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Found 52 results

  1. I'll Take The Display Model View File This mod allows you to charm nearly any NPC in the game to lure back to your house to use as bondage decorations. Also contains a furniture building and placement system for all the animations exclusive to this mod. Now Introducing... The Long Awaited... ~~ STOP TRYING TO RUN THIS OR PORT THIS TO SPECIAL EDITION NO MATTER WHAT YOU DO IT WILL NOT WORK CORRECTLY BECAUSE ITS DEPENDENCIES DONT EVEN RUN CORRECTLY (ACTORUTIL) THERE IS A BLOODY REASON THE DM3/SE BETA IS COMPLETELY DIFFERENT AND NONE OF THE "COMPATIBILITY PATCHES" WORK ON IT. CHRIST, PEOPLE. ~~ I'll Take The Display Model II ~ Current Version: 206 ~ See the Change Log at the bottom for important notes. Nothing you have to do just something I need you to know. ~ If you are just now joining us from a version 202 or older, check out the special section titled that. ~ No, this mod will not work on SSE any time soon. (SKSE, SexLab, NiOverride, FNIS) Requirements SKSE 1.7.3 or newer. ZaZ Animation Pack 6.1 or newer. UIExtensions (not, Extended UI). SexLab 1.6 or newer. FNIS 5.4 OR NEWER AND THEN RUN IT AFTER INSTALLING DM2. Racemen 3.4 OR NiOverride 3.4 Features of DM2 This is a 100% new codebase. ALL of the spells have been replaced with dialog. It contains all the under-the-hood advancements made during Soulgem Oven and Untamed, including persisting anonymous actors and the like. 119 Poses - 19 Exclusive Furniture The ZaZ Animation pack is huge and awesome. Using his resources I was even able to cobble together some pose combos that did not currently exist already. There are still more that can be added, including a few I intentionally skipped because they are bugged, but Xaz seems to be on it. As of version 203 there is also furniture I made that is in no other mod. Dialog Command In order to engage the DM2 dialog options you need to craft an Amulet of Control for 1 leather strip and 1 ingot at any forge. You do not need to equip it, merely having it in your inventory will be good enough to allow you to use the DM2 dialog options. Afterwhich any NPC which you can engage dialog with normally (even if they didn't have dialog before) you will gain new dialog options to control them with. The only known NPCs so far that are out of bounds is the Courier and of course children. Simply leave the amulet at home when you no longer wish to have your dialog menu cluttered. Getting an NPC under your control. The first step is to charm an NPC to be under your control. You do this by walking up to them and saying "Come with me..." at which point they will be unable to resist your Amulet of Control and immediately begin following you anywhere you go. That will be your only dialog choice at this point. They will not fight. They will not do follower things. They will only go where you go. Once they are following you can talk with them again and many more dialog options will be available. To the opposite, telling them to go away will turn DM2 off for this actor and they will go back to whatever the crap they usually do. Come with me... (Engage DM2 for this NPC) Stay. Lets get you rigged up... (Engage Pose Mode) Move... (Engage Move Mode) Remove Outfit / Replace Outfit. I Want You To Wear These Things... (Open Inventory) I Want You To Do Something... (Begin Vanilla Command/Favor Mode) Go away. (Disengage DM2 for this NPC) NPCs as Mannequins There is a dialog choice now which will open a bound NPCs inventory and they will wear what you give them. They are not true mannequins in that they will wear the last thing given to them - they still attempt to wear what they think is the best thing for them, so if you want them to wear something specific take away things they should not have. Pose Mode After engaging pose mode you will be presented with a list of pose categories. Select one, and you will begin cycling through the poses. You will know you are in pose mode because the screen will tint blue. Tapping your SHOUT key will go to the next pose, while tapping your SPRINT key will go back a pose. Long Pressing SHOUT will cancel pose mode, where Long Pressing SPRINT will re-open the menu allowing you to choose a new category. You know when you have long pressed enough because the screen will flash. Move Mode After engaging move mode you can tap SHOUT and the NPC will walk over to that exact spot AND angle you were standing in. You will know you are in move mode because the screen will tint blue. So the trick here is you can stand exactly where you want them, align your self straight to whatever you want their bondage aligned to, hit SHOUT and then get the fuck out of the way so they can get in that spot. Long Pressing SHOUT will cancel move mode. You know when you have long pressed enough because the screen will flash. Self Bondage Crafting an Amulet of Repose at the forge and equipping it will engage Pose Mode on your player character. You can unequip it if you prefer for whatever reason like if you are screenshotting yourself. To release yourself, unequip and equip the Amulet of Repose again. This feature is currently a testing