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A Forsworn Story View File FOR THE OLD GODS : A FORSWORN STORY The First point It's a quest mod, very progressive. You will get spells only if you learn them. Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had green warnings for the most disturbing quests. Don't drink it if it's not your cup of tea. Status : completed (some polishs needed for sure, but the mod content is here and quasi functionnal) Mod Tag : AFS (you'll get all the mod quests and other assets in console by using help AFS) Dependencies SexLab Fuz Ro D'Ho. AFS is no voiced. Recommanded mods : More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation (Not a real dependencies, but the mod is better) Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Primal shamans. The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/ Other tattoos/overlays tribal themed Billy animations of course, must have. Conflicts : - Sacrificial Spriggan. Not a real conflict, just not lore friendly. - Forsworns have merchants (Merchants are still hostile towards the player) - Devious Cidhna, if you kill Madanach ! How to delete ? Save when you're not in a mod quest or in a mod space, and delate all the files. Tricks Short Description How to start the mod ? Talk to an Inn keeper, or save Madanach from Cidhna mine. You'll be directed to Zenoby Iniatus, an east empire company executive, at Old Hroldan Inn. She's hiring mercenaries. The mod is focused on shamanism/primal magic, and the Reach region. The mod is designed for female characters, for two reasons ; in the game, ALL forsworns shamans are women, and in lot of tribes, pretress were also women. Since AFS1.7, Men can be played, a Briarheart path is implemented. Shamanism, druidism and primal magic are unwritted knowledge. So, your character has to learn it by talking with people who actually keep a practice of this magic : Forsworns. Why ? The vanilla faction closest to tribals or celtic/germanic tribes. They are underexploited. They seems the faction the most closer to nature... so the most able to be set lore friendly for shamanism, bestiality and sex spells. And I like forsworns ! Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. III : The mod : Part 1 : Meeting a forsworn, and be accepted by them. - Hired by the East Empire Company, you will have the occasion to save the life of a cute Forsworn, Katalia (let her be killed abort the mod). - You will be tested by an another forsworn (Gleba). He will give you two tasks. After, you will blindfolded (just a moveto script for now) and presented to a forsworn leader. Part 2 : Meeting the tribes. In a new Small world, connected to some redoubts and outposts by 3 menhirs, you will meet some shamans. After a dialogue scene, you will join a tribe. And all forsworns will be going friend with you. Two tribes (Marses and Sicambres), localized in my small world. In AFS1.47, you will choose Kalydi fate : you can let her sacrificed, or you can save her life by arguing to Badycia. Disturbing quest. Part 3 : a new shaman. New Shaman 1 (Knowledge and Wisdom trials). New Shaman 1 Vulkos (Wits trial : the No Heart Woman Quest (DragonBridge Overlook)). Here, the core quest line is differenciated between Men and Women Women will follow the Shaman Path. Men the Briarheart path (now mostof shaman tagged quests are available for Briarheart) Part 2 and 3 : shaman initiation, and act as a shaman New shaman 2 (animal sex). Shamanic ceremony. You will get the shaman faction, which unlock some powers and some quests. Get your first shamanic spells. When you will ready, talk to Badycia to begin the Old ways trial. Part 4 ; following the old ways. The trial ; a short nordic temple with a interesting trick... Three ways available : Primal Shaman (like call of the will mod planned : good behavior, friend with spriggans, tree protector, lot of bestiality... Ethrane will be initiated with you), Koldun (Why ? I love Tzimisces ! For resume, slavic stuff mixed with great ancients ones : cannibalism, human sacrifice, linked to nature but very less than Primal Shaman. Katalia is your friend) and Hagraven (I really need to explain ? Moira will be your partner) At the end of the Ways Trial quest, you will choose one of the three ways, and be initiated. Each way have her own Den/coven. So, there are a Koldun den, a Primal den, and a Hagraven Den. You will receive some spells according to your way. Kolduns and Primal factions. Friends with Wolves, Bears, sabrecat, spiders, giants, trolls. Koldun are friends with werewolves and neutral with spriggans. Primal are neutral with werewolves and friends with spriggans. Hagraven characters have the vanilla hagraven faction. Men follow the Briarheart way. AFS2BriarArmin : Armin will test your qualities as warrior and leader. AFS2briarDrana : Drana have some tasks for you. AFS4Briar : the awakening ceremony. Briarhearths from tribes (You, Armin) will receive ability (one handed, sneak and light armor) and some spells (specially the unstopable one : more you kill, more your regen your life... only if you wear the briarheart armor). Men and Women path joins at the beginning of AFS4LoreGrove. At this quest, Initiated NPC receive their gifts (Katalia, Ethrane, Moira). Part 5 : For the Old Gods. AFS4Qbegin : go into a a grove.... AFS4QWar1 : the first war actions, defend the Lost vale redoubt. AFS5Begin : rally the forsworns AFS5Oldgods1 : get the Old Gods upport AFS5OldGods2 : mess between Ethrane and Katalia AFS5Reach1 : war actions AGS5Reach2 : war actions, hsotage exchanges (imperial side done) AFS5Reach3 : who will be the new Carmin Eagle ? AFS5Reach4 : the siege of Markarth The Tribes and the characters (non exhaustive) In the Forgotten Valley lives two tribes : Marses and Sicambres. Badycia, the shaman of Marses, will give a choice to the player : joining Marses OR Sicambres. Due to losses during the war and the fall of Markarth, theses tribes lives together in the forgotten valley. Marses and Sicambres are more religious than other Forsworns. Marses are like every other forsworns, except they eat the flesh of their ennemies (like thenns). - Marses have red facials tattoos. - Main characters : Badycia (shaman, old woman), Katalia (future shaman, daughter of Badycia), Frisson (Koldun, she's not live in the village). Vulkos, a Briarheart (former leader). - Related characters : Henrieta, a girl. The Red Riding Hood, Katalia cousin. Braith, a Marses man changed into a WereWolf. Styr, a cannibal forsworn from the DeepWood Redoubt. Gleba, a outpost guard. Brenus, a hunter who annoying women. Sicambres are more close to nature than other Forsworns. They also practice human sacrifices, but not ritual cannibalism. Instead, they like to drink potions made with blood, herbs, and Spriggan sap. But they don't kill spriggans : they like them. Sicambres dont care to having sex in front of other people, and sometimes they have sex with animals. In fact, they believe Sex is important for Primal Magic (they call this Carnal rituals, or making the Link). - Sicambres have green facials tattoos, and don't wear helmets. Sicambres womens are topless. - Main characters : Armin (Chief), Thusnelda (shaman), Ethrane (Katalia lover, future shaman), Arlwyn (Primal shaman, she's not live in the village). Samarie, a Primal Shaman who prefer living in the woods. - Related characters : Knyva, Thusnelda husband. Nagase, the executor. Muae, Armin's niece. Genserie, a watcher. Forsworns Tribes have also some characters, and will have some quests. - Chiefs : Sigorn (Briarheart, chief of Broken Tower redoubt). Rathi, leader of HagRock redoubt, and an incredible asshole. - Shamans : Kartimandua and Constance, shamans of Lost valley redoubt. Phage, merciless shaman of Karthspire redoubt. Jainy Quinctilus, Shaman of Druadach Redoubt, and former guild mage member. - Hagravens : Drana, an Hagraven, teacher of Phage. Melka, Hagraven. Moira, future hagraven. Ravena, a strange witch, who lives in a caban in the forgotten valley. Ascula, a mad witch, specialized in briarhearts. - Forsworns : A Shocked Forsorn, who lives in Brucas Leap Redoubt. Yngride, an angry woman, expert with a bow (Red Eagle Redoubt). - Koldun : Arachne, the spiders queen. Shamans, Kolduns, Hagravens and Primal Shamans in the Forsworn society. - Shamans are not just spell casters. They are also chief advisors, prietress, judges, and teachers. They have lot of authority on other forsworns. - They wear special armor and jewels (I plan piercings) to mark their status. Except Katalia... - Hagraven are witches, priestress of Hircine. Most shamans choose to become Hagraven. - Kolduns are witches specialized in life manipulation and curses. Most of them are Marses. - Primal shamans have a strong link with animals and plants. Most of them are Sicambres. Side Quests Tagged as "Forsworn"; "Shaman", "Koldun", "Primal", "Hagraven", "werewolf", or "Briarhearth". There are long, short, no sex and sex quests. "Lesson" quests are for obtaining spells. Theses quests are independent of the core quests line, but have getinfaction conditions. Collaborations : - AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude. - Ashal for Sex ability script - MyBrainHurts for Aliaises tricks - Xluxlu for music. - Vaukalak for Koldun ideas - Lynx2k10 for Dryad and Koldun outfit and alpha testing. - Alploochra for game design - Nanachi50 for meshes armors patches. - All the people who give ideas and tested the mod. - All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons... Credits (non exhaustive) Erundim for topless forsworn armor meshe : https://www.nexusmods.com/skyrim/mods/50355/? huelparas for maidenraven dress : https://www.nexusmods.com/skyrim/mods/57640 bchick3 for https://www.nexusmods.com/skyrimspecialedition/mods/12959 Submitter Delzaron Submitted 02/18/15 Category Quests Requirements SexLab, More Nasty critters, Fuz Ro D'Ho. Special Edition Compatible
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A Forsworn Story (SE) View File FOR THE OLD GODS : A FORSWORN STORY for SKYRIM SPECIAL EDITION I : The First point A big thanks to Roselove and Pffify, who made the 2.3bis conversion ! AFS SE 0.7 is a conversion of my own. I hope it will work... The Mod is the same as the original : please read that thread for the mod content description : Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Current release : AFS SE 0.7. Dependencies SexLab Fuz Ro D'Ho Recommanded mods : More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation. Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Shamans, and the mod is just great ! The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/ Conflicts : - Sacrificial Spriggan. Not a real conflict, just not lore friendly. - Forsworns have merchants (Merchants are still hostile towards the player) - Devious Cidhna, if you kill Madanach ! Collaborations : - AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude. - Ashal for Sex ability script - MyBrainHurts for Aliases tricks - Xluxlu for music. - Vaukalak for Koldun ideas - Lynx2k10 for Dryad and Koldun outfit and alpha testing. - Alploochra for game design - Nanachi50 for meshes armors patches. - All the people who give ideas and tested the mod. - All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons... - Roselove and Pfiffy for SSE conversion. How to use ? - Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders. How to delete ? Save when you're not in a mod quest or in a mod space, and delate all the files. Submitter Delzaron Submitted 01/13/19 Category Adult Mods Requirements Sexlab, Fuz Ro Doh Regular Edition Compatible Not Applicable Install Instructions
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Paradise Halls - Home Sweet Home by Musje - SE Update View File This is an update of @Musje PAH Home Sweet Home. A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it. There are two versions for download Version 1.33 is compatible with PAH8 and DOM7. It is the original mod with a few bug fixes. Version 1.41 is compatible with PAH8 and DOM8.0. It contains the same bug fixes as 1.33 with a few additions: updated MCM with more options and miners list, a wooden club to knock out actors, and new endings for Mona, Merian and Melina. This version has Zaz as soft requirement, it will run without but will be missing quite a few animations and restrains. Version 1.42 is compatible with PAH and DOM8.1+. It is similar as 1.41 with even more DOM bug fixes and the option to send PAH/DOM slaves back home if they have been in a HSH place before. All versions are compatible with PAH8. You need to run Pandora or FNIS after update. Submitter TrollAutokill Submitted 05/26/26 Category Adult Mods Requirements Paradise Halls Enhanced (pahe) Special Edition with the customary addons OR Diary Of Mine for Paradise Halls Regular Edition Compatible No Install Instructions
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Bandit Paradise View File Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to? UPDATING (IMPORTANT): If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start. I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well. If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort. Plot: Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'. Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn! Hard Requirements: Sexlab (SE/LE) Fuz Ro D-Oh (SE/LE) ZAZ 8.0+ (NEEDS TO BE VERSION 8.0+! THE + SIGN IS IMPORTANT!) The packs of ZAP 8+ can be found here: SE Players: ZAZ 8.0+ CBBE HDT 2023 : https://mega.nz/file/7IhyFKrQ#IfUw7ex6vg6h0to4x5fQ7IoEJpUqUmW130p7aazDNmg ZAZ 8.0+ UUNP HDT 2023 : https://mega.nz/file/3FxmUQwB#fN7DSeTkL_yVssza0Hbxv1a7XdF9xul3gZyuEjVTp3A LE players go here. Soft Requirements: MNC/Creature Framework (SE/LE) Furniture Framework IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me! How it Works: This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers. What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do? How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)! Being rude with your masters might even get your fellow slaves punished along with you! You can also rat on them when they talk about escape to get them punished! Getting other slaves in trouble once results in them always having to go down to the dungeon at certain times of day... How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed). You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work! Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help! You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight! I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else. How to Start the Quest: There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften. This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest. The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here! Followers: You can have one or a few followers in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work. If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without the player having to do anything. If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Check on them in their cells and make sure they are really dismissed. If not, they will still try to follow you through doors. Dismiss them the normal way. The cell I made is for one or two people. If you quest with 3+ followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so many followers will not be sent here. FAQ: Q: Do I have to see creature action? A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter. Q: Can a male PC play this quest? A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is. The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). Also if you play the creature chapters, there are parts where the player is getting gangbanged by men or reverse-gangbanged by women. Have animations for those. See required animations list below for more details. Q: How long does this quest take to complete? A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more. Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here! Q: Is this quest repeatable? A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once. Q: Can I update the mod mid-quest? A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer. Updating after all the quest chapters are completed should be ok too. Q: Do I need to be at a certain level before I play this? A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it. Q: Is KS Hairdos a hard requirement? A: No. The files have been copied over. Human Animations Used (Warning: Spoilers!) YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS! InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered. Creature Animations Used (Warning: Spoilers!) Suggested Animation Packs: Billyy Anub Third Party Add-Ons: Voice Packs: Bandit Paradise - Voice Files by bigbasi DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666 Translations: French Translation by Voltair NPC Replacers: Bandit Paradise Npc Replacers Skypatcher by Lil Li Ly Known Mod Conflicts: -ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF! -MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed. One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum. -Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression. -SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun. -Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest! -Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem. -Mods that effect bards might result in my bard never stopping her playing. She should only be playing in the late mornings and early afternoons. If she is still playing any other time, tell her to take a break. Her playing when she shouldn't usually means she won't be where she needs to be for quest stages. Known Bugs: -New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery. -NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing. If she is, tell her you want to make a request and then tell her to take a break. -NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation! -Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly. -Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed. -After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal. -If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again. CTDs: Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim. Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order. There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it. Mod Compatibilities: -Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin. -Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be. -Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits! Recommended Mods: -Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers. -You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions. Permissions: -Uploads: No one is to ever upload this mod anywhere else. It stays here on LL. -Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from. -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. If I like them, I may even post links to them here. -Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job! Acknowledgements: - @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya! -Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues. -Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this! -Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package! -Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools. -KS Hairdos creators for supplying such great hairstyles. - @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver. -HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers! -Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all animators out there who give us quest-makers something to work with. -Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations. -And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...? Version History: Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this! Submitter Donuts4me Submitted 11/15/25 Category Adult Mods Requirements Sexlab, ZaZ 8.0+, Fuz Ro D-oh Regular Edition Compatible Yes Install Instructions Same as all other quest mods; put the folder in your mod manager. You might need to extract the folder first depending on how your manager works.
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Version 3.34
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A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drink it if it's not your cup of tea!) Status : completed, a quest to finish. Dependences : SexLab SE ZAZ 8.0 SE Fuz Ro Doh SE Dawnguard Pama deadly furnitures SE and all it requirements : Recommended : Simple Slavery (I use Simple Slavery Plus Plus SE ) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006 Authors : BoomGoblin, AqqH, myself. Want to support me? Visit my Patreon ! (i got back my account): https://www.patreon.com/Delzaron Resume : The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness... Mod Tag : a1R. All the rep quests have the tag a1R_rep. All the VIP quests have the tag VIP, if they are repetable it's a1R_rep_VIP. Current State : finished (some updates could come, but the mod core is completed) HOW TO INSTALL ? - Manual installation : copy paste the files in your data folder. - run FNIS for users for register the anim. HOW TO START ? Talk to an Innkeper, specially the one in Riften. And after, to Maya the vigilant. Or being sold thought Simple Slavery. Rep Quests guide : Waitress : serve the requested meal to the client. Waitress special request : the client wants a specific meal (player death chance : 50%). Bath : Mistress is taking her bath, and need some extra lotion (player death chance : 50% + sex scene). Puppy Bath : Mistress is bathing her puppy, but requires some extra lotion (sex scene). Armina cloning service : Armina can create a clone of a npc or the player, each 5 game hours. Customer complaint : a customer is complaining about the meat quality. Carnificina will demonstrate the contrary (player death chance : 50%). Champions's meal : player, as customer, can request a meal. delivery : you'll need to ddeliver some meatpies to the external clients (player death chance : 1/14). Diet experiment : Mistress want to check if a change of nutrition can impact the meat taste. You are the test subject. exhibition : player will be exposed inside the restaurant (player death chance : 50%). experimental spell : Misstress want to see how beheading can impact meat quality (player death chance : 50%, and you can get a powerful spell if you survive). Puppy's hunt : fetch a specific meatgirl with puppy. Filling the meat cellar : butcher some meatgirls and fill the meat cellar (if meat stocked is too low, player death chance : 100 %). Special meat request : your clone meat is requested (player death chance : 50%). Namira day festival : Mistress is invited to a party in honor to Namira. You are one of the sacrifices (player death chance : 100 %). Namira day festival (clone) : Mistress is invited to a party in honor to Namira. You're also invited. Working at the restaurant : the quest managing the waitress quests. Slaves selling : Tipo Marjebi wants to buy a meatgirl. Enslaved in a restaurant : quest managing player as employee. needed to trigger all the other rep quests. Butchering a meat girl : being set as meatgirl, and butchered (player death chance : 100 %). Tenderize a meat girl : have your meat quality being upgraded (sex scene) VIP service : spit roast : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). VIP service : impalement : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). Being a VIP : as client, be treated like a VIP. Hunger game : a VIP themed quest. Be the prey or the huntress in a wman hunt. Sharp the guillotine : some maintenance is needed. more rep quests will come (at least one with the zap, and one with the oven). Are you a Baguette ? Do you speak Croissant ? Find here an appropriate version by Voltair. Credits : - Pama for Pama deadly furnitures - Gatti for Gatti Jewels - Dorabella and Killer905 for Lady Ritual armor Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.-
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Ravenous SSE View File A gore/Sweeny Todd/Dolcett themed mod for Skyrim (you're warmed : don't drink it if it's not your cup of tea!) Dependences : SexLab SE ZAZ 8.0 SE Fuz Ro Doh SE Dawnguard Pama deadly furnitures SE and all it requirements : Recommended : Simple Slavery (I use Simple Slavery Plus Plus SE ) Any vampire face fix, like this one : https://www.nexusmods.com/skyrim/mods/107257?tab=files&file_id=1000335006 Authors : BoomGoblin, AqqH, myself. Want to support me? Visit my Patreon ! (i got back my account): https://www.patreon.com/Delzaron Resume : The abandonned fort Naemir near Riften is again occupied... some rumors says by a Daedroth. Hired by Maya, a Vigilant of Stendarr, you will discover what is in the darkness... Mod Tag : a1R. All the rep quests have the tag a1R_rep. All the VIP quests have the tag VIP, if they are repetable it's a1R_rep_VIP. Current State : finished (some updates could come, but the mod core is completed) HOW TO INSTALL ? - Manual installation : copy paste the files in your data folder. - run FNIS for users for register the anim. HOW TO START ? Talk to an Innkeper, specially the one in Riften. And after, to Maya the vigilant. Or being sold thought Simple Slavery. Rep Quests guide : Waitress : serve the requested meal to the client. Waitress special request : the client wants a specific meal (player death chance : 50%). Bath : Mistress is taking her bath, and need some extra lotion (player death chance : 50% + sex scene). Puppy Bath : Mistress is bathing her puppy, but requires some extra lotion (sex scene). Armina cloning service : Armina can create a clone of a npc or the player, each 5 game hours. Customer complaint : a customer is complaining about the meat quality. Carnificina will demonstrate the contrary (player death chance : 50%). Champions's meal : player, as customer, can request a meal. delivery : you'll need to ddeliver some meatpies to the external clients (player death chance : 1/14). Diet experiment : Mistress want to check if a change of nutrition can impact the meat taste. You are the test subject. exhibition : player will be exposed inside the restaurant (player death chance : 50%). experimental spell : Misstress want to see how beheading can impact meat quality (player death chance : 50%, and you can get a powerful spell if you survive). Puppy's hunt : fetch a specific meatgirl with puppy. Filling the meat cellar : butcher some meatgirls and fill the meat cellar (if meat stocked is too low, player death chance : 100 %). Special meat request : your clone meat is requested (player death chance : 50%). Namira day festival : Mistress is invited to a party in honor to Namira. You are one of the sacrifices (player death chance : 100 %). Namira day festival (clone) : Mistress is invited to a party in honor to Namira. You're also invited. Working at the restaurant : the quest managing the waitress quests. Slaves selling : Tipo Marjebi wants to buy a meatgirl. Enslaved in a restaurant : quest managing player as employee. needed to trigger all the other rep quests. Butchering a meat girl : being set as meatgirl, and butchered (player death chance : 100 %). Tenderize a meat girl : have your meat quality being upgraded (sex scene) VIP service : spit roast : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). VIP service : impalement : serve the VIP, as waitress, or a meatgirl (player death chance : around 20 %). Being a VIP : as client, be treated like a VIP. Hunger game : a VIP themed quest. Be the prey or the huntress in a wman hunt. Sharp the guillotine : some maintenance is needed. more rep quests will come (at least one with the zap, and one with the oven). Are you a Baguette ? Do you speak Croissant ? Find here an appropriate version by Voltair. Credits : - Pama for Pama deadly furnitures - Gatti for Gatti Jewels - Dorabella and Killer905 for Lady Ritual armor Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Submitter Delzaron Submitted 06/16/18 Category Quests Requirements SexLab, ZAZ, Fuz ro Doh, Dawnguard, Pama deadly furnitures Regular Edition Compatible Not Applicable Install Instructions Manual installation, just copy paste the archive content in your skyrim data folder. Run FNIS.
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2
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PROBLEMATIC FAVES PRESENTS: The first published game from Tentacus, the creator of Hardship: -beggar-whore-, and Notice me Senpai: COMING AUGUST 11. WISHLIST NOW ON STEAM: https://store.steampowered.com/app/4712500/Legacy_of_Subjugation/ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GET THE DEMO HERE! TRIGGER WARNING: This game is about being subjected to human trafficking and may contain content which would be upsetting to anyone dealing with sexual trauma. DESCRIPTION: Legacy of Subjugation is a dark erotic visual novel with high replayability. As with my Bethesda mods this game has an extremely strong emphasis on roleplaying. It is Influenced and inspired by the dialogue systems in games like Fallout and Dragon Age Origins as much as Japanese and western eroge such as Bible Black, Ravager, Realms of Bondage, Claire's Quest, and Seeds of Chaos. STORY: You step into the role of Sofie, a university student who suddenly returns home for a 21st birthday party which her aunt had unexpectedly sprung on her. She is told that she will finally learn a secret she's been wanting to know for years, but in the end, will learning the truth be worth what it costs her? Sofie will find herself cast into a terrifying life of sex-slavery. What will she do to survive? Is there any hope of escape, or is the best she can hope for simply holding on to her own soul? GAMEPLAY: You can think of Legacy of Subjugation is kind of a reverse sex-slave trainer game. In a typical trainer game the player character is conditioning someone, slowly over time in order to corrupt them into becoming a slave. In LoS, you are doing the opposite, trying to resist the conditioning that Sofie is being subjected to. Of course how much or how little you choose to do so is up to you. Many stats are tracked, both hidden and shown which control the way that Sofie evolves as a character as the game progresses. They also decide which of the 14 possible endings she gets. These are set by frequent dialogue and action choices. If you have played my earlier mods you may have some idea what to expect. HIGHLIGHTS: NO EARLY ACCESS, NO PATREON, NO EPISODES, NO CONTENT PATCH... JUST A FINISHED GAME: It can be frustrating how many adult indie games on Steam seem to be in a permanent state of fund raising and early access. Some of those games are among my favorites even. Let me be clear there is nothing wrong with that, but I wanted to go a different way and was in a position to do so. I've worked tirelessly on Legacy of Subjugation for the last 3 years. it is a complete game and will be in a polished state at launch. 🤞 ROLEPLAYING FIRST: As with my mods I'd prefer if people look at LoS as an experience to be had not a game to try to win. Along the way Sofie will meet an exciting, eclectic, and diverse cast of characters. Even the worst villains have an inner life and their own motivations. It's up to you to decide who Sofie is and who (or what) she will become. DYNAMIC PRESENTATION: Legacy of Subjugation features a lot of interesting and cinematic lighting and camera angles. including some POV scenes. It has a lot more camera movement and changing of perspective than is typical in a visual novel. Limited animation and sound effects bring the sex scenes to life. The game features a varied and lavish musical soundtrack featuring classical works of chopin, and a wide variety of awesome tracks by Holizna. A RIDICULOUS AMOUNT OF SEX... BUT NOT A NUKIGE: Legacy of Subjugation may well set a record for the most nudity in any Steam game. It has a truly stupid amount of sex and BDSM scenes... even so the primary purpose of this game is not gooning. While scenes can be quite erotic (and at times quite disturbing) The raison d'être for this game is the exploration of survival in an unfair world of dehumanizing depravity... a world where the ultra wealthy prey on the rest of us... a world of hardship. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I announced my game here at LL first because this community is what got me started in gamedev. The page is live now if you are at all interested... or even if you just want to help me out for my past mod work, then please tell your friends and wishlist Legacy of Subjugation now on Steam NOTHING helps raise the visibility of indie games more than wishlists... and I only have two months to build them before release. The Steam page also has some animated gifs, more screenshots, and the trailer. Thanks to @JB. and @requiredname65 for playtesting during the VERY early development Their recommendations were very helpful and the game would suck a lot more without them.
