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Found 21 results

  1. View File This is a very early work. Be prepared for bugs and suffering. "The bombs... the vault... I felt cold... I'm awake again... but I feel nothing... SHAUN!! NATE!! Why am I seeing these numbers in my vision? WHAT DID THEY DO TO ME?" Its basic features are functional with no crashing or bugs that I know of. It should not activate till you exit the CryoPod but can also be used on any saved game of any level. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging It should look something like this: Papyrus.0.log Those logs should be for the last 4 save games. My messages should all have the Prefix "SynthPlayer:" With all the other mods cleaned out using Notepad++ Search "SynthPlayer:" it looks like this: PapyrusCleaned.0.log Basically the goal is to simulate the player awakening from crysleep replaced into a Synth, a Gen 2.5 Prototype Gynoid Sexbot to be more specific. It is Player only and wont be expanded to other actors. As the unit becomes more experienced, abilities to override Vault-Techs Asimov like safety protocols and be more combat orientated will increase. Currently the mod assumes you appear completely human, although later Robots and Synths may detect you as an escaped Synth. This is not meant or survival mod as being a bot you should not suffer hunger disease, poison etc, by the time I disable all that, your playing in normal mode anyway Bad News - Less Electricity resistance, but it improves as you level. Normal healing like Stimpacks doesn't work on you. Good News - . You are immune to Poisons and regenerate damage and use Rads to generate power. Action Points, Endurance, Agility, Intelligence, Perception, Movement and Jumping Speed are increased as you get higher in Status Damage Regeneration = Requires power also occurs more efficiently when not moving, sitting or sleeping. OverClocking gives you a Status/Level Boost for a short time when activated by key or Combat detection. The Duration in seconds and Percentage of Unit Status boost is set from the MCM sliders and has a 100 second cooldown afterwards. There is a MCM menu for Settings and HUD displaying the following: UnitStatus = Basically the current operational status of the Gynoid, health and other systems etc. It Buffs Physical stats, Action points, Speed and Jump Height. Power = Electricity, you need it. Drained by Running/Sprinting/Jumping/Sex etc. Power affects Movement and Jumping rates. Slow recharges from soaking any Rads you have, rad can now be useful, but they can still kill you and create overheating. Though if you have Rads you can't fully heal and if you are fully charged you can't process anymore rads. Conversion of Rads happens asted when stationary, and faster again when seated or sleeping. You can also use the Torture Devices Extractor Chair or Synth Reclaimation chair at the cost of some LubriCool or Plugs Of The Commonwealth Buttplug Cores. You can also charge from Fusion cores using Power Armor. if you enter Power armor both batteries will average out the charge between them, so you could end up losing power to charge the Power Armor or using its power to charge you. There should be wearable Insertable Fusion Core option if you have any Fusion Cores in your inventory. When depleted they should become Depleted Cores. Similar for Plugs of the Commonwealth Butt Plug Fusion Cores. CoreTemp = 0-100 degrees Celsius plus a small level buff, Heat generated by external temperature, heavy armor rating and running, Rads, Arousal, Fertilty. Reduced by Stationary, sitting, sleeping or swimming. External temperatures are 18degrees indoors, 8 degrees while swimming and varying 18 +/-12 degrees outdoors dependant on time of day. The more armor rating you wear the hotter you will get too. NutriLube = Is the total NutriLube you have in your body, it repairs, cools and lubricates. It is lost from damage or during sex or high arousal, restored by drinking it or making it. NutriLube affects Movement and Jumping. The Gynoid has 1000ml of storage in body + 1000ml in Breasts, 500ml in the Butt, 500ml in the Womb and up to 1000ml in the Belly and the NutriLube enters the Belly and transfers gradually through the Butt, Breasts then into the Body as needed at roughly 1ml per second. Excessive Lubricant will cause bloating and swelling in areas using LooksMenu Morphing. There are sliders in MCM to adjust the amount of Morphing for each area. I have avoided using the Pregnancy Belly bodymorph node thingy so it should not conflict with it. Finally a use for all those Coolant containers, you can craft NutriLube from Semen, Coolant and Oil. You can craft Coolant from Alcohol and Abraxo. You can consume Coolant, Abraxo and Oil by crafting it into Cups or Glasses. Food, Soda and Water Consumption generate waste which is planned to be linked to pooping in RSE, but I'll make that an optional feature. Waste is stored in the stomach and Butt area. The Butt Waste and NutriLube storage sizes are adjustable in MCM for those who want more or less of either. You should see digestible Abraxo, Coolant and Cooking Oil in your AID tab if you have any normal versions in your inventory. Firewall = (Non-Functional) Resistance to Hacking by Synths and Robots and the Gynoids SexualProcessor, reduced by Gynoids Arousal, Lust and Submissiveness. Killing things especially Synths and Humans will result in Behaviour errors and corrective shocks if your Firewall is low. Sexual Processor = (WIP) The Gynoid is a Sexbot, the Sexual processor is basically the units Lust to engage in Sexual activity and may gradually override the Gynoids options and responses, I plan to actually alter settings and other factors in mods like RSE, FPA, Perversions etc so the player will have less control. It is going to be like a virus in your system, you may start becoming Sadistic or Masochistic or desiring Supermutants, or whatever just to sate your programmed desires. Arousal = (WIP) How close to Orgasm, Arousal and Orgasm expels LubriCool and increases the Sexual Processor Control. UpperServos = Arms health, when damaged to low levels abilities like Combat may be lost but damage does regenerate. Systems disabled re-enable at twice the Percentage they disable, so if Combat is disabled at 10% it will re-enable at 20%. MobilityServos = Legs health, when damaged to low levels abilities like FastTravel, Sprint, Jump, Running and Movement may be lost but damage does regenerate. TorsoChassis = Torso health, also damaged by overheating and sex. Later will effect cooling and recharging system efficiency, but damage does regenerate. CranialStatus = Head health, also damaged by overheating, when damaged to low levels abilities like Sneak and VATS may be lost but damage does regenerate. VisualSensors = Eyes health, when damaged to low levels abilities like "Look At" may be lost but damage does regenerate. Storage System: These storage areas may stretch to 200% of the full amount. After this the fluids will transfer to another storage location. If Body, Breasts or Butt storage locations are less than 100% they will transfer the appropriate liquid from another location. Excess will be sent to waste system. Excess waste can result in emergency waste release. Body - 1000ml of NutriLube, may also be contaminated by Injected/Inhaled Chems Breasts - 1000ml of NutriLube (adjustable in MCM for those who don't want Breast expansion) Butt - 500ml of NutriLube (adjustable in MCM for those who don't want Butt expansion) Butt - 500ml of Solid Waste (adjustable in MCM for those who don't want Butt expansion) Belly - 200ml of Womb, when Pregnant contains offspring size and NutriLube. Possibly contaminated with Oil and NutriLube from Robots or Synths and Semen from Biologicals Belly - 200ml of Bladder, Liquid Waste Belly - 200ml of Stomach, Storage containing Food, Water, Soda, NutriLube, Cum, Oil, Coolant, Abraxo, Alcohol and Ingested Chems. The Stomach converts its contents into other substances with some wastage generated. Coolant and Oil make NutriLube Abraxo and Alcohol make Coolant Food, Water and Cum make NutriMilk Food and Sodas make Waste Waste is removed by using RSE's Peeing and Pooping animations with a manual hotkey in MCM. It's frequency can be adjusted or turned off with the MCM sliders. Clothing: Devious Devices Corsets, Chastity Belts, Chastity Bras and Catsuits will restrict or reduce expansion of Butt, Breasts and Belly. MCM Settings: In the HUD there are settings that don't do much yet but will be hijacked by the SPU meaning you will be able to set them at start but may lose the ability to adjust them when the SPU has control: VocalInterationResponse: How much the Unit is aroused or Pained by Oral Sexual interaction UpperStorageInterationResponse: How much the Unit is aroused or pained by Boobs Sexual interaction PrimaryPortInterationResponse: How much the Unit is aroused or pained by Genital Sexual interaction WastePortInterationResponse: How much the Unit is aroused or pained by Anal Sexual interaction DermalInterationResponse: How much the Unit is aroused or pained by skin contact Human Appearance Slider: This tells my mod how human the Gynoid appears. I have no idea what body mod you may be using. This will eventually alter the chances of NPC's and opponents like BOS treating you as a human. may be adjusted by extreme expansion amking you look inhuman. You can adjust the spacing of most of the top left status messages in MCM to make them less frequent, currently default is 15unit changes prompt a message. Male Gynoids: Although this is aimed at females I plan to allow for Futa/Male