Player can collect the earned money Breeding Slaves and Prostitutes automatically attract nearby male (non slave) clients Breeding slaves play only aggressive or semi-aggressive animations and earn a small amount of caps Prostitutes also play consensual animations and earn more caps (+ and they have a nice outfit) Collect caps payments from customers via a safe Attract brothel customers via a beacon to your settlement Customers are automatically asking slaves for their services Serving customers increases the fame level of your settlement Fame influences the amount of slaves / attracted customers of your settlement How to get started: On any Chem-Station, build one Enslavement Baton and several Enslavement Kits Wander around in the wasteland and Knock a humanoid NPC (e.g. Raider, Gunner,…) out using Knockout framework (e.g. using a blunt weapon, such as a baseball bat) While out of combat, hit the knocked out character with the Enslavement Baton (You must carry an Enslavement Kit to enslave an actor) Talk to the new slave, tell the slave to move. The slave will now follow you. The slave is mortal, so guide the slave well! With your slave following you and having reached a settlement, build ONE Human Resources Terminal (Furniture à Misc) Optional: Build ONE safe Optional: Build ONE Advertisement Beacon Optional: Build prisoner mats from the Prisoner shackles mod (Only mats that fit thematically to slaves are registered, such as kneeling, sitting,…) Access the terminal, activate it and transfer the slave to this settlement Assign the “Breeding Slave” Role to the new slave (if it’s a female) Command the slave as a normal settler (if it’s a male) Optional: Power the advertisement beacon and activate brothel advertisement function. Brothel clients will be attracted, which will ask Breeding Slaves/Prostitutes for services Customer Attractor Rugs (furniture -> misc): New Customers that visit the settlement will sandbox randomly around one of the built rugs If no rugs are built, customers sandbox around the HR terminal Mechanics: Slave follower capacity: Determines how many slaves can follow you. Can be increased by enslaving more NPCs (Using the Enslavement baton) Submissiveness: Every time the slave served a certain amount of customers (currently 5), a submission roll is performed. The result of this roll can be: Failure: All other slaves in the settlement gain confidence, making it harder for them to be made submissive Partial Success: The chance of making the slave submissive is increased for the next rolls. Success: The slave is now submissive, all other slaves in the settlement lose confidence Some actions also increase the chance of submission; such raping the slave when it is following you (Will be extended in the future) Settlement Fame: Determines how many slaves and customers can be present in your settlement. Can be increased by letting customers use Breeding Slaves / Prostitutes. Decreases if a customer dies in your settlement. Feature: Slave Butchering You need a Butchering knife, craft it at any chemistry station. Hit a slave with the butchering knife to butcher it. IMPORTANT: THE SLAVE MUST BE TRANSFERRED TO A SETTLEMENT! Butchering a slave kills it and yields human meat. You can sell or eat human meat or you can use it to build creature attractors. Butchering male slaves gives a small meat bonus. Feature: Settlement Creatures IMPORTANT: If you upgraded from HR 7 or below and already have a HR terminal in your settlement, you MUST enter the terminal and click the “creature overview” menu first. Just click it and exit the terminal to get the system going. If you build a new terminal this is not necessary. With the butchered meat from human slaves, you can build creature attractor objects in your settlement (located in furniture - > misc). Each object attracts a creature to roam around. The object itself gives a small security boost and the creature itself gives a medium boost to security. Once a creature attractor is built, you must have an advertisement beacon powered and enable customer advertising in the HR terminal. These creatures will defend you settlement and use your breeding slaves/prostitutes. They will make slaves submissive more quickly than normal customers, but do not pay for the service. They also do not increase settlement fame. The amount of creatures that can be present is determined by your creature capacity. The creature capacity can be increased by increasing the settlement fame level (see above). Currently supported creatures: Slave Market! (by Malphias) Where? Fast Travel to Concord, the door should be directly in front of you to the right. How does it work? Go to the Slave Market Terminal. There you can sell slaves that are currently following you. The Market has a level and a slave for sale capacity. Increasing the level also increases the capacity of the market. You can increase the level of the market by buying and selling slaves. I can’t see any slaves, what shall I do?!?!? Go to the Slave Market Terminal and click “Restock slaves”. Exit the terminal and wait 15 real seconds. The market should get re populated. The amount of slaves that can be restocked will increase over time (until the capacity limit is reached). How do I buy slaves? After restocking with the slave terminal, you should see new slaves in the Auction cell or the cell upstairs. Simply talk to them and you should see a dialogue option to buy the slave. The slaves with names cannot be bought, they are just "eyecandy". What can I do with Slaves that are for sale? You can try a slave (50 caps, starts an AAF scene) or buy it. The price is determined by the attribute points and the submissiveness of the slave. Bought slave are functionally the same as slaves that were enslaved by you personally. Customer Activity Once you have hit “restock”, a market breeding slave will start servicing the market customers. Requirements: Hard Requirements (Must haves): Nuka World F4SE Workshop Framework Some Animation Mods AAF AAF Themes Knockout Framework Optional Addon: Non lethal armory Real Handcuffs Torture Devices Guide for setting up AAF infrastructure: Optional (Enabling certain mod features): Prisoner Shackles WITH HAPPINESS BONUS HOTC Settlement Edition General nice-to-have mods: In game esp explorer Baka ScrapHeap Installation Install it with your favorite Mod Manager. For Modders The Sourcecode is available in the download section. Feel free to Study/Modify/Improve it. Legal You MUST NOT re-publish this mod anywhere in the Milky Way galaxy. You MUST NOT use this mod to create content that promotes extreme political views or child abuse. You MAY develop sub-mods/ additional content for this mod. You MUST notify me if you do so. Credits Malphias for providing the 3D Market Cell ignotum_virum for Just Business The technical process of creating slaves was mostly copied from him Seb263 for Knockout Framwork Kharos for Real Handcuffs Dagobaking for AAF Mlucke for Prisoner Shackles Rbddc 12 & associates for HOTC Kinggath for Workshop Framwork and the Bethesda mod School Series EgoBallistic for his Mods and answering my stupid questions Todd Howard for existing Changelog Submitter HR_Sinop Submitted 11/08/2020 Category Sexual Content Requires F4SE, AAF, AAF Themes, AAF Animations, Workshop Framework, Knockout Framework, Real Handcuffs, Nuka World, Prisoner Shackles, Hoockers of the Commonwealth
  2. ZaZOut4 [REPACK] View File This is a REPACK of ZaZOut4, brought to you by the AAF Team A few changes were made to avoid an array of issues that ended up being either annoying or outright ended up breaking some things like Skeleton or F4SE scripts. This is ONLY a repack. There will be no support by me for the mod itself. Requirements: Automatron DLC Wasteland Workshop DLC Contraptions Workshop DLC Vault-Tec Workshop DLC Advanced Animation Framework By @dagobaking (And all its requirements) Changes: Removed Skeleton Removed F4SE Scripts FOMOD for versioning in MO2 Added checks for the required 4 DLC's (Will not install if not present) BA2'd loose files Disclaimer: The skeleton issue with the flying/broken dick, is a skeleton issue baked into the animations themselves and cannot be fixed. As far as i'm aware, they'd need to be remade. Credits: @CGi for making the repack itself Original mod by @ZaZ Submitter Saya Scarlett Submitted 08/03/2021 Category Framework & Resources Requires Advanced Animation Framework, Automatron, Wasteland Workshop, Contraptions Workshop, Vault-Tec Workshop  
  3. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  4. Raider Reform School View File Raider Reform School is a collection of furniture, tats and Baggy Tank Top re-textures and other odds and ends themed around the idea of a reform school aimed at raiders. The aims of the school are twofold. Firstly to re-educate those misguided young women who may have fallen into a raider lifestyle, and to teach them to become productive members of society. Secondly, to keep these same young women pregnant, that their offspring might be raised to be respectable members of society,thereby helping to remedy the persistently low human populations that have plagued the East Coast ever since the Great War. The mod is generally aimed at a male player who wants to keep a harem of enslaved raiders, but it should work for female or futa players as well. Also, there's nothing to stop you wearing the tops or tats yourself as a female player. (Alas, there are no male versions). There's no quest as such, just a collection of role-playing aides. What you get: Seven colored tank tops corresponding to one of the School's seven designations: Prisoner, Breeder, Laborer, Dancer, Whore, Security and Slave Seven matched tats, font and back corresponding to the tops. The tats are full color and glow in the dark to make it easier to find the occasional nighttime runaway. Seven bikini tops as alternatives to the tank tops. Seven slotless, invisible tattoo-only items which can be equipped to get the tattoo without clothing, or matched with other items. The tats are scripted to apply when the tops are equipped. You can set the tats through LooksMenu if you don't like the tops The "Breeder" tattoo detects whether the wearer is pregnant or not, and changes the text to "Breeder" or "fertile" accordingly. So you can