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  1. View File Lich Evilynn Includes rape and torture! Both of the player, and by the player! You have been warned! This is very early beta. Only the intro quest currently exists in the game. [HOW COULD YOU CREATE SUCH A HORRIBLE MOD?] Personal, feel free to ignore.... [BACKSTORY] [WHAT TO EXPECT] This mod is HEAVILY geared towards lesbian sex and a female character. If you are looking for shemale, heterosexual, or homosexual(male) content - this is probably not the mod for you. (try slaverun, PAHA, etc) My kink is lesbian bondage, mind control, pain, and domination, and I'm the one spending hours of my time to create this mod. That said... Lich Evilynn assumes you are playing a female character, but that is not enforced. Playing as a male or shemale should still work, but it will result is some strange issues for dialog and animations. This is very early beta. Only the intro quest currently exists in the game. [done] The first quest will offer two paths. One is good and the other is evil. If you take the good path by refusing to join Evilynn: [future update] Evilynn will rape, torture, humiliate, and use mind control on you. [future update] Evilynn will force you to upgrade her lair, and then use the upgrades on you. [future update] She will force you to capture additional victims for her. [future update] She will force all of her victims to rape, torture, and abuse each-other. If you take the evil path and join Evilynn: [future update] Evilynn will offer quests to capture victims for both of you. [future update] Evilynn will offer quests to upgrade her lair. [future update] Evilynn will have you kidnap victims that are upgrades for her lair (like a woodworker to build furniture) [HOW TO START] Go to Saarthal and look on the tables near the entrance (don't go inside). You will find a strange object. Activate it to start the quest. In the menu under the debug settings you can jump to Saarthal right next to the table with the first quest item on it. You can follow one of two paths, either as Evilynn's victim, or as Evilynn's partner. She will only offer a partnership to someone that interests her. The current content is very short, but I'd love some feedback. [iNSTALLATION] When installing a WIP mod like this, it's best to either: 1) Use a throwaway save game. 2) Make a backup save, install the mod, try the content, remove the mod and revert to the backup save. Simply install the current version with your favorite mod manager. [REQUIREMENTS] SexLab ZaZ8.0 [CREDITS] Sarge Misfit - for his all of his help re-rewriting my original sub-par dialog. ZaZ And XaZ - for their work on the original ZaZ Animation Pack t.ara - for his work improving ZaZ Submitter Evilynn Submitted 10/28/2017 Category WIP / Beta Requires SexLab, ZaZAnimationPack, ZaZExtensionPack Special Edition Compatible
  2. View File SlaveTats The tattoo toolkit for Skyrim Latest update (2017-6-05): 1.3.0-beta-2 Features: SlaveTats lets you: Select tattoos for the player character Select tattoos for NPCs (works best if they have a name) Select the color of the tattoos Make the tattoos glow in the dark Choose between matte and glossy tattoos Apply magical tattoos (for example, the Dibellan Defender tattoo pack) Add and remove tattoo packs without messing around in the SlaveTats source code. No need to compile. If you're a mod author, you can lock tattoos onto characters, so that they can only be removed by a mod. If you change the number of overlays in nioverride.ini, SlaveTats will change how many tattoo slots it provides. For users: Getting started is easy. Make sure you have the requirements: JContainers, RaceMenu (or NetImmerse Override), SkyUI, and SKSE. Just download SlaveTats and uncompress it into the Skyrim data folder. I recommend using Mod Organizer or Nexus Mod Manager to simplify that process, but you can just open the file in 7-Zip if you prefer. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's Mod Configuration Menu On the Setup tab, select the character you want to tattoo Choose a tattoo section, then a specific tattoo. Pick color, glow and gloss if you like, or leave them with their defaults [*]Exit the SlaveTats menu. Your tattoos will appear in a moment. The included selection of tattoos is very limited, but never fear! SlaveTats supports tattoo packs, and there are a bunch of them on the download page. Pick the ones that interest you, and install them the same way you installed SlaveTats itself. Now, your selection of tattoos is much wider. The tattoo packs in the download section are: Some tattoo packs are hosted externally: Translations: Chinese translation is in the files ending with _CN. If you don't speak Chinese, you should not install those. 感谢silentdark的汉化。中文版的文件在下载页面中以_CN结尾。 For Artists: Making your own tattoo packs is easy. If you've made a tattoo pack and would like to have it hosted in the SlaveTats download section, just drop me a private message. For modders: SlaveTats now provides an API for modders to use. You can add, remove and search for tattoos through SlaveTats, which saves you the hassle of dealing with overlays on your own, and gets you things like tattoo packs and enchanted tattoos for free. This API is documented (and implemented) in SlaveTats.psc and you can feel free to PM murfk if you want to discuss it. For a lot of uses, the high-level API will be all you need. It's easy! Here's an example of how to use the low-level SlaveTats API, if you need more control: Submitter murfk Submitted 01/13/2014 Category Sexual Content Requires JContainers, RaceMenu (or NiOverride), SkyUI, SKSE Special Edition Compatible
  3. View File Obedience is freedom. Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen. SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you! BACKGROUND STORY Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun. For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see : the online PDF Manual the FAQ page INSTALLATION As of version 3.6.1, SD+ comes in 2 files - SDPlus and SDResources. YOU NEED TO INSTALL BOTH. Remember to make copies of your save game BEFORE you install and enable this mod. SD+ is a standalone version. You do not need the original Sanguine Debauchery 1.0 installed for this to work. Upgrading from previous versions of SD+ should be possible. Before upgrading it's wisest to make sure you have a save where the PC isn't enslaved, in the Dreamworld, or in the midst of the Flowering Spriggan quest. REQUIREMENTS SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Zaz animation pack V7.0 (NOT tested yet on v8.0 - let me know if it works for you) Devious Devices Integration v4.0 and its own requirements (v3.0+ will not work properly as of version 3.6) Devious Devices Assets SexLab Aroused (Redux) Devious Devices Expansion SexLab Dialogues - required to interact with your master during enslavement. ---- Death Alternative - Your Money or Your Life ( version 7.0 or above, of Death Alternative) is not required anymore but it is needed if you want defeat and death related triggers (required if you want compatibility with SexLab Defeat). You can play SD+ without it as long as you use the Surrender key to submit when you want or using compatible mods such as Simple Slavery. SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks. SexLab Hormones if you want better support changes to physical appearance (shaved hair especially) A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported (not required unless you care about the custom textures added by the whip in SD+) A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 (needed for better support of ragdoll effects) Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder RECOMMENDED Mods using SD+ events: Immerslave - by Arbiter Simple Slavery - by Jfraser Deviously enslaved - by Chase Roxand These mods are not required but I am using some of them to test SD+ and improve the whole experience. Death Alternative Capture - by BralorMarr SexLab Defeat - by Goubo Slavegirls - by Hydragorgon SexLab Skooma Whore - Guffel Bathing in Skyrim - mzin_ CUSTOMIZATION Custom slave outfit You can customize the default prisoner outfit provided by your Master (follow the instructions in the MCM menu). You can also just wear any kind of clothing in your master's inventory or found around you. Default slave outfits for each level are provided by Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo - http://www.nexusmods.com/skyrim/mods/3654/? Compatibility with Frostfall 3.0 The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page. SD Customization Addons is an experimental addon that Content Consumer worked on to allow two types of customizations for SD+: - add more races from the DLC mods as creature masters - allow customization of slavery items between metal, leather and items from ZAP There are a few changes and notes: UPGRADING THE FILES After many tests and updates, SD+ works better on brand new games (where Sanguine Debauchery is activated through MCM). Regarding updates - since many people reported issues with the uninstall option from MCM, my recommendation for updating the files is to make sure you are not enslaved or wearing the spriggan host and just copy the files over. If that creates issues, go back to your save before the upgrade and try the uninstallation option in MCM (also making sure you are not enslaved in any way). Either way, given the current state of the scripts, I am still not recommending SD+ for any serious, 100+ hours save games... or you may be sorry later. Keep it for casual gameplay on test games or new characters. You can still run SD with the patch installed on top of a running game, but you may end up with missing scenes (dance, punishments) and spam in your Papyrus log (because of scripts baked into your game). Eventually, I am hoping we can come up with a better way to upgrade the script and restart key quests so that they take the new scripts into account. Until then, it is better to use SD+ on new save games. KNOWN ISSUES See a full list of known issues here: - All known issues: https://github.com/SkyrimLL/SDPlus/issues - Bugs only: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3Abug Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only. COMPATIBILITY - Compatibility issues with other mods: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3ACompatibility INCOMPATIBILITIES Any mod that alters vanilla factions. If you use a mod that significantly alters vanilla factions, it may cause SD+ to fail to recognize the attacker as being a member of an eligible slaver faction. Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events. SD Patches from Inte is NOT compatible with this version of SD+. It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+. Full change log API (for modders) ACKNOWLEDGEMENTS Sanguine's Debauchery was originally developed by @jbezorg Many thanks to him for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread). Death Alternative - Your Money or Your Life developed by BralorMarr From the original SD page: Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ Animations Licensed From Mini Lovers 0.2.3 MiniLovers0.2.3 license.pdf - The original untranslated version of this license. Dance Animations - Dance Modder Resource by Umpa German version (2.0) - Verodor Manual and FAQ - GrayElephant Dialogues - skoalbite and Content Consumer SlaveTats racial overrides - groovus, crudo, corintio, eric23123 Falmer bindings - from Falmer Bikini Armor Moonshadow garden trees - from Hoddminir Plants and Trees Crawling animations - from Crawl on four animations If you want to contribute, help is needed in: - testing issues in the list and reporting new issues - updating the wiki to the new version (including screenshots) - providing code fixes using the github repository ( https://github.com/MinLL/SDPlus). Submitter DeepBlueFrog Submitted 12/15/2013 Category Dialog Sex Requires Death Alternative, SexLab, Devious Devices Integration ... and their required mods. Special Edition Compatible No
  4. View File Latest change: 14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS. 14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus) 11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0 08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 28-12-2017 Slaverun V2.1.3 - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture - try to fix heavy deivces like yoke and armbinder for DD V 4.0 24-11-2017 Slaverun V2.1.2 - enabled usage of Zaz Framework 8.0 - removed haircoloring for slaves with yps fashion framework New prequest: Notes for Slaverun Reloaded 2.1 New prequest: the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file. A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual. Wedding quest: The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional Conditions to start the wedding quest: - you are a slave - Windhelm slavery quest is finished - faction with Bellamy must have been at least once at 20 and now > 15 - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible) - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered Notes for Slaverun Reloaded 2.0 Very Important. - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2 Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1 Slaverun Reloaded This mod was inspired by the original Slaverun mod: The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people. I wanted to fix this, so I learned to use CK (and am still learning). Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential. So expand on it I did. A lot. Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version. I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details) What is this mod about: "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade. Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod) In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed). Here is where the mod was expanded. The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead. After the prologue quest you have choices: - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished) - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit) - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!) - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later. The dominant player questline is now also finished and has two different endings. Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood. Things you should know BEFORE installing the mod: - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents. - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet. - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin. - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours. - Strong language should not offend you. If it does, the fuck are you doing here. - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned. - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration. Credits pchs and waxenfigure for Slaverun + Enforcer/ Requirements: Fuz Ro Do - on Nexus Hard Dependencies for V1 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Integration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Hard Dependencies for V2 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Intgration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm Devious Expansion.esm iis now a hard dependency ApachiiHair.esm and ApachiiFemalesHair.esm both here Crash fixes to handle the 64k string limitation of Skyrim Very very very much recommended mods: Better Dialogue Controls Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them): Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats) if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon Coriontios Progressive Slavetats v0.04 by Corinthio (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection SerialStrip v1.1.4 by Antono was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes) SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp) Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs.... Simple Slavery v3.92+ by jfraser is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery, but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery Hydragon Slavegirls by hydragorgon this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery. As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved Diablo-esque Decorations - by nooblet123 is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved Milk Mod Economy by Ed86 Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only) Skooma Whore by Guffel Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only) Deviously Cursed Loot by Kimy Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only) Player Succubus Quest by ojanen After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found Frostfall 3.0+ by Chesko Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that Immersive Hair Growth and Styling by emily1673 in MCM you can choose between slaverun hairgrowth or Immerysive hair growth Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod Amputation Framework by Haeretic This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM) The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour' SOS Schlongs of Skyrim by b3lisario, if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger Sexlab Inflation Framework by qotsafan if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default. Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc. Appropos by gooser With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not. Conflicting mods The original Slaverun mod of course, as it does the same. Special Features: Slave Tattoos (if toggled on in MCM): Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom. Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0. The customisable progressive tats feature: If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like. At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended). Slave shaving (if toggled on in MCM): Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282 Slave Name changing (if toggled on in MCM): The PC will get a new surname at the end the slave training and following that the end of each city quest. The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on). The Enforcer System (if toggled on in MCM): Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks. Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations. If you have performance issues, try turning this off, it does put stress on your system. Test/Cheat mode for testing (if toggled on in JSON file): In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing MCM help: Walkthrough for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead. Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2) Old Changelog Submitter Kenjoka Submitted 09/23/2015 Category Quests Requires SexLab.esm (tested with 1.61 and 1.62) SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm (more for V2, see the OP) Special Edition Compatible
