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Diary Of Mine for Paradise Halls View File This mod is an extension to and heavily inspired from PAHE for Skyrim. It functions like its sister mod HSH by adding a new set of slaves with extra functionalities and starting with version 7.12 the player can also be a slave (soon to be functional). It can be used with or without PAHE installed. Diary of Mine adds personality traits for all unique NPCs and PAH faction actors. A dialogue line "Let's have a serious talk" is added to actors where the player can ask them about their personality and their feelings. Traits are based on the HEXACO personality model used in sevetal psychological studies. There are 6 personality traits linked to 6 feelings. For PAH slaves, feelings will change depending on emotions and training. Traits can also change but at a much slower pace. For other NPCs, traits and feelings are constant. In this case feelings correspond to their general feelings in life. I also added 6 physical and psychological facets acting as emotion filters, so an actor can be calm but physically extremely sensitive. See the personality system section below for more details. Also check my DOM Stories add-on for different ways to solve the Skyrim quests. If you enjoy DOM and use it regularly, remember to fill in the poll on my patreon and post any suggestion you might have there, or on my discord server, or in the support thread. If you wish to support my work my Patreon is also the way to go: https://www.patreon.com/user?u=75574226 Here is a short list of what this mod includes: Description: The mod will add one new topic for all unique NPCs "Let's have a serious chat" where you can ask them about their personality and their feelings. Other topics, will become available once an actor is enslaved or recruited as a slaver. DOM also adds potions, spells, leashing collars and weapons to help the process of capturing and training slaves. Installation: See installation tab for a full list of what to download, required and recommended mods, and voicepacks. Interacting with Slaves, Slavers and NPCs: There are three ways to interact with actors in DOM, with the 'E' key (usually starting a dialogue but not only - see next section) with the UI Wheel menu and with direct order hotkeys. The wheel menu needs to be bound to a hotkey in the MCM wheel menu tab. Default keys for wheels are Y, shift-Y, U and shift-U, L and shift-L. For those without UI extensions it is possible to turn on a replacement message box menu instead of the wheel, in the MCM. See the DOM slave dialogue sections for more details. The dialogues are organized as follow and the 6 first dialogues correspond to the 6 wheel menus: "Let's have a serious chat" dialogue or Status wheel (SHIFT-Y key): Most actors will have this new dialogue line to chat, learn about their personality, recruit them, free them if they are slaves, ransom their family members and clean actor's outfit or factions. For NPCs it will give you the opportunity to chat with them to get to learn their personality and feelings in a RPish way. Talking to them might increase their relationship toward the player, strengthen their personality and modify their feelings. The Status wheel for slaves also includes the duties (be respectful, be silent and fight for me) as well as the tasks (clean, mine, cutwood, ...). "You'll do exactly what I tell you" dialogue or Order wheel (Y key): For slaves owned by the player and NPCs with lover relationship. Ask actors to follow you, wait, untie, open inventory, tie them up, pose, bag them, set slave duties (including be respectful), put them to work, or order to (this last one is the vanilla Skyrim "favor" option). The order wheel menu doesn't include the duties (be respectful, be silent and fight for me) nor the tasks (clean, mine, cutwood, ...) nor the orgasm policy (see other wheels for those). "Listen to me slave" dialogue or Training wheel (U key): For slaves owned by the playerand NPCs with close friend relationship. Train actor with praise, comfort, punishments, insults, flatter, threaten, make promises, brand them, make them drink (potions or alcohol) and force them to wash. "Come here slave" dialogue or Abuse wheel (SHIFT-U key): For slaves owned by the player and NPCs with lover relationship. Abuse actors with stripping, sex, items (gags, plugs, blindfolds) kisses, body inspection, masturbation, check value, bow and reset. The abuse wheel also includes orgasm policy. "I need you to do something for me" or Management wheel (L key): For slavers and trainers. Give management orders to slave trainers and slavers: List trainees, set camp, go to camp, guard area, gather trainees, add trainee, unload trainee and unload all trainees. The dialogue also includes the usual orders: follow, wait, ... "Let's talk about the slaves" or Abuse wheel(SHIFT-L key): For slavers and trainers. Give abuse orders to slave trainers and slavers: display, tie-up, chain, restrain in furniture, order to dance, order to masturbate , punish and rape trainees. For close friends and loving NPCs if the NPC interaction dialogue is enabled in the MCM, the following options will be added to the "You'll do exactly what I tell you" dialogue branch: "Follow me, I need to show you something": Order to follow player. "Wait here, I'll be back soon": Order to wait and stand still. "You can go back to your duties now": Clear the follow and wait status and resume normal packages. "Surprise! You're mine!": Abduct the NPC. It is advised to use this dialogue once you reached a secluded place or citizens will come to the rescue. For loving NPCs if they are told to be respectful and have been flattered, insulted, shamed, punished, tied-up, and hugged (all 6 at least once each): "I want you to be my slave!": Enslave the NPC willingly. The actor will receive a huge boost in resignation, submission and respect training but it doesn't mean they will be happy and won't try to runaway. For most NPCs: "Would you like to use one of my slave?": Send the NPC to have sex with the last marked for sex, slave (see "Honour your master" dialogue). NPC can refuse or even prefers to rape. "Would you like to defile one of my slave?": Send the NPC to rape the last slave marked for sex (see "Honour your master" dialogue). NPC can refuse or try to be gentle. "Would you like to have sex with me and and my slave?": Send the NPC to have a threesome with the player and the last marked for a threesome (see "Honour your master" dialogue). NPC can refuse or try to be gentle. Results depends on the Sexlab scenes you have registered and scene can fail if no threesome is found. For PAH slaves only: "Come and be a good sex slave!": Only for PAH slaves. Send the slave to the last slave marked for sex (see "Honour your master" dialogue). PAH slaves can not refuse. "I want to give you the special treatment": Only for PAH slaves. Will transfer the slave to DoM. This is found under the "Let's have a serious chat" dialogue branch. Capturing and Recruiting NPCs: DOM offers several ways to enslave or recruit actors, depending on the location, the time of day and whether or not the actors are hostile, the most effective method might be different. Combat: Once an enemy health goes beyond 30% or a fixed threshold (both adjustable in the MCM capture menu) pressing 'E' will bring up a message box with options to 'Enslave', 'Recruit' or 'Cancel'. Enslaving is 100% chance success, recruiting depends on the enemy honesty and open_mindness. Weapons: Weapons can be enchanted with the Abduction magic effect. They will automatically enslave an enemy once the health thresholds are met. Weapons can be set to enslave only males or females and to ignore creatures and beast races. Spells: There are two spells which could be used to capture actors. One captures living actors and the other one should be used to raise from the dead fallen foes. Sneak: Sneaking or just walking behind an actor and pressing the capture key (default 'H') will try to assault the actor and enslave. Beware that witnesses might react to your action and your victim might be faster than you think. Unawary victims (sleeping, sitting or in love with the assaulter) can even be assaulted from the front. Alarm and witnesses can be turn off in the MCM capture tab. Stun: If you get the bludgeon from Lucan (on his bench or as a reward for retrieving the golden claw with DOM Stories) you can sneak behind actors to try to stun them. Once again, this action can be cancelled by witnesses or if your victim is too fast and aware. This action doesn't start the enslavement, but rather puts the actor in unconscious state and allows for futher options, see next point. Actions: While an actor is sleeping, unconscious (see Stun above) or tied-up or in a bag, pressing the 'E' key will triggerr the action menu. Available actions depends on the specific case but can be one or several of these: 'Wake-up', 'Enslave', 'Recruit', 'Tie-up', 'Untie', 'Bag', 'Open bag', 'Open bag and tie-up', 'Talk to' and 'Cancel'. Beware that actors taken out of bag or restraints might turn hostile toward the player. It is usually a good idea to use 'Open bag and tie-up' rather than simply 'Open bag'. Chatting: Chatting with NPCs will make them love you more and loving NPCs might agree to become your slave (see dialogues above). NPC with honesty lower than 50 will see their stat value decreases the more you chat with them, this is called strengthening the personality and reflects the psychological influence of the player. Once actors reaches low enough honesty and high enough openness, they might agree to join you as a slaver. Diaries: Most slaves and slavers have a diary (not HSH and AYGAS slaves for now). Those can be read like normal books by pressing 'E' [Read] or holding SHIFT first and then pressing 'E' if the diary is in a container. Diaries contain useful information on the slave training process and may reveal their hidden kinks under certain circumstances. It takes some time for the diary to update and because dynamic books are not a Skyrim feature, the diary (which is only a book cover) will close and open a readable version. Often this fails miserably leading to blank pages. A trick to circumvent this 'feature' is to press ESC as soon as the diary opens and the 'Updating diary' message is displayed. The diary will close but a few seconds later it will reopen with the correct pages. If this trick doesn't work the diary can also be opened with the 'DOM Open diary' spell. The spell needs to be directed at the slave or slaver target and will display the diary's pages in more reliable message boxes. There is also a player's diary lying on the floor in Breezehome's entrance. It suffers from the same hiccups as normal diary books. The spell to open the player's diary is the same but it should be directed at non DOM actors to open the player's diary. For example if Lydia is your follower and not enslaved nor recruited, casting the 'DOM Open Diary' spell at her will open the player's diary. The player's diary contains a history of the the player's captures, recruits and current location, status as well as training levels of the slaves. Quest: To discover the mod's use of potions, spells and family relationships, you can try the small quest to retrieve Olava's niece. Meet Olava in Whiterun and ask her about what troubles her, she should be on her bench around 10am. This quest will ultimately take you to Drela's cottage, where you'll find Kimli and learn about bewitching potions. There are four bewitching potions and they are all craftable from the bewitching alchemy bench found in Drelas' cottage : Love potion, mind breaking potion, lust potion and lash potion. Drelas has been doing business with the occupants in Fort Greymoor. Someone from the fort is providing him with the base ingredients for the potions. Unfortunately the last shipment never arrived, and Drelas feels he might have been betrayed. He is very anxious and might attack on sight any unexpected visitor. If you plan to pay Drela a visit, you should definitely talk to Olava in Whiterun first. Hotkeys and Group orders: Options and MCM menu: The DoM MCM menu has 10 tabs Main tab: (main options) Capture & release tab: (Everything happening at capture or when enrolling a slaver) Player tab: Punishment tab: Equipment tab: Personality tab: NPCs tab: Pressing "ESC" for a hotkey will clear the value. Wheel menu tab: (Also see the "Hotkeys and wheel menus" section above) Hotkeys tab: See the "Hotkeys and wheel menus" section above Animations tab: Sex and gender tab: Notifications tab: Various toggles to turn on or off specific notifications. Debug tab: For experts only. Slaver roster tab: Lists all slavers on the left panel. Right panel shows actor status, training stats and allows to summon actor to player, reset actor, redisplay SlaveTats or delete actor. Slaves 1-43: Lists first 43 slaves on the left panel. Right panel shows actor status, training stats and allows to set actor name, title, gender (DoM and Sexlab gender) or summon actor to player, reset actor, redisplay SlaveTats or delete actor. Slaves 44-86: Same as above for slaves 44 to 86. Slaves 87-128: Same as above for slaves 87 to 128. Followers: If any nearby follower were detected, they will be listed here. Family: Will list nearby NPCs if they have an enslaved family member visible. Note for developers (keywords): Dialogues for DOM slaves: Dialogue branch "Let's have a serious chat": Information. To get slave status and personality, recruit or free them and moves them to/from PAH. Dialogue branch "You'll do exactly what I tell you": Orders. To force a slave into an action: follow you, wait, untie, open inventory, tie them up, pose, bag them, set slave duties, put them to work, or order to. Sub dialogue branch "I am going to make sure you stay here": To make slave pose in bondage. Sub dialogue branch "Entertain me slave": To make slave pose. Most poses are choosen depending on personality and training. Sub-dialogue branch "About your duties as a slave": Dialogue branch "Listen to me, slave": Psychological abuse. For praise, comfort, punishments, insults, flatter, threaten, make promises, brand your slaves, make them drink (potions or alcohol) and force them to wash. Dialogue branch "Come here slave!": Physical abuse. Abuse actors with stripping, sex, items (gags, plugs, blindfolds) kisses, body inspection, masturbation, check value, bow and reset. Sub dialogue branch "Undress now!": To manage slave equipment type. Sub dialogue branch "Honour your mistress/master, slave": To have sexual intercourse with slave. Conditional dialogues for DoM slaves: Those dialogues only appear if the slave fulfill certain requirements: Dialogues for DoM slavers: Dialogue branch "Let's talk about the slaves.": Dialogue branch "I need you to do something for me.": Potions, spells and weapons for the apprentice slave master: Traits generation and JSON files: Personality traits: Feelings and training: Slaver skills: Emotions, abuse and training: Personality traits evolution: Moods: Emotions: Race and class bonus to personality traits and number of kinks: Kinks: Training tips: Stripping and equipment policy: Changelogs: AYGAS, HSH and OStim integration: Disclaimer: I condemn physical and psychological violence of any form. Any under-aged actor is strictly forbidden from this mod. This mod is intended as entertainment only, remember this is only fantasy and have fun in Skyrim! Known bugs and FAQ: suggestions welcome Acknowledgements: Thanks to all teams who made this mod possible, with a special thanks to the authors of SKSE, UIExtensions, JContainers, PO3 Papyrus Extender, SkyUI, FNIS, Zaz and Sexlab! Thanks to @layam for the original PAH framework and for the whip and collars I reused in DOM. Thanks to @CliftonJD for all the help with coding, debugging and for allowing me to repack pieces of PAHE code. Thanks to @Musje for the immensely valuable help with patching HSH and AYGAS code. Tears textures and the essential message widgets are courtesy of @gooser from Apropos2 mod. @tznvlw took care of the translation of the MCM menu. @FriedTmprovided the code snippets for cbbe/3ba/himbo cloning. Fomod installer first version provided by @Tiress. Finally thanks to all the playtesters from LL for their support, reporting bugs and for their never ending suggestions. Animations, meshes, and textures courtesy of Leito, Babo, DarkAngel1265 as well as MiasLair/SexSlaves, Sexlab, ZaZAnimationPack and Devious Device teams. Voicing was done with xVAsynth. Slave tats with status by the always inventive @DocClox Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? Celtick Alchemy lab from Autan Waspeez https://www.nexusmods.com/skyrim/mods/54109 Thanks to Team TAL for their BDO & Overhit armor sets used in most of the screenshots. Other armors and outfits by COCO and Ninirim. The maid outfit is Backsteppo French Maid outfit. The harness is Venus Cage by Ninirim. Characters in screenshots are from Botox for Skyrim and personal work. All original assets and code contained in this mod are for personal use, are property of the creator and should not be distributed or reused without the author consent, in addition to the CC BY-NC-ND license. For all material included in this mod other than my own, please refer to the creators pages for license or CC BY-NC-ND otherwise. Submitter TrollAutokill Submitted 03/25/21 Category Adult Mods Requirements See description Regular Edition Compatible Yes Install Instructions What to download? Version 8.4 is the new stable version. It is available for Skyrim SE (including AE & VR). It doesn't depend on PAHE anymore. This is the recommended file to download if you want a stable release or for Wabbajack lists. Version 8.5 is the development version. It is highly WIP and can lead to unexpected results. Especially interface with Leash Framework and Stable Captives are untested. Version 5 is the legacy version. It is available for Skyrim SE (including AE & VR) and LE (5.2.5 only). It is compatible with all recent PAHE versions (8+). Beware the documentation was updated for DOM 7, hence some dialogues and menus might not apply for versions 5 and 8. Important note: If you're still running a Skyrim version lower than 1.6.1130, you'll need to install Backported Extended ESL Support(https://www.nexusmods.com/skyrimspecialedition/mods/106441. Users of 1.6.1130+ don't need this patch. The DOM dependencies file is only for developpers and is not needed for normal users. It only contains the headlines needed for compilation. Courtesy of @a_random_user. Provided are also clean save games for those who want to jump straight into the beginning of the game at different locations on the map (Use Ivarstead location if you want to dive straight into HSH). Type 'showracemenu' in the console to customize your character appearance, gender and name. The first save is for a Breton in front of Fort Greymoore with Uthgerd as a follower, with no quest started beyond what's needed to enter Whiterun. The other save games are for a Nord alone or with Lydia as a Follower, a few quests are already started to allow for the player to buy Breezehome and a horse was bought and is waiting at the Whiterun's stables. Installation: Here is a detailed installation procedure: Further notes about installation : If you have problem getting your save to load, it might be time to use Resaver and purge unwanted mods, including older versions of DOM and PAHE. Voicepacks and other recommended mods:
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Immersive Daedra Worship - Temple of Molag Bal View File In the woods near the border between the Reach and Falkreath sits an unremarkable house, the kind of house that no one passing by would give more than a passing thought. But this house is merely a front to conceal a dark and terrible secret. Deep beneath the earth lies Bal Sarnat, a long-forgotten temple dedicated to Molag Bal, daedric prince of domination. Once, its halls rang with the sceams and laments of sacrificial victims to feed Molag Bal's insatiable lust for souls. Those halls have lain silent since the Planemeld was thwarted and his cult eradicated in the late First Era. But a daedric prince is patient, and centuries mean little to an immortal. For nearly a thousand years, Molag Bal has remained in Coldharbour, gathering his strength. His plan was good and very nearly succeeded. Cultists across Tamriel kidnapped and ritually sacrificed hundreds of thousands of souls to fuel the Dark Anchors pulling all of Nirn into Oblivion. Now the time to try again is nearly upon us. The Amulet of Kings was shattered in the Oblivion Crisis. The Great War divided and weakened the people of Tamriel, and the fragile peace of the White-Gold Concordat balances on a knife's edge, ready to fall with just a tiny nudge in the right direction. But before Molag Bal can reconstruct the Planemeld's machinery, he requires more souls. Many, many, many more souls... Become a True Daedric Cultist There are multiple religion mods that allow you to worship daedra. Those mods typically cover a wide pantheon, however, so they can't get very in-depth per deity. Immersive Daedra Worship - Temple of Molag Bal (ToMB) allows you to fully immerse yourself in the worship of only one: Molag Bal, the daedric prince of domination, who will reward you with unrivaled power in exchange for committing unspeakable acts in his name. In Skyrim, you become Molag Bal's champion when you kill Logrolf and recieve the Mace. ToMB picks up where the vanilla game leaves off, enabling you to fully explore the consequences of that choice. Upon completing the House of Horrors, you will recieve a key and a command to visit Molag Bal's temple. As his mortal champion, you are charged with rebuilding a cult dedicated to providing souls that will eventually power a Second Planemeld. But not just any souls will do. Molag Bal wants *submission,* and merely killing someone won't route their soul to Coldharbour. Their wills must be broken, their dreams shattered, and their personhood destroyed in a profane ritual of utter domination. Then and only then, when they are broken, when the light of hope has finally faded from their eyes, will their soul truly belong to Molag Bal. This is where you come in... Mod Features Bal Sarnat - a huge underground daedric temple complex usable as a full-featured player home, including: private chambers for you as cult leader, including a bathing area and display mannequins a dormitory area with plenty of room for followers/cultists to live a crafting area with safe storage and all crafting furniture, including a special alchemist table to create DOM's potions cages and cells that your slaves will actually stay in without being tied up a summoning room for your daedric minions or necromancy, with support for Dead and Daedric Guardians a freezer to preserve dead bodies for later reanimation a torture chamber filled with Zaz furniture Oblivion gate travel (currently open, but will be locked behind a quest in future versions) gladiatorial arena (not finished for 2.0) A repeatable ritual in which you gain power by crushing your victims' spirits and/or sacrificing them to Molag Bal Built on Diary of Mine (DOM)'s mechanics and mental architecture, ToMB opens an entirely new dimension of gameplay for the evil player distinct from the other popular slaver mods, such as HSH or AYGAS. With ToMB, you are not training a slave to sell or keep as a pet. You are emotionally fattening up a sacrifical lamb for the altar. You are not trying to shape a well-behaved, functional slave who can fight for you or clean your house. You are trying to emotionally destroy her as a person before ritually murdering her to help bring about the literal apocalypse. And while the ultimate reward for your labor is the end of the world, your devotion to Molag Bal will earn you more immediate rewards: the Blessing of Molag Bal, which grows in power by unlocking upgrades through your worship a revamped Mace of Molag Bal, which can also be upgraded through your worship for champions who favor the power of magic to brute strength, unlock the ability to reshape the Mace into a powerful staff form that can switch between spells custom coldfire spells that count as both fire and frost, overcoming resistance to either element spells for training your slaves, including DOM cultist robes, hoods, and masks of multiple tiers of power weapons and armor, including a learnable coldfire weapon enchantment perk points Note to Modders: ToMB's reward system is designed to be expandable to easily add new rewards for your depravity with just a simple crafting recipe. Recruit cultists and wreak havok across Skyrim [Not yet implemented] A full questline in which you take your true place as Molag Bal's champion working towards a Second Planemeld [Not yet implemented beyond intro quest] Built-in integration with SkyrimNet for the ultimate immersive daedra-worshipping experience a new bridge between DOM's emotional architecture and LLM-enhanced roleplay triggers and actions to inject direct narration and/or inner thoughts so that victims and fellow cultists react appropriately instructions so that the LLM can reward you for particularly vile atrocities committed in his name dynamic rumors that spread about the "mysterious" disappearances across Skyrim [still under construction] How it works Devotion and Favor At its core, ToMB is fairly simple. Upon visiting the ritual chamber for the first time, you'll be given two spells to start and stop the ritual (separate spells helps prevent accidentally ending the ritual prematurely). Kidnap NPCs, bring them to the ritual chamber, and defile them for fun and profit. The more vile and vicious the abuse, the more Molag Bal will reward you. Devotion starts at 0% and caps at 100%. Once your Devotion hits 100%, any further Devotion you earn spills over to Favor. Devotion fuels many of your powers: the magnitude of their effects are directly proportional to your current Devotion. Devotion decays daily and must be renewed through worship Favor does not decay. It is the currency that you use to purchase blessing upgrades, perk points, and items at the crafting altar. Blessing of Molag Bal The first time you complete a ritual at 100% Devotion, you will be given the Blessing of Molag Bal. This blessing is unique in that its effects change over time. Initially, the blessing grants a Fortify Health effect, fortifying it by 25% of your current Devotion. By spending Favor, however, you can unlock other effects as well, including: Fortify Magicka/Stamina Fortify Health/Magicka/Stamina Regeneration Fortify One-Handed/Heavy Armor (brute-strength domination) Fortify Destruction/Conjuration (magical domination) Fortify Illusion/Speechcraft (mental domination) Fortify Sneak (to aid you in your kidnapping) All of these attribute or skill upgrades have multiple ranks, which raise the percentage of your Devotion used for magnitude. Note: The Blessing of Molag Bal is, in fact, a blessing. If you pray at another entity's shrine, it will be dispelled and your Devotion set to 0%. You will need to atone for your blasphemy by raising it back to 100% again in order to receive it once more. Mace Upgrades Favor also can be spent to upgrade the Mace of Molag Bal, your badge of office as his champion. You can upgrade the Mace's: Base damage Stagger Swing speed Additional on-hit effects Knock enemies unconscious with the butt for capture For those of you who, like me, prefer to play as a mage, I have created a second path for the Mace. You can unlock the power to change its shape, elongating it and transforming it into a staff. The staff comes with Drain Life, Coldfire Flames, and Coldfire Fireball. You can also upgrade the staff: Increase the blast radius of Coldfire Fireball Replace Coldfire Flames with Wall of Coldfire Obtain Mortus Victuum, a mass-reanimation spell similar to the Ritual Stone's power. Once you unlock the power to change the Mace's shape, you can easily switch between spells via a wheel menu. You can also change the Mace back to its mace form at will. Note that charge is synced across all forms and spells. Other Rewards Many other rewards are available at the altar: Perk points Black soul gems Spell tomes for each of the custom coldfire spells Spell tome for Electrical Torment, a concentration Destruction spell that deals no damage but inflicts severe pain for training DOM's spell tomes A powerful greatsword with a learnable coldfire enchantment Cultist masks (enchanted and unenchanted varieties) that not only look badass but will actually conceal your identity if you are using Book of Shadows or Sneak Tools Cultist hoods and robes (enchanted and unenchanted varieties) Because ToMB uses a crafting menu for its reward system, modders can easily add new rewards to it by creating a crafting recipe using Favor and the appropriate keyword. How to Earn Molag Bal's Favor How much favor you earn depends on three factors: who your victim is, how far she falls, and how you break her. Import a DOM slave into ToMB Once you have captured a slave through DOM, you will see a new dialogue option to inform your slave that she has been chosen to become a Bride of Molag Bal. ToMB will then import the slave (who still remains fully a DOM slave) into its own system, calculating her base value based on various factors, such as virginity, social status, morality, and occupation. Slaves that are pure of heart are worth more than those who are already corrupt. Enslaving a powerful noble is