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Found 59 results

  1. View File AAF Bad End Animation Pack v01.02 Credits: Shadeanimator, for the indispensible FO4 animation tutorials. Dagoba King, for all his amazing work on AAF. EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files. SAC, for the gallows meshes and textures Zaz, whose fluid nifs and textures I have included. Updates: 1.02 - added textures for Zaz fluids Summary: This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it: Gallows Impaling Pole Strangling (Garrote) Pole Reclamation Chair (electrocution) Machine themed Chair (electrocution) The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc). For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing). Requirements: This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack. https://www.loverslab.com/files/file/7748-nsfw-sound-pack/ Permissions: You are free to use any of the animations and files in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality Install directions: Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack) Future Plans, Notes: None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking. I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture. There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. Submitter Gray User Submitted 01/26/2019 Category Animation Requires AAF, NSFW Sound Pack View File  
  2. I'll just leave it here.. pekaYobaFaceWraps_resource.7z No credits\rights, just silly retext. It's just resource: to use as replacer, rename models into something what exists in vanila; or make simple .esp to declare new clothing and inject it into the world. I think, "nosering" will be most reasonable slot (because those clothes hide it completely).
  3. View File Description This mod aims at providing animations, furniture, functionality and everything else that could be seen as or used for a torture device. Current Content in TD version 1.9 : General : - A workshop menu "TortureDevices" is accessible via workshops main menu - NoFighting MagicEffect ( Blocks the abilitys to fight (Player and NPC´s)) - RestraintMovement MagicEffect (Blocks Running,Sprinting,Jumping (Player Only)) Animations : Furniture : Updates / Uninstall - The Bugfix Patch has to be installed after TD 1.7 and has to overwrite the .esm - a clean save is not needed, already build furnitures ( only the new (1.7) ones ) have to be stored in the workshop and build again to apply the changes. - Before updating make sure to stop all running animations and removing all devices from this mod. - Uninstall the Workshop menu with the "TDHoloBand" uninstall function - Delete all files of the mod ( use a mod manager ! ). - Create a clean save - Install new version Future Plans - More of everything i guess... - Providing a complete movment set for Restraints/Bounds - Convert the AnimObject Poses to actual Funrniture - Make an actual Description and that stuff Functionality / For Modders Requierements TortureDevices itself requires nothing but Fallout 4 Credits and Special Thanks - ShadeAnimator for the F4 Animation Kit - Ag12 for helping me getting started with Scripts and AI Package handling - The guys who are writing the CK wiki pages - The ZaZ Animation Pack Guys - DexesTTP for HKXPack Full Changelog Submitter Vader666 Submitted 10/26/2016 Category Animation Requires
  4. Welcome to Mitos' Shop eh? I always wanted some specific animations as part of my game but after months of waiting and looking around, I decided to just learn the ropes and try to do it myself. Why not? Now here I am opening my animations showcase. Anyway, on to the show! What's in here? This is where I will continue to release new animations as I create them, time permitting. Side Notes -These animations are resources for modders, meaning that a mod has to use them for you to see them in your game. (Or you could replace already existing animations with mine by changing file names, I guess that works also) -I welcome feedback on suggestions, and what to change or improve. Anyway, onto the real show! Animations Latest Release: May 20, 2015. Animations are aligned to work best with SOS (average size), max male body weight and Body By Leito 2.0 Previews: I'm all for sharing my work with the community so feel free to use these animations anyway you see fit, but if you are going to use any of my animations it'd be nice to get some recognition and a link back to this page. A PM to a link of where you are using it would be swell so I can see the animations in action! Credits - A big thank you to pornphile for his help, Animation Tutorial and his skeleton. - HUGE thanks to Leito86 for his guidance and meshes to work with. and for not losing his patience with me. I think. - Big ol' thanks to rydin for including my animations in his awesome mod Non SexLab Animation Pack - Kudos to everyone that puts out tutorials. Crack your head enough and you can learn anything.
  5. EDIT / UPDATE: I have located the skeleton file I found a while back, but though it appears fine it crashes the game. Can someone more experienced slap a saddle bone onto a humanoid skeleton for me, please? I'm looking to do [pic below] with followers... just need a working skeleton at this point!
