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Found 279 results

  1. View File TBCaptivityEventsExtension Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. If you're looking for captor events, I recommend installing one of the other event mods. If you're looking for captive events, you're in the right place. Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing. Submitter transfer Submitted 05/10/2020 Category Misc Adult Mods Requires Bannerlord, CaptivityEvents  
  2. View File Description "The entire sold on a platform experience." Simple Slavery is a slave auction mod, a gateway to other player enslavement mods. Defeat mods and other peril mods can send you here to be sold in a slave auction. You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction. This is an update to Simple Slavery Plus. I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release. This version does not use Devious Framework (not to be confused with Devious Devices). I won't be supporting Devious Framework. How Does It Work? Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle. Other peril or sexual assault mods might send you here as well. You will be placed in a holding cell. Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab. What Do I Get With Plus Plus? Updating This is a replacement for the SS+ files. The esp file has the same name. You can update from SS+ 6.04 without a new game. Remove SS+ and install SS++ in its place (or install over it). You can *probably* update from any older version of SS+. Narrative Description Enslavement Mods Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction. For Modders Credit & Thanks Submitter HexBolt8 Submitted 07/07/2020 Category Quest Requires Zaz Animations, Fuz Roh D'oh Special Edition Compatible Yes View File
  3. View File V. 1.21 BETA. FOR FEMALE CHARACTERS ONLY. Want to help bring this mod back to life? I'm looking for an experienced developer interested in collaborating and/or continuing development of this mod for the future. There is still quite a bit of work to be done, and I just do not have the time to maintain it on my own anymore. If you'd like to help out, check out my post in the thread! UPDATE WARNING: 1.20 DOES NOT FIX SOME BUGS IF THE SAVE HAD PREVIOUSLY BEEN USED WITH SEWERRATS. TO TAKE ADVANTAGE OF ALL BUG FIXES, PLEASE CLEAN YOUR SAVE OR START A NEW GAME. As a frequent (in-game) criminal, i've always found Skyrim's vanilla justice system to be a highly underwhelming experience. It often felt easier just to surrender when times got tough, surrendering your stolen loot and losing the skill points you probably gained shooting arrows at innocent civilians anyway. SewerRats aims to redefine the justice system in a much more medieval, masochistic way that feels right at home in a game that shares many of those qualities. Crime SewerRats expands the crime system, introducing illegal drugs sold by drug dealers sold throughout Skyrim. Legal cigarettes are also available, which are sold by merchants in most cities within Skyrim. Dealers peddle substances including Crack Cocaine and Weed, which are also common in the Sewers (see Punishment). These drugs greatly affect you, making the game near impossible to play while effects are active. Addiction can follow if substances are used often enough, which will lead to desperate efforts to get your fix, and eventually, a life of crime, prostitution, and desperation. Drug/Cigarette Availability by Location: Addiction: Prostitution: Punishment While the vast majority of the mod's gameplay currently takes place in the Sewers and Solitary/Death Row, multiple prisons are actively in the planning and development stage. Now that the Sewers are (in our opinion) mostly stable, work will begin on the remaining pieces of this mod. The other prisons are a long-term project, but initial work has progressed quite smoothly. Prisons Currently Implemented or Planned: STABLE - Sewers (Sentencing: Bounty above MCM Minimum) STABLE - Solitary & Death Row (Sentencing: Bounty over 20,000 for Death Row, offense committed inside prison for Solitary) IN DEVELOPMENT/CONFIRMED - Dawnstar Reformatory (Sentencing: For Prostitution, Drug & Alcohol Offenses, possibly theft) NOT STARTED/NOT CONFIRMED - Work Camp (Sentencing: Small Crimes where other prisons are not applicable) Compatibility Incompatibilities: Any "Prison" type mod that affects prison sentencing. Mods that affect Orc Strongholds. "Better Cities" mods that physically change the location of existing buildings. Mods that expand outwards from the existing city are compatible. Requirements: RaceMenu/NiOverride SkyUI Fuz Ro D-oh SlaveTats ZaZAnimationPack SexLab Highly Recommended: Amputator Framework Your favorite rape/sex animation mod Death Alternative Radiant Prostitution (or any other modern prostitution mod) Download Use the download link in the "Files" section. Please consider supporting the continued development of SewerRats with a small Contribution. Donated funds will be used to implement features such as voice acting, C++ API development (Such as our BookTxtAPI), and other features which would be best implemented via third-party freelancers and consultation. Installation 1) Install all listed requirements and requirements of those requirements. 2) Install mod to "Data" folder (Mod managers are supported) 3) Run FNIS 4) Use a clean save as this is in development and may break at any time! Known Bugs Escape Quest might not reset properly in all instances, causing issues when you escape for a second time If you find any additional bugs, please report them so they can be added to this list and fixed in order of severity. Credits ZaZ - HDT Ankle Chains and other modder's resources. Slaves Of Tamriel - Inspiration, Mechanics Raven Beak Prison - this mod initially started as an overhaul of the RBP mod, but quickly morphed into an idea of it's own. It no longer implements RBP functionality and will continue to have no relationship to this mod in the future, but this project wouldn't exist without it. Submitter SewerRats Submitted 10/09/2018 Category Quest Requires See Description Special Edition Compatible View File
  4. Devious Followers - Continued View File Devious Followers - Continued What Is It? Devious Followers is a mod that turns regular Skyrim followers intro tricky hirelings that want to lure you into slavery. The follower charges you for their services, and if you cannot pay, you can instead take "deals" that involve bondage and humiliation for the follower's amusement. Over time, the deals tend to erode your willpower, so it becomes harder to resist the follower's influence. If you can't clear your debts quickly enough, the follower may take payment in kind and enslave you. If you are able to pay the follower, they can provide some help escaping from devious devices, play gambling games that might allow you access to extra cash or device keys, and at times they may also initiate bondage games based simply on you wearing certain devices. Gameplay Mechanics Your follower charges on a daily basis. You can configure how much they charge. You must regularly pay them - some debt is allowed - and interest can accrue. If you you are in too much debt, you must resolve the problem by taking deals, otherwise the follower may force you into deals, or take items from you to reduce the debt, or ultimately force you into slavery. Each deal relieves a certain amount of debt and provides a discount to further expenses (you can limit the discount). You can pay off deals if you have enough money, thus getting rid of the deal. Deals have a minimum period. Deals cost more to pay off before their minimum period. Most deals involve bondage or humiliation. Some involve both. Deals have three (or four) levels, the higher levels are significantly more severe than the low levels. Try to avoid higher levels if you can. There are two basic kinds of deal: regular deals, added in the 1.X series of the mod, and modular deals added in the 2.X series. The regular deals are hand crafted, with specific progression. The modular deals are semi-random. You can configure what deals are available. While deals can be intrusive, they are designed not to totally stop you playing normal Skyrim. Things that happen to the PC can reduce a new stat called Willpower. If the PC's willpower gets too low, it becomes harder to avoid bad deals or resist arbitrary demands from the follower. High willpower characters can pick and choose their deals (for a price), lower willpower characters must take what they get. If you end up in devious devices, sometimes the follower will accept payment to help you out. The follower can play a (somewhat unfair) gambling game where you can win (or lose) money. The follower can play a (somewhat unfair) gambling game where they offer restraint keys in exchange for debt. Sometimes, the follower will take advantage of your mishaps with devices and add more, settings tasks you must complete before release. Wearing the wrong device in the wrong place can be hazardous, and the follower is more likely to begin a "game" in those cases. The follower has a number of "lives" that are lost when they enter bleedout, or perform certain tasks for you. Followers become very grumpy and unhelpful when their lives reach zero. Restore follower lives by sleeping for at least six hours. If the player opts into it, or the PC gets into too much debt, the follower may take control of the PC's gold. This is both a mechanism to mitigate theft from the player, and to make it worse. Any time you can pay off all your debts, the follower doesn't control your gold, and have enough willpower, you can get rid of the follower. If you have deals, or owe money, or have very low willpower, you cannot get rid of the follower. Characters with very low willpower may automatically gain a follower. There is an optional minimum contract period. The follower is essential and cannot simply be killed to get rid of them. Multiple followers are supported, though only one will be devious at a time, you can configure how much extra you are charged. There is an MCM lockout for the truly hardcore that is vicious. Use at your peril. It's OFF by default (once turned on, there is no OFF switch). Each day there aren't enough deals to amuse the follower, the follower becomes more Bored. Bored followers charge extra for their services. Thus daily expenses tend to increase over time. You can get spanked to reduce the follower's boredom. Each time you pay your debts, you lose a little bit of your ability to resist the follower's attacks on your willpower. Pay off deals or make cash donations to priests to improve your resistance again. If you get into too much debt, you can be enslaved (optional). The enslavement should still let you play Skyrim, up to a point, but there's a lot of bondage, sex and humiliation. DF slavery does not have beatings, but there are other punishments. The follower may eventually dispose of you, via Simple Slavery, or a built-in DF mechanism (optional configuration). If you don't enable slavery the worst outcome is some harsh bondage. There is a "weird potion" quest that can clear all your deals and debt, but introduces new problems and limitations. Requirements Dawnguard DLC SexLab 1.62 https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ SexLab Aroused V28b or SLAX V29+ https://www.loverslab.com/files/file/10461-sexlab-aroused-extended/ Devious Devices - Assets 3.0e https://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices - Integration 4.2+ https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/ Devious Devices - Expansion 4.2+ https://www.loverslab.com/files/file/1305-devious-devices-expansion/ USLEEP is recommended, but shouldn't be required. Install the DF Spank SLAL mini-pack if you want spanking support. You are not obliged to install it. It does not require Spank that Ass, that is optional (but preferred). Highly Recommended Mods Spank that Ass - improves spanking in various ways Simple Slavery - PC can be bought and sold by Devious Followers Slave Tats + Rape Tattoos - get tattoos for punishment and on enslavement Frostfall - follower can give you something to help you keep warm SexLab Survival - various willpower interactions Devious Lore - more ways to get into devious devices Laura's Bondage Shop - more ways to get into devious devices Deviously Enchanted Chests or Deviously Cursed Loot - even