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  1. Yamete! (Abandoned) View File UP FOR ADOPTION If you play on SSE, see Yamete Kudasai --------------------------------------------------------------------- Yamete! (Lets not talk about the Name) Yamete is a Combat Defeat & Death Alternative Mod which is able to handle any and every Combination of Player, Follower & NPC Defeat Combat During Combat, Yamete will take care of the Player, up to 10 Followers and another 16 random NPC/Creatures in the Area Each time any of them is hit, Yamete will check whether or not they should be considered Defeated - or suffer some other form of Consequence. All of this is decided by Knockdown Conditions which can be fully customized in the MCM. Player, Followers and NPC have their own, individual Settings. What exactly happens with a Defeated Victim is decided by the Scenario in use Scenario Scenarios are used to define what exactly happens when a Victim is defeated and how Combat plays out due to this. They play a big part in the mods overall Behavior! Yamete offers you a total of 3 different Scenarios. You can only use one of them at a time: Rushed Rushed is Yametes "Classic" Mode basically. The mid Combat Defeat, the 2D Hentai Game Simulation, the "Please Stop hitting me with an Arrow while being Banged"-Mode or however you wanna call it. Rushed allows Targets to be Defeated & Taken Advantage off Mid Combat - without stopping it for anyone else With a bit of luck, that would only be a minor setback and Victims can to stand up afterwards and continue fighting, though you always have to wonder how long this Luck will last.. Traditional This is properly how most would expect a Defeat Mod to work. When Defeated, a Victim will simply fall into Bleedout and stay there until the Combat is over. Whoever ends up still standing is considered the Winning Team and will do fancy stuff to the Victim, like robbing it of all their possessions! or so. The strength in this Algorithm is its expanded Post Combat Resolution! Mixed "Scrab, what happens when you combine Rushed with Traditional?" - Good Quest. The answer is Mixed. Mixed uses the mid combat Algorithm from "Rushed" and combines it with the Combat End algorithm from "Traditional", giving you that extra fancy Mid Combat experience from Rushed and a lot of Spice with the Resolution Quest from "Traditional"! Such fancy, much spice, cant handle. Or something like that, idk, Im not funny Resolution Resolution is the Action taken against a defeated Victim. Its exact timing is defined by the Scenario in use: Rushed: Whenever a Victim is defeated Traditional: Once Combat fully ended There can only ever be one Action taken per Resolution, current available Actions are: Robbed A defeated Victim may be robbed, having all their Items taken from them and moved into the Aggressors Inventory. What exactly is being robbed depends on your Setting. You can choose between 3 different Robbing Algorithms & further specify if also Equipped & Quest Items should be stolen. Assaults Probably the reason why Robbed is barely used. In Rushed, Scenes are limited to 2p. In Traditional, this has 3~5p Support & allows surrounding Actors to join in. Comes with 3 different Algorithms, all allowing for more than 1 Scene no matter the Scenario: Default Assaults will be chained together at [Next Round] Chance until [Max Rounds] have passed Reversed Assaults will be chained together until [Max Rounds] have passed or no Aggressor is interested anymore which is defined by the [Next Round] Setting Endless This can only be called for NPC/Follower Interactions and only supports 2p Animation. Scenes will be repeated forever, should survive cell Changes if nothing is interfering with it. To cancel, you have to hit one of the participators. Knockdown Conditions Those are Effects which are applied when a Victim is being hit by an Aggressor. The Game will run through a multitude of customizable Settings to determine of a certain Effect should be applied. Most of those have the Goal to force you into Bleedout (knock you down) but they can also have different Effects (such as Stripping off Armor) Yamete offers the Following Knockdown Conditions: Default Conditions Shared Settings Default Conditions share multiple Conditions to simplify customization Hit Chance The probability for a Hit to be evaluated. This is a great way to thin out and randomize the Knockdown Unblocked only Only allow unblocked Attacks to knockdown Melee only Only allow melee Attacks to knockdown Weakened A Target is considered Weakened when they are missing too much Hp Exhausted A Target is considered Exhausted when their Stamina or Magicka is too low Vulnerable A Target is considered Vulnerable when they are wearing too little Armor Misc Conditions Lethality "Essential" Conditions. Yes, theres a reason why this isnt called Essential Essential Player Turn the Player essential (During Combat only) Treat Essential NPC If Yamete should ignore essential Victims (other than the Player if the above Option is ticked) Stripping A supportive Feature to be used in Combination with Vulnerable to strip an Actor mid combat! Drop Item You can choose if Stripped Items should be dropped or destroyed Destroy Item Probability for a Stripped Item to be destroyed instead of dropped/unequipped! Protect Unique Items You can use this Setting to Protect Items you don't want to be destroyed from the "Destroy Item" Feature Reapers Mercy Just like any other NPC in the Game, you as the Player are also able to knockdown others. To avoid this causing unnecessary annoyances while clearing a Dungeon or so you will have to enable this first however. In the MCM under "Reapers Mercy" you will need to either add yourself the "Reapers Mercy" ability or bind the Toggle to a Key While this Ability is active, you will be able to knockdown other NPC & Creatures, just like anyone else does! While a Victim is bleeding out, you can Active it to gain access to a unique Menu which allows you to interact with those Victims in multiple ways. This even works for Vanilla Bleedouts, though you will have to enable Reapers Mercy first. The options are: Claim Permanently restrain a Victim in Bleedout Open Inventory Gain access to the Victims Inventory and help yourself to anything you want! Give Potion Rescue a Victim by giving it a Potion Gnade Rescue a Victim (12h Cooldown) Capture/Enslave Enforce a Victims obedience Assault Sexually assault a Victim Kill Execute a Victim Colored Options need to be unlocked first by advancing in the Black Markets Story The Black Market The Black Market is a new Organisation introduced by Yamete. It is located near the Border of Morrorwind, just north of Refugees Rest Once you reach Level 15 or Completed Dragon Rising and are at least Lv7 (For Record: Dragon Rising is the Quest in which you kill your first Dragon) a Courier will approach you, handing you a Letter which will start the Black Market Intro Quest. Completing this Quests makes you a recognized part of this Organisation which allows you to sell Victims you captured for some Money The Black Market will also grant you access to meet up with mysterious "Agents" which allow you to further strengthen Reapers Mercy. Known Issues Leaving Cells while an Actor is in Bleedout may glitch that Actor out, causing them to be stuck in Bleedout until forced to play a different Animation (e.g. Stagger). This Bug is caused by Havok being unable to reset an Actors Animations while their 3D isn't properly loaded in. I consider this Bug to be impossible to fix in any reasonable fashion If you happen to know a simple & reliable Solution to this, feel free to contact me Requirements PapyrusUtil (SE / LE) powerofthree's Papyrus Extender (SE / LE) UIExtensions (SE / LE) Optional SL Framework (SE / LE) OStim (SE) Flowergirls (SE) Custom Skills Framework (SE) Simple Slavery (SE / LE) Credits Custom Bleedout Animations: Billyy Skilltree Background & Agent Design: audhol Additional Screenshots by: Vinamael, riorao Previous Changelogs Submitter Scrab Submitted 01/27/2021 Category Combat Sex Requires PapyrusUtil, Po3 Papyrus Extender, UIExtensions Regular Edition Compatible Yes
  2. Yamete Kudasai View File Yamete Kudasai A Defeat Framework working on native damage calculations to offer a reliable, stable and reactive way for creating alternatives to death during combat, and during combat only Getting hit by an enemy can now defeat under certain conditions. Being defeated will force you into Bleedout and disable most of your controls, leaving you at the mercy of your enemies. Defeated NPC will be unable to join combat and stay put until rescued, executed or left behind. Once Combat ends (i.e. everyone in the area is either defeated or dead) and depending on who was victorious in the recent encounter, you will either be able to stand up again or be taken hostage by your enemies Getting Defeated Y. Kudasai itself will defeat you only during combat under one of the following Conditions: Lethality: A hit which would normally kill you will instead defeat you. The damage from this attack will be negated entirely Exposure: An incoming attack can defeat you if you wear too little armor* *To ensure Exposure to be triggered reliably, Kudasai offers a fairly basic mechanic to strip armor off you when being hit. If you are using a mod which adds armor damage and destruction on its own I recommend disabling this feature Combat End Once all contenders of an encounter have been either killed or defeated, Y. Kudasai will attempt to start a Consequence-Event*. Those events are divided into multiple Event Types, which type is chosen depends on who exactly ended up being victorious: Hostile: Used if the encounter was decided by a to you hostile Faction, such as bandits or civilians that you previously attacked Guard: Used when you were in combat with a guard and combat ends with one of the guards, or one of their allies, being victorious Follower: Used if a follower decided the battle for you (while you are defeated) Civilian: Used if an allied Civilian or Guard was victorious (while you are defeated) None: If the Player isn't defeated, this will be chosen. It will be up to your discretion how you handle defeated victims *It is possible for mod authors to create their own consequences and have them be called by Kudasai Surrendering If you're not interested in almost dying and taken hostage, you can also surrender yourself willingly*, and then be taken hostage anyway! This will trigger a negotiation which will decide your fate going forward. *To avoid this feature being used excessively, surrendering to the same actor twice has a 3 minute cooldown Hunter's Pride Defeating targets yourself is also possible, you will however need to enable a special ability for this first, to avoid defeating targets only when you really want to! This ability is called 'Hunter's Pride' and while its active, you will be able to defeat targets like anyone else does. Further, you are able to interact with defeated targets (without enabling it), offering you the following options: Robbing: Browse through their Inventory and take what you want. This is considered an Assault (Crime) Rescue: Rescue them from Defeat. This will require you to have a Potion in your inventory. The system will use whichever potion will get this actor closest to full health. Strip: Strip them from all their armor. The armor can be taken from their inventory after Tie Up: Force them into one of multiple positions, replacing the default Bleedout one Capture: Capture and take them with you* Assault: Sexually Assault them. This is considered an Assault (Crime) Execute: Kill them. This is treated as a murder (Crime) Feed (Vampire only): As a vampire, feed on them. This will kill them and is considered a murder (Crime) Paradise Halls: Enslave them through Paradise Halls (if installed) *Captured Targets can be viewed and released through the Captures Menu. You can take any NPC you encounter and defeat with you, take them for a ride and release them someplace else you feel save. Once you release them, they will respawn in front of you, defeated Limitations To avoid Yamete Kudasai breaking Vanilla Quests, the mod will not work against certain story NPC and during certain Quests. This means that, for example in the fight against Harkon, you can still die as if Y.K. was disabled/not installed Further, Y. Kudasai is not a Death Alternative mod, its a Defeat Mod. This means that there are instance in which YK will let you die on purpose, to preserve a fluent gameplay loop and to avoid unnecessary conflicts with other mods. Thus, the following can still kill you even with YK installed, there is no intention to ever change anything about that: Scripted Damage & Death (e.g. through Papyrus Scripts or another SKSE Plugin) Fall damage Trap damage Self-Inflicted Damage Unowned Hazard Damage (e.g. the Snowstorm on your way to Paarthurnax) Killmoves Installation Run FNIS (Nemesis works too so long you dont need the creature struggles) Go to Data/SKSE/Kudasai and read through the .yaml files there: Validation.yaml lets you disable certain gender combinations and creatures for adult scenes Flash.yaml allows you to set the hotkey and dimension for the quicktime-event used for the struggles Excluding Custom Targets & Armor For Mod Authors: Interacting with Yamete Kudasai For Mod Authors: Adding Consequences to Yamete Kudasai Requirements SkyrimSE Version 1.5.97 PapyrusUtil FNIS SexLab or OStim Credits SkyUI Team - Flash Sources for the custom Flash Menus po3, Ryan - CommonLib Osmosis Wrench - Helping me Hunter Pride Menu Icons for the Hunter Pride Menu taken from https://game-icons.net/ Acepleiades - Thumbnail t.ara - Tie Up Motions Baka - Struggle Motions --------------------------------------------- Patreon Link if you want to support me -> Scrab Joséline | Patreon Discord Link for good measure -> https://discord.gg/mycaxFPSeV --------------------------------------------- Submitter Scrab Submitted 08/03/2022 Category Framework & Resources Requires PapyrusUtil, FNIS Regular Edition Compatible No
  3. [SSLX] Succubus Skill Loss (LE+SE) View File This is a rewrite of the SexLab Skill Loss mod to make more of a game out of SLSO. The mod is very lightweight. I have now added SXP integration so it works with that too. It matches a succubus style character (hence the name) but is very flexible if you want to use it for a different sort of game / PC. Importantly, you don't have to use the skill loss/gain features to be able to use the SexLab Sex Skill Loss feature. Also you can completely disable just the gain features or switch them to loss features. I have made this to be as flexible as possible for anyone that wants skill gain or skill loss events added to their game. [SE USERS] Perk debt feature does not work on SE. If you lose a level and regain it, you will have an extra perk point above what you would normally have at that level. [MODDERS] You can now use this mods skill loss and gain functionality by sending a simple mod event. There is examples of this below under "By SendModEvent [MODDERS]". So how this version works is... On Sex End - You will GAIN skills on sex end ONLY IF CONSENSUAL AND YOUR PARTNER HAS CUM Gain Per Partner Orgasm - You will GAIN skills on partners orgasm ONLY IF CONSENSUAL AND HIGH ENOUGH ENJOYMENT WHEN THEY CUM NOTE: Works with group and creature scenes. Loss Per Orgasm - You will lose skills when your character orgasms ONLY IF YOU ARE VICTIM. SexLab Sex Skill Loss - With this enabled, you will lose SexLab sex skills from rape. This only applies to oral, anal and vaginal types. ONLY IF YOU ARE VICTIM. SLSO Player Succubus Addon - You will GAIN skills on drain - You will GAIN skills on drain kill NOTE: Patch is required for PSA that is in downloads (SLSO_PSA_SSLX Patch) SexLab Defeat - You will lose skills when defeat triggers post rape scenario. Prison Overhaul Patched - You will lose skills every X hours in prison (only works with POP but not required) Whipping (Punishing Lashes) - You will lose skills per whip received. This should act on all whipping from all mods. - Scaling whipping skill loss to Punishing Lashes whipping injury level. SexLab Survival - Cum Addition - You can set to lose X skills every X seconds while cum addicted and ravenous. iNeed - You can set to lose X skills every X hours while starving, dehydrated and/or fatigued. You can enable/disable any of the above and alter the amount of skills lost per event, as with previous versions. By SendModEvent [MODDERS] - The mod now listens for a SendModEvent that can be used to trigger skill loss or gain, it also takes a string for notification. It's super easy to use, see spoiler text below if you want to use this. Other features: With SXP, you can set to lose SXP experience instead of levels. There is a debt that is stored when you go below 0. Experience gains through SXP itself or this mod will be reduced by the debt. No longer gain SexLab sex levels/stats (Vaginal, Anal, Oral) from being raped (non-configurable). You lose experience when you lose skills, and gain experience from skill gain. This is at the correct rate in vanilla but other mods editing experience/stat gain may mess this up. You lose H/M/S when you lose a level. This is chosen randomly, but weighted so your more likely to lose higher stat. If you lose stamina, you lose appropriate carry weight. This feature uses INI settings so if you use something like SkyTweak keep that in mind. You can lose levels and there is a perk debt feature when you regain a level, it will take the perk so you don't have 1 extra. Skill MCM menu where you can choose what skills you want to disable gain/loss. Skill increments below 1, the loss/gain is applied when you accrue 1 or -1 in a new float. Key set in MCM to report SexLab stats. Key set in MCM you can use to switch between victim/consensual in the current animation. This is for mods that don't tag animations properly, I was considering not adding this feature because it can easily be abused. If you don't have mods that incorrectly tag you as victim in animations etc, I would leave the key unset. Sound effect from skill gain and loss. Option "Always lose from sex" to switch consensual scene gains to losses. Changes/fixes from SexLab Skill Loss not mentioned above: PSQxSLSOxSLA PATCH: I have added a patch for PSQ to the file downloads. This is the same as the PSQxSLSO patch except I have brought over the SLA arousal tied to succubus energy feature from PSQ Tweaks. This patch needs to overwrite PSQ and is not compatible with PSQ Tweaks. To use the arousal bound to energy feature, you need to lock your characters arousal gain in SLA/SLAX. PSQxSLSOxSLA - Light PATCH (RECOMMENDED) This is what I use, same as above (PSQxSLSOxSLA) but you will no longer drain health and stamina from your sex partners (and no longer kill them even if you turn the setting on in MCM) .If you are using PSQ just install one of the 3 patches depending on your preference. The PSQxSLSO patch is available on SLSOs page. PSQ Tweaks The other option is to use PSQ Tweaks and disable the drain functionality. It won't work with SLSO or any of the patches so you will need SexLab Survival to regain energy. Use alternative energy mode if you do use this as you will not be able to gain Succubus levels in PSQ. Requirements: SexLab Framework Optional mods: Prison Overhaul Patched Defeat SLSO Player Succubus Addon (Requires patch SLSO_PSA_SSLX patch from downloads) SLSO (Essential for best usage) I recommend you turn off female orgasm bonus and multi-orgasm to low setting OR set your skill loss from orgasm in SSLX to a low amount. Play around with the settings and get this working how you like. ZaZ Animation Pack (should work with v7+) Slaverun Reloaded Required patch from Punishing Lashes page for whipping scene end losses to work with Slaverun Reloaded. Punishing Lashes iNeed SexLab Survival SXP Whorecrux Recommended mods: Special thanks and credit to Huan (Huanrenfeng) for weight calculations and improvements made for [SexLab Skill Loss]. (See Huan's Patreon page here: https://www.patreon.com/modderHuan). If you like this mod, please consider donating to Huan - it would really help him out. Special thanks and credit to Hilaribad for his LevelUpEventPlugin used for applying perk point reduction (and perk debt functionality) on level up + POP integration + Defeat integration from [Defeat Skill Loss]. License: GPL 3.0 Credits: - RMCW for this version (Succubus Skill Loss) - Hilaribad for the original Defeat Skill Loss mod Link to mod - Huanrenfeng for his version (SexLab Skill Loss) Link to mod DISCORD If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below. https://discord.gg/Y9EBBfTqFD Submitter RMCW Submitted 09/12/2020 Category Sex Effects Requires sexlab framework Special Edition Compatible Yes
  4. SL Kidnapped Redux View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress. Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual. Click on "Follow this file" above to keep up-to-date with the latest releases. Features Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed. Requirement SexLab Framework – that’s all you need. It will remain the only hard dependency To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes. Optional But Highly Recommended Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues SexLab Defeat – tested thoroughly with SLKR, with it: PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them. Optional Integrations More Nasty Critters: enable 12 additional creature kidnapper types in SLKR. Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage. Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM. SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex. Translations (might not be the latest versions) Spanish (by Gothuska) Chinese (by sexhaizai) From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR. Submitter vinfamy Submitted 02/25/2017 Category Misc Sex Requires SexLab Framework Special Edition Compatible  
  5. Peril View File Peril is a death-alternative mod that allows the player to try to recover from defeat in combat. Enemies will punish the player and their allies if they continue to attack after their first defeat, stealing any and all items they carry, and doing more nefarious things if other mods are installed. Defeat After entering combat you can be defeated by your enemies after you and all your allies are bleeding out, or by pressing the Surrender Hotkey in the MCM. Without aid, you and your companions won't be able to recover from bleedout. If you give your allies potions or scrolls of healing, they may use them to get back on their feet. (This doesn't always work, so it's disabled by default.) After being defeated, one of your enemies will come up to you to start negotiations, if they're humanoid. If you're defeated by creatures, then you will have a prompt to try to distract them. If you move, draw your weapon, try to pickpocket, open a container, take any items, or exit dialogue before or during this parlay, then combat will start again, and your enemies won't bother trying to talk to you if you are defeated again. Parlay During parlay, you have few options to escape worse punishments. You can attempt to bribe your enemies with some gold or some of your carried gear. You can only offer your gear as a tribute if you are carrying some useful items, like lockpicks, health potions, or gems. If your enemy is a member of one of the holds, then you will have the option to surrender and be escorted to jail. (Currently, you're just taken to vanilla jail.) If you want to experience some of the worse punishments, you can pathetically plead for your life. Punishments If you are defeated twice by the same enemy, or grovel during negotiations, then you will be subject to some worse punishments by your enemies. Without any other mods installed, the punishments are mostly stealing certain items. Either all of your carried gold could be stolen, all of your potions, scrolls, soul gems, etc. could be stolen, your weapons could be taken, and you could be stripped completely bare of all items, including quest items. The relative weights for these punishments can be set in the MCM The last two punishments will only happen if you are at a dungeon that has had a Stolen Items container placed inside. These containers are placed right next to the end chest of the dungeon. These containers don't respawn, so, any quest items or unique equipment can be recovered if you return to clear the dungeon. If you have SexLab installed, then your enemies may rape you, one of your companions, or will force one of your allies to rape you. Again, the rates for these punishments can be set in the MCM. If you have Devious Devices installed, then you and your allies can be bound in either chastity devices, or heavy restraints. Escape After parlay or punishments, you will be given 30 seconds to flee the area before combat starts again. If you draw your weapon or try to loot or steal anything, then combat will start before then. If you want to avoid punishments completely, then you will either need to kill all of the enemies you face, or flee until you're roughly 60 meters away from them before you are defeated. Compatibility This mod shouldn't be used with other defeat mods under most circumstances. However, other modders can temporarily shut down this mod if they need to for certain scenarios. To do this, they should call the following papyrus command before combat starts in their scenario: if(Game.GetModByName("Peril.esp") != 255) (Game.GetFormFromFile(0x008AC2, "Peril.esp") as GlobalVariable).SetValue(0) endIf This will prevent Peril from starting a defeat scenario when combat starts. After the external scenario is completed, the above command should be used to reset the global variables value back to 1, which will re-enable Peril's defeat system. Future Updates This mod is going to be developed at a slow pace. One of the reasons I decided to make my own defeat mod, first with Dragonborn in Distress, and now with Peril, was because every other defeat mod consistently failed during defeat scenarios. So, I'm developing this mod with the hope that every defeat scenario will work every single time. For that to happen I have to plan these mods out carefully, which takes a lot of time. Changelog: 2.1.1 (4-9-21) -Added an option for the defeat notifications. Disabled by default. -Quadrupled the distance required to flee to escape defeat. -Successfully fleeing from enemies stops combat with them. -Made defeat start more reliably, especially if transitioning from one combat encounter to another. Submitter Code Serpent Submitted 07/26/2020 Category Other Requires SKSE Special Edition Compatible No
  6. View File Sexbound Defeat WARNING: Do not install this mod if you don't want to participate in having forced sex. Sexbound Defeat enables characters to have sex with defeated opponents. ⁉️ Download and install only one file from the Downloads: Pak or Src. The Pak version has better compression and loads faster, whereas the Src version is already unpacked for players who want a jumpstart to customize their gameplay experience by modifying configuration files. Download and install the latest version of Sexbound. This modding framework was created for Starbound v1.4.4. & up. Installing the PAK version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the *.pak file directly into your Starbound mods directory. 4. Finished. Installing the SRC version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the single extracted folder into your mods directory. 4. Finished. Sexbound Defeat enables monsters, NPCs, and players to fight one another with damaging weapons and effects. Upon delivering a killing blow, a defeated monster, NPC, or player will transform into a SexNode - when it is possible. Otherwise, the entity will die because there are still some edge cases where Sexbound cannot always place SexNodes successfully. Players can customize their experience with this mod by editing the included sexbound-defeat.config file in the root directory of the mod. Monsters / NPCs A player who is defeated by a monster or an NPC will be fully healed while being fucked. Monsters / NPCs who defeat a Monster / NPC or player will automatically move to the their defeated opponent to begin having sex. Monsters / NPCs can have sex with a defeated player for up to 30 seconds. Monsters / NPCs automatically beam out after they re-spawn from being a SexNode. Choose to begin having sex in a random position. Players Players who defeat a monster / NPC or another player can choose between having sex with an opponent or not. Players can have sex with a defeated opponent for up to 60 after defeating it. Please read the below frequently asked questions before asking your question in our support forum. ---- Submitter Locuturus Submitted 06/09/2019 Category Starbound
  7. I've been using Baka Defeat for the longest time, but it seems that the NPC vs NPC is utterly worthless. Are there any mods that have working NPC vs NPC Defeat, so I can happen upon NPCs raping other NPCs or some such. (example, a bandit random encounter having fun with a traveling wench from Immersive Wenches that they beat down or some such)
  8. Sexlab Defeat SSE View File Here's the converted version of the last release of Defeat for special edition. Description of the mod -> Submitter Goubo Submitted 05/21/2019 Category Adult Mods Requires SexLab Framework Regular Edition Compatible No  
  9. I just downloaded SS++ but its missing something, only the player can get enslaved.
  10. Naked Defeat View File A fast and immersive Defeat alternative (for NPC fucking the Player). With bondage, whipping and expressions. And alot of moaning. Version 4.51 Highlights: added creature toggles and improved the mod for compatibility with SL Defeat and execution mods PATREON: Please consider supporting me if you like my mods. each patreon will increase the development speed. Plus I will work on features I personally do not need in Naked Defeat based on the level of support. Patreon features already implemented (and also constantly beeing worked at): - Outcame: "Wake up at an Inn" - better follower handling Currently working on: - better DD integration via Devious Devices Equip The next new feature will get a vote soon on my patreon ❤️ https://www.patreon.com/nymra ❤️ Future Plans: - local slavery (somewhere between Peril and SD+) - simple slavery integration with SD cages to be randomly sold to bandits all over skyrim - fucked to death outcome - executions - voiced comments - interaction with the aggressors via a new "Interaction hotkey" - post death scenarios that bring you into short afterlife quests where you have to escape from and get back to life - and many more... For Special Edition (SE) Users: The mod has now a dedicated Special Edition Download (internal LL link) to have its own Support Section and better overview for me and for users. Installation - Install as any other mod. - Let it overwrite Zap Animation Pack (it comes with some Animation Replacements for the hogtie places) - Activate Mod in MCM / System / Mod Enabled [x] - Install EXTRA downloads as you please (they are independent of the mod version) --> 2k or 4k versions of textures (1k versions are included) --> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed --> DDe Outfits if you want DD support via DDequip mod --> Golden Showers Mini SLAL if you like ... golden showers ^^ Updating I try to make Naked Defeat new versions as update friendly as possible. That means that they should not require a new game AND not require a clean save either. If a new game or clean save is required I will give that info in big red lines in the changelog. Updating from Full Version to new Full Version: - remove all patches and old version - install new version - load your savegame - go into Naked Defeat MCM / System ---> untick: Mod Enabled [ ] - save and reload or just wait some time in the game, then tick: Mod Enabled [x] FNIS: I usually give a hint in the changelog if running FNIS is required or not. Updating with Patches: Patches require a previous full version usually (they will not work on their own) - just overwrite the matching full version with the patch. Not recommended: It is usually NOT required to make a clean save for any update (full or patch) It is also NOT necessary to: uninstall mod in Mod Organizer, load game, save, exit, install new version. Why Patches? Because that allows me to release updates faster. Full versions just take more time. Hard Requirements Sexlab Zaz Animation Pack 8+ (older versions will not show some of the furnitures. I cannot advise to use ANY old version of ZAP with this mod at the moment) Sexlab Aroused (any version will do, including SLAX) Dragonborn DLC Dawnguard DLC Soft Requirements Simple Slavery --------- for Simple Slavery outcome of Defeat obviously Devious Devices Equip --------- required for "Captivity DDe Chance" to equip Devious Devices My DDe Custom Outfits from the Download Section The Amazing World of Bikini Armor (must overwrite Naked Defeat) -> for Fuckbelts) -> if you dont want this mod you can use Naked Defeats internal version, bodyslide for UUNP is in downloads) For whip marks and slow fading out of the same: Slave Tattoos Rape Tattoos Fade Tattoos Rape Tattoos Tweak by Monoman My Rape Hands from the Download Section My Whipmarks from the Download Section Important note for Rapehands (and possibly also WhipMarks? to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded) If they are excluded (and only then), change it to (Unassigned) instead. Other mods & guides Spank that Ass --------- by the inglorious monoman1 perfect for getting slapped while in the furniture (you can set the "furniture spank chance" in the MCM) -> small problem with followers tho ZAP - No Collision Furnitures --------- really improves the furniture experience by alot, can't recommend it enough ZAP - Faster in and out of furnitures --------- really improves the furniture experience by alot, can't recommend it enough Incompatible Sexlab Defeat - does the same thing (I m working on a compatibility bridge mod tho) Sexlab Submit - does the same thing Death Alternative - Your Money or Your Life - does the same thing -> might work if you play around with the settings - will add a guide later (a user had some ideas!) Peril - does the same thing Dragonborn in Distress - does the same thing Problematc Cursed Loot -> disable combat defeat feature - most likely it is not compatible with mine. Ultimate Combat -> breaks Whipping for all mods. I suggest using Active Combat or other mods instead - no workaround or solution possible Interactive BDSM -> locks the PC in furniture on its own way. I did not test it but it seems to lead to some... problems. I can only advise for now not to use the mod alongside Naked Defeat. Problematic MCM Settings (should be no more issue in NADE 3.2 and later) Zap Animation Pack (any version) -> disable "Overwrite Bound Animations" in its MCM (Sexlab or PlayerControl Center) -> might lead to problems with Shout like a Virgin Sexlab with Sexlab Utility Plus -> disable Zaz Animation filter Sexlab with Sexlab Utility Plus-> if you have strange trouble with furnitures, look here and in doubt tweak or disable SLU+ furniture options (might be 100% compatible tho, please share your experiences) Guides worth looking at Conglomerate 01 - by donttouchmethere -> how to install your stuff Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff Conglomerate 03 - by donttouchmethere -> how to merge your stuff Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up Walkthrough This is meant to give you an overview of the mod content and primary features. Chapter 1: 3 Ways (?) to Defeat 1. Bleedout Defeat: Triggers on 0 HP. You can set in "MCM > Naked Defeat > Defeat > Kill Player on Bleedout to basically disable this (but well,... you will die instead (and be forced to reload). 2. Critical Defeat: This can be set in MCM > Naked Defeat > Extras > Combat Strip Basically it adds a chance to every hit you receive to knock you down and start the Defeat Scenario, no matter how much HP you have left. 3. Surrender: This stops combat and makes you willingly start the Defeat Scenario via Hotkey ("K"). Chapter 2: Defeat Rape This is a classical rape scenario. Your PC and Followers will be raped 1-3 times by humans and creatures with all available anims (support for 2P, 3P, 4P and 5P for all races). There are also scenarios which can trigger which change the course of the Defeat Rape to center around a certain topic like a piece of bondage (yoke, cuffs) or some special action (rodeo -> PC is whipped while playing cowgirl and standing animations). Chapter 3: Aftermath After the rape alot of things can happen, based on your settings. Most will lead to other mods (Slavery Chance ->SD+ or SS++), to a nearby Inn (Rescue Chance), leave you robbed of your possesions (with a chance to get them back from your captor). Or they will simply let you go, soaked in cum and broken. But the central part of Naked Defeat is the Local Captivity Event that will add another outcome after the rape which is currently unique among loverslab: Chapter 4: Escape Game ? This is basically an Aftermath, but a special one so I call it chapter 4. For the Escape game your PC is tied to a ZAP furnture or with a chain (based on the scenario types from the Defeat Rape). There is a chance to be whipped into submission (just because they like to see you struggle) and then you get the chance to escape. All you have to do for this is pressing the escape hotkey (space by default) to start the "struggle mini game". This has some random outcomes based on your difficulty settings (escape chance) and on the punishment types you want (see MCM -> Library) It can lead to more whipping, to another round of Rape, equipping of devices, a unique fucking belt and I will continously add more punishments too. There is a random difficulty to the escape game. I recommend setting the base difficulty to as low as 1%. If your captors not suck you can raise this chance up to 15-20%. In addition to that, each time you struggle it becomes easier to escape, so when you struggled 5 times in painfully tight restraints you have a 6% chance to escape on the next try. If you break free, your captors will turn aggressive again and try to chase you, so be quick to run away. Hint: when you broke loose you can wait "in furniture" pretending to still be bound. Your captors will not see that and you can wait for a good moment to make your escape. Action Key ("K") This is the main hotkey of Naked Defeat and offers different functionality based on the situation, queststage and other things. I want to keep the number of required hotkeys as low as possible, hence this "workaround". 1. Surrender (when in Combat) You can use this hotkey to surrender to your enemies while in combat. This works only when already in active combat stage. Currently it is no difference if you surrender or get downed or otherwise defeated. In the future I want to add a toggle that makes surrendering worthwhile, i.e. reducing the number of scenes, making escape easier or reducing the chance of a lengthy aftermath alltogether. 2. Hair Change (when not in Combat) This works only when NOT in combat and when you NEITHER sneak NOR have a weapon drawn. If that is all true, your character will play a short animation and change the current hairstyle to one of the 11 "original hairstyles" that you can set up in the MCM / Naked Defeat / Library / lower right side. I suggest filling all 11 slots with hairstyles for the moment (they can also be identical), I will improve this function in the future for your convenience. It is primarily meant to restore to your original hairstyle after sex, but can also be used to change the current hairstyle to a random different one. 3A. Follower Registration (when weapon drawn & not in combat - NOTHING in Crosshair) This is currently the only way to make Naked Defeat recognize your followers. You have to do this every time you hire or release a follower, but only then. Draw your weapon (or unarmed or spell) and then press the Action Key. A number of messages will appear in the upper left corner, listing the names of the followers found. You can also check the registered followers in the MCM / Naked Defeat / System on the lower left side. I will add more ways to add followers and better automation in the future, no worries. 3B. Manual Follower Registration (when weapon drawn & not in combat - aiming at the Follower with Crosshair) This way you can manually add Followers that are not recognized in Step 3A. - draw weapon - aim at follower in question - press K ----> (will say "ADDED as Naked Follower "Name") Then repeat step 3A. You can remove the follower again by repeating this (will say "REMOVED as Naked Follower "Name"). You can add all kinds of NPC with this, for example NPC that travel with you for quests but are no regular followers. This is also meant for Custom Followers that are incompatible with Follower Frameworks. 4. Toggle Public Punishment on/off (when sneaking & not in combat) This quickly disables the Public Punishment feature for your convenicence, since it is impossible to adjust it for all possible situations automatically. This is meant for debugging, questing or whatever else might happen where Naked Defeat can get in the way. Does NOT affect the Combat Defeat in any way! 5. Spawn Floor (when defeated and after the message "Find a good spot for the things to come") This is a WIP feature that allows you to spawn a random floor tile (currently hay or stone) that improves the quality of sex scenes on rough, uneven or outright crooked surfaces. The Floor can only be spawned until the Player goes into the surrender pose, so you have rougly a 10 seconds window. Also the floor piece will despawn automatically. 6. Break Free from furniture (after "try to wiggle free" message) This is meant primarily for debugging, but also in case something looks weird or is about to break. It instantly releases the PC from the furniture. You can toggle that this action will lead to simple slavery directly. in the future it will be also possible to "wake up at an inn" instead of slavery. 7.Skip whipping scene (currently disabled) - WIP - So, there are 6 different ways to use this one key, just be aware when you want to do what and do NOT use this key in other mods (except for sexlab hotkeys, they will be unaffected, I use it for actor selection in scenes for example). FAQ For debugging: Special Thanks to - galahad_69 for making Naked Dungeons (without this mod I would ve quit Skyrim by now I think) on which this mod is based on - donttouchmethere for naked testing and feedback - orgs1n for helping out with scripting and basically kickstarting all this by making me look into the scripts for the first time - Hawk for refining and improving my code (sad to see you go) - tenri for helping with my annoying coding questions - Nazzzgul666 for testing and feedback - GunSlicer for his awesome pose mod (you see 3 of his idles as human surrender poses) - the various creators of SLAL packs, all this would not be possible without you (Billyy, Anubs, Proxy, Milky, NCK30, Leito, etc. etc.) - zaz for creating zap framework which is one of the key resources for me in skyrim because of the awesome and plenty furniture, struggle and bound animations - BakaFactory for his Animations and for allowing me to use them - Proxy for ther animations and for allowing me to use them Old Changelogs Submitter Nymra Submitted 09/18/2020 Category Combat Sex Requires Zap Animation Pack 8+, Sexlab, Sexlab Aroused, Dawnguard DLC, Dragonborn DLC Special Edition Compatible No
  11. View File Devious Captures is an addon to Sexlab Defeat and Devious Devices that builds an immersive bridge between the two by allowing enemies to equip various devices on the player after defeat. The devious outlaws of skyrim may decide that robbing their victim isn't enough and may just have an appropriate means of making things even more inconvenient on hand... In order to receive devices after defeat player must be robbed! Devices will be equipped one at a time during the robbery scene. They will not be equipped unless the scene is triggered which should (I hope!) prevent animals and other invalid actors from being more devious than they should be. If you'd like Devious Captures to trigger often make sure to increase the chances of robbery! Since version 2.5 there is also another way of getting into devices upon defeat! MCM includes an option to enable Assault Events. Assault Events trigger during Defeat rapes and don't require robbery! Assault Events will only equip one device at a time but it's possible to trigger them more than once per encounter if your character found herself surrounded by many lustful enemies! Update notice! If you're upgrading to version 2.0b+ from an earlier version please use MCM menu to uninstall the previous version first before installing the new version! If upgrading from 2.0b+ to later versions simply overwriting the files and then using "Update" function in MCM should be enough. A new version of Defeat just came out! Is Captures still compatible? Yes. Goubo and I collaborated to ensure forward compatibility for the foreseeable future. Unless announced otherwise, assume that it works with the newest version of Defeat. On the 0.01% off-chance that it isn't and you can confirm it in game, please let me know. Recommendations: ----------------------------------- Deviously Cursed Loot by Kimy: My mod has its own inbuilt way of obtaining keys to help you get out of the devices it puts on you but it's not the most exciting way. But Kimy's mod can be used to find keys as random loots on dead bodies and containers all over skyrim! Or to get into even more trouble if your little sticky fingers trigger a devious trap! Devious Devices Expansion by Coopervane: Installing it will add lots of variety to the devices you may get yourself locked into! If you have to walk around covered in straps why not turn them into a fashion statement? ^^ Deviously Helpless by Srende: It synergises with Captures so well by adding more spice and gameplay options for the unlucky adventurer who keeps getting covered in restraints! Your assailants and all kinds of opportunists around Skyrim love when a wrapped up gift stumbles into their lairs! n_~ Devious Devices Equip by Inte: Adds lots and lots of new patterns and colours to the pool of available devices! Captured Dreams Shop by Veladarius: Adds a few more types of devices to the pool, further increasing variety! Known bugs and issues: ----------------------------------- Timing can be a little off depending on how many script intensive mods you have running, sometimes a few seconds can pass before the mod kicks in and it may not look very natural I take no responsibility for the devices registered by other mods. If someone's devices do not follow the established rules, they will cause issues. If you're a modder, make sure that the devices you want to register as generic use ONLY Integration scripts and slot conventions. There is a Framework-side issue with generic Mittens not spawning. As such the Mittens slider doesn't do anything, you will get regular gloves instead. Installation (Manual, MO or NMM installation is recommended instead): ----------------------------------- Extract the archive Copy the contents of the archive in your Skyrim Data folder Open the Skyrim launcher and check the mslDeviousCaptures.esp in the Data Files section Uninstall (IMPORTANT! Do not skip the first step!): ----------------------------------- Go the Devious Captures MCM menu in game and choose the "Uninstall" function Uncheck the esp plugin Delete all files that came with the mod Requirements: ----------------------------------- Latest version of Sexlab Defeat (at minimum 5.3.2) Latest version of Devious Devices Integration (at minimum 3.3b) Latest version of Devious Devices Expansion (at minimum 2.0c) All requirements of the above mods Latest version SkyUI (at minimum 5.0) Latest version of SKSE (recommended at least 1.7.2!) Credits: ----------------------------------- Princessity/Ms Leeches Goubo for SexLab Defeat! Zadil, Min and all others who create and develop Devious Devices and expansions for it! Especially Srende who was happy to accommodate my requests and extend the DD API with functions I needed! redneck2x for making Lovers Victim which helped me understand how SexLab hooks work! Ashal for SexLab Framework without which none of this would be possible! Bethesda for making the most addictive games and modding tools ever! Submitter Princessity Submitted 02/27/2014 Category Other Requires Devious Devices Integration, Sexlab Defeat, SkyUI, SKSE Special Edition Compatible
  12. I have tried deleting and redownloading and reinstalling SexLab Defeat multiple times now, but every time I do, it still won't let me install it through the MCM. I hit esc, and the pause menu comes up. I clock on the mcm tab and go into the mcm. I scroll down and the defeat submenu is there, and when I click it all the submenus in defeat show up, but in the first defeat submenu when I click install it tells me to leave the menu completely and I do that but it still does not install. Any thoughts? If anyone needs any load order or anything from me lmk.
  13. Right now i'm fidgeting with with the Creation Kit, but maybe i'll even go as far as research everything i need to know to make this idea into an actual mod (most likely not)... Although if any of you wanna go make it yourself, go ahead, i'll be even happier! So... Hircine is fed up with the Dragonborn. They keep slaying dangerous beasts left and right: no match for them is the the cunning fox, the resilient moose, the savage bear or the underestimated mudcrab... the hunts last a couple of seconds, and soon the creatures' hide will become a dagger's grip, and their soul a cheap enchantment... and all of this because of their bloody undeserved Dragonborn powers! It's time for Hiricine to teach them a lesson, and let them feel the danger of the hunt, and the terror of the prey! It's time for a curse! Or something like that. The main idea is that the player gets a curse, and its seen as a wild animal (so a prey, in some cases) by everyone else. It doesn't matter their shape or looks, the illusion is strong and affects everyone's perception: to them you look and sound like a deer, a horker or skeewer, and you will be treated as such. Or maybe they see you just as you are, but are deceived by Hiricine and so they are sure that you are just a animal, nothing more. Possible Gameplay implications: -Visual changes: very much needed to better sell the illusion, they could work like a maybe less drastic version of the visual changes found in mods like Being A Cow, so basically the usage of new SlaveTatoos tho change the body's texture, and the addition of things like hooves, horns ecc... maybe having some customization available, or make it depend on some actions you take... -Different reactions for different situations: guards and citizens from the holds might try to shoo you away or shoot you down depending on the time of day or location you are in, as well as other possible factors. -New Dialogue: you'll hear read the surprise of a farmer that sees a large mammal in his house, or the anger of a guard that defends citizens from a dangerous moose that wandered into Solitude, and possiby much more. -Random encounters: ranging from your run of the mill indipendent hunters, to mages in need of a full soulgem, to natural predators or territorial herbivores... the creatures of said encounters should be buffed to always be a real danger to the player! -A "Dangerous Beast" Bounty Sistem: a bounty indipendent from the vanilla one, that the Holds might keep updating if that one pesky creature keeps scaring the townsfolk and going where it shouldn't. This feature has effects the other ones based on how much your bounty is worth: more hunting parties sent looking for you, new dialogues ecc... -Questing: possible original quests and events related to you and the curse. There is no limit to imagination! -Loosing Outcomes: basically "game over sequences", more than "defeated but not dead" like in Death Alternative or Defeat , to cause less incompabilities. Or both, idk. -Surerly other stuff i can't think about right now Things needed to not make the game terribly annoying / broken: -Consumables to temporarily break the illusion: these items are mandatory to not screw up the normal Skyrim gameplay loop - go shopping, crafting, talking, ecc. - but of course they should be quite rare and expensive, having a decent impact on your resources / gold income, or you can hoard them and then the whole point of the curse is lost. -Those truly close to you see trough the illusion: this will be needed to make possible the normal interactions with followers, spouses ecc... , but this does not exclude the addition of new special interactions with those that care about you, caused by your odd nature. -Expert warriors, great mages, and those who are guided by the gods' hands will not be fooled by the illusion: basically it's an excuse to make some npcs ignore the illusion, because it's important that the Vanilla quests keep working as they should -An option to temporarily disable the mod's features: there to be sure not to lock you out of any type of content, modded or not, in case something would break. Any feedback and ideas are appriciated. Just don't expect anything from me pls!
  14. Naked Defeat 3-0 full (SE)_Voice.7z View File Naked Defeat 3-0 full (SE)_Voice.7z Voice pack to give voice to NPCs Mod located: https://www.loverslab.com/files/file/17888-naked-defeat-se/ For Skyrim SE install voice pack as is For Skyrim LE extract "sound" folder to mod folder Submitter judge007 Submitted 07/17/2021 Category Adult Mods Requires Regular Edition Compatible No  
  15. I know having a futa character works and at that very well but with my setup it just doesn't seem to click. I have defeat, and defeat either works great with futa or sexlab does. Let me explain. So if I set my character in sexlab to be female right? (I am doing this because whenever I choose male and go knockdown a male character with defeat I end up either fucking the guy's butthole or in the mouth etc.) My futa character chooses the correct animations and positions for Defeat BUT when it's sexlab and I use the mod Eager NPCS my futa character just goes lesbian maniac on girls and when I mean lesbian I mean standard female on female no like futa recognition or animations at all. Are there any specific settings I need to play with on Sexlab's part or Defeat inorder to get this to work? Any mods that could extra setting like a Futanari option instead of Male or Female in the Animation setting in Sexlab? Any help would be appreciated. Loadorder btw bc why not? My sexlab settings first image: My sexlab setting second image: Defeat settings first image: Defeat settings second image: Defeat settings third image: Defeat settings fourth image:
  16. Version 5.3.5

    393,325 downloads

    Here's the converted version of the last release of Defeat for special edition. Description of the mod ->
  17. I took these pictures from a video,They seem to be footjob rape animations.My English is not good.Does anyone know where it comes from?I would never thank you enough!
  18. Version 4.3.2

    76,234 downloads

    UP FOR ADOPTION If you play on SSE, see Yamete Kudasai --------------------------------------------------------------------- Yamete! (Lets not talk about the Name) Yamete is a Combat Defeat & Death Alternative Mod which is able to handle any and every Combination of Player, Follower & NPC Defeat Combat During Combat, Yamete will take care of the Player, up to 10 Followers and another 16 random NPC/Creatures in the Area Each time any of them is hit, Yamete will check whether or not they should be considered Defeated - or suffer some other form of Consequence. All of this is decided by Knockdown Conditions which can be fully customized in the MCM. Player, Followers and NPC have their own, individual Settings. What exactly happens with a Defeated Victim is decided by the Scenario in use Scenario Scenarios are used to define what exactly happens when a Victim is defeated and how Combat plays out due to this. They play a big part in the mods overall Behavior! Yamete offers you a total of 3 different Scenarios. You can only use one of them at a time: Rushed Rushed is Yametes "Classic" Mode basically. The mid Combat Defeat, the 2D Hentai Game Simulation, the "Please Stop hitting me with an Arrow while being Banged"-Mode or however you wanna call it. Rushed allows Targets to be Defeated & Taken Advantage off Mid Combat - without stopping it for anyone else With a bit of luck, that would only be a minor setback and Victims can to stand up afterwards and continue fighting, though you always have to wonder how long this Luck will last.. Traditional This is properly how most would expect a Defeat Mod to work. When Defeated, a Victim will simply fall into Bleedout and stay there until the Combat is over. Whoever ends up still standing is considered the Winning Team and will do fancy stuff to the Victim, like robbing it of all their possessions! or so. The strength in this Algorithm is its expanded Post Combat Resolution! Mixed "Scrab, what happens when you combine Rushed with Traditional?" - Good Quest. The answer is Mixed. Mixed uses the mid combat Algorithm from "Rushed" and combines it with the Combat End algorithm from "Traditional", giving you that extra fancy Mid Combat experience from Rushed and a lot of Spice with the Resolution Quest from "Traditional"! Such fancy, much spice, cant handle. Or something like that, idk, Im not funny Resolution Resolution is the Action taken against a defeated Victim. Its exact timing is defined by the Scenario in use: Rushed: Whenever a Victim is defeated Traditional: Once Combat fully ended There can only ever be one Action taken per Resolution, current available Actions are: Robbed A defeated Victim may be robbed, having all their Items taken from them and moved into the Aggressors Inventory. What exactly is being robbed depends on your Setting. You can choose between 3 different Robbing Algorithms & further specify if also Equipped & Quest Items should be stolen. Assaults Probably the reason why Robbed is barely used. In Rushed, Scenes are limited to 2p. In Traditional, this has 3~5p Support & allows surrounding Actors to join in. Comes with 3 different Algorithms, all allowing for more than 1 Scene no matter the Scenario: Default Assaults will be chained together at [Next Round] Chance until [Max Rounds] have passed Reversed Assaults will be chained together until [Max Rounds] have passed or no Aggressor is interested anymore which is defined by the [Next Round] Setting Endless This can only be called for NPC/Follower Interactions and only supports 2p Animation. Scenes will be repeated forever, should survive cell Changes if nothing is interfering with it. To cancel, you have to hit one of the participators. Knockdown Conditions Those are Effects which are applied when a Victim is being hit by an Aggressor. The Game will run through a multitude of customizable Settings to determine of a certain Effect should be applied. Most of those have the Goal to force you into Bleedout (knock you down) but they can also have different Effects (such as Stripping off Armor) Yamete offers the Following Knockdown Conditions: Default Conditions Shared Settings Default Conditions share multiple Conditions to simplify customization Hit Chance The probability for a Hit to be evaluated. This is a great way to thin out and randomize the Knockdown Unblocked only Only allow unblocked Attacks to knockdown Melee only Only allow melee Attacks to knockdown Weakened A Target is considered Weakened when they are missing too much Hp Exhausted A Target is considered Exhausted when their Stamina or Magicka is too low Vulnerable A Target is considered Vulnerable when they are wearing too little Armor Misc Conditions Lethality "Essential" Conditions. Yes, theres a reason why this isnt called Essential Essential Player Turn the Player essential (During Combat only) Treat Essential NPC If Yamete should ignore essential Victims (other than the Player if the above Option is ticked) Stripping A supportive Feature to be used in Combination with Vulnerable to strip an Actor mid combat! Drop Item You can choose if Stripped Items should be dropped or destroyed Destroy Item Probability for a Stripped Item to be destroyed instead of dropped/unequipped! Protect Unique Items You can use this Setting to Protect Items you don't want to be destroyed from the "Destroy Item" Feature Reapers Mercy Just like any other NPC in the Game, you as the Player are also able to knockdown others. To avoid this causing unnecessary annoyances while clearing a Dungeon or so you will have to enable this first however. In the MCM under "Reapers Mercy" you will need to either add yourself the "Reapers Mercy" ability or bind the Toggle to a Key While this Ability is active, you will be able to knockdown other NPC & Creatures, just like anyone else does! While a Victim is bleeding out, you can Active it to gain access to a unique Menu which allows you to interact with those Victims in multiple ways. This even works for Vanilla Bleedouts, though you will have to enable Reapers Mercy first. The options are: Claim Permanently restrain a Victim in Bleedout Open Inventory Gain access to the Victims Inventory and help yourself to anything you want! Give Potion Rescue a Victim by giving it a Potion Gnade Rescue a Victim (12h Cooldown) Capture/Enslave Enforce a Victims obedience Assault Sexually assault a Victim Kill Execute a Victim Colored Options need to be unlocked first by advancing in the Black Markets Story The Black Market The Black Market is a new Organisation introduced by Yamete. It is located near the Border of Morrorwind, just north of Refugees Rest Once you reach Level 15 or Completed Dragon Rising and are at least Lv7 (For Record: Dragon Rising is the Quest in which you kill your first Dragon) a Courier will approach you, handing you a Letter which will start the Black Market Intro Quest. Completing this Quests makes you a recognized part of this Organisation which allows you to sell Victims you captured for some Money The Black Market will also grant you access to meet up with mysterious "Agents" which allow you to further strengthen Reapers Mercy. Known Issues Leaving Cells while an Actor is in Bleedout may glitch that Actor out, causing them to be stuck in Bleedout until forced to play a different Animation (e.g. Stagger). This Bug is caused by Havok being unable to reset an Actors Animations while their 3D isn't properly loaded in. I consider this Bug to be impossible to fix in any reasonable fashion If you happen to know a simple & reliable Solution to this, feel free to contact me Requirements PapyrusUtil (SE / LE) powerofthree's Papyrus Extender (SE / LE) UIExtensions (SE / LE) Optional SL Framework (SE / LE) OStim (SE) Flowergirls (SE) Custom Skills Framework (SE) Simple Slavery (SE / LE) Credits Custom Bleedout Animations: Billyy Skilltree Background & Agent Design: audhol Additional Screenshots by: Vinamael, riorao Previous Changelogs
  19. Version 1.0.0.1

    11,198 downloads

    Yamete Kudasai A Defeat Framework working on native damage calculations to offer a reliable, stable and reactive way for creating alternatives to death during combat, and during combat only Getting hit by an enemy can now defeat under certain conditions. Being defeated will force you into Bleedout and disable most of your controls, leaving you at the mercy of your enemies. Defeated NPC will be unable to join combat and stay put until rescued, executed or left behind. Once Combat ends (i.e. everyone in the area is either defeated or dead) and depending on who was victorious in the recent encounter, you will either be able to stand up again or be taken hostage by your enemies Getting Defeated Y. Kudasai itself will defeat you only during combat under one of the following Conditions: Lethality: A hit which would normally kill you will instead defeat you. The damage from this attack will be negated entirely Exposure: An incoming attack can defeat you if you wear too little armor* *To ensure Exposure to be triggered reliably, Kudasai offers a fairly basic mechanic to strip armor off you when being hit. If you are using a mod which adds armor damage and destruction on its own I recommend disabling this feature Combat End Once all contenders of an encounter have been either killed or defeated, Y. Kudasai will attempt to start a Consequence-Event*. Those events are divided into multiple Event Types, which type is chosen depends on who exactly ended up being victorious: Hostile: Used if the encounter was decided by a to you hostile Faction, such as bandits or civilians that you previously attacked Guard: Used when you were in combat with a guard and combat ends with one of the guards, or one of their allies, being victorious Follower: Used if a follower decided the battle for you (while you are defeated) Civilian: Used if an allied Civilian or Guard was victorious (while you are defeated) None: If the Player isn't defeated, this will be chosen. It will be up to your discretion how you handle defeated victims *It is possible for mod authors to create their own consequences and have them be called by Kudasai Surrendering If you're not interested in almost dying and taken hostage, you can also surrender yourself willingly*, and then be taken hostage anyway! This will trigger a negotiation which will decide your fate going forward. *To avoid this feature being used excessively, surrendering to the same actor twice has a 3 minute cooldown Hunter's Pride Defeating targets yourself is also possible, you will however need to enable a special ability for this first, to avoid defeating targets only when you really want to! This ability is called 'Hunter's Pride' and while its active, you will be able to defeat targets like anyone else does. Further, you are able to interact with defeated targets (without enabling it), offering you the following options: Robbing: Browse through their Inventory and take what you want. This is considered an Assault (Crime) Rescue: Rescue them from Defeat. This will require you to have a Potion in your inventory. The system will use whichever potion will get this actor closest to full health. Strip: Strip them from all their armor. The armor can be taken from their inventory after Tie Up: Force them into one of multiple positions, replacing the default Bleedout one Capture: Capture and take them with you* Assault: Sexually Assault them. This is considered an Assault (Crime) Execute: Kill them. This is treated as a murder (Crime) Feed (Vampire only): As a vampire, feed on them. This will kill them and is considered a murder (Crime) Paradise Halls: Enslave them through Paradise Halls (if installed) *Captured Targets can be viewed and released through the Captures Menu. You can take any NPC you encounter and defeat with you, take them for a ride and release them someplace else you feel save. Once you release them, they will respawn in front of you, defeated Limitations To avoid Yamete Kudasai breaking Vanilla Quests, the mod will not work against certain story NPC and during certain Quests. This means that, for example in the fight against Harkon, you can still die as if Y.K. was disabled/not installed Further, Y. Kudasai is not a Death Alternative mod, its a Defeat Mod. This means that there are instance in which YK will let you die on purpose, to preserve a fluent gameplay loop and to avoid unnecessary conflicts with other mods. Thus, the following can still kill you even with YK installed, there is no intention to ever change anything about that: Scripted Damage & Death (e.g. through Papyrus Scripts or another SKSE Plugin) Fall damage Trap damage Self-Inflicted Damage Unowned Hazard Damage (e.g. the Snowstorm on your way to Paarthurnax) Killmoves Installation Run FNIS (Nemesis works too so long you dont need the creature struggles) Go to Data/SKSE/Kudasai and read through the .yaml files there: Validation.yaml lets you disable certain gender combinations and creatures for adult scenes Flash.yaml allows you to set the hotkey and dimension for the quicktime-event used for the struggles Excluding Custom Targets & Armor For Mod Authors: Interacting with Yamete Kudasai For Mod Authors: Adding Consequences to Yamete Kudasai Requirements SkyrimSE Version 1.5.97 PapyrusUtil FNIS SexLab or OStim Credits SkyUI Team - Flash Sources for the custom Flash Menus po3, Ryan - CommonLib Osmosis Wrench - Helping me Hunter Pride Menu Icons for the Hunter Pride Menu taken from https://game-icons.net/ Acepleiades - Thumbnail t.ara - Tie Up Motions Baka - Struggle Motions --------------------------------------------- Patreon Link if you want to support me -> Scrab Joséline | Patreon Discord Link for good measure -> https://discord.gg/mycaxFPSeV ---------------------------------------------
  20. Alright, This is not a request for help - but more a heads up for anyone running Sexlab & related mods with Perkus Maximus. I had endless non-stop issues, hard freezes- CTD's, Gameplay glitches etc... etc... and for the life of me could not figure out why(I obviously did hence this post ), until I noticed patchus maximus.esp's deps (after like 10+ new games LOL). If you are running perkus maximus (I love it), and use LL mods, make sure to add the LL mods to the Perkus patcher's blocklist, and save youself weeks of grief and hours of lost progress. (Quest mods, gameplay. etc... should be on the blocklist - armor and weapons you can and should leave in). Perkus's patcher is VERY intrusive - and tends to try and pull EVERY mod in your loadorder in - with some stunningly catastrophic results. But with excludes configured properly in data\skyproc patchers\patchus maximus\files\blocklist.txt, your game will pur like a kitten. So I know this post may seem pointless - but if it helps 1 other person avoid the mess I had it served it's purpose. Attached is my blocklist, for reference. Cheers! BlockList.txt
  21. As the title states, dead npc's are blinking during necro animations, and it kinda kills the vibe. Are there any solutions? Im using funnybizness animations in sexlab defeat if that helps any.
  22. Version 4.81

    90,952 downloads

    A fast and immersive Defeat alternative (for NPC fucking the Player). With bondage, whipping and expressions. And alot of moaning. Version 4.51 Highlights: added creature toggles and improved the mod for compatibility with SL Defeat and execution mods PATREON: Please consider supporting me if you like my mods. each patreon will increase the development speed. Plus I will work on features I personally do not need in Naked Defeat based on the level of support. Patreon features already implemented (and also constantly beeing worked at): - Outcame: "Wake up at an Inn" - better follower handling Currently working on: - better DD integration via Devious Devices Equip The next new feature will get a vote soon on my patreon ❤️ https://www.patreon.com/nymra ❤️ Future Plans: - local slavery (somewhere between Peril and SD+) - simple slavery integration with SD cages to be randomly sold to bandits all over skyrim - fucked to death outcome - executions - voiced comments - interaction with the aggressors via a new "Interaction hotkey" - post death scenarios that bring you into short afterlife quests where you have to escape from and get back to life - and many more... For Special Edition (SE) Users: The mod has now a dedicated Special Edition Download (internal LL link) to have its own Support Section and better overview for me and for users. Installation - Install as any other mod. - Let it overwrite Zap Animation Pack (it comes with some Animation Replacements for the hogtie places) - Activate Mod in MCM / System / Mod Enabled [x] - Install EXTRA downloads as you please (they are independent of the mod version) --> 2k or 4k versions of textures (1k versions are included) --> Bodyslide files for FuckingBelts (UNP standard included) only required if you do NOT have "The Amazing World of Bikini Armor" installed --> DDe Outfits if you want DD support via DDequip mod --> Golden Showers Mini SLAL if you like ... golden showers ^^ Updating I try to make Naked Defeat new versions as update friendly as possible. That means that they should not require a new game AND not require a clean save either. If a new game or clean save is required I will give that info in big red lines in the changelog. Updating from Full Version to new Full Version: - remove all patches and old version - install new version - load your savegame - go into Naked Defeat MCM / System ---> untick: Mod Enabled [ ] - save and reload or just wait some time in the game, then tick: Mod Enabled [x] FNIS: I usually give a hint in the changelog if running FNIS is required or not. Updating with Patches: Patches require a previous full version usually (they will not work on their own) - just overwrite the matching full version with the patch. Not recommended: It is usually NOT required to make a clean save for any update (full or patch) It is also NOT necessary to: uninstall mod in Mod Organizer, load game, save, exit, install new version. Why Patches? Because that allows me to release updates faster. Full versions just take more time. Hard Requirements Sexlab Zaz Animation Pack 8+ (older versions will not show some of the furnitures. I cannot advise to use ANY old version of ZAP with this mod at the moment) Sexlab Aroused (any version will do, including SLAX) Dragonborn DLC Dawnguard DLC Soft Requirements Simple Slavery --------- for Simple Slavery outcome of Defeat obviously Devious Devices Equip --------- required for "Captivity DDe Chance" to equip Devious Devices My DDe Custom Outfits from the Download Section The Amazing World of Bikini Armor (must overwrite Naked Defeat) -> for Fuckbelts) -> if you dont want this mod you can use Naked Defeats internal version, bodyslide for UUNP is in downloads) For whip marks and slow fading out of the same: Slave Tattoos Rape Tattoos Fade Tattoos Rape Tattoos Tweak by Monoman My Rape Hands from the Download Section My Whipmarks from the Download Section Important note for Rapehands (and possibly also WhipMarks? to make them work you need to go into RapeTats MCM, search RapeHands and WhipMarks entries and check if they are (Excluded) If they are excluded (and only then), change it to (Unassigned) instead. Other mods & guides Spank that Ass --------- by the inglorious monoman1 perfect for getting slapped while in the furniture (you can set the "furniture spank chance" in the MCM) -> small problem with followers tho ZAP - No Collision Furnitures --------- really improves the furniture experience by alot, can't recommend it enough ZAP - Faster in and out of furnitures --------- really improves the furniture experience by alot, can't recommend it enough Incompatible Sexlab Defeat - does the same thing (I m working on a compatibility bridge mod tho) Sexlab Submit - does the same thing Death Alternative - Your Money or Your Life - does the same thing -> might work if you play around with the settings - will add a guide later (a user had some ideas!) Peril - does the same thing Dragonborn in Distress - does the same thing Problematc Cursed Loot -> disable combat defeat feature - most likely it is not compatible with mine. Ultimate Combat -> breaks Whipping for all mods. I suggest using Active Combat or other mods instead - no workaround or solution possible Interactive BDSM -> locks the PC in furniture on its own way. I did not test it but it seems to lead to some... problems. I can only advise for now not to use the mod alongside Naked Defeat. Problematic MCM Settings (should be no more issue in NADE 3.2 and later) Zap Animation Pack (any version) -> disable "Overwrite Bound Animations" in its MCM (Sexlab or PlayerControl Center) -> might lead to problems with Shout like a Virgin Sexlab with Sexlab Utility Plus -> disable Zaz Animation filter Sexlab with Sexlab Utility Plus-> if you have strange trouble with furnitures, look here and in doubt tweak or disable SLU+ furniture options (might be 100% compatible tho, please share your experiences) Guides worth looking at Conglomerate 01 - by donttouchmethere -> how to install your stuff Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff Conglomerate 03 - by donttouchmethere -> how to merge your stuff Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up Walkthrough This is meant to give you an overview of the mod content and primary features. Chapter 1: 3 Ways (?) to Defeat 1. Bleedout Defeat: Triggers on 0 HP. You can set in "MCM > Naked Defeat > Defeat > Kill Player on Bleedout to basically disable this (but well,... you will die instead (and be forced to reload). 2. Critical Defeat: This can be set in MCM > Naked Defeat > Extras > Combat Strip Basically it adds a chance to every hit you receive to knock you down and start the Defeat Scenario, no matter how much HP you have left. 3. Surrender: This stops combat and makes you willingly start the Defeat Scenario via Hotkey ("K"). Chapter 2: Defeat Rape This is a classical rape scenario. Your PC and Followers will be raped 1-3 times by humans and creatures with all available anims (support for 2P, 3P, 4P and 5P for all races). There are also scenarios which can trigger which change the course of the Defeat Rape to center around a certain topic like a piece of bondage (yoke, cuffs) or some special action (rodeo -> PC is whipped while playing cowgirl and standing animations). Chapter 3: Aftermath After the rape alot of things can happen, based on your settings. Most will lead to other mods (Slavery Chance ->SD+ or SS++), to a nearby Inn (Rescue Chance), leave you robbed of your possesions (with a chance to get them back from your captor). Or they will simply let you go, soaked in cum and broken. But the central part of Naked Defeat is the Local Captivity Event that will add another outcome after the rape which is currently unique among loverslab: Chapter 4: Escape Game ? This is basically an Aftermath, but a special one so I call it chapter 4. For the Escape game your PC is tied to a ZAP furnture or with a chain (based on the scenario types from the Defeat Rape). There is a chance to be whipped into submission (just because they like to see you struggle) and then you get the chance to escape. All you have to do for this is pressing the escape hotkey (space by default) to start the "struggle mini game". This has some random outcomes based on your difficulty settings (escape chance) and on the punishment types you want (see MCM -> Library) It can lead to more whipping, to another round of Rape, equipping of devices, a unique fucking belt and I will continously add more punishments too. There is a random difficulty to the escape game. I recommend setting the base difficulty to as low as 1%. If your captors not suck you can raise this chance up to 15-20%. In addition to that, each time you struggle it becomes easier to escape, so when you struggled 5 times in painfully tight restraints you have a 6% chance to escape on the next try. If you break free, your captors will turn aggressive again and try to chase you, so be quick to run away. Hint: when you broke loose you can wait "in furniture" pretending to still be bound. Your captors will not see that and you can wait for a good moment to make your escape. Action Key ("K") This is the main hotkey of Naked Defeat and offers different functionality based on the situation, queststage and other things. I want to keep the number of required hotkeys as low as possible, hence this "workaround". 1. Surrender (when in Combat) You can use this hotkey to surrender to your enemies while in combat. This works only when already in active combat stage. Currently it is no difference if you surrender or get downed or otherwise defeated. In the future I want to add a toggle that makes surrendering worthwhile, i.e. reducing the number of scenes, making escape easier or reducing the chance of a lengthy aftermath alltogether. 2. Hair Change (when not in Combat) This works only when NOT in combat and when you NEITHER sneak NOR have a weapon drawn. If that is all true, your character will play a short animation and change the current hairstyle to one of the 11 "original hairstyles" that you can set up in the MCM / Naked Defeat / Library / lower right side. I suggest filling all 11 slots with hairstyles for the moment (they can also be identical), I will improve this function in the future for your convenience. It is primarily meant to restore to your original hairstyle after sex, but can also be used to change the current hairstyle to a random different one. 3A. Follower Registration (when weapon drawn & not in combat - NOTHING in Crosshair) This is currently the only way to make Naked Defeat recognize your followers. You have to do this every time you hire or release a follower, but only then. Draw your weapon (or unarmed or spell) and then press the Action Key. A number of messages will appear in the upper left corner, listing the names of the followers found. You can also check the registered followers in the MCM / Naked Defeat / System on the lower left side. I will add more ways to add followers and better automation in the future, no worries. 3B. Manual Follower Registration (when weapon drawn & not in combat - aiming at the Follower with Crosshair) This way you can manually add Followers that are not recognized in Step 3A. - draw weapon - aim at follower in question - press K ----> (will say "ADDED as Naked Follower "Name") Then repeat step 3A. You can remove the follower again by repeating this (will say "REMOVED as Naked Follower "Name"). You can add all kinds of NPC with this, for example NPC that travel with you for quests but are no regular followers. This is also meant for Custom Followers that are incompatible with Follower Frameworks. 4. Toggle Public Punishment on/off (when sneaking & not in combat) This quickly disables the Public Punishment feature for your convenicence, since it is impossible to adjust it for all possible situations automatically. This is meant for debugging, questing or whatever else might happen where Naked Defeat can get in the way. Does NOT affect the Combat Defeat in any way! 5. Spawn Floor (when defeated and after the message "Find a good spot for the things to come") This is a WIP feature that allows you to spawn a random floor tile (currently hay or stone) that improves the quality of sex scenes on rough, uneven or outright crooked surfaces. The Floor can only be spawned until the Player goes into the surrender pose, so you have rougly a 10 seconds window. Also the floor piece will despawn automatically. 6. Break Free from furniture (after "try to wiggle free" message) This is meant primarily for debugging, but also in case something looks weird or is about to break. It instantly releases the PC from the furniture. You can toggle that this action will lead to simple slavery directly. in the future it will be also possible to "wake up at an inn" instead of slavery. 7.Skip whipping scene (currently disabled) - WIP - So, there are 6 different ways to use this one key, just be aware when you want to do what and do NOT use this key in other mods (except for sexlab hotkeys, they will be unaffected, I use it for actor selection in scenes for example). FAQ For debugging: Special Thanks to - galahad_69 for making Naked Dungeons (without this mod I would ve quit Skyrim by now I think) on which this mod is based on - donttouchmethere for naked testing and feedback - orgs1n for helping out with scripting and basically kickstarting all this by making me look into the scripts for the first time - Hawk for refining and improving my code (sad to see you go) - tenri for helping with my annoying coding questions - Nazzzgul666 for testing and feedback - GunSlicer for his awesome pose mod (you see 3 of his idles as human surrender poses) - the various creators of SLAL packs, all this would not be possible without you (Billyy, Anubs, Proxy, Milky, NCK30, Leito, etc. etc.) - zaz for creating zap framework which is one of the key resources for me in skyrim because of the awesome and plenty furniture, struggle and bound animations - BakaFactory for his Animations and for allowing me to use them - Proxy for ther animations and for allowing me to use them Old Changelogs
  23. Strange, the target just undresses and freezes, my controls are locked. Waited 5 minutes and nothing happened, but as soon as I press the '0 )' key which opens the SexLab Defeat menu. Then closing the menu, my character undresses and plays the animations. Any idea to what could be causing this? I also cannot change my animations during the scene via sexlab->animations (playing animation)
  24. Hi Y'all, Been on the Skyrim modding train for a while, with interests in Devious Devices, BDSM furnitures, and defeat mods (SS++, POP, Devious Followers, DCL, Devious Framework back in its prime). I'm curious if there are any Escape mods based on Sneak where the PC is punished if detected. If not, a fun idea for a mod (especially with the hopes of ZAP 9 releasing soon) Idea- PC is captured/bad stuff PC placed in area/dungeon (similar to POP) PC locked in bdsm furniture (similar to Devious Framework) When locked in furniture, PC can call for help, try to escape, wait for NPC NPC outcomes when called for help- let them go, rape, gag, blindfold, tease, tighten/loosen restraints When PC escapes furniture, They need to escape the area by sneaking past enemies to freedom If detected- bad stuff: raped, devious devices, and locked back into furniture (multiple types in the area/dungeon) Other ideas with this mod- -locked in a room. You have lockpicks, but a limited time before your captor comes to check on you -bell collar/plug with bell chain. If you have been caught repeatedly your captor may place a bell on you so you're easier to find. You need to find the key to it before trying to escape. -Traps in dungeon/area. You can lure your captor into a trap to kill/incapacitate them. But if you trigger a trap yourself, you're immediately captured. Traps can be hard to see if you're blindfolded... Sound like fun? Let me know your ideas!
  25. I got a hell of a doozy going on here right now. I've been trying to diagnose an issue I thought was with Aroused Creatures SE, about why the invite function's strip animations were always leaving my player's boots on until I realized its not just Aroused, no SexLab mod can strip any boots that uses the Heels effect. The reason being is despite the No Strip keyword not appearing in either xEdit or More Informative Console, SexLab keeps reapplying the Never Remove tag from the Strip Editor onto any boots that act like Heels. No matter how many ways I go about it, they get set back to Never Remove every time. I figured that out by testing with Matchmaker first, where I realized it was all SexLab mods, then when I tried Defeat it failed. I had been testing this on creatures cuz it started with Aroused Creatures & realized Defeat wouldn't let me surrender to hostile creatures because the MCM was missing all of the creature races that used to be there in a previous playthrough. They were gone from both the enabled & disabled lists so they would never work. That's where the biggest problem came to light, I can't start a new game anymore. I tried launching a new game because not only does that typically work when mods bug out on one playthrough, but I wasn't sure they'd work on my very 1st playthrough either due to how many mods I've installed since making the 2nd. But every time I start a new game, it hangs on the logo screen with the music indefinitely, it doesn't even reach the Alternate Start cell or a loading screen before it. I have tried 6 times now to start a new game & nothing works. I do not know what to do to fix any of these issues short of deleting every mod or reinstalling Skyrim, which I cant even do because my SE is currently & thankfully not updated for AE & never will be. I already tried disabling the last big mod(s) I installed to no avail too. Need a method to fix this that doesn't involve restarting my entire game folder from scratch. EDIT: Managed to disable enough new mods to load my original playthrough up & after setting up all the creature stuff it didnt already have, I could surrender to creatures there AND any heels I had equipped could get stripped like normal. Meaning something about my current 2nd game is what's causing those 2 glitches. All the more reason I need to resolve the problem of not being able to start a new game.
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