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  1. Deviously Enslaved Continued [2019-11-11] View File This mod is up for adoption. 13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore 13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work. Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly. If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list. Description/summary: Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave. This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality 13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on. Overview of changes since Chase's last 1.04 release: Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not. Frequently Asked Questions: What happens if I don't have any optional mods? No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery. There are options in my menu for mods that are greyed out, what mod am I missing? Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet. What do I need to do when updating from a previous version? Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset. Why should I use this instead of Cursed loot? Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC. Do I need the original mod (Deviously enslaved)? No, DEC is standalone, and does not require the original Deviously enslaved at all. Is this mod lighter than the original Deviously Enslaved? Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses: Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number Increase the cooldown between attacks Turning off Slavetats detection Turning off Alternate Chest slot detection Leaving arousal detection on faction instead of function Limiting how many items you wear and carry with you in your inventory Turn off follower finds items in chest feature, heavier than it looks Reduce the number of mods DEC looks for, but that's silly Can you explain the Vulnerability system? The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such: 0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions You can now set the individual levels of all items that are detected as vulnerable directly in the MCM There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance) The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting. last updated: 11/2018 How do I save clean? Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes For save tool: * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes OR: * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed. If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past. I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over What is "Armbinder conversation" and why does it never seem to activate? Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing. What is Morality? Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it. Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named? Lazy. DEC doesn't work, what's wrong? Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui) Common reasons DEC is working but you aren't being approached: NPCs don't have high enough arousal, lower the threshold or find some way to warm them up NPCs have too high of morality, lower the threshold in the options or change the character morality through console NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave. You have a quest active that DEC uses to check if the player is busy, finish the quest Those weren't the issue! AND/OR you cannot see debug info in the console Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions. Mods that DEC connects with (slavery): SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum. Incompatible mods: Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod. * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings TODO: Find a good image to use for mod icon TODO: Find someone who wants to write dialogue TODO: Figure out minimum requirements for mod versions TODO: Find out why every time I edit this page paragraphs get extra new lines Permissions: DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects. Thanks to: Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47 Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/ Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size Submitter Verstort Submitted 10/22/2015 Category Dialog Sex Requires SKYUI(for MCM), Sexlab, Sexlab Aroused, Zaz animation framework, Devious Devices (assets,integration,expansion), UIExtensions Special Edition Compatible  
  2. View File TBCaptivityEventsExtension Non-consent and slavery-themed extension to the CaptivityEvents mod for Bannerlord. Mod in maintenance mode Given the marked increase in reported instability for functions that previously worked for this mod, I'm pausing new feature development on it until Bannerlord becomes more stable. I will attempt to continue updating the mod to work with the latest version of CE that is stable for Bannerlord, but please keep an eye on the version this mod was released for and consider delaying upgrading until I've released a new version - I cannot and will not even attempt to support in real-time with Bannerlord's updates. Please also note that I always recommend starting a new game when updating this mod; bannerlord does not handle modifications to custom skills well. MOD IN BETA This mod is still in Beta state - bugs and inconsistencies are to be expected. Please: a) report them in this thread b) help me distinguish between issues that crop up in the base mod (CaptivityEvents) and those which only crop up when you have TBCaptivityEventsExtension installed. CONTENT WARNING This mod includes sensitive content of a sexual nature relating to the following subjects: Non-consensual sex Slavery / Mind-break Bestiality, including: wolves, horses, insects (chaurus) I assume by being a non-trash human you object to noncon and slavery in real life. If, however, you object to noncon or slavery in your gaming experience as well, and still want more events, you're welcome to use this mod - just remove any images you object to (or all of them) and delete the Events files which you find objectionable - each file should have the above associated tags listed in their names for easy removal. Please let me know if you find any that are mislabeled and I will fix the issue in my next update. Overview This mod adds events and images to extend the behavior of CaptivityEvents. Please refer to the associated License (Modified MIT) for legal concerns. If any party associated with any of the content provided by this mod wishes for its distribution to cease, please let me know. Features More captor scenarios, both for slaves and captives. Enjoy a deeper slavery experience: Balance your health with your servitude and try to escape before you find yourself your master's willing slave. Get sold to the Arena for a day for the crowd's entertainment. Dream of freedom and better days to regain health - but beware nightmares! Keep your men's morale up by showing them your marital skills. Catch annoying thieves and punish them as your captives Keep your troops' morale up using your captives' bodies Treat your captives as you like - be a sadistic or benevolent captor Captive Escape System Several events in this mod create a sort of minigame for reducing / eliminating the chance that captives escape via normal means. The following attributes affect the chance that a captive makes a successful escape attempt: Your troops' morale - the higher, the lower the chance a captive will escape Your leadership skill - the higher, the lower the chance a captive will escape Your captives' health - when a captive's health is very low, they aren't strong enough to escape Your captives' relation - if a captive likes you a lot, they won't try to escape The following attributes affect your ability to recapture an escaped captive (during the escape event) Your Scouting skill - the higher, the better chance you'll be able to recapture them yourself Your Roguery skill - the higher, the better chance the escapee will have fallen into one of your traps Your Gold - you can always just pay a bounty hunter to bring back your captive, but it's not cheap... Installation Make sure you have CaptivityEvents installed This mod does nothing without it. Download the TBCaptivityEvents file. Unzip the file into the Modules folder of your Bannerlord installation. Open the Modules folder and check that the TBCaptivityEvents folder is present. Turn off the regular escape events in the CaptivityEvents MCM - OR - Use the CESettings.xml file. Try replacing your Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\CESettings.xml file with this if you're having weird event frequencies. It mostly just changes random events to be as likely as captor events while not captive, and disables the default escape mechanism. Support If something is broke, let me know in the LL support thread, preferably with your best guess as to the event that caused it. Please check that the issue doesn't occur in base CaptivityEvents first. Thanks The Bannerlord team, for making a great game and continuing to support it. BadListener, for writing CaptivityEvents and being responsive to questions and suggestions The various modders of LL, specifically those involved in Skyrim Special Edition, particularly those whose assets are depicted in these images: MatureSkin by Shiva182 Minidresses by tiwa44 CBBE body by Caliente ZAZ animations and assets by ZAZ and team Various other modders who have improved my Skyrim experience (In case you hadn't guessed, all of the original images included in this pack are generated by screenarching a Skyrim installation) I guess I should technically thank Bethesda for making a game so buggy it inspired an entire community to work for years to make it worth playing. Submitter transfer Submitted 05/10/2020 Category Misc Adult Mods Requires Bannerlord 1.6.2, CaptivityEvents 1030  
  3. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  4. SD Cages View File Description This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM. If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using. Requirements Mandatory SkyUI .::. As of SDc 2.5. Optional SD Patches and its dependencies. Forgotten Dungeons and its dependencies. Install/Uninstall For expediency it's best to use a mod manager. Cage Locations More to come! Credits jbezorg – for the original SD. http://www.loverslab.com/files/file/84-sanguines-debauchery/ skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/ nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/ Update Log Submitter Inte Submitted 09/05/2014 Category Other Requires DLCs, SkyUI Special Edition Compatible No
  5. Maria Eden SE View File This version is for fun and for translators only. There are so many known bugs that I definitely don't need additional bug reports now. This is the successor of Maria Eden for Skyrim SE - you can get all the information there until this version leaves the alpha phase. The Maria Eden SE port of @nomkaz is the better choice if you don't understand German and want to have a more stable version Disclaimer I made the mod for my own pleasure. My play style is starting a new game, having some fun, drop the game. This is how MEP is organized - not intended to play the vanilla quests. Lots of things are broken I play MEP solo - no other BDSM mod - so I can't guarantee that it works well with other mods - especially other slavery mods. Please don't waste your time with bug reports now until it reaches the beta phase - and you better avoid this mod if you are inexperienced with mods. Languages German Maria Eden Prostitution installation Guide Warning If you don't follow the advices in this document don't expect any kind of support! Unlike the previous versions of MEP, this is a complete overhaul of the Vanilla Skyrim Environment. Changes are made everywhere, NPCs react on you depending on visible and invisible properties. This is the reason why MEP don't plays well together with other mods that affects some of the properties. It is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay. Overhauls NPC dialogs NPC reactions NPC factions Taverns Jails Some landscapes like Solitude execution place Requirements (always the latest versions) SkyUI SKSE UIExtensions FNIS ZAP Sexlab SlaveTats Devious Devices Assets Devious Devices Integration (only the resources, ESP/ESM is not needed) Recommendations Mini Needs MfgFix Sexlab Cumshot SSE Engine Fixes More Nasty Critters for beast fans SLAnimation Loader HavokFix64 (when using frame rate > 50) ENB Helper (if you use ENB) Gamepad - MEP is built with Gamepads in mind Notepad++ or a Json editor if you want to configure things because MEP does not provide a MMC No manual modification in Skyrim / ENB configuration files - only changing the framerate My ENB Settings for high frame rates [ENGINE] ForceVSync=false [LIMITER] EnableFPSLimit=false Installation steps Use a mod manager and isolate MEP in a separate profile! Use MO or Vortex Disable all other slavery mods Disable all other mods that controls player behavior Disable all mods that changes vanilla taverns - only changes of textures won't matter Disable all quickstart mods - MEP provides an own one Disable devious devices integration.esm and devious devices expansion.esm. MEP uses DD assets and animations but I can't guarantee that DD mechanics don't affects MEP gameplay Prepare you environment for as much FPS as possible, the Papyrus engine synchronizes with the frame rate and this means that MEP is running much more smoothly with high frame rates enter directory <skyrim>\data\sound\voice\MariaBase.esm and execute create_junctions.cmd enter directory <skyrim>\data\sound\voice\MariaProstitution.esp and execute create_junctions.cmd Maria Eden Prostitution game play guide Maria Eden is a BDSM / Prostitution sandbox and not meant to be used for vanilla gameplay. Deployment Maria Eden consists of the following mods: BDSMMechanics.esm - provides keywords and some basic furniture and restraints mechanics MariaBase.esm - base mod containing keywords, several managers and base mechanics SimpleSlavery.esp - install this if you want that Maria Eden handles simple slavery events - it has it's own auction quest MariaDevices.esp - adds ZAZ furniture's in almost all city taverns in their cellars, some in Castle Volkihar and in Solitude on the execution stage. Although it is optional it spends a lot of fun. MariaProstitution.esp - provides all quests MariaQuickstart.esp - quick start in a small cell with some startup goodies ZEPSlaveLocations.esp - some important locations, focused on Solitude - Slave auction, Slave shool - the others are not yet supported by quests ZEPWhoreLocations.esp - several brothels - most of them in the major cities Startup I strongly recommend to use the MariaEden startup mod, however - before starting your journey into prostitution and slavery you should wait until all mods has started and all Sexlab animations are registered. You should start with a clean game and I also recommend to save the game after all mods are up and running and restart Skyrim. Some dialog options are only available after a game reload. Outfits - Outfit Manager In Maria Eden outfits have a strong meaning and there are several outfit classed and reserved outfit names. So one of your first tasks into the Maria Eden world should be to setup outfits. Outfit categories cat - used for pet play. The outfit DogSlave is used in the Slave of dog quest. cult - used for the religious oriented quest Whore of Dibella. The following outfits are used: Dibellas High Priestess - boss of the temple of Dibella Dibellas Novice - outfit of the bystanders of the boss Dibellas Priestess - outfit for the priestess dancer - used for dance quests femdom - outfits for your female master fetish - just for fun guard - every outfit in this category is automatically and randomly equipped by all female slave guards maledom - outfits for your male master pimp - every outfit in this category is automatically and randomly equipped by all female pimps of the brothels pimphelper - every outfit in this category is automatically and randomly equipped by all female brothels assistants ponygirl - outfit for the pony girl quest slave - outfit for ... guess what ... succubus - outfit succubus, not yet supported wedding - outfit for the marriage scene whore - every outfit in this category is automatically and randomly equipped by all whores. The body part of a whore outfit is enchanted with an effect that discovers the wearer as prostitute. Slave tats are considered as part of an outfit, there are some nice lingerie tats available that fits much better to your body shape than armor based lingerie. But also war paints, cum effects and branding signs are available and can become part of an outfit. Outfits stores your equipped weapon and arrows as well. NPCs - Actor Manager The actor manager allows you to modify NPCs - or put them into the list of managed NPCs. You can treat every NPC into special factions - for example recruit them as followers or marry them. Managed NPCs The outfits of managed NPCs are stored permanently and there are functions to fetch or jump to a managed NPC. On every encounter managed NPCs try to convince you to become their whore or slave. If they see you naked or wearing a slave collar they will take over the control. The managed NPC outfit stores a reference to the base outfit - so if you modify this base outfit later your NPC adapts this changes during next game load. If you delete the base outfit it will not affect the NPC because the stored outfit contains a copy as fallback. Location Manager Since most of the quests are related to their location you can use the location manager to teleport to certain locations. You can also record own locations Animation Manager All animations are managed by the Animation Manager You can define own animations A animation can be mapped to an animation ID The animation ID is used in certain conditions - for example the kneeling animation is assigned to the ID 1. In several quests you are commanded to play an animation. Restraints Manager Maria Eden comes with a pre-defined set of restraints that are used in several quests. They are all based on ZAZ and DDa. You can change these assignments so that Maria Eden uses other restraints. Sexlab Animation Manager Before every sexlab animation you can choose the animation by tag or by name and you can define a list of favorites After the animation you are asked if you want to put the animation to your favorites list My future plan is a black list and then patching the SLAL files to whipe out all blacklisted animations from the sexlab registry. Visual properties Every NPC react on visible properties - and the reaction is permanent. There is no way back. So keep attention where you play as a slave, a whore or a pervert slut, the more encounters you have the less opportunities you have to play vanilla Skyrim Naked If a managed NPC observe you naked (while you are free) he will become your pimp and whore you out. Slave collar Every NPC who sees you wearing a slave collar (ZAZ only) considers you a slave forever from now on Merchants don't sell anything to slaves, but you can persuade some of them with offering sex. But the prices are really bad. Every child who observed you will never talk with you anymore. If you are not enslaved or whored out some followers, every managed NPC and every Pimp will enslave you if they meet you. Whore outfit Every NPC who sees you wearing a whore outfit considers you a prostitute forever from now on. Whenever you equip a whore outfit the body part gets marked. So you should only define whore outfits with body parts. Most merchants demands free sex before they are willing to trade with you. Every child who observed you will never talk with you anymore. If you are not enslaved or whored out some followers, every managed NPC and every Pimp will whore you out. Animal Whore Tattoo If you are marked with this tattoo (you get it in slave school after some beast jobs) and you are naked, hostlers wont sell you horses but enforce you to fuck their horses. Beast functions are only enabled if you have enabled beast animations in Sexlab. Beast sex Whenever a NPCs see you being involved in a sex scene with an animal he treats you as a perverted slut. Some merchants don't want to trade anything with you. Beast functions are only enabled if you have enabled beast animations in Sexlab. Dog slave Whenever a NPCs see you being a dog slave with a cat outfit he treats you as scum. No merchants will trade anything with you. Beast functions are only enabled if you have enabled beast animations in Sexlab. Others... Other visual properties like wearing nipple clamps, clitoris sealing, having whip marks or cum effects just lead to humiliating comments. Clitoris sealing (triggered by slave shool or master) impacts the arousal level (Sexlab aroused) - it cannot cool down and the player cannot have an orgasm. Invisible properties Some properties are invisible but they have an impact on the game - especially in dialog scenes. Sterilization Your master won't allow you vaginal penetration sex until you are sterilized. The sterilization can be triggered in the slave school, in a brothel or by the master if there is an apothecary in the current location. Partly circumcision Your labia is cut so your clitoris is exposed. Sitting and riding increased arousal (Sexlab aroused) The circumcision is done in the slave school Fully circumcision Your clitoris is amputated. Player can no longer be aroused (Sexlab aroused) The circumcision is done in the slave school Quests MEPMain Category Main Start Autostart Status Playable This quest is the main bootstrap for Maria Eden and provides the furniture mechanics MEPZone Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where prostitution is expected. It does not provide own functionality but it registers a lot of random encounter quests. Only in these locations people are asking you for sex. Locations: Military camps Orc camps Towns and cities Taverns Brothels MEPSlaveZone Category Zone Start Location Status Playable This quest is triggered whenever the player enters a place where special restrictions apply to slaves. A slave has to be restrained, a slave has to wear blindfold in temples and in the jarl house. The master will take care of the restrictions Locations: Jarl houses Jails Temples MEPBrothel Category Zone Start Location Status Playable This quest is triggered whenever the player enters a brothel. It triggers random guests and registers a lot of random encounter quests with prostitution as main subject The random guests are NPCs from the brothel town location You can ask the pimp for a job as a prostitute. There are NPC whores doing their busyness. If your enter the brothel while wearing a slave collar the pimp will enslave you. Known issues: Sometimes the NPC whore jobs stucks, use Cheat manager to kill the NPC whoring quests. Sometimes the NPCs do not recognize that a bed is occupied by you. MEPAuction Category Main Start Keyword, triggered by other quests or ask auctioneer API MariaAuctionKeyword Ref1=seller (optional) Ref2=customer (optional) Status Playable In this quest the player will be auctioned off. It is sometimes triggered by other quests, eg. the master gets bored, the pimp is unsatisfied, punishment for a major crime after leaving the jail, slave training in slave school finished If you have installed SimpleSlavery.esp from this mod, all SimpleSlavery events are captured and driven by this quest. If the quest starts without a seller the player is escorted to the auction house. The player can sell himself to the auctioneer via dialog. Potential customers Managed NPCs Pimps (from brothels) Potential followers from the city of the auction house. Random NPCs from the city of the auction house. Known issues: There are some pathing issued when the auction guests are going home. MEPInterest Category Main Start Keyword, random encounters and manual offers (talk to NPC) API MEPInterestKeyword Ref1 = john Ref2 = second john (optional) value1 = 4711: free sex without dialog value2 = 1: free sex with dialog Status Playable This quest prepares a whore job - usually a john asks you for a sex or torture job. It is mostly triggered be encounters when a NPC considers you a whore and you are in a whoring location. But sometimes it is also triggered by your pimp if he finds a john for your. If your john considers you a slave you cannot reject. If you reject and your pimp is nearby it can lead to punishment. MEPJob Category Main Start Keyword API MEPJobKeyword Ref1 = john Ref2 = second john (optional) value1 = job type that was negotiated in MEPInterest value2 = bitmask : 1 = john will lead to sex, 2 = sex right here, 4 = forced BDSM, 8 = free job Status Playable This is the main prostitution quest and it is triggered by MPInterest or sometimes directly by your master. The success of a job depends on the time spent for sex. If you fast forward the sex scene to much the job will fail and the john won't pay. If you are not a free prostitute your master or pimp may punish you. If you are a free prostitute and doing a job in a tavern the job may gets interrupted by the innkeeper. You should ask the innkeeper before and if he accepts whoring in his tavern he wants a cut and he takes the payment from your johns. Ask the innkeeper for your cut. Every john remembers your meeting and humiliate you with vulgar remarks Known issues: Sometimes the NPCs forget to re-equip their clothes. Use the cheat manager to reset them manually. MEPPayment Category Main Start Keyword API MEPPaymentKeyword Ref1 = john Status Playable After a whore job the Payment quest starts. Depending on the outcome of the job (john satisfied or not) different things will happen. If you are a free prostitute you receive the payment. If you are a free prostitute in a tavern, the innkeeper receives the payment. Otherwise your master or your pimp receives the payment. If you are not a free prostitute and the john is not satisfied your master or your pimp will punish you. If you are not a free prostitute and a new john asked your master or pimp for a job during a running job he immediately triggers a new whore job. MEPPriestess Category Main Start Talk to Senna in the temple of Dibella in Markath Status Playable If you want to become a temple whore of Dibella go to Senna and ask. She gives you a task and if you have fulfilled it you go back to Senna for the initiation rite. You will receive special clothes - especially a flower circlet. If you wear this circlet you are recognized as a temple whore. As a temple whore you will not receive payment from your johns. MEPDogFollower Category Main Start Keyword, ask a dog or ask a hostler API MariaDogFollowerKeyword Ref1 = dog value1 = if != 0 then player becomes slave of the dog value2 = if != 0 then the dog will initially rape the player Status Playable Beast functions are only enabled if you have enabled beast animations in Sexlab. You can ask any dog to follow you. As long as you don't ask the dog for sex nothing special happens. If you asked your dog more than 3 times for sex he will become your master (cheat = setstage MEPDogFollower 20). As your master he will rape you whenever he wants If you had sex with your dog more than 6 times he forces you staying naked (cheat = setstage MEPDogFollower 21). If you have defined a DogSlave cat outfit it is equip and whenever you un-equip one part of the outfit he forces you to re-equip it. If you had sex with your dog more than 9 times he forces you crawl (cheat = setstage MEPDogFollower 22). If you wearing a DogSlave cat outfit you are recognized as a dog slave. You can ask any hostler for a dog and you can convince him to give you a dog for free - but you immediately start as a dog slave. MEPPimp Category Main Start Keyword, ask managed NPCs or potential followers, or ask anyone while kneeling API MEPPimpKeyword Ref1 = new master or pimp value1 = if 1 then player becomes slave, otherwise a whore Status Playable This is the major quest, the NPC will fully take over the control over you. If he is only your pimp he just take a major cut of your income and collects whore jobs for you. He sometimes triggers harmless quests to increase your notoriety. If he is your master almost every aspect of the game changes and he starts several tasks, most of them triggered by encounters. He has two major goals - earn much money and humiliate you as much as possible. Two factors controls his behavior - his actor value "mood" and his relationship rank to you. Most of your activities have an positive or negative impact on these factors. If the factors are really bad he will send you to slave school to teach you how to obey or he will sell you. The only way to get free again is the dead of your master, or you might find a potential follower who buys you. MEPSlaveTraining Category Main Start Triggered by other quest or ask slave trainer Status Almost playable, work in progress You are treat as scum in a cage. Every hour (or press Escape) a new (training) session is started, sometimes people from the current city visits the training. The visitors remember seeing you in the school and humiliate you verbally. Some sessions end up with player execution. The school finishes with player execution, player sellout to an NPC or slave auction. Submitter zaira Submitted 04/12/2020 Category WIP / Beta Requires ZaZ Animation Pack 8, Sexlab, Devious Devices Assets Regular Edition Compatible No  
  6. Raider Reform School View File Raider Reform School is a collection of furniture, tats and Baggy Tank Top re-textures and other odds and ends themed around the idea of a reform school aimed at raiders. The aims of the school are twofold. Firstly to re-educate those misguided young women who may have fallen into a raider lifestyle, and to teach them to become productive members of society. Secondly, to keep these same young women pregnant, that their offspring might be raised to be respectable members of society,thereby helping to remedy the persistently low human populations that have plagued the East Coast ever since the Great War. The mod is generally aimed at a male player who wants to keep a harem of enslaved raiders, but it should work for female or futa players as well. Also, there's nothing to stop you wearing the tops or tats yourself as a female player. (Alas, there are no male versions). There's no quest as such, just a collection of role-playing aides. What you get: Seven colored tank tops corresponding to one of the School's seven designations: Prisoner, Breeder, Laborer, Dancer, Whore, Security and Slave Seven matched tats, font and back corresponding to the tops. The tats are full color and glow in the dark to make it easier to find the occasional nighttime runaway. Seven bikini tops as alternatives to the tank tops. Seven slotless, invisible tattoo-only items which can be equipped to get the tattoo without clothing, or matched with other items. The tats are scripted to apply when the tops are equipped. You can set the tats through LooksMenu if you don't like the tops The "Breeder" tattoo detects whether the wearer is pregnant or not, and changes the text to "Breeder" or "fertile" accordingly. So you can tell at a glance which of your charges needs servicing. It should also detect conception and birth,and automatically change to reflect the wearer's new status, although the giving birth aspect hasn't really been tested yet. There are "breeder" and "fertile" versions of the breeder tops too, and these will also change. If your captive is one of the named female bosses, giving her an RRS top will result in her other ass cheek being branded with the her name. Useful for telling who's who when they're all in the pillory. Piper, Cait and Curie, too. Just in case anyone feels the need to put them in their place from time to time. I'm planning on adding one for Nora as well). There's a patch for niston's Fuck Me Shoes so they stay on during sex. The tops also stay on. A script runs every day around midnight and looks for FPE children in need of loving homes. The kids are automatically sent to loving homes situated off-map. 100 caps is deposited in the settlement workbench for each adoption. A couple of Stump| (TM) outfts which zap the wearer's arms and legs, one more extreme than the other. A combination jet-pack, collar and asshook, the Skyhook, intended to justify StumpZ girls when they walk around An Empty Head Brain Amputation headset An Indoctrination headset with glowing visor and integral ballgag. Several unique restraints, including cuffs to pinion miscreats to glass walls, snappable, stackable cages for bulk storage. A triple cuff stand where three sets of cuffs snap to a central pole. Each set can be use separately The Hangspread Device Oh yes! There's a nifty School Flag too! Always remember the School Motto: "Retribution, Redemption, Reproduction" How To Use: Build the tops in Bodyslide. There's just tank top and one bikini. Then you can build the top and its variations at a chemlab under "Raider Reform School". The tats will auto-apply when the top is worn, or you can use them separately with looksmenu and the console "slm" command. Dependencies: I've tried to avoid hard depends, but I'm assuming that you're running Just Business here. If not, you may need to do some finagling to make some of the features work as advertised. AAF if you want to have sex with your charges. I'm assuming most people will. AAF FPE if you want them to get pregnant. Not strictly required but some scripts may nor work without it. Baggy Tank Top by jmenaru. The tops won't work right without this. If you use CBBE, then F-Me Shoes by niston. You don't strictly need it, since the mod just adds a patch, but if you want the shoes, you need that mod. If you use Fusion Girl, thenthe FG port of CB Bikini. And while it's by no means required, I recommend Raider Queens by @Senator Blutarsky since it makes those raider bossgirls a lot easier on the eye. Installation There are a lot of files. raider_reform_school_<version>.7z file is the main file. Unless you just want the tats, you'll always want this one rrs_tattoos__<version>.7z is the file with the tats and the looksmenu configs. If you don't install this, you'll get tops without matching tats and tattoo builds in the chemlab that don't do anything. rrs_cbbe.7z this just adds an exception for the Fuck-Me Shoes mod so they aren't unequipped during sex. Only really useful if you use CBBE rrs_fb.7z is similar, but uses ChainBikini.esp as the shoe mod. it also adds some workbench configurable combination tops so you can choose what you want out of tops, socks and shoes. The reason for the shoe based addons is that the tops don't have a body mesh. That means you can combine them with other items, and (since shoes tend to hold the body mesh in Fo4) it means that equipping a top won't unequip a girl's high heels. On the other hand, it means that if, in Bodyslide, you build the top to a different shape to your usual body you get clipping. So the idea is that you build a set of shoes to the same body shape as the tops, and if you wear them together, nothing clips. Or you can just build everything to the same bodyslide shape and you don't need the shoe addons. Unpack as usual. Build the top and the shoes with your body. Load raider_reform_school.esp for the main mod Load raider_reform_school_names.esl to pull in the tats for the raider boss names. If you don't want them, leave this file unchecked. There is an RRS preset included in the archive. You don't need to use it but it was there so I included it. (It's a tweaked Josie Body mesh, but use anything you want). There are also a few esl files. raider_reform_school_tattoos.esl just exists for force the load of the tattoo BSA file. raider_reform_school_names.esl loads the named ass-tats for various bosses. So you can see who's who from the rear view of a pillory. raider_reform_school_amputee.esl adds some tats for the less extreme version of StumpZ. This was from an early version and I'm not sure they still fit, to be honest. raider_reform_school_machine_tattoos.esl is a placehodler for the tats intended for the tatoo machine If all that seems needlessly over-complicated, I'm sure you're right. It is, however, as simple as I can make it. About The Shoes What you can do is build the tops to a body with exaggerated sexuality, and then build the rest of the outfits in the game to a more realistic body. That way, the RRS gear has some pre-war high-schience nanoquantum future-tech woven into it. That way, anyone who puts on one of the tops gets morphed into a humiliating caricature of their own sexuality. But if you do that, you need a set of shoes because you need something to supply the body that goes inside the tank tops. So that's why I was so keen on having a set of always on shoes to go with the tops. Future Plans The mod is playable as it is. I would like to get all the tops using dynamic retexturing system so you could change the design on a girl's shirt (and her tats in the process) with a scripted device or holotape. I want to add a little lore into the game. Just some stuff about the school's original founder. I plan on adding some recompense for impregnation and births. Something to remove the children from settlements so the game doesn't collapse under the weight of settlers when the babies start growing up. Maybe a Miss Nanny robot that collects them up and leads them off to be sold to supermutants an cannibals fostered with respectable and carefully vetted couples so that they may be raised as responsible and productive members of society. Acknowledgements Thanks to niston for permission to use his F-Me shoes. To jmenaru for permission to modify the Baggy Tank Top mesh. To @Invictusblade for helping me get my head around how LooksMenu tattoos work Monno and highhthere for the bikini top, taken (in accordance with the creators' permissions) from https://www.nexusmods.com/fallout4/mods/13720 To Death for the Leash Laws image, many thanks. Anyone I missed, let me know and I'll add you in. Submitter DocClox Submitted 04/21/2020 Category Armor & Clothing Requires AAF, AAF FPE, Just Business, Baggy Tank Top, TortureDevices  
  7. Failure Mode Effects Analysis in Skyrim (FMEA) View File DESCRIPTION Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely? FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just fewer outcomes available. The current release includes plugins for Lockpicking, Alchemy, Enchanting, Mining and Harvesting potion ingredients. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required. Enchanting Whilst disenchanting an item there is a risk that you may lose control of the Magicka flow as you destroy the item The risk of losing control when disenchanting is dependent on the magnitude of the enchantments and the skill of the enchanter Whilst enchanting an item there is a risk that you may lose control of the Magicka flow from the Soulgem as you complete the enchantment Whilst recharging an item there is a risk you may lose control of the Magicka flow and fail to charge the item, or worse! The risk of losing control when enchanting or charging is dependent on the level of Soulgem used and the skill of the enchanter Uncontrolled Soulgem flows can result in dimensional anomalies or allow the imprisoned soul to use its psychic energy to lash out seeking revenge An uncontrolled release of Soulgem Magicka may attract an interdimensional parasite Uncontrolled Soulgem flows will render the enchanting workbench dangerously unstable and unusable until they dissipate Endangering the lives of innocent bystanders as a result of recklessly allowing uncontrolled Magicka flows is a serious crime Lockpicking Any locked door or container might now be trapped Traps can be set to either rearm or be cleared when triggered Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger There is a chance you may spot a trap before you trigger it, or you may THINK you spot one Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill? Setting off a trap can result in a range of consequences including audible alarms, darts & gas traps There is also an option to add an Alteration skill based Open Locks spell to the world The level of magicka control required means the Open Locks spell has a very short range, take care not to trigger any traps! The risk of a trap being triggered (if one is present) by the Open Locks spell increases with each failed attempt The tome required to learn Open Locks can be bought from specialist merchants selling rare Alteration spells, it might also be found as loot Alchemy Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky… Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby Ingredients Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungi can be blocked until an effect is learned Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces… The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest Mining Any attempt to mine may fail based on the difficulty of the ore vein and the skill of the miner Miners may lose track of an ore vein as they dig Pickaxes may break if used incorrectly Inexperienced miners may find the "Ore" they have mined is in fact just useless rubble Sparks from the pick may ignite a pocket of flammable gas, injuring innocent bystanders is a crime Miners may encounter things that were best left buried Ore veins may contain pockets of noxious gas Poor mining technique may result in injury REQUIREMENTS Skyrim Legendary Edition (or Dawnguard, Hearthfire & Dragonborn) Sexlab 1.62+ SkyUI 5.1+ RECOMMENDED Estrus Chaurus+ 4.22+ Sanguine Debauchery Enhanced 3.53+ Simple Slavery 4.6+ Devious Followers 1.72+ Prison Overhaul Patched V3.59+ Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them! SexLab Parasites - Kyne's Blessing for the FMEA dimensional parasite effect INSTALLATION Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu. UPDATING Updates can be installed over an existing save. A clean save is not required. FUTURE DEVELOPMENT If there’s sufficient interest I plan on developing a FMEA Plugin for Smithing, along with more effects & outcomes for the current plugins. Suggestions welcome ! TROUBLESHOOTING If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it. PERMISSIONS Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project. Submitter Bane Master Submitted 12/17/2016 Category Other Requires Special Edition Compatible No  
  8. Deadly Pleasures View File DEADLY PLEASURES : a Komotor and Delzaron joint project. Co Authors : Komotor (animations, synopsis) Dependencies : Skyrim Sexlab FNIS Komotor animations of course ! What do you need to know : This mod is for females characters. This mod is a complex project. Special animations are planned. We both plan to make prerelease on Patreon, like lot of people do for Sims mods. For more details : https://www.patreon.com/Delzaron. And Komotor's patreon : https://www.patreon.com/komotor You need the T2 animation pack from Komotor animations. How to start the mod : talk to an In keeper, and follow the story. Authorship and portage : - TheDarkMaster and The Venus Noire team, developers of Seeds of chaos (a renpy game I strongly recommand! It combine very good draw art, castle management, exploration, and war management) for Jezera portage (I simply love that character design and personnality). Please find here his Patreon and Itch.io links : TheDarkMaster Team Patreon page: https://www.patreon.com/LordArioch TheDarkMaster Team itch.io page: https://venusnoiregames.itch.io/seeds-of-chaos The Mod content : Follow the track, and meet Jezera, a dark seducer, and her pets.... don't worry, you'll be one of them. You'll done exhibitions and missions for her... voluntary or not. This mod is designed to use the excellent Komotor's animations... so expect things you'll never saw Core Quests : They are the story quests. aDP0_starter : the starter quest aDP1_begin : the prologue aDP1_fourdays : your firsts days as a pet... aDP2_begin : a new run aDP_2Quai : meet Anna Venicci, Jezera's business partner, and her sins... Side Quests : each side quest unlock a new animation, and explore the past of NPCs. You need the Komotor patreon pack for playing these animations. aDP_SideQuest_Giant : a story about Miquote's past, and her giant friend. aDP_SideQuest_Dwemer : a story about Lamiae's past, and some researches on dwemer artifacts. (on project) Radiant Quests : aDP_Rep_Analpendelum aDP_Rep_Komachine3kw aDP_Rep_komachinetable aDP_Rep_komEnduro aDP_Rep_KomBrutalDildo aDP_Rep_KomGiant aDP_ActorEvent_Party1 : for animating Anna's manor. aDP_ActorEvent_Dungeon1 : girls will ask for training on the brutal dildo. Some of the mod's NPCs : Jezera : the Mistress. A young, beautiful and dominative Dark seducer. Lamiae : a falmer teenager from Ibn. Miquote : a chocolate young elf. Quai : Jezera's slave. Seems depressed. Chuul : Jezera's older sister. She totally submissive. Anna Venicci : Jezera's business partner, and sinfull noble. Molag Bal : I really need to present him ? Musics and other ressources : Medieval from Aticca Blue. Masked Bal form Eyes wide Shut (Jocelyn Pook) Venitian Masks from CPU Molag Bal outfit form Vigilant mod. Sources of inspiration : Miquote is a Sicambre forsworn shaman from AFS, she's related to Ethrane and Badycia, it's also the name of an elf girl in Bravil Underworld mod. Quai is also from here, and she's also the copy of a bandit girl I played in D&D 3.5. Chuul was the Mazken created by my brother for his Oblivion playtrough. Lamiae is a ceyemer from Things in the dark, like her uncle, Volukar (which is also inspired from Gromph, from the chronicles of Drizzt). Jezera is a portage from Seed of chaos... I simply love the character, I get lot of difficulties to find a way to make some nice horns, and a nice red dress ! Please find at the top of this page some links to TheDarkMaster and The Venus Noire team work (Seeds of chaos in simply an execellent game, with very good quality art). In term of lore, Jez and her sister Chuul are Mazken (or Vile Seductress if you prefer, the opposite of Aureals). They were former mistresses of Molag Bal. Permissions : You're allowed to use this mod code as you want. Animations and AnimObjects are from Komotor. Submitter Delzaron Submitted 02/04/2018 Category Quests Requires Sexlab, Komotor animations, Dawnguard Special Edition Compatible  
  9. Simple Slavery Plus Plus View File "The entire sold on a platform experience." Simple Slavery is a slave auction mod, a gateway to other player enslavement mods. Defeat mods and other peril mods can send you here to be sold in a slave auction. You must have at least one enslavement mod installed and selected in this mod's MCM or you'll just be released after the auction. This is an update to Simple Slavery Plus. I had some fixes and enhancements, and since Lozeak has moved on, jfraser encouraged me to publish them as an official release. This version does not use Devious Framework (not to be confused with Devious Devices). I won't be supporting Devious Framework. Read about how it all began! How Does It Work? Combat defeat mods like SL Defeat or Death Alternative can send you here when you lose in battle. Other peril or sexual assault mods might send you here as well. You will be placed in a holding cell. Speak to the Slavemaster in front of the cage and you will find yourself on the auction block, where people will bid on you. You will then be sent to one of the many enslavement (or slave-like) mods provided by the talented modders of LoversLab. What Do I Get With Plus Plus? Updating This is a replacement for the SS+ files. The esp file has the same name. You can update from SS+ 6.04 without a new game. Remove SS+ and install SS++ in its place (or install over it). You can *probably* update from any older version of SS+. Narrative Description Enslavement Mods Have at least one installed and enabled in this mod's MCM or you'll simply be released after the auction. For Modders Credit & Thanks Submitter HexBolt8 Submitted 07/07/2020 Category Quest Requires Zaz Animations, Fuz Roh D'oh Special Edition Compatible Yes
  10. PAH - And you get a slave! View File We all like slaves, right? They are useful around the house, and some of the more annoying denizens of Skyrim deserve attention of the whip. But after a while you might want to get rid of them, after all they are expensive to feed and they always try to run away at the worst possible moment. Wouldn't it be great if you could sell your surplus stock to other NPCs for them to abuse? With this mod you can. Offer your slaves from Paradise Halls to shopkeepers, citizens, farmers, mines or inns, or set up shop yourself with a Home Sweet Home camp and some slaves and perhaps entice passers-by to buy a slave from you. What the slave will end up doing depends on the buyer and on what kind of training the slave has received. A shopkeeper or farmer will want a helping hand around their business, a travelling merchant might want to add a slave to his stock, and an innkeeper might want a slave to pimp out to his best customers. Others might simply want a footservant to kick around and keep their beds warm! Please read the following information: Skill and perks Acceptance of slavery in towns Slave ownership Jobs: Prostitution Events MCM Menu Skill and perks Whenever you sell a slave to someone, you will gain a little skill at slavery. With enough skill and experience you will qualify for various perks (see below) that unlock new options. You can check the requirements for each perk and your progress in the MCM menu by hovering the mouse over a perk. Not all perks are active yet! Acceptance of slavery in towns The more slaves you sell in a town, the more people there will accept slavery. This also affects what happens with the slaves there, where they will be able to work, and so on. You can check the level of slavery in each town in the MCM menu. The guards will also inform you how common slavery is in their town. Slave ownership and trade You can sell HSH or PAH slaves, but not all people will buy slaves. Guards and priests generally aren't interested. Shopkeepers and farmers will want an obendient slave (high submission) who can help out on the job. Some people want a slave with specific traits, as a personal servant or lover. Innkeepers will take slaves useful for serving drinks, or for prostitution. You can infer the seller's intent for the slave from their dialogue. You can ask slave owners if they are happy with their slaves. Once they have owned them for a week (and if you have the Trader perk), they will offer you to buy back their slaves, but if they are happy with them you can expect to pay a premium! Once slavery is fairly common in a town, people will start buying slaves from elsewhere. These slaves may come from HSH auctions or captured bandits, but if the civil war is over, you might spot some ex jarl walking around in chains. These former rulers may sometimes also be found in the Restless Hunter on the auction block. Jobs: Prostitution Slaves may be sold or set to work as prostitutes, depending on which perks you have earned. Slaves need to have sufficient Submission, respect and sex training. Selling a slave as prostitute to an innkeeper won't earn you any money beyond the sale price, but... you can still pay to make use of the slave's services in the inn. Note that you can buy a prostitute's services for a friend or follower: pay for the prostitute, then tell your friend you got them a plaything. You can also have your (PAH) slave turn tricks once you gain the Handler perk: they will continue to follow you, but they will approach customers or be approached in places where prostitution is tolerated. Simply tell your slave "your body is going to make me some coin". If you have one more more "working" slaves with you, you can approach customers yourself and ask if they want to make use of their services. With the Pimp perk, you can leave your slaves unattended in inns, in the streets of cities where slavery is common, and have them turn tricks by themselves. Tell them to "stay here and turn tricks". You can also leave your slaves tied to a tree or in stocks, so passers by may avail themselves of their services. Tell them you will "tie them up and leave them helpless", then choose how to tie them up. Working slaves make money, you can ask them to hand over whatever they have made at any time. Note that prostitution is allowed in the following places: In the wild In inns In the streets of towns and cities where slavery is common If your slave doesn't show the appropriate dialogue for prostitution, check whether the location and your slave are eligible, and if you have the right perk. When you gain the Madame perk, you can turn your HSH home or player home into a brothel. Set the slaves to work there, and when you return next to your home, you'll see that some customers will be around as well. The slaves will serve them drinks and have sex with them. Events Events are scheduled every 5 days in eligible towns with enough slavery. Auctions: When an auction is planned, you can peruse the slaves on offer in the cage before the auction. You can also talk to the auction master to sell slaves of your own, up to 2 per auction. Give the auction master some time to record the details of the slave you want to sell, before offering the next one! (The script needs time to complete, during this time he won;t accept the next slave) Ask the auction master when the auction will start, he will tell you. Be on time! During the auction, the slaves are presented one by one. When prompted, press enter to bid the shown amount. If you win, you can collect your slave from the cage when the auction ends. If you put up your own slaves for sale, collect the money from the auction master afterwards. Leaving the zone during an auction will end it. You can still collect money from the auction master when you find him in the next town, and your unsold slaves can be picked up where you left them. Pit fights: After a pit fight is planned, you can place a bet on one of the fighters with the pit master OR you can enter your own slave into the fights. In some cases, the fighters will only be picked at the last minute meaning you cannot bet on them. If not enough combattants can be found, the fight is cancelled. Each fight is best 2 out of 3 rounds, and each round is to the first fall (when an opponent staggers). Fights are not to the death (future updates will add this). After the fight you can collect your winnings from the pit master. MCM Menu The MCM menu lets you keep track of slaves working for you, check the level of slavery in each city, your skills and perks, and set some options. The Difficulty setting governs how many slaves you must trade before a town will become more accepting of slavery. You can also change if slaves and owners prefer straight sex or will like both genders equally. The list of your slaves shows each slave, their location, current job and skill at that job. It is possible that slaves wander off sometimes, in this case the location may end up blank. The Teleport button will teleport all slaves in unknown locations to you. Keep in mind that some legtimate locations (especially in mods) also show up blank; your slaves may still be wehere you left them. Available Perks Trader: Lets you buy slaves from their owners. Requires 10 slavery Handler: You can have your (HSH) slave turn tricks under your supervision. Requires 20 slavery, and you must have sold at least 2 prostitutes to innkeepers Pimp: You can have your prostitute slaves work without your supervision. Requires 40 slavery, and your prostitutes must have served at least 15 customers Madame: Lets you turn your home or HSH slave house into a brothel. Requires 60 slavery, and you must have at least 5 prostitutes working for you. Mod status: Installing: Install using a mod manager. You will have the option to install patches for the two recommended mods (Home Sweet Home and Interactive BDSM). If you install one of these mods at a later point during your playthrough, you can safely re-install this mod and select the appropriate patches. Uninstalling: make sure you use the Uninstall option in the MSM menu before removing this mod! Requires: Paradise Halls Enhanced Repacked and its requirements (Sexlab, Zaz) PapyrusUtils (I think this is installed by SexLab already, at least my mod manager thinks so) Sexlab SKSE SkyUI (MCM) ZAP 8+ (older versions will work but are somewhat limited) Recommended: PAH - Home Sweet Home Interactive BDSM: will let passers-by interact with slaves who are locked in stocks or tied up. Not compatible with: Lively Inns and Taverns (LIAT): Enslaving and selling an NPC from LIAT will crash your game when you return to the slave's area. Submitter Musje Submitted 07/22/2017 Category Sexual Content Requires PapyrusUtils, Paradise Halls Enhanced Repacked Special Edition Compatible
  11. Slaverun Reloaded (03-June-2018) View File Latest change: 03-06-2018 Slaverun V3.0 Beta 1 : so here it is finaly: the beta version of V3 where I tried to fix as many bugs as possible there are no big changes and fixes, but here is a list - finished the Finn quest - finished the bounty hunters - finished the slave gladiator training - added a chance (configure in MCM) that a slaver gets raped too - slaver has to report back to (if active in MCM) - a slaver can quit his job now and get a normal free person again BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 14-02-2018 Slaverun V3.0 Alpha 3 (was not planned) fixes a problem with the Colosseum funfair quest; it also adds the missing animations for the crawling feature (credit goes to DarkAngel1265 (https://www.nexusmods.com/skyrim/mods/33097) . They are optional in the fomod installer, if you install them don't forget to run FNIS. 14-02-2018 uploaded Slaverun V3.0 Alpha 2c which is only a patched esp for : just intall over alpha 2 to overrite your esp (fixes bug with free woman blocked in arena quest when talking to Bellamy, Gustus and Quintus) 11-02-2018 I uploaded Alpha 2 version of Slaverun V3.0 08-01-2018 I uploaded Alpha 1 version of Slaverun V3.0. BUT PLEASE READ MY COMMENT HERE BEFORE INSTALLING Latest change: 28-12-2017 Slaverun V2.1.3 - fixing not doing sexlab calls because Zaz Framework 8.0 results true for isanimating when npc uses furniture - try to fix heavy deivces like yoke and armbinder for DD V 4.0 24-11-2017 Slaverun V2.1.2 - enabled usage of Zaz Framework 8.0 - removed haircoloring for slaves with yps fashion framework New prequest: Notes for Slaverun Reloaded 2.1 New prequest: the Slaverun Mainquest will now not be started the first time you start a game with active slaverun esp file. A new prequest will now be started by courier. After the new prequest is done the mainquest will start as usual. Wedding quest: The wedding quest is totaly optional. In this quest you will get visit from your family. Your family members (5 NPCs) will be Nord and Breton race. So if you are playing a non-human race and are annoyed by this, just don't play this quest. You have more then one option to skip or abort it! As I said it is optional Conditions to start the wedding quest: - you are a slave - Windhelm slavery quest is finished - faction with Bellamy must have been at least once at 20 and now > 15 - DeadslaveWalking quest must have been proceeded where you have done enough whiterun tasks and enough arena fights to make Slave master Pike rethink his execution plans (you can do this by easy by activating the ingame cheat option); for this the faction with Pike must now also be 20 (= most submissive as possible) - once who have started and aborted the whitewedding1 quest by telling Pike your parents are dead, the wedding quest can not be retriggered Notes for Slaverun Reloaded 2.0 Very Important. - the latest patch 2.04 reqires and checks at startup for ZAZ Animation Pack V7, you can find it here - Version 2.0 has more hard dependencies than 1.x, if you have a CTD at startup you probably missed one, please do yourself something good and use a TOOL like Wyrebash or MO to find out what you are missing - Version 2.0 has a storymode flag in MCM Menu which is by default disabled. With storymode off, scenes will be shorter, less text is displayed, and skipped. I recommend playing with storymode on, but I guess more people don't want to read text and there is realy a lot of it in v2 Here is a list of ids and names of the complete slave quests, in case you need them , yes there are more than in v1 Slaverun Reloaded This mod was inspired by the original Slaverun mod: The authors pchs and WaxenFigure did a fantastic job. But since the mod wasn't updated in a long time and with major updates for other mods as well as new content rolling out, compatibility problems began to pop up for a lot of people. I wanted to fix this, so I learned to use CK (and am still learning). Eventually I realized that in order to rid the mod of all of it's issues, I had to recode it from scratch. And while I was there, I figured I might as well expand on it's potential. So expand on it I did. A lot. Version 1.x of Slaverun Reloaded is finished with a slave and slaver questline for all cities (in my opinion), but I am sure not bugfree. I will make bugfix releases for 1.0, but there will be no new features in this version. I continue working on Slaverun Reloaded V2 Beta which will have new features, new quests and also new dependencies (see the forum thread for more details) What is this mod about: "Civil war has turned Skyrim bad. As men fight, women become victims of their rage and lust. Whiterun, now commonly called Slaverun, became a center of female slave trade. Every unwealthy female without resources to keep herself safe may become a victim of enslavement." (quote from original mod) In the original mod, when you arrive at Whiterun, the town is already enslaved, and if you're a female Dragonborn, you might end up as part of the inventory. A nice little slave training quest followed. All of this is still intact (and fixed). Here is where the mod was expanded. The mod starts automatically when activated, but the town has not changed, you get a quest to go to the Jarl of Whiterun instead. After the prologue quest you have choices: - Get enslaved as a female but with resistance. Your slave trainer has a particular fondness for rebellious slaves, he didn't buy all those torture devices for nothin'. (This is the female slave questline. You will have to do a lot of quest for your slave master. Status: finished) - Get enslaved without resistance or voluntarily and you will get a normal slave training. Good girl. (Also the female slave questline, just the beginning differs a little bit) - Comply with the new law but remain free (all other options remain available). I suggest you bring your favorite killing skill up to max fast cuz otherwise we all know where you will end up. (You stay free, but have to obey the "women naked" law. City after city will fall autimatically under slavery, but you will do nothing about that, there are no quests for you!) - Male player characters can join the slavery organization if you like. Oh you know you do, I don't even know why I made this optional. (This is the male slaver questline, you work as a slaver and will do quests for the slave master. Status: finished - If you happen to be a strong woman you can kick the slavers' asses and start to work in the slavery organisation despite having the vagina box checked on the equipment tab. Who knows, you may end up making your would be master into your own personal bitch. Charma is fun. (This is the female slaver questline, you work as a slaver and will do quests for the slave master. This questline is nearly identical to the male slaver questline. Status: finished Right now the female submissive story is functionally complete. It will send you onto a long quest to enslave the whole of Skyrim for your slave masters. It has three different endings depending on your choices. It may recieve more polishing later. The dominant player questline is now also finished and has two different endings. Both the slave and slaver quests will eventually implement the laws layed down in Whiterun by the original mod in every hold capital + Riverwood. Things you should know BEFORE installing the mod: - This mod is now released in a version 1.0, For me this version runs pretty good, but of course there a some bugs still hidden and compatibility is always a problem. I will make bugfixes in this version, but no further features. New features will all be in a beta of V2.0, which will come soon. If you expect a bug-free and polished mod like Falskaar, this mod will as big a disappointment to you as you are to your parents. - Quests are still being worked on, content is still being added. Don't play with a save that you care about. Once an update rolls out, it may well be that you have to start over from a point where the mod was not started yet. - This mod will change the world forever, even after the main quest is finished. Keep that in mind before you begin. - If you don't want your female Dragonborn to get tortured and have lot of sex with things both humanoid and not so humanoid (and I do mean a LOT), don't play. I'm serious, you'll be fucking for hours. - Strong language should not offend you. If it does, the fuck are you doing here. - Some of the quests for the submissive story line assume you are neither Orc, Argonian nor Khajiit. There is nothing preventing you from playing as these races but odd things will happen. You have been warned. - If you plan on continuing to play vanilla quests in enslaved cities, this is entirely possible. But beware. If the enforcer options are toggled on, things may break vanilla quests in new and exciting ways (e.g. try using the Staff of Magnus in the college after it has been enslaved during the Arch Mage quest line. Tolfdir will troll you no end. Or the guard reporting to the Jarl of Whiterun during the Alduin questline might decide to go fuck a slave instead, breaking the quest). So i suggest turning those off for the duration. Credits pchs and waxenfigure for Slaverun + Enforcer/ Requirements: Fuz Ro Do - on Nexus Hard Dependencies for V1 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Integration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Hard Dependencies for V2 (mod won't work/game will crash without these): SexLab - by Ashal (I recommend 1.61+, as it fixed all freeze problems for me) Zaz Animation Pack [2014-04-21] - by xaz Devious Devices and Devious Intgration - by Min SexLab Aroused - mod redneck2x or Sexlab Aroused Redux by fishburger67 Dragonborn.esm (yes, slavery comes to Raven Rock) and Dawnguard.esm Devious Expansion.esm iis now a hard dependency ApachiiHair.esm and ApachiiFemalesHair.esm both here Crash fixes to handle the 64k string limitation of Skyrim Very very very much recommended mods: Better Dialogue Controls Highly recomended is to install the fantastic animations by FunnyBizness , here , Slaverun V2 will use these animations, special the FMMMM gangbang animations if available Soft dependencies (mod will utilise or has been made compatible with these mods, nothing bad will happen if you don't have them): Slavetats V1.2.1 with Tatoos "SlaveTats-slut" by murfk if enabled in MCM an enslaved PC will get 3 tattoes in the face and 2 on the hands, 10 progressive tatoos which can be configured in the json config file will be added later, each after a new city is enslaved BrandingDevice of Doom V0.47 by nooblet123 (also needs "SlaveTats-slut" from Slavetats) if tattoos are enabled in MCM and this mod is found, the progressive tatoos will be applied in a little scene where the player is branded down in the slaverun dungeon Coriontios Progressive Slavetats v0.04 by Corinthio (you don't need the esp only the tatoos) these tatoos are the default configuration in the json config file, change to other if you want to use your own tatoo selection SerialStrip v1.1.4 by Antono was used when the player was forced to undress during the enslavement (I think it will not be used there anymore, as serialstrip does not work in scenes) SexLab - Sexual Fame Framework version 0.95+ by Versh (for the OPTIONAL slaverun comments.esp) Slaverun comments.esp is is an standalone esp which can be used with slaverun or without, it uses collected fame of the sexual fame framework to let npc make comments, for example when you are seen with devious devices or be well known to have sex with animals, argonians, orcs.... Simple Slavery v3.92+ by jfraser is used in both directions; slaverun is a possible outcome from simple slavery when enabled in the MCM of simple slavery, but also Slave Master Pike offers you the dialogue option to sell you (if you are his slave) to Simple Slavery in V2.0 there is also a button in slaverun MCM where you can simply trigger the event to be send to simple slavery Hydragon Slavegirls by hydragorgon this mod adds a lot of npc which are slavers or slaves. Slaverun Reloaded can use them to create a more immersive feeling that cities fall to slavery. As default (can be disabled in MCM) slaverun will disable slaves in free towns and will enable them if a new town is enslaved Diablo-esque Decorations - by nooblet123 is similar to hydragon slavegirls and adds some tortured or killed nps to a few Skyrim cities. Slaverun will also disable them and slowly add them again when a city is enslaved Milk Mod Economy by Ed86 Slave Master Pike will get a dialogue to make you a milk cow it the esp is found. When you are a milk cow, Pike gets an option to milk you (slaves only) Skooma Whore by Guffel Slave Master Pike will get a dialogue to give you some drugs if you ask nice (slaves only) Deviously Cursed Loot by Kimy Slave Master Pike will get a dialgoue to give you a cursed item if you ask nice (slaves only) Player Succubus Quest by ojanen After finishing the dremora slave training, your dremora trainer will offer you a quest to make you a succubus, if this mod is found Frostfall 3.0+ by Chesko Due to forced being naked in enslaved cities you would probably freeze to death, so slaverun will save you from that Immersive Hair Growth and Styling by emily1673 in MCM you can choose between slaverun hairgrowth or Immerysive hair growth Slaverun Reloaded had its own hair regrowth mechanic, but you can check an MCM option to use the mechanic of Immersive Hair Growth mod Amputation Framework by Haeretic This framework is used in 3 places to cut off some arms and legs (even if installed in can be disabled in MCM) The first victim is your slave sister Ivana during your enslavement, then the player when your Master will get very angry by some actions and during the quest 'Daughter of Coldharbour' SOS Schlongs of Skyrim by b3lisario, if mod is installed and checkbox in mcm menu is enabled all male slavers will start with a schong size 10 (default for the max size in SOS), after every city quest the schlong size will increase and your slavers dick will get bigger Sexlab Inflation Framework by qotsafan if enabled in MCM the enslaved PC boobs will grow after enslaving a city (Alternative you can enable weight growth if you have a bodyslide configuration that fits). Any growing feature is disabled by default. Mods that add more NPCs, like Inconsequential NPCs, Interesting people, Immersive Whenches, Populated Towns, etc. Appropos by gooser With the wear and tear textures toggled on, your female PC will be in tears half way through slave training, I kid you not. Conflicting mods The original Slaverun mod of course, as it does the same. Special Features: Slave Tattoos (if toggled on in MCM): Your master might give you tattoos so you and others may know your place. If installed he may also send you into the branding device of doom. Note that if you want slavetats to do it's work, you must make sure the number of overlays defined in the nioverride.ini is larger than 0. The customisable progressive tats feature: If you enabled slave tattoos in the MCM menu, the PC will get a new tattoo after each city quest and city prequest. The names of the tattoos are defined in the json file in skse/plugins/slaverun/slaverunconfig.json Tattoo section and tatoo names build a pair to define the tattoo to be used. Predefined are here the tattoos from Corintio's Progressive Slavetats by Corintio, see the threads there and my screenshots. You can replace them with any tattoo you like. At the moment there a 10 tatoos defined, if you want to use them, your nioverride.ini must have iNumOverlays>=10 in Overlays/Body (I use 12). If you want less tatoos, you could simply accept the slavetats error, or replace the tattoo name by "", i.e. replace "Slave Stg 10" by "" (removing the complete line is not recommended). Slave shaving (if toggled on in MCM): Once enslaved your master will shave your head. Ya know, just to remove any illusions of control over your body you might still have. Over time your hair will regrow to it's original length. How long this takes and how many stages there are are also configurable in the MCM. If you are an Elf and nothing happens, try installing this: http://www.nexusmods.com/skyrim/mods/11282 Slave Name changing (if toggled on in MCM): The PC will get a new surname at the end the slave training and following that the end of each city quest. The surname can also be configured in SlaverunConfig.json. Find the lines containing "slaverunslavename" in the json file to see what the names are in order of appearance (slaverunslavename0 is 1st, slaverunslavename1 is 2nd and so on). The Enforcer System (if toggled on in MCM): Men will periodically check for slaves and/or free women to tend to their needs. I mean cocks. Highly customizable regarding who should be called, what arousal levels should be used and if you want a filter for aggressive animations. If you have performance issues, try turning this off, it does put stress on your system. Test/Cheat mode for testing (if toggled on in JSON file): In the JSON file is a property testmode. Setting the value 1 will enable some new Cheat dialogues to skip content and jump from the begin of a subquest to its end. Recommended for testing MCM help: Walkthrough for the medium end of the female slave quest line since the good and bad endings can't be missed. I'm assuming that if you're reading here, you just want to get shit done and don't care about spoilers. But still. Spoilers ahead. Here an overview what quest are in the mod, if you need the technical ids (OLD, this is for V1.x, see top for slave quests in V2) Old Changelog Submitter Kenjoka Submitted 09/23/2015 Category Quests Requires SexLab.esm (tested with 1.61 and 1.62) SexLabAroused.esm Devious Devices - Assets.esm ZaZAnimationPack.esm Devious Devices - Integration.esm (more for V2, see the OP) Special Edition Compatible
  12. SlaveTats View File SlaveTats The tattoo toolkit for Skyrim Latest update (2021-07-20): Linked to the Grem304 tat pack Features: SlaveTats lets you: Select tattoos for the player character Select tattoos for NPCs (works best if they have a name) Select the color of the tattoos Make the tattoos glow in the dark Choose between matte and glossy tattoos Apply magical tattoos (for example, the Dibellan Defender tattoo pack) Add and remove tattoo packs without messing around in the SlaveTats source code. No need to compile. If you're a mod author, you can lock tattoos onto characters, so that they can only be removed by a mod. If you change the number of overlays in nioverride.ini, SlaveTats will change how many tattoo slots it provides. For users: Getting started is easy. Make sure you have the requirements: Legendary Edition: JContainers, RaceMenu (or NetImmerse Override), SkyUI, and SKSE. Special Edition: JContainers, RaceMenu, SkyUI, and SKSE SE Just download SlaveTats and uncompress it into the Skyrim data folder. I recommend using Mod Organizer or Nexus Mod Manager to simplify that process, but you can just open the file in 7-Zip if you prefer. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's Mod Configuration Menu On the Setup tab, select the character you want to tattoo Choose a tattoo section, then a specific tattoo. Pick color, glow and gloss if you like, or leave them with their defaults With version 1.3.5 or higher, after adding or removing tattoo packs, you need to click the add/remove button in the setup section of the SlaveTats MCM menu. This allows SlaveTats to re-compile its index of installed tattoos. [*]Exit the SlaveTats menu. Your tattoos will appear in a moment. The included selection of tattoos is very limited, but never fear! SlaveTats supports tattoo packs, and there are a bunch of them on the download page. Pick the ones that interest you, and install them the same way you installed SlaveTats itself. Now, your selection of tattoos is much wider. The tattoo packs in the download section are: Some tattoo packs are hosted externally: Translations: Chinese translation is in the files ending with _CN. If you don't speak Chinese, you should not install those. 感谢silentdark的汉化。中文版的文件在下载页面中以_CN结尾。 For Artists: Making your own tattoo packs is easy. If you've made a tattoo pack and would like to have it hosted in the SlaveTats download section, just drop me a private message. For modders: SlaveTats now provides an API for modders to use. You can add, remove and search for tattoos through SlaveTats, which saves you the hassle of dealing with overlays on your own, and gets you things like tattoo packs and enchanted tattoos for free. This API is documented (and implemented) in SlaveTats.psc and you can feel free to PM murfk if you want to discuss it. For a lot of uses, the high-level API will be all you need. It's easy! Here's an example of how to use the low-level SlaveTats API, if you need more control: Submitter murfk Submitted 01/13/2014 Category Sexual Content Requires JContainers, RaceMenu (or NiOverride), SkyUI, SKSE Special Edition Compatible Yes
  13. BDSM - MY LIFE P.s.BLOOD, SWEAT, TEARS Made by me, so that your DOMAINS ... could, BREAK ANY Sim ! ENJOY💋 Submitter CREAMPIE PIE Submitted 10/07/2021 Category Clothing Requires
  14. Devious Followers - Continued View File Devious Followers - Continued Devious Followers turns any follower into a tricky hireling that want to lure you into slavery. The follower charges you for their services, and if you cannot pay, you can instead take "deals" that involve bondage and humiliation for the follower's amusement. Over time, the deals tend to erode your willpower, so it becomes harder to resist the follower's influence. If you can't clear your debts quickly enough, the follower may take payment in kind and enslave you. If you are able to pay the follower, they can provide some help escaping from devious devices, play gambling games that might allow you access to extra cash or device keys, and at times they may also initiate bondage games based simply on you wearing certain devices. They can also help you pay for your SexLab Survival licenses. Guide to DFC for new players You can find a guide on getting started with DFC that should give you an idea of where it can fit in your game, how to configure it, and what sorts of things will happen here: Gameplay Mechanics Summary Requirements Optional Integrations Other Recommended Mods Voice Pack Downloads Installing Upgrading Compatibility Known Bugs and Workarounds About Special Edition Support About the Whore Armor Credits Information for Old Devious Followers Users Notes for Modders The documentation for mod-events and storage-util interfaces is here: https://www.loverslab.com/blogs/entry/12974-devious-followers-continued-interfaces-for-modders/ Roadmap for future development Future plans and information about what's being worked on now are here: https://www.loverslab.com/blogs/entry/12761-devious-followers-continued-2021-roadmap/ Full Changelist The full change list is here: https://www.loverslab.com/blogs/entry/12923-devious-followers-complete-change-list/ Submitter Lupine00 Submitted 09/28/2019 Category Other Requires SKSE, SkyUI, SexLab 1.62, DD 4.1+, PapyrusUtil 3.3 Special Edition Compatible No
  15. S_L_U_T_S Redux View File S_L_U_T_S Redux, by MrEsturk and DocClox This is an updated version of DocClox's Skyrim Licensed Universal Transport Serivice mod, released with his permission. NOTICE: Just a heads up I have retired from modding Skyrim for the time being. Modding it became too much of a headache to bear and also I've been trying to shift my focus on indie game development. So this mod is officially up for adoption. If you are interested in continuing keep in mind DocClox started this mod, so respect any wishes he has on the matter. My only personal request is that you keep any added hardcore/bestiality content completely optional in the MCM menu. About Skyrim Special Edition: For the record I have never owned or have any intention of purchasing Skyrim Special Edition. Thus even if I do decide to come back to this mod I can't exactly port it to a game I don't even have. However if anyone else wishes create a port of it to SSE you have my blessing. Summary:The carriage drivers of Skyrim have banded together to form the Skyrim Licenced Universal Transport Service, and they're looking to take on staff.Talk to a carriage driver, one of the stewards or an innkeeper to get started.Details:It's a ponygirl mod. You get locked into a yoke, hooked up to a cart and told to pull it to another city. For which you get paid. Unless too many bandits have their way with you on the way. If that happens they'll pilfer from the cart as well, and you can end up owing money to the Company. But that's not a problem: They'll just send on another run until you can pay off all the arrears. Isn't that nice of them? For more details, check out DocClox's original mod. NOTE TO ORIGINAL VERSION USERS: It is recommended you use a cleansave for the redux version, or at least save your game with the old mod disabled then load with the redux version installed. If you are using an old save and the MCM menu isn't working properly, go to the debug section and select "Reset to Default". That should correct the menu. Requirements: Sexlab Framework Devious Devices 3.0 Devious Devices Expansion 4.0 Devious Devices Intergration 4.0 Zaz (Might possiblely be covered already by Devious Devices, I can't remember) SlaveTats Racemenu XP32 Maximum Skeleton or a similar skeleton (Or try this older skeleton suggested in DocClox's version) Obsolete: HdtHeels is not required for the redux version. Yay Recommended Mods: Come together N Out of the way: Allows you to tweak the distance your companion follows you at. You can use it to set them to stay farther away so they don't spend most of their time dry-humping the back of your cart while following you during a run. I'm going to be lazy and insist you use this if you want to control your companion's spacing Fus Ro Doh: Used to make unvoiced dialogue work better and always display subtitles. Yep, neither me nor DocClox recorded any spoke dialogue for this mod. Seems to be a theme with the fetish mods of this site, lol. I also recommend using a mod that increases the encounter of bandits and other hostile humanoid NPCs on the roads. Such as one of the following: Extra Encounters Reborn Populated Lands Roads Paths Legendary Enemy Encounter WHAT'S NEW IN THE REDUX VERSION: - New Customizable Costume: The ponygirl costume has been updated to incorporate many of the newer ponygirl themed items that have been released in the last few years. Choose one of five color themes (black,red,white,blue,pink) ,four tail styles, and a choice between a Yoke/Breast Yoke/Armbinder/Handcuffs from the MCM menu. - Base Pay Affected by Distance and Tweakable in MCM: Instead of a flat rate of 500 gold your pay will be calculated on the distance of your haul. A longer run = more pay! And is the 500 base modifier seeming a bit low for your lvl 255 Dragonborn? No problem! You can increase the payout to something that feels much more endgame in the MCM menu. - Overtime Bonus: So you've decided your character is better suited to make her living as a pack horse than an adventurer? S_L_U_T_S loves a dedicated ponygirl willing to go above and beyond the call of duty! For each delivery in a row you complete without collecting your escrow you will receive an ever increasing overtime multiplier to your pay (multiplier rate can be set or disabled in MCM). Disclaimer: Overtime benefits only apply to voluntary ponies who make perfect deliveries. (And yes, that annoying bug where you only got payed once when doing multiple deliveries has been squashed.) - Choose Your Own Destination: Need to be somewhere for a different quest and want to turn the walk into a little money on the side? Now you can specify with Hold you want to make a haul too. Of course you won't get paid as much and don't get this option if you owe debt to the company, but more choices are more choices! - Spontaneous Failure: Did some super stealthy thief plunder your cargo without your notice? Or maybe you where in such a hurry you didn't notice your cargo got knocked loose on one of the bumpier roads. Set a % chance in MCM that your perfect run will turn out not so perfect when you reach your destination. Great for those who don't want to flood their Skyrim with armies of rapey bandits or just want to add one more random risk to the pile. Or you can set it to 0% and forget this feature ever existed. - S_L_U_T_S Rehabilitation Program: So you have a criminal fine under 10000 gold you don't want to pay or go to jail for? No problem! S_L_U_T_S will be happy to convert your fine into a reduced (or increased) arrears debt you can work off hauling freight! Just turn yourself in to a local guard and ask about our world class rehabilitation program! (Conversion rate costumizable in the MCM menu) - No talking on the job: You're supposed to be working, not chatting! While on the job you won't be able to communicate with most NPCs. Well you can try, but you'll likely just get a demeaning comment then ignored... - Pit stops for voluntary workers now allowed: Did you drop off a delivery, get released, but then change your mind? Not to worry! Just talk to the last S_L_U_T_S agent you delivered cargo to instead of claiming your escrow and we'll have you back on the road where you belong! We'll even retain any overtime bonus you built up! Neat, huh? - All nine holds now supported: Dawnstar, Falkreath, Morthal, and Winterhold now have dispatchers that can deploy/receive deliveries. - There is one other small Easter Egg to be had. See if you can find it! - Misc Stuff: - Humiliation System: Want to skip the walk to your Escrow Chest? Ask your dispatcher the right questions and he'll teleport it to you! Just so long as you don't mind a doing questionable return favor as well as doing some advertisement duty. - Simple Slavery support now includes a MCM menu to set three possible debts owed when bought from the auction house. - Needs Mods/Frostfall support added. - Normal Devious Devices that conflict with the ponygirl costume will now be removed before the ponygirl costume is applied. This does not cover extreme devious devices, such as some of the nastier items found in Deviously Cursed Loot or Captured Dreams. - The Livery Tattoo is now properly removed when you are released from service. - Grammar fixes and some new minor dialog added. - Male PCs can no longer enter this questline. Its not that I have anything against those that would like to place their male PCs in a bunch of restraints and make them into a pack animal. Its just that neither most of the costume pieces nor much of the dialog is set up for male characters. Sorry. - Known Issues: - For now gags are removed when a guard takes you to rehab, due to dialog conflicts they cause (for some reason even giving the rehab dialog massive priority didn't always work) - Sometimes the carriage drivers will cast their ponygirl spell twice. This doesn't have any apparent negative effects however. - When agreeing/forced to do consecutive runs the S_L_U_T_S tattoo is removed temporarily between cart change outs. This is to allow possible MCM changes to the tattoo design to take effect. It was something I added at the last minute, so didn't want to set up any coding too fancy for it just yet. - The process of removing conflicting devious devices is very slow. Nothing that can be done about this, but thankfully the script is only run when conflicting devices are detected. - The cart is as buggy as its always been. - Incompatabilities:- Complete Fast Travel Overhaul: This one removes all the stock carriage drivers and replaces them with clones. - Note to Bestiality Fans: - I find bestiality to be a huge turnoff to put it nicely. Thus I have no intention spending countless playtesting hours being forced to watch it. So the answer is no: there will be no stallion fucking/etc added to this mod while I'm in charge of it. Sorry if that disappoints you, but its not happening. - Credits - DocClox: For creating the original mod and giving me permission to make this upgrade. - El Duderino: For creating the ponygirl mittens used in this mod. - CGi: For creating an FMOD friendly version as well as various other minor tweaks. - The many, many people behind Sexlab and Devious Devices. - Rob_J: For the custom S.L.U.T.S. cart texture. - Additional ponygirl screenshots provided by: LatexLuger, max99max, valcon767, random11714 That's all for now. Feel free to share your ponygirl pics in the comments section! Submitter MrEsturk Submitted 04/22/2018 Category Quests Requires Sexlab Framework, Devious Devices, Zaz, SlaveTats, Racemenu, XP32 Special Edition Compatible No  
  16. Inte

    SD Cages

    Version 3.90.0 [October 12, 2021]

    102,790 downloads

    Description This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM. If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using. Requirements Mandatory SkyUI .::. As of SDc 2.5. Optional SD Patches and its dependencies. Forgotten Dungeons and its dependencies. Install/Uninstall For expediency it's best to use a mod manager. Cage Locations More to come! Credits jbezorg – for the original SD. http://www.loverslab.com/files/file/84-sanguines-debauchery/ skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/ nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/ Update Log
  17. Wartimes - a daughter's tale LE (Alternate start scenario) View File Wartimes - a daughter's tale LE (Alternate Start Scenario) 20200920 "Alternate start scenario with multiple endings. A sandbox base for various roleplays." 2020 Reupload & Dev Restart Since I've got a bit more free time on my hands than before, I've got back to developing this mod. Updates should go in the way of "indentured servitude", with player motivation primarily being in the hope of saving the Mother. Two additional dependencies were added since I've started to build a second Alternate start scenario, but abandoned it. I may get back to it eventually, so it will remain there. Warning, story spoiler - I've added a "process map" of the possible scenarios and routes. Blocks marked in red text are not developped yet, but are planned to. Blocks in bright red background color are meant to be "bad endings" Blocks in bright green background oclor are meant to be "good endings" Orange blocks are possible dialogues, leading to different outcomes or variable adjustments Introduction & Foreword---------------------------- The war has come. Your family is struggling to survive. How will your young, girly life develop? Will you become a servant of your "Father" in a pursuit to save your Mother from a terrible illness, or will you rather find your own luck outcasted? Decide yourself. Some parts of the mod/story will lead your hand while some other parts are actuall empty and assume certain level of roleplay involvement. Requirements & Credits ---------------------------- Hard requirements Skyrim SexLab by Ashal ZazAnimationPack by Zaz, Xaz and Tara Alternate Start - Live Another Lifeby Arhmoor Amputator Framework by Haeretic + Amputator Framework Patch by Monoman Sanguine Debauchery Enhanced: SD by DeepBlueFrog and jbezorg Sanguine’s Debauchery Cages by Inte Simple Slavery Plus Plus by Lozeak and jfraser and HexBolt8 I'll Take The Display Model by darkconsole Soft requirements SkyUI by schlangster Devious Devices Expansion by Kimy (in order to get meshes and textures for heels, esm does not need to be enabled) Beeing Female by milzschnitte (enabled esm required for recognition of pregnancy) Changelog Enjoy! Submitter pchs Submitted 07/14/2020 Category Sexual Content Requires SexLab, Dawnguard, HearthFires, Dragonborn, ZazAnimationPack, Alternate Start, Amputator, SD+, Simple Slavery, Display Model, SD Cages, Devious Devices Expansion, SkyUI, Beeing Female Special Edition Compatible No
  18. Sanguine Debauchery enhanced: SD+ (July 2021) View File Obedience is freedom. Sanguine's Debauchery is a mod that subjects the player to enslavement as an alternative to death. Being enslaved by the opponents that defeat you in combat offers the player interesting story tangents and, above all, a continuous narrative in place of death and a reload screen. SD+ adds a number of new quests, sub-quests, and features that will expand and diversify your game. If you're looking for a mod that allows you new possibilities when you're defeated in combat (more than just "Oh, crap!", Ragdoll, Loading Screen), and especially if you've been looking for a way to have your favorite PC enslaved by all those nasty baddies running around in Skyrim, then Sanguine's Debauchery is the mod for you! BACKGROUND STORY Sanguine is an odd and unpredictable fellow. He is one of the few Daedra to be found frequently visiting Tamriel in person. In his wandering the mortal realm, he tends to take an interest in...playthings. The fate of one mortal in particular is irresistible to him. This mortal, this Dragonborn, draws him like a moth to a flame. By retrieving the Dragonborn from the threshold of death, Sanguine is free to apply certain conditions in exchange for his generosity. The Dragonborn as a toy. The Dragonborn an irrestible object of lust? The Dragonborn...a slave? For Sanguine, the possibilities are endless, and the debauchery has just begun. For details on gameplay mechanics and all of the features available in Sanguine's Debauchery, see : the online PDF Manual the FAQ page INSTALLATION As of version 3.6.1, SD+ comes in 2 files - SDPlus and SDResources. YOU NEED TO INSTALL BOTH. Remember to make copies of your save game BEFORE you install and enable this mod. SD+ is a standalone version. You do not need the original Sanguine Debauchery 1.0 installed for this to work. Upgrading from previous versions of SD+ should be possible. Before upgrading it's wisest to make sure you have a save where the PC isn't enslaved, in the Dreamworld, or in the midst of the Flowering Spriggan quest. REQUIREMENTS SexLab V1.62+ and its requirements: SKSE (V1.7.3) SkyUI (latest) Fores New Idles in Skyrim (Latest version. The spells add-on is not required.) Zaz animation pack V7.0 (NOT tested yet on v8.0 - let me know if it works for you) Devious Devices Integration v4.0 and its own requirements (v3.0+ will not work properly as of version 3.6) Devious Devices Assets SexLab Aroused (Redux) Devious Devices Expansion SexLab Dialogues - required to interact with your master during enslavement. ---- Death Alternative - Your Money or Your Life ( version 7.0 or above, of Death Alternative) is not required anymore but it is needed if you want defeat and death related triggers (required if you want compatibility with SexLab Defeat). You can play SD+ without it as long as you use the Surrender key to submit when you want or using compatible mods such as Simple Slavery. SlaveTats and the addon SlaveTatsEventBridge (also available in the download area of SD+) are needed if you want slave marks. SexLab Hormones if you want better support changes to physical appearance (shaved hair especially) A custom body replacer - CBBE BBP by Caliente or any of the UNP body replacers are supported (not required unless you care about the custom textures added by the whip in SD+) A custom skeleton - Custom Skeleton Replacers by Skulltyrant; Perfect 3-2 Skeleton by Ning; or XP32 Maximum Skeleton -XPMS by xp32 (needed for better support of ragdoll effects) Fuz Ro D'oh - for silent dialogues Note: Make sure to double check these required mods to see if they also have prerequisites. For example, Maximum Skeleton -XPMS requires Realistic Ragdolls and Force by dDefinder RECOMMENDED Mods using SD+ events: Immerslave - by Arbiter Simple Slavery - by Jfraser Deviously enslaved - by Chase Roxand These mods are not required but I am using some of them to test SD+ and improve the whole experience. Death Alternative Capture - by BralorMarr SexLab Defeat - by Goubo Slavegirls - by Hydragorgon SexLab Skooma Whore - Guffel Bathing in Skyrim - mzin_ CUSTOMIZATION Custom slave outfit You can customize the default prisoner outfit provided by your Master (follow the instructions in the MCM menu). You can also just wear any kind of clothing in your master's inventory or found around you. Default slave outfits for each level are provided by Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo - http://www.nexusmods.com/skyrim/mods/3654/? Compatibility with Frostfall 3.0 The "SDPlus30Addons" file is no longer needed. For compatiblity with Frostfall, pleasure use the customized version of SexLab Warm Bodies in my Obscure Patches page. SD Customization Addons is an experimental addon that Content Consumer worked on to allow two types of customizations for SD+: - add more races from the DLC mods as creature masters - allow customization of slavery items between metal, leather and items from ZAP There are a few changes and notes: UPGRADING THE FILES After many tests and updates, SD+ works better on brand new games (where Sanguine Debauchery is activated through MCM). Regarding updates - since many people reported issues with the uninstall option from MCM, my recommendation for updating the files is to make sure you are not enslaved or wearing the spriggan host and just copy the files over. If that creates issues, go back to your save before the upgrade and try the uninstallation option in MCM (also making sure you are not enslaved in any way). Either way, given the current state of the scripts, I am still not recommending SD+ for any serious, 100+ hours save games... or you may be sorry later. Keep it for casual gameplay on test games or new characters. You can still run SD with the patch installed on top of a running game, but you may end up with missing scenes (dance, punishments) and spam in your Papyrus log (because of scripts baked into your game). Eventually, I am hoping we can come up with a better way to upgrade the script and restart key quests so that they take the new scripts into account. Until then, it is better to use SD+ on new save games. KNOWN ISSUES See a full list of known issues here: - All known issues: https://github.com/SkyrimLL/SDPlus/issues - Bugs only: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3Abug Use drop down filters on that page or click on tags to view groups of issues such as 'Enslavement quest' or 'Spriggan quest' only. COMPATIBILITY - Compatibility issues with other mods: https://github.com/SkyrimLL/SDPlus/issues?q=is%3Aissue+is%3Aopen+label%3ACompatibility INCOMPATIBILITIES Any mod that alters vanilla factions. If you use a mod that significantly alters vanilla factions, it may cause SD+ to fail to recognize the attacker as being a member of an eligible slaver faction. Any mod that actively manipulates the player's health during combat ( e.g. auto healing ) may make it difficult to trigger the enslavement events. SD Patches from Inte is NOT compatible with this version of SD+. It must be disabled and all scripts starting with _sd removed from your scripts folder if you want to use this version of SD+. Full change log API (for modders) ACKNOWLEDGEMENTS Sanguine's Debauchery was originally developed by @jbezorg Many thanks to him for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread). Death Alternative - Your Money or Your Life developed by BralorMarr From the original SD page: Thanks to b3lisario, Calyps, Gatti, MasterChris, Nalim, Youiko, Zaria, ZaZ Animations Licensed From Mini Lovers 0.2.3 MiniLovers0.2.3 license.pdf - The original untranslated version of this license. Dance Animations - Dance Modder Resource by Umpa German version (2.0) - Verodor Manual and FAQ - GrayElephant Dialogues - skoalbite and Content Consumer SlaveTats racial overrides - groovus, crudo, corintio, eric23123 Falmer bindings - from Falmer Bikini Armor Moonshadow garden trees - from Hoddminir Plants and Trees Crawling animations - from Crawl on four animations New creatures courtesy of Rotten Maidens and Crystal Golems by the fantastic MihailMods If you want to contribute, help is needed in: - testing issues in the list and reporting new issues - updating the wiki to the new version (including screenshots) - providing code fixes using the github repository ( https://github.com/MinLL/SDPlus). Submitter DeepBlueFrog Submitted 12/15/2013 Category Dialog Sex Requires Death Alternative, SexLab, Devious Devices Integration ... and their required mods. Special Edition Compatible No
  19. Version 13.25.0

    145,047 downloads

    This mod is up for adoption. 13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore 13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work. Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly. If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list. Description/summary: Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave. This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality 13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on. Overview of changes since Chase's last 1.04 release: Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not. Frequently Asked Questions: What happens if I don't have any optional mods? No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery. There are options in my menu for mods that are greyed out, what mod am I missing? Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet. What do I need to do when updating from a previous version? Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset. Why should I use this instead of Cursed loot? Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC. Do I need the original mod (Deviously enslaved)? No, DEC is standalone, and does not require the original Deviously enslaved at all. Is this mod lighter than the original Deviously Enslaved? Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses: Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number Increase the cooldown between attacks Turning off Slavetats detection Turning off Alternate Chest slot detection Leaving arousal detection on faction instead of function Limiting how many items you wear and carry with you in your inventory Turn off follower finds items in chest feature, heavier than it looks Reduce the number of mods DEC looks for, but that's silly Can you explain the Vulnerability system? The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such: 0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions You can now set the individual levels of all items that are detected as vulnerable directly in the MCM There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance) The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting. last updated: 11/2018 How do I save clean? Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes For save tool: * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes OR: * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed. If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past. I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over What is "Armbinder conversation" and why does it never seem to activate? Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing. What is Morality? Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it. Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named? Lazy. DEC doesn't work, what's wrong? Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui) Common reasons DEC is working but you aren't being approached: NPCs don't have high enough arousal, lower the threshold or find some way to warm them up NPCs have too high of morality, lower the threshold in the options or change the character morality through console NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave. You have a quest active that DEC uses to check if the player is busy, finish the quest Those weren't the issue! AND/OR you cannot see debug info in the console Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions. Mods that DEC connects with (slavery): SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum. Incompatible mods: Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod. * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings TODO: Find a good image to use for mod icon TODO: Find someone who wants to write dialogue TODO: Figure out minimum requirements for mod versions TODO: Find out why every time I edit this page paragraphs get extra new lines Permissions: DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects. Thanks to: Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47 Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/ Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size
  20. Sanguine’s Debauchery Patches View File Description This mod will be a series of patches and hopefully improvements to Sanguine’s Debauchery mod. Features For now this mod tends to take control of the slave during the night (between 0:00 and 8:00) when the master goes to sleep by hooking into master's sleep package. At midnight, master will start looking for a nearby cage. If one is found, it is used to lock the slave inside. Then the master will find the closest bed and fall into it. If no bed is found then he will guard the cage all night while reminiscing about a woman, as fair as an evenin', of springtime in old Stros M'Kai, or dreaming about turning wood into gold and buying an island. If no cage is found, the master will leash the slave and will start looking for a bed. If a bed is found then the master will tie his slave into a pose or to a furniture for the duration of the night forcing her to watch him sleep. If no bed is found, then the master will start sandboxing (possibly freezing in place) until the morning. In the morning 8:00 or 9:00 the master will release his slave and SD+ will take over again. If the slave sleeps past her cage release time (8:00) the cage door will unlock itself at 9:00. If the slave sleeps even past 9:00 then she will have to stay in the cage until 0:00 when the whole scenario will start anew. SD+ might notice that the slave is still locked in the cage and will release her later, (it depends on the cage as SD+ does not recognize all the cages SDP does). If the slave is in a pose and sleeps (waits) past her release time, if the master is close by he may or may not release her. If the master is far away, the magic holding the slave bound in pose will dissipate releasing her. Future Fixes IDK maybe more to come. Requirements Yeap, you guessed it ... SD+ by Skyrimll ... and all its dependencies. Skyrim Utility Mod Install/Uninstall Use your favorite manager. The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease. Update From A Previous Version Uninstall old the version using your mod manager. Install new version overwriting all. This was posted on the main SD+ page, but it seems I have to say it again. Do Not Update While Enslaved. Status SDP Version No. 3.xx should be compatible with SD+ 3.xx. Update Log Submitter Inte Submitted 09/17/2014 Category Other Requires SD+, DDi, ZAP, SUM Special Edition Compatible No
  21. Paradise Halls - Home Sweet Home View File This mod works with Paradise Halls (PAH), and lets you keep your slaves in camps or houses, freeing up a PAH slave slot as well as your time: in most cases a slave kept at home will not require your attention. You can have some fun with your slaves and order them around and have them clean house, dance for you, tie them up or have sex with you. You can have more experienced house slaves train less experienced ones, and apply discipline by whip, bondage or sex. Upgrading Install using your Mod manager, overwrite everything, and start your game. Be sure to go to the MCM menu, open the HSH Info page. This completes the upgrade. You can upgrade during a playthrough in progress. When upgrading to 1.04 or higher from a previous version in a game in progress, you may notice some stuttering or script lag during play as the internal data structures are rebuilt. To force a complete data rebuild and get it over with: open the MCM menu and view the list of house and camp slaves. When upgrading to 1.22, you may get a message about upgrading the cell list when you add a slave to a cell. You should only get that once for each cell. Always run FNIS after installing a new version! How to play with Home Sweet Home Setting up a house or camp to keep slaves in: You can designate any indoor location or outdoor place as a slave camp. You do this by using a House Cell or Camp token; purchase these from Pardo, the bartender at the Restless Hunter or the prison guards (after doing the quests, or setting the quests as optional). With these tokens you can turn any building, cavern, camp, dungeon or even outdoor location into an area to hold slaves. The different kinds of tokens are for: A temporary slave camp, holding 3 slaves. You can have 1 of these. When you break camp, the Camp Token is refunded. Permanent Outdoor Camps. These can be removed but the token will not be refunded House Cells, for indoor use. These let you keep slaves in an interior location. If your house consists of multiple "cells" (i.e. it's not a single continuous space) you need to use a token in every space you intend to keep slaves You can have up to 10 permanent slave camps / house cells total. To use a token (make sure you have only one, for some reason they do not work when in a stack): Click the token in your inventory when you are in the location you want to keep the slaves in. Depending on the type of token, the outline of a cell or a small chest will appear, and move/rotate with your character. Move it to the desired location Press Enter to place the cell / box. You will be told to confirm placement by clicking the chest (cells will have a chest next to the door). This is just in case the chest ends up in an unreachable place where you can't click it anymore. If you wait 15 seconds or so, the cell will disappear and you can try again. After confirming, click the chest again to bring up the menu. Using this menu you can remove the cell or camp (no refund!), or place Bedroom, Cell and Wall markers House, Cell, Wall, and Bedroom markers are used by the slaves when training or being punished. A House and Cell marker are automatically placed inside the cage when you use the token; you will want to place at least on of each marker in your house or camp. To place markers, select the desired marker type from the chest, walk over to the right spot, and press Enter to place the marker; it will appear as a neon colored torture device. You can place multiple markers if you want, press Esc when you are done. The neon markers will disappear (you can unhide them using the cell menu) - Regular sandboxing takes place around the House marker - Slaves will stay at a Cell marker when told to stay in their cell. They are also used when performing bondage on the slave. - Wall and Bedroom markers are used for bondage, and Wall markers are also used in slave training. (A Wall marker is best placed by hitting Enter when standing with your back to a wall or flat space) House Slaves: Once you've set up your home or slave camp, you can order a slave to stay there and look after it. Keeping a slave at home or in a camp releases the PAH slot it occupied, allowing you to capture an additional slave. If you want to take your slave with you on the road at a later time, you can order them to come with you (provided you have a spare PAH slot). House slaves will look after your home, train other slaves, cleaning up or keeping you company while you're around. Currently you can order them to: Clean up around the house or stay in place Wait in the cell or your bedroom Dress, undress or access their inventory Keep you company. They will follow you around the house, and dance for you if you sit and take a load off Train another slave who is not yet submissive enough. (not available in temporary slave camps) Bring a slave in training to the cell or fetch them from it Order them to do stuff or have sex with you Strike a pretty pose Train sex with each other. You can order them to when they have sufficient Obedience and Sex training. The slaves do not need to be trainer or trainee for this: they will just select random partners from other slaves who have been ordered to train their sex skills. Every so often 2 or more slaves will engage in sex when so ordered, and when you are home. You can also tie up your slaves, showing your skill at rope, chain or device bondage. The bondage dialogue uses the house markers as described previously; the option "let's get you onto one of these toys" will get the slave on the nearest ZaZ or Display Model device, provided that there is one. Adding furniture to your house When you install your first permanent camp or house cell, you will be given spells to place and remove torture equipment. To use, stand where you want the furniture to be placed and cast the spell. You can add wheels, racks, crosses and pillories to your home. If you have Heretical Resources installed, you will also have a separate spell to place chains. See below for info on how to use them. Slaves will also make use of the torture devices and statues from I'll Take The Display Model Managing large amounts of slaves: the taskmaster If you have a large number of slaves in your home, you may want to appoint one of the slaves as Taskmaster (using the dialogue). The slave needs to have over 80 submission for this. A Taskmaster can: Summon a single slave of a particular type (untrained, trained, trained in sex) Order a group of slaves into a lineup (all untrained slaves, trained, all trainers, all males or all females, etc) Order the slaves in the lineup to wait, follow the tasmaster, exit the house (become PAHE slaves again), entertain guests (see below), get into bondage equipment around the house, sandbox, go to the cell, etc. Set up a training roster and pair trainers with trainees so that all slaves get trained to maximum potential. Individual slaves can be dismissed from the lineup, and will then no longer follow group commands given through the taskmaster Slaves need to have sufficient submission and sex training to be ordered to entertain guests. When so ordered, they will seek out your followers and house thanes, and dance for them or have sex (limited functiuonality for now). You can tell individual slaves to stop entertaining guests. Keep in mind that the taskmaster will only summon slaves into a lineup if they are not busy. Trainees are never summoned (they follow their trainers). Trainers are only summoned if you specifically ask for them. Tied up slaves will not come either. The exception is when you ask the taskmaster to summon everyone. This feature is still new and there are some issues to keep in mind: Ordering many slaves into a lineup works best in uncluttered homes with plenty of room to walk. If the slaves are blocking each other they will teleport to you eventually, be patient. When you initiate the "Taskmaster..." dialogue, a bunch of stuff happens in the background. If you click through this dialogue too quickly, the processing doesn't get a chance to complete, which may affect the subsequent dialogue. If this happens you will see a message in the top left corner. In most cases this is not a problem, symptoms of this are: not getting the lineup dialogue while havign slaves in a lineup, or the taskmaster telling you a certain kind of slave is not present even if they actually are. Ordering to "prepare the slaves for travel" takes a bit of time to get all slaves back into PAHE. Wait! Each slave will be yoked after being handed over to PAHE, and when the entire process is complete, the taskmaster will inform you. When asking the taskmaster to manage training, it will take some time for the complete training roster to be set up. Placing and Using HDT Chains When you have Heretical Resources installed, you can place HDT (physics enabled) chains to your home, using the special spell you get for this. To place; use the spell. It shoots a small fireball and will install a chain where the fireball hits. You can remove chains using the Remove Torture Device spell To use: tell the slave "I'm going to tie you up", then "this chain will look good on you" (the option appears if there is a chain nearby). After a second or so the slave will fall limp to the floor. Talking to them will open a menu, choose "attach", select a wrist or ankle or neck, then aim at a chain and hit Enter, the slave will be attached to the chain. Repeat to attach multiple chains. Please note: the physics engine of Skyrim is a fickle and sometimes harsh mistress. Keep in mind the following: When putting a slave in chains kneeling or standing, they may assume a strange pose in a weird location (floating) if the chain is far off the ground (or at random occasions). When re-entering a cell, slaves in chains may need to be reattached to it. This happens automatically but takes a couple of seconds. Taking a slave out of chains or putting them in them takes 10 seconds. Wait until you get the normal dialogue instead of the chain menu when talking to them. Very frail slaves may die when the Havok attachment process slams them into a wall. If you remove a slave from the chains and they bug out (become unesponsive), exit and re-enter the cell, this will fix them. Holding Cells for Town Houses: You can purchase an upgrade for each of the 5 standard player homes in Skyrim. Talk to the bartender in the Restless Hunter (see below), or the prison guards at one of the mines after completing the quest "Dispensing Justice". These upgrades replace an existing room like alchemy / enchanting labs or child / guest bedrooms with a cell to hold slaves in. Each comes with the following; A cell Some ZaZ furniture to get comfortable in A chest with a few ZaZ items for your amusement These cells are purely cosmetic; to actually keep slaves in your town houses, you still need to buy and use a House Cell Token. Using Markers: You can place various markers around the house. Starting with version 1.0, you can use these in large homes to manage your slaves better and make them stay in certain parts of the house. For instance, if you have multiple bedrooms, place a Bedroom marker in each using the house menu (click the little box next to the cage). Then take your slave into one bedroom and tell her that's her bedroom from now (you need to be fairly close to the Bedroom marker or the dialogue will not appear). After that, you can order her to stay in that particular bedroom. Same for Cell and House markers (which are used for sandboxing). To tell a slave which room(s) to stay near to, use the "Attend me, slave" dialogue To tell her where to go, use "Go where I tell you". Tips: House Cell markers can only be used indoors. Camp markers can be used outdoors. Cells and permanent camps are meant to be permanent. You can remove them but you will not get a refund. In contrast, if you remove a temporary slave camp, the token will be refunded and you can use it again. For full sandbox and sex experience, choose a location where the beds aren't owned If you enslave someone and imprison them in their own home, they may become unresponsive (tell you to leave). If that happens, wait until day and try again. If it still doesn't work: open the console, select the slave, go outside and type "moveto player", then try talking to them again. When you use your first cell token, you will be given 2 spells you can use to place Zaz furniture around the house. These are used for training and bondage Securing your camps: Be aware that outdoor camps must be guarded, or your slaves will try and escape! Camps can be guarded by the player (in a 200m radius), by an experienced slave in your camp (must have submission over 70 and combat training of over 50), or by a follower (tell the follower to guard the camp after setting it up). Keep in mind that followers may get bored and leave if you leave them alone for too long. You will receive a warning if this happens. Quests: There are 4 quests to introduce you to the slave trade. To begin the questline, talk to the jarl of one of the crappier holds (Morthal, Dawnstar or Falkreath) after becoming a thane of that hold. Alternatively you can go to the Restless Hunter (a ways west of Riften) and talk to Pardo. The second quest ("Dispensing justice") can be ended with the slave trade continuing or being terminated. If you choose to terminate the slave trade, the quest line ends and you won't gain access to the Restless Hunter basement, but you can still enslave people and keep them in your homes or camps. If you do not want to do the quests, open the MCM menu and enable the option to skip the quest, then ask Pardo at the Restless Hunter if you can keep your slaves there. He will give you the keys to the inn, and thereafter you can use all functions of this mod. Locations: There's a new inn called the Restless Hunter south of Ivarstead. Note that you can park your slaves there like in your own homes, but you will not be able to retrieve them without the key to the basement. You receive this key in the course of completing the questline. Completing the quests will add slaver guards to three mines. Slave buying functionality is limited, and the guards will only buy 2 slaves every 2 days. Auctions: After completing the questline (or skipping it), you can auction off your slaves at the RestLess Hunter. Put the slaves you want to sell in a cell, and give them a Slave Auction Medaillion to wear (available from Pardo). There must be 3 slaves for sale before you can organize an auction. When doing the quest auction you have to bring all 3, but after that some random slaves for sale will appear in the inn (provided there is room in the cells); these aren't yours to command, but you can buy them at the auction. Training: Slaves being trained will gain various skills, depending on the slave training them. If one slave is training another, they will play at BDSM as well, if the slave in training is accompanying the trainer, and if the trainer is left to their own devices ("Make yourself useful" command). A slave must have at least 70 Submission to train other slaves. Those slaves will slowly be trained in Submission, Respect, Pose, and Sex up to the level of the trainer. Through dialogue you can order the trainer to focus the training exclusively on Sex, Submission or Combat, in which case the slave will be trained faster though only in the selected skill. Slaves with less than 70 Submission can only be left in the cell or ordered to dress / undress. MCM Options: An MCM menu lets you see what slaves occupy each house and camp, how far along they are in training, and lets you disable the BDSM-related content if you prefer to go without. Disable BDSM content: Stops the slaves from engaging in BDSM during training Submissive Greeting: When disabled, slaves will no longer greet you or their trainer in kneeling when you come near. Use designated locations for BDSM equipment: When enabled, slaves will go to the appropriate markers when being tied up. When disabled, they will be tied up where they happen to be standing, which can look weird in some cases Spawn BDSM equipment during training: When enabled, the trainer will make use of BDSM equipment like pillories that appear out of thin air. If you don't want that, disable this option. Questline is optional: Enable this to skip the quests. Go talk to Pardo at the Restless Hunter after setting this option. You can also choose how your slaves should greet you. Requirements: ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+) Hearthfires (I don't have the wherewithall to make this a soft requirement) Paradise Halls Extended Fuz Ro D-oh is highly recommended (and required for the quests and auctions) Optional / recommended: FNIS Spells (see the files section) - without this, slaves won't dance or pose SerialStrip - undress your slaves one garment at a time, animated TDF Prostitution - pimp out your house slaves to visitors And You Get a Slave! - sell your surplus slaves to townsfolk for fun and profit Heretical Resources - Add HDT-enabled chains to the game, usable by HSH slaves Flimsy Ragdolls - Improves the way slaves hang in their HDT chains. Recommended if you use Heretical Resources I'll take the Display Model - Adds awesome new bondage equipment that can and will be used by HSH slaves ZaZ Extension Pack - Additional nice torture equipment that you can place and your slave can use Tara's Ultimate Furniture Pack - More excellent torture equipment for you to use. SlaveLight - Have your slaves carry a (working) light for you. Interactive BDSM - Makes Zaz Furnitures more interactive with animations SexLab Aroused Redux - Your followers will make use of HSH or PAHE slaves when they get horny (should also work with SexLab Aroused eXtended) Milk Mod Economy - Slaves who are also Milk Maids will milk themselves or be milked by other slaves. This mod will work with all optional mods listed above, but some of those mods will not work together! -TUFP + ZEP is OK -ZAP 7 + TUFP + ZEP is OK (most common combination) -ZAP 8(+) is OK for gamers who don´t play mods that need ZEP (zaz extension pack) -ZAP8(+) + TUFP is NOT WORKING, combining these is not necessary and causes serious issues (ZAP8+ has everythong from TUFP and them some) -ZAP8(+) + ZEP is NOT WORKING -ZAP 8 (+) + ZEP + TUFP is NOT WORKING If you install any of the recommended mods after starting a game with HSH, then open the HSH Menu for HSH and go to the Info page. This will register the optional mods with HSH. Always run FNIS after installing a new version! New Installations: Use you favorite mod manager, or unzip the files into your Skyrim data folder and add the .esp file to your loadout manually. Run LOOT or ensure that pah_homesweethome.esp is loaded after the prerequisite plugins. If you own one or more of the 5 town homes and you have the cash (500-3000), Pardo at the Restless Hunter should offer you the upgrade(s) when you talk to him, after completing the quests or setting quests as optional. If he doesn't, try saving your game, then load that save and try again. This often fixes stuck dialogues on newly installed mods. Upgrading from previous versions: Let your mod manager handle this (choose to overwrite any existing files), or manually unzip the files to your Skyrim data folder and overwrite existing files. Optional Install the Alternate Faces file for nicer looking NPCs created by ata00 (see the image at the top). Simply install using your mod manager or by unzipping into your data folder, overwriting everything when prompted. You can roll back if needed by reinstalling HSH and overwriting all. Known issues: During the slave auction (Noble Desires quest), slaves can get stuck in their cells and/or on the auction block. To fix: try waiting an hour, bump the slave a little. If everything fails, go to Pardo and tell him "you need to leave", then exit the inn. The quest stage will complete and you'll be able to see Pardo and collect your earnings. When waiting for Melina to visit the Winking Skeever (Mail Order Bride quest), keep in mind that she needs to be at the Skeever at noon so she will leave the palace a bit before that. Also, the quest stage will fail if you Wait (T key) in the palace for Melina to leave, past her departure time (you can repeat the stage though). Wait outside the palace for her to leave instead. During the quest Dispensing Justice, Merian will attack you somewhere. If she doesn't find you, wait for a day or so outside the major towns (not indoors), and she will find you. She needs to be out of combat after the attack in order to talk to her and advance the quest; hitting her should get her to give up and stop fighting. If other NPCs attack her, this may require a few tries. If you have completed Noble Desires or skipped the quests, and no slaves for auction are appearing in the Restless Hunter (or if they stop appearing at some point), then turn on debug logging in the MCM menu, then ask the guard in the basement of the Hunter to spawn a slave. This will restart the spawning process. Incompatibilities: During the quest "The jarl's Wife" from the Dovahkiins Infamy mod, some of your slaves may be teleported to you and attack you. This is normal behaviour for the mod, however it will break HSH and PAHE slaves License: CC-BY-SA: You may redistribute, add to, or alter this mod (source is included), provided that you do so under the same terms, and provide appropriate credits. Submitter Musje Submitted 04/22/2016 Category Other Requires ZAZ Animation Pack + Assets, Paradise Halls vanilla 0.7.3 + patch or PAHE 0.1g, Hearthfires, Fuz Ro D'oh Special Edition Compatible Yes  
  22. A Forsworn Story View File FOR THE OLD GODS : A FORSWORN STORY I : The First point It's a quest mod, very progressive. You will get spells only if you learn them. Forsworns have good and evil sides, like every one else. I like to be lore friendly has possible, so I implement some things people can find disturbing (cannibalism, human sacrifices, bestiality, rape, slavery). Few of my characters (Ravena and Rathi) are really monstruous. Some are cruels (Phage), or completely nuts (Ascula). I will had green warnings for the most disturbing quests. Don't drink it if it's not your cup of tea. Cottage dialogue topic disabled, so Ravena quest cannot be triggered whithout console. Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron Current release : AFS redone 0.5 Future release : AFS redone 0.6 TO DO LIST : Ravena quest (you're a lot to ask it) Small world Small worlds LOD calculation (if you meet some problems with it, use the LOD caluclation option in the TESCEdit. I don't know how to do it...yet) Last Quest : the Battle for Markarth Rebuilt Rep missions Squeeze trial of darkness (I can't repair it, so i'll just delete it and squeeze it in the quest. You'll face some monsters instead). A small AFS2SideQuest with Ethrane Replace a AFS5SideQuest Dependencies SexLab Fuz Ro D'Ho. AFS is no voiced. Recommanded mods : More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Deadly mutilation (Not a real dependencies, but the mod is better) Dibella SisterHood (needed for Fjotra sex conversion to the old gods !) Beastiality mods like Untamed. And I will not make pack spells. If I can, just a taming one and a quest with different levels for pet upgrading. Untamed is very lore friendly with Primal shamans. The Dryad. For Primal Shaman outfit. www.nexusmods.com/skyrim/mods/21458/? Sexlab stories (the Kyn sisters) Tribal Tattoos : http://www.loverslab.com/files/file/360-tribal-body-tattoos-unpunpbunpc7b-cbbe/ Other tattoos/overlays tribal themed Conflicts : - Sacrificial Spriggan. Not a real conflict, just not lore friendly. - Forsworns have merchants (Merchants are still hostile towards the player) - Devious Cidhna, if you kill Madanach ! Collaborations : - AqqH for AFS1.48, AFS1.59, AFS1.60+ versions, scripts, hooks and tricks. Humongous tears of gratitude. - Ashal for Sex ability script - MyBrainHurts for Aliaises tricks - Xluxlu for music. - Vaukalak for Koldun ideas - Lynx2k10 for Dryad and Koldun outfit and alpha testing. - Alploochra for game design - Nanachi50 for meshes armors patches. - All the people who give ideas and tested the mod. - All people given advices and tutorials : Veladarius, Jhonyred, and I think I forgot other persons... How to use ? - Loose version : Simple. Unzip the archives (you need th texture archive, the meshes archive, and the main archive), and copy paste in your skyrim data folder ZaForswornStory.esp, and meshes, SEQ, textures, scripts and dialogues view folders. How to delete ? Save when you're not in a mod quest or in a mod space, and delate all the files. Tricks II : Short Description How to start the mod ? Talk to an Inn keeper, or save Madanach from Cidhna mine. You'll be directed to Zenoby Iniatus, an east empire company executive, at Old Hroldan Inn. She's hiring mercenaries. The mod is focused on shamanism/primal magic, and the Reach region. The mod is designed for female characters, for two reasons ; in the game, ALL forsworns shamans are women, and in lot of tribes, pretress were also women. Since AFS1.7, Men can be played, a Briarheart path is implemented. Shamanism, druidism and primal magic are unwritted knowledge. So, your character has to learn it by talking with people who actually keep a practice of this magic : Forsworns. Why ? The vanilla faction closest to tribals or celtic/germanic tribes. They are underexploited. They seems the faction the most closer to nature... so the most able to be set lore friendly for shamanism, bestiality and sex spells. And I like forsworns ! Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. III : The mod : Part 1 : Meeting a forsworn, and be accepted by them. - Hired by the East Empire Company, you will have the occasion to save the life of a cute Forsworn, Katalia (let her be killed abort the mod). - You will be tested by an another forsworn (Gleba). He will give you two tasks. After, you will blindfolded (just a moveto script for now) and presented to a forsworn leader. Part 2 : Meeting the tribes. In a new Small world, connected to some redoubts and outposts by 3 menhirs, you will meet some shamans. After a dialogue scene, you will join a tribe. And all forsworns will be going friend with you. Two tribes (Marses and Sicambres), localized in my small world. In AFS1.47, you will choose Kalydi fate : you can let her sacrificed, or you can save her life by arguing to Badycia. Disturbing quest. Part 3 : a new shaman. New Shaman 1 (Knowledge and Wisdom trials). New Shaman 1 Vulkos (Wits trial : the No Heart Woman Quest (DragonBridge Overlook)). Here, the core quest line is differenciated between Men and Women Women will follow the Shaman Path. Men the Briarheart path (now mostof shaman tagged quests are available for Briarheart) Part 2 and 3 : shaman initiation, and act as a shaman New shaman 2 (animal sex). Shamanic ceremony. You will get the shaman faction, which unlock some powers and some quests. Get your first shamanic spells. When you will ready, talk to Badycia to begin the Old ways trial. Part 4 ; following the old ways. The trial ; a short nordic temple with a interesting trick... Three ways available : Primal Shaman (like call of the will mod planned : good behavior, friend with spriggans, tree protector, lot of bestiality... Ethrane will be initiated with you), Koldun (Why ? I love Tzimisces ! For resume, slavic stuff mixed with great ancients ones : cannibalism, human sacrifice, linked to nature but very less than Primal Shaman. Katalia is your friend) and Hagraven (I really need to explain ? Moira will be your partner) At the end of the Ways Trial quest, you will choose one of the three ways, and be initiated. Each way have her own Den/coven. So, there are a Koldun den, a Primal den, and a Hagraven Den. You will receive some spells according to your way. Kolduns and Primal factions. Friends with Wolves, Bears, sabrecat, spiders, giants, trolls. Koldun are friends with werewolves and neutral with spriggans. Primal are neutral with werewolves and friends with spriggans. Hagraven characters have the vanilla hagraven faction. Men follow the Briarheart way. AFS2BriarArmin : Armin will test your qualities as warrior and leader. AFS2briarDrana : Drana have some tasks for you. AFS4Briar : the awakening ceremony. Briarhearths from tribes (You, Armin) will receive ability (one handed, sneak and light armor) and some spells (specially the unstopable one : more you kill, more your regen your life... only if you wear the briarheart armor). Men and Women path joins at the beginning of AFS4LoreGrove. At this quest, Initiated NPC receive their gifts (Katalia, Ethrane, Moira). Part 5 : For the Old Gods. AFS4Qbegin : go into a a grove.... AFS4QWar1 : the first war actions, defend the Lost vale redoubt. AFS5Begin : rally the forsworns AFS5Oldgods1 : get the Old Gods upport AFS5OldGods2 : mess between Ethrane and Katalia AFS5Reach1 : war actions AGS5Reach2 : war actions, hsotage exchanges (imperial side done) AFS5Reach3 : who will be the new Carmin Eagle ? AFS5Reach4 : the siege of Markarth (need to be done) The Tribes and the characters (non exhaustive) In the Forgotten Valley lives two tribes : Marses and Sicambres. Badycia, the shaman of Marses, will give a choice to the player : joining Marses OR Sicambres. Due to losses during the war and the fall of Markarth, theses tribes lives together in the forgotten valley. Marses and Sicambres are more religious than other Forsworns. Marses are like every other forsworns, except they eat the flesh of their ennemies (like thenns). - Marses have red facials tattoos. - Main characters : Badycia (shaman, old woman), Katalia (future shaman, daughter of Badycia), Frisson (Koldun, she's not live in the village). Vulkos, a Briarheart (former leader). - Related characters : Henrieta, a girl. The Red Riding Hood, Katalia cousin. Braith, a Marses man changed into a WereWolf. Styr, a cannibal forsworn from the DeepWood Redoubt. Gleba, a outpost guard. Brenus, a hunter who annoying women. Sicambres are more close to nature than other Forsworns. They also practice human sacrifices, but not ritual cannibalism. Instead, they like to drink potions made with blood, herbs, and Spriggan sap. But they don't kill spriggans : they like them. Sicambres dont care to having sex in front of other people, and sometimes they have sex with animals. In fact, they believe Sex is important for Primal Magic (they call this Carnal rituals, or making the Link). - Sicambres have green facials tattoos, and don't wear helmets. Sicambres womens are topless. - Main characters : Armin (Chief), Thusnelda (shaman), Ethrane (Katalia lover, future shaman), Arlwyn (Primal shaman, she's not live in the village). Samarie, a Primal Shaman who prefer living in the woods. - Related characters : Knyva, Thusnelda husband. Nagase, the executor. Muae, Armin's niece. Genserie, a watcher. Forsworns Tribes have also some characters, and will have some quests. - Chiefs : Sigorn (Briarheart, chief of Broken Tower redoubt). Rathi, leader of HagRock redoubt, and an incredible asshole. - Shamans : Kartimandua and Constance, shamans of Lost valley redoubt. Phage, merciless shaman of Karthspire redoubt. Jainy Quinctilus, Shaman of Druadach Redoubt, and former guild mage member. - Hagravens : Drana, an Hagraven, teacher of Phage. Melka, Hagraven. Moira, future hagraven. Ravena, a strange witch, who lives in a caban in the forgotten valley. Ascula, a mad witch, specialized in briarhearts. - Forsworns : A Shocked Forsorn, who lives in Brucas Leap Redoubt. Yngride, an angry woman, expert with a bow (Red Eagle Redoubt). - Koldun : Arachne, the spiders queen. Shamans, Kolduns, Hagravens and Primal Shamans in the Forsworn society. - Shamans are not just spell casters. They are also chief advisors, prietress, judges, and teachers. They have lot of authority on other forsworns. - They wear special armor and jewels (I plan piercings) to mark their status. Except Katalia... - Hagraven are witches, priestress of Hircine. Most shamans choose to become Hagraven. - Kolduns are witches specialized in life manipulation and curses. Most of them are Marses. - Primal shamans have a strong link with animals and plants. Most of them are Sicambres. Side Quests Tagged as "Forsworn"; "Shaman", "Koldun", "Primal", "Hagraven", "werewolf", or "Briarhearth". There are long, short, no sex and sex quests. "Lesson" quests are for obtaining spells. Theses quests are independent of the core quests line, but have getinfaction conditions. Side Quests : AFS5KataliaLesson AFS2SideQuestArachne AFS2SideQuestBrenus AFS2SideQuestCyrodil (in rewriting) AFS2SideQuestEye AFS2SideQuestHroldan AFS2SideQuestPrincessWolf (need to add option for player to participate to sex) AFS2SideQuestraiders AFS2SideQuestRavena (need to be rebuilt) AFS2SideQuestTroll AFS2SideQuestVirgin AFS3EthraneLesson AFS3JainyLesson AFS3KartimanduaLesson AFS3PhageLesson AFS3SideQuestGirlandWold AFS3SideQuestJudgement AFS3SideQuestLastWish (need to rewrite the sex script to make it male player friendly) AFS3SybilOldGods (buggy, need a rewrite) AFS3ThusneldaLesson AFS4SideQuestArlwyn AFS4SideQuetFrisson AFS4SideQuestVulkos AFS5HagravenHansel AFS5HagravenVane AFS5KoldunBadEye AFS5KoldunWeddind (need to delete) AFS5PrimalCave AFS5PrimalHealing AFS5SideQuestFalmer and more.... Submitter Delzaron Submitted 02/18/2015 Category Quests Requires SexLab, More Nasty critters, Fuz Ro D'Ho. Special Edition Compatible
  23. Sexout Tryout View File "Nobody's dick is that long, not even Long Dick Johnson, and he had a fucking long dick. Thus, the name." - Cass Stable Release: SexoutTryout - 17-JUL-2017 !!!REQUIREMENTS!!! SexoutNG Beta (ALWAYS USE THE NEWEST VERSION, BECAUSE I AM) Sexout SCR SmallerTalk or SmallTalk Old World Blues DLC Honest Hearts DLC And anything those requirements require! Tryout is a lore-friendly mod that puts contextual sex into Fallout: New Vegas. Named after the part of the game where the Legion slave Siri says to a female player character that Legionaries were talking about "trying you out," it has several hooks into the vanilla story, and expands on sexual ideas found in the base game and other Fallout titles - and adds some twists of its own. Tryout is geared mainly towards situations involving female player characters, but there's also opportunities for male player characters to have sex with prostitutes and slaves. I'm a straight male, so there isn't much gay content - though I welcome anyone who wants to add it to make their own plugin. WHAT EVERYTHING DOES There are three parts to the mod. Each has a date after them to help you know what was updated and when. The SCR datapack is going to see the smallest amount of updating while the main package will see the most. TryoutMain This is the main mod, containing the ESM and ESP files you need for the basic functionality. They are SexoutTryout.esm and SexoutWorkingGirl.esp - the esp is set as a master file so people don't lose progress in the upgrade. IT IS VERY IMPORTANT IF YOU'RE UPGRADING FROM A VERSION OF TRYOUT PRIOR TO 22-FEB-2015 THAT YOU UNINSTALL YOUR OLD VERSION VIA FOMM OR WHATEVER MOD MANAGER YOU USE. UPGRADING FROM A VERSION PRIOR TO 22-FEB-2015 WILL ERASE YOUR CURRENT PROGRESS. The plugin SexoutTryout contains several quests, in addition to random approaches for solicitations of sex from various factions. If you don't want to be approached by a particular faction, set the approach rate to 0 in the MCM menu and that will turn the scanner off for them. This will not disable quest or other content, but will stop the approaches. The factions covered by SexoutTryout.esm are the Legion, Powder Gangers, Khans, NCR, Kings and fiends. There is a summary of their content below. LEGION Legionaries demand sex from female characters if scanner is turned on. Female characters can become enslaved at the Fort for refusing Legionaries' advances or mouthing off to Mistress Marissa. Stay in bondage until they deem you worthy of freedom, or fight your out. Female characters can help Antony, Master of Hounds at the Fort, keep his dogs calm and disciplined. Characters of both genders can pay Canyon Runner for access to the slave pen at Cottonwood Cove to abuse the Weathers family. Male characters liked by the Legion can make use of their slave girls. QUEST: Whore of Babylon. Female characters can talk to Adficio Animicus at Cottonwood Cove to get started. POWDER GANGERS Makes the fugitives in NCRCF, Vault 19 and Primm demand sex of female players if scanner is turned on. Female characters can be enslaved at NCRCF and Vault 19. While you can fight, talk, or sneak your way out of these situations, sometimes patience is a virtue. Chloroform Sunny and Trudy during the quest "Run Goodsprings, Run!" to keep them alive for other uses. For female characters, there are now options in the "I Fought The Law" quest series to resolve most conflict with sex. QUEST: Customer Satisfaction. Deliver a customer satisfaction survey from Harvey Zaz to Epstein in Vault 19. QUEST: Walk of Shame. Escort Sunny Smiles to NCRCF. QUEST: Let's Go To Prison. Talk to Sergeant McGee about infiltrating NCRCF. QUEST: Have It Your Way. Help Francisco Flambe make Primm his kind of town for an alternate Vikki and Vance experience. KHANS Female character will be approached for sex if the scanner is on. QUEST: Golden Whored. Get "fucked in" into the Khans. KINGS Kings are always looking to party with cute girls. Will approach you with such offers as long as the scanner is on. QUEST: Whole Lotta Shakin'. Retrieve an important music collection for the King. NCR Talk to Major Dhatri at Camp McCarran to start your exciting stint as an NCR prostitute! Scanner must be turned on and you must be advertising for troopers to approach you; otherwise you can approach them. Dhatri will be able to give you special assignments after banging 20 random troopers. FIENDS Female characters will be approached for sex so long as the scanner is above 0. Female characters can become friendly with the fiends by giving in to Motor-Runner's demands. Male characters can barter drugs for sex with fiends of both genders inside Vault 3. Trade sex with Daniel for the Vault 3 jail key. After making friends with the fiends, talk to Cook-Cook. Play his game. After making friends with the fiends, talk to Violet. She will attempt to give you and your companions free puppies. After making friends with the fiends, talk to Nephi. OLD WORLD BLUES Visit the mysterious X-69 Research Station and acquire the most technologically advanced dress in history, created by the Think Tank at BIG MOUNTAIN! Gain the power (or curse!) to become irresistible to lobotomites! SexoutWorkingGirl.esp Prostitution part of the mod. Ask the Gomorrah receptionist if they're looking for talent, tell James Garrett he needs more girls, or talk to the Vikki and Vance floor manager if you completed "Have It Your Way" and the rest should explain itself. When you're done whoring, talk to the NPC again to exit whore mode and receive your payment for the shift. You can freelance inside of casinos, but it's frowned upon and will see you kicked out on a first offense and attacked if you try it again. You can also offer your services to the Bright Brotherhood and Jacobstown, in addition to random gamblers outside of casinos. This mod also allows you to approach Gomorrah prostitutes for sex, regardless of your or their gender, and also get whores for your companions. When hiring prostitutes, the sexual orientation of the your companions is respected (you can't make Arcade bang a chick, or Veronica a man) and the player is free to have sex with prostitutes of either gender. TryoutAudio, Textures and Meshes These packs contain all the audio, mesh and texture resources used in Tryout. Download this or you'll get a bunch of red triangles and glitchy textures on the mod's outfits. Doesn't get updated every time the main mod does. TryoutSunnyCompanion This is the Improved Sunny Smiles companion specifically tailored for Sexout. If you're used any version of the Sunny Smiles Companion from the Nexus, overwrite it with this. This currently supports Sunny as a normal companion, and also gives you the option to take her as a slave if you help the Powder Gangers during Run, Goodsprings, Run! KNOWN ISSUES If you re-engage in dialog with Motor-Runner after the very first time he has his way with you, you'll need to repeat the sex sequence. This won't harm any of the stuff you have in the locker; my recommendation for the first time he does you is grab your stuff, leave and come back the next day if you want more. CHANGE LOG 07-17-2017 Changes/Bugfixes: - The companion list will only now display when offering a companion to an NPC. - If the player is having sex, partners who can't get with them will now randomly pick a companion from an array. If the companion they pick isn't dtf, they'll jerk off. Special thanks to Doctasax for helping me with the array handling! - The companion array now clears and regenerates when the game is initially started, reloaded, or the player teammate count changes. This should prevent duplicate/invalid entries in lists and for sex targets. Known issue: - The opening to Honest Hearts might look a little weird, and Searchlight Airport has some changes to it in preparation for upcoming, but unfinished, Tryout updates. Given the amount of people who have voiced their displeasure with the way companions were being handled, I figured it was important to get this out as quickly as possible. Previous Changes: OPTIONAL MODS Populated Casinos: Adds numerous patrons to casinos. In addition to helping with immersion, it gives you several more clients in the Gomorrah and Atomic Wrangler. Playable Companion Clothes: Makes the companion armors playable so you can dress them, or undress them, however you like. This spot used to recommend KDC's mod that did the same thing, but it looks like he removed it from Nexus. This is a from-scratch remake by me. Bodymorph: An awesome mod by AJ and Prideslayer. Allows breasts to change size during milking if you install it. CREDITS One of the things that's truly marked the project is it's been a community effort since it's inception as Workgirl Tryout. Below are all the people who have worked on something that got jammed inside of here. Loogie for dialog, clothing meshes, scripting, and SexoutTryout itself UDLR for Sexout Prideslayer for SexoutNG, major scripting overhaul of Tryout, dialog and maintaining this during my hiatus Orangey and Ustesting, whose work this was originally based off of Bromm83 for most of the scripting of advanced systems, porting from Sexual Innuendo to Sexout zippy57 for MCM support and scripting help, and for rescuing my mods during my freak out Riggswolfe for major scripting help Astymma for Smallertalk and other scripting help Jaam for making Working Girl work and other scripting help Chase Roxand for scripting help Evilrunner for fixing the hole in the CaliL body's foot User29 for making the slave corset fit better Revanag for Type 3 bouncing bodies Iron_Jack for the NCRCF Powder Ganger enslavement sequence Halstrom for Sexout Common Resources Mastercchris for his ZAZ stuff Brocules for the Type 3M versions of the Tryout outfits ChancellorKremlin for dialog Jonas for letting me use the resized top of his sexy sleepwear as part of the showgirl outfit. NatanusLikens for locating the source of the PG Scrambler issue Destynova99 for dialog mojodajojo for script fixes and bughunting NismoMan for perk icons Kozzz for outfit meshes/textures Nagothm and Alex3474 for meshes/textures The lovely Nightwynd for supplying the pictures in Vault 19 AJ and Prideslayer for Bodymorph Exeter for making clothing a lot of my outfits are based on. YOU for bug reports and for playing! The lovely and talented LadyM for providing the voice of Mistress Marissa km678 for compatibility patches for popular mods Doctasax for help with array-related scripting AND A SPECIAL THANK YOU TO MY EVERYONE WHO SUPPORTED ME ON PATREON! Submitter Loogie Submitted 10/28/2014 Category Quests Requires SexoutNG, SCR, SmallerTalk, Old World Blues
  24. View File Tired of always being the slave yourself in most of the adult slavery mods? Well no more, this mod finally allows YOU to be the master of your own Slavers Keep, enslaving and punishing who you want. Wandering around just before Riverwood you will meet Setr, a lovely fellow who shares your dream of enslaving the NPCs around and doing naughty things with them. Unfortunately, Setr is not really a big fighter, and when you find him he is already dead. Fortunately for you though, he has left the key to the Slavers Keep he built, as well as a journal with hints on what to do there (seriously, just read it, it's not long and I don't want any PMs from people who haven't read the journal and don't know how to become the keeps master). Reading the journal will put the Keep on your map, and Setr will also have the key in his inventory. In the Keep you will find two guards, one initial slave, some gear from the ZAZ mod and two spell books. One of the spells is called "Enslave" and allows you to add further slaves to the keep just by firing at them, teleporting them to the Keep (does not cause aggro by the people around). It will not work on essential characters (those that you can't kill for story reasons) and children (obviously), but everyone else is fair game. Which also means you can break optional quests if you're not careful. Maximum number of slaves is 10, but you can release slaves you no longer want (they will be removed from the game, not resume their previous live). The other spell teleports all slaves outside of the Keep back into the Keep, for convenience/bugfix reasons. Once you have your slaves, you can give them all sorts of commands to make them follow you, stand still, use any of the devices around, hold a pose or have sex with you or the guards. I don't recommend using the "I'm gonna rape you" command when playing in VR, because sex with the player doesn't really work there. You just float above the NPC while it does the animation without your character showing. I have added the guards for that purpose. You can make the slaves wear bondage gear by ordering them to "Show me what you're carrying" and then putting it into their inventory. Requirements: - SexLab Light SE 0.1.1 or newer - ZAZ Animation Packs for SE 1.0.0 or newer - You will also need "ZAP 8" or "ZAP 8+" assets linked in the ZAZ Animation Packs for SE thread Installation: Use Package manager of your choice or unzip into Skyrim SE directory. Bugs/Issues/Further development: - Aggressive NPCs (e.g. Bandits) sometimes might still attack you or other slaves after being enslaved. - NPCs keep their dialog topics additionally to the mods new command topics, I don't know how to remove those. - Sometimes a command doesn't register and the slave just stands around or keeps doing what it did before. To fix this, just talk to the slave and give them new commands. - The code is based on a similar unreleased mod for Oldrim called "Slave farm", and there are still textual references to the farm in the code I haven't cleaned up yet. For example when you capture a slave it says "A new slave has been sent to the slave farm". No functional problem, only wording doesn't fit. - All dialog options assume a male player, so everyone calls you "master". I was too lazy to add alternative "mistress" lines, but I might do so in the future. - I will probably extend the Keep in the future, adding more rooms with more of the devices in the ZAZ packs to be used. If this mod has had no changes for at least six months, you can consider it abandoned and anyone who feels like it may pick it up, modify and re-release it to their hearts content. Submitter MeanGreenBean83 Submitted 08/25/2018 Category Adult Mods Requires SexLab Light SE, ZAZ Animation Packs for SE Regular Edition Compatible No View File  
  25. Things in the Dark View File THINGS IN THE DARK IMPORTANT NOTE : the mod is very huge, by heavy bugged. There is no many content I can't test them alone anymore. So, as I done for FTD, I plan a complete redone of TID. The mod at hus current state is playable, but you'll need the console commands. I : The First point 3 projects in one mod : Slaves city, Falmer mod, and a Remake of Bravil underground. I fusioned all of them into a big Falmer mod. Some Morrowind ester eggs (ash statue, ascended sleeper). Female player focused mod... but fully playable by male player now ! A (not little) Lovecraft touch. Current release : 2.11 (final version. Just need a fix in Escape quest, and maybe a side quest or two). Contributors : people who tested the mod, AqqH for aliases attribution, ZAZ for mask meshes (humongous tears of gratitude !), rentabag (bug fixes), Armovich (Hair patch, UNP armors for TID). Dependencies : SexLab More Nasty critters (Not a real dependencies, but the mod is better with More Nasty critters animations) Fuz Ro D'Ho. Dawnguard ZAZ Optionnal Patches : TID Hair Patch (Thanks Amrovich) TID UNP Armors (Thanks Amrovich) Recommanded mods : SexLab stories (Broodmaidens quest : Lotte recruitment for Whispering One Harem) Captured dreams (for Slavers : extend business quest) Strong Recommandation : Memory Allocation and SKSE : TID small world is stable, but need lot of ressources. You can face CTD if you use mods who also need lot of memory (Deviously enslaved for example). Updating the SKSE.ini resolve all the problems! http://www.confrerie-des-traducteurs.fr/forum/viewtopic.php?t=18748 In video (thanks to Shinjy72) : II : Mod description : Are you tired to play a fancy knight, rescuing the widow and the orphan ? Now, you have the possibility to join an evil faction, and being the bad guy. So, now, there is Ibn, a city full of falmers (around 100 inhabitants, most of them are unique NPCs with packages), unlike every other Skyrim cities... and you can be one of them ! The city Ibn is a secret city, in a cave, under the Reach... the cave is a third of blackreach, but the city is four time bigger than Blackreach one. So, a dwemer city, some other dwemer ruins, and lot of mushrooms and chaurus. By some elevators, dwemer ruins and tunnels, Ibn is linked to lot of places of Skyrim. Ibn is divided in 5 quarters : the fortress, which contains the Hall (with an arena), the common House, the Sewer, and the Queen Tower. The farms contains the slaves quarters, an artificial forest, and the crops. Chaur Tegoth Altar is surronded by the nobles hall, and the temple. The servant quarter is inhabited by Ibn human servants, agents, slaves, and ruled by the slavers. All the houses of this quarter are in wood (infact, it's the bravil underground quarter). The harbor is connected to the karth river throught an ecluse system. Ibn Inhabitants Ibn is habited by Falmers, Pure falmers, and other races. Pure falmers are the result of planified cross breeding between falmers and other elfs (mostly dunmers)... They have white skin, physicaly similar to wood elfs, but tall as dark elfs. Vanilla falmers serve the pure falmers has workers and warriors. Other races are slaves, childs of slavers (half elfs, like Colin and Quai), some of them servants and agents... Slaves are at the bottom : they are used as workers, breeding slaves, test subjects, or worse... Servants are the most important group : they are farmers, workers, or servants of more important Falmers. They are Falmers and Pure falmers, some of them are non falmers (Formers slaves who gain the trust of their masters). Some of them are Agents, infiltrated into Skyrim villages and cities, and working for Falmers. Warriors are the other important group of Falmers. Skulkers, Gloomlurkers, Nightwalkers from the Ibn Army. Some of them are squire of warmongers and Nobles. Nobles and Knights/Warmongers lead all other Ibn Falmers. Most of them are Pure falmers. The Whispering One is a strange warlock, devoted to Chaur Tegoth. The Queen rules all the city, seconded by her vampiric progeny... only the nobles saw her. Chaur Tegoth is a giant chaurus, revered as a god by Ibn inhabitants (like King Kong). Vanilla Falmers : Once the player become a Servant, Lot of Falmers and Chaurus are non hostile. War is represented by skirmishs against some designed hostile falmers, and by some Vanilla Falmers chiefs (Varnak : Nchuandzel Falmers warmonger. Hostile. Tzark : Gloomreach Falmers warmonger. Allie/Ibn knight. Tzranti : Echo Cave shaman, Hostile. Nchanzir : Liar's retreat cave warmonger. Allie/Ibn knight. Khagr : Blackreach warmonger, level 80. Hostile). Services/Shops You will find some shops, sellers, and trainers in Ibn, like in every city. There is also new services : Lheelvu can sell you zaz devices. Once you made his quest, Volukar can turn Slaves into followers (tested) for 1000 gold. You can sell your slaves to Lheelvu. Allie can sell you mushrooms Skala can sell you Human meat and ingredients An Arena, where your slaves and followers can fight for you. you can seel a follower to Simza : your follower will make gold for you every day (cumulative !) Home for Player : Player can use the common house as a free home. Kozel can rent you a room in her Inn. When you will finish the slaver quest line, you will get you own home, in the Nobles Hall. Followers and Falmers : Followers are accepted in Ibn, but before, you need to tag them as Ibn Inhabitants. When player will be servant, he will get a new dialogue. Follower will keep their outfits, and receive the Ibn factions. Colin will become your follower at the end of Slaver quest line. You can also create more followers by using Volukar services. Quests : 1 : the Beginning : Normal way : Done. Strange things happened in Windhelm. People disapeared or were found as piles of bloody bones... The Jarl decides to let the stewart hire people for an enquiry... aTID0Starter : collect rumors from Whiterun citizens and Inn keepers. aTID1Begin : make your inquiry, meet Windhelm dunmers, and Frabbi. aTID1Falmer : made your Inquiry on the Derleth Family... and face the truth. 1bis : slavery part. Done. Player will be used for Falmers needs, and for tunneling... aTID1Slave1 : you awake into a dwemer ruin... with Frabbi, and surronded by falmers. Made your first tasks as a slave. This quest manage all the slavery part. It also contains the variables slavejob, slavenote, etc... necessary for completing the tasks, get quests, and new masters. aTID1SlaveJobDaithe : when player works for Daithe aTID1SlaveJobHashep : when the player works for Hashep aTIDSlaveJobMine : when the player work in the mine. aTID1SlaveTaskMine : mine ores. aTID1SlaveTaskMine : get food for the miners. aTID1SlaveTaskHashepFarm : Help Hashep to cook the soup for tonight... aTID1SlaveTaskHashepForge : Hashep need some chopping mushrooms axes... aTID1SlaveTaskHashepMeat : collect human meat. aTID1SlaveTaskDaitheSex : learn how Falmers treat slaves... by the bad way... aTID1SlaveTaskDaitheTrain : a little remind of your position... aTID1SlaveTaskFish : fishing salmons. aTID1SlaveTaskMutator : breed some chaurus eggs... aTID1SlaveTaskKozel : get milk for Kozel... from you own breasts aTID1SlaveTaskSimza : sell your ass in the Molag Bal songs Brothel. aTID1SlaveTaskPunishement : get punished aTID1SlaveTaskDeath : be food for chaurus aTID1SlaveTaskKerek : fight for death for beef meat... aTID1SlaveTraffic : a little quest for getting a merchant, just for slaves. The Choice : Done. aTID1Whisper : get a special mission, meet Chaur Tegoth, Volukar, the Whispering One... (the Queen will die, the Whispering One will arrive on Nirn and take control of Ibn). aTID1zEnd : Become a servant... and you can become a falmer too... or you can choose to die. Stay like you're are, or change your race and become a Pure Falmer. In any case, all the process occur in the Mutators sewers. 2 : Underworld war (Main quest). Done. Part 1 : the Reach aTID2Begin : After some rest, Anezka will present the player to Azhra the Undead, a cruel Knight (Pure Falmer Vampire, Mutator). She plan to attack Nchuandzel (the dwemer ruin under Markarth). Player will get some equipment from Hashep, will fight for Azhra, and will kill the servant of Nchuandzel warmonger, Varnak (Azhra will kill him). aTID2Farm : some farm jobs... aTID2Gloom : Rally the Gloomreach chief to Ibn, and explore Deep folk crossing Bridge ruins... aTID2Lara : made some tasks for Lara... she will convince Azenith Derleth to work with you. aTID2Markarth : work with Azenith Derleth, and place some agents into Markarth. Capture a Markarth citizen as proof of your succes. aTID2Raider 1 : learn how to capture slaves, and get tested by capturing Mai for a Theater artist. aTID2Raider2 : clean the Riverwood outpost, and offer a gift to Sabyne Nytte. aTID2Raider3 : kill an investigator, and enslave his sister. aTID2Whisper : find a broodmaiden for the Whispering One. aTID2zSolitude1 and 2 : lead Azhra and her troups to the EchoCave. Recruit agents in Solitude. Part 3 : Change the plan... Done. The player will need to get the gloomlurker rank to advance the core quest line. aTID3Begin : Infect Rorikstead, and meet Falmer's true nature... aTID3Enquiry : find clues about who wants your death. aTID3Fight : placed on a suicide mission, fight against Blackreach falmers for saving Ibn outpost. aTID3Kill : eliminate one of the warmongers who want your death aTID3Whisper : convert Bothela's daughters into broodmaidens, ang obtain the support of the Whispering One. aTID3Z1 : Give to Nathrezin her new Synod mage pet. aTID3ZFree : Chaur Tegoth acension. Kill the queen, and become the new queen/King. Receive your power from Chaur Tegoth. aTID3SideQuestArchive : solve Kragenac enigm, and unlock Chaur Tegoth powers aTID3SideQuestMuseum : find a way to awake Rhan Tegoth (Horror in the museum) aTID3SideQuestColor : find the subtance of Chaur Tegoth (the collor fallen from the sky) Part 4 : it's just a start... aTID4Begin : begin to infect Skyrim cities (in progress) aTID4SideQuestNoble : take possession of your new home, recruit your suite. aTID4Epilogue (1 and 2) : visit the Dreamlands, and see Nirn in another perspective. 3 : Slaver themed quest. Done. aTID3Slaver1 : negociate with some slavers in skyrim aTID2SlaveTrainer : learn the tricks of slaves taming from the trainers. Dialogues and management quests : aTIDDialogueArena : manage the Arena. aTIDDialogueServices : manage whores dialogues, sell follower to Simza, aTIDDialogueIbn : Ibn NPCs dialogues aTIDDialogueNobleSuite : manage the Noble Suite aTIDDialogueSlave : manage slaves dialogues and aliases 4 : Other Ibn Factions themed quests lines : Mutators themed quest line (done) aTID2Mutator1 : test the spreading ability of Thiakal new parasite. aTID3Mutator3 : another parasite test... and a deal with Korathi aTID4Mutator4 : infect Solitude leaders with the upgraded parasite ! Temple themed quest line (done) aTID2Temple1 : made some tasks for Adrusu, the temple intendant. aTID3Temple2 : find the lost crate, and made a study on a Numidium very alpha project. aTID3Temple3 : work for Dagoth Korathi : help her to convert the ashes statues into Deeps statues, and extend Ibn influence into Windhelm. aTID4Temple4 : infiltrate cultists in all skyrim temples. 5 : Side Quests : aTID0SideQuestCrux : save the life of Lunetta from Farendel wrath. aTID0SideQuestBlue : Vernon, a man in Rorikstead Inn, is looking for his sister, Alysse. aTID2SideQuestSimza : help Simza to get rid of the man who disturb her whores. Done. aTID2SideQuestLheelvu : learn Lheelvu past, and help her to get revenge. Get Lynn, a submitted slave, as a reward. Done. Available in TID 1.0 aTID2SideQuestParty : help Grasha, Harbor overwatch falmer servant to find a new sex slave for her masters. Done. aTID2SideQuestFalk : solve the problem in Falkreath. Done. aTID2SideQuestLoulia : try to deal with Volukar and Thiakal conflict... Done. aTID2SideQuestSvarena : Svarena, Volukar assistant, learn some other vampire use a falmer as a spy. Kill him. Done. aTID2SideQuestVolukar : Volukar need a lab assistant for his brain transfert experiments... You need to use one of your followers for this quest. Done. This quest is required to unlock Volukar services. aTID2SideQuestGelebor : save the snow elf DNA ! (you need to be a pure falmer, Hashep can help you if you're male). aTID2SideQuestMiquote : help Simza to fix Miquote behavior. aTID3SideQuestSharie : blackmail themed quest : be Sharie's pet, or she will denounce you... Spells : aTIDChaurusArmor : Linked Chaurus Armor. aTIDRhanTegothSummon : Summon Rhan Tegoth, engeance of Chaur Tegoth aTIDChaurusSpit : Spit poison as a Chaurus aTIDTameSpell : use sex for taming wild beasts aTIDReaperSpell : turn human into twisted horrors. aTIDEnslaveSpell : useful for enslave wounded people. Once they are enslaved, they are recognized as Ibn slaves, and your property. aTIDTeleportSpell : teleport the player to Ibn Temple. Permissions : You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors. Vanilla Cells modified : - Nchuandzel02 (Passage to Ibn) - Gloomreach02 (Passage to Ibn) - DeepFolkCrossingExterior02 (A small tower to acces to DeepFolkCrossingBridgeRuins) - MarkarthWarrens (Kaithe) - MarkarthOrigin (door for the Iron Apple house), totally compatible with Markarth enhancement mods. - Markarth Inn (Loulia added into that cell). - Liars retreat (two NPC + a door) - Echo Cave (a door) - New House near Falkreath (so, a wilderness cell modified) - Riften small world (door for Brothel) - Windhelm small world (door for butchery) - Markarth dwemer museum (Anet, Rhan Tegoth) - a land in the Rift (the thunderstruck land) - more cells... Ressources : - Music : DeathTrap Dungeon OST - Author of Skymomod (textures for Chaur Tegoth) - Morrowind 1979 for Revenge of Dagoth Ur (Ash statue): http://www.nexusmods.com/skyrim/mods/26465/? - Lost Hawk Nude Female falmer (Mutator falmer) : http://www.loverslab.com/topic/36193-naked-female-falmer/ - Echo 1162 for Darkseeker Armor : http://www.nexusmods.com/skyrim/mods/11963/? - MAK for Sexy Falmer armor : http://www.nexusmods.com/skyrim/mods/13004/? - Someone from Hell for Falmer bikini armors meshes : http://www.nexusmods.com/skyrim/mods/72775/? - pregnant body from Sexlab stories. - Molag Bal helmet from Vigilant. Submitter Delzaron Submitted 07/20/2015 Category Quests Requires SexLab, More Nasty critters, Fuz ro doh, Dawnguard, ZAZ Special Edition Compatible
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