tell at a glance which of your charges needs servicing. It should also detect conception and birth,and automatically change to reflect the wearer's new status, although the giving birth aspect hasn't really been tested yet. There are "breeder" and "fertile" versions of the breeder tops too, and these will also change. If your captive is one of the named female bosses, giving her an RRS top will result in her other ass cheek being branded with the her name. Useful for telling who's who when they're all in the pillory. Piper, Cait and Curie, too. Just in case anyone feels the need to put them in their place from time to time. I'm planning on adding one for Nora as well). There's a patch for niston's Fuck Me Shoes so they stay on during sex. The tops also stay on. A script runs every day around midnight and looks for FPE children in need of loving homes. The kids are automatically sent to loving homes situated off-map. 100 caps is deposited in the settlement workbench for each adoption. A couple of Stump| (TM) outfts which zap the wearer's arms and legs, one more extreme than the other. A combination jet-pack, collar and asshook, the Skyhook, intended to justify StumpZ girls when they walk around An Empty Head Brain Amputation headset An Indoctrination headset with glowing visor and integral ballgag. Several unique restraints, including cuffs to pinion miscreats to glass walls, snappable, stackable cages for bulk storage. A triple cuff stand where three sets of cuffs snap to a central pole. Each set can be use separately The Hangspread Device Oh yes! There's a nifty School Flag too! Always remember the School Motto: "Retribution, Redemption, Reproduction" How To Use: Build the tops in Bodyslide. There's just tank top and one bikini. Then you can build the top and its variations at a chemlab under "Raider Reform School". The tats will auto-apply when the top is worn, or you can use them separately with looksmenu and the console "slm" command. Dependencies: I've tried to avoid hard depends, but I'm assuming that you're running Just Business here. If not, you may need to do some finagling to make some of the features work as advertised. AAF if you want to have sex with your charges. I'm assuming most people will. AAF FPE if you want them to get pregnant. Not strictly required but some scripts may nor work without it. Baggy Tank Top by jmenaru. The tops won't work right without this. If you use CBBE, then F-Me Shoes by niston. You don't strictly need it, since the mod just adds a patch, but if you want the shoes, you need that mod. If you use Fusion Girl, thenthe FG port of CB Bikini. And while it's by no means required, I recommend Raider Queens by @Senator Blutarsky since it makes those raider bossgirls a lot easier on the eye. Installation There are a lot of files. raider_reform_school_<version>.7z file is the main file. Unless you just want the tats, you'll always want this one rrs_tattoos__<version>.7z is the file with the tats and the looksmenu configs. If you don't install this, you'll get tops without matching tats and tattoo builds in the chemlab that don't do anything. rrs_cbbe.7z this just adds an exception for the Fuck-Me Shoes mod so they aren't unequipped during sex. Only really useful if you use CBBE rrs_fb.7z is similar, but uses ChainBikini.esp as the shoe mod. it also adds some workbench configurable combination tops so you can choose what you want out of tops, socks and shoes. The reason for the shoe based addons is that the tops don't have a body mesh. That means you can combine them with other items, and (since shoes tend to hold the body mesh in Fo4) it means that equipping a top won't unequip a girl's high heels. On the other hand, it means that if, in Bodyslide, you build the top to a different shape to your usual body you get clipping. So the idea is that you build a set of shoes to the same body shape as the tops, and if you wear them together, nothing clips. Or you can just build everything to the same bodyslide shape and you don't need the shoe addons. Unpack as usual. Build the top and the shoes with your body. Load raider_reform_school.esp for the main mod Load raider_reform_school_names.esl to pull in the tats for the raider boss names. If you don't want them, leave this file unchecked. There is an RRS preset included in the archive. You don't need to use it but it was there so I included it. (It's a tweaked Josie Body mesh, but use anything you want). There are also a few esl files. raider_reform_school_tattoos.esl just exists for force the load of the tattoo BSA file. raider_reform_school_names.esl loads the named ass-tats for various bosses. So you can see who's who from the rear view of a pillory. raider_reform_school_amputee.esl adds some tats for the less extreme version of StumpZ. This was from an early version and I'm not sure they still fit, to be honest. raider_reform_school_machine_tattoos.esl is a placehodler for the tats intended for the tatoo machine If all that seems needlessly over-complicated, I'm sure you're right. It is, however, as simple as I can make it. About The Shoes What you can do is build the tops to a body with exaggerated sexuality, and then build the rest of the outfits in the game to a more realistic body. That way, the RRS gear has some pre-war high-schience nanoquantum future-tech woven into it. That way, anyone who puts on one of the tops gets morphed into a humiliating caricature of their own sexuality. But if you do that, you need a set of shoes because you need something to supply the body that goes inside the tank tops. So that's why I was so keen on having a set of always on shoes to go with the tops. Future Plans The mod is playable as it is. I would like to get all the tops using dynamic retexturing system so you could change the design on a girl's shirt (and her tats in the process) with a scripted device or holotape. I want to add a little lore into the game. Just some stuff about the school's original founder. I plan on adding some recompense for impregnation and births. Something to remove the children from settlements so the game doesn't collapse under the weight of settlers when the babies start growing up. Maybe a Miss Nanny robot that collects them up and leads them off to be sold to supermutants an cannibals fostered with respectable and carefully vetted couples so that they may be raised as responsible and productive members of society. Acknowledgements Thanks to niston for permission to use his F-Me shoes. To jmenaru for permission to modify the Baggy Tank Top mesh. To @Invictusblade for helping me get my head around how LooksMenu tattoos work Monno and highhthere for the bikini top, taken (in accordance with the creators' permissions) from https://www.nexusmods.com/fallout4/mods/13720 To Death for the Leash Laws image, many thanks. Anyone I missed, let me know and I'll add you in. Submitter DocClox Submitted 04/21/2020 Category Armor & Clothing Requires AAF, AAF FPE, Just Business, Baggy Tank Top, TortureDevices  
  5. (UAP) Ultimate AAF Patch View File @dagobaking for the amazing Advanced Animation Framework and for implementing my requests @an3k, @Halstrom, @Nebuchadnezzer2; for the One Patch development and for Tags database. Ayser, Maars; for the big help with creature textures. Wenderer For the FOMOD Creation Tool, which helped a ton to make this FOMOD Leito, ZaZ; For the creature/sound/particles and other important assets that makes this patch to function. @ZarthonTheVanquished for the mirelurk king penises @Tentacus for the FF XMLS @CGi for writing the batch to overwrite the sound files. @dosfox for the rebalanced sound files for customized moans and everyone else who supported me. This is an AAF patch with the main purpose to expand the AAF capabilities for all animation packs + implement some fixes to get everything working. The current support is around gay and straight anims, with a probability of including Lesbian anim as well if another contributor interested shows up for that. Progressive Trees is a UAP exclusive system. It basically implements an advanced staged sequence system using positionTrees. So they advance based on stats which in uap is the Edge stat bar. ⁉️What is a positionTree? ➡️ They are a group of animations that can be navigated separately. When pressing pgUp/pgDown you basically change the position, which can be: a standalone animation, an animationGroup (staged sequence) or a positionTree. positionTrees will have their own navigation interface and controls, they will look like this (in the lower left of your screen): As you can see, the navigation controls are displayed right below the tree. You press Right Arrow to go the next branch (to Play Stage 1 branch in this case) and Left Arrow to go to previous branch. You can also press Up/Down arrow to choose between a column of branches(not much likely from this patch) and pg Up/Down to go the next position, possibly another positionTree. *️⃣ As a general rule: #️⃣ the first branch of every tree will be an animationGroup (Playing Staged Sequence). If you stay in this branch, the animation will autoplay itself until the orgasm anim based on Edge stats #️⃣ the following branches will play each stage separately and you can stay at them as much as you want. Like (Play stage 1/2/3 and so on) #️⃣ the last branch will have an exit icon. Its most likely an orgasm anim. If you go to that branch, the orgasm anim will play and AAF will end (if its a non loopable anim, it'll play only once, otherwise, itll loop for 30s before finishing AAF) #️⃣ If you press left and right arrow and you notice it takes some time to change to the next branch anim, its because i marked all stage branches with forceComplete. This will assure that each branch will finish looping before going to the next branch to assure a seamless transition between one animation and another *️⃣ There will still be two different situations where: #️⃣ An AAF mod started AAF as PCControlled. In this case, you'll be able to see and control the positionTrees. This also happens when you manually start AAF with the Wizard #️⃣ An AAF mod started AAF as NPCControlled. In this case, the positionTree widget will be hidden and instead of staying in first branch, the NPC will control and navigate through branches based on Edge stats until he