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[AAF] Bound In Public (8/31/2023) View File Bound In Public v1.3.2 Intro This mod provides a repeatable "Bound in Public" quest where the player gets stripped, teleported to a random exterior location, and tied up to various furnitures (e.g. Torture Devices) that the player needs to try to escape from. Escaping from it is not easy, however, and the player will end up getting fucked probably a lot, by different kinds of NPCs that the mod spawns over time. The mod only provides the quest, and doesn't provide the means to trigger the quest (other than a "starter" button in the MCM debug menu, mainly for trying it out). It's intended to be called by other mods for serving post assault outcome (e.g. from AAF Violate) or consequences (e.g. from AAF Sexual Harassment) to players that.. uh.. deserve some "punishment". The mod's dialogue is aimed at female players, and all spawned NPCs are male. All functionalities (other than being called in female terms in dialogues) should still work for male players however. The dialogue contains a lot of player degradation. Main Features Overview Once a player gets locked in to a furniture (thus starting the "Bound in Public" quest), the player has about 30 seconds (variable) to try to struggle out of it. If the player fails to struggle out, then a "scenario" will trigger, where some random NPC will spawn to interact with the player. Once the NPC is done taking advantage of the defenseless player, they will move on, and the process repeats itself. The player is again given a window to try to escape, and if they are successful, the quest ends and the player regains control. But if they fail, then a new scenario will trigger again. This process repeats until the player successfully escapes, or a "good end" scenario triggers where the NPC releases the player. Scenarios Currently there are 2 different types of scenarios. One is a nice NPC that will release the player. The other are bad NPCs that will do stuff that you probably want them to do. Struggling Struggling is done by an MCM hotkey. In between scenarios, the player may use the hotkey to attempt to struggle out of the furniture they're tied to. Players may not struggle in the middle of an active scenario. In order to struggle, the player must have enough "Energy". "Energy" is a simple, self-regenerating resource that allows players to attempt to struggle out of the furniture. When the "Bound in Public" quest starts, player starts with 100 Energy, which is also the max. A single struggle attempt costs 50 energy; the energy cost is affected by player's Strength SPECIAL stat. If the player does not have enough energy, they may use Willpower (if Sex Attributes is installed) to make up the difference. If the player doesn't have enough Energy or Willpower to struggle, they have no choice but to wait for the next scenario to trigger. After a scenario completes, "Energy" is recharged by about 30; the recharge rate is affected by player's Endurance SPECIAL stat. Safe guards The mod has some safe guards put in place to help ensure that the player isn't stuck on the furniture forever due to unexpected circumstances. The mod has an internal timeout system. If the mod does not detect any progression after some time (currently 90 seconds), it will reset the scenario and trigger a new one. So just sit tight and wait - the scenarios are self healing. The mod has a mechanism for combat situations that will abort the quest and set the player free (end "Bound in Public" quest) if they get attacked and their health drops below a certain threshold (50%). If all else fails, there is a debug MCM button to abort the "Bound in Public" quest. Requirements Required AAF and all its requirements Torture Devices Savage Cabbage Animations LL FourPlay community F4SE plugin v43 or later Optional AAF Sex Attributes (Recommended) - provides more ways to struggle out of furnitures, influences how the NPCs react to player Tattoo After Rape - Raiders and gunners will add tattoos on the player if they recognize who the player is. ZazOut4 - Adds more furnitures the player can get locked into. Real Handcuffs - Raiders and gunners will apply shock collar on the player if they recognize who the player is. Installation Install like any other mod. Make sure to override Torture Device's "_TD_tagData.xml" file. This mod adds a tag that makes it so that a wrong animation does not play. Future Features Some potential ways the mod may get expanded: More restraints (if there's AAF sex animations for them) More locations More different kinds of scenarios/dialogues Maybe different scenario outcomes other than sex Modder's Resource ; Start "Bound in Public" quest Quest BIP_BoundQuest = Game.GetFormFromFile(0x00001ECC, "BoundInPublic.esp") as quest BIP_BoundQuest.start() Q/A I got locked in a furniture. What now? Try to struggle out of it. Or do nothing and just wait. A scenario will trigger within ~30 seconds where some NPC will spawn and.. do things to you. Do I need LL_FourPlay F4SE plugin? I don't want anything FourPlay related The LL_FourPlay F4SE plugin is not the FourPlay framework - not to be confused by the name. It is just a simple utility library that contain utility functions for mods (including AAF) to use in their scripts. AAF already uses and includes LL_FourPlay F4SE plugin as a dependency. But the version that comes with it is rather outdated, so you need to get the latest version (or at least v43) from the link above. Submitter twistedtrebla Submitted 04/07/2023 Category Dialog Sex Requires AAF, Torture Devices