Androids, but wont be doing any testing, let me know if anything doesn't work or make sense for males and I will see if I can make it work. I have already set some of the sounds to alter for male players. I'll have to add a toggle in to disable the womb stuff, some things really depend on know ing what type of sex is occurring, which will only come from AAF. Yeah, I could do a whole balls swelling with Cum thing later This is mainly scripted with few records altered so should not conflict with any other mods. Requirements (No hard requirements, no idea how it will go if you don't have some installed: F4SE, I think I only use it for one function so far but will use for others later. HUD Framework, you wont see any status without it, not a hard requirement though as it seems a bit buggy for some. MCM if you want to change settings. No DLC required, it does soft load some assets if installed. This is designed to interface with the following to this degree so far: LooksMenu - This is required for the Boob, Belly and Breast inflation, it also morphs the body Muscles dependant on the Strength Stat. Not all outfits are set up for morphing as far as I can see. AAF - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. FourPlay - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. Family Planning Enhanced - Detects Fertility, Pregnancy will draw extra power, NutriMilk, etc, and reduces physical abilities. Devious Devices - Not a great deal so far but working on Institute devices to reduce Firewall and slowly hack the Gynoid. Chastity Bra, Chastity Belt and Corset should prevent Bodymorphing in relevant parts. Corset and Catsuits will increase Core temperature. Torture Devices - Extraction and Reclamation Chair which will be used recharge at the cost of gathering coolant from the Gynoid. Stimulation from the Milking Chair and HydroPillory Four Play Attributes - The Stats affect Firewall and wear is repaired. Realistic Saliascious Encounters - Disables Basic and Advanced needs as they aren't relevant to a Gynoid. Uses the peeing and pooping Animations ,it should work fine with both FourPlay and AAF versions. Perversions - Plans to link into the Orgasm feature and adjust some settings. Plugs Of The Commonwealth - The FusionCore is usable as a recharging item. And may cause additional SexProcessor/Arousal Buff/Debuff dependant on the MCM Anal penetration response setting Glory Hole - Reduces SelfEsteem and Dominance, Cum is an ingredient needed to make NutriMilk. ASIA - Charging from some of the upgrade chairs, more stuff to come, this should work fine with both FourPlay and AAF versions. Bugs: As its an Alpha, you will get FREE STUFF added for testing purposes and to retain playability, ideally they should not be needed to play this mod. There is something funny going on between this and other HUDFramework mods causing zero readings and no updating. Make sure you install the FPAttributes HUD in a save before adding this mod and it seems to solve it. There is a script reset in MCM that may solve issues if you have updated from older versions. Some bugs I've found due to the engine require clean saves. Future Plans: Adding a game start Bootup sequence to gradually raise all values from zero to current operational status and make it feel a little more immersive. Use Fusion Generators to charge somehow. Makeshift Batteries? Settlement Generators? AAF support, just waiting for it to stabilise a bit and have the detection I need for Sex types and Races etc, hopefully Fade to Black at least for Robots till animations are made. Hijack the Family Planning Fertility settings so it is controlled by the Gynoids SPU. Place Reclaimation chargers around the Commonwealth and reduce the charging effect of Rads. Or maybe I use the Vault Tech Single person Nuke Shelters. Hopefully I can do that by script once I work out the co-ordinates. A Reclaimation chair may be the only way to get the Institute Chastity Belt removed once added. Other Synths and Robots will use you for a Battery or LubriCool source, they will milk your swollen boobs before bloating your Belly with materials to create more before maybe releasing you. Gen 1 Synths just want to drain power from you by fucking you. May add DD Institute devices to you. Gen 2's require NutriLube and attempt to hack you during sex to make you more submissive. May add DD Institute devices to you. Robots? Any of the above I guess. May add DD Institute devices to you. Assaultrons? Got to be something special for them. The Rust Devils will want you of course too and who knows what the Mechanist's plans are for you? The Institute will want you for experiments, you may not know you are programmed to collect something like FEV Hound sperm so will automatically submit when you find one. You may catch a Virus from a Radio Station, Terminal, Holotape or Power Armor. Pumps and valves that transfer LubriCool between areas may fail leading to uncontrolled bloating or shortages. Adding the ability to hack robots and other Synths. Adding features like Nightvision that use power of course. Finding upgrade components that can increase systems efficiency, those Military Circuit boards will be handy. Most healing other than Stimpacks will be disabled, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now I have no plans to use a body race or similar or make it a requirement, Mesh/Textures is pretty much beyond my ability, I mainly just script code Lastly get my SInstitute idea happening again and linked to this. Any new ideas are welcome or suggestions on improvements. File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Submitter Halstrom Submitted 05/05/2018 Category Races/Creatures Requires HUD Framework, F4SE, MCM View File  
  2. View File This is a really basic plugin for AAF_STATS (STATS) that reads the player having sex and modifies Lust and Arousal and Triggers Orgasm which improves Happiness. It gives buffs/debuffs for High Arousal, High Lust, High Pain, High Stimulation, Low Stamina and post Orgasm. It currently only works on the Player. Later versions will stop the animation when orgasm occurs etc. Requirements: AAF 10.0 or later Animation Tag Properties (APT) AAF_STATS (STATS) 180925.0 Basically the concept is this: Lust is how much desire the Actor has to have Sex and an Orgasm. Arousal is physical arousal caused by Stimulation so wetness for females and erectness for males. When Arousal reaches 100% the Orgasm process starts. Lust starts dropping during orgasm. Orgasm length is determined by the amount of Lust that has built up or if Orgasm reaches 100%. When Orgasm ends, Lust, Arousal and Orgasm are all set to 0% and Happiness is increased according to the length of the Orgasm. The basic Arousal code for other Script Monkeys : SexHealth and Stamina are also reduced by Sex but they don't do anything yet. Sexperience increases from sex. Domination is reduced or increased according to Scene tags Submitter Halstrom Submitted 09/21/2018 Category WIP / Beta Requires AAF, STATS, APT View File
  3. View File This adds a common set of Stats displayed in AAF that I hope all Sex mods will eventually use. There is a MCM menu to set the NPC and Player Preferences. Currently its only covering the Player and uses the NPC setings Requirements: AAF 10.0 or later Animation Tag Properties (APT) AAF_STATS (STATS) 180925.0 MCM Included and working now with AAF's Stat system displaying in the Wizard are the following Stats from ActorValues, 100% would be a normal peak human level: Stimulation% (-999 to 999) - How much an actor wants to have sex, 100% find a suitable partner or masturbate, 900% would be find anything to have sex with Lust% (0 to 999) - How much an actor wants to have sex, 100% find a suitable partner or masturbate, 900% would be find anything to have sex with Arousal% (0 to 999) - How much the actor is physically Aroused and close to orgasm, hit 100% and Orgasm should start Orgasm% (0 to 999) - How far through Orgasm the Actor is, it really should stop at 100%, but maybe it doesn't? Dominance% (-999 to 999) - How Dominant/Submissive an Actor is, -100 for fully Submissive, 100% for fully Dominant SexHealth% (0 to 999) - The current sexual physical readiness or wear state Sexperience% (0 to 999) - How much Sexual Experience an Actor has, 0 is Virgin, 100 is average middle aged married person. Happiness% (-999 to 999) - How unhappy to happy an Actor is Stamina% (0 to 999) - How fatigued an actor is 0% would be fall asleep Potency% (0 to 999) - How potent the Actors Semen is to cause Pregnancy Fertility% (0 to 999) - How Fertile an actor is to produce Ova, 900% would mean a possible 9 Ova (this would not preclude them splitting though) Pregnancy% (0 to 999) - How close to birthing a pregnant Actor is (100% should be where birthing starts) There will be sorting of the Stats display order and hiding of Potency or Fertility by Gender when version 18 or later of AAF is released. These are stored as Actor Values, there is one value that is the HUD and the other is the live STAT. The HUD version only updates at the end of the animation so is not a lot of use. The live STAT is modified by using the corisponding MOD adjustment. So to change Arousal you would read the current MODArousal in case another Plugin is already changing it, add your change then Write it back into MODArousal. This is a community project, I'm just kicking it out there, any ideas or thoughts on the Stats and Lists please feel free to discuss. Feel free to populate it or submit your preference lists here too. Submitter Halstrom Submitted 08/30/2018 Category WIP / Beta Requires AAF, MCM View File  
  4. Halstrom

