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Found 57 results

  1. I'll just leave it here.. pekaYobaFaceWraps_resource.7z No credits\rights, just silly retext. It's just resource: to use as replacer, rename models into something what exists in vanila; or make simple .esp to declare new clothing and inject it into the world. I think, "nosering" will be most reasonable slot (because those clothes hide it completely).
  2. View File Description This mod aims at providing animations, furniture, functionality and everything else that could be seen as or used for a torture device. Current Content in TD version 1.9 : General : - A workshop menu "TortureDevices" is accessible via workshops main menu - NoFighting MagicEffect ( Blocks the abilitys to fight (Player and NPC´s)) - RestraintMovement MagicEffect (Blocks Running,Sprinting,Jumping (Player Only)) Animations : Furniture : Updates / Uninstall - The Bugfix Patch has to be installed after TD 1.7 and has to overwrite the .esm - a clean save is not needed, already build furnitures ( only the new (1.7) ones ) have to be stored in the workshop and build again to apply the changes. - Before updating make sure to stop all running animations and removing all devices from this mod. - Uninstall the Workshop menu with the "TDHoloBand" uninstall function - Delete all files of the mod ( use a mod manager ! ). - Create a clean save - Install new version Future Plans - More of everything i guess... - Providing a complete movment set for Restraints/Bounds - Convert the AnimObject Poses to actual Funrniture - Make an actual Description and that stuff Functionality / For Modders Requierements TortureDevices itself requires nothing but Fallout 4 Credits and Special Thanks - ShadeAnimator for the F4 Animation Kit - Ag12 for helping me getting started with Scripts and AI Package handling - The guys who are writing the CK wiki pages - The ZaZ Animation Pack Guys - DexesTTP for HKXPack Full Changelog Submitter Vader666 Submitted 10/26/2016 Category Animation Requires
  3. A7 Romance & Sex Framework Development & Resource Thread What is this? A7 is a Romance & Sex Framework covering romantic and sexual relations in the Commonwealth. If SexTec gets closer to release than I do than anything included in this Framework will be given over to the developers of that framework. I do not want 50 different pieces of tools lying around and rather pool them together, but for now I'm doing my take on it. To kickstart others I'm going to provide any help I can and release my source files here and there to be used, looked at, manipulated, edited and of course used freely. So I'm allowing anyone to dig in and be apart of it and grant permission to anyone who's willing to take it. A little credit reminder would be cool but I'm not going to sweat profusely if you somehow forget it. I personally think that we either have a resouce- and knowledge monopoly going on or simply a lack of knowledge and/or tools. So if I figure anything (new) out I'll do my best to provide on how to reproduce and use it. What is you plan with the Framework? Romance Framework The Romance Framework will simply contain ways to be kind and lovely to your favorite companion(s), NPC(s), foe(s) or whoever. This is still bare-bones but what is planned: Make-out scenes I've started to port HTongues over to Fallout 4 and retextured them myself to make them look more natural since the lighting is quite different. I'm planning to use them for make-out scenes, however am still figuring out how to make proper expressions to open the mouth properly, where we come to the next point Expression Toolset To allow Make-out scenes and other shenanigans to look natural we need an expression toolset. I know how to make them (Additional Sets in the *.tri-files), however am still figuring out how to inject them as new AnimFaceArcheTypes, so this is still research. I hope I can make them work, then a lot of lively would be create for both, the romance- and sex part. Cuddle- and Embrace poses/animations Pretty self-explanatory; containing several animations- and poses to embrace one and another. I've made a handful so far and they look great so far. Some examples: Sitting cuddle pose- and animation Spooning (Soft, Sexy- and rough with an overlap to a sex animation) Stroking / Embracing while standing poses- and animations Forced kissing Sex Framework The Sex Framework will contain animations- and poses to allow some sexificational actions to go down. I'm focusing only on humanoid interactions. Besides animations I want to, if I'm getting that far, to allow the user to manipulate and edit everything via the MCM-Menu and offer a wide variety how sex can be triggered. Here some examples: Simple cut and dry dialogue options (Sex? Good, cool story bro) and start instantly Via Hotkey with a targeted Actor Via Stats and integrated into the dialogue as an option with chance to fail And more Simply giving the user the option to decide how he wants to use them and not limiting them in any way. Now to the most important part, the animations and poses. Since what I've stated above might not be developed due to different circumstances I'm putting most of my time when I have time and the energy into animations and poses. They'll range from harmlessy romantic to BDSM and most of them are unisex or carry a lesbian- and gay equivalent. I also want to include small variations- and flavors of them to avoid ultra clipping with either thick upper or lower parts. I've made around a 100 but I've scrapped a lot of those since I'm still in the process of getting myself familiar with the quirks and ways- how to make them look good and natural. I've probably said natural too many times now but you get it, I aim for the good stuff. Some Animations- and Poses I've done so far and/or am planning: Animations & Poses: Doggy-style (3 standing variations, Layover (torso of dominant lowered), Arms pulled back, Freestyle (no hands), planned 10 more variations) Power-Thigh V (dominant holds partner and submissive has legs over dominants Shoulder, looks crap and needs editing) Side-Thruster (spoon position with the dominant thrusting, planned 3 flavors for soft, harder and extremely dominant versions) Cunnilingus (Laying, sitting, helping, passive, standing, ...) Blowjobs (Laying, sitting, standing, ...) Masturbation (Planned too many for both genders, need to sort them out what I currently got done) Face-Off (Planned) The Pretzel (Planned) Seated Wheelbarrow (Planned) Spork (Planned) And more Unfortunately some sex animations are with my current knowledge not possible; when the legs are raised over a certain height (~10 units) they start to collapse wildly. This is due the COM (Center Of Mass) being obnoxiously stupid in Fallout 4. I'm researching and testing a lot how to overcome this since there are so many interesting animations which could be used if that issue would be resolved. I haven't documented or made every pose and animation publically available, however you can enjoy some impressions on my flickr here: https://www.flickr.com/photos/139105246@N02/albums Bear in mind the development will not be fast or be done tomorrow, however I'll try to keep you in the loop and post updates regularly.
  4. 3j's Animation Pack: S.A.P. I'm going to organize and upload all animations that I've made over 2 years, but there are 800+ files in my animations folder so it'll take some time. For now, here's the initial version with 4 animation sets, just install this mod with your mod manager, run FNIS, and go to the S.A.P. MCM in game to activate animations and then reset animation registry. All my animations adjusted as stated here Credits: halofarm for Aether Suite Have fun! Screenshots Download Obsolete Stuff
  5. View File Always was wondering why there is still no such thing so made one myself. Simple resource model of Robert male body with equipped condom on erect penis. Condom model made by me. It is rigged so works perfect with Sexout and any Sexout animation. Has barely visible texture seam, if I will not be too lazy I'll fix it. Archive includes RM body with equipped condom and separate condom model so it can be used as accessory to be equipped as standalone item. As this is mostly modders resource, here's terms of use for modders (if someone need it, duh; making them mostly so I can use modders work result myself because I play only male characters hehe): -You are not allowed to use this for any female-only, submissive female-related mods and mods which content made mostly for female PC. -You are allowed to use it without asking permission for: gender-neutral submissive-related mods general gender-neutral gameplay mods Male-related mods Male-only mods Softcore female-related mods (romance, etc) -Not necessary, but I suggest You ask for permission first just to avoid unpleasant situations. And don't forget to credit me, please. Submitter Allnarta Submitted 06/14/2016 Category Sexual Content Requires Robert Male Body  
  6. terrorofmorrowind

    A bunch of NPC's

    View File hey guy's i'm back. This time i have some new npc's you guy's might like. It has been resting in the depths of my load order for a long time now. I have no idea what else is in there but it is safe enough to work. (Just npc's for now) It's possible that it is incompatible with certain playerhomes (like Breezehome) because i may/may not have changed stuff about it. (It IS compatible with any house mod!) NPC's WILL change depending on what body mods you use!! Content: -5 new dwemer npc's (all female) [found in the dwemer forge] (they were supposed to be cyborg guardians that had to guard the forge against intruders but somehow remained in "cryogenic sleep" (this is going to be updated soon)) -4 new orcs (all female) [found in the drunken huntsman in whiterun] (because orcs) -4 new wood elves (all female) [the sleeping giant inn in riverwood] (i thought there weren't enough wood elf followers but then i found out about other mods. they're basically just presets from skyrim turned into followers) - the eyes of beauties elven eyes (it is not a requirement but you better install it to have the complete look) - Apparently there are 3 dark elves too at the drunken huntsman (same reason as wood elves) - oh and 2 nords in warmaidens (were former player characters once that i thought were worth keeping) - to be continued... As of version 0.1.1: - Dwemer followers REMOVED to save on 2 dependancies and because they weren't lore friendly. - Added 2 new followers: 1 redguard (moved to the others in proudspire manor basement); 1 new orc follower (moved together with the others to each of the 4 strongholds) - If you are going for this version you will need to overwrite the facegendata folders, both textue and meshes alike. - Also for the love of god DO NOT install this with either NMM or MO because they are NOT pathed that way. It is manual ONLY! Requirements: - Skyrim - Dawnguard - Apachiiskyhair.esm and Apachiiskyhairfemales.esm (LATEST VERSION!!! Else dwemer hairs might not show up!) - Dwemer race by HAlgarth (NOT for version 0.1.1!) - The eyes of beauty (not really a hard requirement but i did accidentally use his expantion for the elves, woops. He did gave me permission to upload it as long as i gave him credit) - Zaz animations (Not now but soon...very soon...) Note: The NPC's may differ from what you have installed as a body mod! If you have the black face bug open the .esp in the creation kit and press ctrl+f4 on each new npc. They should be recognisable with *-sign. Have fun Oh, and i uploaded some pictures too (i hope) I'm not the best fotographer so if there's someone who wants to upload there own pictures. Feel free to send them to me or post (some of the dwemer don't have the right eyes. They should all have the same blue eyes like the other two.) Submitter terrorofmorrowind Submitted 07/14/2015 Category Companions Requires Special Edition Compatible  
  7. Game Goblin

    Maid Texture Mod Resource

    Version

    368 downloads

    MAID TEXTURE FOR CHEF OR BARKEEP MESH To use this as a texture replacer (don't need to be a modder to do this) there are three possibilities; the chef, the barkeeper, and the barkeeper variant. All you need to do is follow file paths: For the chef, go to Data\textures\clothes\chef\f and the vanilla texture is named chef. If it is present, right click it and make a backup copy. You can then copy/paste the Maid texture to that folder and rename it chef. It is now a replacer. For the barkeep, go to Data\textures\clothes\barkeeper\f and repeat the process above. The vanilla files names are barkeepfemaleoutfit and barkeepfemaleoutfitvariant. BE SURE to make back ups of the original files so you will have them latter if you want to revert back. @Modders, The texture is raw and uncompressed and can easily be edited without resulting in tiling or artifacts after you compress it. The file is a freebie. I would prefer that it not go to Nexus, but you can do what you want with it. Be sure to credit Kendo2 if you use it.
  8. Version 1.0.0

    14 downloads

    This is a modder's resource, .nif file with .dds textures of a silver wristwatch for implementation into Fallout 4. IMPORTANT: the watch face may need to be aligned slightly with the watch band.
  9. View File This is a modder's resource, .nif file with .dds textures of a silver wristwatch for implementation into Fallout 4. IMPORTANT: the watch face may need to be aligned slightly with the watch band. Submitter Fixadent Submitted 03/11/2018 Category Modders Resources Requires FO4edit, Nifskope, Blender 2.79  
  10. View File This is a 3D model that I made using the 3D modeling program Blender, of Metal Gear REX from the 1998 game Metal Gear solid. I hope that someone can rig, animate, texture it, and then somehow turn it into a vehicle mod in Fallout 3. Obviously this would be an extremely long, complex, and daunting task, but if you have the technical know-how or are a career professional in the game development field and think you can do it, then by all means, please do! I realize that this mesh is somewhat of a mess, and you have permission to polish and clean it up. According to this game footage from Metal Gear Solid 4 Guns Of The Patriots, REX"s walks with it's legs slightly outwards and in a steep downward position. Also, it's lower legs are move up and down like shock absorbers. They retract slightly when sitting down, and extend slightly when standing up or walking. If you're going to animate it walking, study this video very closely and try to replicate it's walk. https://www.youtube.com/watch?v=ciIVuUzhs2o Submitter Fixadent Submitted 03/07/2018 Category Modders Resources Requires Blender 2.79 or later  
  11. Version 1.0.0

    8 downloads

    This is a 3D model that I made using the 3D modeling program Blender, of Metal Gear REX from the 1998 game Metal Gear solid. I hope that someone can rig, animate, texture it, and then somehow turn it into a vehicle mod in Fallout 3. Obviously this would be an extremely long, complex, and daunting task, but if you have the technical know-how or are a career professional in the game development field and think you can do it, then by all means, please do! I realize that this mesh is somewhat of a mess, and you have permission to polish and clean it up. According to this game footage from Metal Gear Solid 4 Guns Of The Patriots, REX"s walks with it's legs slightly outwards and in a steep downward position. Also, it's lower legs are move up and down like shock absorbers. They retract slightly when sitting down, and extend slightly when standing up or walking. If you're going to animate it walking, study this video very closely and try to replicate it's walk. https://www.youtube.com/watch?v=ciIVuUzhs2o
  12. View File This is a 3D model that I made using the 3D modeling program Blender, of Metal Gear REX from the 1998 game Metal Gear solid. I hope that someone can rig, animate, texture it, and then somehow turn it into a vehicle mod in Skyrim special edition. Obviously this would be an extremely long, complex, and daunting task, but if you have the technical know-how or are a career professional in the game development field and think you can do it, then by all means, please do! I realize that this mesh is somewhat of a mess, and you have permission to polish and clean it up. According to this game footage from Metal Gear Solid 4 Guns Of The Patriots, REX"s walks with it's legs slightly outwards and in a steep downward position. Also, it's lower legs are move up and down like shock absorbers. They retract slightly when sitting down, and extend slightly when standing up or walking. If you're going to animate it walking, study this video very closely and try to replicate it's walk. https://www.youtube.com/watch?v=ciIVuUzhs2o Submitter Fixadent Submitted 03/07/2018 Category Modders Resources Requires Blender 2.79 or later  
  13. Version 1.0.0

    3 downloads

    This is a 3D model that I made using the 3D modeling program Blender, of Metal Gear REX from the 1998 game Metal Gear solid. I hope that someone can rig, animate, texture it, and then somehow turn it into a vehicle mod in Skyrim special edition. Obviously this would be an extremely long, complex, and daunting task, but if you have the technical know-how or are a career professional in the game development field and think you can do it, then by all means, please do! I realize that this mesh is somewhat of a mess, and you have permission to polish and clean it up. According to this game footage from Metal Gear Solid 4 Guns Of The Patriots, REX"s walks with it's legs slightly outwards and in a steep downward position. Also, it's lower legs are move up and down like shock absorbers. They retract slightly when sitting down, and extend slightly when standing up or walking. If you're going to animate it walking, study this video very closely and try to replicate it's walk. https://www.youtube.com/watch?v=ciIVuUzhs2o
  14. terrorofmorrowind

    A bunch of NPC's

    Version 0.1.1

    2,266 downloads

    hey guy's i'm back. This time i have some new npc's you guy's might like. It has been resting in the depths of my load order for a long time now. I have no idea what else is in there but it is safe enough to work. (Just npc's for now) It's possible that it is incompatible with certain playerhomes (like Breezehome) because i may/may not have changed stuff about it. (It IS compatible with any house mod!) NPC's WILL change depending on what body mods you use!! Content: -5 new dwemer npc's (all female) [found in the dwemer forge] (they were supposed to be cyborg guardians that had to guard the forge against intruders but somehow remained in "cryogenic sleep" (this is going to be updated soon)) -4 new orcs (all female) [found in the drunken huntsman in whiterun] (because orcs) -4 new wood elves (all female) [the sleeping giant inn in riverwood] (i thought there weren't enough wood elf followers but then i found out about other mods. they're basically just presets from skyrim turned into followers) - the eyes of beauties elven eyes (it is not a requirement but you better install it to have the complete look) - Apparently there are 3 dark elves too at the drunken huntsman (same reason as wood elves) - oh and 2 nords in warmaidens (were former player characters once that i thought were worth keeping) - to be continued... As of version 0.1.1: - Dwemer followers REMOVED to save on 2 dependancies and because they weren't lore friendly. - Added 2 new followers: 1 redguard (moved to the others in proudspire manor basement); 1 new orc follower (moved together with the others to each of the 4 strongholds) - If you are going for this version you will need to overwrite the facegendata folders, both textue and meshes alike. - Also for the love of god DO NOT install this with either NMM or MO because they are NOT pathed that way. It is manual ONLY! Requirements: - Skyrim - Dawnguard - Apachiiskyhair.esm and Apachiiskyhairfemales.esm (LATEST VERSION!!! Else dwemer hairs might not show up!) - Dwemer race by HAlgarth (NOT for version 0.1.1!) - The eyes of beauty (not really a hard requirement but i did accidentally use his expantion for the elves, woops. He did gave me permission to upload it as long as i gave him credit) - Zaz animations (Not now but soon...very soon...) Note: The NPC's may differ from what you have installed as a body mod! If you have the black face bug open the .esp in the creation kit and press ctrl+f4 on each new npc. They should be recognisable with *-sign. Have fun Oh, and i uploaded some pictures too (i hope) I'm not the best fotographer so if there's someone who wants to upload there own pictures. Feel free to send them to me or post (some of the dwemer don't have the right eyes. They should all have the same blue eyes like the other two.)
  15. I was wondering if there were any digitigrade cat/dog paws (feet or hands) that acted like boots or gloves so i could wear them on my human character.
  16. Vader666

    TortureDevices

    Version 1.9

    67,618 downloads

    Description This mod aims at providing animations, furniture, functionality and everything else that could be seen as or used for a torture device. Current Content in TD version 1.9 : General : - A workshop menu "TortureDevices" is accessible via workshops main menu - NoFighting MagicEffect ( Blocks the abilitys to fight (Player and NPC´s)) - RestraintMovement MagicEffect (Blocks Running,Sprinting,Jumping (Player Only)) Animations : Furniture : Updates / Uninstall - The Bugfix Patch has to be installed after TD 1.7 and has to overwrite the .esm - a clean save is not needed, already build furnitures ( only the new (1.7) ones ) have to be stored in the workshop and build again to apply the changes. - Before updating make sure to stop all running animations and removing all devices from this mod. - Uninstall the Workshop menu with the "TDHoloBand" uninstall function - Delete all files of the mod ( use a mod manager ! ). - Create a clean save - Install new version Future Plans - More of everything i guess... - Providing a complete movment set for Restraints/Bounds - Convert the AnimObject Poses to actual Funrniture - Make an actual Description and that stuff Functionality / For Modders Requierements TortureDevices itself requires nothing but Fallout 4 Credits and Special Thanks - ShadeAnimator for the F4 Animation Kit - Ag12 for helping me getting started with Scripts and AI Package handling - The guys who are writing the CK wiki pages - The ZaZ Animation Pack Guys - DexesTTP for HKXPack Full Changelog
  17. View File MOD CURRENTLY MAINTAINED HERE BEWARE, OFFICIALLY BETA This file is no longer being actively maintained and has been taken on by Dborg2. For updates, as well as resources, refer to that page. This page is here as a form of archive. Submitter pepertje Submitted 10/05/2016 Category Armor & Clothing Requires
  18. Version 1.1

    296 downloads

    A lot was lost when Hall of Torque stopped hosting files including everything needed to mod SAM, so i'm re-uploading these files for modders who want to make SAM even more amazing then it already is, the main highlight of this package is the ability to refit or make new armor and clothing for SAM. *Disclaimers* 1. I'm not a modder myself and won't be able help anyone with these files, if you need help, please start a thread in the forum's. 2. The PDF Refitting Tutorial included was made for Body Slide 2 and Nifskope 1.1.3, Not for current versions, interface and other changes are likely to appear. Credits S.A.M, Tools and Original Release by Vector Plexus Backups Were Provided by Chompy Body Slide by Ousnius & Caliente Rebol by REBOL Technologies Body Morph by Expired NifSkope by NifTools SAM EULA Download SAM Here Previews of the SAM Body Can Be Found Here
  19. View File A lot was lost when Hall of Torque stopped hosting files including everything needed to mod SAM, so i'm re-uploading these files for modders who want to make SAM even more amazing then it already is, the main highlight of this package is the ability to refit or make new armor and clothing for SAM. *Disclaimers* 1. I'm not a modder myself and won't be able help anyone with these files, if you need help, please start a thread in the forum's. 2. The PDF Refitting Tutorial included was made for Body Slide 2 and Nifskope 1.1.3, Not for current versions, interface and other changes are likely to appear. Credits S.A.M, Tools and Original Release by Vector Plexus Backups Were Provided by Chompy Body Slide by Ousnius & Caliente Rebol by REBOL Technologies Body Morph by Expired NifSkope by NifTools SAM EULA Download SAM Here Previews of the SAM Body Can Be Found Here Submitter rtim Submitted 12/19/2017 Category Modders Resources Requires SAM - Shape Atlas for Men Special Edition Compatible No  
  20. Version 1.3.1

    149 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Credits AlpineYJ LOD models [*]David Brasher Dwemer Ruins (original model and texture source) [*]Enter_77 Model conversion and resource compilation for TESV [*]InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Assimilation Lab Dark Creations Nexus Mods TES Alliance
  21. Enter_77

    Morrowind Dwemer Resources

    Version 1.4.1

    68 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Credits AlpineYJ LOD models [*]David Brasher Dwemer Ruins (original model and texture source) [*]Enter_77 Model conversion and resource compilation for TESV [*]InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Nexus Mods
  22. terrorofmorrowind

    A simple basement resource

    Version 0.1

    190 downloads

    This mod is going to add a bunch of basement themed rooms for your slavers needs. It's meant for those who are too lazy or just don't have the time to create entire rooms from scratch. Though at the moment it only adds one basement called "markarthbasement" that isn't linked to anything at the moment. It just consists of walls, bars and a load door. That's it. I will add lights and other basic things later on but not too much so that you guy's can do whatever you want with it. Added a second .esp with one dwemer basement. This one is considered experimental (see the notes for more details). If you see anything weird in the tamriel landscape around the area of the mod i mentioned in the notes then please put it in the support forum so that i can maybe fix it. If you would like it added onto an actual player home then check out the mod "Garash Murug - basement addon" on the nexus. Btw uploading mods on the nexus is a friggin NIGHTMARE! That's the last thing i will ever do that unless otherwise specified by the original author of a mod.
  23. pepertje

    Maternity Pack Overkill

    Version 1.8

    18,915 downloads

    MOD CURRENTLY MAINTAINED HERE BEWARE, OFFICIALLY BETA This file is no longer being actively maintained and has been taken on by Dborg2. For updates, as well as resources, refer to that page. This page is here as a form of archive.
  24. Version 1.1

    38,530 downloads

    What is this? This is a voice pack for SexLab that replaces some of the moans with spoken lines (in English) of the woman asking for creampies, pregnancy, or both. How does it work? It does this by placing a select few of the moans in the Data\Sound\fx\SexLab folder. Because SexLab plays the moans randomly from it's selection of packs, the voiced lines are placed in at roughly a 1:5 ratio of spoken dialog to SexLab moans, but only in half the voices. This is to minimize the chance of dialog being repeated over and over, but there is still a chance of that happening. There is also a chance of no voices being played at all. The SexLab voices that have the new dialog are the Classic, Quite, Average, and Mature voices. The other four are unchanged. Efforts were taken to match up the voices with the theme of the default moans. There are two downloads to choose from. The Creampie Voice Pack has no mention pregnancy in it if that is not your thing, just the woman asking to be creampied. The Pregnant and Creampie Voice pack has women asking for both. Both files override the same sounds, so you can't use both at the same time. The third file is more of a resource. It's the raw dialog I pulled from and cuts made from them, so you can make your own voice clips if you want. Please share if you are so inclined. More the merrier as far as I'm concerned. Limitations Please be aware that these moans will work for all sex scenes involving a woman, including lesbian animations, rape animations, and animations that do not end with the man cumming inside the woman. This is best used for consensual sex, but it's not a requirement. A pregnancy mod is also NOT required. As I said, the moans and voices are randomly chosen, so you won't always hear the lines being spoken and sometime will hear repeats. Installation To install, pick either the Creampie or Creampie and Pregnant Voice pack to download, then place below SexLab in Mod Organizer. If using Nexus Mod Manager, let my voice files override the SexLab sounds.
  25. MadMansGun

    Werewolf Head Resource

    Version V1.0

    83 downloads

    Werewolf Head Resource (V1.0) Made by MadMansGun these are the werewolf heads from my Hermaphrodite Werewolves mod. this has been released as a modders resource because i hate the original & MLT heads. ---------------------------------------------------------- the files in this 7zip are for the following: For Moutarde421 Female: this is made to fit the Female werewolf body made by Moutarde421 For Everything Else: this will fit most other bodies like... the original skyrim Werewolf Derrax's Male Werewolves HDT Werewolves by Jacques00 ---------------------------------------------------------- Note: if you replace the "BSLightingShaderProperty" with your own, go to "Shader Flags 2" and enable "SLSF2_Double_Sided" unlike the original mesh, this mesh requires Double sided rendering. ---------------------------------------------------------- .___. {0,0} ________________________________________________ /)__)> |creative commons, give credit, No One May Profit| -"-"- """""""""""""""""""""""""""""""""""""""""""""""""" here is a compatible tutorial for using this resource: http://www.loverslab.com/files/file/2418-howto-dick-with-nifskope/ note: use Ctrl+Delete to remove the old head and teeth mesh.
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