more valuable than a commoner, and much more so than enslaving a beggar who no one will miss. Defiling a virgin is more valuable than someone who's "purity" you're not stealing by rape. Conquering a powerful bandit lord is worth more than her cannon-fodder minions. And so on. ToMB will also read her HEXACO/FACET profile from DOM to calculate how difficult she will be to psychologically evcerate. The more difficult she is to subjegate, the more points you earn when she is worth when she finally breaks. Crush her spirit through physical, psychological, and sexual abuse How you break her is just as important because Molag Bal rewards cruelty. ToMB listens for DOM's mood-change events, and a happy slave is worth nothing to him. He wants his champion to crush spirits and break wills. Putting slaves into negative mental states, such as terrified, shocked, crushed, and broken will earn various amounts of Devotion based on the slave's base value and HEXACO-derived multipliers. This means you can even passively earn Devotion while your slaves are rotting away in their cages, terrified of what is to become of them. Note that this only applies to slaves whose moods change inside the temple to be channeled to Molag Bal. In addition to the psychological abuse, ritual rape is also a primary way to earn Devotion. After all, Molag Bal is canonically known as the "King of Rape" and uses such rituals to create Daughters of Coldharbour. The more brutal, depraved, and violative your sexual abuse, the more Devotion you earn. ToMB calculates this using the slave's base value and the particular scene, including things like whether the animation is violent, whether the act breaks taboos, and how many people are participating. And, of course, there's also taking a slave's virginity. Forcibly deflowering a true virgin--oral, anal, and vaginal--is uniquely valuable and can earn a large amount of Devotion. Rape will score you the most points during an actual ritual, but anywhere in the temple will earn favor too. This sort of worship outside the temple will earn you Devotion, but only a negligible amount--at most enough to maintain your Blessing's strength, but not enough to reap the rewards of true daedra worship. I am also working on a system to track physical abuse and use SlaveTats to dynamically apply bruises and cuts that slowly heal over time. This is not included in version 2.0. Send her soul to Coldharbour Sacrifices are accepted ONLY during a ritual and can earn HUGE amounts of Favor to unlock the most powerful upgrades: The ritual places all participants under the effects of a Soul Trap spell while it takes place It doesn't matter how you kill your victim, the script is listening for the OnDeath event The more thoroughly you've broken your slave's will, the more Devotion you earn from sending her soul to Coldharbour Sacrificing a virgin you've personally defiled gets you a large bonus Before sacrificing a slave, I recommend telling her so with DOM's abuse menu to get the bonus training for slaves who witness it Incompatibilities The LE version of ToMB and ToMB Add-On. ToMB 2.0 is a complete rebuild from the ground up. Mods (other than LCBYNH) that modify the area where the temple is. Probably not many, as the only area above ground is the small farmhouse. I have tried to place the endpoints for the Oblivion gates in remote and unobrustive areas, both for flavor and to avoid conflicting with other mods. Mods that touch the Mace of Molag Bal in any way are probably incompatible. If you play with an artifact overhaul, ToMB must be loaded after and win all record conflicts for the Mace's upgrades to function. Pure mesh/texture replacers are probably fine, though. It just can't touch the base object or reference. Expansions to the House of Horrors (DA10) *may* be incompatible. ToMB changes the quest's final dialogue INFO and adds more afterwards. Any changes before that point are probably fair game (and this is easily bypassed by unchecking "House of Horrors Requirement" in the MCM. (Although if you're playng an expansion to play HoH as a good character, why the hell are you running this sadistic mod in the first place?) Mod Recommendations OStim Standalone OStim is not required, but it is fully supported and will unlock additional features. Unlike SexLab, OStim can natively track who is doing what to whom at a per-actor level. This allows ToMB to more accurately detect penetrative rape for defloration purposes, distinguish who is doing what to whom in group scenes, and detect violent acts for individual animations. It also unlocks a new tracked virginity because it can distinguish which actors are giving vs recieving oral sex. ToMB includes several json files for popular conversions of some poorly tagged aggressive SLAL packs that fixes their tagging for this purpose. s6o6t LORE - Dark Anchors Ruins and Dolmens AE ToMB's central premise and questline revolves around bringing about another Planemeld. These are the leftovers from the first attempt. I may eventually incorporate them mechanically once I implement ToMB's main quest, in which case this will become a hard requirement. RSE - Shoulder Or Saddle This provides an incredibly immersive alternative to DOM's sack when kidnapping NPCs. Actually carry the NPC that you are kidnapping over your shoulder and tie her to your horse. (DOM's sack can also be used in addition to kidnap a second NPC!) Fair warning, this mod can lead to some weird package interactions with NPCs who have already been enslaved. Be sure to enable the included patch in the FOMOD. If a DOM slave becomes totally unresponsive, even to DOM's MCM reset, you can usually fix her with the console. First try `resetai`, followed by `evp` while targeting her. If that doesn't work, `recycleactor` will usually fix her, but you'll need to teleport her back because it sends her to her reference's original location. Book Of Shadows - Behavior Based Stealth Additions or Sneak Tools In addition to their other features, both allow you to wear masks that conceals your identity for bounty purposes. ToMB includes patches that will apply this effect to your cultist masks. LC_Build Your Noble House This is my personal favorite player-home mod, which allows you to build a castle and become lord of your own village. ToMB's house is located conveniently on Fellburg's outskirts. It's especially good with SkyrimNet to convert your villagers from generic NPCs into real individuals. Live a double life as benevolent lord and malevolent cultist. Or go Children of the Corn style and turn it into that creepy town whose citizens carry a dark secret. Dead and Daedric Guardians - Necromancy and Summoning Unleashed This allows you to build a veritable army through summoning daedra or necromancy, which obviously fits in perfectly with ToMB's themes and gameplay. ToMB comes with a patch that will turn the currently decorative summoning circle into a functional one for both routes. In addition, the patch also makes the books required to pursue either of these dark paths available at the altar. A Shard of Coldharbour This mod gives you another player home in Coldharbour, for when you need to get away from it all (or make a fast interplanar escape). A patch adds the Planar Shift spell to the altar. Heart Breaker - A Killmove Mod SEGo full Temple of Doom with your sacrifices and rip out your victim's still-beating heart! SkyrimNet Integration SkyrimNet Download SkyrimNet Documentation SkyrimNet Discord SkyrimNet has fundamentally changed how I play Skyrim, and I cannot recommend it enough. Rituals become an intense and emotional experience when your slaves can feel every violation you visit upon them. You can lure innocents to their doom and mess with their heads as you "explore" a new daedric ruin that you found together before the eventual betrayal. And so on. It's easy to install, incredibly modular, and uses Skyrim's native engine instead of an outside program. ToMB comes with built-in support for SkyrimNet, with loads of inner thought and direct narration triggers: NPCs recognize what rooms they're in and react to the 50-ft-tall statute of Molag Bal looming over them or the rows of cages, etc. NPCs react to your actions, such as seeing you open the hidden passageway NPCs react appropriately to ToMB spells, such as the severe pain of Electrical Shock NPCs react appropriately to DOM spells and potions, becoming aware of their own increased sensitivity to sex or pain NPCs react appropriately to the ritual's VFX, realizing that they're trapped with a monster behind a barrier of swirling coldfire NPCs react appropriately to being kidnapped and tied to a horse (if using RSE) NPCs react appropriately to your cultist attire, including being unaware of who you are behind the mask (if using BOS or Sneak Tools) Rumors dynamically spread about mysterious disappearances once you've started taking people, especially people whose absence will be noted NPCs are aware that friends or loved ones have gone missing NPCs who begin to strongly suspect that you're behind the disappearances may report you to the guards (requires SeverActions) Additonal "atrocity" mechanic during rituals to reward bonus points if the LLM decides something you do is particularly cruel Molag Bal himself may actually comment on your rituals. Future plans for more interactions. I've also included a new bridge that further improves how the LLM interacts with DOM's emotional architecture, allowing a slave's semantic context to influnce her DOM mood via DOM's API training functions and her DOM mood to drive the LLM's RP, creating a truly incredible gameplay loop. ToMB Gameplay FAQ Can this be installed on an existing save? ToMB should be safe to install on an existing save. What if I've already completed House of Horrors? Untick the "Require House of Horrors" box in the MCM. You will immediately receive the key to Bal Sarnat. The intro quest will start when you open the secret passage inside the house. Where is Bal Sarnat? Bal Sarnat is in Falkreath, near the border with the Reach. Head south at the fork on the road to Markarth near Fort Sungard. Keep going past Sunderstone Gorge. Do I need to play as a male? No. Although ToMB is written with a male PC in mind, there is nothing mechanical that requires it. You'll just have a bit of mismatched flavor in a few places. Are there any plans to add content where the player is enslaved? No. I'm building the mod that I want to play, and I personally have no interest whatsoever in a submissive playstyle. My permissions are open for other modders to add such content, and ToMB's API should expose what you'd need to build it. Are there any plans to add content for vampires and/or Serana? Possibly. ToMB is designed to play as a more classic "Daedric cultist" sort of villain, but there's an obvious lore connection, so I'm open to adding support for vampire characters. However, I haven't played a vampire in a very long time, so hit me up with your suggestions. DOM Personality Profiles ToMB's scoring system is based heavily on an NPC's DOM personality attributes, which provide the multipliers for all non-rape Devotion events ToMB's scoring system is also based heavily on an NPC's DOM virginity status, which factors into both a slave's base value and large one-time bonuses when you actually take a virginity during a ritual To help with this, I have included a comprehensive set of json personality files. These were generated by having houseCARL (using Claude Fable) carefully analyze every female NPC in my load order and assign their HEXACO values based on a combination of the NPC's in-game dialogue, UESP entries, SkyrimNet bios. This includes NPCs from many popular mods. Kinks were assigned the same way. Virginity was assigned based on a combination of lore, logic, and probability rolls, in addition to a curated list for gameplay purposes. Because of the centrality of these personality files to ToMB's scoring, ToMB will automatically force DOM to reread and apply an NPC's file on import. This can be disabled in the MCM. Navigating the Temple's Layout Bal Sarnat can be a bit of a maze at first. But understanding the logic behind it should help. Everything is oriented relative to the central chamber with the 50-ft statue of Molag Bal. Approaching from the entrance, the mezzanine level of the temple: To the right: the cult leader's suite (your quarters) and two private cells for convenient access to your favorite playthings To the left: necromancy/summoning rooms (summoning circle and body freezer) and Oblivion gate On the ground level, with your back to the statue: A U-shaped hall wraps around the central chamber, connecting the two mezzanine wings Off the U-shaped hall, the lower levels have two main wings: To the left, the crafting room, with the cultist dormitories and dining hall at the very bottom To the right, slave cages, slave bath, and torture chamber (the door to the arena cell is also attached here, but it's a pure WIP) A second slave-cage room connects both wings of the lower levels Using the slave cages The cell doors are a little bit finnicky. Although they start open, you will need to open and close them manually at least once to activate the auto-locking script. Once you do, closing the cage door will lock it and enable an invisible object to block the navmesh, preventing the slave from pathing through it. When a slave is inside her cage, you can tell her "Stay in your cage." This will put her into DOM's "jailed" state, preventing her from running away (at least within DOM--I can make no guarantees about other packages) Using the rewards altar The rewards altar is located in the cult leader's suite, at the end of the hall, in front of the smaller statute of Molag Bal Because crafting menus can't properly refresh when you're in them, you can only buy a single rank of any given upgrade at a time. You need to exit the crafting menu and reopen it in order to purchase the next rank. Using the Oblivion gates The gates are placed in an X in the same relative position to each other as their respective endpoints on the world map. Bal Sarnat is in the Reach (SW) opposite Winterhold (NE). Haafingar (NW) is opposite the Rift (SE). Using the Body Freezer Taking a body inside the freezer removes the faction that normally cleans up dead bodies. Any corpse you leave in there will therefore stay there indefinitely. Using the Summoning Circle While I plan to implement some custom dremora servants eventually, the summoning circle is just for decoration at the moment unless you use Dead and Daedric Guardians (see link above) If you do, enable the patch for it, which must be placed below both DnD and ToMB The patch will turn the summoning circle into crafting furniture for both the daedric and necromantic paths. The books are available to craft at the altar. Custom Music The downloads section has an optional plugin containing custom music for the temple The music will change when a ritual is in progress For Modders Adding new rewards is trivially easy. Simply create a crafting recipe with the kwdToMBRewardsAltar keyword, using ToMB_FavorPoints as the only component. ToMB comes with an API that you can use to listen for rituals starting and stopping, sacrifices, and Devotion changes. You can also query current Devotion and send Devotion changes. Permissions for ToMB itself are open. Just credit me and link back here. Permissions for the individual assets may not be open. Check before using. Submitter The Man in Black Submitted 08/17/26 Category Adult Mods Requirements See install instructions Regular Edition Compatible No Install Instructions Requirements Diary of Mine SexLab (I have no idea whether this works with SexLab P+) Zaz Animiations SE High Poly Head Daedric Shrines - Molag Bal Installation Diary of Mine is a HARD dependency. It's the entire foundation upon which ToMB is built. Install DOM and its requirements. Download the latest version of ToMB - Core. That is the main file. If you want custom music for the temple (which changes during a ritual), download the music add-on. It is entirely optional. Install the FOMOD like any other mod. For a more immersive experience, complete House of Horrors. Molag Bal will speak to you (fully voiced) and give you the key to the temple. If you don't want to play through House of Horrors or have already completed it, untick the MCM option. You'll be given the key to the temple. The temple is located near Sunderstone Gorge, down the road towards the Falkreath Imperial Camp. Press the button near the bookcase in the basement.
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Stable Captives - For Diary of mine / v View File Stable Captives is now released in its first official version. This mod was inspired by BaF (Build a Follower). This mod is being developed based on the latest version of DoM, and was created solely to fix the naked bandit bug in DoM/PAH/HSH/AYGAS. (It cannot be used with PAHE alone.) It supports not only bandits, but all hostile spawning NPCs, including Forsworn. **Existing unique NPCs in Tamriel are not affected by this mod and are never stored in slave slots. This mod targets only spawned hostile NPCs, such as bandits. In MO2’s mod order, this mod must be placed below DoM so that it overwrites DoM’s files. In MO2's right-side ESP/ESL load order, if an NPC replacer or custom NPC mod is placed below DoM, it may be a good precaution to place Stable Captives below that NPC mod as well, so that Stable Captives overwrites it. If any issues occur, try this load order. 1. MCM 2. Mechanism The mechanism used to prevent naked bandit NPCs is relatively simple. Player + DoM knocks down a bandit → DoM duplicates the bandit and enslaves the duplicate, while the original is marked for deletion → Stable Captives mod captures the duplicated bandit in a unique ActorBase slot → Stable Captives loads all information for that NPC, including its FaceGen data → The loaded slave data is treated as a unique NPC → The slot is saved and locked → DoM resumes full management of the NPC stored in the locked slot. 3. Slot Cycling + Cleanup and Management Let me emphasize this once again: Please keep in mind that the Reset feature could corrupt every save file containing existing slaves. **More precisely, only save files that are currently using this mod and still have slaves occupying slots.** Please verify it thoroughly multiple times and proceed with extreme caution. A detailed mod manual is also included. No further features are planned for the mod, but bug fixes and discussion will continue. Also, when continuing with an existing save on the new version, the existing FaceGen folders must be moved to the new version’s mod folder. An EXE file is also available to make this process easier. (Files can only be moved from the old version folder to the new version folder within the mods directory.) Update Logs- 1.1.8 1.1.9 Submitter Thrallmaster Submitted 08/04/26 Category Adult Mods Requirements Diary of mine, PAH-Home Sweet Home, PAH-And you Get a Slave!, Paradise Halls Enhanced (pahe) Special Edition (optional) Regular Edition Compatible Install Instructions
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Version 2.0.0
1049 downloads
In the woods near the border between the Reach and Falkreath sits an unremarkable house, the kind of house that no one passing by would give more than a passing thought. But this house is merely a front to conceal a dark and terrible secret. Deep beneath the earth lies Bal Sarnat, a long-forgotten temple dedicated to Molag Bal, daedric prince of domination. Once, its halls rang with the sceams and laments of sacrificial victims to feed Molag Bal's insatiable lust for souls. Those halls have lain silent since the Planemeld was thwarted and his cult eradicated in the late First Era. But a daedric prince is patient, and centuries mean little to an immortal. For nearly a thousand years, Molag Bal has remained in Coldharbour, gathering his strength. His plan was good and very nearly succeeded. Cultists across Tamriel kidnapped and ritually sacrificed hundreds of thousands of souls to fuel the Dark Anchors pulling all of Nirn into Oblivion. Now the time to try again is nearly upon us. The Amulet of Kings was shattered in the Oblivion Crisis. The Great War divided and weakened the people of Tamriel, and the fragile peace of the White-Gold Concordat balances on a knife's edge, ready to fall with just a tiny nudge in the right direction. But before Molag Bal can reconstruct the Planemeld's machinery, he requires more souls. Many, many, many more souls... Become a True Daedric Cultist There are multiple religion mods that allow you to worship daedra. Those mods typically cover a wide pantheon, however, so they can't get very in-depth per deity. Immersive Daedra Worship - Temple of Molag Bal (ToMB) allows you to fully immerse yourself in the worship of only one: Molag Bal, the daedric prince of domination, who will reward you with unrivaled power in exchange for committing unspeakable acts in his name. In Skyrim, you become Molag Bal's champion when you kill Logrolf recieve the Mace. ToMB picks up where the vanilla game leaves off, enabling you to fully explore the consequences of that choice. Upon completing the House of Horrors, you will recieve a key and a command to visit Molag Bal's temple. As his mortal champion, you are charged with rebuilding a cult dedicated to providing souls that will eventually power a Second Planemeld. But not just any souls will do. Molag Bal wants *submission,* and merely killing someone won't route their soul to Coldharbour. Their wills must be broken, their dreams shattered, and their personhood destroyed in a profane ritual of utter domination. Then and only then, when they are broken, when the light of hope has finally faded from their eyes, will their soul truly belong to Molag Bal. This is where you come in... Mod Features Bal Sarnat - a huge underground daedric temple complex usable as a full-featured player home, including: private chambers for you as cult leader, including a bathing area and display mannequins a dormitory area with plenty of room for followers/cultists to live a crafting area with safe storage and all crafting furniture, including a special alchemist table to create DOM's potions cages and cells that your slaves will actually stay in without being tied up a summoning room for your daedric minions or necromancy, with support for Dead and Daedric Guardians a freezer to preserve dead bodies for later reanimation a torture chamber filled with Zaz furniture Oblivion gate travel (currently open, but will be locked behind a quest in future versions) gladiatorial arena (not finished for 2.0) A repeatable ritual in which you gain power by crushing your victims' spirits and/or sacrificing them to Molag Bal Built on Diary of Mine (DOM)'s mechanics and mental architecture, ToMB opens an entirely new dimension of gameplay for the evil player distinct from the other popular slaver mods, such as HSH or AYGAS. With ToMB, you are not training a slave to sell or keep as a pet. You are emotionally fattening up a sacrifical lamb for the altar. You are not trying to shape a well-behaved, functional slave who can fight for you or clean your house. You are trying to emotionally destroy her as a person before ritually murdering her to help bring about the literal apocalypse. And while the ultimate reward for your labor is the end of the world, your devotion to Molag Bal will earn you more immediate rewards: the Blessing of Molag Bal, which grows in power by unlocking upgrades through your worship a revamped Mace of Molag Bal, which can also be upgraded through your worship for champions who favor the power of magic to brute strength, unlock the ability to reshape the Mace into a powerful staff form that can switch between spells custom coldfire spells that count as both fire and frost, overcoming resistance to either element spells for training your slaves, including DOM cultist robes, hoods, and masks of multiple tiers of power weapons and armor, including a learnable coldfire weapon enchantment perk points Note to Modders: ToMB's reward system is designed to be expandable to easily add new rewards for your depravity with just a simple crafting recipe. Recruit cultists and wreak havok across Skyrim [Not yet implemented] A full questline in which you take your true place as Molag Bal's champion working towards a Second Planemeld [Not yet implemented beyond intro quest] Built-in integration with SkyrimNet for the ultimate immersive daedra-worshipping experience a new bridge between DOM's emotional architecture and LLM-enhanced roleplay triggers and actions to inject direct narration and/or inner thoughts so that victims and fellow cultists react appropriately instructions so that the LLM can reward you for particularly vile atrocities committed in his name dynamic rumors that spread about the "mysterious" disappearances across Skyrim [still under construction] How it works Devotion and Favor At its core, ToMB is fairly simple. Upon visiting the ritual chamber for the first time, you'll be given two spells to start and stop the ritual (separate spells helps prevent accidentally ending the ritual prematurely). Kidnap NPCs, bring them to the ritual chamber, and defile them for fun and profit. The more vile and vicious the abuse, the more Molag Bal will reward you. Devotion starts at 0% and caps at 100%. Once your Devotion hits 100%, any further Devotion you earn spills over to Favor. Devotion fuels many of your powers: the magnitude of their effects are directly proportional to your current Devotion. Devotion decays daily and must be renewed through worship Favor does not decay. It is the currency that you use to purchase blessing upgrades, perk points, and items at the crafting altar. Blessing of Molag Bal The first time you complete a ritual at 100% Devotion, you will be given the Blessing of Molag Bal. This blessing is unique in that its effects change over time. Initially, the blessing grants a Fortify Health effect, fortifying it by 25% of your current Devotion. By spending Favor, however, you can unlock other effects as well, including: Fortify Magicka/Stamina Fortify Health/Magicka/Stamina Regeneration Fortify One-Handed/Heavy Armor (brute-strength domination) Fortify Destruction/Conjuration (magical domination) Fortify Illusion/Speechcraft (mental domination) Fortify Sneak (to aid you in your kidnapping) All of these attribute or skill upgrades have multiple ranks, which raise the percentage of your Devotion used for magnitude. Note: The Blessing of Molag Bal is, in fact, a blessing. If you pray at another entity's shrine, it will be dispelled and your Devotion set to 0%. You will need to atone for your blasphemy by raising it back to 100% again in order to receive it once more. Mace Upgrades Favor also can be spent to upgrade the Mace of Molag Bal, your badge of office as his champion. You can upgrade the Mace's: Base damage Stagger Swing speed Additional on-hit effects Knock enemies unconscious with the butt for capture For those of you who, like me, prefer to play as a mage, I have created a second path for the Mace. You can unlock the power to change its shape, elongating it and transforming it into a staff. The staff comes with Drain Life, Coldfire Flames, and Coldfire Fireball. You can also upgrade the staff: Increase the blast radius of Coldfire Fireball Replace Coldfire Flames with Wall of Coldfire Obtain Mortus Victuum, a mass-reanimation spell similar to the Ritual Stone's power. Once you unlock the power to change the Mace's shape, you can easily switch between spells via a wheel menu. You can also change the Mace back to its mace form at will. Note that charge is synced across all forms and spells. Other Rewards Many other rewards are available at the altar: Perk points Black soul gems Spell tomes for each of the custom coldfire spells Spell tome for Electrical Torment, a concentration Destruction spell that deals no damage but inflicts severe pain for training DOM's spell tomes A powerful greatsword with a learnable coldfire enchantment Cultist masks (enchanted and unenchanted varieties) that not only look badass but will actually conceal your identity if you are using Book of Shadows or Sneak Tools Cultist hoods and robes (enchanted and unenchanted varieties) Because ToMB uses a crafting menu for its reward system, modders can easily add new rewards to it by creating a crafting recipe using Favor and the appropriate keyword. How to Earn Molag Bal's Favor How much favor you earn depends on three factors: who your victim is, how far she falls, and how you break her. Import a DOM slave into ToMB Once you have captured a slave through DOM, you will see a new dialogue option to inform your slave that she has been chosen to become a Bride of Molag Bal. ToMB will then import the slave (who still remains fully a DOM slave) into its own system, calculating her base value based on various factors, such as virginity, social status, morality, and occupation. Slaves that are pure of heart are worth more than those who are already corrupt. Enslaving a powerful noble is more valuable than a commoner, and much more so than enslaving a beggar who no one will miss. Defiling a virgin is more valuable than someone who's "purity" you're not stealing by rape. Conquering a powerful bandit lord is worth more than her cannon-fodder minions. And so on. ToMB will also read her HEXACO/FACET profile from DOM to calculate how difficult she will be to psychologically evcerate. The more difficult she is to subjegate, the