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Found 278 results

  1. View File All the meshes, textures and sounds required for Player Slave Encounters plus the ESP External links: ESP: http://www.mediafire.com/download/077kv07x79lngp7/PlayerSlaveEncounters_V0.69.esp Meshes http://www.uploadmb....p?id=1361789151 Sounds http://www.uploadmb....p?id=1361790336 Textures http://www.uploadmb....p?id=1361793003 Patch http://www.mediafire.com/download.php?3bk1t7xv3oxnzhh DMRA Boobie Stocks is optional for those who use it ESP updated 23 Aug 14 (place this in your Data\ folder) Meshes uploaded 11 Mar 13 (place these in your Data\Meshes\ folder) Textures uploaded 11 Mar 13 (place these in your Data\Textures\ folder) Sounds uploaded 11 Mar 13 (place these in your Data\Sound\ folder) Patch uploaded 27 Apr 13 Your textures, sounds and meshes should be in the base folder not sub-folders. (e.g. Data\Meshes\ not Data\Meshes\Meshes\) Gaebrial's ESPs: - Merge the dialogue options from LoversPayBandit and PSE. It expects PSE to be before LoversPayBandit in the load order, and should go just after the latter. - Merge the appearance changes to the Hackdirt residents and brethren from HackdirtAlive with the responsibility changes from PSE. Doesn't actually have PSE as a master, because they are all vanilla NPCs. In fact, it may not even be required. - Fix a landscape tear near to Lord Pelham's estate in Pell's Gate caused by having LostSpires loaded as well as PSE. (Lost Spires is not needed for PSE) Oldwolf58's Fix ESPs (6-8-14): With Ichabod's permission I'm posting my fix to the V0.691 esp. This fix is for the Dog Days quest " I have no dialogue" bug with Gendrahel. Included is a patch esp for those of you who have LoversBitch installed and prevents all the dogs in Player Slave Encounters from becoming companions, which in most cases will cause a serious problem with the PSE quests. V0.691 is the last version I created. V0.694 and the LB patch is now here courtesy of Siskin Submitter Ichabod Submitted 03/11/2013 Category Quests Requires View File  
  2. View File Obedience is freedom. Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen. SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you! BACKGROUND STORY Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun. For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see : the online PDF Manual the FAQ page INSTALLATION As of version 3.6.1, SD+ comes in 2 files - SDPlus and SDResources. YOU NEED TO INSTALL BOTH. Remember to make copies of your save game BEFORE you install and enable this mod. SD+ is a standalone version. You do not need the original Sanguine Debauchery 1.0 installed for this to work. Upgrading from previous versions of SD+ should be possible. Before upgrading it's wisest to make sure you have a save where the PC isn't enslaved, in the Dreamworld, or in the midst of the Flowering Spriggan quest. REQUIREMENTS SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Zaz animation pack V7.0 (NOT tested yet on v8.0 - let me know if it works for you) Devious Devices Integration v4.0 and its own requirements (v3.0+ will not work properly as of version 3.6) Devious Devices Assets SexLab Aroused (Redux) Devious Devices Expansion SexLab Dialogues - required to interact with your master during enslavement. ---- Death Alternative - Your Money or Your Life ( version 7.0 or above, of Death Alternative) is not required anymore but it is needed if you want defeat and death related triggers (required if you want compatibility with SexLab Defeat). You can play SD+ without it as long as you use the Surrender key to submit when you want or using compatible mods such as Simple Slavery. SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks. SexLab Hormones if you want better support changes to physical appearance (shaved hair especially) A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported (not required unless you care about the custom textures added by the whip in SD+) A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 (needed for better support of ragdoll effects) Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder RECOMMENDED Mods using SD+ events: Immerslave - by Arbiter Simple Slavery - by Jfraser Deviously enslaved - by Chase Roxand These mods are not required but I am using some of them to test SD+ and improve the whole experience. Death Alternative Capture - by BralorMarr SexLab Defeat - by Goubo Slavegirls - by Hydragorgon SexLab Skooma Whore - Guffel Bathing in Skyrim - mzin_ CUSTOMIZATION Custom slave outfit You can customize the default prisoner outfit provided by your Master (follow the instructions in the MCM menu). You can also just wear any kind of clothing in your master's inventory or found around you. Default slave outfits for each level are provided by Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo - http://www.nexusmods.com/skyrim/mods/3654/? Compatibility with Frostfall 3.0 The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page. SD Customization Addons is an experimental addon that Content Consumer worked on to allow two types of customizations for SD+: - add more races from the DLC mods as creature masters - allow customization of slavery items between metal, leather and items from ZAP There are a few changes and notes: UPGRADING THE FILES After many tests and updates, SD+ works better on brand new games (where Sanguine Debauchery is activated through MCM). Regarding updates - since many people reported issues with the uninstall option from MCM, my recommendation for updating the files is to make sure you are not enslaved or wearing the spriggan host and just copy the files over. If that creates issues, go back to your save before the upgrade and try the uninstallation option in MCM (also making sure you are not enslaved in any way). Either way, given the current state of the scripts, I am still not recommending SD+ for any serious, 100+ hours save games... or you may be sorry later. Keep it for casual gameplay on test games or new characters. You can still run SD with the patch installed on top of a running game, but you may end up with missing scenes (dance, punishments) and spam in your Papyrus log (because of scripts baked into your game). Eventually, I am hoping we can come up with a better way to upgrade the script and restart key quests so that they take the new scripts into account. Until then, it is better to use SD+ on new save games. KNOWN ISSUES See a full list of known issues here: - All known issues: https://github.com/SkyrimLL/SDPlus/issues - Bugs only: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3Abug Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only. COMPATIBILITY - Compatibility issues with other mods: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3ACompatibility INCOMPATIBILITIES Any mod that alters vanilla factions. If you use a mod that significantly alters vanilla factions, it may cause SD+ to fail to recognize the attacker as being a member of an eligible slaver faction. Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events. SD Patches from Inte is NOT compatible with this version of SD+. It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+. Full change log API (for modders) ACKNOWLEDGEMENTS Sanguine's Debauchery was originally developed by @jbezorg Many thanks to him for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread). Death Alternative - Your Money or Your Life developed by BralorMarr From the original SD page: Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ Animations Licensed From Mini Lovers 0.2.3 MiniLovers0.2.3 license.pdf - The original untranslated version of this license. Dance Animations - Dance Modder Resource by Umpa German version (2.0) - Verodor Manual and FAQ - GrayElephant Dialogues - skoalbite and Content Consumer SlaveTats racial overrides - groovus, crudo, corintio, eric23123 Falmer bindings - from Falmer Bikini Armor Moonshadow garden trees - from Hoddminir Plants and Trees Crawling animations - from Crawl on four animations If you want to contribute, help is needed in: - testing issues in the list and reporting new issues - updating the wiki to the new version (including screenshots) - providing code fixes using the github repository ( https://github.com/MinLL/SDPlus). Submitter DeepBlueFrog Submitted 12/15/2013 Category Dialog Sex Requires Death Alternative, SexLab, Devious Devices Integration ... and their required mods. Special Edition Compatible No
  3. View File The Isle of Mara v4.1 Updated - v 4.1 small fix to stop freezing during the Dragonbottom quest (should be safe to update as long as you haven't started that quest yet) I got bored, so played around with this some more. This update adds some extra things I thought were fun as well as correcting a variety of bugs. It's at least 70% more perverted now. In particular: New major quest - if you claim your rightful place as the Prophet you can now capture the town of Riften and enslave all its men (NB I make no guarantees about the effects on any other quests in and around Riften...but its not game breaking). Minor quest - you can now help Master Crandor experiment with the exciting possibilities of Mpreg. Misc quests - a variety of new misc quests scattered about the island for flavour. Crime - the island now has its own crime system complete with a bunch of unpleasant punishments for you if you break the law. Pole dancing - you can now dance in the island's inn. Atmosphere - the island now includes a variety of new dwemer devices - like a branding machine and electro-stimulator. It will also make use of slavetats if installed. New Animations - the mod now makes use of many of the more awesome animations that have recently been developed (see credits below). SL Animation loader support - to solve problems with the right animations not being enabled for certain scenes the mod now has its SLAL package. Enable the Isle of Mara animations in SLAL and you'll have all the rights animations in each scene. Bug fixes - galore, especially in the quest that occurs after you side with Malbronus. It should also now be possible to fight Malbronus bug free, It would be best to uninstall the old version and restart the quest from a pre-quest save. I can't garantee that this will work for saves where the quest has been started. Summary Sick of all those quests that assume you're a woman before they enslave you? Are you a male adventurer who wants to get enslaved by some other hot men in Skyrim? Then look no further. This mod provides about 2 hours of questing based around hot man on man action (though you're free to play a chick too if you can live with some odd pronoun usage). The story is based around a mysterious quest for the Companions that the PC is asked to go along on accompanied by Farkas and Vilkas. It doesn't go so well and results in a lot of butt-sex. Seriously, tons of it. While playing the quest its probably best just going with the flow and not trying to do clever/game-breaking things...because you will probably break the quest. Starting the quest To start the quest you need to be the Harbringer of the Companions. Then go and speak to Aela the Huntress. Alternatively using the console you can just input: SetStage melislemainquest 10 and you're off. Requirements (updated) All the official expansions Sexlab SL Animation loader Sexlab Aroused Redux Fuz Ro D-oh Latest ZaZ animation pack - you need the pillory animations active as a minimum. Devious devices - Assets and integration and expansion Devious Devices for him Estrus for Skyrim Latest version of More nasty critters- creature animations need to be enabled in SL for the mod to work. Recommended SoS Body HDT - if you want to get the mpreg quest working properly, SAM will also work Slavetats Revealing Armors for SOS SOS clothing conversion (if you are using SoS) Shake it Dance Animations Credits All the awesome mod makers who made the above requirements. The great Komotor's Animations (the animations were designed for females, so make sure you download the original to see them looking their best as they were designed). The awesome Forerunner414's FunnyBiz SLAL Pack - for the great animation resources. The wonderful Branding device of doom mod. Compatibility There's nothing that this should be incompatible with this mod but other mods which cause NPCs to acquire packages (for example Spectator crowds) will screw with the quite delicate world so its best to turn them off while playing. Stability The mod is script heavy so expect the odd crash, particularly when transitioning between areas. Installation (Updated) Install the requirements above. Install this mod. Use a mod manager. The mod will work best last in your load order. Run FNIS for users to get the animations working In game - enable the Isle of Mara animations through SL Animation loader. Uninstall Use a mod manager or delete the files manually. Know issues & conflicts Won't work with mods that dick with the cities too much, like 'Holds the city overhaul' If slaves are just standing around try resting for an hour - that seems to make them trigger their AI packages and start their animations Connecting a Mod to Isle of Mara Exactly as per the tweaked version: if you are making a mod you can connect it to isle of mara through the hooking quest below. module name: Debauchery.esp quest: melislehookquest stage:10 Submitter quimboles Submitted 06/13/2015 Category Quest Requires Special Edition Compatible  
  4. View File Trapped in Rubber A rubber fetish mod This mod provides: Shiny Rubber Catsuits by mxwqtkl (fully integrated), original source for reference: http://www.nexusmods.com/skyrim/mods/41534/ More colors for the Shiny Rubber Catsuits: Cyan, light grey, dark grey, green, orange, pink, purple, yellow (the original had: black, white, red, blue, red/white and transparent versions) Ballet boots now also in "devious" variants (lockable using the Devious Devices framework) A framework that: Traps the wearer inside the catsuit when putting it on (cannot be unequipped) Fuses the gasmask with the catsuit when putting it on (cannot be unequipped either) Shows regular messages about what it feels like to be trapped in rubber Messages progress in three stage, e.g. first there's no sweating, then a bit, and then a lot. Chance for special messages when wearing a gag under the gasmask Wearing rubber increases actor arousal over time Framework currently only works for player character (but that's not a real problem, how would you know how someone else feels like anyway?) and works independantly from Devious Devices (except for the ballet boots, see above) [*]A questline/story woven around the catsuit/gasmask experience with focus on various fetishes, including rubber, of course. There are over 4400 lines of dialog. I took the time of one of my test playthroughs and it took me about 8 hours to complete the mod (already knowing where everything is and what to do and using fast travel). Donations: You are not required to donate. But if you would like to support me and my work, please feel free to do so. The more money I make, the more time I'll have to work on my mod. Every bit helps, so if you can't afford a large sum, don't worry. Just give what you can. You can send your donations via PayPal to greyspammer@gmail.com . There is also a Patreon through which you can support the mod on a more permanent basis (recurring payments). Current status: Overall, the mod is beta. The framework seems to be doing what it's supposed to and the story is complete. Future work will include bug fixing and adding features. This is my very first mod so I can not promise perfection. Rookie mistakes and all that. Requirements: ZaZ Animation Pack (http://www.loverslab.com/topic/17062-zaz-animation-pack-2014-08-29/) SexLab Framework (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159b-updated-0915/) SexLab Aroused (http://www.loverslab.com/topic/20193-wip-sexlab-aroused-v2014-01-24/) Devious Devices Assets (http://www.loverslab.com/topic/19865-devious-devices-assets/) Devious Devices Integration (http://www.loverslab.com/topic/21484-devious-devices-integration-08242014/) Devious Devices Expansion (http://www.loverslab.com/topic/35569-devious-devices-expansion-v113a/) SKSE (http://www.loverslab.com/topic/35569-devious-devices-expansion-v113a/) Fuz Roh D'oh (http://www.nexusmods.com/skyrim/mods/14884/) HDT Highheel System (http://www.nexusmods.com/skyrim/mods/36213/) and all subsequent requirements of the components listed above Recommendations: Player character should be a human female. I do not enforce any checks on that, but there is no male version of the catsuits (and no, I cannot change that). So I made the mod centered around women in rubber and the writing will assume you are female. Elves are theoretically possible, but elven ears tend to clip through the gasmasks. Haven't yet figured out if I can fix that. If it doesn't bother you, feel free to play an elf. Beast races are not tested and the additional colors have no armor addons for them (I was too lazy to set it up in the CK). Also, the writing does not reflect their specifics. The way I see it, beast races would require enormous work to support properly. Cats and lizards don't sweat, so a lot of writing would have to be changed. Leaving the question what else they should suffer while in rubber. Too much work for now. Apologies to all furry lovers out there. When you install the mod for the first time, starting a new save is not necessary (unless Evette San is already dead, see above). If you upgrade, you will likely need to make a clean save. While the mod is a work in progress and beta, I most likely will not take any measure to ensure you can upgrade from any version to any version without hitch. It would slow down development too much. Sorry, folks. The mod does not support followers. There comes a point early on when it will try to determine if you have followers and give you a semi-plausible reason why you cannot have them with you. I'm not sure how reliable that check is and it's only supposed to be a reminder, not a tamper-proof barrier. I'm sure there are ways around it. But the writing will always assume you are alone and ignore your followers. I strongly recommend sending them home for the duration of the mod. The catsuits and gasmask are only available for the CBBE body (again, I cannot change that due to lack of knowledge and talent). If the sudden change in body shape does not bother you, you can also play with a different body. I'm doing that myself, because I personally prefer the UNP body. So if some talented 3D artist out there wants to make an UNP variant of the catsuits, you can be damned sure I'll integrate them in my mod. The number of slotted NPCs in the Devious Devices framework should be set to 12 or higher for optimal experience. Let me know if that is too much for your system to handle. It works fine on my rig but I have absolutely no idea about what's out there. If enough people have a problem, I will try to find a way to lower it. The device hider in Devious Devices Integration should be set to avoid slot 43. Use slot 54 or 60 or disable it completely. Conflicts Mods that modify combat defeat (like Death Alternative) can cause problems. Combat in the mod is always tied into the story. If you get defeated there, it makes no sense from a story point of view that the attacker would accept your surrender in any way (rape you or put you in bondage gear or whatever). The attacker really wants to kill you. As in: Make you dead. He would not be content with anything less. Until I find a way to signal that to other mods without having to add them all as a dependency, you should deactivate them. Any mod that modifies dialogue or character behaviour on a worldwide basis (like SexLab Dialogues) has the potential to interfere. Deviously Cursed Loot (or similar mods that force-equip items) may strip the suit or mask if the item uses conflicting slots. A proper solution would, in my opinion, require a change in the DD framework. The request has been made but until then, I suggest to disable such mods. Cursed Loot can be temporarily disabled via the MCM. I suggest to use that for the time you play my mod. The mod currently needs Evette San in Solitude to be alive. If enough people complain, I'll try to find a way around it. But for now, make sure she survives. I have been told that the mod "Expanded Towns and Cities" makes one of the barrels required for a certain quest inaccessible. The barrel is normally located in Riverwood. You may need to disable the mod. See the troubleshooting section below for a possible workaround. FAQ: Is the mod for doms? Or subs? There something in there for both. I try to keep a balance between the two. Story explanation: Most content in that regard is optional, so if, for example, you don't feel like whipping a slave, there's usually another way. How do I get out of the rubber catsuit? How do I get my catsuit and start the main quest? Can I get a different color? What about my hands and feet? Why is there no forced rubber for them, too? Your English sucks! Well, it's not my native language. I tried my best, but if you spot any mistakes, please let me know. Something is wrong with the rubber stuff. I'm not wearing anything but still get the messages. Or it's not recognised correctly in dialogs. Or stuff like that. If the rubber framework goes haywire on you, there is a debug function that will strip all rubber gear, remove all effects and reset the entire framework. It can be activated from the console using: startquest tir_dbg_clearallrubber If you have to use it a second time, do a 'stopquest' with the same parameter before. You should then re-equip whatever rubber gear you should have on you at that point or it can break the story. How can I configure this mod? There is currently no MCM menu. Eventually, I'll make one, but for now you need to configure it by using global variables and the console. set tir_MessageInterval to XX This sets the interval at which the rubber messages appear. For your convenience, the value is in real-time seconds. Although there might a some jitter due to way the engine works. But setting it to 300, for instance, would give you a message roughly every 5 real-time minutes. set tir_Stage1Hours to XX Sets the number of in-game hours that the first stage will last. set tir_Stage2Hours to XX Sets the number of in-game hours that the second stage will last. Quest overview and help: A strange encounter (starting quest) Rubber Express - Wine Delivery Rubber Mail Rubber Hunt Wait for the party The Party Once the necessary satisfaction threshold has been reached, you can talk to the Mistress to end the party. There will be a little "farewell" scene and then you and the Mistress will be back in the Tower lobby. Party Aftermath: Leaving the basement: My Little Rubber Pony (Part 1) Rubber School Rubber Spy Rubber Assassin My Little Rubber Pony (Part 2) Rubber Rescue Rubber Express - Pony Girl Delivery Rubber Abduction Rubber Toy Rubber Ally Rubber Frame Job Rubber Parade Rubber Finale Rubber Epilog (Enaron) Rubber Epilog (Mistress) Rubber Boon Troubleshooting: The gasmasks do not show up on my character! There is currently a conflict between the default settings for the device hider from DDi and the gasmasks from the Shiny Catsuits mod. Open the MCM menu for DDi (Section "Devices Underneath (1)") and set the device hider to use a different slot (like 54 or 60) or disable it completely. As of version 0.5.0, the gasmask items from my mod will avoid the conflict. But the originals from the Shiny Catsuits mod will still conflict, so you might want to still change the setting. I keep loosing in the pony race You are meant to loose the first race. The second race can be won if you prepare correctly (see above). But in the end, it does not affect the rest of the mod whether you win or loose. So don't worry too much about it. I can't use the boat! It keeps complaining about followers, but I don't have any! You can bypass the follower check by opening the console and entering the command 'set tir_ignore_followers_check to 1'. Be aware that this does not make TIR follower-compatible. It just bypasses the check. A character is not where he or she is supposed to be! First, you should probably make certain that the character really should be where you expect him or her. Maybe you are mistaken. If you are sure, then you can use the console. Go to where the character should be, open the console and type 'prid <refid>' with the ref id of the character in question. Then type 'moveto player'. The character should be teleported to you. If not, try the command 'enable' as well. You can find out the ref id by loading a previous savegame and clicking on the character with the console open. His or her refid will appear in the top of the console window. For your convenience, here are the ref ids of a few important NPCs: The first two digits vary for each installation and indicate the load order index of my mod. So if "Trapped in Rubber.esp" had a load order of 0A in your installation, then you have to replace the "xx" with "0a". [*]I use "Expanded Towns and Cities" and cannot access the barrel in Riverwood! You may need to disable the mod or use the console to access it. The ref id of the barrel is 1f22b. So you could try: 'prid 1f22b', followed by 'moveto player' to teleport the barrel to where you are currently standing. [*]I cannot move my character anymore! Try 'setstage tir_dbg_restoregameplay 20' in the console. Warning: Use this only as last resort. It might break things later on. [*]I'm stuck in devious devices that I cannot get rid of! Try 'setstage tir_dbg_restoregameplay 30' in the console. Warning: Use this only as last resort. It might break things later on. [*]I have a black screen that won't go away! Try 'setstage tir_dbg_restoregameplay 40' in the console. Warning: Use this only as last resort. It might break things later on. [*]My character won't move anymore Try 'setstage tir_dbg_restoregameplay 50' in the console. Warning: Use this only as last resort. It might break things later on. [*]I have some other problem! Check your papyrus log. Disable all non-essential mods and try again with a fresh savegame. License and Credits: For the catsuits I integrated, mxwqtkl has described the license as: "Please modify and distribute this as you like." Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0. Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage). For my own work, I say the same as mxwqtkl (do whatever you want with it). Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others. Submitter greyspammer Submitted 10/02/2014 Category WIP / Beta Requires Zaz Animation Pack, SexLab Framework, SexLab Aroused, DDa, DDi, DDx, SKSE, Fuz Roh D'oh, HTD Highheel System Special Edition Compatible
  5. Simple Slavery Plus View File This Mod is made by jfraser, Since they are on a break I felt like I'd step up to the plate and support Simple Slavery until they return. New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was. Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support. If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version. Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it). Updating If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work. Current issues- Death alternative, you need to register the quest via the manual reg in DAs MCM. ___________________________________________ Description I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed. "She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!" And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later. No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over. This is a slave auction mod. You will get sent to the auction via any of these: Angrim's Apprentice: Do what you're told or else... Content Consumer's Alternative Starts: Start your game ignobly. Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work. Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit! Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off! Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell. Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title. Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards. Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen... SLUTS: Be diligent in your job or they'll find another job for you. Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side. SL Kidnapped: It's late at night. There's no one around. Or so you think... Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet. Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well. Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction. However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL. __________________________________________________ This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order): Arbiter Bane_Master CGi CliftonJD DocClox Kana Red Legume There has been much help from many others as well (see the list of thanks at the bottom). __________________________________________________ Slavery Mods NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave. Whiterun Brothel Revamped - with thanks to Tyrant99 Devious Followers- with thanks to Lozeak (ME!!!) Captured Dreams Shop - with thanks to Veladarius Devious Cidhna (the pirate quest) - with thanks to stobor Deviously Cursed Loot - with thanks to Kimy Heroine in Distress - with thanks to Quisling Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities) Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira Quick as you Like - with thanks to DocClox Raven Beak Prison - with thanks to Guffel Sanguine's Debauchery Enhanced - with thanks to Skyrimll Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time. Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk - No need start SLUTS quest first. Sexlab Stories (Red Wave) - with more thanks to Skyrimll Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original) Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic Submissive Lola - with thanks to alexvkj Things in the Dark - with thanks to Delzaron Wolfclub - with thanks to pchs ______________________________________________________________________________________________ A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher. . ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape. YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual. YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city. Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement. Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium. _______________________________________________________________________ Requirements Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods. Unless you want the leash system, in which case you also need Devious Framework and its dependencies. This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that... That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug. ________________________________________________________________________ Connecting your mod to Simple Slavery Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox): sendModEvent("SSLV Entry") Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2. To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually. ZAZ and DD cross slavery support. Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing) There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered. ________________________________________________________________________ Big pile o' thanks: Many many many thanks to Bralor Marr for building and allowing me to connect to Death Alternative. Thanks to Veladarius and arbiter for (very very) patiently helping me find the solution to the Captured Dreams problem. Thanks to aqqh, crash-hawk, mrtauntaun, candiru, and TheWitchKing123 for helping me find the auction bug. Thanks to kenjoka, ravelen, and gaggedgirl123 for helping to try to fix the @#$% fall through the floor issue. Thanks to Bane_Master for actually fixing the @#$% fall through the floor issue, and for making DA optional. Thanks always to Content Consumer for invaluable testing and suggestions. Many many thanks to vpoteryaev for the MCM and the much cleaner code. Thanks to Skyrimll for ongoing help, not only with connecting with SD, but with general modding questions. Thanks to Kana Red for fixing the floating scenarios issue and the Wolfclub connection and the million and one other things he has taken upon himself to build and/or improve. Thank you to nicolasslee for the Chinese translation. Thank you to DocClox for the code for other mods to connect to SS, and for the bridge to SLUTS. A big thanks to Aim4It for making a fomod. Even though I ultimately didn't use it, I very much appreciate the thought and effort. Thanks to Xluxlu for the background sound. Old change log. Thanks to CGi for the FOMOD and German translation. Thanks to CliftonJD for finding the Raven Beak error and for all the help answering questions on the support thread. The man knows this mod better than I do. Thanks to Legume for giving so much of his time and expertise Submitter Lozeak Submitted 05/22/2018 Category Quest Requires Special Edition Compatible
  6. Slaverun Reloaded (03-June-2018) View File Latest change: 03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible there are no big changes and fixes, but here is a list - finished the Finn quest - finished the bounty hunters - finished the slave gladiator training - added a chance (configure in MCM) that a slaver gets raped too - slaver has to report back to (if active in MCM) - a slaver can quit his job now and get a normal free person again BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS. 14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus) 11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0 08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 28-12-2017 Slaverun V2.1.3 - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture - try to fix heavy deivces like yoke and armbinder for DD V 4.0 24-11-2017 Slaverun V2.1.2 - enabled usage of Zaz Framework 8.0 - removed haircoloring for slaves with yps fashion framework New prequest: Notes for Slaverun Reloaded 2.1 New prequest: the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file. A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual. Wedding quest: The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional Conditions to start the wedding quest: - you are a slave - Windhelm slavery quest is finished - faction with Bellamy must have been at least once at 20 and now > 15 - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible) - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered Notes for Slaverun Reloaded 2.0 Very Important. - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2 Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1 Slaverun Reloaded This mod was inspired by the original Slaverun mod: The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people. I wanted to fix this, so I learned to use CK (and am still learning). Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential. So expand on it I did. A lot. Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version. I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details) What is this mod about: "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade. Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod) In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed). Here is where the mod was expanded. The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead. After the prologue quest you have choices: - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished) - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit) - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!) - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later. The dominant player questline is now also finished and has two different endings. Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood. Things you should know BEFORE installing the mod: - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents. - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet. - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin. - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours. - Strong language should not offend you. If it does, the fuck are you doing here. - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned. - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration. Credits pchs and waxenfigure for Slaverun + Enforcer/ Requirements: Fuz Ro Do - on Nexus Hard Dependencies for V1 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Integration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Hard Dependencies for V2 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Intgration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm Devious Expansion.esm iis now a hard dependency ApachiiHair.esm and ApachiiFemalesHair.esm both here Crash fixes to handle the 64k string limitation of Skyrim Very very very much recommended mods: Better Dialogue Controls Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them): Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats) if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon Coriontios Progressive Slavetats v0.04 by Corinthio (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection SerialStrip v1.1.4 by Antono was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes) SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp) Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs.... Simple Slavery v3.92+ by jfraser is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery, but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery Hydragon Slavegirls by hydragorgon this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery. As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved Diablo-esque Decorations - by nooblet123 is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved Milk Mod Economy by Ed86 Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only) Skooma Whore by Guffel Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only) Deviously Cursed Loot by Kimy Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only) Player Succubus Quest by ojanen After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found Frostfall 3.0+ by Chesko Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that Immersive Hair Growth and Styling by emily1673 in MCM you can choose between slaverun hairgrowth or Immerysive hair growth Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod Amputation Framework by Haeretic This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM) The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour' SOS Schlongs of Skyrim by b3lisario, if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger Sexlab Inflation Framework by qotsafan if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default. Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc. Appropos by gooser With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not. Conflicting mods The original Slaverun mod of course, as it does the same. Special Features: Slave Tattoos (if toggled on in MCM): Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom. Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0. The customisable progressive tats feature: If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like. At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended). Slave shaving (if toggled on in MCM): Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282 Slave Name changing (if toggled on in MCM): The PC will get a new surname at the end the slave training and following that the end of each city quest. The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on). The Enforcer System (if toggled on in MCM): Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks. Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations. If you have performance issues, try turning this off, it does put stress on your system. Test/Cheat mode for testing (if toggled on in JSON file): In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing MCM help: Walkthrough for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead. Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2) Old Changelog Submitter Kenjoka Submitted 09/23/2015 Category Quests Requires SexLab.esm (tested with 1.61 and 1.62) SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm (more for V2, see the OP) Special Edition Compatible
  7. View File DESCRIPTION Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely? FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just less outcomes available. The current release includes plugins for Lockpicking, Alchemy, Enchanting, Mining and Harvesting potion ingredients. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required. Enchanting Whilst enchanting an item there is a risk that you may lose control of the Magicka flow from the Soulgem as you complete the enchantment The risk of losing control is dependent on the level of Soulgem used and the skill of the enchanter Uncontrolled Soulgem flows can result in dimensional anomalies or allow the imprisoned soul to use its psychic energy to lash out seeking revenge An uncontrolled release of Soulgem Magicka may attract an interdimensional parasite Uncontrolled Soulgem flows will render the enchanting workbench dangerously unstable and unusable until they dissipate Endangering the lives of innocent bystanders as a result of recklessly allowing uncontrolled Magicka flows is a serious crime Lockpicking Any locked door or container might now be trapped Traps can be set to either rearm or be cleared when triggered Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger There is a chance you may spot a trap before you trigger it, or you may THINK you spot one Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill? Setting off a trap can result in a range of consequences including audible alarms, darts & gas traps Alchemy Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky… Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby Ingredients Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungi can be blocked until an effect is learned Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces… The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest Mining Any attempt to mine may fail based on the difficulty of the ore vein and the skill of the miner Miners may lose track of an ore vein as they dig Pickaxes may break if used incorrectly Inexperienced miners may find the "Ore" they have mined is in fact just useless rubble Sparks from the pick may ignite a pocket of flammable gas, injuring innocent bystanders is a crime Miners may encounter things that were best left buried Ore veins may contain pockets of noxious gas Poor mining technique may result in injury REQUIREMENTS Skyrim Legendary Edition (or Dawnguard, Hearthfire & Dragonborn) Sexlab 1.62+ SkyUI 5.1+ RECOMMENDED Estrus Chaurus+ 4.22+ Sanguine Debauchery Enhanced 3.53+ Simple Slavery 4.6+ Prison Overhaul Patched V3.51 Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them! SexLab Parasites - Kyne's Blessing for the FMEA dimensional parasite effect INSTALLATION Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu. UPDATING Updates can be installed over an existing save. A clean save is not required. FUTURE DEVELOPMENT If there’s sufficient interest I plan on developing a FMEA Plugin for Smithing, along with more effects & outcomes for the current plugins. Suggestions welcome ! TROUBLESHOOTING If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it. PERMISSIONS Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project. Submitter Bane Master Submitted 12/17/2016 Category Other Requires Special Edition Compatible No View File  
  8. View File Clone any NPC and use them as uniquely named followers or workers. Set up "settlements" for assignment and travel instantly between them with the built in teleportation service. TLDR: (not so lite) Lite version of Abduction SSE DISCLAIMER: This is a very work-in-progress WIP project and as such comes with no guarantees or warranty regarding safety or function. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road. QUICK START Assign the hotkey in the AbductionLite -> Hotkey menu Hit hotkey with a NPC, dead or alive, targeted Presto, your very own clone! MCM Menu Cloning Auto Rename - Asks for name on cloning Home Setting - If and how home is set to new NPCs Clone Defeated - If active a new clone will be immedietly availible for SexLab Defeat functionality in a knocked out state. HotKey Sets hotkey for cloning and menu access Home Home system enabled - Enables NPC assignment to home, sleep and work areas as well as max range (see below) teleport Max Range from assigned areas - NPCs walking away more than this will be teleported back. 4096 = whole cell Crafting Crafting enabled - Enables NPCs creating resource materials when using related furniture Progress update interval - How often progress is made Updates to complete production - How many progress-steps to produce something Example: Progress interval 10s * Cooking 6 ticks = NPC has to spend 6*10, 60 seconds to produce a food item Debug Custom dialogue enabled - Shows the Abduction specific dialogue options Custom packages enabled - Enables the home, sleep and work packages for the home system as well as the teleport feature to make sure NPCs are in where they should NPC settings applicator enabled - Activates the functions to apply NPC name, voice, combat style, max relationship, the home system factions and outfit on maintenance. If you have other mods changing any of the mentioned things disable this to only apply the name Clone player - Test feature. Not intended for gameplay use. Result may have wrong voice or other issues. Appearance will always update to match the player. TestNPCs - Test feature. Not intended for gameplay use. Clones the same NPCs the Bijin mod modifies. If you don't want all of them the cancel option will allow you to select just one DEFAULT MENU (no NPC targeted) Unbag/Summon all - First selection will release any unbagged NPCs. Second, or first if no bagged NPCs, will summon all clones to your position Summon One - Select one clone from list to bring to your positoin Location - Allows you to set the current location as a home and give it an uniqe name TpHome - Teleports you back to a marked home location TpBack - Teleports you back to where you were. Option gets hidden if you leave home area "manually" Outfit EditOutfit - When active records everything you equip, both armor and weapons. REMEMBER TO TURN THIS OFF WHEN DONE ApplyOutfit - Toggles between NPC defaul outfit, a blank one or the custom created NPC MENU (with cloned NPC targeted) Bag/Unbag - As it says. Useful for clone transportation. Tie Up - If selected a clone be immedietly availible for SexLab Defeat functionality in a tied up state. Assign - Assigns areas for home, work or sleep Vendorize - Turns NPC into a vendor. Same system as spouses can use. May take a while or a save/reload for dialogue to show Edit Rename - As it says Copy equipment - Copy everything equipped to the NPC. If outfit mode is set to default or custom the items will be replaced so remember to turn that off Reclone - Creates a new copy of the same NPC Release - Removes a NPC from the mod. Home/work/sleep settings are deleted and the NPC set to sandbox in current location. NOTES Mods modifying or extending the spawn system may break cloning compatibility. Symptoms can be NPCs vanishing, changing race or CTDs. There is no alternative method to create an identical copy so this cannot be fixed, either stop using the mod in question or this one. The outfit setting, default or custom, is not applied to clones active as followers to prevent items you've given them being unequipped If you use the outfit option make sure all the registered NPCs can actually wear it to avoid problems The custom, or any, dialogue may not work for recently cloned non-humanoids. Save-reload will fix it. If the work, sleep and home areas are in different cells the NPCs will not walk between them but be teleported once out of sight instead. This is due limitations in the package system. Cloning a NPCs will copy their name, combat style, spells and traits making them fight pretty much as good/bad as the original Clones are levelled to the player The dialogue options are the default for that voicetype. Custom lines added by quests, aliases or other methods will not be copied. Clones managed by SexLab Defeat will have most of their custom functionality disabled for the duration SkyUILib is required to show the in game menus (previous description incorrectly listed UIExtensions) SexLab Defeat is required for the knockout-on-cloning and tie-up options. Remember to download all its requirements and delete the dummy "defeatconfig.pex" in this mod. Submitter LazyGirl Submitted 05/21/2018 Category Adult Mods Requires skse64 skyui UIExtensions Regular Edition Compatible View File  
  9. View File This mod is up for adoption. 13.14 (Definitely) requires save cleaning or new save if updating. Too many changes to the mod won't upgrade right on their own, either start a new save or follow the save clean tutorial down below. If you have 14 RC1, its older than 13.14 and should be updated 13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work. Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly. If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list. Description/summary: Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave. This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality 13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on. Overview of changes since Chase's last 1.04 release: Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not. Frequently Asked Questions: What happens if I don't have any optional mods? No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery. Can you explain the Vulnerability system? The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such: 0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance) The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting. last updated: 4/2016 What is Morality? Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it. There are options in my menu for mods that I do not have that are turned on but greyed out, is that bad? If they are greyed out they are inactive, even if they are marked as turned on. There are options in my menu for mods that are greyed out, what mod am I missing? Not all greyd out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet. Why is there a training plug in this mod? Chase put that there, I don't know what he planned for it but I don't want the headache of trying to remove it finding out it causes issues. Since I can't control orgasm through sexlab I don't really have a use for it right now. Why should I use this instead of Cursed loot? Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC. Do I need the original mod (Deviously enslaved)? No, DEC is standalone, and does not require the original Deviously enslaved at all. Is this mod lighter than the original Deviously Enslaved? Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses: Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number Increase the cooldown between attacks Turning off Slavetats detection Turning off Alternate Chest slot detection Leaving arousal detection on faction instead of function Limiting how many items you wear and carry with you in your inventory Turn off follower finds items in chest feature, heavier than it looks Reduce the number of mods DEC looks for, but that's silly What do I need to do when updating from a previous version? Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool works pretty well with Deviously enslaved to clean old versions off of a save. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset. How do I save clean? Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you don't have crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * Do the same for Script instances * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes For save tool: * Make a hard save when DEC is uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes Or: * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed. If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past. I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over What is "Armbinder conversation" and why does it never seem to activate? Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing. Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named? Lazy. DEC doesn't work, what's wrong? Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui) Common reasons DEC is working but you aren't being approached: NPCs don't have high enough arousal, lower the threshold or find some way to warm them up NPCs have too high of morality, lower the threshold in the options or change the character morality through console NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave. You have a quest active that DEC uses to check if the player is busy, finish the quest Those weren't the issue! AND/OR you cannot see debug info in the console Describe what is wrong and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Mods that DEC connects with (slavery): SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum. Incompatible mods: Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod. * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden 2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, and I don't know how else to get it. So far, I don't know of a more accurate way to fix it from my side, ask the dev from that side if there's anything that could fix it. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings TODO: Find a good image to use for mod icon TODO: Find someone who wants to write dialogue TODO: Figure out minimum requirements for mod versions TODO: Find out why every time I edit this page paragraphs get extra new lines Permissions: DEC is now licensed as GPL 3.0. Thanks to: Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47 Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/ Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size Submitter Verstort Submitted 10/22/2015 Category Dialog Sex Requires SKYUI(for MCM), Sexlab, Sexlab Aroused, Zaz animation framework, Devious Devices (assets,integration,expansion), UIExtensions Special Edition Compatible No View File  
  10. View File Fallout 4 : Slavery System v0.9b (alpha) Download - Thread - Blog Disclaimer: This mod is supposed to add what the Fallout universe always had - slavery. I do not condone slavery in the real world in any way. Human trafficking is one of the most evil and disturbing things out there. Never forget - this is a game - not the real world. I have implemented simple checks to prevent the enslavement of children. Modifying this mod in any way without my explicit (!) permission is strictly prohibited. Redistribution of this mod or making any patches for this mod without permission is strictly prohibited. If you want to make a patch for this mod, PM me first. That will not ever change for any reason. Also, this mod is in Alpha. It may try to kill you. I. Introduction II. Requirements & Installation III. Content IV. Troubleshooting V. Incompatibilities VI. Credits I. Introduction The Commonwealth is a brutal and relentless place without mercy for the weak. Many have died to the dangers of the wasteland - many have not been so lucky. This mod implements ever expanding slavery functionality to Fallout 4. It is designed as framework, so that other modders can use the functionality to create content for it. I'm using DeviousDevices by Kimy and TortureDevices by Vader666 to add some spice. Keep in mind that I have a very dynamic workload in real-life and thus updates may be released every day or not for months. II. Requirements & Installation You require a copy of Fallout 4 as well as all DLCs and have Fallout 4 Script Extender installed. Fallout 4 Base Game + All DLCs Fallout 4 Script Extender (F4SE) Devious Devices 2.0+ BETA TortureDevices 1.8+ Make sure that F4SS is after the requirements in the load order. Using a clean save is advised whenever you update to a newer version of the mod. At this time in development I am not paying attention to backwards compatibility. Once you have installed the mod, you're ready to get started in your new life as slaver. When first starting the game with F4:SS enabled, you'll see notifications telling you that the mod has been installed. To get going you need to build a slaver's safe in one of your settlements. When you build your first slaver's safe, all necessary perks will be added to your character. You can then start enslaving people. III. Content F4:SS offers a great number of features to the Commonwealth Slaver. If you have any questions concerning specific mechanics, please just ask in the thread below and either myself or a more experienced user will answer. All the mechanics would warrant a Wiki, but I really cannot be bothered, so here's an overview. Enslave! Using F4:SS you can enslave your foes (and friends) instead of killing them! The mod supports an infinite number of slaves - you can capture everyone and anyone. There are a couple methods of enslaving people... Stun them: a new round for your trusty Syringer Rifle is available for crafting at any Chemistry Station: the tazer round. It will send anyone it hits (including the player!) into a 15 second stun, during which time you can enslave them. Beat them: your human enemies value their life, so there is a good chance that they'll surrender to you when reaching 20% health. But beware: the more feared you are throughout the Commonwealth, the less likely people will surrender to you. Some will prefer death over life under a cruel master. Intimidate them: so, you're a talkative person, hmm? No worries, with Intimidation Level 3 you can capture people without spilling blood! This ties into the vanilla hold-up mechanic. Control! So you just enslaved everyone in sight? Good. Now you can worry about keeping them and getting some enjoyment out of them. Command them: issue orders to your slaves, have them follow or stay. Select them for processing or change their clothes. Clothes? ... who am I kidding, they won't have clothes, will they? (But if you wanted to, you could give them clothes!) Restrain them: this mod is fully integrated with Devious Devices and devices will suppress your slaves wish for freedom. But be wary, if left to themselves, they will surely free themselves of their restraints! Punish them: Sometimes your slaves will misbehave and then you have to show them who's boss! Make sure that misbehaving slaves get what they deserve, or else they may incite others to follow their lead. Things can spiral out of control if you don't manage your slaves. Profit! Slaves are a lucrative business, both in monetary aspects as well as providing endless fun. (Unless you're actually a nice person and don't enslave people, then you might not be so amused.) Train them: good slaves need training. Break them in, show them the ropes and watch their value rise. Sell them: build auction posts in your settlements and sell your slaves for a nice profit! Enjoy them: feed them to your arena animals or do whatever you want to with them. They are your slaves, afterall. F4:SS is always expanding. I'm planning on adding tons of features, detailed slave AI, lots of training programs and more. Keep in mind that F4:SS is a project in development, bugs can and will appear and ruin your immersion. The entire system is running fairly smooth on my machine and I spent plenty of time testing it - but your mileage may vary! Also, starting with Version 1.0, the mod is going to be .esm'ified and can serve as framework for your own creations. I had that in mind from the very beginning and the entire engine is built around having simple hooks for other mods. Check the documentation in the next post if you are interested in how to make mods using F4:SS. If you're interested in adding some slave traders to your mod, don't hesitate to pitch me a PM - I'll try to make sure you get what you need to make the Commonwealth evil again. IV. Troubleshooting There are a couple thousand lines of code in this mod - things can and inevitably will go wrong. In most cases it's an unlucky coincidence, but you should tell me about it anyway. Most things will be easy to fix - but if the problem seems serious, or your game informs you that a critical error has occured, here's what you need to do Reload a save from before the issue occured. Open the console and type 'set F4SSglobalDebug to 5' and confirm. Try to reproduce the error and when it occurs again... Make a detailed post in this thread, attach your Papyrus log file as well as your load order. ​F4SS has a lot of working parts and all of them have extensive debugging capabilities. You should only enable debugging mod when you're actively hunting for a specific glitch, because debugging mode will seriously spam your Papyrus log. You really don't want that unless it's for the greater good. It is generally advised to use a clean save for each new version until the mod is declared stable. Check the thread for each versions changelog to see if a clean save is recommended or required. V. Incompatibilities Due to the fact that F4:SS is a very complicated mod that changes some of the vanilla game-mechanics, as well as adds some new mechanics, there are some mod incompatibilities present. Once the mod is pretty much finished, I'll spend some time getting rid of as many incompatibilities as possible, until then you'll have to manage your mods carefully. The mods that are currently incompatible with F4:SS are: Abduction Just Business Non-lethal or lethal resolution I'm going to keep adding to this list as things come up. VI. Credits Bethesda for Fallout 4 RuthlessPeasant for the logo LoversLab for what it is If you enjoy the mod - leave a like or follow the file to give me some extra motivation! Submitter ag12 Submitted 05/05/2016 Category WIP / Beta Requires TortureDevices 1.8+, Devious Devices 2.0+  
  11. View File FOR THE OLD GODS : A FORSWORN STORY I : The First point It's a quest mod, very progressive. You will get spells only if you learn them. Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had green warnings for the most disturbing quests. Don't drink it if it's not your cup of tea. Cottage dialogue topic disabled, so Ravena quest cannot be triggered whithout console. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Current release : AFS 2.2 test 1 (I'm refreshing my old mods, AFS is the oldest and is very huge, lot of work planned). Dependencies SexLab Fuz Ro D'Ho. AFS is no voiced. Recommanded mods : More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation. Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Shamans, and the mod is just great ! The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/ Conflicts : - Sacrificial Spriggan. Not a real conflict, just not lore friendly. - Forsworns have merchants (Merchants are still hostile towards the player) - Devious Cidhna, if you kill Madanach ! Collaborations : - AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude. - Ashal for Sex ability script - MyBrainHurts for Aliaises tricks - Xluxlu for music. - Vaukalak for Koldun ideas - Lynx2k10 for Dryad and Koldun outfit and alpha testing. - Alploochra for game design - Nanachi50 for meshes armors patches. - All the people who give ideas and tested the mod. - All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons... How to use ? - Loose version : Simple. Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders. How to delete ? Save when you're not in a mod quest or in a mod space, and delate all the files. Tricks II : Short Description How to start the mod ? Talk to an Inn keeper, or save Madanach from Cidhna mine. You'll be directed to Zenoby Iniatus, an east empire company executive, at Riverwood Inn. She's hiring mercenaries. The mod is focused on shamanism/primal magic. The mod is designed for female characters, for two reasons ; in the game, ALL forsworns shamans are women, and in lot of tribes, pretress were also women. Since AFS1.7, Men can be played (Briarheart path) Shamanism, druidism and primal magic are unwritted knowledge. So, your character has to learn it by talking with people who actually keep a practice of this magic : Forsworns. Why ? The vanilla faction closest to tribals or celtic/germanic tribes. They are underexploited. They seems the faction the most closer to nature... so the most able to be set lore friendly for shamanism, bestiality and sex spells. And I like forsworns ! Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. III : The mod : Part 1 : Meeting a forsworn, and be accepted by them. - Hired by the East Empire Company, you will have the occasion to save the life of a cute Forsworn, Katalia (let her be killed abort the mod). - You will be tested by an another forsworn (Gleba). He will give you two tasks. After, you will blindfolded (just a moveto script for now) and presented to a forsworn leader. Part 2 : Meeting the tribes. In a new Small world, connected to some redoubts and outposts by 3 menhirs, you will meet some shamans. After a dialogue scene, you will join a tribe. And all forsworns will be going friend with you. Two tribes (Marses and Sicambres), localized in my small world. In AFS1.47, you will choose Kalydi fate : you can let her sacrificed, or you can save her life by arguing to Badycia. Disturbing quest. Part 3 : a new shaman. New Shaman 1 (Knowledge and Wisdom trials). New Shaman 1 Vulkos (Wits trial : the No Heart Woman Quest (DragonBridge Overlook)). Here, the core quest line is differenciated between Men and Women Women will follow the Shaman Path. Men the Briarheart path (now mostof shaman tagged quests are available for Briarheart) Part 2 and 3 : shaman initiation, and act as a shaman New shaman 2 (animal sex). Shamanic ceremony. You will get the shaman faction, which unlock some powers and some quests. Get your first shamanic spells. When you will ready, talk to Badycia to begin the Old ways trial. Part 4 ; following the old ways. The trial ; a short nordic temple with a interesting trick... Three ways available : Primal Shaman (like call of the will mod planned : good behavior, friend with spriggans, tree protector, lot of bestiality... Ethrane will be initiated with you), Koldun (Why ? I love Tzimisces ! For resume, slavic stuff mixed with great ancients ones : cannibalism, human sacrifice, linked to nature but very less than Primal Shaman. Katalia is your friend) and Hagraven (I really need to explain ? Moira will be your partner) At the end of the Ways Trial quest, you will choose one of the three ways, and be initiated. Each way have her own Den/coven. So, there are a Koldun den, a Primal den, and a Hagraven Den. You will receive some spells according to your way. Kolduns and Primal factions. Friends with Wolves, Bears, sabrecat, spiders, giants, trolls. Koldun are friends with werewolves and neutral with spriggans. Primal are neutral with werewolves and friends with spriggans. Hagraven characters have the vanilla hagraven faction. Men follow the Briarheart way. AFS2BriarArmin : Armin will test your qualities as warrior and leader. AFS2briarDrana : Drana have some tasks for you. AFS4Briar : the awakening ceremony. Briarhearths from tribes (You, Armin) will receive ability (one handed, sneak and light armor) and some spells (specially the unstopable one : more you kill, more your regen your life... only if you wear the briarheart armor). Men amd woman can choose to not follow the shamanic path, and follow the werewolf way (available in AFS1.7). AFS2Werewolfs : tests of Drana. AFS4Werewolf : Something Dramatic happened... the Red Riding Hood need to be consoled. AFS5werewolf : choose between having RRH as follower, or lot of females as an harem... 9 females forsworn NPC available. AFS6werewolfdialogues : quest for managing RRH rep quest and harem females dialogues. Men and Women path joins at the beginning of AFS4LoreGrove. At this quest, Initiated NPC receive their gifts (Katalia, Ethrane, Moira). Part 5 : For the Old Gods. Grove Defense (get rid of the East Empire company Mercenaries). Staff and Trees : Frisson and Arlwyn will need time... Retrieve the staff of Ecaterina, and made rituals for healing wounded sacred trees. Ethrane love affairs. Help Ethrane to seduce Katalia. Protector of Life : Investigating (find clues about the strategy of East Empire Compqny executives). Imperial Negociation (if Madanach and Tullius are alive) OR Free Madanach (if Madanach is not free) OR Truce with Falmers (Need TID : http://www.loverslab.com/files/file/2152-things-in-the-dark/). Protector of Life : Zenoby must die ! (find clues about the strategy of East Empire Compqny executives). Calling the old gods : Final quest : Shub Niggurath and Kyne invocation. I hope to made a 8 NPC party scene. Done, need some fixes. The Tribes. Marses are like every other forsworns, except they eat the flesh of their ennemies (like thenns). - Marses have red facials tattoos. - Main characters : Badycia (shaman, old woman), Katalia (future shaman, daughter of Badycia), Frisson (Koldun, she's not live in the village). Vulkos, a Briarheart (former leader). - Related characters : Henrieta, a girl. The Red Riding Hood, Katalia cousin. Braith, a Marses man changed into a WereWolf. Styr, a cannibal forsworn from the DeepWood Redoubt. Gleba, a outpost guard. Brenus, a hunter who annoying women. Sicambres are more close to nature than other Forsworns. They also practice human sacrifices, but not ritual cannibalism. Instead, they like to drink potions made with blood, herbs, and Spriggan sap. But they don't kill spriggans : they like them. Sicambres dont care to having sex in front of other people, and sometimes they have sex with animals. In fact, they believe Sex is important for Primal Magic (they call this Carnal rituals, or making the Link). - Sicambres have green facials tattoos, and don't wear helmets. Sicambres womens are topless. - Main characters : Armin (Chief), Thusnelda (shaman), Ethrane (Katalia lover, future shaman), Arlwyn (Primal shaman, she's not live in the village). Samarie, a Primal Shaman who prefer living in the woods. - Related characters : Knyva, Thusnelda husband. Nagase, the executor. Laure, Armin niece. Genserie, a watcher. Forsworns Tribes have also some characters, and will have some quests. - Chiefs : Sigorn (Briarheart, chief of Broken Tower redoubt). Rathi, leader of HagRock redoubt, and an incredible asshole. - Shamans : Kartimandua and Constance, shamans of Lost valley redoubt. Phage, merciless shaman of Karthspire redoubt. Jainy Quinctilus, Shaman of Druadach Redoubt, and former guild mage member. - Hagravens : Drana, an Hagraven, teacher of Phage. Melka, Hagraven. Moira, future hagraven. Ravena, a strange witch, who lives in a caban in the forgotten valley. Ascula, a mad witch, specialized in briarhearts. - Forsworns : A Shocked Forsorn, who lives in Brucas Leap Redoubt. Yngride, an angry woman, expert with a bow (Red Eagle Redoubt). - Koldun : Arachne, the spiders queen. Shamans, Kolduns, Hagravens and Primal Shamans in the Forsworn society. - Shamans are not just spell casters. They are also chief advisors, prietress, judges, and teachers. They have lot of authority on other forsworns. - They wear special armor and jewels (I plan piercings) to mark their status. Except Katalia... - Hagraven are witches, priestress of Hircine. Most shamans choose to become Hagraven. - Kolduns are witches specialized in life manipulation and curses. Most of them are Marses. - Primal shamans have a strong link with animals and plants. Most of them are Sicambres. Others characters - East Empire company : Zenoby Iniatus, Anexa Quintus, Lucius Trenquilus, Orthus Endario, Octavia Rema, Ariovist, Shae, Lurka Gro Balog. - Jean Neige, former Yngride Lover. - Whores : Lill, Asta, and Vere. - Wildlings : Romula Sena and her pack of wolves. - Vane, a poor girl. - Homble couple, Alfinia familly members and friends. - Muiri Lamie, a nice farmer of Old Hroldan. - Nera Fausta : reporter, friend of Jayni. Side Quests Tagged as "Forsworn"; "Shaman", "Koldun", "Primal", "Hagraven", "werewolf", or "Briarhearth". There are long, short, no sex and sex quests. "Lesson" quests are for obtaining spells. Theses quests are independent of the core quests line, but have getinfaction conditions. Forsworns tagged quests : - Skirmish for dummies (Lost valley redoubt). Armin want to see if you are not an useless stomach. Let's kill some Nords ! - Yngride revenge (red Eagle Redoubt). One night, Yngride slept with Jean Neige, a Breton, and a Markarth soldier, but he betrayed her. She wants revenge. - Cruel Raiders (Deep Wood redoubt). Styr and Orell wants blood. Let's kill some Nords ! - A small brothel (Reach Farm). The recompense for finishing Raiders quest. - Katalia Lesson (Forgotten valley). Katalia is very shy and scholar. But she will teach you three spells : Spriggan spray I, teleport to sacred forest, teleport to Marses outpost. - Controlling Old Hroldan (Karspire redoubt/Old hroldan Inn). Warning ! Evil Quest ! Make Eydis more cooperative... but be carrefull, Phage don't accept fails. - Princess of Wolves (Sicambres outpost). Meet Romula Sena, a imperial young woman, who was adopted by a small Pack of wolves, and take her dutie as a wolf female very seriously. Convince her to join Sicambres tribe. Genserie will help. Available in AFS1.47 release. - A Wife for Brenus (Forgotten valley). Stop the annoying Brenus forcegreet by helping him to find a new wife ! But theses women don't want to be disapointed ! Available in AFS1.49 release. - A Dance with Werewolves (Forgotten valley). Armin wants to confirm his tribe alliance with a pack of Werewolves. But there is a big change... Submitter Delzaron Submitted 02/18/2015 Category Quests Requires SexLab, More Nasty critters, Fuz Ro D'Ho. Special Edition Compatible
  12. View File DEADLY PLEASURES : a Komotor and Delzaron joint project. Co Authors : Komotor (animations, synopsis) Dependencies : Skyrim Sexlab FNIS Komotor animations of course ! What do you need to know : This mod is for females characters. This mod is a complex project. Special animations are planned. We both plan to make prerelease on Patreon, like lot of people do for Sims mods. For more details : https://www.patreon.com/Delzaron. And Komotor's patreon : https://www.patreon.com/komotor How to start the mod : talk to an In keeper, and follow the story. The Mod content : Follow the track, and meet Jezera, a dark seducer, and her pets.... don't worry, you'll be one of them. You'll done exhibitions and missions for her... voluntary or not. This mod is designed to use the excellent Komotor's animations... so expect things you'll never saw Core Quests : They are the story quests. aDP0_starter : the starter quest aDP1_begin : the prologue aDP1_fourdays : your firsts days as a pet... aDP2_begin : a new run aDP_2Quai : meet Anna Venicci, Jezera's business partner, and her sins... Side Quests : each side quest unlock a new animation, and explore the past of NPCs. You need the Komotor patreon pack for playing these animations. aDP_SideQuest_Giant : a story about Miquote's past, and her giant friend. aDP_SideQuest_Dwemer : a story about Lamiae's past, and some researches on dwemer artifacts. (on project) Radiant Quests : aDP_Rep_Analpendelum aDP_Rep_Komachine3kw aDP_Rep_komachinetable aDP_Rep_komEnduro aDP_Rep_KomBrutalDildo aDP_Rep_KomGiant aDP_ActorEvent_Party1 : for animating Anna's manor. aDP_ActorEvent_Dungeon1 : girls will ask for training on the brutal dildo. Some of the mod's NPCs : Jezera : the Mistress. A young, beautiful and dominative Dark seducer. Lamiae : a falmer teenager from Ibn. Miquote : a chocolate young elf. Quai : Jezera's slave. Seems depressed. Chuul : Jezera's older sister. She totally submissive. Anna Venicci : Jezera's business partner, and sinfull noble. Molag Bal : I really need to present him ? Musics and other ressources : Medieval from Aticca Blue. Masked Bal form Eyes wide Shut (Jocelyn Pook) Venitian Masks from CPU Molag Bal outfit form Vigilant mod. Permissions : You're allowed to use this mod code as you want. Animations and AnimObjects are from Komotor. Submitter Delzaron Submitted 02/04/2018 Category Quests Requires Sexlab, Komotor animations, Dawnguard Special Edition Compatible View File  
  13. View File This mod changes Egret Tours Marina settlement into a raiders theme slaver camp, brothel, strip club with lots of cages to keep and sell slaves. This mod uses all vanilla & DLC assets, I did all the navmeshed by hand and cleaned it with F4edit. Version 2.0 is just the raider camp, Version 2.0a comes with 10 slave girls that are vanilla settlers you can use Looksmenu to change there appearance anyway you please. They slave girls cannot be kill ---YOU MUST MOVE THEM TO A SETTLEMENT BEFORE THEY WILL DO ANYTHING!--- I left the place mostly unfurnished so let your twisted imagination go wild and enjoy. Submitter rennex Submitted 09/08/2018 Category Other Requires Fallout 4 GOTY Looksmenu for 2.0a View File  
  14. zaira

    Maria Eden

    View File Maria Eden - a forced prostitution and slavery mod Disclaimer: This mod often gets fuzzy because it allows to bind every NPC into complex quests - even those who are part of other running quests. If you keep this in mind and avoid NPCs with running quests everything becomes more stable. For me it is easier to add some cheat and escape options than to figure out in which quests and scenes a NPC is bound. Especially since Papyrus functions like NPC::GetCurrentScene() doesn't work reliable. Don't play ME if you want to follow any vanilla quest - my intention with ME is just having a kind of unique BDSM experience. Have some funny moments with ME but disable ME if you really want to play Skyrim... Interoperability with other Mods is not the main focus of ME. I want you to be part of a freak show full of submission and humiliation - like a movie where you can be one of the actors. Instead of spending much time in fixing interoperability issues I prefer spending time in new scenes. Update: The current version is NOT tested with ZAP 8 or later! Update your Sexlab first (1.62 is needed!) Don't forget FNIS after installation or update! === Locations : Information about ME plugins === Features : Voice === Features : Player Slavery (consensual) === Features : Player Prostitution === Features : NPC Prostitution === Features : Game mechanics === Features : Bob the Builder === Installation === First Steps === Troubleshooting === Thanks to === Last words Submitter zaira Submitted 02/06/2016 Category Quests Requires Sexlab, Zaz Animation Pack, Fuz Ro D-oh, Jaxonz Positioner, UIExtensions, Devious Devices Assets Special Edition Compatible
  15. Paradise Halls - Home Sweet Home View File This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex. Upgrading Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade. You can upgrade during a playthrough in progress. When upgrading to 1.04 or higher from a previous version in a game in progress, you may notice some stuttering or script lag during play as the internal data structures are rebuilt. To force a complete data rebuild and get it over with: open the MCM menu and view the list of house and camp slaves. Always run FNIS after installing a new version! How to play with Home Sweet Home Setting up a house or camp to keep slaves in: You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves. The different kinds of tokens are for: A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves You can have up to 10 permanent slave camps / house cells total. To use a token (make sure you have only one, for some reason they do not work when in a stack): Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp. To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu) - Regular sandboxing takes place around the House marker - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave. - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space) House Slaves: Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to: Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home. You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one. Adding furniture to your house When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home. If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them. Slaves will also make use of the torture devices and statues from I'll Take The Display Model Managing large amounts of slaves: the taskmaster If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can: Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential. Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests. Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone. This feature is still new and there are some issues to keep in mind: Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up. Placing and Using HDT Chains When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this. To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains. Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following: When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them. Holding Cells for Town Houses: You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following; A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token. Using Markers: You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing). To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue To tell her where to go, use "Go where I tell you". Tips: House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage Securing your camps: Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens. Quests: There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo. The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps. If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod. Locations: There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline. Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days. Auctions: After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction. Training: Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command). A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill. Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress. MCM Options: An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without. Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you. Requirements: ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions) Optional / recommended: FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations This mod will work with all optional mods listed above, but some of those mods will not work together! -TUFP + ZEP is OK -ZAP 7 + TUFP + ZEP is OK (most common combination) -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack) -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some) -ZAP8(+) + ZEP is NOT WORKING -ZAP 8 (+) + ZEP + TUFP is NOT WORKING If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH. Always run FNIS after installing a new version! New Installations: Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins. If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods. Upgrading from previous versions: Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files. Optional Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all. Known issues: During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process. Incompatibilities: During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves License: CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits. Submitter Musje Submitted 04/22/2016 Category Other Requires ZAZ Animation Pack + Assets, Paradise Halls vanilla 0.7.3 + patch or PAHE 0.1g, Hearthfires, Fuz Ro D'oh Special Edition Compatible  
  16. View File Tired of always being the slave yourself in most of the adult slavery mods? Well no more, this mod finally allows YOU to be the master of your own Slavers Keep, enslaving and punishing who you want. Wandering around just before Riverwood you will meet Setr, a lovely fellow who shares your dream of enslaving the NPCs around and doing naughty things with them. Unfortunately, Setr is not really a big fighter, and when you find him he is already dead. Fortunately for you though, he has left the key to the Slavers Keep he built, as well as a journal with hints on what to do there (seriously, just read it, it's not long and I don't want any PMs from people who haven't read the journal and don't know how to become the keeps master). Reading the journal will put the Keep on your map, and Setr will also have the key in his inventory. In the Keep you will find two guards, one initial slave, some gear from the ZAZ mod and two spell books. One of the spells is called "Enslave" and allows you to add further slaves to the keep just by firing at them, teleporting them to the Keep (does not cause aggro by the people around). It will not work on essential characters (those that you can't kill for story reasons) and children (obviously), but everyone else is fair game. Which also means you can break optional quests if you're not careful. Maximum number of slaves is 10, but you can release slaves you no longer want (they will be removed from the game, not resume their previous live). The other spell teleports all slaves outside of the Keep back into the Keep, for convenience/bugfix reasons. Once you have your slaves, you can give them all sorts of commands to make them follow you, stand still, use any of the devices around, hold a pose or have sex with you or the guards. I don't recommend using the "I'm gonna rape you" command when playing in VR, because sex with the player doesn't really work there. You just float above the NPC while it does the animation without your character showing. I have added the guards for that purpose. You can make the slaves wear bondage gear by ordering them to "Show me what you're carrying" and then putting it into their inventory. Requirements: - SexLab Light SE 0.1.1 or newer - ZAZ Animation Packs for SE 1.0.0 or newer - You will also need "ZAP 8" or "ZAP 8+" assets linked in the ZAZ Animation Packs for SE thread Installation: Use Package manager of your choice or unzip into Skyrim SE directory. Bugs/Issues/Further development: - Aggressive NPCs (e.g. Bandits) sometimes might still attack you or other slaves after being enslaved. - NPCs keep their dialog topics additionally to the mods new command topics, I don't know how to remove those. - Sometimes a command doesn't register and the slave just stands around or keeps doing what it did before. To fix this, just talk to the slave and give them new commands. - The code is based on a similar unreleased mod for Oldrim called "Slave farm", and there are still textual references to the farm in the code I haven't cleaned up yet. For example when you capture a slave it says "A new slave has been sent to the slave farm". No functional problem, only wording doesn't fit. - All dialog options assume a male player, so everyone calls you "master". I was too lazy to add alternative "mistress" lines, but I might do so in the future. - I will probably extend the Keep in the future, adding more rooms with more of the devices in the ZAZ packs to be used. If this mod has had no changes for at least six months, you can consider it abandoned and anyone who feels like it may pick it up, modify and re-release it to their hearts content. Submitter MeanGreenBean83 Submitted 08/25/2018 Category Adult Mods Requires SexLab Light SE, ZAZ Animation Packs for SE Regular Edition Compatible No View File  
  17. Lich Evilynn VR (and SSE) View File Lich Evilynn Includes rape and torture! You have been warned! Supplemental Warnings: Story Based - Expect long scenes and lots of dialog and reading. This is very early alpha. Only the intro quest and part of the victim story exist. [READ ME FIRST] Please read this entire block before downloading. This mod is in early alpha, and I want feedback and suggestions! For some unknown reason, the first sex scene locks up unless logging is turned on. You can turn it on by using the "LichEvilynn Config" power. The first time it just gives story settings, the second time you can turn on logging in the debug options. This is a story. There are (or will be) a lot of scenes, dialog, and narration. You will be railroaded at times (sometimes literally losing control of your character), but your actions, words, and choices have a deep impact on the story. If you take the good path, I want you to feel trapped, helpless and powerless... You must endure until you find a way to escape... Will you remain a victim forever, or will you destroy the evil that dominates you? If you take the evil path, I want you live in a world of predators and victims. If you make the wrong mistake, you will become the next victim yourself. Can you survive in a world where your wits are the only weapon that matters? The default story is heavily focused on lesbian sex. There is a setting to "gender swap" a few characters into male. This adds some heterosexual sex. You can also play as male or female and the story will adjust. There are times when the screen goes black and stays that way until the narrator finishes speaking. You will not be able to follow the full story without sound. In order to trigger the opening scene... VR players: The first scene is buggy for VR right now. The NPC stands against/inside the player. It's a short scene, just listen to what he says and it will automatically continue afterwards. [VR] This mod will work in SSE, but is designed for VR. That means that I have tried to maximize immersion and minimize things like pop-up windows that break immersion... [Voice Acting] In it's current state the mod is fully voiced... by 5 different PAID voice actors. I'm taking a break to play with Unity, and when i return I plan on setting up a patreon account and asking for donations to cover my costs. I will not gate content, and am not trying to make a profit, but I've already spent several hundred dollars on voice acting... I can't continue this way. Each scene runs between $10 and $80 for voice acting. If you're interested in volunteering, please let me know! [HOW COULD YOU CREATE SUCH A HORRIBLE MOD?] Personal, feel free to ignore.... [INSTALLATION] When installing a WIP mod like this, it's best to either: Use a throwaway save game. Make a backup save, install the mod, try the content, remove the mod and revert to the backup save. Once you have your backup: Install the requirements. (FNIS, FlowerGirls, and FlowerGirls BDSM) Download the mod, and install it as normal with your favorite mod manager. If it's your first install, download the LichEvilynnVR.bsa file (this will probably never need updating - it's just ZAZ textures in a bsa.) Place LichEvilynnVR.bsa in your Skyrim data folder. Run FNIS [FAQ] Q: What about my follower? A: Standard followers are handeled, but special followers are currently ignored. I suggest leaving them at home when you start the quest-line. Q: After the first scene, nothing happened. Why? A: After the opening, Evilynn will leave you for a bit. She will be back in a few days (content ends when she gives you a name). Q: I think I found a bug! What do I do? A: That sounds likely. Post it in the support thread. I'll try to help. [REQUIREMENTS] FNIS Flower Girls SE and VR 2.0.1 Flower Girls BDSM Base 1.4.0 (and any requirements of the above mods) [CREDITS] @Sarge Misfit - for his all of his help re-rewriting my original sub-par dialog. @t.ara - for his work improving ZaZ. @-alpha- - for an awesome magic strapon texture. @supremebeholder - for cane marks @Mitos - for sharing some awesome animations @Funnybizness - for sharing awesome animations @Ekirts Ykcul - for awesome skin textures I don't know if they ever stop by, but we all owe a large round of thanks to: @ZaZ and @xaz - for their work on the original ZaZ Animation Pack Submitter Evilynn Submitted 06/07/2018 Category Adult Mods Requires FNIS, Flower Girls SE and VR 2.0.1, Flower Girls BDSM Base 1.4.0 Regular Edition Compatible Yes
  18. PAH - And you get a slave! View File We all like slaves, right? They are useful around the house, and some of the more annoying denizens of Skyrim deserve attention of the whip. But after a while you might want to get rid of them, after all they are expensive to feed and they always try to run away at the worst possible moment. Wouldn't it be great if you could sell your surplus stock to other NPCs for them to abuse? With this mod you can. Offer your slaves from Paradise Halls to shopkeepers, citizens, farmers, mines or inns, or set up shop yourself with a Home Sweet Home camp and some slaves and perhaps entice passers-by to buy a slave from you. What the slave will end up doing depends on the buyer and on what kind of training the slave has received. A shopkeeper or farmer will want a helping hand around their business, a travelling merchant might want to add a slave to his stock, and an innkeeper might want a slave to pimp out to his best customers. Others might simply want a footservant to kick around and keep their beds warm! This update adds a lot of new stuff, please read the following information: Skill and perks Acceptance of slavery in towns Slave ownership Jobs: Prostitution Events MCM Menu Skill and perks Whenever you sell a slave to someone, you will gain a little skill at slavery. With enough skill and experience you will qualify for various perks (see below) that unlock new options. You can check the requirements for each perk and your progress in the MCM menu by hovering the mouse over a perk. Not all perks are active yet! Acceptance of slavery in towns The more slaves you sell in a town, the more people there will accept slavery. This also affects what happens with the slaves there, where they will be able to work, and so on. You can check the level of slavery in each town in the MCM menu. The guards will also inform you how common slavery is in their town. Slave ownership and trade You can sell HSH or PAH slaves, but not all people will buy slaves. Guards and priests generally aren't interested. Shopkeepers and farmers will want an obendient slave (high submission) who can help out on the job. Some people want a slave with specific traits, as a personal servant or lover. Innkeepers will take slaves useful for serving drinks, or for prostitution. You can infer the seller's intent for the slave from their dialogue. You can ask slave owners if they are happy with their slaves. Once they have owned them for a week (and if you have the Trader perk), they will offer you to buy back their slaves, but if they are happy with them you can expect to pay a premium! Once slavery is fairly common in a town, people will start buying slaves from elsewhere. These slaves may come from HSH auctions or captured bandits, but if the civil war is over, you might spot some ex jarl walking around in chains. These former rulers may sometimes also be found in the Restless Hunter on the auction block. Jobs: Prostitution Slaves may be sold or set to work as prostitutes, depending on which perks you have earned. Slaves need to have sufficient Submission, respect and sex training. Selling a slave as prostitute to an innkeeper won't earn you any money beyond the sale price, but... you can still pay to make use of the slave's services in the inn. Note that you can buy a prostitute's services for a friend or follower: pay for the prostitute, then tell your friend you got them a plaything. You can also have your (PAH) slave turn tricks once you gain the Handler perk: they will continue to follow you, but they will approach customers or be approached in places where prostitution is tolerated. Simply tell your slave "your body is going to make me some coin". If you have one more more "working" slaves with you, you can approach customers yourself and ask if they want to make use of their services. With the Pimp perk, you can leave your slaves unattended in inns, in the streets of cities where slavery is common, and have them turn tricks by themselves. Tell them to "stay here and turn tricks". You can also leave your slaves tied to a tree or in stocks, so passers by may avail themselves of their services. Tell them you will "tie them up and leave them helpless", then choose how to tie them up. Working slaves make money, you can ask them to hand over whatever they have made at any time. Note that prostitution is allowed in the following places: In the wild In inns In the streets of towns and cities where slavery is common If your slave doesn't show the appropriate dialogue for prostitution, check whether the location and your slave are eligible, and if you have the right perk. When you gain the Madame perk, you can turn your HSH home or player home into a brothel. Set the slaves to work there, and when you return next to your home, you'll see that some customers will be around as well. The slaves will serve them drinks and have sex with them. Events Events are not implemented yet. You may see a pit master or auction master wandering around town, but they won'd actually set up the events. It's safe to talk to them though. MCM Menu The MCM menu lets you keep track of slaves working for you, check the level of slavery in each city, your skills and perks, and set some options. The Difficulty setting governs how many slaves you must trade before a town will become more accepting of slavery. You can also change if slaves and owners prefer straight sex or will like both genders equally. The list of your slaves shows each slave, their location, current job and skill at that job. It is possible that slaves wander off sometimes, in this case the location may end up blank. The Teleport button will teleport all slaves in unknown locations to you. Keep in mind that some legtimate locations (especially in mods) also show up blank; your slaves may still be wehere you left them. Available Perks Trader: Lets you buy slaves from their owners. Requires 10 slavery Handler: You can have your (HSH) slave turn tricks under your supervision. Requires 20 slavery, and you must have sold at least 2 prostitutes to innkeepers Pimp: You can have your prostitute slaves work without your supervision. Requires 40 slavery, and your prostitutes must have served at least 15 customers Madame: Lets you turn your home or HSH slave house into a brothel. Requires 60 slavery, and you must have at least 5 prostitutes working for you. Mod status: Installing: Install using a mod manager. You will have the option to install patches for the two recommended mods (Home Sweet Home and Interactive BDSM). If you install one of these mods at a later point during your playthrough, you can safely re-install this mod and select the appropriate patches. Uninstalling: make sure you use the Uninstall option in the MSM menu before removing this mod! Requires: Paradise Halls Enhanced Repacked and its requirements (Sexlab, Zaz) PapyrusUtils (I think this is installed by SexLab already, at least my mod manager thinks so) Sexlab SKSE SkyUI (MCM) ZAP 8+ (older versions will work but are somewhat limited) Recommended: PAH - Home Sweet Home Interactive BDSM: will let passers-by interact with slaves who are locked in stocks or tied up. Not compatible with: Lively Inns and Taverns (LIAT): Enslaving and selling an NPC from LIAT will crash your game when you return to the slave's area. Submitter Musje Submitted 07/22/2017 Category Sexual Content Requires PapyrusUtils, Paradise Halls Enhanced Repacked Special Edition Compatible
  19. View File SlaveTats The tattoo toolkit for Skyrim Latest update (2018-08-01): Linked to Verner's Scrawls pack Features: SlaveTats lets you: Select tattoos for the player character Select tattoos for NPCs (works best if they have a name) Select the color of the tattoos Make the tattoos glow in the dark Choose between matte and glossy tattoos Apply magical tattoos (for example, the Dibellan Defender tattoo pack) Add and remove tattoo packs without messing around in the SlaveTats source code. No need to compile. If you're a mod author, you can lock tattoos onto characters, so that they can only be removed by a mod. If you change the number of overlays in nioverride.ini, SlaveTats will change how many tattoo slots it provides. For users: Getting started is easy. Make sure you have the requirements: JContainers, RaceMenu (or NetImmerse Override), SkyUI, and SKSE. Just download SlaveTats and uncompress it into the Skyrim data folder. I recommend using Mod Organizer or Nexus Mod Manager to simplify that process, but you can just open the file in 7-Zip if you prefer. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's Mod Configuration Menu On the Setup tab, select the character you want to tattoo Choose a tattoo section, then a specific tattoo. Pick color, glow and gloss if you like, or leave them with their defaults [*]Exit the SlaveTats menu. Your tattoos will appear in a moment. The included selection of tattoos is very limited, but never fear! SlaveTats supports tattoo packs, and there are a bunch of them on the download page. Pick the ones that interest you, and install them the same way you installed SlaveTats itself. Now, your selection of tattoos is much wider. The tattoo packs in the download section are: Some tattoo packs are hosted externally: Translations: Chinese translation is in the files ending with _CN. If you don't speak Chinese, you should not install those. 感谢silentdark的汉化。中文版的文件在下载页面中以_CN结尾。 For Artists: Making your own tattoo packs is easy. If you've made a tattoo pack and would like to have it hosted in the SlaveTats download section, just drop me a private message. For modders: SlaveTats now provides an API for modders to use. You can add, remove and search for tattoos through SlaveTats, which saves you the hassle of dealing with overlays on your own, and gets you things like tattoo packs and enchanted tattoos for free. This API is documented (and implemented) in SlaveTats.psc and you can feel free to PM murfk if you want to discuss it. For a lot of uses, the high-level API will be all you need. It's easy! Here's an example of how to use the low-level SlaveTats API, if you need more control: Submitter murfk Submitted 01/13/2014 Category Sexual Content Requires JContainers, RaceMenu (or NiOverride), SkyUI, SKSE Special Edition Compatible View File
  20. Simple Slavery Plus SE View File This mod is originally made by jfraser then Lozeak created Simple slavery Plus they deserve the credit this isn't my mod it is simply a conversion of the mod for Special edition Players About This File This Mod is made by jfraser New in 6.0 - Fixed some properties not being set correctly, corrected outfits so it's compatible with ZAZ 7.0 and ZAZ 8.0+. Fixed an error found by Morferous (THX!) Devious Framework stuff is not fixed or still in the state it was. Added SendmodEvents "PlayerRefEnslaved" "PUnEnslave" "PEnslaveCheck" this is allow non Zaz mods to use SS as a bridge to set and check zbfFactionSlave on player. See ZAZ and DD cross slavery support. (6.01 is minor bug fix for this support no mods use yet) If you use Devious Framework, use the Devious Framework version. Otherwise, use the WITHOUT version. Defeat Patch - If you use Defeat 5.3.5, this patch will help smooth the enslavement using the Devious Frameworkversion. If you don't have Devious Framework and Defeat, you don't need this patch (although it won't hurt anything if you have it). Updating If you are updating from a previous version...I'm sorry, but much of the functionality probably won't work if you try adding this to a previous save. I don't know how to fix that. A new game is absolutely necessary or it might not work. Current issues- Death alternative, you need to register the quest via the manual reg in DAs MCM. ___________________________________________ Description I was shoved onto the platform in front of the milling crowd, shoulders burning, chains clanking. I still struggled, knowing it to be futile, as they attached my wrists to manacles hanging from the ceiling, my ankles to iron rings sunk into the ground*. The crowd jeered and laughed. "She's a fiery one!" A rough-clothed man, hair like dirty straw, smiling as wide as a lecherous saber cat. The gag kept me from spitting at him; a glare was the best I could muster. Naturally, that only created more amusement. "I'm going to enjoy breaking this one!" And as I stood there, spreadeagled and exposed, I knew in the plummeting depths of my stomach that he was right. I would fight it to my limit, but I had a limit. I would break, sooner or later. No, I vowed in silence as the bidding began. I will not give them the satisfaction. I will not succumb to despair. I will escape. The words were a balm, but I knew in my soul they were void of meaning. The moment the gavel hit and the auctioneer said, "Sold!", my life was, for all intents and purposes, over. This is a slave auction mod. You will get sent to the auction via any of these: Angrim's Apprentice: Do what you're told or else... Content Consumer's Alternative Starts: Start your game ignobly. Death Alternative: You will go to the auction when defeated by most enemies (not sure about creatures). If you do not want to go to the auction after defeat by particular enemies (city guards, for instance), increase those enemies' chance of being chosen in Death Alternative to a number higher than Simple Slavery's (ex make Prison Overhaul's number greater than SS's). Or decrease the SS chance. Either should work. Defeat: Now that your captors are done using and abusing your body, time for them to make a quick profit! Devious Framework: Watch out for slavers with lassos! Will actually walk you to the slave market and hand you off! Deviously Cursed Loot: There was a flash of light and a deafening BANG. Next thing I knew, I was waking up naked in a cell. Deviously Enslaved: Get that collar off before someone realizes you are an escaped slave, or you can just cross the word "escaped" from that title. Failure Mode Effects Analysis in Skyrim (FMEA): People lock doors for a reason, you know. And don't even THINK that they would leave a treasure chest just sitting around without safeguards. Loansharks of Skyrim: If you don't pay off your loan in time, bad things will happen... SLUTS: Be diligent in your job or they'll find another job for you. Prison Overhaul Patched: Y'know, guards don't make much money. But there's a way to make a quick buck on the side. SL Kidnapped: It's late at night. There's no one around. Or so you think... Devious Followers: Can't afford to pay your follower, well maybe they'll sell you to make ends meet. Naked Dungeons : When robbed, maybe the robbers feel your worth pawning as well. Skyrim Chain Beasts: Adds some very friendly creatures that'll take you to auction. However you end up being captured, you will be brought to a holding cell. Speak to the guard in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many slavery (or slave-like) mods provided by the talented modders of LL. __________________________________________________ This mod has become something of a community project, for which I am grateful. I cannot, alas, add more authors' names to the box up in the corner, so for the record, here are the people who took it upon themselves to do the things I was not capable of doing (in alphabetical order): Arbiter Bane_Master CGi CliftonJD DocClox Kana Red Legume There has been much help from many others as well (see the list of thanks at the bottom). __________________________________________________ Slavery Mods NOTE: None of these are required, but you should have at least one of them, or you will end up being only twelve minutes a slave. Whiterun Brothel Revamped - with thanks to Tyrant99 Devious Followers- with thanks to Lozeak (ME!!!) Captured Dreams Shop - with thanks to Veladarius Devious Cidhna (the pirate quest) - with thanks to stobor Deviously Cursed Loot - with thanks to Kimy Heroine in Distress - with thanks to Quisling Island of Mara (original or Tweaked versions will work) - with thanks to quimboles and ffabris (gay male adventure; females can use it, but there will be minor oddities) Maria Eden (legacy Slavery version - will kind of work with the updated one - better connections to the new one coming soon!) - with thanks to zaira Quick as you Like - with thanks to DocClox Raven Beak Prison - with thanks to Guffel Sanguine's Debauchery Enhanced - with thanks to Skyrimll Skyrim Licensed Universal Transport Service - with more thanks to DocClox - You must start the SLUTS quest first. Speak to an innkeeper about getting a job that doesn't include killing all the time. Skyrim Licensed Universal Transport Service Redux!- with more thanks to MrEsturk - No need start SLUTS quest first. Sexlab Stories (Red Wave) - with more thanks to Skyrimll Slaverun Reloaded - with thanks to Kenjoka (and pchs, since he made the original) Slaves of Tamriel Continuation - with thanks to Slaves of Tamriel and theFirstHeretic Submissive Lola - with thanks to alexvkj Things in the Dark - with thanks to Delzaron Wolfclub - with thanks to pchs ______________________________________________________________________________________________ A SECOND NOTE: if you use Sanguine's Debauchery, requires Sanguine's Debauchery Enhanced 3.1 or higher. . ANOTHER NOTE: Slaves of Tamriel is still a WiP. Well, all these are, but SoT doesn't have an actual way to escape the mine yet, so you will have to COC your way out of there whenever you want to escape. YET ANOTHER NOTE: The mechanics for Submissive Lola have not changed. If it is chosen as your enslavement, pick from a variety of follower-enabled NPC's after the auction is over. Make them your follower, and then ask to be enslaved, just as usual. YOU GUESSED IT! ANOTHER NOTE!: Getting sent to Slaverun should skip the quests leading to Whiterun becoming a slave city. Notes! Notes! Notes!: Island of Mara normally requires the player to be the Harbinger of the Companions, but ffabris has made a unique start that removes this requirement. Notable note: You must activate SLUTS by speaking to an innkeeper before you go to auction or you will end up just standing on the podium. _______________________________________________________________________ Requirements Requires only Zaz Animations and fuz doh rah: Silent Voice, along with at least one of the above-mentioned mods. Unless you want the leash system, in which case you also need Devious Framework and its dependencies. This mod shouldn't conflict with anything, although I suppose the old slave market at the back of Riften might conflict with other mods that try to put stuff there. Hmm, hadn't thought of that... That said, be sure to put SS as low in your load order as possible in order to avoid the "double auction" bug. ________________________________________________________________________ Connecting your mod to Simple Slavery Sending the player to Simple Slavery is really easy - just stick in this code (provided by the very kind and enthusiastic DocClox): sendModEvent("SSLV Entry") Or, if you don't want to muck about with modevents, just unequip the player and transfer her/him to sslv_cagemark2. To go the other way - sending the player to your mod from SS - pm me. That will need to be added manually. ZAZ and DD cross slavery support. Modders only, if you have ZAZ as a requirement using zbfFactionSlave on player is all you need do (what existing mod were doing) There is an issue with Slavery mod that do not have access to zbfFaction to make sure they are not enslaving players at the right time so I've added the Sendmod events to resolve this. guide will be spoilered. Submitter Jman3000 Submitted 07/19/2018 Category Adult Mods Requires Regular Edition Compatible No  
  21. Based on a discussion in this forum I came up with a new mod. We all like slaves, right? They are useful around the house, and some of the denizens of Skyrim just plain deserve some attention of the whip. But after a while you might want to get rid of them, after all they are expensive to feed and they always try to run away at the worst possible moment. Wouldn;t it be great if you could sell your surplus stock to other NPCs for them to abuse? With this mod you can. Offer your Paradise Halls slaves to shopkeepers, citizens, farmers, mines or inns, or set up shop with a Home Sweet Home camp and some slaves and perhaps entice passers-by to buy a slave from you. What the slave will end up doing depends on the buyer and on what training the slave has received. A shopkeeper or farmer will want a helping hand around their business, a travelling merchant might want to add a slave to his stock, and an innkeeper might want a slave to pimp out to his best customers. Others might simply want a footservant to kick around and keep their beds warm. To download, see the Download Section
  22. I really like the idea of the Colosseum in Skyrim, as in MOD Slaverun by Kenjoka. In Slaverun, it takes several hours to play this MOD before the Colosseum is ready for use. I enjoyed playing MOD Slaverun, but I would be very pleased with separate Colosseum. Here is my vision: Mod would combine the best of the small combat arena and the new big colosum. The location could be elsewhere, MOD could work with MOD Simple Slavery. The Colosseum might not be as big as in Slaverun (Because the largest Colosseum is of course in Slaverun ), but larger than the old fight arena. The fight would work as in the old version (Slaverun). At the entrance in arena your equipment will be removed, you will only get daedric gloves, boots, helmet and sword. Fighting with humans and animals, in case of loss of health, the warrior (slave) can be raped, or raped during the fight. If a warrior (slave) dies, his dead body can be raped as in Slaverun Coloseum, then it can be revived. You will get to the Colosseum as a slave through MOD Simple Slavery, or as a free citizen (fight for money). As a slave there will be here a small quest, you will have to win thirty matches to gain freedom. And a little diversion at the end, if the slave loses three times in succession will multiple raped (big gabgbang goodbye party with looser) and then spit roasted alive, like at the bad end of Slaverun.
