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  1. Post here your screenshots of your character in action. It will be good to share what mods you are using during the sex time, let people see your intimate life and fantasies. My Albums: Videos (straight) Videos (trans)
  2. Is there a mod where your victims can place bounties on you? same mechanic when you steal from some npc's It seems a bit cartoonish being able to go around impregnating Female NPC's without any consequence.
  3. View File It's a pose animation pack, SLAL pack and armor pack. Support me to make more and better animations. Poses: 1 Kneel and cry 2 SlapMyFace 3 Farewell 4 FlyKiss 5 Curtsy 6 Curtsy2 7 ChineseKungfuSalute1 8 ChineseSalute 9 MonkGreet1 10 UltraManMove1 11 Female Stand Orgasm1 12 CrouchCryAndWipeTears 13 Standup And Clean How to play the animations: "~"->console -> player.sae huan_anims1 1 is the first animation. Well technically it has a sex animation too, but it is not so cool. So you'd better ignore it. I might improve this when I'm skillful If you want to use it in some other mods, I wish you can tell me about it, so I will be happy. Submitter huanrenfeng Submitted 12/09/2019 Category Animation Requires FNIS Special Edition Compatible Yes View File  
  4. View File Serana Dialogue Add-On SE Hey everyone! I've finally decided to create an additional mirror for Serana Dialogue Add-On, for those who don't frequent the Nexus modding platform a lot. Can't have y'all missing on a great mod like this, right? 😉 NEW: Subscribe to my YouTube Channel for a lot of Serana and Skyrim Content, including dev update videos, playthroughs, and more! I'm also now streaming! Follow my Twitch Channel!  What Does This Mod Do? It's an expansion of Serana's dialogue and general features as an NPC to make her more immersive and organic within the world of Skyrim. Serana Dialogue Add-On takes what is given to us in the base game, and greatly expands upon it, adding more facets and dimensions to the character. Therefore you get not necessarily a completely vanilla Serana, but a vanilla-inspired take on the character which almost seamlessly fits in with the actual base game depiction. The dialogue lines in this mod (over 2600) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. If you have more questions or would like to know more, please read the rest of this description and the stickied FAQ in the comments section. Thanks! HeavyBurns Mod Showcase Version 2.6 Content Showcase Features: • Expanded combat dialogue, so Serana's combat lines should be more varied with less repetition • More radiant commentary on locations, the weather, and her increasing friendship with the player • More role-play dialogue, giving more insight into Serana's character and how she sees the current world • Extensive Quest Commentary (See "Quest Commentary Awareness" Article for the full coverage) • Capability for Serana to sing a selection of lore-friendly songs, including an original written for this mod, "Old Stone Walls". • Sleep Functionality- Even vampires get tired every now and then. • Addition of the Dynamic Dialogue Animation Framework- A revolutionary animation framework that provides Serana with unique and varied dialogue animations. • Both Scripted and Radiant NPC Interactions with many NPCs across Fort Dawnguard, Whiterun, Riften, Riverwood, and Solitude (Read the Article "List of NPCs Serana Interacts With" for a full list) • Banter with custom-voiced followers (currently with Inigo and Sofia, with more followers on the way!) • An authentic Serana romance that occurs throughout the course of the Dawnguard questline (but some content can also be experienced after). This was actually hinted at in the vanilla game (depending on how the player treated Serana), but never fully explored. Now, my mod does that. Optional Patches: • For Amorous Adventures, to disable all of its Serana-related AA content on game launch, as to not conflict with my mod on a narrative and thematic level. It is highly recommended that you install this for a consistent experience. • For the DX Crimson Blood Armor, adding a conversation with Serana about said armor and Valerica's legacy for her. • For the Lustmord Vampire Armor, adding in location commentary for the mod's mini-quest as well as a dialogue with Serana about the armor suit. • Wintersun - Faiths of Skyrim is supported through an optional patch. With it, you will be able to gain favor points with the goddesses Mara, Dibella, and Morwha through an exclusive romantic relationship with Serana (should the player have chosen to marry her). • Serana Dialogue Edit has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Relationship Dialogue Overhaul has an optional patch which edits out some of the dialogue that mod adds as to not conflict with SDA. • Nether's Follower Framework has an optional patch • Campfire Snuggles are supported via an optional patch. Integrations: • Flower Girls and OStim are natively supported as an animation framework and will animate the romance scenes if it is installed. • The SL Animation Framework is also supported through an optional patch, which overwrites the Flower Girls support. Planned Content: • More romance content • Expanded follower functionality for Serana, including custom home support and gift-giving • Increased quest awareness (More Daedric Quests, Skyrim Factions) • More radiant dialogue, NPC interactions, and role-play conversations • Banter with more custom voiced followers • Commentary for New Lands/Quest Mods, like Beyond Skyrim, Legacy of the Dragonborn, and Vigilant Additionally, constructive criticism and feedback is always welcome. Feel free to comment here on the Nexus page, send me a PM, or reach out to me on Discord! Accolades Hot Files #1 Mod of the Month for February Covered by Forbes and UploadVR Featured on MxR Mods, Sgt. Gimlinho, Ikari's Gaming Zone, Syn Gaming, Sinitar, and HeavyBurns YouTube Channels 8k+ endorsements 5/5 rating on Bethesda.net 3.5+ million views on Bethesda.net One of the Best Mods of 2020 Join the Discord! Support Me on Patreon! Mod Requirements Skyrim Special Edition | Just the base game! If you don't have it yet, you can get it here: https://www.g2a.com/n/martimius Compatibility SDA has a lot of content, but it is lightweight on performance and was designed with compatibility in mind. -"But....we already have Serana Dialogue Edit! Won't your mod conflict with that?" No, it won't. The two mods rarely edit the same records and the two can play along just fine (considering you use the provided compatibility patch). SDA and Dialogue Edit have two differing development philosophies though; Dialogue Edit takes the vanilla+ approach, only using spliced/reused vanilla lines. On the contrary, Dialogue Add-On is more of an expansion of Serana's character, and has a new VA voice Serana. This mod takes creative liberties and adds certain facets/personality traits to Serana that weren't necessarily in the vanilla game. With the Serana Romance, nothing really changes for this mod's compatible nature, at least on the technical level. With using mods like Amorous Adventures though, you basically have two romance narratives running at the same time. Since my mod aims to replace/supersede AA, it's recommended that users of that mod download the AA patch to disable all Serana AA content. Users of Amorous Adventures Plus don't need a patch, since Xiderpunk has already included built-in compatibility checks. Mods that allow you to marry Serana might also interfere with my mod's romance, as they add the player into the "PlayerMarriedFaction" as part of the vanilla marriage system. On a technical level, my mod prevents you from having a romantic relationship with Serana if the game currently sees you as married. Therefore, it might be wise to not use these other mods at all, since the Serana romance already adds marriage (of sorts) at the end of it. BBLS is a mod that has also been reported to cause problems with SDA (particularly its romance scenes for some reason). So if you're using SDA, I highly recommend you don't use BBLS. Also, a minor word about follower frameworks. As a general recommendation, it is wise not to manage Serana with follower framework mods like AFT and EFF especially during the Dawnguard quests. Her AI is complex compared to the average vanilla follower and adding her into these follower frameworks could break her brain. Nether's Follower Framework though stands as an exception. It is the least obtrusive (and by default) allows Serana to keep her vanilla AI package. It doesn't break her AI and instead works alongside it to add to her general follower functionality. Install Instructions Just install how you normally would with your mod manager of choice. Make sure the esp is enabled before you start the game. If you're installing SDA for the first time, it's recommended you do it on a new save. Otherwise, if you're updating, it's safe to do it on an existing one. For the optional patches, install whichever matches your current plugin setup. However, for the SL patch, it might not be necessarily as plug and play as the others (if you're installing it on an existing save with SDA 1.8+). For existing saves, there is a workaround for this: Use the ReSaver tool (link), select your latest save file, filter for "SDA_FGMaintenance", then delete that script instance, script definition, and save. SDA should properly detect it now (this also applies for those who install Flower Girls after the initial check). Update Instructions Just replace the old version with the new one. No clean-save required. Uninstalling Uninstalling mods like SDA is unsafe mid-save, since it adds scripts that are baked into your save and makes alterations to existing game records and NPCs (Serana most notably). Make sure you test this mod out first before you keep in your load order for real. Load Order SDA was designed with compatibility in mind, but there are conflicts with various mods here and there. Load SDA nearer to the bottom of the load order and you generally should be fine. To be extra sure that SDA wins all conflicts, open up the plug-in in xEdit, right click, and select “Apply Filter for Conflicts”. If there are any, make sure you're using an SDA patch (if one is available), make a personal plugin-in patch (if you have the know-how), ask me to make one, or just move SDA lower in the load order to win that conflict. FAQ Is this mod compatible with "x" mod?" Read the description please. SDA was designed with compatibility in mind. "Is it safe to update this mod?" Again, read the description and yes it is completely safe to do it on an existing save. However, it is not recommended to install SDA on an existing save that didn't have SDA before. "After updating this mod doesn't work! I tend to release hotfix updates every now and then for misc. bugfixes. It's also usually mentioned that the main file is required to have been installed first. That means, the hotfix files are supposed to overwrite (and not completely replace) the previous main file install. If you don't have 100% of this mod installed, then of course it's going to not work. This does not apply to main-version updates though, as everything in the mod is packed into one single archive for those releases. "Some dialogue options/lines disappeared!" This is not a bug, it's an intentional feature. When you are currently playing through a Dawnguard quest, AND are in a Dawnguard location (The Volkihar Undercroft, Soul Cairn, etc...) the added dialogue voiced by Kerstyn will temporarily be disabled as to prevent VA overlap and provide a consistent experience. Additionally, with the 2.5 update a "friendship" feature was introduced- she will not want to speak as much or open up to you until you've spent some time together. A friendship timer of a full in-game week is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar, right before the Moth Priest quest) and say to her, "So, here we are again." "How can I get Serana to sing?" Ask her about her hobbies back on the island first. "Does Serana feed?" I think that should already be a given, although I don’t depict that in the mod. Save it for your headcanon. "Why the new VA?" Without the flexibility and capabilities