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View File Perverted Scarecrow This mod adds 3 new scarecrow decorations with more alluring designs, craftable in the farming workbench. Submitter gaymate Submitted 02/11/2026 Category Other Games Requirements Install Instructions Unzip and place file in mod folder
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View File Pervy Sculptor Pervy Sculptor replaces some some statues with more Horney versions. Submitter gaymate Submitted 01/19/2026 Category Other Games Requirements Install Instructions
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Counter Top, Faux Antique View File This is purely experimental. I dunno if some people will like em Submitter yurawanka Submitted 03/12/2020 Category Objects Requires none
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View File I made this for myself as I couldn't find any mods but decided to upload as I thought others might enjoy them, works for me but since I do not know how mods can be fixed, I may not be able to help but I will try my best as I am not a computer genius. Not my art but will add credit to the original owners if needed and identified Submitter XxRDCxXwerewolf Submitted 01/05/2018 Category The Sims 4 Requires Sims 4 base game, sims mod manager (optional)
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What is it: This mod will prevent Leito86 bed and throne animations from spawning bed or throne, instead the mod will scan for nearby furniture and move the scene and play proper animation. Requirements: Skyrim SKSE SkyUI SexLab 1.62 for Skyrim LE Leito86 Furniture Animations How to use: Open MCM, find SL Furniture, Set hotkey and scan distance to whatever you want, during SexLab scenes involving the player press the Hotkey and if there is bed or throne nearby then a message box will appear. Also go to SexLab MCM "Toggle Animations" and uncheck all Leito Bed and Throne Animations so SexLab won't pick them automatically during normal non furniture scenes. Download small demo video HERE Install: Unzip in Skyrim Data Folder or even better use a mod manager Uninstall: Remove: SLFurn.esp SLFurnitureQuestScript.pex SLFurnMCMQuestScript.pex SLFurnitureQuestScript.psc SLFurnMCMQuestScript.psc Credits: SKSE by SKSE Team Sexlab By Ashal SkyUI SkyUI Team Leito86 Furniture Animations by Leito86 SLFurniture.rar
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[SSE] RZAA Furniture Pack - A DM3 Furniture Pack View File Description ---------------------------------------------------------------------------------------------- Can't stand the sight of a strong Nord women with a perfect 6 pack? Sick of running out of stamina when trying to evade the eleventh dragon? Got weak pelvic muscles resulting in a less than stellar sexlab life? Why not do kegel exercises with the RZAA Furniture Pack! (Yeah a bit of a stretch but I'm going to pretend the exercise theme fits perfectly with this furniture pack) This is a furniture pack for Darkconsole's Display Model 3 mod. Though currently in beta, DM3 is perfectly usable as it is. This mod takes all the poses and furniture added by Rohzima's Aetherial Animations 2.25 and RZAZZ 0.6, repackages them as DM3 furniture. Requirements ---------------------------------------------------------------------------------------------- [SSE] Display Model 3: Beta 7 or newer (Remember to follow all the requirements, will 100% not work with I'll Take That Display Model) FNIS (As always remember to always rerun when adding or removing mods which add animations) (Note RohZima's Aetherial Animations 2.25 and RZAZZ 0.6 are not required, all required assets are already packaged. Having both should not cause issues anyway) Recommended ---------------------------------------------------------------------------------------------- NiOverride Pose Adjustments + Objects SE 0.96 (Personal favourite mod. Use this to adjust character heads, etc. for picture perfect character alignment) Simple Mod Item Spawner or you favourite item adding mod (Furniture is not obtainable from the forge like base DM3 furniture) Good work out clothes or accessories. I don't know why I interpreted the furniture as gym equipment but whatever. Do not use edited skeletons which adjust bone positions to reduce clipping. Feel free to if you do not mind some misalignment. Bugs/known issues ---------------------------------------------------------------------------------------------- - Though stable remember DM3 is still in beta, some issues may arise. Do not use it or this furniture pack on any save you are 100% unwilling to potentially lose. Backup regularly. - Some furniture will clip when used on characters with absurdly thicc bodies. - Some of the dildos of the furniture may clip in your character's body. I may look into an optional dildo replacer but no promises that I have the talent to pull it off - The Furniture does not have a recipe like the base DM3 ones. Spawn them into your inventory with Simple Mod Item Spawner or you favourite item adding mod - Do not drop the furniture from you inventory, they have no GND mesh so they will float in mid-air and be uninteractable - All the furniture collision meshes do not match the furniture. Was too lazy to learn how so just reused various collision meshes from DM3 - All the furniture "ghosts" are not low poly variants as Darkconsole recommends. Also was too lazy to implement and likely never will. Available furniture ---------------------------------------------------------------------------------------------- Future Plans ---------------------------------------------------------------------------------------------- - I may create an optional dildo replacer file that clips less but really no promises on this. - Am looking at making other DM3 furniture packs using other posers. Hit me up with recommendations and I'll try when available ? - Follow my blog to see furniture packs I'm working on and other possibly interesting tidbits: Credits ---------------------------------------------------------------------------------------------- Darkconsole for making Display Model 3 and assisting me with some issues I had with it. Seriously y'all need to try out DM3, it really spruces up the hundredth breezehome mod. Rohzima for letting me use his amazing animations. Check out his Patreon where he posts cool animations for skyrim and DAZ. Lord and saviour todd for skyrim I guess? IDK it's nice when it does actually just work. Permissions ---------------------------------------------------------------------------------------------- I mean honestly I just edited existing assets in a framework I did not make. If you want to edit this furniture pack and I do not respond after 1 month, go ask the original asset owners for their "blessing" and feel free. Also... Do not reupload on any other site or source without permission. Submitter ajelloacc Submitted 04/09/2022 Category Adult Mods Requires Display Model 3 Beta 7+, FNIS Regular Edition Compatible No
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Hello, in this thread I'm showing/offering new furnitures, experimenting with animations and will occasionally beg for your help . It's not supposed to be a playable Mod, but rather a testbed for me and a Modder's Ressource for the rest. Modders could also salvage the animations for idle markers and so on. UPDATE 2017/04/10: FurnitureLab.7z (Extracts as "xHangingChandelier", Zaz Animation pack required for textures). However, unless you know what to extract for you mods: Highly experimental! May cause crashes, will probably interefere with Civil War quests playing in Whiterun and will create framedrops because of the navmesh not being reworked. T.ara will clean up behind me, polish things up a bit and include what's working in the next ZAZ Animation Pack, along with other new stuff. Kinda Completed Furniture projects: Some can be tested in Farengar Secret-Fire's lab in Whiterund / Dragonsreach. Also a few things in the kitchen (ropes from ceiling, ring and barrel, dreamcatcher). On the balcony (you know, the big dragon-trap), there should be "sacrifical pillars", though not 100% sure about that. - In Riverwood, there's two things: A small waterwheel and an additinal wooden beam at the water mill wheel (activate this to use the big wheel for a ride). - Lastly (sandbox-experiment) there's a pillory at the Whiterun-market, and a saddlerack at the whitrunstables, filled with a slave. Activate the furniture and your DB plays a bit with the slave... - I'll probabbly add some more in the future. ------------- Also, there's my Sandbox experiment The Idea is, we just provide a piece of furniture (and a Prisoner, or two) and sandboxing NPCs will interact, (ideally) without scripts. What am I doing there? [Little Update] Just put it on the ground and Sandboxing NPCs will use it. Ideally provide a slave/prisoner with a "sit on linked object" AI package if needed. Even the player can participate, by activating the furniture (try not to focus on the NPC trapped inside). I'm not good making animations. Worse when they that have more than one participant and there's still lumps and bumbs to smooth, but hopefully, with some endurance and help, I'll get there. My last project (at Whiterun Stables) is a saddle-rack with a two staged animation (which however uses a simple script to sync animations to get to stage two): Next step could be, making/faking a legit sex scene. i.e. making sex visible for the player (drop your pants allready NPC) and making other mods register that there's sex going on. For example triggering specator crowds, pregnancy mods and whatever listens to sexlab-events. There's of course also the option to make non-adult furnitures (say a table with 3 seats, one place for a card dealer and two for card players, or what about arm wrestling?), to make sandboxing animations a bit more interesting. Problems: -Sometimes NPCs, despite being basically locked on the furniture, by their AI, break out of their position -Often NPCs miss their position by a few inches. EDIT: SOMETIMES It's even like "a few feet"!? I THINK, it's got something to do with the characters collisions. Sometimes I experience an invisible body where an animation started. I think the Engine sometimes leaves the Havok-Collisionbody for an animated NPC in place and has then problems finding a place for the second NPC. Any clues what's causing this? ANYBODY experiencing THE SAME PROBLEMS, or is it just me and my computer?
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View File Coffee Tables 1x1 EDIT Details: Base game compatible Located on surfaces tab, coffee table category Polycount: Seasons CF LOD1=986; LOD2=336. Egypt CF LOD1=536; LOD2=84 3 color channels each Only available as .package Defects: Some patterns wont match on the main surface and/or will look a little bit stretched I didn’t look into prices, categories, environment, object description, etc. So these probably won’t be useful for the architect career Notes: The originals have a length of 2x1 I just reduce them to 1x1 Both of these tables work with adult animations and poses so technically this CC isn’t that out of place ? Of course these also work as normal furniture. You can put lamps, flowers, books and other pieces of deco on them Why? When building houses there are times when you don’t have enough space, so instead of searching for furniture on the web I edited a couple from the game Credits: Original mesh and textures by Electronic Arts Submitter JoshQ Submitted 08/27/2021 Category The Sims 3 Requires
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bobahloo's Random CC and Recolor Depot View File Just a random collection of stuff that doesn't fit in my other posts. Artsie Fartsie Dining Table My first CC, hope you enjoy! Are your drinks and edibles vertically challenged? Is the floor just to far out of reach to be bothered with? The Artsie Fartsie table will solve all your problems! Crafted with authentic simulated marble and re-purposed candy foil. Enjoy the false sense of quality and status that only the Artsie Fartsie can provide. Patrician Sink(BG) Override/Recolor Adds a 16 new colors and gold hardware options to the standard color options, as well a dirty and a very grungy version. Ambassador Toilet(BG) Override/Recolor (currently a patreon early access benefit) Compliments the colors added in the Patrician Sink recolors above. Poor Man's Open Coffin(llazyneiph) and Aged Wooden Coffin(Vampires) Recolors by wongfoo2003 If you don't have it, get the original mesh/package for the Poor Man's Open Coffin by llazyneiph llazyneiph's Open Coffins These recolors were made by wongfoo2003 to make those objects look more like crates and not coffins. I am sharing these with his permission as he doesn't have CC post at this time. Climbing Gear Slightly modified Climbing Gear for Snowy Escape. Not sure what mod causes it, but I'm not the only one who doesn't get the option to buy the gear on the computer. You can grab it in debug, but then you cannot get it in your inventory. Build mode lets you place it on the floor, but then its not draggable and the sims refuse to put it in their inventory, even though it gives you the option. So I made it so you can. You cannot drag it into your inventory as I had planned, but unlike the regular one from debug, you can click the option to put in your inventory and the sim actually will add it their inventory. Submitter bobahloo Submitted 07/04/2020 Category Objects Requires Sims 4 Base game
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Alternate Pillories (for SLAL & ZAP) View File Uploaded alternate Version with DARK WOOD textures (more classy :D) This is a replacement for ALL basic Pillories in the game. Why? Because they are ugly No, joke, its because I want to see the boobs! I cannot see the cute body of my PCs with the other Pillories. So I used this one for a better view of the fun. I use it primarily with Defeat mods and Prison Overhaul, but it should affect all mods that use the basic ZAP Pillory. Affects ZAP Framework (all versions should be covered) and the following SLAL packs: - Nibbles - Leito - Anubs - FunnyBizness (my Rape Redux version and the normal version should both work, only tested the former) - Billyy It replaces all the meshes that are used by the original ZAP and the original SLAL AnimObjects. Installation: Choose your Version Normal Version has the bright wood. DARK WOOD Version has... dark wood (surprise) (Metal Version still WIP sorry) With Mod Organizers: Just put the file in downloads, install as usual and see that it overwrites as written below. Manually: All Stuff goes into Data Folder, overwriting all... In General: The mod has to overwrite both ZAP Framework and all the SLAL packs mentioned above. You dont need FNIS, register in SLAL or anything else, just install and play. IMPORANT: Sexlab, Zaz Animation Pack, SLAL and SLAL packs are re Requirements: Sexlab 1.62 Zaz Animation Pack SLAL packs to your liking SL Animation Loader (without these it makes no sense to use this mod :D) Future Plans: - Metal Pillory Version - Different Textures (darker ones maybe) SE Compatibility: no idea. Feel free to test and report back to me. NOTE: All I did was copying existing material and renaming it. I also had to adjust the position and height of the pillory for the AnimObjects. Credit goe to makers of ZAP Framework and the creators of the SLAL packs. Submitter Nymra Submitted 08/06/2020 Category Models & Textures Requires Zaz Animation Pack (7, 8 and 8+ should work), the mentioned SLAL packs and so on... Special Edition Compatible Yes
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View File This is part of a mod that I never got around to completing, but I thought I'd at least make it somewhat usable and throw it out there as a resource. I'll probably add more stuff. Contents: Two gallows furnitures, one standalone and one that can be attached to a wall or whatever other structure you want. They play through 4 added animations. Installation: Unzip into Data and run FNIS the same as any other animation mod. How to use: These are not implemented anywhere in-game yet, but are very easy to add in the CK. They are furniture that can simply be activated by either the player or by NPCs with a "sit" ai package. To test them type "coc aactest" in game. To activate you'll need to aim down in the area where the guy's feet are in my screenshots. To get them into your game just drop them wherever you want them in the CK. You can change the amount of time spent in each animation in the script attached to the furniture. Keep in mind the furniture marker's feet are where the character's feet will be so you want them raised above the ground some. Permissions: Do whatever you want Problems: -May have some clipping issues with very large or very small characters. -When used in outdoor cells, the beginning of the animation is a little odd due to the script firing slower, I guess? -This doesn't actually kill anyone yet so if you use it on an NPC they will just stay there until removed or disabled by something else. Requirements: -FNIS http://skyrim.nexusmods.com/mods/11811 -ZAZ animation pack http://www.loverslab.com/files/file/156-zaz-animation-pack-2016-03-31/ Update 10/27/16: -AnimObject goes away when it's supposed to now. -Fixed some dirty edits Credits: -A couple textures from Zaz animation pack -Noose mesh by Phit Submitter d jans Submitted 10/26/2016 Category Animation Requires Special Edition Compatible
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BDSM Whipping Frame: Black steel frame painted black with Cheetah fur on padding and restraints. Great addition to your BDSM themed rooms. Does not replace any other content. Install: Sims 4>Mods Folder Find Objects: Build Mode>Objects by function>Filter Items>Content>Custom Content Download: BDSM Whipping Frame.package
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SexLab Compatible Noble Bed Double 02 LE/SE View File A simple static mesh replacement for the Nobel Double Bed 2 (noblebeddouble02.nif) which removes the collision mesh from the upper beams. This prevents you and your NPCs from becoming trapped after using the bed for an SL animation. This comes in two versions: SexLab Compatible Noble Bed Double 02 v1.1 Just the collision mesh altered letting you clip through the beams. SexLab Compatible Noble Bed Double 02 v1.1 No Beams If you don't like the clipping then this removes the beams as well and leaves the posts. Installation: Drop the contents of the zip into your Skyrim Data folder. This should add meshes/furniture/noble/noblebeddouble02.nif You should also be able to use a mod manager such as NMM. Uninstallation: Remove meshes/furniture/noble/noblebeddouble02.nif Requirements: None. You might find it useful even if you don't need it for SL. Compatibility: This will not be compatible with any mod that replaces the same mesh. As of writing the Static Mesh Improvement Mod has not modified this piece of furniture so there shouldn't be a conflict. The Unofficial Skyrim Patch replaces this mesh but it replaces it with a nif that is identical to the vanilla version. USP fixes a bug that prevents the player from accessing the use option on the bed from both sides but this has nothing to do with the nif so it's not clear why it's included in their archive. This replacer does not conflict with the fix and will override the USP supplied nif. Issues: I've tested in-game, of course, but not exhaustively. There may be places where the new collision mesh conflicts with placement. For instance, clutter may be displaced when entering a cell or there may be cells where it blocks the nav mesh (though I doubt it). If you encounter any problems like this, let me know where and what and I'll see what I can do. License: Do as you please. Q: There seems to be a missing texture on the bottom of the beams. A: This is actually a problem with the vanilla mesh so far as I can tell - there is no surface on the underside to take a texture. You'll see that even without this mod. I'm not planning on fixing it as I imagine SMIM will get to it eventually. Alternatives: Noble Bed 02 Collision Fix A similar replacer by Robo00 which uses the collision mesh from noblebeddouble01. This removes most of the collision from the upper part of the bed including the foot-posts, half the head-posts and the headboard and does not alter the object mesh at all. You may find this preferable if you don't like the 3rd-person camera bouncing off the posts. Submitter Sailing Rebel Submitted 02/04/2014 Category Other Requires Special Edition Compatible
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PetProject SE View File This mod aims to immersively expand the vanilla Skyrim marriage with some bdsm themes, where the player is the submissive pet. In practice this means the chosen spouse wanting to lock the player in a chastity belt, and placing other demands on the player as time progresses. There are random events/scenes that will happen when journeying around the world and playing the game otherwise normally. Generally, I'd recommend choosing a spouse that is also a follower, as most events happen outside the player home and will require the spouse present. The mod supports both female and male spouses, but only female player character. It is also recommended to disable the animation filter in Zaz Animation pack, and let DD handle that. Old LE version here. Recommended playstyle This is intended to be immersive and to follow somewhat realistic constraints, so for example, a lunch event can only happen during lunch time. So in general to get most out of it during normal gameplay I'd recommend having some other mod to require sleep regularly, and also avoiding fast travel. As these will force more visits to inns & player homes to sleep for example, and are a common location for events. How to start Marry the NPC you want, and they should come talk to you within a day when in a player owned house. Player owned here does mean player owned, not the house the NPC might already own. Before starting, have a look at the mod MCM menu to configure the available limits to your liking, as these will be locked once you start as a pet. Events The events can be triggered in a few different ways, with each having its own probability setting in the MCM. When set to 0%, no events will start on that trigger. If multiple events can be started on the same trigger, they also have a configurable weight setting in MCM that will then be used to determine which event to start. For example if events A & B can start, with A at weight 10 and B at weight 20, the event B is twice as likely to be started than event A. This is a list of the events currently in the mod, and when they can trigger. All events currently require your spouse to be nearby as well. There might be some event specific criteria as well that are not listed here, but this should give a general idea where they can trigger. Conflicts Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts. Also, any mod modifying the vanilla marriage can conflict as well. Known conflicting mods: Troubles of Heroine Recommended companion mods These are some that I use myself, but the general idea here is just to have some more NPCs around the world, especially cities to use as audience or participants in the random events. Improved roads Populated lands roads paths A mod replacing some guards with female NPCs A needs mod for sleep A mod limiting or blocking fast travel Combine the previous with improved carriages. e.g. Carriage and ferry travel overhaul Requirements Skyrim AE SexLab Zaz Animation pack 8+ Devious Devices 5.1 SexLab Aroused Permissions No uploading anywhere outside loverslab Patches are fine Always link to the original mod & credit Preferably ask me first Credits & Thanks Kimy, Min, Zadil,& everyone else for Devious Devices & associated mods naaitsab for contributing some item styles Changelog Submitter Srende Submitted 09/10/2022 Category Quests Requires SexLab, Zaz animation pack 8, Devious Devices 5.1, SexLab Aroused Regular Edition Compatible No
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Floor lamp In the wind View File Get more exclusives on my patreon FusionStylebySviatlana DOWNLOAD Submitter FusionStyleSims Submitted 12/19/2023 Category Objects Requires
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Trap And Shemale Hypo Poster V2 Bt gearz01 View File I'm Come back. This is a V2 My hypo Poster. I hope you love this Submitter Gearz01 Submitted 09/30/2023 Category WickedWhims Requires
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💗Royal Groping NSFW Paintings💗 View File NSFW +18 PAINTINGS 𓆩❤︎𓆪 5 Paintings 𓆩❤︎𓆪 Ai Art Paintings 𓆩❤︎𓆪 Make it nasty but keep it cute hehe ✗♡✗♡ If you're interested feel free to support me on Patreon. Currently on my patreon page the monthly gift sim for patreons only is Aphrodite & Medusa: And more Sims: જ⁀➴ ♡⋆.˚✮𝕋𝕙𝕒𝕟𝕜 𝕪𝕠𝕦✮˚.⋆ Submitter BlushPink333 Submitted 02/26/2025 Category Objects
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Introducing the Alokzaam or Arisen Slave in common. Always wanted to try a wall mounted device, and the new furniture positioning system works really well for it. Put it up high... or put it down low... or put it somewhere it would not normally go...
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This was a device that used to depend a ZAP animation in Oldrim DM2. Now it is a custom asset with two variants, with or without the leg restraint. And it may get a few more variants.
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a lot has changed with display model since the last post about it. when i started working on sgo4 i decided to change a lot of things about how the mods are structured internally. both because its better and also to try to lessen the impact of conflicts if people don't listen to me and install my oldrim mods on sse. another issue i experienced was ActorUtil package overrides don't quite seem to work right in the SSE version and it's been a thing long enough that it's just time to work around it - all yall that installed oldrim untamed and oldrim display model on sse have all reported the same glitches because of the inconsistency in the sse version of ActorUtil. main thing i've done is change the way furniture is added to the mod. its now as "simple" as adding a json file that lists a few things pointing to forms in your esp, and it magically shows up in game. at this point i am officially declaring Display Model SSE a furniture framework in addition to whatever it was considered before. the real magic in this system though is the actor slotting - devices can define as many slots as they want. you could make a device that is just a rack that holds like 24 different people for all it matters. i only tested with two, tho. i present: THE DOUBLE DOLL STAND, dun dun DUNNNNN! in this video the first menu where i select a device is just my developer menu. in the final release you will craft devices at the forge and drop them from your inventory. the second menu though is legit, its where you pick what slot on the device to assign a character to. videoplayback.mp4
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ZAP Furniture Pack WIP 1
acc loloa posted a blog entry in Ajello's Home Furnishments for Degenerates
Hello hello one and all. Welcome to the new wing of the furnituretorium. Please mind your step and don't touch the merchandise. It's a little old so it'll give you splinters and maybe tetanus. Now some of you may call it junk but me, I call it treasure. ZAP Furniture Pack WIP 1 So as promised, I looked into ZAP 7 for whatever goodies it had to offer and man this might take awhile... 3 issues I'm having with the pack: 1. There is so much fucking furniture in it I was never planning to implement all the furniture in ZAP 7 from the first release. Digging through the files and trying to understand whats what though has also taken a lot out of me. I am sorry for being weak but man its much bigger than the last 2 projects... Quite a few of them also seem to have multiple animation stages and variants. I think the first release of the pack will just stick to 8 furniture, some classic, some weird, all kinky degen shit. Lucan says hi. 7 of the 8 are in the picture, last one is a surprise I guess. Didn't do that on purpose, I just forgot to place it for the picture Also as far as I can tell, ZAP 7 has 3 yoke variants. Now the wooden pony has 4 animations with a yoke and although I like variety, I ain't making 12 separate stages to cover all the variants. I'm planning to just have the animation not include a yoke and will require a yoke equipped. I have also made 3 blank yokes which have no scripts attached to it. 2. A lot of it misaligns with modern skyrim bodies Now I'm not too familiar with skyrim modding history but I think the XP32 skeleton shape was changed at one point or something from what I've read. So most of the furniture that involves locking arms into place seem to have really bad alignment. Below is an example with the pillory, this is after some minor adjustments already. Maybe 3 of the 8 furniture I plan to implement seem to suffer from this. I doubt I can completely prevent clipping but I'll do my best. 3. Getting busy at work Unfortunately, I do work a 9-5 and more stuff is coming onto my plate. That's good careerwise but bad for modding but I think you know which I prioritize. I'm guessing with the rate of things, this first version of the furniture pack maybe released in 2 weeks since I'm pacing the work out in my free time. In closing So yeah wish me luck on my progress. As always I'm open to suggestions for other furniture packs or edits to my existing ones -
Blog Introduction & RZAA Furniture Pack WIP 1
acc loloa posted a blog entry in Ajello's Home Furnishments for Degenerates
Well met travelers, cultured gentlemen, or whatever fucking name you perverts want to call yourself. Welcome to my development blog, its primary purpose is to show progress on new furniture packs I'm trying to make for Display Model 3. Long story short, DM3 it is a SSE framework which allows you to place furniture anywhere in the world and then trap poor/lucky? NPCs on. It has many cool features but the one I think most people love is the fact that you can leave NPCs on them playing any animation you want and you can just leave them while you go exploring or some shit. Then after a long hard day of dragon slaying, you can come home and still look at your displays without having to reset them after changing cells. There is a small caveat however, when I say "any animation", you still need to have a bunch of stuff set up by someone to use it easily with the DM3 system. The larger caveat is the framework is still in beta so beyond the base furniture Darkconsole has graciously given, there aren't any furniture packs as far as I can tell. The goal of mine and I guess this blog as an extension, is to get DM3 better known since it is firstly a great framework I want more people to know about. I also hope that by getting it better known and showing it is not that difficult to create furniture packs, more people will build some so I can just download someone else's work and not have to build one myself every time a great animation pack appears I currently have only made and released one DM3 furniture pack, PRJ Furniture Pack which took animations from the Predator Poser Pack. I just updated the furniture pack so check it out if you're interested in this kind of shit: Anyways let's start talking about my next furniture pack project. RZAA Furniture Pack - WIP 1 RohZima has released pretty neat animations over the years. Before I believe he did more SLAL animation pack but he has recently done more which are meant to be used with PoserHotkeys. One of his more recent ones was RohZima's Aetherial Animations (recent being last 2 years, skyrim is an old game). He has graciously given me permission to use his animations to make this furniture pack The first two furniture I started with was the floor dildo and wall dildo. Honestly not too difficult and quite straight forward to set up. The main difficulty I found with them, and this is technically not really a bad thing, was that RohZima has so many stages for his animations and this is so tedious to set up Not difficult, just tedious. The floor dildo had 5 stages while the wall dildo had a whopping 10 stages. I had to scratch my head thinking of descriptive names for each stage so forgive me if they don't all seem that good. I believe in total, there would be 7 different furnitures with this pack, just they all have soooo many stages I obviously could just take the easy way out and not include all stages but that seems like an injustice to Rohzima and the hard work he put in. So I will implement them all just complain a lot. I think this post will end here to avoid it getting too long since it already has a blog introduction. Hope you will join me in the next post where I will try port the more interesting animations into the framework. Stay tuned