preview, doing nothing more than letting you see yourself in bondage. Placeable Furniture As of version 203 there is some craftable furniture. Currently only the furniture I have made for DM2 are placeable due to the tricks required to make it work, meaning, none of the ZAP stuff at this time. You can craft them at the forge they are prefixed with [DM2]. They will show up in the MISC section of your inventory. To place them, attempt to equip them (just like how you attempt to equip AddItemMenu to open the menu) and close the menus. The furniture will show up where you were standing and now you have kinky home decor. You can talk to the furniture to use it (self bondage), move it with the same DM2 move mode as you move NPCs, or pick it back up. You can also command NPCs to use it. I've left sandboxing enabled so there is a chance a follower could accidentally get themselves stuck on it! You can talk to them to release them... if you want. INTERESTING NOTE ABOUT PLACEABLE FURNITURE - because of the way the game handles occlusion planes, if you place something in one room, then move it to another, it is possible that the object will be invisible in that new room, unless you are standing in the old room looking into the new room. It's weird, I know. If you intend to move the device more than a few meters or to a different room, I highly suggest you pick it up and redrop it in the new room rather than use the move mode. Updating from DM1 Updating DM2 from 202 OR OLDER Frequently Asked Questions Permissions Packaged Assets - Meshes (nif), Animations (hkx), Textures (png, jpg, dds) All assets which are exclusive to Display Model are to remain as such. You may require DM2 be installed as a dependency and then reference the assets in your own mods, but I ask you do not copy the files into your own mods. Packaged Code - Papyrus (psc) The source code is released under the MIT licence with the following provisions: I ask you do not fork it while I am still an active member of the community. Some sort of reasonable attempt to contact me should be made before you even consider it. It will be hard for you to find parts of code that are really copy-paste-win. The spirit of open sourcing it is so you can look and learn from it, and hopefully avoid any pitfalls that took me a long time to engineer around. Other Permissions This mod is not to be re-uploaded to any other sites without permission. It is exclusive to LoversLab. Changelog 2017-02-16 - v206 Interaction Mode - when an NPC is in the chair bondage they now offer an Interaction Menu in the dialog, which will allow you to do various things like sit on them, fist them, etc. PLEASE CONSIDER THIS FEATURE EXPERIMENTAL. I suggest hitting QUICKSAVE before you try it so you can QUICKLOAD if something fucks up. I am confident it is fine but the amount of foolery that has to happen for this mod to work is staggering it would take me an entire day without bathroom breaks to explain all the things that it has to do. THE CHAIR IN THE MISC CATEGORY IS THE ONLY ONE THAT HAS INTERACTION RIGHT NOW. Added 4 new poses - suspended tear drop (free and secured), directional post stylized after the captured dreams logo (crisp and relaxed) to the dm2 misc category. Fix for move command with NPCs refusing to change the direction they are facing. Fix for when NPCs would walk away when you told them to stay here. The inventory menu will now automatically close when dropping DM2 furniture instead of showing the message to close the menu. When telling NPCs to do something, and that thing you told them was to mount DM2 furniture, they will now automatically end command/favor mode. Before you'd have to manually hit ( to cancel it. You can test if an actor has interaction ability by seeing if they are in my interaction faction. I repeat, currently, only that one chair pose has interactions. Submitter darkconsole Submitted 07/27/2014 Category Other Requires SKYUI, SexLab, Zaz Animation Pack Special Edition Compatible
  2. Devious Devices - Contraptions View File Devious Devices: Contraptions ABOUT Devious Devices - Contraptions is the furniture component of the Devious Devices framework. It provides a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. CONTRIBUTORS Kimy Supertin T'ara CORE FEATURES - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. REQUIREMENTS - SexLab - SexLab Aroused - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion - any requirement of the above mods, such as FNIS, XPMSE etc. Please refer to the respective mods for details. INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod. 3. Run FNIS when done PERMISSIONS Anyone who wishes to use this mod as a dependency for their own work is quite welcome to. The following rules apply: - You can NOT bundle/re-distribute any part of this mod with your own (e.g. include patched versions of the scripts in your mod), as future updates to DD might break your and other mods if you do - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. - You can NOT incorporate any parts of this mod in any for-profit project. Donations/Patreons are fine, as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors. - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT redistribute, repackage, or upload any art assets from this mod without permission. Please contact the artist(s) directly for any inquires. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing, here are our guidelines for your consideration: By contributing assets or code to this project, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. CREDITS Code by Kimy Models and animations by Supertin Additional models and animations were imported from ZaZ Animation Pack Version 7, with permission and T'ara's help! KNOWN ISSUES - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - The NPC interaction key is currently hardcoded to PgUp, as DDC does not yet have its own MCM. FREQUENTLY ASKED QUESTIONS - USERS Q: How to best report any issues with this mod? A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of this mod. A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough. Q: Does this mod support male character? A: The devices should work for either male or female characters, but are primarily designed for females. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation (e.g. localized ESM, string tables etc), as a patch with a link back to the official mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for this mod. Will you include it? A: The model needs to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I find the devices in game? A: DDC itself does not place any devices in the game world. It is a library of furniture bondage devices and mechanics related to them, meant for modders to create content with. You will need mods actually using the framework. Q: How do I escape a device when locked in one? A: Press the key you mapped to activate world objects to call the device dialogue. Q: How do I lock a NPC into a device? A: The hotkey is currenty hardcoded to PgUp. Focus the NPC, press PgUp, then focus the desired device, press PgUp again. FREQUENTLY ASKED QUESTIONS - MODDERS Q: Another furniture mod? Why should I use this mod and not something else? A: DDC has been written from the ground up to complement Devious Devices and is the only furniture mod fully supporting DD wearable restraints. DDC's code is very powerful and flexible, offering many, many advanced features such as locking furniture, an escape system and even selfbondage! Q: Where can I find documentation? A: API Documentation can be found in zadclibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Q: I want to place devices in the world, but use different parameters. How can I get this done? A: Place a reference of the desired device in the game world, and change the script properties to your liking. You can even remove poses you don't want this devices to use. There is no need to duplicate the device in CK. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. Submitter Kimy Submitted 11/14/2019 Category Framework & Resources Requires Devious Devices, Sexlab, Sexlab Aroused Special Edition Compatible No  
  3. Version 1.0.0

    58 downloads

    Hot Male Furniture Updated for SDV 1.4+ Content Patcher, With Animations!. (And new items) This is a Reskin/Replacer for Vanilla Furniture Items. As we dont have a working furniture framework right now. (Custom Furniture on Nexus, Is Broken!) About : Your house never looked more alive! Hot Posters, Bound dudes, kinky bookshelves, gloryhole minitposters with a cock peeking..... Oof!.. its getting hot in here!.. Requirements : -Smapi -Content Patcher -Content Patcher Animations * / ** *I made it a requirement, but you can Turn off the animations on the config file. ** If you use Content Patcher Animations.. you should avoid "Sprite Master". Not compatible. ** Conflicts with another Content patcher animation files targeting the furniture. Aka "Animated Furniture" on nexus. Unpack this file Inside your "Stardew Valley\Mods" folder Furniture Catalogue Patch : You can "Buy" the forniture pieces at "Random" from Robin´s shop or the Traveling merchant. Or you can buy the Furniture Catalogue... But : That Damm thing cost 200,000 , and you can only have it "After" you have upgraded your house at least 1 time. (At Robin´s) So... In this mod,, BY DEFAULT, a patch is aplied to make it cost just 500 gold pieces : Special Usage : Some pieces have 2 more variants.. So, for the Standing Bound Dudes (6) You can Right Click the furniture piece to change it to another variant. This behavior comes from the Vanilla Chair /And Some Large tables : Museum Rewards : Revenge of the Crops!. By completing the museum,, you may get some unique furniture rewards.. Look! : Custom Options : In the Config file : (Generated after you launch the game once) (May not be generated for Vortex Users) You can Enable/Disable many features just by typing true or false in the fields. You only want the paintings?.. Cool! just disable all other Fields but the "ModActive" one. "Animations": "true", "ModActive": "true", "BoundDudesfor_Chairs": "true", "BoundDudesfor_Bookshelves": "true", "SexAndPenisPostersfor_PaintingsOrFrames": "true", "SmallPostersWithBigDicksfor_SmallWallPictures": "true", "TrapedFarmersWithCrops_MuseumRewards": "true" They should be self explanatory. I´ll leave you with the Furniture Sheet that i worked on, so you can see what tiles were replaced (By a cross) And for what groups they belong. : (Warning 185kb big file.) Thanks a lot to : @A-Mi go Many cool ideas (Like the variants and the Museum Reward items), optimization, And Samyu48 Testing on Phone, ideas and good vibes to keep working on this! Discord : For updates, files, art and help. https://discord.gg/buVCvvV Hope you Enjoy it
  4. View File [SDV]HotMale Furniture Updated Hot Male Furniture Updated for SDV 1.4+ Content Patcher, With Animations!. (And new items) This is a Reskin/Replacer for Vanilla Furniture Items. As we dont have a working furniture framework right now. (Custom Furniture on Nexus, Is Broken!) About : Your house never looked more alive! Hot Posters, Bound dudes, kinky bookshelves, gloryhole minitposters with a cock peeking..... Oof!.. its getting hot in here!.. Requirements : -Smapi -Content Patcher -Content Patcher Animations * / ** *I made it a requirement, but you can Turn off the animations on the config file. ** If you use Content Patcher Animations.. you should avoid "Sprite Master". Not compatible. ** Conflicts with another Content patcher animation files targeting the furniture. Aka "Animated Furniture" on nexus. Unpack this file Inside your "Stardew Valley\Mods" folder Furniture Catalogue Patch : You can "Buy" the forniture pieces at "Random" from Robin´s shop or the Traveling merchant. Or you can buy the Furniture Catalogue... But : That Damm thing cost 200,000 , and you can only have it "After" you have upgraded your house at least 1 time. (At Robin´s) So... In this mod,, BY DEFAULT, a patch is aplied to make it cost just 500 gold pieces : Special Usage : Some pieces have 2 more variants.. So, for the Standing Bound Dudes (6) You can Right Click the furniture piece to change it to another variant. This behavior comes from the Vanilla Chair /And Some Large tables : Museum Rewards : Revenge of the Crops!. By completing the museum,, you may get some unique furniture rewards.. Look! : Custom Options : In the Config file : (Generated after you launch the game once) (May not be generated for Vortex Users) You can Enable/Disable many features just by typing true or false in the fields. You only want the paintings?.. Cool! just disable all other Fields but the "ModActive" one. "Animations": "true", "ModActive": "true", "BoundDudesfor_Chairs": "true", "BoundDudesfor_Bookshelves": "true", "SexAndPenisPostersfor_PaintingsOrFrames": "true", "SmallPostersWithBigDicksfor_SmallWallPictures": "true", "TrapedFarmersWithCrops_MuseumRewards": "true" They should be self explanatory. I´ll leave you with the Furniture Sheet that i worked on, so you can see what tiles were replaced (By a cross) And for what groups they belong. : (Warning 185kb big file.) Thanks a lot to : @A-Mi go Many cool ideas (Like the variants and the Museum Reward items), optimization, And Samyu48 Testing on Phone, ideas and good vibes to keep working on this! Discord : For updates, files, art and help. https://discord.gg/buVCvvV Hope you Enjoy it Submitter undare Submitted 07/11/2020 Category Misc Adult Mods Requires SDV 1.4+ Content Patcher, Smapi, Content Patcher Animations
  5. 3jiou's Animations for SLAL View File Hello! This is a compilation of 3jiou animations made for Skyrim SexLab. This one covers some amazing stuff made by 3jiou: S.A.P. SexLab Animation Pack 1.4 and his animations from NSAP and AnPack. I don't think any further introduction is needed, you probably have tried this stuff already. All I did was a little SLALification: I've added some tags and such. [NEWS] S.A.P. is no longer a requirement. Everything is included within an archive. So what do we have here? 3 animations total from Non SexLab Animation Pack: - Chair MF - Throne MF - Bench Threesome MFF 9 animations total from S.A.P. SexLab Animation Pack 1.4: - Standing pt.1 MF - Standing pt.2 MF - Standing pt.3 MF - Oral MF - Pole MF - Bench MF - Laying MF - Bed MF - Threesome I MFF 15 animations total from AnPack: - Anal MF - Backdoor MF - Desire MF - Desk MF - Face To Face MF - Face To Face Alt MF - Fancy MF - Laying MF - Laying Alt MF - Lust MF - Quicky MF - Standing MF - Standing Alt MF - Teasing MF - Wild Sex MF Requirements: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ - SexLab Framework and all it's requirements http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ - Sexlab Animation Loader and all it's requirements Installation: Just drop everything into your Data folder. And don't forget to run your FNIS afterwards! Need more help with installation? There is a guide if you're new to installing SLAL packs. Credits: 3jiou for his outstanding animations halofarm for his assets from Aether Suite Submitter Aequus Submitted 07/07/2017 Category Animation Requires Sexlab Animation Loader, S.A.P. SexLab Animation Pack 1.4 Special Edition Compatible  
  6. anyone know why my furniture are black on all phases but on last phase they are normal looking? that issue have all animobj animations which have furniture objects ( billy, funnybuzinezz, GS.....)
  7. View File Description This mod aims at providing animations, furniture, functionality and everything else that could be seen as or used for a torture device. Current Content in TD version 1.9 : General : - A workshop menu "TortureDevices" is accessible via workshops main menu - NoFighting MagicEffect ( Blocks the abilitys to fight (Player and NPC´s)) - RestraintMovement MagicEffect (Blocks Running,Sprinting,Jumping (Player Only)) Animations : Furniture : Updates / Uninstall - The Bugfix Patch has to be installed after TD 1.7 and has to overwrite the .esm - a clean save is not needed, already build furnitures ( only the new (1.7) ones ) have to be stored in the workshop and build again to apply the changes. - Before updating make sure to stop all running animations and removing all devices from this mod. - Uninstall the Workshop menu with the "TDHoloBand" uninstall function - Delete all files of the mod ( use a mod manager ! ). - Create a clean save - Install new version Future Plans - More of everything i guess... - Providing a complete movment set for Restraints/Bounds - Convert the AnimObject Poses to actual Funrniture - Make an actual Description and that stuff Functionality / For Modders Requierements TortureDevices itself requires nothing but Fallout 4 Credits and Special Thanks - ShadeAnimator for the F4 Animation Kit - Ag12 for helping me getting started with Scripts and AI Package handling - The guys who are writing the CK wiki pages - The ZaZ Animation Pack Guys - DexesTTP for HKXPack Full Changelog Submitter Vader666 Submitted 10/26/2016 Category Animation Requires
  8. Artsie Fartsie Deco Dinning Table View File My first CC, hope you enjoy! Are your drinks and edibles vertically challenged? Is the floor just to far out of reach to be bothered with? The Artsie Fartsie table will solve all your problems! Crafted with authentic simulated marble and re-purposed candy foil. Enjoy the false sense of quality and status that only the Artsie Fartsie can provide. Submitter bobahloo Submitted 07/04/2020 Category Objects Requires Sims 4 Base game  
  9. Version 1.0.0

    100 downloads

    My first CC, hope you enjoy! Are your drinks and edibles vertically challenged? Is the floor just to far out of reach to be bothered with? The Artsie Fartsie table will solve all your problems! Crafted with authentic simulated marble and re-purposed candy foil. Enjoy the false sense of quality and status that only the Artsie Fartsie can provide.
  10. Version 1.4

    10,281 downloads

    Devious Devices: Contraptions ABOUT Devious Devices - Contraptions is the furniture component of the Devious Devices framework. It provides a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. CONTRIBUTORS Kimy Supertin T'ara CORE FEATURES - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. REQUIREMENTS - SexLab - SexLab Aroused - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion - any requirement of the above mods, such as FNIS, XPMSE etc. Please refer to the respective mods for details. INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod. 3. Run FNIS when done PERMISSIONS Anyone who wishes to use this mod as a dependency for their own work is quite welcome to. The following rules apply: - You can NOT bundle/re-distribute any part of this mod with your own (e.g. include patched versions of the scripts in your mod), as future updates to DD might break your and other mods if you do - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. - You can NOT incorporate any parts of this mod in any for-profit project. Donations/Patreons are fine, as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors. - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT redistribute, repackage, or upload any art assets from this mod without permission. Please contact the artist(s) directly for any inquires. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing, here are our guidelines for your consideration: By contributing assets or code to this project, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. CREDITS Code by Kimy Models and animations by Supertin Additional models and animations were imported from ZaZ Animation Pack Version 7, with permission and T'ara's help! KNOWN ISSUES - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - The NPC interaction key is currently hardcoded to PgUp, as DDC does not yet have its own MCM. FREQUENTLY ASKED QUESTIONS - USERS Q: How to best report any issues with this mod? A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of this mod. A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough. Q: Does this mod support male character? A: The devices should work for either male or female characters, but are primarily designed for females. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation (e.g. localized ESM, string tables etc), as a patch with a link back to the official mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for this mod. Will you include it? A: The model needs to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I find the devices in game? A: DDC itself does not place any devices in the game world. It is a library of furniture bondage devices and mechanics related to them, meant for modders to create content with. You will need mods actually using the framework. Q: How do I escape a device when locked in one? A: Press the key you mapped to activate world objects to call the device dialogue. Q: How do I lock a NPC into a device? A: The hotkey is currenty hardcoded to PgUp. Focus the NPC, press PgUp, then focus the desired device, press PgUp again. FREQUENTLY ASKED QUESTIONS - MODDERS Q: Another furniture mod? Why should I use this mod and not something else? A: DDC has been written from the ground up to complement Devious Devices and is the only furniture mod fully supporting DD wearable restraints. DDC's code is very powerful and flexible, offering many, many advanced features such as locking furniture, an escape system and even selfbondage! Q: Where can I find documentation? A: API Documentation can be found in zadclibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Q: I want to place devices in the world, but use different parameters. How can I get this done? A: Place a reference of the desired device in the game world, and change the script properties to your liking. You can even remove poses you don't want this devices to use. There is no need to duplicate the device in CK. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.
  11. View File This mod adds assignable/usable crosses and other restraining workshop furniture. There are currently 7 types of crosses that can be built: Cross with no support Cross with feet support Cross with seat T-cross Simple cross X-cross Upside down cross Each cross can be used with ropes, spikes or combination of both. There are also additional items that can be built: Prisoner mat with 2 diferent poses Prisoner post with 1 pose Cross laying on the ground with 2 different poses Some misc/decoration items All items are under Furniture->CRX workshop menu. Both Player and NPCs can use crosses. NPC can be assigned to the cross via workshop or with command. If NPC doesn't have command option use console command: [NPCID].SetCommandState 1 Important Always save the game before using any furniture from this mod as unexpected errors breaking game may happen occasionally! Dependencies Mod is integrated with MCM however MCM is not mandatory. If MCM is not installed mod uses default configuration that can't be changed. Installation Nexus Mod Manger: Copy RAR Archive to NMM folder with Fallout 4 mods. Open NMM expand "Unassigned" category and install mod. Manual: Extract and copy content of RAR Archive into Fallout 4 Data folder Uninstallation Before uninstalling mod CRX workshop menu must be removed: Open MCM and go to CRX configuration Select "Remove workshop menu entry" option from Mod Management section Optionally remove any CRX furniture placed however it is not required Save game and quit Uninstall mod manually or using mod manager Continue game from previous save Upgrading from previous versions Uninstall previous version before installing version 1.10 Known issues There may be some unexpected behaviours/lags if player sleeps, waits or fast travel into settlement where there are NPCs assigned to crosses with spikes. Blood effects/decals added in version 1.10 have few known side effects: Actor is pushed back a little on hit Actor's health must be adjusted to remove damage done by marker creating decals and it can set actor's health to unexpected value if actor is protected/essential so always make sure to turn off damage on the furniture if you don't want particular NPC to die! Some NPCs don't sit or leave furniture without being ordered to do so - there could be many reasons for that (other mods, being assigned to different workshop, AI packages etc.) not necessary in CRX mod and on over which CRX mod has no influence. Sometimes it is caused by wrong furniture position or entry point being blocked or inaccessible (it isn't always clearly visible). So first step is to remove furniture and place it somewhere else. Permissions Modifying this mod in any way without my permission is prohibited. Redistribution of this mod or making any patches for this mod without permission is prohibited. If you want to make a patch for this mod or use it in your own mod please ask me for permission first. Credits Different mods changing characters appearance have been used to create screenshots including CBBE, BodySlider and few different 'hairstyles' mods. Thanks to authors for their work! Submitter Oakern Submitted 11/21/2016 Category Other Requires View File
  12. (AAF) Bad End Animation Pack View File AAF Bad End Animation Pack v01.05 (1.03 also available for download) Credits: Shadeanimator, for the indispensible FO4 animation tutorials. Dagoba King, for all his amazing work on AAF. EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files. SAC, for the gallows meshes and textures Zaz, whose fluid nifs and textures I have included. Updates: 1.05 - fixed broken AAF files 1.04 - added still poses for modders to use 1.03 - stable release (still available for download) 1.02 - added textures for Zaz fluids Summary: This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it: Gallows Impaling Pole Strangling (Garrote) Pole Reclamation Chair (electrocution) Machine themed Chair (electrocution) The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc). For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing). Requirements: This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack. https://www.loverslab.com/files/file/7748-nsfw-sound-pack/ Permissions: You are free to use any of the animations and files in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality Install directions: Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack) Future Plans, Notes: None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking. I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture. There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. Submitter Gray User Submitted 01/26/2019 Category Framework & Resources Requires AAF, NSFW Sound Pack  
  13. Furniture Alignment Correction for NPC´s (No esp) View File This is a very small script which can be attached to furnitures, to correct the position of NPC´s entering said furnitures. If you have ever used something from Zap, you should know the problem. this mod ads the script "pamaFurnitureAlignmentHelper" attach it to any furniture added by a mod, and the problem should be gone. install with mod manager of your choice or drop manually into data folder (Or your own mod Folder if you want to make new furnitures yourself.) The propertys can safely be ignored. only use them for Furnitures which have An Offset to their entry points. (vast majority of Furnitures don't have one. IF they do, you can find the values for them with nifscope in their respective .nif Files) Full sourceCode: enjoy! Submitter Pamatronic Submitted 06/16/2020 Category Modders Resources Requires SKSE Special Edition Compatible Yes
  14. Version 2.0.0

    803 downloads

    This is a very small script which can be attached to furnitures, to correct the position of NPC´s entering said furnitures. If you have ever used something from Zap, you should know the problem. this mod ads the script "pamaFurnitureAlignmentHelper" attach it to any furniture added by a mod, and the problem should be gone. install with mod manager of your choice or drop manually into data folder (Or your own mod Folder if you want to make new furnitures yourself.) The propertys can safely be ignored. only use them for Furnitures which have An Offset to their entry points. (vast majority of Furnitures don't have one. IF they do, you can find the values for them with nifscope in their respective .nif Files) Full sourceCode: enjoy!
  15. https://modwat.ch/u/dickbiggere/plugins I have been having issues with my furniture gone missing, I have searched for them outside the cells with tfc but havn't found them. They are still usuable, just invisible thinking it might be conflicts in my furniture mods but havn't been able to narrow it down. It's also usually the player rented beds in inns that are missing.
  16. Hey, so let me start by saying I am new to pc let alone modding so please, cut me some slack. That said I've noticed during my searching a distinct lack of glory hole mods! So my thoughts are that somewhere out there (or a standalone furniture for the workbench)(or both) have a toilet cubicle covered in graffiti and various fluids with holes cut out at waist height at 5 points (2 left, 2 right and one in the door). Like I said I have no idea how difficult something like that is to implement yet, let alone I assume there would need to be some custom animations to go along with it? Examples. Jack it. Blow and Jack left side, (mirrored to right.). Blow door and Jack either side. Back up on it. Back up on it and Jack another. Spitroast. Spitroast and Jack the door. Spitroast and Jack 2 more. There's options there for some flexible poses as well. Leg supported by the doorframe like the splits. One leg up on the toilet. Backed right up,legs spread and supporting themselves on the other side, back arched. Backed up against one side blowing the door and jacking someone on the other side. There's always self pleasure to think about as well, if the SS is sufficiently aroused they may have the itch to get themselves off as well (especially after a few drinks). Also had the idea of a mini quest regarding it. SS has to collect an item for an NPC from *destination* but when there no one will let them have it until they are drunk. They're then told it's in the toilets. SS collects the item from inside the cubicle and the door shuts and locks from the outside, there's only one way out and that's to satisfy the people lining up. By the time the door opens the SS has no idea who was outside but is told the entire thing was recorded and being drunk they didn't see the camera (hook into blackmail and reputation mods). Possibly told to return next night/week or material will be distributed. It's then a vicious cycle of more material made with each visit so if they don't show up there's even more to be distributed giving them a huge boost in rep but each visit lasts a little longer as there's more "customers". I may have gone into to much detail tbh but I am just spitballing, if anyone fancies taking on the idea you're welcome to it, I will likely look at learning to mod but at the moment I have zero experience so don't expect any miracles 😋.
  17. Nymra's SLAL Animations View File This is still an Alpha. I will improve the description in this thread bit by bit IMPORTANT: These animations are not mine. I am (not yet) able to make my own Animations. I am just slapping HKX files from different authors together to get new animations. NOTE: These animations are pieces that were never meant to work with each other. Expect some clipping here and there and you are REQUIRED to fine tune actor and schlong positions yourself via Sexlab Hotkeys. Requirements: Sexlab Sexlab Animation Loader ZAZ Animation Pack 8+: I suspect for the Furnitures to have Textures you might need ZaP 8+ (might be wrong) The AnimObj ESP should be compatible with all other furnitures, I tried to use my own ID prefix, lets see... (AON_...) Content: Human 2P - BigPole 01 - Gallows 01 - StocksChair 01 Install/Update: Like any other SLAL pack. Run FNIS Your Help: - Please tell me if the anim looks like in the Screenshots for you - Tell me when furniture has no textures or does not show up Future Plans: I will create as many ZAZ Furniture based animations as possible. Next in line: - Bitch Lesson 01(I try to get that done with fucking instead of masturbation, lets see) - more Pole Animations Add Animated Dildos as Objects to the female (dunno if I can pull this off, lets see :D) Credits: I think the standing anim is from Billyy, but I m not sure. Over time this will contain anims from FunnyBizness Billyy RohZima Zaz (from his awesome pack) Anub t.ara And others when I get the permission. Submitter Nymra Submitted 05/08/2020 Category Animation Requires SexLab 1.62, Zaz Animation Pack 8+, SL Animation Loader Special Edition Compatible No  
  18. Craftable Bad End Animation Pack Furniture View File Craftable Bad End Animation Pack Furniture Adds the execution furniture from Gray User's AAF Bad End Animation Pack to the settlement workshop. Gallows Impaling Pole Intensive Reclamation Chair (Institute Chair) Mechanical Execution Chair Strangling Pole (Garotte) The items can be found in the Raider->Miscellaneous category. Usage Build and place the items in your settlements, then use the AAF wizard to select actors and play animations on them. Requirements Gray User's Bad End Animations pack Advanced Animation Framework Installation Drag the plugin into your Data folder and enable it in your load order, or use your favorite mod manager. The mod has no scripts, it only adds the constructible object records, so it is safe to install or uninstall at any time. The plugin is an ESP with the ESL flag set, so it will not count toward your plugin limit. Credits Gray User for making the animation pack and furniture objects ElminsterAU for FO4Edit Submitter EgoBallistic Submitted 09/03/2019 Category Framework & Resources Requires AAF, AAF Bad End Animations Pack  
  19. Version 0.4

    1,654 downloads

    This is still an Alpha. I will improve the description in this thread bit by bit IMPORTANT: These animations are not mine. I am (not yet) able to make my own Animations. I am just slapping HKX files from different authors together to get new animations. NOTE: These animations are pieces that were never meant to work with each other. Expect some clipping here and there and you are REQUIRED to fine tune actor and schlong positions yourself via Sexlab Hotkeys. Requirements: Sexlab Sexlab Animation Loader ZAZ Animation Pack 8+: I suspect for the Furnitures to have Textures you might need ZaP 8+ (might be wrong) The AnimObj ESP should be compatible with all other furnitures, I tried to use my own ID prefix, lets see... (AON_...) Content: Human 2P - BigPole 01 - Gallows 01 - StocksChair 01 Install/Update: Like any other SLAL pack. Run FNIS Your Help: - Please tell me if the anim looks like in the Screenshots for you - Tell me when furniture has no textures or does not show up Future Plans: I will create as many ZAZ Furniture based animations as possible. Next in line: - Bitch Lesson 01(I try to get that done with fucking instead of masturbation, lets see) - more Pole Animations Add Animated Dildos as Objects to the female (dunno if I can pull this off, lets see :D) Credits: I think the standing anim is from Billyy, but I m not sure. Over time this will contain anims from FunnyBizness Billyy RohZima Zaz (from his awesome pack) Anub t.ara And others when I get the permission.
  20. Dogma's Animations for SLAL View File A collection of animations from Thief quest mod made by DogmaMods, compilated into a SLAL pack. Some animations are included, and some aren't, though I'm intend to add more in a future if possible. Do you like Dogma's stuff? Please consider supporting his mod development via his Patreon So what do we have here? 38 animations total from the Thief quest mod: - Fisting Show F - Sneaky Cowgirl MF - Vaginal Inspection MF - Standing MF - Standing (Plug) MF - Bed Anal MF - Bed Sex MF - Bed Prostitute Sex MF - Bed Salve (Slut) MF - Bed Salve (Virgin) MF - Bed Reverse (Slut) MF - Bed Reverse (Virgin) MF - Bed After Sex MF - Bed Licking MF - Bed Sucking MF - Chair Sex MF - Chair Expose MF - Bench Fingering MF - Bench Prelude MF - Bench Footjob MF - Bench Sex MF - Bench Expose MF - Drawer Sex (Slut) MF - Drawer Sex (Virgin) MF - Drawer Licking (Slut) MF - Drawer Licking (Virgin) MF - Tub Sex (Slut) MF - Tub Sex (Virgin) MF - Tub Sucking (Slut) MF - Tub Sucking (Virgin) MF - Bed Vaginal MFF - Bed Anal MFF - Jarl Girls Throne MFF - Chair Sex MMF - Chair After Sex MMF - Chair After Sex Fisting MMF - Spitroast MMF - Prostitute MMF Requirements: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ - SexLab Framework and all it's requirements http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ - Sexlab Animation Loader and all it's requirements Installation: Just drop everything into your Data folder. And don't forget to run your FNIS afterwards! Need more help with installation? There is a guide if you're new to installing SLAL packs. Credits: DogmaMods for the Thief quest mod and his permisiion to post his assets here. Submitter Aequus Submitted 12/19/2019 Category Animation Requires Sexlab Animation Loader Special Edition Compatible No  
  21. BDSM Whipping Frame: Black steel frame painted black with Cheetah fur on padding and restraints. Great addition to your BDSM themed rooms. Does not replace any other content. Install: Sims 4>Mods Folder Find Objects: Build Mode>Objects by function>Filter Items>Content>Custom Content Download: BDSM Whipping Frame.package
  22. a lot has changed with display model since the last post about it. when i started working on sgo4 i decided to change a lot of things about how the mods are structured internally. both because its better and also to try to lessen the impact of conflicts if people don't listen to me and install my oldrim mods on sse. another issue i experienced was ActorUtil package overrides don't quite seem to work right in the SSE version and it's been a thing long enough that it's just time to work around it - all yall that installed oldrim untamed and oldrim display model on sse have all reported the same glitches because of the inconsistency in the sse version of ActorUtil. main thing i've done is change the way furniture is added to the mod. its now as "simple" as adding a json file that lists a few things pointing to forms in your esp, and it magically shows up in game. at this point i am officially declaring Display Model SSE a furniture framework in addition to whatever it was considered before. the real magic in this system though is the actor slotting - devices can define as many slots as they want. you could make a device that is just a rack that holds like 24 different people for all it matters. i only tested with two, tho. i present: THE DOUBLE DOLL STAND, dun dun DUNNNNN! in this video the first menu where i select a device is just my developer menu. in the final release you will craft devices at the forge and drop them from your inventory. the second menu though is legit, its where you pick what slot on the device to assign a character to. videoplayback.mp4
  23. Hi Is there any mod that contain usable dance pole for The Sims 4? I think I'm not the only one searching for it.
  24. Version 2.0.0

    535 downloads

    This is purely experimental. I dunno if some people will like em
  25. Counter Top, Faux Antique View File This is purely experimental. I dunno if some people will like em Submitter yurawanka Submitted 03/12/2020 Category Objects Requires none  
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