  5. Are you aware that buildings in Stellaris lack a certain, je nais se quoi? Could it be the distinct lack of ways to commit deplorable acts against the common decency of the galaxy? You will have to resign yourself to yet another genocide to get the blood flowing, but its just not the same anymore. There is just no other way to explore those hedonistic temptations. Until now. Introducing the: BED AND BREAKFAST MOD! Beds nor Breakfasts are actually likely to appear. Your only mod that allows you to turn those disgusting aliens, or rebellious slaves, into comically over-sexualized milk producing cattle that can be used to feed your empire across the stars. Thats right! Now you have a reason to actually tolerate the presence of those filthy Xenos for more than fifteen minutes! MOD CONTENT Several new building chains; Including a more costly but entirely more decadent way of feeding your empire, and a way to use your slaves to mine your planets hollow. A new alternative buildings for mining Betharian Stones or Xeno Pets that contain barely passable smut. Six whole new strategic resources Slave Types Ascension perk buildings that go to such extremes you will want to shut your new robotic shell off in shame, but cannot due to that darned Asimov guy. The privilege of being the first and the last person you know to do unspeakable things to the Blorg. HOW IT WORKS Start by building a Slave Processing Plant on any of your planets and have the desired population work the building. While there is currently no events nor actual need to have an enslaved pop work the building, We strongly encourage you to do so because in all honesty, they probably deserve it. From there, you can construct further facilities that will consume the produced slave resource for various benefits. Almost every building is up-gradable, unlocked by the same technology as its less fun vanilla variant. WHAT IT LACKS Right now I am using vanilla art assets because I have the artistic talent of a shoe. The building icons and the resource icons are from the game itself. This is entirely a building mod. No events, no traits, no goofy portraits. The Broken Slave resource is supposed to represent the natural inefficiencies involved in mass chattel slavery, especially where the conditioning has the chance to fail. There is a plan for a building to utilize them in the future, for now it is a -10% to slave happiness, 50% just as a test, subject to change in the future, until you upgrade past such things as "Failure to condition" As even Paradox cannot get the Ai to build anything correctly, every building has a 0% build chance for the AI to prevent them from going broke over hundreds of slaves. DOWNLOAD & INSTALLATION Download This ---->bnb.7z Easy as unzipping the file and throwing the contents into your Stellaris mod folder. Should be compatible with all mods. UPDATE Fixed a ton of broken things i should have noticed but didn't. Updated the mod number Fixed the Nerve Stapler because I couldn't decide on a name. Now the slave producing buildings actually produce a usable amount of slaves. A whole new (technically unfinished) building chain. Use slave arcades to drain every ounce of worth from your citizens perversions and make a killing in cash Energy Credits. Deleted the change log because who reads it? New in .41, less unintelligently placed brackets and colons that ruin everything. Thus the Slave Mines will finally work. And the Galactic Hedonism Network, I guess. Also i fixed the issue with the Arcades. OLD CHANGELOGS Version .2 Version .3 Thanks to: Free Cities for the inspiration The Stellaris Adult Mod Project for the inspiration The Stellaris Sexy Modding Discord and the sick slaving perverts who use it for the assistance
  6. View File The Isle of Mara v4.1 Updated - v 4.1 small fix to stop freezing during the Dragonbottom quest (should be safe to update as long as you haven't started that quest yet) I got bored, so played around with this some more. This update adds some extra things I thought were fun as well as correcting a variety of bugs. It's at least 70% more perverted now. In particular: New major quest - if you claim your rightful place as the Prophet you can now capture the town of Riften and enslave all its men (NB I make no guarantees about the effects on any other quests in and around Riften...but its not game breaking). Minor quest - you can now help Master Crandor experiment with the exciting possibilities of Mpreg. Misc quests - a variety of new misc quests scattered about the island for flavour. Crime - the island now has its own crime system complete with a bunch of unpleasant punishments for you if you break the law. Pole dancing - you can now dance in the island's inn. Atmosphere - the island now includes a variety of new dwemer devices - like a branding machine and electro-stimulator. It will also make use of slavetats if installed. New Animations - the mod now makes use of many of the more awesome animations that have recently been developed (see credits below). SL Animation loader support - to solve problems with the right animations not being enabled for certain scenes the mod now has its SLAL package. Enable the Isle of Mara animations in SLAL and you'll have all the rights animations in each scene. Bug fixes - galore, especially in the quest that occurs after you side with Malbronus. It should also now be possible to fight Malbronus bug free, It would be best to uninstall the old version and restart the quest from a pre-quest save. I can't garantee that this will work for saves where the quest has been started. Summary Sick of all those quests that assume you're a woman before they enslave you? Are you a male adventurer who wants to get enslaved by some other hot men in Skyrim? Then look no further. This mod provides about 2 hours of questing based around hot man on man action (though you're free to play a chick too if you can live with some odd pronoun usage). The story is based around a mysterious quest for the Companions that the PC is asked to go along on accompanied by Farkas and Vilkas. It doesn't go so well and results in a lot of butt-sex. Seriously, tons of it. While playing the quest its probably best just going with the flow and not trying to do clever/game-breaking things...because you will probably break the quest. Starting the quest To start the quest you need to be the Harbringer of the Companions. Then go and speak to Aela the Huntress. Alternatively using the console you can just input: SetStage melislemainquest 10 and you're off. Requirements (updated) All the official expansions Sexlab SL Animation loader Sexlab Aroused Redux Fuz Ro D-oh Latest ZaZ animation pack - you need the pillory animations active as a minimum. Devious devices - Assets and integration and expansion Devious Devices for him Estrus for Skyrim Latest version of More nasty critters- creature animations need to be enabled in SL for the mod to work. Recommended SoS Body HDT - if you want to get the mpreg quest working properly, SAM will also work Slavetats Revealing Armors for SOS SOS clothing conversion (if you are using SoS) Shake it Dance Animations Credits All the awesome mod makers who made the above requirements. The great Komotor's Animations (the animations were designed for females, so make sure you download the original to see them looking their best as they were designed). The awesome Forerunner414's FunnyBiz SLAL Pack - for the great animation resources. The wonderful Branding device of doom mod. Compatibility There's nothing that this should be incompatible with this mod but other mods which cause NPCs to acquire packages (for example Spectator crowds) will screw with the quite delicate world so its best to turn them off while playing. Stability The mod is script heavy so expect the odd crash, particularly when transitioning between areas. Installation (Updated) Install the requirements above. Install this mod. Use a mod manager. The mod will work best last in your load order. Run FNIS for users to get the animations working In game - enable the Isle of Mara animations through SL Animation loader. Uninstall Use a mod manager or delete the files manually. Know issues & conflicts Won't work with mods that dick with the cities too much, like 'Holds the city overhaul' If slaves are just standing around try resting for an hour - that seems to make them trigger their AI packages and start their animations Connecting a Mod to Isle of Mara Exactly as per the tweaked version: if you are making a mod you can connect it to isle of mara through the hooking quest below. module name: Debauchery.esp quest: melislehookquest stage:10 Submitter quimboles Submitted 06/13/2015 Category Quest Requires Special Edition Compatible  
  7. View File Fallout 4 : Slavery System v0.9b (alpha) Download - Thread - Blog Disclaimer: This mod is supposed to add what the Fallout universe always had - slavery. I do not condone slavery in the real world in any way. Human trafficking is one of the most evil and disturbing things out there. Never forget - this is a game - not the real world. I have implemented simple checks to prevent the enslavement of children. Modifying this mod in any way without my explicit (!) permission is strictly prohibited. Redistribution of this mod or making any patches for this mod without permission is strictly prohibited. If you want to make a patch for this mod, PM me first. That will not ever change for any reason. Also, this mod is in Alpha. It may try to kill you. I. Introduction II. Requirements & Installation III. Content IV. Troubleshooting V. Incompatibilities VI. Credits I. Introduction The Commonwealth is a brutal and relentless place without mercy for the weak. Many have died to the dangers of the wasteland - many have not been so lucky. This mod implements ever expanding slavery functionality to Fallout 4. It is designed as framework, so that other modders can use the functionality to create content for it. I'm using DeviousDevices by Kimy and TortureDevices by Vader666 to add some spice. Keep in mind that I have a very dynamic workload in real-life and thus updates may be released every day or not for months. II. Requirements & Installation You require a copy of Fallout 4 as well as all DLCs and have Fallout 4 Script Extender installed. Fallout 4 Base Game + All DLCs Fallout 4 Script Extender (F4SE) Devious Devices 2.0+ BETA TortureDevices 1.8+ Make sure that F4SS is after the requirements in the load order. Using a clean save is advised whenever you update to a newer version of the mod. At this time in development I am not paying attention to backwards compatibility. Once you have installed the mod, you're ready to get started in your new life as slaver. When first starting the game with F4:SS enabled, you'll see notifications telling you that the mod has been installed. To get going you need to build a slaver's safe in one of your settlements. When you build your first slaver's safe, all necessary perks will be added to your character. You can then start enslaving people. III. Content F4:SS offers a great number of features to the Commonwealth Slaver. If you have any questions concerning specific mechanics, please just ask in the thread below and either myself or a more experienced user will answer. All the mechanics would warrant a Wiki, but I really cannot be bothered, so here's an overview. Enslave! Using F4:SS you can enslave your foes (and friends) instead of killing them! The mod supports an infinite number of slaves - you can capture everyone and anyone. There are a couple methods of enslaving people... Stun them: a new round for your trusty Syringer Rifle is available for crafting at any Chemistry Station: the tazer round. It will send anyone it hits (including the player!) into a 15 second stun, during which time you can enslave them. Beat them: your human enemies value their life, so there is a good chance that they'll surrender to you when reaching 20% health. But beware: the more feared you are throughout the Commonwealth, the less likely people will surrender to you. Some will prefer death over life under a cruel master. Intimidate them: so, you're a talkative person, hmm? No worries, with Intimidation Level 3 you can capture people without spilling blood! This ties into the vanilla hold-up mechanic. Control! So you just enslaved everyone in sight? Good. Now you can worry about keeping them and getting some enjoyment out of them. Command them: issue orders to your slaves, have them follow or stay. Select them for processing or change their clothes. Clothes? ... who am I kidding, they won't have clothes, will they? (But if you wanted to, you could give them clothes!) Restrain them: this mod is fully integrated with Devious Devices and devices will suppress your slaves wish for freedom. But be wary, if left to themselves, they will surely free themselves of their restraints! Punish them: Sometimes your slaves will misbehave and then you have to show them who's boss! Make sure that misbehaving slaves get what they deserve, or else they may incite others to follow their lead. Things can spiral out of control if you don't manage your slaves. Profit! Slaves are a lucrative business, both in monetary aspects as well as providing endless fun. (Unless you're actually a nice person and don't enslave people, then you might not be so amused.) Train them: good slaves need training. Break them in, show them the ropes and watch their value rise. Sell them: build auction posts in your settlements and sell your slaves for a nice profit! Enjoy them: feed them to your arena animals or do whatever you want to with them. They are your slaves, afterall. F4:SS is always expanding. I'm planning on adding tons of features, detailed slave AI, lots of training programs and more. Keep in mind that F4:SS is a project in development, bugs can and will appear and ruin your immersion. The entire system is running fairly smooth on my machine and I spent plenty of time testing it - but your mileage may vary! Also, starting with Version 1.0, the mod is going to be .esm'ified and can serve as framework for your own creations. I had that in mind from the very beginning and the entire engine is built around having simple hooks for other mods. Check the documentation in the next post if you are interested in how to make mods using F4:SS. If you're interested in adding some slave traders to your mod, don't hesitate to pitch me a PM - I'll try to make sure you get what you need to make the Commonwealth evil again. IV. Troubleshooting There are a couple thousand lines of code in this mod - things can and inevitably will go wrong. In most cases it's an unlucky coincidence, but you should tell me about it anyway. Most things will be easy to fix - but if the problem seems serious, or your game informs you that a critical error has occured, here's what you need to do Reload a save from before the issue occured. Open the console and type 'set F4SSglobalDebug to 5' and confirm. Try to reproduce the error and when it occurs again... Make a detailed post in this thread, attach your Papyrus log file as well as your load order. ​F4SS has a lot of working parts and all of them have extensive debugging capabilities. You should only enable debugging mod when you're actively hunting for a specific glitch, because debugging mode will seriously spam your Papyrus log. You really don't want that unless it's for the greater good. It is generally advised to use a clean save for each new version until the mod is declared stable. Check the thread for each versions changelog to see if a clean save is recommended or required. V. Incompatibilities Due to the fact that F4:SS is a very complicated mod that changes some of the vanilla game-mechanics, as well as adds some new mechanics, there are some mod incompatibilities present. Once the mod is pretty much finished, I'll spend some time getting rid of as many incompatibilities as possible, until then you'll have to manage your mods carefully. The mods that are currently incompatible with F4:SS are: Abduction Just Business Non-lethal or lethal resolution I'm going to keep adding to this list as things come up. VI. Credits Bethesda for Fallout 4 RuthlessPeasant for the logo LoversLab for what it is If you enjoy the mod - leave a like or follow the file to give me some extra motivation! Submitter ag12 Submitted 05/05/2016 Category WIP / Beta Requires TortureDevices 1.8+, Devious Devices 2.0+  