more points you earn when she is worth when she finally breaks. Crush her spirit through physical, psychological, and sexual abuse How you break her is just as important because Molag Bal rewards cruelty. ToMB listens for DOM's mood-change events, and a happy slave is worth nothing to him. He wants his champion to crush spirits and break wills. Putting slaves into negative mental states, such as terrified, shocked, crushed, and broken will earn various amounts of Devotion based on the slave's base value and HEXACO-derived multipliers. This means you can even passively earn Devotion while your slaves are rotting away in their cages, terrified of what is to become of them. Note that this only applies to slaves whose moods change inside the temple to be channeled to Molag Bal. In addition to the psychological abuse, ritual rape is also a primary way to earn Devotion. After all, Molag Bal is canonically known as the "King of Rape" and uses such rituals to create Daughters of Coldharbour. The more brutal, depraved, and violative your sexual abuse, the more Devotion you earn. ToMB calculates this using the slave's base value and the particular scene, including things like whether the animation is violent, whether the act breaks taboos, and how many people are participating. And, of course, there's also taking a slave's virginity. Forcibly deflowering a true virgin--oral, anal, and vaginal--is uniquely valuable and can earn a large amount of Devotion. Rape will score you the most points during an actual ritual, but anywhere in the temple will earn favor too. This sort of worship outside the temple will earn you Devotion, but only a negligible amount--at most enough to maintain your Blessing's strength, but not enough to reap the rewards of true daedra worship. I am also working on a system to track physical abuse and use SlaveTats to dynamically apply bruises and cuts that slowly heal over time. This is not included in version 2.0. Send her soul to Coldharbour Sacrifices are accepted ONLY during a ritual and can earn HUGE amounts of Favor to unlock the most powerful upgrades: The ritual places all participants under the effects of a Soul Trap spell while it takes place It doesn't matter how you kill your victim, the script is listening for the OnDeath event The more thoroughly you've broken your slave's will, the more Devotion you earn from sending her soul to Coldharbour Sacrificing a virgin you've personally defiled gets you a large bonus Before sacrificing a slave, I recommend telling her so with DOM's abuse menu to get the bonus training for slaves who witness it Incompatibilities The LE version of ToMB and ToMB Add-On. ToMB 2.0 is a complete rebuild from the ground up. Mods (other than LCBYNH) that modify the area where the temple is. Probably not many, as the only area above ground is the small farmhouse. I have tried to place the endpoints for the Oblivion gates in remote and unobrustive areas, both for flavor and to avoid conflicting with other mods. Mods that touch the Mace of Molag Bal in any way are probably incompatible. If you play with an artifact overhaul, ToMB must be loaded after and win all record conflicts for the Mace's upgrades to function. Pure mesh/texture replacers are probably fine, though. It just can't touch the base object or reference. Expansions to the House of Horrors (DA10) *may* be incompatible. ToMB changes the quest's final dialogue INFO and adds more afterwards. Any changes before that point are probably fair game (and this is easily bypassed by unchecking "House of Horrors Requirement" in the MCM. (Although if you're playng an expansion to play HoH as a good character, why the hell are you running this sadistic mod in the first place?) Mod Recommendations OStim Standalone OStim is not required, but it is fully supported and will unlock additional features. Unlike SexLab, OStim can natively track who is doing what to whom at a per-actor level. This allows ToMB to more accurately detect penetrative rape for defloration purposes, distinguish who is doing what to whom in group scenes, and detect violent acts for individual animations. It also unlocks a new tracked virginity because it can distinguish which actors are giving vs recieving oral sex. ToMB includes several json files for popular conversions of some poorly tagged aggressive SLAL packs that fixes their tagging for this purpose. s6o6t LORE - Dark Anchors Ruins and Dolmens AE ToMB's central premise and questline revolves around bringing about another Planemeld. These are the leftovers from the first attempt. I may eventually incorporate them mechanically once I implement ToMB's main quest, in which case this will become a hard requirement. RSE - Shoulder Or Saddle This provides an incredibly immersive alternative to DOM's sack when kidnapping NPCs. Actually carry the NPC that you are kidnapping over your shoulder and tie her to your horse. (DOM's sack can also be used in addition to kidnap a second NPC!) Fair warning, this mod can lead to some weird package interactions with NPCs who have already been enslaved. Be sure to enable the included patch in the FOMOD. If a DOM slave becomes totally unresponsive, even to DOM's MCM reset, you can usually fix her with the console. First try `resetai`, followed by `evp` while targeting her. If that doesn't work, `recycleactor` will usually fix her, but you'll need to teleport her back because it sends her to her reference's original location. Book Of Shadows - Behavior Based Stealth Additions or Sneak Tools In addition to their other features, both allow you to wear masks that conceals your identity for bounty purposes. ToMB includes patches that will apply this effect to your cultist masks. LC_Build Your Noble House This is my personal favorite player-home mod, which allows you to build a castle and become lord of your own village. ToMB's house is located conveniently on Fellburg's outskirts. It's especially good with SkyrimNet to convert your villagers from generic NPCs into real individuals. Live a double life as benevolent lord and malevolent cultist. Or go Children of the Corn style and turn it into that creepy town whose citizens carry a dark secret. Dead and Daedric Guardians - Necromancy and Summoning Unleashed This allows you to build a veritable army through summoning daedra or necromancy, which obviously fits in perfectly with ToMB's themes and gameplay. ToMB comes with a patch that will turn the currently decorative summoning circle into a functional one for both routes. In addition, the patch also makes the books required to pursue either of these dark paths available at the altar. A Shard of Coldharbour This mod gives you another player home in Coldharbour, for when you need to get away from it all (or make a fast interplanar escape). A patch adds the Planar Shift spell to the altar. Heart Breaker - A Killmove Mod SEGo full Temple of Doom with your sacrifices and rip out your victim's still-beating heart! SkyrimNet Integration SkyrimNet Download SkyrimNet Documentation SkyrimNet Discord SkyrimNet has fundamentally changed how I play Skyrim, and I cannot recommend it enough. Rituals become an intense and emotional experience when your slaves can feel every violation you visit upon them. You can lure innocents to their doom and mess with their heads as you "explore" a new daedric ruin that you found together before the eventual betrayal. And so on. It's easy to install, incredibly modular, and uses Skyrim's native engine instead of an outside program. ToMB comes with built-in support for SkyrimNet, with loads of inner thought and direct narration triggers: NPCs recognize what rooms they're in and react to the 50-ft-tall statute of Molag Bal looming over them or the rows of cages, etc. NPCs react to your actions, such as seeing you open the hidden passageway NPCs react appropriately to ToMB spells, such as the severe pain of Electrical Shock NPCs react appropriately to DOM spells and potions, becoming aware of their own increased sensitivity to sex or pain NPCs react appropriately to the ritual's VFX, realizing that they're trapped with a monster behind a barrier of swirling coldfire NPCs react appropriately to being kidnapped and tied to a horse (if using RSE) NPCs react appropriately to your cultist attire, including being unaware of who you are behind the mask (if using BOS or Sneak Tools) Rumors dynamically spread about mysterious disappearances once you've started taking people, especially people whose absence will be noted NPCs are aware that friends or loved ones have gone missing NPCs who begin to strongly suspect that you're behind the disappearances may report you to the guards (requires SeverActions) Additonal "atrocity" mechanic during rituals to reward bonus points if the LLM decides something you do is particularly cruel Molag Bal himself may actually comment on your rituals. Future plans for more interactions. I've also included a new bridge that further improves how the LLM interacts with DOM's emotional architecture, allowing a slave's semantic context to influnce her DOM mood via DOM's API training functions and her DOM mood to drive the LLM's RP, creating a truly incredible gameplay loop. ToMB Gameplay FAQ DOM Personality Profiles ToMB's scoring system is based heavily on an NPC's DOM personality attributes, which provide the multipliers for all non-rape Devotion events ToMB's scoring system is also based heavily on an NPC's DOM virginity status, which factors into both a slave's base value and large one-time bonuses when you actually take a virginity during a ritual To help with this, I have included a comprehensive set of json personality files. These were generated by having houseCARL (using Claude Fable) carefully analyze every female NPC in my load order and assign their HEXACO values based on a combination of the NPC's in-game dialogue, UESP entries, SkyrimNet bios. This includes NPCs from many popular mods. Kinks were assigned the same way. Virginity was assigned based on a combination of lore, logic, and probability rolls, in addition to a curated list for gameplay purposes. Because of the centrality of these personality files to ToMB's scoring, ToMB will automatically force DOM to reread and apply an NPC's file on import. This can be disabled in the MCM. Navigating the Temple's Layout Bal Sarnat can be a bit of a maze at first. But understanding the logic behind it should help. Everything is oriented relative to the central chamber with the 50-ft statue of Molag Bal. Approaching from the entrance, the mezzanine level of the temple: To the right: the cult leader's suite (your quarters) and two private cells for convenient access to your favorite playthings To the left: necromancy/summoning rooms (summoning circle and body freezer) and Oblivion gate On the ground level, with your back to the statue: A U-shaped hall wraps around the central chamber, connecting the two mezzanine wings Off the U-shaped hall, the lower levels have two main wings: To the left, the crafting room, with the cultist dormitories and dining hall at the very bottom To the right, slave cages, slave bath, and torture chamber (the door to the arena cell is also attached here, but it's a pure WIP) A second slave-cage room connects both wings of the lower levels Using the slave cages The cell doors are a little bit finnicky. Although they start open, you will need to open and close them manually at least once to activate the auto-locking script. Once you do, closing the cage door will lock it and enable an invisible object to block the navmesh, preventing the slave from pathing through it. When a slave is inside her cage, you can tell her "Stay in your cage." This will put her into DOM's "jailed" state, preventing her from running away. Using the rewards altar The rewards altar is located in the cult leader's suite, at the end of the hall, in front of the smaller statute of Molag Bal Because crafting menus can't properly refresh when you're in them, you can only buy a single rank of any given upgrade at a time. You need to exit the crafting menu and reopen it in order to purchase the next rank. Using the Oblivion gates The gates are placed in an X in the same relative position to each other as their respective endpoints on the world map. Bal Sarnat is in the Reach (SW) opposite Winterhold (NE). Haafingar (NW) is opposite the Rift (SE). Using the Body Freezer Taking a body inside the freezer removes the faction that normally cleans up dead bodies. Any corpse you leave in there will therefore stay there indefinitely. Using the Summoning Circle While I plan to implement some custom dremora servants eventually, the summoning circle is just for decoration at the moment unless you use Dead and Daedric Guardians (see link above) If you do, enable the patch for it, which must be placed below both DnD and ToMB The patch will turn the summoning circle into crafting furniture for both the daedric and necromantic paths Custom Music The downloads section has an optional plugin containing custom music for the temple The music will change when a ritual is in progress For Modders Adding new rewards is trivially easy. Simply create a crafting recipe with the kwdToMBRewardsAltar keyword, using ToMB_FavorPoints as the only component. ToMB comes with an API that you can use to listen for rituals starting and stopping, sacrifices, and Devotion changes. You can also query current Devotion and send Devotion changes. Permissions for ToMB itself are open. Just credit me and link back here. Permissions for the individual assets may not be open. Check before using.-
13
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- quests
- diary of mine
- (and 19 more)
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Version 0.154
1057 downloads
A modern overlay UI for TAK's Diary of Mine. It does not replace DOM. It does not change DOM. DOM's own wheels and MCM stay exactly as TAK shipped them. This just sits next to them and gives you a faster, cleaner way to do the same things - one hotkey, live slave info, actions from the same menu. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ This Mod Is For You If ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You're a big fan of TAK's work and want to support him by helping him focus on improving the backend and core systems of DOM - You like modern UIs and sleek gameplay - You're tired of juggling twenty hotkeys and cramped wheel labels ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ This Mod Is Not For You If ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You're allergic to vibecoding - You enjoy that 2013 feel in Skyrim mods and UI from that era - You want something that rewrites or "improves" DOM's game logic (this one doesn't touch it) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Modern UI - cascading radial menu + info panel, built on Prisma UI - All the DOM commands (that I'm aware of) for slaves, trainers, free NPCs. - In addition: Slave info panel - status, mood, training, love/loyalty, personality, facets. All of it, live, while you aim. - Individual + group - aim at a slave for personal menu + stats; no target = group orders ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Benefits ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Fast and sleek - More information at a glance (no more Status-wheel message-box dumps) - Use ONE key (combination) instead of 20 - Doesn't fight DOM - additive only ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Integration / Install Notes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - This mod does not change DOM at all. It does not replace DOM's UI. - Pick a hotkey that nothing else uses. There is an ini file to configure the key. Default Hotkey: Shift + Y - Requirements: Prisma UI, Diary of Mine. Tested on DOM 8.4. 8.5 untested but should work (new leash actions excluded). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ If You Want To Help ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Report bugs - what you did, what happened, DOM version, log, load order if you can spare it - Send me SVGs for each action/status - line icons, simple, consistent set. Every menu action could use a clean glyph and I'm happy to credit - Suggest fixes for the known bugs. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Disclaimer ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Unofficial. Not affiliated with TAK. If anything here ever conflicts with DOM, DOM wins - disable this and keep playing. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Permissions ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You may use, modify, or build on this mod as long as you credit me and let me know. - Do not reupload this mod or a modified version of it to any site other than LoversLab. - If you make a variant, link back to the original page here. -
Prisma UI for Diary of Mine (DOM) View File Prisma UI for Diary of Mine - Unofficial - Alpha ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ What This Is ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A modern overlay UI for TAK's Diary of Mine. It does not replace DOM. It does not change DOM. DOM's own wheels and MCM stay exactly as TAK shipped them. This just sits next to them and gives you a faster, cleaner way to do the same things - one hotkey, live slave info, actions from the same menu. Requirements: Prisma UI, Diary of Mine. Tested on DOM 8.4. 8.5 untested but should work (new leash actions excluded). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ This Mod Is For You If ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You're a big fan of TAK's work and want to support him by helping him focus on improving the backend and core systems of DOM - You like modern UIs and sleek gameplay - You're tired of juggling twenty hotkeys and cramped wheel labels ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ This Mod Is Not For You If ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - You're allergic to vibecoding - You enjoy that 2013 feel in Skyrim mods and UI from that era - You want something that rewrites or "improves" DOM's game logic (this one doesn't touch it) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Modern UI - cascading radial menu + info panel, built on Prisma UI - All the DOM commands (that I'm aware of) for slaves, trainers, free NPCs. - In addition: Slave info panel - status, mood, training, love/loyalty, personality, facets. All of it, live, while you aim. - Individual + group - aim at a slave for personal menu + stats; no target = group orders ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Benefits ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Fast and sleek - More information at a glance (no more Status-wheel message-box dumps) - Use ONE key (combination) instead of 20 - Doesn't fight DOM - additive only ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Integration / Install Notes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - This mod does not change DOM at all. It does not replace DOM's UI. - Pick a hotkey that nothing else uses. There is an ini file to configure the key. - Default Hotkey: Shift + Y ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Known Limits (alpha honesty) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Alpha. Expect rough edges. - Tested on DOM 8.4. 8.5 should work (new leash actions excluded). - Icons are a work in progress. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ If You Want To Help ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Report bugs - what you did, what happened, DOM version, log, load order if you can spare it - Send me SVGs for each action/status - line icons, simple, consistent set. Every menu action could use a clean glyph and I'm happy to credit - Suggest fixes for the known bugs. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Disclaimer ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Unofficial. Not affiliated with TAK. If anything here ever conflicts with DOM, DOM wins - disable this and keep playing. Submitter Fraying9981 Submitted 08/06/26 Category Adult Mods Requirements Diary of Mine Prisma UI Regular Edition Compatible No Install Instructions Hard Requirements: - DOM Prisma UI
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Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine View File This mod adds custom made NPCs to Skyrim, with quests to capture them in the Pahe framework or the Diary of Mine framework. It also features buying and selling slaves. ESL flagged. Some of the quests are short and simple, some quests are more complex and have multiple stages. The new characters come with a variety of training, based on their backstory and circumstances. If you have Diary of Mine installed, they will also have relevant personality, kinks, and slaver training. There are currently 4 unique npc's on a fixed location that can be bought directly, 10 that are connected to 4 separate quests, and 22 that can be randomly found in the repeatable quests. There is 1 unique item that can be found. The quests are independent from each other. Each character has their own backstory. You can discover this by speaking to them, finding notes, or speaking to people familiar with them. Many of these references are unlocked with the character's training, quest progress, or your own speech skill. Some dialogue options can increase training stats immediately or in a future stage of the quest. For the questing adventurer, there is a setup for repeatable missions, inspired by Missives. Rescue damsels, deliver yokes, "rescue" damsels, find a fitting slave for a demanding client, and more. The repeatable quests start in the major cities: Solitude, Windhelm, Whiterun, Markarth, and Riften. If you have too many slaves, visit the slavers in the Solitude Docks, the Windhelm Docks, or the Raven Rock Docks. They will buy every slave you bring them, no questions asked. And they might have something for you to buy as well. And if you just want to buy a slave without combat, check out the prisons of Markarth, Riften, Solitude, and Whiterun. There you can find 4 or 5 randomly generated prisoners that the Jarl has sentenced to slavery. These prisoners are based on the leveled lists of your game, so you might see faces that were added by your own mods. This feature can be turned off through dialogue ingame. Requirements: See the install page Detailed overview Simple Unique Slaves with fixed location These are slaves with a custom appearance and backstory, but are not attached to quests. Approach their owner and pay gold, and they're yours. Currently, there are 2 slaves that you could buy in an inn. They cost 2000 gold, which you pay to the innkeeper. They come with decent training. They work as generic prostitutes before you buy them. Bunny, Breton: in the BraidWood Inn Tilu, Dunmer: New Gnisis Cornerclub There are 2 slaves that you could buy in a prison. They cost 1500 gold, which you pay to any guard in the same cell. Their training is poor, however, they make for decent DOM trainers and taskmasters. Astia, Imperial: in the Riften Jail Yatava, Orc: Dawnstar jail A special case is Nille. She's a slave to Gisli in Solitude. There are two ways to get her: if you have completed the first part of the Riften Beggars and Nobles questline, you can buy her from Gisli, but there are some conditions to this. Or you could just kill or enslave Gisli and take Nille for yourself. Simple Slaves with randomized locations As mentioned in their sections, the Rescue repeatable quest, the Jail Market, and the Slavers can include unique characters that can't be found any other way. Each time these start, they have a chance to select a random NPC from their list. Each of these NPCs has a unique backstory, and they might have connections with other NPCs or quests from this mod. Jail Market There are 6 unique NPCs that can found in any of the jail markets, they cost the same as the generated prisoners (750 gold). See Jail Market below for more details. Rescue repeatable quest There are 7 unique npc that can be rescued. They are divided between bandit captives, mage captives, or cave captives. Currently no unique NPC is set up to be rescued from caves unless SPID is used to assign more. You can choose to enslave them, or to free them. If you decide to free them, they will remain in the game world. They'll spend a day in the inn, and then they will return to their home location. They become regular followers and marriage candidates. See Rescue below for more details. Slaver There are 5 unique NPCs that you can buy from the slavers. They all come with high training stats. See Slavers below for more details. Lucky finds There are 4 unique NPCs that you can find in random dungeons. You can capture them, recruit them, or free them. If they're freed, they'll return to the location between brackets. See the Lucky Find quest below for more details. Adding new NPCs to these systems Do you want more NPCs to rescue or buy? You can add more NPCs to these systems with SPID or Skypatcher. Give an NPC one of Enthralled's factions, and from then on Enthralled can use them. If you have a bunch of follower mods, you can send them to Enthralled's systems. I'll walk you through on how to use SPID for this. An example script with the correct setup is provided in the downloads. You must add one or more of the following factions to the NPC of your choice: PqJailedFaction PqCapturedBanditFaction PqCapturedMageFaction PqCapturedCaveFaction PqCapturedSlaverFaction PqLuckyFindFaction If DOM is installed, there is an additional faction. NPC with this faction can be recruited as DOM slavers to train your slaves, hire them for 500 gold near the Slave Buyers. There are no custom NPCs yet, only those you add through SPID. PqRecruitSlaverFaction First you must have a spid _DISTR.ini file, either make a new one or work with the example in the downloads. Before we start, remember that enslaving vanilla NPCs might break quests or scenes. It's safest to select NPCs that aren't important for anything. Do note that SPID adds these factions when the NPC is first loaded in your save file. If you use SPID for a NPC that already exist in your game, it's possible SPID will skip them. Depends on SPID version. Adding based on name Adding based on conditions Adding from a different mod If you have any questions about this, feel free to ask in the comments. Quests: Riften Beggars and Nobles This quest start with the beggar Bette. You'll find her in front of the temple of Mara in Riften. Talk to her, and eventually she'll offer to sell herself if you pay her debt to the temple. Pay the money to a priest (Maramal, Dinya, ...) and return to collect your prize. Some of the dialogue choices you make here will affect the initial stats that Bette will start with. A few days after buying Bette, you'll receive a letter from the courier. Bette's friend Esmee has a similar proposal, but this time it will take more effort. She wants to find whoever is responsible for her and Bette's misfortune. And she wants revenge at all costs. First, you'll need to find the bandits responsible for the attack. Esmee can give you some advice on where to start looking. Meanwhile, you can also try to get some extra information on Esmee by talking to her and Bette. You can also learn about a journal that Esmee kept, finding it can bring some benefit at the end of the questline. Once you have the evidence and the mastermind has been revealed, speak to Esmee again to start the quest Esmee's Revenge. First, you'll have to hand over the evidence to the steward of Riften. They'll give you a warrant, allowing you to legally 'arrest' your targets, or kill them. The targets of this quest are still hidden, luckily, Bette is very familiar with them. Speak to her for the location of two of the three. She'll also give you some advice on how to deal with them. Bring the message to Esmee, wait a few days, and Bjar will appear in Falkreath. Kill or capture him and Esmee is yours. Unwilling Bride In the temple of Solitude, you'll find a woman, Silvia, desperately praying. Speak with her, and you'll discover that she's fleeing from her marriage, and would do anything to truly escape. If you accept, you'll first have to kill the two scouts that are watching her. The first is a blue Argonian on the battlements, the second is better hidden. Look for someone who doesn't fit. If you are persuasive enough, you don't have to kill them. For the location, click the spoiler. Once the way is clear, you can take Silvia with you. The scouts carry with them a letter from instructions from their leader, including said leader's current location. You can act on this information now, or you can wait and see what happens. After a few days, the captain of the Lucasta will start sending thugs after you. These will happen in wilderness encounters. One of them will drop a note with information on their leader's location, taking it will start the quest Hunting the Hunters. The random encounters will end once the quest has been completed. Note for players with OBIS installed: It has been reported that OBIS might prevent the thugs from spawning in a world encounter. You can still continue the quest by going to Brittleshin Pass after capturing Silvia. After dealing with the Lucasta in Skyrim, you'll need to Silvia again, and the quest ends. Thalmor Assets This quest starts with Belethor. You can buy a suspiciously cheap slave from him, for 600 gold. The slave is an Altmer named Curime. You can pick her up south of Chillfurrow Farm, in the little building without walls. As soon as you've raised her Submission to 10, she'll volunteer information about a unique artifact called the Vision of Vigor. It is a circlet with a unique Detect Life spell, that can be cast silently. First you'll need to find a Thalmor Justiciar by the name of Iniel somewhere in Skyrim. Optionally, you can first discover her location in a secret Thalmor location. Once you've captured her, you must raise her Submission to 80 before she reveals the hiding place of the artifact. If the NPC's are loaded in DOM, it will require Resignation instead of Submission. Sisters of the North This quest chain consists of 3 separate quests, starting with Sister of Battle. This quest will start automatically if you enter Whiterun when your reputation is at least 5. If you want to skip ahead and set your reputation high enough, you can use the console: Sister of Battle The starting quest of the three. If you get involved with the slave trade enough, eventually a woman in Whiterun, Fjora, will challenge you. She'll be standing close to Breezehome and forcegreet you. There are multiple paths to complete this quest, though it will end the same for her: Once that Fjora is enslaved. The other two quest become available. Sister in Chains Fjora mentions the names Tridi and Soin. Tridi is her sister, who she believes was kidnapped by Soin. Speak to her about them, and this quest will start. You will need to get information to find them. Asking innkeepers, carriage drivers, and information brokers might give you a lead. There are several ways to get to the next point. It could be very short, or you're walking around several cities in Skyrim. Once you find Soin, you need to get some answers from him. There are again multiple paths. Tridi is in a random bandit or warlock dungeon in Skyrim. Clear the dungeon, speak to Tridi, and enslave her. Tridi comes with very high training stats. This location will never be in Solsteim. If you have mod added dungeons with proper radiant quest setup, they can be chosen as well. If Tridi and Fjora are close enough to each other, one of them will ask for permission to have a talk with her sister. If you agree, a short scene between the two will play, and the quest ends once this scene is done. You can tell them to have their conversation in private, the scene is skipped and the quest end. You can tell them to wait for a better moment, they'll ask again in 30 in-game minutes. As a note: Skyrim scenes can be a bit finnicky. If they ask to start the scene, but there are some complications around (enemies, weird terrain, one of them is trying to run away,...) you should postpone it until that issue is solved. Completing the quest will also result in a significant training boost for Fjora. Sister of the hunt This quest is started by taking a letter from Fjora's inventory, and it will lead you to Fjora's other sister Mera. You will need Fjora's help to progress on this quest. This will require: Once you've done the prerequisites, speak to Fjora again. She'll point you to a camp in Haafingar, across the river from the Haafingar Stormcloack Camp. In the camp you'll meet a pair of vanilla bandits, and an injured slave hunter. Talk to the slave hunter after defeating the 2 bandits, and they'll tell you in which direction Mera went. On you way up, you'll come across other slave hunters. 2 dead and 3 living. Kill the remaining hunters, and you can finally speak with Mera. You have several options. Remember that both Fjora and Tridi spoke about what you should do here, this can help you getting the optimal route. Jail market There are a lot of criminals in Skyrim, and occasionally, the guards capture a few of them. These criminals can be sentence to slavery as an alternative to imprisonment or execution. An adventurer could also sell their captured bandits in here. In the Jails of Markarth, Riften, Solitude, and Whiterun, you'll find 4-5 convicted prisoners. If you want to buy one, speak to them. They cost 750 gold each, regardless of prisoner type, thanes will get a 200 gold discount. Most of them are randomly generated, but there are unique prisoners amongst them with custom dialogue and appearance. Some of them have relationships with other npcs in this mod. The random prisoners come in several different types, of which Captured Bandits are the most common. Each type comes with a bit of training. The training the prisoners get also depends on the jail you buy them from. Solitude is the only jail in Skyrim with a dedicated torture room, not to mention the rumors about the court mage. Prisoners from Solitude get bonus fear training. The corruption from Riften frustrates even the prisoners, and they'll have bonus anger training. Whiterun on the other hand, gives a bonus to Submission/Resignation. Markarth gives a mixture. Markarth differs from the other 3 in the types of prisoners available. Bandits and warlocks are rare. Instead, Forsworn will be the most common in Cidhna Mine. If you want to sell a slave in the jail, speak to the slave you wish to sell and tell them that the guards will take care of them, then seal the deal by speaking to a guard in the jail. The guards will pay 500 septims regardless of training level. The prisons will reset after 20 hours, or if the player has travelled far enough away. All prisoners that weren't bought will be removed, and new ones will be placed the next time you enter the jail. If you want an new group of prisoners immediately, speak to a jail guard. For a small fee, the old group of unsold prisoners will be replaced with a new group. The fee rises each time you use this feature, and resets when the prison resets. There is only one unique prisoner available, and a new one is selected only once the jail fully resets. If you don't buy the unique prisoner, they can show up again, including in different jails. If you want, you can turn this feature off: More details in the spoiler. Repeatable quests Skyrim is a place full of opportunities and dangers, and some people can make money by making sure that unscrupulous adventurers get access to information. These are the information brokers, if you want quickly find a job that pays well, you go to them. They are Belethor from Whiterun, Vekel the Man in the Riften Ragged Flagon, Garvey from the Markarth Warrans, Deals-In-Chains on the Windhelm Docks, and Ghagrub the Respectable Trader on the docks of Solitude. Go to them, ask about profitable work, and they will show you a list of possible jobs. You can read the notes without taking on the quest, if you do take the quest notes, an objective will be marked in your journal. You can quit the quest at any time, open the quest note and you'll get a messagebox asking you if you want to quit. Select yes and the quest immediately ends. Every 2 days, quests that aren't accepted will be refreshed, quests that are accepted will only be refreshed if you have completed or quit it. The check is done when you enter the same cell as the information brokers. There are three levels of refresh rate: common has an 80% chance of a new quest, uncommon has a 60% chance of a new quest, and rare has a 33% chance of a new quest. Vekel from Riften has a higher refresh rate than the other two, he's better informed because of the thieves guild, and he's more annoying to reach, so this compensates. Should the original information brokers die, their job will be taken over by Ysolda, Keerava, or Kleppr. If you have the Enthralled Missive Patch installed, the quest notes will be placed on the Missive board in Solitude, Windhelm, Whiterun, Riften, and Markarth. The dialogue option of the information brokers is disabled. Other cities will not receive Enthralled quests on the missive boards. Collect ingredients Common 5 separate quests, 1 for each information broker An alchemist needs a handful of ingredients. Seems innocent enough, if it wasn't that all these ingredients are used in paralysis and fear poisons. When you have enough of the required item, bring it to alchemist, they'll pay you 150 gold for it. possible ingredients: Collect bonds Common 5 separate quests, 1 for each information broker A trader needs some restraining devices, discretion appreciated. You'll need to bring 3 sets of a certain zaz item to the trader, they'll pay you 150 gold. Tips: all items in this list can be found in the Wealthy Bandits repeatable quest. You can also use a mod that allows crafting zaz items, I personally use Zaz Crafting 2.0 which I've manually flagged esl. possible items: mod tip: ZAZ Crafting by Herowynne gives the ability to craft these items at the forge. Wealthy Bandits uncommon 5 separate quests, 1 for each information broker The slavery business is both profitable and cutthroat. When bandits get involved, they can quickly earn a lot of gold, and make some enemies. And those enemies would gladly point an adventurer in the direction of that gold. The bandits die, the adventurer walks away rich. This quest will point you to a bandit dungeon with a boss chest, the quest will end once you've opened that chest. On top of its normal content, it will contain an extra 500 gold and several restraints. All restraints that are found here can be used in the Collect bonds quest. Personal tip: my ZAZ Items Skypatched mod makes these items valuable so you can sell them to a general merchant. It also changes their name for more immersion. Rescue The rescue quests are divided in subtypes, depending on the location it will send you to. You'll be asked to rescue a missing person from a dungeon. This can be either a unique captive or one generated from your leveled lists. The dungeon is determined by the type of quest, and they must have a CaptiveMarker placed. If a mod adds a dungeon with the correct keyword and a CaptiveMaker, then that can be used as well. All dungeons are in Skyrim, you will not be send to Solsteim. If you want to rescue them, bring them to an inn and speak to the innkeeper. The captive will despawn and you'll be promised a reward. A day later, the courier will deliver it. The captives can be asked to wait or to follow, and they are set essential for the duration of the quest. Skyrim's outfit system might automatically equip them some armor. If you want to keep them, you can either tell them when you first find them, or quit the quest while escorting them, they will be automatically captured in your system. If the captive you were sent to rescue was unique, they will not be disabled, they'll stay in the inn for a day, and will then travel to their home location. See the Simple Slaves with randomised location section for more information on them All generated captives will be randomly assigned a short backstory, based on the dungeon where they're found, some backstories differ based on race. A Breton captured by the Forsworn might get a different fate than a Nord. You can talk with them about it before and after rescuing them. This backstory might also influence their starting training. If they mention they're a maiden, then virginity is set up, if they were a warrior, they'll get bonus combat training, etc. There are 25 of these backstories in total, some have more strict requirements than others. If you have a suggestion for more, let me know in the comments. Rescue from Bandits uncommon 5 separate quests, 1 for each information broker Locations: Bandit or Forsworn Reward for rescue: 500 gold Number of backstory dialogues: 11 Rescue from Mages rare 1 quest, can be obtained from each information broker Locations: Warlock or Hagraven Reward for rescue: 600 gold Number of backstory dialogues: 6 Rescue from a dangerous cave rare 1 quest, can be obtained from each information broker Locations: Vampire or Falmer or Draugr Reward for rescue: 650 gold Number of backstory dialogues: 8 Full list of all vanilla dungeons with the CaptiveMarker and their type: Sell Worker uncommon 3 separate quests, 1 for each information broker With the war going on, many laborers aren't available. Fields go unploughed, trees aren't chopped, and mines aren't dug. People go looking for alternative means to get the work done. A questgiver ask you to bring them a slave to use as a worker. There's no need for high training, as long as they don't run at first opportunity. The slave you bring must have Submission 60 in Pah, or Resignation 60 in DOM, as well as a fear and anger training of 50 each. You'll be payed well, the price has a minimum of 900 and can go as high as 3500 septims, depending on the quality of the slave. The price between these values is 25% higher than the standard price. Speak to your slave when you're near the questgiver, a dialogue option should appear "You'll be sold to ..." or a similar phrase. The quest will check if your slave has the required conditions. If they don't you'll get a notification of this in the corner of your screen. If they do, a notification will show you what price you'll get for the slave. You can still change your mind and select a different slave with the same dialogue option. Once you've selected your slave, speak to the questgiver, and sell your slave. After selling, the quest ends and the sold slave is removed. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Sell a Custom Order rare 3 separate quests, 1 for each information broker If you want to earn real money, you won't get it by selling workers to farmers. You get it by selling rich people the exact type of slave that they want and charging them ridiculous prices. You get a request for a slave with a specific type of training and possibly other characteristics. Selling them is the same procedure as the Sell worker quest, with the most important part being the price: you'll get a minimum of 2100 septims, and the price can go much higher. It is always more than the standard price. The base price is always multiplied by 1.5, so the price is at minimum 50% higher. There are always 5 conditions, these can be: *A specific race (60% chance) The slave you bring must be of this race. Only the standard playable races will be asked (no vampires, no elders, no trolls) It is not an even distribution for which slaves are asked. Nords are asked the most often, Argonians are asked the least often. I tried to make this roughly match the rate of NPC's you can capture. If this option is asked, the price rises by 40%. This is multiplicative with the standard 50% increase. *Virgin (10% chance) (DOM only) The slave must be a virgin. This refers to vaginal virginity only, so yes, you can deliver a "virgin by technicality". If you have trouble finding a virgin, note that several of the Rescue quest backstories are virgins. If this option is asked, the price rises by 40%. This is multiplicative with the race condition, if both are asked, the multiplier is 1.5*1.4*1.4 =2.94, or a 194% increase in the price. *one or two major traits For PAH, this is Submission and Respect. For DOM, the major traits are Resignation, Submission, Respect, and Humiliation. These traits have a greater weight in calculating the price. The requested training level ranges from 70 to 80 *minor traits (1 to 3) The rest of the conditions will be filled out with minor traits until there are 5 conditions. Minor traits in Pah are: Anger, Fear, Pose, Combat, Sex Minor traits in DOM are: Anger, Fear, Pose, Combat, House keeping, Work, Vaginal sex, Oral sex, Anal sex (Note that if virginity is asked, none of the sex trainings will be asked) Training levels range from 65 to 80 For both minor and major traits, you'll get a bonus the more the requested training level is above 65. Exceeding the training level will raise the base price, and thus also the price that you'll get. WARNING: the slave you sold is completely removed, there is no way recover them if you change your mind. Don't use this with slaves that are important for quests. Lucky Find Clearable dungeons might randomly have an NPC to rescue, selected from the NPC with the PqLuckyFindFaction. If no unique NPC can be found, a NPC will be generated. Any dungeon can contain a captive, as long as they are clearable but not yet cleared, and have at least one of: A CaptiveMarker (also used by rescue quest, both Enthralled and Vanilla) A CentreMarker A BossContainer (marked as such in the CK) The vast majority of Vanilla dungeons have at least 1 of those. Mod added dungeons might work as well if the author set it up. The chance to find a captive is by default 15%, but can be changed by modifying PqLuckyChancePercent in the console. set PqLuckyChancePercent to 50 Gives a 50% chance to find an NPC in each dungeon. Set it to 0 or lower will disable this feature. You get several options when finding an NPC: Free them, they'll run to town themself. No reward yet, but a future update might add one. Escort them. They'll follow you, Once you've reached a safe place you still have options. A save place is any location with LocTypeHabitation keyword, including all towns, villages, farms, inns, ... Free them after escorting, again no reward yet, might be added in future update Enslave them anyway. This gives some bonus training. Enslave them without escort, they are brought directly to PAH/DOM Take advantage. Starts a Sexlab/Ostim scene, gives some submission and humiliation training (repeatable, other options can still be selected) Kill them, this option removes their essential flag and lowers their health. You'll still need to do the final blow. This will only remove the essential flag given by this mod, if they're essential from some other mod this option won't work. Slavers There are 3 major slavers: Deals-In-Chains (argonian) in the Windhelm Docks, Ghagrub the Respectable Trader (orc) on the docks of Solitude, and Davur Dres (dark elf) in Raven Rock. They can buy any slave you bring them. Speak to the slave to select them, then speak to the slaver to confirm it. The sold slave is removed from the game. The price you get is based on the slave's training and basic attributes. It pays less than the specific Sell Worker or Sell Custom quest, but that's the price of convenience. The slavers might also offer slaves for sale as well. Speak with her and pay the cost, 1500 septims. The slavers only offer unique slaves, and they all have good to high training. Prices Slave prices that aren't fixed are calculated based on the slave's innate properties and on their training level. A standard price is calculated based on this. Depending on the sale a modifier is applied on this standard price. Selling slaves to slavers is 100% of the standard price, selling requested workers is 125% of the standard price (up to a fixed maximum), and selling custom slaves gives between 150% and 294% of the standard price. If you have DOM installed, it will start with the slaves worth. If you're using PAH, it will use a similar function using PAH's training stats. A difference between DOM and Enthralled is that DOM also includes the actor's weight to get to their worth, Enthralled does not. So for a thin NPC, Enthralled will use a higher worth than DOM. For a heavier NPC (weight above 65), DOM gets a higher worth value. This worth is then multiplied by a factor calculated from the player Slaver skill. This factor ranges from 0.25 (at 0 Slaver skill) to .75 (at 100 Slaver skill). This product gives the standard price that is used in the rest of the mod. Reputation The people of Skyrim will take notice if you start capturing or buying slaves, and word will get around about your activities. This might attract attention, both good and bad, to you. Currently, Only the Sisters of the North quest interacts with this, it will start once your reputation is at 5. Planned quests and dialogue options will expand this, but they aren't implemented yet. There are no negative consequences to a high reputation. Your reputation will start at 0, and increase by interacting with Enthralled quests. As a rule of thumb, enslaving someone within a populated area gives +1. A covered up sale, or a capture that's just outside civilisation gives +0.5. A capture in the wilds does not raise reputation as nobody will know about it. If you are particularly brazen or violent, a further bonus is given. For example, the Riften Beggars and Nobles will give a +4 if you fully complete all quests. The jail system will also count as +1 each time you buy them. General tips Belethor can point you in the direction of this mod's NPCs. If Belethor is dead, Ysolda takes over this function. Several of the quests require time to pass. If nothing happens after turning in a quest and the npc has no relevent dialogue, try waiting 2-5 days. Some of the quest require you to train a slave to a certain level of Submission. If the slave is loaded in DOM, it will require Resignation. Once you've reached the required level, question the slave again. It sometimes takes a bit of time before the dialogue registers that a training value has met a quest requirement. Some of the dialogue depends on the NPC's training stats or your own skills, they might tell you more if you talk to them after a while. There are a few times in the quests where you have to kill someone in a settlement. If you aren't the sneaky assassin type, there are ways to complete these without incurring a bounty. Remember that if they attack you, even if you provoked them, you won't be considered guilty of a crime. Capturing an npc before the quest tells you to do it might break that quest. Cloning a unique npc is not advised. Diary of Mine If Diary of Mine is installed, the NPCs will get appropriate Personality, Kinks, and DOM training. Dialogue based captures will place the NPC in the DOM framework. If the NPC is loaded in DOM, some of the dialogue checks are changed. Instead of requiring Submission, it will require Resignation. This affects the quests for Fryssa, Curime, and Iniel. This also effects the conditional dialogue of Yatava and Bette. NPC's that are loaded in Pahe will still require Submission, even if DOM is installed. Versions 7 and 8 require a patch, this patch will also remove all dependencies on PAH. The patch is an esl flagged overwrite file of the basic version. Version 5 and 6 work without a patch. My personal recommendation is to use the latest stable version of DOM, this will give you the most features. Older versions of DOM will probably still work, but are no longer supported. More details on DOM versions: NPC appearance on screenshots This mod will use your installed body, skin and vanilla eye textures. Here are the replacers that I used for the screenshots. Different replacers will result in a different appearance. Body: 3BA with OBody NG Skin: Bnp with Racial Skin Variance -SPID Vanilla eyes: Improved Eyes Skyrim Enthralled can use your leveled list to generate prisoners for sale and damsels to rescue. It can be worth it to have mods that make them better looking, either by adding new npcs in the list (such as Deadly Wenches, ...), or by making vanilla bandits prettier (botox, ...) WIP This mod is still being worked on, though everything in here should work. Feel free to leave a comment to report bugs or to give feedback. Future changes and ideas: Changelog: Credits: Submitter a_random_user Submitted 12/01/24 Category Adult Mods Requirements Paradise Halls Extended with Sexlab Addon OR Diary of Mine, Fuz Roh D-oh Regular Edition Compatible No Install Instructions All files are espfe/esl flagged. Some of the files use header version 1.71. If your Skyrim version is between version 1.5.97-1.6.659 will need Backported Extended ESL Support (BEES) for these files. Make sure that unique NPC are NOT cloned in the MCM of PAH/DOM. Cloning the unique NPC will break quests. Download and installation Enthralled Custom NPC Quests You will always need this. Any patch should be loaded below/after this and overwrite it. Enthralled Diary of Mine Patch needed if you use Diary of Mine version 7 or 8, this will also remove the PAH dependency of the main file. Those that use older versions of DOM don't need a patch. Enthralled Botox Patch makes the npc better looking using Botox of Skyrim Enthralled High Poly Head and KShairdos patch makes the npcs better looking using High Poly Head and KSHairdos. Comes with a light flagged plugin, load after main esp. Only use 1 appearance patch, let it overwrite the main file. Enthralled Missives Patch The repeatable quests will be posted on the Missives boards of their city. The quest givers (Belethor/Vekel/...) will no longer offer this service. Enthralled Missives for the Bad Guys Patch Similar to the basic Missives patch, but the quests will be posted on the boards placed by the mod Missives for the Bad Guys. The Riften quests still use the standard Missives board. Only use one Missives patch. Enthralled Simple Slavery ++ Slaver This places a slaver similar to the Solitude, Windhelm, and Raven Rock in the Riften Auction hall of Simple Slavery Plus Plus Enthralled Simple Slavery Rebuild Slaver Same as above, but for people who use Simple Slavery Rebuild Install only one Simple Slavery patch Enthralled JK Solitude Outskirts Patch Moves the Solitude Slaver back on his boat. Extra Enthralled Spid example shows how you can use SPID to add NPCs to the repeatable quest, jail, or slaver. It's not intended for a playthrough but it does work. Extra Enthralled preset collection is a pack containing all the presets made of the capturable NPCs. Useful if you want your PC to look like them, or make new faces based on them. You'll need HPH, KSHairdos, makeup overlays of scarlettdays21, and Koralina's Freckles or you'll get purple faces when you load them in racemenu. A patch might have a version number lower than the main file. All file that are available on the download are up to date for the latest version. Hard requirements: Paradise halls extended, with Sexlab addon OR Diary of mine version 7+ Fuz Roh D-oh, for the silent dialogues And all their requirements, of these SKSE, PapyrusUtil and Jcontainers are used in Enthralled. Soft requirements: optional, the mod will function fine without, but they add content. Diary of Mine (version 7 and 8 requires a patch, versions 5 and 6 do not. The patch also removes the PAHE requirement) Sexlab (It's still a hard requirement for PAH, but not if you use the DOM patch) Ostim Standalone. If both Sexlab and Ostim are detected, Ostim will be used. If neither of them are detected, sex scenes are skipped. Supported mods without patches Real Names - Extended: If RNE is detected, the automatic renamer from the jail and repeatable quests will be turned off in favor of RNE's system Slaver Start: Live Another Life Alternate Start for Diary of Mine: Any NPC you didn't choose at the start can be bought from slavers/jail. Bloodline - A Fertility Mode Companion Mod: All unique and non unique NPCs from this mod should have appropriate factions for Bloodline Devious Devices: Keys can be found in some quest rewards Voicepack Enthralled Custom Npc Quests Voicepack on Nexus Mod suggestions These mods are not needed, but complement some feature of Enthralled. ZAZ Crafting by @Herowynne gives the option to craft almost all ZAZ restraints and items. Useful for the Collection repeatable quest. ZAZ Items Skypatched Name Price Weight my own mod that gives values to ZAZ items and makes their names more immersive. Useful for the Wealth Bandits repeatable quest Problems and their solutions Npc's have the dark face bug. You can only have one of the appearance patches installed. Make sure that you have the requirements of the appearance patches, and that you have the latest version of them. Make sure that the patches overwrite the main file Npc's have colored smudges on their face. You have the dark face bug, and have Face Discoloration Fix installed. Face Discoloration Fix tries to regenerate the textures and meshes, but does it wrong. See the dark face bug above for solutions. After that, reinstall the textures and meshes (or the entire mod) from download as the original textures and meshes have been overwritten. Wood elves look weird, other races are fine This can happen if the skin mod you're using doesn't have a wood elf folder. Vanilla reuses the high elf normalmap textures for wood elfs, but HPH uses a separate folder. I know that Pure Skin has this issue, others might as well. It's easy to fix: go to Data/Textures/Actor/Character (likely in your skin mod), find highelffemale folder, copy it and rename the copied folder to woodelffemale and faces load up normally. The dialogue is invisible. Or the the subtitles plays to quick to read. Reinstall Fuz Ro D-oh. Make sure you have the right version of it. The courier doesn't come. This is a vanilla bug where the courier got stuck somewhere, you can use the console to get him back on the job. In the console, type: prid 00039FB7 moveto player If you didn't see him appear, type in enable The courier should now stand before you, see if you can speak with him. If you get the letter, all quests should proceed as normal. It can happen that you get a letter from multiple quests, including vanilla and other mods if your courier has been stuck for some time. An alternative method is to move the player to the courier, for this, type player.moveto 00039FB7 You should be near the courier now, either in the world space where he got stuck, or in the Courier Cell itself. If you're in the cell, there will be a locked barrel there, select it in console and type unlock Now you can open it, the letter should be in there. My mod organiser says that there's a conflict with Even More Eyes? This mods contains some of the textures of Even More Eyes, it's save to overwrite. You can delete the Koralina folder in Textures if you already have Even More Eyes installed.