finds an Exit branch, which is the orgasm anim. OBS: WE RECOMMEND TO ALWAYS TOGGLE "NPCCONTROLLED ON/TRUE" FOR EVERY AAF MOD YOU MAY HAVE FOR THE BEST STAGED SEQUENCE EXPERIENCE USING PROGRESSIVE TREES SYSTEM ⁉️How are animation staged with and without positionTree using Edge stats? Basically, a complete sequence is made of Foreplay, Intermediary and Climax stages. Each stage will only play during a portion of the Edge stats. *️⃣ As a general rule: #️⃣ Foreplay anims will last 20% of the Edge bar. Intermediary the rest 80% and Climax when its over 99% #️⃣ Each sequence will have different timers based on the amount of stages: ℹ️ 4 Stages or Less will last 90s ℹ️ 5 Stages will last 120s ℹ️ 6 Stages will last 150s ℹ️ 7 Stages will last 180s ℹ️ 8 Stages will last 210s ℹ️ 9 Stages will last 240s ℹ️ 10 Stages will last 270s ℹ️ 11 Stages will last 300s OBS: This doesnt take into account the Climax and Transition (Anims that play only once between one stage and another). + progressive trees system will not be interrupted regardless of the timer you put in your AAF MOD settings, so these timers are guaranteed. For Modders interested in getting to know more technical details behind the Progressive Trees system, you can check this guide i wrote: Progressive_Trees.pdf Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join me in my | Private Club | for non public releases Join us in the Bearhood of Steel | Discord | NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men. Follow this | File | if you want to be aware of new updates! If you feel like supporting what i do, you can donate to my Ko-fi account! Submitter Ulfberto Submitted 11/19/2019 Category Framework & Resources Requires Latest AAF Version and its Requirements
  6. [Beta] Barbarous Continent View File Adult Themes Consensual Sex, Non-consensual Sex, Humiliation, Mind Control, Watersports, Creature, Slave, Bondage, Domination, Submission, Pet-play Description A new island has been found off the coast and you are given the opportunity to investigate. A short intro quest will take you to the island. To start the quest there is a poster in diamond city next to the guy who sells baseball bats. Content is designed around dialogue where your choices will affect your characters invisible profile which tracks submissiveness/dominance/pervertedness etc. This profile will unlock/block/or change content that your character has access too in the future. This is a work in progress so many choices may lead to dead ends for now. Requirements Advanced Animation Framework All DLC's (requirement for some of the other dependencies) Devious Devices and its dependencies (torture devices/armor keyword resource/ All DLC's/etc.) [AAF] Themes Leito / Crazy / Vadermania / SavageCabbage / Atomic lust animations packs List of Events Frequently Asked Questions Suggestions: These aren't mandatory they are just for your convenience if you want. Q: My character is in a scene and is stuck in place jittering or moving very slowly. A: Zoom into first person and your characters movements should become more fluid. Q: My character controls are disabled even though they shouldn't be, what can I do? A: Type in console DumpInputEnableLayers, one of those layers should have bctfunctions associated with it so maybe something like layer 0 (something ...) layer 1 (bctfunctions ... type resetinputenablelayer 1 in console type setplayeraidriven 0 If you are in the middle of a scene and your character is stuck/bugged, you can use the above code to restore your controls, move to a better position, and then type disableplayercontrols setplayeraidriven 1 to continue the scene Q: Will there be bodyslide support for the outfits? A: At some point ya but its something I'll have to figure out how to do. The outfits all come from here Clothing Conversions though and they have all that set up. So you could download that and you would be able to build the outfits however you like and the ones in my mod would change as well because I use the same file paths. There's also a file to add physics to the outfits. Support My Work If you enjoy my work and want to support me in my modding endeavors consider supporting me at Patreon. Credits Bumex for outfits SunJeong for poses dagobaking for AAF CPU for scripting help Changelog Submitter Kickinit09 Submitted 10/14/2019 Category Quests Requires Advanced Animation Framework, All DLC's, Devious Devices, AAF Themes, Leito / Crazy / Vadermania / SavageCabbage animations packs, Atomic Lust
  7. THIS GUIDE UNDERGOES CONSTANT CHANGES, SO MAKE SURE TO CHECK IT AGAIN ONCE IN A WHILE PLEASE READ [EVERYTHING] CAREFULLY. This is a Cheatsheet / Guide i made for myself at first but then decided to make it public in AAF discord as an up-to-date guide for an Adult AAF Setup, specifically. Since a lot of guides in here are a bit outdated and i'm a troubleshooter in AAF Discord (thanks to dagoba_king) i'll be keeping this updated as things change and update. Should i leave the scene, this will be edited and re-tagged as [OLD] to avoid any confusion. This guide isn't meant to be pretty. It's meant to be clear, effective and as foolproof as possible. It's had a lot of success in AAF's Discord Server thus far and i've been asked to post it here. DISCLAIMER: We at AAF Support Discord will NOT check this post regularly, mostly/only to update it. Please redirect ANY and ALL issues towards AAF Discord where the staff of mods / troubleshooters will help you resolve them. We are NOT responsible for ANY kind of support received from random users in this thread, unless it's someone from the AAF staff (Me, Nebuchadnezzer2, Dagoba, EgoBallistic, etc) but this thread is NOT monitored to offer said support. AAF Discord link: https://discord.gg/B95qTEn With all that said, we HIGHLY SUGGEST you use either Vortex or MO2 as your mod manager. We will NOT be providing support for Nexus Mod Manager or manually installed mods. Seems a lot of people jump into modding without knowing a single thing about it so... BEFORE YOU EVEN START: Begin by looping this song first and offer your prayers to our lord and savior, Todd. Enable modding in Fallout 4 Open the following file: If Vortex -> Documents/mygames/Fallout4 -> Fallout4Custom.ini If MO2 -> MO2's .ini editor -> Fallout4Custom.ini And add these 3 lines: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= Advanced Animation Framework Downloads & Requirements Links list below is MOD Order (MO2's left panel / Vortex rules), NOT plugin order. Install ALL mods marked as (REQUIRED) This includes SKIPPING ANY/ALL PATCHES/MODS LISTED AND/OR LINKED ON THEIR OWN MOD PAGES. ONLY USE VERSIONS LISTED BELOW, unless otherwise specified that it's safe to use newer versions. Basic Requirements #1 F4SE vLatest (REQUIRED) (Picture far down below on how to install F4SE manually because the way the archive is packaged, Vortex at least might screw up its installation.) #2 Bodyslide vLatest (REQUIRED) #3 LooksMenu 1.6.18 (REQUIRED) (Any version above breaks erections. DON'T press C in character creation. Undress after vault, 'slm 14' in console.) #4 BodyTalk v3.15 (Direct Link) OR Atomic Muscle v1.5.2 (REQUIRED) (For Atomic Muscle, you'll need to install the Texture requirements listed in its mod page.) #5 CBBE v2.6.3 OR Fusion Girl (REQUIRED) (If you insist on using CBBE/3BBB+CBBE KneeFix with a femalePC, use GSS and This "Fix" so synths don't break) #6 ZaZ-Extended-Skeleton (ZeX) 4.0 (REQUIRED) - (MAKE SURE THAT NOTHING IS OVERWRITING THIS) [Download is called 3.5 but it's actually 4.0] #7 Buffout 4 vLatest (REQUIRED) [And requirements: Address Library (Install in mod manager), xSE Preloader and TBB from Buffout's downloads (Install these two MANUALLY) ] (Proper Buffout 4 installation instructions below) #8 ZaZOut4 [REPACK] v0.0.3.1 (OPTIONAL) [Make sure NOT to get the old one. Get the REPACK one] #9 Torture Devices v2.2 Beta 3 (OPTIONAL) #10 Vioxsis Strap-ons v5.0.0 (REQUIRED) (For Lesbian Animations) #11 Advanced Animation Framework v164.0beta (REQUIRED) (From now on, latest version will be in Moddingham. Nexus will not mirror latest versions.) #12 Vanilla/Kinky/Creature Theme v210819.0 (REQUIRED) Animation Packs #13 Bad End v1.05 #14 50 Shades v1.05 #15 Farelle Animations v0.1.2 (Will only work for Straight/Creature Animations & Male+Male. No Lesbian) #16 [AAF] FO4 Animations by Leito v2.1b (Make sure to NOT get the version 1.4c and also do NOT install any of the patches listed as required on the download page). #17 Vadermania Animations v1.1 #18 Four-Play Animations by Crazy v1.3 (Will do nothing without UAP and it'll only be M+M animations) #19 Four-Play Animations by Crazy Gun Version 3-11-17 (Unlike the one above, this one might have straight animations.) #20 Creature Pack v3.0 #21 Creature Pack 2 v0.1beta (ONLY if you have DLC's) #22 Atomic Lust v2.6.1beta (Might also want to get Rufgt's old animations in the optional files section.) #23 Mutated Lust v1.3 #24 SavageCabbages Animations v1.2.6 #25 BP70 Animations v2.7 #26 Brave's Animations v1.2.1 Patches #27 (UAP) Ultimate AAF Patch v2.6.43 (REQUIRED) (Also requires Buffout 4.) [Now includes F+F XMLs] (Use ONLY this, if you don't use Hardship mod.) #28 Staged Leito Plus 1.0.7 (OPTIONAL) [VERY FUCKING IMPORTANT: REQUIRED ONLY if Hardship is installed. If you plan on using this patch, make sure to disable/uncheck Leito Animation Pack from UAP's installation. Includes F+F XMLs] At least #11 to #28 should be at the VERY BOTTOM OF YOUR MOD ORDER IN MO2, JUST ABOVE OVERWRITE. Minimum requirements for working AAF: AAF + Vanilla/Kinky/Creature Theme + 1 Animation Mod Installation Process: Install 'Basic Requirements' listed above. Install desired animation packs. Install Ultimate AAF Patch (Uncheck/Don't check FO4 Animations by Leito if you're going to use Staged Leito Plus) Move (MO2's left panel) / Rule (Vortex mod rules) after everything it conflicts with. Install Staged Leito Plus Erection Fix if Leito's Animation Pack and/or Hardship mod is/are installed Move (MO2's left panel) / Rule (Vortex mod rules) after everything above, UAP and/or Hardship included. Skip/Scrap these mods/patches (INCOMPATIBILITIES) Patches Indarello's 'Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)' One Patch to Rule/Bang Them All AJ's XMLs Polistiro's AAF patches for Crazy