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Found 74 results

  1. ASXSexinTamriel

    View File The first ASX release but it is a little unusual. This is a modders resource, usable in Morrowind, Oblivion and Skyrim. It's a simple 7zipped Word document, with commentary and possible suggested dialog for sex that doesn't feel like Modern, 21st century America or Japan. Use as much or as little of it as you wish. Naturally because of it's nature, there are no screenshots or requirements apart from the ability to open a 7z archive, a Word document and a desire to read. Submitter Symon Submitted 05/06/2014 Category Misc Requires  
  2. Buffout Plus

    View File Hey all! First upload! Buffout Plus is a very bare-bones implementation of mechanics inspired by the line of "Macromancy" mods for Skyrim which allow you to manipulate your character's size. Specifically, it adds two new chems to the medicine tab of the chemistry workbench: Buffout Plus and Reducinol. The first is made from normal buffout and nuclear material and increases your character's size in small increments, granting you buffs at certain thresholds. Reducinol is made from nuclear material and med-x, each shot of it will reset your size to the default (so far you cannot shrink past the default size). There are some engine-related restrictions such as a total size-cap of 10 times the default and a blindingly fast run speed in third person (I reduced movement speed to account for the increase in overall size, but it only takes effect in first person) Really, my purpose in releasing this is to give anyone else who would be interested in making a size-changing mod a headstart, so feel free to take this and do anything you want with it and redistribute it however you'd like. No credit needed! Submitter Cacame Awemedinade Submitted 10/17/2017 Category Other Requires  
  3. Buffout Plus

    Version alpha 2

    202 downloads

    Hey all! First upload! Buffout Plus is a very bare-bones implementation of mechanics inspired by the line of "Macromancy" mods for Skyrim which allow you to manipulate your character's size. Specifically, it adds two new chems to the medicine tab of the chemistry workbench: Buffout Plus and Reducinol. The first is made from normal buffout and nuclear material and increases your character's size in small increments, granting you buffs at certain thresholds. Reducinol is made from nuclear material and med-x, each shot of it will reset your size to the default (so far you cannot shrink past the default size). There are some engine-related restrictions such as a total size-cap of 10 times the default and a blindingly fast run speed in third person (I reduced movement speed to account for the increase in overall size, but it only takes effect in first person) Really, my purpose in releasing this is to give anyone else who would be interested in making a size-changing mod a headstart, so feel free to take this and do anything you want with it and redistribute it however you'd like. No credit needed!
  4. View File This is a resource, NOT a direct replacer. Some skill with GECK is required to get these meshes ingame. I believe I had to raise the vehicle heights in Blender so the rims and tires wouldn't clip into the ground, but seeing as I haven't played Fallout in over five years I'm not sure... Back in early 2012 my house was burglarized and my computer among many other things was stolen. Last week Metro called to inform me that they'd found several of my items including an external 1TB SSD drive that at the time cost me a small fortune. Being more than five years old it's now just a run of the mill drive but a TB is a TB so I tied it into my system. Much to my surprise all my files were still on it. A couple of the meshes may have originally been other authors work. If I remember correctly, the boxtrucks and the halftrack were mashups I did in Blender. I don't know who the original authors are anymore. I do recall that I stretched the police car mesh model, remodeled a gas station to have gas pumps (or maybe it was some type of fusion pump), remade the bus, (one with skeletons inside one without), made a flatbed semi trailer model and a flatbed boxcar model, added doors to both types of the mobile home trailers (without collision), and made a new model of the frontloader with a raised bucket, other than that most vehicles now have multiple damage options, multiple texture options, side mirrors, glass, fusion type engines, rims, tires, seats, steering wheels, and the occasional skeleton inside. I also remade some of the blown up versions of them. Submitter nikoli grimm Submitted 07/15/2017 Category Modders Resources Requires  
  5. Version 1.0

    51 downloads

    This is a resource, NOT a direct replacer. Some skill with GECK is required to get these meshes ingame. I believe I had to raise the vehicle heights in Blender so the rims and tires wouldn't clip into the ground, but seeing as I haven't played Fallout in over five years I'm not sure... Back in early 2012 my house was burglarized and my computer among many other things was stolen. Last week Metro called to inform me that they'd found several of my items including an external 1TB SSD drive that at the time cost me a small fortune. Being more than five years old it's now just a run of the mill drive but a TB is a TB so I tied it into my system. Much to my surprise all my files were still on it. A couple of the meshes may have originally been other authors work. If I remember correctly, the boxtrucks and the halftrack were mashups I did in Blender. I don't know who the original authors are anymore. I do recall that I stretched the police car mesh model, remodeled a gas station to have gas pumps (or maybe it was some type of fusion pump), remade the bus, (one with skeletons inside one without), made a flatbed semi trailer model and a flatbed boxcar model, added doors to both types of the mobile home trailers (without collision), and made a new model of the frontloader with a raised bucket, other than that most vehicles now have multiple damage options, multiple texture options, side mirrors, glass, fusion type engines, rims, tires, seats, steering wheels, and the occasional skeleton inside. I also remade some of the blown up versions of them.
  6. Orc Eyes

    View File Just an asked for retextures of the orc eyes giving them an ovaled horizontal slit pupil to fill the eye with more iris... Dark grey, ice blue, red, yellow, & vampire. Submitter nikoli grimm Submitted 07/07/2017 Category Models & Textures Requires Special Edition Compatible  
  7. Orc Eyes

    Version 1.0

    83 downloads

    Just an asked for retextures of the orc eyes giving them an ovaled horizontal slit pupil to fill the eye with more iris... Dark grey, ice blue, red, yellow, & vampire.
  8. View File This is just a free modder's resource/blender file because I have absolutely no idea how to turn it into a wearable/equippable item into Skyrim.SE If you have the technical knowledge of how to do this, please do so, but please give me credit for it. The only requirement that I know of is the latest version of blender. Getting it into the game as an item might require nifskope and/or outfit studio, and since it comes in a zip file, you might need to use winrar. This mesh has an extremely high polygon count, over 30,000 in fact, so scaling that down might be important for in-game use. It also needs to be textured accordingly, preferably white plastic, but silver would also work well. This was designed after an actual women's sportswatch, and is intended for female characters, but there is no reason why it can't be worn by men as well. Submitter Fixadent Submitted 06/21/2017 Category Regular Mods Requires Bodyslide and Outfit Studio, Blender, Nifskope, Winrar, Creation Kit Regular Edition Compatible  
  9. Women's White Wristwatch

    Version 1.0

    5 downloads

    This is just a free modder's resource/blender file because I have absolutely no idea how to turn it into a wearable/equippable item into Skyrim.SE If you have the technical knowledge of how to do this, please do so, but please give me credit for it. The only requirement that I know of is the latest version of blender. Getting it into the game as an item might require nifskope and/or outfit studio, and since it comes in a zip file, you might need to use winrar. This mesh has an extremely high polygon count, over 30,000 in fact, so scaling that down might be important for in-game use. It also needs to be textured accordingly, preferably white plastic, but silver would also work well. This was designed after an actual women's sportswatch, and is intended for female characters, but there is no reason why it can't be worn by men as well.
  10. View File This is just a free modder's resource/blender file because I have absolutely no idea how to turn it into a wearable/equippable item into Skyrim. If you have the technical knowledge of how to do this, please do so, but please give me credit for it. The only requirement that I know of is the latest version of blender. Getting it into the game as an item might require nifskope and/or outfit studio, and since it comes in a zip file, you might need to use winrar. This mesh has an extremely high polygon count, over 30,000 in fact, so scaling that down might be important for in-game use. It also needs to be textured accordingly, preferably white plastic, but silver would also work well. This was designed after an actual women's sportswatch, and is intended for female characters, but there is no reason why it can't be worn by men as well. Submitter Fixadent Submitted 06/21/2017 Category Modders Resources Requires Bodyslide and Outfit Studio, Blender, Nifskope, Winrar, Creation Kit Special Edition Compatible  
  11. Women's Wristwatch

    Version 1.0

    69 downloads

    This is just a free modder's resource/blender file because I have absolutely no idea how to turn it into a wearable/equippable item into Skyrim. If you have the technical knowledge of how to do this, please do so, but please give me credit for it. The only requirement that I know of is the latest version of blender. Getting it into the game as an item might require nifskope and/or outfit studio, and since it comes in a zip file, you might need to use winrar. This mesh has an extremely high polygon count, over 30,000 in fact, so scaling that down might be important for in-game use. It also needs to be textured accordingly, preferably white plastic, but silver would also work well. This was designed after an actual women's sportswatch, and is intended for female characters, but there is no reason why it can't be worn by men as well.
  12. View File I've been asking people on this forum and others to make a wristwatch for Fallout 4, but nobody ever got to it. So I decided to give it a go myself. This is just a free modder's resource/blender file because I have absolutely no idea how to turn it into a wearable-equippable item into Fallout 4. If you have the technical knowledge of how to do this, please do so, but please give me credit for it. The only requirement that I know of is the latest version of blender. Getting it into the game as an item might require nifskope and/or outfit studio, and since it comes in a zip file, you might need to use winrar. This mesh has an extremely high polygon count, over 30,000 in fact, so scaling that down might be important for in-game use. It also needs to be textured accordingly, preferably white plastic, but silver would also work well. This was designed after an actual women's sportswatch, and is intended for female characters, but there is not reason why it can't be worn by men as well. Submitter Fixadent Submitted 06/12/2017 Category Modders Resources Requires Blender, Nifskope, Bodyslide/outfit studio, winrar  
  13. Women's sportswatch

    Version 1.1

    49 downloads

    I've been asking people on this forum and others to make a wristwatch for Fallout 4, but nobody ever got to it. So I decided to give it a go myself. This is just a free modder's resource/blender file because I have absolutely no idea how to turn it into a wearable-equippable item into Fallout 4. If you have the technical knowledge of how to do this, please do so, but please give me credit for it. The only requirement that I know of is the latest version of blender. Getting it into the game as an item might require nifskope and/or outfit studio, and since it comes in a zip file, you might need to use winrar. This mesh has an extremely high polygon count, over 30,000 in fact, so scaling that down might be important for in-game use. It also needs to be textured accordingly, preferably white plastic, but silver would also work well. This was designed after an actual women's sportswatch, and is intended for female characters, but there is not reason why it can't be worn by men as well.
  14. Version 1.0

    1,321 downloads

    What these are: Three sets of female sex voices (two taken from Lovers with PK and one from Nusbie's pack) sorted into folders. Numbered folders are grouped by perceived intensity, there's a folder for orgasm sounds, and one for pain/rape sounds. What's the point? I've always felt the Med-Mild-Hot system for voices was a little weak, so, in Oblivion and Fallout New Vegas, I'd created sound mods (for personal use) that would allow for a little more gradation, allowing for a more gradual/controlled shift when going "from 0 to 60," so to speak. That meant finding voice packs that worked with the system, and sorting the files into appropriate categories. Since the idea was touched on in the SexLab Separate Orgasm thread, I thought I would save folks the trouble of having to sort the files themselves and upload the three that I made. Consider it an example, or a resource for making a more detailed sex voice system. To the best of my knowledge (it's been a while), nothing is really new in this pack, other than how the files are organized.
  15. View File What these are: Three sets of female sex voices (two taken from Lovers with PK and one from Nusbie's pack) sorted into folders. Numbered folders are grouped by perceived intensity, there's a folder for orgasm sounds, and one for pain/rape sounds. What's the point? I've always felt the Med-Mild-Hot system for voices was a little weak, so, in Oblivion and Fallout New Vegas, I'd created sound mods (for personal use) that would allow for a little more gradation, allowing for a more gradual/controlled shift when going "from 0 to 60," so to speak. That meant finding voice packs that worked with the system, and sorting the files into appropriate categories. Since the idea was touched on in the SexLab Separate Orgasm thread, I thought I would save folks the trouble of having to sort the files themselves and upload the three that I made. Consider it an example, or a resource for making a more detailed sex voice system. To the best of my knowledge (it's been a while), nothing is really new in this pack, other than how the files are organized. Submitter emes Submitted 05/17/2017 Category Modders Resources Requires Special Edition Compatible  
  16. Version 1.0

    533 downloads

    Resource for Animators and Compatibility with Devious Devices The primary use for this resource is to provide an easy and quick (less than a minute per animation) way for other animators to adapt about any of their animations to be compatible with Devious Devices like Armbinders and Yokes. This resources supports any animations created with pornphile's controller rigs, but there are also versions for direct import onto the Skyrim skeleton. The Controller Rig version obviously only works with 3ds Max. The Skeleton versions should work with any software software supporting .fbx (e.g. It should work with Blender, but I don't use it, so feedback needed). The tutorial focuses mainly on 3ds Max, so for other software some steps might be slightly different or not needed at all. If you have a problem following the steps or something doesn't work, feel free to ask. Tutorial for Importing Devious Devices Poses onto your animation options with (a) = vanilla skeleton (b )= pornphile's controller rig 1. Open your animation scene 2. Import the desired pose .fbx file 3. Use -these- settings for the import (see Import Settings picture) 4. Might need to unhide/hide certain layers again 5(a). If using vanilla skeleton merge seperated arms layer with layer including the rest of the bones again 5(b ). Make sure arms are set to FK controls and load the included .cps file for the recommended poses for fingers and apply them (or use your own) 6. Done. You can keep animating as usual or if you're ready just export the finished animation Information for scenes with multiple actors In case you have multiple controller rigs/skeletons in your scene take note of the following: For pornphile's controller rig the poses will import onto the standard controllers ending with _F If you want to import the poses onto the male controller rig, you can use the "Rename Objects..." option under "Tools". To do this correctly you should select all male controllers and then remove the last letter "M". After that just do the same thing, but add "F" as suffix instead. Similarly you can rename the female controller rig to stop the imported poses to affect her. For an import of poses directly on the skeleton you can use the same renaming method to change which actor will be affected by the pose. It will always affect the skeleton with the standard Skyrim Bone names. If you have two skeletons with the same names it affects the one that was loaded first in the scene. Supplied Poses: -Armbinder -Elbowbinder -Regular Yoke -Breastbondage Yoke -Front Cuffs (3 variations) ... More poses will be added to the resource as they are added to the Devious Devices mods. Hopefully this will motivate some of the great Sexlab animators to supply some of their cool animations with versions that work with Devious Devices. Credits to Pornphile for his controller rigs. Best way to create animations for Skyrim! ;P
  17. View File Resource for Animators and Compatibility with Devious Devices The primary use for this resource is to provide an easy and quick (less than a minute per animation) way for other animators to adapt about any of their animations to be compatible with Devious Devices like Armbinders and Yokes. This resources supports any animations created with pornphile's controller rigs, but there are also versions for direct import onto the Skyrim skeleton. The Controller Rig version obviously only works with 3ds Max. The Skeleton versions should work with any software software supporting .fbx (e.g. It should work with Blender, but I don't use it, so feedback needed). The tutorial focuses mainly on 3ds Max, so for other software some steps might be slightly different or not needed at all. If you have a problem following the steps or something doesn't work, feel free to ask. Tutorial for Importing Devious Devices Poses onto your animation options with (a) = vanilla skeleton (b )= pornphile's controller rig 1. Open your animation scene 2. Import the desired pose .fbx file 3. Use -these- settings for the import (see Import Settings picture) 4. Might need to unhide/hide certain layers again 5(a). If using vanilla skeleton merge seperated arms layer with layer including the rest of the bones again 5(b ). Make sure arms are set to FK controls and load the included .cps file for the recommended poses for fingers and apply them (or use your own) 6. Done. You can keep animating as usual or if you're ready just export the finished animation Information for scenes with multiple actors In case you have multiple controller rigs/skeletons in your scene take note of the following: For pornphile's controller rig the poses will import onto the standard controllers ending with _F If you want to import the poses onto the male controller rig, you can use the "Rename Objects..." option under "Tools". To do this correctly you should select all male controllers and then remove the last letter "M". After that just do the same thing, but add "F" as suffix instead. Similarly you can rename the female controller rig to stop the imported poses to affect her. For an import of poses directly on the skeleton you can use the same renaming method to change which actor will be affected by the pose. It will always affect the skeleton with the standard Skyrim Bone names. If you have two skeletons with the same names it affects the one that was loaded first in the scene. Supplied Poses: -Armbinder -Elbowbinder -Regular Yoke -Breastbondage Yoke -Front Cuffs (3 variations) ... More poses will be added to the resource as they are added to the Devious Devices mods. Hopefully this will motivate some of the great Sexlab animators to supply some of their cool animations with versions that work with Devious Devices. Credits to Pornphile for his controller rigs. Best way to create animations for Skyrim! ;P Submitter Supertin Submitted 04/15/2017 Category Modders Resources Requires Special Edition Compatible  
  18. Morrowind Dwemer Resources

    Version 1.4.1

    52 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Credits AlpineYJ LOD models [*]David Brasher Dwemer Ruins (original model and texture source) [*]Enter_77 Model conversion and resource compilation for TESV [*]InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Nexus Mods
  19. View File Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Credits AlpineYJLOD models [*]David Brasher Dwemer Ruins (original model and texture source) [*]Enter_77 Model conversion and resource compilation for TESV [*]InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Nexus Mods Submitter Enter_77 Submitted 11/14/2016 Category Regular Mods Requires Regular Edition Compatible  
  20. Vault-Tec Slave Gear

    Version

    764 downloads

    A Vault-Tec style slave collar, ankle and wrist shackles for male and female. This is a modders resource, but does have the esp i used for testing included, so you can get it by console (help "Vault-tec collar" 4, help "Vault-tec Wrist" 4, help "Vault-tec Ankle" 4). Though it probably would be better to wait for it to be hoovered up by CRP http://www.loverslab.com/topic/68208-community-restraints-pack/ Any bugs or problems, suggestions, etc feel free to post.
  21. View File A Vault-Tec style slave collar, ankle and wrist shackles for male and female. This is a modders resource, but does have the esp i used for testing included, so you can get it by console (help "Vault-tec collar" 4, help "Vault-tec Wrist" 4, help "Vault-tec Ankle" 4). Though it probably would be better to wait for it to be hoovered up by CRP http://www.loverslab.com/topic/68208-community-restraints-pack/ Any bugs or problems, suggestions, etc feel free to post. Submitter Vioxsis Submitted 11/01/2016 Category Modders Resources Requires  
  22. View File Description This mod aims at providing animations, furniture, functionality and everything else that could be seen as or used for a torture device. Current Content in TD version 1.8 : General : - A workshop menu "TortureDevices" is accessible via workshops main menu - NoFighting MagicEffect ( Blocks the abilitys to fight (Player and NPC´s)) - RestraintMovement MagicEffect (Blocks Running,Sprinting,Jumping (Player Only)) Animations : Furniture : Updates / Uninstall - The Bugfix Patch has to be installed after TD 1.7 and has to overwrite the .esm - a clean save is not needed, already build furnitures ( only the new (1.7) ones ) have to be stored in the workshop and build again to apply the changes. - Before updating make sure to stop all running animations and removing all devices from this mod. - Uninstall the Workshop menu with the "TDHoloBand" uninstall function - Delete all files of the mod ( use a mod manager ! ). - Create a clean save - Install new version Future Plans - More of everything i guess... - Providing a complete movment set for Restraints/Bounds - Convert the AnimObject Poses to actual Funrniture - Make an actual Description and that stuff Functionality / For Modders Requierements TortureDevices itself requires nothing but Fallout 4 Credits and Special Thanks - ShadeAnimator for the F4 Animation Kit - Ag12 for helping me getting started with Scripts and AI Package handling - The guys who are writing the CK wiki pages - The ZaZ Animation Pack Guys - DexesTTP for HKXPack Full Changelog Submitter Vader666 Submitted 10/26/2016 Category Animation Requires
  23. TortureDevices

    Version 1.8

    44,618 downloads

    Description This mod aims at providing animations, furniture, functionality and everything else that could be seen as or used for a torture device. Current Content in TD version 1.8 : General : - A workshop menu "TortureDevices" is accessible via workshops main menu - NoFighting MagicEffect ( Blocks the abilitys to fight (Player and NPC´s)) - RestraintMovement MagicEffect (Blocks Running,Sprinting,Jumping (Player Only)) Animations : Furniture : Updates / Uninstall - The Bugfix Patch has to be installed after TD 1.7 and has to overwrite the .esm - a clean save is not needed, already build furnitures ( only the new (1.7) ones ) have to be stored in the workshop and build again to apply the changes. - Before updating make sure to stop all running animations and removing all devices from this mod. - Uninstall the Workshop menu with the "TDHoloBand" uninstall function - Delete all files of the mod ( use a mod manager ! ). - Create a clean save - Install new version Future Plans - More of everything i guess... - Providing a complete movment set for Restraints/Bounds - Convert the AnimObject Poses to actual Funrniture - Make an actual Description and that stuff Functionality / For Modders Requierements TortureDevices itself requires nothing but Fallout 4 Credits and Special Thanks - ShadeAnimator for the F4 Animation Kit - Ag12 for helping me getting started with Scripts and AI Package handling - The guys who are writing the CK wiki pages - The ZaZ Animation Pack Guys - DexesTTP for HKXPack Full Changelog
  24. Maternity Pack Overkill

    Version 1.8

    17,684 downloads

    MOD CURRENTLY MAINTAINED HERE BEWARE, OFFICIALLY BETA This file is no longer being actively maintained and has been taken on by Dborg2. For updates, as well as resources, refer to that page. This page is here as a form of archive.
  25. View File MOD CURRENTLY MAINTAINED HERE BEWARE, OFFICIALLY BETA This file is no longer being actively maintained and has been taken on by Dborg2. For updates, as well as resources, refer to that page. This page is here as a form of archive. Submitter pepertje Submitted 10/05/2016 Category Armor & Clothing Requires
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