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Orkish Bounty Hunters View File Did you know that Vanilla Skyrim has bounty hunters who will come after you If you have a high enough Bounty somewhere? No? well, no problem. They are pretty shitty anyway. BUUUT, wouldn't it be cool if committing crimes (even minor ones) would actually result in someone competent coming after you in order to cash in that Bounty? Apparently there are some people who Think so, and therefore, I made this mod. So, what is this Mod? Just as I said, It adds a specialized group of Bounty hunting orks to the world which will send Hunting parties of varying strength after the player if their Bounty exceeds a MCM configurable Threshold. The mod was initially meant to serve complement to my other mod Prison Alternative, by providing some means for the player to actually end Up in Jail. But as Development progressed, I came up with with a few features which make this mod worthwhile on its own. quick feature Overview: Huntig parties Whenever your bounty in one of the Holds exceeds the threshold set in the MCM, there is a possibility that you might get ambushed By a hunting party. composition and strenght of those parties increases with your Bounty. There is a large number of checks in place to ensure these attacks dont happen while anything of importance is going on, so it shouldn't break any other mods or vanilla story Events. Also, attacks will only happen in the Tamriel worldspace (Not in interiors, cities, Solstheim, or modded locations like Bruma) Specialized combat In order to ensure compatibility with other combat defeat mods, The Orks use a special scripted poison damage which will accumulate with each hit you take. The total poison accumulation is indicated by a small onscreen widget and increased poison levels will increasingly blur your vision and reduce your movement speed. If the poison meter reaches 100%, you will fall unconscious. There is a chance for your follower to save you if they are nearby and still standing. Defeat Outcomes When you are defeated and your follower didnt manage to save the day, an Outcome will be selected. (Probabilities can be adjusted in the MCM) The first and Default outcome is the simple transfer To Jail. this works For PA-enabled Jails, but also for Vanilla Jails. (not POP or DCL) Ork camps The other outcome for now is the Ork camp (there will hopefully be more outcomes in the future) This temporary camp serves as a stopgap for the night before the Player is brought to a more permanent location (Only regular Jail for now, but there will be more dangerous locations added in the future) When brought to this temporary camp, the Player has the choice between trying to escape or waiting it out. Depending on how many of my PA-Bad Ends mods you have installed, going to Jail might be fairly dangerous, so You might want to try your luck and get out, but this obviously has its own risks. Escapes If the player Decides to attempt an Escape, his primary objective is to get away from the camp without waking up the sleeping orks. Due to the after effects of the poison, your movement speed is reduced and you will go down in a single hit if the orks get to you. So you want to be careful here. Optionally, the player can also try to retrieve his items from the camps chest before leaving, as well as trying to free his followers from the cage. Similar to the player, followers will also get recaptured with a single hit if the orks are alarmed, but they might also serve as a valuable distraction to make it easier for yourself to escape. Aftermaths If you get recaptured during your Escape, the Orks will be very displeased and do some nasty stuff with you. If you have Deadly Furnitures installed, they might even do something very drastic/final to you or your unlucky companions (if you have any) If on the other hand your escape was successful but you had to leave your gear of followers behind, there is a small followup quest which allows you to retrieve them later or at least find out what became of them. Notes: This entire Project is still in an relatively early phase, so the outcomes and content are somewhat limited right now, but will likely get a few major expansions in the future. The content that IS currently here has gone trough a fair bit of testing by me and my awesome supporters on Subscribestar and Patreon, so it should be mostly stable. but Its of course still within the realm of possibilities that I overlooked something, so use it at your own risk. Compatability: compatible: Pretty much all other combat Defeat mods (Avoid using surrender hotkeys) Prison alternative (highly recommended) Pamas Deadly Furnitures (Needed for some outcomes) Followers (system supports up to three followers) Incompatible: Devious Devices (Just having it installed COULD be ok, but if you actually wear something from DD during an OBH event, stuff will break) Certain standalone followers which use scripted effects/teleportation, or follower frameworks which do the same (AFT or NFF for example) Related/recommended mods: And If you want exclusive early access to new Stuff, want to vote on what I should make next, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff. Submitter Pamatronic Submitted 01/30/2024 Category Adult Mods Requires Fnis/Nemesis Regular Edition Compatible Yes
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Version 0.3
5,613 downloads
Did you know that Vanilla Skyrim has bounty hunters who will come after you If you have a high enough Bounty somewhere? No? well, no problem. They are pretty shitty anyway. BUUUT, wouldn't it be cool if committing crimes (even minor ones) would actually result in someone competent coming after you in order to cash in that Bounty? Apparently there are some people who Think so, and therefore, I made this mod. So, what is this Mod? Just as I said, It adds a specialized group of Bounty hunting orks to the world which will send Hunting parties of varying strength after the player if their Bounty exceeds a MCM configurable Threshold. The mod was initially meant to serve complement to my other mod Prison Alternative, by providing some means for the player to actually end Up in Jail. But as Development progressed, I came up with with a few features which make this mod worthwhile on its own. quick feature Overview: Huntig parties Whenever your bounty in one of the Holds exceeds the threshold set in the MCM, there is a possibility that you might get ambushed By a hunting party. composition and strenght of those parties increases with your Bounty. There is a large number of checks in place to ensure these attacks dont happen while anything of importance is going on, so it shouldn't break any other mods or vanilla story Events. Also, attacks will only happen in the Tamriel worldspace (Not in interiors, cities, Solstheim, or modded locations like Bruma) Specialized combat In order to ensure compatibility with other combat defeat mods, The Orks use a special scripted poison damage which will accumulate with each hit you take. The total poison accumulation is indicated by a small onscreen widget and increased poison levels will increasingly blur your vision and reduce your movement speed. If the poison meter reaches 100%, you will fall unconscious. There is a chance for your follower to save you if they are nearby and still standing. Defeat Outcomes When you are defeated and your follower didnt manage to save the day, an Outcome will be selected. (Probabilities can be adjusted in the MCM) The first and Default outcome is the simple transfer To Jail. this works For PA-enabled Jails, but also for Vanilla Jails. (not POP or DCL) Ork camps The other outcome for now is the Ork camp (there will hopefully be more outcomes in the future) This temporary camp serves as a stopgap for the night before the Player is brought to a more permanent location (Only regular Jail for now, but there will be more dangerous locations added in the future) When brought to this temporary camp, the Player has the choice between trying to escape or waiting it out. Depending on how many of my PA-Bad Ends mods you have installed, going to Jail might be fairly dangerous, so You might want to try your luck and get out, but this obviously has its own risks. Escapes If the player Decides to attempt an Escape, his primary objective is to get away from the camp without waking up the sleeping orks. Due to the after effects of the poison, your movement speed is reduced and you will go down in a single hit if the orks get to you. So you want to be careful here. Optionally, the player can also try to retrieve his items from the camps chest before leaving, as well as trying to free his followers from the cage. Similar to the player, followers will also get recaptured with a single hit if the orks are alarmed, but they might also serve as a valuable distraction to make it easier for yourself to escape. Aftermaths If you get recaptured during your Escape, the Orks will be very displeased and do some nasty stuff with you. If you have Deadly Furnitures installed, they might even do something very drastic/final to you or your unlucky companions (if you have any) If on the other hand your escape was successful but you had to leave your gear of followers behind, there is a small followup quest which allows you to retrieve them later or at least find out what became of them. Notes: This entire Project is still in an relatively early phase, so the outcomes and content are somewhat limited right now, but will likely get a few major expansions in the future. The content that IS currently here has gone trough a fair bit of testing by me and my awesome supporters on Subscribestar and Patreon, so it should be mostly stable. but Its of course still within the realm of possibilities that I overlooked something, so use it at your own risk. Compatability: compatible: Pretty much all other combat Defeat mods (Avoid using surrender hotkeys) Prison alternative (highly recommended) Pamas Deadly Furnitures (Needed for some outcomes) Followers (system supports up to three followers) Incompatible: Devious Devices (Just having it installed COULD be ok, but if you actually wear something from DD during an OBH event, stuff will break) Certain standalone followers which use scripted effects/teleportation, or follower frameworks which do the same (AFT or NFF for example) Related/recommended mods: And If you want exclusive early access to new Stuff, want to vote on what I should make next, or Just like my work, consider supporting me: https://www.patreon.com/Pamatronic https://subscribestar.adult/pamatronic Or join the Discord to get more news on Dev-updates and a steady stream of Images featuring the Stuff.-
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Version 1.3.3
1,023 downloads
Estamos nuevamente con mas mods traducidos al español por uniondojo, en este caso le toca a un mod que salio recientemente hace poco (el 07/04/23 por si pasa tiempo y vez este mensaje). Un mod realmente interesante con algo de aire fresco para los fanaticos del BDSM enfocado principalmente para protagonistas femeninos. Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd) Si ustedes quieren corregir los errores ya sea de coherencia u otros con todo el gusto pueden usar mi traduccion y modificarla. Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia-
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Version 1.3.3
52,090 downloads
Bound In Public v1.3.3 Intro This mod provides a repeatable "Bound in Public" quest where the player gets stripped, teleported to a random exterior location, and tied up to various furnitures (e.g. Torture Devices) that the player needs to try to escape from. Escaping from it is not easy, however, and the player will end up getting fucked probably a lot, by different kinds of NPCs that the mod spawns over time. The mod only provides the quest, and doesn't provide the means to trigger the quest (other than a "starter" button in the MCM debug menu, mainly for trying it out). It's intended to be called by other mods for serving post assault outcome (e.g. from AAF Violate) or consequences (e.g. from AAF Sexual Harassment) to players that.. uh.. deserve some "punishment". The mod's dialogue is aimed at female players, and all spawned NPCs are male. All functionalities (other than being called in female terms in dialogues) should still work for male players however. The dialogue contains a lot of player degradation. Main Features Overview Once a player gets locked in to a furniture (thus starting the "Bound in Public" quest), the player has about 30 seconds (variable) to try to struggle out of it. If the player fails to struggle out, then a "scenario" will trigger, where some random NPC will spawn to interact with the player. Once the NPC is done taking advantage of the defenseless player, they will move on, and the process repeats itself. The player is again given a window to try to escape, and if they are successful, the quest ends and the player regains control. But if they fail, then a new scenario will trigger again. This process repeats until the player successfully escapes, or a "good end" scenario triggers where the NPC releases the player. Scenarios Currently there are 2 different types of scenarios. One is a nice NPC that will release the player. The other are bad NPCs that will do stuff that you probably want them to do. Struggling Struggling is done by an MCM hotkey. In between scenarios, the player may use the hotkey to attempt to struggle out of the furniture they're tied to. Players may not struggle in the middle of an active scenario. In order to struggle, the player must have enough "Energy". "Energy" is a simple, self-regenerating resource that allows players to attempt to struggle out of the furniture. When the "Bound in Public" quest starts, player starts with 100 Energy, which is also the max. A single struggle attempt costs 50 energy; the energy cost is affected by player's Strength SPECIAL stat. If the player does not have enough energy, they may use Willpower (if Sex Attributes is installed) to make up the difference. If the player doesn't have enough Energy or Willpower to struggle, they