of having a new voice actress, you’re bound to have a more robotic Serana, who’s responses and tone might not necessarily fit the context of a particular conversation. Also there's the possibility of the splicing making the dialogue sound like something out of GamerPoop. Yes, Laura’s and Kerstyn’s voices may be slightly different, but it was a trade-off I was willing to make in order to take this mod to new heights. Also, Kerstyn’s Laura Bailey/Serana impression is really good already. "Can you re-voice all of Serana's existing lines?" I am currently working towards a partial revoice, at least for Serana's radiant/vanilla role-play lines. For the rest of Serana's Laura Bailey dialogue, I'll most probably consider this after the 3.0 release (along with a possible rebrand for SDA). However, even with just this partial revoice, your experience should still be rather congruent, with voice actress rift moments being lesser and less noticeable. I do this by turning off all Kerstyn dialogue this mod adds during Dawnguard quests are running- not just in your quest journal, but you're actively doing them (like in the Soul Cairn searching for Valerica). This is why certain dialogue options like "What's on your mind" would not appear during these Dawnguard quests. When the player isn't actively doing a Dawnguard quest though (i.e. You've defeated Harkon, or you're still looking for the Dragon Elder Scroll) you will almost exclusively hear Kerstyn's lines (if you're using SDE and RDO please download the updated patches too!). The one exemption from this rule is the Serana Romance, as that really just is tied to the Dawnguard story and I need to keep these conversations as they are vital towards particular aspects of Serana's character and relationship development with the player. "Why don't you try just pitching down Kerstyn's dialogue a bit with post-processing?" It's not as simple as that. Laura does not only speak in one voice pitch, and she actually demonstrates a wide vocal range for the Serana character. Kerstyn and I have also tried the aforementioned technique, along with others in order to bring her voice closer to Laura's, and what we have now is as close as we can get. More filters and processing actually makes her voice sound less Serana-ey. "What about SKVA Synth?" While it is a good proof of concept, the voices (even the “green” ones like Serana still need a lot of work). Also, there isn’t a way for the voices to actually voice-act, and manipulate emotions/other subtleties. Like the SKVA author said, this mod would be better for smaller to mid-sized projects but would never go as far as replacing VAs for modded projects. "Why does Serana sneeze/yawn? She's a vampire!" While vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Additionally, the entire Dawnguard questline revolves around Serana’s blood- and what good does blood circulation and a beating heart do without making the person breathe? “But Serana doesn’t act like x, y, and z or didn't say stuff like _____ in the base game! The depiction of this character isn’t authentic!” Just because Serana didn’t say or act in a particular way in a given situation in her vanilla game portrayal doesn’t mean she would never act like that. I’m merely exploring different sides and aspects of her character. Just because you saw one aspect of one’s personality, it doesn’t mean that’s the end-all-be-all for how they act all the time. If you want good examples of character studies and how characters have different sides to themselves, I highly recommend you check out Tappei Nagatsuki's Re:Zero, or Martin Scorcese's Taxi Driver. Though, let me reiterate that while the creative liberties I’ve taken with Serana definitely are possible directions for the character to be taken, they are not shown in vanilla. If you want a vanilla+ version of the character, then this mod is not for you. The Legacy (1.0) version of this mod, as well as Serana Dialogue Edit are there for that. "How can I experience the most amount of content that this mod has to offer?" Start Dawnguard as soon as possible, which means heading to Dayspring Canyon as soon as you've left Helgen or begun your Alternate Start. "Can you ESL-ify this mod?" No. This is too large of a mod (both currently, and in terms of planned scope) for that. Also, I would not like to break people's saves. "Does SDA change things within Dawnguard?" No, it doesn't. If something is wonky, it's probably either A. a mod conflict, B. another faulty mod, or C. you don't have the USSEP installed. "I just did the House of Horrors/Silver Hand quests and I'm experiencing wonkiness!" You SHOULD NOT do these quests while any of the following Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Without spoiling anything, Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. You have been warned. "Do I need a patch for Serana's banter with other custom-voiced followers?" No, you don't. All of that content is already integrated into the SDA .esp, all without requiring any of the followers master files. "Your mod causes freezes" or "It crashed my game!" This is a dialogue mod. There is a slim to none chance that it would be the cause of stuttering or crashes. SDA's scripts are efficient, and only occur when some dialogue or scene triggers fire. If you're having these issues, there's something else in your load order causing it. "I've noticed a bug, consistency issue, or a feature of the mod that could be improved" If you are 100% sure that your bug is caused by my mod, and not from a simple conflict, load order issue, or another mod entirely, then first make sure you are using the latest version of SDA; besides new content, those contain the latest bugfixes/improvements. If the bug hasn't been covered or fixed, make a new post or comment on an existing report if other users have been experiencing the same issue. "I'd like to donate!" I will never charge anyone for this free mod and Kerstyn and I only work on Serana due to our love for the character. On the other hand, we do spend a lot of time and effort on this mod, so if anyone would like to subscribe to SDA's Patreon (https://www.patreon.com/martimius) it would really be appreciated. Seriously, thanks to all who wish to do this. I'm very grateful. Serana Romance FAQ How does this work, story-wise? The Serana romance quests occur during and throughout the Dawnguard campaign, but unlike Amorous Adventures, they would focus on an actual romantic relationship being developed between the player and Serana (something hinted at, but not fully explored in the vanilla game). After the Serana romance is finished, quick, repeatable romance scenes will be made available to the player. Why is Serana romanceable? I've implemented a Serana romance as I see it to be an extension of Bethesda's original plans for the character. If you look into the actual Dawnguard records, besides being referenced as "DLC1Serana", Serana is also uniquely referred to as "RomanticFollower". This is a handle specific to her, and not available to any other NPC in the game. This "RomanticFollower" record is responsible for and linked to her unique vanilla relationship mechanic, animations, and dialogue moods (in fact, one of those emotions/moods is called "Flirty"). If I were a betting man, Bethesda most probably intended for her to be romanceable in the vanilla game, but had to cut it sometime in development either due to budget or time constraints. Also, besides the technical aspect of the Serana romance, let's talk about story reasons. People have brought up before that due to Serana's past trauma and dysfunctional family experiences, she would not like to engage in romantic relationships. However, it is also important to note that while this definitely will be a limiting factor, it is not an end-all, be-all. Just because Serana may have existing biases and safeguards against family attachment, it does not mean she can't ever get in a relationship. Serana could also use a positive monogamous relationship to move past her family trauma- showing her that marriages don't have to be dysfunctional and broken if done right- and sex can also be used as an act of love, not only domination. It is also noteworthy that Serana most probably attached her trauma to religious temple rituals, not just physical intimacy. Notes about the mechanics of the romance mini-quest: To experience everything, a fresh Dawnguard save (Serana was never met before) would be ideal. However, if the player installs/updates the mod during Dawnguard, they'd still be able to access the romance quests that haven't occurred yet (since they are largely dependent on the DLC quest progress, with some exceptions). However, if the player installs/updates the mod after Dawnguard, then they won't be able to experience most of the romance quests, but they'd still get access to some post-Dawnguard romance conversations and features (including the Serana marriage). For those who don't want to romance Serana: It's important to note that all of this is optional. When you first meet her, there would be a dialogue option to reject her outright (for the RP of certain characters, or players who just wouldn't prefer it). Later on, as well, there would be a dialogue option for players who would only want to pursue a platonic relationship. Romancing Serana is also only available for players who are currently single/unmarried in the game. Amorous Adventures/FG lovers are not affected by this, only spouses that the vanilla game recognizes. Marrying Serana? For the romance, marriage is implemented, but not in the official sense. That means potentially eloping with Serana at the end of the romance questline, but no formal marriage ceremony (due to Serana's past trauma with temple ceremonies, i.e. Molag Bal and how she first became a vampire). Animation patch? Flower Girls should be supported from the get-go. SexLab support is also available via an optional patch. If the player doesn't have either animation framework, there would just be a fade-to-black screen for the romance scenes. Regarding Serana Dialogue Edit: Serana Dialogue Add-On won't interact, conflict, or rely upon the relationship disposition mechanic of the former mod. SDA's romance quest has multiple different outcomes at the player's discretion, but regardless everything happens independent from Serana Dialogue Edit's influence. Regarding Amorous Adventures: The Serana romance aims to do everything AA does, but better. That means the AA patch is recommended for users to install if they use Amorous Adventures. The patch disables any currently running Serana AA content and prevents them from starting up again. Regarding Amorous Adventures Plus: As with the regular version of AA, the same applies here, except in this case a patch plugin wouldn’t be needed. The author of AA Plus said that to make both SDA and his mod compatible, AA Plus would disable its Serana quests if SDA is detected. Donators Binarysloth (Patreon, Legendary) Arshveer D. Pegasus-12 Chison C. Nicko Vdb Rolf D. RaptorQueen (Patreon, Legendary) Jeppe H. Michal F. Dale V. Florus W. Fatman1222 (Patreon) Scotty L. Michael M. Ronald J. Mookeylama deadlocck (Patreon, Recruit) Caleb (Patreon, Recruit) Christopher S. Gabriel A. (Patreon) Dracosaber (Patreon, Volkihar Vampire) Yu Z. Ralf F. (Patreon, Inner Circle) Sheryl R. MissGoose (Patreon, Inner Circle) Douglas S. JusticeCharity (Patreon, Circle) Daniele B. Gredner Enterprises Jenea Tallentire Jane H. (Patreon, Inner Circle) Francais Fu (Patreon, Recruit) Zeroth9 (Patreon, Recruit) Sally B. Emil C. Chris G. Chris W. Jean-Francois B. Matt W. (Patreon, Inner Circle) Firebeard (Patreon, Dawnguard Recruit) Kenneth P. (Patreon, Inner Circle) Bloodmime (Patreon, Inner Circle) Donout (Patreon, Inner Circle*) Nenavar (Patreon, Recruit) Crowangel Gaming (Patreon) Meredith B. Matt the Mighty (Patreon, Recruit) Daikichi (Patreon*) Jason L. Adrian N. Timothy C. Zachary S. Iahra (Patreon, Recruit) RF (Patreon) Justin E. RyeHumor (Patreon, Legendary*) Jim Bramnick (Patreon, Legendary*) Bete N. (Patreon, Recruit) Publius Draco (Patreon, Inner Circle) Jana M. Demetrius J. Gabriel J. Niner (Patreon, Recruit*) Westrex (Patreon, CHIM*) Shaun M. (Patreon, Serana's Hero) Falcon197 (Patreon) Garth C. David H. John W. Richard H. Cloud911 (Patreon) Goldie Frenco (Patreon) Lazy Gamer (Patreon*) GuamMastermind (Patreon, Inner Circle*) Sarah H. (Patreon, Recruit) Jamie B. (Patreon, Serana's Hero) Kallum P. Aditya S. Steve S. TheBohrokKiller (Patreon, Inner Circle) Mommywah329 (Patreon, Recruit) Telstrado (Patreon, Serana's Hero) Henry Dulon (Patreon, Recruit) HeroicSloth (Patreon, Recruit) Terrance (Patreon, Recruit) Kyle (Patreon, Recruit) Doge (Patreon) NoodleBowl (Patreon*) BlueGunk (Patreon) Oran M. Tobias B. Ryan G. Ethan M. Muneeb F. John B. (Patreon) Eric Harrison (Patreon) Robert F. A. (Patreon, Recruit) Jake (Patreon, Inner Circle) Luke V. Kristian V. Zachary E. Felix H. Western Shores Joseph F. Walter P. Skunk (Patreon, Recruit) Luke (Patreon, Serana's Hero*) Doug (Patreon, Inner Circle) Xander V. (Patreon) Brandi Untz (Patreon, Recruit) Matthew H. (Patreon) Tony A. (Patreon, Serana's Hero) Nemesis 616 (Patreon, Recruit) Carlos C. (Patreon, Recruit) Terrell S. (Patreon) YaJ120 (Patreon, Recruit) Charles H. Gary W. Forest J. John N. Winston T. Jose M. LupusRex (Patreon, Inner Circle) Hope (Patreon) Blake Nightrider (Patreon) Madman790 (Patreon, Recruit) Galishai (Patreon) Hathem T. (Patreon) Josh S. (Patreon, Recruit) Anonflo (Patreon, Recruit) BigZo (Patreon, Recruit*) Skull Gaming (Patreon, Recruit) * denotes that this person is not currently an active Patron Credits: - rxkx22's Seranaholic mod for the screenshot - Yinkle for the SL patch - Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot - For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns - GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes - Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches - SmartBlueCat- for permissions to use Inigo in conversations with Serana - djjohnjarvis- for permissions to use Sofia in conversations with Serana - Kris Takahashi- for allowing Kerstyn and I to cover Interesting NPCs songs - Merfe- for giving me permissions to use their amazing piano orchestration in this mod - Bethesda for making such an amazing game SDA Team Martimius- Content Lead (Writing, Scripting, Quest Design, Debug) Kerstyn Unger- The wonderful new voice behind Serana. You can check her out here! https://kerstynunger.com/ | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervo Kanrit- Creative Consultant Legal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesn’t necessarily mean that I condone and/or accept those beliefs as my own. After all, this is a work of fiction for a fantasy setting. Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. You must first get permission from me before you can modify, use, or alter my files for public use. © Martimius Mods. All rights reserved. Submitter Martimius Submitted 07/02/2021 Category Regular Mods Requires Regular Edition Compatible No  
  5. Cute Forces (Genshin Impact Mod) View File Hello because I was bored and playing genshin at the time so I thought why not port some mmd models to skyrim and wala here we are 2 months later. This mod will be a companions/race mod. You can have them as followers and play as the race. All of them except yaoyao and sayu will have their english voice. other languages will not be made. (probably) I tried to give them skyrim (vanilla) versions of their talents and stuff some work others do not. sayu was before she was even announced and her before her skills were leaked, so she has nothing related to her beta talents. Yaoyao just has poison. The mod will require RaceCompatibility https://www.nexusmods.com/skyrim/mods/24168 Now the followers are a bit op as all my mods are. You can find each character in their own cell, they will not be put in the same place. Qiqi is underground and summonable (The Midden) She has a recipe in order to summon her at the alter. She also has a unused ref ID 000501AE which I'm not sure how to make use of it after you put in the needed items. Figure out the blanks or watch the videos Klee is in prison, you have to break her out. (Whiterun) Diona is traveling with some other cat like folks in caravans (All over the map) If you cannot not find her, heres her ref ID 000501AA. Sayu is in the blue palace. (Solitude) Yaoyao is stuck inside the temple of kynareth. (Whiterun) I made alot of screenshots but there's too many so I made it downloaded if you wanted to look at them and I made videos of the mod. Only two are really needed, the rest is optional. Also the mod was made for skyrim 2011 so special edition will not work with it and converting it will take some times as well, as its not a simple port. I get texture errors. Videos: https://www.youtube.com/watch?v=MFN1hMI65CE&t=85s https://www.youtube.com/watch?v=-RT2Fz02FMg https://www.youtube.com/watch?v=I1vdIH9bZbs&t=4s Submitter Mephykuns Submitted 06/17/2021 Category Companions Requires Race Compatibility Special Edition Compatible No
  6. ilv Poser SE View File Ilv Poser SE A skyrim pose mod by Vobla, featuring 613+ unique poses for many type of screenarchery scenarios . - Credits - Vobla for giving me permission to share this with you guys! Follow Vobla at Twitter: https://twitter.com/TweetingVobla and https://twitter.com/RoachieTweet Submitter Andreis Submitted 08/23/2018 Category Adult Mods Requires FNIS SE Regular Edition Compatible Yes  
  7. Hey everyone, Was thinking that it would be so nice to have an immersive mod that turns your character from a classic male to a trans/sissy (femboy race mod or just a classic female with a dick), like you enter a house and because someone pet, and your owner cage you, and give you quest to get special spells to change your body. Do you know if some mod like that has been created, or if a project (or discutions about that) like that exists ? If nothing has been made does any modder would know if it's possible? Would love to learn to create mod like that. Thanks 😌
  8. Beta build is for Skyrim Special Edition only More details on the version/beta coming later when I have more time. For now, I just want to get the beta out there for testing. So here it is. Non-SE users will likely have to wait until release for 1.63. I have no plans right now to release a non-SE version of the beta. Requirements: Skyrim SE 1.5.97 SKSE SE v2.0.17 SkyUI SE Changes since 1.62: Added a caching system to animation searches Increased animation slots to 750, decreased voice/expression slots to 375. A new scaling fix that finally solves the issue with some actors/creatures randomly changing sizes when animating (enabled by default) (partially implemented) a new hook system for developers that don't work on events, allowing them to fully complete their hook function before the thread continues. Solves some sync issues with more complicated or timing sensitive hooks. Some other stuff I'm surely forgetting because it's been a long time. Beta 2 Hotfix: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.7) Removed references to Oldrim scripts (NiOverride and MfgConsoleFunc) to fix compile issues Some minor tweaks here and there Beta 3: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.8) Fixed most of the slowdown at animation startup Fixed disabled animations still getting used for awhile afterward Some minor tweaks here and there Beta 4: Updated SexLabUtil.dll and PapyrusUtil.dll to the SKSE 2.0.10 Beta 5: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.11 or 2.0.12) Skyrim SE, version 1.5.62 only Re-added all high heel options in the MCM. Beta 6: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.15) Skyrim SE, version 1.5.73 only Beta 7: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.16) Skyrim SE, version 1.5.80 only Re-enabled HDT Heels detection A few minor bug fixes Beta 8: Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE (2.0.17) Skyrim SE, version 1.5.97 only Known Issues: Animations take longer to start than normal right now. Other Notes: Animation packs from non-SE version have to have their animations converted to 64 bit in order to work. This can be easily automated and done quickly by the pack developers. All existing basic mods should work as is as far as I know. As long as they don't require any other SKSE plugins that haven't yet been converted. This means Devious Devices and its mods won't work until DD gets its SKSE plugin updated. I haven't fully tested a lot of the plugin in SE beyond making sure basic functionality works. So submitting bug reports are critical here. Download: FULL Beta 8 Archive: (MEGA Mirror) SexLabFrameworkSE_v163_BETA8.7z UPDATE for beta 7 to beta 8: (MEGA Mirror) SexLab_v163_UPGRADE_beta7_TO_beta8.zip Old version:
  9. View File What this mod does: To quote Corsec: Features: THE easiest method to make an all lesbian/futanari world with a heavily modded Skyrim. Supports all major extensions to Skyrim, like Falskaar, Wyrmstooth, Bruma, etc. Also supports all major Sexlab mods, like SOS, More Nasty Critters, etc. Also works with unlevellers like Requiem, OMEGA, etc. Also supports for custom races of NPCs. Super fast and lightweight. Please read: Prerequisites: Install xEdit: https://github.com/TES5Edit/TES5Edit/releases Installation: Install SkyFem - All NPCs Now Female v4.0.0.zip as a regular mod in Mod Organizer 2 (MO2). The SkyFem NPC.esp plugin should go to the END of the mod list. Yes, it should be after the Bashed Patch, Smash Patch, zPatch, DynDOLOD, etc, any other patch that do anything. The idea is that if you have a stable mod list, then this will just change the visuals of the NPC's to female. Download the file SkyFem - Scripts v4.0.4.zip and extract the scripts to the xEdit Edit Scripts folder. Run SSEEdit and right click on SkyFem NPC.esp and select "Add Masters...". Select all plugins and click OK. Right click on SkyFem NPC.esp and select "Apply Script...". In the drop down menu, select SkyFem - Patcher and let the script run.... This will take a small amount of time ~10 mins. If SkyFem NPC.esp is not in the last position, this script will abort. There will now be a folder called DummyOutput in the overwrite directory of MO2. Move the contents of the DummyFolder to the SkyFem NPC SE mod folder. (Exact same instructions work for the legendary edition of Skyrim, but use the legendary edition file in the first step) Updating your modlist and regenerating the patch: The patcher is incremental and supports mod updates. Anytime you update/add a mod in your load order. You can just re-run the patcher and it will automatically add new NPCs that were not there previously, while keeping the others with the same look. If one of your mods is updating an NPC, say by giving them better AI/changing their combat tactics, giving them new items, SkyFem patcher takes care of that as well and keeps their feminized appearance while updating everything else. Uninstalling a mod and regenerating the patch (Advanced): [TODO: better uninstalling, maybe write a script?] Before uninstalling/deleting, manually find conflicts with SkyFem NPC.esp and remove them. Then re-run the patcher. Custom NPC Editor (WITHOUT CK): If the NPC's assigned randomly are not upto your liking, now you can edit them manually using the SECOND script provided. To edit the NPCs manually just run the second script on SkyFem NPC.esp BUT you need to change the names of the NPCs in the script to your liking... It is super easy as you only need to change the editor IDs of npc1 and npc2. Discussion and help: Compatibility: This is an automated version of SkyFem by Corsec and will automatically feminize your Skyrim world and patch your mod list for you. Should be compatible with most mod guides, I have verified compatibility with Lexy's LOTD SE guide (which is one of the largest and most complicated guides that exist right now) and have not experienced any crashes. It is super compatible with all mods and very very easy to install. Most of my support is going to be for the Skyrim Special Edition as a lot of the mods have already been ported and the mod list that I am following (Lexy's LOTD) hasn't crashed in over 100 hours. BUT almost all the instructions also work for the Skyrim Legendary Edition. Expected patching time ~10-15 mins, if you are new to xEdit. HIGHLY RECOMMENDED to start a new game for full immersion and proper NPC facegen support. This mod has 0 footprint and 0 scripts so it is SUPER lightweight. Bugs: There is a small neck gap on some feminized NPCs.... Start this mod on a new game. This is the best way to fix this problem. More info: This is a known bug related to modifying NPC's mid game - Fixing it if you are irritated (warning, it is not easily possible). Please report more bugs and I'll try to get rid of them as fast and easily as possible. Credits: Corsec, for SkyFem his mod, which I took inspiration from. xEdit team, which made this mod possible. Bethesda, for being a constant fuck up and mess of bugs and also for this game. Submitter a11hai1kotl Submitted 11/18/2018 Category Adult Mods Requires SSEEdit Regular Edition Compatible Yes View File