and Leito Animations FO4 Animations by Leito - Voice Fix 1.1 AAF Overlay Patches (CumNWealth_Base and CumNWealth_insert animation pack name here.) Mods ANYTHING Four-Play [except Leito and Crazy animation packs themselves, those are fine]. aSexMod [Can't believe i have to add this but people still download it...] Any other Theme that isn't the one listed in this guide. D'uh. Bad Dragon Radio [Ships with outdated F4SE scripts and will break anything running on them.] Better Locational Damage [Apparently it messes with skeletons somehow but placing it very low in plugin order fixes the issue it causes.] Cute Preset [Apparently, the author decided to ship EVERYTHING with the preset, including the fucking CBBE Knee Fix which breaks ZaZ Extended Skeleton.] Dog Love [No.] Dongs of Fallout [Absolutely no.] Gendered Specific Skeleton [IF you can set it up working properly, go ahead.] Private Profile Redirector F4 - Faster Game Start (INI File Cacher) [Royally fucks with INI files. Avoid like the fucking plague.] Race Customizer [Just.. Nope.] RSEII_Brothels [It will eventually break your save. This mod is broken beyond repair, Flashy's own words.] Skeletal Adjustments for CBBE - KneeFix [Conflicts with ZaZ Extended Skeleton. READ NOTE ABOUT THIS ABOVE IN #5] 3BBB if using CBBE [Requires Skeletal Adjustments for CBBE, and thus, it's incompatible. READ NOTE ABOUT THIS ABOVE IN #5] Unique NPC's/Followers series of mods [AAF is now compatible with Unique Player, not the others.] Other LoversLab mod downloads Gameplay/Utility EgoBallistic's Mods AAF Bad-End: Purgatory AAF Dirty Sex (Required/Highly Recommended: Get Dirty and B.Y.O.P. - CWSS is incompatible with AAF Dirty Sex.) AAF Family Planning Enhanced (If you want more pregnancy options, you can use: AAF FPE Addon Pack and/or FPE More Creatures.) AAF SexEmUp AAF Spectators AAF Violate Commonwealth Captives Invictusblade's Mods AAF Autonomy Enhanced Redux AAF Family Planning Enhanced Redux (Use this one or Ego's. Not both. I, personally, highly recommend Ego's.) Wasteland Dairy Framework twistedtrebla's Mods Combat Strip Lite AAF Sex Attributes Framework AAF Sexual Harassment AAF Tattoo After Rape Tentacus's Mods AAF Hospitality Crackle Hardship - beggar- whore Flashy's Mods RSEII Framework & Mods (Skip Brothels entirely as it WILL break your game and cause CTD on Save. Only use Shenanigans if you save regularly as it CAN and WILL pull actors for scenes from conversations you're having and break something.) Anghelos92's Mods Magno Cum Gaudio (M.C.G.) (This mod conflicts with a lot of other typical AAF related mods. Be sure to deactivate some of its systems that do what others mods do. MCG Respawn System OR AAF Violate + RSEII_CSA + Combat Strip Lite. MCG NPC Initiative System OR Sex Harassment. MCG Wear & Tear System OR Sex Attributes and Sex Attributes HUD.) Jahem_Kinkaid's Mods AAF Animated Fannies (For CBBE) AAF Dangerous Nights AAF Vanilla Fudge Megururu's Mods AAF Morning Sex With Lover Wash Out That Cum Ignotum_Virum's Mods Just Business (WIP) Roggvir's Mods Roggvir's DD Items Manager Roggvir's No-Strip Items Manager (Use at your own discretion. Read mod page.) luisthird's Mods Assimilation Akor's Mods Boston Devious Helper (ALPHA) Quests JB's mods Nuka Ride pepertje's Mods Boston Breeder (Being developed/fixed) Stobor's Mods Raider Pet Rogue Sexbot Items Kharos's Mods Real Handcuffs (DO NOT check for the LLFP option in its installer) Kimy's Mods Devious Devices Akor's Mods Devious Devices - Blindfold Effect Remover Nebuchadnezzer2's Mods DD Walking Animation Replacer EgoBallistic's Mods Craftable Bad-End Animation Pack Furniture FaceMorphs for Devious Devices Gags Konata Inoue's Mods Kinky Collars darkconsole's Mods Plugs of the Commonwealth LordEscobar's Mods Lordescobar's Moddable Piercings (Fixed version here.) JB's Mods Devious Devices Slave Heels AlexW95's Mods Stripper Pole (Works with Savage Cabbage's pole animations and can even assign NPC's to it.) Oakern's Mods CRX- Workshop Crosses Overlays Nebuchadnezzer2's Mods Cum Overlays JB's Mods Captive Tattoos (Whipping, Spanking, Branding & Tattoos Overlays) Whipped & Branded (Amputee - LooksMenu Skin Override - Female) Render Tattoos (LooksMenu Overlays) Lewd Marks (LooksMenu Overlays) InvictusBlade's Mods Random Overlay Framework Outfits Lionel Rossi's Mods Bad Girl Armors Detective Outfits Hellraiser Armor Hardcore Outfit Kawaii Waifu Outfits Sexy Maid Outfits Vault-Tec111 Swimsuits Wet Look - Boots Only Wet Look Outfits Companions Reginald_001's Mods Ivy Poses Kziitd's Mods Daily Life of Hookers Others Gray User's Mods NSFW Sound Pack (Mod order in MO2's left panel / Rules in Vortex should be after UAP) Rennex's Mods Slaver Camp, Brothel, Strip Club (Egret Tours Marina) Comics/Posters/Billboards/Art Celebs Fakes Posters Dank's Magazine Replacer Fallout 4 Texture Pack for Poster / Hentai Wallpaper Jesse Jane Magazine & Comic Book Replacer Raider Missing - Junk Poster Replacer Real Comic Replacer Shadbase Paintings Very Naughty Paintings Mods from the Nexus (And/or mods that moved out and are mirrored somewhere else) Poses Slave and Model Poses (Use the main file. Not the ESL) Comics/Posters/Billboards/Art Erotic Art Hot and Horny Wastelands - Billboards Hot and Horny Wastelands - Magazines Hot and Horny Wastelands - Paintings Hot and Horny Wastelands - Posters Physics OCBP OCBPC MTM OCBP/OCBPC Physics Presets More mods to be added. Some self troubleshooting for you to try "NO_F4$E" F4SE installed incorrectly or modding not enabled in Fallout4Custom.ini. Infinite Black Loading Screen This is very likely and in most cases, a pop up from some mod loading in faster than your game. Usually AAF's popup when installed, cheat terminal's popup and/or others. This happens because the game's pop ups (Not to confuse with the notifications on the top left of the screen) pause the game itself. Simply press Enter key a couple times to 'confirm' the popups and let the game fully load. Problems with using the "Home" key in AAF The game needs to be run at least once through steam (not your mod manager) so that proper files are created. AAF was never properly installed in the first place: When starting the game for the first time there will be a dialogue (pop up message after character creation) after all the mods have initialized, showing that AAF has properly started. For the "stuck at 30%" see below. Home is hidden behind a function key, usually labeled as [FN]. Another mod has registered the use of this key (A mod conflict). Non-standard / broken keyboard. UI mods interfering with AAF. AAF Force Start command Open console (usually the `/~ key found on the upper left of the keyboard). Type in: stopquest aaf_mainquest. Exit console. Wait 5 seconds. Open console again. Type: startquest aaf_mainquest. Exit console. Missing rufgt's Animations.esp Probably have AAF SEU XML Addon installed, which has Animation XMLs in it asking for that .ESP. Naked NPC Spawning when pressing HOME Uninstall Dongs of Fallout, it's incompatible with AAF. Replace with BodyTalk or Atomic Muscle. Skeleton Problems ZaZOut or CBBE Knee Fix installed along with ZaZ Extended Skeleton. Remove them and keep ZaZ Extended Skeleton only. [061] No available Actors found within the scan range Missing patch(es) for custom race, incorrectly installed AAF and its mods and/or no animations installed at all. Removing transition due to error Mod Order (MO2's left panel) / Vortex Rules issue. AAF ERROR | Animation ID XXX not found Missing animations. Animation Id not found often is also a file load order issue, often when there are patches for animations and one of them is different version than the other. AAF ERROR | AnimationGroup ID XXX not found Probably incompatible patch and/or fucked XML files. Actor Scaling Scaling can be enabled in AAF\AAF_settings.ini and in Atomic Lust installer. AAF UI fonts look like blocks A mod is likely modifying UI fonts and should be removed. One such example would be 'ModoFonto - Classic Fallout 4 and New Vegas Fonts'-. Installing F4SE Manually Buffout 4 Installation Requirements: Address Library for F4SE Plugins Buffout4 TBB (on the Buffout4's download page) xSE PluginPreloader Incompatibilities: Achievement enablers (Already built into Buffout4) Installation: Install the xSE PluginPreloader manually into Fallout 4's main folder where the Fallout4.exe is located. Change its loading mechanic by editing xSE PluginPreloader.xml (With Notepad++) and then changing the value of LoadMethod to OnThreadAttach. Install TBB manually into Fallout 4's main folder where the Fallout4.exe is located. Install Buffout4 and the Address Library via mod manager. Dependencies: Install/repair the MS VC++ ("2015, 2017 and 2019" - first downloads) runtimes 32bit[x86] AND 64bit[x64] in this order (first x86, then x64). Credits for proper Buffout 4 install instructions: The whole AAF Team who built these up and tweaked over time for them to be perfect. If you made it this far, slowly making your way down the guide.. congratulations. You should now have a fully working AAF Adult Setup. Credits To all the modder's whose mods are linked to in this guide @Akor Mods. @anghelos92 Mods. @bp70 Animations. @CGi Tools. @Crazy6987 Animations. @dagobaking AAF itself. @darkconsole Mods. @EgoBallistic Mods. @Farelle Animations. @Gray User Animations. @Halstrom Themes. @ignotum_virum Mods. @Invictusblade Mods. @Jahem_kinkaid Mods. @JB. Mods. @Kharos Mods. @Kimy Mods. @Konata Inoue Mods. @Leito86 Animations and resources. @megururu Mods. @Nebuchadnezzer2 Mods. @Reginald_001 Mods. @Roggvir Mods. @Rufgt Animations. @SavageCabbage Animations. @Tentacus Mods. @twistedtrebla Mods. @Ulfbearth Ultimate AAF Patch and Atomic Muscle Body. @Vader666 Mods. To those in AAF Discord that helped with my cheat sheet, which later became this guide and those who provide support when issues came up. And to those that continue to support, give advice and find compatible / incompatible / problematic mods. Azrael in AAF Discord for discovering a rather problematic mod now listed under Incompatibilities. Gishy Fishy AAF Discord Support. @Nebuchadnezzer2 AAF Discord Support. @Nharra AAF Discord Support. @RitualClarity Guide suggestions and AAF Discord Support. @SilverPerv Previous needed patches and AAF Discord Support.