  6. A7 Romance & Sex Framework Development & Resource Thread What is this? A7 is a Romance & Sex Framework covering romantic and sexual relations in the Commonwealth. If SexTec gets closer to release than I do than anything included in this Framework will be given over to the developers of that framework. I do not want 50 different pieces of tools lying around and rather pool them together, but for now I'm doing my take on it. To kickstart others I'm going to provide any help I can and release my source files here and there to be used, looked at, manipulated, edited and of course used freely. So I'm allowing anyone to dig in and be apart of it and grant permission to anyone who's willing to take it. A little credit reminder would be cool but I'm not going to sweat profusely if you somehow forget it. I personally think that we either have a resouce- and knowledge monopoly going on or simply a lack of knowledge and/or tools. So if I figure anything (new) out I'll do my best to provide on how to reproduce and use it. What is you plan with the Framework? Romance Framework The Romance Framework will simply contain ways to be kind and lovely to your favorite companion(s), NPC(s), foe(s) or whoever. This is still bare-bones but what is planned: Make-out scenes I've started to port HTongues over to Fallout 4 and retextured them myself to make them look more natural since the lighting is quite different. I'm planning to use them for make-out scenes, however am still figuring out how to make proper expressions to open the mouth properly, where we come to the next point Expression Toolset To allow Make-out scenes and other shenanigans to look natural we need an expression toolset. I know how to make them (Additional Sets in the *.tri-files), however am still figuring out how to inject them as new AnimFaceArcheTypes, so this is still research. I hope I can make them work, then a lot of lively would be create for both, the romance- and sex part. Cuddle- and Embrace poses/animations Pretty self-explanatory; containing several animations- and poses to embrace one and another. I've made a handful so far and they look great so far. Some examples: Sitting cuddle pose- and animation Spooning (Soft, Sexy- and rough with an overlap to a sex animation) Stroking / Embracing while standing poses- and animations Forced kissing Sex Framework The Sex Framework will contain animations- and poses to allow some sexificational actions to go down. I'm focusing only on humanoid interactions. Besides animations I want to, if I'm getting that far, to allow the user to manipulate and edit everything via the MCM-Menu and offer a wide variety how sex can be triggered. Here some examples: Simple cut and dry dialogue options (Sex? Good, cool story bro) and start instantly Via Hotkey with a targeted Actor Via Stats and integrated into the dialogue as an option with chance to fail And more Simply giving the user the option to decide how he wants to use them and not limiting them in any way. Now to the most important part, the animations and poses. Since what I've stated above might not be developed due to different circumstances I'm putting most of my time when I have time and the energy into animations and poses. They'll range from harmlessy romantic to BDSM and most of them are unisex or carry a lesbian- and gay equivalent. I also want to include small variations- and flavors of them to avoid ultra clipping with either thick upper or lower parts. I've made around a 100 but I've scrapped a lot of those since I'm still in the process of getting myself familiar with the quirks and ways- how to make them look good and natural. I've probably said natural too many times now but you get it, I aim for the good stuff. Some Animations- and Poses I've done so far and/or am planning: Animations & Poses: Doggy-style (3 standing variations, Layover (torso of dominant lowered), Arms pulled back, Freestyle (no hands), planned 10 more variations) Power-Thigh V (dominant holds partner and submissive has legs over dominants Shoulder, looks crap and needs editing) Side-Thruster (spoon position with the dominant thrusting, planned 3 flavors for soft, harder and extremely dominant versions) Cunnilingus (Laying, sitting, helping, passive, standing, ...) Blowjobs (Laying, sitting, standing, ...) Masturbation (Planned too many for both genders, need to sort them out what I currently got done) Face-Off (Planned) The Pretzel (Planned) Seated Wheelbarrow (Planned) Spork (Planned) And more Unfortunately some sex animations are with my current knowledge not possible; when the legs are raised over a certain height (~10 units) they start to collapse wildly. This is due the COM (Center Of Mass) being obnoxiously stupid in Fallout 4. I'm researching and testing a lot how to overcome this since there are so many interesting animations which could be used if that issue would be resolved. I haven't documented or made every pose and animation publically available, however you can enjoy some impressions on my flickr here: https://www.flickr.com/photos/139105246@N02/albums Bear in mind the development will not be fast or be done tomorrow, however I'll try to keep you in the loop and post updates regularly.
  7. Version 1.0.1

    4,744 downloads

    AAF Bad End Animation Pack v01.02 Credits: Shadeanimator, for the indispensible FO4 animation tutorials. Dagoba King, for all his amazing work on AAF. EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files. SAC, for the gallows meshes and textures Zaz, whose fluid nifs and textures I have included. Updates: 1.02 - added textures for Zaz fluids Summary: This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it: Gallows Impaling Pole Strangling (Garrote) Pole Reclamation Chair (electrocution) Machine themed Chair (electrocution) The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc). For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing). Requirements: This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack. https://www.loverslab.com/files/file/7748-nsfw-sound-pack/ Permissions: You are free to use any of the animations and files in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality Install directions: Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack) Future Plans, Notes: None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking. I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture. There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it.
  8. View File This is my sexlab sound replacement. It replaces average female voice for Widowmaker sound. Use version Widowmaker sound.7z or version 1.5. Recommend version 1.5 Added ogg file collection for modding resource. Installation: You need Sexlab and its requirements. Then install Widowmaker sound.7z or version 1.5 and let it overwrites sexlab sound. In the game open sexlab MCM menu in voice option choose Average female for your character. It's only sound file may be it is compatible with SSE Submitter kboom Submitted 09/27/2018 Category Sex Effects Requires Sexlab and its requirements Special Edition Compatible View File
  9. Fallout Genetics https://www.nexusmods.com/fallout4/mods/35459?tab=description + Looksmenu (and bodygen) https://www.nexusmods.com/fallout4/mods/12631 = Almost a way to have your npc's spawn completely uniquely based of the tastes of bodyslide and looksmenu pre-sets you select, including unique hair and facial features. Why isn't there any work on this?? The mods are just left sitting there.
  10. Version 1.4.1

    98 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Mhulchazn - Morrowind Dwemer Home Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Nexus Mods
  11. Version 1.3.1

    167 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Assimilation Lab Nexus Mods TES Alliance
  12. View File This is an AAF plugin for modders. The purpose is to give modders an easy way to relay animations for creatures to AAF. I have created IDLE records for most vanilla creature types (I will do DLC creatures if requested), and created barebones XMLs for AAF to reference. In order to make use of the IDLE records, simply load the .esp in xEdit and replace the GNAM record with your own .hkx animation file. Also, if you make new _NPC entries for male/female versions of creatures, make sure to check the appropriate box (Female on Actor page in GECK; should return GetIsSex 1/0 in console). NOTES > I am brand new to this, and most of what is done here is copying what I see from other people's work. Some of this stuff I understand, some I don't. I'm happy to take feedback and put in work to help anybody who would like to make use of this. > I have used the "Attack1.hkx" animation for most creatures. Some do not have it, in which case I chose an animation that will hopefully help the user determine whether the animation is being successfully called by AAF. I hope this is useful to somebody! Again, please reach out to me if you would like me to expand on this. SPECIAL THANKS to Halstrom for encouraging me to get this going! Submitter ezeepeezee Submitted 11/16/2018 Category Animation Requires View File  
  13. 3j's Animation Pack: S.A.P. I'm going to organize and upload all animations that I've made over 2 years, but there are 800+ files in my animations folder so it'll take some time. For now, here's the initial version with 4 animation sets, just install this mod with your mod manager, run FNIS, and go to the S.A.P. MCM in game to activate animations and then reset animation registry. All my animations adjusted as stated here Credits: halofarm for Aether Suite Have fun! Screenshots Download Obsolete Stuff
  14. Version 1.0

