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View File Immersive Slave Training and Kidnapping на русском Папку с названием "localisation" поместить с заменой оригинальных файлов мода по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\IST Рекомендуется сделать резервную копию оригинальной папки "localisation" перед заменой файлов. Мод создан с помощью искусственного интеллекта DeepSeek, из-за чего в некоторых местах перевод получился более цензурированным. Требуется: Submitter Gorotim_1 Submitted 03/13/26 Category Crusader Kings 2 Requirements - Immersive Slave Training and Kidnapping
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Version 1.0.0
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Папку с названием "localisation" поместить с заменой оригинальных файлов мода по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\IST Рекомендуется сделать резервную копию оригинальной папки "localisation" перед заменой файлов. Мод создан с помощью искусственного интеллекта DeepSeek, из-за чего в некоторых местах перевод получился более цензурированным. Требуется:-
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Our dear Emma is getting ready for her first interview, let's hope everything goes well for her! She's been looking for a teacher position for months!
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Hey, me again. This part was fairly easy. Why? Because things are very easy to pull together when the only thing people are doing is banging each other. Yes, as a warning, this part is all sex, there's almost no real story to it other than a character plot I suppose. If you like your story with...more story, you might be a tad disappointed. As opposed to the first part, which had exactly two nude scenes and no sex, this part has exactly one scene that has no nudity at all. Also the reasoning behind the sex might seem a bit creepy, but she's going through a rough time. So if you don't mind a completely sex dominated part, Onward Dragon Soldiers! Yes I'm going to find an excuse to say that every part. So that happened. I honestly didn't see myself writing a story in this nature, especially with how light hearted the harem arc was. Who knows, maybe future arcs will have their own themes to them. Source: Post your sex screenshots pt. 2
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Special thanks to all my supporters! >> Follow me on Instagram! << >> Feel free to join My Discord <<
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I would like to have a mod to roleplay process of corruption (In my case focusing in male player corrupting pure followers to degenerate them, but all options are wellcome). I have in mind to use it later by myself with A.I. Mods to obtain good releplay with CHIM, Minai, etc. If someone create a system like "Sexlab arroused" that make that some actions create "shame" in Player/followers/npcs, it can be use later in a lot of ways by the same mod or anoteher mods/scripting work/A.I.s. Posibilities: -MOST IMPORTANT: Only with the most basic, you will have a new mechanic to use in a lot of ways for multiple modders/users: Only the base of the mod with a shame sources system with its ways to raise or decress with time or some actions will be usefull (Like sexlab arousal) to players and another modders to create another mods to use it. The players can give it to A.I. mods and trying to make that A.I. mods create more complex mechanics/effects starting from that base of shame generation. A lot of complicated things i will describe now are explames of what you can do with that base with another mods or thinking in recreating it with the help of .I.A. mods. -SECOND MOST IMPORTANT: IT ALLOWS MECHANICS BASED IN THE BALANCE BETWEN AROUSED LEVEL AND SHAME LEVEL of someone (Player/follower). I will explain this better some poinst down in this post -You can enjoy the process of expose someone else (followers)/your player to shame situations and it could be used as punishement or as tool to degenerate that person and create a pervert step by step. -It could be used in combination with mechanics similar to the ones offered by the mod "Corruption", being able to interact with adiction to fetishes, traumas... BALANCE AROUSAL LEVEL/SHAME LEVEL: -It could be posible playing with the balance betwen shame and arousal: If the amount of shame surpasses the amount of arrousal, the arousal will begin to down or to complety disappear (if it is a big surpass). It can cause different effects (the more basic one could be that action will stop/the character will refuse to do the demanding thing… but it can be ways to convince she/he gently or rudely). If you want to be able to make that person do something shameful by her/his own will, you will need to search ways to increase her/his arasement or ways to decrease the shame generation. -Moders/users can make different gear/actions/animations/tatoos... have a key word to make the system understand it generate different levels of shame. Ej: Some shame, shame, a lot of shame, huge shame. It can be changed if you prefer more roleplaying/less “automatic” level of shame generation, for example with keywords (and a system related to) based in the level of “daring/naughty” of the gear/action… instead of the level of shame. keyword like for example: a bit daril/naughty, naughty/daril, a lot of naugtthy/daryl, pervert, a lot of pervert. It will be the personality/level of corruption/tags and perks adquieried of the subject, script work or even the actual level of arousal that will determine the amount of shame generated for a thing. It allow to determine, for exaple, that an armor/clothes/ a dance, a sexual action... are “abit of naughty/daril” and that if you put it in an innocent person it will generate shame (beacuse that person is too innocent and all little daril/nasty things will cause shame in her/he). But putting the same gear/doing the same dance... in a experimented and some corrupted person will have no effect (it is too “normal” to that person and for her/he it is not daril/pervert enough to cause shame, you will need to find something more nasty if you want that that person feel shame!). -Mods like Open Animation Replacer can be used by players to obtain different animations depending of the level of shame generated by an action/situation. You could have different types of animations and facial expresions that will be selected to appear depending of the level of shame of the person that is doing it or depending if that level, high or not is higher than the the level of arousal: Shy but enjoyng it, very shy and with dudes, animations for non consensual actions or animations for extrongly non consensual actions… With some work done by players, you can have different changes up and down in the type of that animations, during a long combination of sexual actions and things, allowing you to enjoy the changes in the behaviour of the person, some time extremely shy, full of shame, another times doing it with extreme pleasure and dedication, another time doing it with dudes… the imagination is the limit. For example, a daril/naughty dance animation that cause shame or a normal dance animation but wearing daril/naughty gear can change in different moments the dance animation to animations of shamefull/embarrasing dances (I do not know if it exist, but it need to exist!), or interrupt the dance animation to put shameful animations in the middle with the character trying to cover herself/himself. -It can be posible to begin a sex situation doing that a person enjoy it with more arousal than shame and later, in the meadle of action, cause suddendly a big surpass of Shame to achieve it become unpleasant to he/her, transforming it in a punishment/rude sexual training/rape (but for me, the idea is focussed in consent sex). -Some mod can do that after some times (configurable) of repeating enjoyable activities (the shame is not surpassing the arousal) with a specific source of shame it beggin to acclimate someone to that: This source of shame will generate less shame the next times. This will allow a process of acomodation of the person to be able to rise her/his consideration of what is shameful, allowing a lot of roleplay and gameplay focussed in thew progresion of the sexual perversion of the characters. You will need to prove new things, more daril, more nasty, looking how it become more normal step by step to that person. If you want to continue enjoying see that person in a shame situation, you will need to experiment with more and more shameful situations. It could be configurable, of course, and for example, the game can show you a message/dialogue option when some activitie become to be able to consider "now normal", allowing you to acept that progresion or not (you can prefer that that clothes/that activitie... alwais be shameful for that person). In that momento you can select if you want to normalize it (it will cause less shame/no shame) or if you want to continue with the normal shame generation. For example "Yes, it is normal now, yea?" or "Of course it is not normal, can you see how shameful is it?, it will never be normal, shame,shame,shame!". -Some mods can use this mechanic to make that appear in some place non interactive text sentences with comentaries of the person about how she/he feel shame and dudes during the action thinking that that is too much/it is bad. It could be fine with 4 groups of sentence types: Having no more shame than arousal, shame not over "x" quantity (Not a lot. ¿down the 60% of the level of arousal, for example?) Having no more shame tan arousal, shame over "x" quantity ( A good level of shame. ¿Over the 60% of the level of arousal?) Having more shame than arousal,shame not over "x" quantity (Not a lot. ¿not over the 20-30% of the level of arousal, for example?) Having more shame tan arousal, shame over "x" quantity ( A good level of shame. ¿Over the 20-30% of the level of arousal?) Some more complex mods could be not only unidirectional sentences, but comentaries with emerging dialogue options to have a conversation and try to convince that person to continue/affect the buffs or debuffs generated/simply enjoy the roleplay (It will be more explained later). Sentences about the feeling of that person or describing the situation could be maked by a narrator too. (Of course, it could be more easy and a lot more complex applying externaly to this mod mods of A.I. to create hat dialogues). -Another mods or users can use the base of this mod to add keywords applied to the participants in some sexual context (specific followers/npcs/the player character) that modffy the amount of shame generated when they make shameful things infront of specific persons/creatures. For example: You can make that some character have a multiplier of shame generated by any source if the action happens in front of/with, a meber of her/his family/a close person/a loved person…. You can pass a long time rising a lot the level of arousal of a person and using things like alcohol/drugs… to be able of she/he end doing someting really pervert in front of/with her/his sister, brother, mentor... Or you can do it rudely using intimidation, or forcing it if you prefer more "dark playstyle". The fact will be the same: You will enjoy seeing how much shame it provoques. Again, it could be used too by corruption mods to achieve it generates a lot of corruption. Someone could use keywords or script working to, for example, make that a specific character has as taboo certain places: You can make that for a religious character, exist a strong multiplier of shame in doing shameful things in the temple of her/his pure and beloved god/godess). -In the same way of the previous point, You can make mods or scripting work to achieve that your player character or your more used followers have three circles of “intimy”. Making a shameful action in front of each circle will generate more shame when the person is less closer: 1)The persons she/he have a sexual/romantic relation. 2) the inner circle of close people. (the rest of your followers, for example) 3) all the rest of people/creatures. Example: Making that the follower you fuck with, wear a shameful gear/make a shameful action in front of you and with anyone else in the place arround, will generate less shame that make that follower do the same thing in front of the rest of your followers (unless all of you are already in a harem like group of adventures)… And of course it will generate less shame that doing the same in public… You can add a 4th circle that will generate more shame: people or creatures that the person hate/feel disgust of (a personal enemy, a meber of opposite faction in civil war, a race/creature that she/he hate/feel disgusting. It could be very useful for corruption/mind break mechanics. -The fact of achieve a situation when the person is reciving more shame than arousal can be used by others mods to make posible to show dialogue options in meadle of sex/exposing situations offering options: a) a persuasion test dialogue to convince the person to continue with the action althoug it turns out shameful/embarrasing to her/him. b)to acept gently to change the sex action to stop the surpass of shame over arousal. c) to acept it rudely advising it will have some kind of punishment/counterpart . d) Continue with the action. e) Continue with the action more rude saying it is the consecuence of trying to stop it (it can have debuffing consecuences/loose of relationship but can obtain more obedient /submessive behaviour in future interactions). Option a) could have different options with different levels of difficulty to succes the persuation check: a.1) It will be a favour for the another person/a efford that the persong that is trying to ber convinced will end enjoyng when he/she become acclimatized with practice. a.2) It is part of a sexual training. a.2) It is an order, her/his enjoyment is completely ignorable. The difficulty of the checks could be affected for tags/perks/states of the another person (For example, if she/she has some fetish thing as submissive, sex slave/bdsm lover etc the options of "orders" could be more easy or even it could cause a good raise of arousal. If the relation of atraction betwen the person and the persuasion user is good it could be easy if the option is gentle. If the person has a good realtion and as some pervert things because she/he has already started her/his path to corruption, she/he will be more easy convinced with challenge/daring options like "i charing you to…”, “ I didn,t think you were so puritanical”). Option c) and d) could have different sub-options too, to justify it in different ways trying to modiffy the negative effects of applying punishments/counterparts or to continue with the action. It could be justiffied as some type of personal fetish (“You will do if for me because i enjoy seeing your shame”, for example), or a punisment or a complety contemp about her/he personal desires. You can have too options to intimidate (“You will continue doing it because if not it will be very worst”), but of course it should lower a lot or cancel the level or arousal (and amplify the levels of shame) and break any kind of good relationship. -It can be created mods that make that a person who enjoy a shamefull/pervert activity achieving it generates more arousal level than shame level, make advance in the direction step by step to achieve the adquisition of a perk for that character that make she/he begin to enjoy it as a fetish. For example: After be some times in a situation of exposition to another people, enjoying it (not more shame than arousal/sometimes more shame but someway ending with more arousal than at the beggining…) could end on the adqusition of the perk “exhibicionist” that will raise the level of arousal of activities in that person is exposed to anothers. Of course, the number of times and other factors needed to adquire perks like that should be configurable in some way. -It can be mods aiming corruption and mind-break that take note of the time passed between being exposed to shame activities, allowing to play with the fact of excite a lot a person just after (seconds, less than a minute after...) a situation that end with more shame than arousal (You are not allowing that person to stop to think, you will expose that person to a cicle of excesive shame- a lot of arousal), allowing to acommodate the person to end enjoyng the fact of feel shame. If into a very little edge of “x” amount of time after that, you be able to put that character in another situation that end in the character having more arousal level than before the previous situation (the first one that has generated more shame than arousal), the character will advance steps to the fact of enjoying the fact of feel shame. It could be necessary to do it various times (it could be necesary to do it A LOT of times to achieve the sensation of progresive mind break) and it could be necessary be able to end not only with some amount of arousal higher than the previous of the first situation, it can be necessary to achive a BIG difference in more arousal final level. This will be difficult beacuse the simple fact of have more shame than arousal in the first situation will lower notoriusly the arousal, and if the character end in an orgasm the arousal levels will dissapear or down a lot. The idea is that it need efford and planification to be enjoyable as estrateginc gameplay. You can repetivily put the character in situations of more shame than pleasure but not allowing her/he to cum and inmediately later use some thing that generate a lot of arousal, and doing it one time and another to achieve that high shame moments become part of a finaly enjoyable combo. It could achieving something like the adquisition of a “masochist” or "exhibicionist" perk/status, a bimbofication process or any way of mind break effect. Of course, you can achieve too that if some more followers are implicated in the process, enjoying the process of exposition to shame of the first character, they can adquire too some perk of “sadist” that make that kind of stuff generate a los of arousal in they. All of this could offer enjoyable gameplay paths of long planification. For example, you would begin travels arround the skyrim searching objects/sex toys/spells/powers allready offered for another mods of this community to adquire things able to create in short time in that person so high levels of arousal to be able to do this mechanics. All of this could be make with a different formula based (as a previous point like) in persuasion checks and not in having to manage posterior actions in a little edge of time. -It could be mods/users that create exceptions for this mechanic of balance shame/arousal, with powers/objects, etc that can make the user ignore the disbalance of shame over arousal achieving that she/he can have more shame than arousal but the action not be canceled and allowing the situation to continue (For example, a sexual toy of some mod, a magic power of some mod… the “victim” will be very ashamed during the action, but she/he can not be able to stop for some reason, she/he could be dancing in front of a multitude when the player/someone activate a vibrator that make she/he can not avoid to have an orgasm in front of all people althoug it produce her/he a lot more of shame than arousal, or activate a domination spell that make she/he become to masturbate in front of all being not able to refuse it… etc. In resume, the system will detect if in the person is breaking the normal level of shame that normaly would make that person stop the action… and it can be used in some way to have consecuences in her/his mind. (traumas, adquisition of perks/status...).
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[AAF] Sex Attributes - Framework (6/26/2024) View File Sex Attributes v2.7.4 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH (Optional) Skimpy Armor Keyword Resource - if the player is a slut, they will feel the need to flaunt their bodies by dressing in skimpy clothes NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
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Fair warning: Don't read if you get triggered by sexual aussault,rape and dark humor. Don't think i have to write that on LL but i am a nice guy Previous Chapter: Bigger then the last one.. If someone who reads it cares, are chapters with so many pics better split? Talking about the loading time. Oh and i renamed the Blog for those who wonder, didn't feel right to still call it side storys and i don't want to reupload old chapters. Might look for a new home for the few other entry's later. ( the name might change once i find a better one)
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Version 1.0.3
20110 downloads
An addon mod that works alongside any and all other mods and requires no DLC. IST&K could not exist without the tireless expertise of the selfless @lockeslylcrit Much love ? . ------------------------------- ------------------------------- ------------------------------- ------------------------------- Immersive Slave Training & Kidnapping for Crusader Kings 2 Short Description: A mind-break mod about control. Designate kidnap targets or break prisoners to become supplicant slaves, either to sell or train up as exemplary members of your court. Or y'know, just to fuck 'em. Immersive Slave Training & Kidnapping is a mod that emphasizes you as a ruler in game, not just an abstract overseer of events. Compatibility: Adds traits so not Save-game compatible. Even Bigger Text Boxes, or just Bigger Text Boxes IS needed! Made for CK2 3.3 IST doesn't touch any vanilla files so should work with all future versions, will not conflict with any other mod and even has minor integration with Christianity, Luxuria Fantasia, Dark Worlds', aGoT, Ala Body and HIP's traits. 1.0.3 Now features some mild symbiosis with Dark World: Reborn. You can now disable IST kidnapping & slave breaking, instead the game will look for Dark World's equivalent. Results in less option 'duplication'. Who is it for? IST will work best for players playing as MALE rulers. Homosexual rulers can get a lot out of IST too, if not specifically catered to. What is certain is the text will not align well with female player characters, but trap and Futa rulers will be just fine . Its quite vanilla in its tastes by LL standards but obviously being a sex-slavery mod, there's BDSM and mind-break type content. Features: Balanced and thought-out kidnapping. Breaking of prisoners for opinion bonuses. Stat improvements of slaves by training. Selling slaves. Fertility control. Impregnation manipulation Prostitution income Court Designation. Statistics and options. Long Description and waffle: Hello and welcome at last to IST's 1.0 release! A mod finally out of beta as I realized I'll never finish my dream goals, but it's absolutely a fully functional and nicely featured mod I'd love to share properly with you awesome Lovers Lab folks! Beta players can update with no worries, should be smooth and work no probs! IST should feel like a natural expansion of your in game options, albeit ones are thematically suitable to live here on Lovers Lab. It's not though, bursting with erotic content. IST&K is instead much more about giving you control and tools to to enjoy your playground with, and inspire your erotic role-play fantasies rather than throwing a lot of naughty pictures at you. I'd like to think it's polished- it's definitely been tweaked to within an inch of its life. I'm confident there's no game-breaking bugs or egregious localization errors. But please feel free to report any problems you find, I love bug-reports aim to address all issues quickly, ALL feedback is welcome! ? IST should feel very in-keeping and not jarring with the vanilla game - it's not "fantasy genre" mod, but a power fantasy one; it's options are available only to the player, not the AI. 1.0 Should be much less clicky than the beta, as we now have Group Options! Still gotta work for the most OP rewards though! While not as effective as paying individual attention to a slave, it will suit the play-style of people who want to enslave every poor soul that has the misfortune to find their way into their dungeon, rather than cherry picking individuals to train up for council positions or marriage. I've also taken steps to improve click-through between events. IE, if you click the 3rd option of 4, then on the next event page, then (what I guess to be) the most likely choice is also the 3rd option, so you can just click-through. Pages now have more options too, so there's a little less need to click back into a slave over and over. The new option menu is accessed by right clicking the player character and in addition to a statistical history of the players action and their dynasty, it offers the following options: Decide if group broken slaves should stay imprisoned or be released, to your court or their liege's -see screenshots. Whether sold slaves are added to the players kill list. Turn (the New!) torture sounds on or off. Turn 'accidental impregnation's' on or off for IST events. Hire a trainer for male slaves, so the player can fully train a male slave without ever committing any homosexual actions, good for keeping your IST stats page 'clean' and role-playing none homo-sexual rulers properly. FAQ: How's it work? Kidnap someone via right clicking them (if allowed to) or right click a prisoner or consort to designate them a slave. Also wards, children, lovers and wives have options. Break them. It is randomly determined based on a host of traits, with a stacking (6 times) de-buff to help the process. There's a 30 day cool-down to heal between sessions. Train them. Spend learning, once that's exhausted/reduced to 1 they're trained. If they can do 10 sessions, they earn courtesan status! As soon as they're designated they can be sold, and as soon as they're broke they can be manipulated via IST's options; fertility, court, sex and favors etc. How does 1.0.3's integration with Dark World: Reborn work? In IST's option menu (right-click self) you can now disable IST kidnapping and slave breaking features, the game will look for Dark World's equivalent, meaning less doubling up of diplomacy options when clicking a character. I feel like the breaking process is a big part of ISTs core and you're missing out not having it... but I'm not here to tell you how to wank or play the game lol. (IST's) Kidnap/snatch removed, instead use DW:R's kidnap. (IST's) Designate Slave , replaced by Enslave Prisoner (DW:R) (IST's) Enslaved Decisions, replaced by Slave Training (skilled/pleasure/laborer etc)(DW:R) Once DW:R's slave training has completed and a slave has received the Slave Branded trait, IST Slave Training options kick into get to Trained/Courtesan status . Tips? Characters in your realm are easier to kidnap. And while chances might seem low, once your train up a few spymasters/slaves to incredibly high intrigue levels, it's reflected in your chance to kidnap. If breaking chances are low, i recommend the emotional belittlement torture option, it has (random) 50% chance to DOUBLE its odds of working! Training (not breaking), is a little better if the slave is free, not imprisoned. How do the group actions work? Very cleverly! They ONLY appear in the right click menu if they are available. So if you have no prisoners, the option wont show, and if you do a breaking session, the option will disappear for 30 days ( until the cool-downs wear-off ) and then magically be available again - OR if someone new becomes available - it is dynamic and clever. Group breaking effects people in your dungeon older than 6, and is about 35% as effective as individual training sessions. Group training only affects slaves in YOUR REALM or sub realm! Not those abroad! IT is about 55% as effective as individual training sessions. Additionally the training cool-down is 30 days if the slave being trained is still imprisoned, however it doubles to 60 if they're free, to approximate you traveling the realm. Who can I kidnap? Anyone not important. I have gone to great lengths to make kidnapping not game-breaking, but still exploitable if you're creative enough with kills and inheritances. The tool-tip on BOYS (non 18 year old males) gives the most feed back in-game. The Tool-tip on girls, men and women is less so, to avoid screen clutter. Basically no-one landed or a heir, or too young (to be left alone). But very large families, like 7+ may have 1 or two children that get the Kevin McCallister treatment. Plus very old (35-40ish?) un-landed 3rd or 4th in lines, are sometimes available. Occasionally you can kidnap AND abduct (the expensive option option for lesser nobles). This is by design, as the abduct option cost loads but is slightly more likely to succeed as you're employing professionals. As an aside, kidnapping has LOADS of variables, but its mostly affected by your state intrigue, and the victims traits. Released slaves still have the unbroken trait? IST does not touch vanilla files or options. If you release an unbroken slave by the games default release prisoner option, there's no 'hook' to IST. Either train them, or release them via IST: Slave Options:> Today I have a particular reason:>Let us discuss your circumstances:>Release. Who can be a courtesan slave? Any one who has 11 learning, as it requires 10 training sessions. SOME characters will have enough traits that mean you might not need 11, IE genius adds 5, so while base learning can be manipulated/changed, it will never drop below 5 because of the genius trait, so their learning will never be exhausted, meaning they can do 10 lessons. Courtesans can become friends. Who can be a meretrix courtesan? More people than the beta, and not just Cleopatra! Spouses, lovers and consorts are cheaper than your other options, which are any close relative, OR a Councillor who is also your friend. This expensive option, if successful, makes the slave OBEDIENT, this is a vanilla game term that means they accept ALL diplomacy actions. ALL of them. Very powerful. It's best benefit overall is to stewardship, this expensive option should be used sparingly on wives and stewards. Of note is the fact, while IST allows you to remove other slave branding from slaves should you so chose, Meretrixes can NEVER lose the trait; the training is simply burned too deep into their psyche. What's all this mention of whores? Slaves are prostituted out for money, which you receive on a bi-annual pulse, and can be quite lucrative. Cheap Whores [cheap_whore] are naff, an insulting position. Common Prostitute [experienced_whore] is a position easily filled by a trained slave. Exclusive escorts [exclusive_whore] can be fulfilled by courtesan slaves. Whoring traits are mutually exclusive with each other and breeder/milk cow traits. If these traits sound at all familiar to you please read the bottom of the faq. Milk slave, toilet and breeder? The 1st two are just hangovers from this mods KSV inspiration, that I wont remove for legacy and save game compatibility reasons, they can be safely ignored if they're not your cup of tea. The Breeder trait though is VERY useful and incredibly powerful. It gives a flat fertility bonus and a guaranteed bi-yearly chance to impregnate. ROUGHLY: 90% if you have less than 2 living kids, 50% if 4 kids, 20% if 6, and 4% if 8 or more kids. The % chance is higher if the character is married. The trait has a 25% chance to go away every year after the slave turns 33. What inspired the mod? I enjoyed KSV, tho found it a little too easy to be over powered. IST&K adds cool downs, limitations, choices, extra benefits and a lot more flavor text to make slave training an involved but ultimately rewarding experience. Beornwahl has been kind enough to let me reuse his assets, and IST owes its existence to KSV. So why is it Immersive? Because I play too much Skyrim . But nah I found other mods to be quite big picture, where as IST&K is VERY hands on and really requires input from the player. If you put the effort in, you shall be richly rewarded, but is NOT handed to you on a plate. Also it's written in the first person - you play AS the ruler, not a 3rd party controller. Also I included old timey words and insults- how immersive is that!? No but seriously what's with the name? Fuck knows, it's not a great fit anymore. This mod's changed a lot since I 1st did it, but re-naming it now would break load orders and it doesn't really matter at all, I'm not selling a brand! Users of Christianity and OLD Dark World versions. This mod adds 3 traits cheap_whore, experienced_whore and exclusive_whore. DW did use these but has since retired them. If you still use any mod that adds these, the traits will double up. To solve it, rename the 3 traits in IST:>Common:>IST_traits.txt to ISTplaceholder2, ISTplaceholder3 and ISTplaceholder4. Additionally delete the 3 lines at the VERY BOTTOM of IST's localization file: cheap_whore;Cheap Whore;;;;;;;;;;x experienced_whore;Common Prostitute;;;;;;;;;;x exclusive_whore;Exclusive Escort;;;;;;;;;;x IST Beta users You can update COMPLETELY safely! With the small caveat the above traits are new, but only in place of place holders traits. Which means they wont effect you at all, unless you made personal edits to the trait file, and traits ISTplaceholder2, ISTplaceholder3 and ISTplaceholder4. Permissions: Yes. You have all the permissions. If you want to take this mod and rape a camel with it, yes. I do not mind, I am sharing the mod in its entirety.-
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Version 2.8.0
690874 downloads
Sex Attributes v2.8.0 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~MAIN FEATURES Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~ADDITIONAL FEATURES Cumflation Player's belly will increase slightly after having sex. Increases more if the sex partner was a mutant or giant creatures like Deathclaw. Belly morph will slowly deflate over time. But if player is wearing vaginal plugs, it will not defalte. PTSD If the player gets raped and her spirit gets broken, the player will develop PTSD against the type of NPC that raped her. Types of NPC supported are Animals, Ferals, Gunners, Mutants, Raiders, and Synths. When player gets into combat with the type of NPC she has PTSD for, she will start to panic a bit, decreasing AP regen. Also player takes 20% increased damage against NPCs that she has PTSD for. PTSD can be removed only in 2 ways: either treatment from Dr Neura, or bringing spirit back up to 80. Mind Break If the player is forced to orgasm during rape, her mind can slowly start to break down from the mix of pain and pleasure. Player will need to rest a bit (default 3 real life minutes) after an orgasm to "recover" a bit. If the player orgasms before having recovered, her mind will start to break down from too much pleasure too frequently. The threshold for how many orgasms are needed to reach the point of mind break can be customized. Once reached, the player will be in a temporary mind broken state where she will be susceptible to brainwashing. Any further rapes during mind break state will make her more submissive, and greatly increase her sex addiction levels. The player also has a chance to develop perversion for the type of NPC that forced her to orgasm. Perversion Player can develop an orgasm addiction (or perversion) with the NPC that raped her during a state of mind break. The perversion intensity can stack up to 3 times. Once perversion is developed, player start to crave having sex/orgasm with that same type of NPC every couple days. This desire needs to be satisfied, or player will receive a debuff. While the player is having cravings and is in combat against NPC types for which she has perversion, her resolve will weaken from temptation and she will slowly lose willpower, until either the enemy is dead, or player leaves combat. Perversion is removed if the player manages to abstain from having orgasm again with those NPC types for 60 game days (can be customized) ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices / Kziitd Fetish Toolset Wearing Devious Devices or KFT reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. This plugin can fail to work if you have other mods that use HUDFramework, e.g. Transfer Settlements. HUDFramework is known to be a very fragile system and does not play well when multiple mods using it are installed. Also, this plugin hasn't been updated, and thus some of the newer attributes (such as arousal) will not be supported. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Kziitd Fetish Toolset - for integration with KFT (Optional) Real Handcuffs - for integration with RH (Optional) Skimpy Armor Keyword Resource - if the player is a slut, they will feel the need to flaunt their bodies by dressing in skimpy clothes NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. -
View File Immersive Slave Training and Kidnapping An addon mod that works alongside any and all other mods and requires no DLC. IST&K could not exist without the tireless expertise of the selfless @lockeslylcrit Much love ? . ------------------------------- ------------------------------- ------------------------------- ------------------------------- Immersive Slave Training & Kidnapping for Crusader Kings 2 Short Description: A mind-break mod about control. Designate kidnap targets or break prisoners to become supplicant slaves, either to sell or train up as exemplary members of your court. Or y'know, just to fuck 'em. Immersive Slave Training & Kidnapping is a mod that emphasizes you as a ruler in game, not just an abstract overseer of events. Compatibility: Adds traits so not Save-game compatible. Even Bigger Text Boxes, or just Bigger Text Boxes IS needed! Made for CK2 3.3 IST doesn't touch any vanilla files so should work with all future versions, will not conflict with any other mod and even has minor integration with Christianity, Luxuria Fantasia, Dark Worlds', aGoT, Ala Body and HIP's traits. 1.0.3 Now features some mild symbiosis with Dark World: Reborn. You can now disable IST kidnapping & slave breaking, instead the game will look for Dark World's equivalent. Results in less option 'duplication'. Who is it for? IST will work best for players playing as MALE rulers. Homosexual rulers can get a lot out of IST too, if not specifically catered to. What is certain is the text will not align well with female player characters, but trap and Futa rulers will be just fine . Its quite vanilla in its tastes by LL standards but obviously being a sex-slavery mod, there's BDSM and mind-break type content. Features: Balanced and thought-out kidnapping. Breaking of prisoners for opinion bonuses. Stat improvements of slaves by training. Selling slaves. Fertility control. Impregnation manipulation Prostitution income Court Designation. Statistics and options. Long Description and waffle: Hello and welcome at last to IST's 1.0 release! A mod finally out of beta as I realized I'll never finish my dream goals, but it's absolutely a fully functional and nicely featured mod I'd love to share properly with you awesome Lovers Lab folks! Beta players can update with no worries, should be smooth and work no probs! IST should feel like a natural expansion of your in game options, albeit ones are thematically suitable to live here on Lovers Lab. It's not though, bursting with erotic content. IST&K is instead much more about giving you control and tools to to enjoy your playground with, and inspire your erotic role-play fantasies rather than throwing a lot of naughty pictures at you. I'd like to think it's polished- it's definitely been tweaked to within an inch of its life. I'm confident there's no game-breaking bugs or egregious localization errors. But please feel free to report any problems you find, I love bug-reports aim to address all issues quickly, ALL feedback is welcome! ? IST should feel very in-keeping and not jarring with the vanilla game - it's not "fantasy genre" mod, but a power fantasy one; it's options are available only to the player, not the AI. 1.0 Should be much less clicky than the beta, as we now have Group Options! Still gotta work for the most OP rewards though! While not as effective as paying individual attention to a slave, it will suit the play-style of people who want to enslave every poor soul that has the misfortune to find their way into their dungeon, rather than cherry picking individuals to train up for council positions or marriage. I've also taken steps to improve click-through between events. IE, if you click the 3rd option of 4, then on the next event page, then (what I guess to be) the most likely choice is also the 3rd option, so you can just click-through. Pages now have more options too, so there's a little less need to click back into a slave over and over. The new option menu is accessed by right clicking the player character and in addition to a statistical history of the players action and their dynasty, it offers the following options: Decide if group broken slaves should stay imprisoned or be released, to your court or their liege's -see screenshots. Whether sold slaves are added to the players kill list. Turn (the New!) torture sounds on or off. Turn 'accidental impregnation's' on or off for IST events. Hire a trainer for male slaves, so the player can fully train a male slave without ever committing any homosexual actions, good for keeping your IST stats page 'clean' and role-playing none homo-sexual rulers properly. FAQ: How's it work? Kidnap someone via right clicking them (if allowed to) or right click a prisoner or consort to designate them a slave. Also wards, children, lovers and wives have options. Break them. It is randomly determined based on a host of traits, with a stacking (6 times) de-buff to help the process. There's a 30 day cool-down to heal between sessions. Train them. Spend learning, once that's exhausted/reduced to 1 they're trained. If they can do 10 sessions, they earn courtesan status! As soon as they're designated they can be sold, and as soon as they're broke they can be manipulated via IST's options; fertility, court, sex and favors etc. How does 1.0.3's integration with Dark World: Reborn work? In IST's option menu (right-click self) you can now disable IST kidnapping and slave breaking features, the game will look for Dark World's equivalent, meaning less doubling up of diplomacy options when clicking a character. I feel like the breaking process is a big part of ISTs core and you're missing out not having it... but I'm not here to tell you how to wank or play the game lol. (IST's) Kidnap/snatch removed, instead use DW:R's kidnap. (IST's) Designate Slave , replaced by Enslave Prisoner (DW:R) (IST's) Enslaved Decisions, replaced by Slave Training (skilled/pleasure/laborer etc)(DW:R) Once DW:R's slave training has completed and a slave has received the Slave Branded trait, IST Slave Training options kick into get to Trained/Courtesan status . Tips? Characters in your realm are easier to kidnap. And while chances might seem low, once your train up a few spymasters/slaves to incredibly high intrigue levels, it's reflected in your chance to kidnap. If breaking chances are low, i recommend the emotional belittlement torture option, it has (random) 50% chance to DOUBLE its odds of working! Training (not breaking), is a little better if the slave is free, not imprisoned. How do the group actions work? Very cleverly! They ONLY appear in the right click menu if they are available. So if you have no prisoners, the option wont show, and if you do a breaking session, the option will disappear for 30 days ( until the cool-downs wear-off ) and then magically be available again - OR if someone new becomes available - it is dynamic and clever. Group breaking effects people in your dungeon older than 6, and is about 35% as effective as individual training sessions. Group training only affects slaves in YOUR REALM or sub realm! Not those abroad! IT is about 55% as effective as individual training sessions. Additionally the training cool-down is 30 days if the slave being trained is still imprisoned, however it doubles to 60 if they're free, to approximate you traveling the realm. Who can I kidnap? Anyone not important. I have gone to great lengths to make kidnapping not game-breaking, but still exploitable if you're creative enough with kills and inheritances. The tool-tip on BOYS (non 18 year old males) gives the most feed back in-game. The Tool-tip on girls, men and women is less so, to avoid screen clutter. Basically no-one landed or a heir, or too young (to be left alone). But very large families, like 7+ may have 1 or two children that get the Kevin McCallister treatment. Plus very old (35-40ish?) un-landed 3rd or 4th in lines, are sometimes available. Occasionally you can kidnap AND abduct (the expensive option option for lesser nobles). This is by design, as the abduct option cost loads but is slightly more likely to succeed as you're employing professionals. As an aside, kidnapping has LOADS of variables, but its mostly affected by your state intrigue, and the victims traits. Released slaves still have the unbroken trait? IST does not touch vanilla files or options. If you release an unbroken slave by the games default release prisoner option, there's no 'hook' to IST. Either train them, or release them via IST: Slave Options:> Today I have a particular reason:>Let us discuss your circumstances:>Release. Who can be a courtesan slave? Any one who has 11 learning, as it requires 10 training sessions. SOME characters will have enough traits that mean you might not need 11, IE genius adds 5, so while base learning can be manipulated/changed, it will never drop below 5 because of the genius trait, so their learning will never be exhausted, meaning they can do 10 lessons. Courtesans can become friends. Who can be a meretrix courtesan? More people than the beta, and not just Cleopatra! Spouses, lovers and consorts are cheaper than your other options, which are any close relative, OR a Councillor who is also your friend. This expensive option, if successful, makes the slave OBEDIENT, this is a vanilla game term that means they accept ALL diplomacy actions. ALL of them. Very powerful. It's best benefit overall is to stewardship, this expensive option should be used sparingly on wives and stewards. Of note is the fact, while IST allows you to remove other slave branding from slaves should you so chose, Meretrixes can NEVER lose the trait; the training is simply burned too deep into their psyche. What's all this mention of whores? Slaves are prostituted out for money, which you receive on a bi-annual pulse, and can be quite lucrative. Cheap Whores [cheap_whore] are naff, an insulting position. Common Prostitute [experienced_whore] is a position easily filled by a trained slave. Exclusive escorts [exclusive_whore] can be fulfilled by courtesan slaves. Whoring traits are mutually exclusive with each other and breeder/milk cow traits. If these traits sound at all familiar to you please read the bottom of the faq. Milk slave, toilet and breeder? The 1st two are just hangovers from this mods KSV inspiration, that I wont remove for legacy and save game compatibility reasons, they can be safely ignored if they're not your cup of tea. The Breeder trait though is VERY useful and incredibly powerful. It gives a flat fertility bonus and a guaranteed bi-yearly chance to impregnate. ROUGHLY: 90% if you have less than 2 living kids, 50% if 4 kids, 20% if 6, and 4% if 8 or more kids. The % chance is higher if the character is married. The trait has a 25% chance to go away every year after the slave turns 33. What inspired the mod? I enjoyed KSV, tho found it a little too easy to be over powered. IST&K adds cool downs, limitations, choices, extra benefits and a lot more flavor text to make slave training an involved but ultimately rewarding experience. Beornwahl has been kind enough to let me reuse his assets, and IST owes its existence to KSV. So why is it Immersive? Because I play too much Skyrim . But nah I found other mods to be quite big picture, where as IST&K is VERY hands on and really requires input from the player. If you put the effort in, you shall be richly rewarded, but is NOT handed to you on a plate. Also it's written in the first person - you play AS the ruler, not a 3rd party controller. Also I included old timey words and insults- how immersive is that!? No but seriously what's with the name? Fuck knows, it's not a great fit anymore. This mod's changed a lot since I 1st did it, but re-naming it now would break load orders and it doesn't really matter at all, I'm not selling a brand! Users of Christianity and OLD Dark World versions. This mod adds 3 traits cheap_whore, experienced_whore and exclusive_whore. DW did use these but has since retired them. If you still use any mod that adds these, the traits will double up. To solve it, rename the 3 traits in IST:>Common:>IST_traits.txt to ISTplaceholder2, ISTplaceholder3 and ISTplaceholder4. Additionally delete the 3 lines at the VERY BOTTOM of IST's localization file: cheap_whore;Cheap Whore;;;;;;;;;;x experienced_whore;Common Prostitute;;;;;;;;;;x exclusive_whore;Exclusive Escort;;;;;;;;;;x IST Beta users You can update COMPLETELY safely! With the small caveat the above traits are new, but only in place of place holders traits. Which means they wont effect you at all, unless you made personal edits to the trait file, and traits ISTplaceholder2, ISTplaceholder3 and ISTplaceholder4. Permissions: Yes. You have all the permissions. If you want to take this mod and rape a camel with it, yes. I do not mind, I am sharing the mod in its entirety. Submitter dwjlien Submitted 01/10/2020 Category Crusader Kings 2 Requires Even Bigger Text Boxes, or just Bigger Text Boxes (from STEAM)
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