  8. Raider Pet View File This mod provides a scenario for role-playing a Raider captive. The quest is basically free-form, few quest markers or fixed objectives; it can be started anytime, simply by putting all your weapons in storage and walking into a Raider camp. There's a demanding note (found and delivered by Jun Long in Sanctuary) providing some extra motivation, but that's entirely optional. The first raider who greets you will take various items (bobby pins, caps, DD keys) and lock you in a collar - with an explosive attached. If you run away, or just stay away from Raider encounters for too long (20 min.), it will kill you... though there's a chance it'll misfire and spare your life. If you manage to remove the collar, or equip a weapon, the raiders will turn hostile again (grenades or mines don't count, if you equip them while sneaking). The raider boss (if one could be identified) will have some additional dialogue, but other raiders are mostly generic. He or she will also have a key to your collar. If no boss could be identified, then the raider who put the collar on will have the key. If you don't have Devious Devices loaded, you'll have to use your imagination for the collar, and there won't be any keys to find. In that case, the timer will be disarmed as soon as hostilities resume. So DD is strongly recommended - but it isn't a hard dependency. The first time you escape, you will gain the Black Widow perk (if you don't already have it). Every capture & escape will also provide a modest XP reward. The scenario is repeatable. NPC Interactions: Jun Long finds a ransom demand and delivers it to you. Several followers (Deacon, MacCready, Cait, Strong) may have scenes that play after you clear a location (any time after running the base infiltration scenario). Diamond City guards will be abusive, but not hostile, if you've been running with a Raider pack. Infiltration: Start by putting away all weapons and walking into Raider territory unarmed. Power armor does not count as 'unarmed', by the way. The first raider will collar you and take some items from your inventory. You'll be able to talk to the raiders, and may even get paid a little. You can probably filch stuff from camp, while you're at it. With the right animations installed, gang options will be available. Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not. Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the raiders will turn hostile again. Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one. Neither will placing a grenade in a target's pocket (though that usually kills you too). Equipping brass knuckles (while sneaking) will also go unremarked. If you've picked up any weapons, particularly while outside the camp, raiders may notice and ask what you've got there. You might be able to distract them from confiscating the weapons. Removing the collar, by any means, will turn the raiders hostile again. There is a risk that one of the Raiders will attack you in a jealous rage. One of the non-boss Raiders will be chosen as the special actor 'Lucky', who will have additional dialogue. Using a cookpot or chem lab with Rat Poison in your inventory will give you a chance that people you encounter will take tainted food or drugs from you. Low level raiders may die, others will just be weaker. Poison is slow acting, and doesn't affect everyone you meet. Rat poison can often be found in garage cabinets (hint). Poisonings affect the path of Lucky's quest, as well as offering a way out of captivity. Pickpocket attempts are easier, for a short while after sex (i.e. distraction helps), but the DD keys are hard to steal. Certain targets may react violently, if you're caught. Diamond city jail can be a risky place, for a Raider pet. Bored guards need to relieve the tedium... This scenario is repeatable. Assuming you can still walk afterwards. Mod Interactions: Uses a collar and tape gag from Devious Devices, if available. Adjusts D/s orientation in SexAttributes, depending on dialogue responses (mostly towards the submissive side). Will try to work with Real Handcuffs, and can even remove them. Mini-Quests: Current mini-quests, who gives them, etc.: The Get Lucky quest runs in parallel with the others, and currently has several endings: Modder Documentation and Example: This file is an example of various ways other mods can interact with this one, with extensive comments. It's a working example, tested in game. ExampleQuestScr.psc Troubleshooting: Raiders not recognizing unarmed status: Piercings: AAF Recommendations: ... Thanks: Thanks go to the LL mods gang, for fantastic mod resources. Thanks to @CGi for the German translation, @Caiena for the Russian translation, @A.J. for the Italian translation, @JBpy for the Spanish translation, and @Benjou1 for the French translation. Requirements: This mod requires AAF for animations (minimum version AAF 73Beta). It won't load without that. The new dialogue is not voiced, so turn on subtitles. Optional extras: Toxic Raider Armor SexAttributes (the AAF version of FPAttributes) Devious Devices Lord Escobar's Moddable Piercings Real Handcuffs Slave and Model Poses Conflicts: No known conflicts. This covers some of the same territory as my Rogue Sexbot mod, so I don't necessarily recommend using both at once, but they shouldn't actually conflict. Version History: Submitter stobor Submitted 02/01/2019 Category Quest Requires AAF
  9. Atomic Muscle - A Male Body For Big Guys View File Leito86 for the base body (EVB - Enhanced Vanilla Bodies) ARYAYADA, Grayshepherd, smorris2012 (SHB) & Coldsteelj (SSBBW) for the slider references ZAZ for the Zaz Extended Skeleton and genitals weights Ousinus & Caliente for some other slider references + Bodyslide & Outfit Studio tools NaiRae for the SexSwap Outfit Conversion Templates EVERYONE IN BEARHOOD OF STEEL DISCORD SERVER who encouraged me to make this project @good0593 for the wonderful male texture resource asdasfa for the Bodygen tool Wanderer for the FOMOD Creation Tool @Napodan for the FO4edit script to apply random skin for male npcs. @FadeToBlack for the Immersive CBP Preset Atomic Muscle is a body replacer based on EVB and with the same idea as SAM ( 2 Major body sliders + Genital sliders). 2 body sliders only because its easier to refit, with the downside of simple customization but can still be combined with vanilla sliders to accomplish various body shapes. ? Animated Penis, so its compatible with AAF Animations such as Atomic Lust, BP70's and Savage Cabbage Animation Pack ? Full compatible with AAF - Penis morphs are included for the compatibility as well as Anus Spread slider for anal penetration anims. ? Cut & Uncut Penis Variants ? Unique sculpted Anus ? 2 Major Body Sliders - Nuclear Bodybuilder: focused on bodybuilder body type - Nuka Bull: focused on powerlifter body type (chonky but stronk) ? Optional Jiggly CBP Preset (requires CBP) or Immersive CBP Preset (by @FadeToBlack) ? Optional ZeX Skeleton Edits or ZeX Skeleton Edit Wider Shoulders ? Compatible with any EVB Based Body texture ? Looksmenu Integration for full customization experience ingame ? Support for all the Vanilla outfits including DLCs Nuka World, Far Harbour & Automatron (Refits) ? Optional Skin Randomization (I gonna call it Skingen). This will make all vanilla and dlcs npcs have different body skins. Recommend to be used with Bodygen ? Optional Bodygen. This will make all vanilla and dlcs npcs have different body morphs. Recomended to be used with Skingen -BIG NOTE: IF YOU DECIDE TO PICK THE BODYGEN OPTION, YOU WILL ONLY BE ABLE TO ROLLBACK IF YOU DO THE FOLLOWING: 1. REINSTALL ATOMIC MUSCLE WITHOUT THE BODYGEN MODULE 2. DONWLOAD, INSTALL AND ENABLE THE "BODYGEN RESET SCRIPT" ARCHIVE 3. LOAD YOUR SAVE, WAIT FOR 1 MINUTE OR SOME, SAVE YOUR GAME AND EXIT 4. DISABLE THE BODYGEN RESET SCRIPT MOD AND YOU ARE SET, NOW YOU CAN INSTALL ANOTHER BODYGEN PRESET OF YOUR CHOICE OR DONT HAVE ANY BODYGEN PRESET APPLIED AT ALL!!! ? Any EVB Based Texture of your choice, since victoriam line is not available anymore, you can use this as replacement (ignore the requirements from that page) https://www.nexusmods.com/fallout4/mods/24540 ? ZaZ Extended Skeleton, the skeleton this body was rigged to: https://www.nexusmods.com/fallout4/mods/36702 ? Looksmenu, for the ingame customization: https://www.nexusmods.com/fallout4/mods/12631 ? Nude Skin for Human Male Ghoul not really a requirement but if you dont have something like this, human male ghouls will get a underwear texture when undressed and unmatched penis skin (Yeah, AM does work on human ghouls as well) https://www.nexusmods.com/fallout4/mods/7432 ? Main texture database for the Skin Randomization that comes in Skingen (you need to install the v1.6a the v1.6b is just some additional textures but they are not used in Skingen) https://www.nexusmods.com/fallout4/mods/38676 ? Ulfberth's SKin Overlay + Its requirements If you want to have the Skin Randomization that comes in Skingen (Option available in the FOMOD) enabled. https://vectorplexus.com/files/file/278-ulfberths-skin-overlay-for-male-bodies/ ? If you want the Nuka Bull Model's preset (Ulfberth) or the Nuclear Bodybuilder Model's preset (Danse): https://vectorplexus.com/files/file/295-ulfberths-looksmenu-presets-tattoos-for-atomic-muscle/ ? Player Voice Frequency Slider. No point having a big body with a high voice. With this, you can have your character's voice really deep and make you wet as he talks: https://www.nexusmods.com/fallout4/mods/30953?tab=files ? Idle Animation for Muscular Male for a tougher look: https://www.nexusmods.com/fallout4/mods/39256/ ? for who wants to wide the shoulders a bit more, you can download the BT Skeleton in optional section of this mod page (yeah, it'll work with AM just fine): https://www.nexusmods.com/fallout4/mods/40037?tab=files (OR YOU CAN JUST PICK THE WIDER SHOULDERS SKELETON EDIT FROM THIS MOD) If you are going to do that, make sure load it after all the other conflicts! ? CBP Physics for Fallout 4; Atomic Muscle is compatible with CBP... and you'd need it if you pick the CBP Jiggly Preset during the FOMOD installation anyway: https://www.nexusmods.com/fallout4/mods/39088?tab=description ? UAP (Ulfberth's AAF Patch). For AAF gay support + it has a lot of extras like male moaning during anims: https://www.loverslab.com/files/file/11033-uap-ulfberths-aaf-patch-for-mm-only/ ? Pip Boy 2000; because we cant refit the pip boy, it will clip a lot with the body, specially for atomic muscle where the bodies can look real big, so this mod will install a pipboy that is not shown in your forearm and you wont see the clipping bug while in the first person / while you have the pipboy menu on: https://www.nexusmods.com/fallout4/mods/32025/ ? Tactical Flashlight; in case you gonna use Pip Boy 2000 you'll lose the regular pipboy flashlight. So to keep it a bit more immersive, you can equip tactical flashlights to go through dark places: https://www.nexusmods.com/fallout4/mods/16172 ? Pip-Boy Flashlight; to customize