  23. Version 2.0

    657 downloads

    This mod changes Egret Tours Marina settlement into a raiders theme slaver camp, brothel, strip club with lots of cages to keep and sell slaves. This mod uses all vanilla & DLC assets, I did all the navmeshed by hand and cleaned it with F4edit. Version 2.0 is just the raider camp, Version 2.0a comes with 10 slave girls that are vanilla settlers you can use Looksmenu to change there appearance anyway you please. They slave girls cannot be kill ---YOU MUST MOVE THEM TO A SETTLEMENT BEFORE THEY WILL DO ANYTHING!--- I left the place mostly unfurnished so let your twisted imagination go wild and enjoy.
  24. Version 13.17.3

    96,351 downloads

    This mod is up for adoption. 13.14 (Definitely) requires save cleaning or new save if updating. Too many changes to the mod won't upgrade right on their own, either start a new save or follow the save clean tutorial down below. If you have 14 RC1, its older than 13.14 and should be updated 13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work. Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly. If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list. Description/summary: Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave. This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality 13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on. Overview of changes since Chase's last 1.04 release: Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not. Frequently Asked Questions: What happens if I don't have any optional mods? No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery. Can you explain the Vulnerability system? The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such: 0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance) The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting. last updated: 4/2016 What is Morality? Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it. There are options in my menu for mods that I do not have that are turned on but greyed out, is that bad? If they are greyed out they are inactive, even if they are marked as turned on. There are options in my menu for mods that are greyed out, what mod am I missing? Not all greyd out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet. Why is there a training plug in this mod? Chase put that there, I don't know what he planned for it but I don't want the headache of trying to remove it finding out it causes issues. Since I can't control orgasm through sexlab I don't really have a use for it right now. Why should I use this instead of Cursed loot? Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC. Do I need the original mod (Deviously enslaved)? No, DEC is standalone, and does not require the original Deviously enslaved at all. Is this mod lighter than the original Deviously Enslaved? Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses: Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number Increase the cooldown between attacks Turning off Slavetats detection Turning off Alternate Chest slot detection Leaving arousal detection on faction instead of function Limiting how many items you wear and carry with you in your inventory Turn off follower finds items in chest feature, heavier than it looks Reduce the number of mods DEC looks for, but that's silly What do I need to do when updating from a previous version? Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool works pretty well with Deviously enslaved to clean old versions off of a save. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset. How do I save clean? Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you don't have crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * Do the same for Script instances * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes For save tool: * Make a hard save when DEC is uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes Or: * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed. If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past. I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over What is "Armbinder conversation" and why does it never seem to activate? Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing. Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named? Lazy. DEC doesn't work, what's wrong? Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui) Common reasons DEC is working but you aren't being approached: NPCs don't have high enough arousal, lower the threshold or find some way to warm them up NPCs have too high of morality, lower the threshold in the options or change the character morality through console NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave. You have a quest active that DEC uses to check if the player is busy, finish the quest Those weren't the issue! AND/OR you cannot see debug info in the console Describe what is wrong and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Mods that DEC connects with (slavery): SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum. Incompatible mods: Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod. * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden 2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, and I don't know how else to get it. So far, I don't know of a more accurate way to fix it from my side, ask the dev from that side if there's anything that could fix it. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings TODO: Find a good image to use for mod icon TODO: Find someone who wants to write dialogue TODO: Figure out minimum requirements for mod versions TODO: Find out why every time I edit this page paragraphs get extra new lines Permissions: DEC is now licensed as GPL 3.0. Thanks to: Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47 Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/ Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size
  25. View File S_L_U_T_S Redux, by MrEsturk and DocClox This is an updated version of DocClox's Skyrim Licensed Universal Transport Serivice mod, released with his permission. Summary:The carriage drivers of Skyrim have banded together to form the Skyrim Licenced Universal Transport Service, and they're looking to take on staff.Talk to a carriage driver, one of the stewards or an innkeeper to get started.Details:It's a ponygirl mod. You get locked into a yoke, hooked up to a cart and told to pull it to another city. For which you get paid. Unless too many bandits have their way with you on the way. If that happens they'll pilfer from the cart as well, and you can end up owing money to the Company. But that's not a problem: They'll just send on another run until you can pay off all the arrears. Isn't that nice of them? For more details, check out DocClox's original mod. NOTE TO ORIGINAL VERSION USERS: It is recommended you use a cleansave for the redux version, or at least save your game with the old mod disabled then load with the redux version installed. If you are using an old save and the MCM menu isn't working properly, go to the debug section and select "Reset to Default". That should correct the menu. Requirements: Sexlab Framework Devious Devices 3.0 Devious Devices Expansion 4.0 Devious Devices Intergration 4.0 Zaz (Might possiblely be covered already by Devious Devices, I can't remember) SlaveTats Racemenu XP32 Maximum Skeleton or a similar skeleton (Or try this older skeleton suggested in DocClox's version) Obsolete: HdtHeels is not required for the redux version. Yay Recommended Mods: Come together N Out of the way: Allows you to tweak the distance your companion follows you at. You can use it to set them to stay farther away so they don't spend most of their time dry-humping the back of your cart while following you during a run. I'm going to be lazy and insist you use this if you want to control your companion's spacing Fus Ro Doh: Used to make unvoiced dialogue work better and always display subtitles. Yep, neither me nor DocClox recorded any spoke dialogue for this mod. Seems to be a theme with the fetish mods of this site, lol. I also recommend using a mod that increases the encounter of bandits and other hostile humanoid NPCs on the roads. Such as one of the following: Extra Encounters Reborn Populated Lands Roads Paths Legendary Enemy Encounter WHAT'S NEW IN THE REDUX VERSION: - New Customizable Costume: The ponygirl costume has been updated to incorporate many of the newer ponygirl themed items that have been released in the last few years. Choose one of five color themes (black,red,white,blue,pink) ,four tail styles, and a choice between a Yoke/Breast Yoke/Armbinder/Handcuffs from the MCM menu. - Base Pay Affected by Distance and Tweakable in MCM: Instead of a flat rate of 500 gold your pay will be calculated on the distance of your haul. A longer run = more pay! And is the 500 base modifier seeming a bit low for your lvl 255 Dragonborn? No problem! You can increase the payout to something that feels much more endgame in the MCM menu. - Overtime Bonus: So you've decided your character is better suited to make her living as a pack horse than an adventurer? S_L_U_T_S loves a dedicated ponygirl willing to go above and beyond the call of duty! For each delivery in a row you complete without collecting your escrow you will receive an ever increasing overtime multiplier to your pay (multiplier rate can be set or disabled in MCM). Disclaimer: Overtime benefits only apply to voluntary ponies who make perfect deliveries. (And yes, that annoying bug where you only got payed once when doing multiple deliveries has been squashed.) - Choose Your Own Destination: Need to be somewhere for a different quest and want to turn the walk into a little money on the side? Now you can specify with Hold you want to make a haul too. Of course you won't get paid as much and don't get this option if you owe debt to the company, but more choices are more choices! - Spontaneous Failure: Did some super stealthy thief plunder your cargo without your notice? Or maybe you where in such a hurry you didn't notice your cargo got knocked loose on one of the bumpier roads. Set a % chance in MCM that your perfect run will turn out not so perfect when you reach your destination. Great for those who don't want to flood their Skyrim with armies of rapey bandits or just want to add one more random risk to the pile. Or you can set it to 0% and forget this feature ever existed. - S_L_U_T_S Rehabilitation Program: So you have a criminal fine under 10000 gold you don't want to pay or go to jail for? No problem! S_L_U_T_S will be happy to convert your fine into a reduced (or increased) arrears debt you can work off hauling freight! Just turn yourself in to a local guard and ask about our world class rehabilitation program! (Conversion rate costumizable in the MCM menu) - No talking on the job: You're supposed to be working, not chatting! While on the job you won't be able to communicate with most NPCs. Well you can try, but you'll likely just get a demeaning comment then ignored... - Pit stops for voluntary workers now allowed: Did you drop off a delivery, get released, but then change your mind? Not to worry! Just talk to the last S_L_U_T_S agent you delivered cargo to instead of claiming your escrow and we'll have you back on the road where you belong! We'll even retain any overtime bonus you built up! Neat, huh? - All nine holds now supported: Dawnstar, Falkreath, Morthal, and Winterhold now have dispatchers that can deploy/receive deliveries. - There is one other small Easter Egg to be had. See if you can find it! - Misc Stuff: - Humiliation System: Want to skip the walk to your Escrow Chest? Ask your dispatcher the right questions and he'll teleport it to you! Just so long as you don't mind a doing questionable return favor as well as doing some advertisement duty. - Simple Slavery support now includes a MCM menu to set three possible debts owed when bought from the auction house. - Needs Mods/Frostfall support added. - Normal Devious Devices that conflict with the ponygirl costume will now be removed before the ponygirl costume is applied. This does not cover extreme devious devices, such as some of the nastier items found in Deviously Cursed Loot or Captured Dreams. - The Livery Tattoo is now properly removed when you are released from service. - Grammar fixes and some new minor dialog added. - Male PCs can no longer enter this questline. Its not that I have anything against those that would like to place their male PCs in a bunch of restraints and make them into a pack animal. Its just that neither most of the costume pieces nor much of the dialog is set up for male characters. Sorry. - Known Issues: - For now gags are removed when a guard takes you to rehab, due to dialog conflicts they cause (for some reason even giving the rehab dialog massive priority didn't always work) - Sometimes the carriage drivers will cast their ponygirl spell twice. This doesn't have any apparent negative effects however. - When agreeing/forced to do consecutive runs the S_L_U_T_S tattoo is removed temporarily between cart change outs. This is to allow possible MCM changes to the tattoo design to take effect. It was something I added at the last minute, so didn't want to set up any coding too fancy for it just yet. - The process of removing conflicting devious devices is very slow. Nothing that can be done about this, but thankfully the script is only run when conflicting devices are detected. - The cart is as buggy as its always been. - Incompatabilities:- Complete Fast Travel Overhaul: This one removes all the stock carriage drivers and replaces them with clones. - Note to Bestiality Fans: - I find bestiality to be a huge turnoff to put it nicely. Thus I have no intention spending countless playtesting hours being forced to watch it. So the answer is no: there will be no stallion fucking/etc added to this mod while I'm in charge of it. Sorry if that disappoints you, but its not happening. - Credits - DocClox: For creating the original mod and giving me permission to make this upgrade. - El Duderino: For creating the ponygirl mittens used in this mod. - CGi: For creating an FMOD friendly version as well as various other minor tweaks. - The many, many people behind Sexlab and Devious Devices. - Rob_J: For the custom S.L.U.T.S. cart texture. - Additional ponygirl screenshots provided by: LatexLuger, max99max, valcon767, random11714 That's all for now. Feel free to share your ponygirl pics in the comments section! Submitter MrEsturk Submitted 04/22/2018 Category Quests Requires Sexlab Framework, Devious Devices, Zaz, SlaveTats, Racemenu, XP32 Special Edition Compatible No View File  
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