  10. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 View File Skyrim SexLab (SSL) v1.62 An adult animation framework ----- Description -------------------------------------------------------------- Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod. As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided. ----- Frequently Asked Questions ------------------------------------------- http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/ ----- Requirements ------------------------------------------------------------- Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone. SkyUI REQUIRES VERSION 5.0 OR NEWER If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk. An actor skeleton mod such as XPMSE2 or XPMSE3 Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section. ----- Basic Installation Procedure ------------------------------------------ After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps. Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes. ----- Basic Update Procedure ------------------------------------------------- Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one. ----- Creature Use Instructions ----------------------------------------- If you want to use creature animations, you will need to follow some extra installation instructions. Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support ----- Suggestions ----------------------------------------------------------------- Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies. While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit. There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help. A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3 There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer. In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods. ----- Uninstalling ---------------------------------------------------------------- To cleanly uninstall the mod, perform the following steps. With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order ----- Changelog ---------------------------------------------------------------- More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master v1.62: User Relevant Changes / Additions: Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs. Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far. In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice. Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements. Mod Creator Relevant Changes / Additions: Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed. Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene. v1.61b: FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor. v1.61: NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff v1.60.2 hotfix 2: Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup. v1.60.1 hotfix 1: Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key. v1.60: The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released. ----- Modder's Guide ------------------------------------------------------------- A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now. If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs. ----- Future Plans ---------------------------------------------------------------- See dedicated development thread ----- Credits ----------------------------------------------------------------------- Scripting & Project Owner: Ashal SKSE Plugin: kapaer - Mfg Console h38fh2mf Ashal Animations: Unknown Modders - http://skup.dip.jp Arrok - BBP Animations JoshNZ - Animated Prostitution Mithos Blac945 Zynsch TDA Zynsch Bleagh PanicForever Athstai - Dark Investigations 3jiou - http://www.loverslab.com/topic/38317-3js-animations/ Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/ Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/ 4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/ FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/ Audio: Lovers with PK Setekh Mesh/Textures: Calyp - Strapon oli3d - Bukkake Shaders 4uDIK1 - Male Nudesuit Dimon99 - Female Nudesuit Vacaliga - Stacking cum textures Localization: aravis7 - French CGi - German mswind - Chinese anonymous - Japanese fedim - Russian sh1ny - Russian holtof55 - Russian Huili - Russian RockMic - Italian NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this base framework on any site other than LoversLab.com The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine. Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish. ----- Contacting Me -------------------------------------------------------------- I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there. --------------------------------------------------------------------------------------- x Submitter Ashal Submitted 04/24/2013 Category Framework & Resources Requires SKSE 1.7.3+, FNIS 6.0+, SkyUI 5.0+ Special Edition Compatible No
  11. Tiefling View File The file named 74318 is the new version 2.8.0. It is a link to the Nexus download because the file is over the 250gb LL limit v2.8.0 Summary * Removed ‘Glamour Drain’ – You can now stay glamoured or morphed as long as you like because there is no drain on health or stamina. This is quite a change to gameplay as you can now hang around towns indefinitely, but remember your defensive and attacking abilities are very limited when glamoured. * Less Vomiting. Due to the changes mentioned above, your Tiefling will be less nauseous when applying/removing her glamour. * Appearance changes – o In Tiefling form you’ll have a full body cover of dragon skin o When glamoured you’ll have a mix of human and dragon skin, and your tail will not be visible. (see ‘Tail Toggle’ below) o When morphed you’ll have full human skin, and your tail and horns will not be visible. * Two skins replaced - Ebony and Dawn. Ebony is now a very stealthy looking black skin. Dawn is white with dark spots. * Tail Toggle – when glamoured your tail is initially not visible, but the ‘Tail Reset’ power now allows you to toggle it on/off. * Quicker Transitions – the process of changing in and out of Tiefling form has been streamlined so the animation is smoother and takes less time. Tiefling v.2 Tiefling will change the way you play Skyrim WARNING: Tiefling is a game play overhaul. You will have to unselect the Tiefling mod if you want to play another non-Tiefling character save game, or alternatively, create a separate profile in your mod manager just for your Tiefling playthrough. Alternate Dragonskin Styles now available as patch (see Patch in Downloads) The alternative skin styles leave the face, chest and abdomen as a human texture. - This will allow other mods to apply overlay textures such as blood, dirt, and "adult male bodily fluids" if you so wish. - Also, the "Ebony" and "Dawn" styles that used to show body hair instead of Dragonskin now show a Dragon Tattoo when in Tiefling form. - Ebony gives the Tiefling a black tail and red dragon tattoo, while Dawn applies a fair coloured tail with a blue dragon tattoo. Pre-Requisites: (Yes! These files must be loaded before installing Tiefling mod) Acquisitive Soul Gems Multithreaded HN66 Hands and Nails (choose File A2 option) Gatti 14 Yumiko Suits for CBBEv3 HDT Physics Extensions Lunari Race Slavetats version 1.3.0-beta-2 Also requires Dawnguard and Dragonborn DLC's (ie. Legendary edition) INSTALLATION: Download the main file. Download and install the pre-requisite files (see Pre-requisites heading above) Run FNIS (see paragraph below) You must start a new game At the character creation screen you need to choose 'Tiefling' as your race The "Book of Tiefling" is the full User Manual for this mod. Before asking questions try reading it, lol. You will find a small summary user manual in Tiefling's inventory in-game for quick reference. Letters from Molag Bal and Mara which explain the storyline further can also be found in your inventory. How to run FNIS You have to run it before starting Skyrim. You will find it in the \skyrim\data\tools\GenerateFNIS_for_Users directory. 1. - Run the program called GenerateFNISforUsers. 2. - When you have opened FNIS make sure you tick the following options: Gender Specific Animations Skeleton Arm Fix 3. - Then click the big yellow button that says Update FNIS Behavior. It will take a some time to run (depending on your animation mods). 4. - and when it is finished click Exit. Temple of Decision Best to wait until you are turned into full Tiefling mode (you'll know when that happens, lol), then you can visit the Temple of Decision to change options like: tail colour, horns style, chain colour, SFW clothing (if full nudity offends), Saving options (various easy to hard modes) Changing Hotkeys combat bleedout options, etc. dragon skin texture colours Back Story Tiefling is the daughter of the daedric lord Molag Bal and a Lunari Elven maiden he fancied and seduced 18 years ago. Now Molag has returned and is claiming Tiefling for himself in a “not very fatherly” way. Not surprisingly, Tiefling doesn’t wish to be her father’s newest concubine and has successfully begged for the help of Mara. Due to the intricate nature of the situation Mara cannot completely gain Tiefling’s immediate release, but she has devised a plan to gain Tiefling’s freedom. Chests have been scattered around Skyrim containing one of Mara’s Boons. Collect at least seven and Mara will be able to set Tiefling free. Just to put temptation in your way, Tiefling's father Molag has also placed some of his own chests around Skyrim, with each one granting her greater daedric power. Are you tempted, or will you fight for freedom? So, how does this change the way you play Skyrim? - No access to healing spells or potions - Health, stamina and magic do not refresh at level up - Tiefling starts each day with 1500 Magicka, 750 Stamina, 250 Health, but you have no automatic regeneration - To regenerate your health you will have to either pray to Mara or go to Oblivion & worship at Molag Bal's altar (** see alternative) - Wearing armor, clothing or jewellery causes stamina drain - Must wear Molag’s chains at all times until set free - Using any weapons will cause stamina drain. - Tiefling is "Kill on Sight" to factions like Vigilants of Stendar, Giants, Bounty Hunters and most town guards. - Some skill trees have been blocked from use by your father (such as Destruction and Restoration magic) - Traders refuse to buy stuff from Tiefling and reluctantly sell to her, but at extremely inflated prices - So Tiefling can only make money from quest rewards and looting dead bodies. - **(Alternate way to regen Health, Stamina and Magicka: Use the mod SexlabUtil1. For example set it to 'On Orgasm - Heal 100' ) Not all bad news though. Because Tiefling's heritage is equal parts elven Lunari, daedric lord and dragonborn, she is quite a force to be reckoned with: - Tiefling is a natural when it comes to stealth, - has awesome sneak attack damage, - Daedraflesh boosts her skin's armor rating. Automatically activates when unsheathing Dragon Claws. - attacks dragons with her voice (after receiving Unrelenting Force) - has 2 unarmed claw attack styles (venom & dragon) - has 2 ranged attack options (pulses daedric corruption through her hands) - does extra damage against dragons with her Dragonborn claws - can cast a glamour over a town so that guards and vigilants won't see her as an enemy - can glamour herself so she appears human to avoid KOS situations, but this weakens her stamina and health. May incur vomiting. - visit the Temple of Decision to change her tail, horns, chain colours and