    AAF_STATS (Beta)

    Version 180925.0

    747 downloads

    This adds a common set of Stats displayed in AAF that I hope all Sex mods will eventually use. There is a MCM menu to set the NPC and Player Preferences. Currently its only covering the Player and uses the NPC setings Requirements: AAF 10.0 or later Animation Tag Properties (APT) AAF_STATS (STATS) 180925.0 MCM Included and working now with AAF's Stat system displaying in the Wizard are the following Stats from ActorValues, 100% would be a normal peak human level: Stimulation% (-999 to 999) - How much an actor wants to have sex, 100% find a suitable partner or masturbate, 900% would be find anything to have sex with Lust% (0 to 999) - How much an actor wants to have sex, 100% find a suitable partner or masturbate, 900% would be find anything to have sex with Arousal% (0 to 999) - How much the actor is physically Aroused and close to orgasm, hit 100% and Orgasm should start Orgasm% (0 to 999) - How far through Orgasm the Actor is, it really should stop at 100%, but maybe it doesn't? Dominance% (-999 to 999) - How Dominant/Submissive an Actor is, -100 for fully Submissive, 100% for fully Dominant SexHealth% (0 to 999) - The current sexual physical readiness or wear state Sexperience% (0 to 999) - How much Sexual Experience an Actor has, 0 is Virgin, 100 is average middle aged married person. Happiness% (-999 to 999) - How unhappy to happy an Actor is Stamina% (0 to 999) - How fatigued an actor is 0% would be fall asleep Potency% (0 to 999) - How potent the Actors Semen is to cause Pregnancy Fertility% (0 to 999) - How Fertile an actor is to produce Ova, 900% would mean a possible 9 Ova (this would not preclude them splitting though) Pregnancy% (0 to 999) - How close to birthing a pregnant Actor is (100% should be where birthing starts) There will be sorting of the Stats display order and hiding of Potency or Fertility by Gender when version 18 or later of AAF is released. These are stored as Actor Values, there is one value that is the HUD and the other is the live STAT. The HUD version only updates at the end of the animation so is not a lot of use. The live STAT is modified by using the corisponding MOD adjustment. So to change Arousal you would read the current MODArousal in case another Plugin is already changing it, add your change then Write it back into MODArousal. This is a community project, I'm just kicking it out there, any ideas or thoughts on the Stats and Lists please feel free to discuss. Feel free to populate it or submit your preference lists here too.
  5. Halstrom

    AAF_SexStatSystem (SSS) (Beta)