your Tactical Flashlight lighting: https://www.nexusmods.com/fallout4/mods/10840/? Just install with your mod manager like any other regular mod. If you have any other male body installed for any reason, you may want to load this after it. Since it comes with prebuilt meshes for vanilla outfits, you may want to load this before outfit replacers. The load order for other mods, in your assets order (left panel if you are mo2 user) should be something like: For the plugins order (right panel for mo2 users) You just want to load all the AM Bodygen plugins after MaleBodies.esm and UlfSkinOverlay.esp: Once you have installed your body, you may want customize it right away. Open looksmenu by bringing the console up then use SLM 14 to open the looksmenu for the player character or while the console is up, left click on the npcs you want to open the looksmenu for (an id will show up on the center) and enter SLM SHOWED_UP_NPC_ID_HERE > Like SLM 24cdb3. With the looksmenu interface up, select the Body option, then go to Advanced. There you may find some sliders you can make use of to customize your body. During FOMOD installation you'll notice some options that will give you bodyslide files. Those are meant for modders only to be used on any projects they may have as i believe users shouldnt have to go through bodyslide, just to have a body functioning. ? The regular naked projects can be used for skimpy outfits. ? The Nevernude for non skimpy outfits (NOTE that you are free to customize the bulge slider on your outfit the way you want). ? The Hands projects have the Nuka Bull and Nuclear Bodybuilder sliders on it to make the wrist more thicker and to match the body proportions more. ? The NeverNude/Cut/Uncut + Hands projects are just meant to be used to make it easier to conform from outfits that cover both the wrist/hands and the forearms. You dont want to keep it on the end of your project depending on how the outfit looks like (because the hand textures are messed up in this one) ANOTHER VERY IMPORTANT THING: All the bodyslide projects, including the vanilla outfits, were added to a slider group, its called Atomic Muscle in bodyslide. You can directly DOWNLOAD HERE: https://github.com/ulfbearth/Atomic-Muscle-Slider-Group/archive/master.zip If you want to add your outfits to the sliderGroup yourself, you can create a pull request here: https://github.com/ulfbearth/Atomic-Muscle-Slider-Group/tree/dev/Tools/BodySlide/SliderGroups Or, if you dont know how to use Github, just send the XML to me and i'll upload it with the changes. You are free to use these assets in your projects as long you credit me. You dont really need to ask for permission then, but at least let me know so i can know the cool things you are working on for it Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join us in the Bearhood of Steel | Discord | NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men. Follow this | File | if you want to be aware of new updates! If you feel like supporting what i do and just want to buy me a coffee, you can donate to my paypal account! Submitter Ulfberto Submitted 03/30/2020 Category Body Replacers Requires  
  10. Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) View File IF YOU HAVE PROBLEMS WITH THIS PATCH, REPORT IN THIS THREAD, DON'T ASK HELP ON AAF DISCORD OR SOMEWHERE ELSE What this mod changes: Other options: Required: What next: Recommended: Thanks to, original authors and ideas: Old changes: Contact me if you can create x-ray arts or vault style arts If you like my mod - support me Submitter Indarello Submitted 09/29/2019 Category Sex Effects Requires
  11. Horny Companions View File A small Fallout 4 mod that starts sex, if you ask a companion about your relationship and it must be a romance. Here are these companions: Cait, Curie, Hancock, MacCready, Piper, Preston. Requirement Advanced Animation Framework (AAF) + animations for the proof of love https://www.nexusmods.com/fallout4/mods/31304 Submitter DSHV Submitted 10/18/2021 Category Dialog Sex Requires AAF + animations  
  12. Version 1.0.0

    843 downloads

    A small Fallout 4 mod that starts sex, if you ask a companion about your relationship (must be Romance level). Here are these companions: Cait, Curie, Hancock, MacCready, Piper, Preston. Hornier version: Horny version + sex at Infatuation level to all companions except Paladin Danse. Horny Danse: Sex at Romance level to Paladin Danse except all companions. Contains both esp and esl - you need only one! Requirement Advanced Animation Framework (AAF) + animations for the proof of love https://www.nexusmods.com/fallout4/mods/31304
  13. View File Major upgrade release now available! Integrated Support For AAF! Legacy Support for Fourplay! Now with full NPC/Companion support, up to an arbitrarily large number (The Script engine is the limit) Description Inspired by Harlekin's DickChick, vinfamy's Dongs of Fallout, and using resources from Mauler158's Bag Of Dicks, FutaFEV is a non-body-replacer dicks for chicks mod featuring flaccid and erect states, chems for increasing or decreasing size, automatic hiding and equipping, compatible with AAF, but it is not a requirement (enables auto-erection for AAF animations) A Fourplay version is available for people who have not yet/don't want to/can't make the switch. I have done my best to make it identical to the AAF version, but it is offered on an as-is basis (see notes below) If you have neither AAF or Fourplay, use the AAF version. Now Features NPC/Companion support! Note: using the craftable Syringer Ammo counts as assault, shoot at your own risk! Companions and settlers will tolerate it, others may attack. Notes / Known issues. I'm not sure how dependant AAF XML is with load order, you may have to edit the single entry in the Raknar_Futanari xml file. The Override to have AAF recognise your futa(s) as male is buggy. works for the first one, but may not after that. I think the problem is with AAF though. It currently doesn't line up super well with most animations, it's on my to-do list to adjust the meshes, and hopefully add support for other angles. At the largest sizes, your dick will stick out the other side of your animation partner. I may add more smaller sizes. The Syringer ammo works, but the dick will be permanently visible for NPC's/Companions. I'm aware of it, and I'm working on it. Fixed as of 2.1.0 Using it on NPC's counts as assault, which they may attack you for. The cure items don't really seem to cure much of anything... The Fourplay version will correctly recognise a PlayerFuta as male in M/F animations, but will not recognise NPC's. This is a flaw in Fourplay, and not my mod. If you have strap-on mods installed, NPC's will have both a dick, and a strap-on when on the giving end, sorry. I may release a dirty workaround patch in the near future. Getting this working this well was an absolute mission. I've tested it as best I can, with a pretty heavily modded game, and I don't expect any mod conflicts, but I promise nothing. Installation Manual Merge Data folders NMM/Vortex Click "add mod from file" and install as you would any other mod Acquisition Craft in the chemlab under FutaFEV with MedX and Irradiated blood. Or find it in the suitcase of a long dead runaway girl... Warning! Adding random things with console commands will just break things behind the scenes, The Futanari FEV Injection [xx00082D] or the FFEV Syringer Ammo [xx0371BE] are the only way to make it work without breaking the scripts. The injection can be made at chem bench, or found in the Ranger's Cabin (South of Vault 111). Submitter DracoRaknar Submitted 05/01/2018 Category Sexual Content Requires View File  
  14. Version 1.0.0

    5,246 downloads

    Very small mod that adds a new trick to Dogmeat (randomly either his old "serve" or new "have sex with you owner"). This is a standalone mod because it changes vanilla dialog. In Horny version, he also thanks or punishes his owner for recruiting or dismissing. Hornier version: 100% chance to his trick, trick by Fetch - Nevermind command. Contains both esp and esl - you need only one! Requirement Advanced Animation Framework (AAF) + animations for this trick. https://www.nexusmods.com/fallout4/mods/31304
  15. Dogmeat's New Trick View File Very small mod that adds a new trick to Dogmeat (randomly either his old "serve" or new "have sex with you owner"). This is a standalone mod because it changes vanilla dialog. In Horny Dogmeat version, he also thanks or punishes his owner for recruiting or dismissing. Requirement Advanced Animation Framework (AAF) + animations for this trick. https://www.nexusmods.com/fallout4/mods/31304 Submitter DSHV Submitted 08/02/2021 Category Dialog Sex Requires AAF + dog's animations  
  16. [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations View File Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard. The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not. https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses. The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so. Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro. VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro. KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro. CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro. These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT. This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet. This spoiler contains links to the supported Animation mods. Let me know if I've missed any too. This spoiler contains Tagging information. File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American Requirements: AAF obviously MCM The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed. Theme_Animations_raceData_DLCRobot.xml Theme_Animations_raceData_DLCWorkShop01.xml Theme_Animations_raceData_DLCCoast.xml Theme_Animations_raceData_DLCNukaWorld.xml Installation: 3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0 The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab. Thanks To: F4SE people Dagobaking for his help learning how this voodoo works CGI for general help and creating the FOMOD version EgoBallistic for his patience and input to mesh this into his mods and numerous sacrificial Test Minions PERMISSIONS: No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then Submitter Halstrom Submitted 12/08/2018 Category Framework & Resources Requires AAF
  17. I've been attempting to add the pony race to the AAF race data xmls with limited success. AAF recognizes my character and I can choose animations and poses but when I play them my character is not there. During animations it's just the npc animating alone. I suspect it has something to do with the Ponies having their own skeleton in the CaN esm. The AAF wiki shows that I need to source skeletons for custom races. I've attempted to source the skeleton as well but I really don't know what I'm doing. The wiki page doesn't give an example of what it's supposed to look like. Any help would be greatly appreciated. Thanks.
  18. AAF Sex Em Up View File This is a port of Chosen Clue's great mod Four-Play Sex 'Em Up to the Advanced Animation Framework. Sex 'Em Up is a casual sex mod that allows for some basic, immersive ways to initiate sex in Fallout 4 via using hotkeys and dialogue to ask for sex, prostitute yourself, masturbate, and more! It allows you and your companions, and even your dog, to hook up with humans, non-feral ghouls, Gen 3 synths, and super mutants. Features Masturbation Simple pleasures of the world can be free. You can pleasure yourself by holding the SEU Active hotkey for one second. Flirting and Sex Flirt with others to sate your carnal desires. Use the Active hotkey, and the person closest to you, within a short distance, will initiate dialogue giving you a host of options to choose from. You can kiss, cuddle, hug, or have sex, or convince someone to have sex with your companion. The chance you have of convincing someone is based on your charisma and their charisma, but this can be changed. You can get those you flirted with to follow you by selecting "Let's find somewhere private" after successfully flirting with them. When you have found the right spot, talk to your partner using the normal dialogue controls (the "e" key) to continue the dialogue. You can start a threesome by successfully flirting with someone, then choosing "Hey, want to find someone to join us?" Then, go to the second NPC you want to be involved in the act, and press the Active hotkey near them to have them join you. Stripping You can ask someone to strip for you. But it may take some convincing! Use the Active hotkey to try to ask them to strip their clothes off. Sexual Assault Satiate those desires another way - by means of force. Crouch and use the Active hotkey to attempt to assault the person closest to you, within a short distance. The chance you have of forcing them is based off of your Strength and theirs, but this can be changed. Be careful - if they fight you off, they will become hostile. If you'd rather watch the action than participate, you can have your companion assault the victim instead. In that case, your companion's Strength determines success. Combat Surrender Surrender to your enemies. In combat, use the Passive hotkey to initiate surrender. You can then negotiate with your enemies - will you bribe them with money, talk your way out, or trade your body for your freedom? Prostitution Sell your body for pleasure and profit. When you are around NPCs, use the Passive hotkey to initiate a prostitution dialogue. You can then sell your "goods", or those of your companions, for extra caps. If you've got the charisma for it, drive up the price - but don't get too greedy or your customers may decide you're not worth it. To go somewhere more private, select "Follow me" in the dialogue. When you have found the right spot, talk to your customer using the normal dialogue controls (the "e" key) to continue the transaction. Furniture Selection You can select furniture for animations with the crosshairs and the Active hotkey. Walk up to a piece furniture, then press the Active hotkey while the activation prompt (Sit, Sleep, etc.) is on screen. SEU will show a message indicating the furniture has been selected. Flirt and Prostitution sex will then use the selected furniture, if possible. You can do this before initiating dialogue with an NPC, or while they are following you to somewhere more private. The mod will remember your selected furniture until you move far away from it, you select another furniture, or you press the Active hotkey with nothing in your crosshairs (you'll see the message "You find nothing interesting"). MCM You can use Mod Configuration Manager to change the many options SEU comes with. Installation Install the prerequisite mods, listed under Requirements below. Pay special attention to the F4SE installation -- you must install the Data folder from the F4SE archive into your Fallout 4 folder. Once you have installed the prerequisites, make sure they work: Use the [Home] key to play some AAF animations. Open the MCM and view some mod settings. Then, install AAF Sex 'Em Up (this mod) with your favorite mod manager. Once you have installed the mod, start up Fallout 4 and go into the Sex 'Em Up MCM and go to the "Hotkeys" page. There you will find the Sex Em' Up hotkey option. Set your preferred Active and Passive hotkeys here. You can also select whether each hotkey will select the last actor under the crosshairs, or use an area scan. By default, the Active hotkey uses the crosshairs, while the Passive hotkey uses an area scan. Requirements Fallout 4 Script Extender (F4SE) by the F4SE team. Please make sure this is installed correctly. Advanced Animation Framework (AAF) by Dagobaking. SEU requires AAF Beta 73 or later. Mod Configuration Menu by Registrator2000 AAF Themes by Halstrom Animation Packs: SEU does not include any animations itself. You must download and install animation packs to use with it. Atomic Lust, BP70, Crazy's, Farelle, Leito, SavageCabbage, VaderMania, Mutated Lust, all work nicely with this mod. Note that Rufgt's Atomic Lust animation pack is required tor the Hugging, Flirting, and Cuddling options to work. The optional file AAF_SEU_XML_Addon.7z modifies the Hug/Kiss/Cuddle animations from Atomic Lust and RufGT's Old Animations so they are gender-neutral and do not force the actors to remove their clothes. Atomic Lust version 2.5.1b or later is required. AAF SEU requires Fallout 4 version 1.10.162 or newer. Older versions of Fallout 4 will not be able to load the esp. If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load SEU. Mod Status and Known Issues This is a fully functional port of Four-Play SEU version 2.5.1 to AAF. All of the features of the original mod should work as they did before. In addition, AAF SEU has several enhancements, including actor selection using the crosshairs, additional options when flirting, protection to prevent hotkey activation while animations from other mods are playing, and full integration with the game's affinity system. AAF SEU does not require Four-Play at all, nor does it need the Four-Play proxy from AAF. It relies entirely on native AAF calls for playing animations. Changelog Submitter EgoBallistic Submitted 11/04/2018 Category Misc Sex Requires AAF, MCM, Animation Position Tags, Animation Packs
  19. AAF Creature Resources View File What this mod will do: ? Give penis morphs to all the creatures as possible to be used in AAF Animations ? Provide creature resources to be used in other mods What this mod will not do: ? Mess with animation xmls / patch your AAF setup like One Patch does. Installation: No big deal, just install like any regular mod and load it as last as possible. !!!You dont want to have this installed if you already have UAP since i'm integrating all these assets in that patch already!!! Note for Modders!!! You'll be given an option if you are a modder or a regular user. If you choose the modder option you'll be given bodyslide files for testing purposes or to implement stuff your own. The models are misplaced in the viewport by default, so before opening the Outfit Studio for any of them, load the equivalent skeleton first. For example, if i want to load a Mutant Hound project, so i have to first go to Bodyslide settings and load the mutant-hound-skeleton.nif Note for Animators or AAF Authors!!! All the creatures has the erected state as Erection 100%, so this will be the morph you want to use to make creatures erected in AAF. There are also other morphs for all creatures which are: Erection Up Erection Down Scale -> For deathclaw only Penis adjust -> Only for gorillas for now Submitter Ulfbearth Submitted 06/21/2019 Category Other Requires AAF / AiO Pack AAF Theme by Halstrom  
  20. Hello everyone! I've read a lot of reports that Servitrons don't work with AAF, neither with mods that take advantage of AAF to run the animations (in my case MCG mod). I just ran into the same problem myself with the Servitron that I built at robot workbench. What we all know so far: There's an AAF patch for Servitron There's an MCG patch that adds support for Servitron Despite the two things above, it still doesn't work I ran my own investigation in attempt to solve this mystery and I think I finally figured out why it doesn't work. The reason is actually pretty simple, but it's probably hard to fix. What I believe is happening is the game thinks the Servitron is actually a regular Automatron which I believe doesn't have support by AAF or even MCG. This is supported by the fact that when I approach the freshly assembled Servitron, MCG identifies it as Automatron, not Servitron. Even the Robot Workbench itself has no option to create new Servitron, it lets you create new Automatron which then can get any robotic parts you wish including parts of Servitron. So what I did was that I opened the Robot DLC in FO4Edit and looked up for Automatron and I found it in the Non-Player Character (Actor) list. Its internal name is DLC01CompWorkbenchBot, name visible in game is Automatron. Examining the data inside reveals that the default race for this Automatron is set to ProtectronRace "Protectron" [RACE:000DFB33]. So my theory is that while the game allows you to change the parts of it, its race actually stays as it was - Protectron, so even if you change all the parts to Servitron parts, it will look like Servitron, but its race will be still set to default Protectron, because that's essentially what you've been creating using the base DLC01CompWorkbenchBot on the Robot Workbench... I know this may sound crazy, but my theory is further supported by the fact that Servitron mod contains its own Non-Player Character (Actor) with internal name ServitronDummyNpc which has its race set to Servitron and this Servitron NPC actually works perfectly with AAF and MCG when you manually spawn it in the game. I'm not really a modder, but I think it's pretty obvious, we probably don't need any more proof that this is an issue with the race mismatch. What do you guys think? Can we fix it, please?
