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Found 94 results

  1. Dragonborn In Distress View File Defeat, imprisonment, abuse, trauma, and addiction. The Dragonborn no longer a paragon of virtue or an undefeatable hero. This mod is intended to be a light-weight defeat, slavery, and addiction mod, integrated seamlessly into normal Skyrim gameplay, completely voiced by vanilla voice lines, and supports several other mods that can add to the experience, without requiring them. It's core is a gameplay cycle of trauma and addiction. If you are defeated and abused, you will become traumatized. To recover, you will either have to wait several in-game days, or find some substance, device, or activity that can distract you. The catch, is that all of these actions and items are addictive. If you go too long without them, your mind or body will deteriorate, leading the Dragonborn into a downward cycle. !Important Compatibility Issue!If you have two mods that are both soft dependents of the same mod, but don't have that dependency installed, one or both of the mods may break. Dragonborn in Distress is particularly susceptible to this, with the number of soft dependencies it has. The most common culprit is another mod that is soft dependent on Devious Devices or SexLab Aroused. This bug can be fixed by simply installing the soft dependency. If you don't want to have the mod fully installed, just make sure the scripts are installed, and disable the plugin. Defeat and Capture It is now possible for the Dragonborn to lose a battle or surrender. If you press the surrender hotkey, set in the MCM, you can surrender to any and all enemies you come across in Skyrim. Surrendering via the hotkey immediately captures you and any companions with you. Alternatively, you can enable automatic surrender and bleedout surrender. With automatic surrender, when your character falls belows a certain health threshold, and either a magicka or stamina threshold, your character will have reached their limit. You will recover your health, but if it falls below the threshold again you will surrender and will be captured. With bleedout surrender, if you start bleeding out in combat you will get a second wind, recovering your health. If you bleed out a second time you will surrender and will be captured. With both cases, the only way to avoid capture would be to kill all potential captors before you surrender, or run away. You only get one second wind while adventuring on her own, so act wisely. If you surrender, and if you have allies with you, or another band of adventurers or soldiers happen across your potential captors, you may have a chance to escape. For as long as your potential captors are in combat, there is a periodic dice roll that your character may rally and pick herself up. If you fall in combat again, you may also rally again if your captors are still in combat. If the Dragonborn is captured, a variety of things can hapen to her. If your captors belong to a crime faction, then you will be passed off to the guards and sent to jail. Otherwise, your captors will rape you and any allies you have with you. The number of abusers that will go at you at once is dependent on your level, the same goes for your allies. SexLab is searched for appropriate animations, and if there are none available, the sex scene is cancelled. If you don't want a specific animal or creature raping you or your allies, simply disable their sex animations. Once your captors are satisfied, they will steal all weapons, arrows and bolts, potions and food, and gold and lockpicks, if Theft is enabled in the MCM. Your allies will be searched as well. If your captor's hideout has one or more jail cells or cages, you will be thrown in with the door locked, and any allies will be locked up in any other empty cells that are available. If you have a cell, but there aren't enough for all of your allies, they'll be taken somewhere else, and will meet up with you if you manage to escape. After being locked up, you will be left in shock, with your stamina and magicka drained, and you left unable to run. This will last from a few hours to a day or two, depending on how traumatized you are. The duration until you recover from shock is shown in the MCM. Shock can be disabled in the MCM. At this state, a number of things can happen, depending on how you act. If you carried enough lockpicks and shivs with you, you may have managed to conceal one of each from your captors. Alternatively, you can try looking around any furniture nearby to try to fashion a lockpick or shiv. Keep in mind, your captors will be watching you. If they spot you searching for something, or trying to take something from them, they will rape you, take whatever valuable items you have on you, and may bind your hands and blindfold you. If they spot you with a weapon equipped, they will rape you, disarm you, and may bind your hands. If they spot you trying to run away, they'll take any lockpicks you managed to find, and may blindfold you and lock leg cuffs and bondage boots on you. If you manage to escape your cage, you will be attacked on sight. If you start combat with them, and fall in combat again, you will be raped, disarmed, and your hands may be bound. Additionally, every day or less, your captors will pull you out of your cage...and I'm sure you can figure out what will happen. Your punishments are partly dependent on how your captors view you, how threatening and how weak-willed you are. Your threat starts dependant on your level, increases anytime you initiate combat or are seen with a weapon, and decreases over time and everytime you are bound. Your weakness start dependent on your addictions, increases over time and whenever you are bound, and decreases everytime you initiate combat. Higher percieved threat makes it more likely you will be bound when punished, and makes your punishments more severe. Higher weakness causes your captors to use you more frequently. You can view percieved threat and percieved weakness in the MCM. There are three ways to escape capture: kill all of your captors, run away from your captors, or wait for rescue. The first two are self explanatory. For rescue: while you are captured, you can simply wait until your captors decide to throw you out, where someone will find you and bring you somewhere safe. By default, at zero percieved threat and zero percieved weakness, your captors will use you for a day before throwing you out. This can be modified in the MCM. If you are seen as threatening, your captors will likely throw you out sooner. If you are seen as weak-willed, your captors will keep you around for longer. When a rescue attempt occurs, you may choose to wake up in the house of a friend, or at an inn, or at the Temple of Kynareth. You can also choose to remain captured. Rescue attempts can be disabled in the MCM. Theft If theft is enabled in the MCM, when you are captured you will likely have some things stolen. While you are captured, these items will be kept with your captors. You can retrieve them by pickpocketing or killing the person or creature that defeated you. Or, if their hideout has a prison section, you may find your stuff in a nearby knapsack. If you escape without retrieving your items, your former captors will start selling off your gear. These items are not irretrievable though. You may stumble across your stolen items by searching those knapsacks in prison wards. In a future update, I'll add a Black-Market location, where you can buy any gear that your captors sold off. For the meantime, you can also disable item loss in the MCM. Trauma Being captured and abused takes its toll on everyone, including the Dragonborn. Everytime you are raped, abused, or otherwise gang-banged, your trauma will increase. The number of people going at you at once determines how severe the trauma increase is. Trauma will decrease overtime, but only at a rate of 1 point per day. This rate is increased if you have high addiction in something, but will decrease if you are withdrawn in something. The duration until you completely recover from your trauma is available in the MCM. At high trauma levels it will become difficult for you to focus, lowering the rate at which you gain experience in skills. This can be overcome through some form of addictive relief like alcohol, skooma, or sex. If your addiction to something is higher than your trauma, and your withdrawal in that same action is lower than your trauma, then you will be able to focus again. The trauma experience penalty can be disabled in the MCM, but it will still affect addiction, as described below. Trying to find relief this way initiates a vicious cycle. At high levels of trauma your addiction to substances and actions increases much faster, which can start uncontrollable behaviour, which may lead to more trauma. Addiction and Withdrawal There are a number of addictive substances and actions that can help you overcome your trauma. All of them follow the same basic rules. Performing some addictive action increases your addiction and lowers your withdrawal in that action. Over time your addiction decreases and withdrawal increases. At higher withdrawal your addiction decreases slower. At higher trauma your addiction increases faster. If you spend time near a shrine your addiction decay won't be impeded by high withdrawal. The Tribunal Shrines and Shrine of Auri-El added by the DLCs can help your addictions if you install the DLC patch. A whole range of sliders exist in the MCM to adjust how fast withdrawal and addiction changes for each kind of addiction. Each addiction can be enabled or disabled at any time in the MCM. They start as disabled by default. At high levels of addiction and withdrawal your character may start to do things spontaneously to get their fix. If your character's last spontaneous urge was more than 12 hours ago, your character's thoughts will be put up on the screen as a warning. If they get the urge again within 12 hours they will go through with it with no other warning. Alcoholism You become addicted to alcohol through drinking mead, wine, and any other alcoholic drinks you may find. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any bottles of alcohol you spot or carry in your inventory. You may also demand innkeepers to serve you a drink, even if you can't afford it. Arm and wrist binds will prevent you from stealing and drinking alcohol spontaneously, and a gag will prevent you from demanding innkeepers for alcohol. Alcohol added by official DLCs can affect your alcoholism if you install the DLC patch. Narcotic Abuse You become addicted to narcotics by consuming skooma, moon sugar, and related drugs. At high levels of withdrawal and addiction, you may spontaneously pick up and drink any narcotics you come across or carry with you. You may also demand the caravans or other road-side dealers you find to hand over their goods. Arm and wrist binds will prevent you from stealing and consuming drugs spontaneously, and a gag will prevent you from demanding dealers for their goods. Redwater Skooma can affect your narcotics abuse if you install the DLC patch. Kleptomania You become a kleptomaniac by stealing and pickpocketing items. At high levels of withdrawal and addiction, you may spontaneously steal any valuable item left out in the open, without thinking to check if anyone is watching you. Arm and wrist binds prevent you from stealing spontaneously. Lactation You become addicted to lactation by becoming a Milk Maid through Milk Mod Economy, and using milking pumps and harnesses. At high levels of withdrawal and addiction, you may spontaneously jump into a milk pump at any farm or mill you come across. You may also demand farmers and general merchants milk you dry on the spot. Wrist binds and chastity bras will prevent you from jumping into milk pumps, and a gag will prevent you from demanding others to milk you. Sex Crazed Sex addiction is handled externally through SexLab Aroused. Your 'Withdrawal' is read from your SLA Arousal and your 'Addiction' is read from your SLA Time Rate. At high levels of withdrawal and addiction, you may masturbate on the spot out in the open. You may also demand any man or woman you come across to fuck you in the street, though only lowlives or moralless scum would accept the invitation in broad daylight. Wearing a chastity belt or a gag will stop you from demanding others for sex. Xenophilia You become addicted to exotic sex with tentacle creatures after being assaulted by chaurus tentacles added by Estrus Chaurus. Tentacle attacks can occur through spit attacks, or through harvesting chaurus eggs. At high levels of withdrawal and addiction, tentacle attacks may occur without provacation underground and near certain items like falmer totems and chaurus egg sacks. Wearing a chastity belt will prevent tentacle attacks. Bondage Reliance If you wear wrist binds while being addicted to alcohol, drugs, or theft, then you may become reliant on bondage. When you are reliant on bondage, and you're not wearing wrist restraints, you will become paranoid and may spontaneously bind your hands with whatever devices you carry on you, or demand a guard or blacksmith bind them for you. Wearing a gag can prevent you from making these demands. Chasity Reliance If you wear a chastity belt or bra while addicted to lactation, sex, or tentacles, then you may become reliant on chastity devices. When you are reliant on chastity, and you're not wearing chastity devices, you will become paranoid and may spontaneously equip a chastity belt or bra if you are carrying one, or you may demand a blacksmith to lock one on you. Wearing a gag can prevent you from making these demands. Gag Reliance If you wear a gag while you are addicted or reliant to something that can cause you to make demands, then you may become reliant on your gag. When you are reliant on gags, and you're not wearing one, you will become paranoid and may spontaneously equip any gag you're carrying, or you may demand a blacksmith or guard to lock one on you. Wearing a gag prevents you from demanding guards and blacksmiths to put a gag on you. Troubleshooting and Uninstallation Theft and Capture have Safe-Word buttons in the MCM. Press these if something starts going wrong. All addictions can be disabled in the MCM. You should disable all addictions and press the Safe-Word buttons before uninstalling the mod. Compatibility The following mods can be added to improve the features this mod has: SexLab Aroused Redux - Dragonborn in Distress uses this mods values for sex addiction. Devious Devices Integration 4.x - You may be bound in devices when defeated, and can use devices to quell your addictions. Milk Mod Economy 26-01-2019 or higher - Enables using Milk Pumps as a form of relief, and enables milk pump addiction. Estrus Chaurus+ 4.x - Enables tentacle attacks through chaurus eggs, enables using tentacles as a form of relief, and enables tentacle addiction. Description for 1.x Versions Submitter Code Serpent Submitted 01/29/2019 Category Combat Sex Requires SexLab 1.6x Special Edition Compatible No
  2. SL Defeat "Add-on" View File Sexlab Defeat "Add-on" Is compatible with the LE or SE version I take no credit for the making of the mod SL Defeat, all of the amazing work for SL Defeat was done by Goubo Description This is a dialog Add-on for SL Defeat that adds Follower Aware Dialog to the combat rape What this adds More PC rape aware dialog Not so easy to talk/bribe your way out of a surrender Dialog that is aware of the following followers: Aela the Huntress (Was already part of Defeat, just remove the condition of faction Silverhand) Uthgerd the Unbroken Erik the Slayer Jenassa Marcurio Lydia Jordis the Sword Maiden Ria Mjoll J'Zargo Vilkas Cicero Sven Annekke Installation Since this is technically not a Add-on, but an overwrite instead, it will not add a additional ESP file to your game SL Defeat and its requirements Install SL Defeat first, then overwrite the ESP with the file from this addition, unzip and drop the file in or install with mod manager and click yes to overwrite FAQ: Is this compatible with the SE version? Yes this is a esp only file so download the SE version and then overwrite with this esp My game crashed after I installed this mod, why? No it didnt, its a dialog change, think before making a dumb statement Will you do more dialog? Possibly yes, we will see what time I have Submitter -Caden- Submitted 05/28/2019 Category Sexual Content Requires SL Defeat Special Edition Compatible Yes  
  3. I originally posted a part of this on the SL Survival Development Blog. That post has some lengthy examples, but I thought of a more concise way to describe this. I've been thinking long and hard about the problems that arise in Skyrim games. Of course, we don't have a game that is designed to support any gameplay other than combat, and we aren't in a position to create huge quantities of new content either. People do create amounts of new content for Skyrim, even for LL-style play (whatever that is) but it's not the focus. While Troubles of Heroine and Things in the Dark are examples of new quest content, the majority of LL-style mods are mechanics oriented, or are new animations or graphics. What I'm convinced of, is that there is a problematic disconnect between sex and BDSM oriented content, and Skyrim's simple brutal gameplay of hash, slash and loot (or burn, freeze and loot if you play a mage). Devious Followers is a mod that creates punishments for the player if they are poor at the loot part, or when they have mishaps with combat-defeat mods that steal cash. However, the majority of combat-defeats don't integrate well with LL-mods. You might say, "what about Defeat?" or "what about Dragonborn in Distress?" They're full of sex. So how could they not integrate sex with combat? The do integrate it, but not well. With those mods, you have combat, and then defeat, and then sex and punishment, and then ... what? Defeat really just has robbery (or a transition to a slavery mod) and DiD ... basically it is a slavery mod post-defeat. What we have is a boundary, not an integration. Combat sits on one side of this wall, and some slavery mods sit on the other side. Defeat without slavery mods is incredibly toothless and dull. If you aren't enslaved, it tends to simply kill you in many cases, which really does defeat the point of Defeat. What I find, is that after a while, Defeat stops being any fun at all. The first iteration of DiD rarely every worked. With the second one, it's too soon to judge, but I don't think it's conceptually different to the old one, it's just technically better. DAYMOYL, DCL combat defeat, Defeat, and even DiD are all about inflicting semi-random outcomes on the player and claiming it's better than death+reload. DiD is somewhat different, but I don't want to bog down in discussing it because DiD (and DCL) are monolithic solutions that create a closed silo of functionality - even if they have some interoperation with other mods, it's only on their terms. How can we make this experience better and more varied, for more mods, at more times? How can we actually get mods to interoperate efficiently by design rather than by accident, or by herculean effort? DBF built a mountain of interoperability into SD+, why doesn't anyone use it? DCL built a pluggable slavery system, why doesn't it even make much use of it itself? Pet Project has an elaborate high-level scene management system, why isn't it available for use by other mods? I could answer those individual questions, but I think there is a meta-answer. That's where my manifesto of what Skyrim combat + sex + combat failure should be like ... to be fun. Combat outcomes shouldn't be so binary. Outcomes should be more fluid. Maybe you can win by means other than the sword? Let's not talk about the simplistic concept of "combat defeat", let's talk about combat outcomes, generally. And some other things... 1 ) Combat outcomes MUST integrate with PLAYABLE outcomes. 2 ) Combat outcomes SHOULD allow the player to resist, or to continue to resist at any practical point. 3 ) Rape mods SHOULD integrate with combat outcomes, not just in a "Defeat triggers rape" direction, but in that point (2) should always apply. Rape mods where you cannot resist in a practical way that uses actual Skyrim gameplay are simply random sex, with random outcomes, not gameplay. 4 ) Sex generally (including prostitution) SHOULD integrate with rape mods and defeat seamlessly. 5 ) Defeat outcomes should punish you in terms of progress, but they should NOT be so boring as to be an actual punishment for the player. 6 ) NPCs shouldn't always react first with violence, but should be alert for opportunity to get what they want by easier means. 7 ) Interactions should be streamlined, flowing and immersive where possible, rather than stilted and punctuated by invasive message boxes or unnecessary/redundant dialog. 8 ) There should be alternative ways to solve problems without combat. 9 ) Mods should aim for synergy and interoperability rather then each trying to create a walled garden of controlled features where events only join-up or make sense within the mod's own little silo of mechanics. What do I mean by "playable outcomes"? When you lose in Sexlab Defeat, you get robbed or raped, or you button-mash and maybe you don't - it mainly depends how you set up the button-mash difficulty, and how overwhelming the enemies are to start with. Afterwards, nothing much has changed. You lost some stuff ... maybe. You transition to an enslavement mod ... maybe. Apart from the MCM, it's not under player control. You aren't making choices. It gets repetitive because it is repeated over and over without any real game. That's not playable. You aren't "playing" when you sit back and watch your PC get gang-raped by bandits. You might be doing something, but playing Skyrim is not it. You watch a little movie and the game moves on. Even SLSO throws up its hands and gives up with more than two actors in the scene (though this has improved a little since I first wrote this). So when I say "playable", I mean the PC is doing Skyrim stuff: they are in dialogs, picking topics or selecting answers, they are managing their inventory, they are fighting, they are managing their loot, ordering their follower, or bouncing about the landscape. How could that even be possible when you just "lost" to bandits? The examples in my original post on this topic show that one way. I'll put it another way... What if losing is a chance to negotiate surrender? What if negotiation is more like a game of poker than a game of dice? What if an initial combat "defeat" is a chance to perform a reversal? What if escaping the defeat - right now - not two weeks of rapes later - is a possibility? What if even complete capitulation is not a segue into a series of sexlab animations you've seen a hundred times already, but a chance to keep playing? What if sex is a combat tool? (And not just succubus life draining sex, all sex). What if you can use being defeated to achieve your ultimate Skyrim goals of "getting the loot" and "finishing the quest" ? More to come!
  4. Sexlab Defeat SSE View File Here's the converted version of the last release of Defeat for special edition. Description of the mod -> Submitter Goubo Submitted 05/21/2019 Category Adult Mods Requires SexLab Framework Regular Edition Compatible No  
  5. I was testing out More nasty critters, I have all the mods needed with it like, hentai creatures, creature frame work, horny creatures of skyrim. I also got defeat with it so that my player would be fucked if surrendered, but draugrs just do the animations but clothes still on but no penis. I did it with 4 different draugrs and still the same thing. I havent tried out any other creature tho
  6. SL Kidnapped Redux View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress. Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual. Click on "Follow this file" above to keep up-to-date with the latest releases. Features Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed. Requirement SexLab Framework – that’s all you need. It will remain the only hard dependency To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes. Optional But Highly Recommended Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues SexLab Defeat – tested thoroughly with SLKR, with it: PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them. Optional Integrations More Nasty Critters: enable 12 additional creature kidnapper types in SLKR. Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage. Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM. SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex. Translations (might not be the latest versions) Spanish (by Gothuska) Chinese (by sexhaizai) From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR. Submitter vinfamy Submitted 02/25/2017 Category Misc Sex Requires SexLab Framework Special Edition Compatible  
  7. View File Sexbound Defeat WARNING: Do not install this mod if you don't want to participate in having forced sex. Sexbound Defeat enables characters to have sex with defeated opponents. ⁉️Download and install only one file from the Downloads: Pak or Src. The Pak version has better compression and loads faster, whereas the Src version is already unpacked for players who want a jumpstart to customize their gameplay experience by modifying configuration files. Download and install the latest version of Sexbound. This modding framework was created for Starbound v1.4.4. & up. Installing the PAK version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the *.pak file directly into your Starbound mods directory. 4. Finished. Installing the SRC version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the single extracted folder into your mods directory. 4. Finished. Sexbound Defeat enables monsters, NPCs, and players to fight one another with damaging weapons and effects. Upon delivering a killing blow, a defeated monster, NPC, or player will transform into a SexNode when it is possible. Otherwise, the entity will die because there are still some edge cases where Sexbound cannot always place SexNodes successfully. Players can customize their experience with this mod by editing the included sexbound-defeat.config file in the root directory of the mod. Monsters / NPCs A player who is defeated by a monster or an NPC will be fully healed. Monsters / NPCs who defeat a Monster / NPC or player will automatically move to the their defeated opponent to begin having sex. Monsters / NPCs can have sex with a defeated player for up to 30 seconds. Monsters / NPCs automatically beam out after they re-spawn from being a SexNode. Choose to begin having sex in a random position. Players Players who defeat a monster / NPC or another player can choose between having sex with an opponent or not. Players can have sex with a defeated opponent for up to 60 seconds by default. ---- Submitter Locuturus Submitted 06/09/2019 Category Starbound  
  8. I'm still working on an update for Devious Lore, but in the meantime I thought I would make a poll and thread for you all to voice your opinions on the next update for Dragonborn in Distress. I have used vanilla voice lines for the entire mod up to this point, and I think I will be able to continue that with the updates I have planned. However, the generic lines sacrifice nuance for sound, and the dialogue often comes off as clunky. I could change this and write custom dialogue for the whole mod, though that would take a lot of time, and they would of course be silent. Let me know which you would prefer in the poll above. In the next major update (I may do a few bug-fix updates before I get to this) I will be re-implementing a custom prison system, similar to what I had in 1.x versions, and I will start implementing punishments that can occur both in prisons, when captured by the guards; and in dungeons, when captured by bandits and other enemies. These punishments can be triggered through enough time passing; by mouthing off at your captors; after trying to escape; after trying to steal from your captors; and through starting combat. The type of 'trigger' event will determine what punishments are used. Additionally, I will add 'Threat' and 'Weakness' thresholds to certain punishments. 'Threat' is how dangerous your captors see you, based on your level and how many times you try to attack them. 'Weakness' is how weak-willed your captors see you, based on your addictions and how many times you surrender after being caught. This will prevent low-leveled characters from being punished too severely, and will create a dynamic where your actions while captured will have consequences for your character. Here is a list of the punishments I have come up with. Please comment any ideas you have. Include a link if your idea would require an external mod. Fair warning, a lot of these are very dark, and might not be everyone's thing. I will try to include options for each punishment, so they can be enabled and disabled at will, and their thresholds and triggers will be configurable. The markers described above will be added to vanilla locations by me. I will try to make it possible to have non-vanilla locations supported externally.
  9. I have an issue for Sexlab Defeat SSE in which the Male Aggressor's Animation would not load after starting assault. The Female Animation(or pose) loads normalt but the Male just stands there unstripped. Could this be a load order issue?
  10. Hello. I'm trying to install defeat and .. I admit I'm totally lost I installed: Creature Framework Fores New Idles in Skyrim SE Fuz Ro D'oh HentailCreatures SexLad More Creatures SE SexLabAroused SSE SexLabFrameworkSE SkyUI 5.2SE SL advanced Cum Stage UIExtentions 1.2.0 SL Defeat SSE The necessary for Skyrim HD SE I enabled them in the menu but, I can't figure out how to "initiate" the action. Also, I tried to arouse at 100 a friendly NPC but nothing happen. Un hostile NPC will attack me and then, I see nothing except my character is stuck inside the NPC (Not the way I want). I don't see any animation so I guess something is missing. Can you help me ? (How to initiate action and why I don't have any animation.) Thank you so much (I tried to find the information but, I'm very new and I have no idea what to look for)
  11. Hello, I've looked around but have not found a sexlab mod that matches my current interest. WARNING - Rape/Raped fetish. Leave now if you don't like this. What I am looking for right now is a stand-alone or add-on to Defeat where it adds random encounters of a small list of specific things; One or more women (1-3) robbed and naked in one of Defeat's Trauma poses (or where ever Defeat gets those poses) and caked in cum overlay. Talking to them they tell you they were attacked and raped by bandits and ask if you'll help them. Simple revive, escort, or RP dialog options. Also options to take advantage of them or persuade them to 'reward' you for helping them. One or more women (1-3) actively being raped by bandits. Infinitely plays Aggressive animations where the player can watch or rescue the poor girls. Similar or same dialog options as before. A group of bandits walking to a random location escorting one or more (1-3) female prisoners they have captured and/or violated where the player can rescue the poor girls. All this for 'immersion' purposes of course. Been trying to actively replace my Sex Slaves for Bandit Camps mod for weeks as it doesn't exactly work well... or do anything at all, and I thought this idea would be really neat. Immersive Wenches as been working well for me, but just not enough volume of girls needing rescue. Captives just straight up doesn't work for my SE. Kidnapped is just plain glitchy and weird for my SE. If a mod of this description exists, please let me know. If you know of similar mods, let me know as well. Please and thank you.
  12. Hello everyone.. i just started playing skyrim again and this time i am trying it with mods. i don't have really many mods as i dont understand them. i followed the instructions on the page of every mod..but it still keeps crashing please help me.. pc details 4 gb ram 2 gb graphics card here are my mods in the mod organiser pannels left pannel DAWNGAURD HEARTHFIRES DRAGONBORN UNOFFICIAL SKYRIM LEGENDARY EDITION PATCH SKSE 1.07.03 FUZ RO DOH SKSE SKUI RACE MENU V3-4 OPEN CIVIL WAR CIVIL WAR AFTERMATH DIBELLASI STERHOOD20200329 CBBE SEXLAB FRAMEWORK V162 FULL DEFEAT PAYSEXCRIME ZAZANIMATIONPACK HDT physics extensions realistic force sos fnis behaviour7.6 XXL fnis update fnis creature pack XP32 maximum skeleton extended (not overwritten by anything) Feminine argonian textures( cham) dibellasisterhoodsisters bodyslide remodeled armor CBBE hdt bodyslide update and the corresponding load order in the right pannel.. please tell me what am i doing wrong i am a rookie at this.
  13. Run Dragonborn RUUUN! (Legendary) View File (Read change Log for info on the New updates Choose between Mages Delight or 11-19-2019) (Sometimes Running means Surviving) Mods that go well with RunDBRunn: Sexlab Defeat: https://www.loverslab.com/files/file/286-sexlab-defeat/ Death Alternative:https://www.nexusmods.com/skyrim/mods/45894 Deadly Dragons: https://www.nexusmods.com/skyrim/mods/3829 If you do not have the DLCs the go here: https://www.loverslab.com/files/file/5419-run-dragonborn-ruuun/ !!!!Read the description!!!! (Skyrim's difficulty system was made the quickest and laziest way possible, as you increase your difficulty in game, all that really happens is your weapons do less damage, and the enemies does 2x damage(actually enemy stats do not change thru the vanilla system), RunDBRunnn allows your weapons and armor to use the damage/protection the weapons/armor stats show(on Adept difficulty), while increase the enemy levels to "legendary" status! Description: With this mod, the enemies do not scale, they are already at the level they will always be at whether it is level 10, level 130 or level 500, so you will meet enemies with this mod early in the game that you cannot beat yet, ( this mod doesnt hold your hand and make it easier for you just because your a lower level) which in my opinion adds a better feel to the game ( why should every enemy get stronger just because your character did? That seems like a flawed design in the game to me, ,so now if your level 80 that level 10 bandit will still be a level 10 bandit, but the level 250 bandit will still be a level 250 bandit, whether you are level 1 or level 100! Every group of bandits will be random, EXAMPLE: in a group of four there could be a level 10, level 50, level 30, and level 200, so just because the first shot with an arrow did a one shot kill on that enemy, does not mean its now ok to rush in "swords a blazing"! 0 scripts, can install and uninstall at any time Werewolves will appear now and then when least expected Giants have up to 15,000 hp Most Enemies have just as much, if not more stamina then you, so they can chase you down Un-leveler, yes you can now meet an enemy that is level 100 at level 1 (ebony warrior is no longer the only badass in Skyirm bandits carry more than garbage weapons, the can be found with glass bows, ebony great swords and more, right from the start, killing them and taking them from them will be awhole other thing Think you are the only mage that can use spells like firestorm, blizzard, and lightning storm? (shakes head) not anymore! (Higher level enemy mages) a few bandits can shout This goes beyond bandits, drauger, spiders, the days of one hit kills on a giant are over most enemies do not level up with the PC, they are already at that level, ranging from level 10 to level 500 (higher ranked enemies) no more running head on into a bandit camp without consequences Now mods like SUBMIT, DEFEAT, DEATH ALTERNATIVE, will always matter has you get to higher levels , much harder enemies will appear not all enemies are tough, some are still weak bitches Did not touch the vampires in Dawnguard due to killing the NPCs in Towns, there are Dawnguard mods out there that will alter that Did not touch dragons...that's what the mod Deadly Dragons is for Should be compatible with everything, only thing altered is encBandit01Template and similar files Optional 3x leveling file is also script free Recommended to use LOOT to sort load order, but if you do not use LOOT then RunnDBRunn esp and Leveling3x esp need to be low in the load order but if you use the mod ORDINATOR, both esps should be right above that in your load order Reasons for this mod: As already stated, Death Alt and other mods now are always in play, no matter how strong the Dragonborn gets You need to learn to make stronger Armor you will need stronger weapons sometimes, you get beat down in defeat or DA, you will have to find a more strategic way to get to the one who robbed you Shield's now become important along with wards you now have a challenge when you going on a radiant quest to retrieve a stupid amulet sometimes you really do have to run! Requires: Skyrim.esm and all DLCS Installation: mod manager or just drop it into your data folder and activate the esp file should be lower in the load order, or even at the bottom, above bash patches thou if you don't see the stronger enemies right off, its in the Skyrim game, sometimes things will not change until there is a cell reset, I have my game cells reseting every 144 in game ours, after time you will meet them Low in load order but if you use Ordinator, place right above Ordinator in load order If you have another mod that alters bandits and enemies, this is still compatiable, just put this esp below the esp you already have that deals with enemies Conflict: should not be any conflicts Submitter -Caden- Submitted 04/28/2018 Category Other Requires Skyrim and all DLCS Special Edition Compatible Yes  
  14. I'm not sure which Mod to hook into as an add-on for my Quest mod. Personally i favour Defeat ( for it's ease of 'put em in a sack' ) but i know a lot of people use prefer the intricacies of Pahe. (Pahe has more immersion in its application) if you could take a minute to tell me why you like either or what you use. would be great thanks.
  15. Defeat Skill Loss View File Summary: Rape now gives you brain damage! Whenever you are raped you will lose a few levels of random skills. Supported mods: SexLab - When you are the victim in an animation SexLab Separate Orgasm - When you orgasm as the victim in an animation SexLab Defeat - On post-assault blackout Prison Overhaul Patched - At set intervals while you are imprisoned Requirements: SkyUI / MCM SexLab Details: This is what happens when skill loss is triggered: A skill to lose is selected using a weighted random selection. The selection weight is the skill level minus the minimum level defined in the MCM config. Skills at or below that level have a weight of zero, and will never be selected. You lose one level of that skill. Your experience for that skill will remain at the same proportion needed for level up. E.g. if you had level 20 in a skill with 500/1000 XP, after losing that skill you will have level 19 with 450/900 XP. You lose level experience equal to the amount you gained for getting the skill to that level. If this causes your level experience to drop below 0, you also lose a level and your maximum health, maximum magicka or maximum stamina and carry weight will be decreased by the amount you would gain from a level up bonus (random weighted selection, similar to skill selection, with a minimum value of 100). If you have any unused perk points when you will lose a level, you will lose a perk point. If you do not have any unused perk points when you level up, the next time you level up, you will not gain a perk point. Repeat from step 1. for the number of skills configured in the MCM menu. You will never drop below level 1 from this. If losing a skill would cause you to drop below level 1, you will not lose that skill. You can also disable level loss in the config menu. Conflicts: Any mod that changes how experience, level ups, or attributes are calculated will likely be inconsistent with this mod, especially if you lose a level. This mod assumes mostly vanilla behaviour, but it does respect game settings, such as fXPPerSkillRank and iAVDhmsLevelUp. License: GPL 3.0 Thanks: Goubo for SexLab Defeat Princessity for Devious Captures, and Inte for Prison Overhaul Patched - I referenced your code to figure out how to hook into Defeat and mess with skill levels Other notes: This is my first real mod, and it probably contains bugs and noob mistakes. Please let me know if notice any errors. I'm looking for other mods to integrate this with. First on my list is Prison Overhaul Patched. Any other suggestions? Submitter hilaribad Submitted 02/19/2019 Category Other Requires Special Edition Compatible No  
  16. So as the title says I have this odd problem with bestiality animation for Defeat mod. With humans the animations work properly but for creatures the animation of the creater plays correctly but PC just kneels is this "bleedout"/stunned position next to the mob as if waiting for animation to trigger.
  17. Version 2.3.0

    45,284 downloads

    WARNING: Do not install this mod if you don't want to participate in having forced sex. Sexbound Defeat enables characters to have sex with defeated opponents. ⁉️Download and install only one file from the Downloads: Pak or Src. The Pak version has better compression and loads faster, whereas the Src version is already unpacked for players who want a jumpstart to customize their gameplay experience by modifying configuration files. Download and install the latest version of Sexbound. This modding framework was created for Starbound v1.4.4. & up. Installing the PAK version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the *.pak file directly into your Starbound mods directory. 4. Finished. Installing the SRC version 1. Backup + delete any previously installed version of the API. 2. Extract the contents of the .zip file. 3. Move the single extracted folder into your mods directory. 4. Finished. Sexbound Defeat enables monsters, NPCs, and players to fight one another with damaging weapons and effects. Upon delivering a killing blow, a defeated monster, NPC, or player will transform into a SexNode when it is possible. Otherwise, the entity will die because there are still some edge cases where Sexbound cannot always place SexNodes successfully. Players can customize their experience with this mod by editing the included sexbound-defeat.config file in the root directory of the mod. Monsters / NPCs A player who is defeated by a monster or an NPC will be fully healed. Monsters / NPCs who defeat a Monster / NPC or player will automatically move to the their defeated opponent to begin having sex. Monsters / NPCs can have sex with a defeated player for up to 30 seconds. Monsters / NPCs automatically beam out after they re-spawn from being a SexNode. Choose to begin having sex in a random position. Players Players who defeat a monster / NPC or another player can choose between having sex with an opponent or not. Players can have sex with a defeated opponent for up to 60 seconds by default. ----
  18. I am basically looking for a player home with a dungeon or prison of which I can store NPCs in so and so. Is there also a mod that makes defeated enemies be put on devices?
  19. Hi all, Defeat Calmed is the state where Defeat sets the enemies during sex scenes, so they won't attack. It should end some time after the last scene. In my game currently every enemy is in Defeat Calmed state, all the time, not just in scenes. This means they don't attack, even if I hit them. They behave like followers in this regard (you can hit a follower a couple of times before they get aggressive). I have vague memories from LE that there was a mod where I could press a button to reset this state (because this happened there too) and fix the enemies. I don't remember which one though, can someone help with it? Or any other way to fix the Defeat Calmed state. Peace, M
  20. I have attempted to resolve this with uninstall save reinstall and it doesn't seem to resolve it so reaching out for some help/second opinion. So I installed defeat like I normally do. The mod installs and i configure it in MCM. However, even when I put myself as essential to "force" the knock down before death, it doesn't work no matter what I set the threshold too. Secondarily, when an npc is "knocked down" I get the menu of "Knocked Down" and "Talk" but when I click "knocked down", I dont get the normal menu/options of tie up/kill/revive etc. Animations are working fine no other issues other than the inability to actually use defeat. Anyone have any suggestions or have seen this before themselves? This isn't isolated to one character, as I have multiple characters with the issue. Thanks for the help and the awesome mods folks!!
  21. I remember playing a mod where your character would get raped if you got defeated, but i simply can not find it. I've tried Warphilia, Warwolf (hentai version) and Sands of Twisted Time, but none of them have rape on defeat. I remember getting defeated by a group of bandits, then a bit of dialogue played, and when i clicked in order to continue, my character was getting raped in a fancy tent in some sort of camp on a very fancy bed, possibly a canopy bed. If any of you have any clue what mod it might have been, i would be very grateful
  22. I don't know if this is already possible. Edit This is what I imagine: kinda like pokemon, in a way, with your list of "moves" to attack with. The moves are sexual acts. I'm thinking full scenes for attacks. But I don't mean it quite like pokemon... likewise, you yourself are the pokemon, the wolves are pokemon, the guards are pokemon; all free without a trainer (unless slaves). If I could I would love to make a full edit of the game where sex is the only weapon, and in this way. Could be shouts or spells. and no, I don't mean they're actually pokemon. Still humans, argonians, dogs, dragons etc... unless they actually are pokemon from a mod
  23. It started off as a pretty peaceful evening... But it looks like Aerina decided to setup camp too close to an Orc stronghold... And she wasn't to be alone for long Caught off guard... it didn't take much for her to black out Gifs By the time she comes around... she won't know what's hit her. Gifs He takes off (Having had his fun) with some of her coin from the tent as toll payment for using Orc lands. But I think when she comes round... she will have got the message.
  24. Can anyone help, please? I installed the most recent file of SexLab, and this dialogue "..." starts popping up for all NPCs. I thought it may be related to the Defeat mod, but I disabled it on Vortex, and the dialogue option is still there. When you click on it, the NPC will say "Argh" "uhhh" no !!" but they will not do anything. I remember there was a way to disable this before, but I can't find it in any MCM menu. Hope someone knows how to get rid of this :(
  25. Simple Sadism & Masochism, a Combat Arousal Mod View File Welcome to yet another Feliks mod Release, Simple Sadism & Masochism Requested by @Yuni and @bathoz Note: Latest version probably needs a clean save, if upgrading from 2.x. Or at least a save after uninstalling 2.x Now with NPC support! What does this do? This mod allows both the player and NPCs to be flagged as Sadists and Masochists, gaining arousal as they deal and take damage respectively. It's very lightweight and shouldn't impact performance at all. Aren't things that apply scripts to people around you terrible for performance? Yes! If they use a cloak to do so, Simple S&M does not, it instead uses a system to reset a number of quest aliases to fill with actors near the player, this does not cause a large script load or any noticeable performance drops! How does it work? With the help of a few tricks in papyrus to determine when the player is in combat and to find people near by it simply does some math based on how much damage was done, and then increases the exposure on either the giver or the taker (or both) based on math that is almost entirely configurable by you, the user! I think I found a bug? Yeah you probably have, while the latest release has been tested by myself there's a very good chance I missed something. I have found that SLA tends to behave a little bit strangely if an actor does not have any stats in SLA yet (for instance, on a new game) so if something isn't quite right select them with the SLA tool (N by default) and it will be forced to seed basic stats. Installation requirements: An updated and legal copy of Skyrim The latest update of Sexlab and Sexlab Aroused SkyUI PapyrusUtil (Should be included in Sexlab) Optional: Sexlab Defeat. MCM Breakdown: Future Plans: Cause an actor at full arousal to orgasm when hitting (sadist) or being hit (masochist) with a configurable chance. Anything else suggested in the thread Submitter Feliks Submitted 03/06/2017 Category Combat Sex Requires SkyUI, Sexlab, PapyrusUtil, Sexlab Aroused and it's requirements. Optionally Defeat Special Edition Compatible No
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