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Sexlab Snuff - A strangulation and necro mod - Alpha View File Sexlab Snuff Strangulation, Necro, Death Aftermath mod Content warning: Contains themes of Sexual violence, necrophilia. User discretion advised Description With the number of animations that feature choking, i've never found a mod that actually reduces the players health mid animation to simulate strangulation of the player/npc. This mod allows your player or an npc to receive damage during sex scenes on stages marked as strangulation and if your health reaches 0 it will kill the player and keep the sex scene going without ending the scene. This mod also features a player necro mechanic also that will scan for nearby actors that wish to use the player and then a configurable resurrection chance can be set that will resurrect the player and allow you to keep playing, allowing for another death alternative method. I've included a breakdown below on how the mod works How the mod works (This is important) This mod can be broken down into a few main mechanics Strangulation and death from strangulation during sex scene Player necro mechanic Resurrection Overrides (which anims actually drain) Diary Strangulation: Player necro mechanic: Resurrection (Not sure of the ramifications on save games for this feature?): Skin fading mechanic (Pallor): This is defaulted to a pale gray/blue icy color, this can be changed in MCM to match your desired color if that doesnt work for you. It uses RGB values so you'll need to go to race menu and set the desired pale skin color and make a note of the RGB values and set that in MCM... There's definitely a better way to do this, but for now this is how to do it Sexlab Defeat (Including Baka and Bane editions): Again should work with the strangulation mechanic, The mod should disable any defeat features after the player has been marked for death, such as extra rounds and defeat debuffs, But defeat will continue to work as normal again if say you get resurrected and then have a separate encounter Overrides (THIS IS IMPORTANT TO READ): A bunch of anims are already preset in overrides.json (chokes, some death stages, etc). If your pack is in that file, those stages will drain / kill as listed. If an anim is NOT in the file, we fall back to SLAL json flags then tags. The second you list an anim in overrides, that file becomes the only source for that anim. Stages you did not mark do nothing. So if you add stage 2 as strangulation and forget stage 3, stage 3 will not drain even if SLAL said it should. Adding a new one is a pain in the ass right now: Start a sexlab scene that uses the animation Wait until you are on the stage you care about Open MCM -> Overrides while the scene is still playing (the page does nothing if there is no active scene) It shows the anim name, id, current stage, and where the decision came from (override / SLAL / tag) Set "This stage" to Not strangulation, Strangulation, or Death stage. That writes both the sexlab id and the display name into overrides.json You have to do that per stage you want. Skip through the anim, open the page again, mark the next one. Yeah it sucks. A hotkey to mark the current stage without opening MCM is a maybe for later. You can also edit SKSE\Plugins\StorageUtilData\SLSnuff\overrides.json by hand (the live one is under your game Data folder if you have already run the mod) then hit Reload overrides.json on that same MCM page. Version 0.0.2: Added action menu hotkey which has a menu option to set the current stage as one of the above too Press the action menu hotkey you've set while on a stage you wish to mark Open the overrides menu from the list of options Set the stage type Added this as it's considerably faster than using the MCM each time In MCM the following can be set - This stage - not strangulation / strangulation / death stage, writes the current scene stage into the json Diary: Every lethal death this save can get a diary row. Killer, cell, time of day, anim, and optionally a 3rd person sex-death note from diary_messages.json (those stage from sad to enjoys the more you have died to strangulation). Combat deaths stay factual. There is a separate obituary field too. The Diary page lets you filter by time of day / lore date, flip through older and newer deaths, and click a row to read it. Export writes a json named after the character under StorageUtilData. Does not wipe the in-game list. In MCM the following can be set - Sex death notes - on means we roll a flavor line on sex deaths - Time filter / Date filter - cut the list down - Export diary - write diary_<character>.json - Newer / older deaths - pages of 8 Debuffs: These come into effect when you actually stand up from a rez Temps (diseases) - Bruised Throat - strangle death rez. Speech -20. MCM: Strangulation debuffs - Hypoxia - strangle death rez. Heal rate -50 and stamina rate -50. MCM: Strangulation debuffs - Resurrection sickness - every successful rez, any cause. Heal rate -100 and stamina rate -100. MCM: Resurrection sickness - Rigor - rez after a necro scene this death. Movement speed -20. Not behind the strangulation toggle, only needs the spell filled Permanents (abilities, MCM: Permanent milestones) - Damaged Windpipe - 3+ strangle deaths. Speech -10. Does not come off - Anoxia - 5+ strangle deaths. Heal rate -25 and stamina rate -25 - Lingering Weakness - 3+ rezzes, any death cause. Magicka rate -25 - Frayed Soul - 5+ rezzes. Magicka -20 Related, not the same spells - 7+ rezzes - skin fade leaves a bit of corpse color (25% of the full fade effect). Same permanent toggle, not a spell In MCM the following can be set (Resurrection page) - Strangulation debuffs - Bruised Throat + Hypoxia after a strangle death rez - Resurrection sickness - every successful rez - Permanent milestones - windpipe / anoxia / lingering / frayed soul at the counts above Action Menu (Important) I've added a new action menu which can be opened by a hotkey set in the MCM menu. This has some options to for quality of life plus some gameplay features so far Remove running makeup (see texture effects below) Override stage controls (can now add stages from this menu instead of MCM) Override stage now has an option for blowjob sounds too For blowjob sounds to play, the stage must be first marked as either a strangulation or death stage Reset skin and overlays Texture effects: Strangulation can apply running mascara texture, left it quite subtle as didn't want it looking too crazy, This can be removed from the player using the actions menu hotkey Strangulation can apply bruise effect to throat on death Added veins texture that starts by default 200 seconds after death and fades in over 300 Ironman mode (disabled by default): Ironman mode has been introduced in 0.0.3. If enabled, upon death your character will be permanently dead and death save will be made. Any attempt to reload a save for that character that had ironman mode enabled will reload the death save. So you can continue to watch your character post demise! Demo Video Video below to demonstrate strangulation stages, Health is draining fast as i set it high in the MCM for purpose of video Also ignore the notifications top right, just debug notifications i have enabled Features: - HP drain on strangulation stages (player and/or NPCs) - Optional lethal death stage; 1 HP clamp until the scene ends - Per-anim overrides (stages / death_stages) from MCM or json - SLAL json and tag fallback when an anim is not in overrides - Choke, near-death, and last-breath sounds - MFG drain faces and death expression - Heartbeat mute at 1 HP - Death notifications by strangle-death count - Optional SexLab Defeat takeover on a snuff kill (Defeat stays for later non-lethal scenes) - DeadState on any player death while necro is on - Necro scan: human, creature, gangbang, nearby huddle - Silent necro, death face, stage notifications, notification decay by uses this death - After-necro loot (off / gold / unequipped gear) - Rez chance, delay, timeskip, getaway timer - Rez hotkey with optional soul gem / dragon soul cost - Pallor and undead-keyword cold breath - Strangle / rez / milestone debuffs (CK spells) - Death diary, obituaries, export - Stats counters - SkyUI MCM: Drain, Overrides, Necro, Resurrection, Stats, Diary, Faces Requirements Required Skyrim Special Edition / Anniversary Edition (Tested on 1.5.97, no idea if it works on other version?) SKSE64 https://skse.silverlock.org/ RaceMenu (For the skin fading and textures) https://www.nexusmods.com/skyrimspecialedition/mods/19080 PO3 extensions (For hiding blood pools) https://www.nexusmods.com/skyrimspecialedition/mods/22854 UIExtensions (For actions menu) https://www.nexusmods.com/skyrimspecialedition/mods/17561 PapyrusUtil https://www.nexusmods.com/skyrimspecialedition/mods/13048 SkyUI (MCM; SkyUI is not a plugin master) https://www.nexusmods.com/skyrimspecialedition/mods/12604 SexLab Framework , Not P+ (Reported working on P+ with some face expression and sound issues.) I've added a P+ support option in the drain menu in the MCM that should allow expressions and voices to play correctly If using P+ then AudioUtil is required https://www.nexusmods.com/skyrimspecialedition/mods/186249 This is untested as I dont use p+ so no idea if this works Optional - SexLab Defeat (takeover on snuff death only; not a master). Baka Edition and Bane should both work (SexLabDefeat.esp). Baka Edition: Install - Copy the contents of this folder into Data (or use a mod manager). - Enable SLSnuff.esp. Load after SexLab.esm. - Start a new game or load a save, then open MCM and set Drain / Necro how you want them. - Necro is on by default. Any player death (combat included) is intercepted and the death menu is held. For choke drain only, turn Enable necro off on the Necro mcm page. Not tested on SexLab P+, feel free to make a patch as you see fit Incompatibilities: Death Alternative mods: Or any mod that makes the player essential / immortal / ghosted, that will interfere with death mechanics in this mod. If something else is also catching the death menu (Death Alternative, similar "captured instead of dying" mods, god mode, tgm) they will fight over who owns the corpse. Other sexlab mods that have events that happen after a scene has finished: Defeat has been accounted for, but others like Acheron or simple defeat might not work? Needs testing. Anyone is welcome to make patches as they wish. Same idea for anything that starts extra rounds or a post-assault quest when AnimationEnd fires Sexlab Player Gets Necro'd and Player death aftermath: Will clash with the necro mechanic of my mod, but if you want to use those instead it should still work but just disable necro in my mod. Two mods scanning the same corpse for sex will both try to StartSex. SexLab P+ / OStim: Not written for those. This plugin talks to SexLab 1.63 classic APIs only (might work on 1.66, again untested). Feel free to patch. Decapitation mods: Not handled yet. Sexlab undress on necro can put a head back on a headless corpse. Treat as untested / likely messy. AI / combat overhauls that keep re-aggroing: This mod pacifies hostiles while you are a corpse. Mods that constantly reset aggression may still swing at you on the floor. Not a hard break, just may look wrong. Credits Pamatronic - for allowing me to use the two point gallow sounds from his mod Pama's Interactive Gallows: Pama's Deadly Furniture: Patreon: https://www.patreon.com/Pamatronic Ashal - SexLab Framework 1.63 (the APIs this plugin is built on) Expired6978 - PapyrusUtil, RaceMenu / NiOverride (pallor), and the Mfg Console stack the faces use schlangster / SkyUI team - MCM SKSE team - SKSE64 Baka and Bane - SexLab Defeat editions the optional snuff takeover is written against Grok - for the spaghetti. See AI Disclosure. AI Disclosure Known Issues Skin fade can occasionally cause body tattoos and body paints to flicker. This is normal as i'm having to re-apply those with each skin fade repaint otherwise they would appear gray too. Not sure of work around for this but it's not too noticeable and only happens for a fraction of a second Delays between scene ends and deaths. For example after player is marked for death and the sexlab scene ends, you remain standing for around a second. This is also intended to ensure timings of mechanics are correct. Probably could be optimized but it's not perfect Occasional glitchy animation starts. I have to un-ragdoll the player before animation start so the animation doesnt look broken. Occasionally the timings might not work and cause the anim to bug out with the player appearing misaligned in the animation. this is rare though. It mainly happens if you remain in free cam when the animation is trying to start. Strangulation wont play on switching from one animation to another, Fix for now is to change stage and go back. Check happens on stage change, not anim change, will add a fix later Future Plans - Rewrite the flavor messages as these are all ai generated and some are a bit shit - code cleanup for the love of god it needs It - Decap support with next gen decap - Seperate prostitution and quest plugins utilising this framework - Ironman mode that locks access to play that character across all saves. But allows you to keep watching any necro events after - NPC gossip based on number of times player has died - Dirt overlays maybe? - Extra sound effects? - Stop blood pools on post strangle death & post necro scenes (doesn't make sense with cause of death) Submitter WhatTheElf Submitted 09/16/26 Category Adult Mods Requirements Regular Edition Compatible Install Instructions - Copy the contents of this folder into Data (or use a mod manager). - Enable SLSnuff.esp. Load after SexLab.esm. - Start a new game or load a save, then open MCM and set Drain / Necro how you want them. - Necro is on by default. Any player death (combat included) is intercepted and the death menu is held. For choke drain only, turn Enable necro off on the Necro mcm page.
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Pama Sovngarde Aftermath
Pamatronic posted a topic in Downloads - Skyrim: Special Edition Adult Mods
Pama Sovngarde Aftermath View File What is This Mod? A little quality of life addition to my other Mods (namely Deadly Furnitures), which allows the player to continue the Game even After being executed by some Device. No more immersion Breaking reloads! This is achieved by Introducing a new Repeatable Questline within Sovngarde, where the Player is teleported upon being executed by Any Deadly Furniture or a Prison Alternative related Scenario. Complete the Quest, return to Tamriel, and your Adventures can continue. The Quest Itself is fairly straightforward and will give you plenty of pointers, so you shouldn't have any difficulties completing it. What This Mod is NOT: This is NOT a combat Defeat mod. It wont do Anything on its own and will only trigger when another mod explicitly calls it. As I said, Its meant as an addon for MY other mods. This has the Added benefit that its perfectly compatible with REAL combat defeat mods like Archereon, SL Defeat, Daymyol, and any other. Follower Support This mod does support up to 8 followers. How does it work? If a follower dies to a Deadly Furniture, their Soul will also be moved to Sovngarde and trapped there in one of the many BDSM devices scattered throughout the Fog. When the Player Ends up in Sovngarde themselves, they will have the option to Save their companions and return to Tamriel Alongside them. This should work with most Custom Followers and Follower Frameworks, but results might vary on a case to case basis. Notes: While this mod is fully playable and stable, its not finished, which means that NPC's within the quest might allude to features which aren't implemented yet This mod keeps itself disabled by default, which means you wont see any of its assets or changes within Sovngarde if you go there via the Vanilla quest line or coc There are some MCM settings available to limit the amount of humiliation you wanna experience during your stay in Sovngarde Dialogues are written for Female PC, but the Mod will work just fine with males as well Supported Mods: (you will need one of those to send you to Sovngarde and start the quest) Requirements Pama Deadly Furnitures and all its requirements (LL Link) Minimum Public Version: V 3.3.2 Minimum Beta Version: V 3.1.9 (but I strongly recommend V 3.4.0 or higher) NGdecaps (Nexus Link) ConsoleUtil Extended (Direct replacement for Console Utils) (Nexus Link) Installation Install with Vortex or MO2 Run Fnis/Nemesis/Pandora Its recommended to use a new Save. If you Want to get your Head Back in Sovngarde after Dying to a Guilloutine, you need to do some extra work: Make the Following Edits to NextGenDecapitations.ini (located at SKSE\Plugins\NextGenDecapitations.ini) [Misc] # Determines if a decapitated NPC can be resurrected. # 0: No # 1: Yes, but the head remains severed # 2: Yes, and the head is restored iCanBeResurrected = 2 # Enable advanced NPC maintenance features (1 enable, 0 disable). # This ensures that heads display correctly and do not reappear unintentionally. bAdvancedNPCMaintenance = 0 Incompatibilities Devious Devices (soft incompatibility. Should be fine as long as you don't actually wear any of its devices) Devious Cursed Loot (No, just no...) Random Sex mods can potentially break scenes Special Thanks to Dozen9292 for providing the voice files All my Patrons for giving me the motivation to get shit done. If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Submitter Pamatronic Submitted 11/02/2025 Category Adult Mods Requirements Pamas Deadly Furnitures (Minimum 3.3.2) Next Gen decapitations Console Utils Extended Regular Edition Compatible No Install Instructions - Install with MO2 or Vortex (DONT do it manually and DONT use NMM!) - run Fnis/Nemesis/Pandora (works with all of them) - Have Fun- 112 replies
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Pama´s Deadly Furniture (scripts) View File This is an ongoing work to bring actual functionality to Execution/torture devices added by zap ZAP (or any other source if i can get my hands on them). Already implemented: -The Garotte -The Wayrest Guillotine -The MK2 Guillotine -The chopping Block -Gallows -Impaling Machine -Gravity Impaler -Deadly tree stump -Spitroast (and accessories) -Two point Gallow -Dwemer Oven -Dwemer Electrocution/Amputation Device -Generic painfull script for stuff like static Racks/Crosses/spikey stuff/.... General Features -works on player and NPC´s -Fully interactive. The garotte for example allows to slowly suffocate your victims, or to keep going until their necks break. -Nonlethal mode available which will knock you/NPC out for a adjustable time rather than killing. -Fully reusable -MCM with tons of options (death camera duration, knock out duration, amount of chocking damage to PC/NPC ...) -sound Options -Spells for spawning the devices, as well as commanding NPC´s into them, are included. Hard requirements! (if you complain about any error thats caused by ignoring these, i WILL make fun of you!) Powerofthree´s Papyrus Extender For LE: https://www.nexusmods.com/skyrim/mods/95017 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Zap8: (Only Needed for versions LOWER then 3.0.0) For LE: https://www.loverslab.com/files/file/5211-zaz-animation-pack-v80-plus/ For SE/AE: https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/ (You need to scroll down a bit to see the links for the 8.0 version) Fnis/Nemesis/Pandora I believe that you can find one of these on your own. mfgConsole (Optional. required for Facial expressions to work properly) For LE: https://www.nexusmods.com/skyrim/mods/44596 For SE/AE: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Next-Gen Decapitations Not a Real Hard requirement, but Strongly recommended to avoid issues with Face overlays and CTD's https://www.nexusmods.com/skyrimspecialedition/mods/135254 SexlabFramework.pex This is the core script of Sexlab. While Sexlab itself is completely optional, Due to how papyrus works, this script needs to be present or things will break. If you have the Actual sexlab installed, you dont need to do anything. you Schould be good to go. https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ If you don't want to use Sexlab, you have 2 options: 1: Install Sexlab anyway, but leave Sexlab.esm disabled. (we only need the scripts) 2: Install this little dummy file like a regular mod: SexlabFramework_DummyScript.zip Installation -Install with mod manager of your choice. -Run FNIS/Nemesis. -when upgarding version, please use a new savegame Demo Location -outside of the regular world. type the following into your console "coc pamaTestZone" How to summon Devices into the World -Go into the MCM and klick "Enable Spells on the first page. (spells are hidden by default to preserve immersion) -you will now find spells for spawning devices, as well as commanding NPC´s into devices under the "Alteration" magic tab. -see images below: Issues/Compatibility : Crash when using Guilloutine/Chopping Block This is caused by Nioverride. Best way to fix it is to Install NGdecaps: https://www.nexusmods.com/skyrimspecialedition/mods/135254 ALTERNATIVELY, you can do the workaround below, but this obviously disables face overlays... Open Data\SKSE\Plugins\nioverride.ini try to find [Overlays/Face] and make it look like this [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=0 ; Default[3] iSpellOverlays=0 ; Default[1] For special Edition users, this setting can be found in Data\SKSE\Plugins\skee64.ini SMP hair/bodies doing weird stuff when using the gravity Impaler Known issue on my end. Nothing you can do about it. For Sexlab-Defeat users: Use Baka´s version: https://www.loverslab.com/files/file/18689-sexlab-defeat-baka-edition-lese/ The old original version wont work! Devious Devices Not supported and untested. DD is extremely invasive and has an uncanny talent to break other mods. I´m not saying that its absolutely incompatible, but if it DOES cause issues for you, I cannot help you. Troubleshooting -All mods which place the Player or NPC´s under an Essential Alias will be problematic, since these characters cannot be killed by anything -Certain scripted followers or NPC handled by follower frameworks might be impossible to kill or might do weir shit on Death -If heads dont get chopped of, you probably forgot requirement number 1. Or installed the wrong version. -When using the spitroast, its sometimes possible that the head/hair wont change color when being roasted (especially when you are still using LE). This is due to some technical limitations when headparts dont follow common naming conventions. If it happens to you PLAYER CHARACTER, AND you are using SE or AE, feel free to contact me, otherwise there's nothing I can do. If you want to vote on which device i should do next, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic https://pamatronic.fanbox.cc Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Details for Modders: TheGarotte (pamaGarotteFurniture): The Chopping Block (pamaHeadChoppingBlockFurniture) The Guillotine: The Gallows: The Generic Painfull Furniture (pamaGenericPainfullFurniture): -If you want any modifications or explanations for Use in your own mod, just ask. I´m always happy to help Permissions/License Creative Commons: CC BY-NC-SA -That means you can NOT use it for commercial purposes. -if you want to use/upload it somewhere else, please give proper credit and include a link to the original. Also, check out this Thing. I cant make it into a spawn-able version, but its still neat: Special Thanks / Credits -T.ara for all the Furnitures/animations/Motivation -very Special thanks to Erholung/Ceblue for Fixing the Wayrests collision Model -Kalmah for the permission to use some of his animations -To All my Patrons for the support, love you Guys Submitter Pamatronic Submitted 04/13/20 Category Adult Mods Requirements SKSE, PowerofThree´s Papyrus Extender, FNIS/Nemesis/Pandora, Mfg Console/Fix Regular Edition Compatible No Install Instructions
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Version 0.0.3.1
2083 downloads
Sexlab Snuff Strangulation, Necro, Death Aftermath mod Content warning: Contains themes of Sexual violence, necrophilia. User discretion advised Description With the number of animations that feature choking, i've never found a mod that actually reduces the players health mid animation to simulate strangulation of the player/npc. This mod allows your player or an npc to receive damage during sex scenes on stages marked as strangulation and if your health reaches 0 it will kill the player and keep the sex scene going without ending the scene. This mod also features a player necro mechanic also that will scan for nearby actors that wish to use the player and then a configurable resurrection chance can be set that will resurrect the player and allow you to keep playing, allowing for another death alternative method. I've included a breakdown below on how the mod works How the mod works (This is important) This mod can be broken down into a few main mechanics Strangulation and death from strangulation during sex scene Player necro mechanic Resurrection Overrides (which anims actually drain) Diary Strangulation: Player necro mechanic: Resurrection (Not sure of the ramifications on save games for this feature?): Skin fading mechanic (Pallor): This is defaulted to a pale gray/blue icy color, this can be changed in MCM to match your desired color if that doesnt work for you. It uses RGB values so you'll need to go to race menu and set the desired pale skin color and make a note of the RGB values and set that in MCM... There's definitely a better way to do this, but for now this is how to do it Sexlab Defeat (Including Baka and Bane editions): Again should work with the strangulation mechanic, The mod should disable any defeat features after the player has been marked for death, such as extra rounds and defeat debuffs, But defeat will continue to work as normal again if say you get resurrected and then have a separate encounter Overrides (THIS IS IMPORTANT TO READ): A bunch of anims are already preset in overrides.json (chokes, some death stages, etc). If your pack is in that file, those stages will drain / kill as listed. If an anim is NOT in the file, we fall back to SLAL json flags then tags. The second you list an anim in overrides, that file becomes the only source for that anim. Stages you did not mark do nothing. So if you add stage 2 as strangulation and forget stage 3, stage 3 will not drain even if SLAL said it should. Adding a new one is a pain in the ass right now: Start a sexlab scene that uses the animation Wait until you are on the stage you care about Open MCM -> Overrides while the scene is still playing (the page does nothing if there is no active scene) It shows the anim name, id, current stage, and where the decision came from (override / SLAL / tag) Set "This stage" to Not strangulation, Strangulation, or Death stage. That writes both the sexlab id and the display name into overrides.json You have to do that per stage you want. Skip through the anim, open the page again, mark the next one. Yeah it sucks. A hotkey to mark the current stage without opening MCM is a maybe for later. You can also edit SKSE\Plugins\StorageUtilData\SLSnuff\overrides.json by hand (the live one is under your game Data folder if you have already run the mod) then hit Reload overrides.json on that same MCM page. Version 0.0.2: Added action menu hotkey which has a menu option to set the current stage as one of the above too Press the action menu hotkey you've set while on a stage you wish to mark Open the overrides menu from the list of options Set the stage type Added this as it's considerably faster than using the MCM each time In MCM the following can be set - This stage - not strangulation / strangulation / death stage, writes the current scene stage into the json Diary: Every lethal death this save can get a diary row. Killer, cell, time of day, anim, and optionally a 3rd person sex-death note from diary_messages.json (those stage from sad to enjoys the more you have died to strangulation). Combat deaths stay factual. There is a separate obituary field too. The Diary page lets you filter by time of day / lore date, flip through older and newer deaths, and click a row to read it. Export writes a json named after the character under StorageUtilData. Does not wipe the in-game list. In MCM the following can be set - Sex death notes - on means we roll a flavor line on sex deaths - Time filter / Date filter - cut the list down - Export diary - write diary_<character>.json - Newer / older deaths - pages of 8 Debuffs: These come into effect when you actually stand up from a rez Temps (diseases) - Bruised Throat - strangle death rez. Speech -20. MCM: Strangulation debuffs - Hypoxia - strangle death rez. Heal rate -50 and stamina rate -50. MCM: Strangulation debuffs - Resurrection sickness - every successful rez, any cause. Heal rate -100 and stamina rate -100. MCM: Resurrection sickness - Rigor - rez after a necro scene this death. Movement speed -20. Not behind the strangulation toggle, only needs the spell filled Permanents (abilities, MCM: Permanent milestones) - Damaged Windpipe - 3+ strangle deaths. Speech -10. Does not come off - Anoxia - 5+ strangle deaths. Heal rate -25 and stamina rate -25 - Lingering Weakness - 3+ rezzes, any death cause. Magicka rate -25 - Frayed Soul - 5+ rezzes. Magicka -20 Related, not the same spells - 7+ rezzes - skin fade leaves a bit of corpse color (25% of the full fade effect). Same permanent toggle, not a spell In MCM the following can be set (Resurrection page) - Strangulation debuffs - Bruised Throat + Hypoxia after a strangle death rez - Resurrection sickness - every successful rez - Permanent milestones - windpipe / anoxia / lingering / frayed soul at the counts above Demo Video Video below to demonstrate strangulation stages, Health is draining fast as i set it high in the MCM for purpose of video Also ignore the notifications top right, just debug notifications i have enabled Features: - HP drain on strangulation stages (player and/or NPCs) - Optional lethal death stage; 1 HP clamp until the scene ends - Per-anim overrides (stages / death_stages) from MCM or json - SLAL json and tag fallback when an anim is not in overrides - Choke, near-death, and last-breath sounds - MFG drain faces and death expression - Heartbeat mute at 1 HP - Death notifications by strangle-death count - Optional SexLab Defeat takeover on a snuff kill (Defeat stays for later non-lethal scenes) - DeadState on any player death while necro is on - Necro scan: human, creature, gangbang, nearby huddle - Silent necro, death face, stage notifications, notification decay by uses this death - After-necro loot (off / gold / unequipped gear) - Rez chance, delay, timeskip, getaway timer - Rez hotkey with optional soul gem / dragon soul cost - Pallor and undead-keyword cold breath - Strangle / rez / milestone debuffs (CK spells) - Death diary, obituaries, export - Stats counters - SkyUI MCM: Drain, Overrides, Necro, Resurrection, Stats, Diary, Faces Requirements Required Skyrim Special Edition / Anniversary Edition (Tested on 1.5.97, no idea if it works on other version?) SKSE64 https://skse.silverlock.org/ RaceMenu (For the skin fading and textures) https://www.nexusmods.com/skyrimspecialedition/mods/19080 PO3 extensions (For hiding blood pools) https://www.nexusmods.com/skyrimspecialedition/mods/22854 UIExtensions (For actions menu) https://www.nexusmods.com/skyrimspecialedition/mods/17561 PapyrusUtil https://www.nexusmods.com/skyrimspecialedition/mods/13048 SkyUI (MCM; SkyUI is not a plugin master) https://www.nexusmods.com/skyrimspecialedition/mods/12604 SexLab Framework , Not P+ (Reported working on P+ with some face expression and sound issues.) Optional - SexLab Defeat (takeover on snuff death only; not a master). Baka Edition and Bane should both work (SexLabDefeat.esp). Baka Edition: Install - Copy the contents of this folder into Data (or use a mod manager). - Enable SLSnuff.esp. Load after SexLab.esm. - Start a new game or load a save, then open MCM and set Drain / Necro how you want them. - Necro is on by default. Any player death (combat included) is intercepted and the death menu is held. For choke drain only, turn Enable necro off on the Necro mcm page. Not tested on SexLab P+, feel free to make a patch as you see fit Incompatibilities: Death Alternative mods: Or any mod that makes the player essential / immortal / ghosted, that will interfere with death mechanics in this mod. If something else is also catching the death menu (Death Alternative, similar "captured instead of dying" mods, god mode, tgm) they will fight over who owns the corpse. Other sexlab mods that have events that happen after a scene has finished: Defeat has been accounted for, but others like Acheron or simple defeat might not work? Needs testing. Anyone is welcome to make patches as they wish. Same idea for anything that starts extra rounds or a post-assault quest when AnimationEnd fires Sexlab Player Gets Necro'd and Player death aftermath: Will clash with the necro mechanic of my mod, but if you want to use those instead it should still work but just disable necro in my mod. Two mods scanning the same corpse for sex will both try to StartSex. SexLab P+ / OStim: Not written for those. This plugin talks to SexLab 1.63 classic APIs only (might work on 1.66, again untested). Feel free to patch. Decapitation mods: Not handled yet. Sexlab undress on necro can put a head back on a headless corpse. Treat as untested / likely messy. AI / combat overhauls that keep re-aggroing: This mod pacifies hostiles while you are a corpse. Mods that constantly reset aggression may still swing at you on the floor. Not a hard break, just may look wrong. Credits Pamatronic - for allowing me to use the two point gallow sounds from his mod Pama's Interactive Gallows: Pama's Deadly Furniture: Patreon: https://www.patreon.com/Pamatronic Ashal - SexLab Framework 1.63 (the APIs this plugin is built on) Expired6978 - PapyrusUtil, RaceMenu / NiOverride (pallor), and the Mfg Console stack the faces use schlangster / SkyUI team - MCM SKSE team - SKSE64 Baka and Bane - SexLab Defeat editions the optional snuff takeover is written against Grok - for the spaghetti. See AI Disclosure. AI Disclosure Known Issues Skin fade can occasionally cause body tattoos and body paints to flicker. This is normal as i'm having to re-apply those with each skin fade repaint otherwise they would appear gray too. Not sure of work around for this but it's not too noticeable and only happens for a fraction of a second Delays between scene ends and deaths. For example after player is marked for death and the sexlab scene ends, you remain standing for around a second. This is also intended to ensure timings of mechanics are correct. Probably could be optimized but it's not perfect Occasional glitchy animation starts. I have to un-ragdoll the player before animation start so the animation doesnt look broken. Occasionally the timings might not work and cause the anim to bug out with the player appearing misaligned in the animation. this is rare though. It mainly happens if you remain in free cam when the animation is trying to start. Strangulation wont play on switching from one animation to another, Fix for now is to change stage and go back. Check happens on stage change, not anim change, will add a fix later Future Plans - Rewrite the flavor messages as these are all ai generated and some are a bit shit - code cleanup for the love of god it needs It - Decap support with next gen decap - Seperate prostitution and quest plugins utilising this framework - Ironman mode that locks access to play that character across all saves. But allows you to keep watching any necro events after - NPC gossip based on number of times player has died - Dirt overlays maybe? - Extra sound effects? - Stop blood pools on post strangle death & post necro scenes (doesn't make sense with cause of death)-
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Prison Alternative - Outdoor Event Pack View File What is This Mod? An Extension for my Prison Mod "Prison Alternative" which adds new Events to the Experience (work in Progress) This particular extension is focused on outcomes which happen outside Jails and cities. Which will allow prisoners to appreciate Skyrims beautiful landscape during their Rape and subsequent Execution Release. Like my other Extensions, there is a high chance Any unlucky Dragonborn or follower who ends up in a situation added by this mod will end up dead, but there are skill based escape mechanics this time, so you at least have a chance. How to trigger Events -For potentially deadly events, make sure the "Lethality" option in Prison Alternatives MCM is enabled -Get Imprisoned -Just spend time in prison / misbehave in Prison / reach the End of you PRison Sentence (It depends on the Event) -Profit Currently Available Events Left for dead (hanging) Quality of life stuff The walking Sequence from Jail to the Event location can be skipped by pressing spacebar/Lshift/E during the walk (works even when only NPCs are involved): Every Location has a pullchain somewhere to start scenes without going to jail: You can execute pretty much Every NPC in the game, not just followers: Persistent Corpses: Requirements -Prison Alternative (see above), and its requirements. -Zap8(+) (LE/SSE) -FNIS/Nemesis -powerOfThrees papyrus extender (LE / SSE/AE) -Pama´s Deadly Furniture Scripts (V2.4.0 or higher!) Installation -Install with Vortex or MO2 -Its recommended to use a new Save after installation. you might get lucky, But using it on an existing save is done at your own risk Please don't bother me with reports if you decide to do that. -Clear the Event registry in PA´s MCM and reregister Events if you are absolutely determined to go this route. Incompatibilities -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but I wont help you If you encounter issues) -Devious Cursed Loot (No, just no...) -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however) -Bakas Fill her up can break the animation sometimes if the Deflation happens at an inopportune movent. This only causes visual weirdness however and should not cause lasting damage. Special Thanks -to Dozen9292 for providing the voice files -All my Patrons for giving me the motivation and resources to get this done If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Submitter Pamatronic Submitted 05/07/24 Category Adult Mods Requirements Zap8(+), Prison Alternative, Pamas Deadly Furnitures, FNIS/Nemesis, powerOfThrees papyrus extender Regular Edition Compatible Yes Install Instructions
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Version 1.0.0
8402 downloads
What is This Mod? A little quality of life addition to my other Mods (namely Deadly Furnitures), which allows the player to continue the Game even After being executed by some Device. No more immersion Breaking reloads! This is achieved by Introducing a new Repeatable Questline within Sovngarde, where the Player is teleported upon being executed by Any Deadly Furniture or a Prison Alternative related Scenario. Complete the Quest, return to Tamriel, and your Adventures can continue. The Quest Itself is fairly straightforward and will give you plenty of pointers, so you shouldn't have any difficulties completing it. What This Mod is NOT: This is NOT a combat Defeat mod. It wont do Anything on its own and will only trigger when another mod explicitly calls it. As I said, Its meant as an addon for MY other mods. This has the Added benefit that its perfectly compatible with REAL combat defeat mods like Archereon, SL Defeat, Daymyol, and any other. Follower Support This mod does support up to 8 followers. How does it work? If a follower dies to a Deadly Furniture, their Soul will also be moved to Sovngarde and trapped there in one of the many BDSM devices scattered throughout the Fog. When the Player Ends up in Sovngarde themselves, they will have the option to Save their companions and return to Tamriel Alongside them. This should work with most Custom Followers and Follower Frameworks, but results might vary on a case to case basis. Notes: While this mod is fully playable and stable, its not finished, which means that NPC's within the quest might allude to features which aren't implemented yet This mod keeps itself disabled by default, which means you wont see any of its assets or changes within Sovngarde if you go there via the Vanilla quest line or coc There are some MCM settings available to limit the amount of humiliation you wanna experience during your stay in Sovngarde Dialogues are written for Female PC, but the Mod will work just fine with males as well Supported Mods: (you will need one of those to send you to Sovngarde and start the quest) Requirements Pama Deadly Furnitures and all its requirements (LL Link) Minimum Public Version: V 3.3.2 Minimum Beta Version: V 3.1.9 (but I strongly recommend V 3.4.0 or higher) NGdecaps (Nexus Link) ConsoleUtil Extended (Direct replacement for Console Utils) (Nexus Link) Installation Install with Vortex or MO2 Run Fnis/Nemesis/Pandora Its recommended to use a new Save. If you Want to get your Head Back in Sovngarde after Dying to a Guilloutine, you need to do some extra work: Make the Following Edits to NextGenDecapitations.ini (located at SKSE\Plugins\NextGenDecapitations.ini) [Misc] # Determines if a decapitated NPC can be resurrected. # 0: No # 1: Yes, but the head remains severed # 2: Yes, and the head is restored iCanBeResurrected = 2 # Enable advanced NPC maintenance features (1 enable, 0 disable). # This ensures that heads display correctly and do not reappear unintentionally. bAdvancedNPCMaintenance = 0 Incompatibilities Devious Devices (soft incompatibility. Should be fine as long as you don't actually wear any of its devices) Devious Cursed Loot (No, just no...) Random Sex mods can potentially break scenes Special Thanks to Dozen9292 for providing the voice files All my Patrons for giving me the motivation to get shit done. If you want to join them, Want exclusive early access to new Stuff, or Just like my work, consider supporting me: https://subscribestar.adult/pamatronic-
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