  8. View File Wolfclub (in Cragslane Cavern) version 20171128 Alpha Clean save required! ------------------------------------------------------------------------------------------------------------------------- Alpha version intended to be tested by LL community. Relevant feedback appreciated. ------------------------------------------------------------------------------------------------------------------------- Introduction & Foreword ---------------------------------- Long: The world of Skyrim has taken a dark turn. The lasting civil war causes citizens of Tamriel to embrace their darkest fantasies and the chaos gives them the opportunity to do so. Victims are those who are weak - as in any war, mostly the poor and women. Violence and terror is upon Skyrim. The wealthy and powerful become even more wealthy and powerful, slavery, being illegal so far, has become a regular sight. There are places where one can buy a strong man to plow his fields or even a young girl to warm his bed. And there are establishments where even worse things are done.. such as the "club" in Cragslane cavern. Nowadays nobody cares about wolf fighting to death in a pit. Darker times bring darker deeds and as always, there are people who take the opportunity to exploit the weak and helpless. Another entertainment has taken place in the dark corners of the Cragslane's pits.. Will you fall into its depths? Short: This mod is another player-slavery questline, with about 1-2 game hours. Player can get enslaved, forced to work in the club on various taks, while all the time there are secret ways to escape. What is there to do? ----------------------------- You can act as either a customer of the club, enjoying the entertainment...or, you can get yourself to trouble by mouthspeaking or letting someone else know you are without resources. In that case, you'll visit the club too, but in different position.. The enslavement part of mod is intended to play from female perspective, the visitor part for both. No additional male support planned. If you are playing male, you probably should disable Wolfclub option in DAYMOYL. Requirements & Credits -------------------- Hard requirements (mod dependencies): SexLab - Ashal Death Alternative - BralorMarr Zaz Animation Pack V7.0 - ZaZ & XaZ zdd.esp version D - nooblet123 Namira's Goat - tengma Namira's Skyrim + Decorations Heretical Resources - Haeretic Immersive Plugs *MOD UPDATED! ZazExtensionPack - zaira TaraUltimateFurniturePack - t.ara Amputator Framework - Haeretic Beautiful Corpses - machompchomp for conversion to Skyrim, unknown chinese author for the original Oblivion mod I'll Take The Display Model - darkconsole Soft requirements - optional but strongly recommended mods you will still be able to play Wolfclub without these, but not having some of these mods may lead to Wolfclub not working as intended, so install them! Obscure Patches - Wolfclub - skyrimII Simple Slavery - jfraser (required for possibility of being sold out if too many punishments) SD+ - jbezorg & skyrimII (required for possibility of being enslaved by Darren after he gets you out) Skooma Whore - Guffel (Skooma is forced upon player on many events throughout the mod) Realistic Needs and Diseases - perseid9 (adds immersion and motivation for PC to serve the customers) Namira's Goat (Cosmetic Update) - KM100z (repairs and tweaks some of the original mod's features) Immersive Plugs HDT patch - jacques00 (adds HDT to carrot and lantern plugs) Deadly Traps and Curses - Delzaron (provides furo bath amputated limbs healing functionality) Wolfclub Bellystretcher CBBE HDT BodySlide - Gedion (available in this mods download; adds BodySlideable belly stretcher) Features & Functions ------------------------------ To Do ----------------- Known issues ----------------- Modders ----------- Changelog -------------- Submitter pchs Submitted 11/20/2014 Category Quests Requires Special Edition Compatible No
  9. View File DEADLY PLEASURES : a Komotor and Delzaron joint project. Co Authors : Komotor (animations, synopsis) Dependencies : Skyrim Sexlab FNIS Komotor animations of course ! What do you need to know : This mod is for females characters. This mod is a complex project. Special animations are planned. We both plan to make prerelease on Patreon, like lot of people do for Sims mods. For more details : https://www.patreon.com/Delzaron. And Komotor's patreon : https://www.patreon.com/komotor How to start the mod : talk to an In keeper, and follow the story. The Mod content : Follow the track, and meet Jezera, a dark seducer, and her pets.... don't worry, you'll be one of them. You'll done exhibitions and missions for her... voluntary or not. This mod is designed to use the excellent Komotor's animations... so expect things you'll never saw Core Quests : They are the story quests. aDP0_starter : the starter quest aDP1_begin : the prologue aDP1_fourdays : your firsts days as a pet... aDP2_begin : a new run Side Quests : each side quest unlock a new animation, and explore the past of NPCs. You need the Komotor patreon pack for playing these animations. aDP_SideQuest_Giant : a story about Miquote's past, and her giant friend. aDP_SideQuest_Dwemer : a story about Lamiae's past, and some researches on dwemer artifacts. (on project) Radiant Quests : aDP_Rep_Analpendelum aDP_Rep_Komachine3kw aDP_Rep_komachinetable aDP_Rep_komEnduro aDP_Rep_KomBrutalDildp Some of the mod's NPCs : Jezera : the Mistress. A young, beautiful and dominative Dark seducer. Lamiae : a falmer teenager from Ibn. Miquote : a chocolate young elf. Quai : Jezera's slave. Seems depressed. Chuul : Jezera's older sister. She totally submissive. Permissions : You're allowed to use this mod code as you want. Animations and AnimObjects are from Komotor. Submitter Delzaron Submitted 02/04/2018 Category Quests Requires Sexlab, Komotor animations, Dawnguard Special Edition Compatible  
  10. View File FOR THE OLD GODS : A FORSWORN STORY I : The First point It's a quest mod, very progressive. You will get spells only if you learn them. Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had green warnings for the most disturbing quests. Don't drink it if it's not your cup of tea. Cottage dialogue topic disabled, s Ravena quest cannot be triggered whithout console. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Current release : AFS 2.1 : last version I hope Dependencies SexLab Fuz Ro D'Ho. AFS is no voiced. Recommanded mods : More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation. Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Shamans, and the mod is just great ! The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/ Conflicts : - Sacrificial Spriggan. Not a real conflict, just not lore friendly. - Forsworns have merchants (Merchants are still hostile towards the player) - Devious Cidhna, if you kill Madanach ! Collaborations : - AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude. - Ashal for Sex ability script - MyBrainHurts for Aliaises tricks - Xluxlu for music. - Vaukalak for Koldun ideas - Lynx2k10 for Dryad and Koldun outfit and alpha testing. - Alploochra for game design - Nanachi50 for meshes armors patches. - All the people who give ideas and tested the mod. - All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons... How to use ? - Loose version : Simple. Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders. How to delete ? Save when you're not in a mod quest or in a mod space, and delate all the files. Tricks II : Short Description How to start the mod ? Talk to an Inn keeper, or save Madanach from Cidhna mine. You'll be directed to Zenoby Iniatus, an east empire company executive, at Riverwood Inn. She's hiring mercenaries. The mod is focused on shamanism/primal magic. The mod is designed for female characters, for two reasons ; in the game, ALL forsworns shamans are women, and in lot of tribes, pretress were also women. Since AFS1.7, Men can be played (Briarheart path) Shamanism, druidism and primal magic are unwritted knowledge. So, your character has to learn it by talking with people who actually keep a practice of this magic : Forsworns. Why ? The vanilla faction closest to tribals or celtic/germanic tribes. They are underexploited. They seems the faction the most closer to nature... so the most able to be set lore friendly for shamanism, bestiality and sex spells. And I like forsworns ! Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. III : The mod : Part 1 : Meeting a forsworn, and be accepted by them. Done. - Hired by the East Empire Company, you will have the occasion to save the life of a cute Forsworn, Katalia (let her be killed abort the mod). - You will be tested by an another forsworn (Gleba). He will give you two tasks. After, you will blindfolded (just a moveto script for now) and presented to a forsworn leader. Part 2 : Meeting the tribes. Done. In a new Small world, connected to some redoubts and outposts by 3 menhirs, you will meet some shamans. After a dialogue scene, you will join a tribe. And all forsworns will be going friend with you. Two tribes (Marses and Sicambres), localized in my small world. In AFS1.47, you will choose Kalydi fate : you can let her sacrificed, or you can save her life by arguing to Badycia. Disturbing quest. Part 3 : a new shaman. Done. New Shaman 1 (Knowledge and Wisdom trials). Done. New Shaman 1 Vulkos (Wits trial : the No Heart Woman Quest (DragonBridge Overlook)). Done. Here, the core quest line is differenciated between Men and Women Women will follow the Shaman Path. Men the Briarheart path (now mostof shaman tagged quests are available for Briarheart) Part 2 and 3 : shaman initiation, and act as a shaman New shaman 2 (animal sex). Done. Shamanic ceremony. Done. I need to see with Xluxlu how to improve the scene (Actors for voice, musicians, according to the mp3 he made). You will get the shaman faction, which unlock some powers and some quests. Get your first shamanic spells. When you will ready, talk to Badycia to begin the Old ways trial. Part 4 ; following the old ways. Done. The trial ; a short nordic temple with a interesting trick... Done. Three ways available : Primal Shaman (like call of the will mod planned : good behavior, friend with spriggans, tree protector, lot of bestiality... Ethrane will be initiated with you), Koldun (Why ? I love Tzimisces ! For resume, slavic stuff mixed with great ancients ones : cannibalism, human sacrifice, linked to nature but very less than Primal Shaman. Katalia is your friend) and Hagraven (I really need to explain ? Moira will be your partner) At the end of the Ways Trial quest, you will choose one of the three ways, and be initiated. Each way have her own Den/coven. So, there are a Koldun den, a Primal den, and a Hagraven Den. You will receive some spells according to your way. Done. Kolduns and Primal factions. Friends with Wolves, Bears, sabrecat, spiders, giants, trolls. Koldun are friends with werewolves and neutral with spriggans. Primal are neutral with werewolves and friends with spriggans. Hagraven characters have the vanilla hagraven faction. Done. Men follow the Briarheart way. Done (available in AFS1.7). AFS2BriarArmin : Armin will test your qualities as warrior and leader. Done. AFS2briarDrana : Drana have some tasks for you. Done. AFS4Briar : the awakening ceremony. Done. Briarhearths from tribes (You, Armin) will receive ability (one handed, sneak and light armor) and some spells (specially the unstopable one : more you kill, more your regen your life... only if you wear the briarheart armor). Men amd woman can choose to not follow the shamanic path, and follow the werewolf way (available in AFS1.7). AFS2Werewolfs : tests of Drana. Done. AFS4Werewolf : Something Dramatic happened... the Red Riding Hood need to be consoled. Done. AFS5werewolf : choose between having RRH as follower, or lot of females as an harem... 9 females forsworn NPC available. Done. Available on AFS1.75. AFS6werewolfdialogues : quest for managing RRH rep quest and harem females dialogues. Done. Men and Women path joins at the beginning of AFS4LoreGrove. At this quest, Initiated NPC receive their gifts (Katalia, Ethrane, Moira). Part 5 : For the Old Gods. Mostly done. Grove Defense (get rid of the East Empire company Mercenaries). Done. Staff and Trees : Frisson and Arlwyn will need time... Retrieve the staff of Ecaterina, and made rituals for healing wounded sacred trees. Done. Ethrane love affairs. Help Ethrane to seduce Katalia. Done. Protector of Life : Investigating (find clues about the strategy of East Empire Compqny executives). Done. Imperial Negociation (if Madanach and Tullius are alive) OR Free Madanach (if Madanach is not free) OR Truce with Falmers (Need TID : http://www.loverslab.com/files/file/2152-things-in-the-dark/).In AFS1.9. Protector of Life : Zenoby must die ! (find clues about the strategy of East Empire Compqny executives). Done. Calling the old gods : Final quest : Shub Niggurath and Kyne invocation. I hope to made a 8 NPC party scene. Done, need some fixes. The Tribes. Marses are like every other forsworns, except they eat the flesh of their ennemies (like thenns). - Marses have red facials tattoos. - Main characters : Badycia (shaman, old woman), Katalia (future shaman, daughter of Badycia), Frisson (Koldun, she's not live in the village). Vulkos, a Briarheart (former leader). - Related characters : Henrieta, a girl. The Red Riding Hood, Katalia cousin. Braith, a Marses man changed into a WereWolf. Styr, a cannibal forsworn from the DeepWood Redoubt. Gleba, a outpost guard. Brenus, a hunter who annoying women. Sicambres are more close to nature than other Forsworns. They also practice human sacrifices, but not ritual cannibalism. Instead, they like to drink potions made with blood, herbs, and Spriggan sap. But they don't kill spriggans : they like them. Sicambres dont care to having sex in front of other people, and sometimes they have sex with animals. In fact, they believe Sex is important for Primal Magic (they call this Carnal rituals, or making the Link). - Sicambres have green facials tattoos, and don't wear helmets. Sicambres womens are topless. - Main characters : Armin (Chief), Thusnelda (shaman), Ethrane (Katalia lover, future shaman), Arlwyn (Primal shaman, she's not live in the village). Samarie, a Primal Shaman who prefer living in the woods. - Related characters : Knyva, Thusnelda husband. Nagase, the executor. Laure, Armin niece. Genserie, a watcher. Forsworns Tribes have also some characters, and will have some quests. - Chiefs : Sigorn (Briarheart, chief of Broken Tower redoubt). Rathi, leader of HagRock redoubt, and an incredible asshole. - Shamans : Kartimandua and Constance, shamans of Lost valley redoubt. Phage, merciless shaman of Karthspire redoubt. Jainy Quinctilus, Shaman of Druadach Redoubt, and former guild mage member. - Hagravens : Drana, an Hagraven, teacher of Phage. Melka, Hagraven. Moira, future hagraven. Ravena, a strange witch, who lives in a caban in the forgotten valley. Ascula, a mad witch, specialized in briarhearts. - Forsworns : A Shocked Forsorn, who lives in Brucas Leap Redoubt. Yngride, an angry woman, expert with a bow (Red Eagle Redoubt). - Koldun : Arachne, the spiders queen. Shamans, Kolduns, Hagravens and Primal Shamans in the Forsworn society. - Shamans are not just spell casters. They are also chief advisors, prietress, judges, and teachers. They have lot of authority on other forsworns. - They wear special armor and jewels (I plan piercings) to mark their status. Except Katalia... - Hagraven are witches, priestress of Hircine. Most shamans choose to become Hagraven. - Kolduns are witches specialized in life manipulation and curses. Most of them are Marses. - Primal shamans have a strong link with animals and plants. Most of them are Sicambres. Others characters - East Empire company : Zenoby Iniatus, Anexa Quintus, Lucius Trenquilus, Orthus Endario, Octavia Rema, Ariovist, Shae, Lurka Gro Balog. - Jean Neige, former Yngride Lover. - Whores : Lill, Asta, and Vere. - Wildlings : Romula Sena and her pack of wolves. - Vane, a poor girl. - Homble couple, Alfinia familly members and friends. - Muiri Lamie, a nice farmer of Old Hroldan. - Nera Fausta : reporter, friend of Jayni. Side Quests Tagged as "Forsworn"; "Shaman", "Koldun", "Primal", "Hagraven", "werewolf", or "Briarhearth". There are long, short, no sex and sex quests. "Lesson" quests are for obtaining spells. Theses quests are independent of the core quests line, but have getinfaction conditions. Forsworns tagged quests : - Skirmish for dummies (Lost valley redoubt). Done. Armin want to see if you are not an useless stomach. Let's kill some Nords ! - Yngride revenge (red Eagle Redoubt). Done. One night, Yngride slept with Jean Neige, a Breton, and a Markarth soldier, but he betrayed her. She wants revenge. - Cruel Raiders (Deep Wood redoubt). Done. Styr and Orell wants blood. Let's kill some Nords ! - A small brothel (Reach Farm). Done. The recompense for finishing Raiders quest. - Katalia Lesson (Forgotten valley). Done. Katalia is very shy and scholar. But she will teach you three spells : Spriggan spray I, teleport to sacred forest, teleport to Marses outpost. - Controlling Old Hroldan (Karspire redoubt/Old hroldan Inn). Done. Warning ! Evil Quest ! Make Eydis more cooperative... but be carrefull, Phage don't accept fails. - Princess of Wolves (Sicambres outpost). Done. Meet Romula Sena, a imperial young woman, who was adopted by a small Pack of wolves, and take her dutie as a wolf female very seriously. Convince her to join Sicambres tribe. Genserie will help. Available in AFS1.47 release. - A Wife for Brenus (Forgotten valley). Done. Stop the annoying Brenus forcegreet by helping him to find a new wife ! But theses women don't want to be disapointed ! Available in AFS1.49 release. - A Dance with Werewolves (Forgotten valley). Done. Armin wants to confirm his tribe alliance with a pack of Werewolves. But there is a big change... - Submitter Delzaron Submitted 02/18/2015 Category Quests Requires SexLab, More Nasty critters, Fuz Ro D'Ho. Special Edition Compatible
  11. View File THINGS IN THE DARK I : The First point 3 projects in one mod : Slaves city, Falmer mod, and a Remake of Bravil underground. I fusioned all of them into a big Falmer mod. Some Morrowind ester eggs (ash statue, ascended sleeper). Female player focused mod... but fully playable by male player now ! A (not little) Lovecraft touch. Current release : 2.11 (final version. Just need a fix in Escape quest, and maybe a side quest or two). Contributors : people who tested the mod, AqqH for aliases attribution, ZAZ for mask meshes (humongous tears of gratitude !), rentabag (bug fixes), Armovich (Hair patch, UNP armors for TID). Dependencies : SexLab More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Fuz Ro D'Ho. Dawnguard ZAZ Optionnal Patches : TID Hair Patch (Thanks Amrovich) TID UNP Armors (Thanks Amrovich) Recommanded mods : SexLab stories (Broodmaidens quest : Lotte recruitment for Whispering One Harem) Captured dreams (for Slavers : extend business quest) Strong Recommandation : Memory Allocation and SKSE : TID small world is stable, but need lot of ressources. You can face CTD if you use mods who also need lot of memory (Deviously enslaved for example). Updating the SKSE.ini resolve all the problems! http://www.confrerie-des-traducteurs.fr/forum/viewtopic.php?t=18748 In video (thanks to Shinjy72) : II : Mod description : Are you tired to play a fancy knight, rescuing the widow and the orphan ? Now, you have the possibility to join an evil faction, and being the bad guy. So, now, there is Ibn, a city full of falmers (around 100 inhabitants, most of them are unique NPCs with packages), unlike every other Skyrim cities... and you can be one of them ! The city Ibn is a secret city, in a cave, under the Reach... the cave is a third of blackreach, but the city is four time bigger than Blackreach one. So, a dwemer city, some other dwemer ruins, and lot of mushrooms and chaurus. By some elevators, dwemer ruins and tunnels, Ibn is linked to lot of places of Skyrim. Ibn is divided in 5 quarters : the fortress, which contains the Hall (with an arena), the common House, the Sewer, and the Queen Tower. The farms contains the slaves quarters, an artificial forest, and the crops. Chaur Tegoth Altar is surronded by the nobles hall, and the temple. The servant quarter is inhabited by Ibn human servants, agents, slaves, and ruled by the slavers. All the houses of this quarter are in wood (infact, it's the bravil underground quarter). The harbor is connected to the karth river throught an ecluse system. Ibn Inhabitants Ibn is habited by Falmers, Pure falmers, and other races. Pure falmers are the result of planified cross breeding between falmers and other elfs (mostly dunmers)... They have white skin, physicaly similar to wood elfs, but tall as dark elfs. Vanilla falmers serve the pure falmers has workers and warriors. Other races are slaves, childs of slavers (half elfs, like Colin and Quai), some of them servants and agents... Slaves are at the bottom : they are used as workers, breeding slaves, test subjects, or worse... Servants are the most important group : they are farmers, workers, or servants of more important Falmers. They are Falmers and Pure falmers, some of them are non falmers (Formers slaves who gain the trust of their masters). Some of them are Agents, infiltrated into Skyrim villages and cities, and working for Falmers. Warriors are the other important group of Falmers. Skulkers, Gloomlurkers, Nightwalkers from the Ibn Army. Some of them are squire of warmongers and Nobles. Nobles and Knights/Warmongers lead all other Ibn Falmers. Most of them are Pure falmers. The Whispering One is a strange warlock, devoted to Chaur Tegoth. The Queen rules all the city, seconded by her vampiric progeny... only the nobles saw her. Chaur Tegoth is a giant chaurus, revered as a god by Ibn inhabitants (like King Kong). Vanilla Falmers : Once the player become a Servant, Lot of Falmers and Chaurus are non hostile. War is represented by skirmishs against some designed hostile falmers, and by some Vanilla Falmers chiefs (Varnak : Nchuandzel Falmers warmonger. Hostile. Tzark : Gloomreach Falmers warmonger. Allie/Ibn knight. Tzranti : Echo Cave shaman, Hostile. Nchanzir : Liar's retreat cave warmonger. Allie/Ibn knight. Khagr : Blackreach warmonger, level 80. Hostile). Services/Shops You will find some shops, sellers, and trainers in Ibn, like in every city. There is also new services : Lheelvu can sell you zaz devices. Once you made his quest, Volukar can turn Slaves into followers (tested) for 1000 gold. You can sell your slaves to Lheelvu. Allie can sell you mushrooms Skala can sell you Human meat and ingredients An Arena, where your slaves and followers can fight for you. you can seel a follower to Simza : your follower will make gold for you every day (cumulative !) Home for Player : Player can use the common house as a free home. Kozel can rent you a room in her Inn. When you will finish the slaver quest line, you will get you own home, in the Nobles Hall. Followers and Falmers : Followers are accepted in Ibn, but before, you need to tag them as Ibn Inhabitants. When player will be servant, he will get a new dialogue. Follower will keep their outfits, and receive the Ibn factions. Colin will become your follower at the end of Slaver quest line. You can also create more followers by using Volukar services. Quests : 1 : the Beginning : Normal way : Done. Strange things happened in Windhelm. People disapeared or were found as piles of bloody bones... The Jarl decides to let the stewart hire people for an enquiry... aTID0Starter : collect rumors from Whiterun citizens and Inn keepers. aTID1Begin : make your inquiry, meet Windhelm dunmers, and Frabbi. aTID1Falmer : made your Inquiry on the Derleth Family... and face the truth. 1bis : slavery part. Done. Player will be used for Falmers needs, and for tunneling... aTID1Slave1 : you awake into a dwemer ruin... with Frabbi, and surronded by falmers. Made your first tasks as a slave. This quest manage all the slavery part. It also contains the variables slavejob, slavenote, etc... necessary for completing the tasks, get quests, and new masters. aTID1SlaveJobDaithe : when player works for Daithe aTID1SlaveJobHashep : when the player works for Hashep aTIDSlaveJobMine : when the player work in the mine. aTID1SlaveTaskMine : mine ores. aTID1SlaveTaskMine : get food for the miners. aTID1SlaveTaskHashepFarm : Help Hashep to cook the soup for tonight... aTID1SlaveTaskHashepForge : Hashep need some chopping mushrooms axes... aTID1SlaveTaskHashepMeat : collect human meat. aTID1SlaveTaskDaitheSex : learn how Falmers treat slaves... by the bad way... aTID1SlaveTaskDaitheTrain : a little remind of your position... aTID1SlaveTaskFish : fishing salmons. aTID1SlaveTaskMutator : breed some chaurus eggs... aTID1SlaveTaskKozel : get milk for Kozel... from you own breasts aTID1SlaveTaskSimza : sell your ass in the Molag Bal songs Brothel. aTID1SlaveTaskPunishement : get punished aTID1SlaveTaskDeath : be food for chaurus aTID1SlaveTaskKerek : fight for death for beef meat... aTID1SlaveTraffic : a little quest for getting a merchant, just for slaves. The Choice : Done. aTID1Whisper : get a special mission, meet Chaur Tegoth, Volukar, the Whispering One... (the Queen will die, the Whispering One will arrive on Nirn and take control of Ibn). aTID1zEnd : Become a servant... and you can become a falmer too... or you can choose to die. Stay like you're are, or change your race and become a Pure Falmer. In any case, all the process occur in the Mutators sewers. 2 : Underworld war (Main quest). Done. Part 1 : the Reach aTID2Begin : After some rest, Anezka will present the player to Azhra the Undead, a cruel Knight (Pure Falmer Vampire, Mutator). She plan to attack Nchuandzel (the dwemer ruin under Markarth). Player will get some equipment from Hashep, will fight for Azhra, and will kill the servant of Nchuandzel warmonger, Varnak (Azhra will kill him). aTID2Farm : some farm jobs... aTID2Gloom : Rally the Gloomreach chief to Ibn, and explore Deep folk crossing Bridge ruins... aTID2Lara : made some tasks for Lara... she will convince Azenith Derleth to work with you. aTID2Markarth : work with Azenith Derleth, and place some agents into Markarth. Capture a Markarth citizen as proof of your succes. aTID2Raider 1 : learn how to capture slaves, and get tested by capturing Mai for a Theater artist. aTID2Raider2 : clean the Riverwood outpost, and offer a gift to Sabyne Nytte. aTID2Raider3 : kill an investigator, and enslave his sister. aTID2Whisper : find a broodmaiden for the Whispering One. aTID2zSolitude1 and 2 : lead Azhra and her troups to the EchoCave. Recruit agents in Solitude. Part 3 : Change the plan... Done. The player will need to get the gloomlurker rank to advance the core quest line. aTID3Begin : Infect Rorikstead, and meet Falmer's true nature... aTID3Enquiry : find clues about who wants your death. aTID3Fight : placed on a suicide mission, fight against Blackreach falmers for saving Ibn outpost. aTID3Kill : eliminate one of the warmongers who want your death aTID3Whisper : convert Bothela's daughters into broodmaidens, ang obtain the support of the Whispering One. aTID3Z1 : Give to Nathrezin her new Synod mage pet. aTID3ZFree : Chaur Tegoth acension. Kill the queen, and become the new queen/King. Receive your power from Chaur Tegoth. aTID3SideQuestArchive : solve Kragenac enigm, and unlock Chaur Tegoth powers aTID3SideQuestMuseum : find a way to awake Rhan Tegoth (Horror in the museum) aTID3SideQuestColor : find the subtance of Chaur Tegoth (the collor fallen from the sky) Part 4 : it's just a start... aTID4Begin : begin to infect Skyrim cities (in progress) aTID4SideQuestNoble : take possession of your new home, recruit your suite. aTID4Epilogue (1 and 2) : visit the Dreamlands, and see Nirn in another perspective. 3 : Slaver themed quest. Done. aTID3Slaver1 : negociate with some slavers in skyrim aTID2SlaveTrainer : learn the tricks of slaves taming from the trainers. Dialogues and management quests : aTIDDialogueArena : manage the Arena. aTIDDialogueServices : manage whores dialogues, sell follower to Simza, aTIDDialogueIbn : Ibn NPCs dialogues aTIDDialogueNobleSuite : manage the Noble Suite aTIDDialogueSlave : manage slaves dialogues and aliases 4 : Other Ibn Factions themed quests lines : Mutators themed quest line (done) aTID2Mutator1 : test the spreading ability of Thiakal new parasite. aTID3Mutator3 : another parasite test... and a deal with Korathi aTID4Mutator4 : infect Solitude leaders with the upgraded parasite ! Temple themed quest line (done) aTID2Temple1 : made some tasks for Adrusu, the temple intendant. aTID3Temple2 : find the lost crate, and made a study on a Numidium very alpha project. aTID3Temple3 : work for Dagoth Korathi : help her to convert the ashes statues into Deeps statues, and extend Ibn influence into Windhelm. aTID4Temple4 : infiltrate cultists in all skyrim temples. 5 : Side Quests : aTID0SideQuestCrux : save the life of Lunetta from Farendel wrath. aTID0SideQuestBlue : Vernon, a man in Rorikstead Inn, is looking for his sister, Alysse. aTID2SideQuestSimza : help Simza to get rid of the man who disturb her whores. Done. aTID2SideQuestLheelvu : learn Lheelvu past, and help her to get revenge. Get Lynn, a submitted slave, as a reward. Done. Available in TID 1.0 aTID2SideQuestParty : help Grasha, Harbor overwatch falmer servant to find a new sex slave for her masters. Done. aTID2SideQuestFalk : solve the problem in Falkreath. Done. aTID2SideQuestLoulia : try to deal with Volukar and Thiakal conflict... Done. aTID2SideQuestSvarena : Svarena, Volukar assistant, learn some other vampire use a falmer as a spy. Kill him. Done. aTID2SideQuestVolukar : Volukar need a lab assistant for his brain transfert experiments... You need to use one of your followers for this quest. Done. This quest is required to unlock Volukar services. aTID2SideQuestGelebor : save the snow elf DNA ! (you need to be a pure falmer, Hashep can help you if you're male). aTID2SideQuestMiquote : help Simza to fix Miquote behavior. aTID3SideQuestSharie : blackmail themed quest : be Sharie's pet, or she will denounce you... Spells : aTIDChaurusArmor : Linked Chaurus Armor. aTIDRhanTegothSummon : Summon Rhan Tegoth, engeance of Chaur Tegoth aTIDChaurusSpit : Spit poison as a Chaurus aTIDTameSpell : use sex for taming wild beasts aTIDReaperSpell : turn human into twisted horrors. aTIDEnslaveSpell : useful for enslave wounded people. Once they are enslaved, they are recognized as Ibn slaves, and your property. aTIDTeleportSpell : teleport the player to Ibn Temple. Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Vanilla Cells modified : - Nchuandzel02 (Passage to Ibn) - Gloomreach02 (Passage to Ibn) - DeepFolkCrossingExterior02 (A small tower to acces to DeepFolkCrossingBridgeRuins) - MarkarthWarrens (Kaithe) - MarkarthOrigin (door for the Iron Apple house), totally compatible with Markarth enhancement mods. - Markarth Inn (Loulia added into that cell). - Liars retreat (two NPC + a door) - Echo Cave (a door) - New House near Falkreath (so, a wilderness cell modified) - Riften small world (door for Brothel) - Windhelm small world (door for butchery) - Markarth dwemer museum (Anet, Rhan Tegoth) - a land in the Rift (the thunderstruck land) - more cells... Ressources : - Music : DeathTrap Dungeon OST - Author of Skymomod (textures for Chaur Tegoth) - Morrowind 1979 for Revenge of Dagoth Ur (Ash statue): http://www.nexusmods.com/skyrim/mods/26465/? - Lost Hawk Nude Female falmer (Mutator falmer) : http://www.loverslab.com/topic/36193-naked-female-falmer/ - Echo 1162 for Darkseeker Armor : http://www.nexusmods.com/skyrim/mods/11963/? - MAK for Sexy Falmer armor : http://www.nexusmods.com/skyrim/mods/13004/? - Someone from Hell for Falmer bikini armors meshes : http://www.nexusmods.com/skyrim/mods/72775/? - pregnant body from Sexlab stories. - Molag Bal helmet from Vigilant. Submitter Delzaron Submitted 07/19/2015 Category Quests Requires SexLab, More Nasty critters, Fuz ro doh, Dawnguard, ZAZ Special Edition Compatible  
  12. Ravenous

    View File Ravenous Carnificina. Current Version : 1.7 Dependences : SexLab ZAZ Fuz Ro Doh Dawnguard Recommanded : Sanguine Debauchery + (last version) (alternative end of player on spitroast) Better Vampires Authors : BoomGoblin, AqqH, myself. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Resume : The abandonned old meat pie shop near Riften is again occupied... some rumors says by a Daedra. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness... Note : Maya in the the Bee and the Barb Inn, at Riften. Quests a1RBegin : the first time you go into the house... Done. a1RHunt : serve Carnificina, you new master. Done. a1RMeat : Carnificina have a project for you and the house, but need lot of meat... find it. Done. a1RShop1 : as a new vampire, obtain a licence for opening a Meat pie shop, and hire a nice servant for the opened saler position. Done. a1RShop2bis : develop the restaurant. Done. a1RShop3 : Hire a new hunter, and make some deals with the Blackbriars. a1RTor : finalize your deals. a1RTorFeast : a Feast of cannibals, with a volunteer pig. Done. Side quests : a1RDiag_Slave : the meat slave management quest. Done. a1RSimzaDiag : Simza link quest to DA11 (Taste of death), if not already done by the player. Done. a1RMeatSupply : the quest for managing the Meat Cellar, and to tell to the player the shop in run out of Meat and have to fill it. Also a dialogue for obtain free meat pies from Simza, and to sell meat pies to other people. Done. a1RPunishment : the sanction for attacking your master. Done. a1R_Rep_Delivery : deliver some meat pies to Inn owners. NPC : Carnificina : Vampire lord, a member of a cannibal faction with special abilities. Maya, Othor and Taramis : Vigilants Of Stendarr. Simza : a Slave, disciple of Namira. Lamae Bal and Camilla : Vampires Armina : a necromancer. Lamiae Dres : a nice vampiric Bard. Frigg, priestress of Mara, foe of Carnificina Some strange customers Factions : a1RCarnificina faction : Carnificina, apprentice, and slave. a1REnemies : opponants of Carnificina Faction. a1RMeatSlavesfaction : The farm Meat Slaves Faction. Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Submitter Delzaron Submitted 06/07/2015 Category Quests Requires SexLab, ZAZ, Fuz ro Doh, Dawnguard Special Edition Compatible  
  13. View File 14.0 RC1 (Definitely) requires save cleaning or new save. Too many changes to the mod won't upgrade right on their own, either start a new save or follow the save clean tutorial down below. It's likely more changes will require more save cleaning between 14 RC1 and final 14 release 13.9.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work. This includes 14.X I accidentally made UIExtensions a requirement, you can download it HERE at the Nexus and I'll see about fixing it in the future. Here to stay as requirement, too useful. If the mod doesn't start, make sure this is installed. VERSION 11.0 specific notes: Isle of mara detection is incomplete, DE turns itself off when you get sent there, and I suggest you leave it off unless you want DE to interrupt that mod's gameplay, Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly. If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list. Description/summary: Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave. This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality 13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on. Overview of changes since Chase's last 1.04 release: Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not. Frequently Asked Questions: What happens if I don't have any optional mods? No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery. Can you explain the Vulnerability system? The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such: 0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance) The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting. last updated: 4/2016 What is Morality? Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it. There are options in my menu for mods that I do not have that are turned on but greyed out, is that bad? If they are greyed out they are inactive, even if they are marked as turned on. There are options in my menu for mods that are greyed out, what mod am I missing? Not all greyd out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet. Why is there a training plug in this mod? Chase put that there, I don't know what he planned for it but I don't want the headache of trying to remove it finding out it causes issues. Since I can't control orgasm through sexlab I don't really have a use for it right now. Why should I use this instead of Cursed loot? Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC. Do I need the original mod (Deviously enslaved)? No, DEC is standalone, and does not require the original Deviously enslaved at all. Is this mod lighter than the original Deviously Enslaved? Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses: Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number Increase the cooldown between attacks Turning off Slavetats detection Turning off Alternate Chest slot detection Leaving arousal detection on faction instead of function Limiting how many items you wear and carry with you in your inventory Turn off follower finds items in chest feature, heavier than it looks Reduce the number of mods DEC looks for, but that's silly What do I need to do when updating from a previous version? Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool works pretty well with Deviously enslaved to clean old versions off of a save. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset. How do I save clean? Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you don't have crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * Do the same for Script instances * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes For save tool: * Make a hard save when DEC is uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes Or: * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed. If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past. I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over What is "Armbinder conversation" and why does it never seem to activate? Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing. Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named? Lazy. DEC doesn't work, what's wrong? Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui) Common reasons DEC is working but you aren't being approached: NPCs don't have high enough arousal, lower the threshold or find some way to warm them up NPCs have too high of morality, lower the threshold in the options or change the character morality through console NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave. You have a quest active that DEC uses to check if the player is busy, finish the quest Those weren't the issue! AND/OR you cannot see debug info in the console Describe what is wrong and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Mods that DEC connects with (slavery): SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum. Incompatible mods: Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod. * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden 2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, and I don't know how else to get it. So far, I don't know of a more accurate way to fix it from my side, ask the dev from that side if there's anything that could fix it. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings TODO: Find a good image to use for mod icon TODO: Find someone who wants to write dialogue TODO: Figure out minimum requirements for mod versions TODO: Find out why every time I edit this page paragraphs get extra new lines Permissions: DEC is now licensed as GPL 3.0. Thanks to: Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my shit Everyone else who has helped me when I couldn't figure out the solution to a problem myself Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47 Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/ Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size Submitter Verstort Submitted 10/22/2015 Category Dialog Sex Requires SKYUI(for MCM), Sexlab, Sexlab Aroused, Zaz animation framework, Devious Devices (assets,integration,expansion), UIExtensions Special Edition Compatible No  
  14. Making a slavery mod focusing on the player as slave side (figures F4SS and Abduction should be plenty for the slaver side). Torture Devices and Devious Devices are optional integrations (but important, you'll miss out on more than 50% of the content without them). All suggestions and ideas are welcome. I'm working on it right now so if an idea sounds good and/or get suggested by a lot of people, it's very likely I'll implement it. Things it will definitely have, though ideas on details of them are welcome: After a violation (FP Violate), you either get enslaved by your violator or get sold to a slaver, who trains and auctions you later. I'll probably also make a 'cheat' NPC somewhere to talk to to volunteer yourself as a slave just so that the mod doesn't require FP Violate. Slave training Slave auction You have a specific master, but generally you're slave to a faction Obedience/ Resistance mechanic Escape mechanic Sex Spanking Nude cage/cat fight (If TD is installed) Interaction with torture devices. Torture devices are placed dynamically in your master's home cell. (If DD is installed) Forced to wear devious devices (If FP Prostitution is installed) Forced to whore yourself out for your master. How does your master keep watch on you though if he's like a raider that cannot go into the city? Especially need more ideas about the slave tasks that you are forced to do by your master + gameplay mechanics (so it's not just repeatedly sex > spanking > go to that torture device > wear that devious device > back to sex) Also, how does your master restrain you if both Torture Devices and Devious Devices optional integration is off? Drug or something?
  15. View File Description This is an add-on for Sanguine's Debauchery mod. Ever got enslaved and thought to yourself, well this is not that bad, I can just wait until the nightfall and pickpocket my Master’s key while he/she is asleep and I’am free again. Well no more, this mod adds cages to a some of the bandit locations so now when you get enslaved the Master will put you in a locked cage from 0:00 to 8:00 so good luck escaping from that. The masters everywhere will thank you, for now they can get a good night sleep to build up their strength they’ll need to whip and do unspeakable things to you all the following day. I NavMesh out most cages so NPC wont act like retards and try to walk right through them. This mod also adds some badass NPCs to various locations - configurable in the MCM. Requirements SkyUI .::. As of SDc 2.5. Install/Uninstall Use a mod manager, or go to your cage right now! Cage Locations Broken Tower Redoubt Swindler's Den Serpent's Bluff Ruins Cragslane Cavern Morvunskar Cronvangr Cave Lost Knife Cave Movarth's Lair Karthspire Redoubt Robbers Gorge Blackreach Fort Neugrad Gallows Rock Chillwind Depths Deepwood Redoubt Lost Valley Redoubt Brinewater Grotto Faldar’s Tooth Redoran’s Retreat Cracked Tusk Keep - New jail. Cragwallow Slope - New jail. Bilegulch Mine - New jail. Nilheim Tower - New jail. Valtheim Towers - New Jail and Cage. Uttering Hills Cave - Cage. Fort Snowhawk Prison - reversed doors Volkihar Keep - Changed the prison cells. Fort Greymoor Halted Stream Camp - New long cage. Redwater Spring - Fixed existing jail. Mor Khazgur Cellar - New jail. Driftshade Refuge - Cages The Katariah - Fixed jail door. Fort Sungard Annex - Fixed jail door. Druadach Redoubt Cave - Fixed cage. Cronvangr Cave - Cage. Driftshade Cellar - Jail. Pinemoon Cave Embershard Mine Brittleshin Pass Fort Dunstad - Jail. Orphan's Tear - Jail. Darkshade Silent Moons Camp - Bridge cage. Dragon Lair Winter War - Fixed jail door. Shriekwind Bastion - Jail. Traitor’s Post. Hag Rock Redoubt. Knifepoint Ridge. Treva’s Watch. Dead Crone Rock - Bridge cage. Treva’s Watch - Jail. Bleak Wind Bluff - Jail. Mistwatch - Jail + cage. Bannermist Tower. Pride of Tel Vos. Bloodskal. Strident Squall. Bloodskal Barrow. Dawnstar bandit camp. More to come! Credits jbezorg – for the original SD (this one is hard core, i.e. every morning the Master would whip the shit out of you when letting you out of the cage). Master! http://www.loverslab.com/files/file/84-sanguines-debauchery/ skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/ nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/ Update Log 3.02 Added .::. Cage to: <> Dawnstar bandit camp. Added .::. Badass bandits to, <> Dawnstar bandit camp. Added .::. A patch (WIP) that should disable the badass NPCs even in the latest versions of SDc. Do not use the patch if you like to keep the badass NPCs in your game. Changed .::. One of the cages at Red Eagle Redoubt. 3.01 Added .::. Cage to: <> Bloodskal. <> Strident Squall. Added .::. Jail to Bloodskal Barrow. Added .::. Badass bandits to, <> Bloodskal inside and out. <> Strident Squall. 3.00 Added .::. Jail and badass bandits at Pride of Tel Vos. Added .::. Necros to Fort Kastav. Available only before fort liberation. 2.93 Added .::. MCM toggle for the teleportation FX used when a Badass NPC dies, as requested by @atreyatan. Added .::. A separate .esp that is Badass-less , as requested by @Ursur1major. 2.92 Added .::. Badass bandits to the following locations, <> Fort Neugrad and Dunstad. Available only before choosing a side. 2.90 Added .::. Cage to Mistwatch. Added .::. Jail to the following locations, <> Mistwatch. <> Bannermist Tower (reversed existing doors). Added .::. Badass bandits to the following locations, <> Mistwatch, available only after vanilla quest is completed. <> Bannermist Tower. Added .::. Badass necros to Brittleshin Pass. 2.80 Added .::. Cage to the following locations, <> Traitor’s Post. <> Hag Rock Redoubt. <> Knifepoint Ridge. <> Treva’s Watch. Added .::. Long cage to Dead Crone Rock. Added .::. Jail to the following locations, <> Treva’s Watch. <> The bandit camp just north of Whiterun. Yes, the one with the horse. <> Bleak Wind Bluff. Added .::. Badass bandits to the following locations, <> Traitor’s Post. <> Wreck of the Winter War. <> Knifepoint Ridge. <> Treva’s Watch, inside and outside. Added .::. Badass Foresworns to Bleak Wind Bluff. Changed .::. Reversed doors in Cradle Stone Tower, to convert it to a jail. 2.77 Patched .::. Removed staffs from the dead Forsworn, as suggested by @RJLbwb. Patched .::. NPCs spawning not limited properly by the settings in the MCM, as pointed out by @bicobus. Added .::. More variety in spawned NPCs. Changed .::. Forsworn 'Use SDc Armor' check in the MCM will now add only weapons to the spawned Forsworn, no armor and it is now checked by default. 2.76 Warning .::. Stay away from Dragonscale armored NPCs. Their weapons are quite potent. Patched .::. Cracked Tusk Keep jail rendering problem. Added .::. Jail and vamps to Shriekwind Bastion. Added .::. Badass bandits to the following locations, <> Pinewatch <> Driftshade Sanctuary Changed .::. NPCs stats. Might be weaker/powerful now, not sure. 2.73 Patched .::. NPC counter not counting correctly when a large number of NPCs are loaded at the same time. Patched .::. Not all available vamps showing up in the Redwater Den. Patched .::. A deleted navmesh showing up in TES5, as pointed out by @Otaku2013. Added .::. New MCM option to enable NPC load for each cell. Added .::. New MCM option to limit how many arrows the NPCs get. Changed .::. Nothing. 2.70 Patched .::. Reversed the way jail doors open in Fellglow Keep, to make them compatible with SD. Patched .::. The badass forsworn not respecting the MCM limit. Added .::. Badass bandits to the following locations, <> Bilegulch Mine <> Embershard Mine <> Uttering Hills Cave <> Fort Snowhauk <> White River Watch Added .::. Badass necromancers to the following locations, <> Cragwallow Slope <> Morvunskar <> Fellglow Keep Added .::. Badass vampires to the following locations, <> Bloodlet Throne <> Redwater Den <> Mara’s Eye Pond <> Movarth’s Lair <> Pinemoon Cave <> Broken Fang Cave <> Cronvangr Cave Changed .::. Nothing. 2.60 Added .::. Badass forsworn to the following locations. <> Lost Valley Redoubt <> Serpent’s Bluff <> Broken Tower Redoubt <> Karthspire Redoubt <> Bleakwind Bluff <> Red Eagle Redoubt <> Dragon Lair <> Druadach Redoubt <> Bruca’s Leap <> Harmugstahl Exterior <> Hag Rock Redoubt Exterior/Interior <> Hags End <> Lost Valley <> Dead Crone Rock <> Wilderness Added .::. Since there is really only one kind of forsworn armor, I added a MCM option to have the badass forsworn use SDc armor, i.e. Ebony, Dragonscale. Lore fans can turn this option off to get the default forsworn armor. Added .::. Bedrolls to most cages. Changed .::. Broken Tower Redoubt cage to a cozy jail cell. 2.5 I have added an MCM menu to help control those bad ass bandits added by this mod as requested by @Punga and in not so many words by @nightwolf, and others. <> MCM option to disable/enable bandits on cell load. Will not disable bandits already loaded - to protect your Master. <> MCM option to limit the number of bandits spawned per cell. It has some limitations, i.e. if you set the limit to 3 bandits and leave the area (by fast travel or going in an interior and out again) without killing them, when you come back 3 more bandits will spawn. This will continue up to the number of bandits set for that area, usually around 10. Also, if you set it to say 4 bandits and fast travel to Silent Moons Camp and all 4 bandits were loaded (you can see this in the MCM 'Debug' page) and then walk to Halted Stream Camp (basically next door) no more bandits will be loaded for that camp. You would have to fast travel there for those bandits to load or reset bandit count from MCM 'Debug' page. <> MCM option for the bandits to use high level armor/weapons i.e. Ebony, or vanilla i.e. leather. <> MCM option to reset the mod. <> MCM option for logging. <> MCM option for screen messages. <> MCM option to show SDc version installed. <> MCM option to track and reset the No. of bandits that have been loaded in a cell. SDc bandits only. <> MCM options for future expansion for vampires, forsworn, necromancers etc. <> MCM option that will fetch you a Mars chocolate bar. 2.1 Added PC leveled badass bandits (to ensure your enslavement ), to the following locations, Swindler's Den Halted Stream Camp Orphan's Tear Silent Moons Camp Valtheim Towers 2.0 Fort Snowhawk Prison - reversed doors. Volkihar Keep - Changed the prison cells. Fort Greymoor Halted Stream Camp - New long cage. Redwater Spring - Fixed existing jail. Mor Khazgur Cellar - New jail. Driftshade Refuge - Cages The Katariah - Fixed jail door. Fort Sungard Annex - Fixed jail door. Druadach Redoubt Cave - Fixed cage. Cronvangr Cave - Cage. Driftshade Cellar - Jail. Pinemoon Cave Embershard Mine Brittleshin Pass Fort Dunstad - Jail. Orphan's Tear - Jail. Darkshade Silent Moons Camp - Bridge cage. Dragon Lair Winter War - Fixed jail door. Older Updates Submitter Inte Submitted 09/05/2014 Category Other Requires DLCs, SkyUI Special Edition Compatible No
  16. View File Devious Followers (Beta) So do you want your followers like your Devious Devices? Do you want a Slavery system that lets you play the game but also humiliate you and tie you up? This is hopefully the first of many player slavery mods/encounters I hope to make. Requirements How it works and Content so far. Mod won't start until you get the idle line "Nice to meet you huni...." or "if you hire someone with debt" Follower Debt system -> Debt Enslavement Then your follow will NOT leave you until she is payed off (need to pay 100 after "nice to meet you...") Then every X hours your follower will say "... my fair share" this will update your debt based off your MCM setting Then if you break X amount of debt you follower will enslave you and want you to follow certain rules. If you break the rules they will punish you, take gold,add debt make it harder to get free. Your follower can remove other Devious Devices from you. When Free - Any normal gag, blindfold, arm bondage but if you have a none normal device they won't touch any in fear of being cursed When Enslaved - They only remove devices that stop you following the rules and to make them money Warning tho - if you end up in something More Devious your enslavement rules change(get worse) and they will only untie your hands if they can (don't get stuck in a heavy yoke) Once you get out of the more devious device once your follower notices they'll bump you back to being a normal slave. Follower playing games with you. While being played with debt will not increase. Once you hit half the enslavement debt, your follower will take advantage of you under certain conditions. Currently 2 atm. Devious Deals. So when your debt is mounting and you need a break, your follower will offer you a deal to reduce it but you'll need to buy out of the deal before you can get the follower to leave. Don't worry they are all designed so they are fun.... for your follower . Need to take breaks. There is a willpower system (lowered by rape and even more by devices) and the follower has lives (they won't die but you'll get more debt if you don't let them recover), if you get 6hrs + rest the follower will recover there lives and you'll recover some willpower that said if you haven't levelled or are still locked in devices you won't. Known Issues Other follower mods/SD (MCM menu has pause and a dialogue toggle (Full mode and Lite) that should fix most issues tho) Plans for future 1.0 Aims! 2 more games (like 3) for the 500-1000 Debt area when you are wearing something your follower can take advantage of these will last 10 mins or so of play time. 2 more Slavery systems ^^ Permission Finally the thanks... whew Lastly sorry if I done something I shouldn't. Please give feedback bad or good it's my first mod so no idea how good/bad the way I made it is. 0.9c Missing textures added. If your willpower is lower than 6 then games will happen regardless of debt (u still need to have the device that triggers them though) 0.9b Minor bugfix, some dialogue tweaks. Actually uploading the esp (0.9 and 0.9a both had the esp for 0.896 soooo yea that's why it didn't work.....) Missing script made not missing. 0.9a bugfix quest stall fix 0.9 New follower game Personally, I think this could be better still i think people will enjoy it anyway. i probably not improve this(the added followers game) in the future cause I'd rather make new stuff. Bugfix - I've fixed a few game breaking bug where quests would just stop. Bugfix - My mod made followers killable.... now they should be unkillable. Bugfixmayyyyybeeeee - CTD when talking to statues might be fixed now. Submitter Lozeak Submitted 08/07/2017 Category WIP / Beta Requires Special Edition Compatible
  17. Maria Eden

    View File Maria Eden - a forced prostitution and slavery mod Disclaimer: This mod often gets fuzzy because it allows to bind every NPC into complex quests - even those who are part of other running quests. If you keep this in mind and avoid NPCs with running quests everything becomes more stable. For me it is easier to add some cheat and escape options than to figure out in which quests and scenes a NPC is bound. Especially since Papyrus functions like NPC::GetCurrentScene() doesn't work reliable. Don't play ME if you want to follow any vanilla quest - my intention with ME is just having a kind of unique BDSM experience. Have some funny moments with ME but disable ME if you really want to play Skyrim... Interoperability with other Mods is not the main focus of ME. I want you to be part of a freak show full of submission and humiliation - like a movie where you can be one of the actors. Instead of spending much time in fixing interoperability issues I prefer spending time in new scenes. Update your Sexlab first (1.62 is needed!) German version is to big for LL, it is stored on Mega now, I don't want to split it. Don't forget FNIS after installation or update! === Enderal === Locations : Information about ME plugins === Features : Voice === Features : Player Slavery (consensual) === Features : Player Prostitution === Features : NPC Prostitution === Features : Game mechanics === Features : Bob the Builder === Installation === First Steps === Troubleshooting === Thanks to === Last words Submitter zaira Submitted 02/05/2016 Category Quests Requires Sexlab, Zaz Animation Pack, Fuz Ro D-oh, Jaxonz Positioner, UIExtensions, Devious Devices Assets Special Edition Compatible
  18. View File This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex. Upgrading Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade. You can upgrade during a playthrough in progress. When upgrading to 1.04 or higher from a previous version in a game in progress, you may notice some stuttering or script lag during play as the internal data structures are rebuilt. To force a complete data rebuild and get it over with: open the MCM menu and view the list of house and camp slaves. Always run FNIS after installing a new version! How to play with Home Sweet Home Setting up a house or camp to keep slaves in: You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves. The different kinds of tokens are for: A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves You can have up to 10 permanent slave camps / house cells total. To use a token (make sure you have only one, for some reason they do not work when in a stack): Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp. To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu) - Regular sandboxing takes place around the House marker - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave. - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space) House Slaves: Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to: Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home. You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one. Adding furniture to your house When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home. If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them. Slaves will also make use of the torture devices and statues from I'll Take The Display Model Managing large amounts of slaves: the taskmaster If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can: Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential. Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests. Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone. This feature is still new and there are some issues to keep in mind: Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up. Placing and Using HDT Chains When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this. To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains. Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following: When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them. Holding Cells for Town Houses: You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following; A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token. Using Markers: You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing). To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue To tell her where to go, use "Go where I tell you". Tips: House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage Securing your camps: Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens. Quests: There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo. The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps. If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod. Locations: There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline. Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days. Auctions: After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction. Training: Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command). A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill. Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress. MCM Options: An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without. Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you. Requirements: ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions) Optional / recommended: FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH. Always run FNIS after installing a new version! New Installations: Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins. If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods. Upgrading from previous versions: Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files. Optional Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all. Known issues: During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process. License: CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits. Submitter Musje Submitted 04/22/2016 Category Other Requires ZAZ Animation Pack + Assets, Paradise Halls vanilla 0.7.3 + patch or PAHE 0.1g, Hearthfires, Fuz Ro D'oh Special Edition Compatible  
  19. View File New in 5.x - Things in the Dark is included this time. Your SD master should teleport outside with you. Your Lola master will be in the room (you will have to pick one and make them a follower). Version 5.3 - SD masters will once again begin in random spots around Skyrim. Fixed the blackout issue with Things in the Dark. If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version. Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Framework version. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it). Updating If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work. ___________________________________________ Description I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed. "She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!" And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later. No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over. This is a slave auction mod. You will get sent to the auction via any of these: Angrim's Apprentice: Do what you're told or else... Content Consumer's Alternative Starts: Start your game ignobly. Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work. Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit! Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off! Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell. Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title. Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards. Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen... SLUTS: Be diligent in your job or they'll find another job for you. Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side. SL Kidnapped: It's late at night. There's no one around. Or so you think... However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL. __________________________________________________ This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order): Arbiter Bane_Master CGi CliftonJD DocClox Kana Red Legume There has been much help from many others as well (see the list of thanks at the bottom). __________________________________________________ Slavery Mods NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave. Captured Dreams Shop - with thanks to Veladarius Devious Cidhna (the pirate quest) - with thanks to stobor Deviously Cursed Loot - with thanks to Kimy Heroine in Distress - with thanks to Quisling Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities) Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira Quick as you Like - with thanks to DocClox Raven Beak Prison - with thanks to Guffel Sanguine's Debauchery Enhanced - with thanks to Skyrimll Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time. Sexlab Stories (Red Wave) - with more thanks to Skyrimll Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original) Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic Submissive Lola - with thanks to alexvkj Things in the Dark - with thanks to Delzaron Wolfclub - with thanks to pchs ______________________________________________________________________________________________ A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher. . ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape. YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual. YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city. Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement. Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium. _______________________________________________________________________ Requirements Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods. Unless you want the leash system, in which case you also need Devious Framework and its dependencies. This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that... That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug. ________________________________________________________________________ Connecting your mod to Simple Slavery Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox): sendModEvent("SSLV Entry") Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2. To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually. ________________________________________________________________________ Big pile o' thanks: Many many many thanks to Bralor Marr for building and allowing me to connect to Death Alternative. Thanks to Veladarius and arbiter for (very very) patiently helping me find the solution to the Captured Dreams problem. Thanks to aqqh, crash-hawk, mrtauntaun, candiru, and TheWitchKing123 for helping me find the auction bug. Thanks to kenjoka, ravelen, and gaggedgirl123 for helping to try to fix the @#$% fall through the floor issue. Thanks to Bane_Master for actually fixing the @#$% fall through the floor issue, and for making DA optional. Thanks always to Content Consumer for invaluable testing and suggestions. Many many thanks to vpoteryaev for the MCM and the much cleaner code. Thanks to Skyrimll for ongoing help, not only with connecting with SD, but with general modding questions. Thanks to Kana Red for fixing the floating scenarios issue and the Wolfclub connection and the million and one other things he has taken upon himself to build and/or improve. Thank you to nicolasslee for the Chinese translation. Thank you to DocClox for the code for other mods to connect to SS, and for the bridge to SLUTS. A big thanks to Aim4It for making a fomod. Even though I ultimately didn't use it, I very much appreciate the thought and effort. Thanks to Xluxlu for the background sound. Thanks to CGi for the FOMOD and German translation. Thanks to CliftonJD for finding the Raven Beak error and for all the help answering questions on the support thread. The man knows this mod better than I do. Thanks to Legume for giving so much of his time and expertise _________________________________________________________________________________________________ Complete change log ('cause, why not?) Submitter jfraser Submitted 02/05/2014 Category Quest Requires Zaz Animations, Fuz Ro D-oh Silent Voice Special Edition Compatible
  20. Sexout Tryout

    View File "Nobody's dick is that long, not even Long Dick Johnson, and he had a fucking long dick. Thus, the name." - Cass Stable Release: SexoutTryout - 17-JUL-2017 !!!REQUIREMENTS!!! SexoutNG Beta (ALWAYS USE THE NEWEST VERSION, BECAUSE I AM) Sexout SCR SmallerTalk or SmallTalk Old World Blues DLC Honest Hearts DLC And anything those requirements require! Tryout is a lore-friendly mod that puts contextual sex into Fallout: New Vegas. Named after the part of the game where the Legion slave Siri says to a female player character that Legionaries were talking about "trying you out," it has several hooks into the vanilla story, and expands on sexual ideas found in the base game and other Fallout titles - and adds some twists of its own. Tryout is geared mainly towards situations involving female player characters, but there's also opportunities for male player characters to have sex with prostitutes and slaves. I'm a straight male, so there isn't much gay content - though I welcome anyone who wants to add it to make their own plugin. WHAT EVERYTHING DOES There are three parts to the mod. Each has a date after them to help you know what was updated and when. The SCR datapack is going to see the smallest amount of updating while the main package will see the most. TryoutMain This is the main mod, containing the ESM and ESP files you need for the basic functionality. They are SexoutTryout.esm and SexoutWorkingGirl.esp - the esp is set as a master file so people don't lose progress in the upgrade. IT IS VERY IMPORTANT IF YOU'RE UPGRADING FROM A VERSION OF TRYOUT PRIOR TO 22-FEB-2015 THAT YOU UNINSTALL YOUR OLD VERSION VIA FOMM OR WHATEVER MOD MANAGER YOU USE. UPGRADING FROM A VERSION PRIOR TO 22-FEB-2015 WILL ERASE YOUR CURRENT PROGRESS. The plugin SexoutTryout contains several quests, in addition to random approaches for solicitations of sex from various factions. If you don't want to be approached by a particular faction, set the approach rate to 0 in the MCM menu and that will turn the scanner off for them. This will not disable quest or other content, but will stop the approaches. The factions covered by SexoutTryout.esm are the Legion, Powder Gangers, Khans, NCR, Kings and fiends. There is a summary of their content below. LEGION Legionaries demand sex from female characters if scanner is turned on. Female characters can become enslaved at the Fort for refusing Legionaries' advances or mouthing off to Mistress Marissa. Stay in bondage until they deem you worthy of freedom, or fight your out. Female characters can help Antony, Master of Hounds at the Fort, keep his dogs calm and disciplined. Characters of both genders can pay Canyon Runner for access to the slave pen at Cottonwood Cove to abuse the Weathers family. Male characters liked by the Legion can make use of their slave girls. QUEST: Whore of Babylon. Female characters can talk to Adficio Animicus at Cottonwood Cove to get started. POWDER GANGERS Makes the fugitives in NCRCF, Vault 19 and Primm demand sex of female players if scanner is turned on. Female characters can be enslaved at NCRCF and Vault 19. While you can fight, talk, or sneak your way out of these situations, sometimes patience is a virtue. Chloroform Sunny and Trudy during the quest "Run Goodsprings, Run!" to keep them alive for other uses. For female characters, there are now options in the "I Fought The Law" quest series to resolve most conflict with sex. QUEST: Customer Satisfaction. Deliver a customer satisfaction survey from Harvey Zaz to Epstein in Vault 19. QUEST: Walk of Shame. Escort Sunny Smiles to NCRCF. QUEST: Let's Go To Prison. Talk to Sergeant McGee about infiltrating NCRCF. QUEST: Have It Your Way. Help Francisco Flambe make Primm his kind of town for an alternate Vikki and Vance experience. KHANS Female character will be approached for sex if the scanner is on. QUEST: Golden Whored. Get "fucked in" into the Khans. KINGS Kings are always looking to party with cute girls. Will approach you with such offers as long as the scanner is on. QUEST: Whole Lotta Shakin'. Retrieve an important music collection for the King. NCR Talk to Major Dhatri at Camp McCarran to start your exciting stint as an NCR prostitute! Scanner must be turned on and you must be advertising for troopers to approach you; otherwise you can approach them. Dhatri will be able to give you special assignments after banging 20 random troopers. FIENDS Female characters will be approached for sex so long as the scanner is above 0. Female characters can become friendly with the fiends by giving in to Motor-Runner's demands. Male characters can barter drugs for sex with fiends of both genders inside Vault 3. Trade sex with Daniel for the Vault 3 jail key. After making friends with the fiends, talk to Cook-Cook. Play his game. After making friends with the fiends, talk to Violet. She will attempt to give you and your companions free puppies. After making friends with the fiends, talk to Nephi. OLD WORLD BLUES Visit the mysterious X-69 Research Station and acquire the most technologically advanced dress in history, created by the Think Tank at BIG MOUNTAIN! Gain the power (or curse!) to become irresistible to lobotomites! SexoutWorkingGirl.esp Prostitution part of the mod. Ask the Gomorrah receptionist if they're looking for talent, tell James Garrett he needs more girls, or talk to the Vikki and Vance floor manager if you completed "Have It Your Way" and the rest should explain itself. When you're done whoring, talk to the NPC again to exit whore mode and receive your payment for the shift. You can freelance inside of casinos, but it's frowned upon and will see you kicked out on a first offense and attacked if you try it again. You can also offer your services to the Bright Brotherhood and Jacobstown, in addition to random gamblers outside of casinos. This mod also allows you to approach Gomorrah prostitutes for sex, regardless of your or their gender, and also get whores for your companions. When hiring prostitutes, the sexual orientation of the your companions is respected (you can't make Arcade bang a chick, or Veronica a man) and the player is free to have sex with prostitutes of either gender. TryoutAudio, Textures and Meshes These packs contain all the audio, mesh and texture resources used in Tryout. Download this or you'll get a bunch of red triangles and glitchy textures on the mod's outfits. Doesn't get updated every time the main mod does. TryoutSunnyCompanion This is the Improved Sunny Smiles companion specifically tailored for Sexout. If you're used any version of the Sunny Smiles Companion from the Nexus, overwrite it with this. This currently supports Sunny as a normal companion, and also gives you the option to take her as a slave if you help the Powder Gangers during Run, Goodsprings, Run! KNOWN ISSUES If you re-engage in dialog with Motor-Runner after the very first time he has his way with you, you'll need to repeat the sex sequence. This won't harm any of the stuff you have in the locker; my recommendation for the first time he does you is grab your stuff, leave and come back the next day if you want more. CHANGE LOG 07-17-2017 Changes/Bugfixes: - The companion list will only now display when offering a companion to an NPC. - If the player is having sex, partners who can't get with them will now randomly pick a companion from an array. If the companion they pick isn't dtf, they'll jerk off. Special thanks to Doctasax for helping me with the array handling! - The companion array now clears and regenerates when the game is initially started, reloaded, or the player teammate count changes. This should prevent duplicate/invalid entries in lists and for sex targets. Known issue: - The opening to Honest Hearts might look a little weird, and Searchlight Airport has some changes to it in preparation for upcoming, but unfinished, Tryout updates. Given the amount of people who have voiced their displeasure with the way companions were being handled, I figured it was important to get this out as quickly as possible. Previous Changes: OPTIONAL MODS Populated Casinos: Adds numerous patrons to casinos. In addition to helping with immersion, it gives you several more clients in the Gomorrah and Atomic Wrangler. Playable Companion Clothes: Makes the companion armors playable so you can dress them, or undress them, however you like. This spot used to recommend KDC's mod that did the same thing, but it looks like he removed it from Nexus. This is a from-scratch remake by me. Bodymorph: An awesome mod by AJ and Prideslayer. Allows breasts to change size during milking if you install it. CREDITS One of the things that's truly marked the project is it's been a community effort since it's inception as Workgirl Tryout. Below are all the people who have worked on something that got jammed inside of here. Loogie for dialog, clothing meshes, scripting, and SexoutTryout itself UDLR for Sexout Prideslayer for SexoutNG, major scripting overhaul of Tryout, dialog and maintaining this during my hiatus Orangey and Ustesting, whose work this was originally based off of Bromm83 for most of the scripting of advanced systems, porting from Sexual Innuendo to Sexout zippy57 for MCM support and scripting help, and for rescuing my mods during my freak out Riggswolfe for major scripting help Astymma for Smallertalk and other scripting help Jaam for making Working Girl work and other scripting help Chase Roxand for scripting help Evilrunner for fixing the hole in the CaliL body's foot User29 for making the slave corset fit better Revanag for Type 3 bouncing bodies Iron_Jack for the NCRCF Powder Ganger enslavement sequence Halstrom for Sexout Common Resources Mastercchris for his ZAZ stuff Brocules for the Type 3M versions of the Tryout outfits ChancellorKremlin for dialog Jonas for letting me use the resized top of his sexy sleepwear as part of the showgirl outfit. NatanusLikens for locating the source of the PG Scrambler issue Destynova99 for dialog mojodajojo for script fixes and bughunting NismoMan for perk icons Kozzz for outfit meshes/textures Nagothm and Alex3474 for meshes/textures The lovely Nightwynd for supplying the pictures in Vault 19 AJ and Prideslayer for Bodymorph Exeter for making clothing a lot of my outfits are based on. YOU for bug reports and for playing! The lovely and talented LadyM for providing the voice of Mistress Marissa km678 for compatibility patches for popular mods Doctasax for help with array-related scripting AND A SPECIAL THANK YOU TO MY EVERYONE WHO SUPPORTED ME ON PATREON! Submitter Loogie Submitted 10/28/2014 Category Quests Requires SexoutNG, SCR, SmallerTalk, Old World Blues
  21. View File Originally a personal mini-mod put together for a new playthrough it gradually grew with tweaks, fixes and some new functions so I decided to clean it up a bit and release as an alternative "flavour" of Abduction. Disclaimer - This is a very work-in-progress WIP project and as such comes with no guarantees or warranty regarding safety or function. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road TLDR: Makes it possible to clone NPCs Institute style and have the result work as a settler or basic follower Differences No edits to NPCs required - Eliminating both the risk of conflicts as well as making anyone abductable No DLC requirement - Works with any version Abduction collar removed - Tied to above, replaced with non DLC asset - the "DNA sequencer" Abduct and restrain perk actions removed - NPCs are now captured by having the DNA sequencer put in their inventory. Now any mod or way that makes it possible to access NPCs inventory like reverse pickpocketing or Knockout Framework can be used to capture with. Knockdown spell removed - No longer needed. For those who still want to abduct NPCs in a state of vulnerability there's the "Simple Abduction" mode will allow instant cloning of sleeping, bleeding out, restrained or paralysed targets Holotape menu removed - Added a MCM interface, the slow and clunky terminal interface is finally gone Perk toggle - Hotkey support added making it easy to make the actions only show when needed minimizing conflicts with other perks and mods Improved voice management - NPCs detected as settlement vendors, doctors or radiant quest targets will automatically be assigned a compatible voice. No more silent stare "conversations" Improved maintenance - Now completely event and on demand driven making it near instantanous and very resource friendly. Custom outfit system reworked - Only one variant is now supported but it should now work better with weapons If a function present in Abduction isn't mentioned above it's likely not included in this version, it's Lite after all. How to use Craft a DNA sequencer at any chem station Sneak it into a NPCs inventory That's it Notes No dialogue to trade or control NPCs - Default raider, gunner or other NPC voicetypes don't have support for much dialogue besides shouting combat stuff. To access their inventor and other functions make sure to have the perk option enabled and use the quick menu options instead. Keep in mind if the clone is recruited they'll have the basic follower dialogue options so if that's all you need use the perk to recruit them and then toggle it off again. Can't add weapon ammo to outfits - Since it's not possible to equip ammo and trigger the Event necessary for the outfit system to detect it you have to hand this out manually. There's also a console workaround by using the console command "player.equipitem ammoIdHere" to forcibly equip and get it added Weapons should spawn with a few bullets which is all they need for infinite ammo to work. Can't change the appearance - Due to the way clones work they'll always keep the appearance of the original. You can however edit the target before abduction (provided they support it) and that'll be passed on instead Resurrected NPCs are stuck in one place - Death will often screw up their AI but it can be fixed by targeting them in console and type "resurrect 1" NPCs walking away when editing appearance - Recruit them and tell them to stay put. Also keep in mind moving too close can trigger the default behaviour of moving out of the way. Also keep in mind editing resurrected NPCs before applying the stuck fix (see above) is a good idea since it keeps them in one place (Win10) Mod won't isn't loaded or don't work partially/at all - Try renaming the esp. Seems the word "abduction" is on some of Microsoft blacklist so it's blocked from loading properly 0.10.0 Notes below. Leaving this up in case someone wants to use the old version requiring edits. Offers more functionality at the risk potential conflicts with other mods changing the NPCs or reverting them back to hostile behaviour To get more diversity in your ranks of "volunteers" I highly recommend Unique NPCs and Better Settlers 2.0 Since I made this for myself I haven't tested it with any other mods or game mechanics than the ones I use. For example the arena fight system, Nuka World settlements and mixing non-abducted settlers with abductees isn't. Should these or other game functions not work with an abducted the only advice I can give is to unregister the NPC to release them from this mod and try again. Source included. Papyrus log keyword to filter for is "AbductionLite". Feel free to tweak or change things for your own use. This is a Loverslab only release, please do not upload this or modified versions elsewhere Submitter LazyGirl Submitted 01/20/2018 Category WIP / Beta Requires MCM
  22. View File Note: Do not Rush this mod or you might break the quests. Wait for the dialogue and all the prompts to finish. This is basically a female version of ffabris Being a Guard quest, with a less silly story involving... blackmail, mystery, slavery, humiliation, stalkers and rape. Brief Story Explanation Start the quest by speaking to any guard in Whiterun (within the city). Mods required - Unofficial Skyrim Legendary Edition Patch, SexLab, SexLab Aroused Redux, Dragonborn, Dawnguard, Heartfire, FNIS, XP32 Maximum Skeleton Extended, HDT Physics Extensions "Before the Storm" must be completed, or use a mod that removes the quest, such as Skyrim Unbound. You must be a thane of Whiterun, and you also need to have enough male guards available. Up to 4 are needed, depending. Problems by Priority The captain shows up invisible during Part 11. The Sleeping Giant scene between Gata and Orgnar will not play. Cum outfit will not stay equipped on Gata during A Guard in Distress quest. Grammar and story tweaking.l The first sex scene won't make sense. If anyone knows of an animation involving the player getting a physical or some sort of an examination, please let me know! Future Features Vanilla, voice acting. Quest Rewards. Installation Drag and drop into your data folder. Run FNIS tool. Activate the Esp in Nexus Mod Manager Update (From 0.93 to 0.94) Simply overwrite everything Quest Help & Questions Bodyslide Possible Conflicts Anything that drastically alters the interiors of the Whiterun guard barracks or jail, Riverwood Sleeping Giant Inn, the river edge between Riverwood and Half-Moon Mill, near North Shriekwind Bastion. Incompatible SkyRe Credits Being a Guard, by ffabris Static dishes and food resource, by Tamira Ready Clutter and Furnishings, by Lilith NOTE: Any and all help is greatly appreciated. I uploaded this mod simply so I can get help completing it. Submitter Jenova23 Submitted 01/16/2017 Category Quests Requires Sexlab, Dragonborn, Heartfires, Dawnguard, FNIS, XP32 Maximum Skeleton Extended, HDT Physics Extensions, Sexlab Aroused. Special Edition Compatible
  23. View File Trapped in Rubber A rubber fetish mod This mod provides: Shiny Rubber Catsuits by mxwqtkl (fully integrated), original source for reference: http://www.nexusmods.com/skyrim/mods/41534/ More colors for the Shiny Rubber Catsuits: Cyan, light grey, dark grey, green, orange, pink, purple, yellow (the original had: black, white, red, blue, red/white and transparent versions) Ballet boots now also in "devious" variants (lockable using the Devious Devices framework) A framework that: Traps the wearer inside the catsuit when putting it on (cannot be unequipped) Fuses the gasmask with the catsuit when putting it on (cannot be unequipped either) Shows regular messages about what it feels like to be trapped in rubber Messages progress in three stage, e.g. first there's no sweating, then a bit, and then a lot. Chance for special messages when wearing a gag under the gasmask Wearing rubber increases actor arousal over time Framework currently only works for player character (but that's not a real problem, how would you know how someone else feels like anyway?) and works independantly from Devious Devices (except for the ballet boots, see above) [*]A questline/story woven around the catsuit/gasmask experience with focus on various fetishes, including rubber, of course. There are over 4400 lines of dialog. I took the time of one of my test playthroughs and it took me about 8 hours to complete the mod (already knowing where everything is and what to do and using fast travel). Donations: You are not required to donate. But if you would like to support me and my work, please feel free to do so. The more money I make, the more time I'll have to work on my mod. Every bit helps, so if you can't afford a large sum, don't worry. Just give what you can. You can send your donations via PayPal to greyspammer@gmail.com . There is also a Patreon through which you can support the mod on a more permanent basis (recurring payments). Current status: Overall, the mod is beta. The framework seems to be doing what it's supposed to and the story is complete. Future work will include bug fixing and adding features. This is my very first mod so I can not promise perfection. Rookie mistakes and all that. Requirements: ZaZ Animation Pack (http://www.loverslab.com/topic/17062-zaz-animation-pack-2014-08-29/) SexLab Framework (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159b-updated-0915/) SexLab Aroused (http://www.loverslab.com/topic/20193-wip-sexlab-aroused-v2014-01-24/) Devious Devices Assets (http://www.loverslab.com/topic/19865-devious-devices-assets/) Devious Devices Integration (http://www.loverslab.com/topic/21484-devious-devices-integration-08242014/) Devious Devices Expansion (http://www.loverslab.com/topic/35569-devious-devices-expansion-v113a/) SKSE (http://www.loverslab.com/topic/35569-devious-devices-expansion-v113a/) Fuz Roh D'oh (http://www.nexusmods.com/skyrim/mods/14884/) HDT Highheel System (http://www.nexusmods.com/skyrim/mods/36213/) and all subsequent requirements of the components listed above Recommendations: Player character should be a human female. I do not enforce any checks on that, but there is no male version of the catsuits (and no, I cannot change that). So I made the mod centered around women in rubber and the writing will assume you are female. Elves are theoretically possible, but elven ears tend to clip through the gasmasks. Haven't yet figured out if I can fix that. If it doesn't bother you, feel free to play an elf. Beast races are not tested and the additional colors have no armor addons for them (I was too lazy to set it up in the CK). Also, the writing does not reflect their specifics. The way I see it, beast races would require enormous work to support properly. Cats and lizards don't sweat, so a lot of writing would have to be changed. Leaving the question what else they should suffer while in rubber. Too much work for now. Apologies to all furry lovers out there. When you install the mod for the first time, starting a new save is not necessary (unless Evette San is already dead, see above). If you upgrade, you will likely need to make a clean save. While the mod is a work in progress and beta, I most likely will not take any measure to ensure you can upgrade from any version to any version without hitch. It would slow down development too much. Sorry, folks. The mod does not support followers. There comes a point early on when it will try to determine if you have followers and give you a semi-plausible reason why you cannot have them with you. I'm not sure how reliable that check is and it's only supposed to be a reminder, not a tamper-proof barrier. I'm sure there are ways around it. But the writing will always assume you are alone and ignore your followers. I strongly recommend sending them home for the duration of the mod. The catsuits and gasmask are only available for the CBBE body (again, I cannot change that due to lack of knowledge and talent). If the sudden change in body shape does not bother you, you can also play with a different body. I'm doing that myself, because I personally prefer the UNP body. So if some talented 3D artist out there wants to make an UNP variant of the catsuits, you can be damned sure I'll integrate them in my mod. The number of slotted NPCs in the Devious Devices framework should be set to 12 or higher for optimal experience. Let me know if that is too much for your system to handle. It works fine on my rig but I have absolutely no idea about what's out there. If enough people have a problem, I will try to find a way to lower it. The device hider in Devious Devices Integration should be set to avoid slot 43. Use slot 54 or 60 or disable it completely. Conflicts Mods that modify combat defeat (like Death Alternative) can cause problems. Combat in the mod is always tied into the story. If you get defeated there, it makes no sense from a story point of view that the attacker would accept your surrender in any way (rape you or put you in bondage gear or whatever). The attacker really wants to kill you. As in: Make you dead. He would not be content with anything less. Until I find a way to signal that to other mods without having to add them all as a dependency, you should deactivate them. Any mod that modifies dialogue or character behaviour on a worldwide basis (like SexLab Dialogues) has the potential to interfere. Deviously Cursed Loot (or similar mods that force-equip items) may strip the suit or mask if the item uses conflicting slots. A proper solution would, in my opinion, require a change in the DD framework. The request has been made but until then, I suggest to disable such mods. Cursed Loot can be temporarily disabled via the MCM. I suggest to use that for the time you play my mod. The mod currently needs Evette San in Solitude to be alive. If enough people complain, I'll try to find a way around it. But for now, make sure she survives. I have been told that the mod "Expanded Towns and Cities" makes one of the barrels required for a certain quest inaccessible. The barrel is normally located in Riverwood. You may need to disable the mod. See the troubleshooting section below for a possible workaround. FAQ: Is the mod for doms? Or subs? There something in there for both. I try to keep a balance between the two. Story explanation: Most content in that regard is optional, so if, for example, you don't feel like whipping a slave, there's usually another way. How do I get out of the rubber catsuit? How do I get my catsuit and start the main quest? Can I get a different color? What about my hands and feet? Why is there no forced rubber for them, too? Your English sucks! Well, it's not my native language. I tried my best, but if you spot any mistakes, please let me know. Something is wrong with the rubber stuff. I'm not wearing anything but still get the messages. Or it's not recognised correctly in dialogs. Or stuff like that. If the rubber framework goes haywire on you, there is a debug function that will strip all rubber gear, remove all effects and reset the entire framework. It can be activated from the console using: startquest tir_dbg_clearallrubber If you have to use it a second time, do a 'stopquest' with the same parameter before. You should then re-equip whatever rubber gear you should have on you at that point or it can break the story. How can I configure this mod? There is currently no MCM menu. Eventually, I'll make one, but for now you need to configure it by using global variables and the console. set tir_MessageInterval to XX This sets the interval at which the rubber messages appear. For your convenience, the value is in real-time seconds. Although there might a some jitter due to way the engine works. But setting it to 300, for instance, would give you a message roughly every 5 real-time minutes. set tir_Stage1Hours to XX Sets the number of in-game hours that the first stage will last. set tir_Stage2Hours to XX Sets the number of in-game hours that the second stage will last. Quest overview and help: A strange encounter (starting quest) Rubber Express - Wine Delivery Rubber Mail Rubber Hunt Wait for the party The Party Once the necessary satisfaction threshold has been reached, you can talk to the Mistress to end the party. There will be a little "farewell" scene and then you and the Mistress will be back in the Tower lobby. Party Aftermath: Leaving the basement: My Little Rubber Pony (Part 1) Rubber School Rubber Spy Rubber Assassin My Little Rubber Pony (Part 2) Rubber Rescue Rubber Express - Pony Girl Delivery Rubber Abduction Rubber Toy Rubber Ally Rubber Frame Job Rubber Parade Rubber Finale Rubber Epilog (Enaron) Rubber Epilog (Mistress) Rubber Boon Troubleshooting: The gasmasks do not show up on my character! There is currently a conflict between the default settings for the device hider from DDi and the gasmasks from the Shiny Catsuits mod. Open the MCM menu for DDi (Section "Devices Underneath (1)") and set the device hider to use a different slot (like 54 or 60) or disable it completely. As of version 0.5.0, the gasmask items from my mod will avoid the conflict. But the originals from the Shiny Catsuits mod will still conflict, so you might want to still change the setting. I keep loosing in the pony race You are meant to loose the first race. The second race can be won if you prepare correctly (see above). But in the end, it does not affect the rest of the mod whether you win or loose. So don't worry too much about it. I can't use the boat! It keeps complaining about followers, but I don't have any! You can bypass the follower check by opening the console and entering the command 'set tir_ignore_followers_check to 1'. Be aware that this does not make TIR follower-compatible. It just bypasses the check. A character is not where he or she is supposed to be! First, you should probably make certain that the character really should be where you expect him or her. Maybe you are mistaken. If you are sure, then you can use the console. Go to where the character should be, open the console and type 'prid <refid>' with the ref id of the character in question. Then type 'moveto player'. The character should be teleported to you. If not, try the command 'enable' as well. You can find out the ref id by loading a previous savegame and clicking on the character with the console open. His or her refid will appear in the top of the console window. For your convenience, here are the ref ids of a few important NPCs: The first two digits vary for each installation and indicate the load order index of my mod. So if "Trapped in Rubber.esp" had a load order of 0A in your installation, then you have to replace the "xx" with "0a". [*]I use "Expanded Towns and Cities" and cannot access the barrel in Riverwood! You may need to disable the mod or use the console to access it. The ref id of the barrel is 1f22b. So you could try: 'prid 1f22b', followed by 'moveto player' to teleport the barrel to where you are currently standing. [*]I cannot move my character anymore! Try 'setstage tir_dbg_restoregameplay 20' in the console. Warning: Use this only as last resort. It might break things later on. [*]I'm stuck in devious devices that I cannot get rid of! Try 'setstage tir_dbg_restoregameplay 30' in the console. Warning: Use this only as last resort. It might break things later on. [*]I have a black screen that won't go away! Try 'setstage tir_dbg_restoregameplay 40' in the console. Warning: Use this only as last resort. It might break things later on. [*]My character won't move anymore Try 'setstage tir_dbg_restoregameplay 50' in the console. Warning: Use this only as last resort. It might break things later on. [*]I have some other problem! Check your papyrus log. Disable all non-essential mods and try again with a fresh savegame. License and Credits: For the catsuits I integrated, mxwqtkl has described the license as: "Please modify and distribute this as you like." Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0. Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage). For my own work, I say the same as mxwqtkl (do whatever you want with it). Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others. Submitter greyspammer Submitted 10/02/2014 Category WIP / Beta Requires Zaz Animation Pack, SexLab Framework, SexLab Aroused, DDa, DDi, DDx, SKSE, Fuz Roh D'oh, HTD Highheel System Special Edition Compatible
  24. View File All the meshes, textures and sounds required for Player Slave Encounters plus the ESP External links: ESP: http://www.mediafire.com/download/077kv07x79lngp7/PlayerSlaveEncounters_V0.69.esp Meshes http://www.uploadmb....p?id=1361789151 Sounds http://www.uploadmb....p?id=1361790336 Textures http://www.uploadmb....p?id=1361793003 Patch http://www.mediafire.com/download.php?3bk1t7xv3oxnzhh DMRA Boobie Stocks is optional for those who use it ESP updated 23 Aug 14 (place this in your Data\ folder) Meshes uploaded 11 Mar 13 (place these in your Data\Meshes\ folder) Textures uploaded 11 Mar 13 (place these in your Data\Textures\ folder) Sounds uploaded 11 Mar 13 (place these in your Data\Sound\ folder) Patch uploaded 27 Apr 13 Your textures, sounds and meshes should be in the base folder not sub-folders. (e.g. Data\Meshes\ not Data\Meshes\Meshes\) Gaebrial's ESPs: - Merge the dialogue options from LoversPayBandit and PSE. It expects PSE to be before LoversPayBandit in the load order, and should go just after the latter. - Merge the appearance changes to the Hackdirt residents and brethren from HackdirtAlive with the responsibility changes from PSE. Doesn't actually have PSE as a master, because they are all vanilla NPCs. In fact, it may not even be required. - Fix a landscape tear near to Lord Pelham's estate in Pell's Gate caused by having LostSpires loaded as well as PSE. (Lost Spires is not needed for PSE) Oldwolf58's Fix ESPs (6-8-14): With Ichabod's permission I'm posting my fix to the V0.691 esp. This fix is for the Dog Days quest " I have no dialogue" bug with Gendrahel. Included is a patch esp for those of you who have LoversBitch installed and prevents all the dogs in Player Slave Encounters from becoming companions, which in most cases will cause a serious problem with the PSE quests. V0.691 is the last version I created. V0.694 and the LB patch is now here courtesy of Siskin Submitter Ichabod Submitted 03/11/2013 Category Quests Requires  
  25. Slave Trainer

    View File Slave Trainer is a mod inspired by games like Slavmaker. You capture or buy one slave, train her and then sell her, maybe turning a profit. THIS IS NOT A QUEST. This mod is about enslaving some random bandit, stripping her naked, teaching some skills and then selling to a slave trader for some septims. Everything is located in Whiterun, so you will spend most of your time there. Slaves are female only. It is possible to enslave male NPCs but everything was made with females in mind. This might change later. You can have up to 100 slaves (following you/waiting at home), but you can train only one slave at a time. Slaves are useless in actual combat. You can enslave friendly NPCs if you really want to. You can't unenslave them, so it will break some quests. How to start: Go to Whiterun and talk to Charna near Hall of the Dead. Hit slave with a cane to open the menu. Hit slave with a cane to stop whatever they are doing. If you want to enslave enemy NPC, hit them with a cane after their health drops below 50% (configurable in MCM). If you want to enslave friendly NPC use Scroll of Submission (can be bought from Charna) or look at them, go to mod configuration menu, find Enslave button and press it. Slaves as followers: For compatibility with other mods you can "hire" your slaves. To do that just talk to them normally and pick something like "Follow me, I need your help". Also, for compatibility, you have to dismiss them before selling. Multiple slaves: Even though you can train only 1 slave at a time, it's possible to have multiple slaves following you around/waiting for you at home (up to 100). To do that open the slave menu and pick "Pause training", then you can get a new slave or resume training of other slaves. Features: Attributes Obedience - Increases with punishments. When obedience is high enough it starts increasing with rewards. Affects learning speed. Fear - Increases with punishments, decreases with rewards. Sanity - Goes down when both Obedience and Fear are too high. When reaches 0 slave becomes mindbroken, making them really cheap. Quirks Pain Tolerant - Spanking does nothing Masochist - Spanking is a reward Frigid - Sex punishments/rewards do nothing Nympho - Sex punishments are rewards instead, sex rewards are double effective Exhibitionist - Being naked is a reward Sanguine - Hard to mindbreak Depressive - Easy to mindbreak Obedient - Doesn't try to escape Disobedient - Tries to escape more frequiently Talents Sex Slave Fighter Enchanter Actions Change equipment - Wearing Devious Devices or being naked affects attributes. Rename - Let's you rename the slave. Purely cosmetical. Pause/resume training Pillory Spanking Jail Massage Cunnilingus Training sex skills Wash - Removes dirt and tally marks. Trainers Sex skills - Player. Combat - Recruits behind The Companions building. Rape slave when she loses a fight, which also increases sex skills. Enchanting - Farengar. Recharges soul gems while slave masturbates (don't question it). Cane Hit slave to give orders. Hit slave to stop current action. Hit any NPC during the pillory scene to start sex. Hit any NPC to enslave it (there is a health threshold option in the mod menu). Auction Charna in Whiterun will always have some untrained slaves to sell. She will also buy your trained slaves. People looking for slaves Charna Balgruuf Eorlund Hulda Proventus Avenicci Andurs Appearance Usually slaves look angry after you just enslave them and later become sad/happy depending on what you do to them. Slaves try to hide their private parts in shame if you strip them. Slaves will look dirty after some time and people will start scrawling tally marks on them. (Requires SlaveTats) Outfits You can save and restore outfits through the slave menu. Restoring an item from outfit cost money, unless you already have that item. WARNING: Items from Devious Devices Integration might trash your inventory or get lost. Escape Slaves try to escape if their Obedience is too low. Requirements: Installed and working: Sexlab 1.62 - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ Zaz Animation Pack 6.11 - http://www.loverslab.com/files/file/156-zaz-animation-pack-2016-03-31/ Devious Devices Assets 2.9.2 - http://www.loverslab.com/files/file/269-devious-devices-assets/ UIExtensions 1.2.0 - http://www.nexusmods.com/skyrim/mods/57046/? Compatible with: Items from Devious Devices Integration 2.9.2+ Slave Trainer will use some features from these mods if you have them installed: SlaveTats 1.2.3 + SlaveTats-scrawl-2014-08-16.7z - http://www.loverslab.com/files/file/619-slavetats/ - Slaves will look dirty after some time and people will start scrawling tally marks on them. Doesn't conflict with: Milk Mod Economy Prison Overhaul Probably conflicts with: Slaverun, everything else that adds new objects to the streets of Whiterun. Changelog: Submitter shakrum Submitted 08/26/2016 Category Other Requires Special Edition Compatible