    Version 180925.0

    573 downloads

    This is a really basic plugin for AAF_STATS (STATS) that reads the player having sex and modifies Lust and Arousal and Triggers Orgasm which improves Happiness. It gives buffs/debuffs for High Arousal, High Lust, High Pain, High Stimulation, Low Stamina and post Orgasm. It currently only works on the Player. Later versions will stop the animation when orgasm occurs etc. Requirements: AAF 10.0 or later Animation Tag Properties (APT) AAF_STATS (STATS) 180925.0 Basically the concept is this: Lust is how much desire the Actor has to have Sex and an Orgasm. Arousal is physical arousal caused by Stimulation so wetness for females and erectness for males. When Arousal reaches 100% the Orgasm process starts. Lust starts dropping during orgasm. Orgasm length is determined by the amount of Lust that has built up or if Orgasm reaches 100%. When Orgasm ends, Lust, Arousal and Orgasm are all set to 0% and Happiness is increased according to the length of the Orgasm. The basic Arousal code for other Script Monkeys : SexHealth and Stamina are also reduced by Sex but they don't do anything yet. Sexperience increases from sex. Domination is reduced or increased according to Scene tags
  6. View File AAF Compatibility Patches - V2.8 - Changelogs available. This place is now the only place where you can download the Compatibility Patches for the Advanced Animation Framework. As this file isn't the main focus of Dagobaking, CGi and myself decided do take care of these patches while Dagobaking continue the development of AAF. If you want installation instructions, please refers to this post. Submitter Farelle Submitted 06/13/2018 Category Other Requires Advanced Animation Framework. View File  
  7. View File This adds a heap of AAF tags to animations, these tags allow mods to choose animations dependant on positions they add tags to animations like "Kissing", "Blowjob" or "Missionary". Don't bother downloading this unless you are needing it or want to use it in your mod. Mods using this so far: [AAF] RSE 180901 onwards [A.A.F.] M.C.G. (Wear and Tear, V.Fudge and Statistics) 1.7.10 BETA onwards SynthPlayer 180828 onwards Animations Tagged so far: Crazy Leito Atomic Lust / Mutant Lust Farelle Savage Cabbage - Be sure you have the latest version as it is causing issues for people with older versions Vadermainia - Be sure you have the latest version as it is causing issues for people with older versions ZazOut4 Pillory GreyUserBP's Bondage animations (Requires EgoBallistics Mod to use them) Let me know if I've missed any too. Requirements: None, but it won't do anything without AAF, animations and mods that read the tags. Installation: The latest version should be able to be installed using any mod manager as normal as its only one file, no esp. It still requires the animation files of course. Scope: This is an effort to set some sort of standard for animation attributes by editing Animation XML files using the Tags in AAF feel free to discuss or add suggestions. I'm no expert by any means and basically doing it because no one else has and I feel it needs to be done for AAF to progress further in FO4. Please feel free to point out my numerous errors and better ways to do things Many mods like Pregnancy want to know where cum is going or what orifices are being used. I'm still considering changes to tag names etc, so if any modder starts to use these, please let me know, I will make a list in this post of mods using it. Just overwrite the Animation packs positioning XML with my version, I'm hopng to work out a non overwriting way of doing it next, now I seem to have it testing ok. Example XML Edit: <position id="F-Dance03-01TwerkStart" tag="Held0,Love0,Stim1,Dom0,Dancing"/> <position id="FM-Bed01-01Handjob" location="Single_Bed" tag="Held1,Love3,Stim1,Dom-3,PenisToHand"/> <position id="FMMMM-Floor01-01Gangbang" tag="Held9,Love0,Stim9,Dom-9,PenisToVagina,PenisToAnus,PenisToMouth,PenisToHand"/> Location Tags: Leitos: NoFurn, Vadermania: NoFurn, Table, Crazy: NoFurn, SingleBed, DoubleBed, Farelles: NoFurn, Rufgt: NoFurn, Double Bed, Power Armor Station, Alternative PA Station, Cryo Pod, AWKCR Power Armor Station, AWKCR Compact PA Station, Atomic Cryo Pod SOE, SavageCabbage: NoFurn, Single_Bed, Bunk_Bed, Double_Bed, ArmChair, ChairHigh, ChairMedium, ChairLow, ChairVeryLow, Seat, Stool, Couch, Couches, Desk, RoundTable, MediumTable, PoolTable, TiresBed, SMBed, Stocks, Shackles, Throne, HydroPillory, Pillory, WallChurch Sex Position Tags: Standing Kneeling FromBehind FromFront FromSide Missionary Cowgirl PowerBomb Wheelbarrow Spooning Cunnilingus Scissor 69 Blowjob Handjob Footjob Jackoff Masturbation Spanking Hugging Cuddle Kissing Dancing Caught Climax OtherTags: pose - Poses aggressive - for Combat Sex etc Loving - For Lovers only Neutral - Either Combat Sex or Lovers Bound - For cuffed, tied etc not using furniture Restrained Tags: Held0 = Free, no actors or bindings Held1 = receiver 1% restrained, the receiver has a 99% chance to change positions or control the animation, usually a willing participant etc, on bottom in missionary position etc Held3 = Held in some way like Doggystyle Held5 = Held in firm hold or pinned down, Held7 = Held in firm hold or pinned down by multiple actors, spitroast, Held9 = receiver 99% restrained, little chance of breaking free, receiver has no control over what is happening to them, they are bound, wall shackles etc Arousal Tags: Stim-9 = extreme pain, iced water Stim-7 = Stim-5 = Stim-3 = Stim-1 = unwanted contact Stim0 Stim1 = Spooning, touching Stim3 = Fondling, caressing Stim5 = Missionary sex Stim7 =Doggy style sex Stim9 = Wild Sex Loving/Romance Tags: Love-9 = This could cause a major reduction in relationship status (rape) Love-7 = Love-5 = Love-3 = Love-1 = This could reduce any relationship status slightly Love0 = Love1 = This slowly could progress the receiver to be emotionally attached to the giver, blowjob Love3 = missionary sex Love5 = Love7 = spooning, cuddling Love9 = The receiver could more rapidly form an emotional need with the giver, kissing Dominance/Submission Tags: Dom-9 = position for receiver is submissive on bottom Dom-7 = giving blowjob Dom-5 = Dom-3 = spanked Dom-1- position for receiver is slightly submissive, missionary sex on bottom Dom0 = Dom1 = position is slightly dominating, missionary sex on top Dom3 = spanking Dom5 = Dom7 = Dom9 = position is very dominating Non-Penetrating Tags: SpankToButt - spanking HandToChest- may just effect arousal HandToVagina HandToMouth HandToAnus HandToPenis VaginaToVagina GenitalsToChest - may just effect arousal GenitalsToButt - may just effect arousal GenitalsToPelvis - may just effect arousal MilkingBreasts MilkingVagina MilkingPenis Penetrating Tags: MouthToMouth - Penetration MouthToVagina - Penetration PenisToMouth - Penetration PenisToVagina - Penetration PenisToAnus - Penetration PenisToEither - Penetration - Could be either depending on preference StrapOnToMouth - Penetration StrapOnToVagina - Penetration StrapOnToAnus - Penetration StrapOnToEither - Penetration - Could be either depending on preference To read them in the mod we need to do something like this which may be wrong because I learnt Arrays on a Commodore VIC20: Event AAF:AAF_API.OnAnimationStop(AAF:AAF_API akSender, Var[] akArgs) Debug.Notification("AAF OnAnimationStop Event Heard!") ; The status: int status = akArgs[0] as int ; The Actors involved: Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] Actor rActor0 = actors[0] as Actor Actor rActor1 = actors[1] as Actor Actor rActor2 = actors[2] as Actor Actor rActor3 = actors[3] as Actor ; The Position playing: String position = akArgs[2] as String ; *** Unpack the tags which are in akArgs[3] and populate the new array "sTags" with them Var[] aArrayTags = Utility.VarToVarArray(akArgs[3]) String[] aTags = aArrayTags as String[] String sTags0 = atags [0] as String String sTags1 = atags [1] as String String sTags2 = atags [2] as String String sTags3 = atags [3] as String If the above script was used on this below: <position id="Staged Leito_MM_ Blowjob" animationGroup="Staged_Leito_MM_Blowjob" tags="Restrained1,PenisToMouth"> It should return: sTag0 == "Restrained1" sTag1 == "PenisToMouth" sTag2 == None sTag3 == None File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American PERMISSIONS: No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then Submitter Halstrom Submitted 08/07/2018 Category Animation Requires AAF View File  
  8. Before starting this guide, I'm french and this tutorial might be translated to it in some days. However, french means bad english (but sexy accent), so I apologize for any potential mistakes. I will go through every step, even the most obvious ones, some might not be entirely necessary. I want this guide to be as complete as possible. DISCLAIMER : AAF and all the mods for it are currently in ALPHA STAGE of development, this guide might be updated. Step 1 - Buy and Install Fallout 4 AAF needs Fallout 4 to work properly (Thank you Captain Obvious) There is no need to install DLC's for AAF to work. However, some other mods might needs DLC's to work properly. AAF needs the latest version of Fallout 4 to work, 1.9 should work too, but you might face some issues. Run the game once to generate ini's files for your game. Step 2 - Enable Modding and Prepare for potential future files Navigate to Documents/My Games/Fallout 4 Right click on Fallout4Prefs.ini, select Properties, untick Read-only if it's currently ticked and click OK. Repeat for Fallout4Custom.ini. Open Fallout4Prefs.ini Find [Launcher] section, under it, make sure that bEnableFileSelection=1 If [Launcher] or bEnableFileSelection doesn't exist, add them It should look like this: Add the following to your Fallout4Cutom.ini file (usually found in "Documents/My Games/Fallout 4") Step 3 - Download and Install the latest F4SE Version Download the latest F4SE Here. You can download the installer or use the ZIP file. For the installer, you just need to launch it and follow the installation wizard, don't forget to check if the installation directory is the good one (it should be by itself) For the ZIP, follow the instruction included in the readme file and copy everything it says to your Fallout 4 game directory. Step 4 - Download and Use any mod manager : NMM, MO. I don't recommend using manual installation AT ALL. If you want to risk it, then you can't complain about any potential issues. You can download Nexus Mod Manager or Mod Organizer. Follow the installation wizard of your mod manager of choice to install it. If everything went well, you should have a shortcut on your desktop or in your Windows Explorer tab. Step 5 - Download and Install Looks Menu for Fallout 4 Download and Install the last version of Looks Menu here. Use your newly installed Mod Manager to install it. You'll need a Nexus Mod account to download mods from their platform. Step 6 - Install Nude Bodies Download nude mods of your choice from Nexus. For female body, the most popular is CBBE. To install it, just add the ZIP/RAR file to your Mod Manager of choice and install it like you did for Looks Menu. For male body, use EVB Male Erect Cut/ Uncut (Dongs of Fallout ins't compatible with AAF at the moment). Install it only if you don't plan to install the compatibility patches from AAF. You might also want to install nude bodies for Ghouls, Synths and Dogs (included in Leito Animation Pack). (Download only if you don't want to use the Compatibility Patches !) Repeat the installation procedure for each nude bodies you want to install. Step 7 - Install Animations Packs Download Leito's Animation Pack, this is one of the best animations for Fallout 4 at the moment. To install it, use the same procedure as you did for other mods. It is a FOMOD installer, you should get a windows popping close to the end of the installation, asking for what you want to see with the mod. NEED PATCH FROM POLISTIRO You can also download and install Crazy's animation for Fallout 4. NEED PATCH FROM POLISTIRO You might also want to check theses really nice animations from SavageCabbage Animation Pack and Rufgt Atomic Lust. Be careful, some of theses animations can possibly broke XML Files while updating. You can also install Pose Packs that doesn't require patches later on : Sun's Poses, Dave's Poses or Pose It. Step 8 - Install AAF (Finally you might say) Download and Install the latest version of AAF by Dagobaking. The mod is in Alpha stage of developpement and is updated frequently. Check the Loverslab section of it to stay in touch with the community and download it from Nexus Mod here. Download and Install the AAF Compatibility Patches (AAFCP) if you want to use mods that were using Four-Play instead of AAF. You can download it in the second part of this guide, with the changelogs. Do not forget to install everything in the good order to avoid mistakes. Step 9 - Install Polistiro's AAF Patches for Leito and Crazy Mods Downlad and Install the Fomod included in the second post here. Follow the instructions closely and install everything it tells you to install. When installing the Fomod, it will ask you if it can replace files, always press yes (it's the goal of a patch). Step 10 - Optional The compatibility patches from AAF can allow Four-Play mods to work with it. So, you can download and install plugins from Vinfamy to play with AAF. It should work without any issues. I did test it by myself and i never encountered any issues whatsoever. You need to follow the instructions on this page if you want to install Four-Play correctly. I won't and I insist on that make a tutorial for how to install Four-Play. Check the great tutoriel Flashy did for Four-Play here. If you just want the ability to trigger sex scenes at will, select duration or start orgies, download and install Mindless Sex. For triggering sex scenes with a hotkey, use Four Play Sex Em Up. Depending on your kinks, you might also want to download Four-Play Prostitution, Violate, Vanilla Fudge, Kidnapped, Autonomy, or Family Planning. Read each plugin's description to determine whether you like them or not. Or install all of them. Don't forget that CSA events from RSE mods are broken with AAF. It might work but it might not too. Use at your own risks. Install them just like you did for the other mods. To have customizations for FP plugins + more functionality, download and install the Control Panel like any other mod. Step 11 - Launch the Game via F4SE Use the Mod Manager of your choice to launch your game via F4SE or create a shortcut with the F4SE launcher located in your Fallout 4 files directory. YOU NEED TO LAUNCH THE GAME VIA F4SE FOR AAF TO WORK. Step 12 - Load a Clean Save, Initialize AAF Framework. Launch a brand new game to initialize the framework correctly. After a few seconds, you should get a message indicating that everything works fine. If not, something went wrong. Step 13 - Maintenance If you face any issues with Four-Play relatives mods, please refers to the modders that created theses mods and follow their instructions closely. AAF isn't responsible of any issues from theses mods as they've been created with Four-Play. RSE is undergoing development for AAF, we do not recommend to install the current Four-Play version of RSE to work with AAF. But, as always, you can try it at your own risks. Some features work without any issues but others are completely broken. You can help JoeRQC (Flashy) to speed up the developpement process by giving feedbacks here. DISCLAIMER : This guide insn't complete and you are highly invited to give feedbacks to help me improve it in the future. I'm a really busy guy so don't be upset if I do not update as fast as you wish. Acronyms : To have a better understanding and to avoid confusion on the differents parts of AAF like the Compatibiity Patches or the Four-Play Proxy, we decided to create acronyms : Four-Play Proxy : 4FP AAFCP : Advanced Animation Framework Compatibility Patches Do not get confused with the Community Patches of Four-Play. It has nothing to do on how AAF is working if you are not using Four-Play mods to work with AAF. Q&A : Q: Why is AAF on the Nexus and the Compatibility Patches on LL? A: AAF is on the Nexus to streamline the release process. The Compatibility Patches are on LL to give LL users a centralized package to make it easier to get AAF up & running with as less trouble as possible. Q: I updated AAF but now my animations doesn't work / I get random errors with animation packs installed. A: Update your animation pack as soon as the author adapt it to the new AAF version. CREDITS : Thank you goes out to fellow modders who have inspired with their own work, created essential tools, helped troubleshoot issues or provided encouragement. Not necessarily a complete list (copied from AAF Credits list) Dagobaking CEO 0S Expired Leito jaam Gamoholik vinfamy CPU BringTheNoise JoeRQC oel-za ShadeAnimator Savage Cabbage Ashal CGi Kitcat81 hkheung polistrio fedim Di3sIrae RustyXXL
  9. Version 180916.1