  21. Version 0.0.3.2 Beta

    18,122 downloads

    This is a REPACK of ZaZOut4, brought to you by the AAF Team A few changes were made to avoid an array of issues that ended up being either annoying or outright ended up breaking some things like Skeleton or F4SE scripts. This is ONLY a repack. There will be no support by me for the mod itself. Requirements: Automatron DLC Wasteland Workshop DLC Contraptions Workshop DLC Vault-Tec Workshop DLC Advanced Animation Framework By @dagobaking (And all its requirements) Changes: Removed Skeleton Removed F4SE Scripts FOMOD for versioning in MO2 Added checks for the required 4 DLC's (Will not install if not present) BA2'd loose files Disclaimer: The skeleton issue with the flying/broken dick, is a skeleton issue baked into the animations themselves and cannot be fixed. As far as i'm aware, they'd need to be remade. Credits: @CGi for making the repack itself Original mod by @ZaZ
  22. Staged Leito Plus Erection Fix View File INTRODUCTION: I've been a huge fan of Leito's animations for a long time. It's my opinion that despite their age and a few quirks, his Fallout 4 pack is still the best one available. I felt it was needed to create an updated set of XMLs matching the current format used by AAF that didn't rely (too much) on unsupported mods to work. New in 1.0.7: LEITO IS BACK! and he's brought us some new furniture animations. All the usual bells and whistles are included. This update 100% REQUIRES: [AAF] FO4 Animations by Leito 2.1b New in 1.0.4: Support for M-M, M-Dog, and M-Mutant animations. I'd held off doing this before because I didn't want to step on Ulfbearth's toes but with the next version of UAP it will no longer be compatible with Hardship so I really have no choice. -Animations with a male receiver have the option of them being erect or flaccid. -They have Custom Moans as an option (Not as in depth as Manly moans but it is what it is) -They have been curated to remove, or change a couple of positions and stages that where explicitly female, which I think is more immersive than just throwing every Leito position out with an M_M tag. Seperated MF: Since all pairing types are now supported, I detached M-F in the installer so it too is now an optional install, so if someone wants to only install M-M of F-F they can. Improved Mute moans I've now seperated the optional Mute moans so that the ones for BP70 and Savage Cabbage are moved to their own section in the extras. It will now also automatically select Custom Moans if it's detected for Leito. FEATURES: ------------------------------- XML SET: This mod installs clean, up-to-date tagged XMLs of Staged Leito FM, MM, FF, FD, MD, FSM, and MSM, positions for use with Advanced Animation Framework. They require [AAF] FO4 Animations by Leito 2.0A be installed. These XMLs feature aligned erections and offsets. They also come with an up to date non conflicting morphsetData XML for erections. No need for any additional erection fix, as well as the XMLs required for strapon functuality. Installer options include: -Staged or Extended -One patch style (full), Polistro style(Transitions), and Middle stages only staging -Multiple moan options. None, Mute, Custom, and Custom with no FF top moans (The latter two require Custom Moans by Bazinga) -FF,FD, and Mutant position installations are optional IMPORTANT NOTES: While I've done my best to correct things, at times erectile dysfunction, pokethrough, and clipping will still occur either through desynched animations or a morph not going off when it should, these are engine limitations and there is nothing anyone can do about it. If using with Custom moans Make sure you install it WITHOUT either of the Leito options selected. If it's already installed, uninstall it and reinstall without them. The XMLs they include will (probably) Give you 30% bug. HARDSHIP 1.59B and below users must uninstall and update to 1.5.9C or above to avoid serious conflicts. ------------------------------- Extras: Previously included in HARDSHIP - beggar - whore - -Squirt emitter overwrite: -- If like me you find the baked in particle squirting in Leito's positions distracting and immersion breaking. This option will overwrite the particle emitter: Meshes\AnimObjects\AnimationsByLeito\ZaZSquirtLight.nif with a dummy file. If any other plugins use this specific file from this specific location it will also block them from using it, so only do this if you know what you are doing! ------------------------------- REQUIREMENTS AND INSTALLATION: Install/Rule in Vortex/Left pane organize in MO2 the following in this order: HARD REQUIREMENTS: This uses AAF's new XML format so AAF version is especially important! Advanced Animation Framework v 123 or higher --- and all it's requirements. Note to ensure alignment, leave the scale_actors_for_animations option false in the AAF ini. AAF Themes (Vanilla/Kinky/Creature Theme 200605.0) -- or higher [AAF] FO4 Animations by Leito 2.1b Vioxis' Strap-Ons of Fallout 4 5.0.0 -- Needed for FF animations OPTIONAL: <Other animation packs go here> -- Make sure they are up to date or you may get conflicts with items below. Custom moans For Gay (MM) Sex and Creature support: Gay positions are now included. (UAP) Ulfberth's AAF Patch 2.5.30 Fix1 or higher -- VERSION IS VERY IMPORTANT! Sadly as of his next version UAP (After UAP v2.50_Fix1) will no longer be compatible with SLP. It will cause the 30% bug. You can install SLP and UAP together if you don't install his Leito XMLs. Just note that this will break my other mod Hardship which UAP will also no longer be compatible with. In the future I hope to make steps so you can have UAP installed and still play Hardship, but you will never be able to install his Leito XMLs along side SLP. Stay Tuned. If you already have UAP v2.50_Fix1 you may want to stick with SLP 1.0.3 This combination will work with Hardship in it's current state. If you want to update to 1.0.4 and keep using UAP, v2.50_Fix1 then don't install his Leito XMLs. as they will cause the 30% bug when combined with SLP 1.0.4 This combination will also work with Hardship in it's current state. For Creature support: AAF Creature Resources 1.1.3 or higher -- VERSION IS VERY IMPORTANT! Install Staged Leito Plus Erection Fix with your Mod Manager (MO2, or Vortex) NOTE: Uninstall1.0.3 and before before installing 1.0.4, or "Replace" if using MO2. -Carefully read the installer options. That's it, You're done! ------------------------------- ------------------------------- Permissions: There is nothing especially unique about these XMLs It's based on experimentation and observation of how others did it. Do what you want with them other than reposting the mod as a whole. That said... consider not duplicating efforts unnecessarily. I saw a need here to update these which is why I made this. It helps nobody if there is 90 versions of the same thing floating around. THANKS: @Leito86 Thanks for all the great animations. @Ulfbearth for being supportive and helpful, and for his great mods. @dagobaking for AAF @Halstrom for Themes @an3k and @Polistiro for the foundation I learned from. @Saya_Scarlett for quickly adopting this in her guide. @Avahashija for the improved sound muting files. Submitter Tentacus Submitted 06/30/2020 Category Framework & Resources Requires AAF, FO4 Animations by Leito, and AAF Themes  
  23. Using UniqueNPCs with BodyTalk, FusionGirl and AAF I have been using UniqueNPCs with BodyTalk, FusionGirl, AAF and OCBP physics for many installations and playthroughs over the last 3 years. The installation procedure involves a bit of file-wrangling, but gives a very satisfactory result. UniqueNPCs works with ZEX bodies if you make it use the Bodytalk and FusionGIrl body meshes. Somehow this nicely wraps UniqueNPCs' CBBE textures and overlays onto the ZEX bodies. Nexus user Utopolyst has created a set of male body textures that when added to the "UniqueNPCs - Textures01.ba2" file allows UniqueNPCs to generate proper male nude bodies with AAF-friendly genitals. EDIT: Please see Post 49 for the latest installation guide WIP ... DETAILS: MAJOR UPDATE 24 MAY 2021 | update 26.5.21: BT/FG setup screenshots | update 28.5.21: Archive2 screenshots | This method has evolved by trial-and-error over the last 3 years, and as ZeX/BodyTalk/FusionGirl/Looksmenu have updated, results have varied. Presently all BodyTalk and FusionGirl bodies are unique in appearance, height and morphology, and they work perfectly with AAF and OCBPC.
  24. QUAAF 🌿 - quieter, balanced AAF soundfx v1.5e There is no volume control for AAF. 😩 But if you live with kids, a SFW spouse, close neighbours, thin walls, don't like wearing headphones ... if you don't like how AAF animations are louder than artillery and mini-nukes ... you might like QUAAF! This mod normalises and attenuates 2472 sound files from the supported animation packs, resulting in a more balanced and realistic audio gamescape. 🌿 QUAAF is a simple file replacer that does not require an .esp and contains no scripts. QUAAF is easily installed or uninstalled with a mod manager at any point in the game. There are now 4 versions available: Balanced: This version allows you to hear every sound from every animation pack. All the animation packs' sounds are balanced so the quietest and loudest sounds from any pack are the same volume respectively as the quietest and loudest sounds from every other pack. This version is about -30dB quieter than the average of all the original sound packs. The dynamic range of every Balanced pack is about 20dB. This version is fairly loud, but still quieter than the original AAF soundfx. Quiet: 🌿 The most realistic and natural-sounding version. A few very quiet sounds from some animation packs may not be audible. All packs are about 6dB quieter than the Balanced version, with a dynamic range of about 15dB. Discrete: Very quiet. More very quiet sounds not audible, but at least the neighbours won't be knocking on the door wanting to join your orgy. All packs are about 10dB quieter than Balanced, with a dynamic range of about 10dB. Mute: All AAF sounds are silenced to -100dB. Runtime of the files is the same as the originals so should not interfere with animation timing. **************************** QUAAF is a proof-of-concept project and still a WIP, so please post any suggestions, request animation packs to be included, or give some much-needed feedback. Thank you! Requirements: AAF and any of the supported animation packs: 50 Shades of FO4 v1.0.5 Atomic Lust v2.6.1b BP70s Sex anims v2.7 Brave's Animations v1.2.1 Custom Moans v1.2 Devious Devices v2.0 FO4 Animations by Leito 2.0a & 2.1b Voice Fix for Leito FF animations v1.1 Indarello's Patch for animations v9.7 NSFW Sound Pack v3.0.1 SavageCabbage's Animation Pack v1.2.6 Stripper Pole v3.0b TortureDevices v2.0c Ultimate AAF Patch v2.6.36 Vadermania v1.1 ZazOut4 Beta v.003 Installation: Choose only one version. Install with a mod manager. Answer "yes to all" to replace existing files. If you later install new supported animation packs you will have to reinstall QUAAF. Uninstall: Uninstall with mod manager. Your original fx files will automatically be restored. DOWNLOAD: -30db Balanced QUAAF Balanced v1.5e.rar or -36db Quiet QUAAF Quiet v1.5e.rar or -40db Discrete QUAAF Discrete v1.5e.rar or -99db Mute QUAAF -99db Mute v1.5.rar Check out the latest Beta Release QUAAF v1.7e03 Recommended Settings: You will get the best balance of sound if you set the Master Volume control in FO4 Audio settings to "maximum". Then adjust the Voice, Music, FX, Footsteps, Radio and VOTW settings to your own liking. AAF animation sounds are independent of all FO4 controls, so QUAAF sound levels are balanced using the maximum Master setting as a reference. Changelog: Demo: QUAAF in 3rdRail AAC.mp4 Demo of QUAAF in the 3rd Rail using -15db v1.0 and Autonomy Enhanced Redux. Credits: AAF Creator: @dagobaking 🙌 The Incredible Animators: @AlexW95 @Bazinga @bp70 @BraveBunny @EgoBallistic @Gray User @Indarello @Leito86 @Rufgt @SavageCabbage @Saya Scarlett @Ulfberto @ZaZ ---- THANK YOU! ❤️ 💡 Original Idea & fomod creation: @Ulfberto 💡 Beta testing: @Lordsaddller 😇
  25. Version 9.8

    102,855 downloads

    IF YOU HAVE PROBLEMS WITH THIS PATCH, REPORT IN THIS THREAD, DON'T ASK HELP ON AAF DISCORD OR SOMEWHERE ELSE What this mod changes: Other options: Required: What next: Recommended: Thanks to, original authors and ideas: Old changes: Contact me if you can create x-ray arts or vault style arts If you like my mod - support me
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