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Found 88 results

  1. View File One thing I've frankly missed in my usage of Devious Devices is a more integrated way to get put in devices. Generally the primary way you get tied up is eg Cursed Loot, but honestly, I find the cursed loot feature somewhat unsatisfying. So I wanted to integrate DDs more into vanilla gameplay, like Sexlab Solutions did for sex. Current changes (More fun if you don't look ) Requirements SexLab SexLab Aroused (Redux also works, but I recommend using the new version) Devious Devices Expansion Devious Devices Integration PapyrusUtil (SexLab ships with it, but it's outdated) And all their requirements, of course. Recommended Something to take advantage of having devices equipped. Atronach animations (Such as Billyy's) Devious Followers, SexLab Survival (I like these mods just generally, not in particular with my mod.) USLEEP and Modern Brawl Bug Fix are probably not required, but changes are forwarded, so things might break without them installed. Devious Dragon Priest Masks does what it says on the tin, it's similar to this mod. Devious Carriages also attempts something similar to Deviously Vanilla. Compatibility Sanguine's Debauchery: Also edits the hired thugs quest, it attempts to enslave the player. Place the mod you want to use for that quest lower in your load order. Devious Captures: Also equips devices after sex, if started by Defeat. The sex equip feature of DV is temporarily disabled on Defeat events if Captures is detected. Not So Fast - Main Quest: Load Not So Fast after Deviously Vanilla, otherwise it'll likely break Blade in the Dark entirely. You'll miss out on the DV scenario, but I'll work on a compatibility patch later. Wintersun SLI and Devious Masque of Clavicus Vile. Neither will cause any problems, but will be a bit incongruent, since DV also adds a locking masque, for Wintersun SLI, you can disable "WintersunSLI - DD expansion.esp". Known Issues After having sex with Delphine, she doesn't forcegreet. This is because she is in a scene that is not interruptible, however the dialogue has a high enough priority to still play over gag dialogue, so you can talk to her directly in that case. During Family Business, the player will be unable to walk up the stairs. This is because Skyrim is a bad game, and as far as I can see there is nothing I can do to fix this, except what I did, which is just move the player to the location after some time. If rape is off and you act aggressively during the scenario in Bleak Falls Barrow, one dialogue line will be skipped. During the Climb the Steps scenario, on existing saves the key you are supposed to find can be found before it is thrown away. Permissions Consider all code as GPL licensed. Same for the plugin, anyone is free to reuse it, as long as the work you make of it is as well. Meshes are reused from vanilla assets and DDa meshes, so consider those permissions. Credits DDa - DV reuses some of Zadil's meshes Deviously Cursed Loot code has been a pretty big help. @Shakx88 for coming up with a ton of ideas, and also temporarily picking up development. Everyone else in the thread who dropped in with ideas Gitlab repo More ideas are of course always welcome. Submitter Targultoon Submitted 03/09/2020 Category Dialog Sex Requires Devious Devices Integration, Devious Devices Expansion, PapyrusUtil Special Edition Compatible No View File
  2. [AAF] Sexual Harassment (5/7/2020) View File Sexual Harassment v1.6.2 (for AAF) > INTRO NPCs will approach, harass, and demand sex from players! Adds various scenarios where non-hostile NPCs approach the player to start a dialogue. The dialogue is usually about sex, of course, in one form or another. Depending on the player's state at the time (whether intoxicated, or aroused, etc. from Sex Attributes) the dialogue changes. The general theme of this mod is player being forced to have sex in many different ways, whether it be an evil NPC exploiting a drunk, incoherent player, or an NPC taking advantage of a defenseless player who is tied up with devious devices and unable to fight back, or selling therapy session with hypnosis but switch-baiting the player to sex, or blackmailing them with nude or sex pics of the player. In all these various situations, player's responses to the NPC and their success chances depend on the player's attributes (using Sex Attributes). For instance, if the player has enough willpower, they may be able to snap out of an evil hypnosis and fight back. Or, if the player is too turned on, they may have harder time refusing sex. In another example, if the player is submissive, they may find assertive NPCs irresistible, and will require extra willpower to resist them. > FEATURES Overview This mod features several different "types of approaches". Currently, they are the following: Devious Device approach. NPCs will approach the player if the player is wearing Devious Devices, or Real Handcuffs/collars. Some will offer help. Some will offer help for a price. Others will try to take advantage of the defenseless player by force. Sex approach. NPCs will approach the player if the player is naked, or has a sex reputation for being a slut. They will demand sex from the player. Flirt approach. NPCs will approach the player to flirt. Eventually, they ask for sex. Fan approach. NPCs will approach the player to offer a sweet drink they made for the player., as a form of thanks for all the player has done. Hypnosis approach. NPCs will approach the player to offer a hypno therapy session for caps. They claim the hypno therapy will boost their confidence. Blackmail approach. NPCs will approach the player and try to blackmail with incrimination pictures of the player. They will demand the player strip naked, put on devious devices, and have sex with them. Devious Devices Approaches NPCs will approach the player if the player is wearing a devious device or handcuffs/collar from Real Handcuffs. If neither mods are installed, this approach will not happen. Some NPCs will offer help for free - how kind! Some will offer help for caps, or sex. Some of the more evil ones will try to take the player by force! Generally, the chance for the NPC to force rape is lower if the player looks less "slutty", i.e. is not naked, doesn't have too many restrictive devices on, isn't wearing any slutty tattoos, etc. On the other hand, if the player looks outright "slutty", i.e. is naked, is tied up in devious devices, has slutty tattos, and/or has a reputation for being a slut/prostitute, then the chance for forced rape is greatly increased. Details: Molestation Scenario This scenario is currently shared by DD approach and Sex approach. This happens when the NPC decides to rape the player. The NPC will initially start to strip the player and grope them. There are 3 stages, and each stage gets progressively worse, and the player gets progressively closer to orgasm. At each stage, the player has the chance to struggle against the molester, or channel their strength using willpower and free themselves. The latter option will always succeed but costs willpower. The willpower cost is decreased by having High Strength (SPECIAL) and being dominant. On the other hand, it is increased by having low Strength, being submissive, being a slut, being desperate for sex, or wearing devious devices will increase the cost. If the player's hands are bound, they will not be able to use willpower to free themselves. The Struggle option is free, but only starts at 25% chance to succeed. Having high Strength (SPECIAL) and being dominant will increase success chance, while low Strength, being submissive, being a slut, being desperate for sex, or wearing devious devices will lower the success chance. As the stage progresses, the player gets closer to orgasm, making things more difficult; the chance to successfully struggle decreases, and the cost to use willpower increases. If the player manages to get free in 3 tries or stages, the NPC will walk away. If not, the NPC eventually makes the player cum, and the player loses all strength to fight. The NPC ultimately then rapes the player. Devious Device Vulnerability System There are two thresholds for player's vulnerability from wearing too many devious devices: "vulnerable" and "helpless". Each type of devious device increases the player's vulnerability "score" differently. For instance, wrist cuffs increases vulnerability "score" by 5, while boots only increases it by 1. "Vulnerable" threshold is at 5, and "helpless" at 10, by default. That means if the player is wearing wrist cuffs, they will be considered at least "vulnerable" Crossing each threshold increases the likelihood of the NPC attempting to rape the player. Optional Tattoo After Rape Integration If you have Tattoo After Rape installed, and the player has tattoos from it that are visible (player is naked), then the NPC will be more likely to try to rape the player. Sex Approaches NPCs will approach and demand sex from players if they believe the player is a whore. This can happen under the following conditions: the player is caught naked, or the player has slut or prostitute Sexual Reputation Details: Flirt Approaches An NPC will approach the player and flirt. Eventually, they'll ask if the player is interested in sex. The player can refuse, or agree to have consensual sex. If the player is too aroused, refusing will cost willpower. If the player is too aroused and doesnt have the willpower, they will have no other option but to agree! Details: Fan Approaches Your player has become famous! As a result, some NPCs may want to give players some treat. A fan/admirer will approach player and offer a special drink! Not all NPCs are evil, I suppose. Details: Hypnotist Approaches Post apocalypse Commonwealth is a strange place, and some people have turned to practicing hypnotherapy to ease people's minds, and make some caps. Some NPCs will approach the player and try to sell a hypno therapy session for just 10 caps. They claim that the therapy will make you feel better and heal some of trauma. This hypnotherapy will be more effective the lower the player's spirit is and be less effective the higher the spirit. So this might actually be a decent option for players who fell early and need help getting out of their slump. Details: Hypnosis Level Hypnosis level increases the effectiveness of hypnosis sessions, but also strengthens the conditioning level, making it more difficult (higher willpower cost) for player to snap out of trance. Blackmail Approaches If there are any scandalous materials out there regarding the player, an NPC may use that to try to blackmail the player and make demands. Some demands may be light, like just asking to see the player naked. Some may be more hardcore, like asking the player to tie themselves up with devious devices and/or Real Handcuffs, and then sex afterwards (configurable in MCM). This approach will only trigger if there are any scandalous materials that can be used for blackmail. There are 3 different types of scandalous pictures: Nude pics: pictures of player being naked Sex pics: pictures of player having sex with humans and non-feral ghouls Abomination sex pics: pictures of player having sex with anything that's not human or ghouls (i.e. feral, super mutant, animals, etc) Whenever the player has sex, or is caught being naked, there's a chance that someone nearby took some pics without the player knowing (you will not see or get notification for this). The chance that this happens per sex act or being naked is configurable in MCM. This also means that if the player never had sex, you'll never get a blackmail approach with sex pics (since no one has any of it). Details: > REQUIREMENTS AAF and all its requirements, including animations, themes Sex Attributes 2.3.0 or higher F4SE Optional MCM - if you want to be able to change settings Devious Devices and all its requirements - for devious devices integration (If you're using DD, you need Roggvir's DD Items Manager). Roggvir's DD Items Manager - if you want to use Devious Devices Real Handcuffs - for handcuffs integration Tattoo After Rape - for