    9,126 downloads

    This adds a heap of AAF tags to animations, these tags allow mods to choose animations dependant on positions they add tags to animations like "Kissing", "Blowjob" or "Missionary". Don't bother downloading this unless you are needing it or want to use it in your mod. Mods using this so far: [AAF] RSE 180901 onwards [A.A.F.] M.C.G. (Wear and Tear, V.Fudge and Statistics) 1.7.10 BETA onwards SynthPlayer 180828 onwards Animations Tagged so far: Crazy Leito Atomic Lust / Mutant Lust Farelle Savage Cabbage - Be sure you have the latest version as it is causing issues for people with older versions Vadermainia - Be sure you have the latest version as it is causing issues for people with older versions ZazOut4 Pillory GreyUserBP's Bondage animations (Requires EgoBallistics Mod to use them) Let me know if I've missed any too. Requirements: None, but it won't do anything without AAF, animations and mods that read the tags. Installation: The latest version should be able to be installed using any mod manager as normal as its only one file, no esp. It still requires the animation files of course. Scope: This is an effort to set some sort of standard for animation attributes by editing Animation XML files using the Tags in AAF feel free to discuss or add suggestions. I'm no expert by any means and basically doing it because no one else has and I feel it needs to be done for AAF to progress further in FO4. Please feel free to point out my numerous errors and better ways to do things Many mods like Pregnancy want to know where cum is going or what orifices are being used. I'm still considering changes to tag names etc, so if any modder starts to use these, please let me know, I will make a list in this post of mods using it. Just overwrite the Animation packs positioning XML with my version, I'm hopng to work out a non overwriting way of doing it next, now I seem to have it testing ok. Example XML Edit: <position id="F-Dance03-01TwerkStart" tag="Held0,Love0,Stim1,Dom0,Dancing"/> <position id="FM-Bed01-01Handjob" location="Single_Bed" tag="Held1,Love3,Stim1,Dom-3,PenisToHand"/> <position id="FMMMM-Floor01-01Gangbang" tag="Held9,Love0,Stim9,Dom-9,PenisToVagina,PenisToAnus,PenisToMouth,PenisToHand"/> Location Tags: Leitos: NoFurn, Vadermania: NoFurn, Table, Crazy: NoFurn, SingleBed, DoubleBed, Farelles: NoFurn, Rufgt: NoFurn, Double Bed, Power Armor Station, Alternative PA Station, Cryo Pod, AWKCR Power Armor Station, AWKCR Compact PA Station, Atomic Cryo Pod SOE, SavageCabbage: NoFurn, Single_Bed, Bunk_Bed, Double_Bed, ArmChair, ChairHigh, ChairMedium, ChairLow, ChairVeryLow, Seat, Stool, Couch, Couches, Desk, RoundTable, MediumTable, PoolTable, TiresBed, SMBed, Stocks, Shackles, Throne, HydroPillory, Pillory, WallChurch Sex Position Tags: Standing Kneeling FromBehind FromFront FromSide Missionary Cowgirl PowerBomb Wheelbarrow Spooning Cunnilingus Scissor 69 Blowjob Handjob Footjob Jackoff Masturbation Spanking Hugging Cuddle Kissing Dancing Caught Climax OtherTags: pose - Poses aggressive - for Combat Sex etc Loving - For Lovers only Neutral - Either Combat Sex or Lovers Bound - For cuffed, tied etc not using furniture Restrained Tags: Held0 = Free, no actors or bindings Held1 = receiver 1% restrained, the receiver has a 99% chance to change positions or control the animation, usually a willing participant etc, on bottom in missionary position etc Held3 = Held in some way like Doggystyle Held5 = Held in firm hold or pinned down, Held7 = Held in firm hold or pinned down by multiple actors, spitroast, Held9 = receiver 99% restrained, little chance of breaking free, receiver has no control over what is happening to them, they are bound, wall shackles etc Arousal Tags: Stim-9 = extreme pain, iced water Stim-7 = Stim-5 = Stim-3 = Stim-1 = unwanted contact Stim0 Stim1 = Spooning, touching Stim3 = Fondling, caressing Stim5 = Missionary sex Stim7 =Doggy style sex Stim9 = Wild Sex Loving/Romance Tags: Love-9 = This could cause a major reduction in relationship status (rape) Love-7 = Love-5 = Love-3 = Love-1 = This could reduce any relationship status slightly Love0 = Love1 = This slowly could progress the receiver to be emotionally attached to the giver, blowjob Love3 = missionary sex Love5 = Love7 = spooning, cuddling Love9 = The receiver could more rapidly form an emotional need with the giver, kissing Dominance/Submission Tags: Dom-9 = position for receiver is submissive on bottom Dom-7 = giving blowjob Dom-5 = Dom-3 = spanked Dom-1- position for receiver is slightly submissive, missionary sex on bottom Dom0 = Dom1 = position is slightly dominating, missionary sex on top Dom3 = spanking Dom5 = Dom7 = Dom9 = position is very dominating Non-Penetrating Tags: SpankToButt - spanking HandToChest- may just effect arousal HandToVagina HandToMouth HandToAnus HandToPenis VaginaToVagina GenitalsToChest - may just effect arousal GenitalsToButt - may just effect arousal GenitalsToPelvis - may just effect arousal MilkingBreasts MilkingVagina MilkingPenis Penetrating Tags: MouthToMouth - Penetration MouthToVagina - Penetration PenisToMouth - Penetration PenisToVagina - Penetration PenisToAnus - Penetration PenisToEither - Penetration - Could be either depending on preference StrapOnToMouth - Penetration StrapOnToVagina - Penetration StrapOnToAnus - Penetration StrapOnToEither - Penetration - Could be either depending on preference To read them in the mod we need to do something like this which may be wrong because I learnt Arrays on a Commodore VIC20: Event AAF:AAF_API.OnAnimationStop(AAF:AAF_API akSender, Var[] akArgs) Debug.Notification("AAF OnAnimationStop Event Heard!") ; The status: int status = akArgs[0] as int ; The Actors involved: Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] Actor rActor0 = actors[0] as Actor Actor rActor1 = actors[1] as Actor Actor rActor2 = actors[2] as Actor Actor rActor3 = actors[3] as Actor ; The Position playing: String position = akArgs[2] as String ; *** Unpack the tags which are in akArgs[3] and populate the new array "sTags" with them Var[] aArrayTags = Utility.VarToVarArray(akArgs[3]) String[] aTags = aArrayTags as String[] String sTags0 = atags [0] as String String sTags1 = atags [1] as String String sTags2 = atags [2] as String String sTags3 = atags [3] as String If the above script was used on this below: <position id="Staged Leito_MM_ Blowjob" animationGroup="Staged_Leito_MM_Blowjob" tags="Restrained1,PenisToMouth"> It should return: sTag0 == "Restrained1" sTag1 == "PenisToMouth" sTag2 == None sTag3 == None File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American PERMISSIONS: No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then
  10. 252 Active Plugins + 347 Installed Mods + Horizon + AAF + RSE Full Load Order in Spoiler If anyone is familiar with me from Skyrim you're probably well aware I've never physically finished Skyrim due to being constantly hauled into game restarts cause of my constantly changing mod list. Thankfully I finished Fallout 4 back about a month or so after its original release but with 76 on its way I'm getting back into Fallout 4 specifically mostly for building because being able to create swank crash pads in the new game is gonna be lit obvi so.....I wanted to get stronger on that end of things. That aside I can never play a game without modding the living crap out of it. I remember when I stole my brothers Fallout 2 disc and played it like crazy and the best parts about it were the more adult situations the game presented, I'd never played a game like that in my entire life and it set my expectations for what I expect from an immersive roleplay experience....so here I am, weirdest weirdo on the internet....or so I thought til I found you people. That aside, I've been watching the RSE thread and seeing a lot of confusion about how load order works to make everything work together and even had an immense amount of trouble myself and it all comes down to an automatic assumption many of us will make if we're familiar with NMM and LOOT from Skyrim and that assumption is simple. "The software understands how to create a proper load order." and unfortunately in the case of Fallout 4 that is entirely incorrect. I was consistently having mod failures and issues with Horizon and AAF/RSE based integrations and it all stems from having faith in the LOOT system to be able to coherently understand how Fallout 4 formid's work and what has the greatest potential to override what and it appears to have no bloody idea how to deal with any of it. I'm sharing my load order to give people help with understanding the right way to get all of this stuff to function with the maximum amount of stability....and since I tend to run the most ridiculous installs ever, hopefully it will help people that are running much smaller installations that are still having trouble. The basic structure goes like this >MAIN GAME ESMS >MOD ESM LOAD -----AAF.ESM -----Z_Architect.esm > ESL FILES > WEAPON ESPs > ARMOR ESPs > HOMESTEAD ESPs > MINOR ADDITION ESPs > CHARACTER OVERHAUL ESPs > MAJOR SYSTEM OVERHAUL ESPs -----FP_FamilyPlanningEnhanced.esp=1 -----four_play.esp=1 <===AAF Compatibility - not FP -----AAF_RSE.esp=1 -----RSE_CWSS_patch.esp=1 -----AAF_RSE_DLCPatch.esp=1 -----AAF_Four-Play_Animations_Crazy6987.esp=1 -----SavageCabbage_Animations.esp=1 -----CumNWealth.esp=1 -----Scrap Everything - Ultimate Edition.esp=1 -----Z_Horizon.esp=1 -----Z_Horizon_DLC_Automatron.esp=1 -----Z_Horizon_DLC_FarHarbor.esp=1 -----Z_Horizon_DLC_Nuka.esp=1 -----Z_Horizon_DLC_Workshop01.esp=1 -----Z_Horizon_DLC_Workshop03.esp=1 -----Z_Horizon_DLC_Workshop02.esp=1 -----Z_Horizon_Loot_Respawn.esp=1 -----Z_Horizon_Loot_Respawn_DLC.esp=1 -----Z_Horizon_DEFUI_MenusOnly.esp=1 -----Z_Horizon_Patch_ArmorsmithExtended.esp=1 -----Z_Horizon_Patch_ArmorsmithExtendedDLC.esp=1 -----Z_Horizon_Patch_Homemaker.esp=1 -----Z_Extras.esp=1 -----Z_Horizon_Timescale.esp=1 -----Z_Horizon_Patch_ScrapEverythingFull.esp=1 -----EnhancedLightsandFX.esp=1 -----StartMeUp.esp=1 By following this structure you can very simply reorder your mod install to ensure the least amount of error my cut and pasted mod list isn't 100% optimal yet but it does all work so I'm loathe to even mess with it at this time. As far as AAF/RSE goes I am able to trigger CSA, abductions and encounters do have a potential to result in pregnancies from Family Planning and I finally got the cum layers from the AAF compatibility patches for Leito and Crazy Animations working as well. So its a 100% functional install with the highest possible load order without merged patches....which to be fair don't work well for FO4 anyways from what I can tell. But basically a lot of the problems I was having were all created by trusting LOOT to sort my load order coherently, and it didn't, it took my Horizon install and put the esp's all over the place, the AAF/RSE related stuff was all wrong, hell it couldn't even seem to put Bobblegirl in the right place and that was constantly getting overwritten by something else. TLDR: DON'T TRUST LOOT TO NOT FUCK UP YOUR MOD ORDER. CAUSE IT WILL. CONSTANTLY. YOU NEED TO UNDERSTAND HOW TO BEST ORDER YOUR MOD INSTALL YOURSELF.
  11. View File REQUIREMENTS DLC's : Automatron. Wasteland Workshop Contraptions Workshop Vault-Tec Workshop Advanced Animation Framework By Dagobaking ( And all its requirements) INSTALLATION Use a Mod Manger (Recommended) , Or Drag the Contents of the zip File into your Fallout Data Directory CREDITS Content Beta Version - V.003 Adds a workshop menu "Z-TEC" in the workshops main menu. Adds - Two Furniture Items - With 4 Texture Options. Wasteland Edition - Rusty Metal Raider Edition- Rusty Red VaultTec Edition- Rusty Yellow Institute Edition - Clean Metal Crop/Cane Adds a Crop And Cane Weapon with 2 Textures Each Use the console to add them To Find their Form ID's in Console Help Crop 0 Help Cane 0 Player.additem XXXXXX 1 AAF Experimental Release For Best Results it would best to scale the actors in evenly 1:1 Right Now , the Animations are Set to Heterosexual M/f ( May Edit or Add so as it can be used by all genders in the future ) This is Because the sound files have been baked directly into the animations. (But it can be edited using HKXPack) Use the Workshop Menu to Place A Hydraulic Pillory . And Use AAF to Find and Start the animations between two actors Enjoy Submitter ZaZ Submitted 08/31/2018 Category Animation Requires AAF, Automatron DLC, Vault-Tec Workshop, Contraptions Workshop,Wasteland Workshop. View File
  12. View File There are several excellent mods available that let you wander the Commonwealth as a sexbot, but it's a bit jarring that nobody seems to recognize your nature. So this mod aims to provide some of the key NPCs with additional dialogue and behavior to make this a more immersive experience. It doesn't provide a story quest, in the traditional sense - just some extra role-play opportunities to fit into your own tale. The A.S.I.A. mod is an excellent option for this, there should be no conflict between these scenes and it's terminal-driven storyline. Another good choice is the Rogue Prototype armor mod (with Unique Player to create a unique nude body for the player). But you can use any body you like, it doesn't affect this mod's behavior. It's written for female characters, but gender roles are not enforced in any way. NPC Interactions: Sturges may proposition you, anytime after completing the settlement tutorial quest for him. Deacon (as a follower) has several new dialogues, mostly in major settlements, provided you have Devious Devices and/or RSE. MacCready (as a follower) may proposition you, once he gets to know you a bit (kill off the Gunners at the overpass). Piper is curious about how lifelike you feel (does not require that she be your follower) Hancock may demand tribute of a personal nature (does not require that he be your follower, does require Fahrenheit to still be alive). Nick Valentine may comment on your similarities. And the nicer packaging. Random passerby may make rude (or admiring) comments. Some of them are specific to Good Neighbor or Bunker Hill, to give each community a more unique flavor. ASIA sexbots have a few new dialogue scenes of their own, including one to cadge Nanite Overclock drugs from the player. Patrick (Trudy's Jet-addict son) has a bit of new dialogue as well. Knight Rhys has a scene of his own, once you've completed your first radiant quest for him (Brotherhood quest line). Travis has an option to start an Infiltration mission, at the appropriate point in the Confidence Man quest (i.e. to scout the Beantown Brewery). Sturges can also start an Infiltration mission, once you've done a scene with him - though he won't follow you. This makes Infiltration a viable option for the Corvega Factory mission: get in, hack the Protectron, and escape in the resulting confusion. Strong can also proposition you. Codsworth cannot, but may have other comments from time to time. Several of these scenes are repeatable, and responses are slightly different after the first time. Infiltration: Once they get to know you a bit, either Deacon or MacCready will have a new dialogue option: they'll offer to hold your guns while you go off and infiltrate a raider or supermutant camp... as their toy. Should also work with Strong (as of v1_3). You'll be able to talk to the raiders or mutants, and may even get paid a little. You can probably filch stuff from camp, while you're at it. With the right animations installed, gang-bang options will be available. Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not. Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the bad guys will turn hostile again. Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one. This scenario is repeatable. Assuming you can still walk afterwards. Mod Interactions: Uses a collar from Devious Devices, if available. Notifies FPAttributes if scenes are aggressive or consensual, and may defer scenes if the character's too worn out. Adjusts D/s status in FPAttributes, depending on dialogue responses (mostly towards the submissive side). Uses 'Pickaxe Body Spray' from RSE in one scene, if available. ... Thanks: Thanks go to the LL mods gang, for fantastic mod resources. Requirements: This mod requires AAF for animations. It won't load without that. FP-based mods should (mostly) work with it, using the AAF FourPlay proxy. The new dialogue is not voiced, so turn on subtitles. Optional extras: A.S.I.A. New A.S.I.A with BoS Addon Rogue Prototype ( and Unique Player to provide a unique nude body based on it ) Recommend adding the SavageCabbage animation pack, if you want gang scenes to work. FPAttributes ( requires the AAF FourPlay proxy as well ) RSE (either FP or AAF) Devious Devices Conflicts: No known conflicts. Version History: Submitter stobor Submitted 07/21/2018 Category Quest Requires AAF View File
  13. Vadermania [AAF animations] View File This is basically the download for this stuff here : https://www.loverslab.com/topic/83411-vadermania-fp-animations-and-stuff-wip/ I finally got to create an AAF animation pack out of atleast some of these animations. Current Content (1.1) is : - 2 Human M/F anims - 1 Dog/Human M/F anim - 2 Deathclaw/Human M/F anims - 2 FeralGhoul/Human M/F anims - 1 FEVHound/Human M/F anim - 1 Gorilla/Human M/F anim So in case it's not obvious enough : this contains bestiality Known Issues By the way i had to do he Deathclaw anims, the duration of these animations has to be smaller than 64 seconds. Not much i can do about that (yet). Submitter Vader666 Submitted 07/12/2018 Category Animation Requires Advanced Animation Framework (AAF)  
  14. SpyderArachnid

    Fade to Black before Sex

    Could of sworn I saw something about this, but haven't been able to find it for the life of me lol. How do I prevent the fade to black before a sex scene activates? I'm currently using AAF with SEU and RSE. Every time I initiate sex, it fades to black before the scene starts and then comes back with them having sex. It's not a distance issue, as we are standing right next to each other. We even strip before it starts, and then it fades to black and comes back to sex. Already added the ini edit thing (fMinPlayerMoveToDistForLoadScreen=2000), thought that would of prevented it but it didn't. So wondering what else to do to prevent that fade to black effect. Like I said, thought I saw something on this already but can't find it and couldn't remember if there was a solution or not. Any help would be appreciated thanks!
  15. Version 180901.0

    2,847 downloads

    This is a very early work. Be prepared for bugs and suffering. "The bombs... the vault... I felt cold... I'm awake again... but I feel nothing... SHAUN!! NATE!! Why am I seeing these numbers in my vision? WHAT DID THEY DO TO ME?" Its basic features are functional with no crashing or bugs that I know of. It should not activate till you exit the CryoPod but can also be used on any saved game of any level. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging It should look something like this: Papyrus.0.log Those logs should be for the last 4 save games. My messages should all have the Prefix "SynthPlayer:" With all the other mods cleaned out using Notepad++ Search "SynthPlayer:" it looks like this: PapyrusCleaned.0.log Basically the goal is to simulate the player awakening from crysleep replaced into a Synth, a Gen 2.5 Prototype Gynoid Sexbot to be more specific. It is Player only and wont be expanded to other actors. As the unit becomes more experienced, abilities to override Vault-Techs Asimov like safety protocols and be more combat orientated will increase. Currently the mod assumes you appear completely human, although later Robots and Synths may detect you as an escaped Synth. This is not meant or survival mod as being a bot you should not suffer hunger disease, poison etc, by the time I disable all that, your playing in normal mode anyway Bad News - Less Electricity resistance, but it improves as you level. Normal healing like Stimpacks doesn't work on you. Good News - . You are immune to Poisons and regenerate damage and use Rads to generate power. Action Points, Endurance, Agility, Intelligence, Perception, Movement and Jumping Speed are increased as you get higher in Status Damage Regeneration = Requires power also occurs more efficiently when not moving, sitting or sleeping. OverClocking gives you a Status/Level Boost for a short time when activated by key or Combat detection. The Duration in seconds and Percentage of Unit Status boost is set from the MCM sliders and has a 100 second cooldown afterwards. There is a MCM menu for Settings and HUD displaying the following: UnitStatus = Basically the current operational status of the Gynoid, health and other systems etc. It Buffs Physical stats, Action points, Speed and Jump Height. Power = Electricity, you need it. Drained by Running/Sprinting/Jumping/Sex etc. Power affects Movement and Jumping rates. Slow recharges from soaking any Rads you have, rad can now be useful, but they can still kill you and create overheating. Though if you have Rads you can't fully heal and if you are fully charged you can't process anymore rads. Conversion of Rads happens asted when stationary, and faster again when seated or sleeping. You can also use the Torture Devices Extractor Chair or Synth Reclaimation chair at the cost of some LubriCool or Plugs Of The Commonwealth Buttplug Cores. You can also charge from Fusion cores using Power Armor. if you enter Power armor both batteries will average out the charge between them, so you could end up losing power to charge the Power Armor or using its power to charge you. There should be wearable Insertable Fusion Core option if you have any Fusion Cores in your inventory. When depleted they should become Depleted Cores. Similar for Plugs of the Commonwealth Butt Plug Fusion Cores. CoreTemp = 0-100 degrees Celsius plus a small level buff, Heat generated by external temperature, heavy armor rating and running, Rads, Arousal, Fertilty. Reduced by Stationary, sitting, sleeping or swimming. External temperatures are 18degrees indoors, 8 degrees while swimming and varying 18 +/-12 degrees outdoors dependant on time of day. The more armor rating you wear the hotter you will get too. NutriLube = Is the total NutriLube you have in your body, it repairs, cools and lubricates. It is lost from damage or during sex or high arousal, restored by drinking it or making it. NutriLube affects Movement and Jumping. The Gynoid has 1000ml of storage in body + 1000ml in Breasts, 500ml in the Butt, 500ml in the Womb and up to 1000ml in the Belly and the NutriLube enters the Belly and transfers gradually through the Butt, Breasts then into the Body as needed at roughly 1ml per second. Excessive Lubricant will cause bloating and swelling in areas using LooksMenu Morphing. There are sliders in MCM to adjust the amount of Morphing for each area. I have avoided using the Pregnancy Belly bodymorph node thingy so it should not conflict with it. Finally a use for all those Coolant containers, you can craft NutriLube from Semen, Coolant and Oil. You can craft Coolant from Alcohol and Abraxo. You can consume Coolant, Abraxo and Oil by crafting it into Cups or Glasses. Food, Soda and Water Consumption generate waste which is planned to be linked to pooping in RSE, but I'll make that an optional feature. Waste is stored in the stomach and Butt area. The Butt Waste and NutriLube storage sizes are adjustable in MCM for those who want more or less of either. You should see digestible Abraxo, Coolant and Cooking Oil in your AID tab if you have any normal versions in your inventory. Firewall = (Non-Functional) Resistance to Hacking by Synths and Robots and the Gynoids SexualProcessor, reduced by Gynoids Arousal, Lust and Submissiveness. Killing things especially Synths and Humans will result in Behaviour errors and corrective shocks if your Firewall is low. Sexual Processor = (WIP) The Gynoid is a Sexbot, the Sexual processor is basically the units Lust to engage in Sexual activity and may gradually override the Gynoids options and responses, I plan to actually alter settings and other factors in mods like RSE, FPA, Perversions etc so the player will have less control. It is going to be like a virus in your system, you may start becoming Sadistic or Masochistic or desiring Supermutants, or whatever just to sate your programmed desires. Arousal = (WIP) How close to Orgasm, Arousal and Orgasm expels LubriCool and increases the Sexual Processor Control. UpperServos = Arms health, when damaged to low levels abilities like Combat may be lost but damage does regenerate. Systems disabled re-enable at twice the Percentage they disable, so if Combat is disabled at 10% it will re-enable at 20%. MobilityServos = Legs health, when damaged to low levels abilities like FastTravel, Sprint, Jump, Running and Movement may be lost but damage does regenerate. TorsoChassis = Torso health, also damaged by overheating and sex. Later will effect cooling and recharging system efficiency, but damage does regenerate. CranialStatus = Head health, also damaged by overheating, when damaged to low levels abilities like Sneak and VATS may be lost but damage does regenerate. VisualSensors = Eyes health, when damaged to low levels abilities like "Look At" may be lost but damage does regenerate. Storage System: These storage areas may stretch to 200% of the full amount. After this the fluids will transfer to another storage location. If Body, Breasts or Butt storage locations are less than 100% they will transfer the appropriate liquid from another location. Excess will be sent to waste system. Excess waste can result in emergency waste release. Body - 1000ml of NutriLube, may also be contaminated by Injected/Inhaled Chems Breasts - 1000ml of NutriLube (adjustable in MCM for those who don't want Breast expansion) Butt - 500ml of NutriLube (adjustable in MCM for those who don't want Butt expansion) Butt - 500ml of Solid Waste (adjustable in MCM for those who don't want Butt expansion) Belly - 200ml of Womb, when Pregnant contains offspring size and NutriLube. Possibly contaminated with Oil and NutriLube from Robots or Synths and Semen from Biologicals Belly - 200ml of Bladder, Liquid Waste Belly - 200ml of Stomach, Storage containing Food, Water, Soda, NutriLube, Cum, Oil, Coolant, Abraxo, Alcohol and Ingested Chems. The Stomach converts its contents into other substances with some wastage generated. Coolant and Oil make NutriLube Abraxo and Alcohol make Coolant Food, Water and Cum make NutriMilk Food and Sodas make Waste Waste is removed by using RSE's Peeing and Pooping animations with a manual hotkey in MCM. It's frequency can be adjusted or turned off with the MCM sliders. Clothing: Devious Devices Corsets, Chastity Belts, Chastity Bras and Catsuits will restrict or reduce expansion of Butt, Breasts and Belly. MCM Settings: In the HUD there are settings that don't do much yet but will be hijacked by the SPU meaning you will be able to set them at start but may lose the ability to adjust them when the SPU has control: VocalInterationResponse: How much the Unit is aroused or Pained by Oral Sexual interaction UpperStorageInterationResponse: How much the Unit is aroused or pained by Boobs Sexual interaction PrimaryPortInterationResponse: How much the Unit is aroused or pained by Genital Sexual interaction WastePortInterationResponse: How much the Unit is aroused or pained by Anal Sexual interaction DermalInterationResponse: How much the Unit is aroused or pained by skin contact Human Appearance Slider: This tells my mod how human the Gynoid appears. I have no idea what body mod you may be using. This will eventually alter the chances of NPC's and opponents like BOS treating you as a human. may be adjusted by extreme expansion amking you look inhuman. You can adjust the spacing of most of the top left status messages in MCM to make them less frequent, currently default is 15unit changes prompt a message. Male Gynoids: Although this is aimed at females I plan to allow for Futa/Male Androids, but wont be doing any testing, let me know if anything doesn't work or make sense for males and I will see if I can make it work. I have already set some of the sounds to alter for male players. I'll have to add a toggle in to disable the womb stuff, some things really depend on know ing what type of sex is occurring, which will only come from AAF. Yeah, I could do a whole balls swelling with Cum thing later This is mainly scripted with few records altered so should not conflict with any other mods. Requirements (No hard requirements, no idea how it will go if you don't have some installed: F4SE, I think I only use it for one function so far but will use for others later. HUD Framework, you wont see any status without it, not a hard requirement though as it seems a bit buggy for some. MCM if you want to change settings. No DLC required, it does soft load some assets if installed. This is designed to interface with the following to this degree so far: LooksMenu - This is required for the Boob, Belly and Breast inflation, it also morphs the body Muscles dependant on the Strength Stat. Not all outfits are set up for morphing as far as I can see. AAF - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. FourPlay - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. Family Planning Enhanced - Detects Fertility, Pregnancy will draw extra power, NutriMilk, etc, and reduces physical abilities. Devious Devices - Not a great deal so far but working on Institute devices to reduce Firewall and slowly hack the Gynoid. Chastity Bra, Chastity Belt and Corset should prevent Bodymorphing in relevant parts. Corset and Catsuits will increase Core temperature. Torture Devices - Extraction and Reclamation Chair which will be used recharge at the cost of gathering coolant from the Gynoid. Stimulation from the Milking Chair and HydroPillory Four Play Attributes - The Stats affect Firewall and wear is repaired. Realistic Saliascious Encounters - Disables Basic and Advanced needs as they aren't relevant to a Gynoid. Uses the peeing and pooping Animations ,it should work fine with both FourPlay and AAF versions. Perversions - Plans to link into the Orgasm feature and adjust some settings. Plugs Of The Commonwealth - The FusionCore is usable as a recharging item. And may cause additional SexProcessor/Arousal Buff/Debuff dependant on the MCM Anal penetration response setting Glory Hole - Reduces SelfEsteem and Dominance, Cum is an ingredient needed to make NutriMilk. ASIA - Charging from some of the upgrade chairs, more stuff to come, this should work fine with both FourPlay and AAF versions. Bugs: As its an Alpha, you will get FREE STUFF added for testing purposes and to retain playability, ideally they should not be needed to play this mod. There is something funny going on between this and other HUDFramework mods causing zero readings and no updating. Make sure you install the FPAttributes HUD in a save before adding this mod and it seems to solve it. There is a script reset in MCM that may solve issues if you have updated from older versions. Some bugs I've found due to the engine require clean saves. Future Plans: Adding a game start Bootup sequence to gradually raise all values from zero to current operational status and make it feel a little more immersive. Use Fusion Generators to charge somehow. Makeshift Batteries? Settlement Generators? AAF support, just waiting for it to stabilise a bit and have the detection I need for Sex types and Races etc, hopefully Fade to Black at least for Robots till animations are made. Hijack the Family Planning Fertility settings so it is controlled by the Gynoids SPU. Place Reclaimation chargers around the Commonwealth and reduce the charging effect of Rads. Or maybe I use the Vault Tech Single person Nuke Shelters. Hopefully I can do that by script once I work out the co-ordinates. A Reclaimation chair may be the only way to get the Institute Chastity Belt removed once added. Other Synths and Robots will use you for a Battery or LubriCool source, they will milk your swollen boobs before bloating your Belly with materials to create more before maybe releasing you. Gen 1 Synths just want to drain power from you by fucking you. May add DD Institute devices to you. Gen 2's require NutriLube and attempt to hack you during sex to make you more submissive. May add DD Institute devices to you. Robots? Any of the above I guess. May add DD Institute devices to you. Assaultrons? Got to be something special for them. The Rust Devils will want you of course too and who knows what the Mechanist's plans are for you? The Institute will want you for experiments, you may not know you are programmed to collect something like FEV Hound sperm so will automatically submit when you find one. You may catch a Virus from a Radio Station, Terminal, Holotape or Power Armor. Pumps and valves that transfer LubriCool between areas may fail leading to uncontrolled bloating or shortages. Adding the ability to hack robots and other Synths. Adding features like Nightvision that use power of course. Finding upgrade components that can increase systems efficiency, those Military Circuit boards will be handy. Most healing other than Stimpacks will be disabled, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now I have no plans to use a body race or similar or make it a requirement, Mesh/Textures is pretty much beyond my ability, I mainly just script code Lastly get my SInstitute idea happening again and linked to this. Any new ideas are welcome or suggestions on improvements. File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits
  16. ZaZ

    ZaZOut4 Beta V.003

    Version 0.003

    1,987 downloads

    REQUIREMENTS DLC's : Automatron. Wasteland Workshop Contraptions Workshop Vault-Tec Workshop Advanced Animation Framework By Dagobaking ( And all its requirements) INSTALLATION Use a Mod Manger (Recommended) , Or Drag the Contents of the zip File into your Fallout Data Directory CREDITS Content Beta Version - V.003 Adds a workshop menu "Z-TEC" in the workshops main menu. Adds - Two Furniture Items - With 4 Texture Options. Wasteland Edition - Rusty Metal Raider Edition- Rusty Red VaultTec Edition- Rusty Yellow Institute Edition - Clean Metal Crop/Cane Adds a Crop And Cane Weapon with 2 Textures Each Use the console to add them To Find their Form ID's in Console Help Crop 0 Help Cane 0 Player.additem XXXXXX 1 AAF Experimental Release For Best Results it would best to scale the actors in evenly 1:1 Right Now , the Animations are Set to Heterosexual M/f ( May Edit or Add so as it can be used by all genders in the future ) This is Because the sound files have been baked directly into the animations. (But it can be edited using HKXPack) Use the Workshop Menu to Place A Hydraulic Pillory . And Use AAF to Find and Start the animations between two actors Enjoy
  17. Version 2.8

    13,867 downloads

    AAF Compatibility Patches - V2.8 - Changelogs available. This place is now the only place where you can download the Compatibility Patches for the Advanced Animation Framework. As this file isn't the main focus of Dagobaking, CGi and myself decided do take care of these patches while Dagobaking continue the development of AAF. If you want installation instructions, please refers to this post.
  18. Farelle Animations for AAF - Foot(ball) Lovers Update - Alpha View File JULY 14 2018 UPDATE 0.1.2 : Foot(ball) Lovers Update Disclaimer : This animation package is a Work in Progress (WIP). You may encounter bugs and other issues with these animations. This file will be updated frequently so do not hesitate to follow it to stay up to date ! I do not condone having fun with bestiality or other things in real life, this is PURELY FICTIONAL, remember it when playing the game please. DESCRIPTION This is my Work in Progress animation package for the Advanced Animation Framework created by Dagobaking. Thanks to the awesome rigs from Leito, I started creating some animations for the Fallout universe. The main goal of this package is to create missing animations and animations that are asked by the community. Each updates of this animation package will focus on one animation story. An animation story represent one big animation with multiple animations in it. For example : Teasing, Handjob, Blowjob, etc... I have already alot of ideas for the next updates but do not hesitate to give realistic ideas that can fit into this package. I want it to be close to a lore friendly animation pack so do not ask for some wildly things. ANIMATION LIST INITIAL RELEASE (Testing purposes, but decided to keep it in the package) - JULY 8 2018 Forced Blowjob Stage 1 Forced Blowjob Stage 2 LUSTY SUPERMUTANTS (Alpha 0.1.0) - JULY 8 2018 Supermutants Threesome Teasing with Female Supermutants Threesome Handjob with Female Supermutants Threesome Blowjob with Female Supermutants Threesome Gangbang with Female FOOT(BALL) LOVERS (Alpha 0.1.2) - JULY 14 2018 Female Feetjob with Male REQUIREMENTS F4SE - Last version AAF - Last version INSTALLATION MOD ORGANIZER : Simply import the ZIP file like you would do with any other mod, do not forget to activate the esp in the right window. NEXUS MOD MANAGER : I don't use the NMM anymore so I didn't create this package to be used with it. You can try, but you might face issues. If you do, extract the ZIP file content into your DATA folder in the Fallout 4 game directory. BUGS - NO SOUND ! Well this is not really a bug but this will come in later updates, maybe. - Alignments are off sometimes. I can't do alot about that since it can be related to the terrain where the animation is playing. - Mouths doesn't work, limited by the rigs, can't do anything about that at the moment. - Other bugs, tell me in the comment section what you are facing. Remember that AAF error messages are not related to my animations. CREDITS Dagobaking - Advanced Animation Framework, advice, tips and alot more, thanks again ! Leito - Awesome ready to use rigs. CG! - Advice and tips Polistiro - Alpha testing, tips and advice ShadeAnimator - Documentation to create animations for Fallout 4 Loverslab users - Without you, nobody would create anything for the game Besthesda - Cool game guys Everyone that i forgot to mention in this credits section. PERMISSIONS This mod is a Loverslab only mod. I don't want this mod to be uploaded anywhere else, and precisely not on Nexus or Bethesda.com You are not allowed to include this animation package in any commercial or donation taking projects. You cannot use this package to make money of it. You are allowed to use this animation package without modifying its content. HAVE FUN ! Submitter Farelle Submitted 07/08/2018 Category Animation Requires AAF, F4SE  
  19. stobor

    Rogue Sexbot

    Version v1_3

    1,830 downloads

    There are several excellent mods available that let you wander the Commonwealth as a sexbot, but it's a bit jarring that nobody seems to recognize your nature. So this mod aims to provide some of the key NPCs with additional dialogue and behavior to make this a more immersive experience. It doesn't provide a story quest, in the traditional sense - just some extra role-play opportunities to fit into your own tale. The A.S.I.A. mod is an excellent option for this, there should be no conflict between these scenes and it's terminal-driven storyline. Another good choice is the Rogue Prototype armor mod (with Unique Player to create a unique nude body for the player). But you can use any body you like, it doesn't affect this mod's behavior. It's written for female characters, but gender roles are not enforced in any way. NPC Interactions: Sturges may proposition you, anytime after completing the settlement tutorial quest for him. Deacon (as a follower) has several new dialogues, mostly in major settlements, provided you have Devious Devices and/or RSE. MacCready (as a follower) may proposition you, once he gets to know you a bit (kill off the Gunners at the overpass). Piper is curious about how lifelike you feel (does not require that she be your follower) Hancock may demand tribute of a personal nature (does not require that he be your follower, does require Fahrenheit to still be alive). Nick Valentine may comment on your similarities. And the nicer packaging. Random passerby may make rude (or admiring) comments. Some of them are specific to Good Neighbor or Bunker Hill, to give each community a more unique flavor. ASIA sexbots have a few new dialogue scenes of their own, including one to cadge Nanite Overclock drugs from the player. Patrick (Trudy's Jet-addict son) has a bit of new dialogue as well. Knight Rhys has a scene of his own, once you've completed your first radiant quest for him (Brotherhood quest line). Travis has an option to start an Infiltration mission, at the appropriate point in the Confidence Man quest (i.e. to scout the Beantown Brewery). Sturges can also start an Infiltration mission, once you've done a scene with him - though he won't follow you. This makes Infiltration a viable option for the Corvega Factory mission: get in, hack the Protectron, and escape in the resulting confusion. Strong can also proposition you. Codsworth cannot, but may have other comments from time to time. Several of these scenes are repeatable, and responses are slightly different after the first time. Infiltration: Once they get to know you a bit, either Deacon or MacCready will have a new dialogue option: they'll offer to hold your guns while you go off and infiltrate a raider or supermutant camp... as their toy. Should also work with Strong (as of v1_3). You'll be able to talk to the raiders or mutants, and may even get paid a little. You can probably filch stuff from camp, while you're at it. With the right animations installed, gang-bang options will be available. Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not. Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the bad guys will turn hostile again. Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one. This scenario is repeatable. Assuming you can still walk afterwards. Mod Interactions: Uses a collar from Devious Devices, if available. Notifies FPAttributes if scenes are aggressive or consensual, and may defer scenes if the character's too worn out. Adjusts D/s status in FPAttributes, depending on dialogue responses (mostly towards the submissive side). Uses 'Pickaxe Body Spray' from RSE in one scene, if available. ... Thanks: Thanks go to the LL mods gang, for fantastic mod resources. Requirements: This mod requires AAF for animations. It won't load without that. FP-based mods should (mostly) work with it, using the AAF FourPlay proxy. The new dialogue is not voiced, so turn on subtitles. Optional extras: A.S.I.A. New A.S.I.A with BoS Addon Rogue Prototype ( and Unique Player to provide a unique nude body based on it ) Recommend adding the SavageCabbage animation pack, if you want gang scenes to work. FPAttributes ( requires the AAF FourPlay proxy as well ) RSE (either FP or AAF) Devious Devices Conflicts: No known conflicts. Version History:
  20. Vader666

    Vadermania [AAF animations]

    Version 1.1

    6,952 downloads

    This is basically the download for this stuff here : https://www.loverslab.com/topic/83411-vadermania-fp-animations-and-stuff-wip/ I finally got to create an AAF animation pack out of atleast some of these animations. Current Content (1.1) is : - 2 Human M/F anims - 1 Dog/Human M/F anim - 2 Deathclaw/Human M/F anims - 2 FeralGhoul/Human M/F anims - 1 FEVHound/Human M/F anim - 1 Gorilla/Human M/F anim So in case it's not obvious enough : this contains bestiality Known Issues By the way i had to do he Deathclaw anims, the duration of these animations has to be smaller than 64 seconds. Not much i can do about that (yet).
  21. Version 0.1.2

    6,796 downloads

    JULY 14 2018 UPDATE 0.1.2 : Foot(ball) Lovers Update Disclaimer : This animation package is a Work in Progress (WIP). You may encounter bugs and other issues with these animations. This file will be updated frequently so do not hesitate to follow it to stay up to date ! I do not condone having fun with bestiality or other things in real life, this is PURELY FICTIONAL, remember it when playing the game please. DESCRIPTION This is my Work in Progress animation package for the Advanced Animation Framework created by Dagobaking. Thanks to the awesome rigs from Leito, I started creating some animations for the Fallout universe. The main goal of this package is to create missing animations and animations that are asked by the community. Each updates of this animation package will focus on one animation story. An animation story represent one big animation with multiple animations in it. For example : Teasing, Handjob, Blowjob, etc... I have already alot of ideas for the next updates but do not hesitate to give realistic ideas that can fit into this package. I want it to be close to a lore friendly animation pack so do not ask for some wildly things. ANIMATION LIST INITIAL RELEASE (Testing purposes, but decided to keep it in the package) - JULY 8 2018 Forced Blowjob Stage 1 Forced Blowjob Stage 2 LUSTY SUPERMUTANTS (Alpha 0.1.0) - JULY 8 2018 Supermutants Threesome Teasing with Female Supermutants Threesome Handjob with Female Supermutants Threesome Blowjob with Female Supermutants Threesome Gangbang with Female FOOT(BALL) LOVERS (Alpha 0.1.2) - JULY 14 2018 Female Feetjob with Male REQUIREMENTS F4SE - Last version AAF - Last version INSTALLATION MOD ORGANIZER : Simply import the ZIP file like you would do with any other mod, do not forget to activate the esp in the right window. NEXUS MOD MANAGER : I don't use the NMM anymore so I didn't create this package to be used with it. You can try, but you might face issues. If you do, extract the ZIP file content into your DATA folder in the Fallout 4 game directory. BUGS - NO SOUND ! Well this is not really a bug but this will come in later updates, maybe. - Alignments are off sometimes. I can't do alot about that since it can be related to the terrain where the animation is playing. - Mouths doesn't work, limited by the rigs, can't do anything about that at the moment. - Other bugs, tell me in the comment section what you are facing. Remember that AAF error messages are not related to my animations. CREDITS Dagobaking - Advanced Animation Framework, advice, tips and alot more, thanks again ! Leito - Awesome ready to use rigs. CG! - Advice and tips Polistiro - Alpha testing, tips and advice ShadeAnimator - Documentation to create animations for Fallout 4 Loverslab users - Without you, nobody would create anything for the game Besthesda - Cool game guys Everyone that i forgot to mention in this credits section. PERMISSIONS This mod is a Loverslab only mod. I don't want this mod to be uploaded anywhere else, and precisely not on Nexus or Bethesda.com You are not allowed to include this animation package in any commercial or donation taking projects. You cannot use this package to make money of it. You are allowed to use this animation package without modifying its content. HAVE FUN !
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