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Stable Captives is now released in its first official version. This mod was inspired by BaF (Build a Follower). This mod is being developed based on the latest version of DoM, and was created solely to fix the naked bandit bug in DoM/PAH/HSH/AYGAS. (It cannot be used with PAHE alone.) It supports not only bandits, but all hostile spawning NPCs, including Forsworn. **Existing unique NPCs in Tamriel are not affected by this mod and are never stored in slave slots. This mod targets only spawned hostile NPCs, such as bandits. In MO2’s mod order, this mod must be placed below DoM so that it overwrites DoM’s files. In MO2's right-side ESP/ESL load order, if an NPC replacer or custom NPC mod is placed below DoM, it may be a good precaution to place Stable Captives below that NPC mod as well, so that Stable Captives overwrites it. If any issues occur, try this load order. 1. MCM 2. Mechanism The mechanism used to prevent naked bandit NPCs is relatively simple. Player + DoM knocks down a bandit → DoM duplicates the bandit and enslaves the duplicate, while the original is marked for deletion → Stable Captives mod captures the duplicated bandit in a unique ActorBase slot → Stable Captives loads all information for that NPC, including its FaceGen data → The loaded slave data is treated as a unique NPC → The slot is saved and locked → DoM resumes full management of the NPC stored in the locked slot. 3. Slot Cycling + Cleanup and Management Let me emphasize this once again: Please keep in mind that the Reset feature could corrupt every save file containing existing slaves. **More precisely, only save files that are currently using this mod and still have slaves occupying slots.** Please verify it thoroughly multiple times and proceed with extreme caution. A detailed mod manual is also included. No further features are planned for the mod, but bug fixes and discussion will continue. Update Logs- 1.1.8 -
Slaver Start: Diary of Mine Alternate Start for Live Another Life/Alternate Perspective View File An alternate start mod for Diary of Mine using Live Another Life or Alternate Perspective. Esl flagged. Has Enthralled integration without start requirement. When starting the game, you can now choose to start as a slaver with DOM equipment and a slave or slaver of your choice. Pick between 12 NPCs, all of them have a set personality, training, kinks, and virginity status for DOM. Any NPC that was not selected at the start can be optionally found in Enthralled. The images in the gallery were all taken with the High Poly Head KSHairdos patch. Before leaving the starting room, make sure that Diary of Mine has fully initialised. Including a save/reload. After starting your new live, give the game some time to finish the setup scripts from DOM and LAL/AP. NPC Regardless of which start mod you chose, you can start with the following NPC. They all have their own specialisation and training. All slaves except 2 are considered highly trained, with their highest training stat in the 90-100 range. Highly trained slaves have a submission and resignation above 70, so they will not try to run. The personality values should make sense, the warrior is tough, the slaver is dishonest, etc. Imperial sex slave: Atia Meretrix, has high sex and submission training Redguard, former rival: Bilaira, a former slaver and now a slave herself. Starts with increased slaver stats and high fear training. Nord barbarian: Eila, a combat slave with light armor and two handed weapons. Starts with high combat training, is set by default to assist in battle. High Elf Sorceress: Imiril, a pyromancer. Starts with high combat training, is set by default to assist in battle. Bosmer Ranger: Canda, archer. Starts with high combat training, is set by default to assist in battle Breton novice priestess. Thisa, she starts of with high Respect and will speak respectfully to the player. She's a true virgin. Argonian maid: Waits-At-Attention, a housekeeper (and more). Dunmer townswoman: Nireli, wife of Calden, she starts the game with low training. Dunmer townsman: Calden, husband of Nireli, he starts the game with low training. Orc enforcer. Morn, she is not a slave, but a trainer specialised in Enforcer and Predator skills Khajiit trainer: Ubaasi, she's not a slave, but a trainer specialised in the Deceiver and Depraver skills. Nord slaver (male): Brend, he's not a slave, but a trainer specialised in the Slaver and Enforcer skill. Live Another Life When you speak to the statue of Mara, there are now options for Slaver Start. The dialogue tree always goes Location -> Equipment -> Wares. Select your start options, and go to the cell's bed. Locations First, you select the starting location, these options are in first dialogue list with Mara, usually near the bottom. I'm a slaver in Whiterun inn The Guardian Stones College of Winterhold, after the entrance test at the bridge Raven Rock The Restless Hunter (only if Home Sweet Home is installed) Riften's slave auction (only if Simple Slavery++ is installed. This also works with the Simple Slavery Rebuild patch for that mod) Equipment Secondly, you can choose which gear you start with, there are 8 options: Mage: robes and several vanilla and DOM (Dead Souls, Lash, Lust), DOM potions Warrior, heavy armor and two handed Mercenary: heavy armor, one handed and shield Rogue: light armor, dual daggers, bow, potions Nightblade: light armor and mage hood, single dagger, Illusion spellbook and DOM Charm spellbooks (Lash, Lust, Love, Mind break) Noble: clothing and a single weapon, bonus gold Witch Hunter: Silver sword, mix of heavy armor and mage hood, vanilla spellbooks and DOM spellbook (Hose, Lash) Vampire: start as a normal vampire, vampire armor, one handed weapon. Vanilla spellbooks and DOM spellbooks (Dead Souls, Shock) The weapons are all steel in quality, the armor is iron. The magic classes all have a small selection of reasonable spellbooks to start with. If Zaz is installed, each option will also get a selection of restraints, matching the theme. The rogues have ropes and gags, the warrior has heavy shackles, etc. If Devious Devices is installed, you'll get a couple of keys to start with. Regardless of your choice you will always get the following: Slaver gear: a whip, a bludgeon, and a couple of collars, both enchanted and base. All slaves start with an enchanted collar to make sure they can't flee. Adventurer gear: lockpicks, torch, a couple of healing potions, and some food. You start with a modest amount of gold, the noble start and the slaveless start both increase this amount. Wares After choosing the starting location, you can choose the slave or slaver that you start with. There is an additional option to start with no NPC following you, but with bonus gold and the slaver equipment you chose earlier. Calden and Nireli come as a package. After choosing, sleep on the bed to start the game. Give it a few moments for all the scripts to run. Alternate Perspective You select your entire loadout and the NPC you want while still in the starting cell. There are no additional options on the dragon, instead you can use your choices on every start. The strongbox on the table now contains several notes, employment contracts (for slavers) and proofs of ownership (for slaves). You can read them for a short description of the NPC. If you have them in your inventory when you walk past the door, the NPC matching the chosen notes will spawn and be automatically enslaved/recruited for you. You can pick multiple NPC, but be aware that they are spawned and enslaved one at a time. In the AP footlocker, you'll find DOM weapons like the padded whip and the bludgeon. DOM spell books have been added to the other spell tomes in the drawers next to the bed. The closet with armors now also has some DOM collars. Pick whichever option you like, and start the game. Enthralled integration You can still get the NPCs that you didn't pick if you have Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine installed. The highly trained slaves will automatically be added to the slavers in Solitude, Windhelm, and Raven Rock docks. The slavers can be hired from the same locations. The poorly trained Calden and Nireli can be bought from the jails. The Alternate Start patches are not needed for Enthralled integration, only the main file. This requires Enthralled version 1.6.1 or higher. It will only work if Enthralled is installed from the start. Assets from other mods This mod uses eye meshes and textures from Koralina's Even More eyes and from Kala's Eyes. Only the textures required are included. If you have these mods already installed, you might get a conflict warning. As they are the same files this does not matter. If you have those mods and want to save a few MB of disc space, you can delete them from this mod. If you have suggestions, ideas, or want to report a bug, let me know in the comments. Changelog future plans Submitter a_random_user Submitted 10/30/2025 Category Adult Mods Requirements Alternative Start - Live Another Life or Alternate Perspective or Enthralled, Diary of Mine Regular Edition Compatible No Install Instructions All files are espfe/esl flagged. Download and installation DOM Slaver Start The main file. Always needed. Optional: Alternate Start patches, choose only one. Not needed if you only want it for Enthralled DOM Slaver Start Live Another Life LAL Patch Enables the LAL starting options DOM Slaver Start Alternate Perspective AP Patch Enables the AP starting cell options Optional: appearance improvements, choose only one DOM Slaver Start Botox patch Makes the NPCs prettier, only affect the female human and elves. Men, Khajiit, and Argonian are not affected. Requires Botox for Skyrim. or DOM Slaver Start High Poly Head KSHairdo patch Makes NPCs prettier, affects all 12 NPCs. Requires High Poly Head and KS Hairdos (version 1.10). Let the appearance patch of your choice overwrite the main file Extra: DOM LAL Extra Face Presets This contains all the presets used to make the NPCs in the mod. Only needed if you want your PC to look like them, or want to use it as a starting point. If you also want to load their makeup, you'll need the following mods: Ancient Beauty Makeup Lovely Makeup and Lovely Makeup 2 Natural Beauty Makeup Koralina's Freckles and moles The presets all use vanilla eyes, if you want to get the exact same look, switch them for the Koralina or Kala version Hard requirements Live Another Life - Alternate Start (if using the patch) Alternate Perspective - Alternate Start (if using the patch) Diary of Mine, version 7 Supported mods Enthralled: Custom NPC Quests for Paradise Halls and Diary of Mine Home Sweet Home (possible LAL start) Simple Slavery ++ (possible LAL start) ZAZ Devious Devices
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Skyrim SE Adult Mod Guides — Complete Collection A Living Reference for a Full Adult/Slavery/Companion Modlist Introduction & Setup Notes This guide covers 17 adult, slavery, companion, and quest mods for Skyrim Special Edition, along with the infrastructure mods that support them. Below is a collection of practical notes, installation tips, and load order advice gathered during setup — things that took time to figure out and are worth knowing before you start. General Setup Notes Install NVGO. SmoothCam and presets have been removed from this list. Occasionally SmoothCam would conflict with animation mods, causing camera jitter or broken positioning during scenes. If you want it, add it last and test carefully. DynDOLOD.esp and Occlusion.esp must come before Flat World Map Framework in your load order, or the world map will break. Modex — A Mod Explorer Menu (also known as AddItemMenu) is included for easy item spawning during testing. Boutique and SPID distributes outfit via SPID — no patches needed for most armors. Devious Devices (DD) Notes After installing Devious Devices 5.2, always run Pandora and build DD assets in BodySlide before launching the game. Missing this step causes invisible restraints. Devious Devices Equip (DDE) is an addon for DD 5.2 — it is not a standalone mod. Slaverun Enforcer is compatible with Slaverun Reloaded 3.0, and there is an updated version of Slaverun specifically patched to work with DD 5.2 — use that version. SexLabArousedSSELoose v29 (or newer) is the version required for Devious Devices and Laura's Bondage Shop to function correctly. Do not use an older Aroused version. Damsels in Distress — Special Note Damsels in Distress SE (0) — Follower Collection Masterless ESL v2.3 has no dependencies whatsoever — no SexLab, no ZaZ, no FNIS. It is safe to install even on a lighter setup. This is the version used in this list. Beautiful Lingerie & Outfit Collections For outfit variety and visual quality, search for these tags and authors on LoversLab and Nexus: [ELLE] — elegant lingerie sets [Kirax] — bodysuit and latex outfits [Ashtoreth] — dark fantasy and fantasy lingerie [DX] — high-quality CBBE outfit ports (DX Fetish Fashion, DX Azur Lane, etc.) [COCO] — stylish bodysuit and armour outfit collections [Rektas] — body harness and rope outfit mods [NINI] — fantasy-themed outfits and armour Invicta and H2135 — additional high-quality outfit/armour creators All of the above are CBBE/3BA-compatible. Run BodySlide on everything. Full Mod Load Order The following is the complete load order for the mods covered in these guides, plus their supporting infrastructure. Install in this order in your mod manager. Hydra Slavegirls facegen eeekie's Resources Apachii Sky Hair SSE Apachii Sky Hair SSE female Elevated NPCs OStim Standalone - Advanced Adult Animation Framework OAlign NG OStim Community Resource OStim Improved Camera Configuration Ostim Standalone Sound Overhaul Prisma UI - Next-Gen Web UI Framework MG Thrusting Sounds for Ostim Standalone Number Icons for Ostim Standalone OStim Better Blowjobs OStim Prism The New Gentleman The New Gentleman Pubic Addons OVirginity Reflowered iWant Widgets IWantWidgetsNG iWant Status Bars Nether's Follower Framework SDA Patch Hub SE ORomance ORomance Plus - Multiple Marriage and Relationship System Official ORomance Plus Patch Hub Billyy's animations for Ostim Standalone Anub's animations for Ostim Standalone OA3PP for OStim SA 1.8 Lovemaking Compendium The Royal Treatment - MFFF pack for OStim SA 3jiou OSTIM SA COMPLET SE FunnyBiz OSTIM SA COMPLET SE Mike24 Animations for OStim Standalone Nymras OSTIM SA COMPLET SE Fourth Volume Night-blooming Violets for OStim Standalone ZaZ Animation Pack TSZ for ZaZ Billyy's SLAL Animations 10.2 SexLab Framework AE PsycheAnimation SE SLAL SE SexLab Aroused SSE Loose (v29+) SexLabToOStim Devious Devices for SE-AE-VR Devious Devices NG Devious Devices Equip AE SlaveTats SE 1.3.9 The Whiterun Cunt Company Paradise Halls Enhanced (PAHE) SSE PAH And You Get a Slave! PAH Home Sweet Home PAH Diary of Mine PAHE SLSO Patch SlaveTats PAHE SL Defeat SE SexLab Solutions Hydra Slavegirls SSE Slaverun Reloaded SE Slaverun Enforcer - Standalone Laura's Bondage Shop Damsels in Distress - SE (0) - Follower Collection Masterless ESL v2.3 Damsels in Distress - SE (1) - Spoils of War v2.4 ESL KS Hairs MiasLair MiasLair Textures Notice Me Senpai The Circle of Lust Circle of Lust - Alternate Start Alternate Start - Live Another Life SSE Skyrim - Utility Mod AE Mass Match Maker SE Serana Dialogue Add-On SexLab Eager NPCs SE SL Dirty Deeds Missives Missives Notes Announcements Display Model SE (DM3) For the Love of Babette For the Love of Babette - NFF Patch Captured Dreams Captured Dreams V2 Captured Dreams V3 Captured Dreams 4 CD Device Removal DD v4 Update v2 Sucubuss Arena Sucubuss Farm Sucubuss Personal Assistant Buxom Wench Yuriana Missives 2.03 SSE Working Slaves Notice Board - Female Rescues Only / Orcs Allowed Patch Working Slaves - Chest Addon Working Slaves - Sex Module Working Slaves - Quest The mod guides that follow cover each of the 17 main mods in detail — requirements, how to start, gameplay mechanics, MCM settings, and troubleshooting. Table of Contents Slaverun Reloaded SE Paradise Halls Enhanced (PAHE) PAH Home Sweet Home (HSH) PAH And You Get A Slave (AYGAS) Diary of Mine (DoM) Sucubuss Mods Trio Circle of Lust Damsels in Distress (DiD0) Slave Girls by Hydragorgon SE Laura's Bondage Shop SexLab Sex Slaves / MiasLair Working Slaves Buxom Wench Yuriana Captured Dreams For the Love of Babette Notice Me Senpai (NMS) SL Dirty Deeds Missives Slaverun Reloaded SE A large quest mod expanding the original Slaverun mod. Civil war has devastated Skyrim and women have become targets of enslavement. Whiterun (renamed "Slaverun") is the center of the slave trade. The mod starts automatically on activation and sends you to speak with the Jarl of Whiterun as a prologue. After that, your choices determine a lengthy questline with multiple endings. Requirements Skyrim Special Edition SexLab Animation Framework SE and all its requirements (SKSE64, SkyUI, FNIS/Nemesis/Pandora) Check the mod's download page for any optional patches Important Notes Before Installing This mod permanently changes the world — even after the main quest ends, cities stay enslaved. Do not use a save you care about. Enforcer toggles can break vanilla quests — e.g., the Staff of Magnus quest at the College, or the guard-reporting-to-Jarl step in the Alduin questline. Turn enforcers OFF in MCM while doing vanilla quests. Female Dragonborn will experience heavy sexual content, including non-human scenes. The submissive female questline assumes you are not Orc, Argonian, or Khajiit — those races work but cause odd behaviour. How to Start The mod starts automatically when active in your load order. Upon loading or starting a new game you receive a quest directing you to speak with the Jarl of Whiterun. This is the prologue quest. The town has not yet changed when you arrive — the takeover begins through the questline. Questlines and Choices After the prologue you are presented with five paths: Path | Who | Description **Female Slave — Resistant** | Female PC | Resist enslavement. Your trainer loves rebellious slaves — expect torture and many quests before any resolution. **Female Slave — Compliant** | Female PC | Submit voluntarily. Normal slave training, slightly different opening. Same questline as above, softer start. **Free Female / Comply with the Law** | Female PC | Obey the "women naked" law but stay free. Cities fall automatically but you have no active quests. **Male Slaver** | Male PC | Join the slavery organisation and do quests for the slave master. **Female Slaver** | Female PC | Beat the slavers and join their ranks. Nearly identical to the male slaver questline. The submissive female story is complete with 3 possible endings. The dominant slaver questline is complete with 2 possible endings. Both paths eventually implement the slavery laws across all hold capitals and Riverwood. How to Play Progress through quests given by your slave master (submissive path) or the slaver organisation (dominant path). If playing vanilla quests in enslaved cities, disable enforcer options in the MCM for the duration to avoid quest breakage. Paradise Halls Enhanced (PAHE) The core slavery framework for Skyrim. PAHE lets you enslave NPCs by defeating them in combat, then train, equip, leash, and sell them. Nearly every other mod in this ecosystem depends on PAHE as the base layer. Requirements SKSE64 (matching your Skyrim SE version) SkyUI (for the MCM menu) SexLab Animation Framework SE and all its requirements ZaZ Animation Pack (for restraint animations and poses) Fuz Ro D-oh SE — strongly recommended; required for proper dialogue Optional:Devious Devices SE — adds more collar variants as leash collars; Dwarven Devious Suits act as leash collars with extra escape-prevention Optional:TDF Prostitution mod — required to turn trained slaves into prostitutes Important Notes Before Installing You cannot enslave non-playable races (creatures, etc.) by default. Some creature exclusions are available. Enslaving quest-critical NPCs may break their quests — they can still be enslaved but quest stage events may cause them to disappear mid-playthrough. Enslaving scripted follower mod NPCs often breaks things unpredictably. Up to 128 slaves can be held simultaneously. Alternate Start is recommended for a cleaner mod startup experience. How to Start Load your game with PAHE active. Travel to Whiterun and visit Farengar's study in Dragonsreach. You will find he has taken up an interesting new hobby — this introduces the mod and his desk has your first slave collar. Slave collars are also craftable at the forge (under Jewelry). Whips are under Misc. Iron and leather cuffs are craftable at the forge and tanning rack respectively. How to Enslave Someone Attack the target until they are near death and drop to one knee (bleedout state). Activate them (press E) while they are kneeling — the enslavement process begins. You can cancel before completion via the cancel button in dialogue (especially useful with follower framework mods). Essential NPCs cannot be enslaved — they kneel, then heal and return to combat. Slave Management Leashing and Restraints Method | Escape Risk | How to Obtain Ropes | High (~100 yards before running) | Given freely via dialogue Leather Cuffs | Medium | Craft at tanning rack Iron Cuffs | Near zero | Craft at forge Leash Collar | Overrides submission — no escape | Found on Farengar's desk / crafted Devious Devices collar | Same as leash collar | Requires DD mod Escape logic: If submission is above the threshold → escape is impossible regardless of gear. If submission is below threshold but slave wears a leash collar → no escape regardless of submission. If below threshold with only a basic collar but wearing ZBF shackles → escape chance depends on shackle type. Use dialogue "I'm going to make sure you stay here" to apply cuffs/shackles from your inventory and activate the "tied state." Training Train slaves in Submission, Respect, Combat, and Sex through interactions and whipping. Adequately trained slaves can be turned into TDF prostitutes (requires TDF mod). Slaves with enough Submission can be transferred to HSH for advanced training. Selling Sell slaves to Master Jerrek at the Fellglow Slave Camp (near Fellglow Keep). Or use the Home Sweet Home system (see HSH guide). MCM Options Toggle sex as punishment or for pleasure Advanced leash options (slave follows you during training while leashed) Enable/disable Devious Devices collar integration Use SexLab Gender — enable this if transferring slaves from the Sucubuss system to fix females being treated as males Teleport debug — instantly teleport a lost or stuck slave to your location from anywhere on the map Enslave cancel button — cancel the enslavement process before it completes PAH — Home Sweet Home (HSH) An addon for Paradise Halls Enhanced that adds a full slave housing, training, auction, and camp system. Lets you designate any indoor or outdoor location as a slave camp, train slaves there, hold auctions, and manage large numbers of slaves through a Taskmaster system. Requirements Paradise Halls Enhanced (PAHE) — required ZaZ Animation Pack v7.0 OR v8.0+ Hearthfires DLC Fuz Ro D-oh SE — required for quests and auctions Optional:Heretical Resources — enables HDT physics chains (LE only) Optional:I'll Take The Display Model — slaves will use its torture devices and statues How to Start the Questline There are 4 quests to introduce you to the slave trade. Two ways to begin: Talk to the Jarl of one of the poorer holds — Morthal, Dawnstar, or Falkreath — after you have become a thane of that hold. Or, go directly to the Restless Hunter inn (located west of Riften / south of Ivarstead) and speak to Pardo, the bartender. The second quest, "Dispensing Justice", can end two ways: Continue the slave trade → gain full access to the Restless Hunter basement and slaver guards at three mines. Terminate the slave trade → questline ends, no basement access, but you can still enslave people and keep them in homes and camps. Skipping the Questline Entirely Open the MCM, enable "Questline is optional", then talk to Pardo at the Restless Hunter. He hands you the basement key and you gain immediate access to all mod functions. Key Location The Restless Hunter — your main hub. Store slaves here like a personal home. You need the basement key (from questline or Pardo) to retrieve them. After completing the questline, slaver guards are added to three mines. They buy up to 2 slaves every 2 days. Setting Up a Slave Camp or House Cell Tokens are purchased from Pardo or from prison guards at the mines (after completing Dispensing Justice). Token Type | Use | Notes Temporary Camp Token | Outdoor, holds 3 slaves | Refunded when you break camp Permanent Outdoor Camp | Outdoor, permanent | Not refunded on removal House Cell Token | Indoor only | Need one per separate interior cell Maximum: 20 permanent camps/cells total. Placement Steps Have only one token in your inventory — they do not work in stacks. Click the token while standing in the target location. A chest or cell outline appears — move and rotate it into position. Press Enter to place, then click the chest to confirm. If the chest lands somewhere unreachable, wait 15 seconds — it disappears and you can try again. After confirming, click the chest again to open the house menu where you place markers. Marker Types Marker | Purpose **House** | Slaves sandbox around this point **Cell** | Slaves wait here when ordered; used during bondage **Wall** | Used for bondage and slave training (place with your back to a wall) **Bedroom** | Assign a specific bedroom to a specific slave A House and Cell marker are placed automatically inside the cage. Add at least one of each in your home or camp. House Slaves and Training Order a slave to stay at your home — this frees their PAHE slot, letting you capture one more slave. To bring them back later, order them to come with you (requires a free PAHE slot). Slaves with 70+ Submission can train other slaves in Submission, Respect, Pose, and Sex. Slaves below 70 Submission can only be told to dress/undress or stay in the cell. Focus training via dialogue: Sex, Submission, or Combat — trains faster but only that skill. Designated Trainers Eligible if: a slave has completed training of at least one other slave, OR your home has a Taskmaster. Designated Trainers find trainees automatically without being told. They are never trained themselves and never transferred by a Taskmaster. Useful for keeping experienced trainers in place while the Taskmaster moves trained slaves out. Taskmaster Appoint a slave with 80+ Submission as Taskmaster via dialogue. The Taskmaster can: Summon individual slaves or groups into a lineup (by type: untrained, trained, sex-trained, male, female, etc.) Order the lineup to sandbox, go to cells, get into bondage equipment, follow the Taskmaster, or exit the house (returns them to PAHE) Entertain guests — slaves with enough Submission and Sex training will dance for or have sex with your followers and thanes Set up a full training roster automatically, pairing trainers with trainees Taskmaster tips: Click through the Taskmaster dialogue slowly — scripts need time to complete in the background. If you rush you may get incorrect results. "Prepare the slaves for travel" takes time — each slave is yoked individually. Wait for the Taskmaster's confirmation message. Works best in uncluttered homes with room to walk. Blocking slaves will eventually teleport to you. Auctions After completing the questline (or skipping it): Put the slaves you want to sell into a cell at the Restless Hunter. Give each slave a Slave Auction Medallion (from Pardo). At least 3 slaves must be in the auction to begin. After the first auction, random NPC slaves appear in the inn cells for you to bid on. Holding Cells for Town Houses Purchase a cell upgrade for each of the 5 standard Skyrim player homes from Pardo or mine guards (after Dispensing Justice). Replaces a room (alchemy lab, guest bedroom, etc.) with a slave cell including ZaZ furniture and a chest of items. These are cosmetic — you still need a House Cell Token to actually hold slaves there. Securing Outdoor Camps Slaves in outdoor camps will attempt to escape unless guarded by: The player (within 200m) A slave in the camp with 70+ Submission and 50+ Combat training A follower told to guard the camp (followers may leave if left alone too long — you get a warning) MCM Options Option | Effect Disable BDSM content | Stops slaves from engaging in BDSM during training Submissive Greeting | Toggle slave kneeling when you or a trainer approaches Use designated locations for BDSM equipment | Slaves move to appropriate markers when tied up Spawn BDSM equipment during training | Pillories and similar equipment appear during training sessions Questline is optional | Skip quests; go talk to Pardo afterward Tips Use "Attend me, slave" dialogue to assign a slave to specific room markers. Use "Go where I tell you" to send a slave to a specific marker. If a slave imprisoned in their own home becomes unresponsive, wait until daytime and try again. If still stuck: open console, select the slave, go outside, type moveto player. When your first cell token is placed, you receive 2 spells to place ZaZ furniture (wheel, rack, cross, pillory) anywhere in your home. PAH — And You Get a Slave! (AYGAS) An addon for PAHE and HSH that adds a slave trade economy layer to Skyrim. Sell your slaves to shopkeepers, innkeepers, farmers, mines, and citizens. Build a slavery skill, unlock perks, run brothels, and participate in town auctions and pit fights. The more slaves you sell in a town, the higher that town's acceptance of slavery — which changes what slaves can do there and where prostitution is tolerated. Requirements Paradise Halls Enhanced (PAHE) PAH — Home Sweet Home (HSH) No additional hard requirements beyond the PAHE/HSH stack How It Works Every slave you sell earns Slavery skill points. Enough skill unlocks perks that open new gameplay options. Selling the right slave to the right buyer matters — buyers have preferences: Buyer Type | Wants | Notes Shopkeepers / Farmers | High Submission slave | Used as a working hand Innkeepers | Slave for serving drinks or prostitution | Infer intent from their dialogue Travelling merchants | Any trained slave | Added to their stock Private citizens | Specific traits — servant or lover | Varies per NPC Guards / Priests | Not interested | Will not buy You can buy slaves back from owners after one in-game week (requires Trader perk) — expect a premium if the owner is happy with the slave. Slavery Perks Perk | Requirement | What It Unlocks **Trader** | 10 Slavery skill | Buy back sold slaves from their owners **Handler** | 20 skill + sold 2 prostitutes to innkeepers | Have your slave turn tricks under your supervision **Pimp** | 40 skill + prostitutes served 15 customers | Leave prostitute slaves to work without your supervision **Madame** | 60 skill + 5 prostitutes actively working | Turn your HSH home or player home into a brothel Check your progress toward each perk by hovering over it in the MCM menu. Prostitution System Prostitution is allowed in: the wild, inns, and town/city streets where slavery acceptance is high. Handler Perk Tell your slave: "your body is going to make me some coin" — they will approach customers or be approached in eligible locations while following you. You can also approach customers yourself and offer your slave's services. Pimp Perk Tell your slave: "stay here and turn tricks" — they work unsupervised in inns or high-slavery streets. Or: "tie them up and leave them helpless" — tie them to a tree or stocks so passers-by can use them freely. Working slaves earn gold — ask them to hand it over at any time. Madame Perk Assign slaves to work your home or HSH camp as a brothel. When you return, customers will be present and slaves will serve them drinks and have sex with them. Selling a Slave as a Prostitute to an Innkeeper You receive the sale price only — no ongoing income. You can still pay to use the slave's services at the inn afterward. You can pay for a prostitute's services for a follower — pay the innkeeper, then tell your friend you got them a plaything. Town Events (Every 5 In-Game Days in Eligible Towns) Auctions Browse the cage before the auction starts. Talk to the auction master to sell up to 2 of your own slaves per auction. Give him time between each submission — the script needs to finish before he accepts the next slave. Ask the auction master when it starts and be on time — leaving the zone ends the auction. When prompted during the auction, press Enter to bid the shown amount. Collect won slaves from the cage after the auction ends. Collect your money from the auction master afterward. If you left early, find him in the next town. Pit Fights Place a bet with the pit master on a fighter, OR enter your own slave into the fights. Best 2 out of 3 rounds — each round ends on the first stagger (not death). If not enough fighters are found, the fight is cancelled. Collect winnings from the pit master after the fight. Town Slavery Acceptance More slaves sold in a town = higher acceptance level. High acceptance: ex-Jarls (after civil war ends) may appear walking in chains or on the Restless Hunter auction block. Check each town's acceptance level in the MCM menu. Guards will also tell you verbally how common slavery is in their town. MCM Options Option | Effect Difficulty | How many slaves must be traded before a town increases its acceptance Gender preference | Whether slaves and owners prefer straight sex or both genders equally Slave list | View all working slaves, their location, job, and skill at that job Teleport | Bring slaves in unknown/blank locations back to you instantly Notes Slaves in unknown locations show a blank location in the MCM list — they may still be where you left them (some modded locations also show blank). Use Teleport only if they are genuinely lost. Former Jarls may appear in chains in towns or on the Restless Hunter auction block after the civil war concludes. Diary of Mine (DoM) A deep personality and emotion system addon for PAHE. Adds HEXACO-based personality traits and feelings to all unique NPCs and PAHE faction actors. Also adds new capture methods, tools (potions, spells, leashing collars, weapons), and a small intro quest. Can be used with or without PAHE installed, but most features require it. Requirements SKSE64 (matching your Skyrim SE version) SkyUI SexLab Animation Framework SE and all its requirements Paradise Halls Enhanced (PAHE) — strongly recommended; most features require it See the mod's Installation tab on LoversLab for the complete list of required mods, recommended mods, and available voice packs Optional:Working Slaves — Fast Slave Transfer addon — requires both DoM and PAHE; enables faster slave transfers between Working Slaves and the two slavery frameworks How to Start DoM is always active once installed — personality traits are automatically added to all unique NPCs. No quest trigger is needed for core features. Intro Quest (Recommended) To discover the potion and family relationship systems: Go to Whiterun and find Olava sitting on her bench around 10 AM. Ask her what troubles her — this starts the quest. The trail leads to Drela's Cottage, where you meet Kimli and learn about bewitching potions. Drelas has been crafting potions using ingredients supplied from Fort Greymoor, but the last shipment never arrived. Warning: Drelas is anxious and may attack on sight any unexpected visitor. Talk to Olava first — she can vouch for you. The bewitching alchemy bench inside Drela's Cottage lets you craft all four potions: Love, Mind-Breaking, Lust, and Lash. Interacting With Actors Three interaction methods are available: Method | Default Key | Purpose E key (dialogue / capture) | E | Standard dialogue; also triggers enslavement popup at low enemy health Wheel menus | Y, Shift-Y, U, Shift-U, L, Shift-L | Quick action wheels for slaves, slavers, NPCs Direct hotkeys | Assignable in MCM | Single-button commands (bind in MCM Hotkeys page) If you do not have UI Extensions installed, enable the replacement message box menu in the MCM instead of wheel menus. Dialogue Topics Topic | Available To | Purpose *"Let's have a serious chat"* / Status Wheel (Shift-Y) | All unique NPCs | Chat, learn personality/feelings, recruit as slaver, free slaves, ransom family members, clean actor outfit/factions Additional slave topics | Enslaved actors only | Training, commands, sex, transfer Additional slaver topics | Recruited slavers only | Slaver-specific orders Capturing Slaves — Methods DoM adds several capture methods beyond PAHE's standard combat approach: Combat Capture (E key) When an enemy's health drops below ~30% (adjustable in MCM capture menu), pressing E opens a popup: Enslave, Recruit, or Cancel. Enslavement via this method is 100% success. Sneak Assault (H key by default) Sneak behind a target and press the capture key to attempt a sneak assault and enslave. Can be interrupted by witnesses or a fast/alert victim. Unaware victims (sleeping, sitting, or in love with you) can be assaulted even from the front. Alarm and witness reactions can be toggled off in the MCM capture tab. Stun (Bludgeon Weapon) Obtain the bludgeon from Lucan in Riverwood — it is on his bench, or earned as a reward for the Golden Claw quest if you have the DOM Stories add-on installed. Sneak behind an actor and use it to stun them (witnesses or a fast victim can interrupt this). Stun does not start enslavement immediately — it puts the actor in an unconscious state so you can choose further options. Potions Craft bewitching potions at Drela's Cottage alchemy bench. Four types: Love, Mind-Breaking, Lust, Lash — each affects the target differently before or during capture. Personality System Each actor has: 6 HEXACO personality traits — change slowly over time 6 feelings — change faster, based on training, emotions, and interactions 6 physical/psychological facets — act as emotion filters (e.g., a calm slave can still be physically very sensitive) For PAHE slaves: feelings shift with emotions and training, traits change slowly. For regular NPCs: traits and feelings are fixed and represent their general state in life. Access any actor's full personality via "Let's have a serious chat" dialogue. MCM — Key Options (10 Tabs) Tab / Option | Purpose Capture menu | Adjust health threshold for E-key enslavement; toggle alarm/witness reactions for sneak capture Hotkeys page | Assign all action keys and wheel menu keys; set modifier key (default: Shift) Clone unique NPCs | Unique NPCs are always cloned. **Warning: may break quests** involving those NPCs Send N slaves to PAHE | Batch-transfer all DoM slaves to Paradise Halls. Quit MCM and wait — do not rush Check actors at startup | Run a consistency check on all DoM actors when loading a save Sync tattoos at startup | Force SlaveTats sync for all DoM actors on load One telling at a time | Only one scold/praise/flatter/insult action can run at a time — wait for it to finish Disable classic mode (Working Slaves) | If using Working Slaves, disable classic mode here before updating Important Compatibility Notes DoM slaves transferred to the Sucubuss system lose all DoM stats and facial features (tears, blushing require SlaveTats, which the Sucubuss clone process breaks). Do not transfer slaves you are actively using in DoM into Sucubuss. Slaves transferred from Sucubuss back to DoM will gain stats but no facial features (same SlaveTats issue). DoM slaves cannot be transferred directly to the Sucubuss system — they must go through PAHE first. The DOM Stories add-on provides alternate ways to solve vanilla Skyrim quests. It is a separate download. Sucubuss Mods Trio Three interconnected mods adding summonable Succubus/Incubus companions, a player home called "the Layer," and a full parallel slavery system. The intentional misspelling "Sucubuss" (not Succubus) comes from the original author's English and has stuck as the identifier. The three mods must be installed together for full functionality: Sucubuss Personal Assistant — core mod: summoning spells, basic Succubus features, mark/recall, the Layer player home Sucubuss Layer Farms — adds the slavery system and expands the Layer home Sucubuss Layer Arena — adds an arena room and slave training in PAHE stats (Submission, Respect, etc.) All three are on Nexus Mods (SE). A male Incubus version of the Personal Assistant is available separately. Requirements Paradise Halls Enhanced (PAHE) — required for slave transfers and Arena stat training Diary of Mine (DoM) — required for full slave stat compatibility (DoM → Sucubuss transfers must go through PAHE first) Check each individual mod's Nexus page for their full dependency lists How to Start — Getting Your Succubus Open the Sucubuss PA MCM menu. In the second category, choose one of the two methods to receive the summoning spells. Cast a summoning spell to call one of the available Succubuses. A 4th bonus Succubus/Incubus can be custom-created from any available NPC using the three books on the left side of the Layer. A basic in-game guide to all three mods is available from BadDragonLord (the mod author), who appears near the Dibella shrine in the Arena. The Layer (Player Home) To enter: Use the Teleportation option on a currently summoned Succubus. To leave: Open the Big Door inside the Layer, or select the Teleportation option again on a summoned Succubus. The Layer contains the main room, a Cells room (for captured slaves), and — with Layer Farms installed — additional expanded areas. Succubus Commands Command | Effect Mark and Recall | Teleport to and from the Layer Sell Items | Sell items through the Succubus as a vendor Have Some Fun | Strips the Succubus's gear (clothes and weapons) and gives a constant refresh summon timer — keeps them out permanently until killed Dismiss | Kills the Succubus Capturing Slaves (Requires Layer Farms) Have a Succubus currently summoned before casting. Cast the Sucubuss Slave Marker spell on your target. Kill the target. The slave is cloned (similar to PAHE/DoM), the Succubus has sex with the slave, then sends them to the Cells room in the Layer. Transferring a PAHE Slave Into the Sucubuss System Simply cast the Sucubuss Slave Marker spell directly on the PAHE slave — no need to kill them. Transferring a Sucubuss Slave Back to PAHE Talk to the owned slave in the Sucubuss system and choose the transfer option. The slave appears waiting for you where you were located before teleporting to the Layer — they behave like a freshly caught PAHE slave. Sucubuss-Exclusive Slave Stats While inside the Sucubuss system, slaves have three stats not present in PAHE or DoM: Stat | Based On **Workforce** | Slave's base Health **Intelligence** | Slave's base Magicka **Perseverance** | Slave's base Stamina View these by interacting with an owned slave in the Sucubuss system. The same dialogue also lets you transfer them to/from the Arena or back to PAHE. The Arena (Requires Layer Arena) Despite its name, the Arena is primarily a slave training facility — it functions similarly to HSH for training slaves in PAHE stats (Submission, Respect, Combat, etc.). The actual combat arena fights are a small portion. The Dibella shrine and table in the far corner opposite the entrance acts as the Sucubuss Shrine. BadDragonLord appears nearby and serves as an in-game guide for all three mods. Sucubuss Points Earned passively over time. Also earned through sex after selecting "Buy Powers" at least once on your current save. Sex-based earning is per-person per-act — even group scenes are a slow grind. Known Issues and Workarounds Issue | Solution / Workaround **SlaveTats won't appear** on slaves that have been in the Sucubuss system at least once | Re-clone the slave after returning them to PAHE. Note: sending them back to Sucubuss restarts the issue. **Female slaves treated as male** by adult mods after transfer from Sucubuss to PAHE | In PAHE MCM, enable **"Use SexLab Gender"** **DoM stats and features lost** when transferring from PAHE to Sucubuss | No fix. Do not transfer DoM slaves you are actively using with DoM into Sucubuss. **Facial features missing** (tears, blushing) on slaves transferred from Sucubuss to DoM | Caused by SlaveTats issue above — no fix currently. Stats transfer fine but visual SlaveTats features do not. **Cannot transfer directly from DoM to Sucubuss** | Must transfer the slave to PAHE first, then cast Sucubuss Slave Marker on them. Circle of Lust A large standalone mod adding a bondage sex club located in Solitude. Entering the club grants the player powers of lust. Designed primarily for a female player character but playable as male with some differences. Built around gaining new powers, adventuring with 3–4 followers, and a follower death/resurrection mechanic unique to this mod. Requirements Core — All Required SKSE64 SkyUI OStim Standalone — follow the full OStim installation guide; make sure Address Library and PapyrusUtil SE are installed as part of it OSL Aroused B.O.O.B.I.E.S Keywords SexLab Animation Framework SE and all its requirements Fuz Ro D-oh SE ZaZ Animation Pack SE Nether's Follower Framework — required only if using the follower death and unconscious feature Animation Packs (Strongly Recommended) Install after OStim Standalone. The mod works without them but sex scenes will not play: Install the animation packs listed on the mod's download page Run Pandora (or FNIS/Nemesis) after installing Run BodySlide and build items for your body Critical MCM Setup — Do This Before Playing In OStim Standalone MCM: Under Gender Roles → disable "Intended Gender Only" Under Alignment → uncheck "Disable Scaling" Skipping this step will cause scenes to fail or play incorrectly. How to Start Install all requirements, run Pandora/FNIS, and run BodySlide. Launch Skyrim. Starting a new game is strongly recommended. Create your character and wait several minutes in the starting cell until the MCM finishes loading and you see the message: "Circle of Lust initialized" Do not leave the starting area before seeing this message. Travel to Solitude and enter the Circle of Lust club. Gameplay Overview The mod is designed around a playthrough where you gain new powers of lust and adventure with 3–4 followers. Followers can die in battle — bring them to the Circle of Lust to revive them. Each revival causes a small permanent health loss and requires recovery time. The mod adds a Resurrect power and other new player powers. For intended game balance, follow the mod author's gameplay recommendations listed on the mod page. Male player characters can access the club and most features, but some options differ from the female experience. The club uses OStim for sex scenes — not SexLab. Ensure OStim is correctly configured. Optional Addons Addon | Requires | Adds Additional Outfits pack | Base mod | More clothing variety for club NPCs Clove follower addon | Additional Outfits pack + listed requirements | Moves Clove follower to the Circle of Lust with custom armor and voice Evelynne follower addon | Additional Outfits pack + listed requirements | Moves Evelynne (dark-haired variant) to the club. **Not compatible with Enemy 2 Ally patch or mods that edit her.** Mistress bondage addon | Devious Devices + listed requirements | Allows the club mistress to equip a pet collar and more bondage devices on the player Notes The mod was designed for a playthrough where followers are not just temporary helpers — their death and recovery is a core mechanic. Plan your follower setup accordingly. If you add the sexy statues recommended on the mod page, they improve the club's ambience significantly. Install OSL Aroused and B.O.O.B.I.E.S Keywords as instructed — they are used for scene triggers inside the club. Damsels in Distress — DiD0 (SE) A follower collection mod featuring custom female NPCs ("damsels") placed around Skyrim. Version 2.0+ adds a quest to properly introduce and rescue them. Comes in two variants: standard (requires SexLab and ZaZ) and a Masterless version with no adult mod requirements. Requirements Standard Version SKSE64 FNIS SE (required by SexLab and ZaZ) SexLab Framework SE ZaZ Animation Pack v8.0 Optional:Relationship Dialogue Overhaul (RDO) — required to recruit Nova as a follower KS Hairdos is NOT required — hair textures are packaged with the mod Masterless Version SKSE64 FNIS SE No SexLab or ZaZ requirements Important — Upgrading From a Previous Version Version 2.0 changed all FormIDs. If you have any previous version installed: Reclaim any items the damsels are carrying before uninstalling. Fully uninstall the old version. Install v2.0 fresh. You will need to save the damsels again through the quest — this is intentional. How to Start Travel to Dragonsreach in Whiterun. Find Frost — a blue-haired girl wearing robes — in or near Farengar's lab. Speak to Frost to begin the quest and start meeting the damsels. How to Play Each damsel is placed at a specific location in Skyrim — the quest will direct you to them. Rescue each damsel through the quest to unlock them as followers. Once rescued, they function as standard followers compatible with most follower frameworks. With the standard version installed, they are compatible with SexLab content. The damsels are designed as a follower collection — no complex questline or slavery economy, just high-quality custom companions with their own looks and backstories. Notes If you see a damsel standing around doing nothing, it may be due to buggy AI packages — this is a known issue mentioned by the author. The LE version conversion is available but not guaranteed to work without issues. Do not use this mod as a requirement for other mods per the author's permissions. Slave Girls by Hydragorgon SE An ambient NPC mod adding approximately 200 NPCs in various states of distress throughout Skyrim. Adds slave caravans, house slaves, hostages, and bandits in bondage across the world. Many NPCs have dialogue and some are merchants. This is primarily a flavor and atmosphere mod — there is no major questline or slavery economy system. It enriches the world visually and adds lore-friendly ambience to a slavery-heavy modlist. Requirements SKSE64 FNIS SE SexLab Framework SE ZaZ Animation Pack SE Optional Patches No-Nude Males patch — available on the download page; apply after the main file How to Start / Play There is no quest to start. Install the mod, load your game, and the slave NPCs appear throughout Skyrim automatically — in caravans on the roads, homes, and bandit camps. Merchant NPCs Added Some of the slave NPCs function as merchants selling unique goods: Merchant | Location | Sells Rare gem dealer | Solitude | Rare gems Rare book dealer | Dawnstar | Rare books Soul gem and enchanted objects dealer | Whiterun | Soul gems, enchanted objects Scroll dealer | Windhelm | Scrolls Skooma dealer | Riften | Skooma Orc wanderers | Roaming | Ethnic Orc weaponry Dungeoneer | Roaming | Dwemer artifacts and metals Notes This is a port of the original LE mod by hydragorgon, converted to SE by community member nomkaz. All credit belongs to hydragorgon. Scripts and quests were planned by the original author but not implemented in the version that was ported — the mod is currently visual/atmospheric only. Compatible with most load orders since it primarily adds new NPCs rather than editing existing records. Best used as a backdrop alongside active slavery mods like PAHE, HSH, and AYGAS for a more immersive world. Laura's Bondage Shop A quest mod centered around a shop that sells Devious Devices. Features 5–6 hours of story quests and several repeatable quests that play out differently each time. All sex is optional and consensual — the shop is a "safe place." The mod will not lock you in devices for extended periods without your consent. Requirements Legendary Edition (LE) SexLab Animation Framework SexLab Aroused Redux Devious Devices LE and all its requirements Fuz Ro D-oh SkyUI Special Edition (SE) Devious Devices SE and all its requirements — OR — Devious Devices NG and all its requirements How to Start A courier delivers an ad or request letter from the Shop Master. Alternatively, travel to Laura's Bondage Shop directly (new location added by the mod — marked on the map) and speak to the Master inside to begin. Story Quests — Play in This Order These must be completed to unlock the repeatable quests: Free Trial — your first contact with the Master. She offers a free trial of some devices. The more submissive you are, the longer she may insist on keeping them on you. A Strange Rock — completes the first story arc; unlocks the Seeking the Curse repeatable job. A Good Fit — completes the second story arc; unlocks On the Clock and Locked Away repeatables. Also unlocks The Game after the full main story is done. Repeatable Quests Quest | Unlocked After | Description **Seeking the Curse** | *A Strange Rock* | Retrieval job with many random branches — the game picks a random container, possibly split across 2–3 locations. Plays differently every time. **On the Clock** | *A Good Fit* | Time-limited delivery job across Skyrim. **Locked Away** | *A Good Fit* | Can lock you in a chastity belt for an extended period. **Check MCM settings before starting** — you can set how long. Wearing the belt does not block other quests. **The Game** | Main story complete + *A Good Fit* | Runs in the background during normal gameplay. Manage your restraints and keys or the collar leaves you helpless. Shop Services Buy and sell a wide variety of Devious Devices Removal of devices locked on you — cost increases with your level; if you cannot pay, take credit and work it off wearing a belt and collar Free Trial — try items before committing (first story quest) Protector series — special belt and bra that lock permanently until you craft and use the Protector Amulet; crafting recipe is purchased from the Master on first buy Employment (Radiant Tasks from the Master) Deliver a package to a customer in Skyrim within a time limit Recover a package seized by bandits Model items for a customer Participate in a special VIP session Mine ore in the shop mine — paid per piece Special tasks if the Master likes you enough Enslavement Two types that can occur through the questline: Type | How It Happens **Relationship Slave** | Submit to the Master voluntarily as a personal slave **Property Slave** | Taken as property after excessive debt, repeated infractions, or crossing the Master Punishments have three tiers — Basic, Moderate, and Advanced. Earning a higher tier also triggers all lower tiers simultaneously. Shop Expansion The grounds expand automatically over 2–3 in-game weeks to include a barracks, stable, smithy, mine, manor house, and VIP house. Guard and slave NPC counts increase as it expands. You can set the expansion as instantly complete in the MCM Quest Options page before it begins. Troubleshooting Problem | Fix Devices are invisible | Rebuild in BodySlide. Do not use `mxw catsuit` — that is an old DD leftover. Use the correct presets listed on the mod page. Game crashes when chains are equipped in the shop | Missing HDT requirement for Devious Devices. Install it. Devices not removed but show as unequipped | Use the console commands listed in the mod's troubleshooting section to force-remove items. Crashes during SexLab scenes | Check the conflicts section — some other mods interfere with scene triggers. SexLab Sex Slaves / MiasLair (SE) A large companion and quest mod. The main quest leads you to Mia's Castle and Mia Lorenz (mother of Alicia Painslut — the Alicia Painslut mod is NOT required). There you recruit up to 6 sex slave followers, including a house carl. After the main quest, radiant quests open up and Andrew — a dominant male follower for female players — becomes available. Features fully voiced companions with 400+ lines of dialogue. Requirements SKSE64 SkyUI SexLab Animation Framework SE and all its requirements ZaZ Animation Pack SE including the texture part FNIS SE — must run GenerateFNISForUsers.exe after every install or update KS Hairdos SSE — OR install the MiasLairHairPack from the download page (no ESP, useful if short on plugin slots) One of the Piercings or Labia Exciters from the download page — which one depends on your body mod 62b patch — install after the base file; required 61f patch — REQUIRED to prevent a major error; install after 61e and allow overwrite Clean Install — Critical Steps If you have ever had Sex Slaves or Love Slaves installed in any save you want to use → you must start a new game. Before installing, check these folders for loose leftover files and delete them: Data\scripts\ and Data\scripts\source\ — remove any files starting with: Mia, SexSl, TIF_Mia, TIF_Sex, and some QF_ / SF_ files Data\meshes ctors\character acegendata acegeom\miaslair.esp\ Data extures ctors\character acegendata acetint\miaslair.esp\ Leftover loose files override the BSA and break faces, scripts, and animations. How to Start The mod activates automatically. The quest begins by following clues about Alicia Painslut's mother, Mia Lorenz. Your quest journal will guide you — no specific location trigger is required to start it. Followers Available Follower | Voice Lines | Notes Sasha | 400+ (fully voiced) | Top-tier companion Jenny | 400+ (fully voiced) | Top-tier companion Third follower | ~200 lines | Partially voiced Three others | Partial | Use the Alicia Painslut voice **Andrew** | 1000+ (dominant male) | For female players only — enable "Andrew is Dominant" in MCM Follower Framework Compatibility Supports vanilla follower system and EFF 4.0+ only AFT and frameworks that subclass the generic follower system Does not support frameworks that fully replace the system Sex Slave Abilities Sex slaves are loving companions — not slaves in the PAHE sense: Cannot die (set to protected/essential) Excellent archers and two-handed fighters in assassin style Seduce humanoid enemies in interior enemy locations — useful crowd control Come to your aid when your health gets critically low Seduce NPCs into group sex in interior friendly locations (e.g., take one to Jorrvaskr in the evening) Require sex periodically — they need it like air and water, and will demand it at inconvenient moments Andrew — Dominant Male Follower (Female Players) Andrew requires time and genuine investment. Do not rush him. Advancement System Start at Love Level 1. Levels 1–3 advance passively through adventuring and sex. Sex awards points once every 4 hours — roughly 4 points/day, 100 points needed per level = ~12 in-game days per level minimum. Big bonus points for: clearing dungeons, visiting new locations, killing dragons. At levels 1–2: mini-quest begins — Andrew wants Nord Mead. Give it to him via his inventory. Special brews can be bought later for 5–10 bonus love points each. Levels 4–6: advance only by completing special quests — no passive advancement in this range. After level 6: passive advancement resumes through adventuring. At level 4+: food quests begin (do not add love level but matter for progression). At level 4+: sex toy radiant quests begin — required for levels 4–6. Important Warnings for Andrew Do not convert your PC to female mid-playthrough and then do Andrew content — start a fresh character. Do not take Sasha or Jenny with you during Andrew content — their radiant quests conflict with his. After completing Andrew content, Sasha and Jenny can travel with you freely again. Quests Quest | How to Unlock | Description **Main Quest** | Automatic on install | Follow the trail to Mia Lorenz, recruit 6 sex slave followers **Jarl's Daughter** | Complete main quest | Required to unlock Dark Possession **Dark Possession** | Complete Jarl's Daughter | Fully voiced questline co-developed with Darkminxi **Sasha & Jenny Radiant Quests** | Available after recruiting them | 9 random radiant quests to keep followers happy **Sex Toy Radiant Quests** | Andrew Love Level 4 | Required to advance Andrew from levels 4–6 Player Home Completing the main quest provides access to a new player home with a fully stocked workshop. Troubleshooting Problem | Fix CTD during Ecstasy animation | Install the **Ecstasy Patch** from the download page — it removes the sex moans during the animation that cause crashes on heavily loaded setups (especially with SexLab 1.6+) Follower hair color/style reverts on load | This is expected — hair changes are save-stored and take a second or two to apply on load Quest items not given to Andrew correctly | Open his inventory directly and place items there. If using AFT, use Tweak → Gear → Primary Inventory Working Slaves A workplace and production system mod. Lets you turn any cleared location into a slave workplace where slaves produce goods over time. Supports both PAHE and DoM slaves. Includes an optional Sex Module for large group sex scenes that generate production bonuses, and a Fast Slave Transfer addon for moving slaves between frameworks quickly. Requirements Skyrim SE v1.5.97 (lower or higher versions expected to work) SKSE64 matching your Skyrim version No other hard requirements — the core mod changes zero original Skyrim records and is theoretically compatible with everything Supported / Optional Integrations Paradise Halls Enhanced (PAHE) v8.1.6+ — for PAHE slave integration Diary of Mine (DoM) v4.x+ — for DoM slave integration SexLab and/or Toys Framework — for the Sex Module (orgies, production bonuses) Fast Slave Transfer addon (WorkingSlaves-FastSlaveTransfer.esp) — requires BOTH PAHE and DoM; enables faster slave transfers between frameworks Mod Files Overview File | Purpose | Notes `WorkingSlaves.esp` | Core mod — zero original records changed | Required `WorkingSlaves-ChestAddon.esp` | Adds pre-placed chests to classic workplace locations | Changes some original location records — may conflict with other mods editing the same locations `WorkingSlaves-FastSlaveTransfer.esp` | Faster slave transfers between PAHE/DoM and Working Slaves | Optional; requires both PAHE and DoM Sex Module | Adds SexLab/Toys Framework support, group sex, production bonuses | Separate download; independent of core — can run standalone without any workplace active How to Start Two methods to activate the mod after installation: Method 1 — Classic Mode (Automatic) Clear a vanilla workplace location (e.g., a bandit camp), then fast travel away and back 2–3 times. This triggers the classic workplace quest automatically. Works without any crafting. Method 2 — Player Menu (Manual, Recommended) Go to any tanning rack. Use 1 leather strip to craft a "WS Player Menu Item". Activate the item from your inventory — this opens the Player Menu. Select "Start Core" and close all menus. Wait for the notification: "WS Core Started". You are now ready to create workplaces. Creating a Workplace Open the Player Menu (activate your "WS Access Menu" item). Select "New WP" — this sets up a workplace at your current location. The system detects any pre-placed chests. If none are found, it gives you a quest objective and spell to place one — cast the spell at your feet to place the chest where you are standing (orientation copies your facing direction). Once chests are placed, you receive the "WS Manage Slaves" spell. Adding and Removing Slaves Add: Cast "WS Manage Slaves" on any NPC — they are added to the workplace. Works on any NPC including enemies (hostile AI is suspended but they remain hostile). PAHE and DoM slaves are automatically removed from their framework, freeing up slots. Remove: Cast "WS Manage Slaves" on the same slave again — they are returned to their source framework. DoM slaves take longer to process — be patient. Production System Slaves produce goods over time, represented as a gold value that generates items. Sample chest — place items here that you want slaves to produce copies of. The more item types you place, the more the production value is divided between them. Too many types with low production value = zero output for some items. Production chest — all produced items appear here. Quest markers point to both chests. Adjust per-slave production value in: Player Menu → Settings → Production Player Menu Structure Option | What It Does Start Core | Activates the mod's central quest — required for most features New WP | Creates a new workplace at your current location Workplace | Opens the workplace submenu (only available while inside an active workplace) Settings | Production value, classic mode toggle, spell management, menu reset Reset | Full 100% mod reset — stops all quests, releases all slaves, re-enables all disabled NPCs. Use before updating. Workplace Submenu (Must Be Inside an Active Workplace) Option | What It Does Remove | Removes the workplace; returns all slaves to their source framework DisableNPC | Disables the 3 closest enemy NPCs — use with caution, removes quest items too Info | Shows slave count, capacity, production details WanderingSlaves | Sends a group of slaves out to locate resources Move Product | Moves the production chest to your current position Move Sample | Moves the sample chest to your current position Show Slaves | Starts a quest that marks 30 nearby working slaves — also detects ex-working slaves Sex Module (Separate Download) Adds SexLab and Toys Framework support for group sex scenes with working slaves. Activation Activate the Sex Module via the Player Menu → Addons. Choose your animation framework: Toys Framework or SexLab (can enable SexLab even if unsure it is working). Use the Detection option if you install or remove a framework after the module started, or if something went wrong. How to Use Talk to any currently working slave — this opens Sex Module options. From this menu you can order a working slave to have sex with you. You can also order orgies — the system supports up to 20+ actors simultaneously for maximum production bonuses. The production bonus from an orgie applies to the next production cycle. Sex Module Notes This module is independent of the core Working Slaves features — it can run standalone without any workplace active. If using Toys Framework, animations are chosen randomly by Toys — if no fitting animation pack is installed, Toys may fail to animate. The orgie quest (WSSexModulOrgieQST) manages the orgie logic — it starts and stops automatically. Classic Mode Classic mode is enabled by default. It uses pre-defined vanilla locations as workplaces (bandit camps, mines, etc.) that activate automatically when cleared. You can make a custom workplace in a classic location if the classic workplace is not active. If you later remove your custom workplace, use Settings → Classic Mode → Validate to re-enable the classic workplace for that location. Disable classic mode in: Player Menu → Settings → Classic Mode → Disable Classic Mode Updating the Mod Always follow these steps when updating — skipping steps causes script conflicts in save files: Make a backup save before anything else. Store items near a chest — you may need to drop some. Craft or locate a "WS Access Player Menu" item and favorite it. i[/i] Open Player Menu → Settings → Classic → [/i] Open Player Menu → Settings → Classic → Disable Classic Mode. Open Player Menu → Reset — this fully stops the mod. Drop items you do not need but keep the favorited menu item. Open Player Menu → Settings → MenuQuit — resets the menu script. Install the new version files and allow overwrites. Load the save, open Player Menu → Start Core. Visit old workplaces — the system auto-detects existing slaves and adds them. Wandering Slaves Send a group of slaves out from a workplace to wander and locate resources. Accessible from the Workplace submenu. They return automatically after completing their route. Important Warnings The mod intentionally has no hard limits on what you can do — you can break quests and scripted events by setting up workplaces in quest-critical locations. The author trusts the player to know what they are doing. DisableNPC removes the 3 closest loaded enemy NPCs — it does not care if they are alive or dead, or if they carry quest items. Looting before using this function is advised. The mod is fully resettable — the Reset option in the Player Menu restores 100% default state with no running scripts. Buxom Wench Yuriana — Tank Healer Support Follower and Captured Wenches Quests A follower mod adding Yuriana, a tank/healer support companion with her own questline called Captured Wenches. Yuriana is a fully voiced, high-combat follower designed to support the player in battle through tanking and healing. The Captured Wenches questline sends you across Skyrim to rescue kidnapped women, each of whom can become a follower after being rescued. Requirements SKSE64 SkyUI SexLab Animation Framework SE and all its requirements Fuz Ro D-oh SE Check the mod's page for any additional requirements per version (v1.5.4ASE) Where to Find Yuriana Yuriana is located in Whiterun — check the mod page for her exact spawn point (typically a tavern or market area). She is available from the start of the game without any prerequisites. Yuriana as a Follower Combat Role Yuriana functions as a tank and healer: Draws enemy attention and absorbs hits Heals the player and herself during combat Works best when you play a more agile or ranged character who benefits from having a frontline companion Dialogue and Personality Fully voiced with custom lines Has her own opinions and reactions to situations Reacts to the Captured Wenches questline events Captured Wenches Questline The main questline tied to Yuriana. Women across Skyrim are being kidnapped — Yuriana has personal reasons to want them found and rescued. How to Start Recruit Yuriana as a follower first. Speak to her about the kidnappings — she will initiate the Captured Wenches quest. How It Plays You receive quest markers to locations across Skyrim where wenches are being held captive. Each rescue location involves clearing enemies and freeing the captive. Rescued wenches can become followers after being freed — each has her own look and basic personality. The questline has multiple stages — completing each rescue advances the story. Rescued Wench Followers Each rescued wench is a standalone follower after the quest stage is complete. They use standard follower behaviour and are compatible with most follower frameworks. They can be used with SexLab content. SexLab Integration Yuriana and the rescued wenches support SexLab interactions. The mod includes: Sex dialogue options with Yuriana once a relationship is established SexLab scenes during or after certain Captured Wenches quest stages Compatibility with SexLab creature content (check MCM options for toggle) MCM Options Toggle SexLab content on/off Toggle creature content Adjust Yuriana's combat settings (healing threshold, aggression level) View quest progress for Captured Wenches Notes Yuriana is designed as a long-term companion — her questline rewards players who keep her in the party throughout a full playthrough. Version 1.5.4ASE is the current SE release as of the mod file. If Yuriana disappears, use the standard follower teleport method: open console, click Yuriana's reference, type moveto player. Captured Dreams (CD) A large quest mod centered around a bondage shop run by a dominant female Master. Features 5–6 hours of story quests, many repeatable employment tasks, a growing shop estate, an enslavement system, and deep player statistics that shape every interaction. All sex is optional. The mod will not lock you in devices for extended periods without your consent. Requirements All Versions SKSE64 SkyUI SexLab Animation Framework v1.62 SexLab Aroused or SexLab Aroused Redux Devious Devices Assets — latest version Devious Devices Integration — latest version Devious Devices Expansion — latest version Fuz Ro D-oh SE Recommended Deviously Cursed Loot — Master can remove some DCL items Skyrim Bound Live a Deviant Life Resurrection — can use slavery start option Devious Captures Devious Devices Equip SE Version Notes Use the SSE version if playing SE — listed on the download page All dependencies (Thanks to Ceber for compiling the full dependency list, available on the mod page) Requires HDT for some chain items — missing HDT causes CTD when those items are equipped Installation — Multiple Parts The mod is split into several parts: Part | Contents | Required? Part 1 | ESP, scripts, minor files | Required Part 2 | Meshes and textures (choose resolution) | Required Part 3 | Optional assets | Optional Part 4 | Optional assets | Optional Part 5 | Various optional files | Optional (unzip and pick what you need) Install in order: Part 1 → Part 2 → v4.05 → v4.051 (was the LESP file) → optional parts as needed. How to Start The shop's courier delivers an advertisement or request letter. Alternatively, travel to the Captured Dreams shop directly (marked on map) and speak to the Master inside. Player Statistics Your stats shape every interaction with the Master and determine outcomes of quests and punishments. Primary Stat Disposition — runs from 1 (submissive) to 20 (dominant). This is the main stat used throughout the mod. Changes during gameplay. Tendencies (1 = dislike, 7 = like — do NOT change during the game) Tendency | What It Measures Sadism | Enjoys hurting or tormenting someone mentally or physically Masochism | Enjoys pain and being tormented mentally or physically Sexuality | How much someone enjoys sex Bondage | How much a person likes to be bound Control | How much a person likes being in control or being controlled Shop Services Buy and sell Devious Devices Removal of devices locked on you — cost scales with your level If you cannot afford removal, take credit — work it off wearing a belt and collar until debt is paid Excessive debt is a factor in enslavement Free Trial — try items before committing (part of the first story quest) Protector series — special belt and bra that lock permanently until you craft the Protector Amulet Story Quests — Play in This Order Free Trial — first contact with the Master. She offers a free trial of some devices. Depending on your Disposition, she may keep them on you longer. A Strange Rock — first story arc; unlocks Seeking the Curse repeatable job. A Good Fit — second story arc; unlocks On the Clock and Locked Away repeatables. Also unlocks The Game after the main story. Repeatable Quests Quest | Unlocked After | Description **Seeking the Curse** | *A Strange Rock* | Retrieval job with many random branches — random container, possibly split across 2–3 locations. Different every time. **On the Clock** | *A Good Fit* | Time-limited delivery across Skyrim. **Locked Away** | *A Good Fit* | Locks you in a chastity belt for a configurable time. **Check MCM Quest Options before starting.** Wearing the belt does not block other quests. **The Game** | Main story + *A Good Fit* | Runs in the background during normal play. Manage restraints and keys or the collar leaves you helpless. Employment Tasks (Radiant, From the Master) Deliver a package to a customer within a time limit Recover a package seized by bandits Model items for a customer Participate in a special VIP session Mine ore in the shop mine — paid per piece Special tasks unlocked when the Master likes you enough Enslavement Two types: Type | How It Happens **Relationship Slave** | Submit to the Master voluntarily as her personal slave **Property Slave** | Taken as property for excessive debt, repeated infractions, or crossing the Master Punishments (3 Tiers — Higher Tiers Include All Lower Tiers) Basic — minor consequences Moderate — mid-level consequences Advanced — serious consequences Shop Expansion The grounds expand automatically over 2–3 in-game weeks to include a barracks, stable, smithy, mine, manor house, and VIP house. NPC count increases with guard and slave workers. Set expansion as instantly complete in MCM Quest Options before it begins. Custom Items Little Helper Plugs (Vaginal — Boost skills when arousal ≥ 80 and no chastity key in inventory) Plug | Bonuses Assassin | +20% Sneak, +x2 Backstab, +20% One Handed and Bows Fighter | +20% One Handed, Two Handed, Block Mage | +15% spell magnitude Thief | +20% Sneak, Pickpocket, Lockpicking All Little Helper plugs also: randomly edge the wearer, vibrate randomly, and apply electro stim. Bonuses deactivate if arousal drops below 80 or a chastity key enters inventory. Little Devil Plugs (Vaginal/Anal — Torment only, no bonuses) Plug | Effects Exciter (vaginal) | Random vibration, sometimes edges wearer Orgasmo (vaginal) | Strong periodic vibration, very lively, periodic stamina drain Tormentor (vaginal) | Electrostim effect Punisher (anal) | Electrostim, sometimes edges, periodic health/stamina/mana drain Spoiler (anal) | Electrostim, sometimes edges Protector Series (Belt and Bra) Permanently locked until you use the Protector Amulet Amulet recipe purchased on first buy — crafted from a gold amulet and a special cooling mixture Available in Steel, Silver, and Bronze finishes Quests can still be completed while wearing the Protector set MCM Menu (Key Pages) Page | Options Player Info | All player stats including Disposition and 5 tendencies; adjust time scale; enable/disable controls Quest Options | Turn quests on/off; adjust quest-specific settings; instantly complete shop expansion Slavery Options | Slavery settings and options for Erani Devices | Enable/disable devices; set preferences for material, color, belt type Addon Management | Controls which external mod items are available for purchase and as NPC outfits (10 slots, each assigned to a specific mod) Troubleshooting Problem | Fix Invisible devices | Rebuild in BodySlide. Wrong catsuit preset — use only the ones listed on the mod page, not `mxw catsuit` (old DD leftover). CTD when chains are equipped | Missing HDT. Install the HDT requirement for Devious Devices. Link is on the mod page. Devices show as unequipped but are not removed | Use console commands in the troubleshooting section to force-remove. Scenes stop and no longer respond | See mod troubleshooting section — usually a SexLab conflict with another mod. Items not removed from player | Try the removal steps in the mod's conflict section; if needed use the force-remove console method. For the Love of Babette A fully voiced questline starring Babette, the vampire child assassin from the Dark Brotherhood. Babette strongarms the Dragonborn into helping her resolve a series of problems — but as the story unfolds, she begins to admit that being a 300-year-old vampire in the body of a child is not as fun as she always claims. The main quest involves recovering the Stone of Desire and passing the Trial of Ashes — three very difficult trials. Depending on your choices, you can end up with Babette as a grown-up follower and/or her vampire friend Persephone. Requirements SKSE64 — hard requirement Unofficial Skyrim Special Edition Patch (USSEP) — hard requirement i[/i] Compatibility Not compatible with any mod that changes Babette or the Dawnstar Sanctuary A patch exists for Dark Brotherhood Reborn — Dawnstar Sanctuary SE (by ALuckyMuse) — available in the Miscellaneous Files section. The mod author recommends using DBR — it makes the Sanctuary look significantly better. A patch for Nether's Follower Framework is also available in Miscellaneous Files. How to Start Complete the quest "Destroy the Dark Brotherhood" — the mod requires this to be finished. Wait three in-game days after completing it. You receive a Mysterious Letter in the mail. Read the letter — this starts a miscellaneous quest. Complete the miscellaneous quest — the main questline begins immediately after. Questline Overview The story proceeds in stages: Miscellaneous intro quest — Babette contacts the Dragonborn after the Brotherhood is destroyed. She has grievances and needs help finding a new home. Restore the Dawnstar Sanctuary — sent to the last resting place of the Assassin of Old as part of the restoration quest. After completing it, Shadowmere waits outside the Sanctuary entrance. Locate the Stone of Desire — the main story begins. Babette wants to grow up — the Stone is the key. Trial of Ashes — three very difficult trials that Babette and the Dragonborn must pass together. Outcomes and Followers Depending on your decisions during the questline, you can gain up to two new followers: Follower | Condition **Babette (grown-up version)** | Complete the questline — she is redefined as an adult (she is 300 years old). Currently offered in **Never Nude** form only. **Persephone** | Babette's vampire friend — available based on specific choices during the quest Since Babette is redefined as an adult follower, she can aid the Dragonborn in combat and is compatible with adult mods — though the author notes this is intentional given her true age. Other Rewards Access to the restored Dawnstar Sanctuary as a player home Shadowmere — the Dark Brotherhood horse — waiting outside the Sanctuary after restoration Well-worth-it loot on enemies encountered during quests Rewards normally missed by players who destroyed the Brotherhood instead of joining it Voicing The entire quest series is fully voiced using xVASynth. There is a nine-part video walkthrough in the mod's Videos section (recorded on an older version — dungeons have since been significantly improved). Installation / Uninstallation Use a mod manager (the author prefers Mod Organizer 2; Vortex also works). Manual install: copy the ESP and two BSA files into your Skyrim SE Data folder. Manual uninstall: remove the ESP and two BSA files from the Data folder. Notes Loot on enemies you encounter during the quest is described as "well worth the effort" — do not skip it. The mod cannot start if you joined the Dark Brotherhood instead of destroying it. This is by design. The dungeon footage in the video walkthroughs is outdated — the current dungeons are described as much improved in appearance and story. Notice Me Senpai (NMS) A large addon for The Notice Board SE by MannyGT that transforms the basic rescue missions into a deep roleplaying mod. Rescue citizens from bandits — then enslave, train, sell, romance, or free them. Grew far beyond its origins to include prostitution, slave training and trading, radiant capture opportunities ("Ratcatcher topics"), house slaves, player slavery, a camp follower system, and extensive unique character interactions. Version 1.6.4 is the current release. Requirements The Notice Board SE — hard requirement; the mod's structure is baked in. Do not contact MannyGT with issues — NMS does not touch his mod beyond checking a quest flag and overriding one dialogue topic. ZaZ Animation Pack SE 8+ — must be 8+. Build the items for your body in BodySlide. You may also need meshes from Devious Devices SE built in BodySlide (the ESP is not required — just the built meshes). If items are invisible, this is why. Fuz Ro D-oh SE — or the Unofficial FRD VR version SexLab SE or SexLab VR and all their requirements Recommended Animation Packs The quality of your experience depends heavily on which animations you have: M2M SE (SLAL or standalone) — required/strongly recommended for gay (MM) animations Billy's SLAL Animations — strongly recommended for lesbian and straight animations Leito's SLAL Animations — strongly recommended/near-required for everyone; fixes missing options if other animations are absent How to Start Install NMS and all requirements; run FNIS/Nemesis/Pandora after. Load your game — the mod is always active once installed. Find a Notice Board in any inn or outside a town and accept a rescue mission. Complete the rescue — find the captive and bring them out alive. When you speak to the rescued NPC, the NMS dialogue options appear. From that point forward, your interaction with the rescued NPC opens the full system. Core System — What You Can Do With a Rescue Basic Options (All Players) Free them and collect the Notice Board reward normally Recruit them as a standard follower (vanilla follower system) Have sex with them (consensual or as rape; changes their training stats) Whip and discipline them — contributes to training Evil Player Options Enslave them — begin the slave training arc Prostitute them — put them to work earning gold in inns or camps Sell them — sell to Belethor (once a fully trained slave) or trade them Turn them into a house slave — up to 4 house slaves total; they sandbox where you leave them Make them a camp follower (CF) — secondary companion slot alongside your main slave Slave Training Training tracks two currencies depending on path: Submissive path: Discipline and Love points Camp Follower path: Your attention (sex and beatings both contribute; this path may actually be faster) Training Interactions Have sex with your slave (consensual or forced — both contribute) Whip and beat them Tie them up Order them to kneel, kiss, masturbate, or perform other acts Use ZaZ furniture (compatible with ZaZ 8 Helper with compatibility mode) House Slaves Convert up to 4 fully trained slaves into house slaves: They sandbox at wherever you leave them — if idle markers exist, they will use them (work animations) Can follow and fight for you Commandable (wait, follow, kneel, masturbate, kiss, basic sex) Cannot be tied up by NMS — but you can put ZaZ/DD items on them manually and use ZaZ 8 Helper No outfit management — gear reverts on load and fast travel (use Dudestia's Outfit Changer to lock outfits) Cannot be whored while a main slave or CF is active (may change in future updates) Can be rehired as a main slave or CF at any time after dismissal Once a day: get a home cooked meal from one of your house slaves Camp Follower (CF) System A second companion slot alongside your primary slave or rescue: The CF has unique RP dialogue and their own outfit management Can kneel, kiss, masturbate, and have sex with the player (type determined by CF — you cannot choose) Can be ordered to assist in training your primary slave: - Have sex with them (alone or with the player) - Fist them (if female) - Beat and tie them up Prostitution Tell your slave to work an inn — they will approach customers or be approached You supervise or leave them to work independently (based on training level) Gold earned is collectible from the slave at any time Whoring Camilla in Riverwood has unique underwhelming dialogue (the author recommends skipping the Sven option — bards are very buggy in the John alias) Selling Slaves To sell a fully trained slave to Belethor: Have a whore working for you first. If your speechcraft is above 30, Belethor will offer dialogue to begin buying slaves. Have the fully trained slave with you in Belethor's shop. Tell the slave (via Orders) that you are going to sell them. Then speak to Belethor. Say your goodbyes before speaking to Belethor — when sold, the slave disappears immediately. Ratcatcher Topics — Getting Specific NPCs Opportunities to get named characters into the system without the Notice Board: Riverwood Camilla — recruit her during the Golden Claw quest (requires Speech 25+ or Hypnotic Gaze perk, or abduct her) Markarth — Silverblood Inn Family Each member is unhappy and can be persuaded to go on a date (Speech 25+ each, except the son — he is desperate and goes with anyone). Each date can lead to nice or evil outcomes. You can only date one member per playthrough (replay value), but can have all of them as victim followers. Options: Kleppr (father) Frabbi (mother) Hroki (daughter) Hreinn (son) — no speech requirement "Do I Hear Banjos?" — Family System Make your captives do things with their immediate adult family members, ransom them for 100 gold/day, or coerce their loved ones into also becoming captives. Works with both Ratcatcher NPCs and regular Notice Board rescues. Special Scenarios Scenario | How to Trigger **Sacrificial Spouse** | If your victim is married, offer their spouse the chance to take their place — the spouse accepts out of guilt. You can keep both. **Fuck the Poor** | If your victim is a whore, offer them to beggars for free as "charity" or to teach them a lesson. **Maven Black-Briar slave scenario** | Available through the Maven questline. Note: Black-Briar family members may ask you to leave despite having rights — exit and return, wait out of sight, or reload. **Champion of the Downtrodden** | Offer help to most adult beggars in Skyrim — recruit them as followers with friends-with-benefits. Their attitude changes based on how many rapes you have committed. They cannot be dismissed like vanilla followers (you are their responsibility now) but can sandbox anywhere. Player Slavery System The player can be enslaved. Mechanics include: Player prostitution Player slave sex Player rape Note: You must redress yourself manually after player prostitution, player slave sex, and player rape scenes. Optional Weapon Draw Temporarily remove teammate status from vanilla followers and Beggar minions so they do not attack your victim during training. Re-enable before combat. Note: Disabling teammate status also disables the trade option with vanilla followers (but Beggar minion inventory remains accessible — you can still access their inventory). Known Issues Rushing dialogue can cause issues — especially when aliases are being filled during recruitment and role-swapping. Wait for all notifications to finish before proceeding. Compatibility mode disables a lot of dialogue — only enable it when needed, then turn it off. If a tied-up NPC stands up, give them a smack to refresh their package and they should lie back down. Gags sometimes do not appear on male NPCs — the gag model has a male version and works if applied manually via inventory. Reason unknown. No more repeated rescues (v1.5.3+) — NPCs talked to are added to the blacklist so the Notice Board will not send them again. Min-maxing the slave training is too fast if you try — play organically for a better experience. MCM / Console Variables Set _T_NoPussy To 1 — remove player vagina options if your body setup has a penis but no vagina. Set to to bring it back. FAQ Q: Why is it an addon for Notice Board rather than alternatives? A: The author returned to Skyrim after years of FO4 modding and simply did not know about the alternatives. The Notice Board framework is now baked in. Q: Why does it require ZaZ 8+? A: Same reason — the author did not know not everyone used the latest version. ZaZ 8+ keywords are actually used, so the requirement is real. Q: Is Camilla a sloot? A: Yes. SL Dirty Deeds Missives (v1.4.2) A radiant prostitution mod that adds 15+ repeatable sex-for-gold quests found on Missives boards across Skyrim. Every deed has four lines of xVASynth voiced dialogue and a written letter in the style of the requesting character or faction. Lore-friendly in tone, casual in delivery. The latest build (v1.6 Patreon) adds a Followers expansion for simultaneous dual-scene Rotate mode. Requirements Missives SE — the Missives boards are where all deeds appear SexLab Framework SE and all its requirements i[/i] [/i] Replacing Boards for Missives — reskins the boards and adds new locations (Ivarstead, Rorikstead, Kynesgrove, etc.) How to Start Find any Missives board in an inn or outside a town. Pick up a Dirty Deeds letter (10% chance to spawn per board reset — boards reset every 48 hours). Read the letter — a popup asks you to Accept or defer. Accept or pick it up and start it later. Alternatively, go to the Temple of Kynareth in Whiterun and loot the respawning cabinet — all deeds are available there directly. Reward System Source | Amount Base deed value | Fixed per deed Sex skill bonus | +0–100 gold (based on relevant SL sex skill up to 100) Speechcraft bonus | +0–100 gold (based on Speechcraft up to 100) Random variation | ±30 gold **Maximum possible** | **300% of base value** at max Speech + max relevant sex skill Some deeds give items instead of gold (e.g., Falmer deeds reward a Black Soul Gem). Dragon Souls were awarded in older versions but removed in v1.6. Deed Types Character Deeds — Personal Prostitution Pay nearly double the first time, then repeat infinitely for a lesser amount. Found only at the Missives board nearest to where that character lives. Character | Sex Type | Notes Belethor | Any | Whiterun Farengar | Oral | Dragonsreach, Whiterun Gwendolyn | Any | Whiterun Hemming Black-Briar | Anal | Riften Pantea Ateia | Oral | Solitude Stands-In-Shallows | Any | AI package edited — now idles outside at night instead of sleeping Drevis Neloren | Any | College of Winterhold Character Double Deeds — Both Satisfied Paid after each of the two characters is satisfied once. 40% chance of triggering a simultaneous scene with both at once. Pair | Location Fihada and Jawanan | Whiterun fletcher shop Faction Deeds — Service a Group A count (usually 5) before you are paid. Do more than the count and get paid for all of them. 33% chance of pulling in each additional nearby faction member per scene (33% threesome, 11% foursome, etc.). Faction | Notes Guards | City guards across Skyrim Miners | Ore miners; JobMinerFaction added to Quicksilver Mine and others Tribal Orcs | Orc strongholds Aggressive Companions | Members of the Circle — transform into **werewolves** before the scene; return to human after Location Deeds — Venue-Based Service Operate on Location Keywords — any modded location using those keywords also qualifies. Pay for all sessions performed, not just the first. Location | Notes Taverns | Any tavern/inn with the correct Location Keyword Creature Deeds — High Risk, High Reward Use Illusion magic to Calm the creature, then speak to it. The dialogue option appears once calmed. Requires approximately Illusion 40 with 2–3 perks for all creature types. Creature Damage: When a Creature Deed scene completes, you take damage calculated as: If the result is below 20, no damage is applied. High Lewd skill and high Health are the counters. Creature | Base Damage | Notes Wolves | 7–30 per wolf | Very likely to group up Trolls | Moderate | Group moderately Giants | 45–140 per giant | Less likely to group; 2 giants can nearly kill a player Falmer | Low-moderate | Very likely to group; reward is Black Soul Gem Calm area effect: When a Creature Deed begins, an invisible area-calm spell is cast (lasts 10 minutes). After completion, another 30-second calm spell is cast, then NPCs return to their hostile state. Summoned Creature Deeds (Expansion) Speak to an NPC who spawns a creature for the scene. Creature disappears after. NPC | Creature Summoned | Location Any stablemaster | Horse | Stables Wylandriah | Atronach | Riften Jarl's Longhouse Expansion Character Deeds Available in the v1.3+ expansion (merged into main file): Character | Notes Lami | Morthal alchemist, bored wife Reldith and Ennis | Rorikstead — elf and her adopted (now adult) Redguard son Jarl Siddgeir | Falkreath — hires a prostitute for court service Temple / Camp Deeds (Expansion) Temples — serve worshippers and priests across all temple factions Stormcloak Camps — raise soldier morale Imperial Camps — raise troop morale Followers Expansion (Patreon v1.6+) Rotate with Follower — queue 2 simultaneous SexLab scenes (you and your follower service separately at the same time) Speeds up Tavern deeds by attracting more clients simultaneously Creature Deeds with Both Performing — always splits animations; queues 2 simultaneous scenes; up to 8 creatures across 2 characters if animations are available Compatibility Notes Allow other mods to overwrite this one — it edits Race records (WolfRace, GiantRace, TrollRace, FalmerRace) to enable dialogue; mesh mods do not conflict since those are Actor records not Race records Open Cities — potential conflict if the Temple of Kynareth layout is changed; use tcl in console to clip through the floor and retrieve the cabinet letters if needed JK's Whiterun is the tested interior layout for the temple cabinet MCM / SexLab Debug Tips If scenes are not starting, use SexLab MCM → Debug features to diagnose The Dirty Deeds tracker quest only appears after your first completed deed — it will not show up at game start Deed missives have a 10% spawn chance per 48-hour board refresh; if you want them immediately, use the Kynareth cabinet No Missives Version (v1.2.0) A legacy standalone build is available as a separate download file on the mod page. Deeds included: Belethor, Farengar, Gwendolyn, Hemming Black-Briar, Pantea Ateia, Stands-In-Shallows, Drevis Neloren, Fihada & Jawanan, Guards, Miners, Tribal Orcs, Companions, Taverns, Wolves, Trolls, Giants, Falmer. All deeds are in the Kynareth cabinet — no Missives mod required.
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Version 1.2.2
7769 downloads
An alternate start mod for Diary of Mine using Live Another Life or Alternate Perspective. Esl flagged. Has Enthralled integration without start requirement. When starting the game, you can now choose to start as a slaver with DOM equipment and a slave or slaver of your choice. Pick between 12 NPCs, all of them have a set personality, training, kinks, and virginity status for DOM. Any NPC that was not selected at the start can be optionally found in Enthralled. The images in the gallery were all taken with the High Poly Head KSHairdos patch. Before leaving the starting room, make sure that Diary of Mine has fully initialised. Including a save/reload. After starting your new live, give the game some time to finish the setup scripts from DOM and LAL/AP. NPC Regardless of which start mod you chose, you can start with the following NPC. They all have their own specialisation and training. All slaves except 2 are considered highly trained, with their highest training stat in the 90-100 range. Highly trained slaves have a submission and resignation above 70, so they will not try to run. The personality values should make sense, the warrior is tough, the slaver is dishonest, etc. Imperial sex slave: Atia Meretrix, has high sex and submission training Redguard, former rival: Bilaira, a former slaver and now a slave herself. Starts with increased slaver stats and high fear training. Nord barbarian: Eila, a combat slave with light armor and two handed weapons. Starts with high combat training, is set by default to assist in battle. High Elf Sorceress: Imiril, a pyromancer. Starts with high combat training, is set by default to assist in battle. Bosmer Ranger: Canda, archer. Starts with high combat training, is set by default to assist in battle Breton novice priestess. Thisa, she starts of with high Respect and will speak respectfully to the player. She's a true virgin. Argonian maid: Waits-At-Attention, a housekeeper (and more). Dunmer townswoman: Nireli, wife of Calden, she starts the game with low training. Dunmer townsman: Calden, husband of Nireli, he starts the game with low training. Orc enforcer. Morn, she is not a slave, but a trainer specialised in Enforcer and Predator skills Khajiit trainer: Ubaasi, she's not a slave, but a trainer specialised in the Deceiver and Depraver skills. Nord slaver (male): Brend, he's not a slave, but a trainer specialised in the Slaver and Enforcer skill. Live Another Life When you speak to the statue of Mara, there are now options for Slaver Start. The dialogue tree always goes Location -> Equipment -> Wares. Select your start options, and go to the cell's bed. Locations First, you select the starting location, these options are in first dialogue list with Mara, usually near the bottom. I'm a slaver in Whiterun inn The Guardian Stones College of Winterhold, after the entrance test at the bridge Raven Rock The Restless Hunter (only if Home Sweet Home is installed) Riften's slave auction (only if Simple Slavery++ is installed. This also works with the Simple Slavery Rebuild patch for that mod) Equipment Secondly, you can choose which gear you start with, there are 8 options: Mage: robes and several vanilla and DOM (Dead Souls, Lash, Lust), DOM potions Warrior, heavy armor and two handed Mercenary: heavy armor, one handed and shield Rogue: light armor, dual daggers, bow, potions Nightblade: light armor and mage hood, single dagger, Illusion spellbook and DOM Charm spellbooks (Lash, Lust, Love, Mind break) Noble: clothing and a single weapon, bonus gold Witch Hunter: Silver sword, mix of heavy armor and mage hood, vanilla spellbooks and DOM spellbook (Hose, Lash) Vampire: start as a normal vampire, vampire armor, one handed weapon. Vanilla spellbooks and DOM spellbooks (Dead Souls, Shock) The weapons are all steel in quality, the armor is iron. The magic classes all have a small selection of reasonable spellbooks to start with. If Zaz is installed, each option will also get a selection of restraints, matching the theme. The rogues have ropes and gags, the warrior has heavy shackles, etc. If Devious Devices is installed, you'll get a couple of keys to start with. Regardless of your choice you will always get the following: Slaver gear: a whip, a bludgeon, and a couple of collars, both enchanted and base. All slaves start with an enchanted collar to make sure they can't flee. Adventurer gear: lockpicks, torch, a couple of healing potions, and some food. You start with a modest amount of gold, the noble start and the slaveless start both increase this amount. Wares After choosing the starting location, you can choose the slave or slaver that you start with. There is an additional option to start with no NPC following you, but with bonus gold and the slaver equipment you chose earlier. Calden and Nireli come as a package. After choosing, sleep on the bed to start the game. Give it a few moments for all the scripts to run. Alternate Perspective You select your entire loadout and the NPC you want while still in the starting cell. There are no additional options on the dragon, instead you can use your choices on every start. The strongbox on the table now contains several notes, employment contracts (for slavers) and proofs of ownership (for slaves). You can read them for a short description of the NPC. If you have them in your inventory when you walk past the door, the NPC matching the chosen notes will spawn and be automatically enslaved/recruited for you. You can pick multiple NPC, but be aware that they are spawned and enslaved one at a time. In the AP footlocker, you'll find DOM weapons like the padded whip and the bludgeon. DOM spell books have been added to the other spell tomes in the drawers next to the bed. The closet with armors now also has some DOM collars. Pick whichever option you like, and start the game. Enthralled integration You can still get the NPCs that you didn't pick if you have Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine installed. The highly trained slaves will automatically be added to the slavers in Solitude, Windhelm, and Raven Rock docks. The slavers can be hired from the same locations. The poorly trained Calden and Nireli can be bought from the jails. The Alternate Start patches are not needed for Enthralled integration, only the main file. This requires Enthralled version 1.6.1 or higher. It will only work if Enthralled is installed from the start. Assets from other mods This mod uses eye meshes and textures from Koralina's Even More eyes and from Kala's Eyes. Only the textures required are included. If you have these mods already installed, you might get a conflict warning. As they are the same files this does not matter. If you have those mods and want to save a few MB of disc space, you can delete them from this mod. If you have suggestions, ideas, or want to report a bug, let me know in the comments. Changelog future plans-
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- live another life
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Hello, I see many mods requiring PAH and I would like to know if I can use them while only having DOM installed. DOM no longer needs PAH and DOM actually works with pregnancy mods like FM or BF. Like this mods below: