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  1. View File Thread: http://www.loverslab...xlab-defeat-32/ 5.3.0+ : /!\ SexLab Framework 1.61b or newer is REQUIRED. /!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat. /!\ Funnybizness Animation Pack Highly recommended to be played with Defeat. You can use SexLab Animation Loader mod to register his animations for easy use. (SLAL version of the animation pack) /!\ If you are stuck in the MCM menu after checking an animation list you'll need to press the modifier key (left shift by default) again. -------------------- What is this mod? Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC) ----- Player as victim --- Knock down way The player can be knocked down in combat, three ways for this to happen: - Bleedout Will set the player as essential, though the player WILL die if the aggressor is not valid. On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player. Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way. - Wound The player can be knocked down on hit using a health threshold. - Exhaustion An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind. - Stun The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player. --- Knocked out The player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down. Has the priority over knocked down and Auto Resist. --- Auto resist The player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors) Has the priority over knocked down. --- Scenario When the player is knocked down in combat, 3 different scenarios can happen (MCM): - All down If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues. Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.) When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated. - Original Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you. - No transition You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.) --- Resist The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart. You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor. You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already. --- Resist mid SexLab scene Press down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds. --- Collateral If there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options) If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically. --- Surrender (Surrender Key Default: K) 3 features: 1 - Surrender In combat you can use the hotkey to try to surrender to your enemies. Surrender to humans If you surrender to a human, the nearest aggressor will come to you and a dialogue will start. Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers)) If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist. Surrender to humans - Conditions that matter for the dialogue: Has the player been already a victim of this aggressor? Change the dialogue if you surrender to a NPC that sexually assaulted you already. Is the player has a weapon? Check if the player has weapons equipped. The aggressor will make you throw your weapon on the floor. Is the player dressed? Check if a torso piece is equipped. Change some dialogues, increase the chances of sexual assault. Is the aggressor interested by your gender? Depend of the gender settings in MCM (Page “Player as Victim”) The aggressor has a chance to sexually assault the player. Is the aggressor among the evil factions? NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.) Is there a witness? Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.) Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.) Evil factions don't care if there is a witness or not. Is the aggressor moral? A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality” Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe. The Aggressivity, morality (MCM) and relationship the player (MCM) are checked. Is there a potential aggressor? Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case. Is the aggressor interested in one of your followers? One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion. You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.) Surrender to creatures You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene. 2 – Player/Follower prostitution & proposal You can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details. 3 - Come over here You can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again. ----- Post-Assault After the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings. Events are separated in 3 types: (Base) Base event types are simple event that can happen by default or before another event. This include: - End of the scene This is the default event that will happen if no other events are chosen After the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene) - Robbed The player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers. This Event can trigger before any other event other events can still be triggered after Robbed. - Jailed If the last aggressor is a guard, the player is sent to jail after the scene. - Death Alternative Triggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu) (Misc) - Left For Dead The player and his followers will black out and get up somewhere in the wilderness. - Rescued The player and his followers will black out and get rescued by an adventurer and wake up in an inn. - Simple Slavery For the Simple Slavery mod to trigger. ----- Player/Follower as aggressor --- Knock down mechanics & commands Default hotkey for the Modifier key: Shift Default hotkey for the Action Key: G Default hotkey for the Activate key: Your Activate hotkey - Marking Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down. You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders). - Knock down 3 ways to knock down a NPC: 1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend. 2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target. 3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count. - Trauma/Exhausted/Flee The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key. - Knock out Bash attack or unarmed attack when a NPC is affected by a defeat’s state. - Yield Weapon out, undetected, press Action key on a NPC from behind. The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim. - Kill Weapon out, press Action key and hold. - Menus options If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear: /!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state. Inventory Opens the inventory of your target. Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target. Rape Will make you sexually assault your target. More options will appear for a tied up NPC. Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC. Tie up Use to tie up your target during a configurable time in MCM. Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target. Untie Will free the tied up target. Untie & rape Untie and abuse the tied up target. Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.) Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards. Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet. - Registering follower for command Aim a follower, hold Modifier key then press Action key. The follower remains registered until you register another follower. Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal) - Follower command Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked. - Out of combat the follower will try to sneak up on the target and choke them. - Hold Action key for the follower to sneak up on the target and attempt to kill them. - If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options) - Taunt You can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers) - When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower. - (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you. USE WITH CAUTION: the target will be attacked by guards and such. Note: The target is always marked before you can taunt so you’ll have to press the key twice. - Rescue A NPC that is about to get assaulted can be rescued by the player, two ways to do it: - Weapon out, press Action key on the victim and use the revive option. - Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away. - Other Action key effects Cheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation. Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release. Necrophilia: While sneaking Action key/Activate key on a dead NPC. --- Handover and prostitution When you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim) - Market value Each NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC: Level: (Level * Level multiplier, default: 2 * lvl) Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl) Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl) Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl) Silver Hand <> Companion Vampire <> Vigilant Of Stendar Thalmor <> Imperial Imperial <> Stormcloak (<> Means works both sides) Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl) The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10 You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values. You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.) - Handover You can hand over your prisoner if you talk to a particular NPC: Victim Customer Bandit/Forworn > Guards Silver hand > Companion (circle) Imperial <> Stormcloak Vampire <> Vigilant Of Stendar You can only handover one NPC every 6 hours. (MCM to change it if you want.) The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons. - Prostitution You can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid. Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality. - Player/Follower prostitution & proposal The player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.) To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex. To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward. You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc. ----- NPC vs NPC A NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value. You can set the health threshold and the chance on hit as well as some other MCM settings. Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\ ----- SexLab Menu Controller UIExtension is needed for this to work. Default hotkey for the Modifier key: Shift Default hotkey for the Option Key: 0 You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene. Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene. Holding Modifier key and pressing Option Key will open the stage selector. For more options use my mod SexLab Tools -------------------- Requirements Last versions of these mods are REQUIRED : SexLab Framework 1.60+ SKYUI SKSE 1.7.3+ FNIS Do no forget to download and install the creature pack under optional files. -------------------- Installation /!\ NEEDED: Run FNIS tool to register the animations. /!\ NEEDED: Make sure to delete any previous version of Defeat (scripts etc…). Use a mod manager to install the installer, Nexus Mod Manager or Mod Organizer will do, Mod Organizer being strongly recommended. If you choose to install it manually, don’t, download and use a manager. -------------------- Uninstallation To do for every save you wish to uninstall the mod from. 1.) Click on mod status in the MCM menu to uninstall the mod. 2.) Close the menu. 3.) Wait until you see the notification. (should be really fast if not instant) 4.) Save. 5.) Quit the game. 6.) You can now delete the mod’s files. 7.) Run FNIS tool. -------------------- FAQ Q. Is it safe to upgrade to a new version without doing anything? A. It is always recommended that before uninstalling a mod and installing its new version you should make a clean save but I try to make my mod so it can be upgraded without uninstalling it, though if I say in the change log that a clean save is required you need to do it. Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save Follow these steps: 1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings). 2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game. 3.) Uninstall the mod. 4.) Start the game and load your last saved game. 5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game. 6.) If you're upgrading the mod that you uninstalled, you can now install the new version. 7.) Start the game and load your previous saved game. 8.) Just to be safe: make one more new save (do not overwrite an earlier save). 9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post) Your save is now fully cleaned from Defeat. Q. Why is there some spelling/grammar mistakes? A. English isn’t my first language, if you see some errors or a sentence that could benefit from a better formulation please let me know so I can fix it. -------------------- Incompatibilities Mod that deal with OnHit events can cause problems. As for player as victim, Defeat’s knock down mechanics can enter in conflict with Death Alternative’s ones, but keep in mind that they can be disabled and Defeat can start through Death Alternative, Death Alternative’s knock out scenarios can also start after a Defeat’s scene, it’s just a question of right settings of both mods. -------------------- Recommended Devious Capture By Ms Leeches Zaz Animation Pack By Zaz & Xaz Death Alternative By BralorMarr EFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.) UIExtension By Expired - Menu framework I use for animation selection & stage selection, this mod is already included in Extensible Follower Framework. Free Death Camera By gp160 - Cool mod to remove the useless camera effect when the player dies, also work on ragdoll, go endorse the mod it did not get enough attention imo, the guy has some good ideas for mods. Funnybizness Animation Pack By FunnyBizness - Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use. Break Undies Plus by thegooglyman - Will break the compatible armor progressively during a struggle phase and break the armor upon Defeat’s strip function. -------------------- Credits & thanks Ashal for creating the SexLab Framework and answering my questions about it. Cmod for Sexis Defeated mod which served this mod as a base. Camila and Meowcakes for the logo. Cyndi for the body bag meshe. AwfulArchdemon for the spell check. CGi for his help with translations, the installer and the German translation. Aravis7 for the French translation. Expired for his UIExtension mod. (And all his mods really ^^) Xaz & Zaz for the Zaz Animation Pack, used some of their (nice) resources. Germanicus who helped me as a beta tester and moral support. Cotyounoyume for some of his animations from Estrus. Arrok for his resist animation. FunnyBizness for his animations. -------------------- Change log ​
  2. Version 5.3.5