    2,972 downloads

    hey guy's i'm back. This time i have some new npc's you guy's might like. It has been resting in the depths of my load order for a long time now. I have no idea what else is in there but it is safe enough to work. (Just npc's for now) It's possible that it is incompatible with certain playerhomes (like Breezehome) because i may/may not have changed stuff about it. (It IS compatible with any house mod!) NPC's WILL change depending on what body mods you use!! Content: -5 new dwemer npc's (all female) [found in the dwemer forge] (they were supposed to be cyborg guardians that had to guard the forge against intruders but somehow remained in "cryogenic sleep" (this is going to be updated soon)) -4 new orcs (all female) [found in the drunken huntsman in whiterun] (because orcs) -4 new wood elves (all female) [the sleeping giant inn in riverwood] (i thought there weren't enough wood elf followers but then i found out about other mods. they're basically just presets from skyrim turned into followers) - the eyes of beauties elven eyes (it is not a requirement but you better install it to have the complete look) - Apparently there are 3 dark elves too at the drunken huntsman (same reason as wood elves) - oh and 2 nords in warmaidens (were former player characters once that i thought were worth keeping) - to be continued... As of version 0.1.1: - Dwemer followers REMOVED to save on 2 dependancies and because they weren't lore friendly. - Added 2 new followers: 1 redguard (moved to the others in proudspire manor basement); 1 new orc follower (moved together with the others to each of the 4 strongholds) - If you are going for this version you will need to overwrite the facegendata folders, both textue and meshes alike. - Nevermind I'm an idiot! It's perfectly fine to use with both NMM/manual as well as MO/MO2. BUT you still have to recreate the ctrl+F4 files in ck! Don't forget it! Requirements: - Skyrim - Dawnguard - Apachiiskyhair.esm and Apachiiskyhairfemales.esm (LATEST VERSION!!! Else dwemer hairs might not show up!) - Dwemer race by HAlgarth (NOT for version 0.1.1!) - The eyes of beauty (not really a hard requirement but i did accidentally use his expantion for the elves, woops. He did gave me permission to upload it as long as i gave him credit) - Zaz animations (Not now but soon...very soon...) Note: The NPC's may differ from what you have installed as a body mod! If you have the black face bug open the .esp in the creation kit and press ctrl+f4 on each new npc. They should be recognisable with *-sign. Have fun Oh, and i uploaded some pictures too (i hope) I'm not the best fotographer so if there's someone who wants to upload there own pictures. Feel free to send them to me or post (some of the dwemer don't have the right eyes. They should all have the same blue eyes like the other two.)
  15. Version 1.5.0

    4,346 downloads

    This is my sexlab sound replacement. It replaces average female voice for Widowmaker sound. Use version Widowmaker sound.7z or version 1.5. Recommend version 1.5 Added ogg file collection for modding resource. Installation: You need Sexlab and its requirements. Then install Widowmaker sound.7z or version 1.5 and let it overwrites sexlab sound. In the game open sexlab MCM menu in voice option choose Average female for your character. It's only sound file may be it is compatible with SSE
  16. Version 1.0.0

    135 downloads

    RESOURCE This is just a flaccid non-SOS no scrotum penis that was used for a commissioned hermaphrodite race. It was attached to that races skimpy clothing and armor so it could be partially seen when the actors were clothed. The textures are required to make it show up correctly. Some minor skill with NifScope and Caliente's Outfit Studio is required to make any clothing conform around it. Do with it what you will...
  17. View File RESOURCE This is just a flaccid non-SOS no scrotum penis that was used for a commissioned hermaphrodite race. It was attached to that races skimpy clothing and armor so it could be partially seen when the actors were clothed. The textures are required to make it show up correctly. Some minor skill with NifScope and Caliente's Outfit Studio is required to make any clothing conform around it. Do with it what you will... Submitter nikoli grimm Submitted 09/15/2018 Category Modders Resources Requires Special Edition Compatible View File  
  18. View File I was inspired by Lifty's cum sound mod. I love changing sound files from time to time. When I saw Lifty's "SexLab massive cum sound replacer 1.0", I knew I had to try it. He did a great job. Then I wondered if I could give it a go. I altered SexLab's original sounds with the free sound program "Audacity". Like Lifty's it sorta sounds like the "buckets of cum" sound. Though I do not think its brutal. I do hope you like this rendition. I'm still using Lifty's till I'm ready for a change again, then I'll use mine. Should install just fine with a mod organizer. Else just drop the unzipped file into the "Data" folder and should go to the proper destination. Submitter Treguld Submitted 06/28/2016 Category Framework & Resources Requires skyrim, SexLab Special Edition Compatible
  19. View File hey guy's i'm back. This time i have some new npc's you guy's might like. It has been resting in the depths of my load order for a long time now. I have no idea what else is in there but it is safe enough to work. (Just npc's for now) It's possible that it is incompatible with certain playerhomes (like Breezehome) because i may/may not have changed stuff about it. (It IS compatible with any house mod!) NPC's WILL change depending on what body mods you use!! Content: -5 new dwemer npc's (all female) [found in the dwemer forge] (they were supposed to be cyborg guardians that had to guard the forge against intruders but somehow remained in "cryogenic sleep" (this is going to be updated soon)) -4 new orcs (all female) [found in the drunken huntsman in whiterun] (because orcs) -4 new wood elves (all female) [the sleeping giant inn in riverwood] (i thought there weren't enough wood elf followers but then i found out about other mods. they're basically just presets from skyrim turned into followers) - the eyes of beauties elven eyes (it is not a requirement but you better install it to have the complete look) - Apparently there are 3 dark elves too at the drunken huntsman (same reason as wood elves) - oh and 2 nords in warmaidens (were former player characters once that i thought were worth keeping) - to be continued... As of version 0.1.1: - Dwemer followers REMOVED to save on 2 dependancies and because they weren't lore friendly. - Added 2 new followers: 1 redguard (moved to the others in proudspire manor basement); 1 new orc follower (moved together with the others to each of the 4 strongholds) - If you are going for this version you will need to overwrite the facegendata folders, both textue and meshes alike. - Nevermind I'm an idiot! It's perfectly fine to use with both NMM/manual as well as MO/MO2. BUT you still have to recreate the ctrl+F4 files in ck! Don't forget it! Requirements: - Skyrim - Dawnguard - Apachiiskyhair.esm and Apachiiskyhairfemales.esm (LATEST VERSION!!! Else dwemer hairs might not show up!) - Dwemer race by HAlgarth (NOT for version 0.1.1!) - The eyes of beauty (not really a hard requirement but i did accidentally use his expantion for the elves, woops. He did gave me permission to upload it as long as i gave him credit) - Zaz animations (Not now but soon...very soon...) Note: The NPC's may differ from what you have installed as a body mod! If you have the black face bug open the .esp in the creation kit and press ctrl+f4 on each new npc. They should be recognisable with *-sign. Have fun Oh, and i uploaded some pictures too (i hope) I'm not the best fotographer so if there's someone who wants to upload there own pictures. Feel free to send them to me or post (some of the dwemer don't have the right eyes. They should all have the same blue eyes like the other two.) Submitter terrorofmorrowind Submitted 07/14/2015 Category Companions Requires Special Edition Compatible View File
  20. Version 1.0

    38 downloads

    This is just a free modder's resource/blender file because I have absolutely no idea how to turn it into a wearable/equippable item into Skyrim.SE If you have the technical knowledge of how to do this, please do so, but please give me credit for it. The only requirement that I know of is the latest version of blender. Getting it into the game as an item might require nifskope and/or outfit studio, and since it comes in a zip file, you might need to use winrar. This mesh has an extremely high polygon count, over 30,000 in fact, so scaling that down might be important for in-game use. It also needs to be textured accordingly, preferably white plastic, but silver would also work well. This was designed after an actual women's sportswatch, and is intended for female characters, but there is no reason why it can't be worn by men as well.
  21. Version 1.8

    20,789 downloads

    MOD CURRENTLY MAINTAINED HERE BEWARE, OFFICIALLY BETA This file is no longer being actively maintained and has been taken on by Dborg2. For updates, as well as resources, refer to that page. This page is here as a form of archive.
  22. I felt that the female and FF animations in SexLab were lacking. There are very few oral animations, no fingering animations, no penetration animations intended for a female actor. As a result, these are the themes of the animations I am creating. I will create base animations as I please, and refine them later. All animations are made by me, for me, for my own tastes. All animations by me use two equally-sized females based on the UNP body type, and will therefore look better with UNP-like shapes (Dream Girl, Body by Leito, etc.) than others, especially cartoonish bodies (CBBE, ADEC, etc.) and males. There is no schedule for the animations. I make them, fix them, and upload them when I feel like it. I will not make the animations more <your body type here> friendly. I provide the .blend files upon request, so if you want it to look better with your cbbe pregnant anime body with dragon wings and planet-sized moon tits, you can do it yourself. I am releasing one animation now, one animation soon after I finish fixing it up, and am working on a third. I will not provide replacement animations or file-replacement packages. From 3ji to Zyn, there is no good reason to be replacing files - you're only restricting yourself to one animator at a time. To add these animations to your game for testing, simply append my FNIS_Sexlab_List.txt and sslanimationdefaults.psc additions to your files, otherwise following my tutorial here. Alternatively, you can follow Rydin's animation pack found here, which includes 3j's animations and my sleeping animation. All files are released under the "I don't give a fuck" license. You can read the EULA here: 1 - Sleeping. am_sleeping.rar The following are .gif images of each stage captured with LICECap. They are low-quality, badly looped and only there to give you the idea. In game, if all goes well, the transitions will only play once, as opposed to the .gifs where they play every time. There is a little clipping, especially with the hands. I will come back and refine the animation later to remove clipping and oddities, and make the animation more fluid. FNIS_Sexlab_List.txt appendix: sslanimationdefaults.psc appendices: If you like my animation, I could really use your help - The animation is not correctly aligned and requires the in-game controls to align before it looks right. If you can fill in the up/side/rotate values in the sslanimationdefaults.psc appendix so it is aligned by default, and give me the values, you would be my hero. Plans for future animations - FF Aggressive w/o penetration - An aggressive lesbian animation. There are literally none of these. Might be tricky to make and align. FF Aggressive w/ penetration - Same as before, but the aggressor wears a strap-on, or something more organic (sos). F/solo with penetration - Really, why has nobody done this yet? (already in progress) FF Missionary sleeping animation - god I have some weird fetishes. FF Missionary animation. FFF aggressive animation. This would not have been possible without the help of Fore, the tools of Anton0028 (Animation N3 tools), and the framework of Ashal. I would love it if people can add and test this animation in game, telling me what I can do better. Also, I'm open to suggestions for new animations - however, note that I have specific tastes and am extremely unlikely to do anything outside of those tastes, e.g any animations with males in them. Working on now: Three-stage solo animation
  23. View File This is a modders resource, provided free of context. Included is an .esp that allows it to be added to your game via the console. Requirements: An HDT compatible skeleton, such as the XP32 Maximum Skeleton -XPMS Recommended: Manga Body or CBBE body Installation: -requires an HDT compatible skeleton -extract to your Skyrim installation folder -in-game, type "help tentacle" into the console. Find the formID of the armor "tentacle armor" -type "player.additem [formID] 1" into the console, replacing [formID] with the formID Three versions are provided: -One for CBBE body, -Two for the MANGA body: the tentacleArmorAlternate version has a tentacle between the breasts, the base version does not. Also included is the "tentacleArmorResources" archive which contains the blender 2.72 and photoshop files used to make this resource, for anyone who may wish to modify it. The resources are provided under the Attribution 4.0 Creative Commons license, which basically means that you may use it however you wish, including commercially, provided that you credit the original author. I hope that you find it useful or entertaining. If you use it as a resource in your own project, I would love to hear about it. Thanks to the community of Loverslab, and especially jacques00. Submitter DixiePig Submitted 12/03/2014 Category Armor & Clothing Requires XP32 Maximum Skeleton -XPMS Special Edition Compatible  
  24. View File while I'm working with the various monster animations, I'm going to update the creatures sexual organs that I feel is is more appropriate, or need a change that makes animating easier. A warning... I have not tested the models ingame since I'm not sure how to make a esp, but I believe the files and hierarchies are done right. Changelog: V4 updated 17.02.2014 - added erect and flacid penis for the horse V3 updated 17.02.2014 - added erect and flacid penis for the giants V2 updated 04.01.2014 - cleaned up, re-exported all meshes and added armored troll V1 updated 17.12.2013 - added erect and flacid penis for all the different troll types Permissions: You can use this file however you like. I won't require credit, but I do appreciate it alot:) Feel free to rename, re-upload or change anything in this file if you want. Submitter Panicforever Submitted 12/17/2013 Category Models & Textures Requires Special Edition Compatible  
  25. Hi! This post is just to don't loose one link that I post in the NewSite to some Orgasm Sounds, I had posted it in sextec topic but I figured that other modders may want also this sounds, CPU said this sounds are under Creative Commons so they can be used, CPU answer
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