NPCs to react to player having slave tattoos Recommended: Combat Strip Lite - Introduces chances for enemies to strip your player naked in combat! > INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. > UNINSTALLATION Since this mod doesn't modify player's stats, you should be safe uninstalling it normally. The values that it tracks (such as player's hypnosis level) are global variables and does not change the player's stats in any way. > PERMISSIONS This mod is as open source as it can get. That means you can, and are encouraged to, take source code from this mod and adapt it into your mod. Copy implementation word for word, or just take ideas from it and add your own twist, it doesn't matter! This mod is primarily designed to be a demonstration of how Four-Play Attributes can be used to diversify player's interaction with NPCs. As such, please feel free to use every piece of feature or code in this mod for yourself. If you want, you can even build off of this mod as a starting point and add your own features! Just call it something else though, to avoid confusion. > FAQ I'm standing naked in the middle of Diamond City and nothing is happening. You might have to wait a little. To improve performance, this mod only scans every once in a while to see if player is nude and there are eligible NPCs around. Also, after an NPC approach, there is a cooldown that prevents more approaches to give players time to figure out her life (and leave the area). The cooldown is configurable in MCM. Can this be used for male players? Yes. But at this time, the dialogue is targeting female players. So it will work, but you will have to get used to being called "girl" or "lady". Also, currently all harassers are male, of ghoul or human race. I may expand that, or I may not. Depends on how much time I have. I don't see any dialogues! My player and NPC just stare at each other You need to enable dialogue subtitles from the game's setting menu. Help! My harasser keeps following me! The harasser will keep following you until you respond to him. He will not be ignored! If you keep ignoring and walking away from him, he may just decide to skip the dialogue and rape you on the spot. So, do yourself a favor and have a chat I changed the persuasion/intimidate/___ chance to ___, but I still keep failing! Note that any settings you change in MCM won't take affect for the dialogue that's currently in progress. That's because the mod actually calculates all the chances and predetermines the outcomes for the different dialogue forks at the start of an NPC approach. That's right, your player's fate is already sealed by the time theres a harasser approaching! Can you add a feature to have the harasser follow you to a more private area before starting sex? Unfortunately, no. The dialogues branch off in so many different ways that introducing a "follow me" mechanic to each individual outcome would be a nightmare, and probably very bug prone. You can actually move (just press back) while in a dialogue. Once the NPCs talk to you, they will keep following you, so you can kind of use that to go to a more private place and resume the dialogue. Not the best, but it will still work. But don't take too long, as your harasser might get impatient and just decide to rape you. Submitter twistedtrebla Submitted 03/21/2018 Category Misc Sex Requires AAF f4se SexAttributes
  3. Sexy Bandit Captives © View File Legal: SBC will return and will be public. Incompatibility and mod integrity checks have been deliberately designed in for mods not meeting the allowable content criteria for posting on LoversLab. See notes 3 and 14 of Community Rules/Guidelines. No, the SBC team is not interested in hearing your opinion on the matter. This decision was reached after careful consideration of the pros and cons. Ultimately, it was the outpouring of support and understanding from many that tipped the balance in favor of reintroducing the mod. And the SBC team is still not interested in hearing your opinion on the matter. If you don't want to download a mod, this one or any other, then don't. Nobody needs to hear your screed about it. That's not what a support thread is for. Start a new topic if you want to vent. Submitter Blackbird Wanderer Submitted 08/27/2017 Category Dialog Sex Requires Skyrim, SexLab, SexLabAroused Redux Special Edition Compatible Yes
  4. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  5. SexLab Confabulation (Updated June 8, 2020) View File Confabulation [kuh n-fab-yuh-ley-shuh n] noun 1 the act of confabulating; conversation; discussion. Introduction This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduces new dialogues with NPCs just for the sake of having sex with them. Note This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options. This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex. MCM This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside. Current Content See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below. Skooma Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD) Dark Brotherhood Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family Thieves Guild Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Companions (As a member) It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela. Companions (Non-member) It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex. Daedric Quests See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe Dogs Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable. Horses Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master. Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Future Content I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods. I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue. Updating You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out. Requirements Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc. For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in more recent version Billyy has separated them out into small packs in a separate file. Compatibility SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict. FAQ Q: Sex didn't play. A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly. Q: I'm not being forcegreeted. A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them. Q: The Whiterun stablemaster has no dialogue for a job. A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias. Q: Can you do X? A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content. Permissions Do not repost or reupload this mod without my permission. You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere. Do not include this mod or it's code in any paid or paywall locked content. You may use the included code as long as credit is given and source files are provided. If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like. You can support me if you want here. Changelog V1.6.7 Fixed missing conditions on Thieves Guild forcegreet which allowed other NPCs to use the dialogue improperly. Adjusted forcegreet scripts to try and catch it failing to change the global from 0 to 1. A notification will let you know if the update failed and is trying to force the change. V1.6.6 Reworked Companions and Thieves Guild Forcegreets. Heavily tested with near 100% success. Added new debug toggle in the MCM which will show in-game text notifications about how the forcegreet is progressing through steps. Added some new dialogue to the Companion Non-Member opening to give it a bit more depth. Added new sex dialogue with the Khajiit Atahbah if you are carrying at least one moon sugar. Added aggressive option for Thieves Guild CumDump 3p and 4p dialogue. Added undressing to all the major scenes (TG Reparations, TG Leadership, Companions Ogry, Companions Study). Added new dialogue to Companions Orgy openings. New sex scenario added that can be reached by talking to Vilkas or Aela and requesting members be sent to the player's study. Option to play a scripted scene, similar in nature to the others in the mod or let the player decide on on who and what types of sex they want. Added new dialogue to Ria after bear hunt. Can ask Ria or Njada if they want to have sex with the bear if they are near the bear after this. (Most usable in case you get them as a follower and bring them over). Some internal bug fixes and changes to code. Includes disabling NPC bed usage during scenes and with creatures, so you can leave your SexLab MCM setting to whatever you want. Submitter Narcolepsy Submitted 02/21/2020 Category Dialog Sex Requires SexLab - Sex Animation Framework, Fuz Ro D-oh, Dawnguard, Hearthfire, Dragonborn Special Edition Compatible Yes  
  6. Relationship Dialogue System (10/14/2019) View File RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation. Relationship Dialogue System Summary: RDS adds the following features to the game: The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [planned] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when you are away or make your partner your follower. [in development] Description: I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships. The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted. Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value. At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want. See the spoiler for more details about the generic dialouge. II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases: A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold. Based on the reputation and the players cheating-status other events and contextual approaches are triggered. III. Contextual Approches: [planned] Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups. See the spoiler for a full list of all contextual approaches. IV. Relationships: [in development] In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The spouse will also use the new RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes, effectively making them that holds specific partner. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will keep the house tidy or let is get messy, litter around and demand you to clean up. They will also react to your absence if your leave them alone for weeks or just go on their own adventures. Your partner also might invite friends over or have a stranger life in your home for a while. Sometimes they also might offer you small quests or you can ask them to join you and make them your follower. And in the time, you’re not seeing your partner they might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up. And some might even follow you secretly to catch you in the act. Installation: Just use Vortex or Mod Organizer Known Issues: I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options. If you find any bug, typos or have suggestions for new content, please let me know in the support topic or via PM. For typos best attach a screenshot so I can find the line in question easier. Compatability: RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things. RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far. Permission: Please do not alter or re-upload this mod without my expressed permission. Submitter Guffel Submitted 11/04/2016 Category Dialog Sex Requires SexLab Framework, SexLab Aroused, Fus-Ro-Do - Silent Voice Special Edition Compatible No
  7. Version Beta 0.980 (with an MCM)

    184,822 downloads

    Legal: SBC will return and will be public. Incompatibility and mod integrity checks have been deliberately designed in for mods not meeting the allowable content criteria for posting on LoversLab. See notes 3 and 14 of Community Rules/Guidelines. No, the SBC team is not interested in hearing your opinion on the matter. This decision was reached after careful consideration of the pros and cons. Ultimately, it was the outpouring of support and understanding from many that tipped the balance in favor of reintroducing the mod. And the SBC team is still not interested in hearing your opinion on the matter. If you don't want to download a mod, this one or any other, then don't. Nobody needs to hear your screed about it. That's not what a support thread is for. Start a new topic if you want to vent.
  8. View File dwagonbown goes uwu ~~~~~~~~~~~~~~~~~~~~~~ if you complain about this mod or say anything bad about it, i will cry and i will fight you, but not necessarily in that order ~~~~~~~~~~~~~~~~~~~~~~ kin, comrades, if you'd be so kind, so gracious, as to lend me a moment of your time, a few brief minutes, i've a warning that i simply must deliver to you. for there is an evil blighting these lands, an evil unlike any of the horrible tragedies that have plagued us prior. an evil forged in the deepest, darkest depths of oblivion. an evil forged by daedra so malicious, so sadistic, even the princes themselves shunned them, cast them out. that great evil, that i implore you to take up arms against, to shelter yourselves and your loved ones against, is this mod. this terrible, cruel mod, that ruins and corrupts the intent of the brave, valiant people who put their blood, sweat and tears, the very things that make them human like you and i. it is an offense to those who wrote our beloved, wonderful game. an affront to all things good and just in this world and beyond. our ancestors would be rolling in their graves, rustling in their urns, if they knew such a heinous abomination exists. now i'm sure you're curious, like all fine folk are, what makes this so evil, why i say it is a scourge that torments all things that draw breath. and if information is what it takes to ward you against it, it's information that you'll receive. this horrible thing curses our dear protagonist, interferes with their faculties and makes them talk like a, like a...well, it'd be easier to tell you. just the other morning i was on my way to katla's farm to purchase some crops for dinner and on the way i passed by our brave hero, the one defending us all from all manner of terrible things, talking to a carriage driver. i stopped for a moment, to admire our savior, and can you imagine my surprise when the words that they spoke, and i quote, were "i-i'd wike to wide youw c-cawwiage daddy." to say i was taken aback at first would be an understatement. our hero might have a storied history, but it's right their in the title, they're heroic. or at least, were heroic. now i know not how or when they received such a deplorable malediction, but i realized then and there two things. that we can no longer count on them to protect us, that it is a duty that once more falls into our own hands. second, and most importantly, we must band together to find a cure. i don't know about you, but i can't fight a bear on my lonesome, let alone an atronach or a vampire. we need our hero back and right now, they're too busy stumbling over their own words, sniffling and sobbing, and talking about riding all manner of things. ~~~~~~~~~~~~~~~~~~~~~~ tldr: protag goes uwu haha will conflict with other stuff that changes dialogue. put it late? let loot sort it? idk im not your mom i can make patches for mods that add new dialogue if the authors dont mind me ruining their mods. ~~~~~~~~~~~~~~~~~~~~~~ you're all cute, even if you rightfully hate this mod. and i know its awful but im not sorry. #1 comic sans fan girl na shoutout to all my friends that supported me when they should have just taken me out back like old yeller ~~~~~~~~~~~~~~~~~~~~~~ Submitter lucypurrr Submitted 06/30/2020 Category Regular Mods Requires Regular Edition Compatible No  
  9. View File SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs. These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind. Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions. I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications. The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC. It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago). How does it work? SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ). After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves. Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts. Current status For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella. It also includes a whole side quest to become a proper Blacksmith. Requirements / Installation SexLab Dialogues requires: - SexLab (1.62+) - SexLab Aroused Redux - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you) - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave) You will need SL Dialogues for the next version of SD+. SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way. Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues. Full Change Log Submitter DeepBlueFrog Submitted 11/27/2014 Category Dialog Sex Requires SexLab, Zaz animation pack, SexLab Aroused Special Edition Compatible Yes View File  
  10. Version 2020-06-30

    440,043 downloads

    SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs. These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind. Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions. I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications. The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC. It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago). How does it work? SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ). After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves. Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts. Current status For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella. It also includes a whole side quest to become a proper Blacksmith. Requirements / Installation SexLab Dialogues requires: - SexLab (1.62+) - SexLab Aroused Redux - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you) - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave) You will need SL Dialogues for the next version of SD+. SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way. Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues. Full Change Log
  11. Version 0.2.9

    15,045 downloads

    One thing I've frankly missed in my usage of Devious Devices is a more integrated way to get put in devices. Generally the primary way you get tied up is eg Cursed Loot, but honestly, I find the cursed loot feature somewhat unsatisfying. So I wanted to integrate DDs more into vanilla gameplay, like Sexlab Solutions did for sex. Current changes (More fun if you don't look ) Requirements SexLab SexLab Aroused (Redux also works, but I recommend using the new version) Devious Devices Expansion Devious Devices Integration PapyrusUtil (SexLab ships with it, but it's outdated) And all their requirements, of course. Recommended Something to take advantage of having devices equipped. Atronach animations (Such as Billyy's) Devious Followers, SexLab Survival (I like these mods just generally, not in particular with my mod.) USLEEP and Modern Brawl Bug Fix are probably not required, but changes are forwarded, so things might break without them installed. Devious Dragon Priest Masks does what it says on the tin, it's similar to this mod. Devious Carriages also attempts something similar to Deviously Vanilla. Compatibility Sanguine's Debauchery: Also edits the hired thugs quest, it attempts to enslave the player. Place the mod you want to use for that quest lower in your load order. Devious Captures: Also equips devices after sex, if started by Defeat. The sex equip feature of DV is temporarily disabled on Defeat events if Captures is detected. Not So Fast - Main Quest: Load Not So Fast after Deviously Vanilla, otherwise it'll likely break Blade in the Dark entirely. You'll miss out on the DV scenario, but I'll work on a compatibility patch later. Wintersun SLI and Devious Masque of Clavicus Vile. Neither will cause any problems, but will be a bit incongruent, since DV also adds a locking masque, for Wintersun SLI, you can disable "WintersunSLI - DD expansion.esp". Known Issues After having sex with Delphine, she doesn't forcegreet. This is because she is in a scene that is not interruptible, however the dialogue has a high enough priority to still play over gag dialogue, so you can talk to her directly in that case. During Family Business, the player will be unable to walk up the stairs. This is because Skyrim is a bad game, and as far as I can see there is nothing I can do to fix this, except what I did, which is just move the player to the location after some time. If rape is off and you act aggressively during the scenario in Bleak Falls Barrow, one dialogue line will be skipped. During the Climb the Steps scenario, on existing saves the key you are supposed to find can be found before it is thrown away. Permissions Consider all code as GPL licensed. Same for the plugin, anyone is free to reuse it, as long as the work you make of it is as well. Meshes are reused from vanilla assets and DDa meshes, so consider those permissions. Credits DDa - DV reuses some of Zadil's meshes Deviously Cursed Loot code has been a pretty big help. @Shakx88 for coming up with a ton of ideas, and also temporarily picking up development. Everyone else in the thread who dropped in with ideas Gitlab repo More ideas are of course always welcome.
  12. Fertile Breeder View File Voice Actors/Actresses wanted. Details in this thread. Wiki Editors wanted. Here's the wiki. PM me for questions. DONATIONS If you like this, please support me on either Patreon or PayPal, any donations are completely voluntarily and will, in no way, be forced on any member of the community. Further details in the spoiler section. The sequel for Fallout 4 is up: Boston Breeder Please carefully read the final spoilers describing the path to the Primary Beacon and especially the credits! If you don't read this, it will be a long sit without any music. DISCLAIMER/"LEGAL" INFO!!! -This mod is about bestiality, but I'm guessing that much was obvious already. Still, don't be nitpicky. -If you want to use this mod for your own mods, please PM me. I usually give permission, but I like to know where this mod is being used (support wise/helping out making it and all that useful stuff.) -If you have any ideas of your own, feel free to share them over here and I might implement them. (Seriously, I take feedback seriously) On a quick sidenote: the main module is now complete. If anyone feels like contributing to one of the other modules, feel free to PM me and we could definitely work something out. --Requirements-- Fertibe Breeder is built with the most recent beta versions of most LL mods. When experiencing issues, such as being stuck on main menu, upgrade these first. Also (this should go without saying) make sure you get all the required files for these requirements. -Fallout New Vegas -SexoutNG -Sexout Common Recources -Sexout Pregnancy V3 -Sexout OffSpring -Maternity clothes (likely included in Sexout Pregnancy V3) -Maternity Pack Overkill --Recommended-- New Vegas Anti-Crash (NVAC) - Research Vessel Rho is prone to crash, this solves the issue. --INCOMPATIBILITIES-- -Using Alternate Start and beginning in a Breeder area causes the animals to disappear. Use console commands to summon them. -The CAM mod (Chems Alcohol and Meds) messes up dialogue, specifically the GREETING topic, version 6.4 seems to give no trouble, though. --Bugs-- No known bugs within this mod at the moment. How to report a bug: 1. Discover bug 2. Describe bug 3. Wait until either I or someone else helps you --Background-- Other modules Voice Files CREDITS --Freeform/moneymaking-- These are consensual encounters in which the Courier is offered caps in exchange for breeding services. There isn't much of a story leading up to this and these episodes are come-and-go. Bighorner Deathclaw Legionnaires Gecko Dogs Cazadors Bloatfly Check-ups Dataslates Credits How to start and complete the final episode --Story/Captured-- These are non-consensual encointers in which the courier is held captive and forced to breed for her captors. These episodes are started by completing the associated consensual episode (this not only makes sense but also makes it more reasonable that the player would know a couple things about breeding already.) --NOTE-- Aside from the bighorner scenario, the non-consensual episodes will be moved into a seperate module. For any suggestions on this module or others, resort to this thread. Bighorner Load Screens As of April 16th, 2016, the Load Screens are included on this page. Simply download them and install it manually or with a mod manager. What it does: Ref ID's (in case actors suddenly go missing) Plans yet to be planned (maybe I will/maybe I won't) (Something which is stricken through means I'm already working on it or have already done it.) -Setting up a similar but simpler version for the Capital Wasteland for TTW players -Rigging Mothership Zeta to be more in line with this story (also for TTW players) -Learning how to do scripting/asking someone with experience for help to make the NPC's act more NPC-like -Creating a "sequel" focusing more on running your own farm/expanding your own pack. -Giving you the option to let a female companion (Cass or Veronica) join in with the breeding fun. -Creating a follower who ties in to the events of all the Fertile Breeder events. For other modders: The code added below contains a script I'm currently using to allow progressive pregnancies on NPC's without requiring them to be impregnated through Sexout Pregnancy, for aestetics. Feel free to use it. EDITED: 09-09-'15 15:16 My load order (may be of some help to anyone running into any issues.) Submitter pepertje Submitted 02/12/2015 Category Quests Requires
  13. SexLab Romance SE - Rekindled View File This is an updated version of Nomkaz' port of Spacemans abandoned mod "SexLab Romance". Preview version of what is to come. May have bugs. Upgrading from the old version should be fine. This is still in early WIP and I will probably only work on this sporadically for the time being. Ultimately, I hope to create two versions of this mod: Refurbished and Rekindled Refurbished will be a simple refurbishment of the older version without touching the scripts, the following features are planned: Immersive dialogue - Better voice lines for player and NPCs Unique dialogue - Unique NPCs will get lines that better fit who the are. Very basic relationship progression - NPCs will refuse the more outrageous requests such as rough sex, footjobs and such on the first encounter. Some voiced dialogue - I will attempt to use existing vanilla voices where it makes sense. More immersive romance targets - It won't be possible to romance bandits and possibly guards and other such factions to maintain immersion. Persuasion - If the target refuses there will be and option to persuade them to perform some vanilla sex acts where the player will be submissive or equal to the NPC. Intimidation - If the target refuses there will be and option to intimidate them to perform some rougher sex acts where the player will be dominant. Assertive NPCs - When you chat someone up and then leave, they may try change your mind. Rekindled will be a proper update with the features from Refurbished and hopefully all of the following: Better MCM controls - Option to toggle as much of the features as possible to customize the experience to your liking. Relationship progression - You have to work your way up to unlock more adventurous sex acts with NPCs, depending on the NPC. Some will be more timid, some more open. Persuasion damages the relationship - Talking someone into sex when they initially didn't want to isn't very nice, so doing this often will make an NPC like you less and maybe even lock some sex acts. Intimidation is a crime - Intimidating someone to have sex with you is actually pretty shitty. Doing this will count as assault and damage your relationship with an NPC. All of this is subject to change. I can't promise anything but will try my best. Suggestions, advice and feedback are always welcome! Changelog: Submitter GlibbaGlabba Submitted 05/15/2020 Category Dialog Sex Requires SexLab Framework SE Regular Edition Compatible Not Applicable
  14. Version uwu

    125 downloads

    ~~~~~~~~~~~~~~~~~~~~~~ if you complain about this mod or say anything bad about it, i will cry and i will fight you, but not necessarily in that order ~~~~~~~~~~~~~~~~~~~~~~ kin, comrades, if you'd be so kind, so gracious, as to lend me a moment of your time, a few brief minutes, i've a warning that i simply must deliver to you. for there is an evil blighting these lands, an evil unlike any of the horrible tragedies that have plagued us prior. an evil forged in the deepest, darkest depths of oblivion. an evil forged by daedra so malicious, so sadistic, even the princes themselves shunned them, cast them out. that great evil, that i implore you to take up arms against, to shelter yourselves and your loved ones against, is this mod. this terrible, cruel mod, that ruins and corrupts the intent of the brave, valiant people who put their blood, sweat and tears, the very things that make them human like you and i. it is an offense to those who wrote our beloved, wonderful game. an affront to all things good and just in this world and beyond. our ancestors would be rolling in their graves, rustling in their urns, if they knew such a heinous abomination exists. now i'm sure you're curious, like all fine folk are, what makes this so evil, why i say it is a scourge that torments all things that draw breath. and if information is what it takes to ward you against it, it's information that you'll receive. this horrible thing curses our dear protagonist, interferes with their faculties and makes them talk like a, like a...well, it'd be easier to tell you. just the other morning i was on my way to katla's farm to purchase some crops for dinner and on the way i passed by our brave hero, the one defending us all from all manner of terrible things, talking to a carriage driver. i stopped for a moment, to admire our savior, and can you imagine my surprise when the words that they spoke, and i quote, were "i-i'd wike to wide youw c-cawwiage daddy." to say i was taken aback at first would be an understatement. our hero might have a storied history, but it's right their in the title, they're heroic. or at least, were heroic. now i know not how or when they received such a deplorable malediction, but i realized then and there two things. that we can no longer count on them to protect us, that it is a duty that once more falls into our own hands. second, and most importantly, we must band together to find a cure. i don't know about you, but i can't fight a bear on my lonesome, let alone an atronach or a vampire. we need our hero back and right now, they're too busy stumbling over their own words, sniffling and sobbing, and talking about riding all manner of things. ~~~~~~~~~~~~~~~~~~~~~~ tldr: protag goes uwu haha will conflict with other stuff that changes dialogue. put it late? let loot sort it? idk im not your mom i can make patches for mods that add new dialogue if the authors dont mind me ruining their mods. ~~~~~~~~~~~~~~~~~~~~~~ you're all cute, even if you rightfully hate this mod. and i know its awful but im not sorry. #1 comic sans fan girl na shoutout to all my friends that supported me when they should have just taken me out back like old yeller ~~~~~~~~~~~~~~~~~~~~~~
  15. Hello. Just as the title states, Dialogue with any NPC is broken in my game. I would like to avoid disabling all of my mod or at least save it for the last resort... What happens: When I activate an NPC dialogue works fine at first. I can choose my options and move on. If I try to speak to the same NPC again, I get locked in place with the NPC staring at me waiting to choose a dialogue option only I cannot see a menu to choose an option. I have to wait for the dialogue to "Time out" before I can move again. The only thing that fixes this is to restart Skyrim VR which is very annoying. Someone please help MO mod list and load order: <spoiler> # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm SkyrimVR.esm RSkyrimChildren.esm Lanterns Of Skyrim - All In One - Main.esm Unofficial Skyrim Special Edition Patch.esp EFFCore.esm FISS.esp 3DNPC.esp AnnaNPCs.esp RealisticWaterTwo - Resources.esm Campfire.esm Sneak Tools.esp RaceCompatibility.esm ApachiiHairMales.esm ApachiiHairFemales.esm ApachiiHair.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm SexLab Attraction.esm CreatureFramework.esm ZaZAnimationPack.esm SkyUI_SE.esp WARZONES - SSE - Civil Unrest.esp WARZONES - SSE - DLC - Assault Attack.esp Reverb and Ambiance Overhaul - Skyrim.esp TrueStormsSE.esp Obsidian Weathers.esp SMIM-SE-Merged-All.esp Immersive Wenches.esp Gildergreen Regrown.esp 50 More Perk Points.esp icepenguinworldmapclassic.esp ArrowBlock.esp Immersive Sounds - Compendium.esp iNeed.esp iNeed - Extended.esp Increased Enemy Spawns - 3x.esp Skyrim Immersive Creatures Special Edition.esp Cutting Room Floor.esp BetterQuestObjectives.esp BarenziahQuestMarkers.esp SkyTEST-RealisticAnimals&Predators.esp BirdsOfSkyrim_SSE.esp Realistic Boat Bobbing.esp EliAtrociousRiftenTextureFix.esp Race Compatibility Dialogue SSE.esp Particle Patch for ENB SSE.esp Hothtrooper44_ArmorCompilation.esp MrissiTailOfTroubles.esp BeSeated_3.0.0.esp Beards.esp RBB Long Boats.esp Immersive Music.esp SimplyBiggerTreesSE.esp Immersive Encounters.esp Run For Your Lives.esp Increased Enemy Bosses - 2x.esp RBB Large Boats.esp Qw_3DNPC_USSEP Patch.esp RBB Row Boats.esp Frostfall.esp Skyrim Flora Overhaul.esp Verdant - A Skyrim Grass Plugin SSE Version.esp CombatSurrender.esp Crime Overhaul.esp DanceForMe.esp DigitigradeKhajiit+ArgonianRaptor.esp MoreNastyCritters.esp EnemyEnhancer.esp BetterQuestObjectives-CRFPatch.esp BetterQuestObjectives-DBForevertoMisc.esp FNIS.esp FNISSexyMove.esp FastTravelSpeedMultiplier.esp FoodforFrostfall.esp Footprints.esp Frostfall_Seasonal_Temps_patch.esp Spears.esp Immersive Weapons.esp Smilodon - Combat of Skyrim.esp J42_ArmorRatingRedux.esp Immersive Encounters - RS Children Patch.esp Better Vampires.esp Blacksmith Forge Water Fix SE USSEP.esp FNISspells.esp 3DNPC Alternative Locations.esp FEMALE.esp Bijin_AIO-SV 2018.esp HornyCreatures.esp Schlongs of Skyrim.esp ASOS Race Patch.esp Giants.esp SpousesEnhancedSE.esp The Paarthurnax Dilemma.esp SexLab Eager NPCs.esp Dr_Bandolier.esp BecomeABard.esp RBB - USSEP Patch.esp Apocalypse - Magic of Skyrim.esp Elemental_Staffs.esp BetterQuestObjectives-PaarDilemmaPatch.esp 3DNPC - CRF Patch.esp 3DNPCEFF.esp Lanterns of Skyrim Light Balance Patch.esp Chesko_LoreBasedLoadingScreens.esp dD-No Spinning Death Animation.esp NoSpells.esp OpenFaceGuardHelmetsSSE.esp Qw_BarenziahQuestMarkers_USSEP Patch.esp Qw_ISC_CRF Patch.esp RSC CRF Patch.esp CRF_RSChildrenPatch.esp RSChildren.esp RSC_USSEP_AventusFix.esp RSChildren - CRF Patch.esp RSC 3DNPC Patch.esp Race Compatibility Dialogue SSE - Interesting NPCs.esp Real Roads.esp RichMerchantsSkyrim_x2.esp SimplyKnock.esp Sneak Tools Vanilla Hoods.esp Sneak Tools Vanilla Masks.esp Super Simple Lock Bash.esp TSC-Immersive Weapons.esp WetandCold.esp TrueStorms_Wet&Cold_Patch.esp UIExtensions.esp vrik.esp WeaponThrowVR.esp WetandCold - Fur Hoods Fix.esp opmfgconsole.esp RaceCompatibilityUSKPOverride.esp HalfKhajiit.esp EquipableTailsSE.esp SOSRaceMenu.esp Hothtrooper44_Armor_Ecksstra.esp F_E_M_A_L_E Followers.esp DX Druid Armor.esp Immersive Wenches -Apachii hairs- Patch.esp Fixed body collision.esp KS Dragon Overhaul.esp Bijin Warmaidens.esp Bijin NPCs.esp Bijin Wives.esp Serana.esp Valerica.esp CBBE.esp RaceMenuMorphsCBBE.esp 3BBB.esp 3BBB-RaceMenuMorphs.esp 3BBB-SL_NoStrip.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOS - Female Pubics.esp CubicHairRenewal.esp Argent Iron Armor.esp FEMALE Angel.esp FEMALE Atronach.esp FEMALE BurntWitch.esp FEMALE Spider.esp FEMALE Undead.esp FEMALE Zombie.esp FEMALE Serpent.esp FEMALE DraconianHybrid.esp FEMALE Draenei.esp FEMALE DwarvenDoll.esp FEMALE FlowerMotherSpriggan.esp FEMALE LadyBones.esp FEMALE MedusaGorgon.esp FEMALE Mermaid.esp FEMALE Succubus.esp FEMALE WolfHybrid.esp BarbarianPaints.esp WeightMorphs.esp RaceMenu.esp XPMSE.esp RaceMenuPlugin.esp RaceMenuHH.esp SexLab Vanilla Voices.esp SexLab Aroused Creatures.esp SexlabAmmoUnequip.esp DW.esp Fertility Mode.esp SLAnimLoader.esp AnubAnimObj.esp SLALAnimObjBillyy.esp Animal_SOS.esp SexLabTools.esp P1FlyingRing.esp Animated Wings Ultimate.esp AltairRedguard.esp NPCSelectForMCM.esp GiveMeShelter.esp PassiveWeaponEnchantmentRecharging.esp BakaFactoryABC.esp HentaiCreatures.esp True Storms - Obsidian Weathers - Patch .esp HearthfireMultiKid.esp HearthfireMultiKid_LastName.esp EFF Recruit Spell.esp VRCombatEnhanced.esp Smilodon - Realistic Damage.esp Ordinator - Perks of Skyrim.esp Apocalypse - Ordinator Compatibility Patch.esp Ordinator - VR Patch.esp Alternate Start - Live Another Life.esp BetterQuestObjectives-AlternateStartPatch.esp RAO - Alternate Start Patch.esp Race Compatibility Dialogue SSE - ASLAL.esp Immersive Citizens - AI Overhaul.esp Relationship Dialogue Overhaul.esp Convenient Horses.esp EFFDialogue.esp BetterQuestObjectives-EFFPatch.esp RDO - EFF v4.0.2 Patch.esp RDO - CRF + USSEP Patch.esp Race Compatibility Dialogue SSE - RDO.esp Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp EveryBody's Different.esp RealisticWaterTwo.esp RealisticWaterTwo+-+Verdant+Patch.esp RealisticWaterTwo - Needs Mod Patch.esp </spoiler> sksevr.log EngineFixesVR.log Papyrus.0.log SkyrimPrefs.ini SkyrimVR.ini
  16. SexLab Aroused Followers 1.1.0 View File Summary This mod makes your followers charge you for their services. As they follow you around, debt will build up. Followers expect to be paid either in gold or in other ways. Failing to do so will lead to consequences. This mod was designed with a female PC and male followers in mind. Features Followers will build up debt at a configurable interval Each Follower is assigned a debt rate on recruitment, which is rolled between a configurable minimum and maximum. The interval and also the method on when you are charged is configurable. Choosing ingame time will take time skips like sleeping, waiting, fast traveling and so on into account. Choosing real time will ignore those time skips. The followers debt rate rises with their arousal If the follower is aroused at the time of debt adding, you will be charged extra. You will be charged for example an additional 5% for every 10 arousal on that follower. Dialogue options to pay off the debt Either in one big chunk, or at configurable intervals. Dialogue options to pay off the debt by 'alternative means' Short on gold? Get on your knees and suck your followers off. Six completely customizeable dialogue options for different sex acts, yielding a different amount of debt reduction. Everything from tags to the text prompt itself is customizeable in the MCM. Dialogue options to have 'some fun' with you follower Feeling horny? A follower feeling horny? Why not ask your follower to follow you somewhere private and have some fun? Keep their arousal low and thus their next invoice lower. Different states of debt Everything is good as long as you remain in good standing with your follower. Accumulate too much debt and you no longer are. Accumulate even more and you'll be heavily in debt. The threshold for each of these is configurable in the MCM. The state you are in plays a role in the events that can happen. I'm not your mule! Your followers are not your mules and decided to charge you for carrying your junk around! Minimum follow time Nobody sane would enter your service for just a couple of minutes, right? After all, time quite literally is money. When hiring a follower, he expects to be with you at least for a couple hours or more! Events Various events which can be triggered when you build up too much debt. Events range from your follower giving you a friendly reminder about paying him to stealing your items or even raping you! Differentiation between not being in good standing and being heavily in debt. All events are highly customizeable! Requirements SexLab Framework SexLab Aroused Redux Optionally a follower framework to be able to recruit more followers. Nether's Follower Framework is 100% compatible and what I use. Installation / Update Install as you would normally. When updating, please check the changelogs on whether or not updating without a clean save is possible or not. Also keep an eye out for special instructions. Updating in the middle of a event may not be a good idea. Notes and compability This is my first (scripted) publicly released mod, and especially my first mod of this scale! I've been working on this on and off over the last couple of months, so it's possible I forgot something isn't working or the likes and left it as is. This is also a early release and there are probably plenty of bugs to be found. I tried my best to ensure it all goes smooth but in the giant game that Skyrim is there are so many unforseen things which could be happening that things most likely will break somehow. Should be pretty "stable" by now. In terms of compability, this shouldn't directly conflict with anything. No vanilla forms were altered. I put quite a bit of work into the follower detection mechanism to make it not reliant on any follower framework. It should work with any as long as they respect vanilla follower factions. Heavily scripted followers which come with their own 'framework' may fail to be detected. Some functions, like the minimum follow time, may not work with every framework. Permissions If anybody is interested, I allow this to be ported over to Special Edition and to be hosted here on LoversLab. I currently have no interest in SE myself. Translations are also fine, but again, keep it here on LoversLab. You are also free to use parts of my code in your projects and so on. Generally just do whatever you want, just don't reupload this 1:1 and please give me credits. Thanks Teutonic for helping me getting started by explaining a lot of fundemental Papyrus principles to me! CPU for answering me what feels like a million questions. If anybody has the right to call himself the Papyrus messiah, it's him! Ed86 for helping me out a lot on Discord a million times aswell! Until I got on his nerves and he stopped responding lmao... Ashal for LoversLab and SexLab and for helping me figure out how to do procedural states in a MCM! Submitter Ruffled Pigeon Submitted 10/05/2019 Category Misc Sex Requires SexLab, SexLab Aroused Special Edition Compatible No  
  17. A Daring Study For a mage as ambitious as Otylia Antan, often delves into the Arcanaeum. Between the dusty tomes and creased scrolls, she was lost in her rumination, therefore did not notice the malicious figure that shadowed her. “Don’t move. I know who you are, slut.” “oh? What is the meaning of this? ” “Face forward. I know about your tryst with the Arch-Mage. He’s been enjoying these tits, hasn’t he?” He gleefully asked, thinking he had ensnared a victim. In a rude manner, his hands quickly latched onto Otylia's tender breasts. "“The most enchanting southern plums” is how he worded." Otylia made a quick turn, her shoulders blocked his arms away. Her glare pierced straight through Phinis like throwing knifes, who was taken back by the cunning look on her face and the unexpected reaction from the woman. “I’m afraid you interrupted my study, lord Gestor. Can’t you see this is a place of learning?” “wh- What are y-“ “Dear lord. Did you seriously walk in here like this? Don’t you know few of us can see through the illusion like it’s a child’s play? She mocked after noticing his uncovered crotch. “Silly me. Why dress up a dog when you need it to mate?” “You-” a-daring-study_clip_1.mp4 “Of course. They never strictly forbid intercourse in the Arcanaeum. But it’s more thrilling when there is an audience around, isn’t it?” Otylia surveyed the surrounding. There were at least six other people in the Arcanaeum, all minding their own businesses. a-daring-study_clip_2.mp4 “Look at them… So oblivious, so simpleminded. They wouldn’t even know if someone is fucking right under their noses.” Her eyes circled back to Phinis, who was sweating profusely when reason overcame his sexual drive. She leaned over to his ears. a-daring-study_clip_3.mp4 “We could finish right here, and everyone would be none the wiser.” Phinis left his mouth wide open, he failed to react to Otylia's adulterous proposition. Her voice as gentle as a lover’s caress, slowly breathing every word on the anxious man. a-daring-study_clip_4.mp4 “You can even cum inside me... there will be no, trace.” Completely awestruck, he was torn between leaving and following his instinct. Meanwhile, his penis had reached full erection. Taking advantages of this, Otylia extended her hand and seized the shaft of Phinis’s manhood. The forwardness of her action nearly made him jolt back. “So, what say you, my illiterate dog?” Her left hand started stroking his penis, while the other hand gestured a hushing sign. “You- you think I wouldn’t do it? I don’t give a rat’s ass if others saw this!” It seemed her provocation enraged him. He clutched her hair with his hand and pushed her head against the bookcase. Several books were knocked off to the ground. “uhhahah…. Easily manipulated. Like a dog.” “I will fuck you till you take back what you said, whore.” Despite being attacked, Otylia remained her composure. Her luscious lips curled into a sly curve. Started by a whisper, she then steadily raised her voice word by word. “*chuckle* Such an imprudent creature… controlled by Nothing. But. Desire” Well she knew, such action would meticulously tuck the man’s heart string. It was just loud enough to distress him without drawing attention. “Be quiet!” His desperation was proven by the rapid and disrupted breathing. He skittishly put one hand over Otylia’s mouth, eyes busily darting around to make sure none have heeded the commotion. “ah~ Doggy. How cute. Still, a true man would prefer Missionary." “Stop this madness.” Phinis muttered what almost sounded like a pleading. He spun Otylia around, who showed no sign to resist even though her body was being handled like a doll. Her massive racks bounced up and down due to the motion. “You must get off with this hand often. It reeks of cocks.” "Sssh-" “Did you think of me when you do it?” “DO NOT disrespect me! You squealing pig!” Having pride being verbally stepped on, Phinis went into a frenzy. He pulled away her necklace, before holding her neck, his other beasty hand had torn off part of her clothing. A rosy, bountiful right-side breast laid bare in front of him. Again, she stood idle as if her form was not her own, entirely lifted up by Phinis’s clasp on her jaw. She squinted her cold blue eyes, what glaring through was not fear, but excitement. “ummm… that’s it. Let loose the beast…” “I shall give you what you asked.” Said Phinis in a bellowing growl. He stared at Otylia with a profound, primal rage that was never seen before. “Can you?” Otylia uttered mildly, like tossing a bone to a starving dog. She tilted her eyebrow as a challenge to the menacing presence. When out of nowhere, a bulging, lengthy phallus stormed into her vagina, filled with grudges against her. For the first time, her dominating expression froze. As a tremendous amount of force was applied to her private like a tree trunk slammed against a glass door. She slipped out a long, fiery moan. “Did you feel that, slut? I will destroy you with this cock.” Phinis assailed her in his small triumph. Every thrust was as strong as the initial one, he did not give the crafty mage a moment of reprieve. “If only your command in spell-craft equals to such skulduggery. *pant* I might actually be impressed.” Said Otylia, rocking back and forth to the reckless movement of Phinis. But her emotion was again, sealed behind a devious smirk and an assertive gaze. Without warning, she lifted up the other leg, leveraging all of her bodyweight onto her partner, who would have definitely yelled out in pain, but he could not risk the consequences. Instead, he directed the suffering to his now contorted face. “You-! You bitch!” “Oops, Did I break your staff?” “ARRRHH!!” Phinis shouted as he was too furious to form a coherent comeback to her mockery. His hip movement intensified as he lost control. Desktop Screenshot 2020.05.31 - 21.37.55.06.mp4-00.00..mp4-00.00.03.231-00.00.09.023.mp4-00.00.00.301-00.00.06.051.mp4 “*pant* Move your waist. I’m not one of your flower girls who praises every cock in her like some Dagon’s incarnate.” Said Otylia, her eyes were a gaping abyss that consumes the man’s rationale. Phinis’s gaze fixated on her, among all the rage, there was a whiff of submission, like he had surrendered himself to the sorceress's will. to be continued...
  18. Getting Started | Mods Hi all! In between trying to give whatever help I can to real modders out there (Skyrim, mostly), I have dug a bit into creating custom dialogues for SuperDeepThroat (SDT). Looking here for threads about SDT, I realized there is very little comprehensive. This flash game, created by Konashion, has its own community of modders at sdtmods.com which I don't want to detract from, but I though useful to post here a primer to get started with the game. Resources The Official SDT blog http://konashion.blogspot.com (if Konashion ever comes back to work on SDT...) The SDT modding community http://sdtmods.com The original game creatd by Konashion allowed you to add custom dialogues, load images to change backgrounds, colors, and character hair, as well as having a more advanced modding system, that allowed you to load .swf mods to change clothing, props, and some behavior. This was extended by ModGuy using a "loader" system, allowing much deeper changes of the original engine. Getting started The first thing you probably want to do is head over to SdtMods to download the loader package from the SDT Loader thread (the latest version is 5.41a). Loader.v5.41a.ModGuy.zip Unpack this archive into a folder, you should obtain a structure like this: Guide Mods Your Char Mods CharacterFolders.txt Settings Template Keys.swf Loader.swf README.txt SDT.swf showKyes.swf You should start the game by loading Loader.swf (it will in turn load your mods and then SDT.swf, which is a modified version of the original Konashion version). The first screen should look like: After hitting Options, you can load characters configured in your CharacterFolders.txt from the selection bar: Then hit play... and enjoy the throat-ramming! You can come back to each tab of the options by hitting one of Y U I O at any time to edit the scene parameters: Browse the threads at SdtMods to find and download the mods that tickle your fancy. You will find many "classical" mods (imports), that can be loaded from the UI with Konashion's original modding system, but many of the most interesting mods are "loader"-only, meaning they require to set up loader configurations beforehand. Be sure to read the loader Guide to learn how (it's simple, just editing a few text files). Modding A couple of useful resources: Pim_gd's advanced dialogue guide Dante's loader mods archives Dante's vanilla mods archives Sby's loader mods Faceless' loader mods Grimey's loader mods and props My character mods Unpack each zip in your Mods folder, and edit CharacterFolders.txt accordingly. Sarah - A gorgeous redhead, throat-raped by her boss and filled with cum on her first business trip with him. v1.2 Sarah-v1.2.zip Aisha - A submissive beur toy, that enjoys having her throat raped by big dark cocks.v1.0 Aisha-v.1.0.zip Maria - A newly-wed that got into more she bargained with.v1.0 Maria-1.0.zip
  19. Vivi The Angel - Standalone Follower - LE / SE View File Vivi and Erik slayed the bandits and maintained their relationship until they decided to go separate ways. Erik wanted to become strong. He joined the mercenary guild and left Vivi on her own. Now Vivi has met the Dragonborn and wants to stay by its side. What happens from this now on, is up to you. She's been released 'cause we reached 150 followers on The Journey. Thank you for all the support! Read Vivi's story here. Name: Vivi Hair: Black. Level: 10 and will level up with the player. Marriageable: Yes. She wears a psijic armor. Vivi has been exclusively made for LE and SE. Without ports of any type. I've personally tested Vivi in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help). Outfits that match this story: BDOR Eclipse by Team TAL LUX Lingerie BLESS HV 0103 Atanis by Ninirim Princess of Flowers Yuna Wedding Dress Azera Sorceress Armor Vindictus Valkyrie Transparent Lingerie Aphrodite Dress Angelic Armor Cristal See-Through XN Angel Smile BDO Winter Snow Outfit The Bee & Barb, Riften. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio - SE / LE Skin - Leyenda Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - Elegant Beauty Stunning Eyes - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE Submitter Anuketh Submitted 03/13/2020 Category Companions Requires Special Edition Compatible Yes
  20. View File Tired of always being the slave yourself in most of the adult slavery mods? Well no more, this mod finally allows YOU to be the master of your own Slavers Keep, enslaving and punishing who you want. Wandering around just before Riverwood you will meet Setr, a lovely fellow who shares your dream of enslaving the NPCs around and doing naughty things with them. Unfortunately, Setr is not really a big fighter, and when you find him he is already dead. Fortunately for you though, he has left the key to the Slavers Keep he built, as well as a journal with hints on what to do there (seriously, just read it, it's not long and I don't want any PMs from people who haven't read the journal and don't know how to become the keeps master). Reading the journal will put the Keep on your map, and Setr will also have the key in his inventory. In the Keep you will find two guards, one initial slave, some gear from the ZAZ mod and two spell books. One of the spells is called "Enslave" and allows you to add further slaves to the keep just by firing at them, teleporting them to the Keep (does not cause aggro by the people around). It will not work on essential characters (those that you can't kill for story reasons) and children (obviously), but everyone else is fair game. Which also means you can break optional quests if you're not careful. Maximum number of slaves is 10, but you can release slaves you no longer want (they will be removed from the game, not resume their previous live). The other spell teleports all slaves outside of the Keep back into the Keep, for convenience/bugfix reasons. Once you have your slaves, you can give them all sorts of commands to make them follow you, stand still, use any of the devices around, hold a pose or have sex with you or the guards. I don't recommend using the "I'm gonna rape you" command when playing in VR, because sex with the player doesn't really work there. You just float above the NPC while it does the animation without your character showing. I have added the guards for that purpose. You can make the slaves wear bondage gear by ordering them to "Show me what you're carrying" and then putting it into their inventory. Requirements: - SexLab Light SE 0.1.1 or newer - ZAZ Animation Packs for SE 1.0.0 or newer - You will also need "ZAP 8" or "ZAP 8+" assets linked in the ZAZ Animation Packs for SE thread Installation: Use Package manager of your choice or unzip into Skyrim SE directory. Bugs/Issues/Further development: - Aggressive NPCs (e.g. Bandits) sometimes might still attack you or other slaves after being enslaved. - NPCs keep their dialog topics additionally to the mods new command topics, I don't know how to remove those. - Sometimes a command doesn't register and the slave just stands around or keeps doing what it did before. To fix this, just talk to the slave and give them new commands. - The code is based on a similar unreleased mod for Oldrim called "Slave farm", and there are still textual references to the farm in the code I haven't cleaned up yet. For example when you capture a slave it says "A new slave has been sent to the slave farm". No functional problem, only wording doesn't fit. - All dialog options assume a male player, so everyone calls you "master". I was too lazy to add alternative "mistress" lines, but I might do so in the future. - I will probably extend the Keep in the future, adding more rooms with more of the devices in the ZAZ packs to be used. If this mod has had no changes for at least six months, you can consider it abandoned and anyone who feels like it may pick it up, modify and re-release it to their hearts content. Submitter MeanGreenBean83 Submitted 08/25/2018 Category Adult Mods Requires SexLab Light SE, ZAZ Animation Packs for SE Regular Edition Compatible No View File  
  21. Hey guys, I was thinking... I can plan a big dialogue tree for best interactions with npcs, for sexlab uses. I dont know how to develop for skyrim, if anyone knows and wanna to join this project, or can recomend a good tutorial to I learn how to do that, I will be gratefull. =D
  22. Version 1.6.7

    30,250 downloads

    Confabulation [kuh n-fab-yuh-ley-shuh n] noun 1 the act of confabulating; conversation; discussion. Introduction This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduces new dialogues with NPCs just for the sake of having sex with them. Note This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options. This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex. MCM This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside. Current Content See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below. Skooma Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD) Dark Brotherhood Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family Thieves Guild Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Companions (As a member) It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela. Companions (Non-member) It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex. Daedric Quests See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe Dogs Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable. Horses Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master. Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Future Content I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods. I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue. Updating You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out. Requirements Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc. For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in more recent version Billyy has separated them out into small packs in a separate file. Compatibility SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict. FAQ Q: Sex didn't play. A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly. Q: I'm not being forcegreeted. A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them. Q: The Whiterun stablemaster has no dialogue for a job. A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias. Q: Can you do X? A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content. Permissions Do not repost or reupload this mod without my permission. You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere. Do not include this mod or it's code in any paid or paywall locked content. You may use the included code as long as credit is given and source files are provided. If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like. You can support me if you want here. Changelog V1.6.7 Fixed missing conditions on Thieves Guild forcegreet which allowed other NPCs to use the dialogue improperly. Adjusted forcegreet scripts to try and catch it failing to change the global from 0 to 1. A notification will let you know if the update failed and is trying to force the change. V1.6.6 Reworked Companions and Thieves Guild Forcegreets. Heavily tested with near 100% success. Added new debug toggle in the MCM which will show in-game text notifications about how the forcegreet is progressing through steps. Added some new dialogue to the Companion Non-Member opening to give it a bit more depth. Added new sex dialogue with the Khajiit Atahbah if you are carrying at least one moon sugar. Added aggressive option for Thieves Guild CumDump 3p and 4p dialogue. Added undressing to all the major scenes (TG Reparations, TG Leadership, Companions Ogry, Companions Study). Added new dialogue to Companions Orgy openings. New sex scenario added that can be reached by talking to Vilkas or Aela and requesting members be sent to the player's study. Option to play a scripted scene, similar in nature to the others in the mod or let the player decide on on who and what types of sex they want. Added new dialogue to Ria after bear hunt. Can ask Ria or Njada if they want to have sex with the bear if they are near the bear after this. (Most usable in case you get them as a follower and bring them over). Some internal bug fixes and changes to code. Includes disabling NPC bed usage during scenes and with creatures, so you can leave your SexLab MCM setting to whatever you want.
  23. Devious Device Helpers View File Followers help you out of and in to devious devices. Upgrading from versions prior to 1.04: A clean save is required. Motivation and Concept: While playing with Deviously Cursed Loot and other Devious Devices mods, I found that my character being tied up and helpless was amusing for about five minutes. I also found that NPC's could be tragically stupid when it came to restraints. For example, when my character was doing the key fumble thing to remove "Paw Bondage Mittens" the follower would stand there, with his free hands at his side saying "Let's not waste time.", "Let's get going." and, dumbest of all, "We've stopped, what is it?". So I decided to start on a mod. First; followers would get smarter about removing debilitating restraints. While the normal thing would be for the player to ask to have her hands freed and then free herself from any blindfold and gag, what happens when the wrist restraint is not removable because it either requires a special key, is time locked or a quest item? I wanted the follower to be able to assist with blindfolds and gags too. Second; a follower would, in a reasonably safe location, offer to help the player character have some fun by tying her up for a while. When they are done having fun (after no more that five minutes real time), the follower would untie her, put the toys away and go off to hack and slay. Related to this would be reluctance to remove restraints in "safe" areas. I have decided to release this mod because the removal of "Can you help me?" from DDi 4.0 has left a vacuum for dungeon divers. What this mod does: Device unlocking: Any items tagged "Heavy Bondage", bondage mittens, blindfolds, gags, restrictive corsets, and chastity bras can be removed by either a blacksmith or a follower subject to certain conditions. Neither the blacksmith or the follower will attempt to remove items tagged as quest items or block generic so as not to break other mods. A blacksmith will always charge a fee. A blacksmith will use a key if the player has one, but will fall back to hammer, cold chisel and anvil otherwise. Any device which is cut off is destroyed and your character can't play with it any more. A follower will not charge a fee, but if the device requires a key then the player or follower should have that key. If the correct type and number of keys is not available, and the device can possibly be cut, the follower will attempt to cut the device. This uses the same base chances of success as DDi, but uses it's own success chance modifier in it's own MCM (after all it's the follower, not the player doing the cutting). Again, any device which is cut off is destroyed and your character can't play with it any more. Whether the follower will cut a device is controlled by a MCM setting. If the follower decides it's "play time" (see below) the follower will be reluctant to remove a device when asked. This reluctance can be overcome by being insistent. The places where this can happen are selectable in the MCM menu. Available locations are inhabited areas, dwellings, stores, player homes and cleared dungeons. (The follower will always cooperate in a dungeon or the wilds.) How often the follower is reluctant and for how long are controlled by MCM settings. The defaults are that the follower will become reluctant to remove devices once every one to two game days and will persist in his or her reluctance for 1/2 to 2 game hours. These times can be adjusted in the MCM. Play time: The play time system runs in a cycle: Adventuring and work time: The follower does not want to tie up the player and will willingly remove devices. Lasts one to two in-game days by default, but is adjustable in the MCM. Ready for Play time: The follower wants to tie up the player but has not done so yet. Usually this is because the player is in a location where being tied is not allowed. When the player enters an eligible location the follower will force greet the player and ask to tie her up. Ends with the beginning of play time. Play time: Starts when the follower ties up the player or the player, after asking to remove a device, is persuaded to continue wearing it by the follower. The follower will borrow the player's devious keys. By default play time lasts 1/2 to 2 in-game hours, but can be adjusted in the MCM. If the player asks for a device to be removed the follower will attempt to persuade the player to continue wearing a device during play time. Willing to untie: Begins with the ending of play time. The follower will force-greet the player, announce that play time is over and offer to remove all the devices added by the follower at the beginning of play time. If the player consents then all keys are returned and all devices locked on by the follower are removed. Once the player is free it's adventuring and work time again. The player may, through dialogue extend the play time. In order not to delay the game any more than the player wants, all bondage is fully consensual by the player. When the follower asks to tie up the player, the player may allow it, hesitate, refuse, or ask the follower to wait two minutes. If the player hesitates the follower will make a feeble attempt to persuade the player. The player may end play time early by asking to be untied. The follower will only approach the player for "play time" when in eligible locations such as Player homes. When in the wilds or a dungeon the follower will not ask to tie up the player and will always cooperate in the removal of devices. The eligible locations currently include Player homes, Stores, Inns, Dwellings, and Inhabited areas. Dungeons, Forts and other locations tagged "LocTypeClearable" may be eligible after they have been cleared. The categories Player homes, Stores, Inns, Dwellings, Inhabited outdoor areas and Cleared Locations can each be enabled or disabled in the MCM options. As a blatant exception to the consensual bondage philosophy there is an MCM option (all the way at the bottom) called "Bondage lover" which defaults off. When off (default), any and all bondage is fully consensual as described above. When on, indicates that the player loves bondage and will not refuse to be tied up or ask to be untied early. The dialogue options like "Can you help me out?" and "I'm not in the mood." are not present when the follower wants to tie up the player or during "play time". Also, if the player walks away from the tie-up dialogue the follower will tie her up anyway. The disruption to game progression that this causes has two adjustable mitigations: The follower will only ask in eligible locations and the "play time" can be kept short. This is adjusted in the MCM. The player may start play time early by saying "I think it's time to relax for a while." or "I feel like being tied up." which will lead to the follower tying up the player. Requirements: Devious Devices (Assets) 3.0e Devious Devices - Integration V4.0+ Devious Devices - Expansion V4.0+ And their requirements Known issues: Some custom devices from other mods may not work and generate errors. There are some items from other mods which the follower should be able to remove, but won't. This is due to the item being tagged with block generic. The lock jam state, time lock state and cool-downs are not respected. This is actually symmetric since none of these apply to the player removing devices from a NPC. Slaves acquired with Paradise Halls Enhanced will not function properly as "followers" with this mod. Acknowledgement: The code which ties up the player is taken, with minor changes, from Deviously Cursed Loot by Kimy. The users for their ideas and bug reports. Permissions: This is a Lovers' Lab exclusive. Do not upload it anywhere else. You may not use any part of this in a for-profit project. Tips are fine provided they are voluntary. This is an open source project. You may use my code in your own project but if you do then your project must be open source too and you must allow others to use it in a similar manner. If you publish a "fork" of this project with similar functionality, please make sure that no one is confused about which is which. Submitter TurboNerd Submitted 02/07/2018 Category Other Requires Devious Devices (Assets) 3.0e, Devious Devices - Integration V4.0+, Devious Devices - Expansion V4.0+ Special Edition Compatible No  
  24. Version 0.5.5

    3,340 downloads

    This is an updated version of Nomkaz' port of Spacemans abandoned mod "SexLab Romance". Preview version of what is to come. May have bugs. Upgrading from the old version should be fine. This is still in early WIP and I will probably only work on this sporadically for the time being. Ultimately, I hope to create two versions of this mod: Refurbished and Rekindled Refurbished will be a simple refurbishment of the older version without touching the scripts, the following features are planned: Immersive dialogue - Better voice lines for player and NPCs Unique dialogue - Unique NPCs will get lines that better fit who the are. Very basic relationship progression - NPCs will refuse the more outrageous requests such as rough sex, footjobs and such on the first encounter. Some voiced dialogue - I will attempt to use existing vanilla voices where it makes sense. More immersive romance targets - It won't be possible to romance bandits and possibly guards and other such factions to maintain immersion. Persuasion - If the target refuses there will be and option to persuade them to perform some vanilla sex acts where the player will be submissive or equal to the NPC. Intimidation - If the target refuses there will be and option to intimidate them to perform some rougher sex acts where the player will be dominant. Assertive NPCs - When you chat someone up and then leave, they may try change your mind. Rekindled will be a proper update with the features from Refurbished and hopefully all of the following: Better MCM controls - Option to toggle as much of the features as possible to customize the experience to your liking. Relationship progression - You have to work your way up to unlock more adventurous sex acts with NPCs, depending on the NPC. Some will be more timid, some more open. Persuasion damages the relationship - Talking someone into sex when they initially didn't want to isn't very nice, so doing this often will make an NPC like you less and maybe even lock some sex acts. Intimidation is a crime - Intimidating someone to have sex with you is actually pretty shitty. Doing this will count as assault and damage your relationship with an NPC. All of this is subject to change. I can't promise anything but will try my best. Suggestions, advice and feedback are always welcome! Changelog:
  25. SexoutSexMS View File MS stands for male straight. I know, I am about as creative as a brick. This file is an addon for SexoutSex. You need a working SexoutSex mod in order to use this. If you try to use it on its own it WILL crash your game. The original mod lacks conditions for preventing homosexual sex and sex with old people. With this file the dialogue option for just going male on male between PC and NPCs is now gone. Male on male action is still possible if you set up threesome actors for it. I've also added checks for old age in order to disable banging grandmas. This is intended for player characters that are male and straight. If you're playing a female character this mod will do absolutely nothing for you. How to install? If you've managed to get SexoutSex going, you know what you're doing by now. Load MS after SexoutSex and you're good to go. ------------------------------------------------------------------------------ New version, july 2018 1. The mod still does what it initially set out to do. Prevents sex dialogue from appearing between male PC and male NPCs. 2. The mod now prevents sex dialogue from appearing between male PC and old female NPCs. This was something the original file intended to do but the function I used to check for age wasn't supported. This now works. 3. Failing to initiate sex has been removed. The original SexoutSex has some randomly chosen dialogue that can end in a goodbye and no sex. Obviously, the solution for that was to just restart the dialogue and try again. These random turn downs have now been removed. 4. The selections for kind of sex have been condensed under one single dialogue choice. Previously, there were two dialogue options because of the animation packages, the normal sexout one and the amra animations. Also, the expanded choice dialogue looks awkward and fills half the screen, though this is not an issue as you should be having other concerns at this point. Submitter grumpy_old_guy Submitted 09/09/2017 Category Dialog Sex Requires SexoutSex  
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