    1,597,658 downloads

    Thread: http://www.loverslab...xlab-defeat-32/ 5.3.0+ : /!\ SexLab Framework 1.61b or newer is REQUIRED. /!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat. /!\ Funnybizness Animation Pack Highly recommended to be played with Defeat. You can use SexLab Animation Loader mod to register his animations for easy use. (SLAL version of the animation pack) /!\ If you are stuck in the MCM menu after checking an animation list you'll need to press the modifier key (left shift by default) again. -------------------- What is this mod? Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC) ----- Player as victim --- Knock down way The player can be knocked down in combat, three ways for this to happen: - Bleedout Will set the player as essential, though the player WILL die if the aggressor is not valid. On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player. Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way. - Wound The player can be knocked down on hit using a health threshold. - Exhaustion An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind. - Stun The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player. --- Knocked out The player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down. Has the priority over knocked down and Auto Resist. --- Auto resist The player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors) Has the priority over knocked down. --- Scenario When the player is knocked down in combat, 3 different scenarios can happen (MCM): - All down If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues. Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.) When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated. - Original Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you. - No transition You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.) --- Resist The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart. You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor. You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already. --- Resist mid SexLab scene Press down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds. --- Collateral If there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options) If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically. --- Surrender (Surrender Key Default: K) 3 features: 1 - Surrender In combat you can use the hotkey to try to surrender to your enemies. Surrender to humans If you surrender to a human, the nearest aggressor will come to you and a dialogue will start. Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers)) If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist. Surrender to humans - Conditions that matter for the dialogue: Has the player been already a victim of this aggressor? Change the dialogue if you surrender to a NPC that sexually assaulted you already. Is the player has a weapon? Check if the player has weapons equipped. The aggressor will make you throw your weapon on the floor. Is the player dressed? Check if a torso piece is equipped. Change some dialogues, increase the chances of sexual assault. Is the aggressor interested by your gender? Depend of the gender settings in MCM (Page “Player as Victim”) The aggressor has a chance to sexually assault the player. Is the aggressor among the evil factions? NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.) Is there a witness? Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.) Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.) Evil factions don't care if there is a witness or not. Is the aggressor moral? A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality” Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe. The Aggressivity, morality (MCM) and relationship the player (MCM) are checked. Is there a potential aggressor? Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case. Is the aggressor interested in one of your followers? One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion. You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.) Surrender to creatures You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene. 2 – Player/Follower prostitution & proposal You can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details. 3 - Come over here You can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again. ----- Post-Assault After the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings. Events are separated in 3 types: (Base) Base event types are simple event that can happen by default or before another event. This include: - End of the scene This is the default event that will happen if no other events are chosen After the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene) - Robbed The player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers. This Event can trigger before any other event other events can still be triggered after Robbed. - Jailed If the last aggressor is a guard, the player is sent to jail after the scene. - Death Alternative Triggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu) (Misc) - Left For Dead The player and his followers will black out and get up somewhere in the wilderness. - Rescued The player and his followers will black out and get rescued by an adventurer and wake up in an inn. - Simple Slavery For the Simple Slavery mod to trigger. ----- Player/Follower as aggressor --- Knock down mechanics & commands Default hotkey for the Modifier key: Shift Default hotkey for the Action Key: G Default hotkey for the Activate key: Your Activate hotkey - Marking Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down. You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders). - Knock down 3 ways to knock down a NPC: 1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend. 2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target. 3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count. - Trauma/Exhausted/Flee The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key. - Knock out Bash attack or unarmed attack when a NPC is affected by a defeat’s state. - Yield Weapon out, undetected, press Action key on a NPC from behind. The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim. - Kill Weapon out, press Action key and hold. - Menus options If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear: /!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state. Inventory Opens the inventory of your target. Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target. Rape Will make you sexually assault your target. More options will appear for a tied up NPC. Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC. Tie up Use to tie up your target during a configurable time in MCM. Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target. Untie Will free the tied up target. Untie & rape Untie and abuse the tied up target. Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.) Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards. Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet. - Registering follower for command Aim a follower, hold Modifier key then press Action key. The follower remains registered until you register another follower. Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal) - Follower command Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked. - Out of combat the follower will try to sneak up on the target and choke them. - Hold Action key for the follower to sneak up on the target and attempt to kill them. - If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options) - Taunt You can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers) - When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower. - (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you. USE WITH CAUTION: the target will be attacked by guards and such. Note: The target is always marked before you can taunt so you’ll have to press the key twice. - Rescue A NPC that is about to get assaulted can be rescued by the player, two ways to do it: - Weapon out, press Action key on the victim and use the revive option. - Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away. - Other Action key effects Cheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation. Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release. Necrophilia: While sneaking Action key/Activate key on a dead NPC. --- Handover and prostitution When you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim) - Market value Each NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC: Level: (Level * Level multiplier, default: 2 * lvl) Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl) Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl) Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl) Silver Hand <> Companion Vampire <> Vigilant Of Stendar Thalmor <> Imperial Imperial <> Stormcloak (<> Means works both sides) Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl) The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10 You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values. You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.) - Handover You can hand over your prisoner if you talk to a particular NPC: Victim Customer Bandit/Forworn > Guards Silver hand > Companion (circle) Imperial <> Stormcloak Vampire <> Vigilant Of Stendar You can only handover one NPC every 6 hours. (MCM to change it if you want.) The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons. - Prostitution You can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid. Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality. - Player/Follower prostitution & proposal The player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.) To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex. To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward. You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc. ----- NPC vs NPC A NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value. You can set the health threshold and the chance on hit as well as some other MCM settings. Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\ ----- SexLab Menu Controller UIExtension is needed for this to work. Default hotkey for the Modifier key: Shift Default hotkey for the Option Key: 0 You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene. Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene. Holding Modifier key and pressing Option Key will open the stage selector. For more options use my mod SexLab Tools -------------------- Requirements Last versions of these mods are REQUIRED : SexLab Framework 1.60+ SKYUI SKSE 1.7.3+ FNIS Do no forget to download and install the creature pack under optional files. -------------------- Installation /!\ NEEDED: Run FNIS tool to register the animations. /!\ NEEDED: Make sure to delete any previous version of Defeat (scripts etc…). Use a mod manager to install the installer, Nexus Mod Manager or Mod Organizer will do, Mod Organizer being strongly recommended. If you choose to install it manually, don’t, download and use a manager. -------------------- Uninstallation To do for every save you wish to uninstall the mod from. 1.) Click on mod status in the MCM menu to uninstall the mod. 2.) Close the menu. 3.) Wait until you see the notification. (should be really fast if not instant) 4.) Save. 5.) Quit the game. 6.) You can now delete the mod’s files. 7.) Run FNIS tool. -------------------- FAQ Q. Is it safe to upgrade to a new version without doing anything? A. It is always recommended that before uninstalling a mod and installing its new version you should make a clean save but I try to make my mod so it can be upgraded without uninstalling it, though if I say in the change log that a clean save is required you need to do it. Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save Follow these steps: 1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings). 2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game. 3.) Uninstall the mod. 4.) Start the game and load your last saved game. 5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game. 6.) If you're upgrading the mod that you uninstalled, you can now install the new version. 7.) Start the game and load your previous saved game. 8.) Just to be safe: make one more new save (do not overwrite an earlier save). 9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post) Your save is now fully cleaned from Defeat. Q. Why is there some spelling/grammar mistakes? A. English isn’t my first language, if you see some errors or a sentence that could benefit from a better formulation please let me know so I can fix it. -------------------- Incompatibilities Mod that deal with OnHit events can cause problems. As for player as victim, Defeat’s knock down mechanics can enter in conflict with Death Alternative’s ones, but keep in mind that they can be disabled and Defeat can start through Death Alternative, Death Alternative’s knock out scenarios can also start after a Defeat’s scene, it’s just a question of right settings of both mods. -------------------- Recommended Devious Capture By Ms Leeches Zaz Animation Pack By Zaz & Xaz Death Alternative By BralorMarr EFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.) UIExtension By Expired - Menu framework I use for animation selection & stage selection, this mod is already included in Extensible Follower Framework. Free Death Camera By gp160 - Cool mod to remove the useless camera effect when the player dies, also work on ragdoll, go endorse the mod it did not get enough attention imo, the guy has some good ideas for mods. Funnybizness Animation Pack By FunnyBizness - Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use. Break Undies Plus by thegooglyman - Will break the compatible armor progressively during a struggle phase and break the armor upon Defeat’s strip function. -------------------- Credits & thanks Ashal for creating the SexLab Framework and answering my questions about it. Cmod for Sexis Defeated mod which served this mod as a base. Camila and Meowcakes for the logo. Cyndi for the body bag meshe. AwfulArchdemon for the spell check. CGi for his help with translations, the installer and the German translation. Aravis7 for the French translation. Expired for his UIExtension mod. (And all his mods really ^^) Xaz & Zaz for the Zaz Animation Pack, used some of their (nice) resources. Germanicus who helped me as a beta tester and moral support. Cotyounoyume for some of his animations from Estrus. Arrok for his resist animation. FunnyBizness for his animations. -------------------- Change log ​
  3. View File Read this first before asking question in the thread. http://www.loverslab.com/topic/48940-goodbye/ This mod does not appeal for violence or rape. Mod author is strongly against rape and supports freedom of individual to handle his\her own body. If you have SexoutSubmit or SlaveCollection installed - Free all NPC and delete these mods from your load order before installing Unethical Deeds. NEW version of NVSE is required (Updated on 21 April 2015) http://nvse.silverlock.org/ This mod is result of merging SexoutSubmit and Slave Collection, as well adding new features to it and fixing a couple of old bugs. What does it do: Player as victim Player as aggressor Enslavement Companion sex Forced talk FAQ For modders Thanks NepoznatiNN for participating in betatesting! Double thanks to LouiseH for making new dialoges and participating in betatesting! Thanks dkatryl and Goubo for their mods for Skyrim! Thanks ChancellorKremlin for making new dialogs and text for MessageBoxes! Thanks 7KeysCurtain for suggestion of Forced companion faction and for making new dialogs for slaves! Thanks OneWayVector for making new dialogs for slaves! If you plan to make translation for this mod - please notify me first. 99% I'll say yes but still you need my written permission to translate this mod or host it on other sites. This mod or any part of this mod are not to be used in any way to earn money, even via donations, patreon and so on. Submitter Guest Submitted 05/25/2015 Category Combat Sex Requires FalloutNW, Sexout >=2.6.85 (optional), NVSE 5.0 Beta 1
  4. View File Informationen ____________________ Weitere Übersetzungen von Svorge findest du: HIER Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER Weitere Übersetzungen von mir für Loverslab fndest du: HIER Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben! Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben. Danke und viel Spaß beim Modden Installation ____________________ 1. Original-Mod herunterladen und installieren: HIER 2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden. Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements. 3. Meine Übersetzung herunterladen und installieren. Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren. Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube: Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren. Kontakt ____________________ Ich: Loverslab Svorge: Steam Nexus Forum Credits ____________________ Vielen Dank an Svorge für die Hilfe und das Design Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben! Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator Vielen Dank an das Team von nexusmods.com Vielen Dank an das Team von Bethesda Submitter T4y Submitted 12/28/2016 Category Combat Sex Requires SexLab Defeat Special Edition Compatible
  5. Version 1.5

    2,744 downloads

    Informationen ____________________ Weitere Übersetzungen von Svorge findest du: HIER Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER Weitere Übersetzungen von mir für Loverslab fndest du: HIER Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben! Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben. Danke und viel Spaß beim Modden Installation ____________________ 1. Original-Mod herunterladen und installieren: HIER 2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden. Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements. 3. Meine Übersetzung herunterladen und installieren. Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren. Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube: Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren. Kontakt ____________________ Ich: Loverslab Svorge: Steam Nexus Forum Credits ____________________ Vielen Dank an Svorge für die Hilfe und das Design Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben! Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator Vielen Dank an das Team von nexusmods.com Vielen Dank an das Team von Bethesda
  6. Version 1.0

    197 downloads

    German Translation Orginal Mod: http://www.loverslab.com/topic/51785-unethical-deeds-ee-wip/ Weitere Übersetzungen findest du über mein Profil z.B. SexLab Defeat Link: http://www.loverslab...dd4fca2e705d25 Weitere deutsche Übersetzungen findest du hier: http://www.nexusmods...ers/41697395/? @Schöne Grüße an Svorge
  7. View File Created most one handed animations to look more like a BADASS DRAGONBORN instead of the average human scared to be cut. Submitter Funnybizness Submitted 05/08/2017 Category Animation Requires FNIS...I think. Special Edition Compatible
  8. Version 1.1

    3,104 downloads

    Created most one handed animations to look more like a BADASS DRAGONBORN instead of the average human scared to be cut.
  9. View File Lovers RaperS - WappyOne's edition An updated combat rape mod with highly configurable settings, gangrapes, stealing of equipment/items, and more. Continuation of ShadowRunner's work, original thread: http://www.loverslab.com/showthread.php?tid=6258 Current support / discussion thread: http://www.loverslab.com/topic/15117-lovers-rapers-wappyones-edition/ Requirements Oblivion latest patch OBSE v19 or higher Lovers v91 or higher (Optional) Lovers Creature - Required for creature rape (Optional) Pluggy v125 or higher - Required to export settings to .ini (Optional) Player Slave Encounters - Required for Enslavement Bad End (Optional) Furo Trap Improved: Tentacles! - Required for Daedra rape to potentially Furo Trap victims (Optional) Lovers Slave Trade - Required to automatically enslave player rape victims instead of killing them. Rapes are started by combat hits from NPCs against either the player or other NPCs, or the player using the granted 'Rape (Contact)' Lesser Ability. Calculations determining the success of each attempt are explained in spoiler below. Mod settings are configured by using the 'Rape Settings - Master' Lesser Ability. Settings Guide: Rape Calculation Explained: Important Notes: Default animation strings assume you are using the LAPF pack. If you are using the v3 Resource pack with the 11-200 BBB Revised or v2 Resource pack edit LoversRaperS_Motion.ini and un-comment the appropriate section. LoversRaperS should be placed after LoversVoiceSSPplus in the load order. Submitter WappyOne Submitted 03/12/2013 Category Combat Sex Requires
  10. Hello! I'm setting up a new load order for a specific kind of playthrough, and now that I started testing for stability, everything seems fine, except that during combat, enemies just randomly stop attacking the player, and just stay frozen in place, while the player can still attack and kill them. Some pictures: This occours randomly, and fixes itself randomly after a few seconds. Enemies stop attacking and are being locked in place for a few seconds, and then return to normal. Sometimes, while they're locked in place, they start shifting upwards or downwards into the ground. Obviously, this is an error on my part, so here are the combat mods I'm using: - Ultimate Combat 3.0 - Combat Evolved - Attack Commitment - TK Dodge - Advanced Adversary Encounters (at the time of making the screenshots, RoTE was also active. Now I disabled it and rebuilt the bashed patch, the problem still persists). - Enhanced Enemy AI Reborn (scriptless) I ran FNIS with the TK Dodge / Ultimate Combat patch, that's not the problem. However, I feel maybe it has to do with Ultimate Combat, because in the past, when I only used Wildcat / Vigor, this didn't happen. The other mod I didn't use in the past is Enhanced Enemy AI Reborn.
  11. Guest

    Unethical Deeds

    Version 4

    41,782 downloads

    Read this first before asking question in the thread. http://www.loverslab.com/topic/48940-goodbye/ This mod does not appeal for violence or rape. Mod author is strongly against rape and supports freedom of individual to handle his\her own body. If you have SexoutSubmit or SlaveCollection installed - Free all NPC and delete these mods from your load order before installing Unethical Deeds. NEW version of NVSE is required (Updated on 21 April 2015) http://nvse.silverlock.org/ This mod is result of merging SexoutSubmit and Slave Collection, as well adding new features to it and fixing a couple of old bugs. What does it do: Player as victim Player as aggressor Enslavement Companion sex Forced talk FAQ For modders Thanks NepoznatiNN for participating in betatesting! Double thanks to LouiseH for making new dialoges and participating in betatesting! Thanks dkatryl and Goubo for their mods for Skyrim! Thanks ChancellorKremlin for making new dialogs and text for MessageBoxes! Thanks 7KeysCurtain for suggestion of Forced companion faction and for making new dialogs for slaves! Thanks OneWayVector for making new dialogs for slaves! If you plan to make translation for this mod - please notify me first. 99% I'll say yes but still you need my written permission to translate this mod or host it on other sites. This mod or any part of this mod are not to be used in any way to earn money, even via donations, patreon and so on.
  12. Version 1.80

    49,210 downloads

    Lovers RaperS - WappyOne's edition An updated combat rape mod with highly configurable settings, gangrapes, stealing of equipment/items, and more. Continuation of ShadowRunner's work, original thread: http://www.loverslab.com/showthread.php?tid=6258 Current support / discussion thread: http://www.loverslab.com/topic/15117-lovers-rapers-wappyones-edition/ Requirements Oblivion latest patch OBSE v19 or higher Lovers v91 or higher (Optional) Lovers Creature - Required for creature rape (Optional) Pluggy v125 or higher - Required to export settings to .ini (Optional) Player Slave Encounters - Required for Enslavement Bad End (Optional) Furo Trap Improved: Tentacles! - Required for Daedra rape to potentially Furo Trap victims (Optional) Lovers Slave Trade - Required to automatically enslave player rape victims instead of killing them. Rapes are started by combat hits from NPCs against either the player or other NPCs, or the player using the granted 'Rape (Contact)' Lesser Ability. Calculations determining the success of each attempt are explained in spoiler below. Mod settings are configured by using the 'Rape Settings - Master' Lesser Ability. Settings Guide: Rape Calculation Explained: Important Notes: Default animation strings assume you are using the LAPF pack. If you are using the v3 Resource pack with the 11-200 BBB Revised or v2 Resource pack edit LoversRaperS_Motion.ini and un-comment the appropriate section. LoversRaperS should be placed after LoversVoiceSSPplus in the load order.
  13. View File Oblivion Combat Extender (OBCE) Beta v1.0 aka LoversDeathDenied Description: This mod is a optimized plugin that aims to provide additional gameplay elements in Oblivion combat situation. But first of all let me tell you that the Oblivion Combat Engine does not want to be messed around with, like with this mod. This is why it is a Beta for now. Though this mod is stable and will rarely or ever crash your game certain randomness might happen, so preferable don't use it on your main characters. I however managed multiple character play-throughs with rarely any weird situations. Features: - Death Replacer - Defeat Scenarios - Guard Scenario - Duels and Brawl - Future Quest Extensions - Hit NPCs unconscious instead of killing (Sorry not working) - Settings Spell (Sorry not working) Death Replacer: Whenever the player health hits zero (or a value defined in the ini), the player gets unconscious and hits the ground and stays there for a time defined in the ini. Theoretically multiple scenarios could then happen. If the so called easyMode is active nothing much will happen and when the player gets up combat continues. However if that is not the case then after the player is able to get up a villain from all surrounding hostile NPCs is chosen. Usually that is the last attacking NPC (can be defined in the ini). This NPC can then choose to ignore the player and go about his day, but if the NPC is evil then he might want to use the now weakened player. He might ask for money or decide to rape the player. For creatures there is no dialogue and immediate rape. After any scene there is a peace time where the NPCs surrounding the player stay peaceful for some time (see the ini), before giving off a warning and then attacking again (Theoretically for as long as you want, enables more roleplay). Followers depending on the settings in the ini will continue to fight or fall with the player. The rape part can be disabled in the ini. All in all this creates interesting scenarios and a narrative for role-playing in combat. I however suggest you to lower your LoversRapers rape chances otherwise there is way too much rape going on but yeah. The player can still drown in water/lava or fall to his death, also creatures or NPC that will always want to kill the player can be defined in the ini with their names. Compatible with Unnecessary Violence III (afaik, please give feedback), Deadly Reflex 5+6 (DR6 confirmed by me), Duke Patricks Melee Combat (via a patch, confirmed by me). Guard Scenario: When resisting an arrest guards will not kill you anymore instead they will beat you into submission and then decide whether your crimes have been punished enough or not and send you to jail. Either way this provides more room for roleplay. Rape content can be found here as well. Duels and Brawls: Any NPC can now be approached via Dialog and challenged to a duel or a brawl. A duel is a fight with weapons whereas a Brawl is without weapons. The duration can be defined in the ini. When the player looses or wins the NPC can loose or win disposition towards the player. So it is possible to make NPCs hate you by winning or love you by loosing against them. H2H damage can be increased in the ini. Future Quest Extensions: Other modders (not me though, I'm burned out ) can now develop quests, where f.ex. the player has to be defeated for certain things to happen or something like that. Settings Spell: The spell is not fully working but as far as I remember you should be able to turn off the mod via the spell ingame, should you encounter any situations (aka quests) where the mod makes no sense. Hit NPCs unconscious instead of killing: Not fully working. Off by default. Turn on if you want some variety but it makes the game glitchy as NPCs won't die on a percentage chance. Conflicts: Other Death Replacers, you can run them with this but which Replacer gets executed can then be random. Known Issues: -The ini file contains some settings that are still in development, if there is no coherent commentary on a setting, expect it to not be functional and don't change it -Magic Effects or Spells on the player that modify the player health can result in the actual player death -Quest scripted deaths or quests where the player should be killed by NPCs might be broken (you will have to add the NPCs name into the ini) -Do not initiate Duels or Brawls when Guards are around! They will attack you and/or the duelist and perform good old fashioned Oblivion massacre on citizens. -Dialog and the whole mod in general has been written with a female player in mind Requirements: OBSE v0021 Lovers with PK if you want rape etc to happen Installation: Manual: Move into your data folder and activate it in the Modmanager. No worries nothing is overwritten. Mod Organizer: Install and activate Load order does not matter, but being latter is preferred Modify the ini to your preferences Version History: 1.0 - Beta Release Credits: Sleepypanda for the initial idea of a combat defeat mod Myst42 for the alpha testing and valuable input Bethesda for making their TES games moddable and thus immortal You for still playing my favorite game Licensing/Legal: You can do whatever you want with this mod but all I ask in return is that you give me and all the other authors above credit if you distribute any part of this file. Submitter FeebleFlies Submitted 10/05/2016 Category Combat Sex Requires OBSE v21
  14. Hello! I'm looking for an enemy AI enhancement that doesn't cause save bloat, and actually makes enemies smarter. I define "smarter" as; - Blocks more often - Takes advantage of outnumbering the player - Takes advantage of the players mistakes Currently I'm using Vigor with Ultimate Combat 3.0. I have Revenge of the Enemies and Combat Evolved (core + stealth options) installed too. Enemies were tougher with these, but I still rather felt that the most of the increased difficulty comes from damage dealt and received, which is never good in any game (and personally, I hate such difficulty systems with a passion -- the enemy remains as dumb on the highest difficulty as it was on the lowest, the difference is that it beats you on higher difficulty with the same stupid tactic... it's just annoying). Damage manipulation should not be the main feature of combat mods. I also like longer fights, which is the exact opposite of what most combat mods do. I prefer tactics to decide the winner, not the first hit. I just tested a script-free mod called "Enchanced Enemy AI"; next to no increase in "smartness" compared to vanilla, guards still just spammed their attacks while I hacked them away (in a similar manner) without them blocking even once in about 10 seconds (and about the same number of hits). Although I admit, I'm working with a small sample size here, having fought only 5-6 enemies with the mod installed (and all others disabled). Is there such an AI mod out there? I'm not looking for injuries, stagger, dodge, extra potion usage or damage manipulation. I just want guards / soldiers / bandits to fight as if they do that for a living, and actually their lives depended on it. So, which enemy AI mod made you the biggest difference? For dragons: I'm using Dragon Combar Overhaul. I tried Deadly Dragons, but I got spooked away by others complaining about the script load. The goal I want to achieve with dragons is to make them extremely rare and extremely powerful, to the point where 3-4 guards can't take down one, and even the player can only stand a chance with 2-3 followers against one dragon. Do you know about such a mod?
  15. View File German Translation Orginal Mod: http://www.loverslab.com/topic/51785-unethical-deeds-ee-wip/ Weitere Übersetzungen findest du über mein Profil z.B. SexLab Defeat Link: http://www.loverslab...dd4fca2e705d25 Weitere deutsche Übersetzungen findest du hier: http://www.nexusmods...ers/41697395/? @Schöne Grüße an Svorge Submitter T4y Submitted 03/10/2017 Category Combat Sex Requires Sexout  
  16. Hello. So as the title says, I'm having an issue with my followers sheathing their weapons and fleeing from combat. This has happened only recently, I installed a few mods recently-- but none of them modify npcs to my knowledge. My load order is such that the follower management mod I'm using (old AFT, I never migrated to the newer IAFT) is loaded after Immersive Citizen's. I thought I wouldn't have this issue, but it appears load order didn't help this time. Actually, I'm not all upset about it. I think followers running away from great threats is fine, but they run away when the enemy is fewer than 10 levels above them. It is contrary to what I read here: http://nextgen-ai.com/immersive-citizens-ai-overhaul/ because they flee without even taking a hit sometimes. One of my characters is level 29. Followers run away from a forsworn briarheart who is level 31-38-- even though there's three of us. They also run away from a Draugr Deathlord who is level 45, which makes sense as they're more than 10 levels behind it. I have to manually "setlevel" the enemy to only 1 level above mine (30) for them to have confidence enough to fight. This is annoying, because the enemy's equipment changes (although, not by much as most of my weapons are vanilla)-- as well as immersion breaking (I mean, to pause the game and do this every time is an annoyance). Come to think of it, this might only affect vanilla followers as custom ones didn't appear to flee until their health was greatly reduced during the fight, so perhaps . . . it is load order partially that only affects vanilla followers-- I obviously can't move Skyrim.esm below anything though. Can I use TES5EDIT or something to fix this? I read on the Immersive Citizens FAQ that npcs in the companions faction are "fearless" and will fight to the death. I'm not sure how to do that though outside of the game's console (e.g. AddToFaction <companion's factionID>), is there a better way?
  17. View File https://youtu.be/GRNzPag86Fo Depending on the attention this mod receives, I will update it, and make it better, also planning to do a Gangs of Skyrim II for more immersion and fun. 1. Joining the Mythic Shadows - Valeria is the leader of the Mythic Shadows she is Pandora's sister! to join the new association you must prove yourself (Kagrenzel) is the testing grounds in which the Mythic Shadows send outsiders and new recruits to prove themselves to the Mythic Shadows! the chance of you surviving Kagrenzel is about 30% 2. Path of the Mythic Shadow - After you complete the first quest for Valeria, you are suggested to go to Angi's camp to say the oath and get accepted into the association! after you complete the oath you must go to battle and help the Mythic Shadows defeat the Kings of the Rift (Arcwind Point) 3. Riverwood Assassins - The Mythic Shadows are pinned and can't get to Riverwood they have lost a few men to the Riverwood Assassins for simply passing trough their turf! Julia a member of the Mythic Shadows offers you a contract to get revenge and drive out the Riverwood Assassins, takes place in (Riverwood) 4. Before The Wind blows - Julia sent some men to Solitude to get some resources and materials but they still haven't returned, some scouts say that they have been pinned down (North of Morthal) and need your help! 5. Attack of the Phantoms - The Mystic Phantoms are starting a war with the Mythic Shadows, and want more land they plan an attack and try and take over the Mythic Shadow's main base, it's up to you to save the day! and save Valeria and the other members of the Association! (Abandoned Prison) Introduction Civil war has tainted the lives of many. Drugs are ruining the land and gangs have been formed. Orphans in the streets of Riften have turned bitter without proper leadership and values they turned to drugs and a life of crime forming the Kings of the Rift. So many have died in the Civil war leaving prominent families broken and torn apart in Solitude. Many citizens in Solitude became bitter towards the empire. Many citizens of Solitude got tired of working hard labor and quit their jobs and turned to drugs, necromancy and other crimes that's how the Mystic Phantoms were formed! War Heroes and mercenaries, natives of the land have also rebelled against the empire they believe they do so much for their government and their government does nothing for them! these mercenaries and war heroes got fed up with the rules of the empire and couldn't get used to the regular lifestyle they used to live before going to war that's how the Nordic Brotherhood was born. Skyrim will never be the same now that new gangs have emerged from the difficulties, and civil wars in Skyrim which has left so many torn apart. New gangs and drugs are coming into Skyrim, the corruption is growing and the murder rate is rising, Skyrim is now more dangerous than ever. Basic Details This mod brings more action and fun to Skyrim. This mod adds 6 gangs to Skyrim each claiming their own turf in Skyrim. This mod introduces gang wars, and drugs wars! It also adds 7 new quests and NPC’s that you can speak with and tell you about their experience and challenges with the former Gangs of Skyrim. Meet Pandora in Frost Flow Lighthouse she will be your greatest source of Intel. Pandora got into some trouble with the Nordic Brotherhood, and it's up to you to save her! Immersion This mod gives you choices, the gangs and gang wars are ongoing! but will you help eliminate the threat from the major cities and eliminate the main leaders to bring order and justice to Skyrim. Or will you have mercy on the leaders, Captains and associate of the gangs! will you save Pandora and bring justice to her family? it's all up to you! you can let them live or go to war with them. Will you try and be the hero and go into the gang's territory and try to bring them down by yourself? or will you recruit allies to help you face the new threat? The new gangs are extremely dangerous some are more organized than others and the leaders and associates in the city blend in with the crowd. In the city they try to be discreet and not attract to much attention on them since they are organized, they do most of their business in secret. But when differences and challenges are met the gangs settle their differences on the battlefield. Skyrim is not the same now, Skyrim is a great land of opportunity and gangs have been formed and are hungry for power, the Imperials are currently going to war with the Mystic Phantoms and are trying to drive them out, and the Solitude city watch has put a bounty on the Leader of the Mystic Phantoms and it's up to you to bring him down because he has the city guards under his pocket. Rival gangs are also going to war with each other will you defeat the main leaders of all the rival gangs or let them live? the choice is up to you! Combat The combat you experience in this mod will be unique from other mods, If you favor the bow then you will get your archery fix with this mod! this mod gives you plenty of opportunity to use your bow on multiple enemies. When going into battle or stepping into a gangs territory make sure you have a companion with you, because chances are you will not survive alone. The Nordic Brotherhood can usually be found in all areas of Skyrim since they are natives of the land, they act like everything belongs to them! the Brotherhood tend to use Nordic Weapons and destruction magic. The Mystic Phantoms tend to use a lot of magic but they aren't limited to the destruction school like the Nordic Brotherhood they also use conjuration and summon creatures to fight for them. The Mystic Phantoms have the most sophisticated weapons, they often use Daedric weapons making them one of the most prominent gangs in Skyrim! the Gangs are set to respawn but remember if you kill any of the main leaders, captains, advisers etc they will not re-spawn! Now the Mystic Phantoms tend to stick towards the northern region of Skyrim and near Solitude. The Kings of the Rift will rarely step outside of the Rift for their own safety. They have claimed the Rift as their turf and if any other gangs steps into their territory they will be killed on sight! The Kings of the Rift are currently at war with the Nordic Brotherhood who are constantly trying to take over the Rift, but the Kings keep driving them out. The Kings rarely use magic when going into battles they use swords, axes, and bows nothing too fancy, the Kings lack the resources the Mystic Phantoms and the Nordic Brotherhood have. The Riverwood Assassins tend to favor the bow and tend to use Glass bows and daggers and other sorts of weapons, the Spriggans also aid them in battle, as the Riverwood Assassins have a close connection with nature. The Riverwood Assassins rarely venture out of their land they can be found in Riverwood and also live deep in the woods South of Riverwood. The Crimson blood Assassins use destruction magic, conjuration spells and usually favor scimitars, and dwarven weapons. They are becoming wealthy selling moon dust in Skyrim and are becoming a major threat to other gangs they are currently at war with the Black Knights and the Brotherhood. The Crimson Blood Assassins can usually be found in South Skyrim, usually they don't venture deep into the North unless they have business there. The Black Knights were pushed back by the Riverwood Assassins they can also be found in South Skyrim near the border of Hammerfell, the Black Knights don't use magic at all, they use their own orcish weapons and armor. Skyrim will never be the same now that new gangs are on the rise, and constantly killing each other over drugs, gold and the land. Features New Gang Wars, Drug Wars. 6 New Gangs, 7 New Quests (Gangs are set to respawn.) New Books and letters. More Action and Immersive gaming. New in 1.2 Mythic Shadows The Mythic Shadows is a new faction in Skyrim that you can join. The Mythic Shadows are highly trained assassins, they are masters of the blade, the best of the best. The Mythic Shadows are a secret organization and control part of the black market in Skyrim! The Mythic Shadows are currently at war with the Nordic Brotherhood the, the Kings of the Rift, and the Mystic Phantoms. There is different ranks in this association a Shadow is an individual who still has much to learn and is still proving himself to become accepted and admitted into the inner circle. A Shadow Warrior has completed the oath and has proved himself to the association he is trusted and highly respected. Shadow Masters are trainers and mostly war heroes, veterans who have gained much experience in battle mostly elders, they are rarely seen and highly respected. The final rank is Mythic Shadow they are leaders, commanders and considered by many to be Master Minds, only a few, and only the best get to become a Mythic Shadow. The Nordic Brotherhood The Brotherhood is one of the strongest gangs in Skyrim, they are Natives of Skyrim. Most members of the Nordic Brotherhood are war heroes and mercenaries that have rebelled against the Empire and live by their own set of rules. The Brotherhood is involved in many crimes but is most active in the drug trade business. They consider themselves the best organization in all of Tamriel and have no allies! The Brotherhood is the largest and most influential Gang in Skyrim. The Nordic Brotherhood is very ambitious and have grown from a small time gang to a vicious army they want to conquer all of Skyrim and rule it with an iron fist! Mystic Phantoms The Mystic Phantoms is a group of trained assassins which was formed in Solitude. They rebelled against the empire and are highly organized. The Mystic Phantoms are involved in all sorts of crimes but they are mostly involved in the drug trade business and the prostitution business. Most Mystic Phantoms are well educated and come from prominent families. They have a deep appreciation for magic and have a deep connection with the spiritual realm. They also have a deep connection with the dark spirits of Skyrim and are involved with Necromancers, Dragon Priests etc. They are constantly studying the spiritual realm and believe in the spiritual truths that are far beyond the human intellect. Kings of the Rift The Kings are a group of organized bandits; they are very dangerous and have claimed the Rift as their turf. The gang was born in Riften! The Kings of the Rift are highly active in the drug trade business and mostly deal skooma. The Kings are very hungry for power but fail to compete against the more prominent gangs in Skyrim such as the Nordic Brotherhood and the Mystic Phantoms. They lack proper leadership and discipline! Most of the Kings are high drug consumers and are very reckless in nature; they will steal and kill anyone not caring about the consequence or penalties! Most Kings have no remorse or sympathy and only care about themselves. Crimson Blood Assassins The Crimson Blood Assassins are a group of trained Assassins from Hammerfell. They are one of the most strongest and talented warriors in all of Tamriel. Hammerfell is going through a financial crisis, and to receive more gold the Crimson Blood Assassins have established a large drug ring in Skyrim. The Crimson Blood Assassins are trafficking, a new drug into Skyrim called Moon Dust, which is the purified version of moon sugar. Moon Dust is one of the strongest drugs in Skyrim, it has high healing abilities, and users who have used this drug go into a trance and feel numb to pain. The Nordic Brotherhood and the Black Knights hate the Crimson Blood Assassins as they are stealing much profit from them! And have failed to give them a percentage. As a result The Crimson Blood Assassins are getting hammered in Skyrim, the Black Knights and the Nordic Brotherhood have sworn to eliminate them on sight and drive them out of Skyrim. Riverwood Assassins The River wood Assassins are generally peaceful; the gang was formed in Riverwood. They mostly come from a poor background and fish and hunt for a living, most citizens consider them as Savages. The River wood Assassins have a deep appreciation for nature and most of them live deep in the forest near Riverwood. They also have a close connection with Spriggans and these creatures are known to aid them in battle. The Riverwood Assassins are peaceful but they are very jealous of their land, and have been harassed frequently by other gangs such as the Nordic Brotherhood and Black Knights. In return they have killed many of them, and now they get really paranoid and tense when outsiders come into their land, they have killed many innocent people who have invaded their land mistaking them for bandits. Black Knights The Black Knights are very aggressive and repulsive; they love being in battle and are very strong. The Black Knights are active in the drug trade business! They have tried to invade the Riverwood Assassins but have failed. Many Black Knights were murdered on sight, and after waves of battles, the Black Knights settled near the border of Hammerfell. The Black Knights are mostly Orcs and they are currently at war with the Crimson Blood Assassins. Locations The Nordic Brotherhood North of Frost Flow Lighthouse Snow Point Beacon West of Angas Mill Wayward Pass Weynon Stones Wreck of the Winter War West of Dawn star (Gang War) Nordic Brotherhood Vs Mystic Phantoms Rorikstead (Gang War) Nordic Brotherhood Vs Crimson Blood Assassins Stony Creek Cave (Gang War) Nordic Brotherhood Vs Kings of the Rift Swindler's Den (Drug War) Nordic Brotherhood Vs Crimson Blood Assassins Mystic Phantoms Kjenstag Ruins Hamvirs Rest High Gate Ruins Lord Stone Pine Frost Tower Solitude Solitude Lighthouse South of Solitude Sawmill (Gang War) Mystic Phantoms Vs Imperials North of Morthal North East of Abandoned Shack Winking Skeever West of Dawn star (Gang War) Nordic Brotherhood Vs Mystic Phantoms Kings of the Rift Riften Haemars Shame Heartwood Mill Riften Ratway Shor’s Watchtower (Gang War) Nordic Brotherhood! Vs The Kings of the Rift! South Of Nilheim Stony Creek Cave (Gang War) Nordic Brotherhood Vs Kings of the Rift Riverwood Assassins Riverwood South of Riverwood Crimson Blood Assassins Hunters Rest Roadside Ruins (Drug War) Crimson Blood Assassins Vs Black Knights GlenMoril Coven ( Drug War) Black Knights Vs Crimson Blood Assassins Swindler's Den (Drug War) Nordic Brotherhood Vs Crimson Blood Assassins Rorikstead (Gang War) Nordic Brotherhood Vs Crimson Blood Assassins Quests 1. Saving Pandora – Pandora borrowed some gold from the Nordic Brotherhood and failed to pay them back when the pay was due. She is now hiding in Frost Flow Lighthouse. The Nordic Brotherhood is angry and has placed a bounty on Pandora. (Frost Flow Lighthouse) 2. Mystic Phantoms – Some members of the Mystic Phantoms have picked up the Bounty and are on their way to the Lighthouse to execute Pandora save Pandora from the Mystic Phantoms. (Frost Flow Lighthouse) 3. Crimson Blood Assassins – The Main Leader has picked up the bounty now and took a few men with him to the Lighthouse to execute Pandora, save Pandora from the Crimson Blood Assassins. (Frost Flow Lighthouse) 4. Nordic Brotherhood – The Nordic Brotherhood is fed up and has decided to take matters in their own hands and execute Pandora, save Pandora from the Nordic Barbarians. (North of Frost Flow Lighthouse) 5. Kings Of the Rift – Pandora is very sad there has been a death in the family, some members of the Kings of the Rift broke into her cousin’s house and stole many valuables and threatened Pandora’s nephew. Pandora’s Cousin got into a fight with the King’s which resulted in his own death; bring justice to Pandora’s family! (Riften Ratway) 6. Returning the Favor – The main leader of the Nordic Brotherhood is in Dragon’s Reach as guest of honor, the Jarl doesn’t know it but he is spying on him, and planning a surprise attack! Save Whiterun from an invasion, and execute the Main leader of the Nordic Brotherhood to bring safety to Pandora and Whiterun, the main leader is not alone and has his main bodyguard’s with him. 7. Wanted – The Leader of the Mystic Phantoms is a wanted man, but people fear him, and nobody has the guts to face him. He also has the guards under his pocket. Solitude needs a brave warrior to bring down the main leader of the Mystic Phantoms; Pandora proposes a contract for you to execute him! (Solitude Temple) People of Interest Pandora – Main Source of Intel (Frost Flow Lighthouse) Zendra Mystic Phantom Advisor - Meet her outside of the (Winking Skeever) Sonia Free Spirit – Wants to leave the Mystic Phantom Association (Solitude Sawmill) Mystic Phantom Dealer – Outside of the (Winking Skeever) Mystic Phantom Procurer– (Winking Skeever) Mystic Phantom Hookers - (Winking Skeever) Mystic Phantom Leader – (Temple of the Divines) Enre – Riverwood Assassins Leader (Riverwood) Julie – Riverwood Assasins Advisor (Outside Sleeping Giant Inn) Karla – Riverwood Assassin Captain (Riverwood) Leona Kings of the Rift Captain (Riften ) Phillip Kings of the Rift Advisor (Riften) Draco Leader of the Kings of the Rift (Riften) Paul Leader of the Nordic Brotherhood – (Dragon’s Reach) Jenna Nordic Brotherhood Advisor – (Dragon’s Reach) Eva Nordic Brotherhood Captain – (Dragon’s Reach) Compatibility Has been cleaned with TES5Edit Compatible with OBIS - Organized Bandits In Skyrim Compatible with Face Masks of Skyrim, some gang members will use face masks if you have Face Masks for Skyrim installed. Compatible with Cloaks of Skyrim some Gangs will use cloaks! Especially the Nordic Brotherhood if you have COS installed! Compatible with Wet and Cold, gangs will wear hoods, backpacks, snowshoes, depending on the location and weather etc. Has not been tested with WARZONES - Civil Unrest Has been tested and works great with Inconsequential NPCs Has been tested and works fine with LIAT - Lively Inns And Taverns Compatible with Helgen Reborn Compatible with LC_BecomeJarlofIvarstead Requirements Skyrim.esm Latest Update 1.9 Submitter DJRedRad Submitted 08/11/2016 Category Quest Requires Skyrim.esm Special Edition Compatible  
  18. Version 1.0

    4,550 downloads

    Oblivion Combat Extender (OBCE) Beta v1.0 aka LoversDeathDenied Description: This mod is a optimized plugin that aims to provide additional gameplay elements in Oblivion combat situation. But first of all let me tell you that the Oblivion Combat Engine does not want to be messed around with, like with this mod. This is why it is a Beta for now. Though this mod is stable and will rarely or ever crash your game certain randomness might happen, so preferable don't use it on your main characters. I however managed multiple character play-throughs with rarely any weird situations. Features: - Death Replacer - Defeat Scenarios - Guard Scenario - Duels and Brawl - Future Quest Extensions - Hit NPCs unconscious instead of killing (Sorry not working) - Settings Spell (Sorry not working) Death Replacer: Whenever the player health hits zero (or a value defined in the ini), the player gets unconscious and hits the ground and stays there for a time defined in the ini. Theoretically multiple scenarios could then happen. If the so called easyMode is active nothing much will happen and when the player gets up combat continues. However if that is not the case then after the player is able to get up a villain from all surrounding hostile NPCs is chosen. Usually that is the last attacking NPC (can be defined in the ini). This NPC can then choose to ignore the player and go about his day, but if the NPC is evil then he might want to use the now weakened player. He might ask for money or decide to rape the player. For creatures there is no dialogue and immediate rape. After any scene there is a peace time where the NPCs surrounding the player stay peaceful for some time (see the ini), before giving off a warning and then attacking again (Theoretically for as long as you want, enables more roleplay). Followers depending on the settings in the ini will continue to fight or fall with the player. The rape part can be disabled in the ini. All in all this creates interesting scenarios and a narrative for role-playing in combat. I however suggest you to lower your LoversRapers rape chances otherwise there is way too much rape going on but yeah. The player can still drown in water/lava or fall to his death, also creatures or NPC that will always want to kill the player can be defined in the ini with their names. Compatible with Unnecessary Violence III (afaik, please give feedback), Deadly Reflex 5+6 (DR6 confirmed by me), Duke Patricks Melee Combat (via a patch, confirmed by me). Guard Scenario: When resisting an arrest guards will not kill you anymore instead they will beat you into submission and then decide whether your crimes have been punished enough or not and send you to jail. Either way this provides more room for roleplay. Rape content can be found here as well. Duels and Brawls: Any NPC can now be approached via Dialog and challenged to a duel or a brawl. A duel is a fight with weapons whereas a Brawl is without weapons. The duration can be defined in the ini. When the player looses or wins the NPC can loose or win disposition towards the player. So it is possible to make NPCs hate you by winning or love you by loosing against them. H2H damage can be increased in the ini. Future Quest Extensions: Other modders (not me though, I'm burned out ) can now develop quests, where f.ex. the player has to be defeated for certain things to happen or something like that. Settings Spell: The spell is not fully working but as far as I remember you should be able to turn off the mod via the spell ingame, should you encounter any situations (aka quests) where the mod makes no sense. Hit NPCs unconscious instead of killing: Not fully working. Off by default. Turn on if you want some variety but it makes the game glitchy as NPCs won't die on a percentage chance. Conflicts: Other Death Replacers, you can run them with this but which Replacer gets executed can then be random. Known Issues: -The ini file contains some settings that are still in development, if there is no coherent commentary on a setting, expect it to not be functional and don't change it -Magic Effects or Spells on the player that modify the player health can result in the actual player death -Quest scripted deaths or quests where the player should be killed by NPCs might be broken (you will have to add the NPCs name into the ini) -Do not initiate Duels or Brawls when Guards are around! They will attack you and/or the duelist and perform good old fashioned Oblivion massacre on citizens. -Dialog and the whole mod in general has been written with a female player in mind Requirements: OBSE v0021 Lovers with PK if you want rape etc to happen Installation: Manual: Move into your data folder and activate it in the Modmanager. No worries nothing is overwritten. Mod Organizer: Install and activate Load order does not matter, but being latter is preferred Modify the ini to your preferences Version History: 1.0 - Beta Release Credits: Sleepypanda for the initial idea of a combat defeat mod Myst42 for the alpha testing and valuable input Bethesda for making their TES games moddable and thus immortal You for still playing my favorite game Licensing/Legal: You can do whatever you want with this mod but all I ask in return is that you give me and all the other authors above credit if you distribute any part of this file.
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