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Found 31 results

  1. Spoilers for all parts of the mod, may appear here. Akairo, 1H Warrior , Solitude (NPC Only), M - A Selachii diplomat sent to Skyrim. The Selachii have almost always had ties with the Septim Empire(even with the current shell that exists), one of their diplomats being present among the Argonian leadership that accepted Black Marsh's entry into the Empire at the close of the Second Era. Although, the Selachii are somewhat loathe to throw themselves in with either the Empire or the Stormcloaks in Skyrim's conflict, as their own ideas on Religion make them something of a rouge state, as far as the Thalmor are concerned - with the Empire itself aware of how much support that has been offered by the Selachii, they are turning a bit of a blind eye to the situation. With the past few years, the Thalmor sent a ship with one of their own diplomats, in an effort to make peace between the two factions - which was not achieved, as the Selachii had seen past the deception that was the White Gold Concordat, a document that bore close resemblance to the originally proposed treaty. In that instance, the Thalmor had won, but the Selachii were not going to let such a victory pass so easily. The Selachii Council in Same-Shuto rejected the terms, and when the Thalmor Justicar threatened violence against the Selachii people, he was summarily executed by this very esteemed Selachii. One of the two Thalmor ships was confiscated by the Selachii, while the other was forced to take the Justiciar's body back to Alinor at sword-point - a message to the Thalmor, which was not the first time this race had denied the Dominion - the Selachii sent a similar message to the Dominion during the Interregnum between Tamriel's Empires, during the latter part of the Second Era. In-Game Information Enkai, Scholar, Near Steed Stone, (NPC, Possible Follower), M - A scholar with a very particular line of study, he was born to parents separated by conflict, his father serving the Imperial Legion, and his mother, Hino, being little more than a strong Selachii who had to deal with events as they came. She had known his father for quite some time, though not well known, the man was understood to be a strong soldier, and he had not yet settled down at all, if only because he felt that he still had a duty to the Legion, even if he had served it faithfully for half a century already - having joined shortly after coming of age. However, soon after he and Hino fell in love, and held each other on a cool night of passion, he was called away to serve the Legion once again, only days later - to fight in the Great War. By spring, she was eagerly awaiting his return, and when a ship from the Imperial City was rumored to have docked in the capital, she was hoping that she would see him soon. However, instead she was given a letter from an Argonian Legionnaire, who expressed his condolences. Her husband had fallen during the last push of the conflict, days before the White-Gold Concordat was signed. In-Game Information Gaku, Scholar, Apocrypha, (NPC Only), M - Perhaps both famous and infamous among Selachii, he worked with Marin Kai for some time. Known for a unique ability to shapeshift, this trait became something that garnered him both fear and respect among Selachii. In addition, he studied magic like most Selachii Scholars, being one of few to have a innate proficiency, the source of which is unknown. Planned Content Hito, Assassin, Falkreath DB Sanctuary, M - A member of the Dark Brotherhood for many years, he saw the group fracture and break apart in the absence of the Empire, and the chaos that followed. He heard rumors of the last Sanctuary in Cyrodiil, but all he found was a lie - it had already been raided, and he had no care who was responsible. In the coming weeks he heard rumors of the true last Sanctuary in the heart of the broken Empire, but he did not care. Instead, he met a fellow member of the Dark Brotherhood in Cyrodiil, Kira, who told him of Skyrim, and a minimal, but active presence of the group. After they bribed their way across the border, one of the guards seemingly knowing the truth, but saying nothing, they both split to find rumors on the location of the Sanctuary in Skyrim. He was approached within days, a courier giving him a note, mentioning Falkreath hold - the note baring the Black Seal, and mentioning simply "Silence". In-Game Details Planned Content Izma, Camp South of Nilheim, TSF - (W.I.P) Planned Content Notes -This character is a reference to the COC(Corruption Of Champions) character of the same name. However, the story of this character will be different, and her appearance, while as similar as possible, will differ as well(namely in that she will not have four balls). Kaiyo, Pirate Captain, ????(NPC Only), M - Some believe him to be nothing more than a myth, a legend. His past is unknown to all but a few, and those who know, understands that he has been granted a gift, one that not many would easily comprehend. Related Characters Kaze, Pirate, ????, M - (W.I.P) Kawako, Priest, Temple of the Divines(Solitude), (NPC Only), TSM - (W.I.P) In-Game Information (W.I.P) Ketsu, Selachii Vampire, Alchemist, Blackreach, TSF - An Alchemist of some note, she seems to have known Sinderion, though she was unable to assist in his work concerning Nirnroots - as it seems he had already completed it. Otherwise, she herself did learn much from Sinderion, though it was not as if she was searching for something, no. Some mages and Alchemists who, perhaps, saw past what others did, believed her to be delving into the secrets of Alchemy, looking for a cure for Vamprisim. This could not be further from the truth - in her view, a cure as such would only be akin to what previously killed her, since it would inevitably do the same. Years before, around fifty years before the Oblivion Crisis, she was nothing more than a budding Alchemist, learning whatever she could about the craft, along with other forms of magic. This pursuit lead her to travel across Tamriel, her skill growing over the course of a few years. In this time, she did join the Mages Guild, but did not pursue the same kind of magical education as those around her, preferring the study of Alchemy. She settled eventually in Leyawiin, where she was easily accepted by the mages at the city's Guild Hall. Even after a short time, she made a friend - a young Nord named Ulrik. He was something of a prodigy himself, though not the sort to easily accept praise, preferring to be modest about his affinity for magic. Ten years after her arrival at the Guild hall, she ran into a newcomer to the area, one that she had not seen yet. The man looked rough, and did not take lightly to the sight of her. She could not easily tell what his problem was, but it was put out of her mind within days, as it seemed no succeeding events made mention of it. But a few weeks later, a certain rumor began to spread - that a Vampire was among the people of Leyawiin. She took this in stride at first, since she was no scholar, save for when it came to Alchemy ingredients, and knew very little of Vampires. However, the rumors began to focus on her, the belief being that, since many of the townspeople had seen her living among them for ten years, and never saw her age significantly in that time. She was easily able to explain such a thing to curious friends of hers at the Guild Hall - that Selachii had a much longer lifespan than Nords or Imperials, but others were not so easy to convince. But when it came down to it, she soon found that the "rumor" had changed, becoming something that people, even in their ignorance, believed. Which, is that she was a Vampire. She herself found this ridiculous, since even her limited knowledge proved that such a thing was not true, but even she understood that she was dealing with people full of fear, and the man she had met, a Vampire Hunter, was playing on that fear, no matter if it was true or not. Backstory Characters Ulrik, Nord, Sorcerer(CombatSorcerer), M - (W.I.P) Kira, Assassin(Archer), Dawnstar(Outside Apothecary), DB Member, F - Facing the fracture of the Dark Brotherhood in Cyrodiil, she started hearing some rumors from travelers about seemingly random murders, taking place in Skyrim. To her, the signs were obvious. However, she encountered another member of the Dark Brotherhood, Hito, a Selachii like herself, and informed him of the rumors. Her previous relationship with him was, intimate, though they had no interest in marriage. When she traveled to Skyrim, she did not follow Hito to join the Dark Brotherhood in Skyrim, instead she headed for a site she knew from some books she had read - the location of a Sanctuary near the capital of Dawnstar. Finding it abandoned, she decided to wait. What for, even she was unsure of. In-Game Information Planned Content Lyra, Imperial Vampire, Volkihar Ruins(Valerica's Study) (NPC Only), F - Born to two traveling Scholars, she spent most of her childhood in the Selachii capital, Same-Shuto. Taking up the same profession as her parents, she eventually worked with the Selachii's most famous Scholar, Marin Kai. Soon after, she encountered a fight on the city's docks, which she intervened in. In this, she met Arashii, who later became a subject of Marin's work, and later, a companion for this scholar, as she traveled Tamriel. Planned Content Related Characters Arashii, Selachii Vampire, Volkihar Courtyard(Possible), M - Born into a fairly wealthy family, that owned a "Bathhouse", commonly refereed to as an Onsen by Selachii. From an early age, he had a close relationship with his brother, Raito. Small town rumors, or at least what passed for that in a such a large city as Same-Shuto, suggested that the relationship was, intimate. Some treated this as unusual, others simply did not care, while others still shrugged it off as nothing more than a passing connection, that would pass in time - though most who thought like this tended to be older, and usually did not go around spreading their thoughts on such things. Perhaps in time the relationship did lose the...spark, it once had, but not in the way most expected. They did move on as they grew older, but it would not be disinterest that changes things. Seeking work on ships, or other similar professions, Arashii found himself to be just as shy as always, but his life would change when he encountered a few sailors one night, an Imperial, a Nord, and an Orc. They were quite dissatisfied with the fact that Captain's licenses were almost never given out to anyone but Selachii, and while perhaps Arashii himself would not change anything, their aim was to vent their frustration, and he would certainly help with that. The ensuing fight would have been far worse, had someone not stepped in. While he had given one of these men what would be a nasty scar, along with another finding himself vomiting over the side of the docks, the last managed to grab him, and get a knife to his neck. The one who stepped in, seemed even more fragile than this Selachii, but she managed to have the last man take a fall into the water under the docks, and the last, having recovered from vomiting, was shoved into a nearby ship's hull, leaving him out cold. The one who helped him was Lyra, an Imperial Scholar living in Same-Shuto. After a meeting a few times, she eventually told him of her plans to travel Tamriel. She was surprised when he asked, if he could accompany her. It only took a few moments of thinking, for her to say, yes. Luven, Imperial Vampire, M (NPC Only)- One of Harkon's "acquisitions", who joined him due to his relentless search for the Elder Scrolls, it is unknown what information he had to offer, if any. A man who places his own race above others, he took issue with Harkon's choice to acquire the services of the scholar, Lyra - not due to her, rather it was her Selachii companion that drew his ire. When he learned that Arashii had been made a Vampire, he was furious. Enough that he left the Castle for a time, returning only just before the boiling point was reached, when Valerica was in the process of making her plans to halt Harkon's advance of the prophecy. He did not intervene in this, instead he holed himself up in the North Tower. Korina(Kor-ee-na), Altmer Vampire, F - It is unknown why she was in Skyrim at all, but she was a mage processing a great deal of knowledge on the art of Necromancy, even some secrets that had killed others like her. It is unknown where or why she encountered Valerica, but the two traded knowledge on what could be considered a perverse subject to some - the Soul Cairn. What little she knew of it, may have paved the way for Valerica's plans to flourish as they have. Valerica offered her the choice to become a Vampire as recompense, but the question was posed to her before the offer was spoken. It may be that this Altmer had been looking to become a Vampire, or it may be for other, unfathomable reasons. However, as Valerica carried out her plans with the Soul Cairn, and Serana was placed in Dimhollow Crypt, she was captured and imprisoned by Luven, for unknown reasons. Planned Content Arashii's Journal - Link Nagisa & Kishi, Haafingar Coast(House near Shadowgreen Cavern), M - Two brothers, both the children of nobility in Haafingar. Their mother died a few years after their birth, leaving their father to raise them on his own. Their father was a Legionnaire early in life, and once thought that he had indeed settled down, and he would never be called to serve again. However, while he was not, the tension in Cyrodill forced his hand, and he put his affairs in order so his children could still remain prosperous. The two were of age by this point, and certainly able to fend for themselves. Nami, Wreck Of the Winter War, F - (W.I.P) In-Game Information Seika, Blacksmith(VendorBlacksmith), Dragon Bridge, (NPC Only), F - She grew up in a prosperous family in Same-Shuto, her father, grandfather and so on, being not only famous Swordsmiths, but known for the best crafts of swords, armor etc, among the Selachii. Her family is known to stretch as far back as the late Second Era of Tamriel, and it seems to have some ties to the Kai family. Like others in her family, she learned the same craft as her father, becoming an impressive blacksmith, only when her father passed, she had no wish to take over the family business, which her one-year older brother did instead. She chose to travel Tamriel, learning more of the Blacksmithing craft, and when she came to Skyrim, her visit to Haafingar's small village of Dragon Bridge lead her to learn of the Nordic craft, becoming an apprentice of sorts to a man who was impressed with her skills. After ten years, the man took ill, and in one of the final conversations her had with her, he made the choice to leave her his shop, and within the next year, she took over as the owner of the business. Planned Content Dialog - Link(W.I.P) In-Game Details Related Characters Kiraya, Khajiit (NPC Only) - Once an orphan growing up in Honorhall, she left when she became of age, traveling the province in search of work. Once she saved up enough, she traveled to Solitude, where she wanted to find some more long term employment. In-Game Details Eris, Four Shields Tavern(Dragon Bridge), Nord (NPC Only), M - Due to his lineage, this man is a noble. However, there are many reasons why they are not well liked among Solitude's upper class, for his family are the kind of proud Nords that are obsessive with their beliefs, which includes supporting the recent Stormcloak rebellion, even if nearly all the rest of Solitude is opposed to it. This fact has led them to be all but chased out of the hold, and few have any care for where they may have gone. However, this youngest son has remained, if only for the fact that he seems to not have caught on so strongly to the beliefs of his family, but those who have met him, may consider things otherwise. He fancies himself a Solider of sorts, in spite of the fact that he has had no training, never joined the Legion, or even trained to be a Guard in Solitude. Location In-Game Details Nicholas, Blue Palace(Solitude), Breton(NPC Only), M - (W.I.P) Tsuri, Thief(CombatThief), Clam Digger's Camp(West of Northwatch Keep), (NPC Only), M - Born in Skyrim, this Selachii lives a very simple life on Skyrim's northern coast. He seems to have a very odd obsession with clams, which seems to be the only food he collects, though he may have some other types of fish around his camp. In-Game Details Planned Content Dialog - Link Location Change Suggestions NOTE: Some characters may be described differently in-game, however it is intended to have all character's portrayals be consistent between their in-game content and how they are described here. Eventually, the stories should match.
  2. Kuroyami

    Helheim (W.I.P)

    Story Once the home of an offshoot sect of the Dragon Cult, this ruin was built originally for the same purpose as the rest, in honor of those who wished to serve and worship the Dragons. However, over time this sect wished to look for methods of obtaining Immortality beyond being tied to the Dragon's power. While never removing the iconography of the Dragon Cult, this sect began using this place as a base in their search for this seemingly elusive goal. They would never succeed, and with the fall of the Dragon Cult, this ruin was eventually cleared by the Ancient Nords, who were almost successful in wiping out the members of this sect, and finding the location of their sanctuary. When they arrived in this place, they found nothing but death inside, and a foreboding message for the ages, that they did not completely understand. They found a spring of red water in the first room, which smelled and tasted of mortal blood. Disgusted at this sight, they continued, only to find an even more puzzling sight - bloodied bodies, some having died to swords or knives, while others seemed to have bloody teeth marks. The room was awash in blood, with some of the blood being sprawled in messages such as "In death we shall understand that blood is life". Before the throne, the three leaders of this cult had slain themselves, pouring their life's blood into a basin before their thrones. This ritual did not grant them power, but was in effort for others who would take up this cause. While the Ancient Nords tried to make sure that whatever profane magic was at work, could not be used, they were unable. The basins could not be tipped, and their contents could not be removed. These Nords sealed this ruin, in hopes that it's magic would remain there, unable to cause harm to the lands of Tamriel. They themselves would not be successful, as it is only by the actions of the one who would rediscover the location some years later, who would grasp the dormant power. Hela, the daughter of an Ancient Nordic Warlord, who was slain during a battle to take power in the Pale. She managed to escape the fighting, seeking out a nearby ruin that was said to hold some dark power - as she would go to such lengths to avenge those who fell in the conflict. Characters - Vampires All of these characters will be Vampires, some of them followers. There may be some named Thralls as well, possibly with some dialog(they will not be wearing rags or prisoner clothes). Hela, Nord Vampire, TSF - An ancient Vampire, whose namesake created the Coven of Vampires in the ruin known as Helheim. In-Game Details Alis, Nord Vampire, M - One of the soldiers loyal to Hela, he faithfully accepted her gift of power - promising to serve her loyally in death, as he had in life. Skorm, Nord Vampire, M - One of the soldiers loyal to Hela, who accepted her offer of power. However, sometime later, this Coven of Vampires came into conflict with the Volkihar clan, and it is believed that he orchestrated this conflict. Once found out, he was killed by Hela herself - he was fed upon by her until the point of dying, and it is believed that she took far more than just his blood, but she also took back the power he was given. No other instance of such a power was ever displayed by members of this clan. The Volkihar, even some years later, have completely forgotten the event. By even the 3rd Era of Tamriel, his sarcophagus within Helheim has remained empty. In-Game Details Kora, Nord Vampire, F - Once of a group that bore similar beliefs as those known later as the Skaal, she saw the faltering of her people, to the point where she was left a scavenger in the southern half of the land that had been recently labeled as the Pale. It is known that her eventual fate began with her committing a crime in the name of survival, and those who were her captors, decided this grievous offense was worth sending her south to work in the silver mines of the Reach. But the men who captured her were not guards of the Pale - no, they were slavers. As their caravan headed south, they were spotted in the night by a figure in the darkness that looked upon their actions with glowing blue eyes - a man in leather armor who jumped from his perch atop a ruin, his blade severing the head of the driver. The guards around it tried to either run, or try to fight, only to die for their efforts. When he freed these prisoners, only one remained behind - one with red hair, and freckles upon her face. Planned Content In-Game Details Runa, Nord Vampire, F - Once part of a noble family in Solitude, the political upheaval in Skyrim during the later part of the Second Era saw her family fleeing Solitude after a conflict that gained Haafingar new leadership. Several nights later, her family was attacked on the road, near the city of Snowhawk by bandits, who were after much more than gold or riches. She was forced to watch as her family was killed, and worse, while she was attacked herself. On the verge of death, she heard a screeching sound, which soon became more akin to the skittering sounds made by bats, as what must have been a flurry of them, swept through the bandits, leaving only a few unscathed. Within moments, the bats disappeared into the darkness, and what stepped out of that inky black void, was a woman wearing a leather dress, with fur around the collar, and blood stained her lips. A pair of glowing, bright blue eyes stared at the men, who in spite of their fear, readied themselves to attack her. They failed to so much as touch her, as they were either killed outright, or played with by this woman. Approaching the dying girl, she gave her a choice. "The strength you possess, should be preserved. I can give you reason to keep that strength. But it is yours to choose - do you wish for your death to be in honor, or do you wish for salvation by blood?" Since then, she has acted as leader of the Coven, when Hela slumbers. Planned Content Dialog - Link - W.I.P In-Game Details Mimia, Nord Vampire, F - Once a child born with a talent for knowledge, she became known for the possession of such damning knowledge that made her a target for those who believed, she would use what she knew against them. Even if they were wrong, they believed the possibility too great to consider her existence anything less than a threat to them, even if perhaps she knew nothing about these men. Various Jarls and their like sent mercenaries, and assassins after her, and when most of the attempts failed, this brought more slander to her name, than to the ones hired to find and kill her. It was then believed that she was even more dangerous, possessing the knowledge of magical arts as well. Yet, this did not stop these rulers from seeking her death, at least not until she seemed to vanish from history, some years after she became well known. Planned Content - (W.I.P) In-Game Details Ulrik, Nord Vampire, M - (W.I.P) Sina, Bosmer Vampire, F - Due to her race, she has a history with the consumption of flesh, and thus, drinking blood was not that much of a stretch for her. While originally born in Valenwood, she lived for some time in Cyrodiil. Planned Content Dialog - Link(W.I.P) Rami, Dunmer Vampire, F - Once a member of Morrowind's Great Houses, she was taken as a slave by the Argonians sometime during the late Second Era. Passed around by a few "Masters", she eventually came into the possession of an Argonian Pirate, who ran afoul of a naval ship belonging to a race new to Tamriel - the Selachii. With the Argonian killed during the fighting, she was taken from his ship, boarding the Selachii vessel, and while she may have been expecting to continue her enslavement, she was quickly told by the ship's Captain, that she was to be considered a free woman, as she stood on board a ship bound for Same-Shuto, the Capital city of the Selachii in southern Black Marsh, a "Free" city, where it's leaders and populace did not tolerate slavery. Treated fairly by the crew, she was taken in by a wealthy member of the Kai family. Planned Content Dialog - Link(W.I.P) Characters - Creatures (Names are, or may be W.I.P) Fenrir, Death Hound/Black Wolf - Once a very much normal looking hound, this canine was the loyal companion of Hela's father. Assumed lost in the fighting, he was found by Hela some years later, surviving in the wilderness, but he had not forgotten the girl he had known for some time. But he was old, and not long from death. Wishing to retain her bond with her companion, but respectful of his wishes, she placed a hand on his head, asking, "Do you wish to rest in Sovngarde, my loyal friend, or will you stay...my friend?" The hound barked and nodded, and to her surprise, it spoke. "With you." After this, he is seen as a larger than average wolf, seemingly possessing some level of Immortality, along with other abilities. Skoll, Death Hound* - A black Death Hound with Purple eyes, she is known to be more powerful during the night. Her bites inflict a drain health effect. Hati, Death Hound* - A white Death Hound with Red eyes, he is known to be more powerful during the day. His bites inflict fire damage. Dulaasmaar(Devour-Life-Terror), Dragon - A Dragon that seems to have been the reason for the construction of the ruin later known as a Helheim, and it seems to have supported the cult that later rose from this location, and after this, it was not seen again for some time. Devon, Gargoyle** - * - Will function just like the two Death Hounds in Volkihar Keep, though they will explicitly require that the player is a vampire, and is part of the Helhiem Vampire faction, to get them as followers. ** - Not meant to be a follower, but will defend the player - if a Vampire and a member of the faction - from threats near the entrance. Design Outline This section will contain images and notes, which will give an idea how this location is meant to appear in-game. Note that these are only possible ideas, and may not reflect the in-game layout/design. Entrance - World-space Location The Pale - West of Dawnstar, and east of High Gate Ruins. Notes -High Gate Ruins is indeed close by, but perhaps this place also functioned as a port as well, being so close to the Sea of Ghosts. -A bit of story may involve the nearby Dragon mound. Entrance - Exterior Entrance - Interior Main Hall - Throne/Dining Notes -A single basin full of blood in place of the trap activator. -Two other basins replacing the braziers at the sides. -Two additional thrones, placed slightly behind the middle one, angled towards the center basin. -Player should not be able to use any of the three thrones. Crypt(W.I.P) Scene Outlines (W.I.P) Runa's Welcome Hela's Awakening Quests World Events (W.I.P) "Death Lives!" Snooping Vigilant "Faithless" Vigilant
  3. ...and consume what comes from it. Here, you shall witness those who have taken to the darker sides of life, or perhaps, have been molded and shaped by these dark forces. They embrace the life or death they have been given, and overall, choose to enjoy themselves. These perhaps poor souls are not cursed, as some may believe, no. As they understand it, their choices may have lead to them to a second chance, a renewal or rebirth that may be within the pale visage of undeath, the seemingly heartless and corruptible practice of Necromancy, or perhaps have taken the form of a being that feeds upon the life essences found within Man, Mer, and Beast, they have not found sorrow - they have found pleasure. Lucia - Imperial(Vampire), TSF, Spellsword It all begins with betrayal... Viro - Argonian, M, Necromancer He has everything, and suddenly...nothing, but then comes her embrace... Aurelia - Imperial, TSF, Battlemage She said so much, she gave so much...power...[Soon] Ruby - Altmer, TSF, Mage [Coming Soon]
  4. I've seen a number of people with this problem but no one seems to have an answer for me that works. Vampires in my game all have dark faces - as far as I can tell it's only unnamed vampires, not ones such as Hern/Hert/Volkihar. My friend told me it's an issue with UNP (I'm using CBBE so? I assume it's just a body mod in general if that's the case), I've seen people saying it's caused by hair mods (I'm using SG and KS), I've also seen people say that Humanoid Vampires no eyes edit fixes it (it didn't for me). Basically, does anyone have a clue what ACTUALLY causes this? And do you have a fix for it. It's fine if I can't get it working, they're just unnamed vampires and I can live with it, but if I can fix it that would be nice. Here's my load order for reference. (I'm using a lot of mods atm, but this has been a problem for me since SSE came out and I was using hardly anything)
  5. View File This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring. Don't underestimate the scope and scale of the hidden places of the world.About the Volthar: The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.This mod Includes:5 different areas/realms to discover and exploreNew Spells and BooksLots of space for displays and storageSummonable dragons and creaturesMany NPCs and Followersmany difficult enemiesMany Merchants and MarketsLots of background and loreLore-friendly feelMany difficult riddles, mazes and puzzles2 Battle ArenasLarge Dungeon and Jail cells2 large swimming areasMany Weapons, Armor and Potions (some def overpowered)Teleport spells and Teleport Pad to all the holdspowerful shrines MANY hidden mysteries and secret passageways.This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.It definitely has some adult content.To Start the Mod:There are two ways to start this mod 1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary2) Read the letter to the Arch-Mage in the Arch-Mage quartersTo install: drop this into your data file, or use a mod managerIssues:-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues -Probably some grammatical errors, there's at least 15,000 words of written and background lore-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.Conflicts:This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia, and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.Permissions:Anyone can alter, improve, or port this mod.Future Plans:Add a courier to deliever the letter depending on if you're a vampire or not.Add a duel Questlines for Good/evil charactersAdd LOD for Dia NilusAdd purchasable upgrades like Guards and bartenderAdd the faith shout Credits:Walburg for the map in the image sectionBethesda for a great game and CKI hope you have fun. Lots here.id love feedback. There's a walkthrough at the bottom. feel free to msg me.The Note that Cicero StoleDear Listener, Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well. I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale. My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.Afew notes about the mansion;- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?Feast on life, my friend. -- VIVLetter to the Arch MageDear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil. I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader. I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.After inquiring around, I found out this Sorn is well known to the Synod. I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.I thank you for reading this Arch Mage, and wish you well.Esra Marello The Volthar Family Genealogy, Book IBy Marcius VoltharVolthar FusrokelaFeyn Jun MafarakThy secret wrathLessened fireSworn upon the pyreBy Azura's rightand Molags leftThou shalt guard the DiaThis is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains. Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago. Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary. Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin. Walkthrough (SPOILERS!!)1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern. 5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep. 8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia). 9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus. 14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!The End. Submitter Chizznuck Submitted 11/30/2017 Category Quest Requires Dawnguard Special Edition Compatible No  
  6. View File The Eternal Throne (Vladislaus Straud Replacer) DESCRIPTION: Well I thought about this for a long time and I have to say that as an Occult sim player I was disappointed in the make of the "Ultimate Vampire" Straud, Needless to say he looks more like a frail and skinny terminal cancer patient, than a Nosferatu Vampire. That and next to my vampires he might as well be a fledgling. He isn't even scary and it's hard to take him seriously TBH. WELL NO MORE! I decided to give Vladdy a complete makeover and facelift. Converted to Draconic Vampire, Reconfigured all his stats to match the immortal Emperor Valkorion! Gave him 3 kids from the SWTOR Knights of the Eternal throne series, (Also strong) (Personalities and powers to match) I've been a long time fan of Valkorion's way of thinking, Arcann and especially Vaylin (Who I see a lot of myself reflected in) So i decided to make it a small clan than rather just one sim. Notes: This IS a replacer. I don't know what will happen to your game scripts if Vladislaus the original is alive or still in your game. Yes Like the Grim Reaper, Vladdy has scripts. I recommend Killing or deleting him before adding Emperor Valkorion. (Kill for fun, then cull ghost ) Credits: PralineSims - For the Oni Mask, (Used for Arcann) Other: Feel free to use in your town, Mod, Whatever, I don't care. This is but a quick fix for a Vampire lord I found lacking. Figured I'd share anyway for fellow Star Wars fans. IE> People who like the 3 siblings. Arcann, Thexan, Vaylin. Submitter USSdrusilla Submitted 05/07/2018 Category The Sims 4 Requires Sims 4 spooky stuff, Vampires, Parenthood  
  7. Version 1.0.1

    436 downloads

    The Eternal Throne (Vladislaus Straud Replacer) DESCRIPTION: Well I thought about this for a long time and I have to say that as an Occult sim player I was disappointed in the make of the "Ultimate Vampire" Straud, Needless to say he looks more like a frail and skinny terminal cancer patient, than a Nosferatu Vampire. That and next to my vampires he might as well be a fledgling. He isn't even scary and it's hard to take him seriously TBH. WELL NO MORE! I decided to give Vladdy a complete makeover and facelift. Converted to Draconic Vampire, Reconfigured all his stats to match the immortal Emperor Valkorion! Gave him 3 kids from the SWTOR Knights of the Eternal throne series, (Also strong) (Personalities and powers to match) I've been a long time fan of Valkorion's way of thinking, Arcann and especially Vaylin (Who I see a lot of myself reflected in) So i decided to make it a small clan than rather just one sim. Notes: This IS a replacer. I don't know what will happen to your game scripts if Vladislaus the original is alive or still in your game. Yes Like the Grim Reaper, Vladdy has scripts. I recommend Killing or deleting him before adding Emperor Valkorion. (Kill for fun, then cull ghost ) Credits: PralineSims - For the Oni Mask, (Used for Arcann) Other: Feel free to use in your town, Mod, Whatever, I don't care. This is but a quick fix for a Vampire lord I found lacking. Figured I'd share anyway for fellow Star Wars fans. IE> People who like the 3 siblings. Arcann, Thexan, Vaylin.
  8. Armilus

    About Vampires

    This is not really about adult stuff (at least not about Sex) but there are some pssibillities to improove vampires in Sims 4. Yes, I agree they are the best vampires we ever had in a Sims game, but they still arent perfect. That is mostly because EA has to stick to the rateing. Mods, however, dont have that restriction. Therefore, I am going to list some Ideas that I want to see done at some point for Sims 4s Vampires. -Rename Plasma to Blood. (That probably is difficult to do and requires a lot of translateing) -Make Plasma/Blood be red instead of purple. -Give Vamp-Kids and Vamp-Tots genetic fangs (vampires only) and give them bad moodlets in the Sun. -Maybe allow Vamp-Kids and Vamp-Tots to hiss every now and then, and let them consume Plasma/Blood as well. (Covered. But not for Toddlers, though. Link down below.) -Add another Interaction that lets a Vampire kill a Sim by sucking all the Blood out of him.(covered.) -Allow members of the Medical career to ask Sims for Blood/Plasma donations and therefore create medical Plasma/Blood Packs, Sell them illegally for extra money and let Vampires in the Medical Career steal medical Plasma. (GTW would be required, of course) -A Sarcophagus as a custom Coffin for REALLY old Vampires. -An Animation for Vampires to drink from Sims while they are asleep. No more need to wake them up to drink from them and letting them pass out on the ground. (I still have to figure out if there is a drinking animation of sitting sims, like both Vampire and Prey sit on the couch and the vampire drinks while both still sit. If that doesnt exist, I would like to see that too) -Remove the visual effects from certain Powers, like the red cloud from the "Alluring Visage" power. (Suggested by @JesusKreist) -Replace the animation for drinking from a willing sim to a bite to the Neck instead of the Arm. (Suggested by @Shirokamineko) If more Ideas show up, ill add them here. If any of those Ideas have been done, ill move them on the List below. If you want to add some Ideas yourself, feel free to do so. Same if you made a Mod or know about one not listed below. Vampire Mods I know of so far: -A mod that removes the timer after being bit, so a sim can be bit and drank from multiple times in one night. There are also some more files that are described as "Optional" that do additional tweaks. Includeing one (a bit buggy, as I understand from the comments) that makes the Target of "Drain life Spirit" die of hunger. The creator plans on collecting all vampire mods there, adding more optional files and make it a "Vampire Mega Mod". Link: http://modthesims.info/download.php?t=588980 -A Mod that does the Same as the main Mod above, and is compatible with the newest version of it. However, this mod does that in a diffrent Way and affects Turning as well. Link: http://modthesims.info/download.php?t=589112 -A Mod that Restricts Forgotten Hollow for Vampires. Non-Vampires enter the town only if invited or if its the Player. Link: http://modthesims.info/download.php?t=588900 (Im not useing it because it stops me from feeding on human neighbors.) -A Mod that stops Vampires from entering towns other than Forgotten Hollow. Link: http://modthesims.info/download.php?t=589172 (Not useing it, for I want Vampires to show up in other neighborhoods as well) -A Mod that makes Plasma Packs fill up more thirst. (Thanks to @JesusKreist) Link: http://pearlbhsims.wixsite.com/pearlbhsims/single-post/2017/01/28/More-Fulfilling-Plasma-Packs -A Mod that tweaks the Dark Meditation for Vampires, and allows for more energy gain. Link: http://modthesims.info/download.php?t=589174 -A Mod that reduces the weakness points, allowing a fully evolved Vampire to have fewer or no weaknesses. Link: http://modthesims.info/download.php?t=589198 -A mod that fixes the issue of Vampires claiming to be sleeping when called at night. Link: http://modthesims.info/download.php?t=589269 -A Mod that adds a "Supernatural Fan" trait and another vampire-lore-related Child Aspiration. Link: http://zerbu.tumblr.com/post/156314538842/the-sims-4-mods-supernatural-set -A Mod that unlocks all the vampire powers, needs, buffs and whims for children. Still Buggy and WIP. Most Interactions and Animations included. Link: http://modthesims.info/download.php?t=589300 (Still in Alpha Version) -A Mod that makes randomly generated Vampire NPCs wear normal clothes instead of special vampire outfits. Link: http://modthesims.info/download.php?t=589400 -A Mod that makes the Ask to Turn and Offer to Turn interactions autonomous. So Vampirism will spread in your Game without you dooing anything. Link: http://modthesims.info/download.php?t=589361 -A Mod that gets rid of the Vampires calling you and stuff when you start a new game, and the vampire tutorial. Link: http://modthesims.info/download.php?t=589546 -A Mod that makes all vampires immune to the Sun, regardless of Powers and Weaknesses. (I will not use, But I list it anyway) Link: http://modthesims.info/download.php?t=589559 -A Mod that fixes the Bug where Vampires have human buffs like low hunger (even though they have no hunger). It will be obsolete as soon as EA fixes that Bug in a Patch, but I thought, I include that in my list anyway. Link: http://modthesims.info/download.php?t=589619 -A two-in-one Mod. One that increases the amount of VXP gained per Vampire interactions, and the other increases the amount of starting VXP. For faster leveling up the Vampire. Both come in multiple Flavors. Link: http://modthesims.info/download.php?t=589709 -A Mod that adds realistic Blood Bags and a Cooling Box for them. Outdoor Retreat GP is required as well as Vampires. Link: http://modthesims.info/download.php?t=589835 -A Mod that makes all the vampire powers free. Link: http://modthesims.info/download.php?t=589871 -A buyable Sun protection potion and a buyable cure for Vampirism based on the Vanilla Coctails, but dont require bartender skill. Link Sun Potion: http://modthesims.info/download.php?t=590056 Link Vampire Cure: http://modthesims.info/download.php?t=590067 -A Mod that removes the relationship loss with the uncontrollable hissing. Link: http://modthesims.info/download.php?t=590063 -A Mod that makes Vampires Age and die like normal Sims. Link: http://modthesims.info/download.php?t=590978 -Not entirely a Vampire-Mod, but it makes interactions like socializeing gain fun along with social, and has some vampire specific flavors. Best read for yourself. Link: http://modthesims.info/download.php?t=591518 -A Mod that removes the hissing animation or the animation for switching dark form and normal form or both. This allows you to just instantly switch between forms without animation. Just like that. Link: http://modthesims.info/download.php?t=593845 -A Mod that allowes vampires to age normally. However, the lifespan is longer. Link: http://modthesims.info/download.php?t=594969 -A Mod that renames Plasma to Blood Link: http://modthesims.info/download.php?t=595115 -Not exactly a Vampire mod, but it allows your Sims to kill each other. Vampire specific interactions are there. Link: http://sims4studio.com/thread/7833/studio-drama?page=1&scrollTo=76154 -A Mod that allows you to toggle weather you want vampires in your game or not. Link: http://modthesims.info/download.php?t=595415 -Fangs for Kids and Toddlers Links: https://pickypikachu.blogspot.ch/2016/05/revamped-updated-vampire-fangs-for-all.html https://www.thesimsresource.com/downloads/details/category/sims4-sets/title/vampire-teeth-toddlers/id/1364599/ -A Mod that slows the thirst decay for Vampires down. Link: http://modthesims.info/download.php?t=596578 -A Mod that disables the vampire growling and hissing in normal form. It only happens if the dark form is manually shown or if you get the uncontrollable hissing weakness. Link: http://modthesims.info/download.php?t=598686
  9. Shadecrest

    Chapter one - The begining

    And so begins the foundation of a brand new story setting the story and lore of Vlandra Shadecrest. This brand new tale will rewrite the old ones which were posted here a long time ago. So a present to you Tales of Skyrim chapter one Enjoy!. WARNING! This is a nsfw story which will involve sexual content, including rape, bestiality swearing or strong verbal abuse and other content reader may find discomforting. While I'll try spoiler those contents there will be points where references and nudity and others may not. You have been warned. Tales of Skyrim. Chapter one. (Many years before Dawnguard) Vampire: It will not be to long until Lord Harkon decides your fate. Vampire: I do wonder if he is feeling generous, Such a shame if he ordered your destruction without allowing any fun with you first. Vampire: Such a fine creature, Myself and many of the others would love to see you put in your place, The courts whore who serve as nothing but a coffin warmer. Vampire: Your silence does nothing to aid you, But I have ways of making you scream for me. Vampire: A night with these beasts may just be what is needed, What do you think?. Vampire: Nothing? Or by your silence that something you would enjoy? Vampire: Staring at that shrine wont do anything either, He is not going to get you out of this one! Vampire: No matter the order that is given I will personal enjoy raping you in every- Valerica: That is enougth! Vampire: Lady Valerica, I was.. Valerica: Silence your tongue! I will not hear anymore, She is not to be touched or the out come will be death. Vampire:...As you wish. Valerica: I come with the verdict. Vampire: And what is to be done with her? Valerica: She is to remain sealed until she is needed once more. Now leave us! Valerica: And consider yourself no longer in charge of her watch. She is after all one of his chosen. Vampire: Angry Chosen.. Rubbish! Fine I did not want some disease ridden whore. Valerica: Angry Get out of my sight! Vampire: mumbling All to gain his favor… She’s nothing but a cock warmer. Valerica: As you already heard, Harkon has decreed you are to be sealed here until your appointed time as punishment. It is all I could do. Vlandra: “All you could do?” You make it sound like you were trying to save me from a fate most undesirable.. Valerica: At least try to sound more grateful for all I’ve done. Vlandra: You want me to be grateful? For what exactly? I have noting to fear from you or your defected kind. Valerica: I put myself at risk for you! Harkon would have you dragged into the quarters and raped or far worse. Vlandra: Yes, yes. I’m aware of his precious underlings urges… Vlandra: The truth is… Your words had no impact on the matter and are rendered useless. Vlandra: My punishment is out of his hands. After all one dreams of a world with no sunlight. Valerica: I do not need lecturing on my husbands ego and fanatical dreams! Vlandra: Then lets talk about your betrayal? You do realise he will find out, Sooner than you think. Valerica: Preparations have already been made. And your answer on my offer I mentioned before? Vlandra: That again? When the times comes you will find out. That is my answer. Valerica: Not what I hoped to hear. But then again it is you I am speaking too, Farewell Hunter. Vlandra: Until the day I come to claim you “Traitor of coldharbour.” To be continued.
  10. ( WickedWhims_3.2.4.115j_Exception.txt ) So this started happening, right after I downloaded the Vampires pack, at first there would just be an overall bug and WW was not working and I was getting this message: so I updated WW (to the latest version) to see if that would fix it. It did get fixed, but now weird things are happening with the penises, I tried removing all of the other mods and only kept the TURBODRIVER ones, but it didnt help. Help!
  11. I was always disappointed with the feeding animation. Just one simple bite. Could someone create a longer vampire feeding animation? Something like 10 seconds or so.
  12. Chizznuck

    Volthar Manor

    Version 1.0.0

    991 downloads

    This is my first Mod. It requires Dawnguard. I made it for fun, and to add several things I wanted all in one place. I also wanted a mod with many hidden passages and easter eggs, which i hope i added enough. It ended up being almost DLC sized. Don't stop exploring!im not an experienced modder so this mod doesn't have all the perfectly crafted static, or places for all your trophies. What it does offer is (hopefully) a seamless addition to the lore and feel of skyrim, lots of in-depth background lore/context, and some mindbending content you don't see coming - this mod has LOTS inside - I just added detailed walkthrough with images - but I hope you try to solve the mod using the clues, riddles, and good old fashion exploring. Don't underestimate the scope and scale of the hidden places of the world.About the Volthar: The Volthar family are imperial vampires, and the second oldest vampire clan in Skyrim. They prefer the finer things and enjoy obscene wealth and influence (though their bloodline has grown thin). They are worshippers of both Molag Bal and Dibella, and as such they are ruthless cunning beasts who are masters of the illusory arts and possess tremendous skill when it comes to seducing and manipulating mortals. Unlike most vampires, the Volthar operate in plan view of mortal institutions, rising to stations of great power and influence over mortal affairs. The Volthar were influential in the founding of Solitude, the establishment of the EETC, and the commission and construction of the Blue Palace.This mod Includes:5 different areas/realms to discover and exploreNew Spells and BooksLots of space for displays and storageSummonable dragons and creaturesMany NPCs and Followersmany difficult enemiesMany Merchants and MarketsLots of background and loreLore-friendly feelMany difficult riddles, mazes and puzzles2 Battle ArenasLarge Dungeon and Jail cells2 large swimming areasMany Weapons, Armor and Potions (some def overpowered)Teleport spells and Teleport Pad to all the holdspowerful shrines MANY hidden mysteries and secret passageways.This mod is NOT easy. I recommend trying to figure it out using the clues, but there's a walkthrough at the bottom.It definitely has some adult content.To Start the Mod:There are two ways to start this mod 1) Find the letter that Cicero stole, he dropped it in the Dawnstar Sanctuary2) Read the letter to the Arch-Mage in the Arch-Mage quartersTo install: drop this into your data file, or use a mod managerIssues:-No LOD for Dia Nilus - this doesn't really affect the look, but it would be cool to have it.-The arenas interfere with the teleport doors for some reason, especially dead dragons in Dia Nilus. For now, I suggest not saving after using the Arena a whole bunch. The arena in moonharbor doesn't seem to have issues -Probably some grammatical errors, there's at least 15,000 words of written and background lore-I wouldn't summon the deadric warrior a whole bunch. I couldn't figure out how to put a limit on the summon button. But if you want 100 deadric warriors, do it up.-I added a teleport to Sovngard spell that puts you right in front of the Valhalla. obviously don't use it to break the MQ.-This is my first mod, i fixed as much as possible, but there are no doubt still some issues. let me know.Conflicts:This mod only alters a few spaces - where the manor is (just south of Morthal). It also adds a door and discoverable area in Labyrinthia, and adds a study area to quarters in the Blue Palace. Has no conflicts as far as I know, unless another mod alters those areas.Permissions:Anyone can alter, improve, or port this mod.Future Plans:Add a courier to deliever the letter depending on if you're a vampire or not.Add a duel Questlines for Good/evil charactersAdd LOD for Dia NilusAdd purchasable upgrades like Guards and bartenderAdd the faith shout Credits:Walburg for the map in the image sectionBethesda for a great game and CKI hope you have fun. Lots here.id love feedback. There's a walkthrough at the bottom. feel free to msg me.The Note that Cicero StoleDear Listener, Friends like you are hard to find, and very valuable to me. You may not remember me, my name is Vianica. We met in Riften some time ago. I've heard lots about you since then. Most Impressive. I'd love to know how much is really true.I couldn't find you, or find any courier who would deliver you a message, so I asked Babette to deliver this for me. I hope it finds you well. I'm writing because I have a proposition for you. I know you're busy, but I would like you to come live in my family estate, Volthar Manor. It is an old Solitude style mansion at the base of Eldersblood peak, hidden in the forest just south of Morthal, at the intersection of the main road to Solitude and the tiny path to Cold Rock Pass.With the recent passing of my father, the estate must either be sold or fall into disrepair. I no longer wish to have any association with that place. If you are willing to pay for the upkeep, then I would like to offer you use of its facilities. I think it is a good fit, considering who you associate with. Several of my family have been in the Brotherhood, and my grandfather Lanus served Nocturna as a Nightingale. My stipulation is that you do not inquire as to my situation. It is too painful to speak about. And I would also ask you not explore the Vestiges that go deep underground (for your own safety). All you need to know is that I am the last of my clan and a devout follower of Molag Bal. I will live near the shrine in the caves, and you may make use of all the rest of the mansion.Afew notes about the mansion;- The spare key is hidden by the lantern in front of the main gate. Theres a pullbar on the tree that opens a tiny rockface.- The passageway to the shrines is in the lounge, first room on the left. The button to the door is on the bar.- The lounge has all the smithing supplies you could need, and also some libations for the thralls and servants (when you get them). Upstairs theres alchemy and enchanting tables, plenty of storage, small crock pot and dining room nook, as well as the guest bedroom.- On the third floor is the library and master bedroom. You could learn a lot by spending some time in the library, it is one of the largest and oldest in all of Skyrim. Also theres a few shrines and artifacts up there.- There's a shrine to Nocturna in the hallway to the backroom, and there may be a room for the dark sacrament (It was enchanted by my grandfather Lanus Volthar, but I haven't seen it in years)- My father lost the key to back rooms. I will keep looking, but I doubt I'll find it. You can deal with that situation any way you like- Only one thrall is left after my fathers passing, she stays in the grotto. If you stay, I could probably find afew more, and also (if you have coin) I know someone from whom I could hire a guard and barkeep.I hope you are well, I've heard interesting rumors about a unique magic you possess. And now theres talk of dragons?Feast on life, my friend. -- VIVLetter to the Arch MageDear Arch Mage,You don't know me, my name is Esra Marello, I am from the city of Cheydinhal in Cyrodiil. I write to you because I don't know who else to turn to. Some months ago my daughter went missing. Her name is Sadia. She and my eldest son were attacked on the road by a gang of bandits while returning from the imperial city. My son was spared, but my daughter was taken by the leader. I hired a bounty hunter to track them down, and discovered the Bandit leader was from the Falkreath hold of Skyrim, near Helgen. But by the time my man had found them, they'd sold my daughter to a coven of witches. My man tracked them down, but was discovered by the witches and barely escaped with his life. He found out that my daughter was offered to a Daedra named Sorn, and taken into Oblivion.After inquiring around, I found out this Sorn is well known to the Synod. I am just a merchant, but I am also a member of the Cheydinhal Court, and I've heard some strange rumors that some in the Synod wouldn't want me to tell you. A particular mystery involving a lost Elder Scroll has been of great interest to the Synod, and they've worked along side a notorious vampire clan in order to track it down, dangerous vampires called the Volthar. According to a rumor, a synod researcher named Dellian Thrice became involved with them, and has kept constant contact. The Volthar are dangerous Daedra worshippers and usurpers, and one of their estates is in Skyrim, just south or Morthal. A member of the Synod told me that this Deadra called Sorn is somehow involved with the Volthar vampires. I believe tracking these vampires down could lead to my daughters safe return. Sadly, they are out of the reach of my influence.I write you because I have no recourse. I am not equipped to deal with these evil forces, nor do those around me possess the knowledge to unravel the mysteries of Oblivion. Magic is not as prevalent as it was. The Dominion is ever watchful, especially over those who practice magic. I write because I have some small hope you will be able to track down at least some information about this Daedra named Sorn, and help return my daughter. It may be a fools hope, but it is my only hope.I thank you for reading this Arch Mage, and wish you well.Esra Marello The Volthar Family Genealogy, Book IBy Marcius VoltharVolthar FusrokelaFeyn Jun MafarakThy secret wrathLessened fireSworn upon the pyreBy Azura's rightand Molags leftThou shalt guard the DiaThis is the Volthar Epsidium, a poetic verse that tells the history of our family. The Volthar were originally from Cyrodil, but have lived in Skyrim for centuries. We are the second oldest vampire clan in Skyrim.The first of our family name was granted vampirism by Molag Bal. His name was Rokel, a name given to him by the dragons. The Volthar line extends back 14 generations, of which my daughter Vianica is the 15th. Rokel was a student of Hakon one-eye, and lived in Grereatha, a now destroyed monastery in the Jarrall mountains. Rokel was charged with keep of the Scroll of Dia Nilus. However during the dragon wars, Molag Bal showed him favor, and he betrayed the Nords and gave the scroll to Bal in order to gain access to Coldharbor. Our Edda, as well as the fate of the Volthars, is tied to the scroll, though it was lost long ago. Molag Bal gave the scroll to the Ideal masters, who in turn gave it to Mora, and there it stays to this day, forever lost to all those upon Mundas. The Aedra were furious, and cursed Rokel, for our clan's destiny to be tied to the scroll, and suffer protecting the secrets of the scroll (even though Mora keeps it guarded). This is the closet approximation of the meaning of the family motto. These words were uttered by Akatosh, not long before the fall of Alduin. It was he who gave the Volthar their true name in the dragon tounge, Fusrokela.Rokel married Lenya Meridin, who begat Tresi, Molfs, their children were Lokel, Melfdir, Mortin and Morbin, and their families were spread all over when the Dwemer invaded. They had many children, Kelbin, Morlel, Senya, Norbin, Nolfdir, Morhan, but it was Kornthir, son of Kelbin, who built the Volthar family home, shortly after most of Solitude inlet was settled. Many Volthar were members of the Solitude Court (though our influence has dwindled), Kornthir, and his son Ornthir played an influential roll in Solitude commerce.Ornthir begat Mortil, Rolenya, Senya, and of course the bastard Orvil, who betrayed the family to the Redoran. Of Mortil's offspring, there was the great warrior Torcius, and his twin daughters Kelnya and Melnya. His youngest Morvius was also a great warrior during the wars between the elves and the Nords, though their allegiance was always to the clan, he won many battles for the Nords. Morvius is still told of in their lore, a dreaded dark lord in daedric armor who bore a great warhammer. Morvius had many wives, and his son Lorus was the longest living Volthar. It was Lorus who build the library and shrines, as well as the fortifications around the estate.Morvius had a gift for dealing with mortals, and was one of the original backers of the East Empire trade company. The Volthar have always been wealthy, but Morvius made us obscenely wealthy. Perhaps the reason we have lost so much influence over the centuries is that Morvius made said influence unnecessary. Morvius loved Skyrim and lived in the mansion here in Hjaalmarch, but he spent most of his life in the Imperial city. Our home in Cyrodil was destroyed in the Oblivion Crisis, but Morvius spread the Volthar legacy all over. Many of the mansions, hamlets, castles and keeps all over Tamriel were originally built with Volthar coin. Walkthrough (SPOILERS!!)1) The key to the manor is hidden beneath a sliding rock in front of the main gate. There is a written warning, and a pullbar on a nearby tree.2) Enter the manor and find the basement lounge. The button for the secret cave entrance is literally on the bar with the hanging garlic and elves ear - on the far right end there is a small rock protruding. This opens the door to the caves. Don't be fooled by the decoy button, it only opens the wall safes.3) the Key to the back doors is in a strong box behind the dinning table and shelves, hidden amoung dragon tongue and other flowers. With this key you can open all the hidden passageways and Secret tunnel. There is a hint to the location of this key in a note in the master bedroom.4) To enter the Vestiges, look for the switch to the right of the door. Look at the dwemer shelf, and find the raised stone next to the lantern. 5) Once in the Vestiges, go to the bottom of the stairs, mind the trap, then go right, right, left, right, right, second left, right, left, left, second right, and follow the stairs to the bad room.Take the key to the Vestige Keep. There is a letter that hints at Step 33.6) To exit the bad room, hit the switch mounted on the firepit to open the stone door. Take the stairs up. There is a ladder that will take you back to the main stairway.7) go back down the stairs and on the 33rd step from the bottom, there is a switch that opens the rock face, and the Key opens the door. You need both the key and to hit the switch to enter the Vestige keep. 8) Once in the keep, find Marcius's room (where his coffin and journal are). take the key. You can now unlock every door in the vestiges, (including a secret passage that leads to Labyrinthia). 9) Go back down to the dungeon, there is a small panel next to the sealed off hallway. use the key to unlock and pull the pullbar. Enter the new area.10) Go to the door buttons. Push only 1 and 2. read the letter. Find the buttons to open the cabinets (or pick the locks).11) Explore the new area. At the end of the hall, press buttons 1, 2, 4, 6 to open the stone doors. Many combinations work.12) Enter the Blood Claw Chamber. Read the Letter. SS is Sybille Stentor. She has the Blood Claw. You must go to the blue palace (take the secret entrance in Labyrinthia), and pickpocket Sybille's key. Open her lockbox(giggity) and take the Blood Claw. Go back and open the door with the Blood Claw13) . Once in the Epsidiary, go straight north. DO NOT get lost. Find the Balcony and defeat Marcius Volthar and Nilhus. 14) You can now use Marcius's spell tome to enter Moonharbor Hall. To enter Dia Nilus, take the leap of faith. the portal is at the bottom of the cliff.15) Moonharbor has a few easy triggers to open all the doors. start by finding the candlestick in Fayt's study and exploring the Vampires coven. take the key on his desk to open Vianica's room. There are 2 markets and merchants everywhere.16) Dia Nilus has many more hidden spots, including two merchants and a teleport pad. Use Whirlwind sprint to explore. The portal that leads to the Dia Nilus Spire is behind Sephela's word wall. Take the portals to the mountain and defeat the Aspect of Akatosh to claim the Bastardized Epsid.There are many easter eggs along the way, many in fact. There is always another secret, this was the fun and main reason i made this. I hope you have fun and enjoy the mod!The End.
  13. I've been searching but haven't found anything good I generally want any adult modes that include vampires. like in true blood, where the thirst is partly sexual and they get thirsty when horny (or horny when thirsty. idk) but simple animation will do thanks!
  14. Shadowhawk827

    Dawnguard Sentries SE

    Version 1.1c

    207 downloads

    After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants need a way to regroup after their HQ was burned Now compatible with Open Cities and Interesting NPCs First, Dawnguard is required, as are SKSE64 1.0.5 or newer and SkyUI SE 5.2 to support the MCM Menu. For Those Who Don't Like SKSE or SKyUI, or just like to keep their mods as simple as possible, I now have a "Lite" version; Dawnguard Sentries Classic in the downloads tab. Like the main fiile, it's Interesting NPCs and Open Cities Compatible, and it includes all the AI improvements in ver 1.1 So what features does the mod have: 1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's Stone. All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other NPC vampires will be attacked mercilessly on sight however. Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days. A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced 2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular Sentries can be toggled to Essential or completely disabled in the MCM 3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols. 4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it. Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off 5) DAWNGUARD RECRUITS IN DAYSPRING CANYON Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing guard. They're respawn only but can be disabled via the MCM So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly. The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawngaurd Sentries running about and if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you. TRANSLATIONS (OldRim Version): Dawnguard Sentries Plus - Traduzione ITA by logan1710 Dawnguard Sentries Plus traduction fr by yassincraft MOD COMPATIBILITIES and CONFLICTS: I've played versions of this mod with over 200 other mods installed at once. Thanks to the only scripts it uses being the disable during civil war and MCM scripts, it's very friendly to most other mods. I have an article on the articles tab listing mods that are known to work with this one, and one that lists all KNOWN conflicts and incompatibilities. Check those articles before you ask if something works with this mod. As a basic guideline, the only mods that would probably not work are mods that make major changes to the structure of towns so that the mapped patrol routes for the Sentries wouldn't work. Cosmetic town changes are fine though. Mods that change AI around or monkey with Factions may also cause erratic behavior by the Sentries. RECOMMENDED: FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries. Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment. I personally like EcthelionOTW and MissLexi's (absolutely amazing) EotW DAWNGUARD DLC TEXTURES REMASTERED. If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer. With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue. Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him.
  15. View File After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants need a way to regroup after their HQ was burned Now compatible with Open Cities and Interesting NPCs First, Dawnguard is required, as are SKSE64 1.0.5 or newer and SkyUI SE 5.2 to support the MCM Menu. For Those Who Don't Like SKSE or SKyUI, or just like to keep their mods as simple as possible, I now have a "Lite" version; Dawnguard Sentries Classic in the downloads tab. Like the main fiile, it's Interesting NPCs and Open Cities Compatible, and it includes all the AI improvements in ver 1.1 So what features does the mod have: 1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's Stone. All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other NPC vampires will be attacked mercilessly on sight however. Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days. A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced 2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular Sentries can be toggled to Essential or completely disabled in the MCM 3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols. 4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it. Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off 5) DAWNGUARD RECRUITS IN DAYSPRING CANYON Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing guard. They're respawn only but can be disabled via the MCM So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly. The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawngaurd Sentries running about and if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you. TRANSLATIONS (OldRim Version): Dawnguard Sentries Plus - Traduzione ITA by logan1710 Dawnguard Sentries Plus traduction fr by yassincraft MOD COMPATIBILITIES and CONFLICTS: I've played versions of this mod with over 200 other mods installed at once. Thanks to the only scripts it uses being the disable during civil war and MCM scripts, it's very friendly to most other mods. I have an article on the articles tab listing mods that are known to work with this one, and one that lists all KNOWN conflicts and incompatibilities. Check those articles before you ask if something works with this mod. As a basic guideline, the only mods that would probably not work are mods that make major changes to the structure of towns so that the mapped patrol routes for the Sentries wouldn't work. Cosmetic town changes are fine though. Mods that change AI around or monkey with Factions may also cause erratic behavior by the Sentries. RECOMMENDED: FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries. Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment. I personally like EcthelionOTW and MissLexi's (absolutely amazing) EotW DAWNGUARD DLC TEXTURES REMASTERED. If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer. With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue. Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him. Submitter Shadowhawk827 Submitted 11/14/2017 Category Regular Mods Requires SKSE64, SkyUI SE 5.2 Regular Edition Compatible No  
  16. Version

    1,111 downloads

    This is just a simple mesh edit and reweight to make the Dawnguard DLC female Vampire Boots fit better on bare legs. It is meant for UNP but it MIGHT work with other body mods. To install, go to Data\meshes\dlc01\clothes\vampire and look for the files vampirebootsf_0.nif and vampirebootsf_1.nif. If they are present, copy them to make back ups and then install the mod manually. Extract and paste the meshes folder into you Data folder. Permissions: This is a freebie. The boots needed fixing IMO so I did it. Feel free to use this in your own mods provided you do not submit my content to Nexus. If you're modding for Nexus you cannot use anything I make. No exceptions. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material. This shall commence immediately, effective 13 March 2016.
  17. Guest

    RCOTS - Vampires

    Version 0.1

    2,821 downloads

    This is just a quick addition to RCOTS. It adds vampire versions of the child races. They can be used for character creation. Sanguinare Vampiris infection works too. And all child vampires should be recognized as such by the game. Installation: Drop files into Data folder. WARNING: This replaces the player vampire quest script, if you have any other custom race that can turn into a vampire, this will probably overwrite the needed script! I don't know how to add the scripting securely, so this is a replacer for now. Have fun!
  18. I'm looking for two mods. 1. A way for all NPC vampires to now get sun damage when they are actually in the daylight. (Or if you know how i can set that up in the CK that will be fine too) 2. A mod that helps me get rid of gold in an immersive way, i've found like 1 tax mod but that's it and all good loot i can make myself so no need to buy anything from anyone either. Anyone got any ideas?
  19. glennlewis2346

    Request on a few ideas.

    I don't know if there is any post of any of this ideas. A functional strip club career, like the careers on get to work where you fallow your sim to work and complete task as well as other employees working there. Even if your not working can also visit the lot and watch strippers. A brothel could also work in the same way too. Peeping toms similar in oniki's kinkyworld mod where people peep in windows with different outcomes on the action. Girl might tease and offer him sex or call the police. Vampire women could tease them and trick them inside for a snack. Vampire mod that works with wickedwhims where you could command people to have sex, strip, flash someone,. Maybe even a new occult succubis/incubus that works with whickedwhims. New options for retail where you or your employees can offer sex for a sale. A new trait that can work along with it.
  20. Hello! When vampires starts to use Drain Life, the script gets slow. After the combat, some scripts doesn't start and when I load and reload the game, they start running (character lost health with Drain Life that should be decreased before, for example) and this causes others scripts enter in "queue" after the drain life be solved. Is there any way to solve it? Maybe removing Drain Life spell from vampires?
  21. I've been playing for a while and couldn't help but notice a couple ideas that could make the game a bit more fun and interesting. I have zero programming skills and knowledge so I don't even know where to begin on this or if it's even possible but I figure it doesn't hurt to put the idea out there and see if it appeals to anyone else. "Vampire Fetish." Not sure if this would be a trait or a whims reward but it shifts some of the vampire related reactions from a negative to a positive. Instead of being bitten making a sim uncomfortable it makes them flirty. Instead of uncontrollable hissing being putting a - on the relationship it is a +. Maybe being in the presence of a dark form also gives a flirty mood... Some sort of adult industry-based career path. Start with stuff like stripper, street-walker, cam-boy/cam-girl. Maybe even have two career paths, one that follows the path of prostitution culminating in some sort of super pimp, the other path follows porn and becoming a porn superstar.
  22. Forgive me if the solution is pretty simple, I'm not too good with mods. Anyway, when accept Lord Harkon's blood he asks you to transform into a Vampire Lord to continue. Upon doing this the animation takes a few seconds to start, and when it does it CTDs right before I actually transform. I don't have a clue what is making me crash right now. Load Order: Papyrus Log: Any help is appreciated.
  23. Machinations of a Lich - Chapter 5 At the end of Time Skana wasn't surprised to find herself immediately at Labyrinthian when she stepped out of Illias cave. She did not care if it was the eye who brought her there or if it was an effect of the reality collapse, all she cared for was getting into the Soul Cairn to remedy what Jyggalag had done. The sky above Shalidors Maze looked very much like the one in the Soul Cairn already, Skana knew there wasn't much time left anymore. Not knowing what would await her she drew her sword and kept it ready on her shoulder as she went further into the maze. Or what was left of it. Skana did not know how this place looked before from the inside, but she was sure nobody would build only one half of a labyrinth somewhere and put order crystals next to it. No, she was at the very rift where this reality connected to the Soul Cairn, Maera did not lie. She stopped abruptly, noticing someone familiar infront of her. "I should have known that cowardly bitch of a revenant would make you show up here." Skana snarled. The lich was unfazed by Skanas words and his hoarse voice could be heard. "I am surprised you recognize me in this form, there could've been a possibility i was the one you know as Skaal. It must be the eye, i saw it through the scroll." he closed analytically, but not hostile. Skana was too much in a hurry to ask herself about details, all she knew is Uthrang was infront of her, she would fight him, even destroy him if she must, there was no time for Uthrangs delusional bickering. She stepped up towards the lich, gesturing to threaten him. "Get ouf of my way Uthrang, i don't have the time to deal with you, but Shor help me i will if you force my hand. Your stupid game of power has doomed all of mundus and my life or what was left of it!" Uthrang didn't move a finger as he spoke."You misunderstand, i am not the Uthrang from your reality, please forgive me i didn't mean to irritate. I know of this reality and how it is just a fake. I have waited for you and you came, as my elder scroll had foretold. It also showed me what the real me had done. Even if i am not the original, it shames me deeply." After blinking perplexed for a few seconds at this realitys Uthrang, Skana sheathed her sword, she was ready to draw it anew though as something was still unclear. "And Maera? She is the same as her original." Uthrang shook his head, before he continued in a sad tone. "Maera...she was my wife in this artificial reality. She died of disease and i sought to be together with her once more. When i achieved undeath and the means to reanimate her, i did. But undeath changed her, her mind grew chaotic and all she cared for was causing strife and suffering. The undead council crowned me for achieving undeath on my own and we sought to remedy my mistake but my former wife eluded us so far." Skana was surprised at the story this Uthrang tells and the few similarities she sees in them. "So you're the equivalent of Skaal in this reality, wife excluded... and the undead council, the coldharbour council." After shaking her head she added;"Gods, this is such a mess." Uthrang emanated an etheral laugh, it sounded bitter but firm. "I don't know the details, but it certainly is a mess. I am well aware that this reality is insignificant, since i found the elder scroll. It is all an illusion, my past, my wife, everything. My wisdom is above my desires, so for the sake of mundus, this must end. As he continued to speak the lichs voice hardened. "I know you seek entrance into the Soul Cairn, the very core of this dimensional atrocity. I don't know how you will undo this disaster, but since an elder scroll allowed itself to be found, i refuse to believe that mundus will end. Creation itself is involved in this and it has choosen you to enact its will. I will open a portal to grant you entrance, this is the role given to me by the scroll, the rest is up to you, girl." Uthrang did exactly that, he opened a portal directly into the dimensional wall that halved Shalidors Maze like a barely visible giant sword resting on it. Skana immediately went towards the portal. Skana stopped, one foot already in the portal, waving with her sword. "It's a shame you're not the original, i hope your soul finds its place once everything is how it should be again, given that i can do it." Uthrang laughed almost as if happy."This dimension will collapse in mere seconds, i can feel it. But I have no doubts of your success, creation itself is with you. Now go, before it is too late!" Skana thought about how little this Uthrang knew what was with her and how brave he faced his end as she stepped through the portal. If only the real Uthrang would be like that. This all would have never happened. Skana found herself at the entrance to the boneyard, she was relieved not to have to travel through half of the cairn, time was of the essence, she discared the thought that Jyggalag was not aware of what she was doing. She entered the boneyard, it was as if all just happened yesterday. The crystal was still there, holding Skaadi and Skaal. The eye floating next to it, inert. It wasn't rotating like it used to. With one exception. Skana was shocked when she saw Ylfa nowhere around. She stopped in her steps as she remembered being imprisoned here for 3 years, a feral Ylfa would be more than she could take, even with the other eye of magnus in her posession, this would not be sufficient to shield her from her own emotions. If her heart would still be beating, Skana was sure it would've stopped now. As the fog on the ground shifted she saw Ylfa lying there. Through the eye she was able to sense that Ylfa wasn't gone yet. Just unconscious. Skana began to wonder how much time must have passed in the Cairn since Jyggalags appearance, as she did not fall unconscious with 3 years without blood. The sight relieved her though, her fear that Ylfa would roam the boneyard as feral vampire, attacking her, did not happen. "She is just unconscious." Skana tried to calm herself. Not being able to bear the sight, Skana passed Ylfa with closed eyes. "This will all be over and we'll have a day or two just for us, i promise, Ylfa. I still have to tell you something." she spoke on the verge of weeping. As Skana steered towards the center of the boneyard, she remembered the words from the being in the void. She had to find the spear. The spear was still there. All the time, untouched by Skaals devastating spell. Skana did not know how the spear was still intact after being subjected to magna-ge magic, but she did not care as it was only important that the weapon was still there. The closer she got the more foreign the spear occured to her, she never had a weapon of daedric craftmanship in her hands, a spear even less. Skana felt the weapon was inert however, whatever magic once resided in it was long gone. As she picked the weapon up, she remembered the feeling of it when it pierced her throat back in the solitude catacombs. The magic being discharged into her body. And she understood why the being in the void told her to use it. Daedric or not, it was propably the only weapon capable of withstanding magna-ge magic surging through it long enough to use it. A strange feeling overcame her as she was holding the daedric spear. It was as if she once stood here already with the spear in her hand, fighting someone. Something. It was a dwindling feeling, but she noticed the eyes were reaching out for each other. She had to shatter the crystal. Skana focused herself, trying to grasp the concepts of magic, she knew the eye would grant her the wisdom, wisdom that would never leave her again. Magicka surrounded her, seeking its way from her body to the spear, ready to reshape a small fraction of reality. The order crystal. She approached the crystal, eyeing it critically, trying to figure out where to hit. It did not matter. She could feel the other eye trying harder to resonate to hers, it was almost overwhelming. "Alright, here goes." She swung the spear at full force, with a war cry only a nord could perform, against the order crystal. The magna-ge magic discharged in a thunderous blast, the released magicka itself was so powerful, a screeching sound halled through the boneyard, much like the spell Skaal had cast in his duel with the auroran. The spear disintegrated in Skanas hands and everything became bright and blurry. She could literally feel reality being changed, the crystal began to disappear. The sky in the Soul Cairn flashed briefly red. Skana knew, Jyggalag was on his way. He must have felt the crystal being unmade. Skana went on her knees as the magicka of the eye surged back into her body, grunting in exhaustion and surprise. "There's still magicka left after this?!" Happyness overcame her though as she noticed Skaadi and Skaal standing infront of her. She almost jumped up after the magicka was done surging into her, gesturing agitated, speaking to Skaal and Skaadi. "You have no damn idea what i just went through!" Skaadi just shook her head at Skana. "Oh trust me we do, we could see all through Skaals eye when we were in that crystal and what the other eye saw in the void, this was just.. weird." Skaal eyed her with a serious look on his face. "Skana, remind me when this is all over to buy every hat in skyrim so i can tip it to you. We did not know what you all went through before you came to join the clan, even if this was in a different reality. You went through it twice and you're still yourself. I can only admire that." Skaadi spoke calm, almost sounding prepared for something. "Skaal and i both know what will happen. You better summon your friend from the void. Can't say i like what will happen though." Skaal didn't sound troubled either, just like his wife. "Indeed. I would explain it all to you, but that isn't necessary, the eyes will resonate in a few seconds and you will know it all. Unfortunately i can't help. I have to admit, this is something only you can do right now, i'm not good with swords and the eyes resonate to you and only you right now. It is the will of Magnus." Skana wanted to say something, ask the whys and hows. But when the eyes began to resonate, she was just standing there as in trance, she saw it all. 14 years passed in the Soul Cairn, Mundus is gone. Only the daedric planes where still there and she could see them all. Every daedra lord watching her with interest or amusement. Sanguine was having a party and held a toast to her, raising a glass on a table with his followers reveling. Vaermina stared at her from her nightmare realm, menacing with a glint of hatred that wasn't directed at her. Azura was striding through the flowered fields of Moonshadow bowing graciously to her. Boethia was sitting on his snake mount, with a smug smile, expecting Jyggalags plot will get foiled. Clavicus Vile who was having an argument with his better half Barbas, turning to her applauding in anticipation. Hermaeus Mora who stared at her greedily with his many eyes, intending to learn everything he can about what will happen. Hircine who was standing on one of the many high hills of his hunting grounds, howling her name together with his were-beasts. Malacath who eyed her with a stern look, letting out a warcry, cursing Jyggalags name, that halled through his Ashpit. Mephala was sitting on a giant spider web with her spider daedra, ridiculing Jyggalag for being blind to Skanas doings, letting her act in complete secrecy. Namira with her ever rotting and repulsive face, who was simply smiling at Skana. Nocturnal who was wishing her luck from her dark realm Evergloam. Peryite who was sitting on a volcano in the Pits, expressing his dislike for Jyggalags form of order with a massive roar of his dragonic throat. Sheogorath sitting on his double colored throne, who was balancing a giant cheese wheel on his staff, winking at her. Mehrunes Dagon who was striding through the Deadlands with his towering 4 armed body, commending her for her ambition to fight Jyggalag. Meridia who was throwing a tantrum in her colored rooms, being annoyed about the last survivors of Nirn being undead. Molag Bal in Coldharbour, who was threatening her not to fail, making a gesture at his neck, reminding Skana of her collar. And Jyggalag, who was striding through the void, closing in on the Soul Cairn rapidly, speechless, like a mindless machine set on a single target. The sight of Jyggalag brought her out of the all-seeing vision the eyes granted her, she knew it was only a matter of minutes until Jyggalag was here, almost commanding Skaadi and Skaal, her resolve hardened. "Go to Ylfa, I'll summon our friend and pray to the gods he is able to help!" Skaal nodded at Skana at went together with Skaadi to the unconscious vampire. Skana was focusing the infinite magicka of both eyes into herself. The eyes made her realize, this was no simple conjuration spell like one would summon an atronach, it was conjuration of the highest form, to pull something out of the void by sheer willpower. To force the void to give something up. As she focused, the feeling of remembering something, overcame her again, this time clear. She saw herself holding the daedric spear, pointing it at a several thousands of undead, striding through battlefields on different planes as a warlord. She was unsciously yelling the oath, the shades in the corrupted temple were throwing at her. "He swore! To serve!" Pointing her sword downwards, concentrating the magicka into the tip of her pale fire greatsword carefully enough not to disintegrate it, she continued to recite, yelling the next words through the Cairn, her voice was accompanied by an otherworldly echo. "He died! He prayed!" Finishing to recite she thrusted the sword into the ground of the boneyard, yelling the final words. "BETRAYED BY HIS LORD VENGEANCE HE SWORE!" Palefire was surrounding her suddenly. The palefire gathered around her, enclosing her in a bright shell of light, the memories occured again. She saw herself looking up to a woman, surrounded by a golden shine, expecting something, but the woman simply turned away with a dismissive gesture. It felt as if the magic was nearly crushing her, it was impossible for her undead body but for some reason she could feel the fire was cold, she was almost freezing. She saw herself again, cleaving a vampire lord in half with the daedric spear, the woman was watching again and turned once more away with a dismissive gesture, she saw herself bowing to the woman, the spear clenched in her fist. The palefire began to disperse and Skana suddenly realized, those weren't her memories. Those were the memories of someone else. Someone who served faithfully and never got a sign of acknowledgment. The illusionary feeling of cold disappeared in the blink of an eye and the palefire was once again surrounding her, loose flames dancing in circles. Another memory surfaced, she shaw herself dying, being torn apart by a powerful spell, trying to comprehend unusual ways of thinking and coming to the conclusion, she got betrayed. No, the being those memories belonged to got betrayed. Skana sheathed her word on her back, waiting for what happens next. The blue dancing flames began to concentrate on a single spot on the ground and a slow, monstrous, distorted, metallic and echoing voice could be heard. "I swore to serve my lord faithfully. I did so for aeons." And a giant skeletal helmeted head appeared belonging to what was stepping out of the palefire on the ground, slowly. The towering undead figure kept speaking as it emerged from the flames. "When i died, i prayed for acknowledgement, being honored by my lord as i had fulfilled my sworn oath to her." As the colossal undead warrior was standing in his full height infront of Skana, being summoned completely, it closed. "I felt betrayed for serving for aeons but never getting a single word or gesture of honor from her, she always dismissed me and all the others as if blind servitude was a certainty. In my final seconds i swore vengeance to her, i would return as what she hates most, her greatest champion becoming undead." The skeletal warrior paused for a moment before he continued with an iron voice. "Once, my name was Auronus. Champion of Meridia, Warlord of Dawn. I cast off those petty titles for i am so much more now. I dwelled in the void for centuries when i got nearly defeated here in the Soul Cairn. A true lord would never let his knights die. I renounce Meridia, i renounce my titles, i renounce the dawn. I pledge to oppose every of her actions in any way possible, furthermore, you who have summoned me, i pledge myself to you, i will annihilate all who would oppose you or cripple them, dying to try if my might is insufficient." Skana couldn't believe her ears and eyes, she was staring at the now undead Auronus for seconds before she could speak. "That's..entirely unexpected." after a short moment she regained her composure, asking;"And you can stop Jyggalag?" Auronus looked down to Skana with his blue burning eyes. "No, that i cannot, but i think you can. You know Nirn is gone. The collapse will expand and consume all daedric planes until it reaches Aetherius. Jyggalag will attempt to level the Soul Cairn himself due to your presence, you are a thorn in his side. When he does that, i will bind myself to him and banish you and him into the Void. I don't know what will happen to me or your friends but this will rob Jyggalag of a tremendous amount of his power when he annihilates the Soul Cairn. His might will be that of a dremora lord. You must defeat him, you bear the eyes, i don't know if that is enough to destroy him permanently in this state, but it is the only chance you have." Skana could not hide the skepticism in her voice. "I hope this works. Because if not, there won't be a chance for you to oppose anything anymore, Auronus." Auronus was sure of himself."The void teaches rarely, but it teaches well if it does, Jyggalag will not be able to resist me binding myself to him." As silently and out of nowhere like the first time, Jyggalag appeared, the same pose as before, his metallic bellowing voice could be heard. "Your resistance and actions are illogical. I will make sure to unmake this plane personally and with it, you will cease to exist." A kind of pressure could be felt in the Soul Cairn, increasing in intensity every second. It was Jyggalag, unmaking the Soul Cairn through his will. "There is only perfect order where nothing exists. The only logical course of action is to return Mundus to nothingness." Skana looked up to the giant daedra lord, she was annoyed by Jyggalags blabbering of logic and order, throwing a snide comment."Wonderful, can you at least end the world without talking all this nonsense? Even Sheogorath makes more sense than you do, besides, I think my friend here wants to tell you something." Auronus took word, his voice did not contain the friendlyness he adressed Skana with when he adressed Jyggalag. "Your logic and order are delusions of your own daedric personality Jyggalag. None of the others welcome you on their planes, you even got cursed with madness once, but it appears that wasn't enough. The byproduct of that was the only good thing you have ever contributed to Mundus. You would deny it, but behind all that order and deduction you embody, lies arrogance enough to fill Aetherius with it to the brim. And that will be your downfall." Jyggalag was completely unimpressed by Auronus speech. "The former auroran known as Auronus. You are one of the most illogical beings i have seen. A daedra becoming undead was never planned by the creation. If i would waste myself on something so irrelevant as celebration, i would celebrate annihilating you together with the rest of Mundus." Skana could hear Auronus laughing with his distorted voice. "We have played for enough time, at this point you're unable to stop the destruction of this plane. Creativity was never your strong side Jyggalag, this serves as your disadvantage." Auronus opened his jaw and a stream of lightning came out of it, directed at Jyggalags face. Auronus magic hit the daedra lord. Binding himself to Jyggalag, he commented snide. "I am afraid a large part of you will go together with the Soul Cairn." Jyggalag acting like his personality just replied. "Of course." The hole in the sky of the Soul Cairn became increasingly larger and Skana realized it's the void closing into the plane, the Soul Cairn would be gone in mere seconds. She thought about Skaal and Skaadi who were at Ylfa and watching. Skana did not know if Ylfa woke up or not, or if she would see them again. The thought of loosing everything did not make her sad, it infuriated her. She did not know if even if she defeated Jyggalag, Mundus would be restored or not. But she wanted to cut him into as many pieces as possible and crush his animus, that was certain. She could hear Auronus as everything darkened rapidly, the Soul Cairns existence came to an end. "Here it comes." Skana found herself back in the void, where she met the apparition of Auronus before. She tried to think about how to restore Mundus, and if it would be possible at all. Everything she knows is gone now, there was nothing left, only herself and Jyggalag. Jyggalag was standing right infront of her in his usual pose. Even that infuriated Skana. It was as if Jyggalag would literally view himself as the judge of everything. It made her mad. The daedra lord didn't made a move to attack. Instead he commented. "I always thought undead to be a crime comitted by Molag Bal. It is a miracle to me how something can be undead when death is something absolute for mortals. Your kind defies every logic." Skana drew her palefire great sword. Hell-bent on destroying Jyggalag. "Wonder all you like with that rusted iron brain of yours, in the meantime i will cut you into pieces before i destroy your animus." Jyggalag took a deep long breath, as if he required to breathe before he spoke. "In fact, you will be the last of your kind... for a few moments." and pointed his sword at Skana. Skana was angry, left with nothing. Jyggalag took it all from her. She swore to herself she would destroy Jyggalag, no matter to cost. She glared at her daedric opponent as she took an offensive stance, her resolve was adamantine. "Let's see if a daedra lord can bleed!"
  24. View File After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants need a way to regroup after their HQ was burned First, Dawnguard is required, as are SKSE and SkyUI to support the MCM Menu. Version 1.1 is now Open Cities and Interesting NPCs Compatible. So What Features Does the Mod Have? 1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's Stone. All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other NPC vampires will be attacked mercilessly on sight however. Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days. A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced 2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular Sentries can be toggled to Essential or completely disabled in the MCM 3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols. 4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it. Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off via the MCM 5) DAWNGUARD RECRUITS IN DAYSPRING CANYON Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing guard. They're respawn only but can be disabled via the MCM. So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly. The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawnguard Sentries running about, and if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you. TRANSLATIONS: Dawnguard Sentries Plus - Traduzione ITA by logan1710 MOD COMPATIBILITIES: Dawnguard Sentries is very light on scripts and designed to be compatible with most other mods. Ver 1.1 greatly simplifies the Sentry AI, and short of dirty edits or mods that change guard factions and AI, the mod should work with most anything. The only mods that have tested incompatible so far are Journal for the Absent-Minded Dovahkin (it breaks Dawnguard and Dragonborn quests), Guild Starter, (Third party report without details), and Skyrim Fearless Encounter (badly breaks the AI system for the game). I also had some issues that I thought tied back to Extended UI, but they may have been caused by the Journal mod. RECOMMENDED: FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries. Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment. I personally like EcthelionOTW and MissLexi's (absolutely amaziing EotW DAWNGUARD DLC TEXTURES REMASTERED. If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer. With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here (oh wait, nobody has lol) or the Nexus, or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue. Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him. ARMOR IN THE FIRST SCREENSHOT: Since I've been asked in the past, my character is wearing the Midnight Breed armor. Formerly on the Nexus, it's now found here Submitter Shadowhawk827 Submitted 05/21/2015 Category Other Requires Dawnguard, SKSE, SkyUI Special Edition Compatible  
  25. Shadowhawk827

    Dawnguard Sentries Plus

    Version 1.1a

    1,059 downloads

    After many days of work I'm proud to bring you all the evolution of my Dawnguard Sentries mod from Steam. This mod adds Dawnguard vampire hunters as extra guards to all the hold capitals in Skyrim, as well as some towns. In those towns, you'll see Vigilants of Stendarr working with the Sentries. That's done for immersion and variety in NPCs. The Dawnguard are supposed to be reforming after centuries and the Vigilants need a way to regroup after their HQ was burned First, Dawnguard is required, as are SKSE and SkyUI to support the MCM Menu. Version 1.1 is now Open Cities and Interesting NPCs Compatible. So What Features Does the Mod Have? 1) TWO DAWNGUARD SENTRY GUARDS AT EVERY VAMPIRE SPAWN POINT IN HOLD CAPITALS All of them are unique NPCs with distinct faces and a full range of Dawnguard gear. Some even have unique weapons. Some villages are also patrolled by teams of Dawnguard and Vigilants of Stendarr. VIllages covered are Dragon Bridge, Ivarstead, Riverwood, Rorikstead and Shor's Stone. All Sentries are set up as members of guard factions to make this mod more compatible with When Vampires Attack and Run For Your Lives. This also means they'll assist guards, make arrests AND FIGHT DRAGONS. Sentries are set to react neutrally to player and follower vampires however, meaning player vampires can go into town to sell and do quests, so long as they don't attack anybody or have a bounty. Other NPC vampires will be attacked mercilessly on sight however. Depending on your personal playing style and which side you're playing on the Dawnguard DLC, the Sentries can be set to Essential, making them unkillable, or to respawn only, meaning if they're lost in a vampire attack they'll re-appear after 10 game days. A note on Riften: I also took into account the Thieves Guild quest in the market and positioned the Dawnguard patrols wide enough from that spot to not impact the quest significantly. All Sentries also should disable during Civil War sieges (vanilla game script) so the fight doesn't become unbalanced 2) EXTERIOR SENTRIES OUTSIDE THE CITIES OF RIFTEN AND SOLITUDE Riften's North gate seems a spot of constant attack spawns for me. Now that spot, and the docks are watched by the Dawnguard, as is the Road just above the Solitude harbor. Mostly for immerison bu they will help with the occasional dragon attack at the Solitude stables. These particular Sentries can be toggled to Essential or completely disabled in the MCM 3) A DAWNGUARD PATROL BETWEEN RIFTEN'S NORTH GATE AND THE ENTRANCE TO DAYSPRING CANYON Mostly for immersion. After all, the Dwnguard has to keep it's supply lines open. This patrol does a great job of clearing bandits and wolves from the road. Again they can be set to Essential, Respawn OR toggled completely off if they're too much for you or you're already using Immersive Patrols. 4) VAMPIRE GUARDS OUTSIDE CASTLE VOLKIHAR A handful of unique Vampire guards now protect the outside of the Castle. Since the mod has all NPCs walking 24/7, these Vampires have a modified version of the Vampire sunlight weakness magic effect. They will be significantly weaker in sunlight, but won't take actual damage from it. Ergo, you have an advantage attacking during the day. These guards are respawn only but can be toggled off via the MCM 5) DAWNGUARD RECRUITS IN DAYSPRING CANYON Similar to Castle Volkihar, Fort Dawnguard has it's own security. 10 unique NPC Dawnguard recruits are positioned along Dayspring Canyon standing guard. They're respawn only but can be disabled via the MCM. So there you have it; a lore friendly, non-cheating and extremely customizable way to protect your favorite NPCs from Vampires and Dragons. The 'When Vampires Attack' and 'Run For Your Lives' mods are also recommended and compatible if you want maximum lore friendly protection for your NPCs. The mod was built with the MCM Menu being the only script added to the game also, so it should be very uninstall and compatibility friendly. The best part is that thanks to the new MCM Menu, you have multiple options on how to configure the number of Dawnguard Sentries running about, and if you want them to be killable or not (via essential state toggle options). Basic protection for the capitals and bigger towns, or max it out, it's all up to you. TRANSLATIONS: Dawnguard Sentries Plus - Traduzione ITA by logan1710 MOD COMPATIBILITIES: Dawnguard Sentries is very light on scripts and designed to be compatible with most other mods. Ver 1.1 greatly simplifies the Sentry AI, and short of dirty edits or mods that change guard factions and AI, the mod should work with most anything. The only mods that have tested incompatible so far are Journal for the Absent-Minded Dovahkin (it breaks Dawnguard and Dragonborn quests), Guild Starter, (Third party report without details), and Skyrim Fearless Encounter (badly breaks the AI system for the game). I also had some issues that I thought tied back to Extended UI, but they may have been caused by the Journal mod. RECOMMENDED: FUZ RO D-OH for silent dialog. VERY few voices work with the Dawnguard dialog factions, so this will let you "hear" more than a huh? from some Dawnguard Sentries. Likewise any mod that improves the Textures on the Dawnguard & Vampire equipment. I personally like EcthelionOTW and MissLexi's (absolutely amaziing EotW DAWNGUARD DLC TEXTURES REMASTERED. If you use a Sevenbase or UNPB body replacer, I also recommend FastestDogInTheDistrict's SEVENBASE ARMOR CONVERSIONS for the Dawnguard & Vampire Armors. Both look similar to the originals, just better textures and they don't make 7B characters look flat chested. Yes, UNPB bodies are so similar that Fastest Dog's mods have worked fine for me as a replacer. With all that said, I'd also like to give huge THANK YOUs to everybody who's given me an endorsement here (oh wait, nobody has lol) or the Nexus, or a thumbs up at Steam. I do this for fun and as a learning experience, but the ratings do help give me the motivation to continue. Likewise huge thanks go out to Crimson Blade, CPU, CDCooley, DarkFox127, lofgren, pevey, EnaiSiaion, Aqqh, FastestDogInTheDistrict, and several others who have all contributed directly or indirectly to my being able to make this mod work. Crimson Blade, mentioned above, was the author of the original Dawnguard Sentries mod. I took over the mod with his permission after he took a break from the game. While the mod has evolved a good deal since then, ALL credit for the original idea and initial work go to him. ARMOR IN THE FIRST SCREENSHOT: Since I've been asked in the past, my character is wearing the Midnight Breed armor. Formerly on the Nexus, it's now found here
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