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Version 1.42d
2685 downloads
This is an update of @Musje PAH Home Sweet Home. A few bugs were found when updating to PAH 8.2.2, and since the original mod author has been away and gave me permission to modify the mod for DOM, I took the liberty to update it. There are two versions for download Version 1.33 is compatible with PAH8 and DOM7. It is the original mod with a few bug fixes. Version 1.41 is compatible with PAH8 and DOM8.0. It contains the same bug fixes as 1.33 with a few additions: updated MCM with more options and miners list, a wooden club to knock out actors, and new endings for Mona, Merian and Melina. This version has Zaz as soft requirement, it will run without but will be missing quite a few animations and restrains. Version 1.42 is compatible with PAH and DOM8.1+. It is similar as 1.41 with even more DOM bug fixes and the option to send PAH/DOM slaves back home if they have been in a HSH place before. All versions are compatible with PAH8. You need to run Pandora or FNIS after update.-
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Skyrim SE Adult Mod Guides — Complete Collection A Living Reference for a Full Adult/Slavery/Companion Modlist Introduction & Setup Notes This guide covers 17 adult, slavery, companion, and quest mods for Skyrim Special Edition, along with the infrastructure mods that support them. Below is a collection of practical notes, installation tips, and load order advice gathered during setup — things that took time to figure out and are worth knowing before you start. General Setup Notes Install NVGO. SmoothCam and presets have been removed from this list. Occasionally SmoothCam would conflict with animation mods, causing camera jitter or broken positioning during scenes. If you want it, add it last and test carefully. DynDOLOD.esp and Occlusion.esp must come before Flat World Map Framework in your load order, or the world map will break. Modex — A Mod Explorer Menu (also known as AddItemMenu) is included for easy item spawning during testing. Boutique and SPID distributes outfit via SPID — no patches needed for most armors. Devious Devices (DD) Notes After installing Devious Devices 5.2, always run Pandora and build DD assets in BodySlide before launching the game. Missing this step causes invisible restraints. Devious Devices Equip (DDE) is an addon for DD 5.2 — it is not a standalone mod. Slaverun Enforcer is compatible with Slaverun Reloaded 3.0, and there is an updated version of Slaverun specifically patched to work with DD 5.2 — use that version. SexLabArousedSSELoose v29 (or newer) is the version required for Devious Devices and Laura's Bondage Shop to function correctly. Do not use an older Aroused version. Damsels in Distress — Special Note Damsels in Distress SE (0) — Follower Collection Masterless ESL v2.3 has no dependencies whatsoever — no SexLab, no ZaZ, no FNIS. It is safe to install even on a lighter setup. This is the version used in this list. Beautiful Lingerie & Outfit Collections For outfit variety and visual quality, search for these tags and authors on LoversLab and Nexus: [ELLE] — elegant lingerie sets [Kirax] — bodysuit and latex outfits [Ashtoreth] — dark fantasy and fantasy lingerie [DX] — high-quality CBBE outfit ports (DX Fetish Fashion, DX Azur Lane, etc.) [COCO] — stylish bodysuit and armour outfit collections [Rektas] — body harness and rope outfit mods [NINI] — fantasy-themed outfits and armour Invicta and H2135 — additional high-quality outfit/armour creators All of the above are CBBE/3BA-compatible. Run BodySlide on everything. Full Mod Load Order The following is the complete load order for the mods covered in these guides, plus their supporting infrastructure. Install in this order in your mod manager. Hydra Slavegirls facegen eeekie's Resources Apachii Sky Hair SSE Apachii Sky Hair SSE female Elevated NPCs OStim Standalone - Advanced Adult Animation Framework OAlign NG OStim Community Resource OStim Improved Camera Configuration Ostim Standalone Sound Overhaul Prisma UI - Next-Gen Web UI Framework MG Thrusting Sounds for Ostim Standalone Number Icons for Ostim Standalone OStim Better Blowjobs OStim Prism The New Gentleman The New Gentleman Pubic Addons OVirginity Reflowered iWant Widgets IWantWidgetsNG iWant Status Bars Nether's Follower Framework SDA Patch Hub SE ORomance ORomance Plus - Multiple Marriage and Relationship System Official ORomance Plus Patch Hub Billyy's animations for Ostim Standalone Anub's animations for Ostim Standalone OA3PP for OStim SA 1.8 Lovemaking Compendium The Royal Treatment - MFFF pack for OStim SA 3jiou OSTIM SA COMPLET SE FunnyBiz OSTIM SA COMPLET SE Mike24 Animations for OStim Standalone Nymras OSTIM SA COMPLET SE Fourth Volume Night-blooming Violets for OStim Standalone ZaZ Animation Pack TSZ for ZaZ Billyy's SLAL Animations 10.2 SexLab Framework AE PsycheAnimation SE SLAL SE SexLab Aroused SSE Loose (v29+) SexLabToOStim Devious Devices for SE-AE-VR Devious Devices NG Devious Devices Equip AE SlaveTats SE 1.3.9 The Whiterun Cunt Company Paradise Halls Enhanced (PAHE) SSE PAH And You Get a Slave! PAH Home Sweet Home PAH Diary of Mine PAHE SLSO Patch SlaveTats PAHE SL Defeat SE SexLab Solutions Hydra Slavegirls SSE Slaverun Reloaded SE Slaverun Enforcer - Standalone Laura's Bondage Shop Damsels in Distress - SE (0) - Follower Collection Masterless ESL v2.3 Damsels in Distress - SE (1) - Spoils of War v2.4 ESL KS Hairs MiasLair MiasLair Textures Notice Me Senpai The Circle of Lust Circle of Lust - Alternate Start Alternate Start - Live Another Life SSE Skyrim - Utility Mod AE Mass Match Maker SE Serana Dialogue Add-On SexLab Eager NPCs SE SL Dirty Deeds Missives Missives Notes Announcements Display Model SE (DM3) For the Love of Babette For the Love of Babette - NFF Patch Captured Dreams Captured Dreams V2 Captured Dreams V3 Captured Dreams 4 CD Device Removal DD v4 Update v2 Sucubuss Arena Sucubuss Farm Sucubuss Personal Assistant Buxom Wench Yuriana Missives 2.03 SSE Working Slaves Notice Board - Female Rescues Only / Orcs Allowed Patch Working Slaves - Chest Addon Working Slaves - Sex Module Working Slaves - Quest The mod guides that follow cover each of the 17 main mods in detail — requirements, how to start, gameplay mechanics, MCM settings, and troubleshooting. Table of Contents Slaverun Reloaded SE Paradise Halls Enhanced (PAHE) PAH Home Sweet Home (HSH) PAH And You Get A Slave (AYGAS) Diary of Mine (DoM) Sucubuss Mods Trio Circle of Lust Damsels in Distress (DiD0) Slave Girls by Hydragorgon SE Laura's Bondage Shop SexLab Sex Slaves / MiasLair Working Slaves Buxom Wench Yuriana Captured Dreams For the Love of Babette Notice Me Senpai (NMS) SL Dirty Deeds Missives Slaverun Reloaded SE A large quest mod expanding the original Slaverun mod. Civil war has devastated Skyrim and women have become targets of enslavement. Whiterun (renamed "Slaverun") is the center of the slave trade. The mod starts automatically on activation and sends you to speak with the Jarl of Whiterun as a prologue. After that, your choices determine a lengthy questline with multiple endings. Requirements Skyrim Special Edition SexLab Animation Framework SE and all its requirements (SKSE64, SkyUI, FNIS/Nemesis/Pandora) Check the mod's download page for any optional patches Important Notes Before Installing This mod permanently changes the world — even after the main quest ends, cities stay enslaved. Do not use a save you care about. Enforcer toggles can break vanilla quests — e.g., the Staff of Magnus quest at the College, or the guard-reporting-to-Jarl step in the Alduin questline. Turn enforcers OFF in MCM while doing vanilla quests. Female Dragonborn will experience heavy sexual content, including non-human scenes. The submissive female questline assumes you are not Orc, Argonian, or Khajiit — those races work but cause odd behaviour. How to Start The mod starts automatically when active in your load order. Upon loading or starting a new game you receive a quest directing you to speak with the Jarl of Whiterun. This is the prologue quest. The town has not yet changed when you arrive — the takeover begins through the questline. Questlines and Choices After the prologue you are presented with five paths: Path | Who | Description **Female Slave — Resistant** | Female PC | Resist enslavement. Your trainer loves rebellious slaves — expect torture and many quests before any resolution. **Female Slave — Compliant** | Female PC | Submit voluntarily. Normal slave training, slightly different opening. Same questline as above, softer start. **Free Female / Comply with the Law** | Female PC | Obey the "women naked" law but stay free. Cities fall automatically but you have no active quests. **Male Slaver** | Male PC | Join the slavery organisation and do quests for the slave master. **Female Slaver** | Female PC | Beat the slavers and join their ranks. Nearly identical to the male slaver questline. The submissive female story is complete with 3 possible endings. The dominant slaver questline is complete with 2 possible endings. Both paths eventually implement the slavery laws across all hold capitals and Riverwood. How to Play Progress through quests given by your slave master (submissive path) or the slaver organisation (dominant path). If playing vanilla quests in enslaved cities, disable enforcer options in the MCM for the duration to avoid quest breakage. Paradise Halls Enhanced (PAHE) The core slavery framework for Skyrim. PAHE lets you enslave NPCs by defeating them in combat, then train, equip, leash, and sell them. Nearly every other mod in this ecosystem depends on PAHE as the base layer. Requirements SKSE64 (matching your Skyrim SE version) SkyUI (for the MCM menu) SexLab Animation Framework SE and all its requirements ZaZ Animation Pack (for restraint animations and poses) Fuz Ro D-oh SE — strongly recommended; required for proper dialogue Optional:Devious Devices SE — adds more collar variants as leash collars; Dwarven Devious Suits act as leash collars with extra escape-prevention Optional:TDF Prostitution mod — required to turn trained slaves into prostitutes Important Notes Before Installing You cannot enslave non-playable races (creatures, etc.) by default. Some creature exclusions are available. Enslaving quest-critical NPCs may break their quests — they can still be enslaved but quest stage events may cause them to disappear mid-playthrough. Enslaving scripted follower mod NPCs often breaks things unpredictably. Up to 128 slaves can be held simultaneously. Alternate Start is recommended for a cleaner mod startup experience. How to Start Load your game with PAHE active. Travel to Whiterun and visit Farengar's study in Dragonsreach. You will find he has taken up an interesting new hobby — this introduces the mod and his desk has your first slave collar. Slave collars are also craftable at the forge (under Jewelry). Whips are under Misc. Iron and leather cuffs are craftable at the forge and tanning rack respectively. How to Enslave Someone Attack the target until they are near death and drop to one knee (bleedout state). Activate them (press E) while they are kneeling — the enslavement process begins. You can cancel before completion via the cancel button in dialogue (especially useful with follower framework mods). Essential NPCs cannot be enslaved — they kneel, then heal and return to combat. Slave Management Leashing and Restraints Method | Escape Risk | How to Obtain Ropes | High (~100 yards before running) | Given freely via dialogue Leather Cuffs | Medium | Craft at tanning rack Iron Cuffs | Near zero | Craft at forge Leash Collar | Overrides submission — no escape | Found on Farengar's desk / crafted Devious Devices collar | Same as leash collar | Requires DD mod Escape logic: If submission is above the threshold → escape is impossible regardless of gear. If submission is below threshold but slave wears a leash collar → no escape regardless of submission. If below threshold with only a basic collar but wearing ZBF shackles → escape chance depends on shackle type. Use dialogue "I'm going to make sure you stay here" to apply cuffs/shackles from your inventory and activate the "tied state." Training Train slaves in Submission, Respect, Combat, and Sex through interactions and whipping. Adequately trained slaves can be turned into TDF prostitutes (requires TDF mod). Slaves with enough Submission can be transferred to HSH for advanced training. Selling Sell slaves to Master Jerrek at the Fellglow Slave Camp (near Fellglow Keep). Or use the Home Sweet Home system (see HSH guide). MCM Options Toggle sex as punishment or for pleasure Advanced leash options (slave follows you during training while leashed) Enable/disable Devious Devices collar integration Use SexLab Gender — enable this if transferring slaves from the Sucubuss system to fix females being treated as males Teleport debug — instantly teleport a lost or stuck slave to your location from anywhere on the map Enslave cancel button — cancel the enslavement process before it completes PAH — Home Sweet Home (HSH) An addon for Paradise Halls Enhanced that adds a full slave housing, training, auction, and camp system. Lets you designate any indoor or outdoor location as a slave camp, train slaves there, hold auctions, and manage large numbers of slaves through a Taskmaster system. Requirements Paradise Halls Enhanced (PAHE) — required ZaZ Animation Pack v7.0 OR v8.0+ Hearthfires DLC Fuz Ro D-oh SE — required for quests and auctions Optional:Heretical Resources — enables HDT physics chains (LE only) Optional:I'll Take The Display Model — slaves will use its torture devices and statues How to Start the Questline There are 4 quests to introduce you to the slave trade. Two ways to begin: Talk to the Jarl of one of the poorer holds — Morthal, Dawnstar, or Falkreath — after you have become a thane of that hold. Or, go directly to the Restless Hunter inn (located west of Riften / south of Ivarstead) and speak to Pardo, the bartender. The second quest, "Dispensing Justice", can end two ways: Continue the slave trade → gain full access to the Restless Hunter basement and slaver guards at three mines. Terminate the slave trade → questline ends, no basement access, but you can still enslave people and keep them in homes and camps. Skipping the Questline Entirely Open the MCM, enable "Questline is optional", then talk to Pardo at the Restless Hunter. He hands you the basement key and you gain immediate access to all mod functions. Key Location The Restless Hunter — your main hub. Store slaves here like a personal home. You need the basement key (from questline or Pardo) to retrieve them. After completing the questline, slaver guards are added to three mines. They buy up to 2 slaves every 2 days. Setting Up a Slave Camp or House Cell Tokens are purchased from Pardo or from prison guards at the mines (after completing Dispensing Justice). Token Type | Use | Notes Temporary Camp Token | Outdoor, holds 3 slaves | Refunded when you break camp Permanent Outdoor Camp | Outdoor, permanent | Not refunded on removal House Cell Token | Indoor only | Need one per separate interior cell Maximum: 20 permanent camps/cells total. Placement Steps Have only one token in your inventory — they do not work in stacks. Click the token while standing in the target location. A chest or cell outline appears — move and rotate it into position. Press Enter to place, then click the chest to confirm. If the chest lands somewhere unreachable, wait 15 seconds — it disappears and you can try again. After confirming, click the chest again to open the house menu where you place markers. Marker Types Marker | Purpose **House** | Slaves sandbox around this point **Cell** | Slaves wait here when ordered; used during bondage **Wall** | Used for bondage and slave training (place with your back to a wall) **Bedroom** | Assign a specific bedroom to a specific slave A House and Cell marker are placed automatically inside the cage. Add at least one of each in your home or camp. House Slaves and Training Order a slave to stay at your home — this frees their PAHE slot, letting you capture one more slave. To bring them back later, order them to come with you (requires a free PAHE slot). Slaves with 70+ Submission can train other slaves in Submission, Respect, Pose, and Sex. Slaves below 70 Submission can only be told to dress/undress or stay in the cell. Focus training via dialogue: Sex, Submission, or Combat — trains faster but only that skill. Designated Trainers Eligible if: a slave has completed training of at least one other slave, OR your home has a Taskmaster. Designated Trainers find trainees automatically without being told. They are never trained themselves and never transferred by a Taskmaster. Useful for keeping experienced trainers in place while the Taskmaster moves trained slaves out. Taskmaster Appoint a slave with 80+ Submission as Taskmaster via dialogue. The Taskmaster can: Summon individual slaves or groups into a lineup (by type: untrained, trained, sex-trained, male, female, etc.) Order the lineup to sandbox, go to cells, get into bondage equipment, follow the Taskmaster, or exit the house (returns them to PAHE) Entertain guests — slaves with enough Submission and Sex training will dance for or have sex with your followers and thanes Set up a full training roster automatically, pairing trainers with trainees Taskmaster tips: Click through the Taskmaster dialogue slowly — scripts need time to complete in the background. If you rush you may get incorrect results. "Prepare the slaves for travel" takes time — each slave is yoked individually. Wait for the Taskmaster's confirmation message. Works best in uncluttered homes with room to walk. Blocking slaves will eventually teleport to you. Auctions After completing the questline (or skipping it): Put the slaves you want to sell into a cell at the Restless Hunter. Give each slave a Slave Auction Medallion (from Pardo). At least 3 slaves must be in the auction to begin. After the first auction, random NPC slaves appear in the inn cells for you to bid on. Holding Cells for Town Houses Purchase a cell upgrade for each of the 5 standard Skyrim player homes from Pardo or mine guards (after Dispensing Justice). Replaces a room (alchemy lab, guest bedroom, etc.) with a slave cell including ZaZ furniture and a chest of items. These are cosmetic — you still need a House Cell Token to actually hold slaves there. Securing Outdoor Camps Slaves in outdoor camps will attempt to escape unless guarded by: The player (within 200m) A slave in the camp with 70+ Submission and 50+ Combat training A follower told to guard the camp (followers may leave if left alone too long — you get a warning) MCM Options Option | Effect Disable BDSM content | Stops slaves from engaging in BDSM during training Submissive Greeting | Toggle slave kneeling when you or a trainer approaches Use designated locations for BDSM equipment | Slaves move to appropriate markers when tied up Spawn BDSM equipment during training | Pillories and similar equipment appear during training sessions Questline is optional | Skip quests; go talk to Pardo afterward Tips Use "Attend me, slave" dialogue to assign a slave to specific room markers. Use "Go where I tell you" to send a slave to a specific marker. If a slave imprisoned in their own home becomes unresponsive, wait until daytime and try again. If still stuck: open console, select the slave, go outside, type moveto player. When your first cell token is placed, you receive 2 spells to place ZaZ furniture (wheel, rack, cross, pillory) anywhere in your home. PAH — And You Get a Slave! (AYGAS) An addon for PAHE and HSH that adds a slave trade economy layer to Skyrim. Sell your slaves to shopkeepers, innkeepers, farmers, mines, and citizens. Build a slavery skill, unlock perks, run brothels, and participate in town auctions and pit fights. The more slaves you sell in a town, the higher that town's acceptance of slavery — which changes what slaves can do there and where prostitution is tolerated. Requirements Paradise Halls Enhanced (PAHE) PAH — Home Sweet Home (HSH) No additional hard requirements beyond the PAHE/HSH stack How It Works Every slave you sell earns Slavery skill points. Enough skill unlocks perks that open new gameplay options. Selling the right slave to the right buyer matters — buyers have preferences: Buyer Type | Wants | Notes Shopkeepers / Farmers | High Submission slave | Used as a working hand Innkeepers | Slave for serving drinks or prostitution | Infer intent from their dialogue Travelling merchants | Any trained slave | Added to their stock Private citizens | Specific traits — servant or lover | Varies per NPC Guards / Priests | Not interested | Will not buy You can buy slaves back from owners after one in-game week (requires Trader perk) — expect a premium if the owner is happy with the slave. Slavery Perks Perk | Requirement | What It Unlocks **Trader** | 10 Slavery skill | Buy back sold slaves from their owners **Handler** | 20 skill + sold 2 prostitutes to innkeepers | Have your slave turn tricks under your supervision **Pimp** | 40 skill + prostitutes served 15 customers | Leave prostitute slaves to work without your supervision **Madame** | 60 skill + 5 prostitutes actively working | Turn your HSH home or player home into a brothel Check your progress toward each perk by hovering over it in the MCM menu. Prostitution System Prostitution is allowed in: the wild, inns, and town/city streets where slavery acceptance is high. Handler Perk Tell your slave: "your body is going to make me some coin" — they will approach customers or be approached in eligible locations while following you. You can also approach customers yourself and offer your slave's services. Pimp Perk Tell your slave: "stay here and turn tricks" — they work unsupervised in inns or high-slavery streets. Or: "tie them up and leave them helpless" — tie them to a tree or stocks so passers-by can use them freely. Working slaves earn gold — ask them to hand it over at any time. Madame Perk Assign slaves to work your home or HSH camp as a brothel. When you return, customers will be present and slaves will serve them drinks and have sex with them. Selling a Slave as a Prostitute to an Innkeeper You receive the sale price only — no ongoing income. You can still pay to use the slave's services at the inn afterward. You can pay for a prostitute's services for a follower — pay the innkeeper, then tell your friend you got them a plaything. Town Events (Every 5 In-Game Days in Eligible Towns) Auctions Browse the cage before the auction starts. Talk to the auction master to sell up to 2 of your own slaves per auction. Give him time between each submission — the script needs to finish before he accepts the next slave. Ask the auction master when it starts and be on time — leaving the zone ends the auction. When prompted during the auction, press Enter to bid the shown amount. Collect won slaves from the cage after the auction ends. Collect your money from the auction master afterward. If you left early, find him in the next town. Pit Fights Place a bet with the pit master on a fighter, OR enter your own slave into the fights. Best 2 out of 3 rounds — each round ends on the first stagger (not death). If not enough fighters are found, the fight is cancelled. Collect winnings from the pit master after the fight. Town Slavery Acceptance More slaves sold in a town = higher acceptance level. High acceptance: ex-Jarls (after civil war ends) may appear walking in chains or on the Restless Hunter auction block. Check each town's acceptance level in the MCM menu. Guards will also tell you verbally how common slavery is in their town. MCM Options Option | Effect Difficulty | How many slaves must be traded before a town increases its acceptance Gender preference | Whether slaves and owners prefer straight sex or both genders equally Slave list | View all working slaves, their location, job, and skill at that job Teleport | Bring slaves in unknown/blank locations back to you instantly Notes Slaves in unknown locations show a blank location in the MCM list — they may still be where you left them (some modded locations also show blank). Use Teleport only if they are genuinely lost. Former Jarls may appear in chains in towns or on the Restless Hunter auction block after the civil war concludes. Diary of Mine (DoM) A deep personality and emotion system addon for PAHE. Adds HEXACO-based personality traits and feelings to all unique NPCs and PAHE faction actors. Also adds new capture methods, tools (potions, spells, leashing collars, weapons), and a small intro quest. Can be used with or without PAHE installed, but most features require it. Requirements SKSE64 (matching your Skyrim SE version) SkyUI SexLab Animation Framework SE and all its requirements Paradise Halls Enhanced (PAHE) — strongly recommended; most features require it See the mod's Installation tab on LoversLab for the complete list of required mods, recommended mods, and available voice packs Optional:Working Slaves — Fast Slave Transfer addon — requires both DoM and PAHE; enables faster slave transfers between Working Slaves and the two slavery frameworks How to Start DoM is always active once installed — personality traits are automatically added to all unique NPCs. No quest trigger is needed for core features. Intro Quest (Recommended) To discover the potion and family relationship systems: Go to Whiterun and find Olava sitting on her bench around 10 AM. Ask her what troubles her — this starts the quest. The trail leads to Drela's Cottage, where you meet Kimli and learn about bewitching potions. Drelas has been crafting potions using ingredients supplied from Fort Greymoor, but the last shipment never arrived. Warning: Drelas is anxious and may attack on sight any unexpected visitor. Talk to Olava first — she can vouch for you. The bewitching alchemy bench inside Drela's Cottage lets you craft all four potions: Love, Mind-Breaking, Lust, and Lash. Interacting With Actors Three interaction methods are available: Method | Default Key | Purpose E key (dialogue / capture) | E | Standard dialogue; also triggers enslavement popup at low enemy health Wheel menus | Y, Shift-Y, U, Shift-U, L, Shift-L | Quick action wheels for slaves, slavers, NPCs Direct hotkeys | Assignable in MCM | Single-button commands (bind in MCM Hotkeys page) If you do not have UI Extensions installed, enable the replacement message box menu in the MCM instead of wheel menus. Dialogue Topics Topic | Available To | Purpose *"Let's have a serious chat"* / Status Wheel (Shift-Y) | All unique NPCs | Chat, learn personality/feelings, recruit as slaver, free slaves, ransom family members, clean actor outfit/factions Additional slave topics | Enslaved actors only | Training, commands, sex, transfer Additional slaver topics | Recruited slavers only | Slaver-specific orders Capturing Slaves — Methods DoM adds several capture methods beyond PAHE's standard combat approach: Combat Capture (E key) When an enemy's health drops below ~30% (adjustable in MCM capture menu), pressing E opens a popup: Enslave, Recruit, or Cancel. Enslavement via this method is 100% success. Sneak Assault (H key by default) Sneak behind a target and press the capture key to attempt a sneak assault and enslave. Can be interrupted by witnesses or a fast/alert victim. Unaware victims (sleeping, sitting, or in love with you) can be assaulted even from the front. Alarm and witness reactions can be toggled off in the MCM capture tab. Stun (Bludgeon Weapon) Obtain the bludgeon from Lucan in Riverwood — it is on his bench, or earned as a reward for the Golden Claw quest if you have the DOM Stories add-on installed. Sneak behind an actor and use it to stun them (witnesses or a fast victim can interrupt this). Stun does not start enslavement immediately — it puts the actor in an unconscious state so you can choose further options. Potions Craft bewitching potions at Drela's Cottage alchemy bench. Four types: Love, Mind-Breaking, Lust, Lash — each affects the target differently before or during capture. Personality System Each actor has: 6 HEXACO personality traits — change slowly over time 6 feelings — change faster, based on training, emotions, and interactions 6 physical/psychological facets — act as emotion filters (e.g., a calm slave can still be physically very sensitive) For PAHE slaves: feelings shift with emotions and training, traits change slowly. For regular NPCs: traits and feelings are fixed and represent their general state in life. Access any actor's full personality via "Let's have a serious chat" dialogue. MCM — Key Options (10 Tabs) Tab / Option | Purpose Capture menu | Adjust health threshold for E-key enslavement; toggle alarm/witness reactions for sneak capture Hotkeys page | Assign all action keys and wheel menu keys; set modifier key (default: Shift) Clone unique NPCs | Unique NPCs are always cloned. **Warning: may break quests** involving those NPCs Send N slaves to PAHE | Batch-transfer all DoM slaves to Paradise Halls. Quit MCM and wait — do not rush Check actors at startup | Run a consistency check on all DoM actors when loading a save Sync tattoos at startup | Force SlaveTats sync for all DoM actors on load One telling at a time | Only one scold/praise/flatter/insult action can run at a time — wait for it to finish Disable classic mode (Working Slaves) | If using Working Slaves, disable classic mode here before updating Important Compatibility Notes DoM slaves transferred to the Sucubuss system lose all DoM stats and facial features (tears, blushing require SlaveTats, which the Sucubuss clone process breaks). Do not transfer slaves you are actively using in DoM into Sucubuss. Slaves transferred from Sucubuss back to DoM will gain stats but no facial features (same SlaveTats issue). DoM slaves cannot be transferred directly to the Sucubuss system — they must go through PAHE first. The DOM Stories add-on provides alternate ways to solve vanilla Skyrim quests. It is a separate download. Sucubuss Mods Trio Three interconnected mods adding summonable Succubus/Incubus companions, a player home called "the Layer," and a full parallel slavery system. The intentional misspelling "Sucubuss" (not Succubus) comes from the original author's English and has stuck as the identifier. The three mods must be installed together for full functionality: Sucubuss Personal Assistant — core mod: summoning spells, basic Succubus features, mark/recall, the Layer player home Sucubuss Layer Farms — adds the slavery system and expands the Layer home Sucubuss Layer Arena — adds an arena room and slave training in PAHE stats (Submission, Respect, etc.) All three are on Nexus Mods (SE). A male Incubus version of the Personal Assistant is available separately. Requirements Paradise Halls Enhanced (PAHE) — required for slave transfers and Arena stat training Diary of Mine (DoM) — required for full slave stat compatibility (DoM → Sucubuss transfers must go through PAHE first) Check each individual mod's Nexus page for their full dependency lists How to Start — Getting Your Succubus Open the Sucubuss PA MCM menu. In the second category, choose one of the two methods to receive the summoning spells. Cast a summoning spell to call one of the available Succubuses. A 4th bonus Succubus/Incubus can be custom-created from any available NPC using the three books on the left side of the Layer. A basic in-game guide to all three mods is available from BadDragonLord (the mod author), who appears near the Dibella shrine in the Arena. The Layer (Player Home) To enter: Use the Teleportation option on a currently summoned Succubus. To leave: Open the Big Door inside the Layer, or select the Teleportation option again on a summoned Succubus. The Layer contains the main room, a Cells room (for captured slaves), and — with Layer Farms installed — additional expanded areas. Succubus Commands Command | Effect Mark and Recall | Teleport to and from the Layer Sell Items | Sell items through the Succubus as a vendor Have Some Fun | Strips the Succubus's gear (clothes and weapons) and gives a constant refresh summon timer — keeps them out permanently until killed Dismiss | Kills the Succubus Capturing Slaves (Requires Layer Farms) Have a Succubus currently summoned before casting. Cast the Sucubuss Slave Marker spell on your target. Kill the target. The slave is cloned (similar to PAHE/DoM), the Succubus has sex with the slave, then sends them to the Cells room in the Layer. Transferring a PAHE Slave Into the Sucubuss System Simply cast the Sucubuss Slave Marker spell directly on the PAHE slave — no need to kill them. Transferring a Sucubuss Slave Back to PAHE Talk to the owned slave in the Sucubuss system and choose the transfer option. The slave appears waiting for you where you were located before teleporting to the Layer — they behave like a freshly caught PAHE slave. Sucubuss-Exclusive Slave Stats While inside the Sucubuss system, slaves have three stats not present in PAHE or DoM: Stat | Based On **Workforce** | Slave's base Health **Intelligence** | Slave's base Magicka **Perseverance** | Slave's base Stamina View these by interacting with an owned slave in the Sucubuss system. The same dialogue also lets you transfer them to/from the Arena or back to PAHE. The Arena (Requires Layer Arena) Despite its name, the Arena is primarily a slave training facility — it functions similarly to HSH for training slaves in PAHE stats (Submission, Respect, Combat, etc.). The actual combat arena fights are a small portion. The Dibella shrine and table in the far corner opposite the entrance acts as the Sucubuss Shrine. BadDragonLord appears nearby and serves as an in-game guide for all three mods. Sucubuss Points Earned passively over time. Also earned through sex after selecting "Buy Powers" at least once on your current save. Sex-based earning is per-person per-act — even group scenes are a slow grind. Known Issues and Workarounds Issue | Solution / Workaround **SlaveTats won't appear** on slaves that have been in the Sucubuss system at least once | Re-clone the slave after returning them to PAHE. Note: sending them back to Sucubuss restarts the issue. **Female slaves treated as male** by adult mods after transfer from Sucubuss to PAHE | In PAHE MCM, enable **"Use SexLab Gender"** **DoM stats and features lost** when transferring from PAHE to Sucubuss | No fix. Do not transfer DoM slaves you are actively using with DoM into Sucubuss. **Facial features missing** (tears, blushing) on slaves transferred from Sucubuss to DoM | Caused by SlaveTats issue above — no fix currently. Stats transfer fine but visual SlaveTats features do not. **Cannot transfer directly from DoM to Sucubuss** | Must transfer the slave to PAHE first, then cast Sucubuss Slave Marker on them. Circle of Lust A large standalone mod adding a bondage sex club located in Solitude. Entering the club grants the player powers of lust. Designed primarily for a female player character but playable as male with some differences. Built around gaining new powers, adventuring with 3–4 followers, and a follower death/resurrection mechanic unique to this mod. Requirements Core — All Required SKSE64 SkyUI OStim Standalone — follow the full OStim installation guide; make sure Address Library and PapyrusUtil SE are installed as part of it OSL Aroused B.O.O.B.I.E.S Keywords SexLab Animation Framework SE and all its requirements Fuz Ro D-oh SE ZaZ Animation Pack SE Nether's Follower Framework — required only if using the follower death and unconscious feature Animation Packs (Strongly Recommended) Install after OStim Standalone. The mod works without them but sex scenes will not play: Install the animation packs listed on the mod's download page Run Pandora (or FNIS/Nemesis) after installing Run BodySlide and build items for your body Critical MCM Setup — Do This Before Playing In OStim Standalone MCM: Under Gender Roles → disable "Intended Gender Only" Under Alignment → uncheck "Disable Scaling" Skipping this step will cause scenes to fail or play incorrectly. How to Start Install all requirements, run Pandora/FNIS, and run BodySlide. Launch Skyrim. Starting a new game is strongly recommended. Create your character and wait several minutes in the starting cell until the MCM finishes loading and you see the message: "Circle of Lust initialized" Do not leave the starting area before seeing this message. Travel to Solitude and enter the Circle of Lust club. Gameplay Overview The mod is designed around a playthrough where you gain new powers of lust and adventure with 3–4 followers. Followers can die in battle — bring them to the Circle of Lust to revive them. Each revival causes a small permanent health loss and requires recovery time. The mod adds a Resurrect power and other new player powers. For intended game balance, follow the mod author's gameplay recommendations listed on the mod page. Male player characters can access the club and most features, but some options differ from the female experience. The club uses OStim for sex scenes — not SexLab. Ensure OStim is correctly configured. Optional Addons Addon | Requires | Adds Additional Outfits pack | Base mod | More clothing variety for club NPCs Clove follower addon | Additional Outfits pack + listed requirements | Moves Clove follower to the Circle of Lust with custom armor and voice Evelynne follower addon | Additional Outfits pack + listed requirements | Moves Evelynne (dark-haired variant) to the club. **Not compatible with Enemy 2 Ally patch or mods that edit her.** Mistress bondage addon | Devious Devices + listed requirements | Allows the club mistress to equip a pet collar and more bondage devices on the player Notes The mod was designed for a playthrough where followers are not just temporary helpers — their death and recovery is a core mechanic. Plan your follower setup accordingly. If you add the sexy statues recommended on the mod page, they improve the club's ambience significantly. Install OSL Aroused and B.O.O.B.I.E.S Keywords as instructed — they are used for scene triggers inside the club. Damsels in Distress — DiD0 (SE) A follower collection mod featuring custom female NPCs ("damsels") placed around Skyrim. Version 2.0+ adds a quest to properly introduce and rescue them. Comes in two variants: standard (requires SexLab and ZaZ) and a Masterless version with no adult mod requirements. Requirements Standard Version SKSE64 FNIS SE (required by SexLab and ZaZ) SexLab Framework SE ZaZ Animation Pack v8.0 Optional:Relationship Dialogue Overhaul (RDO) — required to recruit Nova as a follower KS Hairdos is NOT required — hair textures are packaged with the mod Masterless Version SKSE64 FNIS SE No SexLab or ZaZ requirements Important — Upgrading From a Previous Version Version 2.0 changed all FormIDs. If you have any previous version installed: Reclaim any items the damsels are carrying before uninstalling. Fully uninstall the old version. Install v2.0 fresh. You will need to save the damsels again through the quest — this is intentional. How to Start Travel to Dragonsreach in Whiterun. Find Frost — a blue-haired girl wearing robes — in or near Farengar's lab. Speak to Frost to begin the quest and start meeting the damsels. How to Play Each damsel is placed at a specific location in Skyrim — the quest will direct you to them. Rescue each damsel through the quest to unlock them as followers. Once rescued, they function as standard followers compatible with most follower frameworks. With the standard version installed, they are compatible with SexLab content. The damsels are designed as a follower collection — no complex questline or slavery economy, just high-quality custom companions with their own looks and backstories. Notes If you see a damsel standing around doing nothing, it may be due to buggy AI packages — this is a known issue mentioned by the author. The LE version conversion is available but not guaranteed to work without issues. Do not use this mod as a requirement for other mods per the author's permissions. Slave Girls by Hydragorgon SE An ambient NPC mod adding approximately 200 NPCs in various states of distress throughout Skyrim. Adds slave caravans, house slaves, hostages, and bandits in bondage across the world. Many NPCs have dialogue and some are merchants. This is primarily a flavor and atmosphere mod — there is no major questline or slavery economy system. It enriches the world visually and adds lore-friendly ambience to a slavery-heavy modlist. Requirements SKSE64 FNIS SE SexLab Framework SE ZaZ Animation Pack SE Optional Patches No-Nude Males patch — available on the download page; apply after the main file How to Start / Play There is no quest to start. Install the mod, load your game, and the slave NPCs appear throughout Skyrim automatically — in caravans on the roads, homes, and bandit camps. Merchant NPCs Added Some of the slave NPCs function as merchants selling unique goods: Merchant | Location | Sells Rare gem dealer | Solitude | Rare gems Rare book dealer | Dawnstar | Rare books Soul gem and enchanted objects dealer | Whiterun | Soul gems, enchanted objects Scroll dealer | Windhelm | Scrolls Skooma dealer | Riften | Skooma Orc wanderers | Roaming | Ethnic Orc weaponry Dungeoneer | Roaming | Dwemer artifacts and metals Notes This is a port of the original LE mod by hydragorgon, converted to SE by community member nomkaz. All credit belongs to hydragorgon. Scripts and quests were planned by the original author but not implemented in the version that was ported — the mod is currently visual/atmospheric only. Compatible with most load orders since it primarily adds new NPCs rather than editing existing records. Best used as a backdrop alongside active slavery mods like PAHE, HSH, and AYGAS for a more immersive world. Laura's Bondage Shop A quest mod centered around a shop that sells Devious Devices. Features 5–6 hours of story quests and several repeatable quests that play out differently each time. All sex is optional and consensual — the shop is a "safe place." The mod will not lock you in devices for extended periods without your consent. Requirements Legendary Edition (LE) SexLab Animation Framework SexLab Aroused Redux Devious Devices LE and all its requirements Fuz Ro D-oh SkyUI Special Edition (SE) Devious Devices SE and all its requirements — OR — Devious Devices NG and all its requirements How to Start A courier delivers an ad or request letter from the Shop Master. Alternatively, travel to Laura's Bondage Shop directly (new location added by the mod — marked on the map) and speak to the Master inside to begin. Story Quests — Play in This Order These must be completed to unlock the repeatable quests: Free Trial — your first contact with the Master. She offers a free trial of some devices. The more submissive you are, the longer she may insist on keeping them on you. A Strange Rock — completes the first story arc; unlocks the Seeking the Curse repeatable job. A Good Fit — completes the second story arc; unlocks On the Clock and Locked Away repeatables. Also unlocks The Game after the full main story is done. Repeatable Quests Quest | Unlocked After | Description **Seeking the Curse** | *A Strange Rock* | Retrieval job with many random branches — the game picks a random container, possibly split across 2–3 locations. Plays differently every time. **On the Clock** | *A Good Fit* | Time-limited delivery job across Skyrim. **Locked Away** | *A Good Fit* | Can lock you in a chastity belt for an extended period. **Check MCM settings before starting** — you can set how long. Wearing the belt does not block other quests. **The Game** | Main story complete + *A Good Fit* | Runs in the background during normal gameplay. Manage your restraints and keys or the collar leaves you helpless. Shop Services Buy and sell a wide variety of Devious Devices Removal of devices locked on you — cost increases with your level; if you cannot pay, take credit and work it off wearing a belt and collar Free Trial — try items before committing (first story quest) Protector series — special belt and bra that lock permanently until you craft and use the Protector Amulet; crafting recipe is purchased from the Master on first buy Employment (Radiant Tasks from the Master) Deliver a package to a customer in Skyrim within a time limit Recover a package seized by bandits Model items for a customer Participate in a special VIP session Mine ore in the shop mine — paid per piece Special tasks if the Master likes you enough Enslavement Two types that can occur through the questline: Type | How It Happens **Relationship Slave** | Submit to the Master voluntarily as a personal slave **Property Slave** | Taken as property after excessive debt, repeated infractions, or crossing the Master Punishments have three tiers — Basic, Moderate, and Advanced. Earning a higher tier also triggers all lower tiers simultaneously. Shop Expansion The grounds expand automatically over 2–3 in-game weeks to include a barracks, stable, smithy, mine, manor house, and VIP house. Guard and slave NPC counts increase as it expands. You can set the expansion as instantly complete in the MCM Quest Options page before it begins. Troubleshooting Problem | Fix Devices are invisible | Rebuild in BodySlide. Do not use `mxw catsuit` — that is an old DD leftover. Use the correct presets listed on the mod page. Game crashes when chains are equipped in the shop | Missing HDT requirement for Devious Devices. Install it. Devices not removed but show as unequipped | Use the console commands listed in the mod's troubleshooting section to force-remove items. Crashes during SexLab scenes | Check the conflicts section — some other mods interfere with scene triggers. SexLab Sex Slaves / MiasLair (SE) A large companion and quest mod. The main quest leads you to Mia's Castle and Mia Lorenz (mother of Alicia Painslut — the Alicia Painslut mod is NOT required). There you recruit up to 6 sex slave followers, including a house carl. After the main quest, radiant quests open up and Andrew — a dominant male follower for female players — becomes available. Features fully voiced companions with 400+ lines of dialogue. Requirements SKSE64 SkyUI SexLab Animation Framework SE and all its requirements ZaZ Animation Pack SE including the texture part FNIS SE — must run GenerateFNISForUsers.exe after every install or update KS Hairdos SSE — OR install the MiasLairHairPack from the download page (no ESP, useful if short on plugin slots) One of the Piercings or Labia Exciters from the download page — which one depends on your body mod 62b patch — install after the base file; required 61f patch — REQUIRED to prevent a major error; install after 61e and allow overwrite Clean Install — Critical Steps If you have ever had Sex Slaves or Love Slaves installed in any save you want to use → you must start a new game. Before installing, check these folders for loose leftover files and delete them: Data\scripts\ and Data\scripts\source\ — remove any files starting with: Mia, SexSl, TIF_Mia, TIF_Sex, and some QF_ / SF_ files Data\meshes ctors\character acegendata acegeom\miaslair.esp\ Data extures ctors\character acegendata acetint\miaslair.esp\ Leftover loose files override the BSA and break faces, scripts, and animations. How to Start The mod activates automatically. The quest begins by following clues about Alicia Painslut's mother, Mia Lorenz. Your quest journal will guide you — no specific location trigger is required to start it. Followers Available Follower | Voice Lines | Notes Sasha | 400+ (fully voiced) | Top-tier companion Jenny | 400+ (fully voiced) | Top-tier companion Third follower | ~200 lines | Partially voiced Three others | Partial | Use the Alicia Painslut voice **Andrew** | 1000+ (dominant male) | For female players only — enable "Andrew is Dominant" in MCM Follower Framework Compatibility Supports vanilla follower system and EFF 4.0+ only AFT and frameworks that subclass the generic follower system Does not support frameworks that fully replace the system Sex Slave Abilities Sex slaves are loving companions — not slaves in the PAHE sense: Cannot die (set to protected/essential) Excellent archers and two-handed fighters in assassin style Seduce humanoid enemies in interior enemy locations — useful crowd control Come to your aid when your health gets critically low Seduce NPCs into group sex in interior friendly locations (e.g., take one to Jorrvaskr in the evening) Require sex periodically — they need it like air and water, and will demand it at inconvenient moments Andrew — Dominant Male Follower (Female Players) Andrew requires time and genuine investment. Do not rush him. Advancement System Start at Love Level 1. Levels 1–3 advance passively through adventuring and sex. Sex awards points once every 4 hours — roughly 4 points/day, 100 points needed per level = ~12 in-game days per level minimum. Big bonus points for: clearing dungeons, visiting new locations, killing dragons. At levels 1–2: mini-quest begins — Andrew wants Nord Mead. Give it to him via his inventory. Special brews can be bought later for 5–10 bonus love points each. Levels 4–6: advance only by completing special quests — no passive advancement in this range. After level 6: passive advancement resumes through adventuring. At level 4+: food quests begin (do not add love level but matter for progression). At level 4+: sex toy radiant quests begin — required for levels 4–6. Important Warnings for Andrew Do not convert your PC to female mid-playthrough and then do Andrew content — start a fresh character. Do not take Sasha or Jenny with you during Andrew content — their radiant quests conflict with his. After completing Andrew content, Sasha and Jenny can travel with you freely again. Quests Quest | How to Unlock | Description **Main Quest** | Automatic on install | Follow the trail to Mia Lorenz, recruit 6 sex slave followers **Jarl's Daughter** | Complete main quest | Required to unlock Dark Possession **Dark Possession** | Complete Jarl's Daughter | Fully voiced questline co-developed with Darkminxi **Sasha & Jenny Radiant Quests** | Available after recruiting them | 9 random radiant quests to keep followers happy **Sex Toy Radiant Quests** | Andrew Love Level 4 | Required to advance Andrew from levels 4–6 Player Home Completing the main quest provides access to a new player home with a fully stocked workshop. Troubleshooting Problem | Fix CTD during Ecstasy animation | Install the **Ecstasy Patch** from the download page — it removes the sex moans during the animation that cause crashes on heavily loaded setups (especially with SexLab 1.6+) Follower hair color/style reverts on load | This is expected — hair changes are save-stored and take a second or two to apply on load Quest items not given to Andrew correctly | Open his inventory directly and place items there. If using AFT, use Tweak → Gear → Primary Inventory Working Slaves A workplace and production system mod. Lets you turn any cleared location into a slave workplace where slaves produce goods over time. Supports both PAHE and DoM slaves. Includes an optional Sex Module for large group sex scenes that generate production bonuses, and a Fast Slave Transfer addon for moving slaves between frameworks quickly. Requirements Skyrim SE v1.5.97 (lower or higher versions expected to work) SKSE64 matching your Skyrim version No other hard requirements — the core mod changes zero original Skyrim records and is theoretically compatible with everything Supported / Optional Integrations Paradise Halls Enhanced (PAHE) v8.1.6+ — for PAHE slave integration Diary of Mine (DoM) v4.x+ — for DoM slave integration SexLab and/or Toys Framework — for the Sex Module (orgies, production bonuses) Fast Slave Transfer addon (WorkingSlaves-FastSlaveTransfer.esp) — requires BOTH PAHE and DoM; enables faster slave transfers between frameworks Mod Files Overview File | Purpose | Notes `WorkingSlaves.esp` | Core mod — zero original records changed | Required `WorkingSlaves-ChestAddon.esp` | Adds pre-placed chests to classic workplace locations | Changes some original location records — may conflict with other mods editing the same locations `WorkingSlaves-FastSlaveTransfer.esp` | Faster slave transfers between PAHE/DoM and Working Slaves | Optional; requires both PAHE and DoM Sex Module | Adds SexLab/Toys Framework support, group sex, production bonuses | Separate download; independent of core — can run standalone without any workplace active How to Start Two methods to activate the mod after installation: Method 1 — Classic Mode (Automatic) Clear a vanilla workplace location (e.g., a bandit camp), then fast travel away and back 2–3 times. This triggers the classic workplace quest automatically. Works without any crafting. Method 2 — Player Menu (Manual, Recommended) Go to any tanning rack. Use 1 leather strip to craft a "WS Player Menu Item". Activate the item from your inventory — this opens the Player Menu. Select "Start Core" and close all menus. Wait for the notification: "WS Core Started". You are now ready to create workplaces. Creating a Workplace Open the Player Menu (activate your "WS Access Menu" item). Select "New WP" — this sets up a workplace at your current location. The system detects any pre-placed chests. If none are found, it gives you a quest objective and spell to place one — cast the spell at your feet to place the chest where you are standing (orientation copies your facing direction). Once chests are placed, you receive the "WS Manage Slaves" spell. Adding and Removing Slaves Add: Cast "WS Manage Slaves" on any NPC — they are added to the workplace. Works on any NPC including enemies (hostile AI is suspended but they remain hostile). PAHE and DoM slaves are automatically removed from their framework, freeing up slots. Remove: Cast "WS Manage Slaves" on the same slave again — they are returned to their source framework. DoM slaves take longer to process — be patient. Production System Slaves produce goods over time, represented as a gold value that generates items. Sample chest — place items here that you want slaves to produce copies of. The more item types you place, the more the production value is divided between them. Too many types with low production value = zero output for some items. Production chest — all produced items appear here. Quest markers point to both chests. Adjust per-slave production value in: Player Menu → Settings → Production Player Menu Structure Option | What It Does Start Core | Activates the mod's central quest — required for most features New WP | Creates a new workplace at your current location Workplace | Opens the workplace submenu (only available while inside an active workplace) Settings | Production value, classic mode toggle, spell management, menu reset Reset | Full 100% mod reset — stops all quests, releases all slaves, re-enables all disabled NPCs. Use before updating. Workplace Submenu (Must Be Inside an Active Workplace) Option | What It Does Remove | Removes the workplace; returns all slaves to their source framework DisableNPC | Disables the 3 closest enemy NPCs — use with caution, removes quest items too Info | Shows slave count, capacity, production details WanderingSlaves | Sends a group of slaves out to locate resources Move Product | Moves the production chest to your current position Move Sample | Moves the sample chest to your current position Show Slaves | Starts a quest that marks 30 nearby working slaves — also detects ex-working slaves Sex Module (Separate Download) Adds SexLab and Toys Framework support for group sex scenes with working slaves. Activation Activate the Sex Module via the Player Menu → Addons. Choose your animation framework: Toys Framework or SexLab (can enable SexLab even if unsure it is working). Use the Detection option if you install or remove a framework after the module started, or if something went wrong. How to Use Talk to any currently working slave — this opens Sex Module options. From this menu you can order a working slave to have sex with you. You can also order orgies — the system supports up to 20+ actors simultaneously for maximum production bonuses. The production bonus from an orgie applies to the next production cycle. Sex Module Notes This module is independent of the core Working Slaves features — it can run standalone without any workplace active. If using Toys Framework, animations are chosen randomly by Toys — if no fitting animation pack is installed, Toys may fail to animate. The orgie quest (WSSexModulOrgieQST) manages the orgie logic — it starts and stops automatically. Classic Mode Classic mode is enabled by default. It uses pre-defined vanilla locations as workplaces (bandit camps, mines, etc.) that activate automatically when cleared. You can make a custom workplace in a classic location if the classic workplace is not active. If you later remove your custom workplace, use Settings → Classic Mode → Validate to re-enable the classic workplace for that location. Disable classic mode in: Player Menu → Settings → Classic Mode → Disable Classic Mode Updating the Mod Always follow these steps when updating — skipping steps causes script conflicts in save files: Make a backup save before anything else. Store items near a chest — you may need to drop some. Craft or locate a "WS Access Player Menu" item and favorite it. i[/i] Open Player Menu → Settings → Classic → [/i] Open Player Menu → Settings → Classic → Disable Classic Mode. Open Player Menu → Reset — this fully stops the mod. Drop items you do not need but keep the favorited menu item. Open Player Menu → Settings → MenuQuit — resets the menu script. Install the new version files and allow overwrites. Load the save, open Player Menu → Start Core. Visit old workplaces — the system auto-detects existing slaves and adds them. Wandering Slaves Send a group of slaves out from a workplace to wander and locate resources. Accessible from the Workplace submenu. They return automatically after completing their route. Important Warnings The mod intentionally has no hard limits on what you can do — you can break quests and scripted events by setting up workplaces in quest-critical locations. The author trusts the player to know what they are doing. DisableNPC removes the 3 closest loaded enemy NPCs — it does not care if they are alive or dead, or if they carry quest items. Looting before using this function is advised. The mod is fully resettable — the Reset option in the Player Menu restores 100% default state with no running scripts. Buxom Wench Yuriana — Tank Healer Support Follower and Captured Wenches Quests A follower mod adding Yuriana, a tank/healer support companion with her own questline called Captured Wenches. Yuriana is a fully voiced, high-combat follower designed to support the player in battle through tanking and healing. The Captured Wenches questline sends you across Skyrim to rescue kidnapped women, each of whom can become a follower after being rescued. Requirements SKSE64 SkyUI SexLab Animation Framework SE and all its requirements Fuz Ro D-oh SE Check the mod's page for any additional requirements per version (v1.5.4ASE) Where to Find Yuriana Yuriana is located in Whiterun — check the mod page for her exact spawn point (typically a tavern or market area). She is available from the start of the game without any prerequisites. Yuriana as a Follower Combat Role Yuriana functions as a tank and healer: Draws enemy attention and absorbs hits Heals the player and herself during combat Works best when you play a more agile or ranged character who benefits from having a frontline companion Dialogue and Personality Fully voiced with custom lines Has her own opinions and reactions to situations Reacts to the Captured Wenches questline events Captured Wenches Questline The main questline tied to Yuriana. Women across Skyrim are being kidnapped — Yuriana has personal reasons to want them found and rescued. How to Start Recruit Yuriana as a follower first. Speak to her about the kidnappings — she will initiate the Captured Wenches quest. How It Plays You receive quest markers to locations across Skyrim where wenches are being held captive. Each rescue location involves clearing enemies and freeing the captive. Rescued wenches can become followers after being freed — each has her own look and basic personality. The questline has multiple stages — completing each rescue advances the story. Rescued Wench Followers Each rescued wench is a standalone follower after the quest stage is complete. They use standard follower behaviour and are compatible with most follower frameworks. They can be used with SexLab content. SexLab Integration Yuriana and the rescued wenches support SexLab interactions. The mod includes: Sex dialogue options with Yuriana once a relationship is established SexLab scenes during or after certain Captured Wenches quest stages Compatibility with SexLab creature content (check MCM options for toggle) MCM Options Toggle SexLab content on/off Toggle creature content Adjust Yuriana's combat settings (healing threshold, aggression level) View quest progress for Captured Wenches Notes Yuriana is designed as a long-term companion — her questline rewards players who keep her in the party throughout a full playthrough. Version 1.5.4ASE is the current SE release as of the mod file. If Yuriana disappears, use the standard follower teleport method: open console, click Yuriana's reference, type moveto player. Captured Dreams (CD) A large quest mod centered around a bondage shop run by a dominant female Master. Features 5–6 hours of story quests, many repeatable employment tasks, a growing shop estate, an enslavement system, and deep player statistics that shape every interaction. All sex is optional. The mod will not lock you in devices for extended periods without your consent. Requirements All Versions SKSE64 SkyUI SexLab Animation Framework v1.62 SexLab Aroused or SexLab Aroused Redux Devious Devices Assets — latest version Devious Devices Integration — latest version Devious Devices Expansion — latest version Fuz Ro D-oh SE Recommended Deviously Cursed Loot — Master can remove some DCL items Skyrim Bound Live a Deviant Life Resurrection — can use slavery start option Devious Captures Devious Devices Equip SE Version Notes Use the SSE version if playing SE — listed on the download page All dependencies (Thanks to Ceber for compiling the full dependency list, available on the mod page) Requires HDT for some chain items — missing HDT causes CTD when those items are equipped Installation — Multiple Parts The mod is split into several parts: Part | Contents | Required? Part 1 | ESP, scripts, minor files | Required Part 2 | Meshes and textures (choose resolution) | Required Part 3 | Optional assets | Optional Part 4 | Optional assets | Optional Part 5 | Various optional files | Optional (unzip and pick what you need) Install in order: Part 1 → Part 2 → v4.05 → v4.051 (was the LESP file) → optional parts as needed. How to Start The shop's courier delivers an advertisement or request letter. Alternatively, travel to the Captured Dreams shop directly (marked on map) and speak to the Master inside. Player Statistics Your stats shape every interaction with the Master and determine outcomes of quests and punishments. Primary Stat Disposition — runs from 1 (submissive) to 20 (dominant). This is the main stat used throughout the mod. Changes during gameplay. Tendencies (1 = dislike, 7 = like — do NOT change during the game) Tendency | What It Measures Sadism | Enjoys hurting or tormenting someone mentally or physically Masochism | Enjoys pain and being tormented mentally or physically Sexuality | How much someone enjoys sex Bondage | How much a person likes to be bound Control | How much a person likes being in control or being controlled Shop Services Buy and sell Devious Devices Removal of devices locked on you — cost scales with your level If you cannot afford removal, take credit — work it off wearing a belt and collar until debt is paid Excessive debt is a factor in enslavement Free Trial — try items before committing (part of the first story quest) Protector series — special belt and bra that lock permanently until you craft the Protector Amulet Story Quests — Play in This Order Free Trial — first contact with the Master. She offers a free trial of some devices. Depending on your Disposition, she may keep them on you longer. A Strange Rock — first story arc; unlocks Seeking the Curse repeatable job. A Good Fit — second story arc; unlocks On the Clock and Locked Away repeatables. Also unlocks The Game after the main story. Repeatable Quests Quest | Unlocked After | Description **Seeking the Curse** | *A Strange Rock* | Retrieval job with many random branches — random container, possibly split across 2–3 locations. Different every time. **On the Clock** | *A Good Fit* | Time-limited delivery across Skyrim. **Locked Away** | *A Good Fit* | Locks you in a chastity belt for a configurable time. **Check MCM Quest Options before starting.** Wearing the belt does not block other quests. **The Game** | Main story + *A Good Fit* | Runs in the background during normal play. Manage restraints and keys or the collar leaves you helpless. Employment Tasks (Radiant, From the Master) Deliver a package to a customer within a time limit Recover a package seized by bandits Model items for a customer Participate in a special VIP session Mine ore in the shop mine — paid per piece Special tasks unlocked when the Master likes you enough Enslavement Two types: Type | How It Happens **Relationship Slave** | Submit to the Master voluntarily as her personal slave **Property Slave** | Taken as property for excessive debt, repeated infractions, or crossing the Master Punishments (3 Tiers — Higher Tiers Include All Lower Tiers) Basic — minor consequences Moderate — mid-level consequences Advanced — serious consequences Shop Expansion The grounds expand automatically over 2–3 in-game weeks to include a barracks, stable, smithy, mine, manor house, and VIP house. NPC count increases with guard and slave workers. Set expansion as instantly complete in MCM Quest Options before it begins. Custom Items Little Helper Plugs (Vaginal — Boost skills when arousal ≥ 80 and no chastity key in inventory) Plug | Bonuses Assassin | +20% Sneak, +x2 Backstab, +20% One Handed and Bows Fighter | +20% One Handed, Two Handed, Block Mage | +15% spell magnitude Thief | +20% Sneak, Pickpocket, Lockpicking All Little Helper plugs also: randomly edge the wearer, vibrate randomly, and apply electro stim. Bonuses deactivate if arousal drops below 80 or a chastity key enters inventory. Little Devil Plugs (Vaginal/Anal — Torment only, no bonuses) Plug | Effects Exciter (vaginal) | Random vibration, sometimes edges wearer Orgasmo (vaginal) | Strong periodic vibration, very lively, periodic stamina drain Tormentor (vaginal) | Electrostim effect Punisher (anal) | Electrostim, sometimes edges, periodic health/stamina/mana drain Spoiler (anal) | Electrostim, sometimes edges Protector Series (Belt and Bra) Permanently locked until you use the Protector Amulet Amulet recipe purchased on first buy — crafted from a gold amulet and a special cooling mixture Available in Steel, Silver, and Bronze finishes Quests can still be completed while wearing the Protector set MCM Menu (Key Pages) Page | Options Player Info | All player stats including Disposition and 5 tendencies; adjust time scale; enable/disable controls Quest Options | Turn quests on/off; adjust quest-specific settings; instantly complete shop expansion Slavery Options | Slavery settings and options for Erani Devices | Enable/disable devices; set preferences for material, color, belt type Addon Management | Controls which external mod items are available for purchase and as NPC outfits (10 slots, each assigned to a specific mod) Troubleshooting Problem | Fix Invisible devices | Rebuild in BodySlide. Wrong catsuit preset — use only the ones listed on the mod page, not `mxw catsuit` (old DD leftover). CTD when chains are equipped | Missing HDT. Install the HDT requirement for Devious Devices. Link is on the mod page. Devices show as unequipped but are not removed | Use console commands in the troubleshooting section to force-remove. Scenes stop and no longer respond | See mod troubleshooting section — usually a SexLab conflict with another mod. Items not removed from player | Try the removal steps in the mod's conflict section; if needed use the force-remove console method. For the Love of Babette A fully voiced questline starring Babette, the vampire child assassin from the Dark Brotherhood. Babette strongarms the Dragonborn into helping her resolve a series of problems — but as the story unfolds, she begins to admit that being a 300-year-old vampire in the body of a child is not as fun as she always claims. The main quest involves recovering the Stone of Desire and passing the Trial of Ashes — three very difficult trials. Depending on your choices, you can end up with Babette as a grown-up follower and/or her vampire friend Persephone. Requirements SKSE64 — hard requirement Unofficial Skyrim Special Edition Patch (USSEP) — hard requirement i[/i] Compatibility Not compatible with any mod that changes Babette or the Dawnstar Sanctuary A patch exists for Dark Brotherhood Reborn — Dawnstar Sanctuary SE (by ALuckyMuse) — available in the Miscellaneous Files section. The mod author recommends using DBR — it makes the Sanctuary look significantly better. A patch for Nether's Follower Framework is also available in Miscellaneous Files. How to Start Complete the quest "Destroy the Dark Brotherhood" — the mod requires this to be finished. Wait three in-game days after completing it. You receive a Mysterious Letter in the mail. Read the letter — this starts a miscellaneous quest. Complete the miscellaneous quest — the main questline begins immediately after. Questline Overview The story proceeds in stages: Miscellaneous intro quest — Babette contacts the Dragonborn after the Brotherhood is destroyed. She has grievances and needs help finding a new home. Restore the Dawnstar Sanctuary — sent to the last resting place of the Assassin of Old as part of the restoration quest. After completing it, Shadowmere waits outside the Sanctuary entrance. Locate the Stone of Desire — the main story begins. Babette wants to grow up — the Stone is the key. Trial of Ashes — three very difficult trials that Babette and the Dragonborn must pass together. Outcomes and Followers Depending on your decisions during the questline, you can gain up to two new followers: Follower | Condition **Babette (grown-up version)** | Complete the questline — she is redefined as an adult (she is 300 years old). Currently offered in **Never Nude** form only. **Persephone** | Babette's vampire friend — available based on specific choices during the quest Since Babette is redefined as an adult follower, she can aid the Dragonborn in combat and is compatible with adult mods — though the author notes this is intentional given her true age. Other Rewards Access to the restored Dawnstar Sanctuary as a player home Shadowmere — the Dark Brotherhood horse — waiting outside the Sanctuary after restoration Well-worth-it loot on enemies encountered during quests Rewards normally missed by players who destroyed the Brotherhood instead of joining it Voicing The entire quest series is fully voiced using xVASynth. There is a nine-part video walkthrough in the mod's Videos section (recorded on an older version — dungeons have since been significantly improved). Installation / Uninstallation Use a mod manager (the author prefers Mod Organizer 2; Vortex also works). Manual install: copy the ESP and two BSA files into your Skyrim SE Data folder. Manual uninstall: remove the ESP and two BSA files from the Data folder. Notes Loot on enemies you encounter during the quest is described as "well worth the effort" — do not skip it. The mod cannot start if you joined the Dark Brotherhood instead of destroying it. This is by design. The dungeon footage in the video walkthroughs is outdated — the current dungeons are described as much improved in appearance and story. Notice Me Senpai (NMS) A large addon for The Notice Board SE by MannyGT that transforms the basic rescue missions into a deep roleplaying mod. Rescue citizens from bandits — then enslave, train, sell, romance, or free them. Grew far beyond its origins to include prostitution, slave training and trading, radiant capture opportunities ("Ratcatcher topics"), house slaves, player slavery, a camp follower system, and extensive unique character interactions. Version 1.6.4 is the current release. Requirements The Notice Board SE — hard requirement; the mod's structure is baked in. Do not contact MannyGT with issues — NMS does not touch his mod beyond checking a quest flag and overriding one dialogue topic. ZaZ Animation Pack SE 8+ — must be 8+. Build the items for your body in BodySlide. You may also need meshes from Devious Devices SE built in BodySlide (the ESP is not required — just the built meshes). If items are invisible, this is why. Fuz Ro D-oh SE — or the Unofficial FRD VR version SexLab SE or SexLab VR and all their requirements Recommended Animation Packs The quality of your experience depends heavily on which animations you have: M2M SE (SLAL or standalone) — required/strongly recommended for gay (MM) animations Billy's SLAL Animations — strongly recommended for lesbian and straight animations Leito's SLAL Animations — strongly recommended/near-required for everyone; fixes missing options if other animations are absent How to Start Install NMS and all requirements; run FNIS/Nemesis/Pandora after. Load your game — the mod is always active once installed. Find a Notice Board in any inn or outside a town and accept a rescue mission. Complete the rescue — find the captive and bring them out alive. When you speak to the rescued NPC, the NMS dialogue options appear. From that point forward, your interaction with the rescued NPC opens the full system. Core System — What You Can Do With a Rescue Basic Options (All Players) Free them and collect the Notice Board reward normally Recruit them as a standard follower (vanilla follower system) Have sex with them (consensual or as rape; changes their training stats) Whip and discipline them — contributes to training Evil Player Options Enslave them — begin the slave training arc Prostitute them — put them to work earning gold in inns or camps Sell them — sell to Belethor (once a fully trained slave) or trade them Turn them into a house slave — up to 4 house slaves total; they sandbox where you leave them Make them a camp follower (CF) — secondary companion slot alongside your main slave Slave Training Training tracks two currencies depending on path: Submissive path: Discipline and Love points Camp Follower path: Your attention (sex and beatings both contribute; this path may actually be faster) Training Interactions Have sex with your slave (consensual or forced — both contribute) Whip and beat them Tie them up Order them to kneel, kiss, masturbate, or perform other acts Use ZaZ furniture (compatible with ZaZ 8 Helper with compatibility mode) House Slaves Convert up to 4 fully trained slaves into house slaves: They sandbox at wherever you leave them — if idle markers exist, they will use them (work animations) Can follow and fight for you Commandable (wait, follow, kneel, masturbate, kiss, basic sex) Cannot be tied up by NMS — but you can put ZaZ/DD items on them manually and use ZaZ 8 Helper No outfit management — gear reverts on load and fast travel (use Dudestia's Outfit Changer to lock outfits) Cannot be whored while a main slave or CF is active (may change in future updates) Can be rehired as a main slave or CF at any time after dismissal Once a day: get a home cooked meal from one of your house slaves Camp Follower (CF) System A second companion slot alongside your primary slave or rescue: The CF has unique RP dialogue and their own outfit management Can kneel, kiss, masturbate, and have sex with the player (type determined by CF — you cannot choose) Can be ordered to assist in training your primary slave: - Have sex with them (alone or with the player) - Fist them (if female) - Beat and tie them up Prostitution Tell your slave to work an inn — they will approach customers or be approached You supervise or leave them to work independently (based on training level) Gold earned is collectible from the slave at any time Whoring Camilla in Riverwood has unique underwhelming dialogue (the author recommends skipping the Sven option — bards are very buggy in the John alias) Selling Slaves To sell a fully trained slave to Belethor: Have a whore working for you first. If your speechcraft is above 30, Belethor will offer dialogue to begin buying slaves. Have the fully trained slave with you in Belethor's shop. Tell the slave (via Orders) that you are going to sell them. Then speak to Belethor. Say your goodbyes before speaking to Belethor — when sold, the slave disappears immediately. Ratcatcher Topics — Getting Specific NPCs Opportunities to get named characters into the system without the Notice Board: Riverwood Camilla — recruit her during the Golden Claw quest (requires Speech 25+ or Hypnotic Gaze perk, or abduct her) Markarth — Silverblood Inn Family Each member is unhappy and can be persuaded to go on a date (Speech 25+ each, except the son — he is desperate and goes with anyone). Each date can lead to nice or evil outcomes. You can only date one member per playthrough (replay value), but can have all of them as victim followers. Options: Kleppr (father) Frabbi (mother) Hroki (daughter) Hreinn (son) — no speech requirement "Do I Hear Banjos?" — Family System Make your captives do things with their immediate adult family members, ransom them for 100 gold/day, or coerce their loved ones into also becoming captives. Works with both Ratcatcher NPCs and regular Notice Board rescues. Special Scenarios Scenario | How to Trigger **Sacrificial Spouse** | If your victim is married, offer their spouse the chance to take their place — the spouse accepts out of guilt. You can keep both. **Fuck the Poor** | If your victim is a whore, offer them to beggars for free as "charity" or to teach them a lesson. **Maven Black-Briar slave scenario** | Available through the Maven questline. Note: Black-Briar family members may ask you to leave despite having rights — exit and return, wait out of sight, or reload. **Champion of the Downtrodden** | Offer help to most adult beggars in Skyrim — recruit them as followers with friends-with-benefits. Their attitude changes based on how many rapes you have committed. They cannot be dismissed like vanilla followers (you are their responsibility now) but can sandbox anywhere. Player Slavery System The player can be enslaved. Mechanics include: Player prostitution Player slave sex Player rape Note: You must redress yourself manually after player prostitution, player slave sex, and player rape scenes. Optional Weapon Draw Temporarily remove teammate status from vanilla followers and Beggar minions so they do not attack your victim during training. Re-enable before combat. Note: Disabling teammate status also disables the trade option with vanilla followers (but Beggar minion inventory remains accessible — you can still access their inventory). Known Issues Rushing dialogue can cause issues — especially when aliases are being filled during recruitment and role-swapping. Wait for all notifications to finish before proceeding. Compatibility mode disables a lot of dialogue — only enable it when needed, then turn it off. If a tied-up NPC stands up, give them a smack to refresh their package and they should lie back down. Gags sometimes do not appear on male NPCs — the gag model has a male version and works if applied manually via inventory. Reason unknown. No more repeated rescues (v1.5.3+) — NPCs talked to are added to the blacklist so the Notice Board will not send them again. Min-maxing the slave training is too fast if you try — play organically for a better experience. MCM / Console Variables Set _T_NoPussy To 1 — remove player vagina options if your body setup has a penis but no vagina. Set to to bring it back. FAQ Q: Why is it an addon for Notice Board rather than alternatives? A: The author returned to Skyrim after years of FO4 modding and simply did not know about the alternatives. The Notice Board framework is now baked in. Q: Why does it require ZaZ 8+? A: Same reason — the author did not know not everyone used the latest version. ZaZ 8+ keywords are actually used, so the requirement is real. Q: Is Camilla a sloot? A: Yes. SL Dirty Deeds Missives (v1.4.2) A radiant prostitution mod that adds 15+ repeatable sex-for-gold quests found on Missives boards across Skyrim. Every deed has four lines of xVASynth voiced dialogue and a written letter in the style of the requesting character or faction. Lore-friendly in tone, casual in delivery. The latest build (v1.6 Patreon) adds a Followers expansion for simultaneous dual-scene Rotate mode. Requirements Missives SE — the Missives boards are where all deeds appear SexLab Framework SE and all its requirements i[/i] [/i] Replacing Boards for Missives — reskins the boards and adds new locations (Ivarstead, Rorikstead, Kynesgrove, etc.) How to Start Find any Missives board in an inn or outside a town. Pick up a Dirty Deeds letter (10% chance to spawn per board reset — boards reset every 48 hours). Read the letter — a popup asks you to Accept or defer. Accept or pick it up and start it later. Alternatively, go to the Temple of Kynareth in Whiterun and loot the respawning cabinet — all deeds are available there directly. Reward System Source | Amount Base deed value | Fixed per deed Sex skill bonus | +0–100 gold (based on relevant SL sex skill up to 100) Speechcraft bonus | +0–100 gold (based on Speechcraft up to 100) Random variation | ±30 gold **Maximum possible** | **300% of base value** at max Speech + max relevant sex skill Some deeds give items instead of gold (e.g., Falmer deeds reward a Black Soul Gem). Dragon Souls were awarded in older versions but removed in v1.6. Deed Types Character Deeds — Personal Prostitution Pay nearly double the first time, then repeat infinitely for a lesser amount. Found only at the Missives board nearest to where that character lives. Character | Sex Type | Notes Belethor | Any | Whiterun Farengar | Oral | Dragonsreach, Whiterun Gwendolyn | Any | Whiterun Hemming Black-Briar | Anal | Riften Pantea Ateia | Oral | Solitude Stands-In-Shallows | Any | AI package edited — now idles outside at night instead of sleeping Drevis Neloren | Any | College of Winterhold Character Double Deeds — Both Satisfied Paid after each of the two characters is satisfied once. 40% chance of triggering a simultaneous scene with both at once. Pair | Location Fihada and Jawanan | Whiterun fletcher shop Faction Deeds — Service a Group A count (usually 5) before you are paid. Do more than the count and get paid for all of them. 33% chance of pulling in each additional nearby faction member per scene (33% threesome, 11% foursome, etc.). Faction | Notes Guards | City guards across Skyrim Miners | Ore miners; JobMinerFaction added to Quicksilver Mine and others Tribal Orcs | Orc strongholds Aggressive Companions | Members of the Circle — transform into **werewolves** before the scene; return to human after Location Deeds — Venue-Based Service Operate on Location Keywords — any modded location using those keywords also qualifies. Pay for all sessions performed, not just the first. Location | Notes Taverns | Any tavern/inn with the correct Location Keyword Creature Deeds — High Risk, High Reward Use Illusion magic to Calm the creature, then speak to it. The dialogue option appears once calmed. Requires approximately Illusion 40 with 2–3 perks for all creature types. Creature Damage: When a Creature Deed scene completes, you take damage calculated as: If the result is below 20, no damage is applied. High Lewd skill and high Health are the counters. Creature | Base Damage | Notes Wolves | 7–30 per wolf | Very likely to group up Trolls | Moderate | Group moderately Giants | 45–140 per giant | Less likely to group; 2 giants can nearly kill a player Falmer | Low-moderate | Very likely to group; reward is Black Soul Gem Calm area effect: When a Creature Deed begins, an invisible area-calm spell is cast (lasts 10 minutes). After completion, another 30-second calm spell is cast, then NPCs return to their hostile state. Summoned Creature Deeds (Expansion) Speak to an NPC who spawns a creature for the scene. Creature disappears after. NPC | Creature Summoned | Location Any stablemaster | Horse | Stables Wylandriah | Atronach | Riften Jarl's Longhouse Expansion Character Deeds Available in the v1.3+ expansion (merged into main file): Character | Notes Lami | Morthal alchemist, bored wife Reldith and Ennis | Rorikstead — elf and her adopted (now adult) Redguard son Jarl Siddgeir | Falkreath — hires a prostitute for court service Temple / Camp Deeds (Expansion) Temples — serve worshippers and priests across all temple factions Stormcloak Camps — raise soldier morale Imperial Camps — raise troop morale Followers Expansion (Patreon v1.6+) Rotate with Follower — queue 2 simultaneous SexLab scenes (you and your follower service separately at the same time) Speeds up Tavern deeds by attracting more clients simultaneously Creature Deeds with Both Performing — always splits animations; queues 2 simultaneous scenes; up to 8 creatures across 2 characters if animations are available Compatibility Notes Allow other mods to overwrite this one — it edits Race records (WolfRace, GiantRace, TrollRace, FalmerRace) to enable dialogue; mesh mods do not conflict since those are Actor records not Race records Open Cities — potential conflict if the Temple of Kynareth layout is changed; use tcl in console to clip through the floor and retrieve the cabinet letters if needed JK's Whiterun is the tested interior layout for the temple cabinet MCM / SexLab Debug Tips If scenes are not starting, use SexLab MCM → Debug features to diagnose The Dirty Deeds tracker quest only appears after your first completed deed — it will not show up at game start Deed missives have a 10% spawn chance per 48-hour board refresh; if you want them immediately, use the Kynareth cabinet No Missives Version (v1.2.0) A legacy standalone build is available as a separate download file on the mod page. Deeds included: Belethor, Farengar, Gwendolyn, Hemming Black-Briar, Pantea Ateia, Stands-In-Shallows, Drevis Neloren, Fihada & Jawanan, Guards, Miners, Tribal Orcs, Companions, Taverns, Wolves, Trolls, Giants, Falmer. All deeds are in the Kynareth cabinet — no Missives mod required.
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Human Cattle Beta Version (WIP) View File This mod works for Pre-NG and NG versions of FO4. This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest! What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue on a holotape in random settlement workbenches) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. NOTE: The quest is recommended for higher level players (at least level 20) because there is an advanced level locked terminal as well as several legendary opponents. Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches. You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM. The mod adds one settlement location in the Vault 81 Secret area. This settlement is available for the player once the Vault 81 "Hole in the Wall" quest AND this mod's quest to cure Emily are successfully completed. If you have the Depravity mod installed, you also have to successfully complete the Depravity Vault 81 quest, "Find the White Rabbit". The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, County Crossing, Finch Farm, Red Rocket, Starlight Drive-in, Sunshine Tidings, Taffington, Ten Pines, and The Slog) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow. There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know. There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows. You can track hucows in your current location by using the Hucow Control System holotape in your Pipboy. This will tag every hucow in your local area with an objective marker visible in your HUD. Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original. You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with: 1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. Warning! Remove the can from any settler assigned as a store vendor in a settllement. Also remove the Hucow farmer's bucket from them. Otherwise, they will not use the vendor dialogue. 2) Syringes and pills that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey). 3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise. 4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates. 5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused. 6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job. 7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back! 8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads. 9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects. 10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs. 11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time. 12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. NOTE: The NG version of Rename Anything may not work correctly. Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds. 13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed. 14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile. Required mods: Fallout 4 All DLCs except Creations and the High Resolution Texture Pack AAF (Get it on the AAF Discord) Extended Dialogue Interface (XDI) Recommended (optional) mods: Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you? Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans) Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game) Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows. Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe) Looksmenu (bodygen and overlays only function because of this mod) Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch! Mod Configuration Menu because without it you can't change options Place Everywhere is very handy for settlement building Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory. Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops. Thanks to the following people: Dagobaking for AAF and the AAF Discord Server All of the moderators and frequent visitors of the AAF Discord Server JB for adding his crawling system to this mod and giving me some tips about it. Alundra for enthusiastically cheering this mod on and making a few items for it. EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod Thanks to Timanca for making the original crawling animations. Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription. Installing this mod Install using a mod manager like any other mod. Conflicts This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. After version 1.25.2, I am using FO4 NG and its version of the Creation Kit. This mod should still work for pre-NG but if you experience issues, let me know in the forum. Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl. EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!! This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod. This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den. Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs. Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM. G key makes the player kneel ; Keycode 71 H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy. M key makes the player moo ; Keycode 77 N key makes the player poop ; Keycode 78 Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon. Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition. Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm. This is a Beta version and Work in Progress (WIP)! I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided. Assets used from other mods? Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation. My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs. The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible. The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun! The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song. And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work. Permissions: You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version. You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy. Do not post this mod on any other website! Do not share it as your own work. Frequently Asked Questions (F.A.Q.) How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. NOTE: You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs. Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory. Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue. How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench. How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex. Why did I make this mod? I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two. Why a mod about hucows? Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle. What will your next mod be about? Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap? Submitter GrimGrim31 Submitted 07/20/24 Category Quests Requirements FO4, all DLCs, Extended Dialogue Interface (XDI), and AAF
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Human Cattle Beta Version 2.5.3 TRADUCCION AL ESPAÑOL View File Dime, ¿alguna vez has querido iniciar una granja pero que en vez de animales sean humanos? ¿no? Pues da igual, este increible mod te permite iniciar tu propia granja humana, donde podras conseguir carne y leche de las "Hucow" (Vacas humanas) al igual que puedes tener Toros que se encarguen de las necesidades sexuales de tus vacas, preñandolas y consiguiendo el doble de leche de las huwcow. (CUIDADO, PUEDEN ATACAR LUJURIOSAMENTE A CUALQUIER MUJER, SEA HUCOW O UNA SIMPLE COLONA). o por que no, tu puedes volverte una HUCOW y iniciar una extraña pero divertida partida. La mision principal del mod inicia en Sanctuary, en un buzon cerca de la entrada del mismo, lee la holocinta y despues de una pequeña pero entretenida mision podras iniciar tu aventura como granjera/o de Hucows o siendo una hucow xd Para que el mod funcione correctamente se necesita instalar primero el mod original el cual es: Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia Submitter lord mado Submitted 08/04/24 Category Quests Requirements https://www.loverslab.com/files/file/35186-human-cattle-beta-version/
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Version 2.5.3
915 downloads
Dime, ¿alguna vez has querido iniciar una granja pero que en vez de animales sean humanos? ¿no? Pues da igual, este increible mod te permite iniciar tu propia granja humana, donde podras conseguir carne y leche de las "Hucow" (Vacas humanas) al igual que puedes tener Toros que se encarguen de las necesidades sexuales de tus vacas, preñandolas y consiguiendo el doble de leche de las huwcow. (CUIDADO, PUEDEN ATACAR LUJURIOSAMENTE A CUALQUIER MUJER, SEA HUCOW O UNA SIMPLE COLONA). o por que no, tu puedes volverte una HUCOW y iniciar una extraña pero divertida partida. La mision principal del mod inicia en Sanctuary, en un buzon cerca de la entrada del mismo, lee la holocinta y despues de una pequeña pero entretenida mision podras iniciar tu aventura como granjera/o de Hucows o siendo una hucow xd Para que el mod funcione correctamente se necesita instalar primero el mod original el cual es: Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia -
View File Carnalitas Slavery Reimagined A comprehensive rework of the Carnalitas slavery system aiming at improved balance and better integration with other aspects of the game. The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, use version 0.29.3 instead with Carnalitas 2.15. The latest version of the CSR AGOT compatibility mod is compatible with CK3 1.19.x, Carnalitas 2.16, CSR 0.30.x, and AGOT 0.4.32+. Use it with Carnalitas AGOT Compatibility. It should be compatible with most (but not all) AGOT submods. Load Carnalitas and mods based on it after AGOT and other AGOT submods. Overview Carnalitas added a much-needed slavery system to CK3. While this is great in itself and the basics of the original system are solid, there are certain things that could be improved, perhaps due to Carnalitas ambition to be a "unified sex mod framework" rather than a well-balanced mod in its own right. In particular: Slave prices don't correspond well to other aspects of the game, they are way to high with claims and way to low otherwise. The reasons behind the AI accepting or initiating slavery interactions are not convincing, and the AI never initiates some of them. It's not exactly easy for the player to find rulers willing to buy or sell slaves, and there are rather few slaves owned by the AI to begin with. Enslave is possible on free courtiers, which doesn't make much sense. Once a prisoner is converted to a slave, it's no longer possible to ransom him or her. Religious doctrines that govern whether owning slaves of certain faiths is considered a crime, shunned, or accepted, are not followed consistently when determining if someone should be enslaved, freed, bought, or seized. In a nutshell, what you can do as a player is easily enslave a lot of people, sell any you don't need to the AI, and buy any you may fancy from the AI, while the AI mostly passively obliges. With mods such as Carnalitas Slavery Expansion you can also assign them "professions" for additional benefits. However, these are also human-only, the AI never assigns them. All of this undermines the realism and immersion, and makes the game both a lot easier and less interesting than it could be. This mod introduces a redesigned slavery system, one aiming to better integrate slavery with other aspects of the game, make interacting with slaves and other rulers more interesting and rewarding, achieve a better game balance, enable more roleplaying options, and maintain a reasonable challenge for the player. It does this by reworking most of the slavery interactions, introducing some new ones, making slaves more desirable for council and court positions, adding slavery attitudes and slave-related events, and rebalancing or fixing many of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas. With this mod: The AI competes actively in obtaining and keeping the best slaves, and evaluates them better taking into account their skills, aptitudes, claims, attraction, age, price, current jobs and more when buying, selling, enslaving or freeing. Slave prices better reflect the actual usefulness of slaves. Slaves can be also ransomed, gifted, or liberated, and the AI will occasionally do it as well. It's much easier to find rulers willing to buy, sell, or ransom slaves via special convenience interactions. Slavery doctrines have a significant and consistent impact that better reflects their original meaning. Slaves can be assigned to (some, but not all) council and court positions for additional benefits, and the AI is fully capable of doing this as well. There are also new court positions reserved for slaves or former slaves, such as Slave Concubine, Slave Eunuch or Mameluke Captain, available depending on religion, culture, and government form. You can choose a slavery attitude, one of Slaver, Liberator, Slave Trader, or Slave Employer to get a minor modifier and a unique slavery-related perk. This unlocks additional roleplaying options for players and results in actual "human trafficking" when used by the AI. Additional slaves fit for specific occupations are spawned into the world via events. Useful characters are more likely to be captured (and then enslaved) instead of killed during raids and sieges. There are slavery-related flavor events, such as a slave running away, demands for a slave's freedom, etc. There are also hidden events for AI rulers to interact with their slaves in ways that were previously only available to the player, e.g. have sex with them. There are fame traits that add roleplaying flavor, such as the negative Infamous Slaver trait and the positive Famous Liberator trait. This mod also adds a new Buy & Sell Slaves event chain to the Visit Holding decision for landless adventurers to allow them to buy and sell slaves while visiting holdings, similarly to buying and selling artifacts introduced in the "Roads to Power" DLC. All taken together, slaves are now genuinely useful to their owners, there is an actual demand for them conditioned by religion and culture, and this demand is satisfied by warfare, raiding, slave trade, and slave-related events. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage, and it's more challenging and hopefully more interesting to do this. Compatibility This mod requires Carnalitas as a prerequisite (obviously). While it modifies the slavery system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them. This mod also supports changing its game rules mid-game with the Gamerule Gadget mod. Compatibility with Mods Based on Carnalitas This mod should be compatible with all mods based on Carnalitas that don't modify the slavery system. Compatibility with the following mods has been explicitly verified, but most others should work as well: Character Body Overhaul Physical Attributes This mod has been explicitly designed to complement Carnalitas Love Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas and CLR, but before CPR in the load order. This mod may not be compatible with all other mods that modify the slavery system. However, it should still be compatible with mods that don't change the original Carnalitas slavery interactions, modifiers, or effects. Compatibility with the following mods has been explicitly verified: Carnalitas Slavery Expansion. Compatibility with Total Conversion Mods Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CSR. CSR is now fully compatible with A Game of Thrones with Carnalitas AGOT Compatibility and a CSR AGOT compatibility patch available as a separate download. If you still want to try using CSR with a different conversion mod, be prepared that some features might be broken. To make the best of it, follow these recommendations: Load Carnalitas and CSR before the total conversion mod. They overwrite a few vanilla files entirely, and if there are conflicts you would rather want the conversion mod overwrites, not the Carnalitas / CSR ones. Note that they also overwrite some specific vanilla objects, and will always do so, no matter the order. Change the Universe CSR game rule to Fantasy. This avoids errors for historical religions, cultures, and titles that may have been removed by the conversion mod. Note that there may still be errors for other removed vanilla objects that can't be clearly identified as "historical". Localization This mod is currently available in English, Russian (translated by @Undertalk), Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20 and @Xelren). Links GitHub Repository CSR AGOT Compatibility GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. For detailed information on all features and changes, see the full README. For more information on the CSR AGOT compatibility mod, see its README. Submitter pharaox Submitted 01/29/23 Category Crusader Kings 3 Requirements Carnalitas
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Version 1.5.1
28123 downloads
Quest/story mod involving the player being captured and held as a sex slave by bandits. How will you escape? Or... will you even want to? UPDATING (IMPORTANT): If you have already played this mod before and are updating to the latest version to play again with the same character, be sure you load a save from before you got sent here through Simple Slavery or before you read any of the tavern notes. Updating while any of the quest chapters are active will probably result in later quest chapters not starting (not even with setstage commands) and you will get stuck. Also, certain scenes will probably not start. I have said this in the FAQ section below and in the forums many times, yet some folks are just not seeing it. So, I am posting it here at the top as well. If you don't want to play the whole thing over again and just want to see new quests/activities, you can always ask to skip chapters at the very beginning when you first arrive at the fort. Plot: Hidden on the other side of the Velothi Mountains lies a valley that can only be accessed by a cave leading back to Skyrim. Within this valley lies an ancient fortress built many ages ago that has been long forgotten by most of society. It is now occupied and maintained by a group of bandits who use it as a vacation resort for other wanted criminals looking to get a break from the law. Only the most successful and longest standing criminals in Skyrim know about this place. They all refer to it as 'Paradise'. Here, bandit criminals come to trade stolen goods and gold in exchange for access to warm beds, warm food, good drinks and most of all... fun with sex slaves! Many women and even some men have been captured and brought here over the months to entertain these evil bandits. Now they have just brought in a new prisoner, one more valuable and desirable than any of those who came before; the Dragonborn! Hard Requirements: Sexlab (SE/LE) ZAZ 8.0+ (SE/LE) (NEEDS TO BE VERSION 8.0+) Fuz Ro D-Oh (SE/LE) Soft Requirements: MNC/Creature Framework (SE/LE) Furniture Framework IMPORTANT: Remember that requirements also have requirements. If you are having problems with either SL animations or ZAZ items not working here, try to see if they are working anywhere else before you blame me! How it Works: This is an imprisonment/slavery quest mod. You will be taken prisoner and sent to this new location to pleasure those who brought you here as well as their friends and customers. What kind of slave will you be? Will you be an angry and defiant slave? A scared and submissive slave? Or... will you be a total slut slave that expresses joy to everything their masters want to do? How you talk to your new masters determines what kinds of activities you will see. Being rude and defiant with your masters will usually result in being punished through whips and torture magic as well as getting SL animations with 'Aggressive' tags. Being fearful and obedient with your masters will avoid punishments and lead to calmer SL animations (usually). Then again... you could just ASK your new masters to punish you and fuck you hard for both their pleasure and yours (they love that)! As of version 1.4.0, being rude with your masters might even get your fellow slaves punished! You can also rat on them when they talk about escape to get them punished... How do you get out? Don't bother trying to fight. Not only have you been completely stripped and disarmed, but there are way too many bandits to fight on your own. Also, many of them have been tagged as essential and cannot be killed until the quest is completed (or failed). You should talk with your fellow slaves whenever you are on break and see if you can all come up with a plan. They have been here longer and made failed escape attempts before you were brought here. They know what definitely doesn't work! Is it possible to escape without completing the whole quest and getting help from anyone? Perhaps... I won't spoil how. Just know that opportunities will be brief. Not to mention you will miss out on a lot of interesting action as well as valuable rewards. Also, escape will be MUCH harder without help! You make friends while completing activities that just might help you if you try to fight your way out. The longer you stay and the more quests/activities you complete, the more help you can expect when time to fight! I prefer to call this a STORY mod. The fortress has a history and all the slaves have their own stories on where they came from, how the bandits got a hold on them and how long they have been there. Be ready for lots of unvoiced dialogue and SL action but not much fighting or adventuring. You are a prisoner after all! If you don't like reading and are looking for a quest mod with lots of adventuring and exploring, I suggest you move along and look somewhere else. How to Start the Quest: There are four copies of a 'Mercenary Flyer' located inside the inns in Whiterun, Falkreath, Windhelm and Ivarstead. Read any one of these and you should get a quest telling you to go to Riften. This quest is also an option for Simple Slavery ++. Players can be sold to my bandits and this will skip the brief prologue quest. The quest can only be played once! So... do not expect to have SS send you here multiple times. Also, if you use my notes to start the quest, SS will never send you here! Followers: You can have ONE follower in a extra prison cell. Free them when it is time to escape. Needs to be vanilla follower that is a part of CurrentFollower or CurrentHireling factions. Special followers like Serana or other mod-added followers that are not part of those factions will not work. If one does not use any extra follower frameworks and the follower is using the vanilla follow system, they should be teleported and commanded to wait in a cell without you having to do anything. If one uses NFF or any other extra follower frameworks, the player needs to talk to the follower in the cell and dismiss them with my special BP dialogue. Special followers like Serana might not listen to this command, Again, try to only bring one. The cell I made is for one person. If you quest with multiple followers and use Simple Slavery, I strongly suggest having Follower Slavery Mod (FSM) so multiple followers will not be sent here. FAQ: Q: Do I have to see creature action? A: No. That is why Creature Framework is a soft requirement. There will come a point in the quest where someone mentions having sex with animals and you just need to say you would never do that. Passing up animal action will take the story in a totally different direction and make the quest a bit shorter. Q: Can a male PC play this quest? A: Yes. Just be ready to be getting used by both male and female bandits regardless of what your gender is. The creature chapters were made with female PCs in mind. If you choose to do these quests as a male PC, you will need MC animations for all the animals (threesomes will require MFC animations). Also if you play the creature chapters, there are parts where the player is getting gangbanged by men or reverse-gangbanged by women. Have animations for those. See required animations list below for more details. Q: How long does this quest take to complete? A: That is really up to you. You could find out how to make the quick escape and be out in no time. Completing the whole quest without creature activities will take at least a few hours. With creature activities, you can add a couple more. Not to mention there are lots of optional activities the player can engage in that are not quest-related. The more quests you complete, the more side activities you can unlock and enjoy. You might wind up purposely spending a LONG time here! Q: Is this quest repeatable? A: No. I strongly suggest having at least one extra save from before reading any of the tavern notes or getting sent here through Simple Slavery. Otherwise you will have to start a new character to play again. There are lots of different things that can happen and a few different ways the story can end depending on your actions and dialogue choices. You will probably want to play this more than once. Q: Can I update the mod mid-quest? A: Bad idea! If you update mid-quest, then things might not progress properly and new chapters often won't start even with setstage commands. I strongly suggest only updating before reading the tavern flyer and starting the quest. Make a save before you read that flyer. Updating after all the quest chapters are completed should be ok too. Q: Do I need to be at a certain level before I play this? A: No. Both the bandits and your fellow slaves that can fight level up with you. You can play this any time. No other quests have any impact on it. Q: Is KS Hairdos a hard requirement? A: No. The files have been copied over. Human Animations Used (Warning: Spoilers!) YOU WILL NEED INVISFURN ANIMATIONS FOR BEDS, CHAIRS, COUNTERS, TABLES AND WALLS! InvisFurn animations are included in most animation packs. Just be sure you checked the boxes for them when installing animation packs and have them enabled/registered. Creature Animations Used (Warning: Spoilers!) Suggested Animation Packs: Billyy Anub Third Party Add-Ons: Voice Packs: Bandit Paradise - Voice Files by bigbasi DBVO (Dragonborn Voice Over) Bella Voice Pack Hub 1.0.0 by Umbranoct666 Translations: French Translation by Voltair Known Mod Conflicts: -ANY mod that causes NPCs to randomly rape the player or have sex with each other at any time. These will interfere with scenes. So, TURN THEM OFF! -MCO - Causes problems with ZaZ objects and whipping scenes. It would seem that any mod that effects melee combat can mess up whipping scenes in this quest. If you are getting stuck on punishment scenes and use those kinds of mods, that is most likely the cause. If you get stuck on a torture scene because of something like this, disable the NPC that is torturing you for a moment. Then enable them again and the scene should proceed. One MCO player found a way to get around this by installing a patch and changing some settings. See the first post on this page of my support forum. -Sexy Adventures - Go to your SA MCM settings and disable Gangrape or change settings so that simple nudity doesn't prompt it. The player is required to run around naked throughout most of this quest and random gangrapes from SA interferes with scenes and proper quest progression. -SL Nights - NPCs randomly wandering off to have night sex can interfere with quests, scenes and shows. Either disable SL Nights while playing my mod or stick to only putting on shows and completing objectives during the day. At night you can just sleep or join the others in random fun. -Devious Devices - I do not use this but am told there are sometimes quests that require you to leave on certain types of clothing/devices. In my quest the player gets completely stripped of their inventory, including Devious Devices. If you are wearing/carrying something you are not supposed to remove from your inventory, do not start this quest! Also, I hear that DD and ZAZ often don't mix well together. Expect to have problems with cuffs and collars if you use DD. -Devious Framework - Locks player in pillory and keeps them stuck when they are not supposed to be. Disabling those locking functions seems to fix the problem. Known Bugs: -New quests not starting when one ends? This is common for people who ignore the warning at the top of the page to avoid updating and loading a save where ANY of the quest chapters were active. After updating, only load saves from before you read any notes or got sent here through Simple Slavery. -NPCs inside the tavern just standing around when they should be doing something? Check if the bard is singing. If she is, tell her to shut up and take a break. -NPCs getting stuck in sexual positions after having sex with each other even after they are done and have their clothes back on? This can happen if you go through a load door when NPCs are doing an animation. I've seen it happen with other mods like SL Nights as well. To fix this you can either disable the NPCs and then enable them again. Or, you can save, quit to the menu and reload and they should go back to normal. Also, you could just have sex with them and make them do a new animation! -Animations not starting? Make sure you actually have the right animations registered for whatever is about to happen! Also, make sure dialogue that starts scenes is actually finishing properly. -Are you supposed to be getting punished and your punisher is just standing around? Disable them and then enable again and the scene should proceed. -After getting cuffs removed, player speed does not always go back to normal and you move slow. ZaZ issue. Nothing I can do about it. It seems to happen only rarely, but if it does happen to you, save, quit to the main menu and reload. Your movement speed should go back to normal. -If your character enters torture furniture at a funny angle, try moving. You should drop out but get sucked back in and hopefully be at the right angle this time. If an NPC is in furniture at a funny angle, disable them and enable them again. CTDs: Make sure you are using ZAZ 8.0+! Using other versions will make the game either crash or just have weird issues with ZAZ tools malfunctioning. I use tools from 8.0+ that are not found in other versions. Also, make sure you are using the correct version depending on your body styles and whether you are playing SE or LE Skyrim. Most folks it seems do not have to deal with CTD's. But those that do usually seem to have it because of a conflict with another mod. Look at the crash reports and see where the conflict is. You might be able to fix it simply by changing your load order. There are also those who deal with issues of NPCs, hairstyles or other files not installing properly which leads to CTDs. Not sure if this happens during file download or mod manager installation? Try uninstalling and reinstalling to see if that changes it. Mod Compatibilities: -Survival - There is plenty of food around for those who need it. There will even be someone who will give you some if you ask. The bandits don't want their slaves getting too thin. -Bathing in Skyrim - There is a small pool outside and I placed some ingredients for plain soap as well as linen wrap for wash cloths so the new slave can stay clean if need be. -Fertility Mode - There will be some birth control ingredients here for the ladies who would prefer not to get impregnated by these bandits! Recommended Mods: -Sink of Scrubbing + Sexlab Integration - I placed a few wash basins throughout the fort so players can clean themselves up between customers. -You will be required to run around naked throughout most of this quest. I recommend having mods that either disable NPCs making comments about you being naked or have them making positive comments. Them acting shocked or negative doesn't make sense here. I recommend the Nexus mods Naked Comments Begone or Positive Undressed Reactions. Permissions: -Uploads: No one is to ever upload this mod anywhere else. It stays here on LL. -Translations: If anyone wants to upload any translated versions of this mod here on LL, you have my permission to do so. Again, only on LL. And of course credit me as the original author and post a link to my page on yours so folks know where it came from. -Voice Files: I know nothing about making voice files and am too exhausted to even try. If anyone wants to make any voice packs for this adventure, you have my permission to do so. If I like them, I may even post links to them here. -Patches and Add-Ons: If anyone wants to do anything like change NPC appearances, add items/devices from other mods or fix compatibility issues with other mods, you have my permission to do so. Try not to add any kinds of quests or anything story-related. That's my job! Acknowledgements: - @Ashal of course for supplying us with LL and SL in the first place! None of us would be here without ya! -Big thanks to @killer905 , @Gristle, and @eflat01 for helping me test my first few versions and giving me great advice for adding certain things and fixing certain issues. -Another big thanks to @Gristle for creating awesome adult quest mods for me to study so I could figure out how to do proper quest and SL scripting. You were my primary teacher long before you even knew I was working on this! -Thanks again to @killer905 for converting my SE files to LE as well as giving me tips on how to set up my scripts in ways that would avoid potential conflicts with older versions. None of you folks who play LE or older versions of SE would be able to play this quest if it wasn't for @killer905. Also thanks for making the FOMOD package! -Thanks to all those who worked on ZAZ and gave us good punishment and dancing tools. -KS Hairdos creators for supplying such great hairstyles. - @Pamatronic, I studied your Prison Alternative mod to figure out how to set up torture scenes. Not to mention your Furniture Alignment script is a lifesaver. -HUGE thanks to all the folks out there who put out guides (especially video guides) for doing stuff in the Creation Kit. Also thanks to all the folks out there who answer questions on forums both here on LL and other sites. You are all lifesavers! -Big thanks to @Billyy for answering my requests for certain kinds of animations. And thanks to all other animators out there who give us quest-makers something to work with. -Thanks to all those who worked on MNC & Creature Framework so us weirdos can see beast animations. -And of course thanks Bethesda for supplying us with Skyrim and the Creation Kit in the first place! Hope you're not too disturbed by what us fans make with this stuff...? Version History: -
Version 0.30.1
212430 downloads
A comprehensive rework of the Carnalitas slavery system aiming at improved balance and better integration with other aspects of the game. The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, use version 0.29.3 instead with Carnalitas 2.15. The latest version of the CSR AGOT compatibility mod is compatible with CK3 1.19.x, Carnalitas 2.16, CSR 0.30.x, and AGOT 0.4.32+. Use it with Carnalitas AGOT Compatibility. It should be compatible with most (but not all) AGOT submods. Load Carnalitas and mods based on it after AGOT and other AGOT submods. Overview Carnalitas added a much-needed slavery system to CK3. While this is great in itself and the basics of the original system are solid, there are certain things that could be improved, perhaps due to Carnalitas ambition to be a "unified sex mod framework" rather than a well-balanced mod in its own right. In particular: Slave prices don't correspond well to other aspects of the game, they are way to high with claims and way to low otherwise. The reasons behind the AI accepting or initiating slavery interactions are not convincing, and the AI never initiates some of them. It's not exactly easy for the player to find rulers willing to buy or sell slaves, and there are rather few slaves owned by the AI to begin with. Enslave is possible on free courtiers, which doesn't make much sense. Once a prisoner is converted to a slave, it's no longer possible to ransom him or her. Religious doctrines that govern whether owning slaves of certain faiths is considered a crime, shunned, or accepted, are not followed consistently when determining if someone should be enslaved, freed, bought, or seized. In a nutshell, what you can do as a player is easily enslave a lot of people, sell any you don't need to the AI, and buy any you may fancy from the AI, while the AI mostly passively obliges. With mods such as Carnalitas Slavery Expansion you can also assign them "professions" for additional benefits. However, these are also human-only, the AI never assigns them. All of this undermines the realism and immersion, and makes the game both a lot easier and less interesting than it could be. This mod introduces a redesigned slavery system, one aiming to better integrate slavery with other aspects of the game, make interacting with slaves and other rulers more interesting and rewarding, achieve a better game balance, enable more roleplaying options, and maintain a reasonable challenge for the player. It does this by reworking most of the slavery interactions, introducing some new ones, making slaves more desirable for council and court positions, adding slavery attitudes and slave-related events, and rebalancing or fixing many of the original effects and outcomes, while still maintaining compatibility with other Carnalitas features and other mods based on Carnalitas. With this mod: The AI competes actively in obtaining and keeping the best slaves, and evaluates them better taking into account their skills, aptitudes, claims, attraction, age, price, current jobs and more when buying, selling, enslaving or freeing. Slave prices better reflect the actual usefulness of slaves. Slaves can be also ransomed, gifted, or liberated, and the AI will occasionally do it as well. It's much easier to find rulers willing to buy, sell, or ransom slaves via special convenience interactions. Slavery doctrines have a significant and consistent impact that better reflects their original meaning. Slaves can be assigned to (some, but not all) council and court positions for additional benefits, and the AI is fully capable of doing this as well. There are also new court positions reserved for slaves or former slaves, such as Slave Concubine, Slave Eunuch or Mameluke Captain, available depending on religion, culture, and government form. You can choose a slavery attitude, one of Slaver, Liberator, Slave Trader, or Slave Employer to get a minor modifier and a unique slavery-related perk. This unlocks additional roleplaying options for players and results in actual "human trafficking" when used by the AI. Additional slaves fit for specific occupations are spawned into the world via events. Useful characters are more likely to be captured (and then enslaved) instead of killed during raids and sieges. There are slavery-related flavor events, such as a slave running away, demands for a slave's freedom, etc. There are also hidden events for AI rulers to interact with their slaves in ways that were previously only available to the player, e.g. have sex with them. There are fame traits that add roleplaying flavor, such as the negative Infamous Slaver trait and the positive Famous Liberator trait. This mod also adds a new Buy & Sell Slaves event chain to the Visit Holding decision for landless adventurers to allow them to buy and sell slaves while visiting holdings, similarly to buying and selling artifacts introduced in the "Roads to Power" DLC. All taken together, slaves are now genuinely useful to their owners, there is an actual demand for them conditioned by religion and culture, and this demand is satisfied by warfare, raiding, slave trade, and slave-related events. As a player, you can choose between many different ways to interact with the system to either roleplay or use it to your advantage, and it's more challenging and hopefully more interesting to do this. Compatibility This mod requires Carnalitas as a prerequisite (obviously). While it modifies the slavery system in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them. This mod also supports changing its game rules mid-game with the Gamerule Gadget mod. Compatibility with Mods Based on Carnalitas This mod should be compatible with all mods based on Carnalitas that don't modify the slavery system. Compatibility with the following mods has been explicitly verified, but most others should work as well: Character Body Overhaul Physical Attributes This mod has been explicitly designed to complement Carnalitas Love Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas and CLR, but before CPR in the load order. This mod may not be compatible with all other mods that modify the slavery system. However, it should still be compatible with mods that don't change the original Carnalitas slavery interactions, modifiers, or effects. Compatibility with the following mods has been explicitly verified: Carnalitas Slavery Expansion. Compatibility with Total Conversion Mods Due to its changes to vanilla files, this mod may conflict with changes done by total conversion mods. This is also true for Carnalitas itself. For best experience, such mods require compatibility patches for both Carnalitas and CSR. CSR is now fully compatible with A Game of Thrones with Carnalitas AGOT Compatibility and a CSR AGOT compatibility patch available as a separate download. If you still want to try using CSR with a different conversion mod, be prepared that some features might be broken. To make the best of it, follow these recommendations: Load Carnalitas and CSR before the total conversion mod. They overwrite a few vanilla files entirely, and if there are conflicts you would rather want the conversion mod overwrites, not the Carnalitas / CSR ones. Note that they also overwrite some specific vanilla objects, and will always do so, no matter the order. Change the Universe CSR game rule to Fantasy. This avoids errors for historical religions, cultures, and titles that may have been removed by the conversion mod. Note that there may still be errors for other removed vanilla objects that can't be clearly identified as "historical". Localization This mod is currently available in English, Russian (translated by @Undertalk), Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20 and @Xelren). Links GitHub Repository CSR AGOT Compatibility GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Love Reimagined, a rework of the Carnalitas Make Love interaction and its related effects. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. For detailed information on all features and changes, see the full README. For more information on the CSR AGOT compatibility mod, see its README.-
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Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine View File This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. It also features buying and selling slaves. ESL flagged. Some of the quests are short and simple, some quests are more complex and have multiple stages. The new characters come with a variety of training, based on their backstory and circumstances. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training. There are currently 4 unique npc's on a fixed location that can be bought directly, 10 that are connected to 4 separate quests, and 22 that can be randomly found in the repeatable quests. There is 1 unique item that can be found. The quests are independent from each other. Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are unlocked with the character's training, quest progress, or your own speech skill. Some dialogue options can increase training stats immediately or in a future stage of the quest. For the questing adventurer, there is a setup for repeatable missions, inspired by Missives. Rescue damsels, deliver yokes, "rescue" damsels, find a fitting slave for a demanding client, and more. The repeatable quests start in the major cities: Solitude, Windhelm, Whiterun, Markarth, and Riften. If you have too many slaves, visit the slavers in the Solitude Docks, the Windhelm Docks, or the Raven Rock Docks. They will buy every slave you bring them, no questions asked. And they might have something for you to buy as well. And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods. This feature can be turned off through dialogue ingame. Requirements: See the install page Detailed overview Simple Unique Slaves with fixed location These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours. Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training. They work as generic prostitutes before you buy them. Bunny, Breton: in the BraidWood Inn Tilu, Dunmer: New Gnisis Cornerclub There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters. Astia, Imperial: in the Riften Jail Yatava, Orc: Dawnstar jail A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself. Simple Slaves with randomized locations As mentioned in their sections, the Rescue repeatable quest, the Jail Market, and the Slavers can include unique characters that can't be found any other way. Each time these start, they have a chance to select a random NPC from their list. Each of these NPCs has a unique backstory, and they might have connections with other NPCs or quests from this mod. Jail Market There are 6 unique NPCs that can found in any of the jail markets, they cost the same as the generated prisoners (750 gold). See Jail Market below for more details. Rescue repeatable quest There are 7 unique npc that can be rescued. They are divided between bandit captives, mage captives, or cave captives. Currently no unique NPC is set up to be rescued from caves unless SPID is used to assign more. You can choose to enslave them, or to free them. If you decide to free them, they will remain in the game world. They'll spend a day in the inn, and then they will return to their home location. They become regular followers and marriage candidates. See Rescue below for more details. Slaver There are 5 unique NPCs that you can buy from the slavers. They all come with high training stats. See Slavers below for more details. Lucky finds There are 4 unique NPCs that you can find in random dungeons. You can capture them, recruit them, or free them. If they're freed, they'll return to the location between brackets. See the Lucky Find quest below for more details. Adding new NPCs to these systems Do you want more NPCs to rescue or buy? You can add more NPCs to these systems with SPID or Skypatcher. Give an NPC one of Enthralled's factions, and from then on Enthralled can use them. If you have a bunch of follower mods, you can send them to Enthralled's systems. I'll walk you through on how to use SPID for this. An example script with the correct setup is provided in the downloads. You must add one or more of the following factions to the NPC of your choice: PqJailedFaction PqCapturedBanditFaction PqCapturedMageFaction PqCapturedCaveFaction PqCapturedSlaverFaction PqLuckyFindFaction If DOM is installed, there is an additional faction. NPC with this faction can be recruited as DOM slavers to train your slaves, hire them for 500 gold near the Slave Buyers. There are no custom NPCs yet, only those you add through SPID. PqRecruitSlaverFaction First you must have a spid _DISTR.ini file, either make a new one or work with the example in the downloads. Before we start, remember that enslaving vanilla NPCs might break quests or scenes. It's safest to select NPCs that aren't important for anything. Do note that SPID adds these factions when the NPC is first loaded in your save file. If you use SPID for a NPC that already exist in your game, it's possible SPID will skip them. Depends on SPID version. Adding based on name Adding based on conditions Adding from a different mod If you have any questions about this, feel free to ask in the comments. Quests: Riften Beggars and Nobles This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with. A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort. She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs. First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking. Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge. First, you'll have to hand over the evidence to the steward of Riften. They'll give you a warrant, allowing you to legally 'arrest' your targets, or kill them. The targets of this quest are still hidden, luckily, Bette is very familiar with them. Speak to her for the location of two of the three. She'll also give you some advice on how to deal with them. Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill him and Esmee is yours. Unwilling Bride In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape. If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. If you are persuasive enough, you don't have to kill them. For the location, click the spoiler. Once the way is clear, you can take Silvia with you. The scouts carry with them a letter from instructions from their leader, including said leader's current location. You can act on this information now, or you can wait and see what happens. After a few days, the captain of the Lucasta will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location, taking it will start the quest Hunting the Hunters. The random encounters will end once the quest has been completed. Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. You can still continue the quest by going to Brittleshin Pass after capturing Silvia. After dealing with the Lucasta in Skyrim, you'll need to Silvia again, and the quest ends. Thalmor Assets This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls. As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently. First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location. Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact. If the NPC's are loaded in DOM, it will require Resignation instead of Submission. Sisters of the North This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console: Sister of Battle The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you. There are multiple paths to complete this quest, though it will end the same for her: Once that Fjora is enslaved. The other two quest become available. Sister in Chains Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start. You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead. There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim. Once you find Soin, you need to get some answers from him. There are again multiple paths. Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats. This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well. If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes. As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved. Completing the quest will also result in a significant training boost for Fjora. Sister of the hunt This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera. You will need Fjora's help to progress on this quest. This will require: Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp. In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route. Jail market There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. An adventurer could also sell their captured bandits in here. In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 convicted prisoners. If you want to buy one, speak to them. They cost 750 gold each, regardless of prisoner type, thanes will get a 200 gold discount. Most of them are randomly generated, but there are unique prisoners amongst them with custom dialogue and appearance. Some of them have relationships with other npcs in this mod. The random prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training. The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture. Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine. If you want to sell a slave in the jail, speak to the slave you wish to sell and tell them that the guards will take care of them, then seal the deal by speaking to a guard in the jail. The guards will pay 500 septims regardless of training level. The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets. There is only one unique prisoner available, and a new one is selected only once the jail fully resets. If you don't buy the unique prisoner, they can show up again, including in different jails. If you want, you can turn this feature off: More details in the spoiler. Repeatable quests Skyrim is a place full of opportunities and dangers, and some people can make money by making sure that unscrupulous adventurers get access to information. These are the information brokers, if you want quickly find a job that pays well, you go to them. They are Belethor from Whiterun, Vekel the Man in the Riften Ragged Flagon, Garvey from the Markarth Warrans, Deals-In-Chains on the Windhelm Docks, and Ghagrub the Respectable Trader on the docks of Solitude. Go to them, ask about profitable work, and they will show you a list of possible jobs. You can read the notes without taking on the quest, if you do take the quest notes, an objective will be marked in your journal. You can quit the quest at any time, open the quest note and you'll get a messagebox asking you if you want to quit. Select yes and the quest immediately ends. Every 2 days, quests that aren't accepted will be refreshed, quests that are accepted will only be refreshed if you have completed or quit it. The check is done when you enter the same cell as the information brokers. There are three levels of refresh rate: common has an 80% chance of a new quest, uncommon has a 60% chance of a new quest, and rare has a 33% chance of a new quest. Vekel from Riften has a higher refresh rate than the other two, he's better informed because of the thieves guild, and he's more annoying to reach, so this compensates. Should the original information brokers die, their job will be taken over by Ysolda, Keerava, or Kleppr. If you have the Enthralled Missive Patch installed, the quest notes will be placed on the Missive board in Solitude, Windhelm, Whiterun, Riften, and Markarth. The dialogue option of the information brokers is disabled. Other cities will not receive Enthralled quests on the missive boards. Collect ingredients Common 5 separate quests, 1 for each information broker An alchemist needs a handful of ingredients. Seems innocent enough, if it wasn't that all these ingredients are used in paralysis and fear poisons. When you have enough of the required item, bring it to alchemist, they'll pay you 150 gold for it. possible ingredients: Collect bonds Common 5 separate quests, 1 for each information broker A trader needs some restraining devices, discretion appreciated. You'll need to bring 3 sets of a certain zaz item to the trader, they'll pay you 150 gold. Tips: all items in this list can be found in the Wealthy Bandits repeatable quest. You can also use a mod that allows crafting zaz items, I personally use Zaz Crafting 2.0 which I've manually flagged esl. possible items: mod tip: ZAZ Crafting by Herowynne gives the ability to craft these items at the forge. Wealthy Bandits uncommon 5 separate quests, 1 for each information broker The slavery business is both profitable and cutthroat. When bandits get involved, they can quickly earn a lot of gold, and make some enemies. And those enemies would gladly point an adventurer in the direction of that gold. The bandits die, the adventurer walks away rich. This quest will point you to a bandit dungeon with a boss chest, the quest will end once you've opened that chest. On top of its normal content, it will contain an extra 500 gold and several restraints. All restraints that are found here can be used in the Collect bonds quest. Personal tip: my ZAZ Items Skypatched mod makes these items valuable so you can sell them to a general merchant. It also changes their name for more immersion. Rescue The rescue quests are divided in subtypes, depending on the location it will send you to. You'll be asked to rescue a missing person from a dungeon. This can be either a unique captive or one generated from your leveled lists. The dungeon is determined by the type of quest, and they must have a CaptiveMarker placed. If a mod adds a dungeon with the correct keyword and a CaptiveMaker, then that can be used as well. All dungeons are in Skyrim, you will not be send to Solsteim. If you want to rescue them, bring them to an inn and speak to the innkeeper. The captive will despawn and you'll be promised a reward. A day later, the courier will deliver it. The captives can be asked to wait or to follow, and they are set essential for the duration of the quest. Skyrim's outfit system might automatically equip them some armor. If you want to keep them, you can either tell them when you first find them, or quit the quest while escorting them, they will be automatically captured in your system. If the captive you were sent to rescue was unique, they will not be disabled, they'll stay in the inn for a day, and will then travel to their home location. See the Simple Slaves with randomised location section for more information on them All generated captives will be randomly assigned a short backstory, based on the dungeon where they're found, some backstories differ based on race. A Breton captured by the Forsworn might get a different fate than a Nord. You can talk with them about it before and after rescuing them. This backstory might also influence their starting training. If they mention they're a maiden, then virginity is set up, if they were a warrior, they'll get bonus combat training, etc. There are 25 of these backstories in total, some have more strict requirements than others. If you have a suggestion for more, let me know in the comments. Rescue from Bandits uncommon 5 separate quests, 1 for each information broker Locations: Bandit or Forsworn Reward for rescue: 500 gold Number of backstory dialogues: 11 Rescue from Mages rare 1 quest, can be obtained from each information broker Locations: Warlock or Hagraven Reward for rescue: 600 gold Number of backstory dialogues: 6 Rescue from a dangerous cave rare 1 quest, can be obtained from each information broker Locations: Vampire or Falmer or Draugr Reward for rescue: 650 gold Number of backstory dialogues: 8 Full list of all vanilla dungeons with the CaptiveMarker and their type: Sell Worker uncommon 3 separate quests, 1 for each information broker With the war going on, many laborers aren't available. Fields go unploughed, trees aren't chopped, and mines aren't dug. People go looking for alternative means to get the work done. A questgiver ask you to bring them a slave to use as a worker. There's no need for high training, as long as they don't run at first opportunity. The slave you bring must have Submission 60 in Pah, or Resignation 60 in DOM, as well as a fear and anger training of 50 each. You'll be payed well, the price has a minimum of 900 and can go as high as 3500 septims, depending on the quality of the slave. The price between these values is 25% higher than the standard price. Speak to your slave when you're near the questgiver, a dialogue option should appear "You'll be sold to ..." or a similar phrase. The quest will check if your slave has the required conditions. If they don't you'll get a notification of this in the corner of your screen. If they do, a notification will show you what price you'll get for the slave. You can still change your mind and select a different slave with the same dialogue option. Once you've selected your slave, speak to the questgiver, and sell your slave. After selling, the quest ends and the sold slave is removed. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Sell a Custom Order rare 3 separate quests, 1 for each information broker If you want to earn real money, you won't get it by selling workers to farmers. You get it by selling rich people the exact type of slave that they want and charging them ridiculous prices. You get a request for a slave with a specific type of training and possibly other characteristics. Selling them is the same procedure as the Sell worker quest, with the most important part being the price: you'll get a minimum of 2100 septims, and the price can go much higher. It is always more than the standard price. The base price is always multiplied by 1.5, so the price is at minimum 50% higher. There are always 5 conditions, these can be: *A specific race (60% chance) The slave you bring must be of this race. Only the standard playable races will be asked (no vampires, no elders, no trolls) It is not an even distribution for which slaves are asked. Nords are asked the most often, Argonians are asked the least often. I tried to make this roughly match the rate of NPC's you can capture. If this option is asked, the price rises by 40%. This is multiplicative with the standard 50% increase. *Virgin (10% chance) (DOM only) The slave must be a virgin. This refers to vaginal virginity only, so yes, you can deliver a "virgin by technicality". If you have trouble finding a virgin, note that several of the Rescue quest backstories are virgins. If this option is asked, the price rises by 40%. This is multiplicative with the race condition, if both are asked, the multiplier is 1.5*1.4*1.4 =2.94, or a 194% increase in the price. *one or two major traits For PAH, this is Submission and Respect. For DOM, the major traits are Resignation, Submission, Respect, and Humiliation. These traits have a greater weight in calculating the price. The requested training level ranges from 70 to 80 *minor traits (1 to 3) The rest of the conditions will be filled out with minor traits until there are 5 conditions. Minor traits in Pah are: Anger, Fear, Pose, Combat, Sex Minor traits in DOM are: Anger, Fear, Pose, Combat, House keeping, Work, Vaginal sex, Oral sex, Anal sex (Note that if virginity is asked, none of the sex trainings will be asked) Training levels range from 65 to 80 For both minor and major traits, you'll get a bonus the more the requested training level is above 65. Exceeding the training level will raise the base price, and thus also the price that you'll get. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Lucky Find Clearable dungeons might randomly have an NPC to rescue, selected from the NPC with the PqLuckyFindFaction. If no unique NPC can be found, a NPC will be generated. Any dungeon can contain a captive, as long as they are clearable but not yet cleared, and have at least one of: A CaptiveMarker (also used by rescue quest, both Enthralled and Vanilla) A CentreMarker A BossContainer (marked as such in the CK) The vast majority of Vanilla dungeons have at least 1 of those. Mod added dungeons might work as well if the author set it up. The chance to find a captive is by default 15%, but can be changed by modifying PqLuckyChancePercent in the console. set PqLuckyChancePercent to 50 Gives a 50% chance to find an NPC in each dungeon. Set it to 0 or lower will disable this feature. You get several options when finding an NPC: Free them, they'll run to town themself. No reward yet, but a future update might add one. Escort them. They'll follow you, Once you've reached a safe place you still have options. A save place is any location with LocTypeHabitation keyword, including all towns, villages, farms, inns, ... Free them after escorting, again no reward yet, might be added in future update Enslave them anyway. This gives some bonus training. Enslave them without escort, they are brought directly to PAH/DOM Take advantage. Starts a Sexlab/Ostim scene, gives some submission and humiliation training (repeatable, other options can still be selected) Kill them, this option removes their essential flag and lowers their health. You'll still need to do the final blow. This will only remove the essential flag given by this mod, if they're essential from some other mod this option won't work. Slavers There are 3 major slavers: Deals-In-Chains (argonian) in the Windhelm Docks, Ghagrub the Respectable Trader (orc) on the docks of Solitude, and Davur Dres (dark elf) in Raven Rock. They can buy any slave you bring them. Speak to the slave to select them, then speak to the slaver to confirm it. The sold slave is removed from the game. The price you get is based on the slave's training and basic attributes. It pays less than the specific Sell Worker or Sell Custom quest, but that's the price of convenience. The slavers might also offer slaves for sale as well. Speak with her and pay the cost, 1500 septims. The slavers only offer unique slaves, and they all have good to high training. Prices Slave prices that aren't fixed are calculated based on the slave's innate properties and on their training level. A standard price is calculated based on this. Depending on the sale a modifier is applied on this standard price. Selling slaves to slavers is 100% of the standard price, selling requested workers is 125% of the standard price (up to a fixed maximum), and selling custom slaves gives between 150% and 294% of the standard price. If you have DOM installed, it will start with the slaves worth. If you're using PAH, it will use a similar function using PAH's training stats. A difference between DOM and Enthralled is that DOM also includes the actor's weight to get to their worth, Enthralled does not. So for a thin NPC, Enthralled will use a higher worth than DOM. For a heavier NPC (weight above 65), DOM gets a higher worth value. This worth is then multiplied by a factor calculated from the player Slaver skill. This factor ranges from 0.25 (at 0 Slaver skill) to .75 (at 100 Slaver skill). This product gives the standard price that is used in the rest of the mod. Reputation The people of Skyrim will take notice if you start capturing or buying slaves, and word will get around about your activities. This might attract attention, both good and bad, to you. Currently, Only the Sisters of the North quest interacts with this, it will start once your reputation is at 5. Planned quests and dialogue options will expand this, but they aren't implemented yet. There are no negative consequences to a high reputation. Your reputation will start at 0, and increase by interacting with Enthralled quests. As a rule of thumb, enslaving someone within a populated area gives +1. A covered up sale, or a capture that's just outside civilisation gives +0.5. A capture in the wilds does not raise reputation as nobody will know about it. If you are particularly brazen or violent, a further bonus is given. For example, the Riften Beggars and Nobles will give a +4 if you fully complete all quests. The jail system will also count as +1 each time you buy them. General tips Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function. Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days. Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement. Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while. There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime. Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised. Diary of Mine If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework. If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette. NPC's that are loaded in Pahe will still require Submission, even if DOM is installed. Version 7 requires a patch, this patch will also remove all dependencies on PAH. The patch is esl flagged. Version 5 and 6 work without a patch. My personal recommendation is to use the latest stable version of DOM, this will give you the most features. More details on DOM versions: NPC appearance on screenshots This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I used for the screenshots. Different replacers will result in a different appearance. Body: 3BA with OBody NG Skin: Bnp with Racial Skin Variance -SPID Vanilla eyes: Improved Eyes Skyrim Enthralled can use your leveled list to generate prisoners for sale and damsels to rescue. It can be worth it to have mods that make them better looking, either by adding new npcs in the list (such as Deadly Wenches, ...), or by making vanilla bandits prettier (botox, ...) WIP This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback. Future changes and ideas: Changelog: Credits: Submitter a_random_user Submitted 12/01/24 Category Adult Mods Requirements Paradise Halls Extended with Sexlab Addon OR Diary of Mine, Fuz Roh D-oh Regular Edition Compatible No Install Instructions All files are espfe/esl flagged. Download and installation Enthralled Custom NPC Quests You will always need this Enthralled Diary of Mine Patch needed if you use Diary of Mine version 7, this will also remove the PAH dependency of the main file. Those that use older versions of DOM don't need a patch. NOTE: The FOMOD of Diary of Mine version 7.9.4a includes an Enthralled patch. That patch is now out of date. Use the patch provided on this page. Do not let DOM overwrite any files of this mod. Enthralled Botox Patch makes the npc better looking using Botox of Skyrim Enthralled High Poly Head and KShairdos patch makes the npcs better looking using High Poly Head and KSHairdos. Comes with a light flagged plugin, load after main esp. Only use 1 appearance patch, let it overwrite the main file. Enthralled Missive Patch The repeatable quests will be posted on the Missives boards of their city. The quest givers (Belethor/Vekel/...) will no longer offer this service. Enthralled JK Solitude Outskirts Patch Moves the Solitude Slaver back on his boat. Extra Enthralled Spid example shows how you can use SPID to add NPCs to the repeatable quest, jail, or slaver. It's not intended for a playthrough but it does work. Extra Enthralled preset collection is a pack containing all the presets made of the capturable NPCs. Useful if you want your PC to look like them, or make new faces based on them. You'll need HPH, KSHairdos, makeup overlays of scarlettdays21, and Koralina's Freckles or you'll get purple faces when you load them in racemenu. A patch might have a version number lower than the main file. All file that are available on the download are up to date for the latest version. Hard requirements: Paradise halls extended, with Sexlab addon OR Diary of mine version 7+ Fuz Roh D-oh, for the silent dialogues And all their requirements, of these SKSE, PapyrusUtil and Jcontainers are used in Enthralled. Soft requirements: optional, the mod will function fine without, but they add content. Diary of Mine (version 7 requires a patch, versions 5 and 6 do not. The patch also removes the PAHE requirement) Sexlab (It's still a hard requirement for PAH, but not if you use the DOM patch) Ostim Standalone. If both Sexlab and Ostim are detected, Ostim will be used. If neither of them are detected, sex scenes are skipped. Supported mods without patches Real Names - Extended: If RNE is detected, the automatic renamer from the jail and repeatable quests will be turned off in favor of RNE's system Slaver Start: Live Another Life Alternate Start for Diary of Mine: Any NPC you didn't choose at the start can be bought from slavers/jail. Bloodline - A Fertility Mode Companion Mod: All unique and non unique NPCs from this mod should have appropriate factions for Bloodline Devious Devices: Keys can be found in some quest rewards Voicepack Enthralled Custom Npc Quests Voicepack on Nexus Mod suggestions These mods are not needed, but complement some feature of Enthralled. ZAZ Crafting by @Herowynne gives the option to craft almost all ZAZ restraints and items. Useful for the Collection repeatable quest. ZAZ Items Skypatched Name Price Weight my own mod that gives values to ZAZ items and makes their names more immersive. Useful for the Wealth Bandits repeatable quest Problems and their solutions Npc's have the dark face bug. You can only have one of the appearance patches installed. Make sure that you have the requirements of the appearance patches, and that you have the latest version of them. Make sure that the patches overwrite the main file Npc's have colored smudges on their face. You have the dark face bug, and have Face Discoloration Fix installed. Face Discoloration Fix tries to regenerate the textures and meshes, but does it wrong. See the dark face bug above for solutions. After that, reinstall the textures and meshes (or the entire mod) from download as the original textures and meshes have been overwritten. Wood elves look weird, other races are fine This can happen if the skin mod you're using doesn't have a wood elf folder. Vanilla reuses the high elf normalmap textures for wood elfs, but HPH uses a separate folder. I know that Pure Skin has this issue, others might as well. It's easy to fix: go to Data/Textures/Actor/Character (likely in your skin mod), find highelffemale folder, copy it and rename the copied folder to woodelffemale and faces load up normally. The dialogue is invisible. Or the the subtitles plays to quick to read. Reinstall Fuz Ro D-oh. Make sure you have the right version of it. The courier doesn't come. This is a vanilla bug where the courier got stuck somewhere, you can use the console to get him back on the job. In the console, type: prid 00039FB7 moveto player If you didn't see him appear, type in enable The courier should now stand before you, see if you can speak with him. If you get the letter, all quests should proceed as normal. It can happen that you get a letter from multiple quests, including vanilla and other mods if your courier has been stuck for some time. An alternative method is to move the player to the courier, for this, type player.moveto 00039FB7 You should be near the courier now, either in the world space where he got stuck, or in the Courier Cell itself. If you're in the cell, there will be a locked barrel there, select it in console and type unlock Now you can open it, the letter should be in there. My mod organiser says that there's a conflict with Even More Eyes? This mods contains some of the textures of Even More Eyes, it's save to overwrite. You can delete the Koralina folder in Textures if you already have Even More Eyes installed.
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This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. It also features buying and selling slaves. ESL flagged. Some of the quests are short and simple, some quests are more complex and have multiple stages. The new characters come with a variety of training, based on their backstory and circumstances. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training. There are currently 4 unique npc's on a fixed location that can be bought directly, 10 that are connected to 4 separate quests, and 22 that can be randomly found in the repeatable quests. There is 1 unique item that can be found. The quests are independent from each other. Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are unlocked with the character's training, quest progress, or your own speech skill. Some dialogue options can increase training stats immediately or in a future stage of the quest. For the questing adventurer, there is a setup for repeatable missions, inspired by Missives. Rescue damsels, deliver yokes, "rescue" damsels, find a fitting slave for a demanding client, and more. The repeatable quests start in the major cities: Solitude, Windhelm, Whiterun, Markarth, and Riften. If you have too many slaves, visit the slavers in the Solitude Docks, the Windhelm Docks, or the Raven Rock Docks. They will buy every slave you bring them, no questions asked. And they might have something for you to buy as well. And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods. This feature can be turned off through dialogue ingame. Requirements: See the install page Detailed overview Simple Unique Slaves with fixed location These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours. Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training. They work as generic prostitutes before you buy them. Bunny, Breton: in the BraidWood Inn Tilu, Dunmer: New Gnisis Cornerclub There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters. Astia, Imperial: in the Riften Jail Yatava, Orc: Dawnstar jail A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself. Simple Slaves with randomized locations As mentioned in their sections, the Rescue repeatable quest, the Jail Market, and the Slavers can include unique characters that can't be found any other way. Each time these start, they have a chance to select a random NPC from their list. Each of these NPCs has a unique backstory, and they might have connections with other NPCs or quests from this mod. Jail Market There are 6 unique NPCs that can found in any of the jail markets, they cost the same as the generated prisoners (750 gold). See Jail Market below for more details. Rescue repeatable quest There are 7 unique npc that can be rescued. They are divided between bandit captives, mage captives, or cave captives. Currently no unique NPC is set up to be rescued from caves unless SPID is used to assign more. You can choose to enslave them, or to free them. If you decide to free them, they will remain in the game world. They'll spend a day in the inn, and then they will return to their home location. They become regular followers and marriage candidates. See Rescue below for more details. Slaver There are 5 unique NPCs that you can buy from the slavers. They all come with high training stats. See Slavers below for more details. Lucky finds There are 4 unique NPCs that you can find in random dungeons. You can capture them, recruit them, or free them. If they're freed, they'll return to the location between brackets. See the Lucky Find quest below for more details. Adding new NPCs to these systems Do you want more NPCs to rescue or buy? You can add more NPCs to these systems with SPID or Skypatcher. Give an NPC one of Enthralled's factions, and from then on Enthralled can use them. If you have a bunch of follower mods, you can send them to Enthralled's systems. I'll walk you through on how to use SPID for this. An example script with the correct setup is provided in the downloads. You must add one or more of the following factions to the NPC of your choice: PqJailedFaction PqCapturedBanditFaction PqCapturedMageFaction PqCapturedCaveFaction PqCapturedSlaverFaction PqLuckyFindFaction If DOM is installed, there is an additional faction. NPC with this faction can be recruited as DOM slavers to train your slaves, hire them for 500 gold near the Slave Buyers. There are no custom NPCs yet, only those you add through SPID. PqRecruitSlaverFaction First you must have a spid _DISTR.ini file, either make a new one or work with the example in the downloads. Before we start, remember that enslaving vanilla NPCs might break quests or scenes. It's safest to select NPCs that aren't important for anything. Do note that SPID adds these factions when the NPC is first loaded in your save file. If you use SPID for a NPC that already exist in your game, it's possible SPID will skip them. Depends on SPID version. Adding based on name Adding based on conditions Adding from a different mod If you have any questions about this, feel free to ask in the comments. Quests: Riften Beggars and Nobles This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with. A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort. She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs. First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking. Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge. First, you'll have to hand over the evidence to the steward of Riften. They'll give you a warrant, allowing you to legally 'arrest' your targets, or kill them. The targets of this quest are still hidden, luckily, Bette is very familiar with them. Speak to her for the location of two of the three. She'll also give you some advice on how to deal with them. Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill him and Esmee is yours. Unwilling Bride In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape. If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. If you are persuasive enough, you don't have to kill them. For the location, click the spoiler. Once the way is clear, you can take Silvia with you. The scouts carry with them a letter from instructions from their leader, including said leader's current location. You can act on this information now, or you can wait and see what happens. After a few days, the captain of the Lucasta will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location, taking it will start the quest Hunting the Hunters. The random encounters will end once the quest has been completed. Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. You can still continue the quest by going to Brittleshin Pass after capturing Silvia. After dealing with the Lucasta in Skyrim, you'll need to Silvia again, and the quest ends. Thalmor Assets This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls. As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently. First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location. Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact. If the NPC's are loaded in DOM, it will require Resignation instead of Submission. Sisters of the North This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console: Sister of Battle The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you. There are multiple paths to complete this quest, though it will end the same for her: Once that Fjora is enslaved. The other two quest become available. Sister in Chains Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start. You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead. There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim. Once you find Soin, you need to get some answers from him. There are again multiple paths. Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats. This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well. If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes. As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved. Completing the quest will also result in a significant training boost for Fjora. Sister of the hunt This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera. You will need Fjora's help to progress on this quest. This will require: Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp. In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route. Jail market There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. An adventurer could also sell their captured bandits in here. In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 convicted prisoners. If you want to buy one, speak to them. They cost 750 gold each, regardless of prisoner type, thanes will get a 200 gold discount. Most of them are randomly generated, but there are unique prisoners amongst them with custom dialogue and appearance. Some of them have relationships with other npcs in this mod. The random prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training. The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture. Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine. If you want to sell a slave in the jail, speak to the slave you wish to sell and tell them that the guards will take care of them, then seal the deal by speaking to a guard in the jail. The guards will pay 500 septims regardless of training level. The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets. There is only one unique prisoner available, and a new one is selected only once the jail fully resets. If you don't buy the unique prisoner, they can show up again, including in different jails. If you want, you can turn this feature off: More details in the spoiler. Repeatable quests Skyrim is a place full of opportunities and dangers, and some people can make money by making sure that unscrupulous adventurers get access to information. These are the information brokers, if you want quickly find a job that pays well, you go to them. They are Belethor from Whiterun, Vekel the Man in the Riften Ragged Flagon, Garvey from the Markarth Warrans, Deals-In-Chains on the Windhelm Docks, and Ghagrub the Respectable Trader on the docks of Solitude. Go to them, ask about profitable work, and they will show you a list of possible jobs. You can read the notes without taking on the quest, if you do take the quest notes, an objective will be marked in your journal. You can quit the quest at any time, open the quest note and you'll get a messagebox asking you if you want to quit. Select yes and the quest immediately ends. Every 2 days, quests that aren't accepted will be refreshed, quests that are accepted will only be refreshed if you have completed or quit it. The check is done when you enter the same cell as the information brokers. There are three levels of refresh rate: common has an 80% chance of a new quest, uncommon has a 60% chance of a new quest, and rare has a 33% chance of a new quest. Vekel from Riften has a higher refresh rate than the other two, he's better informed because of the thieves guild, and he's more annoying to reach, so this compensates. Should the original information brokers die, their job will be taken over by Ysolda, Keerava, or Kleppr. If you have the Enthralled Missive Patch installed, the quest notes will be placed on the Missive board in Solitude, Windhelm, Whiterun, Riften, and Markarth. The dialogue option of the information brokers is disabled. Other cities will not receive Enthralled quests on the missive boards. Collect ingredients Common 5 separate quests, 1 for each information broker An alchemist needs a handful of ingredients. Seems innocent enough, if it wasn't that all these ingredients are used in paralysis and fear poisons. When you have enough of the required item, bring it to alchemist, they'll pay you 150 gold for it. possible ingredients: Collect bonds Common 5 separate quests, 1 for each information broker A trader needs some restraining devices, discretion appreciated. You'll need to bring 3 sets of a certain zaz item to the trader, they'll pay you 150 gold. Tips: all items in this list can be found in the Wealthy Bandits repeatable quest. You can also use a mod that allows crafting zaz items, I personally use Zaz Crafting 2.0 which I've manually flagged esl. possible items: mod tip: ZAZ Crafting by Herowynne gives the ability to craft these items at the forge. Wealthy Bandits uncommon 5 separate quests, 1 for each information broker The slavery business is both profitable and cutthroat. When bandits get involved, they can quickly earn a lot of gold, and make some enemies. And those enemies would gladly point an adventurer in the direction of that gold. The bandits die, the adventurer walks away rich. This quest will point you to a bandit dungeon with a boss chest, the quest will end once you've opened that chest. On top of its normal content, it will contain an extra 500 gold and several restraints. All restraints that are found here can be used in the Collect bonds quest. Personal tip: my ZAZ Items Skypatched mod makes these items valuable so you can sell them to a general merchant. It also changes their name for more immersion. Rescue The rescue quests are divided in subtypes, depending on the location it will send you to. You'll be asked to rescue a missing person from a dungeon. This can be either a unique captive or one generated from your leveled lists. The dungeon is determined by the type of quest, and they must have a CaptiveMarker placed. If a mod adds a dungeon with the correct keyword and a CaptiveMaker, then that can be used as well. All dungeons are in Skyrim, you will not be send to Solsteim. If you want to rescue them, bring them to an inn and speak to the innkeeper. The captive will despawn and you'll be promised a reward. A day later, the courier will deliver it. The captives can be asked to wait or to follow, and they are set essential for the duration of the quest. Skyrim's outfit system might automatically equip them some armor. If you want to keep them, you can either tell them when you first find them, or quit the quest while escorting them, they will be automatically captured in your system. If the captive you were sent to rescue was unique, they will not be disabled, they'll stay in the inn for a day, and will then travel to their home location. See the Simple Slaves with randomised location section for more information on them All generated captives will be randomly assigned a short backstory, based on the dungeon where they're found, some backstories differ based on race. A Breton captured by the Forsworn might get a different fate than a Nord. You can talk with them about it before and after rescuing them. This backstory might also influence their starting training. If they mention they're a maiden, then virginity is set up, if they were a warrior, they'll get bonus combat training, etc. There are 25 of these backstories in total, some have more strict requirements than others. If you have a suggestion for more, let me know in the comments. Rescue from Bandits uncommon 5 separate quests, 1 for each information broker Locations: Bandit or Forsworn Reward for rescue: 500 gold Number of backstory dialogues: 11 Rescue from Mages rare 1 quest, can be obtained from each information broker Locations: Warlock or Hagraven Reward for rescue: 600 gold Number of backstory dialogues: 6 Rescue from a dangerous cave rare 1 quest, can be obtained from each information broker Locations: Vampire or Falmer or Draugr Reward for rescue: 650 gold Number of backstory dialogues: 8 Full list of all vanilla dungeons with the CaptiveMarker and their type: Sell Worker uncommon 3 separate quests, 1 for each information broker With the war going on, many laborers aren't available. Fields go unploughed, trees aren't chopped, and mines aren't dug. People go looking for alternative means to get the work done. A questgiver ask you to bring them a slave to use as a worker. There's no need for high training, as long as they don't run at first opportunity. The slave you bring must have Submission 60 in Pah, or Resignation 60 in DOM, as well as a fear and anger training of 50 each. You'll be payed well, the price has a minimum of 900 and can go as high as 3500 septims, depending on the quality of the slave. The price between these values is 25% higher than the standard price. Speak to your slave when you're near the questgiver, a dialogue option should appear "You'll be sold to ..." or a similar phrase. The quest will check if your slave has the required conditions. If they don't you'll get a notification of this in the corner of your screen. If they do, a notification will show you what price you'll get for the slave. You can still change your mind and select a different slave with the same dialogue option. Once you've selected your slave, speak to the questgiver, and sell your slave. After selling, the quest ends and the sold slave is removed. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Sell a Custom Order rare 3 separate quests, 1 for each information broker If you want to earn real money, you won't get it by selling workers to farmers. You get it by selling rich people the exact type of slave that they want and charging them ridiculous prices. You get a request for a slave with a specific type of training and possibly other characteristics. Selling them is the same procedure as the Sell worker quest, with the most important part being the price: you'll get a minimum of 2100 septims, and the price can go much higher. It is always more than the standard price. The base price is always multiplied by 1.5, so the price is at minimum 50% higher. There are always 5 conditions, these can be: *A specific race (60% chance) The slave you bring must be of this race. Only the standard playable races will be asked (no vampires, no elders, no trolls) It is not an even distribution for which slaves are asked. Nords are asked the most often, Argonians are asked the least often. I tried to make this roughly match the rate of NPC's you can capture. If this option is asked, the price rises by 40%. This is multiplicative with the standard 50% increase. *Virgin (10% chance) (DOM only) The slave must be a virgin. This refers to vaginal virginity only, so yes, you can deliver a "virgin by technicality". If you have trouble finding a virgin, note that several of the Rescue quest backstories are virgins. If this option is asked, the price rises by 40%. This is multiplicative with the race condition, if both are asked, the multiplier is 1.5*1.4*1.4 =2.94, or a 194% increase in the price. *one or two major traits For PAH, this is Submission and Respect. For DOM, the major traits are Resignation, Submission, Respect, and Humiliation. These traits have a greater weight in calculating the price. The requested training level ranges from 70 to 80 *minor traits (1 to 3) The rest of the conditions will be filled out with minor traits until there are 5 conditions. Minor traits in Pah are: Anger, Fear, Pose, Combat, Sex Minor traits in DOM are: Anger, Fear, Pose, Combat, House keeping, Work, Vaginal sex, Oral sex, Anal sex (Note that if virginity is asked, none of the sex trainings will be asked) Training levels range from 65 to 80 For both minor and major traits, you'll get a bonus the more the requested training level is above 65. Exceeding the training level will raise the base price, and thus also the price that you'll get. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Lucky Find Clearable dungeons might randomly have an NPC to rescue, selected from the NPC with the PqLuckyFindFaction. If no unique NPC can be found, a NPC will be generated. Any dungeon can contain a captive, as long as they are clearable but not yet cleared, and have at least one of: A CaptiveMarker (also used by rescue quest, both Enthralled and Vanilla) A CentreMarker A BossContainer (marked as such in the CK) The vast majority of Vanilla dungeons have at least 1 of those. Mod added dungeons might work as well if the author set it up. The chance to find a captive is by default 15%, but can be changed by modifying PqLuckyChancePercent in the console. set PqLuckyChancePercent to 50 Gives a 50% chance to find an NPC in each dungeon. Set it to 0 or lower will disable this feature. You get several options when finding an NPC: Free them, they'll run to town themself. No reward yet, but a future update might add one. Escort them. They'll follow you, Once you've reached a safe place you still have options. A save place is any location with LocTypeHabitation keyword, including all towns, villages, farms, inns, ... Free them after escorting, again no reward yet, might be added in future update Enslave them anyway. This gives some bonus training. Enslave them without escort, they are brought directly to PAH/DOM Take advantage. Starts a Sexlab/Ostim scene, gives some submission and humiliation training (repeatable, other options can still be selected) Kill them, this option removes their essential flag and lowers their health. You'll still need to do the final blow. This will only remove the essential flag given by this mod, if they're essential from some other mod this option won't work. Slavers There are 3 major slavers: Deals-In-Chains (argonian) in the Windhelm Docks, Ghagrub the Respectable Trader (orc) on the docks of Solitude, and Davur Dres (dark elf) in Raven Rock. They can buy any slave you bring them. Speak to the slave to select them, then speak to the slaver to confirm it. The sold slave is removed from the game. The price you get is based on the slave's training and basic attributes. It pays less than the specific Sell Worker or Sell Custom quest, but that's the price of convenience. The slavers might also offer slaves for sale as well. Speak with her and pay the cost, 1500 septims. The slavers only offer unique slaves, and they all have good to high training. Prices Slave prices that aren't fixed are calculated based on the slave's innate properties and on their training level. A standard price is calculated based on this. Depending on the sale a modifier is applied on this standard price. Selling slaves to slavers is 100% of the standard price, selling requested workers is 125% of the standard price (up to a fixed maximum), and selling custom slaves gives between 150% and 294% of the standard price. If you have DOM installed, it will start with the slaves worth. If you're using PAH, it will use a similar function using PAH's training stats. A difference between DOM and Enthralled is that DOM also includes the actor's weight to get to their worth, Enthralled does not. So for a thin NPC, Enthralled will use a higher worth than DOM. For a heavier NPC (weight above 65), DOM gets a higher worth value. This worth is then multiplied by a factor calculated from the player Slaver skill. This factor ranges from 0.25 (at 0 Slaver skill) to .75 (at 100 Slaver skill). This product gives the standard price that is used in the rest of the mod. Reputation The people of Skyrim will take notice if you start capturing or buying slaves, and word will get around about your activities. This might attract attention, both good and bad, to you. Currently, Only the Sisters of the North quest interacts with this, it will start once your reputation is at 5. Planned quests and dialogue options will expand this, but they aren't implemented yet. There are no negative consequences to a high reputation. Your reputation will start at 0, and increase by interacting with Enthralled quests. As a rule of thumb, enslaving someone within a populated area gives +1. A covered up sale, or a capture that's just outside civilisation gives +0.5. A capture in the wilds does not raise reputation as nobody will know about it. If you are particularly brazen or violent, a further bonus is given. For example, the Riften Beggars and Nobles will give a +4 if you fully complete all quests. The jail system will also count as +1 each time you buy them. General tips Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function. Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days. Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement. Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while. There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime. Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised. Diary of Mine If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework. If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette. NPC's that are loaded in Pahe will still require Submission, even if DOM is installed. Version 7 requires a patch, this patch will also remove all dependencies on PAH. The patch is esl flagged. Version 5 and 6 work without a patch. My personal recommendation is to use the latest stable version of DOM, this will give you the most features. More details on DOM versions: NPC appearance on screenshots This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I used for the screenshots. Different replacers will result in a different appearance. Body: 3BA with OBody NG Skin: Bnp with Racial Skin Variance -SPID Vanilla eyes: Improved Eyes Skyrim Enthralled can use your leveled list to generate prisoners for sale and damsels to rescue. It can be worth it to have mods that make them better looking, either by adding new npcs in the list (such as Deadly Wenches, ...), or by making vanilla bandits prettier (botox, ...) WIP This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback. Future changes and ideas: Changelog: Credits:-
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Slaverun Reloaded Males Addon View File This Mod is a replacer for all the characters, for the mod "Slaverun Reloaded" by Kenjoki. Kenjoki, has reworked his mod to make it accessible, for the males, to play as a "submissive playthrough," then, now, all the quests are open for every player. And thanks for that, I really apreciate it. I did not change the text, it still adressing your PC as a woman, (for now, it's the next step, I will do with this mod) Thinks to know before downloading this Mod - This mod will need a new game. - This is a mod around slavery, with 2 playthroughs, you can choose the slaver way, and enslave NPCS, or to be a slave, and get abused in a lot of ways. - Read patiently the original mod page and the comments section, before downloading. - This Mod is a new build, then some bugs can happen. What's new ? - I've rework all the males and females characters from the original mod to males. - The dog slavers have been replaced by wolfs, the characters even the slave, are stronger and taller, the wolfs too, have been redimensioned, to be more impressives. - some armors have been changed - Added the gay comment files. Hard Requirements Slaverun Reloaded 5.0 And all the requirements Others Hard Requirements Fuz d-oh Ro: https://www.nexusmods.com/skyrimspecialedition/mods/15109 Face Discoloration Fix https://www.nexusmods.com/skyrimspecialedition/mods/42441 Apachi hair & Apachi Hair Male https://www.nexusmods.com/skyrimspecialedition/mods/2014?tab=files Ks Hairdos & ks hairdos males https://www.nexusmods.com/skyrimspecialedition/mods/6817?tab=files Improved Eyes and vampire Serena https://www.nexusmods.com/skyrimspecialedition/mods/9141 High polyhead Go on the VectorPlexis Discord, make a search there and download it, link: https://discord.com/invite/H5PwsQTj2z Beards Of Power https://www.nexusmods.com/skyrimspecialedition/mods/42635 lokes Eyes https://www.nexusmods.com/skyrimspecialedition/mods/49792 Soft Requirement Fine Face Texture https://www.nexusmods.com/skyrimspecialedition/mods/4759 Recommandations : KS Switchable Hairstyles (Wigs) - Males, In case of changing hairstyle is needed https://www.nexusmods.com/skyrimspecialedition/mods/50791and Skyrim Cheat engine to spawn item https://www.nexusmods.com/skyrimspecialedition/mods/70159?tab=files (additem alternative) NPC Clothes Changer and Maintainer SSE https://www.nexusmods.com/skyrimspecialedition/mods/50066 to change npcs outfit on game (then wigs) Orc Overhaul SE - Orc body morphs height and Berserker strength https://www.nexusmods.com/skyrimspecialedition/mods/20610 Installation : Download and install the original mod, download the text file, go to the link, and download it, put it, after, the original mod. The Gay comment files replace the originals slaverun comment files, don't use both together. Don't forget to make a QuickAutoClean with SSEedit for every mod. Credits: Kenjoki apachii Kalilies OmniZenn Nazenn urshi Parapets Shademe Jeannetta182 phenderix Raxyx7 Kouleifoh Shademe and Credit Bad Dog for the armors and clothes mod. Submitter Barbituric Submitted 03/28/26 Category Adult Mods Requirements see main page Regular Edition Compatible Yes Install Instructions See main page
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Version 1.0.0
289 downloads
This Mod is a replacer for all the characters, for the mod "Slaverun Reloaded" by Kenjoki. Kenjoki, has reworked his mod to make it accessible, for the males, to play as a "submissive playthrough," then, now, all the quests are open for every player. And thanks for that, I really apreciate it. I did not change the text, it still adressing your PC as a woman, (for now, it's the next step, I will do with this mod and the comments patch too, I will reworked it this next week). Thinks to know before downloading this Mod - This mod will need a new game. - This is a mod around slavery, with 2 playthroughs, you can choose the slaver way, and enslave NPCS, or to be a slave, and get abused in a lot of ways. - Read patiently the original mod page and the comments section, before downloading. - This Mod is a new build, then some bugs can happen. What's new ? - I've rework all the males and females characters from the original mod to males. - The dog slavers has been replaced by wolfs, the characters even the slave, are stronger and taller, the wolfs too have been redimensioned to be more impressives. - some armors have been changed Hard Requirements Slaverun Reloaded 5.0 And all the requirements Others Hard Requirements Fuz d-oh Ro: https://www.nexusmods.com/skyrimspecialedition/mods/15109 Face Discoloration Fix https://www.nexusmods.com/skyrimspecialedition/mods/42441 Apachi hair & Apachi Hair Male https://www.nexusmods.com/skyrimspecialedition/mods/2014?tab=files Ks Hairdos & ks hairdos males https://www.nexusmods.com/skyrimspecialedition/mods/6817?tab=files Improved Eyes and vampire Serena https://www.nexusmods.com/skyrimspecialedition/mods/9141 High polyhead Go on the VectorPlexis Discord, make a search there and download it, link: https://discord.com/invite/H5PwsQTj2z Beards Of Power https://www.nexusmods.com/skyrimspecialedition/mods/42635 lokes Eyes https://www.nexusmods.com/skyrimspecialedition/mods/49792 Soft Requirement Fine Face Texture https://www.nexusmods.com/skyrimspecialedition/mods/4759 Recommandations : KS Switchable Hairstyles (Wigs) - Males, In case of changing hairstyle is needed https://www.nexusmods.com/skyrimspecialedition/mods/50791and Skyrim Cheat engine to spawn item https://www.nexusmods.com/skyrimspecialedition/mods/70159?tab=files (additem alternative) NPC Clothes Changer and Maintainer SSE https://www.nexusmods.com/skyrimspecialedition/mods/50066 to change npcs outfit on game (then wigs) Orc Overhaul SE - Orc body morphs height and Berserker strength https://www.nexusmods.com/skyrimspecialedition/mods/20610 Installation : Download and install the original mod, download the text file, go to the link, and download it, put it, after, the original mod. Don't forget to make a QuickAutoClean with SSEedit for every mod. Credits: Kenjoki apachii Kalilies OmniZenn Nazenn urshi Parapets Shademe Jeannetta182 phenderix Raxyx7 Kouleifoh Shademe and Credit Bad Dog for the armors and clothes mod. -
View File Immersive Slave Training and Kidnapping на русском Папку с названием "localisation" поместить с заменой оригинальных файлов мода по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\IST Рекомендуется сделать резервную копию оригинальной папки "localisation" перед заменой файлов. Мод создан с помощью искусственного интеллекта DeepSeek, из-за чего в некоторых местах перевод получился более цензурированным. Требуется: Submitter Gorotim_1 Submitted 03/13/26 Category Crusader Kings 2 Requirements - Immersive Slave Training and Kidnapping
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- mind break
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Version 1.0.0
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Папку с названием "localisation" поместить с заменой оригинальных файлов мода по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\IST Рекомендуется сделать резервную копию оригинальной папки "localisation" перед заменой файлов. Мод создан с помощью искусственного интеллекта DeepSeek, из-за чего в некоторых местах перевод получился более цензурированным. Требуется:-
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Follower Slavery Mod (FSM) (14/12/2025) View File ***As of Version 1.310 FSM requires PowerofThree's Papyrus Extender*** DESCRIPTION Have you ever been enslaved and found your defeated followers hanging around as if nothing has happened? Not any more - FSM allows your Followers to be enslaved when you are. Will you leave them to their fate, or search the cities, towns and wilds of Skyrim and rescue them from Slavery? FSM is highly configurable - using a combination of the MCM and FSM JSON files you can control Which NPCs are potential Masters for enslaved Followers Which Locations (Bandit, Warlock or Vampire camps) Follower slaves can be sent to The Outfits that slaves will be dressed in, Male and Female slaves have their own outfit sets Whether slaves will be used as Sex toys, selectable both on the gender of the slave and that of the Master The animation tags selected if slaves are used as Sex toys, based both on the gender of the slave and that of the Master Whether Toys & Love or Sexlab is used for sex scenes The chance that Masters will sell their slaves on to new Master How quickly the slave's gear is sold by their Master The chance that slaves will escape, and whether they will steal back any remaining gear How soon after enslavement rumours will start to circulate of the slave's location FSM's masters.json file comes pre-loaded with over 100 male NPCs, 80 female NPCs and 100 locations (Bandit camps and Warlock or Vampire lairs). A built in audit report makes it simple to identify records in the JSON and edit them as you wish. The individual groups of Masters (NPC Male, NPC Female, Bandit Camps, Warlock Lairs, Vampire Lairs) can also be disabled/enabed during the game via the MCM. Similarly the SlaveOutfits.json file includes 21 pre-loaded female outfits (including 3 "Toys" and 17 "Devious Devices" outfits) and 16 male outfits. Individual outfits can be enabled/disabled via the MCM and again there is an audit report to allow you to easily modify or add your own choice of outfits. Animation tags for each gender combination can be edited in the AnimationTags.json file. It is also possible to have FSM enslave your own selection of potential Followers/Hirelings when the game is loaded, allowing users to create their own early game scenarios based on finding and rescuing slaves. FSM provides a Blacklist to allow highly scripted Followers to be excluded. Serana is excluded by default in the supplied configuration file (utility.json). ENSLAVEMENT There are a number of methods by which Followers can be enslaved: Sexlab Defeat Followers who are assaulted after they have been defeated may be enslaved by their aggressors. The SL Defeat Plugin was developed using SL Defeat V5.3.6 Bane 24112021 and is compatible with the Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) by AndrewLRG It has not been tested with other versions of SL Defeat but should be compatible so long as Followers are assaulted after being defeated. Enslavement depends on a number of factors in addition to the chance set in the FSM MCM: Simple Slavery+ If you are sent to Simple Slavery your active followers may be enslaved by your captors or sent to auction with you. Once you are auctioned they will also be sold. FSM Enslavement Active followers can be enslaved via the MCM - either to a Random NPC or your current Target External Mods Followers can be enslaved and freed through FSM by other Mods using ModEvents FSM Plugins FSM is designed so that more third party mod support can be added in future - Version 1.0 includes a Simple Plugin for Sanguine's Debauchery that allows any active Followers not enslaved by SD to be enslaved in a similar way to SD's built-in Follower handling. Currently up to ten enslaved followers are supported - if an eleventh follower is enslaved the existing slave with the longest service will be released. Enslave On Load Enslavement of Potential Followers/Hirelings on load is controlled by the EnslaveOnLoadGame.json file. Any follower/hireling whose form is added to the "enslave_followers_on_load" form array will be enslaved when the game is loaded if they are a valid FSM slave. When the EnslaveOnLoadGame.json file is processed the "enslave_followers_on_load" array is cleared to ensure that the Enslave On Load process only runs once for the actors in the file. Keep a copy of your Follower/Hireling forms array if you are testing or plan to use them again. The type of Masters that will be used is controlled by the "master types" string array - this can contain as many or as few master types from Masters.json as you wish. Masters will be chosen randomly from the types listed. By default this is "bandit camps", "warlock lairs" and "more bandit camps" but you can edit the list to suit your own requirements. EnslaveOnLoadGame.json Example When enslaving Followers/Hirelings using this feature bear in mind that FSM has a limit of 10 slaves. Once this limit is exceeded FSM releases the longest serving slave whenever a new Follower is enslaved. Follower Blacklist You can ensure that FSM ignores a follower by adding their name to the "follower_blacklist" in Utility.json. Serana is included in the list by default as she is highly scripted and thus incompatible with FSM slavery. INTERFACES TO OTHER MODS Devious Devices Followers that are collared or bound and helpless (Heavily Restrained or blindfolded ) may be assaulted and enslaved by non-hostile NPC's Devious Followers - Continued SE If you are too poor to buy a slave and have a Devious Follower you can get your DF to pay for the slave and their gear. Due to sums of money involved this may have immediate consequences! Where you don't have a DF and are short of gold the slave's owner will offer you a deal that will contract a hireling DF to "administer" your loan. The contract length is based on the cost of the slave, plus DF's hiring fee divided by their daily charge. Once the contract expires you will have paid for the slave and covered the hireling's expenses - well maybe... You can control which hirelings can be used in a deal by editing the list "DF_Hirelings" in the ModInterface.json file. Beeing Female/Fertility Mode Females slaves to male Masters will be inseminated based on the frequency with which they are used by their Master. The chance of an insemination event is modified by any Devious chastity devices they have equipped. Deviously Enslaved Continued Assaults on the Player can trigger assault and enslavement of followers Bimbos of Skyrim Enslaved followers can be corrupted by their time as a slave REGISTERING YOUR FOLLOWERS IN FSM Once you have installed FSM you need to have a Dialogue with each of your followers to register them in FSM. For EFF users - don't just use the EFF custom menu, actually open a dialogue with them using the Talk option in the EFF menu. You only need do this once per game for each follower - FSM will keep track of them from then on. You can check in the MCM on the Enslavement tab to see if all your current followers are listed. If a current follower is not listed, open a dialogue with them and then check again. EMANCIPATION (Freeing your Followers) After a few days, Innkeepers will become aware of any new Follower slaves in their town or city. Where Followers have been taken by hostiles, Hold Guards may have news of locations where Bandits, Vampires or other slavers are active, although the accuracy of such information is not guaranteed. Once you find an enslaved follower, if the owner is neutral or friendly, you can either buy them out of slavery or make a break for freedom with them. If the owner is hostile then more direct action will be required! If required, the MCM can also be used to reveal a slave's current Hold, Location or Owner and also to remotely free the slave. REQUIREMENTS The hard requirements are PowerofThree's Papyrus Extender SE, PapyrusUtil SE, JContainers SE & SkyUI SE (or LE equivalents) Sex scenes require either Sexlab 1.63+ or Toys & Love SE 2.1+ (or LE equivalents) SUPPORTED MODS Extensible Follower Framework/Amazing Follower Tweaks/Nether's Follower Framework Simple Slavery++ 6.3.16+ Sanguine's Debauchery Toys & Love 2.21+ (Outfits & Love scenes) Devious Devices 5.1+ (Outfits) Sexlab Defeat V5.3.6 Bane 24112021+ COMPATIBLE WITH Sexlab P+ Submissive Lola, the Resubmission Devious Followers Continued Dynamic Defeat LRG Patch V1.4+ (for Defeat Version 5.3.6) Fertility Mode & Fertility Mode V3 Fixes and Tweaks Beeing Female LE/AE Deviously Enslaved Continued LE/SE Soulgem Oven 4: Integration Fork Bimbos of Skyrim Submitter Bane Master Submitted 07/27/2022 Category Adult Mods Requirements PapyrusUtil , JContainers, SkyUI, PowerofThree's Papyrus Extender Regular Edition Compatible Yes Install Instructions
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Bandit Paradise - Traduction française View File Mod de quête/histoire dans lequel le joueur est capturé et retenu comme esclave sexuel par des bandits. Comment allez-vous vous échapper ? Ou... le voudrez-vous seulement ? Intrigue : Cachée de l'autre côté des montagnes Velothi se trouve une vallée accessible uniquement par une grotte menant à Bordeciel. Dans cette vallée se trouve une ancienne forteresse construite il y a très longtemps et depuis longtemps oubliée par la plupart des gens. Elle est désormais occupée et entretenue par un groupe de bandits qui l'utilisent comme lieu de villégiature pour d'autres criminels recherchés cherchant à échapper à la justice. Seuls les criminels les plus prospères et les plus anciens de Bordeciel connaissent cet endroit. Ils l'appellent tous « le paradis ». C'est ici que les bandits viennent échanger leurs biens volés et leur or contre des lits douillets, de la nourriture chaude, de bonnes boissons et surtout... s'amuser avec des esclaves sexuels ! De nombreuses femmes et même certains hommes ont été capturés et amenés ici au fil des mois pour divertir ces bandits malfaisants. Ils viennent d'amener un nouveau prisonnier, plus précieux et plus désirable que tous ceux qui l'ont précédé : l'Enfant de Dragon ! Mods requis : Le mod original de Donuts4me : Bandit paradise Sexlab ZaZ 8.0+ Fuz Ro D-oh Mods recommandés : Creature Framework Furniture Framework Remarque : n'oubliez pas que la configuration requise a également ses propres exigences. Si vous rencontrez des problèmes avec les animations SL ou les objets ZaZ qui ne fonctionnent pas ici, essayez de voir s'ils fonctionnent ailleurs avant de me blâmer ! Comment ça marche : Il s'agit d'un mod de quête d'emprisonnement/esclavage. Vous serez fait prisonnier et envoyé dans ce nouvel endroit pour donner du plaisir à ceux qui vous ont amené ici, ainsi qu'à leurs amis et clients. Quel genre d'esclave serez-vous ? Serez-vous un esclave en colère et rebelle ? Un esclave effrayé et soumis ? Ou... serez-vous un esclave totalement débauché qui exprime sa joie pour tout ce que ses maîtres veulent faire ? La façon dont vous parlez à vos nouveaux maîtres détermine le type d'activités auxquelles vous serez confronté. Être impoli et rebelle envers vos maîtres entraînera généralement des punitions sous forme de coups de fouet et de torture magique, ainsi que des animations SL avec des tags « agressifs ». Être craintif et obéissant envers vos maîtres vous évitera les punitions et vous permettra d'avoir des animations SL plus calmes (en général). Mais là encore... vous pouvez simplement DEMANDER à vos nouveaux maîtres de vous punir et de vous baiser sauvagement pour leur plaisir et le vôtre (ils adorent ça) ! Comment vous échapper ? N'essayez pas de vous battre. Non seulement vous avez été complètement déshabillé et désarmé, mais il y a beaucoup trop de bandits pour que vous puissiez vous battre seul. De plus, beaucoup d'entre eux ont été marqués comme essentiels et ne peuvent être tués tant que la quête n'est pas terminée (ou échouée). Vous devriez parler avec vos compagnons d'esclavage pendant vos pauses et voir si vous pouvez élaborer un plan ensemble. Ils sont ici depuis plus longtemps que vous et ont déjà tenté de s'échapper avant votre arrivée. Ils savent ce qui ne fonctionne pas ! Est-il possible de s'échapper sans terminer toute la quête et sans l'aide de personne ? Peut-être... Je ne vais pas vous dévoiler comment. Sachez simplement que les occasions seront rares. Sans compter que vous passerez à côté de nombreuses actions intéressantes et de précieuses récompenses. De plus, s'échapper sera BEAUCOUP plus difficile sans aide ! Vous vous faites des amis en accomplissant des activités qui pourraient vous aider si vous essayez de vous battre pour vous échapper. Plus vous restez longtemps et plus vous accomplissez de quêtes/activités, plus vous pouvez espérer d'aide lorsque le moment sera venu de vous battre ! Je préfère appeler cela un mod HISTOIRE. La forteresse a une histoire et tous les esclaves ont leur propre histoire : d'où ils viennent, comment les bandits les ont capturés et depuis combien de temps ils sont là. Préparez-vous à beaucoup de dialogues sans voix et d'actions SL, mais pas beaucoup de combats ou d'aventures. Après tout, vous êtes un prisonnier ! Si vous n'aimez pas lire et que vous recherchez un mod de quête avec beaucoup d'aventures et d'exploration, je vous suggère de passer votre chemin et de chercher ailleurs. Comment démarrer la quête : Il y a quatre exemplaires d'un "Flyer de mercenaire" dans les auberges de Blancherive, Epervine, Vendeaume et Fort-Ivar. Lisez l'un d'entre eux et vous devriez obtenir une quête vous demandant de vous rendre à Faillaise. FAQ : Q : Dois-je assister à des scènes avec des créatures ? R : Non. C'est pourquoi Creature Framework est une exigence facultative. À un moment donné dans la quête, quelqu'un mentionnera avoir des relations sexuelles avec des animaux, et vous devrez simplement répondre que vous ne feriez jamais cela. En refusant les scènes avec des animaux, l'histoire prendra une direction totalement différente et la quête sera BEAUCOUP plus courte. Q : Un personnage masculin peut-il jouer cette quête ? R : Oui. Préparez-vous simplement à être utilisé par des bandits masculins et féminins, quel que soit votre sexe. Les chapitres consacrés aux créatures ont été conçus pour des personnages féminins. Si vous choisissez de jouer ces quêtes avec un personnage masculin, vous aurez besoin d'animations MC pour tous les animaux (les trios nécessiteront des animations MFC). De plus, si vous jouez les chapitres consacrés aux créatures, il y a des passages où le joueur se fait violer par des hommes ou violer à l'envers par des femmes. Prévoyez des animations pour cela. Consultez la liste des animations requises ci-dessous pour plus de détails. Q : Combien de temps faut-il pour terminer cette quête ? R : Cela dépend vraiment de vous. Vous pouvez trouver comment vous échapper rapidement et en finir en un rien de temps. Terminer toute la quête sans participer aux activités créatures prendra au moins deux heures. Avec les activités créatures, vous pouvez facilement doubler ce temps, car elles prolongent considérablement l'histoire. Sans oublier qu'il existe de nombreuses activités optionnelles auxquelles le joueur peut participer et qui ne sont pas liées à la quête. Plus vous terminez de quêtes, plus vous débloquez d'activités secondaires dont vous pouvez profiter. Vous pourriez finir par passer délibérément BEAUCOUP de temps ici ! Q : Cette quête est-elle répétable ? R : Non. Je vous recommande vivement d'effectuer au moins une sauvegarde supplémentaire avant de lire les notes de la taverne qui lancent la quête. Sinon, vous devrez créer un nouveau personnage pour rejouer. De nombreux événements peuvent se produire et l'histoire peut se terminer de différentes manières en fonction de vos actions et de vos choix de dialogue. Vous aurez sans doute envie de rejouer cette quête. Q : Puis-je mettre à jour le mod en cours de quête ? R : Mauvaise idée ! Si vous effectuez une mise à jour en cours de quête, les choses risquent de ne pas se dérouler correctement et les nouveaux chapitres ne démarreront souvent pas, même avec les commandes setstage. Je vous recommande vivement de ne faire la mise à jour qu'avant de lire le prospectus de la taverne et de commencer la quête. Effectuez une sauvegarde avant de lire ce prospectus. Vous pouvez également effectuer la mise à jour une fois tous les chapitres de la quête terminés. Q : Dois-je avoir atteint un certain niveau avant de jouer à ce jeu ? R : Non. Les bandits et vos compagnons esclaves qui peuvent se battre gagnent des niveaux avec vous. Vous pouvez jouer à ce jeu à tout moment. Aucune autre quête n'a d'impact sur celui-ci. Q : KS Hairdos est-il une condition sine qua non ? R : Non. Les fichiers ont été copiés. Bugs connus : - Après avoir retiré les menottes, la vitesse du joueur ne revient pas toujours à la normale et vous vous déplacez lentement. Problème ZaZ. Je ne peux rien y faire. Cela semble se produire rarement, mais si cela vous arrive, sauvegardez, quittez le menu principal et rechargez. Votre vitesse de déplacement devrait revenir à la normale. - Si votre personnage entre dans un meuble de torture à un angle bizarre, essayez de bouger. Vous devriez en sortir, mais être aspiré à nouveau et, avec un peu de chance, vous vous retrouverez dans le bon angle cette fois-ci. Si un PNJ se trouve dans un meuble dans un angle bizarre, désactivez-le puis réactivez-le. Conflits de mods connus : -MCO - Provoque des problèmes avec les objets ZaZ et les scènes de flagellation. Il semblerait que tout mod affectant le combat au corps à corps puisse perturber les scènes de flagellation dans cette quête. Si vous êtes bloqué dans les scènes de punition et que vous utilisez ce type de mods, c'est probablement la cause du problème. -Sexy Adventures - Allez dans vos paramètres SA MCM et désactivez Gangrape ou modifiez les paramètres afin que la simple nudité ne le déclenche pas. Le joueur doit courir nu pendant la majeure partie de cette quête et les gangrapes aléatoires de SA interfèrent avec les scènes et la progression normale de la quête. -SL Nights - Les PNJ qui s'éloignent aléatoirement pour avoir des relations sexuelles nocturnes peuvent interférer avec les quêtes, les scènes et les spectacles. Désactivez SL Nights lorsque vous jouez à mon mod ou contentez-vous de monter des spectacles et d'accomplir des objectifs pendant la journée. La nuit, vous pouvez simplement dormir ou vous joindre aux autres pour vous amuser de manière aléatoire. -Devious Devices - Je ne l'utilise pas, mais on m'a dit qu'il y a parfois des quêtes qui vous obligent à garder certains types de vêtements/appareils. Dans ma quête, le joueur est complètement dépouillé de son inventaire, y compris des Devious Devices. Si vous portez/transportez quelque chose que vous n'êtes pas censé retirer de votre inventaire, ne commencez pas cette quête ! De plus, j'ai entendu dire que DD et ZAZ ne font souvent pas bon ménage. Attendez-vous à avoir des problèmes avec les menottes et les colliers si vous utilisez DD. -Devious Framework - Enferme le joueur dans un pilori et le maintient coincé alors qu'il ne devrait pas l'être. La désactivation de ces fonctions de verrouillage semble résoudre le problème. Compatibilités des mods : -Survival - Il y a beaucoup de nourriture pour ceux qui en ont besoin. Il y aura même quelqu'un qui vous en donnera si vous le demandez. Les bandits ne veulent pas que leurs esclaves maigrissent trop. -Bathing in Skyrim - Il y a une petite piscine à l'extérieur et j'ai placé quelques ingrédients pour fabriquer du savon simple ainsi que du cuir pour des gants de toilette afin que les nouveaux esclaves puissent rester propres si nécessaire. -Fertility Mode - Il y aura ici quelques ingrédients contraceptifs pour les femmes qui préfèrent ne pas être mises enceintes par ces bandits ! Mods recommandés : -Sink of Scrubbing + Sexlab Integration - J'ai placé quelques lavabos dans le fort afin que les joueurs puissent se laver entre deux clients. -Vous devrez courir nu pendant la majeure partie de cette quête. Je recommande d'utiliser des mods qui désactivent les commentaires des PNJ sur votre nudité ou qui leur font faire des commentaires positifs. Leur réaction choquée ou négative n'a pas de sens ici. Je recommande les mods Nexus Naked Comments Begone ou Positive Undressed Reactions. Autorisations : -Téléchargements : personne ne doit télécharger ce mod ailleurs. Il reste ici sur LL. -Traductions : si quelqu'un souhaite télécharger des versions traduites de ce mod ici sur LL, vous avez ma permission pour le faire. Encore une fois, uniquement sur LL. Et bien sûr, mentionnez-moi en tant qu'auteur original et postez un lien vers ma page sur la vôtre afin que les gens sachent d'où cela provient (et vous pouvez retrouver le mod original de Donuts4me ici !) -Fichiers vocaux : je ne sais rien sur la création de fichiers vocaux et je suis trop épuisé pour même essayer. Si quelqu'un souhaite créer des packs vocaux pour cette aventure, vous avez ma permission pour le faire. Si je les aime, je posterai peut-être même des liens vers ceux-ci ici. -Patches et extensions : si quelqu'un souhaite modifier l'apparence des PNJ, ajouter des objets/dispositifs provenant d'autres mods ou corriger des problèmes de compatibilité avec d'autres mods, vous avez ma permission pour le faire. Évitez d'ajouter des quêtes ou quoi que ce soit lié à l'histoire. C'est mon travail ! Mode de traduction (Voltair) Une première traduction automatique est effectuée, puis les erreurs sont corrigées manuellement. Il en reste forcément, n'hésitez pas à me les indiquer via le support ! Submitter Voltair Submitted 12/16/2025 Category Adult Mods Requirements Regular Edition Compatible Install Instructions
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Hiya! I was wanting some functionality for my game related to bodyslide/outfitstudio. I'll write them in list format for clarity: 1. NPCs automatically load with variety of bodyslide presets (slim, curvy, busty, athletic, petite, etc.) 2. Ideally (a bit of a stretch) there could be some logic behind the distribution. I don't really care all that much what the logic is, as long as it's plausible. 3. The player character's bodyslide morph gradually changes without needing to manually batch-build compatible outfit studio meshes (I plan on using this with pregnancy mods and maybe something along the lines of sexlab hormones, fwiw. you can imagine how tedious it could be to do all that so many times) 1 and 3 are the main bits, happy to hear suggestions on 2. Additionally, so i don't clog up the forum with a bunch of threads, I'll ask a few other questions here: A). Any mod that completely feminizes skyrim? Oldrim had Skyfem and Feminized Level Lists, but skyfem didn't change voicelines (because this was before AI voicegen) B). I have a potato PC, but would still like to improve the character visuals a bit. Any good lightweight character visual overhauls for faces, skin, hair, clothes etc? KSHairdos is great, but there are like 700 different ultra-high-res options and I think that's a bit excessive tbh. 120 well-made styles would be plenty. A good "lore-friendly" bodyslide clothing pack would be great, a lot of the female stuff out there is hyper-sexualized to the point of breaking immersion. C). how heavyweight is physics? genital, body, hair, clothing etc physics mods look good, but maxxed-out physics is definitely too much for my PC. Some of the genital collision mods seem to require physics of some kind, do they have an effect on performance? D). this is somewhat linked to [3]. Any good mods that gradually change the PC's appearance through bodyslide/racemenu? Nothing too obtrusive, just something like "the more martial combat skills/stats, the more muscular your character looks" or "If enough of your sexual partners are creatures, you grow fox ears and a tail" or something like that. E). Any good mods that simulate sexual trauma/fetishes? Oldrim certainly had a few, and I found "sexlab phillias" (I think) which seems like a pretty lightweight version of 1/4 of what I'm looking for, but it isn't compatible with SLP+. LE had a few mods that tracked trauma/stress and had a few ways of managing that trauma (often with major drawbacks/diminishing returns) F). Any good player slavery/submission mods, particularly being enslaved to your follower, that DON'T require Devious Devices? Submissive Lola was great, but DD is a really big and scary framework and I don't really think I need most of it's features. Also it scares me, i feel like if anything would break my game/one-shot my teeny little intel iGPU and 8gbs of ram it would either be DD or some physics framework. G). Following from [F], are there any mods that make the follower the main character, and relegate the PC to the position of follower? Submissive lola does this to some extent (follower sometimes outright gives the PC orders to go somewhere and do something) and it was quite fun having restrictions/limitations TBH H). Any good mods that deal with mind control against the player? Obviously any modder could just write a script that makes sex happen but I'm thinking more about very obvious RP mind control (often portrayed in games with dialog trees that only have one option, or only allow one option to be clicked, or allow you to click any option but the "right" option plays out no matter what you picked.) Maybe with some way to resist it. That'd be cool. I appreciate all the help and suggestions!
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- bodyslide
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