have no choice but to wait for the next scenario to trigger. After a scenario completes, "Energy" is recharged by about 30; the recharge rate is affected by player's Endurance SPECIAL stat. Safe guards The mod has some safe guards put in place to help ensure that the player isn't stuck on the furniture forever due to unexpected circumstances. The mod has an internal timeout system. If the mod does not detect any progression after some time (currently 90 seconds), it will reset the scenario and trigger a new one. So just sit tight and wait - the scenarios are self healing. The mod has a mechanism for combat situations that will abort the quest and set the player free (end "Bound in Public" quest) if they get attacked and their health drops below a certain threshold (50%). If all else fails, there is a debug MCM button to abort the "Bound in Public" quest. Requirements Required AAF and all its requirements: Requires minimum AAF version 171 OR if using older AAF version LL FourPlay community F4SE plugin v43 or later. (The LLFP v43 is packaged in AAF v171 and newer) Torture Devices Savage Cabbage Animations Optional AAF Sex Attributes (Recommended) - provides more ways to struggle out of furnitures, influences how the NPCs react to player Tattoo After Rape - Raiders and gunners will add tattoos on the player if they recognize who the player is. ZazOut4 - Adds more furnitures the player can get locked into. Real Handcuffs - Raiders and gunners will apply shock collar on the player if they recognize who the player is. Installation Install like any other mod. Make sure to override Torture Device's "_TD_tagData.xml" file. This mod adds a tag that makes it so that a wrong animation does not play. Future Features Some potential ways the mod may get expanded: More restraints (if there's AAF sex animations for them) More locations More different kinds of scenarios/dialogues Maybe different scenario outcomes other than sex Modder's Resource ; Start "Bound in Public" quest Quest BIP_BoundQuest = Game.GetFormFromFile(0x00001ECC, "BoundInPublic.esp") as quest BIP_BoundQuest.start() Q/A I got locked in a furniture. What now? Try to struggle out of it. Or do nothing and just wait. A scenario will trigger within ~30 seconds where some NPC will spawn and.. do things to you. Do I need LL_FourPlay F4SE plugin? I don't want anything FourPlay related The LL_FourPlay F4SE plugin is not the FourPlay framework - not to be confused by the name. It is just a simple utility library that contain utility functions for mods (including AAF) to use in their scripts. AAF already uses and includes LL_FourPlay F4SE plugin as a dependency. But the version that comes with it is rather outdated, so you need to get the latest version (or at least v43) from the link above.-
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Bound In Public 1.3.2 Traducción al Español View File Estamos nuevamente con mas mods traducidos al español por uniondojo, en este caso le toca a un mod que salio recientemente hace poco (el 07/04/23 por si pasa tiempo y vez este mensaje). Un mod realmente interesante con algo de aire fresco para los fanaticos del BDSM enfocado principalmente para protagonistas femeninos. Si desean que traduzca algun mod en especifico favor de decirmelo y con gusto lo hare gratis (ya si me quieren donar pues no les dire que no xd) Si ustedes quieren corregir los errores ya sea de coherencia u otros con todo el gusto pueden usar mi traduccion y modificarla. Para que el mod funcione correctamente se necesita intalar primero el mod original el cual es: Evidentemente con todos los requisitos que este pida, esos requisitos los puedes ver en el mod original, sin mas espero volver a verlos luego con mas mods traducidos para la comunidad y cualquier duda que pueda surgir con mucho gusto puedo ayudar a solucionarla, que tengan un exelente dia Submitter lord mado Submitted 04/08/2023 Category Sexual Content Requires https://www.loverslab.com/files/file/26548-aaf-bound-in-public-482023/
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Alright so, I'm trying to get my game working with bondage mods, doing ok so far. however, when I installed all of the essentials for cursed loot and tried to see if the restraints were working, many of them were invisible. I tested to see what was visible and not. Chastity bras and belts, corsets are invisible catsuits. Boots, collars and gloves work. I'm not quite sure what to suspect, I have made sure that the bodyslide build was done correctly by following this guide: https://www.loverslab.com/topic/71481-tutorial-building-dd-items-in-bodyslide-nmmmo/ .Moreover, all of the mods are up to date and have worked before for me. Lastly, I check to see if it had something to do with "hidden devices" in the mcm menu, but that was a dead end as well I am very much a rookie when it comes to modding, so the fault is very likely on me being stupid ¯\_(ツ)_/¯ Any help is appreciated. Load order: