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  1. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
  2. View File Here is a small little mod that adds perversions to your character. The mod is designed for a female PC but will work just as well for a male, however some parts won't make much sense for a male, like some names in the Need system. These perversions mean that some normal (and not entirely normal) gameplay takes on a new implications. Take Masochism for example (cough the only one at the moment cough), taking hits can cause you to orgasm (a modified stagger effect), so OK these perversions are bad right why would I take one (if I am not just roleplaying) well they add some bonuses that relate to the perversion, for example Masochism reduces damage taken and a minor stagger resistance (25% and 10% respectively) while also slightly reducing damage (10%). These numbers are subject to change because balance. Update: V4d Exhibitionism fix and beta underwear hygiene module. Exhibitionism should now properly clear aliases on update as well as pick up more people (same with sadism as I removed the LOS check on the cloak), also fixed MCM error where certain sliders referred to the wrong variable, only minor testing done as my resolution goes screwy in game atm. Underwear module is a largely finished but "untested" system that should work in theory, however I had a few issues with it that weren't resolved - specifically that the structs that are core to the system weren't saving their values (RIP) and the update timer was firing far too fast, your mileage may vary. It defaults off and MCM was having trouble turning it on so it may be a moot point. Content: Adds perversions which give bonuses and deficits to your character. Adds a pleasure/orgasm system which is triggered by your perversions. Adds an arousal system (Need) which currently only gives stat de/buffs. Masochism perversion Sadism perversion Exhibitionism perversion Requirements: Requires Automatron DLC for some visual effects, I am looking into removing it, but if it becomes more trouble than it is worth I will leave it in. Requires F4SE, to check what you are wearing, seriously Bethesda, that isn't a native function.... MCM to modify how much pleasure you get. Installation: The usual add with mod manager of choice or directly extract to the base game folder (the files are already in a Data folder for my convenience). Future plans include: More perversions. A more intricate needs system. More intricate pleasure gain from perversions. Philias/Phobias. Shit that just turns you on/off. Perverse Desires. Shit that turns you off but somehow on..... Dirty Underwear. Something that will prob be far easier to implement than my next focus.... NPC interaction with your perversion/orgasming. EXPLOSIONS. Well explosive orgasms anyway, for those times when you really got off. (sorta in but really not) FourPlay intergration. Sound I welcome all to try, and pass suggestions as to balance (kinda hard to get it good right from the start) and more perversions to add. Any perversion I add is subject to implementation feasibility, ie if I can't see how to implement it, I ain't adding it. Credits: Flashy, for (indirectly) inspiring me to make a mod, and for helping me out with some CK issues. Chosen Clue, for getting me off the ground with the CK and some papyrus issues. Submitter Odinn Submitted 02/26/2018 Category Sexual Content Requires Automatron DLC, F4SE, MCM  
  3. [AAF] Sex Attributes - Framework (1/4/2021) View File Sex Attributes v2.5.0 (for AAF) ~INTRO FO4 Sexual Framework for managing various player's sexual stats! When your player gets sexually assaulted, he/she should not be walking around as if nothing happened. Conversely, if the player just saved the entire Commonwealth, he/she should get a confidence boost that positively affects the things he/she does. This mod aims to bring that idea to life! Your player's successes should bring further boost to her abilities and mental state and your player's sexual assaults should bring further consequences and put him/her in increasingly precarious situations. ~OVERVIEW This mod tracks three pillars of attribute types: physical, psychological, and social. Each can be enabled/disabled in MCM independently. Physical attributes are: Oral wear Vaginal wear Anal wear Arousal Alcohol intoxication level Psychological attributes are: Willpower Self-Esteem Spirit Submissive/Dominant orientation Sex addiction Trauma Social attribute will track the player's sexual reputation. Have sex in public? Your reputation will increase. Additionally, this mod will also increase player's belly size after vaginal (and/or anal/oral) sex. This can be disabled in MCM. ~FEATURE DETAILS Oral, Vaginal, Anal Wear are wear and tear for those orifices. Having anal sex will result in anal wear increasing, while having oral sex will result in oral wear increasing Arousal is an attribute that indicates how sexually aroused your player is. Alcohol Intoxication Level is an attribute that indicates how intoxicated your player is from alcohol. Being heavily intoxicated will make your character more suggestible, increasing the chance that NPCs will persuade the player. It will also decrease your intimidation chances, making it harder to intimidate NPCs. Consuming alcohol will also increase the player's arousal level; harder drinks will increase more. If the player is drunk or hammered, they will have harder time remembering things, so they will actually lose less stats from rapes when drunk or hammered. Willpower is your character's ability and determination to overcome challenges in the Commonwealth. Weaker willpower should result in your character easily giving up to pressure or tough challenges while stronger willpower should result in your character being able to overcome tough challenges and having a do-or-die mentality. Self-Esteem is your character's confidence level and his/her self image. Spirit is your character's mental toughness. Weaker spirit means your character's mental state is becoming broken, causing your character to become heavily suggestible and easily manipulated by others. Stronger spirit means your character is more resilient to foreign influences, and have better control of their mental state. Submissive/Dominant Orientation is your character's natural inclination to submit to or defy others. Being more submissive should result in your character rather enjoying submitting to others while being more dominant should result in your character being defiant and enjoying the position of authority. Sub/Dom orientation is mostly a permanent, independent trait of your character. You can choose your player's starting D/s orientation when running the game for the first time with the mod. After that, your player's D/s orientation will remain fixed. Sex Addiction is your character's addiction to sex. Once addicted, the player's arousal will increase much faster. Trauma is incurred when player is a victim of sexual assault. When the player is traumatized, their willpower will regenerate slower, and will lose self-esteem over time. Trauma lasts for 2 days and can only be healed over time, but its negative effects can be coped with with alcohol. The amount of alcohol you need to consume in order to suppress negative effects from trauma depends on the trauma level. In order to fully suppress trauma effects, the player's intoxication level must match trauma level. For instance, if your trauma level is at 4, you need to be drunk (intox lvl 4) in order to not suffer any negative effects of Trauma. If your intox level is lower, you will suffer partial trauma effects. For instance, if your trauma is at 4, and you are Tipsy (intox 2), then you will suffer debuffs equal to trauma level of 2 (4 - 2 = 2). Trauma effects can also be suppressed using chems. All chems (Jet, Mentat, etc) will provide 5-trauma-level suppression for 4 hours. After 4 hours, the drug effects will fade, and player will feel trauma effects again. Sex Reputation is how the people view the player sexually, regardless of whether or not the player really is how he/she is perceived Reset Stats Doctor Neura is an advanced neurologist who is able to reset your character's psychological attributes, at the cost of some caps. The cost is equal to player's level times 100. If your player is broke and can't afford it, Neura is willing to do it with whatever money the player has; how generous! She is located in Memory Den of Goodneighbor and usually hangs out near Dr Amari. ~NPC INTERACTION MECHANICS Ever felt that vanilla game's Charisma-based speech check was very one dimensional and boring? This mod brings possibilities for more variety! This mod alone doesn't change anything, as it's just a framework for it. But other mods can use APIs provided by this mod to greatly diversify player's interaction with NPC. Intimidation Allows players to intimidate NPCs! Intimidation success chance is based on a combination of player's dominant/submissive orientation plus self-esteem. More dominant and high self-esteem will result in higher intimidation chance. NPC Persuasion NPCs can now persuade the player! There are three persuasion difficulties: Easy, Medium, and Hard. For example, Easy would be something like, "Hey, give me a Nuka Cola!", while Medium could be "Go clear settlement #999", and Hard could be "Come give me a handjob." NPC's persuasion chance is based on the persuasion difficulty and player's spirit. Lower spirit players will be much more vulnerable to persuasion by NPCs. Intimidation and NPC persuasion chances can be customized in this mod's MCM page. Mods using NPC interaction mechanics: Sexual Harassment - NPCs will approach player and demand sex ~STAT CHANGES Physical Oral: 0 ~ 100 Vaginal: 0 ~ 100 Anal: 0 ~ 100 Arousal: 0 ~ 100 Alcohol Intoxication Level: 0 ~ 5 Psychological Willpower: 0 ~ 100 Self-Esteem: 0 ~ 100 Spirit: 0 ~ 100 Sub/Dom Orientation: -50 ~ 50 Slut (Addicted to Sex): 0 ~ 100 Trauma: 0 ~ 5 Frustration Debuff: Social Sexual Reputation: 0 ~ 100 ~INTEGRATION This mod aims to be a framework that other mods can use to offer different choices (or lack of choice) for the player. Currently, the following are mods integrated with Sex Attributes: Devious Devices Wearing Devious Devices reduces player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Submissive players will get aroused from wearing devious devices. Wearing anal plugs, vaginal plugs, or nipple piercings will greatly increase arousal for all players. You can also remove devious devices by using willpower. You can set a hotkey for showing the DD removal menu. When you press the hotkey, a menu will be shown where you can select which type of devious device to remove from your character. Real Handcuffs Like Devious devices, wearing Real Handcuffs will reduce player's self-esteem over time. Dominant players will receive further penalty and lose more, while submissive players will lose less, or even not lose any at all. Mods Using Sex Attributes: Sexual Harassment Offers dynamic NPC dialogues that change based on player's attributes. The player can use willpower to resist NPCs, and NPCs can take advantage of player depending on player's attribute deficiencies. ~PLUGINS Sex_AttributesHUD A simple plugin mod that displays the player's attributes in HUD. This allows you to easily view the player's attributes. This plugin uses HUDFramework, which makes it a requirement. If you dont install this plugin, then you don't need HUDFramework. Note that if you do install SexAttributesHUD and wish to uninstall it later, press the uninstall button in that mod's MCM menu. Otherwise, you will get HUD widgets that stay even if you remove the .esp file. ~REQUIREMENTS AAF and all its requirements, including animations, themes (Optional) HUDFramework - only if you install my HUD plugin mod (Optional) MCM - if you want to be able to change settings (Optional) Devious Devices (and all its requirements) - for integration with DD (Optional) Real Handcuffs - for integration with RH NOTE: Make sure your Fallout 4 Game version is 1.10.162 or newer (due to Creation Kit update not being backwards compatible). If your game version is older, the game will not recognize the mod. ~INSTALLATION Like you would any other mod, NMM (or equivalent) or manual. Install Sex_Attributes for base mod. Also install Sex_AttributesHUD if you want to see attribute values in HUD ~UNINSTALLATION BEFORE uninstalling the mod, turn OFF effects for physical and psychological (if you have buffs/debuffs on your character). Otherwise, your character might get permanent buff/debuffs. ~PERMISSIONS In the event that people are awaiting needed maintenance and/or new features, and I've gone MIA (say >4 months), I give permission to others to take the mod and its source code (included) and expand on it/maintain it. Just make sure it remains within the scope of the original mod - a modular, simple, framework for player's attributes. Submitter twistedtrebla Submitted 03/15/2018 Category Framework & Resources Requires AAF
  4. WhoreCraft SSE View File WhoreCraft is an attempt at balancing and to allow for new and fun ways to progress when playing LL mods. To this end it provides an overarching way to tie SexLab into the RPG mechanics of Skyrim. This mod is as lightweight and modular as i can make it and tries to give agency to the user whereever possible. It should be compatible with any other mods. Good day LL! To achieve the above WhoreCraft provides modular options so you can choose whichever feature you want. 1. Integrating SexLab with level progression 2. Allowing progression in the craft by providing a perk tree. 3. Providing starting optionals to make for a more realistic whore. 4. Adding achievements as animated on screen pop-ups General Gameplay As a whole this will make the games combat much harder because you will level through SexLab events and level quicker than you can increase your skills. In particular if you use stuff like defeat, SL survival or just avoid combat by whoring yourself out/being enslaved. It will thusly (sort of) eliminate the need for combat mods as to reduce script stress in combat situations. It will provide a sense of progression that is not tied to an MCM menu and allow low level characters some reprieve from harsh stamina punishments. The perk tree is designed to facilitate or support a number of playstyles that incorporate SexLab, while the achievements are meant to encourage exploration or just a fun surprise. It does well with mods that impose restrictions on your character such as SL survival, Slaverun or Devious Devices/Devious Lore and allows to balance around consensual and non-consensual events in order to continue leveling fast but also prevent a runaway level effect. 1. Integrating SexLab into level progression With Experience Mod: In essence the Experience mod decouples skill gain from level progression. When your skills level up, your character won't. Experience records other events such as discovering locations, slain enemies or completing quests to advance the players level. WhoreCraft will allow you to gain experience for every SexLab event the player is involved in. This will enable level progression for non-combat playthroughs and also when the player uses sex to defeat enemies. It also allows to either gain no experience or lose experience if the player is the victim in a SexLab event and also weigh experience gain by a couple of other factors. Hard dependency for integration with Experience: https://www.nexusmods.com/skyrimspecialedition/mods/17751/ Without Experience Mod: Player can also choose to gain a skill increase for every SexLab event he takes part in instead of Experience integration. Skill increases will be granted in either Speech, Pickpocket, Lockpicking, Alchemy or Restoration and can not exceed skill level 100. 2. Providing a perk tree Allows for purchase of perks via standard perk points. Open via MCM hotkey or lesser power. As is the theme with WhoreCraft the tree is also of a modular nature. It consists of three branches and a base. Each branch is meant to provide an interactive element to a particular playstyle (or, of course, support however you want to play). Branch 1 - Serial Whore This centers around Go With The Flow (GWTF) which gives a 5-minute buff everytime the player has sex. GWTF can be improved by the surrounding Prowess perks. Oral/Anal/Vaginal Prowess are each triggered by having sex with the corresponding animation tag. Each have their own effect they add to GWTF for a duration of 3 minutes. Gaining the effect of one the Prowess perks refreshes the duration of all other active Prowess buffs. GWTF also provides gold for every consensual encounter and the amount of pay is based on the number of active Prowess buffs and the used animation tag. The gold amount can be changed via MCM to allow the user to fit it into every type of custom economy. Branch 2 - Freedom Fighter Meant to enable a weak adventurer type playstyle. If the player is the victim in an encounter and within 10 seconds enters combat gain the Meltdown buff for 30 seconds. Meltdown is designed to allow for unlimited aggression in combat and get revenge on whatever got the best of you. It will buff damage values and provide a big increase to the players health pool so you can straight up charge at the enemy. Here you will also find some Lockpicking or Sneak buffs in order to get around (and stay free). Branch 3 - The Saiyan Is for players who weaponize SexLab events and centers around Berserk. Firstly it buffs the player at the start of an aggressive encounter and provides increased Speed and Damage after the fact. Berserk like Meltdown is a multi-tiered perk. In Total The tree contains 19 fully working perks which require 25 perk points to unlock. I have taken the liberty to already include a few additional locked perks, which will be implemented at a later date. Though in my opinion the core functioniality is in a good spot. Hard dependency for the visualized perk tree: https://www.nexusmods.com/skyrimspecialedition/mods/41780 Looking for someone who can provide a .nif file that replaces the perk tree background with one the framework can use (credit where credit is due). I suck with visual stuff. 3. Modifiying starting skills/stats and balancing Being a whore but starting with a decent ability to wield two handed weapons? Yeah, no. WhoreCraft will allow you to whorify your skills. All skills except Speech (20), Pickpocket (15), Lockpicking (15), Restoration (5) and Alchemy (5) will be set to 1. This does not account for any racial bonus and those will be overwritten. You can also modify your starting stats (whimsify me in MCM) by -20 Health and -40 Magicka/Stamina (though if you have survival use that one) I've tried to include the important variables in MCM and to allow for user manipulation. You can get an overview of the smaller tweaks available from the provided screenshots at the top. If you have an idea of a feature that could benefit from MCM integration, tell me and i will try to make it happen. 4. Adding achievements WhoreCraft adds at total of 84 achievements. 42 are unique and have no tiers. The remaining 7 achievements have 6 tiers. The achievements are animated on screen pop-ups. There is a .gif in the screenshot section. They also come with sound effects. The tiered perks can be viewed in MCM, There you will see information on how to get them and your progress to the next tier. I wanted the hidden achievements to happen organically when playing. While not hard to earn they are scattered around the world. Once a hidden achievement has been earned it will be added to the pertaining MCM page. Special thanks go to the LL admins for granting me permission to use the logo and to DaemonPrime for making the framework to add UI elements without flash. The framework is plug and play install wise and has only SkyUI as requirement. For the on screen achievements get the framework here: https://www.nexusmods.com/skyrimspecialedition/mods/36457 Installation & Updating: Just install with your mod manager. Make sure to check dependencies. If the perk tree is not showing then the framework is not setup right (hint binkw64, pre loading). In new games it would be safest to configure via MCM after SexLab is installed. Due to its nature i suggest starting a new game but it should work fine on any character. When updating make a note of your current skill level then enter the following into the console: stopquest WhoreCraftInit startquest WhoreCraftInit This will re-initialize the mod, though sadly by updating already counted stats will be reset (except for SexCount) and Skill Level will also be reset. set WhoreCraftFemale_SkillLevel to amount This will restore your previous level, where amount is the level you had previously. Then go into MCM and reconfigure your settings Lastly make a hardsave and reload Console: set WhoreCraftFemale_Tree to 1 will show the skill tree set WhoreCraftFemale_SkillLevel to 1-100 will adjust the skill level Conflicts: Nothing yet. If any feature is not working for you and you suspect a conflict, disable it and let me know. Uninstall? I don't know. Disabling everything in MCM will render it basically inert. If you absolutely must you can try fallrim tools until i get an uninstall routine in. But you know the drill, it's very much use at your own risk. Bugs? Yeah probably. I've done a decent amount of testing but am just one person. Report a bug and i will do my best to get rid of it. Oldrim? 1.3.1 was reported working with a simple resave of the plugin in CK. If anyone wants to convert and upload it, go ahead. Future plans? High priority: include an update routine to save stats and achievements (promise it's the next thing i do) Med priority: Finish the last couple of perks, but the tree is in a good spot right now (i think). Low priority: Create a plugin that contains and empty perk tree that can be used to add your own custom trees. Add the perk tree branches to MCM so people without the framework can use them Use iWant Widgets to create custom on-screen achievement popups related to SexLab and WhoreCraft stats Create a small amount of STD's So enough BS. Go be a good... or bad slave and take the LL Experience to the next level (yeah, sorry couldn't help myself). To people who know papyrus: Always looking for a way to get rid of the ConsoleUtil dependency (player.advlevel amount). License If at any point i do not respond within a reasonable amount of time: Consider this up for adoption. This mod is a thank you to the LL community. As such it should stay here. Submitter sailanamai Submitted 03/31/2021 Category Other Requires SKSE, SexLab, ConsoleUtil Regular Edition Compatible  
  5. YAS PERKS release View File Hello. Everyone I'm the one who said I was going to make Perk Mod in the past. I made a few things first and are being released in Nexus Mod Manager I'll put it up here. It's still an early access version, and I'm making it all the time, but I don't have a lot of time due to a lot of work these days. But i will continue to make it. I ask for your interest. And the perks that are currently being created are replaced by strength, intelligence, luck, and agility. ★Special Notes★ I have a lot of love for this mod, as I pay more attention to each of the mod's perks. So I don't want to take my mod and change it without permission. This mod is made by yungun works, The creator's name is dovakin. -------------------------------------------------------------------------------------------------- If you want to know the current status of my work, you can go here. ★ https://www.patreon.com/YUNGUN ★ -------------------------------------------------------------------------------------------------- This mod turns privileged animations into adult content. Let's start with this and turn all the benefits into adult content. Still working on it. Luck and agility, strength, intelligence perks will change in uploaded files. This mod does not require a mod and works independently. If you want to enjoy a more authentic mode We recommend downloading New Vegas Perk Mode and enjoying it together. Calls the PRKF mode. Submitter dbswlgn3786 Submitted 01/28/2021 Category Animation Requires  
  6. hellow. After waiting for the perk modder for several years, I was tired, so I decided to make it. The one perk is already finished. and I intend to replace all the perks. The lead-time is likely to be between one and two months. Hope a lot of attention. If you have any ideas you would like to add, please share them in the comments.
  7. Version 1.4.0

    7,673 downloads

    WhoreCraft is an attempt at balancing and to allow for new and fun ways to progress when playing LL mods. To this end it provides an overarching way to tie SexLab into the RPG mechanics of Skyrim. This mod is as lightweight and modular as i can make it and tries to give agency to the user whereever possible. It should be compatible with any other mods. Good day LL! To achieve the above WhoreCraft provides modular options so you can choose whichever feature you want. 1. Integrating SexLab with level progression 2. Allowing progression in the craft by providing a perk tree. 3. Providing starting optionals to make for a more realistic whore. 4. Adding achievements as animated on screen pop-ups General Gameplay As a whole this will make the games combat much harder because you will level through SexLab events and level quicker than you can increase your skills. In particular if you use stuff like defeat, SL survival or just avoid combat by whoring yourself out/being enslaved. It will thusly (sort of) eliminate the need for combat mods as to reduce script stress in combat situations. It will provide a sense of progression that is not tied to an MCM menu and allow low level characters some reprieve from harsh stamina punishments. The perk tree is designed to facilitate or support a number of playstyles that incorporate SexLab, while the achievements are meant to encourage exploration or just a fun surprise. It does well with mods that impose restrictions on your character such as SL survival, Slaverun or Devious Devices/Devious Lore and allows to balance around consensual and non-consensual events in order to continue leveling fast but also prevent a runaway level effect. 1. Integrating SexLab into level progression With Experience Mod: In essence the Experience mod decouples skill gain from level progression. When your skills level up, your character won't. Experience records other events such as discovering locations, slain enemies or completing quests to advance the players level. WhoreCraft will allow you to gain experience for every SexLab event the player is involved in. This will enable level progression for non-combat playthroughs and also when the player uses sex to defeat enemies. It also allows to either gain no experience or lose experience if the player is the victim in a SexLab event and also weigh experience gain by a couple of other factors. Hard dependency for integration with Experience: https://www.nexusmods.com/skyrimspecialedition/mods/17751/ Without Experience Mod: Player can also choose to gain a skill increase for every SexLab event he takes part in instead of Experience integration. Skill increases will be granted in either Speech, Pickpocket, Lockpicking, Alchemy or Restoration and can not exceed skill level 100. 2. Providing a perk tree Allows for purchase of perks via standard perk points. Open via MCM hotkey or lesser power. As is the theme with WhoreCraft the tree is also of a modular nature. It consists of three branches and a base. Each branch is meant to provide an interactive element to a particular playstyle (or, of course, support however you want to play). Branch 1 - Serial Whore This centers around Go With The Flow (GWTF) which gives a 5-minute buff everytime the player has sex. GWTF can be improved by the surrounding Prowess perks. Oral/Anal/Vaginal Prowess are each triggered by having sex with the corresponding animation tag. Each have their own effect they add to GWTF for a duration of 3 minutes. Gaining the effect of one the Prowess perks refreshes the duration of all other active Prowess buffs. GWTF also provides gold for every consensual encounter and the amount of pay is based on the number of active Prowess buffs and the used animation tag. The gold amount can be changed via MCM to allow the user to fit it into every type of custom economy. Branch 2 - Freedom Fighter Meant to enable a weak adventurer type playstyle. If the player is the victim in an encounter and within 10 seconds enters combat gain the Meltdown buff for 30 seconds. Meltdown is designed to allow for unlimited aggression in combat and get revenge on whatever got the best of you. It will buff damage values and provide a big increase to the players health pool so you can straight up charge at the enemy. Here you will also find some Lockpicking or Sneak buffs in order to get around (and stay free). Branch 3 - The Saiyan Is for players who weaponize SexLab events and centers around Berserk. Firstly it buffs the player at the start of an aggressive encounter and provides increased Speed and Damage after the fact. Berserk like Meltdown is a multi-tiered perk. In Total The tree contains 19 fully working perks which require 25 perk points to unlock. I have taken the liberty to already include a few additional locked perks, which will be implemented at a later date. Though in my opinion the core functioniality is in a good spot. Hard dependency for the visualized perk tree: https://www.nexusmods.com/skyrimspecialedition/mods/41780 Looking for someone who can provide a .nif file that replaces the perk tree background with one the framework can use (credit where credit is due). I suck with visual stuff. 3. Modifiying starting skills/stats and balancing Being a whore but starting with a decent ability to wield two handed weapons? Yeah, no. WhoreCraft will allow you to whorify your skills. All skills except Speech (20), Pickpocket (15), Lockpicking (15), Restoration (5) and Alchemy (5) will be set to 1. This does not account for any racial bonus and those will be overwritten. You can also modify your starting stats (whimsify me in MCM) by -20 Health and -40 Magicka/Stamina (though if you have survival use that one) I've tried to include the important variables in MCM and to allow for user manipulation. You can get an overview of the smaller tweaks available from the provided screenshots at the top. If you have an idea of a feature that could benefit from MCM integration, tell me and i will try to make it happen. 4. Adding achievements WhoreCraft adds at total of 84 achievements. 42 are unique and have no tiers. The remaining 7 achievements have 6 tiers. The achievements are animated on screen pop-ups. There is a .gif in the screenshot section. They also come with sound effects. The tiered perks can be viewed in MCM, There you will see information on how to get them and your progress to the next tier. I wanted the hidden achievements to happen organically when playing. While not hard to earn they are scattered around the world. Once a hidden achievement has been earned it will be added to the pertaining MCM page. (if you absolutely must know there is a .txt in the archive) Special thanks go to the LL admins for granting me permission to use the logo and to DaemonPrime for making the framework to add UI elements without flash. The framework is plug and play install wise and has only SkyUI as requirement. For the on screen achievements get the framework here: https://www.nexusmods.com/skyrimspecialedition/mods/36457 Installation & Updating: Just install with your mod manager. Make sure to check dependencies. If the perk tree is not showing then the framework is not setup right (hint binkw64, pre loading). In new games it would be safest to configure via MCM after SexLab is installed. Due to its nature i suggest starting a new game but it should work fine on any character. When updating make a note of your current skill level then enter the following into the console: stopquest WhoreCraftInit startquest WhoreCraftInit This will re-initialize the mod, though sadly by updating already counted stats will be reset (except for SexCount) and Skill Level will also be reset. set WhoreCraftFemale_SkillLevel to amount This will restore your previous level, where amount is the level you had previously. Then go into MCM and reconfigure your settings Lastly make a hardsave and reload Console: set WhoreCraftFemale_Tree to 1 will show the skill tree set WhoreCraftFemale_SkillLevel to 1-100 will adjust the skill level Conflicts: Nothing yet. If any feature is not working for you and you suspect a conflict, disable it and let me know. Uninstall? I don't know. Disabling everything in MCM will render it basically inert. If you absolutely must you can try fallrim tools until i get an uninstall routine in. But you know the drill, it's very much use at your own risk. Bugs? Yeah probably. I've done a decent amount of testing but am just one person. Report a bug and i will do my best to get rid of it. Oldrim? 1.3.1 was reported working with a simple resave of the plugin in CK. If anyone wants to convert and upload it, go ahead. Future plans? High priority: include an update routine to save stats and achievements (promise it's the next thing i do) Med priority: Finish the last couple of perks, but the tree is in a good spot right now (i think). Low priority: Create a plugin that contains and empty perk tree that can be used to add your own custom trees. Add the perk tree branches to MCM so people without the framework can use them Use iWant Widgets to create custom on-screen achievement popups related to SexLab and WhoreCraft stats Create a small amount of STD's So enough BS. Go be a good... or bad slave and take the LL Experience to the next level (yeah, sorry couldn't help myself). To people who know papyrus: Always looking for a way to get rid of the ConsoleUtil dependency (player.advlevel amount). License If at any point i do not respond within a reasonable amount of time: Consider this up for adoption. This mod is a thank you to the LL community. As such it should stay here.
  8. Version 1.0.0

    10,253 downloads

    Hello. Everyone I'm the one who said I was going to make Perk Mod in the past. I made a few things first and are being released in Nexus Mod Manager I'll put it up here. It's still an early access version, and I'm making it all the time, but I don't have a lot of time due to a lot of work these days. But i will continue to make it. I ask for your interest. And the perks that are currently being created are replaced by strength, intelligence, luck, and agility. ★Special Notes★ I have a lot of love for this mod, as I pay more attention to each of the mod's perks. So I don't want to take my mod and change it without permission. This mod is made by yungun works, The creator's name is dovakin. -------------------------------------------------------------------------------------------------- If you want to know the current status of my work, you can go here. ★ https://www.patreon.com/YUNGUN ★ -------------------------------------------------------------------------------------------------- This mod turns privileged animations into adult content. Let's start with this and turn all the benefits into adult content. Still working on it. Luck and agility, strength, intelligence perks will change in uploaded files. This mod does not require a mod and works independently. If you want to enjoy a more authentic mode We recommend downloading New Vegas Perk Mode and enjoying it together. Calls the PRKF mode.
  9. View File Abandoning this mod and Skyrim. Anyone is free to take it up. What's new (8/25/2015): Currently testing Perkus Maximus Added Alteration Perk Added Marksman Perk Added super levels 8/27/2015: Needed to hotfix v3 Hello everyone! This is my first public mod, so helpful criticism and suggestions are appreciated! The goal is to make the game more friendly for naked characters. I know a lot of other mods have already done this, however the major difference is that I'm trying to incorporate Sexlab Aroused Integration. Note: When I say "Naked" or "Nude", it refers to Sexlab Aroused having checked that the clothing is considered "skimpy" or "naked". All of these perks are meant to be played on female characters. I don't know if I'll make it compatible for males because I don't really have an interest in playing a male character. If you have any suggestions for more perks to add, I'll do the best I can. I'm not very good at scripting anything, but I'm working on figuring it out eventually. I do have basic programming knowledge using C++, so it shouldn't be TOO difficult? Maybe... haha I haven't done too much testing yet, and I'm still working on it slowly but here's what I have so far: Destruction Tree: Aroused Mage (Level 1/2/3) Reduces ALL spell costs as Arousal level increases with a bonus decrease at Arousal of 100. Decreases spell costs at Arousal level 50, 75, and 100 Increases magnitude of all spells at Arousal level 100 Nudity not required Increasing perk level will decrease spell costs and increase spell magnitudes Blocking Tree: Naughty Thoughts When naked, male attackers (not creatures) have a 10% chance to miss their attacks against you When naked, male attackers deal 10% less damage to you When FULLY naked (no armor/clothing), you take 5% extra damage Sneak Tree: Sexy Sneaking (Level 1/2) When naked, you move in complete silence Level 1: You are 30% harder to detect when naked Level 2: You are also nearly impossible to detect (increases sneak skill by 500) - this will be OP, if you don't want it don't get it Speechcraft Tree: Seduction (Upgraded from Allure) When buying/selling to men, your arousal level will decrease the cost of buying and increase your selling prices. Changes at Arousal level 50/75/100 for buying prices of 90%/80%/70% and selling prices of 110%/125%/150% When your character is at least Arousal level 75, IF the shopkeeper is at least aroused to level 75, all items are free (NEW) - Super level Entrance Requires Seduction & Speechcraft level 75 Buy items for free sell items for 2x as much Must be targeting males MUST be naked/skimpy It's broken, yes.. I know Pickpocket Tree: Sensual Touch Pickpocketing men is easier by 50% Allows you to take their equipped items (including essentials, this can break the game, but I'm okay with that for my gameplays) (NEW) - Super level Stimulating Touch Requires Sensual Touch & Pickpocket level 50 Makes pickpocketing men 5000% easier.... yes it's gamebreaking, don't want it? Don't get it -ez- Restoration Tree: Skin Absorbtion Mana is in the air right? you gain 200% magicka recovery while FULLY naked (no clothing or armor) Alteration Tree: (NEW) Truly Skimpy Skimpy clothes cover nothing, so why should they weigh anything? Equipped skimpy clothes weigh nothing **Currently there's a bug (I screwed up somehow) making ALL equipped clothes weigh nothing. I MAY or may not fix this... But I like having this perk for my regular playthroughs Marksman Tree: (REMOVED) - couldn't figure it out XD, might try again later Nimble Fingers In skimpy clothes, you shoot 25% faster IN PROGRESS: Testing for patching a perk overhaul (see if I like the perk overhaul) Movement speed perk Calming perk (seems unlikely...) One-handed/Two-handed perks (maybe stamina regen for one-handed and increased damage for two-handed?) Requirements: SexLab Aroused Redux and all it's requirements: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ Installation (I don't even know if this is necessary): 1. Download & install SexLab Aroused Redux 2. Download this file 3. Install with your preferred Skyrim Mod installer 4. Enjoy because it's really easy to install! Last Updated: 08/27/2015 Initial Upload: 08/19/2015 Original preparation post: http://www.loverslab.com/topic/51136-skimpynudearoused-perk-tree-preparation/ Submitter shashou Submitted 08/19/2015 Category WIP / Beta Requires SexLab Aroused Redux Special Edition Compatible  
  10. View File NOTICE: I will be updating all versions of this mod soon with the correct scripting and material swapping to fix any possible bugs and CTDs... this mod is in it's infancy of testing and I'm learning on the fly but things should be fixed soon, like in the next day or 2 STANDALONE XXX porno mags have arrived in the commonwealth. You can find (or buy) 72 issues (12 issues of each publication) that will give you the Lover's Embrace perk when discovering it. You can also purchase them from Arturo in Diamond City if you don't want to look for them. The Titles: Asstoundingly Awesome Tails Filth from the Vault Life & Lust Massachusetts Smut Journal Tales of a Junktown Whore and Tits Today If you don't want spoilers, don't look at the pictures!! This mod is currently on hold by NM until I can get permission from the artists or proof that the art is free on forums. Please support the artists if you like the artwork. I'll have full promotion links on here and Nexus after they have cleared it. I'm not making any donation money from this mod. The Lore: A Diamond City photographer and entrepreneur named "Dirty Mike" started an underground adult magazine business and placed a variety of free samples around the commonwealth for anyone to find. An undisclosed cut of his cap profits go to Piper as she lets him use her printing press to produce them. How it should work: As long as Lover's Embrace isn't active in your pipboy, discovering a magazine and picking it up in the world will instantly give you the Lover's Embrace perk...(Mass Smut Journal also gives you a level 4 medic perk, and copies of Junktown Whore will give you the Rank 4 Bloody Mess perk as well) I might add additional temporary perks to the others later. If you don't want the perk at the time you find it... don't pick it up. If you have lover's embrace enabled when finding a magazine, I think you need to store the magazine on a rack and take it later to activate the perk. I have not thoroughly tested this mod yet so I am not 100% sure if each magazine will only give you the perk once and once only. It's possible if you store the magazine in a rack and pick it up later it will give you the perk again but I don't know. I'm going to tweak the script more if I can so they will work infinitely. There are 2 copies of each magazine in the commonwealth, one somewhere in the world and one at Commonwealth Weaponry in Diamond City...so If you're trying to complete a collection and can't find it in the world... buy it! The vendor should also reset every 3 days so you can buy as many as you want. If you don't need a magazine anymore you can sell it for 100 caps. Some basic hints: I did not intend to make the mags extremely difficult to find but there might be a few curveballs out there to keep things interesting... Most of the time you will find them in cells near a bed or bathroom...basically places where you would find them in real life..for the most part. You might find a few in main quest/side quest buildings, or a few settlements, but a good amount are in locations off the beaten path and you'll just have to discover them for yourself. Even I don't remember all the locations I placed them in so I'll be finding some on my own as well. ----- No Vendor Version Use this with caution... All I did was remove the edits I made to Arturo in FO4 Edit... I'm doing further testing to make sure it works. ---> XXXMagsNoVendor.rar <--- Submitter Fahrenheit1984 Submitted 01/10/2018 Category Sexual Content Requires  
  11. Sorry for the lame thread title, what I'm thinking of is actually a BIT more complicated, but I'm a long-winded sort of fellow, and it will take me a bit of time to fully get my point across. Sorry folks, you've got some *gasp* READING ahead of you! Hope this doesn't scare you off, but if it does......well, thanks for clicking, bye! ^_^ For the REST of you, however, let me lay things out for you: I kinda hate the fact that no matter how I build a character, MANY perks will be unavailable to me, and many of SPECIAL levels will have to be set to ZERO to get what I want. If I want access to every type of crafting mod, for instance, I'll need to sink a lot of points into a lot of different areas, and too many points in others! Having a Tinkerer build requires you to have a pretty high SPECIAL level in many categories, especially if you want to get all your fun out of Automatron. You'll suck at both combat and roleplaying, as you'll have to sacrifice things like Luck or Charisma. In the meantime, a lot of the fun of progressing through the game and leveling up will be ruined, as your insanely high Intelligence means you'll be leveling faster than you can progress properly, meaning much harder enemies dog-piling you before you can hope to outfit yourself for handling them. Other builds actively cut you off from certain aspects of the game. Making you sacrifice lockpicking or hacking, keeping you from certain areas or loot. Maybe you lose out on some of the Settlement stuff by sacrificing Local Leader. There will be weapon mods out of your reach, robots you can never build, fancy gear you'll never be able to get for your favorite Power Armor. The lock and hacking stuff can be mitigated by having a companion who is good at those things, but that means you're pretty much stuck with Cait and Nick as your companions, constantly having to fast travel to change them out 'cause you HAVE to know what's in that just or behind that door, not to mention never really getting a chance to hang with the many other companion options. This system of give and take, sacrifice vs. reward, may be preferred by many of you. It encourages replay, making each playthrough of the game potentially quite different from the last. Still, I doubt I'm the only one who actually finds the system to be the opposite; more of a RESTRAINT than a useful mechanic. I'm a grinder and a crafter and a grinder at heart; I'm having the most fun when I'm maxing out every bit of gear and snatching up every last upgrade. This means I end up with pretty much the same SPECIAL stats each time I play, just so I have access to all my crafting perks, and the perks that help me get more loot FOR said crafting. For another example, lots of folks can be very OCD in their gameplay, feeling frustrated if they can't check every terminal, look behind every door, deck out every settlement, or see what's behind every speech check......they're similarly limited, needing a particular SPECIAL loadout just to enjoy the game in the way that makes them happiest. I think your SPECIAL level should NOT dictate what perks you can or cannot get. In Skyrim, you could pick any perk in any tree, provided you grind your skill in that area to the right level and grabbed a few lower level perks in that tree. That was fine though, cause if you WANTED that super duper enchanting perk, chances are you'd like the other enchanting perks bellow it too! This let you go nuts with variety. Sure, a FEW sacrifices would be made, certain perks in certain trees prioritized.......but that just meant they were priorities, not that others would be forever unavailable to you from the word GO. I could get my crafting fix by maxing out smithing and enchanting, and STILL be a kickass barbarian warrior, sneaky thief, or powerful wizard. I could have my unstoppable sorceress in maxed-out Deadric Armor, each piece enchanted twice to OP levels, a max level healing spell in one hand while spewing the most deadly of flames from the other. Those enchantments by the way, were 25% reduction for healing spells and 25% reduction for destruction cost.....both enchantments, on four pieces of armor, meaning ZERO magic drain no matter how hard I spammed those Master Level spells. Place the highest level healing spell that was continuous use in the left hand. Do the same for the highest level damage spell (again, one that didn't require charging) in the right. They usually drain your magic in seconds......but that really wasn't a problem now, was it? Get the perks to DOUBLE thier power, then hold down both buttons enjoy the carnage! I healed faster than I could be damaged, while at the same time blasting walls of OP flames that NEVER STOPPED TILL ALL WAS DEAD AND BURNED. I BROKE that game, on console, without ANY mods, and IT FELT GLORIOUS!!! BWAHAHAHAAAAAA!!! ..........Ahem. ^_^; My point being, my builds could have true variety, and the only real limiting factor to my freedom was just how long I was willing to WORK for it.......which in a world as big as Skyrim, wasn't really a chore. I'd like to feel similar freedom in this game. So, here are two ideas for helping this happen: the Tame one, and the Ambitious one. Let's go! First, the easy option; alter Perks and SPECIAL to be separate things. We use SPECIAL to let you choose your basic stats. Let strength do JUST that; mess with how hard you hit and how much you can carry. C alters your chances of winning a Charisma check. P your default VATS accuracy, etc etc. Perks will be separate, and their only requirement is your current character level. Keep the SPECIAL screen for keeping track of course, but don't make your actual sats a requirement for your choices. If you feel it necessary for balance and don't mind doing the extra work, have an option that makes the character level requirements for perks you don't have good stats in higher than default. Maybe make the required levels for perks in Stats you're better at EASIER to get to, but still make them ALL available. NOTE: I have found ONE mod that removes SPECIAL requirements for perks......but this also removed LEVEL requirements. This meant you could be crafting truly legendary level weapon mods WITHIN THE FIRST 3 HOURS OF GAMEPLAY, just pumping the few points you gained right into Weaponsmith. VERY game-breaking, and ruins a lot of the ACCOMPLISHMENT of leveling, making for a less fun experience all around. At the very least, a mod like this should keep your level requirements, even if your SPECIAL stats aren't a factor for them. Now, here's the FUN option......make things work a bit more like Skyrim. Maybe only give you a handful of SPECIAL points to start with, maybe none at all, leaving you defaulted to 1. Then, let you you IMPROVE your SPECIAL stats through actual gameplay. Inch your way from 1 to 10 via leveling specific stats, not through choice, but through DEEDS. Engaging in melee combat and use heavy weapons/armor will gradually level Strength, each level taking more time to earn. Land head shots and pick locks to improve Perception, travel a lot by foot and make frequent use of drugs/alcohol to improve Endurance (cause that's TOTALLY how it works, right? Build up your tolerance! Toughen up that kidney! :P), do a lot of trading and win speech checks to improve Charisma, use energy weapons and hack terminals for Intelligence, stealth kills and VATS use for Agility, and find valuable loot and land Critical Hits for Luck! Play a certain way to gain quicker access to those perks you REALLY want, but keep some diversity to your style so you won't be a one-trick pony. If you play long enough, NO perk will be forever out of reach. A whole new way of looking at SPECIAL, and one that rewards you for actually PLAYING, rather than just a few numbers chosen during the first five minutes of the game. For those completests out there, add a time-consuming way or two to gain perk points aside from leveling, as you'll need more of them to fill out your now much more versatile character! Any worries about game breaking can be worked around by just using a higher difficulty setting, making those extra perks on your side feel less like cheating and more like a valuable and useful reward for your hard efforts! So, just two ideas for folks out there! I like to think that the first one is at least DOABLE with a bit of the right coding, and I like to believe that it's already been done someplace, and I just haven't found it. You can already add ANY perk, regardless of level, with a single line of code in the Command Console. Just removing the SPECIAL requirement for unlocking perks without changing anything else can't be as difficult as, say, the mods for totally revamping various gameplay systems, or the massive quest mods I've seen popping up......right? The second idea I imagine would be a LOT more complicated, as it would involve many MASSIVE changes to how the game is coded, and how it tracks your actions. Maybe that's been done too, but if so, haven't seen it yet. Well, those are my two cents! Thanks for sticking with me this far! Thoughts? And if you've found ways or mods to accomplish similar results already, please share! Tootles for now. ^_^
  12. Sexy Standing Stones and StreakerPerks SL Aroused Redux Patch View File Hi, I'm a dumb noob in scripting and stuff, but I figured out how to make these two amazing mods into my own liking. I, by any means, do not own these mods. I just did some TES5Edits (I wonder if this is can even be called patch). These perks intended to be used on female character. These are the original link: Sexy Standing Perks StreakerPerks What this thing does? I make the perks works with skimpy clothes instead of fully naked character. So, for instance, The Mage Stone from Sexy Standing Stones will still have its effect on when you're wearing clothes/armor that has been marked as naked in Sexlab Aroused Redux. I left Sexy Standing Stone untouched but I did some tweaks in StreakerPerks. I buffed some of the perks, and some of the other, I changed it completely (the effect, the names and description so it sounds more kinky lol), so I don't know if this is game breaking or not. This are my version: Installation Put it on your Skyrim directory or just use mod tools. USE EITHER MINE OR THE ORIGINAL MOD! ONE AT A TIME! Uninstallation I don't really know what would happen if you remove this, but as far as I use it and edited it many times I did not encounter any problem. If something goes wrong, please tell me what happened. And educate me how to fix it if possible ehe~ Known Bugs Uhh... help. I don't know either. I don't think there's any... but, I can't completely say its bug free... Credits These two amazing people for the mods pepertje - Sexy Standing Stones 1.0.0 ghaan - StreakerPerks Like I said before, I am so uneducated with scripting, let alone Skyrim scripts. And apparently with grammars too. So please feel free to tell me what I did wrong and shame me because I get off to it ahn shoot i forgot to ask pepertje for permission... Submitter virtt Submitted 04/19/2019 Category Sexual Content Requires Nothing Special Edition Compatible No
  13. This removes the requirement for wearing a helmet from the following perks: Heavy Armor/Well Fitted, Heavy Armor/Matching Set, Light Armor/Custom Fit, Light Armor/Matching Set. A lot of the mods I've been using recently for clothing and armor only have hand/body/feet and not head slot pieces, so I edited the perks to allow for a full armor set to include only those three locations. This version is for Uncapped Perks, found at http://skyrim.nexusmods.com/mods/7015/? File Name: Armor Perk fix - No Helmets (uncapped version) File URL: View File File Submitter: Spicycat File Submitted: 27 May 2013 File Category: Regular Mods /files/download/171-armor-perk-fix-no-helmets-uncapped-version/
  14. Hi all, I have a new crash, which I never experienced in my earlier F4 games. When I press T to enter the perk tree, more often than not, the game crashes. It also happens sometimes when selecting new Perk from the tree. I googled it and I'm not alone, but I did not see any solid solution. Someone claimed I need some AAF patches, but they did not help. Others said I need to remove some big mods. I checked the Performance tab on Task Manager (W10 Professional) during game. The GPU (1080Ti) Utilization is on 100%, while the Dedicated GPU memory rarely goes over 2.7/11GB. I also have 16GB Shared GPU Memory, resulting in 27GB total GPU memory. So it seems I have more than enough room for textures (the game uses only 10% of available GPU memory), so I don't understand why should I remove big mods. I removed the Ikaros mod (huge amount of big textures basically) for testing the theory, but I still got the crash. I use a Perk tree mod (vaultgirl perk tree, only changes the visuals), but I used that in earlier games as well and never had problem with it. I did remove though for testing purposes, but the game crashes withou it too. My MO2 left side: Load Order: Any idea why do I have this quite frequent crash? Edit: I may have found something which could help. This is the xSEPluginLoader.log "[2020-11-07 08:07:52:025] Preload directive 'Buffout4_preload.txt' found, trying to load the corresponding library 'L:\Games\steamapps\common\Fallout 4\Data\F4SE\Plugins\Buffout4.dll' [2020-11-07 08:07:52:027] <Buffout4.dll> Trying to load [2020-11-07 08:07:52:031] <Buffout4.dll> Couldn't load plugin: [Win32: 'The specified module could not be found.' (126)] [2020-11-07 08:07:52:033] <Buffout4.dll> Plugin failed to load" The Buffout4_preload.txt is empty. Do I need to write something in it? I also have the Buffout4.dll in the plugins folder. I tried all 3 Load methods in the xSEPluginLoader (OnProcessAttach, OnThreadAttach, ImportAddressHook). I read somewhere that Buffout4.dll may actually help with my problem above, so I need to make it load. Yes, I also installed Microsoft Visual C++ Redistributable for Visual Studio 2019, the x64 version.
  15. Version 1.0

    301 downloads

    This removes the requirement for wearing a helmet from the following perks: Heavy Armor/Well Fitted, Heavy Armor/Matching Set, Light Armor/Custom Fit, Light Armor/Matching Set. A lot of the mods I've been using recently for clothing and armor only have hand/body/feet and not head slot pieces, so I edited the perks to allow for a full armor set to include only those three locations. This version is for Uncapped Perks, found at http://skyrim.nexusmods.com/mods/7015/?
  16. Version 2.0b

    80 downloads

    I play with Bullet Time instead of V.A.T.S. and find it irritating to have no use for perks aimed for it. There already is a mod out to allow criticals outside of V.A.T.S. and I suggest using it with my additions: http://www.nexusmods.com/fallout4/mods/12653/? by NotSure700 This is not yet a finished overhaul of all the V.A.T.S. related perks, but since I don't know how soon I will have them all done I will submit each perk individually. I've now merged all perks into one ESP, but if there is request for it I can also make specific perk changes into single esps. Perks I've touched up so far: Sniper Rank 3: Changed 25% head shot chance in V.A.T.S. to 20% more sneak damage with non-automatic, non-heavy gun, scoped rifles. I don't know how game breaking this is, since I play with 5x damage multiplier for all actors, most of my shots one shot enemies anyway without this perk. However it does give me a bit more dmg against larger or bulkier enemies, which makes sense to me, since if I got the sneak attack on them it will ideally be a shot to a vital body part. Awareness: Small chance of paralyzing small to medium enemies with any weapon. This excludes Deathclaws, Behemoths, Mirelurk Kings & Queens. Concentrated Fire: Adding stagger chances to guns and rifles. Excludes any energy or plasma weapons and explosives. Blitz: Chance to stagger enemies with meele weapons based on weapon type and enemy size. Better chances with Rank 2. Perks I still need to touch up: Grim Reaper: I hope to be able to change it to any kill having the chance to fill up the AP bar. V.A.N.S.: Originally I had changed this to 2x scrapping yields, but while I find that a good perk to add, it doesn't go with the icon. However, I might tweak it to 50% more yields from scrapping and re-use the icon from another perk. Penetrator: Not sure yet, maybe armor piercing. Gun-Fu: Not sure at this moment. Attack Dog: Simple remove the V.A.T.S. reference in the description. I haven't played around with it too much, but I believe he does it either way. Quick Hands Rank 2: Either even faster reloading or AP refresh on reload. Mysterious Stranger: I doubt I will be able to spawn the mysterious stranger outside of V.A.T.S. so might change it to companion or utility type perk. Critical Banker: Since the crits outside v.a.t.s. mod uses luck to determine criticals instead of a build up I don't know how to change this mod while keeping it's original purpose. I might just put flat luck values on it for more critical chances. KillShot: Same as Sniper. Might be changed to headshot damage multiplier. Please keep in mind that I am making this mod for myself based on my gameplay experience with Fallout 4, so it may be imbalanced for you. I play on Survival with a difficulty mod enabled that multiplies all damage by me and to me by 5. When shooting someone with a Sniper Rifle I expect it to kill them, unless they aren't human. Suggestions always welcome.
  17. Version 2.12.50 - 2020/04/25

    276,117 downloads

    Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG
  18. View File NOTE: THIS IS PRE-ALPHA. Do not download, the current file is outdated and will just fuck up your speech tree. REQUIRES: Latest Skyrim Latest Sexlab What is this? This is a perk overhaul that aims to replace the vanilla perks with more sexually themed ones. -OVERHAUL IN PROGRESS- -TEMPORARILY ON HIATUS- -NOT ABANDONED- Submitter JustSomeAnon Submitted 07/07/2016 Category WIP / Beta Requires Skyrim, Sexlab, Devious Devices Assets, Sexlab Sexual Fame Special Edition Compatible  
  19. Version 0.4.3

    10,690 downloads

    Here is a small little mod that adds perversions to your character. The mod is designed for a female PC but will work just as well for a male, however some parts won't make much sense for a male, like some names in the Need system. These perversions mean that some normal (and not entirely normal) gameplay takes on a new implications. Take Masochism for example (cough the only one at the moment cough), taking hits can cause you to orgasm (a modified stagger effect), so OK these perversions are bad right why would I take one (if I am not just roleplaying) well they add some bonuses that relate to the perversion, for example Masochism reduces damage taken and a minor stagger resistance (25% and 10% respectively) while also slightly reducing damage (10%). These numbers are subject to change because balance. Update: V4d Exhibitionism fix and beta underwear hygiene module. Exhibitionism should now properly clear aliases on update as well as pick up more people (same with sadism as I removed the LOS check on the cloak), also fixed MCM error where certain sliders referred to the wrong variable, only minor testing done as my resolution goes screwy in game atm. Underwear module is a largely finished but "untested" system that should work in theory, however I had a few issues with it that weren't resolved - specifically that the structs that are core to the system weren't saving their values (RIP) and the update timer was firing far too fast, your mileage may vary. It defaults off and MCM was having trouble turning it on so it may be a moot point. Content: Adds perversions which give bonuses and deficits to your character. Adds a pleasure/orgasm system which is triggered by your perversions. Adds an arousal system (Need) which currently only gives stat de/buffs. Masochism perversion Sadism perversion Exhibitionism perversion Requirements: Requires Automatron DLC for some visual effects, I am looking into removing it, but if it becomes more trouble than it is worth I will leave it in. Requires F4SE, to check what you are wearing, seriously Bethesda, that isn't a native function.... MCM to modify how much pleasure you get. Installation: The usual add with mod manager of choice or directly extract to the base game folder (the files are already in a Data folder for my convenience). Future plans include: More perversions. A more intricate needs system. More intricate pleasure gain from perversions. Philias/Phobias. Shit that just turns you on/off. Perverse Desires. Shit that turns you off but somehow on..... Dirty Underwear. Something that will prob be far easier to implement than my next focus.... NPC interaction with your perversion/orgasming. EXPLOSIONS. Well explosive orgasms anyway, for those times when you really got off. (sorta in but really not) FourPlay intergration. Sound I welcome all to try, and pass suggestions as to balance (kinda hard to get it good right from the start) and more perversions to add. Any perversion I add is subject to implementation feasibility, ie if I can't see how to implement it, I ain't adding it. Credits: Flashy, for (indirectly) inspiring me to make a mod, and for helping me out with some CK issues. Chosen Clue, for getting me off the ground with the CK and some papyrus issues.
  20. Version 2.25

    3,083 downloads

    i have a question, have you ever thought "why should i use this clunky power armor when i look much cooler without clothes. but if i go nude, everything will kill me" if the answer is no, you are boring person and should go away. but i you answered yes, read further. First of all, this isn't Leslie Nielsen porn mod. instead, this is mod to implement nudism into the world of fallout New Vegas. currently this mod contains one trait and few perks, which work in the way that they give you positive buff when you are naked. and little bit of negative when you are clothed. the amount of buffs may change drastically as this mod develops. and as original author (read disclaimer on bottom) requested, this mod isn't going to get any kind of sexout plugin or stuff like that. besides, there is enough of that already. [ill be updating accurate descriptions of perks and traits here soon, but i give you TL:DR already: this mod affects guns, sneak, luck, charisma, gives you partial invisibility, rad healing, armor penetration. all with respective perks. clothes off:you get buffs. clothes on:you get debuff] installation is easy. just dump the stuff in the data folder or use mod installer (anyone of them should work) Now few disclaimers(read these, seriously): this isnt body replacer, this doesn't really make you nude. you gotta have other mods like type 3 for that. this mods description gets better on the time being. i try to update this as usually as i can, but sometimes it may take a while to update, unless its bug fix. This mod is available on the nexus as the time being, but it may be subject to change if the mods of that site decide other ways. updates will hit both sites, so currently it doesnt matter if you download loverslab version or nexus version. http://tinyurl.com/m6r4b8o also, this is based (and in its current state, copied) on Fallout 3 mod. i have received an permission from author on that mod to continue work. if you would like to see where this started here is link to fallout 3 nexus, to that mod. in that mods description is also perks and their explanations, but some of them are changed in this version. http://tinyurl.com/pdlercm
  21. Version 0.03b Alpha

    3,918 downloads

    Abandoning this mod and Skyrim. Anyone is free to take it up. What's new (8/25/2015): Currently testing Perkus Maximus Added Alteration Perk Added Marksman Perk Added super levels 8/27/2015: Needed to hotfix v3 Hello everyone! This is my first public mod, so helpful criticism and suggestions are appreciated! The goal is to make the game more friendly for naked characters. I know a lot of other mods have already done this, however the major difference is that I'm trying to incorporate Sexlab Aroused Integration. Note: When I say "Naked" or "Nude", it refers to Sexlab Aroused having checked that the clothing is considered "skimpy" or "naked". All of these perks are meant to be played on female characters. I don't know if I'll make it compatible for males because I don't really have an interest in playing a male character. If you have any suggestions for more perks to add, I'll do the best I can. I'm not very good at scripting anything, but I'm working on figuring it out eventually. I do have basic programming knowledge using C++, so it shouldn't be TOO difficult? Maybe... haha I haven't done too much testing yet, and I'm still working on it slowly but here's what I have so far: Destruction Tree: Aroused Mage (Level 1/2/3) Reduces ALL spell costs as Arousal level increases with a bonus decrease at Arousal of 100. Decreases spell costs at Arousal level 50, 75, and 100 Increases magnitude of all spells at Arousal level 100 Nudity not required Increasing perk level will decrease spell costs and increase spell magnitudes Blocking Tree: Naughty Thoughts When naked, male attackers (not creatures) have a 10% chance to miss their attacks against you When naked, male attackers deal 10% less damage to you When FULLY naked (no armor/clothing), you take 5% extra damage Sneak Tree: Sexy Sneaking (Level 1/2) When naked, you move in complete silence Level 1: You are 30% harder to detect when naked Level 2: You are also nearly impossible to detect (increases sneak skill by 500) - this will be OP, if you don't want it don't get it Speechcraft Tree: Seduction (Upgraded from Allure) When buying/selling to men, your arousal level will decrease the cost of buying and increase your selling prices. Changes at Arousal level 50/75/100 for buying prices of 90%/80%/70% and selling prices of 110%/125%/150% When your character is at least Arousal level 75, IF the shopkeeper is at least aroused to level 75, all items are free (NEW) - Super level Entrance Requires Seduction & Speechcraft level 75 Buy items for free sell items for 2x as much Must be targeting males MUST be naked/skimpy It's broken, yes.. I know Pickpocket Tree: Sensual Touch Pickpocketing men is easier by 50% Allows you to take their equipped items (including essentials, this can break the game, but I'm okay with that for my gameplays) (NEW) - Super level Stimulating Touch Requires Sensual Touch & Pickpocket level 50 Makes pickpocketing men 5000% easier.... yes it's gamebreaking, don't want it? Don't get it -ez- Restoration Tree: Skin Absorbtion Mana is in the air right? you gain 200% magicka recovery while FULLY naked (no clothing or armor) Alteration Tree: (NEW) Truly Skimpy Skimpy clothes cover nothing, so why should they weigh anything? Equipped skimpy clothes weigh nothing **Currently there's a bug (I screwed up somehow) making ALL equipped clothes weigh nothing. I MAY or may not fix this... But I like having this perk for my regular playthroughs Marksman Tree: (REMOVED) - couldn't figure it out XD, might try again later Nimble Fingers In skimpy clothes, you shoot 25% faster IN PROGRESS: Testing for patching a perk overhaul (see if I like the perk overhaul) Movement speed perk Calming perk (seems unlikely...) One-handed/Two-handed perks (maybe stamina regen for one-handed and increased damage for two-handed?) Requirements: SexLab Aroused Redux and all it's requirements: http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ Installation (I don't even know if this is necessary): 1. Download & install SexLab Aroused Redux 2. Download this file 3. Install with your preferred Skyrim Mod installer 4. Enjoy because it's really easy to install! Last Updated: 08/27/2015 Initial Upload: 08/19/2015 Original preparation post: http://www.loverslab.com/topic/51136-skimpynudearoused-perk-tree-preparation/
  22. I know this is silly and I'm sure it's been done before, but all I want is for sexlab to apply "Lover's Comfort" after the animation sequence. I looked around a bit and while there are forms of this (like sexlab arousal), they are a little too much for what I am looking for. Sexlab Consequences is a good idea but I don't care for health or stamina gain, just a simple lover's comfort perk application... Bonus points for detecting what type of animation completed (non consensual or the rough stuff) and not applying Lover's comfort in that case, or applying a new perk (aggressors would get extra bonus or victims may suffer the opposite consequences of lover's comfort).
  23. This removes the requirement for wearing a helmet from the following perks: Heavy Armor/Well Fitted, Heavy Armor/Matching Set, Light Armor/Custom Fit, Light Armor/Matching Set. A lot of the mods I've been using recently for clothing and armor only have hand/body/feet and not head slot pieces, so I edited the perks to allow for a full armor set to include only those three locations. File Name: Armor Perk fix - No Helmets File URL: View File File Submitter: Spicycat File Submitted: 27 May 2013 File Category: Regular Mods /files/download/170-armor-perk-fix-no-helmets/
  24. View File I play with Bullet Time instead of V.A.T.S. and find it irritating to have no use for perks aimed for it. There already is a mod out to allow criticals outside of V.A.T.S. and I suggest using it with my additions: http://www.nexusmods.com/fallout4/mods/12653/? by NotSure700 This is not yet a finished overhaul of all the V.A.T.S. related perks, but since I don't know how soon I will have them all done I will submit each perk individually. I've now merged all perks into one ESP, but if there is request for it I can also make specific perk changes into single esps. Perks I've touched up so far: Sniper Rank 3: Changed 25% head shot chance in V.A.T.S. to 20% more sneak damage with non-automatic, non-heavy gun, scoped rifles. I don't know how game breaking this is, since I play with 5x damage multiplier for all actors, most of my shots one shot enemies anyway without this perk. However it does give me a bit more dmg against larger or bulkier enemies, which makes sense to me, since if I got the sneak attack on them it will ideally be a shot to a vital body part. Awareness: Small chance of paralyzing small to medium enemies with any weapon. This excludes Deathclaws, Behemoths, Mirelurk Kings & Queens. Concentrated Fire: Adding stagger chances to guns and rifles. Excludes any energy or plasma weapons and explosives. Blitz: Chance to stagger enemies with meele weapons based on weapon type and enemy size. Better chances with Rank 2. Perks I still need to touch up: Grim Reaper: I hope to be able to change it to any kill having the chance to fill up the AP bar. V.A.N.S.: Originally I had changed this to 2x scrapping yields, but while I find that a good perk to add, it doesn't go with the icon. However, I might tweak it to 50% more yields from scrapping and re-use the icon from another perk. Penetrator: Not sure yet, maybe armor piercing. Gun-Fu: Not sure at this moment. Attack Dog: Simple remove the V.A.T.S. reference in the description. I haven't played around with it too much, but I believe he does it either way. Quick Hands Rank 2: Either even faster reloading or AP refresh on reload. Mysterious Stranger: I doubt I will be able to spawn the mysterious stranger outside of V.A.T.S. so might change it to companion or utility type perk. Critical Banker: Since the crits outside v.a.t.s. mod uses luck to determine criticals instead of a build up I don't know how to change this mod while keeping it's original purpose. I might just put flat luck values on it for more critical chances. KillShot: Same as Sniper. Might be changed to headshot damage multiplier. Please keep in mind that I am making this mod for myself based on my gameplay experience with Fallout 4, so it may be imbalanced for you. I play on Survival with a difficulty mod enabled that multiplies all damage by me and to me by 5. When shooting someone with a Sniper Rifle I expect it to kill them, unless they aren't human. Suggestions always welcome. Submitter RenaSan Submitted 12/21/2016 Category WIP / Beta Requires  
  25. Version 1.0.0

    15,257 downloads

    NOTICE: I will be updating all versions of this mod soon with the correct scripting and material swapping to fix any possible bugs and CTDs... this mod is in it's infancy of testing and I'm learning on the fly but things should be fixed soon, like in the next day or 2 STANDALONE XXX porno mags have arrived in the commonwealth. You can find (or buy) 72 issues (12 issues of each publication) that will give you the Lover's Embrace perk when discovering it. You can also purchase them from Arturo in Diamond City if you don't want to look for them. The Titles: Asstoundingly Awesome Tails Filth from the Vault Life & Lust Massachusetts Smut Journal Tales of a Junktown Whore and Tits Today If you don't want spoilers, don't look at the pictures!! This mod is currently on hold by NM until I can get permission from the artists or proof that the art is free on forums. Please support the artists if you like the artwork. I'll have full promotion links on here and Nexus after they have cleared it. I'm not making any donation money from this mod. The Lore: A Diamond City photographer and entrepreneur named "Dirty Mike" started an underground adult magazine business and placed a variety of free samples around the commonwealth for anyone to find. An undisclosed cut of his cap profits go to Piper as she lets him use her printing press to produce them. How it should work: As long as Lover's Embrace isn't active in your pipboy, discovering a magazine and picking it up in the world will instantly give you the Lover's Embrace perk...(Mass Smut Journal also gives you a level 4 medic perk, and copies of Junktown Whore will give you the Rank 4 Bloody Mess perk as well) I might add additional temporary perks to the others later. If you don't want the perk at the time you find it... don't pick it up. If you have lover's embrace enabled when finding a magazine, I think you need to store the magazine on a rack and take it later to activate the perk. I have not thoroughly tested this mod yet so I am not 100% sure if each magazine will only give you the perk once and once only. It's possible if you store the magazine in a rack and pick it up later it will give you the perk again but I don't know. I'm going to tweak the script more if I can so they will work infinitely. There are 2 copies of each magazine in the commonwealth, one somewhere in the world and one at Commonwealth Weaponry in Diamond City...so If you're trying to complete a collection and can't find it in the world... buy it! The vendor should also reset every 3 days so you can buy as many as you want. If you don't need a magazine anymore you can sell it for 100 caps. Some basic hints: I did not intend to make the mags extremely difficult to find but there might be a few curveballs out there to keep things interesting... Most of the time you will find them in cells near a bed or bathroom...basically places where you would find them in real life..for the most part. You might find a few in main quest/side quest buildings, or a few settlements, but a good amount are in locations off the beaten path and you'll just have to discover them for yourself. Even I don't remember all the locations I placed them in so I'll be finding some on my own as well. ----- No Vendor Version Use this with caution... All I did was remove the edits I made to Arturo in FO4 Edit... I'm doing further testing to make sure it works. ---> XXXMagsNoVendor.rar <---
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