several other options - can store black and white souls in her womb - can use the black soul to power a small AOE blast - can use the white soul to power a large AOE shock wave that damages and turns undead, vampires, daedra, draugr, etc - can sacrifice some of her health to create a huge AOE corruption blast as an attack of last resort. - her attacking ability increases dramatically as she collects Boons or Temptations. Just remember that her health, stamina and magicka have to last the day, you cannot supplement them in any way. Boons The boons Tiefling collects from Mara (or Molag Bal, if you give in to temptation) give her enhanced abilities which include: - Multiple increases to unarmed damage ability - Invisibility - Massive boosts to resists such as fire, magic, disease, etc - Increase to unarmed damage when fighting dragons - Increases to attack damage multiplier with each boon - Eventual release from bondage (if you stay true to Mara) - Ability to use weapons and armor if following Mara's path and reach 7 Boons - Increased armor rating from Daedraflesh (higher if following Molag Bal) Compatability Any mod that changes perk trees, unarmed attack, or player regeneration may impact on this mod. Probably best if you place the Tiefling esp file as close to the bottom of your load order as possible. Requiem is not compatible, but YASH2 seems to be OK in my testing. Even though this mod uses "Dimes Quickstart", it is possible to use other Alternate start mods, but...... You need to place them below Tiefling in your load order and unselect/untick the 'Quickstart' plugin. Remember: You are KOS to some factions and most guards when in Tiefling form, but you are extremely weak in human form. Credits Wow, these guys listed below actually know what they're doing. I grovel at their feet. bhaktisean for Lunari Race gatti for Gatti 14 Yumiko Suits for CBBEv3 jacques00 for HDT Dragon Tails (extreme grovelling) Nightshade for TDN Equipable Horns humannature66 for HN66s Mage nails Arrythmia91 and MurdermiesteR for Throwing Dart toaDime for Dimes Quickstart Taliesin Ward for Unarmed Sounds and Animations for Vampires HydrogensaysHDT for HDT Physics Extensions TMPhoenix for RaceCompatibility for Skyrim and Dawnguard Ousnius and Caliente for Caliente's Beautiful Body Edition CBBE Scrivener07 for level up scripting Eyeonus for Acquisitive Soul Gems and scripting assistance Bethesda for making a modifiable world and the beastly Creation Kit. and a host of other people who created mods that are not incorporated into this Tiefling mod, but I investigated their work and learned from their implementations and ingenuity. (PS: If you think I have inadvertently missed an obvious credit please advise so I can amend the list with copious apologies) The Journey Begins Find the two Power Stones that initiate Tiefling into either Mara's Path or Molag Bal's Path. Activating one of the Power Stones signals your intention to follow either Mara's path and collect her Boons, or follow Molag Bal's path and collect his Temptations. Mara's Boons give greater increases to resistances than Molag's, Molag's Temptations give greater attack damage power and increases to Tief's health. Chests containing Mara's Boons and Molag Bal's Temptations can be found throughout Skyrim (including Solstheim and the Soul Cairn). If you choose Mara you can use a 'Prayer' power once per day that will replenish all your health, magicka and stamina. Eventually, when you collect all seven boons Mara will be able to lift Molag Bal's curses from you and she will remove the chains and allow you to wear clothing and use weapons. If you decide to give in to Molag's desires and follow his path you will gain greater combat powers, but Mara's prayer for health, magicka and stamina regeneration will not work. So whenever you get low on those attributes you will have to teleport to Oblivion to replenish your life forces. Molag has created a holding cell area within Oblivion where you will find his Altar. Worship at the altar and receive his regeneration. If you activate Mara's Power Stone - Mara's Boons will give you upgrades as you collect them If you activate Molag's Power Stone- Molag's Temptations will give you upgrades as you collect them If you activate both Power Stones - Molag's Temptations will give you upgrades, but you can never return to Mara Good luck Tiefling. You'll need it. Then make sure that Tiefling is last in your load order and you should be sweet. Although, certain files can be put after Tiefling in your load order such as: SkyProc patches, RSPatch, Warburg Map, PCEA, Dual Sheath Redux Patch, etc. Submitter dePog Submitted 12/08/2015 Category Races Requires See description for pre-requistite mods Special Edition Compatible No  
  12. I found this mod (http://modtype.doorblog.jp/archives/42250697.html) but I can't download it because it wants me to create a Chinese account, and it won't let me. Can someone send me this mod, preferably in CBBE format? I don't know why this is under SSE, but I need it for Skyrim LE.
  13. Since we are all curious, the question is What are you doing right now in Skyrim? Or if you are not playing in another window exactly right now: what was the last thing you did? Nothing else, nothing from your archives, nothing from your folders, nothing from the day before, nothing old and rotten. Only fresh stuff counts! A screenshot is mandatory! There's no fun without it! And because we are all keen on gossip: we want the facts: Where when what. The must: your screenshot What quest is shown in your picture Who is in this picture What are you doing And if you like: What date is it Any rumors, gossip, you have a tale? name a mod if it matters Since we are here on LL, 18+ is allowed if it is related to the quest you are currently playing. But it is not necessary, we have already a thread for that. I'll show you an example in my next post Added rule for modders: A screenshot from your CK counts too. Do not feel segregated from the players. But be aware that you have to spoil what you are doing
  14. All-In-One HDT SMP 3BBB Skyrim Setup View File All-In-One HDT SMP 3BBB Skyrim Setup Download Links Skyrim LE: https://drive.google.com/file/d/1YUBtbOF23wG67zq-x3nFYcgxKVHo4ys6/view Skyrim SE: https://drive.google.com/file/d/1SEydbBFpsztglCRuW2MswkrcZhY1aSJm/view CBBE SMP Ground Collisions Skyrim 2020-11-13 01-01-00.mp4 UUNP SMP Ground Collisions Skyrim 2020-11-16 03-30-43.mp4 Description: This mod will install HDT Skinned Mesh Physics (SMP) for the Elder Scrolls V: Skyrim Legendary Edition (SLE) and will Install an new SMP 3BBB female body, both UUNP and CBBE, for both the Elder Scrolls V: Skyrim Legendary Edition (SLE) and Special Edition (SSE). This mod comes with all the binaries for Skyrim Legendary Edition for SMP to just work and be compatible with HDT-PE. This mod will also include all the xml files for the SMP to work in both SLE and SSE, all the meshes and textures for both versions of Skyrim with UUNP and CBBE, all the necessary Bodyslide files, the Schlongs of Skyrim compatibility patch, and addons such as creature SOS SMP support, floppy SOS (SLE only), HDT weapon slings (SLE only), and SMP Tongues (both SLE and SSE). Physics Support: Breast Butt Thighs Calves Belly Vagina Anus Collision Support: Breast Butt Hands Feet Head Belly Ground Vagina Anus InnieVag Slider: Featured Bodies: UUNPVagina1(COAN) CBBE Maximum SMP Requirements: Skyrim LE: XP32 Maximum Skeleton Extended - XPMSE BodySlide and Outfit Studio Fores New Idles in Skyrim - FNIS NetImmerse Override Skyrim SE: HDT-SMP (Skinned Mesh Physics) XP32 Maximum Skeleton Special Extended - XPMSSE Fores New Idles in Skyrim SE - FNIS SE BodySlide and Outfit Studio Schlongs Of Skyrim SE Texture Blend: Texture blending folders, TextBlendUUNP and TextBlendCBBE, the innards are located in the "CalienteTools" folder in you Skyrim Data folder. You need to have Photoshop and all it's necessary plugins for the texture blend: Recommended Mods: Skyrim LE: (SKSE) Havok Fix Skyrim SE: (SKSE64) Havok Fix Demo: Other alternatives for Skyrim Special Edition if these body mods don't work: CBBE 3BBB BHUNP (UUNP Next Generation) SSE Credits: All rights reserved to Bethesda Studios for making the Elder Scrolls V: Skyrim hydrogensaysHDT - for creating HDT physics into Skyrim Team XPMSE - for the skeletons and animations fore - FNIS Ousnius and Caliente - for Bodyslide and Outfitstudio Vector Plexus - for SOS Submitter DKnight13 Submitted 11/15/2020 Category Models & Textures Requires XMPSE, Bodyslide and Outfitstudio, HDT Physics Extension, Add-Item Menu Special Edition Compatible Yes  
  15. View File Tired of always being the slave yourself in most of the adult slavery mods? Well no more, this mod finally allows YOU to be the master of your own Slavers Keep, enslaving and punishing who you want. Wandering around just before Riverwood you will meet Setr, a lovely fellow who shares your dream of enslaving the NPCs around and doing naughty things with them. Unfortunately, Setr is not really a big fighter, and when you find him he is already dead. Fortunately for you though, he has left the key to the Slavers Keep he built, as well as a journal with hints on what to do there (seriously, just read it, it's not long and I don't want any PMs from people who haven't read the journal and don't know how to become the keeps master). Reading the journal will put the Keep on your map, and Setr will also have the key in his inventory. In the Keep you will find two guards, one initial slave, some gear from the ZAZ mod and two spell books. One of the spells is called "Enslave" and allows you to add further slaves to the keep just by firing at them, teleporting them to the Keep (does not cause aggro by the people around). It will not work on essential characters (those that you can't kill for story reasons) and children (obviously), but everyone else is fair game. Which also means you can break optional quests if you're not careful. Maximum number of slaves is 10, but you can release slaves you no longer want (they will be removed from the game, not resume their previous live). The other spell teleports all slaves outside of the Keep back into the Keep, for convenience/bugfix reasons. Once you have your slaves, you can give them all sorts of commands to make them follow you, stand still, use any of the devices around, hold a pose or have sex with you or the guards. I don't recommend using the "I'm gonna rape you" command when playing in VR, because sex with the player doesn't really work there. You just float above the NPC while it does the animation without your character showing. I have added the guards for that purpose. You can make the slaves wear bondage gear by ordering them to "Show me what you're carrying" and then putting it into their inventory. Requirements: - SexLab Light SE 0.1.1 or newer - ZAZ Animation Packs for SE 1.0.0 or newer - You will also need "ZAP 8" or "ZAP 8+" assets linked in the ZAZ Animation Packs for SE thread Installation: Use Package manager of your choice or unzip into Skyrim SE directory. Bugs/Issues/Further development: - Aggressive NPCs (e.g. Bandits) sometimes might still attack you or other slaves after being enslaved. - NPCs keep their dialog topics additionally to the mods new command topics, I don't know how to remove those. - Sometimes a command doesn't register and the slave just stands around or keeps doing what it did before. To fix this, just talk to the slave and give them new commands. - The code is based on a similar unreleased mod for Oldrim called "Slave farm", and there are still textual references to the farm in the code I haven't cleaned up yet. For example when you capture a slave it says "A new slave has been sent to the slave farm". No functional problem, only wording doesn't fit. - All dialog options assume a male player, so everyone calls you "master". I was too lazy to add alternative "mistress" lines, but I might do so in the future. - I will probably extend the Keep in the future, adding more rooms with more of the devices in the ZAZ packs to be used. If this mod has had no changes for at least six months, you can consider it abandoned and anyone who feels like it may pick it up, modify and re-release it to their hearts content. Submitter MeanGreenBean83 Submitted 08/25/2018 Category Adult Mods Requires SexLab Light SE, ZAZ Animation Packs for SE Regular Edition Compatible No View File  
  16. [Christine] Gajug Armor - created by - SunJeong https://www.patreon.com/posts/54224438 TWITTER https://twitter.com/GamesSaika PATREON https://www.patreon.com/SaikaGames INSTAGRAM https://www.instagram.com/ytsaikagames/
  17. Mushrooms With Eyes View File I was very-very sad, and mushrooms were also very sad. So, I made eyes for them. I think that Skyrim really needs it! ps. Yes, this mod you also can find on Nexus, but let it be here too Submitter Cobalt_Reptile Submitted 06/18/2019 Category Models & Textures Requires Special Edition Compatible  
  18. So iv'e made my modpack but im not that good at modding so there were few mods that were crashing my game and i didnt want to waste my time so i decided to look for a good modpack. Im looking for the modpack with at least 100 mods and the most updated one i want mods to be at least updated up to 2017. Im ok when it crashes once in a while, while loading, but i dont want the game to crash every time i try to get into specific city or take something. I also want the most immersive modpack i dont want just mindless sex
  19. Sexlab Position Selector By Nen - Control Yourself View File Description: This mod allows the user to select positions before and during sexlab animations. WITHOUT the need of spells, shouts, or other position selectors.Simply Press U and a Menu will popup, Then Select a Position , Ex: DoggyStyle and press O to switch to that position. How Does It Work: It is Simplicity Itself = P , Just hooks on to any sexlab act and gives the option to change animations at any time by providing a new set using the tags available, shortly put, it will use whatever animations you have active, but select them based off of the tags present in Sexlab and once you change positions you'll have a whole set of animations in that position, not unlike the spells and shouts provided before from "Books of Love" , or "MatchMaker" etc, but able to keep changing it at will. Example: Walk up to an NPC, start your animations s normal, dialogue or whatever, and just before it Begins , press U, A menu will appear that shows positions, You can also do this at any time during your acts by selecting the positoin you want and press O (Or whatever your position changing key is) to switch to a new position. OR: - (NEW FEATURE since out of Beta / Non Uploaded Version) Hold SHIFT key and press U as normal and you will get a new menu with AGGRESSIVE versions of the animations, if you want to up the bar a bit. Requirements Sexlab Framework (No way! O_O, Yes...) , Nothing Else Needed Installation Simply Upload to any mod manager Or Export the archive file to your Skyrim folder and overwrite your "Data" folder. *IMPORTANT* - Make sure this mod is Highest Priority, (Lowest on the list), it should override any other adult mod in order to work, it shouldn't hinder with or bother them, just make sure you don't have the U, or O keys linked to anything since there's no MCM menu options yet, if anyone knows how to get that done please let me know. Uninstalling Works fine with just removing the mod from the list honestly, I mean this barely does anything, but if you want to be super cereal about it, just do the normal .......disable the mod..... load your game.... ignore warnings.....save .....and your done. Or just remove it with Wrye bash, pretty much anything goes.This is just procedure. Troubleshooting / Known Issues This Mod is known to have issues with Apropos if you have the option for custom animations on, and any mod that switches from one pose to another in mid sequence, so if a mod has you start in Doggy, switch to Cowgirl and end in Oral, this mod will not be able to control that sequence, Maybe, Depends on how the original coder made it. Just be sure to have this at the bottom of your mod list, it doesn't interfere with anything as far as I have seen. Also seems to be an issue with Custom Animations, ones not tagged by Sexlab itself, they may have to be added manually or tagged by their creator to register for this. I'm still new to all this so I'm not entirely sure. I'll look into it. Future Plans Plan on adding many immersive features (Definitely Optional) like Pleasure and Pain Lifebars Bars for Orgasms, Stomach tank for filling, X-Ray Views, and other little features that could enhance a mod like this. Opinions and Suggestions or flat out adding them if you want, definitely welcome. Its a crude mod but I just wanted to get attention to a feature I thought was really important. Also want to have an ALL animation option just in case you want to try out normally disabled, or Custom animations for unique positions, but still provide options between normal and aggressive modes. Modifying this: If you plan on making changes to this specific mod or its scripts please toss some credit my way, and try to keep it all as one file, rather not have different mods in different directions with clashing ideas, just one mod with tons of options under one menu if possible, thats all. Besides that have fun and do whatever you feel like, source is included, its very simple and crude but represents features that were for some reason never included. HELP Still new here, my first mod ever added, making new features wont be easy, please vote, rate, endorse, whatever, and I will continue to keep trying to update this, to add a bunch of new features, when I'm not working on other projects. Also looking to add MCM options to this mod, if you know how or have directions to a tutorial of some kind please link me or send me a message. Credit Ashal - for his help in improving the mod, and everyone involved in the making of the SexLab Framework who made so many options available under one banner! La Espada - For added this to the Sexlab Index, its an honor for such a humble mod to be considered. Submitter Nenilai Submitted 01/24/2015 Category Other Requires Sexlab Framework Special Edition Compatible  
  20. The Selachii - Shark Race View File v3.40c Description: This mod adds a custom playable shark race with fully animated headparts and total support for Vampirism. The main race is intended for use with an UNP compatible body replacer for females, and with SOS Full for males. Includes native support for UUNP Special based bodies. SOS for Females is also supported! Both the beast sheath schlong and the two humanoid ones included in the main plugin have native support for females. The sheath schlong is built for the original UNP body, but SevenBase, UNPB or similar bodies witha a groin area equal or close to UNP should work fine as well. CBBE is only supported for the humanoid schlongs, but not for the sheath. Note that the mod includes a "No schlong for females" AddOn for SOS. The NPCs added by the follower plugin (male and female alike) that are supposed to have a specific schlong assigned depending on their backstory and lore will still have them, but other female characters not supposed to have it will automatically be assigned the "No Schlong" by SOS. The player character will be assigned one at random, including the "No Schlong" one if she is female. If you want to add (or remove) the schlong from your character, use SOS' MCM menu to manually assign the corresponding addon. REQUIREMENTS: FOR THE MAIN VERSION OF THE MOD: --- SKSE --- RaceMenu --- XPMSE --- RaceCompatibility --- SOS - Schlongs of Skyrim --- UUNP/BHUNP/UNP Compatible body And their respective requirements, if any. FOR THE MAIN NPC PLUGIN: --- Yiffy Age 10.x+ And its respective requirements. FOR THE STANDALONE SHEATH PATCH: --- BadDog's Hoodie Schlongs 9.x+ And its respective requirements. FOR THE SL HOOKS INCLUDED IN THE NPC PLUGIN: --- SexLab (OPTIONAL, NOT A HARD REQUIREMENT) And its respective requirements. Race Information: "Native to the shores and seas of Akavir, the Selachii are an amphibious race descended from feral sharks. Known for their talent as warriors and sailors, they are commonly hired by trading and mercenary companies alike, and they are rarely seen far from the sea or other bodies of water. Their thick skin and their claws give them an advantage in combat, and they are even known to use their jaws as deadly weapons against their foes." SKILL BONUSES: One Handed - 10 Two Handed, Archery, Smithing, Light Armor, Restoration - 5 RACIAL POWERS/ABILITIES: Gills - Waterbreathing Apex Predator - increased movement speed when swimming (x1.75) Talons - 12 points of extra unarmed damage Thick Skin - 16 points of base Armor rating Cold Waters - 50% resistance to Frost Shark Bite - bite attack that restores the player's Health by the damage dealt and also causes enemies to bleed. Damage value starts at 25 and scales each 5 levels. OTHER INFO: --- Height: 1.05 (Male and female) --- Custom heads and head parts created by NightroModzz using assets from CITRUS. Hi-poly, detailed, and completely compatible with morphs, phonemes and facial expressions --- Lots of hair styles for males and females, converted both from the vanilla game and from other sources like KS Hairs. --- Several different fin ring (material) options for both males and females. --- Several eye color uptions using vanilla Khajiit and Argonian textures, for males and females + Custom eyes created by KrittaKitty and nevenbridge81. --- Custom clawed hands for both genders. --- Custom beast feet by Bad Dog, available in both plantigrade and digitigrade versions. --- Limited tint options (based on vanilla Argonian tint designs). Note that the main follower plugin is built for use with Yiffy Age of Skyrim; a vanilla/non-YA version patch for the plugin is also available for those that don't use YA. Make sure to check out Kuroyami's blog for info on the mod, the race's lore, planned and existing characters/quests, etc: Writing for Sharks Files: --- Shark Race 3.40 - MAIN - UNP and SOS: Main plugin of the mod. Required. --- Shark Race 3.40c - MAIN - Hotfix: fixes an issue with male heads having wrong shaders (resulting in a neck seam) and corrects the wrong SOS probability values for the Female No Schlong Addon. Install on top of the main file, saying "Yes" to overwriting. Required. --- Shark Race 3.40 - Digitigrade Feet: Replaces the default plantigrade beast feet with Bad Dog's digitigrade system. Install after the UUNP Bodyslide and NPC Plugin saying "Yes" to overwriting their files, if using them. --- Shark Race 3.40 - UUNP Bodyslide: Includes UUNP Bodyslide sets for the armors, the underwear items, and the schlongs. Strongly recommended if you use a UUNP-based body. --- Shark Race 3.40 - NPC Plugin: Adds several Selachii NPCs to the world, some of them with their own quests and stories. Also includes the SOS Sheath Schlong addon, as well as a separate plugin to enable some edits to the College to add Ko'Maru's room (for use only if no other College-altering mods are installed). Requires Yiffy Age v5.1+ and Bad Dog's Hoodies (Included with YA). Strongly recommended. Choose either this one or the one below, depending on whether you use YA or not. --- Shark Race 3.40- NPC Plugin (Vanilla): Same as above, but lacks the YA requirement and is meant for use with a vanilla setup instead. Requires Bad Dog's Hoodies. --- Shark Race 3.40 - SOS BD Sheath: Adds the SOS Sheath Schlong addon. Requires BadDog's Hoodie Schlongs. For use only if you don't have the main/YA version of the NPC plugin installed. Notes for Character creation: --- Face tint sliders available: warpaint, lips, cheeks, cheek lower, forehead, eyeliner, eye socket upper, dirt. --- Complexion slider will change between smooth and ridged head texture for males, and between default and fin-less head normal map for females (use the Facial Hair slider to remove fins to achieve this effect). --- Facial hair slider will add and remove fins (with different ring styles) for females and males. Shark Overlays: Shark Overlays - Overlays based on Selachii Custom Race Make sure to head over to Nexus and check out DomainWolf's awesome Overlay pack inspired by/made for Selachii! Mods using this race: --- Evagurin Kamotsusen - Selachii Follower by ASlySpyDuo: Yes, it's the meme boat that was stuck in Suez Canal that cost about $9.6bn in trade. And yes, it's based on a R34 version. Other Recommended Mods: --- Slightly Less Crappy Swimming Animations by MadMansGun: replaces the vanilla swimming animations with (slightly) less crappy ones and also changes the tail anims during swimming so they are more fitting for a shark tail. Also works on Argonians. --- Faster Book Animations by MadMansGun: there are several books included in the NPC plugin and they have plenty of content, so you may want to use this mod to speed things up whiel reading them. --- Individualized Shout Cooldowns (SKSE Plugin) by kassent: to avoid other shout cooldowns preventing you from biting due to the Bite attack being considered a Shout. Known Issues: --- As a side-effect of the way RaceCompatibility works, some vanilla Argonian head parts will show up for the sharks. They can (and should) be safely ignored. --- The HDT hairs tend to load up wrong the first time you select them in the race menu. Change to a different hair and back and they should work fine. --- Likewise, HDT hairs can get spazzy during normal gameplay. I've tried my best to edit the XML and keep the spazzing to a minimum but it still happens, so beware. --- The Shark Bite attack had to be classified as a Shout in order to be able to trigger the "biting" anim and to properly cast the spell. If you have any mod that is triggered by/checks for any kind of Shout (and not only vanilla ones), using the Bite may interfere with it. Future Plans: --- Any requests I like and I have the skills to fulfill will proably be done, though I can't promise anything. --- If not posted here, possible WIPs and ideas may be posted in the thread itself. SE Version? WIP SE port can be found here: The Selachii - Shark Race SE WIP Please do read the "Important Notice" very carefully before using this file. Changelog: V3.40c Hotfix --- Fixed an issue with male head nif having the wrong shader values and causing a color mismatch with the body. --- Fixed an issue with male head fins and tail + back fin nifs having the wrong shader values and causing a color mismatch with the body. --- Fixed an issue with probability globals for the Female No Schlong Addon being set to wrong values and causing SOS to skip it and always assign a penis to all female Selachii without pre-assigned SOS addons (including the player). V3.40 --- New male heads, new hairs, new headparts, lots of tweaks, some new goodies. --- Honestly there's been so many changes I've completely lost track of them. And I mean more than usual. --- Note that existing characters may have some issues with this update due to changes in head part layout. Starting a new game is strongly recommended. Use this on an existing game at your own risk! Credits: V3.40 CREDITS NightroModzz for the awesome new heads! Kuroyami for several major contributions to the mod. BadDog for lots of stuff, including beast schlongs. MadMansGun for the animated load screens, and other stuff. ASlySpyDuo for the overlays and for awesome shark pics. KrittaKitty for the (unreleased) Lykaios Race assets. GuruSR for the bite attack upgraded script. VectorPlexus, Smurf and others for SOS - Schlongs of Skyrim. AyyRofLmao for the original Sharkmer Race HHaleyy for Fair Skin Complexion V8.0 dimon99, Phygit, and thepal for DIMONIZED UNP Female Body Groovtama for XPMSE Caliente, Ousnius and others for Bodyslide and the UUNP Special body. Kalilies and the rest of the authors of KS Hairdos - Renewal ScrollTron1c and the authors of the original resources for FAMOUS - Fitness And Muscle Options Utility Suite Mandragorasprouts for Vitruvia - Skin texture overhaul. EvilReFlex for helping with texturing, as well as for Textures for "SOS schlong for females" and SoS - Schlong for Females BodySlide. Derok for Argonian Reptilian Feet, and for Better Claws and Gauntlets alongside Didact2401. blabba for CITRUS Heads. Calyps for some of the hair styles. Nuska for some of the hair styles. Apachii for ApachiiSkyHair, for some of the hair styles. dint999 for New HDT Physics for KS-SG-HG Hairs. nevenbridge81 for Natural Eyes. tiwa44 for UNP Spice Gear. TheCoach for TCf - Vanilla Skyrim Bodyslided ( UUNP HDT ). theincrediblenick for Fingerless Gloves Rebalanced. atomec for Blades Hakama. roland113 for Predators - The Lost Tribes. SirNibbles for Retexture Blades Hakama. BlackWolf24 for Argonians Enhanced. Note: according to permissions, everything here should be fine, but if any author wants me to remove their assets from this file for some reason or to edit the credit section, just let me know and I will comply as soon as possible. ORIGINAL CREDITS Head and tail meshes have been modified from originals created/provided by thesholintiger and Force2013 Feet mesh is modified from Phygit's FemFeet Other meshes/textures - Bethesda Submitter Blaze69 Submitted 11/03/2016 Category Races Requires SKSE, UNP compatible body, SOS, RaceCompatibility Special Edition Compatible No
  21. Nerida - Imperial Rogue Follower LE View File "Muahaha! I am Princess Stabbity! Stab, kill, kill!" Nerida is a woman always on the run, never looking back. Usually because she has a talent for getting into trouble with the authorities, but she is also running away from her past, disappointments, and bad decisions. Life in Tamriel is harsh and she has learned that lesson. She is out for coin and treasures, taking it all and never giving anything back. She can be nice, but be careful when she offers you a drink... it might be poisoned. Just recently Nerida had came to Whiterun, where a guard took her away for questioning about the sudden rise of vanishing coin purses. That was the day when a stranger came into her life and changed everything. Nerida is an Imperial rogue / archer follower with a customized voice and her own idle comments and combat lines. It's based on FemaleYoungEager, but pitched down a bit and edited to fit her darker nature. She isn't sweet and sugar at all, but a person who looks out mostly for herself. She will be loyal to you, but don't expect her to turn into a gallant heroine, she's a material girl. Voice: Nerida comes in two versions: the custom voice one will have unique dialogue, interactions and personality. The vanilla voice one is like any normal follower using the standard FemaleYoungEager voice and will have none of the extras. Location: At first you'll find Nerida in the Dragonsreach Dungeon (Jail) in Whiterun, later she'll go to the Bannered Mare if dismissed. If you choose to use the vanilla voice version of Nerida, she'll be always located in the Bannered Mare. Extras: Nerida has an extra dialogue option ("Let's talk for a moment") where you'll find several options. Once a day you can ask her for potions, poisons and lockpicks, or she can teach you in rogue-related skills. You can also give her a share of of the loot in form of plain gold or valuable items. All this will affect her affection towards you, which has influence on her responses and the possibility of marriage. Marriage: Once her affection is raised enough by giving her loot, she will have a short conversation with you. After this she can be married like a normal NPC (Talk to Maramal, wear the Amulet of Mara and ask Nerida if she's interested in you) Combat Style: Nerida prefers to fight in ranged combat, but she can also dual-wield when in close quarters. When she's in danger, she also can use Voice of the Emperor once per day. Equipment: Nerida comes with a darker coloured version of the Tembtra Thief Armor. For close combat she has two daggers, but since she prefers to fights dirty and from afar, she mostly relies on her special bow, the Poison Ivy. The enemy might realize the hit, but then it's already to late. Additional she has some healing potions, lockpicks and 200 Elven arrows. Perks: Overdraw (Rank 1) Critical Shot (Rank 1) Quick Shot Armsman (Rank 1) Dual Flurry (Rank 1) Agile Defender (Rank 1) Stealth (Rank 1) Lightfoot Silent Roll Depending on her level she can unlock doors if she has lockpicks in her inventory Level: Nerida levels from 3 to 150 at a rate of 90% Protection: Protected, which means she can be killed by the player Body: UNP or CBBE. She is standalone, so you can have a different body installed. Height: 0.97 / Weight: 75 Requirements: Latest version of Skyrim Optional: If you want to use her high heels outfit, you'll need the HDT High Heels System Install options: Body Type (UNP or CBBE) Hair Style (6 styles available) Muscle Tone (Soft muscles or stronger) Skin Gloss (Normal or Wet look) Clean or dirty face Optional Body Tattoo on her back Outfit (Flat or heeled boots) Custom or Vanilla Voice Alternate face created by Billyro Nerida comes with 2k resolution skin textures, a 4k version is available as a seperate download. Compatibility: Followers with a custom voice type like Nerida can have sometimes a few issues with follower management mods. Use them at your own risk / discretion. The vanilla voice version of Nerida will be of course compatible with every follower management mod. Technical Information: This mod edits the cells WhiterunDragonsreachBasement and WhiterunBanneredMare. The subtitles for Nerida's relationship dialogue don't match the spoken lines, this is done intentionally and not a bug. Nerida's BaseID is xx000D64, her RefID is xx008520 (xx depends on your load order) Credits - Mods used for her creation - DIMONIZED UNP Female Body by dimon99 Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente The Eyes Of Beauty by Gabriel Mailhot KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky High Resolution Scars by Xenius Tembtra Thief Armor UNP - CBBE by Deserter X - Mitosuke Demoniac - High Quality Glossy Female Body Texture by Regenbot03 (Demoniac FMS uses assets from Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2) FemFeet Redesigned by Leito86 Feminine Hands CBBE UNP by Sunspot2 Maevan2's Eye Brows by Maevan2 - Tools - GIMP, Audacity, NifSkope TES5Edit by ElminsterAU RaceMenu by Expired NifMerge by Turulo Voice File Reference Tool by greentea101 Skyrim & Creation Kit by Bethesda Special Thanks Billyro for creating the alternate face Have fun! Submitter nachtdaemmerung77 Submitted 07/25/2021 Category Companions Requires Special Edition Compatible No  
  22. Vivi's Cockcages View File This mod adds different type of cockcages to Skyrim. The metal cage was modelled after my own cage ^^ They use slot 52, work for any sex and gender. They also support beast races. Currently they are available in the following versions: They work with FloppySoS if you use the "Balls Only" option. Can be pretty nice for some poses ^^ The equipable Fairy Drop uses slot 61, it's not perfect yet, I plan to improve it in the future. Just like FloppySoS, it can be nice for some poses, and bad for others. Schlongs of Skyrim - VectorPlexus Regular - For the male, Argonian and Khajiit textures. Equipable Schlongs - For the female textures. (You only need the textures from these.) Use AddItemMenu or type "help cock" into the console, then use the "player.additem xx" command. You can also craft them at the forge (both the cages and the thongs). You might have to change your armor to "Revealing" under SoS MCM settings to wear them together with armors. Daedric No Pulsing Meshes - Overwrites the Daedric cockcages with a simple glowing version without the pulsing effect. Femboy Race Reborn Patch - Adds compatibility for Bc4life's Femboy Race Reborn mod. You can either just overwrite the .esp or rename it and use it together with the original .esp. "Cock in a Thong" - A standalone bonus download, as several people requested me to release it. It's only for females and only for one bodytype, Jennifer 2.0. The cock itself is completely static, but comes with it's own Fairy Drop addon ^^ and all of them has a tight cockring and cut version. Also while possible, I do not recommend scaling it above 1.1. Equipable accessories for the thong. I modelled this after one of my chokers ^^ Schlongs of Skyrim - VectorPlexus Regular - For the male cock. Schlong for Females Foreskin - For the female cock. Heretical Resources - Thanks for letting me use some of the resources for the Fairy Drop. Daz Bikini Collection 2 - For the thong mesh. SPOA Silver Knight Armor - If you want awesome looking shiny steel armors in your game and a matching set with the steel cage. There is a vanilla replacer version. For the character on the screenshots I used Fair Skin Complexion (UNP v7.9.1) with Evil's SoS_FairSkinComplexion_Textures_v2.0. If you want more variety, you can check out Darkconsole's Male Chastity Device here. For horsecocks, you might want to check out my other mod. Please do not reupload this to other sites and do not use my meshes without permission. Submitter Vivi Submitted 06/09/2017 Category Armor & Clothing Requires Schlongs of Skyrim, Equipable Schlongs Special Edition Compatible No
  23. Exactly what the title says but also if anyone replies to this asking for details i unfortunately will be away for a few weeks
  24. {Note from Nymph: This entry will be a bit shorter than most, but it's going to have more images and clips than most, so I think it balances out fairly well.} __________________________________ Date(s): 24th to 26th of Last Seed, 4th Era 201 __________________________________ [After the guard was "satisfied" that Cortana wasn't hiding any contraband, he and the rest of the guards nearby forced her into a tight rubber straight jacket, gagged, and escorted her to her cell. This was only the beginning of the demeaning and embarrassing things she was forced to do while at "Dagonar Prison for Women". After being allowed very little time to rest, she was ordered out of the cell to speak to the Prison Foreman.] Foreman: "Rise and shine Baby Blue! There's a whole new day of fun ahead of you... well, me. Hahahahaha!" Baby Blue...? Why does that sound familiar? WAIT! THE QUARTERMASTER! Does he have something to do with this?! I swear to god... or... Talos, I guess... If he's somehow involved I'm gonna cut off his dick and feed it to the wolves! And that's only where I'm gonna start... [Cortana wobbles out of her cell, still bound tightly in her vest, and faces the Foreman.] Foreman: "You'll be working in the mines for the first part of your day. The Shift Leader is waiting for you as we speak. You won't be able to work in this straight jacket, but we can't have you running away, so we'll just have you in some chains... and nothing else." [Cortana gives a tired look of displeasure at the chains he's holding, but otherwise doesn't resist or give muffled complaints.] Foreman: "But before I put you in these..." [The Foreman unlocks part of the straight jacket, freeing Cortana's hands for a moment before he forces her into a nearby stockade. Moments after, the rest of the straight jacket is undone and removed, leaving her naked in a bent-over position.] Foreman: "...I'm going to have MY first bit of fun with you." [Still sore and tired from everything she's been through recently, Cortana does her best to give her body some relief by using the stockade to support as much of herself as possible while the Foreman has his way with her. Cortana can still feel the wet sensation of the orc guard's semen within her, acting as an unintentional lubricant for the Foreman's cock, but the Foreman either doesn't notice or doesn't care. Cortana once again feels the heat of fresh semen being injected into her pussy as the Foreman finishes, and the wet sensation between her legs increases as the cum from both men begins to leak slowly.] Foreman: [gives a sigh of relief] "Oh yeah, this cunt's nice and tight. You and I are gonna have LOTS of fun together. But the Shift Leader is still waiting. Off you go!" [Cortana is locked into a set of dangling chains that are loose enough to walk in, but too tight to run. Wearing nothing else but the gag, the cold chains are uncomfortable on Cortana's skin, causing her nipples to stiffen slightly until her body heat warms them up.] [Cortana completes her task given by the Shift Leader before returning to the Foreman.] [When she returns, the Foreman gives her another "outfit" and tells her to clean up the main floor.] [As she finishes cleaning, the Foreman approaches her.] Foreman: "Well done! This place is so clean, I think I could eat off the floor." [smirking] "Why don't you get on your knees and have a 'snack' yourself?" [Knowing exactly what he means, Cortana kneels down as best she can as the Foreman opens his pants. He removes a section of Cortana's gag, revealing an opening into her mouth before inserting his cock through it.] Foreman: "Don't get our freshly cleaned floor dirty again." [The Foreman isn't as rough as the guard was, allowing her to actually breathe most of the time. However, unlike the guard, the Foreman doesn't stop. Eventually he reaches climax, and Cortana is surprised by the amount of cum that starts spraying into her mouth, rapidly beginning to fill it.] What the hell?! There's so much, and he's still cumming! Shit... he said not to get the floor dirty but I can't hold much more... GULP... Ugh, it's so salty and slimy... GULP... But, strangely I don't hate it... I just hate that he's FORCING me to do this. gulp [The Foreman finishes "finishing" and inspects Cortana's mouth as well as the floor around them.] Foreman: "Good girl! You follow directions exceptionally well! I'm gonna be disappointed when we have to let you go. But, no time like the present. Next task..." That wasn't a natural amount of cum. Well, at least not natural where I'M from. I can't remember exact measurements anymore, but that was far more than the average male in my world. I guess losing all of those memories didn't matter much, it seems almost nothing here follows the same rules I'm used to. [Cortana is dressed up in a tight pink mini-dress with the top cut so low her breasts hang out and bound in a yoke. She's told to get wine for the Supervisor and must speak to the Prison Quartermaster to retrieve it. She's both frustrated and relieved that it's not the same quartermaster she's thinking of. However, as she expected, the Quartermaster wants some "fun" before he hands over the wine. Apparently he's into anal, unlike most other guards stationed here.] [After the Quartermaster is finished with his "fun", Cortana feels a slight heaviness in her abdomen. Looking down, she notices that her stomach has bulged slightly. As she moves around, she can feel a slight sloshing sensation within her.] Guess that confirms my suspicion. Men ejaculate a much greater volume in this world, and apparently women's organs are elastic to compensate. I suspect that it would have taken dozens, if not hundreds of men to achieve a similar result back home. Once I'm released, I'm going to need to do some research on this. If that Nymph enhanced my fertility, I'm going to need to fully understand how the reproductive system of the people functions here. So far it seems similar, but if I learned anything after arriving here it's that "nothing is at it seems". I NEED to know the specifics. I just hope that I don't end up pregnant before I can learn those specifics. [Cortana continues with her task, bringing the wine to the Supervisor along with other things he "asks" for, ending with another blowjob and adding more cum to the growing pool within her. Afterwards, she's given her meal and finally allowed to return to her cell and rest.] This place is more of a sanctioned sex-dungeon than a prison... But... in a world where survival isn't guaranteed, and exposure or nudity is commonplace, how WOULD you punish women? Free food and water, even if it's not exactly "good" isn't something I expect most people here to complain about either. It also seems like it's not feasible to have long sentences for people that commit heinous crimes either. They'd rather execute you and move on. So, if a woman hasn't committed a heinous crime but still needs to be punished, they bring them here. Nudity? Fine, not like their body was hidden in the first place. Sub-par food and living conditions? Oh well, at least it's warm and dry. Time away from family? Tough, but doable given the relatively shot time-frames. Forced sexual acts with men you don't know? THERE is the punishment. The only way it wouldn't be punishment is if a woman was perverted enough to enjoy it, and at that point she might as well consider this place paradise. [Cortana feels the sloshing in her stomach once again.] I need to see if I can get any of this out. If I'm going to be here for two more days, I can't let this accumulate more than it has. [After a bit of shifting and clenching different muscles, Cortana manages to push out a fair bit of the cum inside her, letting her stomach deflate to a more natural looking state. Her legs are all wet and slightly sticky as a result, but there's next to nothing she can do about it.] sigh Guess that'll have to do for now. I'm exhausted... [She lays down on her cot and quickly falls asleep. Halfway through the night, she's awoken by two men dragging her off the cot and releasing her bindings. Still dazed from being abruptly pulled from sleep, she feels herself get lifted into the air before feeling a familiar yet new sensation as two penises are inserted into her; one in her ass and one in her vagina.] [The sensation of being penetrated by two cocks is intense for Cortana, causing her to feel that tickling sensation once again. Not wanting to give the guards the satisfaction of making her feel pleasure as they're forcing themselves on her, she resists the feeling, causing it to lessen. However, she can't help letting out a few moans disguised as displeasured grunts. When the guards are done, Cortana is almost as "full" as she was before going to bed. Re-exhausted by the guards, she goes back to sleep.] __________________________________ [The next day is surprisingly uneventful. Other than having food brought to her cell, Cortana is left alone. Are they giving her a day to rest considering she had effectively none the day prior? Or are they preparing something more devious? Cortana is unsure, but thankful for some time to rest and finish draining the cum from her body. The next day, she is surprised once again as she is released from Dagonar, but not before being blindfolded and dropped off in front of the Slave Market hall in Riften along with her belongings.] Lydia (nervously): "...are you ok?" Cortana: [calmly redressing and gathering her stuff] "I don't know. I experienced one of the worst things a woman can. Yeah, I want to cry, I want to scream out 'why me?' but it's not going to change anything. The only thing I can think about is going home. Once that memory is erased and my old body is restored, it'll be like it never happened. Because, in a sense, it wouldn't have. That thought is probably the only thing keeping me sane right now. Otherwise, I'd probably be a broken mess unable to trust anyone or anything ever again. I'm just glad I have a way out. If you're still committed to helping me, then you're welcome to come with me." Lydia (holding back tears): "Of course my lady! I'll make sure you never have to remember this day even if it kills me!" Cortana (still completely calm): "Please, just call me Cortana. All of these titles and nicknames are getting on my nerves." [Lydia quietly acknowledges her request and follows as Cortana begins walking into Riften.] __________________________________ {Nymph's Note} Not much to talk about this time. It was rather repetitive, so I did my best to keep everything moving. Hard to be creative when it's just more of the same thing happening over and over. I'm still doing my best to work out the kinks (not the sexual ones) and bugs in my game to prevent as many oddities in the clips as possible. Sometimes they work themselves out, other times is a weird option that I have turned on or off in the MCM. I hope they haven't been too much of an issue for you guys.
  25. New Shrine of Azura (demo) View File Demo Version: 1k *Ver. 1 (Dirt Texture - Low Intensity) Complete Version: 1k - 2K - 4K Textures! *Ver. 1 (Dirt Texture - Low Intensity) *Ver. 2 (Dirt Texture - Medium Intensity) *Ver. 3 (Dirt Texture - High Intensity) NexusMods PATREON Installation: Extract all included files into the Data folder... More Mods? Support Me on PATREON Submitter PsBoss Submitted 07/26/2021 Category Adult Mods Requires Regular Edition Compatible No  
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