more ways to get into devious devices NFF, EFF, or AFT - allow multiple followers Installing Use a mod-manager if possible. If STA is installed, ensure that DF is allowed to overwrite (or lower in left-pane in MO than) your install of Spank that Ass. If you install STA after DFC, do not allow STA to overwrite DFC. If you want spanking, you must install the DF Spank SLAL mini-pack. Enable and register all the animations in it. Don't forget to FNIS. You can install custom whore armor in a special folder (see below). The default whore armor is UUNP and needs to be built in Bodyslide. Make sure that DF is after USLEEP and your follower framework (if you have one) in Load Order and, if using MO, in MO left-pane. If using NMM, ensure that DF is allowed to overwrite follower-framework scripts. DF needs to overwrite and load after follower-frameworks. Other than that, its ordering is not so important. It may conflict with some mods that modify followers or hirelings. It changes the default room rental price, so if that isn't 100, your DF is getting overwritten by another mod. Do not install any follower-framework patches for DF. The old AFT/EFF patches will only break newer DF installs - they are no longer distributed for a reason - you don't need them. You do not require a follower framework, but if you want multiple followers, you will need one regardless of DF. Do not install old patches on new versions. If any patch, from any source, doesn't say it supports a particular version, it likely doesn't support it. See notes on current version for more information on patching. Typically I try to avoid patching. There are no patches for 2.12 Upgrading You can upgrade to 2.12 from any version from 2.02 upwards, without a new game or clean save, just drop it in. Remove any old patches when upgrading. In particular, make sure any AFT/EFF patching is removed. Compatibility DFC's spanking support integrates closely with Spank that Ass to provide redness on bum and boobs, maintain your masochism/pain levels and provide new ways to get spanked. Spank that Ass is not required, but does make the experience much better. Devious Followers Continued (DFC) works with most regular followers and follower frameworks. It does not work with special custom followers that have standalone AI. DFC has built in support for AFT, EFF, and NFF. It's not perfect, and never can be, but your game shouldn't explode. DO NOT use the old EFF or AFT patches with the current release. While DF can work with the vanilla housecarls and mercenaries, it is best played using follower mods that add new followers to the game, as it feels more immersive that way. It's possible to exempt followers from being handled by DF, and you can do this with your housecarls or spouse if you want. DFC dialog seems a bit strange on a spouse follower, but it still works. DFC sort-of works with Pet Project, with or without the spouse as a devious follower. If the spouse is in DF, it's a bit odd, but shouldn't fail too much. Some chastity belt content in DF may break. DFC works with a PC enslaved via Slaverun, but it will seem like nonsense. It will work fine for a slaver character, though there may be some oddities with the follower in some places, requiring you to manually pause the mod. DFC slavery is supported as an outcome in Simple Slavery 6+ versions. SD+ crawl-stance animation keys break DF crawling. (To be fixed). DF slavery interacts a bit strangely with SD+ slavery. It's probably best not to use both at once, but I've tried it and the world didn't end. Gold control works well with SexLab Survival tolls and licenses, if you set it up appropriately. DFC works well with Deviously Cursed Loot, or some other source of bondage mishaps, such as Deviously Enslaved Continued, Naked Dungeons or Deviously Enchanted Chests. UFO is not supported by DF. If you use UFO with DF, you will likely have several problems when dismissing followers. NFF, EFF and AFT are the only supported follower frameworks. No patch is required to use them, support is built-in to DF. About the Latest Version The latest version (2.12) is massively updated from 2.11 in terms of MCM, cash management and configuration. It also contains may useful fixes over 2.11. Many mod authors would probably have released this as a new "major" version, but I feel that would be confusing in this case. The way you configure how debt obligations vary as you level up is very different, and more complete than before. The way that Chaos Mode works is greatly improved, no longer modifies your settings directly, and provides better control over randomization and ranges. Spanking is added as a new major feature. It does not require Spank that Ass, but it's better with it. DFC patches Spank that Ass, and the patch is included/built-in to the 2.12 release. If you have STA, you need to ensure that DFC files overwrite STA files. If you installed the old EFF or AFT patches for DF, please get rid of them. Those old patches will straight out break your new DF install. Do not use them. If you have them installed, remove them and make sure latest DF overwrites your follower framework. If you have follower problems, make sure you do not have those patches still set up in your MO, etc. WARNING for users of non-English DF The SKSE translation files for anything except English are now all exact copies of the ENGLISH file. Information for Old Devious Followers Users Known Bugs Unfortunately, Devious Followers has many bugs, and I have not fixed anywhere close to all of them, though with 2.12 they tend to be confined to special games and events. The enslavement mode whoring can still (rarely) cause the whore quest to crash, requiring a special ritual to make DF work again. I need to rewrite the scanning system completely as it adds scripts that are too heavy to everything it scans. Modular deals are still not shown when you ask about deals but you can now see all your deals in the MCM, and that is now the best way to see them. This will likely never be "fixed" as the message box method of reporting deals is awkward and as unimmersive as using the MCM. Bogus 'Use bed' prompts may appear in some scenes. You can turn the bed prompt off entirely in SexLab to mask this issue. Future Plans See my LL blog for info: The Lupine Collection How to Install Custom Whore Armor Please post about any bugs you find, as one of the reasons for putting this post up is to begin to capture a bug list on a clean slate. Credits Notes for Modders Submitter Lupine00 Submitted 09/28/2019 Category Other Requires SKSE, SkyUI, SexLab 1.62, DD 4.1+ Special Edition Compatible No
  5. Once upon a time, there were these two raider girls, called Razors and Roxy. And They were just - you know - hanging. Roxy: Ufff... ufff ... uff ... Razors: What's the matter with you? Roxy: You know ... those things ... they put ... inside ... us? Razors: It ain't like I'm going to forget, is it? Roxy: Yah. It's just ... if I move ... like this ... I can feel ... them moving ... inside me ... Razors: Well don't move like that, dumbass! Roxy: I'm trying ... to get ... get off ... Razors: Oh, you slut! Don't do that! Roxy: S'not like ... I got anything ... better t'do ... Razors: That's what they want! They want us to turn ourselves into sex-obsessed sluts. Roxy: Doesn't ... sound ... so bad Razors: Don't give them the satisfaction! Roxy: Not their ... satisfaction ... hah ... I'm int'rested in Razors: Show a little pride in yourself! Roxy: Everyone does it... you can hear 'em ... Razors: Everyone who's an idiot slut, maybe. Roxy: Yeah? So what about you? It's not so long ago you was begging for a little clittytwiddle from that hot teacher. Razors: Oh, fuck you! Roxy: "Oh please sir, I just need the touch of a big strong man. I need it so much!" Razors: That was that one time, all right? Roxy: "I'll be ever such a good girl, sir! I promise I will!" Razors: And anyway, don't call them teachers. They're slavers, and no better than we were! Roxy: It's a school, ain't it? Razors: You ever hear of a school where they cut your arms and legs off and hang you in the window to teach you a lesson? They just call it that to sound respectable. Roxy: What-ever! Razors: Dumbass! Roxy: Hey, Razors! Razors: What? Roxy: Are you wet? Razors: No. Roxy: Not even a little? Razors: No! And fuck you! Roxy: I bet you are. All that sexy talk always gets you going. Razors: I am not wet! Razors: ... well. maybe a little. Roxy: ... Roxy: Race you. Razors: What? Roxy: Race you. First one to get off wins. Razors: The fuck would I agree to that? Especially with some nympho slut like you? Roxy: We'll make it interesting. I'll bet you. Razors: You got nothing to bet with, dumbass! Roxy: Whoever loses, they agree to be the other one's slave. Razors: You're already a slave, brainiac! And so am I. How's that a bet? Roxy: You can owe me. In case we ever get out of here. Razors: I must want my fuckin' head looking at. All right. Let's do this. Roxy: Onyermarksgetsetgo! Razors: Eh? Roxy: Can't .... hah ... can't talk! .... uhhh ... busy! ... hah ... Razors: Oh you whore! Trying to steal a march on me, huh? Roxy: Gonna be ... worth it ... when I ... own ... your ... ass! Razors: Never ... gonna ... happen ... Roxy: hahh ... hahh ... hahh ... Razors: We get ... outta here ... I'm getting ... new arms ... and legs... Razors: You ... I'm gonna ... leave in ... yer StumpZ ... Roxy: hahh ... hahh ... hahh ... Razors: Gonna grab your ... ears ... drag your head .... between ... my legs ... Roxy: hahh ... hahh ... hah ... Razors: and any time ... you stop licking ... I'm going to flay ... the skin ... off yer ass ... Roxy: Yeah? ... Let me ... tell you ... what I'm gonna do ... to you! Razors: hahh ... what? ... hahh ... Roxy: I'm gonna get .. the biggest ... fattest ... strap-on ... I ... can ... find ... Razors: Yeah ... right ... Roxy: I'm gonna make you ... lube it up ... with your mouth ... Razors: is ... that ... right ... ? Roxy: gonna ... make you ... deep throat ... me ... Gonna choke you ... on my ... thick ... black ... cock... Razors: yeah? ... then ... what ... ? Roxy: Gonna ... shove it ... in your ... nasty ... cunt Razors: yeah? Roxy: ... rape you ... till you ... bleed ... Razors: you think ... you can ... do that ...? Roxy: then I turn ... you over ... do same thing ... to your ... asshole .. Razors: ... then ... what? Roxy: gonna ... ass-fuck you ... for hours ... Razors: ... yeah ... Roxy: then ... make you ... suck it clean ... Razors: ... is ... that ... all ... you ... got? Roxy: fuck ... you ... Gonna tie ... a string ... around ... your neck ... Roxy: lead you ... naked ... round Diamond City ... Razors: ... go on... Roxy: anyone asks .. they can ... have you ... for the price ... of a bowl ... of ... noodles ... Razors: That ... cheap ...? Roxy: they say ... that's all ... you're ... worth ... Razors: ... oh yeah ... Roxy: after that ... I drag you ... to Goodneighbour Roxy: ... go on ... Razors: Yer still ... naked ... if anyone ... stops us ... Roxy: ... yeah? ... Razors: your going ... to buy us ... safe passage ... Roxy: ... oh yeah ... Razors: with ... your ... body ... Roxy: ... oh yeah ... oh yeah ... Razors: we get to ... goodneighbour ... yer gonna give ... Hancock ... a freebie ... Razors: yeah ... yeah ... yeah ... Roxy: You gonna ... suck ... and fuck ... on that ... scabby ... ghoul ... cock ... Razors: oh yeah! oh yeah! oh yeah! Roxy: Gonna ... cuff you... to the urinals ... Razors: keep going! keep going! Roxy: ... in Hotel Rexford ... Razors: Yes! Yes! Yes! Roxy: ... Hey! Are you using ... my threats ... to get ... yerself ... off? Razors: Yes! Yes! I am! Oh God am I! Oh God! Oh Fuck! Oh fuck! I win! I win! ... and you are such a stupid cunt. Roxy: Oh fuck! That's going to push me... push me over .... the edge! Ah-Ah-Ah-Ah-OHHHHHHhhhhhhhh..... I hate you so much. Razors: Well that's what happens when you cum second. Roxy: Bitch! Razors: Dumbass! Roxy: Hey, Razors! Razors: Hey yerself. Roxy: So how much do I owe you now, anyway? Razors: By my reckoning ... thirty-two thousand caps, sixteen hours of uninterrupted cuntlapping, and a week and a day of total slavery. Roxy: Wow. That's a lot. Razors: You bet it is. We get out of here, I'm going to totally own your ass. Roxy: Wow. Razors: You better believe it. Roxy: Hey! Razors: Now what? Roxy: You want to go again? Razors: AGAIN? Roxy: Yeah. Double Or Nothing?
  6. Slaverun Reloaded (03-June-2018) View File Latest change: 03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible there are no big changes and fixes, but here is a list - finished the Finn quest - finished the bounty hunters - finished the slave gladiator training - added a chance (configure in MCM) that a slaver gets raped too - slaver has to report back to (if active in MCM) - a slaver can quit his job now and get a normal free person again BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS. 14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus) 11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0 08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 28-12-2017 Slaverun V2.1.3 - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture - try to fix heavy deivces like yoke and armbinder for DD V 4.0 24-11-2017 Slaverun V2.1.2 - enabled usage of Zaz Framework 8.0 - removed haircoloring for slaves with yps fashion framework New prequest: Notes for Slaverun Reloaded 2.1 New prequest: the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file. A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual. Wedding quest: The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional Conditions to start the wedding quest: - you are a slave - Windhelm slavery quest is finished - faction with Bellamy must have been at least once at 20 and now > 15 - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible) - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered Notes for Slaverun Reloaded 2.0 Very Important. - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2 Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1 Slaverun Reloaded This mod was inspired by the original Slaverun mod: The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people. I wanted to fix this, so I learned to use CK (and am still learning). Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential. So expand on it I did. A lot. Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version. I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details) What is this mod about: "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade. Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod) In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed). Here is where the mod was expanded. The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead. After the prologue quest you have choices: - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished) - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit) - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!) - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later. The dominant player questline is now also finished and has two different endings. Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood. Things you should know BEFORE installing the mod: - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents. - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet. - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin. - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours. - Strong language should not offend you. If it does, the fuck are you doing here. - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned. - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration. Credits pchs and waxenfigure for Slaverun + Enforcer/ Requirements: Fuz Ro Do - on Nexus Hard Dependencies for V1 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Integration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Hard Dependencies for V2 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Intgration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm Devious Expansion.esm iis now a hard dependency ApachiiHair.esm and ApachiiFemalesHair.esm both here Crash fixes to handle the 64k string limitation of Skyrim Very very very much recommended mods: Better Dialogue Controls Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them): Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats) if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon Coriontios Progressive Slavetats v0.04 by Corinthio (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection SerialStrip v1.1.4 by Antono was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes) SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp) Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs.... Simple Slavery v3.92+ by jfraser is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery, but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery Hydragon Slavegirls by hydragorgon this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery. As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved Diablo-esque Decorations - by nooblet123 is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved Milk Mod Economy by Ed86 Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only) Skooma Whore by Guffel Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only) Deviously Cursed Loot by Kimy Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only) Player Succubus Quest by ojanen After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found Frostfall 3.0+ by Chesko Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that Immersive Hair Growth and Styling by emily1673 in MCM you can choose between slaverun hairgrowth or Immerysive hair growth Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod Amputation Framework by Haeretic This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM) The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour' SOS Schlongs of Skyrim by b3lisario, if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger Sexlab Inflation Framework by qotsafan if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default. Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc. Appropos by gooser With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not. Conflicting mods The original Slaverun mod of course, as it does the same. Special Features: Slave Tattoos (if toggled on in MCM): Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom. Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0. The customisable progressive tats feature: If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like. At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended). Slave shaving (if toggled on in MCM): Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282 Slave Name changing (if toggled on in MCM): The PC will get a new surname at the end the slave training and following that the end of each city quest. The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on). The Enforcer System (if toggled on in MCM): Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks. Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations. If you have performance issues, try turning this off, it does put stress on your system. Test/Cheat mode for testing (if toggled on in JSON file): In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing MCM help: Walkthrough for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead. Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2) Old Changelog Submitter Kenjoka Submitted 09/23/2015 Category Quests Requires SexLab.esm (tested with 1.61 and 1.62) SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm (more for V2, see the OP) Special Edition Compatible
  7. Sanguine’s Debauchery Patches View File Description This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod. Features For now this mod tends to take control of the slave during the night (between 0:00 and 8:00) when the master goes to sleep by hooking into master's sleep package. At midnight, master will start looking for a nearby cage. If one is found, it is used to lock the slave inside. Then the master will find the closest bed and fall into it. If no bed is found then he will guard the cage all night while reminiscing about a woman, as fair as an evenin', of springtime in old Stros M'Kai, or dreaming about turning wood into gold and buying an island. If no cage is found, the master will leash the slave and will start looking for a bed. If a bed is found then the master will tie his slave into a pose or to a furniture for the duration of the night forcing her to watch him sleep. If no bed is found, then the master will start sandboxing (possibly freezing in place) until the morning. In the morning 8:00 or 9:00 the master will release his slave and SD+ will take over again. If the slave sleeps past her cage release time (8:00) the cage door will unlock itself at 9:00. If the slave sleeps even past 9:00 then she will have to stay in the cage until 0:00 when the whole scenario will start anew. SD+ might notice that the slave is still locked in the cage and will release her later, (it depends on the cage as SD+ does not recognize all the cages SDP does). If the slave is in a pose and sleeps (waits) past her release time, if the master is close by he may or may not release her. If the master is far away, the magic holding the slave bound in pose will dissipate releasing her. Future Fixes IDK maybe more to come. Requirements Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies. Skyrim Utility Mod Install/Uninstall Use your favorite manager. The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease. Update From A Previous Version Uninstall old the version using your mod manager. Install new version overwriting all. This was posted on the main SD+ page, but it seems I have to say it again. Do Not Update While Enslaved. Status SDP Version No. 3.xx should be compatible with SD+ 3.xx. Update Log Version No. 3.45 Patched .::. Recompiled scripts to work with the latest version of SUM. Added .::. Option to have a cage exclusion list, as suggested by @donttouchmethere. The cages in this list will be ignored (as in not used) by SDP. The list has to be made in SUM by creating a form list named iSDcBadCages and adding the unwanted cage’s door to it (the actual form, not the base, or leave that option as auto). The only drawback I found here is that some vanilla cages are not persistent, which means their game ID will change when they get unloaded from memory, invalidating their record in the list. This can be corrected by making that particular cage persistent by using ‘Make Persistent’ MCM option in SUM. Added .::. SDP is now able to handle multiple cage doors. I.e. if a cage/jail has more than one door, SDP should now lock all doors. Added .::. A distance check for when enslaved with followers, as suggested by @donttouchmethere. Added .::. Versioning database Changed .::. SDP will now give up after 3 failed attempts to cage the slave and will allow SD+ to proceed with its cage scene instead. Version No. 3.41 Warning .::. This version requires SUM 1.41 or higher. Patched .::. Recompiled scripts to work with the latest version of SUM. Version No. 3.40 Warning .::. This version requires SUM 1.40 or higher. Patched .::. Recompiled scripts to work with the latest version of SUM. Version No. 3.37 Warning .::. This version requires SUM 1.37 or higher. Patched .::. Updated scripts to work with the latest version of SUM. Version No. 3.30 Warning .::. This version requires SUM 1.30 or higher. Patched .::. Updated scripts to work with the latest version of SUM. Version No. 3.20 Patched .::. Updated scripts to work with the latest version of SUM. Added .::. Added a dialog where the master will let the slave know when the sleep cycle begins, as suggested by @Lupine00. Version No. 3.15 Patched .::. Updated scripts to work with the latest version of SUM. Version No. 3.12 Patched .::. Cage release loop. Patched .::. Furniture/pose release loop. Version No. 3.11 Patched .::. Reorganized masters. Patched .::. ‘Dead End’ not ending after one day. Version No. 3.10 SUM, is now a requirement. Patched .::. Bug where your master will try and lock you inside certain inns' fireplaces, as mentioned by @donttouchmethere. Changed .::. Added a different ‘Bad End’ scenario. This triggers if you sleep past your release hour. Version No. 3.04 Patched .::. Bug where your new master would take you to your previous master’s cage. A battle over you would ensue, then your previous master (if victorious) will re-acquire you as a slave and shove you back in the cage. Patched .::. Bug where if your master entered combat during the cage scene, the scene would end abruptly, before you got locked in the cage. Changed .::. Removed the ‘Bad End’ scenario. Version No. 3.03 Changed .::. Removed some mod events used for testing. Version No. 3.02 Changed .::. Removed unnecessary masters as suggested by @steelmagpie. Version No. 3.01 Patched .::. Cage overnight posing as not to interfere with smaller cages. Added .::. More cages support. (Should support them all now.) Added .::. Better door positioning system. Changed .::. Removed an offending script. Version No. 3.00 Patched .::. The cage scene, so it will work with this here mod . Added .::. The slave overnight furniture posing/binding from the older patches. Older Patches and Descriptions for (SD+2.044 Only) With our Guild Master's permission I have added SD+ 2044 to the download section, for those of us still using that version, thank you Skyrimll. It's best to run this with "Undress animation" OFF in SexLab config. Submitter Inte Submitted 09/17/2014 Category Other Requires SD+, DDi, ZAP, SUM Special Edition Compatible No
  8. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  9. View File The Isle of Mara v4.1 Updated - v 4.1 small fix to stop freezing during the Dragonbottom quest (should be safe to update as long as you haven't started that quest yet) I got bored, so played around with this some more. This update adds some extra things I thought were fun as well as correcting a variety of bugs. It's at least 70% more perverted now. In particular: New major quest - if you claim your rightful place as the Prophet you can now capture the town of Riften and enslave all its men (NB I make no guarantees about the effects on any other quests in and around Riften...but its not game breaking). Minor quest - you can now help Master Crandor experiment with the exciting possibilities of Mpreg. Misc quests - a variety of new misc quests scattered about the island for flavour. Crime - the island now has its own crime system complete with a bunch of unpleasant punishments for you if you break the law. Pole dancing - you can now dance in the island's inn. Atmosphere - the island now includes a variety of new dwemer devices - like a branding machine and electro-stimulator. It will also make use of slavetats if installed. New Animations - the mod now makes use of many of the more awesome animations that have recently been developed (see credits below). SL Animation loader support - to solve problems with the right animations not being enabled for certain scenes the mod now has its SLAL package. Enable the Isle of Mara animations in SLAL and you'll have all the rights animations in each scene. Bug fixes - galore, especially in the quest that occurs after you side with Malbronus. It should also now be possible to fight Malbronus bug free, It would be best to uninstall the old version and restart the quest from a pre-quest save. I can't garantee that this will work for saves where the quest has been started. Summary Sick of all those quests that assume you're a woman before they enslave you? Are you a male adventurer who wants to get enslaved by some other hot men in Skyrim? Then look no further. This mod provides about 2 hours of questing based around hot man on man action (though you're free to play a chick too if you can live with some odd pronoun usage). The story is based around a mysterious quest for the Companions that the PC is asked to go along on accompanied by Farkas and Vilkas. It doesn't go so well and results in a lot of butt-sex. Seriously, tons of it. While playing the quest its probably best just going with the flow and not trying to do clever/game-breaking things...because you will probably break the quest. Starting the quest To start the quest you need to be the Harbringer of the Companions. Then go and speak to Aela the Huntress. Alternatively using the console you can just input: SetStage melislemainquest 10 and you're off. Requirements (updated) All the official expansions Sexlab SL Animation loader Sexlab Aroused Redux Fuz Ro D-oh Latest ZaZ animation pack - you need the pillory animations active as a minimum. Devious devices - Assets and integration and expansion Devious Devices for him Estrus for Skyrim Latest version of More nasty critters- creature animations need to be enabled in SL for the mod to work. Recommended SoS Body HDT - if you want to get the mpreg quest working properly, SAM will also work Slavetats Revealing Armors for SOS SOS clothing conversion (if you are using SoS) Shake it Dance Animations Credits All the awesome mod makers who made the above requirements. The great Komotor's Animations (the animations were designed for females, so make sure you download the original to see them looking their best as they were designed). The awesome Forerunner414's FunnyBiz SLAL Pack - for the great animation resources. The wonderful Branding device of doom mod. Compatibility There's nothing that this should be incompatible with this mod but other mods which cause NPCs to acquire packages (for example Spectator crowds) will screw with the quite delicate world so its best to turn them off while playing. Stability The mod is script heavy so expect the odd crash, particularly when transitioning between areas. Installation (Updated) Install the requirements above. Install this mod. Use a mod manager. The mod will work best last in your load order. Run FNIS for users to get the animations working In game - enable the Isle of Mara animations through SL Animation loader. Uninstall Use a mod manager or delete the files manually. Know issues & conflicts Won't work with mods that dick with the cities too much, like 'Holds the city overhaul' If slaves are just standing around try resting for an hour - that seems to make them trigger their AI packages and start their animations Connecting a Mod to Isle of Mara Exactly as per the tweaked version: if you are making a mod you can connect it to isle of mara through the hooking quest below. module name: Debauchery.esp quest: melislehookquest stage:10 Submitter quimboles Submitted 06/13/2015 Category Quest Requires Special Edition Compatible  
  10. Paradise Halls - Home Sweet Home View File This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex. Upgrading Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade. You can upgrade during a playthrough in progress. When upgrading to 1.04 or higher from a previous version in a game in progress, you may notice some stuttering or script lag during play as the internal data structures are rebuilt. To force a complete data rebuild and get it over with: open the MCM menu and view the list of house and camp slaves. When upgrading to 1.22, you may get a message about upgrading the cell list when you add a slave to a cell. You should only get that once for each cell. Always run FNIS after installing a new version! How to play with Home Sweet Home Setting up a house or camp to keep slaves in: You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves. The different kinds of tokens are for: A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves You can have up to 10 permanent slave camps / house cells total. To use a token (make sure you have only one, for some reason they do not work when in a stack): Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp. To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu) - Regular sandboxing takes place around the House marker - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave. - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space) House Slaves: Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to: Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home. You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one. Adding furniture to your house When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home. If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them. Slaves will also make use of the torture devices and statues from I'll Take The Display Model Managing large amounts of slaves: the taskmaster If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can: Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential. Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests. Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone. This feature is still new and there are some issues to keep in mind: Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up. Placing and Using HDT Chains When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this. To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains. Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following: When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them. Holding Cells for Town Houses: You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following; A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token. Using Markers: You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing). To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue To tell her where to go, use "Go where I tell you". Tips: House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage Securing your camps: Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens. Quests: There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo. The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps. If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod. Locations: There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline. Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days. Auctions: After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction. Training: Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command). A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill. Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress. MCM Options: An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without. Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you. Requirements: ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions) Optional / recommended: FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations SexLab Aroused Redux - Your followers will make use of HSH or PAHE slaves when they get horny (should also work with SexLab Aroused eXtended) This mod will work with all optional mods listed above, but some of those mods will not work together! -TUFP + ZEP is OK -ZAP 7 + TUFP + ZEP is OK (most common combination) -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack) -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some) -ZAP8(+) + ZEP is NOT WORKING -ZAP 8 (+) + ZEP + TUFP is NOT WORKING If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH. Always run FNIS after installing a new version! New Installations: Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins. If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods. Upgrading from previous versions: Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files. Optional Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all. Known issues: During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process. Incompatibilities: During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves License: CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits. Submitter Musje Submitted 04/22/2016 Category Other Requires ZAZ Animation Pack + Assets, Paradise Halls vanilla 0.7.3 + patch or PAHE 0.1g, Hearthfires, Fuz Ro D'oh Special Edition Compatible Yes  
  11. Version 6.2

    2,482 downloads

    Description "The entire sold on a platform experience." Simple Slavery is a slave auction mod, a gateway to other player enslavement mods. Defeat mods and other peril mods can send you here to be sold in a slave auction. You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction. This is an update to Simple Slavery Plus. I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release. This version does not use Devious Framework (not to be confused with Devious Devices). I won't be supporting Devious Framework. How Does It Work? Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle. Other peril or sexual assault mods might send you here as well. You will be placed in a holding cell. Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab. What Do I Get With Plus Plus? Updating This is a replacement for the SS+ files. The esp file has the same name. You can update from SS+ 6.04 without a new game. Remove SS+ and install SS++ in its place (or install over it). You can *probably* update from any older version of SS+. Narrative Description Enslavement Mods Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction. For Modders Credit & Thanks
  12. View File Slave Trainer is a mod inspired by games like Slavmaker. You capture or buy one slave, train her and then sell her, maybe turning a profit. THIS IS NOT A QUEST. This mod is about enslaving some random bandit, stripping her naked, teaching some skills and then selling to a slave trader for some septims. Everything is located in Whiterun, so you will spend most of your time there. Slaves are female only. It is possible to enslave male NPCs but everything was made with females in mind. This might change later. You can have up to 100 slaves (following you/waiting at home), but you can train only one slave at a time. Slaves are useless in actual combat. You can enslave friendly NPCs if you really want to. You can't unenslave them, so it will break some quests. How to start: Go to Whiterun and talk to Charna near Hall of the Dead. Hit slave with a cane to open the menu. Hit slave with a cane to stop whatever they are doing. If you want to enslave enemy NPC, hit them with a cane after their health drops below 50% (configurable in MCM). If you want to enslave friendly NPC use Scroll of Submission (can be bought from Charna) or look at them, go to mod configuration menu, find Enslave button and press it. Slaves as followers: For compatibility with other mods you can "hire" your slaves. To do that just talk to them normally and pick something like "Follow me, I need your help". Also, for compatibility, you have to dismiss them before selling. Multiple slaves: Even though you can train only 1 slave at a time, it's possible to have multiple slaves following you around/waiting for you at home (up to 100). To do that open the slave menu and pick "Pause training", then you can get a new slave or resume training of other slaves. Features: Attributes Obedience - Increases with punishments. When obedience is high enough it starts increasing with rewards. Affects learning speed. Fear - Increases with punishments, decreases with rewards. Sanity - Goes down when both Obedience and Fear are too high. When reaches 0 slave becomes mindbroken, making them really cheap. Quirks Pain Tolerant - Spanking does nothing Masochist - Spanking is a reward Frigid - Sex punishments/rewards do nothing Nympho - Sex punishments are rewards instead, sex rewards are double effective Exhibitionist - Being naked is a reward Sanguine - Hard to mindbreak Depressive - Easy to mindbreak Obedient - Doesn't try to escape Disobedient - Tries to escape more frequiently Talents Sex Slave Fighter Enchanter Actions Change equipment - Wearing Devious Devices or being naked affects attributes. Rename - Let's you rename the slave. Purely cosmetical. Pause/resume training Pillory Spanking Jail Massage Cunnilingus Training sex skills Wash - Removes dirt and tally marks. Trainers Sex skills - Player. Combat - Recruits behind The Companions building. Rape slave when she loses a fight, which also increases sex skills. Enchanting - Farengar. Recharges soul gems while slave masturbates (don't question it). Cane Hit slave to give orders. Hit slave to stop current action. Hit any NPC during the pillory scene to start sex. Hit any NPC to enslave it (there is a health threshold option in the mod menu). Auction Charna in Whiterun will always have some untrained slaves to sell. She will also buy your trained slaves. People looking for slaves Charna Balgruuf Eorlund Hulda Proventus Avenicci Andurs Appearance Usually slaves look angry after you just enslave them and later become sad/happy depending on what you do to them. Slaves try to hide their private parts in shame if you strip them. Slaves will look dirty after some time and people will start scrawling tally marks on them. (Requires SlaveTats) Outfits You can save and restore outfits through the slave menu. Restoring an item from outfit cost money, unless you already have that item. WARNING: Items from Devious Devices Integration might trash your inventory or get lost. Escape Slaves try to escape if their Obedience is too low. Requirements: Installed and working: Sexlab 1.62 - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ Zaz Animation Pack 6.11 - http://www.loverslab.com/files/file/156-zaz-animation-pack-2016-03-31/ Devious Devices Assets 2.9.2 - http://www.loverslab.com/files/file/269-devious-devices-assets/ UIExtensions 1.2.0 - http://www.nexusmods.com/skyrim/mods/57046/? Compatible with: Items from Devious Devices Integration 2.9.2+ Slave Trainer will use some features from these mods if you have them installed: SlaveTats 1.2.3 + SlaveTats-scrawl-2014-08-16.7z - http://www.loverslab.com/files/file/619-slavetats/ - Slaves will look dirty after some time and people will start scrawling tally marks on them. Doesn't conflict with: Milk Mod Economy Prison Overhaul Probably conflicts with: Slaverun, everything else that adds new objects to the streets of Whiterun. Changelog: Submitter shakrum Submitted 08/26/2016 Category Other Requires Special Edition Compatible
  13. View File Obedience is freedom. Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen. SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you! BACKGROUND STORY Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun. For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see : the online PDF Manual the FAQ page INSTALLATION As of version 3.6.1, SD+ comes in 2 files - SDPlus and SDResources. YOU NEED TO INSTALL BOTH. Remember to make copies of your save game BEFORE you install and enable this mod. SD+ is a standalone version. You do not need the original Sanguine Debauchery 1.0 installed for this to work. Upgrading from previous versions of SD+ should be possible. Before upgrading it's wisest to make sure you have a save where the PC isn't enslaved, in the Dreamworld, or in the midst of the Flowering Spriggan quest. REQUIREMENTS SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Zaz animation pack V7.0 (NOT tested yet on v8.0 - let me know if it works for you) Devious Devices Integration v4.0 and its own requirements (v3.0+ will not work properly as of version 3.6) Devious Devices Assets SexLab Aroused (Redux) Devious Devices Expansion SexLab Dialogues - required to interact with your master during enslavement. ---- Death Alternative - Your Money or Your Life ( version 7.0 or above, of Death Alternative) is not required anymore but it is needed if you want defeat and death related triggers (required if you want compatibility with SexLab Defeat). You can play SD+ without it as long as you use the Surrender key to submit when you want or using compatible mods such as Simple Slavery. SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks. SexLab Hormones if you want better support changes to physical appearance (shaved hair especially) A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported (not required unless you care about the custom textures added by the whip in SD+) A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 (needed for better support of ragdoll effects) Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder RECOMMENDED Mods using SD+ events: Immerslave - by Arbiter Simple Slavery - by Jfraser Deviously enslaved - by Chase Roxand These mods are not required but I am using some of them to test SD+ and improve the whole experience. Death Alternative Capture - by BralorMarr SexLab Defeat - by Goubo Slavegirls - by Hydragorgon SexLab Skooma Whore - Guffel Bathing in Skyrim - mzin_ CUSTOMIZATION Custom slave outfit You can customize the default prisoner outfit provided by your Master (follow the instructions in the MCM menu). You can also just wear any kind of clothing in your master's inventory or found around you. Default slave outfits for each level are provided by Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo - http://www.nexusmods.com/skyrim/mods/3654/? Compatibility with Frostfall 3.0 The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page. SD Customization Addons is an experimental addon that Content Consumer worked on to allow two types of customizations for SD+: - add more races from the DLC mods as creature masters - allow customization of slavery items between metal, leather and items from ZAP There are a few changes and notes: UPGRADING THE FILES After many tests and updates, SD+ works better on brand new games (where Sanguine Debauchery is activated through MCM). Regarding updates - since many people reported issues with the uninstall option from MCM, my recommendation for updating the files is to make sure you are not enslaved or wearing the spriggan host and just copy the files over. If that creates issues, go back to your save before the upgrade and try the uninstallation option in MCM (also making sure you are not enslaved in any way). Either way, given the current state of the scripts, I am still not recommending SD+ for any serious, 100+ hours save games... or you may be sorry later. Keep it for casual gameplay on test games or new characters. You can still run SD with the patch installed on top of a running game, but you may end up with missing scenes (dance, punishments) and spam in your Papyrus log (because of scripts baked into your game). Eventually, I am hoping we can come up with a better way to upgrade the script and restart key quests so that they take the new scripts into account. Until then, it is better to use SD+ on new save games. KNOWN ISSUES See a full list of known issues here: - All known issues: https://github.com/SkyrimLL/SDPlus/issues - Bugs only: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3Abug Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only. COMPATIBILITY - Compatibility issues with other mods: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3ACompatibility INCOMPATIBILITIES Any mod that alters vanilla factions. If you use a mod that significantly alters vanilla factions, it may cause SD+ to fail to recognize the attacker as being a member of an eligible slaver faction. Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events. SD Patches from Inte is NOT compatible with this version of SD+. It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+. Full change log API (for modders) ACKNOWLEDGEMENTS Sanguine's Debauchery was originally developed by @jbezorg Many thanks to him for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread). Death Alternative - Your Money or Your Life developed by BralorMarr From the original SD page: Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ Animations Licensed From Mini Lovers 0.2.3 MiniLovers0.2.3 license.pdf - The original untranslated version of this license. Dance Animations - Dance Modder Resource by Umpa German version (2.0) - Verodor Manual and FAQ - GrayElephant Dialogues - skoalbite and Content Consumer SlaveTats racial overrides - groovus, crudo, corintio, eric23123 Falmer bindings - from Falmer Bikini Armor Moonshadow garden trees - from Hoddminir Plants and Trees Crawling animations - from Crawl on four animations If you want to contribute, help is needed in: - testing issues in the list and reporting new issues - updating the wiki to the new version (including screenshots) - providing code fixes using the github repository ( https://github.com/MinLL/SDPlus). Submitter DeepBlueFrog Submitted 12/15/2013 Category Dialog Sex Requires Death Alternative, SexLab, Devious Devices Integration ... and their required mods. Special Edition Compatible Yes View File
  14. Bravil Underground v0.96 View File Well without further ado here is: Bravil Underground v0.96v2 Made by VICN Original Japanese Untranslated version availible here: http://www.4shared.com/folder/RSdj43o8/ForGentleman.html Previously known as Lovers Victims. A HUGE THANKS to TheFlex for rewriting all the books, handbills and notes for the plugin. You should not have any issues upgrading to this new version. It should not need a clean save or any other jiggery pokey. Just drop it in to the data folder and say yes to the overwrite prompt. PLEASE NOTE: I think I now have taken all of the machine translations that still remained and turned them into plain English..... REQUIREMENTS: · OBSE 20 or higher · Oblivion.esm · Shivering Isles.esp · Lovers with PK v1.4.1-6 rev91 or higher · LoversSlaveTrade 1.0 · MBP 1.4a and MBP++ v98 · Lovers Creatures 2.0 · Lovers bitch meshes\textures - the esp file is not needed. Highly recommended but not required: Budongs Narcolepsy Spell: https://www.nexusmods.com/oblivion/mods/9983 This spell will enable you to knockout any NPC, at any time, without incurring a bounty or pissing anyone off. It does present a bit of a cheat, but honestly you can head cannon that to you as a slaver being prepared. Once the NPC is knocked out just cast the enslavement spell on them and BANG you have a new slave. TEASER SCREENSHOTS A huge credit to HanPL!! I could not have done anything on this without his massive contribution!! Ok, now to the nuts and bolts: Yes, you get a hand bill to start the ball rolling just read it. Then after entering the "city" go straight to the arena. Once you go past the two Khajit guards turn right and go through the door. I shall leave the rest for you to figure out......... This mod is basically a "wet dream" for slavers. There are numerous quest lines for you to enslave and train others (some "with" beasts and some without). There is also a skooma delivery feature for those who need to earn some quick cash and don't mind a little bit of risk. There are MANY other small tasks/quests that you can discover by talking to the residents of the city. There literally is hours worth of content in this mod so quit reading and download/install/play this sucker!!!! Latest Update: At this point all dialogue and quest updates should be in plain English. I have tweaked some of the dialogue and quest updates to give the player more clues on what to do and where to go so things are not quite so frustrating. At this time all the AI packages should be functioning correctly. and I am hoping Uriel now has a working premium club I want to give a huge shout out to all those who have stepped up to aid me in the massive translation effort. I could not have completed this without your help and support! Those who aided me in this quest were: HanPL, fejeena (what a great help you have been!), Donkey, Justinof, GSBmodders, Sparlimb, WindShadow75 and icecold29. If I missed anyone I apologize! Just holler and I will add you to the list! Quest Spoiler: Help for the hiding in Madam Simza's attic: Holler if you find anything broken and I will try to get it fixed. Full Quest list and some tips - made by Fejeena is available here: http://www.loverslab.com/topic/16354-bravilunderground-add-on/ Submitter gregathit Submitted 02/04/2013 Category Quests Requires
  15. jfraser

    Simple Slavery

    Version 5.3

    298,764 downloads

    What are you doing here? Go get HexBolt8's waaaay better version here: _________________________________________________________________________________________________ Complete change log ('cause, why not?)
  16. View File This version is for fun and for translators only. There are so many known bugs that I definitely don't need additional bug reports now. This is the successor of Maria Eden for Skyrim SE - you can get all the information there until this version leaves the alpha phase. The Maria Eden SE port of @nomkaz is the better choice if you don't understand German and want to have a more stable version Disclaimer I made the mod for my own pleasure. My play style is starting a new game, having some fun, drop the game. This is how MEP is organized - not intended to play the vanilla quests. Lots of things are broken Don't expect a dense atmosphere - you have to control the game by your behavior and the cheating system I play MEP solo - no other BDSM mod - so I can't guarantee that it works well with other mods - especially other slavery mods. SLA is no longer a problem but is not used by MEP. MEP has its own solution for triggering sex. Mod collaboration is still poor. If quests are stuck use quick menu cheat to kill hanging MEP quests. Some quests and scenes provide a SKIP hotkey (escape) and some Quests registers own cheats in the cheat menu. Please don't waste your time with bug reports now until it reaches the beta phase - and you better avoid this mod if you are inexperienced with mods. Languages German Dependencies (of course the SE variants) Sexlab ZaZ Animation Pack 8 Devious Devices Assets Slave Tats (Soft dependency) What is what BDSMFramework - Required - BDSM Adapter for ZAZ and DD. MariaBase - Required - Base mod, does not provide quests but the base mechanics for all Maria mods: Outfit Manager, Cheat Manager, Location Manager, NPC Manager, Restraints Manager, Pose Manager. Configuration is in json files in <skrim/data/skse/plugins/StorageUtilData>. No MCM, sorry. Configuration files and outfits from MEP 2.x LE are compatible. Contains a second file MariaDevices.esp which places some Zaz devices in Skyrim MariaProstitution - Optional - Slavery and Prostitution. The slavery part is focussed on prostitution as well. MariaQuests - Optional - Some slavery quests, most of them not yet playable MariaQuickstart - Optional - Best quick start option for Maria Eden - do not mix with other Quick start mods ZEPSlaveLocations - Optional - Slave Training and Slave Auction locations. Currently only Auctions are supported ZEPWhoreLocations - Optional - Brothels Main quest lines - all hosted by MariaProstitution Auction - talk to an auctionator to manually trigger auction Free Whoring - talk to Johns in Cities, Camps and Inns (ask Innkeeper first) Brothel - become a whore in a brothel Forced Whoring - turn your follower into your Pimp - soft and hard (slavery) versions Priestess of Dibella - become a temple whore Jail - jailers will have some fun with you Lots of quests can be started by the cheater spell - select a target NPC and there are plenty of options including quests. Hints for playing MEP wait until you get the notification that Maria Eden has started before you are triggering MEP quests first invest time to assemble outfits. The body parts of whore outfits are enchanted with an effect that triggers John encounters. If you assemble outfits for dominants you can use the new "copy cat" function from the cheat spell. As long as an NPC is a copy cat, he equips the same armor than you and parallel with you. You can save outfits permanently on NPCs and as outfit sets. Enter the outfit manager mode in cheat menu to manipulate existing outfits or delete or save outifts. then invest time to collect managed NPCs. They are the key persons that will approach you to persuade you to become their slave and they will join slave auctions. If you store a managed NPC, his outfit is stored as well. whatever you store in Maria Eden is persistent - if you start a new game, all your outfits, locations and managed NPCs are still available the slave collar is the indicator for NPCs that you are enslaved, if you don't wear a collar lots of quests and dialogs changes the hotkey cheat menu allows you to use the cheat spell on your own player - this is helpful there are three kinds of whoring - free, "managed" and forced. If you are enslaved there is no way out of slavery - you have to kill your master or you have to get jailed Slave tats are parts of outfits - I recommend this especially for lingerie - the tats lingerie is the only one with zero clipping Wigs are parts of outfits as well - you can can really customize your managed NPCs a lot The cheat spell allows deep manipulation of actors - you can modify factions, actor values and spells. Keep away if you don't know what you are doing exactly - these changes are not persistent - start a new game and everything is reset. Customize your hotkeys in <skyrim\Data\SKSE\Plugins\StorageUtilData\MariaHotkeys.json> - the keycodes can be found here MEP completely relies to the Papyrus StoryManager. Unfortunately the StoryManager doesn't support updates - so you have to start a new game whenever I added new quests You should create a separate game profile for MEP If you are just interested in the managers and not want to play MEP quests, just install BDSMFramework and MariaBase - in this case there are no side effects with other BDSM mods I strongly recommend to enable 144hz (or faster) support for Sykrim if you have compatible equipment. MEP relies on the StoryManager which works far better on higher refresh rates (yes it is bound to the screen refresh rate). Plans stabilization Merging BDSMFramework with MariaBase Support slave trainings Reasons for why not using DDi/x To end up the discussion let me state here: This mod is focussed on prostitution, bondage toys are playing only a minor role. In the DD universe with its complex armor mechanics (needs a key, quest relevant items) this is different. I considered using DD but it was simply to much effort for me. So the DD toys may work or may not - I use vanilla Papyrus Equip/Unequip functions and I do not longer use armor lock states - all items equipped by MEP are unlocked. Submitter zaira Submitted 04/12/2020 Category WIP / Beta Requires ZaZ Animation Pack 8, Sexlab, Devious Devices Assets Regular Edition Compatible No View File  
  17. View File [CK2] Kings of Slaves and Vices [Remastered] This is an overhaul of Beornwahl's amazing Kings of Slaves and Vices mod located here: Kings of Slaves and Vices (original) In addition to the capabilities of the original mod, I... - Replaced all art and trait icons, added gender specific art for events. - Fixed a few bugs and tweaked some values. - It now cost's 50d to kidnap someone and I added a 1 month cd per person. (you can only try to kidnap a specific person once per month and you still can't kidnap males (I think it would be OP)) - Added the following: - You can now have sex with or rape your wife regardless of whether shes a slave. You can also have sex with your Lover and rape your ex-Lovers. - Enslave males! Train them be arena fodder for gladiators or farmers that generate annual income, and sell them for a profit or fight them to the death yourself! (fight outcomes based on your respective personal combat scores) - Establish your own harem with trained slaves you've taken a liking to. - Humiliate a female slave by sending them on a walk of shame through your city. - When enslaving someone, their close relatives and spouse will hate you for a period of time, unless its one of your family/spouse. - Female rulers can have sex with and rape males. Notes: - I worked a LOT of logic into the mod, if you aren't able to do something you think you should be able to, there's probably a timer or they don't meet the condition's.. i.e. "why is it not letting me rape male slaves..?" "why cant i have sex with this person..?" There's probably a reason. Compatibility: - Reported compatibility issues with HIP Installation: Move extracted files to the .mod file to the Crusader Kings mod destination:C:\Users\WhateverUserNameYouHave\Documents\Paradox Interactive\Crusader Kings II\mod Big Thanks to Beornwahl for creating this mod in the first place and giving permission to post this overhaul! Submitter iridebikes6663 Submitted 06/07/2020 Category Crusader Kings 2 Requires  
  18. View File What are you doing here? Go get HexBolt8's waaaay better version here: _________________________________________________________________________________________________ Complete change log ('cause, why not?) Submitter jfraser Submitted 02/05/2014 Category Quest Requires Zaz Animations, Fuz Ro D-oh Silent Voice Special Edition Compatible View File
  19. Simple Slavery Plus View File This Mod is made by jfraser, Since they are on a break I felt like I'd step up to the plate and support Simple Slavery until they return. New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was. Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support. If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version. New in 6.04 - Added Treasure hunter whore to list of things you can be sent too. Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it). Updating If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work. Current issues- Death alternative, you need to register the quest via the manual reg in DAs MCM. ___________________________________________ Description I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed. "She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!" And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later. No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over. This is a slave auction mod. You will get sent to the auction via any of these: Angrim's Apprentice: Do what you're told or else... Content Consumer's Alternative Starts: Start your game ignobly. Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work. Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit! Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off! Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell. Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title. Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards. Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen... SLUTS: Be diligent in your job or they'll find another job for you. Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side. SL Kidnapped: It's late at night. There's no one around. Or so you think... Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet. Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well. Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction. Сhecking on the roads: Adds several inspectors on the roads that might want to take you to auction. However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL. __________________________________________________ This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order): Arbiter Bane_Master CGi CliftonJD DocClox Kana Red Legume There has been much help from many others as well (see the list of thanks at the bottom). __________________________________________________ Slavery Mods NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave. Treasure Hunter Whore - with thanks to Tyrant99/Hugh Reckum Whiterun Brothel Revamped - with thanks to Tyrant99/Hugh Reckum Devious Followers- with thanks to Lozeak (ME!!!) Captured Dreams Shop - with thanks to Veladarius Devious Cidhna (the pirate quest) - with thanks to stobor Deviously Cursed Loot - with thanks to Kimy Heroine in Distress - with thanks to Quisling Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities) Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira Quick as you Like - with thanks to DocClox Raven Beak Prison - with thanks to Guffel Sanguine's Debauchery Enhanced - with thanks to Skyrimll Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time. Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk - No need start SLUTS quest first. Sexlab Stories (Red Wave) - with more thanks to Skyrimll Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original) Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic Submissive Lola - with thanks to alexvkj Things in the Dark - with thanks to Delzaron Wolfclub - with thanks to pchs ______________________________________________________________________________________________ A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher. . ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape. YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual. YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city. Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement. Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium. _______________________________________________________________________ Requirements Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods. Unless you want the leash system, in which case you also need Devious Framework and its dependencies. This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that... That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug. ________________________________________________________________________ Connecting your mod to Simple Slavery Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox): sendModEvent("SSLV Entry") Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2. To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually. ZAZ and DD cross slavery support. Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing) There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered. ________________________________________________________________________ Big pile o' thanks: Many many many thanks to Bralor Marr for building and allowing me to connect to Death Alternative. Thanks to Veladarius and arbiter for (very very) patiently helping me find the solution to the Captured Dreams problem. Thanks to aqqh, crash-hawk, mrtauntaun, candiru, and TheWitchKing123 for helping me find the auction bug. Thanks to kenjoka, ravelen, and gaggedgirl123 for helping to try to fix the @#$% fall through the floor issue. Thanks to Bane_Master for actually fixing the @#$% fall through the floor issue, and for making DA optional. Thanks always to Content Consumer for invaluable testing and suggestions. Many many thanks to vpoteryaev for the MCM and the much cleaner code. Thanks to Skyrimll for ongoing help, not only with connecting with SD, but with general modding questions. Thanks to Kana Red for fixing the floating scenarios issue and the Wolfclub connection and the million and one other things he has taken upon himself to build and/or improve. Thank you to nicolasslee for the Chinese translation. Thank you to DocClox for the code for other mods to connect to SS, and for the bridge to SLUTS. A big thanks to Aim4It for making a fomod. Even though I ultimately didn't use it, I very much appreciate the thought and effort. Thanks to Xluxlu for the background sound. Old change log. Thanks to CGi for the FO Submitter Lozeak Submitted 05/22/2018 Category Quest Requires Special Edition Compatible
  20. Raider Reform School View File Raider Reform School is a collection of tats and Baggy Tank Top re-textures themed around the idea of a reform school aimed at raiders. The aims of the school are twofold. Firstly to re-educate those misguided young women who may have fallen into a raider lifestyle, and to teach them to become productive members of society. Secondly, to keep these same young women pregnant, that their offspring might be raised to be respectable members of society,thereby helping to remedy the persistently low human populations that have plagued the East Coast ever since the Great War. The mod is generally aimed at a male player who wants to keep a harem of enslaved raiders, but it should work for female or futa players as well. Also, there's nothing to stop you wearing the tops or tats yourself as a female player. (Alas, there are no male versions). There's no quest as such, just a collection of role-playing aides. What you get: Seven colored tank tops corresponding to one of the School's seven designations: Prisoner, Breeder, Laborer, Dancer, Whore, Security and Slave Seven matched tats, font and back corresponding to the tops. The tats are full color and glow in the dark to make it easier to find the occasional nighttime runaway. Seven bikini tops as alternatives to the tank tops. Seven slotless, invisible tattoo-only items which can be equipped to get the tattoo without clothing, or matched with other items. The tats are scripted to apply when the tops are equipped. You can set the tats through LooksMenu if you don't like the tops The "Breeder" tattoo detects whether the wearer is pregnant or not, and changes the text to "Breeder" or "fertile" accordingly. So you can tell at a glance which of your charges needs servicing. It should also detect conception and birth,and automatically change to reflect the wearer's new status, although the giving birth aspect hasn't really been tested yet. There are "breeder" and "fertile" versions of the breeder tops too, and these will also change. If your captive is one of the named female bosses, giving her an RRS top will result in her other ass cheek being branded with the her name. Useful for telling who's who when they're all in the pillory. Piper, Cait and Curie, too. Just in case anyone feels the need to put them in their place from time to time. I'm planning on adding one for Nora as well). There's a patch for niston's Fuck Me Shoes so they stay on during sex. The tops also stay on. A script runs every day around midnight and looks for FPE children in need of loving homes. The kids are automatically sent to loving homes situated off-map. 100 caps is deposited in the settlement workbench for each adoption. Oh yes! There's a nifty School Flag too! Always remember the School Motto: "Retribution, Redemption, Reproduction" How To Use: Build the top in Bodyslide. There's just one. Then you can build the top and its variations at a chemlab under "Raider Reform School". The tats will auto-apply when the top is worn, or you can use them separately with looksmenu and the console "slm" command. If you want the shoes, they're under "Fuck-Me Shoes" at the chemlab. Make sure you have the F-Me Shoes mod installed. Dependencies: I've tried to avoid hard depends, but I'm assuming that you're running Just Business here. If not, you may need to do some finagling to make some of the features work as advertised. AAF if you want to have sex with your charges. I'm assuming most people will. AAF FPE if you want them to get pregnant. Not strictly required but some scripts may nor work without it. Baggy Tank Top by jmenaru. The tops won't work right without this. F-Me Shoes by niston. You don't strictly need it, since the mod just adds a patch, but if you want the shoes, you need that mod. And while it's by no means required, I recommend Raider Queens by @Senator Blutarsky since it makes those raider bossgirls a lot easier on the eye. Installation Unpack as usual. Build the top and the shoes with your body. Load raider_reform_school.esp for the main mod Load raider_reform_school_names.esl to pull in the tats for the raider boss names. If you don't want them, leave this file unchecked. Load rrs_shoes.esp if you want the F-Me shoes patch. Not an esl since it has ARMO records which esl doesn't support, apparently, Take Note: The tops use Slot 36 - Torso. This means there's no body with them. This means you can wear whatever shoes you want with them, but it also means that there's no body with the tops, so the shoes need to be built to the same body as the tops or it will clip like crazy. Best is if everything is built the same. There is an RRS preset included in the archive. You don't need to use it but it was there so I included it. (It's a tweaked Josie Body mesh, but use anything you want). About The Shoes What you can do is build the tops to a body with exaggerated sexuality, and then build the rest of the outfits in the game to a more realistic body. That way, the RRS gear has some pre-war high-schience nanoquantum future-tech woven into it. That way, anyone who puts on one of the tops gets morphed into a humiliating caricature of their own sexuality. But if you do that, you need a set of shoes because you need something to supply the body that goes inside the tank tops. So that's why I was so keen on having a set of always on shoes to go with the tops. Future Plans The mod is playable as it is. I would like to get all the tops using dynamic retexturing system so you could change the design on a girl's shirt (and her tats in the process) with a scripted device or holotape. I want to add a little lore into the game. Just some stuff about the school's original founder. I plan on adding some recompense for impregnation and births. Something to remove the children from settlements so the game doesn't collapse under the weight of settlers when the babies start growing up. Maybe a Miss Nanny robot that collects them up and leads them off to be sold to supermutants an cannibals fostered with respectable and carefully vetted couples so that they may be raised as responsible and productive members of society. Acknowledgements Thanks to niston for permission to use his F-Me shoes. To jmenaru for permission to modify the Baggy Tank Top mesh. To @Invictusblade for helping me get my head around how LooksMenu tattoos work Monno and highhthere for the bikini top, taken (in accordance with the creators' permissions) from https://www.nexusmods.com/fallout4/mods/13720 Anyone I missed, let me know and I'll add you in. Submitter DocClox Submitted 04/21/2020 Category Armor & Clothing Requires AAF, AAF FPE, Just Business, Baggy Tank Top, F-Me shoes  
  21. Version 2020-06-30

    1,102,855 downloads

    Obedience is freedom. Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen. SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you! BACKGROUND STORY Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun. For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see : the online PDF Manual the FAQ page INSTALLATION As of version 3.6.1, SD+ comes in 2 files - SDPlus and SDResources. YOU NEED TO INSTALL BOTH. Remember to make copies of your save game BEFORE you install and enable this mod. SD+ is a standalone version. You do not need the original Sanguine Debauchery 1.0 installed for this to work. Upgrading from previous versions of SD+ should be possible. Before upgrading it's wisest to make sure you have a save where the PC isn't enslaved, in the Dreamworld, or in the midst of the Flowering Spriggan quest. REQUIREMENTS SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Zaz animation pack V7.0 (NOT tested yet on v8.0 - let me know if it works for you) Devious Devices Integration v4.0 and its own requirements (v3.0+ will not work properly as of version 3.6) Devious Devices Assets SexLab Aroused (Redux) Devious Devices Expansion SexLab Dialogues - required to interact with your master during enslavement. ---- Death Alternative - Your Money or Your Life ( version 7.0 or above, of Death Alternative) is not required anymore but it is needed if you want defeat and death related triggers (required if you want compatibility with SexLab Defeat). You can play SD+ without it as long as you use the Surrender key to submit when you want or using compatible mods such as Simple Slavery. SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks. SexLab Hormones if you want better support changes to physical appearance (shaved hair especially) A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported (not required unless you care about the custom textures added by the whip in SD+) A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 (needed for better support of ragdoll effects) Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder RECOMMENDED Mods using SD+ events: Immerslave - by Arbiter Simple Slavery - by Jfraser Deviously enslaved - by Chase Roxand These mods are not required but I am using some of them to test SD+ and improve the whole experience. Death Alternative Capture - by BralorMarr SexLab Defeat - by Goubo Slavegirls - by Hydragorgon SexLab Skooma Whore - Guffel Bathing in Skyrim - mzin_ CUSTOMIZATION Custom slave outfit You can customize the default prisoner outfit provided by your Master (follow the instructions in the MCM menu). You can also just wear any kind of clothing in your master's inventory or found around you. Default slave outfits for each level are provided by Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo - http://www.nexusmods.com/skyrim/mods/3654/? Compatibility with Frostfall 3.0 The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page. SD Customization Addons is an experimental addon that Content Consumer worked on to allow two types of customizations for SD+: - add more races from the DLC mods as creature masters - allow customization of slavery items between metal, leather and items from ZAP There are a few changes and notes: UPGRADING THE FILES After many tests and updates, SD+ works better on brand new games (where Sanguine Debauchery is activated through MCM). Regarding updates - since many people reported issues with the uninstall option from MCM, my recommendation for updating the files is to make sure you are not enslaved or wearing the spriggan host and just copy the files over. If that creates issues, go back to your save before the upgrade and try the uninstallation option in MCM (also making sure you are not enslaved in any way). Either way, given the current state of the scripts, I am still not recommending SD+ for any serious, 100+ hours save games... or you may be sorry later. Keep it for casual gameplay on test games or new characters. You can still run SD with the patch installed on top of a running game, but you may end up with missing scenes (dance, punishments) and spam in your Papyrus log (because of scripts baked into your game). Eventually, I am hoping we can come up with a better way to upgrade the script and restart key quests so that they take the new scripts into account. Until then, it is better to use SD+ on new save games. KNOWN ISSUES See a full list of known issues here: - All known issues: https://github.com/SkyrimLL/SDPlus/issues - Bugs only: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3Abug Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only. COMPATIBILITY - Compatibility issues with other mods: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3ACompatibility INCOMPATIBILITIES Any mod that alters vanilla factions. If you use a mod that significantly alters vanilla factions, it may cause SD+ to fail to recognize the attacker as being a member of an eligible slaver faction. Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events. SD Patches from Inte is NOT compatible with this version of SD+. It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+. Full change log API (for modders) ACKNOWLEDGEMENTS Sanguine's Debauchery was originally developed by @jbezorg Many thanks to him for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread). Death Alternative - Your Money or Your Life developed by BralorMarr From the original SD page: Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ Animations Licensed From Mini Lovers 0.2.3 MiniLovers0.2.3 license.pdf - The original untranslated version of this license. Dance Animations - Dance Modder Resource by Umpa German version (2.0) - Verodor Manual and FAQ - GrayElephant Dialogues - skoalbite and Content Consumer SlaveTats racial overrides - groovus, crudo, corintio, eric23123 Falmer bindings - from Falmer Bikini Armor Moonshadow garden trees - from Hoddminir Plants and Trees Crawling animations - from Crawl on four animations If you want to contribute, help is needed in: - testing issues in the list and reporting new issues - updating the wiki to the new version (including screenshots) - providing code fixes using the github repository ( https://github.com/MinLL/SDPlus).
  22. View File Note: Do not Rush this mod or you might break the quests. Wait for the dialogue and all the prompts to finish. This is basically a female version of ffabris Being a Guard quest, with a less silly story involving... blackmail, mystery, slavery, humiliation, stalkers and rape. Brief Story Explanation Start the quest by speaking to any guard in Whiterun (within the city). Mods required - Unofficial Skyrim Legendary Edition Patch, SexLab, SexLab Aroused Redux, Dragonborn, Dawnguard, Heartfire, FNIS, XP32 Maximum Skeleton Extended, HDT Physics Extensions "Before the Storm" must be completed, or use a mod that removes the quest, such as Skyrim Unbound. You must be a thane of Whiterun, and you also need to have enough male guards available. Up to 4 are needed, depending. Problems by Priority The captain shows up invisible during Part 11. The Sleeping Giant scene between Gata and Orgnar will not play. Cum outfit will not stay equipped on Gata during A Guard in Distress quest. Grammar and story tweaking.l The first sex scene won't make sense. If anyone knows of an animation involving the player getting a physical or some sort of an examination, please let me know! Future Features Vanilla, voice acting. Quest Rewards. Installation Drag and drop into your data folder. Run FNIS tool. Activate the Esp in Nexus Mod Manager Update (From 0.93 to 0.94) Simply overwrite everything Quest Help & Questions Bodyslide Possible Conflicts Anything that drastically alters the interiors of the Whiterun guard barracks or jail, Riverwood Sleeping Giant Inn, the river edge between Riverwood and Half-Moon Mill, near North Shriekwind Bastion. Incompatible SkyRe Credits Being a Guard, by ffabris Static dishes and food resource, by Tamira Ready Clutter and Furnishings, by Lilith NOTE: Any and all help is greatly appreciated. I uploaded this mod simply so I can get help completing it. Submitter Jenova23 Submitted 01/16/2017 Category Quests Requires Sexlab, Dragonborn, Heartfires, Dawnguard, FNIS, XP32 Maximum Skeleton Extended, HDT Physics Extensions, Sexlab Aroused. Special Edition Compatible View File
  23. View File "Nobody's dick is that long, not even Long Dick Johnson, and he had a fucking long dick. Thus, the name." - Cass Stable Release: SexoutTryout - 17-JUL-2017 !!!REQUIREMENTS!!! SexoutNG Beta (ALWAYS USE THE NEWEST VERSION, BECAUSE I AM) Sexout SCR SmallerTalk or SmallTalk Old World Blues DLC Honest Hearts DLC And anything those requirements require! Tryout is a lore-friendly mod that puts contextual sex into Fallout: New Vegas. Named after the part of the game where the Legion slave Siri says to a female player character that Legionaries were talking about "trying you out," it has several hooks into the vanilla story, and expands on sexual ideas found in the base game and other Fallout titles - and adds some twists of its own. Tryout is geared mainly towards situations involving female player characters, but there's also opportunities for male player characters to have sex with prostitutes and slaves. I'm a straight male, so there isn't much gay content - though I welcome anyone who wants to add it to make their own plugin. WHAT EVERYTHING DOES There are three parts to the mod. Each has a date after them to help you know what was updated and when. The SCR datapack is going to see the smallest amount of updating while the main package will see the most. TryoutMain This is the main mod, containing the ESM and ESP files you need for the basic functionality. They are SexoutTryout.esm and SexoutWorkingGirl.esp - the esp is set as a master file so people don't lose progress in the upgrade. IT IS VERY IMPORTANT IF YOU'RE UPGRADING FROM A VERSION OF TRYOUT PRIOR TO 22-FEB-2015 THAT YOU UNINSTALL YOUR OLD VERSION VIA FOMM OR WHATEVER MOD MANAGER YOU USE. UPGRADING FROM A VERSION PRIOR TO 22-FEB-2015 WILL ERASE YOUR CURRENT PROGRESS. The plugin SexoutTryout contains several quests, in addition to random approaches for solicitations of sex from various factions. If you don't want to be approached by a particular faction, set the approach rate to 0 in the MCM menu and that will turn the scanner off for them. This will not disable quest or other content, but will stop the approaches. The factions covered by SexoutTryout.esm are the Legion, Powder Gangers, Khans, NCR, Kings and fiends. There is a summary of their content below. LEGION Legionaries demand sex from female characters if scanner is turned on. Female characters can become enslaved at the Fort for refusing Legionaries' advances or mouthing off to Mistress Marissa. Stay in bondage until they deem you worthy of freedom, or fight your way out. Female characters can help Antony, Master of Hounds at the Fort, keep his dogs calm and disciplined. (Trigger warning: bestiality content) Characters of both genders can pay Canyon Runner for access to the slave pen at Cottonwood Cove to abuse the Weathers family. Male characters liked by the Legion can make use of their slave girls. QUEST: Whore of Babylon. Female characters can talk to Adficio Animicus at Cottonwood Cove to get started. POWDER GANGERS Makes the fugitives in NCRCF, Vault 19 and Primm demand sex of female players if scanner is turned on. Female characters can be enslaved at NCRCF and Vault 19. While you can fight, talk, or sneak your way out of these situations, sometimes patience is a virtue. Chloroform Sunny and Trudy during the quest "Run Goodsprings, Run!" to keep them alive for other uses. For female characters, there are now options in the "I Fought The Law" quest series to resolve most conflict with sex. QUEST: Customer Satisfaction. Deliver a customer satisfaction survey from Harvey Zaz to Epstein in Vault 19. QUEST: Walk of Shame. Escort Sunny Smiles to NCRCF. QUEST: Let's Go To Prison. Talk to Sergeant McGee about infiltrating NCRCF. QUEST: Have It Your Way. Help Francisco Flambe make Primm his kind of town for an alternate Vikki and Vance experience. KHANS Female character will be approached for sex if the scanner is on. QUEST: Golden Whored. Get "fucked in" into the Khans. KINGS Kings are always looking to party with cute girls. Will approach you with such offers as long as the scanner is on. QUEST: Whole Lotta Shakin'. Retrieve an important music collection for the King. NCR Talk to Major Dhatri at Camp McCarran to start your exciting stint as an NCR prostitute! Scanner must be turned on and you must be advertising for troopers to approach you; otherwise you can approach them. Dhatri will be able to give you special assignments after banging 20 random troopers. FIENDS Female characters will be approached for sex so long as the scanner is above 0. Female characters can become friendly with the fiends by giving in to Motor-Runner's demands. (Trigger warning: bestiality content) Male characters can barter drugs for sex with fiends of both genders inside Vault 3. Trade sex with Daniel for the Vault 3 jail key. After making friends with the fiends, talk to Cook-Cook. Play his game. After making friends with the fiends, talk to Violet. She will attempt to give you and your companions free puppies. (Trigger warning: bestiality content) After making friends with the fiends, talk to Nephi. (Trigger warning: bestiality content) OLD WORLD BLUES Visit the mysterious X-69 Research Station and acquire the most technologically advanced dress in history, created by the Think Tank at BIG MOUNTAIN! (Trigger warning: bestiality content) Gain the power (or curse!) to become irresistible to lobotomites! SexoutWorkingGirl.esp Prostitution part of the mod. Ask the Gomorrah receptionist if they're looking for talent, tell James Garrett he needs more girls, or talk to the Vikki and Vance floor manager if you completed "Have It Your Way" and the rest should explain itself. When you're done whoring, talk to the NPC again to exit whore mode and receive your payment for the shift. You can freelance inside of casinos, but it's frowned upon and will see you kicked out on a first offense and attacked if you try it again. You can also offer your services to the Bright Brotherhood and Jacobstown, in addition to random gamblers outside of casinos. This mod also allows you to approach Gomorrah prostitutes for sex, regardless of your or their gender, and also get whores for your companions. When hiring prostitutes, the sexual orientation of the your companions is respected (you can't make Arcade bang a chick, or Veronica a man) and the player is free to have sex with prostitutes of either gender. TryoutAudio, Textures and Meshes These packs contain all the audio, mesh and texture resources used in Tryout. Download this or you'll get a bunch of red triangles and glitchy textures on the mod's outfits. Doesn't get updated every time the main mod does. TryoutSunnyCompanion This is the Improved Sunny Smiles companion specifically tailored for Sexout. If you're used any version of the Sunny Smiles Companion from the Nexus, overwrite it with this. This currently supports Sunny as a normal companion, and also gives you the option to take her as a slave if you help the Powder Gangers during Run, Goodsprings, Run! KNOWN ISSUES If you re-engage in dialog with Motor-Runner after the very first time he has his way with you, you'll need to repeat the sex sequence. This won't harm any of the stuff you have in the locker; my recommendation for the first time he does you is grab your stuff, leave and come back the next day if you want more. CHANGE LOG 07-17-2017 Changes/Bugfixes: - The companion list will only now display when offering a companion to an NPC. - If the player is having sex, partners who can't get with them will now randomly pick a companion from an array. If the companion they pick isn't dtf, they'll jerk off. Special thanks to Doctasax for helping me with the array handling! - The companion array now clears and regenerates when the game is initially started, reloaded, or the player teammate count changes. This should prevent duplicate/invalid entries in lists and for sex targets. Known issue: - The opening to Honest Hearts might look a little weird, and Searchlight Airport has some changes to it in preparation for upcoming, but unfinished, Tryout updates. Given the amount of people who have voiced their displeasure with the way companions were being handled, I figured it was important to get this out as quickly as possible. Previous Changes: OPTIONAL MODS Populated Casinos: Adds numerous patrons to casinos. In addition to helping with immersion, it gives you several more clients in the Gomorrah and Atomic Wrangler. Playable Companion Clothes: Makes the companion armors playable so you can dress them, or undress them, however you like. This spot used to recommend KDC's mod that did the same thing, but it looks like he removed it from Nexus. This is a from-scratch remake by me. Bodymorph: An awesome mod by AJ and Prideslayer. Allows breasts to change size during milking if you install it. CREDITS One of the things that's truly marked the project is it's been a community effort since it's inception as Workgirl Tryout. Below are all the people who have worked on something that got jammed inside of here. Loogie for dialog, clothing meshes, scripting, and SexoutTryout itself UDLR for Sexout Prideslayer for SexoutNG, major scripting overhaul of Tryout, dialog and maintaining this during my hiatus Orangey and Ustesting, whose work this was originally based off of Bromm83 for most of the scripting of advanced systems, porting from Sexual Innuendo to Sexout zippy57 for MCM support and scripting help, and for rescuing my mods during my freak out Riggswolfe for major scripting help Astymma for Smallertalk and other scripting help Jaam for making Working Girl work and other scripting help Chase Roxand for scripting help Evilrunner for fixing the hole in the CaliL body's foot User29 for making the slave corset fit better Revanag for Type 3 bouncing bodies Iron_Jack for the NCRCF Powder Ganger enslavement sequence Halstrom for Sexout Common Resources Mastercchris for his ZAZ stuff Brocules for the Type 3M versions of the Tryout outfits ChancellorKremlin for dialog Jonas for letting me use the resized top of his sexy sleepwear as part of the showgirl outfit. NatanusLikens for locating the source of the PG Scrambler issue Destynova99 for dialog mojodajojo for script fixes and bughunting NismoMan for perk icons Kozzz for outfit meshes/textures Nagothm and Alex3474 for meshes/textures The lovely Nightwynd for supplying the pictures in Vault 19 AJ and Prideslayer for Bodymorph Exeter for making clothing a lot of my outfits are based on. YOU for bug reports and for playing! The lovely and talented LadyM for providing the voice of Mistress Marissa km678 for compatibility patches for popular mods Doctasax for help with array-related scripting AND A SPECIAL THANK YOU TO MY EVERYONE WHO SUPPORTED ME ON PATREON! Submitter Loogie Submitted 10/28/2014 Category Quests Requires SexoutNG, SCR, SmallerTalk, Old World Blues
  24. Version 0.1.11

    7,391 downloads

    Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. If you're looking for captor events, I recommend installing one of the other event mods. If you're looking for captive events, you're in the right place. Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing.
  25. SlaveTats View File SlaveTats The tattoo toolkit for Skyrim Latest update (2020-03-15): Uploaded SlaveTats SE 1.3.5.2. This version is much faster, but there's a button that you need to click after installing or uninstalling tattoo packs. Also refrains from disabling player controls when in silent mode (i.e. when other mods add or remove tattoos through SlaveTats). Also also fixes a bug with the query API which was introduced in 1.3.5 Features: SlaveTats lets you: Select tattoos for the player character Select tattoos for NPCs (works best if they have a name) Select the color of the tattoos Make the tattoos glow in the dark Choose between matte and glossy tattoos Apply magical tattoos (for example, the Dibellan Defender tattoo pack) Add and remove tattoo packs without messing around in the SlaveTats source code. No need to compile. If you're a mod author, you can lock tattoos onto characters, so that they can only be removed by a mod. If you change the number of overlays in nioverride.ini, SlaveTats will change how many tattoo slots it provides. For users: Getting started is easy. Make sure you have the requirements: Legendary Edition: JContainers, RaceMenu (or NetImmerse Override), SkyUI, and SKSE. Special Edition: JContainers, RaceMenu, SkyUI, and SKSE SE Just download SlaveTats and uncompress it into the Skyrim data folder. I recommend using Mod Organizer or Nexus Mod Manager to simplify that process, but you can just open the file in 7-Zip if you prefer. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's Mod Configuration Menu On the Setup tab, select the character you want to tattoo Choose a tattoo section, then a specific tattoo. Pick color, glow and gloss if you like, or leave them with their defaults With version 1.3.5 or higher, after adding or removing tattoo packs, you need to click the add/remove button in the setup section of the SlaveTats MCM menu. This allows SlaveTats to re-compile its index of installed tattoos. [*]Exit the SlaveTats menu. Your tattoos will appear in a moment. The included selection of tattoos is very limited, but never fear! SlaveTats supports tattoo packs, and there are a bunch of them on the download page. Pick the ones that interest you, and install them the same way you installed SlaveTats itself. Now, your selection of tattoos is much wider. The tattoo packs in the download section are: Some tattoo packs are hosted externally: Translations: Chinese translation is in the files ending with _CN. If you don't speak Chinese, you should not install those. 感谢silentdark的汉化。中文版的文件在下载页面中以_CN结尾。 For Artists: Making your own tattoo packs is easy. If you've made a tattoo pack and would like to have it hosted in the SlaveTats download section, just drop me a private message. For modders: SlaveTats now provides an API for modders to use. You can add, remove and search for tattoos through SlaveTats, which saves you the hassle of dealing with overlays on your own, and gets you things like tattoo packs and enchanted tattoos for free. This API is documented (and implemented) in SlaveTats.psc and you can feel free to PM murfk if you want to discuss it. For a lot of uses, the high-level API will be all you need. It's easy! Here's an example of how to use the low-level SlaveTats API, if you need more control: Submitter murfk Submitted 01/13/2014 Category Sexual Content Requires JContainers, RaceMenu (or NiOverride), SkyUI, SKSE Special Edition Compatible Yes
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